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	<id>https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Michaelx2</id>
	<title>Shmups Wiki -- The Digital Library of Shooting Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Michaelx2"/>
	<link rel="alternate" type="text/html" href="https://shmups.wiki/library/Special:Contributions/Michaelx2"/>
	<updated>2026-04-19T11:26:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://shmups.wiki/index.php?title=Strikers_1945/Stages&amp;diff=33810</id>
		<title>Strikers 1945/Stages</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Strikers_1945/Stages&amp;diff=33810"/>
		<updated>2025-03-17T00:09:36Z</updated>

		<summary type="html">&lt;p&gt;Michaelx2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
A significant part of scoring in Strikers 1945 is knowing the many secrets and tricks throughout the stages and how to maximize their point yield. This page is intended to provide an overview of the eight stages in Strikers 1945 and the many obstacles and secrets that a player will encounter while playing the game. It is segmented according to points of interest within the stages and includes some general advice on the scoring opportunities available.&lt;br /&gt;
&lt;br /&gt;
With that said, there are a couple of things this page is not. This is not a walkthrough, and will not be providing specific routes for survival or scoring runs. For survival or character-specific scoring routes, see the [[Strikers 1945/Strategy]] page. It is also not a boss guide, since the bosses have lots of intricacies and character-specific considerations (See [[Strikers 1945/Bosses]]).&lt;br /&gt;
&lt;br /&gt;
Despite all these restrictions, we hope this guide is still useful and provides a glimpse into what is possible in the game. Many of the things documented here can be safely ignored when playing for survival or a first clear. However, we still feel it is important for players of all skill levels to be aware of the many little optimizations that can be made since rank encourages even beginners to make at least a modest attempt to score in order to mitigate the game’s difficulty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Random Stages==&lt;br /&gt;
In the start of the game there will be four random stages.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Japan=&lt;br /&gt;
Japan is one of the four random stages in the game, it's where you'll face KII, it's the only stage where you'll fight CANY's navy.&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
In the start of the stage, you'll encounter three battleships (four if you count the unfinished battleship which is harmless), the first two you have to disarm, while the third will move and it's bridge is destroyable, you can disarm it for more points.&lt;br /&gt;
==Buildings and Cranes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Germany=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moving vehicles==&lt;br /&gt;
In the start of the stage there will be nine moving vehicles. The tank destroyers will only attack.&lt;br /&gt;
&lt;br /&gt;
==Gunbird Train==&lt;br /&gt;
each of its three parts is worth 8,000 pts. Moreover, since the train parts hold two power up items each, it can also be useful to boost your power level to max early on. If the items are picked up when already at max power, this makes an additional 24,000 pts.&lt;br /&gt;
&lt;br /&gt;
In order to trigger the train, the player has to avoid destroying a couple of tanks and trucks during the opening part of the stage. These vehicles are not firing at the player and are marked with red dots in the image on the left. Notice that you can still carefully take out the two tanks that are firing at you, as the upper one also holds a gold bar.&lt;br /&gt;
&lt;br /&gt;
In the next step, the player has to hover over a specific tree when the stage music makes a jingle noise. Depending on whether the Germany stage is played as stage 1, 2, 3 or 4 the player has to hover over a different tree.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 United States=&lt;br /&gt;
==Docked B-36s==&lt;br /&gt;
&lt;br /&gt;
==Hanger turrets==&lt;br /&gt;
&lt;br /&gt;
==Midboss==&lt;br /&gt;
|-|&lt;br /&gt;
 USSR=&lt;br /&gt;
==Midboss==&lt;br /&gt;
==Buildings==&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Michaelx2</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Raiden&amp;diff=24098</id>
		<title>Raiden</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Raiden&amp;diff=24098"/>
		<updated>2023-09-13T15:31:33Z</updated>

		<summary type="html">&lt;p&gt;Michaelx2: /* Version Differences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Raiden_logo.png|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #FF0000&lt;br /&gt;
|title = Raiden&lt;br /&gt;
|background = #E3E3E3&lt;br /&gt;
|innerbordercolor = #000000&lt;br /&gt;
|image = Raiden_title_screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen.&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Seibu Kaihatsu]]&lt;br /&gt;
|publisher = Tecmo '''(JP)''' &amp;lt;br&amp;gt; Fabtek '''(US)'''&lt;br /&gt;
|producer = Hitoshi Hamada&lt;br /&gt;
|designer = Tetsuya Kawaguchi&lt;br /&gt;
|music = Akira Satou&lt;br /&gt;
|program = K. Kondo &amp;lt;br&amp;gt; Tetsuya Kawaguchi &amp;lt;br&amp;gt; S. Mori&lt;br /&gt;
|art = T. Wada &amp;lt;br&amp;gt; H. Matsuo &amp;lt;br&amp;gt; Toshinobu Komazawa &amp;lt;br&amp;gt; T. Matsuzawa&lt;br /&gt;
|releasedate = April 1990&amp;lt;ref&amp;gt;[https://archive.org/details/ArcadeGameList1971-2005/page/n35/mode/1up?view=theater Domestic and Overseas Arcade Game List 1971-2005]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|previousgame = [[Scion]]&lt;br /&gt;
|nextgame = [[Raiden II]]&lt;br /&gt;
}}&lt;br /&gt;
'''Raiden''' (JP: 雷電) is a vertical scrolling shoot em' up developed by [[Seibu Kaihatsu]] in 1990. The game is well known for its detailed spritework, two-player cooperative gameplay and high difficulty inspired by [[Toaplan]] games such as '''[[Same! Same! Same!]]''', becoming a financial success the year it was released. Raiden was then followed up with the release of '''[[Raiden II]]''' and '''[[Raiden DX]]''', alongside the ''Raiden Fighters'' series before Seibu closed its doors in 1999, though sequels continued to be released under development at [[MOSS]].&lt;br /&gt;
&lt;br /&gt;
The original Raiden has been ported several times to different platforms such as the PC-Engine, Super Nintendo, Sega Megadrive/Genesis, Atari Jaguar and PlayStation just to name a few. Most recently, it has been rereleased under the ''Arcade Archives'' series by Hamster.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Raiden has 8 stages and [[Help:Glossary#Loop|infinite loops]]. Finishing a loop will grant a '''1,000,000 points''' bonus, it increases by an extra million with each subsequent loop finished. Extends are granted at '''150,000 points''' and '''400,000 points''', plus a '''hidden extend'''.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
* '''A button (Press):''' Fires the player's main weapon and missiles.&lt;br /&gt;
* '''B button (Press):''' Deploys a bomb if one is in stock.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Main weapon====&lt;br /&gt;
&lt;br /&gt;
There are two different weapons the player can use:&lt;br /&gt;
*'''Vulcan:''' Regular shot that becomes increasingly wider with each power up collected, remarkably strong when pointblanking. By default, this is the weapon the player starts with.&lt;br /&gt;
*'''Laser:''' A beam with concentrated damage, while it is stronger than the Vulcan from far away the coverage is much more narrow.&lt;br /&gt;
&lt;br /&gt;
====Missiles====&lt;br /&gt;
&lt;br /&gt;
These are the player's secondary weapons obtained by collecting the &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;'''M'''&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;'''H'''&amp;lt;/span&amp;gt; letters.&lt;br /&gt;
&lt;br /&gt;
*'''Nuclear:''' Missiles fired forward dealing heavy damage to its target.&lt;br /&gt;
*'''Homing:'''  Missiles fired in multiple directions that automatically tracks enemies.&lt;br /&gt;
&lt;br /&gt;
====Bombs====&lt;br /&gt;
&lt;br /&gt;
Bombs are used by pressing the B button. They will detonate in a circular area-of-effect in front of the player. Bombs are quite delayed and don't grant full invincibility, they also aren't very strong on their own.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_red_powerup.png]] || '''Red''' &amp;lt;br&amp;gt; Powers up the Vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_blue_powerup.png]] || '''Blue''' &amp;lt;br&amp;gt; Powers up the Laser.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_nuclear_missile.png]] || '''Nuclear missiles''' &amp;lt;br&amp;gt; Powers up the nuclear missiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_homing_missile.png]] || '''Homing missiles'''&amp;lt;br&amp;gt; Powers up the homing missiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_bomb.png]] || '''Bomb''' &amp;lt;br&amp;gt; Adds an extra bomb up to a maximum of 7.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_fairy.png]] || '''Fairy''' &amp;lt;br&amp;gt; Found hidden in stages. Releases several power ups once the player dies.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_P_powerup.png]] || '''P''' &amp;lt;br&amp;gt; Instantly maxes out the main weapon and missiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_1up.png]] || '''1UP''' &amp;lt;br&amp;gt; Grants an extra life.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loops==&lt;br /&gt;
&lt;br /&gt;
Higher loops considerably increase enemy bullet speed.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
The best way to reach a high score is to simply finish as many loops as possible, collect medals and surplus items. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_red_powerup.png]] [[File:Raiden_blue_powerup.png]] || '''Power ups''' &amp;lt;br&amp;gt; '''5,000 points surplus.'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_nuclear_missile.png]] [[File:Raiden_homing_missile.png]] || '''Missiles''' &amp;lt;br&amp;gt; '''5,000 points surplus.'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_bomb.png|center]] || '''Bomb''' &amp;lt;br&amp;gt; '''5,000 points surplus''', contribute toward the end of stage bonus.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_P_powerup.png|center]] || '''P''' &amp;lt;br&amp;gt; '''10,000 points surplus.'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_medal.png|center]] || '''Medal''' &amp;lt;br&amp;gt; '''500 points''' when collected during stages, contribute toward the end of stage bonus.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_miclus.png|center]] || '''Miclus''' &amp;lt;br&amp;gt; '''3,000 points.'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The end of stage bonus is calculated with the following formula: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''1,000 points * Bomb stock * Collected medals'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Collected medals''' only takes into account the medals collected during the current stage. After a death, the medal counter will be reset to 0, and only the medals collected after this point will count toward the bonus. In the event of one, or both of these values being equal to zero, they are replaced by 1 for the calculation, meaning that the player is guaranteed at least '''1,000 points''' from the end of stage bonus.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Raiden/Strategy]] for '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.'' &amp;lt;/br&amp;gt;&lt;br /&gt;
''See [[Raiden/Stages]] for a detailed information on the stages in Raiden.'' &amp;lt;/br&amp;gt;&lt;br /&gt;
''See [[Raiden/Bosses]] for a detailed discussion on the boss fights in Raiden.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===Player side differences===&lt;br /&gt;
&lt;br /&gt;
Besides the different color scheme, the 2P side ship in this game has '''lower difficulty'''. Furthermore, rank increases when using '''Laser''' and '''Nuclear missiles''' but decreases with '''Vulcan''' and '''Homing missiles'''&amp;lt;ref name=&amp;quot;lower-rank&amp;quot;&amp;gt;[https://twitter.com/Plasmo_STG/status/1410705815233781767 Tweets by TZW-ART?, translations by ASE-Plasmo]&amp;lt;/ref&amp;gt;, while this works the opposite way with 1P{{unconfirmed}}.&lt;br /&gt;
&lt;br /&gt;
===Starting rank===&lt;br /&gt;
&lt;br /&gt;
There are 4 different starting ranks depending on when a coin is inserted during the demo cycle. For the lowest rank, enter a coin during the stage 7 demo after the first boot up of the machine&amp;lt;ref&amp;gt;[https://twitter.com/Plasmo_STG/status/1410711958588960770 Tweets by TZW-ART?, translations by ASE-Plasmo]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Boss HP===&lt;br /&gt;
&lt;br /&gt;
Changing from Vulcan to Laser once approaching a boss area (more specifically, when the Boss BGM starts) will make the stage's boss have lower HP&amp;lt;ref name=&amp;quot;lower-rank&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
&lt;br /&gt;
The initial Japanese release has a checkpoint system after the player dies, while subsequent releases changed this in favor of instant respawns after dying.&lt;br /&gt;
&lt;br /&gt;
''Editor's note: There are probably a ton more differences with all the ROMsets but I haven't really investigated.''&lt;br /&gt;
&lt;br /&gt;
The Super Nintendo Version (Trad), would have it's stage 6 boss replaced.&lt;br /&gt;
&lt;br /&gt;
The three new bosses and stages in the ports being the Great Spider, Shadow Janet and Nova, with the first two being in the PC Engine version (''Super Raiden'') and the third in the Mega Drive Version of Trad respectively.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*Page creation and primary info provided by [[User:ADR|Andrew98]]&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;/div&gt;</summary>
		<author><name>Michaelx2</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Raiden&amp;diff=24097</id>
