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	<id>https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Marus</id>
	<title>Shmups Wiki -- The Digital Library of Shooting Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Marus"/>
	<link rel="alternate" type="text/html" href="https://shmups.wiki/library/Special:Contributions/Marus"/>
	<updated>2026-04-17T05:52:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://shmups.wiki/index.php?title=Ikaruga/Video_Index&amp;diff=31535</id>
		<title>Ikaruga/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Ikaruga/Video_Index&amp;diff=31535"/>
		<updated>2024-09-13T02:07:24Z</updated>

		<summary type="html">&lt;p&gt;Marus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ikaruga arcade flyer.png|thumb|right|200px]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Arcade ==&lt;br /&gt;
&lt;br /&gt;
=== Easy ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Yuru&lt;br /&gt;
| 32,804,260&lt;br /&gt;
| Naomi&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm5995283 Nico 1] [https://www.nicovideo.jp/watch/sm5995912 2] [https://www.nicovideo.jp/watch/sm5997292 3] [https://www.nicovideo.jp/watch/sm6007010 4] [https://www.nicovideo.jp/watch/sm6343466 5]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| taxyun&lt;br /&gt;
| 32,295,130&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/snzZCQXVOdE Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GFA2-ISO&lt;br /&gt;
| 32,178,600&lt;br /&gt;
| Naomi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/pUQpaiwzlmQ Youtube]&lt;br /&gt;
| Appreciate DVD&lt;br /&gt;
|-&lt;br /&gt;
| 炭焼人&lt;br /&gt;
| 32,178,490&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ZZYZeFU5YGk Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| asa&lt;br /&gt;
| 32,064,380&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/-V8teL4bN6I Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| 30,684,110&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ViZmS6NrWEc Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| stm鳥居&lt;br /&gt;
| 30,551,000&lt;br /&gt;
| Nesica&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/C6kCV7npr08 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| taxyun&lt;br /&gt;
| 30,372,920&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/JnLUHcG6m4c Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SYO&lt;br /&gt;
| 28,236,980&lt;br /&gt;
| Switch&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/zz5lD-LOjyQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| powerfuran&lt;br /&gt;
| 27,694,750&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ItdSb7uQ46c Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Charlie&lt;br /&gt;
| 27,425,480&lt;br /&gt;
| Switch&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/YCS8Kk36VMk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Normal ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ままっち&lt;br /&gt;
| 36,648,510&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=_pc5BA6dz0Y Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| riken&lt;br /&gt;
| 36,279,020&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/oX8TBIUhXvo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| riken&lt;br /&gt;
| 36,036,940&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/gAS3mSFbyco Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| shamo_tx&lt;br /&gt;
| 36,026,220&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/_9VD6OQLx9Y Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| T³-CYR-WIZ&lt;br /&gt;
| 36,014,310&lt;br /&gt;
| Naomi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/JOjf4zSPZzM Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| shamo_tx&lt;br /&gt;
| 35,959,700&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/1hbZWTlMFOo Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| shamo_tx&lt;br /&gt;
| 35,825,780&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/RQbURMnMtcI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| riken&lt;br /&gt;
| 35,769,950&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/35W93_OcHDw Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MAZ&lt;br /&gt;
| 35,763,270&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/gss84eIGVWw Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| T³-CYR-WIZ&lt;br /&gt;
| 35,759,960&lt;br /&gt;
| Naomi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/pUQpaiwzlmQ?t=1678 Youtube]&lt;br /&gt;
| Appreciate DVD; starts at 27:58&lt;br /&gt;
|-&lt;br /&gt;
| Sa Suisai&lt;br /&gt;
| 35,712,690&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/zdXs4kIeI6M Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| shamo_tx&lt;br /&gt;
| 35,485,940&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/pVMnqKw6seE Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| AUM_aun&lt;br /&gt;
| 35,459,080&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/pZgok7V_J3E Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| shamo_tx&lt;br /&gt;
| 35,446,800&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/NZJyfzf96vk Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 炭焼人&lt;br /&gt;
| 35,403,680&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/VgEmRXkx_z4 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MAZ&lt;br /&gt;
| 35,326,130&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.twitch.tv/videos/2000530013 Twitch]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sa suisai&lt;br /&gt;
| 35,281,110&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/pUdNjWUJ-L0 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| shamo_tx&lt;br /&gt;
| 35,262,900&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/9WrX4-uXLjA Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MAZ&lt;br /&gt;
| 35,216,370&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/4s0qmUzAn8g Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| shamo_tx&lt;br /&gt;
| 35,172,850&lt;br /&gt;
| Nesica&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/YfbV00ZAi_U?t=29359 Youtube]&lt;br /&gt;
| starts 8:09:19&lt;br /&gt;
|-&lt;br /&gt;
| shamo_tx&lt;br /&gt;
| 35,082,030&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/1Hx_YI3XMGQ Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MAZ&lt;br /&gt;
| 34,994,540&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/AnQKWg1lLvs Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| riken&lt;br /&gt;
| 34,839,780&lt;br /&gt;
| Switch&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/afqaMPG0WOk Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Matsutake&lt;br /&gt;
| 34,063,720&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/4Gjs_KpnmUU Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MAZ&lt;br /&gt;
| 33,985,110&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.twitch.tv/videos/1620770975 Twitch]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MAZ&lt;br /&gt;
| 33,840,190&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.twitch.tv/videos/1422519944 Twitch]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| 33,621,740&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/kHSVZE8tmJw Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Woodfeller&lt;br /&gt;
| 32,738,800&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/d2Vt-wYqDLQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wes112&lt;br /&gt;
| 32,716,480&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/uGLDeTkDv3g Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SnapDragon&lt;br /&gt;
| 32,102,350&lt;br /&gt;
| Gamecube&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/aDr8RrjgZZY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wes112&lt;br /&gt;
| 32,023,910&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/BUoY2WFS_lA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wes112&lt;br /&gt;
| 30,616,760&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/JD15PyBRQ6A Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Woodfeller&lt;br /&gt;
| 30,528,770&lt;br /&gt;
| Gamecube&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/_JEdtOn5AXw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Juju Kenobi&lt;br /&gt;
| 30,105,860&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/nWAmu29LMSU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Plasmo&lt;br /&gt;
| 29,538,050&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/m6v4y2XpzuY Youtube]&lt;br /&gt;
| Live demo at Stunfest 2014&lt;br /&gt;
|-&lt;br /&gt;
| JayLab&lt;br /&gt;
| 28,632,510&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/JQk-eKWlIrU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Juju Kenobi&lt;br /&gt;
| 28,528,720&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Pbnp7atPUEI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| RCK&lt;br /&gt;
| 28,368,020&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/y7dN3ZSEep4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kiwi&lt;br /&gt;
| 27,642,900&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/MvurnxQnvhI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lakiku&lt;br /&gt;
| 26,251,560&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/97mSZbVp5Es Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Softdrink&lt;br /&gt;
| 26,061,200&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/4DzBCcSfD3g Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| JayLab&lt;br /&gt;
| 25,901,320&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/UIT_tjaNzsg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Juju Kenobi&lt;br /&gt;
| 24,631,640&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/GOIxbVExnQk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Softdrink&lt;br /&gt;
| 24,599,420&lt;br /&gt;
| Naomi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/44usnGQrF0s Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SRT&lt;br /&gt;
| 24,155,990&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/tBQNyuG-kYk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weakboson SDF&lt;br /&gt;
| 23,029,980&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/nV1xLicZJxg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chopadopolis&lt;br /&gt;
| 22,315,330&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/SM0l9S7MiAI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Nick D&lt;br /&gt;
| 21,888,400&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Q57GkaOEym4 Youtube 1] [https://youtu.be/ckV3Pxf3Cv8 2] [https://youtu.be/jzyLePm2ocM 3] [https://youtu.be/3byN1VmOEc4 4] [https://youtu.be/-gHuuEyJ-2s 5]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Men Gunners&lt;br /&gt;
| 21,672,000&lt;br /&gt;
| Naomi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/J1rK13Q4ViY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Arasaka&lt;br /&gt;
| 21,549,300&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/6YK5YUCYPTQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Juancito Folkius&lt;br /&gt;
| 21,531,960&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/jYrLDD2W52U Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Men Gunners&lt;br /&gt;
| 21,256,680&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/2RVZbMZhO4U Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Olifante&lt;br /&gt;
| 21,204,390&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/3xNEL6vTUjk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Nanashi&lt;br /&gt;
| 20,895,640&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/dQvzyGr6clM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dr.Tan&lt;br /&gt;
| 20,084,800&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=YIEoRdJR130&amp;amp;t=30820s Youtube]&lt;br /&gt;
| starts 8:33:40, live during Shmup Slam 6&lt;br /&gt;
|-&lt;br /&gt;
| Cold_Comfort&lt;br /&gt;
| 19,223,110&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/NkGjLuAV4B8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| djsessum&lt;br /&gt;
| 19,149,590&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/24h3FF3CsaQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Blinge&lt;br /&gt;
| 19,066,450&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/icQCUur6M24 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Blinge&lt;br /&gt;
| 18,815,190&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Bjai9ebv-fg Youtube]&lt;br /&gt;
| commentary, 1cc tutorial&lt;br /&gt;
|-&lt;br /&gt;
| Gloklar&lt;br /&gt;
| 18,762,850&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/f7xwO0Mx-r0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crono&lt;br /&gt;
| 18,702,810&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/YX34ksPoRAo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Eleriz&lt;br /&gt;
| 18,339,210&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/utveBOHZwrk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mishi&lt;br /&gt;
| 17,854,960&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/G75S9jIJqfg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CMDR Sho&lt;br /&gt;
| 17,397,100&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/6Pm0Z4SNWsg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Olifante&lt;br /&gt;
| 17,134,330&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/LxrzxNYZHIU Youtube]&lt;br /&gt;
| live demo during Shmups N'Indies Event&lt;br /&gt;
|-&lt;br /&gt;
| weakboson SDF&lt;br /&gt;
| 16,620,180&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/PpJObQzr9BQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ZELLLOOO&lt;br /&gt;
| 15,577,800&lt;br /&gt;
| Gamecube&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/3odny2BD-fI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| soggycrumpets123&lt;br /&gt;
| 15,193,760&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/lNt6Zejj2A4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 14,352,700&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/8-YJXmD23WI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Olifante&lt;br /&gt;
| 14,288,260&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/X7ZuU98QZPI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yuhime&lt;br /&gt;
| 13,712,290&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/PM7T_na9og0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| morsalty&lt;br /&gt;
| 13,705,130&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/aoMKZUIoUfg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| M.Knight&lt;br /&gt;
| 13,567,030&lt;br /&gt;
| Gamecube&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/e2ck02fEVMA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gestikulator&lt;br /&gt;
| 13,464,790&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/qRiAsMhULEo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| JGN&lt;br /&gt;
| 13,305,230&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/U-nQvQx7rt8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rynick&lt;br /&gt;
| 13,271,260&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/fV1PudbTt7o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| kntain&lt;br /&gt;
| 13,225,810&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/BGq2TXZ2WrI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Olifante&lt;br /&gt;
| 12,893,920&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/0c9vOhU-dSk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pja&lt;br /&gt;
| 12,278,310&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Luqdj5fl0EY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ira&lt;br /&gt;
| 11,820,860&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ue69ahY2uSw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| wabbylegs&lt;br /&gt;
| 9,861,350&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/0zLoSoxeHjE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SagattariusYY&lt;br /&gt;
| 9,634,130&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/G8c9E2gSMlI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rezardi&lt;br /&gt;
| 9,593,530&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/HwSFQT5rf7Y Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Digitallez&lt;br /&gt;
| 8,863,720&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/-WzhLKEV2AI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Gakki&lt;br /&gt;
| 35,220,800&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm11224882 Nico 1] [https://www.nicovideo.jp/watch/sm11226061 2]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yusemi SWY&lt;br /&gt;
| 34,289,970&lt;br /&gt;
| Naomi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/pUQpaiwzlmQ?t=3173 Youtube]&lt;br /&gt;
| Appreciate DVD, starts at 52:53&lt;br /&gt;
|-&lt;br /&gt;
| sunshine_ruler&lt;br /&gt;
| 32,632,820&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/qTfRB4OsuP8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| wak6902&lt;br /&gt;
| 32,143,370&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/DV_OL_J7uI4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sa Suisai&lt;br /&gt;
| 31,910,000&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/oInJFOomjkM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gakki&lt;br /&gt;
| 31,557,900&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/e4PceiXONzY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| 30,548,590&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/3Rkwq5Jtcn0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MGA&lt;br /&gt;
| 21,979,160&lt;br /&gt;
| Naomi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/E1gTKPfvQ7k Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| chskwn_Akatian (CSG)&lt;br /&gt;
| 21,437,750&lt;br /&gt;
| Naomi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/URnKGrlaiis Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tome narubi&lt;br /&gt;
| 21,000,700&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/qD2Ou7bBLYU Youtube]&lt;br /&gt;
| comments in subtitles (Japanese)&lt;br /&gt;
|-&lt;br /&gt;
| ゑふまいか&lt;br /&gt;
| 20,218,250&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/cbl_Uakp5so Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weakboson SDF&lt;br /&gt;
| 18,401,500&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/hBxo0kLj2wU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Doubleplay ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| VTF-INO&lt;br /&gt;
| *45,231,550&lt;br /&gt;
| Normal&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/5TkKyZJr0Qw Youtube]&lt;br /&gt;
| Segmented run with routes for the use on Naomi/Dreamcast&lt;br /&gt;
|-&lt;br /&gt;
| VTF-INO&lt;br /&gt;
| *44,736,250&lt;br /&gt;
| Normal&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/9nyfc6EyWCM Youtube]&lt;br /&gt;
| Segmented run with routes for the use on Steam&lt;br /&gt;
|-&lt;br /&gt;
| VTF-INO&lt;br /&gt;
| 42,580,370&lt;br /&gt;
| Normal&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Lo7pbKr3Q1E Youtube] [https://www.nicovideo.jp/watch/sm40688549 Nico]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kuma_2424&lt;br /&gt;
| 39,043,560&lt;br /&gt;
| Easy&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/-bHHIIjVCZs Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tome narubi&lt;br /&gt;
| 37,521,490&lt;br /&gt;
| Easy&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/K8HYPLcPlZ4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GoodLine908&lt;br /&gt;
| 36,535,080&lt;br /&gt;
| Normal&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/XmGx4BdxpaI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Neptas&lt;br /&gt;
| 35,752,290&lt;br /&gt;
| Easy&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/aGd3pIOmu-8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GoodLine908&lt;br /&gt;
| 35,651,520&lt;br /&gt;
| Easy&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/T3-iYjU00zo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| VTF-INO&lt;br /&gt;
| 34,865,680&lt;br /&gt;
| Normal&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/lMUaWmSPwWs Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DXセミレモン&lt;br /&gt;
| 28,938,300&lt;br /&gt;
| Normal&lt;br /&gt;
| Switch&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/1iLzkaxvMHo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 2 Player ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Cor Scorpii 9 &amp;amp; Sa Suisai&lt;br /&gt;
| 44,291,170&lt;br /&gt;
| Normal&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/z-btbIDwrCo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cor Scorpii 9 &amp;amp; Sa Suisai&lt;br /&gt;
| 35,899,980&lt;br /&gt;
| Easy&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/VfD6pILu7uo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ZAT001 &amp;amp; RYTHEMxRYTHEM&lt;br /&gt;
| 30,343,270&lt;br /&gt;
| Hard&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/5gxdAvEKUOI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== TAS ====&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Mode&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Clément Gallet (keylie)&lt;br /&gt;
| 2 Player / Hard&lt;br /&gt;
| 50,230,200&lt;br /&gt;
| Gamecube&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/R5C_e-qTv9U Youtube&amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt;] [https://youtu.be/Om9SphYRzR8 Youtube&amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt;]&lt;br /&gt;
| no commentary&amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt; or showcase during SGDQ 2015&amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prototype ==&lt;br /&gt;
&lt;br /&gt;
=== Easy ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| 32,452,620&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/i3v7PFdUBgQ Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| 32,120,760&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/p7Pitjbu8VY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kahilo_no_Lohika&lt;br /&gt;
| 30,143,550&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/mB8-fEAa_tM Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kahilo_no_Lohika&lt;br /&gt;
| 29,921,800&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/HgXQvUrDeDM Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kahilo_no_Lohika&lt;br /&gt;
| 28,291,530&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/VKJepBf6q1g Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Normal ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| 37,985,220&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/5O5JxHoi9pg Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| VTX_desuu&lt;br /&gt;
| 31,823,010&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/IJed3fwxGco Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| デス~19832&lt;br /&gt;
| 31,353,780&lt;br /&gt;
| Switch&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/zs11Nt4RFeU Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| weakboson SDF&lt;br /&gt;
| 23,579,310&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/t0UvT7NxzCg Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| 35,078,170&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/qH-8v7pOpO4 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| wak6902&lt;br /&gt;
| 29,759,310&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/HmOijef5x_U Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| じぇす&lt;br /&gt;
| 29,106,610&lt;br /&gt;
| Switch&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/2tNrjwUEE2c Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kahilo_no_Lohika&lt;br /&gt;
| 25,606,650&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/EFM_aloxy1w Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weakboson SDF&lt;br /&gt;
| 19,260,870&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/V8GP-y2Z9VY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>Marus</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=DoDonPachi/Video_Index&amp;diff=30808</id>
		<title>DoDonPachi/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=DoDonPachi/Video_Index&amp;diff=30808"/>
		<updated>2024-06-29T19:19:20Z</updated>

