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	<updated>2026-04-19T12:30:37Z</updated>
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	<entry>
		<id>https://shmups.wiki/index.php?title=Chaos_Field&amp;diff=14045</id>
		<title>Chaos Field</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Chaos_Field&amp;diff=14045"/>
		<updated>2022-01-12T04:35:04Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:CField logo2.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #d02408&lt;br /&gt;
|title = Chaos Field&lt;br /&gt;
|background = #008088&lt;br /&gt;
|image = CField Title (Arcade).png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade ver. title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = Milestone Inc.&lt;br /&gt;
|&lt;br /&gt;
|publisher = Able Corporation&lt;br /&gt;
|&lt;br /&gt;
|director = Manabu Matsumoto&lt;br /&gt;
|&lt;br /&gt;
|producer = Hiroshi Kimura&lt;br /&gt;
|&lt;br /&gt;
|music = Kō Hayashi &amp;lt;/br&amp;gt; Daisuke Nagata&lt;br /&gt;
|&lt;br /&gt;
|programmer = Jirō Hamaya &amp;lt;/br&amp;gt; Manabu Matsumot &amp;lt;/br&amp;gt; Takahiro Kawachi&lt;br /&gt;
|&lt;br /&gt;
|art = Ryohei Murakami&lt;br /&gt;
|&lt;br /&gt;
|platform = Arcade (SEGA NAOMI) &amp;lt;/br&amp;gt; SEGA Dreamcast &amp;lt;/br&amp;gt; Nintendo Gamecube (as EXPANDED) &amp;lt;/br&amp;gt; PlayStation 2 (as New Order)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Arcade (NAOMI) : May 25, 2004 &amp;lt;/br&amp;gt; Dreamcast : December 16, 2004 &amp;lt;/br&amp;gt; Gamecube : February 24, 2005 (JP), December 20, 2005 (US) &amp;lt;/br&amp;gt; PlayStation 2 : December 21, 2005&lt;br /&gt;
&lt;br /&gt;
|previousgame = n/a&lt;br /&gt;
|nextgame = [[Radirgy|Radirgy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
''Chaos Field'' (カオスフィールド) is a 2004 vertical-scrolling shoot-em-up arcade game developed by MileStone Inc. and published by Able Corporation. It was the first game developed by Milestone. The game was only released in Japan, but eventually got released in the west with it's Nintendo Gamecube port called ''Chaos Field Extended''. One day after the western release, a PlayStation 2 version, called ''Chaos Field New Order'', was released in Japan. 'Chaos Field' is also included in Milestone's shoot-em-up collections for Wii (''Ultimate Shooting Collection'' and ''Milestone Shooting Collection 2'').&lt;br /&gt;
&lt;br /&gt;
The game consists entirely of boss battles, featuring five stages with three bosses each. The player can choose to play as one of three characters, each with their own ship that has a unique primary weapon. The player also can flip the environment at will between two parallel dimensions.&lt;br /&gt;
&lt;br /&gt;
== Gameplay==&lt;br /&gt;
Chaos Field is a vertically-scrolling shoot-em-up game consisting of 5 stages (called &amp;quot;Phases&amp;quot; in-game). The gameplay is a boss-rush style, where in each Phases, the player will fight against 3 bosses consecutively. The player can choose between one of three playable characters; each character with their own ship that have their own unique primary weapons and features. The game uses a HP system (&amp;quot;Shield&amp;quot; in-game) and the game can be set to have the player to have a minimum amount of 2 and maximum amount of 5 Shields per credit. The player only have one life per credit, however, and letting the &amp;quot;Shield&amp;quot; meter drops to zero will let the player to enter their name if they got a high score in the ranking list, then they will be taken either to the Continue screen (if the player still got at least one credit left, otherwise will be a game over). Selecting to continue lets the player to choose another character to play as or not. However, their score will reset to zero.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A (Hold):''' Shot&lt;br /&gt;
* '''B (Tap 1, 2, or 3 times):''' Sword&lt;br /&gt;
** Tapping several times in quick succession will unleash a sword combo&lt;br /&gt;
* '''C:''' Switch between Order and Chaos Field&lt;br /&gt;
* '''A + B (Simultaneous tap):''' Wing-Layer (deploys a protective barrier)&lt;br /&gt;
* '''B + C (Simultaneous tap):''' Lock-On (locks and fires homing beams onto the enemies)&lt;br /&gt;
&lt;br /&gt;
Note :&lt;br /&gt;
&lt;br /&gt;
* The game's ports allow players to map dedicated buttons for the Wing Layer and Lock-On. However, the simultaneous tap inputs have not been removed nor can they be toggled off. It is thus still possible to (accidentally) use either of these weapons by pressing their two buttons at once.&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Fighter Ship !! Pilot !! In-game Description !! Summary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MixedBlue.png|center|thumb|Mixed Blue]] || [[File:Hal.png|center|thumb|Hal]] || Fighter 1, &amp;quot;Mixed Blue&amp;quot;, is a standard fighter that is improved and tuned based on the data of past combats. It has well-balanced maneuverability and striking power. || Balanced fighter. Suitable for those who played other shoot-'em-up games before.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlawedRed.png|center|thumb|Flawed Red]] || [[File:Ifumi.png|center|thumb|Ifumi]] || Fighter 2, &amp;quot;Flawed Red&amp;quot;, is the newest and most advanced fighter that is designed based on the present standard fighter with emphasis placed on further reinforcement of maneuverability. || Slightly faster that other ships. Suitable for beginners.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FakeYellow.png|center|thumb|Fake Yellow]] || [[File:Jinn.png|center|thumb|Jinn]] || Fighter 3, &amp;quot;Fake Yellow&amp;quot;, is a prototype that was built in the early stages of development. Though it's maneuverability is lower than that of the others because of it's heavy equipment, it's striking performance is higher than that of present models. || Slightly slower, but attacks also slightly powerful than other ships. Also has the most widest Lock-On range. Suitable for those who wants challenge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Primary ====&lt;br /&gt;
----&lt;br /&gt;
While in the Order Field, the power and characteristics of primary weapons is normal, but in the Chaos Field, their power will increase and will change their characteristics, from subtle to notable changes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! In Order Field !! In Chaos Field !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mixed Blue || [[File:MB Primary1.png|250px|center]] || [[File:MB Primary2.png|250px|center]] || Fires 4 blue lasers; two outer 'ball' beams goes in a spread pattern while the inner two beams goes in a straight pattern forward. In the Chaos Field, the lasers grew in size slightly and the spread range is extended.&lt;br /&gt;
|-&lt;br /&gt;
| Flawed Red || [[File:FR Primary1.png|300px|center]] || [[File:FR Primary2.png|300px|center]] || Fires 6 continuous stream of red lasers which locks on to the enemy once one comes contact with them. In Chaos Field, the lasers grew in size and no longer locks on to the enemies, but instead, fires in a straight fixed pattern that follows the player and penetrates, damaging anything that goes through it.&lt;br /&gt;