		<title>Raiden</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Raiden&amp;diff=24097"/>
		<updated>2023-09-13T15:30:20Z</updated>

		<summary type="html">&lt;p&gt;Michaelx2: /* Version Differences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Raiden_logo.png|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #FF0000&lt;br /&gt;
|title = Raiden&lt;br /&gt;
|background = #E3E3E3&lt;br /&gt;
|innerbordercolor = #000000&lt;br /&gt;
|image = Raiden_title_screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen.&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Seibu Kaihatsu]]&lt;br /&gt;
|publisher = Tecmo '''(JP)''' &amp;lt;br&amp;gt; Fabtek '''(US)'''&lt;br /&gt;
|producer = Hitoshi Hamada&lt;br /&gt;
|designer = Tetsuya Kawaguchi&lt;br /&gt;
|music = Akira Satou&lt;br /&gt;
|program = K. Kondo &amp;lt;br&amp;gt; Tetsuya Kawaguchi &amp;lt;br&amp;gt; S. Mori&lt;br /&gt;
|art = T. Wada &amp;lt;br&amp;gt; H. Matsuo &amp;lt;br&amp;gt; Toshinobu Komazawa &amp;lt;br&amp;gt; T. Matsuzawa&lt;br /&gt;
|releasedate = April 1990&amp;lt;ref&amp;gt;[https://archive.org/details/ArcadeGameList1971-2005/page/n35/mode/1up?view=theater Domestic and Overseas Arcade Game List 1971-2005]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|previousgame = [[Scion]]&lt;br /&gt;
|nextgame = [[Raiden II]]&lt;br /&gt;
}}&lt;br /&gt;
'''Raiden''' (JP: 雷電) is a vertical scrolling shoot em' up developed by [[Seibu Kaihatsu]] in 1990. The game is well known for its detailed spritework, two-player cooperative gameplay and high difficulty inspired by [[Toaplan]] games such as '''[[Same! Same! Same!]]''', becoming a financial success the year it was released. Raiden was then followed up with the release of '''[[Raiden II]]''' and '''[[Raiden DX]]''', alongside the ''Raiden Fighters'' series before Seibu closed its doors in 1999, though sequels continued to be released under development at [[MOSS]].&lt;br /&gt;
&lt;br /&gt;
The original Raiden has been ported several times to different platforms such as the PC-Engine, Super Nintendo, Sega Megadrive/Genesis, Atari Jaguar and PlayStation just to name a few. Most recently, it has been rereleased under the ''Arcade Archives'' series by Hamster.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Raiden has 8 stages and [[Help:Glossary#Loop|infinite loops]]. Finishing a loop will grant a '''1,000,000 points''' bonus, it increases by an extra million with each subsequent loop finished. Extends are granted at '''150,000 points''' and '''400,000 points''', plus a '''hidden extend'''.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
* '''A button (Press):''' Fires the player's main weapon and missiles.&lt;br /&gt;
* '''B button (Press):''' Deploys a bomb if one is in stock.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Main weapon====&lt;br /&gt;
&lt;br /&gt;
There are two different weapons the player can use:&lt;br /&gt;
*'''Vulcan:''' Regular shot that becomes increasingly wider with each power up collected, remarkably strong when pointblanking. By default, this is the weapon the player starts with.&lt;br /&gt;
*'''Laser:''' A beam with concentrated damage, while it is stronger than the Vulcan from far away the coverage is much more narrow.&lt;br /&gt;
&lt;br /&gt;
====Missiles====&lt;br /&gt;
&lt;br /&gt;
These are the player's secondary weapons obtained by collecting the &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;'''M'''&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;'''H'''&amp;lt;/span&amp;gt; letters.&lt;br /&gt;
&lt;br /&gt;
*'''Nuclear:''' Missiles fired forward dealing heavy damage to its target.&lt;br /&gt;
*'''Homing:'''  Missiles fired in multiple directions that automatically tracks enemies.&lt;br /&gt;
&lt;br /&gt;
====Bombs====&lt;br /&gt;
&lt;br /&gt;
Bombs are used by pressing the B button. They will detonate in a circular area-of-effect in front of the player. Bombs are quite delayed and don't grant full invincibility, they also aren't very strong on their own.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_red_powerup.png]] || '''Red''' &amp;lt;br&amp;gt; Powers up the Vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_blue_powerup.png]] || '''Blue''' &amp;lt;br&amp;gt; Powers up the Laser.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_nuclear_missile.png]] || '''Nuclear missiles''' &amp;lt;br&amp;gt; Powers up the nuclear missiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_homing_missile.png]] || '''Homing missiles'''&amp;lt;br&amp;gt; Powers up the homing missiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_bomb.png]] || '''Bomb''' &amp;lt;br&amp;gt; Adds an extra bomb up to a maximum of 7.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_fairy.png]] || '''Fairy''' &amp;lt;br&amp;gt; Found hidden in stages. Releases several power ups once the player dies.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_P_powerup.png]] || '''P''' &amp;lt;br&amp;gt; Instantly maxes out the main weapon and missiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_1up.png]] || '''1UP''' &amp;lt;br&amp;gt; Grants an extra life.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loops==&lt;br /&gt;
&lt;br /&gt;
Higher loops considerably increase enemy bullet speed.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
The best way to reach a high score is to simply finish as many loops as possible, collect medals and surplus items. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_red_powerup.png]] [[File:Raiden_blue_powerup.png]] || '''Power ups''' &amp;lt;br&amp;gt; '''5,000 points surplus.'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_nuclear_missile.png]] [[File:Raiden_homing_missile.png]] || '''Missiles''' &amp;lt;br&amp;gt; '''5,000 points surplus.'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_bomb.png|center]] || '''Bomb''' &amp;lt;br&amp;gt; '''5,000 points surplus''', contribute toward the end of stage bonus.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_P_powerup.png|center]] || '''P''' &amp;lt;br&amp;gt; '''10,000 points surplus.'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_medal.png|center]] || '''Medal''' &amp;lt;br&amp;gt; '''500 points''' when collected during stages, contribute toward the end of stage bonus.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_miclus.png|center]] || '''Miclus''' &amp;lt;br&amp;gt; '''3,000 points.'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The end of stage bonus is calculated with the following formula: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''1,000 points * Bomb stock * Collected medals'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Collected medals''' only takes into account the medals collected during the current stage. After a death, the medal counter will be reset to 0, and only the medals collected after this point will count toward the bonus. In the event of one, or both of these values being equal to zero, they are replaced by 1 for the calculation, meaning that the player is guaranteed at least '''1,000 points''' from the end of stage bonus.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Raiden/Strategy]] for '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.'' &amp;lt;/br&amp;gt;&lt;br /&gt;
''See [[Raiden/Stages]] for a detailed information on the stages in Raiden.'' &amp;lt;/br&amp;gt;&lt;br /&gt;
''See [[Raiden/Bosses]] for a detailed discussion on the boss fights in Raiden.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===Player side differences===&lt;br /&gt;
&lt;br /&gt;
Besides the different color scheme, the 2P side ship in this game has '''lower difficulty'''. Furthermore, rank increases when using '''Laser''' and '''Nuclear missiles''' but decreases with '''Vulcan''' and '''Homing missiles'''&amp;lt;ref name=&amp;quot;lower-rank&amp;quot;&amp;gt;[https://twitter.com/Plasmo_STG/status/1410705815233781767 Tweets by TZW-ART?, translations by ASE-Plasmo]&amp;lt;/ref&amp;gt;, while this works the opposite way with 1P{{unconfirmed}}.&lt;br /&gt;
&lt;br /&gt;
===Starting rank===&lt;br /&gt;
&lt;br /&gt;
There are 4 different starting ranks depending on when a coin is inserted during the demo cycle. For the lowest rank, enter a coin during the stage 7 demo after the first boot up of the machine&amp;lt;ref&amp;gt;[https://twitter.com/Plasmo_STG/status/1410711958588960770 Tweets by TZW-ART?, translations by ASE-Plasmo]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Boss HP===&lt;br /&gt;
&lt;br /&gt;
Changing from Vulcan to Laser once approaching a boss area (more specifically, when the Boss BGM starts) will make the stage's boss have lower HP&amp;lt;ref name=&amp;quot;lower-rank&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
&lt;br /&gt;
The initial Japanese release has a checkpoint system after the player dies, while subsequent releases changed this in favor of instant respawns after dying.&lt;br /&gt;
&lt;br /&gt;
''Editor's note: There are probably a ton more differences with all the ROMsets but I haven't really investigated.''&lt;br /&gt;
&lt;br /&gt;
The Super Nintendo Version (Trad), would have it's stage 6 boss replaced.&lt;br /&gt;
&lt;br /&gt;
The three new bosses and stages in the ports being the Great Spider, Shadow Janet and Nova, with the first two being in the PC Engine version (''Super Raiden'') and the Mega Drive Version of Trad respectively.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*Page creation and primary info provided by [[User:ADR|Andrew98]]&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;/div&gt;</summary>
		<author><name>Michaelx2</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Raiden&amp;diff=24096</id>
		<title>Raiden</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Raiden&amp;diff=24096"/>
		<updated>2023-09-13T15:25:08Z</updated>

		<summary type="html">&lt;p&gt;Michaelx2: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Raiden_logo.png|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #FF0000&lt;br /&gt;
|title = Raiden&lt;br /&gt;
|background = #E3E3E3&lt;br /&gt;
|innerbordercolor = #000000&lt;br /&gt;
|image = Raiden_title_screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen.&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Seibu Kaihatsu]]&lt;br /&gt;
|publisher = Tecmo '''(JP)''' &amp;lt;br&amp;gt; Fabtek '''(US)'''&lt;br /&gt;
|producer = Hitoshi Hamada&lt;br /&gt;
|designer = Tetsuya Kawaguchi&lt;br /&gt;
|music = Akira Satou&lt;br /&gt;
|program = K. Kondo &amp;lt;br&amp;gt; Tetsuya Kawaguchi &amp;lt;br&amp;gt; S. Mori&lt;br /&gt;
|art = T. Wada &amp;lt;br&amp;gt; H. Matsuo &amp;lt;br&amp;gt; Toshinobu Komazawa &amp;lt;br&amp;gt; T. Matsuzawa&lt;br /&gt;
|releasedate = April 1990&amp;lt;ref&amp;gt;[https://archive.org/details/ArcadeGameList1971-2005/page/n35/mode/1up?view=theater Domestic and Overseas Arcade Game List 1971-2005]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|previousgame = [[Scion]]&lt;br /&gt;
|nextgame = [[Raiden II]]&lt;br /&gt;
}}&lt;br /&gt;
'''Raiden''' (JP: 雷電) is a vertical scrolling shoot em' up developed by [[Seibu Kaihatsu]] in 1990. The game is well known for its detailed spritework, two-player cooperative gameplay and high difficulty inspired by [[Toaplan]] games such as '''[[Same! Same! Same!]]''', becoming a financial success the year it was released. Raiden was then followed up with the release of '''[[Raiden II]]''' and '''[[Raiden DX]]''', alongside the ''Raiden Fighters'' series before Seibu closed its doors in 1999, though sequels continued to be released under development at [[MOSS]].&lt;br /&gt;
&lt;br /&gt;
The original Raiden has been ported several times to different platforms such as the PC-Engine, Super Nintendo, Sega Megadrive/Genesis, Atari Jaguar and PlayStation just to name a few. Most recently, it has been rereleased under the ''Arcade Archives'' series by Hamster.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Raiden has 8 stages and [[Help:Glossary#Loop|infinite loops]]. Finishing a loop will grant a '''1,000,000 points''' bonus, it increases by an extra million with each subsequent loop finished. Extends are granted at '''150,000 points''' and '''400,000 points''', plus a '''hidden extend'''.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
* '''A button (Press):''' Fires the player's main weapon and missiles.&lt;br /&gt;
* '''B button (Press):''' Deploys a bomb if one is in stock.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Main weapon====&lt;br /&gt;
&lt;br /&gt;
There are two different weapons the player can use:&lt;br /&gt;
*'''Vulcan:''' Regular shot that becomes increasingly wider with each power up collected, remarkably strong when pointblanking. By default, this is the weapon the player starts with.&lt;br /&gt;
*'''Laser:''' A beam with concentrated damage, while it is stronger than the Vulcan from far away the coverage is much more narrow.&lt;br /&gt;
&lt;br /&gt;
====Missiles====&lt;br /&gt;
&lt;br /&gt;
These are the player's secondary weapons obtained by collecting the &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;'''M'''&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;'''H'''&amp;lt;/span&amp;gt; letters.&lt;br /&gt;
&lt;br /&gt;
*'''Nuclear:''' Missiles fired forward dealing heavy damage to its target.&lt;br /&gt;
*'''Homing:'''  Missiles fired in multiple directions that automatically tracks enemies.&lt;br /&gt;
&lt;br /&gt;
====Bombs====&lt;br /&gt;
&lt;br /&gt;
Bombs are used by pressing the B button. They will detonate in a circular area-of-effect in front of the player. Bombs are quite delayed and don't grant full invincibility, they also aren't very strong on their own.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_red_powerup.png]] || '''Red''' &amp;lt;br&amp;gt; Powers up the Vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_blue_powerup.png]] || '''Blue''' &amp;lt;br&amp;gt; Powers up the Laser.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_nuclear_missile.png]] || '''Nuclear missiles''' &amp;lt;br&amp;gt; Powers up the nuclear missiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_homing_missile.png]] || '''Homing missiles'''&amp;lt;br&amp;gt; Powers up the homing missiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_bomb.png]] || '''Bomb''' &amp;lt;br&amp;gt; Adds an extra bomb up to a maximum of 7.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_fairy.png]] || '''Fairy''' &amp;lt;br&amp;gt; Found hidden in stages. Releases several power ups once the player dies.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_P_powerup.png]] || '''P''' &amp;lt;br&amp;gt; Instantly maxes out the main weapon and missiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_1up.png]] || '''1UP''' &amp;lt;br&amp;gt; Grants an extra life.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loops==&lt;br /&gt;