		<summary type="html">&lt;p&gt;Marus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ddp-thm.png|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Type A-S ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| SIN&lt;br /&gt;
| 539,370,220&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://www.youtube.com/watch?v=OmEEQ93xU3k&amp;amp;t=5785s Youtube]&lt;br /&gt;
| starts at 1:36:25&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| SIN&lt;br /&gt;
| 437,214,990&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-7&lt;br /&gt;
| [https://youtu.be/Txg7aC-oVaQ?t=2161 Youtube]&lt;br /&gt;
| starts at 36:01&lt;br /&gt;
|-&lt;br /&gt;
| SIN&lt;br /&gt;
| 388,350,200&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-7&lt;br /&gt;
| [https://youtu.be/MWoJgBC-tmw?t=4722 Youtube]&lt;br /&gt;
| starts at 1:18:42&lt;br /&gt;
|-&lt;br /&gt;
| SIN&lt;br /&gt;
| 365,075,020&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-7&lt;br /&gt;
| [https://youtu.be/6QZpnNEdwSM?t=985 Youtube]&lt;br /&gt;
| starts at 16:25&lt;br /&gt;
|-&lt;br /&gt;
| Solunas&lt;br /&gt;
| 35,343,970&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.twitch.tv/videos/61908469 Twitch]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Type A-L ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| SOF-WTN&lt;br /&gt;
| 727,164,520&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/qfZXe0-MIJ0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Devil Missionary&lt;br /&gt;
| 712,989,150&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/GbWR1m5OPUA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DGC&lt;br /&gt;
| 625,650,270&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/dgRteVlT3UI?t=13808 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Laos&lt;br /&gt;
| 603,513,220&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/y9ZRcifoUag?t=3071 Youtube]&lt;br /&gt;
| starts at 51:11; Gamest superplay VHS&lt;br /&gt;
|-&lt;br /&gt;
| ProMeTheus&lt;br /&gt;
| 547,501,230&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/t_oMO2HpxLQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Blackisto&lt;br /&gt;
| 522,211,790&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-7&lt;br /&gt;
| [https://youtu.be/1aVfBLpRwa4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SOF-WTN&lt;br /&gt;
| 501,221,270&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-7&lt;br /&gt;
| [https://www.dailymotion.com/video/x1smonh Dailymotion]&lt;br /&gt;
| live Stunfest 2014 (Friday)&lt;br /&gt;
|-&lt;br /&gt;
| Blackisto&lt;br /&gt;
| 498,509,450&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-7&lt;br /&gt;
| [https://youtu.be/iW49l9anukQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DGC&lt;br /&gt;
| 496,785,080&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/Sh5yiMiwEQs?t=2950 Youtube]&lt;br /&gt;
| starts at 49:10&lt;br /&gt;
|-&lt;br /&gt;
| SOF-WTN&lt;br /&gt;
| 494,460,810&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/faaLlH-73Ek Youtube]&lt;br /&gt;
| live Stunfest 2014 (Saturday)&lt;br /&gt;
|-&lt;br /&gt;
| ProMeTheus&lt;br /&gt;
| 488,838,900&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/PTOHnUALJOI Youtube 1] [https://youtu.be/Ze-O7YmSS9s 2] [https://youtu.be/UJAx5_0HiCg 3] [https://youtu.be/i1D_z7E_QC8 4] [https://youtu.be/gqGAUAZkDyk 5] [https://youtu.be/jXTDpRHXxoM 6]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DGC&lt;br /&gt;
| 484,648,830&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-7&lt;br /&gt;
| [https://youtu.be/yB5wukh7ncc?t=1779 Youtube]&lt;br /&gt;
| starts at 29:39&lt;br /&gt;
|-&lt;br /&gt;
| DGC&lt;br /&gt;
| 475,127,570&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/BZhISqe2u9I Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Blackisto&lt;br /&gt;
| 462,001,630&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/K24qbJVLj6Q Youtube]&lt;br /&gt;
| Commentary (French)&lt;br /&gt;
|-&lt;br /&gt;
| Blackisto&lt;br /&gt;
| 443,024,610&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-7&lt;br /&gt;
| [https://youtu.be/fMCGWAaux-Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DGC&lt;br /&gt;
| 434,597,590&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-7&lt;br /&gt;
| [https://youtu.be/nRpnKAlnDhU?t=3246 Youtube]&lt;br /&gt;
| starts at 54:06&lt;br /&gt;
|-&lt;br /&gt;
| Juju Kenobi&lt;br /&gt;
| 415,825,770&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/Ny98YJ2fWFQ Youtube 1] [https://youtu.be/8_a0YgyDr0M 2]&lt;br /&gt;
| audio commentary by JamesGamecenter &amp;amp; Juju (French)&lt;br /&gt;
|-&lt;br /&gt;
| Juju Kenobi&lt;br /&gt;
| 359,935,920&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-7&lt;br /&gt;
| [https://youtu.be/dsPnK00WiAM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Andrew98&lt;br /&gt;
| 334,665,090&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-7&lt;br /&gt;
| [https://youtu.be/qVMAwcQsT3o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Juju Kenobi&lt;br /&gt;
| 322,838,210&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/Di1WKxs7sNQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Andrew98&lt;br /&gt;
| 215,678,130&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-6&lt;br /&gt;
| [https://youtu.be/HSQohyL7tIk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ProMeTheus&lt;br /&gt;
| 214,434,020&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-7&lt;br /&gt;
| [https://youtu.be/1gSJkzYW9WY Youtube]&lt;br /&gt;
| live demonstration&lt;br /&gt;
|-&lt;br /&gt;
| ProMeTheus&lt;br /&gt;
| 206,xxx,xxx&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-7&lt;br /&gt;
| [https://youtu.be/tU7sI0Djt1M Youtube]&lt;br /&gt;
| live at MIG 2012; exact score unkown&lt;br /&gt;
|-&lt;br /&gt;
| .QF&lt;br /&gt;
| 198,680,470&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.bilibili.com/video/av14832553 Bilibili]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Andrew98&lt;br /&gt;
| 180,052,210&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-6&lt;br /&gt;
| [https://youtu.be/1TxKtva_z68 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Andrew98&lt;br /&gt;
| 154,220,280&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-5&lt;br /&gt;
| [https://youtu.be/KOrbVBWvFpc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| テイン&lt;br /&gt;
| 141,845,620&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/ibhAmqg2yT0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Neptas&lt;br /&gt;
| 139,728,990&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://youtu.be/0mzqQZhpOM4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A.S Asagami&lt;br /&gt;
| 113,103,840&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/NnAt_EJDoOI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fukuchan&lt;br /&gt;
| 103,142,020&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/qgpB5ANMVBk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Scarlet Moose&lt;br /&gt;
| 96,351,930&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/PXiMhnbIpqI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mark MSX&lt;br /&gt;
| 86,638,480&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-5&lt;br /&gt;
| [https://youtu.be/RznYzguRlQA Youtube]&lt;br /&gt;
| Finale of Road to 80 Mill&lt;br /&gt;
|-&lt;br /&gt;
| Mark MSX&lt;br /&gt;
| 73,296,880&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-5&lt;br /&gt;
| [https://youtu.be/5pI51r_5Mm8 Youtube]&lt;br /&gt;
| includes video commentary&lt;br /&gt;
|-&lt;br /&gt;
| Mark MSX&lt;br /&gt;
| 63,350,840&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://youtu.be/ESdFZt-vD3w Youtube]&lt;br /&gt;
| includes commentary&lt;br /&gt;
|-&lt;br /&gt;
| PandoraXhunter&lt;br /&gt;
| 54,563,980&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://youtu.be/PJMquX7Sqqo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| RZM&lt;br /&gt;
| 49,768,030&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-3&lt;br /&gt;
| [https://youtu.be/D2faLbNiBV8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mark MSX&lt;br /&gt;
| 49,138,800&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-3&lt;br /&gt;
| [https://youtu.be/3j6gwSxpvX4 Youtube]&lt;br /&gt;
| 1st run towards my goal of 80 Million&lt;br /&gt;
|-&lt;br /&gt;
| CloudyMusic&lt;br /&gt;
| 39,378,130&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://youtu.be/38dg_Qox6Q0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sean AB&lt;br /&gt;
| 30,199,280&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.twitch.tv/videos/97271746 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shion&lt;br /&gt;
| 26,081,330&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://youtu.be/lTDyjjsl73I Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bamd&lt;br /&gt;
| 25,850,820&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://youtu.be/kx1cdNf5uSs Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mark MSX&lt;br /&gt;
| 25,541,500&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://youtu.be/XTLZdh2SOkw Youtube]&lt;br /&gt;
| 3 Runs in one&lt;br /&gt;
|-&lt;br /&gt;
| Blackisto&lt;br /&gt;
| Playlist&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/playlist?list=PL4hZjxAJG0btxjA2of0BHn_40SgmZaURF Youtube]&lt;br /&gt;
| PB Playlist&lt;br /&gt;
|-&lt;br /&gt;
| Devil Missionary&lt;br /&gt;
| -&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-6 (IL)&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm23155854 Nico]&lt;br /&gt;
| 902 hits  57mil chain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Type B-S ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Prales&lt;br /&gt;
| 275,603,360&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-6&lt;br /&gt;
| [https://youtu.be/RQpgsqhWO1Y Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prales&lt;br /&gt;
| 235,005,500&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://youtu.be/CqLXMF29RoQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 小鸡法师&lt;br /&gt;
| 117,775,320&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.bilibili.com/video/av14593526 Bilibili]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Solunas&lt;br /&gt;
| 29,055,210&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.twitch.tv/videos/61680597 Twitch]&lt;br /&gt;
|  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Type B-L ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Laos&lt;br /&gt;
| 477,813,110&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/y9ZRcifoUag Youtube]&lt;br /&gt;
| Gamest superplay VHS&lt;br /&gt;
|-&lt;br /&gt;
| chskwn_Akatian (CSG)&lt;br /&gt;
| 140,491,010&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/u9vYF_rzlUU Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A.S Asagami&lt;br /&gt;
| 116,141,340&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/RRel_h-4uR4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yami9999&lt;br /&gt;
| 42,054,740&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-3&lt;br /&gt;
| [https://youtu.be/tdls2d5z91Y Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| こあんZYK&lt;br /&gt;
| 40,357,940&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-ALL&lt;br /&gt;
| [https://youtu.be/1CqwkBT-aes Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| RZM&lt;br /&gt;
| 38,453,580&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://youtu.be/Wg4Zkczs8rk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Type C-S ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ZBL-SOF-NAI&lt;br /&gt;
| 710,026,370&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/oqTn1PlrXoo Youtube]&lt;br /&gt;
| Doujin superplay VHS&lt;br /&gt;
|-&lt;br /&gt;
| ZBL-SOF-NAI&lt;br /&gt;
| 702,458,640&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/BVj-gmLgcic Youtube 1] [https://youtu.be/lySOTOBvu1Y 2]&lt;br /&gt;
| Doujin superplay VHS&lt;br /&gt;
|-&lt;br /&gt;
| ZBL-SOF-NAI&lt;br /&gt;
| 638,327,060&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/P5Qgtjkb4Uk Youtube]&lt;br /&gt;
| Gamest superplay VHS&lt;br /&gt;
|-&lt;br /&gt;
| SON&lt;br /&gt;
| 630,688,550&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/waX6zOi0pWA Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hituji&lt;br /&gt;
| 583,651,250&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/p_K0piWN7jw Youtube]&lt;br /&gt;
| CAVE Shmupmania 2020 streaming event; starts at 1:15:30&lt;br /&gt;
|-&lt;br /&gt;
| SON&lt;br /&gt;
| 487,381,420&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.bilibili.com/video/av4840113 Bilibili]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hituji&lt;br /&gt;
| 440,547,080&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-7&lt;br /&gt;
| [https://youtu.be/Pqm6_B7uWRk Youtube]&lt;br /&gt;
| second loop only; world record class routes&lt;br /&gt;
|-&lt;br /&gt;
| Erppo&lt;br /&gt;
| 380,744,100&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/cJwgJ-PDk2o Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gradiuser4649&lt;br /&gt;
| 249,907,610&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/AYJwZ5GK_HM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mark MSX&lt;br /&gt;
| 202,711,730&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-7&lt;br /&gt;
| [https://youtu.be/Eow-B56A_h4 Youtube]&lt;br /&gt;
| includes commentary&lt;br /&gt;
|-&lt;br /&gt;
| Volaju&lt;br /&gt;
| 182,113,220&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-5&lt;br /&gt;
| [https://youtu.be/8BKu7NSAaUI Youtube]&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| BR1&lt;br /&gt;
| 149,027,230&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://youtu.be/AMJcXUjwuPQ Youtube 1]  [https://youtu.be/K_aFQk1TGmU 2]  [https://youtu.be/EWDtjBQGinE 3] [https://youtu.be/jDd0QgxRYc4 4]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cow&lt;br /&gt;
| 55,966,010&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://youtu.be/tUuEZOHUk5c Youtube]&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| Solunas&lt;br /&gt;
| 37,833,230&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.twitch.tv/videos/62038651 Twitch]&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| N.E.Sure&lt;br /&gt;
| 32,432,210&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://youtu.be/cB1-bDkvSVc Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Jam&lt;br /&gt;
| 31,378,840&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://youtu.be/Z2KCsYEQ9yA Youtube]&lt;br /&gt;
| Survival clear with commentary in captions &lt;br /&gt;
|-&lt;br /&gt;
| Mac Rgf&lt;br /&gt;
| 28,319,480&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://youtu.be/3_BY5g22JYo Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Aktane&lt;br /&gt;
| 27,631,070&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://youtu.be/6dE-Ua6679c Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Type C-L ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Tesu&lt;br /&gt;
| 670,888,900&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/XUnWLcSQnO0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Boredom79&lt;br /&gt;
| 663,270,850&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/MXFXBRh1M50 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jaimers&lt;br /&gt;
| 638,295,200&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/F7U5nbcb5Zs Youtube]&lt;br /&gt;
| Special Demonstrations #14&lt;br /&gt;
|-&lt;br /&gt;
| Sddkaede&lt;br /&gt;
| 613,876,500&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/wx8LRAK2Uks Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| RS&lt;br /&gt;
| 613,806,780&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/-tqDcxHQE0w Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bananamatic&lt;br /&gt;
| 608,885,760&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/Ovf6xpH4dRE Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Jaimers&lt;br /&gt;
| 573,956,400&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/fNWUhcT19Dc Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bananamatic&lt;br /&gt;
| 520,941,090&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/pZ0zd4yVrZo Youtube]&lt;br /&gt;
| 2 miss clear&lt;br /&gt;
|-&lt;br /&gt;
| Bananamatic&lt;br /&gt;
| 288,271,440&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/e4d5kI2oQHk Youtube]&lt;br /&gt;
| 1cc marathon; live commentary by player&lt;br /&gt;
|-&lt;br /&gt;
| Jaimers&lt;br /&gt;
| 267,106,230&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/cB1-bDkvSVc Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Jaimers&lt;br /&gt;
| 231,361,680&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/0kYS8hSTDkA&amp;amp;t=603s Youtube]&lt;br /&gt;
| Live performance during CAVE x Mikado Tribute&lt;br /&gt;
|-&lt;br /&gt;
| Akagi&lt;br /&gt;
| 204,585,330&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-6&lt;br /&gt;
| [https://youtu.be/QZFzfZ2C3Oc Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fukuchan&lt;br /&gt;
| 196,167,360&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/XIPtwtgdcJ8 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 忠太郎&lt;br /&gt;
| 183,802,440&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/gPzPHHvbfA0 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fukuchan&lt;br /&gt;
| 183,007,650&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/InpyevNcQOs Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| PEG&lt;br /&gt;
| 178,512,420&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/_yxwGQtqH-Y Youtube]&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| Akagi&lt;br /&gt;
| 167,830,740&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-6&lt;br /&gt;
| [https://youtu.be/FENZwt2OM_A Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| T.K&lt;br /&gt;
| 162,943,980&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/rIdItJBSZYk Youtube]&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| A.S Asagami&lt;br /&gt;
| 155,141,460&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/wcsdADq6Q5k Youtube]&lt;br /&gt;
| text commentary (Japanese)&lt;br /&gt;
|-&lt;br /&gt;
| Akagi&lt;br /&gt;
| 154,472,410&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://youtu.be/rLbxZAgWfvU Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chantake&lt;br /&gt;
| 145,631,140&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/WMyWLBjM1QA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kushi&lt;br /&gt;
| 136,925,010&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-3&lt;br /&gt;
| [https://youtu.be/mMzJ0oj1gcY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fukuchan&lt;br /&gt;
| 129,048,410&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/dtcIwT7QKCw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Silver Star&lt;br /&gt;
| 126,999,540&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/HQocIPTCXdE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fukuchan&lt;br /&gt;
| 119,162,100&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-7&lt;br /&gt;
| [https://www.twitch.tv/videos/1902944184?t=0h3m25s Twitch]&lt;br /&gt;
| Live during DonPachi relay 3, starts at 03:25&lt;br /&gt;
|-&lt;br /&gt;
| Mark MSX&lt;br /&gt;
| 94,837,700&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/16yD84DZJto Youtube]&lt;br /&gt;
| commentary&lt;br /&gt;
|-&lt;br /&gt;
| JayLab&lt;br /&gt;
| 92,026,970&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-3&lt;br /&gt;
| [https://youtu.be/YqwpLGNeFJY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| wabbylegs&lt;br /&gt;
| 90,884,310&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/vpcbe0wocbE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| RZM&lt;br /&gt;
| 67,328,030&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://youtu.be/MDZNDB0edCs Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| KZ the Kusoplayer&lt;br /&gt;
| 46,098,360&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-3&lt;br /&gt;
| [https://youtu.be/u3jgvUjQJxY Youtube]&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| PEG&lt;br /&gt;
| 37,355,300&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://youtu.be/e-Jc6fJcZHk Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lunaria&lt;br /&gt;
| 33,962,300&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://youtu.be/uGInSPBAvYI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fefor&lt;br /&gt;
| 27,478,110&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://youtu.be/n4IGn6Ai82M Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lou1CREDIT&lt;br /&gt;
| 27,247,040&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://youtu.be/o5q8lOVZqQ4 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| LOLLO&lt;br /&gt;
| 25,979,830&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://youtu.be/H1EYH1YHZAE Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| amlux&lt;br /&gt;
| 25,799,580&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.twitch.tv/videos/801517815 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== TAS ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Ship&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Olifante&lt;br /&gt;
| 999,999,990&lt;br /&gt;
| Arcade&lt;br /&gt;
| C-S&lt;br /&gt;
| 1-3&lt;br /&gt;
| [https://youtu.be/Bcr2Co9MqoE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aichi Ken&lt;br /&gt;
| 753,819,200&lt;br /&gt;
| Arcade&lt;br /&gt;
| A-L&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm9646075 Nico 1] [https://www.nicovideo.jp/watch/sm9646224 2] [https://www.nicovideo.jp/watch/sm9646302 3]&lt;br /&gt;
| Second loop only&lt;br /&gt;
|-&lt;br /&gt;
| Takuro&lt;br /&gt;
| 753,219,780&lt;br /&gt;
| Arcade&lt;br /&gt;
| C-S&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://v.youku.com/v_show/id_XMzc1MDczMDIw.html Youku]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:30%;&amp;quot; | Content&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:30%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Juju Kenobi&lt;br /&gt;
| A-L route breakdown, commentary (English)&lt;br /&gt;
| Arcade&lt;br /&gt;
| [https://youtu.be/CkInNO0RAnA Youtube]&lt;br /&gt;
| very detailed commentary on chaining routes&lt;br /&gt;
|-&lt;br /&gt;
| Devil Missionary, Hituji&lt;br /&gt;
| Strategy discussion &amp;amp; superplay commentary&lt;br /&gt;
| Arcade&lt;br /&gt;
| [https://youtu.be/Dez_-w77MtA Youtube]&lt;br /&gt;
| STG Weekly #98&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Campaign Version ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Ship&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| SOF-WTN&lt;br /&gt;
| 5,448,702,440&lt;br /&gt;
| Arcade&lt;br /&gt;
| A-L&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/mCkvoht0DWQ Youtube]&lt;br /&gt;
| Doujin superplay VHS&lt;br /&gt;
|-&lt;br /&gt;
| SOF-WTN&lt;br /&gt;
| 5,441,255,180&lt;br /&gt;
| Arcade&lt;br /&gt;
| A-L&lt;br /&gt;
| 2-7&lt;br /&gt;
| [https://youtu.be/y5BgY33ewwQ Youtube]&lt;br /&gt;
| Doujin superplay VHS &amp;lt;br&amp;gt; Max rank Hibachi&lt;br /&gt;
|-&lt;br /&gt;
| SOF-WTN&lt;br /&gt;
| 4,410,989,650&lt;br /&gt;
| Arcade&lt;br /&gt;
| A-L&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/rv1JK2Ezk9U Youtube]&lt;br /&gt;
| Doujin superplay VHS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>Marus</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Blue_Revolver&amp;diff=30491</id>
		<title>Blue Revolver</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Blue_Revolver&amp;diff=30491"/>
		<updated>2024-06-06T14:45:04Z</updated>

		<summary type="html">&lt;p&gt;Marus: /* Scoring */  Fixed link for break bonus guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blue Revolver Logo.png|200px|center]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #6dc2ca&lt;br /&gt;
|innerbordercolor = #597cce&lt;br /&gt;
|title = BLUE REVOLVER&lt;br /&gt;
|background = #deeed6&lt;br /&gt;
|image = Blue Revolver Cover.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Box art&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [http://stellarcirclegames.com/ Stellar Circle]&lt;br /&gt;
|music = Qygen &amp;lt;/br&amp;gt; Hagane &amp;lt;/br&amp;gt; Exemia&lt;br /&gt;
|program = [[User:Danbo|danbo]]&lt;br /&gt;
|art = woof &amp;lt;/br&amp;gt; Comic-Z&lt;br /&gt;
|releasedate = '''BLUE REVOLVER'''&amp;lt;/br&amp;gt;October 2016&amp;lt;/br&amp;gt;'''BR DOUBLE ACTION'''&amp;lt;/br&amp;gt;TBA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[{{FULLPAGENAME}}|BLUE REVOLVER]] (ブルーリボルバー) is a vertically scrolling shoot-em-up developed by Stellar Circle in 2016 for Windows, Mac, and Linux. It plays like a [[CAVE]]/[[Raizing]] hybrid, with strong emphasis on fast patterns and resource management. It is wholly designed to be a forgiving, beginner-friendly game that can serve as a &amp;quot;stepping stone&amp;quot; into the genre.&lt;br /&gt;
&lt;br /&gt;
A large-scale rebalance of the game, '''BLUE REVOLVER Double Action''' (ブルーリボルバー・ダブルアクション) has been announced but is currently still in development with no ETA. &lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[{{FULLPAGENAME}}|BLUE REVOLVER]] is a three-button game (with an optional autofire button), with 2 playable pilots featuring 3 shot types and 4 special weapons each, for a total of 24 unique combinations.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
* '''Z (Tap) / C (Hold):''' Fires the device's primary weapon in unfocused mode. &lt;br /&gt;
* '''Z (Hold):''' Fires the device's primary weapon in focused mode.&lt;br /&gt;
* '''X:''' Fires the device's special weapon.&lt;br /&gt;
* '''V:''' Fires the device's bomb. &lt;br /&gt;
* '''P:''' Pauses the game.&lt;br /&gt;
&lt;br /&gt;
=== Characters/Weapons ===&lt;br /&gt;
There are two playable characters, '''Mae''' and '''Val'''. Each character has three selectable shot types and four special weapons.&lt;br /&gt;
&lt;br /&gt;
==== Shot Types ====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blue Revolver Mae Narrow.png|160px|thumb|center|Mae Narrow]] || [[File:Blue Revolver Mae Wide.png|160px|thumb|center|Mae Wide]] || [[File:Blue Revolver Mae Variable.png|160px|thumb|center|Mae Variable]] || [[File:Blue Revolver Val Narrow.png|160px|thumb|center|Val Narrow]] || [[File:Blue Revolver Val Wide.png|160px|thumb|center|Val Wide]] || [[File:Blue Revolver Val Variable.png|160px|thumb|center|Val Variable]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Narrow''' and '''Wide''' shot types are standard fare - the shot pattern tightens slightly during focused fire. '''Mae Variable''''s options follow the player similar to [[Gradius]] options, and freeze relative to the player during focused fire. '''Val Variable''''s options sway similarly to [[DoDonPachi]] Type-B, and their angle is frozen during focused fire.&lt;br /&gt;
&lt;br /&gt;
==== Special Weapons ====&lt;br /&gt;
All special weapons run off the same internal ammo gauge system. Players have 100 ammo, which is replenished via ammo pickups.&lt;br /&gt;
&lt;br /&gt;
''See [[{{FULLPAGENAME}}/Damage Comparison]] for a comparison of damage values and efficiency between most special weapons.''&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Plasma Lancer=[[File:Blue Revolver Plasma Lancer.png|240px|right]]&lt;br /&gt;
A fast-firing lancer weapon with limited enemy piercing capability. While easy and flexible to use, it does lack raw power.&lt;br /&gt;
&lt;br /&gt;
Uses '''2 ammo per shot''', firing up to '''10 shots per second'''.&lt;br /&gt;
&lt;br /&gt;
* One of the game's less consistent weapons - each shot has a random velocity, and damage potential is tied to the projectile's velocity.&lt;br /&gt;
* Overpenetration can be a concern against small targets at short range.&lt;br /&gt;
* On the very edge of being powerful enough to take down scoring targets in later stages, though only a few shots are needed in the earlier ones.&lt;br /&gt;
{{clear}}&lt;br /&gt;
|-|&lt;br /&gt;
 Hyper Laser (Mae)=[[File:Blue Revolver Hyper Laser Mae.png|240px|right]]&lt;br /&gt;
A slow-charging, wide and powerful laser. Eats through ammo quickly.&lt;br /&gt;
&lt;br /&gt;
Firing produces a small &amp;quot;anticipation bullet&amp;quot; anchored to the player for '''38 frames''', after which the laser fires. This anticipation period consumes no ammo.&lt;br /&gt;
&lt;br /&gt;
Firing uses '''6 ammo per second''' at first, which becomes '''18 ammo per second''' 55 frames after firing.&lt;br /&gt;
&lt;br /&gt;
* Due to the odd ammo consumption mechanics, Mae's Hyper Laser can be surprisingly efficient and viable for scoring if fired in short bursts.&lt;br /&gt;
* The laser gains no additional damage or properties from the increased ammo consumption.&lt;br /&gt;
* The anticipation bullet has a very small hitbox but can deal damage (about half the damage of the actual laser) and counts as a special projectile.&lt;br /&gt;
{{clear}}&lt;br /&gt;
|-|&lt;br /&gt;
 Vortex Barrier=[[File:Blue Revolver Vortex Barrier.png|240px|right]]&lt;br /&gt;
A defensive weapon that produces multiple bullet-blocking orbiting projectiles around the player. On release, the projectiles are launched upwards with considerable power and pierce enemies.&lt;br /&gt;
&lt;br /&gt;
Produces '''13 projectiles''' over time at '''3 ammo per projectile'''. Holding a full barrier costs '''4.6 ammo per second'''. Releasing costs no ammo.&lt;br /&gt;
&lt;br /&gt;
* The projectiles deal damage while functioning as a barrier, though the damage is fairly weak until they are launched.&lt;br /&gt;
* Due to the piercing nature of the projectiles, they are most effective against big targets.&lt;br /&gt;
* Projectiles are always produced to the top-left of the player.&lt;br /&gt;
* Designed for players struggling against bosses.&lt;br /&gt;
* A few projectiles can be produced and released for an offensive capability. Roughly on par with the Plasma Lancer in terms of damage, though much less flexible.&lt;br /&gt;
{{clear}}&lt;br /&gt;
|-|&lt;br /&gt;
 Cluster Missile (Mae)=[[File:Blue Revolver Cluster Missile Mae.png|240px|right]]&lt;br /&gt;
A slow-firing finesse weapon which produces a lasting explosion on impact. Tremendous scoring potential, but punishing on miss.&lt;br /&gt;
&lt;br /&gt;
Firing uses '''10 ammo per shot''', at a fire rate of '''1 missile per second'''.&lt;br /&gt;
&lt;br /&gt;
* Launches behind the player before accelerating up the screen - the player can use this to their advantage by deploying the missile while above enemies, in effect &amp;quot;bombing&amp;quot; them.&lt;br /&gt;
* Excellent at exploiting &amp;quot;Zero Flourish&amp;quot;.&lt;br /&gt;
* Has a very limited piercing capability (4 frames) before exploding to ensure good effect on target.&lt;br /&gt;
* The &amp;quot;particles&amp;quot; produced by the explosion deal no damage to bosses. The explosion sprite alone deals damage. Despite this, it is a very capable boss nuker in many cases.&lt;br /&gt;
{{clear}}&lt;br /&gt;
|-|&lt;br /&gt;
 Arc Caster=[[File:Blue Revolver Arc Caster.png|240px|right]]&lt;br /&gt;
A fast-firing, target-seeking arc weapon. Very easy to use, though lacks raw power and is imprecise.&lt;br /&gt;
&lt;br /&gt;
Firing consumes '''5 ammo''' and produces '''3 bolts''' per shot, at just under '''3 shots per second'''.&lt;br /&gt;
&lt;br /&gt;
* Only the visible &amp;quot;bolts&amp;quot; at the end of the arcs deal damage. The chains deal no damage.&lt;br /&gt;
* The weapon scans a 80*170px rectangle in front of the player and targets the first three enemies it sees. Note that these may not be the closest entities to the player.&lt;br /&gt;
* If only one or two enemies are found, more bolts are projected randomly in front of the player.&lt;br /&gt;
* The caster can target the multiple hitboxes of large, complex enemies - but can also target things like Boss 4's arms, which don't take damage.&lt;br /&gt;
{{clear}}&lt;br /&gt;
|-|&lt;br /&gt;
 Hyper Laser (Val)=[[File:Blue Revolver Hyper Laser Val.png|240px|right]]&lt;br /&gt;
A single-shot beam with long recovery time. Excellent for sweeping the playfield, but players may find it hard to control ammo consumption.&lt;br /&gt;
&lt;br /&gt;
Uses '''10''' ammo per shot.&lt;br /&gt;
&lt;br /&gt;
* Has an &amp;quot;anticipation projectile&amp;quot; much like Mae's variant.&lt;br /&gt;
* Takes about '''12 frames''' to fire.&lt;br /&gt;
* The projectile lasts on-screen for '''55''' frames.&lt;br /&gt;
* Produces splash damage particles at the point of impact, making it more consistent against groups. A lot of the laser's damage potential comes from these splash particles.&lt;br /&gt;
* Can exploit &amp;quot;Zero Flourish&amp;quot;.&lt;br /&gt;
{{clear}}&lt;br /&gt;
|-|&lt;br /&gt;
 Stasis Field =[[File:Blue Revolver Stasis Field.png|240px|right]]&lt;br /&gt;
An unconventional defensive weapon; a circular field projected directly in front of the player. Sucks kinetic energy from bullets, slowing them down - the stored energy is launched around the player on release, cancelling enemy bullets caught in the field.&lt;br /&gt;
&lt;br /&gt;
Uses '''7.2 ammo per second''' to maintain the field  - uses '''10 ammo to discharge'''.&lt;br /&gt;
&lt;br /&gt;
* The stored energy discharge is spread in a 360-degree spiral pattern, making it very hard to effectively use.&lt;br /&gt;
* It takes a very long time to fully charge the field from only a few bullets - clusters and patterns of bullets must be leveraged to use the weapon effectively.&lt;br /&gt;
* The field does a very meagre amount of contact damage to enemies.&lt;br /&gt;
{{clear}}&lt;br /&gt;
|-|&lt;br /&gt;
 Cluster Missile (Val) =[[File:Blue Revolver Cluster Missile Val.png|240px|right]]&lt;br /&gt;
A slow-firing finesse weapon which produces a lasting explosion on impact. Tremendous scoring potential, but punishing on miss.&lt;br /&gt;
&lt;br /&gt;
Firing uses '''10 ammo per shot''', at a fire rate of '''1 missile per second'''.&lt;br /&gt;
&lt;br /&gt;
* Almost identical to Mae's variant.&lt;br /&gt;
* In Val's variant, the particles travel further and control more of the screen, but deal less damage.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[File:Blue Revolver Bomb.gif|thumb|left|The ammo-generating effect of the bomb in action.]]&lt;br /&gt;
==== Bombs ====&lt;br /&gt;
Bombs are uniform among both characters - a short-range projectile is projected in front of the player, dealing decent damage to anything in its vicinity. Bombs also convert all enemy bullets on screen into ammo pickup items, grant '''6 seconds''' of invulnerability and reset any applicable chain timer. They also count as special weapons for the purposes of scoring (see Flourish section).&lt;br /&gt;
&lt;br /&gt;
[[{{FULLPAGENAME}}|BLUE REVOLVER]] has a 3-frame counterbomb window. When the player is hit, an internal &amp;quot;about to die&amp;quot; timer is set for 3 frames. If the player uses a bomb during this period, their death will be cancelled. (This includes the frame the player was hit on.)&lt;br /&gt;
&lt;br /&gt;
Bombs cancel all enemy bullets on-screen for '''30 frames''' after firing. During this time period, '''every second bullet''' that is cancelled via the bomb is replaced with an Ammo Pickup.&lt;br /&gt;
{{clear}}&lt;br /&gt;
=== Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blue Revolver Ammo Pickup Item.gif|center]] || '''Ammo Pickup''' items are dropped by ground enemies and resupply ships. Bombs also convert bullets into Ammo Pickup items. Each item replenishes '''2''' ammo, or gives '''2,000''' score if the ammo meter is full. Resupply ships drop '''30''' ammo items, for '''60%''' ammo in total.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blue Revolver Bomb Item.gif|center]] || '''Bomb''' items restore one bomb or grant '''50,000''' score if the player has the maximum amount of bombs.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blue Revolver 1UP Item.gif|center]] || '''1-UP''' items grant an extra life. Spawns when the giant carrier on Stage 3 is destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blue Revolver Score Item 200.png|center]]&lt;br /&gt;
[[File:Blue Revolver Score Item 2000.gif|center]]&lt;br /&gt;
[[File:Blue Revolver Score Item 20000 Animation.gif|center]]&lt;br /&gt;
 || '''Score Items''' are generated by special weapon usage or by clearing boss phases. Score items are always worth either '''200''', '''2,000''' or '''20,000''' points each.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank/Difficulty ===&lt;br /&gt;
[[File:Blue Revolver Rank Comparison RL1.png|160px|thumb|right|An early boss phase at Rank Level 1. No problemo.]]&lt;br /&gt;
[[File:Blue Revolver Rank Comparison RL5.png|160px|thumb|right|The same boss phase at Rank Level 5. HOLY SHIT!]]&lt;br /&gt;
[[{{FULLPAGENAME}}|BLUE REVOLVER]] uses a rank system for two of the three difficulty modes. Rank is divided into five &amp;quot;Rank Levels&amp;quot; (RL) based on an internal variable. The Rank Level only affects enemy and boss bullet patterns - enemy health and other such things are not affected at all. ''Rank is not intended to be something the player must manage, rather it simply eases up on the player after a death for a short while.''&lt;br /&gt;
&lt;br /&gt;
* '''Normal''' mode is the game's novice mode and locks Rank to the first 2 Rank Levels. Normal mode also features '''Autobomb''' - however, it is unusually punishing, consuming '''all bombs in stock''' when triggered.&lt;br /&gt;
* '''Hyper''' mode is for shmup warriors and allows rank to go through all 5 Rank Levels.&lt;br /&gt;
* '''Parallel''' mode is for wizards. Rank is locked at lvl.5 at all times and has the 2 TLBs awaiting at the end.&lt;br /&gt;
&lt;br /&gt;
Each difficulty setting also has its own extend system. Parallel mode is therefore actually more plentiful with resources if the player can keep pace with scoring, and can handle the Rank Level being locked to 5.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Normal'''&lt;br /&gt;
| 5,000,000&lt;br /&gt;
| 10,000,000&lt;br /&gt;
| 20,000,000&lt;br /&gt;
| 30,000,000&lt;br /&gt;
|-&lt;br /&gt;
| '''Hyper'''&lt;br /&gt;
| 5,000,000&lt;br /&gt;
| 15,000,000&lt;br /&gt;
| 25,000,000&lt;br /&gt;
| 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
| '''Parallel'''&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | EVERY 15,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rank typically increases with scoring and additionally has a per-frame increase depending on the current stage. Firing the special weapon also increases rank, though only to a small degree. Bombing is entirely rank-neutral. Rank decreases on player death - for Rank Levels 1-3, the player's rank variable is halved on death, and for Rank Levels 4-5, rank is reset to Rank Level 3 on death.&lt;br /&gt;
&lt;br /&gt;
==== Hyper Mode &amp;quot;Rank Drain&amp;quot; ====&lt;br /&gt;
There is an additional rank mechanic applicable only to '''Hyper''' mode. At Rank Level 5, the rank variable is immediately set to a high value and drains passively over time. Scoring actions, per-frame rank increase and special weapon rank increase do not apply at this point. The passive drain is per-frame and is increased as the player loses lives. Once the rank is drained back down to the Rank Level 5 breakpoint, rank is reset to Rank Level 4. Therefore, high-performing Hyper mode players will see a constant see-saw between Rank Levels 4 and 5.&lt;br /&gt;
&lt;br /&gt;
RL5 drain sets the internal rank variable of 200,000, and the breakpoint to go back to RL4 is 140,000. Per-frame rank drain is 10 under normal circumstances, 16 if the player has 1 or 2 lives remaining, and 32 if the player has no lives remaining. Therefore, it will take 100 seconds to go back to Rank Level 4 under normal circumstances, 62.5 seconds at 1 or 2 lives remaining, and 31.25 seconds at zero lives remaining.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
There are two primary scoring mechanics in [[{{FULLPAGENAME}}|BLUE REVOLVER]] - ''Flourish'', and ''Break''.&lt;br /&gt;
&lt;br /&gt;
==== Flourish ====&lt;br /&gt;
Each enemy in [[{{FULLPAGENAME}}|BLUE REVOLVER]] has a point value that is granted on destruction. This point value varies depending on the enemy and generally becomes higher at the later stages.&lt;br /&gt;
&lt;br /&gt;
Additionally, destroying enemies fills a chain meter. The chain meter takes roughly '''3 seconds''' to drain if nothing is happening, and maxes out at '''8 hits'''. Building a chain on its own does not provide any scoring benefit - rather, the player must destroy enemies with the Special Weapon in order to get value out of their chain. Enemies generate point items on destruction with a special weapon according to the following multiplier table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hit !! Point Value Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 64x&lt;br /&gt;
|-&lt;br /&gt;
| 6-7 || 32x&lt;br /&gt;
|-&lt;br /&gt;
| 4-5 || 16x&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || 8x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, firing the Special Weapon engages '''Flourish Mode''' - which locks the chain value and forces the timer to drain from a hidden maximum value. It takes '''4 seconds''' to finish Flourish Mode generally, but it can be extended a little if many enemies are destroyed.&lt;br /&gt;
&lt;br /&gt;
Therefore, the basic scoring strategy is to build up an 8-hit chain on weak, poor enemies, then use Special Weapons to cash in by powerful, lucrative enemies, and keep repeating that process while being as efficient with ammo as possible.&lt;br /&gt;
&lt;br /&gt;
Bombs, uniquely, reset the chain timer to maximum both inside and outside of Flourish Mode.&lt;br /&gt;
&lt;br /&gt;
===== &amp;quot;Zero Flourish&amp;quot; =====&lt;br /&gt;
One interesting quirk in the scoring system is that Flourish Mode cannot be activated when a chain is not active. Three of the special weapons are notably able to exploit this - Val's Hyper Laser and both variants of the Cluster Missile. Some other weapons can exploit it to a small degree, but these weapons have long uptimes and large potential areas of effect, making them ideal. Because they only trigger Flourish Mode on firing and not while they're destroying enemies, the player can activate the special weapon at a zero or 1-hit chain and use it to both increase the chain and generate score items.&lt;br /&gt;
&lt;br /&gt;
Zero Flourish becomes an increasingly more lucrative trick in the later stages, where the popcorn enemies the player would typically simply use to build a chain have increased point value - but it does require some self-control. &lt;br /&gt;
&lt;br /&gt;
==== Break Bonuses ====&lt;br /&gt;
Break bonuses are static point bonuses awarded for fulfilling specific conditions. Typically, these conditions are during midbosses and bosses (destroy both wings of the Stage 1 midboss in quick succession, for example) - but there are a few in-stage break bonuses like destroying over 80% of an enemy rush.&lt;br /&gt;
&lt;br /&gt;
A Break Guide can be found both in-game and on the [https://tinydanbo.github.io/bluerevolver-site/breakguide/ official game website].&lt;br /&gt;
&lt;br /&gt;
==== Other Scoring Mechanics ====&lt;br /&gt;
Boss phases cancel all bullets on screen when they are cleared, and this follows the same logic as enemy destruction with a special weapon - ie, point items are generated in their place. The base value of each bullet is fairly low (100 points on the last boss, therefore 800 points per bullet cancelled), but in the few cases where a chain can be built up and a lot of bullets cancelled, they will receive the 64x value multiplier.&lt;br /&gt;
&lt;br /&gt;
There are notably no mechanics in [[{{FULLPAGENAME}}|BLUE REVOLVER]] that reward the player for holding on to resources - no stage/game clear bonuses for lives/bombs remaining, etc.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
{{center|''See [[{{FULLPAGENAME}}/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Tips ===&lt;br /&gt;
* Self-destructing here and there is highly encouraged by the game systems. On death, rank is decreased outside of Parallel mode, 2 extra bombs are granted without resetting the existing stock, and 50 special ammo is replenished.&lt;br /&gt;
* In stages 3 and 5, there are almost no ground targets, meaning the player must rely on self-destructs and bombs to generate most of their ammo. Players would be wise to ensure they have enough bombs to keep up during, for example, the Stage 3 zako rush break without wasting resources.&lt;br /&gt;
* The Stage 5 Boss and the two True Last Bosses will counterbomb the player outside of Normal mode. Their invulnerability period lasts half a second longer than that of the player and their counterbomb prevents ammo from being generated. &lt;br /&gt;
* Almost all special weapons fire straight upwards by design, requiring the player to at least pass through the most dangerous areas of the playfield. The most notable exception is the Arc Caster, which can often be used from across the screen.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[[{{FULLPAGENAME}}|BLUE REVOLVER]] takes place in an Earth-like world where magic has a code-like structure. Using scripting and various forms of technology, reality can be manipulated to the user's will - however, irresponsible use of this power creates hazardous &amp;quot;junk data&amp;quot;. Stringent safety laws are enforced by groups of Technicians, and one such group is called &amp;quot;Blue Revolver&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Recently, a massive data anomaly has been sighted in the mountains - the work of a relatively gifted but flawed magic user called Mae. Blue Revolver set out to investigate this anomaly and hopefully curtail it.&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* '''v1.01:''' Score Info option, readability options (background darkening, alternate bullet colour schemes), bugfixes.&lt;br /&gt;
* '''v1.02:''' Fixed the stage 2 boss instagibbing the player during Boss Rush mode.&lt;br /&gt;
* '''v1.05:''' Achievements.&lt;br /&gt;
* '''v1.1:''' Replay functionality added, Steam leaderboards, Break Guide, Experimental Weapon, shot type / weapon rebalancing.&lt;br /&gt;
* '''v1.11:''' Fixed replay desync issues.&lt;br /&gt;
* '''v1.12:''' Added the DOUBLE ACTION soundtrack by Exemia and Hagane as an in-game option,&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[{{FULLPAGENAME}}|BLUE REVOLVER]] was originally going to be a clone of [[Muchi Muchi Pork]]. Then it was going to be a clone of [[Ketsui]]. In the end, it ended up being a mix of both - though perhaps a clone of [[Cyvern]], too.&lt;br /&gt;
* Despite the variety in bullet visuals, all bullets in [[{{FULLPAGENAME}}|BLUE REVOLVER]] share the same hitbox size of 2 pixels by 2 pixels. This is incidentally the same size as the player's hitbox.&lt;br /&gt;
* All shot types have a different default player speed, however their focused speed is always the same for the sake of consistency.&lt;br /&gt;
* While probably impossible to actually achieve, if the player can score 100 septillion points, they will be granted an extend every frame the game is running due to inelegant programming.&lt;br /&gt;
* [[{{FULLPAGENAME}}|BLUE REVOLVER]] has no boss timeout mechanic outside of midbosses and the two True Last Bosses. One or two boss phases are milkable to a degree, but the rewards are very low and it is very hard to avoid damage being done to the boss.&lt;br /&gt;
* &amp;quot;DSP&amp;quot; is among the various phrases censored by the game's highscore system.&lt;br /&gt;
* The Stage 3 boss and several attack craft flying out of the midboss on destruction is a shameless reference to [[Battle Garegga]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* Technical information supplied via source code inspection by [[User:Danbo|danbo]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;/div&gt;</summary>
		<author><name>Marus</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Giga_Wing_2/Video_Index&amp;diff=28583</id>
		<title>Giga Wing 2/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Giga_Wing_2/Video_Index&amp;diff=28583"/>
		<updated>2024-03-26T01:23:21Z</updated>

