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	<title>Shmups Wiki -- The Digital Library of Shooting Games - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://shmups.wiki/library/Special:Contributions/Kitaru"/>
	<updated>2026-04-18T09:44:13Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shmups.wiki/index.php?title=Shippu_Mahou_Daisakusen/Reverse_engineering_notes&amp;diff=37626</id>
		<title>Shippu Mahou Daisakusen/Reverse engineering notes</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Shippu_Mahou_Daisakusen/Reverse_engineering_notes&amp;diff=37626"/>
		<updated>2026-04-02T03:42:15Z</updated>

		<summary type="html">&lt;p&gt;Kitaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TODO: clean up addresses below pointing directly to bytes when code is operating on them as words. e.g., P1 lives @ 100555.b is probably referenced in the code as 100554.w &lt;br /&gt;
&lt;br /&gt;
* 1006C6 - seems to consistently hold boss HP value when one is on screen&lt;br /&gt;
* 1006AA - base address of the boss enemy object&lt;br /&gt;
&lt;br /&gt;
* object+$04 - animation frame&lt;br /&gt;
* object+$06 - animation related flags (sprite rotation, hit flash and/or palette?, etc.)&lt;br /&gt;
* object+$08 - y-coord&lt;br /&gt;
* object+$0A - x-coord&lt;br /&gt;
* object+$1C - HP value for enemies. Damage value for projectiles/player, to apply against target enemy up to their specified durability cap&lt;br /&gt;
* object+$36 - i-frames&lt;br /&gt;
&lt;br /&gt;
* Code @ 13D78 - damage calculation for durable enemies&lt;br /&gt;
* Code @ 13F6A - damage calculation for zakos (uncapped)&lt;br /&gt;
&lt;br /&gt;
* 100551 - current play state?&lt;br /&gt;
* 100553 - current play flags?&lt;br /&gt;
* 100555 - current P1 lives&lt;br /&gt;
&lt;br /&gt;
* 10058C = current calculated rank&lt;br /&gt;
* 10058E = base rank for current stage&lt;br /&gt;
* 100590 = survival rank (resets on stage start or player death)&lt;br /&gt;
* 1006A4 = survival rank increment timer (does not reset on stage start)&lt;br /&gt;
&lt;br /&gt;
* 102C4A + $44 (102C8E) = base scroll speed?&lt;br /&gt;
* 102C4A + $46 (102C90) = &lt;br /&gt;
* 102C4A + $22 (102c6c) = speedometer?&lt;br /&gt;
&lt;br /&gt;
* 1012DA = P1 sub-weapon type&lt;br /&gt;
* 1012D8 = P1 sub-weapon power&lt;br /&gt;
&lt;br /&gt;
* 1005B1 - current stage&lt;br /&gt;
* 1005B3 - current track&lt;br /&gt;
* 1005B5 - current loop (0 = first, 1 = second) &lt;br /&gt;
&lt;br /&gt;
* 100656 - table of P1 track times&lt;br /&gt;
* 10066E - table of track selections&lt;/div&gt;</summary>
		<author><name>Kitaru</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Shippu_Mahou_Daisakusen/Reverse_engineering_notes&amp;diff=37625</id>
		<title>Shippu Mahou Daisakusen/Reverse engineering notes</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Shippu_Mahou_Daisakusen/Reverse_engineering_notes&amp;diff=37625"/>
		<updated>2026-04-02T03:40:48Z</updated>

		<summary type="html">&lt;p&gt;Kitaru: Initial draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TODO: clean up addresses below pointing directly to bytes when code is operating on them as words. e.g., P1 lives @ 100555.b is probably referenced in the code as 100554.w &lt;br /&gt;
&lt;br /&gt;
1006C6 - seems to consistently hold boss HP value when one is on screen&lt;br /&gt;
1006AA - base address of the boss enemy object&lt;br /&gt;
&lt;br /&gt;
object+$04 - animation frame&lt;br /&gt;
object+$06 - animation related flags (sprite rotation, hit flash and/or palette?, etc.)&lt;br /&gt;
object+$08 - y-coord&lt;br /&gt;
object+$0A - x-coord&lt;br /&gt;
object+$1C - HP value for enemies. Damage value for projectiles/player, to apply against target enemy up to their specified durability cap&lt;br /&gt;
object+$36 - i-frames&lt;br /&gt;
&lt;br /&gt;
Code @ 13D78 - damage calculation for durable enemies&lt;br /&gt;
Code @ 13F6A - damage calculation for zakos (uncapped)&lt;br /&gt;
&lt;br /&gt;
100551 - current play state?&lt;br /&gt;
100553 - current play flags?&lt;br /&gt;
100555 - current P1 lives&lt;br /&gt;
&lt;br /&gt;
10058C = current calculated rank&lt;br /&gt;
10058E = base rank for current stage&lt;br /&gt;
100590 = survival rank (resets on stage start or player death)&lt;br /&gt;
1006A4 = survival rank increment timer (does not reset on stage start)&lt;br /&gt;
&lt;br /&gt;
102C4A + $44 (102C8E) = base scroll speed?&lt;br /&gt;
102C4A + $46 (102C90) = &lt;br /&gt;
102C4A + $22 (102c6c) = speedometer?&lt;br /&gt;
&lt;br /&gt;
1012DA = P1 sub-weapon type&lt;br /&gt;
1012D8 = P1 sub-weapon power&lt;br /&gt;
&lt;br /&gt;
1005B1 - current stage&lt;br /&gt;
1005B3 - current track&lt;br /&gt;
1005B5 - current loop (0 = first, 1 = second) &lt;br /&gt;
&lt;br /&gt;
100656 - table of P1 track times&lt;br /&gt;
10066E - table of track selections&lt;/div&gt;</summary>
		<author><name>Kitaru</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Shippu_Mahou_Daisakusen&amp;diff=37624</id>
		<title>Shippu Mahou Daisakusen</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Shippu_Mahou_Daisakusen&amp;diff=37624"/>
		<updated>2026-04-02T03:24:43Z</updated>

		<summary type="html">&lt;p&gt;Kitaru: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Shippu-Mahou-Daisakusen-Logo.png|center|325px]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #d6231f&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Shippu Mahou Daisakusen&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Shippu-Mahou-Daisakusen-title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Raizing|Raizing / Eighting]]&lt;br /&gt;
|music = [https://en.wikipedia.org/wiki/Hitoshi_Sakimoto Hitoshi Sakimoto] &amp;lt;/br&amp;gt; [https://en.wikipedia.org/wiki/Masaharu_Iwata Masaharu Iwata]&lt;br /&gt;
|program = Yasunari Watanabe &amp;lt;/br&amp;gt; Yuichi Toyama&lt;br /&gt;
|art = [https://en.wikipedia.org/wiki/Akihiro_Yamada Akihiro_Yamada] &amp;lt;/br&amp;gt; Kazuyuki Nakashima &amp;lt;/br&amp;gt; Kenichi Yokoo&lt;br /&gt;
|releasedate = '''JP''':  September 1994 &amp;lt;/br&amp;gt; '''EU''': 1994&lt;br /&gt;
|previousgame = [[Mahou Daisakusen]]&lt;br /&gt;
|nextgame = [[Battle Garegga]]&lt;br /&gt;
|officialsite = [https://www.8ing.co.jp/museum/prd/sipu/  8ing Museum]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Shippu Mahou Daisakusen''''' (疾風魔法大作戦, ''&amp;quot;Kingdom Grandprix&amp;quot;'') is a game developed by [[Raizing]] and published by [[Eighting]] in 1994. It is the second game in the [[Mahou Daisakusen (Series)|''Mahou'' trilogy]], the first game being ''[[Mahou Daisakusen]]'' (''Sorcer Striker'') and later being followed up by ''[[Great Mahou Daisakusen]]'' (''Dimahoo''). It is notable for being an [[arcade game|arcade]] [[shoot'em up|shmup]] with [https://en.wikipedia.org/wiki/Racing_video_game| racing elements] mixed into its gameplay, as well addition of voice acting. It is unique among shmups for its speed change mechanics which can be used to manipulate the positions of enemies and bosses, a source of both [[Shippu_Mahou_Daisakusen/Techniques#Manipulate_enemies_through_screen_scoll|exotic strategies]] and numerous bugs. Thematically and mechanically, it is much closer to ''Mahou Daisakusen'' than it is to later Raizing games such as ''Dimahoo'' or ''[[Battle Garegga]]''.&lt;br /&gt;
&lt;br /&gt;
In 1996, the game received a port to the Sega Saturn.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [[File:Shippu-Mahou-Daisakusen-title.png|thumb|right|100px|JP version]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[[File:Kingdom-Grandprix-title.png|226px|thumb|right|World version]]&lt;br /&gt;
: ''T'was an age ruled by magic and machine... Still reeling from the Great Gobligan War but a year prior, a certain kingdom struggled to crush the remnants of the invading Gobligans. Skirmishes were rampant, and fear gripped the hearts of the kingdom's people like a terrible curse... Then, the king had an idea to break this curse. He would lift his people's spirits with a great competition to celebrate the one-year anniversary of their victory; a grand race through the very sky itself.''&lt;br /&gt;
&lt;br /&gt;
#''REACH THE GOAL BY ANY MEANS''&lt;br /&gt;
#''DESTROY ANYONE WHO INTERRUPTS THE RACE''&lt;br /&gt;
#''THE WINNER SHALL RECEIVE A GREAT SUM AND HAVE A SINGLE WISH GRANTED''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The game mixes '''racing''' and '''shmup''' elements together for its core gameplay. Rival racers can be knocked into or bumped out of the way or sent flying backwards with bombs, although normal player shots will not affect them at all. The player can move faster by staying high up the screen, indicated by a trail activating behind the ship/character. Holding down the Fire button also ''increases your speed'', but ''you can't fire during this mode''.&lt;br /&gt;
&lt;br /&gt;
Screen scroll speed affects rank. When moving at ''minimum speed'', the game becomes slightly '''more difficult''', with usually more numerous and faster bullets, as well as possible extra enemy spawns.&lt;br /&gt;
&lt;br /&gt;
At the end of every level, the player can choose between '''two different stages''' (three stages are given as an option for the final stage). &lt;br /&gt;
&lt;br /&gt;
The game has two [[loop]]s. To gain entry into the second loop, the player must win the race in the first loop. In the second loop, the player has to go through all the stages they originally didn't pick in the first loop. In the case of the final stage, they get the option between the two that hadn't been chosen. &lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
[[Image:KGP-Screen-Diagram.png|right|thumb|220px]]&lt;br /&gt;
* '''A (Press):''' Fires standard '''shots''' from the ship.&lt;br /&gt;
* '''A (Hold):''' Activates a '''speed booster''', speeding up the rate of screen scrolling to the maximum. You won't slow down no matter what while in this state.&lt;br /&gt;
* '''B:''' Activates a '''[[bomb]]'''. Bombs are unique to every character. &lt;br /&gt;
* '''Spin:''' Fly horizontally in one direction for some time (do not touch the edge of the screen) and quickly change to the opposite direction. When a character does a spin animation, they deal '''significant extra impact damage''' (2~4x against most enemies, up to a maximum of 16x), and kills from that impact damage receive potentially many bonus points.&lt;br /&gt;
'''Racing controls'''&lt;br /&gt;
* '''Accelerate:''' Fly into the acceleration zone to accelerate.&lt;br /&gt;
* '''Down (Bottom of the screen):''' Brake / &amp;quot;back brake&amp;quot;.&lt;br /&gt;
* '''Grind (Wall):''' Brake / &amp;quot;wall brake&amp;quot;.&lt;br /&gt;
* '''Bump (Enemy or other racer):'''  A usually weaker version of the wall brake.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Characters / Ships ==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Gain &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #d1231f&lt;br /&gt;
|backcolor = #fefafa&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Gain&lt;br /&gt;
|shipimage = [[Image:Gain-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | D}}&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | C}}&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | B}}&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | B}}&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | C}}&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | A}}&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | B}}&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | B}}&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | D}}&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | B}}&lt;br /&gt;
|p11 = -&lt;br /&gt;
|caption =  Ship: VALLHALLYZER -- ''&amp;quot;Wandering soldier of unrivaled expertise, in search of the ultimate weapon&amp;quot;''&lt;br /&gt;
|content =&lt;br /&gt;
'''Class: Fighter'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Narrow wide shot&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#79C0eb&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots two swords upwards, but only two can be on screen at the same time&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Releases small daggers with homing properties&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Throws a big destructive sphere ahead of Gain&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* Frontal shot has the highest piercing ability of any weapon, even able to pierce walls. It's also good for hitting masses of vertically-clumped up enemies.&lt;br /&gt;
* Gain excels slightly in general racing ability and maneuverability owing to his slightly above average racing stats across the board.&lt;br /&gt;
* Gain's bomb is quite long lasting and powerful, although it does not pierce when aimed. It has the unique property of sticking to whatever it hits, which can be a help or a hindrance depending on the situation.&lt;br /&gt;
* Homing can hit behind Gain and to the sides with decent damage.&lt;br /&gt;
* His weak weapons do not hinder him terribly during score runs where control stats are more important and bumping is heavily relied upon.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* The most important attribute, weapon damage, is precisely where Gain suffers. Both of his weapons are quite poor overall. Homing absolutely does not cut it against second loop enemies, and Frontal is extremely narrow, and not very powerful, especially against horizontally thin enemies.&lt;br /&gt;
* He is quite weak in survival play because of his weapons. He must survive the longest against very dangerous bosses and enemy rushes.&lt;br /&gt;
* Very weak wall braking makes it just a little harder for him to control enemy spawns and the flow of the level.&lt;br /&gt;
* Good weight and speed would make him one of the best bump attackers if not for awful wall brakes which force him to accelerate too much while up the screen.&lt;br /&gt;
* He doesn't excel noticeably in any area, and there are other characters who simply outclass him, especially in important stats like damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{#lst:STG_Hall_of_Records|shippumd-gain}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Chitta &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #0073CE&lt;br /&gt;
|backcolor = #eff3fe&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Chitta&lt;br /&gt;
|shipimage = [[Image:Chitta-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
&lt;br /&gt;
|caption =  Ship: GUN-DALF -- ''&amp;quot;Local magician capable strong magical spells in contrary to appearance&amp;quot;''&lt;br /&gt;
|content = '''Class: Witch'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Narrow wide shot&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots large electrical waves forward&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Shoots flames that fly towards enemies&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Two large genies merge and deal heavy damage to nearby enemies&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* Frontal shot is one of the stronger weapons in the game, is wider than it looks, and has infinite range and instant shot speed. Great for speedkilling anything from extreme range, its only downside is that it cannot pierce walls.&lt;br /&gt;
* Homing shot has the easiest time tracking a target when Chitta is far away and located directly beneath the intended target.&lt;br /&gt;
* Very high acceleration.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Homing shot does not pierce whatsoever, and its wide angles make it useless in tight levels. Like most homing weapons, it doesn't really cut it against loop 2 enemies either.&lt;br /&gt;
* Chitta's bomb has a very specific range it must be aimed at or it will do minimal or no damage.&lt;br /&gt;
* Chitta's control and racing stats are possibly the worst of all the characters. Low weight means she is knocked around constantly by everything, often into bullets, and her score runs are also severely hampered by being unable to perform good ram attacks. Low movement means it's extremely hard to recover from being bumped, and it's generally difficult to get to where you need to be. Terrible brakes that take several seconds to kick in feel extremely lopsided against her extreme acceleration. Overall a bit of a nightmare to do anything with other than snipe with lasers from far away.&lt;br /&gt;
* Chitta's back brakes are hilariously bad, taking 5+ seconds of pressure at the bottom of the screen to fully slow down, compared to Bornnam who can fully brake in less than 1 second.&lt;br /&gt;
* Her most unique asset, extreme acceleration, generally isn't useful, and seems to only make things harder to control.&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-chitta}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Bornnam &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #7b00ce&lt;br /&gt;
|backcolor = #f3effe&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Bornnam&lt;br /&gt;
|shipimage = [[Image:Bornham-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
|caption =  Ship: GOLGODIAN -- ''&amp;quot;Sorcerer of black magic emphasizes need for money to refine sorcery techniques.&amp;quot;''&lt;br /&gt;
|content = '''Class: Necromancer'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Forward shot, gets increasingly wider per level&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots balls with skull faces forward&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Shoots waves forward that can take a straight turn left/right if there are any enemies in that direction &lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Drops a big bomb ahead of the player with a skull face inside it&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* Frontal weapon is quite powerful, wide, and pierces enemies, although unfortunately does not pierce walls. The fat wave shots appear at Bornnam's sides, often where one wants them to be.&lt;br /&gt;
* The quickest booster charge in the game.&lt;br /&gt;
* Bornnam is the king of braking. He has the best back brake in the game and the 3rd best wall brake. This gives him a bit of much needed control to make up for his other weaknesses.&lt;br /&gt;
* The combination of awful acceleration and good braking means he can get the most points out of the enemy rush after the Weather Satellite boss. He's the only ship that can remain at minimum speed while at the top of the screen occasionally bumping into enemies.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* The lowest speed of any ship. Occasionally, this can be a positive, as it's quite easy to do manual spin attacks with a slow ship. However...&lt;br /&gt;
* ... Bornnam's extremely low weight makes his spin attacks less effective. He's also one of the most likely ships to get knocked around into either bullets or walls.&lt;br /&gt;
* Despite having amazing braking power, movement speed and weight are more useful and more important factors in ship control.&lt;br /&gt;
* Paradoxically, despite the fastest booster activation time and a double-power booster, Bornnam's abysmal acceleration means that even the booster's double acceleration value (4) is still slower than the non-boosted acceleration of other ships. Even Kickle &amp;amp; Laycle's non-boosted acceleration (5) is faster than Borhnam's boost (4).&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-bornnam}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Miyamoto &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #427373&lt;br /&gt;
|backcolor = #fefcf3&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Miyamoto&lt;br /&gt;
|shipimage = [[Image:Miyamoto-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
&lt;br /&gt;
|caption =  Ship: none -- ''&amp;quot;Samurai Doragon from the north searches for potion for mentor's daughter&amp;quot;''&lt;br /&gt;
|content = '''Class: Samurai'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Straight shot&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots balls to the side (top left and top right)&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Shoots spinning blades with strong homing properties&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Covers everything on top of the player with waves that clear all approaching bullets&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* The most important metric, damage, is something Miyamoto has in spades between either of his weapons and bomb. Homing shot pierces some things and does massive damage. Its damage can be further increased by moving away from the target mid shot, increasing the length of the trail of shurikens and causing extra ticks of damage. Furthermore, the shurikens are highly controllable and deal damage steadily, so shuriken volleys can be counted and damage can be discontinued when boss health is low enough for a spin kill.&lt;br /&gt;
* Miyamoto's bomb is extremely lengthy and deals massive damage. It can instantly destroy dangerous boss parts like Gigandes's ice turrets. It's also the perfect bomb for scoring, being able to instantly destroy respawning enemies in Strato Sphere.&lt;br /&gt;
* Frontal shot has a massive spread but still deals great damage. It's useful for scoring in certain sections.&lt;br /&gt;
* One of the few characters with two viable weapons.&lt;br /&gt;
* Great stats all around with no real weaknesses. He can easily control the screen scroll and be wherever he needs to be at any time.&lt;br /&gt;
* Wall braking / collision slowdown was probably intended as a negative stat, but in practice it behaves more like a positive one, allowing the player to control scroll speed more easily.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Bombs can sometimes deal too much damage, killing things that you ideally would have wanted to spin kill, such as Skull Howard's arms which die with 1 bomb.&lt;br /&gt;
* Weight / bump power is slightly sub par, yet high speed easily makes up for it.&lt;br /&gt;
* High speed can make slight movements more difficult. Doing a spin from the center of the screen is impossible.&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-miyamoto}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Nirvana &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #C62231&lt;br /&gt;
|backcolor = #FFF4FE&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Nirvana&lt;br /&gt;
|shipimage = [[Image:Nirvana-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
&lt;br /&gt;
|caption =  Ship: none -- ''&amp;quot;Leader of huge fairies driven out of homeland is in search of a new mystical forest.&amp;quot;''&lt;br /&gt;
|content = '''Class: Huge Fairy'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Straight shot&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots large rings around her that go across the screen and after that go upwards&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Spawns smaller fairies that search for enemies and then hit them, which can reach enemies behind walls &lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Fairies fly from the bottom of the screen to the top, blowing up everything in their way&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* Has one of the best homing weapons. Especially good for survival and beginner play where one may not know which direction dangers will appear from.&lt;br /&gt;
* Nirvana technically has some of the best stats in the game with the fastest movement speed, fastest acceleration, and fastest wall brake in the game.&lt;br /&gt;
* Second best booster in the game.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Actually playing Nirvana can be something of a nightmare as her strengths can easily double as weaknesses. The best speed, worst weight, and strongest wall brake often make a Nirvana run feel like a pinball machine with sudden unexpected position and speed disruptions. However, unlike Chitta who is in a similar situation, Nirvana's great movement speed will normally allow her to recover more easily.&lt;br /&gt;
* The homing weapon can be extremely hard to use. Fairies may refuse to lock on to the target you want, and their seemingly random trajectory may cause them to do greatly reduced damage. For score runs, it's also terrible at doing controlled damage, leading to accidental kills.&lt;br /&gt;
* Nirvana's bomb is abysmal. It usually does 1/3rd of the damage of Gain's bomb, has low duration, and has worse coverage than it appears to have.&lt;br /&gt;
* The Frontal weapon basically doesn't exist.&lt;br /&gt;
* Her extreme speed can make slight dodges difficult. It's impossible to do spins in many positions.&lt;br /&gt;
* Only has good brakes if there is a wall or bumpable enemy nearby.&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-nirvana}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Kickle &amp;amp; Laycle &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #008CEF&lt;br /&gt;
|backcolor = #eeF4FF&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Kickle &amp;amp; Laycle&lt;br /&gt;
|shipimage = [[Image:Kickleandlaycle-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
&lt;br /&gt;
|caption =  Ship: SORCER STRIKER -- ''&amp;quot;Boy that traveled thru time &amp;amp; girl partner is in search of hex to travel thru time.&amp;quot;''&lt;br /&gt;
|content = '''Class: none'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Forward shot, gets increasingly much wider per level&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots a constant stream of bullets forward&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Launches large missiles that target enemies&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Releases an airstrike that targets enemies&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* The combination of great weight and speed arguably makes them the best in the game at bump damage / spin attacks.&lt;br /&gt;
* Difficult to knock around and quick to recover.&lt;br /&gt;
* Frontal weapon does passable damage, although it does not pierce.&lt;br /&gt;
* Normal shots are a very wide fan.&lt;br /&gt;
* Poor racing stats are tolerable during score runs where accelerating and booster charging are of minimal importance.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Awful bomb that deals little damage. It's particularly bad at hitting other racers as well.&lt;br /&gt;
* Slightly more difficult to win races / reach the 2nd loop due to poor racing stats and bad bomb that's ineffective at slowing other racers.&lt;br /&gt;
* It's extremely tricky to do good damage with the homing shot.&lt;br /&gt;
* Damage is very important, but their forward weapon is the definition of average and does not pierce, while the homing weapon is extremely fickle and hard to deal consistent damage with.&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-kickle}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Honest John &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #DE8C00&lt;br /&gt;
|backcolor = #FFFDeF&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Honest John&lt;br /&gt;
|shipimage = [[Image:Honestjohn-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
&lt;br /&gt;
|caption =  Ship: none -- ''&amp;quot;Magical robot of blacksmith with foul intentions for lifetime gold to live an easy life.&amp;quot;''&lt;br /&gt;
|content = '''Class: AUTOMATIC ARMOR'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Straight shot&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots nuts across the top of the screen&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Shoots slow beams with strong homing properties&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Hits his hammer multiple times and releases high damage waves within the area &lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* Frontal Weapon deals more damage than it would seem to. One of the strongest &amp;quot;wide area&amp;quot; sub weapons.&lt;br /&gt;
* The best bump attacker in the game, since Bul-Gin (who has better weight) is unable to activate the spin glitch.&lt;br /&gt;
* Good bomb damage, great bomb spread, and the lengthiest bomb animation.&lt;br /&gt;
* Sub-par speed can sometimes be a blessing (easier manual spin attacks, more precise movements), especially with  Honest John's extreme weight behind it.&lt;br /&gt;
* Mostly excels in score runs due to his strong bump attacks and good bomb.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Homing isn't very useful, even in the first loop, although it does well attacking things behind the ship.&lt;br /&gt;
* Very bad acceleration and boosting means tighter racing is required to reach the second loop.&lt;br /&gt;
* Frontal weapon needs the right angles to deal more than minimal damage.&lt;br /&gt;
* Normal shot is extremely thin.&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-honestjohn}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Bul-Gin &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #316b18&lt;br /&gt;
|backcolor = #f7feeb&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Bul-Gin&lt;br /&gt;
|shipimage = [[Image:Bul-gin-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
&lt;br /&gt;
|caption =  Ship: GREAT GOBLIGANS -- ''&amp;quot;Survivor of the Goburigan empire with the goal to revive the fallen empire.&amp;quot;''&lt;br /&gt;
|content = '''Class: Captain Goblin'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Narrow wide shot&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots blue shots straight from the cannon on his ship, which can be aimed by moving left or right (difficult to use)&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Shoots explosives that are automatically targeted to enemies from all sides&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Throws a Gobligan forward who creates a large amount of big explosives around it for several seconds &lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* Perhaps the most powerful weapon in the game in the homing shot. The only problem is actually using it.&lt;br /&gt;
* Highest weight in the game means he's impossible to push around. Best ability to push other races off the screen, a much-needed boost to his racing ability.&lt;br /&gt;
* One of the most powerful and longest lasting bombs. A decent ability to knock out a large group of rival racers as well. The only problem is aiming it.&lt;br /&gt;
* Cannot activate the spin glitch, but low speed still allows him to do spins from short distances.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Horrendous racing stats and mobility. Horrible acceleration and the worst booster in the game means a lot of extra work speeding up after slowing down. Chance of getting to the second loop is somewhat less than other characters.&lt;br /&gt;
* Unreliable homing weapon that often doesn't aim where one wants it to. Homing weapon sometimes misseswhen enemies were already damaged by Bul-Gin's normal shots.&lt;br /&gt;
* Frontal weapon is buggy and usually doesn't do any damage.&lt;br /&gt;
* Cannot spin glitch, severely limiting scoring potential in general.&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-bulgin}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Raw data&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Bomb Dmg. !! Accel. per frame !! Boost Accel. !! Frames until boost !! Back brake speed !! Wall brake speed !! Movement speed !! Fragility&lt;br /&gt;
|-&lt;br /&gt;
| '''Gain''' || 21 || 4 || 6 || 90 || -5 || -2 || 18 || 8&lt;br /&gt;
|-&lt;br /&gt;
| '''Chitta''' || 18 || 7 || 8 || 100 || -1 || -3 || 16 || 11&lt;br /&gt;
|-&lt;br /&gt;
| '''Miyamoto''' || 18 || 6 || 6 || 80 || -4 || -7 || 20 || 9&lt;br /&gt;
|-&lt;br /&gt;
| '''Bornnam''' || 18 || 2 || 4 || 60 || -8 || -6 || 14 || 10&lt;br /&gt;
|-&lt;br /&gt;
| '''Nirvana''' || 6 || 8 || 8 || 70 || -2 || -8 || 21 || 12&lt;br /&gt;
|-&lt;br /&gt;
| '''K &amp;amp; L''' || 9 || 5 || 6 || 120 || -6 || -5 || 19 || 7&lt;br /&gt;
|-&lt;br /&gt;
| '''Honest John''' || 18 || 3 || 5 || 110 || -7 || -4 || 17 || 6&lt;br /&gt;
|-&lt;br /&gt;
| '''Bul-Gin''' || 21 || 1 || 4 || 151 || -3 || -1 || 15 || 5&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;small&amp;gt; ''Note: Fragility is the opposite measure of weight and is how the game calculates bump displacement.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
Collectable items include:&lt;br /&gt;
&lt;br /&gt;
[[File:Coin-s.png|left]]&lt;br /&gt;
[[File:Bomb-s.png|left]]&lt;br /&gt;
[[File:Frontalshot-s.png|left]]&lt;br /&gt;
[[File:Homingshot-s.png|left]]&lt;br /&gt;
[[File:KGP-Gems.png|left]]&lt;br /&gt;
&lt;br /&gt;
'''Coins'''&amp;lt;br&amp;gt;&lt;br /&gt;
These coins increase your Regular Shot power after collecting some. Flying sacks will drop 4 coins when hit or being hovered over.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Bomber Item'''&amp;lt;br&amp;gt;&lt;br /&gt;
You start with 3 bomber items with each extend. These clear the screen of bullets in areas the bomb hits and give invincibility frames when the player uses it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Frontal Shot'''&amp;lt;br&amp;gt;&lt;br /&gt;
Power-up that adds another shot to the character, but can be replaced by the Homing Shot. Usually gives a shot type with high forward damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Homing Shot'''&amp;lt;br&amp;gt;&lt;br /&gt;
Power-up that adds another shot to the character, but can be replaced by the Frontal Shot. Gives a shot type that tracks and chases enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Jewels'''&amp;lt;br&amp;gt;&lt;br /&gt;
Appearing rarely in treasures chests in a few select stages, they are worth 200, 500, or 1000 points each when collected.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There are two factors which form the final [[rank]] value in the game: temp rank and base rank. &lt;br /&gt;
&lt;br /&gt;
'''Base rank'''&lt;br /&gt;
* Base rank is firstly decided by the DIP switch setting and the version of the game. &lt;br /&gt;
* If the base rank would be 0 or less, it is increased to a minimum of 1 (not true for JP version, which has rank 0 on easy dip stage 1).&lt;br /&gt;
* Normally after each stage the base rank increases by 3 in the JP version and by 2 in overseas versions.&lt;br /&gt;
* Base rank increases by an extra amount at the start of loop 2.&lt;br /&gt;
* Yashiki of Ninja has a higher rank base increase than other stages. However, on loop 2 the base rank will not change based on whether you chose Yashiki of Ninja or not; the starting base rank of loop 2 is decided entirely by DIP setting and game version.&lt;br /&gt;
&lt;br /&gt;
'''Temp rank'''&lt;br /&gt;
* Temp rank is also heavily based on the DIP switch setting, but changes based on the situation mid-stage. &lt;br /&gt;
* Dropping to minimum speed raises temp rank, while accelerating to the maximum non-boosted speed lowers it (boost speeds do not lower it further).&lt;br /&gt;
** After a boss and until the next stage, the effect of speed on temp rank is eliminated.&lt;br /&gt;
* Survival rank increases every 2048 frames (~34 seconds). Survival rank is reset to 0 upon losing a life or starting a new stage.&lt;br /&gt;
** However, the associated timer continues does not reset or pause at these times. As a result, survival rank may increment back to 1 shortly after a death or stage start had reset it to 0. (The survival timer does reset to 0 at the beginning of a new game or loop.)&lt;br /&gt;
** Survival rank still applies during the section following a boss.&lt;br /&gt;
* The temp rank may raise during some bosses.&lt;br /&gt;
* Different parts of a track may have a minor temp rank difference.&lt;br /&gt;
* Powering up shot or subweapon does not appear to impact rank. {{unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
'''Raw data'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | &amp;quot;Normal&amp;quot; DIP setting ''base rank'' data&lt;br /&gt;
|-&lt;br /&gt;
! Version !! Stage 1 !! Stage 2 !! Stage 3 !! ... !! Stage 1 (loop2) !! Stage 2 (loop2) !! Stage 3 (loop2)&lt;br /&gt;
|-&lt;br /&gt;
| ''Kingdom Grandprix'' || 4 || 6 || 8 || ... || 20 || 22 || 24 &lt;br /&gt;
|-&lt;br /&gt;
| ''Shippu Mahou Daisakusen'' || 8 || 11 || 14 || ... || 32 || 35 || 38 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Effects of rank ====&lt;br /&gt;
Noticeably higher bullet speed, slightly more enemy health (the main source of increased enemy health is the loop 2 bonus), and sometimes more bullets added to certain patterns.&lt;br /&gt;
&lt;br /&gt;
Yashiki of Ninjas has a higher rank than other levels, but all of its enemies are unique to that stage, so the increased rank isn't noticeable or any different than just having a different base difficulty for the enemies. It may increase the racing difficulty however.{{unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
==== Rank overflow ====&lt;br /&gt;
There are obvious instances of rank overflowing 8-bit or 16-bit values, causing enemies to either immediately lose health or fire rate.&lt;br /&gt;
* In the default JP version, loop 2 crossfire turrets fire '''much''' slower if the player increases the temp rank by flying at the minimum speed.&lt;br /&gt;
* In the default JP version, perhaps because of the extra rank in Yashiki of Ninja, the large statue enemies before the boss will spawn in a &amp;quot;flashing&amp;quot; state, meaning they are almost dead already.&lt;br /&gt;
&lt;br /&gt;
=== Racing ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;!--- would like to make this image smaller but it gives an error... ---&amp;gt;&lt;br /&gt;
[[File:KGP-racer-canceling-example.gif|right|thumb|Rival racer causes an enemy to lose its hit detection and cancel the player's damage.]]&lt;br /&gt;
In order to reach the 2nd loop, one must win the 1st loop's tournament by having the most [https://en.wikipedia.org/wiki/Group_tournament_ranking_system|tournament points] after stage 6. There are different endings for placing 2nd, 3rd, or lower. At the end of the 2nd loop, tournament points don't have any effect other than again on which ending scene is selected.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Tournament points and score from placements&lt;br /&gt;
|-&lt;br /&gt;
! Place !! Score bonus !! Tournament points&lt;br /&gt;
|-&lt;br /&gt;
| '''1st''' || 10000|| 9 &lt;br /&gt;
|-&lt;br /&gt;
| '''2nd''' || 5000 || 6 &lt;br /&gt;
|-&lt;br /&gt;
| '''3rd''' || 3000 || 3 &lt;br /&gt;
|-&lt;br /&gt;
| '''4th''' || 1000 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| '''5th''' || 500 || -&lt;br /&gt;
|-&lt;br /&gt;
| '''6th''' || 300 || -&lt;br /&gt;
|-&lt;br /&gt;
| '''7th''' || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| '''8th''' || 1 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rival racers can be bumped off the screen in either direction, somewhat affecting their race placement. Weightier ships have an have an easier time with this. Bombs can also affect rival racers, sending them hurtling backwards.&lt;br /&gt;
&lt;br /&gt;
Outcast Castle and Yashiki of Ninja have stage hazards that will permanently slow rivals for the remainder of the race if they are caught behind them.&lt;br /&gt;
&lt;br /&gt;
In general, having rival racers on the screen is extremely dangerous. They will very often bump the player into enemy shots or bump them behind a crushing obstacle, or otherwise just bump them into an unfavorable position which may eventually lead to a death. There is also the phenomenon where rival racers will somehow make nearby enemies lose their hit detection, effectively making the enemy invincible, which is another extremely dangerous situation. Usually one wants to be way ahead of or way behind the rival racers.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
'''Item collection'''&lt;br /&gt;
&lt;br /&gt;
Collecting gems and collecting power up items while at full power awards points.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Item !! Score !! Item !! Score (full power)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:KGP-Gem-200.png]] || '''200''' || [[File:Coin-s.png]] || '''100''' &lt;br /&gt;
|-&lt;br /&gt;
| [[File:KGP-Gem-500.png]] || '''500''' || [[File:Frontalshot-s.png]] || '''1000''' &lt;br /&gt;
|-&lt;br /&gt;
| [[File:KGP-Gem-1000.png]] || '''1000''' || [[File:Homingshot-s.png]] || '''1000''' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Extends ====&lt;br /&gt;
Players earn an [[extend]] every '''300,000 points''' on default DIP settings '''on the first loop only''', so [[survival]] is somewhat tied to scoring. It is possible to gain two extends before the second loop with normal play. By using spin kills to gain extra points, it is possible to gain four extends before the second loop. It's likely that at least one suicide will be needed to restock bombs, so in practice, only three net extends can be gained.&lt;br /&gt;
&lt;br /&gt;
==== Spin bonus ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Miyamoto-spin-3x.gif|thumb|right|450px|Bump into enemies while doing this to gain lots of extra score.]]&lt;br /&gt;
When a spin bump deals the fatal blow to an enemy, extra bonus points are awarded. Fatal blows from shots, bombs, or non-spinning bumps will not increase score even if the player was spinning while dealing that damage. Analysis of the game's code reveals that spin kills were likely supposed to double the score from defeating enemies, yet due to the peculiarities of converting between decimal, [https://en.wikipedia.org/wiki/Hexadecimal| hexadecimal] (hex), and [https://en.wikipedia.org/wiki/Binary-coded_decimal| binary-coded decimal] (or BCD), only sometimes is the bonus score actually doubled.&lt;br /&gt;
&lt;br /&gt;
The problem likely arose during data entry when designers began entering point values for enemies as decimal values. These would end up converted and stored in the game as BCD. When adding enemy score to the player's total score, the game is programmed to convert the BCD to display as decimal digits in the score counter. There's no immediate issue with this pipeline of conversions and everything ends up as it should. The issue arises with the attempted &amp;quot;doubling&amp;quot; of the values which are stored as BCD, then doubled through hexadecimal math, and then ultimately displayed as BCD.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Original score !! Hexadecimal BCD !! Double !! Hexadecimal !! to BCD !! Score counter value&lt;br /&gt;
|-&lt;br /&gt;
| 300pt || 0x300 || --&amp;gt; || 0x600 || --&amp;gt; || 600&lt;br /&gt;
|-&lt;br /&gt;
| 400pt || 0x400 || --&amp;gt; || 0x800 || --&amp;gt; || 800&lt;br /&gt;
|-&lt;br /&gt;
| 500pt || 0x500 || --&amp;gt; || 0xA00 || --&amp;gt; || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 600pt || 0x600 || --&amp;gt; || 0xC00 || --&amp;gt; || 1200&lt;br /&gt;
|-&lt;br /&gt;
| 700pt || 0x700 || --&amp;gt; || 0xE00 || --&amp;gt; || 1400&lt;br /&gt;
|-&lt;br /&gt;
| 800pt || 0x800 || --&amp;gt; || 0x1000 || --&amp;gt; || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 900pt || 0x900 || --&amp;gt; || 0x1200 || --&amp;gt; || 1200&lt;br /&gt;
|-&lt;br /&gt;
| 950pt || 0x950 || --&amp;gt; || 0x12A0 || --&amp;gt; || 1300&lt;br /&gt;
|-&lt;br /&gt;
| 1000pt || 0x1000 || --&amp;gt; || 0x2000 || --&amp;gt; || 2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Common values greater than 700 immediately run into the problem of not being doubled because of the BCD conversion. This leads to the situation where an 800pt doubled enemy is only worth as much as a 500pt doubled enemy, and a 950pt doubled enemy is worth less than a 700pt doubled enemy. Considering the difficulty of actually performing spin kills, one can conclude that it is simply too dangerous to be worth it for enemies with certain point values.&lt;br /&gt;
&lt;br /&gt;
==== Enemy point values ====&lt;br /&gt;
:''Main article: [[Shippu Mahou Daisakusen/Enemy list]]''&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
----&lt;br /&gt;
'''First loop'''&lt;br /&gt;
* The player drops their subweapon powers all over the screen. Only the the faster characters (anyone as fast or faster than Honest John) can catch all 3 power items as they fall, and only if they die at a certain position on the screen (see [[Shippu_Mahou_Daisakusen/Techniques#Collecting_death_powerups| techniques]] ).&lt;br /&gt;
* The player loses a bit of shot power.&lt;br /&gt;
* The player's bomb stock goes to 3.&lt;br /&gt;
'''Second loop'''&lt;br /&gt;
* Everything is the same as the first loop except the player's subweapon powers disappear completely. Of course, this means recovery is very difficult if dying in the wrong spot.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Stages ==&lt;br /&gt;
At the end of each level, the player can choose the following levels;&lt;br /&gt;
[[File:S2A - Air Circus.png|left]]&lt;br /&gt;
[[File:S2B - Velmatic Ocean.png|left]]&lt;br /&gt;
[[File:S3A - Outcast Castle.png|left]]&lt;br /&gt;
[[File:S3B - Cross Fire.png|left]]&lt;br /&gt;
[[File:S4A - Deeply Dungeon.png|left]]&lt;br /&gt;
[[File:S4B - Cold Corridor.png|left]]&lt;br /&gt;
[[File:S5A - Strato Storm.png|left]]&lt;br /&gt;
[[File:S5B - Forest of Dead.png|left]]&lt;br /&gt;
[[File:S6A - Kingdom Grandprix.png|left]]&lt;br /&gt;
[[File:S6B - Yashiki of Ninja.png|left]]&lt;br /&gt;
[[File:S6C - Kobolds Tower.png|left]]&lt;br /&gt;
&lt;br /&gt;
'''Stage 2A - Air Circus'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This stage is full of close corners and turrets that sit on the side and can be tricky to hit.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Big Wheel Crab&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 2B - Velmatic Ocean'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Water themed stage with almost no walls. Enemies come from all sides of the screen in this level, so be careful.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Little Brother Gillman&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 3A - Outcast Castle'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Undead themed stage, notable for its varied types of enemies. It has mirrors that bump the player into other enemies, ghosts that can go through walls and giant worms that try to eat the player.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Vampire Earl McGee-McGee&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 3B - Cross Fire'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You race inbetween an airship raid, similar to stage 2 from [[Mahou Daisakusen]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Skull Howard the 4th&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 4A - Deeply Dungeon'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The dungeon has been set under water after the events of Sorcer Striker. Be careful for the enemies that can pop out of the sewer pipes.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Prime Slime&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 4B - Cold Corridor'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Frozen palace stage with speed sections. You can get stuck behind the walls during these parts, so you have to balance between not staying behind the screen without running into enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Big Brother Gillman&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 5A - Strato Storm'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This stage contains no walls. The challenge is keeping up with killing the enemies in time before they swarm the player.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Gigandes&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 5B - Forest of Dead'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Much like Outcast Castle, it's another undead themed stage. Even the boss from Outcast Castle can show up in the stage if the player attacks the big coffin.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Demon Apocalypse&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 6A - Kingdom Grandprix'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fast-paced final stage. Often a wall will sit in the middle of the screen and the player had to pick sides where to go to. Later in the stage are electrical walls that the player must avoid touching.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Bashinet-R&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 6B - Yashiki of Ninja'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You enter a mansion full of ninjas and other types of enemies, which usually appear from the sides of the screen rather than the top. Often considered the hardest one out of the final stages.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Boss''': Hayatemaru&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 6C - Kobolds Tower'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Throughout the stage boulder fall from the top of the tower. Be careful not to get hit by the missle launchers that sit on the sides of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Weather Satellite Stimpy&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Strategy articles for ''Shippu Mahou Daisakusen''&lt;br /&gt;
* '''Tips unique to this game:''' ''[[Shippu Mahou Daisakusen/Techniques]]''&lt;br /&gt;
* '''1cc / 2-all / Scoring guides:''' ''[[Shippu Mahou Daisakusen/Guides]]''&lt;br /&gt;
* '''Hacker's guide:''' ''[[Shippu Mahou Daisakusen/Reverse engineering notes]]''&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Carpet made her debut as a minor enemy in this game before becoming a playable character in ''[[Armed Police Batrider]]''.&lt;br /&gt;
* In more than half of the game's stages, all bullets (which can only be destroyed by suiciding into them) are worth 10 points (20 while spinning!), but for some reason, they are all worth 0 points in the remaining stages.&lt;br /&gt;
* The battleship in Crossfire suddenly loses all of its collision detection when the boss spawns.&lt;br /&gt;
* Prime Slime, the boss of Deeply Dungeon, doesn't give extra points for a spin kill due to a programming error. The function which checks for the player's state of spinning checks Prime Slime's &amp;quot;spin&amp;quot; value instead. Since Prime Slime can never have a spin value, the extra points can never be acquired.&lt;br /&gt;
* When a rival racer destroys an enemy, no points are awarded. However, when they kill a boss, the normal amount of points is awarded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rejected game names'''&lt;br /&gt;
&lt;br /&gt;
Many Japanese names were considered for the game during development. Some of the rejected names were:&lt;br /&gt;
* 魔法大革命 (''Magic Great Revolution'')&lt;br /&gt;
* 魔法十番勝負 (''Magic 10 Places Showdown'')&lt;br /&gt;
* 魔法大作戦２～疾風の大陸～ (''Mahou Daisakusen 2 - A World of Gale Winds'') was too long.&lt;br /&gt;
* 魔法一直線 (''Magic Straight Line'') wouldn't make sense with curvy races.&lt;br /&gt;
* 魔法超光速 (''Magic Ultra Lightspeed'') was rejected because it was basically the same name as the anime ''Chou Kousoku Galvion''.&lt;br /&gt;
* 魔法大合唱 (''Magic Grand Chorus'') was rejected for some reason the developers don't remember.&lt;br /&gt;
* 大陸間弾道魔法大作戦 (''Intercontinental Ballistic Mahou Daisakusen'') was just too awful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bugs'''&lt;br /&gt;
&lt;br /&gt;
''Shippu Mahou Daisakusen'' is an extremely buggy game. Many of the bugs seem to stem from the game's implementation of variable scroll speed mechanics.&lt;br /&gt;
&lt;br /&gt;
* '''Game over near the end of a race doesn't count as a game over and the item fairy still appears:''' https://www.twitch.tv/videos/686122052&lt;br /&gt;
&lt;br /&gt;
* '''Sometimes Wild Wyvern never activates:''' https://www.twitch.tv/videos/667737057?&lt;br /&gt;
&lt;br /&gt;
* '''Sometimes Bashinet R's hands get stuck and his AI completely stops advancing or something:''' https://www.youtube.com/watch?v=xffQRcN18Vg&lt;br /&gt;
&lt;br /&gt;
* '''Sometimes Prime Jelly just disappears offscreen and never returns. He continues blocking enemy spawns until the race ends.'''&lt;br /&gt;
&lt;br /&gt;
* '''Rarely, Little Brother Gillman's orb attack can fire from thin air.''' https://youtube.com/watch?v=rW4c5-8OJ9w&lt;br /&gt;
&lt;br /&gt;
* '''Rarely, Skull Howard dive attack can wrap him off the bottom of the screen, causing him to reappear at the top of the screen with his next movement pattern.'''&lt;br /&gt;
&lt;br /&gt;
* '''Starting a co-op game on the player 2 side and pressing 1P start on the character select screen doesn't refresh the display properly, thinking it still has a credit.'''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kingdom-Grandprix-logo.png|Logo (World Version)&lt;br /&gt;
Shippu-Mahou-Daisakusen-Logo.png|Logo (Japan Version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# ''Kingdom Grandprix'' intro sequence&lt;br /&gt;
# Official website https://www.8ing.co.jp/museum/prd/sipu/&lt;br /&gt;
&lt;br /&gt;
[[Category:Mahou Daisakusen series]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Environmental hazard mechanic]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:Push_shmup]]&lt;/div&gt;</summary>
		<author><name>Kitaru</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Shippu_Mahou_Daisakusen&amp;diff=37623</id>
		<title>Shippu Mahou Daisakusen</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Shippu_Mahou_Daisakusen&amp;diff=37623"/>
		<updated>2026-04-02T03:24:29Z</updated>