&lt;br /&gt;
Higher loops considerably increase enemy bullet speed.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
The best way to reach a high score is to simply finish as many loops as possible, collect medals and surplus items. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_red_powerup.png]] [[File:Raiden_blue_powerup.png]] || '''Power ups''' &amp;lt;br&amp;gt; '''5,000 points surplus.'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_nuclear_missile.png]] [[File:Raiden_homing_missile.png]] || '''Missiles''' &amp;lt;br&amp;gt; '''5,000 points surplus.'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_bomb.png|center]] || '''Bomb''' &amp;lt;br&amp;gt; '''5,000 points surplus''', contribute toward the end of stage bonus.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_P_powerup.png|center]] || '''P''' &amp;lt;br&amp;gt; '''10,000 points surplus.'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_medal.png|center]] || '''Medal''' &amp;lt;br&amp;gt; '''500 points''' when collected during stages, contribute toward the end of stage bonus.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_miclus.png|center]] || '''Miclus''' &amp;lt;br&amp;gt; '''3,000 points.'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The end of stage bonus is calculated with the following formula: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''1,000 points * Bomb stock * Collected medals'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Collected medals''' only takes into account the medals collected during the current stage. After a death, the medal counter will be reset to 0, and only the medals collected after this point will count toward the bonus. In the event of one, or both of these values being equal to zero, they are replaced by 1 for the calculation, meaning that the player is guaranteed at least '''1,000 points''' from the end of stage bonus.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Raiden/Strategy]] for '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.'' &amp;lt;/br&amp;gt;&lt;br /&gt;
''See [[Raiden/Stages]] for a detailed information on the stages in Raiden.'' &amp;lt;/br&amp;gt;&lt;br /&gt;
''See [[Raiden/Bosses]] for a detailed discussion on the boss fights in Raiden.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===Player side differences===&lt;br /&gt;
&lt;br /&gt;
Besides the different color scheme, the 2P side ship in this game has '''lower difficulty'''. Furthermore, rank increases when using '''Laser''' and '''Nuclear missiles''' but decreases with '''Vulcan''' and '''Homing missiles'''&amp;lt;ref name=&amp;quot;lower-rank&amp;quot;&amp;gt;[https://twitter.com/Plasmo_STG/status/1410705815233781767 Tweets by TZW-ART?, translations by ASE-Plasmo]&amp;lt;/ref&amp;gt;, while this works the opposite way with 1P{{unconfirmed}}.&lt;br /&gt;
&lt;br /&gt;
===Starting rank===&lt;br /&gt;
&lt;br /&gt;
There are 4 different starting ranks depending on when a coin is inserted during the demo cycle. For the lowest rank, enter a coin during the stage 7 demo after the first boot up of the machine&amp;lt;ref&amp;gt;[https://twitter.com/Plasmo_STG/status/1410711958588960770 Tweets by TZW-ART?, translations by ASE-Plasmo]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Boss HP===&lt;br /&gt;
&lt;br /&gt;
Changing from Vulcan to Laser once approaching a boss area (more specifically, when the Boss BGM starts) will make the stage's boss have lower HP&amp;lt;ref name=&amp;quot;lower-rank&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
&lt;br /&gt;
The initial Japanese release has a checkpoint system after the player dies, while subsequent releases changed this in favor of instant respawns after dying.&lt;br /&gt;
&lt;br /&gt;
''Editor's note: There are probably a ton more differences with all the ROMsets but I haven't really investigated.''&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*Page creation and primary info provided by [[User:ADR|Andrew98]]&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;/div&gt;</summary>
		<author><name>Michaelx2</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Raiden&amp;diff=24095</id>
		<title>Raiden</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Raiden&amp;diff=24095"/>
		<updated>2023-09-13T15:24:57Z</updated>

		<summary type="html">&lt;p&gt;Michaelx2: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Raiden_logo.png|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #FF0000&lt;br /&gt;
|title = Raiden&lt;br /&gt;
|background = #E3E3E3&lt;br /&gt;
|innerbordercolor = #000000&lt;br /&gt;
|image = Raiden_title_screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen.&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Seibu Kaihatsu]]&lt;br /&gt;
|publisher = Tecmo '''(JP)''' &amp;lt;br&amp;gt; Fabtek '''(US)'''&lt;br /&gt;
|producer = Hitoshi Hamada&lt;br /&gt;
|designer = Tetsuya Kawaguchi&lt;br /&gt;
|music = Akira Satou&lt;br /&gt;
|program = K. Kondo &amp;lt;br&amp;gt; Tetsuya Kawaguchi &amp;lt;br&amp;gt; S. Mori&lt;br /&gt;
|art = T. Wada &amp;lt;br&amp;gt; H. Matsuo &amp;lt;br&amp;gt; Toshinobu Komazawa &amp;lt;br&amp;gt; T. Matsuzawa&lt;br /&gt;
|releasedate = April 1990&amp;lt;ref&amp;gt;[https://archive.org/details/ArcadeGameList1971-2005/page/n35/mode/1up?view=theater Domestic and Overseas Arcade Game List 1971-2005]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|previousgame = [[Scion]]&lt;br /&gt;
|nextgame = [[Raiden II]]&lt;br /&gt;
}}&lt;br /&gt;
'''Raiden''' (JP: 雷電) is a vertical scrolling shoot em' up developed by [[Seibu Kaihatsu]] in 1990. The game is well known for its detailed spritework, two-player cooperative gameplay and high difficulty inspired by [[Toaplan]] games such as '''[[Same! Same! Same!]]''', becoming a financial success the year it was released. Raiden was then followed up with the release of '''[[Raiden II]]''' and '''[[Raiden DX]]''', alongside the ''Raiden Fighters'' series before Seibu closed its doors in 1999, though sequels continued to be released under development at [[MOSS]].&lt;br /&gt;
&lt;br /&gt;
The original Raiden has been ported several times to different platforms such as the PC-Engine, Super Nintendo, Sega Megadrive/Genesis, Atari Jaguar and PlayStation just to name a few. Most recently, it has been rereleased under the ''Arcade Archives'' series by Hamster.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Raiden has 8 stages and [[Help:Glossary#Loop|infinite loops]]. Finishing a loop will grant a '''1,000,000 points''' bonus, it increases by an extra million with each subsequent loop finished. Extends are granted at '''150,000 points''' and '''400,000 points''', plus a '''hidden extend'''.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
* '''A button (Press):''' Fires the player's main weapon and missiles.&lt;br /&gt;
* '''B button (Press):''' Deploys a bomb if one is in stock.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Main weapon====&lt;br /&gt;
&lt;br /&gt;
There are two different weapons the player can use:&lt;br /&gt;
*'''Vulcan:''' Regular shot that becomes increasingly wider with each power up collected, remarkably strong when pointblanking. By default, this is the weapon the player starts with.&lt;br /&gt;
*'''Laser:''' A beam with concentrated damage, while it is stronger than the Vulcan from far away the coverage is much more narrow.&lt;br /&gt;
&lt;br /&gt;
====Missiles====&lt;br /&gt;
&lt;br /&gt;
These are the player's secondary weapons obtained by collecting the &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;'''M'''&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;'''H'''&amp;lt;/span&amp;gt; letters.&lt;br /&gt;
&lt;br /&gt;
*'''Nuclear:''' Missiles fired forward dealing heavy damage to its target.&lt;br /&gt;
*'''Homing:'''  Missiles fired in multiple directions that automatically tracks enemies.&lt;br /&gt;
&lt;br /&gt;
====Bombs====&lt;br /&gt;
&lt;br /&gt;
Bombs are used by pressing the B button. They will detonate in a circular area-of-effect in front of the player. Bombs are quite delayed and don't grant full invincibility, they also aren't very strong on their own.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_red_powerup.png]] || '''Red''' &amp;lt;br&amp;gt; Powers up the Vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_blue_powerup.png]] || '''Blue''' &amp;lt;br&amp;gt; Powers up the Laser.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_nuclear_missile.png]] || '''Nuclear missiles''' &amp;lt;br&amp;gt; Powers up the nuclear missiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_homing_missile.png]] || '''Homing missiles'''&amp;lt;br&amp;gt; Powers up the homing missiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_bomb.png]] || '''Bomb''' &amp;lt;br&amp;gt; Adds an extra bomb up to a maximum of 7.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_fairy.png]] || '''Fairy''' &amp;lt;br&amp;gt; Found hidden in stages. Releases several power ups once the player dies.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_P_powerup.png]] || '''P''' &amp;lt;br&amp;gt; Instantly maxes out the main weapon and missiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_1up.png]] || '''1UP''' &amp;lt;br&amp;gt; Grants an extra life.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loops==&lt;br /&gt;
&lt;br /&gt;
Higher loops considerably increase enemy bullet speed.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
The best way to reach a high score is to simply finish as many loops as possible, collect medals and surplus items. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_red_powerup.png]] [[File:Raiden_blue_powerup.png]] || '''Power ups''' &amp;lt;br&amp;gt; '''5,000 points surplus.'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_nuclear_missile.png]] [[File:Raiden_homing_missile.png]] || '''Missiles''' &amp;lt;br&amp;gt; '''5,000 points surplus.'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_bomb.png|center]] || '''Bomb''' &amp;lt;br&amp;gt; '''5,000 points surplus''', contribute toward the end of stage bonus.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_P_powerup.png|center]] || '''P''' &amp;lt;br&amp;gt; '''10,000 points surplus.'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_medal.png|center]] || '''Medal''' &amp;lt;br&amp;gt; '''500 points''' when collected during stages, contribute toward the end of stage bonus.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_miclus.png|center]] || '''Miclus''' &amp;lt;br&amp;gt; '''3,000 points.'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The end of stage bonus is calculated with the following formula: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''1,000 points * Bomb stock * Collected medals'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Collected medals''' only takes into account the medals collected during the current stage. After a death, the medal counter will be reset to 0, and only the medals collected after this point will count toward the bonus. In the event of one, or both of these values being equal to zero, they are replaced by 1 for the calculation, meaning that the player is guaranteed at least '''1,000 points''' from the end of stage bonus.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Raiden/Strategy]] for '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.'' &amp;lt;/br&amp;gt;&lt;br /&gt;
''See [[Raiden/Stages]] for a detailed information on the stages in Strikers 1945.'' &amp;lt;/br&amp;gt;&lt;br /&gt;
''See [[Raiden/Bosses]] for a detailed discussion on the boss fights in Strikers 1945.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===Player side differences===&lt;br /&gt;
&lt;br /&gt;
Besides the different color scheme, the 2P side ship in this game has '''lower difficulty'''. Furthermore, rank increases when using '''Laser''' and '''Nuclear missiles''' but decreases with '''Vulcan''' and '''Homing missiles'''&amp;lt;ref name=&amp;quot;lower-rank&amp;quot;&amp;gt;[https://twitter.com/Plasmo_STG/status/1410705815233781767 Tweets by TZW-ART?, translations by ASE-Plasmo]&amp;lt;/ref&amp;gt;, while this works the opposite way with 1P{{unconfirmed}}.&lt;br /&gt;
&lt;br /&gt;
===Starting rank===&lt;br /&gt;
&lt;br /&gt;
There are 4 different starting ranks depending on when a coin is inserted during the demo cycle. For the lowest rank, enter a coin during the stage 7 demo after the first boot up of the machine&amp;lt;ref&amp;gt;[https://twitter.com/Plasmo_STG/status/1410711958588960770 Tweets by TZW-ART?, translations by ASE-Plasmo]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Boss HP===&lt;br /&gt;
&lt;br /&gt;
Changing from Vulcan to Laser once approaching a boss area (more specifically, when the Boss BGM starts) will make the stage's boss have lower HP&amp;lt;ref name=&amp;quot;lower-rank&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
&lt;br /&gt;
The initial Japanese release has a checkpoint system after the player dies, while subsequent releases changed this in favor of instant respawns after dying.&lt;br /&gt;
&lt;br /&gt;
''Editor's note: There are probably a ton more differences with all the ROMsets but I haven't really investigated.''&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*Page creation and primary info provided by [[User:ADR|Andrew98]]&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;/div&gt;</summary>
