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	<id>https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Liquidus0</id>
	<title>Shmups Wiki -- The Digital Library of Shooting Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Liquidus0"/>
	<link rel="alternate" type="text/html" href="https://shmups.wiki/library/Special:Contributions/Liquidus0"/>
	<updated>2026-04-17T06:15:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://shmups.wiki/index.php?title=Vritra_Hexa&amp;diff=35122</id>
		<title>Vritra Hexa</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Vritra_Hexa&amp;diff=35122"/>
		<updated>2025-08-03T18:58:24Z</updated>

		<summary type="html">&lt;p&gt;Liquidus0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Vritra Hexa&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Vritra_Hexa_Title_Screen.jpeg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Neotro&lt;br /&gt;
|&lt;br /&gt;
|music = Fumihito Uekusa&lt;br /&gt;
|&lt;br /&gt;
|program = Hiroshi Sawatari&lt;br /&gt;
|&lt;br /&gt;
|art = Tatsuya Ishikawa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
&lt;br /&gt;
|nextgame = NeverAwake&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Description&lt;br /&gt;
* '''A (Press):''' Description&lt;br /&gt;
* '''A (Hold):''' Description&lt;br /&gt;
* '''B:''' Description&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
This game has no loop.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
Categories are great to organize pages and make it easy to find similar pages. To make the best use of them, please follow the [[Category_guidelines]] when creating and using the categories in the articles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For example, this template falls under: --&amp;gt;&lt;br /&gt;
[[Category:ToAddCategories]]&lt;br /&gt;
&amp;lt;!-- Feel free to remove the ToAddCategories tag above once the right categories are added to the article --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Liquidus0</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=35121</id>
		<title>Shmups Wiki:List of shooting games</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=35121"/>
		<updated>2025-08-03T18:39:18Z</updated>

		<summary type="html">&lt;p&gt;Liquidus0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
This page contains links to every game that we ''currently'' have a wiki page written about in our Library. &lt;br /&gt;
&lt;br /&gt;
If you notice a game is missing, consider '''[[(Template Page)#Creating a new page|starting a page]]'''! ❤️ &lt;br /&gt;
&lt;br /&gt;
A robust list of 100% free-to-play games can be found '''[[Free to Play|here]]'''!&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Developer !! Publisher !! Year !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7 Servant`s Blade]]'' || [[Maoh Bancho]] || Maoh Bancho || ???? || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Abyss Soul Lotus]] || 雨夜枫雪制作组 / SSS Dev Team || 雨夜枫雪制作组 / SSS Dev Team || 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aeon Zenith]]'' || [[User:Squire Grooktook|Squire Grooktook]] || Squire Grooktook || TBD || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AirGrave]]'' || [[Santos]] || Santos || 1996 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[AISZplus]]'' || takayakata || takayakata || 2022 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Always Surrender]]'' || [[The Covert Sheep Example]] || The Covert Sheep Example || 2024 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, missing images and some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aka to Blue]]'' || [[Tanoshimasu]] || Tanoshimasu || 2017 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aka to Blue Type-R]]'' || [[Tanoshimasu]] || exA Arcadia || 2019 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akai Katana]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; '''needs content &amp;amp; formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akuu Gallet]] / Air Gallet'' || [[Gazelle]] || Banpresto || 1996 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. Formatting is good so far, but needs content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ALLTYNEX Second]]'' || [[SITER SKAIN]] || Nyu Media || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Fairly new WIP page, needs images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angelfish]]'' || [[Fathammer]] || Fathammer || 2005 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AngerForce: Reloaded]]'' || [[Screambox Studio]] || Screambox Studio || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, missing images and some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AngerForce: Strikers]]'' || [[Screambox Studio]] || Screambox Studio || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page and fork of [[AngerForce: Reloaded]] page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apare Usapie!]]'' || [[Sorafune Atelier]] || Sorafune Atelier || 2015 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Police Batrider]]'' || [[Raizing]] || Eighting || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, needs page formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assault Shell]]'' || [[Team Overloaded]] || Team Overloaded || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Extremely detailed page! Just needs some extra images and formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assault Shell 2]]'' || [[Team Overloaded]] || Team Overloaded || TBD || &amp;lt;small&amp;gt;Demo avaiable in itch.io and STEAM.&amp;lt;small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Astro Ninja Man]]'' || [[RIKI]] || RIKI || 2020 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Barrage Fantasia]]'' || [[HEY]] || Hanaji Games || 2021 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs more info. Controls, scoring and items missing&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Barrage tribe]]'' || [[Twinkle Soft]] || Twinkle Soft || 2002 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Barrage Musical ~A Fantasy of Tempest~]]'' || [[SlimeSmile]] || SlimeSmile || 2017 ||| &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batsugun]]'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Bakraid]]'' || [[Raizing]] || Eighting || 1999 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Gameplay overview and controls are missing&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Garegga]]'' || [[Raizing]] || Eighting || 1996 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page verified by top players! :D&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bakuretsu Breaker]]'' || [[Kaneko]] || Kaneko || 1992 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blaynix]]'' || [[zakichi]] || zakichi || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blaster Gear]]'' || [[Team Overloaded]] || Team Overloaded || 2019 ||| &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page. Needs minor '''formatting'''. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blast Wind]]'' || [[Technosoft]] || Technosoft || 1997 ||| &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blast Works: Build, Trade, Destroy]]'' || [[Budcat Creations]] || Majesco || 2008 ||| &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bleed]]'' || [[Ian Campbell]] || Ian Campbell || 2012 ||| &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Devil in the Belvedere]]'' || [[ 东方祈华梦制作组 ]] ||  东方祈华梦制作组 , 东游鉴 || 2021 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Needs minor formatting update.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Revolver]]'' || [[Stellar Circle]] || Stellar Circle || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Wish 2005]]'' || [[x.x Game Room]] || x.x Game Room || 2005 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Wish Resurrection Plus]]'' || [[x.x Game Room]] || x.x Game Room || 2008 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Wish Desire]]'' || [[x.x Game Room]] || x.x Game Room || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Border Down]]'' || [[G.Rev]] || G.Rev || 2003 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Book of Star Mythology]]'' || raichu, Mace's Secret Base || Mace's Secret Base || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BroodStar]]'' || [[User:Razeal|Razeal]] || Razeal || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brilliant Pagoda or Haze Castle]] || [[JynX]], Trick Nostalgie || JynX, Trick Nostalgie || 2016 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bubbling Imaginary Treasures]] || [[Gore]] || Gore || 2021 || &amp;lt;small&amp;gt;Page in progress. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet Hell Monday]]'' || [[Masayuki Ito]] || Masayuki Ito || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''Well-detailed page, missing images and some formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet Hell Monday Black]]'' || [[Masayuki Ito]] || Masayuki Ito || 2019 || &amp;lt;small&amp;gt;'''⭐⭐''' '''Starter page, Needs more information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet Sorceress]]'' || [[DANGER HEART Entertainment]] || DANGER HEART Entertainment || TBD || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet Soul]]'' || [[MAGES]] || MAGES || 2011 || &lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet Soul Infinite Burst]]'' || [[MAGES]] || MAGES || 2014 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Celtreos]]'' || [[User:vornaff|Kevin Grant]] || Kevin Grant || 2017 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' '''This wiki page was created by the developer!''' Just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chicken Invaders 4 Ultimate Omelette]]'' || [[InterAction Studios]] || InterAction Studios || 2010 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chicken Invaders 5 Cluck of the Dark Side]]'' || [[InterAction Studios]] || InterAction Studios || 2014 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chaos Field]]'' || [[MileStone]] || Able Corporation || 2004 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Extremely well-researched page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cho Ren Sha 68K]]'' || [[Koichi Yoshida]] || Koichi Yoshida || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Pretty well-researched page! '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Choujikuu Yousai Macross II]]'' || [[NMK]] || Banpresto || 1995 || &amp;lt;small&amp;gt;'''⭐''' Stub page. Contains dev team credits + some basic history&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chronoblast Maximum Force]]'' || [[Team Norty]] || Norty Games || TBD || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cosmo Gang: The Video]]'' || [[Namco]] || Namco || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton: Fantastic Night Dreams]]'' || [[Success]] || Success || 1991 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton 2: Magical Night Dreams]]'' || [[Success]] || Success || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton Rock`n Roll]]'' || [[Studio Saizensen]] || Success || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CounterAttack]]'' || [[Relative Games]] || Relative Software || 2019 || &amp;lt;small&amp;gt;'''⭐⭐''' OK start but needs more content and descriptions&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clannada: Gensou Shoujo]]'' || [[Tenkuudokei]] || Tenkuudokei || ???? || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crimzon Clover]]'' || [[YOTSUBANE]] || YOTSUBANE || 2011 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs mode descriptions. This page is for the original doujin release.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crimzon Clover: World Ignition]] / World EXplosion'' || [[YOTSUBANE]] || Degica Games || 2014 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs mode descriptions. Includes info of the latest revision.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cosmo Dreamer]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2020 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crisis Rose]]'' || [[Team Overloaded]] || Team Overloaded || 2020 |||  &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crisis Wing]]'' || [[Pieslice Productions]] || Pieslice Productions || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cyvern: The Dragon Weapons]]'' || [[Kaneko]] || Kaneko|| 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info! Mostly researched by pro players.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Daioh]]'' || [[Athena]] || Athena || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, needs page formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangan GB]]'' || [[Snorpung]] || Snorpung || 2019 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangan GB2]]'' || [[Snorpung]] || Snorpung || 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangun Feveron]] / Fever S.O.S.'' || [[CAVE]] || Atlus || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Death]]'' || [[JakiganicSystems]] || JakiganicSystems || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 2]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 3]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2017 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Gaiden]]'' || [[Taito]] || Taito || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Twin]]'' || [[Taito]] || Taito || 1991 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Planet]]'' || [[jeff_jks]] || jeff_jks || 2013 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles]]'' || [[CAVE]] || AMI || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion and formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles Mega Black Label]]'' || [[CAVE]] || AMI || 2008 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles II]]'' || [[CAVE]] || AMI || 2009 || &amp;lt;small&amp;gt;This page is for the original AC release.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles IIX]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;This page is for the Deathsmiles IIX release&lt;br /&gt;
|-&lt;br /&gt;
|''[[.Decluster Zero]]'' || [[Masayuki Ito]] || Masayuki Ito || 2020 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detana!! TwinBee]]'' || [[Konami]] || Konami || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Devil Blade Reboot]]'' || [[SHIGATAKE GAMES]] || [[SHIGATAKE GAMES]]|| 2024 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! '''Needs a little more proper research on unlock costs'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Devil Engine]]'' || [[Protoculture Games]] || [[Poppy Works]], [[DANGEN Entertainment]] || 2019 || &amp;lt;small&amp;gt;Features info of both OG and Ignition releases&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi]]'' || [[CAVE]] || Atlus || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu]] / DoDonPachi Resurrection'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;br&amp;gt;'''''Includes information about several releases!'''''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Arrange A]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Arrange B]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page, verified by top (and frequent) players!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label]]'' || [[CAVE]] || AMI || 2010 || &amp;lt;small&amp;gt;'''⭐⭐''' Contains some details on mechanics and gameplay. Needs formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label Arrange]]'' || [[CAVE]] || AMI || 2011 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs some updates to formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.0]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''; could use more images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.5]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs images &amp;amp; some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.51]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Slim on content and formatting, but what's there is good.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiOuJou]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great content; '''In need of formatting update''', lacking images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi MAXIMUM]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs '''information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page, '''needs informations on version 1.5'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou exA Label]]'' || [[exA Arcadia]] || exA Arcadia || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Double Dealing Character]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2013 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dogyuun]]'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DonPachi]]'' || [[CAVE]] || Atlus || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoKinGan]]'' || [[GOTYO]] || GOTYO || 2015 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[D-STARS]]'' || [[tuisekimode]] || tuisekimode || 2015 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Blaze]]'' || [[Psikyo]] || Psikyo || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Drainus]]'' || [[Team Ladybug]] || PLAYISM || 2022 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dream Logical World]]'' || [[Analouge Reverie]] || Analogue Reverie || 2021 (itch.io), 2022 (STEAM) || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Could use more formatting. [[Free to Play]] game (available on itch.io, STEAM).&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Earthen Miraculous Sword]] || [[JynX]], Trick Nostalgie || JynX, Trick Nostalgie || 2013 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eclosion]]'' || [[Ever-Juvenile]] || Ever-Juvenile || 2010 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eden's Aegis]]'' || [[x.x Game Room]] || x.x Game Room || 2010 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info and images/screenshots.[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eschatos]]'' || [[Qute]] || Qute || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ESP Ra.De.]]'' || [[CAVE]] || Atlus || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elegant Impermanence of Sakura]]'' || [[ 东方祈华梦制作组 ]] ||  东方祈华梦制作组 , 东游鉴 || 2020 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda]]'' || [[CAVE]] || AMI || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda II]]'' || [[CAVE]] || AMI || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched. Needs minor formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Excess Fraction]]'' || [[Twinkle Soft]] || Twinkle Soft || 2000 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Evanescent Existence]] || [[JynX]], Trick Nostalgie || JynX, Trick Nostalgie || 2013 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Evorales]] / エボラレス'' || [[Hechelion]] || Hechelion|| 2021 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exception]]'' || [[primitive]] || primitive || 2007 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[eXceed 2nd Vampire REX]]'' || [[Tennen Sozai]] || Nyu Media || 2012 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[eXceed 3rd JADE PENETRATE Black Package]]'' || [[Tennen Sozai]] || Nyu Media || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, needs page formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[F/A]] / Fighter &amp;amp; Attacker'' || [[Namco]] || Namco || 1992 || &amp;lt;small&amp;gt;'''⭐⭐''' Contains strategy and some starter info. Missing images.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast Striker]] || [[NGDEV]] || NGDEV || 2010 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fantastic Danmaku Festival]] / Scarlet Diabolique Fantastica || 東方幕華祭制作组 &amp;amp; StarX / [[exA Arcadia]]  || 東方幕華祭制作组 / exA Arcadia || 2018 / 2021 || &amp;lt;small&amp;gt;This page will document both versions of FDF.&amp;lt;small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fantastic Danmaku Festival Part II]] / Perfect Sakura Fantastica || 东方幕华祭制作组 / [[exA Arcadia]] || 东方幕华祭制作组 / exA-Arcadia || 2019 / 2023 || &amp;lt;small&amp;gt;This page will document both versions of FDFII.&amp;lt;small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Frantically Forbidden Fruit]] || [[Gore]] || Gore || 2017 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Needs minor formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flying Hamster]] || [[The Game Atelier]] || The Game Atelier || 2010 || &amp;lt;small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Galshell: Blood Red Skies]]'' '''(18+)''' || [[Akiragoya]] || Akiragoya || 2004 || &amp;lt;small&amp;gt;'''⭐''' Borderline empty page. Could use info, formatting, and research. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gamma Zero]]'' || [[Sinclair Gurny]] || Sinclair Gurny || 2025 || &amp;lt;small&amp;gt;'''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GanaBlade]] / ガナブレード'' || [[LKK Game]] || LKK Game || 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gemini Wing]]'' || [[Tecmo]] || Tecmo || 1987 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[GENETOS]]'' || [[Tatsuya Koyama]] || Tatsuya Koyama || 2009 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gekidan Machina]]'' || HEY / 凍結 || HEY / 凍結 || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GG Aleste]]'' || [[Compile]] || Compile || 1991 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GG Aleste II]]'' || [[Compile]] || Compile || 1993 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[GG Aleste 3]]'' || [[M2]] || M2 || 2020 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Blade]]'' || [[Hucast]] || Hucast || 2015 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing]]'' || [[Takumi]] || Capcom || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Early page with a fair amount of missing content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing 2]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing Generations]]'' || [[Takumi]] || Taito || 2004 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-researched page; Needs more proper research on the exact values of the items.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Great Mahou Daisakusen]] / Dimahoo'' || [[Raizing]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius]] / Nemesis'' || [[Konami]] || Konami || 1985 || &amp;lt;small&amp;gt;'''⭐⭐''' Good formatting. Needs more expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius II]] / Vulcan Venture'' || [[Konami]] || Konami || 1988 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius III]]'' || [[Konami]] || Konami || 1989 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius Gaiden]] '' || [[Konami]] || Konami || 1997 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius IV]]'' || [[Konami]] || Konami || 1999 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Cross ReNovation]]'' || [[ES4]] || Henteko Doujin || 2022 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Graze Counter]]'' || [[Bikkuri Software]] || Henteko Doujin || 2017 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Graze Counter GM]]'' || [[Bikkuri Software]] || Henteko Doujin, Sanuk || 2023 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gochamaze no Arashi]]'' || [[Nurumayo Kobo]] || Nurumayo Kobo || 2003 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gokujou Parodius]]'' || [[Konami]] || Konami || 1994 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gun Frontier]]'' || [[Taito]] || Taito || 1990 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. Detailed rank information available&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird]]'' || [[Psikyo]] || Jaleco || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good formatting and basic explanations for mechanics, characters and scoring. Needs more in-depth information and video examples.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird 2]]'' || [[Psikyo]] || Psikyo || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great info, could use a small formatting update&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gundemonium]]'' || [[Platine Dispositif]] || Rockin' Android || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page, could use minor formatting update&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GundeadliGne]]'' || [[Platine Dispositif]] || Rockin' Android || 2004 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunroar]]'' || [[Kenta Cho]] || Kenta Cho || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunnail]]'' || [[NMK]] || Tecmo || 1993 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunvein]]'' || [[boghog]] || NGDEV || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guwange]]'' || [[CAVE]] || Atlus || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' In a pretty early state. '''Missing formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ginga Force]]'' || [[Qute]] || Qute || 2013 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hacha Mecha Fighter]]'' || [[NMK]] || NMK || 1991 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Halley's Comet]]'' || [[Taito]] || Taito || 1986 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Halloween Itazura]] / お菓子くれなかったから街破壊しちゃうよっ！'' || Inatsuka Haru || Inatsuka Haru || 2012 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harmful Park]]'' || Sky Think System || Sky Think System || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, just missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hell Blasters]]'' || PlayShift Games || PlayShift Games || 2021 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Needs minor formatting update.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellfire]]'' || [[Toaplan]] || Toaplan || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-researched page.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellsinker.]]'' || [[Ruminant's Whimper]] || Ruminant's Whimper || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heavy Weapon]]'' || PopCap || PopCap || 2005 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[HishouAyu]]'' || Tenkuudokei || Tenkuudokei || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hishouzame]]'' / Flying Shark / Sky Shark || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitogata Happa]]'' || [[Platine Dispositif]] || Rockin' Android || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page. Could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hollow Song of Birds]]'' || Team Kaisendo || Team Kaisendo || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hyper Duel]]'' || [[Technosoft]] || Technosoft || 1993 ||| &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hyper Princess Pitch]]'' || Daniel Remar || Daniel Remar || 2011 ||| &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ibara]]'' || [[CAVE]] || CAVE || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page! :)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ikaruga]]'' || [[Treasure]] || Treasure || 2001 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' High quality, well-researched page, just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Illmatic Envelope (Illvelo)|Illmatic Envelope]] / Illvelo'' || [[Milestone]] || Milestone || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality, well-researched page! Just missing some minor formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Imperishable Night]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2004 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Immortal Immanuel]]'' || 雾雨威Channel, 沙包聚集地制作组 || 雾雨威Channel || 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Infinos Gaiden]]'' || [[Picorinne Soft]] || Picorinne Soft || 2018 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Infinite Blade Pavilion]]'' || [[Len]] || Len || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Needs minor formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Infinos Exa]]'' || [[Picorinne Soft]] || exA Arcadia || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Lots of good info, missing few elements and formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jamestown]]'' || Final Form Games || Batterystaple Games || 2011 || &amp;lt;small&amp;gt;'''⭐⭐''' Low on content, contains template leftovers.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jet Buster]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2017 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Could use more proper info.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Judgement Silversword Rebirth Edition]]'' || M-KAI || Qute || 2001 || &amp;lt;small&amp;gt;'''⭐''' Stub page. &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaiju Kite Attack]]'' || PWCA || PWCA || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaikan]]'' || [[Zakichi]] || ©-kigekiyahonpo- || 2013 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! :D Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[KAMUI]]'' || [[SITER SKAIN]] || Nyu Media || 1999 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karous]]'' || [[Milestone]] || Milestone || 2006 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ketsui: Kizuna Jigoku Tachi]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Klorets]] / クロレッツ'' || nizakashii || nizakashii || 2021 ||  &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page! [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[KOF Sky Stage]]'' || [[SNK]] || MOSS || 2010 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kyuukyoku Tiger]] / Twin Cobra'' || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐''' Stub page with some basic info; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Like Dreamer]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2022 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legacy of Lunatic Kingdom]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2015 || &amp;lt;small&amp;gt;Page in progress.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lotus Land Story]] / Touhou Gensoukyou'' || [[ZUNsoft]] / [[Amusement Makers]] || Taito || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info, just a tad lean. Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magic Vigilante 魔導自警隊]]'' || nizakashii || nizakashii || 2023 ||  &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page! [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mahou Daisakusen]]'' || [[Raizing]] || Able Corporation || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Lots of good info, but needs page formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mars Matrix|Mars Matrix: Hyper Solid Shooting]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent content and formatting update. Still needs work!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mecha Ritz 2015]]'' || [[HEY]] || HEY || 2015 || &amp;lt;small&amp;gt;[[Free to Play]] game.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mecha Ritz: Steel Rondo]]'' || [[HEY]] || HEY || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mechanical Star Astra]]'' || [[boghog]] || boghog || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page. Public Demo A is available as a [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mega Typhoon]]'' || Bernhard Braun || Nordlicht EDV-Service || 1996 || &amp;lt;small&amp;gt;'''⭐⭐''' Basic Game info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moon Dancer]]'' || [[Terarin Games]] || Terarin Games || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page with basic info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mountain of Faith]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muchi Muchi Pork!]]'' || [[CAVE]] || CAVE || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[M.U.S.H.A.]] / Musha Aleste'' || [[Compile]] || Seismic Software Inc. || 1990 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama]]'' || [[CAVE]] || AMI || 2004 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Excellent information detail, just needs formatting. &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari]]'' || [[CAVE]] || AMI || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Extremely detailed page! Just has a few template remainders to get rid of and some minor formatting work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari Black Label]]'' || [[CAVE]] || AMI || 2007 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Little Pegasus: Kizuna DoPonyPachi]]'' || [[Giest118]] || Giest118 || 2012 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mystical Power Plant]]'' || [[ido]] || ido || 2013 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NanoForce]] / ナノフォース || [[Alec's factory]] || Alec's factory || 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Neo XYX]] || [[NGDEV]] || NGDEV || 2013 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nehonobasa]] / ネホノバサ'' || [[nizakashii]] || nizakashii || 2024 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page! [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nightmare Trip]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2018 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NYXX]]'' || [[infinitevile]] || infinitevile || 2020 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation STEEL]]'' || [[User:BB|BB]] || BB || 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[OVER OBJ]]'' || [[Little Sound]] || Little Sound || 2023 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[OutZone]]'' || [[Toaplan]] || Tecmo || 1990 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly complete page. Featuring an in-depth '''Strategy''' page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[P-47 Aces]]'' || [[NMK]] || Jaleco || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[P-47 Aces Mk.II]]'' || [[exA Arcadia]] || exA Arcadia || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ParoParo]]'' || [[Ooe]] || Ooe || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pawarumi]]'' || [[Manufacture 43]] || Manufacture 43 || 2018 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development.&amp;lt;/small&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phalanx]]'' || [[ZOOM Inc]] || ZOOM Inc || 1991 || Also published by [[Kemco]] on the Super NES and Game Boy Advance.&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Phoenix]]'' || [[Amstar Electronics]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info and some strategy info. '''Needs expansion and cleanup work.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pink Sweets: Ibara Sorekara]]'' || [[CAVE]] || CAVE || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start, but still needs a bit of cleanup work&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pleasure Hearts]]'' || [[M-KAI]] || M-KAI || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pollux]] / ポラックス'' || [[Dooyong]] || Dooyong || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Precious Star]]'' || [[Ever-Juvenile]] || Ever-Juvenile || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Progear no Arashi]]'' || [[CAVE]] || Capcom || 2001 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Lots of info here, just needs a formatting pass &amp;amp; organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Psyvariar Medium Unit]]'' || [[Success]] || Taito || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Psyvariar Revision]]'' || [[Success]] || Taito || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Psyvariar 2]]'': The Will to Fabricate || [[SKONEC]] || Success || 2003 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Psyvariar Delta]]'' || [[City Connection]], [[Success]] || Dispatch Games || 2018 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phantasmagoria of Dim.Dream]]'' || [[ZUNsoft]] || Amusement Makers || 1997 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phantasmagoria of Flower View]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2005 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[QP Shooting - Dangerous!!]]'' || [[Orange Juice]] || Orange Juice || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page; still contains many template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radiant Silvergun]]'' || [[Treasure]] || Treasure || 1998 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy]]'' || [[RS34]] || RS34 || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy Noa]]'' || [[RS34]] || RS34 || 2009 || &amp;lt;small&amp;gt;'''⭐⭐''' Good info, but requires some proper page modifications&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy Swag]]'' || [[RS34]] || RS34 || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good info, but needs expansion and images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rally Raid]]'' || [[Twinkle Soft]] || Twinkle Soft || 2001 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1990 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden II]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1993 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden DX]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1994 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden Fighters]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1996||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden Fighters 2: Operation Hell Dive]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1997 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden Fighters Jet]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Detailed page, but needs formatting update and page organization.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden III]]'' || [[MOSS]] || MOSS || 2005 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden IV]]'' || [[MOSS]] || MOSS || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent updates to content and formatting!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden X]]'' || [[Go0gley]] || Crazy Monkey Games || 2005 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiga: Strato Fighter]]'' || [[Tecmo]] || Tecmo || 1991 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raioh]]'' || [[Ontake Workshop]] || Ontake Workshop || 2023 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RaiGeki: Thunder Striker]]'' || [[RETSUZAN]] || Gotcha Gotcha Games, Henteko Doujin || 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Razion]] || [[NGDEV]] || NGDEV || 2014 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Razion EX]] || [[NGDEV]] || NGDEV || 2021 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[RayCrisis]]'' || [[Taito]] || Taito || 1998 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[RayForce]]'' || [[Taito]] || Taito || 1994 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[RayStorm]]'' || [[Taito]] || Taito || 1996 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Re.Phantasmagoria of Imagine Breaker]] || [[Gore]] || Gore || 2014 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reactivate Majestical Imperial]] || [[JynX]], Trick Nostalgie || JynX, Trick Nostalgie || 2014 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RedBlue Cell]] / レッドブルーセル'' || [[LKK Game]] || LKK Game || 2025 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Detailed page. It just needs a bit of formatting update and page organization.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Redneg 3 Stars]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2018 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Redneg All Stars]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Redneg All Stars Swing-by Edition]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2024 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RedPulse]]'' || [[boghog]] || boghog || ???? || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RefRain - prism memories -]]'' || [[RebRank]] || Degica Games || 2011 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rigid Force Alpha]]'' || [[Com8Com1]] || Com8Com1 || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Contains good info. Still many template leftovers on page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Riverbed Soul Saver]]'' || [[ido]], [[Len]] || ido, Len || 2014 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rolling Gunner]]'' || [[Project Rolling Gunner]] || Mebius || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-researched page. Could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RyuJin]]'' || [[Taito]] || Taito || 1993 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[R-Type]]'' || [[Irem]] || Irem || 1987 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content great, needs formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salamander]] / Life Force'' || [[Konami]] || Konami || 1986 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salamander 2]]'' || [[Konami]] || Konami || 1996 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Same! Same! Same!]] / Fire Shark'' || [[Toaplan]] || Toaplan || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sapphire Panlogism]]'' || [[Team Urban Magic]] || Team Urban Magic || 2021 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Schildmaid MX]]'' || [[HitP Studio]] || HitP Studio || 2021 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Fairly robust page, needs some expansion. **Partialy written by the developer!**&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengoku Ace]] / Samurai Aces'' || [[Psikyo]] || Psikyo || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengoku Blade]] / Tengai'' || [[Psikyo]] || Psikyo || 1996 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seihou: Shuusou Gyoku]] / 西方秋霜玉'' || [[Shunsatsu sare do?]], [[Amusement Makers]], [[P.B.G]] || Shunsatsu sare do?, Amusement Makers || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengeki Striker]]'' || [[Warashi]] || Kaneko || 1997 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Servants of Harvest Wish]]'' || Dream Compass || 	Dream Compass || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Senjin Aleste]]'' || [[M2]] || M2 || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sexy Parodius]]'' || [[Konami]] || Konami || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shienryu]]'' || [[Warashi]] || Warashi || 1997 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shikigami no Shiro 3]] / Castle of Shikigami 3'' || [[AlfaSystem]] || AlfaSystem || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly-detailed page written by frequent players! Could use more images.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shippu Mahou Daisakusen]] / Kingdom Grand Prix'' || [[Raizing]] || Eighting || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page written by a top player&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Subterranean Animism]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2008 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shining Shooting Star]] || [[雨夜枫雪制作组]] / SSS Dev Team || 雨夜枫雪制作组 / SSS Dev Team || 2016 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page with some images. Needs content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sine Mora]]'' || [[Digital Reality]], [[Grasshopper Manufacture]] || THQ Nordic || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, just needs '''images and some slight reorganization.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Adventure]]'' || [[Alpha Denshi]] || ADK || 1989 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Force 2004]]'' || [[Infinite Dreams]] || Infinite Dreams || 2004 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Force 2014]]'' || [[Infinite Dreams]] || Infinite Dreams || 2014 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Force Reloaded 2006]]'' || [[Infinite Dreams]] || Infinite Dreams || 2006 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Force Reloaded 2016]]'' || [[Infinite Dreams]] || Infinite Dreams || 2016 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Slap Fight]] / Alcon'' || [[Toaplan]] || Taito || 1986 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Force]]'' || [[Studio SiestA]] || Studio SiestA || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Needs some page reorganization and cleanup&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Solid State Survivor]]'' || kt.software || kt.software || 2012 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sophstar]]'' || [[Banana Bytes]] || Red Art Games || 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-researched page. It just needs '''images and some slight reorganization.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soukyugurentai]] / Terra Diver'' || [[Raizing]] || Raizing || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sonic Wings 2]] / Aero Fighters 2'' || [[Video System]] || Video System || 1994 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sonic Wings 3]] / Aero Fighters 3'' || [[Video System]] || Video System || 1995 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Bomber]]'' || [[Psikyo]] || Psikyo || 1998 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Invaders]]'' || [[Taito]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Pressure 3D: Prelude]]'' || [[Maze Team]] || Tinaynox || 2023 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐ This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Moth DX]]'' || [[1CC Games]] || Chorus Worldwide || 2016 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Moth Lunar Edition]]'' || [[1CC Games]] || Chorus Worldwide || 2021 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Claws Trilogy Arcade]]'' || [[1CC Games]] || 1CC Games || ???? || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[StarFox]] / StarWing'' || [[Nintendo]] || Nintendo || 1993 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[StarFox 2]]'' || [[Nintendo]] || Nintendo || 2017 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[StarFox 64]] / Lylat Wars'' || [[Nintendo]] || Nintendo || 1997 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[StarFox Adventures]]'' || [[Nintendo]], [[Rareware]] || Nintendo || 2002 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[StarFox Assault]]'' || [[Nintendo]], [[Namco]] || Nintendo || 2005 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[StarFox Command]]'' || [[Nintendo]], [[Q-Games]] || Nintendo || 2006 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[StarFox Zero]]'' || [[Nintendo]], [[PlatinumGames]] || Nintendo || 2016 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Hunter DX]]'' || [[1CC Games]] || Chorus Worldwide || 2021 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Gagnant]]'' || [[Terarin Games]], [[Regista]] || Regista || 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stahlfeder: Tekkou Hikuudan]]'' || [[Santos]] || Santos || 1996 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stagger I]]'' || [[Afega Co. Ltd]] || Afega Co. Ltd || 1998 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[STELLAVANITY - Prelude to the Destined Calamity -]]'' || [[TRIS-GRAM]] || TRIS-GRAM || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info, still has some stubs from the tmeplate&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945]]'' || [[Psikyo]] || Psikyo || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content in progress! Needs images, cleanup, fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 II]]'' || [[Psikyo]] || Psikyo || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Very detailed page! Needs formatting cleanup.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 III]] / Strikers 1999'' || [[Psikyo]] || Psikyo || 1999 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content in progress! Needs images, cleanup, fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strix STG]]'' || [[Strix STG Dev]] || Strix STG Dev || 2022 (Early access) || &amp;lt;small&amp;gt;Early Access available for free in STEAM.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Storm Blade]]'' || [[Visco]] || Visco || 1996 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Storm Caliber Revival Edition'99]]'' || [[SRX]] || SRX || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Storm Caliber Gaiden]]'' (Ver.0.385Beta) || [[SRX]] || SRX || 2009 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sumikkou]]'' || [[Sumikko-soft]] || Sumikko-soft || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page! Needs formatting cleanup.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super XYX]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super-X]]'' || [[Dooyong]] || N.T.C., Mitchell || 1994 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tameshi]]'' || [[171Dev]] || 171Dev || 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin]] / Truxton'' || [[Toaplan]] || Toaplan || 1988 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good content. Needs formatting and could use some minor expansion.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin Ou]] / Truxton II'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ten Desires]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2011 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tenta Shooter]] / The 触シュー'' || Rakugaki Games || Henteko Doujin || 2017 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Treasure Castle Labyrinth]]'' || UWASA Enterprise || UWASA Enterprise || 2023 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hurricane of the Varstray]]'' || [[Studio SiestA]] || Rocket-Engine Co.,Ltd. || 2015 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Shattered Sky]]'' || Eredom, Dream Compass || Eredom, Dream Compass || 2017 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thunder Cross II]]'' || [[Konami]] || Konami || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thunder Force III]]'' || [[Technosoft]] || Technosoft || 1990 || &amp;lt;small&amp;gt;'''⭐''' Solid starter info but could use more fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tiger-Heli]]'' || [[Toaplan]] || Taito || 1985 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tiny XEVIVOS]]'' || Zakichi || Zakichi || 2013 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transcendpang|TranscendPang]]'' || wosderge || wosderge || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Incredibly well-detailed page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Triggerheart Exelica]]'' || [[Warashi]] || SEGA || 2006 || &amp;lt;small&amp;gt;'''⭐⭐''' Started but still missing a lot of info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trigon]] / Lightning Fighters''|| [[Konami]] || Konami || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trizeal]]'' || [[Triangle Service]] || Taito || 2004 || &amp;lt;small&amp;gt;'''⭐⭐''' Mostly a stub page, but contains some info on mechanics and score strategies. Needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tsukihime no Shiro]]'' || Chronicle Station || D.N.A. Softwares || 2003 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tukiyono]] / 月夜野'' || nizakashii || nizakashii || 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page! [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Two Tenkaku]]'' || Sony Music Entertainment || Sony Music Entertainment || 1995 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[TwinBee]]'' || [[Konami]] || Konami || 1985 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Twin Tiger Shark]]'' || Mikael Tillander || Wide Pixel Games || 2014 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page. Could use some more images and formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrian]]'' || [[Eclipse Software]] || Epic Megagames || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info, development history, version differences. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undefined Fantastic Object]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2009 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unconnected Marketeers]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2021 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Under Defeat]]'' || [[G.rev]] || G.rev || 2005 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unfinished Dream of All Living Ghost]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Fatal Octopus]]'' || [[SlimeSmile]] || SlimeSmile || 2024 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Vitality of Imagination]]'' || [[神心飘游堂]] || 神心飘游堂 || 2022 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[V-V]] / Grind Stormer'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vastynex]]'' || [[Zakichi]] || Zakichi || 2018 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vritra Hexa]]'' || [[Neotro]] || exA Arcadia || 2020 || &amp;lt;small&amp;gt;'''⭐'''In progress.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wing Force]]'' || [[Atlus]] || Atlus || 1993 (Prototype) || &amp;lt;small&amp;gt;'''⭐⭐'''Good basic info. Could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wily Beast and Weakest Creature]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2019 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[WOLFLAME]]'' || [[Astro Port]] || Henteko Doujin || 2016 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wonderful Waking World]]'' || [[Oligarchomp]] || Oligarchomp || 2022 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Xyanide]]'' || [[Playlogic]] || Evolved Games || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info, but page is disorganized; '''needs formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XYDONIA]]'' || [[Breaking Bytes]] || Breaking Bytes || TBD || &amp;lt;small&amp;gt;Alpha Ver. 3 is available as a [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Xexex]]'' || [[Konami]] || Konami || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[XII Stag]] / XII Zeal'' || [[Triangle Service]] || Taito || 2002 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Yalkina STG]]'' || ??? || ??? || ??? || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zangeki Warp]]'' || [[Astro Port]] || Henteko Doujin || 2017 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zakesta]]'' || [[Zakichi]] || Zakichi || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zenodeath]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2020 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zenodyne 2014]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2014 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zenodyne R]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2016 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zenohell]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2015 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZeroRanger]]'' || [[SystemErasure]] || SystemErasure || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Wing]]'' || [[Toaplan]] || Namco || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zing Zing Zip]]'' || [[Allumer]] || Tecmo || 1992 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZOE]]'' || [[User:Retchy|Retchy]] || Retchy || TBD || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Liquidus0</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Vritra_Hexa&amp;diff=35120</id>
		<title>Vritra Hexa</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Vritra_Hexa&amp;diff=35120"/>
		<updated>2025-08-03T18:32:56Z</updated>

		<summary type="html">&lt;p&gt;Liquidus0: Created page with &amp;quot;{{GameInfobox |bordercolor = black |title = Game Title |background = #f8f8f8 |image = Vritra_Hexa_Title_Screen.jpeg |width = 324px; |imagecaption = Title screen |imagescalepx...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Game Title&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Vritra_Hexa_Title_Screen.jpeg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Dev here&lt;br /&gt;
|&lt;br /&gt;
|music = Person A&lt;br /&gt;
|&lt;br /&gt;
|program = Person B&lt;br /&gt;
|&lt;br /&gt;
|art = Person C&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
&lt;br /&gt;
|previousgame = Previous game of the developer&lt;br /&gt;
|nextgame = Next game of the developer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets. &lt;br /&gt;
&lt;br /&gt;
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.&lt;br /&gt;
&lt;br /&gt;
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]&lt;br /&gt;
&lt;br /&gt;
If the page has a video index, please keep the VideoIndex template directly above the TOC as shown here. Otherwise, please remove it.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Description&lt;br /&gt;
* '''A (Press):''' Description&lt;br /&gt;
* '''A (Hold):''' Description&lt;br /&gt;
* '''B:''' Description&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
Categories are great to organize pages and make it easy to find similar pages. To make the best use of them, please follow the [[Category_guidelines]] when creating and using the categories in the articles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For example, this template falls under: --&amp;gt;&lt;br /&gt;
[[Category:ToAddCategories]]&lt;br /&gt;
&amp;lt;!-- Feel free to remove the ToAddCategories tag above once the right categories are added to the article --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Liquidus0</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Vritra_Hexa_Title_Screen.jpeg&amp;diff=35119</id>
		<title>File:Vritra Hexa Title Screen.jpeg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Vritra_Hexa_Title_Screen.jpeg&amp;diff=35119"/>
		<updated>2025-08-03T18:31:01Z</updated>

		<summary type="html">&lt;p&gt;Liquidus0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Liquidus0</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Infinos_Exa&amp;diff=34898</id>
		<title>Infinos Exa</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Infinos_Exa&amp;diff=34898"/>
		<updated>2025-07-26T17:30:44Z</updated>

		<summary type="html">&lt;p&gt;Liquidus0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Infinos Exa&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Infinos_Exa_title_screen.jpeg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Picorinne Soft&lt;br /&gt;
|&lt;br /&gt;
|music = Hyakutaro Tsukumo&lt;br /&gt;
|&lt;br /&gt;
|program = RYO&lt;br /&gt;
|&lt;br /&gt;
|art = Highma Fuyuno&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Spring 2020&lt;br /&gt;
&lt;br /&gt;
|previousgame = Infinos Gaiden&lt;br /&gt;
|nextgame = Andro Dunos 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Infinos EXA''' is a horizontal-scrolling shoot-em-up released on exA Arcadia in 2020. It is an enhanced version of '''Infinos Gaiden'''. It has numerous new features for the EXA Mode such as new ships, new enemy designs, some boss swap, different colour palette for bosses, different colour palette for some levels, new bullet patterns and an arrange soundtrack.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The game plays like a simple classic from the early 1990s. Your ship has a main shot and you can collect different coloured power-up that gives you '''bits''' (the word used for '''options''' in this game. There are also speed items and barrier items (the word used for '''shield''' is this game).&lt;br /&gt;
&lt;br /&gt;
'''Original Mode''' : You start the game with two (2) extra lives. There are three (3) levels of power-up. Collecting any coloured power-up item will raise the level by one (1). The ship can get a 3-hits shield when a barrier item is collected. Bits can be used to do damage.&lt;br /&gt;
&lt;br /&gt;
'''Exa Mode''' : You don't have any extra life. Your ship is fully powered-up and has a full 5-hits shield from the beginning. You can replenish your shield units by collecting a barrier item and by having a full barrier gauge that fills up as you destroy ennemies. The gauge will fill up faster when you have a lower count of shield units remaining. If your shield has all its 5 units and the barrier gauge gets full, it will stay like that until your ship gets hit. The gauge will be emptied and you'll gain one (1) unit of shield right away. Bits can be used to do damage.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Shoot&lt;br /&gt;
* '''B:''' Change bits position&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
* '''Type-A - Foria mp-Failnaught:''' Standard high firepower.&lt;br /&gt;
Power:2/3&lt;br /&gt;
&lt;br /&gt;
Firing Rate:2/3&lt;br /&gt;
&lt;br /&gt;
Speed:2/3&lt;br /&gt;
&lt;br /&gt;
* '''Type-B - Foria dp-Caduceus:''' Easy to use. Rapid firing rate, but low power. New ship exclusive to the exA Arcadia release.&lt;br /&gt;
Power:1/3&lt;br /&gt;
&lt;br /&gt;
Firing Rate:3/3&lt;br /&gt;
&lt;br /&gt;
Speed:3/3&lt;br /&gt;
&lt;br /&gt;
* '''Type-C - Foria mp-TYPE0:''' Expert ship. Powerful shot, especially at point blank, but low firing rate. This ship used be to available only in '''Infinos Gaiden''' Legend Mode.&lt;br /&gt;
Power:3/3&lt;br /&gt;
&lt;br /&gt;
Firing Rate:1/3&lt;br /&gt;
&lt;br /&gt;
Speed: 2/3&lt;br /&gt;
&lt;br /&gt;
=== Weapons Items===&lt;br /&gt;
----&lt;br /&gt;
* '''Green:''' Plasma Laser. High firepower and penetration power.&lt;br /&gt;
* '''Blue:''' Blast Laser. Explodes when the shot hits and enemy or object.&lt;br /&gt;
* '''Red:''' Wave Laser. Goes through the ground, objects and structures.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* '''B - Barrier:''' Gives a shield your ship.&lt;br /&gt;
&lt;br /&gt;
In '''Original Mode''' : Gives your ship a 3-hits shield.&lt;br /&gt;
&lt;br /&gt;
In '''Exa Mode''' : Replenishes two (2) units of your 5-hits shield. If your ship does not have a shield, it will replenish 3 units.&lt;br /&gt;
&lt;br /&gt;
* '''S - Speed:''' Increases the speed level of a ship by one (1) level. It increases up to three (3) levels.&lt;br /&gt;
&lt;br /&gt;
=== Extra life ===&lt;br /&gt;
----&lt;br /&gt;
There are no extra life in both modes.&lt;br /&gt;
&lt;br /&gt;
=== Path ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
There are two (2) possible paths to choose after beating the Stage 6 boss.&lt;br /&gt;
&lt;br /&gt;
After the boss explodes, a pulsing portal remains on screen for a few seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stage 7'''&lt;br /&gt;
&lt;br /&gt;
If you stay away from the portal, it will collapse on itself after a few seconds and you will advance to the last stage, Stage 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''EX Stage'''&lt;br /&gt;
&lt;br /&gt;
If you put your ship directly on the portal, you'll be transported to the EX Stage instead of the Stage 7. The game will end after completing the EX Stage.&lt;br /&gt;
&lt;br /&gt;
The EX Stage is the hardest of all the stages. It contains many ennemies and a boss rush with modified versions of the bosses of the Special Challenges of the original PC game.&lt;br /&gt;
&lt;br /&gt;
The third and last boss of the EX Stage has four (4) forms.&lt;br /&gt;
&lt;br /&gt;
There is an alternate ending when beating the EX Stage.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is no rank system for this game.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
There is no loop for this game.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
You score points by destroying enemies and destructible elements. Some larger enemies and bosses have destructible parts. These parts have to be destroyed prior to the destruction of the enemy to get points from them. Some bosses are also spawning zako enemies. &lt;br /&gt;
&lt;br /&gt;
There is no other scoring system or extra points to get from items and remaining lives. Destructible weaponry from enemies, such as missiles, does not give points either.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
----&lt;br /&gt;
Many decades had passed since the war with the Argus Forces…&lt;br /&gt;
 &lt;br /&gt;
The founding of the Infinos Federation helped expedite the healing of the lands once ravaged by war, and the forces of Infinos established a defensive network to counter any potential alien threats. All was well until a scouting ship came across something peculiar…&lt;br /&gt;
 &lt;br /&gt;
As the scout cruised through space near the planet Gralia, the ship transmitted a report back to headquarters regarding a previously unknown dimensional wormhole; it would be the ship’s last transmission.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
----&lt;br /&gt;
Infinos EXA was announced during JAEPO 2018. First location test was held at the Takadanobaba Mikado game center in July 2018. At first, the power up and barrier systems were the same for both modes. Only ennemies and bosses patterns were harder for the EXA Mode. To have a more unique and balanced experience, changes were made to the power up and barrier systems that are present in the final EXA mode. Type-B and Type-C ships were also added after the first location test. The last location test was held again at the Takadanobaba Mikado game center in December 2019.&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
----&lt;br /&gt;
'''Version 1.0.8T'''&lt;br /&gt;
&lt;br /&gt;
Input Lag: 1 Frame&lt;br /&gt;
&lt;br /&gt;
Reduced input lag from 2 frames to 1 frame&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Version 1.1.0'''&lt;br /&gt;
&lt;br /&gt;
Input Lag: 1 Frame&lt;br /&gt;
&lt;br /&gt;
JVS’ Compatible: Yes&lt;br /&gt;
&lt;br /&gt;
Updated wallpaper&lt;br /&gt;
&lt;br /&gt;
Updated attract video in the game selection menu&lt;br /&gt;
&lt;br /&gt;
Improved scanlines display&lt;br /&gt;
&lt;br /&gt;
Improved overall audio volume output&lt;br /&gt;
&lt;br /&gt;
Added music and sound effects volume adjustment options to the Test Menu&lt;br /&gt;
&lt;br /&gt;
Added wallpaper setting to the Test Menu&lt;br /&gt;
&lt;br /&gt;
Reduced Free Play manual quit timer from 15 seconds to 3 seconds&lt;br /&gt;
&lt;br /&gt;
Compatible with the APM2/3 cabinets’ Home button&lt;br /&gt;
&lt;br /&gt;
Compatible with DIP 1 vertical orientation mode&lt;br /&gt;
&lt;br /&gt;
DIP 3 now rotates the screen orientation 180 degrees&lt;br /&gt;
&lt;br /&gt;
Compatible with the JVS’ standard&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
----&lt;br /&gt;
Infinos EXA started to be sold to private individual in Japan in July 2020. Prior, it was sold exclusively to game centers in Japan and to anyone oversea.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
----&lt;br /&gt;
http://picorinnesoft.web.fc2.com/infinos_exa_screen_en.html&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Informations gathering from Infinos EXA's official website (http://picorinnesoft.web.fc2.com/infinos_exa_en.html), Picorinne Soft's blog (http://picorinnesoft.game-ss.com), exA Arcadia's website (https://exa.ac/) and from the game itself by [[User:Liquidus0|Liquidus0]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Liquidus0</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Infinos_Exa&amp;diff=34897</id>
		<title>Infinos Exa</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Infinos_Exa&amp;diff=34897"/>
		<updated>2025-07-26T17:28:10Z</updated>