		<summary type="html">&lt;p&gt;Kitaru: Add link for a reverse engineering notes sub-page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Shippu-Mahou-Daisakusen-Logo.png|center|325px]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #d6231f&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Shippu Mahou Daisakusen&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Shippu-Mahou-Daisakusen-title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Raizing|Raizing / Eighting]]&lt;br /&gt;
|music = [https://en.wikipedia.org/wiki/Hitoshi_Sakimoto Hitoshi Sakimoto] &amp;lt;/br&amp;gt; [https://en.wikipedia.org/wiki/Masaharu_Iwata Masaharu Iwata]&lt;br /&gt;
|program = Yasunari Watanabe &amp;lt;/br&amp;gt; Yuichi Toyama&lt;br /&gt;
|art = [https://en.wikipedia.org/wiki/Akihiro_Yamada Akihiro_Yamada] &amp;lt;/br&amp;gt; Kazuyuki Nakashima &amp;lt;/br&amp;gt; Kenichi Yokoo&lt;br /&gt;
|releasedate = '''JP''':  September 1994 &amp;lt;/br&amp;gt; '''EU''': 1994&lt;br /&gt;
|previousgame = [[Mahou Daisakusen]]&lt;br /&gt;
|nextgame = [[Battle Garegga]]&lt;br /&gt;
|officialsite = [https://www.8ing.co.jp/museum/prd/sipu/  8ing Museum]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Shippu Mahou Daisakusen''''' (疾風魔法大作戦, ''&amp;quot;Kingdom Grandprix&amp;quot;'') is a game developed by [[Raizing]] and published by [[Eighting]] in 1994. It is the second game in the [[Mahou Daisakusen (Series)|''Mahou'' trilogy]], the first game being ''[[Mahou Daisakusen]]'' (''Sorcer Striker'') and later being followed up by ''[[Great Mahou Daisakusen]]'' (''Dimahoo''). It is notable for being an [[arcade game|arcade]] [[shoot'em up|shmup]] with [https://en.wikipedia.org/wiki/Racing_video_game| racing elements] mixed into its gameplay, as well addition of voice acting. It is unique among shmups for its speed change mechanics which can be used to manipulate the positions of enemies and bosses, a source of both [[Shippu_Mahou_Daisakusen/Techniques#Manipulate_enemies_through_screen_scoll|exotic strategies]] and numerous bugs. Thematically and mechanically, it is much closer to ''Mahou Daisakusen'' than it is to later Raizing games such as ''Dimahoo'' or ''[[Battle Garegga]]''.&lt;br /&gt;
&lt;br /&gt;
In 1996, the game received a port to the Sega Saturn.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [[File:Shippu-Mahou-Daisakusen-title.png|thumb|right|100px|JP version]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[[File:Kingdom-Grandprix-title.png|226px|thumb|right|World version]]&lt;br /&gt;
: ''T'was an age ruled by magic and machine... Still reeling from the Great Gobligan War but a year prior, a certain kingdom struggled to crush the remnants of the invading Gobligans. Skirmishes were rampant, and fear gripped the hearts of the kingdom's people like a terrible curse... Then, the king had an idea to break this curse. He would lift his people's spirits with a great competition to celebrate the one-year anniversary of their victory; a grand race through the very sky itself.''&lt;br /&gt;
&lt;br /&gt;
#''REACH THE GOAL BY ANY MEANS''&lt;br /&gt;
#''DESTROY ANYONE WHO INTERRUPTS THE RACE''&lt;br /&gt;
#''THE WINNER SHALL RECEIVE A GREAT SUM AND HAVE A SINGLE WISH GRANTED''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The game mixes '''racing''' and '''shmup''' elements together for its core gameplay. Rival racers can be knocked into or bumped out of the way or sent flying backwards with bombs, although normal player shots will not affect them at all. The player can move faster by staying high up the screen, indicated by a trail activating behind the ship/character. Holding down the Fire button also ''increases your speed'', but ''you can't fire during this mode''.&lt;br /&gt;
&lt;br /&gt;
Screen scroll speed affects rank. When moving at ''minimum speed'', the game becomes slightly '''more difficult''', with usually more numerous and faster bullets, as well as possible extra enemy spawns.&lt;br /&gt;
&lt;br /&gt;
At the end of every level, the player can choose between '''two different stages''' (three stages are given as an option for the final stage). &lt;br /&gt;
&lt;br /&gt;
The game has two [[loop]]s. To gain entry into the second loop, the player must win the race in the first loop. In the second loop, the player has to go through all the stages they originally didn't pick in the first loop. In the case of the final stage, they get the option between the two that hadn't been chosen. &lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
[[Image:KGP-Screen-Diagram.png|right|thumb|220px]]&lt;br /&gt;
* '''A (Press):''' Fires standard '''shots''' from the ship.&lt;br /&gt;
* '''A (Hold):''' Activates a '''speed booster''', speeding up the rate of screen scrolling to the maximum. You won't slow down no matter what while in this state.&lt;br /&gt;
* '''B:''' Activates a '''[[bomb]]'''. Bombs are unique to every character. &lt;br /&gt;
* '''Spin:''' Fly horizontally in one direction for some time (do not touch the edge of the screen) and quickly change to the opposite direction. When a character does a spin animation, they deal '''significant extra impact damage''' (2~4x against most enemies, up to a maximum of 16x), and kills from that impact damage receive potentially many bonus points.&lt;br /&gt;
'''Racing controls'''&lt;br /&gt;
* '''Accelerate:''' Fly into the acceleration zone to accelerate.&lt;br /&gt;
* '''Down (Bottom of the screen):''' Brake / &amp;quot;back brake&amp;quot;.&lt;br /&gt;
* '''Grind (Wall):''' Brake / &amp;quot;wall brake&amp;quot;.&lt;br /&gt;
* '''Bump (Enemy or other racer):'''  A usually weaker version of the wall brake.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Characters / Ships ==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Gain &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #d1231f&lt;br /&gt;
|backcolor = #fefafa&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Gain&lt;br /&gt;
|shipimage = [[Image:Gain-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | D}}&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | C}}&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | B}}&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | B}}&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | C}}&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | A}}&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | B}}&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | B}}&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | D}}&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | B}}&lt;br /&gt;
|p11 = -&lt;br /&gt;
|caption =  Ship: VALLHALLYZER -- ''&amp;quot;Wandering soldier of unrivaled expertise, in search of the ultimate weapon&amp;quot;''&lt;br /&gt;
|content =&lt;br /&gt;
'''Class: Fighter'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Narrow wide shot&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#79C0eb&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots two swords upwards, but only two can be on screen at the same time&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Releases small daggers with homing properties&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Throws a big destructive sphere ahead of Gain&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* Frontal shot has the highest piercing ability of any weapon, even able to pierce walls. It's also good for hitting masses of vertically-clumped up enemies.&lt;br /&gt;
* Gain excels slightly in general racing ability and maneuverability owing to his slightly above average racing stats across the board.&lt;br /&gt;
* Gain's bomb is quite long lasting and powerful, although it does not pierce when aimed. It has the unique property of sticking to whatever it hits, which can be a help or a hindrance depending on the situation.&lt;br /&gt;
* Homing can hit behind Gain and to the sides with decent damage.&lt;br /&gt;
* His weak weapons do not hinder him terribly during score runs where control stats are more important and bumping is heavily relied upon.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* The most important attribute, weapon damage, is precisely where Gain suffers. Both of his weapons are quite poor overall. Homing absolutely does not cut it against second loop enemies, and Frontal is extremely narrow, and not very powerful, especially against horizontally thin enemies.&lt;br /&gt;
* He is quite weak in survival play because of his weapons. He must survive the longest against very dangerous bosses and enemy rushes.&lt;br /&gt;
* Very weak wall braking makes it just a little harder for him to control enemy spawns and the flow of the level.&lt;br /&gt;
* Good weight and speed would make him one of the best bump attackers if not for awful wall brakes which force him to accelerate too much while up the screen.&lt;br /&gt;
* He doesn't excel noticeably in any area, and there are other characters who simply outclass him, especially in important stats like damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{#lst:STG_Hall_of_Records|shippumd-gain}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Chitta &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #0073CE&lt;br /&gt;
|backcolor = #eff3fe&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Chitta&lt;br /&gt;
|shipimage = [[Image:Chitta-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
&lt;br /&gt;
|caption =  Ship: GUN-DALF -- ''&amp;quot;Local magician capable strong magical spells in contrary to appearance&amp;quot;''&lt;br /&gt;
|content = '''Class: Witch'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Narrow wide shot&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots large electrical waves forward&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Shoots flames that fly towards enemies&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Two large genies merge and deal heavy damage to nearby enemies&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* Frontal shot is one of the stronger weapons in the game, is wider than it looks, and has infinite range and instant shot speed. Great for speedkilling anything from extreme range, its only downside is that it cannot pierce walls.&lt;br /&gt;
* Homing shot has the easiest time tracking a target when Chitta is far away and located directly beneath the intended target.&lt;br /&gt;
* Very high acceleration.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Homing shot does not pierce whatsoever, and its wide angles make it useless in tight levels. Like most homing weapons, it doesn't really cut it against loop 2 enemies either.&lt;br /&gt;
* Chitta's bomb has a very specific range it must be aimed at or it will do minimal or no damage.&lt;br /&gt;
* Chitta's control and racing stats are possibly the worst of all the characters. Low weight means she is knocked around constantly by everything, often into bullets, and her score runs are also severely hampered by being unable to perform good ram attacks. Low movement means it's extremely hard to recover from being bumped, and it's generally difficult to get to where you need to be. Terrible brakes that take several seconds to kick in feel extremely lopsided against her extreme acceleration. Overall a bit of a nightmare to do anything with other than snipe with lasers from far away.&lt;br /&gt;
* Chitta's back brakes are hilariously bad, taking 5+ seconds of pressure at the bottom of the screen to fully slow down, compared to Bornnam who can fully brake in less than 1 second.&lt;br /&gt;
* Her most unique asset, extreme acceleration, generally isn't useful, and seems to only make things harder to control.&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-chitta}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Bornnam &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #7b00ce&lt;br /&gt;
|backcolor = #f3effe&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Bornnam&lt;br /&gt;
|shipimage = [[Image:Bornham-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
|caption =  Ship: GOLGODIAN -- ''&amp;quot;Sorcerer of black magic emphasizes need for money to refine sorcery techniques.&amp;quot;''&lt;br /&gt;
|content = '''Class: Necromancer'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Forward shot, gets increasingly wider per level&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots balls with skull faces forward&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Shoots waves forward that can take a straight turn left/right if there are any enemies in that direction &lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Drops a big bomb ahead of the player with a skull face inside it&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* Frontal weapon is quite powerful, wide, and pierces enemies, although unfortunately does not pierce walls. The fat wave shots appear at Bornnam's sides, often where one wants them to be.&lt;br /&gt;
* The quickest booster charge in the game.&lt;br /&gt;
* Bornnam is the king of braking. He has the best back brake in the game and the 3rd best wall brake. This gives him a bit of much needed control to make up for his other weaknesses.&lt;br /&gt;
* The combination of awful acceleration and good braking means he can get the most points out of the enemy rush after the Weather Satellite boss. He's the only ship that can remain at minimum speed while at the top of the screen occasionally bumping into enemies.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* The lowest speed of any ship. Occasionally, this can be a positive, as it's quite easy to do manual spin attacks with a slow ship. However...&lt;br /&gt;
* ... Bornnam's extremely low weight makes his spin attacks less effective. He's also one of the most likely ships to get knocked around into either bullets or walls.&lt;br /&gt;
* Despite having amazing braking power, movement speed and weight are more useful and more important factors in ship control.&lt;br /&gt;
* Paradoxically, despite the fastest booster activation time and a double-power booster, Bornnam's abysmal acceleration means that even the booster's double acceleration value (4) is still slower than the non-boosted acceleration of other ships. Even Kickle &amp;amp; Laycle's non-boosted acceleration (5) is faster than Borhnam's boost (4).&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-bornnam}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Miyamoto &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #427373&lt;br /&gt;
|backcolor = #fefcf3&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Miyamoto&lt;br /&gt;
|shipimage = [[Image:Miyamoto-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
&lt;br /&gt;
|caption =  Ship: none -- ''&amp;quot;Samurai Doragon from the north searches for potion for mentor's daughter&amp;quot;''&lt;br /&gt;
|content = '''Class: Samurai'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Straight shot&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots balls to the side (top left and top right)&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Shoots spinning blades with strong homing properties&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Covers everything on top of the player with waves that clear all approaching bullets&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* The most important metric, damage, is something Miyamoto has in spades between either of his weapons and bomb. Homing shot pierces some things and does massive damage. Its damage can be further increased by moving away from the target mid shot, increasing the length of the trail of shurikens and causing extra ticks of damage. Furthermore, the shurikens are highly controllable and deal damage steadily, so shuriken volleys can be counted and damage can be discontinued when boss health is low enough for a spin kill.&lt;br /&gt;
* Miyamoto's bomb is extremely lengthy and deals massive damage. It can instantly destroy dangerous boss parts like Gigandes's ice turrets. It's also the perfect bomb for scoring, being able to instantly destroy respawning enemies in Strato Sphere.&lt;br /&gt;
* Frontal shot has a massive spread but still deals great damage. It's useful for scoring in certain sections.&lt;br /&gt;
* One of the few characters with two viable weapons.&lt;br /&gt;
* Great stats all around with no real weaknesses. He can easily control the screen scroll and be wherever he needs to be at any time.&lt;br /&gt;
* Wall braking / collision slowdown was probably intended as a negative stat, but in practice it behaves more like a positive one, allowing the player to control scroll speed more easily.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Bombs can sometimes deal too much damage, killing things that you ideally would have wanted to spin kill, such as Skull Howard's arms which die with 1 bomb.&lt;br /&gt;
* Weight / bump power is slightly sub par, yet high speed easily makes up for it.&lt;br /&gt;
* High speed can make slight movements more difficult. Doing a spin from the center of the screen is impossible.&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-miyamoto}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Nirvana &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #C62231&lt;br /&gt;
|backcolor = #FFF4FE&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Nirvana&lt;br /&gt;
|shipimage = [[Image:Nirvana-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
&lt;br /&gt;
|caption =  Ship: none -- ''&amp;quot;Leader of huge fairies driven out of homeland is in search of a new mystical forest.&amp;quot;''&lt;br /&gt;
|content = '''Class: Huge Fairy'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Straight shot&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots large rings around her that go across the screen and after that go upwards&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Spawns smaller fairies that search for enemies and then hit them, which can reach enemies behind walls &lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Fairies fly from the bottom of the screen to the top, blowing up everything in their way&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* Has one of the best homing weapons. Especially good for survival and beginner play where one may not know which direction dangers will appear from.&lt;br /&gt;
* Nirvana technically has some of the best stats in the game with the fastest movement speed, fastest acceleration, and fastest wall brake in the game.&lt;br /&gt;
* Second best booster in the game.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Actually playing Nirvana can be something of a nightmare as her strengths can easily double as weaknesses. The best speed, worst weight, and strongest wall brake often make a Nirvana run feel like a pinball machine with sudden unexpected position and speed disruptions. However, unlike Chitta who is in a similar situation, Nirvana's great movement speed will normally allow her to recover more easily.&lt;br /&gt;
* The homing weapon can be extremely hard to use. Fairies may refuse to lock on to the target you want, and their seemingly random trajectory may cause them to do greatly reduced damage. For score runs, it's also terrible at doing controlled damage, leading to accidental kills.&lt;br /&gt;
* Nirvana's bomb is abysmal. It usually does 1/3rd of the damage of Gain's bomb, has low duration, and has worse coverage than it appears to have.&lt;br /&gt;
* The Frontal weapon basically doesn't exist.&lt;br /&gt;
* Her extreme speed can make slight dodges difficult. It's impossible to do spins in many positions.&lt;br /&gt;
* Only has good brakes if there is a wall or bumpable enemy nearby.&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-nirvana}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Kickle &amp;amp; Laycle &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #008CEF&lt;br /&gt;
|backcolor = #eeF4FF&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Kickle &amp;amp; Laycle&lt;br /&gt;
|shipimage = [[Image:Kickleandlaycle-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
&lt;br /&gt;
|caption =  Ship: SORCER STRIKER -- ''&amp;quot;Boy that traveled thru time &amp;amp; girl partner is in search of hex to travel thru time.&amp;quot;''&lt;br /&gt;
|content = '''Class: none'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Forward shot, gets increasingly much wider per level&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots a constant stream of bullets forward&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Launches large missiles that target enemies&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Releases an airstrike that targets enemies&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* The combination of great weight and speed arguably makes them the best in the game at bump damage / spin attacks.&lt;br /&gt;
* Difficult to knock around and quick to recover.&lt;br /&gt;
* Frontal weapon does passable damage, although it does not pierce.&lt;br /&gt;
* Normal shots are a very wide fan.&lt;br /&gt;
* Poor racing stats are tolerable during score runs where accelerating and booster charging are of minimal importance.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Awful bomb that deals little damage. It's particularly bad at hitting other racers as well.&lt;br /&gt;
* Slightly more difficult to win races / reach the 2nd loop due to poor racing stats and bad bomb that's ineffective at slowing other racers.&lt;br /&gt;
* It's extremely tricky to do good damage with the homing shot.&lt;br /&gt;
* Damage is very important, but their forward weapon is the definition of average and does not pierce, while the homing weapon is extremely fickle and hard to deal consistent damage with.&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-kickle}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Honest John &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #DE8C00&lt;br /&gt;
|backcolor = #FFFDeF&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Honest John&lt;br /&gt;
|shipimage = [[Image:Honestjohn-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
&lt;br /&gt;
|caption =  Ship: none -- ''&amp;quot;Magical robot of blacksmith with foul intentions for lifetime gold to live an easy life.&amp;quot;''&lt;br /&gt;
|content = '''Class: AUTOMATIC ARMOR'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Straight shot&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots nuts across the top of the screen&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Shoots slow beams with strong homing properties&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Hits his hammer multiple times and releases high damage waves within the area &lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* Frontal Weapon deals more damage than it would seem to. One of the strongest &amp;quot;wide area&amp;quot; sub weapons.&lt;br /&gt;
* The best bump attacker in the game, since Bul-Gin (who has better weight) is unable to activate the spin glitch.&lt;br /&gt;
* Good bomb damage, great bomb spread, and the lengthiest bomb animation.&lt;br /&gt;
* Sub-par speed can sometimes be a blessing (easier manual spin attacks, more precise movements), especially with  Honest John's extreme weight behind it.&lt;br /&gt;
* Mostly excels in score runs due to his strong bump attacks and good bomb.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Homing isn't very useful, even in the first loop, although it does well attacking things behind the ship.&lt;br /&gt;
* Very bad acceleration and boosting means tighter racing is required to reach the second loop.&lt;br /&gt;
* Frontal weapon needs the right angles to deal more than minimal damage.&lt;br /&gt;
* Normal shot is extremely thin.&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-honestjohn}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Bul-Gin &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #316b18&lt;br /&gt;
|backcolor = #f7feeb&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Bul-Gin&lt;br /&gt;
|shipimage = [[Image:Bul-gin-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
&lt;br /&gt;
|caption =  Ship: GREAT GOBLIGANS -- ''&amp;quot;Survivor of the Goburigan empire with the goal to revive the fallen empire.&amp;quot;''&lt;br /&gt;
|content = '''Class: Captain Goblin'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Narrow wide shot&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots blue shots straight from the cannon on his ship, which can be aimed by moving left or right (difficult to use)&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Shoots explosives that are automatically targeted to enemies from all sides&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Throws a Gobligan forward who creates a large amount of big explosives around it for several seconds &lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* Perhaps the most powerful weapon in the game in the homing shot. The only problem is actually using it.&lt;br /&gt;
* Highest weight in the game means he's impossible to push around. Best ability to push other races off the screen, a much-needed boost to his racing ability.&lt;br /&gt;
* One of the most powerful and longest lasting bombs. A decent ability to knock out a large group of rival racers as well. The only problem is aiming it.&lt;br /&gt;
* Cannot activate the spin glitch, but low speed still allows him to do spins from short distances.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Horrendous racing stats and mobility. Horrible acceleration and the worst booster in the game means a lot of extra work speeding up after slowing down. Chance of getting to the second loop is somewhat less than other characters.&lt;br /&gt;
* Unreliable homing weapon that often doesn't aim where one wants it to. Homing weapon sometimes misseswhen enemies were already damaged by Bul-Gin's normal shots.&lt;br /&gt;
* Frontal weapon is buggy and usually doesn't do any damage.&lt;br /&gt;
* Cannot spin glitch, severely limiting scoring potential in general.&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-bulgin}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Raw data&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Bomb Dmg. !! Accel. per frame !! Boost Accel. !! Frames until boost !! Back brake speed !! Wall brake speed !! Movement speed !! Fragility&lt;br /&gt;
|-&lt;br /&gt;
| '''Gain''' || 21 || 4 || 6 || 90 || -5 || -2 || 18 || 8&lt;br /&gt;
|-&lt;br /&gt;
| '''Chitta''' || 18 || 7 || 8 || 100 || -1 || -3 || 16 || 11&lt;br /&gt;
|-&lt;br /&gt;
| '''Miyamoto''' || 18 || 6 || 6 || 80 || -4 || -7 || 20 || 9&lt;br /&gt;
|-&lt;br /&gt;
| '''Bornnam''' || 18 || 2 || 4 || 60 || -8 || -6 || 14 || 10&lt;br /&gt;
|-&lt;br /&gt;
| '''Nirvana''' || 6 || 8 || 8 || 70 || -2 || -8 || 21 || 12&lt;br /&gt;
|-&lt;br /&gt;
| '''K &amp;amp; L''' || 9 || 5 || 6 || 120 || -6 || -5 || 19 || 7&lt;br /&gt;
|-&lt;br /&gt;
| '''Honest John''' || 18 || 3 || 5 || 110 || -7 || -4 || 17 || 6&lt;br /&gt;
|-&lt;br /&gt;
| '''Bul-Gin''' || 21 || 1 || 4 || 151 || -3 || -1 || 15 || 5&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;small&amp;gt; ''Note: Fragility is the opposite measure of weight and is how the game calculates bump displacement.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
Collectable items include:&lt;br /&gt;
&lt;br /&gt;
[[File:Coin-s.png|left]]&lt;br /&gt;
[[File:Bomb-s.png|left]]&lt;br /&gt;
[[File:Frontalshot-s.png|left]]&lt;br /&gt;
[[File:Homingshot-s.png|left]]&lt;br /&gt;
[[File:KGP-Gems.png|left]]&lt;br /&gt;
&lt;br /&gt;
'''Coins'''&amp;lt;br&amp;gt;&lt;br /&gt;
These coins increase your Regular Shot power after collecting some. Flying sacks will drop 4 coins when hit or being hovered over.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Bomber Item'''&amp;lt;br&amp;gt;&lt;br /&gt;
You start with 3 bomber items with each extend. These clear the screen of bullets in areas the bomb hits and give invincibility frames when the player uses it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Frontal Shot'''&amp;lt;br&amp;gt;&lt;br /&gt;
Power-up that adds another shot to the character, but can be replaced by the Homing Shot. Usually gives a shot type with high forward damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Homing Shot'''&amp;lt;br&amp;gt;&lt;br /&gt;
Power-up that adds another shot to the character, but can be replaced by the Frontal Shot. Gives a shot type that tracks and chases enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Jewels'''&amp;lt;br&amp;gt;&lt;br /&gt;
Appearing rarely in treasures chests in a few select stages, they are worth 200, 500, or 1000 points each when collected.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There are two factors which form the final [[rank]] value in the game: temp rank and base rank. &lt;br /&gt;
&lt;br /&gt;
'''Base rank'''&lt;br /&gt;
* Base rank is firstly decided by the DIP switch setting and the version of the game. &lt;br /&gt;
* If the base rank would be 0 or less, it is increased to a minimum of 1 (not true for JP version, which has rank 0 on easy dip stage 1).&lt;br /&gt;
* Normally after each stage the base rank increases by 3 in the JP version and by 2 in overseas versions.&lt;br /&gt;
* Base rank increases by an extra amount at the start of loop 2.&lt;br /&gt;
* Yashiki of Ninja has a higher rank base increase than other stages. However, on loop 2 the base rank will not change based on whether you chose Yashiki of Ninja or not; the starting base rank of loop 2 is decided entirely by DIP setting and game version.&lt;br /&gt;
&lt;br /&gt;
'''Temp rank'''&lt;br /&gt;
* Temp rank is also heavily based on the DIP switch setting, but changes based on the situation mid-stage. &lt;br /&gt;
* Dropping to minimum speed raises temp rank, while accelerating to the maximum non-boosted speed lowers it (boost speeds do not lower it further).&lt;br /&gt;
** After a boss and until the next stage, the effect of speed on temp rank is eliminated.&lt;br /&gt;
* Survival rank increases every 2048 frames (~34 seconds). Survival rank is reset to 0 upon losing a life or starting a new stage.&lt;br /&gt;
** However, the associated timer continues does not reset or pause at these times. As a result, survival rank may increment back to 1 shortly after a death or stage start had reset it to 0. (The survival timer does reset to 0 at the beginning of a new game or loop.)&lt;br /&gt;
** Survival rank still applies during the section following a boss.&lt;br /&gt;
* The temp rank may raise during some bosses.&lt;br /&gt;
* Different parts of a track may have a minor temp rank difference.&lt;br /&gt;
* Powering up shot or subweapon does not appear to impact rank. {{unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
'''Raw data'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | &amp;quot;Normal&amp;quot; DIP setting ''base rank'' data&lt;br /&gt;
|-&lt;br /&gt;
! Version !! Stage 1 !! Stage 2 !! Stage 3 !! ... !! Stage 1 (loop2) !! Stage 2 (loop2) !! Stage 3 (loop2)&lt;br /&gt;
|-&lt;br /&gt;
| ''Kingdom Grandprix'' || 4 || 6 || 8 || ... || 20 || 22 || 24 &lt;br /&gt;
|-&lt;br /&gt;
| ''Shippu Mahou Daisakusen'' || 8 || 11 || 14 || ... || 32 || 35 || 38 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Effects of rank ====&lt;br /&gt;
Noticeably higher bullet speed, slightly more enemy health (the main source of increased enemy health is the loop 2 bonus), and sometimes more bullets added to certain patterns.&lt;br /&gt;
&lt;br /&gt;
Yashiki of Ninjas has a higher rank than other levels, but all of its enemies are unique to that stage, so the increased rank isn't noticeable or any different than just having a different base difficulty for the enemies. It may increase the racing difficulty however.{{unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
==== Rank overflow ====&lt;br /&gt;
There are obvious instances of rank overflowing 8-bit or 16-bit values, causing enemies to either immediately lose health or fire rate.&lt;br /&gt;
* In the default JP version, loop 2 crossfire turrets fire '''much''' slower if the player increases the temp rank by flying at the minimum speed.&lt;br /&gt;
* In the default JP version, perhaps because of the extra rank in Yashiki of Ninja, the large statue enemies before the boss will spawn in a &amp;quot;flashing&amp;quot; state, meaning they are almost dead already.&lt;br /&gt;
&lt;br /&gt;
=== Racing ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;!--- would like to make this image smaller but it gives an error... ---&amp;gt;&lt;br /&gt;
[[File:KGP-racer-canceling-example.gif|right|thumb|Rival racer causes an enemy to lose its hit detection and cancel the player's damage.]]&lt;br /&gt;
In order to reach the 2nd loop, one must win the 1st loop's tournament by having the most [https://en.wikipedia.org/wiki/Group_tournament_ranking_system|tournament points] after stage 6. There are different endings for placing 2nd, 3rd, or lower. At the end of the 2nd loop, tournament points don't have any effect other than again on which ending scene is selected.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Tournament points and score from placements&lt;br /&gt;
|-&lt;br /&gt;
! Place !! Score bonus !! Tournament points&lt;br /&gt;
|-&lt;br /&gt;
| '''1st''' || 10000|| 9 &lt;br /&gt;
|-&lt;br /&gt;
| '''2nd''' || 5000 || 6 &lt;br /&gt;
|-&lt;br /&gt;
| '''3rd''' || 3000 || 3 &lt;br /&gt;
|-&lt;br /&gt;
| '''4th''' || 1000 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| '''5th''' || 500 || -&lt;br /&gt;
|-&lt;br /&gt;
| '''6th''' || 300 || -&lt;br /&gt;
|-&lt;br /&gt;
| '''7th''' || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| '''8th''' || 1 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rival racers can be bumped off the screen in either direction, somewhat affecting their race placement. Weightier ships have an have an easier time with this. Bombs can also affect rival racers, sending them hurtling backwards.&lt;br /&gt;
&lt;br /&gt;
Outcast Castle and Yashiki of Ninja have stage hazards that will permanently slow rivals for the remainder of the race if they are caught behind them.&lt;br /&gt;
&lt;br /&gt;
In general, having rival racers on the screen is extremely dangerous. They will very often bump the player into enemy shots or bump them behind a crushing obstacle, or otherwise just bump them into an unfavorable position which may eventually lead to a death. There is also the phenomenon where rival racers will somehow make nearby enemies lose their hit detection, effectively making the enemy invincible, which is another extremely dangerous situation. Usually one wants to be way ahead of or way behind the rival racers.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
'''Item collection'''&lt;br /&gt;
&lt;br /&gt;
Collecting gems and collecting power up items while at full power awards points.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Item !! Score !! Item !! Score (full power)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:KGP-Gem-200.png]] || '''200''' || [[File:Coin-s.png]] || '''100''' &lt;br /&gt;
|-&lt;br /&gt;
| [[File:KGP-Gem-500.png]] || '''500''' || [[File:Frontalshot-s.png]] || '''1000''' &lt;br /&gt;
|-&lt;br /&gt;
| [[File:KGP-Gem-1000.png]] || '''1000''' || [[File:Homingshot-s.png]] || '''1000''' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Extends ====&lt;br /&gt;
Players earn an [[extend]] every '''300,000 points''' on default DIP settings '''on the first loop only''', so [[survival]] is somewhat tied to scoring. It is possible to gain two extends before the second loop with normal play. By using spin kills to gain extra points, it is possible to gain four extends before the second loop. It's likely that at least one suicide will be needed to restock bombs, so in practice, only three net extends can be gained.&lt;br /&gt;
&lt;br /&gt;
==== Spin bonus ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Miyamoto-spin-3x.gif|thumb|right|450px|Bump into enemies while doing this to gain lots of extra score.]]&lt;br /&gt;
When a spin bump deals the fatal blow to an enemy, extra bonus points are awarded. Fatal blows from shots, bombs, or non-spinning bumps will not increase score even if the player was spinning while dealing that damage. Analysis of the game's code reveals that spin kills were likely supposed to double the score from defeating enemies, yet due to the peculiarities of converting between decimal, [https://en.wikipedia.org/wiki/Hexadecimal| hexadecimal] (hex), and [https://en.wikipedia.org/wiki/Binary-coded_decimal| binary-coded decimal] (or BCD), only sometimes is the bonus score actually doubled.&lt;br /&gt;
&lt;br /&gt;
The problem likely arose during data entry when designers began entering point values for enemies as decimal values. These would end up converted and stored in the game as BCD. When adding enemy score to the player's total score, the game is programmed to convert the BCD to display as decimal digits in the score counter. There's no immediate issue with this pipeline of conversions and everything ends up as it should. The issue arises with the attempted &amp;quot;doubling&amp;quot; of the values which are stored as BCD, then doubled through hexadecimal math, and then ultimately displayed as BCD.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Original score !! Hexadecimal BCD !! Double !! Hexadecimal !! to BCD !! Score counter value&lt;br /&gt;
|-&lt;br /&gt;
| 300pt || 0x300 || --&amp;gt; || 0x600 || --&amp;gt; || 600&lt;br /&gt;
|-&lt;br /&gt;
| 400pt || 0x400 || --&amp;gt; || 0x800 || --&amp;gt; || 800&lt;br /&gt;
|-&lt;br /&gt;
| 500pt || 0x500 || --&amp;gt; || 0xA00 || --&amp;gt; || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 600pt || 0x600 || --&amp;gt; || 0xC00 || --&amp;gt; || 1200&lt;br /&gt;
|-&lt;br /&gt;
| 700pt || 0x700 || --&amp;gt; || 0xE00 || --&amp;gt; || 1400&lt;br /&gt;
|-&lt;br /&gt;
| 800pt || 0x800 || --&amp;gt; || 0x1000 || --&amp;gt; || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 900pt || 0x900 || --&amp;gt; || 0x1200 || --&amp;gt; || 1200&lt;br /&gt;
|-&lt;br /&gt;
| 950pt || 0x950 || --&amp;gt; || 0x12A0 || --&amp;gt; || 1300&lt;br /&gt;
|-&lt;br /&gt;
| 1000pt || 0x1000 || --&amp;gt; || 0x2000 || --&amp;gt; || 2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Common values greater than 700 immediately run into the problem of not being doubled because of the BCD conversion. This leads to the situation where an 800pt doubled enemy is only worth as much as a 500pt doubled enemy, and a 950pt doubled enemy is worth less than a 700pt doubled enemy. Considering the difficulty of actually performing spin kills, one can conclude that it is simply too dangerous to be worth it for enemies with certain point values.&lt;br /&gt;
&lt;br /&gt;
==== Enemy point values ====&lt;br /&gt;
:''Main article: [[Shippu Mahou Daisakusen/Enemy list]]''&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
----&lt;br /&gt;
'''First loop'''&lt;br /&gt;
* The player drops their subweapon powers all over the screen. Only the the faster characters (anyone as fast or faster than Honest John) can catch all 3 power items as they fall, and only if they die at a certain position on the screen (see [[Shippu_Mahou_Daisakusen/Techniques#Collecting_death_powerups| techniques]] ).&lt;br /&gt;
* The player loses a bit of shot power.&lt;br /&gt;
* The player's bomb stock goes to 3.&lt;br /&gt;
'''Second loop'''&lt;br /&gt;
* Everything is the same as the first loop except the player's subweapon powers disappear completely. Of course, this means recovery is very difficult if dying in the wrong spot.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Stages ==&lt;br /&gt;
At the end of each level, the player can choose the following levels;&lt;br /&gt;
[[File:S2A - Air Circus.png|left]]&lt;br /&gt;
[[File:S2B - Velmatic Ocean.png|left]]&lt;br /&gt;
[[File:S3A - Outcast Castle.png|left]]&lt;br /&gt;
[[File:S3B - Cross Fire.png|left]]&lt;br /&gt;
[[File:S4A - Deeply Dungeon.png|left]]&lt;br /&gt;
[[File:S4B - Cold Corridor.png|left]]&lt;br /&gt;
[[File:S5A - Strato Storm.png|left]]&lt;br /&gt;
[[File:S5B - Forest of Dead.png|left]]&lt;br /&gt;
[[File:S6A - Kingdom Grandprix.png|left]]&lt;br /&gt;
[[File:S6B - Yashiki of Ninja.png|left]]&lt;br /&gt;
[[File:S6C - Kobolds Tower.png|left]]&lt;br /&gt;
&lt;br /&gt;
'''Stage 2A - Air Circus'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This stage is full of close corners and turrets that sit on the side and can be tricky to hit.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Big Wheel Crab&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 2B - Velmatic Ocean'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Water themed stage with almost no walls. Enemies come from all sides of the screen in this level, so be careful.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Little Brother Gillman&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 3A - Outcast Castle'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Undead themed stage, notable for its varied types of enemies. It has mirrors that bump the player into other enemies, ghosts that can go through walls and giant worms that try to eat the player.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Vampire Earl McGee-McGee&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 3B - Cross Fire'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You race inbetween an airship raid, similar to stage 2 from [[Mahou Daisakusen]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Skull Howard the 4th&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 4A - Deeply Dungeon'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The dungeon has been set under water after the events of Sorcer Striker. Be careful for the enemies that can pop out of the sewer pipes.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Prime Slime&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 4B - Cold Corridor'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Frozen palace stage with speed sections. You can get stuck behind the walls during these parts, so you have to balance between not staying behind the screen without running into enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Big Brother Gillman&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 5A - Strato Storm'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This stage contains no walls. The challenge is keeping up with killing the enemies in time before they swarm the player.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Gigandes&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 5B - Forest of Dead'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Much like Outcast Castle, it's another undead themed stage. Even the boss from Outcast Castle can show up in the stage if the player attacks the big coffin.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Demon Apocalypse&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 6A - Kingdom Grandprix'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fast-paced final stage. Often a wall will sit in the middle of the screen and the player had to pick sides where to go to. Later in the stage are electrical walls that the player must avoid touching.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Bashinet-R&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 6B - Yashiki of Ninja'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You enter a mansion full of ninjas and other types of enemies, which usually appear from the sides of the screen rather than the top. Often considered the hardest one out of the final stages.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Boss''': Hayatemaru&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 6C - Kobolds Tower'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Throughout the stage boulder fall from the top of the tower. Be careful not to get hit by the missle launchers that sit on the sides of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Weather Satellite Stimpy&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Strategy articles for ''Shippu Mahou Daisakusen''&lt;br /&gt;
* '''Tips unique to this game:''' ''[[Shippu Mahou Daisakusen/Techniques]]''&lt;br /&gt;
* '''1cc / 2-all / Scoring guides:''' ''[[Shippu Mahou Daisakusen/Guides]]''&lt;br /&gt;
* '''Hacker's guide:''' '''[[Shippu Mahou Daisakusen/Reverse engineering notes]]'''&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Carpet made her debut as a minor enemy in this game before becoming a playable character in ''[[Armed Police Batrider]]''.&lt;br /&gt;
* In more than half of the game's stages, all bullets (which can only be destroyed by suiciding into them) are worth 10 points (20 while spinning!), but for some reason, they are all worth 0 points in the remaining stages.&lt;br /&gt;
* The battleship in Crossfire suddenly loses all of its collision detection when the boss spawns.&lt;br /&gt;
* Prime Slime, the boss of Deeply Dungeon, doesn't give extra points for a spin kill due to a programming error. The function which checks for the player's state of spinning checks Prime Slime's &amp;quot;spin&amp;quot; value instead. Since Prime Slime can never have a spin value, the extra points can never be acquired.&lt;br /&gt;
* When a rival racer destroys an enemy, no points are awarded. However, when they kill a boss, the normal amount of points is awarded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rejected game names'''&lt;br /&gt;
&lt;br /&gt;
Many Japanese names were considered for the game during development. Some of the rejected names were:&lt;br /&gt;
* 魔法大革命 (''Magic Great Revolution'')&lt;br /&gt;
* 魔法十番勝負 (''Magic 10 Places Showdown'')&lt;br /&gt;
* 魔法大作戦２～疾風の大陸～ (''Mahou Daisakusen 2 - A World of Gale Winds'') was too long.&lt;br /&gt;
* 魔法一直線 (''Magic Straight Line'') wouldn't make sense with curvy races.&lt;br /&gt;
* 魔法超光速 (''Magic Ultra Lightspeed'') was rejected because it was basically the same name as the anime ''Chou Kousoku Galvion''.&lt;br /&gt;
* 魔法大合唱 (''Magic Grand Chorus'') was rejected for some reason the developers don't remember.&lt;br /&gt;
* 大陸間弾道魔法大作戦 (''Intercontinental Ballistic Mahou Daisakusen'') was just too awful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bugs'''&lt;br /&gt;
&lt;br /&gt;
''Shippu Mahou Daisakusen'' is an extremely buggy game. Many of the bugs seem to stem from the game's implementation of variable scroll speed mechanics.&lt;br /&gt;
&lt;br /&gt;
* '''Game over near the end of a race doesn't count as a game over and the item fairy still appears:''' https://www.twitch.tv/videos/686122052&lt;br /&gt;
&lt;br /&gt;
* '''Sometimes Wild Wyvern never activates:''' https://www.twitch.tv/videos/667737057?&lt;br /&gt;
&lt;br /&gt;
* '''Sometimes Bashinet R's hands get stuck and his AI completely stops advancing or something:''' https://www.youtube.com/watch?v=xffQRcN18Vg&lt;br /&gt;
&lt;br /&gt;
* '''Sometimes Prime Jelly just disappears offscreen and never returns. He continues blocking enemy spawns until the race ends.'''&lt;br /&gt;
&lt;br /&gt;
* '''Rarely, Little Brother Gillman's orb attack can fire from thin air.''' https://youtube.com/watch?v=rW4c5-8OJ9w&lt;br /&gt;
&lt;br /&gt;
* '''Rarely, Skull Howard dive attack can wrap him off the bottom of the screen, causing him to reappear at the top of the screen with his next movement pattern.'''&lt;br /&gt;
&lt;br /&gt;
* '''Starting a co-op game on the player 2 side and pressing 1P start on the character select screen doesn't refresh the display properly, thinking it still has a credit.'''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kingdom-Grandprix-logo.png|Logo (World Version)&lt;br /&gt;
Shippu-Mahou-Daisakusen-Logo.png|Logo (Japan Version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# ''Kingdom Grandprix'' intro sequence&lt;br /&gt;
# Official website https://www.8ing.co.jp/museum/prd/sipu/&lt;br /&gt;
&lt;br /&gt;
[[Category:Mahou Daisakusen series]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Environmental hazard mechanic]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:Push_shmup]]&lt;/div&gt;</summary>
		<author><name>Kitaru</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Shippu_Mahou_Daisakusen/Video_Index&amp;diff=37621</id>
		<title>Shippu Mahou Daisakusen/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Shippu_Mahou_Daisakusen/Video_Index&amp;diff=37621"/>
		<updated>2026-04-01T02:19:38Z</updated>

