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	<title>Shmups Wiki -- The Digital Library of Shooting Games - User contributions [en]</title>
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	<updated>2026-04-18T14:44:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shmups.wiki/index.php?title=DoDonPachi_DaiFukkatsu&amp;diff=18969</id>
		<title>DoDonPachi DaiFukkatsu</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=DoDonPachi_DaiFukkatsu&amp;diff=18969"/>
		<updated>2023-01-22T08:02:58Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: /* Video References */ link to Black Label too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DFK title.png|400px|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #16A93B&lt;br /&gt;
|title = DoDonPachi DaiFukkatsu&lt;br /&gt;
|officialsite = [https://www.cave.co.jp/gameonline/daifukkatu/index.html cave.co.jp]&lt;br /&gt;
|background = #E9F8FF&lt;br /&gt;
|image = Dodonpachi Daifukkatsu Title Screen 2010.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|publisher = DEGICA Co. Ltd.&amp;lt;ref name=&amp;quot;moby&amp;quot;&amp;gt;[https://www.mobygames.com/game/windows/dodonpachi-resurrection/credits Dodonpachi Resurrection credits] at Mobygames. Retrieved 17.01.23.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;ref name=&amp;quot;vgmdb&amp;quot;&amp;gt;[https://vgmdb.net/album/11112 DO-DON-PACHI DAI-FUKKATSU Original Sound Track] at VGMdb. Retrieved 17.01.23.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Azusa Chiba&amp;lt;ref name=&amp;quot;vgmdb&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Yoshimi Kudo&amp;lt;ref name=&amp;quot;vgmdb&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|designer = Takashi Miyashita&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Anna Sato&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|program = Takashi Miyashita&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Yuki Ogura&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Manabu Shimozuru&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Toru Tanaka&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Norio Shimizu&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|art = Junya Inoue&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Yasuhiro Ito&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Takanori Dohi&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|releasedate = May 22, 2008&lt;br /&gt;
|previousgame = [[Deathsmiles Mega Black Label]]&lt;br /&gt;
|nextgame = [[Deathsmiles II]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[DoDonPachi DaiFukkatsu]] &amp;lt;small&amp;gt;(JP: 怒首領蜂 大復活, abbreviation: '''DFK''', localized in the West as '''''DoDonPachi Resurrection''''')&amp;lt;/small&amp;gt; is the fifth game developed in the ''[[:Category:DonPachi series|DonPachi series]]'' of games, the fourth developed by [[CAVE]]. Released in 2008, it was originally intended to be the final entry in the ''DonPachi'' series of games, until the development and release of ''[[DoDonPachi SaiDaiOuJou]]'' in 2012. There are two major revisions of DFK ('''Ver 1.0''' and '''Ver 1.5'''), as well as ''DoDonPachi DaiFukkatsu Black Label'' ('''DFK BL'''), a major expansion on the original release of DFK. DFK has seen a number of ports to other platforms compared to other CAVE releases, as it's been released on Arcade, Xbox 360, Microsoft Windows, iOS, and Android. There are also several [[Arrange]] modes of the game, which are all included in the Xbox 360 and Microsoft Windows ports of the game.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&amp;lt;small&amp;gt;''Due to the many differences between the several versions of DFK, each different version and arrange mode of DFK will be receiving its own individual page, which you can find after the section below. This section will only contain information that is relevant to all releases of DFK.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DFK is known as a highly mechanically dense game, with two of its major defining mechanics being the '''bullet-canceling [[Hyper system|Hyper Counter]] system''', and '''enemy lasers that can be pushed back by your own'''. There are three ships available in the game; '''Type-A''', '''B''' and '''C''', as well as three different &amp;quot;Styles&amp;quot; to choose from; '''Bomb''', '''Power''', or '''Strong'''. The ship types are similar to ''[[DoDonPachi]]'', with A having a strong straight shot, B a shot following your movement direction, and C a weaker wide shot. Strong Style is the most beginner-friendly style, playing like a traditional DDP game and having the strongest laser. Power introduces a Normal/Boost shot mechanic and in the Boost mode has the strongest shot attack in the game with decreased movement speed. Bomb is simply a weaker version of Strong.&lt;br /&gt;
&lt;br /&gt;
With the exception of Ver1.51 and Arrange B, ''DoDonPachi DaiFukkatsu'' is a four-button shooting game.&lt;br /&gt;
* '''A (Press):''' Fires standard shots from the player's ship and their options&lt;br /&gt;
* '''A (Hold):''' Fires the traditional ''DonPachi'' laser, which deals concentrated damage to enemies and objects in its path, and can push back weaker enemy Lasers&lt;br /&gt;
* '''B:''' Releases a Bomb, as long as you have one in stock (Bomb/Strong Style) OR switches your ship between Normal shot and Boost shot (Power Style only) &lt;br /&gt;
* '''C:''' Auto-Fire for the standard A shot&lt;br /&gt;
* '''D:''' Activates the ship's ''Hyper Counter'', granting the player beefed up firepower and the ability to cancel bullets with their Shot and deflect huge enemy lasers with the Laser (requires a 100% full Hyper Gauge)&lt;br /&gt;
&lt;br /&gt;
===Hit Chaining===&lt;br /&gt;
----&lt;br /&gt;
Much like the games before it, DFK utilizes a scoring system that is centered around '''chaining hits''' with your Shot and Laser weapons. When you destroy enemies, you fill up a '''GP Meter''', which automatically depletes when enemies are not being destroyed. &lt;br /&gt;
You can prevent chain drops either by '''training your Laser on enemies''' (where the meter will stall at around 5-10% as long as you are hitting with your Laser), or by '''activating Hyper Counter''', which fills the GP Meter back to 100%. If the gauge fully empties, your hit chain is &amp;quot;dropped&amp;quot;, and starts back at 0 Hits. Note that your GP Meter will also fill back up to the top when Hyper Counter mode ends.&lt;br /&gt;
&lt;br /&gt;
===Bullet-Canceling Hyper Counter System===&lt;br /&gt;
----&lt;br /&gt;
DFK includes a brand-new bullet canceling mechanic in the form of its Hyper Counter System. By dealing damage to enemies and collecting green / white bees, you fill up a '''Hyper Meter''' that can be activated with the D button when your meter is 100% full. Activating the Hyper Counter grants the player the ability to '''cancel bullets''' on-screen with their A shot / C auto-fire, racking up huge amounts of Hits and wiping the screen clear of danger. Depending on the ship and mode you play, canceling bullets with your Shot will also turn them into Small Stars, each Star being worth 1/10 of the value of your current Hit chain. &lt;br /&gt;
&lt;br /&gt;
The player's Laser weapon also gets a massive boost with Hyper Counter active, allowing them to repel huge enemy lasers (which can normally only be done with a Strong Style ship). Repelling enemy lasers while in Hyper Counter will also rapidly increase the rate at which the player earns more Hits for their chain. [[Point-blank]]ing enemies and the base of enemy lasers will also rapidly increase the player's Hyper Meter, allowing them to quickly recharge their meter to 100%.&lt;br /&gt;
&lt;br /&gt;
===Hidden Bee Items===&lt;br /&gt;
----&lt;br /&gt;
Much like the games before it, DFK includes bee items that are uncovered using your Laser. Unique to DFK, bee items come in three varieties:&lt;br /&gt;
* '''Gold''': Awards the player points, multiplied on the amount of bee items collected in the stage.&lt;br /&gt;
* '''Green''': Adds about 25% Hyper Meter to the Hyper Gauge.&lt;br /&gt;
* '''White / Flashing''': Rewards both green and gold bee bonuses to the player. Freshly revealed bees will also flash white.&lt;br /&gt;
&lt;br /&gt;
Collecting bee items is an integral part of accessing both types of &amp;quot;second [[loop]]s&amp;quot; in the game ('''Omote''' and '''Ura'''). &lt;br /&gt;
&lt;br /&gt;
In ''Black Label'', hidden bee items also cancel all bullets on-screen and converts them into Star items.&lt;br /&gt;
&lt;br /&gt;
===Ura Route &amp;amp; Second Loop===&lt;br /&gt;
----&lt;br /&gt;
DFK includes two different &amp;quot;routes&amp;quot; of the game, which include different mini-bosses as well as slightly different stage progression and enemy layouts; the '''Omote (Standard) Route''' and the '''Ura (Hidden) Route'''. The Omote Route is the default route of the game, which has you fighting the DFK mini-bosses, whereas the Ura Route sends you on different paths to fight different mini-bosses in each stage, represented by the original bosses from ''[[DoDonPachi]]''. &lt;br /&gt;
&lt;br /&gt;
You can access the hidden route during stage 1, by destroying three specific silos before they are run over by the tanks at the beginning of the stage. If you perform this correctly, you'll be sent to a different stage path and fight the first ''DoDonPachi'' boss, and you will stay on this route unless you die (dying at a boss is OK), time out an Ura mini-boss, OR fail to collect every bee in the stage. The hidden Ura route has additional bee items as well as a higher scoring potential in most cases. If you are knocked out of the Ura route, you can get back on it by '''collecting every bee on the next stage'''. (In ''Black Label'', Power Style ships will always be sent on the Ura route of the game, even if they don't destroy the silos before the tanks do.) &lt;br /&gt;
&lt;br /&gt;
There are two [[loop]]s to access in DFK, the Omote and Ura loop. Omote is a standard second loop that takes you through harder versions of the five stages of DFK, facing off against the standard mini-bosses on the Omote Route of the game, with the Last Boss, Golden Disaster, waiting for you at the end. Ura is an even harder second loop with more aggressive enemies, and has you face off against the &amp;quot;Ura route&amp;quot; mini-bosses, ending in an encounter with both [[Taisabachi|Golden Disaster]] and the [[True Last Boss]], [[Hibachi]].&lt;br /&gt;
&lt;br /&gt;
To reach the different two loops, you must accomplish the following:&lt;br /&gt;
* '''Omote''': Collect 35 bee items, '''OR''' don't die more than once (Power) + avoid using more than two bombs (Bomb/Strong)&lt;br /&gt;
* '''Ura''': Collect all 45 bee items '''AND''' don't die more than once (Power) + avoid using more than two bombs (Bomb/Strong)&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[DoDonPachi DaiFukkatsu/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
== Releases ==&lt;br /&gt;
&lt;br /&gt;
The first release, '''''DoDonPachi DaiFukkatsu Ver 1.0''''', was released in arcades in 2008. A few months later, Ver 1.0 would see a recall due to several major bugs, [[safespots]], game balance issues, and a [[counter-stop]] present in the game, and would be followed up with '''''DoDonPachi DaiFukkatsu Ver 1.5''''', which fixed all of these issues and rebalanced several aspects of the game. Due to these issues, Ver 1.0 is not recommended for serious scoring, and is mostly played as a novelty; effectively rendered obsolete by 1.5.&lt;br /&gt;
&lt;br /&gt;
Two years later, DFK would see another Great Resurrection in the form of '''''DoDonPachi DaiFukkatsu Black Label''''', a major re-mixing of ''DaiFukkatsu'' with tons of brand new mechanics, the most prominent and noticable being a &amp;quot;custom&amp;quot; rank system that fluctuated in real time with player actions, and additional bullet canceling mechanics. All the ships gain the ability to fire the laser and part of the shot at the same time providing very heavy firepower at the cost of movement speed. The version also ends the tradition of including a second loop. Instead, picking the Strong style lets you play the game at the second loop difficulty. Due to the major differences between 1.5 and BL, the two are considered to be separate games entirely.&lt;br /&gt;
&lt;br /&gt;
With the release of '''''DoDonPachi Resurrection''''' on the Xbox 360 and Windows platforms, came even more modes. '''''DoDonPachi DaiFukkatsu Ver 1.51''''', a revision of 1.5 with arranged scoring mechanics, was a limited version of DFK, previously only available at '''Cave Matsuri 2010''', but was included in the Windows version of ''DoDonPachi Resurrection'' (available as DLC for the Xbox 360 version). There are also three arrange modes -- '''''Arrange L''''' (Arrange A), '''''Arrange B''''', and '''''Black Label Arrange''''' -- included with this release. Finally, ''Resurrection'' includes a Novice mode for 1.5 and BL -- featuring more forgiving chaining, less bullets, and bee items that don't have to be uncovered -- to allow newer and less experienced players to ease themselves in and learn the many complex mechanics in the game. The game also features updated, higher definition visuals.&lt;br /&gt;
&lt;br /&gt;
===Ver 1.0===&lt;br /&gt;
'''Ver1.0''' of DFK is the original release issued to arcades. It did not include the Type-B ship or Strong Style by default, each one requiring a different code to enter in order to unlock on the PCB. It is known for having several bugs and a particular [[safespot]] in the fight against Hibachi, as well as a [[counter-stop]]. It is mostly obsoleted by ''Ver 1.5''. 1.0 is not included in any of the ports of DFK.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;small&amp;gt;(Contrary to info online, it is not possible to unlock either the Type-B ship or Strong Style by 1CCing the game.)&amp;lt;/small&amp;gt;'' &lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Ver1.0]]''&lt;br /&gt;
&lt;br /&gt;
===Ver 1.5===&lt;br /&gt;
'''Ver1.5''' brings back the Type-B helicopter ship as a default selection, re-balances the Type-A and Type-C ships, adds two more digits to the score counter (to prevent [[counter-stop]]ping), and increases the difficulty of the True Last Boss, Hibachi (as well as removing the [[safespot]]). Strong Style is still hidden by default, but can be unlocked permanently on the PCB by accomplishing a [[1CC]] / 1-[[1CC|ALL]] run.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Ver1.5]]''&lt;br /&gt;
&lt;br /&gt;
===Black Label===&lt;br /&gt;
'''''Black Label''''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活ブラックレーベル)&amp;lt;/small&amp;gt; introduces new scoring systems and updates/remixes some mechanics of 1.5. It also features completely new music, an additional [[True Last Boss]] ([[Hibachi|Zatsuza]]), and removes the second loop, with the new RED Gauge system acting like a player-customizable rank system, and the second loop patterns being limited to Strong Style players only. Hidden bee items also tie into the bullet canceling mechanic for the first time.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Black Label]]''&lt;br /&gt;
&lt;br /&gt;
===Ver 1.51===&lt;br /&gt;
'''Ver 1.51''' is a special revision which was originally made for the '''2010 Cave Matsuri''' with a heavier focus on scoring. This version locks players into a single loop of the Ura route and will always end with a Golden Disaster encounter (followed by Hibachi if requirements are met). Hidden bee items now also grant bombs and hyper charge depending on what color/state they are in when collected. Hyper rank maxes out at 9 instead of 5 and also changes enemy behavior on higher levels to match the Omote and Ura loops.&lt;br /&gt;
&lt;br /&gt;
Ver 1.51 also has a numerous number of changes from 1.5 that could not all be explained on this page alone.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Ver1.51]]''&lt;br /&gt;
&lt;br /&gt;
===Arrange L (Arrange A)===&lt;br /&gt;
'''Arrange A''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活 アレンジA)&amp;lt;/small&amp;gt; is an interesting mix between [[DoDonPachi DaiOuJou]] and [[DoDonPachi DaiFukkatsu]]. The mode continues the story of Daioujou's Death Label mode, featuring Leinyan as the main character. Like Black Label Arrange, it's a single player mode where you can control only one ship type, the type A ship from DaiOuJou, which is also locked to play Power style in DaiFukkatsu. The game features both mechanics from DaiOuJou and DaiFukkatsu, as well as some updated visuals, new mechanics, different way of scoring, reskinned [[Hibachi]], and a new ending.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Arrange A]]''&lt;br /&gt;
&lt;br /&gt;
===Arrange B===&lt;br /&gt;
'''Arrange B''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活 アレンジB)&amp;lt;/small&amp;gt; is a highly unique score attack mode, featuring a &amp;quot;global rank&amp;quot; system as well as individual stage and enemy ranks, causing each run of a stage to become easier or harder depending on how you play, and allowing you to custom-tailor your experience through your gameplay. It also strips the player's buttons down from four to two (Laser and Bomb/Hyper) and introduces always-on auto-fire. Stages in Arrange B will always have the player face off against the Ura mid-bosses from ''[[DoDonPachi]]''. Hidden bees are uncovered by default, and collecting a bee will put the player in a different &amp;quot;Grid&amp;quot; that influences how the stage's rank grows, as well as altering the bullet patterns that enemies use against the player. Neither [[Taisabachi]] nor [[Hibachi]] appear in this mode.&lt;br /&gt;
&lt;br /&gt;
Arrange B contains a slew of mechanics changes far too dense to cover on this page.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Arrange B]]''&lt;br /&gt;
&lt;br /&gt;
===Black Label Arrange (Ketsuipachi)===&lt;br /&gt;
'''Black Label Arrange''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活ブラックレーベルアレンジ)&amp;lt;/small&amp;gt; is a head-on collision of ''[[DoDonPachi DaiFukkatsu Black Label]]'' and ''[[Ketsui: Kizuna Jigoku Tachi]]'', mixing mechanics from the two games into one. It is also referred to as ''&amp;quot;Ketsuipachi&amp;quot;'' by many players. In this mode, you play as the Tiger Sword / Tiger Schwert from ''Ketsui'', complete with the Lock-Shot mechanic, utilizing both the proximity chip system (which now goes up to 10-chip) and the bullet-canceling + Hyper Counter mechanics of ''Black Label''. An arranged soundtrack is also included in this mode featuring remixes of music from ''Ketsui'' by Jake &amp;quot;virt&amp;quot; Kaufman.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Black Label Arrange]]''&lt;br /&gt;
&lt;br /&gt;
== Console Release Notes ==&lt;br /&gt;
&lt;br /&gt;
'''Xbox 360, Steam'''&lt;br /&gt;
&lt;br /&gt;
* Physical Release? - Yes (360), digital only via Steam.&lt;br /&gt;
* Region Locked? - Yes&lt;br /&gt;
* Arranged Modes - Yes (see above)&lt;br /&gt;
* Online Leaderboards? - Yes&lt;br /&gt;
* Tate Option? - Yes&lt;br /&gt;
* Original Arcade Graphics - No, HD only :(&lt;br /&gt;
* Internal Scanlines Generator: n/a&lt;br /&gt;
* Graphical Filters: Bilinear&lt;br /&gt;
* Training mode - Yes&lt;br /&gt;
* Training Mode Configuration:&lt;br /&gt;
 - Save States - No&lt;br /&gt;
 - Level Select - Yes&lt;br /&gt;
 - Customise Resources - Yes, all.&lt;br /&gt;
 - Save multiple sets of training configurations - No&lt;br /&gt;
 - Boss Fight Select - Yes :)&lt;br /&gt;
 - Mid Boss Fight Select - Yes :)&lt;br /&gt;
 - Save Training Run Replays - No&lt;br /&gt;
* Replay Mode - Yes (&amp;amp; can download high scoring replays from Leaderboards)&lt;br /&gt;
* Replay Options:&lt;br /&gt;
 - Can slow playback to 1/16 speed.&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See'' [[DoDonPachi DaiFukkatsu/Video Index]] ''and'' [[DoDonPachi_DaiFukkatsu_Black_Label/Video_Index]] ''for video references.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributions == &lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# https://www.cave.co.jp/gameonline/daifukkatu/stage/&lt;br /&gt;
# Information and page on Ver1.0 provided by [[User:SpinoSTG|SpinoSTG]]&lt;br /&gt;
# Information on Ver1.51 provided by [[User:NElectron256|NElectron256]]&lt;br /&gt;
# Information on Arrange B provided by [[User:CHA-STG|CHA-STG]] and QSD (via Shmups Discord)&lt;br /&gt;
# Primary info provided by [[User:CHA-STG|CHA-STG]] and [[User:SpinoSTG|SpinoSTG]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:DoDonPachi DaiFukkatsu]][[Category:DonPachi series]][[Category:Vertical orientation]][[Category:Bullet Hell]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=DoDonPachi_DaiFukkatsu_Black_Label&amp;diff=18968</id>
		<title>DoDonPachi DaiFukkatsu Black Label</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=DoDonPachi_DaiFukkatsu_Black_Label&amp;diff=18968"/>
		<updated>2023-01-22T08:01:36Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: /* Video References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = DoDonPachi DaiFukkatsu Black Label&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Template_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki, Yoshimi Kudo, Noriyuki Kamikura, Azusa Chiba&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda, Shinobu Yagawa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Jan 20, 2010&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
DoDonPachi DaiFukkatsu Black Label (DDP DFK BL) is a revamped version of the original [[DoDonPachi DaiFukkatsu]], with new mechanics and a brand new soundtrack.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
'''DoDonPachi DaiFukkatsu Black Label''' features much of the same structure of DaiFukkatsu, but with a few crucial differences, notably, the game only has one loop, and now features a player-controller rank system (known as Red Mode).&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A (Press):''' Normal shot&lt;br /&gt;
* '''A (Hold):''' Laser&lt;br /&gt;
* '''B:''' Releases a Bomb (Bomb/Strong Styles) or switches between Normal and Boost shots (Power Style)&lt;br /&gt;
* '''C:''' Auto-fires the standard A shot&lt;br /&gt;
* '''D:''' Activates ''Hyper Counter'', which drastically increases the ship's firepower, cancel bullets with the normal shot, and deflect large enemy lasers with the laser shot&lt;br /&gt;
&lt;br /&gt;
There are 2 selectable control types; Type B swaps the auto-fire and hyper activate buttons from Type A's layout listed above.&lt;br /&gt;
Auto-Bomb can be enabled when selecting a style as well. Auto-Bomb will not allow you to stock Hypers, and thus is not recommended; the rest of this page will assume it is turned off. With Auto-Bomb off, your Bomb and Hyper stocks are shared, and is depleted by one each time either is used.&lt;br /&gt;
New to Black Label is the ability to fire the normal shot and laser at the same time, at the cost of movement speed. (see Rank section)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
Black Label features the same 3 selectable ships and styles from the original [[DoDonPachi DaiFukkatsu]]. Unlike the original, Strong Style is selectable from the start.&lt;br /&gt;
&lt;br /&gt;
'''Ships'''&lt;br /&gt;
* '''Type-A:''' Strong focused shot straight forward, fastest movement speed&lt;br /&gt;
* '''Type-B:''' Slightly spread out shot which rotates towards your horizontal movement (up to 45 degrees), average movement speed&lt;br /&gt;
* '''Type-C:''' Wide spread out shot, slowest movement speed&lt;br /&gt;
&lt;br /&gt;
'''Styles'''&lt;br /&gt;
* '''Bomb:''' 3 shots, moderate shot and laser power. A stock of 3 bombs (increases by 1 when a bomb item item is picked and the current bomb stock is full) which can be used at will or as auto-bombs when hit.&lt;br /&gt;
* '''Power:''' No bomb stock (one bomb item can be picked up and used only as an auto-bomb) but has two different attack modes, Normal and Boost. Normal mode has 2 shots, low shot and laser power and increased movement speed. Boost mode has 4 shots, high shot power, moderate laser power and lowered movement speed. The hyper counter also functions differently to other styles, see the next section for more information.&lt;br /&gt;
* '''Strong:''' 6 shots, moderate shot power and high laser power. Works same as the Bomb style in most other ways.&lt;br /&gt;
&lt;br /&gt;
Strong Style will start the game with second loop patterns (including suicide bullets).&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
The staple Bee item appears in Black Label. It will flash slowly between green and yellow states. Collecting it while it is yellow will cancel all on-screen bullets into score stars. Collecting it while it is green will fill the Hyper gauge slightly without cancelling bullets. Collecting it while it flashes between the two will give both effects, and the score stars dropped will be large instead of small.&lt;br /&gt;
&lt;br /&gt;
There is a hidden extend at the large generator tower in stage 3 after the midboss. The extend will drop unless it is destroyed by a bomb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank and Hyper Counter ===&lt;br /&gt;
----&lt;br /&gt;
Black Label features a player-controllable rank (known as Red Mode), shown by the meter at the top-right of the screen. For Bomb and Power Style, there are 4 distinct thresholds of the bar that correspond to various ranks:&lt;br /&gt;
* Level 1: 0%-33%&lt;br /&gt;
* Level 2: 34%-66%&lt;br /&gt;
* Level 3: 67%-99%&lt;br /&gt;
* Level 4: 100%&lt;br /&gt;
&lt;br /&gt;
For Strong Style, there are 5 distinct thresholds of the bar that correspond to various ranks: &lt;br /&gt;
* Level 1: 0%-24%&lt;br /&gt;
* Level 2: 25%-49%&lt;br /&gt;
* Level 3: 50%-74%&lt;br /&gt;
* Level 4: 75%-99%&lt;br /&gt;
* Level 5: 100%&lt;br /&gt;
&lt;br /&gt;
The Red Mode gauge is increased by shooting the auto-fire shot and laser at the same time. This gauge will rise at double the rate with a Strong ship or a Power ship in Boost mode. The gauge will gradually decrease otherwise (although it can be slowed by using the laser).&lt;br /&gt;
&lt;br /&gt;
The Hyper Counter gauge is located right above the ship stock on the top-left of the screen. When this fills entirely, you will gain one Hyper Counter stock. Your current stock is indicated either by the number of B/H icons at the bottom of the screen (in Bomb/Strong Styles) or a small ''xN'' to the right of the shot style selection (in Power Style).&lt;br /&gt;
Activating a Hyper Counter will drastically power up both the normal shot and laser. The laser can now deflect the large enemy lasers. The normal shot will cancel bullets it hits into score stars. You will gain brief invulnerability while entering and exiting a Hyper, with a timer being displayed around your ship for its duration.&lt;br /&gt;
The length of activated Hypers and the associated invincibility are generally shorter than in [[DoDonPachi DaiFukkatsu]], with 1 second of invincibility upon activation (which diminishes to half a second at maximum hyper rank) and 2 seconds of invincibility when exiting a Hyper.&lt;br /&gt;
&lt;br /&gt;
When a Hyper ends, the Red Mode gauge will be drained by 50%, ''unless'' it occurs during a boss' '''WARNING!''' screen. Hypers can be manually canceled by tapping the Hyper button again.&lt;br /&gt;
&lt;br /&gt;
Firing a bomb will cause the Red Mode gauge to briefly max out if it is not already.&lt;br /&gt;
&lt;br /&gt;
=== Chaining and Scoring ===&lt;br /&gt;
----&lt;br /&gt;
The current chain value is shown by the amount of ''HIT!''s under the Hyper Counter, and the chain meter is shown to the left of the Hyper gauge.&lt;br /&gt;
You don't gain any ''HIT!''s by cancelling enemy bullets with a Hyper; they are only gained by shooting enemies or cancelling bullets by other means, either by bee items or enemies who cancel their own bullets on death. Many enemies in Black Label will cancel their own bullets if killed by autofire+laser.&lt;br /&gt;
There are 3 ways to break a chain:&lt;br /&gt;
* Using a bomb&lt;br /&gt;
* Dying while a Hyper is active&lt;br /&gt;
* Letting the chain meter empty while a Hyper is active&lt;br /&gt;
Unlike [[DoDonPachi DaiFukkatsu]], dying will not completely deplete the chain value, but it will decrease very quickly until you respawn.&lt;br /&gt;
If Autobomb is on, using a Hyper during an autobomb will ''not'' deplete your chain value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The multiplier system appears to work the same as in [[DoDonPachi DaiFukkatsu]], however, it only takes effect when the Red Mode gauge is flashing red. Based on your current ''HIT!'' count, you will gain a specific multiplier:&lt;br /&gt;
* 0 - 499 ''HIT!''s:  1x&lt;br /&gt;
* 500 - 999 ''HIT!''s:  2x&lt;br /&gt;
* 1000 - 2999 ''HIT!''s:  3x&lt;br /&gt;
* 3000 - 4999 ''HIT!''s:  4x&lt;br /&gt;
* 5000 - 6999 ''HIT!''s:  5x&lt;br /&gt;
* 7000 - 9999 ''HIT!''s:  6x&lt;br /&gt;
* 10000 or more ''HIT!''s:  7x&lt;br /&gt;
This multiplier is applied to the amount of ''HIT!''s gained from killing an enemy and to the score gained from killing an enemy.&lt;br /&gt;
&lt;br /&gt;
Unlike in [[DoDonPachi DaiFukkatsu]], midboss and boss bullets will not drop stars when cancelled. However, shooting bosses with autofire+laser when at high rank will give a large amount of points, especially while at max rank. Destroying bosses with autofire+laser at max rank will also cause them to drop larger stars which are worth even more score; firing a bomb can help if the Red Mode gauge isn't maxed out, since this will max out the gauge and the ''HIT!'' gauge will not empty until the bomb has finished its animation.&lt;br /&gt;
Milking bosses by shooting invincible parts with autofire+laser can give a large amount of points (e.x. blocking your own laser with an enemy laser, the mini robots on the third boss, or the red balls/satellites on the fourth boss), but beware: bosses will fire vicious patterns if milked.&lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
----&lt;br /&gt;
Entering the Ura route (which features the original DoDonPachi bosses as midbosses and takes slightly different stage routes) has extra requirements in Bomb and Strong Styles:&lt;br /&gt;
* No miss&lt;br /&gt;
* destroy 3 silos before they get run over by the tanks&lt;br /&gt;
** for bomb style, silos must be destroyed while the hit combo multiplier is active (high RED gauge or hyper counter is active)&lt;br /&gt;
* have a full hyper gauge and maximum bomb stock when the third silo is destroyed&lt;br /&gt;
&lt;br /&gt;
Power Style will always enter the Ura route in stage 1.&lt;br /&gt;
&lt;br /&gt;
To fight against the various final bosses and true final bosses:&lt;br /&gt;
* Taisabachi (or 'Supreme Weapon of Extreme Hellish Annihilation – Golden Disaster'): Do not use more than 2 bombs in the first 5 stages OR kill at least 2 bosses with a full Red Mode gauge.&lt;br /&gt;
* Hibachi (or 'Supreme Killing Weapon – Hibachi'): Do not die more than once in the first 5 stages, do not use more than 2 bombs in the first 5 stages, and kill all bosses with a full Red Mode gauge.&lt;br /&gt;
* Zatsuza: Must play Strong Style, do no die in the first 5 stages, defeat Taisabachi without dying, do not use more than 2 bombs in the first 5 stages and kill all bosses with a full Red Mode gauge.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See'' [[DoDonPachi_DaiFukkatsu_Black_Label/Video_Index]] ''for video references.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=DoDonPachi_DaiFukkatsu&amp;diff=18967</id>
		<title>DoDonPachi DaiFukkatsu</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=DoDonPachi_DaiFukkatsu&amp;diff=18967"/>
		<updated>2023-01-22T07:55:01Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: added link to video index&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DFK title.png|400px|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #16A93B&lt;br /&gt;
|title = DoDonPachi DaiFukkatsu&lt;br /&gt;
|officialsite = [https://www.cave.co.jp/gameonline/daifukkatu/index.html cave.co.jp]&lt;br /&gt;
|background = #E9F8FF&lt;br /&gt;
|image = Dodonpachi Daifukkatsu Title Screen 2010.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|publisher = DEGICA Co. Ltd.&amp;lt;ref name=&amp;quot;moby&amp;quot;&amp;gt;[https://www.mobygames.com/game/windows/dodonpachi-resurrection/credits Dodonpachi Resurrection credits] at Mobygames. Retrieved 17.01.23.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;ref name=&amp;quot;vgmdb&amp;quot;&amp;gt;[https://vgmdb.net/album/11112 DO-DON-PACHI DAI-FUKKATSU Original Sound Track] at VGMdb. Retrieved 17.01.23.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Azusa Chiba&amp;lt;ref name=&amp;quot;vgmdb&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Yoshimi Kudo&amp;lt;ref name=&amp;quot;vgmdb&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|designer = Takashi Miyashita&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Anna Sato&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|program = Takashi Miyashita&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Yuki Ogura&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Manabu Shimozuru&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Toru Tanaka&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Norio Shimizu&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|art = Junya Inoue&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Yasuhiro Ito&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Takanori Dohi&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|releasedate = May 22, 2008&lt;br /&gt;
|previousgame = [[Deathsmiles Mega Black Label]]&lt;br /&gt;
|nextgame = [[Deathsmiles II]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[DoDonPachi DaiFukkatsu]] &amp;lt;small&amp;gt;(JP: 怒首領蜂 大復活, abbreviation: '''DFK''', localized in the West as '''''DoDonPachi Resurrection''''')&amp;lt;/small&amp;gt; is the fifth game developed in the ''[[:Category:DonPachi series|DonPachi series]]'' of games, the fourth developed by [[CAVE]]. Released in 2008, it was originally intended to be the final entry in the ''DonPachi'' series of games, until the development and release of ''[[DoDonPachi SaiDaiOuJou]]'' in 2012. There are two major revisions of DFK ('''Ver 1.0''' and '''Ver 1.5'''), as well as ''DoDonPachi DaiFukkatsu Black Label'' ('''DFK BL'''), a major expansion on the original release of DFK. DFK has seen a number of ports to other platforms compared to other CAVE releases, as it's been released on Arcade, Xbox 360, Microsoft Windows, iOS, and Android. There are also several [[Arrange]] modes of the game, which are all included in the Xbox 360 and Microsoft Windows ports of the game.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&amp;lt;small&amp;gt;''Due to the many differences between the several versions of DFK, each different version and arrange mode of DFK will be receiving its own individual page, which you can find after the section below. This section will only contain information that is relevant to all releases of DFK.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DFK is known as a highly mechanically dense game, with two of its major defining mechanics being the '''bullet-canceling [[Hyper system|Hyper Counter]] system''', and '''enemy lasers that can be pushed back by your own'''. There are three ships available in the game; '''Type-A''', '''B''' and '''C''', as well as three different &amp;quot;Styles&amp;quot; to choose from; '''Bomb''', '''Power''', or '''Strong'''. The ship types are similar to ''[[DoDonPachi]]'', with A having a strong straight shot, B a shot following your movement direction, and C a weaker wide shot. Strong Style is the most beginner-friendly style, playing like a traditional DDP game and having the strongest laser. Power introduces a Normal/Boost shot mechanic and in the Boost mode has the strongest shot attack in the game with decreased movement speed. Bomb is simply a weaker version of Strong.&lt;br /&gt;
&lt;br /&gt;
With the exception of Ver1.51 and Arrange B, ''DoDonPachi DaiFukkatsu'' is a four-button shooting game.&lt;br /&gt;
* '''A (Press):''' Fires standard shots from the player's ship and their options&lt;br /&gt;
* '''A (Hold):''' Fires the traditional ''DonPachi'' laser, which deals concentrated damage to enemies and objects in its path, and can push back weaker enemy Lasers&lt;br /&gt;
* '''B:''' Releases a Bomb, as long as you have one in stock (Bomb/Strong Style) OR switches your ship between Normal shot and Boost shot (Power Style only) &lt;br /&gt;
* '''C:''' Auto-Fire for the standard A shot&lt;br /&gt;
* '''D:''' Activates the ship's ''Hyper Counter'', granting the player beefed up firepower and the ability to cancel bullets with their Shot and deflect huge enemy lasers with the Laser (requires a 100% full Hyper Gauge)&lt;br /&gt;
&lt;br /&gt;
===Hit Chaining===&lt;br /&gt;
----&lt;br /&gt;
Much like the games before it, DFK utilizes a scoring system that is centered around '''chaining hits''' with your Shot and Laser weapons. When you destroy enemies, you fill up a '''GP Meter''', which automatically depletes when enemies are not being destroyed. &lt;br /&gt;
You can prevent chain drops either by '''training your Laser on enemies''' (where the meter will stall at around 5-10% as long as you are hitting with your Laser), or by '''activating Hyper Counter''', which fills the GP Meter back to 100%. If the gauge fully empties, your hit chain is &amp;quot;dropped&amp;quot;, and starts back at 0 Hits. Note that your GP Meter will also fill back up to the top when Hyper Counter mode ends.&lt;br /&gt;
&lt;br /&gt;
===Bullet-Canceling Hyper Counter System===&lt;br /&gt;
----&lt;br /&gt;
DFK includes a brand-new bullet canceling mechanic in the form of its Hyper Counter System. By dealing damage to enemies and collecting green / white bees, you fill up a '''Hyper Meter''' that can be activated with the D button when your meter is 100% full. Activating the Hyper Counter grants the player the ability to '''cancel bullets''' on-screen with their A shot / C auto-fire, racking up huge amounts of Hits and wiping the screen clear of danger. Depending on the ship and mode you play, canceling bullets with your Shot will also turn them into Small Stars, each Star being worth 1/10 of the value of your current Hit chain. &lt;br /&gt;
&lt;br /&gt;
The player's Laser weapon also gets a massive boost with Hyper Counter active, allowing them to repel huge enemy lasers (which can normally only be done with a Strong Style ship). Repelling enemy lasers while in Hyper Counter will also rapidly increase the rate at which the player earns more Hits for their chain. [[Point-blank]]ing enemies and the base of enemy lasers will also rapidly increase the player's Hyper Meter, allowing them to quickly recharge their meter to 100%.&lt;br /&gt;
&lt;br /&gt;
===Hidden Bee Items===&lt;br /&gt;
----&lt;br /&gt;
Much like the games before it, DFK includes bee items that are uncovered using your Laser. Unique to DFK, bee items come in three varieties:&lt;br /&gt;
* '''Gold''': Awards the player points, multiplied on the amount of bee items collected in the stage.&lt;br /&gt;
* '''Green''': Adds about 25% Hyper Meter to the Hyper Gauge.&lt;br /&gt;
* '''White / Flashing''': Rewards both green and gold bee bonuses to the player. Freshly revealed bees will also flash white.&lt;br /&gt;
&lt;br /&gt;
Collecting bee items is an integral part of accessing both types of &amp;quot;second [[loop]]s&amp;quot; in the game ('''Omote''' and '''Ura'''). &lt;br /&gt;
&lt;br /&gt;
In ''Black Label'', hidden bee items also cancel all bullets on-screen and converts them into Star items.&lt;br /&gt;
&lt;br /&gt;
===Ura Route &amp;amp; Second Loop===&lt;br /&gt;
----&lt;br /&gt;
DFK includes two different &amp;quot;routes&amp;quot; of the game, which include different mini-bosses as well as slightly different stage progression and enemy layouts; the '''Omote (Standard) Route''' and the '''Ura (Hidden) Route'''. The Omote Route is the default route of the game, which has you fighting the DFK mini-bosses, whereas the Ura Route sends you on different paths to fight different mini-bosses in each stage, represented by the original bosses from ''[[DoDonPachi]]''. &lt;br /&gt;
&lt;br /&gt;
You can access the hidden route during stage 1, by destroying three specific silos before they are run over by the tanks at the beginning of the stage. If you perform this correctly, you'll be sent to a different stage path and fight the first ''DoDonPachi'' boss, and you will stay on this route unless you die (dying at a boss is OK), time out an Ura mini-boss, OR fail to collect every bee in the stage. The hidden Ura route has additional bee items as well as a higher scoring potential in most cases. If you are knocked out of the Ura route, you can get back on it by '''collecting every bee on the next stage'''. (In ''Black Label'', Power Style ships will always be sent on the Ura route of the game, even if they don't destroy the silos before the tanks do.) &lt;br /&gt;
&lt;br /&gt;
There are two [[loop]]s to access in DFK, the Omote and Ura loop. Omote is a standard second loop that takes you through harder versions of the five stages of DFK, facing off against the standard mini-bosses on the Omote Route of the game, with the Last Boss, Golden Disaster, waiting for you at the end. Ura is an even harder second loop with more aggressive enemies, and has you face off against the &amp;quot;Ura route&amp;quot; mini-bosses, ending in an encounter with both [[Taisabachi|Golden Disaster]] and the [[True Last Boss]], [[Hibachi]].&lt;br /&gt;
&lt;br /&gt;
To reach the different two loops, you must accomplish the following:&lt;br /&gt;
* '''Omote''': Collect 35 bee items, '''OR''' don't die more than once (Power) + avoid using more than two bombs (Bomb/Strong)&lt;br /&gt;
* '''Ura''': Collect all 45 bee items '''AND''' don't die more than once (Power) + avoid using more than two bombs (Bomb/Strong)&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[DoDonPachi DaiFukkatsu/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
== Releases ==&lt;br /&gt;
&lt;br /&gt;
The first release, '''''DoDonPachi DaiFukkatsu Ver 1.0''''', was released in arcades in 2008. A few months later, Ver 1.0 would see a recall due to several major bugs, [[safespots]], game balance issues, and a [[counter-stop]] present in the game, and would be followed up with '''''DoDonPachi DaiFukkatsu Ver 1.5''''', which fixed all of these issues and rebalanced several aspects of the game. Due to these issues, Ver 1.0 is not recommended for serious scoring, and is mostly played as a novelty; effectively rendered obsolete by 1.5.&lt;br /&gt;
&lt;br /&gt;
Two years later, DFK would see another Great Resurrection in the form of '''''DoDonPachi DaiFukkatsu Black Label''''', a major re-mixing of ''DaiFukkatsu'' with tons of brand new mechanics, the most prominent and noticable being a &amp;quot;custom&amp;quot; rank system that fluctuated in real time with player actions, and additional bullet canceling mechanics. All the ships gain the ability to fire the laser and part of the shot at the same time providing very heavy firepower at the cost of movement speed. The version also ends the tradition of including a second loop. Instead, picking the Strong style lets you play the game at the second loop difficulty. Due to the major differences between 1.5 and BL, the two are considered to be separate games entirely.&lt;br /&gt;
&lt;br /&gt;
With the release of '''''DoDonPachi Resurrection''''' on the Xbox 360 and Windows platforms, came even more modes. '''''DoDonPachi DaiFukkatsu Ver 1.51''''', a revision of 1.5 with arranged scoring mechanics, was a limited version of DFK, previously only available at '''Cave Matsuri 2010''', but was included in the Windows version of ''DoDonPachi Resurrection'' (available as DLC for the Xbox 360 version). There are also three arrange modes -- '''''Arrange L''''' (Arrange A), '''''Arrange B''''', and '''''Black Label Arrange''''' -- included with this release. Finally, ''Resurrection'' includes a Novice mode for 1.5 and BL -- featuring more forgiving chaining, less bullets, and bee items that don't have to be uncovered -- to allow newer and less experienced players to ease themselves in and learn the many complex mechanics in the game. The game also features updated, higher definition visuals.&lt;br /&gt;
&lt;br /&gt;
===Ver 1.0===&lt;br /&gt;
'''Ver1.0''' of DFK is the original release issued to arcades. It did not include the Type-B ship or Strong Style by default, each one requiring a different code to enter in order to unlock on the PCB. It is known for having several bugs and a particular [[safespot]] in the fight against Hibachi, as well as a [[counter-stop]]. It is mostly obsoleted by ''Ver 1.5''. 1.0 is not included in any of the ports of DFK.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;small&amp;gt;(Contrary to info online, it is not possible to unlock either the Type-B ship or Strong Style by 1CCing the game.)&amp;lt;/small&amp;gt;'' &lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Ver1.0]]''&lt;br /&gt;
&lt;br /&gt;
===Ver 1.5===&lt;br /&gt;
'''Ver1.5''' brings back the Type-B helicopter ship as a default selection, re-balances the Type-A and Type-C ships, adds two more digits to the score counter (to prevent [[counter-stop]]ping), and increases the difficulty of the True Last Boss, Hibachi (as well as removing the [[safespot]]). Strong Style is still hidden by default, but can be unlocked permanently on the PCB by accomplishing a [[1CC]] / 1-[[1CC|ALL]] run.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Ver1.5]]''&lt;br /&gt;
&lt;br /&gt;
===Black Label===&lt;br /&gt;
'''''Black Label''''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活ブラックレーベル)&amp;lt;/small&amp;gt; introduces new scoring systems and updates/remixes some mechanics of 1.5. It also features completely new music, an additional [[True Last Boss]] ([[Hibachi|Zatsuza]]), and removes the second loop, with the new RED Gauge system acting like a player-customizable rank system, and the second loop patterns being limited to Strong Style players only. Hidden bee items also tie into the bullet canceling mechanic for the first time.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Black Label]]''&lt;br /&gt;
&lt;br /&gt;
===Ver 1.51===&lt;br /&gt;
'''Ver 1.51''' is a special revision which was originally made for the '''2010 Cave Matsuri''' with a heavier focus on scoring. This version locks players into a single loop of the Ura route and will always end with a Golden Disaster encounter (followed by Hibachi if requirements are met). Hidden bee items now also grant bombs and hyper charge depending on what color/state they are in when collected. Hyper rank maxes out at 9 instead of 5 and also changes enemy behavior on higher levels to match the Omote and Ura loops.&lt;br /&gt;
&lt;br /&gt;
Ver 1.51 also has a numerous number of changes from 1.5 that could not all be explained on this page alone.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Ver1.51]]''&lt;br /&gt;
&lt;br /&gt;
===Arrange L (Arrange A)===&lt;br /&gt;
'''Arrange A''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活 アレンジA)&amp;lt;/small&amp;gt; is an interesting mix between [[DoDonPachi DaiOuJou]] and [[DoDonPachi DaiFukkatsu]]. The mode continues the story of Daioujou's Death Label mode, featuring Leinyan as the main character. Like Black Label Arrange, it's a single player mode where you can control only one ship type, the type A ship from DaiOuJou, which is also locked to play Power style in DaiFukkatsu. The game features both mechanics from DaiOuJou and DaiFukkatsu, as well as some updated visuals, new mechanics, different way of scoring, reskinned [[Hibachi]], and a new ending.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Arrange A]]''&lt;br /&gt;
&lt;br /&gt;
===Arrange B===&lt;br /&gt;
'''Arrange B''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活 アレンジB)&amp;lt;/small&amp;gt; is a highly unique score attack mode, featuring a &amp;quot;global rank&amp;quot; system as well as individual stage and enemy ranks, causing each run of a stage to become easier or harder depending on how you play, and allowing you to custom-tailor your experience through your gameplay. It also strips the player's buttons down from four to two (Laser and Bomb/Hyper) and introduces always-on auto-fire. Stages in Arrange B will always have the player face off against the Ura mid-bosses from ''[[DoDonPachi]]''. Hidden bees are uncovered by default, and collecting a bee will put the player in a different &amp;quot;Grid&amp;quot; that influences how the stage's rank grows, as well as altering the bullet patterns that enemies use against the player. Neither [[Taisabachi]] nor [[Hibachi]] appear in this mode.&lt;br /&gt;
&lt;br /&gt;
Arrange B contains a slew of mechanics changes far too dense to cover on this page.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Arrange B]]''&lt;br /&gt;
&lt;br /&gt;
===Black Label Arrange (Ketsuipachi)===&lt;br /&gt;
'''Black Label Arrange''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活ブラックレーベルアレンジ)&amp;lt;/small&amp;gt; is a head-on collision of ''[[DoDonPachi DaiFukkatsu Black Label]]'' and ''[[Ketsui: Kizuna Jigoku Tachi]]'', mixing mechanics from the two games into one. It is also referred to as ''&amp;quot;Ketsuipachi&amp;quot;'' by many players. In this mode, you play as the Tiger Sword / Tiger Schwert from ''Ketsui'', complete with the Lock-Shot mechanic, utilizing both the proximity chip system (which now goes up to 10-chip) and the bullet-canceling + Hyper Counter mechanics of ''Black Label''. An arranged soundtrack is also included in this mode featuring remixes of music from ''Ketsui'' by Jake &amp;quot;virt&amp;quot; Kaufman.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Black Label Arrange]]''&lt;br /&gt;
&lt;br /&gt;
== Console Release Notes ==&lt;br /&gt;
&lt;br /&gt;
'''Xbox 360, Steam'''&lt;br /&gt;
&lt;br /&gt;
* Physical Release? - Yes (360), digital only via Steam.&lt;br /&gt;
* Region Locked? - Yes&lt;br /&gt;
* Arranged Modes - Yes (see above)&lt;br /&gt;
* Online Leaderboards? - Yes&lt;br /&gt;
* Tate Option? - Yes&lt;br /&gt;
* Original Arcade Graphics - No, HD only :(&lt;br /&gt;
* Internal Scanlines Generator: n/a&lt;br /&gt;
* Graphical Filters: Bilinear&lt;br /&gt;
* Training mode - Yes&lt;br /&gt;
* Training Mode Configuration:&lt;br /&gt;
 - Save States - No&lt;br /&gt;
 - Level Select - Yes&lt;br /&gt;
 - Customise Resources - Yes, all.&lt;br /&gt;
 - Save multiple sets of training configurations - No&lt;br /&gt;
 - Boss Fight Select - Yes :)&lt;br /&gt;
 - Mid Boss Fight Select - Yes :)&lt;br /&gt;
 - Save Training Run Replays - No&lt;br /&gt;
* Replay Mode - Yes (&amp;amp; can download high scoring replays from Leaderboards)&lt;br /&gt;
* Replay Options:&lt;br /&gt;
 - Can slow playback to 1/16 speed.&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See'' [[DoDonPachi DaiFukkatsu/Video Index]] ''for video references.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributions == &lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# https://www.cave.co.jp/gameonline/daifukkatu/stage/&lt;br /&gt;
# Information and page on Ver1.0 provided by [[User:SpinoSTG|SpinoSTG]]&lt;br /&gt;
# Information on Ver1.51 provided by [[User:NElectron256|NElectron256]]&lt;br /&gt;
# Information on Arrange B provided by [[User:CHA-STG|CHA-STG]] and QSD (via Shmups Discord)&lt;br /&gt;
# Primary info provided by [[User:CHA-STG|CHA-STG]] and [[User:SpinoSTG|SpinoSTG]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:DoDonPachi DaiFukkatsu]][[Category:DonPachi series]][[Category:Vertical orientation]][[Category:Bullet Hell]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sengoku_Ace&amp;diff=18966</id>
		<title>Sengoku Ace</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sengoku_Ace&amp;diff=18966"/>
		<updated>2023-01-22T07:52:19Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: /* Video Refernces */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sengoku Ace Logo Transparent.png|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Sengoku Ace&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Sengoku Ace Promotional Poster.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade flyer&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|music = Iron Champ&amp;lt;ref name=&amp;quot;VGMDB&amp;quot;&amp;gt;[https://vgmdb.net/album/770 Videogame Music Database]. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|program = Shinsuke Nakamura&amp;lt;br&amp;gt;Hiroshi Yamada (Hiromin)&amp;lt;br&amp;gt;Shiori Saito (Shiori.)&amp;lt;ref name=&amp;quot;samuraia_moby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/arcade/samurai-aces Samurai Aces]&amp;quot; at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|art = Hirofumi Nakamura&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;&amp;gt;[http://shmuplations.com/psikyo/ &amp;quot;Two 1997 Developer Interviews&amp;quot;], trans. &amp;quot;blackoak&amp;quot;. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|releasedate = '''Arcade:''' Mar 22nd, 1993 (Banpresto)&amp;lt;ref name=&amp;quot;samuraia_moby&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''PS2:''' Dec 2nd, 2004 (Taito)&amp;lt;ref name=&amp;quot;taito_moby&amp;gt;[https://www.mobygames.com/browse/games/taito-corporation/offset,125/so,1d/list-games/ Index of games by Taito Corporation] at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Feb 3rd, 2006 (Taito, 505 Games)&amp;lt;ref name=&amp;quot;505_moby&amp;quot;&amp;gt;[https://www.mobygames.com/browse/games/505-games-srl/offset,250/so,1d/list-games/ Index of games by 505 Games] at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Android:''' 21 Jun 2017 (S&amp;amp;C Entertainment)&amp;lt;ref name=&amp;quot;sc&amp;quot;&amp;gt;Google Play page “Samurai Aces: Tengai Episode1”&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;20 Apr 2020 (mobirix)&amp;lt;ref name=&amp;quot;mobirix&amp;quot;&amp;gt;Google Play page “SAMURAI ACES classic”&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;19 Aug 2020 (S&amp;amp;C Entertainment)&amp;lt;ref name=&amp;quot;sc2&amp;quot;&amp;gt;Google Play page “Samurai Aces: Tengai Episode1&amp;quot; but a different one.&amp;lt;/ref&amp;gt;&lt;br /&gt;
'''Switch:''' Feb 15, 2018 (Zerodiv)&amp;lt;ref name=&amp;quot;zero&amp;quot;&amp;gt;&amp;quot;[https://www.nintendo.com/games/detail/samurai-aces-for-nintendo-switch/ Samurai Aces for Nintendo Switch]&amp;quot; at Nintendo.com. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Feb 18, 2020 (City Connection)&amp;lt;ref name=&amp;quot;city&amp;quot;&amp;gt;&amp;quot;[https://www.nintendo.com/games/detail/psikyo-shooting-stars-bravo-switch/ooting-stars-bravo-switch/ Psikyo Shooting Stars Bravo]&amp;quot; at Nintendo.com. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|nextgame = [[Gunbird]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20071009233250/http://www.x-nauts.com/psikyo/product/ace/index.html  X-Nauts]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sengoku Ace''' (JP: 戦国エース, known as '''Samurai Aces''' internationally), published in 1993, is a vertical shooting game and the first game developed by [[Psikyo]]. It was followed by two sequels, [[Sengoku Blade]] and [[Sengoku Cannon]].&amp;lt;ref name=&amp;quot;moby_psikyo&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/company/x-nautpsikyo Psikyo]&amp;quot; at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt; The game was ported to the PlayStation 2 in 2004 and to the Switch in 2018 as part of the ''Psikyo Shooting Collection vol. 2'' and ''Psikyo Shooting Stars Bravo'', respectively, and is available to play on Android with in-app purchases as '''Samurai Aces: Tengai Episode1''' and '''SAMURAI ACES classic'''.&lt;br /&gt;
&lt;br /&gt;
The game takes place in a kitchen sink fantasy setting loosely modelled on the Sengoku period alongside steam engines and biplanes. Both enemies and main characters contain parodic references to Buddhism and Shinto, as well as ninjas and samurai. Every character has their own story which plays out in dialogue between the stages and an ending cutscene, and if the game is played two-player, both player’s charactes will interact, for a total of 22 endings.&amp;lt;ref name=&amp;quot;vgmuseum&amp;quot;&amp;gt;[http://www.vgmuseum.com/end/arcade/b/sa.htm VGMuseum] page for Samurai Aces. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
After developing [[Aero Fighters]] in 1992, main desiger Shinsuke Nakamura left [[Video System]] to found Psikyo&amp;lt;ref name=&amp;quot;shin_moby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/developer/sheet/view/developerId,503084/ Shinsuke Nakamura]&amp;quot; at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt; with some other former Video System staff.&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;/&amp;gt; They wanted to make games that were distinct from games by other developers, but Sengoku Aces was similar to Aero Fighters because “at that time, we couldn’t think of anything else to make.”&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;/&amp;gt; The characters were designed by Hirofumi Nakamura, an illustrator and doujin mangaka&amp;lt;ref name=&amp;quot;hiro&amp;quot;&amp;gt;&amp;quot;[https://ja.wikipedia.org/wiki/%E4%B8%AD%E6%9D%91%E5%8D%9A%E6%96%87_%28%E3%82%A4%E3%83%A9%E3%82%B9%E3%83%88%E3%83%AC%E3%83%BC%E3%82%BF%E3%83%BC%29 Hirofumi Nakamura]&amp;quot; at the Japanese wikipedia. Retrieved 11.09.20.&amp;lt;/ref&amp;gt; who Yamada described as having “really passionate fans.” When designing the game, the developers said they tried to ensure that “deaths feel fair” and made sure nothing shares the same colour as the enemy bullets.&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Sengoku Ace is vertically scrolling shooter with 8-way movement and two buttons. There are four levels of power-up: at full power, the shot will eventually decay back to the third level as long as you continue shooting.&lt;br /&gt;
&lt;br /&gt;
Each game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. After defeating the last boss the player automatically enters a second loop. The second loop features remixed enemy and bullet patterns which are much more difficult. &lt;br /&gt;
&lt;br /&gt;
There is one [[Help:Glossary#Extend | extend]] at 400,000.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
&lt;br /&gt;
A (Press): Fires the main weapon and, after collecting two power-ups, a subweapon&amp;lt;br&amp;gt;A (Hold): Fires a charge shot. Charge shots are unique to every character.&amp;lt;br&amp;gt;B: Uses a bomb. Bombs are unique to every character&lt;br /&gt;
&lt;br /&gt;
===Difficulties===&lt;br /&gt;
The arcade version has four difficulties, accessible via changing the dip-switches. The modes are Easy, Normal, Hard and Hardest. On the Easy difficulty, only large enemies shoot and bullets are slowed slightly. On the Hard difficulty, bullets are faster and enemies shoot more aggressively. The Hardest difficulty adds a lot more enemies to each stage and enemies shoot more aggressively, but bullets are slowed down considerably, changing the game substantially.&lt;br /&gt;
&lt;br /&gt;