|-&lt;br /&gt;
| Fake Yellow || [[File:FY Primary1.png|250px|center]] || [[File:FY Primary2.png|250px|center]] || Fires a short range, yellow lightning bolt which leaves electric sparks on its track and advances forward, damaging any enemies that hits it. In Chaos Field, the bolt grew in size slightly and able to release more sparks at once.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Secondary ====&lt;br /&gt;
----&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
===== Wing-Layer =====&lt;br /&gt;
----&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
===== Lock-On laser =====&lt;br /&gt;
----&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
=== Interface ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos Field - Interface 2.png|700px|center]]&lt;br /&gt;
&lt;br /&gt;
* 1 : Shield indicator (Player's lives), character name and portrait.&lt;br /&gt;
* 2 : Meta gauge, used for some of the weapons.&lt;br /&gt;
** Each unit allows one use of the weapons that need it. If a unit is red, it is partially filled but can not be used yet.&lt;br /&gt;
* 3 : Player's score&lt;br /&gt;
* 4 : Current field. Appears in blue for Order Field, and in red for Chaos Field&lt;br /&gt;
* 5 : Amount of hits on the current combo. (Only shows up when a combo is active)&lt;br /&gt;
* 6 : Timer gauge for the current combo. (Only shows up when a combo is active)&lt;br /&gt;
* 7 : For a destroyed part or boss, a display of its base value, multiplier applied, and final value. (Only shows up temporarily after any part or boss destruction)&lt;br /&gt;
* 8 : Boss timer, displayed in seconds. When the timer is below 20 seconds, the ms will also be shown.&lt;br /&gt;
* 9 : Boss' HP bar&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#F5F9FA;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#9BC5CD;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | &amp;lt;big&amp;gt;Item&amp;lt;/big&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:90%;&amp;quot; |&amp;lt;big&amp;gt;Description&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chaos Field - Meta Stock item.png]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Meta Stock item&amp;lt;/b&amp;gt; : Item that is generated when destroying boss parts or taking a hit. In Original mode, it will also spawn when a popcorn enemy is killed. The Meta stock item will replenish part of the Meta gauge, which is used in order to fire the Wing Layer and the Lock-On Laser. Each individual block of the Meta gauge needs 10 Meta Stock items to be filled. In other words, a single Wing Layer or Lock-On Laser use requires 10 Meta Stock items.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chaos Field - Point item.png]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Point item&amp;lt;/b&amp;gt; : Alternate item that spawns in place of the Meta Stock item if the player's Meta gauge is actually full when the items are spawned. These golden items are worth 5.000 points each and will not replenish the Meta gauge even if said gauge gets emptied in between the item spawn and the item collection.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Radirgy - Milestone logo.png|64px]] &lt;br /&gt;
| &amp;lt;b&amp;gt;Milestone logo&amp;lt;/b&amp;gt; : Special logo that can be triggered on 1-2 and 3-1 and replenishes one life point when picked up. In order to make the logo appear, the boss has to be killed while in Order Field before the timer goes below 55 seconds (for 1-2) or 64 seconds (for 3-1). Switching to Chaos Field beforehand to inflict additional damage is fine and will not prevent the logo spawn as long as the killing blow occurs in Order Field.&lt;br /&gt;
[ VIDEO SHOWCASE : https://www.youtube.com/watch?v=Ew8iTmBNnrI &amp;amp; https://www.youtube.com/watch?v=bbB951BT7GM ]&lt;br /&gt;
&lt;br /&gt;
One thing to note on 3-1 is that the boss will be moving towards the left edge of the screen when the timer is close to the threshold. As a result, a last second kill will actually spawn the logo a bit too far away from the area the ship can move in, and the logo will be impossible to collect. When the logo gets despawned, the collection SFX will still play, but no life point will be restored.&lt;br /&gt;
&lt;br /&gt;
[ VIDEO SHOWCASE : https://www.youtube.com/watch?v=onqZmuqAldI ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[Taken from the US GC manual]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Chaos Field&amp;quot;, a warped and chaotic dimension.&lt;br /&gt;
&lt;br /&gt;
There humankind was exposed to the threat of annihilation through the invasion of the mysterious &amp;quot;Abo&amp;quot;. Humankind resisted them, and a costly battle ensued for many years, a battle with no clear victor.&lt;br /&gt;
&lt;br /&gt;
Over time, the battle spread out beyond the Chaos Field to engulf another time-space dimension called the &amp;quot;Order Field&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In order to put a stop to this multi dimensional war, three pilots have been chosen for an assault...&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
TBA&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
Please refer to https://shmups.wiki/library/Chaos_Field/Video_Index&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
#&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Chaos_Field&amp;diff=13656</id>
		<title>Chaos Field</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Chaos_Field&amp;diff=13656"/>
		<updated>2021-12-04T09:05:54Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:CField logo2.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #d02408&lt;br /&gt;
|title = Chaos Field&lt;br /&gt;
|background = #008088&lt;br /&gt;
|image = CField Title (Arcade).png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade ver. title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = Milestone Inc.&lt;br /&gt;
|&lt;br /&gt;
|publisher = Able Corporation&lt;br /&gt;
|&lt;br /&gt;
|director = Manabu Matsumoto&lt;br /&gt;
|&lt;br /&gt;
|producer = Hiroshi Kimura&lt;br /&gt;
|&lt;br /&gt;
|music = Kō Hayashi &amp;lt;/br&amp;gt; Daisuke Nagata&lt;br /&gt;
|&lt;br /&gt;
|programmer = Jirō Hamaya &amp;lt;/br&amp;gt; Manabu Matsumot &amp;lt;/br&amp;gt; Takahiro Kawachi&lt;br /&gt;
|&lt;br /&gt;
|art = Ryohei Murakami&lt;br /&gt;
|&lt;br /&gt;
|platform = Arcade (SEGA NAOMI) &amp;lt;/br&amp;gt; SEGA Dreamcast &amp;lt;/br&amp;gt; Nintendo Gamecube (as EXPANDED) &amp;lt;/br&amp;gt; PlayStation 2 (as New Order)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Arcade (NAOMI) : May 25, 2004 &amp;lt;/br&amp;gt; Dreamcast : December 16, 2004 &amp;lt;/br&amp;gt; Gamecube : February 24, 2005 (JP), December 20, 2005 (US) &amp;lt;/br&amp;gt; PlayStation 2 : December 21, 2005&lt;br /&gt;
&lt;br /&gt;
|previousgame = n/a&lt;br /&gt;
|nextgame = [[Radirgy|Radirgy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