		<summary type="html">&lt;p&gt;Liquidus0: /* Path */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Infinos Exa&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Infinos_Exa_title_screen.jpeg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Picorinne Soft&lt;br /&gt;
|&lt;br /&gt;
|music = Hyakutaro Tsukumo&lt;br /&gt;
|&lt;br /&gt;
|program = RYO&lt;br /&gt;
|&lt;br /&gt;
|art = Highma Fuyuno&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Spring 2020&lt;br /&gt;
&lt;br /&gt;
|previousgame = Infinos Gaiden&lt;br /&gt;
|nextgame = Andro Dunos 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In progress by Liquidus0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Infinos EXA''' is a horizontal-scrolling shoot-em-up released on exA Arcadia in 2020. It is an enhanced version of '''Infinos Gaiden'''. It has numerous new features for the EXA Mode such as new ships, new enemy designs, some boss swap, different colour palette for bosses, different colour palette for some levels, new bullet patterns and an arrange soundtrack.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The game plays like a simple classic from the early 1990s. Your ship has a main shot and you can collect different coloured power-up that gives you '''bits''' (the word used for '''options''' in this game. There are also speed items and barrier items (the word used for '''shield''' is this game).&lt;br /&gt;
&lt;br /&gt;
'''Original Mode''' : You start the game with two (2) extra lives. There are three (3) levels of power-up. Collecting any coloured power-up item will raise the level by one (1). The ship can get a 3-hits shield when a barrier item is collected. Bits can be used to do damage.&lt;br /&gt;
&lt;br /&gt;
'''Exa Mode''' : You don't have any extra life. Your ship is fully powered-up and has a full 5-hits shield from the beginning. You can replenish your shield units by collecting a barrier item and by having a full barrier gauge that fills up as you destroy ennemies. The gauge will fill up faster when you have a lower count of shield units remaining. If your shield has all its 5 units and the barrier gauge gets full, it will stay like that until your ship gets hit. The gauge will be emptied and you'll gain one (1) unit of shield right away. Bits can be used to do damage.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Shoot&lt;br /&gt;
* '''B:''' Change bits position&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
* '''Type-A - Foria mp-Failnaught:''' Standard high firepower.&lt;br /&gt;
Power:2/3&lt;br /&gt;
&lt;br /&gt;
Firing Rate:2/3&lt;br /&gt;
&lt;br /&gt;
Speed:2/3&lt;br /&gt;
&lt;br /&gt;
* '''Type-B - Foria dp-Caduceus:''' Easy to use. Rapid firing rate, but low power. New ship exclusive to the exA Arcadia release.&lt;br /&gt;
Power:1/3&lt;br /&gt;
&lt;br /&gt;
Firing Rate:3/3&lt;br /&gt;
&lt;br /&gt;
Speed:3/3&lt;br /&gt;
&lt;br /&gt;
* '''Type-C - Foria mp-TYPE0:''' Expert ship. Powerful shot, especially at point blank, but low firing rate. This ship used be to available only in '''Infinos Gaiden''' Legend Mode.&lt;br /&gt;
Power:3/3&lt;br /&gt;
&lt;br /&gt;
Firing Rate:1/3&lt;br /&gt;
&lt;br /&gt;
Speed: 2/3&lt;br /&gt;
&lt;br /&gt;
=== Weapons Items===&lt;br /&gt;
----&lt;br /&gt;
* '''Green:''' Plasma Laser. High firepower and penetration power.&lt;br /&gt;
* '''Blue:''' Blast Laser. Explodes when the shot hits and enemy or object.&lt;br /&gt;
* '''Red:''' Wave Laser. Goes through the ground, objects and structures.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* '''B - Barrier:''' Gives a shield your ship.&lt;br /&gt;
&lt;br /&gt;
In '''Original Mode''' : Gives your ship a 3-hits shield.&lt;br /&gt;
&lt;br /&gt;
In '''Exa Mode''' : Replenishes two (2) units of your 5-hits shield. If your ship does not have a shield, it will replenish 3 units.&lt;br /&gt;
&lt;br /&gt;
* '''S - Speed:''' Increases the speed level of a ship by one (1) level. It increases up to three (3) levels.&lt;br /&gt;
&lt;br /&gt;
=== Extra life ===&lt;br /&gt;
----&lt;br /&gt;
There are no extra life in both modes.&lt;br /&gt;
&lt;br /&gt;
=== Path ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
There are two (2) possible paths to choose after beating the Stage 6 boss.&lt;br /&gt;
&lt;br /&gt;
After the boss explodes, a pulsing portal remains on screen for a few seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stage 7'''&lt;br /&gt;
&lt;br /&gt;
If you stay away from the portal, it will collapse on itself after a few seconds and you will advance to the last stage, Stage 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''EX Stage'''&lt;br /&gt;
&lt;br /&gt;
If you put your ship directly on the portal, you'll be transported to the EX Stage instead of the Stage 7. The game will end after completing the EX Stage.&lt;br /&gt;
&lt;br /&gt;
The EX Stage is the hardest of all the stages. It contains many ennemies and a boss rush with modified versions of the bosses of the Special Challenges of the original PC game.&lt;br /&gt;
&lt;br /&gt;
The third and last boss of the EX Stage has four (4) forms.&lt;br /&gt;
&lt;br /&gt;
There is an alternate ending when beating the EX Stage.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is no rank system for this game.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
There is no loop for this game.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
You score points by destroying enemies and destructible elements. Some larger enemies and bosses have destructible parts. These parts have to be destroyed prior to the destruction of the enemy to get points from them. Some bosses are also spawning zako enemies. &lt;br /&gt;
&lt;br /&gt;
There is no other scoring system or extra points to get from items and remaining lives. Destructible weaponry from enemies, such as missiles, does not give points either.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
----&lt;br /&gt;
Many decades had passed since the war with the Argus Forces…&lt;br /&gt;
 &lt;br /&gt;
The founding of the Infinos Federation helped expedite the healing of the lands once ravaged by war, and the forces of Infinos established a defensive network to counter any potential alien threats. All was well until a scouting ship came across something peculiar…&lt;br /&gt;
 &lt;br /&gt;
As the scout cruised through space near the planet Gralia, the ship transmitted a report back to headquarters regarding a previously unknown dimensional wormhole; it would be the ship’s last transmission.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
----&lt;br /&gt;
Infinos EXA was announced during JAEPO 2018. First location test was held at the Takadanobaba Mikado game center in July 2018. At first, the power up and barrier systems were the same for both modes. Only ennemies and bosses patterns were harder for the EXA Mode. To have a more unique and balanced experience, changes were made to the power up and barrier systems that are present in the final EXA mode. Type-B and Type-C ships were also added after the first location test. The last location test was held again at the Takadanobaba Mikado game center in December 2019.&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
----&lt;br /&gt;
'''Version 1.0.8T'''&lt;br /&gt;
&lt;br /&gt;
Input Lag: 1 Frame&lt;br /&gt;
&lt;br /&gt;
Reduced input lag from 2 frames to 1 frame&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Version 1.1.0'''&lt;br /&gt;
&lt;br /&gt;
Input Lag: 1 Frame&lt;br /&gt;
&lt;br /&gt;
JVS’ Compatible: Yes&lt;br /&gt;
&lt;br /&gt;
Updated wallpaper&lt;br /&gt;
&lt;br /&gt;
Updated attract video in the game selection menu&lt;br /&gt;
&lt;br /&gt;
Improved scanlines display&lt;br /&gt;
&lt;br /&gt;
Improved overall audio volume output&lt;br /&gt;
&lt;br /&gt;
Added music and sound effects volume adjustment options to the Test Menu&lt;br /&gt;
&lt;br /&gt;
Added wallpaper setting to the Test Menu&lt;br /&gt;
&lt;br /&gt;
Reduced Free Play manual quit timer from 15 seconds to 3 seconds&lt;br /&gt;
&lt;br /&gt;
Compatible with the APM2/3 cabinets’ Home button&lt;br /&gt;
&lt;br /&gt;
Compatible with DIP 1 vertical orientation mode&lt;br /&gt;
&lt;br /&gt;
DIP 3 now rotates the screen orientation 180 degrees&lt;br /&gt;
&lt;br /&gt;
Compatible with the JVS’ standard&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
----&lt;br /&gt;
Infinos EXA started to be sold to private individual in Japan in July 2020. Prior, it was sold exclusively to game centers in Japan and to anyone oversea.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
----&lt;br /&gt;
http://picorinnesoft.web.fc2.com/infinos_exa_screen_en.html&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Informations gathering from Infinos EXA's official website (http://picorinnesoft.web.fc2.com/infinos_exa_en.html), Picorinne Soft's blog (http://picorinnesoft.game-ss.com), exA Arcadia's website (https://exa.ac/) and from the game itself by [[User:Liquidus0|Liquidus0]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Liquidus0</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Infinos_Exa&amp;diff=28049</id>
		<title>Infinos Exa</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Infinos_Exa&amp;diff=28049"/>
		<updated>2024-03-03T00:30:00Z</updated>

		<summary type="html">&lt;p&gt;Liquidus0: /* Development History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Infinos Exa&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Infinos_Exa_title_screen.jpeg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Picorinne Soft&lt;br /&gt;
|&lt;br /&gt;
|music = Hyakutaro Tsukumo&lt;br /&gt;
|&lt;br /&gt;
|program = RYO&lt;br /&gt;
|&lt;br /&gt;
|art = Highma Fuyuno&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Spring 2020&lt;br /&gt;
&lt;br /&gt;
|previousgame = Infinos Gaiden&lt;br /&gt;
|nextgame = Andro Dunos 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In progress by Liquidus0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Infinos EXA''' is a horizontal-scrolling shoot-em-up released on exA Arcadia in 2020. It is an enhanced version of '''Infinos Gaiden'''. It has numerous new features for the EXA Mode such as new ships, new enemy designs, some boss swap, different colour palette for bosses, different colour palette for some levels, new bullet patterns and an arrange soundtrack.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The game plays like a simple classic from the early 1990s. Your ship has a main shot and you can collect different coloured power-up that gives you '''bits''' (the word used for '''options''' in this game. There are also speed items and barrier items (the word used for '''shield''' is this game).&lt;br /&gt;
&lt;br /&gt;
'''Original Mode''' : You start the game with two (2) extra lives. There are three (3) levels of power-up. Collecting any coloured power-up item will raise the level by one (1). The ship can get a 3-hits shield when a barrier item is collected. Bits can be used to do damage.&lt;br /&gt;
&lt;br /&gt;
'''Exa Mode''' : You don't have any extra life. Your ship is fully powered-up and has a full 5-hits shield from the beginning. You can replenish your shield units by collecting a barrier item and by having a full barrier gauge that fills up as you destroy ennemies. The gauge will fill up faster when you have a lower count of shield units remaining. If your shield has all its 5 units and the barrier gauge gets full, it will stay like that until your ship gets hit. The gauge will be emptied and you'll gain one (1) unit of shield right away. Bits can be used to do damage.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Shoot&lt;br /&gt;
* '''B:''' Change bits position&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
* '''Type-A - Foria mp-Failnaught:''' Standard high firepower.&lt;br /&gt;
Power:2/3&lt;br /&gt;
&lt;br /&gt;
Firing Rate:2/3&lt;br /&gt;
&lt;br /&gt;
Speed:2/3&lt;br /&gt;
&lt;br /&gt;
* '''Type-B - Foria dp-Caduceus:''' Easy to use. Rapid firing rate, but low power. New ship exclusive to the exA Arcadia release.&lt;br /&gt;
Power:1/3&lt;br /&gt;
&lt;br /&gt;
Firing Rate:3/3&lt;br /&gt;
&lt;br /&gt;
Speed:3/3&lt;br /&gt;
&lt;br /&gt;
* '''Type-C - Foria mp-TYPE0:''' Expert ship. Powerful shot, especially at point blank, but low firing rate. This ship used be to available only in '''Infinos Gaiden''' Legend Mode.&lt;br /&gt;
Power:3/3&lt;br /&gt;
&lt;br /&gt;
Firing Rate:1/3&lt;br /&gt;
&lt;br /&gt;
Speed: 2/3&lt;br /&gt;
&lt;br /&gt;
=== Weapons Items===&lt;br /&gt;
----&lt;br /&gt;
* '''Green:''' Plasma Laser. High firepower and penetration power.&lt;br /&gt;
* '''Blue:''' Blast Laser. Explodes when the shot hits and enemy or object.&lt;br /&gt;
* '''Red:''' Wave Laser. Goes through the ground, objects and structures.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* '''B - Barrier:''' Gives a shield your ship.&lt;br /&gt;
&lt;br /&gt;
In '''Original Mode''' : Gives your ship a 3-hits shield.&lt;br /&gt;
&lt;br /&gt;
In '''Exa Mode''' : Replenishes two (2) units of your 5-hits shield. If your ship does not have a shield, it will replenish 3 units.&lt;br /&gt;
&lt;br /&gt;
* '''S - Speed:''' Increases the speed level of a ship by one (1) level. It increases up to three (3) levels.&lt;br /&gt;
&lt;br /&gt;
=== Extra life ===&lt;br /&gt;
----&lt;br /&gt;
There are no extra life in both modes.&lt;br /&gt;
&lt;br /&gt;
=== Path ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
There are two (2) possible paths.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is no rank system for this game.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
There is no loop for this game.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
You score points by destroying enemies and destructible elements. Some larger enemies and bosses have destructible parts. These parts have to be destroyed prior to the destruction of the enemy to get points from them. Some bosses are also spawning zako enemies. &lt;br /&gt;
&lt;br /&gt;
There is no other scoring system or extra points to get from items and remaining lives. Destructible weaponry from enemies, such as missiles, does not give points either.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
----&lt;br /&gt;
Many decades had passed since the war with the Argus Forces…&lt;br /&gt;
 &lt;br /&gt;
The founding of the Infinos Federation helped expedite the healing of the lands once ravaged by war, and the forces of Infinos established a defensive network to counter any potential alien threats. All was well until a scouting ship came across something peculiar…&lt;br /&gt;
 &lt;br /&gt;
As the scout cruised through space near the planet Gralia, the ship transmitted a report back to headquarters regarding a previously unknown dimensional wormhole; it would be the ship’s last transmission.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
----&lt;br /&gt;
Infinos EXA was announced during JAEPO 2018. First location test was held at the Takadanobaba Mikado game center in July 2018. At first, the power up and barrier systems were the same for both modes. Only ennemies and bosses patterns were harder for the EXA Mode. To have a more unique and balanced experience, changes were made to the power up and barrier systems that are present in the final EXA mode. Type-B and Type-C ships were also added after the first location test. The last location test was held again at the Takadanobaba Mikado game center in December 2019.&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
----&lt;br /&gt;
'''Version 1.0.8T'''&lt;br /&gt;
&lt;br /&gt;
Input Lag: 1 Frame&lt;br /&gt;
&lt;br /&gt;
Reduced input lag from 2 frames to 1 frame&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Version 1.1.0'''&lt;br /&gt;
&lt;br /&gt;
Input Lag: 1 Frame&lt;br /&gt;
&lt;br /&gt;
JVS’ Compatible: Yes&lt;br /&gt;
&lt;br /&gt;
Updated wallpaper&lt;br /&gt;
&lt;br /&gt;
Updated attract video in the game selection menu&lt;br /&gt;
&lt;br /&gt;
Improved scanlines display&lt;br /&gt;
&lt;br /&gt;
Improved overall audio volume output&lt;br /&gt;
&lt;br /&gt;
Added music and sound effects volume adjustment options to the Test Menu&lt;br /&gt;
&lt;br /&gt;
Added wallpaper setting to the Test Menu&lt;br /&gt;
&lt;br /&gt;
Reduced Free Play manual quit timer from 15 seconds to 3 seconds&lt;br /&gt;
&lt;br /&gt;
Compatible with the APM2/3 cabinets’ Home button&lt;br /&gt;
&lt;br /&gt;
Compatible with DIP 1 vertical orientation mode&lt;br /&gt;
&lt;br /&gt;
DIP 3 now rotates the screen orientation 180 degrees&lt;br /&gt;
&lt;br /&gt;
Compatible with the JVS’ standard&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
----&lt;br /&gt;
Infinos EXA started to be sold to private individual in Japan in July 2020. Prior, it was sold exclusively to game centers in Japan and to anyone oversea.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
----&lt;br /&gt;
http://picorinnesoft.web.fc2.com/infinos_exa_screen_en.html&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Informations gathering from Infinos EXA's official website (http://picorinnesoft.web.fc2.com/infinos_exa_en.html), Picorinne Soft's blog (http://picorinnesoft.game-ss.com), exA Arcadia's website (https://exa.ac/) and from the game itself by [[User:Liquidus0|Liquidus0]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Liquidus0</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=28023</id>
		<title>Shmups Wiki:List of shooting games</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=28023"/>
		<updated>2024-02-29T16:23:37Z</updated>

		<summary type="html">&lt;p&gt;Liquidus0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
This page contains links to every game that we ''currently'' have a wiki page written about in our Library. &lt;br /&gt;
&lt;br /&gt;
If you notice a game is missing, consider '''[[(Template Page)#Creating a new page|starting a page]]'''! ❤️ &lt;br /&gt;
&lt;br /&gt;
A robust list of 100% free-to-play games can be found '''[[Free to Play|here]]'''!&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Developer !! Publisher !! Year !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7 Servant`s Blade]]'' || [[Maoh Bancho]] || Maoh Bancho || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aeon Zenith]]'' || [[User:Squire Grooktook|Squire Grooktook]] || Squire Grooktook || TBD || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aero Fighters 2]]'' || [[Video System]] || Video System || 1994 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aero Fighters 3]]'' || [[Video System]] || Video System || 1995 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Always Surrender]]'' || [[The Covert Sheep Example]] || The Covert Sheep Example || 2024 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, missing images and some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aka to Blue]]'' || [[Tanoshimasu]] || Tanoshimasu || 2017 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aka to Blue Type-R]]'' || [[exA Arcadia]] || exA Arcadia || 2019 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akai Katana]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; '''needs content &amp;amp; formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akuu Gallet]] / Air Gallet'' || [[Gazelle]] || Banpresto || 1996 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. Formatting is good so far, but needs content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ALLTYNEX Second]]'' || [[SITER SKAIN]] || Nyu Media || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Fairly new WIP page, needs images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angelfish]]'' || [[Fathammer]] || Fathammer || 2005 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AngerForce: Reloaded]]'' || [[Screambox Studio]] || Screambox Studio || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, missing images and some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AngerForce: Strikers]]'' || [[Screambox Studio]] || Screambox Studio || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page and fork of [[AngerForce: Reloaded]] page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apare Usapie!]]'' || [[Sorafune Atelier]] || Sorafune Atelier || 2015(?) || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Police Batrider]]'' || [[Raizing]] || Eighting || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, needs page formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assault Shell]]'' || [[Team Overloaded]] || Team Overloaded || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Extremely detailed page! Just needs some extra images and formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assault Shell 2]]'' || [[Team Overloaded]] || Team Overloaded || TBD || &amp;lt;small&amp;gt;Demo avaiable in itch.io and STEAM.&amp;lt;small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Astro Ninja Man]]'' || [[RIKI]] || RIKI || 2020 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Barrage Fantasia]]'' || [[HEY]] || Hanaji Games || 2021 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs more info. Controls, scoring and items missing&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Barrage Musical ~A Fantasy of Tempest~]]'' || [[SlimeSmile]] || SlimeSmile || 2017 ||| &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batsugun]]'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Bakraid]]'' || [[Raizing]] || Eighting || 1999 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Gameplay overview and controls are missing&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Garegga]]'' || [[Raizing]] || Eighting || 1996 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page verified by top players!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bakuretsu Breaker]]'' || [[Kaneko]] || Kaneko || 1992 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blaynix]]'' || [[zakichi]] || zakichi || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blaster Gear]]'' || [[Team Overloaded]] || Team Overloaded || 2019 ||| &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page. Needs minor '''formatting'''. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blast Wind]]'' || [[Technosoft]] || Technosoft || 1997 ||| &amp;lt;small&amp;gt;'''⭐''' Stub page&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blast Works: Build, Trade, Destroy]]'' || [[Budcat Creations]] || Majesco || 2008 ||| &amp;lt;small&amp;gt;'''⭐''' Stub page&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bleed]]'' || [[Ian Campbell]] || Ian Campbell || 2012 ||| &amp;lt;small&amp;gt;'''⭐''' Stub page&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Devil in the Belvedere]]'' || [[ 东方祈华梦制作组 ]] ||  东方祈华梦制作组 , 东游鉴 || 2021 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Needs minor formatting update.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Revolver]]'' || [[Stellar Circle]] || Stellar Circle || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Wish 2005]]'' || [[x.x Game Room]] || x.x Game Room || 2005 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Wish Resurrection Plus]]'' || [[x.x Game Room]] || x.x Game Room || 2008 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Wish Desire]]'' || [[x.x Game Room]] || x.x Game Room || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Border Down]]'' || [[G.Rev]] || G.Rev || 2003 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BroodStar]]'' || [[User:Razeal|Razeal]] || Razeal || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet Hell Monday]]'' || [[Masayuki Ito]] || Masayuki Ito || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''Well-detailed page, missing images and some formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet Hell Monday Black]]'' || [[Masayuki Ito]] || Masayuki Ito || 2019 || &amp;lt;small&amp;gt;'''⭐⭐''' '''Starter page, Needs more information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet Sorceress]]'' || [[DANGER HEART Entertainment]] || DANGER HEART Entertainment || TBD 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet Soul]]'' || [[MAGES]] || MAGES || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet Soul Infinite Burst]]'' || [[MAGES]] || MAGES || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Celtreos]]'' || [[User:vornaff|Kevin Grant]] || Kevin Grant || 2017 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' '''This wiki page was created by the developer!''' Just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chicken Invaders 4 Ultimate Omelette]]'' || [[InterAction Studios]] || InterAction Studios || 2010 || &amp;lt;small&amp;gt;'''⭐''' Stub page&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chicken Invaders 5 Cluck of the Dark Side]]'' || [[InterAction Studios]] || InterAction Studios || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chaos Field]]'' || [[MileStone]] || Able Corporation || 2004 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cho Ren Sha 68K]]'' || [[Koichi Yoshida]] || Koichi Yoshida || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Choujikuu Yousai Macross II]]'' || [[NMK]] || Banpresto || 1995 || &amp;lt;small&amp;gt;'''⭐''' Stub page. Contains dev team credits + some basic history&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chronoblast Maximum Force]]'' || [[Team Norty]] || Norty Games || TBD || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton: Fantastic Night Dreams]]'' || [[Success]] || Success || 1991 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton 2: Magical Night Dreams]]'' || [[Success]] || Success || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton Rock`n Roll]]'' || [[Studio Saizensen]] || Success || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CounterAttack]]'' || [[Relative Games]] || Relative Software || 2019 || &amp;lt;small&amp;gt;'''⭐⭐''' OK start but needs more content and descriptions&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clannada: Gensou Shoujo]]'' || [[Tenkuudokei]] || Tenkuudokei || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crimzon Clover]]'' || [[YOTSUBANE]] || YOTSUBANE || 2011 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs mode descriptions. This page is for the original doujin release.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crimzon Clover: World Ignition]] / World EXplosion'' || [[YOTSUBANE]] || Degica Games || 2014 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs mode descriptions. Includes info of the latest revision.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cosmo Dreamer]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2020 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crisis Rose]]'' || [[Team Overloaded]] || Team Overloaded || 2020 |||  &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crisis Wing]]'' || [[Pieslice Productions]] || Pieslice Productions || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cyvern: The Dragon Weapons]]'' || [[Kaneko]] || Kaneko|| 1998|| &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Daioh]]'' || [[Athena]] || Athena || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, needs page formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangan GB]]'' || [[Snorpung]] || Snorpung || 2019 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangan GB2]]'' || [[Snorpung]] || Snorpung || 2023 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangun Feveron]] / Fever S.O.S.'' || [[CAVE]] || Atlus || 1998 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs formatting and content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Death]]'' || [[JakiganicSystems]] || JakiganicSystems || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 2]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 3]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2017 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Gaiden]]'' || [[Taito]] || Taito || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Twin]]'' || [[Taito]] || Taito || 1991 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles]]'' || [[CAVE]] || AMI || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion and formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles Mega Black Label]]'' || [[CAVE]] || AMI || 2008 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles II]]'' || [[CAVE]] || AMI || 2009 || &amp;lt;small&amp;gt;This page is for the original AC release.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles IIX]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;This page is for the Deathsmiles IIX release&lt;br /&gt;
|-&lt;br /&gt;
|''[[.Decluster Zero]]'' || [[Masayuki Ito]] || Masayuki Ito || 2020 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detana!! TwinBee]]'' || [[Konami]] || Konami || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi]]'' || [[CAVE]] || Atlus || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu]] / DoDonPachi Resurrection'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;br&amp;gt;'''''Includes information about several releases!'''''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Arrange A]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Arrange B]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page, verified by top (and frequent) players!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label]]'' || [[CAVE]] || AMI || 2010 (?) || &amp;lt;small&amp;gt;'''⭐⭐''' Contains some details on mechanics and gameplay. Needs formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label Arrange]]'' || [[CAVE]] || AMI || 2011 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs some updates to formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.0]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''; could use more images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.5]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs images &amp;amp; some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.51]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Slim on content and formatting, but what's there is good.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiOuJou]] White Label'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great content; '''In need of formatting update''', lacking images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiOuJou Black Label]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi MAXIMUM]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs '''information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page, '''needs informations on version 1.5'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou exA Label]]'' || [[exA Arcadia]] || exA Arcadia || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dogyuun]]'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DonPachi]]'' || [[CAVE]] || Atlus || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoKinGan]]'' || [[GOTYO]] || GOTYO || 2015 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[D-STARS]]'' || [[tuisekimode]] || tuisekimode || 2015 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Blaze]]'' || [[Psikyo]] || Psikyo || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Drainus]]'' || [[Team Ladybug]] || PLAYISM || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page; '''needs more content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eclosion]]'' || [[Ever-Juvenile]] || Ever-Juvenile || 2010 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eden's Aegis]]'' || [[x.x Game Room]] || x.x Game Room || 2010 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info and images/screenshots.[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eschatos]]'' || [[Qute]] || Qute || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ESP Ra.De.]]'' || [[CAVE]] || Atlus || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elegant Impermanence of Sakura]]'' || [[ 东方祈华梦制作组 ]] ||  东方祈华梦制作组 , 东游鉴 || 2020 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda]]'' || [[CAVE]] || AMI || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda II]]'' || [[CAVE]] || AMI || 2005 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Excess Fraction]]'' || [[Twinkle Soft]] || Twinkle Soft || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exception]]'' || [[primitive]] || primitive || 2007 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[eXceed 2nd Vampire REX]]'' || [[Tennen Sozai]] || Nyu Media || 2012 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[eXceed 3rd JADE PENETRATE Black Package]]'' || [[Tennen Sozai]] || Nyu Media || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, needs page formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[F/A]] / Fighter &amp;amp; Attacker'' || [[Namco]] || Namco || 1992 || &amp;lt;small&amp;gt;'''⭐⭐''' Contains strategy and some starter info. Missing images.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast Striker]] || [[NGDEV]] || NGDEV || 2010 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flying Hamster]] || [[The Game Atelier]] || The Game Atelier || 2010 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Galshell: Blood Red Skies]]'' '''(18+)''' || [[Akiragoya]] || Akiragoya || 2004 || &amp;lt;small&amp;gt;'''⭐''' Borderline empty page. Could use info, formatting, and research. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GanaBlade]]'' || [[LKK Game]] || LKK Game || 2023 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gemini Wing]]'' || [[Tecmo]] || Tecmo || 1987 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GENETOS]]'' || [[Tatsuya Koyama]] || Tatsuya Koyama || 2009 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gekidan Machina]]'' || [[HEY]] || HEY || 2016 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GG Aleste]]'' || [[Compile]] || Compile || 1991 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GG Aleste II]]'' || [[Compile]] || Compile || 1993 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GG Aleste 3]]'' || [[M2]] || M2 || 2020 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Blade]]'' || [[Hucast]] || Hucast || 2015 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing]]'' || [[Takumi]] || Capcom || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Early page with a fair amount of missing content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing 2]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Great Mahou Daisakusen]] / Dimahoo'' || [[Raizing]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius]] / Nemesis'' || [[Konami]] || Konami || 1985 || &amp;lt;small&amp;gt;'''⭐⭐''' Good formatting. Needs more expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius II]] / Vulcan Venture'' || [[Konami]] || Konami || 1988 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius III]]'' || [[Konami]] || Konami || 1989 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius Gaiden]] '' || [[Konami]] || Konami || 1997 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius IV]]'' || [[Konami]] || Konami || 1999 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Cross ReNovation]]'' || [[ES4]] || Henteko Doujin || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Graze Counter]]'' || [[Bikkuri Software]] || Henteko Doujin || 2017 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Graze Counter GM]]'' || [[Bikkuri Software]] || Henteko Doujin, Sanuk || 2023 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gochamaze no Arashi]]'' || [[Nurumayo Kobo]] || Nurumayo Kobo || 2003 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gokujou Parodius]]'' || [[Konami]] || Konami || 1994 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gun Frontier]]'' || [[Taito]] || Taito || 1990 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. Detailed rank information available&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird]]'' || [[Psikyo]] || Jaleco || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good formatting and basic explanations for mechanics, characters and scoring. Needs more in-depth information and video examples.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird 2]]'' || [[Psikyo]] || Psikyo || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great info, could use a small formatting update&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gundemonium]]'' || [[Platine Dispositif]] || Rockin' Android || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page, could use minor formatting update&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GundeadliGne]]'' || [[Platine Dispositif]] || Rockin' Android || 2004 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunroar]]'' || [[Kenta Cho]] || Kenta Cho || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunvein]]'' || [[boghog]] || NGDEV || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guwange]]'' || [[CAVE]] || Atlus || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' In a pretty early state. '''Missing formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hacha Mecha Fighter]]'' || [[NMK]] || NMK || 1991 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Halley's Comet]]'' || [[Taito]] || [[Taito]] || 1986 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Halloween Itazura]] / お菓子くれなかったから街破壊しちゃうよっ！'' || [[Inatsuka Haru]] || [[Inatsuka Haru]] || 2012 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harmful Park]]'' || [[Sky Think System]] || Sky Think System || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, just missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hell Blasters]]'' || [[PlayShift Games]] || PlayShift Games || 2021 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Needs minor formatting update.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellsinker.]]'' || [[Ruminant's Whimper]] || Ruminant's Whimper || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heavy Weapon]]'' || [[PopCap]] || PopCap || 2005 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[HishouAyu]]'' || [[Tenkuudokei]] || Tenkuudokei || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hishouzame]]'' / Flying Shark / Sky Shark || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitogata Happa]]'' || [[Platine Dispositif]] || Rockin' Android || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hollow Song of Birds]]'' || [[Team Kaisendo]] || Team Kaisendo || 2019 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hyper Duel]]'' || [[Technosoft]] || Technosoft || 1993 ||| &amp;lt;small&amp;gt;'''⭐''' Stub page&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hyper Princess Pitch]]'' || [[Daniel Remar]] || Daniel Remar || 2011 ||| &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ibara]]'' || [[CAVE]] || CAVE || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ikaruga]]'' || [[Treasure]] || Treasure || 2001 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' High quality, well-researched page, just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Illmatic Envelope (Illvelo)|Illmatic Envelope]] / Illvelo'' || [[Milestone]] || Milestone || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality, well-researched page! Just missing some minor formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Imperishable Night]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2004 || &amp;lt;small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Infinos Gaiden]]'' || [[Picorinne Soft]] || Picorinne Soft || 2018 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Infinos Exa]]'' || [[Picorinne Soft]] || exA Arcadia || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Lots of good info, missing few elements and formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jamestown]]'' || Final Form Games || Batterystaple Games || 2011 || &amp;lt;small&amp;gt;'''⭐⭐''' Low on content, contains template leftovers.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jet Buster]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2017 || &amp;lt;small&amp;gt;'''⭐''' Stub page. &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Judgement Silversword Rebirth Edition]]'' || [[M-KAI]] || Qute || 2001 || &amp;lt;small&amp;gt;'''⭐''' Stub page. &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaiju Kite Attack]]'' || PWCA || PWCA || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaikan]]'' || [[Zakichi]] || ©-kigekiyahonpo- || 2013 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[KAMUI]]'' || [[SITER SKAIN]] || Nyu Media || 1999 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karous]]'' || [[Milestone]] || Milestone || 2006 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ketsui: Kizuna Jigoku Tachi]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[KOF Sky Stage]]'' || [[SNK]] || MOSS || 2010 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kyuukyoku Tiger]] / Twin Cobra'' || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐''' Stub page with some basic info; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lotus Land Story]] / Touhou Gensoukyou'' || [[ZUNsoft]] / [[Amusement Makers]] || Taito || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info, just a tad lean. Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mahou Daisakusen]] / Sorcer Striker'' || [[Raizing]] || Able Corporation || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Lots of good info, but needs page formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mars Matrix|Mars Matrix: Hyper Solid Shooting]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent content and formatting update. Still needs work!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mecha Ritz 2015]]'' || [[HEY]] || HEY || 2015 || &amp;lt;small&amp;gt;[[Free to Play]] game.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mecha Ritz: Steel Rondo]]'' || [[HEY]] || HEY || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mechanical Star Astra]]'' || [[boghog]] || boghog || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page. Public Demo A is available as a [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mega Typhoon]]'' || Bernhard Braun || Nordlicht EDV-Service || 1996 || &amp;lt;small&amp;gt;'''⭐⭐''' Basic Game info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moon Dancer]]'' || [[Terarin Games]] || Terarin Games || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page with basic info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mountain of Faith]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muchi Muchi Pork!]]'' || [[CAVE]] || CAVE || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[M.U.S.H.A.]] / Musha Aleste'' || [[Compile]] || Seismic Software Inc. || 1990 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama]]'' || [[CAVE]] || AMI || 2004 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Excellent information detail, just needs formatting. &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari]]'' || [[CAVE]] || AMI || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Extremely detailed page! Just has a few template remainders to get rid of and some minor formatting work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari Black Label]]'' || [[CAVE]] || AMI || 2007 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Little Pegasus: Kizuna DoPonyPachi]]'' || [[Giest118]] || Giest118 || 2012 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Neo XYX]] || [[NGDEV]] || NGDEV || 2013 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nightmare Trip]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2018 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NYXX]]'' || [[infinitevile]] || infinitevile || 2020 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Like Dreamer]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation STEEL]]'' || [[User:BB|BB]] || BB || 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[OVER OBJ]]'' || [[Little Sound]] || Little Sound || 2023 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[OutZone]]'' || [[Toaplan]] || Tecmo || 1990 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly complete page. Featuring an in-depth '''Strategy''' page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[P-47 Aces]]'' || [[NMK]] || Jaleco || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[P-47 Aces Mk.II]]'' || [[exA Arcadia]] || exA Arcadia || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ParoParo]]'' || [[Ooe]] || Ooe || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pawarumi]]'' || [[Manufacture 43]] || Manufacture 43 || 2018 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development.&amp;lt;/small&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phoenix]]'' || [[Amstar Electronics]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info and some strategy info. '''Needs expansion and cleanup work.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pink Sweets: Ibara Sorekara]]'' || [[CAVE]] || CAVE || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start, but still needs a bit of cleanup work&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pleasure Hearts]]'' || [[M-KAI]] || M-KAI || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Precious Star]]'' || [[Ever-Juvenile]] || Ever-Juvenile || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Progear no Arashi]]'' || [[CAVE]] || Capcom || 2001 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Lots of info here, just needs a formatting pass &amp;amp; organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[QP Shooting - Dangerous!!]]'' || [[Orange Juice]] || Orange Juice || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page; still contains many template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radiant Silvergun]]'' || [[Treasure]] || Treasure || 1998 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy]]'' || [[RS34]] || RS34 || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy Noa]]'' || [[RS34]] || RS34 || 2009 || &amp;lt;small&amp;gt;'''⭐⭐''' Good info, but requires some proper page modifications&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy Swag]]'' || [[RS34]] || RS34 || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good info, but needs expansion and images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1990 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden DX]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1994 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden Fighters Jet]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Detailed page, but needs formatting update and page organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden III]]'' || [[MOSS]] || MOSS || 2005 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden IV]]'' || [[MOSS]] || MOSS || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent updates to content and formatting!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden X]]'' || [[Go0gley]] || Crazy Monkey Games || 2005 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiga: Strato Fighter]]'' || [[Tecmo]] || Tecmo || 1991 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raioh]]'' || [[Ontake Workshop]] || Ontake Workshop || 2023 || ''' &amp;lt;small&amp;gt;'''⭐''' Stub page. &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Razion]] || [[NGDEV]] || NGDEV || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Razion EX]] || [[NGDEV]] || NGDEV || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RayCrisis]]'' || [[Taito]] || Taito || 1998 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[RayForce]]'' || [[Taito]] || Taito || 1994 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[RayStorm]]'' || [[Taito]] || Taito || 1996 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Redneg 3 Stars]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2018 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Redneg All Stars]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RedPulse]]'' || [[boghog]] || boghog || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RefRain - prism memories -]]'' || [[RebRank]] || Degica Games || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rigid Force Alpha]]'' || [[Com8Com1]] || Com8Com1 || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Contains good info. Still many template leftovers on page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rolling Gunner]]'' || [[Project Rolling Gunner]] || Mebius || 2018 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RyuJin]]'' || [[Taito]] || Taito || 1993 || ''' &amp;lt;small&amp;gt;'''⭐''' Stub page. &lt;br /&gt;
|-&lt;br /&gt;
| ''[[R-Type]]'' || [[Irem]] || Irem || 1987 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content great, needs formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salamander]] / Life Force'' || [[Konami]] || Konami || 1986 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salamander 2]]'' || [[Konami]] || Konami || 1996 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Same! Same! Same!]] / Fire Shark'' || [[Toaplan]] || Toaplan || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Schildmaid MX]]'' || [[HitP Studio]] || HitP Studio || 2021 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Fairly robust page, needs some expansion. **Partialy written by the developer!**&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengoku Ace]] / Samurai Aces'' || [[Psikyo]] || Psikyo || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengoku Blade]] / Tengai'' || [[Psikyo]] || Psikyo || 1996 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengeki Striker]]'' || [[Warashi]] || Kaneko || 1997 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Senjin Aleste]]'' || [[M2]] || M2 || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sexy Parodius]]'' || [[Konami]] || Konami || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shienryu]]'' || [[Warashi]] || Warashi || 1997 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shikigami no Shiro 3]] / Castle of Shikigami 3'' || [[AlfaSystem]] || AlfaSystem || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly-detailed page written by frequent players, could use more images.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shippu Mahou Daisakusen]] / Kingdom Grand Prix'' || [[Raizing]] || Eighting || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page written by a top player&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shining Shooting Star]] || [[SSS Dev Team]] 雨夜枫雪制作组 || SSS Dev Team雨夜枫雪制作组 || 2016 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page with some images. Needs content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sine Mora]]'' || [[Digital Reality]], [[Grasshopper Manufacture]] || THQ Nordic || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, just needs '''images and some slight reorganization.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Adventure]]'' || [[Alpha Denshi]] || ADK || 1989 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Force 2004]]'' || [[Infinite Dreams]] || Infinite Dreams || 2004 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Force 2014]]'' || [[Infinite Dreams]] || Infinite Dreams || 2014 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Force Reloaded 2006]]'' || [[Infinite Dreams]] || Infinite Dreams || 2006 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Force Reloaded 2016]]'' || [[Infinite Dreams]] || Infinite Dreams || 2016 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Slap Fight]] / Alcon'' || [[Toaplan]] || Taito || 1986 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Force]]'' || [[Studio SiestA]] || Studio SiestA || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Needs some page reorganization and cleanup&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sophstar]]'' || [[Banana Bytes]] || Red Art Games || 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-researched page. It just needs '''images and some slight reorganization.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soukyugurentai]] / Terra Diver'' || [[Raizing]] || Raizing || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Bomber]]'' || [[Psikyo]] || Psikyo || 1998 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Invaders]]'' || [[Taito]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Pressure 3D: Prelude]]'' || [[Maze Team]] || Tinaynox || 2023 || &amp;lt;small&amp;gt;'''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Moth DX]]'' || [[1CC Games]] || Chorus Worldwide || 2016 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Moth Lunar Edition]]'' || [[1CC Games]] || Chorus Worldwide || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Claws Trilogy Arcade]]'' || [[1CC Games]] || 1CC Games || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Hunter DX]]'' || [[1CC Games]] || Chorus Worldwide || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Gagnant]]'' || [[Terarin Games]], [[Regista]] || Regista || 2023 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stagger I]]'' || [[Afega Co. Ltd]] || Afega Co. Ltd || 1998 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[STELLAVANITY - Prelude to the Destined Calamity -]]'' || [[TRIS-GRAM]] || TRIS-GRAM || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info, still has some stubs from the tmeplate&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945]]'' || [[Psikyo]] || Psikyo || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content in progress! Needs images, cleanup, fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 II]]'' || [[Psikyo]] || Psikyo || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Very detailed page! Needs formatting cleanup.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 III]] / Strikers 1999'' || [[Psikyo]] || Psikyo || 1999 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content in progress! Needs images, cleanup, fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strix STG]]'' || [[Strix STG Dev]] || Strix STG Dev || 2022 (Early access) || &amp;lt;small&amp;gt;'''⭐''' Stub page. Early Access available for free in STEAM.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Storm Blade]]'' || [[Visco]] || Visco || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page. &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Storm Caliber Revival Edition'99]]'' || [[SRX]] || SRX || 1999 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Storm Caliber Gaiden]]'' (Ver.0.385Beta) || [[SRX]] || SRX || 2009 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sumikkou]]'' || [[Sumikko-soft]] || Sumikko-soft || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page! Needs formatting cleanup.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super XYX]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super-X]]'' || [[Dooyong]] || N.T.C., Mitchell || 1994 || &amp;lt;small&amp;gt;'''⭐''' Stub page. &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tameshi]]'' || [[171Dev]] || 171Dev || 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin]] / Truxton'' || [[Toaplan]] || Toaplan || 1988 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good content. Needs formatting and could use some minor expansion.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin Ou]] / Truxton II'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tenta Shooter]] / The 触シュー'' || [[Rakugaki Games]] || Henteko Doujin || 2017 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hurricane of the Varstray]]'' || [[Studio SiestA]] || Rocket-Engine Co.,Ltd. || 2015 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thunder Cross II]]'' || [[Konami]] || Konami || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thunder Force III]]'' || [[Technosoft]] || Technosoft || 1990 || &amp;lt;small&amp;gt;'''⭐''' Solid starter info but could use more fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tiger-Heli]]'' || [[Toaplan]] || Taito || 1985 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tiny XEVIVOS]]'' || [[Zakichi]] || Zakichi || 2013 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transcendpang|TranscendPang]]'' || [[wosderge]] || wosderge || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Incredibly well-detailed page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Triggerheart Exelica]]'' || [[Warashi]] || SEGA || 2006 || &amp;lt;small&amp;gt;'''⭐⭐''' Started but still missing a lot of info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trigon]] / Lightning Fighters''|| [[Konami]] || Konami || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trizeal]]'' || [[Triangle Service]] || Taito || 2004 || &amp;lt;small&amp;gt;'''⭐⭐''' Mostly a stub page, but contains some info on mechanics and score strategies. Needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tsukihime no Shiro]]'' || [[Chronicle Station]] || D.N.A. Softwares || 2003 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[TwinBee]]'' || [[Konami]] || Konami || 1985 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Twin Tiger Shark]]'' || [[Mikael Tillander]] || Wide Pixel Games || 2014 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrian]]'' || [[Eclipse Software]] || Epic Megagames || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info, development history, version differences. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undefined Fantastic Object]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2009 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Under Defeat]]'' || [[G.rev]] || G.rev || 2005 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Vitality of Imagination]]'' || [[神心飘游堂]] || 神心飘游堂 || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[V-V]] / Grind Stormer'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vastynex]]'' || [[Zakichi]] || Zakichi || 2018 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wing Force]]'' || [[Atlus]] || Atlus || 1993 (Prototype) || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[WOLFLAME]]'' || [[Astro Port]] || Henteko Doujin || 2016 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Xyanide]]'' || [[Playlogic]] || Evolved Games || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info, but page is disorganized; '''needs formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XYDONIA]]'' || [[Breaking Bytes]] || Breaking Bytes || TBD || &amp;lt;small&amp;gt;'''⭐''' Stub page. Alpha Ver. 3 is available as a [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Xexex]]'' || [[Konami]] || Konami || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[XII Stag]] / XII Zeal'' || [[Triangle Service]] || Taito || 2002 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Yalkina STG]]'' || ??? || ??? || ??? || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zangeki Warp]]'' || [[Astro Port]] || Henteko Doujin || 2017 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zakesta]]'' || [[Zakichi]] || Zakichi || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zenodeath]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2020 || &amp;lt;small&amp;gt;'''⭐''' Stub page. &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zenodyne 2014]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zenodyne R]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2016 || &amp;lt;small&amp;gt;'''⭐''' Stub page. &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zenohell]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2015 || &amp;lt;small&amp;gt;'''⭐''' Stub page. &lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZeroRanger]]'' || [[SystemErasure]] || SystemErasure || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Wing]]'' || [[Toaplan]] || Namco || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZOE]]'' || [[User:Retchy|Retchy]] || Retchy || TBD 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Liquidus0</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Infinos_Exa&amp;diff=28022</id>
		<title>Infinos Exa</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Infinos_Exa&amp;diff=28022"/>
		<updated>2024-02-29T16:15:09Z</updated>