The number of lives per credit and the ‘price’ of an extend can also be adjusted via dip-switches, from 1-6 lives per credit (3 at default) and an extend at 400,000 (at default) or 600,000.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Jane &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Jane&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Jane Portrait.png|140px|frameless|left]] &amp;lt;big&amp;gt;'''AKA:''' Jane the Ninja ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Narrow, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' Diagonal bombs with lingering hitbox&amp;lt;br&amp;gt;'''Charge Shot:''' A huge shuriken that flies slowly in a straight line&amp;lt;br&amp;gt;'''Bomb:''' An invincible smartbomb that clears the screen of bullets and damages every onscreen enemy.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Jane’s '''subshot''' is very damaging and covers a wide area, but it’s slow and has a delayed detonation. However, it has two important qualities:&lt;br /&gt;
# It fires again immediately whenever it hits something. When [[Help:Glossary#Point-blank | point-blanking]] it continuously fires, doing enormous damage. This means her point-blank is the best in the game, letting her trivialize difficult enemies and even skip some bosses entirely.&lt;br /&gt;
# The delayed detonation and lingering hitbox means that you can be shooting on one side of the screen and dealing damage on the other. This is useful for clearing all the popcorn in some stages when playing for score.&lt;br /&gt;
&lt;br /&gt;
Her '''movespeed''' is slow, her '''regular shot''' is weak and her '''charge shot''' is useless. Jane is an all-in character who needs to be played very aggressively, and is best for players already familiar with the game who want to take advantage of her speedkills and scoring potential. Her '''bomb''' deals very little damage, but makes her invincible for a long time. The bomb plays a canned animation, during which you cannot move, but before and after you are free to move and shoot while still invincible. This lets Jane skip some difficult bosses in addition to the ones she can already speedkill by point-blanking them and bombing when necessary.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Jane || 1,997,200 || Clover-TAC || JHA, Jan 2019 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Jane || 1,860,300 || 泥プレイヤー || NicoVideo, Jul 4th 2010 || 10k×9 Raijin×2, No Train || [https://www.nicovideo.jp/watch/sm11273411 pt. 1], [https://www.nicovideo.jp/watch/sm11273497 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Aine &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Aine&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Aine Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Flush the Samurai ''!''&amp;lt;/big&amp;gt;'''&amp;lt;br&amp;gt;Shot:''' Wide, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' Highly damaging straight ahead missile&amp;lt;br&amp;gt;'''Charge Shot:''' A wide, straight ahead, very powerful volley of bolts.&amp;lt;br&amp;gt;'''Bomb:''' A projectile in the shape of Aine’s plane which slowly advances across the screen.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Aine’s '''bomb''' is the best in the game. After bombing he is invincible for a few seconds. It travels straight forward and it does huge damage to whatever it hits. This lets him skip several bosses entirely in one or two bombs. Thanks to his strong '''regular shot''' and '''subshot''' his point-blanking is quite strong, and he can deal a lot of damage to enemies you know are coming with his powerful '''charge shot''', all of which lets him trivialize some very difficult sections. His '''movespeed''' is average. &lt;br /&gt;
&lt;br /&gt;
Aine is the complete package: he is all strengths and no weaknesses. He’s the best character to play for survival, and he’s usually recommended for beginners. If you aren’t sure who to play, play Aine.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Aine || 1,964,700 || シエンタ＠UGF || JHA March 2019 || &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Aine || 1,901,100 || 泥プレイヤー || NicoVideo, 13th Jul 2010 || 10k×11 Raijin×2, no Train || [https://www.nicovideo.jp/watch/sm11379447 pt. 1], [https://www.nicovideo.jp/watch/sm11379661 pt.2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Tengai &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Tengai&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Tengai Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Turbo Monk Tengai ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Very wide, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' A wheel larger than his shot, straight ahead; at full power, two small, faster wheels with wider coverage&amp;lt;br&amp;gt;'''Charge Shot:''' Two enormous discs, fired forward in a double helix pattern&amp;lt;br&amp;gt;'''Bomb:''' A barrage of letters that last a few seconds, which deals a lot of damage but has a short range; invincible for the duration&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Tengai has the widest '''regular shot''' of any character, and his '''subweapon''' makes it even wider. That makes him well-equipped for popcorn-heavy sections. His wide, very damaging '''charge shot''' is also useful for destroying many enemies at once, and is especially useful for destroying boss parts. His '''bomb''' is invincible and does a decent amount of damage. If you’re able to make every shot connect his point-blank is about as good as Jane’s, letting him speedkill some bosses and tough enemies before they can shoot; however, some enemies will be too narrow. His movespeed is the slowest of any ship. &lt;br /&gt;
&lt;br /&gt;
Tengai is a technical character who is best in experienced hands, but is also a forgiving beginner character.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Tengai || 1,981,200 || 戦国人 || Arcadia June 2006 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Tengai || 1,978,600 || GGE-VXV || unknown || Raijin×2, Train || [https://www.youtube.com/watch?v=5Tlem8IyymQ Youtube]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Koyori &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Koyori&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Koyori Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Holy Tomboy Miko ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Wide, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' Letters that home in on enemies&amp;lt;br&amp;gt;'''Charge Shot:''' A more damaging extra shot that fires straight ahead, in addition to your regular shot&amp;lt;br&amp;gt;'''Bomb:''' She fires a barrel that creates a huge square explosion with a letter on it, eating bullets and dealing damage&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Koyori’s '''movespeed''' is relatively fast, and her '''regular shot''' is wide and quite powerful. Her homing '''subshot''' is useful for picking off popcorn on the other side of the screen, although they’re unpredictable; similar to Jane’s bombs they refresh whenever they hit something, making Koyori excellent at point-blanking (she has a unique speedkill on the Town boss that no other character can do). Her excellent '''charge shot''' further enhances her point-blanking ability. Her '''bomb''' isn’t invincible and doesn’t clear the screen of bullets, so it cannot be used to panic-bomb, but it’s useful for skipping difficult phases of a boss as it lasts for a long time and allows her to keep shooting. Koyori is a well-rounded character and can be recommended to beginners.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Koyori || 1,937,900 || ZFC-F°CM  ||JHA / [https://twitter.com/fcm_roomchief/status/1078937474397687809 Twitter], Dec 29th 2018 || Raijin x2 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Koyori || 1,835,500 || 泥プレイヤー || NicoVideo, July 4th, 2010 || 10k×8 Raijin×2 No Train || [https://www.nicovideo.jp/watch/sm11273702 pt. 1] [https://www.nicovideo.jp/watch/sm11273603 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Kenoumaru &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Kenoumaru&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Aces Konoumaru Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Ultra Genius Kenn-O ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' A three-way spread shot&amp;lt;br&amp;gt;'''Subshot:''' A slow wheel, two at full power, launched backwards but flies straight ahead&amp;lt;br&amp;gt;'''Charge Shot:''' Sets a barrier infront of the ship which deals damage and destroys shots; scrolls with the screen&amp;lt;br&amp;gt;'''Bomb:''' A three-way spread shot which destroys bullets and is invincible for the duration&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Kenoumaru’s ship has one of the fastest '''movespeeds''', but his '''shot''' and '''subshot''' both do very little damage, even when point-blanking. His shot has the widest coverage of any character, however, letting him clear popcorn-heavy sections with ease, but he really struggles with mini-bosses and bosses. A skilled player can make clever use of his strange, unintuitive '''charge shot''' to destroy enemies on the other side of the screen or to keep damaging the boss while Kenoumaru destroys their parts. His '''bomb''' is strong defensively but, again, not very damaging. Kenoumaru is a very challenging character to use and is best for players who are looking to push themselves, or who enjoy the technique of his unique charge shot.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Kenoumaru || 1,876,700 || D.I || Arcadia October 2010 || Raijin x2 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Kenoumaru || 1,802,200 || 泥プレイヤー || NicoVideo, Aug 27th, 2010|| 10k×8 Raijin×2 No Train || [http://www.nicovideo.jp/watch/sm11897653 pt. 1] [http://www.nicovideo.jp/watch/sm11897831 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Gennai &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Gennai&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Gennai Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Gadget Gen ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Two shots at either side of his wide ship, fired straight&amp;lt;br&amp;gt;'''Subshot:''' A laser made of lightning, straight at first and spread at full power&amp;lt;br&amp;gt;'''Charge Shot:''' Two balls of lightning that shoot out to the side and then converge, hitting everything not infront of you&amp;lt;br&amp;gt;'''Bomb:''' Gennai calls in an airstrike from flying mechanical puppets&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Gennai’s plane has the fastest '''movespeed''' of all ships, which is very useful for macro-dodging and picking up popcorn. His '''subshot''' has huge coverage at full power, and his point-blank is comparable to Aine’s. His '''charge shot''' is, however, one of the least useful, and his '''bomb''' is not invincible and doesn’t clear the screen of bullets. Gennai is a strong character, but makes a few tradeoffs for his excellent speed and subshot. He is recommended for more experienced players, or players who hate the slow movespeed most ships have.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Gennai || 1,915,700 || hamami || JHA / [https://twitter.com/hamami999/status/1071753749532569600 Twitter] Dec 9th 2018 || No Train Loop 2 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Gennai || 1,811,100 || 泥プレイヤー || NicoVideo Aug 24th 2010 || 10k×8 Raijin×2 No Train || [http://www.nicovideo.jp/watch/sm11497853 pt. 1] [http://www.nicovideo.jp/watch/sm11498031 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
==Rank==&lt;br /&gt;
Rank scales with your power-up level. As you collect more power-ups, the speed of opposing bullets will increase. At maximum power the bullets are much faster than at third level power, and at minimum power they are quite slow. You can control rank by avoiding power-ups. If you keep shooting and dont collect any more powerups you will eventually power down and rank will also decrease.&lt;br /&gt;
&lt;br /&gt;
As many difficult sections can be trivialized by speedkilling enemies before they can shoot, managing rank is often not safer. When managing rank is safer will depend on the character played.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
[[File:Sengoku Ace Power-Up.png|frameless|left]]'''Power-up:''' This increases your current level of power, to a maximum of 4. After shooting for a while at maximum power without picking up another power-up, your power will decrease one level. At maximum power, picking up an additional power-up awards 2000 points.&lt;br /&gt;
&lt;br /&gt;
[[File:Sengoku Ace Bomb.png|frameless|left]]'''Bomb:''' Increases your bomb stock by one. You can hold seven bombs at once; picking up an 8th bomb awards an enormous 10,000 points.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Sengoku Ace Coin.png|frameless|left]]'''Coin:''' Coins can be uncovered by destroying certain buildings or enemies. Each coin collected awards an unimpressive 200 points.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
[[File:Sengoku Ace Train Demonstration.png|250px|thumb|right|When to destroy the first train.]]&lt;br /&gt;
Scoring in Sengoku Ace is fairly simple. Destroying enemies and collecting coins award points. Most bosses have several parts which award extra points when destroyed separately, and a handful of bosses have respawning enemy waves or destructible shots, letting them be [[Help:Glossary#Milk | milked]] for score. For more information, see [[Sengoku Ace/Strategy]].&lt;br /&gt;
&lt;br /&gt;
At full power, additional power-ups award 2000 points, and at the maximum bomb stock of 7 bombs, additional bombs add 10,000 points. The 10k from each additional bomb makes up a large part of the difference among the highest scores, so reaching a high score requires an almost No Miss No Bomb of the game. As the player’s ship drops a power-up when destroyed, most superplays begin by suiciding twice at the start of the game for an extra 4,000 points.&lt;br /&gt;
&lt;br /&gt;
Each building in the three rows of houses before the Town stage boss has a random chance to drop a bomb or a power-up, which can contribute a lot to your score. It’s better to prioritize destroying houses over collecting the coins, which add very little to your score; one extra bomb is worth more than all the coins in both loops of the game. Every other stage awards one guaranteed bomb per stage, carried by an enemy or midboss.&lt;br /&gt;
&lt;br /&gt;
It is possible to spawn an extra train in the Town stage. In order to do this, the destruction of the first train has to be delayed; the first cart can be destroyed at any time, but when you destroy the second cart, the train will stop moving. If you stop the first train very close to the bottom of the screen, the second train will come down the track before the tank appears. If you also stop this cart very close to the bottom of the screen, a third train will appear during the midboss. Getting the third train requires tight timing. Each train cart is worth 1,000 points, so the extra trains adds a substantial 2,000 in total, and 4,000 if you can do it in both loops.&lt;br /&gt;
&lt;br /&gt;
There are two stages which give a random boss: the Cloud Sea stage and the Final stage. In the Cloud Sea stage the boss can either be [https://en.wikipedia.org/wiki/F%C5%ABjin Fujin] (right) or [https://en.wikipedia.org/wiki/Raijin Raijin] (left). While they award the same number of points when defeated, Raijin drops up to five power-ups, for a total of 10,000 possible extra points, while Fujin drops nothing. On the Final stage the boss can either be a demon or, very rarely, a cat wearing a big straw hat. While the cat awards 10,000 more points than the demon, the demon creates two destructible [https://en.wikipedia.org/wiki/Vajra vajra] which award 10,000 each, making the demon worth 10,000 more.&lt;br /&gt;
&lt;br /&gt;
Japanese replays of the game generally note how many extra bombs they collect by writing 10k×''n'' (１万×''n''), how many times Raijin spawned by writing Raijin×''n'' (雷神×''n''), and whether or not they got the bonus train in each loop (eg. 列車なし, ‘No Train’).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Sengoku Ace/Strategy|''See'' '''Sengoku Ace/Strategy''' ''for level walkthroughs and scoring techniques'']]''!''&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Ports==&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
In Japan, Sengoku Ace was ported to the PlayStation 2 by Taito and released on December 2nd, 2004, as part of the ''Psikyo Shooting Collection vol. 2'', which also included Sengoku Blade.&amp;lt;ref name=&amp;quot;taito_moby/&amp;gt; The games were localized in the west separately, as Samurai Aces and Tengai respectively, by 505 Games, an Italian publisher who at the time mostly brought over Japanese curiosities like ''Demolition Girl''.&amp;lt;ref name=&amp;quot;505_moby&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The port allows the player to disable the random stages and instead choose which stages to play. It also features a stage select for practicing, a tate mode, and 7 difficulty modes: 4 it shares with the arcade release (Easy, Normal, Hard, VeryHard) which play the same way, and 3 original difficulties which are even easier (Monkey, Child, and VeryEasy). On Monkey, only large enemies shoot bullets, and bullets move very slowly.&lt;br /&gt;
&lt;br /&gt;
The resolution of the port is slightly stretched horizontally, and it plays slightly slower than the arcade version. ''(ED: verify this isn’t an emulator issue)''&lt;br /&gt;
===Android===&lt;br /&gt;
Two of the Android versions (both named ''Samurai Aces: Tengai Episode1'') were ported by the Korea-based company SEC Ent. Inc.&amp;lt;ref name=&amp;quot;sc&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;sc2&amp;quot;/&amp;gt; In the first version released on June 21st, 2017, only Jane is unlocked by default. The remaining characters are unlocked by meeting certain conditions, for example, Tengai is unlocked by collecting 5 “Login Streak Rewards” from daily login bonuses. Bombs and 'magnets' which attract coins can be purchased in the ingame store for real money. The loading screen features tips, such as “Make sure you buy bombs before entering the battlefield.” &lt;br /&gt;
&lt;br /&gt;
The game has been changed substantially; bullets are considerably slower, enemies have significantly less health, and most enemies drop gold which the player absorbs and can be used as ingame currency. Some levels feature significantly remixed enemy placements. The charge shot and the bomb can be activated by buttons or through gesture controls; the charge shot is on a very long cooldown. Power-ups no longer raise your shot power when collected; instead, multiple have to be collected to advance one power level. The screen scrolls much faster in certain parts, causing the Lake boss to play very differently. The trains in the Town stage do not stop when destroyed, so the player will always get all three trains. The player can continue after watching an ad.&lt;br /&gt;
&lt;br /&gt;
The newest version, released on August 19th, 2020, hews closer to the original game. Levels aren't remixed and scroll normally, and all characters are unlocked by default. The ship autofires automatically and you can charge shot while autofiring without interrupting your regular shot. 'Diamonds', the ingame currency, can be earned by watching advertisements, at a rate of 30 gems per advertisement; this can be done every 30 minutes, although you’re welcome to watch ads for no reward whenever you like. There are achievements, such as “supergenius dog Kenohmaru”, which awards 500xp for clearing a game with Kenoumaru, or “monk power fully open”, which awards 2,000xp for reaching maximum power. There’s an online leaderboard which is separated by difficulty. The current highest score for Normal is 840,902, and there are no scores recorded for Very Hard.&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See'' [[Sengoku Ace/Video Index]] ''for superplays, high scores, and 1ccs!''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==References &amp;amp; Contributions==&lt;br /&gt;
&amp;lt;small&amp;gt;Primary info provided by [[user:Laurabuzz | laurabuzz]]&amp;lt;br&amp;gt;Some info adapted from ACSeraph's &amp;quot;[https://shmups.system11.org/viewtopic.php?t=46183 1-ALL Flight Manual]&amp;quot; &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Sengoku Ace]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sengoku_Ace/Video_Index&amp;diff=18958</id>
		<title>Sengoku Ace/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sengoku_Ace/Video_Index&amp;diff=18958"/>
		<updated>2023-01-20T21:38:33Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: wording consistency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Normal ==&lt;br /&gt;
&lt;br /&gt;
=== Jane ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー &lt;br /&gt;
| 1,860,300&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo, Jul 4th 2010&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm11273411 pt. 1], [https://www.nicovideo.jp/watch/sm11273497 pt. 2]&lt;br /&gt;
| 10k×9 Raijin×2, No Train&lt;br /&gt;
|-&lt;br /&gt;
| ゲーム燦爛チャンネル&lt;br /&gt;
| 1,413,900&lt;br /&gt;
| Arcade&lt;br /&gt;
| Youtube, Jun 21st 2010&lt;br /&gt;
| [https://www.youtube.com/watch?v=3wGFdbdmIBo Youtube]&lt;br /&gt;
| Survival clear: 2-ALL No Miss&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aine===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー&lt;br /&gt;
| 1,901,100&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo, Jul 13th 2010&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm11379447 pt. 1], [https://www.nicovideo.jp/watch/sm11379661 pt.2]&lt;br /&gt;
| 10k×11 Raijin×2, no Train&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| 1,387,300&lt;br /&gt;
| Steam&lt;br /&gt;
| Youtube, Jul 13th 2021&lt;br /&gt;
| [https://www.youtube.com/watch?v=UeVnZVkROXM Youtube]&lt;br /&gt;
| Survival clear: 2-ALL&lt;br /&gt;
|-&lt;br /&gt;
| JP&lt;br /&gt;
| 1,348,800&lt;br /&gt;
| Arcade&lt;br /&gt;
| Bilibili, Mar 12th 2018&lt;br /&gt;
| [https://www.bilibili.com/video/BV1HW411s7CT/ BiliBili]&lt;br /&gt;
| Survival clear: 2-ALL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tengai===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| GGE-VXV&lt;br /&gt;
| 1,978,600&lt;br /&gt;
| Arcade&lt;br /&gt;
| unknown&lt;br /&gt;
| [https://www.youtube.com/watch?v=5Tlem8IyymQ Youtube]&lt;br /&gt;
| Raijin×2, Train&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Koyori===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー&lt;br /&gt;
| 1,835,500&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo, July 4th, 2010&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm11273702 pt. 1] [https://www.nicovideo.jp/watch/sm11273603 pt. 2]&lt;br /&gt;
| 10k×8 Raijin×2 No Train&lt;br /&gt;
|-&lt;br /&gt;
| ＴＫＧ本部&lt;br /&gt;
| 1,549,700&lt;br /&gt;
| Arcade&lt;br /&gt;
| Replay Burners, Jan 1st 2017&lt;br /&gt;
| [https://www.youtube.com/watch?v=bzYGyh9uARI Youtube]&lt;br /&gt;
| Survival clear: 2-ALL No Miss&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kenoumaru===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー&lt;br /&gt;
| 1,802,200&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo, Aug 27th, 2010&lt;br /&gt;
| [http://www.nicovideo.jp/watch/sm11897653 pt. 1] [http://www.nicovideo.jp/watch/sm11897831 pt. 2]&lt;br /&gt;
| 10k×8 Raijin×2 No Train&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gennai===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー&lt;br /&gt;
| 1,811,100&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo Aug 24th 2010&lt;br /&gt;
| [http://www.nicovideo.jp/watch/sm11497853 pt. 1] [http://www.nicovideo.jp/watch/sm11498031 pt. 2]&lt;br /&gt;
| 10k×8 Raijin×2 No Train&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index|Sengoku Ace]]&lt;br /&gt;
[[Category:Sengoku Ace]]&lt;br /&gt;
[[Category:Psikyo]]&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=User:Laurabuzz/Sandbox&amp;diff=18957</id>
		<title>User:Laurabuzz/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=User:Laurabuzz/Sandbox&amp;diff=18957"/>
		<updated>2023-01-20T20:51:24Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: Created page with &amp;quot;https://www.bilibili.com/video/BV1sy4y1G7AC/?spm_id_from=333.788.recommend_more_video.1 &amp;lt;- Jane replay, apparently on highest difficulty. confirm this is true before posting....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://www.bilibili.com/video/BV1sy4y1G7AC/?spm_id_from=333.788.recommend_more_video.1 &amp;lt;- Jane replay, apparently on highest difficulty. confirm this is true before posting.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=95g6XzF7Nyc &amp;lt;- ps2 emulator creditfeeding&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sengoku_Ace/Video_Index&amp;diff=18956</id>
		<title>Sengoku Ace/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sengoku_Ace/Video_Index&amp;diff=18956"/>
		<updated>2023-01-20T20:40:37Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: /* Aine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Normal ==&lt;br /&gt;
&lt;br /&gt;
=== Jane ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー &lt;br /&gt;
| 1,860,300&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo, Jul 4th 2010&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm11273411 pt. 1], [https://www.nicovideo.jp/watch/sm11273497 pt. 2]&lt;br /&gt;
| 10k×9 Raijin×2, No Train&lt;br /&gt;
|-&lt;br /&gt;
| ゲーム燦爛チャンネル&lt;br /&gt;
| 1,413,900&lt;br /&gt;
| Arcade&lt;br /&gt;
| Youtube, Jun 21st 2010&lt;br /&gt;
| [https://www.youtube.com/watch?v=3wGFdbdmIBo Youtube]&lt;br /&gt;
| Survival clear: 2-ALL No Miss&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aine===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー&lt;br /&gt;
| 1,901,100&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo, Jul 13th 2010&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm11379447 pt. 1], [https://www.nicovideo.jp/watch/sm11379661 pt.2]&lt;br /&gt;
| 10k×11 Raijin×2, no Train&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| 1,387,300&lt;br /&gt;
| Steam&lt;br /&gt;
| Youtube, Jul 13th 2021&lt;br /&gt;
| [https://www.youtube.com/watch?v=UeVnZVkROXM Youtube]&lt;br /&gt;
| Survival playthrough: 2-ALL&lt;br /&gt;
|-&lt;br /&gt;
| JP&lt;br /&gt;
| 1,348,800&lt;br /&gt;
| Arcade&lt;br /&gt;
| Bilibili, Mar 12th 2018&lt;br /&gt;
| [https://www.bilibili.com/video/BV1HW411s7CT/ BiliBili]&lt;br /&gt;
| Survival playthrough: 2-ALL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tengai===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| GGE-VXV&lt;br /&gt;
| 1,978,600&lt;br /&gt;
| Arcade&lt;br /&gt;
| unknown&lt;br /&gt;
| [https://www.youtube.com/watch?v=5Tlem8IyymQ Youtube]&lt;br /&gt;
| Raijin×2, Train&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Koyori===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー&lt;br /&gt;
| 1,835,500&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo, July 4th, 2010&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm11273702 pt. 1] [https://www.nicovideo.jp/watch/sm11273603 pt. 2]&lt;br /&gt;
| 10k×8 Raijin×2 No Train&lt;br /&gt;
|-&lt;br /&gt;
| ＴＫＧ本部&lt;br /&gt;
| 1,549,700&lt;br /&gt;
| Arcade&lt;br /&gt;
| Replay Burners, Jan 1st 2017&lt;br /&gt;
| [https://www.youtube.com/watch?v=bzYGyh9uARI Youtube]&lt;br /&gt;
| Survival playthrough: 2-ALL No Miss&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kenoumaru===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー&lt;br /&gt;
| 1,802,200&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo, Aug 27th, 2010&lt;br /&gt;
| [http://www.nicovideo.jp/watch/sm11897653 pt. 1] [http://www.nicovideo.jp/watch/sm11897831 pt. 2]&lt;br /&gt;
| 10k×8 Raijin×2 No Train&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gennai===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー&lt;br /&gt;
| 1,811,100&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo Aug 24th 2010&lt;br /&gt;
| [http://www.nicovideo.jp/watch/sm11497853 pt. 1] [http://www.nicovideo.jp/watch/sm11498031 pt. 2]&lt;br /&gt;
| 10k×8 Raijin×2 No Train&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index|Sengoku Ace]]&lt;br /&gt;
[[Category:Sengoku Ace]]&lt;br /&gt;
[[Category:Psikyo]]&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sengoku_Ace/Video_Index&amp;diff=18955</id>
		<title>Sengoku Ace/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sengoku_Ace/Video_Index&amp;diff=18955"/>
		<updated>2023-01-20T20:18:17Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: /* Koyori */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Normal ==&lt;br /&gt;
&lt;br /&gt;
=== Jane ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー &lt;br /&gt;
| 1,860,300&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo, Jul 4th 2010&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm11273411 pt. 1], [https://www.nicovideo.jp/watch/sm11273497 pt. 2]&lt;br /&gt;
| 10k×9 Raijin×2, No Train&lt;br /&gt;
|-&lt;br /&gt;
| ゲーム燦爛チャンネル&lt;br /&gt;
| 1,413,900&lt;br /&gt;
| Arcade&lt;br /&gt;
| Youtube, Jun 21st 2010&lt;br /&gt;
| [https://www.youtube.com/watch?v=3wGFdbdmIBo Youtube]&lt;br /&gt;
| Survival clear: 2-ALL No Miss&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aine===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー&lt;br /&gt;
| 1,901,100&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo, Jul 13th 2010&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm11379447 pt. 1], [https://www.nicovideo.jp/watch/sm11379661 pt.2]&lt;br /&gt;
| 10k×11 Raijin×2, no Train&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| 1,387,300&lt;br /&gt;
| Steam&lt;br /&gt;
| Youtube, July 13th 2021&lt;br /&gt;
| [https://www.youtube.com/watch?v=UeVnZVkROXM Youtube]&lt;br /&gt;
| Survival playthrough: 2-ALL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tengai===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| GGE-VXV&lt;br /&gt;
| 1,978,600&lt;br /&gt;
| Arcade&lt;br /&gt;
| unknown&lt;br /&gt;
| [https://www.youtube.com/watch?v=5Tlem8IyymQ Youtube]&lt;br /&gt;
| Raijin×2, Train&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Koyori===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー&lt;br /&gt;
| 1,835,500&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo, July 4th, 2010&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm11273702 pt. 1] [https://www.nicovideo.jp/watch/sm11273603 pt. 2]&lt;br /&gt;
| 10k×8 Raijin×2 No Train&lt;br /&gt;
|-&lt;br /&gt;
| ＴＫＧ本部&lt;br /&gt;
| 1,549,700&lt;br /&gt;
| Arcade&lt;br /&gt;
| Replay Burners, Jan 1st 2017&lt;br /&gt;
| [https://www.youtube.com/watch?v=bzYGyh9uARI Youtube]&lt;br /&gt;
| Survival playthrough: 2-ALL No Miss&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kenoumaru===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー&lt;br /&gt;
| 1,802,200&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo, Aug 27th, 2010&lt;br /&gt;
| [http://www.nicovideo.jp/watch/sm11897653 pt. 1] [http://www.nicovideo.jp/watch/sm11897831 pt. 2]&lt;br /&gt;
| 10k×8 Raijin×2 No Train&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gennai===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー&lt;br /&gt;
| 1,811,100&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo Aug 24th 2010&lt;br /&gt;
| [http://www.nicovideo.jp/watch/sm11497853 pt. 1] [http://www.nicovideo.jp/watch/sm11498031 pt. 2]&lt;br /&gt;
| 10k×8 Raijin×2 No Train&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index|Sengoku Ace]]&lt;br /&gt;
[[Category:Sengoku Ace]]&lt;br /&gt;
[[Category:Psikyo]]&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sengoku_Ace/Video_Index&amp;diff=18954</id>
		<title>Sengoku Ace/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sengoku_Ace/Video_Index&amp;diff=18954"/>
		<updated>2023-01-20T18:22:49Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: /* Aine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Normal ==&lt;br /&gt;
&lt;br /&gt;
=== Jane ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー &lt;br /&gt;
| 1,860,300&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo, Jul 4th 2010&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm11273411 pt. 1], [https://www.nicovideo.jp/watch/sm11273497 pt. 2]&lt;br /&gt;
| 10k×9 Raijin×2, No Train&lt;br /&gt;
|-&lt;br /&gt;
| ゲーム燦爛チャンネル&lt;br /&gt;
| 1,413,900&lt;br /&gt;
| Arcade&lt;br /&gt;
| Youtube, Jun 21st 2010&lt;br /&gt;
| [https://www.youtube.com/watch?v=3wGFdbdmIBo Youtube]&lt;br /&gt;
| Survival clear: 2-ALL No Miss&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aine===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー&lt;br /&gt;
| 1,901,100&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo, Jul 13th 2010&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm11379447 pt. 1], [https://www.nicovideo.jp/watch/sm11379661 pt.2]&lt;br /&gt;
| 10k×11 Raijin×2, no Train&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| 1,387,300&lt;br /&gt;
| Steam&lt;br /&gt;
| Youtube, July 13th 2021&lt;br /&gt;
| [https://www.youtube.com/watch?v=UeVnZVkROXM Youtube]&lt;br /&gt;
| Survival playthrough: 2-ALL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tengai===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| GGE-VXV&lt;br /&gt;
| 1,978,600&lt;br /&gt;
| Arcade&lt;br /&gt;
| unknown&lt;br /&gt;
| [https://www.youtube.com/watch?v=5Tlem8IyymQ Youtube]&lt;br /&gt;
| Raijin×2, Train&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Koyori===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー&lt;br /&gt;
| 1,835,500&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo, July 4th, 2010&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm11273702 pt. 1] [https://www.nicovideo.jp/watch/sm11273603 pt. 2]&lt;br /&gt;
| 10k×8 Raijin×2 No Train&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kenoumaru===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー&lt;br /&gt;
| 1,802,200&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo, Aug 27th, 2010&lt;br /&gt;
| [http://www.nicovideo.jp/watch/sm11897653 pt. 1] [http://www.nicovideo.jp/watch/sm11897831 pt. 2]&lt;br /&gt;
| 10k×8 Raijin×2 No Train&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gennai===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー&lt;br /&gt;
| 1,811,100&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo Aug 24th 2010&lt;br /&gt;
| [http://www.nicovideo.jp/watch/sm11497853 pt. 1] [http://www.nicovideo.jp/watch/sm11498031 pt. 2]&lt;br /&gt;
| 10k×8 Raijin×2 No Train&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index|Sengoku Ace]]&lt;br /&gt;
[[Category:Sengoku Ace]]&lt;br /&gt;
[[Category:Psikyo]]&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sengoku_Ace/Video_Index&amp;diff=18953</id>
		<title>Sengoku Ace/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sengoku_Ace/Video_Index&amp;diff=18953"/>
		<updated>2023-01-20T17:20:40Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: adding a replay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Normal ==&lt;br /&gt;
&lt;br /&gt;
=== Jane ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー &lt;br /&gt;
| 1,860,300&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo, Jul 4th 2010&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm11273411 pt. 1], [https://www.nicovideo.jp/watch/sm11273497 pt. 2]&lt;br /&gt;
| 10k×9 Raijin×2, No Train&lt;br /&gt;
|-&lt;br /&gt;
| ゲーム燦爛チャンネル&lt;br /&gt;
| 1,413,900&lt;br /&gt;
| Arcade&lt;br /&gt;
| Youtube, Jun 21st 2010&lt;br /&gt;
| [https://www.youtube.com/watch?v=3wGFdbdmIBo Youtube]&lt;br /&gt;
| Survival clear: 2-ALL No Miss&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aine===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー&lt;br /&gt;
| 1,901,100&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo, Jul 13th 2010&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm11379447 pt. 1], [https://www.nicovideo.jp/watch/sm11379661 pt.2]&lt;br /&gt;
| 10k×11 Raijin×2, no Train&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tengai===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| GGE-VXV&lt;br /&gt;
| 1,978,600&lt;br /&gt;
| Arcade&lt;br /&gt;
| unknown&lt;br /&gt;
| [https://www.youtube.com/watch?v=5Tlem8IyymQ Youtube]&lt;br /&gt;
| Raijin×2, Train&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Koyori===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー&lt;br /&gt;
| 1,835,500&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo, July 4th, 2010&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm11273702 pt. 1] [https://www.nicovideo.jp/watch/sm11273603 pt. 2]&lt;br /&gt;
| 10k×8 Raijin×2 No Train&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kenoumaru===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー&lt;br /&gt;
| 1,802,200&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo, Aug 27th, 2010&lt;br /&gt;
| [http://www.nicovideo.jp/watch/sm11897653 pt. 1] [http://www.nicovideo.jp/watch/sm11897831 pt. 2]&lt;br /&gt;
| 10k×8 Raijin×2 No Train&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gennai===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー&lt;br /&gt;
| 1,811,100&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo Aug 24th 2010&lt;br /&gt;
| [http://www.nicovideo.jp/watch/sm11497853 pt. 1] [http://www.nicovideo.jp/watch/sm11498031 pt. 2]&lt;br /&gt;
| 10k×8 Raijin×2 No Train&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index|Sengoku Ace]]&lt;br /&gt;
[[Category:Sengoku Ace]]&lt;br /&gt;
[[Category:Psikyo]]&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sengoku_Ace&amp;diff=18952</id>
		<title>Sengoku Ace</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sengoku_Ace&amp;diff=18952"/>
		<updated>2023-01-20T16:53:48Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: added Japanese title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sengoku Ace Logo Transparent.png|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Sengoku Ace&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Sengoku Ace Promotional Poster.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade flyer&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|music = Iron Champ&amp;lt;ref name=&amp;quot;VGMDB&amp;quot;&amp;gt;[https://vgmdb.net/album/770 Videogame Music Database]. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|program = Shinsuke Nakamura&amp;lt;br&amp;gt;Hiroshi Yamada (Hiromin)&amp;lt;br&amp;gt;Shiori Saito (Shiori.)&amp;lt;ref name=&amp;quot;samuraia_moby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/arcade/samurai-aces Samurai Aces]&amp;quot; at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|art = Hirofumi Nakamura&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;&amp;gt;[http://shmuplations.com/psikyo/ &amp;quot;Two 1997 Developer Interviews&amp;quot;], trans. &amp;quot;blackoak&amp;quot;. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|releasedate = '''Arcade:''' Mar 22nd, 1993 (Banpresto)&amp;lt;ref name=&amp;quot;samuraia_moby&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''PS2:''' Dec 2nd, 2004 (Taito)&amp;lt;ref name=&amp;quot;taito_moby&amp;gt;[https://www.mobygames.com/browse/games/taito-corporation/offset,125/so,1d/list-games/ Index of games by Taito Corporation] at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Feb 3rd, 2006 (Taito, 505 Games)&amp;lt;ref name=&amp;quot;505_moby&amp;quot;&amp;gt;[https://www.mobygames.com/browse/games/505-games-srl/offset,250/so,1d/list-games/ Index of games by 505 Games] at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Android:''' 21 Jun 2017 (S&amp;amp;C Entertainment)&amp;lt;ref name=&amp;quot;sc&amp;quot;&amp;gt;Google Play page “Samurai Aces: Tengai Episode1”&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;20 Apr 2020 (mobirix)&amp;lt;ref name=&amp;quot;mobirix&amp;quot;&amp;gt;Google Play page “SAMURAI ACES classic”&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;19 Aug 2020 (S&amp;amp;C Entertainment)&amp;lt;ref name=&amp;quot;sc2&amp;quot;&amp;gt;Google Play page “Samurai Aces: Tengai Episode1&amp;quot; but a different one.&amp;lt;/ref&amp;gt;&lt;br /&gt;
'''Switch:''' Feb 15, 2018 (Zerodiv)&amp;lt;ref name=&amp;quot;zero&amp;quot;&amp;gt;&amp;quot;[https://www.nintendo.com/games/detail/samurai-aces-for-nintendo-switch/ Samurai Aces for Nintendo Switch]&amp;quot; at Nintendo.com. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Feb 18, 2020 (City Connection)&amp;lt;ref name=&amp;quot;city&amp;quot;&amp;gt;&amp;quot;[https://www.nintendo.com/games/detail/psikyo-shooting-stars-bravo-switch/ooting-stars-bravo-switch/ Psikyo Shooting Stars Bravo]&amp;quot; at Nintendo.com. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|nextgame = [[Gunbird]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20071009233250/http://www.x-nauts.com/psikyo/product/ace/index.html  X-Nauts]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sengoku Ace''' (JP: 戦国エース, known as '''Samurai Aces''' internationally), published in 1993, is a vertical shooting game and the first game developed by [[Psikyo]]. It was followed by two sequels, [[Sengoku Blade]] and [[Sengoku Cannon]].&amp;lt;ref name=&amp;quot;moby_psikyo&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/company/x-nautpsikyo Psikyo]&amp;quot; at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt; The game was ported to the PlayStation 2 in 2004 and to the Switch in 2018 as part of the ''Psikyo Shooting Collection vol. 2'' and ''Psikyo Shooting Stars Bravo'', respectively, and is available to play on Android with in-app purchases as '''Samurai Aces: Tengai Episode1''' and '''SAMURAI ACES classic'''.&lt;br /&gt;
&lt;br /&gt;
The game takes place in a kitchen sink fantasy setting loosely modelled on the Sengoku period alongside steam engines and biplanes. Both enemies and main characters contain parodic references to Buddhism and Shinto, as well as ninjas and samurai. Every character has their own story which plays out in dialogue between the stages and an ending cutscene, and if the game is played two-player, both player’s charactes will interact, for a total of 22 endings.&amp;lt;ref name=&amp;quot;vgmuseum&amp;quot;&amp;gt;[http://www.vgmuseum.com/end/arcade/b/sa.htm VGMuseum] page for Samurai Aces. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
After developing [[Aero Fighters]] in 1992, main desiger Shinsuke Nakamura left [[Video System]] to found Psikyo&amp;lt;ref name=&amp;quot;shin_moby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/developer/sheet/view/developerId,503084/ Shinsuke Nakamura]&amp;quot; at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt; with some other former Video System staff.&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;/&amp;gt; They wanted to make games that were distinct from games by other developers, but Sengoku Aces was similar to Aero Fighters because “at that time, we couldn’t think of anything else to make.”&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;/&amp;gt; The characters were designed by Hirofumi Nakamura, an illustrator and doujin mangaka&amp;lt;ref name=&amp;quot;hiro&amp;quot;&amp;gt;&amp;quot;[https://ja.wikipedia.org/wiki/%E4%B8%AD%E6%9D%91%E5%8D%9A%E6%96%87_%28%E3%82%A4%E3%83%A9%E3%82%B9%E3%83%88%E3%83%AC%E3%83%BC%E3%82%BF%E3%83%BC%29 Hirofumi Nakamura]&amp;quot; at the Japanese wikipedia. Retrieved 11.09.20.&amp;lt;/ref&amp;gt; who Yamada described as having “really passionate fans.” When designing the game, the developers said they tried to ensure that “deaths feel fair” and made sure nothing shares the same colour as the enemy bullets.&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Sengoku Ace is vertically scrolling shooter with 8-way movement and two buttons. There are four levels of power-up: at full power, the shot will eventually decay back to the third level as long as you continue shooting.&lt;br /&gt;
&lt;br /&gt;
Each game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. After defeating the last boss the player automatically enters a second loop. The second loop features remixed enemy and bullet patterns which are much more difficult. &lt;br /&gt;
&lt;br /&gt;
There is one [[Help:Glossary#Extend | extend]] at 400,000.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
&lt;br /&gt;
A (Press): Fires the main weapon and, after collecting two power-ups, a subweapon&amp;lt;br&amp;gt;A (Hold): Fires a charge shot. Charge shots are unique to every character.&amp;lt;br&amp;gt;B: Uses a bomb. Bombs are unique to every character&lt;br /&gt;
&lt;br /&gt;
===Difficulties===&lt;br /&gt;
The arcade version has four difficulties, accessible via changing the dip-switches. The modes are Easy, Normal, Hard and Hardest. On the Easy difficulty, only large enemies shoot and bullets are slowed slightly. On the Hard difficulty, bullets are faster and enemies shoot more aggressively. The Hardest difficulty adds a lot more enemies to each stage and enemies shoot more aggressively, but bullets are slowed down considerably, changing the game substantially.&lt;br /&gt;
&lt;br /&gt;
The number of lives per credit and the ‘price’ of an extend can also be adjusted via dip-switches, from 1-6 lives per credit (3 at default) and an extend at 400,000 (at default) or 600,000.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Jane &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Jane&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Jane Portrait.png|140px|frameless|left]] &amp;lt;big&amp;gt;'''AKA:''' Jane the Ninja ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Narrow, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' Diagonal bombs with lingering hitbox&amp;lt;br&amp;gt;'''Charge Shot:''' A huge shuriken that flies slowly in a straight line&amp;lt;br&amp;gt;'''Bomb:''' An invincible smartbomb that clears the screen of bullets and damages every onscreen enemy.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Jane’s '''subshot''' is very damaging and covers a wide area, but it’s slow and has a delayed detonation. However, it has two important qualities:&lt;br /&gt;
# It fires again immediately whenever it hits something. When [[Help:Glossary#Point-blank | point-blanking]] it continuously fires, doing enormous damage. This means her point-blank is the best in the game, letting her trivialize difficult enemies and even skip some bosses entirely.&lt;br /&gt;
# The delayed detonation and lingering hitbox means that you can be shooting on one side of the screen and dealing damage on the other. This is useful for clearing all the popcorn in some stages when playing for score.&lt;br /&gt;
&lt;br /&gt;
Her '''movespeed''' is slow, her '''regular shot''' is weak and her '''charge shot''' is useless. Jane is an all-in character who needs to be played very aggressively, and is best for players already familiar with the game who want to take advantage of her speedkills and scoring potential. Her '''bomb''' deals very little damage, but makes her invincible for a long time. The bomb plays a canned animation, during which you cannot move, but before and after you are free to move and shoot while still invincible. This lets Jane skip some difficult bosses in addition to the ones she can already speedkill by point-blanking them and bombing when necessary.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Jane || 1,997,200 || Clover-TAC || JHA, Jan 2019 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Jane || 1,860,300 || 泥プレイヤー || NicoVideo, Jul 4th 2010 || 10k×9 Raijin×2, No Train || [https://www.nicovideo.jp/watch/sm11273411 pt. 1], [https://www.nicovideo.jp/watch/sm11273497 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Aine &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Aine&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Aine Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Flush the Samurai ''!''&amp;lt;/big&amp;gt;'''&amp;lt;br&amp;gt;Shot:''' Wide, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' Highly damaging straight ahead missile&amp;lt;br&amp;gt;'''Charge Shot:''' A wide, straight ahead, very powerful volley of bolts.&amp;lt;br&amp;gt;'''Bomb:''' A projectile in the shape of Aine’s plane which slowly advances across the screen.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Aine’s '''bomb''' is the best in the game. After bombing he is invincible for a few seconds. It travels straight forward and it does huge damage to whatever it hits. This lets him skip several bosses entirely in one or two bombs. Thanks to his strong '''regular shot''' and '''subshot''' his point-blanking is quite strong, and he can deal a lot of damage to enemies you know are coming with his powerful '''charge shot''', all of which lets him trivialize some very difficult sections. His '''movespeed''' is average. &lt;br /&gt;
&lt;br /&gt;
Aine is the complete package: he is all strengths and no weaknesses. He’s the best character to play for survival, and he’s usually recommended for beginners. If you aren’t sure who to play, play Aine.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Aine || 1,964,700 || シエンタ＠UGF || JHA March 2019 || &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Aine || 1,901,100 || 泥プレイヤー || NicoVideo, 13th Jul 2010 || 10k×11 Raijin×2, no Train || [https://www.nicovideo.jp/watch/sm11379447 pt. 1], [https://www.nicovideo.jp/watch/sm11379661 pt.2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Tengai &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Tengai&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Tengai Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Turbo Monk Tengai ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Very wide, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' A wheel larger than his shot, straight ahead; at full power, two small, faster wheels with wider coverage&amp;lt;br&amp;gt;'''Charge Shot:''' Two enormous discs, fired forward in a double helix pattern&amp;lt;br&amp;gt;'''Bomb:''' A barrage of letters that last a few seconds, which deals a lot of damage but has a short range; invincible for the duration&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Tengai has the widest '''regular shot''' of any character, and his '''subweapon''' makes it even wider. That makes him well-equipped for popcorn-heavy sections. His wide, very damaging '''charge shot''' is also useful for destroying many enemies at once, and is especially useful for destroying boss parts. His '''bomb''' is invincible and does a decent amount of damage. If you’re able to make every shot connect his point-blank is about as good as Jane’s, letting him speedkill some bosses and tough enemies before they can shoot; however, some enemies will be too narrow. His movespeed is the slowest of any ship. &lt;br /&gt;
&lt;br /&gt;
Tengai is a technical character who is best in experienced hands, but is also a forgiving beginner character.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Tengai || 1,981,200 || 戦国人 || Arcadia June 2006 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Tengai || 1,978,600 || GGE-VXV || unknown || Raijin×2, Train || [https://www.youtube.com/watch?v=5Tlem8IyymQ Youtube]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Koyori &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Koyori&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Koyori Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Holy Tomboy Miko ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Wide, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' Letters that home in on enemies&amp;lt;br&amp;gt;'''Charge Shot:''' A more damaging extra shot that fires straight ahead, in addition to your regular shot&amp;lt;br&amp;gt;'''Bomb:''' She fires a barrel that creates a huge square explosion with a letter on it, eating bullets and dealing damage&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Koyori’s '''movespeed''' is relatively fast, and her '''regular shot''' is wide and quite powerful. Her homing '''subshot''' is useful for picking off popcorn on the other side of the screen, although they’re unpredictable; similar to Jane’s bombs they refresh whenever they hit something, making Koyori excellent at point-blanking (she has a unique speedkill on the Town boss that no other character can do). Her excellent '''charge shot''' further enhances her point-blanking ability. Her '''bomb''' isn’t invincible and doesn’t clear the screen of bullets, so it cannot be used to panic-bomb, but it’s useful for skipping difficult phases of a boss as it lasts for a long time and allows her to keep shooting. Koyori is a well-rounded character and can be recommended to beginners.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Koyori || 1,937,900 || ZFC-F°CM  ||JHA / [https://twitter.com/fcm_roomchief/status/1078937474397687809 Twitter], Dec 29th 2018 || Raijin x2 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Koyori || 1,835,500 || 泥プレイヤー || NicoVideo, July 4th, 2010 || 10k×8 Raijin×2 No Train || [https://www.nicovideo.jp/watch/sm11273702 pt. 1] [https://www.nicovideo.jp/watch/sm11273603 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Kenoumaru &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Kenoumaru&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Aces Konoumaru Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Ultra Genius Kenn-O ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' A three-way spread shot&amp;lt;br&amp;gt;'''Subshot:''' A slow wheel, two at full power, launched backwards but flies straight ahead&amp;lt;br&amp;gt;'''Charge Shot:''' Sets a barrier infront of the ship which deals damage and destroys shots; scrolls with the screen&amp;lt;br&amp;gt;'''Bomb:''' A three-way spread shot which destroys bullets and is invincible for the duration&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Kenoumaru’s ship has one of the fastest '''movespeeds''', but his '''shot''' and '''subshot''' both do very little damage, even when point-blanking. His shot has the widest coverage of any character, however, letting him clear popcorn-heavy sections with ease, but he really struggles with mini-bosses and bosses. A skilled player can make clever use of his strange, unintuitive '''charge shot''' to destroy enemies on the other side of the screen or to keep damaging the boss while Kenoumaru destroys their parts. His '''bomb''' is strong defensively but, again, not very damaging. Kenoumaru is a very challenging character to use and is best for players who are looking to push themselves, or who enjoy the technique of his unique charge shot.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Kenoumaru || 1,876,700 || D.I || Arcadia October 2010 || Raijin x2 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Kenoumaru || 1,802,200 || 泥プレイヤー || NicoVideo, Aug 27th, 2010|| 10k×8 Raijin×2 No Train || [http://www.nicovideo.jp/watch/sm11897653 pt. 1] [http://www.nicovideo.jp/watch/sm11897831 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Gennai &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Gennai&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Gennai Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Gadget Gen ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Two shots at either side of his wide ship, fired straight&amp;lt;br&amp;gt;'''Subshot:''' A laser made of lightning, straight at first and spread at full power&amp;lt;br&amp;gt;'''Charge Shot:''' Two balls of lightning that shoot out to the side and then converge, hitting everything not infront of you&amp;lt;br&amp;gt;'''Bomb:''' Gennai calls in an airstrike from flying mechanical puppets&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Gennai’s plane has the fastest '''movespeed''' of all ships, which is very useful for macro-dodging and picking up popcorn. His '''subshot''' has huge coverage at full power, and his point-blank is comparable to Aine’s. His '''charge shot''' is, however, one of the least useful, and his '''bomb''' is not invincible and doesn’t clear the screen of bullets. Gennai is a strong character, but makes a few tradeoffs for his excellent speed and subshot. He is recommended for more experienced players, or players who hate the slow movespeed most ships have.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Gennai || 1,915,700 || hamami || JHA / [https://twitter.com/hamami999/status/1071753749532569600 Twitter] Dec 9th 2018 || No Train Loop 2 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Gennai || 1,811,100 || 泥プレイヤー || NicoVideo Aug 24th 2010 || 10k×8 Raijin×2 No Train || [http://www.nicovideo.jp/watch/sm11497853 pt. 1] [http://www.nicovideo.jp/watch/sm11498031 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
==Rank==&lt;br /&gt;
Rank scales with your power-up level. As you collect more power-ups, the speed of opposing bullets will increase. At maximum power the bullets are much faster than at third level power, and at minimum power they are quite slow. You can control rank by avoiding power-ups. If you keep shooting and dont collect any more powerups you will eventually power down and rank will also decrease.&lt;br /&gt;
&lt;br /&gt;
As many difficult sections can be trivialized by speedkilling enemies before they can shoot, managing rank is often not safer. When managing rank is safer will depend on the character played.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
[[File:Sengoku Ace Power-Up.png|frameless|left]]'''Power-up:''' This increases your current level of power, to a maximum of 4. After shooting for a while at maximum power without picking up another power-up, your power will decrease one level. At maximum power, picking up an additional power-up awards 2000 points.&lt;br /&gt;
&lt;br /&gt;
[[File:Sengoku Ace Bomb.png|frameless|left]]'''Bomb:''' Increases your bomb stock by one. You can hold seven bombs at once; picking up an 8th bomb awards an enormous 10,000 points.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Sengoku Ace Coin.png|frameless|left]]'''Coin:''' Coins can be uncovered by destroying certain buildings or enemies. Each coin collected awards an unimpressive 200 points.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
[[File:Sengoku Ace Train Demonstration.png|250px|thumb|right|When to destroy the first train.]]&lt;br /&gt;
Scoring in Sengoku Ace is fairly simple. Destroying enemies and collecting coins award points. Most bosses have several parts which award extra points when destroyed separately, and a handful of bosses have respawning enemy waves or destructible shots, letting them be [[Help:Glossary#Milk | milked]] for score. For more information, see [[Sengoku Ace/Strategy]].&lt;br /&gt;
&lt;br /&gt;
At full power, additional power-ups award 2000 points, and at the maximum bomb stock of 7 bombs, additional bombs add 10,000 points. The 10k from each additional bomb makes up a large part of the difference among the highest scores, so reaching a high score requires an almost No Miss No Bomb of the game. As the player’s ship drops a power-up when destroyed, most superplays begin by suiciding twice at the start of the game for an extra 4,000 points.&lt;br /&gt;
&lt;br /&gt;
Each building in the three rows of houses before the Town stage boss has a random chance to drop a bomb or a power-up, which can contribute a lot to your score. It’s better to prioritize destroying houses over collecting the coins, which add very little to your score; one extra bomb is worth more than all the coins in both loops of the game. Every other stage awards one guaranteed bomb per stage, carried by an enemy or midboss.&lt;br /&gt;
&lt;br /&gt;
It is possible to spawn an extra train in the Town stage. In order to do this, the destruction of the first train has to be delayed; the first cart can be destroyed at any time, but when you destroy the second cart, the train will stop moving. If you stop the first train very close to the bottom of the screen, the second train will come down the track before the tank appears. If you also stop this cart very close to the bottom of the screen, a third train will appear during the midboss. Getting the third train requires tight timing. Each train cart is worth 1,000 points, so the extra trains adds a substantial 2,000 in total, and 4,000 if you can do it in both loops.&lt;br /&gt;