''Chaos Field'' (カオスフィールド) is a 2004 vertical-scrolling shoot-em-up arcade game developed by MileStone Inc. and published by Able Corporation. It was the first game developed by Milestone. The game was only released in Japan, but eventually got released in the west with it's Nintendo Gamecube port called ''Chaos Field Extended''. One day after the western release, a PlayStation 2 version, called ''Chaos Field New Order'', was released in Japan. 'Chaos Field' is also included in Milestone's shoot-em-up collections for Wii (''Ultimate Shooting Collection'' and ''Milestone Shooting Collection 2'').&lt;br /&gt;
&lt;br /&gt;
The game consists entirely of boss battles, featuring five stages with three bosses each. The player can choose to play as one of three characters, each with their own ship that has a unique primary weapon. The player also can flip the environment at will between two parallel dimensions.&lt;br /&gt;
&lt;br /&gt;
== Gameplay==&lt;br /&gt;
Chaos Field is a vertically-scrolling shoot-em-up game consisting of 5 stages (called &amp;quot;Phases&amp;quot; in-game). The gameplay is a boss-rush style, where in each Phases, the player will fight against 3 bosses consecutively. The player can choose between one of three playable characters; each character with their own ship that have their own unique primary weapons and features. The game uses a HP system (&amp;quot;Shield&amp;quot; in-game) and the game can be set to have the player to have a minimum amount of 2 and maximum amount of 5 Shields per credit. The player only have one life per credit, however, and letting the &amp;quot;Shield&amp;quot; meter drops to zero will let the player to enter their name if they got a high score in the ranking list, then they will be taken either to the Continue screen (if the player still got at least one credit left, otherwise will be a game over). Selecting to continue lets the player to choose another character to play as or not. However, their score will reset to zero.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
(Controls shown below are the default controls for the Dreamcast version.)&lt;br /&gt;
* '''A:''' Primary Weapon Fire&lt;br /&gt;
* '''B:''' Sword/Saber Slash (can be used up to 3 times before small cooldown)&lt;br /&gt;
* '''L and R:''' Change between Order and Chaos field&lt;br /&gt;
* '''A + B:''' Wing-Layer (deploys a protective barrier)&lt;br /&gt;
* '''B + L or R:''' Lock-On (locks and fires homing beams onto the enemies)&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Fighter Ship !! Pilot !! In-game Description !! Summary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MixedBlue.png|center|thumb|Mixed Blue]] || [[File:Hal.png|center|thumb|Hal]] || Fighter 1, &amp;quot;Mixed Blue&amp;quot;, is a standard fighter that is improved and tuned based on the data of past combats. It has well-balanced maneuverability and striking power. || Balanced fighter. Suitable for those who played other shoot-'em-up games before.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlawedRed.png|center|thumb|Flawed Red]] || [[File:Ifumi.png|center|thumb|Ifumi]] || Fighter 2, &amp;quot;Flawed Red&amp;quot;, is the newest and most advanced fighter that is designed based on the present standard fighter with emphasis placed on further reinforcement of maneuverability. || Slightly faster that other ships. Suitable for beginners.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FakeYellow.png|center|thumb|Fake Yellow]] || [[File:Jinn.png|center|thumb|Jinn]] || Fighter 3, &amp;quot;Fake Yellow&amp;quot;, is a prototype that was built in the early stages of development. Though it's maneuverability is lower than that of the others because of it's heavy equipment, it's striking performance is higher than that of present models. || Slightly slower, but attacks also slightly powerful than other ships. Also has the most widest Lock-On range. Suitable for those who wants challenge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Primary ====&lt;br /&gt;
----&lt;br /&gt;
While in the Order Field, the power and characteristics of primary weapons is normal, but in the Chaos Field, their power will increase and will change their characteristics, from subtle to notable changes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! In Order Field !! In Chaos Field !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mixed Blue || [[File:MB Primary1.png|250px|center]] || [[File:MB Primary2.png|250px|center]] || Fires 4 blue lasers; two outer 'ball' beams goes in a spread pattern while the inner two beams goes in a straight pattern forward. In the Chaos Field, the lasers grew in size slightly and the spread range is extended.&lt;br /&gt;
|-&lt;br /&gt;
| Flawed Red || [[File:FR Primary1.png|300px|center]] || [[File:FR Primary2.png|300px|center]] || Fires 6 continuous stream of red lasers which locks on to the enemy once one comes contact with them. In Chaos Field, the lasers grew in size and no longer locks on to the enemies, but instead, fires in a straight fixed pattern that follows the player and penetrates, damaging anything that goes through it.&lt;br /&gt;
|-&lt;br /&gt;
| Fake Yellow || [[File:FY Primary1.png|250px|center]] || [[File:FY Primary2.png|250px|center]] || Fires a short range, yellow lightning bolt which leaves electric sparks on its track and advances forward, damaging any enemies that hits it. In Chaos Field, the bolt grew in size slightly and able to release more sparks at once.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Interface ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos Field - Interface 2.png|700px|center]]&lt;br /&gt;
&lt;br /&gt;
* 1 : Shield indicator (Player's lives), character name and portrait.&lt;br /&gt;
* 2 : Meta gauge, used for some of the weapons.&lt;br /&gt;
** Each unit allows one use of the weapons that need it. If a unit is red, it is partially filled but can not be used yet.&lt;br /&gt;
* 3 : Player's score&lt;br /&gt;
* 4 : Current field. Appears in blue for Order Field, and in red for Chaos Field&lt;br /&gt;
* 5 : Amount of hits on the current combo. (Only shows up when a combo is active)&lt;br /&gt;
* 6 : Timer gauge for the current combo. (Only shows up when a combo is active)&lt;br /&gt;
* 7 : For a destroyed part or boss, a display of its base value, multiplier applied, and final value. (Only shows up temporarily after any part or boss destruction)&lt;br /&gt;
* 8 : Boss timer, displayed in seconds. When the timer is below 20 seconds, the ms will also be shown.&lt;br /&gt;
* 9 : Boss' HP bar&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[Taken from the US GC manual]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Chaos Field&amp;quot;, a warped and chaotic dimension.&lt;br /&gt;
&lt;br /&gt;
There humankind was exposed to the threat of annihilation through the invasion of the mysterious &amp;quot;Abo&amp;quot;. Humankind resisted them, and a costly battle ensued for many years, a battle with no clear victor.&lt;br /&gt;
&lt;br /&gt;
Over time, the battle spread out beyond the Chaos Field to engulf another time-space dimension called the &amp;quot;Order Field&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In order to put a stop to this multi dimensional war, three pilots have been chosen for an assault...&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