		<summary type="html">&lt;p&gt;Kitaru: Chitta, Speedrun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Shippu Mahou Daisakusen==&lt;br /&gt;
&lt;br /&gt;
===Gain===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ProjectBKo&lt;br /&gt;
| 1,261,204&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.twitch.tv/videos/684177619 Twitch]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 912,370&lt;br /&gt;
| PCB&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm32130490 Niconico]&lt;br /&gt;
| '''Racing''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; Wins loop 2 tournament&lt;br /&gt;
|-&lt;br /&gt;
| ProjectBKo&lt;br /&gt;
| 579,865&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.twitch.tv/videos/679270738 Twitch]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chitta===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Andrew98&lt;br /&gt;
| 1,206,187&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/rV_ki0v47-4 Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 1,073,601&lt;br /&gt;
| PCB&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm17800701 Part 1] [https://www.nicovideo.jp/watch/sm17800806 Part 2]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix -&amp;gt; Yashiki of Ninja&lt;br /&gt;
|-&lt;br /&gt;
| sylvie&lt;br /&gt;
| 923,871&lt;br /&gt;
| Chitta&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=aj20d9KosLE Youtube]&lt;br /&gt;
| '''Racing/Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; Wins loop 2 tournament&lt;br /&gt;
|-&lt;br /&gt;
| Korszca&lt;br /&gt;
| 633,561&lt;br /&gt;
| PCB&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=gM5qVQgSGPk Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miyamoto===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ProjectBKo&lt;br /&gt;
| 2,265,006&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=J7AMjtvKSW8 Youtube]&lt;br /&gt;
| '''Score''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| KMH&lt;br /&gt;
| 1,257,376&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=tqRsAIEw7rM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Meriscan&lt;br /&gt;
| 1,212,934&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=zUEr0GSURBk Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| A.K上越&lt;br /&gt;
| 1,202,404&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=o8Rjw-73Sbc Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower -&amp;gt; Yashiki of Ninja&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 1,089,647&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=1gJQbEYq2Ag Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Kitaru&lt;br /&gt;
| 997,700&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=CDuYfqrDRYU Youtube]&lt;br /&gt;
| '''Racing''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; Wins loop 2 tournament&lt;br /&gt;
|-&lt;br /&gt;
| Jean Bombeur&lt;br /&gt;
| 800,642&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=yBR8WHxEBZM Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm &amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Dumplechan&lt;br /&gt;
| 768,142&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=4j3PE3KMrgM Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Vludi&lt;br /&gt;
| 764,193&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=19RPIxt2ZSU Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| らいと&lt;br /&gt;
| 715,451&lt;br /&gt;
| Sega Saturn&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm5091422 Part 1] [https://www.nicovideo.jp/watch/sm5090813 Part 2]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Add&lt;br /&gt;
| 706,694&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=OUTRoD8TuX0 Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Crossfire -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Aktane&lt;br /&gt;
| 703,052&lt;br /&gt;
| Mister&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=d5BbKUgbzu8 Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Crossfire -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower &lt;br /&gt;
|-&lt;br /&gt;
| tinotormed&lt;br /&gt;
| 667,961&lt;br /&gt;
| Sega Saturn&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=ON9KApy7p24 Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower &lt;br /&gt;
|-&lt;br /&gt;
| Monouchi&lt;br /&gt;
| 623,881&lt;br /&gt;
| PCB&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=88RolKqnKLo Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| roihu3M&lt;br /&gt;
| 613,682&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=qM2z8tcS_VQ Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Juanman&lt;br /&gt;
| 582,202&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=OD9_iKgnk9Y Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| はむはむ&lt;br /&gt;
| 577,346&lt;br /&gt;
| PCB&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=iL7IR1KziSw Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Crossfire -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bornnam===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 944,970&lt;br /&gt;
| Astro City Mini V&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm41146398 Niconico]&lt;br /&gt;
| '''Racing''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Yashiki of Ninja &amp;lt;/br&amp;gt; Wins loop 2 tournament&lt;br /&gt;
|-&lt;br /&gt;
| CARPET(정전)&lt;br /&gt;
| 646,681&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=c-EyYuSmG-0 Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix &amp;lt;/br&amp;gt; Loop 1 only&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nirvana===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| A.K上越&lt;br /&gt;
| 1,202,585&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=RgcG5pkCsxo Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| CARPET(정전)&lt;br /&gt;
| 1,018,382&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-5&lt;br /&gt;
| [https://www.youtube.com/watch?v=OOse0kCUJWk Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Pepepaco&lt;br /&gt;
| 644,731&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=xWhe41OEjaQ Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kickle &amp;amp; Laycle===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 1,081,223&lt;br /&gt;
| PCB&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm17800504 Part 1] [https://www.nicovideo.jp/watch/sm17800600 Part 2]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja -&amp;gt; Kingdom Grandprix &amp;lt;/br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A.S Asagami&lt;br /&gt;
| 939,075&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=T1ZHaWsLJWg Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Honest John===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ProjectBKo&lt;br /&gt;
| 2,110,517&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.twitch.tv/videos/182572650 Twitch]&lt;br /&gt;
| '''Score''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| ProjectBKo&lt;br /&gt;
| 1,330,403&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.twitch.tv/videos/179531206 Twitch]&lt;br /&gt;
| '''Score''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bul-Gin===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| hamami&lt;br /&gt;
| 1,150,276&lt;br /&gt;
| PCB&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=uXsCba8LkOM&amp;amp;t=375s Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Yashiki of Ninja &amp;lt;/br&amp;gt; Starts at 6:15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kingdom Grandprix==&lt;br /&gt;
&lt;br /&gt;
===Gain===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| KyoKusagani&lt;br /&gt;
| 1,450,448&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://www.youtube.com/watch?v=2VVh7yq6EZ8 Youtube]&lt;br /&gt;
| '''Score''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 677,510&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=dLtoF-CMOkw Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chitta===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng360&lt;br /&gt;
| 839,702&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://www.twitch.tv/videos/574808464 Twitch]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix &lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng360&lt;br /&gt;
| 729,780&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.twitch.tv/videos/574028275 Twitch]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix &lt;br /&gt;
|-&lt;br /&gt;
| Con 5 Duros&lt;br /&gt;
| 631,082&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=QN69iRvoPiM Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 615,550&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=trAlaSb_VY0 Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Crossfire -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miyamoto===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| LordBBH&lt;br /&gt;
| 1,412,598&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=71dQ2i4cXKw&amp;amp;list=PLzM8Fj-RkltvB2PuhwP3CaGHPhcdthi0V&amp;amp;index=3&amp;amp;t=8482s Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Meriscan&lt;br /&gt;
| 1,324,452&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=KJJsoYQ22Xk Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; Coin-Op Classic live event&lt;br /&gt;
|-&lt;br /&gt;
| Sentmoraap&lt;br /&gt;
| 1,270,291&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.dailymotion.com/video/x2mu3es Dailymotion]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Meriscan&lt;br /&gt;
| 1,269,604&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=5ukn8JZ7dGQ Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Yashiki of Ninja -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Sentmoraap&lt;br /&gt;
| 1,058,283&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-6&lt;br /&gt;
| [https://www.youtube.com/watch?v=Pd62auM5sus Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Yashiki of Ninja -&amp;gt; Kingdom Grandprix &amp;lt;/br&amp;gt; Stunfest&lt;br /&gt;
|-&lt;br /&gt;
| LordBBH&lt;br /&gt;
| 1,009,245&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://youtu.be/o9dilepDEC4 Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 885,810&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://www.youtube.com/watch?v=BzWXpJgztc4 Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja&lt;br /&gt;
|-&lt;br /&gt;
| ohfivepro&lt;br /&gt;
| 805,051&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=cfN4JbfjXrw Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| buffi&lt;br /&gt;
| 781,321&lt;br /&gt;
| PCB&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=XF0QgOiMk1I&amp;amp; Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Strato Storm&lt;br /&gt;
|-&lt;br /&gt;
| Volaju&lt;br /&gt;
| 699,714&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=SXMEJmQNnRM Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Crossfire -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bornnam===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 1,213,724&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=Nv3bmpFQtHw Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nirvana===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 1,168,650&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-6&lt;br /&gt;
| [https://www.youtube.com/watch?v=O1WqjYT2JCs Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Cooljay&lt;br /&gt;
| 688,842&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=aOajUwzUlmU Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kickle &amp;amp; Laycle===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 828,461&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://www.youtube.com/watch?v=Zv3tsz_vvC8 Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Crossfire -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Honest John===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 614,080&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=9_4NCxqSCa0 Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bul-Gin===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 739,640&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=eR1YjF3UOuY Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower &lt;br /&gt;
|-&lt;br /&gt;
| MEG&lt;br /&gt;
| 682,146&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=wpcXx6pXBPY Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two Player Cooperative==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Kitty &amp;amp; StaticSphere&lt;br /&gt;
| 888,360 &amp;amp; 970,580&lt;br /&gt;
| Miyamoto &amp;amp; Chitta&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=Cp0quyfZ6Ds Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Yashiki of Ninja -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; International version&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis &amp;amp; MEG&lt;br /&gt;
| 719,321 &amp;amp; 508,381&lt;br /&gt;
| Bornnam &amp;amp; Chitta&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-4 &amp;amp; 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=v7SV0Uba0yA Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; International version&lt;br /&gt;
|-&lt;br /&gt;
| Neo Antwon &amp;amp; Cooljay&lt;br /&gt;
| 557,841 &amp;amp; 507,061&lt;br /&gt;
| Miyamoto &amp;amp; Nirvana&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=7Vk6v4mi3GU Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; International version&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Speedrun==&lt;br /&gt;
===1-ALL===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Time&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sylvie&lt;br /&gt;
| 8:52:51&lt;br /&gt;
| Chitta&lt;br /&gt;
| Mame&lt;br /&gt;
| [https://www.youtube.com/watch?v=Va46Q_DU7nA Youtube]&lt;br /&gt;
| Velmatic Ocean -&amp;gt; Cross Fire -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Kitaru&lt;br /&gt;
| 8:58:98&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| Mame&lt;br /&gt;
| [https://www.youtube.com/watch?v=gbZgmu8O5ks Youtube]&lt;br /&gt;
| Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Kitaru&lt;br /&gt;
| 9:01:26&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| Mame&lt;br /&gt;
| [https://www.youtube.com/watch?v=IzXkWcTn3zQ Youtube]&lt;br /&gt;
| Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Pichy and Pals&lt;br /&gt;
| 10:26:58&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| Mame&lt;br /&gt;
| [https://www.youtube.com/watch?v=hmqykhPKAXM Youtube]&lt;br /&gt;
| Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja &amp;lt;/br&amp;gt; International version&lt;br /&gt;
|-&lt;br /&gt;
| Pichy and Pals&lt;br /&gt;
| 10:28:98&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| Sega Saturn&lt;br /&gt;
| [https://www.youtube.com/watch?v=2mAIubwwa-g Youtube]&lt;br /&gt;
| Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja &amp;lt;/br&amp;gt; AusSpeedruns Marathon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2-ALL===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Time&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sylvie&lt;br /&gt;
| 20:15:54&lt;br /&gt;
| Chitta&lt;br /&gt;
| Mame&lt;br /&gt;
| [https://www.youtube.com/watch?v=SV2om9pB9b4 Youtube]&lt;br /&gt;
| Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; Wins loop 2 tournament&lt;br /&gt;
|-&lt;br /&gt;
| Kitaru&lt;br /&gt;
| 21:02:47&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| Mame&lt;br /&gt;
| [https://www.youtube.com/watch?v=0lKTvUZF5VE Youtube]&lt;br /&gt;
| Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; Wins loop 2 tournament&lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 21:42:65&lt;br /&gt;
| Bornnam&lt;br /&gt;
| Astro City Mini V&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm41146398 Niconico]&lt;br /&gt;
| Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Yashiki of Ninja &amp;lt;/br&amp;gt; Wins loop 2 tournament&lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 21:57:04&lt;br /&gt;
| Gain&lt;br /&gt;
| PCB&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm32130490 Niconico]&lt;br /&gt;
| Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; Wins loop 2 tournament&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guides &amp;amp; Commentaries==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| A.K上越 &lt;br /&gt;
| 1,202,404&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=z6Da5Lt13xw Youtube]&lt;br /&gt;
| Shooting Game Weekly #58&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>Kitaru</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Shippu_Mahou_Daisakusen/Guides&amp;diff=37600</id>
		<title>Shippu Mahou Daisakusen/Guides</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Shippu_Mahou_Daisakusen/Guides&amp;diff=37600"/>
		<updated>2026-03-29T20:02:38Z</updated>

		<summary type="html">&lt;p&gt;Kitaru: Amend Forest of Dead boss strategy to account for rank control.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are general guides not catered to any one specific character/ship. They are categorized by the goal being sought: 1cc, 2-all, or score run, and they attempt to focus on the most relevant parts of their respective run. They skim over unimportant parts of the game or details that the player can probably figure out themselves.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, the first thing one must do is decide which [[Shippu_Mahou_Daisakusen#Characters|character]] to choose. See the [[Shippu_Mahou_Daisakusen#Characters|characters breakdown]] for details about each character's stats. The most important stats are weapon power, control, and bombs. Other stats are less useful, more situational, or are only important in certain categories. Overall, the most powerful character (and likely easiest one to achieve goals with) is probably '''Miyamoto''', and the weakest one may be '''Gain''' because of his lack of any good weapon, or '''Chitta''' because of her absolutely awful control. ''Shippu Mahou Daisakusen'' typically splits scores based on character when competing for score, so in that case, character selection is less important; one can just compete for the best score with the preferred character. See the [[STG_Hall_of_Records#Shippu_Mahou_Daisakusen| Hall of Records]] for more info about the current highest scores.&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 1cc Guide=&lt;br /&gt;
==Goal: 1cc==&lt;br /&gt;
In a 1cc run of ''Shippu Mahou Daisakusen'', [[Shippu_Mahou_Daisakusen/Techniques#Losing_on_purpose|racing basically doesn't matter]], so you'll usually be going as slowly as possible for maximum safety. Some other tips that would be helpful for a 1cc:&lt;br /&gt;
* [[Shippu_Mahou_Daisakusen/Techniques#Damage_limits|Damage limits]]&lt;br /&gt;
* [[Shippu_Mahou_Daisakusen/Techniques#Collecting_death_powerups|Collecting death powerups]]&lt;br /&gt;
* [[Shippu_Mahou_Daisakusen/Techniques#Manipulate_enemies_through_screen_scoll|Scrolling enemies around]]&lt;br /&gt;
* [[Shippu_Mahou_Daisakusen/Techniques#Precision_diagonal_movement|Precision diagonal movement]]&lt;br /&gt;
* [[Shippu_Mahou_Daisakusen/Techniques#Subweapon_dragging|More damage ticks]]&lt;br /&gt;
* [[Shippu_Mahou_Daisakusen/Techniques#Rank_breakpoints|Rank breakpoints]]&lt;br /&gt;
&lt;br /&gt;
The last thing to think about before getting started is what stages to pick. For a 1cc, most of the stages are about equal in difficulty. For the final stage, one should definitely pick Kobold Tower, as its boss is noticeably easier than the alternatives, and the level isn't too hard once learned either. It's also good practice for building on score runs where Kobold Tower is also last. For the other stages, either choice could be argued as being easier or harder, so simply go with one's personally preferred choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Recommended stage choices===&lt;br /&gt;
* '''Air Circus''' - &amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;Velmatic Ocean&amp;lt;/span&amp;gt;&lt;br /&gt;
* '''Outcast Castle''' - &amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;Crossfire (note however: crossfire gives 2 bombs!)&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;Deeply Dungeon&amp;lt;/span&amp;gt; - '''Cold Corridor'''&lt;br /&gt;
* '''Strato Sphere''' - &amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;Forest of Dead&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;Kingdom Grandprix&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;Yashiki of Ninja&amp;lt;/span&amp;gt; - '''Kobold Tower'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Anatomy of a 1cc===&lt;br /&gt;
----&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=1cc&lt;br /&gt;
|anchor3= Stage 1&lt;br /&gt;
|name= Stage 1 boss&lt;br /&gt;
|content= The boss of Basalna City, Wild Wyvern, is arguably the very first hurdle in the game after the placid first stage. Because of his highly random nature he's one of the tougher bosses in the game even for experienced players. His behavior is quite random, but destroying one of his wingtip pods will always cause his dangerous central main cannon to open.&lt;br /&gt;
&lt;br /&gt;
One good strategy is to damage both wingtip pods until they are almost dead, then destroy them both quickly. This will cause the main body to explode without opening for more than a moment. &lt;br /&gt;
&lt;br /&gt;
Another strategy is to only damage the main body while ignoring the wingtip cannons. This is easier with ships that have good forward weapons. However, the main body still has a massive amount of health, and the main cannon may open before it's destroyed.&lt;br /&gt;
&lt;br /&gt;
Another strategy is simply hitting the booster and flying past him until the goal line. This can work when he doesn't open his shoulder cannons.&lt;br /&gt;
&lt;br /&gt;
Either way just practice this boss and try not to use any bombs here as one needs as many as possible for later.&lt;br /&gt;
|examples = &lt;br /&gt;
* https://www.twitch.tv/videos/679270738&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|anchor3= Stage 2&lt;br /&gt;
|colorscheme=1cc&lt;br /&gt;
|name= Air Circus strategy&lt;br /&gt;
|content= Air Circus is full of flying mage enemies who will fire [[Dodging_strategy#Aimed_bullet_patterns|enclosing bullets / even aimed patterns]], the solution to which is to simply stop moving once they fire. This gets complicated when there are other enemies also aiming at you, but if you use the right weapon type for this level, that shouldn't be much of a problem.&lt;br /&gt;
&lt;br /&gt;
Just remember: when there's lots of mages on the screen, even right in front of you, don't panic and stop moving.&lt;br /&gt;
|examples = &lt;br /&gt;
* https://www.twitch.tv/videos/679270738&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=1cc&lt;br /&gt;
|name= Air Circus boss&lt;br /&gt;
|content= Generally speaking, the only danger this boss poses is his spinning disc attack which can easily catch one off guard. Usually it's a problem when paired with a forward bullet pattern. The correct move is to travel up between the bullets so the disc passes behind, but it can get tricky with the winding track. Just always try to stay focused on that spinning disc, especially just after he fires forward bullets.&lt;br /&gt;
|examples = &lt;br /&gt;
* https://www.twitch.tv/videos/679270738&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=1cc&lt;br /&gt;
|anchor3= Stage 3&lt;br /&gt;
|name= Outcast Castle spinning buzzsaw&lt;br /&gt;
|content= Not a whole lot happens in Outcast Castle besides the fork in the road and spinning saw; that's one reason it's a good choice for an easier 1cc. Since the saw moves counterclockwise, it's safest to pass through following its direction rather than against it. However, the left path of the fork is certainly easier (left: ghosts, right: zombie horde). Therefore the best strategy is to enter the buzzsaw's loop from the right, move forward, and fork over to the left path between the opening in the saws.&lt;br /&gt;
|examples = &lt;br /&gt;
* https://www.twitch.tv/videos/679270738&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=1cc&lt;br /&gt;
|name= Outcast Castle boss&lt;br /&gt;
|content= This boss has 3 attacks.&lt;br /&gt;
&lt;br /&gt;
'''Red cards:''' You want to be closer to the boss when you see him holding red cards. The red cards are aimed in your general direction, either up, left, right, or down, so you are safe if you are close and diagonal to him. A higher damage but slightly riskier strategy when you see him holding red cards is to just move out of the way at the last second as he releases the cards, effectively baiting them into a useless direction.&lt;br /&gt;
&lt;br /&gt;
'''Blue cards:''' Definitely his most dangerous and annoying attack. The blue cards are [[Dodging_strategy#Aimed_bullet_patterns|homing]] and have an extremely high turn rate, so you must wait them out. You don't want to be close to him when you see him using blue cards. You want to lure the cards over to a side of the screen and then fly off to the other side while the cards run out of power.&lt;br /&gt;
&lt;br /&gt;
'''Sword summoning:''' This attack takes an extremely long time to become dangerous. Get some shots in and move out of the way / up to the top of the screen and the swords cannot hit you.&lt;br /&gt;
|examples = &lt;br /&gt;
* https://www.twitch.tv/videos/679270738&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=1cc&lt;br /&gt;
|anchor3= Stage 4&lt;br /&gt;
|name= Cold Corridor early enemy rush&lt;br /&gt;
|content= Early on in Cold Corridor, just after the two caged giants, is a particularly dangerous set of various enemies who will likely all get to shoot before they are destroyed. The patterns they produce are [[Dodging_strategy#Static_bullet_patterns|static]] and you will generally be safe in the bottom left portion of the screen. If your character has a good forward weapon, like say '''Chitta''', you should probably stay at the center bottom and destroy all the enemies before they can pollute the screen with bullets.&lt;br /&gt;
&lt;br /&gt;
For the remainder of the stage, it's best to remain towards the middle and top of the screen (even accelerating). '''Ice golems''' who fire very fast beams cannot aim upwards, only down or to their sides.&lt;br /&gt;
|examples = &lt;br /&gt;
* https://www.twitch.tv/videos/679270738&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=1cc&lt;br /&gt;
|name= Cold Corridor treasure horde&lt;br /&gt;
|content= This treasure box section is surprisingly dangerous because of the zombie horde inhabiting it. Falling treasures combine with unexpected shots from zombies to create a risky situation. It is quite difficult to do this section when scrolling slowly because of the rank increase and zombies unexpectedly shooting you from point blank range. Speed up and stay above the middle of the screen, mostly looking out behind you for trailing shots from the zombies.&lt;br /&gt;
&lt;br /&gt;
After this section is over, make sure to slow down again as some enemies with tough patterns will spawn and shoot you point blank.&lt;br /&gt;
|examples = &lt;br /&gt;
* https://www.twitch.tv/videos/679270738&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=1cc&lt;br /&gt;
|name= Cold Corridor boss&lt;br /&gt;
|image= [[File:KGP-CC-bossaimeddodge.gif|right]]&lt;br /&gt;
|content= This is one of the more difficult bosses in the game, and one reasons you've been saving up bombs. All of his attacks are solvable in a vacuum, but the problem arises when they overlap with one another unexpectedly.&lt;br /&gt;
&lt;br /&gt;
Generally one wants to stay near a wall while their subweapons damage the boss. This will lure rotating ice attacks into a corner. For the pairs of shots from his fists, hopefully you are still near the wall so you can begin leading his shots and changing direction as in the examples. Try to learn the rhythm of the shots and change directions with the rhythm rather than trying to visually read the bullets. Use a bomb if you get cornered. For his random tail bullets, all you can do is try to react and find openings in the pattern.&lt;br /&gt;
&lt;br /&gt;
Most important of all is the overlap of the ice vortexes with other attacks. It's vital to try to get near one of the sides between attacks in case he uses the ice attack. The ice attack  lingers a very long time, so it must be lured into one area or else it will be too difficult to avoid his other attacks.&lt;br /&gt;
&lt;br /&gt;
Use of bombs here is expected and fine.&lt;br /&gt;
|examples = &lt;br /&gt;
* https://www.twitch.tv/videos/679270738&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=1cc&lt;br /&gt;
|anchor3= Stage 5&lt;br /&gt;
|name= Strato Sphere Kobold planes&lt;br /&gt;
|image= [[File:KGP-SS-koboldplane.png|right|177px]]&lt;br /&gt;
|content= Strato Sphere will be the first introduction to these kobold planes pictured on the right. These enemies have the annoying habit of shooting you from behind while they're exploding, which they take seemingly forever to do. The number one cause of death in the entire stage may just be forgetting about or underestimating these enemies. Their antics can catch even experienced players off guard. In short, always focus on killing these quickly, and if they get behind you while still alive or during a ferocious section, a bomb might be in order to clear out the screen.&lt;br /&gt;
|examples = &lt;br /&gt;
* https://www.twitch.tv/videos/679270738&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=1cc&lt;br /&gt;
|name= Strato Sphere boss&lt;br /&gt;
|content= One of the toughest bosses in the game and with a seemingly massive amount of HP (especially because of all the ship parts/armor that's shielding him), he's the main reason you want a good bomb for a 1cc run.&lt;br /&gt;
&lt;br /&gt;
One should take into account the properties of their character's bomb. Miyamoto has an incredible bomb for this boss that can easily destroy both of the homing laser turrets, effectively neutralizing its most potent weapon. Unfortunately, a lot of characters have non-piercing bombs, even characters with strong bombs like Gain. For these characters, you may want to get as close as possible to the main body of the boss before letting the bomb off, or else it will explode upon his armor instead.&lt;br /&gt;
&lt;br /&gt;
There's not much point discussing the boss's mechanics or advanced strategies for a 1cc as they are horribly complex and inconsistent. Instead, just dump all of your bombs right here, preferably when you feel like you're about to die. If you do die, just dump all of your bombs again. He will go down soon enough.&lt;br /&gt;
|examples = &lt;br /&gt;
* https://www.twitch.tv/videos/679270738&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=1cc&lt;br /&gt;
|anchor3= Stage 6&lt;br /&gt;
|name= Go. To. Kobold. Tower.&lt;br /&gt;
|content= Up until now most of the stages have been about equal in difficulty. For stage 6, Kobold Tower is the only real choice for a 1cc (and score run). Its boss is noticeably the easiest one in the entire game, and the stage itself isn't too difficult either. Meanwhile, Kingdom Grandprix has arguably an easier but trickier stage and much rougher boss, while Yashiki of Ninja has the toughest boss in the entire game.&lt;br /&gt;
|examples = &lt;br /&gt;
* https://www.twitch.tv/videos/679270738&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=1cc&lt;br /&gt;
|name= Kobold Tower super enemy rush&lt;br /&gt;
|image= [[File:KGP-KT-frigatemech.png|right|144px]]&lt;br /&gt;
|content= After the rock section in Kobold Tower, there will be a fierce rush of enemy mechs. The enemy to watch out for in this is the example depicted on the right. These will fire a fast and long stream of [[Dodging_strategy#Aimed_bullet_patterns|aimed shots]] that will most likely trap you if they are not killed quickly. This really is the final challenge in a 1cc, so feel free to use a bomb to get rid of these two. If you don't have a bomb, try to get as far to the left as possible and slowly tap dodge to the right until these enemies leave the screen.&lt;br /&gt;
|examples = &lt;br /&gt;
* https://www.twitch.tv/videos/679270738&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=1cc&lt;br /&gt;
|name= Kobold Tower boss timeout strategy&lt;br /&gt;
|image = [[File:KGP-KT-launcher.png|right|166px]]&lt;br /&gt;
|content= Simply put, the only danger this boss can really pose is its pod attack. Quickly destroy the turrets depicted to the right that are on both sides of him (bomb if he releases a pod before you can) and you can easily wait out the rest of the level, calmly avoiding the bosses attacks.&lt;br /&gt;
&lt;br /&gt;
'''Side turrets turn to face you:''' He's about to shoot incredibly dangerous pods. Consider bombing pre-emptively.&lt;br /&gt;
&lt;br /&gt;
'''Whirling side guns:''' This means he's about to shoot a random cone of bullets from his sides. Just move to the middle of the screen.&lt;br /&gt;
&lt;br /&gt;
'''Back opens:''' It's going to fire homing missiles. These missiles are quite slow and easily destroyed. Just tap dodge around the screen and they should pose no threat.&lt;br /&gt;
&lt;br /&gt;
'''Main opening glowing:''' It's about to fire a huge laser. You're always safe at the very edges of the screen or at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
Destroying the boss is also fine, it's just that the enemies that appear after that are slightly more dangerous than the boss itself, so technically speaking it is safer for the 1cc to not even bother destroying the boss.&lt;br /&gt;
|examples = &lt;br /&gt;
* https://www.twitch.tv/videos/679270738&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
 2-All Guide=&lt;br /&gt;
==Goal: 2-all==&lt;br /&gt;
Completing all stages of ''Shippu Mahou Daisakusen'' is considerably more difficult than a 1cc of the first 6. The difficulty stems from the fact that all powerups are irretrievably lost upon death in the second loop. This limits the player to 1-damage main shots and is certain gameover if there are no powerups nearby. &lt;br /&gt;
&lt;br /&gt;
In order to to even reach the second loop, some racing becomes necessary. Even when not racing hard, coming in 2nd or 3rd place is definitely worth it and helpful overall. It's recommended to familiarize oneself with the [[Shippu_Mahou_Daisakusen/Techniques|general techniques]] on the techniques page, and since a score of 900,000 awards an extra life beyond a score of 600,000, learning some score techniques may also help survival play.&lt;br /&gt;
&lt;br /&gt;
For a 2-all, whatever races weren't picked in the first loop will be encountered in the second loop. '''Racing difficulty''' and '''survival difficulty''' need to be balanced against each other. One should choose easy-to-win races for the first loop, but one also wants to leave the easy levels for the very dangerous second loop. These two goals sometimes conflict, as there are some very easy races and stage that you would like to have on both loops but can't, like Outcast castle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Recommended stage choices===&lt;br /&gt;
&lt;br /&gt;
* '''Air Circus''' - &amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;Velmatic Ocean&amp;lt;/span&amp;gt;&lt;br /&gt;
Both races are very hard to win, so the only difference is second loop difficulty. The Air Circus boss is very tough on loop 2, probably requiring at least one bomb. With practice, Velmatic Ocean can be done bombless, even on loop 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Outcast Castle''' - &amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;Crossfire&amp;lt;/span&amp;gt;&lt;br /&gt;
Outcast Castle is a noticeably easier level than Crossfire, and is also an extremely easy race to win. Crossfire is both difficult to race and survive, so this is the first tough choice. Outcast Castle is still recommended for first loop as it's so simple to get 1st place, giving a much-increased chance of reaching the 2nd loop. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;Deeply Dungeon&amp;lt;/span&amp;gt; - '''Cold Corridor'''&lt;br /&gt;
Once again, both levels are roughly equal in difficulty. However, Cold Corridor is noticeably easier to get 1st place in, so that is recommended for first loop. The Deeply Dungeon boss is very inconsistent and difficult on loop 2, but the Cold Corridor boss isn't much better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Strato Sphere''' - &amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;Forest of Dead&amp;lt;/span&amp;gt;&lt;br /&gt;
Strato Sphere is slightly easier to get a good ranking in, and is extremely difficult on loop 2, with many very sturdy enemies shooting very fast aimed shots. Forest of Dead's enemies are a bit easier to speedkill or exploit. Forest of Dead's boss is probably more difficult, but it's expected to die at least once to either boss here, and there are powerups after them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kingdom Grandprix''' - &amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;Yashiki of Ninja&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;Kobold Tower&amp;lt;/span&amp;gt;&lt;br /&gt;
This time, we want to leave the easiest level, Kobold Tower, for the second loop, so Kingdom Grandprix is recommended for the first loop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;Yashiki of Ninja&amp;lt;/span&amp;gt; - '''Kobold Tower'''&lt;br /&gt;
Yashiki of Ninja is a tough level and has a tough boss. The only real reason to visit there is for fun. Kobold tower is a simpler and more exploitable level, and the boss is ironically the easiest one in the game. It's really a no-brainer for survival play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Anatomy of a 2-all===&lt;br /&gt;
----&lt;br /&gt;
The following advice assumes most knowledge of the basic 1cc has already been mastered.&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|anchor3= Stage 1&lt;br /&gt;
|colorscheme=2all&lt;br /&gt;
|name= Try to win certain races&lt;br /&gt;
|content= &lt;br /&gt;
'''Basalna City / Stage 1'''&lt;br /&gt;
* Since the rivals are quite slow in this stage, you should usually win. If not, restarting is recommended as it's still early in the attempt. [[Shippu_Mahou_Daisakusen/Techniques#Spinbomb_glitch|spinbomb racing]] is one of the safest and most consistent ways to win stage 1. For the boss, revert to survival strategies though, as maximum scoring strategies are very tricky against him.&lt;br /&gt;
----&lt;br /&gt;
'''Air Circus'''&lt;br /&gt;
* It's inherently difficult to win this race because of AI hardcoded behavior. Still, you can in 2nd or 3rd sometimes, and you can try to knock the highest-point rival back a little bit, either physically or in points. But don't overdo it and get yourself killed.&lt;br /&gt;
----&lt;br /&gt;
'''Outcast Castle'''&lt;br /&gt;
* You should be able to to win this race easily with an opening bomb.&lt;br /&gt;
----&lt;br /&gt;
'''Cold Corridor'''&lt;br /&gt;
* A good opening bomb and decent speed throughout tends to lead to victory here, but again, don't overdo it and get yourself killed. It's fine to slow down during the boss. The section after the boss is coded to be &amp;quot;slow&amp;quot; for the rivals so you can catch up there.&lt;br /&gt;
----&lt;br /&gt;
'''Strato Sphere'''&lt;br /&gt;
* It's rare to win this race. One should seriously consider slowing down more here, but one can attempt to speed up if feeling confident. [[Shippu_Mahou_Daisakusen#Take note of points|Try to take note of points]], and if you're way ahead of everyone else, you may decide that no racing is required at all and you can simply go as slowly as possible and still reach the second loop. Like in Cold Corridor, the area after the boss is hardcoded to be a &amp;quot;slow&amp;quot; area for the rivals during which the player might catch up. The enemies in the ending section only shoot once and then try to ram players. Simply stay boosted and all the way at the top of the screen and you will be traveling at maximum speed and in complete safety. &lt;br /&gt;
----&lt;br /&gt;
'''Kingdom Grandprix'''&lt;br /&gt;
* It's quite difficult and quite random to win or even place well on this track, and speeding through is very dangerous as well. If things went according to plan in previous races, you won't need to even bother racing here, and should simply go as slowly as possible.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=2all&lt;br /&gt;
|anchor3= Stage 6-1&lt;br /&gt;
|image= [[Image:KGP-KG-lasership.png|right|122px]]&lt;br /&gt;
|name= Dangers in Kingdom Grandprix&lt;br /&gt;
|content= This will be a new stage, not seen in the previous 1cc guide. Overall it's not too difficult because of relatively low enemy health. The enemy to watch for is depicted in the example on the right. Some of these ships will fire an extremely dangerous homing laser after a short time. If you didn't kill them fast enough, consider just bombing on reaction as soon as you see this homing laser come out. Slow ships especially will have trouble avoiding this attack. With practice you should simply learn where they appear and kill them before they can do anything at all.&lt;br /&gt;
|examples=&lt;br /&gt;
* https://www.twitch.tv/videos/684177619?t=0h10m6s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=2all&lt;br /&gt;
|name= Bashinet enemy rush&lt;br /&gt;
|content= Once you hear the boss music, enemies are about to start coming out of walls. If you don't care about score, one can just stay in the top left corner of the screen until all the enemies have passed. Once the walls on either side end, get ready to try and get to the bottom of the screen to brake as the boss is about to let loose his attacks. By braking hard at that point, you can often trap the boss at the top of the screen where his cannons will fail to fire.&lt;br /&gt;
|examples=&lt;br /&gt;
* https://www.twitch.tv/videos/684177619?t=0h12m2s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=2all&lt;br /&gt;
|name= Bashinet R strategy&lt;br /&gt;
|content= The very first tactic to be employed against this boss is to try and get him stuck at the top of the screen. This is as simple as suddenly braking after his shoulder armor latches onto him. This will trap him at the top of the screen for hopefully a long time.&lt;br /&gt;
&lt;br /&gt;
However, almost certainly he will eventually start to descend and actually fight. Note that the green explosions have a much smaller hitbox than appears and the player is often safe at the bottom of the screen. The straight lasers from his shoulders have deceptively '''massive''' collision rectangles that get bigger and smaller as the beam solidifies and fades. The static lasers combined with the aimed shots from his shoulders creates a classic [[Dodging_strategy#Static_aimed_patterns| static /  aimed pattern]]. A helpful strategy against these is to try to lure the aimed shots over the static shots (the lasers). This will free up some other part of the screen which the player can maneuver in. This is probably the most dangerous attack combination the boss can perform. Being trapped by these shoulder lasers or shoulder bullets are the player's cue to bomb. Bombs get refilled at the start of the second loop, so feel free to use them all here.&lt;br /&gt;
&lt;br /&gt;
Once his shoulder armor blows away he's almost dead and will throw his hands at you. The safest thing at this point is probably just to move in a steady direction so all of his aimed shots miss you while you try to destroy the hands. Once his hands are off you, just keep tapping steadily in one direction to avoid all the aimed shots.&lt;br /&gt;
&lt;br /&gt;
Conserve lives as much as possible as they are the only thing one takes with them to the second loop.&lt;br /&gt;
|examples =&lt;br /&gt;
* https://www.twitch.tv/videos/684177619?t=0h12m29s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=2all&lt;br /&gt;
|anchor3= Stage 2-1&lt;br /&gt;
|name= 2nd loop strategy&lt;br /&gt;
|content= Upon reaching the second loop, it's recommended to stop racing, even in scoring runs. Enemies are more dangerous, sturdier, and rival racer speed is pumped up even further. [[Shippu_Mahou_Daisakusen/Techniques#Losing_on_purpose|Losing on purpose]] is mandatory even for score runs, so there's certainly no reason to bother in a 2-all. However, the very first level is arguably easier using [[Shippu_Mahou_Daisakusen/Techniques#Spinbomb_glitch|spinbomb racing]], especially against the boss.&lt;br /&gt;
|examples=&lt;br /&gt;
* https://www.twitch.tv/videos/684177619?t=0h14m42s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=2all&lt;br /&gt;
|name= 2nd loop Wild Wyvern&lt;br /&gt;
|image= [[File:KGP-tech-wyvernscroll.gif|right]]&lt;br /&gt;
|content= The very first boss of the second loop is surprisingly dangerous. But you don't even need to use a bomb against him. You can just boost right past him and finish the stage in almsot complete safety. Simply drop to minimum speed when the boss is coming up, then time a boost to boost right past him while his shoulder armor is descending. The boss will be pushed way off the screen, and it will take him several seconds to reach the top and actually become active. The player can stay at the top of the screen and just race to the goal line. Note that he can still activate his shoulder cannons sometimes, and in that situation one may wish to bomb, but just dodging them is also an option.&lt;br /&gt;
&lt;br /&gt;
Damaging him by sitting on his head with a [[Shippu_Mahou_Daisakusen/Techniques#Spinbomb_glitch|charged spin]] is probably the safest possible way to get past this boss, but it does require a bomb at some point in the level.&lt;br /&gt;
|examples=&lt;br /&gt;
* https://www.twitch.tv/videos/684177619?t=0h15m26s Spinbomb sit strategy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=2all&lt;br /&gt;
|anchor3= Stage 2-2&lt;br /&gt;
|name= Velmatic ocean cliffs&lt;br /&gt;
|content= The cliff section (brown cliffs at the right) are a notably dangerous part of the run. Many ships are unable to hit the hydro tanks as they are coming in from the cliffs, and those tanks fire fast bullets nearly pointblank. It's recommended to make sure you know which weapon is best for this section given your ship/character, be aware of the limited aiming angle of the hydrotanks and their shot timing, and also of the safespots on top of the hydrotanks which can sometimes be worth getting onto. If all else fails, using a bomb is much preferable to dying here.&lt;br /&gt;
|examples=&lt;br /&gt;
* https://www.twitch.tv/videos/684177619?t=0h17m14s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=2all&lt;br /&gt;
|anchor3= Stage 2-3&lt;br /&gt;
|name= Crossfire spawners&lt;br /&gt;
|content= Towards the end of Crossfire is a section where enemy spawners poke out from the side of the battleship. it is quite important to accelerate here at a certain point. If traveling at minimum speed the entire way, the last spawner will spawn extremely dangerous enemies that will shoot you from behind. Accelerating at a certain time (for average ships, it's roughly when the second to last spawner closes. Might need to be earlier for slower ships) causes these enemies to disappear off the side of the screen. If one fails to despawn these enemies, a bomb is recommended, as they fire extremely rapidly and there is not really any safe way to destroy them in the tight spaces of Crossfire.&lt;br /&gt;
|examples=&lt;br /&gt;
* https://www.twitch.tv/videos/684177619?t=0h21m0s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=2all&lt;br /&gt;
|name= Crossfire crowded section&lt;br /&gt;
|content= Immediately after the spawner section is a very difficult section with vehicle bays. Be certain you're using your best piercing or forward weapon here and memorize the layout of the dangers ahead. Kill the kobold bazooka on the left, then work on damaging the fat ship being released by the bay. It will end up getting released on the right side of the screen, conveniently where the large round turrets are. Try to damage both the fat ships and the round turrets together ([[Shippu_Mahou_Daisakusen/Techniques#Damage limits|damage is limited]] on a per enemy basis, so try to hit multiple enemies at once) while tapping left slowly to dodge shots. Repeat this for the next kobold and vehicle bay.&lt;br /&gt;
&lt;br /&gt;
If things don't seem to be dying fast enough or you get trapped, just use a bomb.&lt;br /&gt;
|examples=&lt;br /&gt;
* https://www.twitch.tv/videos/684177619?t=0h21m13s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=2all&lt;br /&gt;
|name= Crossfire boss&lt;br /&gt;
|content= This is another boss you can safely boost through. Simply boost and hang around the very top of the screen. Beware his hitbox when he tries to do his diving attack as he will move upwards and possibly knock you into his fists which are an instant kill. Basically just boost and try to stay away from his body and the stage will be over in no time.&lt;br /&gt;
|examples=&lt;br /&gt;
* https://www.twitch.tv/videos/684177619?t=0h21m46s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=2all&lt;br /&gt;
|anchor3= Stage 2-4&lt;br /&gt;
|image=[[File:KGP-DD-worm.png|right|133px]]&lt;br /&gt;
|name= Deeply Dungeon dangers&lt;br /&gt;
|content= '''Worms'''&lt;br /&gt;
&lt;br /&gt;
These seemingly innocuous enemies are the most likely culprit to ruin your 2-all with their deceptively massive hitboxes and high health. Try to lure them to one of the top corners of the screen, wait for their slow down -&amp;gt; pouncing animation, and then circle right and down to where you can safely shoot them. Unfortunately, there are other sewer openings in the way of this plan which you have to try to stay away from. If 3 or 4 worms appear on the screen at once, go ahead and just use a bomb. It's not worth dying and losing all of your powerups before the incredibly dangerous boss.&lt;br /&gt;
&lt;br /&gt;
'''Honest John''' and characters with a good weapon that hits behind them can excel at these destroying these worms and likely won't need a bomb.&lt;br /&gt;
----&lt;br /&gt;
'''Sewer chompers'''&lt;br /&gt;
[[File:KGP-DD-chomper.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
Don't try to destroy these; they are incredibly sturdy and their gravitational power is shocking. The nearby fish corpse firing suicide bullets basically requires a bomb as well. This is something you'll have to worry about in score runs, but not a full game clear. The simplest solution is to just boost right past all of it, and it absolutely does the trick for non-score runs. Even the slowest ship can breeze through this section ''so long as they are actually boosting.''&lt;br /&gt;
|examples=&lt;br /&gt;
* https://www.twitch.tv/videos/684177619?t=0h23m42s&lt;br /&gt;
* https://www.twitch.tv/videos/684177619?t=0h24m20s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=2all&lt;br /&gt;
|name= Deeply Dungeon boss strategy&lt;br /&gt;
|content= In the 2nd loop, the battle with Prime Jelly revolves entirely around his bullet wall attack. He has other dangerous attacks, but none are almost certain death if you're out of position like the bullet wall attack. There are no powerups immediately after this boss, so death isn't an option. Since the bullet wall is so important, one needs to plan everything around it.&lt;br /&gt;
&lt;br /&gt;
First, the full bullet wall pattern will only be performed when the boss is horizontal and facing downwards. Whenever the boss is in this position, you should be trying to position yourself in the bottom left of the arena; this is the positions from which to begin performing the only known dodging maneuver for the bullet wall. In between his other attacks, one should be thinking about trying to reposition to this spot in the bottom left as well. Slower ships may have to use a bomb as they simply aren't fast enough to macro dodge the bullet walls. Faster ships may want to bomb as well if timing seems off, or just for safety. Remember, dying to this boss is a huge problem as there are no powerups anywhere near here.&lt;br /&gt;
&lt;br /&gt;
When the boss is in other positions, that's when the player can be slightly more aggressive in aiming for its eye and maximizing damage. Still, this boss will take a lot of practice to get down.&lt;br /&gt;
|examples=&lt;br /&gt;
* https://www.twitch.tv/videos/684177619?t=0h25m6s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=2all&lt;br /&gt;
|anchor3= Stage 2-5&lt;br /&gt;
|name= Forest of dead opener&lt;br /&gt;
|content= The opening of Forest of Dead, just after the suicide-bullet bats, is characterized by a stream of very tanky ghouls with very rapid-firing guns. There is a safe spot for this entire section just to the right of the speedometer. Note that you will still have to avoid the bullets from the final ghoul. It's recommended to move right and into a position where one can shoot the upcoming mages.&lt;br /&gt;
|examples=&lt;br /&gt;
* &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=2all&lt;br /&gt;
|name= Forest of dead don't open the coffin&lt;br /&gt;
|content= In the 2nd loop, the giant coffin near the end of Forest of Dead becomes one of the most dangerous traps in the game. The vampire inside will relentlessly create suicide bullet-spamming worms that will surely wall you off and kill you eventually. The simplest solution then is to just ignore the coffin and leave it closed. Fly around in time with the spiral shot pattern and do not damage the coffin. This will also stop enemies from spawning before the boss.&lt;br /&gt;
|examples=&lt;br /&gt;
* https://www.twitch.tv/videos/684177619?t=0h28m24s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=2all&lt;br /&gt;
|name= Forest of dead boss strategy&lt;br /&gt;
|content= The the main difficulty of this boss are the spirits it fires from its sides. These spirits fire [[Dodging_strategy#Aimed_bullet_patterns|enclosing shots]] that become dangerously narrow if rank is even slightly elevated. If the player is able to speedrun the stage (or, much less attractively, take a death to reset survival rank), the spreads should stay wide enough to consistently miss. Otherwise, the spreads are practically guaranteed to clip the player's hitbox and there's no reliable way to avoid them. Since the entire battle revolves around these killer spirits, one's strategy also must.&lt;br /&gt;
&lt;br /&gt;
The only somewhat reliable way to survive the killer spirits at high rank is to force one to despawn off the side of the screen whilst moving away from the remaining spirit. This widens the enclosing attack and causes it to actually miss... usually. This is more difficult for characters with weapon ill suited to sitting in the corner, such as '''Gain''' and '''Chitta'''. These characters need a hair trigger on their bombs as they will often need to be in the center of the screen where there is no escape from the spirits.&lt;br /&gt;
&lt;br /&gt;
For the rank control method, it is imperative that the throttle is kept at the unboostered cap. The margin of safe rank is very narrow, and any usage of the brakes will rapidly crater any efforts or sacrifices that were made. So long as speed is maintained, the boss can be fought as normal.&lt;br /&gt;
&lt;br /&gt;
The boss's other attacks are less dangerous unless they overlap, and mostly they can be avoided on reaction. Beware the boss's tongue; it has no qualms about hitting you at the very bottom of the screen, or even hitting you after the boss has died. The good news is that there are some powerups shortly after the boss to power back up with.&lt;br /&gt;
|examples=&lt;br /&gt;
* https://www.twitch.tv/videos/684177619?t=0h28m49s -- Gain vs. boss at max rank&lt;br /&gt;
* https://youtu.be/0lKTvUZF5VE?t=1341 -- Miyamoto vs. boss with rank control&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=2all&lt;br /&gt;
|anchor3= Stage 2-6&lt;br /&gt;
|name= Kobold Tower 2 strategy&lt;br /&gt;
|content= The final hurdle while full clearing the game is surely the enemy rush in the middle of Kobold Tower. Luckily, one can skip it if they like by boosting and then dodging the gatling mechs by circling the screen as shown in the example.&lt;br /&gt;
&lt;br /&gt;
The boss of the level has barely changed from the 1cc, and it can once again be timed out safely rather than fought (after destroying the side launchers).&lt;br /&gt;
|examples=&lt;br /&gt;
* https://www.twitch.tv/videos/684177619?t=0h32m32s&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
 Scoring Guide=&lt;br /&gt;
==Goal: High score==&lt;br /&gt;
Score play in ''Shippu Mahou Daisakusen'' is quite different from typical shmup survival play and requires a completely different playstyle because of the necessity of [[Shippu_Mahou_Daisakusen/Techniques#Spins|spins]]. Doing everything one can to spin into the bosses for massive point gains is an obvious enough risk one must take; that's the very foundation of a scoring run in this game. However, there are many situations where one must balance the risk against the reward with regard to smaller enemies. Then there's deciding how much risk should be taken when racing for the extra score from winning, and also for the ability to enter the second loop at all. Ultimately it depends on the player's goal and how far they wish to go. For achieving the absolute highest scores, all of the significant risks must be taken. This guide will assume going for the highest reasonably possible score and will assume all the significant risks are taken.&lt;br /&gt;
&lt;br /&gt;
Like other shmups, in order to be effective at scoring, one should first learn to 1cc and 2-all the game as a foundation. One should then get familiar with the [[Shippu_Mahou_Daisakusen/Techniques#Scoring_techniques|scoring techniques]]. When looking to refine score runs, check the enemy score values in the [[Shippu_Mahou_Daisakusen/Enemy_list|enemy list]] to decide which enemies are worth the risk. Score potential is highly based on character traits such as damage, bomb, and control. Character traits may even affect stage choice, but this guide will assume the most likely highest possible scoring stage choice for all characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Recommended stage choices===&lt;br /&gt;
Once score becomes the priority, survival difficulty and race difficulty take a backseat to it. The route with the highest potential must be taken. The highest possible scoring route (probably) is very similar to previous routes however.&lt;br /&gt;
&lt;br /&gt;
* '''Air Circus''' - &amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;Velmatic Ocean&amp;lt;/span&amp;gt;&lt;br /&gt;
Air Circus is simply much more difficult to score on the second loop, with much sturdier and more aggressive enemies. Velmatic Ocean on the other hand has very little scoring difference on either loop. Air Circus loop 1 is almost certainly the correct choice here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Outcast Castle''' - &amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;Crossfire&amp;lt;/span&amp;gt;&lt;br /&gt;
Both stages have very little scoring potential or difference between loops, so Outcast Castle is chosen because it is a noticeably easier level than Crossfire, and is also an extremely easy race to win. Remember, one still needs to win the tournament and actually reach loop 2 in a score run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;Deeply Dungeon&amp;lt;/span&amp;gt; - '''Cold Corridor'''&lt;br /&gt;
Deeply Dungeon has very little scoring potential. Cold Corridor has many high-value enemies and good targets for spin kills (boulders) that might be unkillable on the second loop. Not only that, but it's extremely hard to win Deeply Dungeon, whereas Cold Corridor is an almost certain win and a huge boon when having to win the first loop tournament. The boss of Cold Corridor is also a nightmare to try and spin kill on loop 2, whereas Prime Jelly does not give any spin bonus so there's no need for that. Definitely push Deeply Dungeon away to loop 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Strato Sphere''' - &amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;Forest of Dead&amp;lt;/span&amp;gt;&lt;br /&gt;
For most characters, Strato Sphere requires the lower enemy health of loop 1 because of the [[Shippu_Mahou_Daisakusen/Techniques#Strato_Sphere_infinite_enemy_spawn|infinite enemy spawn]]. This section represents a massive score boost which is not matched anywhere in Forest of the Dead loop 1. Characters with bad bombs who are unable to abuse the infinite enemy spawn arguably could choose Forest of Dead instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;Kingdom Grandprix&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;Yashiki of Ninja&amp;lt;/span&amp;gt; - '''Kobold Tower'''&lt;br /&gt;
Likewise, Kobold Tower needs to be picked in loop 1 because of lower enemy health for its infinite enemy spawn after the boss, the highest scoring section in the entire game. On loop 2, these enemies are extremely sturdy, and score potential is greatly reduced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kingdom Grandprix''' - &amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;Yashiki of Ninja&amp;lt;/span&amp;gt;&lt;br /&gt;
Kingdom Grandprix has generally higher score potential, and is easier to boot. Yashiki of Ninja may theoretically have a higher score potential, but it would requires an astronomically unlikely event to take place (the boss only spawning his 2,000-point ninja over and over for a very long time).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[STG_Hall_of_Records|Legacy high scores]] ===&lt;br /&gt;
Much of the information on the highest scores for ''Shippu Mahou Daisakusen'' is lost to time, but the game is actually in a unique position where certain info about runs is encoded in the score itself. The ones digit of each score actually indicates how many races were lost by the player, because that is the only way to gain 1 point in the game. So at least, one can be certain that the world records from the year 2000 applied strategies where 7 races were lost. It's impossible to say which races were lost, or which tracks those players picked, however it is probably similar to the track path suggested by this guide, perhaps with an intentional loss on Air Circus like the guide suggests.&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Anatomy of a Score Run===&lt;br /&gt;
----&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=scoring&lt;br /&gt;
|anchor3 = Stage 1&lt;br /&gt;
|name= Stage 1 unfortunate enemy glitch&lt;br /&gt;
|image= [[File:KGP-s1-skullship.png|right|144px]]&lt;br /&gt;
|content= '''Score potential: Moderate'''&lt;br /&gt;
&lt;br /&gt;
A very common bug that will occur unfortunately often during score runs where some high-value enemies will not spawn at all in the game's first stage. The giant skull ships worth 3,000 for a spin kill will often spawn accelerating in the wrong direction, and this will cause them to instantly disappear. You may or may not want to reset if this happens. A &amp;quot;very good&amp;quot; score to have at the end of stage 1 (perhaps unattainable for certain characters) is 95,000.&lt;br /&gt;
|examples=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=scoring&lt;br /&gt;
|anchor3 = Stage 2&lt;br /&gt;
|name= Air Circus extra enemies&lt;br /&gt;
|content= '''Score potential: Moderate'''&lt;br /&gt;
&lt;br /&gt;
Air Circus is one of a few stages with extra enemy spawns for scrolling the screen at the '''minimum''' speed. These are all blue mages that are worth 1,000 per spin kill. Altogether, they add about 10,000 points to the overall score, which cancels out the reward for racing and achieving first place (which is very unlikely to occur as well). The player earns no tournament points this way, but they can be made up in other stages, and the 10,000 points from the extra enemies are far more reliable than relying on an unlikely race win.&lt;br /&gt;
|examples=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=scoring&lt;br /&gt;
|name= The stop signs&lt;br /&gt;
|image=[[Image:KGP-AC-stopsign.png|right|177px]]&lt;br /&gt;
|content= '''Score potential: High'''&lt;br /&gt;
&lt;br /&gt;
The stop signs in Air Circus signal the beginning of one of the most important scoring sections in the game. Numbering 10 in all, destroying them all without touching any awards a total of 35000 points. Minimum speed and the correct strategy based on one's selected character are absolutely vital for scoring here.&lt;br /&gt;
&lt;br /&gt;
'''Character strategies'''&lt;br /&gt;
* '''Miyamoto:''' Use the green weapon and try to hit signs with one side of it while hugging the wall. You should be able to get all the signs easily.&lt;br /&gt;
* '''Honest John:''' Both weapons are bad here. Bombs aren't great either, but seem necessary. Get as close as possible to the signs without touching them and use a bomb while spamming your green weapon.&lt;br /&gt;
* '''Gain:''' For once, Gain excels at something. His green swords pierce everything and have no trouble destroying all the stop signs.&lt;br /&gt;
* '''Nirvana:''' Both weapons are absolutely awful here. Bombs aren't great either, but the only way to destroy the signs is by dumping them. Probably a suicide will be required later to refill bombs.&lt;br /&gt;
|examples= &lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=140&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=scoring&lt;br /&gt;
|name= The legendary logs&lt;br /&gt;
|image= [[Image:KGP-AC-logcarrier.png|right|155px]]&lt;br /&gt;
|content= '''Score potential: High'''&lt;br /&gt;
&lt;br /&gt;
Immediately after the stop signs comes another vital scoring section, the log carrier section. Logs award 300 points when destroyed, but a strangely massive 2,000 when destroyed by a spin. For achieving the very best scores, a good log section is similar to [[Battle Garegga|Battle Garegga's]] flamingo section: absolutely vital. The log section can help decide whether or not you're on track for your goal score or reseting. 190,000 points after this section would be considered extremely good.&lt;br /&gt;
&lt;br /&gt;
Actually extracting score from the log section is far more difficult than the stop signs before it. Log carriers die and sprays logs all over the place. The outer logs are much faster than any ship. Trying to bump into them is difficult and highly character and weapon dependent. In practice, it's impossible to get most or maybe even half of the logs. A consistent method for one's chosen character should be sought, such as using a forward weapon to break the log carriers to either side of the ship, spraying two streams of logs into the player which hopefully bounce them back and forth between the log streams; however this may not be possible for some characters. Shooting the log carriers point blank from the bottom and hoping to bump into the bottoms of the logs instantly when they spawn may be a better strategy for some characters. A horde of mages appears quickly during this section so it all has to be done quickly as well.&lt;br /&gt;
|examples=&lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=145&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=scoring&lt;br /&gt;
|anchor3 = Stage 3&lt;br /&gt;
|name= Zombie path in Outcast Castle&lt;br /&gt;
|content= '''Score potential: Low'''&lt;br /&gt;
&lt;br /&gt;
Simply put, the right path in Outcast Castle is worth a lot more points than the left path. Even though it can be extremely dangerous depending on one's chosen character and weapon, it provides a much-needed score boost over the safer left path.&lt;br /&gt;
&lt;br /&gt;
Note that it's possible to get extra points by glitching some subweapons through the top of the left wall, such as Miyamoto's shurikens, in order to damage enemies on the left path while enjoying the extra score from the right path.&lt;br /&gt;
|examples=&lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=257&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=scoring&lt;br /&gt;
|anchor3 = Stage 4&lt;br /&gt;
|name= Milking boulders in Cold Corridor&lt;br /&gt;
|content= '''Score potential: Moderate'''&lt;br /&gt;
&lt;br /&gt;
In any of the ice boulder sections in Cold Corridor, spin killing the boulders is worth more than spin killing the enemies. The large boulder-spitting worms are themselves only worth 800/1000 points, yet they can spit up to 4,000 points worth of boulders each. Actually bumping into the boulders is extremely risky and error prone, especially due to ice golems that appear in the same section, but it can also provide a lot of extra points if going for the maximum amount of risk.&lt;br /&gt;
&lt;br /&gt;
Slowing down and bumping into boulders allows enemy racers to catch up, and chances are, you need the tournament points from winning Cold Corridor. Check the enemy positions on the map in the empty area before the boulder section to make sure you are safely in first place. The further ahead oneself is, the harder they might push this boulder section for maximum points.&lt;br /&gt;
&lt;br /&gt;
The boulders themselves are quite sturdy compared to even Kobold Tower's boulders, so one should probably shoot them a bit first before apply the bump. Just before this section, both a green and pink weapon are dropped, so it's highly recommended to experiment and figure out which is the best weapon for your character for this section, weighing both boulder damage and damage to the enemies behind them.&lt;br /&gt;
|examples=&lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=379&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=scoring&lt;br /&gt;
|name= The treasure hoard&lt;br /&gt;
|content= '''Score potential: Moderate'''&lt;br /&gt;
&lt;br /&gt;
The treasure hoard is a section in Cold Corridor filled with treasure boxes and zombies. The zombies fire unexpectedly and are a serious threat. There are arguably different ways to tackle the treasure hoard.&lt;br /&gt;
&lt;br /&gt;
The absolute highest scoring method would seem to be to slow to minimum speed and zigzag across the treasures while shooting and collecting the drops. Sometimes this produces up to 5,000 points of extra score, but sometimes it produces equal or less score than safer methods. One issues with going slowly is that it increases rank and causes zombies to shoot more aggressively. Yet another issue is that enemy racers will catch up to you during this long section, throwing the entire run into jeopardy.&lt;br /&gt;
&lt;br /&gt;
Another strategy is to travel at maximum acceleration while doing the same zigzag pattern upwards along the screen to better collect the drops. This seems to work best when done from the middle of the screen vertically, depending on the character. This strategy has less overall potential, but enemy racers won't catch up, and you won't get shot because zombies don't shoot that far up the screen and don't aim well when one is behind them.&lt;br /&gt;
&lt;br /&gt;
Different weapons should be experimented with to discover the best one for your ship at this point. It can definitely be worth switching weapons for this section and losing out on the 1,000 point same-weapon bonus.&lt;br /&gt;
|examples=&lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=402&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=scoring&lt;br /&gt;
|anchor3 = Stage 5&lt;br /&gt;
|name= Suicide at the start of Strato Sphere (maybe)&lt;br /&gt;
|content= If you haven't died in your score run yet, you should probably be running out of bombs by now. Some characters can gain a massive amount of score in the upcoming infinite enemy section in Strato Sphere, and may even suicide during the section for more bombs. This is a scoring technique which sacrifices survival resources purely to gain score, so if still focusing somewhat on survival, or if your character doesn't benefit from the infinite enemy section, this suicide should be avoided.&lt;br /&gt;
|examples=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=scoring&lt;br /&gt;
|name= Infinite enemy spawn&lt;br /&gt;
|content= '''Score potential: Very high'''&lt;br /&gt;
&lt;br /&gt;
The [[Shippu_Mahou_Daisakusen/Techniques#Strato_Sphere_infinite_enemy_spawn|infinite enemy spawn]] is a section in the middle of Strato Sphere where extra enemies spawn as fast as they can be killed. Ships with good bombs can convert their bombs and lives into score here. '''Miyamoto''' for instance can gain 50,000 extra points from bombs compared to what he would have been awarded normally in this section.&lt;br /&gt;
&lt;br /&gt;
'''Nirvana''' and '''Kickle &amp;amp; Laycle''' gain virtually no extra score from using bombs here due to the properties of their bombs. They should probably focus on killing as quickly as possible using their best normal means to do so while conserving their lives and bombs for other things.&lt;br /&gt;
&lt;br /&gt;
It's recommended to somehow end up with at least 2 bombs after this section, suiciding yet again if necessary. At least one bomb will probably have to be used for the boss, and another will be needed to activate the spinbomb glitch for the next stage.&lt;br /&gt;
|examples=&lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=565&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=scoring&lt;br /&gt;
|name= Strato Sphere boss scoring strategy&lt;br /&gt;
|content= '''Score potential: Very high'''&lt;br /&gt;
&lt;br /&gt;
The game developers themselves admit that, due to its high armor and homing lasers, one should probably be using bombs against this boss. And indeed, due to there being very little room to even attempt to fight this boss, players should try to find an easy and replicable strategy for spin killing the boss of Strato Sphere with 1 bomb.&lt;br /&gt;
&lt;br /&gt;
'''Possible character strategies'''&lt;br /&gt;
* '''Miyamoto:''' Miyamoto is once again blessed by his bomb which is able to destroy both homing laser turrets instantly. The rest of the battle is just counting shots and estimating damage on the boss before arcing around for the spin kill.&lt;br /&gt;
* '''Honest John:''' Activating the spin glitch in the previous section, bumping Gigandes at it descends, and then bombing and boosting at a certain time to scroll Gigandes off the screen, and then finally spin killing him as he scrolls back onto the screen, is one somewhat safe method. See https://www.twitch.tv/videos/182572650?t=0h11m3s&lt;br /&gt;
* '''Gain and other:''' Something like speeding up (via booster) and slowing down (via back brake and wall brake) continually onto the boss's head might work, although it is admittedly dangerous. See https://clips.twitch.tv/EagerEntertainingBatteryTBCheesePull&lt;br /&gt;
|examples=&lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=618&lt;br /&gt;
* https://www.twitch.tv/videos/182572650?t=0h11m3s&lt;br /&gt;
* https://clips.twitch.tv/EagerEntertainingBatteryTBCheesePull&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=scoring&lt;br /&gt;
|anchor3 = Stage 6&lt;br /&gt;
|name= Kobold Tower boulder rush&lt;br /&gt;
|content= '''Score potential: Moderate'''&lt;br /&gt;
&lt;br /&gt;
It's seemingly impossible to bump into all of the boulders in Kobold Tower. Shooting a boulder is better than missing one, but worse than spin killing one. When shooting, some of the shots will surely accidentally destroy more than just the targeted boulder. One must decide on the fly at which points shooting will be worth it. A good rule of thumb is to begin shooting when one of the enemy mechs or missiles appears; it's too dangerous and would accelerate the screen to try and bump the mechs, and the missiles must be avoided at all costs.&lt;br /&gt;
&lt;br /&gt;
Most of all, make sure to bump the 5 missile pots on either side of this section as they award 3,000 points. Quite a bit more important than the 250/500 point boulders.&lt;br /&gt;
|examples=&lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=755&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=scoring&lt;br /&gt;
|name= Kobold Tower infinite battleship spawn&lt;br /&gt;
|image= [[File:KGP-KT-koboldbattleship.png|right|142px]]&lt;br /&gt;
|content= '''Score potential: Extremely high'''&lt;br /&gt;
&lt;br /&gt;
The highest scoring area in the game comes immediately after the boss of Kobold Tower (this also means kill it as quickly as you possibly can to increase spawns). When looking for the greatest possible improvement points-wise, this section should be practiced more than any other.&lt;br /&gt;
&lt;br /&gt;
Kobold battleships award 6600 points when spin killed, more than any non-boss related enemy, and they will typically show two turrets on their backs that can be destroyed by piercing weapons for 1,000 points each. The turrets are just a bonus though, and one that only certain characters can enjoy. The real score comes from damaging and spin killing the battleships as quickly as possible, because they spawn infinitely until the player reaches the goal area. The order the battleships appear around the screen is fixed, and eventually loops, so one should develop a safe route based on their character to fly around the screen to spin kill them all as fast as possible. &lt;br /&gt;
&lt;br /&gt;
Along with the Strato Sphere infinite enemy area, this section is what mainly determines a ship's scoring potential. Interestingly enough, ship '''acceleration''' is a ''strongly negative'' stat for scoring all because of these battleships; most of them spawn at the top of the screen, and high acceleration causes inconsistent battleship spawn control, while also causing fewer battleships to spawn overall as the section ends more quickly the faster one travels. Conversely, '''wall brakes / enemy brakes''' are amazingly useful here as they keep one's ship slow at the top of the screen while bumping into the battleships. This is one reason why '''Bornnam''' (great wall brakes, worst acceleration in the game, great piercing weapon) has massive scoring potential, while '''Chitta''' (Extreme acceleration, terrible brakes, very bad weight) has some of the worst scoring potential in the game.&lt;br /&gt;
|examples=&lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=885&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=scoring&lt;br /&gt;
|anchor3 = Stage 2-1&lt;br /&gt;
|name= Winning 2-1&lt;br /&gt;
|image= [[File:KGP-s1-purpleflyingtank.png|155px|right]]&lt;br /&gt;
|content= '''Score potential: Low'''&lt;br /&gt;
&lt;br /&gt;
Rival racers are weaker on Basalna City than other tracks for whatever reason. Even on the second loop, it's possible to win this race and receive the significant sum of 10,000 points.&lt;br /&gt;
&lt;br /&gt;
On the first loop one can stay boosted the entire race and instantly defeat all enemies with one bump. However, enemy health and aggression are higher on the second loop, so it's recommended to stop boosting when enemies such as the flying purple (brown on second loop) tank appear. Start boosting again once dangerous enemies are destroyed. Try to bump the large skull ships cautiously and from behind for maximum safety.&lt;br /&gt;
&lt;br /&gt;
After 2-1, go back to [[Shippu_Mahou_Daisakusen/Techniques#Losing_on_purpose|losing on purpose.]]&lt;br /&gt;
|examples=&lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=1047 Stops boosting once the flying tanks appear&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=scoring&lt;br /&gt;
|anchor3 = Stage 2-3&lt;br /&gt;
|name= Vehicle bays &amp;amp; Crossfire spinbomb glitch&lt;br /&gt;
|image= [[File:KGP-CF-vehiclebay.png|right|155px]]&lt;br /&gt;
|content= '''Score potential: Low'''&lt;br /&gt;
&lt;br /&gt;
On the second loop, Crossfire's vehicle bays become extremely sturdy. This is a problem, because the area they appear in is hectic and full of enemies and bullets. Keep [[Shippu_Mahou_Daisakusen/Techniques#Damage_limits|damage limits]] in mind while routing this section, as basic ship shots cannot destroy the vehicle bays in time; in fact they will only cancel the higher damage from subweapons.&lt;br /&gt;
&lt;br /&gt;
Even so, it's likely that not all ships will be able to destroy the bays with weapons alone. Too many ships lack reliable high damage weapons that can take out the extremely high health vehicle bays AND all the dangerous enemies flooding the screen. It's more likely that a bomb will be required here. The good news is that bombing here has synergy with the fact that '''Crossfire generally isn't worth activating the spinbomb glitch for early.''' Rather than activating the glitch at the start of the race, just charge up a [[Shippu_Mahou_Daisakusen/Techniques#Manual_spins|wall spin]] (note that you can charge up a wall spin from ''inside'' a destroyed vehicle bay) and activate the glitch in this section, clearing it of vehicle bays and enemies at the same time. From there one can guard the spin charge all the way up to the boss and spin kill his arms.&lt;br /&gt;
|examples=&lt;br /&gt;
* https://www.twitch.tv/videos/182572650?t=0h24m41s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=scoring&lt;br /&gt;
|name= Some bosses don't give a spin bonus&lt;br /&gt;
|content= Simply put, the bosses of Crossfire and Deeply Dungeon are bugged and don't give any extra score for a spin kill. Code analysis reveals that these bosses erroneously check themselves rather than the player for the &amp;quot;spin bit&amp;quot; upon being killed. Since the bosses were not coded to ever touch the &amp;quot;spin bit,&amp;quot; the bit will never be flipped on, and they cannot ever award extra points. &lt;br /&gt;
&lt;br /&gt;
If this bug weren't present, Crossfire's boss could award 40,000 points, and Deeply Dungeon's boss could award 66,000 points.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=scoring&lt;br /&gt;
|name= Crossfire boss arms&lt;br /&gt;
|content= '''Score potential: Low'''&lt;br /&gt;
&lt;br /&gt;
Crossfire's boss's head doesn't give any extra score for spin kills because of a bug, but his arms certainly do. The most obvious solution is to just sit on his head (where he really cannot threaten the player) and bounce around between his shoulder blades until both arms are spin killed. However, perhaps more than any other boss in the game, this one seems most likely to be slipped off of and into a sudden and unexpected death. Ships with good weight and control are less likely to fall victim to this. Lowering the health of the arms while under the boss is recommended for ships with bad weight/control. Ultimately, it comes down to experimenting with one's own ship to find out which strategy has the highest chance of success.&lt;br /&gt;
&lt;br /&gt;
Note that faster strategies technically are better as this boss does block enemy spawns, although they aren't very high value spawns overall and they are spread out over a very large area.&lt;br /&gt;
|examples=&lt;br /&gt;
* https://www.twitch.tv/videos/182572650?t=0h25m14s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=scoring&lt;br /&gt;
|anchor3 = Stage 2-4&lt;br /&gt;
|name= Sewer heads&lt;br /&gt;
|image = [[File:KGP-DD-chomper.png|right|122px]]&lt;br /&gt;
|content= '''Score potential: Low'''&lt;br /&gt;
&lt;br /&gt;
The giant chomping heads in Deeply Dungeon become extremely sturdy on the second loop, so much so that most characters seemingly cannot kill all 4 without a bomb. The dead fish nearby firing suicide bullets signals a forced bomb as well. If not going for the absolute maximum score, the first two or three heads might be destroyed with subweapons, while the last one is skipped and boosted past. 2,800 points are sacrificed per head skipped.&lt;br /&gt;
&lt;br /&gt;
'''Miyamoto''' can do this section without a bomb by wedging himself into the top of the second chomper's alcove and using his homing weapon to exploit the limited firing angles of the suicide bullets.&lt;br /&gt;
|examples=&lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=1648 Miyamoto bombless chompers&lt;br /&gt;
* https://www.twitch.tv/videos/182572650?t=0h28m17s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=scoring&lt;br /&gt;
|anchor3 = Stage 2-5&lt;br /&gt;
|name= Forest of Dead's eye rush&lt;br /&gt;
|image=[[File:KGP-FOD-eye.png|right|155px]]&lt;br /&gt;
|content= '''Score potential: Very high'''&lt;br /&gt;
&lt;br /&gt;
In terms of probability of success, this seems to be the most difficult part of a score run, followed closely by the upcoming boss fight. 40,000 to 60,000 points can be gained here by spin killing all of the eyes, and half or less than that by just shooting them. Minimum speed is absolutely required here so that the maximum number of eyes spawn, thus staying below the middle portion of the screen is mandatory. &lt;br /&gt;
&lt;br /&gt;
The only valid strategy for scoring here seems to be to wait until the eyes activate their &amp;quot;tracking&amp;quot; mode, spread out, and bump into the player one at a time. The problem is the likelihood that the eyes simply surround the player and force them into the eyes' own suicide bullets. The eyes are essentially a form of [[Dodging_strategy#Homing_patterns|homing missiles]] with very high turn rate, so the logical counter strategy would be to try and funnel them all together and &amp;quot;wear them out&amp;quot; over an area. Staying in the very center of the screen and then moving left once they spread out seems to work for funneling them all to the left side of the screen (the left is better than the right because one of the ghost enemies can be killed on the left later). This seems to give the greatest probability of not getting totally surrounded. Once they track onto the player, let them bump you down the screen, and then right, carefully avoiding suicide bullets along the way. Keep repeating this until all of the waves of eyes are gone.&lt;br /&gt;
&lt;br /&gt;
It's recommended to kill the various ghosts inhabiting this area with incidental bump damage, as firing would likely destroy some of the eyes for half points or less.&lt;br /&gt;
&lt;br /&gt;
It is possible for an extra wave of eyes to appear, but it's unknown how this works, perhaps having something to do with sprite limitations.&lt;br /&gt;
|examples=&lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=1869&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=scoring&lt;br /&gt;
|name= Forest of Dead's boss&lt;br /&gt;
|image= [[File:KGP-FOD-boss.png|right|155px]]&lt;br /&gt;
|content= '''Score potential: Very high'''&lt;br /&gt;
&lt;br /&gt;
Essentially this boss is the same as in a 2-all survival run except with the added trickiness of having to perform the coup de grace with a spin. Other than survival, the most difficult part is going to be correctly assessing when the boss's health is low enough for the bump; with its very dangerous, overlapping, and sometimes impossible-to-avoid attacks, there's very little time to sit and think about it.&lt;br /&gt;
&lt;br /&gt;
A solution for some characters (which is helpful for other bosses, too) is shot counting. Characters with homing weapons like '''Miyamoto''' can sit near the bottom corner where it's somewhat safe from the enclosing spirits while counting the number of shuriken volleys they fire. In Miyamoto's case, 22 to 23 volleys is enough to put the boss into spin kill range.&lt;br /&gt;
&lt;br /&gt;
If on a very strong run and overflowing with bombs, characters can instead count bombs, and drop bomb after bomb onto the boss. Three bombs from '''Honest John''' will put the boss near spin kill range... or it may kill the boss, or not actually do enough damage; unfortunately, bomb damage can be hard to gauge properly. &lt;br /&gt;
&lt;br /&gt;
The final hurdle is actually getting up to the boss's head and performing the bump. There is practically no opening for this maneuver. Any of the boss's attacks - bullet spray, energy ball, spirits - will result in death as the player ascends. Simply put, one generally can't spin kill this boss without an extra life in stock, or a bomb which can be aimed away from the boss and used for invincibility frames (yet again, '''Miyamoto''' excels here).&lt;br /&gt;
&lt;br /&gt;
This boss gives the highest extra bonus for a spin kill - 54,000 extra points.&lt;br /&gt;
|examples=&lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=1946&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPImportantSection&lt;br /&gt;
|colorscheme=scoring&lt;br /&gt;
|name= Bashinet frozen hands&lt;br /&gt;
|image= [[File:KGP-guide-bashistuck.png|right|155px]]&lt;br /&gt;
|content= '''Score loss: Moderate'''&lt;br /&gt;
&lt;br /&gt;
For reasons unknown, Bashinet R's hands sometimes freeze, usually when switching from his laser attack to his green explosions. When this happens, his AI will stop advancing and he will just float around aimlessly. Unfortunately, this means he will not react to having low health and shooting his arms at the player; he will just die instead. Score wise, this will cost a run '''12,800''' points, on top of making him much harder to spin kill. &lt;br /&gt;
&lt;br /&gt;
There's not any way to avoid or counter the glitch unfortunately except perhaps speedkilling bashinet by dumping as many bombs as possible on him. If you're on a score run and the glitch happens, it's just a guaranteed loss of 12,800 points. Note that the hand glitch does make Bashinet easier to survive, so for survival runs it is actually a blessing.&lt;br /&gt;
&lt;br /&gt;
|examples=&lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=2175&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Strategy]]&lt;/div&gt;</summary>
		<author><name>Kitaru</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Shippu_Mahou_Daisakusen&amp;diff=37599</id>
		<title>Shippu Mahou Daisakusen</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Shippu_Mahou_Daisakusen&amp;diff=37599"/>
		<updated>2026-03-29T17:22:29Z</updated>