		<author><name>Michaelx2</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sonic_Wings_2&amp;diff=24094</id>
		<title>Sonic Wings 2</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sonic_Wings_2&amp;diff=24094"/>
		<updated>2023-09-13T15:18:09Z</updated>

		<summary type="html">&lt;p&gt;Michaelx2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #85b8e4&lt;br /&gt;
|innerbordercolor = #4455f1&lt;br /&gt;
|title = Aero Fighters 2&lt;br /&gt;
|background = #fbfcff&lt;br /&gt;
|image = SW2-infoboxtitle.jpeg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Promotional flyer&lt;br /&gt;
|imagescalepx = 200px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Video System]]&lt;br /&gt;
|releasedate = '''JP''':  1994&lt;br /&gt;
|previousgame = [[Aero Fighters]]&lt;br /&gt;
|nextgame = [[Aero Fighters 3]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Aero Fighters 2''''' (JP: '''''ソニックウイングス２''''', Sonic Wings 2) is a [[Neo-Geo]] MVS / Neo-Geo CD game developed by [[Video System]] and published by [[SNK]] in 1994 (JP). It is notable for having a silly atmosphere in contrast to its archetypical military theming, for having a relatively large selection of 8 different playable characters and ships, and for having a very large number of ending sequences (40+). Like other games in the Aero Fighters series, it contains random elements such as certain randomly chosen bosses and random stage orderings.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
''Once a wicked organization schemed to destroy the world but it was wiped out by 8 pilots. 2 years later, a mighty, unknown army suddenly appeared and soon occupied the world. The United Nations Peace Keeping Force rushed in to intercept them but missed in the enemy. Their last reports say that the super weapons which had attacked the world 2 years ago still exist. But does the organization behind them still exist?''&lt;br /&gt;
&lt;br /&gt;
''The U.N. has requested the International Secret Rescue team to take action. The commander was ordered all members to destroy them completely. Now, the time to sortie is upon us!''&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Description&lt;br /&gt;
* '''A (Press):''' Description&lt;br /&gt;
* '''A (Hold):''' Description&lt;br /&gt;
* '''B:''' Description&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
=== Original JP version ===&lt;br /&gt;
* Has more varied character expressions between stages. For instance, Mao-Mao's face only has one expression in overseas versions. These may have been removed for porting / data space reasons.&lt;br /&gt;
* There is a special congratulations message / character animation when completing stage 20.&lt;br /&gt;
=== Name differences ===&lt;br /&gt;
* Spanky (JP) Whitey (NA)&lt;br /&gt;
* Angela (JP) Steve (NA)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Tenuki Chaud (one of the final bosses) is a play on the expression 手抜きちゃう (Tenukichau, &amp;quot;My hand slipped!&amp;quot;), something that might typically be said when accidentally taking a hit in an arcade game&lt;br /&gt;
* Entering the highscore initials 'SEX' plays a special sound effect&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Michaelx2</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Galshell:_Blood_Red_Skies&amp;diff=24093</id>
		<title>Galshell: Blood Red Skies</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Galshell:_Blood_Red_Skies&amp;diff=24093"/>
		<updated>2023-09-13T15:16:28Z</updated>

		<summary type="html">&lt;p&gt;Michaelx2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;(This page needs '''proper formatting''' to fall in line with the current [[(Template Page)|template]] format!)&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100% Worthwhile play!&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;/div&gt;</summary>
		<author><name>Michaelx2</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Strikers_1945/Stages&amp;diff=23447</id>
		<title>Strikers 1945/Stages</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Strikers_1945/Stages&amp;diff=23447"/>
		<updated>2023-08-07T01:38:53Z</updated>

		<summary type="html">&lt;p&gt;Michaelx2: /* Random Stages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A significant part of scoring in Strikers 1945 is knowing the many secrets and tricks throughout the stages and how to maximize their point yield. This page is intended to provide an overview of the eight stages in Strikers 1945 and the many obstacles and secrets that a player will encounter while playing the game. It is segmented according to points of interest within the stages and includes some general advice on the scoring opportunities available.&lt;br /&gt;
&lt;br /&gt;
With that said, there are a couple of things this page is not. This is not a walkthrough, and will not be providing specific routes for survival or scoring runs. For survival or character-specific scoring routes, see the [[Strikers 1945/Strategy]] page. It is also not a boss guide, since the bosses have lots of intricacies and character-specific considerations (See [[Strikers 1945/Bosses]]).&lt;br /&gt;
&lt;br /&gt;
Despite all these restrictions, we hope this guide is still useful and provides a glimpse into what is possible in the game. Many of the things documented here can be safely ignored when playing for survival or a first clear. However, we still feel it is important for players of all skill levels to be aware of the many little optimizations that can be made since rank encourages even beginners to make at least a modest attempt to score in order to mitigate the game’s difficulty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Random Stages==&lt;br /&gt;
In the start of the game there will be four random stages.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Japan=&lt;br /&gt;
Japan is one of the four random stages in the game, it's where you'll face KII, it's the only stage where you'll fight CANY's navy.&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
In the start of the stage, you'll encounter three battleships (four if you count the unfinished battleship which is harmless), the first two you have to disarm, while the third will move and it's bridge is destroyable, you can disarm it for more points.&lt;br /&gt;
==Buildings and Cranes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Germany=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moving vehicles==&lt;br /&gt;
In the start of the stage there will be nine moving vehicles. The tank destroyers will only attack.&lt;br /&gt;
&lt;br /&gt;
==Gunbird Train==&lt;br /&gt;
each of its three parts is worth 8,000 pts. Moreover, since the train parts hold two power up items each, it can also be useful to boost your power level to max early on. If the items are picked up when already at max power, this makes an additional 24,000 pts.&lt;br /&gt;
&lt;br /&gt;
In order to trigger the train, the player has to avoid destroying a couple of tanks and trucks during the opening part of the stage. These vehicles are not firing at the player and are marked with red dots in the image on the left. Notice that you can still carefully take out the two tanks that are firing at you, as the upper one also holds a gold bar.&lt;br /&gt;
&lt;br /&gt;
In the next step, the player has to hover over a specific tree when the stage music makes a jingle noise. Depending on whether the Germany stage is played as stage 1, 2, 3 or 4 the player has to hover over a different tree.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 United States=&lt;br /&gt;
==Docked B-36s==&lt;br /&gt;
&lt;br /&gt;
==Hanger turrets==&lt;br /&gt;
&lt;br /&gt;
==Midboss==&lt;br /&gt;
|-|&lt;br /&gt;
 USSR=&lt;br /&gt;
==Midboss==&lt;br /&gt;
==Buildings==&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Michaelx2</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Strikers_1945/Stages&amp;diff=23446</id>
		<title>Strikers 1945/Stages</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Strikers_1945/Stages&amp;diff=23446"/>
		<updated>2023-08-07T01:38:36Z</updated>

		<summary type="html">&lt;p&gt;Michaelx2: /* Random Stages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A significant part of scoring in Strikers 1945 is knowing the many secrets and tricks throughout the stages and how to maximize their point yield. This page is intended to provide an overview of the eight stages in Strikers 1945 and the many obstacles and secrets that a player will encounter while playing the game. It is segmented according to points of interest within the stages and includes some general advice on the scoring opportunities available.&lt;br /&gt;
&lt;br /&gt;
With that said, there are a couple of things this page is not. This is not a walkthrough, and will not be providing specific routes for survival or scoring runs. For survival or character-specific scoring routes, see the [[Strikers 1945/Strategy]] page. It is also not a boss guide, since the bosses have lots of intricacies and character-specific considerations (See [[Strikers 1945/Bosses]]).&lt;br /&gt;
&lt;br /&gt;
Despite all these restrictions, we hope this guide is still useful and provides a glimpse into what is possible in the game. Many of the things documented here can be safely ignored when playing for survival or a first clear. However, we still feel it is important for players of all skill levels to be aware of the many little optimizations that can be made since rank encourages even beginners to make at least a modest attempt to score in order to mitigate the game’s difficulty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Random Stages==&lt;br /&gt;
In the start of the game there will be four random stages.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Japan=&lt;br /&gt;
Japan is one of the four random stages in the game, it's where you'll face KII, it's the only stage where you'll fight CANY's navy.&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
In the start of the stage, you'll encounter three battleships (four if you count the unfinished battleship which is harmless), the first two you have to disarm, while the third will move and it's bridge is destroyable, you can disarm it for more points.&lt;br /&gt;
==Buildings and Cranes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Germany=&lt;br /&gt;
Stage 2 introduces the first major scoring tricks of the game. In addition, there are many minor yet tricky sections throughout the stage. Keeping a live medal chain throughout the stage can be a decent challenge, but is very lucrative for later sections of the game.&lt;br /&gt;
&lt;br /&gt;
==Moving vehicles==&lt;br /&gt;
In the start of the stage there will be nine moving vehicles. The tank destroyers will only attack.&lt;br /&gt;
&lt;br /&gt;
==Gunbird Train==&lt;br /&gt;
each of its three parts is worth 8,000 pts. Moreover, since the train parts hold two power up items each, it can also be useful to boost your power level to max early on. If the items are picked up when already at max power, this makes an additional 24,000 pts.&lt;br /&gt;
&lt;br /&gt;
In order to trigger the train, the player has to avoid destroying a couple of tanks and trucks during the opening part of the stage. These vehicles are not firing at the player and are marked with red dots in the image on the left. Notice that you can still carefully take out the two tanks that are firing at you, as the upper one also holds a gold bar.&lt;br /&gt;
&lt;br /&gt;
In the next step, the player has to hover over a specific tree when the stage music makes a jingle noise. Depending on whether the Germany stage is played as stage 1, 2, 3 or 4 the player has to hover over a different tree.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 United States=&lt;br /&gt;
==Docked B-36s==&lt;br /&gt;
&lt;br /&gt;
==Hanger turrets==&lt;br /&gt;
&lt;br /&gt;
==Midboss==&lt;br /&gt;
|-|&lt;br /&gt;
 USSR=&lt;br /&gt;
==Midboss==&lt;br /&gt;
==Buildings==&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Michaelx2</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Strikers_1945/Stages&amp;diff=23413</id>
		<title>Strikers 1945/Stages</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Strikers_1945/Stages&amp;diff=23413"/>
		<updated>2023-08-03T20:44:46Z</updated>

		<summary type="html">&lt;p&gt;Michaelx2: This page atm has the 4 randoms. Bare bones expected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A significant part of scoring in Strikers 1945 is knowing the many secrets and tricks throughout the stages and how to maximize their point yield. This page is intended to provide an overview of the eight stages in Strikers 1945 and the many obstacles and secrets that a player will encounter while playing the game. It is segmented according to points of interest within the stages and includes some general advice on the scoring opportunities available.&lt;br /&gt;
&lt;br /&gt;
With that said, there are a couple of things this page is not. This is not a walkthrough, and will not be providing specific routes for survival or scoring runs. For survival or character-specific scoring routes, see the [[Strikers 1945/Strategy]] page. It is also not a boss guide, since the bosses have lots of intricacies and character-specific considerations (See [[Strikers 1945/Bosses]]).&lt;br /&gt;
&lt;br /&gt;
Despite all these restrictions, we hope this guide is still useful and provides a glimpse into what is possible in the game. Many of the things documented here can be safely ignored when playing for survival or a first clear. However, we still feel it is important for players of all skill levels to be aware of the many little optimizations that can be made since rank encourages even beginners to make at least a modest attempt to score in order to mitigate the game’s difficulty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Random Stages==&lt;br /&gt;
In the start of the game there will be four random stages.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Japan=&lt;br /&gt;
Japan is one of the four random stages in the game, it's where you'll face KII, it's the only stage where you'll fight CANY's navy.&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