Please refer to https://shmups.wiki/library/Chaos_Field/Video_Index&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
#&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Chaos_Field&amp;diff=13206</id>
		<title>Chaos Field</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Chaos_Field&amp;diff=13206"/>
		<updated>2021-10-09T03:20:04Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:CField logo2.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #d02408&lt;br /&gt;
|title = Chaos Field&lt;br /&gt;
|background = #008088&lt;br /&gt;
|image = CField Title (Arcade).png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade ver. title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = Milestone Inc.&lt;br /&gt;
|&lt;br /&gt;
|publisher = Able Corporation&lt;br /&gt;
|&lt;br /&gt;
|director = Manabu Matsumoto&lt;br /&gt;
|&lt;br /&gt;
|producer = Hiroshi Kimura&lt;br /&gt;
|&lt;br /&gt;
|music = Kō Hayashi &amp;lt;/br&amp;gt; Daisuke Nagata&lt;br /&gt;
|&lt;br /&gt;
|programmer = Jirō Hamaya &amp;lt;/br&amp;gt; Manabu Matsumot &amp;lt;/br&amp;gt; Takahiro Kawachi&lt;br /&gt;
|&lt;br /&gt;
|art = Ryohei Murakami&lt;br /&gt;
|&lt;br /&gt;
|platform = Arcade (SEGA NAOMI) &amp;lt;/br&amp;gt; SEGA Dreamcast &amp;lt;/br&amp;gt; Nintendo Gamecube (as EXPANDED) &amp;lt;/br&amp;gt; PlayStation 2 (as New Order)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Arcade (NAOMI) : May 25, 2004 &amp;lt;/br&amp;gt; Dreamcast : December 16, 2004 &amp;lt;/br&amp;gt; Gamecube : February 24, 2005 (JP), December 20, 2005 (US) &amp;lt;/br&amp;gt; PlayStation 2 : December 21, 2005&lt;br /&gt;
&lt;br /&gt;
|previousgame = n/a&lt;br /&gt;
|nextgame = Radirgy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
''Chaos Field'' (カオスフィールド) is a 2004 vertical-scrolling shoot-em-up arcade game developed by MileStone Inc. and published by Able Corporation. It was the first game developed by Milestone. The game was only released in Japan, but eventually got released in the west with it's Nintendo Gamecube port called ''Chaos Field Extended''. One day after the western release, a PlayStation 2 version, called ''Chaos Field New Order'', was released in Japan. 'Chaos Field' is also included in Milestone's shoot-em-up collections for Wii (''Ultimate Shooting Collection'' and ''Milestone Shooting Collection 2'').&lt;br /&gt;
&lt;br /&gt;
The game consists entirely of boss battles, featuring five stages with three bosses each. The player can choose to play as one of three characters, each with their own ship that has a unique primary weapon. The player also can flip the environment at will between two parallel dimensions.&lt;br /&gt;
&lt;br /&gt;
== Gameplay==&lt;br /&gt;
Chaos Field is a vertically-scrolling shoot-em-up game consisting of 5 stages (called &amp;quot;Phases&amp;quot; in-game). The gameplay is a boss-rush style, where in each Phases, the player will fight against 3 bosses consecutively. The player can choose between one of three playable characters; each character with their own ship that have their own unique primary weapons and features. The game uses a HP system (&amp;quot;Shield&amp;quot; in-game) and the game can be set to have the player to have a minimum amount of 2 and maximum amount of 5 Shields per credit. The player only have one life per credit, however, and letting the &amp;quot;Shield&amp;quot; meter drops to zero will let the player to enter their name if they got a high score in the ranking list, then they will be taken either to the Continue screen (if the player still got at least one credit left, otherwise will be a game over). Selecting to continue lets the player to choose another character to play as or not. However, their score will reset to zero.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
(Controls shown below are the default controls for the Dreamcast version.)&lt;br /&gt;
* '''A:''' Primary Weapon Fire&lt;br /&gt;
* '''B:''' Sword/Saber Slash (can be used up to 3 times before small cooldown)&lt;br /&gt;
* '''L and R:''' Change between Order and Chaos field&lt;br /&gt;
* '''A + B:''' Wing-Layer (deploys a protective barrier)&lt;br /&gt;
* '''B + L or R:''' Lock-On (locks and fires homing beams onto the enemies)&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Fighter Ship !! Pilot !! In-game Description !! Summary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MixedBlue.png|center|thumb|Mixed Blue]] || [[File:Hal.png|center|thumb|Hal]] || Fighter 1, &amp;quot;Mixed Blue&amp;quot;, is a standard fighter that is improved and tuned based on the data of past combats. It has well-balanced maneuverability and striking power. || Balanced fighter. Suitable for those who played other shoot-'em-up games before.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlawedRed.png|center|thumb|Flawed Red]] || [[File:Ifumi.png|center|thumb|Ifumi]] || Fighter 2, &amp;quot;Flawed Red&amp;quot;, is the newest and most advanced fighter that is designed based on the present standard fighter with emphasis placed on further reinforcement of maneuverability. || Slightly faster that other ships. Suitable for beginners.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FakeYellow.png|center|thumb|Fake Yellow]] || [[File:Jinn.png|center|thumb|Jinn]] || Fighter 3, &amp;quot;Fake Yellow&amp;quot;, is a prototype that was built in the early stages of development. Though it's maneuverability is lower than that of the others because of it's heavy equipment, it's striking performance is higher than that of present models. || Slightly slower, but attacks also slightly powerful than other ships. Also has the most widest Lock-On range. Suitable for those who wants challenge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Primary ====&lt;br /&gt;
----&lt;br /&gt;
While in the Order Field, the power and characteristics of primary weapons is normal, but in the Chaos Field, their power will increase and will change their characteristics, from subtle to notable changes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! In Order Field !! In Chaos Field !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mixed Blue || [[File:MB Primary1.png|250px|center]] || [[File:MB Primary2.png|250px|center]] || Fires 4 blue lasers; two outer 'ball' beams goes in a spread pattern while the inner two beams goes in a straight pattern forward. In the Chaos Field, the lasers grew in size slightly and the spread range is extended.&lt;br /&gt;
|-&lt;br /&gt;
| Flawed Red || [[File:FR Primary1.png|300px|center]] || [[File:FR Primary2.png|300px|center]] || Fires 6 continuous stream of red lasers which locks on to the enemy once one comes contact with them. In Chaos Field, the lasers grew in size and no longer locks on to the enemies, but instead, fires in a straight fixed pattern that follows the player and penetrates, damaging anything that goes through it.&lt;br /&gt;
|-&lt;br /&gt;
| Fake Yellow || [[File:FY Primary1.png|250px|center]] || [[File:FY Primary2.png|250px|center]] || Fires a short range, yellow lightning bolt which leaves electric sparks on its track and advances forward, damaging any enemies that hits it. In Chaos Field, the bolt grew in size slightly and able to release more sparks at once.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Interface ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos Field - Interface 2.png|700px|center]]&lt;br /&gt;