&lt;br /&gt;
There are two stages which give a random boss: the Cloud Sea stage and the Final stage. In the Cloud Sea stage the boss can either be [https://en.wikipedia.org/wiki/F%C5%ABjin Fujin] (right) or [https://en.wikipedia.org/wiki/Raijin Raijin] (left). While they award the same number of points when defeated, Raijin drops up to five power-ups, for a total of 10,000 possible extra points, while Fujin drops nothing. On the Final stage the boss can either be a demon or, very rarely, a cat wearing a big straw hat. While the cat awards 10,000 more points than the demon, the demon creates two destructible [https://en.wikipedia.org/wiki/Vajra vajra] which award 10,000 each, making the demon worth 10,000 more.&lt;br /&gt;
&lt;br /&gt;
Japanese replays of the game generally note how many extra bombs they collect by writing 10k×''n'' (１万×''n''), how many times Raijin spawned by writing Raijin×''n'' (雷神×''n''), and whether or not they got the bonus train in each loop (eg. 列車なし, ‘No Train’).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Sengoku Ace/Strategy|''See'' '''Sengoku Ace/Strategy''' ''for level walkthroughs and scoring techniques'']]''!''&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Ports==&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
In Japan, Sengoku Ace was ported to the PlayStation 2 by Taito and released on December 2nd, 2004, as part of the ''Psikyo Shooting Collection vol. 2'', which also included Sengoku Blade.&amp;lt;ref name=&amp;quot;taito_moby/&amp;gt; The games were localized in the west separately, as Samurai Aces and Tengai respectively, by 505 Games, an Italian publisher who at the time mostly brought over Japanese curiosities like ''Demolition Girl''.&amp;lt;ref name=&amp;quot;505_moby&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The port allows the player to disable the random stages and instead choose which stages to play. It also features a stage select for practicing, a tate mode, and 7 difficulty modes: 4 it shares with the arcade release (Easy, Normal, Hard, VeryHard) which play the same way, and 3 original difficulties which are even easier (Monkey, Child, and VeryEasy). On Monkey, only large enemies shoot bullets, and bullets move very slowly.&lt;br /&gt;
&lt;br /&gt;
The resolution of the port is slightly stretched horizontally, and it plays slightly slower than the arcade version. ''(ED: verify this isn’t an emulator issue)''&lt;br /&gt;
===Android===&lt;br /&gt;
Two of the Android versions (both named ''Samurai Aces: Tengai Episode1'') were ported by the Korea-based company SEC Ent. Inc.&amp;lt;ref name=&amp;quot;sc&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;sc2&amp;quot;/&amp;gt; In the first version released on June 21st, 2017, only Jane is unlocked by default. The remaining characters are unlocked by meeting certain conditions, for example, Tengai is unlocked by collecting 5 “Login Streak Rewards” from daily login bonuses. Bombs and 'magnets' which attract coins can be purchased in the ingame store for real money. The loading screen features tips, such as “Make sure you buy bombs before entering the battlefield.” &lt;br /&gt;
&lt;br /&gt;
The game has been changed substantially; bullets are considerably slower, enemies have significantly less health, and most enemies drop gold which the player absorbs and can be used as ingame currency. Some levels feature significantly remixed enemy placements. The charge shot and the bomb can be activated by buttons or through gesture controls; the charge shot is on a very long cooldown. Power-ups no longer raise your shot power when collected; instead, multiple have to be collected to advance one power level. The screen scrolls much faster in certain parts, causing the Lake boss to play very differently. The trains in the Town stage do not stop when destroyed, so the player will always get all three trains. The player can continue after watching an ad.&lt;br /&gt;
&lt;br /&gt;
The newest version, released on August 19th, 2020, hews closer to the original game. Levels aren't remixed and scroll normally, and all characters are unlocked by default. The ship autofires automatically and you can charge shot while autofiring without interrupting your regular shot. 'Diamonds', the ingame currency, can be earned by watching advertisements, at a rate of 30 gems per advertisement; this can be done every 30 minutes, although you’re welcome to watch ads for no reward whenever you like. There are achievements, such as “supergenius dog Kenohmaru”, which awards 500xp for clearing a game with Kenoumaru, or “monk power fully open”, which awards 2,000xp for reaching maximum power. There’s an online leaderboard which is separated by difficulty. The current highest score for Normal is 840,902, and there are no scores recorded for Very Hard.&lt;br /&gt;
&lt;br /&gt;
== Video Refernces ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See'' [[Sengoku Ace/Video Index]] ''for superplays, high scores, and 1ccs!''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==References &amp;amp; Contributions==&lt;br /&gt;
&amp;lt;small&amp;gt;Primary info provided by [[user:Laurabuzz | laurabuzz]]&amp;lt;br&amp;gt;Some info adapted from ACSeraph's &amp;quot;[https://shmups.system11.org/viewtopic.php?t=46183 1-ALL Flight Manual]&amp;quot; &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Sengoku Ace]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sengoku_Ace/Video_Index&amp;diff=18951</id>
		<title>Sengoku Ace/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sengoku_Ace/Video_Index&amp;diff=18951"/>
		<updated>2023-01-20T14:58:28Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: added category tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Normal ==&lt;br /&gt;
&lt;br /&gt;
=== Jane ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー &lt;br /&gt;
| 1,860,300&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo, Jul 4th 2010&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm11273411 pt. 1], [https://www.nicovideo.jp/watch/sm11273497 pt. 2]&lt;br /&gt;
| 10k×9 Raijin×2, No Train&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aine===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー&lt;br /&gt;
| 1,901,100&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo, Jul 13th 2010&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm11379447 pt. 1], [https://www.nicovideo.jp/watch/sm11379661 pt.2]&lt;br /&gt;
| 10k×11 Raijin×2, no Train&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tengai===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| GGE-VXV&lt;br /&gt;
| 1,978,600&lt;br /&gt;
| Arcade&lt;br /&gt;
| unknown&lt;br /&gt;
| [https://www.youtube.com/watch?v=5Tlem8IyymQ Youtube]&lt;br /&gt;
| Raijin×2, Train&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Koyori===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー&lt;br /&gt;
| 1,835,500&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo, July 4th, 2010&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm11273702 pt. 1] [https://www.nicovideo.jp/watch/sm11273603 pt. 2]&lt;br /&gt;
| 10k×8 Raijin×2 No Train&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kenoumaru===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー&lt;br /&gt;
| 1,802,200&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo, Aug 27th, 2010&lt;br /&gt;
| [http://www.nicovideo.jp/watch/sm11897653 pt. 1] [http://www.nicovideo.jp/watch/sm11897831 pt. 2]&lt;br /&gt;
| 10k×8 Raijin×2 No Train&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gennai===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー&lt;br /&gt;
| 1,811,100&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo Aug 24th 2010&lt;br /&gt;
| [http://www.nicovideo.jp/watch/sm11497853 pt. 1] [http://www.nicovideo.jp/watch/sm11498031 pt. 2]&lt;br /&gt;
| 10k×8 Raijin×2 No Train&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index|Sengoku Ace]]&lt;br /&gt;
[[Category:Sengoku Ace]]&lt;br /&gt;
[[Category:Psikyo]]&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Psikyo&amp;diff=18950</id>
		<title>Psikyo</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Psikyo&amp;diff=18950"/>
		<updated>2023-01-20T14:58:16Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: added category tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Psikyo Logo Transparent.png|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Psikyo''' (Japanese: ''Saikyō'' / '''彩京''') was a Japanese game developer and publisher that developed a number of shooting games between 1992 and 2003. It was formed by ex-[[Video System]] staff who had previously worked on [[Rabio Lepus]]&amp;lt;ref name=&amp;quot;lepus&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/rabbit-punch | Rabbit Punch]&amp;quot; at Mobygames. Retrieved 14.09.20.&amp;lt;/ref&amp;gt;, [[Turbo Force]]&amp;lt;ref name=&amp;quot;turbo&amp;quot;&amp;gt;&amp;quot;[http://shmuplations.com/turboforce/ | Turbo Force 1997 Developer Interview]&amp;quot;, Shmuplations.com, trans. &amp;quot;blackoak&amp;quot;. Retrieved 14.09.20.&amp;lt;/ref&amp;gt; and the first game of the [[Aero Fighters]] series.&amp;lt;ref name=&amp;quot;aero&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/aero-fighters | Aero Fighters]&amp;quot; at Mobygames.com. Retrieved 14.09.20.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;&amp;gt;&amp;quot;[http://shmuplations.com/psikyo/ | Two 1997 Developer Interviews]&amp;quot;, Shmuplations.com, trans. &amp;quot;blackoak&amp;quot;. Retrieved 14.09.20.&amp;lt;/ref&amp;gt; In 2002 they were acquired by X-Nauts and stopped developing games in-house. X-Nauts.Psikyo shut down in 2005 and ZeroDiv, an [https://en.wikipedia.org/wiki/Systems_engineering SES company] formed the same year by former Psikyo developer Takayuki Haragami&amp;lt;ref name=&amp;quot;zerodiv&amp;quot;&amp;gt;&amp;quot;[https://www.4gamer.net/games/999/G999905/20190329056/ |「彩京」コンテンツを扱うゼロディブがシティコネクションの完全子会社に。ゼロディブ代表の原神敬幸氏はシティコネクションの執行役員に就任]&amp;quot;, 4gamer.net 2019. Retrieved 14.09.20.&amp;lt;/ref&amp;gt;, acquired the rights to their properties. ZeroDiv primarily licensed the rights to mobile developers&amp;lt;ref name=&amp;quot;gamesindustry&amp;quot;&amp;gt;&amp;quot;[https://www.gamesindustry.biz/articles/strikers-1945-plus-iphone-version-of-neo-geo--ps2-and-psp-shooter-launched-on-the-app-store | Strikers 1945 Plus]&amp;quot;, Gamesindustry.biz 2009. Retrieved 14.09.20.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;silicone&amp;quot;&amp;gt;&amp;quot;[https://www.siliconera.com/psikyo-defunct-but-their-game-library-lives-on/ | Psikyo Defunct, But Their Game Library Lives On]&amp;quot;, Siliconera.com 2009. Retrieved 14.09.20.&amp;lt;/ref&amp;gt; until they were acquired by City Connection in 2019.&amp;lt;ref name=&amp;quot;zerodiv&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Psikyo games are noted for their fast enemy bullet patterns, highly challenging second loops, and random elements.&lt;br /&gt;
&lt;br /&gt;
===== Shooting games developed by Psikyo =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Year&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengoku Ace]] (Samurai Aces)'' || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird]]'' || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945]]'' || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengoku Blade]] (Tengai)''  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sol Divide]]'' || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 II]]'' || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Gunner]]'' || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird 2]]'' || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pilot Kids]]'' || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Bomber]]'' || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1999]] (Strikers 1945 III)'' || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 Plus]]'' || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Blaze]]'' || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Gunner 2]]'' || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cho Aniki: Seinaru Protein Densetsu]]'' || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sengoku_Ace&amp;diff=18949</id>
		<title>Sengoku Ace</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sengoku_Ace&amp;diff=18949"/>
		<updated>2023-01-20T14:17:19Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: /* Scoring */ clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sengoku Ace Logo Transparent.png|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Sengoku Ace&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Sengoku Ace Promotional Poster.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade flyer&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|music = Iron Champ&amp;lt;ref name=&amp;quot;VGMDB&amp;quot;&amp;gt;[https://vgmdb.net/album/770 Videogame Music Database]. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|program = Shinsuke Nakamura&amp;lt;br&amp;gt;Hiroshi Yamada (Hiromin)&amp;lt;br&amp;gt;Shiori Saito (Shiori.)&amp;lt;ref name=&amp;quot;samuraia_moby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/arcade/samurai-aces Samurai Aces]&amp;quot; at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|art = Hirofumi Nakamura&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;&amp;gt;[http://shmuplations.com/psikyo/ &amp;quot;Two 1997 Developer Interviews&amp;quot;], trans. &amp;quot;blackoak&amp;quot;. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|releasedate = '''Arcade:''' Mar 22nd, 1993 (Banpresto)&amp;lt;ref name=&amp;quot;samuraia_moby&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''PS2:''' Dec 2nd, 2004 (Taito)&amp;lt;ref name=&amp;quot;taito_moby&amp;gt;[https://www.mobygames.com/browse/games/taito-corporation/offset,125/so,1d/list-games/ Index of games by Taito Corporation] at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Feb 3rd, 2006 (Taito, 505 Games)&amp;lt;ref name=&amp;quot;505_moby&amp;quot;&amp;gt;[https://www.mobygames.com/browse/games/505-games-srl/offset,250/so,1d/list-games/ Index of games by 505 Games] at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Android:''' 21 Jun 2017 (S&amp;amp;C Entertainment)&amp;lt;ref name=&amp;quot;sc&amp;quot;&amp;gt;Google Play page “Samurai Aces: Tengai Episode1”&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;20 Apr 2020 (mobirix)&amp;lt;ref name=&amp;quot;mobirix&amp;quot;&amp;gt;Google Play page “SAMURAI ACES classic”&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;19 Aug 2020 (S&amp;amp;C Entertainment)&amp;lt;ref name=&amp;quot;sc2&amp;quot;&amp;gt;Google Play page “Samurai Aces: Tengai Episode1&amp;quot; but a different one.&amp;lt;/ref&amp;gt;&lt;br /&gt;
'''Switch:''' Feb 15, 2018 (Zerodiv)&amp;lt;ref name=&amp;quot;zero&amp;quot;&amp;gt;&amp;quot;[https://www.nintendo.com/games/detail/samurai-aces-for-nintendo-switch/ Samurai Aces for Nintendo Switch]&amp;quot; at Nintendo.com. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Feb 18, 2020 (City Connection)&amp;lt;ref name=&amp;quot;city&amp;quot;&amp;gt;&amp;quot;[https://www.nintendo.com/games/detail/psikyo-shooting-stars-bravo-switch/ooting-stars-bravo-switch/ Psikyo Shooting Stars Bravo]&amp;quot; at Nintendo.com. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|nextgame = [[Gunbird]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20071009233250/http://www.x-nauts.com/psikyo/product/ace/index.html  X-Nauts]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sengoku Ace''' (known as '''Samurai Aces''' internationally), published in 1993, is a vertical shooting game and the first game developed by [[Psikyo]]. It was followed by two sequels, [[Sengoku Blade]] and [[Sengoku Cannon]].&amp;lt;ref name=&amp;quot;moby_psikyo&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/company/x-nautpsikyo Psikyo]&amp;quot; at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt; The game was ported to the PlayStation 2 in 2004 and to the Switch in 2018 as part of the ''Psikyo Shooting Collection vol. 2'' and ''Psikyo Shooting Stars Bravo'', respectively, and is available to play on Android with in-app purchases as '''Samurai Aces: Tengai Episode1''' and '''SAMURAI ACES classic'''.&lt;br /&gt;
&lt;br /&gt;
The game takes place in a kitchen sink fantasy setting loosely modelled on the Sengoku period alongside steam engines and biplanes. Both enemies and main characters contain parodic references to Buddhism and Shinto, as well as ninjas and samurai. Every character has their own story which plays out in dialogue between the stages and an ending cutscene, and if the game is played two-player, both player’s charactes will interact, for a total of 22 endings.&amp;lt;ref name=&amp;quot;vgmuseum&amp;quot;&amp;gt;[http://www.vgmuseum.com/end/arcade/b/sa.htm VGMuseum] page for Samurai Aces. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
After developing [[Aero Fighters]] in 1992, main desiger Shinsuke Nakamura left [[Video System]] to found Psikyo&amp;lt;ref name=&amp;quot;shin_moby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/developer/sheet/view/developerId,503084/ Shinsuke Nakamura]&amp;quot; at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt; with some other former Video System staff.&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;/&amp;gt; They wanted to make games that were distinct from games by other developers, but Sengoku Aces was similar to Aero Fighters because “at that time, we couldn’t think of anything else to make.”&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;/&amp;gt; The characters were designed by Hirofumi Nakamura, an illustrator and doujin mangaka&amp;lt;ref name=&amp;quot;hiro&amp;quot;&amp;gt;&amp;quot;[https://ja.wikipedia.org/wiki/%E4%B8%AD%E6%9D%91%E5%8D%9A%E6%96%87_%28%E3%82%A4%E3%83%A9%E3%82%B9%E3%83%88%E3%83%AC%E3%83%BC%E3%82%BF%E3%83%BC%29 Hirofumi Nakamura]&amp;quot; at the Japanese wikipedia. Retrieved 11.09.20.&amp;lt;/ref&amp;gt; who Yamada described as having “really passionate fans.” When designing the game, the developers said they tried to ensure that “deaths feel fair” and made sure nothing shares the same colour as the enemy bullets.&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Sengoku Ace is vertically scrolling shooter with 8-way movement and two buttons. There are four levels of power-up: at full power, the shot will eventually decay back to the third level as long as you continue shooting.&lt;br /&gt;
&lt;br /&gt;
Each game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. After defeating the last boss the player automatically enters a second loop. The second loop features remixed enemy and bullet patterns which are much more difficult. &lt;br /&gt;
&lt;br /&gt;
There is one [[Help:Glossary#Extend | extend]] at 400,000.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
&lt;br /&gt;
A (Press): Fires the main weapon and, after collecting two power-ups, a subweapon&amp;lt;br&amp;gt;A (Hold): Fires a charge shot. Charge shots are unique to every character.&amp;lt;br&amp;gt;B: Uses a bomb. Bombs are unique to every character&lt;br /&gt;
&lt;br /&gt;
===Difficulties===&lt;br /&gt;
The arcade version has four difficulties, accessible via changing the dip-switches. The modes are Easy, Normal, Hard and Hardest. On the Easy difficulty, only large enemies shoot and bullets are slowed slightly. On the Hard difficulty, bullets are faster and enemies shoot more aggressively. The Hardest difficulty adds a lot more enemies to each stage and enemies shoot more aggressively, but bullets are slowed down considerably, changing the game substantially.&lt;br /&gt;
&lt;br /&gt;
The number of lives per credit and the ‘price’ of an extend can also be adjusted via dip-switches, from 1-6 lives per credit (3 at default) and an extend at 400,000 (at default) or 600,000.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Jane &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Jane&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Jane Portrait.png|140px|frameless|left]] &amp;lt;big&amp;gt;'''AKA:''' Jane the Ninja ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Narrow, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' Diagonal bombs with lingering hitbox&amp;lt;br&amp;gt;'''Charge Shot:''' A huge shuriken that flies slowly in a straight line&amp;lt;br&amp;gt;'''Bomb:''' An invincible smartbomb that clears the screen of bullets and damages every onscreen enemy.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Jane’s '''subshot''' is very damaging and covers a wide area, but it’s slow and has a delayed detonation. However, it has two important qualities:&lt;br /&gt;
# It fires again immediately whenever it hits something. When [[Help:Glossary#Point-blank | point-blanking]] it continuously fires, doing enormous damage. This means her point-blank is the best in the game, letting her trivialize difficult enemies and even skip some bosses entirely.&lt;br /&gt;
# The delayed detonation and lingering hitbox means that you can be shooting on one side of the screen and dealing damage on the other. This is useful for clearing all the popcorn in some stages when playing for score.&lt;br /&gt;
&lt;br /&gt;
Her '''movespeed''' is slow, her '''regular shot''' is weak and her '''charge shot''' is useless. Jane is an all-in character who needs to be played very aggressively, and is best for players already familiar with the game who want to take advantage of her speedkills and scoring potential. Her '''bomb''' deals very little damage, but makes her invincible for a long time. The bomb plays a canned animation, during which you cannot move, but before and after you are free to move and shoot while still invincible. This lets Jane skip some difficult bosses in addition to the ones she can already speedkill by point-blanking them and bombing when necessary.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Jane || 1,997,200 || Clover-TAC || JHA, Jan 2019 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Jane || 1,860,300 || 泥プレイヤー || NicoVideo, Jul 4th 2010 || 10k×9 Raijin×2, No Train || [https://www.nicovideo.jp/watch/sm11273411 pt. 1], [https://www.nicovideo.jp/watch/sm11273497 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Aine &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Aine&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Aine Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Flush the Samurai ''!''&amp;lt;/big&amp;gt;'''&amp;lt;br&amp;gt;Shot:''' Wide, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' Highly damaging straight ahead missile&amp;lt;br&amp;gt;'''Charge Shot:''' A wide, straight ahead, very powerful volley of bolts.&amp;lt;br&amp;gt;'''Bomb:''' A projectile in the shape of Aine’s plane which slowly advances across the screen.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Aine’s '''bomb''' is the best in the game. After bombing he is invincible for a few seconds. It travels straight forward and it does huge damage to whatever it hits. This lets him skip several bosses entirely in one or two bombs. Thanks to his strong '''regular shot''' and '''subshot''' his point-blanking is quite strong, and he can deal a lot of damage to enemies you know are coming with his powerful '''charge shot''', all of which lets him trivialize some very difficult sections. His '''movespeed''' is average. &lt;br /&gt;
&lt;br /&gt;
Aine is the complete package: he is all strengths and no weaknesses. He’s the best character to play for survival, and he’s usually recommended for beginners. If you aren’t sure who to play, play Aine.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Aine || 1,964,700 || シエンタ＠UGF || JHA March 2019 || &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Aine || 1,901,100 || 泥プレイヤー || NicoVideo, 13th Jul 2010 || 10k×11 Raijin×2, no Train || [https://www.nicovideo.jp/watch/sm11379447 pt. 1], [https://www.nicovideo.jp/watch/sm11379661 pt.2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Tengai &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Tengai&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Tengai Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Turbo Monk Tengai ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Very wide, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' A wheel larger than his shot, straight ahead; at full power, two small, faster wheels with wider coverage&amp;lt;br&amp;gt;'''Charge Shot:''' Two enormous discs, fired forward in a double helix pattern&amp;lt;br&amp;gt;'''Bomb:''' A barrage of letters that last a few seconds, which deals a lot of damage but has a short range; invincible for the duration&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Tengai has the widest '''regular shot''' of any character, and his '''subweapon''' makes it even wider. That makes him well-equipped for popcorn-heavy sections. His wide, very damaging '''charge shot''' is also useful for destroying many enemies at once, and is especially useful for destroying boss parts. His '''bomb''' is invincible and does a decent amount of damage. If you’re able to make every shot connect his point-blank is about as good as Jane’s, letting him speedkill some bosses and tough enemies before they can shoot; however, some enemies will be too narrow. His movespeed is the slowest of any ship. &lt;br /&gt;
&lt;br /&gt;
Tengai is a technical character who is best in experienced hands, but is also a forgiving beginner character.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Tengai || 1,981,200 || 戦国人 || Arcadia June 2006 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Tengai || 1,978,600 || GGE-VXV || unknown || Raijin×2, Train || [https://www.youtube.com/watch?v=5Tlem8IyymQ Youtube]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Koyori &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Koyori&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Koyori Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Holy Tomboy Miko ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Wide, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' Letters that home in on enemies&amp;lt;br&amp;gt;'''Charge Shot:''' A more damaging extra shot that fires straight ahead, in addition to your regular shot&amp;lt;br&amp;gt;'''Bomb:''' She fires a barrel that creates a huge square explosion with a letter on it, eating bullets and dealing damage&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Koyori’s '''movespeed''' is relatively fast, and her '''regular shot''' is wide and quite powerful. Her homing '''subshot''' is useful for picking off popcorn on the other side of the screen, although they’re unpredictable; similar to Jane’s bombs they refresh whenever they hit something, making Koyori excellent at point-blanking (she has a unique speedkill on the Town boss that no other character can do). Her excellent '''charge shot''' further enhances her point-blanking ability. Her '''bomb''' isn’t invincible and doesn’t clear the screen of bullets, so it cannot be used to panic-bomb, but it’s useful for skipping difficult phases of a boss as it lasts for a long time and allows her to keep shooting. Koyori is a well-rounded character and can be recommended to beginners.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Koyori || 1,937,900 || ZFC-F°CM  ||JHA / [https://twitter.com/fcm_roomchief/status/1078937474397687809 Twitter], Dec 29th 2018 || Raijin x2 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Koyori || 1,835,500 || 泥プレイヤー || NicoVideo, July 4th, 2010 || 10k×8 Raijin×2 No Train || [https://www.nicovideo.jp/watch/sm11273702 pt. 1] [https://www.nicovideo.jp/watch/sm11273603 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Kenoumaru &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Kenoumaru&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Aces Konoumaru Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Ultra Genius Kenn-O ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' A three-way spread shot&amp;lt;br&amp;gt;'''Subshot:''' A slow wheel, two at full power, launched backwards but flies straight ahead&amp;lt;br&amp;gt;'''Charge Shot:''' Sets a barrier infront of the ship which deals damage and destroys shots; scrolls with the screen&amp;lt;br&amp;gt;'''Bomb:''' A three-way spread shot which destroys bullets and is invincible for the duration&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Kenoumaru’s ship has one of the fastest '''movespeeds''', but his '''shot''' and '''subshot''' both do very little damage, even when point-blanking. His shot has the widest coverage of any character, however, letting him clear popcorn-heavy sections with ease, but he really struggles with mini-bosses and bosses. A skilled player can make clever use of his strange, unintuitive '''charge shot''' to destroy enemies on the other side of the screen or to keep damaging the boss while Kenoumaru destroys their parts. His '''bomb''' is strong defensively but, again, not very damaging. Kenoumaru is a very challenging character to use and is best for players who are looking to push themselves, or who enjoy the technique of his unique charge shot.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Kenoumaru || 1,876,700 || D.I || Arcadia October 2010 || Raijin x2 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Kenoumaru || 1,802,200 || 泥プレイヤー || NicoVideo, Aug 27th, 2010|| 10k×8 Raijin×2 No Train || [http://www.nicovideo.jp/watch/sm11897653 pt. 1] [http://www.nicovideo.jp/watch/sm11897831 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Gennai &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Gennai&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Gennai Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Gadget Gen ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Two shots at either side of his wide ship, fired straight&amp;lt;br&amp;gt;'''Subshot:''' A laser made of lightning, straight at first and spread at full power&amp;lt;br&amp;gt;'''Charge Shot:''' Two balls of lightning that shoot out to the side and then converge, hitting everything not infront of you&amp;lt;br&amp;gt;'''Bomb:''' Gennai calls in an airstrike from flying mechanical puppets&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Gennai’s plane has the fastest '''movespeed''' of all ships, which is very useful for macro-dodging and picking up popcorn. His '''subshot''' has huge coverage at full power, and his point-blank is comparable to Aine’s. His '''charge shot''' is, however, one of the least useful, and his '''bomb''' is not invincible and doesn’t clear the screen of bullets. Gennai is a strong character, but makes a few tradeoffs for his excellent speed and subshot. He is recommended for more experienced players, or players who hate the slow movespeed most ships have.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Gennai || 1,915,700 || hamami || JHA / [https://twitter.com/hamami999/status/1071753749532569600 Twitter] Dec 9th 2018 || No Train Loop 2 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Gennai || 1,811,100 || 泥プレイヤー || NicoVideo Aug 24th 2010 || 10k×8 Raijin×2 No Train || [http://www.nicovideo.jp/watch/sm11497853 pt. 1] [http://www.nicovideo.jp/watch/sm11498031 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
==Rank==&lt;br /&gt;
Rank scales with your power-up level. As you collect more power-ups, the speed of opposing bullets will increase. At maximum power the bullets are much faster than at third level power, and at minimum power they are quite slow. You can control rank by avoiding power-ups. If you keep shooting and dont collect any more powerups you will eventually power down and rank will also decrease.&lt;br /&gt;
&lt;br /&gt;
As many difficult sections can be trivialized by speedkilling enemies before they can shoot, managing rank is often not safer. When managing rank is safer will depend on the character played.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
[[File:Sengoku Ace Power-Up.png|frameless|left]]'''Power-up:''' This increases your current level of power, to a maximum of 4. After shooting for a while at maximum power without picking up another power-up, your power will decrease one level. At maximum power, picking up an additional power-up awards 2000 points.&lt;br /&gt;
&lt;br /&gt;
[[File:Sengoku Ace Bomb.png|frameless|left]]'''Bomb:''' Increases your bomb stock by one. You can hold seven bombs at once; picking up an 8th bomb awards an enormous 10,000 points.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Sengoku Ace Coin.png|frameless|left]]'''Coin:''' Coins can be uncovered by destroying certain buildings or enemies. Each coin collected awards an unimpressive 200 points.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
[[File:Sengoku Ace Train Demonstration.png|250px|thumb|right|When to destroy the first train.]]&lt;br /&gt;
Scoring in Sengoku Ace is fairly simple. Destroying enemies and collecting coins award points. Most bosses have several parts which award extra points when destroyed separately, and a handful of bosses have respawning enemy waves or destructible shots, letting them be [[Help:Glossary#Milk | milked]] for score. For more information, see [[Sengoku Ace/Strategy]].&lt;br /&gt;
&lt;br /&gt;
At full power, additional power-ups award 2000 points, and at the maximum bomb stock of 7 bombs, additional bombs add 10,000 points. The 10k from each additional bomb makes up a large part of the difference among the highest scores, so reaching a high score requires an almost No Miss No Bomb of the game. As the player’s ship drops a power-up when destroyed, most superplays begin by suiciding twice at the start of the game for an extra 4,000 points.&lt;br /&gt;
&lt;br /&gt;
Each building in the three rows of houses before the Town stage boss has a random chance to drop a bomb or a power-up, which can contribute a lot to your score. It’s better to prioritize destroying houses over collecting the coins, which add very little to your score; one extra bomb is worth more than all the coins in both loops of the game. Every other stage awards one guaranteed bomb per stage, carried by an enemy or midboss.&lt;br /&gt;
&lt;br /&gt;
It is possible to spawn an extra train in the Town stage. In order to do this, the destruction of the first train has to be delayed; the first cart can be destroyed at any time, but when you destroy the second cart, the train will stop moving. If you stop the first train very close to the bottom of the screen, the second train will come down the track before the tank appears. If you also stop this cart very close to the bottom of the screen, a third train will appear during the midboss. Getting the third train requires tight timing. Each train cart is worth 1,000 points, so the extra trains adds a substantial 2,000 in total, and 4,000 if you can do it in both loops.&lt;br /&gt;
&lt;br /&gt;
There are two stages which give a random boss: the Cloud Sea stage and the Final stage. In the Cloud Sea stage the boss can either be [https://en.wikipedia.org/wiki/F%C5%ABjin Fujin] (right) or [https://en.wikipedia.org/wiki/Raijin Raijin] (left). While they award the same number of points when defeated, Raijin drops up to five power-ups, for a total of 10,000 possible extra points, while Fujin drops nothing. On the Final stage the boss can either be a demon or, very rarely, a cat wearing a big straw hat. While the cat awards 10,000 more points than the demon, the demon creates two destructible [https://en.wikipedia.org/wiki/Vajra vajra] which award 10,000 each, making the demon worth 10,000 more.&lt;br /&gt;
&lt;br /&gt;
Japanese replays of the game generally note how many extra bombs they collect by writing 10k×''n'' (１万×''n''), how many times Raijin spawned by writing Raijin×''n'' (雷神×''n''), and whether or not they got the bonus train in each loop (eg. 列車なし, ‘No Train’).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Sengoku Ace/Strategy|''See'' '''Sengoku Ace/Strategy''' ''for level walkthroughs and scoring techniques'']]''!''&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Ports==&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
In Japan, Sengoku Ace was ported to the PlayStation 2 by Taito and released on December 2nd, 2004, as part of the ''Psikyo Shooting Collection vol. 2'', which also included Sengoku Blade.&amp;lt;ref name=&amp;quot;taito_moby/&amp;gt; The games were localized in the west separately, as Samurai Aces and Tengai respectively, by 505 Games, an Italian publisher who at the time mostly brought over Japanese curiosities like ''Demolition Girl''.&amp;lt;ref name=&amp;quot;505_moby&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The port allows the player to disable the random stages and instead choose which stages to play. It also features a stage select for practicing, a tate mode, and 7 difficulty modes: 4 it shares with the arcade release (Easy, Normal, Hard, VeryHard) which play the same way, and 3 original difficulties which are even easier (Monkey, Child, and VeryEasy). On Monkey, only large enemies shoot bullets, and bullets move very slowly.&lt;br /&gt;
&lt;br /&gt;
The resolution of the port is slightly stretched horizontally, and it plays slightly slower than the arcade version. ''(ED: verify this isn’t an emulator issue)''&lt;br /&gt;
===Android===&lt;br /&gt;
Two of the Android versions (both named ''Samurai Aces: Tengai Episode1'') were ported by the Korea-based company SEC Ent. Inc.&amp;lt;ref name=&amp;quot;sc&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;sc2&amp;quot;/&amp;gt; In the first version released on June 21st, 2017, only Jane is unlocked by default. The remaining characters are unlocked by meeting certain conditions, for example, Tengai is unlocked by collecting 5 “Login Streak Rewards” from daily login bonuses. Bombs and 'magnets' which attract coins can be purchased in the ingame store for real money. The loading screen features tips, such as “Make sure you buy bombs before entering the battlefield.” &lt;br /&gt;
&lt;br /&gt;
The game has been changed substantially; bullets are considerably slower, enemies have significantly less health, and most enemies drop gold which the player absorbs and can be used as ingame currency. Some levels feature significantly remixed enemy placements. The charge shot and the bomb can be activated by buttons or through gesture controls; the charge shot is on a very long cooldown. Power-ups no longer raise your shot power when collected; instead, multiple have to be collected to advance one power level. The screen scrolls much faster in certain parts, causing the Lake boss to play very differently. The trains in the Town stage do not stop when destroyed, so the player will always get all three trains. The player can continue after watching an ad.&lt;br /&gt;
&lt;br /&gt;
The newest version, released on August 19th, 2020, hews closer to the original game. Levels aren't remixed and scroll normally, and all characters are unlocked by default. The ship autofires automatically and you can charge shot while autofiring without interrupting your regular shot. 'Diamonds', the ingame currency, can be earned by watching advertisements, at a rate of 30 gems per advertisement; this can be done every 30 minutes, although you’re welcome to watch ads for no reward whenever you like. There are achievements, such as “supergenius dog Kenohmaru”, which awards 500xp for clearing a game with Kenoumaru, or “monk power fully open”, which awards 2,000xp for reaching maximum power. There’s an online leaderboard which is separated by difficulty. The current highest score for Normal is 840,902, and there are no scores recorded for Very Hard.&lt;br /&gt;
&lt;br /&gt;
== Video Refernces ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See'' [[Sengoku Ace/Video Index]] ''for superplays, high scores, and 1ccs!''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==References &amp;amp; Contributions==&lt;br /&gt;
&amp;lt;small&amp;gt;Primary info provided by [[user:Laurabuzz | laurabuzz]]&amp;lt;br&amp;gt;Some info adapted from ACSeraph's &amp;quot;[https://shmups.system11.org/viewtopic.php?t=46183 1-ALL Flight Manual]&amp;quot; &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Sengoku Ace]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sengoku_Ace&amp;diff=18948</id>
		<title>Sengoku Ace</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sengoku_Ace&amp;diff=18948"/>
		<updated>2023-01-20T14:13:23Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: /* Scoring */ fixed error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sengoku Ace Logo Transparent.png|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Sengoku Ace&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Sengoku Ace Promotional Poster.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade flyer&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|music = Iron Champ&amp;lt;ref name=&amp;quot;VGMDB&amp;quot;&amp;gt;[https://vgmdb.net/album/770 Videogame Music Database]. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|program = Shinsuke Nakamura&amp;lt;br&amp;gt;Hiroshi Yamada (Hiromin)&amp;lt;br&amp;gt;Shiori Saito (Shiori.)&amp;lt;ref name=&amp;quot;samuraia_moby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/arcade/samurai-aces Samurai Aces]&amp;quot; at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|art = Hirofumi Nakamura&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;&amp;gt;[http://shmuplations.com/psikyo/ &amp;quot;Two 1997 Developer Interviews&amp;quot;], trans. &amp;quot;blackoak&amp;quot;. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|releasedate = '''Arcade:''' Mar 22nd, 1993 (Banpresto)&amp;lt;ref name=&amp;quot;samuraia_moby&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''PS2:''' Dec 2nd, 2004 (Taito)&amp;lt;ref name=&amp;quot;taito_moby&amp;gt;[https://www.mobygames.com/browse/games/taito-corporation/offset,125/so,1d/list-games/ Index of games by Taito Corporation] at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Feb 3rd, 2006 (Taito, 505 Games)&amp;lt;ref name=&amp;quot;505_moby&amp;quot;&amp;gt;[https://www.mobygames.com/browse/games/505-games-srl/offset,250/so,1d/list-games/ Index of games by 505 Games] at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Android:''' 21 Jun 2017 (S&amp;amp;C Entertainment)&amp;lt;ref name=&amp;quot;sc&amp;quot;&amp;gt;Google Play page “Samurai Aces: Tengai Episode1”&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;20 Apr 2020 (mobirix)&amp;lt;ref name=&amp;quot;mobirix&amp;quot;&amp;gt;Google Play page “SAMURAI ACES classic”&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;19 Aug 2020 (S&amp;amp;C Entertainment)&amp;lt;ref name=&amp;quot;sc2&amp;quot;&amp;gt;Google Play page “Samurai Aces: Tengai Episode1&amp;quot; but a different one.&amp;lt;/ref&amp;gt;&lt;br /&gt;
'''Switch:''' Feb 15, 2018 (Zerodiv)&amp;lt;ref name=&amp;quot;zero&amp;quot;&amp;gt;&amp;quot;[https://www.nintendo.com/games/detail/samurai-aces-for-nintendo-switch/ Samurai Aces for Nintendo Switch]&amp;quot; at Nintendo.com. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Feb 18, 2020 (City Connection)&amp;lt;ref name=&amp;quot;city&amp;quot;&amp;gt;&amp;quot;[https://www.nintendo.com/games/detail/psikyo-shooting-stars-bravo-switch/ooting-stars-bravo-switch/ Psikyo Shooting Stars Bravo]&amp;quot; at Nintendo.com. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|nextgame = [[Gunbird]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20071009233250/http://www.x-nauts.com/psikyo/product/ace/index.html  X-Nauts]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sengoku Ace''' (known as '''Samurai Aces''' internationally), published in 1993, is a vertical shooting game and the first game developed by [[Psikyo]]. It was followed by two sequels, [[Sengoku Blade]] and [[Sengoku Cannon]].&amp;lt;ref name=&amp;quot;moby_psikyo&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/company/x-nautpsikyo Psikyo]&amp;quot; at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt; The game was ported to the PlayStation 2 in 2004 and to the Switch in 2018 as part of the ''Psikyo Shooting Collection vol. 2'' and ''Psikyo Shooting Stars Bravo'', respectively, and is available to play on Android with in-app purchases as '''Samurai Aces: Tengai Episode1''' and '''SAMURAI ACES classic'''.&lt;br /&gt;
&lt;br /&gt;
The game takes place in a kitchen sink fantasy setting loosely modelled on the Sengoku period alongside steam engines and biplanes. Both enemies and main characters contain parodic references to Buddhism and Shinto, as well as ninjas and samurai. Every character has their own story which plays out in dialogue between the stages and an ending cutscene, and if the game is played two-player, both player’s charactes will interact, for a total of 22 endings.&amp;lt;ref name=&amp;quot;vgmuseum&amp;quot;&amp;gt;[http://www.vgmuseum.com/end/arcade/b/sa.htm VGMuseum] page for Samurai Aces. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
After developing [[Aero Fighters]] in 1992, main desiger Shinsuke Nakamura left [[Video System]] to found Psikyo&amp;lt;ref name=&amp;quot;shin_moby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/developer/sheet/view/developerId,503084/ Shinsuke Nakamura]&amp;quot; at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt; with some other former Video System staff.&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;/&amp;gt; They wanted to make games that were distinct from games by other developers, but Sengoku Aces was similar to Aero Fighters because “at that time, we couldn’t think of anything else to make.”&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;/&amp;gt; The characters were designed by Hirofumi Nakamura, an illustrator and doujin mangaka&amp;lt;ref name=&amp;quot;hiro&amp;quot;&amp;gt;&amp;quot;[https://ja.wikipedia.org/wiki/%E4%B8%AD%E6%9D%91%E5%8D%9A%E6%96%87_%28%E3%82%A4%E3%83%A9%E3%82%B9%E3%83%88%E3%83%AC%E3%83%BC%E3%82%BF%E3%83%BC%29 Hirofumi Nakamura]&amp;quot; at the Japanese wikipedia. Retrieved 11.09.20.&amp;lt;/ref&amp;gt; who Yamada described as having “really passionate fans.” When designing the game, the developers said they tried to ensure that “deaths feel fair” and made sure nothing shares the same colour as the enemy bullets.&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Sengoku Ace is vertically scrolling shooter with 8-way movement and two buttons. There are four levels of power-up: at full power, the shot will eventually decay back to the third level as long as you continue shooting.&lt;br /&gt;
&lt;br /&gt;
Each game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. After defeating the last boss the player automatically enters a second loop. The second loop features remixed enemy and bullet patterns which are much more difficult. &lt;br /&gt;
&lt;br /&gt;
There is one [[Help:Glossary#Extend | extend]] at 400,000.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
&lt;br /&gt;
A (Press): Fires the main weapon and, after collecting two power-ups, a subweapon&amp;lt;br&amp;gt;A (Hold): Fires a charge shot. Charge shots are unique to every character.&amp;lt;br&amp;gt;B: Uses a bomb. Bombs are unique to every character&lt;br /&gt;
&lt;br /&gt;
===Difficulties===&lt;br /&gt;
The arcade version has four difficulties, accessible via changing the dip-switches. The modes are Easy, Normal, Hard and Hardest. On the Easy difficulty, only large enemies shoot and bullets are slowed slightly. On the Hard difficulty, bullets are faster and enemies shoot more aggressively. The Hardest difficulty adds a lot more enemies to each stage and enemies shoot more aggressively, but bullets are slowed down considerably, changing the game substantially.&lt;br /&gt;
&lt;br /&gt;
The number of lives per credit and the ‘price’ of an extend can also be adjusted via dip-switches, from 1-6 lives per credit (3 at default) and an extend at 400,000 (at default) or 600,000.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Jane &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Jane&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Jane Portrait.png|140px|frameless|left]] &amp;lt;big&amp;gt;'''AKA:''' Jane the Ninja ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Narrow, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' Diagonal bombs with lingering hitbox&amp;lt;br&amp;gt;'''Charge Shot:''' A huge shuriken that flies slowly in a straight line&amp;lt;br&amp;gt;'''Bomb:''' An invincible smartbomb that clears the screen of bullets and damages every onscreen enemy.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Jane’s '''subshot''' is very damaging and covers a wide area, but it’s slow and has a delayed detonation. However, it has two important qualities:&lt;br /&gt;
# It fires again immediately whenever it hits something. When [[Help:Glossary#Point-blank | point-blanking]] it continuously fires, doing enormous damage. This means her point-blank is the best in the game, letting her trivialize difficult enemies and even skip some bosses entirely.&lt;br /&gt;
# The delayed detonation and lingering hitbox means that you can be shooting on one side of the screen and dealing damage on the other. This is useful for clearing all the popcorn in some stages when playing for score.&lt;br /&gt;
&lt;br /&gt;
Her '''movespeed''' is slow, her '''regular shot''' is weak and her '''charge shot''' is useless. Jane is an all-in character who needs to be played very aggressively, and is best for players already familiar with the game who want to take advantage of her speedkills and scoring potential. Her '''bomb''' deals very little damage, but makes her invincible for a long time. The bomb plays a canned animation, during which you cannot move, but before and after you are free to move and shoot while still invincible. This lets Jane skip some difficult bosses in addition to the ones she can already speedkill by point-blanking them and bombing when necessary.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Jane || 1,997,200 || Clover-TAC || JHA, Jan 2019 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Jane || 1,860,300 || 泥プレイヤー || NicoVideo, Jul 4th 2010 || 10k×9 Raijin×2, No Train || [https://www.nicovideo.jp/watch/sm11273411 pt. 1], [https://www.nicovideo.jp/watch/sm11273497 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Aine &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Aine&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Aine Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Flush the Samurai ''!''&amp;lt;/big&amp;gt;'''&amp;lt;br&amp;gt;Shot:''' Wide, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' Highly damaging straight ahead missile&amp;lt;br&amp;gt;'''Charge Shot:''' A wide, straight ahead, very powerful volley of bolts.&amp;lt;br&amp;gt;'''Bomb:''' A projectile in the shape of Aine’s plane which slowly advances across the screen.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Aine’s '''bomb''' is the best in the game. After bombing he is invincible for a few seconds. It travels straight forward and it does huge damage to whatever it hits. This lets him skip several bosses entirely in one or two bombs. Thanks to his strong '''regular shot''' and '''subshot''' his point-blanking is quite strong, and he can deal a lot of damage to enemies you know are coming with his powerful '''charge shot''', all of which lets him trivialize some very difficult sections. His '''movespeed''' is average. &lt;br /&gt;
&lt;br /&gt;
Aine is the complete package: he is all strengths and no weaknesses. He’s the best character to play for survival, and he’s usually recommended for beginners. If you aren’t sure who to play, play Aine.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Aine || 1,964,700 || シエンタ＠UGF || JHA March 2019 || &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Aine || 1,901,100 || 泥プレイヤー || NicoVideo, 13th Jul 2010 || 10k×11 Raijin×2, no Train || [https://www.nicovideo.jp/watch/sm11379447 pt. 1], [https://www.nicovideo.jp/watch/sm11379661 pt.2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Tengai &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Tengai&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Tengai Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Turbo Monk Tengai ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Very wide, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' A wheel larger than his shot, straight ahead; at full power, two small, faster wheels with wider coverage&amp;lt;br&amp;gt;'''Charge Shot:''' Two enormous discs, fired forward in a double helix pattern&amp;lt;br&amp;gt;'''Bomb:''' A barrage of letters that last a few seconds, which deals a lot of damage but has a short range; invincible for the duration&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Tengai has the widest '''regular shot''' of any character, and his '''subweapon''' makes it even wider. That makes him well-equipped for popcorn-heavy sections. His wide, very damaging '''charge shot''' is also useful for destroying many enemies at once, and is especially useful for destroying boss parts. His '''bomb''' is invincible and does a decent amount of damage. If you’re able to make every shot connect his point-blank is about as good as Jane’s, letting him speedkill some bosses and tough enemies before they can shoot; however, some enemies will be too narrow. His movespeed is the slowest of any ship. &lt;br /&gt;
&lt;br /&gt;
Tengai is a technical character who is best in experienced hands, but is also a forgiving beginner character.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Tengai || 1,981,200 || 戦国人 || Arcadia June 2006 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Tengai || 1,978,600 || GGE-VXV || unknown || Raijin×2, Train || [https://www.youtube.com/watch?v=5Tlem8IyymQ Youtube]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Koyori &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Koyori&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Koyori Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Holy Tomboy Miko ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Wide, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' Letters that home in on enemies&amp;lt;br&amp;gt;'''Charge Shot:''' A more damaging extra shot that fires straight ahead, in addition to your regular shot&amp;lt;br&amp;gt;'''Bomb:''' She fires a barrel that creates a huge square explosion with a letter on it, eating bullets and dealing damage&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Koyori’s '''movespeed''' is relatively fast, and her '''regular shot''' is wide and quite powerful. Her homing '''subshot''' is useful for picking off popcorn on the other side of the screen, although they’re unpredictable; similar to Jane’s bombs they refresh whenever they hit something, making Koyori excellent at point-blanking (she has a unique speedkill on the Town boss that no other character can do). Her excellent '''charge shot''' further enhances her point-blanking ability. Her '''bomb''' isn’t invincible and doesn’t clear the screen of bullets, so it cannot be used to panic-bomb, but it’s useful for skipping difficult phases of a boss as it lasts for a long time and allows her to keep shooting. Koyori is a well-rounded character and can be recommended to beginners.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Koyori || 1,937,900 || ZFC-F°CM  ||JHA / [https://twitter.com/fcm_roomchief/status/1078937474397687809 Twitter], Dec 29th 2018 || Raijin x2 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Koyori || 1,835,500 || 泥プレイヤー || NicoVideo, July 4th, 2010 || 10k×8 Raijin×2 No Train || [https://www.nicovideo.jp/watch/sm11273702 pt. 1] [https://www.nicovideo.jp/watch/sm11273603 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Kenoumaru &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Kenoumaru&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Aces Konoumaru Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Ultra Genius Kenn-O ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' A three-way spread shot&amp;lt;br&amp;gt;'''Subshot:''' A slow wheel, two at full power, launched backwards but flies straight ahead&amp;lt;br&amp;gt;'''Charge Shot:''' Sets a barrier infront of the ship which deals damage and destroys shots; scrolls with the screen&amp;lt;br&amp;gt;'''Bomb:''' A three-way spread shot which destroys bullets and is invincible for the duration&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Kenoumaru’s ship has one of the fastest '''movespeeds''', but his '''shot''' and '''subshot''' both do very little damage, even when point-blanking. His shot has the widest coverage of any character, however, letting him clear popcorn-heavy sections with ease, but he really struggles with mini-bosses and bosses. A skilled player can make clever use of his strange, unintuitive '''charge shot''' to destroy enemies on the other side of the screen or to keep damaging the boss while Kenoumaru destroys their parts. His '''bomb''' is strong defensively but, again, not very damaging. Kenoumaru is a very challenging character to use and is best for players who are looking to push themselves, or who enjoy the technique of his unique charge shot.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Kenoumaru || 1,876,700 || D.I || Arcadia October 2010 || Raijin x2 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Kenoumaru || 1,802,200 || 泥プレイヤー || NicoVideo, Aug 27th, 2010|| 10k×8 Raijin×2 No Train || [http://www.nicovideo.jp/watch/sm11897653 pt. 1] [http://www.nicovideo.jp/watch/sm11897831 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Gennai &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Gennai&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Gennai Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Gadget Gen ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Two shots at either side of his wide ship, fired straight&amp;lt;br&amp;gt;'''Subshot:''' A laser made of lightning, straight at first and spread at full power&amp;lt;br&amp;gt;'''Charge Shot:''' Two balls of lightning that shoot out to the side and then converge, hitting everything not infront of you&amp;lt;br&amp;gt;'''Bomb:''' Gennai calls in an airstrike from flying mechanical puppets&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Gennai’s plane has the fastest '''movespeed''' of all ships, which is very useful for macro-dodging and picking up popcorn. His '''subshot''' has huge coverage at full power, and his point-blank is comparable to Aine’s. His '''charge shot''' is, however, one of the least useful, and his '''bomb''' is not invincible and doesn’t clear the screen of bullets. Gennai is a strong character, but makes a few tradeoffs for his excellent speed and subshot. He is recommended for more experienced players, or players who hate the slow movespeed most ships have.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Gennai || 1,915,700 || hamami || JHA / [https://twitter.com/hamami999/status/1071753749532569600 Twitter] Dec 9th 2018 || No Train Loop 2 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Gennai || 1,811,100 || 泥プレイヤー || NicoVideo Aug 24th 2010 || 10k×8 Raijin×2 No Train || [http://www.nicovideo.jp/watch/sm11497853 pt. 1] [http://www.nicovideo.jp/watch/sm11498031 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
==Rank==&lt;br /&gt;