In the start of the stage, you'll encounter three battleships (four if you count the unfinished battleship which is harmless), the first two ypi&lt;br /&gt;
==Buildings and Cranes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Germany=&lt;br /&gt;
Stage 2 introduces the first major scoring tricks of the game. In addition, there are many minor yet tricky sections throughout the stage. Keeping a live medal chain throughout the stage can be a decent challenge, but is very lucrative for later sections of the game.&lt;br /&gt;
&lt;br /&gt;
==Moving vehicles==&lt;br /&gt;
In the start of the stage there will be nine moving vehicles. The tank destroyers will only attack.&lt;br /&gt;
&lt;br /&gt;
==Gunbird Train==&lt;br /&gt;
each of its three parts is worth 8,000 pts. Moreover, since the train parts hold two power up items each, it can also be useful to boost your power level to max early on. If the items are picked up when already at max power, this makes an additional 24,000 pts.&lt;br /&gt;
&lt;br /&gt;
In order to trigger the train, the player has to avoid destroying a couple of tanks and trucks during the opening part of the stage. These vehicles are not firing at the player and are marked with red dots in the image on the left. Notice that you can still carefully take out the two tanks that are firing at you, as the upper one also holds a gold bar.&lt;br /&gt;
&lt;br /&gt;
In the next step, the player has to hover over a specific tree when the stage music makes a jingle noise. Depending on whether the Germany stage is played as stage 1, 2, 3 or 4 the player has to hover over a different tree.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 United States=&lt;br /&gt;
==Docked B-36s==&lt;br /&gt;
&lt;br /&gt;
==Hanger turrets==&lt;br /&gt;
&lt;br /&gt;
==Midboss==&lt;br /&gt;
|-|&lt;br /&gt;
 USSR=&lt;br /&gt;
==Midboss==&lt;br /&gt;
==Buildings==&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Michaelx2</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Strikers_1945&amp;diff=23412</id>
		<title>Strikers 1945</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Strikers_1945&amp;diff=23412"/>
		<updated>2023-08-03T20:07:50Z</updated>

		<summary type="html">&lt;p&gt;Michaelx2: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:s1945_Logo.png|center|300px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Strikers 1945&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = s1945_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|&lt;br /&gt;
|music = Masaki Izutani&lt;br /&gt;
|&lt;br /&gt;
|program = Person B&lt;br /&gt;
|&lt;br /&gt;
|art = Person C&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1995&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Strikers 1945 II]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strikers 1945 ==&lt;br /&gt;
'''''Strikers 1945''''' is a 1995 manic shooter developed by [[Psikyo]]. It is the first in the ''Strikers'' series of shooting games, followed by ''[[Strikers 1945 II]]'' (+ ''Strikers 1945 Plus'') and ''[[Strikers 1999]]'' (''Strikers 1945 III'').&amp;lt;br&amp;gt;&lt;br /&gt;
It follows a post-World War II plot where a mysterious organization known as C.A.N.Y. tries to take over the world with new super-weapons, and the &amp;quot;Strikers&amp;quot; team blast off to destroy the new threat. Like many Psikyo titles, it is known for its high bullet speeds and aggressive bosses.&lt;br /&gt;
&lt;br /&gt;
''Strikers 1945'' was ported to the Sega Saturn, PlayStation, Android platforms, Nintendo Switch, and PC. The game is also included in the (currently upcoming) 2022 Sega Astro City Mini V platform.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:S1945_ShipSelect.png|thumb|right|250px|The ship select screen in ''Strikers 1945''.]] ''Strikers 1945'' contains '''eight''' stages of play, with the first four stages played in a random order. There is a '''second loop''' that can be played simply by completing the first eight stages, for a total of 16 stages. The actual stages in ''Strikers 1945'' are often quite brief, with some being shorter than 60 seconds, with the bosses often taking up more time than the stages themselves. A single loop takes about 15 to 20 minutes on average.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Six ships are available to select, each one with its own shot type, option type, special weapon, and bomb attack.&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Button&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 330px;&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''A (Tap)'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Shot'''&amp;lt;/center&amp;gt;&amp;lt;small&amp;gt;Fire the player's Shot weapon.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''A (Hold)'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Super-Shot'''&amp;lt;/center&amp;gt;&amp;lt;small&amp;gt;Charge up the Super Shot. Release to fire.&amp;lt;br&amp;gt;Can only be performed when the player has [[options]] with them.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''B'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Bomb'''&amp;lt;/center&amp;gt;&amp;lt;small&amp;gt;Releases a screen-clearing Bomb.&amp;lt;br&amp;gt;Bomb functionality varies between ships.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Ship stats are rough guesstimates until more concrete data is found. Research needed. Speed is measured by the number of frames it takes the ship from going from one corner to the other, the smaller the number, the faster the ship is (90F would mean it takes the ship 90 frames or one second and a half for example)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;P-38 Lightning&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_P38.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [90F] Slow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot with a low shot limit. Options fire homing missiles.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options stay in place and fire concentrated straight shots.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Performs an invincible somersault and drops a screen-covering explosive. Ship cannot move while bombing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Lightning'' is a very solid ship in both stages and bosses thanks to its homing capabilities and heavily increased damage when performing shotgun strats. It has the fastest Super-Shot charge,which is a really desirable trait no matter the Stage, as it allows it to quickly switch between Normal and Super-Shot very quickly, without much downtime. Its main weaknesses are slow turning speed and really poor damage if the player is forced to hug the screen border'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;P-51 Mustang&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_P51.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [83F] Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with a low shot limit. Options fire straight-shot missiles that deal high damage.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options deploy around the ship and spin in a circle, then slowly move upwards. The options destroy enemy fire and deal constant collision damage.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  A squad of heavy aircraft flies in and performs a bombing run.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Mustang'' has the potential to trivialize certain portions of the game thanks to its high damage and great Super-Shot. Erasing the bullets that come from certain parts of the screen while dealing damage is great for routing and to practically negate some boss attacks. Its weakness come in the form of low main shot damage, meaning that mistiming your Super-Shot comes in a severe drop of damage, and its Super-Shot, while great, has a very slow start-up, so it is a major commitment you must go through in order to make use of it.'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Spitfire Mk.VII&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Spitfire.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Action&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [74F] Fast&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with a low shot limit. Options trail ship movement, firing drill missiles that slow down and deal constant damage to targets.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options deploy in front of the ship and fire concentrated splits shots at a slight angle.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases a massive, narrow flame beam. The beam destroys enemy fire. Ship movement is slowed while beam is present.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Spitfire's'' options can be used have both good screen coverage and high concentrated damage depending on the situation. It being fast helps with lining up the options quickly. Its charge shot is really valuable in stage portions as well, and to top it all of, it sports a bomb that has invul very quickly into the animation. Its main weaknesses are serviceable but not remarkable damage output, and having to previously set up your options to be as effective, which can't be always be done. Also, against some small bosses that zip around the screen (Stage 7 midboss, Stage 6 and 8 Boss' last pattern, to name a few), Spitfire will easily deal the least amount of damage of any ship due to how the options function.'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Messerschmitt Bf-109&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Bf109.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [83F] Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot with a high shot limit. Options lock on automatically and target enemies.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options group up and fire a concentrated volley of shots while crawling up the screen.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Performs an invincible somersault as support aircraft performs a bombing run. Ship cannot move while bombing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Messerschmitt (Bf-109)'' is a very versatile ship in how it approaches enemy formations. It can either choose to have its options be rapid-firing homing bullets, or a stationary turret with a high concentrated barrage in front of them. It is truly the jack of all trades, with average stats across the board, and with ways to comfortably with the different stage layouts. It doesn't have as big of a weakness as the other ships, more so it doesn't push its strengths as much as the rest, which is to expected for a Balance type.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#42735A; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Zero Fighter&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Zero.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Very Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [92F] Slowest &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with a low shot limit. Options fires bombs/mines that explode on contact with enemies, or shortly after being fired.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options lock on to nearby enemies and fire concentrated shots up close. &lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Summons a massive lightning storm that instantly destroys enemy fire and deals constant damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Zero Fighter'' is a ship that rewards players that already have knowledge of the game due to the way its options operate. It has amongst the highest shotgun damage, but also the shortest range of all ships, although its Super-Shot is amongst the best in the game to compensate, charging up really quickly and instantly locking into any available enemies, which it really necessitates in stages due to its poor spread and effective range. Just like with Lightning, its main weaknesses are slow speed and taking a severe drop in damage if its too far from enemies, although this can be circumvented with its Super-Shot to a degree.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#316342; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;J7W SHINDEN &amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Shinden.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Action&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [70F] Fastest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a narrow shot with a high shot limit. Options fires straight-shot missiles that deal high damage. Options stay directly behind ship.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options line up in the front of the ship and then crawl upwards, shooting concentrated shots to the sides.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Performs an invincible somersault and fires a fast blast of energy shaped like the ship. High damage, but narrow and short. Cannot move while bombing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Shinden'' fulfills the &amp;quot;low spread, powerful speedster&amp;quot; role found in many shmups. It has really good concentrated damage, the fastest speed in the game, and an invincible bomb, making it one of the best ships for boss killing, or any enemy with high HP in general. It has poor spread in both the main and sub shots, and while its Super-Shot can be useful depending on the Stage (Stage 6 being one of the main ones), it is quite a weak one when compared to the rest of the roster.'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S1945_Item_PowerUp_2x.gif|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Power-Up'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|| Power-up item. Dropped by red planes and specific stage objects.&amp;lt;br&amp;gt;Collecting one increases the power of the ship's main weapon by 1, and adds one option.&amp;lt;br&amp;gt;A maximum of 4 can be acquired at once, with excess P icons worth 4000pts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S1945_Item_Bomb_2x.gif|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Bomb Item'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|| Bomb item. Adds a bomb to the stock.&amp;lt;br&amp;gt;Six bombs can be held at once, with every following bomb pickup being worth 10,000pts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S1945_Item_Gold_2x.gif|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Gold Bar'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|| Primary score item. Dropped by grounded enemies and objects.&amp;lt;br&amp;gt;Worth 200, 500, 1,000 or 2,000pts. See [[Strikers 1945#Scoring]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Rank increases or decreases based on the ship's current power level. It mostly influences the speed of bullets fired by enemies. Rank is adjusted immediately upon the power level of the player ship changing.&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, the first four stages have different difficulty depending on the order of stages, with the &amp;quot;hard&amp;quot; version of each stage being 1-3 and 1-4.&lt;br /&gt;