&lt;br /&gt;
* 1 : Shield indicator (Player's lives), character name and portrait.&lt;br /&gt;
* 2 : Meta gauge, used for some of the weapons.&lt;br /&gt;
** Each unit allows one use of the weapons that need it. If a unit is red, it is partially filled but can not be used yet.&lt;br /&gt;
* 3 : Player's score&lt;br /&gt;
* 4 : Current field. Appears in blue for Order Field, and in red for Chaos Field&lt;br /&gt;
* 5 : Amount of hits on the current combo. (Only shows up when a combo is active)&lt;br /&gt;
* 6 : Timer gauge for the current combo. (Only shows up when a combo is active)&lt;br /&gt;
* 7 : For a destroyed part or boss, a display of its base value, multiplier applied, and final value. (Only shows up temporarily after any part or boss destruction)&lt;br /&gt;
* 8 : Boss timer, displayed in seconds. When the timer is below 20 seconds, the ms will also be shown.&lt;br /&gt;
* 9 : Boss' HP bar&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[Taken from the US GC manual]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Chaos Field&amp;quot;, a warped and chaotic dimension.&lt;br /&gt;
&lt;br /&gt;
There humankind was exposed to the threat of annihilation through the invasion of the mysterious &amp;quot;Abo&amp;quot;. Humankind resisted them, and a costly battle ensued for many years, a battle with no clear victor.&lt;br /&gt;
&lt;br /&gt;
Over time, the battle spread out beyond the Chaos Field to engulf another time-space dimension called the &amp;quot;Order Field&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In order to put a stop to this multi dimensional war, three pilots have been chosen for an assault...&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This incomplete page was assembled by [[User:KAR0US|KAR0US]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Chaos_Field&amp;diff=13205</id>
		<title>Chaos Field</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Chaos_Field&amp;diff=13205"/>
		<updated>2021-10-09T03:01:28Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:CField logo2.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #d02408&lt;br /&gt;
|title = Chaos Field&lt;br /&gt;
|background = #008088&lt;br /&gt;
|image = CField Title (Arcade).png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade ver. title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = Milestone Inc.&lt;br /&gt;
|&lt;br /&gt;
|publisher = Able Corporation&lt;br /&gt;
|&lt;br /&gt;
|director = Manabu Matsumoto&lt;br /&gt;
|&lt;br /&gt;
|producer = Hiroshi Kimura&lt;br /&gt;
|&lt;br /&gt;
|music = Kō Hayashi &amp;lt;/br&amp;gt; Daisuke Nagata&lt;br /&gt;
|&lt;br /&gt;
|programmer = Jirō Hamaya &amp;lt;/br&amp;gt; Manabu Matsumot &amp;lt;/br&amp;gt; Takahiro Kawachi&lt;br /&gt;
|&lt;br /&gt;
|art = Ryohei Murakami&lt;br /&gt;
|&lt;br /&gt;
|platform = Arcade (SEGA NAOMI) &amp;lt;/br&amp;gt; SEGA Dreamcast &amp;lt;/br&amp;gt; Nintendo Gamecube (as EXPANDED) &amp;lt;/br&amp;gt; PlayStation 2 (as New Order)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Arcade (NAOMI) : May 25, 2004 &amp;lt;/br&amp;gt; Dreamcast : December 16, 2004 &amp;lt;/br&amp;gt; Gamecube : February 24, 2005 (JP), December 20, 2005 (US) &amp;lt;/br&amp;gt; PlayStation 2 : December 21, 2005&lt;br /&gt;
&lt;br /&gt;
|previousgame = n/a&lt;br /&gt;
|nextgame = Radirgy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
''Chaos Field'' (カオスフィールド) is a 2004 vertical-scrolling shoot-em-up arcade game developed by MileStone Inc. and published by Able Corporation. It was the first game developed by Milestone. The game was only released in Japan, but eventually got released in the west with it's Nintendo Gamecube port called ''Chaos Field Extended''. One day after the western release, a PlayStation 2 version, called ''Chaos Field New Order'', was released in Japan. 'Chaos Field' is also included in Milestone's shoot-em-up collections for Wii (''Ultimate Shooting Collection'' and ''Milestone Shooting Collection 2'').&lt;br /&gt;
&lt;br /&gt;
The game consists entirely of boss battles, featuring five stages with three bosses each. The player can choose to play as one of three characters, each with their own ship that has a unique primary weapon. The player also can flip the environment at will between two parallel dimensions.&lt;br /&gt;
&lt;br /&gt;
== Gameplay==&lt;br /&gt;
Chaos Field is a vertically-scrolling shoot-em-up game consisting of 5 stages (called &amp;quot;Phases&amp;quot; in-game). The gameplay is a boss-rush style, where in each Phases, the player will fight against 3 bosses consecutively. The player can choose between one of three playable characters; each character with their own ship that have their own unique primary weapons and features. The game uses a HP system (&amp;quot;Shield&amp;quot; in-game) and the game can be set to have the player to have a minimum amount of 2 and maximum amount of 5 Shields per credit. The player only have one life per credit, however, and letting the &amp;quot;Shield&amp;quot; meter drops to zero will let the player to enter their name if they got a high score in the ranking list, then they will be taken either to the Continue screen (if the player still got at least one credit left, otherwise will be a game over). Selecting to continue lets the player to choose another character to play as or not. However, their score will reset to zero.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
(Controls shown below are the default controls for the Dreamcast version.)&lt;br /&gt;
* '''A:''' Primary Weapon Fire&lt;br /&gt;
* '''B:''' Sword/Saber Slash (can be used up to 3 times before small cooldown)&lt;br /&gt;
* '''L and R:''' Change between Order and Chaos field&lt;br /&gt;
* '''A + B:''' Wing-Layer (deploys a protective barrier)&lt;br /&gt;
* '''B + L or R:''' Lock-On (locks and fires homing beams onto the enemies)&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Fighter Ship !! Pilot !! In-game Description !! Summary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MixedBlue.png|center|thumb|Mixed Blue]] || [[File:Hal.png|center|thumb|Hal]] || Fighter 1, &amp;quot;Mixed Blue&amp;quot;, is a standard fighter that is improved and tuned based on the data of past combats. It has well-balanced maneuverability and striking power. || Balanced fighter. Suitable for those who played other shoot-'em-up games before.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlawedRed.png|center|thumb|Flawed Red]] || [[File:Ifumi.png|center|thumb|Ifumi]] || Fighter 2, &amp;quot;Flawed Red&amp;quot;, is the newest and most advanced fighter that is designed based on the present standard fighter with emphasis placed on further reinforcement of maneuverability. || Slightly faster that other ships. Suitable for beginners.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FakeYellow.png|center|thumb|Fake Yellow]] || [[File:Jinn.png|center|thumb|Jinn]] || Fighter 3, &amp;quot;Fake Yellow&amp;quot;, is a prototype that was built in the early stages of development. Though it's maneuverability is lower than that of the others because of it's heavy equipment, it's striking performance is higher than that of present models. || Slightly slower, but attacks also slightly powerful than other ships. Also has the most widest Lock-On range. Suitable for those who wants challenge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Primary ====&lt;br /&gt;