Rank scales with your power-up level. As you collect more power-ups, the speed of opposing bullets will increase. At maximum power the bullets are much faster than at third level power, and at minimum power they are quite slow. You can control rank by avoiding power-ups. If you keep shooting and dont collect any more powerups you will eventually power down and rank will also decrease.&lt;br /&gt;
&lt;br /&gt;
As many difficult sections can be trivialized by speedkilling enemies before they can shoot, managing rank is often not safer. When managing rank is safer will depend on the character played.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
[[File:Sengoku Ace Power-Up.png|frameless|left]]'''Power-up:''' This increases your current level of power, to a maximum of 4. After shooting for a while at maximum power without picking up another power-up, your power will decrease one level. At maximum power, picking up an additional power-up awards 2000 points.&lt;br /&gt;
&lt;br /&gt;
[[File:Sengoku Ace Bomb.png|frameless|left]]'''Bomb:''' Increases your bomb stock by one. You can hold seven bombs at once; picking up an 8th bomb awards an enormous 10,000 points.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Sengoku Ace Coin.png|frameless|left]]'''Coin:''' Coins can be uncovered by destroying certain buildings or enemies. Each coin collected awards an unimpressive 200 points.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
[[File:Sengoku Ace Train Demonstration.png|250px|thumb|right|When to destroy the first train.]]&lt;br /&gt;
Scoring in Sengoku Ace is fairly simple. Destroying enemies and collecting coins award points. Most bosses have several parts which award extra points when destroyed separately, and a handful of bosses have respawning enemy waves or destructible shots, letting them be [[Help:Glossary#Milk | milked]] for score. For more information, see [[Sengoku Ace/Strategy]].&lt;br /&gt;
&lt;br /&gt;
At full power, additional power-ups award 2000 points, and at the maximum bomb stock of 7 bombs, additional bombs add 10,000 points. The 10k from each additional bomb makes up a large part of the difference among the highest scores, so reaching a high score requires an almost No Miss No Bomb of the game. As the player’s ship drops a power-up when destroyed, most superplays begin by suiciding twice at the start of the game for an extra 4,000 points.&lt;br /&gt;
&lt;br /&gt;
Each building in the three rows of houses before the Town stage boss has a random chance to drop a bomb or a power-up, which can contribute a lot to your score. It’s better to prioritize destroying houses over collecting the coins, which add very little to your score; one extra bomb is worth more than all the coins in both loops of the game. Every other stage awards one guaranteed bomb per stage, carried by an enemy or midboss.&lt;br /&gt;
&lt;br /&gt;
It is possible to spawn an extra train in the Town stage. In order to do this, the destruction of the first train has to be delayed; the first cart can be destroyed at any time, but when you destroy the second cart, the train will stop moving. If you stop the first train very close to the bottom of the screen, the second train will come down the track before the tank appears. If you also stop this cart very close to the bottom of the screen, a third train will appear during the midboss. Getting the third train requires tight timing. Each train cart is worth 1,000 points, so the extra trains adds a substantial 2,000 in total, and 4,000 if you can do it in both loops.&lt;br /&gt;
&lt;br /&gt;
There are two stages which give a random boss: the Cloud Sea stage and the Final stage. In the Cloud Sea stage the boss can either be [https://en.wikipedia.org/wiki/F%C5%ABjin Fujin] (right) or [https://en.wikipedia.org/wiki/Raijin Raijin] (left). While they award the same number of points when defeated, Raijin drops up to five power-ups, for a total of 10,000 possible extra points, while Fujin drops nothing. On the Final stage the boss can either be a demon or, very rarely, a cat wearing a big straw hat. While the cat awards 10,000 more points than the demon, the demon creates destructible [https://en.wikipedia.org/wiki/Vajra vajra] which award 10,000 each, making the demon worth 10,000 more.&lt;br /&gt;
&lt;br /&gt;
Japanese replays of the game generally note how many extra bombs they collect by writing 10k×''n'' (１万×''n''), how many times Raijin spawned by writing Raijin×''n'' (雷神×''n''), and whether or not they got the bonus train in each loop (eg. 列車なし, ‘No Train’).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Sengoku Ace/Strategy|''See'' '''Sengoku Ace/Strategy''' ''for level walkthroughs and scoring techniques'']]''!''&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Ports==&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
In Japan, Sengoku Ace was ported to the PlayStation 2 by Taito and released on December 2nd, 2004, as part of the ''Psikyo Shooting Collection vol. 2'', which also included Sengoku Blade.&amp;lt;ref name=&amp;quot;taito_moby/&amp;gt; The games were localized in the west separately, as Samurai Aces and Tengai respectively, by 505 Games, an Italian publisher who at the time mostly brought over Japanese curiosities like ''Demolition Girl''.&amp;lt;ref name=&amp;quot;505_moby&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The port allows the player to disable the random stages and instead choose which stages to play. It also features a stage select for practicing, a tate mode, and 7 difficulty modes: 4 it shares with the arcade release (Easy, Normal, Hard, VeryHard) which play the same way, and 3 original difficulties which are even easier (Monkey, Child, and VeryEasy). On Monkey, only large enemies shoot bullets, and bullets move very slowly.&lt;br /&gt;
&lt;br /&gt;
The resolution of the port is slightly stretched horizontally, and it plays slightly slower than the arcade version. ''(ED: verify this isn’t an emulator issue)''&lt;br /&gt;
===Android===&lt;br /&gt;
Two of the Android versions (both named ''Samurai Aces: Tengai Episode1'') were ported by the Korea-based company SEC Ent. Inc.&amp;lt;ref name=&amp;quot;sc&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;sc2&amp;quot;/&amp;gt; In the first version released on June 21st, 2017, only Jane is unlocked by default. The remaining characters are unlocked by meeting certain conditions, for example, Tengai is unlocked by collecting 5 “Login Streak Rewards” from daily login bonuses. Bombs and 'magnets' which attract coins can be purchased in the ingame store for real money. The loading screen features tips, such as “Make sure you buy bombs before entering the battlefield.” &lt;br /&gt;
&lt;br /&gt;
The game has been changed substantially; bullets are considerably slower, enemies have significantly less health, and most enemies drop gold which the player absorbs and can be used as ingame currency. Some levels feature significantly remixed enemy placements. The charge shot and the bomb can be activated by buttons or through gesture controls; the charge shot is on a very long cooldown. Power-ups no longer raise your shot power when collected; instead, multiple have to be collected to advance one power level. The screen scrolls much faster in certain parts, causing the Lake boss to play very differently. The trains in the Town stage do not stop when destroyed, so the player will always get all three trains. The player can continue after watching an ad.&lt;br /&gt;
&lt;br /&gt;
The newest version, released on August 19th, 2020, hews closer to the original game. Levels aren't remixed and scroll normally, and all characters are unlocked by default. The ship autofires automatically and you can charge shot while autofiring without interrupting your regular shot. 'Diamonds', the ingame currency, can be earned by watching advertisements, at a rate of 30 gems per advertisement; this can be done every 30 minutes, although you’re welcome to watch ads for no reward whenever you like. There are achievements, such as “supergenius dog Kenohmaru”, which awards 500xp for clearing a game with Kenoumaru, or “monk power fully open”, which awards 2,000xp for reaching maximum power. There’s an online leaderboard which is separated by difficulty. The current highest score for Normal is 840,902, and there are no scores recorded for Very Hard.&lt;br /&gt;
&lt;br /&gt;
== Video Refernces ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See'' [[Sengoku Ace/Video Index]] ''for superplays, high scores, and 1ccs!''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==References &amp;amp; Contributions==&lt;br /&gt;
&amp;lt;small&amp;gt;Primary info provided by [[user:Laurabuzz | laurabuzz]]&amp;lt;br&amp;gt;Some info adapted from ACSeraph's &amp;quot;[https://shmups.system11.org/viewtopic.php?t=46183 1-ALL Flight Manual]&amp;quot; &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Sengoku Ace]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sengoku_Ace&amp;diff=18947</id>
		<title>Sengoku Ace</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sengoku_Ace&amp;diff=18947"/>
		<updated>2023-01-20T14:05:04Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: /* Gameplay Overview */ corrected minor error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sengoku Ace Logo Transparent.png|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Sengoku Ace&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Sengoku Ace Promotional Poster.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade flyer&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|music = Iron Champ&amp;lt;ref name=&amp;quot;VGMDB&amp;quot;&amp;gt;[https://vgmdb.net/album/770 Videogame Music Database]. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|program = Shinsuke Nakamura&amp;lt;br&amp;gt;Hiroshi Yamada (Hiromin)&amp;lt;br&amp;gt;Shiori Saito (Shiori.)&amp;lt;ref name=&amp;quot;samuraia_moby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/arcade/samurai-aces Samurai Aces]&amp;quot; at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|art = Hirofumi Nakamura&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;&amp;gt;[http://shmuplations.com/psikyo/ &amp;quot;Two 1997 Developer Interviews&amp;quot;], trans. &amp;quot;blackoak&amp;quot;. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|releasedate = '''Arcade:''' Mar 22nd, 1993 (Banpresto)&amp;lt;ref name=&amp;quot;samuraia_moby&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''PS2:''' Dec 2nd, 2004 (Taito)&amp;lt;ref name=&amp;quot;taito_moby&amp;gt;[https://www.mobygames.com/browse/games/taito-corporation/offset,125/so,1d/list-games/ Index of games by Taito Corporation] at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Feb 3rd, 2006 (Taito, 505 Games)&amp;lt;ref name=&amp;quot;505_moby&amp;quot;&amp;gt;[https://www.mobygames.com/browse/games/505-games-srl/offset,250/so,1d/list-games/ Index of games by 505 Games] at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Android:''' 21 Jun 2017 (S&amp;amp;C Entertainment)&amp;lt;ref name=&amp;quot;sc&amp;quot;&amp;gt;Google Play page “Samurai Aces: Tengai Episode1”&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;20 Apr 2020 (mobirix)&amp;lt;ref name=&amp;quot;mobirix&amp;quot;&amp;gt;Google Play page “SAMURAI ACES classic”&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;19 Aug 2020 (S&amp;amp;C Entertainment)&amp;lt;ref name=&amp;quot;sc2&amp;quot;&amp;gt;Google Play page “Samurai Aces: Tengai Episode1&amp;quot; but a different one.&amp;lt;/ref&amp;gt;&lt;br /&gt;
'''Switch:''' Feb 15, 2018 (Zerodiv)&amp;lt;ref name=&amp;quot;zero&amp;quot;&amp;gt;&amp;quot;[https://www.nintendo.com/games/detail/samurai-aces-for-nintendo-switch/ Samurai Aces for Nintendo Switch]&amp;quot; at Nintendo.com. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Feb 18, 2020 (City Connection)&amp;lt;ref name=&amp;quot;city&amp;quot;&amp;gt;&amp;quot;[https://www.nintendo.com/games/detail/psikyo-shooting-stars-bravo-switch/ooting-stars-bravo-switch/ Psikyo Shooting Stars Bravo]&amp;quot; at Nintendo.com. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|nextgame = [[Gunbird]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20071009233250/http://www.x-nauts.com/psikyo/product/ace/index.html  X-Nauts]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sengoku Ace''' (known as '''Samurai Aces''' internationally), published in 1993, is a vertical shooting game and the first game developed by [[Psikyo]]. It was followed by two sequels, [[Sengoku Blade]] and [[Sengoku Cannon]].&amp;lt;ref name=&amp;quot;moby_psikyo&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/company/x-nautpsikyo Psikyo]&amp;quot; at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt; The game was ported to the PlayStation 2 in 2004 and to the Switch in 2018 as part of the ''Psikyo Shooting Collection vol. 2'' and ''Psikyo Shooting Stars Bravo'', respectively, and is available to play on Android with in-app purchases as '''Samurai Aces: Tengai Episode1''' and '''SAMURAI ACES classic'''.&lt;br /&gt;
&lt;br /&gt;
The game takes place in a kitchen sink fantasy setting loosely modelled on the Sengoku period alongside steam engines and biplanes. Both enemies and main characters contain parodic references to Buddhism and Shinto, as well as ninjas and samurai. Every character has their own story which plays out in dialogue between the stages and an ending cutscene, and if the game is played two-player, both player’s charactes will interact, for a total of 22 endings.&amp;lt;ref name=&amp;quot;vgmuseum&amp;quot;&amp;gt;[http://www.vgmuseum.com/end/arcade/b/sa.htm VGMuseum] page for Samurai Aces. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
After developing [[Aero Fighters]] in 1992, main desiger Shinsuke Nakamura left [[Video System]] to found Psikyo&amp;lt;ref name=&amp;quot;shin_moby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/developer/sheet/view/developerId,503084/ Shinsuke Nakamura]&amp;quot; at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt; with some other former Video System staff.&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;/&amp;gt; They wanted to make games that were distinct from games by other developers, but Sengoku Aces was similar to Aero Fighters because “at that time, we couldn’t think of anything else to make.”&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;/&amp;gt; The characters were designed by Hirofumi Nakamura, an illustrator and doujin mangaka&amp;lt;ref name=&amp;quot;hiro&amp;quot;&amp;gt;&amp;quot;[https://ja.wikipedia.org/wiki/%E4%B8%AD%E6%9D%91%E5%8D%9A%E6%96%87_%28%E3%82%A4%E3%83%A9%E3%82%B9%E3%83%88%E3%83%AC%E3%83%BC%E3%82%BF%E3%83%BC%29 Hirofumi Nakamura]&amp;quot; at the Japanese wikipedia. Retrieved 11.09.20.&amp;lt;/ref&amp;gt; who Yamada described as having “really passionate fans.” When designing the game, the developers said they tried to ensure that “deaths feel fair” and made sure nothing shares the same colour as the enemy bullets.&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Sengoku Ace is vertically scrolling shooter with 8-way movement and two buttons. There are four levels of power-up: at full power, the shot will eventually decay back to the third level as long as you continue shooting.&lt;br /&gt;
&lt;br /&gt;
Each game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. After defeating the last boss the player automatically enters a second loop. The second loop features remixed enemy and bullet patterns which are much more difficult. &lt;br /&gt;
&lt;br /&gt;
There is one [[Help:Glossary#Extend | extend]] at 400,000.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
&lt;br /&gt;
A (Press): Fires the main weapon and, after collecting two power-ups, a subweapon&amp;lt;br&amp;gt;A (Hold): Fires a charge shot. Charge shots are unique to every character.&amp;lt;br&amp;gt;B: Uses a bomb. Bombs are unique to every character&lt;br /&gt;
&lt;br /&gt;
===Difficulties===&lt;br /&gt;
The arcade version has four difficulties, accessible via changing the dip-switches. The modes are Easy, Normal, Hard and Hardest. On the Easy difficulty, only large enemies shoot and bullets are slowed slightly. On the Hard difficulty, bullets are faster and enemies shoot more aggressively. The Hardest difficulty adds a lot more enemies to each stage and enemies shoot more aggressively, but bullets are slowed down considerably, changing the game substantially.&lt;br /&gt;
&lt;br /&gt;
The number of lives per credit and the ‘price’ of an extend can also be adjusted via dip-switches, from 1-6 lives per credit (3 at default) and an extend at 400,000 (at default) or 600,000.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Jane &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Jane&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Jane Portrait.png|140px|frameless|left]] &amp;lt;big&amp;gt;'''AKA:''' Jane the Ninja ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Narrow, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' Diagonal bombs with lingering hitbox&amp;lt;br&amp;gt;'''Charge Shot:''' A huge shuriken that flies slowly in a straight line&amp;lt;br&amp;gt;'''Bomb:''' An invincible smartbomb that clears the screen of bullets and damages every onscreen enemy.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Jane’s '''subshot''' is very damaging and covers a wide area, but it’s slow and has a delayed detonation. However, it has two important qualities:&lt;br /&gt;
# It fires again immediately whenever it hits something. When [[Help:Glossary#Point-blank | point-blanking]] it continuously fires, doing enormous damage. This means her point-blank is the best in the game, letting her trivialize difficult enemies and even skip some bosses entirely.&lt;br /&gt;
# The delayed detonation and lingering hitbox means that you can be shooting on one side of the screen and dealing damage on the other. This is useful for clearing all the popcorn in some stages when playing for score.&lt;br /&gt;
&lt;br /&gt;
Her '''movespeed''' is slow, her '''regular shot''' is weak and her '''charge shot''' is useless. Jane is an all-in character who needs to be played very aggressively, and is best for players already familiar with the game who want to take advantage of her speedkills and scoring potential. Her '''bomb''' deals very little damage, but makes her invincible for a long time. The bomb plays a canned animation, during which you cannot move, but before and after you are free to move and shoot while still invincible. This lets Jane skip some difficult bosses in addition to the ones she can already speedkill by point-blanking them and bombing when necessary.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Jane || 1,997,200 || Clover-TAC || JHA, Jan 2019 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Jane || 1,860,300 || 泥プレイヤー || NicoVideo, Jul 4th 2010 || 10k×9 Raijin×2, No Train || [https://www.nicovideo.jp/watch/sm11273411 pt. 1], [https://www.nicovideo.jp/watch/sm11273497 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Aine &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Aine&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Aine Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Flush the Samurai ''!''&amp;lt;/big&amp;gt;'''&amp;lt;br&amp;gt;Shot:''' Wide, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' Highly damaging straight ahead missile&amp;lt;br&amp;gt;'''Charge Shot:''' A wide, straight ahead, very powerful volley of bolts.&amp;lt;br&amp;gt;'''Bomb:''' A projectile in the shape of Aine’s plane which slowly advances across the screen.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Aine’s '''bomb''' is the best in the game. After bombing he is invincible for a few seconds. It travels straight forward and it does huge damage to whatever it hits. This lets him skip several bosses entirely in one or two bombs. Thanks to his strong '''regular shot''' and '''subshot''' his point-blanking is quite strong, and he can deal a lot of damage to enemies you know are coming with his powerful '''charge shot''', all of which lets him trivialize some very difficult sections. His '''movespeed''' is average. &lt;br /&gt;
&lt;br /&gt;
Aine is the complete package: he is all strengths and no weaknesses. He’s the best character to play for survival, and he’s usually recommended for beginners. If you aren’t sure who to play, play Aine.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Aine || 1,964,700 || シエンタ＠UGF || JHA March 2019 || &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Aine || 1,901,100 || 泥プレイヤー || NicoVideo, 13th Jul 2010 || 10k×11 Raijin×2, no Train || [https://www.nicovideo.jp/watch/sm11379447 pt. 1], [https://www.nicovideo.jp/watch/sm11379661 pt.2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Tengai &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Tengai&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Tengai Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Turbo Monk Tengai ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Very wide, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' A wheel larger than his shot, straight ahead; at full power, two small, faster wheels with wider coverage&amp;lt;br&amp;gt;'''Charge Shot:''' Two enormous discs, fired forward in a double helix pattern&amp;lt;br&amp;gt;'''Bomb:''' A barrage of letters that last a few seconds, which deals a lot of damage but has a short range; invincible for the duration&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Tengai has the widest '''regular shot''' of any character, and his '''subweapon''' makes it even wider. That makes him well-equipped for popcorn-heavy sections. His wide, very damaging '''charge shot''' is also useful for destroying many enemies at once, and is especially useful for destroying boss parts. His '''bomb''' is invincible and does a decent amount of damage. If you’re able to make every shot connect his point-blank is about as good as Jane’s, letting him speedkill some bosses and tough enemies before they can shoot; however, some enemies will be too narrow. His movespeed is the slowest of any ship. &lt;br /&gt;
&lt;br /&gt;
Tengai is a technical character who is best in experienced hands, but is also a forgiving beginner character.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Tengai || 1,981,200 || 戦国人 || Arcadia June 2006 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Tengai || 1,978,600 || GGE-VXV || unknown || Raijin×2, Train || [https://www.youtube.com/watch?v=5Tlem8IyymQ Youtube]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Koyori &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Koyori&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Koyori Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Holy Tomboy Miko ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Wide, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' Letters that home in on enemies&amp;lt;br&amp;gt;'''Charge Shot:''' A more damaging extra shot that fires straight ahead, in addition to your regular shot&amp;lt;br&amp;gt;'''Bomb:''' She fires a barrel that creates a huge square explosion with a letter on it, eating bullets and dealing damage&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Koyori’s '''movespeed''' is relatively fast, and her '''regular shot''' is wide and quite powerful. Her homing '''subshot''' is useful for picking off popcorn on the other side of the screen, although they’re unpredictable; similar to Jane’s bombs they refresh whenever they hit something, making Koyori excellent at point-blanking (she has a unique speedkill on the Town boss that no other character can do). Her excellent '''charge shot''' further enhances her point-blanking ability. Her '''bomb''' isn’t invincible and doesn’t clear the screen of bullets, so it cannot be used to panic-bomb, but it’s useful for skipping difficult phases of a boss as it lasts for a long time and allows her to keep shooting. Koyori is a well-rounded character and can be recommended to beginners.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Koyori || 1,937,900 || ZFC-F°CM  ||JHA / [https://twitter.com/fcm_roomchief/status/1078937474397687809 Twitter], Dec 29th 2018 || Raijin x2 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Koyori || 1,835,500 || 泥プレイヤー || NicoVideo, July 4th, 2010 || 10k×8 Raijin×2 No Train || [https://www.nicovideo.jp/watch/sm11273702 pt. 1] [https://www.nicovideo.jp/watch/sm11273603 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Kenoumaru &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Kenoumaru&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Aces Konoumaru Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Ultra Genius Kenn-O ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' A three-way spread shot&amp;lt;br&amp;gt;'''Subshot:''' A slow wheel, two at full power, launched backwards but flies straight ahead&amp;lt;br&amp;gt;'''Charge Shot:''' Sets a barrier infront of the ship which deals damage and destroys shots; scrolls with the screen&amp;lt;br&amp;gt;'''Bomb:''' A three-way spread shot which destroys bullets and is invincible for the duration&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Kenoumaru’s ship has one of the fastest '''movespeeds''', but his '''shot''' and '''subshot''' both do very little damage, even when point-blanking. His shot has the widest coverage of any character, however, letting him clear popcorn-heavy sections with ease, but he really struggles with mini-bosses and bosses. A skilled player can make clever use of his strange, unintuitive '''charge shot''' to destroy enemies on the other side of the screen or to keep damaging the boss while Kenoumaru destroys their parts. His '''bomb''' is strong defensively but, again, not very damaging. Kenoumaru is a very challenging character to use and is best for players who are looking to push themselves, or who enjoy the technique of his unique charge shot.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Kenoumaru || 1,876,700 || D.I || Arcadia October 2010 || Raijin x2 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Kenoumaru || 1,802,200 || 泥プレイヤー || NicoVideo, Aug 27th, 2010|| 10k×8 Raijin×2 No Train || [http://www.nicovideo.jp/watch/sm11897653 pt. 1] [http://www.nicovideo.jp/watch/sm11897831 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Gennai &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Gennai&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Gennai Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Gadget Gen ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Two shots at either side of his wide ship, fired straight&amp;lt;br&amp;gt;'''Subshot:''' A laser made of lightning, straight at first and spread at full power&amp;lt;br&amp;gt;'''Charge Shot:''' Two balls of lightning that shoot out to the side and then converge, hitting everything not infront of you&amp;lt;br&amp;gt;'''Bomb:''' Gennai calls in an airstrike from flying mechanical puppets&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Gennai’s plane has the fastest '''movespeed''' of all ships, which is very useful for macro-dodging and picking up popcorn. His '''subshot''' has huge coverage at full power, and his point-blank is comparable to Aine’s. His '''charge shot''' is, however, one of the least useful, and his '''bomb''' is not invincible and doesn’t clear the screen of bullets. Gennai is a strong character, but makes a few tradeoffs for his excellent speed and subshot. He is recommended for more experienced players, or players who hate the slow movespeed most ships have.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Gennai || 1,915,700 || hamami || JHA / [https://twitter.com/hamami999/status/1071753749532569600 Twitter] Dec 9th 2018 || No Train Loop 2 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Gennai || 1,811,100 || 泥プレイヤー || NicoVideo Aug 24th 2010 || 10k×8 Raijin×2 No Train || [http://www.nicovideo.jp/watch/sm11497853 pt. 1] [http://www.nicovideo.jp/watch/sm11498031 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
==Rank==&lt;br /&gt;
Rank scales with your power-up level. As you collect more power-ups, the speed of opposing bullets will increase. At maximum power the bullets are much faster than at third level power, and at minimum power they are quite slow. You can control rank by avoiding power-ups. If you keep shooting and dont collect any more powerups you will eventually power down and rank will also decrease.&lt;br /&gt;
&lt;br /&gt;
As many difficult sections can be trivialized by speedkilling enemies before they can shoot, managing rank is often not safer. When managing rank is safer will depend on the character played.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
[[File:Sengoku Ace Power-Up.png|frameless|left]]'''Power-up:''' This increases your current level of power, to a maximum of 4. After shooting for a while at maximum power without picking up another power-up, your power will decrease one level. At maximum power, picking up an additional power-up awards 2000 points.&lt;br /&gt;
&lt;br /&gt;
[[File:Sengoku Ace Bomb.png|frameless|left]]'''Bomb:''' Increases your bomb stock by one. You can hold seven bombs at once; picking up an 8th bomb awards an enormous 10,000 points.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Sengoku Ace Coin.png|frameless|left]]'''Coin:''' Coins can be uncovered by destroying certain buildings or enemies. Each coin collected awards an unimpressive 200 points.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
[[File:Sengoku Ace Train Demonstration.png|250px|thumb|right|When to destroy the first train.]]&lt;br /&gt;
Scoring in Sengoku Ace is fairly simple. Destroying enemies and collecting coins award points. Most bosses have several parts which award extra points when destroyed separately, and a handful of bosses have respawning enemy waves or destructible shots, letting them be [[Help:Glossary#Milk | milked]] for score. For more information, see [[Sengoku Ace/Strategy]].&lt;br /&gt;
&lt;br /&gt;
At full power, additional power-ups award 2000 points, and at the maximum bomb stock of 7 bombs, additional bombs add 10,000 points. The 10k from each additional bomb makes up a large part of the difference among the highest scores, so reaching a high score requires an almost No Miss No Bomb of the game. As the player’s ship drops a power-up when destroyed, most superplays begin by suiciding twice at the start of the game for an extra 4,000 points.&lt;br /&gt;
&lt;br /&gt;
Each building in the three rows of houses before the Town stage boss has a random chance to drop a bomb or a power-up, which can contribute a lot to your score. It’s better to prioritize destroying houses over collecting the coins, which add very little to your score; one extra bomb is worth more than all the coins in both loops of the game. Every other stage awards one guaranteed bomb per stage, carried by an enemy or midboss.&lt;br /&gt;
&lt;br /&gt;
It is possible to spawn an extra train in the Town stage. In order to do this, the destruction of the first train has to be delayed; the first cart can be destroyed at any time, but when you destroy the second cart, the train will stop moving. If you stop the first train very close to the bottom of the screen, the second train will come down the track before the tank appears. If you also stop this cart very close to the bottom of the screen, a third train will appear during the midboss. Getting the third train requires tight timing. Each train cart is worth 1,000 points, so the extra trains adds a substantial 20,000 in total, and 40,000 if you can do it in both loops.&lt;br /&gt;
&lt;br /&gt;
There are two stages which give a random boss: the Cloud Sea stage and the Final stage. In the Cloud Sea stage the boss can either be [https://en.wikipedia.org/wiki/F%C5%ABjin Fujin] (right) or [https://en.wikipedia.org/wiki/Raijin Raijin] (left). While they award the same number of points when defeated, Raijin drops up to five power-ups, for a total of 10,000 possible extra points, while Fujin drops nothing. On the Final stage the boss can either be a demon or, very rarely, a cat wearing a big straw hat. While the cat awards 10,000 more points than the demon, the demon creates destructible [https://en.wikipedia.org/wiki/Vajra vajra] which award 10,000 each, making the demon worth 10,000 more.&lt;br /&gt;
&lt;br /&gt;
Japanese replays of the game generally note how many extra bombs they collect by writing 10k×''n'' (１万×''n''), how many times Raijin spawned by writing Raijin×''n'' (雷神×''n''), and whether or not they got the bonus train in each loop (eg. 列車なし, ‘No Train’).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Sengoku Ace/Strategy|''See'' '''Sengoku Ace/Strategy''' ''for level walkthroughs and scoring techniques'']]''!''&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Ports==&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
In Japan, Sengoku Ace was ported to the PlayStation 2 by Taito and released on December 2nd, 2004, as part of the ''Psikyo Shooting Collection vol. 2'', which also included Sengoku Blade.&amp;lt;ref name=&amp;quot;taito_moby/&amp;gt; The games were localized in the west separately, as Samurai Aces and Tengai respectively, by 505 Games, an Italian publisher who at the time mostly brought over Japanese curiosities like ''Demolition Girl''.&amp;lt;ref name=&amp;quot;505_moby&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The port allows the player to disable the random stages and instead choose which stages to play. It also features a stage select for practicing, a tate mode, and 7 difficulty modes: 4 it shares with the arcade release (Easy, Normal, Hard, VeryHard) which play the same way, and 3 original difficulties which are even easier (Monkey, Child, and VeryEasy). On Monkey, only large enemies shoot bullets, and bullets move very slowly.&lt;br /&gt;
&lt;br /&gt;
The resolution of the port is slightly stretched horizontally, and it plays slightly slower than the arcade version. ''(ED: verify this isn’t an emulator issue)''&lt;br /&gt;
===Android===&lt;br /&gt;
Two of the Android versions (both named ''Samurai Aces: Tengai Episode1'') were ported by the Korea-based company SEC Ent. Inc.&amp;lt;ref name=&amp;quot;sc&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;sc2&amp;quot;/&amp;gt; In the first version released on June 21st, 2017, only Jane is unlocked by default. The remaining characters are unlocked by meeting certain conditions, for example, Tengai is unlocked by collecting 5 “Login Streak Rewards” from daily login bonuses. Bombs and 'magnets' which attract coins can be purchased in the ingame store for real money. The loading screen features tips, such as “Make sure you buy bombs before entering the battlefield.” &lt;br /&gt;
&lt;br /&gt;
The game has been changed substantially; bullets are considerably slower, enemies have significantly less health, and most enemies drop gold which the player absorbs and can be used as ingame currency. Some levels feature significantly remixed enemy placements. The charge shot and the bomb can be activated by buttons or through gesture controls; the charge shot is on a very long cooldown. Power-ups no longer raise your shot power when collected; instead, multiple have to be collected to advance one power level. The screen scrolls much faster in certain parts, causing the Lake boss to play very differently. The trains in the Town stage do not stop when destroyed, so the player will always get all three trains. The player can continue after watching an ad.&lt;br /&gt;
&lt;br /&gt;
The newest version, released on August 19th, 2020, hews closer to the original game. Levels aren't remixed and scroll normally, and all characters are unlocked by default. The ship autofires automatically and you can charge shot while autofiring without interrupting your regular shot. 'Diamonds', the ingame currency, can be earned by watching advertisements, at a rate of 30 gems per advertisement; this can be done every 30 minutes, although you’re welcome to watch ads for no reward whenever you like. There are achievements, such as “supergenius dog Kenohmaru”, which awards 500xp for clearing a game with Kenoumaru, or “monk power fully open”, which awards 2,000xp for reaching maximum power. There’s an online leaderboard which is separated by difficulty. The current highest score for Normal is 840,902, and there are no scores recorded for Very Hard.&lt;br /&gt;
&lt;br /&gt;
== Video Refernces ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See'' [[Sengoku Ace/Video Index]] ''for superplays, high scores, and 1ccs!''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==References &amp;amp; Contributions==&lt;br /&gt;
&amp;lt;small&amp;gt;Primary info provided by [[user:Laurabuzz | laurabuzz]]&amp;lt;br&amp;gt;Some info adapted from ACSeraph's &amp;quot;[https://shmups.system11.org/viewtopic.php?t=46183 1-ALL Flight Manual]&amp;quot; &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Sengoku Ace]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sengoku_Ace/Video_Index&amp;diff=18946</id>
		<title>Sengoku Ace/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sengoku_Ace/Video_Index&amp;diff=18946"/>
		<updated>2023-01-20T13:27:36Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: added all highest scoring replays from main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Normal ==&lt;br /&gt;
&lt;br /&gt;
=== Jane ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー &lt;br /&gt;
| 1,860,300&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo, Jul 4th 2010&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm11273411 pt. 1], [https://www.nicovideo.jp/watch/sm11273497 pt. 2]&lt;br /&gt;
| 10k×9 Raijin×2, No Train&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aine===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー&lt;br /&gt;
| 1,901,100&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo, Jul 13th 2010&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm11379447 pt. 1], [https://www.nicovideo.jp/watch/sm11379661 pt.2]&lt;br /&gt;
| 10k×11 Raijin×2, no Train&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tengai===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| GGE-VXV&lt;br /&gt;
| 1,978,600&lt;br /&gt;
| Arcade&lt;br /&gt;
| unknown&lt;br /&gt;
| [https://www.youtube.com/watch?v=5Tlem8IyymQ Youtube]&lt;br /&gt;
| Raijin×2, Train&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Koyori===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー&lt;br /&gt;
| 1,835,500&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo, July 4th, 2010&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm11273702 pt. 1] [https://www.nicovideo.jp/watch/sm11273603 pt. 2]&lt;br /&gt;
| 10k×8 Raijin×2 No Train&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kenoumaru===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー&lt;br /&gt;
| 1,802,200&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo, Aug 27th, 2010&lt;br /&gt;
| [http://www.nicovideo.jp/watch/sm11897653 pt. 1] [http://www.nicovideo.jp/watch/sm11897831 pt. 2]&lt;br /&gt;
| 10k×8 Raijin×2 No Train&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gennai===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー&lt;br /&gt;
| 1,811,100&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo Aug 24th 2010&lt;br /&gt;
| [http://www.nicovideo.jp/watch/sm11497853 pt. 1] [http://www.nicovideo.jp/watch/sm11498031 pt. 2]&lt;br /&gt;
| 10k×8 Raijin×2 No Train&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index|Sengoku Ace]]&lt;br /&gt;
[[Category:Sengoku Ace]]&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sengoku_Ace&amp;diff=18945</id>
		<title>Sengoku Ace</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sengoku_Ace&amp;diff=18945"/>
		<updated>2023-01-20T12:41:13Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sengoku Ace Logo Transparent.png|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Sengoku Ace&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Sengoku Ace Promotional Poster.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade flyer&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|music = Iron Champ&amp;lt;ref name=&amp;quot;VGMDB&amp;quot;&amp;gt;[https://vgmdb.net/album/770 Videogame Music Database]. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|program = Shinsuke Nakamura&amp;lt;br&amp;gt;Hiroshi Yamada (Hiromin)&amp;lt;br&amp;gt;Shiori Saito (Shiori.)&amp;lt;ref name=&amp;quot;samuraia_moby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/arcade/samurai-aces Samurai Aces]&amp;quot; at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|art = Hirofumi Nakamura&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;&amp;gt;[http://shmuplations.com/psikyo/ &amp;quot;Two 1997 Developer Interviews&amp;quot;], trans. &amp;quot;blackoak&amp;quot;. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|releasedate = '''Arcade:''' Mar 22nd, 1993 (Banpresto)&amp;lt;ref name=&amp;quot;samuraia_moby&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''PS2:''' Dec 2nd, 2004 (Taito)&amp;lt;ref name=&amp;quot;taito_moby&amp;gt;[https://www.mobygames.com/browse/games/taito-corporation/offset,125/so,1d/list-games/ Index of games by Taito Corporation] at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Feb 3rd, 2006 (Taito, 505 Games)&amp;lt;ref name=&amp;quot;505_moby&amp;quot;&amp;gt;[https://www.mobygames.com/browse/games/505-games-srl/offset,250/so,1d/list-games/ Index of games by 505 Games] at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Android:''' 21 Jun 2017 (S&amp;amp;C Entertainment)&amp;lt;ref name=&amp;quot;sc&amp;quot;&amp;gt;Google Play page “Samurai Aces: Tengai Episode1”&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;20 Apr 2020 (mobirix)&amp;lt;ref name=&amp;quot;mobirix&amp;quot;&amp;gt;Google Play page “SAMURAI ACES classic”&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;19 Aug 2020 (S&amp;amp;C Entertainment)&amp;lt;ref name=&amp;quot;sc2&amp;quot;&amp;gt;Google Play page “Samurai Aces: Tengai Episode1&amp;quot; but a different one.&amp;lt;/ref&amp;gt;&lt;br /&gt;
'''Switch:''' Feb 15, 2018 (Zerodiv)&amp;lt;ref name=&amp;quot;zero&amp;quot;&amp;gt;&amp;quot;[https://www.nintendo.com/games/detail/samurai-aces-for-nintendo-switch/ Samurai Aces for Nintendo Switch]&amp;quot; at Nintendo.com. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Feb 18, 2020 (City Connection)&amp;lt;ref name=&amp;quot;city&amp;quot;&amp;gt;&amp;quot;[https://www.nintendo.com/games/detail/psikyo-shooting-stars-bravo-switch/ooting-stars-bravo-switch/ Psikyo Shooting Stars Bravo]&amp;quot; at Nintendo.com. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|nextgame = [[Gunbird]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20071009233250/http://www.x-nauts.com/psikyo/product/ace/index.html  X-Nauts]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sengoku Ace''' (known as '''Samurai Aces''' internationally), published in 1993, is a vertical shooting game and the first game developed by [[Psikyo]]. It was followed by two sequels, [[Sengoku Blade]] and [[Sengoku Cannon]].&amp;lt;ref name=&amp;quot;moby_psikyo&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/company/x-nautpsikyo Psikyo]&amp;quot; at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt; The game was ported to the PlayStation 2 in 2004 and to the Switch in 2018 as part of the ''Psikyo Shooting Collection vol. 2'' and ''Psikyo Shooting Stars Bravo'', respectively, and is available to play on Android with in-app purchases as '''Samurai Aces: Tengai Episode1''' and '''SAMURAI ACES classic'''.&lt;br /&gt;
&lt;br /&gt;
The game takes place in a kitchen sink fantasy setting loosely modelled on the Sengoku period alongside steam engines and biplanes. Both enemies and main characters contain parodic references to Buddhism and Shinto, as well as ninjas and samurai. Every character has their own story which plays out in dialogue between the stages and an ending cutscene, and if the game is played two-player, both player’s charactes will interact, for a total of 22 endings.&amp;lt;ref name=&amp;quot;vgmuseum&amp;quot;&amp;gt;[http://www.vgmuseum.com/end/arcade/b/sa.htm VGMuseum] page for Samurai Aces. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
After developing [[Aero Fighters]] in 1992, main desiger Shinsuke Nakamura left [[Video System]] to found Psikyo&amp;lt;ref name=&amp;quot;shin_moby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/developer/sheet/view/developerId,503084/ Shinsuke Nakamura]&amp;quot; at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt; with some other former Video System staff.&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;/&amp;gt; They wanted to make games that were distinct from games by other developers, but Sengoku Aces was similar to Aero Fighters because “at that time, we couldn’t think of anything else to make.”&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;/&amp;gt; The characters were designed by Hirofumi Nakamura, an illustrator and doujin mangaka&amp;lt;ref name=&amp;quot;hiro&amp;quot;&amp;gt;&amp;quot;[https://ja.wikipedia.org/wiki/%E4%B8%AD%E6%9D%91%E5%8D%9A%E6%96%87_%28%E3%82%A4%E3%83%A9%E3%82%B9%E3%83%88%E3%83%AC%E3%83%BC%E3%82%BF%E3%83%BC%29 Hirofumi Nakamura]&amp;quot; at the Japanese wikipedia. Retrieved 11.09.20.&amp;lt;/ref&amp;gt; who Yamada described as having “really passionate fans.” When designing the game, the developers said they tried to ensure that “deaths feel fair” and made sure nothing shares the same colour as the enemy bullets.&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Sengoku Ace is vertically scrolling shooter with 8-way movement and two buttons. There are four levels of power-up: at full power, the shot will eventually decay back to the third level as long as you continue shooting.&lt;br /&gt;
&lt;br /&gt;
Each game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. After defeating the last boss the player automatically enters a second loop. The second loop features remixed enemy and bullet patterns which are much more difficult. &lt;br /&gt;
&lt;br /&gt;
There is one [[Help:Glossary#Extend | extend]] at 400,000.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
&lt;br /&gt;
A (Press): Fires the main weapon and, after collecting two power-ups, a subweapon&amp;lt;br&amp;gt;A (Hold): Fires a charge shot. Charge shots are unique to every character.&amp;lt;br&amp;gt;B: Uses a bomb. Bombs are unique to every character&lt;br /&gt;
&lt;br /&gt;
===Difficulties===&lt;br /&gt;
The arcade version has three difficulties, accessible via changing the dip-switches. The modes are Easy, Normal, Hard and Hardest. On the Easy difficulty, only large enemies shoot and bullets are slowed slightly. On the Hard difficulty, bullets are faster and enemies shoot more aggressively. The Hardest difficulty adds a lot more enemies to each stage and enemies shoot more aggressively, but bullets are slowed down considerably, changing the game substantially.&lt;br /&gt;
&lt;br /&gt;
The number of lives per credit and the ‘price’ of an extend can also be adjusted via dip-switches, from 1-6 lives per credit (3 at default) and an extend at 400,000 (at default) or 600,000.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Jane &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Jane&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Jane Portrait.png|140px|frameless|left]] &amp;lt;big&amp;gt;'''AKA:''' Jane the Ninja ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Narrow, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' Diagonal bombs with lingering hitbox&amp;lt;br&amp;gt;'''Charge Shot:''' A huge shuriken that flies slowly in a straight line&amp;lt;br&amp;gt;'''Bomb:''' An invincible smartbomb that clears the screen of bullets and damages every onscreen enemy.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Jane’s '''subshot''' is very damaging and covers a wide area, but it’s slow and has a delayed detonation. However, it has two important qualities:&lt;br /&gt;
# It fires again immediately whenever it hits something. When [[Help:Glossary#Point-blank | point-blanking]] it continuously fires, doing enormous damage. This means her point-blank is the best in the game, letting her trivialize difficult enemies and even skip some bosses entirely.&lt;br /&gt;
# The delayed detonation and lingering hitbox means that you can be shooting on one side of the screen and dealing damage on the other. This is useful for clearing all the popcorn in some stages when playing for score.&lt;br /&gt;
&lt;br /&gt;
Her '''movespeed''' is slow, her '''regular shot''' is weak and her '''charge shot''' is useless. Jane is an all-in character who needs to be played very aggressively, and is best for players already familiar with the game who want to take advantage of her speedkills and scoring potential. Her '''bomb''' deals very little damage, but makes her invincible for a long time. The bomb plays a canned animation, during which you cannot move, but before and after you are free to move and shoot while still invincible. This lets Jane skip some difficult bosses in addition to the ones she can already speedkill by point-blanking them and bombing when necessary.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Jane || 1,997,200 || Clover-TAC || JHA, Jan 2019 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Jane || 1,860,300 || 泥プレイヤー || NicoVideo, Jul 4th 2010 || 10k×9 Raijin×2, No Train || [https://www.nicovideo.jp/watch/sm11273411 pt. 1], [https://www.nicovideo.jp/watch/sm11273497 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Aine &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Aine&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Aine Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Flush the Samurai ''!''&amp;lt;/big&amp;gt;'''&amp;lt;br&amp;gt;Shot:''' Wide, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' Highly damaging straight ahead missile&amp;lt;br&amp;gt;'''Charge Shot:''' A wide, straight ahead, very powerful volley of bolts.&amp;lt;br&amp;gt;'''Bomb:''' A projectile in the shape of Aine’s plane which slowly advances across the screen.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Aine’s '''bomb''' is the best in the game. After bombing he is invincible for a few seconds. It travels straight forward and it does huge damage to whatever it hits. This lets him skip several bosses entirely in one or two bombs. Thanks to his strong '''regular shot''' and '''subshot''' his point-blanking is quite strong, and he can deal a lot of damage to enemies you know are coming with his powerful '''charge shot''', all of which lets him trivialize some very difficult sections. His '''movespeed''' is average. &lt;br /&gt;
&lt;br /&gt;
Aine is the complete package: he is all strengths and no weaknesses. He’s the best character to play for survival, and he’s usually recommended for beginners. If you aren’t sure who to play, play Aine.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Aine || 1,964,700 || シエンタ＠UGF || JHA March 2019 || &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Aine || 1,901,100 || 泥プレイヤー || NicoVideo, 13th Jul 2010 || 10k×11 Raijin×2, no Train || [https://www.nicovideo.jp/watch/sm11379447 pt. 1], [https://www.nicovideo.jp/watch/sm11379661 pt.2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Tengai &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Tengai&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Tengai Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Turbo Monk Tengai ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Very wide, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' A wheel larger than his shot, straight ahead; at full power, two small, faster wheels with wider coverage&amp;lt;br&amp;gt;'''Charge Shot:''' Two enormous discs, fired forward in a double helix pattern&amp;lt;br&amp;gt;'''Bomb:''' A barrage of letters that last a few seconds, which deals a lot of damage but has a short range; invincible for the duration&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Tengai has the widest '''regular shot''' of any character, and his '''subweapon''' makes it even wider. That makes him well-equipped for popcorn-heavy sections. His wide, very damaging '''charge shot''' is also useful for destroying many enemies at once, and is especially useful for destroying boss parts. His '''bomb''' is invincible and does a decent amount of damage. If you’re able to make every shot connect his point-blank is about as good as Jane’s, letting him speedkill some bosses and tough enemies before they can shoot; however, some enemies will be too narrow. His movespeed is the slowest of any ship. &lt;br /&gt;
&lt;br /&gt;
Tengai is a technical character who is best in experienced hands, but is also a forgiving beginner character.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Tengai || 1,981,200 || 戦国人 || Arcadia June 2006 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Tengai || 1,978,600 || GGE-VXV || unknown || Raijin×2, Train || [https://www.youtube.com/watch?v=5Tlem8IyymQ Youtube]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Koyori &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Koyori&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Koyori Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Holy Tomboy Miko ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Wide, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' Letters that home in on enemies&amp;lt;br&amp;gt;'''Charge Shot:''' A more damaging extra shot that fires straight ahead, in addition to your regular shot&amp;lt;br&amp;gt;'''Bomb:''' She fires a barrel that creates a huge square explosion with a letter on it, eating bullets and dealing damage&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Koyori’s '''movespeed''' is relatively fast, and her '''regular shot''' is wide and quite powerful. Her homing '''subshot''' is useful for picking off popcorn on the other side of the screen, although they’re unpredictable; similar to Jane’s bombs they refresh whenever they hit something, making Koyori excellent at point-blanking (she has a unique speedkill on the Town boss that no other character can do). Her excellent '''charge shot''' further enhances her point-blanking ability. Her '''bomb''' isn’t invincible and doesn’t clear the screen of bullets, so it cannot be used to panic-bomb, but it’s useful for skipping difficult phases of a boss as it lasts for a long time and allows her to keep shooting. Koyori is a well-rounded character and can be recommended to beginners.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Koyori || 1,937,900 || ZFC-F°CM  ||JHA / [https://twitter.com/fcm_roomchief/status/1078937474397687809 Twitter], Dec 29th 2018 || Raijin x2 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Koyori || 1,835,500 || 泥プレイヤー || NicoVideo, July 4th, 2010 || 10k×8 Raijin×2 No Train || [https://www.nicovideo.jp/watch/sm11273702 pt. 1] [https://www.nicovideo.jp/watch/sm11273603 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Kenoumaru &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Kenoumaru&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Aces Konoumaru Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Ultra Genius Kenn-O ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' A three-way spread shot&amp;lt;br&amp;gt;'''Subshot:''' A slow wheel, two at full power, launched backwards but flies straight ahead&amp;lt;br&amp;gt;'''Charge Shot:''' Sets a barrier infront of the ship which deals damage and destroys shots; scrolls with the screen&amp;lt;br&amp;gt;'''Bomb:''' A three-way spread shot which destroys bullets and is invincible for the duration&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Kenoumaru’s ship has one of the fastest '''movespeeds''', but his '''shot''' and '''subshot''' both do very little damage, even when point-blanking. His shot has the widest coverage of any character, however, letting him clear popcorn-heavy sections with ease, but he really struggles with mini-bosses and bosses. A skilled player can make clever use of his strange, unintuitive '''charge shot''' to destroy enemies on the other side of the screen or to keep damaging the boss while Kenoumaru destroys their parts. His '''bomb''' is strong defensively but, again, not very damaging. Kenoumaru is a very challenging character to use and is best for players who are looking to push themselves, or who enjoy the technique of his unique charge shot.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Kenoumaru || 1,876,700 || D.I || Arcadia October 2010 || Raijin x2 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Kenoumaru || 1,802,200 || 泥プレイヤー || NicoVideo, Aug 27th, 2010|| 10k×8 Raijin×2 No Train || [http://www.nicovideo.jp/watch/sm11897653 pt. 1] [http://www.nicovideo.jp/watch/sm11897831 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Gennai &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Gennai&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Gennai Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Gadget Gen ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Two shots at either side of his wide ship, fired straight&amp;lt;br&amp;gt;'''Subshot:''' A laser made of lightning, straight at first and spread at full power&amp;lt;br&amp;gt;'''Charge Shot:''' Two balls of lightning that shoot out to the side and then converge, hitting everything not infront of you&amp;lt;br&amp;gt;'''Bomb:''' Gennai calls in an airstrike from flying mechanical puppets&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Gennai’s plane has the fastest '''movespeed''' of all ships, which is very useful for macro-dodging and picking up popcorn. His '''subshot''' has huge coverage at full power, and his point-blank is comparable to Aine’s. His '''charge shot''' is, however, one of the least useful, and his '''bomb''' is not invincible and doesn’t clear the screen of bullets. Gennai is a strong character, but makes a few tradeoffs for his excellent speed and subshot. He is recommended for more experienced players, or players who hate the slow movespeed most ships have.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Gennai || 1,915,700 || hamami || JHA / [https://twitter.com/hamami999/status/1071753749532569600 Twitter] Dec 9th 2018 || No Train Loop 2 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Gennai || 1,811,100 || 泥プレイヤー || NicoVideo Aug 24th 2010 || 10k×8 Raijin×2 No Train || [http://www.nicovideo.jp/watch/sm11497853 pt. 1] [http://www.nicovideo.jp/watch/sm11498031 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
==Rank==&lt;br /&gt;
Rank scales with your power-up level. As you collect more power-ups, the speed of opposing bullets will increase. At maximum power the bullets are much faster than at third level power, and at minimum power they are quite slow. You can control rank by avoiding power-ups. If you keep shooting and dont collect any more powerups you will eventually power down and rank will also decrease.&lt;br /&gt;
&lt;br /&gt;
As many difficult sections can be trivialized by speedkilling enemies before they can shoot, managing rank is often not safer. When managing rank is safer will depend on the character played.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
[[File:Sengoku Ace Power-Up.png|frameless|left]]'''Power-up:''' This increases your current level of power, to a maximum of 4. After shooting for a while at maximum power without picking up another power-up, your power will decrease one level. At maximum power, picking up an additional power-up awards 2000 points.&lt;br /&gt;
&lt;br /&gt;