		<summary type="html">&lt;p&gt;Marus: /* Limi/Raven */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Arcade==&lt;br /&gt;
&lt;br /&gt;
===Kurt/Kingfisher===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| YTN&lt;br /&gt;
| 71,081,900,987,258,370&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/4OYNkoBEQ9k Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rob&lt;br /&gt;
| 63,437,402,790,174,400&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ky8c5N5Efuw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng360&lt;br /&gt;
| 53,966,656,786,826,610&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/kTGDvsiOo2w Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| おもち&lt;br /&gt;
| 18,832,910,226,806,120&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/5PY9nLH8f1M Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kanazi_Shintarou&lt;br /&gt;
| 11,901,444,442,645,360&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/CKzBEva6mNY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Romi/Sparrow===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng360&lt;br /&gt;
| 63,023,635,504,341,840&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/xZr3voPh4lY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 鷹村スオウ&lt;br /&gt;
| 22,695,859,709,288,460&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ws_c7zgg2uo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kanzaki_Shintarou&lt;br /&gt;
| 9,025,134,452,724,690&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/FE0FDeho6pQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Baf&lt;br /&gt;
| 720,832,449,477,580&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/aMSjLT57AH4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| VTF-INO&lt;br /&gt;
| 0&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/diPqxeGkxBo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Limi/Raven===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng360&lt;br /&gt;
| 75,361,655,403,222,250&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/q1VowupFzZs Youtube]&lt;br /&gt;
| used Neo Stranger&lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng360&lt;br /&gt;
| 72,149,798,082,579,790&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/PKO-tHLXyPs Youtube]&lt;br /&gt;
| used Neo Stranger&lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng360&lt;br /&gt;
| 66,991,154,460,867,780&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/zUYH4qu1q9w Youtube]&lt;br /&gt;
| used Neo Stranger&lt;br /&gt;
|-&lt;br /&gt;
| KollisionBR&lt;br /&gt;
| 35,136,667,192,073,060&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/BUMY6EEQ8iM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 2,365,664,865,805,130&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/haYDh9rQTb0 Youtube]&lt;br /&gt;
| used Neo Stranger&lt;br /&gt;
|-&lt;br /&gt;
| VTF-INO&lt;br /&gt;
| 0&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/IrWq-G3KulE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chery/Stork===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| こいずみ&lt;br /&gt;
| 87,388,908.635,528,270&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=JKb72aff6v8 Youtube]&lt;br /&gt;
| used Carmine Plus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| こいずみ&lt;br /&gt;
| 86,062,615,982,625,680&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/QWBKzkuX4rw Youtube]&lt;br /&gt;
| used Carmine Plus&lt;br /&gt;
|-&lt;br /&gt;
| SPE&lt;br /&gt;
| 85,085,333,271,594,500&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/C6t9HwsYaQ8 Youtube]&lt;br /&gt;
| used Carmine Plus&lt;br /&gt;
|-&lt;br /&gt;
| こいずみ&lt;br /&gt;
| 84,092,992,181,991,210&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Q0a0Uo_gvlA Youtube]&lt;br /&gt;
| used Carmine Plus&lt;br /&gt;
|-&lt;br /&gt;
| Marus&lt;br /&gt;
| 80,319,486,475,606,250&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/WTWeazRAVjk Youtube]&lt;br /&gt;
| used Carmine Plus&lt;br /&gt;
|-&lt;br /&gt;
| Marus&lt;br /&gt;
| 79,326,302,635,742,900&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.twitch.tv/videos/2074811769 Twitch]&lt;br /&gt;
| used Carmine Plus&lt;br /&gt;
|-&lt;br /&gt;
| Marus&lt;br /&gt;
| 75,407,690,967,070,250&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.twitch.tv/videos/2052527882 Twitch]&lt;br /&gt;
| used Carmine Plus&lt;br /&gt;
|-&lt;br /&gt;
| Marus&lt;br /&gt;
| 66,680,458,613,444,710&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=_hDlmevfJJM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kuskus&lt;br /&gt;
| 63,027,259,180,809,670&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Loj4djS05Nw Youtube]&lt;br /&gt;
| used Carmine Plus&lt;br /&gt;
|-&lt;br /&gt;
| Marus&lt;br /&gt;
| 35,136,667,192,073,060&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/_hDlmevfJJM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Largo/Albatross===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Junkpunson&lt;br /&gt;
| 25,237,652,908,074,250&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/i7d3g7dlmZE Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Junkpunson&lt;br /&gt;
| 11,750,392,636,028,800&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/EB2luzYq1xQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video_Index]]&lt;/div&gt;</summary>
		<author><name>Marus</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Giga_Wing_2&amp;diff=28582</id>
		<title>Giga Wing 2</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Giga_Wing_2&amp;diff=28582"/>
		<updated>2024-03-26T01:15:53Z</updated>

		<summary type="html">&lt;p&gt;Marus: /* Gameplay Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gw2.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #00cd87&lt;br /&gt;
|title = Giga Wing 2&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = GW2_Title.png&lt;br /&gt;
|width = 300px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Takumi]]&lt;br /&gt;
|music = Yasushi Kaminishi &lt;br /&gt;
|program = Yoshitaka Kobayashi&amp;lt;br/&amp;gt;Naoaki Hashimoto&amp;lt;br/&amp;gt;Yuichirou Sarou&amp;lt;br/&amp;gt;Kazuo Ikeda&amp;lt;br/&amp;gt;Ryo Hasegawa&lt;br /&gt;
|art = Kei Toume&lt;br /&gt;
|releasedate = 2000&lt;br /&gt;
|previousgame = '''''[[Giga Wing]]'''''&lt;br /&gt;
|nextgame = '''''[[Mars Matrix|Mars Matrix: Hyper Solid Shooting]]'''''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Giga Wing 2''''' (ギガウイング2) is a vertical [[shooting game]] developed and published in 2000 by [[Takumi]]. Developed for Sega's Naomi board, it is a 3D sequel to [[Giga Wing]]. It was eventually ported to the Dreamcast. Players take control of one of four pilots to quell a civil war in the nation of Serbenia, where the two sides fight for control of an ancient Ark of great magical power. The battle rages over seven stages, from the streets of Serbenia's capital to the mysterious tower where the Ark is held. &lt;br /&gt;
&lt;br /&gt;
Like its predecessor, Giga Wing 2 utilizes the Reflect Force mechanic, which allows players to activate a shield and reflect enemy bullets back to create medals. Generating enough medals on-screen at once will result in a large explosion of point items dubbed a &amp;quot;Volcanon.&amp;quot; Grabbing score items increases your multiplier, which every enemy's value is multiplied against. This results in the series trademark of truly &amp;quot;Giga&amp;quot; scores, jumping into the quintillions of points. &lt;br /&gt;
&lt;br /&gt;
The Dreamcast port is unique in that it offers 4 player cooperative play, a rarity in the genre.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Giga Wing 2 is a 2 Button game&lt;br /&gt;
&lt;br /&gt;
* '''A Button (Press):''' Shot; light tapping will result in a full stream of fire.&lt;br /&gt;
* '''A Button (Hold):''' Reflect Force (when meter is full; recharges over time)&lt;br /&gt;
* '''B Button:''' Bomb (limited quantity)&lt;br /&gt;
&lt;br /&gt;
The Dreamcast port adds a button for dedicated autofire.&lt;br /&gt;
&lt;br /&gt;
=== Reflect Force ===&lt;br /&gt;
&lt;br /&gt;
[[File:GW2 - Reflect Force small.gif|thumb|right|Note the shrinkage and then growth of the Reflect Force]]&lt;br /&gt;
The series' main mechanic is the Reflect Force. Holding down the shot button will cause a shield to envelop the player ship. While this shield is activated, the player is invulnerable to enemy fire (including non-bullet attacks; e.g. missiles, lasers, fire). Depending on the type of Reflect Force chosen, bullets absorbed by the shield will react in different ways.&lt;br /&gt;
&lt;br /&gt;
* '''Reflect Barrier:''' The mainstay mechanic of the series. When the Barrier is activated, bullets that hit it will reflect back towards enemies. If the player is not moving, the bullets will fly back at the angle they hit the ship. If the player is moving, the bullets will be guided along at the angle the player moves. Because the player can control and manipulate enemy medal spawns with more precision, the Reflect Barrier is often the weapon of choice for more advanced players.&lt;br /&gt;
* '''Reflect Laser:''' New to Giga Wing 2. When activated, the Reflect Laser's shield will absorb enemy bullets, rather than reflect them back. This charges a homing laser attack; the more bullets absorbed, the more enemies targeted/the stronger the laser. These lasers generate medals from enemies. The Laser is generally seen as friendlier towards beginners since no angling of enemy bullets is needed. However, this lack of control comes with a scoring tradeoff. While scoring potential is lower on some stages and bosses, others (e.g stage 4, the Sanctuary) seem to offer higher potential for the Reflect Laser vs. the Reflect Barrier.&lt;br /&gt;
&lt;br /&gt;
Approximately 3/4 through the Reflect Force's activation, the shield will '''contract before growing rapidly''' and dissipating. The player needs to carefully manipulate this short window of time to reposition the barrier hitbox to hit more enemy bullets in order to maximize its effectiveness.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
Certain enemies will drop items when destroyed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Base Score Value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - Power Item.png|center]] &amp;lt;center&amp;gt;Power Item&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Increases your shot power&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - Bomb Item.png|center]] &amp;lt;center&amp;gt;Bomb Item&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Give you one bomb&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
&lt;br /&gt;
The game takes place over 7 stages. The stage order of the first three stages (Cloud Sea, Factory, Capitol) is determined by your choice of pilot. While enemy formations remain the same regardless of order, stage placement alters the amount of bullets fired by enemies, which affects each character's overall scoring potential. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 120px;&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Kart'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Romi'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Limi'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Chery'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Ralugo'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
&lt;br /&gt;
[[File:GW2 - 4 Limis.jpg|thumb|right|Exact your revenge on the final boss in Multi Character mode]]&lt;br /&gt;
==== Unlock Code (Dreamcast only) ====&lt;br /&gt;
In the Dreamcast version, you can immediately unlock all unlockables by going to the Gallery in the main menu, and quickly inputting the following code:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Up, X, Y, X, Down, Y, X, Y, Y&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Secret Ships ====&lt;br /&gt;
Each character has a secret ship that can be unlocked by 1ccing the game with that character's default ship. You can use any difficulty setting you want, including setting the difficulty to 1 and setting lives and bombs to the max value.&lt;br /&gt;
&lt;br /&gt;
==== Multi Character Mode (Dreamcast only) ====&lt;br /&gt;
This mode lets you control 2-4 ships with a single controller. Unlocking it adds a &amp;quot;change&amp;quot; button to the button configuration, which lets you change the formation of your ships.&lt;br /&gt;
&lt;br /&gt;
You unlock it by scoring at least 100 quintillion points over all of the games you've played (including Score Attack mode). To enable it, go into Arcade or 4-Player mode, and while on the character select screen continually press start for each ship you wish to add.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Characters/Ships ==&lt;br /&gt;
&lt;br /&gt;
Giga Wing 2 offers 5 playable characters, and each character has 2 ships, for a total of 10 selectable ships. Each character starts with a default ship, and their secret ship is unlocked by 1ccing the game with the default ship (or by entering the unlock code in the Unlockable Secrets section). Every character has a unique bomb and stage order for the first three stages. Additionally your choice of ship will affect your main shot and movement speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Kart&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#00ccff; color:#ffffff; font-size:120%;&amp;quot; | &amp;lt;big&amp;gt;Kart&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#00ccff; color:#ffffff; font-size:120%;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#00ccff; color:#ffffff; font-size:120%;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Kart.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Kart Kingfisher.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Kingfisher'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A wide vulcan shot&lt;br /&gt;
* '''Speed:''' Very Slow&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Kart Raijin Kai.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Raijin Kai'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A spreading wide shot&lt;br /&gt;
* '''Speed:''' Very Slow&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Spark Bomber - Damages everything on screen&lt;br /&gt;
'''Stage Order:''' Cloud City | Factory | Capitol&lt;br /&gt;
&lt;br /&gt;
Both of Kart's ships have easy to use shots, and he starts with the Cloud City stage which is arguably the easiest to get a high score multiplier out of. This makes Kart a great choice for both beginner and advanced players. However both of his ships have the worst movement speed in the game, which makes optimal medal collecting difficult at the top level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Romi&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#e6e600; color:#ffffff; font-size:120%;&amp;quot; | &amp;lt;big&amp;gt;Romi&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#e6e600; color:#ffffff; font-size:120%;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#e6e600; color:#ffffff; font-size:120%;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Romi.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Romi Sparrow.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Sparrow'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A thin forward shot&lt;br /&gt;
* '''Speed:''' Fast&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Romi Porchka Dash.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Porchka Dash'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' Homing missiles&lt;br /&gt;
* '''Speed:''' Medium&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Wing Bomber - Damages everything to the left and right of Romi&lt;br /&gt;
'''Stage Order:''' Factory | Cloud City | Capitol&lt;br /&gt;
&lt;br /&gt;
Romi has two very appealing ships. Sparrow has fast movement speed and a precise shot that's good for taking out single targets. On the other hand Porchka Dash is a good beginner ship due to its homing missiles. Unfortunately she has the worst stage order in the game, which hampers her scoring potential.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Limi&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#eebbff; color:#ffffff; font-size:120%;&amp;quot; | &amp;lt;big&amp;gt;Limi&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#eebbff; color:#ffffff; font-size:120%;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#eebbff; color:#ffffff; font-size:120%;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Limi.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Limi Raven.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Raven'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' Slow moving missiles&lt;br /&gt;
* '''Speed:''' Slow&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Limi Neo Stranger.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Neo Stranger'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A high-damage piercing laser&lt;br /&gt;
* '''Speed:''' Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Wing Bomber - Damages everything to the left and right of Limi&lt;br /&gt;
'''Stage Order:''' Capitol | Factory | Cloud City&lt;br /&gt;
&lt;br /&gt;
Raven is a rather unremarkable ship, but Neo Stranger is without a doubt the strongest ship in the game. It has by far the highest damage output at max power, and it also has the fastest movement speed. Unfortunately like her sister Romi, Limi's stage order is hard to optimize for score. She's the highest scoring character at the top level, but getting those high scores requires a lot of precision. Don't let that stop you from using her though, as her high damage is great for anyone looking for a clear, and her score routes are rewarding to anyone willing to put in the effort.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Chery&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ff2200; color:#ffffff; font-size:120%;&amp;quot; | &amp;lt;big&amp;gt;Chery&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#ff2200; color:#ffffff; font-size:120%;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#ff2200; color:#ffffff; font-size:120%;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Chery.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Chery Stork.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Stork'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A low damage homing shot&lt;br /&gt;
* '''Speed:''' Medium&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Chery Carmine Plus.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Carmine Plus'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A thin forward shot&lt;br /&gt;
* '''Speed:''' Fast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Prominis Bomber - A blast of fire that damages everything in front of Chery&lt;br /&gt;
'''Stage Order:''' Cloud City | Capitol | Factory&lt;br /&gt;
&lt;br /&gt;
Chery has strong ships for both survival and scoring. Stork is a good survival ship thanks to its homing shot, although its low damage means enemies and bosses will stay on screen a bit longer. On the other hand Carmine Plus' high speed is good for medal collecting, and like Kart she starts with the Cloud City stage which is great for racking up a high score multiplier out of the gate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Ralugo&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#66ff00; color:#ffffff; font-size:120%;&amp;quot; | &amp;lt;big&amp;gt;Ralugo&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#66ff00; color:#ffffff; font-size:120%;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#66ff00; color:#ffffff; font-size:120%;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Ralugo.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Ralugo Albatross.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Albatross'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A thin forward shot, and blasts that explode a short distance around Ralugo&lt;br /&gt;
* '''Speed:''' Slow&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Raluga Widerstand 2.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Widerstand 2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' Mines that can be aimed forwards, to the sides, or backwards. Aim your cannons by moving up or down while not shooting, and lock their position by holding autofire.&lt;br /&gt;
* '''Speed:''' Fast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Gravity Bomber - Summons a black hole that damages everything near the center of the screen&lt;br /&gt;
'''Stage Order:''' Capitol | Cloud City | Factory&lt;br /&gt;
&lt;br /&gt;
Both of Ralugo's ships have unique shot types that differ greatly from the rest of the cast. Albatross deals damage to everything in close range, while Widerstand 2's mines can be aimed to the sides for some large screen coverage. Ralugo is the least straightforward of all the characters to play, but offers some interesting routing to anyone willing to experiment with him.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== Score Multiplier ===&lt;br /&gt;
The primary driver of score in Giga Wing 2 is the '''Score Multiplier'''. Every time you kill an enemy, pick up an item, or do something else which increases your score, the base score value is first multiplied by the score multiplier. This applies to '''everything''' from killing enemies to picking up medals to even tick points.&lt;br /&gt;
&lt;br /&gt;
Because the score multiplier can go as high as 999,999,999, increasing your score multiplier can quickly cause your score to skyrocket. You increase your score multiplier by picking up medals, as described below.&lt;br /&gt;
&lt;br /&gt;
=== Medals and the Medal Combo ===&lt;br /&gt;
&lt;br /&gt;
Medals have both a base score value and a '''medal combo value'''. Every time you pick up a medal, the combo value is added to your current medal combo; your total medal combo is then added to your score multiplier.&lt;br /&gt;
&lt;br /&gt;
For example, say you pick up three +1 medals followed by a +5 medal. Your score multiplier would increase by 1, 1+1, 1+1+1, then 1+1+1+5, resulting in a final increase of +14.&lt;br /&gt;
&lt;br /&gt;
The medal combo resets to 0 at the beginning of each stage or after every death. Because each medal adds the total of your medal combo, later medals will be worth much more than earlier medals. The first medal you pick up may only add +1 to your score multiplier, while a single medal at the end of a stage can be worth tens-of-thousands if you manage not to die.&lt;br /&gt;
&lt;br /&gt;
Medals stop adding to your score multiplier once the multiplier maxes out. However, you still get the base point value from picking up medals.&lt;br /&gt;
&lt;br /&gt;
Most enemies drop a medal when they're killed. However the main way to generate medals is with the '''Reflect Force'''. For the Reflect Barrier, you get a +1 medal for each bullet reflected at an enemy. For Reflect Laser, you get a +1 medal each time the laser hits an enemy. Reflect Laser does 1 hit for each bullet you absorb (up to a max of 256).&lt;br /&gt;
&lt;br /&gt;
=== Volcanons ===&lt;br /&gt;
&lt;br /&gt;
Unique to Giga Wing 2 is the '''Volcanon''' mechanic. Anytime at least '''110 medals''' are displayed on screen, all of the medals on screen will explode into 10-13 volcanon medals. Due to the aforementioned Medal Combo system, properly triggering volcanons will quickly increase your score multiplier, as the more medals you pick up, the more you'll get to add to your score multiplier.&lt;br /&gt;
&lt;br /&gt;
The number of volcanon medals a single &amp;quot;regular&amp;quot; medal generates is based on the type of medal it is. Also note that volcanon medals don't count towards the 110-medal requirement, nor do volcanon medals split into more volcanon medals.&lt;br /&gt;
&lt;br /&gt;
=== Medal Values ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Base Score Value !! Combo Value !! Volcanon Medals Generated&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +1 Medal.png|32px|center]] || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+1&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +5 Medal.png|42px|center]] || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+5&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;11&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +10 Medal.png|54px|center]]|| &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+10&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;12&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +50 Medal.png|64px|center]]|| &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+50&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;13&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - Volcanon Medal2.png|64px|center]] || &amp;lt;center&amp;gt;210&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+3&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Survival Tips ===&lt;br /&gt;
&lt;br /&gt;
=== Scoring Tips ===&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# Primary info provided by [[User:EC2151|EC2151]] and [[User:Marus|Marus]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bullet-absorption mechanic]]&lt;/div&gt;</summary>
		<author><name>Marus</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Giga_Wing_2&amp;diff=28581</id>
		<title>Giga Wing 2</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Giga_Wing_2&amp;diff=28581"/>
		<updated>2024-03-26T01:11:32Z</updated>