		<summary type="html">&lt;p&gt;Kitaru: Add description of survival rank.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Shippu-Mahou-Daisakusen-Logo.png|center|325px]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #d6231f&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Shippu Mahou Daisakusen&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Shippu-Mahou-Daisakusen-title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Raizing|Raizing / Eighting]]&lt;br /&gt;
|music = [https://en.wikipedia.org/wiki/Hitoshi_Sakimoto Hitoshi Sakimoto] &amp;lt;/br&amp;gt; [https://en.wikipedia.org/wiki/Masaharu_Iwata Masaharu Iwata]&lt;br /&gt;
|program = Yasunari Watanabe &amp;lt;/br&amp;gt; Yuichi Toyama&lt;br /&gt;
|art = [https://en.wikipedia.org/wiki/Akihiro_Yamada Akihiro_Yamada] &amp;lt;/br&amp;gt; Kazuyuki Nakashima &amp;lt;/br&amp;gt; Kenichi Yokoo&lt;br /&gt;
|releasedate = '''JP''':  September 1994 &amp;lt;/br&amp;gt; '''EU''': 1994&lt;br /&gt;
|previousgame = [[Mahou Daisakusen]]&lt;br /&gt;
|nextgame = [[Battle Garegga]]&lt;br /&gt;
|officialsite = [https://www.8ing.co.jp/museum/prd/sipu/  8ing Museum]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Shippu Mahou Daisakusen''''' (疾風魔法大作戦, ''&amp;quot;Kingdom Grandprix&amp;quot;'') is a game developed by [[Raizing]] and published by [[Eighting]] in 1994. It is the second game in the [[Mahou Daisakusen (Series)|''Mahou'' trilogy]], the first game being ''[[Mahou Daisakusen]]'' (''Sorcer Striker'') and later being followed up by ''[[Great Mahou Daisakusen]]'' (''Dimahoo''). It is notable for being an [[arcade game|arcade]] [[shoot'em up|shmup]] with [https://en.wikipedia.org/wiki/Racing_video_game| racing elements] mixed into its gameplay, as well addition of voice acting. It is unique among shmups for its speed change mechanics which can be used to manipulate the positions of enemies and bosses, a source of both [[Shippu_Mahou_Daisakusen/Techniques#Manipulate_enemies_through_screen_scoll|exotic strategies]] and numerous bugs. Thematically and mechanically, it is much closer to ''Mahou Daisakusen'' than it is to later Raizing games such as ''Dimahoo'' or ''[[Battle Garegga]]''.&lt;br /&gt;
&lt;br /&gt;
In 1996, the game received a port to the Sega Saturn.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [[File:Shippu-Mahou-Daisakusen-title.png|thumb|right|100px|JP version]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[[File:Kingdom-Grandprix-title.png|226px|thumb|right|World version]]&lt;br /&gt;
: ''T'was an age ruled by magic and machine... Still reeling from the Great Gobligan War but a year prior, a certain kingdom struggled to crush the remnants of the invading Gobligans. Skirmishes were rampant, and fear gripped the hearts of the kingdom's people like a terrible curse... Then, the king had an idea to break this curse. He would lift his people's spirits with a great competition to celebrate the one-year anniversary of their victory; a grand race through the very sky itself.''&lt;br /&gt;
&lt;br /&gt;
#''REACH THE GOAL BY ANY MEANS''&lt;br /&gt;
#''DESTROY ANYONE WHO INTERRUPTS THE RACE''&lt;br /&gt;
#''THE WINNER SHALL RECEIVE A GREAT SUM AND HAVE A SINGLE WISH GRANTED''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The game mixes '''racing''' and '''shmup''' elements together for its core gameplay. Rival racers can be knocked into or bumped out of the way or sent flying backwards with bombs, although normal player shots will not affect them at all. The player can move faster by staying high up the screen, indicated by a trail activating behind the ship/character. Holding down the Fire button also ''increases your speed'', but ''you can't fire during this mode''.&lt;br /&gt;
&lt;br /&gt;
Screen scroll speed affects rank. When moving at ''minimum speed'', the game becomes slightly '''more difficult''', with usually more numerous and faster bullets, as well as possible extra enemy spawns.&lt;br /&gt;
&lt;br /&gt;
At the end of every level, the player can choose between '''two different stages''' (three stages are given as an option for the final stage). &lt;br /&gt;
&lt;br /&gt;
The game has two [[loop]]s. To gain entry into the second loop, the player must win the race in the first loop. In the second loop, the player has to go through all the stages they originally didn't pick in the first loop. In the case of the final stage, they get the option between the two that hadn't been chosen. &lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
[[Image:KGP-Screen-Diagram.png|right|thumb|220px]]&lt;br /&gt;
* '''A (Press):''' Fires standard '''shots''' from the ship.&lt;br /&gt;
* '''A (Hold):''' Activates a '''speed booster''', speeding up the rate of screen scrolling to the maximum. You won't slow down no matter what while in this state.&lt;br /&gt;
* '''B:''' Activates a '''[[bomb]]'''. Bombs are unique to every character. &lt;br /&gt;
* '''Spin:''' Fly horizontally in one direction for some time (do not touch the edge of the screen) and quickly change to the opposite direction. When a character does a spin animation, they deal '''significant extra impact damage''' (2~4x against most enemies, up to a maximum of 16x), and kills from that impact damage receive potentially many bonus points.&lt;br /&gt;
'''Racing controls'''&lt;br /&gt;
* '''Accelerate:''' Fly into the acceleration zone to accelerate.&lt;br /&gt;
* '''Down (Bottom of the screen):''' Brake / &amp;quot;back brake&amp;quot;.&lt;br /&gt;
* '''Grind (Wall):''' Brake / &amp;quot;wall brake&amp;quot;.&lt;br /&gt;
* '''Bump (Enemy or other racer):'''  A usually weaker version of the wall brake.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Characters / Ships ==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Gain &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #d1231f&lt;br /&gt;
|backcolor = #fefafa&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Gain&lt;br /&gt;
|shipimage = [[Image:Gain-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | D}}&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | C}}&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | B}}&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | B}}&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | C}}&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | A}}&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | B}}&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | B}}&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | D}}&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | B}}&lt;br /&gt;
|p11 = -&lt;br /&gt;
|caption =  Ship: VALLHALLYZER -- ''&amp;quot;Wandering soldier of unrivaled expertise, in search of the ultimate weapon&amp;quot;''&lt;br /&gt;
|content =&lt;br /&gt;
'''Class: Fighter'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Narrow wide shot&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#79C0eb&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots two swords upwards, but only two can be on screen at the same time&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Releases small daggers with homing properties&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Throws a big destructive sphere ahead of Gain&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* Frontal shot has the highest piercing ability of any weapon, even able to pierce walls. It's also good for hitting masses of vertically-clumped up enemies.&lt;br /&gt;
* Gain excels slightly in general racing ability and maneuverability owing to his slightly above average racing stats across the board.&lt;br /&gt;
* Gain's bomb is quite long lasting and powerful, although it does not pierce when aimed. It has the unique property of sticking to whatever it hits, which can be a help or a hindrance depending on the situation.&lt;br /&gt;
* Homing can hit behind Gain and to the sides with decent damage.&lt;br /&gt;
* His weak weapons do not hinder him terribly during score runs where control stats are more important and bumping is heavily relied upon.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* The most important attribute, weapon damage, is precisely where Gain suffers. Both of his weapons are quite poor overall. Homing absolutely does not cut it against second loop enemies, and Frontal is extremely narrow, and not very powerful, especially against horizontally thin enemies.&lt;br /&gt;
* He is quite weak in survival play because of his weapons. He must survive the longest against very dangerous bosses and enemy rushes.&lt;br /&gt;
* Very weak wall braking makes it just a little harder for him to control enemy spawns and the flow of the level.&lt;br /&gt;
* Good weight and speed would make him one of the best bump attackers if not for awful wall brakes which force him to accelerate too much while up the screen.&lt;br /&gt;
* He doesn't excel noticeably in any area, and there are other characters who simply outclass him, especially in important stats like damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{#lst:STG_Hall_of_Records|shippumd-gain}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Chitta &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #0073CE&lt;br /&gt;
|backcolor = #eff3fe&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Chitta&lt;br /&gt;
|shipimage = [[Image:Chitta-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
&lt;br /&gt;
|caption =  Ship: GUN-DALF -- ''&amp;quot;Local magician capable strong magical spells in contrary to appearance&amp;quot;''&lt;br /&gt;
|content = '''Class: Witch'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Narrow wide shot&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots large electrical waves forward&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Shoots flames that fly towards enemies&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Two large genies merge and deal heavy damage to nearby enemies&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* Frontal shot is one of the stronger weapons in the game, is wider than it looks, and has infinite range and instant shot speed. Great for speedkilling anything from extreme range, its only downside is that it cannot pierce walls.&lt;br /&gt;
* Homing shot has the easiest time tracking a target when Chitta is far away and located directly beneath the intended target.&lt;br /&gt;
* Very high acceleration.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Homing shot does not pierce whatsoever, and its wide angles make it useless in tight levels. Like most homing weapons, it doesn't really cut it against loop 2 enemies either.&lt;br /&gt;
* Chitta's bomb has a very specific range it must be aimed at or it will do minimal or no damage.&lt;br /&gt;
* Chitta's control and racing stats are possibly the worst of all the characters. Low weight means she is knocked around constantly by everything, often into bullets, and her score runs are also severely hampered by being unable to perform good ram attacks. Low movement means it's extremely hard to recover from being bumped, and it's generally difficult to get to where you need to be. Terrible brakes that take several seconds to kick in feel extremely lopsided against her extreme acceleration. Overall a bit of a nightmare to do anything with other than snipe with lasers from far away.&lt;br /&gt;
* Chitta's back brakes are hilariously bad, taking 5+ seconds of pressure at the bottom of the screen to fully slow down, compared to Bornnam who can fully brake in less than 1 second.&lt;br /&gt;
* Her most unique asset, extreme acceleration, generally isn't useful, and seems to only make things harder to control.&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-chitta}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Bornnam &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #7b00ce&lt;br /&gt;
|backcolor = #f3effe&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Bornnam&lt;br /&gt;
|shipimage = [[Image:Bornham-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
|caption =  Ship: GOLGODIAN -- ''&amp;quot;Sorcerer of black magic emphasizes need for money to refine sorcery techniques.&amp;quot;''&lt;br /&gt;
|content = '''Class: Necromancer'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Forward shot, gets increasingly wider per level&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots balls with skull faces forward&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Shoots waves forward that can take a straight turn left/right if there are any enemies in that direction &lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Drops a big bomb ahead of the player with a skull face inside it&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* Frontal weapon is quite powerful, wide, and pierces enemies, although unfortunately does not pierce walls. The fat wave shots appear at Bornnam's sides, often where one wants them to be.&lt;br /&gt;
* The quickest booster charge in the game.&lt;br /&gt;
* Bornnam is the king of braking. He has the best back brake in the game and the 3rd best wall brake. This gives him a bit of much needed control to make up for his other weaknesses.&lt;br /&gt;
* The combination of awful acceleration and good braking means he can get the most points out of the enemy rush after the Weather Satellite boss. He's the only ship that can remain at minimum speed while at the top of the screen occasionally bumping into enemies.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* The lowest speed of any ship. Occasionally, this can be a positive, as it's quite easy to do manual spin attacks with a slow ship. However...&lt;br /&gt;
* ... Bornnam's extremely low weight makes his spin attacks less effective. He's also one of the most likely ships to get knocked around into either bullets or walls.&lt;br /&gt;
* Despite having amazing braking power, movement speed and weight are more useful and more important factors in ship control.&lt;br /&gt;
* Paradoxically, despite the fastest booster activation time and a double-power booster, Bornnam's abysmal acceleration means that even the booster's double acceleration value (4) is still slower than the non-boosted acceleration of other ships. Even Kickle &amp;amp; Laycle's non-boosted acceleration (5) is faster than Borhnam's boost (4).&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-bornnam}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Miyamoto &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #427373&lt;br /&gt;
|backcolor = #fefcf3&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Miyamoto&lt;br /&gt;
|shipimage = [[Image:Miyamoto-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
&lt;br /&gt;
|caption =  Ship: none -- ''&amp;quot;Samurai Doragon from the north searches for potion for mentor's daughter&amp;quot;''&lt;br /&gt;
|content = '''Class: Samurai'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Straight shot&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots balls to the side (top left and top right)&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Shoots spinning blades with strong homing properties&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Covers everything on top of the player with waves that clear all approaching bullets&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* The most important metric, damage, is something Miyamoto has in spades between either of his weapons and bomb. Homing shot pierces some things and does massive damage. Its damage can be further increased by moving away from the target mid shot, increasing the length of the trail of shurikens and causing extra ticks of damage. Furthermore, the shurikens are highly controllable and deal damage steadily, so shuriken volleys can be counted and damage can be discontinued when boss health is low enough for a spin kill.&lt;br /&gt;
* Miyamoto's bomb is extremely lengthy and deals massive damage. It can instantly destroy dangerous boss parts like Gigandes's ice turrets. It's also the perfect bomb for scoring, being able to instantly destroy respawning enemies in Strato Sphere.&lt;br /&gt;
* Frontal shot has a massive spread but still deals great damage. It's useful for scoring in certain sections.&lt;br /&gt;
* One of the few characters with two viable weapons.&lt;br /&gt;
* Great stats all around with no real weaknesses. He can easily control the screen scroll and be wherever he needs to be at any time.&lt;br /&gt;
* Wall braking / collision slowdown was probably intended as a negative stat, but in practice it behaves more like a positive one, allowing the player to control scroll speed more easily.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Bombs can sometimes deal too much damage, killing things that you ideally would have wanted to spin kill, such as Skull Howard's arms which die with 1 bomb.&lt;br /&gt;
* Weight / bump power is slightly sub par, yet high speed easily makes up for it.&lt;br /&gt;
* High speed can make slight movements more difficult. Doing a spin from the center of the screen is impossible.&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-miyamoto}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Nirvana &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #C62231&lt;br /&gt;
|backcolor = #FFF4FE&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Nirvana&lt;br /&gt;
|shipimage = [[Image:Nirvana-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
&lt;br /&gt;
|caption =  Ship: none -- ''&amp;quot;Leader of huge fairies driven out of homeland is in search of a new mystical forest.&amp;quot;''&lt;br /&gt;
|content = '''Class: Huge Fairy'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Straight shot&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots large rings around her that go across the screen and after that go upwards&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Spawns smaller fairies that search for enemies and then hit them, which can reach enemies behind walls &lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Fairies fly from the bottom of the screen to the top, blowing up everything in their way&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* Has one of the best homing weapons. Especially good for survival and beginner play where one may not know which direction dangers will appear from.&lt;br /&gt;
* Nirvana technically has some of the best stats in the game with the fastest movement speed, fastest acceleration, and fastest wall brake in the game.&lt;br /&gt;
* Second best booster in the game.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Actually playing Nirvana can be something of a nightmare as her strengths can easily double as weaknesses. The best speed, worst weight, and strongest wall brake often make a Nirvana run feel like a pinball machine with sudden unexpected position and speed disruptions. However, unlike Chitta who is in a similar situation, Nirvana's great movement speed will normally allow her to recover more easily.&lt;br /&gt;
* The homing weapon can be extremely hard to use. Fairies may refuse to lock on to the target you want, and their seemingly random trajectory may cause them to do greatly reduced damage. For score runs, it's also terrible at doing controlled damage, leading to accidental kills.&lt;br /&gt;
* Nirvana's bomb is abysmal. It usually does 1/3rd of the damage of Gain's bomb, has low duration, and has worse coverage than it appears to have.&lt;br /&gt;
* The Frontal weapon basically doesn't exist.&lt;br /&gt;
* Her extreme speed can make slight dodges difficult. It's impossible to do spins in many positions.&lt;br /&gt;
* Only has good brakes if there is a wall or bumpable enemy nearby.&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-nirvana}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Kickle &amp;amp; Laycle &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #008CEF&lt;br /&gt;
|backcolor = #eeF4FF&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Kickle &amp;amp; Laycle&lt;br /&gt;
|shipimage = [[Image:Kickleandlaycle-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
&lt;br /&gt;
|caption =  Ship: SORCER STRIKER -- ''&amp;quot;Boy that traveled thru time &amp;amp; girl partner is in search of hex to travel thru time.&amp;quot;''&lt;br /&gt;
|content = '''Class: none'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Forward shot, gets increasingly much wider per level&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots a constant stream of bullets forward&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Launches large missiles that target enemies&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Releases an airstrike that targets enemies&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* The combination of great weight and speed arguably makes them the best in the game at bump damage / spin attacks.&lt;br /&gt;
* Difficult to knock around and quick to recover.&lt;br /&gt;
* Frontal weapon does passable damage, although it does not pierce.&lt;br /&gt;
* Normal shots are a very wide fan.&lt;br /&gt;
* Poor racing stats are tolerable during score runs where accelerating and booster charging are of minimal importance.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Awful bomb that deals little damage. It's particularly bad at hitting other racers as well.&lt;br /&gt;
* Slightly more difficult to win races / reach the 2nd loop due to poor racing stats and bad bomb that's ineffective at slowing other racers.&lt;br /&gt;
* It's extremely tricky to do good damage with the homing shot.&lt;br /&gt;
* Damage is very important, but their forward weapon is the definition of average and does not pierce, while the homing weapon is extremely fickle and hard to deal consistent damage with.&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-kickle}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Honest John &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #DE8C00&lt;br /&gt;
|backcolor = #FFFDeF&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Honest John&lt;br /&gt;
|shipimage = [[Image:Honestjohn-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
&lt;br /&gt;
|caption =  Ship: none -- ''&amp;quot;Magical robot of blacksmith with foul intentions for lifetime gold to live an easy life.&amp;quot;''&lt;br /&gt;
|content = '''Class: AUTOMATIC ARMOR'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Straight shot&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots nuts across the top of the screen&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Shoots slow beams with strong homing properties&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Hits his hammer multiple times and releases high damage waves within the area &lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* Frontal Weapon deals more damage than it would seem to. One of the strongest &amp;quot;wide area&amp;quot; sub weapons.&lt;br /&gt;
* The best bump attacker in the game, since Bul-Gin (who has better weight) is unable to activate the spin glitch.&lt;br /&gt;
* Good bomb damage, great bomb spread, and the lengthiest bomb animation.&lt;br /&gt;
* Sub-par speed can sometimes be a blessing (easier manual spin attacks, more precise movements), especially with  Honest John's extreme weight behind it.&lt;br /&gt;
* Mostly excels in score runs due to his strong bump attacks and good bomb.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Homing isn't very useful, even in the first loop, although it does well attacking things behind the ship.&lt;br /&gt;
* Very bad acceleration and boosting means tighter racing is required to reach the second loop.&lt;br /&gt;
* Frontal weapon needs the right angles to deal more than minimal damage.&lt;br /&gt;
* Normal shot is extremely thin.&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-honestjohn}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Bul-Gin &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #316b18&lt;br /&gt;
|backcolor = #f7feeb&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Bul-Gin&lt;br /&gt;
|shipimage = [[Image:Bul-gin-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
&lt;br /&gt;
|caption =  Ship: GREAT GOBLIGANS -- ''&amp;quot;Survivor of the Goburigan empire with the goal to revive the fallen empire.&amp;quot;''&lt;br /&gt;
|content = '''Class: Captain Goblin'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Narrow wide shot&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots blue shots straight from the cannon on his ship, which can be aimed by moving left or right (difficult to use)&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Shoots explosives that are automatically targeted to enemies from all sides&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Throws a Gobligan forward who creates a large amount of big explosives around it for several seconds &lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* Perhaps the most powerful weapon in the game in the homing shot. The only problem is actually using it.&lt;br /&gt;
* Highest weight in the game means he's impossible to push around. Best ability to push other races off the screen, a much-needed boost to his racing ability.&lt;br /&gt;
* One of the most powerful and longest lasting bombs. A decent ability to knock out a large group of rival racers as well. The only problem is aiming it.&lt;br /&gt;
* Cannot activate the spin glitch, but low speed still allows him to do spins from short distances.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Horrendous racing stats and mobility. Horrible acceleration and the worst booster in the game means a lot of extra work speeding up after slowing down. Chance of getting to the second loop is somewhat less than other characters.&lt;br /&gt;
* Unreliable homing weapon that often doesn't aim where one wants it to. Homing weapon sometimes misseswhen enemies were already damaged by Bul-Gin's normal shots.&lt;br /&gt;
* Frontal weapon is buggy and usually doesn't do any damage.&lt;br /&gt;
* Cannot spin glitch, severely limiting scoring potential in general.&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-bulgin}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Raw data&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Bomb Dmg. !! Accel. per frame !! Boost Accel. !! Frames until boost !! Back brake speed !! Wall brake speed !! Movement speed !! Fragility&lt;br /&gt;
|-&lt;br /&gt;
| '''Gain''' || 21 || 4 || 6 || 90 || -5 || -2 || 18 || 8&lt;br /&gt;
|-&lt;br /&gt;
| '''Chitta''' || 18 || 7 || 8 || 100 || -1 || -3 || 16 || 11&lt;br /&gt;
|-&lt;br /&gt;
| '''Miyamoto''' || 18 || 6 || 6 || 80 || -4 || -7 || 20 || 9&lt;br /&gt;
|-&lt;br /&gt;
| '''Bornnam''' || 18 || 2 || 4 || 60 || -8 || -6 || 14 || 10&lt;br /&gt;
|-&lt;br /&gt;
| '''Nirvana''' || 6 || 8 || 8 || 70 || -2 || -8 || 21 || 12&lt;br /&gt;
|-&lt;br /&gt;
| '''K &amp;amp; L''' || 9 || 5 || 6 || 120 || -6 || -5 || 19 || 7&lt;br /&gt;
|-&lt;br /&gt;
| '''Honest John''' || 18 || 3 || 5 || 110 || -7 || -4 || 17 || 6&lt;br /&gt;
|-&lt;br /&gt;
| '''Bul-Gin''' || 21 || 1 || 4 || 151 || -3 || -1 || 15 || 5&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;small&amp;gt; ''Note: Fragility is the opposite measure of weight and is how the game calculates bump displacement.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
Collectable items include:&lt;br /&gt;
&lt;br /&gt;
[[File:Coin-s.png|left]]&lt;br /&gt;
[[File:Bomb-s.png|left]]&lt;br /&gt;
[[File:Frontalshot-s.png|left]]&lt;br /&gt;
[[File:Homingshot-s.png|left]]&lt;br /&gt;
[[File:KGP-Gems.png|left]]&lt;br /&gt;
&lt;br /&gt;
'''Coins'''&amp;lt;br&amp;gt;&lt;br /&gt;
These coins increase your Regular Shot power after collecting some. Flying sacks will drop 4 coins when hit or being hovered over.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Bomber Item'''&amp;lt;br&amp;gt;&lt;br /&gt;
You start with 3 bomber items with each extend. These clear the screen of bullets in areas the bomb hits and give invincibility frames when the player uses it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Frontal Shot'''&amp;lt;br&amp;gt;&lt;br /&gt;
Power-up that adds another shot to the character, but can be replaced by the Homing Shot. Usually gives a shot type with high forward damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Homing Shot'''&amp;lt;br&amp;gt;&lt;br /&gt;
Power-up that adds another shot to the character, but can be replaced by the Frontal Shot. Gives a shot type that tracks and chases enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Jewels'''&amp;lt;br&amp;gt;&lt;br /&gt;
Appearing rarely in treasures chests in a few select stages, they are worth 200, 500, or 1000 points each when collected.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There are two factors which form the final [[rank]] value in the game: temp rank and base rank. &lt;br /&gt;
&lt;br /&gt;
'''Base rank'''&lt;br /&gt;
* Base rank is firstly decided by the DIP switch setting and the version of the game. &lt;br /&gt;
* If the base rank would be 0 or less, it is increased to a minimum of 1 (not true for JP version, which has rank 0 on easy dip stage 1).&lt;br /&gt;
* Normally after each stage the base rank increases by 3 in the JP version and by 2 in overseas versions.&lt;br /&gt;
* Base rank increases by an extra amount at the start of loop 2.&lt;br /&gt;
* Yashiki of Ninja has a higher rank base increase than other stages. However, on loop 2 the base rank will not change based on whether you chose Yashiki of Ninja or not; the starting base rank of loop 2 is decided entirely by DIP setting and game version.&lt;br /&gt;
&lt;br /&gt;
'''Temp rank'''&lt;br /&gt;
* Temp rank is also heavily based on the DIP switch setting, but changes based on the situation mid-stage. &lt;br /&gt;
* Dropping to minimum speed raises temp rank, while accelerating to the maximum non-boosted speed lowers it (boost speeds do not lower it further).&lt;br /&gt;
** After a boss and until the next stage, the effect of speed on temp rank is eliminated.&lt;br /&gt;
* Survival rank increases every 2048 frames (~34 seconds). Survival rank is reset to 0 upon losing a life or starting a new stage.&lt;br /&gt;
** However, the associated timer continues does not reset or pause at these times. As a result, survival rank may increment back to 1 shortly after a death or stage start had reset it to 0. (The survival timer does reset to 0 at the beginning of a new game or loop.)&lt;br /&gt;
** Survival rank still applies during the section following a boss.&lt;br /&gt;
* The temp rank may raise during some bosses.&lt;br /&gt;
* Different parts of a track may have a minor temp rank difference.&lt;br /&gt;
* Powering up shot or subweapon does not appear to impact rank. {{unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
'''Raw data'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | &amp;quot;Normal&amp;quot; DIP setting ''base rank'' data&lt;br /&gt;
|-&lt;br /&gt;
! Version !! Stage 1 !! Stage 2 !! Stage 3 !! ... !! Stage 1 (loop2) !! Stage 2 (loop2) !! Stage 3 (loop2)&lt;br /&gt;
|-&lt;br /&gt;
| ''Kingdom Grandprix'' || 4 || 6 || 8 || ... || 20 || 22 || 24 &lt;br /&gt;
|-&lt;br /&gt;
| ''Shippu Mahou Daisakusen'' || 8 || 11 || 14 || ... || 32 || 35 || 38 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Effects of rank ====&lt;br /&gt;
Noticeably higher bullet speed, slightly more enemy health (the main source of increased enemy health is the loop 2 bonus), and sometimes more bullets added to certain patterns.&lt;br /&gt;
&lt;br /&gt;
Yashiki of Ninjas has a higher rank than other levels, but all of its enemies are unique to that stage, so the increased rank isn't noticeable or any different than just having a different base difficulty for the enemies. It may increase the racing difficulty however.{{unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
==== Rank overflow ====&lt;br /&gt;
There are obvious instances of rank overflowing 8-bit or 16-bit values, causing enemies to either immediately lose health or fire rate.&lt;br /&gt;
* In the default JP version, loop 2 crossfire turrets fire '''much''' slower if the player increases the temp rank by flying at the minimum speed.&lt;br /&gt;
* In the default JP version, perhaps because of the extra rank in Yashiki of Ninja, the large statue enemies before the boss will spawn in a &amp;quot;flashing&amp;quot; state, meaning they are almost dead already.&lt;br /&gt;
&lt;br /&gt;
=== Racing ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;!--- would like to make this image smaller but it gives an error... ---&amp;gt;&lt;br /&gt;
[[File:KGP-racer-canceling-example.gif|right|thumb|Rival racer causes an enemy to lose its hit detection and cancel the player's damage.]]&lt;br /&gt;
In order to reach the 2nd loop, one must win the 1st loop's tournament by having the most [https://en.wikipedia.org/wiki/Group_tournament_ranking_system|tournament points] after stage 6. There are different endings for placing 2nd, 3rd, or lower. At the end of the 2nd loop, tournament points don't have any effect other than again on which ending scene is selected.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Tournament points and score from placements&lt;br /&gt;
|-&lt;br /&gt;
! Place !! Score bonus !! Tournament points&lt;br /&gt;
|-&lt;br /&gt;
| '''1st''' || 10000|| 9 &lt;br /&gt;
|-&lt;br /&gt;
| '''2nd''' || 5000 || 6 &lt;br /&gt;
|-&lt;br /&gt;
| '''3rd''' || 3000 || 3 &lt;br /&gt;
|-&lt;br /&gt;
| '''4th''' || 1000 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| '''5th''' || 500 || -&lt;br /&gt;
|-&lt;br /&gt;
| '''6th''' || 300 || -&lt;br /&gt;
|-&lt;br /&gt;
| '''7th''' || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| '''8th''' || 1 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rival racers can be bumped off the screen in either direction, somewhat affecting their race placement. Weightier ships have an have an easier time with this. Bombs can also affect rival racers, sending them hurtling backwards.&lt;br /&gt;
&lt;br /&gt;
Outcast Castle and Yashiki of Ninja have stage hazards that will permanently slow rivals for the remainder of the race if they are caught behind them.&lt;br /&gt;
&lt;br /&gt;
In general, having rival racers on the screen is extremely dangerous. They will very often bump the player into enemy shots or bump them behind a crushing obstacle, or otherwise just bump them into an unfavorable position which may eventually lead to a death. There is also the phenomenon where rival racers will somehow make nearby enemies lose their hit detection, effectively making the enemy invincible, which is another extremely dangerous situation. Usually one wants to be way ahead of or way behind the rival racers.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
'''Item collection'''&lt;br /&gt;
&lt;br /&gt;
Collecting gems and collecting power up items while at full power awards points.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Item !! Score !! Item !! Score (full power)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:KGP-Gem-200.png]] || '''200''' || [[File:Coin-s.png]] || '''100''' &lt;br /&gt;
|-&lt;br /&gt;
| [[File:KGP-Gem-500.png]] || '''500''' || [[File:Frontalshot-s.png]] || '''1000''' &lt;br /&gt;
|-&lt;br /&gt;
| [[File:KGP-Gem-1000.png]] || '''1000''' || [[File:Homingshot-s.png]] || '''1000''' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Extends ====&lt;br /&gt;
Players earn an [[extend]] every '''300,000 points''' on default DIP settings '''on the first loop only''', so [[survival]] is somewhat tied to scoring. It is possible to gain two extends before the second loop with normal play. By using spin kills to gain extra points, it is possible to gain four extends before the second loop. It's likely that at least one suicide will be needed to restock bombs, so in practice, only three net extends can be gained.&lt;br /&gt;
&lt;br /&gt;
==== Spin bonus ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Miyamoto-spin-3x.gif|thumb|right|450px|Bump into enemies while doing this to gain lots of extra score.]]&lt;br /&gt;
When a spin bump deals the fatal blow to an enemy, extra bonus points are awarded. Fatal blows from shots, bombs, or non-spinning bumps will not increase score even if the player was spinning while dealing that damage. Analysis of the game's code reveals that spin kills were likely supposed to double the score from defeating enemies, yet due to the peculiarities of converting between decimal, [https://en.wikipedia.org/wiki/Hexadecimal| hexadecimal] (hex), and [https://en.wikipedia.org/wiki/Binary-coded_decimal| binary-coded decimal] (or BCD), only sometimes is the bonus score actually doubled.&lt;br /&gt;
&lt;br /&gt;
The problem likely arose during data entry when designers began entering point values for enemies as decimal values. These would end up converted and stored in the game as BCD. When adding enemy score to the player's total score, the game is programmed to convert the BCD to display as decimal digits in the score counter. There's no immediate issue with this pipeline of conversions and everything ends up as it should. The issue arises with the attempted &amp;quot;doubling&amp;quot; of the values which are stored as BCD, then doubled through hexadecimal math, and then ultimately displayed as BCD.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Original score !! Hexadecimal BCD !! Double !! Hexadecimal !! to BCD !! Score counter value&lt;br /&gt;
|-&lt;br /&gt;
| 300pt || 0x300 || --&amp;gt; || 0x600 || --&amp;gt; || 600&lt;br /&gt;
|-&lt;br /&gt;
| 400pt || 0x400 || --&amp;gt; || 0x800 || --&amp;gt; || 800&lt;br /&gt;
|-&lt;br /&gt;
| 500pt || 0x500 || --&amp;gt; || 0xA00 || --&amp;gt; || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 600pt || 0x600 || --&amp;gt; || 0xC00 || --&amp;gt; || 1200&lt;br /&gt;
|-&lt;br /&gt;
| 700pt || 0x700 || --&amp;gt; || 0xE00 || --&amp;gt; || 1400&lt;br /&gt;
|-&lt;br /&gt;
| 800pt || 0x800 || --&amp;gt; || 0x1000 || --&amp;gt; || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 900pt || 0x900 || --&amp;gt; || 0x1200 || --&amp;gt; || 1200&lt;br /&gt;
|-&lt;br /&gt;
| 950pt || 0x950 || --&amp;gt; || 0x12A0 || --&amp;gt; || 1300&lt;br /&gt;
|-&lt;br /&gt;
| 1000pt || 0x1000 || --&amp;gt; || 0x2000 || --&amp;gt; || 2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Common values greater than 700 immediately run into the problem of not being doubled because of the BCD conversion. This leads to the situation where an 800pt doubled enemy is only worth as much as a 500pt doubled enemy, and a 950pt doubled enemy is worth less than a 700pt doubled enemy. Considering the difficulty of actually performing spin kills, one can conclude that it is simply too dangerous to be worth it for enemies with certain point values.&lt;br /&gt;
&lt;br /&gt;
==== Enemy point values ====&lt;br /&gt;
:''Main article: [[Shippu Mahou Daisakusen/Enemy list]]''&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
----&lt;br /&gt;
'''First loop'''&lt;br /&gt;
* The player drops their subweapon powers all over the screen. Only the the faster characters (anyone as fast or faster than Honest John) can catch all 3 power items as they fall, and only if they die at a certain position on the screen (see [[Shippu_Mahou_Daisakusen/Techniques#Collecting_death_powerups| techniques]] ).&lt;br /&gt;
* The player loses a bit of shot power.&lt;br /&gt;
* The player's bomb stock goes to 3.&lt;br /&gt;
'''Second loop'''&lt;br /&gt;
* Everything is the same as the first loop except the player's subweapon powers disappear completely. Of course, this means recovery is very difficult if dying in the wrong spot.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Stages ==&lt;br /&gt;
At the end of each level, the player can choose the following levels;&lt;br /&gt;
[[File:S2A - Air Circus.png|left]]&lt;br /&gt;
[[File:S2B - Velmatic Ocean.png|left]]&lt;br /&gt;
[[File:S3A - Outcast Castle.png|left]]&lt;br /&gt;
[[File:S3B - Cross Fire.png|left]]&lt;br /&gt;
[[File:S4A - Deeply Dungeon.png|left]]&lt;br /&gt;
[[File:S4B - Cold Corridor.png|left]]&lt;br /&gt;
[[File:S5A - Strato Storm.png|left]]&lt;br /&gt;
[[File:S5B - Forest of Dead.png|left]]&lt;br /&gt;
[[File:S6A - Kingdom Grandprix.png|left]]&lt;br /&gt;
[[File:S6B - Yashiki of Ninja.png|left]]&lt;br /&gt;
[[File:S6C - Kobolds Tower.png|left]]&lt;br /&gt;
&lt;br /&gt;
'''Stage 2A - Air Circus'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This stage is full of close corners and turrets that sit on the side and can be tricky to hit.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Big Wheel Crab&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 2B - Velmatic Ocean'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Water themed stage with almost no walls. Enemies come from all sides of the screen in this level, so be careful.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Little Brother Gillman&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 3A - Outcast Castle'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Undead themed stage, notable for its varied types of enemies. It has mirrors that bump the player into other enemies, ghosts that can go through walls and giant worms that try to eat the player.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Vampire Earl McGee-McGee&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 3B - Cross Fire'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You race inbetween an airship raid, similar to stage 2 from [[Mahou Daisakusen]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Skull Howard the 4th&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 4A - Deeply Dungeon'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The dungeon has been set under water after the events of Sorcer Striker. Be careful for the enemies that can pop out of the sewer pipes.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Prime Slime&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 4B - Cold Corridor'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Frozen palace stage with speed sections. You can get stuck behind the walls during these parts, so you have to balance between not staying behind the screen without running into enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Big Brother Gillman&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 5A - Strato Storm'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This stage contains no walls. The challenge is keeping up with killing the enemies in time before they swarm the player.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Gigandes&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 5B - Forest of Dead'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Much like Outcast Castle, it's another undead themed stage. Even the boss from Outcast Castle can show up in the stage if the player attacks the big coffin.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Demon Apocalypse&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 6A - Kingdom Grandprix'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fast-paced final stage. Often a wall will sit in the middle of the screen and the player had to pick sides where to go to. Later in the stage are electrical walls that the player must avoid touching.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Bashinet-R&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 6B - Yashiki of Ninja'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You enter a mansion full of ninjas and other types of enemies, which usually appear from the sides of the screen rather than the top. Often considered the hardest one out of the final stages.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Boss''': Hayatemaru&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 6C - Kobolds Tower'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Throughout the stage boulder fall from the top of the tower. Be careful not to get hit by the missle launchers that sit on the sides of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Weather Satellite Stimpy&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Strategy articles for ''Shippu Mahou Daisakusen''&lt;br /&gt;
* '''Tips unique to this game:''' ''[[Shippu Mahou Daisakusen/Techniques]]''&lt;br /&gt;
* '''1cc / 2-all / Scoring guides:''' ''[[Shippu Mahou Daisakusen/Guides]]''&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Carpet made her debut as a minor enemy in this game before becoming a playable character in ''[[Armed Police Batrider]]''.&lt;br /&gt;
* In more than half of the game's stages, all bullets (which can only be destroyed by suiciding into them) are worth 10 points (20 while spinning!), but for some reason, they are all worth 0 points in the remaining stages.&lt;br /&gt;
* The battleship in Crossfire suddenly loses all of its collision detection when the boss spawns.&lt;br /&gt;
* Prime Slime, the boss of Deeply Dungeon, doesn't give extra points for a spin kill due to a programming error. The function which checks for the player's state of spinning checks Prime Slime's &amp;quot;spin&amp;quot; value instead. Since Prime Slime can never have a spin value, the extra points can never be acquired.&lt;br /&gt;
* When a rival racer destroys an enemy, no points are awarded. However, when they kill a boss, the normal amount of points is awarded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rejected game names'''&lt;br /&gt;
&lt;br /&gt;
Many Japanese names were considered for the game during development. Some of the rejected names were:&lt;br /&gt;
* 魔法大革命 (''Magic Great Revolution'')&lt;br /&gt;
* 魔法十番勝負 (''Magic 10 Places Showdown'')&lt;br /&gt;
* 魔法大作戦２～疾風の大陸～ (''Mahou Daisakusen 2 - A World of Gale Winds'') was too long.&lt;br /&gt;
* 魔法一直線 (''Magic Straight Line'') wouldn't make sense with curvy races.&lt;br /&gt;
* 魔法超光速 (''Magic Ultra Lightspeed'') was rejected because it was basically the same name as the anime ''Chou Kousoku Galvion''.&lt;br /&gt;
* 魔法大合唱 (''Magic Grand Chorus'') was rejected for some reason the developers don't remember.&lt;br /&gt;
* 大陸間弾道魔法大作戦 (''Intercontinental Ballistic Mahou Daisakusen'') was just too awful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bugs'''&lt;br /&gt;
&lt;br /&gt;
''Shippu Mahou Daisakusen'' is an extremely buggy game. Many of the bugs seem to stem from the game's implementation of variable scroll speed mechanics.&lt;br /&gt;
&lt;br /&gt;
* '''Game over near the end of a race doesn't count as a game over and the item fairy still appears:''' https://www.twitch.tv/videos/686122052&lt;br /&gt;
&lt;br /&gt;
* '''Sometimes Wild Wyvern never activates:''' https://www.twitch.tv/videos/667737057?&lt;br /&gt;
&lt;br /&gt;
* '''Sometimes Bashinet R's hands get stuck and his AI completely stops advancing or something:''' https://www.youtube.com/watch?v=xffQRcN18Vg&lt;br /&gt;
&lt;br /&gt;
* '''Sometimes Prime Jelly just disappears offscreen and never returns. He continues blocking enemy spawns until the race ends.'''&lt;br /&gt;
&lt;br /&gt;
* '''Rarely, Little Brother Gillman's orb attack can fire from thin air.''' https://youtube.com/watch?v=rW4c5-8OJ9w&lt;br /&gt;
&lt;br /&gt;
* '''Rarely, Skull Howard dive attack can wrap him off the bottom of the screen, causing him to reappear at the top of the screen with his next movement pattern.'''&lt;br /&gt;
&lt;br /&gt;
* '''Starting a co-op game on the player 2 side and pressing 1P start on the character select screen doesn't refresh the display properly, thinking it still has a credit.'''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kingdom-Grandprix-logo.png|Logo (World Version)&lt;br /&gt;
Shippu-Mahou-Daisakusen-Logo.png|Logo (Japan Version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# ''Kingdom Grandprix'' intro sequence&lt;br /&gt;
# Official website https://www.8ing.co.jp/museum/prd/sipu/&lt;br /&gt;
&lt;br /&gt;
[[Category:Mahou Daisakusen series]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Environmental hazard mechanic]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:Push_shmup]]&lt;/div&gt;</summary>
		<author><name>Kitaru</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Shippu_Mahou_Daisakusen/Techniques&amp;diff=36114</id>
		<title>Shippu Mahou Daisakusen/Techniques</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Shippu_Mahou_Daisakusen/Techniques&amp;diff=36114"/>
		<updated>2025-11-18T07:52:11Z</updated>