[[File:Sengoku Ace Bomb.png|frameless|left]]'''Bomb:''' Increases your bomb stock by one. You can hold seven bombs at once; picking up an 8th bomb awards an enormous 10,000 points.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Sengoku Ace Coin.png|frameless|left]]'''Coin:''' Coins can be uncovered by destroying certain buildings or enemies. Each coin collected awards an unimpressive 200 points.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
[[File:Sengoku Ace Train Demonstration.png|250px|thumb|right|When to destroy the first train.]]&lt;br /&gt;
Scoring in Sengoku Ace is fairly simple. Destroying enemies and collecting coins award points. Most bosses have several parts which award extra points when destroyed separately, and a handful of bosses have respawning enemy waves or destructible shots, letting them be [[Help:Glossary#Milk | milked]] for score. For more information, see [[Sengoku Ace/Strategy]].&lt;br /&gt;
&lt;br /&gt;
At full power, additional power-ups award 2000 points, and at the maximum bomb stock of 7 bombs, additional bombs add 10,000 points. The 10k from each additional bomb makes up a large part of the difference among the highest scores, so reaching a high score requires an almost No Miss No Bomb of the game. As the player’s ship drops a power-up when destroyed, most superplays begin by suiciding twice at the start of the game for an extra 4,000 points.&lt;br /&gt;
&lt;br /&gt;
Each building in the three rows of houses before the Town stage boss has a random chance to drop a bomb or a power-up, which can contribute a lot to your score. It’s better to prioritize destroying houses over collecting the coins, which add very little to your score; one extra bomb is worth more than all the coins in both loops of the game. Every other stage awards one guaranteed bomb per stage, carried by an enemy or midboss.&lt;br /&gt;
&lt;br /&gt;
It is possible to spawn an extra train in the Town stage. In order to do this, the destruction of the first train has to be delayed; the first cart can be destroyed at any time, but when you destroy the second cart, the train will stop moving. If you stop the first train very close to the bottom of the screen, the second train will come down the track before the tank appears. If you also stop this cart very close to the bottom of the screen, a third train will appear during the midboss. Getting the third train requires tight timing. Each train cart is worth 1,000 points, so the extra trains adds a substantial 20,000 in total, and 40,000 if you can do it in both loops.&lt;br /&gt;
&lt;br /&gt;
There are two stages which give a random boss: the Cloud Sea stage and the Final stage. In the Cloud Sea stage the boss can either be [https://en.wikipedia.org/wiki/F%C5%ABjin Fujin] (right) or [https://en.wikipedia.org/wiki/Raijin Raijin] (left). While they award the same number of points when defeated, Raijin drops up to five power-ups, for a total of 10,000 possible extra points, while Fujin drops nothing. On the Final stage the boss can either be a demon or, very rarely, a cat wearing a big straw hat. While the cat awards 10,000 more points than the demon, the demon creates destructible [https://en.wikipedia.org/wiki/Vajra vajra] which award 10,000 each, making the demon worth 10,000 more.&lt;br /&gt;
&lt;br /&gt;
Japanese replays of the game generally note how many extra bombs they collect by writing 10k×''n'' (１万×''n''), how many times Raijin spawned by writing Raijin×''n'' (雷神×''n''), and whether or not they got the bonus train in each loop (eg. 列車なし, ‘No Train’).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Sengoku Ace/Strategy|''See'' '''Sengoku Ace/Strategy''' ''for level walkthroughs and scoring techniques'']]''!''&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Ports==&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
In Japan, Sengoku Ace was ported to the PlayStation 2 by Taito and released on December 2nd, 2004, as part of the ''Psikyo Shooting Collection vol. 2'', which also included Sengoku Blade.&amp;lt;ref name=&amp;quot;taito_moby/&amp;gt; The games were localized in the west separately, as Samurai Aces and Tengai respectively, by 505 Games, an Italian publisher who at the time mostly brought over Japanese curiosities like ''Demolition Girl''.&amp;lt;ref name=&amp;quot;505_moby&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The port allows the player to disable the random stages and instead choose which stages to play. It also features a stage select for practicing, a tate mode, and 7 difficulty modes: 4 it shares with the arcade release (Easy, Normal, Hard, VeryHard) which play the same way, and 3 original difficulties which are even easier (Monkey, Child, and VeryEasy). On Monkey, only large enemies shoot bullets, and bullets move very slowly.&lt;br /&gt;
&lt;br /&gt;
The resolution of the port is slightly stretched horizontally, and it plays slightly slower than the arcade version. ''(ED: verify this isn’t an emulator issue)''&lt;br /&gt;
===Android===&lt;br /&gt;
Two of the Android versions (both named ''Samurai Aces: Tengai Episode1'') were ported by the Korea-based company SEC Ent. Inc.&amp;lt;ref name=&amp;quot;sc&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;sc2&amp;quot;/&amp;gt; In the first version released on June 21st, 2017, only Jane is unlocked by default. The remaining characters are unlocked by meeting certain conditions, for example, Tengai is unlocked by collecting 5 “Login Streak Rewards” from daily login bonuses. Bombs and 'magnets' which attract coins can be purchased in the ingame store for real money. The loading screen features tips, such as “Make sure you buy bombs before entering the battlefield.” &lt;br /&gt;
&lt;br /&gt;
The game has been changed substantially; bullets are considerably slower, enemies have significantly less health, and most enemies drop gold which the player absorbs and can be used as ingame currency. Some levels feature significantly remixed enemy placements. The charge shot and the bomb can be activated by buttons or through gesture controls; the charge shot is on a very long cooldown. Power-ups no longer raise your shot power when collected; instead, multiple have to be collected to advance one power level. The screen scrolls much faster in certain parts, causing the Lake boss to play very differently. The trains in the Town stage do not stop when destroyed, so the player will always get all three trains. The player can continue after watching an ad.&lt;br /&gt;
&lt;br /&gt;
The newest version, released on August 19th, 2020, hews closer to the original game. Levels aren't remixed and scroll normally, and all characters are unlocked by default. The ship autofires automatically and you can charge shot while autofiring without interrupting your regular shot. 'Diamonds', the ingame currency, can be earned by watching advertisements, at a rate of 30 gems per advertisement; this can be done every 30 minutes, although you’re welcome to watch ads for no reward whenever you like. There are achievements, such as “supergenius dog Kenohmaru”, which awards 500xp for clearing a game with Kenoumaru, or “monk power fully open”, which awards 2,000xp for reaching maximum power. There’s an online leaderboard which is separated by difficulty. The current highest score for Normal is 840,902, and there are no scores recorded for Very Hard.&lt;br /&gt;
&lt;br /&gt;
== Video Refernces ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See'' [[Sengoku Ace/Video Index]] ''for superplays, high scores, and 1ccs!''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==References &amp;amp; Contributions==&lt;br /&gt;
&amp;lt;small&amp;gt;Primary info provided by [[user:Laurabuzz | laurabuzz]]&amp;lt;br&amp;gt;Some info adapted from ACSeraph's &amp;quot;[https://shmups.system11.org/viewtopic.php?t=46183 1-ALL Flight Manual]&amp;quot; &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Sengoku Ace]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sengoku_Ace/Video_Index&amp;diff=18944</id>
		<title>Sengoku Ace/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sengoku_Ace/Video_Index&amp;diff=18944"/>
		<updated>2023-01-20T12:40:18Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: creating video index&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Normal ==&lt;br /&gt;
&lt;br /&gt;
=== Jane ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Date/Source&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 泥プレイヤー &lt;br /&gt;
| 1,860,300&lt;br /&gt;
| Arcade&lt;br /&gt;
| NicoVideo, Jul 4th 2010&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm11273411 pt. 1], [https://www.nicovideo.jp/watch/sm11273497 pt. 2]&lt;br /&gt;
| 10k×9 Raijin×2, No Train&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index|Sengoku Ace]]&lt;br /&gt;
[[Category:Sengoku Ace]]&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sengoku_Ace&amp;diff=18943</id>
		<title>Sengoku Ace</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sengoku_Ace&amp;diff=18943"/>
		<updated>2023-01-20T12:31:44Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: creating link to video index&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sengoku Ace Logo Transparent.png|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Sengoku Ace&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Sengoku Ace Promotional Poster.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade flyer&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|music = Iron Champ&amp;lt;ref name=&amp;quot;VGMDB&amp;quot;&amp;gt;[https://vgmdb.net/album/770 Videogame Music Database]. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|program = Shinsuke Nakamura&amp;lt;br&amp;gt;Hiroshi Yamada (Hiromin)&amp;lt;br&amp;gt;Shiori Saito (Shiori.)&amp;lt;ref name=&amp;quot;samuraia_moby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/arcade/samurai-aces Samurai Aces]&amp;quot; at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|art = Hirofumi Nakamura&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;&amp;gt;[http://shmuplations.com/psikyo/ &amp;quot;Two 1997 Developer Interviews&amp;quot;], trans. &amp;quot;blackoak&amp;quot;. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|releasedate = '''Arcade:''' Mar 22nd, 1993 (Banpresto)&amp;lt;ref name=&amp;quot;samuraia_moby&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''PS2:''' Dec 2nd, 2004 (Taito)&amp;lt;ref name=&amp;quot;taito_moby&amp;gt;[https://www.mobygames.com/browse/games/taito-corporation/offset,125/so,1d/list-games/ Index of games by Taito Corporation] at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Feb 3rd, 2006 (Taito, 505 Games)&amp;lt;ref name=&amp;quot;505_moby&amp;quot;&amp;gt;[https://www.mobygames.com/browse/games/505-games-srl/offset,250/so,1d/list-games/ Index of games by 505 Games] at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Android:''' 21 Jun 2017 (S&amp;amp;C Entertainment)&amp;lt;ref name=&amp;quot;sc&amp;quot;&amp;gt;Google Play page “Samurai Aces: Tengai Episode1”&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;20 Apr 2020 (mobirix)&amp;lt;ref name=&amp;quot;mobirix&amp;quot;&amp;gt;Google Play page “SAMURAI ACES classic”&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;19 Aug 2020 (S&amp;amp;C Entertainment)&amp;lt;ref name=&amp;quot;sc2&amp;quot;&amp;gt;Google Play page “Samurai Aces: Tengai Episode1&amp;quot; but a different one.&amp;lt;/ref&amp;gt;&lt;br /&gt;
'''Switch:''' Feb 15, 2018 (Zerodiv)&amp;lt;ref name=&amp;quot;zero&amp;quot;&amp;gt;&amp;quot;[https://www.nintendo.com/games/detail/samurai-aces-for-nintendo-switch/ Samurai Aces for Nintendo Switch]&amp;quot; at Nintendo.com. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Feb 18, 2020 (City Connection)&amp;lt;ref name=&amp;quot;city&amp;quot;&amp;gt;&amp;quot;[https://www.nintendo.com/games/detail/psikyo-shooting-stars-bravo-switch/ooting-stars-bravo-switch/ Psikyo Shooting Stars Bravo]&amp;quot; at Nintendo.com. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|nextgame = [[Gunbird]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20071009233250/http://www.x-nauts.com/psikyo/product/ace/index.html  X-Nauts]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sengoku Ace''' (known as '''Samurai Aces''' internationally), published in 1993, is a vertical shooting game and the first game developed by [[Psikyo]]. It was followed by two sequels, [[Sengoku Blade]] and [[Sengoku Cannon]].&amp;lt;ref name=&amp;quot;moby_psikyo&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/company/x-nautpsikyo Psikyo]&amp;quot; at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt; The game was ported to the PlayStation 2 in 2004 and to the Switch in 2018 as part of the ''Psikyo Shooting Collection vol. 2'' and ''Psikyo Shooting Stars Bravo'', respectively, and is available to play on Android with in-app purchases as '''Samurai Aces: Tengai Episode1''' and '''SAMURAI ACES classic'''.&lt;br /&gt;
&lt;br /&gt;
The game takes place in a kitchen sink fantasy setting loosely modelled on the Sengoku period alongside steam engines and biplanes. Both enemies and main characters contain parodic references to Buddhism and Shinto, as well as ninjas and samurai. Every character has their own story which plays out in dialogue between the stages and an ending cutscene, and if the game is played two-player, both player’s charactes will interact, for a total of 22 endings.&amp;lt;ref name=&amp;quot;vgmuseum&amp;quot;&amp;gt;[http://www.vgmuseum.com/end/arcade/b/sa.htm VGMuseum] page for Samurai Aces. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
After developing [[Aero Fighters]] in 1992, main desiger Shinsuke Nakamura left [[Video System]] to found Psikyo&amp;lt;ref name=&amp;quot;shin_moby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/developer/sheet/view/developerId,503084/ Shinsuke Nakamura]&amp;quot; at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt; with some other former Video System staff.&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;/&amp;gt; They wanted to make games that were distinct from games by other developers, but Sengoku Aces was similar to Aero Fighters because “at that time, we couldn’t think of anything else to make.”&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;/&amp;gt; The characters were designed by Hirofumi Nakamura, an illustrator and doujin mangaka&amp;lt;ref name=&amp;quot;hiro&amp;quot;&amp;gt;&amp;quot;[https://ja.wikipedia.org/wiki/%E4%B8%AD%E6%9D%91%E5%8D%9A%E6%96%87_%28%E3%82%A4%E3%83%A9%E3%82%B9%E3%83%88%E3%83%AC%E3%83%BC%E3%82%BF%E3%83%BC%29 Hirofumi Nakamura]&amp;quot; at the Japanese wikipedia. Retrieved 11.09.20.&amp;lt;/ref&amp;gt; who Yamada described as having “really passionate fans.” When designing the game, the developers said they tried to ensure that “deaths feel fair” and made sure nothing shares the same colour as the enemy bullets.&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Sengoku Ace is vertically scrolling shooter with 8-way movement and two buttons. There are four levels of power-up: at full power, the shot will eventually decay back to the third level as long as you continue shooting.&lt;br /&gt;
&lt;br /&gt;
Each game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. After defeating the last boss the player automatically enters a second loop. The second loop features remixed enemy and bullet patterns which are much more difficult. &lt;br /&gt;
&lt;br /&gt;
There is one [[Help:Glossary#Extend | extend]] at 400,000.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
&lt;br /&gt;
A (Press): Fires the main weapon and, after collecting two power-ups, a subweapon&amp;lt;br&amp;gt;A (Hold): Fires a charge shot. Charge shots are unique to every character.&amp;lt;br&amp;gt;B: Uses a bomb. Bombs are unique to every character&lt;br /&gt;
&lt;br /&gt;
===Difficulties===&lt;br /&gt;
The arcade version has three difficulties, accessible via changing the dip-switches. The modes are Easy, Normal, Hard and Hardest. On the Easy difficulty, only large enemies shoot and bullets are slowed slightly. On the Hard difficulty, bullets are faster and enemies shoot more aggressively. The Hardest difficulty adds a lot more enemies to each stage and enemies shoot more aggressively, but bullets are slowed down considerably, changing the game substantially.&lt;br /&gt;
&lt;br /&gt;
The number of lives per credit and the ‘price’ of an extend can also be adjusted via dip-switches, from 1-6 lives per credit (3 at default) and an extend at 400,000 (at default) or 600,000.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Jane &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Jane&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Jane Portrait.png|140px|frameless|left]] &amp;lt;big&amp;gt;'''AKA:''' Jane the Ninja ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Narrow, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' Diagonal bombs with lingering hitbox&amp;lt;br&amp;gt;'''Charge Shot:''' A huge shuriken that flies slowly in a straight line&amp;lt;br&amp;gt;'''Bomb:''' An invincible smartbomb that clears the screen of bullets and damages every onscreen enemy.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Jane’s '''subshot''' is very damaging and covers a wide area, but it’s slow and has a delayed detonation. However, it has two important qualities:&lt;br /&gt;
# It fires again immediately whenever it hits something. When [[Help:Glossary#Point-blank | point-blanking]] it continuously fires, doing enormous damage. This means her point-blank is the best in the game, letting her trivialize difficult enemies and even skip some bosses entirely.&lt;br /&gt;
# The delayed detonation and lingering hitbox means that you can be shooting on one side of the screen and dealing damage on the other. This is useful for clearing all the popcorn in some stages when playing for score.&lt;br /&gt;
&lt;br /&gt;
Her '''movespeed''' is slow, her '''regular shot''' is weak and her '''charge shot''' is useless. Jane is an all-in character who needs to be played very aggressively, and is best for players already familiar with the game who want to take advantage of her speedkills and scoring potential. Her '''bomb''' deals very little damage, but makes her invincible for a long time. The bomb plays a canned animation, during which you cannot move, but before and after you are free to move and shoot while still invincible. This lets Jane skip some difficult bosses in addition to the ones she can already speedkill by point-blanking them and bombing when necessary.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Jane || 1,997,200 || Clover-TAC || JHA, Jan 2019 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Jane || 1,860,300 || 泥プレイヤー || NicoVideo, Jul 4th 2010 || 10k×9 Raijin×2, No Train || [https://www.nicovideo.jp/watch/sm11273411 pt. 1], [https://www.nicovideo.jp/watch/sm11273497 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Aine &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Aine&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Aine Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Flush the Samurai ''!''&amp;lt;/big&amp;gt;'''&amp;lt;br&amp;gt;Shot:''' Wide, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' Highly damaging straight ahead missile&amp;lt;br&amp;gt;'''Charge Shot:''' A wide, straight ahead, very powerful volley of bolts.&amp;lt;br&amp;gt;'''Bomb:''' A projectile in the shape of Aine’s plane which slowly advances across the screen.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Aine’s '''bomb''' is the best in the game. After bombing he is invincible for a few seconds. It travels straight forward and it does huge damage to whatever it hits. This lets him skip several bosses entirely in one or two bombs. Thanks to his strong '''regular shot''' and '''subshot''' his point-blanking is quite strong, and he can deal a lot of damage to enemies you know are coming with his powerful '''charge shot''', all of which lets him trivialize some very difficult sections. His '''movespeed''' is average. &lt;br /&gt;
&lt;br /&gt;
Aine is the complete package: he is all strengths and no weaknesses. He’s the best character to play for survival, and he’s usually recommended for beginners. If you aren’t sure who to play, play Aine.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Aine || 1,964,700 || シエンタ＠UGF || JHA March 2019 || &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Aine || 1,901,100 || 泥プレイヤー || NicoVideo, 13th Jul 2010 || 10k×11 Raijin×2, no Train || [https://www.nicovideo.jp/watch/sm11379447 pt. 1], [https://www.nicovideo.jp/watch/sm11379661 pt.2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Tengai &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Tengai&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Tengai Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Turbo Monk Tengai ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Very wide, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' A wheel larger than his shot, straight ahead; at full power, two small, faster wheels with wider coverage&amp;lt;br&amp;gt;'''Charge Shot:''' Two enormous discs, fired forward in a double helix pattern&amp;lt;br&amp;gt;'''Bomb:''' A barrage of letters that last a few seconds, which deals a lot of damage but has a short range; invincible for the duration&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Tengai has the widest '''regular shot''' of any character, and his '''subweapon''' makes it even wider. That makes him well-equipped for popcorn-heavy sections. His wide, very damaging '''charge shot''' is also useful for destroying many enemies at once, and is especially useful for destroying boss parts. His '''bomb''' is invincible and does a decent amount of damage. If you’re able to make every shot connect his point-blank is about as good as Jane’s, letting him speedkill some bosses and tough enemies before they can shoot; however, some enemies will be too narrow. His movespeed is the slowest of any ship. &lt;br /&gt;
&lt;br /&gt;
Tengai is a technical character who is best in experienced hands, but is also a forgiving beginner character.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Tengai || 1,981,200 || 戦国人 || Arcadia June 2006 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Tengai || 1,978,600 || GGE-VXV || unknown || Raijin×2, Train || [https://www.youtube.com/watch?v=5Tlem8IyymQ Youtube]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Koyori &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Koyori&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Koyori Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Holy Tomboy Miko ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Wide, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' Letters that home in on enemies&amp;lt;br&amp;gt;'''Charge Shot:''' A more damaging extra shot that fires straight ahead, in addition to your regular shot&amp;lt;br&amp;gt;'''Bomb:''' She fires a barrel that creates a huge square explosion with a letter on it, eating bullets and dealing damage&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Koyori’s '''movespeed''' is relatively fast, and her '''regular shot''' is wide and quite powerful. Her homing '''subshot''' is useful for picking off popcorn on the other side of the screen, although they’re unpredictable; similar to Jane’s bombs they refresh whenever they hit something, making Koyori excellent at point-blanking (she has a unique speedkill on the Town boss that no other character can do). Her excellent '''charge shot''' further enhances her point-blanking ability. Her '''bomb''' isn’t invincible and doesn’t clear the screen of bullets, so it cannot be used to panic-bomb, but it’s useful for skipping difficult phases of a boss as it lasts for a long time and allows her to keep shooting. Koyori is a well-rounded character and can be recommended to beginners.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Koyori || 1,937,900 || ZFC-F°CM  ||JHA / [https://twitter.com/fcm_roomchief/status/1078937474397687809 Twitter], Dec 29th 2018 || Raijin x2 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Koyori || 1,835,500 || 泥プレイヤー || NicoVideo, July 4th, 2010 || 10k×8 Raijin×2 No Train || [https://www.nicovideo.jp/watch/sm11273702 pt. 1] [https://www.nicovideo.jp/watch/sm11273603 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Kenoumaru &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Kenoumaru&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Aces Konoumaru Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Ultra Genius Kenn-O ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' A three-way spread shot&amp;lt;br&amp;gt;'''Subshot:''' A slow wheel, two at full power, launched backwards but flies straight ahead&amp;lt;br&amp;gt;'''Charge Shot:''' Sets a barrier infront of the ship which deals damage and destroys shots; scrolls with the screen&amp;lt;br&amp;gt;'''Bomb:''' A three-way spread shot which destroys bullets and is invincible for the duration&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Kenoumaru’s ship has one of the fastest '''movespeeds''', but his '''shot''' and '''subshot''' both do very little damage, even when point-blanking. His shot has the widest coverage of any character, however, letting him clear popcorn-heavy sections with ease, but he really struggles with mini-bosses and bosses. A skilled player can make clever use of his strange, unintuitive '''charge shot''' to destroy enemies on the other side of the screen or to keep damaging the boss while Kenoumaru destroys their parts. His '''bomb''' is strong defensively but, again, not very damaging. Kenoumaru is a very challenging character to use and is best for players who are looking to push themselves, or who enjoy the technique of his unique charge shot.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Kenoumaru || 1,876,700 || D.I || Arcadia October 2010 || Raijin x2 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Kenoumaru || 1,802,200 || 泥プレイヤー || NicoVideo, Aug 27th, 2010|| 10k×8 Raijin×2 No Train || [http://www.nicovideo.jp/watch/sm11897653 pt. 1] [http://www.nicovideo.jp/watch/sm11897831 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Gennai &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Gennai&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Gennai Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Gadget Gen ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Two shots at either side of his wide ship, fired straight&amp;lt;br&amp;gt;'''Subshot:''' A laser made of lightning, straight at first and spread at full power&amp;lt;br&amp;gt;'''Charge Shot:''' Two balls of lightning that shoot out to the side and then converge, hitting everything not infront of you&amp;lt;br&amp;gt;'''Bomb:''' Gennai calls in an airstrike from flying mechanical puppets&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Gennai’s plane has the fastest '''movespeed''' of all ships, which is very useful for macro-dodging and picking up popcorn. His '''subshot''' has huge coverage at full power, and his point-blank is comparable to Aine’s. His '''charge shot''' is, however, one of the least useful, and his '''bomb''' is not invincible and doesn’t clear the screen of bullets. Gennai is a strong character, but makes a few tradeoffs for his excellent speed and subshot. He is recommended for more experienced players, or players who hate the slow movespeed most ships have.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Gennai || 1,915,700 || hamami || JHA / [https://twitter.com/hamami999/status/1071753749532569600 Twitter] Dec 9th 2018 || No Train Loop 2 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Gennai || 1,811,100 || 泥プレイヤー || NicoVideo Aug 24th 2010 || 10k×8 Raijin×2 No Train || [http://www.nicovideo.jp/watch/sm11497853 pt. 1] [http://www.nicovideo.jp/watch/sm11498031 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
==Rank==&lt;br /&gt;
Rank scales with your power-up level. As you collect more power-ups, the speed of opposing bullets will increase. At maximum power the bullets are much faster than at third level power, and at minimum power they are quite slow. You can control rank by avoiding power-ups. If you keep shooting and dont collect any more powerups you will eventually power down and rank will also decrease.&lt;br /&gt;
&lt;br /&gt;
As many difficult sections can be trivialized by speedkilling enemies before they can shoot, managing rank is often not safer. When managing rank is safer will depend on the character played.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
[[File:Sengoku Ace Power-Up.png|frameless|left]]'''Power-up:''' This increases your current level of power, to a maximum of 4. After shooting for a while at maximum power without picking up another power-up, your power will decrease one level. At maximum power, picking up an additional power-up awards 2000 points.&lt;br /&gt;
&lt;br /&gt;
[[File:Sengoku Ace Bomb.png|frameless|left]]'''Bomb:''' Increases your bomb stock by one. You can hold seven bombs at once; picking up an 8th bomb awards an enormous 10,000 points.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Sengoku Ace Coin.png|frameless|left]]'''Coin:''' Coins can be uncovered by destroying certain buildings or enemies. Each coin collected awards an unimpressive 200 points.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
[[File:Sengoku Ace Train Demonstration.png|250px|thumb|right|When to destroy the first train.]]&lt;br /&gt;
Scoring in Sengoku Ace is fairly simple. Destroying enemies and collecting coins award points. Most bosses have several parts which award extra points when destroyed separately, and a handful of bosses have respawning enemy waves or destructible shots, letting them be [[Help:Glossary#Milk | milked]] for score. For more information, see [[Sengoku Ace/Strategy]].&lt;br /&gt;
&lt;br /&gt;
At full power, additional power-ups award 2000 points, and at the maximum bomb stock of 7 bombs, additional bombs add 10,000 points. The 10k from each additional bomb makes up a large part of the difference among the highest scores, so reaching a high score requires an almost No Miss No Bomb of the game. As the player’s ship drops a power-up when destroyed, most superplays begin by suiciding twice at the start of the game for an extra 4,000 points.&lt;br /&gt;
&lt;br /&gt;
Each building in the three rows of houses before the Town stage boss has a random chance to drop a bomb or a power-up, which can contribute a lot to your score. It’s better to prioritize destroying houses over collecting the coins, which add very little to your score; one extra bomb is worth more than all the coins in both loops of the game. Every other stage awards one guaranteed bomb per stage, carried by an enemy or midboss.&lt;br /&gt;
&lt;br /&gt;
It is possible to spawn an extra train in the Town stage. In order to do this, the destruction of the first train has to be delayed; the first cart can be destroyed at any time, but when you destroy the second cart, the train will stop moving. If you stop the first train very close to the bottom of the screen, the second train will come down the track before the tank appears. If you also stop this cart very close to the bottom of the screen, a third train will appear during the midboss. Getting the third train requires tight timing. Each train cart is worth 1,000 points, so the extra trains adds a substantial 20,000 in total, and 40,000 if you can do it in both loops.&lt;br /&gt;
&lt;br /&gt;
There are two stages which give a random boss: the Cloud Sea stage and the Final stage. In the Cloud Sea stage the boss can either be [https://en.wikipedia.org/wiki/F%C5%ABjin Fujin] (right) or [https://en.wikipedia.org/wiki/Raijin Raijin] (left). While they award the same number of points when defeated, Raijin drops up to five power-ups, for a total of 10,000 possible extra points, while Fujin drops nothing. On the Final stage the boss can either be a demon or, very rarely, a cat wearing a big straw hat. While the cat awards 10,000 more points than the demon, the demon creates destructible [https://en.wikipedia.org/wiki/Vajra vajra] which award 10,000 each, making the demon worth 10,000 more.&lt;br /&gt;
&lt;br /&gt;
Japanese replays of the game generally note how many extra bombs they collect by writing 10k×''n'' (１万×''n''), how many times Raijin spawned by writing Raijin×''n'' (雷神×''n''), and whether or not they got the bonus train in each loop (eg. 列車なし, ‘No Train’).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Sengoku Ace/Strategy|''See'' '''Sengoku Ace/Strategy''' ''for level walkthroughs and scoring techniques'']]''!''&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Ports==&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
In Japan, Sengoku Ace was ported to the PlayStation 2 by Taito and released on December 2nd, 2004, as part of the ''Psikyo Shooting Collection vol. 2'', which also included Sengoku Blade.&amp;lt;ref name=&amp;quot;taito_moby/&amp;gt; The games were localized in the west separately, as Samurai Aces and Tengai respectively, by 505 Games, an Italian publisher who at the time mostly brought over Japanese curiosities like ''Demolition Girl''.&amp;lt;ref name=&amp;quot;505_moby&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The port allows the player to disable the random stages and instead choose which stages to play. It also features a stage select for practicing, a tate mode, and 7 difficulty modes: 4 it shares with the arcade release (Easy, Normal, Hard, VeryHard) which play the same way, and 3 original difficulties which are even easier (Monkey, Child, and VeryEasy). On Monkey, only large enemies shoot bullets, and bullets move very slowly.&lt;br /&gt;
&lt;br /&gt;
The resolution of the port is slightly stretched horizontally, and it plays slightly slower than the arcade version. ''(ED: verify this isn’t an emulator issue)''&lt;br /&gt;
===Android===&lt;br /&gt;
Two of the Android versions (both named ''Samurai Aces: Tengai Episode1'') were ported by the Korea-based company SEC Ent. Inc.&amp;lt;ref name=&amp;quot;sc&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;sc2&amp;quot;/&amp;gt; In the first version released on June 21st, 2017, only Jane is unlocked by default. The remaining characters are unlocked by meeting certain conditions, for example, Tengai is unlocked by collecting 5 “Login Streak Rewards” from daily login bonuses. Bombs and 'magnets' which attract coins can be purchased in the ingame store for real money. The loading screen features tips, such as “Make sure you buy bombs before entering the battlefield.” &lt;br /&gt;
&lt;br /&gt;
The game has been changed substantially; bullets are considerably slower, enemies have significantly less health, and most enemies drop gold which the player absorbs and can be used as ingame currency. Some levels feature significantly remixed enemy placements. The charge shot and the bomb can be activated by buttons or through gesture controls; the charge shot is on a very long cooldown. Power-ups no longer raise your shot power when collected; instead, multiple have to be collected to advance one power level. The screen scrolls much faster in certain parts, causing the Lake boss to play very differently. The trains in the Town stage do not stop when destroyed, so the player will always get all three trains. The player can continue after watching an ad.&lt;br /&gt;
&lt;br /&gt;
The newest version, released on August 19th, 2020, hews closer to the original game. Levels aren't remixed and scroll normally, and all characters are unlocked by default. The ship autofires automatically and you can charge shot while autofiring without interrupting your regular shot. 'Diamonds', the ingame currency, can be earned by watching advertisements, at a rate of 30 gems per advertisement; this can be done every 30 minutes, although you’re welcome to watch ads for no reward whenever you like. There are achievements, such as “supergenius dog Kenohmaru”, which awards 500xp for clearing a game with Kenoumaru, or “monk power fully open”, which awards 2,000xp for reaching maximum power. There’s an online leaderboard which is separated by difficulty. The current highest score for Normal is 840,902, and there are no scores recorded for Very Hard.&lt;br /&gt;
&lt;br /&gt;
== Video Refernces ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See'' [[Sengoku Ace/Video Index]] ''for superplays, high scores, and 1ccs!''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==References &amp;amp; Contributions==&lt;br /&gt;
&amp;lt;small&amp;gt;Primary info provided by [[user:Laurabuzz | laurabuzz]]&amp;lt;br&amp;gt;Some info adapted from ACSeraph's &amp;quot;[https://shmups.system11.org/viewtopic.php?t=46183 1-ALL Flight Manual]&amp;quot; &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sengoku_Ace/Strategy&amp;diff=18942</id>
		<title>Sengoku Ace/Strategy</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sengoku_Ace/Strategy&amp;diff=18942"/>
		<updated>2023-01-20T12:19:09Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: /* Paddies */  style&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Sengoku Ace|''Click here to return to the'' Sengoku Ace '''''information overview'''''  ''page'']]!&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This page contains stage and boss strategies for both survival and scoring for each character. The survival section will outline the safest, most reliable method to defeat each stage and boss, which might include using bombs. The score section will assume you aim to no-miss, no-bomb and will contain information on scoring tricks, breakable parts and milking strategies. All guides assume default settings on the arcade version.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Town==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Jane =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;First Loop&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Survival'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
One of the more relaxed stages in the game, full of easy popcorn and a long section with only destructible buildings, and a boss that you can easily speedkill. The parts to watch out for are the tank that spawns behind the first bridge, which you can [[Help:Dodging_strategy#Speedkilling | speedkill]] if you [[Help:Glossary#Point-blank | point-blank]] it as soon as it emerges, and the midboss, who fires a fast shuriken pattern and punishes you for not killing him quickly enough. There is a [[Help:Glossary#Safespot | safespot]] at the right edge of the tracks infront of him.&lt;br /&gt;
&lt;br /&gt;
[[File:Sengoku Ace Jane Town Boss Loop 1 Demonstration.gif|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Step by step&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class&amp;gt;&lt;br /&gt;
Start shooting and move towards the right of the screen, then double back to the left to pick up the helicopters and tank that spawn. Stop on the train tracks and move to the top of the screen; point-blank the train until it explodes. &lt;br /&gt;
&lt;br /&gt;
Some popcorn will spawn to the right; for now, point-blank the house until it explodes to reveal a power-up. The popcorn will start flying towards the top left of the screen; move to the right to pick them up, and wait over the house on the right before the bridge. A turret will come out of it; if you point-blank it, you'll speedkill it before it can shoot. It drops another power-up.&lt;br /&gt;
&lt;br /&gt;
If you encounter this as the second or third level, some popcorn will enter from both sides of the bridge, so move left and right to pick them off. Then wait 1/3rd from the right of the screen at the bridge until the tank comes out; point-blank it to speedkill it before it can shoot and it'll also drop a power-up.&lt;br /&gt;
&lt;br /&gt;
Move left to the tracks at the top of the screen and point-blank the train as it comes down the track. Then move to the right and wait just below the little brown house. Take care of the popcorn that spawns while the midboss pops out of the ground. Then move to the train track; keep to the very right edge of the track. The midboss will shoot pattern of aimed shurikens; the pattern is static, but aims at the general area of the screen you occupy. If you stick to the edge of the track it'll miss you. Then move up and point-blank the midboss. You'll destroy it before it can shoot again, and it'll drop a power-up.&lt;br /&gt;
&lt;br /&gt;
Stay where you are and let your bombs take care of the two houses that shoot static patterns. Next there are three rows of destructible buildings; these leave coins when destroyed and can drop a power-up or bomb, but this is random. If you keep shooting the whole way to the boss, your maximum power-up will run out before the fight starts. You have enough to destroy the houses but you have to stop immediately after until you get to the boss.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Boss'''&lt;br /&gt;
&lt;br /&gt;
If you have full power you can point-blank the first phase and make it transform before it gets to shoot (pictured). For phase two, it fires two overlapping patterns; one is static and aims at the center of the screen, and other is aimed at you. Just stay out of the middle of the screen and [[Help:Dodging_strategy#Aimed_even | tap-dodge]] to get out of the way. The followup streaming shot it fires in a circle pattern is static, but the bullets are destructible, so as long as you’re shooting they wont hit you.&lt;br /&gt;
&lt;br /&gt;
'''Scoring'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This level is a lot more hectic when played for score due to its major scoring trick: if you delay the destruction of the second cart of the first two trains, a third train will spawn, worth 20,000 points. You also have the opportunity to pick up power-up items at random from the buildings before the boss. You have enough time to destroy both rows of houses on the right side and one house from the left side (either the first or last). Prioritize destroying houses and don't worry too much about the coins - one extra bomb is worth more than all coins in both loops of the game. However, as it's random, you have to get lucky. The boss of this stage has several destructible parts in the first stage, but destroying two legs on the same side causes it to transition into phase two. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Step by step&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class&amp;gt;&lt;br /&gt;
''(ED: requires information on the suicide strat if this is the first level encountered)''&lt;br /&gt;
&lt;br /&gt;
Start shooting and moving to the left, then double back to clear the first popcorn wave. Destroy the tank that enters from the left; only shoot once. If you're already powered-up from a previous stage, your subshot will probably destroy the first cart of the train as it enters. Move back to the far right of the screen and wait for the popcorn to come down. Start to shoot and edge left to destroy all the popcorn; be careful not to hit the train by mistake with your subshot. Once the train is close enough to the bottom of the screen, destroy the second cart. Try to destroy the second cart as late as possible; it'll make dealing with the second train much easier.&lt;br /&gt;
&lt;br /&gt;
Destroy the turret after it pops up (it'll release a powerup), then point-blank the house on the left to blow it up to release a powerup. Grab the coins and pick up both powerups. Take care of the popcorn that appear above the bridge (if seeing this stage second or third); the train will start to come down the track a few moments before the tank appears. If you destroyed the first train late enough the next train will appear a few seconds before the tank emerges; avoid its shots and blow it up at the bottom of the screen, then destroy the tank.&lt;br /&gt;
&lt;br /&gt;
Destroy the first building on the right after the bridge and collect the coins (optional). The third train will appear; destroy it and head to the right to take care of the popcorn. Then head back to the tracks and stay on the right edge; the midboss's shurikens will miss you. Point-blank him down and then let your subshot take care of the two houses that shoot at you.&lt;br /&gt;
&lt;br /&gt;
For the destructible building section, position yourself between the two houses on the right side and point-blank them until they blow up. Try collecting as many coins as you can, but make sure you have time to get to the left side and destroy the last house. Collect any bombs or power-ups before the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Boss'''&lt;br /&gt;
&lt;br /&gt;
The two cannons on the front of the boss are worth 2,000 each. Each leg is worth 5,000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Second Loop&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
Aine =&lt;br /&gt;
Awaiting contributions&lt;br /&gt;
|-|&lt;br /&gt;
Tengai =&lt;br /&gt;
Awaiting contributions&lt;br /&gt;
|-|&lt;br /&gt;
Koyori =&lt;br /&gt;
&amp;lt;big&amp;gt;First loop&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Survival&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Boss'''&lt;br /&gt;
[[File:Koyori Spider Speedkill.gif|frameless|right]]&lt;br /&gt;
Koyori has a unique speedkill of this boss that no other character can do. If you’re at full power, just position yourself right above the boss and keep shooting. You’ll destroy it and force it to transform, but on transforming the boss will instantly explode.&lt;br /&gt;
|-|&lt;br /&gt;
Kenoumaru =&lt;br /&gt;
Awaiting contributions&lt;br /&gt;
|-|&lt;br /&gt;
Gennai =&lt;br /&gt;
Awaiting contributions&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Paddies==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Jane =&lt;br /&gt;
&amp;lt;big&amp;gt;First Loop&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Survival'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Boss'''&lt;br /&gt;
&lt;br /&gt;
[[File:Jane Plane.gif|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
If you’re far enough up on the screen, you can point-blank the tail as the boss comes down (pictured). Keep backing up to dodge the first shot—if you’re too far up you won’t have time. Once the boss transforms, destroy the tail and head straight for the right wing and stay close. You should be able to destroy it before it shoots anything too dangerous. The more parts you destroy, the fewer bullets the boss shoots, so from here its not too hard to react to the pattern.&lt;br /&gt;
&lt;br /&gt;
Scoring&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
Aine =&lt;br /&gt;
Awaiting contributions&lt;br /&gt;
|-|&lt;br /&gt;
Tengai =&lt;br /&gt;
Awaiting contributions&lt;br /&gt;
|-|&lt;br /&gt;
Koyori =&lt;br /&gt;
Awaiting contributions&lt;br /&gt;
|-|&lt;br /&gt;
Kenoumaru =&lt;br /&gt;
Awaiting contributions&lt;br /&gt;
|-|&lt;br /&gt;
Gennai =&lt;br /&gt;
Awaiting contributions&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sengoku_Ace/Strategy&amp;diff=18941</id>
		<title>Sengoku Ace/Strategy</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sengoku_Ace/Strategy&amp;diff=18941"/>
		<updated>2023-01-20T12:17:17Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: slight change to page structure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Sengoku Ace|''Click here to return to the'' Sengoku Ace '''''information overview'''''  ''page'']]!&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This page contains stage and boss strategies for both survival and scoring for each character. The survival section will outline the safest, most reliable method to defeat each stage and boss, which might include using bombs. The score section will assume you aim to no-miss, no-bomb and will contain information on scoring tricks, breakable parts and milking strategies. All guides assume default settings on the arcade version.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Town==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Jane =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;First Loop&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Survival'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
One of the more relaxed stages in the game, full of easy popcorn and a long section with only destructible buildings, and a boss that you can easily speedkill. The parts to watch out for are the tank that spawns behind the first bridge, which you can [[Help:Dodging_strategy#Speedkilling | speedkill]] if you [[Help:Glossary#Point-blank | point-blank]] it as soon as it emerges, and the midboss, who fires a fast shuriken pattern and punishes you for not killing him quickly enough. There is a [[Help:Glossary#Safespot | safespot]] at the right edge of the tracks infront of him.&lt;br /&gt;
&lt;br /&gt;
[[File:Sengoku Ace Jane Town Boss Loop 1 Demonstration.gif|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Step by step&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class&amp;gt;&lt;br /&gt;
Start shooting and move towards the right of the screen, then double back to the left to pick up the helicopters and tank that spawn. Stop on the train tracks and move to the top of the screen; point-blank the train until it explodes. &lt;br /&gt;
&lt;br /&gt;
Some popcorn will spawn to the right; for now, point-blank the house until it explodes to reveal a power-up. The popcorn will start flying towards the top left of the screen; move to the right to pick them up, and wait over the house on the right before the bridge. A turret will come out of it; if you point-blank it, you'll speedkill it before it can shoot. It drops another power-up.&lt;br /&gt;
&lt;br /&gt;
If you encounter this as the second or third level, some popcorn will enter from both sides of the bridge, so move left and right to pick them off. Then wait 1/3rd from the right of the screen at the bridge until the tank comes out; point-blank it to speedkill it before it can shoot and it'll also drop a power-up.&lt;br /&gt;
&lt;br /&gt;
Move left to the tracks at the top of the screen and point-blank the train as it comes down the track. Then move to the right and wait just below the little brown house. Take care of the popcorn that spawns while the midboss pops out of the ground. Then move to the train track; keep to the very right edge of the track. The midboss will shoot pattern of aimed shurikens; the pattern is static, but aims at the general area of the screen you occupy. If you stick to the edge of the track it'll miss you. Then move up and point-blank the midboss. You'll destroy it before it can shoot again, and it'll drop a power-up.&lt;br /&gt;
&lt;br /&gt;
Stay where you are and let your bombs take care of the two houses that shoot static patterns. Next there are three rows of destructible buildings; these leave coins when destroyed and can drop a power-up or bomb, but this is random. If you keep shooting the whole way to the boss, your maximum power-up will run out before the fight starts. You have enough to destroy the houses but you have to stop immediately after until you get to the boss.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Boss'''&lt;br /&gt;
&lt;br /&gt;
If you have full power you can point-blank the first phase and make it transform before it gets to shoot (pictured). For phase two, it fires two overlapping patterns; one is static and aims at the center of the screen, and other is aimed at you. Just stay out of the middle of the screen and [[Help:Dodging_strategy#Aimed_even | tap-dodge]] to get out of the way. The followup streaming shot it fires in a circle pattern is static, but the bullets are destructible, so as long as you’re shooting they wont hit you.&lt;br /&gt;
&lt;br /&gt;
'''Scoring'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This level is a lot more hectic when played for score due to its major scoring trick: if you delay the destruction of the second cart of the first two trains, a third train will spawn, worth 20,000 points. You also have the opportunity to pick up power-up items at random from the buildings before the boss. You have enough time to destroy both rows of houses on the right side and one house from the left side (either the first or last). Prioritize destroying houses and don't worry too much about the coins - one extra bomb is worth more than all coins in both loops of the game. However, as it's random, you have to get lucky. The boss of this stage has several destructible parts in the first stage, but destroying two legs on the same side causes it to transition into phase two. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Step by step&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class&amp;gt;&lt;br /&gt;
''(ED: requires information on the suicide strat if this is the first level encountered)''&lt;br /&gt;
&lt;br /&gt;
Start shooting and moving to the left, then double back to clear the first popcorn wave. Destroy the tank that enters from the left; only shoot once. If you're already powered-up from a previous stage, your subshot will probably destroy the first cart of the train as it enters. Move back to the far right of the screen and wait for the popcorn to come down. Start to shoot and edge left to destroy all the popcorn; be careful not to hit the train by mistake with your subshot. Once the train is close enough to the bottom of the screen, destroy the second cart. Try to destroy the second cart as late as possible; it'll make dealing with the second train much easier.&lt;br /&gt;
&lt;br /&gt;
Destroy the turret after it pops up (it'll release a powerup), then point-blank the house on the left to blow it up to release a powerup. Grab the coins and pick up both powerups. Take care of the popcorn that appear above the bridge (if seeing this stage second or third); the train will start to come down the track a few moments before the tank appears. If you destroyed the first train late enough the next train will appear a few seconds before the tank emerges; avoid its shots and blow it up at the bottom of the screen, then destroy the tank.&lt;br /&gt;
&lt;br /&gt;
Destroy the first building on the right after the bridge and collect the coins (optional). The third train will appear; destroy it and head to the right to take care of the popcorn. Then head back to the tracks and stay on the right edge; the midboss's shurikens will miss you. Point-blank him down and then let your subshot take care of the two houses that shoot at you.&lt;br /&gt;
&lt;br /&gt;
For the destructible building section, position yourself between the two houses on the right side and point-blank them until they blow up. Try collecting as many coins as you can, but make sure you have time to get to the left side and destroy the last house. Collect any bombs or power-ups before the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Boss'''&lt;br /&gt;
&lt;br /&gt;
The two cannons on the front of the boss are worth 2,000 each. Each leg is worth 5,000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Second Loop&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
Aine =&lt;br /&gt;
Awaiting contributions&lt;br /&gt;
|-|&lt;br /&gt;
Tengai =&lt;br /&gt;
Awaiting contributions&lt;br /&gt;
|-|&lt;br /&gt;
Koyori =&lt;br /&gt;
&amp;lt;big&amp;gt;First loop&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Survival&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Boss'''&lt;br /&gt;
[[File:Koyori Spider Speedkill.gif|frameless|right]]&lt;br /&gt;
Koyori has a unique speedkill of this boss that no other character can do. If you’re at full power, just position yourself right above the boss and keep shooting. You’ll destroy it and force it to transform, but on transforming the boss will instantly explode.&lt;br /&gt;
|-|&lt;br /&gt;
Kenoumaru =&lt;br /&gt;
Awaiting contributions&lt;br /&gt;
|-|&lt;br /&gt;
Gennai =&lt;br /&gt;
Awaiting contributions&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Paddies==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Jane =&lt;br /&gt;
&lt;br /&gt;
Survival&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Boss'''&lt;br /&gt;
&lt;br /&gt;
[[File:Jane Plane.gif|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
If you’re far enough up on the screen, you can point-blank the tail as the boss comes down (pictured). Keep backing up to dodge the first shot—if you’re too far up you won’t have time. Once the boss transforms, destroy the tail and head straight for the right wing and stay close. You should be able to destroy it before it shoots anything too dangerous. The more parts you destroy, the fewer bullets the boss shoots, so from here its not too hard to react to the pattern.&lt;br /&gt;
&lt;br /&gt;
Scoring&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
Aine =&lt;br /&gt;
Awaiting contributions&lt;br /&gt;
|-|&lt;br /&gt;
Tengai =&lt;br /&gt;
Awaiting contributions&lt;br /&gt;
|-|&lt;br /&gt;
Koyori =&lt;br /&gt;
Awaiting contributions&lt;br /&gt;
|-|&lt;br /&gt;
Kenoumaru =&lt;br /&gt;
Awaiting contributions&lt;br /&gt;
|-|&lt;br /&gt;
Gennai =&lt;br /&gt;
Awaiting contributions&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sengoku_Ace/Strategy&amp;diff=18940</id>
		<title>Sengoku Ace/Strategy</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sengoku_Ace/Strategy&amp;diff=18940"/>
		<updated>2023-01-20T12:14:09Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: /* First loop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Sengoku Ace|''Click here to return to the'' Sengoku Ace '''''information overview'''''  ''page'']]!&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This page contains stage and boss strategies for both survival and scoring for each character. The survival section will outline the safest, most reliable method to defeat each stage and boss, which might include using bombs. The score section will assume you aim to no-miss, no-bomb and will contain information on scoring tricks, breakable parts and milking strategies. All guides assume default settings on the arcade version.&lt;br /&gt;
&lt;br /&gt;
==First loop==&lt;br /&gt;
&lt;br /&gt;
===Town===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Jane =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;First Loop&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Survival'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
One of the more relaxed stages in the game, full of easy popcorn and a long section with only destructible buildings, and a boss that you can easily speedkill. The parts to watch out for are the tank that spawns behind the first bridge, which you can [[Help:Dodging_strategy#Speedkilling | speedkill]] if you [[Help:Glossary#Point-blank | point-blank]] it as soon as it emerges, and the midboss, who fires a fast shuriken pattern and punishes you for not killing him quickly enough. There is a [[Help:Glossary#Safespot | safespot]] at the right edge of the tracks infront of him.&lt;br /&gt;
&lt;br /&gt;
[[File:Sengoku Ace Jane Town Boss Loop 1 Demonstration.gif|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Step by step&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class&amp;gt;&lt;br /&gt;
Start shooting and move towards the right of the screen, then double back to the left to pick up the helicopters and tank that spawn. Stop on the train tracks and move to the top of the screen; point-blank the train until it explodes. &lt;br /&gt;
&lt;br /&gt;
Some popcorn will spawn to the right; for now, point-blank the house until it explodes to reveal a power-up. The popcorn will start flying towards the top left of the screen; move to the right to pick them up, and wait over the house on the right before the bridge. A turret will come out of it; if you point-blank it, you'll speedkill it before it can shoot. It drops another power-up.&lt;br /&gt;