		<summary type="html">&lt;p&gt;Marus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gw2.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #00cd87&lt;br /&gt;
|title = Giga Wing 2&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = GW2_Title.png&lt;br /&gt;
|width = 300px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Takumi]]&lt;br /&gt;
|music = Yasushi Kaminishi &lt;br /&gt;
|program = Yoshitaka Kobayashi&amp;lt;br/&amp;gt;Naoaki Hashimoto&amp;lt;br/&amp;gt;Yuichirou Sarou&amp;lt;br/&amp;gt;Kazuo Ikeda&amp;lt;br/&amp;gt;Ryo Hasegawa&lt;br /&gt;
|art = Kei Toume&lt;br /&gt;
|releasedate = 2000&lt;br /&gt;
|previousgame = '''''[[Giga Wing]]'''''&lt;br /&gt;
|nextgame = '''''[[Mars Matrix|Mars Matrix: Hyper Solid Shooting]]'''''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Giga Wing 2''''' (ギガウイング2) is a vertical [[shooting game]] developed and published in 2000 by [[Takumi]]. Developed for Sega's Naomi board, it is a 3D sequel to [[Giga Wing]]. It was eventually ported to the Dreamcast. Players take control of one of four pilots to quell a civil war in the nation of Serbenia, where the two sides fight for control of an ancient Ark of great magical power. The battle rages over seven stages, from the streets of Serbenia's capital to the mysterious tower where the Ark is held. &lt;br /&gt;
&lt;br /&gt;
Like its predecessor, Giga Wing 2 utilizes the Reflect Force mechanic, which allows players to activate a shield and reflect enemy bullets back to create medals. Generating enough medals on-screen at once will result in a large explosion of point items dubbed a &amp;quot;Volcanon.&amp;quot; Grabbing score items increases your multiplier, which every enemy's value is multiplied against. This results in the series trademark of truly &amp;quot;Giga&amp;quot; scores, jumping into the quintillions of points. &lt;br /&gt;
&lt;br /&gt;
The Dreamcast port is unique in that it offers 4 player cooperative play, a rarity in the genre.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Giga Wing 2 is a 2 Button game&lt;br /&gt;
&lt;br /&gt;
* '''A Button (Press):''' Shot; light tapping will result in a full stream of fire.&lt;br /&gt;
* '''A Button (Hold):''' Reflect Force (when meter is full; recharges over time)&lt;br /&gt;
* '''B Button:''' Bomb (limited quantity)&lt;br /&gt;
&lt;br /&gt;
The Dreamcast port adds a button for dedicated autofire.&lt;br /&gt;
&lt;br /&gt;
=== Reflect Force ===&lt;br /&gt;
&lt;br /&gt;
[[File:GW2 - Reflect Force small.gif|thumb|right|Note the shrinkage and then growth of the Reflect Force]]&lt;br /&gt;
The series' main mechanic is the Reflect Force. Holding down the shot button will cause a shield to envelop the player ship. While this shield is activated, the player is invulnerable to enemy fire (including non-bullet attacks; e.g. missiles, lasers, fire). Depending on the type of Reflect Force chosen, bullets absorbed by the shield will react in different ways.&lt;br /&gt;
&lt;br /&gt;
* '''Reflect Barrier:''' The mainstay mechanic of the series. When the Barrier is activated, bullets that hit it will reflect back towards enemies. If the player is not moving, the bullets will fly back at the angle they hit the ship. If the player is moving, the bullets will be guided along at the angle the player moves. Because the player can control and manipulate enemy medal spawns with more precision, the Reflect Barrier is often the weapon of choice for more advanced players.&lt;br /&gt;
* '''Reflect Laser:''' New to Giga Wing 2. When activated, the Reflect Laser's shield will absorb enemy bullets, rather than reflect them back. This charges a homing laser attack; the more bullets absorbed, the more enemies targeted/the stronger the laser. These lasers generate medals from enemies. The Laser is generally seen as friendlier towards beginners since no angling of enemy bullets is needed. However, this lack of control comes with a scoring tradeoff. While scoring potential is lower on some stages and bosses, others (e.g stage 4, the Sanctuary) seem to offer higher potential for the Reflect Laser vs. the Reflect Barrier.&lt;br /&gt;
&lt;br /&gt;
Approximately 3/4 through the Reflect Force's activation, the shield will '''contract before growing rapidly''' and dissipating. The player needs to carefully manipulate this short window of time to reposition the barrier hitbox to hit more enemy bullets in order to maximize its effectiveness.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
Certain enemies will drop items when destroyed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Base Score Value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - Power Item.png|center]] &amp;lt;center&amp;gt;Power Item&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Increases your shot power&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - Bomb Item.png|center]] &amp;lt;center&amp;gt;Bomb Item&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Give you one bomb&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
&lt;br /&gt;
The game takes place over 7 stages. The stage order of the first three stages (Cloud Sea, Factory, Capitol) is determined by your choice of pilot. While enemy formations remain the same regardless of order, stage placement alters the amount of bullets fired by enemies, which affects each character's overall scoring potential. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 120px;&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Kart'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Romi'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Limi'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Chery'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Ralugo'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
&lt;br /&gt;
[[File:GW2 - 4 Limis.jpg|thumb|right|Take your revenge on the final boss with four Neo Strangers in Multi Character mode]]&lt;br /&gt;
==== Unlock Code (Dreamcast only) ====&lt;br /&gt;
In the Dreamcast version, you can immediately unlock all unlockables by going to the Gallery in the main menu, and quickly inputting the following code:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Up, X, Y, X, Down, Y, X, Y, Y&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Secret Ships ====&lt;br /&gt;
Each character has a secret ship that can be unlocked by 1ccing the game with that character's default ship. You can use any difficulty setting you want, including setting the difficulty to 1 and setting lives and bombs to the max value.&lt;br /&gt;
&lt;br /&gt;
==== Multi Character Mode (Dreamcast only) ====&lt;br /&gt;
This mode lets you control 2-4 ships with a single controller. Unlocking it adds a &amp;quot;change&amp;quot; button to the button configuration, which lets you change the formation of your ships.&lt;br /&gt;
&lt;br /&gt;
You unlock it by scoring at least 100 quintillion points over all of the games you've played (including Score Attack mode). To enable it, go into Arcade or 4-Player mode, and while on the character select screen continually press start for each ship you wish to add.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Characters/Ships ==&lt;br /&gt;
&lt;br /&gt;
Giga Wing 2 offers 5 playable characters, and each character has 2 ships, for a total of 10 selectable ships. Each character starts with a default ship, and their secret ship is unlocked by 1ccing the game with the default ship (or by entering the unlock code in the Unlockable Secrets section). Every character has a unique bomb and stage order for the first three stages. Additionally your choice of ship will affect your main shot and movement speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Kart&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#00ccff; color:#ffffff; font-size:120%;&amp;quot; | &amp;lt;big&amp;gt;Kart&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#00ccff; color:#ffffff; font-size:120%;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#00ccff; color:#ffffff; font-size:120%;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Kart.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Kart Kingfisher.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Kingfisher'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A wide vulcan shot&lt;br /&gt;
* '''Speed:''' Very Slow&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Kart Raijin Kai.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Raijin Kai'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A spreading wide shot&lt;br /&gt;
* '''Speed:''' Very Slow&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Spark Bomber - Damages everything on screen&lt;br /&gt;
'''Stage Order:''' Cloud City | Factory | Capitol&lt;br /&gt;
&lt;br /&gt;
Both of Kart's ships have easy to use shots, and he starts with the Cloud City stage which is arguably the easiest to get a high score multiplier out of. This makes Kart a great choice for both beginner and advanced players. However both of his ships have the worst movement speed in the game, which makes optimal medal collecting difficult at the top level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Romi&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#e6e600; color:#ffffff; font-size:120%;&amp;quot; | &amp;lt;big&amp;gt;Romi&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#e6e600; color:#ffffff; font-size:120%;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#e6e600; color:#ffffff; font-size:120%;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Romi.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Romi Sparrow.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Sparrow'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A thin forward shot&lt;br /&gt;
* '''Speed:''' Fast&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Romi Porchka Dash.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Porchka Dash'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' Homing missiles&lt;br /&gt;
* '''Speed:''' Medium&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Wing Bomber - Damages everything to the left and right of Romi&lt;br /&gt;
'''Stage Order:''' Factory | Cloud City | Capitol&lt;br /&gt;
&lt;br /&gt;
Romi has two very appealing ships. Sparrow has fast movement speed and a precise shot that's good for taking out single targets. On the other hand Porchka Dash is a good beginner ship due to its homing missiles. Unfortunately she has the worst stage order in the game, which hampers her scoring potential.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Limi&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#eebbff; color:#ffffff; font-size:120%;&amp;quot; | &amp;lt;big&amp;gt;Limi&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#eebbff; color:#ffffff; font-size:120%;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#eebbff; color:#ffffff; font-size:120%;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Limi.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Limi Raven.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Raven'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' Slow moving missiles&lt;br /&gt;
* '''Speed:''' Slow&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Limi Neo Stranger.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Neo Stranger'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A high-damage piercing laser&lt;br /&gt;
* '''Speed:''' Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Wing Bomber - Damages everything to the left and right of Limi&lt;br /&gt;
'''Stage Order:''' Capitol | Factory | Cloud City&lt;br /&gt;
&lt;br /&gt;
Raven is a rather unremarkable ship, but Neo Stranger is without a doubt the strongest ship in the game. It has by far the highest damage output at max power, and it also has the fastest movement speed. Unfortunately like her sister Romi, Limi's stage order is hard to optimize for score. She's the highest scoring character at the top level, but getting those high scores requires a lot of precision. Don't let that stop you from using her though, as her high damage is great for anyone looking for a clear, and her score routes are rewarding to anyone willing to put in the effort.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Chery&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ff2200; color:#ffffff; font-size:120%;&amp;quot; | &amp;lt;big&amp;gt;Chery&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#ff2200; color:#ffffff; font-size:120%;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#ff2200; color:#ffffff; font-size:120%;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Chery.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Chery Stork.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Stork'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A low damage homing shot&lt;br /&gt;
* '''Speed:''' Medium&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Chery Carmine Plus.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Carmine Plus'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A thin forward shot&lt;br /&gt;
* '''Speed:''' Fast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Prominis Bomber - A blast of fire that damages everything in front of Chery&lt;br /&gt;
'''Stage Order:''' Cloud City | Capitol | Factory&lt;br /&gt;
&lt;br /&gt;
Chery has strong ships for both survival and scoring. Stork is a good survival ship thanks to its homing shot, although its low damage means enemies and bosses will stay on screen a bit longer. On the other hand Carmine Plus' high speed is good for medal collecting, and like Kart she starts with the Cloud City stage which is great for racking up a high score multiplier out of the gate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Ralugo&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#66ff00; color:#ffffff; font-size:120%;&amp;quot; | &amp;lt;big&amp;gt;Ralugo&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#66ff00; color:#ffffff; font-size:120%;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#66ff00; color:#ffffff; font-size:120%;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Ralugo.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Ralugo Albatross.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Albatross'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A thin forward shot, and blasts that explode a short distance around Ralugo&lt;br /&gt;
* '''Speed:''' Slow&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Raluga Widerstand 2.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Widerstand 2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' Mines that can be aimed forwards, to the sides, or backwards. Aim your cannons by moving up or down while not shooting, and lock their position by holding autofire.&lt;br /&gt;
* '''Speed:''' Fast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Gravity Bomber - Summons a black hole that damages everything near the center of the screen&lt;br /&gt;
'''Stage Order:''' Capitol | Cloud City | Factory&lt;br /&gt;
&lt;br /&gt;
Both of Ralugo's ships have unique shot types that differ greatly from the rest of the cast. Albatross deals damage to everything in close range, while Widerstand 2's mines can be aimed to the sides for some large screen coverage. Ralugo is the least straightforward of all the characters to play, but offers some interesting routing to anyone willing to experiment with him.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== Score Multiplier ===&lt;br /&gt;
The primary driver of score in Giga Wing 2 is the '''Score Multiplier'''. Every time you kill an enemy, pick up an item, or do something else which increases your score, the base score value is first multiplied by the score multiplier. This applies to '''everything''' from killing enemies to picking up medals to even tick points.&lt;br /&gt;
&lt;br /&gt;
Because the score multiplier can go as high as 999,999,999, increasing your score multiplier can quickly cause your score to skyrocket. You increase your score multiplier by picking up medals, as described below.&lt;br /&gt;
&lt;br /&gt;
=== Medals and the Medal Combo ===&lt;br /&gt;
&lt;br /&gt;
Medals have both a base score value and a '''medal combo value'''. Every time you pick up a medal, the combo value is added to your current medal combo; your total medal combo is then added to your score multiplier.&lt;br /&gt;
&lt;br /&gt;
For example, say you pick up three +1 medals followed by a +5 medal. Your score multiplier would increase by 1, 1+1, 1+1+1, then 1+1+1+5, resulting in a final increase of +14.&lt;br /&gt;
&lt;br /&gt;
The medal combo resets to 0 at the beginning of each stage or after every death. Because each medal adds the total of your medal combo, later medals will be worth much more than earlier medals. The first medal you pick up may only add +1 to your score multiplier, while a single medal at the end of a stage can be worth tens-of-thousands if you manage not to die.&lt;br /&gt;
&lt;br /&gt;
Medals stop adding to your score multiplier once the multiplier maxes out. However, you still get the base point value from picking up medals.&lt;br /&gt;
&lt;br /&gt;
Most enemies drop a medal when they're killed. However the main way to generate medals is with the '''Reflect Force'''. For the Reflect Barrier, you get a +1 medal for each bullet reflected at an enemy. For Reflect Laser, you get a +1 medal each time the laser hits an enemy. Reflect Laser does 1 hit for each bullet you absorb (up to a max of 256).&lt;br /&gt;
&lt;br /&gt;
=== Volcanons ===&lt;br /&gt;
&lt;br /&gt;
Unique to Giga Wing 2 is the '''Volcanon''' mechanic. Anytime at least '''110 medals''' are displayed on screen, all of the medals on screen will explode into 10-13 volcanon medals. Due to the aforementioned Medal Combo system, properly triggering volcanons will quickly increase your score multiplier, as the more medals you pick up, the more you'll get to add to your score multiplier.&lt;br /&gt;
&lt;br /&gt;
The number of volcanon medals a single &amp;quot;regular&amp;quot; medal generates is based on the type of medal it is. Also note that volcanon medals don't count towards the 110-medal requirement, nor do volcanon medals split into more volcanon medals.&lt;br /&gt;
&lt;br /&gt;
=== Medal Values ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Base Score Value !! Combo Value !! Volcanon Medals Generated&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +1 Medal.png|32px|center]] || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+1&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +5 Medal.png|42px|center]] || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+5&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;11&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +10 Medal.png|54px|center]]|| &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+10&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;12&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +50 Medal.png|64px|center]]|| &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+50&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;13&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - Volcanon Medal2.png|64px|center]] || &amp;lt;center&amp;gt;210&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+3&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Survival Tips ===&lt;br /&gt;
&lt;br /&gt;
=== Scoring Tips ===&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# Primary info provided by [[User:EC2151|EC2151]] and [[User:Marus|Marus]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bullet-absorption mechanic]]&lt;/div&gt;</summary>
		<author><name>Marus</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Giga_Wing_2&amp;diff=28579</id>
		<title>Giga Wing 2</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Giga_Wing_2&amp;diff=28579"/>
		<updated>2024-03-26T01:07:14Z</updated>

		<summary type="html">&lt;p&gt;Marus: /* Characters/Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gw2.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #00cd87&lt;br /&gt;
|title = Giga Wing 2&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = GW2_Title.png&lt;br /&gt;
|width = 300px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Takumi]]&lt;br /&gt;
|music = Yasushi Kaminishi &lt;br /&gt;
|program = Yoshitaka Kobayashi&amp;lt;br/&amp;gt;Naoaki Hashimoto&amp;lt;br/&amp;gt;Yuichirou Sarou&amp;lt;br/&amp;gt;Kazuo Ikeda&amp;lt;br/&amp;gt;Ryo Hasegawa&lt;br /&gt;
|art = Kei Toume&lt;br /&gt;
|releasedate = 2000&lt;br /&gt;
|previousgame = '''''[[Giga Wing]]'''''&lt;br /&gt;
|nextgame = '''''[[Mars Matrix|Mars Matrix: Hyper Solid Shooting]]'''''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Giga Wing 2''''' (ギガウイング2) is a vertical [[shooting game]] developed and published in 2000 by [[Takumi]]. Developed for Sega's Naomi board, it is a 3D sequel to [[Giga Wing]]. It was eventually ported to the Dreamcast. Players take control of one of four pilots to quell a civil war in the nation of Serbenia, where the two sides fight for control of an ancient Ark of great magical power. The battle rages over seven stages, from the streets of Serbenia's capital to the mysterious tower where the Ark is held. &lt;br /&gt;
&lt;br /&gt;
Like its predecessor, Giga Wing 2 utilizes the Reflect Force mechanic, which allows players to activate a shield and reflect enemy bullets back to create medals. Generating enough medals on-screen at once will result in a large explosion of point items dubbed a &amp;quot;Volcanon.&amp;quot; Grabbing score items increases your multiplier, which every enemy's value is multiplied against. This results in the series trademark of truly &amp;quot;Giga&amp;quot; scores, jumping into the quintillions of points. &lt;br /&gt;
&lt;br /&gt;
The Dreamcast port is unique in that it offers 4 player cooperative play, a rarity in the genre.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Giga Wing 2 is a 2 Button game&lt;br /&gt;
&lt;br /&gt;
* '''A Button (Press):''' Shot; light tapping will result in a full stream of fire.&lt;br /&gt;
* '''A Button (Hold):''' Reflect Force (when meter is full; recharges over time)&lt;br /&gt;
* '''B Button:''' Bomb (limited quantity)&lt;br /&gt;
&lt;br /&gt;
The Dreamcast port adds a button for dedicated autofire.&lt;br /&gt;
&lt;br /&gt;
=== Reflect Force ===&lt;br /&gt;
&lt;br /&gt;
[[File:GW2 - Reflect Force small.gif|thumb|right|Note the shrinkage and then growth of the Reflect Force]]&lt;br /&gt;
The series' main mechanic is the Reflect Force. Holding down the shot button will cause a shield to envelop the player ship. While this shield is activated, the player is invulnerable to enemy fire (including non-bullet attacks; e.g. missiles, lasers, fire). Depending on the type of Reflect Force chosen, bullets absorbed by the shield will react in different ways.&lt;br /&gt;
&lt;br /&gt;
* '''Reflect Barrier:''' The mainstay mechanic of the series. When the Barrier is activated, bullets that hit it will reflect back towards enemies. If the player is not moving, the bullets will fly back at the angle they hit the ship. If the player is moving, the bullets will be guided along at the angle the player moves. Because the player can control and manipulate enemy medal spawns with more precision, the Reflect Barrier is often the weapon of choice for more advanced players.&lt;br /&gt;
* '''Reflect Laser:''' New to Giga Wing 2. When activated, the Reflect Laser's shield will absorb enemy bullets, rather than reflect them back. This charges a homing laser attack; the more bullets absorbed, the more enemies targeted/the stronger the laser. These lasers generate medals from enemies. The Laser is generally seen as friendlier towards beginners since no angling of enemy bullets is needed. However, this lack of control comes with a scoring tradeoff. While scoring potential is lower on some stages and bosses, others (e.g stage 4, the Sanctuary) seem to offer higher potential for the Reflect Laser vs. the Reflect Barrier.&lt;br /&gt;
&lt;br /&gt;
Approximately 3/4 through the Reflect Force's activation, the shield will '''contract before growing rapidly''' and dissipating. The player needs to carefully manipulate this short window of time to reposition the barrier hitbox to hit more enemy bullets in order to maximize its effectiveness.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
Certain enemies will drop items when destroyed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Base Score Value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - Power Item.png|center]] &amp;lt;center&amp;gt;Power Item&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Increases your shot power&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - Bomb Item.png|center]] &amp;lt;center&amp;gt;Bomb Item&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Give you one bomb&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
&lt;br /&gt;
The game takes place over 7 stages. The stage order of the first three stages (Cloud Sea, Factory, Capitol) is determined by your choice of pilot. While enemy formations remain the same regardless of order, stage placement alters the amount of bullets fired by enemies, which affects each character's overall scoring potential. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 120px;&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Kart'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Romi'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Limi'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Chery'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Ralugo'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
&lt;br /&gt;
[[File:GW2 - 4 Limis.jpg|thumb|right|Take your revenge on the final boss with four Neo Strangers in Multi Character mode]]&lt;br /&gt;
==== Unlock Code (Dreamcast only) ====&lt;br /&gt;
In the Dreamcast version, you can immediately unlock all unlockables by going to the Gallery in the main menu, and quickly inputting the following code:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Up, X, Y, X, Down, Y, X, Y, Y&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Secret Ships ====&lt;br /&gt;
Each character has a secret ship that can be unlocked by 1ccing the game with that character's default ship. You can use any difficulty setting you want, including setting the difficulty to 1 and setting lives and bombs to the max value.&lt;br /&gt;
&lt;br /&gt;
==== Multi Character Mode (Dreamcast only) ====&lt;br /&gt;
This mode lets you control 2-4 ships with a single controller. Unlocking it adds a &amp;quot;change&amp;quot; button to the button configuration, which lets you change the formation of your ships.&lt;br /&gt;
&lt;br /&gt;
You unlock it by scoring at least 100 quintillion points over all of the games you've played (including Score Attack mode). To enable it, go into Arcade or 4-Player mode, and while on the character select screen continually press start for each ship you wish to add.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Characters/Ships ==&lt;br /&gt;
&lt;br /&gt;
Giga Wing 2 offers 5 playable characters, and each character has 2 ships, for a total of 10 selectable ships. Each character starts with a default ship, and their secret ship is unlocked by 1ccing the game with the default ship (or by entering the unlock code in the Unlockable Secrets section). Every character has a unique bomb and stage order for the first three stages. Additionally your choice of ship will affect your main shot and movement speed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#00ccff; color:#ffffff; font-size:120%;&amp;quot; | &amp;lt;big&amp;gt;Kart&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#00ccff; color:#ffffff; font-size:120%;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#00ccff; color:#ffffff; font-size:120%;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Kart.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Kart Kingfisher.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Kingfisher'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A wide vulcan shot&lt;br /&gt;
* '''Speed:''' Very Slow&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Kart Raijin Kai.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Raijin Kai'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A spreading wide shot&lt;br /&gt;
* '''Speed:''' Very Slow&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Spark Bomber - Damages everything on screen&lt;br /&gt;
'''Stage Order:''' Cloud City | Factory | Capitol&lt;br /&gt;
&lt;br /&gt;
Both of Kart's ships have easy to use shots, and he starts with the Cloud City stage which is arguably the easiest to get a high score multiplier out of. This makes Kart a great choice for both beginner and advanced players. However both of his ships have the worst movement speed in the game, which makes optimal medal collecting difficult at the top level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#e6e600; color:#ffffff; font-size:120%;&amp;quot; | &amp;lt;big&amp;gt;Romi&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#e6e600; color:#ffffff; font-size:120%;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#e6e600; color:#ffffff; font-size:120%;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Romi.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Romi Sparrow.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Sparrow'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A thin forward shot&lt;br /&gt;
* '''Speed:''' Fast&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Romi Porchka Dash.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Porchka Dash'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' Homing missiles&lt;br /&gt;
* '''Speed:''' Medium&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Wing Bomber - Damages everything to the left and right of Romi&lt;br /&gt;
'''Stage Order:''' Factory | Cloud City | Capitol&lt;br /&gt;
&lt;br /&gt;
Romi has two very appealing ships. Sparrow has fast movement speed and a precise shot that's good for taking out single targets. On the other hand Porchka Dash is a good beginner ship due to its homing missiles. Unfortunately she has the worst stage order in the game, which hampers her scoring potential.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#eebbff; color:#ffffff; font-size:120%;&amp;quot; | &amp;lt;big&amp;gt;Limi&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#eebbff; color:#ffffff; font-size:120%;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#eebbff; color:#ffffff; font-size:120%;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Limi.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Limi Raven.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Raven'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' Slow moving missiles&lt;br /&gt;
* '''Speed:''' Slow&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Limi Neo Stranger.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Neo Stranger'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A high-damage piercing laser&lt;br /&gt;
* '''Speed:''' Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Wing Bomber - Damages everything to the left and right of Limi&lt;br /&gt;
'''Stage Order:''' Capitol | Factory | Cloud City&lt;br /&gt;
&lt;br /&gt;
Raven is a rather unremarkable ship, but Neo Stranger is without a doubt the strongest ship in the game. It has by far the highest damage output at max power, and it also has the fastest movement speed. Unfortunately like her sister Romi, Limi's stage order is hard to optimize for score. She's the highest scoring character at the top level, but getting those high scores requires a lot of precision. Don't let that stop you from using her though, as her high damage is great for anyone looking for a clear, and her score routes are rewarding to anyone willing to put in the effort.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ff2200; color:#ffffff; font-size:120%;&amp;quot; | &amp;lt;big&amp;gt;Chery&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#ff2200; color:#ffffff; font-size:120%;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#ff2200; color:#ffffff; font-size:120%;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Chery.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Chery Stork.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Stork'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A low damage homing shot&lt;br /&gt;
* '''Speed:''' Medium&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Chery Carmine Plus.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Carmine Plus'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A thin forward shot&lt;br /&gt;
* '''Speed:''' Fast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Prominis Bomber - A blast of fire that damages everything in front of Chery&lt;br /&gt;
'''Stage Order:''' Cloud City | Capitol | Factory&lt;br /&gt;
&lt;br /&gt;
Chery has strong ships for both survival and scoring. Stork is a good survival ship thanks to its homing shot, although its low damage means enemies and bosses will stay on screen a bit longer. On the other hand Carmine Plus' high speed is good for medal collecting, and like Kart she starts with the Cloud City stage which is great for racking up a high score multiplier out of the gate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#66ff00; color:#ffffff; font-size:120%;&amp;quot; | &amp;lt;big&amp;gt;Ralugo&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#66ff00; color:#ffffff; font-size:120%;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#66ff00; color:#ffffff; font-size:120%;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Ralugo.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Ralugo Albatross.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Albatross'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A thin forward shot, and blasts that explode a short distance around Ralugo&lt;br /&gt;
* '''Speed:''' Slow&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Raluga Widerstand 2.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Widerstand 2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' Mines that can be aimed forwards, to the sides, or backwards. Aim your cannons by moving up or down while not shooting, and lock their position by holding autofire.&lt;br /&gt;
* '''Speed:''' Fast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Gravity Bomber - Summons a black hole that damages everything near the center of the screen&lt;br /&gt;
'''Stage Order:''' Capitol | Cloud City | Factory&lt;br /&gt;
&lt;br /&gt;
Both of Ralugo's ships have unique shot types that differ greatly from the rest of the cast. Albatross deals damage to everything in close range, while Widerstand 2's mines can be aimed to the sides for some large screen coverage. Ralugo is the least straightforward of all the characters to play, but offers some interesting routing to anyone willing to experiment with him.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== Score Multiplier ===&lt;br /&gt;
The primary driver of score in Giga Wing 2 is the '''Score Multiplier'''. Every time you kill an enemy, pick up an item, or do something else which increases your score, the base score value is first multiplied by the score multiplier. This applies to '''everything''' from killing enemies to picking up medals to even tick points.&lt;br /&gt;
&lt;br /&gt;
Because the score multiplier can go as high as 999,999,999, increasing your score multiplier can quickly cause your score to skyrocket. You increase your score multiplier by picking up medals, as described below.&lt;br /&gt;
&lt;br /&gt;
=== Medals and the Medal Combo ===&lt;br /&gt;
&lt;br /&gt;
Medals have both a base score value and a '''medal combo value'''. Every time you pick up a medal, the combo value is added to your current medal combo; your total medal combo is then added to your score multiplier.&lt;br /&gt;
&lt;br /&gt;
For example, say you pick up three +1 medals followed by a +5 medal. Your score multiplier would increase by 1, 1+1, 1+1+1, then 1+1+1+5, resulting in a final increase of +14.&lt;br /&gt;
&lt;br /&gt;
The medal combo resets to 0 at the beginning of each stage or after every death. Because each medal adds the total of your medal combo, later medals will be worth much more than earlier medals. The first medal you pick up may only add +1 to your score multiplier, while a single medal at the end of a stage can be worth tens-of-thousands if you manage not to die.&lt;br /&gt;
&lt;br /&gt;
Medals stop adding to your score multiplier once the multiplier maxes out. However, you still get the base point value from picking up medals.&lt;br /&gt;
&lt;br /&gt;
Most enemies drop a medal when they're killed. However the main way to generate medals is with the '''Reflect Force'''. For the Reflect Barrier, you get a +1 medal for each bullet reflected at an enemy. For Reflect Laser, you get a +1 medal each time the laser hits an enemy. Reflect Laser does 1 hit for each bullet you absorb (up to a max of 256).&lt;br /&gt;
&lt;br /&gt;
=== Volcanons ===&lt;br /&gt;
&lt;br /&gt;
Unique to Giga Wing 2 is the '''Volcanon''' mechanic. Anytime at least '''110 medals''' are displayed on screen, all of the medals on screen will explode into 10-13 volcanon medals. Due to the aforementioned Medal Combo system, properly triggering volcanons will quickly increase your score multiplier, as the more medals you pick up, the more you'll get to add to your score multiplier.&lt;br /&gt;
&lt;br /&gt;
The number of volcanon medals a single &amp;quot;regular&amp;quot; medal generates is based on the type of medal it is. Also note that volcanon medals don't count towards the 110-medal requirement, nor do volcanon medals split into more volcanon medals.&lt;br /&gt;
&lt;br /&gt;
=== Medal Values ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Base Score Value !! Combo Value !! Volcanon Medals Generated&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +1 Medal.png|32px|center]] || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+1&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +5 Medal.png|42px|center]] || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+5&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;11&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +10 Medal.png|54px|center]]|| &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+10&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;12&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +50 Medal.png|64px|center]]|| &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+50&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;13&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - Volcanon Medal2.png|64px|center]] || &amp;lt;center&amp;gt;210&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+3&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Survival Tips ===&lt;br /&gt;
&lt;br /&gt;
=== Scoring Tips ===&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# Primary info provided by [[User:EC2151|EC2151]] and [[User:Marus|Marus]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bullet-absorption mechanic]]&lt;/div&gt;</summary>
		<author><name>Marus</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Giga_Wing_2&amp;diff=28578</id>
		<title>Giga Wing 2</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Giga_Wing_2&amp;diff=28578"/>
		<updated>2024-03-26T00:41:46Z</updated>