		<summary type="html">&lt;p&gt;Kitaru: Add some info about spinbump damage and Outcast Castle boss shield during cutscene&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General techniques==&lt;br /&gt;
{{KGPTechInfo&lt;br /&gt;
|anchor4 = Damage limits&lt;br /&gt;
|techname = Damage limits &amp;amp; damage cancelling&lt;br /&gt;
|content = Despite having racing elements, '''damage''' potential is still the most important difference between ships in ''Shippu Mahou Daisakusen''. First consider the most common types and amounts of damage the player can deal.&lt;br /&gt;
&lt;br /&gt;
* '''Normal shots:''' 1 damage per tick&lt;br /&gt;
* '''Normal bumps:''' 1 damage per tick&lt;br /&gt;
* '''Sub weapons:''' 2 damage per tick (for a decent green weapon, but it varies)&lt;br /&gt;
* '''Spinning bumps:''' ~3 damage per tick against majority of durable enemies. 16(!) damage per tick against zakos.&lt;br /&gt;
Now, one quirk of dealing damage is that, after receiving damage, enemies enter a &amp;quot;taking damage&amp;quot; color state and are invincible for 18 frames (294 milliseconds). This means that weaker forms of damage like normal shots will cancel out the greater damage of sub weapons and spinning bumps. Theoretically, the fastest way to kill any enemy vulnerable to bump attacks would be to do a constant stream of spinbump damage. When possible, normal shot damage should be avoided if it's overlapping with a higher damage source, either sub weapons or spinbumps.&lt;br /&gt;
&lt;br /&gt;
Another quirk of dealing damage is that each enemy has a cap on how much damage they can receive per tick. This &amp;quot;enemy vulnerability&amp;quot; stat is primarily affects how much damage can be dealt with a single spinbump. While zakos have effectively no defense against the massive 16 base damage of spinbumps, more durable enemies typically have a much lower per-tick damage cap (usually 3~4). A secondary use of this mechanic is to give temporary invulnerability to the boss of Outcast Castle during the mid-fight recovery cutscene; despite player attacks still triggering the boss's &amp;quot;taking damage&amp;quot; color state, no damage can be dealt until the cutscene is complete.&lt;br /&gt;
|examples =&lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=421 Getting stuck inside a boss and doing more damage than normal shots or subweapons&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPTechInfo&lt;br /&gt;
|anchor4 = Opening bomb&lt;br /&gt;
|techname = Get ahead with an opening bomb&lt;br /&gt;
|image = [[File:KGP-tech-openingbomb.gif|right]]&lt;br /&gt;
|content = '''Bombs''' are one of the few ways to significantly hinder rival racers. Since everyone will consistently be bunched up at the start of the race, it's a good place to knock them all back with a bomb. Ride an early lead to an eventual victory. Works great with [[Shippu_Mahou_Daisakusen/Strategy#Spinbomb glitch|the spin glitch]] in score runs as the two techniques naturally overlap, and it's highly recommended for helping reach the second loop in 2-ALLs. &lt;br /&gt;
&lt;br /&gt;
Opening bombs are most helpful on tracks you're trying to win and actually have a chance of winning, such as Basalna City, Outcast Castle, and Cold Corridor. You probably want to '''avoid''' accidentally bombing enemy racers when you're not trying to win a race (such as on most of the second loop tracks, see [[Shippu_Mahou_Daisakusen/Strategy#Losing on purpose|losing on purpose]]) as rival racers are a source of heavy randomness and are extremely dangerous to have on the screen; you want them all way ahead of you as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Sometimes this technique overlaps with another objective, such as killing some high HP enemies near the start of the race, such as in the animation to the right. You'll have to judge based on the position of the racers whether or not to wait a bit or to bomb early and potentially miss some enemies up ahead. This is mainly only relevant for Cold Corridor and Deeply Dungeon (which you should probably not be using an opening bomb on).&lt;br /&gt;
|examples = &lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=211&lt;br /&gt;
* https://youtu.be/2VVh7yq6EZ8?t=220&lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=692 Avoiding the bomb for a long time so rivals can clear out&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPTechInfo&lt;br /&gt;
|anchor4 = Use stage hazards&lt;br /&gt;
|techname = Use stage hazards&lt;br /&gt;
|image = &lt;br /&gt;
|content = Outcast Castle, Yashiki of Ninja, and to a lesser extent Deeply Dungeon feature certain '''stage hazards''' that can almost guarantee a race win.&lt;br /&gt;
&lt;br /&gt;
In Outcast Castle, a giant set of doors will close as you enter the castle. Any rival racers that don't make it through in time will be permanently slowed for the rest of the race. Needless to say, this is great if you're trying to win races. This also goes great with [[Shippu_Mahou_Daisakusen/Strategy#Opening bomb|opening bombs]] as you will certainly be able enter the door before anyone else does.&lt;br /&gt;
&lt;br /&gt;
In Yashiki of Ninja, after defeating Hayatemaru, the mansion will be set on fire. A blazing inferno will chase the player, and any enemies caught behind it will be permanently slowed for the rest of the race. This is of limited usefulness because the level is essentially already over, and there is no real reason to even go to Yashiki of Ninja other than for fun, and even then, you probably shouldn't be racing in such a dangerous stage.&lt;br /&gt;
&lt;br /&gt;
In Deeply Dungeon, trapped walls will sprout bricks that can block racers. However, this doesn't &amp;quot;knock back&amp;quot; the enemies like a bomb would. It merely forces them offscreen. This is of limited usefulness as you probably shouldn't be racing in Deeply Dungeon anyway.&lt;br /&gt;
|examples = &lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=231 All 7 enemy racers are locked behind the door and permanently slowed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPTechInfo&lt;br /&gt;
|anchor4 = Collecting death powerups&lt;br /&gt;
|techname = Die in certain positions to ensure you'll be able to re-collect your powerups&lt;br /&gt;
|image = [[File:KGP-tech-itemdrops.gif|right|frame| Chitta is too slow to get the 3rd powerup.]]&lt;br /&gt;
|content = Some ships are able to '''collect all 3 of their dropped powerups after dying.''' This can be useful when suiciding for a bomb refill. The correct positioning to die in for player 1 is just slightly to the right of the on-screen speedometer. Any character slower than Honest John is not able to collect all 3 powerups after death.&lt;br /&gt;
&lt;br /&gt;
For slow characters, it may be best to die bear the center or right side to at least ensure easy retrieval of 2 powerups.&lt;br /&gt;
&lt;br /&gt;
''' Characters who can perform:'''&lt;br /&gt;
*Nirvana&lt;br /&gt;
*Miyamoto&lt;br /&gt;
*Kickle &amp;amp; Laycle&lt;br /&gt;
*Gain&lt;br /&gt;
*Honest John&lt;br /&gt;
&lt;br /&gt;
''' Characters who cannot perform:'''&lt;br /&gt;
*Chitta&lt;br /&gt;
*Bornnam&lt;br /&gt;
*Bul-Gin&lt;br /&gt;
|examples = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPTechInfo&lt;br /&gt;
|anchor4 = Manual rival knockbacks&lt;br /&gt;
|techname = Manually knock back rivals when you have nothing better to do&lt;br /&gt;
|image = &lt;br /&gt;
|content = Simply put, when you have nothing better to do, you can '''push enemy racers off the screen''' (either up or down, depending on where you want them). Useful at the start of any race you aren't planning to open with a bomb but want to win. Useful in the final stretch of some races where you're boosting and trying to gain a few positions. Note that bumping enemy racers activates your character's wall brake / enemy brake, so you may slow down when you don't want to. Boosting completely negates all brakes, so you may want to boost when doing this.&lt;br /&gt;
&lt;br /&gt;
Pushing racers around is entirely dependent on weight and speed, so obviously it's going to be easier or harder depending on your character and the target character.&lt;br /&gt;
|examples = &lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=482&lt;br /&gt;
* https://youtu.be/rV_ki0v47-4?t=32&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPTechInfo&lt;br /&gt;
|anchor4 = Manipulate enemies through screen scoll&lt;br /&gt;
|techname = Manipulate AI and despawn enemies by changing speed&lt;br /&gt;
|image = [[File:KGP-tech-speedmanip.gif|right]]&lt;br /&gt;
|content = One of the most powerful mechanics unique to this game, enemies can be '''despawned''' or have their '''AI manipulated to your advantage''' through speed changes. The applications of this technique are vast, but it's mostly useful for getting rid of troublesome but slow enemies, or making enemies (especially bosses) not fire by abruptly slowing down. '''Scrolling bosses partially offscreen''' to stop their weapons from firing is also a possibility.&lt;br /&gt;
&lt;br /&gt;
This is quite useful even in casual play. If the screen is somehow hopelessly flooded with enemies, one strategy is to suddenly boost (for characters with good boosters) and despawn them all off the bottom of the screen. Characters with good brakes can do the same for the top of the screen by suddenly reducing speed.&lt;br /&gt;
----&lt;br /&gt;
'''Wild Wyvern manipulation'''&lt;br /&gt;
&lt;br /&gt;
Probably the most consistently useful application of this is against the boss of Basalna City for characters with good wall brakes / enemy brakes. When [[Shippu_Mahou_Daisakusen/Strategy#Wild Wyvern|Wild Wyvern]] spawns, his AI script will be different based on the player's speed. Generally, enemies that spawn while moving fast will take a greater distance to fully activate, so by spawning the boss at the maximum speed and then abruptly dropping speed, the boss will need a greater distance to activate, but with the very low speed, the player will take quite awhile to traverse that distance, and thus the boss is stuck not doing anything for a long time. You can use this time to set up your spin kills on the boss's parts.&lt;br /&gt;
----&lt;br /&gt;
'''Despawning enemies'''&lt;br /&gt;
&lt;br /&gt;
Despawning enemies by speed change is a powerful technique (for non-score runs) in stages like Strato Sphere loop 2 with lots of difficult-but-floaty enemies that are susceptible to speed changes.&lt;br /&gt;
----&lt;br /&gt;
'''Hayatemaru Shuriken despawn'''&lt;br /&gt;
&lt;br /&gt;
[[Shippu_Mahou_Daisakusen/Strategy#Hayatemaru|Hayatemaru]] is a very floaty boss and heavily affected by speed changes. If you notice him doing his spinning shuriken attack near the bottom of the screen, you can boost and he will not fire. This may be the best way to avoid this nearly impossible pattern.&lt;br /&gt;
----&lt;br /&gt;
'''Gigandes cannon despawn'''&lt;br /&gt;
&lt;br /&gt;
[[Shippu_Mahou_Daisakusen/Strategy#Gigandes|Gigandes]] can have most of his body scrolled off the screen while the player sits on top of his main damage zone doing heavy spin damage. He will eventually scroll back up though and likely shoot you, so he should be low on life before attempting this.&lt;br /&gt;
----&lt;br /&gt;
'''Bashinet R cannon despawn'''&lt;br /&gt;
&lt;br /&gt;
When [[Shippu_Mahou_Daisakusen/Strategy#Bashinet R|Bashinet R]] spawns, he too can be locked at the top of the screen by a sudden brake where his cannons are just out of range of being able to fire. This turns him into a punching bag while he uses laser attacks. If he doesn't randomly decide to shoot his green bombs which force him to move forward, he could theoretically stay helpless at the top of the screen until dead.&lt;br /&gt;
|examples=&lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=60 Miyamoto's strong wall brake abruptly drops his speed to minimum and the boss's cannons do not activate&lt;br /&gt;
* https://clips.twitch.tv/EagerEntertainingBatteryTBCheesePull Extremely tough boss Gigandes made mostly harmless by sudden boosts&lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=2157 Sudden back braking gets Bashinet R stuck at the top of the screen where his cannons fail to fire&lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=1428 Accelerating briefly to get rid of troublesome enemies spawned from behind&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPTechInfo&lt;br /&gt;
|anchor4 = Take note of points&lt;br /&gt;
|techname = Take note of tournament points&lt;br /&gt;
|image = [[Image:KGP-tech-tournamentpoints.png|right|200px]]&lt;br /&gt;
|content = If trying to reach the second loop, it can be helpful to '''keep track of dangerous rivals''' in order to hamper them later.&lt;br /&gt;
&lt;br /&gt;
The most obvious application would be using a bomb to knock them back during the race, but one may not want to expend a bomb just for that. Rather, knowing which rival might steal 1st place gives you a better idea of who you need to manually and physically knock back during the race, perhaps even attempting to push them into bullets or lure bullets into them. This is incredibly risky and rarely works because of the game's rather interesting coding and AI, but if a bomb is out of the question and your trip to the second loop is on the line, it's probably better than having to restart the entire game.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPTechInfo&lt;br /&gt;
|anchor4 = Precision diagonal movement&lt;br /&gt;
|techname = Precision diagonal movement&lt;br /&gt;
|image = &lt;br /&gt;
|content = In this game, as is common in many shmups, the player can sometimes '''exercise better control of the ship''' by moving diagonally rather than orthagonally. The player's ship moves more slowly along an axis if some of that movement is similarly spent moving through a perpendicular axis. In other words, you move quickly to the west if you head straight west, but you move more slowly to the west if you head northwest, as some of your movement is now going north rather than ''all'' west. In this game, motion against a screen edge or wall still counts as motion, and thus reduces your movement speed. Thus, if you hold ''down'' against the edge of the screen and tap ''left'', you move more slowly/precisely than if you just press ''left''.&lt;br /&gt;
&lt;br /&gt;
This has obvious applications in making precise movements, especially in avoiding tight bullet patterns with a fast ship.&lt;br /&gt;
|examples = &lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=1284 These are dodges enhanced by holding down to further control Miyamoto's high speed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPTechInfo&lt;br /&gt;
|anchor4 = Subweapon dragging&lt;br /&gt;
|techname = Subweapon dragging for more damage&lt;br /&gt;
|image = &lt;br /&gt;
|content = Some characters can do significantly more damage with certain weapons by positioning differently or moving while shooting.&lt;br /&gt;
'''Miyamoto''' has the most drastic difference in damage while moving ''away'' from enemies with his shuriken subweapon. This causes more ticks of damage per volley of shurikens. In some cases, this causes enemies to die in one shot rather than two, but usually results in more damage on just about anything.&lt;br /&gt;
&lt;br /&gt;
'''Chitta''' and '''Gain''''s homing weapon do better damage to enemies to their sides or behind them.&lt;br /&gt;
&lt;br /&gt;
'''Gain''''s forward weapon deals much less damage to horizontally thin enemies. When possible, aim for vertical, fat parts of enemies.&lt;br /&gt;
&lt;br /&gt;
'''Kickle &amp;amp; Laycle''''s forward weapon may do more damage when dragged backwards like Miyamoto's homing weapon.{{unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
'''Nirvana's''' homing weapon does significantly more damage when the fairies are positioned to pass directly over the enemy hit zone.&lt;br /&gt;
|examples = &lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=648 These enemies take two shots to kill without subweapon dragging&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPTechInfo&lt;br /&gt;
|anchor4 = Losing on purpose&lt;br /&gt;
|techname = Losing on purpose&lt;br /&gt;
|image = &lt;br /&gt;
|content = Simply put, you can't win most of the races in ''[[Shippu Mahou Daisakusen]]'', and since slowing down is usually easier and more rewarding score wise, '''you should often lose races on purpose''' by going as slowly as possible and playing safely. If only going for a 1cc, you can lose races as much as you like, but if you want to get to the 2nd loop, you have to win the overall tournament via [https://en.wikipedia.org/wiki/Group_tournament_ranking_system{{!}}tournament points] .&lt;br /&gt;
&lt;br /&gt;
'''Recommended races to try to win'''&lt;br /&gt;
* Basalna City&lt;br /&gt;
* Outcast Castle&lt;br /&gt;
* Cold Corridor&lt;br /&gt;
* Strato Sphere (race at the beginning and after the boss, slow down in the middle)&lt;br /&gt;
* (Loop 2, scoring only) Basalna City&lt;br /&gt;
&lt;br /&gt;
For loop 2, on top of the extra health and danger presented by loop 2 enemies, races are extremely difficult or impossible to win after Basalna City, so losing on purpose is basically mandatory there.&lt;br /&gt;
|examples = &lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=1140 All races after 2-1 purposefully thrown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPTechInfo&lt;br /&gt;
|anchor4 = Rank breakpoints&lt;br /&gt;
|techname = Make the game easier by using rank breakpoints&lt;br /&gt;
|image = &lt;br /&gt;
|content = It's possible to '''change enemy AI to your advantage through''' [[Shippu_Mahou_Daisakusen#Rank|temporary rank]] manipulation. &lt;br /&gt;
&lt;br /&gt;
For instance, it's sometimes better to travel slightly faster than minimum speed. The boss of Cold Corridor shoots much harder aimed spreads if you are scrolling the screen at minimum speed. But by accelerating the scroll speed by just a little bit, his spreads lose 1 bullet each. This makes the pattern much easier, and there is virtually no downside to this slight increase in speed.&lt;br /&gt;
&lt;br /&gt;
For the small turrets in Crossfire loop 2, minimum scroll speed causes a rank overflow which makes the turrets fire very slowly. On the other hand, traveling slightly above minimum speed causes them to suddenly fire extremely rapidly.&lt;br /&gt;
&lt;br /&gt;
For the boss of Strato Sphere, Gigandes, it will fire 2 homing lasers instead of 3 if scrolling the speed moderately more quickly. However, this doesn't help that much as 2 is also far too many to avoid amidst the streams of other bullets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPTechInfo&lt;br /&gt;
|anchor4 = Boosted item avoidance&lt;br /&gt;
|techname = Touch to avoid unwanted items while boosting&lt;br /&gt;
|image = &lt;br /&gt;
|content = When boosting, it's possible to get item-carrying fairies to '''drop unwanted items by getting near them while maintaining boost.''' As simple as it sounds, it's possible to learn the activation hitbox of fairies and have them drop unwanted items off the screen. This is more useful than it sounds, as most characters only have one good subweapon and the game will constantly try to saddle the bad one onto you. Fairies fly down the screen very slowly, and if they are carrying a bad subweapon, they are the equivalent of an enemy bullet hanging around on the screen for a long time.&lt;br /&gt;
&lt;br /&gt;
If you aren't boosting, just shooting the fairy and avoiding the falling item also works&lt;br /&gt;
|examples =&lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=114&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPTechInfo&lt;br /&gt;
|anchor4 = Direct item collection&lt;br /&gt;
|techname = Collect items directly by flying over the item carrier&lt;br /&gt;
|image = &lt;br /&gt;
|content = As it was in [[Mahou Daisakusen]] (and likely a holdover from past [[Compile]] titles), it's possible to collect power-ups by '''activating and directly collecting the items by flying over the carrier'''. The actual spawn position of the items (coins and weapon powerups) is slightly north of the carrier compared to the carrier's activation zone, so try to be physically north of the item carrier. This is somewhat more useful for coin bags, as the coins spray everywhere and are difficult to catch. It's less important if it's too dangerous or you're already at full power and don't care about the meager points from the coins.&lt;br /&gt;
|examples =&lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=55&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPTechInfo&lt;br /&gt;
|anchor4 = Faster cutscenes&lt;br /&gt;
|techname = Faster cutscenes&lt;br /&gt;
|image = &lt;br /&gt;
|content = By holding the shot button (without autofire), '''opening and ending cutscenes play at double speed.''' As simple as it sounds, this allows you to do more runs in a shorter period of time.&lt;br /&gt;
|examples =&lt;br /&gt;
* https://www.youtube.com/watch?v=J7AMjtvKSW8&amp;amp;t=13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-size:150%&amp;quot;&amp;gt; Scoring techniques &amp;lt;span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{{KGPTechInfo&lt;br /&gt;
|anchor4 = Spins&lt;br /&gt;
|techname = Spins&lt;br /&gt;
|image = &lt;br /&gt;
|content = '''Spins''' are at the heart of score runs in ''[[Shippu Mahou Daisakusen]]'' and require a completely different and more dangerous playstyle. Spinning at its core is mostly based on ship animations. When the player ships remains fully tiled in one direction for a short time and the player suddenly reverses direction (horizontally only), a spin animation will occur. If an enemy has a [https://shmups.wiki/library/Shippu_Mahou_Daisakusen/Enemy_list#Collision_types {{!}} weak] body type and the player spins into them, it will do 4 times increased damage over normal bumps. If the enemy dies to spin damage, significant extra score is usually awarded.&lt;br /&gt;
&lt;br /&gt;
'''The rules of spinning:'''&lt;br /&gt;
* The ability to spin is largely reflected through the ship's tilting animations, so if your ship isn't doing the correct animation, you can be sure the spin will not work.&lt;br /&gt;
* '''Do not push the bare edge of the screen;''' this cancels your tilting animation.&lt;br /&gt;
* Pressing against a wall or enemy is fine because grinding against walls or enemies does not cancel the tilting animation.&lt;br /&gt;
* It's harder to spin if you are already tilted in the opposite direction. Stay still and wait for your tilt animation to fade, and then charge up your tilt in the other direction.&lt;br /&gt;
* it's noticeably harder to spin with faster characters because they reach the screen edge too quickly.&lt;br /&gt;
* It's easier to spin without touching the screen edge when moving diagonally as in [[Shippu_Mahou_Daisakusen/Strategy#Precision diagonal movement{{!}} precision diagonal movement]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''See [https://shmups.wiki/library/Shippu_Mahou_Daisakusen#Spin_bonus{{!}} spin bonus] for exact scoring details.''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPTechInfo&lt;br /&gt;
|anchor4 = Spinbomb glitch&lt;br /&gt;
|techname = Spinbomb glitch&lt;br /&gt;
|image = &lt;br /&gt;
|content = Luckily, one doesn't have to methodically spin into every enemy in the game. '''The spinbomb glitch''' allows most characters to enter a bugged state where they are constantly considered to be &amp;quot;spinning&amp;quot; despite still going through their normal animations. It is an essential technique for serious score runs.&lt;br /&gt;
&lt;br /&gt;
To activate the glitch, simply use a bomb while in the middle of a spin animation. [[Shippu_Mahou_Daisakusen/Strategy#Opening bomb{{!}} Opening bombs]] are often a good time to set this up. From then on, you're free to fly around bumping into whatever you wish for increased damage and score.&lt;br /&gt;
&lt;br /&gt;
'''Carefully avoid dying or doing another spin animation by accident, as this will cancel the spinbomb glitch''' and you will need to spend another bomb to reactivate it.&lt;br /&gt;
----&lt;br /&gt;
'''Spinbomb racing'''&lt;br /&gt;
&lt;br /&gt;
One upside of having a permanent spin state is that the player can often remain in boost mode and instead rely on bumping to deal damage to enemies. Remaining boosted for long periods of time is extremely advantageous when trying to win races. Stages like Basalna City can be completed with very high scores while staying boosted for almost the entire race.&lt;br /&gt;
&lt;br /&gt;
Good places for spinbomb racing:&lt;br /&gt;
* Most of Basalna City (slow down for the boss)&lt;br /&gt;
* Calmer parts of Outcast Castle &lt;br /&gt;
* Calmer parts of Cold Corridor, especially after the boss&lt;br /&gt;
* Most of Basalna City loop 2 (beware of tougher loop 2 enemies) &lt;br /&gt;
----&lt;br /&gt;
'''Bul-Gin'''&lt;br /&gt;
&lt;br /&gt;
Bul-Gin cannot activate the spinbomb glitch for some reason.&lt;br /&gt;
|examples =&lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=21&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPTechInfo&lt;br /&gt;
|anchor4 = Manual spins&lt;br /&gt;
|techname = Manual spins&lt;br /&gt;
|image = &lt;br /&gt;
|content = Even with suiciding for bomb refills, you will probably not have enough bombs to do everything you want to do. '''Manual spins''' can be used for some extra score when fully activating the spinbomb glitch isn't worth it. Manual spins are basically spins as they were probably intended to originally be by designers: very dangerous and hard to perform. Charging them up against walls before barreling into enemies is one of the few consistent ways to do them. In their safest usage, they can gain you a few extra points during sections where you aren't planning on having the glitch active. Manual spins can also be a backup plan if you accidentally deactivate the glitch, although depending on the severity of the error and your desired score, you may just be better off restarting the run.&lt;br /&gt;
&lt;br /&gt;
Bul-Gin has to totally rely on manual spins, mainly on bosses and high-value enemies, as he cannot activate the spinbomb glitch.&lt;br /&gt;
|examples=&lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=441 Manual spin charged on a wall after suiciding. Safe manual spins used on some enemies after the boss&lt;br /&gt;
* https://clips.twitch.tv/GrotesqueCharmingTermiteEagleEye Even Bashinet R can be manual spin'd like this&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPTechInfo&lt;br /&gt;
|anchor4 = Strato Sphere infinite enemy spawn&lt;br /&gt;
|techname = Strato Sphere infinite enemy spawn&lt;br /&gt;
|image = &lt;br /&gt;
|content = In the middle of Strato Sphere is one of a few sections in the game featuring '''infinitely respawning''' enemies. Unlike the section in Kobold Tower, the diving enemies here respawn instantly after being killed. This means wide-ranging and powerful attacks like bombs are especially effective. Characters can convert excess bombs into score during this section, even suiciding during the section for more bombs.&lt;br /&gt;
&lt;br /&gt;
Along with individual racer stats, this part of the game is largely what determines how high a character can score. '''Miyamoto''', believed to have the highest scoring potential, has a bomb perfectly suited to this section, and can gain a roughly 50,000 point advantage compared to bombless play. Characters like '''Nirvana''' and '''Kickle &amp;amp; Laycle''' may not want to use any bombs here as their bombs are particularly ill suited to killing the respawning enemies.&lt;br /&gt;
&lt;br /&gt;
|examples =&lt;br /&gt;
* https://www.youtube.com/watch?v=J7AMjtvKSW8&amp;amp;t=565 Many bombs and 2 suicides used to maximize score from respawning enemies&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPTechInfo&lt;br /&gt;
|anchor4 = Speedkill bosses for more enemies&lt;br /&gt;
|techname = Speedkill bosses for more enemies&lt;br /&gt;
|image = &lt;br /&gt;
|content = It's possible to '''gain significant extra score by killing bosses as quickly as possible.''' In this game, enemies will not spawn while a boss is alive. Most bosses end up cancelling out the spawns of many high-scoring enemies. It follows then that one must balance the risks against the rewards of killing bosses quickly, possibly even spending bombs to kill bosses as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
'''Bosses with significant blocked enemy spawns'''&lt;br /&gt;
* Basalna City (very fast kill required for a 3000-point extra enemy)&lt;br /&gt;
* Kobold Tower (infinitely spawning large battleships appear as soon as the boss is dead)&lt;br /&gt;
* Velmatic Ocean (slow kill may miss several 2000-point enemies)&lt;br /&gt;
* Kingdom Grandprix (constant steady stream 500/1000 point enemies)&lt;br /&gt;
|examples =&lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=68 3000-point enemy appears after fast kill&lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=887 Fast kill maximizes number of ships after the boss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KGPTechInfo&lt;br /&gt;
|anchor4 = Brake tapping&lt;br /&gt;
|techname = Control speed with wall &amp;amp; enemy taps&lt;br /&gt;
|image = &lt;br /&gt;
|content = Oftentimes during score runs you will want to be at the top of the screen but not accelerate or tilt too steadily into a wall (lest you accidentally spin off of it). Because wall brakes / enemy brakes last longer than the period the player is touching the enemy or wall, the '''brake tapping''' tapping technique can be used to keep oneself mobile but un-accelerated.&lt;br /&gt;
&lt;br /&gt;
To perform brake taps, just occasionally tap into walls or enemies while in the acceleration zone of the screen and you will either stay at or eventually fall to minimum speed.&lt;br /&gt;
&lt;br /&gt;
After the boss of Kobold Tower, there is a huge scoring section where kobold ships spawn infinitely. Moving up to bump the ships causes acceleration and thus fewer ships to spawn overall, whereas wall / enemy brakes cause deceleration and allow more ships to spawn as well as better control of the screen. This is the main scoring section where a ship's wall brakes come into play (and also where acceleration is a strongly negative stat to excel in).&lt;br /&gt;
&lt;br /&gt;
|examples=&lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=2040 Brake tapping at the top of the screen without charging a spin&lt;br /&gt;
* https://youtu.be/J7AMjtvKSW8?t=921 Staying decelerated at the top of the screen by contacting enemies as much as possible&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Strategy]]&lt;/div&gt;</summary>
		<author><name>Kitaru</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Shippu_Mahou_Daisakusen&amp;diff=32876</id>
		<title>Shippu Mahou Daisakusen</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Shippu_Mahou_Daisakusen&amp;diff=32876"/>
		<updated>2024-12-15T11:19:45Z</updated>