&lt;br /&gt;
If you encounter this as the second or third level, some popcorn will enter from both sides of the bridge, so move left and right to pick them off. Then wait 1/3rd from the right of the screen at the bridge until the tank comes out; point-blank it to speedkill it before it can shoot and it'll also drop a power-up.&lt;br /&gt;
&lt;br /&gt;
Move left to the tracks at the top of the screen and point-blank the train as it comes down the track. Then move to the right and wait just below the little brown house. Take care of the popcorn that spawns while the midboss pops out of the ground. Then move to the train track; keep to the very right edge of the track. The midboss will shoot pattern of aimed shurikens; the pattern is static, but aims at the general area of the screen you occupy. If you stick to the edge of the track it'll miss you. Then move up and point-blank the midboss. You'll destroy it before it can shoot again, and it'll drop a power-up.&lt;br /&gt;
&lt;br /&gt;
Stay where you are and let your bombs take care of the two houses that shoot static patterns. Next there are three rows of destructible buildings; these leave coins when destroyed and can drop a power-up or bomb, but this is random. If you keep shooting the whole way to the boss, your maximum power-up will run out before the fight starts. You have enough to destroy the houses but you have to stop immediately after until you get to the boss.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Boss'''&lt;br /&gt;
&lt;br /&gt;
If you have full power you can point-blank the first phase and make it transform before it gets to shoot (pictured). For phase two, it fires two overlapping patterns; one is static and aims at the center of the screen, and other is aimed at you. Just stay out of the middle of the screen and [[Help:Dodging_strategy#Aimed_even | tap-dodge]] to get out of the way. The followup streaming shot it fires in a circle pattern is static, but the bullets are destructible, so as long as you’re shooting they wont hit you.&lt;br /&gt;
&lt;br /&gt;
'''Scoring'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This level is a lot more hectic when played for score due to its major scoring trick: if you delay the destruction of the second cart of the first two trains, a third train will spawn, worth 20,000 points. You also have the opportunity to pick up power-up items at random from the buildings before the boss. You have enough time to destroy both rows of houses on the right side and one house from the left side (either the first or last). Prioritize destroying houses and don't worry too much about the coins - one extra bomb is worth more than all coins in both loops of the game. However, as it's random, you have to get lucky. The boss of this stage has several destructible parts in the first stage, but destroying two legs on the same side causes it to transition into phase two. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Step by step&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class&amp;gt;&lt;br /&gt;
''(ED: requires information on the suicide strat if this is the first level encountered)''&lt;br /&gt;
&lt;br /&gt;
Start shooting and moving to the left, then double back to clear the first popcorn wave. Destroy the tank that enters from the left; only shoot once. If you're already powered-up from a previous stage, your subshot will probably destroy the first cart of the train as it enters. Move back to the far right of the screen and wait for the popcorn to come down. Start to shoot and edge left to destroy all the popcorn; be careful not to hit the train by mistake with your subshot. Once the train is close enough to the bottom of the screen, destroy the second cart. Try to destroy the second cart as late as possible; it'll make dealing with the second train much easier.&lt;br /&gt;
&lt;br /&gt;
Destroy the turret after it pops up (it'll release a powerup), then point-blank the house on the left to blow it up to release a powerup. Grab the coins and pick up both powerups. Take care of the popcorn that appear above the bridge (if seeing this stage second or third); the train will start to come down the track a few moments before the tank appears. If you destroyed the first train late enough the next train will appear a few seconds before the tank emerges; avoid its shots and blow it up at the bottom of the screen, then destroy the tank.&lt;br /&gt;
&lt;br /&gt;
Destroy the first building on the right after the bridge and collect the coins (optional). The third train will appear; destroy it and head to the right to take care of the popcorn. Then head back to the tracks and stay on the right edge; the midboss's shurikens will miss you. Point-blank him down and then let your subshot take care of the two houses that shoot at you.&lt;br /&gt;
&lt;br /&gt;
For the destructible building section, position yourself between the two houses on the right side and point-blank them until they blow up. Try collecting as many coins as you can, but make sure you have time to get to the left side and destroy the last house. Collect any bombs or power-ups before the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Boss'''&lt;br /&gt;
&lt;br /&gt;
The two cannons on the front of the boss are worth 2,000 each. Each leg is worth 5,000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Second Loop&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
Aine =&lt;br /&gt;
Awaiting contributions&lt;br /&gt;
|-|&lt;br /&gt;
Tengai =&lt;br /&gt;
Awaiting contributions&lt;br /&gt;
|-|&lt;br /&gt;
Koyori =&lt;br /&gt;
&amp;lt;big&amp;gt;First loop&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Survival&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Boss'''&lt;br /&gt;
[[File:Koyori Spider Speedkill.gif|frameless|right]]&lt;br /&gt;
Koyori has a unique speedkill of this boss that no other character can do. If you’re at full power, just position yourself right above the boss and keep shooting. You’ll destroy it and force it to transform, but on transforming the boss will instantly explode.&lt;br /&gt;
|-|&lt;br /&gt;
Kenoumaru =&lt;br /&gt;
Awaiting contributions&lt;br /&gt;
|-|&lt;br /&gt;
Gennai =&lt;br /&gt;
Awaiting contributions&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Paddies===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Jane =&lt;br /&gt;
&lt;br /&gt;
Survival&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Boss'''&lt;br /&gt;
&lt;br /&gt;
[[File:Jane Plane.gif|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
If you’re far enough up on the screen, you can point-blank the tail as the boss comes down (pictured). Keep backing up to dodge the first shot—if you’re too far up you won’t have time. Once the boss transforms, destroy the tail and head straight for the right wing and stay close. You should be able to destroy it before it shoots anything too dangerous. The more parts you destroy, the fewer bullets the boss shoots, so from here its not too hard to react to the pattern.&lt;br /&gt;
&lt;br /&gt;
Scoring&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
Aine =&lt;br /&gt;
Awaiting contributions&lt;br /&gt;
|-|&lt;br /&gt;
Tengai =&lt;br /&gt;
Awaiting contributions&lt;br /&gt;
|-|&lt;br /&gt;
Koyori =&lt;br /&gt;
Awaiting contributions&lt;br /&gt;
|-|&lt;br /&gt;
Kenoumaru =&lt;br /&gt;
Awaiting contributions&lt;br /&gt;
|-|&lt;br /&gt;
Gennai =&lt;br /&gt;
Awaiting contributions&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Jane_Plane.gif&amp;diff=18939</id>
		<title>File:Jane Plane.gif</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Jane_Plane.gif&amp;diff=18939"/>
		<updated>2023-01-20T12:12:53Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jane killing the Plane boss of Sengoku Ace&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sengoku_Ace/Strategy&amp;diff=18938</id>
		<title>Sengoku Ace/Strategy</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sengoku_Ace/Strategy&amp;diff=18938"/>
		<updated>2023-01-20T11:55:28Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: /* Town */ it finally allowed me to upload this gif!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Sengoku Ace|''Click here to return to the'' Sengoku Ace '''''information overview'''''  ''page'']]!&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This page contains stage and boss strategies for both survival and scoring for each character. The survival section will outline the safest, most reliable method to defeat each stage and boss, which might include using bombs. The score section will assume you aim to no-miss, no-bomb and will contain information on scoring tricks, breakable parts and milking strategies. All guides assume default settings on the arcade version.&lt;br /&gt;
&lt;br /&gt;
==First loop==&lt;br /&gt;
&lt;br /&gt;
===Town===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Jane =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;First Loop&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Survival'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
One of the more relaxed stages in the game, full of easy popcorn and a long section with only destructible buildings, and a boss that you can easily speedkill. The parts to watch out for are the tank that spawns behind the first bridge, which you can [[Help:Dodging_strategy#Speedkilling | speedkill]] if you [[Help:Glossary#Point-blank | point-blank]] it as soon as it emerges, and the midboss, who fires a fast shuriken pattern and punishes you for not killing him quickly enough. There is a [[Help:Glossary#Safespot | safespot]] at the right edge of the tracks infront of him.&lt;br /&gt;
&lt;br /&gt;
[[File:Sengoku Ace Jane Town Boss Loop 1 Demonstration.gif|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Step by step&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class&amp;gt;&lt;br /&gt;
Start shooting and move towards the right of the screen, then double back to the left to pick up the helicopters and tank that spawn. Stop on the train tracks and move to the top of the screen; point-blank the train until it explodes. &lt;br /&gt;
&lt;br /&gt;
Some popcorn will spawn to the right; for now, point-blank the house until it explodes to reveal a power-up. The popcorn will start flying towards the top left of the screen; move to the right to pick them up, and wait over the house on the right before the bridge. A turret will come out of it; if you point-blank it, you'll speedkill it before it can shoot. It drops another power-up.&lt;br /&gt;
&lt;br /&gt;
If you encounter this as the second or third level, some popcorn will enter from both sides of the bridge, so move left and right to pick them off. Then wait 1/3rd from the right of the screen at the bridge until the tank comes out; point-blank it to speedkill it before it can shoot and it'll also drop a power-up.&lt;br /&gt;
&lt;br /&gt;
Move left to the tracks at the top of the screen and point-blank the train as it comes down the track. Then move to the right and wait just below the little brown house. Take care of the popcorn that spawns while the midboss pops out of the ground. Then move to the train track; keep to the very right edge of the track. The midboss will shoot pattern of aimed shurikens; the pattern is static, but aims at the general area of the screen you occupy. If you stick to the edge of the track it'll miss you. Then move up and point-blank the midboss. You'll destroy it before it can shoot again, and it'll drop a power-up.&lt;br /&gt;
&lt;br /&gt;
Stay where you are and let your bombs take care of the two houses that shoot static patterns. Next there are three rows of destructible buildings; these leave coins when destroyed and can drop a power-up or bomb, but this is random. If you keep shooting the whole way to the boss, your maximum power-up will run out before the fight starts. You have enough to destroy the houses but you have to stop immediately after until you get to the boss.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Boss'''&lt;br /&gt;
&lt;br /&gt;
If you have full power you can point-blank the first phase and make it transform before it gets to shoot (pictured). For phase two, it fires two overlapping patterns; one is static and aims at the center of the screen, and other is aimed at you. Just stay out of the middle of the screen and [[Help:Dodging_strategy#Aimed_even | tap-dodge]] to get out of the way. The followup streaming shot it fires in a circle pattern is static, but the bullets are destructible, so as long as you’re shooting they wont hit you.&lt;br /&gt;
&lt;br /&gt;
'''Scoring'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This level is a lot more hectic when played for score due to its major scoring trick: if you delay the destruction of the second cart of the first two trains, a third train will spawn, worth 20,000 points. You also have the opportunity to pick up power-up items at random from the buildings before the boss. You have enough time to destroy both rows of houses on the right side and one house from the left side (either the first or last). Prioritize destroying houses and don't worry too much about the coins - one extra bomb is worth more than all coins in both loops of the game. However, as it's random, you have to get lucky. The boss of this stage has several destructible parts in the first stage, but destroying two legs on the same side causes it to transition into phase two. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Step by step&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class&amp;gt;&lt;br /&gt;
''(ED: requires information on the suicide strat if this is the first level encountered)''&lt;br /&gt;
&lt;br /&gt;
Start shooting and moving to the left, then double back to clear the first popcorn wave. Destroy the tank that enters from the left; only shoot once. If you're already powered-up from a previous stage, your subshot will probably destroy the first cart of the train as it enters. Move back to the far right of the screen and wait for the popcorn to come down. Start to shoot and edge left to destroy all the popcorn; be careful not to hit the train by mistake with your subshot. Once the train is close enough to the bottom of the screen, destroy the second cart. Try to destroy the second cart as late as possible; it'll make dealing with the second train much easier.&lt;br /&gt;
&lt;br /&gt;
Destroy the turret after it pops up (it'll release a powerup), then point-blank the house on the left to blow it up to release a powerup. Grab the coins and pick up both powerups. Take care of the popcorn that appear above the bridge (if seeing this stage second or third); the train will start to come down the track a few moments before the tank appears. If you destroyed the first train late enough the next train will appear a few seconds before the tank emerges; avoid its shots and blow it up at the bottom of the screen, then destroy the tank.&lt;br /&gt;
&lt;br /&gt;
Destroy the first building on the right after the bridge and collect the coins (optional). The third train will appear; destroy it and head to the right to take care of the popcorn. Then head back to the tracks and stay on the right edge; the midboss's shurikens will miss you. Point-blank him down and then let your subshot take care of the two houses that shoot at you.&lt;br /&gt;
&lt;br /&gt;
For the destructible building section, position yourself between the two houses on the right side and point-blank them until they blow up. Try collecting as many coins as you can, but make sure you have time to get to the left side and destroy the last house. Collect any bombs or power-ups before the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Boss'''&lt;br /&gt;
&lt;br /&gt;
The two cannons on the front of the boss are worth 2,000 each. Each leg is worth 5,000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Second Loop&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
Aine =&lt;br /&gt;
Awaiting contributions&lt;br /&gt;
|-|&lt;br /&gt;
Tengai =&lt;br /&gt;
Awaiting contributions&lt;br /&gt;
|-|&lt;br /&gt;
Koyori =&lt;br /&gt;
&amp;lt;big&amp;gt;First loop&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Survival&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Boss'''&lt;br /&gt;
[[File:Koyori Spider Speedkill.gif|frameless|right]]&lt;br /&gt;
Koyori has a unique speedkill of this boss that no other character can do. If you’re at full power, just position yourself right above the boss and keep shooting. You’ll destroy it and force it to transform, but on transforming the boss will instantly explode.&lt;br /&gt;
|-|&lt;br /&gt;
Kenoumaru =&lt;br /&gt;
Awaiting contributions&lt;br /&gt;
|-|&lt;br /&gt;
Gennai =&lt;br /&gt;
Awaiting contributions&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Koyori_Spider_Speedkill.gif&amp;diff=18937</id>
		<title>File:Koyori Spider Speedkill.gif</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Koyori_Spider_Speedkill.gif&amp;diff=18937"/>
		<updated>2023-01-20T11:53:14Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;a gif of Koyori's unique speedkill of the spider boss in Sengoku Ace&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Blue_Wish_Resurrection_Plus&amp;diff=18909</id>
		<title>Blue Wish Resurrection Plus</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Blue_Wish_Resurrection_Plus&amp;diff=18909"/>
		<updated>2023-01-19T15:51:19Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Title_bwrp.gif|center|frameless]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Blue Wish Resurrection Plus&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = BWRP Start Screen.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Start Screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[x.x]]&lt;br /&gt;
|releasedate = '''PC''' Mar 11th, 2008&lt;br /&gt;
|previousgame= [[Eden's Edge]]&lt;br /&gt;
|nextgame = [[Eden's Aegis]]&lt;br /&gt;
|officialsite = [https://xxgameroom.itch.io/blue-wish-resurrection-plus xxgameroom.itch.io]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Blue Wish Resurrection Plus''' (or '''BWRP'''), is the 5th game created by x.x game room, and indie shmup developer. Their games are very heavily inspired by [[Cave]]'s design philosophy. This game in particular has a lot of similar bullet and ship designs as the [[DoDonPachi]] series. It was released on PC as free software, and it's the third game in the Blue Wish series&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game can be downloaded on [https://www.vector.co.jp/download/file/winnt/game/fh452584.html vector.co.jp], [https://xxgameroom.itch.io/blue-wish-resurrection-plus itch.io] or [https://archive.org/details/BWRPLUS1.11 archive.org].&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
BWRP is a vertical scrolling bullet-hell shmup with many design cues taken by [[Cave]] games, as many shot types, enemy formations and bullet patterns. It has up to 5 levels of power up, and the player can hold up to 6 bombs. There are 2 shot types, focus shot and unfocused shot. By mashing the Shot button or holding the Auto-Shot button, the player will do their unfocused shot, and when the Shot button is held, the player will do their focused shot, and the ship's speed will drop, while also revealing its hitbox, much like other indie shmups like the Touhou series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game has by default a &amp;quot;Guard&amp;quot; mechanic put in place which can be turnt off in the options menu. When the player is hit, if they have at least one bomb in stock, a shield will cover them for a while, at the cost of one bomb. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bombs are either big blasts that cover a portion of the screen (Unfocused), or increase the range and damage of the shot types (Focused), depending on when the player bombs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game has 3 difficulties:&lt;br /&gt;
&lt;br /&gt;
'''Heaven:''' Akin to Novice Mode in other shmups. Heaven BWRP are one of the better shmups for complete beginners of the genre.&lt;br /&gt;
&lt;br /&gt;
'''Original:''' The base difficulty of the game.&lt;br /&gt;
&lt;br /&gt;
'''Hell:''' Acts like the Ultra setting in the [[Mushihimesama]] games, with a substantial increase in enemy bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are no loops to be found, and the game has only 5 stages. If the player clears the game on Hell difficulty on one credit, they'll fight the Last True Boss of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The player starts with 3 total lives. The player can gain one extend after every 5 Million points&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Ship stats are rough stimates until more concrete data is found. Research needed.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Blue Wish&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Blue_Wish.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Spread&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:''' Sends shots to all directions at a 90° angle&lt;br /&gt;
&lt;br /&gt;
'''Focus Shot:'''  Concentrates its fire to the center, with the options moving clockwise around the front of the ship.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''The titular ship is very similar to the Type C ship in [[DoDonPachi]] games, with a wide shot for its unfocused shot, and narrow array for its focused shot. It is a very easy ship to use, but its damage is overall lackluster when compared to other ships.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Blue Hope&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Blue_Hope.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Semi-Spread&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:''' Fires both linear shots to the center while options wiggle left and right to spread bullets&lt;br /&gt;
&lt;br /&gt;
'''Focused Shot:''' Sends bullets to the center of the screen while options shot lasers to the sides.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Blue Hope has very little spread on its unfocused shot, but both shots have good firepower, making this ship the most damaging one no matter the situation. Their good damage makes them great for boss fights, but stages may get complicated if the player doesn't know enemy placing and stage layouts.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Blue Peace&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Blue_Peace.png|300p]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Homing&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:'''  Fires a very concentrated array of shots in the center&lt;br /&gt;
&lt;br /&gt;
'''Focused Shot:''' Sends multiple orb-lile bullets that home in on all enemies on screen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Blue Peace is a fairly unique ship, dealing more damage when unfocused, and having better screen coverage while focused. Their stage performance is excellent, but their low damage when focused makes dealing with high HP enemies or bosses trickier.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Eden's Edge&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Eden_Edge.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Line&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:''' Options fire lasers that follow the movement of the ship, having multiple formations that can vary depending on how the player moves the ship.&lt;br /&gt;
&lt;br /&gt;
'''Focused Shot:''' All options retract to the ship to fire a concentrated barrage.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Eden's Edge is a really un-orthodox ship, with some similarities to the Trace option found in [[Mushihimesama]]. The dynamic way the options track movement can make for makeshift screen coverage, or high damage if the player can stack them on top of each other. It heavily rewards knowledge about stage layouts to use every option formation to the fullest'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item_pow.gif|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 4th item). With max power, grabbing a new one will increase score by 50.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item_bomb.gif|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1. With all bombs stocked, grabbing a new one will increase the score by 50.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item_sc1.gif|center]] || '''Cube''' &amp;lt;br&amp;gt;Enemies will drop these after being destroyed. Their value increases more if the ship is close to them the moment they spawn.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Box.gif|center]] || '''Gold Box''' &amp;lt;br&amp;gt;After unveiling certain parts of the stages, these will appear and keep giving the player points for as long as they are in the screen &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
[[Category:x.x]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Blue_Wish_Resurrection_Plus&amp;diff=18908</id>
		<title>Blue Wish Resurrection Plus</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Blue_Wish_Resurrection_Plus&amp;diff=18908"/>
		<updated>2023-01-19T15:47:19Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Title_bwrp.gif|center|frameless]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Blue Wish Resurrection Plus&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = BWRP Start Screen.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Start Screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[x.x]]&lt;br /&gt;
|releasedate = '''PC''' Mar 11th, 2008&lt;br /&gt;
|previousgame= [[Eden's Edge]]&lt;br /&gt;
|nextgame = [[Eden's Aegis]]&lt;br /&gt;
|officialsite = [https://xxgameroom.itch.io/blue-wish-resurrection-plus xxgameroom.itch.io]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Blue Wish Resurrection Plus''' (or '''BWRP'''), is the 5th game created by x.x game room, and indie shmup developer. Their games are very heavily inspired by [[Cave]]'s design philosophy. This game in particular has a lot of similar bullet and ship designs as the [[DoDonPachi]] series. It was released on PC as free software, and it's the third game in the Blue Wish series&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game can be downloaded [https://www.vector.co.jp/download/file/winnt/game/fh452584.html here]&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
BWRP is a vertical scrolling bullet-hell shmup with many design cues taken by [[Cave]] games, as many shot types, enemy formations and bullet patterns. It has up to 5 levels of power up, and the player can hold up to 6 bombs. There are 2 shot types, focus shot and unfocused shot. By mashing the Shot button or holding the Auto-Shot button, the player will do their unfocused shot, and when the Shot button is held, the player will do their focused shot, and the ship's speed will drop, while also revealing its hitbox, much like other indie shmups like the Touhou series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game has by default a &amp;quot;Guard&amp;quot; mechanic put in place which can be turnt off in the options menu. When the player is hit, if they have at least one bomb in stock, a shield will cover them for a while, at the cost of one bomb. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bombs are either big blasts that cover a portion of the screen (Unfocused), or increase the range and damage of the shot types (Focused), depending on when the player bombs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game has 3 difficulties:&lt;br /&gt;
&lt;br /&gt;
'''Heaven:''' Akin to Novice Mode in other shmups. Heaven BWRP are one of the better shmups for complete beginners of the genre.&lt;br /&gt;
&lt;br /&gt;
'''Original:'''The base difficulty of the game.&lt;br /&gt;
&lt;br /&gt;
'''Hell:'''Acts like the Ultra setting in the [[Mushihimesama]] games, with a substantial increase in enemy bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are no loops to be found, and the game has only 5 stages. If the player clears the game on Hell difficulty on one credit, they'll fight the Last True Boss of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The player starts with 3 total lives. The player can gain one extend after every 5 Million points&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Ship stats are rough stimates until more concrete data is found. Research needed.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Blue Wish&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Blue_Wish.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Spread&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:''' Sends shots to all directions at a 90° angle&lt;br /&gt;
&lt;br /&gt;
'''Focus Shot:'''  Concentrates its fire to the center, with the options moving clockwise around the front of the ship.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''The titular ship is very similar to the Type C ship in [[DoDonPachi]] games, with a wide shot for its unfocused shot, and narrow array for its focused shot. It is a very easy ship to use, but its damage is overall lackluster when compared to other ships.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Blue Hope&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Blue_Hope.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Semi-Spread&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:''' Fires both linear shots to the center while options wiggle left and right to spread bullets&lt;br /&gt;
&lt;br /&gt;
'''Focused Shot:''' Sends bullets to the center of the screen while options shot lasers to the sides.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Blue Hope has very little spread on its unfocused shot, but both shots have good firepower, making this ship the most damaging one no matter the situation. Their good damage makes them great for boss fights, but stages may get complicated if the player doesn't know enemy placing and stage layouts.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Blue Peace&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Blue_Peace.png|300p]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Homing&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:'''  Fires a very concentrated array of shots in the center&lt;br /&gt;
&lt;br /&gt;
'''Focused Shot:''' Sends multiple orb-lile bullets that home in on all enemies on screen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Blue Peace is a fairly unique ship, dealing more damage when unfocused, and having better screen coverage while focused. Their stage performance is excellent, but their low damage when focused makes dealing with high HP enemies or bosses trickier.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Eden's Edge&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Eden_Edge.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Line&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:''' Options fire lasers that follow the movement of the ship, having multiple formations that can vary depending on how the player moves the ship.&lt;br /&gt;
&lt;br /&gt;
'''Focused Shot:''' All options retract to the ship to fire a concentrated barrage.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Eden's Edge is a really un-orthodox ship, with some similarities to the Trace option found in [[Mushihimesama]]. The dynamic way the options track movement can make for makeshift screen coverage, or high damage if the player can stack them on top of each other. It heavily rewards knowledge about stage layouts to use every option formation to the fullest'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item_pow.gif|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 4th item). With max power, grabbing a new one will increase score by 50.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item_bomb.gif|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1. With all bombs stocked, grabbing a new one will increase the score by 50.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item_sc1.gif|center]] || '''Cube''' &amp;lt;br&amp;gt;Enemies will drop these after being destroyed. Their value increases more if the ship is close to them the moment they spawn.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Box.gif|center]] || '''Gold Box''' &amp;lt;br&amp;gt;After unveiling certain parts of the stages, these will appear and keep giving the player points for as long as they are in the screen &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
[[Category:x.x]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Blue_Wish_Resurrection_Plus&amp;diff=18907</id>
		<title>Blue Wish Resurrection Plus</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Blue_Wish_Resurrection_Plus&amp;diff=18907"/>
		<updated>2023-01-19T15:46:44Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: also typo...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Title_bwrp.gif|center|frameless]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Blue Wish Resurrection Plus&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = BWRP Start Screen.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Start Screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[x.x]]&lt;br /&gt;
|releasedate = '''PC''' Mar 11th, 200&lt;br /&gt;
|previousgame= [[Eden's Edge]]&lt;br /&gt;
|nextgame = [[Eden's Aegis]]&lt;br /&gt;
|officialsite = [https://xxgameroom.itch.io/blue-wish-resurrection-plus xxgameroom.itch.io]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Blue Wish Resurrection Plus''' (or '''BWRP'''), is the 5th game created by x.x game room, and indie shmup developer. Their games are very heavily inspired by [[Cave]]'s design philosophy. This game in particular has a lot of similar bullet and ship designs as the [[DoDonPachi]] series. It was released on PC as free software, and it's the third game in the Blue Wish series&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game can be downloaded [https://www.vector.co.jp/download/file/winnt/game/fh452584.html here]&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
BWRP is a vertical scrolling bullet-hell shmup with many design cues taken by [[Cave]] games, as many shot types, enemy formations and bullet patterns. It has up to 5 levels of power up, and the player can hold up to 6 bombs. There are 2 shot types, focus shot and unfocused shot. By mashing the Shot button or holding the Auto-Shot button, the player will do their unfocused shot, and when the Shot button is held, the player will do their focused shot, and the ship's speed will drop, while also revealing its hitbox, much like other indie shmups like the Touhou series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game has by default a &amp;quot;Guard&amp;quot; mechanic put in place which can be turnt off in the options menu. When the player is hit, if they have at least one bomb in stock, a shield will cover them for a while, at the cost of one bomb. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bombs are either big blasts that cover a portion of the screen (Unfocused), or increase the range and damage of the shot types (Focused), depending on when the player bombs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game has 3 difficulties:&lt;br /&gt;
&lt;br /&gt;
'''Heaven:''' Akin to Novice Mode in other shmups. Heaven BWRP are one of the better shmups for complete beginners of the genre.&lt;br /&gt;
&lt;br /&gt;
'''Original:'''The base difficulty of the game.&lt;br /&gt;
&lt;br /&gt;
'''Hell:'''Acts like the Ultra setting in the [[Mushihimesama]] games, with a substantial increase in enemy bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are no loops to be found, and the game has only 5 stages. If the player clears the game on Hell difficulty on one credit, they'll fight the Last True Boss of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The player starts with 3 total lives. The player can gain one extend after every 5 Million points&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Ship stats are rough stimates until more concrete data is found. Research needed.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Blue Wish&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Blue_Wish.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Spread&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:''' Sends shots to all directions at a 90° angle&lt;br /&gt;
&lt;br /&gt;
'''Focus Shot:'''  Concentrates its fire to the center, with the options moving clockwise around the front of the ship.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''The titular ship is very similar to the Type C ship in [[DoDonPachi]] games, with a wide shot for its unfocused shot, and narrow array for its focused shot. It is a very easy ship to use, but its damage is overall lackluster when compared to other ships.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Blue Hope&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Blue_Hope.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Semi-Spread&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:''' Fires both linear shots to the center while options wiggle left and right to spread bullets&lt;br /&gt;
&lt;br /&gt;
'''Focused Shot:''' Sends bullets to the center of the screen while options shot lasers to the sides.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Blue Hope has very little spread on its unfocused shot, but both shots have good firepower, making this ship the most damaging one no matter the situation. Their good damage makes them great for boss fights, but stages may get complicated if the player doesn't know enemy placing and stage layouts.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Blue Peace&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Blue_Peace.png|300p]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Homing&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:'''  Fires a very concentrated array of shots in the center&lt;br /&gt;
&lt;br /&gt;
'''Focused Shot:''' Sends multiple orb-lile bullets that home in on all enemies on screen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Blue Peace is a fairly unique ship, dealing more damage when unfocused, and having better screen coverage while focused. Their stage performance is excellent, but their low damage when focused makes dealing with high HP enemies or bosses trickier.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Eden's Edge&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Eden_Edge.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Line&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:''' Options fire lasers that follow the movement of the ship, having multiple formations that can vary depending on how the player moves the ship.&lt;br /&gt;
&lt;br /&gt;
'''Focused Shot:''' All options retract to the ship to fire a concentrated barrage.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Eden's Edge is a really un-orthodox ship, with some similarities to the Trace option found in [[Mushihimesama]]. The dynamic way the options track movement can make for makeshift screen coverage, or high damage if the player can stack them on top of each other. It heavily rewards knowledge about stage layouts to use every option formation to the fullest'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item_pow.gif|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 4th item). With max power, grabbing a new one will increase score by 50.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item_bomb.gif|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1. With all bombs stocked, grabbing a new one will increase the score by 50.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item_sc1.gif|center]] || '''Cube''' &amp;lt;br&amp;gt;Enemies will drop these after being destroyed. Their value increases more if the ship is close to them the moment they spawn.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Box.gif|center]] || '''Gold Box''' &amp;lt;br&amp;gt;After unveiling certain parts of the stages, these will appear and keep giving the player points for as long as they are in the screen &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
[[Category:x.x]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Blue_Wish_Resurrection_Plus&amp;diff=18906</id>
		<title>Blue Wish Resurrection Plus</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Blue_Wish_Resurrection_Plus&amp;diff=18906"/>
		<updated>2023-01-19T15:46:03Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: typo lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Title_bwrp.gif|center|frameless]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Blue Wish Resurrection Plus&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = BWRP Start Screen.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Start Screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[x.x]]&lt;br /&gt;
|releasedate = '''PC''' Mar 11th, 200&lt;br /&gt;
|previousgame= [[Eden's Edge]]&lt;br /&gt;
|nextgame = [[Eden's Aegis]]&lt;br /&gt;
|officialsite = [xxgameroom.itch.io, https://xxgameroom.itch.io/blue-wish-resurrection-plus]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Blue Wish Resurrection Plus''' (or '''BWRP'''), is the 5th game created by x.x game room, and indie shmup developer. Their games are very heavily inspired by [[Cave]]'s design philosophy. This game in particular has a lot of similar bullet and ship designs as the [[DoDonPachi]] series. It was released on PC as free software, and it's the third game in the Blue Wish series&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game can be downloaded [https://www.vector.co.jp/download/file/winnt/game/fh452584.html here]&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
BWRP is a vertical scrolling bullet-hell shmup with many design cues taken by [[Cave]] games, as many shot types, enemy formations and bullet patterns. It has up to 5 levels of power up, and the player can hold up to 6 bombs. There are 2 shot types, focus shot and unfocused shot. By mashing the Shot button or holding the Auto-Shot button, the player will do their unfocused shot, and when the Shot button is held, the player will do their focused shot, and the ship's speed will drop, while also revealing its hitbox, much like other indie shmups like the Touhou series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game has by default a &amp;quot;Guard&amp;quot; mechanic put in place which can be turnt off in the options menu. When the player is hit, if they have at least one bomb in stock, a shield will cover them for a while, at the cost of one bomb. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bombs are either big blasts that cover a portion of the screen (Unfocused), or increase the range and damage of the shot types (Focused), depending on when the player bombs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game has 3 difficulties:&lt;br /&gt;
&lt;br /&gt;
'''Heaven:''' Akin to Novice Mode in other shmups. Heaven BWRP are one of the better shmups for complete beginners of the genre.&lt;br /&gt;
&lt;br /&gt;
'''Original:'''The base difficulty of the game.&lt;br /&gt;
&lt;br /&gt;
'''Hell:'''Acts like the Ultra setting in the [[Mushihimesama]] games, with a substantial increase in enemy bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are no loops to be found, and the game has only 5 stages. If the player clears the game on Hell difficulty on one credit, they'll fight the Last True Boss of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The player starts with 3 total lives. The player can gain one extend after every 5 Million points&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Ship stats are rough stimates until more concrete data is found. Research needed.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Blue Wish&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Blue_Wish.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Spread&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:''' Sends shots to all directions at a 90° angle&lt;br /&gt;
&lt;br /&gt;
'''Focus Shot:'''  Concentrates its fire to the center, with the options moving clockwise around the front of the ship.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''The titular ship is very similar to the Type C ship in [[DoDonPachi]] games, with a wide shot for its unfocused shot, and narrow array for its focused shot. It is a very easy ship to use, but its damage is overall lackluster when compared to other ships.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Blue Hope&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Blue_Hope.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Semi-Spread&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:''' Fires both linear shots to the center while options wiggle left and right to spread bullets&lt;br /&gt;
&lt;br /&gt;
'''Focused Shot:''' Sends bullets to the center of the screen while options shot lasers to the sides.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Blue Hope has very little spread on its unfocused shot, but both shots have good firepower, making this ship the most damaging one no matter the situation. Their good damage makes them great for boss fights, but stages may get complicated if the player doesn't know enemy placing and stage layouts.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Blue Peace&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Blue_Peace.png|300p]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Homing&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:'''  Fires a very concentrated array of shots in the center&lt;br /&gt;
&lt;br /&gt;
'''Focused Shot:''' Sends multiple orb-lile bullets that home in on all enemies on screen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Blue Peace is a fairly unique ship, dealing more damage when unfocused, and having better screen coverage while focused. Their stage performance is excellent, but their low damage when focused makes dealing with high HP enemies or bosses trickier.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Eden's Edge&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Eden_Edge.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Line&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:''' Options fire lasers that follow the movement of the ship, having multiple formations that can vary depending on how the player moves the ship.&lt;br /&gt;
&lt;br /&gt;
'''Focused Shot:''' All options retract to the ship to fire a concentrated barrage.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Eden's Edge is a really un-orthodox ship, with some similarities to the Trace option found in [[Mushihimesama]]. The dynamic way the options track movement can make for makeshift screen coverage, or high damage if the player can stack them on top of each other. It heavily rewards knowledge about stage layouts to use every option formation to the fullest'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item_pow.gif|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 4th item). With max power, grabbing a new one will increase score by 50.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item_bomb.gif|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1. With all bombs stocked, grabbing a new one will increase the score by 50.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item_sc1.gif|center]] || '''Cube''' &amp;lt;br&amp;gt;Enemies will drop these after being destroyed. Their value increases more if the ship is close to them the moment they spawn.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Box.gif|center]] || '''Gold Box''' &amp;lt;br&amp;gt;After unveiling certain parts of the stages, these will appear and keep giving the player points for as long as they are in the screen &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
[[Category:x.x]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Blue_Wish_Resurrection_Plus&amp;diff=18905</id>
		<title>Blue Wish Resurrection Plus</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Blue_Wish_Resurrection_Plus&amp;diff=18905"/>
		<updated>2023-01-19T15:45:44Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: not sure if there ever was an old site but they have an itch now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Title_bwrp.gif|center|frameless]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Blue Wish Resurrection Plus&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = BWRP Start Screen.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Start Screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[x.x]]&lt;br /&gt;
|releasedate = '''PC''' Mar 11th, 200&lt;br /&gt;
|previousgame= [[Eden's Edge]]&lt;br /&gt;
|nextgame = [[Eden's Aegis]]&lt;br /&gt;
|officialsite = [xxgameroom.itch.io https://xxgameroom.itch.io/blue-wish-resurrection-plus]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Blue Wish Resurrection Plus''' (or '''BWRP'''), is the 5th game created by x.x game room, and indie shmup developer. Their games are very heavily inspired by [[Cave]]'s design philosophy. This game in particular has a lot of similar bullet and ship designs as the [[DoDonPachi]] series. It was released on PC as free software, and it's the third game in the Blue Wish series&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game can be downloaded [https://www.vector.co.jp/download/file/winnt/game/fh452584.html here]&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
BWRP is a vertical scrolling bullet-hell shmup with many design cues taken by [[Cave]] games, as many shot types, enemy formations and bullet patterns. It has up to 5 levels of power up, and the player can hold up to 6 bombs. There are 2 shot types, focus shot and unfocused shot. By mashing the Shot button or holding the Auto-Shot button, the player will do their unfocused shot, and when the Shot button is held, the player will do their focused shot, and the ship's speed will drop, while also revealing its hitbox, much like other indie shmups like the Touhou series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game has by default a &amp;quot;Guard&amp;quot; mechanic put in place which can be turnt off in the options menu. When the player is hit, if they have at least one bomb in stock, a shield will cover them for a while, at the cost of one bomb. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bombs are either big blasts that cover a portion of the screen (Unfocused), or increase the range and damage of the shot types (Focused), depending on when the player bombs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game has 3 difficulties:&lt;br /&gt;
&lt;br /&gt;
'''Heaven:''' Akin to Novice Mode in other shmups. Heaven BWRP are one of the better shmups for complete beginners of the genre.&lt;br /&gt;
&lt;br /&gt;
'''Original:'''The base difficulty of the game.&lt;br /&gt;
&lt;br /&gt;
'''Hell:'''Acts like the Ultra setting in the [[Mushihimesama]] games, with a substantial increase in enemy bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are no loops to be found, and the game has only 5 stages. If the player clears the game on Hell difficulty on one credit, they'll fight the Last True Boss of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The player starts with 3 total lives. The player can gain one extend after every 5 Million points&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Ship stats are rough stimates until more concrete data is found. Research needed.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Blue Wish&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Blue_Wish.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Spread&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:''' Sends shots to all directions at a 90° angle&lt;br /&gt;
&lt;br /&gt;
'''Focus Shot:'''  Concentrates its fire to the center, with the options moving clockwise around the front of the ship.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''The titular ship is very similar to the Type C ship in [[DoDonPachi]] games, with a wide shot for its unfocused shot, and narrow array for its focused shot. It is a very easy ship to use, but its damage is overall lackluster when compared to other ships.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Blue Hope&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Blue_Hope.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Semi-Spread&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:''' Fires both linear shots to the center while options wiggle left and right to spread bullets&lt;br /&gt;
&lt;br /&gt;
'''Focused Shot:''' Sends bullets to the center of the screen while options shot lasers to the sides.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Blue Hope has very little spread on its unfocused shot, but both shots have good firepower, making this ship the most damaging one no matter the situation. Their good damage makes them great for boss fights, but stages may get complicated if the player doesn't know enemy placing and stage layouts.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Blue Peace&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Blue_Peace.png|300p]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Homing&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:'''  Fires a very concentrated array of shots in the center&lt;br /&gt;
&lt;br /&gt;
'''Focused Shot:''' Sends multiple orb-lile bullets that home in on all enemies on screen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Blue Peace is a fairly unique ship, dealing more damage when unfocused, and having better screen coverage while focused. Their stage performance is excellent, but their low damage when focused makes dealing with high HP enemies or bosses trickier.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Eden's Edge&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Eden_Edge.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Line&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:''' Options fire lasers that follow the movement of the ship, having multiple formations that can vary depending on how the player moves the ship.&lt;br /&gt;
&lt;br /&gt;
'''Focused Shot:''' All options retract to the ship to fire a concentrated barrage.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Eden's Edge is a really un-orthodox ship, with some similarities to the Trace option found in [[Mushihimesama]]. The dynamic way the options track movement can make for makeshift screen coverage, or high damage if the player can stack them on top of each other. It heavily rewards knowledge about stage layouts to use every option formation to the fullest'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item_pow.gif|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 4th item). With max power, grabbing a new one will increase score by 50.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item_bomb.gif|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1. With all bombs stocked, grabbing a new one will increase the score by 50.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item_sc1.gif|center]] || '''Cube''' &amp;lt;br&amp;gt;Enemies will drop these after being destroyed. Their value increases more if the ship is close to them the moment they spawn.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Box.gif|center]] || '''Gold Box''' &amp;lt;br&amp;gt;After unveiling certain parts of the stages, these will appear and keep giving the player points for as long as they are in the screen &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
[[Category:x.x]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Blue_Wish_Resurrection_Plus&amp;diff=18904</id>
		<title>Blue Wish Resurrection Plus</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Blue_Wish_Resurrection_Plus&amp;diff=18904"/>
		<updated>2023-01-19T15:38:39Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: added missing digit in release date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Title_bwrp.gif|center|frameless]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Blue Wish Resurrection Plus&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = BWRP Start Screen.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Start Screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[x.x]]&lt;br /&gt;
|releasedate = '''PC''' Mar 11th, 2008&lt;br /&gt;
|previousgame= [[Eden's Edge]]&lt;br /&gt;
|nextgame = [[Eden's Aegis]]&lt;br /&gt;
|officialsite = Non available&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Blue Wish Resurrection Plus''' (or '''BWRP'''), is the 5th game created by x.x game room, and indie shmup developer. Their games are very heavily inspired by [[Cave]]'s design philosophy. This game in particular has a lot of similar bullet and ship designs as the [[DoDonPachi]] series. It was released on PC as free software, and it's the third game in the Blue Wish series&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game can be downloaded [https://www.vector.co.jp/download/file/winnt/game/fh452584.html here]&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
BWRP is a vertical scrolling bullet-hell shmup with many design cues taken by [[Cave]] games, as many shot types, enemy formations and bullet patterns. It has up to 5 levels of power up, and the player can hold up to 6 bombs. There are 2 shot types, focus shot and unfocused shot. By mashing the Shot button or holding the Auto-Shot button, the player will do their unfocused shot, and when the Shot button is held, the player will do their focused shot, and the ship's speed will drop, while also revealing its hitbox, much like other indie shmups like the Touhou series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game has by default a &amp;quot;Guard&amp;quot; mechanic put in place which can be turnt off in the options menu. When the player is hit, if they have at least one bomb in stock, a shield will cover them for a while, at the cost of one bomb. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bombs are either big blasts that cover a portion of the screen (Unfocused), or increase the range and damage of the shot types (Focused), depending on when the player bombs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game has 3 difficulties:&lt;br /&gt;
&lt;br /&gt;
'''Heaven:''' Akin to Novice Mode in other shmups. Heaven BWRP are one of the better shmups for complete beginners of the genre.&lt;br /&gt;
&lt;br /&gt;
'''Original:'''The base difficulty of the game.&lt;br /&gt;
&lt;br /&gt;
'''Hell:'''Acts like the Ultra setting in the [[Mushihimesama]] games, with a substantial increase in enemy bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are no loops to be found, and the game has only 5 stages. If the player clears the game on Hell difficulty on one credit, they'll fight the Last True Boss of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The player starts with 3 total lives. The player can gain one extend after every 5 Million points&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Ship stats are rough stimates until more concrete data is found. Research needed.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Blue Wish&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Blue_Wish.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Spread&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:''' Sends shots to all directions at a 90° angle&lt;br /&gt;
&lt;br /&gt;