		<summary type="html">&lt;p&gt;Marus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gw2.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #00cd87&lt;br /&gt;
|title = Giga Wing 2&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = GW2_Title.png&lt;br /&gt;
|width = 300px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Takumi]]&lt;br /&gt;
|music = Yasushi Kaminishi &lt;br /&gt;
|program = Yoshitaka Kobayashi&amp;lt;br/&amp;gt;Naoaki Hashimoto&amp;lt;br/&amp;gt;Yuichirou Sarou&amp;lt;br/&amp;gt;Kazuo Ikeda&amp;lt;br/&amp;gt;Ryo Hasegawa&lt;br /&gt;
|art = Kei Toume&lt;br /&gt;
|releasedate = 2000&lt;br /&gt;
|previousgame = '''''[[Giga Wing]]'''''&lt;br /&gt;
|nextgame = '''''[[Mars Matrix|Mars Matrix: Hyper Solid Shooting]]'''''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Giga Wing 2''''' (ギガウイング2) is a vertical [[shooting game]] developed and published in 2000 by [[Takumi]]. Developed for Sega's Naomi board, it is a 3D sequel to [[Giga Wing]]. It was eventually ported to the Dreamcast. Players take control of one of four pilots to quell a civil war in the nation of Serbenia, where the two sides fight for control of an ancient Ark of great magical power. The battle rages over seven stages, from the streets of Serbenia's capital to the mysterious tower where the Ark is held. &lt;br /&gt;
&lt;br /&gt;
Like its predecessor, Giga Wing 2 utilizes the Reflect Force mechanic, which allows players to activate a shield and reflect enemy bullets back to create medals. Generating enough medals on-screen at once will result in a large explosion of point items dubbed a &amp;quot;Volcanon.&amp;quot; Grabbing score items increases your multiplier, which every enemy's value is multiplied against. This results in the series trademark of truly &amp;quot;Giga&amp;quot; scores, jumping into the quintillions of points. &lt;br /&gt;
&lt;br /&gt;
The Dreamcast port is unique in that it offers 4 player cooperative play, a rarity in the genre.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Giga Wing 2 is a 2 Button game&lt;br /&gt;
&lt;br /&gt;
* '''A Button (Press):''' Shot; light tapping will result in a full stream of fire.&lt;br /&gt;
* '''A Button (Hold):''' Reflect Force (when meter is full; recharges over time)&lt;br /&gt;
* '''B Button:''' Bomb (limited quantity)&lt;br /&gt;
&lt;br /&gt;
The Dreamcast port adds a button for dedicated autofire.&lt;br /&gt;
&lt;br /&gt;
=== Reflect Force ===&lt;br /&gt;
&lt;br /&gt;
[[File:GW2 - Reflect Force small.gif|thumb|right|Note the shrinkage and then growth of the Reflect Force]]&lt;br /&gt;
The series' main mechanic is the Reflect Force. Holding down the shot button will cause a shield to envelop the player ship. While this shield is activated, the player is invulnerable to enemy fire (including non-bullet attacks; e.g. missiles, lasers, fire). Depending on the type of Reflect Force chosen, bullets absorbed by the shield will react in different ways.&lt;br /&gt;
&lt;br /&gt;
* '''Reflect Barrier:''' The mainstay mechanic of the series. When the Barrier is activated, bullets that hit it will reflect back towards enemies. If the player is not moving, the bullets will fly back at the angle they hit the ship. If the player is moving, the bullets will be guided along at the angle the player moves. Because the player can control and manipulate enemy medal spawns with more precision, the Reflect Barrier is often the weapon of choice for more advanced players.&lt;br /&gt;
* '''Reflect Laser:''' New to Giga Wing 2. When activated, the Reflect Laser's shield will absorb enemy bullets, rather than reflect them back. This charges a homing laser attack; the more bullets absorbed, the more enemies targeted/the stronger the laser. These lasers generate medals from enemies. The Laser is generally seen as friendlier towards beginners since no angling of enemy bullets is needed. However, this lack of control comes with a scoring tradeoff. While scoring potential is lower on some stages and bosses, others (e.g stage 4, the Sanctuary) seem to offer higher potential for the Reflect Laser vs. the Reflect Barrier.&lt;br /&gt;
&lt;br /&gt;
Approximately 3/4 through the Reflect Force's activation, the shield will '''contract before growing rapidly''' and dissipating. The player needs to carefully manipulate this short window of time to reposition the barrier hitbox to hit more enemy bullets in order to maximize its effectiveness.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
Certain enemies will drop items when destroyed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Base Score Value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - Power Item.png|center]] &amp;lt;center&amp;gt;Power Item&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Increases your shot power&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - Bomb Item.png|center]] &amp;lt;center&amp;gt;Bomb Item&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Give you one bomb&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
&lt;br /&gt;
The game takes place over 7 stages. The stage order of the first three stages (Cloud Sea, Factory, Capitol) is determined by your choice of pilot. While enemy formations remain the same regardless of order, stage placement alters the amount of bullets fired by enemies, which affects each character's overall scoring potential. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 120px;&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Kart'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Romi'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Limi'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Chery'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Ralugo'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
&lt;br /&gt;
[[File:GW2 - 4 Limis.jpg|thumb|right|Take your revenge on the final boss with four Neo Strangers in Multi Character mode]]&lt;br /&gt;
==== Unlock Code (Dreamcast only) ====&lt;br /&gt;
In the Dreamcast version, you can immediately unlock all unlockables by going to the Gallery in the main menu, and quickly inputting the following code:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Up, X, Y, X, Down, Y, X, Y, Y&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Secret Ships ====&lt;br /&gt;
Each character has a secret ship that can be unlocked by 1ccing the game with that character's default ship. You can use any difficulty setting you want, including setting the difficulty to 1 and setting lives and bombs to the max value.&lt;br /&gt;
&lt;br /&gt;
==== Multi Character Mode (Dreamcast only) ====&lt;br /&gt;
This mode lets you control 2-4 ships with a single controller. Unlocking it adds a &amp;quot;change&amp;quot; button to the button configuration, which lets you change the formation of your ships.&lt;br /&gt;
&lt;br /&gt;
You unlock it by scoring at least 100 quintillion points over all of the games you've played (including Score Attack mode). To enable it, go into Arcade or 4-Player mode, and while on the character select screen continually press start for each ship you wish to add.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Characters/Ships ==&lt;br /&gt;
&lt;br /&gt;
Giga Wing 2 offers 5 playable characters, and each character has 2 ships, for a total of 10 selectable ships. Each character starts with a default ship, and their secret ship is unlocked by 1ccing the game with the default ship (or by entering the unlock code in the Unlockable Secrets section). Every character has a unique bomb and stage order for the first three stages. Additionally your choice of ship will affect your main shot and movement speed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#00ccff; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Kart&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#00ccff; color:#ffffff;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#00ccff; color:#ffffff;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Kart.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Kart Kingfisher.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Kingfisher'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A wide vulcan shot&lt;br /&gt;
* '''Speed:''' Very Slow&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Kart Raijin Kai.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Raijin Kai'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A spreading wide shot&lt;br /&gt;
* '''Speed:''' Very Slow&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' SPAAAAAARK BOMBAAAAAAA&lt;br /&gt;
'''Stage Order:''' Cloud City | Factory | Capitol&lt;br /&gt;
&lt;br /&gt;
Both of Kart's ships have easy to use shots, and he starts with the Cloud City stage which is arguably the easiest to get a high score multiplier out of. This makes Kart a great choice for both beginner and advanced players. However both of his ships have the worst movement speed in the game, which makes optimal medal collecting difficult at the top level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#e6e600; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Romi&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#e6e600; color:#ffffff;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#e6e600; color:#ffffff;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Romi.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Romi Sparrow.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Sparrow'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A thin forward shot&lt;br /&gt;
* '''Speed:''' Fast&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Romi Porchka Dash.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Porchka Dash'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' Homing missiles&lt;br /&gt;
* '''Speed:''' Medium&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Wing Bomber - Damages everything to the left and right of Romi&lt;br /&gt;
'''Stage Order:''' Factory | Cloud City | Capitol&lt;br /&gt;
&lt;br /&gt;
Romi has two very appealing ships. Sparrow has fast movement speed and a precise shot that's good for taking out single targets. On the other hand Porchka Dash is a good beginner ship due to its homing missiles. Unfortunately she has the worst stage order in the game, which hampers her scoring potential.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#eebbff; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Limi&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#eebbff; color:#ffffff;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#eebbff; color:#ffffff;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Limi.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Limi Raven.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Raven'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' Slow moving missiles&lt;br /&gt;
* '''Speed:''' Slow&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Limi Neo Stranger.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Neo Stranger'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A high-damage piercing laser&lt;br /&gt;
* '''Speed:''' Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Wing Bomber - Damages everything to the left and right of Limi&lt;br /&gt;
'''Stage Order:''' Capitol | Factory | Cloud City&lt;br /&gt;
&lt;br /&gt;
Raven is a rather unremarkable ship, but Neo Stranger is without a doubt the strongest ship in the game. It has by far the highest damage output at max power, and it also has the fastest movement speed. Unfortunately like her sister Romi, Limi's stage order is hard to optimize for score. She's the highest scoring character at the top level, but getting those high scores requires a lot of precision. Don't let that stop you from using her though, as her high damage is great for anyone looking for a clear, and her score routes are rewarding to anyone willing to put in the effort.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ff2200; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Chery&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#ff2200; color:#ffffff;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#ff2200; color:#ffffff;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Chery.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Chery Stork.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Stork'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A low damage homing shot&lt;br /&gt;
* '''Speed:''' Medium&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Chery Carmine Plus.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Carmine Plus'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A thin forward shot&lt;br /&gt;
* '''Speed:''' Fast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Prominis Bomber - A blast of fire that damages everything in front of Chery&lt;br /&gt;
'''Stage Order:''' Cloud City | Capitol | Factory&lt;br /&gt;
&lt;br /&gt;
Chery has strong ships for both survival and scoring. Stork is a good survival ship thanks to its homing shot, although its low damage means enemies and bosses will stay on screen a bit longer. On the other hand Carmine Plus' high speed is good for medal collecting, and like Kart she starts with the Cloud City stage which is great for racking up a high score multiplier out of the gate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#66ff00; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Ralugo&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#66ff00; color:#ffffff;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#66ff00; color:#ffffff;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Ralugo.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Ralugo Albatross.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Albatross'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A thin forward shot, and blasts that explode a short distance around Ralugo&lt;br /&gt;
* '''Speed:''' Slow&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Raluga Widerstand 2.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Widerstand 2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' Mines that can be aimed forwards or to the sides&lt;br /&gt;
* '''Speed:''' Fast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Gravity Bomber - Summons a black hole that damages everything near the center of the screen&lt;br /&gt;
'''Stage Order:''' Capitol | Cloud City | Factory&lt;br /&gt;
&lt;br /&gt;
Both of Ralugo's ships have unique shot types that differ greatly from the rest of the cast. Albatross deals damage to everything in close range, while Widerstand 2's mines can be aimed to the sides for some large screen coverage. Ralugo is the least straightforward of all the characters to play, but offers some interesting routing to anyone willing to experiment with him.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== Score Multiplier ===&lt;br /&gt;
The primary driver of score in Giga Wing 2 is the '''Score Multiplier'''. Every time you kill an enemy, pick up an item, or do something else which increases your score, the base score value is first multiplied by the score multiplier. This applies to '''everything''' from killing enemies to picking up medals to even tick points.&lt;br /&gt;
&lt;br /&gt;
Because the score multiplier can go as high as 999,999,999, increasing your score multiplier can quickly cause your score to skyrocket. You increase your score multiplier by picking up medals, as described below.&lt;br /&gt;
&lt;br /&gt;
=== Medals and the Medal Combo ===&lt;br /&gt;
&lt;br /&gt;
Medals have both a base score value and a '''medal combo value'''. Every time you pick up a medal, the combo value is added to your current medal combo; your total medal combo is then added to your score multiplier.&lt;br /&gt;
&lt;br /&gt;
For example, say you pick up three +1 medals followed by a +5 medal. Your score multiplier would increase by 1, 1+1, 1+1+1, then 1+1+1+5, resulting in a final increase of +14.&lt;br /&gt;
&lt;br /&gt;
The medal combo resets to 0 at the beginning of each stage or after every death. Because each medal adds the total of your medal combo, later medals will be worth much more than earlier medals. The first medal you pick up may only add +1 to your score multiplier, while a single medal at the end of a stage can be worth tens-of-thousands if you manage not to die.&lt;br /&gt;
&lt;br /&gt;
Medals stop adding to your score multiplier once the multiplier maxes out. However, you still get the base point value from picking up medals.&lt;br /&gt;
&lt;br /&gt;
Most enemies drop a medal when they're killed. However the main way to generate medals is with the '''Reflect Force'''. For the Reflect Barrier, you get a +1 medal for each bullet reflected at an enemy. For Reflect Laser, you get a +1 medal each time the laser hits an enemy. Reflect Laser does 1 hit for each bullet you absorb (up to a max of 256).&lt;br /&gt;
&lt;br /&gt;
=== Volcanons ===&lt;br /&gt;
&lt;br /&gt;
Unique to Giga Wing 2 is the '''Volcanon''' mechanic. Anytime at least '''110 medals''' are displayed on screen, all of the medals on screen will explode into 10-13 volcanon medals. Due to the aforementioned Medal Combo system, properly triggering volcanons will quickly increase your score multiplier, as the more medals you pick up, the more you'll get to add to your score multiplier.&lt;br /&gt;
&lt;br /&gt;
The number of volcanon medals a single &amp;quot;regular&amp;quot; medal generates is based on the type of medal it is. Also note that volcanon medals don't count towards the 110-medal requirement, nor do volcanon medals split into more volcanon medals.&lt;br /&gt;
&lt;br /&gt;
=== Medal Values ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Base Score Value !! Combo Value !! Volcanon Medals Generated&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +1 Medal.png|32px|center]] || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+1&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +5 Medal.png|42px|center]] || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+5&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;11&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +10 Medal.png|54px|center]]|| &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+10&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;12&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +50 Medal.png|64px|center]]|| &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+50&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;13&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - Volcanon Medal2.png|64px|center]] || &amp;lt;center&amp;gt;210&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+3&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Survival Tips ===&lt;br /&gt;
&lt;br /&gt;
=== Scoring Tips ===&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# Primary info provided by [[User:EC2151|EC2151]] and [[User:Marus|Marus]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bullet-absorption mechanic]]&lt;/div&gt;</summary>
		<author><name>Marus</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Giga_Wing_2&amp;diff=28577</id>
		<title>Giga Wing 2</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Giga_Wing_2&amp;diff=28577"/>
		<updated>2024-03-26T00:40:35Z</updated>