		<summary type="html">&lt;p&gt;Kitaru: Adjust spin damage description in Controls section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Shippu-Mahou-Daisakusen-Logo.png|center|325px]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #d6231f&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Shippu Mahou Daisakusen&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Shippu-Mahou-Daisakusen-title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Raizing|Raizing / Eighting]]&lt;br /&gt;
|music = [https://en.wikipedia.org/wiki/Hitoshi_Sakimoto Hitoshi Sakimoto] &amp;lt;/br&amp;gt; [https://en.wikipedia.org/wiki/Masaharu_Iwata Masaharu Iwata]&lt;br /&gt;
|program = Yasunari Watanabe &amp;lt;/br&amp;gt; Yuichi Toyama&lt;br /&gt;
|art = [https://en.wikipedia.org/wiki/Akihiro_Yamada Akihiro_Yamada] &amp;lt;/br&amp;gt; Kazuyuki Nakashima &amp;lt;/br&amp;gt; Kenichi Yokoo&lt;br /&gt;
|releasedate = '''JP''':  September 1994 &amp;lt;/br&amp;gt; '''EU''': 1994&lt;br /&gt;
|previousgame = [[Mahou Daisakusen]]&lt;br /&gt;
|nextgame = [[Battle Garegga]]&lt;br /&gt;
|officialsite = [https://www.8ing.co.jp/museum/prd/sipu/  8ing Museum]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Shippu Mahou Daisakusen''''' (疾風魔法大作戦, ''&amp;quot;Kingdom Grandprix&amp;quot;'') is a game developed by [[Raizing]] and published by [[Eighting]] in 1994. It is the second game in the [[Mahou Daisakusen (Series)|''Mahou'' trilogy]], the first game being ''[[Mahou Daisakusen]]'' (''Sorcer Striker'') and later being followed up by ''[[Great Mahou Daisakusen]]'' (''Dimahoo''). It is notable for being an [[arcade game|arcade]] [[shoot'em up|shmup]] with [https://en.wikipedia.org/wiki/Racing_video_game| racing elements] mixed into its gameplay, as well addition of voice acting. It is unique among shmups for its speed change mechanics which can be used to manipulate the positions of enemies and bosses, a source of both [[Shippu_Mahou_Daisakusen/Techniques#Manipulate_enemies_through_screen_scoll|exotic strategies]] and numerous bugs. Thematically and mechanically, it is much closer to ''Mahou Daisakusen'' than it is to later Raizing games such as ''Dimahoo'' or ''[[Battle Garegga]]''.&lt;br /&gt;
&lt;br /&gt;
In 1996, the game received a port to the Sega Saturn.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [[File:Shippu-Mahou-Daisakusen-title.png|thumb|right|100px|JP version]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[[File:Kingdom-Grandprix-title.png|226px|thumb|right|World version]]&lt;br /&gt;
: ''T'was an age ruled by magic and machine... Still reeling from the Great Gobligan War but a year prior, a certain kingdom struggled to crush the remnants of the invading Gobligans. Skirmishes were rampant, and fear gripped the hearts of the kingdom's people like a terrible curse... Then, the king had an idea to break this curse. He would lift his people's spirits with a great competition to celebrate the one-year anniversary of their victory; a grand race through the very sky itself.''&lt;br /&gt;
&lt;br /&gt;
#''REACH THE GOAL BY ANY MEANS''&lt;br /&gt;
#''DESTROY ANYONE WHO INTERRUPTS THE RACE''&lt;br /&gt;
#''THE WINNER SHALL RECEIVE A GREAT SUM AND HAVE A SINGLE WISH GRANTED''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The game mixes '''racing''' and '''shmup''' elements together for its core gameplay. Rival racers can be knocked into or bumped out of the way or sent flying backwards with bombs, although normal player shots will not affect them at all. The player can move faster by staying high up the screen, indicated by a trail activating behind the ship/character. Holding down the Fire button also ''increases your speed'', but ''you can't fire during this mode''.&lt;br /&gt;
&lt;br /&gt;
Screen scroll speed affects rank. When moving at ''minimum speed'', the game becomes slightly '''more difficult''', with usually more numerous and faster bullets, as well as possible extra enemy spawns.&lt;br /&gt;
&lt;br /&gt;
At the end of every level, the player can choose between '''two different stages''' (three stages are given as an option for the final stage). &lt;br /&gt;
&lt;br /&gt;
The game has two [[loop]]s. To gain entry into the second loop, the player must win the race in the first loop. In the second loop, the player has to go through all the stages they originally didn't pick in the first loop. In the case of the final stage, they get the option between the two that hadn't been chosen. &lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
[[Image:KGP-Screen-Diagram.png|right|thumb|220px]]&lt;br /&gt;
* '''A (Press):''' Fires standard '''shots''' from the ship.&lt;br /&gt;
* '''A (Hold):''' Activates a '''speed booster''', speeding up the rate of screen scrolling to the maximum. You won't slow down no matter what while in this state.&lt;br /&gt;
* '''B:''' Activates a '''[[bomb]]'''. Bombs are unique to every character. &lt;br /&gt;
* '''Spin:''' Fly horizontally in one direction for some time (do not touch the edge of the screen) and quickly change to the opposite direction. When a character does a spin animation, they deal '''significant extra impact damage''' (2~4x against most enemies, up to a maximum of 16x), and kills from that impact damage receive potentially many bonus points.&lt;br /&gt;
'''Racing controls'''&lt;br /&gt;
* '''Accelerate:''' Fly into the acceleration zone to accelerate.&lt;br /&gt;
* '''Down (Bottom of the screen):''' Brake / &amp;quot;back brake&amp;quot;.&lt;br /&gt;
* '''Grind (Wall):''' Brake / &amp;quot;wall brake&amp;quot;.&lt;br /&gt;
* '''Bump (Enemy or other racer):'''  A usually weaker version of the wall brake.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Characters / Ships ==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Gain &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #d1231f&lt;br /&gt;
|backcolor = #fefafa&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Gain&lt;br /&gt;
|shipimage = [[Image:Gain-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | D}}&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | C}}&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | B}}&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | B}}&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | C}}&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | A}}&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | B}}&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | B}}&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | D}}&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | B}}&lt;br /&gt;
|p11 = -&lt;br /&gt;
|caption =  Ship: VALLHALLYZER -- ''&amp;quot;Wandering soldier of unrivaled expertise, in search of the ultimate weapon&amp;quot;''&lt;br /&gt;
|content =&lt;br /&gt;
'''Class: Fighter'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Narrow wide shot&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#79C0eb&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots two swords upwards, but only two can be on screen at the same time&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Releases small daggers with homing properties&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Throws a big destructive sphere ahead of Gain&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* Frontal shot has the highest piercing ability of any weapon, even able to pierce walls. It's also good for hitting masses of vertically-clumped up enemies.&lt;br /&gt;
* Gain excels slightly in general racing ability and maneuverability owing to his slightly above average racing stats across the board.&lt;br /&gt;
* Gain's bomb is quite long lasting and powerful, although it does not pierce when aimed. It has the unique property of sticking to whatever it hits, which can be a help or a hindrance depending on the situation.&lt;br /&gt;
* Homing can hit behind Gain and to the sides with decent damage.&lt;br /&gt;
* His weak weapons do not hinder him terribly during score runs where control stats are more important and bumping is heavily relied upon.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* The most important attribute, weapon damage, is precisely where Gain suffers. Both of his weapons are quite poor overall. Homing absolutely does not cut it against second loop enemies, and Frontal is extremely narrow, and not very powerful, especially against horizontally thin enemies.&lt;br /&gt;
* He is quite weak in survival play because of his weapons. He must survive the longest against very dangerous bosses and enemy rushes.&lt;br /&gt;
* Very weak wall braking makes it just a little harder for him to control enemy spawns and the flow of the level.&lt;br /&gt;
* Good weight and speed would make him one of the best bump attackers if not for awful wall brakes which force him to accelerate too much while up the screen.&lt;br /&gt;
* He doesn't excel noticeably in any area, and there are other characters who simply outclass him, especially in important stats like damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{#lst:STG_Hall_of_Records|shippumd-gain}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Chitta &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #0073CE&lt;br /&gt;
|backcolor = #eff3fe&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Chitta&lt;br /&gt;
|shipimage = [[Image:Chitta-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
&lt;br /&gt;
|caption =  Ship: GUN-DALF -- ''&amp;quot;Local magician capable strong magical spells in contrary to appearance&amp;quot;''&lt;br /&gt;
|content = '''Class: Witch'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Narrow wide shot&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots large electrical waves forward&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Shoots flames that fly towards enemies&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Two large genies merge and deal heavy damage to nearby enemies&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* Frontal shot is one of the stronger weapons in the game, is wider than it looks, and has infinite range and instant shot speed. Great for speedkilling anything from extreme range, its only downside is that it cannot pierce walls.&lt;br /&gt;
* Homing shot has the easiest time tracking a target when Chitta is far away and located directly beneath the intended target.&lt;br /&gt;
* Very high acceleration.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Homing shot does not pierce whatsoever, and its wide angles make it useless in tight levels. Like most homing weapons, it doesn't really cut it against loop 2 enemies either.&lt;br /&gt;
* Chitta's bomb has a very specific range it must be aimed at or it will do minimal or no damage.&lt;br /&gt;
* Chitta's control and racing stats are possibly the worst of all the characters. Low weight means she is knocked around constantly by everything, often into bullets, and her score runs are also severely hampered by being unable to perform good ram attacks. Low movement means it's extremely hard to recover from being bumped, and it's generally difficult to get to where you need to be. Terrible brakes that take several seconds to kick in feel extremely lopsided against her extreme acceleration. Overall a bit of a nightmare to do anything with other than snipe with lasers from far away.&lt;br /&gt;
* Chitta's back brakes are hilariously bad, taking 5+ seconds of pressure at the bottom of the screen to fully slow down, compared to Bornnam who can fully brake in less than 1 second.&lt;br /&gt;
* Her most unique asset, extreme acceleration, generally isn't useful, and seems to only make things harder to control.&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-chitta}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Bornnam &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #7b00ce&lt;br /&gt;
|backcolor = #f3effe&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Bornnam&lt;br /&gt;
|shipimage = [[Image:Bornham-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
|caption =  Ship: GOLGODIAN -- ''&amp;quot;Sorcerer of black magic emphasizes need for money to refine sorcery techniques.&amp;quot;''&lt;br /&gt;
|content = '''Class: Necromancer'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Forward shot, gets increasingly wider per level&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots balls with skull faces forward&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Shoots waves forward that can take a straight turn left/right if there are any enemies in that direction &lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Drops a big bomb ahead of the player with a skull face inside it&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* Frontal weapon is quite powerful, wide, and pierces enemies, although unfortunately does not pierce walls. The fat wave shots appear at Bornnam's sides, often where one wants them to be.&lt;br /&gt;
* The quickest booster charge in the game.&lt;br /&gt;
* Bornnam is the king of braking. He has the best back brake in the game and the 3rd best wall brake. This gives him a bit of much needed control to make up for his other weaknesses.&lt;br /&gt;
* The combination of awful acceleration and good braking means he can get the most points out of the enemy rush after the Weather Satellite boss. He's the only ship that can remain at minimum speed while at the top of the screen occasionally bumping into enemies.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* The lowest speed of any ship. Occasionally, this can be a positive, as it's quite easy to do manual spin attacks with a slow ship. However...&lt;br /&gt;
* ... Bornnam's extremely low weight makes his spin attacks less effective. He's also one of the most likely ships to get knocked around into either bullets or walls.&lt;br /&gt;
* Despite having amazing braking power, movement speed and weight are more useful and more important factors in ship control.&lt;br /&gt;
* Paradoxically, despite the fastest booster activation time and a double-power booster, Bornnam's abysmal acceleration means that even the booster's double acceleration value (4) is still slower than the non-boosted acceleration of other ships. Even Kickle &amp;amp; Laycle's non-boosted acceleration (5) is faster than Borhnam's boost (4).&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-bornnam}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Miyamoto &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #427373&lt;br /&gt;
|backcolor = #fefcf3&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Miyamoto&lt;br /&gt;
|shipimage = [[Image:Miyamoto-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
&lt;br /&gt;
|caption =  Ship: none -- ''&amp;quot;Samurai Doragon from the north searches for potion for mentor's daughter&amp;quot;''&lt;br /&gt;
|content = '''Class: Samurai'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Straight shot&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots balls to the side (top left and top right)&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Shoots spinning blades with strong homing properties&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Covers everything on top of the player with waves that clear all approaching bullets&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* The most important metric, damage, is something Miyamoto has in spades between either of his weapons and bomb. Homing shot pierces some things and does massive damage. Its damage can be further increased by moving away from the target mid shot, increasing the length of the trail of shurikens and causing extra ticks of damage. Furthermore, the shurikens are highly controllable and deal damage steadily, so shuriken volleys can be counted and damage can be discontinued when boss health is low enough for a spin kill.&lt;br /&gt;
* Miyamoto's bomb is extremely lengthy and deals massive damage. It can instantly destroy dangerous boss parts like Gigandes's ice turrets. It's also the perfect bomb for scoring, being able to instantly destroy respawning enemies in Strato Sphere.&lt;br /&gt;
* Frontal shot has a massive spread but still deals great damage. It's useful for scoring in certain sections.&lt;br /&gt;
* One of the few characters with two viable weapons.&lt;br /&gt;
* Great stats all around with no real weaknesses. He can easily control the screen scroll and be wherever he needs to be at any time.&lt;br /&gt;
* Wall braking / collision slowdown was probably intended as a negative stat, but in practice it behaves more like a positive one, allowing the player to control scroll speed more easily.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Bombs can sometimes deal too much damage, killing things that you ideally would have wanted to spin kill, such as Skull Howard's arms which die with 1 bomb.&lt;br /&gt;
* Weight / bump power is slightly sub par, yet high speed easily makes up for it.&lt;br /&gt;
* High speed can make slight movements more difficult. Doing a spin from the center of the screen is impossible.&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-miyamoto}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Nirvana &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #C62231&lt;br /&gt;
|backcolor = #FFF4FE&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Nirvana&lt;br /&gt;
|shipimage = [[Image:Nirvana-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
&lt;br /&gt;
|caption =  Ship: none -- ''&amp;quot;Leader of huge fairies driven out of homeland is in search of a new mystical forest.&amp;quot;''&lt;br /&gt;
|content = '''Class: Huge Fairy'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Straight shot&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots large rings around her that go across the screen and after that go upwards&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Spawns smaller fairies that search for enemies and then hit them, which can reach enemies behind walls &lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Fairies fly from the bottom of the screen to the top, blowing up everything in their way&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* Has one of the best homing weapons. Especially good for survival and beginner play where one may not know which direction dangers will appear from.&lt;br /&gt;
* Nirvana technically has some of the best stats in the game with the fastest movement speed, fastest acceleration, and fastest wall brake in the game.&lt;br /&gt;
* Second best booster in the game.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Actually playing Nirvana can be something of a nightmare as her strengths can easily double as weaknesses. The best speed, worst weight, and strongest wall brake often make a Nirvana run feel like a pinball machine with sudden unexpected position and speed disruptions. However, unlike Chitta who is in a similar situation, Nirvana's great movement speed will normally allow her to recover more easily.&lt;br /&gt;
* The homing weapon can be extremely hard to use. Fairies may refuse to lock on to the target you want, and their seemingly random trajectory may cause them to do greatly reduced damage. For score runs, it's also terrible at doing controlled damage, leading to accidental kills.&lt;br /&gt;
* Nirvana's bomb is abysmal. It usually does 1/3rd of the damage of Gain's bomb, has low duration, and has worse coverage than it appears to have.&lt;br /&gt;
* The Frontal weapon basically doesn't exist.&lt;br /&gt;
* Her extreme speed can make slight dodges difficult. It's impossible to do spins in many positions.&lt;br /&gt;
* Only has good brakes if there is a wall or bumpable enemy nearby.&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-nirvana}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Kickle &amp;amp; Laycle &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #008CEF&lt;br /&gt;
|backcolor = #eeF4FF&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Kickle &amp;amp; Laycle&lt;br /&gt;
|shipimage = [[Image:Kickleandlaycle-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
&lt;br /&gt;
|caption =  Ship: SORCER STRIKER -- ''&amp;quot;Boy that traveled thru time &amp;amp; girl partner is in search of hex to travel thru time.&amp;quot;''&lt;br /&gt;
|content = '''Class: none'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Forward shot, gets increasingly much wider per level&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots a constant stream of bullets forward&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Launches large missiles that target enemies&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Releases an airstrike that targets enemies&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* The combination of great weight and speed arguably makes them the best in the game at bump damage / spin attacks.&lt;br /&gt;
* Difficult to knock around and quick to recover.&lt;br /&gt;
* Frontal weapon does passable damage, although it does not pierce.&lt;br /&gt;
* Normal shots are a very wide fan.&lt;br /&gt;
* Poor racing stats are tolerable during score runs where accelerating and booster charging are of minimal importance.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Awful bomb that deals little damage. It's particularly bad at hitting other racers as well.&lt;br /&gt;
* Slightly more difficult to win races / reach the 2nd loop due to poor racing stats and bad bomb that's ineffective at slowing other racers.&lt;br /&gt;
* It's extremely tricky to do good damage with the homing shot.&lt;br /&gt;
* Damage is very important, but their forward weapon is the definition of average and does not pierce, while the homing weapon is extremely fickle and hard to deal consistent damage with.&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-kickle}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Honest John &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #DE8C00&lt;br /&gt;
|backcolor = #FFFDeF&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Honest John&lt;br /&gt;
|shipimage = [[Image:Honestjohn-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
&lt;br /&gt;
|caption =  Ship: none -- ''&amp;quot;Magical robot of blacksmith with foul intentions for lifetime gold to live an easy life.&amp;quot;''&lt;br /&gt;
|content = '''Class: AUTOMATIC ARMOR'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Straight shot&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots nuts across the top of the screen&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Shoots slow beams with strong homing properties&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Hits his hammer multiple times and releases high damage waves within the area &lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* Frontal Weapon deals more damage than it would seem to. One of the strongest &amp;quot;wide area&amp;quot; sub weapons.&lt;br /&gt;
* The best bump attacker in the game, since Bul-Gin (who has better weight) is unable to activate the spin glitch.&lt;br /&gt;
* Good bomb damage, great bomb spread, and the lengthiest bomb animation.&lt;br /&gt;
* Sub-par speed can sometimes be a blessing (easier manual spin attacks, more precise movements), especially with  Honest John's extreme weight behind it.&lt;br /&gt;
* Mostly excels in score runs due to his strong bump attacks and good bomb.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Homing isn't very useful, even in the first loop, although it does well attacking things behind the ship.&lt;br /&gt;
* Very bad acceleration and boosting means tighter racing is required to reach the second loop.&lt;br /&gt;
* Frontal weapon needs the right angles to deal more than minimal damage.&lt;br /&gt;
* Normal shot is extremely thin.&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-honestjohn}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Bul-Gin &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #316b18&lt;br /&gt;
|backcolor = #f7feeb&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Bul-Gin&lt;br /&gt;
|shipimage = [[Image:Bul-gin-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
&lt;br /&gt;
|caption =  Ship: GREAT GOBLIGANS -- ''&amp;quot;Survivor of the Goburigan empire with the goal to revive the fallen empire.&amp;quot;''&lt;br /&gt;
|content = '''Class: Captain Goblin'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Narrow wide shot&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots blue shots straight from the cannon on his ship, which can be aimed by moving left or right (difficult to use)&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Shoots explosives that are automatically targeted to enemies from all sides&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Throws a Gobligan forward who creates a large amount of big explosives around it for several seconds &lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* Perhaps the most powerful weapon in the game in the homing shot. The only problem is actually using it.&lt;br /&gt;
* Highest weight in the game means he's impossible to push around. Best ability to push other races off the screen, a much-needed boost to his racing ability.&lt;br /&gt;
* One of the most powerful and longest lasting bombs. A decent ability to knock out a large group of rival racers as well. The only problem is aiming it.&lt;br /&gt;
* Cannot activate the spin glitch, but low speed still allows him to do spins from short distances.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Horrendous racing stats and mobility. Horrible acceleration and the worst booster in the game means a lot of extra work speeding up after slowing down. Chance of getting to the second loop is somewhat less than other characters.&lt;br /&gt;
* Unreliable homing weapon that often doesn't aim where one wants it to. Homing weapon sometimes misseswhen enemies were already damaged by Bul-Gin's normal shots.&lt;br /&gt;
* Frontal weapon is buggy and usually doesn't do any damage.&lt;br /&gt;
* Cannot spin glitch, severely limiting scoring potential in general.&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-bulgin}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Raw data&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Bomb Dmg. !! Accel. per frame !! Boost Accel. !! Frames until boost !! Back brake speed !! Wall brake speed !! Movement speed !! Fragility&lt;br /&gt;
|-&lt;br /&gt;
| '''Gain''' || 21 || 4 || 6 || 90 || -5 || -2 || 18 || 8&lt;br /&gt;
|-&lt;br /&gt;
| '''Chitta''' || 18 || 7 || 8 || 100 || -1 || -3 || 16 || 11&lt;br /&gt;
|-&lt;br /&gt;
| '''Miyamoto''' || 18 || 6 || 6 || 80 || -4 || -7 || 20 || 9&lt;br /&gt;
|-&lt;br /&gt;
| '''Bornnam''' || 18 || 2 || 4 || 60 || -8 || -6 || 14 || 10&lt;br /&gt;
|-&lt;br /&gt;
| '''Nirvana''' || 6 || 8 || 8 || 70 || -2 || -8 || 21 || 12&lt;br /&gt;
|-&lt;br /&gt;
| '''K &amp;amp; L''' || 9 || 5 || 6 || 120 || -6 || -5 || 19 || 7&lt;br /&gt;
|-&lt;br /&gt;
| '''Honest John''' || 18 || 3 || 5 || 110 || -7 || -4 || 17 || 6&lt;br /&gt;
|-&lt;br /&gt;
| '''Bul-Gin''' || 21 || 1 || 4 || 151 || -3 || -1 || 15 || 5&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;small&amp;gt; ''Note: Fragility is the opposite measure of weight and is how the game calculates bump displacement.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
Collectable items include:&lt;br /&gt;
&lt;br /&gt;
[[File:Coin-s.png|left]]&lt;br /&gt;
[[File:Bomb-s.png|left]]&lt;br /&gt;
[[File:Frontalshot-s.png|left]]&lt;br /&gt;
[[File:Homingshot-s.png|left]]&lt;br /&gt;
[[File:KGP-Gems.png|left]]&lt;br /&gt;
&lt;br /&gt;
'''Coins'''&amp;lt;br&amp;gt;&lt;br /&gt;
These coins increase your Regular Shot power after collecting some. Flying sacks will drop 4 coins when hit or being hovered over.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Bomber Item'''&amp;lt;br&amp;gt;&lt;br /&gt;
You start with 3 bomber items with each extend. These clear the screen of bullets in areas the bomb hits and give invincibility frames when the player uses it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Frontal Shot'''&amp;lt;br&amp;gt;&lt;br /&gt;
Power-up that adds another shot to the character, but can be replaced by the Homing Shot. Usually gives a shot type with high forward damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Homing Shot'''&amp;lt;br&amp;gt;&lt;br /&gt;
Power-up that adds another shot to the character, but can be replaced by the Frontal Shot. Gives a shot type that tracks and chases enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Jewels'''&amp;lt;br&amp;gt;&lt;br /&gt;
Appearing rarely in treasures chests in a few select stages, they are worth 200, 500, or 1000 points each when collected.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There are two factors which form the final [[rank]] value in the game: temp rank and base rank. &lt;br /&gt;
&lt;br /&gt;
'''Base rank'''&lt;br /&gt;
* Base rank is firstly decided by the DIP switch setting and the version of the game. &lt;br /&gt;
* If the base rank would be 0 or less, it is increased to a minimum of 1 (not true for JP version, which has rank 0 on easy dip stage 1).&lt;br /&gt;
* Normally after each stage the base rank increases by 3 in the JP version and by 2 in overseas versions.&lt;br /&gt;
* Base rank increases by an extra amount at the start of loop 2.&lt;br /&gt;
* Yashiki of Ninja has a higher rank base increase than other stages. However, on loop 2 the base rank will not change based on whether you chose Yashiki of Ninja or not; the starting base rank of loop 2 is decided entirely by DIP setting and game version.&lt;br /&gt;
&lt;br /&gt;
'''Temp rank'''&lt;br /&gt;
* Temp rank is also heavily based on the DIP switch setting, but changes based on the situation mid-stage. &lt;br /&gt;
* Dropping to minimum speed raises temp rank, while accelerating to the maximum non-boosted speed lowers it (boost speeds do not lower it further).&lt;br /&gt;
* The temp rank raises during some bosses.&lt;br /&gt;
* After a boss, the temp rank is minimized until the goal, and speed changes will not affect it further.&lt;br /&gt;
* Powering up to max shot power has a very small effect on temp rank (sometimes less than one whole integer).&lt;br /&gt;
* Powering up to max subweapon power has a very small effect on temp rank (sometimes less than one whole integer).&lt;br /&gt;
* Different parts of a track may have a minor temp rank difference.&lt;br /&gt;
* Losing lives doesn't have any effect on either factor of rank other than the slight decrease from weapon power loss. {{unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
'''Raw data'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | &amp;quot;Normal&amp;quot; DIP setting ''base rank'' data&lt;br /&gt;
|-&lt;br /&gt;
! Version !! Stage 1 !! Stage 2 !! Stage 3 !! ... !! Stage 1 (loop2) !! Stage 2 (loop2) !! Stage 3 (loop2)&lt;br /&gt;
|-&lt;br /&gt;
| ''Kingdom Grandprix'' || 4 || 6 || 8 || ... || 20 || 22 || 24 &lt;br /&gt;
|-&lt;br /&gt;
| ''Shippu Mahou Daisakusen'' || 8 || 11 || 14 || ... || 32 || 35 || 38 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Effects of rank ====&lt;br /&gt;
Noticeably higher bullet speed, slightly more enemy health (the main source of increased enemy health is the loop 2 bonus), and sometimes more bullets added to certain patterns.&lt;br /&gt;
&lt;br /&gt;
Yashiki of Ninjas has a higher rank than other levels, but all of its enemies are unique to that stage, so the increased rank isn't noticeable or any different than just having a different base difficulty for the enemies. It may increase the racing difficulty however.{{unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
==== Rank overflow ====&lt;br /&gt;
There are obvious instances of rank overflowing 8-bit or 16-bit values, causing enemies to either immediately lose health or fire rate.&lt;br /&gt;
* In the default JP version, loop 2 crossfire turrets fire '''much''' slower if the player increases the temp rank by flying at the minimum speed.&lt;br /&gt;
* In the default JP version, perhaps because of the extra rank in Yashiki of Ninja, the large statue enemies before the boss will spawn in a &amp;quot;flashing&amp;quot; state, meaning they are almost dead already.&lt;br /&gt;
&lt;br /&gt;
=== Racing ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;!--- would like to make this image smaller but it gives an error... ---&amp;gt;&lt;br /&gt;
[[File:KGP-racer-canceling-example.gif|right|thumb|Rival racer causes an enemy to lose its hit detection and cancel the player's damage.]]&lt;br /&gt;
In order to reach the 2nd loop, one must win the 1st loop's tournament by having the most [https://en.wikipedia.org/wiki/Group_tournament_ranking_system|tournament points] after stage 6. There are different endings for placing 2nd, 3rd, or lower. At the end of the 2nd loop, tournament points don't have any effect other than again on which ending scene is selected.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Tournament points and score from placements&lt;br /&gt;
|-&lt;br /&gt;
! Place !! Score bonus !! Tournament points&lt;br /&gt;
|-&lt;br /&gt;
| '''1st''' || 10000|| 9 &lt;br /&gt;
|-&lt;br /&gt;
| '''2nd''' || 5000 || 6 &lt;br /&gt;
|-&lt;br /&gt;
| '''3rd''' || 3000 || 3 &lt;br /&gt;
|-&lt;br /&gt;
| '''4th''' || 1000 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| '''5th''' || 500 || -&lt;br /&gt;
|-&lt;br /&gt;
| '''6th''' || 300 || -&lt;br /&gt;
|-&lt;br /&gt;
| '''7th''' || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| '''8th''' || 1 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rival racers can be bumped off the screen in either direction, somewhat affecting their race placement. Weightier ships have an have an easier time with this. Bombs can also affect rival racers, sending them hurtling backwards.&lt;br /&gt;
&lt;br /&gt;
Outcast Castle and Yashiki of Ninja have stage hazards that will permanently slow rivals for the remainder of the race if they are caught behind them.&lt;br /&gt;
&lt;br /&gt;
In general, having rival racers on the screen is extremely dangerous. They will very often bump the player into enemy shots or bump them behind a crushing obstacle, or otherwise just bump them into an unfavorable position which may eventually lead to a death. There is also the phenomenon where rival racers will somehow make nearby enemies lose their hit detection, effectively making the enemy invincible, which is another extremely dangerous situation. Usually one wants to be way ahead of or way behind the rival racers.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
'''Item collection'''&lt;br /&gt;
&lt;br /&gt;
Collecting gems and collecting power up items while at full power awards points.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Item !! Score !! Item !! Score (full power)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:KGP-Gem-200.png]] || '''200''' || [[File:Coin-s.png]] || '''100''' &lt;br /&gt;
|-&lt;br /&gt;
| [[File:KGP-Gem-500.png]] || '''500''' || [[File:Frontalshot-s.png]] || '''1000''' &lt;br /&gt;
|-&lt;br /&gt;
| [[File:KGP-Gem-1000.png]] || '''1000''' || [[File:Homingshot-s.png]] || '''1000''' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Extends ====&lt;br /&gt;
Players earn an [[extend]] every '''300,000 points''' on default DIP settings '''on the first loop only''', so [[survival]] is somewhat tied to scoring. It is possible to gain two extends before the second loop with normal play. By using spin kills to gain extra points, it is possible to gain four extends before the second loop. It's likely that at least one suicide will be needed to restock bombs, so in practice, only three net extends can be gained.&lt;br /&gt;
&lt;br /&gt;
==== Spin bonus ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Miyamoto-spin-3x.gif|thumb|right|450px|Bump into enemies while doing this to gain lots of extra score.]]&lt;br /&gt;
When a spin bump deals the fatal blow to an enemy, extra bonus points are awarded. Fatal blows from shots, bombs, or non-spinning bumps will not increase score even if the player was spinning while dealing that damage. Analysis of the game's code reveals that spin kills were likely supposed to double the score from defeating enemies, yet due to the peculiarities of converting between decimal, [https://en.wikipedia.org/wiki/Hexadecimal| hexadecimal] (hex), and [https://en.wikipedia.org/wiki/Binary-coded_decimal| binary-coded decimal] (or BCD), only sometimes is the bonus score actually doubled.&lt;br /&gt;
&lt;br /&gt;
The problem likely arose during data entry when designers began entering point values for enemies as decimal values. These would end up converted and stored in the game as BCD. When adding enemy score to the player's total score, the game is programmed to convert the BCD to display as decimal digits in the score counter. There's no immediate issue with this pipeline of conversions and everything ends up as it should. The issue arises with the attempted &amp;quot;doubling&amp;quot; of the values which are stored as BCD, then doubled through hexadecimal math, and then ultimately displayed as BCD.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Original score !! Hexadecimal BCD !! Double !! Hexadecimal !! to BCD !! Score counter value&lt;br /&gt;
|-&lt;br /&gt;
| 300pt || 0x300 || --&amp;gt; || 0x600 || --&amp;gt; || 600&lt;br /&gt;
|-&lt;br /&gt;
| 400pt || 0x400 || --&amp;gt; || 0x800 || --&amp;gt; || 800&lt;br /&gt;
|-&lt;br /&gt;
| 500pt || 0x500 || --&amp;gt; || 0xA00 || --&amp;gt; || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 600pt || 0x600 || --&amp;gt; || 0xC00 || --&amp;gt; || 1200&lt;br /&gt;
|-&lt;br /&gt;
| 700pt || 0x700 || --&amp;gt; || 0xE00 || --&amp;gt; || 1400&lt;br /&gt;
|-&lt;br /&gt;
| 800pt || 0x800 || --&amp;gt; || 0x1000 || --&amp;gt; || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 900pt || 0x900 || --&amp;gt; || 0x1200 || --&amp;gt; || 1200&lt;br /&gt;
|-&lt;br /&gt;
| 950pt || 0x950 || --&amp;gt; || 0x12A0 || --&amp;gt; || 1300&lt;br /&gt;
|-&lt;br /&gt;
| 1000pt || 0x1000 || --&amp;gt; || 0x2000 || --&amp;gt; || 2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Common values greater than 700 immediately run into the problem of not being doubled because of the BCD conversion. This leads to the situation where an 800pt doubled enemy is only worth as much as a 500pt doubled enemy, and a 950pt doubled enemy is worth less than a 700pt doubled enemy. Considering the difficulty of actually performing spin kills, one can conclude that it is simply too dangerous to be worth it for enemies with certain point values.&lt;br /&gt;
&lt;br /&gt;
==== Enemy point values ====&lt;br /&gt;
:''Main article: [[Shippu Mahou Daisakusen/Enemy list]]''&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
----&lt;br /&gt;
'''First loop'''&lt;br /&gt;
* The player drops their subweapon powers all over the screen. Only the the faster characters (anyone as fast or faster than Honest John) can catch all 3 power items as they fall, and only if they die at a certain position on the screen (see [[Shippu_Mahou_Daisakusen/Techniques#Collecting_death_powerups| techniques]] ).&lt;br /&gt;
* The player loses a bit of shot power.&lt;br /&gt;
* The player's bomb stock goes to 3.&lt;br /&gt;
'''Second loop'''&lt;br /&gt;
* Everything is the same as the first loop except the player's subweapon powers disappear completely. Of course, this means recovery is very difficult if dying in the wrong spot.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Stages ==&lt;br /&gt;
At the end of each level, the player can choose the following levels;&lt;br /&gt;
[[File:S2A - Air Circus.png|left]]&lt;br /&gt;
[[File:S2B - Velmatic Ocean.png|left]]&lt;br /&gt;
[[File:S3A - Outcast Castle.png|left]]&lt;br /&gt;
[[File:S3B - Cross Fire.png|left]]&lt;br /&gt;
[[File:S4A - Deeply Dungeon.png|left]]&lt;br /&gt;
[[File:S4B - Cold Corridor.png|left]]&lt;br /&gt;
[[File:S5A - Strato Storm.png|left]]&lt;br /&gt;
[[File:S5B - Forest of Dead.png|left]]&lt;br /&gt;
[[File:S6A - Kingdom Grandprix.png|left]]&lt;br /&gt;
[[File:S6B - Yashiki of Ninja.png|left]]&lt;br /&gt;
[[File:S6C - Kobolds Tower.png|left]]&lt;br /&gt;
&lt;br /&gt;
'''Stage 2A - Air Circus'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This stage is full of close corners and turrets that sit on the side and can be tricky to hit.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Big Wheel Crab&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 2B - Velmatic Ocean'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Water themed stage with almost no walls. Enemies come from all sides of the screen in this level, so be careful.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Little Brother Gillman&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 3A - Outcast Castle'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Undead themed stage, notable for its varied types of enemies. It has mirrors that bump the player into other enemies, ghosts that can go through walls and giant worms that try to eat the player.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Vampire Earl McGee-McGee&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 3B - Cross Fire'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You race inbetween an airship raid, similar to stage 2 from [[Mahou Daisakusen]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Skull Howard the 4th&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 4A - Deeply Dungeon'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The dungeon has been set under water after the events of Sorcer Striker. Be careful for the enemies that can pop out of the sewer pipes.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Prime Slime&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 4B - Cold Corridor'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Frozen palace stage with speed sections. You can get stuck behind the walls during these parts, so you have to balance between not staying behind the screen without running into enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Big Brother Gillman&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 5A - Strato Storm'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This stage contains no walls. The challenge is keeping up with killing the enemies in time before they swarm the player.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Gigandes&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 5B - Forest of Dead'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Much like Outcast Castle, it's another undead themed stage. Even the boss from Outcast Castle can show up in the stage if the player attacks the big coffin.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Demon Apocalypse&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 6A - Kingdom Grandprix'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fast-paced final stage. Often a wall will sit in the middle of the screen and the player had to pick sides where to go to. Later in the stage are electrical walls that the player must avoid touching.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Bashinet-R&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 6B - Yashiki of Ninja'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You enter a mansion full of ninjas and other types of enemies, which usually appear from the sides of the screen rather than the top. Often considered the hardest one out of the final stages.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Boss''': Hayatemaru&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 6C - Kobolds Tower'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Throughout the stage boulder fall from the top of the tower. Be careful not to get hit by the missle launchers that sit on the sides of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Weather Satellite Stimpy&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Strategy articles for ''Shippu Mahou Daisakusen''&lt;br /&gt;
* '''Tips unique to this game:''' ''[[Shippu Mahou Daisakusen/Techniques]]''&lt;br /&gt;
* '''1cc / 2-all / Scoring guides:''' ''[[Shippu Mahou Daisakusen/Guides]]''&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Carpet made her debut as a minor enemy in this game before becoming a playable character in ''[[Armed Police Batrider]]''.&lt;br /&gt;
* In more than half of the game's stages, all bullets (which can only be destroyed by suiciding into them) are worth 10 points (20 while spinning!), but for some reason, they are all worth 0 points in the remaining stages.&lt;br /&gt;
* The battleship in Crossfire suddenly loses all of its collision detection when the boss spawns.&lt;br /&gt;
* Prime Slime, the boss of Deeply Dungeon, doesn't give extra points for a spin kill due to a programming error. The function which checks for the player's state of spinning checks Prime Slime's &amp;quot;spin&amp;quot; value instead. Since Prime Slime can never have a spin value, the extra points can never be acquired.&lt;br /&gt;
* When a rival racer destroys an enemy, no points are awarded. However, when they kill a boss, the normal amount of points is awarded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rejected game names'''&lt;br /&gt;
&lt;br /&gt;
Many Japanese names were considered for the game during development. Some of the rejected names were:&lt;br /&gt;
* 魔法大革命 (''Magic Great Revolution'')&lt;br /&gt;
* 魔法十番勝負 (''Magic 10 Places Showdown'')&lt;br /&gt;
* 魔法大作戦２～疾風の大陸～ (''Mahou Daisakusen 2 - A World of Gale Winds'') was too long.&lt;br /&gt;
* 魔法一直線 (''Magic Straight Line'') wouldn't make sense with curvy races.&lt;br /&gt;
* 魔法超光速 (''Magic Ultra Lightspeed'') was rejected because it was basically the same name as the anime ''Chou Kousoku Galvion''.&lt;br /&gt;
* 魔法大合唱 (''Magic Grand Chorus'') was rejected for some reason the developers don't remember.&lt;br /&gt;
* 大陸間弾道魔法大作戦 (''Intercontinental Ballistic Mahou Daisakusen'') was just too awful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bugs'''&lt;br /&gt;
&lt;br /&gt;
''Shippu Mahou Daisakusen'' is an extremely buggy game. Many of the bugs seem to stem from the game's implementation of variable scroll speed mechanics.&lt;br /&gt;
&lt;br /&gt;
* '''Game over near the end of a race doesn't count as a game over and the item fairy still appears:''' https://www.twitch.tv/videos/686122052&lt;br /&gt;
&lt;br /&gt;
* '''Sometimes Wild Wyvern never activates:''' https://www.twitch.tv/videos/667737057?&lt;br /&gt;
&lt;br /&gt;
* '''Sometimes Bashinet R's hands get stuck and his AI completely stops advancing or something:''' https://www.youtube.com/watch?v=xffQRcN18Vg&lt;br /&gt;
&lt;br /&gt;
* '''Sometimes Prime Jelly just disappears offscreen and never returns. He continues blocking enemy spawns until the race ends.'''&lt;br /&gt;
&lt;br /&gt;
* '''Rarely, Little Brother Gillman's orb attack can fire from thin air.''' https://youtube.com/watch?v=rW4c5-8OJ9w&lt;br /&gt;
&lt;br /&gt;
* '''Rarely, Skull Howard dive attack can wrap him off the bottom of the screen, causing him to reappear at the top of the screen with his next movement pattern.'''&lt;br /&gt;
&lt;br /&gt;
* '''Starting a co-op game on the player 2 side and pressing 1P start on the character select screen doesn't refresh the display properly, thinking it still has a credit.'''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kingdom-Grandprix-logo.png|Logo (World Version)&lt;br /&gt;
Shippu-Mahou-Daisakusen-Logo.png|Logo (Japan Version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# ''Kingdom Grandprix'' intro sequence&lt;br /&gt;
# Official website https://www.8ing.co.jp/museum/prd/sipu/&lt;br /&gt;
&lt;br /&gt;
[[Category:Mahou Daisakusen series]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Environmental hazard mechanic]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:Push_shmup]]&lt;/div&gt;</summary>
		<author><name>Kitaru</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Raiden&amp;diff=32859</id>
		<title>Raiden</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Raiden&amp;diff=32859"/>
		<updated>2024-12-13T18:34:39Z</updated>