----&lt;br /&gt;
While in the Order Field, the power and characteristics of primary weapons is normal, but in the Chaos Field, their power will increase and will change their characteristics, from subtle to notable changes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! In Order Field !! In Chaos Field !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mixed Blue || [[File:MB Primary1.png|250px|center]] || [[File:MB Primary2.png|250px|center]] || Fires 4 blue lasers; two outer 'ball' beams goes in a spread pattern while the inner two beams goes in a straight pattern forward. In the Chaos Field, the lasers grew in size slightly and the spread range is extended.&lt;br /&gt;
|-&lt;br /&gt;
| Flawed Red || [[File:FR Primary1.png|300px|center]] || [[File:FR Primary2.png|300px|center]] || Fires 6 continuous stream of red lasers which locks on to the enemy once one comes contact with them. In Chaos Field, the lasers grew in size and no longer locks on to the enemies, but instead, fires in a straight fixed pattern that follows the player and penetrates, damaging anything that goes through it.&lt;br /&gt;
|-&lt;br /&gt;
| Fake Yellow || [[File:FY Primary1.png|250px|center]] || [[File:FY Primary2.png|250px|center]] || Fires a short range, yellow lightning bolt which leaves electric sparks on its track and advances forward, damaging any enemies that hits it. In Chaos Field, the bolt grew in size slightly and able to release more sparks at once.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Interface ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos Field - Interface 2.png|700px|center]]&lt;br /&gt;
&lt;br /&gt;
* 1 : Shield indicator (Player's lives), character name and portrait.&lt;br /&gt;
* 2 : Meta gauge, used for some of the weapons.&lt;br /&gt;
** Each unit allows one use of the weapons that need it. If a unit is red, it is partially filled but can not be used yet.&lt;br /&gt;
* 3 : Player's score&lt;br /&gt;
* 4 : Current field. Appears in blue for Order Field, and in red for Chaos Field&lt;br /&gt;
* 5 : Amount of hits on the current combo. (Only shows up when a combo is active)&lt;br /&gt;
* 6 : Timer gauge for the current combo. (Only shows up when a combo is active)&lt;br /&gt;
* 7 : For a destroyed part or boss, a display of its base value, multiplier applied, and final value. (Only shows up temporarily after any part or boss destruction)&lt;br /&gt;
* 8 : Boss timer, displayed in seconds. When the timer is below 20 seconds, the ms will also be shown.&lt;br /&gt;
* 9 : Boss' HP bar&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[Taken from the US GC manual]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Chaos Field&amp;quot;, a warped and chaotic dimension.&lt;br /&gt;
&lt;br /&gt;
There humankind was exposed to the threat of annihilation through the invasion of the mysterious &amp;quot;Abo&amp;quot;. Humankind resisted them, and a costly battle ensued for many years, a battle with no clear victor.&lt;br /&gt;
&lt;br /&gt;
Over time, the battle spread out beyond the Chaos Field to engulf another time-space dimension called the &amp;quot;Order Field&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In order to put a stop to this multi dimensional war, three pilots have been chosen for an assault...&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This incomplete page was assembled by [[User:KAR0US|KAR0US]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Chaos_Field_-_Interface_2.png&amp;diff=13204</id>
		<title>File:Chaos Field - Interface 2.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Chaos_Field_-_Interface_2.png&amp;diff=13204"/>
		<updated>2021-10-09T02:48:32Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The interface for Chaos Field&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Chaos_Field&amp;diff=13203</id>
		<title>Chaos Field</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Chaos_Field&amp;diff=13203"/>
		<updated>2021-10-09T01:32:32Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:CField logo2.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #d02408&lt;br /&gt;
|title = Chaos Field&lt;br /&gt;
|background = #008088&lt;br /&gt;
|image = CField Title (Arcade).png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade ver. title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = Milestone Inc.&lt;br /&gt;
|&lt;br /&gt;
|publisher = Able Corporation&lt;br /&gt;
|&lt;br /&gt;
|director = Manabu Matsumoto&lt;br /&gt;
|&lt;br /&gt;
|producer = Hiroshi Kimura&lt;br /&gt;
|&lt;br /&gt;
|music = Kō Hayashi &amp;lt;/br&amp;gt; Daisuke Nagata&lt;br /&gt;
|&lt;br /&gt;
|programmer = Jirō Hamaya &amp;lt;/br&amp;gt; Manabu Matsumot &amp;lt;/br&amp;gt; Takahiro Kawachi&lt;br /&gt;
|&lt;br /&gt;
|art = Ryohei Murakami&lt;br /&gt;
|&lt;br /&gt;
|platform = Arcade (SEGA NAOMI) &amp;lt;/br&amp;gt; SEGA Dreamcast &amp;lt;/br&amp;gt; Nintendo Gamecube (as EXPANDED) &amp;lt;/br&amp;gt; PlayStation 2 (as New Order)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Arcade (NAOMI) : May 25, 2004 &amp;lt;/br&amp;gt; Dreamcast : December 16, 2004 &amp;lt;/br&amp;gt; Gamecube : February 24, 2005 (JP), December 20, 2005 (US) &amp;lt;/br&amp;gt; PlayStation 2 : December 21, 2005&lt;br /&gt;
&lt;br /&gt;
|previousgame = n/a&lt;br /&gt;
|nextgame = Radirgy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
''Chaos Field'' (カオスフィールド) is a 2004 vertical-scrolling shoot-em-up arcade game developed by MileStone Inc. and published by Able Corporation. It was the first game developed by Milestone. The game was only released in Japan, but eventually got released in the west with it's Nintendo Gamecube port called ''Chaos Field Extended''. One day after the western release, a PlayStation 2 version, called ''Chaos Field New Order'', was released in Japan. 'Chaos Field' is also included in Milestone's shoot-em-up collections for Wii (''Ultimate Shooting Collection'' and ''Milestone Shooting Collection 2'').&lt;br /&gt;
&lt;br /&gt;
The game consists entirely of boss battles, featuring five stages with three bosses each. The player can choose to play as one of three characters, each with their own ship that has a unique primary weapon. The player also can flip the environment at will between two parallel dimensions.&lt;br /&gt;
&lt;br /&gt;
== Gameplay==&lt;br /&gt;