		<summary type="html">&lt;p&gt;Marus: /* Gameplay Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gw2.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #00cd87&lt;br /&gt;
|title = Giga Wing 2&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = GW2_Title.png&lt;br /&gt;
|width = 300px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Takumi]]&lt;br /&gt;
|music = Yasushi Kaminishi &lt;br /&gt;
|program = Yoshitaka Kobayashi&amp;lt;br/&amp;gt;Naoaki Hashimoto&amp;lt;br/&amp;gt;Yuichirou Sarou&amp;lt;br/&amp;gt;Kazuo Ikeda&amp;lt;br/&amp;gt;Ryo Hasegawa&lt;br /&gt;
|art = Kei Toume&lt;br /&gt;
|releasedate = 2000&lt;br /&gt;
|previousgame = '''''[[Giga Wing]]'''''&lt;br /&gt;
|nextgame = '''''[[Mars Matrix|Mars Matrix: Hyper Solid Shooting]]'''''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Giga Wing 2''''' (ギガウイング2) is a vertical [[shooting game]] developed and published in 2000 by [[Takumi]]. Developed for Sega's Naomi board, it is a 3D sequel to [[Giga Wing]]. It was eventually ported to the Dreamcast. Players take control of one of four pilots to quell a civil war in the nation of Serbenia, where the two sides fight for control of an ancient Ark of great magical power. The battle rages over seven stages, from the streets of Serbenia's capital to the mysterious tower where the Ark is held. &lt;br /&gt;
&lt;br /&gt;
Like its predecessor, Giga Wing 2 utilizes the Reflect Force mechanic, which allows players to activate a shield and reflect enemy bullets back to create medals. Generating enough medals on-screen at once will result in a large explosion of point items dubbed a &amp;quot;Volcanon.&amp;quot; Grabbing score items increases your multiplier, which every enemy's value is multiplied against. This results in the series trademark of truly &amp;quot;Giga&amp;quot; scores, jumping into the quintillions of points. &lt;br /&gt;
&lt;br /&gt;
The Dreamcast port is unique in that it offers 4 player cooperative play, a rarity in the genre.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Giga Wing 2 is a 2 Button game&lt;br /&gt;
&lt;br /&gt;
* '''A Button (Press):''' Shot; light tapping will result in a full stream of fire.&lt;br /&gt;
* '''A Button (Hold):''' Reflect Force (when meter is full; recharges over time)&lt;br /&gt;
* '''B Button:''' Bomb (limited quantity)&lt;br /&gt;
&lt;br /&gt;
The Dreamcast port adds a button for dedicated autofire.&lt;br /&gt;
&lt;br /&gt;
=== Reflect Force ===&lt;br /&gt;
&lt;br /&gt;
[[File:GW2 - Reflect Force small.gif|thumb|right|Note the shrinkage and then growth of the Reflect Force]]&lt;br /&gt;
The series' main mechanic is the Reflect Force. Holding down the shot button will cause a shield to envelop the player ship. While this shield is activated, the player is invulnerable to enemy fire (including non-bullet attacks; e.g. missiles, lasers, fire). Depending on the type of Reflect Force chosen, bullets absorbed by the shield will react in different ways.&lt;br /&gt;
&lt;br /&gt;
* '''Reflect Barrier:''' The mainstay mechanic of the series. When the Barrier is activated, bullets that hit it will reflect back towards enemies. If the player is not moving, the bullets will fly back at the angle they hit the ship. If the player is moving, the bullets will be guided along at the angle the player moves. Because the player can control and manipulate enemy medal spawns with more precision, the Reflect Barrier is often the weapon of choice for more advanced players.&lt;br /&gt;
* '''Reflect Laser:''' New to Giga Wing 2. When activated, the Reflect Laser's shield will absorb enemy bullets, rather than reflect them back. This charges a homing laser attack; the more bullets absorbed, the more enemies targeted/the stronger the laser. These lasers generate medals from enemies. The Laser is generally seen as friendlier towards beginners since no angling of enemy bullets is needed. However, this lack of control comes with a scoring tradeoff. While scoring potential is lower on some stages and bosses, others (e.g stage 4, the Sanctuary) seem to offer higher potential for the Reflect Laser vs. the Reflect Barrier.&lt;br /&gt;
&lt;br /&gt;
Approximately 3/4 through the Reflect Force's activation, the shield will '''contract before growing rapidly''' and dissipating. The player needs to carefully manipulate this short window of time to reposition the barrier hitbox to hit more enemy bullets in order to maximize its effectiveness.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
Certain enemies will drop items when destroyed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Base Score Value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - Power Item.png|center]] &amp;lt;center&amp;gt;Power Item&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Increases your shot power&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - Bomb Item.png|center]] &amp;lt;center&amp;gt;Bomb Item&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Give you one bomb&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
&lt;br /&gt;
The game takes place over 7 stages. The stage order of the first three stages (Cloud Sea, Factory, Capitol) is determined by your choice of pilot. While enemy formations remain the same regardless of order, stage placement alters the amount of bullets fired by enemies, which affects each character's overall scoring potential. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 120px;&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Kart'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Romi'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Limi'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Chery'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Ralugo'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
&lt;br /&gt;
[[File:GW2 - 4 Limis.jpg|thumb|right|Take your revenge on the final boss with four Neo Strangers in Multi Character mode]]&lt;br /&gt;
==== Unlock Code (Dreamcast only) ====&lt;br /&gt;
In the Dreamcast version, you can immediately unlock all unlockables by going to the Gallery in the main menu, and quickly inputting the following code:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Up, X, Y, X, Down, Y, X, Y, Y&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Secret Ships ====&lt;br /&gt;
Each character has a secret ship that can be unlocked by 1ccing the game with that character's default ship. You can use any difficulty setting you want, including setting the difficulty to 1 and setting lives and bombs to the max value.&lt;br /&gt;
&lt;br /&gt;
==== Multi Character Mode (Dreamcast only) ====&lt;br /&gt;
This mode lets you control 2-4 ships with a single controller. Unlocking it adds a &amp;quot;change&amp;quot; button to the button configuration, which lets you change the formation of your ships.&lt;br /&gt;
&lt;br /&gt;
You unlock it by scoring at least 100 quintillion points over all of the games you've played (including Score Attack mode). To enable it, go into Arcade or 4-Player mode, and while on the character select screen continually press start for each ship you wish to add.&lt;br /&gt;
&lt;br /&gt;
== Characters/Ships ==&lt;br /&gt;
&lt;br /&gt;
Giga Wing 2 offers 5 playable characters, and each character has 2 ships, for a total of 10 selectable ships. Each character starts with a default ship, and their secret ship is unlocked by 1ccing the game with the default ship (or by entering the unlock code in the Unlockable Secrets section). Every character has a unique bomb and stage order for the first three stages. Additionally your choice of ship will affect your main shot and movement speed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#00ccff; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Kart&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#00ccff; color:#ffffff;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#00ccff; color:#ffffff;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Kart.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Kart Kingfisher.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Kingfisher'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A wide vulcan shot&lt;br /&gt;
* '''Speed:''' Very Slow&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Kart Raijin Kai.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Raijin Kai'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A spreading wide shot&lt;br /&gt;
* '''Speed:''' Very Slow&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' SPAAAAAARK BOMBAAAAAAA&lt;br /&gt;
'''Stage Order:''' Cloud City | Factory | Capitol&lt;br /&gt;
&lt;br /&gt;
Both of Kart's ships have easy to use shots, and he starts with the Cloud City stage which is arguably the easiest to get a high score multiplier out of. This makes Kart a great choice for both beginner and advanced players. However both of his ships have the worst movement speed in the game, which makes optimal medal collecting difficult at the top level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#e6e600; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Romi&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#e6e600; color:#ffffff;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#e6e600; color:#ffffff;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Romi.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Romi Sparrow.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Sparrow'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A thin forward shot&lt;br /&gt;
* '''Speed:''' Fast&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Romi Porchka Dash.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Porchka Dash'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' Homing missiles&lt;br /&gt;
* '''Speed:''' Medium&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Wing Bomber - Damages everything to the left and right of Romi&lt;br /&gt;
'''Stage Order:''' Factory | Cloud City | Capitol&lt;br /&gt;
&lt;br /&gt;
Romi has two very appealing ships. Sparrow has fast movement speed and a precise shot that's good for taking out single targets. On the other hand Porchka Dash is a good beginner ship due to its homing missiles. Unfortunately she has the worst stage order in the game, which hampers her scoring potential.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#eebbff; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Limi&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#eebbff; color:#ffffff;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#eebbff; color:#ffffff;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Limi.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Limi Raven.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Raven'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' Slow moving missiles&lt;br /&gt;
* '''Speed:''' Slow&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Limi Neo Stranger.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Neo Stranger'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A high-damage piercing laser&lt;br /&gt;
* '''Speed:''' Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Wing Bomber - Damages everything to the left and right of Limi&lt;br /&gt;
'''Stage Order:''' Capitol | Factory | Cloud City&lt;br /&gt;
&lt;br /&gt;
Raven is a rather unremarkable ship, but Neo Stranger is without a doubt the strongest ship in the game. It has by far the highest damage output at max power, and it also has the fastest movement speed. Unfortunately like her sister Romi, Limi's stage order is hard to optimize for score. She's the highest scoring character at the top level, but getting those high scores requires a lot of precision. Don't let that stop you from using her though, as her high damage is great for anyone looking for a clear, and her score routes are rewarding to anyone willing to put in the effort.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ff2200; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Chery&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#ff2200; color:#ffffff;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#ff2200; color:#ffffff;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Chery.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Chery Stork.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Stork'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A low damage homing shot&lt;br /&gt;
* '''Speed:''' Medium&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Chery Carmine Plus.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Carmine Plus'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A thin forward shot&lt;br /&gt;
* '''Speed:''' Fast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Prominis Bomber - A blast of fire that damages everything in front of Chery&lt;br /&gt;
'''Stage Order:''' Cloud City | Capitol | Factory&lt;br /&gt;
&lt;br /&gt;
Chery has strong ships for both survival and scoring. Stork is a good survival ship thanks to its homing shot, although its low damage means enemies and bosses will stay on screen a bit longer. On the other hand Carmine Plus' high speed is good for medal collecting, and like Kart she starts with the Cloud City stage which is great for racking up a high score multiplier out of the gate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#66ff00; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Ralugo&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#66ff00; color:#ffffff;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#66ff00; color:#ffffff;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Ralugo.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Ralugo Albatross.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Albatross'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A thin forward shot, and blasts that explode a short distance around Ralugo&lt;br /&gt;
* '''Speed:''' Slow&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Raluga Widerstand 2.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Widerstand 2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' Mines that can be aimed forwards or to the sides&lt;br /&gt;
* '''Speed:''' Fast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Gravity Bomber - Summons a black hole that damages everything near the center of the screen&lt;br /&gt;
'''Stage Order:''' Capitol | Cloud City | Factory&lt;br /&gt;
&lt;br /&gt;
Both of Ralugo's ships have unique shot types that differ greatly from the rest of the cast. Albatross deals damage to everything in close range, while Widerstand 2's mines can be aimed to the sides for some large screen coverage. Ralugo is the least straightforward of all the characters to play, but offers some interesting routing to anyone willing to experiment with him.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== Score Multiplier ===&lt;br /&gt;
The primary driver of score in Giga Wing 2 is the '''Score Multiplier'''. Every time you kill an enemy, pick up an item, or do something else which increases your score, the base score value is first multiplied by the score multiplier. This applies to '''everything''' from killing enemies to picking up medals to even tick points.&lt;br /&gt;
&lt;br /&gt;
Because the score multiplier can go as high as 999,999,999, increasing your score multiplier can quickly cause your score to skyrocket. You increase your score multiplier by picking up medals, as described below.&lt;br /&gt;
&lt;br /&gt;
=== Medals and the Medal Combo ===&lt;br /&gt;
&lt;br /&gt;
Medals have both a base score value and a '''medal combo value'''. Every time you pick up a medal, the combo value is added to your current medal combo; your total medal combo is then added to your score multiplier.&lt;br /&gt;
&lt;br /&gt;
For example, say you pick up three +1 medals followed by a +5 medal. Your score multiplier would increase by 1, 1+1, 1+1+1, then 1+1+1+5, resulting in a final increase of +14.&lt;br /&gt;
&lt;br /&gt;
The medal combo resets to 0 at the beginning of each stage or after every death. Because each medal adds the total of your medal combo, later medals will be worth much more than earlier medals. The first medal you pick up may only add +1 to your score multiplier, while a single medal at the end of a stage can be worth tens-of-thousands if you manage not to die.&lt;br /&gt;
&lt;br /&gt;
Medals stop adding to your score multiplier once the multiplier maxes out. However, you still get the base point value from picking up medals.&lt;br /&gt;
&lt;br /&gt;
Most enemies drop a medal when they're killed. However the main way to generate medals is with the '''Reflect Force'''. For the Reflect Barrier, you get a +1 medal for each bullet reflected at an enemy. For Reflect Laser, you get a +1 medal each time the laser hits an enemy. Reflect Laser does 1 hit for each bullet you absorb (up to a max of 256).&lt;br /&gt;
&lt;br /&gt;
=== Volcanons ===&lt;br /&gt;
&lt;br /&gt;
Unique to Giga Wing 2 is the '''Volcanon''' mechanic. Anytime at least '''110 medals''' are displayed on screen, all of the medals on screen will explode into 10-13 volcanon medals. Due to the aforementioned Medal Combo system, properly triggering volcanons will quickly increase your score multiplier, as the more medals you pick up, the more you'll get to add to your score multiplier.&lt;br /&gt;
&lt;br /&gt;
The number of volcanon medals a single &amp;quot;regular&amp;quot; medal generates is based on the type of medal it is. Also note that volcanon medals don't count towards the 110-medal requirement, nor do volcanon medals split into more volcanon medals.&lt;br /&gt;
&lt;br /&gt;
=== Medal Values ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Base Score Value !! Combo Value !! Volcanon Medals Generated&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +1 Medal.png|32px|center]] || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+1&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +5 Medal.png|42px|center]] || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+5&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;11&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +10 Medal.png|54px|center]]|| &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+10&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;12&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +50 Medal.png|64px|center]]|| &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+50&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;13&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - Volcanon Medal2.png|64px|center]] || &amp;lt;center&amp;gt;210&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+3&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Survival Tips ===&lt;br /&gt;
&lt;br /&gt;
=== Scoring Tips ===&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# Primary info provided by [[User:EC2151|EC2151]] and [[User:Marus|Marus]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bullet-absorption mechanic]]&lt;/div&gt;</summary>
		<author><name>Marus</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:GW2_-_4_Limis.jpg&amp;diff=28576</id>
		<title>File:GW2 - 4 Limis.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:GW2_-_4_Limis.jpg&amp;diff=28576"/>
		<updated>2024-03-26T00:36:04Z</updated>

		<summary type="html">&lt;p&gt;Marus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marus</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Giga_Wing_2&amp;diff=28575</id>
		<title>Giga Wing 2</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Giga_Wing_2&amp;diff=28575"/>
		<updated>2024-03-26T00:03:24Z</updated>

		<summary type="html">&lt;p&gt;Marus: /* Characters/Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gw2.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #00cd87&lt;br /&gt;
|title = Giga Wing 2&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = GW2_Title.png&lt;br /&gt;
|width = 300px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Takumi]]&lt;br /&gt;
|music = Yasushi Kaminishi &lt;br /&gt;
|program = Yoshitaka Kobayashi&amp;lt;br/&amp;gt;Naoaki Hashimoto&amp;lt;br/&amp;gt;Yuichirou Sarou&amp;lt;br/&amp;gt;Kazuo Ikeda&amp;lt;br/&amp;gt;Ryo Hasegawa&lt;br /&gt;
|art = Kei Toume&lt;br /&gt;
|releasedate = 2000&lt;br /&gt;
|previousgame = '''''[[Giga Wing]]'''''&lt;br /&gt;
|nextgame = '''''[[Mars Matrix|Mars Matrix: Hyper Solid Shooting]]'''''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Giga Wing 2''''' (ギガウイング2) is a vertical [[shooting game]] developed and published in 2000 by [[Takumi]]. Developed for Sega's Naomi board, it is a 3D sequel to [[Giga Wing]]. It was eventually ported to the Dreamcast. Players take control of one of four pilots to quell a civil war in the nation of Serbenia, where the two sides fight for control of an ancient Ark of great magical power. The battle rages over seven stages, from the streets of Serbenia's capital to the mysterious tower where the Ark is held. &lt;br /&gt;
&lt;br /&gt;
Like its predecessor, Giga Wing 2 utilizes the Reflect Force mechanic, which allows players to activate a shield and reflect enemy bullets back to create medals. Generating enough medals on-screen at once will result in a large explosion of point items dubbed a &amp;quot;Volcanon.&amp;quot; Grabbing score items increases your multiplier, which every enemy's value is multiplied against. This results in the series trademark of truly &amp;quot;Giga&amp;quot; scores, jumping into the quintillions of points. &lt;br /&gt;
&lt;br /&gt;
The Dreamcast port is unique in that it offers 4 player cooperative play, a rarity in the genre.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Giga Wing 2 is a 2 Button game&lt;br /&gt;
&lt;br /&gt;
* '''A Button (Press):''' Shot; light tapping will result in a full stream of fire.&lt;br /&gt;
* '''A Button (Hold):''' Reflect Force (when meter is full; recharges over time)&lt;br /&gt;
* '''B Button:''' Bomb (limited quantity)&lt;br /&gt;
&lt;br /&gt;
The Dreamcast port adds a button for dedicated autofire.&lt;br /&gt;
&lt;br /&gt;
=== Reflect Force ===&lt;br /&gt;
&lt;br /&gt;
[[File:GW2 - Reflect Force small.gif|thumb|right|Note the shrinkage and then growth of the Reflect Force]]&lt;br /&gt;
The series' main mechanic is the Reflect Force. Holding down the shot button will cause a shield to envelop the player ship. While this shield is activated, the player is invulnerable to enemy fire (including non-bullet attacks; e.g. missiles, lasers, fire). Depending on the type of Reflect Force chosen, bullets absorbed by the shield will react in different ways.&lt;br /&gt;
&lt;br /&gt;
* '''Reflect Barrier:''' The mainstay mechanic of the series. When the Barrier is activated, bullets that hit it will reflect back towards enemies. If the player is not moving, the bullets will fly back at the angle they hit the ship. If the player is moving, the bullets will be guided along at the angle the player moves. Because the player can control and manipulate enemy medal spawns with more precision, the Reflect Barrier is often the weapon of choice for more advanced players.&lt;br /&gt;
* '''Reflect Laser:''' New to Giga Wing 2. When activated, the Reflect Laser's shield will absorb enemy bullets, rather than reflect them back. This charges a homing laser attack; the more bullets absorbed, the more enemies targeted/the stronger the laser. These lasers generate medals from enemies. The Laser is generally seen as friendlier towards beginners since no angling of enemy bullets is needed. However, this lack of control comes with a scoring tradeoff. While scoring potential is lower on some stages and bosses, others (e.g stage 4, the Sanctuary) seem to offer higher potential for the Reflect Laser vs. the Reflect Barrier.&lt;br /&gt;
&lt;br /&gt;
Approximately 3/4 through the Reflect Force's activation, the shield will '''contract before growing rapidly''' and dissipating. The player needs to carefully manipulate this short window of time to reposition the barrier hitbox to hit more enemy bullets in order to maximize its effectiveness.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
Certain enemies will drop items when destroyed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Base Score Value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - Power Item.png|center]] &amp;lt;center&amp;gt;Power Item&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Increases your shot power&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - Bomb Item.png|center]] &amp;lt;center&amp;gt;Bomb Item&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Give you one bomb&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
&lt;br /&gt;
The game takes place over 7 stages. The stage order of the first three stages (Cloud Sea, Factory, Capitol) is determined by your choice of pilot. While enemy formations remain the same regardless of order, stage placement alters the amount of bullets fired by enemies, which affects each character's overall scoring potential. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 120px;&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Kart'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Romi'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Limi'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Chery'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Ralugo'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
&lt;br /&gt;
== Characters/Ships ==&lt;br /&gt;
&lt;br /&gt;
Giga Wing 2 offers 5 playable characters, and each character has 2 ships, for a total of 10 selectable ships. Each character starts with a default ship, and their secret ship is unlocked by 1ccing the game with the default ship (or by entering the unlock code in the Unlockable Secrets section). Every character has a unique bomb and stage order for the first three stages. Additionally your choice of ship will affect your main shot and movement speed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#00ccff; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Kart&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#00ccff; color:#ffffff;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#00ccff; color:#ffffff;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Kart.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Kart Kingfisher.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Kingfisher'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A wide vulcan shot&lt;br /&gt;
* '''Speed:''' Very Slow&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Kart Raijin Kai.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Raijin Kai'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A spreading wide shot&lt;br /&gt;
* '''Speed:''' Very Slow&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' SPAAAAAARK BOMBAAAAAAA&lt;br /&gt;
'''Stage Order:''' Cloud City | Factory | Capitol&lt;br /&gt;
&lt;br /&gt;
Both of Kart's ships have easy to use shots, and he starts with the Cloud City stage which is arguably the easiest to get a high score multiplier out of. This makes Kart a great choice for both beginner and advanced players. However both of his ships have the worst movement speed in the game, which makes optimal medal collecting difficult at the top level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#e6e600; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Romi&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#e6e600; color:#ffffff;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#e6e600; color:#ffffff;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Romi.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Romi Sparrow.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Sparrow'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A thin forward shot&lt;br /&gt;
* '''Speed:''' Fast&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Romi Porchka Dash.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Porchka Dash'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' Homing missiles&lt;br /&gt;
* '''Speed:''' Medium&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Wing Bomber - Damages everything to the left and right of Romi&lt;br /&gt;
'''Stage Order:''' Factory | Cloud City | Capitol&lt;br /&gt;
&lt;br /&gt;
Romi has two very appealing ships. Sparrow has fast movement speed and a precise shot that's good for taking out single targets. On the other hand Porchka Dash is a good beginner ship due to its homing missiles. Unfortunately she has the worst stage order in the game, which hampers her scoring potential.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#eebbff; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Limi&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#eebbff; color:#ffffff;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#eebbff; color:#ffffff;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Limi.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Limi Raven.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Raven'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' Slow moving missiles&lt;br /&gt;
* '''Speed:''' Slow&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Limi Neo Stranger.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Neo Stranger'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A high-damage piercing laser&lt;br /&gt;
* '''Speed:''' Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Wing Bomber - Damages everything to the left and right of Limi&lt;br /&gt;
'''Stage Order:''' Capitol | Factory | Cloud City&lt;br /&gt;
&lt;br /&gt;
Raven is a rather unremarkable ship, but Neo Stranger is without a doubt the strongest ship in the game. It has by far the highest damage output at max power, and it also has the fastest movement speed. Unfortunately like her sister Romi, Limi's stage order is hard to optimize for score. She's the highest scoring character at the top level, but getting those high scores requires a lot of precision. Don't let that stop you from using her though, as her high damage is great for anyone looking for a clear, and her score routes are rewarding to anyone willing to put in the effort.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ff2200; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Chery&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#ff2200; color:#ffffff;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#ff2200; color:#ffffff;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Chery.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Chery Stork.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Stork'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A low damage homing shot&lt;br /&gt;
* '''Speed:''' Medium&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Chery Carmine Plus.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Carmine Plus'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A thin forward shot&lt;br /&gt;
* '''Speed:''' Fast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Prominis Bomber - A blast of fire that damages everything in front of Chery&lt;br /&gt;
'''Stage Order:''' Cloud City | Capitol | Factory&lt;br /&gt;
&lt;br /&gt;
Chery has strong ships for both survival and scoring. Stork is a good survival ship thanks to its homing shot, although its low damage means enemies and bosses will stay on screen a bit longer. On the other hand Carmine Plus' high speed is good for medal collecting, and like Kart she starts with the Cloud City stage which is great for racking up a high score multiplier out of the gate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#66ff00; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Ralugo&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#66ff00; color:#ffffff;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#66ff00; color:#ffffff;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Ralugo.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Ralugo Albatross.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Albatross'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A thin forward shot, and blasts that explode a short distance around Ralugo&lt;br /&gt;
* '''Speed:''' Slow&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Raluga Widerstand 2.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Widerstand 2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' Mines that can be aimed forwards or to the sides&lt;br /&gt;
* '''Speed:''' Fast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Gravity Bomber - Summons a black hole that damages everything near the center of the screen&lt;br /&gt;
'''Stage Order:''' Capitol | Cloud City | Factory&lt;br /&gt;
&lt;br /&gt;
Both of Ralugo's ships have unique shot types that differ greatly from the rest of the cast. Albatross deals damage to everything in close range, while Widerstand 2's mines can be aimed to the sides for some large screen coverage. Ralugo is the least straightforward of all the characters to play, but offers some interesting routing to anyone willing to experiment with him.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== Score Multiplier ===&lt;br /&gt;
The primary driver of score in Giga Wing 2 is the '''Score Multiplier'''. Every time you kill an enemy, pick up an item, or do something else which increases your score, the base score value is first multiplied by the score multiplier. This applies to '''everything''' from killing enemies to picking up medals to even tick points.&lt;br /&gt;
&lt;br /&gt;
Because the score multiplier can go as high as 999,999,999, increasing your score multiplier can quickly cause your score to skyrocket. You increase your score multiplier by picking up medals, as described below.&lt;br /&gt;
&lt;br /&gt;
=== Medals and the Medal Combo ===&lt;br /&gt;
&lt;br /&gt;
Medals have both a base score value and a '''medal combo value'''. Every time you pick up a medal, the combo value is added to your current medal combo; your total medal combo is then added to your score multiplier.&lt;br /&gt;
&lt;br /&gt;
For example, say you pick up three +1 medals followed by a +5 medal. Your score multiplier would increase by 1, 1+1, 1+1+1, then 1+1+1+5, resulting in a final increase of +14.&lt;br /&gt;
&lt;br /&gt;
The medal combo resets to 0 at the beginning of each stage or after every death. Because each medal adds the total of your medal combo, later medals will be worth much more than earlier medals. The first medal you pick up may only add +1 to your score multiplier, while a single medal at the end of a stage can be worth tens-of-thousands if you manage not to die.&lt;br /&gt;
&lt;br /&gt;
Medals stop adding to your score multiplier once the multiplier maxes out. However, you still get the base point value from picking up medals.&lt;br /&gt;
&lt;br /&gt;
Most enemies drop a medal when they're killed. However the main way to generate medals is with the '''Reflect Force'''. For the Reflect Barrier, you get a +1 medal for each bullet reflected at an enemy. For Reflect Laser, you get a +1 medal each time the laser hits an enemy. Reflect Laser does 1 hit for each bullet you absorb (up to a max of 256).&lt;br /&gt;
&lt;br /&gt;
=== Volcanons ===&lt;br /&gt;
&lt;br /&gt;
Unique to Giga Wing 2 is the '''Volcanon''' mechanic. Anytime at least '''110 medals''' are displayed on screen, all of the medals on screen will explode into 10-13 volcanon medals. Due to the aforementioned Medal Combo system, properly triggering volcanons will quickly increase your score multiplier, as the more medals you pick up, the more you'll get to add to your score multiplier.&lt;br /&gt;
&lt;br /&gt;
The number of volcanon medals a single &amp;quot;regular&amp;quot; medal generates is based on the type of medal it is. Also note that volcanon medals don't count towards the 110-medal requirement, nor do volcanon medals split into more volcanon medals.&lt;br /&gt;
&lt;br /&gt;
=== Medal Values ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Base Score Value !! Combo Value !! Volcanon Medals Generated&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +1 Medal.png|32px|center]] || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+1&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +5 Medal.png|42px|center]] || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+5&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;11&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +10 Medal.png|54px|center]]|| &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+10&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;12&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +50 Medal.png|64px|center]]|| &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+50&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;13&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - Volcanon Medal2.png|64px|center]] || &amp;lt;center&amp;gt;210&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+3&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Survival Tips ===&lt;br /&gt;
&lt;br /&gt;
=== Scoring Tips ===&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# Primary info provided by [[User:EC2151|EC2151]] and [[User:Marus|Marus]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bullet-absorption mechanic]]&lt;/div&gt;</summary>
		<author><name>Marus</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Giga_Wing_2&amp;diff=28574</id>
		<title>Giga Wing 2</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Giga_Wing_2&amp;diff=28574"/>
		<updated>2024-03-26T00:02:35Z</updated>