		<summary type="html">&lt;p&gt;Liquidus0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Infinos Exa&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Infinos_Exa_title_screen.jpeg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Picorinne Soft&lt;br /&gt;
|&lt;br /&gt;
|music = Hyakutaro Tsukumo&lt;br /&gt;
|&lt;br /&gt;
|program = RYO&lt;br /&gt;
|&lt;br /&gt;
|art = Highma Fuyuno&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Spring 2020&lt;br /&gt;
&lt;br /&gt;
|previousgame = Infinos Gaiden&lt;br /&gt;
|nextgame = Andro Dunos 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In progress by Liquidus0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Infinos EXA''' is a horizontal-scrolling shoot-em-up released on exA Arcadia in 2020. It is an enhanced version of '''Infinos Gaiden'''. It has numerous new features for the EXA Mode such as new ships, new enemy designs, some boss swap, different colour palette for bosses, different colour palette for some levels, new bullet patterns and an arrange soundtrack.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The game plays like a simple classic from the early 1990s. Your ship has a main shot and you can collect different coloured power-up that gives you '''bits''' (the word used for '''options''' in this game. There are also speed items and barrier items (the word used for '''shield''' is this game).&lt;br /&gt;
&lt;br /&gt;
'''Original Mode''' : You start the game with two (2) extra lives. There are three (3) levels of power-up. Collecting any coloured power-up item will raise the level by one (1). The ship can get a 3-hits shield when a barrier item is collected. Bits can be used to do damage.&lt;br /&gt;
&lt;br /&gt;
'''Exa Mode''' : You don't have any extra life. Your ship is fully powered-up and has a full 5-hits shield from the beginning. You can replenish your shield units by collecting a barrier item and by having a full barrier gauge that fills up as you destroy ennemies. The gauge will fill up faster when you have a lower count of shield units remaining. If your shield has all its 5 units and the barrier gauge gets full, it will stay like that until your ship gets hit. The gauge will be emptied and you'll gain one (1) unit of shield right away. Bits can be used to do damage.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Shoot&lt;br /&gt;
* '''B:''' Change bits position&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
* '''Type-A - Foria mp-Failnaught:''' Standard high firepower.&lt;br /&gt;
Power:2/3&lt;br /&gt;
&lt;br /&gt;
Firing Rate:2/3&lt;br /&gt;
&lt;br /&gt;
Speed:2/3&lt;br /&gt;
&lt;br /&gt;
* '''Type-B - Foria dp-Caduceus:''' Easy to use. Rapid firing rate, but low power. New ship exclusive to the exA Arcadia release.&lt;br /&gt;
Power:1/3&lt;br /&gt;
&lt;br /&gt;
Firing Rate:3/3&lt;br /&gt;
&lt;br /&gt;
Speed:3/3&lt;br /&gt;
&lt;br /&gt;
* '''Type-C - Foria mp-TYPE0:''' Expert ship. Powerful shot, especially at point blank, but low firing rate. This ship used be to available only in '''Infinos Gaiden''' Legend Mode.&lt;br /&gt;
Power:3/3&lt;br /&gt;
&lt;br /&gt;
Firing Rate:1/3&lt;br /&gt;
&lt;br /&gt;
Speed: 2/3&lt;br /&gt;
&lt;br /&gt;
=== Weapons Items===&lt;br /&gt;
----&lt;br /&gt;
* '''Green:''' Plasma Laser. High firepower and penetration power.&lt;br /&gt;
* '''Blue:''' Blast Laser. Explodes when the shot hits and enemy or object.&lt;br /&gt;
* '''Red:''' Wave Laser. Goes through the ground, objects and structures.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* '''B - Barrier:''' Gives a shield your ship.&lt;br /&gt;
&lt;br /&gt;
In '''Original Mode''' : Gives your ship a 3-hits shield.&lt;br /&gt;
&lt;br /&gt;
In '''Exa Mode''' : Replenishes two (2) units of your 5-hits shield. If your ship does not have a shield, it will replenish 3 units.&lt;br /&gt;
&lt;br /&gt;
* '''S - Speed:''' Increases the speed level of a ship by one (1) level. It increases up to three (3) levels.&lt;br /&gt;
&lt;br /&gt;
=== Extra life ===&lt;br /&gt;
----&lt;br /&gt;
There are no extra life in both modes.&lt;br /&gt;
&lt;br /&gt;
=== Path ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
There are two (2) possible paths.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is no rank system for this game.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
There is no loop for this game.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
You score points by destroying enemies and destructible elements. Some larger enemies and bosses have destructible parts. These parts have to be destroyed prior to the destruction of the enemy to get points from them. Some bosses are also spawning zako enemies. &lt;br /&gt;
&lt;br /&gt;
There is no other scoring system or extra points to get from items and remaining lives. Destructible weaponry from enemies, such as missiles, does not give points either.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
----&lt;br /&gt;
Many decades had passed since the war with the Argus Forces…&lt;br /&gt;
 &lt;br /&gt;
The founding of the Infinos Federation helped expedite the healing of the lands once ravaged by war, and the forces of Infinos established a defensive network to counter any potential alien threats. All was well until a scouting ship came across something peculiar…&lt;br /&gt;
 &lt;br /&gt;
As the scout cruised through space near the planet Gralia, the ship transmitted a report back to headquarters regarding a previously unknown dimensional wormhole; it would be the ship’s last transmission.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
----&lt;br /&gt;
Infinos EXA was announced during JAEPO 2018. First location test was held at the Takadanobaba Mikado game center in July 2018. At first, the power up and barrier systems were the same for both modes. Only ennemies and bosses patterns were harder. To have a more unique and balanced experience, changes were made to the power up and barrier systems that are present in the final EXA mode. Type-B and Type-C ships were also added after the first location test. The last location test was held again at the Takadanobaba Mikado game center in December 2019.&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
----&lt;br /&gt;
'''Version 1.0.8T'''&lt;br /&gt;
&lt;br /&gt;
Input Lag: 1 Frame&lt;br /&gt;
&lt;br /&gt;
Reduced input lag from 2 frames to 1 frame&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Version 1.1.0'''&lt;br /&gt;
&lt;br /&gt;
Input Lag: 1 Frame&lt;br /&gt;
&lt;br /&gt;
JVS’ Compatible: Yes&lt;br /&gt;
&lt;br /&gt;
Updated wallpaper&lt;br /&gt;
&lt;br /&gt;
Updated attract video in the game selection menu&lt;br /&gt;
&lt;br /&gt;
Improved scanlines display&lt;br /&gt;
&lt;br /&gt;
Improved overall audio volume output&lt;br /&gt;
&lt;br /&gt;
Added music and sound effects volume adjustment options to the Test Menu&lt;br /&gt;
&lt;br /&gt;
Added wallpaper setting to the Test Menu&lt;br /&gt;
&lt;br /&gt;
Reduced Free Play manual quit timer from 15 seconds to 3 seconds&lt;br /&gt;
&lt;br /&gt;
Compatible with the APM2/3 cabinets’ Home button&lt;br /&gt;
&lt;br /&gt;
Compatible with DIP 1 vertical orientation mode&lt;br /&gt;
&lt;br /&gt;
DIP 3 now rotates the screen orientation 180 degrees&lt;br /&gt;
&lt;br /&gt;
Compatible with the JVS’ standard&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
----&lt;br /&gt;
Infinos EXA started to be sold to private individual in Japan in July 2020. Prior, it was sold exclusively to game centers in Japan and to anyone oversea.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
----&lt;br /&gt;
http://picorinnesoft.web.fc2.com/infinos_exa_screen_en.html&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Informations gathering from Infinos EXA's official website (http://picorinnesoft.web.fc2.com/infinos_exa_en.html), Picorinne Soft's blog (http://picorinnesoft.game-ss.com), exA Arcadia's website (https://exa.ac/) and from the game itself by [[User:Liquidus0|Liquidus0]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Liquidus0</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Infinos_Exa&amp;diff=26044</id>
		<title>Infinos Exa</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Infinos_Exa&amp;diff=26044"/>
		<updated>2023-11-26T17:18:00Z</updated>

		<summary type="html">&lt;p&gt;Liquidus0: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Infinos Exa&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Infinos_Exa_title_screen.jpeg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Picorinne Soft&lt;br /&gt;
|&lt;br /&gt;
|music = Hyakutaro Tsukumo&lt;br /&gt;
|&lt;br /&gt;
|program = RYO&lt;br /&gt;
|&lt;br /&gt;
|art = Highma Fuyuno&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2019&lt;br /&gt;
&lt;br /&gt;
|previousgame = Infinos Gaiden&lt;br /&gt;
|nextgame = Andro Dunos 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In progress by Liquidus0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Infinos EXA''' is a horizontal-scrolling shoot-em-up released on exA Arcadia in 2020. It is an enhanced version of '''Infinos Gaiden'''. It has numerous new features for the EXA Mode such as new ships, new enemy designs, boss swap, different colour palette for bosses, new bullet patterns and an arrange soundtrack.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The game plays like a simple classic from the early 1990s. Your ship has a main shot and you can collect different coloured power-up that gives you '''bits''' (the word used for '''options''' in this game. There are also speed items and barrier items (the word used for '''shield''' is this game).&lt;br /&gt;
&lt;br /&gt;
Original Mode :&lt;br /&gt;
&lt;br /&gt;
Exa Mode : &lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Shoot&lt;br /&gt;
* '''B:''' Change bits position&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
* '''Type-A - Foria mp-Failnaught:''' Standard high firepower.&lt;br /&gt;
Power:2/3&lt;br /&gt;
&lt;br /&gt;
Firing Rate:2/3&lt;br /&gt;
&lt;br /&gt;
Speed:2/3&lt;br /&gt;
&lt;br /&gt;
* '''Type-B - Foria dp-Caduceus:''' Easy to use. Rapid firing rate, but low power. New ship exclusive to the exA Arcadia release.&lt;br /&gt;
Power:1/3&lt;br /&gt;
&lt;br /&gt;
Firing Rate:3/3&lt;br /&gt;
&lt;br /&gt;
Speed:3/3&lt;br /&gt;
&lt;br /&gt;
* '''Type-C - Foria mp-TYPE0:''' Expert ship. Powerful shot, especially at point blank, but low firing rate. This ship used be to available only in '''Infinos Gaiden''' Legend Mode.&lt;br /&gt;
Power:3/3&lt;br /&gt;
&lt;br /&gt;
Firing Rate:1/3&lt;br /&gt;
&lt;br /&gt;
Speed: 2/3&lt;br /&gt;
&lt;br /&gt;
=== Weapons Items===&lt;br /&gt;
----&lt;br /&gt;
* '''Green:''' Plasma Laser. High firepower and penetration power.&lt;br /&gt;
* '''Blue:''' Blast Laser. Explodes when the shot hits and enemy or object.&lt;br /&gt;
* '''Red:''' Wave Laser. Goes through the ground, objects and structures.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* '''B - Barrier:''' Gives a shield your ship.&lt;br /&gt;
&lt;br /&gt;
In '''Original Mode''' : Gives your ship a 3-hits shield.&lt;br /&gt;
&lt;br /&gt;
In '''Exa Mode''' : Replenishes 2 units of your 5-hits shield. If your ship does not have a shield, it will replenish 3 units.&lt;br /&gt;
&lt;br /&gt;
* '''S - Speed:''' Increases the speed level of a ship by one (1) level. It increases up to three (3) levels.&lt;br /&gt;
&lt;br /&gt;
=== Path ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
There are two (2) possible paths.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is no rank system for this game.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
There is no loop for this game.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
You score points by destroying enemies and destructible elements. Some larger enemies and bosses have destructible parts. These parts have to be destroyed prior to the destruction of the enemy to get points from them. Some bosses are also spawning zako enemies. &lt;br /&gt;
&lt;br /&gt;
There is no other scoring system or extra points to get from items and remaining lives. Destructible weaponry from enemies does not give points either.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Informations gathering from Infinos EXA's official website (http://picorinnesoft.web.fc2.com/infinos_exa_en.html), Picorinne Soft's blog (http://picorinnesoft.game-ss.com) and from the game itself by [[User:Liquidus0|Liquidus0]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Liquidus0</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Infinos_Exa&amp;diff=26043</id>
		<title>Infinos Exa</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Infinos_Exa&amp;diff=26043"/>
		<updated>2023-11-26T17:17:41Z</updated>

		<summary type="html">&lt;p&gt;Liquidus0: /* Characters / Ships / Styles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Infinos Exa&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Infinos_Exa_title_screen.jpeg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Picorinne Soft&lt;br /&gt;
|&lt;br /&gt;
|music = Hyakutaro Tsukumo&lt;br /&gt;
|&lt;br /&gt;
|program = RYO&lt;br /&gt;
|&lt;br /&gt;
|art = Highma Fuyuno&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2019&lt;br /&gt;
&lt;br /&gt;
|previousgame = Infinos Gaiden&lt;br /&gt;
|nextgame = Andro Dunos 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In progress by Liquidus0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Infinos EXA''' is a horizontal-scrolling shoot-em-up released on exA Arcadia in 2020. It is an enhanced version of '''Infinos Gaiden'''. It has numerous new features for the EXA Mode such as new ships, new enemy designs, boss swap, different colour palette for bosses, new bullet patterns and an arrange soundtrack.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The game plays like a simple classic from the early 1990s. Your ship has a main shot and you can collect different coloured power-up that gives you '''bits''' (the word used for '''options''' in this game. There are also speed items and barrier items (the word used for '''shield''' is this game).&lt;br /&gt;
&lt;br /&gt;
Original Mode :&lt;br /&gt;
&lt;br /&gt;
Exa Mode : &lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Shoot&lt;br /&gt;
* '''B:''' Change bits position&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
* '''Type-A - Foria mp-Failnaught:''' Standard high firepower.&lt;br /&gt;
Power:2/3&lt;br /&gt;
&lt;br /&gt;
Firing Rate:2/3&lt;br /&gt;
&lt;br /&gt;
Speed:2/3&lt;br /&gt;
&lt;br /&gt;
* '''Type-B - Foria dp-Caduceus:''' Easy to use. Rapid firing rate, but low power. New ship exclusive to the exA Arcadia release.&lt;br /&gt;
Power:1/3&lt;br /&gt;
&lt;br /&gt;
Firing Rate:3/3&lt;br /&gt;
&lt;br /&gt;
Speed:3/3&lt;br /&gt;
&lt;br /&gt;
* '''Type-C - Foria mp-TYPE0:''' Expert ship. Powerful shot, especially at point blank, but low firing rate. This ship used be to available only in '''Infinos Gaiden''' Legend Mode.&lt;br /&gt;
Power:3/3&lt;br /&gt;
&lt;br /&gt;
Firing Rate:1/3&lt;br /&gt;
&lt;br /&gt;
Speed: 2/3&lt;br /&gt;
&lt;br /&gt;
=== Weapons Items===&lt;br /&gt;
----&lt;br /&gt;
* '''Green:''' Plasma Laser. High firepower and penetration power.&lt;br /&gt;
* '''Blue:''' Blast Laser. Explodes when the shot hits and enemy or object.&lt;br /&gt;
* '''Red:''' Wave Laser. Goes through the ground, objects and structures.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* '''B - Barrier:''' Gives a shield your ship.&lt;br /&gt;
&lt;br /&gt;
In '''Original Mode''' : Gives your ship a 3-hits shield.&lt;br /&gt;
&lt;br /&gt;
In '''Exa Mode''' : Replenishes 2 units of your 5-hits shield. If your ship does not have a shield, it will replenish 3 units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''S - Speed:''' Increases the speed level of a ship by one (1) level. It increases up to three (3) levels.&lt;br /&gt;
&lt;br /&gt;
=== Path ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
There are two (2) possible paths.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is no rank system for this game.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
There is no loop for this game.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
You score points by destroying enemies and destructible elements. Some larger enemies and bosses have destructible parts. These parts have to be destroyed prior to the destruction of the enemy to get points from them. Some bosses are also spawning zako enemies. &lt;br /&gt;
&lt;br /&gt;
There is no other scoring system or extra points to get from items and remaining lives. Destructible weaponry from enemies does not give points either.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Informations gathering from Infinos EXA's official website (http://picorinnesoft.web.fc2.com/infinos_exa_en.html), Picorinne Soft's blog (http://picorinnesoft.game-ss.com) and from the game itself by [[User:Liquidus0|Liquidus0]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Liquidus0</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Infinos_Exa&amp;diff=26042</id>
		<title>Infinos Exa</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Infinos_Exa&amp;diff=26042"/>
		<updated>2023-11-26T17:17:13Z</updated>

		<summary type="html">&lt;p&gt;Liquidus0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Infinos Exa&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Infinos_Exa_title_screen.jpeg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Picorinne Soft&lt;br /&gt;
|&lt;br /&gt;
|music = Hyakutaro Tsukumo&lt;br /&gt;
|&lt;br /&gt;
|program = RYO&lt;br /&gt;
|&lt;br /&gt;
|art = Highma Fuyuno&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2019&lt;br /&gt;
&lt;br /&gt;
|previousgame = Infinos Gaiden&lt;br /&gt;
|nextgame = Andro Dunos 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In progress by Liquidus0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Infinos EXA''' is a horizontal-scrolling shoot-em-up released on exA Arcadia in 2020. It is an enhanced version of '''Infinos Gaiden'''. It has numerous new features for the EXA Mode such as new ships, new enemy designs, boss swap, different colour palette for bosses, new bullet patterns and an arrange soundtrack.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The game plays like a simple classic from the early 1990s. Your ship has a main shot and you can collect different coloured power-up that gives you '''bits''' (the word used for '''options''' in this game. There are also speed items and barrier items (the word used for '''shield''' is this game).&lt;br /&gt;
&lt;br /&gt;
Original Mode :&lt;br /&gt;
&lt;br /&gt;
Exa Mode : &lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Shoot&lt;br /&gt;
* '''B:''' Change bits position&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
* '''Type-A - Foria mp-Failnaught:''' Standard high firepower.&lt;br /&gt;
Power:2/3&lt;br /&gt;
&lt;br /&gt;
Firing Rate:2/3&lt;br /&gt;
&lt;br /&gt;
Speed:2/3&lt;br /&gt;
&lt;br /&gt;
* '''Type-B - Foria dp-Caduceus:''' Easy to use. Rapid firing rate, but low power. New ship exclusive to the exA Arcadia release.&lt;br /&gt;
Power:1/3&lt;br /&gt;
&lt;br /&gt;
Firing Rate:3/3&lt;br /&gt;
&lt;br /&gt;
Speed:3/3&lt;br /&gt;
&lt;br /&gt;
* '''Type-C - Foria mp-TYPE0:''' Expert ship. Powerful shot, especially at point blank, but low firing rate. This ship used be to available only in '''Infinos Gaiden''' Legend Mode.&lt;br /&gt;
Power:3/3&lt;br /&gt;
&lt;br /&gt;
Firing Rate:1/3&lt;br /&gt;
&lt;br /&gt;
Speed: 2/3&lt;br /&gt;
&lt;br /&gt;
=== Weapons Items===&lt;br /&gt;
----&lt;br /&gt;
* '''Green:''' Plasma Laser. High firepower and penetration power.&lt;br /&gt;
* '''Blue:''' Blast Laser. Explodes when the shot hits and enemy or object.&lt;br /&gt;
* '''Red:''' Wave Laser. Goes through the ground, objects and structures.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* '''B - Barrier:''' Gives a shield your ship.&lt;br /&gt;
&lt;br /&gt;
In '''Original Mode''' : Gives your ship a 3-hits shield.&lt;br /&gt;
&lt;br /&gt;
In '''Exa Mode''' : Replenishes 2 units of your 5-hits shield. If your ship does not have a shield, it will replenish 3 units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''S - Speed:''' Increases the speed level of a ship by one (1) level. It increases up to three (3) levels.&lt;br /&gt;
&lt;br /&gt;
=== Path ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
There are two (2) possible paths.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is no rank system for this game.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
There is no loop for this game.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
You score points by destroying enemies and destructible elements. Some larger enemies and bosses have destructible parts. These parts have to be destroyed prior to the destruction of the enemy to get points from them. Some bosses are also spawning zako enemies. &lt;br /&gt;
&lt;br /&gt;
There is no other scoring system or extra points to get from items and remaining lives. Destructible weaponry from enemies does not give points either.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Informations gathering from Infinos EXA's official website (http://picorinnesoft.web.fc2.com/infinos_exa_en.html), Picorinne Soft's blog (http://picorinnesoft.game-ss.com) and from the game itself by [[User:Liquidus0|Liquidus0]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Liquidus0</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Battle_Garegga&amp;diff=21728</id>
		<title>Battle Garegga</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Battle_Garegga&amp;diff=21728"/>
		<updated>2023-04-09T11:02:38Z</updated>

		<summary type="html">&lt;p&gt;Liquidus0: /* Premium Mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gareggalogo.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #a08a53&lt;br /&gt;
|innerbordercolor = #a08a53&lt;br /&gt;
|title = Battle Garegga&lt;br /&gt;
|background = #f9faf9&lt;br /&gt;
|image = Gareggatitle.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Raizing]]&lt;br /&gt;
|music = [https://en.wikipedia.org/wiki/Manabu_Namiki Manabu Namiki]&lt;br /&gt;
|program = Shinobu Yagawa &amp;lt;/br&amp;gt; Yasunari Watanabe &amp;lt;/br&amp;gt; Yuichi Ochiai&lt;br /&gt;
|art = Shinsuke Yamakawa &amp;lt;/br&amp;gt; M. Tatsuda&lt;br /&gt;
|releasedate = '''Arcade''': 1996 &amp;lt;/br&amp;gt; '''Sega Saturn''': 1998 &amp;lt;/br&amp;gt; '''Playstation 4''', '''Xbox One''': 2016&lt;br /&gt;
|previousgame = [[Shippu Mahou Daisakusen]]&lt;br /&gt;
|nextgame = [[Soukyugurentai]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Battle Garegga]] is a vertically scrolling [[shoot'em up]] game developed by [[Raizing]] and published by [[Eighting]] in 1996. It is notable for its rank system that dynamically updates the difficulty of the game during gameplay based upon the player's actions.&lt;br /&gt;
&lt;br /&gt;
It was later ported to the Sega Saturn in 1998, and an updated version, '''''Battle Garegga Rev.2016''''' was released in 2016.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
Battle Garegga uses 3 buttons by default. Many arcade cabinets also feature an additional dial for controlling the game’s autofire rate. &lt;br /&gt;
&lt;br /&gt;
* '''A (Press):''' Fires the ship's main shot and option shots&lt;br /&gt;
* '''A (Hold):''' Continuously fires the ship's main shot and option shots at the current autofire rate&lt;br /&gt;
* '''B:''' Deploys the ship's special weapon&lt;br /&gt;
* '''C:''' Changes the [[#Option_Formations|option formation]]&lt;br /&gt;
&lt;br /&gt;
=====Auto-fire Rate=====&lt;br /&gt;
&lt;br /&gt;
The [[Glossary of shmups#Auto-fire rate | auto-fire rate]] of the player’s ship may be adjusted in one of two ways. The first method is to tap the A button in the frequency that you want to set auto-fire to. The game counts the amount of frames between button pushes and will then set the auto-fire rate to the corresponding frequency. However, arcade cabinets often install a dial for selecting the rate of auto-fire. The second method, available on such cabinets, is to simply use the autofire dial to manually choose a desired autofire rate. The default autofire rate is 8.6 Hz, with available faster autofire rates of 10 Hz, 12 Hz, 15 Hz, 20 Hz, and 30 Hz available. Care must be taken by the player when choosing an autofire rate since higher rates will cause the game’s rank to increase significantly faster.&lt;br /&gt;
&lt;br /&gt;
In the ''Battle Garegga Rev.2016'' port, the player may assign multiple buttons on their controller as shot buttons and assign different autofire rates to individual buttons, allowing them to change the autofire rate without having to mash at the desired frequency. It is recommended that the player also sets a &amp;quot;clean&amp;quot; shot button without an autofire rate to be held down as their primary shot button so they have a means of inputting '''A (Hold)'''. Otherwise, using an autofire button can cause the autofire rate to increase beyond the desired rate when the game encounters [[Glossary of shmups#Slowdown | slowdown]], such as during stage transitions or when there are a large amount of objects (such as bullets) on screen. &amp;lt;!--Need info on saturn port!!!!!!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to these core functions, the ''Battle Garegga Rev.2016'' port also allows the player to set a quick restart button that when held will allow them to restart the game or start from their most recently loaded save state.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Main Shot ===&lt;br /&gt;
&lt;br /&gt;
Each ship has a unique main shot that is fired by pressing the '''A''' button. Tapping the '''A''' button will fire a single volley while holding the '''A''' button will fire continuous volleys of the main shot at the current autofire rate. Rapidly tapping and then holding the A button can be done to increase the autofire rate, but care must be taken when doing so since this will also increase the rate at which the game's rank increases.&lt;br /&gt;
&lt;br /&gt;
The main shot has five normal power levels and a secret &amp;quot;special&amp;quot; power level, and is powered up by collecting shot icons which drop from airborne enemies. The number of small shot icons required to power up the main shot increases depending on the current shot level, varying from one small shot icon required to level up the main shot from Level 1 to Level 2 to eight small shot icons required to level up the main shot from Level 4 to Level 5. Picking up a large shot icon will immediately level up the main shot regardless of the number of small shot icons collected.&lt;br /&gt;
&lt;br /&gt;
'''Special Shot Level''' During the game, let five small shot items fall off the screen. If you pick up the sixth small shot item and are at shot level 5, your main shot will be upgraded to its most powerful shot level. The main shot will downgrade to level 5 upon the next death. If you pick up an option after the fifth dropped small shot item, the wide option formation is triggered. If you want to trigger special shot, you will therefore need to collect the next small shot item, then let 5 more small shot items fall off the screen before having another opportunity to activate special shot level.&lt;br /&gt;
&lt;br /&gt;
=== Special Weapon ===&lt;br /&gt;
&lt;br /&gt;
Each ship has a unique special weapon, deployed by pressing the '''B''' button. The special weapons are the closest analogue to traditional smart bombs in Battle Garegga, but have subtle differences. The special weapon can be used to destroy enemy bullets and background scenery in addition to damaging enemies, but does not clear the screen of all obstacles as in other shmups. When a special weapon is triggered, the player will get a brief period of invincibility and the special weapon will then be deployed. All ships have different properties when it comes to special weapon deployment time and invincibility frames. &lt;br /&gt;
&lt;br /&gt;
Activating a special weapon requires ammunition which may be gathered by collecting weapon fragments that drop from grounded enemies such as tanks or turrets. Picking up 40 small weapon fragments gives the player one full weapon stock, whereas a large weapon fragment will award a full weapon stock. Up to five weapons may be stocked at once. Activating a special weapon consumes one weapon stock. If the player does not have a full weapon stock available, the weapon will use the stocked weapon fragments to activate at reduced power.&lt;br /&gt;
&lt;br /&gt;
=== Options ===&lt;br /&gt;
&lt;br /&gt;
Each ship can collect option power ups to gain miniature drones that fly in formation around the player ship. These options shoot when the main shot is fired and their formation may be manually cycled through five preset formations with the '''C''' button.&lt;br /&gt;
&lt;br /&gt;
The standard option formations, which are cycled through in order, include:&lt;br /&gt;
&lt;br /&gt;
# '''Spread:''' The default formation. Options point forward with a slight outward angle for more coverage.&lt;br /&gt;
# '''Tail:''' Options point backwards in a fan shape.&lt;br /&gt;
# '''Front:''' Options point straight forward, giving a much narrower shot than the default formation.&lt;br /&gt;
# '''Rotate:''' Options rotate around the ship in a ring, allowing for shooting in all directions.&lt;br /&gt;
# '''Trace:''' Options follow behind the ship, pointing in the opposite direction of the player's movements.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard five formations, there are several hidden formations activated through specific circumstances:&lt;br /&gt;
&lt;br /&gt;
*'''Wide''' During the game, let five small shot items fall off the screen. If you pick up an option item before the sixth small shoot item falls off the screen, you will activate the wide formation. Options in the wide formation provide wider coverage than the standard spread formation, being aimed nearly horizontally. This formation will persist until death or cycling option formations with the C button.&lt;br /&gt;
&lt;br /&gt;
*'''Homing''' During the game, let five small bomb fragments fall off the screen. If you pick up an option item before the sixth small bomb fragment falls off the screen, you will activate the homing formation. Options in the homing formation will automatically fly across the screen to shoot enemies from point-blank range. This formation will persist until death or cycling option formations with the C button.&lt;br /&gt;
&lt;br /&gt;
*'''Search''' During the game, let five option items fall off the screen. If you pick up the sixth option item before it falls off the screen, you will activate the search formation. ''*Exception: Options spawned from the player ship after a death will not count towards the search formation but can be used to activate it.*'' Options in the search formation will automatically rotate in place to aim at enemies on screen. This formation will persist until death or cycling option formations with the C button.&lt;br /&gt;
&lt;br /&gt;
*'''Shadow''' During the game, let five medals fall off the screen. If you pick up an option item before the sixth medal falls off the screen, you will activate the shadow formation. Options in the shadow formation will follow the player ship while shooting straight up, similar to the options in Gradius. This formation will persist until death or cycling option formations with the C button.&lt;br /&gt;
&lt;br /&gt;
*'''Chain''' In a two-player game, the chain formation will have a 50% chance of activating whenever the conditions to activate any secret option formation are satisfied. Options in the chain formation will link the two player ships while shooting upwards. The options of the player who did not activate chain formation will remain unaffected.&lt;br /&gt;
&lt;br /&gt;
*'''Rolling''' In a two-player game, a player with the chain formation active will obtain the rolling formation when their partner game overs. Options in the rolling formation will rotate around the player ship while shooting upwards. If the player's partner continues, the rolling formation will revert back to the chain formation.&lt;br /&gt;
&lt;br /&gt;
If a secret option formation is manually deactivated by pressing the '''C''' button, the options will change to the spread formation.&lt;br /&gt;
&lt;br /&gt;
=== Death Shrapnel ===&lt;br /&gt;
&lt;br /&gt;
When the player dies, the ship will explode into a wave of shrapnel. This shrapnel has penetrating properties, meaning it will travel through enemies. It deals damage and cancels bullets, although enemies killed by shrapnel will never award any points. The shrapnel deals a set amount of damage to bosses, but will never kill a boss.&lt;br /&gt;
&lt;br /&gt;
Dying awards the player with 20 small weapon fragments, but will also weaken the player's main shot by one level and take away their options. However, the explosion will release a large shot icon (even if they were already at shot Level 1) and an option power up for each option lost, allowing the player an opportunity to regain their previous power level.&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
There are four playable ships in Battle Garegga by default, as well as four additional secret characters who originally appeared in the earlier Raizing game Mahou Daisakusen. The secret characters are unlocked by inputting the code &amp;quot;Up, Up, Down, Down, Left, Right, Left, Right, A, B, C, Start&amp;quot; at the title screen of the arcade version or enabled in the option settings on the console ports.&lt;br /&gt;
&lt;br /&gt;
The button the player uses to select their ship will change its color as well as slightly influence its speed and hitbox size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Button !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| A button || Default speed and hitbox &lt;br /&gt;
|-&lt;br /&gt;
| B button || Increased speed&lt;br /&gt;
|-&lt;br /&gt;
| C button || Smaller hitbox&lt;br /&gt;
|-&lt;br /&gt;
| A, B, and C buttons simultaneously (or wait for the selection screen to time out) || Increased speed and smaller hitbox&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon the start of a credit, the player starts with shot level 1, a fire rate of 8.6 Hz, and 20 weapon fragments (equivalent to ½ weapon stocks). These default settings will reset upon continuing after a game over.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Silver Sword &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Silver Sword&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga silversword portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga silversworda.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Silver Sword&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga silverswordb.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Cannon Ball&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga silverswordc.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Masamune&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga silverswordabc.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Shatter Star&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | G-1010 FIGHTER AIRCRAFT&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Forward shot that becomes a 3-way shot at Level 3.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Standard bullets.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Napalm cone that is aimed in the direction opposite the ship's movement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Silver Sword is unremarkable in many ways. It has a standard non-piercing shot and decent speed. Its special weapon is unique in that it does a flat amount of damage regardless of the weapon fragments consumed, making it one of the strongest at low power but the weakest by far at full power. Instead, Silver Sword's weapon increases its range as more weapon fragments are used. Furthermore, the weapon can be aimed; it moves in the opposite direction as Silver Sword is moving when deployed, making it very flexible overall. The most curious thing about Silver Sword is its hitbox, which is slightly lower on the sprite than every other ship. This can help with item collection but is hardly the advantage a new player may be looking for when trying to clear the game for survival.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
'''Easter Eggs'''&lt;br /&gt;
* Silver Sword's weapon is an homage to the bomb from the Taito shmup Gun Frontier.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Grasshopper &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f0fff0; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#32cd32; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Grasshopper&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#32cd32; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#32cd32; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#32cd32; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#32cd32; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga grasshopper portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga grasshoppera.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Grasshopper&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga grasshopperb.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Reinforcer&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga grasshopperc.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;DGR October&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga grasshopperabc.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Diving Fox&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | G-130 AIR-TO-GROUND INTERCEPTOR &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Forward shot that gains penetrating bullets at Level 4.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Standard Bullets.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Chain gun that fires bullets in a narrow cone in front of the ship. Spent shell casings are also discharged at oblique angles behind the ship.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
Grasshopper is most defined by its shot, which is very weak initially but becomes one of the strongest in the game upon gaining piercing bullets at shot Lv 4. However, there's a catch: the shot is very narrow at all levels, so Grasshopper is far more reliant on options for coverage than any other ship in the game and often vulnerable without that coverage since it is quite slow. Grasshopper's weapon is fast to start up and offers limited off-center coverage in front of the ship, but it's a little weaker than you might expect. The trick is that the spent shell casings dispensed behind the ship do much more damage, which is useful in a few spots but ultimately makes it awkward to use in many scoring tricks. Grasshopper is the lowest-scoring ship in the game, but that doesn't necessarily mean it's bad for survival. On the contrary, it shot can melt through bosses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Flying Baron &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#fff0f5; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#dc143c; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Flying Baron&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#dc143c; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#dc143c; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#dc143c; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#dc143c; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga flyingbaron portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga flyingbarona.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Flying Baron&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga flyingbaronb.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Stormy Omen&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga flyingbaronc.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Red Impulse&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga flyingbaronabc.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Black Zeppelin&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | G-1026 LIGHT CARRIER-BASED FIGHTER AIRCRAFT &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Forward shot that becomes a 3-way shot at level 3 and a 4-way shot at level 5.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Standard Bullets.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Unleashes a homing missile barrage. Missiles are initially deployed behind the ship.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
Don't use Flying Baron. Yes, it has an awesome design and some of the coolest ship names, but it's not worth it. To be clear, it is reasonably fast and has a non-piercing shot, which isn't exceptional but not uniquely bad either. What brings Flying Baron down is its weapon, which is one of the worst bombs in the game (if not the worst). In fairness, you can influence the direction the weapon's missiles fly in since the missile &amp;quot;cloud&amp;quot; will roughly follow the horizontal movement of the ship, but the missiles' homing capabilities leave much to be desired and their random nature makes some tricks (i.e. Mad Ball's outer ring) incredibly unreliable to execute. Flying Baron's weapon is also somewhat lacking in defensive utility since the missiles are deployed behind the ship; it takes a little extra time for them to provide the proper cover from enemy bullets likely coming from the front. Flying Baron is not recommended for players at any skill level unless they are morbidly curious, brave, and/or exceptionally dedicated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Wild Snail &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f5f5dc; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#daa520; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Wild Snail&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#daa520; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#daa520; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#daa520; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#daa520; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga wildsnail portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga wildsnaila.png|62px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Wild Snail&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga wildsnailb.png|62px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Iron Mackerel&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga wildsnailc.png|62px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Rust Champion&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga wildsnailabc.png|62px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Golden Bat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | G-913 HEAVY CARRIER-BASED TORPEDO BOMBER  &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Forward shot that becomes a 3-way shot at Level 3 and a 4-way shot at Level 5. Has penetrating bullets at all shot levels.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Standard Bullets.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Twin flamethrowers that lock on to nearby targets.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
Wild Snail is the best ship for general survival play. It is the slowest one but has a powerful main shot with piercing bullets that easily destroy all enemies encountered throughout the game, including the later bosses. Furthermore, its weapon is very damaging and has some aiming capabilities so it can provide good cover regardless of the ship's position on screen. However, the aiming on the flamethrowers is random so if you want it to fire in a specific direction you need to carefully position yourself so that there is a target in that direction. Unfortunately, the random nature of the weapon makes it unreliable for many scoring tricks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Gain &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#fff0f5; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Gain&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga gain portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga gaina.png|64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga gainb.png|64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga gainc.png|64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga gainabc.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | VALHALLYZER &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Forward shot that becomes a 3-way shot at Level 4.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Large swords that function as penetrating bullets.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Magic circle that deals area-of-effect damage in front of the ship.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gain is the second fastest ship and has a standard non-piercing shot. However, his options fire swords that are piercing and quite strong, although they can only fire one sword at a time and have to wait for the previous one to go offscreen before they fire again. Gain's strongest tool is his weapon, an area-of-effect bomb that does a lot of damage and trivializes many scoring tricks. Gain is the highest-scoring ship in the game but arguably the hardest to achieve a truly elite score with since you need to juggle both piercing and non-piercing shots for enemy destruction as well as max out rank to wring every point out of the last bosses. However, don't let this dissuade you from playing as Gain if you're going for a survival clear; he has all of the tools one could ask for.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
'''Easter Eggs:'''&lt;br /&gt;
* Gain's options are his F-subweapon from Mahou Daisakusen, as are the swords they shoot&lt;br /&gt;
* Gain's special weapon is the bomb that was shared between all ships in Mahou Daisakusen and his personal bomb in Shippu Mahou Daisakusen&lt;br /&gt;
* Gain's pet monkey is nowhere to be seen :(&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Chitta &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f0f8ff; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#0000cd; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Chitta&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0000cd; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#0000cd; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#0000cd; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#0000cd; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga chitta portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga chittaa.png|64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga chittab.png|64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga chittac.png|64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga chittaabc.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | GUN-DALF&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Forward shot that becomes a 3-way shot at Level 3.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Special bullets with homing properties.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Genie in a bottle that hits an area in front of the ship.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
Chitta is a monkey's paw personified. She has a standard speed and non-piercing shot type, but her options and weapon have special properties that sound really good on paper but don't perform well in practice. Her options shoot homing bullets, but are less useful than promised since the homing isn't particularly effective. They also often aim away from the targets you want to shoot or towards targets you don't want to shoot, so it can feel like you are fighting them as well as the enemies on screen. Needless to say, properly controlling Chitta's options is a skill unto itself. She also has an area-of-effect bomb, but it is weak and doesn't have very many active frames. Furthermore, it has such an excessive amount of startup that it is awkward to time and has practically no defensive utility. Chitta does have more invincibilty frames than any other ship during her weapon startup, but this doesn't make up for the weapon's shortcomings. Chitta can score fairly well since area-of-effect bombs are well-suited to many scoring tricks, but she is still one of the worst ships and not generally recommended.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
'''Easter Eggs:'''&lt;br /&gt;
* Chitta's options are her H-subweapon from Mahou Daisakusen&lt;br /&gt;
* Chitta's special weapon is her bomb from Shippu Mahou Daisakusen&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Miyamoto &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#fffff0; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#ffd700; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Miyamoto&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#ffd700; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#ffd700; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#ffd700; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#ffd700; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga miyamoto portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga miyamotoa.png|78px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga miyamotob.png|78px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga miyamotoc.png|78px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga miyamotoabc.png|78px]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | THE SAMURAI-DRAGON&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Narrow forward shot that becomes wider at Level 4.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Special bullets that explode on impact, dealing area-of-effect damage.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Sword slashes that propel wind blades in a wide cone in front of the ship.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
Miyamoto is the fastest ship in the game. He has a non-piercing shot, but his options shoot bullets that explode on impact and are overall the strongest options in the game. Furthermore, his options give a large amount of tick points, which benefit a uniquely aggressive playstyle that emphasizes point-blanking and tick point milking. His weapon is actually pretty weak since Miyamoto can't shoot while using it, but it covers almost the entire screen in front of him and comes out nearly instantly. Although Miyamoto has hardly any invincibility while bombing, he doesn't really need it since his weapon is the closest to a traditional panic bomb in the game. As a result, he is excellent for survival play.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
'''Easter Eggs:'''&lt;br /&gt;
* Miyamoto's options are the ninjas from his F-subweapon in Mahou Daisakusen, but the bullets they shoot are from his W-subweapon of the same game&lt;br /&gt;
* Miyamoto's special weapon is his bomb from Shippu Mahou Daisakusen&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Bornnam &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#e6e6fa; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#9932cc; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Bornnam&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#9932cc; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#9932cc; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#9932cc; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#9932cc; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga bornnam portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga bornnama.png|64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga bornnamb.png|64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga bornnamc.png|64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga bornnamabc.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | GOLGODIAN&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Forward shot that becomes a 3-way shot at Level 3 and a 5-way shot at Level 5.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Special wide bullets.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Summons a demon to attack an area in front of the ship.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bornnam is one of the slower ships but makes up for it with his main shot, a non-piercing shot with excellent screen coverage. Furthermore, his options shoot wide bullets for even greater coverage. However, his strongest asset is his area-of-effect bomb, which makes many scoring tricks much easier to execute. Between his shot and weapon he is probably one of the most consistent ships for mid-level score play and the best ship to learn how to score with.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
'''Easter Eggs:'''&lt;br /&gt;
* Bornnam's options and the bullets they shoot are his W-subweapon from Mahou Daisakusen&lt;br /&gt;
* Bornnam's special weapon is his bomb from Shippu Mahou Daisakusen&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Hitboxes ===&lt;br /&gt;
&lt;br /&gt;
[[File:TButZIC.png]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
There are a number of power up items in Battle Garegga. Shot power ups, option power ups, and medals drop from [[Glossary of shmups#Popcorn |popcorn enemies]] according to the [[Battle Garegga#Item Drop Order|item drop order]]. Grounded enemies will drop weapon fragments.&lt;br /&gt;
&lt;br /&gt;
Normally, collecting shot power ups, weapon fragments, and option power up items awards no extra points. However, when at maximum shot level, weapon ammunition or options, picking up excess power ups will award bonus points. However, this is generally not recommended since the bonus points awarded does not outweigh the rank increase from picking up the items.&lt;br /&gt;
&lt;br /&gt;
'''Shot Power Ups'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Bonus Point Value&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gregsmshot.png|center]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 100&lt;br /&gt;
| '''Small Shot Power Up''' &amp;lt;br&amp;gt; ''Dropped by popcorn enemies based on the [[#Item Drop Order|Item Drop Order]].'' &amp;lt;br&amp;gt; Collect multiple small shot power ups to level up the ship's main shot.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Greglgshot.png|center]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5,000&lt;br /&gt;
| '''Large Shot Power Up''' &amp;lt;br&amp;gt; ''Dropped by popcorn enemies based on the [[#Item Drop Order|Item Drop Order]], or by the Player when losing a life.'' &amp;lt;br&amp;gt; Levels up the ship's main shot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Weapon Fragments'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Bonus Point Value&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gregsmbomb.png|center]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1,000&lt;br /&gt;
| '''Small Weapon Fragment''' &amp;lt;br&amp;gt; ''Dropped by grounded enemies such as tanks or turrets.'' &amp;lt;br&amp;gt; Adds one weapon fragment to the player's weapon ammunition. 40 weapon fragments are required to create one full weapon stock.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Greglgbomb.png|center]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10,000&lt;br /&gt;
| '''Large Weapon Fragment''' &amp;lt;br&amp;gt; ''Obtained as a pickup by destroying all parts of large tanks in Stage 4 and Stage 6.'' &amp;lt;br&amp;gt; Adds a full weapon stock to the player's weapon ammunition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Option Power Ups'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Bonus Point Value&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gregoption.png|center]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 500&lt;br /&gt;
| '''Option Power Up''' &amp;lt;br&amp;gt; ''Dropped by popcorn enemies based on the [[#Item Drop Order|Item Drop Order]], or by the Player when losing a life.'' &amp;lt;br&amp;gt; Summons one option drone to assist the player.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Medals'''&lt;br /&gt;
&lt;br /&gt;
Medals are golden icons dropped by popcorn enemies based on the [[#Item Drop Order|Item Drop Order]] that may be collected for points. The value of medals ranges from 100 to 10,000 points. Usually, the value of a medal will be one increment higher than the previous medal collected, allowing the player to create a [[Glossary of shmups#Chain |chain]] of high point-value medals. However, if a medal falls off the bottom of the screen, the next one to spawn will be of the lowest value.  &lt;br /&gt;
&lt;br /&gt;
More specifically, the value of the next medal to spawn will be either &lt;br /&gt;
# one increment more valuable than the last medal collected, or&lt;br /&gt;
# base value, if the last medal fell off the screen.&lt;br /&gt;
This means that if a medal falls off the screen, the chain may still be salvaged if another high-value medal has already spawned and is collected before a base-value medal is dropped by an enemy.&lt;br /&gt;
&lt;br /&gt;
Medals can also be found upon using a special weapon to destroy certain parts of the background scenery.&lt;br /&gt;
&lt;br /&gt;
From 100 to 900 points, medals increase in value by 100 points each:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Icon''' || [[File:Greg100medal.png|center]] || [[File:Greg200medal.png|center]] || [[File:Greg300medal.png|center]] || [[File:Greg400medal.png|center]] || [[File:Greg500medal.png|center]] || [[File:Greg600medal.png|center]] || [[File:Greg700medal.png|center]] || [[File:Greg800medal.png|center]] || [[File:Greg900medal.png|center]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align:left&amp;quot; | '''Value&amp;amp;nbsp;(Points)&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; || 100 || 200 || 300 || 400 || 500 || 600 || 700 || 800 || 900&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
From 1,000 to 10,000 points, medals increase in value by 1,000 points each:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| '''Icon''' || [[File:Greg1000medal.png|center]] || [[File:Greg2000medal.png|center]] || [[File:Greg3000medal.png|center]] || [[File:Greg4000medal.png|center]] || [[File:Greg5000medal.png|center]] || [[File:Greg6000medal.png|center]] || [[File:Greg7000medal.png|center]] || [[File:Greg8000medal.png|center]] || [[File:Greg9000medal.png|center]] || [[File:Gregmaxmedal.png|center]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align:left&amp;quot; | '''Value&amp;amp;nbsp;(Points)&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; || 1,000 || 2,000 || 3,000 || 4,000 || 5,000 || 6,000 || 7,000 || 8,000 || 9,000 || 10,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Drop Order ===&lt;br /&gt;
&lt;br /&gt;
Popcorn enemies may drop items when destroyed. Under normal circumstances, every fifth enemy destroyed will drop an item. However, in Stage 3, Stage 5, and Stage 6, grounded popcorn enemies appear which are guaranteed to drop items. When an enemy drops an item, the item dropped is determined according to a specific order, governed by the following table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drop Number !! Item&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[File:Gregsmshot.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[File:Gregmaxmedal.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[File:Gregsmshot.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[File:Gregmaxmedal.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[File:Gregoption.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 6-10 || ''Repeat of entries 1-5''&lt;br /&gt;
|-&lt;br /&gt;
| 11-15 || ''Repeat of entries 1-5''&lt;br /&gt;
|-&lt;br /&gt;
| 16-20 || ''Repeat of entries 1-5''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[File:Gregsmshot.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[File:Gregmaxmedal.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[File:Gregsmshot.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[File:Gregmaxmedal.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[File:Greglgshot.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 26... || ''Repeat starting from 1''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
&lt;br /&gt;
The game features an adjustable difficulty system ([[Glossary of shmups#Rank |rank]]) that will increase difficulty based on the actions of the player. As rank increases, more popcorn enemies spawn, enemies gain more health, enemies shoot more frequently, enemy bullets travel faster, and items fall off the screen faster. Uncontrolled increase of the game's rank can quickly turn it into a manic shooter. In brief, things that increase rank are:&lt;br /&gt;
&lt;br /&gt;
* '''Time''': rank increases by a set value every frame, the value primarily determined by the player's autofire rate&lt;br /&gt;
* '''Shots''': rank increases by a set value for every shot fired, the value determined by the player's ship, shot level, and number of options&lt;br /&gt;
* '''Items''': rank increases every time an item is collected, with the value determined by the item&lt;br /&gt;
* '''Special Weapons''': rank increases by a set value every time the player deploys their special weapon&lt;br /&gt;
* '''Bullets Sealed''': rank increases by a set value for every enemy bullet sealed (note that cancelling bullets by bombing does not affect rank)&lt;br /&gt;
&lt;br /&gt;
Losing a life will decrease the rank.  The fewer lives a player has when they die, the more rank is decreased. Thus, the game rewards a player who doesn't stock up many lives at a time by more drastically reducing its difficulty. &lt;br /&gt;
&lt;br /&gt;
Although rank is hidden from the player in the arcade release, in the Battle Garegga Rev.2016 port rank may be displayed in a widget on the side of the screen. The rank is displayed on a graph as a percentage ranging from 0.0% to 100.0% that updates in real time during gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Simple Rank Mitigation Strategies'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are many rank mitigation strategies you can implement in order to keep rank relatively low. Some of the more common strategies include:&lt;br /&gt;
&lt;br /&gt;
* Playing with the default or 10 Hz autofire rate&lt;br /&gt;
* Keeping ~two extra lives and trying to suicide slightly before you gain an extra life&lt;br /&gt;
* Powering up slowly with large shot icons and playing with fewer than four options &lt;br /&gt;
* Avoiding unnecessary item pick-ups, focusing instead on what you need in the moment&lt;br /&gt;
* Exercising a little shot discipline by not firing when there are no enemies on screen (you can also often tap fire to wipe out popcorn waves)&lt;br /&gt;
&lt;br /&gt;
Luckily, none of these strategies are strictly required to clear the game and mistakes can almost always be played around, so it is probably better to think of them more as guidelines to keep things from getting too crazy rather than rules to abide by. In addition, sometimes deviating from these strategies can make things easier. For instance, while collecting every weapon fragment might increase the rank a fair bit you may still find yourself often collecting them anyway to bomb scenery for score and secrets. This helps get you extra lives that you can then use to lower rank, or you can simply keep a few fragments in stock in case you need to panic bomb. &lt;br /&gt;
&lt;br /&gt;
Trying to internalize all of this can be difficult when you first pick up the game, especially since there is rarely direct feedback if you are doing something &amp;quot;wrong&amp;quot;. In this case, it is probably better to pick one or two rank strategies to focus on while you learn the stage layouts. You can then slowly add in more rank control strategies if desired as you become more comfortable with the game. Here is a simplified view of rank factors in order of relative importance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''Autofire &amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Collecting excess low-value medals &amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Options &amp;gt; Extra lives &amp;gt;&amp;gt; Main shot level &amp;gt; Collecting excess weapon fragments'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Battle Garegga/Advanced Rank]] for a detailed discussion on rank in Battle Garegga.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Extends ==&lt;br /&gt;
&lt;br /&gt;
Extends, or extra lives, are gained every 1,000,000 points or from collecting the secret 1UP in stage 3.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''For world record scores, please refer to the [[STG_Hall_of_Records/World_Record_Progression_Battle_Garegga|World Record Progression entry]].''&amp;lt;br&amp;gt;&lt;br /&gt;
''See [[Battle Garegga/Strategy]] for a detailed discussion on score routes and character-specific considerations in Battle Garegga.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scoring in Battle Garegga involves many mechanics, listed as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Item Collection''' The primary intended scoring mechanic of Battle Garegga is to maintain a chain of maximum-value medals throughout the entire game. In addition, other items will award (very meager) bonus points when collected in excess at the cost of high rank increase.&lt;br /&gt;
* '''Damage Optimization''' Many enemies throughout the game will award different point values depending whether they are destroyed with a special weapon or standard non-penetrating shot. In addition, many enemies will drop set items under special conditions, often medals or valuable resources. ''See [[Battle Garegga/Stages]] for more information.''&lt;br /&gt;
* '''Boss Destruction and Milking''' Nearly every boss may be destroyed in a specific way to yield more points than normal. Most often this involves dismantling a boss (i.e. destroying individual components before destroying the main core, often with damage optimization), milking respawning targets, or tick point milking. ''See [[Battle Garegga/Bosses]] for a detailed discussion on boss fights in Battle Garegga.''&lt;br /&gt;
* '''Scenery Destruction''' There are many background elements throughout the stages that may be destroyed by the player's special weapon. These reveal many secrets, including hidden items (often large medal caches), extra points, and other targets such as extra enemies or the infamous pink flamingos. ''See [[Battle Garegga/Stages]] for detailed information on the stages in Battle Garegga.''&lt;br /&gt;
* '''Tick Points''' Hitting a target will award a meager amount of tick points. However, some targets (generally boss parts) are invincible and can be hit continuously for points until time out.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Battle Garegga/Strategy]] for a general FAQ and detailed discussion on routes and character-specific considerations in Battle Garegga.'' &amp;lt;/br&amp;gt;&lt;br /&gt;
''See [[Battle Garegga/Stages]] for a detailed information on the stages in Battle Garegga.'' &amp;lt;/br&amp;gt;&lt;br /&gt;
''See [[Battle Garegga/Bosses]] for a detailed discussion on the boss fights in Battle Garegga.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Quick Tips ===&lt;br /&gt;
Even for a survival clear, it is recommended for the player to devise a strategy that accounts for the rank system in order to keep the last few stages of the game playable. Since the player gains an extend for every 1,000,000 points scored, the rank system encourages players to make at least a modest attempt to score points to gain extends that can then be traded for reduced difficulty via intentional suicide. Other rank mitigation strategies that focus on reducing the rate that rank increases include keeping a low autofire rate, slowly powering up, and conserving shots fired. It is possible to finish the game in one life, but this requires intricate knowledge of the game's rank system and an ultra-prudent playstyle.&lt;br /&gt;
&lt;br /&gt;
Some useful tips for beginners aiming for a 1 credit clear:&lt;br /&gt;
* The ABC variant of Wild Snail (aka &amp;quot;Golden Bat&amp;quot;) is a popular ship for obtaining a first clear because of its powerful main shot whose penetrating bullets simplify many boss fights. Miyamoto is another good ship due to his powerful options and defensive special weapon, but only if you can handle his speed.&lt;br /&gt;
* It is more important to learn the stage layouts and boss attack patterns then to stress out about rank when first picking up the game.&lt;br /&gt;
* Think of the game as having two distinct parts. During the first part, Stages 1 through 5, you should aim to control rank by suiciding and maintaining a lower than maximum power level. Stages 6 &amp;amp; 7 are very difficult even at low rank and seemingly impenetrable at high rank. During these stages you should stop worrying about rank control and fully power up, activate homing options, and horde lives and bombs to maximize your chances of surviving the Stage 7 bosses.&lt;br /&gt;
* Use your options! The default spread formation is good for most situations, but the other formations can provide quite a bit of utility. At minimum, becoming comfortable with switching to and from the forward formation can allow you focus fire as you would with a CAVE-style laser for some extra damage and precision.&lt;br /&gt;
* Keep an eye out for easy scoring opportunities such as the pink flamingos or partial boss dismantles to more quickly gain extra lives. Learning how to maintain a max-level medal chain is a fundamental first step that allows you to use special weapons to harvest lots of max-value medals from background scenery in Stages 3 &amp;amp; 4 for lots of points at little risk.&lt;br /&gt;
* Learn how to obtain the secret 1-up from the Stage 3 mid-boss.&lt;br /&gt;
* Finally, don't worry if you accidentally make a mistake. The rank system is not so strict that a single slip-up will lead to a game over, and often allows the player a degree of flexibility to adjust their strategy accordingly.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
If rank is the fundamental gameplay system underpinning Battle Garegga, than the result of that is a cycle of resource management at every level of play, whether for survival or score. Broadly speaking, the resources available to the player are weapon fragments and lives. Weapon fragments are critical for much of the game's scoring, including enemies worth more points when destroyed by special weapons, destructible scenery, and one-off tricks such as the pink flamingos in Stage 2. Smart use of weapon fragments throughout the game will greatly increase the player's score and net them more extra lives, but it will also significantly increase rank as well. In comparison, lives are a resource that may freely be &amp;quot;traded&amp;quot; for weapon fragments and reduced rank at nearly any time via dying (whether intentionally or not). Finally, adjustments to the player ship's power via upgrading the main shot, collecting options, and increasing the autofire rate can be considered in a resource management context as well since the timing of these adjustments may have critical implications for survival, optimal scoring, and rank.&lt;br /&gt;
&lt;br /&gt;
In a survival context, the primary question the player should ask themselves throughout the game is &amp;quot;How much am I increasing rank during this section?&amp;quot; Rank will always increase regardless of the player's actions, so it is worth identifying the scoring tricks can be performed at relatively low risk, low power, and low rank increase to balance the rate at which score extends are earned and the rate at which rank increases. Ideally, the goal is to establish a feedback loop: The player gathers resources that they use to score enough points for an extra life, suicides to negate the rank increase they incurred while scoring, and repeats the process. If done correctly, rank will not increase to an egregious level and the difficulty of the game remains reasonable. In general, following the quick tips above will go a long way in establishing this feedback loop.&lt;br /&gt;
&lt;br /&gt;
In a scoring context, the focus shifts to a question of &amp;quot;What resources or conditions are required to maximize the points scored at any given section of the game?&amp;quot; Often times a scoring route will require dying not for decreased rank but rather for weapon fragments or a scoring trick that requires a suicide for shrapnel damage, invincibility, or both. Rank control is still important for keeping the difficulty of the game reasonable and scoring tricks easier to execute, but many scoring tricks involve taking actions that will increase rank at a much higher rate than in the survival context such as using lots of special weapons (often immediately using single weapon fragments), or tick milking bosses for extended periods of time. Rank can still be controlled in a scoring context due to the relative surplus of score extends, but the primary reason for controlling rank is simply that certain sections of the game (such as the flying platforms in Stage 5 or the laser turrets in Stage 6) are far easier to play for score at low rank or outright require low rank when played for score.&lt;br /&gt;
&lt;br /&gt;
== Extra Modes ==&lt;br /&gt;
&lt;br /&gt;
The following modes may be played on the arcade release by inserting a coin and holding a specific button combination when pressing start. These modes change the game as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Unlock Code !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| Harder || Hold '''A''' and Press Start || Starting rank is 43.2% (PS4/XBox One), 0x960000{{unconfirmed}} (Hex).&lt;br /&gt;
|-&lt;br /&gt;
| Extended || Hold '''B''' and Press Start || Two loop mode. First loop is normal. Second loop has starting rank of 43.2% (PS4/XBox One), 0x960000{{unconfirmed}} (Hex).&lt;br /&gt;
|-&lt;br /&gt;
| Special || Hold '''A+B''' and Press Start || Two loop mode. First loop has starting rank of 43.2% (PS4/XBox One), 0x960000{{unconfirmed}} (Hex). Second loop has starting rank of 70.3% (PS4/XBox One), 0x5D0000{{unconfirmed}} (Hex).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle Garegga Rev.2016 version differences==&lt;br /&gt;
&lt;br /&gt;
This version was made by M2. Here are some key differences :&lt;br /&gt;
&lt;br /&gt;
- M2 Gadgets can be activated to display informations : Score, Controller, Rank Graph, Ship Stock, Special Weapon, Boss Timer, Boss Stamina, Next Item, Rapid Count, Hidden Option Formation and Music.&lt;br /&gt;
&lt;br /&gt;
- Ability to change enemy bullet color : No Flashing, Flashing (Bright), Flashing (Dark), Flashing (Pink bullets), Flashing (Blue bullets), Flashing (Yellow bullets), Flashing (Green bullets).&lt;br /&gt;
&lt;br /&gt;
- Bugs like &amp;quot;endless patterns&amp;quot; and &amp;quot;being unable to continue&amp;quot; were corrected.&lt;br /&gt;
&lt;br /&gt;
- Four different soundtracks are now selectable for gameplay : the original arcade BGM, the Saturn version BGM, the SweepRecord Remix 2016 and Rev.2016 perfect edition soundtrack.&lt;br /&gt;
&lt;br /&gt;
- Includes additional modes that are not present in the arcade release : Premium Mode, Super Easy Mode and Custom Mode.&lt;br /&gt;
&lt;br /&gt;
=== Premium Mode ===&lt;br /&gt;
&lt;br /&gt;
It is a new arrange mode created by M2.&lt;br /&gt;
&lt;br /&gt;
'''Default settings differences compared to the original arcade mode''' :&lt;br /&gt;
&lt;br /&gt;
- Score extends : Only 1 million and 2 million&lt;br /&gt;
&lt;br /&gt;
- Fixed Rank : Fixed per stage&lt;br /&gt;
&lt;br /&gt;
- Mad Ball random attacks : Fixed Premium&lt;br /&gt;
&lt;br /&gt;
- Item received from Slayer : Extend&lt;br /&gt;
&lt;br /&gt;
- Special Weapon at start : 1 Large&lt;br /&gt;
&lt;br /&gt;
- Small weapon item value : 2 Small&lt;br /&gt;
&lt;br /&gt;
- Auto Special Weapon : If there is 1 or more Large weapon in stock AND if the shot button is being pressed when hit, auto-weapon is activated&lt;br /&gt;
&lt;br /&gt;
- Special Weapon Score : Always provide bonus&lt;br /&gt;
&lt;br /&gt;
- Item Fall Speed : Fixed to 75 % of lowest rank&lt;br /&gt;
&lt;br /&gt;
- Auto collect Medals : On (very short range)&lt;br /&gt;
&lt;br /&gt;
- Missed Medal penalty : 5 levels lower&lt;br /&gt;
&lt;br /&gt;
- Special Weapon invincibility extension : On&lt;br /&gt;
&lt;br /&gt;
- Player ship hitbox reduction : 1/2 size&lt;br /&gt;
&lt;br /&gt;
- In-game rapid fire speed : Fixed at 15 rapid fire shots&lt;br /&gt;
&lt;br /&gt;
There are also differences in these parameters : Enemy HP, Enemy bullet density and Enemy bullet speed. Set as Premium, but said to be based on arcade version as 100 % (default setting).&lt;br /&gt;
&lt;br /&gt;
'''Other extends''' : &lt;br /&gt;
&lt;br /&gt;
- The hidden extend from the mid-boss of the Factory stage is still there. The condition to get it is the same as Arcade Mode. Both side parts must be destroyed and the center part have to be destroyed only when the mid-boss stops moving when it reaches his destination.&lt;br /&gt;
&lt;br /&gt;
- Each mid-boss and boss will give you an extend when you destroy them IF you don't have any extend in stock AND IF you destroy it while it's actively shooting bullets. Destroying it when it's not shooting bullets will give a Large weapon instead. (Theory by Liquidus0 after multiple tests, has to be confirmed).&lt;br /&gt;
&lt;br /&gt;
'''Change for the stages order''' : &lt;br /&gt;
&lt;br /&gt;
Factory is now the second stage instead of being the third one and Plateau is now the third stage instead of being the second one.&lt;br /&gt;
&lt;br /&gt;
==== Blast Branch Mode ====&lt;br /&gt;
&lt;br /&gt;
Blast Branch Mode is a hidden feature in Premium Mode. Once certain conditions are met, you enter a high-risk/high reward situation where you can score a lot of points.&lt;br /&gt;
&lt;br /&gt;
To enter Blast Branch Mode you have to :&lt;br /&gt;
&lt;br /&gt;
1. Not loose a life in the first stage.&lt;br /&gt;
&lt;br /&gt;
2. Reach a particular medal value before the end of the first stage :&lt;br /&gt;
&lt;br /&gt;
Silver Sword : 5 000&lt;br /&gt;
&lt;br /&gt;
Grasshoper : 8 000&lt;br /&gt;
&lt;br /&gt;
Flying Baron : 8 000&lt;br /&gt;
&lt;br /&gt;
Wild Snail : 10 000&lt;br /&gt;
&lt;br /&gt;
Gain : 5 000&lt;br /&gt;
&lt;br /&gt;
Chitta : 1 000&lt;br /&gt;
&lt;br /&gt;
Miyamoto : 8 000&lt;br /&gt;
&lt;br /&gt;
Bornnam : 3 000&lt;br /&gt;
&lt;br /&gt;
If those 2 conditions are met, starting stage 2, the following changes occur :&lt;br /&gt;
&lt;br /&gt;
- The rank will rise to 100 % Premium (more flying enemies, more bullets, faster bullets)&lt;br /&gt;
&lt;br /&gt;
- An item will appear every 2 destroyed flying enemies&lt;br /&gt;
&lt;br /&gt;
- If your ship is fully powered-up, all item that appears from flying enemies will be medals&lt;br /&gt;
&lt;br /&gt;
- The Auto Collect Medals now covers the whole screen. Every medal that appears on the ground or in the air will be self-guided toward your ship.&lt;br /&gt;
&lt;br /&gt;
- Each boss and mid-boss destroyed will give you an extra 200 000 points&lt;br /&gt;
&lt;br /&gt;
To remain in Blast Branch Mode, the total amount of extends must be as follow at the beginning of each stage :&lt;br /&gt;
&lt;br /&gt;
Stage 2 : 2 extends&lt;br /&gt;
&lt;br /&gt;
Stage 3 to 7 : 3 extends&lt;br /&gt;
&lt;br /&gt;
You can get out of Blast Branch Mode if you activate an Auto Special Weapon. The rank will then drop to the value fixed per stage of Premium Mode until the end of the stage. The ability to Auto Collect Medals all over the screen will be lost as well and all the modified values revert to Premium Mode ones.&lt;br /&gt;
&lt;br /&gt;
To re-activate Blast Branch Mode, you must wait for the beginning of another stage AND you must respect the minimum extends in stock condition mentioned above when you begin the stage.&lt;br /&gt;
&lt;br /&gt;
=== Super Easy Mode ===&lt;br /&gt;
&lt;br /&gt;
=== Custom Mode ===&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Unlike in most other [[Shoot 'em up#Scrolling shooters|scrolling shooter]] games, where bullets are often brightly colored to distinguish from the background, bullets are realistically colored, making it difficult for players to see them. Exploding enemies and objects also create [[Glossary of shmups#Shrapnel | flying debris]], further camouflaging incoming fire. This was ameliorated to some extent in the Type 2 version, which replaces most of the standard bullets with yellow dots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;Note: Not sure if this is the best place to put it, but it seemed like an OK option - feel free to move if it doesn't meet standards&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A fan website, [https://web.archive.org/web/20170110141139/http://www.battlegareg.ga/index.html ''The Genius of Garegga''], presents a thesis about the game's design. It argues that the entire game is intentionally designed to encourage intuitive learning, that the game is designed around a philosophy of opportunity and consequence, and that it rewards thoughtful play and intentionality more than raw execution. To quote the abstract:&lt;br /&gt;
  Unlike the large majority of games which primarily exist to be good games, Battle Garegga has a thesis which flows through every facet of the game’s design:&lt;br /&gt;
  You can do anything, but everything has consequences.&lt;br /&gt;
  ...take what you need and make the most of what you have.&lt;br /&gt;
  ...your wits can make up for where your reflexes fail.&lt;br /&gt;
Though not universally accepted within the community, it's an interesting and valuable perspective regardless, and presents compelling evidence for some claims.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[Battle Garegga/Video Index|Video index for Battle Garegga]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Battle Garegga Rev.2016 Online Manual, https://m2stg.com/en/battle-garegga/ps4/manual/index.php&lt;br /&gt;
# Icarus, ST: Battle Garegga, https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=351&lt;br /&gt;
# https://gamefaqs.gamespot.com/arcade/577456-battle-garegga/cheats&lt;br /&gt;
# Primary info provided by [[User:IrateIrem|IrateIrem]]&lt;br /&gt;
# Additional info provided by [[User:VxD|VxD]]&lt;br /&gt;
# Rev.2016 and Premium Mode infos gathering (From Icarus, T3-Kamui and M2) and tests by [[User:Liquidus0|Liquidus0]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Option mechanic]]&lt;/div&gt;</summary>
		<author><name>Liquidus0</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Battle_Garegga&amp;diff=20525</id>
		<title>Battle Garegga</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Battle_Garegga&amp;diff=20525"/>
		<updated>2023-03-15T15:53:51Z</updated>