		<summary type="html">&lt;p&gt;Kitaru: Rephrased Boss HP section to more accurately reflect info conveyed in linked sources.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Raiden_logo.png|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #FF0000&lt;br /&gt;
|title = Raiden&lt;br /&gt;
|background = #E3E3E3&lt;br /&gt;
|innerbordercolor = #000000&lt;br /&gt;
|image = Raiden_title_screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen.&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Seibu Kaihatsu]]&lt;br /&gt;
|publisher = Tecmo '''(JP)''' &amp;lt;br&amp;gt; Fabtek '''(US)'''&lt;br /&gt;
|producer = Hitoshi Hamada&lt;br /&gt;
|designer = Tetsuya Kawaguchi&lt;br /&gt;
|music = Akira Satou&lt;br /&gt;
|program = K. Kondo &amp;lt;br&amp;gt; Tetsuya Kawaguchi &amp;lt;br&amp;gt; S. Mori&lt;br /&gt;
|art = T. Wada &amp;lt;br&amp;gt; H. Matsuo &amp;lt;br&amp;gt; Toshinobu Komazawa &amp;lt;br&amp;gt; T. Matsuzawa&lt;br /&gt;
|releasedate = April 1990&amp;lt;ref&amp;gt;[https://archive.org/details/ArcadeGameList1971-2005/page/n35/mode/1up?view=theater Domestic and Overseas Arcade Game List 1971-2005]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|previousgame = [[Scion]]&lt;br /&gt;
|nextgame = [[Raiden II]]&lt;br /&gt;
}}&lt;br /&gt;
'''Raiden''' (JP: 雷電) is a vertical scrolling shoot em' up developed by [[Seibu Kaihatsu]] in 1990. The game is well known for its detailed spritework, two-player cooperative gameplay and high difficulty inspired by [[Toaplan]] games such as '''[[Same! Same! Same!]]''', becoming a financial success the year it was released. Raiden was then followed up with the release of '''[[Raiden II]]''' and '''[[Raiden DX]]''', alongside the ''Raiden Fighters'' series before Seibu closed its doors in 1999, though sequels continued to be released under development at [[MOSS]].&lt;br /&gt;
&lt;br /&gt;
The original Raiden has been ported several times to different platforms such as the PC-Engine, Super Nintendo, Sega Megadrive/Genesis, Atari Jaguar and PlayStation just to name a few. Most recently, it has been rereleased under the ''Arcade Archives'' series by Hamster.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Raiden has 8 stages and [[Help:Glossary#Loop|infinite loops]]. Finishing a loop will grant a '''1,000,000 points''' bonus, it increases by an extra million with each subsequent loop finished. Extends are granted at '''150,000 points''' and '''400,000 points''', plus a '''hidden extend'''.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
* '''A button (Press):''' Fires the player's main weapon and missiles.&lt;br /&gt;
* '''B button (Press):''' Deploys a bomb if one is in stock.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Main weapon====&lt;br /&gt;
&lt;br /&gt;
There are two different weapons the player can use:&lt;br /&gt;
*'''Vulcan:''' Regular shot that becomes increasingly wider with each power up collected, remarkably strong when pointblanking. By default, this is the weapon the player starts with.&lt;br /&gt;
*'''Laser:''' A beam with concentrated damage, while it is stronger than the Vulcan from far away the coverage is much more narrow.&lt;br /&gt;
&lt;br /&gt;
====Missiles====&lt;br /&gt;
&lt;br /&gt;
These are the player's secondary weapons obtained by collecting the &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;'''M'''&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;'''H'''&amp;lt;/span&amp;gt; letters.&lt;br /&gt;
&lt;br /&gt;
*'''Nuclear:''' Missiles fired forward dealing heavy damage to its target.&lt;br /&gt;
*'''Homing:'''  Missiles fired in multiple directions that automatically tracks enemies.&lt;br /&gt;
&lt;br /&gt;
====Bombs====&lt;br /&gt;
&lt;br /&gt;
Bombs are used by pressing the B button. They will detonate in a circular area-of-effect in front of the player. Bombs are quite delayed and don't grant full invincibility, they also aren't very strong on their own.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_red_powerup.png]] || '''Red''' &amp;lt;br&amp;gt; Powers up the Vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_blue_powerup.png]] || '''Blue''' &amp;lt;br&amp;gt; Powers up the Laser.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_nuclear_missile.png]] || '''Nuclear missiles''' &amp;lt;br&amp;gt; Powers up the nuclear missiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_homing_missile.png]] || '''Homing missiles'''&amp;lt;br&amp;gt; Powers up the homing missiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_bomb.png]] || '''Bomb''' &amp;lt;br&amp;gt; Adds an extra bomb up to a maximum of 7.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_fairy.png]] || '''Fairy''' &amp;lt;br&amp;gt; Found hidden in stages. Releases several power ups once the player dies.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_P_powerup.png]] || '''P''' &amp;lt;br&amp;gt; Instantly maxes out the main weapon and missiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_1up.png]] || '''1UP''' &amp;lt;br&amp;gt; Grants an extra life.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loops==&lt;br /&gt;
&lt;br /&gt;
Higher loops considerably increase enemy bullet speed.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
The best way to reach a high score is to simply finish as many loops as possible, collect medals and surplus items. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_red_powerup.png]] [[File:Raiden_blue_powerup.png]] || '''Power ups''' &amp;lt;br&amp;gt; '''5,000 points surplus.'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_nuclear_missile.png]] [[File:Raiden_homing_missile.png]] || '''Missiles''' &amp;lt;br&amp;gt; '''5,000 points surplus.'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_bomb.png|center]] || '''Bomb''' &amp;lt;br&amp;gt; '''5,000 points surplus''', contribute toward the end of stage bonus.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_P_powerup.png|center]] || '''P''' &amp;lt;br&amp;gt; '''10,000 points surplus.'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_medal.png|center]] || '''Medal''' &amp;lt;br&amp;gt; '''500 points''' when collected during stages, contribute toward the end of stage bonus.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_miclus.png|center]] || '''Miclus''' &amp;lt;br&amp;gt; '''3,000 points.'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The end of stage bonus is calculated with the following formula: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''1,000 points * Bomb stock * Collected medals'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Collected medals''' only takes into account the medals collected during the current stage. After a death, the medal counter will be reset to 0, and only the medals collected after this point will count toward the bonus. In the event of one, or both of these values being equal to zero, they are replaced by 1 for the calculation, meaning that the player is guaranteed at least '''1,000 points''' from the end of stage bonus.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Raiden/Strategy]] for '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.'' &amp;lt;/br&amp;gt;&lt;br /&gt;
''See [[Raiden/Stages]] for a detailed information on the stages in Raiden.'' &amp;lt;/br&amp;gt;&lt;br /&gt;
''See [[Raiden/Bosses]] for a detailed discussion on the boss fights in Raiden.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===Player side differences===&lt;br /&gt;
&lt;br /&gt;
Besides the different color scheme, the 2P side ship in this game has '''lower difficulty'''. Furthermore, rank increases when using '''Laser''' and '''Nuclear missiles''' but decreases with '''Vulcan''' and '''Homing missiles'''&amp;lt;ref name=&amp;quot;lower-rank&amp;quot;&amp;gt;[https://twitter.com/Plasmo_STG/status/1410705815233781767 Tweets by TZW-ART?, translations by ASE-Plasmo]&amp;lt;/ref&amp;gt;, while this works the opposite way with 1P{{unconfirmed}}.&lt;br /&gt;
&lt;br /&gt;
===Starting rank===&lt;br /&gt;
&lt;br /&gt;
There are 4 different starting ranks depending on when a coin is inserted during the demo cycle. For the lowest rank, enter a coin during the stage 7 demo after the first boot up of the machine&amp;lt;ref&amp;gt;[https://twitter.com/Plasmo_STG/status/1410711958588960770 Tweets by TZW-ART?, translations by ASE-Plasmo]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Boss HP===&lt;br /&gt;
&lt;br /&gt;
Having the lower-rank Vulcan equipped when approaching a boss area (more specifically, when the Boss BGM starts) will spawn the stage boss with lower HP. You can then switch to Laser to attack the weaker boss with a more powerful weapon.&amp;lt;ref name=&amp;quot;lower-rank&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
&lt;br /&gt;
The initial Japanese release has a checkpoint system after the player dies, while subsequent releases changed this in favor of instant respawns after dying.&lt;br /&gt;
&lt;br /&gt;
''Editor's note: There are probably a ton more differences with all the ROMsets but I haven't really investigated.''&lt;br /&gt;
&lt;br /&gt;
The Super Nintendo Version (Trad), would have it's stage 6 boss replaced.&lt;br /&gt;
&lt;br /&gt;
The three new bosses and stages in the ports being the Great Spider, Shadow Janet and Nova, with the first two being in the PC Engine version (''Super Raiden'') and the third in the Mega Drive Version of Trad respectively.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*Page creation and primary info provided by [[User:ADR|Andrew98]]&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;/div&gt;</summary>
		<author><name>Kitaru</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Shippu_Mahou_Daisakusen/Video_Index&amp;diff=32591</id>
		<title>Shippu Mahou Daisakusen/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Shippu_Mahou_Daisakusen/Video_Index&amp;diff=32591"/>
		<updated>2024-11-27T13:16:45Z</updated>

		<summary type="html">&lt;p&gt;Kitaru: /* Speedrun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Shippu Mahou Daisakusen==&lt;br /&gt;
&lt;br /&gt;
===Gain===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ProjectBKo&lt;br /&gt;
| 1,261,204&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.twitch.tv/videos/684177619 Twitch]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 912,370&lt;br /&gt;
| PCB&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm32130490 Niconico]&lt;br /&gt;
| '''Racing''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; Wins loop 2 tournament&lt;br /&gt;
|-&lt;br /&gt;
| ProjectBKo&lt;br /&gt;
| 579,865&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.twitch.tv/videos/679270738 Twitch]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chitta===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Andrew98&lt;br /&gt;
| 1,206,187&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/rV_ki0v47-4 Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 1,073,601&lt;br /&gt;
| PCB&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm17800701 Part 1] [https://www.nicovideo.jp/watch/sm17800806 Part 2]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix -&amp;gt; Yashiki of Ninja&lt;br /&gt;
|-&lt;br /&gt;
| Korszca&lt;br /&gt;
| 633,561&lt;br /&gt;
| PCB&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=gM5qVQgSGPk Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miyamoto===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ProjectBKo&lt;br /&gt;
| 2,265,006&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=J7AMjtvKSW8 Youtube]&lt;br /&gt;
| '''Score''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Meriscan&lt;br /&gt;
| 1,212,934&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=zUEr0GSURBk Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| A.K上越&lt;br /&gt;
| 1,202,404&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=o8Rjw-73Sbc Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower -&amp;gt; Yashiki of Ninja&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 1,089,647&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=1gJQbEYq2Ag Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Kitaru&lt;br /&gt;
| 997,700&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=CDuYfqrDRYU Youtube]&lt;br /&gt;
| '''Racing''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; Wins loop 2 tournament&lt;br /&gt;
|-&lt;br /&gt;
| Jean Bombeur&lt;br /&gt;
| 800,642&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=yBR8WHxEBZM Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm &amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Dumplechan&lt;br /&gt;
| 768,142&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=4j3PE3KMrgM Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Vludi&lt;br /&gt;
| 764,193&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=19RPIxt2ZSU Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| らいと&lt;br /&gt;
| 715,451&lt;br /&gt;
| Sega Saturn&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm5091422 Part 1] [https://www.nicovideo.jp/watch/sm5090813 Part 2]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Add&lt;br /&gt;
| 706,694&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=OUTRoD8TuX0 Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Crossfire -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Aktane&lt;br /&gt;
| 703,052&lt;br /&gt;
| Mister&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=d5BbKUgbzu8 Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Crossfire -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower &lt;br /&gt;
|-&lt;br /&gt;
| tinotormed&lt;br /&gt;
| 667,961&lt;br /&gt;
| Sega Saturn&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=ON9KApy7p24 Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower &lt;br /&gt;
|-&lt;br /&gt;
| Monouchi&lt;br /&gt;
| 623,881&lt;br /&gt;
| PCB&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=88RolKqnKLo Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| roihu3M&lt;br /&gt;
| 613,682&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=qM2z8tcS_VQ Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Juanman&lt;br /&gt;
| 582,202&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=OD9_iKgnk9Y Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| はむはむ&lt;br /&gt;
| 577,346&lt;br /&gt;
| PCB&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=iL7IR1KziSw Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Crossfire -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bornnam===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 944,970&lt;br /&gt;
| Astro City Mini V&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm41146398 Niconico]&lt;br /&gt;
| '''Racing''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Yashiki of Ninja &amp;lt;/br&amp;gt; Wins loop 2 tournament&lt;br /&gt;
|-&lt;br /&gt;
| CARPET(정전)&lt;br /&gt;
| 646,681&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=c-EyYuSmG-0 Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix &amp;lt;/br&amp;gt; Loop 1 only&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nirvana===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| A.K上越&lt;br /&gt;
| 1,202,585&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=RgcG5pkCsxo Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| CARPET(정전)&lt;br /&gt;
| 1,018,382&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-5&lt;br /&gt;
| [https://www.youtube.com/watch?v=OOse0kCUJWk Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Pepepaco&lt;br /&gt;
| 644,731&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=xWhe41OEjaQ Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kickle &amp;amp; Laycle===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 1,081,223&lt;br /&gt;
| PCB&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm17800504 Part 1] [https://www.nicovideo.jp/watch/sm17800600 Part 2]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja -&amp;gt; Kingdom Grandprix &amp;lt;/br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A.S Asagami&lt;br /&gt;
| 939,075&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=T1ZHaWsLJWg Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Honest John===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ProjectBKo&lt;br /&gt;
| 2,110,517&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.twitch.tv/videos/182572650 Twitch]&lt;br /&gt;
| '''Score''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| ProjectBKo&lt;br /&gt;
| 1,330,403&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.twitch.tv/videos/179531206 Twitch]&lt;br /&gt;
| '''Score''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bul-Gin===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| hamami&lt;br /&gt;
| 1,150,276&lt;br /&gt;
| PCB&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=uXsCba8LkOM&amp;amp;t=375s Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Yashiki of Ninja &amp;lt;/br&amp;gt; Starts at 6:15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kingdom Grandprix==&lt;br /&gt;
&lt;br /&gt;
===Gain===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| KyoKusagani&lt;br /&gt;
| 1,450,448&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://www.youtube.com/watch?v=2VVh7yq6EZ8 Youtube]&lt;br /&gt;
| '''Score''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 677,510&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=dLtoF-CMOkw Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chitta===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng360&lt;br /&gt;
| 839,702&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://www.twitch.tv/videos/574808464 Twitch]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix &lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng360&lt;br /&gt;
| 729,780&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.twitch.tv/videos/574028275 Twitch]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix &lt;br /&gt;
|-&lt;br /&gt;
| Con 5 Duros&lt;br /&gt;
| 631,082&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=QN69iRvoPiM Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 615,550&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=trAlaSb_VY0 Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Crossfire -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miyamoto===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| LordBBH&lt;br /&gt;
| 1,412,598&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=71dQ2i4cXKw&amp;amp;list=PLzM8Fj-RkltvB2PuhwP3CaGHPhcdthi0V&amp;amp;index=3&amp;amp;t=8482s Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Meriscan&lt;br /&gt;
| 1,324,452&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=KJJsoYQ22Xk Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; Coin-Op Classic live event&lt;br /&gt;
|-&lt;br /&gt;
| Sentmoraap&lt;br /&gt;
| 1,270,291&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.dailymotion.com/video/x2mu3es Dailymotion]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Meriscan&lt;br /&gt;
| 1,269,604&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=5ukn8JZ7dGQ Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Yashiki of Ninja -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Sentmoraap&lt;br /&gt;
| 1,058,283&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-6&lt;br /&gt;
| [https://www.youtube.com/watch?v=Pd62auM5sus Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Yashiki of Ninja -&amp;gt; Kingdom Grandprix &amp;lt;/br&amp;gt; Stunfest&lt;br /&gt;
|-&lt;br /&gt;
| LordBBH&lt;br /&gt;
| 1,009,245&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://youtu.be/o9dilepDEC4 Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 885,810&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://www.youtube.com/watch?v=BzWXpJgztc4 Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja&lt;br /&gt;
|-&lt;br /&gt;
| ohfivepro&lt;br /&gt;
| 805,051&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=cfN4JbfjXrw Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| buffi&lt;br /&gt;
| 781,321&lt;br /&gt;
| PCB&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=XF0QgOiMk1I&amp;amp; Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Strato Storm&lt;br /&gt;
|-&lt;br /&gt;
| Volaju&lt;br /&gt;
| 699,714&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=SXMEJmQNnRM Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Crossfire -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bornnam===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 1,213,724&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=Nv3bmpFQtHw Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nirvana===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 1,168,650&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-6&lt;br /&gt;
| [https://www.youtube.com/watch?v=O1WqjYT2JCs Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Cooljay&lt;br /&gt;
| 688,842&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=aOajUwzUlmU Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kickle &amp;amp; Laycle===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 828,461&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://www.youtube.com/watch?v=Zv3tsz_vvC8 Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Crossfire -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Honest John===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 614,080&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=9_4NCxqSCa0 Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bul-Gin===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 739,640&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=eR1YjF3UOuY Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower &lt;br /&gt;
|-&lt;br /&gt;
| MEG&lt;br /&gt;
| 682,146&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=wpcXx6pXBPY Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two Player Cooperative==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Kitty &amp;amp; StaticSphere&lt;br /&gt;
| 888,360 &amp;amp; 970,580&lt;br /&gt;
| Miyamoto &amp;amp; Chitta&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=Cp0quyfZ6Ds Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Yashiki of Ninja -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; International version&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis &amp;amp; MEG&lt;br /&gt;
| 719,321 &amp;amp; 508,381&lt;br /&gt;
| Bornnam &amp;amp; Chitta&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-4 &amp;amp; 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=v7SV0Uba0yA Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; International version&lt;br /&gt;
|-&lt;br /&gt;
| Neo Antwon &amp;amp; Cooljay&lt;br /&gt;
| 557,841 &amp;amp; 507,061&lt;br /&gt;
| Miyamoto &amp;amp; Nirvana&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=7Vk6v4mi3GU Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; International version&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Speedrun==&lt;br /&gt;
===1-ALL===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Time&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Kitaru&lt;br /&gt;
| 8:58:98&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| Mame&lt;br /&gt;
| [https://www.youtube.com/watch?v=gbZgmu8O5ks Youtube]&lt;br /&gt;
| Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Kitaru&lt;br /&gt;
| 9:01:26&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| Mame&lt;br /&gt;
| [https://www.youtube.com/watch?v=IzXkWcTn3zQ Youtube]&lt;br /&gt;
| Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Pichy and Pals&lt;br /&gt;
| 10:26:58&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| Mame&lt;br /&gt;
| [https://www.youtube.com/watch?v=hmqykhPKAXM Youtube]&lt;br /&gt;
| Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja &amp;lt;/br&amp;gt; International version&lt;br /&gt;
|-&lt;br /&gt;
| Pichy and Pals&lt;br /&gt;
| 10:28:98&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| Sega Saturn&lt;br /&gt;
| [https://www.youtube.com/watch?v=2mAIubwwa-g Youtube]&lt;br /&gt;
| Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja &amp;lt;/br&amp;gt; AusSpeedruns Marathon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2-ALL===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Time&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Kitaru&lt;br /&gt;
| 21:02:47&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| Mame&lt;br /&gt;
| [https://www.youtube.com/watch?v=0lKTvUZF5VE Youtube]&lt;br /&gt;
| Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; Wins loop 2 tournament&lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 21:42:65&lt;br /&gt;
| Bornnam&lt;br /&gt;
| Astro City Mini V&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm41146398 Niconico]&lt;br /&gt;
| Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Yashiki of Ninja &amp;lt;/br&amp;gt; Wins loop 2 tournament&lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 21:57:04&lt;br /&gt;
| Gain&lt;br /&gt;
| PCB&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm32130490 Niconico]&lt;br /&gt;
| Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; Wins loop 2 tournament&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guides &amp;amp; Commentaries==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| A.K上越 &lt;br /&gt;
| 1,202,404&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=z6Da5Lt13xw Youtube]&lt;br /&gt;
| Shooting Game Weekly #58&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>Kitaru</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Shippu_Mahou_Daisakusen/Video_Index&amp;diff=32553</id>
		<title>Shippu Mahou Daisakusen/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Shippu_Mahou_Daisakusen/Video_Index&amp;diff=32553"/>
		<updated>2024-11-25T21:06:20Z</updated>

		<summary type="html">&lt;p&gt;Kitaru: Add sub-header to Speedrun section with racing 2-ALL videos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Shippu Mahou Daisakusen==&lt;br /&gt;
&lt;br /&gt;
===Gain===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ProjectBKo&lt;br /&gt;
| 1,261,204&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.twitch.tv/videos/684177619 Twitch]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 912,370&lt;br /&gt;
| PCB&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm32130490 Niconico]&lt;br /&gt;
| '''Racing''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; Wins loop 2 tournament&lt;br /&gt;
|-&lt;br /&gt;
| ProjectBKo&lt;br /&gt;
| 579,865&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.twitch.tv/videos/679270738 Twitch]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chitta===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Andrew98&lt;br /&gt;
| 1,206,187&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/rV_ki0v47-4 Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 1,073,601&lt;br /&gt;
| PCB&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm17800701 Part 1] [https://www.nicovideo.jp/watch/sm17800806 Part 2]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix -&amp;gt; Yashiki of Ninja&lt;br /&gt;
|-&lt;br /&gt;
| Korszca&lt;br /&gt;
| 633,561&lt;br /&gt;
| PCB&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=gM5qVQgSGPk Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miyamoto===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ProjectBKo&lt;br /&gt;
| 2,265,006&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=J7AMjtvKSW8 Youtube]&lt;br /&gt;
| '''Score''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Meriscan&lt;br /&gt;
| 1,212,934&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=zUEr0GSURBk Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| A.K上越&lt;br /&gt;
| 1,202,404&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=o8Rjw-73Sbc Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower -&amp;gt; Yashiki of Ninja&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 1,089,647&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=1gJQbEYq2Ag Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Kitaru&lt;br /&gt;
| 997,700&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=CDuYfqrDRYU Youtube]&lt;br /&gt;
| '''Racing''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; Wins loop 2 tournament&lt;br /&gt;
|-&lt;br /&gt;
| Jean Bombeur&lt;br /&gt;
| 800,642&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=yBR8WHxEBZM Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm &amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Dumplechan&lt;br /&gt;
| 768,142&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=4j3PE3KMrgM Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Vludi&lt;br /&gt;
| 764,193&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=19RPIxt2ZSU Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| らいと&lt;br /&gt;
| 715,451&lt;br /&gt;
| Sega Saturn&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm5091422 Part 1] [https://www.nicovideo.jp/watch/sm5090813 Part 2]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Add&lt;br /&gt;
| 706,694&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=OUTRoD8TuX0 Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Crossfire -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Aktane&lt;br /&gt;
| 703,052&lt;br /&gt;
| Mister&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=d5BbKUgbzu8 Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Crossfire -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower &lt;br /&gt;
|-&lt;br /&gt;
| tinotormed&lt;br /&gt;
| 667,961&lt;br /&gt;
| Sega Saturn&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=ON9KApy7p24 Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower &lt;br /&gt;
|-&lt;br /&gt;
| Monouchi&lt;br /&gt;
| 623,881&lt;br /&gt;
| PCB&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=88RolKqnKLo Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| roihu3M&lt;br /&gt;
| 613,682&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=qM2z8tcS_VQ Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Juanman&lt;br /&gt;
| 582,202&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=OD9_iKgnk9Y Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| はむはむ&lt;br /&gt;
| 577,346&lt;br /&gt;
| PCB&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=iL7IR1KziSw Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Crossfire -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bornnam===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 944,970&lt;br /&gt;
| Astro City Mini V&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm41146398 Niconico]&lt;br /&gt;
| '''Racing''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Yashiki of Ninja &amp;lt;/br&amp;gt; Wins loop 2 tournament&lt;br /&gt;
|-&lt;br /&gt;
| CARPET(정전)&lt;br /&gt;
| 646,681&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=c-EyYuSmG-0 Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix &amp;lt;/br&amp;gt; Loop 1 only&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nirvana===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| A.K上越&lt;br /&gt;
| 1,202,585&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=RgcG5pkCsxo Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| CARPET(정전)&lt;br /&gt;
| 1,018,382&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-5&lt;br /&gt;
| [https://www.youtube.com/watch?v=OOse0kCUJWk Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Pepepaco&lt;br /&gt;
| 644,731&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=xWhe41OEjaQ Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kickle &amp;amp; Laycle===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 1,081,223&lt;br /&gt;
| PCB&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm17800504 Part 1] [https://www.nicovideo.jp/watch/sm17800600 Part 2]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja -&amp;gt; Kingdom Grandprix &amp;lt;/br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A.S Asagami&lt;br /&gt;
| 939,075&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=T1ZHaWsLJWg Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Honest John===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ProjectBKo&lt;br /&gt;
| 2,110,517&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.twitch.tv/videos/182572650 Twitch]&lt;br /&gt;
| '''Score''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| ProjectBKo&lt;br /&gt;
| 1,330,403&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.twitch.tv/videos/179531206 Twitch]&lt;br /&gt;
| '''Score''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bul-Gin===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| hamami&lt;br /&gt;
| 1,150,276&lt;br /&gt;
| PCB&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=uXsCba8LkOM&amp;amp;t=375s Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Yashiki of Ninja &amp;lt;/br&amp;gt; Starts at 6:15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kingdom Grandprix==&lt;br /&gt;
&lt;br /&gt;
===Gain===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| KyoKusagani&lt;br /&gt;
| 1,450,448&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://www.youtube.com/watch?v=2VVh7yq6EZ8 Youtube]&lt;br /&gt;
| '''Score''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 677,510&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=dLtoF-CMOkw Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chitta===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng360&lt;br /&gt;
| 839,702&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://www.twitch.tv/videos/574808464 Twitch]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix &lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng360&lt;br /&gt;
| 729,780&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.twitch.tv/videos/574028275 Twitch]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix &lt;br /&gt;
|-&lt;br /&gt;
| Con 5 Duros&lt;br /&gt;
| 631,082&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=QN69iRvoPiM Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 615,550&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=trAlaSb_VY0 Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Crossfire -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miyamoto===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| LordBBH&lt;br /&gt;
| 1,412,598&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=71dQ2i4cXKw&amp;amp;list=PLzM8Fj-RkltvB2PuhwP3CaGHPhcdthi0V&amp;amp;index=3&amp;amp;t=8482s Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Meriscan&lt;br /&gt;
| 1,324,452&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=KJJsoYQ22Xk Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; Coin-Op Classic live event&lt;br /&gt;
|-&lt;br /&gt;
| Sentmoraap&lt;br /&gt;
| 1,270,291&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.dailymotion.com/video/x2mu3es Dailymotion]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Meriscan&lt;br /&gt;
| 1,269,604&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=5ukn8JZ7dGQ Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Yashiki of Ninja -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Sentmoraap&lt;br /&gt;
| 1,058,283&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-6&lt;br /&gt;
| [https://www.youtube.com/watch?v=Pd62auM5sus Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Yashiki of Ninja -&amp;gt; Kingdom Grandprix &amp;lt;/br&amp;gt; Stunfest&lt;br /&gt;
|-&lt;br /&gt;
| LordBBH&lt;br /&gt;
| 1,009,245&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://youtu.be/o9dilepDEC4 Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 885,810&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://www.youtube.com/watch?v=BzWXpJgztc4 Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja&lt;br /&gt;
|-&lt;br /&gt;
| ohfivepro&lt;br /&gt;
| 805,051&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=cfN4JbfjXrw Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| buffi&lt;br /&gt;
| 781,321&lt;br /&gt;
| PCB&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=XF0QgOiMk1I&amp;amp; Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Strato Storm&lt;br /&gt;
|-&lt;br /&gt;
| Volaju&lt;br /&gt;
| 699,714&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=SXMEJmQNnRM Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Crossfire -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bornnam===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 1,213,724&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=Nv3bmpFQtHw Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nirvana===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 1,168,650&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-6&lt;br /&gt;
| [https://www.youtube.com/watch?v=O1WqjYT2JCs Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Cooljay&lt;br /&gt;
| 688,842&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=aOajUwzUlmU Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kickle &amp;amp; Laycle===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 828,461&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://www.youtube.com/watch?v=Zv3tsz_vvC8 Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Crossfire -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Honest John===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 614,080&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=9_4NCxqSCa0 Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bul-Gin===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 739,640&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=eR1YjF3UOuY Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower &lt;br /&gt;
|-&lt;br /&gt;
| MEG&lt;br /&gt;
| 682,146&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=wpcXx6pXBPY Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two Player Cooperative==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Kitty &amp;amp; StaticSphere&lt;br /&gt;
| 888,360 &amp;amp; 970,580&lt;br /&gt;
| Miyamoto &amp;amp; Chitta&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=Cp0quyfZ6Ds Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Yashiki of Ninja -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; International version&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis &amp;amp; MEG&lt;br /&gt;
| 719,321 &amp;amp; 508,381&lt;br /&gt;
| Bornnam &amp;amp; Chitta&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-4 &amp;amp; 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=v7SV0Uba0yA Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; International version&lt;br /&gt;
|-&lt;br /&gt;
| Neo Antwon &amp;amp; Cooljay&lt;br /&gt;
| 557,841 &amp;amp; 507,061&lt;br /&gt;
| Miyamoto &amp;amp; Nirvana&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=7Vk6v4mi3GU Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; International version&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Speedrun==&lt;br /&gt;
===1-ALL===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Time&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Kitaru&lt;br /&gt;
| 9:12:61&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| Mame&lt;br /&gt;
| [https://www.youtube.com/watch?v=wxAW2u9lMVk Youtube]&lt;br /&gt;
| Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Pichy and Pals&lt;br /&gt;
| 10:26:58&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| Mame&lt;br /&gt;
| [https://www.youtube.com/watch?v=hmqykhPKAXM Youtube]&lt;br /&gt;
| Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja &amp;lt;/br&amp;gt; International version&lt;br /&gt;
|-&lt;br /&gt;
| Pichy and Pals&lt;br /&gt;
| 10:28:98&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| Sega Saturn&lt;br /&gt;
| [https://www.youtube.com/watch?v=2mAIubwwa-g Youtube]&lt;br /&gt;
| Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja &amp;lt;/br&amp;gt; AusSpeedruns Marathon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2-ALL===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Time&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Kitaru&lt;br /&gt;
| 21:02:47&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| Mame&lt;br /&gt;
| [https://www.youtube.com/watch?v=0lKTvUZF5VE Youtube]&lt;br /&gt;
| Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; Wins loop 2 tournament&lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 21:42:65&lt;br /&gt;
| Bornnam&lt;br /&gt;
| Astro City Mini V&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm41146398 Niconico]&lt;br /&gt;
| Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Yashiki of Ninja &amp;lt;/br&amp;gt; Wins loop 2 tournament&lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 21:57:04&lt;br /&gt;
| Gain&lt;br /&gt;
| PCB&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm32130490 Niconico]&lt;br /&gt;
| Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; Wins loop 2 tournament&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guides &amp;amp; Commentaries==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| A.K上越 &lt;br /&gt;
| 1,202,404&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=z6Da5Lt13xw Youtube]&lt;br /&gt;
| Shooting Game Weekly #58&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>Kitaru</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Shippu_Mahou_Daisakusen/Video_Index&amp;diff=32333</id>
		<title>Shippu Mahou Daisakusen/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Shippu_Mahou_Daisakusen/Video_Index&amp;diff=32333"/>
		<updated>2024-11-11T18:17:22Z</updated>

		<summary type="html">&lt;p&gt;Kitaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Shippu Mahou Daisakusen==&lt;br /&gt;
&lt;br /&gt;
===Gain===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ProjectBKo&lt;br /&gt;
| 1,261,204&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.twitch.tv/videos/684177619 Twitch]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 912,370&lt;br /&gt;
| PCB&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm32130490 Niconico]&lt;br /&gt;
| '''Racing''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; Wins loop 2 tournament&lt;br /&gt;
|-&lt;br /&gt;
| ProjectBKo&lt;br /&gt;
| 579,865&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.twitch.tv/videos/679270738 Twitch]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chitta===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Andrew98&lt;br /&gt;
| 1,206,187&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/rV_ki0v47-4 Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 1,073,601&lt;br /&gt;
| PCB&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm17800701 Part 1] [https://www.nicovideo.jp/watch/sm17800806 Part 2]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix -&amp;gt; Yashiki of Ninja&lt;br /&gt;
|-&lt;br /&gt;
| Korszca&lt;br /&gt;
| 633,561&lt;br /&gt;
| PCB&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=gM5qVQgSGPk Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miyamoto===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ProjectBKo&lt;br /&gt;
| 2,265,006&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=J7AMjtvKSW8 Youtube]&lt;br /&gt;
| '''Score''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Meriscan&lt;br /&gt;
| 1,212,934&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=zUEr0GSURBk Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| A.K上越&lt;br /&gt;
| 1,202,404&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=o8Rjw-73Sbc Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower -&amp;gt; Yashiki of Ninja&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 1,089,647&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=1gJQbEYq2Ag Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Kitaru&lt;br /&gt;
| 997,700&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=CDuYfqrDRYU Youtube]&lt;br /&gt;
| '''Racing''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; Wins loop 2 tournament&lt;br /&gt;
|-&lt;br /&gt;
| Jean Bombeur&lt;br /&gt;
| 800,642&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=yBR8WHxEBZM Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm &amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Dumplechan&lt;br /&gt;
| 768,142&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=4j3PE3KMrgM Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Vludi&lt;br /&gt;
| 764,193&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=19RPIxt2ZSU Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| らいと&lt;br /&gt;
| 715,451&lt;br /&gt;
| Sega Saturn&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm5091422 Part 1] [https://www.nicovideo.jp/watch/sm5090813 Part 2]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Add&lt;br /&gt;
| 706,694&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=OUTRoD8TuX0 Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Crossfire -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Aktane&lt;br /&gt;
| 703,052&lt;br /&gt;
| Mister&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=d5BbKUgbzu8 Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Crossfire -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower &lt;br /&gt;
|-&lt;br /&gt;
| tinotormed&lt;br /&gt;
| 667,961&lt;br /&gt;
| Sega Saturn&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=ON9KApy7p24 Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower &lt;br /&gt;
|-&lt;br /&gt;
| Monouchi&lt;br /&gt;
| 623,881&lt;br /&gt;
| PCB&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=88RolKqnKLo Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| roihu3M&lt;br /&gt;
| 613,682&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=qM2z8tcS_VQ Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Juanman&lt;br /&gt;
| 582,202&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=OD9_iKgnk9Y Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| はむはむ&lt;br /&gt;
| 577,346&lt;br /&gt;
| PCB&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=iL7IR1KziSw Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Crossfire -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bornnam===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 944,970&lt;br /&gt;
| Astro City Mini V&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm41146398 Niconico]&lt;br /&gt;
| '''Racing''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Yashiki of Ninja &amp;lt;/br&amp;gt; Wins loop 2 tournament&lt;br /&gt;
|-&lt;br /&gt;
| CARPET(정전)&lt;br /&gt;
| 646,681&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=c-EyYuSmG-0 Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix &amp;lt;/br&amp;gt; Loop 1 only&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nirvana===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| A.K上越&lt;br /&gt;
| 1,202,585&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=RgcG5pkCsxo Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| CARPET(정전)&lt;br /&gt;
| 1,018,382&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-5&lt;br /&gt;
| [https://www.youtube.com/watch?v=OOse0kCUJWk Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Pepepaco&lt;br /&gt;
| 644,731&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=xWhe41OEjaQ Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kickle &amp;amp; Laycle===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 1,081,223&lt;br /&gt;
| PCB&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm17800504 Part 1] [https://www.nicovideo.jp/watch/sm17800600 Part 2]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja -&amp;gt; Kingdom Grandprix &amp;lt;/br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A.S Asagami&lt;br /&gt;
| 939,075&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=T1ZHaWsLJWg Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Honest John===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ProjectBKo&lt;br /&gt;
| 2,110,517&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.twitch.tv/videos/182572650 Twitch]&lt;br /&gt;
| '''Score''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| ProjectBKo&lt;br /&gt;
| 1,330,403&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.twitch.tv/videos/179531206 Twitch]&lt;br /&gt;
| '''Score''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bul-Gin===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| hamami&lt;br /&gt;
| 1,150,276&lt;br /&gt;
| PCB&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=uXsCba8LkOM&amp;amp;t=375s Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Yashiki of Ninja &amp;lt;/br&amp;gt; Starts at 6:15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kingdom Grandprix==&lt;br /&gt;
&lt;br /&gt;
===Gain===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| KyoKusagani&lt;br /&gt;
| 1,450,448&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://www.youtube.com/watch?v=2VVh7yq6EZ8 Youtube]&lt;br /&gt;
| '''Score''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 677,510&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=dLtoF-CMOkw Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chitta===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng360&lt;br /&gt;
| 839,702&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://www.twitch.tv/videos/574808464 Twitch]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix &lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng360&lt;br /&gt;
| 729,780&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.twitch.tv/videos/574028275 Twitch]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix &lt;br /&gt;
|-&lt;br /&gt;
| Con 5 Duros&lt;br /&gt;
| 631,082&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=QN69iRvoPiM Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 615,550&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=trAlaSb_VY0 Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Crossfire -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miyamoto===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| LordBBH&lt;br /&gt;
| 1,412,598&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=71dQ2i4cXKw&amp;amp;list=PLzM8Fj-RkltvB2PuhwP3CaGHPhcdthi0V&amp;amp;index=3&amp;amp;t=8482s Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Meriscan&lt;br /&gt;
| 1,324,452&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=KJJsoYQ22Xk Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; Coin-Op Classic live event&lt;br /&gt;
|-&lt;br /&gt;
| Sentmoraap&lt;br /&gt;
| 1,270,291&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.dailymotion.com/video/x2mu3es Dailymotion]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Meriscan&lt;br /&gt;
| 1,269,604&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=5ukn8JZ7dGQ Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Yashiki of Ninja -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Sentmoraap&lt;br /&gt;
| 1,058,283&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-6&lt;br /&gt;
| [https://www.youtube.com/watch?v=Pd62auM5sus Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Yashiki of Ninja -&amp;gt; Kingdom Grandprix &amp;lt;/br&amp;gt; Stunfest&lt;br /&gt;
|-&lt;br /&gt;
| LordBBH&lt;br /&gt;
| 1,009,245&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://youtu.be/o9dilepDEC4 Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 885,810&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://www.youtube.com/watch?v=BzWXpJgztc4 Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja&lt;br /&gt;
|-&lt;br /&gt;
| ohfivepro&lt;br /&gt;
| 805,051&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=cfN4JbfjXrw Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| buffi&lt;br /&gt;
| 781,321&lt;br /&gt;
| PCB&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=XF0QgOiMk1I&amp;amp; Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Strato Storm&lt;br /&gt;
|-&lt;br /&gt;
| Volaju&lt;br /&gt;
| 699,714&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=SXMEJmQNnRM Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Crossfire -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bornnam===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 1,213,724&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=Nv3bmpFQtHw Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nirvana===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 1,168,650&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-6&lt;br /&gt;
| [https://www.youtube.com/watch?v=O1WqjYT2JCs Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Cooljay&lt;br /&gt;
| 688,842&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=aOajUwzUlmU Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kickle &amp;amp; Laycle===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 828,461&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://www.youtube.com/watch?v=Zv3tsz_vvC8 Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Crossfire -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Honest John===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 614,080&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=9_4NCxqSCa0 Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bul-Gin===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 739,640&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=eR1YjF3UOuY Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower &lt;br /&gt;
|-&lt;br /&gt;
| MEG&lt;br /&gt;
| 682,146&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=wpcXx6pXBPY Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two Player Cooperative==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Kitty &amp;amp; StaticSphere&lt;br /&gt;
| 888,360 &amp;amp; 970,580&lt;br /&gt;
| Miyamoto &amp;amp; Chitta&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=Cp0quyfZ6Ds Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Yashiki of Ninja -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; International version&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis &amp;amp; MEG&lt;br /&gt;
| 719,321 &amp;amp; 508,381&lt;br /&gt;
| Bornnam &amp;amp; Chitta&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-4 &amp;amp; 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=v7SV0Uba0yA Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; International version&lt;br /&gt;
|-&lt;br /&gt;
| Neo Antwon &amp;amp; Cooljay&lt;br /&gt;
| 557,841 &amp;amp; 507,061&lt;br /&gt;
| Miyamoto &amp;amp; Nirvana&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=7Vk6v4mi3GU Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; International version&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Speedrun==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Time&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Kitaru&lt;br /&gt;
| 9:12:61&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=wxAW2u9lMVk Youtube]&lt;br /&gt;
| Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; Loop 1 only&lt;br /&gt;
|-&lt;br /&gt;
| Pichy and Pals&lt;br /&gt;
| 10:26:58&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=hmqykhPKAXM Youtube]&lt;br /&gt;
| Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja &amp;lt;/br&amp;gt; International version, loop 1 only&lt;br /&gt;
|-&lt;br /&gt;
| Pichy and Pals&lt;br /&gt;
| 10:28:98&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| Sega Saturn&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=2mAIubwwa-g Youtube]&lt;br /&gt;
| Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja &amp;lt;/br&amp;gt; Loop 1 only, AusSpeedruns Marathon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guides &amp;amp; Commentaries==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| A.K上越 &lt;br /&gt;
| 1,202,404&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=z6Da5Lt13xw Youtube]&lt;br /&gt;
| Shooting Game Weekly #58&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>Kitaru</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Shippu_Mahou_Daisakusen/Video_Index&amp;diff=32332</id>
		<title>Shippu Mahou Daisakusen/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Shippu_Mahou_Daisakusen/Video_Index&amp;diff=32332"/>
		<updated>2024-11-11T18:16:29Z</updated>

		<summary type="html">&lt;p&gt;Kitaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Shippu Mahou Daisakusen==&lt;br /&gt;
&lt;br /&gt;
===Gain===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ProjectBKo&lt;br /&gt;
| 1,261,204&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.twitch.tv/videos/684177619 Twitch]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 912,370&lt;br /&gt;
| PCB&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm32130490 Niconico]&lt;br /&gt;
| '''Racing''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; Wins loop 2 tournament&lt;br /&gt;
|-&lt;br /&gt;
| ProjectBKo&lt;br /&gt;
| 579,865&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.twitch.tv/videos/679270738 Twitch]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chitta===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Andrew98&lt;br /&gt;
| 1,206,187&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/rV_ki0v47-4 Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 1,073,601&lt;br /&gt;
| PCB&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm17800701 Part 1] [https://www.nicovideo.jp/watch/sm17800806 Part 2]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix -&amp;gt; Yashiki of Ninja&lt;br /&gt;
|-&lt;br /&gt;
| Korszca&lt;br /&gt;
| 633,561&lt;br /&gt;
| PCB&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=gM5qVQgSGPk Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miyamoto===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ProjectBKo&lt;br /&gt;
| 2,265,006&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=J7AMjtvKSW8 Youtube]&lt;br /&gt;
| '''Score''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Meriscan&lt;br /&gt;
| 1,212,934&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=zUEr0GSURBk Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| A.K上越&lt;br /&gt;
| 1,202,404&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=o8Rjw-73Sbc Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower -&amp;gt; Yashiki of Ninja&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 1,089,647&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=1gJQbEYq2Ag Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Kitaru&lt;br /&gt;
| 997,700&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=CDuYfqrDRYU Youtube]&lt;br /&gt;
| '''Racing''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; Wins loop 2 tournament&lt;br /&gt;
|-&lt;br /&gt;
| Jean Bombeur&lt;br /&gt;
| 800,642&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=yBR8WHxEBZM Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm &amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Dumplechan&lt;br /&gt;
| 768,142&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=4j3PE3KMrgM Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Vludi&lt;br /&gt;
| 764,193&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=19RPIxt2ZSU Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| らいと&lt;br /&gt;
| 715,451&lt;br /&gt;
| Sega Saturn&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm5091422 Part 1] [https://www.nicovideo.jp/watch/sm5090813 Part 2]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Add&lt;br /&gt;
| 706,694&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=OUTRoD8TuX0 Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Crossfire -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Aktane&lt;br /&gt;
| 703,052&lt;br /&gt;
| Mister&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=d5BbKUgbzu8 Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Crossfire -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower &lt;br /&gt;
|-&lt;br /&gt;
| tinotormed&lt;br /&gt;
| 667,961&lt;br /&gt;
| Sega Saturn&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=ON9KApy7p24 Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower &lt;br /&gt;
|-&lt;br /&gt;
| Monouchi&lt;br /&gt;
| 623,881&lt;br /&gt;
| PCB&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=88RolKqnKLo Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| roihu3M&lt;br /&gt;
| 613,682&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=qM2z8tcS_VQ Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Juanman&lt;br /&gt;
| 582,202&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=OD9_iKgnk9Y Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| はむはむ&lt;br /&gt;
| 577,346&lt;br /&gt;
| PCB&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=iL7IR1KziSw Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Crossfire -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bornnam===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 944,970&lt;br /&gt;
| Astro City Mini V&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm41146398 Niconico]&lt;br /&gt;
| '''Racing''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Yashiki of Ninja &amp;lt;/br&amp;gt; Wins loop 2 tournament&lt;br /&gt;
|-&lt;br /&gt;
| CARPET(정전)&lt;br /&gt;
| 646,681&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=c-EyYuSmG-0 Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix &amp;lt;/br&amp;gt; Loop 1 only&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nirvana===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| A.K上越&lt;br /&gt;
| 1,202,585&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=RgcG5pkCsxo Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| CARPET(정전)&lt;br /&gt;
| 1,018,382&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-5&lt;br /&gt;
| [https://www.youtube.com/watch?v=OOse0kCUJWk Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Pepepaco&lt;br /&gt;
| 644,731&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=xWhe41OEjaQ Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kickle &amp;amp; Laycle===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 1,081,223&lt;br /&gt;
| PCB&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm17800504 Part 1] [https://www.nicovideo.jp/watch/sm17800600 Part 2]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja -&amp;gt; Kingdom Grandprix &amp;lt;/br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A.S Asagami&lt;br /&gt;
| 939,075&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=T1ZHaWsLJWg Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Honest John===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ProjectBKo&lt;br /&gt;
| 2,110,517&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.twitch.tv/videos/182572650 Twitch]&lt;br /&gt;
| '''Score''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| ProjectBKo&lt;br /&gt;
| 1,330,403&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.twitch.tv/videos/179531206 Twitch]&lt;br /&gt;
| '''Score''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bul-Gin===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| hamami&lt;br /&gt;
| 1,150,276&lt;br /&gt;
| PCB&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=uXsCba8LkOM&amp;amp;t=375s Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix -&amp;gt; Yashiki of Ninja &amp;lt;/br&amp;gt; Starts at 6:15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kingdom Grandprix==&lt;br /&gt;
&lt;br /&gt;
===Gain===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| KyoKusagani&lt;br /&gt;
| 1,450,448&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://www.youtube.com/watch?v=2VVh7yq6EZ8 Youtube]&lt;br /&gt;
| '''Score''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 677,510&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=dLtoF-CMOkw Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chitta===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng360&lt;br /&gt;
| 839,702&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://www.twitch.tv/videos/574808464 Twitch]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix &lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng360&lt;br /&gt;
| 729,780&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.twitch.tv/videos/574028275 Twitch]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kingdom Grandprix &lt;br /&gt;
|-&lt;br /&gt;
| Con 5 Duros&lt;br /&gt;
| 631,082&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=QN69iRvoPiM Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 615,550&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=trAlaSb_VY0 Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Crossfire -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miyamoto===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| LordBBH&lt;br /&gt;
| 1,412,598&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=71dQ2i4cXKw&amp;amp;list=PLzM8Fj-RkltvB2PuhwP3CaGHPhcdthi0V&amp;amp;index=3&amp;amp;t=8482s Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Meriscan&lt;br /&gt;
| 1,324,452&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=KJJsoYQ22Xk Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; Coin-Op Classic live event&lt;br /&gt;
|-&lt;br /&gt;
| Sentmoraap&lt;br /&gt;
| 1,270,291&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.dailymotion.com/video/x2mu3es Dailymotion]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Meriscan&lt;br /&gt;
| 1,269,604&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=5ukn8JZ7dGQ Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Yashiki of Ninja -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| Sentmoraap&lt;br /&gt;
| 1,058,283&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-6&lt;br /&gt;
| [https://www.youtube.com/watch?v=Pd62auM5sus Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Yashiki of Ninja -&amp;gt; Kingdom Grandprix &amp;lt;/br&amp;gt; Stunfest&lt;br /&gt;
|-&lt;br /&gt;
| LordBBH&lt;br /&gt;
| 1,009,245&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://youtu.be/o9dilepDEC4 Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 885,810&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://www.youtube.com/watch?v=BzWXpJgztc4 Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja&lt;br /&gt;
|-&lt;br /&gt;
| ohfivepro&lt;br /&gt;
| 805,051&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=cfN4JbfjXrw Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
| buffi&lt;br /&gt;
| 781,321&lt;br /&gt;
| PCB&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=XF0QgOiMk1I&amp;amp; Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Strato Storm&lt;br /&gt;
|-&lt;br /&gt;
| Volaju&lt;br /&gt;
| 699,714&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=SXMEJmQNnRM Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Crossfire -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bornnam===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 1,213,724&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=Nv3bmpFQtHw Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nirvana===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 1,168,650&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-6&lt;br /&gt;
| [https://www.youtube.com/watch?v=O1WqjYT2JCs Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower -&amp;gt; Kingdom Grandprix&lt;br /&gt;
|-&lt;br /&gt;
| Cooljay&lt;br /&gt;
| 688,842&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=aOajUwzUlmU Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kickle &amp;amp; Laycle===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 828,461&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://www.youtube.com/watch?v=Zv3tsz_vvC8 Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Crossfire -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Honest John===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 614,080&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=9_4NCxqSCa0 Youtube]&lt;br /&gt;
| '''Survival''' focus, Air Circus -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bul-Gin===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 739,640&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=eR1YjF3UOuY Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower &lt;br /&gt;
|-&lt;br /&gt;
| MEG&lt;br /&gt;
| 682,146&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=wpcXx6pXBPY Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two Player Cooperative==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Kitty &amp;amp; StaticSphere&lt;br /&gt;
| 888,360 &amp;amp; 970,580&lt;br /&gt;
| Miyamoto &amp;amp; Chitta&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=Cp0quyfZ6Ds Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Deeply Dungeon -&amp;gt; Forest of Dead -&amp;gt; Yashiki of Ninja -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; International version&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis &amp;amp; MEG&lt;br /&gt;
| 719,321 &amp;amp; 508,381&lt;br /&gt;
| Bornnam &amp;amp; Chitta&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-4 &amp;amp; 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=v7SV0Uba0yA Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; International version&lt;br /&gt;
|-&lt;br /&gt;
| Neo Antwon &amp;amp; Cooljay&lt;br /&gt;
| 557,841 &amp;amp; 507,061&lt;br /&gt;
| Miyamoto &amp;amp; Nirvana&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=7Vk6v4mi3GU Youtube]&lt;br /&gt;
| '''Survival''' focus, Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Forest of Dead -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; International version&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Speedrun==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Time&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Kitaru&lt;br /&gt;
| 9:12:61&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=wxAW2u9lMVk Youtube]&lt;br /&gt;
| Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Kobolds Tower &amp;lt;/br&amp;gt; Loop 1 only&lt;br /&gt;
|-&lt;br /&gt;
| Pichy and Pals&lt;br /&gt;
| 10:26:58&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| Mame&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=hmqykhPKAXM Youtube]&lt;br /&gt;
| Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja &amp;lt;/br&amp;gt; International version, loop 1 only&lt;br /&gt;
|-&lt;br /&gt;
| Pichy and Pals&lt;br /&gt;
| 10:28:98&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| Sega Saturn&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=2mAIubwwa-g Youtube]&lt;br /&gt;
| Velmatic Ocean -&amp;gt; Outcast Castle -&amp;gt; Cold Corridor -&amp;gt; Strato Storm -&amp;gt; Yashiki of Ninja &amp;lt;/br&amp;gt; Loop 1 only, AusSpeedruns Marathon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guides &amp;amp; Commentaries==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| A.K上越 &lt;br /&gt;
| 1,202,404&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| Mame&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.youtube.com/watch?v=z6Da5Lt13xw Youtube]&lt;br /&gt;
| Shooting Game Weekly #58&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>Kitaru</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Shippu_Mahou_Daisakusen&amp;diff=32274</id>
		<title>Shippu Mahou Daisakusen</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Shippu_Mahou_Daisakusen&amp;diff=32274"/>
		<updated>2024-11-06T18:49:10Z</updated>