&lt;br /&gt;
Rank is lowered by death (causing your player ship to drop back down to level 1), or by colliding with an airborne enemy, which lowers the player's current power level by 1.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
''Strikers 1945'' features a second loop with denser and faster bullet patterns. Additionally, enemies that are destroyed will release clusters of revenge bullets.&amp;lt;br&amp;gt;&lt;br /&gt;
There are no conditions to enter the second loop, and like the first loop, the second loop's first four stages are in a random order. Unlike the first loop, the game's rank is already at max, so the four stages do not vary in difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
The primary scoring trick in ''Strikers'' games involves collecting '''Gold Bars'''[[File:S1945_Item_Gold_2x.gif]] that are left behind by some ground enemies and destructible objects.&amp;lt;br&amp;gt;&lt;br /&gt;
Gold is worth '''200''', '''500''', '''1,000''' or '''2,000pts''' depending on what frame of animation it is on. In ''Strikers 1945'', one animation frame lasts for 7 frames each.&amp;lt;br&amp;gt;&lt;br /&gt;
For ideal score play, the player wants to collect the gold bars on the frame that they flash '''white''', as this will always reward the player with 2000pts.&lt;br /&gt;
&lt;br /&gt;
Aside from that, scoring revolves primarily around maximizing enemy destruction and item collection. Excess bombs and power-ups reward bonus points, but can be risky to hold onto due to the ferocity of enemy attacks and bullet speeds later on in the game.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Strikers 1945/Strategy]] for '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.'' &amp;lt;/br&amp;gt;&lt;br /&gt;
''See [[Strikers 1945/Stages]] for a detailed information on the stages in Strikers 1945.'' &amp;lt;/br&amp;gt;&lt;br /&gt;
''See [[Strikers 1945/Bosses]] for a detailed discussion on the boss fights in Strikers 1945.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Gunbird Train ===&lt;br /&gt;
&lt;br /&gt;
[[File:Train1.jpg|200px|left|thumb|'''1.''' Don't destroy the tanks marked with red dots.]] [[File:Train2.jpg|200px|right|thumb|'''2.''' Hover over one of these trees, depending on the stage number you are on.]]&lt;br /&gt;
In the Germany stage, it is possible to make a train appear that was previously seen in one of the random stages of ''[[Gunbird]]''. It's very lucrative for scoring, as each of its three parts is worth 8,000 pts. Moreover, since the train parts hold two power up items each, it can also be useful to boost your power level to max early on. If the items are picked up when already at max power, this makes an additional 24,000 pts.&lt;br /&gt;
&lt;br /&gt;
In order to trigger the train, the player has to avoid destroying a couple of tanks and trucks during the opening part of the stage. These vehicles are not firing at the player and are marked with red dots in the image on the left. Notice that you can still carefully take out the two tanks that are firing at you, as the upper one also holds a gold bar.&lt;br /&gt;
&lt;br /&gt;
In the next step, the player has to hover over a specific tree when the stage music makes a jingle noise. Depending on whether the Germany stage is played as stage 1, 2, 3 or 4 the player has to hover over a different tree. The trees are marked accordingly on the image to the right.&lt;br /&gt;
&lt;br /&gt;
While being exceedingly more difficult, it's likewise possible to trigger the train in the second loop under the same conditions.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
At the end of World War II, world peace seemingly returned to mankind, until an organization known as C.A.N.Y. rose to take over the world with a new breed of superweapons of mass destruction. A team of ace pilots known as the &amp;quot;STRIKERS&amp;quot; were formed in order to destroy this new foe and stop their plan for world conquest.&lt;br /&gt;
&lt;br /&gt;
=====Ending=====&lt;br /&gt;
Later on, it is revealed that the organization was created by aliens who specialize in brainwashing human brains, intending to invade planet Earth. The leader of the organization, also called CANY, is destroyed by the Strikers, alongside the alien base.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
TBD&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
'''World Version (vs. Japan Version)'''&lt;br /&gt;
* The easter egg revealing the identities of the Strikers pilots does not occur.&lt;br /&gt;
* The Japanese text on the high score table does not appear.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
TBD&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Strikers 1945/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
'''[[Strikers 1945/Video_Index|Video Index]]'''&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Page text, info, and formatting by [[User:CHA-STG|CHA-STG]]&lt;br /&gt;
# Additional info provided by [[User:Plasmo|Plasmo]]&lt;br /&gt;
# Special thanks to '''STG Rev. 2020 Discord''' for fact-checking.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Michaelx2</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Strikers_1945&amp;diff=23411</id>
		<title>Strikers 1945</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Strikers_1945&amp;diff=23411"/>
		<updated>2023-08-03T20:07:35Z</updated>

		<summary type="html">&lt;p&gt;Michaelx2: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:s1945_Logo.png|center|300px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Strikers 1945&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = s1945_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|&lt;br /&gt;
|music = Masaki Izutani&lt;br /&gt;
|&lt;br /&gt;
|program = Person B&lt;br /&gt;
|&lt;br /&gt;
|art = Person C&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1995&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Strikers 1945 II]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strikers 1945 ==&lt;br /&gt;
'''''Strikers 1945''''' is a 1995 manic shooter developed by [[Psikyo]]. It is the first in the ''Strikers'' series of shooting games, followed by ''[[Strikers 1945 II]]'' (+ ''Strikers 1945 Plus'') and ''[[Strikers 1999]]'' (''Strikers 1945 III'').&amp;lt;br&amp;gt;&lt;br /&gt;
It follows a post-World War II plot where a mysterious organization known as C.A.N.Y. tries to take over the world with new super-weapons, and the &amp;quot;Strikers&amp;quot; team blast off to destroy the new threat. Like many Psikyo titles, it is known for its high bullet speeds and aggressive bosses.&lt;br /&gt;
&lt;br /&gt;
''Strikers 1945'' was ported to the Sega Saturn, PlayStation, Android platforms, Nintendo Switch, and PC. The game is also included in the (currently upcoming) 2022 Sega Astro City Mini V platform.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:S1945_ShipSelect.png|thumb|right|250px|The ship select screen in ''Strikers 1945''.]] ''Strikers 1945'' contains '''eight''' stages of play, with the first four stages played in a random order. There is a '''second loop''' that can be played simply by completing the first eight stages, for a total of 16 stages. The actual stages in ''Strikers 1945'' are often quite brief, with some being shorter than 60 seconds, with the bosses often taking up more time than the stages themselves. A single loop takes about 15 to 20 minutes on average.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Six ships are available to select, each one with its own shot type, option type, special weapon, and bomb attack.&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Button&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 330px;&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''A (Tap)'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Shot'''&amp;lt;/center&amp;gt;&amp;lt;small&amp;gt;Fire the player's Shot weapon.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''A (Hold)'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Super-Shot'''&amp;lt;/center&amp;gt;&amp;lt;small&amp;gt;Charge up the Super Shot. Release to fire.&amp;lt;br&amp;gt;Can only be performed when the player has [[options]] with them.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''B'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Bomb'''&amp;lt;/center&amp;gt;&amp;lt;small&amp;gt;Releases a screen-clearing Bomb.&amp;lt;br&amp;gt;Bomb functionality varies between ships.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Ship stats are rough guesstimates until more concrete data is found. Research needed. Speed is measured by the number of frames it takes the ship from going from one corner to the other, the smaller the number, the faster the ship is (90F would mean it takes the ship 90 frames or one second and a half for example)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;P-38 Lightning&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_P38.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [90F] Slow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot with a low shot limit. Options fire homing missiles.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options stay in place and fire concentrated straight shots.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Performs an invincible somersault and drops a screen-covering explosive. Ship cannot move while bombing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Lightning'' is a very solid ship in both stages and bosses thanks to its homing capabilities and heavily increased damage when performing shotgun strats. It has the fastest Super-Shot charge,which is a really desirable trait no matter the Stage, as it allows it to quickly switch between Normal and Super-Shot very quickly, without much downtime. Its main weaknesses are slow turning speed and really poor damage if the player is forced to hug the screen border'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;P-51 Mustang&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_P51.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [83F] Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with a low shot limit. Options fire straight-shot missiles that deal high damage.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options deploy around the ship and spin in a circle, then slowly move upwards. The options destroy enemy fire and deal constant collision damage.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  A squad of heavy aircraft flies in and performs a bombing run.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Mustang'' has the potential to trivialize certain portions of the game thanks to its high damage and great Super-Shot. Erasing the bullets that come from certain parts of the screen while dealing damage is great for routing and to practically negate some boss attacks. Its weakness come in the form of low main shot damage, meaning that mistiming your Super-Shot comes in a severe drop of damage, and its Super-Shot, while great, has a very slow start-up, so it is a major commitment you must go through in order to make use of it.'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Spitfire Mk.VII&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Spitfire.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Action&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [74F] Fast&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with a low shot limit. Options trail ship movement, firing drill missiles that slow down and deal constant damage to targets.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options deploy in front of the ship and fire concentrated splits shots at a slight angle.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases a massive, narrow flame beam. The beam destroys enemy fire. Ship movement is slowed while beam is present.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Spitfire's'' options can be used have both good screen coverage and high concentrated damage depending on the situation. It being fast helps with lining up the options quickly. Its charge shot is really valuable in stage portions as well, and to top it all of, it sports a bomb that has invul very quickly into the animation. Its main weaknesses are serviceable but not remarkable damage output, and having to previously set up your options to be as effective, which can't be always be done. Also, against some small bosses that zip around the screen (Stage 7 midboss, Stage 6 and 8 Boss' last pattern, to name a few), Spitfire will easily deal the least amount of damage of any ship due to how the options function.'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Messerschmitt Bf-109&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Bf109.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [83F] Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot with a high shot limit. Options lock on automatically and target enemies.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options group up and fire a concentrated volley of shots while crawling up the screen.