		<summary type="html">&lt;p&gt;Liquidus0: /* Premium Mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gareggalogo.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #a08a53&lt;br /&gt;
|innerbordercolor = #a08a53&lt;br /&gt;
|title = Battle Garegga&lt;br /&gt;
|background = #f9faf9&lt;br /&gt;
|image = Gareggatitle.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Raizing]]&lt;br /&gt;
|music = [https://en.wikipedia.org/wiki/Manabu_Namiki Manabu Namiki]&lt;br /&gt;
|program = Shinobu Yagawa &amp;lt;/br&amp;gt; Yasunari Watanabe &amp;lt;/br&amp;gt; Yuichi Ochiai&lt;br /&gt;
|art = Shinsuke Yamakawa &amp;lt;/br&amp;gt; M. Tatsuda&lt;br /&gt;
|releasedate = '''Arcade''': 1996 &amp;lt;/br&amp;gt; '''Sega Saturn''': 1998 &amp;lt;/br&amp;gt; '''Playstation 4''', '''Xbox One''': 2016&lt;br /&gt;
|previousgame = [[Shippu Mahou Daisakusen]]&lt;br /&gt;
|nextgame = [[Soukyugurentai]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Battle Garegga]] is a vertically scrolling [[shoot'em up]] game developed by [[Raizing]] and published by [[Eighting]] in 1996. It is notable for its rank system that dynamically updates the difficulty of the game during gameplay based upon the player's actions.&lt;br /&gt;
&lt;br /&gt;
It was later ported to the Sega Saturn in 1998, and an updated version, '''''Battle Garegga Rev.2016''''' was released in 2016.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
Battle Garegga uses 3 buttons by default. Many arcade cabinets also feature an additional dial for controlling the game’s autofire rate. &lt;br /&gt;
&lt;br /&gt;
* '''A (Press):''' Fires the ship's main shot and option shots&lt;br /&gt;
* '''A (Hold):''' Continuously fires the ship's main shot and option shots at the current autofire rate&lt;br /&gt;
* '''B:''' Deploys the ship's special weapon&lt;br /&gt;
* '''C:''' Changes the [[#Option_Formations|option formation]]&lt;br /&gt;
&lt;br /&gt;
=====Auto-fire Rate=====&lt;br /&gt;
&lt;br /&gt;
The [[Glossary of shmups#Auto-fire rate | auto-fire rate]] of the player’s ship may be adjusted in one of two ways. The first method is to tap the A button in the frequency that you want to set auto-fire to. The game counts the amount of frames between button pushes and will then set the auto-fire rate to the corresponding frequency. However, arcade cabinets often install a dial for selecting the rate of auto-fire. The second method, available on such cabinets, is to simply use the autofire dial to manually choose a desired autofire rate. The default autofire rate is 8.6 Hz, with available faster autofire rates of 10 Hz, 12 Hz, 15 Hz, 20 Hz, and 30 Hz available. Care must be taken by the player when choosing an autofire rate since higher rates will cause the game’s rank to increase significantly faster.&lt;br /&gt;
&lt;br /&gt;
In the ''Battle Garegga Rev.2016'' port, the player may assign multiple buttons on their controller as shot buttons and assign different autofire rates to individual buttons, allowing them to change the autofire rate without having to mash at the desired frequency. It is recommended that the player also sets a &amp;quot;clean&amp;quot; shot button without an autofire rate to be held down as their primary shot button so they have a means of inputting '''A (Hold)'''. Otherwise, using an autofire button can cause the autofire rate to increase beyond the desired rate when the game encounters [[Glossary of shmups#Slowdown | slowdown]], such as during stage transitions or when there are a large amount of objects (such as bullets) on screen. &amp;lt;!--Need info on saturn port!!!!!!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to these core functions, the ''Battle Garegga Rev.2016'' port also allows the player to set a quick restart button that when held will allow them to restart the game or start from their most recently loaded save state.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Main Shot ===&lt;br /&gt;
&lt;br /&gt;
Each ship has a unique main shot that is fired by pressing the '''A''' button. Tapping the '''A''' button will fire a single volley while holding the '''A''' button will fire continuous volleys of the main shot at the current autofire rate. Rapidly tapping and then holding the A button can be done to increase the autofire rate, but care must be taken when doing so since this will also increase the rate at which the game's rank increases.&lt;br /&gt;
&lt;br /&gt;
The main shot has five normal power levels and a secret &amp;quot;special&amp;quot; power level, and is powered up by collecting shot icons which drop from airborne enemies. The number of small shot icons required to power up the main shot increases depending on the current shot level, varying from one small shot icon required to level up the main shot from Level 1 to Level 2 to eight small shot icons required to level up the main shot from Level 4 to Level 5. Picking up a large shot icon will immediately level up the main shot regardless of the number of small shot icons collected.&lt;br /&gt;
&lt;br /&gt;
'''Special Shot Level''' During the game, let five small shot items fall off the screen. If you pick up the sixth small shot item and are at shot level 5, your main shot will be upgraded to its most powerful shot level. The main shot will downgrade to level 5 upon the next death. If you pick up an option after the fifth dropped small shot item, the wide option formation is triggered. If you want to trigger special shot, you will therefore need to collect the next small shot item, then let 5 more small shot items fall off the screen before having another opportunity to activate special shot level.&lt;br /&gt;
&lt;br /&gt;
=== Special Weapon ===&lt;br /&gt;
&lt;br /&gt;
Each ship has a unique special weapon, deployed by pressing the '''B''' button. The special weapons are the closest analogue to traditional smart bombs in Battle Garegga, but have subtle differences. The special weapon can be used to destroy enemy bullets and background scenery in addition to damaging enemies, but does not clear the screen of all obstacles as in other shmups. When a special weapon is triggered, the player will get a brief period of invincibility and the special weapon will then be deployed. All ships have different properties when it comes to special weapon deployment time and invincibility frames. &lt;br /&gt;
&lt;br /&gt;
Activating a special weapon requires ammunition which may be gathered by collecting weapon fragments that drop from grounded enemies such as tanks or turrets. Picking up 40 small weapon fragments gives the player one full weapon stock, whereas a large weapon fragment will award a full weapon stock. Up to five weapons may be stocked at once. Activating a special weapon consumes one weapon stock. If the player does not have a full weapon stock available, the weapon will use the stocked weapon fragments to activate at reduced power.&lt;br /&gt;
&lt;br /&gt;
=== Options ===&lt;br /&gt;
&lt;br /&gt;
Each ship can collect option power ups to gain miniature drones that fly in formation around the player ship. These options shoot when the main shot is fired and their formation may be manually cycled through five preset formations with the '''C''' button.&lt;br /&gt;
&lt;br /&gt;
The standard option formations, which are cycled through in order, include:&lt;br /&gt;
&lt;br /&gt;
# '''Spread:''' The default formation. Options point forward with a slight outward angle for more coverage.&lt;br /&gt;
# '''Tail:''' Options point backwards in a fan shape.&lt;br /&gt;
# '''Front:''' Options point straight forward, giving a much narrower shot than the default formation.&lt;br /&gt;
# '''Rotate:''' Options rotate around the ship in a ring, allowing for shooting in all directions.&lt;br /&gt;
# '''Trace:''' Options follow behind the ship, pointing in the opposite direction of the player's movements.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard five formations, there are several hidden formations activated through specific circumstances:&lt;br /&gt;
&lt;br /&gt;
*'''Wide''' During the game, let five small shot items fall off the screen. If you pick up an option item before the sixth small shoot item falls off the screen, you will activate the wide formation. Options in the wide formation provide wider coverage than the standard spread formation, being aimed nearly horizontally. This formation will persist until death or cycling option formations with the C button.&lt;br /&gt;
&lt;br /&gt;
*'''Homing''' During the game, let five small bomb fragments fall off the screen. If you pick up an option item before the sixth small bomb fragment falls off the screen, you will activate the homing formation. Options in the homing formation will automatically fly across the screen to shoot enemies from point-blank range. This formation will persist until death or cycling option formations with the C button.&lt;br /&gt;
&lt;br /&gt;
*'''Search''' During the game, let five option items fall off the screen. If you pick up the sixth option item before it falls off the screen, you will activate the search formation. ''*Exception: Options spawned from the player ship after a death will not count towards the search formation but can be used to activate it.*'' Options in the search formation will automatically rotate in place to aim at enemies on screen. This formation will persist until death or cycling option formations with the C button.&lt;br /&gt;
&lt;br /&gt;
*'''Shadow''' During the game, let five medals fall off the screen. If you pick up an option item before the sixth medal falls off the screen, you will activate the shadow formation. Options in the shadow formation will follow the player ship while shooting straight up, similar to the options in Gradius. This formation will persist until death or cycling option formations with the C button.&lt;br /&gt;
&lt;br /&gt;
*'''Chain''' In a two-player game, the chain formation will have a 50% chance of activating whenever the conditions to activate any secret option formation are satisfied. Options in the chain formation will link the two player ships while shooting upwards. The options of the player who did not activate chain formation will remain unaffected.&lt;br /&gt;
&lt;br /&gt;
*'''Rolling''' In a two-player game, a player with the chain formation active will obtain the rolling formation when their partner game overs. Options in the rolling formation will rotate around the player ship while shooting upwards. If the player's partner continues, the rolling formation will revert back to the chain formation.&lt;br /&gt;
&lt;br /&gt;
If a secret option formation is manually deactivated by pressing the '''C''' button, the options will change to the spread formation.&lt;br /&gt;
&lt;br /&gt;
=== Death Shrapnel ===&lt;br /&gt;
&lt;br /&gt;
When the player dies, the ship will explode into a wave of shrapnel. This shrapnel has penetrating properties, meaning it will travel through enemies. It deals damage and cancels bullets, although enemies killed by shrapnel will never award any points. The shrapnel deals a set amount of damage to bosses, but will never kill a boss.&lt;br /&gt;
&lt;br /&gt;
Dying awards the player with 20 small weapon fragments, but will also weaken the player's main shot by one level and take away their options. However, the explosion will release a large shot icon (even if they were already at shot Level 1) and an option power up for each option lost, allowing the player an opportunity to regain their previous power level.&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
There are four playable ships in Battle Garegga by default, as well as four additional secret characters who originally appeared in the earlier Raizing game Mahou Daisakusen. The secret characters are unlocked by inputting the code &amp;quot;Up, Up, Down, Down, Left, Right, Left, Right, A, B, C, Start&amp;quot; at the title screen of the arcade version or enabled in the option settings on the console ports.&lt;br /&gt;
&lt;br /&gt;
The button the player uses to select their ship will change its color as well as slightly influence its speed and hitbox size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Button !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| A button || Default speed and hitbox &lt;br /&gt;
|-&lt;br /&gt;
| B button || Increased speed&lt;br /&gt;
|-&lt;br /&gt;
| C button || Smaller hitbox&lt;br /&gt;
|-&lt;br /&gt;
| A, B, and C buttons simultaneously (or wait for the selection screen to time out) || Increased speed and smaller hitbox&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon the start of a credit, the player starts with shot level 1, a fire rate of 8.6 Hz, and 20 weapon fragments (equivalent to ½ weapon stocks). These default settings will reset upon continuing after a game over.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Silver Sword &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Silver Sword&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga silversword portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga silversworda.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Silver Sword&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga silverswordb.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Cannon Ball&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga silverswordc.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Masamune&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga silverswordabc.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Shatter Star&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | G-1010 FIGHTER AIRCRAFT&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Forward shot that becomes a 3-way shot at Level 3.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Standard bullets.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Napalm cone that is aimed in the direction opposite the ship's movement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Silver Sword is unremarkable in many ways. It has a standard non-piercing shot and decent speed. Its special weapon is unique in that it does a flat amount of damage regardless of the weapon fragments consumed, making it one of the strongest at low power but the weakest by far at full power. Instead, Silver Sword's weapon increases its range as more weapon fragments are used. Furthermore, the weapon can be aimed; it moves in the opposite direction as Silver Sword is moving when deployed, making it very flexible overall. The most curious thing about Silver Sword is its hitbox, which is slightly lower on the sprite than every other ship. This can help with item collection but is hardly the advantage a new player may be looking for when trying to clear the game for survival.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
'''Easter Eggs'''&lt;br /&gt;
* Silver Sword's weapon is an homage to the bomb from the Taito shmup Gun Frontier.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Grasshopper &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f0fff0; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#32cd32; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Grasshopper&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#32cd32; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#32cd32; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#32cd32; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#32cd32; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga grasshopper portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga grasshoppera.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Grasshopper&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga grasshopperb.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Reinforcer&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga grasshopperc.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;DGR October&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga grasshopperabc.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Diving Fox&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | G-130 AIR-TO-GROUND INTERCEPTOR &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Forward shot that gains penetrating bullets at Level 4.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Standard Bullets.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Chain gun that fires bullets in a narrow cone in front of the ship. Spent shell casings are also discharged at oblique angles behind the ship.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
Grasshopper is most defined by its shot, which is very weak initially but becomes one of the strongest in the game upon gaining piercing bullets at shot Lv 4. However, there's a catch: the shot is very narrow at all levels, so Grasshopper is far more reliant on options for coverage than any other ship in the game and often vulnerable without that coverage since it is quite slow. Grasshopper's weapon is fast to start up and offers limited off-center coverage in front of the ship, but it's a little weaker than you might expect. The trick is that the spent shell casings dispensed behind the ship do much more damage, which is useful in a few spots but ultimately makes it awkward to use in many scoring tricks. Grasshopper is the lowest-scoring ship in the game, but that doesn't necessarily mean it's bad for survival. On the contrary, it shot can melt through bosses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Flying Baron &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#fff0f5; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#dc143c; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Flying Baron&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#dc143c; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#dc143c; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#dc143c; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#dc143c; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga flyingbaron portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga flyingbarona.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Flying Baron&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga flyingbaronb.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Stormy Omen&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga flyingbaronc.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Red Impulse&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga flyingbaronabc.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Black Zeppelin&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | G-1026 LIGHT CARRIER-BASED FIGHTER AIRCRAFT &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Forward shot that becomes a 3-way shot at level 3 and a 4-way shot at level 5.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Standard Bullets.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Unleashes a homing missile barrage. Missiles are initially deployed behind the ship.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
Don't use Flying Baron. Yes, it has an awesome design and some of the coolest ship names, but it's not worth it. To be clear, it is reasonably fast and has a non-piercing shot, which isn't exceptional but not uniquely bad either. What brings Flying Baron down is its weapon, which is one of the worst bombs in the game (if not the worst). In fairness, you can influence the direction the weapon's missiles fly in since the missile &amp;quot;cloud&amp;quot; will roughly follow the horizontal movement of the ship, but the missiles' homing capabilities leave much to be desired and their random nature makes some tricks (i.e. Mad Ball's outer ring) incredibly unreliable to execute. Flying Baron's weapon is also somewhat lacking in defensive utility since the missiles are deployed behind the ship; it takes a little extra time for them to provide the proper cover from enemy bullets likely coming from the front. Flying Baron is not recommended for players at any skill level unless they are morbidly curious, brave, and/or exceptionally dedicated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Wild Snail &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f5f5dc; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#daa520; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Wild Snail&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#daa520; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#daa520; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#daa520; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#daa520; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga wildsnail portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga wildsnaila.png|62px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Wild Snail&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga wildsnailb.png|62px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Iron Mackerel&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga wildsnailc.png|62px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Rust Champion&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga wildsnailabc.png|62px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Golden Bat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | G-913 HEAVY CARRIER-BASED TORPEDO BOMBER  &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Forward shot that becomes a 3-way shot at Level 3 and a 4-way shot at Level 5. Has penetrating bullets at all shot levels.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Standard Bullets.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Twin flamethrowers that lock on to nearby targets.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
Wild Snail is the best ship for general survival play. It is the slowest one but has a powerful main shot with piercing bullets that easily destroy all enemies encountered throughout the game, including the later bosses. Furthermore, its weapon is very damaging and has some aiming capabilities so it can provide good cover regardless of the ship's position on screen. However, the aiming on the flamethrowers is random so if you want it to fire in a specific direction you need to carefully position yourself so that there is a target in that direction. Unfortunately, the random nature of the weapon makes it unreliable for many scoring tricks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Gain &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#fff0f5; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Gain&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga gain portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga gaina.png|64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga gainb.png|64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga gainc.png|64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga gainabc.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | VALHALLYZER &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Forward shot that becomes a 3-way shot at Level 4.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Large swords that function as penetrating bullets.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Magic circle that deals area-of-effect damage in front of the ship.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gain is the second fastest ship and has a standard non-piercing shot. However, his options fire swords that are piercing and quite strong, although they can only fire one sword at a time and have to wait for the previous one to go offscreen before they fire again. Gain's strongest tool is his weapon, an area-of-effect bomb that does a lot of damage and trivializes many scoring tricks. Gain is the highest-scoring ship in the game but arguably the hardest to achieve a truly elite score with since you need to juggle both piercing and non-piercing shots for enemy destruction as well as max out rank to wring every point out of the last bosses. However, don't let this dissuade you from playing as Gain if you're going for a survival clear; he has all of the tools one could ask for.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
'''Easter Eggs:'''&lt;br /&gt;
* Gain's options are his F-subweapon from Mahou Daisakusen, as are the swords they shoot&lt;br /&gt;
* Gain's special weapon is the bomb that was shared between all ships in Mahou Daisakusen and his personal bomb in Shippu Mahou Daisakusen&lt;br /&gt;
* Gain's pet monkey is nowhere to be seen :(&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Chitta &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f0f8ff; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#0000cd; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Chitta&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0000cd; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#0000cd; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#0000cd; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#0000cd; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga chitta portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga chittaa.png|64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga chittab.png|64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga chittac.png|64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga chittaabc.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | GUN-DALF&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Forward shot that becomes a 3-way shot at Level 3.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Special bullets with homing properties.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Genie in a bottle that hits an area in front of the ship.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
Chitta is a monkey's paw personified. She has a standard speed and non-piercing shot type, but her options and weapon have special properties that sound really good on paper but don't perform well in practice. Her options shoot homing bullets, but are less useful than promised since the homing isn't particularly effective. They also often aim away from the targets you want to shoot or towards targets you don't want to shoot, so it can feel like you are fighting them as well as the enemies on screen. Needless to say, properly controlling Chitta's options is a skill unto itself. She also has an area-of-effect bomb, but it is weak and doesn't have very many active frames. Furthermore, it has such an excessive amount of startup that it is awkward to time and has practically no defensive utility. Chitta does have more invincibilty frames than any other ship during her weapon startup, but this doesn't make up for the weapon's shortcomings. Chitta can score fairly well since area-of-effect bombs are well-suited to many scoring tricks, but she is still one of the worst ships and not generally recommended.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
'''Easter Eggs:'''&lt;br /&gt;
* Chitta's options are her H-subweapon from Mahou Daisakusen&lt;br /&gt;
* Chitta's special weapon is her bomb from Shippu Mahou Daisakusen&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Miyamoto &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#fffff0; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#ffd700; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Miyamoto&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#ffd700; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#ffd700; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#ffd700; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#ffd700; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga miyamoto portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga miyamotoa.png|78px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga miyamotob.png|78px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga miyamotoc.png|78px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga miyamotoabc.png|78px]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | THE SAMURAI-DRAGON&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Narrow forward shot that becomes wider at Level 4.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Special bullets that explode on impact, dealing area-of-effect damage.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Sword slashes that propel wind blades in a wide cone in front of the ship.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
Miyamoto is the fastest ship in the game. He has a non-piercing shot, but his options shoot bullets that explode on impact and are overall the strongest options in the game. Furthermore, his options give a large amount of tick points, which benefit a uniquely aggressive playstyle that emphasizes point-blanking and tick point milking. His weapon is actually pretty weak since Miyamoto can't shoot while using it, but it covers almost the entire screen in front of him and comes out nearly instantly. Although Miyamoto has hardly any invincibility while bombing, he doesn't really need it since his weapon is the closest to a traditional panic bomb in the game. As a result, he is excellent for survival play.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
'''Easter Eggs:'''&lt;br /&gt;
* Miyamoto's options are the ninjas from his F-subweapon in Mahou Daisakusen, but the bullets they shoot are from his W-subweapon of the same game&lt;br /&gt;
* Miyamoto's special weapon is his bomb from Shippu Mahou Daisakusen&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Bornnam &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#e6e6fa; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#9932cc; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Bornnam&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#9932cc; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#9932cc; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#9932cc; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#9932cc; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga bornnam portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga bornnama.png|64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga bornnamb.png|64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga bornnamc.png|64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga bornnamabc.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | GOLGODIAN&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Forward shot that becomes a 3-way shot at Level 3 and a 5-way shot at Level 5.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Special wide bullets.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Summons a demon to attack an area in front of the ship.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bornnam is one of the slower ships but makes up for it with his main shot, a non-piercing shot with excellent screen coverage. Furthermore, his options shoot wide bullets for even greater coverage. However, his strongest asset is his area-of-effect bomb, which makes many scoring tricks much easier to execute. Between his shot and weapon he is probably one of the most consistent ships for mid-level score play and the best ship to learn how to score with.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
'''Easter Eggs:'''&lt;br /&gt;
* Bornnam's options and the bullets they shoot are his W-subweapon from Mahou Daisakusen&lt;br /&gt;
* Bornnam's special weapon is his bomb from Shippu Mahou Daisakusen&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Hitboxes ===&lt;br /&gt;
&lt;br /&gt;
[[File:TButZIC.png]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
There are a number of power up items in Battle Garegga. Shot power ups, option power ups, and medals drop from [[Glossary of shmups#Popcorn |popcorn enemies]] according to the [[Battle Garegga#Item Drop Order|item drop order]]. Grounded enemies will drop weapon fragments.&lt;br /&gt;
&lt;br /&gt;
Normally, collecting shot power ups, weapon fragments, and option power up items awards no extra points. However, when at maximum shot level, weapon ammunition or options, picking up excess power ups will award bonus points. However, this is generally not recommended since the bonus points awarded does not outweigh the rank increase from picking up the items.&lt;br /&gt;
&lt;br /&gt;
'''Shot Power Ups'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Bonus Point Value&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gregsmshot.png|center]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 100&lt;br /&gt;
| '''Small Shot Power Up''' &amp;lt;br&amp;gt; ''Dropped by popcorn enemies based on the [[#Item Drop Order|Item Drop Order]].'' &amp;lt;br&amp;gt; Collect multiple small shot power ups to level up the ship's main shot.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Greglgshot.png|center]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5,000&lt;br /&gt;
| '''Large Shot Power Up''' &amp;lt;br&amp;gt; ''Dropped by popcorn enemies based on the [[#Item Drop Order|Item Drop Order]], or by the Player when losing a life.'' &amp;lt;br&amp;gt; Levels up the ship's main shot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Weapon Fragments'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Bonus Point Value&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gregsmbomb.png|center]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1,000&lt;br /&gt;
| '''Small Weapon Fragment''' &amp;lt;br&amp;gt; ''Dropped by grounded enemies such as tanks or turrets.'' &amp;lt;br&amp;gt; Adds one weapon fragment to the player's weapon ammunition. 40 weapon fragments are required to create one full weapon stock.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Greglgbomb.png|center]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10,000&lt;br /&gt;
| '''Large Weapon Fragment''' &amp;lt;br&amp;gt; ''Obtained as a pickup by destroying all parts of large tanks in Stage 4 and Stage 6.'' &amp;lt;br&amp;gt; Adds a full weapon stock to the player's weapon ammunition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Option Power Ups'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Bonus Point Value&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gregoption.png|center]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 500&lt;br /&gt;
| '''Option Power Up''' &amp;lt;br&amp;gt; ''Dropped by popcorn enemies based on the [[#Item Drop Order|Item Drop Order]], or by the Player when losing a life.'' &amp;lt;br&amp;gt; Summons one option drone to assist the player.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Medals'''&lt;br /&gt;
&lt;br /&gt;
Medals are golden icons dropped by popcorn enemies based on the [[#Item Drop Order|Item Drop Order]] that may be collected for points. The value of medals ranges from 100 to 10,000 points. Usually, the value of a medal will be one increment higher than the previous medal collected, allowing the player to create a [[Glossary of shmups#Chain |chain]] of high point-value medals. However, if a medal falls off the bottom of the screen, the next one to spawn will be of the lowest value.  &lt;br /&gt;
&lt;br /&gt;
More specifically, the value of the next medal to spawn will be either &lt;br /&gt;
# one increment more valuable than the last medal collected, or&lt;br /&gt;
# base value, if the last medal fell off the screen.&lt;br /&gt;
This means that if a medal falls off the screen, the chain may still be salvaged if another high-value medal has already spawned and is collected before a base-value medal is dropped by an enemy.&lt;br /&gt;
&lt;br /&gt;
Medals can also be found upon using a special weapon to destroy certain parts of the background scenery.&lt;br /&gt;
&lt;br /&gt;
From 100 to 900 points, medals increase in value by 100 points each:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Icon''' || [[File:Greg100medal.png|center]] || [[File:Greg200medal.png|center]] || [[File:Greg300medal.png|center]] || [[File:Greg400medal.png|center]] || [[File:Greg500medal.png|center]] || [[File:Greg600medal.png|center]] || [[File:Greg700medal.png|center]] || [[File:Greg800medal.png|center]] || [[File:Greg900medal.png|center]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align:left&amp;quot; | '''Value&amp;amp;nbsp;(Points)&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; || 100 || 200 || 300 || 400 || 500 || 600 || 700 || 800 || 900&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
From 1,000 to 10,000 points, medals increase in value by 1,000 points each:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| '''Icon''' || [[File:Greg1000medal.png|center]] || [[File:Greg2000medal.png|center]] || [[File:Greg3000medal.png|center]] || [[File:Greg4000medal.png|center]] || [[File:Greg5000medal.png|center]] || [[File:Greg6000medal.png|center]] || [[File:Greg7000medal.png|center]] || [[File:Greg8000medal.png|center]] || [[File:Greg9000medal.png|center]] || [[File:Gregmaxmedal.png|center]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align:left&amp;quot; | '''Value&amp;amp;nbsp;(Points)&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; || 1,000 || 2,000 || 3,000 || 4,000 || 5,000 || 6,000 || 7,000 || 8,000 || 9,000 || 10,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Drop Order ===&lt;br /&gt;
&lt;br /&gt;
Popcorn enemies may drop items when destroyed. Under normal circumstances, every fifth enemy destroyed will drop an item. However, in Stage 3, Stage 5, and Stage 6, grounded popcorn enemies appear which are guaranteed to drop items. When an enemy drops an item, the item dropped is determined according to a specific order, governed by the following table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drop Number !! Item&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[File:Gregsmshot.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[File:Gregmaxmedal.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[File:Gregsmshot.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[File:Gregmaxmedal.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[File:Gregoption.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 6-10 || ''Repeat of entries 1-5''&lt;br /&gt;
|-&lt;br /&gt;
| 11-15 || ''Repeat of entries 1-5''&lt;br /&gt;
|-&lt;br /&gt;
| 16-20 || ''Repeat of entries 1-5''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[File:Gregsmshot.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[File:Gregmaxmedal.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[File:Gregsmshot.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[File:Gregmaxmedal.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[File:Greglgshot.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 26... || ''Repeat starting from 1''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
&lt;br /&gt;
The game features an adjustable difficulty system ([[Glossary of shmups#Rank |rank]]) that will increase difficulty based on the actions of the player. As rank increases, more popcorn enemies spawn, enemies gain more health, enemies shoot more frequently, enemy bullets travel faster, and items fall off the screen faster. Uncontrolled increase of the game's rank can quickly turn it into a manic shooter. In brief, things that increase rank are:&lt;br /&gt;
&lt;br /&gt;
* '''Time''': rank increases by a set value every frame, the value primarily determined by the player's autofire rate&lt;br /&gt;
* '''Shots''': rank increases by a set value for every shot fired, the value determined by the player's ship, shot level, and number of options&lt;br /&gt;
* '''Items''': rank increases every time an item is collected, with the value determined by the item&lt;br /&gt;
* '''Special Weapons''': rank increases by a set value every time the player deploys their special weapon&lt;br /&gt;
* '''Bullets Sealed''': rank increases by a set value for every enemy bullet sealed (note that cancelling bullets by bombing does not affect rank)&lt;br /&gt;
&lt;br /&gt;
Losing a life will decrease the rank.  The fewer lives a player has when they die, the more rank is decreased. Thus, the game rewards a player who doesn't stock up many lives at a time by more drastically reducing its difficulty. &lt;br /&gt;
&lt;br /&gt;
Although rank is hidden from the player in the arcade release, in the Battle Garegga Rev.2016 port rank may be displayed in a widget on the side of the screen. The rank is displayed on a graph as a percentage ranging from 0.0% to 100.0% that updates in real time during gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Simple Rank Mitigation Strategies'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are many rank mitigation strategies you can implement in order to keep rank relatively low. Some of the more common strategies include:&lt;br /&gt;
&lt;br /&gt;
* Playing with the default or 10 Hz autofire rate&lt;br /&gt;
* Keeping ~two extra lives and trying to suicide slightly before you gain an extra life&lt;br /&gt;
* Powering up slowly with large shot icons and playing with fewer than four options &lt;br /&gt;
* Avoiding unnecessary item pick-ups, focusing instead on what you need in the moment&lt;br /&gt;
* Exercising a little shot discipline by not firing when there are no enemies on screen (you can also often tap fire to wipe out popcorn waves)&lt;br /&gt;
&lt;br /&gt;
Luckily, none of these strategies are strictly required to clear the game and mistakes can almost always be played around, so it is probably better to think of them more as guidelines to keep things from getting too crazy rather than rules to abide by. In addition, sometimes deviating from these strategies can make things easier. For instance, while collecting every weapon fragment might increase the rank a fair bit you may still find yourself often collecting them anyway to bomb scenery for score and secrets. This helps get you extra lives that you can then use to lower rank, or you can simply keep a few fragments in stock in case you need to panic bomb. &lt;br /&gt;
&lt;br /&gt;
Trying to internalize all of this can be difficult when you first pick up the game, especially since there is rarely direct feedback if you are doing something &amp;quot;wrong&amp;quot;. In this case, it is probably better to pick one or two rank strategies to focus on while you learn the stage layouts. You can then slowly add in more rank control strategies if desired as you become more comfortable with the game. Here is a simplified view of rank factors in order of relative importance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''Autofire &amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Collecting excess low-value medals &amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Options &amp;gt; Extra lives &amp;gt;&amp;gt; Main shot level &amp;gt; Collecting excess weapon fragments'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Battle Garegga/Advanced Rank]] for a detailed discussion on rank in Battle Garegga.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Extends ==&lt;br /&gt;
&lt;br /&gt;
Extends, or extra lives, are gained every 1,000,000 points or from collecting the secret 1UP in stage 3.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''For world record scores, please refer to the [[STG_Hall_of_Records/World_Record_Progression_Battle_Garegga|World Record Progression entry]].''&amp;lt;br&amp;gt;&lt;br /&gt;
''See [[Battle Garegga/Strategy]] for a detailed discussion on score routes and character-specific considerations in Battle Garegga.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scoring in Battle Garegga involves many mechanics, listed as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Item Collection''' The primary intended scoring mechanic of Battle Garegga is to maintain a chain of maximum-value medals throughout the entire game. In addition, other items will award (very meager) bonus points when collected in excess at the cost of high rank increase.&lt;br /&gt;
* '''Damage Optimization''' Many enemies throughout the game will award different point values depending whether they are destroyed with a special weapon or standard non-penetrating shot. In addition, many enemies will drop set items under special conditions, often medals or valuable resources. ''See [[Battle Garegga/Stages]] for more information.''&lt;br /&gt;
* '''Boss Destruction and Milking''' Nearly every boss may be destroyed in a specific way to yield more points than normal. Most often this involves dismantling a boss (i.e. destroying individual components before destroying the main core, often with damage optimization), milking respawning targets, or tick point milking. ''See [[Battle Garegga/Bosses]] for a detailed discussion on boss fights in Battle Garegga.''&lt;br /&gt;
* '''Scenery Destruction''' There are many background elements throughout the stages that may be destroyed by the player's special weapon. These reveal many secrets, including hidden items (often large medal caches), extra points, and other targets such as extra enemies or the infamous pink flamingos. ''See [[Battle Garegga/Stages]] for detailed information on the stages in Battle Garegga.''&lt;br /&gt;
* '''Tick Points''' Hitting a target will award a meager amount of tick points. However, some targets (generally boss parts) are invincible and can be hit continuously for points until time out.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Battle Garegga/Strategy]] for a general FAQ and detailed discussion on routes and character-specific considerations in Battle Garegga.'' &amp;lt;/br&amp;gt;&lt;br /&gt;
''See [[Battle Garegga/Stages]] for a detailed information on the stages in Battle Garegga.'' &amp;lt;/br&amp;gt;&lt;br /&gt;
''See [[Battle Garegga/Bosses]] for a detailed discussion on the boss fights in Battle Garegga.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Quick Tips ===&lt;br /&gt;
Even for a survival clear, it is recommended for the player to devise a strategy that accounts for the rank system in order to keep the last few stages of the game playable. Since the player gains an extend for every 1,000,000 points scored, the rank system encourages players to make at least a modest attempt to score points to gain extends that can then be traded for reduced difficulty via intentional suicide. Other rank mitigation strategies that focus on reducing the rate that rank increases include keeping a low autofire rate, slowly powering up, and conserving shots fired. It is possible to finish the game in one life, but this requires intricate knowledge of the game's rank system and an ultra-prudent playstyle.&lt;br /&gt;
&lt;br /&gt;
Some useful tips for beginners aiming for a 1 credit clear:&lt;br /&gt;
* The ABC variant of Wild Snail (aka &amp;quot;Golden Bat&amp;quot;) is a popular ship for obtaining a first clear because of its powerful main shot whose penetrating bullets simplify many boss fights. Miyamoto is another good ship due to his powerful options and defensive special weapon, but only if you can handle his speed.&lt;br /&gt;
* It is more important to learn the stage layouts and boss attack patterns then to stress out about rank when first picking up the game.&lt;br /&gt;
* Think of the game as having two distinct parts. During the first part, Stages 1 through 5, you should aim to control rank by suiciding and maintaining a lower than maximum power level. Stages 6 &amp;amp; 7 are very difficult even at low rank and seemingly impenetrable at high rank. During these stages you should stop worrying about rank control and fully power up, activate homing options, and horde lives and bombs to maximize your chances of surviving the Stage 7 bosses.&lt;br /&gt;
* Use your options! The default spread formation is good for most situations, but the other formations can provide quite a bit of utility. At minimum, becoming comfortable with switching to and from the forward formation can allow you focus fire as you would with a CAVE-style laser for some extra damage and precision.&lt;br /&gt;
* Keep an eye out for easy scoring opportunities such as the pink flamingos or partial boss dismantles to more quickly gain extra lives. Learning how to maintain a max-level medal chain is a fundamental first step that allows you to use special weapons to harvest lots of max-value medals from background scenery in Stages 3 &amp;amp; 4 for lots of points at little risk.&lt;br /&gt;
* Learn how to obtain the secret 1-up from the Stage 3 mid-boss.&lt;br /&gt;
* Finally, don't worry if you accidentally make a mistake. The rank system is not so strict that a single slip-up will lead to a game over, and often allows the player a degree of flexibility to adjust their strategy accordingly.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
If rank is the fundamental gameplay system underpinning Battle Garegga, than the result of that is a cycle of resource management at every level of play, whether for survival or score. Broadly speaking, the resources available to the player are weapon fragments and lives. Weapon fragments are critical for much of the game's scoring, including enemies worth more points when destroyed by special weapons, destructible scenery, and one-off tricks such as the pink flamingos in Stage 2. Smart use of weapon fragments throughout the game will greatly increase the player's score and net them more extra lives, but it will also significantly increase rank as well. In comparison, lives are a resource that may freely be &amp;quot;traded&amp;quot; for weapon fragments and reduced rank at nearly any time via dying (whether intentionally or not). Finally, adjustments to the player ship's power via upgrading the main shot, collecting options, and increasing the autofire rate can be considered in a resource management context as well since the timing of these adjustments may have critical implications for survival, optimal scoring, and rank.&lt;br /&gt;
&lt;br /&gt;
In a survival context, the primary question the player should ask themselves throughout the game is &amp;quot;How much am I increasing rank during this section?&amp;quot; Rank will always increase regardless of the player's actions, so it is worth identifying the scoring tricks can be performed at relatively low risk, low power, and low rank increase to balance the rate at which score extends are earned and the rate at which rank increases. Ideally, the goal is to establish a feedback loop: The player gathers resources that they use to score enough points for an extra life, suicides to negate the rank increase they incurred while scoring, and repeats the process. If done correctly, rank will not increase to an egregious level and the difficulty of the game remains reasonable. In general, following the quick tips above will go a long way in establishing this feedback loop.&lt;br /&gt;
&lt;br /&gt;
In a scoring context, the focus shifts to a question of &amp;quot;What resources or conditions are required to maximize the points scored at any given section of the game?&amp;quot; Often times a scoring route will require dying not for decreased rank but rather for weapon fragments or a scoring trick that requires a suicide for shrapnel damage, invincibility, or both. Rank control is still important for keeping the difficulty of the game reasonable and scoring tricks easier to execute, but many scoring tricks involve taking actions that will increase rank at a much higher rate than in the survival context such as using lots of special weapons (often immediately using single weapon fragments), or tick milking bosses for extended periods of time. Rank can still be controlled in a scoring context due to the relative surplus of score extends, but the primary reason for controlling rank is simply that certain sections of the game (such as the flying platforms in Stage 5 or the laser turrets in Stage 6) are far easier to play for score at low rank or outright require low rank when played for score.&lt;br /&gt;
&lt;br /&gt;
== Extra Modes ==&lt;br /&gt;
&lt;br /&gt;
The following modes may be played on the arcade release by inserting a coin and holding a specific button combination when pressing start. These modes change the game as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Unlock Code !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| Harder || Hold '''A''' and Press Start || Starting rank is 43.2% (PS4/XBox One), 0x960000{{unconfirmed}} (Hex).&lt;br /&gt;
|-&lt;br /&gt;
| Extended || Hold '''B''' and Press Start || Two loop mode. First loop is normal. Second loop has starting rank of 43.2% (PS4/XBox One), 0x960000{{unconfirmed}} (Hex).&lt;br /&gt;
|-&lt;br /&gt;
| Special || Hold '''A+B''' and Press Start || Two loop mode. First loop has starting rank of 43.2% (PS4/XBox One), 0x960000{{unconfirmed}} (Hex). Second loop has starting rank of 70.3% (PS4/XBox One), 0x5D0000{{unconfirmed}} (Hex).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle Garegga Rev.2016 version differences==&lt;br /&gt;
&lt;br /&gt;
This version was made by M2. Here are some key differences :&lt;br /&gt;
&lt;br /&gt;
- M2 Gadgets can be activated to display informations : Score, Controller, Rank Graph, Ship Stock, Special Weapon, Boss Timer, Boss Stamina, Next Item, Rapid Count, Hidden Option Formation and Music.&lt;br /&gt;
&lt;br /&gt;
- Ability to change enemy bullet color : No Flashing, Flashing (Bright), Flashing (Dark), Flashing (Pink bullets), Flashing (Blue bullets), Flashing (Yellow bullets), Flashing (Green bullets).&lt;br /&gt;
&lt;br /&gt;
- Bugs like &amp;quot;endless patterns&amp;quot; and &amp;quot;being unable to continue&amp;quot; were corrected.&lt;br /&gt;
&lt;br /&gt;
- Four different soundtracks are now selectable for gameplay : the original arcade BGM, the Saturn version BGM, the SweepRecord Remix 2016 and Rev.2016 perfect edition soundtrack.&lt;br /&gt;
&lt;br /&gt;
- Includes additional modes that are not present in the arcade release : Premium Mode, Super Easy Mode and Custom Mode.&lt;br /&gt;
&lt;br /&gt;
=== Premium Mode ===&lt;br /&gt;
&lt;br /&gt;
It is a new arrange mode created by M2.&lt;br /&gt;
&lt;br /&gt;
'''Default settings differences compared to the original arcade mode''' :&lt;br /&gt;
&lt;br /&gt;
- Score extends : Only 1 million and 2 million&lt;br /&gt;
&lt;br /&gt;
- Fixed Rank : Fixed per stage&lt;br /&gt;
&lt;br /&gt;
- Mad Ball random attacks : Fixed Premium&lt;br /&gt;
&lt;br /&gt;
- Item received from Slayer : Extend&lt;br /&gt;
&lt;br /&gt;
- Special Weapon at start : 1 Large&lt;br /&gt;
&lt;br /&gt;
- Small weapon item value : 2 Small&lt;br /&gt;
&lt;br /&gt;
- Auto Special Weapon : If there is 1 or more Large weapon in stock AND if the shot button is being pressed when hit, auto-weapon is activated&lt;br /&gt;
&lt;br /&gt;
- Special Weapon Score : Always provide bonus&lt;br /&gt;
&lt;br /&gt;
- Item Fall Speed : Fixed to 75 % of lowest rank&lt;br /&gt;
&lt;br /&gt;
- Auto collect Medals : On (very short range)&lt;br /&gt;
&lt;br /&gt;
- Missed Medal penalty : 5 levels lower&lt;br /&gt;
&lt;br /&gt;
- Special Weapon invincibility extension : On&lt;br /&gt;
&lt;br /&gt;
- Player ship hitbox reduction : 1/2 size&lt;br /&gt;
&lt;br /&gt;
- In-game rapid fire speed : Fixed at 15 rapid fire shots&lt;br /&gt;
&lt;br /&gt;
There are also differences in these parameters : Enemy HP, Enemy bullet density and Enemy bullet speed. Set as Premium, but said to be based on arcade version as 100 % (default setting).&lt;br /&gt;
&lt;br /&gt;
'''Other extends''' : &lt;br /&gt;
&lt;br /&gt;
- The hidden extend from the mid-boss of the Factory stage is still there.&lt;br /&gt;
&lt;br /&gt;
- Each mid-boss and boss will give you an extend when you destroy them IF you don't have any extend in stock AND IF you destroy it while it's actively shooting bullets. Destroying it when it's not shooting bullets will give a Large weapon instead. (Theory by Liquidus0 after multiple tests, has to be confirmed).&lt;br /&gt;
&lt;br /&gt;
'''Change for the stages order''' : &lt;br /&gt;
&lt;br /&gt;
Factory is now the second stage instead of being the third one and Plateau is now the third stage instead of being the second one.&lt;br /&gt;
&lt;br /&gt;
==== Blast Branch Mode ====&lt;br /&gt;
&lt;br /&gt;
Blast Branch Mode is a hidden feature in Premium Mode. Once certain conditions are met, you enter a high-risk/high reward situation where you can score a lot of points.&lt;br /&gt;
&lt;br /&gt;
To enter Blast Branch Mode you have to :&lt;br /&gt;
&lt;br /&gt;
1. Not loose a life in the first stage.&lt;br /&gt;
&lt;br /&gt;
2. Reach a particular medal value before the end of the first stage :&lt;br /&gt;
&lt;br /&gt;
Silver Sword : 5 000&lt;br /&gt;
&lt;br /&gt;
Grasshoper : 8 000&lt;br /&gt;
&lt;br /&gt;
Flying Baron : 8 000&lt;br /&gt;
&lt;br /&gt;
Wild Snail : 10 000&lt;br /&gt;
&lt;br /&gt;
Gain : 5 000&lt;br /&gt;
&lt;br /&gt;
Chitta : 1 000&lt;br /&gt;
&lt;br /&gt;
Miyamoto : 8 000&lt;br /&gt;
&lt;br /&gt;
Bornnam : 3 000&lt;br /&gt;
&lt;br /&gt;
If those 2 conditions are met, starting stage 2, the following changes occur :&lt;br /&gt;
&lt;br /&gt;
- The rank will rise to 100 % Premium (more flying enemies, more bullets, faster bullets)&lt;br /&gt;
&lt;br /&gt;
- An item will appear every 2 destroyed flying enemies&lt;br /&gt;
&lt;br /&gt;
- If your ship is fully powered-up, all item that appears from flying enemies will be medals&lt;br /&gt;
&lt;br /&gt;
- The Auto Collect Medals now covers the whole screen. Every medal that appears on the ground or in the air will be self-guided toward your ship.&lt;br /&gt;
&lt;br /&gt;
- Each boss and mid-boss destroyed will give you an extra 200 000 points&lt;br /&gt;
&lt;br /&gt;
To remain in Blast Branch Mode, the total amount of extends must be as follow at the beginning of each stage :&lt;br /&gt;
&lt;br /&gt;
Stage 2 : 2 extends&lt;br /&gt;
&lt;br /&gt;
Stage 3 to 7 : 3 extends&lt;br /&gt;
&lt;br /&gt;
You can get out of Blast Branch Mode if you activate an Auto Special Weapon. The rank will then drop to the value fixed per stage of Premium Mode until the end of the stage. The ability to Auto Collect Medals all over the screen will be lost as well and all the modified values revert to Premium Mode ones.&lt;br /&gt;
&lt;br /&gt;
To re-activate Blast Branch Mode, you must wait for the beginning of another stage AND you must respect the minimum extends in stock condition mentioned above when you begin the stage.&lt;br /&gt;
&lt;br /&gt;
=== Super Easy Mode ===&lt;br /&gt;
&lt;br /&gt;
=== Custom Mode ===&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Unlike in most other [[Shoot 'em up#Scrolling shooters|scrolling shooter]] games, where bullets are often brightly colored to distinguish from the background, bullets are realistically colored, making it difficult for players to see them. Exploding enemies and objects also create [[Glossary of shmups#Shrapnel | flying debris]], further camouflaging incoming fire. This was ameliorated to some extent in the Type 2 version, which replaces most of the standard bullets with yellow dots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;Note: Not sure if this is the best place to put it, but it seemed like an OK option - feel free to move if it doesn't meet standards&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A fan website, [https://web.archive.org/web/20170110141139/http://www.battlegareg.ga/index.html ''The Genius of Garegga''], presents a thesis about the game's design. It argues that the entire game is intentionally designed to encourage intuitive learning, that the game is designed around a philosophy of opportunity and consequence, and that it rewards thoughtful play and intentionality more than raw execution. To quote the abstract:&lt;br /&gt;
  Unlike the large majority of games which primarily exist to be good games, Battle Garegga has a thesis which flows through every facet of the game’s design:&lt;br /&gt;
  You can do anything, but everything has consequences.&lt;br /&gt;
  ...take what you need and make the most of what you have.&lt;br /&gt;
  ...your wits can make up for where your reflexes fail.&lt;br /&gt;
Though not universally accepted within the community, it's an interesting and valuable perspective regardless, and presents compelling evidence for some claims.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[Battle Garegga/Video Index|Video index for Battle Garegga]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Battle Garegga Rev.2016 Online Manual, https://m2stg.com/en/battle-garegga/ps4/manual/index.php&lt;br /&gt;
# Icarus, ST: Battle Garegga, https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=351&lt;br /&gt;
# https://gamefaqs.gamespot.com/arcade/577456-battle-garegga/cheats&lt;br /&gt;
# Primary info provided by [[User:IrateIrem|IrateIrem]]&lt;br /&gt;
# Additional info provided by [[User:VxD|VxD]]&lt;br /&gt;
# Rev.2016 and Premium Mode infos gathering (From Icarus, T3-Kamui and M2) and tests by [[User:Liquidus0|Liquidus0]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Option mechanic]]&lt;/div&gt;</summary>
		<author><name>Liquidus0</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Battle_Garegga&amp;diff=20371</id>
		<title>Battle Garegga</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Battle_Garegga&amp;diff=20371"/>
		<updated>2023-03-13T18:55:34Z</updated>