'''Focus Shot:'''  Concentrates its fire to the center, with the options moving clockwise around the front of the ship.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''The titular ship is very similar to the Type C ship in [[DoDonPachi]] games, with a wide shot for its unfocused shot, and narrow array for its focused shot. It is a very easy ship to use, but its damage is overall lackluster when compared to other ships.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Blue Hope&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Blue_Hope.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Semi-Spread&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:''' Fires both linear shots to the center while options wiggle left and right to spread bullets&lt;br /&gt;
&lt;br /&gt;
'''Focused Shot:''' Sends bullets to the center of the screen while options shot lasers to the sides.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Blue Hope has very little spread on its unfocused shot, but both shots have good firepower, making this ship the most damaging one no matter the situation. Their good damage makes them great for boss fights, but stages may get complicated if the player doesn't know enemy placing and stage layouts.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Blue Peace&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Blue_Peace.png|300p]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Homing&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:'''  Fires a very concentrated array of shots in the center&lt;br /&gt;
&lt;br /&gt;
'''Focused Shot:''' Sends multiple orb-lile bullets that home in on all enemies on screen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Blue Peace is a fairly unique ship, dealing more damage when unfocused, and having better screen coverage while focused. Their stage performance is excellent, but their low damage when focused makes dealing with high HP enemies or bosses trickier.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Eden's Edge&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Eden_Edge.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Line&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:''' Options fire lasers that follow the movement of the ship, having multiple formations that can vary depending on how the player moves the ship.&lt;br /&gt;
&lt;br /&gt;
'''Focused Shot:''' All options retract to the ship to fire a concentrated barrage.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Eden's Edge is a really un-orthodox ship, with some similarities to the Trace option found in [[Mushihimesama]]. The dynamic way the options track movement can make for makeshift screen coverage, or high damage if the player can stack them on top of each other. It heavily rewards knowledge about stage layouts to use every option formation to the fullest'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item_pow.gif|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 4th item). With max power, grabbing a new one will increase score by 50.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item_bomb.gif|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1. With all bombs stocked, grabbing a new one will increase the score by 50.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item_sc1.gif|center]] || '''Cube''' &amp;lt;br&amp;gt;Enemies will drop these after being destroyed. Their value increases more if the ship is close to them the moment they spawn.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Box.gif|center]] || '''Gold Box''' &amp;lt;br&amp;gt;After unveiling certain parts of the stages, these will appear and keep giving the player points for as long as they are in the screen &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
[[Category:x.x]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Blue_Wish_Resurrection_Plus&amp;diff=18903</id>
		<title>Blue Wish Resurrection Plus</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Blue_Wish_Resurrection_Plus&amp;diff=18903"/>
		<updated>2023-01-19T15:36:39Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: /* Gameplay Overview */ i think this redundant divider was unintentional&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Title_bwrp.gif|center|frameless]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Blue Wish Resurrection Plus&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = BWRP Start Screen.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Start Screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[x.x]]&lt;br /&gt;
|releasedate = '''PC''' Mar 11th, 200&lt;br /&gt;
|previousgame= [[Eden's Edge]]&lt;br /&gt;
|nextgame = [[Eden's Aegis]]&lt;br /&gt;
|officialsite = Non available&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Blue Wish Resurrection Plus''' (or '''BWRP'''), is the 5th game created by x.x game room, and indie shmup developer. Their games are very heavily inspired by [[Cave]]'s design philosophy. This game in particular has a lot of similar bullet and ship designs as the [[DoDonPachi]] series. It was released on PC as free software, and it's the third game in the Blue Wish series&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game can be downloaded [https://www.vector.co.jp/download/file/winnt/game/fh452584.html here]&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
BWRP is a vertical scrolling bullet-hell shmup with many design cues taken by [[Cave]] games, as many shot types, enemy formations and bullet patterns. It has up to 5 levels of power up, and the player can hold up to 6 bombs. There are 2 shot types, focus shot and unfocused shot. By mashing the Shot button or holding the Auto-Shot button, the player will do their unfocused shot, and when the Shot button is held, the player will do their focused shot, and the ship's speed will drop, while also revealing its hitbox, much like other indie shmups like the Touhou series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game has by default a &amp;quot;Guard&amp;quot; mechanic put in place which can be turnt off in the options menu. When the player is hit, if they have at least one bomb in stock, a shield will cover them for a while, at the cost of one bomb. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bombs are either big blasts that cover a portion of the screen (Unfocused), or increase the range and damage of the shot types (Focused), depending on when the player bombs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game has 3 difficulties:&lt;br /&gt;
&lt;br /&gt;
'''Heaven:''' Akin to Novice Mode in other shmups. Heaven BWRP are one of the better shmups for complete beginners of the genre.&lt;br /&gt;
&lt;br /&gt;
'''Original:'''The base difficulty of the game.&lt;br /&gt;
&lt;br /&gt;
'''Hell:'''Acts like the Ultra setting in the [[Mushihimesama]] games, with a substantial increase in enemy bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are no loops to be found, and the game has only 5 stages. If the player clears the game on Hell difficulty on one credit, they'll fight the Last True Boss of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The player starts with 3 total lives. The player can gain one extend after every 5 Million points&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Ship stats are rough stimates until more concrete data is found. Research needed.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Blue Wish&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Blue_Wish.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Spread&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:''' Sends shots to all directions at a 90° angle&lt;br /&gt;
&lt;br /&gt;
'''Focus Shot:'''  Concentrates its fire to the center, with the options moving clockwise around the front of the ship.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''The titular ship is very similar to the Type C ship in [[DoDonPachi]] games, with a wide shot for its unfocused shot, and narrow array for its focused shot. It is a very easy ship to use, but its damage is overall lackluster when compared to other ships.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Blue Hope&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Blue_Hope.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Semi-Spread&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:''' Fires both linear shots to the center while options wiggle left and right to spread bullets&lt;br /&gt;
&lt;br /&gt;
'''Focused Shot:''' Sends bullets to the center of the screen while options shot lasers to the sides.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Blue Hope has very little spread on its unfocused shot, but both shots have good firepower, making this ship the most damaging one no matter the situation. Their good damage makes them great for boss fights, but stages may get complicated if the player doesn't know enemy placing and stage layouts.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Blue Peace&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Blue_Peace.png|300p]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Homing&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:'''  Fires a very concentrated array of shots in the center&lt;br /&gt;
&lt;br /&gt;
'''Focused Shot:''' Sends multiple orb-lile bullets that home in on all enemies on screen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Blue Peace is a fairly unique ship, dealing more damage when unfocused, and having better screen coverage while focused. Their stage performance is excellent, but their low damage when focused makes dealing with high HP enemies or bosses trickier.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Eden's Edge&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Eden_Edge.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Line&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:''' Options fire lasers that follow the movement of the ship, having multiple formations that can vary depending on how the player moves the ship.&lt;br /&gt;
&lt;br /&gt;
'''Focused Shot:''' All options retract to the ship to fire a concentrated barrage.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Eden's Edge is a really un-orthodox ship, with some similarities to the Trace option found in [[Mushihimesama]]. The dynamic way the options track movement can make for makeshift screen coverage, or high damage if the player can stack them on top of each other. It heavily rewards knowledge about stage layouts to use every option formation to the fullest'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item_pow.gif|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 4th item). With max power, grabbing a new one will increase score by 50.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item_bomb.gif|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1. With all bombs stocked, grabbing a new one will increase the score by 50.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item_sc1.gif|center]] || '''Cube''' &amp;lt;br&amp;gt;Enemies will drop these after being destroyed. Their value increases more if the ship is close to them the moment they spawn.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Box.gif|center]] || '''Gold Box''' &amp;lt;br&amp;gt;After unveiling certain parts of the stages, these will appear and keep giving the player points for as long as they are in the screen &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
[[Category:x.x]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=User:Laurabuzz&amp;diff=18886</id>
		<title>User:Laurabuzz</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=User:Laurabuzz&amp;diff=18886"/>
		<updated>2023-01-17T15:19:56Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Laurabuzz avatar.jpg|center|frameless]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;'''laurabuzz / LVX'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
🔪 Psikyo / Cave / Raizing 🔪&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;site: stupid.tw&lt;br /&gt;
contact me at: lesbianhouse@gmx.com&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Laurabuzz_avatar.jpg&amp;diff=18885</id>
		<title>File:Laurabuzz avatar.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Laurabuzz_avatar.jpg&amp;diff=18885"/>
		<updated>2023-01-17T15:17:52Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;for my user page&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Talk:DoDonPachi_DaiFukkatsu&amp;diff=18884</id>
		<title>Talk:DoDonPachi DaiFukkatsu</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Talk:DoDonPachi_DaiFukkatsu&amp;diff=18884"/>
		<updated>2023-01-17T15:15:32Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== credits &amp;amp; release dates ==&lt;br /&gt;
&lt;br /&gt;
the list of credits for this game is colossal. if i added them all to the template it would really disrupt the article. i added a handful of names related to the first release of the game, but the choice was pretty arbitrary. i'm not sure how to do it better. maybe a collapsable template if we have one?&lt;br /&gt;
&lt;br /&gt;
the number of releases would be problematic visually too, so i just added the first one. i also wasn't sure where to find a good source for all of the various releases. wikipedia has a big list but it doesn't cite it either. on [[Sengoku Ace]] i just cited mobygames for everything, but mobygames isn't ''exactly'' a source since it's also just user-generated. [[User:Laurabuzz|Laurabuzz]] ([[User talk:Laurabuzz|talk]]) 15:14, 17 January 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Talk:DoDonPachi_DaiFukkatsu&amp;diff=18883</id>
		<title>Talk:DoDonPachi DaiFukkatsu</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Talk:DoDonPachi_DaiFukkatsu&amp;diff=18883"/>
		<updated>2023-01-17T15:14:34Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== credits &amp;amp; release dates ==&lt;br /&gt;
&lt;br /&gt;
the list of credits for this game is colossal. if i added them all to the template it would really disrupt the article. i added a handful of names related to the first release of the game, but the choice was pretty arbitrary. i'm not sure how to do it better. maybe a collapsable template if we have one?&lt;br /&gt;
&lt;br /&gt;
the number of releases would be problematic visually too, so i just added the first one. i also wasn't sure where to find a good source for all of the various releases. wikipedia has a big list but it doesn't cite it either. on [Sengoku Ace] i just cited mobygames for everything, but mobygames isn't ''exactly'' a source since it's also just user-generated. [[User:Laurabuzz|Laurabuzz]] ([[User talk:Laurabuzz|talk]]) 15:14, 17 January 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Talk:DoDonPachi_DaiFukkatsu&amp;diff=18882</id>
		<title>Talk:DoDonPachi DaiFukkatsu</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Talk:DoDonPachi_DaiFukkatsu&amp;diff=18882"/>
		<updated>2023-01-17T15:14:24Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: /* credits &amp;amp; release dates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== credits &amp;amp; release dates ==&lt;br /&gt;
&lt;br /&gt;
the list of credits for this game is colossal. if i added them all to the template it would really disrupt the article. i added a handful of names related to the first release of the game, but the choice was pretty arbitrary. i'm not sure how to do it better. maybe a collapsable template if we have one?&lt;br /&gt;
&lt;br /&gt;
the number of releases would be problematic visually too, so i just added the first one. i also wasn't sure where to find a good source for all of the various releases. wikipedia has a big list but it doesn't cite it either. on [Sengoku Ace] i just cited mobygames for everything, but mobygames isn't ''exactly'' a source since it's also just user-generated.[[User:Laurabuzz|Laurabuzz]] ([[User talk:Laurabuzz|talk]]) 15:14, 17 January 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Talk:DoDonPachi_DaiFukkatsu&amp;diff=18881</id>
		<title>Talk:DoDonPachi DaiFukkatsu</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Talk:DoDonPachi_DaiFukkatsu&amp;diff=18881"/>
		<updated>2023-01-17T15:14:11Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: Created page with &amp;quot;== credits &amp;amp; release dates ==  the list of credits for this game is colossal. if i added them all to the template it would really disrupt the article. i added a handful of nam...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== credits &amp;amp; release dates ==&lt;br /&gt;
&lt;br /&gt;
the list of credits for this game is colossal. if i added them all to the template it would really disrupt the article. i added a handful of names related to the first release of the game, but the choice was pretty arbitrary. i'm not sure how to do it better. maybe a collapsable template if we have one?&lt;br /&gt;
&lt;br /&gt;
the number of releases would be problematic visually too, so i just added the first one. i also wasn't sure where to find a good source for all of the various releases. wikipedia has a big list but it doesn't cite it either. on [Sengoku Ace] i just cited mobygames for everything, but mobygames isn't ''exactly'' a source since it's also just user-generated.&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=DoDonPachi_DaiFukkatsu&amp;diff=18880</id>
		<title>DoDonPachi DaiFukkatsu</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=DoDonPachi_DaiFukkatsu&amp;diff=18880"/>
		<updated>2023-01-17T15:09:27Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: formatted to comply with the template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DFK title.png|400px|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #16A93B&lt;br /&gt;
|title = DoDonPachi DaiFukkatsu&lt;br /&gt;
|officialsite = [https://www.cave.co.jp/gameonline/daifukkatu/index.html cave.co.jp]&lt;br /&gt;
|background = #E9F8FF&lt;br /&gt;
|image = Dodonpachi Daifukkatsu Title Screen 2010.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|publisher = DEGICA Co. Ltd.&amp;lt;ref name=&amp;quot;moby&amp;quot;&amp;gt;[https://www.mobygames.com/game/windows/dodonpachi-resurrection/credits Dodonpachi Resurrection credits] at Mobygames. Retrieved 17.01.23.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;ref name=&amp;quot;vgmdb&amp;quot;&amp;gt;[https://vgmdb.net/album/11112 DO-DON-PACHI DAI-FUKKATSU Original Sound Track] at VGMdb. Retrieved 17.01.23.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Azusa Chiba&amp;lt;ref name=&amp;quot;vgmdb&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Yoshimi Kudo&amp;lt;ref name=&amp;quot;vgmdb&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|designer = Takashi Miyashita&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Anna Sato&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|program = Takashi Miyashita&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Yuki Ogura&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Manabu Shimozuru&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Toru Tanaka&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Norio Shimizu&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|art = Junya Inoue&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Yasuhiro Ito&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Takanori Dohi&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|releasedate = May 22, 2008&lt;br /&gt;
|previousgame = [[Deathsmiles Mega Black Label]]&lt;br /&gt;
|nextgame = [[Deathsmiles II]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[DoDonPachi DaiFukkatsu]] &amp;lt;small&amp;gt;(JP: 怒首領蜂 大復活, abbreviation: '''DFK''', localized in the West as '''''DoDonPachi Resurrection''''')&amp;lt;/small&amp;gt; is the fifth game developed in the ''[[:Category:DonPachi series|DonPachi series]]'' of games, the fourth developed by [[CAVE]]. Released in 2008, it was originally intended to be the final entry in the ''DonPachi'' series of games, until the development and release of ''[[DoDonPachi SaiDaiOuJou]]'' in 2012. There are two major revisions of DFK ('''Ver 1.0''' and '''Ver 1.5'''), as well as ''DoDonPachi DaiFukkatsu Black Label'' ('''DFK BL'''), a major expansion on the original release of DFK. DFK has seen a number of ports to other platforms compared to other CAVE releases, as it's been released on Arcade, Xbox 360, Microsoft Windows, iOS, and Android. There are also several [[Arrange]] modes of the game, which are all included in the Xbox 360 and Microsoft Windows ports of the game.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&amp;lt;small&amp;gt;''Due to the many differences between the several versions of DFK, each different version and arrange mode of DFK will be receiving its own individual page, which you can find after the section below. This section will only contain information that is relevant to all releases of DFK.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DFK is known as a highly mechanically dense game, with two of its major defining mechanics being the '''bullet-canceling [[Hyper system|Hyper Counter]] system''', and '''enemy lasers that can be pushed back by your own'''. There are three ships available in the game; '''Type-A''', '''B''' and '''C''', as well as three different &amp;quot;Styles&amp;quot; to choose from; '''Bomb''', '''Power''', or '''Strong'''. The ship types are similar to ''[[DoDonPachi]]'', with A having a strong straight shot, B a shot following your movement direction, and C a weaker wide shot. Strong Style is the most beginner-friendly style, playing like a traditional DDP game and having the strongest laser. Power introduces a Normal/Boost shot mechanic and in the Boost mode has the strongest shot attack in the game with decreased movement speed. Bomb is simply a weaker version of Strong.&lt;br /&gt;
&lt;br /&gt;
With the exception of Ver1.51 and Arrange B, ''DoDonPachi DaiFukkatsu'' is a four-button shooting game.&lt;br /&gt;
* '''A (Press):''' Fires standard shots from the player's ship and their options&lt;br /&gt;
* '''A (Hold):''' Fires the traditional ''DonPachi'' laser, which deals concentrated damage to enemies and objects in its path, and can push back weaker enemy Lasers&lt;br /&gt;
* '''B:''' Releases a Bomb, as long as you have one in stock (Bomb/Strong Style) OR switches your ship between Normal shot and Boost shot (Power Style only) &lt;br /&gt;
* '''C:''' Auto-Fire for the standard A shot&lt;br /&gt;
* '''D:''' Activates the ship's ''Hyper Counter'', granting the player beefed up firepower and the ability to cancel bullets with their Shot and deflect huge enemy lasers with the Laser (requires a 100% full Hyper Gauge)&lt;br /&gt;
&lt;br /&gt;
===Hit Chaining===&lt;br /&gt;
----&lt;br /&gt;
Much like the games before it, DFK utilizes a scoring system that is centered around '''chaining hits''' with your Shot and Laser weapons. When you destroy enemies, you fill up a '''GP Meter''', which automatically depletes when enemies are not being destroyed. &lt;br /&gt;
You can prevent chain drops either by '''training your Laser on enemies''' (where the meter will stall at around 5-10% as long as you are hitting with your Laser), or by '''activating Hyper Counter''', which fills the GP Meter back to 100%. If the gauge fully empties, your hit chain is &amp;quot;dropped&amp;quot;, and starts back at 0 Hits. Note that your GP Meter will also fill back up to the top when Hyper Counter mode ends.&lt;br /&gt;
&lt;br /&gt;
===Bullet-Canceling Hyper Counter System===&lt;br /&gt;
----&lt;br /&gt;
DFK includes a brand-new bullet canceling mechanic in the form of its Hyper Counter System. By dealing damage to enemies and collecting green / white bees, you fill up a '''Hyper Meter''' that can be activated with the D button when your meter is 100% full. Activating the Hyper Counter grants the player the ability to '''cancel bullets''' on-screen with their A shot / C auto-fire, racking up huge amounts of Hits and wiping the screen clear of danger. Depending on the ship and mode you play, canceling bullets with your Shot will also turn them into Small Stars, each Star being worth 1/10 of the value of your current Hit chain. &lt;br /&gt;
&lt;br /&gt;
The player's Laser weapon also gets a massive boost with Hyper Counter active, allowing them to repel huge enemy lasers (which can normally only be done with a Strong Style ship). Repelling enemy lasers while in Hyper Counter will also rapidly increase the rate at which the player earns more Hits for their chain. [[Point-blank]]ing enemies and the base of enemy lasers will also rapidly increase the player's Hyper Meter, allowing them to quickly recharge their meter to 100%.&lt;br /&gt;
&lt;br /&gt;
===Hidden Bee Items===&lt;br /&gt;
----&lt;br /&gt;
Much like the games before it, DFK includes bee items that are uncovered using your Laser. Unique to DFK, bee items come in three varieties:&lt;br /&gt;
* '''Gold''': Awards the player points, multiplied on the amount of bee items collected in the stage.&lt;br /&gt;
* '''Green''': Adds about 25% Hyper Meter to the Hyper Gauge.&lt;br /&gt;
* '''White / Flashing''': Rewards both green and gold bee bonuses to the player. Freshly revealed bees will also flash white.&lt;br /&gt;
&lt;br /&gt;
Collecting bee items is an integral part of accessing both types of &amp;quot;second [[loop]]s&amp;quot; in the game ('''Omote''' and '''Ura'''). &lt;br /&gt;
&lt;br /&gt;
In ''Black Label'', hidden bee items also cancel all bullets on-screen and converts them into Star items.&lt;br /&gt;
&lt;br /&gt;
===Ura Route &amp;amp; Second Loop===&lt;br /&gt;
----&lt;br /&gt;
DFK includes two different &amp;quot;routes&amp;quot; of the game, which include different mini-bosses as well as slightly different stage progression and enemy layouts; the '''Omote (Standard) Route''' and the '''Ura (Hidden) Route'''. The Omote Route is the default route of the game, which has you fighting the DFK mini-bosses, whereas the Ura Route sends you on different paths to fight different mini-bosses in each stage, represented by the original bosses from ''[[DoDonPachi]]''. &lt;br /&gt;
&lt;br /&gt;
You can access the hidden route during stage 1, by destroying three specific silos before they are run over by the tanks at the beginning of the stage. If you perform this correctly, you'll be sent to a different stage path and fight the first ''DoDonPachi'' boss, and you will stay on this route unless you die (dying at a boss is OK), time out an Ura mini-boss, OR fail to collect every bee in the stage. The hidden Ura route has additional bee items as well as a higher scoring potential in most cases. If you are knocked out of the Ura route, you can get back on it by '''collecting every bee on the next stage'''. (In ''Black Label'', Power Style ships will always be sent on the Ura route of the game, even if they don't destroy the silos before the tanks do.) &lt;br /&gt;
&lt;br /&gt;
There are two [[loop]]s to access in DFK, the Omote and Ura loop. Omote is a standard second loop that takes you through harder versions of the five stages of DFK, facing off against the standard mini-bosses on the Omote Route of the game, with the Last Boss, Golden Disaster, waiting for you at the end. Ura is an even harder second loop with more aggressive enemies, and has you face off against the &amp;quot;Ura route&amp;quot; mini-bosses, ending in an encounter with both [[Taisabachi|Golden Disaster]] and the [[True Last Boss]], [[Hibachi]].&lt;br /&gt;
&lt;br /&gt;
To reach the different two loops, you must accomplish the following:&lt;br /&gt;
* '''Omote''': Collect 35 bee items, '''OR''' don't die more than once (Power) + avoid using more than two bombs (Bomb/Strong)&lt;br /&gt;
* '''Ura''': Collect all 45 bee items '''AND''' don't die more than once (Power) + avoid using more than two bombs (Bomb/Strong)&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[DoDonPachi DaiFukkatsu/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
== Releases ==&lt;br /&gt;
&lt;br /&gt;
The first release, '''''DoDonPachi DaiFukkatsu Ver 1.0''''', was released in arcades in 2008. A few months later, Ver 1.0 would see a recall due to several major bugs, [[safespots]], game balance issues, and a [[counter-stop]] present in the game, and would be followed up with '''''DoDonPachi DaiFukkatsu Ver 1.5''''', which fixed all of these issues and rebalanced several aspects of the game. Due to these issues, Ver 1.0 is not recommended for serious scoring, and is mostly played as a novelty; effectively rendered obsolete by 1.5.&lt;br /&gt;
&lt;br /&gt;
Two years later, DFK would see another Great Resurrection in the form of '''''DoDonPachi DaiFukkatsu Black Label''''', a major re-mixing of ''DaiFukkatsu'' with tons of brand new mechanics, the most prominent and noticable being a &amp;quot;custom&amp;quot; rank system that fluctuated in real time with player actions, and additional bullet canceling mechanics. All the ships gain the ability to fire the laser and part of the shot at the same time providing very heavy firepower at the cost of movement speed. The version also ends the tradition of including a second loop. Instead, picking the Strong style lets you play the game at the second loop difficulty. Due to the major differences between 1.5 and BL, the two are considered to be separate games entirely.&lt;br /&gt;
&lt;br /&gt;
With the release of '''''DoDonPachi Resurrection''''' on the Xbox 360 and Windows platforms, came even more modes. '''''DoDonPachi DaiFukkatsu Ver 1.51''''', a revision of 1.5 with arranged scoring mechanics, was a limited version of DFK, previously only available at '''Cave Matsuri 2010''', but was included in the Windows version of ''DoDonPachi Resurrection'' (available as DLC for the Xbox 360 version). There are also three arrange modes -- '''''Arrange L''''' (Arrange A), '''''Arrange B''''', and '''''Black Label Arrange''''' -- included with this release. Finally, ''Resurrection'' includes a Novice mode for 1.5 and BL -- featuring more forgiving chaining, less bullets, and bee items that don't have to be uncovered -- to allow newer and less experienced players to ease themselves in and learn the many complex mechanics in the game. The game also features updated, higher definition visuals.&lt;br /&gt;
&lt;br /&gt;
===Ver 1.0===&lt;br /&gt;
'''Ver1.0''' of DFK is the original release issued to arcades. It did not include the Type-B ship or Strong Style by default, each one requiring a different code to enter in order to unlock on the PCB. It is known for having several bugs and a particular [[safespot]] in the fight against Hibachi, as well as a [[counter-stop]]. It is mostly obsoleted by ''Ver 1.5''. 1.0 is not included in any of the ports of DFK.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;small&amp;gt;(Contrary to info online, it is not possible to unlock either the Type-B ship or Strong Style by 1CCing the game.)&amp;lt;/small&amp;gt;'' &lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Ver1.0]]''&lt;br /&gt;
&lt;br /&gt;
===Ver 1.5===&lt;br /&gt;
'''Ver1.5''' brings back the Type-B helicopter ship as a default selection, re-balances the Type-A and Type-C ships, adds two more digits to the score counter (to prevent [[counter-stop]]ping), and increases the difficulty of the True Last Boss, Hibachi (as well as removing the [[safespot]]). Strong Style is still hidden by default, but can be unlocked permanently on the PCB by accomplishing a [[1CC]] / 1-[[1CC|ALL]] run.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Ver1.5]]''&lt;br /&gt;
&lt;br /&gt;
===Black Label===&lt;br /&gt;
'''''Black Label''''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活ブラックレーベル)&amp;lt;/small&amp;gt; introduces new scoring systems and updates/remixes some mechanics of 1.5. It also features completely new music, an additional [[True Last Boss]] ([[Hibachi|Zatsuza]]), and removes the second loop, with the new RED Gauge system acting like a player-customizable rank system, and the second loop patterns being limited to Strong Style players only. Hidden bee items also tie into the bullet canceling mechanic for the first time.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Black Label]]''&lt;br /&gt;
&lt;br /&gt;
===Ver 1.51===&lt;br /&gt;
'''Ver 1.51''' is a special revision which was originally made for the '''2010 Cave Matsuri''' with a heavier focus on scoring. This version locks players into a single loop of the Ura route and will always end with a Golden Disaster encounter (followed by Hibachi if requirements are met). Hidden bee items now also grant bombs and hyper charge depending on what color/state they are in when collected. Hyper rank maxes out at 9 instead of 5 and also changes enemy behavior on higher levels to match the Omote and Ura loops.&lt;br /&gt;
&lt;br /&gt;
Ver 1.51 also has a numerous number of changes from 1.5 that could not all be explained on this page alone.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Ver1.51]]''&lt;br /&gt;
&lt;br /&gt;
===Arrange L (Arrange A)===&lt;br /&gt;
'''Arrange A''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活 アレンジA)&amp;lt;/small&amp;gt; is an interesting mix between [[DoDonPachi DaiOuJou]] and [[DoDonPachi DaiFukkatsu]]. The mode continues the story of Daioujou's Death Label mode, featuring Leinyan as the main character. Like Black Label Arrange, it's a single player mode where you can control only one ship type, the type A ship from DaiOuJou, which is also locked to play Power style in DaiFukkatsu. The game features both mechanics from DaiOuJou and DaiFukkatsu, as well as some updated visuals, new mechanics, different way of scoring, reskinned [[Hibachi]], and a new ending.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Arrange A]]''&lt;br /&gt;
&lt;br /&gt;
===Arrange B===&lt;br /&gt;
'''Arrange B''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活 アレンジB)&amp;lt;/small&amp;gt; is a highly unique score attack mode, featuring a &amp;quot;global rank&amp;quot; system as well as individual stage and enemy ranks, causing each run of a stage to become easier or harder depending on how you play, and allowing you to custom-tailor your experience through your gameplay. It also strips the player's buttons down from four to two (Laser and Bomb/Hyper) and introduces always-on auto-fire. Stages in Arrange B will always have the player face off against the Ura mid-bosses from ''[[DoDonPachi]]''. Hidden bees are uncovered by default, and collecting a bee will put the player in a different &amp;quot;Grid&amp;quot; that influences how the stage's rank grows, as well as altering the bullet patterns that enemies use against the player. Neither [[Taisabachi]] nor [[Hibachi]] appear in this mode.&lt;br /&gt;
&lt;br /&gt;
Arrange B contains a slew of mechanics changes far too dense to cover on this page.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Arrange B]]''&lt;br /&gt;
&lt;br /&gt;
===Black Label Arrange (Ketsuipachi)===&lt;br /&gt;
'''Black Label Arrange''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活ブラックレーベルアレンジ)&amp;lt;/small&amp;gt; is a head-on collision of ''[[DoDonPachi DaiFukkatsu Black Label]]'' and ''[[Ketsui: Kizuna Jigoku Tachi]]'', mixing mechanics from the two games into one. It is also referred to as ''&amp;quot;Ketsuipachi&amp;quot;'' by many players. In this mode, you play as the Tiger Sword / Tiger Schwert from ''Ketsui'', complete with the Lock-Shot mechanic, utilizing both the proximity chip system (which now goes up to 10-chip) and the bullet-canceling + Hyper Counter mechanics of ''Black Label''. An arranged soundtrack is also included in this mode featuring remixes of music from ''Ketsui'' by Jake &amp;quot;virt&amp;quot; Kaufman.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Black Label Arrange]]''&lt;br /&gt;
&lt;br /&gt;
== Console Release Notes ==&lt;br /&gt;
&lt;br /&gt;
'''Xbox 360, Steam'''&lt;br /&gt;
&lt;br /&gt;
* Physical Release? - Yes (360), digital only via Steam.&lt;br /&gt;
* Region Locked? - Yes&lt;br /&gt;
* Arranged Modes - Yes (see above)&lt;br /&gt;
* Online Leaderboards? - Yes&lt;br /&gt;
* Tate Option? - Yes&lt;br /&gt;
* Original Arcade Graphics - No, HD only :(&lt;br /&gt;
* Internal Scanlines Generator: n/a&lt;br /&gt;
* Graphical Filters: Bilinear&lt;br /&gt;
* Training mode - Yes&lt;br /&gt;
* Training Mode Configuration:&lt;br /&gt;
 - Save States - No&lt;br /&gt;
 - Level Select - Yes&lt;br /&gt;
 - Customise Resources - Yes, all.&lt;br /&gt;
 - Save multiple sets of training configurations - No&lt;br /&gt;
 - Boss Fight Select - Yes :)&lt;br /&gt;
 - Mid Boss Fight Select - Yes :)&lt;br /&gt;
 - Save Training Run Replays - No&lt;br /&gt;
* Replay Mode - Yes (&amp;amp; can download high scoring replays from Leaderboards)&lt;br /&gt;
* Replay Options:&lt;br /&gt;
 - Can slow playback to 1/16 speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributions == &lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# https://www.cave.co.jp/gameonline/daifukkatu/stage/&lt;br /&gt;
# Information and page on Ver1.0 provided by [[User:SpinoSTG|SpinoSTG]]&lt;br /&gt;
# Information on Ver1.51 provided by [[User:NElectron256|NElectron256]]&lt;br /&gt;
# Information on Arrange B provided by [[User:CHA-STG|CHA-STG]] and QSD (via Shmups Discord)&lt;br /&gt;
# Primary info provided by [[User:CHA-STG|CHA-STG]] and [[User:SpinoSTG|SpinoSTG]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:DoDonPachi DaiFukkatsu]][[Category:DonPachi series]][[Category:Vertical orientation]][[Category:Bullet Hell]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Dodonpachi_Daifukkatsu_Title_Screen_2010.jpg&amp;diff=18879</id>
		<title>File:Dodonpachi Daifukkatsu Title Screen 2010.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Dodonpachi_Daifukkatsu_Title_Screen_2010.jpg&amp;diff=18879"/>
		<updated>2023-01-17T15:02:30Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sourced from PocketGamer&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Dragon_Blaze&amp;diff=4467</id>
		<title>Dragon Blaze</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Dragon_Blaze&amp;diff=4467"/>
		<updated>2020-09-16T16:03:18Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: upgraded source&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dragonblaze_logo.png|center]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #422162&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Dragon Blaze&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Dragonblaze_titlescreen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Start screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&amp;lt;ref name=&amp;quot;psikyomoby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/company/x-nautpsikyo X-Naut.Psikyo]&amp;quot; at Mobygames. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|art = Kouji Ogata&amp;lt;ref name=&amp;quot;poster&amp;quot;&amp;gt;Psikyo Visualworks Poster Book, June 2003. Hosted on [https://archive.org/details/psikyovisualworksposterbook2003 Internet Archive]. Retrieved 2020.09.16&amp;lt;/ref&amp;gt;&lt;br /&gt;
|releasedate = '''Arcade''': 2000&amp;lt;ref name=&amp;quot;dragonmoby&amp;quot;&amp;gt;&amp;quot;[https://www.arcade-museum.com/game_detail.php?game_id=7638 Dragon Blaze]&amp;quot; at Arcade Museum. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;'''PS2''': Mar 21st, 2005 (Taito)&amp;lt;ref name=&amp;quot;taitomoby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/ps2/psikyo-shooting-collection-vol-3-sol-divide-dragon-blaze Psikyo Shooting Collection Vol. 3: Sol Divide &amp;amp; Dragon Blaze]&amp;quot; at Mobygames. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Jun 23rd, 2006 (505 Games)&amp;lt;ref name=&amp;quot;gamesdb&amp;quot;&amp;gt;&amp;quot;[https://thegamesdb.net/game.php?id=33485 Dragon Blaze]&amp;quot; at thegamesdb. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;505moby&amp;quot;&amp;gt;[https://www.mobygames.com/browse/games/505-games-srl/offset,250/so,1d/list-games/ Index of games by 505 Games, S.R.L.] at Mobygames. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;'''Switch''': Apr 5th, 2018 (Zerodiv)&amp;lt;ref name=&amp;quot;zerodiv&amp;quot;&amp;gt;&amp;quot;[https://www.nintendo.com/games/detail/dragon-blaze-for-nintendo-switch/ Dragon Blaze for Nintendo Switch]&amp;quot; at Nintendo.com. Retrieved 2020.09.16&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Jan 21st, 2020 (City Connection, NIS America)&amp;lt;ref name=&amp;quot;nis&amp;quot;&amp;gt;&amp;quot;[https://www.nintendo.com/games/detail/psikyo-shooting-stars-alpha-switch/ Psikyo Shooting Stars Alpha]&amp;quot; at Nintendo.com. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;city&amp;quot;&amp;gt;Screenshots page for &amp;quot;[https://www.nintendolife.com/games/nintendo-switch/psikyo_shooting_stars_alpha/screenshots Psikyo Shooting Stars Alpha]&amp;quot; at Nintendo.com. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;'''PC''': Aug 3rd, 2020 (City Connection)&amp;lt;ref name=&amp;quot;steam&amp;quot;&amp;gt;&amp;quot;[https://www.metacritic.com/game/pc/dragon-blaze Dragon Blaze]&amp;quot; at Metacritic. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|previousgame = [[Cannon Spike]]&lt;br /&gt;
|nextgame = [[Zero Gunner 2]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20060210163816/http://www.x-nauts.com/psikyo/product/dra_bl/index.html  X-Nauts]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Dragon Blaze''''' (ドラゴンブレイズ) is a vertical [[shooting game]] developed and published in 2000 by [[Psikyo]]. The game was ported to the PlayStation 2 in 2005 and to the Switch in 2018 as part of the ''Psikyo Shooting Collection vol. 3'' and ''Psikyo Shooting Stars Alpha'', respectively.&lt;br /&gt;
&lt;br /&gt;
The game features a fantasy setting, and focuses on four dragonriders and their efforts the slay the Demon King Nebiros. Gameplay is built around the unique '''Dragon Shot''' mechanic, which is a powerful short range attack that not only deals tremendous damage, but is also integral to the game's scoring system. Dragon Blaze was one of the last games to be developed by Psikyo, and is notable for its unique fantasy aesthetic, and for having a much higher bullet density than the company's earlier titles.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Dragon Blaze is a 3 button game and consists of 7 stages. As with previous Psikyo titles, the order of the first 4 stages is randomised with each credit. The difficulty of these stages varies depending on how late they appear in the stage order. After clearing all 7 stages, the player automatically enters a second loop, which features significantly denser bullet patterns.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A Button (Press):''' Shot&lt;br /&gt;
* '''A Button (Hold):''' Magic Attack (depletes Magic Gauge)&lt;br /&gt;
* '''B Button:''' Bomb (depletes bomb stock)&lt;br /&gt;
* '''C Button:''' Activate Dragon Shot. Tap C again to retract Dragon.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonblaze_screenshot.png|175px|thumb|right|Quaid attacks the stage 6 boss with the Dragon Shot]]&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
Basic attack performed by pressing the shot button. This attack is upgraded by collecting Power-Up items, and reaches max power after 3 items have been collected. After collecting two Power-Up items the shot is supplemented by a secondary attack, or sub-shot, which offers some additional screen coverage. Colliding with an enemy will reduce the shot power by one level, and losing a life will reduce the shot to its base level.&lt;br /&gt;
&lt;br /&gt;
'''Dragon Shot'''&lt;br /&gt;
&lt;br /&gt;
This is the primary mechanic of Dragon Blaze. Activating the Dragon Shot causes your dragon to dash forward a short distance, dealing heavy damage to nearby enemies. Following activation, the dragon will remain in place, and will attack separately to the player character. Tapping the C button again will retract the dragon, and reunite it with the rider. Enemies destroyed by the Dragon Shot will drop valuable gold coins, which are integral to achieving high scores. The Dragon Shot deals damage on a per-frame basis, so using it point-blank on large enemies will yield the best results.&lt;br /&gt;
&lt;br /&gt;
The total duration of the dragon shot attack is 15 frames. The time required to retract the dragon depends on the chosen character. Assuming the player character remains stationary, the recall time will vary between 45 frames for Ian &amp;amp; Skull Dragon, and 71 frames for Sonia &amp;amp; Aqua Dragon.&lt;br /&gt;
&lt;br /&gt;
'''Magic'''&lt;br /&gt;
&lt;br /&gt;
The magic gauge is located at the bottom left of the screen, and is filled by killing enemies. Holding the A button releases a powerful magic attack which depletes the magic gauge. Magic attacks are character-specific, and will change depending on whether the player is mounted or dismounted.&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Bombs do not grant invincibility, but instantly clear enemy bullets and deal damage within specific areas of the screen. The precise effects of bombs are character-specific.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Dragon Blaze offers 4 playable characters, each with their own playstyle and unique advantages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonblaze_quaid.png|125px|thumb|left]]'''''Quaid &amp;amp; Fire Dragon'''''&lt;br /&gt;
&lt;br /&gt;
* '''Shot:''' Red bullets aimed directly forward.&lt;br /&gt;
* '''Subshot:''' ''Holy Lance''. Lances that fire straight forward. Projectiles are slightly delayed, and can offer some horizontal coverage when moving left and right.&lt;br /&gt;
* '''Mounted Magic Attack:''' ''Burst Lance''. Slow-moving fire lances that pierce through enemies. Best used pre-emptively to damage enemies that are about to spawn.&lt;br /&gt;
* '''Dismounted Magic Attack:''' ''Fire Breath''. Quaid's dragon breathes fire in a cone aoe. Deals impressive damage.&lt;br /&gt;
* '''Bomb:''' ''Chaos Flare''. A shower of fireballs that fully clears the screen of bullets for 2 seconds.&lt;br /&gt;
* '''Dragon Retraction Time:''' 53 frames&lt;br /&gt;
&lt;br /&gt;
While Quaid lacks any form of wide shot, he offers good movement speed, fast dragon retraction speed, and a screen-clearing bomb. Strong all-rounder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonblaze_sonia.png|125px|thumb|left]]'''''Sonia &amp;amp; Aqua Dragon'''''&lt;br /&gt;
&lt;br /&gt;
* '''Shot:''' Circular bullets aimed forward. Sonia's dragon has two options which also fire forward, giving this attack some horizontal coverage.&lt;br /&gt;
* '''Subshot:''' ''Freeze Arrow''. A laser that pierces enemies. Useful for killing [[popcorn]] hiding behind more durable enemies.&lt;br /&gt;
* '''Mounted Magic Attack:''' ''Diamond Dust''. A 7-way wide shot with very good screen coverage.&lt;br /&gt;
* '''Dismounted Magic Attack:''' ''Aqua Blast''. Green projectiles aimed directly forward.&lt;br /&gt;
* '''Bomb:''' ''Trident Rush''. Clears bullets and deals damage in a wide column. Does not cover the entire screen.&lt;br /&gt;
* '''Dragon Retraction Time:''' 71 frames&lt;br /&gt;
&lt;br /&gt;
Sonia has a strong basic shot, and her magic attack has wide horizontal coverage, giving her an advantage in stages. However, she has the slowest dragon retraction time, so speedkilling large enemies and bosses can be problematic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonblaze_rob.png|125px|thumb|left]]'''''Rob &amp;amp; Thunder Dragon'''''&lt;br /&gt;
&lt;br /&gt;
* '''Shot:''' A 7-way spread shot.&lt;br /&gt;
* '''Subshot:''' ''Plasma Hammer''. Bombs that slowly float forward and explode on contact with enemies.&lt;br /&gt;
* '''Mounted Magic Attack:''' ''Lightning Hammer''. Large balls of lighting that are fired forward in a cone aoe&lt;br /&gt;
* '''Dismounted Magic Attack:''' ''Giga Wave''. Rob's dragon fires a horizontal bolt of lightning across the length of the screen. Exceptional damage when positioned correctly&lt;br /&gt;
* '''Bomb:''' ''Thunder Break''. Creates a lightning storm directly in front of Rob that clears bullets and deals damage in a circular aoe&lt;br /&gt;
* '''Dragon Retraction Time:''' 65 frames&lt;br /&gt;
&lt;br /&gt;
Rob offers great utility and damage, with a good spread shot and an extremely damaging dismounted magic attack. However, he has the slowest movement speed of any character, so he has the lowest scoring potential overall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonblaze_ian.png|125px|thumb|left]]'''''Ian &amp;amp; Skull Dragon'''''&lt;br /&gt;
&lt;br /&gt;
* '''Shot:''' Green projectiles aimed directly forward.&lt;br /&gt;
* '''Subshot:''' ''Magic Sword''. Projectiles that automatically home-in on enemies.&lt;br /&gt;
* '''Mounted Magic Attack:''' ''Death Crash''. A purple laser aimed directly forward.&lt;br /&gt;
* '''Dismounted Magic Attack:''' ''Hell Spin''. Creates a circular aoe of death in a small radius around the dragon. Low screen coverage but high damage.&lt;br /&gt;
* '''Bomb:''' ''Dark Stinger''. A laser-like projectile that offers miniscule horizontal coverage, but lingers on screen for several seconds, dealing extremely high damage.&lt;br /&gt;
* '''Dragon Retraction Time:''' 45 frames&lt;br /&gt;
&lt;br /&gt;
Ian offers the fastest movement speed and fastest dragon retraction time, giving him high scoring potential. However, like Quaid his attacks are quite linear, and his bomb, while powerful, has extremely low screen coverage, making survival much more challenging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Psikyo_powerup.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonblaze_bomb.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonblaze_silvercoin.png|center]] || '''Silver Coin''' &amp;lt;br&amp;gt;100 point reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonblaze_goldcoin.png|center]] || '''Gold Coin''' &amp;lt;br&amp;gt;200 point reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonblaze_coinhead.png]] || '''Coinhead''' &amp;lt;br&amp;gt;Secret item that grants gold coins when attacked&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
After clearing all 7 regular stages, the player automatically enters a second loop. The second loop features significantly denser bullet patterns, and enemies will now release small diamond-shaped revenge bullets on death. Bosses have all-new patterns, and now have attacks that specifically target the dragon only, requiring the player to separate from the dragon at specific times.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Scoring in Dragon Blaze is relatively straightforward. Most enemies will drop silver coins on death, which give a modest 100 points when collected. Destroying enemies with the dragon shot will spawn gold coins which are worth 200 points each. When dismounted, the dragon can be used to collect coins independently of the rider, so correct positioning of the dragon is crucial to optimising score.&lt;br /&gt;
&lt;br /&gt;
Destroying specific enemies in each stage will spawn a Coinhead - a golden totem which will linger on the screen for several seconds. Attacking the totem will release a torrent of gold coins to collect. There is one coinhead per stage, with the exception of stage 7 which has two. Coinhead locations can be found on the ''[[Dragon Blaze/Strategy]]'' page.&lt;br /&gt;
&lt;br /&gt;
=== Technical Bonus ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dragonblaze_technicalbonus.png|150px|thumb|right|1-1 Boss exposing its weak point]]&lt;br /&gt;
&lt;br /&gt;
This mechanic was first seen in [[Strikers 1945 III]], and makes a return in Dragon Blaze. At specific points during the second phase of each boss fight, bosses will temporarily expose a flashing red weakpoint for you to destroy. Hitting this weak point with a Dragon Shot will instantly kill the boss, and award you a '''Technical Bonus''' of 30,000 points.&lt;br /&gt;
&lt;br /&gt;
Bosses will only expose their weakpoint once per fight, and will usually release a barrage of bullets at the same time, so careful positioning is needed to take advantage of this opportunity. Note that the stage 7 boss does not have a weakpoint, so a Technical Bonus is not possible on this stage.&lt;br /&gt;
&lt;br /&gt;
=== Endgame Bonus ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Clearing both loops rewards the player with an endgame bonus as follows:&lt;br /&gt;
&lt;br /&gt;
*Lives Remaining x 100,000&lt;br /&gt;
*Bomb Stock x 50,000&lt;br /&gt;
*Power Level x 10,000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Dragon_Blaze/Strategy]] for '''secrets''' and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ports ==&lt;br /&gt;
&lt;br /&gt;
Following its original arcade release in 2000,&amp;lt;ref name=&amp;quot;dragonmoby&amp;quot;/&amp;gt; Dragon Blaze was ported to the Playstation 2 in 2005, as part of Taito's Psikyo Shooting Collection Vol. 3 compilation.&amp;lt;ref name=&amp;quot;taitomoby&amp;quot;/&amp;gt; The game received an individual release on the Playstation 2 in Europe in 2006, courtesy of publisher 505 Games.&amp;lt;ref name=&amp;quot;gamesdb&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game was ported to the Nintendo Switch in 2018 by Zerodiv.&amp;lt;ref name=&amp;quot;zerodiv&amp;quot;/&amp;gt; After initially only being available on the Nintendo eShop, the game was later released physically as part of the Psikyo Shooting Stars Alpha compilation.&amp;lt;ref name=&amp;quot;nis&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 3rd 2020, the game was released on Steam by Zerodiv and City Connection.&amp;lt;ref name=&amp;quot;steam&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Primary info provided by [[User:JayLab|JayLab]]&lt;br /&gt;
# Attack names from Steam Store Page | https://store.steampowered.com/app/1279420/Dragon_Blaze/&lt;br /&gt;
# Control information adapted from Psikyobabble | http://psikyobabble.com/psikyo03/product/dra_bl/&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Dragon_Blaze&amp;diff=4466</id>
		<title>Dragon Blaze</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Dragon_Blaze&amp;diff=4466"/>
		<updated>2020-09-16T15:26:24Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: Added PC release date. /* Ports */ Added citations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dragonblaze_logo.png|center]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #422162&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Dragon Blaze&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Dragonblaze_titlescreen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Start screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&amp;lt;ref name=&amp;quot;psikyomoby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/company/x-nautpsikyo X-Naut.Psikyo]&amp;quot; at Mobygames. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|art = Kouji Ogata&amp;lt;ref name=&amp;quot;poster&amp;quot;&amp;gt;Psikyo Visualworks Poster Book, June 2003. Hosted on [https://archive.org/details/psikyovisualworksposterbook2003 Internet Archive]. Retrieved 2020.09.16&amp;lt;/ref&amp;gt;&lt;br /&gt;
|releasedate = '''Arcade''': 2000&amp;lt;ref name=&amp;quot;dragonmoby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/dragon-blaze Dragon Blaze]&amp;quot; at Mobygames. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;'''PS2''': Mar 21st, 2005 (Taito)&amp;lt;ref name=&amp;quot;taitomoby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/ps2/psikyo-shooting-collection-vol-3-sol-divide-dragon-blaze Psikyo Shooting Collection Vol. 3: Sol Divide &amp;amp; Dragon Blaze]&amp;quot; at Mobygames. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Jun 23rd, 2006 (505 Games)&amp;lt;ref name=&amp;quot;gamesdb&amp;quot;&amp;gt;&amp;quot;[https://thegamesdb.net/game.php?id=33485 Dragon Blaze]&amp;quot; at thegamesdb. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;505moby&amp;quot;&amp;gt;[https://www.mobygames.com/browse/games/505-games-srl/offset,250/so,1d/list-games/ Index of games by 505 Games, S.R.L.] at Mobygames. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;'''Switch''': Apr 5th, 2018 (Zerodiv)&amp;lt;ref name=&amp;quot;zerodiv&amp;quot;&amp;gt;&amp;quot;[https://www.nintendo.com/games/detail/dragon-blaze-for-nintendo-switch/ Dragon Blaze for Nintendo Switch]&amp;quot; at Nintendo.com. Retrieved 2020.09.16&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Jan 21st, 2020 (City Connection, NIS America)&amp;lt;ref name=&amp;quot;nis&amp;quot;&amp;gt;&amp;quot;[https://www.nintendo.com/games/detail/psikyo-shooting-stars-alpha-switch/ Psikyo Shooting Stars Alpha]&amp;quot; at Nintendo.com. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;city&amp;quot;&amp;gt;Screenshots page for &amp;quot;[https://www.nintendolife.com/games/nintendo-switch/psikyo_shooting_stars_alpha/screenshots Psikyo Shooting Stars Alpha]&amp;quot; at Nintendo.com. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;'''PC''': Aug 3rd, 2020 (City Connection)&amp;lt;ref name=&amp;quot;steam&amp;quot;&amp;gt;&amp;quot;[https://www.metacritic.com/game/pc/dragon-blaze Dragon Blaze]&amp;quot; at Metacritic. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|previousgame = [[Cannon Spike]]&lt;br /&gt;
|nextgame = [[Zero Gunner 2]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20060210163816/http://www.x-nauts.com/psikyo/product/dra_bl/index.html  X-Nauts]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Dragon Blaze''''' (ドラゴンブレイズ) is a vertical [[shooting game]] developed and published in 2000 by [[Psikyo]]. The game was ported to the PlayStation 2 in 2005 and to the Switch in 2018 as part of the ''Psikyo Shooting Collection vol. 3'' and ''Psikyo Shooting Stars Alpha'', respectively.&lt;br /&gt;
&lt;br /&gt;
The game features a fantasy setting, and focuses on four dragonriders and their efforts the slay the Demon King Nebiros. Gameplay is built around the unique '''Dragon Shot''' mechanic, which is a powerful short range attack that not only deals tremendous damage, but is also integral to the game's scoring system. Dragon Blaze was one of the last games to be developed by Psikyo, and is notable for its unique fantasy aesthetic, and for having a much higher bullet density than the company's earlier titles.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Dragon Blaze is a 3 button game and consists of 7 stages. As with previous Psikyo titles, the order of the first 4 stages is randomised with each credit. The difficulty of these stages varies depending on how late they appear in the stage order. After clearing all 7 stages, the player automatically enters a second loop, which features significantly denser bullet patterns.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A Button (Press):''' Shot&lt;br /&gt;
* '''A Button (Hold):''' Magic Attack (depletes Magic Gauge)&lt;br /&gt;
* '''B Button:''' Bomb (depletes bomb stock)&lt;br /&gt;
* '''C Button:''' Activate Dragon Shot. Tap C again to retract Dragon.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonblaze_screenshot.png|175px|thumb|right|Quaid attacks the stage 6 boss with the Dragon Shot]]&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
Basic attack performed by pressing the shot button. This attack is upgraded by collecting Power-Up items, and reaches max power after 3 items have been collected. After collecting two Power-Up items the shot is supplemented by a secondary attack, or sub-shot, which offers some additional screen coverage. Colliding with an enemy will reduce the shot power by one level, and losing a life will reduce the shot to its base level.&lt;br /&gt;
&lt;br /&gt;
'''Dragon Shot'''&lt;br /&gt;
&lt;br /&gt;