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Performs an invincible somersault as support aircraft performs a bombing run. Ship cannot move while bombing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Messerschmitt (Bf-109)'' is a very versatile ship in how it approaches enemy formations. It can either choose to have its options be rapid-firing homing bullets, or a stationary turret with a high concentrated barrage in front of them. It is truly the jack of all trades, with average stats across the board, and with ways to comfortably with the different stage layouts. It doesn't have as big of a weakness as the other ships, more so it doesn't push its strengths as much as the rest, which is to expected for a Balance type.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#42735A; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Zero Fighter&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Zero.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Very Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [92F] Slowest &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with a low shot limit. Options fires bombs/mines that explode on contact with enemies, or shortly after being fired.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options lock on to nearby enemies and fire concentrated shots up close. &lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Summons a massive lightning storm that instantly destroys enemy fire and deals constant damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Zero Fighter'' is a ship that rewards players that already have knowledge of the game due to the way its options operate. It has amongst the highest shotgun damage, but also the shortest range of all ships, although its Super-Shot is amongst the best in the game to compensate, charging up really quickly and instantly locking into any available enemies, which it really necessitates in stages due to its poor spread and effective range. Just like with Lightning, its main weaknesses are slow speed and taking a severe drop in damage if its too far from enemies, although this can be circumvented with its Super-Shot to a degree.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#316342; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;J7W SHINDEN &amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Shinden.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Action&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [70F] Fastest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a narrow shot with a high shot limit. Options fires straight-shot missiles that deal high damage. Options stay directly behind ship.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options line up in the front of the ship and then crawl upwards, shooting concentrated shots to the sides.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Performs an invincible somersault and fires a fast blast of energy shaped like the ship. High damage, but narrow and short. Cannot move while bombing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Shinden'' fulfills the &amp;quot;low spread, powerful speedster&amp;quot; role found in many shmups. It has really good concentrated damage, the fastest speed in the game, and an invincible bomb, making it one of the best ships for boss killing, or any enemy with high HP in general. It has poor spread in both the main and sub shots, and while its Super-Shot can be useful depending on the Stage (Stage 6 being one of the main ones), it is quite a weak one when compared to the rest of the roster.'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S1945_Item_PowerUp_2x.gif|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Power-Up'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|| Power-up item. Dropped by red planes and specific stage objects.&amp;lt;br&amp;gt;Collecting one increases the power of the ship's main weapon by 1, and adds one option.&amp;lt;br&amp;gt;A maximum of 4 can be acquired at once, with excess P icons worth 4000pts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S1945_Item_Bomb_2x.gif|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Bomb Item'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|| Bomb item. Adds a bomb to the stock.&amp;lt;br&amp;gt;Six bombs can be held at once, with every following bomb pickup being worth 10,000pts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S1945_Item_Gold_2x.gif|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Gold Bar'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|| Primary score item. Dropped by grounded enemies and objects.&amp;lt;br&amp;gt;Worth 200, 500, 1,000 or 2,000pts. See [[Strikers 1945#Scoring]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Rank increases or decreases based on the ship's current power level. It mostly influences the speed of bullets fired by enemies. Rank is adjusted immediately upon the power level of the player ship changing.&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, the first four stages have different difficulty depending on the order of stages, with the &amp;quot;hard&amp;quot; version of each stage being 1-3 and 1-4.&lt;br /&gt;
&lt;br /&gt;
Rank is lowered by death (causing your player ship to drop back down to level 1), or by colliding with an airborne enemy, which lowers the player's current power level by 1.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
''Strikers 1945'' features a second loop with denser and faster bullet patterns. Additionally, enemies that are destroyed will release clusters of revenge bullets.&amp;lt;br&amp;gt;&lt;br /&gt;
There are no conditions to enter the second loop, and like the first loop, the second loop's first four stages are in a random order. Unlike the first loop, the game's rank is already at max, so the four stages do not vary in difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
The primary scoring trick in ''Strikers'' games involves collecting '''Gold Bars'''[[File:S1945_Item_Gold_2x.gif]] that are left behind by some ground enemies and destructible objects.&amp;lt;br&amp;gt;&lt;br /&gt;
Gold is worth '''200''', '''500''', '''1,000''' or '''2,000pts''' depending on what frame of animation it is on. In ''Strikers 1945'', one animation frame lasts for 7 frames each.&amp;lt;br&amp;gt;&lt;br /&gt;
For ideal score play, the player wants to collect the gold bars on the frame that they flash '''white''', as this will always reward the player with 2000pts.&lt;br /&gt;
&lt;br /&gt;
Aside from that, scoring revolves primarily around maximizing enemy destruction and item collection. Excess bombs and power-ups reward bonus points, but can be risky to hold onto due to the ferocity of enemy attacks and bullet speeds later on in the game.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Strikers 1945/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.'' &amp;lt;/br&amp;gt;&lt;br /&gt;
''See [[Strikers 1945/Stages]] for a detailed information on the stages in Strikers 1945.'' &amp;lt;/br&amp;gt;&lt;br /&gt;
''See [[Strikers 1945/Bosses]] for a detailed discussion on the boss fights in Strikers 1945.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Gunbird Train ===&lt;br /&gt;
&lt;br /&gt;
[[File:Train1.jpg|200px|left|thumb|'''1.''' Don't destroy the tanks marked with red dots.]] [[File:Train2.jpg|200px|right|thumb|'''2.''' Hover over one of these trees, depending on the stage number you are on.]]&lt;br /&gt;
In the Germany stage, it is possible to make a train appear that was previously seen in one of the random stages of ''[[Gunbird]]''. It's very lucrative for scoring, as each of its three parts is worth 8,000 pts. Moreover, since the train parts hold two power up items each, it can also be useful to boost your power level to max early on. If the items are picked up when already at max power, this makes an additional 24,000 pts.&lt;br /&gt;
&lt;br /&gt;
In order to trigger the train, the player has to avoid destroying a couple of tanks and trucks during the opening part of the stage. These vehicles are not firing at the player and are marked with red dots in the image on the left. Notice that you can still carefully take out the two tanks that are firing at you, as the upper one also holds a gold bar.&lt;br /&gt;
&lt;br /&gt;
In the next step, the player has to hover over a specific tree when the stage music makes a jingle noise. Depending on whether the Germany stage is played as stage 1, 2, 3 or 4 the player has to hover over a different tree. The trees are marked accordingly on the image to the right.&lt;br /&gt;
&lt;br /&gt;
While being exceedingly more difficult, it's likewise possible to trigger the train in the second loop under the same conditions.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
At the end of World War II, world peace seemingly returned to mankind, until an organization known as C.A.N.Y. rose to take over the world with a new breed of superweapons of mass destruction. A team of ace pilots known as the &amp;quot;STRIKERS&amp;quot; were formed in order to destroy this new foe and stop their plan for world conquest.&lt;br /&gt;
&lt;br /&gt;
=====Ending=====&lt;br /&gt;
Later on, it is revealed that the organization was created by aliens who specialize in brainwashing human brains, intending to invade planet Earth. The leader of the organization, also called CANY, is destroyed by the Strikers, alongside the alien base.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
TBD&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
'''World Version (vs. Japan Version)'''&lt;br /&gt;
* The easter egg revealing the identities of the Strikers pilots does not occur.&lt;br /&gt;
* The Japanese text on the high score table does not appear.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
TBD&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Strikers 1945/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
'''[[Strikers 1945/Video_Index|Video Index]]'''&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Page text, info, and formatting by [[User:CHA-STG|CHA-STG]]&lt;br /&gt;
# Additional info provided by [[User:Plasmo|Plasmo]]&lt;br /&gt;
# Special thanks to '''STG Rev. 2020 Discord''' for fact-checking.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Michaelx2</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Strikers_1945&amp;diff=20806</id>
		<title>Strikers 1945</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Strikers_1945&amp;diff=20806"/>
		<updated>2023-03-21T21:34:51Z</updated>

		<summary type="html">&lt;p&gt;Michaelx2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:s1945_Logo.png|center|300px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Strikers 1945&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = s1945_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|&lt;br /&gt;
|music = Masaki Izutani&lt;br /&gt;
|&lt;br /&gt;
|program = Person B&lt;br /&gt;
|&lt;br /&gt;
|art = Person C&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1995&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Strikers 1945 II]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strikers 1945 ==&lt;br /&gt;
'''''Strikers 1945''''' is a 1995 manic shooter developed by [[Psikyo]]. It is the first in the ''Strikers'' series of shooting games, followed by ''[[Strikers 1945 II]]'' (+ ''Strikers 1945 Plus'') and ''[[Strikers 1999]]'' (''Strikers 1945 III'').&amp;lt;br&amp;gt;&lt;br /&gt;
It follows a post-World War II plot where a mysterious organization known as C.A.N.Y. tries to take over the world with new super-weapons, and the &amp;quot;Strikers&amp;quot; team blast off to destroy the new threat. Like many Psikyo titles, it is known for its high bullet speeds and aggressive bosses.&lt;br /&gt;
&lt;br /&gt;
''Strikers 1945'' was ported to the Sega Saturn, PlayStation, Android platforms, Nintendo Switch, and PC. The game is also included in the (currently upcoming) 2022 Sega Astro City Mini V platform.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:S1945_ShipSelect.png|thumb|right|250px|The ship select screen in ''Strikers 1945''.]] ''Strikers 1945'' contains '''eight''' stages of play, with the first four stages played in a random order. There is a '''second loop''' that can be played simply by completing the first eight stages, for a total of 16 stages. The actual stages in ''Strikers 1945'' are often quite brief, with some being shorter than 60 seconds, with the bosses often taking up more time than the stages themselves. A single loop takes about 15 to 20 minutes on average.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Six ships are available to select, each one with its own shot type, option type, special weapon, and bomb attack.&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Button&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 330px;&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''A (Tap)'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Shot'''&amp;lt;/center&amp;gt;&amp;lt;small&amp;gt;Fire the player's Shot weapon.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''A (Hold)'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Super-Shot'''&amp;lt;/center&amp;gt;&amp;lt;small&amp;gt;Charge up the Super Shot. Release to fire.&amp;lt;br&amp;gt;Can only be performed when the player has [[options]] with them.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''B'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Bomb'''&amp;lt;/center&amp;gt;&amp;lt;small&amp;gt;Releases a screen-clearing Bomb.&amp;lt;br&amp;gt;Bomb functionality varies between ships.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Ship stats are rough guesstimates until more concrete data is found. Research needed. Speed is measured by the number of frames it takes the ship from going from one corner to the other, the smaller the number, the faster the ship is (90F would mean it takes the ship 90 frames or one second and a half for example)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;P-38 Lightning&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_P38.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [90F] Slow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot with a low shot limit. Options fire homing missiles.