		<summary type="html">&lt;p&gt;Liquidus0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gareggalogo.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #a08a53&lt;br /&gt;
|innerbordercolor = #a08a53&lt;br /&gt;
|title = Battle Garegga&lt;br /&gt;
|background = #f9faf9&lt;br /&gt;
|image = Gareggatitle.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Raizing]]&lt;br /&gt;
|music = [https://en.wikipedia.org/wiki/Manabu_Namiki Manabu Namiki]&lt;br /&gt;
|program = Shinobu Yagawa &amp;lt;/br&amp;gt; Yasunari Watanabe &amp;lt;/br&amp;gt; Yuichi Ochiai&lt;br /&gt;
|art = Shinsuke Yamakawa &amp;lt;/br&amp;gt; M. Tatsuda&lt;br /&gt;
|releasedate = '''Arcade''': 1996 &amp;lt;/br&amp;gt; '''Sega Saturn''': 1998 &amp;lt;/br&amp;gt; '''Playstation 4''', '''Xbox One''': 2016&lt;br /&gt;
|previousgame = [[Shippu Mahou Daisakusen]]&lt;br /&gt;
|nextgame = [[Soukyugurentai]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Battle Garegga]] is a vertically scrolling [[shoot'em up]] game developed by [[Raizing]] and published by [[Eighting]] in 1996. It is notable for its rank system that dynamically updates the difficulty of the game during gameplay based upon the player's actions.&lt;br /&gt;
&lt;br /&gt;
It was later ported to the Sega Saturn in 1998, and an updated version, '''''Battle Garegga Rev.2016''''' was released in 2016.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
Battle Garegga uses 3 buttons by default. Many arcade cabinets also feature an additional dial for controlling the game’s autofire rate. &lt;br /&gt;
&lt;br /&gt;
* '''A (Press):''' Fires the ship's main shot and option shots&lt;br /&gt;
* '''A (Hold):''' Continuously fires the ship's main shot and option shots at the current autofire rate&lt;br /&gt;
* '''B:''' Deploys the ship's special weapon&lt;br /&gt;
* '''C:''' Changes the [[#Option_Formations|option formation]]&lt;br /&gt;
&lt;br /&gt;
=====Auto-fire Rate=====&lt;br /&gt;
&lt;br /&gt;
The [[Glossary of shmups#Auto-fire rate | auto-fire rate]] of the player’s ship may be adjusted in one of two ways. The first method is to tap the A button in the frequency that you want to set auto-fire to. The game counts the amount of frames between button pushes and will then set the auto-fire rate to the corresponding frequency. However, arcade cabinets often install a dial for selecting the rate of auto-fire. The second method, available on such cabinets, is to simply use the autofire dial to manually choose a desired autofire rate. The default autofire rate is 8.6 Hz, with available faster autofire rates of 10 Hz, 12 Hz, 15 Hz, 20 Hz, and 30 Hz available. Care must be taken by the player when choosing an autofire rate since higher rates will cause the game’s rank to increase significantly faster.&lt;br /&gt;
&lt;br /&gt;
In the ''Battle Garegga Rev.2016'' port, the player may assign multiple buttons on their controller as shot buttons and assign different autofire rates to individual buttons, allowing them to change the autofire rate without having to mash at the desired frequency. It is recommended that the player also sets a &amp;quot;clean&amp;quot; shot button without an autofire rate to be held down as their primary shot button so they have a means of inputting '''A (Hold)'''. Otherwise, using an autofire button can cause the autofire rate to increase beyond the desired rate when the game encounters [[Glossary of shmups#Slowdown | slowdown]], such as during stage transitions or when there are a large amount of objects (such as bullets) on screen. &amp;lt;!--Need info on saturn port!!!!!!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to these core functions, the ''Battle Garegga Rev.2016'' port also allows the player to set a quick restart button that when held will allow them to restart the game or start from their most recently loaded save state.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Main Shot ===&lt;br /&gt;
&lt;br /&gt;
Each ship has a unique main shot that is fired by pressing the '''A''' button. Tapping the '''A''' button will fire a single volley while holding the '''A''' button will fire continuous volleys of the main shot at the current autofire rate. Rapidly tapping and then holding the A button can be done to increase the autofire rate, but care must be taken when doing so since this will also increase the rate at which the game's rank increases.&lt;br /&gt;
&lt;br /&gt;
The main shot has five normal power levels and a secret &amp;quot;special&amp;quot; power level, and is powered up by collecting shot icons which drop from airborne enemies. The number of small shot icons required to power up the main shot increases depending on the current shot level, varying from one small shot icon required to level up the main shot from Level 1 to Level 2 to eight small shot icons required to level up the main shot from Level 4 to Level 5. Picking up a large shot icon will immediately level up the main shot regardless of the number of small shot icons collected.&lt;br /&gt;
&lt;br /&gt;
'''Special Shot Level''' During the game, let five small shot items fall off the screen. If you pick up the sixth small shot item and are at shot level 5, your main shot will be upgraded to its most powerful shot level. The main shot will downgrade to level 5 upon the next death. If you pick up an option after the fifth dropped small shot item, the wide option formation is triggered. If you want to trigger special shot, you will therefore need to collect the next small shot item, then let 5 more small shot items fall off the screen before having another opportunity to activate special shot level.&lt;br /&gt;
&lt;br /&gt;
=== Special Weapon ===&lt;br /&gt;
&lt;br /&gt;
Each ship has a unique special weapon, deployed by pressing the '''B''' button. The special weapons are the closest analogue to traditional smart bombs in Battle Garegga, but have subtle differences. The special weapon can be used to destroy enemy bullets and background scenery in addition to damaging enemies, but does not clear the screen of all obstacles as in other shmups. When a special weapon is triggered, the player will get a brief period of invincibility and the special weapon will then be deployed. All ships have different properties when it comes to special weapon deployment time and invincibility frames. &lt;br /&gt;
&lt;br /&gt;
Activating a special weapon requires ammunition which may be gathered by collecting weapon fragments that drop from grounded enemies such as tanks or turrets. Picking up 40 small weapon fragments gives the player one full weapon stock, whereas a large weapon fragment will award a full weapon stock. Up to five weapons may be stocked at once. Activating a special weapon consumes one weapon stock. If the player does not have a full weapon stock available, the weapon will use the stocked weapon fragments to activate at reduced power.&lt;br /&gt;
&lt;br /&gt;
=== Options ===&lt;br /&gt;
&lt;br /&gt;
Each ship can collect option power ups to gain miniature drones that fly in formation around the player ship. These options shoot when the main shot is fired and their formation may be manually cycled through five preset formations with the '''C''' button.&lt;br /&gt;
&lt;br /&gt;
The standard option formations, which are cycled through in order, include:&lt;br /&gt;
&lt;br /&gt;
# '''Spread:''' The default formation. Options point forward with a slight outward angle for more coverage.&lt;br /&gt;
# '''Tail:''' Options point backwards in a fan shape.&lt;br /&gt;
# '''Front:''' Options point straight forward, giving a much narrower shot than the default formation.&lt;br /&gt;
# '''Rotate:''' Options rotate around the ship in a ring, allowing for shooting in all directions.&lt;br /&gt;
# '''Trace:''' Options follow behind the ship, pointing in the opposite direction of the player's movements.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard five formations, there are several hidden formations activated through specific circumstances:&lt;br /&gt;
&lt;br /&gt;
*'''Wide''' During the game, let five small shot items fall off the screen. If you pick up an option item before the sixth small shoot item falls off the screen, you will activate the wide formation. Options in the wide formation provide wider coverage than the standard spread formation, being aimed nearly horizontally. This formation will persist until death or cycling option formations with the C button.&lt;br /&gt;
&lt;br /&gt;
*'''Homing''' During the game, let five small bomb fragments fall off the screen. If you pick up an option item before the sixth small bomb fragment falls off the screen, you will activate the homing formation. Options in the homing formation will automatically fly across the screen to shoot enemies from point-blank range. This formation will persist until death or cycling option formations with the C button.&lt;br /&gt;
&lt;br /&gt;
*'''Search''' During the game, let five option items fall off the screen. If you pick up the sixth option item before it falls off the screen, you will activate the search formation. ''*Exception: Options spawned from the player ship after a death will not count towards the search formation but can be used to activate it.*'' Options in the search formation will automatically rotate in place to aim at enemies on screen. This formation will persist until death or cycling option formations with the C button.&lt;br /&gt;
&lt;br /&gt;
*'''Shadow''' During the game, let five medals fall off the screen. If you pick up an option item before the sixth medal falls off the screen, you will activate the shadow formation. Options in the shadow formation will follow the player ship while shooting straight up, similar to the options in Gradius. This formation will persist until death or cycling option formations with the C button.&lt;br /&gt;
&lt;br /&gt;
*'''Chain''' In a two-player game, the chain formation will have a 50% chance of activating whenever the conditions to activate any secret option formation are satisfied. Options in the chain formation will link the two player ships while shooting upwards. The options of the player who did not activate chain formation will remain unaffected.&lt;br /&gt;
&lt;br /&gt;
*'''Rolling''' In a two-player game, a player with the chain formation active will obtain the rolling formation when their partner game overs. Options in the rolling formation will rotate around the player ship while shooting upwards. If the player's partner continues, the rolling formation will revert back to the chain formation.&lt;br /&gt;
&lt;br /&gt;
If a secret option formation is manually deactivated by pressing the '''C''' button, the options will change to the spread formation.&lt;br /&gt;
&lt;br /&gt;
=== Death Shrapnel ===&lt;br /&gt;
&lt;br /&gt;
When the player dies, the ship will explode into a wave of shrapnel. This shrapnel has penetrating properties, meaning it will travel through enemies. It deals damage and cancels bullets, although enemies killed by shrapnel will never award any points. The shrapnel deals a set amount of damage to bosses, but will never kill a boss.&lt;br /&gt;
&lt;br /&gt;
Dying awards the player with 20 small weapon fragments, but will also weaken the player's main shot by one level and take away their options. However, the explosion will release a large shot icon (even if they were already at shot Level 1) and an option power up for each option lost, allowing the player an opportunity to regain their previous power level.&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
There are four playable ships in Battle Garegga by default, as well as four additional secret characters who originally appeared in the earlier Raizing game Mahou Daisakusen. The secret characters are unlocked by inputting the code &amp;quot;Up, Up, Down, Down, Left, Right, Left, Right, A, B, C, Start&amp;quot; at the title screen of the arcade version or enabled in the option settings on the console ports.&lt;br /&gt;
&lt;br /&gt;
The button the player uses to select their ship will change its color as well as slightly influence its speed and hitbox size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Button !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| A button || Default speed and hitbox &lt;br /&gt;
|-&lt;br /&gt;
| B button || Increased speed&lt;br /&gt;
|-&lt;br /&gt;
| C button || Smaller hitbox&lt;br /&gt;
|-&lt;br /&gt;
| A, B, and C buttons simultaneously (or wait for the selection screen to time out) || Increased speed and smaller hitbox&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon the start of a credit, the player starts with shot level 1, a fire rate of 8.6 Hz, and 20 weapon fragments (equivalent to ½ weapon stocks). These default settings will reset upon continuing after a game over.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Silver Sword &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Silver Sword&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga silversword portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga silversworda.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Silver Sword&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga silverswordb.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Cannon Ball&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga silverswordc.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Masamune&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga silverswordabc.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Shatter Star&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | G-1010 FIGHTER AIRCRAFT&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Forward shot that becomes a 3-way shot at Level 3.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Standard bullets.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Napalm cone that is aimed in the direction opposite the ship's movement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Silver Sword is unremarkable in many ways. It has a standard non-piercing shot and decent speed. Its special weapon is unique in that it does a flat amount of damage regardless of the weapon fragments consumed, making it one of the strongest at low power but the weakest by far at full power. Instead, Silver Sword's weapon increases its range as more weapon fragments are used. Furthermore, the weapon can be aimed; it moves in the opposite direction as Silver Sword is moving when deployed, making it very flexible overall. The most curious thing about Silver Sword is its hitbox, which is slightly lower on the sprite than every other ship. This can help with item collection but is hardly the advantage a new player may be looking for when trying to clear the game for survival.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
'''Easter Eggs'''&lt;br /&gt;
* Silver Sword's weapon is an homage to the bomb from the Taito shmup Gun Frontier.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Grasshopper &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f0fff0; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#32cd32; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Grasshopper&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#32cd32; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#32cd32; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#32cd32; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#32cd32; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga grasshopper portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga grasshoppera.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Grasshopper&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga grasshopperb.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Reinforcer&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga grasshopperc.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;DGR October&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga grasshopperabc.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Diving Fox&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | G-130 AIR-TO-GROUND INTERCEPTOR &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Forward shot that gains penetrating bullets at Level 4.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Standard Bullets.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Chain gun that fires bullets in a narrow cone in front of the ship. Spent shell casings are also discharged at oblique angles behind the ship.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
Grasshopper is most defined by its shot, which is very weak initially but becomes one of the strongest in the game upon gaining piercing bullets at shot Lv 4. However, there's a catch: the shot is very narrow at all levels, so Grasshopper is far more reliant on options for coverage than any other ship in the game and often vulnerable without that coverage since it is quite slow. Grasshopper's weapon is fast to start up and offers limited off-center coverage in front of the ship, but it's a little weaker than you might expect. The trick is that the spent shell casings dispensed behind the ship do much more damage, which is useful in a few spots but ultimately makes it awkward to use in many scoring tricks. Grasshopper is the lowest-scoring ship in the game, but that doesn't necessarily mean it's bad for survival. On the contrary, it shot can melt through bosses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Flying Baron &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#fff0f5; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#dc143c; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Flying Baron&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#dc143c; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#dc143c; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#dc143c; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#dc143c; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga flyingbaron portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga flyingbarona.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Flying Baron&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga flyingbaronb.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Stormy Omen&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga flyingbaronc.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Red Impulse&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga flyingbaronabc.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Black Zeppelin&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | G-1026 LIGHT CARRIER-BASED FIGHTER AIRCRAFT &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Forward shot that becomes a 3-way shot at level 3 and a 4-way shot at level 5.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Standard Bullets.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Unleashes a homing missile barrage. Missiles are initially deployed behind the ship.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
Don't use Flying Baron. Yes, it has an awesome design and some of the coolest ship names, but it's not worth it. To be clear, it is reasonably fast and has a non-piercing shot, which isn't exceptional but not uniquely bad either. What brings Flying Baron down is its weapon, which is one of the worst bombs in the game (if not the worst). In fairness, you can influence the direction the weapon's missiles fly in since the missile &amp;quot;cloud&amp;quot; will roughly follow the horizontal movement of the ship, but the missiles' homing capabilities leave much to be desired and their random nature makes some tricks (i.e. Mad Ball's outer ring) incredibly unreliable to execute. Flying Baron's weapon is also somewhat lacking in defensive utility since the missiles are deployed behind the ship; it takes a little extra time for them to provide the proper cover from enemy bullets likely coming from the front. Flying Baron is not recommended for players at any skill level unless they are morbidly curious, brave, and/or exceptionally dedicated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Wild Snail &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f5f5dc; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#daa520; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Wild Snail&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#daa520; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#daa520; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#daa520; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#daa520; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga wildsnail portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga wildsnaila.png|62px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Wild Snail&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga wildsnailb.png|62px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Iron Mackerel&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga wildsnailc.png|62px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Rust Champion&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga wildsnailabc.png|62px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;quot;Golden Bat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | G-913 HEAVY CARRIER-BASED TORPEDO BOMBER  &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Forward shot that becomes a 3-way shot at Level 3 and a 4-way shot at Level 5. Has penetrating bullets at all shot levels.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Standard Bullets.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Twin flamethrowers that lock on to nearby targets.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
Wild Snail is the best ship for general survival play. It is the slowest one but has a powerful main shot with piercing bullets that easily destroy all enemies encountered throughout the game, including the later bosses. Furthermore, its weapon is very damaging and has some aiming capabilities so it can provide good cover regardless of the ship's position on screen. However, the aiming on the flamethrowers is random so if you want it to fire in a specific direction you need to carefully position yourself so that there is a target in that direction. Unfortunately, the random nature of the weapon makes it unreliable for many scoring tricks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Gain &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#fff0f5; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Gain&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga gain portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga gaina.png|64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga gainb.png|64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga gainc.png|64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga gainabc.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | VALHALLYZER &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Forward shot that becomes a 3-way shot at Level 4.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Large swords that function as penetrating bullets.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Magic circle that deals area-of-effect damage in front of the ship.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gain is the second fastest ship and has a standard non-piercing shot. However, his options fire swords that are piercing and quite strong, although they can only fire one sword at a time and have to wait for the previous one to go offscreen before they fire again. Gain's strongest tool is his weapon, an area-of-effect bomb that does a lot of damage and trivializes many scoring tricks. Gain is the highest-scoring ship in the game but arguably the hardest to achieve a truly elite score with since you need to juggle both piercing and non-piercing shots for enemy destruction as well as max out rank to wring every point out of the last bosses. However, don't let this dissuade you from playing as Gain if you're going for a survival clear; he has all of the tools one could ask for.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
'''Easter Eggs:'''&lt;br /&gt;
* Gain's options are his F-subweapon from Mahou Daisakusen, as are the swords they shoot&lt;br /&gt;
* Gain's special weapon is the bomb that was shared between all ships in Mahou Daisakusen and his personal bomb in Shippu Mahou Daisakusen&lt;br /&gt;
* Gain's pet monkey is nowhere to be seen :(&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Chitta &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f0f8ff; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#0000cd; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Chitta&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0000cd; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#0000cd; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#0000cd; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#0000cd; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga chitta portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga chittaa.png|64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga chittab.png|64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga chittac.png|64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga chittaabc.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | GUN-DALF&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Forward shot that becomes a 3-way shot at Level 3.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Special bullets with homing properties.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Genie in a bottle that hits an area in front of the ship.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
Chitta is a monkey's paw personified. She has a standard speed and non-piercing shot type, but her options and weapon have special properties that sound really good on paper but don't perform well in practice. Her options shoot homing bullets, but are less useful than promised since the homing isn't particularly effective. They also often aim away from the targets you want to shoot or towards targets you don't want to shoot, so it can feel like you are fighting them as well as the enemies on screen. Needless to say, properly controlling Chitta's options is a skill unto itself. She also has an area-of-effect bomb, but it is weak and doesn't have very many active frames. Furthermore, it has such an excessive amount of startup that it is awkward to time and has practically no defensive utility. Chitta does have more invincibilty frames than any other ship during her weapon startup, but this doesn't make up for the weapon's shortcomings. Chitta can score fairly well since area-of-effect bombs are well-suited to many scoring tricks, but she is still one of the worst ships and not generally recommended.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
'''Easter Eggs:'''&lt;br /&gt;
* Chitta's options are her H-subweapon from Mahou Daisakusen&lt;br /&gt;
* Chitta's special weapon is her bomb from Shippu Mahou Daisakusen&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Miyamoto &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#fffff0; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#ffd700; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Miyamoto&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#ffd700; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#ffd700; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#ffd700; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#ffd700; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga miyamoto portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga miyamotoa.png|78px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga miyamotob.png|78px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga miyamotoc.png|78px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga miyamotoabc.png|78px]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | THE SAMURAI-DRAGON&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Narrow forward shot that becomes wider at Level 4.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Special bullets that explode on impact, dealing area-of-effect damage.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Sword slashes that propel wind blades in a wide cone in front of the ship.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
Miyamoto is the fastest ship in the game. He has a non-piercing shot, but his options shoot bullets that explode on impact and are overall the strongest options in the game. Furthermore, his options give a large amount of tick points, which benefit a uniquely aggressive playstyle that emphasizes point-blanking and tick point milking. His weapon is actually pretty weak since Miyamoto can't shoot while using it, but it covers almost the entire screen in front of him and comes out nearly instantly. Although Miyamoto has hardly any invincibility while bombing, he doesn't really need it since his weapon is the closest to a traditional panic bomb in the game. As a result, he is excellent for survival play.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
'''Easter Eggs:'''&lt;br /&gt;
* Miyamoto's options are the ninjas from his F-subweapon in Mahou Daisakusen, but the bullets they shoot are from his W-subweapon of the same game&lt;br /&gt;
* Miyamoto's special weapon is his bomb from Shippu Mahou Daisakusen&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Bornnam &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#e6e6fa; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#9932cc; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Bornnam&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#9932cc; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#9932cc; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#9932cc; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#9932cc; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga bornnam portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga bornnama.png|64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga bornnamb.png|64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga bornnamc.png|64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Garegga bornnamabc.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | GOLGODIAN&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Forward shot that becomes a 3-way shot at Level 3 and a 5-way shot at Level 5.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Special wide bullets.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Summons a demon to attack an area in front of the ship.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bornnam is one of the slower ships but makes up for it with his main shot, a non-piercing shot with excellent screen coverage. Furthermore, his options shoot wide bullets for even greater coverage. However, his strongest asset is his area-of-effect bomb, which makes many scoring tricks much easier to execute. Between his shot and weapon he is probably one of the most consistent ships for mid-level score play and the best ship to learn how to score with.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
'''Easter Eggs:'''&lt;br /&gt;
* Bornnam's options and the bullets they shoot are his W-subweapon from Mahou Daisakusen&lt;br /&gt;
* Bornnam's special weapon is his bomb from Shippu Mahou Daisakusen&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Hitboxes ===&lt;br /&gt;
&lt;br /&gt;
[[File:TButZIC.png]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
There are a number of power up items in Battle Garegga. Shot power ups, option power ups, and medals drop from [[Glossary of shmups#Popcorn |popcorn enemies]] according to the [[Battle Garegga#Item Drop Order|item drop order]]. Grounded enemies will drop weapon fragments.&lt;br /&gt;
&lt;br /&gt;
Normally, collecting shot power ups, weapon fragments, and option power up items awards no extra points. However, when at maximum shot level, weapon ammunition or options, picking up excess power ups will award bonus points. However, this is generally not recommended since the bonus points awarded does not outweigh the rank increase from picking up the items.&lt;br /&gt;
&lt;br /&gt;
'''Shot Power Ups'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Bonus Point Value&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gregsmshot.png|center]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 100&lt;br /&gt;
| '''Small Shot Power Up''' &amp;lt;br&amp;gt; ''Dropped by popcorn enemies based on the [[#Item Drop Order|Item Drop Order]].'' &amp;lt;br&amp;gt; Collect multiple small shot power ups to level up the ship's main shot.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Greglgshot.png|center]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5,000&lt;br /&gt;
| '''Large Shot Power Up''' &amp;lt;br&amp;gt; ''Dropped by popcorn enemies based on the [[#Item Drop Order|Item Drop Order]], or by the Player when losing a life.'' &amp;lt;br&amp;gt; Levels up the ship's main shot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Weapon Fragments'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Bonus Point Value&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gregsmbomb.png|center]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1,000&lt;br /&gt;
| '''Small Weapon Fragment''' &amp;lt;br&amp;gt; ''Dropped by grounded enemies such as tanks or turrets.'' &amp;lt;br&amp;gt; Adds one weapon fragment to the player's weapon ammunition. 40 weapon fragments are required to create one full weapon stock.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Greglgbomb.png|center]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10,000&lt;br /&gt;
| '''Large Weapon Fragment''' &amp;lt;br&amp;gt; ''Obtained as a pickup by destroying all parts of large tanks in Stage 4 and Stage 6.'' &amp;lt;br&amp;gt; Adds a full weapon stock to the player's weapon ammunition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Option Power Ups'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Bonus Point Value&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gregoption.png|center]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 500&lt;br /&gt;
| '''Option Power Up''' &amp;lt;br&amp;gt; ''Dropped by popcorn enemies based on the [[#Item Drop Order|Item Drop Order]], or by the Player when losing a life.'' &amp;lt;br&amp;gt; Summons one option drone to assist the player.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Medals'''&lt;br /&gt;
&lt;br /&gt;
Medals are golden icons dropped by popcorn enemies based on the [[#Item Drop Order|Item Drop Order]] that may be collected for points. The value of medals ranges from 100 to 10,000 points. Usually, the value of a medal will be one increment higher than the previous medal collected, allowing the player to create a [[Glossary of shmups#Chain |chain]] of high point-value medals. However, if a medal falls off the bottom of the screen, the next one to spawn will be of the lowest value.  &lt;br /&gt;
&lt;br /&gt;
More specifically, the value of the next medal to spawn will be either &lt;br /&gt;
# one increment more valuable than the last medal collected, or&lt;br /&gt;
# base value, if the last medal fell off the screen.&lt;br /&gt;
This means that if a medal falls off the screen, the chain may still be salvaged if another high-value medal has already spawned and is collected before a base-value medal is dropped by an enemy.&lt;br /&gt;
&lt;br /&gt;
Medals can also be found upon using a special weapon to destroy certain parts of the background scenery.&lt;br /&gt;
&lt;br /&gt;
From 100 to 900 points, medals increase in value by 100 points each:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Icon''' || [[File:Greg100medal.png|center]] || [[File:Greg200medal.png|center]] || [[File:Greg300medal.png|center]] || [[File:Greg400medal.png|center]] || [[File:Greg500medal.png|center]] || [[File:Greg600medal.png|center]] || [[File:Greg700medal.png|center]] || [[File:Greg800medal.png|center]] || [[File:Greg900medal.png|center]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align:left&amp;quot; | '''Value&amp;amp;nbsp;(Points)&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; || 100 || 200 || 300 || 400 || 500 || 600 || 700 || 800 || 900&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
From 1,000 to 10,000 points, medals increase in value by 1,000 points each:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| '''Icon''' || [[File:Greg1000medal.png|center]] || [[File:Greg2000medal.png|center]] || [[File:Greg3000medal.png|center]] || [[File:Greg4000medal.png|center]] || [[File:Greg5000medal.png|center]] || [[File:Greg6000medal.png|center]] || [[File:Greg7000medal.png|center]] || [[File:Greg8000medal.png|center]] || [[File:Greg9000medal.png|center]] || [[File:Gregmaxmedal.png|center]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align:left&amp;quot; | '''Value&amp;amp;nbsp;(Points)&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; || 1,000 || 2,000 || 3,000 || 4,000 || 5,000 || 6,000 || 7,000 || 8,000 || 9,000 || 10,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Drop Order ===&lt;br /&gt;
&lt;br /&gt;
Popcorn enemies may drop items when destroyed. Under normal circumstances, every fifth enemy destroyed will drop an item. However, in Stage 3, Stage 5, and Stage 6, grounded popcorn enemies appear which are guaranteed to drop items. When an enemy drops an item, the item dropped is determined according to a specific order, governed by the following table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drop Number !! Item&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[File:Gregsmshot.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[File:Gregmaxmedal.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[File:Gregsmshot.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[File:Gregmaxmedal.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[File:Gregoption.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 6-10 || ''Repeat of entries 1-5''&lt;br /&gt;
|-&lt;br /&gt;
| 11-15 || ''Repeat of entries 1-5''&lt;br /&gt;
|-&lt;br /&gt;
| 16-20 || ''Repeat of entries 1-5''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[File:Gregsmshot.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[File:Gregmaxmedal.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[File:Gregsmshot.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[File:Gregmaxmedal.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[File:Greglgshot.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 26... || ''Repeat starting from 1''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
&lt;br /&gt;
The game features an adjustable difficulty system ([[Glossary of shmups#Rank |rank]]) that will increase difficulty based on the actions of the player. As rank increases, more popcorn enemies spawn, enemies gain more health, enemies shoot more frequently, enemy bullets travel faster, and items fall off the screen faster. Uncontrolled increase of the game's rank can quickly turn it into a manic shooter. In brief, things that increase rank are:&lt;br /&gt;
&lt;br /&gt;
* '''Time''': rank increases by a set value every frame, the value primarily determined by the player's autofire rate&lt;br /&gt;
* '''Shots''': rank increases by a set value for every shot fired, the value determined by the player's ship, shot level, and number of options&lt;br /&gt;
* '''Items''': rank increases every time an item is collected, with the value determined by the item&lt;br /&gt;
* '''Special Weapons''': rank increases by a set value every time the player deploys their special weapon&lt;br /&gt;
* '''Bullets Sealed''': rank increases by a set value for every enemy bullet sealed (note that cancelling bullets by bombing does not affect rank)&lt;br /&gt;
&lt;br /&gt;
Losing a life will decrease the rank.  The fewer lives a player has when they die, the more rank is decreased. Thus, the game rewards a player who doesn't stock up many lives at a time by more drastically reducing its difficulty. &lt;br /&gt;
&lt;br /&gt;
Although rank is hidden from the player in the arcade release, in the Battle Garegga Rev.2016 port rank may be displayed in a widget on the side of the screen. The rank is displayed on a graph as a percentage ranging from 0.0% to 100.0% that updates in real time during gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Simple Rank Mitigation Strategies'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are many rank mitigation strategies you can implement in order to keep rank relatively low. Some of the more common strategies include:&lt;br /&gt;
&lt;br /&gt;
* Playing with the default or 10 Hz autofire rate&lt;br /&gt;
* Keeping ~two extra lives and trying to suicide slightly before you gain an extra life&lt;br /&gt;
* Powering up slowly with large shot icons and playing with fewer than four options &lt;br /&gt;
* Avoiding unnecessary item pick-ups, focusing instead on what you need in the moment&lt;br /&gt;
* Exercising a little shot discipline by not firing when there are no enemies on screen (you can also often tap fire to wipe out popcorn waves)&lt;br /&gt;
&lt;br /&gt;
Luckily, none of these strategies are strictly required to clear the game and mistakes can almost always be played around, so it is probably better to think of them more as guidelines to keep things from getting too crazy rather than rules to abide by. In addition, sometimes deviating from these strategies can make things easier. For instance, while collecting every weapon fragment might increase the rank a fair bit you may still find yourself often collecting them anyway to bomb scenery for score and secrets. This helps get you extra lives that you can then use to lower rank, or you can simply keep a few fragments in stock in case you need to panic bomb. &lt;br /&gt;
&lt;br /&gt;
Trying to internalize all of this can be difficult when you first pick up the game, especially since there is rarely direct feedback if you are doing something &amp;quot;wrong&amp;quot;. In this case, it is probably better to pick one or two rank strategies to focus on while you learn the stage layouts. You can then slowly add in more rank control strategies if desired as you become more comfortable with the game. Here is a simplified view of rank factors in order of relative importance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''Autofire &amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Collecting excess low-value medals &amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Options &amp;gt; Extra lives &amp;gt;&amp;gt; Main shot level &amp;gt; Collecting excess weapon fragments'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Battle Garegga/Advanced Rank]] for a detailed discussion on rank in Battle Garegga.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Extends ==&lt;br /&gt;
&lt;br /&gt;
Extends, or extra lives, are gained every 1,000,000 points or from collecting the secret 1UP in stage 3.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''For world record scores, please refer to the [[STG_Hall_of_Records/World_Record_Progression_Battle_Garegga|World Record Progression entry]].''&amp;lt;br&amp;gt;&lt;br /&gt;
''See [[Battle Garegga/Strategy]] for a detailed discussion on score routes and character-specific considerations in Battle Garegga.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scoring in Battle Garegga involves many mechanics, listed as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Item Collection''' The primary intended scoring mechanic of Battle Garegga is to maintain a chain of maximum-value medals throughout the entire game. In addition, other items will award (very meager) bonus points when collected in excess at the cost of high rank increase.&lt;br /&gt;
* '''Damage Optimization''' Many enemies throughout the game will award different point values depending whether they are destroyed with a special weapon or standard non-penetrating shot. In addition, many enemies will drop set items under special conditions, often medals or valuable resources. ''See [[Battle Garegga/Stages]] for more information.''&lt;br /&gt;
* '''Boss Destruction and Milking''' Nearly every boss may be destroyed in a specific way to yield more points than normal. Most often this involves dismantling a boss (i.e. destroying individual components before destroying the main core, often with damage optimization), milking respawning targets, or tick point milking. ''See [[Battle Garegga/Bosses]] for a detailed discussion on boss fights in Battle Garegga.''&lt;br /&gt;
* '''Scenery Destruction''' There are many background elements throughout the stages that may be destroyed by the player's special weapon. These reveal many secrets, including hidden items (often large medal caches), extra points, and other targets such as extra enemies or the infamous pink flamingos. ''See [[Battle Garegga/Stages]] for detailed information on the stages in Battle Garegga.''&lt;br /&gt;
* '''Tick Points''' Hitting a target will award a meager amount of tick points. However, some targets (generally boss parts) are invincible and can be hit continuously for points until time out.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Battle Garegga/Strategy]] for a general FAQ and detailed discussion on routes and character-specific considerations in Battle Garegga.'' &amp;lt;/br&amp;gt;&lt;br /&gt;
''See [[Battle Garegga/Stages]] for a detailed information on the stages in Battle Garegga.'' &amp;lt;/br&amp;gt;&lt;br /&gt;
''See [[Battle Garegga/Bosses]] for a detailed discussion on the boss fights in Battle Garegga.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Quick Tips ===&lt;br /&gt;
Even for a survival clear, it is recommended for the player to devise a strategy that accounts for the rank system in order to keep the last few stages of the game playable. Since the player gains an extend for every 1,000,000 points scored, the rank system encourages players to make at least a modest attempt to score points to gain extends that can then be traded for reduced difficulty via intentional suicide. Other rank mitigation strategies that focus on reducing the rate that rank increases include keeping a low autofire rate, slowly powering up, and conserving shots fired. It is possible to finish the game in one life, but this requires intricate knowledge of the game's rank system and an ultra-prudent playstyle.&lt;br /&gt;
&lt;br /&gt;
Some useful tips for beginners aiming for a 1 credit clear:&lt;br /&gt;
* The ABC variant of Wild Snail (aka &amp;quot;Golden Bat&amp;quot;) is a popular ship for obtaining a first clear because of its powerful main shot whose penetrating bullets simplify many boss fights. Miyamoto is another good ship due to his powerful options and defensive special weapon, but only if you can handle his speed.&lt;br /&gt;
* It is more important to learn the stage layouts and boss attack patterns then to stress out about rank when first picking up the game.&lt;br /&gt;
* Think of the game as having two distinct parts. During the first part, Stages 1 through 5, you should aim to control rank by suiciding and maintaining a lower than maximum power level. Stages 6 &amp;amp; 7 are very difficult even at low rank and seemingly impenetrable at high rank. During these stages you should stop worrying about rank control and fully power up, activate homing options, and horde lives and bombs to maximize your chances of surviving the Stage 7 bosses.&lt;br /&gt;
* Use your options! The default spread formation is good for most situations, but the other formations can provide quite a bit of utility. At minimum, becoming comfortable with switching to and from the forward formation can allow you focus fire as you would with a CAVE-style laser for some extra damage and precision.&lt;br /&gt;
* Keep an eye out for easy scoring opportunities such as the pink flamingos or partial boss dismantles to more quickly gain extra lives. Learning how to maintain a max-level medal chain is a fundamental first step that allows you to use special weapons to harvest lots of max-value medals from background scenery in Stages 3 &amp;amp; 4 for lots of points at little risk.&lt;br /&gt;
* Learn how to obtain the secret 1-up from the Stage 3 mid-boss.&lt;br /&gt;
* Finally, don't worry if you accidentally make a mistake. The rank system is not so strict that a single slip-up will lead to a game over, and often allows the player a degree of flexibility to adjust their strategy accordingly.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
If rank is the fundamental gameplay system underpinning Battle Garegga, than the result of that is a cycle of resource management at every level of play, whether for survival or score. Broadly speaking, the resources available to the player are weapon fragments and lives. Weapon fragments are critical for much of the game's scoring, including enemies worth more points when destroyed by special weapons, destructible scenery, and one-off tricks such as the pink flamingos in Stage 2. Smart use of weapon fragments throughout the game will greatly increase the player's score and net them more extra lives, but it will also significantly increase rank as well. In comparison, lives are a resource that may freely be &amp;quot;traded&amp;quot; for weapon fragments and reduced rank at nearly any time via dying (whether intentionally or not). Finally, adjustments to the player ship's power via upgrading the main shot, collecting options, and increasing the autofire rate can be considered in a resource management context as well since the timing of these adjustments may have critical implications for survival, optimal scoring, and rank.&lt;br /&gt;
&lt;br /&gt;
In a survival context, the primary question the player should ask themselves throughout the game is &amp;quot;How much am I increasing rank during this section?&amp;quot; Rank will always increase regardless of the player's actions, so it is worth identifying the scoring tricks can be performed at relatively low risk, low power, and low rank increase to balance the rate at which score extends are earned and the rate at which rank increases. Ideally, the goal is to establish a feedback loop: The player gathers resources that they use to score enough points for an extra life, suicides to negate the rank increase they incurred while scoring, and repeats the process. If done correctly, rank will not increase to an egregious level and the difficulty of the game remains reasonable. In general, following the quick tips above will go a long way in establishing this feedback loop.&lt;br /&gt;
&lt;br /&gt;
In a scoring context, the focus shifts to a question of &amp;quot;What resources or conditions are required to maximize the points scored at any given section of the game?&amp;quot; Often times a scoring route will require dying not for decreased rank but rather for weapon fragments or a scoring trick that requires a suicide for shrapnel damage, invincibility, or both. Rank control is still important for keeping the difficulty of the game reasonable and scoring tricks easier to execute, but many scoring tricks involve taking actions that will increase rank at a much higher rate than in the survival context such as using lots of special weapons (often immediately using single weapon fragments), or tick milking bosses for extended periods of time. Rank can still be controlled in a scoring context due to the relative surplus of score extends, but the primary reason for controlling rank is simply that certain sections of the game (such as the flying platforms in Stage 5 or the laser turrets in Stage 6) are far easier to play for score at low rank or outright require low rank when played for score.&lt;br /&gt;
&lt;br /&gt;
== Extra Modes ==&lt;br /&gt;
&lt;br /&gt;
The following modes may be played on the arcade release by inserting a coin and holding a specific button combination when pressing start. These modes change the game as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Unlock Code !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| Harder || Hold '''A''' and Press Start || Starting rank is 43.2% (PS4/XBox One), 0x960000{{unconfirmed}} (Hex).&lt;br /&gt;
|-&lt;br /&gt;
| Extended || Hold '''B''' and Press Start || Two loop mode. First loop is normal. Second loop has starting rank of 43.2% (PS4/XBox One), 0x960000{{unconfirmed}} (Hex).&lt;br /&gt;
|-&lt;br /&gt;
| Special || Hold '''A+B''' and Press Start || Two loop mode. First loop has starting rank of 43.2% (PS4/XBox One), 0x960000{{unconfirmed}} (Hex). Second loop has starting rank of 70.3% (PS4/XBox One), 0x5D0000{{unconfirmed}} (Hex).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle Garegga Rev.2016 version differences==&lt;br /&gt;
&lt;br /&gt;
This version was made by M2. Here are some key differences :&lt;br /&gt;
&lt;br /&gt;
- M2 Gadgets can be activated to display informations : Score, Controller, Rank Graph, Ship Stock, Special Weapon, Boss Timer, Boss Stamina, Next Item, Rapid Count, Hidden Option Formation and Music.&lt;br /&gt;
&lt;br /&gt;
- Ability to change enemy bullet color : No Flashing, Flashing (Bright), Flashing (Dark), Flashing (Pink bullets), Flashing (Blue bullets), Flashing (Yellow bullets), Flashing (Green bullets).&lt;br /&gt;
&lt;br /&gt;
- Bugs like &amp;quot;endless patterns&amp;quot; and &amp;quot;being unable to continue&amp;quot; were corrected.&lt;br /&gt;
&lt;br /&gt;
- Four different soundtracks are now selectable for gameplay : the original arcade BGM, the Saturn version BGM, the SweepRecord Remix 2016 and Rev.2016 perfect edition soundtrack.&lt;br /&gt;
&lt;br /&gt;
- Includes additional modes that are not present in the arcade release : Premium Mode, Super Easy Mode and Custom Mode.&lt;br /&gt;
&lt;br /&gt;
=== Premium Mode ===&lt;br /&gt;
&lt;br /&gt;
It is a new arrange mode created by M2.&lt;br /&gt;
&lt;br /&gt;
'''Default settings differences compared to the original arcade mode''' :&lt;br /&gt;
&lt;br /&gt;
- Score extends : Only 1 million and 2 million&lt;br /&gt;
&lt;br /&gt;
- Fixed Rank : Fixed per stage&lt;br /&gt;
&lt;br /&gt;
- Mad Ball random attacks : Fixed Premium&lt;br /&gt;
&lt;br /&gt;
- Item received from Slayer : Extend&lt;br /&gt;
&lt;br /&gt;
- Special Weapon at start : 1 Large&lt;br /&gt;
&lt;br /&gt;
- Small weapon item value : 2 Small&lt;br /&gt;
&lt;br /&gt;
- Auto Special Weapon : If there is 1 or more Large weapon in stock AND if the shot button is being pressed when hit, auto-weapon is activated&lt;br /&gt;
&lt;br /&gt;
- Special Weapon Score : Always provide bonus&lt;br /&gt;
&lt;br /&gt;
- Item Fall Speed : Fixed to 75 % of lowest rank&lt;br /&gt;
&lt;br /&gt;
- Auto collect Medals : On (very short range)&lt;br /&gt;
&lt;br /&gt;
- Missed Medal penalty : 5 levels lower&lt;br /&gt;
&lt;br /&gt;
- Special Weapon invincibility extension : On&lt;br /&gt;
&lt;br /&gt;
- Player ship hitbox reduction : 1/2 size&lt;br /&gt;
&lt;br /&gt;
- In-game rapid fire speed : Fixed at 15 rapid fire shots&lt;br /&gt;
&lt;br /&gt;
There are also differences in these parameters : Enemy HP, Enemy bullet density and Enemy bullet speed. Set as Premium, but said to be based on arcade version as 100 % (default setting).&lt;br /&gt;
&lt;br /&gt;
'''Other extends''' : &lt;br /&gt;
&lt;br /&gt;
- The hidden extend from the mid-boss of the Factory stage is still there.&lt;br /&gt;
&lt;br /&gt;
- Each mid-boss and boss will give you an extend when you destroy them IF you don't have any extend in stock AND IF you destroy it while it's actively shooting bullets. Destroying it when it's not shooting bullets will give a Large weapon instead. (Theory by Liquidus0 after multiple tests, has to be confirmed).&lt;br /&gt;
&lt;br /&gt;
'''Change for the stages order''' : &lt;br /&gt;
&lt;br /&gt;
Factory is now the second stage instead of being the third one and Plateau is now the third stage instead of being the second one.&lt;br /&gt;
&lt;br /&gt;
==== Blast Branch Mode ====&lt;br /&gt;
&lt;br /&gt;
Blast Branch Mode is a hidden feature in Premium Mode. Once certain conditions are met, you enter a high-risk/high reward situation where you can score a lot of points.&lt;br /&gt;
&lt;br /&gt;
To enter Blast Branch Mode you have to :&lt;br /&gt;
&lt;br /&gt;
1. Not loose a life in the first stage.&lt;br /&gt;
&lt;br /&gt;
2. Reach a particular medal value before the end of the first stage :&lt;br /&gt;
&lt;br /&gt;
Silver Sword : 5 000&lt;br /&gt;
&lt;br /&gt;
Grasshoper : 8 000&lt;br /&gt;
&lt;br /&gt;
Flying Baron : 8 000&lt;br /&gt;
&lt;br /&gt;
Wild Snail : 10 000&lt;br /&gt;
&lt;br /&gt;
Gain : 5 000&lt;br /&gt;
&lt;br /&gt;
Chitta : 1 000&lt;br /&gt;
&lt;br /&gt;
Miyamoto : 8 000&lt;br /&gt;
&lt;br /&gt;
Bornnam : 3 000&lt;br /&gt;
&lt;br /&gt;
If those 2 conditions are met, starting stage 2, the following changes occur :&lt;br /&gt;
&lt;br /&gt;
- The rank will rise to 100 % Premium (more flying enemies, more bullets, faster bullets)&lt;br /&gt;
&lt;br /&gt;
- An item will appear every 2 destroyed flying enemies&lt;br /&gt;
&lt;br /&gt;
- If your ship is fully powered-up, all item that appears from flying enemies will be medals&lt;br /&gt;
&lt;br /&gt;
- The Auto Collect Medals now covers the whole screen. Every medal that appears on the ground or in the air will be self-guided toward your ship.&lt;br /&gt;
&lt;br /&gt;
To remain in Blast Branch Mode, the total amount of extends must be as follow at the beginning of each stage :&lt;br /&gt;
&lt;br /&gt;
Stage 2 : 2 extends&lt;br /&gt;
&lt;br /&gt;
Stage 3 to 7 : 3 extends&lt;br /&gt;
&lt;br /&gt;
You can get out of Blast Branch Mode if you activate an Auto Special Weapon. The rank will then drop to the value fixed per stage of Premium Mode until the end of the stage. The ability to Auto Collect Medals all over the screen will be lost as well.&lt;br /&gt;
&lt;br /&gt;
To re-activate Blast Branch Mode, you must wait for the beginning of another stage AND you must respect the minimum extends in stock condition mentioned above when you begin the stage.&lt;br /&gt;
&lt;br /&gt;
=== Super Easy Mode ===&lt;br /&gt;
&lt;br /&gt;
=== Custom Mode ===&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Unlike in most other [[Shoot 'em up#Scrolling shooters|scrolling shooter]] games, where bullets are often brightly colored to distinguish from the background, bullets are realistically colored, making it difficult for players to see them. Exploding enemies and objects also create [[Glossary of shmups#Shrapnel | flying debris]], further camouflaging incoming fire. This was ameliorated to some extent in the Type 2 version, which replaces most of the standard bullets with yellow dots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;Note: Not sure if this is the best place to put it, but it seemed like an OK option - feel free to move if it doesn't meet standards&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A fan website, [https://web.archive.org/web/20170110141139/http://www.battlegareg.ga/index.html ''The Genius of Garegga''], presents a thesis about the game's design. It argues that the entire game is intentionally designed to encourage intuitive learning, that the game is designed around a philosophy of opportunity and consequence, and that it rewards thoughtful play and intentionality more than raw execution. To quote the abstract:&lt;br /&gt;
  Unlike the large majority of games which primarily exist to be good games, Battle Garegga has a thesis which flows through every facet of the game’s design:&lt;br /&gt;
  You can do anything, but everything has consequences.&lt;br /&gt;
  ...take what you need and make the most of what you have.&lt;br /&gt;
  ...your wits can make up for where your reflexes fail.&lt;br /&gt;
Though not universally accepted within the community, it's an interesting and valuable perspective regardless, and presents compelling evidence for some claims.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[Battle Garegga/Video Index|Video index for Battle Garegga]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Battle Garegga Rev.2016 Online Manual, https://m2stg.com/en/battle-garegga/ps4/manual/index.php&lt;br /&gt;
# Icarus, ST: Battle Garegga, https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=351&lt;br /&gt;
# https://gamefaqs.gamespot.com/arcade/577456-battle-garegga/cheats&lt;br /&gt;
# Primary info provided by [[User:IrateIrem|IrateIrem]]&lt;br /&gt;
# Additional info provided by [[User:VxD|VxD]]&lt;br /&gt;
# Rev.2016 and Premium Mode infos gathering (From Icarus, T3-Kamui and M2) and tests by [[User:Liquidus0|Liquidus0]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Option mechanic]]&lt;/div&gt;</summary>
		<author><name>Liquidus0</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Infinos_Exa&amp;diff=20050</id>
		<title>Infinos Exa</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Infinos_Exa&amp;diff=20050"/>
		<updated>2023-03-09T19:13:15Z</updated>