		<summary type="html">&lt;p&gt;Marus: /* Characters/Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gw2.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #00cd87&lt;br /&gt;
|title = Giga Wing 2&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = GW2_Title.png&lt;br /&gt;
|width = 300px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Takumi]]&lt;br /&gt;
|music = Yasushi Kaminishi &lt;br /&gt;
|program = Yoshitaka Kobayashi&amp;lt;br/&amp;gt;Naoaki Hashimoto&amp;lt;br/&amp;gt;Yuichirou Sarou&amp;lt;br/&amp;gt;Kazuo Ikeda&amp;lt;br/&amp;gt;Ryo Hasegawa&lt;br /&gt;
|art = Kei Toume&lt;br /&gt;
|releasedate = 2000&lt;br /&gt;
|previousgame = '''''[[Giga Wing]]'''''&lt;br /&gt;
|nextgame = '''''[[Mars Matrix|Mars Matrix: Hyper Solid Shooting]]'''''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Giga Wing 2''''' (ギガウイング2) is a vertical [[shooting game]] developed and published in 2000 by [[Takumi]]. Developed for Sega's Naomi board, it is a 3D sequel to [[Giga Wing]]. It was eventually ported to the Dreamcast. Players take control of one of four pilots to quell a civil war in the nation of Serbenia, where the two sides fight for control of an ancient Ark of great magical power. The battle rages over seven stages, from the streets of Serbenia's capital to the mysterious tower where the Ark is held. &lt;br /&gt;
&lt;br /&gt;
Like its predecessor, Giga Wing 2 utilizes the Reflect Force mechanic, which allows players to activate a shield and reflect enemy bullets back to create medals. Generating enough medals on-screen at once will result in a large explosion of point items dubbed a &amp;quot;Volcanon.&amp;quot; Grabbing score items increases your multiplier, which every enemy's value is multiplied against. This results in the series trademark of truly &amp;quot;Giga&amp;quot; scores, jumping into the quintillions of points. &lt;br /&gt;
&lt;br /&gt;
The Dreamcast port is unique in that it offers 4 player cooperative play, a rarity in the genre.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Giga Wing 2 is a 2 Button game&lt;br /&gt;
&lt;br /&gt;
* '''A Button (Press):''' Shot; light tapping will result in a full stream of fire.&lt;br /&gt;
* '''A Button (Hold):''' Reflect Force (when meter is full; recharges over time)&lt;br /&gt;
* '''B Button:''' Bomb (limited quantity)&lt;br /&gt;
&lt;br /&gt;
The Dreamcast port adds a button for dedicated autofire.&lt;br /&gt;
&lt;br /&gt;
=== Reflect Force ===&lt;br /&gt;
&lt;br /&gt;
[[File:GW2 - Reflect Force small.gif|thumb|right|Note the shrinkage and then growth of the Reflect Force]]&lt;br /&gt;
The series' main mechanic is the Reflect Force. Holding down the shot button will cause a shield to envelop the player ship. While this shield is activated, the player is invulnerable to enemy fire (including non-bullet attacks; e.g. missiles, lasers, fire). Depending on the type of Reflect Force chosen, bullets absorbed by the shield will react in different ways.&lt;br /&gt;
&lt;br /&gt;
* '''Reflect Barrier:''' The mainstay mechanic of the series. When the Barrier is activated, bullets that hit it will reflect back towards enemies. If the player is not moving, the bullets will fly back at the angle they hit the ship. If the player is moving, the bullets will be guided along at the angle the player moves. Because the player can control and manipulate enemy medal spawns with more precision, the Reflect Barrier is often the weapon of choice for more advanced players.&lt;br /&gt;
* '''Reflect Laser:''' New to Giga Wing 2. When activated, the Reflect Laser's shield will absorb enemy bullets, rather than reflect them back. This charges a homing laser attack; the more bullets absorbed, the more enemies targeted/the stronger the laser. These lasers generate medals from enemies. The Laser is generally seen as friendlier towards beginners since no angling of enemy bullets is needed. However, this lack of control comes with a scoring tradeoff. While scoring potential is lower on some stages and bosses, others (e.g stage 4, the Sanctuary) seem to offer higher potential for the Reflect Laser vs. the Reflect Barrier.&lt;br /&gt;
&lt;br /&gt;
Approximately 3/4 through the Reflect Force's activation, the shield will '''contract before growing rapidly''' and dissipating. The player needs to carefully manipulate this short window of time to reposition the barrier hitbox to hit more enemy bullets in order to maximize its effectiveness.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
Certain enemies will drop items when destroyed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Base Score Value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - Power Item.png|center]] &amp;lt;center&amp;gt;Power Item&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Increases your shot power&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - Bomb Item.png|center]] &amp;lt;center&amp;gt;Bomb Item&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Give you one bomb&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
&lt;br /&gt;
The game takes place over 7 stages. The stage order of the first three stages (Cloud Sea, Factory, Capitol) is determined by your choice of pilot. While enemy formations remain the same regardless of order, stage placement alters the amount of bullets fired by enemies, which affects each character's overall scoring potential. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 120px;&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Kart'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Romi'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Limi'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Chery'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Ralugo'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
&lt;br /&gt;
== Characters/Ships ==&lt;br /&gt;
&lt;br /&gt;
Giga Wing 2 offers 5 playable characters, and each character has 2 ships, for a total of 10 selectable ships. Each character starts with a default ship, and their secret ship is unlocked by 1ccing the game with the default ship (or by entering the unlock code in the Unlockable Secrets section). Every character has a unique bomb and stage order for the first three stages. Additionally your choice of ship will affect your main shot and movement speed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#00ccff; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Kart&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#00ccff; color:#ffffff;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#00ccff; color:#ffffff;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Kart.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Kart Kingfisher.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Kingfisher'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A wide vulcan shot&lt;br /&gt;
* '''Speed:''' Very Slow&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Kart Raijin Kai.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Raijin Kai'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A spreading wide shot&lt;br /&gt;
* '''Speed:''' Very Slow&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' SPAAAAAARK BOMBAAAAAAA&lt;br /&gt;
'''Stage Order:''' Cloud City | Factory | Capitol&lt;br /&gt;
&lt;br /&gt;
Both of Kart's ships have easy to use shots, and he starts with the Cloud City stage which is arguably the easiest to get a high score multiplier out of. This makes Kart a great choice for both beginner and advanced players. However both of his ships have the worst movement speed in the game, which makes optimal medal collecting difficult at the top level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#e6e600; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Romi&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#e6e600; color:#ffffff;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#e6e600; color:#ffffff;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Romi.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Romi Sparrow.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Sparrow'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A thin forward shot&lt;br /&gt;
* '''Speed:''' Fast&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Romi Porchka Dash.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Porchka Dash'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' Homing missiles&lt;br /&gt;
* '''Speed:''' Medium&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Wing Bomber - Damages everything to the left and right of Romi&lt;br /&gt;
'''Stage Order:''' Factory | Cloud City | Capitol&lt;br /&gt;
&lt;br /&gt;
Romi has two very appealing ships. Sparrow has fast movement speed and a precise shot that's good for taking out single targets. On the other hand Porchka Dash is a good beginner ship due to its homing missiles. Unfortunately she has the worst stage order in the game, which hampers her scoring potential.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#eebbff; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Limi&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#eebbff; color:#ffffff;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#eebbff; color:#ffffff;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Limi.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Limi Raven.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Raven'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' Slow moving missiles&lt;br /&gt;
* '''Speed:''' Slow&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Limi Neo Stranger.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Neo Stranger'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A high-damage piercing laser&lt;br /&gt;
* '''Speed:''' Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Wing Bomber - Damages everything to the left and right of Limi&lt;br /&gt;
'''Stage Order:''' Capitol | Factory | Cloud City&lt;br /&gt;
&lt;br /&gt;
Raven is a rather unremarkable ship, but Neo Stranger is without a doubt the strongest ship in the game. It has by far the highest damage output at max power, and it also has the fastest movement speed. Unfortunately like her sister Romi, Limi's stage order is hard to optimize for score. She's the highest scoring character at the top level, but getting those high scores requires a lot of precision. Don't let that stop you from using her though, as her high damage is great for anyone looking for a clear, and her score routes are rewarding to anyone willing to put in the effort.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ff2200; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Chery&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#ff2200; color:#ffffff;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#ff2200; color:#ffffff;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Chery.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Chery Stork.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Stork'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A low damage homing shot&lt;br /&gt;
* '''Speed:''' Medium&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Chery Carmine Plus.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Carmine Plus'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A thin forward shot&lt;br /&gt;
* '''Speed:''' Fast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Prominis Bomber - A blast of fire that damages in front of Chery&lt;br /&gt;
'''Stage Order:''' Cloud City | Capitol | Factory&lt;br /&gt;
&lt;br /&gt;
Chery has strong ships for both survival and scoring. Stork is a good survival ship thanks to its homing shot, although its low damage means enemies and bosses will stay on screen a bit longer. On the other hand Carmine Plus' high speed is good for medal collecting, and like Kart she starts with the Cloud City stage which is great for racking up a high score multiplier out of the gate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#66ff00; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Ralugo&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#66ff00; color:#ffffff;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#66ff00; color:#ffffff;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Ralugo.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Ralugo Albatross.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Albatross'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A thin forward shot, and blasts that explode a short distance around Ralugo&lt;br /&gt;
* '''Speed:''' Slow&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Raluga Widerstand 2.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Widerstand 2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' Mines that can be aimed forwards or to the sides&lt;br /&gt;
* '''Speed:''' Fast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Gravity Bomber - Summons a black hole that damages everything near the center of the screen&lt;br /&gt;
'''Stage Order:''' Capitol | Cloud City | Factory&lt;br /&gt;
&lt;br /&gt;
Both of Ralugo's ships have unique shot types that differ greatly from the rest of the cast. Albatross deals damage to everything in close range, while Widerstand 2's mines can be aimed to the sides for some large screen coverage. Ralugo is the least straightforward of all the characters to play, but offers some interesting routing to anyone willing to experiment with him.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== Score Multiplier ===&lt;br /&gt;
The primary driver of score in Giga Wing 2 is the '''Score Multiplier'''. Every time you kill an enemy, pick up an item, or do something else which increases your score, the base score value is first multiplied by the score multiplier. This applies to '''everything''' from killing enemies to picking up medals to even tick points.&lt;br /&gt;
&lt;br /&gt;
Because the score multiplier can go as high as 999,999,999, increasing your score multiplier can quickly cause your score to skyrocket. You increase your score multiplier by picking up medals, as described below.&lt;br /&gt;
&lt;br /&gt;
=== Medals and the Medal Combo ===&lt;br /&gt;
&lt;br /&gt;
Medals have both a base score value and a '''medal combo value'''. Every time you pick up a medal, the combo value is added to your current medal combo; your total medal combo is then added to your score multiplier.&lt;br /&gt;
&lt;br /&gt;
For example, say you pick up three +1 medals followed by a +5 medal. Your score multiplier would increase by 1, 1+1, 1+1+1, then 1+1+1+5, resulting in a final increase of +14.&lt;br /&gt;
&lt;br /&gt;
The medal combo resets to 0 at the beginning of each stage or after every death. Because each medal adds the total of your medal combo, later medals will be worth much more than earlier medals. The first medal you pick up may only add +1 to your score multiplier, while a single medal at the end of a stage can be worth tens-of-thousands if you manage not to die.&lt;br /&gt;
&lt;br /&gt;
Medals stop adding to your score multiplier once the multiplier maxes out. However, you still get the base point value from picking up medals.&lt;br /&gt;
&lt;br /&gt;
Most enemies drop a medal when they're killed. However the main way to generate medals is with the '''Reflect Force'''. For the Reflect Barrier, you get a +1 medal for each bullet reflected at an enemy. For Reflect Laser, you get a +1 medal each time the laser hits an enemy. Reflect Laser does 1 hit for each bullet you absorb (up to a max of 256).&lt;br /&gt;
&lt;br /&gt;
=== Volcanons ===&lt;br /&gt;
&lt;br /&gt;
Unique to Giga Wing 2 is the '''Volcanon''' mechanic. Anytime at least '''110 medals''' are displayed on screen, all of the medals on screen will explode into 10-13 volcanon medals. Due to the aforementioned Medal Combo system, properly triggering volcanons will quickly increase your score multiplier, as the more medals you pick up, the more you'll get to add to your score multiplier.&lt;br /&gt;
&lt;br /&gt;
The number of volcanon medals a single &amp;quot;regular&amp;quot; medal generates is based on the type of medal it is. Also note that volcanon medals don't count towards the 110-medal requirement, nor do volcanon medals split into more volcanon medals.&lt;br /&gt;
&lt;br /&gt;
=== Medal Values ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Base Score Value !! Combo Value !! Volcanon Medals Generated&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +1 Medal.png|32px|center]] || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+1&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +5 Medal.png|42px|center]] || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+5&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;11&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +10 Medal.png|54px|center]]|| &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+10&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;12&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +50 Medal.png|64px|center]]|| &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+50&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;13&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - Volcanon Medal2.png|64px|center]] || &amp;lt;center&amp;gt;210&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+3&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Survival Tips ===&lt;br /&gt;
&lt;br /&gt;
=== Scoring Tips ===&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# Primary info provided by [[User:EC2151|EC2151]] and [[User:Marus|Marus]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bullet-absorption mechanic]]&lt;/div&gt;</summary>
		<author><name>Marus</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Giga_Wing_2&amp;diff=28573</id>
		<title>Giga Wing 2</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Giga_Wing_2&amp;diff=28573"/>
		<updated>2024-03-25T23:28:16Z</updated>

		<summary type="html">&lt;p&gt;Marus: /* Characters/Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gw2.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #00cd87&lt;br /&gt;
|title = Giga Wing 2&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = GW2_Title.png&lt;br /&gt;
|width = 300px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Takumi]]&lt;br /&gt;
|music = Yasushi Kaminishi &lt;br /&gt;
|program = Yoshitaka Kobayashi&amp;lt;br/&amp;gt;Naoaki Hashimoto&amp;lt;br/&amp;gt;Yuichirou Sarou&amp;lt;br/&amp;gt;Kazuo Ikeda&amp;lt;br/&amp;gt;Ryo Hasegawa&lt;br /&gt;
|art = Kei Toume&lt;br /&gt;
|releasedate = 2000&lt;br /&gt;
|previousgame = '''''[[Giga Wing]]'''''&lt;br /&gt;
|nextgame = '''''[[Mars Matrix|Mars Matrix: Hyper Solid Shooting]]'''''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Giga Wing 2''''' (ギガウイング2) is a vertical [[shooting game]] developed and published in 2000 by [[Takumi]]. Developed for Sega's Naomi board, it is a 3D sequel to [[Giga Wing]]. It was eventually ported to the Dreamcast. Players take control of one of four pilots to quell a civil war in the nation of Serbenia, where the two sides fight for control of an ancient Ark of great magical power. The battle rages over seven stages, from the streets of Serbenia's capital to the mysterious tower where the Ark is held. &lt;br /&gt;
&lt;br /&gt;
Like its predecessor, Giga Wing 2 utilizes the Reflect Force mechanic, which allows players to activate a shield and reflect enemy bullets back to create medals. Generating enough medals on-screen at once will result in a large explosion of point items dubbed a &amp;quot;Volcanon.&amp;quot; Grabbing score items increases your multiplier, which every enemy's value is multiplied against. This results in the series trademark of truly &amp;quot;Giga&amp;quot; scores, jumping into the quintillions of points. &lt;br /&gt;
&lt;br /&gt;
The Dreamcast port is unique in that it offers 4 player cooperative play, a rarity in the genre.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Giga Wing 2 is a 2 Button game&lt;br /&gt;
&lt;br /&gt;
* '''A Button (Press):''' Shot; light tapping will result in a full stream of fire.&lt;br /&gt;
* '''A Button (Hold):''' Reflect Force (when meter is full; recharges over time)&lt;br /&gt;
* '''B Button:''' Bomb (limited quantity)&lt;br /&gt;
&lt;br /&gt;
The Dreamcast port adds a button for dedicated autofire.&lt;br /&gt;
&lt;br /&gt;
=== Reflect Force ===&lt;br /&gt;
&lt;br /&gt;
[[File:GW2 - Reflect Force small.gif|thumb|right|Note the shrinkage and then growth of the Reflect Force]]&lt;br /&gt;
The series' main mechanic is the Reflect Force. Holding down the shot button will cause a shield to envelop the player ship. While this shield is activated, the player is invulnerable to enemy fire (including non-bullet attacks; e.g. missiles, lasers, fire). Depending on the type of Reflect Force chosen, bullets absorbed by the shield will react in different ways.&lt;br /&gt;
&lt;br /&gt;
* '''Reflect Barrier:''' The mainstay mechanic of the series. When the Barrier is activated, bullets that hit it will reflect back towards enemies. If the player is not moving, the bullets will fly back at the angle they hit the ship. If the player is moving, the bullets will be guided along at the angle the player moves. Because the player can control and manipulate enemy medal spawns with more precision, the Reflect Barrier is often the weapon of choice for more advanced players.&lt;br /&gt;
* '''Reflect Laser:''' New to Giga Wing 2. When activated, the Reflect Laser's shield will absorb enemy bullets, rather than reflect them back. This charges a homing laser attack; the more bullets absorbed, the more enemies targeted/the stronger the laser. These lasers generate medals from enemies. The Laser is generally seen as friendlier towards beginners since no angling of enemy bullets is needed. However, this lack of control comes with a scoring tradeoff. While scoring potential is lower on some stages and bosses, others (e.g stage 4, the Sanctuary) seem to offer higher potential for the Reflect Laser vs. the Reflect Barrier.&lt;br /&gt;
&lt;br /&gt;
Approximately 3/4 through the Reflect Force's activation, the shield will '''contract before growing rapidly''' and dissipating. The player needs to carefully manipulate this short window of time to reposition the barrier hitbox to hit more enemy bullets in order to maximize its effectiveness.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
Certain enemies will drop items when destroyed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Base Score Value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - Power Item.png|center]] &amp;lt;center&amp;gt;Power Item&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Increases your shot power&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - Bomb Item.png|center]] &amp;lt;center&amp;gt;Bomb Item&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Give you one bomb&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
&lt;br /&gt;
The game takes place over 7 stages. The stage order of the first three stages (Cloud Sea, Factory, Capitol) is determined by your choice of pilot. While enemy formations remain the same regardless of order, stage placement alters the amount of bullets fired by enemies, which affects each character's overall scoring potential. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 120px;&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Kart'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Romi'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Limi'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Chery'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Ralugo'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
&lt;br /&gt;
== Characters/Ships ==&lt;br /&gt;
&lt;br /&gt;
Giga Wing 2 offers 5 playable characters, and each character has 2 ships, for a total of 10 selectable ships. Each character starts with a default ship, and their secret ship is unlocked by 1ccing the game with the default ship (or by entering the unlock code in the Unlockable Secrets section). Every character has a unique bomb and stage order for the first three stages. Additionally your choice of ship will affect your main shot and movement speed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#00ccff; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Kart&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#00ccff; color:#ffffff;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#00ccff; color:#ffffff;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Kart.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Kart Kingfisher.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Kingfisher'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A wide vulcan shot&lt;br /&gt;
* '''Speed:''' Very Slow&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Kart Raijin Kai.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Raijin Kai'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A spreading wide shot&lt;br /&gt;
* '''Speed:''' Very Slow&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' SPAAAAAARK BOMBAAAAAAA&lt;br /&gt;
'''Stage Order:''' Cloud City | Factory | Capitol&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#e6e600; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Romi&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#e6e600; color:#ffffff;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#e6e600; color:#ffffff;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Romi.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Romi Sparrow.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Sparrow'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A thin forward shot&lt;br /&gt;
* '''Speed:''' Fast&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Romi Porchka Dash.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Porchka Dash'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' Homing missiles&lt;br /&gt;
* '''Speed:''' Medium&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Wing Bomber - Damages everything to the left and right of Romi&lt;br /&gt;
'''Stage Order:''' Factory | Cloud City | Capitol&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#eebbff; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Limi&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#eebbff; color:#ffffff;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#eebbff; color:#ffffff;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Limi.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Limi Raven.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Raven'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' Slow moving missiles&lt;br /&gt;
* '''Speed:''' Slow&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Limi Neo Stranger.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Neo Stranger'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A high-damage piercing laser&lt;br /&gt;
* '''Speed:''' Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Wing Bomber - Damages everything to the left and right of Limi&lt;br /&gt;
'''Stage Order:''' Capitol | Factory | Cloud City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ff2200; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Chery&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#ff2200; color:#ffffff;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#ff2200; color:#ffffff;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Chery.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Chery Stork.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Stork'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A low damage homing shot&lt;br /&gt;
* '''Speed:''' Medium&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Chery Carmine Plus.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Carmine Plus'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A thin forward shot&lt;br /&gt;
* '''Speed:''' Fast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Prominis Bomber - A blast of fire that damages in front of Chery&lt;br /&gt;
'''Stage Order:''' Cloud City | Capitol | Factory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#66ff00; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Ralugo&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#66ff00; color:#ffffff;&amp;quot; | Default Ship&lt;br /&gt;
! style=&amp;quot;background-color:#66ff00; color:#ffffff;&amp;quot; | Secret Ship&lt;br /&gt;
|-&lt;br /&gt;
{{!}} [[File:Ralugo.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Ralugo Albatross.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Albatross'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' A thin forward shot, and blasts that explode a short distance around Ralugo&lt;br /&gt;
* '''Speed:''' Slow&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:GW2 - Raluga Widerstand 2.jpg|115px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Widerstand 2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* '''Shot:''' Mines that can be aimed forwards or to the sides&lt;br /&gt;
* '''Speed:''' Fast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | '''Bomb:''' Gravity Bomber - Summons a black hole that damages everything near the center of the screen&lt;br /&gt;
'''Stage Order:''' Capitol | Cloud City | Factory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== Score Multiplier ===&lt;br /&gt;
The primary driver of score in Giga Wing 2 is the '''Score Multiplier'''. Every time you kill an enemy, pick up an item, or do something else which increases your score, the base score value is first multiplied by the score multiplier. This applies to '''everything''' from killing enemies to picking up medals to even tick points.&lt;br /&gt;
&lt;br /&gt;
Because the score multiplier can go as high as 999,999,999, increasing your score multiplier can quickly cause your score to skyrocket. You increase your score multiplier by picking up medals, as described below.&lt;br /&gt;
&lt;br /&gt;
=== Medals and the Medal Combo ===&lt;br /&gt;
&lt;br /&gt;
Medals have both a base score value and a '''medal combo value'''. Every time you pick up a medal, the combo value is added to your current medal combo; your total medal combo is then added to your score multiplier.&lt;br /&gt;
&lt;br /&gt;
For example, say you pick up three +1 medals followed by a +5 medal. Your score multiplier would increase by 1, 1+1, 1+1+1, then 1+1+1+5, resulting in a final increase of +14.&lt;br /&gt;
&lt;br /&gt;
The medal combo resets to 0 at the beginning of each stage or after every death. Because each medal adds the total of your medal combo, later medals will be worth much more than earlier medals. The first medal you pick up may only add +1 to your score multiplier, while a single medal at the end of a stage can be worth tens-of-thousands if you manage not to die.&lt;br /&gt;
&lt;br /&gt;
Medals stop adding to your score multiplier once the multiplier maxes out. However, you still get the base point value from picking up medals.&lt;br /&gt;
&lt;br /&gt;
Most enemies drop a medal when they're killed. However the main way to generate medals is with the '''Reflect Force'''. For the Reflect Barrier, you get a +1 medal for each bullet reflected at an enemy. For Reflect Laser, you get a +1 medal each time the laser hits an enemy. Reflect Laser does 1 hit for each bullet you absorb (up to a max of 256).&lt;br /&gt;
&lt;br /&gt;
=== Volcanons ===&lt;br /&gt;
&lt;br /&gt;
Unique to Giga Wing 2 is the '''Volcanon''' mechanic. Anytime at least '''110 medals''' are displayed on screen, all of the medals on screen will explode into 10-13 volcanon medals. Due to the aforementioned Medal Combo system, properly triggering volcanons will quickly increase your score multiplier, as the more medals you pick up, the more you'll get to add to your score multiplier.&lt;br /&gt;
&lt;br /&gt;
The number of volcanon medals a single &amp;quot;regular&amp;quot; medal generates is based on the type of medal it is. Also note that volcanon medals don't count towards the 110-medal requirement, nor do volcanon medals split into more volcanon medals.&lt;br /&gt;
&lt;br /&gt;
=== Medal Values ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Base Score Value !! Combo Value !! Volcanon Medals Generated&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +1 Medal.png|32px|center]] || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+1&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +5 Medal.png|42px|center]] || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+5&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;11&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +10 Medal.png|54px|center]]|| &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+10&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;12&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +50 Medal.png|64px|center]]|| &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+50&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;13&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - Volcanon Medal2.png|64px|center]] || &amp;lt;center&amp;gt;210&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+3&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Survival Tips ===&lt;br /&gt;
&lt;br /&gt;
=== Scoring Tips ===&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# Primary info provided by [[User:EC2151|EC2151]] and [[User:Marus|Marus]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bullet-absorption mechanic]]&lt;/div&gt;</summary>
		<author><name>Marus</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:GW2_-_Romi_Sparrow.jpg&amp;diff=28572</id>
		<title>File:GW2 - Romi Sparrow.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:GW2_-_Romi_Sparrow.jpg&amp;diff=28572"/>
		<updated>2024-03-25T22:18:35Z</updated>

		<summary type="html">&lt;p&gt;Marus: &lt;/p&gt;
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		<author><name>Marus</name></author>
		
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	<entry>
		<id>https://shmups.wiki/index.php?title=File:GW2_-_Romi_Porchka_Dash.jpg&amp;diff=28571</id>
		<title>File:GW2 - Romi Porchka Dash.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:GW2_-_Romi_Porchka_Dash.jpg&amp;diff=28571"/>
		<updated>2024-03-25T22:18:27Z</updated>

		<summary type="html">&lt;p&gt;Marus: &lt;/p&gt;
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		<author><name>Marus</name></author>
		
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	<entry>
		<id>https://shmups.wiki/index.php?title=File:GW2_-_Ralugo_Albatross.jpg&amp;diff=28570</id>
		<title>File:GW2 - Ralugo Albatross.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:GW2_-_Ralugo_Albatross.jpg&amp;diff=28570"/>
		<updated>2024-03-25T22:18:19Z</updated>

		<summary type="html">&lt;p&gt;Marus: &lt;/p&gt;
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		<author><name>Marus</name></author>
		
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	<entry>
		<id>https://shmups.wiki/index.php?title=File:GW2_-_Raluga_Widerstand_2.jpg&amp;diff=28569</id>
		<title>File:GW2 - Raluga Widerstand 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:GW2_-_Raluga_Widerstand_2.jpg&amp;diff=28569"/>
		<updated>2024-03-25T22:18:11Z</updated>

		<summary type="html">&lt;p&gt;Marus: &lt;/p&gt;
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		<author><name>Marus</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:GW2_-_Limi_Raven.jpg&amp;diff=28568</id>
		<title>File:GW2 - Limi Raven.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:GW2_-_Limi_Raven.jpg&amp;diff=28568"/>
		<updated>2024-03-25T22:18:02Z</updated>

		<summary type="html">&lt;p&gt;Marus: &lt;/p&gt;
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		<author><name>Marus</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:GW2_-_Limi_Neo_Stranger.jpg&amp;diff=28567</id>
		<title>File:GW2 - Limi Neo Stranger.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:GW2_-_Limi_Neo_Stranger.jpg&amp;diff=28567"/>
		<updated>2024-03-25T22:17:52Z</updated>

		<summary type="html">&lt;p&gt;Marus: &lt;/p&gt;
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		<author><name>Marus</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:GW2_-_Kart_Raijin_Kai.jpg&amp;diff=28566</id>
		<title>File:GW2 - Kart Raijin Kai.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:GW2_-_Kart_Raijin_Kai.jpg&amp;diff=28566"/>
		<updated>2024-03-25T22:17:42Z</updated>

		<summary type="html">&lt;p&gt;Marus: &lt;/p&gt;
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		<author><name>Marus</name></author>
		
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	<entry>
		<id>https://shmups.wiki/index.php?title=File:GW2_-_Kart_Kingfisher.jpg&amp;diff=28565</id>
		<title>File:GW2 - Kart Kingfisher.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:GW2_-_Kart_Kingfisher.jpg&amp;diff=28565"/>
		<updated>2024-03-25T22:17:34Z</updated>

		<summary type="html">&lt;p&gt;Marus: &lt;/p&gt;
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		<author><name>Marus</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:GW2_-_Chery_Stork.jpg&amp;diff=28564</id>
		<title>File:GW2 - Chery Stork.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:GW2_-_Chery_Stork.jpg&amp;diff=28564"/>
		<updated>2024-03-25T22:17:25Z</updated>

		<summary type="html">&lt;p&gt;Marus: &lt;/p&gt;
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		<author><name>Marus</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:GW2_-_Chery_Carmine_Plus.jpg&amp;diff=28563</id>
		<title>File:GW2 - Chery Carmine Plus.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:GW2_-_Chery_Carmine_Plus.jpg&amp;diff=28563"/>
		<updated>2024-03-25T22:17:11Z</updated>

		<summary type="html">&lt;p&gt;Marus: &lt;/p&gt;
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		<author><name>Marus</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Giga_Wing_2&amp;diff=28407</id>
		<title>Giga Wing 2</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Giga_Wing_2&amp;diff=28407"/>
		<updated>2024-03-19T23:15:44Z</updated>