Chaos Field is a vertically-scrolling shoot-em-up game consisting of 5 stages (called &amp;quot;Phases&amp;quot; in-game). The gameplay is a boss-rush style, where in each Phases, the player will fight against 3 bosses consecutively. The player can choose between one of three playable characters; each character with their own ship that have their own unique primary weapons and features. The game uses a HP system (&amp;quot;Shield&amp;quot; in-game) and the game can be set to have the player to have a minimum amount of 2 and maximum amount of 5 Shields per credit. The player only have one life per credit, however, and letting the &amp;quot;Shield&amp;quot; meter drops to zero will let the player to enter their name if they got a high score in the ranking list, then they will be taken either to the Continue screen (if the player still got at least one credit left, otherwise will be a game over). Selecting to continue lets the player to choose another character to play as or not. However, their score will reset to zero.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
(Controls shown below are the default controls for the Dreamcast version.)&lt;br /&gt;
* '''A:''' Primary Weapon Fire&lt;br /&gt;
* '''B:''' Sword/Saber Slash (can be used up to 3 times before small cooldown)&lt;br /&gt;
* '''L and R:''' Change between Order and Chaos field&lt;br /&gt;
* '''A + B:''' Wing-Layer (deploys a protective barrier)&lt;br /&gt;
* '''B + L or R:''' Lock-On (locks and fires homing beams onto the enemies)&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Fighter Ship !! Pilot !! In-game Description !! Summary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MixedBlue.png|center|thumb|Mixed Blue]] || [[File:Hal.png|center|thumb|Hal]] || Fighter 1, &amp;quot;Mixed Blue&amp;quot;, is a standard fighter that is improved and tuned based on the data of past combats. It has well-balanced maneuverability and striking power. || Balanced fighter. Suitable for those who played other shoot-'em-up games before.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlawedRed.png|center|thumb|Flawed Red]] || [[File:Ifumi.png|center|thumb|Ifumi]] || Fighter 2, &amp;quot;Flawed Red&amp;quot;, is the newest and most advanced fighter that is designed based on the present standard fighter with emphasis placed on further reinforcement of maneuverability. || Slightly faster that other ships. Suitable for beginners.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FakeYellow.png|center|thumb|Fake Yellow]] || [[File:Jinn.png|center|thumb|Jinn]] || Fighter 3, &amp;quot;Fake Yellow&amp;quot;, is a prototype that was built in the early stages of development. Though it's maneuverability is lower than that of the others because of it's heavy equipment, it's striking performance is higher than that of present models. || Slightly slower, but attacks also slightly powerful than other ships. Also has the most widest Lock-On range. Suitable for those who wants challenge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Primary ====&lt;br /&gt;
----&lt;br /&gt;
While in the Order Field, the power and characteristics of primary weapons is normal, but in the Chaos Field, their power will increase and will change their characteristics, from subtle to notable changes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! In Order Field !! In Chaos Field !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mixed Blue || [[File:MB Primary1.png|250px|center]] || [[File:MB Primary2.png|250px|center]] || Fires 4 blue lasers; two outer 'ball' beams goes in a spread pattern while the inner two beams goes in a straight pattern forward. In the Chaos Field, the lasers grew in size slightly and the spread range is extended.&lt;br /&gt;
|-&lt;br /&gt;
| Flawed Red || [[File:FR Primary1.png|300px|center]] || [[File:FR Primary2.png|300px|center]] || Fires 6 continuous stream of red lasers which locks on to the enemy once one comes contact with them. In Chaos Field, the lasers grew in size and no longer locks on to the enemies, but instead, fires in a straight fixed pattern that follows the player and penetrates, damaging anything that goes through it.&lt;br /&gt;
|-&lt;br /&gt;
| Fake Yellow || [[File:FY Primary1.png|250px|center]] || [[File:FY Primary2.png|250px|center]] || Fires a short range, yellow lightning bolt which leaves electric sparks on its track and advances forward, damaging any enemies that hits it. In Chaos Field, the bolt grew in size slightly and able to release more sparks at once.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Interface ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Chaos Field - Interface.png|700px]]&lt;br /&gt;
&lt;br /&gt;
* Top left circular indicator with blue bars : Player lives&lt;br /&gt;
* Left side vertical bar : Meta gauge, used for some of the weapons.&lt;br /&gt;
** Each unit allows one use of the weapons that need it. If a unit is red, it is partially filled but can not be used yet.&lt;br /&gt;
* Top right corner white number : Player score&lt;br /&gt;
* Upper right blue/red text : Current field. Appears in blue for Order Field, and in red for Chaos Field&lt;br /&gt;
* Upper right yellow number : Amount of hits on the current combo. (Only shows up when a combo is active)&lt;br /&gt;
* Upper right yellow bar : Timer gauge for the current combo. (Only shows up when a combo is active)&lt;br /&gt;
* Upper right white numbers : For a destroyed part or boss, a display of its base value, multiplier applied, and final value. (Only shows up temporarily after any part or boss destruction)&lt;br /&gt;
* Top center white number : Boss timer, displayed in seconds. When the timer is below 20 seconds, the ms will also be shown.&lt;br /&gt;
* Top center red bar : Boss HP bar&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[Taken from the US GC manual]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Chaos Field&amp;quot;, a warped and chaotic dimension.&lt;br /&gt;
&lt;br /&gt;
There humankind was exposed to the threat of annihilation through the invasion of the mysterious &amp;quot;Abo&amp;quot;. Humankind resisted them, and a costly battle ensued for many years, a battle with no clear victor.&lt;br /&gt;
&lt;br /&gt;
Over time, the battle spread out beyond the Chaos Field to engulf another time-space dimension called the &amp;quot;Order Field&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In order to put a stop to this multi dimensional war, three pilots have been chosen for an assault...&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This incomplete page was assembled by [[User:KAR0US|KAR0US]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Chaos_Field&amp;diff=13202</id>
		<title>Chaos Field</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Chaos_Field&amp;diff=13202"/>
		<updated>2021-10-09T01:24:58Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:CField logo2.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #d02408&lt;br /&gt;
|title = Chaos Field&lt;br /&gt;
|background = #008088&lt;br /&gt;
|image = CField Title (Arcade).png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade ver. title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = Milestone Inc.&lt;br /&gt;
|&lt;br /&gt;
|publisher = Able Corporation&lt;br /&gt;
|&lt;br /&gt;
|director = Manabu Matsumoto&lt;br /&gt;
|&lt;br /&gt;
|producer = Hiroshi Kimura&lt;br /&gt;
|&lt;br /&gt;
|music = Kō Hayashi &amp;lt;/br&amp;gt; Daisuke Nagata&lt;br /&gt;
|&lt;br /&gt;
|programmer = Jirō Hamaya &amp;lt;/br&amp;gt; Manabu Matsumot &amp;lt;/br&amp;gt; Takahiro Kawachi&lt;br /&gt;