		<summary type="html">&lt;p&gt;Liquidus0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Infinos Exa&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Infinos_Exa_title_screen.jpeg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Picorinne Soft&lt;br /&gt;
|&lt;br /&gt;
|music = Hyakutaro Tsukumo&lt;br /&gt;
|&lt;br /&gt;
|program = RYO&lt;br /&gt;
|&lt;br /&gt;
|art = Highma Fuyuno&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2019&lt;br /&gt;
&lt;br /&gt;
|previousgame = Infinos Gaiden&lt;br /&gt;
|nextgame = Andro Dunos 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ( Insert Game Title Here ) ==&lt;br /&gt;
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets. &lt;br /&gt;
&lt;br /&gt;
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.&lt;br /&gt;
&lt;br /&gt;
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Description&lt;br /&gt;
* '''A (Press):''' Description&lt;br /&gt;
* '''A (Hold):''' Description&lt;br /&gt;
* '''B:''' Description&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Liquidus0</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Infinos_Exa_title_screen.jpeg&amp;diff=20049</id>
		<title>File:Infinos Exa title screen.jpeg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Infinos_Exa_title_screen.jpeg&amp;diff=20049"/>
		<updated>2023-03-09T19:02:42Z</updated>

		<summary type="html">&lt;p&gt;Liquidus0: Infinos Exa title screen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Infinos Exa title screen&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Liquidus0</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=20048</id>
		<title>Shmups Wiki:List of shooting games</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=20048"/>
		<updated>2023-03-09T18:50:00Z</updated>

		<summary type="html">&lt;p&gt;Liquidus0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
This page contains links to every game that we ''currently'' have a wiki page written about in our Library. &lt;br /&gt;
&lt;br /&gt;
If you notice a game is missing, consider '''[[(Template Page)#Creating a new page|starting a page]]'''! ❤️ &lt;br /&gt;
&lt;br /&gt;
A robust list of 100% free-to-play games can be found '''[[Free to Play|here]]'''!&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Developer !! Publisher !! Year !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aeon Zenith]]'' || [[User:Squire Grooktook|Squire Grooktook]] || Squire Grooktook || TBD || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aero Fighters 2]]'' || [[Video System]] || Video System || 1994 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aero Fighters 3]]'' || [[Video System]] || Video System || 1995 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akai Katana]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; '''needs content &amp;amp; formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akuu Gallet]] / Air Gallet'' || [[Gazelle]] || Banpresto || 1996 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. Formatting is good so far, but needs content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ALLTYNEX Second]]'' || [[SITER SKAIN]] || Nyu Media || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Fairly new WIP page, needs images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AngerForce: Reloaded]]'' || [[Screambox Studio]] || Screambox Studio || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, missing images and some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AngerForce: Strikers]]'' || [[Screambox Studio]] || Screambox Studio || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page and fork of [[AngerForce: Reloaded]] page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apare Usapie!]]'' || [[Sorafune Atelier]] || Sorafune Atelier || 2015(?) || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Police Batrider]]'' || [[Raizing]] || Eighting || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, needs page formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Barrage Fantasia]]'' || [[Hanaji Games]] || Hanaji Games || 2021 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs more info. Controls, scoring and items missing&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batsugun]]'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Bakraid]]'' || [[Raizing]] || Eighting || 1999 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Gameplay overview and controls are missing&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Garegga]]'' || [[Raizing]] || Eighting || 1996 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page verified by top players!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blaynix]]'' || [[zakichi]] || zakichi || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Revolver]]'' || [[Stellar Circle]] || Stellar Circle || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BroodStar]]'' || [[User:Razeal|Razeal]] || Razeal || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet Hell Monday]]'' || [[Masayuki Ito]] || Masayuki Ito || 2016 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet Sorceress]]'' || [[DANGER HEART Entertainment]] || DANGER HEART Entertainment || TBD 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Celtreos]]'' || [[User:vornaff|Kevin Grant]] || Kevin Grant || 2017 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' '''This wiki page was created by the developer!''' Just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chaos Field]]'' || [[MileStone]] || Able Corporation || 2004 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cho Ren Sha 68K]]'' || [[Koichi Yoshida]] || Koichi Yoshida || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Choujikuu Yousai Macross II]]'' || [[NMK]] || Banpresto || 1995 || &amp;lt;small&amp;gt;'''⭐''' Stub page. Contains dev team credits + some basic history&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton: Fantastic Night Dreams]]'' || [[Success]] || Success || 1991 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton 2: Magical Night Dreams]]'' || [[Success]] || Success || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CounterAttack]]'' || [[Relative Games]] || Relative Software|| 2019|| &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crimzon Clover]]'' || [[YOTSUBANE]] || YOTSUBANE || 2011 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs mode descriptions. This page is for the original doujin release.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crimzon Clover: World Ignition]] / World EXplosion'' || [[YOTSUBANE]] || Degica Games || 2014 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs mode descriptions. Includes the latest revision.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crisis Wing]]'' || [[Pieslice Productions]] || Pieslice Productions || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cyvern: The Dragon Weapons]]'' || [[Kaneko]] || Kaneko|| 1998|| &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangun Feveron]] / Fever S.O.S.'' || [[CAVE]] || Atlus || 1998 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs formatting and content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 2]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 3]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2017 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Gaiden]]'' || [[Taito]] || Taito || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Twin]]'' || [[Taito]] || Taito || 1991 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles]]'' || [[CAVE]] || AMI || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion and formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles Mega Black Label]]'' || [[CAVE]] || AMI || 2008 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi]]'' || [[CAVE]] || Atlus || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu]] / DoDonPachi Resurrection'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;br&amp;gt;'''''Includes information about several releases!'''''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Arrange A]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Arrange B]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page, verified by top (and frequent) players!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label]]'' || [[CAVE]] || AMI || 2010 (?) || &amp;lt;small&amp;gt;'''⭐⭐''' Contains some details on mechanics and gameplay. Needs formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label Arrange]]'' || [[CAVE]] || AMI || 2011 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs some updates to formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.0]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''; could use more images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.5]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs images &amp;amp; some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.51]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Slim on content and formatting, but what's there is good.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiOuJou]] White Label'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great content; '''In need of formatting update''', lacking images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiOuJou Black Label]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi MAXIMUM]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs '''information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page, '''needs informations on version 1.5'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou exA Label]]'' || [[exA Arcadia]] || exA Arcadia || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dogyuun]]'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DonPachi]]'' || [[CAVE]] || Atlus || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Blaze]]'' || [[Psikyo]] || Psikyo || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Drainus]]'' || [[Team Ladybug]] || PLAYISM || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page; '''needs more content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eschatos]]'' || [[Qute]] || Qute || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ESP Ra.De.]]'' || [[CAVE]] || Atlus || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda]]'' || [[CAVE]] || AMI || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda II]]'' || [[CAVE]] || AMI || 2005 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[F/A]] / Fighter &amp;amp; Attacker'' || [[Namco]] || Namco || 1992 || &amp;lt;small&amp;gt;'''⭐⭐''' Contains strategy and some starter info. Missing images.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Galshell: Blood Red Skies]]'' '''(18+)''' || [[Akiragoya]] || Akiragoya || 2004 || &amp;lt;small&amp;gt;'''⭐''' Borderline empty page. Could use info, formatting, and research. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gemini Wing]]'' || [[Tecmo]] || Tecmo || 1987 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing]]'' || [[Takumi]] || Capcom || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Early page with a fair amount of missing content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing 2]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Great Mahou Daisakusen]] / Dimahoo'' || [[Raizing]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius]] / Nemesis'' || [[Konami]] || Konami || 1985 || &amp;lt;small&amp;gt;'''⭐⭐''' Good formatting. Needs more expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius II]] / Vulcan Venture'' || [[Konami]] || Konami || 1988 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius III]] '' || [[Konami]] || Konami || 1989 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gun Frontier]]'' || [[Taito]] || Taito || 1990 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. Detailed rank information available&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird]]'' || [[Psikyo]] || Jaleco || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good formatting and basic explanations for mechanics, characters and scoring. Needs more in-depth information and video examples.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird 2]]'' || [[Psikyo]] || Psikyo || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great info, could use a small formatting update&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gundemonium]]'' || [[Platine Dispositif]] || Rockin' Android || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page, could use minor formatting update&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunroar]]'' || [[Kenta Cho]] || Kenta Cho || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunvein]]'' || [[boghog]] || NGDEV || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guwange]]'' || [[CAVE]] || Atlus || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' In a pretty early state. '''Missing formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hacha Mecha Fighter]]'' || [[NMK]] || NMK || 1991 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Halley's Comet]]'' || [[Taito]] || [[Taito]] || 1986 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harmful Park]]'' || [[Sky Think System]] || Sky Think System || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, just missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellsinker.]]'' || [[Ruminant's Whimper]] || Ruminant's Whimper || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hishouzame]]'' || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ibara]]'' || [[CAVE]] || CAVE || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ikaruga]]'' || [[Treasure]] || Treasure || 2001 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' High quality, well-researched page, just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Illmatic Envelope (Illvelo)|Illmatic Envelope]] / Illvelo'' || [[Milestone]] || Milestone || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality, well-researched page! Just missing some minor formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Infinos Exa]]'' || [[Picorinne Soft]] || exA Arcadia || 2019 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jamestown]]'' || Final Form Games || Batterystaple Games || 2011 || &amp;lt;small&amp;gt;'''⭐⭐''' Low on content, contains template leftovers.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaiju Kite Attack]]'' || PWCA || PWCA || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaikan]]'' || Zakichi || ©-kigekiyahonpo- || 2013 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ketsui: Kizuna Jigoku Tachi]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kyuukyoku Tiger]] / Twin Cobra'' || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐''' Stub page with some basic info; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lotus Land Story]] / Touhou Gensoukyou'' || [[ZUNsoft]] / [[Amusement Makers]] || Taito || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info, just a tad lean. Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mahou Daisakusen]] / Sorcer Striker'' || [[Raizing]] || Able Corporation || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Lots of good info, but needs page formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mars Matrix|Mars Matrix: Hyper Solid Shooting]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent content and formatting update. Still needs work!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mecha Ritz: Steel Rondo]]'' || [[HEY]] || HEY || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mega Typhoon]]'' || Bernhard Braun || Nordlicht EDV-Service || 1996 || &amp;lt;small&amp;gt;'''⭐⭐''' Basic Game info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moon Dancer]]'' || [[Terarin Games]] || Terarin Games || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page with basic info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mountain of Faith]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muchi Muchi Pork!]]'' || [[CAVE]] || CAVE || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[M.U.S.H.A.]] / Musha Aleste'' || [[Compile]] || Seismic Software Inc. || 1990 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama]]'' || [[CAVE]] || AMI || 2004 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Excellent information detail, just needs formatting. &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari]]'' || [[CAVE]] || AMI || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Extremely detailed page! Just has a few template remainders to get rid of and some minor formatting work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari Black Label]]'' || [[CAVE]] || AMI || 2007 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation STEEL]]'' || [[User:BB|BB]] || BB || 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[OutZone]]'' || [[Toaplan]] || Tecmo || 1990 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly complete page. Featuring an in-depth '''Strategy''' page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[P-47 Aces]]'' || [[NMK]] || Jaleco || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[P-47 Aces Mk.II]]'' || [[exA Arcadia]] || exA Arcadia || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pawarumi]]'' || [[Manufacture 43]] || Manufacture 43 || 2018 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development.&amp;lt;/small&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phoenix]]'' || [[Amstar Electronics]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info and some strategy info. '''Needs expansion and cleanup work.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pink Sweets: Ibara Sorekara]]'' || [[CAVE]] || CAVE || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start, but still needs a bit of cleanup work&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pleasure Hearts]]'' || [[M-KAI]] || M-KAI || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Precious Star]]'' || [[Ever-Juvenile]] || Ever-Juvenile || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Progear no Arashi]]'' || [[CAVE]] || Capcom || 2001 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Lots of info here, just needs a formatting pass &amp;amp; organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[QP Shooting - Dangerous!!]]'' || [[Orange Juice]] || Orange Juice || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page; still contains many template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy]]'' || [[RS34]] || RS34 || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy Swag]]'' || [[RS34]] || RS34 || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good info, but needs expansion and images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden Fighters Jet]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Detailed page, but needs formatting update and page organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden IV]]'' || [[MOSS]] || MOSS || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent updates to content and formatting!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiga: Strato Fighter]]'' || [[Tecmo]] || [[Tecmo]] || 1991 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RayForce]]'' || [[Taito]] || Taito || 1994 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[RefRain - prism memories -]]'' || [[RebRank]] || Degica Games || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rigid Force Alpha]]'' || [[Com8Com1]] || Com8Com1 || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Contains good info. Still many template leftovers on page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[R-Type]]'' || [[Irem]] || Irem || 1987 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content great, needs formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Same! Same! Same!]] / Fire Shark'' || [[Toaplan]] || Toaplan || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Schildmaid MX]]'' || [[HitP Studio]] || HitP Studio || 2021 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Fairly robust page, needs some expansion. **Partialy written by the developer!**&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengoku Ace]] / Samurai Aces'' || [[Psikyo]] || Psikyo || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengoku Blade]] / Tengai'' || [[Psikyo]] || Psikyo || 1996 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sexy Parodius]]'' || [[Konami]] || Konami || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shikigami no Shiro 3]] / Castle of Shikigami 3'' || [[AlfaSystem]] || AlfaSystem || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly-detailed page written by frequent players, could use more images.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shippu Mahou Daisakusen]] / Kingdom Grand Prix'' || [[Raizing]] || Eighting || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page written by a top player&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shining Shooting Star]] || [[SSS Dev Team]] 雨夜枫雪制作组 || SSS Dev Team雨夜枫雪制作组 || 2016 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page with some images. Needs content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sine Mora]]'' || [[Digital Reality]], [[Grasshopper Manufacture]] || THQ Nordic || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, just needs '''images and some slight reorganization.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Adventure]]'' || [[Alpha Denshi]] || ADK || 1989 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Force]]'' || [[Studio Siesta]] || Studio Siesta || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Needs some page reorganization and cleanup&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sophstar]]'' || [[Banana Bytes]] || Red Art Games || 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-researched page, just needs '''images and some slight reorganization.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soukyugurentai]] / Terra Diver'' || [[Raizing]] || Raizing || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Bomber]]'' || [[Psikyo]] || Psikyo || 1998 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Invaders]]'' || [[Taito]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[STELLAVANITY - Prelude to the Destined Calamity -]]'' || [[TRIS-GRAM]] || TRIS-GRAM || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info, still has some stubs from the tmeplate&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945]]'' || [[Psikyo]] || Psikyo || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content in progress! Needs images, cleanup, fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 II]]'' || [[Psikyo]] || Psikyo || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Very detailed page! Needs formatting cleanup.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 III]] / Strikers 1999'' || [[Psikyo]] || Psikyo || 1999 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content in progress! Needs images, cleanup, fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super XYX]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin]] / Truxton'' || [[Toaplan]] || Toaplan || 1988 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good content. Needs formatting and could use some minor expansion.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin Ou]] / Truxton II'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thunder Force III]]'' || [[Technosoft]] || Technosoft || 1990 || &amp;lt;small&amp;gt;'''⭐''' Solid starter info but could use more fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tiny XEVIVOS]]'' || [[Zakichi]] || Zakichi || 2013 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transcendpang|TranscendPang]]'' || [[wosderge]] || wosderge || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Incredibly well-detailed page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trizeal]]'' || [[Triangle Service]] || Taito || 2004 || &amp;lt;small&amp;gt;'''⭐⭐''' Mostly a stub page, but contains some info on mechanics and score strategies. Needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrian]]'' || [[Eclipse Software]] || Epic Megagames || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info, development history, version differences. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undefined Fantastic Object]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2009 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[V-V]] / Grind Stormer'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Triggerheart Exelica]]'' || [[Warashi]] || SEGA || 2006 || &amp;lt;small&amp;gt;'''⭐⭐''' Started but still missing a lot of info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vastynex]]'' || [[Zakichi]] || Zakichi || 2018 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Xyanide]]'' || [[Playlogic]] || Evolved Games || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info, but page is disorganized; '''needs formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zakesta]]'' || [[Zakichi]] || Zakichi || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZeroRanger]]'' || [[SystemErasure]] || SystemErasure || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Wing]]'' || [[Toaplan]] || Namco || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZOE]]'' || [[User:Retchy|Retchy]] || Retchy || TBD 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Liquidus0</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Infinos_Exa&amp;diff=20047</id>
		<title>Infinos Exa</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Infinos_Exa&amp;diff=20047"/>
		<updated>2023-03-09T18:39:27Z</updated>

		<summary type="html">&lt;p&gt;Liquidus0: Created page with &amp;quot; center  {{GameInfobox |bordercolor = black |title = Game Title |background = #f8f8f8 |image = Template_Title.png |width = 324px; |imagecaption = Ti...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Template_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Game Title&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Template_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Dev here&lt;br /&gt;
|&lt;br /&gt;
|music = Person A&lt;br /&gt;
|&lt;br /&gt;
|program = Person B&lt;br /&gt;
|&lt;br /&gt;
|art = Person C&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
&lt;br /&gt;
|previousgame = Previous game of the developer&lt;br /&gt;
|nextgame = Next game of the developer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ( Insert Game Title Here ) ==&lt;br /&gt;
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets. &lt;br /&gt;
&lt;br /&gt;
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.&lt;br /&gt;
&lt;br /&gt;
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Description&lt;br /&gt;
* '''A (Press):''' Description&lt;br /&gt;
* '''A (Hold):''' Description&lt;br /&gt;
* '''B:''' Description&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Liquidus0</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=DoDonPachi_SaiDaiOuJou_exA_Label&amp;diff=18285</id>
		<title>DoDonPachi SaiDaiOuJou exA Label</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=DoDonPachi_SaiDaiOuJou_exA_Label&amp;diff=18285"/>
		<updated>2022-12-10T02:56:05Z</updated>