		<summary type="html">&lt;p&gt;Kitaru: Added two boss attack pattern bugs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Kingdom-Grandprix-logo.png|center|325px]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #d6231f&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Shippu Mahou Daisakusen&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Kingdom-Grandprix-title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Raizing|Raizing / Eighting]]&lt;br /&gt;
|music = [https://en.wikipedia.org/wiki/Hitoshi_Sakimoto Hitoshi Sakimoto] &amp;lt;/br&amp;gt; [https://en.wikipedia.org/wiki/Masaharu_Iwata Masaharu Iwata]&lt;br /&gt;
|program = Yasunari Watanabe &amp;lt;/br&amp;gt; Yuichi Toyama&lt;br /&gt;
|art = [https://en.wikipedia.org/wiki/Akihiro_Yamada Akihiro_Yamada] &amp;lt;/br&amp;gt; Kazuyuki Nakashima &amp;lt;/br&amp;gt; Kenichi Yokoo&lt;br /&gt;
|releasedate = '''JP''':  September 1994 &amp;lt;/br&amp;gt; '''EU''': 1994&lt;br /&gt;
|previousgame = [[Mahou Daisakusen]]&lt;br /&gt;
|nextgame = [[Battle Garegga]]&lt;br /&gt;
|officialsite = [https://www.8ing.co.jp/museum/prd/sipu/  8ing Museum]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Shippu Mahou Daisakusen''''' (疾風魔法大作戦, ''&amp;quot;Kingdom Grandprix&amp;quot;'') is a game developed by [[Raizing]] and published by [[Eighting]] in 1994. It is the second game in the [[Mahou Daisakusen (Series)|''Mahou'' trilogy]], the first game being ''[[Mahou Daisakusen]]'' (''Sorcer Striker'') and later being followed up by ''[[Great Mahou Daisakusen]]'' (''Dimahoo''). It is notable for being an [[arcade game|arcade]] [[shoot'em up|shmup]] with [https://en.wikipedia.org/wiki/Racing_video_game| racing elements] mixed into its gameplay. It is unique among shmups for its speed change mechanics which can be used to manipulate the positions of enemies and bosses, a source of both [[Shippu_Mahou_Daisakusen/Techniques#Manipulate_enemies_through_screen_scoll|exotic strategies]] and numerous bugs. Thematically and mechanically, it is much closer to ''Mahou Daisakusen'' than it is to later Raizing games such as ''Dimahoo'' or ''[[Battle Garegga]]''.&lt;br /&gt;
&lt;br /&gt;
In 1996, the game received a port to the Sega Saturn.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [[File:Kingdom-Grandprix-title.png|thumb|right|100px|World version]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[[File:Shippu-Mahou-Daisakusen-title.png|226px|thumb|right|JP version]]&lt;br /&gt;
: ''T'was an age ruled by magic and machine... Still reeling from the Great Gobligan War but a year prior, a certain kingdom struggled to crush the remnants of the invading Gobligans. Skirmishes were rampant, and fear gripped the hearts of the kingdom's people like a terrible curse... Then, the king had an idea to break this curse. He would lift his people's spirits with a great competition to celebrate the one-year anniversary of their victory; a grand race through the very sky itself.''&lt;br /&gt;
&lt;br /&gt;
#''REACH THE GOAL BY ANY MEANS''&lt;br /&gt;
#''DESTROY ANYONE WHO INTERRUPTS THE RACE''&lt;br /&gt;
#''THE WINNER SHALL RECEIVE A GREAT SUM AND HAVE A SINGLE WISH GRANTED''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The game mixes '''racing''' and '''shmup''' elements together for its core gameplay. Rival racers can be knocked into or bumped out of the way or sent flying backwards with bombs, although normal player shots will not affect them at all. The player can move faster by staying high up the screen, indicated by a trail activating behind the ship/character. Holding down the Fire button also ''increases your speed'', but ''you can't fire during this mode''.&lt;br /&gt;
&lt;br /&gt;
Screen scroll speed affects rank. When moving at ''minimum speed'', the game becomes slightly '''more difficult''', with usually more numerous and faster bullets, as well as possible extra enemy spawns.&lt;br /&gt;
&lt;br /&gt;
At the end of every level, the player can choose between '''two different stages''' (three stages are given as an option for the final stage). &lt;br /&gt;
&lt;br /&gt;
The game has two [[loop]]s. To gain entry into the second loop, the player must win the race in the first loop. In the second loop, the player has to go through all the stages they originally didn't pick in the first loop. In the case of the final stage, they get the option between the two that hadn't been chosen. &lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
[[Image:KGP-Screen-Diagram.png|right|thumb|220px]]&lt;br /&gt;
* '''A (Press):''' Fires standard '''shots''' from the ship.&lt;br /&gt;
* '''A (Hold):''' Activates a '''speed booster''', speeding up the rate of screen scrolling to the maximum. You won't slow down no matter what while in this state.&lt;br /&gt;
* '''B:''' Activates a '''[[bomb]]'''. Bombs are unique to every character. &lt;br /&gt;
* '''Spin:''' Fly horizontally in one direction for some time (do not touch the edge of the screen) and quickly change to the opposite direction. When a character does a spin animation, they deal '''3x extra impact damage''', and kills from that impact damage receive potentially many bonus points.&lt;br /&gt;
'''Racing controls'''&lt;br /&gt;
* '''Accelerate:''' Fly into the acceleration zone to accelerate.&lt;br /&gt;
* '''Down (Bottom of the screen):''' Brake / &amp;quot;back brake&amp;quot;.&lt;br /&gt;
* '''Grind (Wall):''' Brake / &amp;quot;wall brake&amp;quot;.&lt;br /&gt;
* '''Bump (Enemy or other racer):'''  A usually weaker version of the wall brake.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Characters / Ships ==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Gain &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #d1231f&lt;br /&gt;
|backcolor = #fefafa&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Gain&lt;br /&gt;
|shipimage = [[Image:Gain-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | D}}&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | C}}&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | B}}&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | B}}&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | C}}&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | A}}&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | B}}&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | B}}&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | D}}&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | B}}&lt;br /&gt;
|p11 = -&lt;br /&gt;
|caption =  Ship: VALLHALLYZER -- ''&amp;quot;Wandering soldier of unrivaled expertise, in search of the ultimate weapon&amp;quot;''&lt;br /&gt;
|content =&lt;br /&gt;
'''Class: Fighter'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Narrow wide shot&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#79C0eb&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots two swords upwards, but only two can be on screen at the same time&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Releases small daggers with homing properties&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Throws a big destructive sphere ahead of Gain&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* Frontal shot has the highest piercing ability of any weapon, even able to pierce walls. It's also good for hitting masses of vertically-clumped up enemies.&lt;br /&gt;
* Gain excels slightly in general racing ability and maneuverability owing to his slightly above average racing stats across the board.&lt;br /&gt;
* Gain's bomb is quite long lasting and powerful, although it does not pierce when aimed. It has the unique property of sticking to whatever it hits, which can be a help or a hindrance depending on the situation.&lt;br /&gt;
* Homing can hit behind Gain and to the sides with decent damage.&lt;br /&gt;
* His weak weapons do not hinder him terribly during score runs where control stats are more important and bumping is heavily relied upon.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* The most important attribute, weapon damage, is precisely where Gain suffers. Both of his weapons are quite poor overall. Homing absolutely does not cut it against second loop enemies, and Frontal is extremely narrow, and not very powerful, especially against horizontally thin enemies.&lt;br /&gt;
* He is quite weak in survival play because of his weapons. He must survive the longest against very dangerous bosses and enemy rushes.&lt;br /&gt;
* Very weak wall braking makes it just a little harder for him to control enemy spawns and the flow of the level.&lt;br /&gt;
* Good weight and speed would make him one of the best bump attackers if not for awful wall brakes which force him to accelerate too much while up the screen.&lt;br /&gt;
* He doesn't excel noticeably in any area, and there are other characters who simply outclass him, especially in important stats like damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{#lst:STG_Hall_of_Records|shippumd-gain}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Chitta &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #0073CE&lt;br /&gt;
|backcolor = #eff3fe&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Chitta&lt;br /&gt;
|shipimage = [[Image:Chitta-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
&lt;br /&gt;
|caption =  Ship: GUN-DALF -- ''&amp;quot;Local magician capable strong magical spells in contrary to appearance&amp;quot;''&lt;br /&gt;
|content = '''Class: Witch'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Narrow wide shot&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots large electrical waves forward&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Shoots flames that fly towards enemies&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Two large genies merge and deal heavy damage to nearby enemies&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* Frontal shot is one of the stronger weapons in the game, is wider than it looks, and has infinite range and instant shot speed. Great for speedkilling anything from extreme range, its only downside is that it cannot pierce walls.&lt;br /&gt;
* Homing shot has the easiest time tracking a target when Chitta is far away and located directly beneath the intended target.&lt;br /&gt;
* Very high acceleration.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Homing shot does not pierce whatsoever, and its wide angles make it useless in tight levels. Like most homing weapons, it doesn't really cut it against loop 2 enemies either.&lt;br /&gt;
* Chitta's bomb has a very specific range it must be aimed at or it will do minimal or no damage.&lt;br /&gt;
* Chitta's control and racing stats are possibly the worst of all the characters. Low weight means she is knocked around constantly by everything, often into bullets, and her score runs are also severely hampered by being unable to perform good ram attacks. Low movement means it's extremely hard to recover from being bumped, and it's generally difficult to get to where you need to be. Terrible brakes that take several seconds to kick in feel extremely lopsided against her extreme acceleration. Overall a bit of a nightmare to do anything with other than snipe with lasers from far away.&lt;br /&gt;
* Chitta's back brakes are hilariously bad, taking 5+ seconds of pressure at the bottom of the screen to fully slow down, compared to Bornnam who can fully brake in less than 1 second.&lt;br /&gt;
* Her most unique asset, extreme acceleration, generally isn't useful, and seems to only make things harder to control.&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-chitta}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Bornnam &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #7b00ce&lt;br /&gt;
|backcolor = #f3effe&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Bornnam&lt;br /&gt;
|shipimage = [[Image:Bornham-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
|caption =  Ship: GOLGODIAN -- ''&amp;quot;Sorcerer of black magic emphasizes need for money to refine sorcery techniques.&amp;quot;''&lt;br /&gt;
|content = '''Class: Necromancer'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Forward shot, gets increasingly wider per level&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots balls with skull faces forward&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Shoots waves forward that can take a straight turn left/right if there are any enemies in that direction &lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Drops a big bomb ahead of the player with a skull face inside it&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* Frontal weapon is quite powerful, wide, and pierces enemies, although unfortunately does not pierce walls. The fat wave shots appear at Bornnam's sides, often where one wants them to be.&lt;br /&gt;
* The quickest booster charge in the game.&lt;br /&gt;
* Bornnam is the king of braking. He has the best back brake in the game and the 3rd best wall brake. This gives him a bit of much needed control to make up for his other weaknesses.&lt;br /&gt;
* The combination of awful acceleration and good braking means he can get the most points out of the enemy rush after the Weather Satellite boss. He's the only ship that can remain at minimum speed while at the top of the screen occasionally bumping into enemies.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* The lowest speed of any ship. Occasionally, this can be a positive, as it's quite easy to do manual spin attacks with a slow ship. However...&lt;br /&gt;
* ... Bornnam's extremely low weight makes his spin attacks less effective. He's also one of the most likely ships to get knocked around into either bullets or walls.&lt;br /&gt;
* Despite having amazing braking power, movement speed and weight are more useful and more important factors in ship control.&lt;br /&gt;
* Paradoxically, despite the fastest booster activation time and a double-power booster, Bornnam's abysmal acceleration means that even the booster's double acceleration value (4) is still slower than the non-boosted acceleration of other ships. Even Kickle &amp;amp; Laycle's non-boosted acceleration (5) is faster than Borhnam's boost (4).&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-bornnam}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Miyamoto &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #427373&lt;br /&gt;
|backcolor = #fefcf3&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Miyamoto&lt;br /&gt;
|shipimage = [[Image:Miyamoto-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
&lt;br /&gt;
|caption =  Ship: none -- ''&amp;quot;Samurai Doragon from the north searches for potion for mentor's daughter&amp;quot;''&lt;br /&gt;
|content = '''Class: Samurai'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Straight shot&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots balls to the side (top left and top right)&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Shoots spinning blades with strong homing properties&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Covers everything on top of the player with waves that clear all approaching bullets&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* The most important metric, damage, is something Miyamoto has in spades between either of his weapons and bomb. Homing shot pierces some things and does massive damage. Its damage can be further increased by moving away from the target mid shot, increasing the length of the trail of shurikens and causing extra ticks of damage. Furthermore, the shurikens are highly controllable and deal damage steadily, so shuriken volleys can be counted and damage can be discontinued when boss health is low enough for a spin kill.&lt;br /&gt;
* Miyamoto's bomb is extremely lengthy and deals massive damage. It can instantly destroy dangerous boss parts like Gigandes's ice turrets. It's also the perfect bomb for scoring, being able to instantly destroy respawning enemies in Strato Sphere.&lt;br /&gt;
* Frontal shot has a massive spread but still deals great damage. It's useful for scoring in certain sections.&lt;br /&gt;
* One of the few characters with two viable weapons.&lt;br /&gt;
* Great stats all around with no real weaknesses. He can easily control the screen scroll and be wherever he needs to be at any time.&lt;br /&gt;
* Wall braking / collision slowdown was probably intended as a negative stat, but in practice it behaves more like a positive one, allowing the player to control scroll speed more easily.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Bombs can sometimes deal too much damage, killing things that you ideally would have wanted to spin kill, such as Skull Howard's arms which die with 1 bomb.&lt;br /&gt;
* Weight / bump power is slightly sub par, yet high speed easily makes up for it.&lt;br /&gt;
* High speed can make slight movements more difficult. Doing a spin from the center of the screen is impossible.&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-miyamoto}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Nirvana &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #C62231&lt;br /&gt;
|backcolor = #FFF4FE&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Nirvana&lt;br /&gt;
|shipimage = [[Image:Nirvana-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
&lt;br /&gt;
|caption =  Ship: none -- ''&amp;quot;Leader of huge fairies driven out of homeland is in search of a new mystical forest.&amp;quot;''&lt;br /&gt;
|content = '''Class: Huge Fairy'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Straight shot&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots large rings around her that go across the screen and after that go upwards&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Spawns smaller fairies that search for enemies and then hit them, which can reach enemies behind walls &lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Fairies fly from the bottom of the screen to the top, blowing up everything in their way&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* Has one of the best homing weapons. Especially good for survival and beginner play where one may not know which direction dangers will appear from.&lt;br /&gt;
* Nirvana technically has some of the best stats in the game with the fastest movement speed, fastest acceleration, and fastest wall brake in the game.&lt;br /&gt;
* Second best booster in the game.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Actually playing Nirvana can be something of a nightmare as her strengths can easily double as weaknesses. The best speed, worst weight, and strongest wall brake often make a Nirvana run feel like a pinball machine with sudden unexpected position and speed disruptions. However, unlike Chitta who is in a similar situation, Nirvana's great movement speed will normally allow her to recover more easily.&lt;br /&gt;
* The homing weapon can be extremely hard to use. Fairies may refuse to lock on to the target you want, and their seemingly random trajectory may cause them to do greatly reduced damage. For score runs, it's also terrible at doing controlled damage, leading to accidental kills.&lt;br /&gt;
* Nirvana's bomb is abysmal. It usually does 1/3rd of the damage of Gain's bomb, has low duration, and has worse coverage than it appears to have.&lt;br /&gt;
* The Frontal weapon basically doesn't exist.&lt;br /&gt;
* Her extreme speed can make slight dodges difficult. It's impossible to do spins in many positions.&lt;br /&gt;
* Only has good brakes if there is a wall or bumpable enemy nearby.&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-nirvana}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Kickle &amp;amp; Laycle &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #008CEF&lt;br /&gt;
|backcolor = #eeF4FF&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Kickle &amp;amp; Laycle&lt;br /&gt;
|shipimage = [[Image:Kickleandlaycle-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
&lt;br /&gt;
|caption =  Ship: SORCER STRIKER -- ''&amp;quot;Boy that traveled thru time &amp;amp; girl partner is in search of hex to travel thru time.&amp;quot;''&lt;br /&gt;
|content = '''Class: none'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Forward shot, gets increasingly much wider per level&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots a constant stream of bullets forward&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Launches large missiles that target enemies&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Releases an airstrike that targets enemies&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* The combination of great weight and speed arguably makes them the best in the game at bump damage / spin attacks.&lt;br /&gt;
* Difficult to knock around and quick to recover.&lt;br /&gt;
* Frontal weapon does passable damage, although it does not pierce.&lt;br /&gt;
* Normal shots are a very wide fan.&lt;br /&gt;
* Poor racing stats are tolerable during score runs where accelerating and booster charging are of minimal importance.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Awful bomb that deals little damage. It's particularly bad at hitting other racers as well.&lt;br /&gt;
* Slightly more difficult to win races / reach the 2nd loop due to poor racing stats and bad bomb that's ineffective at slowing other racers.&lt;br /&gt;
* It's extremely tricky to do good damage with the homing shot.&lt;br /&gt;
* Damage is very important, but their forward weapon is the definition of average and does not pierce, while the homing weapon is extremely fickle and hard to deal consistent damage with.&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-kickle}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Honest John &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #DE8C00&lt;br /&gt;
|backcolor = #FFFDeF&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Honest John&lt;br /&gt;
|shipimage = [[Image:Honestjohn-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | B}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
&lt;br /&gt;
|caption =  Ship: none -- ''&amp;quot;Magical robot of blacksmith with foul intentions for lifetime gold to live an easy life.&amp;quot;''&lt;br /&gt;
|content = '''Class: AUTOMATIC ARMOR'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Straight shot&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots nuts across the top of the screen&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Shoots slow beams with strong homing properties&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Hits his hammer multiple times and releases high damage waves within the area &lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* Frontal Weapon deals more damage than it would seem to. One of the strongest &amp;quot;wide area&amp;quot; sub weapons.&lt;br /&gt;
* The best bump attacker in the game, since Bul-Gin (who has better weight) is unable to activate the spin glitch.&lt;br /&gt;
* Good bomb damage, great bomb spread, and the lengthiest bomb animation.&lt;br /&gt;
* Sub-par speed can sometimes be a blessing (easier manual spin attacks, more precise movements), especially with  Honest John's extreme weight behind it.&lt;br /&gt;
* Mostly excels in score runs due to his strong bump attacks and good bomb.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Homing isn't very useful, even in the first loop, although it does well attacking things behind the ship.&lt;br /&gt;
* Very bad acceleration and boosting means tighter racing is required to reach the second loop.&lt;br /&gt;
* Frontal weapon needs the right angles to deal more than minimal damage.&lt;br /&gt;
* Normal shot is extremely thin.&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-honestjohn}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Bul-Gin &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{KGPCharInfo&lt;br /&gt;
|headcolor = #316b18&lt;br /&gt;
|backcolor = #f7feeb&lt;br /&gt;
|bordercolor = #444444&lt;br /&gt;
|fontcolor = #fefefe&lt;br /&gt;
|charname = Bul-Gin&lt;br /&gt;
|shipimage = [[Image:Bul-gin-160px.png|90px]]&lt;br /&gt;
|p1 = [[File:Homingshot-s.png]]&lt;br /&gt;
|v1 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p2 = [[File:Frontalshot-s.png]]&lt;br /&gt;
|v2 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p3 = Speed&lt;br /&gt;
|v3 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p4 = Accel.&lt;br /&gt;
|v4 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p5 = Booster&lt;br /&gt;
|v5 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p6 = Bomb&lt;br /&gt;
|v6 = {{LetterGrade | A}}&lt;br /&gt;
&lt;br /&gt;
|p7 = Weight&lt;br /&gt;
|v7 = {{LetterGrade | S}}&lt;br /&gt;
&lt;br /&gt;
|p8 = Back brake&lt;br /&gt;
|v8 = {{LetterGrade | D}}&lt;br /&gt;
&lt;br /&gt;
|p9 = Wall brake&lt;br /&gt;
|v9 = {{LetterGrade | F}}&lt;br /&gt;
&lt;br /&gt;
|p10 = Control&lt;br /&gt;
|v10 = {{LetterGrade | C}}&lt;br /&gt;
&lt;br /&gt;
|p11 = -&lt;br /&gt;
&lt;br /&gt;
|caption =  Ship: GREAT GOBLIGANS -- ''&amp;quot;Survivor of the Goburigan empire with the goal to revive the fallen empire.&amp;quot;''&lt;br /&gt;
|content = '''Class: Captain Goblin'''&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Regular Shot:&amp;lt;/span&amp;gt;''' Narrow wide shot&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#87CEFA&amp;quot;&amp;gt;Frontal Shot:&amp;lt;/span&amp;gt;''' Shoots blue shots straight from the cannon on his ship, which can be aimed by moving left or right (difficult to use)&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Homing Shot:&amp;lt;/span&amp;gt;''' Shoots explosives that are automatically targeted to enemies from all sides&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:#BA55D3&amp;quot;&amp;gt;Bomb:&amp;lt;/span&amp;gt;''' Throws a Gobligan forward who creates a large amount of big explosives around it for several seconds &lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Strengths:'''&lt;br /&gt;
* Perhaps the most powerful weapon in the game in the homing shot. The only problem is actually using it.&lt;br /&gt;
* Highest weight in the game means he's impossible to push around. Best ability to push other races off the screen, a much-needed boost to his racing ability.&lt;br /&gt;
* One of the most powerful and longest lasting bombs. A decent ability to knock out a large group of rival racers as well. The only problem is aiming it.&lt;br /&gt;
* Cannot activate the spin glitch, but low speed still allows him to do spins from short distances.&lt;br /&gt;
'''Weaknesses:'''&lt;br /&gt;
* Horrendous racing stats and mobility. Horrible acceleration and the worst booster in the game means a lot of extra work speeding up after slowing down. Chance of getting to the second loop is somewhat less than other characters.&lt;br /&gt;
* Unreliable homing weapon that often doesn't aim where one wants it to. Homing weapon sometimes misseswhen enemies were already damaged by Bul-Gin's normal shots.&lt;br /&gt;
* Frontal weapon is buggy and usually doesn't do any damage.&lt;br /&gt;
* Cannot spin glitch, severely limiting scoring potential in general.&lt;br /&gt;
----&lt;br /&gt;
'''[[STG_Hall_of_Records|Legacy Top Score]]'''&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:120%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Ship !! Score !! Player !! Date / Source !! Comment !! Replay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#lst:STG_Hall_of_Records|shippumd-bulgin}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Raw data&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Bomb Dmg. !! Accel. per frame !! Boost Accel. !! Frames until boost !! Back brake speed !! Wall brake speed !! Movement speed !! Fragility&lt;br /&gt;
|-&lt;br /&gt;
| '''Gain''' || 21 || 4 || 6 || 90 || -5 || -2 || 18 || 8&lt;br /&gt;
|-&lt;br /&gt;
| '''Chitta''' || 18 || 7 || 8 || 100 || -1 || -3 || 16 || 11&lt;br /&gt;
|-&lt;br /&gt;
| '''Miyamoto''' || 18 || 6 || 6 || 80 || -4 || -7 || 20 || 9&lt;br /&gt;
|-&lt;br /&gt;
| '''Bornnam''' || 18 || 2 || 4 || 60 || -8 || -6 || 14 || 10&lt;br /&gt;
|-&lt;br /&gt;
| '''Nirvana''' || 6 || 8 || 8 || 70 || -2 || -8 || 21 || 12&lt;br /&gt;
|-&lt;br /&gt;
| '''K &amp;amp; L''' || 9 || 5 || 6 || 120 || -6 || -5 || 19 || 7&lt;br /&gt;
|-&lt;br /&gt;
| '''Honest John''' || 18 || 3 || 5 || 110 || -7 || -4 || 17 || 6&lt;br /&gt;
|-&lt;br /&gt;
| '''Bul-Gin''' || 21 || 1 || 4 || 151 || -3 || -1 || 15 || 5&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;small&amp;gt; ''Note: Fragility is the opposite measure of weight and is how the game calculates bump displacement.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
Collectable items include:&lt;br /&gt;
&lt;br /&gt;
[[File:Coin-s.png|left]]&lt;br /&gt;
[[File:Bomb-s.png|left]]&lt;br /&gt;
[[File:Frontalshot-s.png|left]]&lt;br /&gt;
[[File:Homingshot-s.png|left]]&lt;br /&gt;
[[File:KGP-Gems.png|left]]&lt;br /&gt;
&lt;br /&gt;
'''Coins'''&amp;lt;br&amp;gt;&lt;br /&gt;
These coins increase your Regular Shot power after collecting some. Flying sacks will drop 4 coins when hit or being hovered over.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Bomber Item'''&amp;lt;br&amp;gt;&lt;br /&gt;
You start with 3 bomber items with each extend. These clear the screen of bullets in areas the bomb hits and give invincibility frames when the player uses it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Frontal Shot'''&amp;lt;br&amp;gt;&lt;br /&gt;
Power-up that adds another shot to the character, but can be replaced by the Homing Shot. Usually gives a shot type with high forward damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Homing Shot'''&amp;lt;br&amp;gt;&lt;br /&gt;
Power-up that adds another shot to the character, but can be replaced by the Frontal Shot. Gives a shot type that tracks and chases enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Jewels'''&amp;lt;br&amp;gt;&lt;br /&gt;
Appearing rarely in treasures chests in a few select stages, they are worth 200, 500, or 1000 points each when collected.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There are two factors which form the final [[rank]] value in the game: temp rank and base rank. &lt;br /&gt;
&lt;br /&gt;
'''Base rank'''&lt;br /&gt;
* Base rank is firstly decided by the DIP switch setting and the version of the game. &lt;br /&gt;
* If the base rank would be 0 or less, it is increased to a minimum of 1 (not true for JP version, which has rank 0 on easy dip stage 1).&lt;br /&gt;
* Normally after each stage the base rank increases by 3 in the JP version and by 2 in overseas versions.&lt;br /&gt;
* Base rank increases by an extra amount at the start of loop 2.&lt;br /&gt;
* Yashiki of Ninja has a higher rank base increase than other stages. However, on loop 2 the base rank will not change based on whether you chose Yashiki of Ninja or not; the starting base rank of loop 2 is decided entirely by DIP setting and game version.&lt;br /&gt;
&lt;br /&gt;
'''Temp rank'''&lt;br /&gt;
* Temp rank is also heavily based on the DIP switch setting, but changes based on the situation mid-stage. &lt;br /&gt;
* Dropping to minimum speed raises temp rank, while accelerating to the maximum non-boosted speed lowers it (boost speeds do not lower it further).&lt;br /&gt;
* The temp rank raises during some bosses.&lt;br /&gt;
* After a boss, the temp rank is minimized until the goal, and speed changes will not affect it further.&lt;br /&gt;
* Powering up to max shot power has a very small effect on temp rank (sometimes less than one whole integer).&lt;br /&gt;
* Powering up to max subweapon power has a very small effect on temp rank (sometimes less than one whole integer).&lt;br /&gt;
* Different parts of a track may have a minor temp rank difference.&lt;br /&gt;
* Losing lives doesn't have any effect on either factor of rank other than the slight decrease from weapon power loss. {{unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
'''Raw data'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | &amp;quot;Normal&amp;quot; DIP setting ''base rank'' data&lt;br /&gt;
|-&lt;br /&gt;
! Version !! Stage 1 !! Stage 2 !! Stage 3 !! ... !! Stage 1 (loop2) !! Stage 2 (loop2) !! Stage 3 (loop2)&lt;br /&gt;
|-&lt;br /&gt;
| ''Kingdom Grandprix'' || 4 || 6 || 8 || ... || 20 || 22 || 24 &lt;br /&gt;
|-&lt;br /&gt;
| ''Shippu Mahou Daisakusen'' || 8 || 11 || 14 || ... || 32 || 35 || 38 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Effects of rank ====&lt;br /&gt;
Noticeably higher bullet speed, slightly more enemy health (the main source of increased enemy health is the loop 2 bonus), and sometimes more bullets added to certain patterns.&lt;br /&gt;
&lt;br /&gt;
Yashiki of Ninjas has a higher rank than other levels, but all of its enemies are unique to that stage, so the increased rank isn't noticeable or any different than just having a different base difficulty for the enemies. It may increase the racing difficulty however.{{unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
==== Rank overflow ====&lt;br /&gt;
There are obvious instances of rank overflowing 8-bit or 16-bit values, causing enemies to either immediately lose health or fire rate.&lt;br /&gt;
* In the default JP version, loop 2 crossfire turrets fire '''much''' slower if the player increases the temp rank by flying at the minimum speed.&lt;br /&gt;
* In the default JP version, perhaps because of the extra rank in Yashiki of Ninja, the large statue enemies before the boss will spawn in a &amp;quot;flashing&amp;quot; state, meaning they are almost dead already.&lt;br /&gt;
&lt;br /&gt;
=== Racing ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;!--- would like to make this image smaller but it gives an error... ---&amp;gt;&lt;br /&gt;
[[File:KGP-racer-canceling-example.gif|right|thumb|Rival racer causes an enemy to lose its hit detection and cancel the player's damage.]]&lt;br /&gt;
In order to reach the 2nd loop, one must win the 1st loop's tournament by having the most [https://en.wikipedia.org/wiki/Group_tournament_ranking_system|tournament points] after stage 6. There are different endings for placing 2nd, 3rd, or lower. At the end of the 2nd loop, tournament points don't have any effect other than again on which ending scene is selected.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Tournament points and score from placements&lt;br /&gt;
|-&lt;br /&gt;
! Place !! Score bonus !! Tournament points&lt;br /&gt;
|-&lt;br /&gt;
| '''1st''' || 10000|| 9 &lt;br /&gt;
|-&lt;br /&gt;
| '''2nd''' || 5000 || 6 &lt;br /&gt;
|-&lt;br /&gt;
| '''3rd''' || 3000 || 3 &lt;br /&gt;
|-&lt;br /&gt;
| '''4th''' || 1000 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| '''5th''' || 500 || -&lt;br /&gt;
|-&lt;br /&gt;
| '''6th''' || 300 || -&lt;br /&gt;
|-&lt;br /&gt;
| '''7th''' || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| '''8th''' || 1 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rival racers can be bumped off the screen in either direction, somewhat affecting their race placement. Weightier ships have an have an easier time with this. Bombs can also affect rival racers, sending them hurtling backwards.&lt;br /&gt;
&lt;br /&gt;
Outcast Castle and Yashiki of Ninja have stage hazards that will permanently slow rivals for the remainder of the race if they are caught behind them.&lt;br /&gt;
&lt;br /&gt;
In general, having rival racers on the screen is extremely dangerous. They will very often bump the player into enemy shots or bump them behind a crushing obstacle, or otherwise just bump them into an unfavorable position which may eventually lead to a death. There is also the phenomenon where rival racers will somehow make nearby enemies lose their hit detection, effectively making the enemy invincible, which is another extremely dangerous situation. Usually one wants to be way ahead of or way behind the rival racers.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
'''Item collection'''&lt;br /&gt;
&lt;br /&gt;
Collecting gems and collecting power up items while at full power awards points.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Item !! Score !! Item !! Score (full power)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:KGP-Gem-200.png]] || '''200''' || [[File:Coin-s.png]] || '''100''' &lt;br /&gt;
|-&lt;br /&gt;
| [[File:KGP-Gem-500.png]] || '''500''' || [[File:Frontalshot-s.png]] || '''1000''' &lt;br /&gt;
|-&lt;br /&gt;
| [[File:KGP-Gem-1000.png]] || '''1000''' || [[File:Homingshot-s.png]] || '''1000''' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Extends ====&lt;br /&gt;
Players earn an [[extend]] every '''300,000 points''' on default DIP settings '''on the first loop only''', so [[survival]] is somewhat tied to scoring. It is possible to gain two extends before the second loop with normal play. By using spin kills to gain extra points, it is possible to gain four extends before the second loop. It's likely that at least one suicide will be needed to restock bombs, so in practice, only three net extends can be gained.&lt;br /&gt;
&lt;br /&gt;
==== Spin bonus ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Miyamoto-spin-3x.gif|thumb|right|450px|Bump into enemies while doing this to gain lots of extra score.]]&lt;br /&gt;
When a spin bump deals the fatal blow to an enemy, extra bonus points are awarded. Fatal blows from shots, bombs, or non-spinning bumps will not increase score even if the player was spinning while dealing that damage. Analysis of the game's code reveals that spin kills were likely supposed to double the score from defeating enemies, yet due to the peculiarities of converting between decimal, [https://en.wikipedia.org/wiki/Hexadecimal| hexadecimal] (hex), and [https://en.wikipedia.org/wiki/Binary-coded_decimal| binary-coded decimal] (or BCD), only sometimes is the bonus score actually doubled.&lt;br /&gt;
&lt;br /&gt;
The problem likely arose during data entry when designers began entering point values for enemies as decimal values. These would end up converted and stored in the game as BCD. When adding enemy score to the player's total score, the game is programmed to convert the BCD to display as decimal digits in the score counter. There's no immediate issue with this pipeline of conversions and everything ends up as it should. The issue arises with the attempted &amp;quot;doubling&amp;quot; of the values which are stored as BCD, then doubled through hexadecimal math, and then ultimately displayed as BCD.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Original score !! Hexadecimal BCD !! Double !! Hexadecimal !! to BCD !! Score counter value&lt;br /&gt;
|-&lt;br /&gt;
| 300pt || 0x300 || --&amp;gt; || 0x600 || --&amp;gt; || 600&lt;br /&gt;
|-&lt;br /&gt;
| 400pt || 0x400 || --&amp;gt; || 0x800 || --&amp;gt; || 800&lt;br /&gt;
|-&lt;br /&gt;
| 500pt || 0x500 || --&amp;gt; || 0xA00 || --&amp;gt; || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 600pt || 0x600 || --&amp;gt; || 0xC00 || --&amp;gt; || 1200&lt;br /&gt;
|-&lt;br /&gt;
| 700pt || 0x700 || --&amp;gt; || 0xE00 || --&amp;gt; || 1400&lt;br /&gt;
|-&lt;br /&gt;
| 800pt || 0x800 || --&amp;gt; || 0x1000 || --&amp;gt; || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 900pt || 0x900 || --&amp;gt; || 0x1200 || --&amp;gt; || 1200&lt;br /&gt;
|-&lt;br /&gt;
| 950pt || 0x950 || --&amp;gt; || 0x12A0 || --&amp;gt; || 1300&lt;br /&gt;
|-&lt;br /&gt;
| 1000pt || 0x1000 || --&amp;gt; || 0x2000 || --&amp;gt; || 2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Common values greater than 700 immediately run into the problem of not being doubled because of the BCD conversion. This leads to the situation where an 800pt doubled enemy is only worth as much as a 500pt doubled enemy, and a 950pt doubled enemy is worth less than a 700pt doubled enemy. Considering the difficulty of actually performing spin kills, one can conclude that it is simply too dangerous to be worth it for enemies with certain point values.&lt;br /&gt;
&lt;br /&gt;
==== Enemy point values ====&lt;br /&gt;
:''Main article: [[Shippu Mahou Daisakusen/Enemy list]]''&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
----&lt;br /&gt;
'''First loop'''&lt;br /&gt;
* The player drops their subweapon powers all over the screen. Only the the faster characters (anyone as fast or faster than Honest John) can catch all 3 power items as they fall, and only if they die at a certain position on the screen (see [[Shippu_Mahou_Daisakusen/Techniques#Collecting_death_powerups| techniques]] ).&lt;br /&gt;
* The player loses a bit of shot power.&lt;br /&gt;
* The player's bomb stock goes to 3.&lt;br /&gt;
'''Second loop'''&lt;br /&gt;
* Everything is the same as the first loop except the player's subweapon powers disappear completely. Of course, this means recovery is very difficult if dying in the wrong spot.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Stages ==&lt;br /&gt;
At the end of each level, the player can choose the following levels;&lt;br /&gt;
[[File:S2A - Air Circus.png|left]]&lt;br /&gt;
[[File:S2B - Velmatic Ocean.png|left]]&lt;br /&gt;
[[File:S3A - Outcast Castle.png|left]]&lt;br /&gt;
[[File:S3B - Cross Fire.png|left]]&lt;br /&gt;
[[File:S4A - Deeply Dungeon.png|left]]&lt;br /&gt;
[[File:S4B - Cold Corridor.png|left]]&lt;br /&gt;
[[File:S5A - Strato Storm.png|left]]&lt;br /&gt;
[[File:S5B - Forest of Dead.png|left]]&lt;br /&gt;
[[File:S6A - Kingdom Grandprix.png|left]]&lt;br /&gt;
[[File:S6B - Yashiki of Ninja.png|left]]&lt;br /&gt;
[[File:S6C - Kobolds Tower.png|left]]&lt;br /&gt;
&lt;br /&gt;
'''Stage 2A - Air Circus'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This stage is full of close corners and turrets that sit on the side and can be tricky to hit.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Big Wheel Crab&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 2B - Velmatic Ocean'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Water themed stage with almost no walls. Enemies come from all sides of the screen in this level, so be careful.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Little Brother Gillman&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 3A - Outcast Castle'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Undead themed stage, notable for its varied types of enemies. It has mirrors that bump the player into other enemies, ghosts that can go through walls and giant worms that try to eat the player.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Vampire Earl McGee-McGee&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 3B - Cross Fire'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You race inbetween an airship raid, similar to stage 2 from [[Mahou Daisakusen]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Skull Howard the 4th&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 4A - Deeply Dungeon'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The dungeon has been set under water after the events of Sorcer Striker. Be careful for the enemies that can pop out of the sewer pipes.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Prime Slime&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 4B - Cold Corridor'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Frozen palace stage with speed sections. You can get stuck behind the walls during these parts, so you have to balance between not staying behind the screen without running into enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Big Brother Gillman&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 5A - Strato Storm'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This stage contains no walls. The challenge is keeping up with killing the enemies in time before they swarm the player.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Gigandes&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 5B - Forest of Dead'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Much like Outcast Castle, it's another undead themed stage. Even the boss from Outcast Castle can show up in the stage if the player attacks the big coffin.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Demon Apocalypse&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 6A - Kingdom Grandprix'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fast-paced final stage. Often a wall will sit in the middle of the screen and the player had to pick sides where to go to. Later in the stage are electrical walls that the player must avoid touching.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Bashinet-R&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 6B - Yashiki of Ninja'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You enter a mansion full of ninjas and other types of enemies, which usually appear from the sides of the screen rather than the top. Often considered the hardest one out of the final stages.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Boss''': Hayatemaru&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stage 6C - Kobolds Tower'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Throughout the stage boulder fall from the top of the tower. Be careful not to get hit by the missle launchers that sit on the sides of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Boss''': Weather Satellite Stimpy&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Strategy articles for ''Shippu Mahou Daisakusen''&lt;br /&gt;
* '''Tips unique to this game:''' ''[[Shippu Mahou Daisakusen/Techniques]]''&lt;br /&gt;
* '''1cc / 2-all / Scoring guides:''' ''[[Shippu Mahou Daisakusen/Guides]]''&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Carpet made her debut as a minor enemy in this game before becoming a playable character in ''[[Armed Police Batrider]]''.&lt;br /&gt;
* In more than half of the game's stages, all bullets (which can only be destroyed by suiciding into them) are worth 10 points (20 while spinning!), but for some reason, they are all worth 0 points in the remaining stages.&lt;br /&gt;
* The battleship in Crossfire suddenly loses all of its collision detection when the boss spawns.&lt;br /&gt;
* Prime Slime, the boss of Deeply Dungeon, doesn't give extra points for a spin kill due to a programming error. The function which checks for the player's state of spinning checks Prime Slime's &amp;quot;spin&amp;quot; value instead. Since Prime Slime can never have a spin value, the extra points can never be acquired.&lt;br /&gt;
* When a rival racer destroys an enemy, no points are awarded. However, when they kill a boss, the normal amount of points is awarded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rejected game names'''&lt;br /&gt;
&lt;br /&gt;
Many Japanese names were considered for the game during development. Some of the rejected names were:&lt;br /&gt;
* 魔法大革命 (''Magic Great Revolution'')&lt;br /&gt;
* 魔法十番勝負 (''Magic 10 Places Showdown'')&lt;br /&gt;
* 魔法大作戦２～疾風の大陸～ (''Mahou Daisakusen 2 - A World of Gale Winds'') was too long.&lt;br /&gt;
* 魔法一直線 (''Magic Straight Line'') wouldn't make sense with curvy races.&lt;br /&gt;
* 魔法超光速 (''Magic Ultra Lightspeed'') was rejected because it was basically the same name as the anime ''Chou Kousoku Galvion''.&lt;br /&gt;
* 魔法大合唱 (''Magic Grand Chorus'') was rejected for some reason the developers don't remember.&lt;br /&gt;
* 大陸間弾道魔法大作戦 (''Intercontinental Ballistic Mahou Daisakusen'') was just too awful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bugs'''&lt;br /&gt;
&lt;br /&gt;
''Shippu Mahou Daisakusen'' is an extremely buggy game. Many of the bugs seem to stem from the game's implementation of variable scroll speed mechanics.&lt;br /&gt;
&lt;br /&gt;
* '''Game over near the end of a race doesn't count as a game over and the item fairy still appears:''' https://www.twitch.tv/videos/686122052&lt;br /&gt;
&lt;br /&gt;
* '''Sometimes Wild Wyvern never activates:''' https://www.twitch.tv/videos/667737057?&lt;br /&gt;
&lt;br /&gt;
* '''Sometimes Bashinet R's hands get stuck and his AI completely stops advancing or something:''' https://www.youtube.com/watch?v=xffQRcN18Vg&lt;br /&gt;
&lt;br /&gt;
* '''Sometimes Prime Jelly just disappears offscreen and never returns. He continues blocking enemy spawns until the race ends.'''&lt;br /&gt;
&lt;br /&gt;
* '''Rarely, Little Brother Gillman's orb attack can fire from thin air.''' https://youtube.com/watch?v=rW4c5-8OJ9w&lt;br /&gt;
&lt;br /&gt;
* '''Rarely, Skull Howard dive attack can wrap him off the bottom of the screen, causing him to reappear at the top of the screen with his next movement pattern.'''&lt;br /&gt;
&lt;br /&gt;
* '''Starting a co-op game on the player 2 side and pressing 1P start on the character select screen doesn't refresh the display properly, thinking it still has a credit.'''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kingdom-Grandprix-logo.png|Logo (World Version)&lt;br /&gt;
Shippu-Mahou-Daisakusen-Logo.png|Logo (Japan Version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# ''Kingdom Grandprix'' intro sequence&lt;br /&gt;
# Official website https://www.8ing.co.jp/museum/prd/sipu/&lt;br /&gt;
&lt;br /&gt;
[[Category:Mahou Daisakusen series]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Environmental hazard mechanic]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:Push_shmup]]&lt;/div&gt;</summary>
		<author><name>Kitaru</name></author>
		
	</entry>
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