		<summary type="html">&lt;p&gt;Marus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gw2.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #00cd87&lt;br /&gt;
|title = Giga Wing 2&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = GW2_Title.png&lt;br /&gt;
|width = 300px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Takumi]]&lt;br /&gt;
|music = Yasushi Kaminishi &lt;br /&gt;
|program = Yoshitaka Kobayashi&amp;lt;br/&amp;gt;Naoaki Hashimoto&amp;lt;br/&amp;gt;Yuichirou Sarou&amp;lt;br/&amp;gt;Kazuo Ikeda&amp;lt;br/&amp;gt;Ryo Hasegawa&lt;br /&gt;
|art = Kei Toume&lt;br /&gt;
|releasedate = 2000&lt;br /&gt;
&lt;br /&gt;
|nextgame = '''''[[Mars Matrix|Mars Matrix: Hyper Solid Shooting]]'''''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Giga Wing 2''''' (ギガウイング2) is a vertical [[shooting game]] developed and published in 2000 by [[Takumi]]. Developed for Sega's Naomi board, it is a 3D sequel to [[Giga Wing]]. It was eventually ported to the Dreamcast. Players take control of one of four pilots to quell a civil war in the nation of Serbenia, where the two sides fight for control of an ancient Ark of great magical power. The battle rages over seven stages, from the streets of Serbenia's capital to the mysterious tower where the Ark is held. &lt;br /&gt;
&lt;br /&gt;
Like its predecessor, Giga Wing 2 utilizes the Reflect Force mechanic, which allows players to activate a shield and reflect enemy bullets back to create medals. Generating enough medals on-screen at once will result in a large explosion of point items dubbed a &amp;quot;Volcanon.&amp;quot; Grabbing score items increases your multiplier, which every enemy's value is multiplied against. This results in the series trademark of truly &amp;quot;Giga&amp;quot; scores, jumping into the quintillions of points. &lt;br /&gt;
&lt;br /&gt;
The Dreamcast port is unique in that it offers 4 player cooperative play, a rarity in the genre.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Giga Wing 2 is a 2 Button game&lt;br /&gt;
&lt;br /&gt;
* '''A Button (Press):''' Shot; light tapping will result in a full stream of fire.&lt;br /&gt;
* '''A Button (Hold):''' Reflect Force (when meter is full; recharges over time)&lt;br /&gt;
* '''B Button:''' Bomb (limited quantity)&lt;br /&gt;
&lt;br /&gt;
The Dreamcast port adds a button for dedicated autofire.&lt;br /&gt;
&lt;br /&gt;
=== Reflect Force ===&lt;br /&gt;
&lt;br /&gt;
[[File:GW2 - Reflect Force small.gif|thumb|right|Note the shrinkage and then growth of the Reflect Force]]&lt;br /&gt;
The series' main mechanic is the Reflect Force. Holding down the shot button will cause a shield to envelop the player ship. While this shield is activated, the player is invulnerable to enemy fire (including non-bullet attacks; e.g. missiles, lasers, fire). Depending on the type of Reflect Force chosen, bullets absorbed by the shield will react in different ways.&lt;br /&gt;
&lt;br /&gt;
* '''Reflect Barrier:''' The mainstay mechanic of the series. When the Barrier is activated, bullets that hit it will reflect back towards enemies. If the player is not moving, the bullets will fly back at the angle they hit the ship. If the player is moving, the bullets will be guided along at the angle the player moves. Because the player can control and manipulate enemy medal spawns with more precision, the Reflect Barrier is often the weapon of choice for more advanced players.&lt;br /&gt;
* '''Reflect Laser:''' New to Giga Wing 2. When activated, the Reflect Laser's shield will absorb enemy bullets, rather than reflect them back. This charges a homing laser attack; the more bullets absorbed, the more enemies targeted/the stronger the laser. These lasers generate medals from enemies. The Laser is generally seen as friendlier towards beginners since no angling of enemy bullets is needed. However, this lack of control comes with a scoring tradeoff. While scoring potential is lower on some stages and bosses, others (e.g stage 4, the Sanctuary) seem to offer higher potential for the Reflect Laser vs. the Reflect Barrier.&lt;br /&gt;
&lt;br /&gt;
Approximately 3/4 through the Reflect Force's activation, the shield will '''contract before growing rapidly''' and dissipating. The player needs to carefully manipulate this short window of time to reposition the barrier hitbox to hit more enemy bullets in order to maximize its effectiveness.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
Certain enemies will drop items when destroyed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Base Score Value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - Power Item.png|center]] &amp;lt;center&amp;gt;Power Item&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Increases your shot power&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - Bomb Item.png|center]] &amp;lt;center&amp;gt;Bomb Item&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Give you one bomb&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
&lt;br /&gt;
The game takes place over 7 stages. The stage order of the first three stages (Cloud Sea, Factory, Capitol) is determined by your choice of pilot. While enemy formations remain the same regardless of order, stage placement alters the amount of bullets fired by enemies, which affects each character's overall scoring potential. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 120px;&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Kart'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Romi'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Limi'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Chery'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Ralugo'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
&lt;br /&gt;
== Characters/Ships ==&lt;br /&gt;
&lt;br /&gt;
Giga Wing 2 offers 5 playable characters, with different strengths and weaknesses. Additionally, the five additional ships from Giga Wing 1 can be unlocked, for a total of 10 different ship types. These can be unlocked by 1CC'ing the game with every character (any difficulty). In the Dreamcast port, you can alternatively unlock all the characters by going to the Gallery in the main menu, and quickly inputting the following code: &lt;br /&gt;
&lt;br /&gt;
{Up, X, Y, X, Down, Y, X, Y, Y}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#00ccff; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Kart&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Speed&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Kart.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | '''Kingfisher'''&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#e6e600; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Romi&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Speed&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Romi.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | '''Sparrow'''&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#eebbff; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Limi&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Speed&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Limi.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | '''Raven'''&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#ff2200; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Chery&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Speed&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Chery.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | '''Stork'''&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#66ff00; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Ralugo&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Speed&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Ralugo.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | '''Albatross'''&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== Score Multiplier ===&lt;br /&gt;
The primary driver of score in Giga Wing 2 is the '''Score Multiplier'''. Every time you kill an enemy, pick up an item, or do something else which increases your score, the base score value is first multiplied by the score multiplier. This applies to '''everything''' from killing enemies to picking up medals to even tick points.&lt;br /&gt;
&lt;br /&gt;
Because the score multiplier can go as high as 999,999,999, increasing your score multiplier can quickly cause your score to skyrocket. You increase your score multiplier by picking up medals, as described below.&lt;br /&gt;
&lt;br /&gt;
=== Medals and the Medal Combo ===&lt;br /&gt;
&lt;br /&gt;
Medals have both a base score value and a '''medal combo value'''. Every time you pick up a medal, the combo value is added to your current medal combo; your total medal combo is then added to your score multiplier.&lt;br /&gt;
&lt;br /&gt;
For example, say you pick up three +1 medals followed by a +5 medal. Your score multiplier would increase by 1, 1+1, 1+1+1, then 1+1+1+5, resulting in a final increase of +14.&lt;br /&gt;
&lt;br /&gt;
The medal combo resets to 0 at the beginning of each stage or after every death. Because each medal adds the total of your medal combo, later medals will be worth much more than earlier medals. The first medal you pick up may only add +1 to your score multiplier, while a single medal at the end of a stage can be worth tens-of-thousands if you manage not to die.&lt;br /&gt;
&lt;br /&gt;
Medals stop adding to your score multiplier once the multiplier maxes out. However, you still get the base point value from picking up medals.&lt;br /&gt;
&lt;br /&gt;
Most enemies drop a medal when they're killed. However the main way to generate medals is with the '''Reflect Force'''. For the Reflect Barrier, you get a +1 medal for each bullet reflected at an enemy. For Reflect Laser, you get a +1 medal each time the laser hits an enemy. Reflect Laser does 1 hit for each bullet you absorb (up to a max of 256).&lt;br /&gt;
&lt;br /&gt;
=== Volcanons ===&lt;br /&gt;
&lt;br /&gt;
Unique to Giga Wing 2 is the '''Volcanon''' mechanic. Anytime at least '''110 medals''' are displayed on screen, all of the medals on screen will explode into 10-13 volcanon medals. Due to the aforementioned Medal Combo system, properly triggering volcanons will quickly increase your score multiplier, as the more medals you pick up, the more you'll get to add to your score multiplier.&lt;br /&gt;
&lt;br /&gt;
The number of volcanon medals a single &amp;quot;regular&amp;quot; medal generates is based on the type of medal it is. Also note that volcanon medals don't count towards the 110-medal requirement, nor do volcanon medals split into more volcanon medals.&lt;br /&gt;
&lt;br /&gt;
=== Medal Values ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Base Score Value !! Combo Value !! Volcanon Medals Generated&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +1 Medal.png|32px|center]] || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+1&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +5 Medal.png|42px|center]] || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+5&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;11&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +10 Medal.png|54px|center]]|| &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+10&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;12&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - +50 Medal.png|64px|center]]|| &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+50&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;13&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GW2 - Volcanon Medal2.png|64px|center]] || &amp;lt;center&amp;gt;210&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+3&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Survival Tips ===&lt;br /&gt;
&lt;br /&gt;
=== Scoring Tips ===&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# Primary info provided by [[User:EC2151|EC2151]] and [[User:Marus|Marus]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bullet-absorption mechanic]]&lt;/div&gt;</summary>
		<author><name>Marus</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:GW2_-_Power_Item.png&amp;diff=28406</id>
		<title>File:GW2 - Power Item.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:GW2_-_Power_Item.png&amp;diff=28406"/>
		<updated>2024-03-19T23:06:57Z</updated>

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		<title>File:GW2 - Bomb Item.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:GW2_-_Bomb_Item.png&amp;diff=28405"/>
		<updated>2024-03-19T23:06:50Z</updated>

		<summary type="html">&lt;p&gt;Marus: &lt;/p&gt;
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		<id>https://shmups.wiki/index.php?title=File:GW2_-_Reflect_Force_small.gif&amp;diff=28404</id>
		<title>File:GW2 - Reflect Force small.gif</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:GW2_-_Reflect_Force_small.gif&amp;diff=28404"/>
		<updated>2024-03-19T22:44:30Z</updated>

		<summary type="html">&lt;p&gt;Marus: &lt;/p&gt;
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		<author><name>Marus</name></author>
		
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	<entry>
		<id>https://shmups.wiki/index.php?title=File:GW2_-_Volcanon_Medal2.png&amp;diff=28403</id>
		<title>File:GW2 - Volcanon Medal2.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:GW2_-_Volcanon_Medal2.png&amp;diff=28403"/>
		<updated>2024-03-19T22:18:16Z</updated>

		<summary type="html">&lt;p&gt;Marus: &lt;/p&gt;
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		<author><name>Marus</name></author>
		
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	<entry>
		<id>https://shmups.wiki/index.php?title=File:GW2_-_Volcanon_Medal.png&amp;diff=28402</id>
		<title>File:GW2 - Volcanon Medal.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:GW2_-_Volcanon_Medal.png&amp;diff=28402"/>
		<updated>2024-03-19T22:10:22Z</updated>

		<summary type="html">&lt;p&gt;Marus: Marus uploaded a new version of File:GW2 - Volcanon Medal.png&lt;/p&gt;
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		<author><name>Marus</name></author>
		
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	<entry>
		<id>https://shmups.wiki/index.php?title=File:GW2_-_Volcanon_Medal.png&amp;diff=28401</id>
		<title>File:GW2 - Volcanon Medal.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:GW2_-_Volcanon_Medal.png&amp;diff=28401"/>
		<updated>2024-03-19T22:09:06Z</updated>

		<summary type="html">&lt;p&gt;Marus: &lt;/p&gt;
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		<author><name>Marus</name></author>
		
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	<entry>
		<id>https://shmups.wiki/index.php?title=File:GW2_-_%2B50_Medal.png&amp;diff=28400</id>
		<title>File:GW2 - +50 Medal.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:GW2_-_%2B50_Medal.png&amp;diff=28400"/>
		<updated>2024-03-19T22:01:19Z</updated>

		<summary type="html">&lt;p&gt;Marus: &lt;/p&gt;
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		<title>File:GW2 - +10 Medal.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:GW2_-_%2B10_Medal.png&amp;diff=28399"/>
		<updated>2024-03-19T22:01:12Z</updated>

		<summary type="html">&lt;p&gt;Marus: &lt;/p&gt;
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		<id>https://shmups.wiki/index.php?title=File:GW2_-_%2B5_Medal.png&amp;diff=28398</id>
		<title>File:GW2 - +5 Medal.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:GW2_-_%2B5_Medal.png&amp;diff=28398"/>
		<updated>2024-03-19T22:01:06Z</updated>

		<summary type="html">&lt;p&gt;Marus: &lt;/p&gt;
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	<entry>
		<id>https://shmups.wiki/index.php?title=File:GW2_-_%2B1_Medal.png&amp;diff=28397</id>
		<title>File:GW2 - +1 Medal.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:GW2_-_%2B1_Medal.png&amp;diff=28397"/>
		<updated>2024-03-19T22:00:55Z</updated>

		<summary type="html">&lt;p&gt;Marus: &lt;/p&gt;
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	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Giga_Wing_2&amp;diff=28310</id>
		<title>Giga Wing 2</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Giga_Wing_2&amp;diff=28310"/>
		<updated>2024-03-18T23:03:39Z</updated>

		<summary type="html">&lt;p&gt;Marus: &lt;/p&gt;
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&lt;div&gt;[[File:Gw2.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #00cd87&lt;br /&gt;
|title = Giga Wing 2&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = GW2_Title.png&lt;br /&gt;
|width = 300px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Takumi]]&lt;br /&gt;
|music = Yasushi Kaminishi &lt;br /&gt;
|program = Yoshitaka Kobayashi&amp;lt;br/&amp;gt;Naoaki Hashimoto&amp;lt;br/&amp;gt;Yuichirou Sarou&amp;lt;br/&amp;gt;Kazuo Ikeda&amp;lt;br/&amp;gt;Ryo Hasegawa&lt;br /&gt;
|art = Kei Toume&lt;br /&gt;
|releasedate = 2000&lt;br /&gt;
&lt;br /&gt;
|nextgame = '''''[[Mars Matrix|Mars Matrix: Hyper Solid Shooting]]'''''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Giga Wing 2''''' (ギガウイング2) is a vertical [[shooting game]] developed and published in 2000 by [[Takumi]]. Developed for Sega's Naomi board, it is a 3D sequel to [[Giga Wing]]. It was eventually ported to the Dreamcast. Players take control of one of four pilots to quell a civil war in the nation of Serbenia, where the two sides fight for control of an ancient Ark of great magical power. The battle rages over seven stages, from the streets of Serbenia's capital to the mysterious tower where the Ark is held. &lt;br /&gt;
&lt;br /&gt;
Like its predecessor, Giga Wing 2 utilizes the Reflect Force mechanic, which allows players to activate a shield and reflect enemy bullets back to create medals. Generating enough medals on-screen at once will result in a large explosion of point items dubbed a &amp;quot;Volcanon.&amp;quot; Grabbing score items increases your multiplier, which every enemy's value is multiplied against. This results in the series trademark of truly &amp;quot;Giga&amp;quot; scores, jumping into the quintillions of points. &lt;br /&gt;
&lt;br /&gt;
The Dreamcast port is unique in that it offers 4 player cooperative play, a rarity in the genre.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Giga Wing 2 is a 2 Button game&lt;br /&gt;
&lt;br /&gt;
* '''A Button (Press):''' Shot; light tapping will result in a full stream of fire.&lt;br /&gt;
* '''A Button (Hold):''' Reflect Force (when meter is full; recharges over time)&lt;br /&gt;
* '''B Button:''' Bomb (limited quantity)&lt;br /&gt;
&lt;br /&gt;
The Dreamcast port adds a button for dedicated autofire.&lt;br /&gt;
&lt;br /&gt;
'''Reflect Force'''&lt;br /&gt;
&lt;br /&gt;
The series' main mechanic is the Reflect Force. Holding down the shot button will cause a shield to envelop the player ship. While this shield is activated, the player is invulnerable to enemy fire (including non-bullet attacks; e.g. missiles, lasers, fire). Depending on the type of Reflect Force chosen, bullets absorbed by the shield will react in different ways.&lt;br /&gt;
&lt;br /&gt;
* '''Reflect Barrier:''' The mainstay mechanic of the series. When the Barrier is activated, bullets that hit it will reflect back towards enemies. If the player is not moving, the bullets will fly back at the angle they hit the ship. If the player is moving, the bullets will be guided along at the angle the player moves. Because the player can control and manipulate enemy medal spawns with more precision, the Reflect Barrier is often the weapon of choice for more advanced players.&lt;br /&gt;
* '''Reflect Laser:''' New to Giga Wing 2. When activated, the Reflect Laser's shield will absorb enemy bullets, rather than reflect them back. This charges a homing laser attack; the more bullets absorbed, the more enemies targeted/the stronger the laser. These lasers generate medals from enemies. The Laser is generally seen as friendlier towards beginners since no angling of enemy bullets is needed. However, this lack of control comes with a scoring tradeoff. While scoring potential is lower on some stages and bosses, others (e.g stage 4, the Sanctuary) seem to offer higher potential for the Reflect Laser vs. the Reflect Barrier.&lt;br /&gt;
&lt;br /&gt;
Approximately 3/4 through the Reflect Force's activation, the shield will contract before growing rapidly and dissipating. The player needs to carefully manipulate this short window of time to reposition the barrier hitbox to hit more enemy bullets in order to maximize its effectiveness.&lt;br /&gt;
&lt;br /&gt;
'''Stages'''&lt;br /&gt;
&lt;br /&gt;
The game takes place over 7 stages. The stage order of the first three stages (Cloud Sea, Factory, Capitol) is determined by your choice of pilot. While enemy formations remain the same regardless of order, stage placement alters the amount of bullets fired by enemies, which affects each character's overall scoring potential. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 120px;&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Kart'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Romi'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Limi'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Chery'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Ralugo'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Capitol&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cloud City&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Factory&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The primary driver of score in Giga Wing 2 is the '''Scoring Multiplier'''. Every time you kill an enemy, pick up an item, or do something else which increases your score, the base score value is first multiplied by the score multiplier. This applies to '''everything''' from killing enemies to picking up medals to even tick points.&lt;br /&gt;
&lt;br /&gt;
Because the score multiplier can go as high as 999,999,999, increasing your score multiplier can quickly cause your score to skyrocket. You increase your score multiplier by picking up medals, as described below.&lt;br /&gt;
&lt;br /&gt;
'''Medals and the Medal Combo'''&lt;br /&gt;
&lt;br /&gt;
Medals have both a base score value and a '''medal combo value'''. Every time you pick up a medal, the combo value is added to your current medal combo; your total medal combo is then added to your score multiplier.&lt;br /&gt;
&lt;br /&gt;
For example, say you pick up three +1 medals followed by a +5 medal. Your score multiplier would increase by 1, 1+1, 1+1+1, then 1+1+1+5, resulting in a final increase of +14.&lt;br /&gt;
&lt;br /&gt;
The medal combo resets to 0 at the beginning of each stage or after every death. Because each medal adds the total of your medal combo, later medals will be worth much more than earlier medals. The first medal you pick up may only add +1 to your score multiplier, while a single medal at the end of a stage can be worth tens-of-thousands if you manage not to die.&lt;br /&gt;
&lt;br /&gt;
Medals stop adding to your score multiplier once the multiplier maxes out. However, you still get the base point value from picking up medals.&lt;br /&gt;
&lt;br /&gt;
Most enemies drop a medal when they're killed. However the main way to generate medals is with the '''Reflect Force'''. For the Reflect Barrier, you get a +1 medal for each bullet reflected at an enemy. For Reflect Laser, you get a +1 medal each time the laser hits an enemy. Reflect Laser does 1 hit for each bullet you absorb (up to a max of 256).&lt;br /&gt;
&lt;br /&gt;
'''Volcanons'''&lt;br /&gt;
&lt;br /&gt;
Unique to Giga Wing 2 is the '''Volcanon''' mechanic. Anytime at least '''110 medals''' are displayed on screen, all of the medals on screen will explode into 10-13 volcanon medals. Due to the aforementioned Medal Combo system, properly triggering volcanons will quickly increase your score multiplier, as the more medals you pick up, the more you'll get to add to your score multiplier.&lt;br /&gt;
&lt;br /&gt;
The number of volcanon medals a single &amp;quot;regular&amp;quot; medal generates is based on the type of medal it is. Also note that volcanon medals don't count towards the 110-medal requirement, nor do volcanon medals split into more volcanon medals.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Base Value !! Combo Value !! Volcanon Medals Generated&lt;br /&gt;
|-&lt;br /&gt;
| image || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+1&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| image || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+5&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;11&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| image || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+10&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;12&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| image || &amp;lt;center&amp;gt;830&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+50&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;13&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| image || &amp;lt;center&amp;gt;210&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+3&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
Giga Wing 2 offers 5 playable characters, with different strengths and weaknesses. Additionally, the five additional ships from Giga Wing 1 can be unlocked. These can be unlocked either by 1CC'ing the game with every character (any difficulty). In the Dreamcast port, you can alternatively unlock all the characters by going to the Gallery in the main menu, and quickly inputting the following code: &lt;br /&gt;
&lt;br /&gt;
{Up, X, Y, X, Down, Y, X, Y, Y}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#00ccff; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Kart&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Speed&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Kart.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | '''Kingfisher'''&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#e6e600; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Romi&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Speed&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Romi.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | '''Sparrow'''&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#eebbff; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Limi&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Speed&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Limi.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | '''Raven'''&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#ff2200; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Chery&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Speed&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Chery.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | '''Stork'''&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#66ff00; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Ralugo&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Speed&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Ralugo.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | '''Albatross'''&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# Primary info provided by [[User:EC2151|EC2151]] and [[User:Marus|Marus]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bullet-absorption mechanic]]&lt;/div&gt;</summary>
		<author><name>Marus</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Giga_Wing_2/Video_Index&amp;diff=28305</id>
		<title>Giga Wing 2/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Giga_Wing_2/Video_Index&amp;diff=28305"/>
		<updated>2024-03-18T21:53:54Z</updated>

		<summary type="html">&lt;p&gt;Marus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Arcade==&lt;br /&gt;
&lt;br /&gt;
===Kurt/Kingfisher===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| YTN&lt;br /&gt;
| 71,081,900,987,258,370&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/4OYNkoBEQ9k Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rob&lt;br /&gt;
| 63,437,402,790,174,400&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ky8c5N5Efuw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng360&lt;br /&gt;
| 53,966,656,786,826,610&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/kTGDvsiOo2w Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| おもち&lt;br /&gt;
| 18,832,910,226,806,120&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/5PY9nLH8f1M Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kanazi_Shintarou&lt;br /&gt;
| 11,901,444,442,645,360&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/CKzBEva6mNY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Romi/Sparrow===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng360&lt;br /&gt;
| 63,023,635,504,341,840&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/xZr3voPh4lY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 鷹村スオウ&lt;br /&gt;
| 22,695,859,709,288,460&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ws_c7zgg2uo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kanzaki_Shintarou&lt;br /&gt;
| 9,025,134,452,724,690&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/FE0FDeho6pQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Baf&lt;br /&gt;
| 720,832,449,477,580&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/aMSjLT57AH4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| VTF-INO&lt;br /&gt;
| 0&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/diPqxeGkxBo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Limi/Raven===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng360&lt;br /&gt;
| 72,149,798,082,579,790&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/PKO-tHLXyPs Youtube]&lt;br /&gt;
| used Neo Stranger&lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng360&lt;br /&gt;
| 66,991,154,460,867,780&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/zUYH4qu1q9w Youtube]&lt;br /&gt;
| used Neo Stranger&lt;br /&gt;
|-&lt;br /&gt;
| KollisionBR&lt;br /&gt;
| 35,136,667,192,073,060&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/BUMY6EEQ8iM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 2,365,664,865,805,130&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/haYDh9rQTb0 Youtube]&lt;br /&gt;
| used Neo Stranger&lt;br /&gt;
|-&lt;br /&gt;
| VTF-INO&lt;br /&gt;
| 0&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/IrWq-G3KulE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chery/Stork===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| こいずみ&lt;br /&gt;
| 87,388,908.635,528,270&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=JKb72aff6v8 Youtube]&lt;br /&gt;
| used Carmine Plus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| こいずみ&lt;br /&gt;
| 86,062,615,982,625,680&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/QWBKzkuX4rw Youtube]&lt;br /&gt;
| used Carmine Plus&lt;br /&gt;
|-&lt;br /&gt;
| SPE&lt;br /&gt;
| 85,085,333,271,594,500&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/C6t9HwsYaQ8 Youtube]&lt;br /&gt;
| used Carmine Plus&lt;br /&gt;
|-&lt;br /&gt;
| こいずみ&lt;br /&gt;
| 84,092,992,181,991,210&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Q0a0Uo_gvlA Youtube]&lt;br /&gt;
| used Carmine Plus&lt;br /&gt;
|-&lt;br /&gt;
| Marus&lt;br /&gt;
| 80,319,486,475,606,250&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/WTWeazRAVjk Youtube]&lt;br /&gt;
| used Carmine Plus&lt;br /&gt;
|-&lt;br /&gt;
| Marus&lt;br /&gt;
| 79,326,302,635,742,900&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.twitch.tv/videos/2074811769 Twitch]&lt;br /&gt;
| used Carmine Plus&lt;br /&gt;
|-&lt;br /&gt;
| Marus&lt;br /&gt;
| 75,407,690,967,070,250&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.twitch.tv/videos/2052527882 Twitch]&lt;br /&gt;
| used Carmine Plus&lt;br /&gt;
|-&lt;br /&gt;
| Marus&lt;br /&gt;
| 66,680,458,613,444,710&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=_hDlmevfJJM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kuskus&lt;br /&gt;
| 63,027,259,180,809,670&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Loj4djS05Nw Youtube]&lt;br /&gt;
| used Carmine Plus&lt;br /&gt;
|-&lt;br /&gt;
| Marus&lt;br /&gt;
| 35,136,667,192,073,060&lt;br /&gt;
| Dreamcast&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/_hDlmevfJJM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Largo/Albatross===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Junkpunson&lt;br /&gt;
| 25,237,652,908,074,250&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/i7d3g7dlmZE Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Junkpunson&lt;br /&gt;
| 11,750,392,636,028,800&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/EB2luzYq1xQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video_Index]]&lt;/div&gt;</summary>
		<author><name>Marus</name></author>
		
	</entry>
</feed>