		<summary type="html">&lt;p&gt;Liquidus0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Disambiguation: This article covers the DoDonPachi SaiDaiOuJou exA Label arcade release in its entirety. If you're looking for specifics on the exA Label game mode, please refer to [[#exA Label Mode| exA Label Mode]] below.''&lt;br /&gt;
[[File:DDP SDOJ exA Label Logo.png|thumb|DDP SDOJ exA Label Logo|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = DoDonPachi SaiDaiOuJou exA Label&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = DDP SDOJ exA Label Logo.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = DDP SDOJ exA Label Logo&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = exA Arcadia Team AM-2&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&lt;br /&gt;
|&lt;br /&gt;
|program = trap15&lt;br /&gt;
|&lt;br /&gt;
|art = NAGI&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 31 Nov 2020&lt;br /&gt;
&lt;br /&gt;
|nextgame = None yet!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
''DoDonPachi SaiDaiOuJou exA Label'' &amp;lt;small&amp;gt;(怒首領蜂最大往生 EXA LABEL &amp;quot;Angry Leader Bee True Death exA Label&amp;quot; localized title &amp;quot;DoDonPachi True Death exA Label&amp;quot;, abbreviated: '''DDP SDOJ EX''' or just '''SDOJEX''')&amp;lt;/small&amp;gt; is an expanded re-release of ''[[DoDonPachi_SaiDaiOuJou|DoDonPachi SaiDaiOuJou]]'' on the exA-Arcadia arcade platform. It was developed by team EXA-AM2 in collaboration with [[CAVE]].&lt;br /&gt;
&lt;br /&gt;
The ''exA Label'' release contains four gameplay modes:&lt;br /&gt;
&lt;br /&gt;
* '''[[#Original Mode|Original Mode]]''', a remastered port of the original arcade version of ''SaiDaiOuJou''&lt;br /&gt;
* '''[[#exA Label Mode|exA Label Mode]]''', a brand new arranged gameplay mode featuring a dynamic rank system and bullet-canceling mechanics&lt;br /&gt;
* '''[[#X Arrange Mode|X Arrange Mode]]''', an enhanced and rebalanced version of the Xbox 360 arrange mode from the console port&lt;br /&gt;
* '''[[#Inbachi Mode|Inbachi Mode]]''', which allows players to challenge the famously difficult TLB of ''SaiDaiOuJou'', Inbachi&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Shot/Laser&lt;br /&gt;
* '''B:''' Bomb/Hyper&lt;br /&gt;
* '''C:''' Rapid Shot&lt;br /&gt;
* '''D:''' Bomb (exA Label only)&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Special names ====&lt;br /&gt;
These codes can be input on the name entry screen for an additional sound effect.&lt;br /&gt;
&lt;br /&gt;
* CAT&lt;br /&gt;
* CAV&lt;br /&gt;
* DDP&lt;br /&gt;
* EXA&lt;br /&gt;
* HIB&lt;br /&gt;
* HIK&lt;br /&gt;
* HIN&lt;br /&gt;
* INB&lt;br /&gt;
* MAR&lt;br /&gt;
* OPE&lt;br /&gt;
* OTL&lt;br /&gt;
* SAY&lt;br /&gt;
* SHU&lt;br /&gt;
&lt;br /&gt;
==== Menu Codes ====&lt;br /&gt;
Press the below additional buttons when selecting a mode in the menu:&lt;br /&gt;
&lt;br /&gt;
* Left: switch to original music (exA Label, X Arrange only)&lt;br /&gt;
* Right: switch to arrange music (Original, Inbachi only)&lt;br /&gt;
* B: Activate overflow (Original mode) / Switch B and D buttons (exA Label)&lt;br /&gt;
* C: Disable gadgets&lt;br /&gt;
* D: Shift all gadgets to the bottom (Tate only)&lt;br /&gt;
&lt;br /&gt;
== Original Mode ==&lt;br /&gt;
&lt;br /&gt;
Original Mode is a faithful port of the original arcade release of ''[[DoDonPachi_SaiDaiOuJou|DoDonPachi SaiDaiOuJou]]'', with only a couple notable changes. For a more thorough explanation of the original game, please consult the ''[[DoDonPachi_SaiDaiOuJou|DoDonPachi SaiDaiOuJou]]'' article.&lt;br /&gt;
&lt;br /&gt;
Original Mode has the following changes when compared to the original arcade version of ''SaiDaiOuJou'':&lt;br /&gt;
&lt;br /&gt;
* Graphics and sound are using higher-resolution versions of the game assets, as opposed to the lower-resolution and compressed assets of the CV1000 release.&lt;br /&gt;
* The overflow glitch can be enabled or disabled with a button press when starting the game (see the [[#Menu Codes|Menu Codes]] section for more details).&lt;br /&gt;
* Type-D is added as a playable ship type for all modes. Type-D has been rebalanced when compared to its appearance in the Xbox 360 port; it is no longer overpowered when compared to the other ships.&lt;br /&gt;
&lt;br /&gt;
Original Mode has been generally praised as a highly accurate port of ''SaiDaiOuJou''. Opinions vary slightly about the accuracy of the slowdown, but it is considered to be a very good port by most players who have tried it. Notably, input lag is significantly reduced when compared to the Xbox 360 port of the game, making for a much improved gameplay experience. Testing by exA-Arcadia staff has demonstrated input lag that is equal to that of the original CV1000 PCB (though it is worth noting that different arcade cabinets use different monitors and different JVS IOs, which can themselves introduce lag that is cumulative with the lag of the exA Label port itself).&amp;lt;ref&amp;gt; Specifically, &amp;quot;it's equal to the PCB input latency except during JVS poll time (2~4ms) it is +1f, so effectively it is PCB+JVS poll time latency...(this specific is slightly interesting because it means after the JVS poll, which starts as soon as VBLANK starts, in the raster it is identical latency)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== exA Label Mode ==&lt;br /&gt;
&lt;br /&gt;
=== Bullet Canceling ===&lt;br /&gt;
''exA Label'' adds a bullet-canceling effect to the Hyper system of ''SaiDaiOuJou'', which bears a strong resemblance to that used in ''[[DoDonPachi_DaiFukkatsu|DoDonPachi DaiFukkatsu]]''. The ability of the Player to shoot down incoming bullets with the Hyper is influenced by the level of the Hyper being used and the current Rank. Higher-level Hypers are more capable of destroying bullets; on the other hand, higher rank makes it more difficult to destroy bullets.&lt;br /&gt;
&lt;br /&gt;
More generally, ''exA Label'''s scoring system includes bullet canceling as one of its core mechanics. In addition to the Hyper, which continuously cancels bullets while in use, the following actions now cause an instantaneous screen-clearing bullet cancel:&lt;br /&gt;
&lt;br /&gt;
* Collecting a Hidden Bee&lt;br /&gt;
* Collecting a Bomb Item&lt;br /&gt;
* Collecting an Extend Item&lt;br /&gt;
* Destroying specific enemies or stage elements &lt;br /&gt;
** When compared to ''SaiDaiOuJou'''s Original mode, ''exA Label'' features more enemies that cause screen clears. Most notably, the large tanks in Stage 4 now cause a screen clear when defeated.&lt;br /&gt;
&lt;br /&gt;
The duration of these instantaneous cancels can vary with Rank; at higher Rank, cancels caused by Item and Bee collection last longer (but importantly, cancels caused by enemy destruction ''do not''). All bullets canceled with instantaneous cancels are converted into Stars, which is crucial for scoring purposes.&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Rank ===&lt;br /&gt;
&lt;br /&gt;
''exA Label'' expands on the Rank system of the base game, increasing the Rank cap to 100 (compared to 50) and making the increase and decrease of Rank more dramatic. The Player has more influence over increasing and decreasing the Rank, and there are scoring and survival incentives for doing so. The table below summarizes the actions that have an effect on Rank:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Rank Change&lt;br /&gt;
|-&lt;br /&gt;
| Stage Completion || +10&lt;br /&gt;
|-&lt;br /&gt;
| Hyper Activation || +(Hyper Level + 5)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Manual Bomb || -10&lt;br /&gt;
|-&lt;br /&gt;
| Autobomb || -20&lt;br /&gt;
|-&lt;br /&gt;
| Death || -15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rank has a significant impact on the game, both in terms of difficulty and scoring potential. The Rank system creates a very strong positive feedback loop: As Rank rises, more opportunities are created to cancel bullets for score and generate Hyper more rapidly through grazing and bullet canceling, and if the Player takes advantage of those opportunities to use more Hypers, they will raise the Rank, and the cycle will repeat. It creates an extremely satisfying gameplay dynamic, but it can also be difficult to control - if the Rank gets high enough, it can be difficult (or at least take many resources) to bring it back down safely.&lt;br /&gt;
&lt;br /&gt;
Rank has the following effects on gameplay:&lt;br /&gt;
&lt;br /&gt;
* Increases bullet speed dramatically&lt;br /&gt;
* Increases bullet density dramatically&lt;br /&gt;
* At higher Rank, bullets are more difficult to cancel with low-level Hyper Shot. At very high Rank, only a Max (Level 10) Hyper is consistently effective at canceling bullets.&lt;br /&gt;
* Bullet patterns change and become more difficult at higher Rank. This is particularly notable against Bosses, which often switch to patterns similar to those from Expert mode in regular ''SaiDaiOuJou'' when at high Rank.&lt;br /&gt;
* At maxed Rank, all Stars generated by the Hyper and cancel mechanics are Large Stars instead of Small Stars. Large Stars are worth many times more points; maxing Rank is thus crucial for scoring.&lt;br /&gt;
&lt;br /&gt;
=== Bomb System ===&lt;br /&gt;
&lt;br /&gt;
''exA Label'' changes the behavior of the Bomb mechanics slightly when compared to regular ''SaiDaiOuJou'':&lt;br /&gt;
&lt;br /&gt;
* The MAXIMUM bonus has been removed. There is no bonus over time for excess Bombs in ''exA Label''.&lt;br /&gt;
* There are additional Bomb pickups in most stages.&lt;br /&gt;
* The bullet-canceling effect of the Bomb has been enhanced. The initial cancel will produce Large Stars from all on-screen bullets; subsequent canceled bullets during the Bomb's duration will produce Small Stars.&lt;br /&gt;
* The Player will only gain a single Bomb back after losing a life.&lt;br /&gt;
* The Autobomb system has been revamped:&lt;br /&gt;
** There is no option to enable or disable Autobomb when selecting Ship and Dress types.&lt;br /&gt;
** When the Player is on their last stock and has at least one bomb, the Player will use an Autobomb when hit. This bomb consumes the entire available bomb stock, lasts a shorter time than a standard bomb, and is weaker than a standard bomb.&lt;br /&gt;
*** Note that this can be triggered multiple times - if the Player collects another Bomb, they can use an Autobomb again. As long as they are on their last life stock and have at least one Bomb, an Autobomb will be triggered on hit.&lt;br /&gt;
&lt;br /&gt;
In general, Bombs have been converted into a more strategic resource. The penalty for using them has been removed; there is no benefit (aside from an inconsequential one-time score bonus) for collecting surplus Bombs, so the Player is encouraged to use them intentionally. As noted in the Rank explanation above, using a Bomb manually reduces the Rank by 10 points, which makes them extremely valuable tools for Rank control. They also do significant damage to all targets on screen, and provide a long period of invulnerability - these properties can be used to deal massive damage to high-priority targets safely, like boss parts. The continuous generation of Stars (and thus Hyper meter) also makes Bombs strategically valuable to rapidly rebuild Hypers in certain scoring situations.&lt;br /&gt;
&lt;br /&gt;
Bombs are extremely strong and versatile in ''exA Label'', and it is in the Player's interest to use them often!&lt;br /&gt;
&lt;br /&gt;
=== Hyper System ===&lt;br /&gt;
&lt;br /&gt;
''exA Label'' mode changes the behavior of the Hyper system from the original game. As mentioned above, the Shot from an active Hyper will cancel incoming bullets; the effectiveness of the Hyper at canceling bullets is proportional to the level of the active Hyper. Similar to canceled bullets in ''[[DoDonPachi_DaiFukkatsu|DoDonPachi DaiFukkatsu]]'', canceled bullets in ''exA Label'' will occasionally spawn a 'secondary bullet' that will be aimed directly at the player. These secondary bullets move at high speed, and can be extremely dangerous if they spawn at strange angles or unexpected times. Care must be taken when switching between Hyper Shot and Hyper Laser, or when approaching the end of a Hyper, to manipulate the secondary bullets in a way that allows them to be safely dodged. Secondary bullets appear more frequently at higher rank, but whether this is because of an intentional game balance decision or because there are simply many more bullets on screen at higher rank is not currently known.&lt;br /&gt;
&lt;br /&gt;
The duration of the Hyper is also influenced by the Hyper level, and for low-level Hypers is significantly shorter than the Hyper duration in original ''SaiDaiOuJou''. Somewhat unintuitively, this is actually a beneficial feature for scoreplay; shorter duration low-level Hypers can be used to rapidly raise Rank in the early stages, which is crucial for score routing.&lt;br /&gt;
&lt;br /&gt;
The initial activation of the Hyper will cancel all bullets currently on screen into Stars. If Rank is maxed at 100, all Stars generated this way will be Large Stars. Bullets canceled by the Hyper Shot are converted into Hits, which feeds into the scoring system.&lt;br /&gt;
&lt;br /&gt;
An important note for players accustomed to the Hyper mechanics of the base game - Hypers in ''exA Label'' have significantly fewer invulnerability frames when activated!&lt;br /&gt;
&lt;br /&gt;
''exA Label'' also gives the Player more options to build and recharge Hypers. In addition to the chain-based Hyper generation mechanics of the original game, ''SaiDaiOuJou exA Label'' adds new mechanisms to rapidly gain Hyper meter:&lt;br /&gt;
&lt;br /&gt;
* Bullet Grazing&lt;br /&gt;
** Seemingly taking some inspiration from ''[[DoDonPachi_II_Bee_Storm|DoDonPachi II: Bee Storm]]'', grazing incoming bullets will increment the Hyper gauge. Though only a small increase per-bullet, when grazing large numbers of bullets this can cause Hypers to build extremely quickly. Bullets will display a differently colored 'aura' effect when they are being grazed.&lt;br /&gt;
* Collecting Hidden Bees &lt;br /&gt;
** Collected Bees now give a minimum of 1 full level of Hyper charge. However, because the Bees also cancel bullets into Stars, it is possible to cancel a large number of bullets when collecting a Bee and gain more than one Hyper as a result of the subsequent Star collection. The final bee in a Bee Perfect stage does not contribute any additional levels.&lt;br /&gt;
&lt;br /&gt;
=== Overall Game Changes ===&lt;br /&gt;
&lt;br /&gt;
''exA Label'' mode makes several balance and gameplay adjustments to the overall game that cannot be neatly categorized. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Dress System&amp;quot; from ''SaiDaiOuJou'' does not have any gameplay effect in ''exA Label'', but it does return as an aesthetic option. Players are free to select whichever Dress they choose, with no effect on game difficulty in this mode.&lt;br /&gt;
&lt;br /&gt;
Many bullet patterns are significantly re-tuned or redesigned. This is most notable with Boss patterns, particularly against Byakko and Seiryuu (the Stage 2 and 4 Bosses, respectively). Seiryuu's first phase patterns have been adjusted to be more consistent, and the final pattern of the fight has been made significantly more aggressive, which results in a completely different dodging and safespot strategy. &lt;br /&gt;
&lt;br /&gt;
Bosses and Mid-Bosses now feature destructible parts, each with their own separate health pools and lifebars. Destroying all parts of the boss sometimes causes patterns to become much more dangerous, but sometimes weakens them considerably. As each part is destroyed, the enemy may react (for example, they might be blown sideways by a weapon explosion), and the subsequent patterns may change. These parts can offer unique situations for survival play - the parts themselves block damage to the 'main body' of the Boss or Mid-Boss, so destroying them is sometimes a necessity. In some cases (such as the fight against Kouryuu at the end of Stage 5), a well-placed Bomb can be used to quickly damage or destroy multiple parts at once, and trivialize an otherwise-difficult part of the fight. Learning which parts to destroy, and when, can be very useful when planning Boss encounters.&lt;br /&gt;
&lt;br /&gt;
Additionally, the Extend item condition during the Stage 4 Mid-Boss fight has also been adjusted. In addition to a no-bomb requirement, the Player must also defeat the Mid-Boss with an active Hyper to receive the Extend item.&lt;br /&gt;
&lt;br /&gt;
Also, the score extends are now set by default at 5 000 000 000 points and 15 000 000 000 points.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Grazing charges hyper.&lt;br /&gt;
* Rank increases bullets and bee/bomb/1up cancel duration.&lt;br /&gt;
* Hypers cancel to small stars on activation and big stars on activation resulting in rank &amp;gt;= 100.&lt;br /&gt;
* Cancelling bullets increases hits and gives some points.&lt;br /&gt;
* Star values are multiplied by hit counter.&lt;br /&gt;
* Bombing cancels to big stars on start and then for duration cancels to small stars.&lt;br /&gt;
&lt;br /&gt;
== X Arrange Mode ==&lt;br /&gt;
&lt;br /&gt;
X Arrange Mode is adapted from the Xbox 360 exclusive arrange, with the below notable differences:&lt;br /&gt;
&lt;br /&gt;
* All four ships are now playable, instead of only Type-D.&lt;br /&gt;
* The HP counter continuously drains during gameplay. It is possible to replenish it by picking up items or destroying bosses.&lt;br /&gt;
* Shot is the same difficulty as Laser.&lt;br /&gt;
* Slowdown is based on exA Label.&lt;br /&gt;
&lt;br /&gt;
=== HP Counter ===&lt;br /&gt;
&lt;br /&gt;
The HP counter continuously drains at an estimated rate of 20 HP / second.&lt;br /&gt;
It is halved during boss fights to 10 HP / second.&lt;br /&gt;
&lt;br /&gt;
The following actions affect the counter:&lt;br /&gt;
&lt;br /&gt;
* Destroying a boss: +1000&lt;br /&gt;
* Destroying a midboss: +800&lt;br /&gt;
* Picking up the 8th bee in a stage: +500&lt;br /&gt;
* Destroying a boss part: +400&lt;br /&gt;
* Picking up a bee item: +200&lt;br /&gt;
* Picking up a big star during hyper: +7&lt;br /&gt;
* Picking up a small star during hyper: +3&lt;br /&gt;
* Picking up a big star outside of hyper: +1&lt;br /&gt;
* Manual bomb: -1200&lt;br /&gt;
* Autobomb: -2000&lt;br /&gt;
&lt;br /&gt;
== Inbachi Mode ==&lt;br /&gt;
&lt;br /&gt;
Inbachi Mode allows players to challenge Original or exA Label versions of Inbachi. On default settings, this mode provides some extra starting resources compared to an arcade playthrough, but is otherwise identical to the fight in the other gameplay modes.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Due to the extremely high difficulty and very short average credit duration, Inbachi Mode is rumored to have been jokingly referred to internally as 'donation mode' during development.&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
&lt;br /&gt;
A few non-game-breaking bugs are present, mostly related to Freeplay and mode disable.&lt;br /&gt;
&lt;br /&gt;
* When other modes are disabled, pressing the start button in freeplay during the demonstration will start a credit with 3 lives, even if the default was changed in the test menu.&lt;br /&gt;
* If only exA Label is enabled, pressing left and start on the title menu will disable the music in stage instead of switching to the original soundtrack.&lt;br /&gt;
* From at least as early as January 2021, the Stage 4 Boss intro animation has had a visual bug; the boss appears instantaneously and covered in a yellow 'haze', rather than being revealed only by the warp-in effect. This has been reported to exA staff and may be patched in a future update. This bug has no impact on gameplay. &amp;lt;ref&amp;gt;For example, see [https://www.youtube.com/watch?v=44Zvbh0kSCM&amp;amp;t=848s this timestamp] in an exA Label Original Mode run and compare to [https://youtu.be/ttSorHq4flY?t=873 this timestamp] from the X360 port.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&lt;br /&gt;
=== Contributors ===&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* [[User:VxD|VxD]]: Initial bring up, secrets&lt;br /&gt;
* [[User:Softdrink|Softdrink]]: Explanation of modes, differences compared to ''SaiDaiOuJou'', Overview&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Liquidus0</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=User:Liquidus0&amp;diff=18094</id>
		<title>User:Liquidus0</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=User:Liquidus0&amp;diff=18094"/>
		<updated>2022-11-14T19:14:01Z</updated>

		<summary type="html">&lt;p&gt;Liquidus0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;French canadian shmup enthusiast from Montreal.&lt;/div&gt;</summary>
		<author><name>Liquidus0</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=User:Liquidus0&amp;diff=18093</id>
		<title>User:Liquidus0</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=User:Liquidus0&amp;diff=18093"/>
		<updated>2022-11-14T19:13:22Z</updated>

		<summary type="html">&lt;p&gt;Liquidus0: Created page with &amp;quot;French-canadian shmup enthusiast from Montreal.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;French-canadian shmup enthusiast from Montreal.&lt;/div&gt;</summary>
		<author><name>Liquidus0</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Battle_Garegga&amp;diff=18090</id>
		<title>Battle Garegga</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Battle_Garegga&amp;diff=18090"/>
		<updated>2022-11-14T18:50:32Z</updated>

		<summary type="html">&lt;p&gt;Liquidus0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gareggalogo.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #a08a53&lt;br /&gt;
|innerbordercolor = #a08a53&lt;br /&gt;
|title = Battle Garegga&lt;br /&gt;
|background = #f9faf9&lt;br /&gt;
|image = Gareggatitle.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Raizing]]&lt;br /&gt;
|music = [https://en.wikipedia.org/wiki/Manabu_Namiki Manabu Namiki]&lt;br /&gt;
|program = Shinobu Yagawa &amp;lt;/br&amp;gt; Yasunari Watanabe &amp;lt;/br&amp;gt; Yuichi Ochiai&lt;br /&gt;
|art = Shinsuke Yamakawa &amp;lt;/br&amp;gt; M. Tatsuda&lt;br /&gt;
|releasedate = '''Arcade''': 1996 &amp;lt;/br&amp;gt; '''Sega Saturn''': 1998 &amp;lt;/br&amp;gt; '''Playstation 4''', '''Xbox One''': 2016&lt;br /&gt;
|previousgame = [[Shippu Mahou Daisakusen]]&lt;br /&gt;
|nextgame = [[Soukyugurentai]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Battle Garegga]] is a vertically scrolling [[shoot'em up]] game developed by [[Raizing]] and published by [[Eighting]] in 1996. It is notable for its rank system that dynamically updates the difficulty of the game during gameplay based upon the player's actions.&lt;br /&gt;
&lt;br /&gt;
It was later ported to the Sega Saturn in 1998, and an updated version, '''''Battle Garegga Rev.2016''''' was released in 2016.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
Battle Garegga uses 3 buttons by default. Many arcade cabinets also feature an additional dial for controlling the game’s autofire rate. &lt;br /&gt;
&lt;br /&gt;
* '''A (Press):''' Fires the ship's main shot and option shots&lt;br /&gt;
* '''A (Hold):''' Continuously fires the ship's main shot and option shots at the current autofire rate&lt;br /&gt;
* '''B:''' Deploys the ship's special weapon&lt;br /&gt;
* '''C:''' Changes the [[#Option_Formations|option formation]]&lt;br /&gt;
&lt;br /&gt;
=====Auto-fire Rate=====&lt;br /&gt;
&lt;br /&gt;
The [[Glossary of shmups#Auto-fire rate | auto-fire rate]] of the player’s ship may be adjusted in one of two ways. The first method is to tap the A button in the frequency that you want to set auto-fire to. The game counts the amount of frames between button pushes and will then set the auto-fire rate to the corresponding frequency. However, arcade cabinets often install a dial for selecting the rate of auto-fire. The second method, available on such cabinets, is to simply use the autofire dial to manually choose a desired autofire rate. The default autofire rate is 8.6 Hz, with available faster autofire rates of 10 Hz, 12 Hz, 15 Hz, 20 Hz, and 30 Hz available. Care must be taken by the player when choosing an autofire rate since higher rates will cause the game’s rank to increase significantly faster.&lt;br /&gt;
&lt;br /&gt;
In the ''Battle Garegga Rev.2016'' port, the player may assign multiple buttons on their controller as shot buttons and assign different autofire rates to individual buttons, allowing them to change the autofire rate without having to mash at the desired frequency. It is recommended that the player also sets a &amp;quot;clean&amp;quot; shot button without an autofire rate to be held down as their primary shot button so they have a means of inputting '''A (Hold)'''. Otherwise, using an autofire button can cause the autofire rate to increase beyond the desired rate when the game encounters [[Glossary of shmups#Slowdown | slowdown]], such as during stage transitions or when there are a large amount of objects (such as bullets) on screen. &amp;lt;!--Need info on saturn port!!!!!!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to these core functions, the ''Battle Garegga Rev.2016'' port also allows the player to set a quick restart button that when held will allow them to restart the game or start from their most recently loaded save state.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Main Shot ===&lt;br /&gt;
&lt;br /&gt;
Each ship has a unique main shot that is fired by pressing the '''A''' button. Tapping the '''A''' button will fire a single volley while holding the '''A''' button will fire continuous volleys of the main shot at the current autofire rate. Rapidly tapping and then holding the A button can be done to increase the autofire rate, but care must be taken when doing so since this will also increase the rate at which the game's rank increases.&lt;br /&gt;
&lt;br /&gt;
The main shot has five normal power levels and a secret &amp;quot;special&amp;quot; power level, and is powered up by collecting shot icons which drop from airborne enemies. The number of small shot icons required to power up the main shot increases depending on the current shot level, varying from one small shot icon required to level up the main shot from Level 1 to Level 2 to eight small shot icons required to level up the main shot from Level 4 to Level 5. Picking up a large shot icon will immediately level up the main shot regardless of the number of small shot icons collected.&lt;br /&gt;
&lt;br /&gt;
'''Special Shot Level''' During the game, let five small shot items fall off the screen. If you pick up the sixth small shot item and are at shot level 5, your main shot will be upgraded to its most powerful shot level. The main shot will downgrade to level 5 upon the next death. If you pick up an option after the fifth dropped small shot item, the wide option formation is triggered. If you want to trigger special shot, you will therefore need to collect the next small shot item, then let 5 more small shot items fall off the screen before having another opportunity to activate special shot level.&lt;br /&gt;
&lt;br /&gt;
=== Special Weapon ===&lt;br /&gt;
&lt;br /&gt;
Each ship has a unique special weapon, deployed by pressing the '''B''' button. The special weapons are the closest analogue to traditional smart bombs in Battle Garegga, but have subtle differences. The special weapon can be used to destroy enemy bullets and background scenery in addition to damaging enemies, but does not clear the screen of all obstacles as in other shmups. When a special weapon is triggered, the player will get a brief period of invincibility and the special weapon will then be deployed. All ships have different properties when it comes to special weapon deployment time and invincibility frames. &lt;br /&gt;
&lt;br /&gt;
Activating a special weapon requires ammunition which may be gathered by collecting weapon fragments that drop from grounded enemies such as tanks or turrets. Picking up 40 small weapon fragments gives the player one full weapon stock, whereas a large weapon fragment will award a full weapon stock. Up to five weapons may be stocked at once. Activating a special weapon consumes one weapon stock. If the player does not have a full weapon stock available, the weapon will use the stocked weapon fragments to activate at reduced power.&lt;br /&gt;
&lt;br /&gt;
=== Options ===&lt;br /&gt;
&lt;br /&gt;
Each ship can collect option power ups to gain miniature drones that fly in formation around the player ship. These options shoot when the main shot is fired and their formation may be manually cycled through five preset formations with the '''C''' button.&lt;br /&gt;
&lt;br /&gt;
The standard option formations, which are cycled through in order, include:&lt;br /&gt;
&lt;br /&gt;
# '''Spread:''' The default formation. Options point forward with a slight outward angle for more coverage.&lt;br /&gt;
# '''Tail:''' Options point backwards in a fan shape.&lt;br /&gt;
# '''Front:''' Options point straight forward, giving a much narrower shot than the default formation.&lt;br /&gt;
# '''Rotate:''' Options rotate around the ship in a ring, allowing for shooting in all directions.&lt;br /&gt;
# '''Trace:''' Options follow behind the ship, pointing in the opposite direction of the player's movements.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard five formations, there are several hidden formations activated through specific circumstances:&lt;br /&gt;
&lt;br /&gt;
*'''Wide''' During the game, let five small shot items fall off the screen. If you pick up an option item before the sixth small shoot item falls off the screen, you will activate the wide formation. Options in the wide formation provide wider coverage than the standard spread formation, being aimed nearly horizontally. This formation will persist until death or cycling option formations with the C button.&lt;br /&gt;
&lt;br /&gt;
*'''Homing''' During the game, let five small bomb fragments fall off the screen. If you pick up an option item before the sixth small bomb fragment falls off the screen, you will activate the homing formation. Options in the homing formation will automatically fly across the screen to shoot enemies from point-blank range. This formation will persist until death or cycling option formations with the C button.&lt;br /&gt;
&lt;br /&gt;
*'''Search''' During the game, let five option items fall off the screen. If you pick up the sixth option item before it falls off the screen, you will activate the search formation. ''*Exception: Options spawned from the player ship after a death will not count towards the search formation but can be used to activate it.*'' Options in the search formation will automatically rotate in place to aim at enemies on screen. This formation will persist until death or cycling option formations with the C button.&lt;br /&gt;
&lt;br /&gt;
*'''Shadow''' During the game, let five medals fall off the screen. If you pick up an option item before the sixth medal falls off the screen, you will activate the shadow formation. Options in the shadow formation will follow the player ship while shooting straight up, similar to the options in Gradius. This formation will persist until death or cycling option formations with the C button.&lt;br /&gt;
&lt;br /&gt;
*'''Chain''' In a two-player game, the chain formation will have a 50% chance of activating whenever the conditions to activate any secret option formation are satisfied. Options in the chain formation will link the two player ships while shooting upwards. The options of the player who did not activate chain formation will remain unaffected.&lt;br /&gt;
&lt;br /&gt;
*'''Rolling''' In a two-player game, a player with the chain formation active will obtain the rolling formation when their partner game overs. Options in the rolling formation will rotate around the player ship while shooting upwards. If the player's partner continues, the rolling formation will revert back to the chain formation.&lt;br /&gt;
&lt;br /&gt;
If a secret option formation is manually deactivated by pressing the '''C''' button, the options will change to the spread formation.&lt;br /&gt;
&lt;br /&gt;
=== Death Shrapnel ===&lt;br /&gt;
&lt;br /&gt;
When the player dies, the ship will explode into a wave of shrapnel. This shrapnel has penetrating properties, meaning it will travel through enemies. It deals damage and cancels bullets, although enemies killed by shrapnel will never award any points. The shrapnel deals a set amount of damage to bosses, but will never kill a boss.&lt;br /&gt;
&lt;br /&gt;
Dying awards the player with 20 small weapon fragments, but will also weaken the player's main shot by one level and take away their options. However, the explosion will release a large shot icon (even if they were already at shot Level 1) and an option power up for each option lost, allowing the player an opportunity to regain their previous power level.&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
There are four playable ships in Battle Garegga by default, as well as four additional secret characters who originally appeared in the earlier Raizing game Mahou Daisakusen. The secret characters are unlocked by inputting the code &amp;quot;Up, Up, Down, Down, Left, Right, Left, Right, A, B, C, Start&amp;quot; at the title screen of the arcade version or enabled in the option settings on the console ports.&lt;br /&gt;
&lt;br /&gt;
The button the player uses to select their ship will change its color as well as slightly influence its speed and hitbox size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Button !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| A button || Default speed and hitbox &lt;br /&gt;
|-&lt;br /&gt;
| B button || Increased speed&lt;br /&gt;
|-&lt;br /&gt;
| C button || Smaller hitbox&lt;br /&gt;
|-&lt;br /&gt;
| A, B, and C buttons simultaneously (or wait for the selection screen to time out) || Increased speed and smaller hitbox&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon the start of a credit, the player starts with shot level 1, a fire rate of 8.6 Hz, and 20 weapon fragments (equivalent to ½ weapon stocks). These default settings will reset upon continuing after a game over.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Silver Sword &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Silver Sword&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga silversword portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;quot;Silver Sword&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;quot;Cannon Ball&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;quot;Masamune&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;quot;Shatter Star&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | G-1010 FIGHTER AIRCRAFT&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Forward shot that becomes a 3-way shot at Level 3.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Standard bullets.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Napalm cone that is aimed in the direction opposite the ship's movement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;!--'''Strengths:'''&lt;br /&gt;
* Special weapon can be aimed, giving it a lot of utility&lt;br /&gt;
* Special weapon covers a lot of area onscreen, giving it decent defensive utility&lt;br /&gt;
* Low rank increase&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Special weapon covers a tiny area when deployed with only a few weapon fragments&lt;br /&gt;
* Main shot is very weak at low level&amp;lt;/small&amp;gt;--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Grasshopper &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f0fff0; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#32cd32; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Grasshopper&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#32cd32; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#32cd32; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#32cd32; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#32cd32; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga grasshopper portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;quot;Grasshopper&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;quot;Reinforcer&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;quot;DGR October&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;quot;Diving Fox&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | G-130 AIR-TO-GROUND INTERCEPTOR &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Forward shot that gains penetrating bullets at Level 4.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Standard Bullets.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Chain gun that fires bullets in a narrow cone in front of the ship. Spent shell casings are also discharged at oblique angles behind the ship.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;!--'''Strengths:'''&lt;br /&gt;
* Very powerful main shot that can very quickly kill many bosses&lt;br /&gt;
* Special weapon is deployed very quickly, making it great for getting out of a pinch&lt;br /&gt;
* Special weapon also has piercing properties, making it good for quickly killing large enemies&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Main shot is narrow at all shot levels&lt;br /&gt;
* Special weapon also has narrow coverage&lt;br /&gt;
* Completely reliant on options for wider coverage&lt;br /&gt;
* Slow&amp;lt;/small&amp;gt;--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Flying Baron &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#fff0f5; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#dc143c; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Flying Baron&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#dc143c; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#dc143c; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#dc143c; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#dc143c; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga flyingbaron portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;quot;Flying Baron&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;quot;Stormy Omen&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;quot;Red Impulse&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;quot;Black Zeppelin&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | G-1026 LIGHT CARRIER-BASED FIGHTER AIRCRAFT &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Forward shot that becomes a 3-way shot at level 3 and a 4-way shot at level 5.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Standard Bullets.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Unleashes a homing missile barrage. Missiles are initially deployed behind the ship.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;!--'''Strengths:'''&lt;br /&gt;
* Low rank increase&lt;br /&gt;
* Fastest of the four main ships&lt;br /&gt;
* Special weapon is very good for defense due to missile explosions blocking bullets&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Main shot is weak&lt;br /&gt;
* Special weapon is difficult to control and makes for poor offense&lt;br /&gt;
* Very few missiles are deployed when using the special weapon with only a few weapon fragments&amp;lt;/small&amp;gt;--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Wild Snail &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f5f5dc; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#daa520; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Wild Snail&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#daa520; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#daa520; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#daa520; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#daa520; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga wildsnail portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;quot;Wild Snail&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;quot;Iron Mackerel&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;quot;Rust Champion&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;quot;Golden Bat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | G-913 HEAVY CARRIER-BASED TORPEDO BOMBER  &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Forward shot that becomes a 3-way shot at Level 3 and a 4-way shot at Level 5. Has penetrating bullets at all shot levels.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Standard Bullets.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Twin flamethrowers that lock on to nearby targets.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;!--'''Strengths:'''&lt;br /&gt;
* Very powerful main shot that can very quickly kill many bosses&lt;br /&gt;
* Strongest special weapon out of the four main ships&lt;br /&gt;
* Best of the four main ships for scoring &amp;amp; survival&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Special weapon is terrible for defense, due to slow deployment and low screen coverage&lt;br /&gt;
* Special weapon is difficult to control when there are many targets on screen&lt;br /&gt;
* High rank increase&lt;br /&gt;
* Slowest ship out of the four main ships&amp;lt;/small&amp;gt;--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Gain &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#fff0f5; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Gain&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga gain portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | VALHALLYZER &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Forward shot that becomes a 3-way shot at Level 4.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Large swords that function as penetrating bullets.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Magic circle that deals area-of-effect damage in front of the ship.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;!--'''Strengths:'''&lt;br /&gt;
* Very powerful special weapon whose area-of-effect property is useful for scoring tricks&lt;br /&gt;
* Multiple special weapons can be deployed at once in rapid succession&lt;br /&gt;
* Fast ship&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Options have a shot limit of 1 sword on screen at any time, which can make them difficult to precisely control&lt;br /&gt;
'''Easter Eggs:'''&lt;br /&gt;
* Gain's options are his F-subweapon from Mahou Daisakusen, as are the swords they shoot&lt;br /&gt;
* Gain's special weapon is the bomb that was shared between all ships in Mahou Daisakusen and his personal bomb in Shippu Mahou Daisakusen&lt;br /&gt;
* Gain's pet monkey is nowhere to be seen :(&amp;lt;/small&amp;gt;--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Chitta &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f0f8ff; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#0000cd; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Chitta&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0000cd; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#0000cd; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#0000cd; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#0000cd; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga chitta portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | GUN-DALF&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Forward shot that becomes a 3-way shot at Level 3.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Special bullets with homing properties.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Genie in a bottle that hits an area in front of the ship.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;!--'''Strengths:'''&lt;br /&gt;
* Homing option bullets&lt;br /&gt;
* Area-of-effect special weapon&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Weak special weapon&lt;br /&gt;
* Special weapon has long start up--&amp;gt;&lt;br /&gt;
'''Easter Eggs:'''&lt;br /&gt;
* Chitta's options are enemy gobligan mages from Mahou Daisakusen ''~How scandalous!~''&lt;br /&gt;
* Chitta's special weapon is her bomb from Shippu Mahou Daisakusen&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Miyamoto &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#fffff0; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#ffd700; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Miyamoto&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#ffd700; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#ffd700; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#ffd700; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#ffd700; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga miyamoto portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | THE SAMURAI-DRAGON&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Narrow forward shot that becomes wider at Level 4.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Special bullets that explode on impact, dealing area-of-effect damage.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Sword slashes that propel wind blades in a wide cone in front of the ship.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;!--'''Strengths:'''&lt;br /&gt;
* Fastest ship in the game&lt;br /&gt;
* Options are very powerful and give lots of tick points&lt;br /&gt;
* Special weapon is fast and effective at clearing bullets from the screen&lt;br /&gt;
* Low rank increase&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Special weapon is weak&lt;br /&gt;
* Difficult ship to precisely control--&amp;gt;&lt;br /&gt;
'''Easter Eggs:'''&lt;br /&gt;
* Miyamoto's options are the ninjas from his F-subweapon in Mahou Daisakusen, but the bullets they shoot are from his W-subweapon of the same game&lt;br /&gt;
* Miyamoto's special weapon is his bomb from Shippu Mahou Daisakusen&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Bornnam &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#e6e6fa; width: 74%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#9932cc; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Bornnam&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#9932cc; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#9932cc; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#9932cc; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#9932cc; color:#ffffff;&amp;quot; | ABC&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Garegga bornnam portrait.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | GOLGODIAN&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Forward shot that becomes a 3-way shot at Level 3 and a 5-way shot at Level 5.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  Special wide bullets.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:'''  Summons a demon to attack an area in front of the ship.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;!--'''Strengths:'''&lt;br /&gt;
* Powerful main shot with very wide coverage&lt;br /&gt;
* Area-of-effect special weapon&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Slow--&amp;gt;&lt;br /&gt;
'''Easter Eggs:'''&lt;br /&gt;
* Bornnam's options and the bullets they shoot are his W-subweapon from Mahou Daisakusen&lt;br /&gt;
* Bornnam's special weapon is his bomb from Shippu Mahou Daisakusen&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ship Hitboxes ===&lt;br /&gt;
&lt;br /&gt;
[[File:TButZIC.png]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
There are a number of power up items in Battle Garegga. Shot power ups, option power ups, and medals drop from [[Glossary of shmups#Popcorn |popcorn enemies]] according to the [[Battle Garegga#Item Drop Order|item drop order]]. Grounded enemies will drop weapon fragments.&lt;br /&gt;
&lt;br /&gt;
Normally, collecting shot power ups, weapon fragments, and option power up items awards no extra points. However, when at maximum shot level, weapon ammunition or options, picking up excess power ups will award bonus points. However, this is generally not recommended since the bonus points awarded does not outweigh the rank increase from picking up the items.&lt;br /&gt;
&lt;br /&gt;
'''Shot Power Ups'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Bonus Point Value&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gregsmshot.png|center]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 100&lt;br /&gt;
| '''Small Shot Power Up''' &amp;lt;br&amp;gt; ''Dropped by popcorn enemies based on the [[#Item Drop Order|Item Drop Order]].'' &amp;lt;br&amp;gt; Collect multiple small shot power ups to level up the ship's main shot.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Greglgshot.png|center]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5,000&lt;br /&gt;
| '''Large Shot Power Up''' &amp;lt;br&amp;gt; ''Dropped by popcorn enemies based on the [[#Item Drop Order|Item Drop Order]], or by the Player when losing a life.'' &amp;lt;br&amp;gt; Levels up the ship's main shot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Weapon Fragments'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Bonus Point Value&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gregsmbomb.png|center]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1,000&lt;br /&gt;
| '''Small Weapon Fragment''' &amp;lt;br&amp;gt; ''Dropped by grounded enemies such as tanks or turrets.'' &amp;lt;br&amp;gt; Adds one weapon fragment to the player's weapon ammunition. 40 weapon fragments are required to create one full weapon stock.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Greglgbomb.png|center]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10,000&lt;br /&gt;
| '''Large Weapon Fragment''' &amp;lt;br&amp;gt; ''Obtained as a pickup by destroying all parts of large tanks in Stage 4 and Stage 6.'' &amp;lt;br&amp;gt; Adds a full weapon stock to the player's weapon ammunition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Option Power Ups'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Bonus Point Value&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gregoption.png|center]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 500&lt;br /&gt;
| '''Option Power Up''' &amp;lt;br&amp;gt; ''Dropped by popcorn enemies based on the [[#Item Drop Order|Item Drop Order]], or by the Player when losing a life.'' &amp;lt;br&amp;gt; Summons one option drone to assist the player.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Medals'''&lt;br /&gt;
&lt;br /&gt;
Medals are golden icons dropped by popcorn enemies based on the [[#Item Drop Order|Item Drop Order]] that may be collected for points. The value of medals ranges from 100 to 10,000 points. Usually, the value of a medal will be one increment higher than the previous medal collected, allowing the player to create a [[Glossary of shmups#Chain |chain]] of high point-value medals. However, if a medal falls off the bottom of the screen, the next one to spawn will be of the lowest value.  &lt;br /&gt;
&lt;br /&gt;
More specifically, the value of the next medal to spawn will be either &lt;br /&gt;
# one increment more valuable than the last medal collected, or&lt;br /&gt;
# base value, if the last medal fell off the screen.&lt;br /&gt;
This means that if a medal falls off the screen, the chain may still be salvaged if another high-value medal has already spawned and is collected before a base-value medal is dropped by an enemy.&lt;br /&gt;
&lt;br /&gt;
Medals can also be found upon using a special weapon to destroy certain parts of the background scenery.&lt;br /&gt;
&lt;br /&gt;
From 100 to 900 points, medals increase in value by 100 points each:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Icon''' || [[File:Greg100medal.png|center]] || [[File:Greg200medal.png|center]] || [[File:Greg300medal.png|center]] || [[File:Greg400medal.png|center]] || [[File:Greg500medal.png|center]] || [[File:Greg600medal.png|center]] || [[File:Greg700medal.png|center]] || [[File:Greg800medal.png|center]] || [[File:Greg900medal.png|center]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align:left&amp;quot; | '''Value&amp;amp;nbsp;(Points)&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; || 100 || 200 || 300 || 400 || 500 || 600 || 700 || 800 || 900&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
From 1,000 to 10,000 points, medals increase in value by 1,000 points each:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| '''Icon''' || [[File:Greg1000medal.png|center]] || [[File:Greg2000medal.png|center]] || [[File:Greg3000medal.png|center]] || [[File:Greg4000medal.png|center]] || [[File:Greg5000medal.png|center]] || [[File:Greg6000medal.png|center]] || [[File:Greg7000medal.png|center]] || [[File:Greg8000medal.png|center]] || [[File:Greg9000medal.png|center]] || [[File:Gregmaxmedal.png|center]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align:left&amp;quot; | '''Value&amp;amp;nbsp;(Points)&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; || 1,000 || 2,000 || 3,000 || 4,000 || 5,000 || 6,000 || 7,000 || 8,000 || 9,000 || 10,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item Drop Order ===&lt;br /&gt;
&lt;br /&gt;
Popcorn enemies may drop items when destroyed. Under normal circumstances, every fifth enemy destroyed will drop an item. However, in Stage 3, Stage 5, and Stage 6, grounded popcorn enemies appear which are guaranteed to drop items. When an enemy drops an item, the item dropped is determined according to a specific order, governed by the following table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drop Number !! Item&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[File:Gregsmshot.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[File:Gregmaxmedal.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[File:Gregsmshot.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[File:Gregmaxmedal.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[File:Gregoption.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 6-10 || ''Repeat of entries 1-5''&lt;br /&gt;
|-&lt;br /&gt;
| 11-15 || ''Repeat of entries 1-5''&lt;br /&gt;
|-&lt;br /&gt;
| 16-20 || ''Repeat of entries 1-5''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[File:Gregsmshot.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[File:Gregmaxmedal.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[File:Gregsmshot.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[File:Gregmaxmedal.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[File:Greglgshot.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 26... || ''Repeat starting from 1''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
&lt;br /&gt;
The game features an adjustable difficulty system ([[Glossary of shmups#Rank |rank]]) that will increase difficulty based on the actions of the player. As rank increases, more popcorn enemies spawn, enemies gain more health, enemies shoot more frequently, enemy bullets travel faster, and items fall off the screen faster. Uncontrolled increase of the game's rank can quickly turn it into a manic shooter. In brief, things that increase rank are:&lt;br /&gt;
&lt;br /&gt;
* '''Time''': rank increases by a set value every frame, the value primarily determined by the player's autofire rate&lt;br /&gt;
* '''Shots''': rank increases by a set value for every shot fired, the value determined by the player's ship, shot level, and number of options&lt;br /&gt;
* '''Items''': rank increases every time an item is collected, with the value determined by the item&lt;br /&gt;
* '''Special Weapons''': rank increases by a set value every time the player deploys their special weapon&lt;br /&gt;
* '''Bullets Sealed''': rank increases by a set value for every enemy bullet sealed (note that cancelling bullets by bombing does not affect rank)&lt;br /&gt;
&lt;br /&gt;
Losing a life will decrease the rank.  The fewer lives a player has when they die, the more rank is decreased. Thus, the game rewards a player who doesn't stock up many lives at a time by more drastically reducing its difficulty. &lt;br /&gt;
&lt;br /&gt;
Although rank is hidden from the player in the arcade release, in the Battle Garegga Rev.2016 port rank may be displayed in a widget on the side of the screen. The rank is displayed on a graph as a percentage ranging from 0.0% to 100.0% that updates in real time during gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Simple Rank Mitigation Strategies'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are many rank mitigation strategies you can implement in order to keep rank relatively low. Some of the more common strategies include:&lt;br /&gt;
&lt;br /&gt;
* Playing with the default or 10 Hz autofire rate&lt;br /&gt;
* Keeping ~two extra lives and trying to suicide slightly before you gain an extra life&lt;br /&gt;
* Powering up slowly with large shot icons and playing with fewer than four options &lt;br /&gt;
* Avoiding unnecessary item pick-ups, focusing instead on what you need in the moment&lt;br /&gt;
* Exercising a little shot discipline by not firing when there are no enemies on screen (you can also often tap fire to wipe out popcorn waves)&lt;br /&gt;
&lt;br /&gt;
Luckily, none of these strategies are strictly required to clear the game and mistakes can almost always be played around, so it is probably better to think of them more as guidelines to keep things from getting too crazy rather than rules to abide by. In addition, sometimes deviating from these strategies can make things easier. For instance, while collecting every weapon fragment might increase the rank a fair bit you may still find yourself often collecting them anyway to bomb scenery for score and secrets. This helps get you extra lives that you can then use to lower rank, or you can simply keep a few fragments in stock in case you need to panic bomb. &lt;br /&gt;
&lt;br /&gt;
Trying to internalize all of this can be difficult when you first pick up the game, especially since there is rarely direct feedback if you are doing something &amp;quot;wrong&amp;quot;. In this case, it is probably better to pick one or two rank strategies to focus on while you learn the stage layouts. You can then slowly add in more rank control strategies if desired as you become more comfortable with the game. Here is a simplified view of rank factors in order of relative importance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''Autofire &amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Collecting excess low-value medals &amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Options &amp;gt; Extra lives &amp;gt;&amp;gt; Main shot level &amp;gt; Collecting excess weapon fragments'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Battle Garegga/Advanced Rank]] for a detailed discussion on rank in Battle Garegga.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Extends ==&lt;br /&gt;
&lt;br /&gt;
Extends, or extra lives, are gained every 1,000,000 points or from collecting the secret 1UP in stage 3.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''For world record scores, please refer to the [[STG_Hall_of_Records/World_Record_Progression_Battle_Garegga|World Record Progression entry]].''&amp;lt;br&amp;gt;&lt;br /&gt;
''See [[Battle Garegga/Strategy]] for a detailed discussion on score routes and character-specific considerations in Battle Garegga.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scoring in Battle Garegga involves many mechanics, listed as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Item Collection''' The primary intended scoring mechanic of Battle Garegga is to maintain a chain of maximum-value medals throughout the entire game. In addition, other items will award (very meager) bonus points when collected in excess at the cost of high rank increase.&lt;br /&gt;
* '''Damage Optimization''' Many enemies throughout the game will award different point values depending whether they are destroyed with a special weapon or standard non-penetrating shot. In addition, many enemies will drop set items under special conditions, often medals or valuable resources. ''See [[Battle Garegga/Stages]] for more information.''&lt;br /&gt;
* '''Boss Destruction and Milking''' Nearly every boss may be destroyed in a specific way to yield more points than normal. Most often this involves dismantling a boss (i.e. destroying individual components before destroying the main core, often with damage optimization), milking respawning targets, or tick point milking. ''See [[Battle Garegga/Bosses]] for a detailed discussion on boss fights in Battle Garegga.''&lt;br /&gt;
* '''Scenery Destruction''' There are many background elements throughout the stages that may be destroyed by the player's special weapon. These reveal many secrets, including hidden items (often large medal caches), extra points, and other targets such as extra enemies or the infamous pink flamingos. ''See [[Battle Garegga/Stages]] for detailed information on the stages in Battle Garegga.''&lt;br /&gt;
* '''Tick Points''' Hitting a target will award a meager amount of tick points. However, some targets (generally boss parts) are invincible and can be hit continuously for points until time out.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Battle Garegga/Strategy]] for a general FAQ and detailed discussion on routes and character-specific considerations in Battle Garegga.'' &amp;lt;/br&amp;gt;&lt;br /&gt;
''See [[Battle Garegga/Stages]] for a detailed information on the stages in Battle Garegga.'' &amp;lt;/br&amp;gt;&lt;br /&gt;
''See [[Battle Garegga/Bosses]] for a detailed discussion on the boss fights in Battle Garegga.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Quick Tips ===&lt;br /&gt;
Even for a survival clear, it is recommended for the player to devise a strategy that accounts for the rank system in order to keep the last few stages of the game playable. Since the player gains an extend for every 1,000,000 points scored, the rank system encourages players to make at least a modest attempt to score points to gain extends that can then be traded for reduced difficulty via intentional suicide. Other rank mitigation strategies that focus on reducing the rate that rank increases include keeping a low autofire rate, slowly powering up, and conserving shots fired. It is possible to finish the game in one life, but this requires intricate knowledge of the game's rank system and an ultra-prudent playstyle.&lt;br /&gt;
&lt;br /&gt;
Some useful tips for beginners aiming for a 1 credit clear:&lt;br /&gt;
* The ABC variant of Wild Snail (aka &amp;quot;Golden Bat&amp;quot;) is a popular ship for obtaining a first clear because of its powerful main shot whose penetrating bullets simplify many boss fights. Miyamoto is another good ship due to his powerful options and defensive special weapon, but only if you can handle his speed.&lt;br /&gt;
* It is more important to learn the stage layouts and boss attack patterns then to stress out about rank when first picking up the game.&lt;br /&gt;
* Think of the game as having two distinct parts. During the first part, Stages 1 through 5, you should aim to control rank by suiciding and maintaining a lower than maximum power level. Stages 6 &amp;amp; 7 are very difficult even at low rank and seemingly impenetrable at high rank. During these stages you should stop worrying about rank control and fully power up, activate homing options, and horde lives and bombs to maximize your chances of surviving the Stage 7 bosses.&lt;br /&gt;
* Use your options! The default spread formation is good for most situations, but the other formations can provide quite a bit of utility. At minimum, becoming comfortable with switching to and from the forward formation can allow you focus fire as you would with a CAVE-style laser for some extra damage and precision.&lt;br /&gt;
* Keep an eye out for easy scoring opportunities such as the pink flamingos or partial boss dismantles to more quickly gain extra lives. Learning how to maintain a max-level medal chain is a fundamental first step that allows you to use special weapons to harvest lots of max-value medals from background scenery in Stages 3 &amp;amp; 4 for lots of points at little risk.&lt;br /&gt;
* Learn how to obtain the secret 1-up from the Stage 3 mid-boss.&lt;br /&gt;
* Finally, don't worry if you accidentally make a mistake. The rank system is not so strict that a single slip-up will lead to a game over, and often allows the player a degree of flexibility to adjust their strategy accordingly.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
If rank is the fundamental gameplay system underpinning Battle Garegga, than the result of that is a cycle of resource management at every level of play, whether for survival or score. Broadly speaking, the resources available to the player are weapon fragments and lives. Weapon fragments are critical for much of the game's scoring, including enemies worth more points when destroyed by special weapons, destructible scenery, and one-off tricks such as the pink flamingos in Stage 2. Smart use of weapon fragments throughout the game will greatly increase the player's score and net them more extra lives, but it will also significantly increase rank as well. In comparison, lives are a resource that may freely be &amp;quot;traded&amp;quot; for weapon fragments and reduced rank at nearly any time via dying (whether intentionally or not). Finally, adjustments to the player ship's power via upgrading the main shot, collecting options, and increasing the autofire rate can be considered in a resource management context as well since the timing of these adjustments may have critical implications for survival, optimal scoring, and rank.&lt;br /&gt;
&lt;br /&gt;
In a survival context, the primary question the player should ask themselves throughout the game is &amp;quot;How much am I increasing rank during this section?&amp;quot; Rank will always increase regardless of the player's actions, so it is worth identifying the scoring tricks can be performed at relatively low risk, low power, and low rank increase to balance the rate at which score extends are earned and the rate at which rank increases. Ideally, the goal is to establish a feedback loop: The player gathers resources that they use to score enough points for an extra life, suicides to negate the rank increase they incurred while scoring, and repeats the process. If done correctly, rank will not increase to an egregious level and the difficulty of the game remains reasonable. In general, following the quick tips above will go a long way in establishing this feedback loop.&lt;br /&gt;
&lt;br /&gt;
In a scoring context, the focus shifts to a question of &amp;quot;What resources or conditions are required to maximize the points scored at any given section of the game?&amp;quot; Often times a scoring route will require dying not for decreased rank but rather for weapon fragments or a scoring trick that requires a suicide for shrapnel damage, invincibility, or both. Rank control is still important for keeping the difficulty of the game reasonable and scoring tricks easier to execute, but many scoring tricks involve taking actions that will increase rank at a much higher rate than in the survival context such as using lots of special weapons (often immediately using single weapon fragments), or tick milking bosses for extended periods of time. Rank can still be controlled in a scoring context due to the relative surplus of score extends, but the primary reason for controlling rank is simply that certain sections of the game (such as the flying platforms in Stage 5 or the laser turrets in Stage 6) are far easier to play for score at low rank or outright require low rank when played for score.&lt;br /&gt;
&lt;br /&gt;
== Extra Modes ==&lt;br /&gt;
&lt;br /&gt;
The following modes may be played on the arcade release by inserting a coin and holding a specific button combination when pressing start. These modes change the game as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Unlock Code !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| Harder || Hold '''A''' and Press Start || Starting rank is 43.2% (PS4/XBox One), 0x960000{{unconfirmed}} (Hex).&lt;br /&gt;
|-&lt;br /&gt;
| Extended || Hold '''B''' and Press Start || Two loop mode. First loop is normal. Second loop has starting rank of 43.2% (PS4/XBox One), 0x960000{{unconfirmed}} (Hex).&lt;br /&gt;
|-&lt;br /&gt;
| Special || Hold '''A+B''' and Press Start || Two loop mode. First loop has starting rank of 43.2% (PS4/XBox One), 0x960000{{unconfirmed}} (Hex). Second loop has starting rank of 70.3% (PS4/XBox One), 0x5D0000{{unconfirmed}} (Hex).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle Garegga Rev.2016 version differences==&lt;br /&gt;
&lt;br /&gt;
This version was made by M2. Here are some key differences :&lt;br /&gt;
&lt;br /&gt;
- M2 Gadgets can be activated to display informations : Score, Controller, Rank Graph, Ship Stock, Special Weapon, Boss Timer, Boss Stamina, Next Item, Rapid Count, Hidden Option Formation and Music.&lt;br /&gt;
&lt;br /&gt;
- Ability to change enemy bullet color : No Flashing, Flashing (Bright), Flashing (Dark), Flashing (Pink bullets), Flashing (Blue bullets), Flashing (Yellow bullets), Flashing (Green bullets).&lt;br /&gt;
&lt;br /&gt;
- Bugs like &amp;quot;endless patterns&amp;quot; and &amp;quot;being unable to continue&amp;quot; were corrected.&lt;br /&gt;
&lt;br /&gt;
- Four different soundtracks are now selectable for gameplay : the original arcade BGM, the Saturn version BGM, the SweepRecord Remix 2016 and Rev.2016 perfect edition soundtrack.&lt;br /&gt;
&lt;br /&gt;
- Includes additional modes that are not present in the arcade release : Premium Mode, Super Easy Mode and Custom Mode.&lt;br /&gt;
&lt;br /&gt;
=== Premium Mode ===&lt;br /&gt;
&lt;br /&gt;
It is a new arrange mode created by M2.&lt;br /&gt;
&lt;br /&gt;
'''Default settings differences compared to the original arcade mode''' :&lt;br /&gt;
&lt;br /&gt;
- Score extends : Only 1 million and 2 million&lt;br /&gt;
&lt;br /&gt;
- Fixed Rank : Fixed per stage&lt;br /&gt;
&lt;br /&gt;
- Mad Ball random attacks : Fixed Premium&lt;br /&gt;
&lt;br /&gt;
- Item received from Slayer : Extend&lt;br /&gt;
&lt;br /&gt;
- Special Weapon at start : 1 Large&lt;br /&gt;
&lt;br /&gt;
- Small weapon item value : 2 Small&lt;br /&gt;
&lt;br /&gt;
- Auto Special Weapon : If there is 1 or more Large weapon in stock AND if the shot button is being pressed when hit, auto-weapon is activated&lt;br /&gt;
&lt;br /&gt;
- Special Weapon Score : Always provide bonus&lt;br /&gt;
&lt;br /&gt;
- Item Fall Speed : Fixed to 75 % of lowest rank&lt;br /&gt;
&lt;br /&gt;
- Auto collect Medals : On (very short range)&lt;br /&gt;
&lt;br /&gt;
- Missed Medal penalty : 5 levels lower&lt;br /&gt;
&lt;br /&gt;
- Special Weapon invincibility extension : On&lt;br /&gt;
&lt;br /&gt;
- Player ship hitbox reduction : 1/2 size&lt;br /&gt;
&lt;br /&gt;
- In-game rapid fire speed : Fixed at 15 rapid fire shots&lt;br /&gt;
&lt;br /&gt;
There are also differences in these parameters : Enemy HP, Enemy bullet density and Enemy bullet speed. Set as Premium, but said to be based on arcade version as 100 % (default setting).&lt;br /&gt;
&lt;br /&gt;
'''Other extends''' : &lt;br /&gt;
&lt;br /&gt;
- The hidden extend from the mid-boss of the Factory stage is still there.&lt;br /&gt;
&lt;br /&gt;
- Each mid-boss and boss will give you an extend when you destroy them IF you don't have any extend in stock AND IF you destroy it while it's actively shooting bullets. Destroying it when it's not shooting bullets will give a Large weapon instead. (Theory by Liquidus0 after multiple tests, has to be confirmed).&lt;br /&gt;
&lt;br /&gt;
'''Change for the stages order''' : &lt;br /&gt;
&lt;br /&gt;
Factory is now the second stage instead of being the third one and Plateau is now the third stage instead of being the second one.&lt;br /&gt;
&lt;br /&gt;
'''Blast Branch Mode'''&lt;br /&gt;
&lt;br /&gt;
In progress by Liquidus0.&lt;br /&gt;
&lt;br /&gt;
=== Super Easy Mode ===&lt;br /&gt;
&lt;br /&gt;
=== Custom Mode ===&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Unlike in most other [[Shoot 'em up#Scrolling shooters|scrolling shooter]] games, where bullets are often brightly colored to distinguish from the background, bullets are realistically colored, making it difficult for players to see them. Exploding enemies and objects also create [[Glossary of shmups#Shrapnel | flying debris]], further camouflaging incoming fire. This was ameliorated to some extent in the Type 2 version, which replaces most of the standard bullets with yellow dots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;Note: Not sure if this is the best place to put it, but it seemed like an OK option - feel free to move if it doesn't meet standards&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A fan website, [https://web.archive.org/web/20170110141139/http://www.battlegareg.ga/index.html ''The Genius of Garegga''], presents a thesis about the game's design. It argues that the entire game is intentionally designed to encourage intuitive learning, that the game is designed around a philosophy of opportunity and consequence, and that it rewards thoughtful play and intentionality more than raw execution. To quote the abstract:&lt;br /&gt;
  Unlike the large majority of games which primarily exist to be good games, Battle Garegga has a thesis which flows through every facet of the game’s design:&lt;br /&gt;
  You can do anything, but everything has consequences.&lt;br /&gt;
  ...take what you need and make the most of what you have.&lt;br /&gt;
  ...your wits can make up for where your reflexes fail.&lt;br /&gt;
Though not universally accepted within the community, it's an interesting and valuable perspective regardless, and presents compelling evidence for some claims.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[Battle Garegga/Video Index|Video index for Battle Garegga]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Battle Garegga Rev.2016 Online Manual, https://m2stg.com/en/battle-garegga/ps4/manual/index.php&lt;br /&gt;
# Icarus, ST: Battle Garegga, https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=351&lt;br /&gt;
# https://gamefaqs.gamespot.com/arcade/577456-battle-garegga/cheats&lt;br /&gt;
# Primary info provided by [[User:IrateIrem|IrateIrem]]&lt;br /&gt;
# Additional info provided by [[User:VxD|VxD]]&lt;br /&gt;
# Rev.2016 and Premium Mode infos gathering (From Icarus and M2) and tests by [[User:Liquidus0|Liquidus0]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Option mechanic]]&lt;/div&gt;</summary>
		<author><name>Liquidus0</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=DoDonPachi_DaiFukkatsu_Black_Label&amp;diff=18080</id>
		<title>DoDonPachi DaiFukkatsu Black Label</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=DoDonPachi_DaiFukkatsu_Black_Label&amp;diff=18080"/>
		<updated>2022-11-13T16:26:00Z</updated>