This is the primary mechanic of Dragon Blaze. Activating the Dragon Shot causes your dragon to dash forward a short distance, dealing heavy damage to nearby enemies. Following activation, the dragon will remain in place, and will attack separately to the player character. Tapping the C button again will retract the dragon, and reunite it with the rider. Enemies destroyed by the Dragon Shot will drop valuable gold coins, which are integral to achieving high scores. The Dragon Shot deals damage on a per-frame basis, so using it point-blank on large enemies will yield the best results.&lt;br /&gt;
&lt;br /&gt;
The total duration of the dragon shot attack is 15 frames. The time required to retract the dragon depends on the chosen character. Assuming the player character remains stationary, the recall time will vary between 45 frames for Ian &amp;amp; Skull Dragon, and 71 frames for Sonia &amp;amp; Aqua Dragon.&lt;br /&gt;
&lt;br /&gt;
'''Magic'''&lt;br /&gt;
&lt;br /&gt;
The magic gauge is located at the bottom left of the screen, and is filled by killing enemies. Holding the A button releases a powerful magic attack which depletes the magic gauge. Magic attacks are character-specific, and will change depending on whether the player is mounted or dismounted.&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Bombs do not grant invincibility, but instantly clear enemy bullets and deal damage within specific areas of the screen. The precise effects of bombs are character-specific.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Dragon Blaze offers 4 playable characters, each with their own playstyle and unique advantages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonblaze_quaid.png|125px|thumb|left]]'''''Quaid &amp;amp; Fire Dragon'''''&lt;br /&gt;
&lt;br /&gt;
* '''Shot:''' Red bullets aimed directly forward.&lt;br /&gt;
* '''Subshot:''' ''Holy Lance''. Lances that fire straight forward. Projectiles are slightly delayed, and can offer some horizontal coverage when moving left and right.&lt;br /&gt;
* '''Mounted Magic Attack:''' ''Burst Lance''. Slow-moving fire lances that pierce through enemies. Best used pre-emptively to damage enemies that are about to spawn.&lt;br /&gt;
* '''Dismounted Magic Attack:''' ''Fire Breath''. Quaid's dragon breathes fire in a cone aoe. Deals impressive damage.&lt;br /&gt;
* '''Bomb:''' ''Chaos Flare''. A shower of fireballs that fully clears the screen of bullets for 2 seconds.&lt;br /&gt;
* '''Dragon Retraction Time:''' 53 frames&lt;br /&gt;
&lt;br /&gt;
While Quaid lacks any form of wide shot, he offers good movement speed, fast dragon retraction speed, and a screen-clearing bomb. Strong all-rounder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonblaze_sonia.png|125px|thumb|left]]'''''Sonia &amp;amp; Aqua Dragon'''''&lt;br /&gt;
&lt;br /&gt;
* '''Shot:''' Circular bullets aimed forward. Sonia's dragon has two options which also fire forward, giving this attack some horizontal coverage.&lt;br /&gt;
* '''Subshot:''' ''Freeze Arrow''. A laser that pierces enemies. Useful for killing [[popcorn]] hiding behind more durable enemies.&lt;br /&gt;
* '''Mounted Magic Attack:''' ''Diamond Dust''. A 7-way wide shot with very good screen coverage.&lt;br /&gt;
* '''Dismounted Magic Attack:''' ''Aqua Blast''. Green projectiles aimed directly forward.&lt;br /&gt;
* '''Bomb:''' ''Trident Rush''. Clears bullets and deals damage in a wide column. Does not cover the entire screen.&lt;br /&gt;
* '''Dragon Retraction Time:''' 71 frames&lt;br /&gt;
&lt;br /&gt;
Sonia has a strong basic shot, and her magic attack has wide horizontal coverage, giving her an advantage in stages. However, she has the slowest dragon retraction time, so speedkilling large enemies and bosses can be problematic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonblaze_rob.png|125px|thumb|left]]'''''Rob &amp;amp; Thunder Dragon'''''&lt;br /&gt;
&lt;br /&gt;
* '''Shot:''' A 7-way spread shot.&lt;br /&gt;
* '''Subshot:''' ''Plasma Hammer''. Bombs that slowly float forward and explode on contact with enemies.&lt;br /&gt;
* '''Mounted Magic Attack:''' ''Lightning Hammer''. Large balls of lighting that are fired forward in a cone aoe&lt;br /&gt;
* '''Dismounted Magic Attack:''' ''Giga Wave''. Rob's dragon fires a horizontal bolt of lightning across the length of the screen. Exceptional damage when positioned correctly&lt;br /&gt;
* '''Bomb:''' ''Thunder Break''. Creates a lightning storm directly in front of Rob that clears bullets and deals damage in a circular aoe&lt;br /&gt;
* '''Dragon Retraction Time:''' 65 frames&lt;br /&gt;
&lt;br /&gt;
Rob offers great utility and damage, with a good spread shot and an extremely damaging dismounted magic attack. However, he has the slowest movement speed of any character, so he has the lowest scoring potential overall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonblaze_ian.png|125px|thumb|left]]'''''Ian &amp;amp; Skull Dragon'''''&lt;br /&gt;
&lt;br /&gt;
* '''Shot:''' Green projectiles aimed directly forward.&lt;br /&gt;
* '''Subshot:''' ''Magic Sword''. Projectiles that automatically home-in on enemies.&lt;br /&gt;
* '''Mounted Magic Attack:''' ''Death Crash''. A purple laser aimed directly forward.&lt;br /&gt;
* '''Dismounted Magic Attack:''' ''Hell Spin''. Creates a circular aoe of death in a small radius around the dragon. Low screen coverage but high damage.&lt;br /&gt;
* '''Bomb:''' ''Dark Stinger''. A laser-like projectile that offers miniscule horizontal coverage, but lingers on screen for several seconds, dealing extremely high damage.&lt;br /&gt;
* '''Dragon Retraction Time:''' 45 frames&lt;br /&gt;
&lt;br /&gt;
Ian offers the fastest movement speed and fastest dragon retraction time, giving him high scoring potential. However, like Quaid his attacks are quite linear, and his bomb, while powerful, has extremely low screen coverage, making survival much more challenging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Psikyo_powerup.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonblaze_bomb.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonblaze_silvercoin.png|center]] || '''Silver Coin''' &amp;lt;br&amp;gt;100 point reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonblaze_goldcoin.png|center]] || '''Gold Coin''' &amp;lt;br&amp;gt;200 point reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonblaze_coinhead.png]] || '''Coinhead''' &amp;lt;br&amp;gt;Secret item that grants gold coins when attacked&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
After clearing all 7 regular stages, the player automatically enters a second loop. The second loop features significantly denser bullet patterns, and enemies will now release small diamond-shaped revenge bullets on death. Bosses have all-new patterns, and now have attacks that specifically target the dragon only, requiring the player to separate from the dragon at specific times.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Scoring in Dragon Blaze is relatively straightforward. Most enemies will drop silver coins on death, which give a modest 100 points when collected. Destroying enemies with the dragon shot will spawn gold coins which are worth 200 points each. When dismounted, the dragon can be used to collect coins independently of the rider, so correct positioning of the dragon is crucial to optimising score.&lt;br /&gt;
&lt;br /&gt;
Destroying specific enemies in each stage will spawn a Coinhead - a golden totem which will linger on the screen for several seconds. Attacking the totem will release a torrent of gold coins to collect. There is one coinhead per stage, with the exception of stage 7 which has two. Coinhead locations can be found on the ''[[Dragon Blaze/Strategy]]'' page.&lt;br /&gt;
&lt;br /&gt;
=== Technical Bonus ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dragonblaze_technicalbonus.png|150px|thumb|right|1-1 Boss exposing its weak point]]&lt;br /&gt;
&lt;br /&gt;
This mechanic was first seen in [[Strikers 1945 III]], and makes a return in Dragon Blaze. At specific points during the second phase of each boss fight, bosses will temporarily expose a flashing red weakpoint for you to destroy. Hitting this weak point with a Dragon Shot will instantly kill the boss, and award you a '''Technical Bonus''' of 30,000 points.&lt;br /&gt;
&lt;br /&gt;
Bosses will only expose their weakpoint once per fight, and will usually release a barrage of bullets at the same time, so careful positioning is needed to take advantage of this opportunity. Note that the stage 7 boss does not have a weakpoint, so a Technical Bonus is not possible on this stage.&lt;br /&gt;
&lt;br /&gt;
=== Endgame Bonus ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Clearing both loops rewards the player with an endgame bonus as follows:&lt;br /&gt;
&lt;br /&gt;
*Lives Remaining x 100,000&lt;br /&gt;
*Bomb Stock x 50,000&lt;br /&gt;
*Power Level x 10,000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Dragon_Blaze/Strategy]] for '''secrets''' and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ports ==&lt;br /&gt;
&lt;br /&gt;
Following its original arcade release in 2000,&amp;lt;ref name=&amp;quot;dragonmoby&amp;quot;/&amp;gt; Dragon Blaze was ported to the Playstation 2 in 2005, as part of Taito's Psikyo Shooting Collection Vol. 3 compilation.&amp;lt;ref name=&amp;quot;taitomoby&amp;quot;/&amp;gt; The game received an individual release on the Playstation 2 in Europe in 2006, courtesy of publisher 505 Games.&amp;lt;ref name=&amp;quot;gamesdb&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game was ported to the Nintendo Switch in 2018 by Zerodiv.&amp;lt;ref name=&amp;quot;zerodiv&amp;quot;/&amp;gt; After initially only being available on the Nintendo eShop, the game was later released physically as part of the Psikyo Shooting Stars Alpha compilation.&amp;lt;ref name=&amp;quot;nis&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 3rd 2020, the game was released on Steam by Zerodiv and City Connection.&amp;lt;ref name=&amp;quot;steam&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Primary info provided by [[User:JayLab|JayLab]]&lt;br /&gt;
# Attack names from Steam Store Page | https://store.steampowered.com/app/1279420/Dragon_Blaze/&lt;br /&gt;
# Control information adapted from Psikyobabble | http://psikyobabble.com/psikyo03/product/dra_bl/&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Dragon_Blaze&amp;diff=4465</id>
		<title>Dragon Blaze</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Dragon_Blaze&amp;diff=4465"/>
		<updated>2020-09-16T12:21:26Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: Added template, credits (only art; unable to find music or developer credits), and release dates; added port information to the lede; minor reformat because the template pushed the weapons screenshot out of alignment on desktop (sorry JayLab &amp;gt;&amp;lt;).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dragonblaze_logo.png|center]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #422162&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Dragon Blaze&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Dragonblaze_titlescreen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Start screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&amp;lt;ref name=&amp;quot;psikyomoby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/company/x-nautpsikyo X-Naut.Psikyo]&amp;quot; at Mobygames. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|art = Kouji Ogata&amp;lt;ref name=&amp;quot;poster&amp;quot;&amp;gt;Psikyo Visualworks Poster Book, June 2003. Hosted on [https://archive.org/details/psikyovisualworksposterbook2003 Internet Archive]. Retrieved 2020.09.16&amp;lt;/ref&amp;gt;&lt;br /&gt;
|releasedate = '''Arcade''': 2000&amp;lt;ref name=&amp;quot;dragonmoby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/dragon-blaze Dragon Blaze]&amp;quot; at Mobygames. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;'''PS2''': Mar 21st, 2005 (Taito)&amp;lt;ref name=&amp;quot;taitomoby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/ps2/psikyo-shooting-collection-vol-3-sol-divide-dragon-blaze Psikyo Shooting Collection Vol. 3: Sol Divide &amp;amp; Dragon Blaze]&amp;quot; at Mobygames. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Jun 23rd, 2006 (505 Games)&amp;lt;ref name=&amp;quot;gamesdb&amp;quot;&amp;gt;&amp;quot;[https://thegamesdb.net/game.php?id=33485 Dragon Blaze]&amp;quot; at thegamesdb. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;505moby&amp;quot;&amp;gt;[https://www.mobygames.com/browse/games/505-games-srl/offset,250/so,1d/list-games/ Index of games by 505 Games, S.R.L.] at Mobygames. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;'''Switch''': Apr 5th, 2018 (Zerodiv)&amp;lt;ref name=&amp;quot;zerodiv&amp;quot;&amp;gt;&amp;quot;[https://www.nintendo.com/games/detail/dragon-blaze-for-nintendo-switch/ Dragon Blaze for Nintendo Switch]&amp;quot; at Nintendo.com. Retrieved 2020.09.16&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Jan 21st, 2020 (City Connection, NIS America)&amp;lt;ref name=&amp;quot;nis&amp;quot;&amp;gt;&amp;quot;[https://www.nintendo.com/games/detail/psikyo-shooting-stars-alpha-switch/ Psikyo Shooting Stars Alpha]&amp;quot; at Nintendo.com. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;city&amp;quot;&amp;gt;Screenshots page for &amp;quot;[https://www.nintendolife.com/games/nintendo-switch/psikyo_shooting_stars_alpha/screenshots Psikyo Shooting Stars Alpha]&amp;quot; at Nintendo.com. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|previousgame = [[Cannon Spike]]&lt;br /&gt;
|nextgame = [[Zero Gunner 2]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20060210163816/http://www.x-nauts.com/psikyo/product/dra_bl/index.html  X-Nauts]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Dragon Blaze''''' (ドラゴンブレイズ) is a vertical [[shooting game]] developed and published in 2000 by [[Psikyo]]. The game was ported to the PlayStation 2 in 2005 and to the Switch in 2018 as part of the ''Psikyo Shooting Collection vol. 3'' and ''Psikyo Shooting Stars Alpha'', respectively.&lt;br /&gt;
&lt;br /&gt;
The game features a fantasy setting, and focuses on four dragonriders and their efforts the slay the Demon King Nebiros. Gameplay is built around the unique '''Dragon Shot''' mechanic, which is a powerful short range attack that not only deals tremendous damage, but is also integral to the game's scoring system. Dragon Blaze was one of the last games to be developed by Psikyo, and is notable for its unique fantasy aesthetic, and for having a much higher bullet density than the company's earlier titles.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Dragon Blaze is a 3 button game and consists of 7 stages. As with previous Psikyo titles, the order of the first 4 stages is randomised with each credit. The difficulty of these stages varies depending on how late they appear in the stage order. After clearing all 7 stages, the player automatically enters a second loop, which features significantly denser bullet patterns.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A Button (Press):''' Shot&lt;br /&gt;
* '''A Button (Hold):''' Magic Attack (depletes Magic Gauge)&lt;br /&gt;
* '''B Button:''' Bomb (depletes bomb stock)&lt;br /&gt;
* '''C Button:''' Activate Dragon Shot. Tap C again to retract Dragon.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonblaze_screenshot.png|175px|thumb|right|Quaid attacks the stage 6 boss with the Dragon Shot]]&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
Basic attack performed by pressing the shot button. This attack is upgraded by collecting Power-Up items, and reaches max power after 3 items have been collected. After collecting two Power-Up items the shot is supplemented by a secondary attack, or sub-shot, which offers some additional screen coverage. Colliding with an enemy will reduce the shot power by one level, and losing a life will reduce the shot to its base level.&lt;br /&gt;
&lt;br /&gt;
'''Dragon Shot'''&lt;br /&gt;
&lt;br /&gt;
This is the primary mechanic of Dragon Blaze. Activating the Dragon Shot causes your dragon to dash forward a short distance, dealing heavy damage to nearby enemies. Following activation, the dragon will remain in place, and will attack separately to the player character. Tapping the C button again will retract the dragon, and reunite it with the rider. Enemies destroyed by the Dragon Shot will drop valuable gold coins, which are integral to achieving high scores. The Dragon Shot deals damage on a per-frame basis, so using it point-blank on large enemies will yield the best results.&lt;br /&gt;
&lt;br /&gt;
The total duration of the dragon shot attack is 15 frames. The time required to retract the dragon depends on the chosen character. Assuming the player character remains stationary, the recall time will vary between 45 frames for Ian &amp;amp; Skull Dragon, and 71 frames for Sonia &amp;amp; Aqua Dragon.&lt;br /&gt;
&lt;br /&gt;
'''Magic'''&lt;br /&gt;
&lt;br /&gt;
The magic gauge is located at the bottom left of the screen, and is filled by killing enemies. Holding the A button releases a powerful magic attack which depletes the magic gauge. Magic attacks are character-specific, and will change depending on whether the player is mounted or dismounted.&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Bombs do not grant invincibility, but instantly clear enemy bullets and deal damage within specific areas of the screen. The precise effects of bombs are character-specific.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Dragon Blaze offers 4 playable characters, each with their own playstyle and unique advantages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonblaze_quaid.png|125px|thumb|left]]'''''Quaid &amp;amp; Fire Dragon'''''&lt;br /&gt;
&lt;br /&gt;
* '''Shot:''' Red bullets aimed directly forward.&lt;br /&gt;
* '''Subshot:''' ''Holy Lance''. Lances that fire straight forward. Projectiles are slightly delayed, and can offer some horizontal coverage when moving left and right.&lt;br /&gt;
* '''Mounted Magic Attack:''' ''Burst Lance''. Slow-moving fire lances that pierce through enemies. Best used pre-emptively to damage enemies that are about to spawn.&lt;br /&gt;
* '''Dismounted Magic Attack:''' ''Fire Breath''. Quaid's dragon breathes fire in a cone aoe. Deals impressive damage.&lt;br /&gt;
* '''Bomb:''' ''Chaos Flare''. A shower of fireballs that fully clears the screen of bullets for 2 seconds.&lt;br /&gt;
* '''Dragon Retraction Time:''' 53 frames&lt;br /&gt;
&lt;br /&gt;
While Quaid lacks any form of wide shot, he offers good movement speed, fast dragon retraction speed, and a screen-clearing bomb. Strong all-rounder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonblaze_sonia.png|125px|thumb|left]]'''''Sonia &amp;amp; Aqua Dragon'''''&lt;br /&gt;
&lt;br /&gt;
* '''Shot:''' Circular bullets aimed forward. Sonia's dragon has two options which also fire forward, giving this attack some horizontal coverage.&lt;br /&gt;
* '''Subshot:''' ''Freeze Arrow''. A laser that pierces enemies. Useful for killing [[popcorn]] hiding behind more durable enemies.&lt;br /&gt;
* '''Mounted Magic Attack:''' ''Diamond Dust''. A 7-way wide shot with very good screen coverage.&lt;br /&gt;
* '''Dismounted Magic Attack:''' ''Aqua Blast''. Green projectiles aimed directly forward.&lt;br /&gt;
* '''Bomb:''' ''Trident Rush''. Clears bullets and deals damage in a wide column. Does not cover the entire screen.&lt;br /&gt;
* '''Dragon Retraction Time:''' 71 frames&lt;br /&gt;
&lt;br /&gt;
Sonia has a strong basic shot, and her magic attack has wide horizontal coverage, giving her an advantage in stages. However, she has the slowest dragon retraction time, so speedkilling large enemies and bosses can be problematic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonblaze_rob.png|125px|thumb|left]]'''''Rob &amp;amp; Thunder Dragon'''''&lt;br /&gt;
&lt;br /&gt;
* '''Shot:''' A 7-way spread shot.&lt;br /&gt;
* '''Subshot:''' ''Plasma Hammer''. Bombs that slowly float forward and explode on contact with enemies.&lt;br /&gt;
* '''Mounted Magic Attack:''' ''Lightning Hammer''. Large balls of lighting that are fired forward in a cone aoe&lt;br /&gt;
* '''Dismounted Magic Attack:''' ''Giga Wave''. Rob's dragon fires a horizontal bolt of lightning across the length of the screen. Exceptional damage when positioned correctly&lt;br /&gt;
* '''Bomb:''' ''Thunder Break''. Creates a lightning storm directly in front of Rob that clears bullets and deals damage in a circular aoe&lt;br /&gt;
* '''Dragon Retraction Time:''' 65 frames&lt;br /&gt;
&lt;br /&gt;
Rob offers great utility and damage, with a good spread shot and an extremely damaging dismounted magic attack. However, he has the slowest movement speed of any character, so he has the lowest scoring potential overall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonblaze_ian.png|125px|thumb|left]]'''''Ian &amp;amp; Skull Dragon'''''&lt;br /&gt;
&lt;br /&gt;
* '''Shot:''' Green projectiles aimed directly forward.&lt;br /&gt;
* '''Subshot:''' ''Magic Sword''. Projectiles that automatically home-in on enemies.&lt;br /&gt;
* '''Mounted Magic Attack:''' ''Death Crash''. A purple laser aimed directly forward.&lt;br /&gt;
* '''Dismounted Magic Attack:''' ''Hell Spin''. Creates a circular aoe of death in a small radius around the dragon. Low screen coverage but high damage.&lt;br /&gt;
* '''Bomb:''' ''Dark Stinger''. A laser-like projectile that offers miniscule horizontal coverage, but lingers on screen for several seconds, dealing extremely high damage.&lt;br /&gt;
* '''Dragon Retraction Time:''' 45 frames&lt;br /&gt;
&lt;br /&gt;
Ian offers the fastest movement speed and fastest dragon retraction time, giving him high scoring potential. However, like Quaid his attacks are quite linear, and his bomb, while powerful, has extremely low screen coverage, making survival much more challenging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Psikyo_powerup.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonblaze_bomb.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonblaze_silvercoin.png|center]] || '''Silver Coin''' &amp;lt;br&amp;gt;100 point reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonblaze_goldcoin.png|center]] || '''Gold Coin''' &amp;lt;br&amp;gt;200 point reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonblaze_coinhead.png]] || '''Coinhead''' &amp;lt;br&amp;gt;Secret item that grants gold coins when attacked&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
After clearing all 7 regular stages, the player automatically enters a second loop. The second loop features significantly denser bullet patterns, and enemies will now release small diamond-shaped revenge bullets on death. Bosses have all-new patterns, and now have attacks that specifically target the dragon only, requiring the player to separate from the dragon at specific times.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Scoring in Dragon Blaze is relatively straightforward. Most enemies will drop silver coins on death, which give a modest 100 points when collected. Destroying enemies with the dragon shot will spawn gold coins which are worth 200 points each. When dismounted, the dragon can be used to collect coins independently of the rider, so correct positioning of the dragon is crucial to optimising score.&lt;br /&gt;
&lt;br /&gt;
Destroying specific enemies in each stage will spawn a Coinhead - a golden totem which will linger on the screen for several seconds. Attacking the totem will release a torrent of gold coins to collect. There is one coinhead per stage, with the exception of stage 7 which has two. Coinhead locations can be found on the ''[[Dragon Blaze/Strategy]]'' page.&lt;br /&gt;
&lt;br /&gt;
=== Technical Bonus ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dragonblaze_technicalbonus.png|150px|thumb|right|1-1 Boss exposing its weak point]]&lt;br /&gt;
&lt;br /&gt;
This mechanic was first seen in [[Strikers 1945 III]], and makes a return in Dragon Blaze. At specific points during the second phase of each boss fight, bosses will temporarily expose a flashing red weakpoint for you to destroy. Hitting this weak point with a Dragon Shot will instantly kill the boss, and award you a '''Technical Bonus''' of 30,000 points.&lt;br /&gt;
&lt;br /&gt;
Bosses will only expose their weakpoint once per fight, and will usually release a barrage of bullets at the same time, so careful positioning is needed to take advantage of this opportunity. Note that the stage 7 boss does not have a weakpoint, so a Technical Bonus is not possible on this stage.&lt;br /&gt;
&lt;br /&gt;
=== Endgame Bonus ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Clearing both loops rewards the player with an endgame bonus as follows:&lt;br /&gt;
&lt;br /&gt;
*Lives Remaining x 100,000&lt;br /&gt;
*Bomb Stock x 50,000&lt;br /&gt;
*Power Level x 10,000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Dragon_Blaze/Strategy]] for '''secrets''' and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ports ==&lt;br /&gt;
&lt;br /&gt;
Following its original arcade release in 2000, Dragon Blaze was ported to the Playstation 2 in 2005, as part of Taito's Psikyo Shooting Collection Vol. 3 compilation. The game received an individual release on the Playstation 2 in Europe in 2006, courtesy of publisher 505 Games.&lt;br /&gt;
&lt;br /&gt;
The game was ported to the Nintendo Switch in 2018 by Zerodiv. After initially only being available on the Nintendo eShop, the game was later released physically as part of the Psikyo Shooting Stars Alpha compilation.&lt;br /&gt;
&lt;br /&gt;
On August 3rd 2020, the game was released on Steam by Zerodiv and City Connection.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Primary info provided by [[User:JayLab|JayLab]]&lt;br /&gt;
# Attack names from Steam Store Page | https://store.steampowered.com/app/1279420/Dragon_Blaze/&lt;br /&gt;
# Control information adapted from Psikyobabble | http://psikyobabble.com/psikyo03/product/dra_bl/&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sengoku_Ace&amp;diff=4464</id>
		<title>Sengoku Ace</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sengoku_Ace&amp;diff=4464"/>
		<updated>2020-09-16T11:20:51Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: added logo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sengoku Ace Logo Transparent.png|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Sengoku Ace&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Sengoku Ace Promotional Poster.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade flyer&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|music = Iron Champ&amp;lt;ref name=&amp;quot;VGMDB&amp;quot;&amp;gt;[https://vgmdb.net/album/770 Videogame Music Database]. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|program = Shinsuke Nakamura&amp;lt;br&amp;gt;Hiroshi Yamada (Hiromin)&amp;lt;br&amp;gt;Shiori Saito (Shiori.)&amp;lt;ref name=&amp;quot;samuraia_moby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/arcade/samurai-aces Samurai Aces]&amp;quot; at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|art = Hirofumi Nakamura&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;&amp;gt;[http://shmuplations.com/psikyo/ &amp;quot;Two 1997 Developer Interviews&amp;quot;], trans. &amp;quot;blackoak&amp;quot;. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|releasedate = '''Arcade:''' Mar 22nd, 1993 (Banpresto)&amp;lt;ref name=&amp;quot;samuraia_moby&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''PS2:''' Dec 2nd, 2004 (Taito)&amp;lt;ref name=&amp;quot;taito_moby&amp;gt;[https://www.mobygames.com/browse/games/taito-corporation/offset,125/so,1d/list-games/ Index of games by Taito Corporation] at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Feb 3rd, 2006 (Taito, 505 Games)&amp;lt;ref name=&amp;quot;505_moby&amp;quot;&amp;gt;[https://www.mobygames.com/browse/games/505-games-srl/offset,250/so,1d/list-games/ Index of games by 505 Games] at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Android:''' 21 Jun 2017 (S&amp;amp;C Entertainment)&amp;lt;ref name=&amp;quot;sc&amp;quot;&amp;gt;Google Play page “Samurai Aces: Tengai Episode1”&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;20 Apr 2020 (mobirix)&amp;lt;ref name=&amp;quot;mobirix&amp;quot;&amp;gt;Google Play page “SAMURAI ACES classic”&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;19 Aug 2020 (S&amp;amp;C Entertainment)&amp;lt;ref name=&amp;quot;sc2&amp;quot;&amp;gt;Google Play page “Samurai Aces: Tengai Episode1&amp;quot; but a different one.&amp;lt;/ref&amp;gt;&lt;br /&gt;
'''Switch:''' Feb 15, 2018 (Zerodiv)&amp;lt;ref name=&amp;quot;zero&amp;quot;&amp;gt;&amp;quot;[https://www.nintendo.com/games/detail/samurai-aces-for-nintendo-switch/ Samurai Aces for Nintendo Switch]&amp;quot; at Nintendo.com. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Feb 18, 2020 (City Connection)&amp;lt;ref name=&amp;quot;city&amp;quot;&amp;gt;&amp;quot;[https://www.nintendo.com/games/detail/psikyo-shooting-stars-bravo-switch/ooting-stars-bravo-switch/ Psikyo Shooting Stars Bravo]&amp;quot; at Nintendo.com. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|nextgame = [[Gunbird]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20071009233250/http://www.x-nauts.com/psikyo/product/ace/index.html  X-Nauts]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sengoku Ace''' (known as '''Samurai Aces''' internationally), published in 1993, is a vertical shooting game and the first game developed by [[Psikyo]]. It was followed by two sequels, [[Sengoku Blade]] and [[Sengoku Cannon]].&amp;lt;ref name=&amp;quot;moby_psikyo&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/company/x-nautpsikyo Psikyo]&amp;quot; at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt; The game was ported to the PlayStation 2 in 2004 and to the Switch in 2018 as part of the ''Psikyo Shooting Collection vol. 2'' and ''Psikyo Shooting Stars Bravo'', respectively, and is available to play on Android with in-app purchases as '''Samurai Aces: Tengai Episode1''' and '''SAMURAI ACES classic'''.&lt;br /&gt;
&lt;br /&gt;
The game takes place in a kitchen sink fantasy setting loosely modelled on the Sengoku period alongside steam engines and biplanes. Both enemies and main characters contain parodic references to Buddhism and Shinto, as well as ninjas and samurai. Every character has their own story which plays out in dialogue between the stages and an ending cutscene, and if the game is played two-player, both player’s charactes will interact, for a total of 22 endings.&amp;lt;ref name=&amp;quot;vgmuseum&amp;quot;&amp;gt;[http://www.vgmuseum.com/end/arcade/b/sa.htm VGMuseum] page for Samurai Aces. Retrieved 11.09.20.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
After developing [[Aero Fighters]] in 1992, main desiger Shinsuke Nakamura left [[Video System]] to found Psikyo&amp;lt;ref name=&amp;quot;shin_moby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/developer/sheet/view/developerId,503084/ Shinsuke Nakamura]&amp;quot; at Mobygames. Retrieved 11.09.20.&amp;lt;/ref&amp;gt; with some other former Video System staff.&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;/&amp;gt; They wanted to make games that were distinct from games by other developers, but Sengoku Aces was similar to Aero Fighters because “at that time, we couldn’t think of anything else to make.”&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;/&amp;gt; The characters were designed by Hirofumi Nakamura, an illustrator and doujin mangaka&amp;lt;ref name=&amp;quot;hiro&amp;quot;&amp;gt;&amp;quot;[https://ja.wikipedia.org/wiki/%E4%B8%AD%E6%9D%91%E5%8D%9A%E6%96%87_%28%E3%82%A4%E3%83%A9%E3%82%B9%E3%83%88%E3%83%AC%E3%83%BC%E3%82%BF%E3%83%BC%29 Hirofumi Nakamura]&amp;quot; at the Japanese wikipedia. Retrieved 11.09.20.&amp;lt;/ref&amp;gt; who Yamada described as having “really passionate fans.” When designing the game, the developers said they tried to ensure that “deaths feel fair” and made sure nothing shares the same colour as the enemy bullets.&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Sengoku Ace is vertically scrolling shooter with 8-way movement and two buttons. There are four levels of power-up: at full power, the shot will eventually decay back to the third level as long as you continue shooting.&lt;br /&gt;
&lt;br /&gt;
Each game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. After defeating the last boss the player automatically enters a second loop. The second loop features remixed enemy and bullet patterns which are much more difficult. &lt;br /&gt;
&lt;br /&gt;
There is one [[Help:Glossary#Extend | extend]] at 400,000.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
&lt;br /&gt;
A (Press): Fires the main weapon and, after collecting two power-ups, a subweapon&amp;lt;br&amp;gt;A (Hold): Fires a charge shot. Charge shots are unique to every character.&amp;lt;br&amp;gt;B: Uses a bomb. Bombs are unique to every character&lt;br /&gt;
&lt;br /&gt;
===Difficulties===&lt;br /&gt;
The arcade version has three difficulties, accessible via changing the dip-switches. The modes are Easy, Normal, Hard and Hardest. On the Easy difficulty, only large enemies shoot and bullets are slowed slightly. On the Hard difficulty, bullets are faster and enemies shoot more aggressively. The Hardest difficulty adds a lot more enemies to each stage and enemies shoot more aggressively, but bullets are slowed down considerably, changing the game substantially.&lt;br /&gt;
&lt;br /&gt;
The number of lives per credit and the ‘price’ of an extend can also be adjusted via dip-switches, from 1-6 lives per credit (3 at default) and an extend at 40,000 (at default) or 60,000.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Jane &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Jane&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Jane Portrait.png|140px|frameless|left]] &amp;lt;big&amp;gt;'''AKA:''' Jane the Ninja ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Narrow, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' Diagonal bombs with lingering hitbox&amp;lt;br&amp;gt;'''Charge Shot:''' A huge shuriken that flies slowly in a straight line&amp;lt;br&amp;gt;'''Bomb:''' An invincible smartbomb that clears the screen of bullets and damages every onscreen enemy.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Jane’s '''subshot''' is very damaging and covers a wide area, but it’s slow and has a delayed detonation. However, it has two important qualities:&lt;br /&gt;
# It fires again immediately whenever it hits something. When [[Help:Glossary#Point-blank | point-blanking]] it continuously fires, doing enormous damage. This means her point-blank is the best in the game, letting her trivialize difficult enemies and even skip some bosses entirely.&lt;br /&gt;
# The delayed detonation and lingering hitbox means that you can be shooting on one side of the screen and dealing damage on the other. This is useful for clearing all the popcorn in some stages when playing for score.&lt;br /&gt;
&lt;br /&gt;
Her '''movespeed''' is slow, her '''regular shot''' is weak and her '''charge shot''' is useless. Jane is an all-in character who needs to be played very aggressively, and is best for players already familiar with the game who want to take advantage of her speedkills and scoring potential. Her '''bomb''' deals very little damage, but makes her invincible for a long time. The bomb plays a canned animation, during which you cannot move, but before and after you are free to move and shoot while still invincible. This lets Jane skip some difficult bosses in addition to the ones she can already speedkill by point-blanking them and bombing when necessary.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Jane || 1,997,200 || Clover-TAC || JHA, Jan 2019 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Jane || 1,860,300 || 泥プレイヤー || NicoVideo, Jul 4th 2010 || 10k×9 Raijin×2, No Train || [https://www.nicovideo.jp/watch/sm11273411 pt. 1], [https://www.nicovideo.jp/watch/sm11273497 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Aine &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Aine&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Aine Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Flush the Samurai ''!''&amp;lt;/big&amp;gt;'''&amp;lt;br&amp;gt;Shot:''' Wide, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' Highly damaging straight ahead missile&amp;lt;br&amp;gt;'''Charge Shot:''' A wide, straight ahead, very powerful volley of bolts.&amp;lt;br&amp;gt;'''Bomb:''' A projectile in the shape of Aine’s plane which slowly advances across the screen.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Aine’s '''bomb''' is the best in the game. After bombing he is invincible for a few seconds. It travels straight forward and it does huge damage to whatever it hits. This lets him skip several bosses entirely in one or two bombs. Thanks to his strong '''regular shot''' and '''subshot''' his point-blanking is quite strong, and he can deal a lot of damage to enemies you know are coming with his powerful '''charge shot''', all of which lets him trivialize some very difficult sections. His '''movespeed''' is average. &lt;br /&gt;
&lt;br /&gt;
Aine is the complete package: he is all strengths and no weaknesses. He’s the best character to play for survival, and he’s usually recommended for beginners. If you aren’t sure who to play, play Aine.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Aine || 1,964,700 || シエンタ＠UGF || JHA March 2019 || &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Aine || 1,901,100 || 泥プレイヤー || NicoVideo, 13th Jul 2010 || 10k×11 Raijin×2, no Train || [https://www.nicovideo.jp/watch/sm11379447 pt. 1], [https://www.nicovideo.jp/watch/sm11379661 pt.2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Tengai &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Tengai&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Tengai Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Turbo Monk Tengai ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Very wide, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' A wheel larger than his shot, straight ahead; at full power, two small, faster wheels with wider coverage&amp;lt;br&amp;gt;'''Charge Shot:''' Two enormous discs, fired forward in a double helix pattern&amp;lt;br&amp;gt;'''Bomb:''' A barrage of letters that last a few seconds, which deals a lot of damage but has a short range; invincible for the duration&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Tengai has the widest '''regular shot''' of any character, and his '''subweapon''' makes it even wider. That makes him well-equipped for popcorn-heavy sections. His wide, very damaging '''charge shot''' is also useful for destroying many enemies at once, and is especially useful for destroying boss parts. His '''bomb''' is invincible and does a decent amount of damage. If you’re able to make every shot connect his point-blank is about as good as Jane’s, letting him speedkill some bosses and tough enemies before they can shoot; however, some enemies will be too narrow. His movespeed is the slowest of any ship. &lt;br /&gt;
&lt;br /&gt;
Tengai is a technical character who is best in experienced hands, but is also a forgiving beginner character.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Tengai || 1,981,200 || 戦国人 || Arcadia June 2006 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Tengai || 1,978,600 || GGE-VXV || unknown || Raijin×2, Train || [https://www.youtube.com/watch?v=5Tlem8IyymQ Youtube]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Koyori &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Koyori&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Koyori Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Holy Tomboy Miko ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Wide, fired straight ahead&amp;lt;br&amp;gt;'''Subshot:''' Letters that home in on enemies&amp;lt;br&amp;gt;'''Charge Shot:''' A more damaging extra shot that fires straight ahead, in addition to your regular shot&amp;lt;br&amp;gt;'''Bomb:''' She fires a barrel that creates a huge square explosion with a letter on it, eating bullets and dealing damage&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Koyori’s '''movespeed''' is relatively fast, and her '''regular shot''' is wide and quite powerful. Her homing '''subshot''' is useful for picking off popcorn on the other side of the screen, although they’re unpredictable; similar to Jane’s bombs they refresh whenever they hit something, making Koyori excellent at point-blanking (she has a unique speedkill on the Town boss that no other character can do). Her excellent '''charge shot''' further enhances her point-blanking ability. Her '''bomb''' isn’t invincible and doesn’t clear the screen of bullets, so it cannot be used to panic-bomb, but it’s useful for skipping difficult phases of a boss as it lasts for a long time and allows her to keep shooting. Koyori is a well-rounded character and can be recommended to beginners.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Koyori || 1,937,900 || ZFC-F°CM  ||JHA / [https://twitter.com/fcm_roomchief/status/1078937474397687809 Twitter], Dec 29th 2018 || Raijin x2 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Koyori || 1,835,500 || 泥プレイヤー || NicoVideo, July 4th, 2010 || 10k×8 Raijin×2 No Train || [https://www.nicovideo.jp/watch/sm11273702 pt. 1] [https://www.nicovideo.jp/watch/sm11273603 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Kenoumaru &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Kenoumaru&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Aces Konoumaru Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Ultra Genius Kenn-O ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' A three-way spread shot&amp;lt;br&amp;gt;'''Subshot:''' A slow wheel, two at full power, launched backwards but flies straight ahead&amp;lt;br&amp;gt;'''Charge Shot:''' Sets a barrier infront of the ship which deals damage and destroys shots; scrolls with the screen&amp;lt;br&amp;gt;'''Bomb:''' A three-way spread shot which destroys bullets and is invincible for the duration&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Kenoumaru’s ship has one of the fastest '''movespeeds''', but his '''shot''' and '''subshot''' both do very little damage, even when point-blanking. His shot has the widest coverage of any character, however, letting him clear popcorn-heavy sections with ease, but he really struggles with mini-bosses and bosses. A skilled player can make clever use of his strange, unintuitive '''charge shot''' to destroy enemies on the other side of the screen or to keep damaging the boss while Kenoumaru destroys their parts. His '''bomb''' is strong defensively but, again, not very damaging. Kenoumaru is a very challenging character to use and is best for players who are looking to push themselves, or who enjoy the technique of his unique charge shot.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Kenoumaru || 1,876,700 || D.I || Arcadia October 2010 || Raijin x2 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Kenoumaru || 1,802,200 || 泥プレイヤー || NicoVideo, Aug 27th, 2010|| 10k×8 Raijin×2 No Train || [http://www.nicovideo.jp/watch/sm11897653 pt. 1] [http://www.nicovideo.jp/watch/sm11897831 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Gennai &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#003333; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Gennai&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Sengoku Ace Gennai Portrait.png|140px|frameless|left]]&amp;lt;big&amp;gt;'''AKA:''' Gadget Gen ''!''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;'''Shot:''' Two shots at either side of his wide ship, fired straight&amp;lt;br&amp;gt;'''Subshot:''' A laser made of lightning, straight at first and spread at full power&amp;lt;br&amp;gt;'''Charge Shot:''' Two balls of lightning that shoot out to the side and then converge, hitting everything not infront of you&amp;lt;br&amp;gt;'''Bomb:''' Gennai calls in an airstrike from flying mechanical puppets&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Gennai’s plane has the fastest '''movespeed''' of all ships, which is very useful for macro-dodging and picking up popcorn. His '''subshot''' has huge coverage at full power, and his point-blank is comparable to Aine’s. His '''charge shot''' is, however, one of the least useful, and his '''bomb''' is not invincible and doesn’t clear the screen of bullets. Gennai is a strong character, but makes a few tradeoffs for his excellent speed and subshot. He is recommended for more experienced players, or players who hate the slow movespeed most ships have.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[[STG_Hall_of_Records|Highscore]]'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Gennai || 1,915,700 || hamami || JHA / [https://twitter.com/hamami999/status/1071753749532569600 Twitter] Dec 9th 2018 || No Train Loop 2 ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|'''[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=60767 Highest Scoring Replay]'''&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Date/Source !! Comment !! Replay&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Gennai || 1,811,100 || 泥プレイヤー || NicoVideo Aug 24th 2010 || 10k×8 Raijin×2 No Train || [http://www.nicovideo.jp/watch/sm11497853 pt. 1] [http://www.nicovideo.jp/watch/sm11498031 pt. 2]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
==Rank==&lt;br /&gt;
Rank scales with your power-up level. As you collect more power-ups, the speed of opposing bullets will increase. At maximum power the bullets are much faster than at third level power, and at minimum power they are quite slow. You can control rank by avoiding power-ups. If you keep shooting and dont collect any more powerups you will eventually power down and rank will also decrease.&lt;br /&gt;
&lt;br /&gt;
As many difficult sections can be trivialized by speedkilling enemies before they can shoot, managing rank is often not safer. When managing rank is safer will depend on the character played.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
[[File:Sengoku Ace Power-Up.png|frameless|left]]'''Power-up:''' This increases your current level of power, to a maximum of 4. After shooting for a while at maximum power without picking up another power-up, your power will decrease one level. At maximum power, picking up an additional power-up awards 2000 points.&lt;br /&gt;
&lt;br /&gt;
[[File:Sengoku Ace Bomb.png|frameless|left]]'''Bomb:''' Increases your bomb stock by one. You can hold seven bombs at once; picking up an 8th bomb awards an enormous 10,000 points.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Sengoku Ace Coin.png|frameless|left]]'''Coin:''' Coins can be uncovered by destroying certain buildings or enemies. Each coin collected awards an unimpressive 200 points.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
[[File:Sengoku Ace Train Demonstration.png|250px|thumb|right|When to destroy the first train.]]&lt;br /&gt;
Scoring in Sengoku Ace is fairly simple. Destroying enemies and collecting coins award points. Most bosses have several parts which award extra points when destroyed separately, and a handful of bosses have respawning enemy waves or destructible shots, letting them be [[Help:Glossary#Milk | milked]] for score. For more information, see [[Sengoku Ace/Strategy]].&lt;br /&gt;
&lt;br /&gt;
At full power, additional power-ups award 2000 points, and at the maximum bomb stock of 7 bombs, additional bombs add 10,000 points. The 10k from each additional bomb makes up a large part of the difference among the highest scores, so reaching a high score requires an almost No Miss No Bomb of the game. As the player’s ship drops a power-up when destroyed, most superplays begin by suiciding twice at the start of the game for an extra 4,000 points.&lt;br /&gt;
&lt;br /&gt;
Each building in the three rows of houses before the Town stage boss has a random chance to drop a bomb or a power-up, which can contribute a lot to your score. It’s better to prioritize destroying houses over collecting the coins, which add very little to your score; one extra bomb is worth more than all the coins in both loops of the game. Every other stage awards one guaranteed bomb per stage, carried by an enemy or midboss.&lt;br /&gt;
&lt;br /&gt;
It is possible to spawn an extra train in the Town stage. In order to do this, the destruction of the first train has to be delayed; the first cart can be destroyed at any time, but when you destroy the second cart, the train will stop moving. If you stop the first train very close to the bottom of the screen, the second train will come down the track before the tank appears. If you also stop this cart very close to the bottom of the screen, a third train will appear during the midboss. Getting the third train requires tight timing. Each train cart is worth 1,000 points, so the extra trains adds a substantial 20,000 in total, and 40,000 if you can do it in both loops.&lt;br /&gt;
&lt;br /&gt;
There are two stages which give a random boss: the Cloud Sea stage and the Final stage. In the Cloud Sea stage the boss can either be [https://en.wikipedia.org/wiki/F%C5%ABjin Fujin] (right) or [https://en.wikipedia.org/wiki/Raijin Raijin] (left). While they award the same number of points when defeated, Raijin drops up to five power-ups, for a total of 10,000 possible extra points, while Fujin drops nothing. On the Final stage the boss can either be a demon or, very rarely, a cat wearing a big straw hat. While the cat awards 10,000 more points than the demon, the demon creates destructible [https://en.wikipedia.org/wiki/Vajra vajra] which award 10,000 each, making the demon worth 10,000 more.&lt;br /&gt;
&lt;br /&gt;
Japanese replays of the game generally note how many extra bombs they collect by writing 10k×''n'' (１万×''n''), how many times Raijin spawned by writing Raijin×''n'' (雷神×''n''), and whether or not they got the bonus train in each loop (eg. 列車なし, ‘No Train’).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Sengoku Ace/Strategy|''See'' '''Sengoku Ace/Strategy''' ''for level walkthroughs and scoring techniques'']]''!''&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Ports==&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
In Japan, Sengoku Ace was ported to the PlayStation 2 by Taito and released on December 2nd, 2004, as part of the ''Psikyo Shooting Collection vol. 2'', which also included Sengoku Blade.&amp;lt;ref name=&amp;quot;taito_moby/&amp;gt; The games were localized in the west separately, as Samurai Aces and Tengai respectively, by 505 Games, an Italian publisher who at the time mostly brought over Japanese curiosities like ''Demolition Girl''.&amp;lt;ref name=&amp;quot;505_moby&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The port allows the player to disable the random stages and instead choose which stages to play. It also features a stage select for practicing, a tate mode, and 7 difficulty modes: 4 it shares with the arcade release (Easy, Normal, Hard, VeryHard) which play the same way, and 3 original difficulties which are even easier (Monkey, Child, and VeryEasy). On Monkey, only large enemies shoot bullets, and bullets move very slowly.&lt;br /&gt;
&lt;br /&gt;
The resolution of the port is slightly stretched horizontally, and it plays slightly slower than the arcade version. ''(ED: verify this isn’t an emulator issue)''&lt;br /&gt;
===Android===&lt;br /&gt;
Two of the Android versions (both named ''Samurai Aces: Tengai Episode1'') were ported by the Korea-based company SEC Ent. Inc.&amp;lt;ref name=&amp;quot;sc&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;sc2&amp;quot;/&amp;gt; In the first version released on June 21st, 2017, only Jane is unlocked by default. The remaining characters are unlocked by meeting certain conditions, for example, Tengai is unlocked by collecting 5 “Login Streak Rewards” from daily login bonuses. Bombs and 'magnets' which attract coins can be purchased in the ingame store for real money. The loading screen features tips, such as “Make sure you buy bombs before entering the battlefield.” &lt;br /&gt;
&lt;br /&gt;
The game has been changed substantially; bullets are considerably slower, enemies have significantly less health, and most enemies drop gold which the player absorbs and can be used as ingame currency. Some levels feature significantly remixed enemy placements. The charge shot and the bomb can be activated by buttons or through gesture controls; the charge shot is on a very long cooldown. Power-ups no longer raise your shot power when collected; instead, multiple have to be collected to advance one power level. The screen scrolls much faster in certain parts, causing the Lake boss to play very differently. The trains in the Town stage do not stop when destroyed, so the player will always get all three trains. The player can continue after watching an ad.&lt;br /&gt;
&lt;br /&gt;
The newest version, released on August 19th, 2020, hews closer to the original game. Levels aren't remixed and scroll normally, and all characters are unlocked by default. The ship autofires automatically and you can charge shot while autofiring without interrupting your regular shot. 'Diamonds', the ingame currency, can be earned by watching advertisements, at a rate of 30 gems per advertisement; this can be done every 30 minutes, although you’re welcome to watch ads for no reward whenever you like. There are achievements, such as “supergenius dog Kenohmaru”, which awards 500xp for clearing a game with Kenoumaru, or “monk power fully open”, which awards 2,000xp for reaching maximum power. There’s an online leaderboard which is separated by difficulty. The current highest score for Normal is 840,902, and there are no scores recorded for Very Hard.&lt;br /&gt;
&lt;br /&gt;
==References &amp;amp; Contributions==&lt;br /&gt;
&amp;lt;small&amp;gt;Primary info provided by [[user:Laurabuzz | laurabuzz]]&amp;lt;br&amp;gt;Some info adapted from ACSeraph's &amp;quot;[https://shmups.system11.org/viewtopic.php?t=46183 1-ALL Flight Manual]&amp;quot; &amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Sengoku_Ace_Logo_Transparent.png&amp;diff=4463</id>
		<title>File:Sengoku Ace Logo Transparent.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Sengoku_Ace_Logo_Transparent.png&amp;diff=4463"/>
		<updated>2020-09-16T11:18:12Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Transparent logo of Sengoku Ace&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Psikyo&amp;diff=4462</id>
		<title>Psikyo</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Psikyo&amp;diff=4462"/>
		<updated>2020-09-16T06:21:59Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Psikyo Logo Transparent.png|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Psikyo''' (Japanese: ''Saikyō'' / '''彩京''') was a Japanese game developer and publisher that developed a number of shooting games between 1992 and 2003. It was formed by ex-[[Video System]] staff who had previously worked on [[Rabio Lepus]]&amp;lt;ref name=&amp;quot;lepus&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/rabbit-punch | Rabbit Punch]&amp;quot; at Mobygames. Retrieved 14.09.20.&amp;lt;/ref&amp;gt;, [[Turbo Force]]&amp;lt;ref name=&amp;quot;turbo&amp;quot;&amp;gt;&amp;quot;[http://shmuplations.com/turboforce/ | Turbo Force 1997 Developer Interview]&amp;quot;, Shmuplations.com, trans. &amp;quot;blackoak&amp;quot;. Retrieved 14.09.20.&amp;lt;/ref&amp;gt; and the first game of the [[Aero Fighters]] series.&amp;lt;ref name=&amp;quot;aero&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/aero-fighters | Aero Fighters]&amp;quot; at Mobygames.com. Retrieved 14.09.20.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;&amp;gt;&amp;quot;[http://shmuplations.com/psikyo/ | Two 1997 Developer Interviews]&amp;quot;, Shmuplations.com, trans. &amp;quot;blackoak&amp;quot;. Retrieved 14.09.20.&amp;lt;/ref&amp;gt; In 2002 they were acquired by X-Nauts and stopped developing games in-house. X-Nauts.Psikyo shut down in 2005 and ZeroDiv, an [https://en.wikipedia.org/wiki/Systems_engineering SES company] formed the same year by former Psikyo developer Takayuki Haragami&amp;lt;ref name=&amp;quot;zerodiv&amp;quot;&amp;gt;&amp;quot;[https://www.4gamer.net/games/999/G999905/20190329056/ |「彩京」コンテンツを扱うゼロディブがシティコネクションの完全子会社に。ゼロディブ代表の原神敬幸氏はシティコネクションの執行役員に就任]&amp;quot;, 4gamer.net 2019. Retrieved 14.09.20.&amp;lt;/ref&amp;gt;, acquired the rights to their properties. ZeroDiv primarily licensed the rights to mobile developers&amp;lt;ref name=&amp;quot;gamesindustry&amp;quot;&amp;gt;&amp;quot;[https://www.gamesindustry.biz/articles/strikers-1945-plus-iphone-version-of-neo-geo--ps2-and-psp-shooter-launched-on-the-app-store | Strikers 1945 Plus]&amp;quot;, Gamesindustry.biz 2009. Retrieved 14.09.20.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;silicone&amp;quot;&amp;gt;&amp;quot;[https://www.siliconera.com/psikyo-defunct-but-their-game-library-lives-on/ | Psikyo Defunct, But Their Game Library Lives On]&amp;quot;, Siliconera.com 2009. Retrieved 14.09.20.&amp;lt;/ref&amp;gt; until they were acquired by City Connection in 2019.&amp;lt;ref name=&amp;quot;zerodiv&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Psikyo games are noted for their fast enemy bullet patterns, highly challenging second loops, and random elements.&lt;br /&gt;
&lt;br /&gt;
===== Shooting games developed by Psikyo =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Year&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengoku Ace]] / [[Samurai Aces]]'' || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird]]'' || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945]]'' || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengoku Blade]] / Tengai''  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sol Divide]]'' || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 II]]'' || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Gunner]]'' || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird 2]]'' || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 III]] / Strikers 1999'' || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cannon Spike]]'' || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Blaze]]'' || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Gunner 2]]'' || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cho Aniki: Seinaru Protein Densetsu]]'' || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Grind_Stormer&amp;diff=4454</id>
		<title>Grind Stormer</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Grind_Stormer&amp;diff=4454"/>
		<updated>2020-09-15T13:49:24Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: created redirect page Grind Stormer &amp;gt; V-V&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[V-V]]&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=V-Five&amp;diff=4453</id>
		<title>V-Five</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=V-Five&amp;diff=4453"/>
		<updated>2020-09-15T13:48:44Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: created redirect page V-Five &amp;gt; V-V&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[V-V]]&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Truxton_2&amp;diff=4452</id>
		<title>Truxton 2</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Truxton_2&amp;diff=4452"/>
		<updated>2020-09-15T13:47:42Z</updated>

		<summary type="html">&lt;p&gt;Laurabuzz: created redirect page Truxton 2 &amp;gt; Tatsujin Ou&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tatsujin Ou]]&lt;/div&gt;</summary>
		<author><name>Laurabuzz</name></author>
		
	</entry>
</feed>