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options stay in place and fire concentrated straight shots.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Performs an invincible somersault and drops a screen-covering explosive. Ship cannot move while bombing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Lightning'' is a very solid ship in both stages and bosses thanks to its homing capabilities and heavily increased damage when performing shotgun strats. It has the fastest Super-Shot charge,which is a really desirable trait no matter the Stage, as it allows it to quickly switch between Normal and Super-Shot very quickly, without much downtime. Its main weaknesses are slow turning speed and really poor damage if the player is forced to hug the screen border'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;P-51 Mustang&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_P51.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [83F] Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with a low shot limit. Options fire straight-shot missiles that deal high damage.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options deploy around the ship and spin in a circle, then slowly move upwards. The options destroy enemy fire and deal constant collision damage.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  A squad of heavy aircraft flies in and performs a bombing run.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Mustang'' has the potential to trivialize certain portions of the game thanks to its high damage and great Super-Shot. Erasing the bullets that come from certain parts of the screen while dealing damage is great for routing and to practically negate some boss attacks. Its weakness come in the form of low main shot damage, meaning that mistiming your Super-Shot comes in a severe drop of damage, and its Super-Shot, while great, has a very slow start-up, so it is a major commitment you must go through in order to make use of it.'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Spitfire Mk.VII&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Spitfire.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Action&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [74F] Fast&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with a low shot limit. Options trail ship movement, firing drill missiles that slow down and deal constant damage to targets.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options deploy in front of the ship and fire concentrated splits shots at a slight angle.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases a massive, narrow flame beam. The beam destroys enemy fire. Ship movement is slowed while beam is present.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Spitfire's'' options can be used have both good screen coverage and high concentrated damage depending on the situation. It being fast helps with lining up the options quickly. Its charge shot is really valuable in stage portions as well, and to top it all of, it sports a bomb that has invul very quickly into the animation. Its main weaknesses are serviceable but not remarkable damage output, and having to previously set up your options to be as effective, which can't be always be done. Also, against some small bosses that zip around the screen (Stage 7 midboss, Stage 6 and 8 Boss' last pattern, to name a few), Spitfire will easily deal the least amount of damage of any ship due to how the options function.'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Messerschmitt Bf-109&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Bf109.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [83F] Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot with a high shot limit. Options lock on automatically and target enemies.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options group up and fire a concentrated volley of shots while crawling up the screen.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Performs an invincible somersault as support aircraft performs a bombing run. Ship cannot move while bombing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Messerschmitt (Bf-109)'' is a very versatile ship in how it approaches enemy formations. It can either choose to have its options be rapid-firing homing bullets, or a stationary turret with a high concentrated barrage in front of them. It is truly the jack of all trades, with average stats across the board, and with ways to comfortably with the different stage layouts. It doesn't have as big of a weakness as the other ships, more so it doesn't push its strengths as much as the rest, which is to expected for a Balance type.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#42735A; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Zero Fighter&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Zero.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Very Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [92F] Slowest &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with a low shot limit. Options fires bombs/mines that explode on contact with enemies, or shortly after being fired.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options lock on to nearby enemies and fire concentrated shots up close. &lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Summons a massive lightning storm that instantly destroys enemy fire and deals constant damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Zero Fighter'' is a ship that rewards players that already have knowledge of the game due to the way its options operate. It has amongst the highest shotgun damage, but also the shortest range of all ships, although its Super-Shot is amongst the best in the game to compensate, charging up really quickly and instantly locking into any available enemies, which it really necessitates in stages due to its poor spread and effective range. Just like with Lightning, its main weaknesses are slow speed and taking a severe drop in damage if its too far from enemies, although this can be circumvented with its Super-Shot to a degree.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#316342; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;J7W SHINDEN &amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Shinden.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Action&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [70F] Fastest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a narrow shot with a high shot limit. Options fires straight-shot missiles that deal high damage. Options stay directly behind ship.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options line up in the front of the ship and then crawl upwards, shooting concentrated shots to the sides.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Performs an invincible somersault and fires a fast blast of energy shaped like the ship. High damage, but narrow and short. Cannot move while bombing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Shinden'' fulfills the &amp;quot;low spread, powerful speedster&amp;quot; role found in many shmups. It has really good concentrated damage, the fastest speed in the game, and an invincible bomb, making it one of the best ships for boss killing, or any enemy with high HP in general. It has poor spread in both the main and sub shots, and while its Super-Shot can be useful depending on the Stage (Stage 6 being one of the main ones), it is quite a weak one when compared to the rest of the roster.'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S1945_Item_PowerUp_2x.gif|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Power-Up'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|| Power-up item. Dropped by red planes and specific stage objects.&amp;lt;br&amp;gt;Collecting one increases the power of the ship's main weapon by 1, and adds one option.&amp;lt;br&amp;gt;A maximum of 4 can be acquired at once, with excess P icons worth 4000pts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S1945_Item_Bomb_2x.gif|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Bomb Item'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|| Bomb item. Adds a bomb to the stock.&amp;lt;br&amp;gt;Six bombs can be held at once, with every following bomb pickup being worth 10,000pts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S1945_Item_Gold_2x.gif|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Gold Bar'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|| Primary score item. Dropped by grounded enemies and objects.&amp;lt;br&amp;gt;Worth 200, 500, 1,000 or 2,000pts. See [[Strikers 1945#Scoring]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Rank increases or decreases based on the ship's current power level. It mostly influences the speed of bullets fired by enemies. Rank is adjusted immediately upon the power level of the player ship changing.&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, the first four stages have different difficulty depending on the order of stages, with the &amp;quot;hard&amp;quot; version of each stage being 1-3 and 1-4.&lt;br /&gt;
&lt;br /&gt;
Rank is lowered by death (causing your player ship to drop back down to level 1), or by colliding with an airborne enemy, which lowers the player's current power level by 1.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
''Strikers 1945'' features a second loop with denser and faster bullet patterns. Additionally, enemies that are destroyed will release clusters of revenge bullets.&amp;lt;br&amp;gt;&lt;br /&gt;
There are no conditions to enter the second loop, and like the first loop, the second loop's first four stages are in a random order. Unlike the first loop, the game's rank is already at max, so the four stages do not vary in difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
The primary scoring trick in ''Strikers'' games involves collecting '''Gold Bars'''[[File:S1945_Item_Gold_2x.gif]] that are left behind by some ground enemies and destructible objects.&amp;lt;br&amp;gt;&lt;br /&gt;
Gold is worth '''200''', '''500''', '''1,000''' or '''2,000pts''' depending on what frame of animation it is on. In ''Strikers 1945'', one animation frame lasts for 7 frames each.&amp;lt;br&amp;gt;&lt;br /&gt;
For ideal score play, the player wants to collect the gold bars on the frame that they flash '''white''', as this will always reward the player with 2000pts.&lt;br /&gt;
&lt;br /&gt;
Aside from that, scoring revolves primarily around maximizing enemy destruction and item collection. Excess bombs and power-ups reward bonus points, but can be risky to hold onto due to the ferocity of enemy attacks and bullet speeds later on in the game.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Strikers 1945/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Gunbird Train ===&lt;br /&gt;
&lt;br /&gt;
[[File:Train1.jpg|200px|left|thumb|'''1.''' Don't destroy the tanks marked with red dots.]] [[File:Train2.jpg|200px|right|thumb|'''2.''' Hover over one of these trees, depending on the stage number you are on.]]&lt;br /&gt;
In the Germany stage, it is possible to make a train appear that was previously seen in one of the random stages of ''[[Gunbird]]''. It's very lucrative for scoring, as each of its three parts is worth 8,000 pts. Moreover, since the train parts hold two power up items each, it can also be useful to boost your power level to max early on. If the items are picked up when already at max power, this makes an additional 24,000 pts.&lt;br /&gt;
&lt;br /&gt;
In order to trigger the train, the player has to avoid destroying a couple of tanks and trucks during the opening part of the stage. These vehicles are not firing at the player and are marked with red dots in the image on the left. Notice that you can still carefully take out the two tanks that are firing at you, as the upper one also holds a gold bar.&lt;br /&gt;
&lt;br /&gt;
In the next step, the player has to hover over a specific tree when the stage music makes a jingle noise. Depending on whether the Germany stage is played as stage 1, 2, 3 or 4 the player has to hover over a different tree. The trees are marked accordingly on the image to the right.&lt;br /&gt;
&lt;br /&gt;
While being exceedingly more difficult, it's likewise possible to trigger the train in the second loop under the same conditions.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
At the end of World War II, world peace seemingly returned to mankind, until an organization known as C.A.N.Y. rose to take over the world with a new breed of superweapons of mass destruction. A team of ace pilots known as the &amp;quot;STRIKERS&amp;quot; were formed in order to destroy this new foe and stop their plan for world conquest.&lt;br /&gt;
&lt;br /&gt;
=====Ending=====&lt;br /&gt;
Later on, it is revealed that the organization was created by aliens who specialize in brainwashing human brains, intending to invade planet Earth. The leader of the organization, also called CANY, is destroyed by the Strikers, alongside the alien base.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
TBD&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
'''World Version (vs. Japan Version)'''&lt;br /&gt;
* The easter egg revealing the identities of the Strikers pilots does not occur.&lt;br /&gt;
* The Japanese text on the high score table does not appear.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
TBD&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Strikers 1945/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
'''[[Strikers 1945/Video_Index|Video Index]]'''&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Page text, info, and formatting by [[User:CHA-STG|CHA-STG]]&lt;br /&gt;
# Additional info provided by [[User:Plasmo|Plasmo]]&lt;br /&gt;
# Special thanks to '''STG Rev. 2020 Discord''' for fact-checking.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Michaelx2</name></author>
		
	</entry>
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