		<summary type="html">&lt;p&gt;Liquidus0: /* Routes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = DoDonPachi DaiFukkatsu Black Label&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Template_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki, Yoshimi Kudo, Noriyuki Kamikura, Azusa Chiba&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda, Shinobu Yagawa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Jan 20, 2010&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
DoDonPachi DaiFukkatsu Black Label (DDP DFK BL) is a revamped version of the original [[DoDonPachi DaiFukkatsu]], with new mechanics and a brand new soundtrack.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
'''DoDonPachi DaiFukkatsu Black Label''' features much of the same structure of DaiFukkatsu, but with a few crucial differences, notably, the game only has one loop, and now features a player-controller rank system (known as Red Mode).&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A (Press):''' Normal shot&lt;br /&gt;
* '''A (Hold):''' Laser&lt;br /&gt;
* '''B:''' Releases a Bomb (Bomb/Strong Styles) or switches between Normal and Boost shots (Power Style)&lt;br /&gt;
* '''C:''' Auto-fires the standard A shot&lt;br /&gt;
* '''D:''' Activates ''Hyper Counter'', which drastically increases the ship's firepower, cancel bullets with the normal shot, and deflect large enemy lasers with the laser shot&lt;br /&gt;
&lt;br /&gt;
There are 2 selectable control types; Type B swaps the auto-fire and hyper activate buttons from Type A's layout listed above.&lt;br /&gt;
Auto-Bomb can be enabled when selecting a style as well. Auto-Bomb will not allow you to stock Hypers, and thus is not recommended; the rest of this page will assume it is turned off. With Auto-Bomb off, your Bomb and Hyper stocks are shared, and is depleted by one each time either is used.&lt;br /&gt;
New to Black Label is the ability to fire the normal shot and laser at the same time, at the cost of movement speed. (see Rank section)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
Black Label features the same 3 selectable ships and styles from the original [[DoDonPachi DaiFukkatsu]]. Unlike the original, Strong Style is selectable from the start.&lt;br /&gt;
&lt;br /&gt;
'''Ships'''&lt;br /&gt;
* '''Type-A:''' Strong focused shot straight forward, fastest movement speed&lt;br /&gt;
* '''Type-B:''' Slightly spread out shot which rotates towards your horizontal movement (up to 45 degrees), average movement speed&lt;br /&gt;
* '''Type-C:''' Wide spread out shot, slowest movement speed&lt;br /&gt;
&lt;br /&gt;
'''Styles'''&lt;br /&gt;
* '''Bomb:''' 3 shots, moderate shot and laser power. A stock of 3 bombs (increases by 1 when a bomb item item is picked and the current bomb stock is full) which can be used at will or as auto-bombs when hit.&lt;br /&gt;
* '''Power:''' No bomb stock (one bomb item can be picked up and used only as an auto-bomb) but has two different attack modes, Normal and Boost. Normal mode has 2 shots, low shot and laser power and increased movement speed. Boost mode has 4 shots, high shot power, moderate laser power and lowered movement speed. The hyper counter also functions differently to other styles, see the next section for more information.&lt;br /&gt;
* '''Strong:''' 6 shots, moderate shot power and high laser power. Works same as the Bomb style in most other ways.&lt;br /&gt;
&lt;br /&gt;
Strong Style will start the game with second loop patterns (including suicide bullets).&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
The staple Bee item appears in Black Label. It will flash slowly between green and yellow states. Collecting it while it is yellow will cancel all on-screen bullets into score stars. Collecting it while it is green will fill the Hyper gauge slightly without cancelling bullets. Collecting it while it flashes between the two will give both effects, and the score stars dropped will be large instead of small.&lt;br /&gt;
&lt;br /&gt;
There is a hidden extend at the large generator tower in stage 3 after the midboss. The extend will drop unless it is destroyed by a bomb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank and Hyper Counter ===&lt;br /&gt;
----&lt;br /&gt;
Black Label features a player-controllable rank (known as Red Mode), shown by the meter at the top-right of the screen. For Bomb and Power Style, there are 4 distinct thresholds of the bar that correspond to various ranks:&lt;br /&gt;
* Level 1: 0%-33%&lt;br /&gt;
* Level 2: 34%-66%&lt;br /&gt;
* Level 3: 67%-99%&lt;br /&gt;
* Level 4: 100%&lt;br /&gt;
&lt;br /&gt;
For Strong Style, there are 5 distinct thresholds of the bar that correspond to various ranks: &lt;br /&gt;
* Level 1: 0%-24%&lt;br /&gt;
* Level 2: 25%-49%&lt;br /&gt;
* Level 3: 50%-74%&lt;br /&gt;
* Level 4: 75%-99%&lt;br /&gt;
* Level 5: 100%&lt;br /&gt;
&lt;br /&gt;
The Red Mode gauge is increased by shooting the auto-fire shot and laser at the same time. This gauge will rise at double the rate with a Strong ship or a Power ship in Boost mode. The gauge will gradually decrease otherwise (although it can be slowed by using the laser).&lt;br /&gt;
&lt;br /&gt;
The Hyper Counter gauge is located right above the ship stock on the top-left of the screen. When this fills entirely, you will gain one Hyper Counter stock. Your current stock is indicated either by the number of B/H icons at the bottom of the screen (in Bomb/Strong Styles) or a small ''xN'' to the right of the shot style selection (in Power Style).&lt;br /&gt;
Activating a Hyper Counter will drastically power up both the normal shot and laser. The laser can now deflect the large enemy lasers. The normal shot will cancel bullets it hits into score stars. You will gain brief invulnerability while entering and exiting a Hyper, with a timer being displayed around your ship for its duration.&lt;br /&gt;
The length of activated Hypers and the associated invincibility are generally shorter than in [[DoDonPachi DaiFukkatsu]], with 1 second of invincibility upon activation (which diminishes to half a second at maximum hyper rank) and 2 seconds of invincibility when exiting a Hyper.&lt;br /&gt;
&lt;br /&gt;
When a Hyper ends, the Red Mode gauge will be drained by 50%, ''unless'' it occurs during a boss' '''WARNING!''' screen. Hypers can be manually canceled by tapping the Hyper button again.&lt;br /&gt;
&lt;br /&gt;
Firing a bomb will cause the Red Mode gauge to briefly max out if it is not already.&lt;br /&gt;
&lt;br /&gt;
=== Chaining and Scoring ===&lt;br /&gt;
----&lt;br /&gt;
The current chain value is shown by the amount of ''HIT!''s under the Hyper Counter, and the chain meter is shown to the left of the Hyper gauge.&lt;br /&gt;
You don't gain any ''HIT!''s by cancelling enemy bullets with a Hyper; they are only gained by shooting enemies or cancelling bullets by other means, either by bee items or enemies who cancel their own bullets on death. Many enemies in Black Label will cancel their own bullets if killed by autofire+laser.&lt;br /&gt;
There are 3 ways to break a chain:&lt;br /&gt;
* Using a bomb&lt;br /&gt;
* Dying while a Hyper is active&lt;br /&gt;
* Letting the chain meter empty while a Hyper is active&lt;br /&gt;
Unlike [[DoDonPachi DaiFukkatsu]], dying will not completely deplete the chain value, but it will decrease very quickly until you respawn.&lt;br /&gt;
If Autobomb is on, using a Hyper during an autobomb will ''not'' deplete your chain value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The multiplier system appears to work the same as in [[DoDonPachi DaiFukkatsu]], however, it only takes effect when the Red Mode gauge is flashing red. Based on your current ''HIT!'' count, you will gain a specific multiplier:&lt;br /&gt;
* 0 - 499 ''HIT!''s:  1x&lt;br /&gt;
* 500 - 999 ''HIT!''s:  2x&lt;br /&gt;
* 1000 - 2999 ''HIT!''s:  3x&lt;br /&gt;
* 3000 - 4999 ''HIT!''s:  4x&lt;br /&gt;
* 5000 - 6999 ''HIT!''s:  5x&lt;br /&gt;
* 7000 - 9999 ''HIT!''s:  6x&lt;br /&gt;
* 10000 or more ''HIT!''s:  7x&lt;br /&gt;
This multiplier is applied to the amount of ''HIT!''s gained from killing an enemy and to the score gained from killing an enemy.&lt;br /&gt;
&lt;br /&gt;
Unlike in [[DoDonPachi DaiFukkatsu]], midboss and boss bullets will not drop stars when cancelled. However, shooting bosses with autofire+laser when at high rank will give a large amount of points, especially while at max rank. Destroying bosses with autofire+laser at max rank will also cause them to drop larger stars which are worth even more score; firing a bomb can help if the Red Mode gauge isn't maxed out, since this will max out the gauge and the ''HIT!'' gauge will not empty until the bomb has finished its animation.&lt;br /&gt;
Milking bosses by shooting invincible parts with autofire+laser can give a large amount of points (e.x. blocking your own laser with an enemy laser, the mini robots on the third boss, or the red balls/satellites on the fourth boss), but beware: bosses will fire vicious patterns if milked.&lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
----&lt;br /&gt;
Entering the Ura route (which features the original DoDonPachi bosses as midbosses and takes slightly different stage routes) has extra requirements in Bomb and Strong Styles:&lt;br /&gt;
* No miss&lt;br /&gt;
* destroy 3 silos before they get run over by the tanks&lt;br /&gt;
** for bomb style, silos must be destroyed while the hit combo multiplier is active (high RED gauge or hyper counter is active)&lt;br /&gt;
* have a full hyper gauge and maximum bomb stock when the third silo is destroyed&lt;br /&gt;
&lt;br /&gt;
Power Style will always enter the Ura route in stage 1.&lt;br /&gt;
&lt;br /&gt;
To fight against the various final bosses and true final bosses:&lt;br /&gt;
* Taisabachi (or 'Supreme Weapon of Extreme Hellish Annihilation – Golden Disaster'): Do not use more than 2 bombs in the first 5 stages OR kill at least 2 bosses with a full Red Mode gauge.&lt;br /&gt;
* Hibachi (or 'Supreme Killing Weapon – Hibachi'): Do not die more than once in the first 5 stages, do not use more than 2 bombs in the first 5 stages, and kill all bosses with a full Red Mode gauge.&lt;br /&gt;
* Zatsuza: Must play Strong Style, do no die in the first 5 stages, defeat Taisabachi without dying, do not use more than 2 bombs in the first 5 stages and kill all bosses with a full Red Mode gauge.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video_Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Liquidus0</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=DoDonPachi_DaiFukkatsu_Black_Label&amp;diff=18079</id>
		<title>DoDonPachi DaiFukkatsu Black Label</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=DoDonPachi_DaiFukkatsu_Black_Label&amp;diff=18079"/>
		<updated>2022-11-13T15:59:17Z</updated>

		<summary type="html">&lt;p&gt;Liquidus0: /* Routes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = DoDonPachi DaiFukkatsu Black Label&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Template_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki, Yoshimi Kudo, Noriyuki Kamikura, Azusa Chiba&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda, Shinobu Yagawa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Jan 20, 2010&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
DoDonPachi DaiFukkatsu Black Label (DDP DFK BL) is a revamped version of the original [[DoDonPachi DaiFukkatsu]], with new mechanics and a brand new soundtrack.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
'''DoDonPachi DaiFukkatsu Black Label''' features much of the same structure of DaiFukkatsu, but with a few crucial differences, notably, the game only has one loop, and now features a player-controller rank system (known as Red Mode).&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A (Press):''' Normal shot&lt;br /&gt;
* '''A (Hold):''' Laser&lt;br /&gt;
* '''B:''' Releases a Bomb (Bomb/Strong Styles) or switches between Normal and Boost shots (Power Style)&lt;br /&gt;
* '''C:''' Auto-fires the standard A shot&lt;br /&gt;
* '''D:''' Activates ''Hyper Counter'', which drastically increases the ship's firepower, cancel bullets with the normal shot, and deflect large enemy lasers with the laser shot&lt;br /&gt;
&lt;br /&gt;
There are 2 selectable control types; Type B swaps the auto-fire and hyper activate buttons from Type A's layout listed above.&lt;br /&gt;
Auto-Bomb can be enabled when selecting a style as well. Auto-Bomb will not allow you to stock Hypers, and thus is not recommended; the rest of this page will assume it is turned off. With Auto-Bomb off, your Bomb and Hyper stocks are shared, and is depleted by one each time either is used.&lt;br /&gt;
New to Black Label is the ability to fire the normal shot and laser at the same time, at the cost of movement speed. (see Rank section)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
Black Label features the same 3 selectable ships and styles from the original [[DoDonPachi DaiFukkatsu]]. Unlike the original, Strong Style is selectable from the start.&lt;br /&gt;
&lt;br /&gt;
'''Ships'''&lt;br /&gt;
* '''Type-A:''' Strong focused shot straight forward, fastest movement speed&lt;br /&gt;
* '''Type-B:''' Slightly spread out shot which rotates towards your horizontal movement (up to 45 degrees), average movement speed&lt;br /&gt;
* '''Type-C:''' Wide spread out shot, slowest movement speed&lt;br /&gt;
&lt;br /&gt;
'''Styles'''&lt;br /&gt;
* '''Bomb:''' 3 shots, moderate shot and laser power. A stock of 3 bombs (increases by 1 when a bomb item item is picked and the current bomb stock is full) which can be used at will or as auto-bombs when hit.&lt;br /&gt;
* '''Power:''' No bomb stock (one bomb item can be picked up and used only as an auto-bomb) but has two different attack modes, Normal and Boost. Normal mode has 2 shots, low shot and laser power and increased movement speed. Boost mode has 4 shots, high shot power, moderate laser power and lowered movement speed. The hyper counter also functions differently to other styles, see the next section for more information.&lt;br /&gt;
* '''Strong:''' 6 shots, moderate shot power and high laser power. Works same as the Bomb style in most other ways.&lt;br /&gt;
&lt;br /&gt;
Strong Style will start the game with second loop patterns (including suicide bullets).&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
The staple Bee item appears in Black Label. It will flash slowly between green and yellow states. Collecting it while it is yellow will cancel all on-screen bullets into score stars. Collecting it while it is green will fill the Hyper gauge slightly without cancelling bullets. Collecting it while it flashes between the two will give both effects, and the score stars dropped will be large instead of small.&lt;br /&gt;
&lt;br /&gt;
There is a hidden extend at the large generator tower in stage 3 after the midboss. The extend will drop unless it is destroyed by a bomb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank and Hyper Counter ===&lt;br /&gt;
----&lt;br /&gt;
Black Label features a player-controllable rank (known as Red Mode), shown by the meter at the top-right of the screen. For Bomb and Power Style, there are 4 distinct thresholds of the bar that correspond to various ranks:&lt;br /&gt;
* Level 1: 0%-33%&lt;br /&gt;
* Level 2: 34%-66%&lt;br /&gt;
* Level 3: 67%-99%&lt;br /&gt;
* Level 4: 100%&lt;br /&gt;
&lt;br /&gt;
For Strong Style, there are 5 distinct thresholds of the bar that correspond to various ranks: &lt;br /&gt;
* Level 1: 0%-24%&lt;br /&gt;
* Level 2: 25%-49%&lt;br /&gt;
* Level 3: 50%-74%&lt;br /&gt;
* Level 4: 75%-99%&lt;br /&gt;
* Level 5: 100%&lt;br /&gt;
&lt;br /&gt;
The Red Mode gauge is increased by shooting the auto-fire shot and laser at the same time. This gauge will rise at double the rate with a Strong ship or a Power ship in Boost mode. The gauge will gradually decrease otherwise (although it can be slowed by using the laser).&lt;br /&gt;
&lt;br /&gt;
The Hyper Counter gauge is located right above the ship stock on the top-left of the screen. When this fills entirely, you will gain one Hyper Counter stock. Your current stock is indicated either by the number of B/H icons at the bottom of the screen (in Bomb/Strong Styles) or a small ''xN'' to the right of the shot style selection (in Power Style).&lt;br /&gt;
Activating a Hyper Counter will drastically power up both the normal shot and laser. The laser can now deflect the large enemy lasers. The normal shot will cancel bullets it hits into score stars. You will gain brief invulnerability while entering and exiting a Hyper, with a timer being displayed around your ship for its duration.&lt;br /&gt;
The length of activated Hypers and the associated invincibility are generally shorter than in [[DoDonPachi DaiFukkatsu]], with 1 second of invincibility upon activation (which diminishes to half a second at maximum hyper rank) and 2 seconds of invincibility when exiting a Hyper.&lt;br /&gt;
&lt;br /&gt;
When a Hyper ends, the Red Mode gauge will be drained by 50%, ''unless'' it occurs during a boss' '''WARNING!''' screen. Hypers can be manually canceled by tapping the Hyper button again.&lt;br /&gt;
&lt;br /&gt;
Firing a bomb will cause the Red Mode gauge to briefly max out if it is not already.&lt;br /&gt;
&lt;br /&gt;
=== Chaining and Scoring ===&lt;br /&gt;
----&lt;br /&gt;
The current chain value is shown by the amount of ''HIT!''s under the Hyper Counter, and the chain meter is shown to the left of the Hyper gauge.&lt;br /&gt;
You don't gain any ''HIT!''s by cancelling enemy bullets with a Hyper; they are only gained by shooting enemies or cancelling bullets by other means, either by bee items or enemies who cancel their own bullets on death. Many enemies in Black Label will cancel their own bullets if killed by autofire+laser.&lt;br /&gt;
There are 3 ways to break a chain:&lt;br /&gt;
* Using a bomb&lt;br /&gt;
* Dying while a Hyper is active&lt;br /&gt;
* Letting the chain meter empty while a Hyper is active&lt;br /&gt;
Unlike [[DoDonPachi DaiFukkatsu]], dying will not completely deplete the chain value, but it will decrease very quickly until you respawn.&lt;br /&gt;
If Autobomb is on, using a Hyper during an autobomb will ''not'' deplete your chain value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The multiplier system appears to work the same as in [[DoDonPachi DaiFukkatsu]], however, it only takes effect when the Red Mode gauge is flashing red. Based on your current ''HIT!'' count, you will gain a specific multiplier:&lt;br /&gt;
* 0 - 499 ''HIT!''s:  1x&lt;br /&gt;
* 500 - 999 ''HIT!''s:  2x&lt;br /&gt;
* 1000 - 2999 ''HIT!''s:  3x&lt;br /&gt;
* 3000 - 4999 ''HIT!''s:  4x&lt;br /&gt;
* 5000 - 6999 ''HIT!''s:  5x&lt;br /&gt;
* 7000 - 9999 ''HIT!''s:  6x&lt;br /&gt;
* 10000 or more ''HIT!''s:  7x&lt;br /&gt;
This multiplier is applied to the amount of ''HIT!''s gained from killing an enemy and to the score gained from killing an enemy.&lt;br /&gt;
&lt;br /&gt;
Unlike in [[DoDonPachi DaiFukkatsu]], midboss and boss bullets will not drop stars when cancelled. However, shooting bosses with autofire+laser when at high rank will give a large amount of points, especially while at max rank. Destroying bosses with autofire+laser at max rank will also cause them to drop larger stars which are worth even more score; firing a bomb can help if the Red Mode gauge isn't maxed out, since this will max out the gauge and the ''HIT!'' gauge will not empty until the bomb has finished its animation.&lt;br /&gt;
Milking bosses by shooting invincible parts with autofire+laser can give a large amount of points (e.x. blocking your own laser with an enemy laser, the mini robots on the third boss, or the red balls/satellites on the fourth boss), but beware: bosses will fire vicious patterns if milked.&lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
----&lt;br /&gt;
Entering the Ura route (which features the original DoDonPachi bosses as midbosses and takes slightly different stage routes) has extra requirements in Bomb and Strong Styles:&lt;br /&gt;
* No miss&lt;br /&gt;
* destroy 3 silos before they get run over by the tanks&lt;br /&gt;
** for bomb style, silos must be destroyed while the hit combo multiplier is active (high RED gauge or hyper counter is active)&lt;br /&gt;
* have a full hyper gauge and maximum bomb stock when the third silo is destroyed&lt;br /&gt;
&lt;br /&gt;
Power Style will always enter the Ura route in stage 1.&lt;br /&gt;
&lt;br /&gt;
To fight against the various final bosses and true final bosses:&lt;br /&gt;
* Taisabachi (or 'Supreme Weapon of Extreme Hellish Annihilation – Golden Disaster'): Do not use more than 2 bombs in the first 5 stages OR kill at least 2 bosses with a full Red Mode gauge.&lt;br /&gt;
* Hibachi (or 'Supreme Killing Weapon – Hibachi'): Do not die more than once in the first 5 stages, do not use more than 2 bombs in the first 5 stages, and kill all bosses with a full Red Mode gauge.&lt;br /&gt;
* Zatsuza: Must play Strong Style, fulfill the requirements to fight Hibachi, and defeat Taisabachi without dying.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video_Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Liquidus0</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=DoDonPachi_DaiFukkatsu_Black_Label&amp;diff=18078</id>
		<title>DoDonPachi DaiFukkatsu Black Label</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=DoDonPachi_DaiFukkatsu_Black_Label&amp;diff=18078"/>
		<updated>2022-11-13T15:48:34Z</updated>

		<summary type="html">&lt;p&gt;Liquidus0: /* Routes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = DoDonPachi DaiFukkatsu Black Label&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Template_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki, Yoshimi Kudo, Noriyuki Kamikura, Azusa Chiba&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda, Shinobu Yagawa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Jan 20, 2010&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
DoDonPachi DaiFukkatsu Black Label (DDP DFK BL) is a revamped version of the original [[DoDonPachi DaiFukkatsu]], with new mechanics and a brand new soundtrack.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
'''DoDonPachi DaiFukkatsu Black Label''' features much of the same structure of DaiFukkatsu, but with a few crucial differences, notably, the game only has one loop, and now features a player-controller rank system (known as Red Mode).&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A (Press):''' Normal shot&lt;br /&gt;
* '''A (Hold):''' Laser&lt;br /&gt;
* '''B:''' Releases a Bomb (Bomb/Strong Styles) or switches between Normal and Boost shots (Power Style)&lt;br /&gt;
* '''C:''' Auto-fires the standard A shot&lt;br /&gt;
* '''D:''' Activates ''Hyper Counter'', which drastically increases the ship's firepower, cancel bullets with the normal shot, and deflect large enemy lasers with the laser shot&lt;br /&gt;
&lt;br /&gt;
There are 2 selectable control types; Type B swaps the auto-fire and hyper activate buttons from Type A's layout listed above.&lt;br /&gt;
Auto-Bomb can be enabled when selecting a style as well. Auto-Bomb will not allow you to stock Hypers, and thus is not recommended; the rest of this page will assume it is turned off. With Auto-Bomb off, your Bomb and Hyper stocks are shared, and is depleted by one each time either is used.&lt;br /&gt;
New to Black Label is the ability to fire the normal shot and laser at the same time, at the cost of movement speed. (see Rank section)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
Black Label features the same 3 selectable ships and styles from the original [[DoDonPachi DaiFukkatsu]]. Unlike the original, Strong Style is selectable from the start.&lt;br /&gt;
&lt;br /&gt;
'''Ships'''&lt;br /&gt;
* '''Type-A:''' Strong focused shot straight forward, fastest movement speed&lt;br /&gt;
* '''Type-B:''' Slightly spread out shot which rotates towards your horizontal movement (up to 45 degrees), average movement speed&lt;br /&gt;
* '''Type-C:''' Wide spread out shot, slowest movement speed&lt;br /&gt;
&lt;br /&gt;
'''Styles'''&lt;br /&gt;
* '''Bomb:''' 3 shots, moderate shot and laser power. A stock of 3 bombs (increases by 1 when a bomb item item is picked and the current bomb stock is full) which can be used at will or as auto-bombs when hit.&lt;br /&gt;
* '''Power:''' No bomb stock (one bomb item can be picked up and used only as an auto-bomb) but has two different attack modes, Normal and Boost. Normal mode has 2 shots, low shot and laser power and increased movement speed. Boost mode has 4 shots, high shot power, moderate laser power and lowered movement speed. The hyper counter also functions differently to other styles, see the next section for more information.&lt;br /&gt;
* '''Strong:''' 6 shots, moderate shot power and high laser power. Works same as the Bomb style in most other ways.&lt;br /&gt;
&lt;br /&gt;
Strong Style will start the game with second loop patterns (including suicide bullets).&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
The staple Bee item appears in Black Label. It will flash slowly between green and yellow states. Collecting it while it is yellow will cancel all on-screen bullets into score stars. Collecting it while it is green will fill the Hyper gauge slightly without cancelling bullets. Collecting it while it flashes between the two will give both effects, and the score stars dropped will be large instead of small.&lt;br /&gt;
&lt;br /&gt;
There is a hidden extend at the large generator tower in stage 3 after the midboss. The extend will drop unless it is destroyed by a bomb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank and Hyper Counter ===&lt;br /&gt;
----&lt;br /&gt;
Black Label features a player-controllable rank (known as Red Mode), shown by the meter at the top-right of the screen. For Bomb and Power Style, there are 4 distinct thresholds of the bar that correspond to various ranks:&lt;br /&gt;
* Level 1: 0%-33%&lt;br /&gt;
* Level 2: 34%-66%&lt;br /&gt;
* Level 3: 67%-99%&lt;br /&gt;
* Level 4: 100%&lt;br /&gt;
&lt;br /&gt;
For Strong Style, there are 5 distinct thresholds of the bar that correspond to various ranks: &lt;br /&gt;
* Level 1: 0%-24%&lt;br /&gt;
* Level 2: 25%-49%&lt;br /&gt;
* Level 3: 50%-74%&lt;br /&gt;
* Level 4: 75%-99%&lt;br /&gt;
* Level 5: 100%&lt;br /&gt;
&lt;br /&gt;
The Red Mode gauge is increased by shooting the auto-fire shot and laser at the same time. This gauge will rise at double the rate with a Strong ship or a Power ship in Boost mode. The gauge will gradually decrease otherwise (although it can be slowed by using the laser).&lt;br /&gt;
&lt;br /&gt;
The Hyper Counter gauge is located right above the ship stock on the top-left of the screen. When this fills entirely, you will gain one Hyper Counter stock. Your current stock is indicated either by the number of B/H icons at the bottom of the screen (in Bomb/Strong Styles) or a small ''xN'' to the right of the shot style selection (in Power Style).&lt;br /&gt;
Activating a Hyper Counter will drastically power up both the normal shot and laser. The laser can now deflect the large enemy lasers. The normal shot will cancel bullets it hits into score stars. You will gain brief invulnerability while entering and exiting a Hyper, with a timer being displayed around your ship for its duration.&lt;br /&gt;
The length of activated Hypers and the associated invincibility are generally shorter than in [[DoDonPachi DaiFukkatsu]], with 1 second of invincibility upon activation (which diminishes to half a second at maximum hyper rank) and 2 seconds of invincibility when exiting a Hyper.&lt;br /&gt;
&lt;br /&gt;
When a Hyper ends, the Red Mode gauge will be drained by 50%, ''unless'' it occurs during a boss' '''WARNING!''' screen. Hypers can be manually canceled by tapping the Hyper button again.&lt;br /&gt;
&lt;br /&gt;
Firing a bomb will cause the Red Mode gauge to briefly max out if it is not already.&lt;br /&gt;
&lt;br /&gt;
=== Chaining and Scoring ===&lt;br /&gt;
----&lt;br /&gt;
The current chain value is shown by the amount of ''HIT!''s under the Hyper Counter, and the chain meter is shown to the left of the Hyper gauge.&lt;br /&gt;
You don't gain any ''HIT!''s by cancelling enemy bullets with a Hyper; they are only gained by shooting enemies or cancelling bullets by other means, either by bee items or enemies who cancel their own bullets on death. Many enemies in Black Label will cancel their own bullets if killed by autofire+laser.&lt;br /&gt;
There are 3 ways to break a chain:&lt;br /&gt;
* Using a bomb&lt;br /&gt;
* Dying while a Hyper is active&lt;br /&gt;
* Letting the chain meter empty while a Hyper is active&lt;br /&gt;
Unlike [[DoDonPachi DaiFukkatsu]], dying will not completely deplete the chain value, but it will decrease very quickly until you respawn.&lt;br /&gt;
If Autobomb is on, using a Hyper during an autobomb will ''not'' deplete your chain value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The multiplier system appears to work the same as in [[DoDonPachi DaiFukkatsu]], however, it only takes effect when the Red Mode gauge is flashing red. Based on your current ''HIT!'' count, you will gain a specific multiplier:&lt;br /&gt;
* 0 - 499 ''HIT!''s:  1x&lt;br /&gt;
* 500 - 999 ''HIT!''s:  2x&lt;br /&gt;
* 1000 - 2999 ''HIT!''s:  3x&lt;br /&gt;
* 3000 - 4999 ''HIT!''s:  4x&lt;br /&gt;
* 5000 - 6999 ''HIT!''s:  5x&lt;br /&gt;
* 7000 - 9999 ''HIT!''s:  6x&lt;br /&gt;
* 10000 or more ''HIT!''s:  7x&lt;br /&gt;
This multiplier is applied to the amount of ''HIT!''s gained from killing an enemy and to the score gained from killing an enemy.&lt;br /&gt;
&lt;br /&gt;
Unlike in [[DoDonPachi DaiFukkatsu]], midboss and boss bullets will not drop stars when cancelled. However, shooting bosses with autofire+laser when at high rank will give a large amount of points, especially while at max rank. Destroying bosses with autofire+laser at max rank will also cause them to drop larger stars which are worth even more score; firing a bomb can help if the Red Mode gauge isn't maxed out, since this will max out the gauge and the ''HIT!'' gauge will not empty until the bomb has finished its animation.&lt;br /&gt;
Milking bosses by shooting invincible parts with autofire+laser can give a large amount of points (e.x. blocking your own laser with an enemy laser, the mini robots on the third boss, or the red balls/satellites on the fourth boss), but beware: bosses will fire vicious patterns if milked.&lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
----&lt;br /&gt;
Entering the Ura route (which features the original DoDonPachi bosses as midbosses and takes slightly different stage routes) has extra requirements in Bomb and Strong Styles:&lt;br /&gt;
* No miss&lt;br /&gt;
* destroy 3 silos before they get run over by the tanks&lt;br /&gt;
** for bomb style, silos must be destroyed while the hit combo multiplier is active (high RED gauge or hyper counter is active)&lt;br /&gt;
* have a full hyper gauge and maximum bomb stock when the third silo is destroyed&lt;br /&gt;
&lt;br /&gt;
Power Style will always enter the Ura route in stage 1.&lt;br /&gt;
&lt;br /&gt;
To fight against the various final bosses and true final bosses:&lt;br /&gt;
* Taisabachi (or 'Supreme Weapon of Extreme Hellish Annihilation – Golden Disaster'): Do not use more than 2 bombs in the first 5 stages OR kill at least 2 bosses with a full Red Mode gauge.&lt;br /&gt;
* Hibachi (or 'Supreme Killing Weapon – Hibachi'): Do not die more than once, do not use more than 2 bombs in the first 5 stages, and kill all bosses with a full Red Mode gauge.&lt;br /&gt;
* Zatsuza: Must play Strong Style, fulfill the requirements to fight Hibachi, and defeat Taisabachi without dying.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video_Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Liquidus0</name></author>
		
	</entry>
</feed>