|&lt;br /&gt;
|art = Ryohei Murakami&lt;br /&gt;
|&lt;br /&gt;
|platform = Arcade (SEGA NAOMI) &amp;lt;/br&amp;gt; SEGA Dreamcast &amp;lt;/br&amp;gt; Nintendo Gamecube (as EXPANDED) &amp;lt;/br&amp;gt; PlayStation 2 (as New Order)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Arcade (NAOMI) : May 25, 2004 &amp;lt;/br&amp;gt; Dreamcast : December 16, 2004 &amp;lt;/br&amp;gt; Gamecube : February 24, 2005 (JP), December 20, 2005 (US) &amp;lt;/br&amp;gt; PlayStation 2 : December 21, 2005&lt;br /&gt;
&lt;br /&gt;
|previousgame = n/a&lt;br /&gt;
|nextgame = Radirgy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
''Chaos Field'' (カオスフィールド) is a 2004 vertical-scrolling shoot-em-up arcade game developed by MileStone Inc. and published by Able Corporation. It was the first game developed by Milestone. The game was only released in Japan, but eventually got released in the west with it's Nintendo Gamecube port called ''Chaos Field Extended''. One day after the western release, a PlayStation 2 version, called ''Chaos Field New Order'', was released in Japan. 'Chaos Field' is also included in Milestone's shoot-em-up collections for Wii (''Ultimate Shooting Collection'' and ''Milestone Shooting Collection 2'').&lt;br /&gt;
&lt;br /&gt;
The game consists entirely of boss battles, featuring five stages with three bosses each. The player can choose to play as one of three characters, each with their own ship that has a unique primary weapon. The player also can flip the environment at will between two parallel dimensions.&lt;br /&gt;
&lt;br /&gt;
== Gameplay==&lt;br /&gt;
Chaos Field is a vertically-scrolling shoot-em-up game consisting of 5 stages (called &amp;quot;Phases&amp;quot; in-game). The gameplay is a boss-rush style, where in each Phases, the player will fight against 3 bosses consecutively. The player can choose between one of three playable characters; each character with their own ship that have their own unique primary weapons and features. The game uses a HP system (&amp;quot;Shield&amp;quot; in-game) and the game can be set to have the player to have a minimum amount of 2 and maximum amount of 5 Shields per credit. The player only have one life per credit, however, and letting the &amp;quot;Shield&amp;quot; meter drops to zero will let the player to enter their name if they got a high score in the ranking list, then they will be taken either to the Continue screen (if the player still got at least one credit left, otherwise will be a game over). Selecting to continue lets the player to choose another character to play as or not. However, their score will reset to zero.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
(Controls shown below are the default controls for the Dreamcast version.)&lt;br /&gt;
* '''A:''' Primary Weapon Fire&lt;br /&gt;
* '''B:''' Sword/Saber Slash (can be used up to 3 times before small cooldown)&lt;br /&gt;
* '''L and R:''' Change between Order and Chaos field&lt;br /&gt;
* '''A + B:''' Wing-Layer (deploys a protective barrier)&lt;br /&gt;
* '''B + L or R:''' Lock-On (locks and fires homing beams onto the enemies)&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Fighter Ship !! Pilot !! In-game Description !! Summary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MixedBlue.png|center|thumb|Mixed Blue]] || [[File:Hal.png|center|thumb|Hal]] || Fighter 1, &amp;quot;Mixed Blue&amp;quot;, is a standard fighter that is improved and tuned based on the data of past combats. It has well-balanced maneuverability and striking power. || Balanced fighter. Suitable for those who played other shoot-'em-up games before.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlawedRed.png|center|thumb|Flawed Red]] || [[File:Ifumi.png|center|thumb|Ifumi]] || Fighter 2, &amp;quot;Flawed Red&amp;quot;, is the newest and most advanced fighter that is designed based on the present standard fighter with emphasis placed on further reinforcement of maneuverability. || Slightly faster that other ships. Suitable for beginners.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FakeYellow.png|center|thumb|Fake Yellow]] || [[File:Jinn.png|center|thumb|Jinn]] || Fighter 3, &amp;quot;Fake Yellow&amp;quot;, is a prototype that was built in the early stages of development. Though it's maneuverability is lower than that of the others because of it's heavy equipment, it's striking performance is higher than that of present models. || Slightly slower, but attacks also slightly powerful than other ships. Also has the most widest Lock-On range. Suitable for those who wants challenge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Primary ====&lt;br /&gt;
----&lt;br /&gt;
While in the Order Field, the power and characteristics of primary weapons is normal, but in the Chaos Field, their power will increase and will change their characteristics, from subtle to notable changes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! In Order Field !! In Chaos Field !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mixed Blue || [[File:MB Primary1.png|300px|center]] || [[File:MB Primary2.png|300px|center]] || Fires 4 blue lasers; two outer 'ball' beams goes in a spread pattern while the inner two beams goes in a straight pattern forward. In the Chaos Field, the lasers grew in size slightly and the spread range is extended.&lt;br /&gt;
|-&lt;br /&gt;
| Flawed Red || [[File:FR Primary1.png|300px|center]] || [[File:FR Primary2.png|300px|center]] || Fires 6 continuous stream of red lasers which locks on to the enemy once one comes contact with them. In Chaos Field, the lasers grew in size and no longer locks on to the enemies, but instead, fires in a straight fixed pattern that follows the player and penetrates, damaging anything that goes through it.&lt;br /&gt;
|-&lt;br /&gt;
| Fake Yellow || [[File:FY Primary1.png|300px|center]] || [[File:FY Primary2.png|300px|center]] || Fires a short range, yellow lightning bolt which leaves electric sparks on its track and advances forward, damaging any enemies that hits it. In Chaos Field, the bolt grew in size slightly and able to release more sparks at once.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Interface ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Chaos Field - Interface.png|700px]]&lt;br /&gt;
&lt;br /&gt;
* Top left circular indicator with blue bars : Player lives&lt;br /&gt;
* Left side vertical bar : Meta gauge, used for some of the weapons.&lt;br /&gt;
** Each unit allows one use of the weapons that need it. If a unit is red, it is partially filled but can not be used yet.&lt;br /&gt;
* Top right corner white number : Player score&lt;br /&gt;
* Upper right blue/red text : Current field. Appears in blue for Order Field, and in red for Chaos Field&lt;br /&gt;
* Upper right yellow number : Amount of hits on the current combo. (Only shows up when a combo is active)&lt;br /&gt;
* Upper right yellow bar : Timer gauge for the current combo. (Only shows up when a combo is active)&lt;br /&gt;
* Upper right white numbers : For a destroyed part or boss, a display of its base value, multiplier applied, and final value. (Only shows up temporarily after any part or boss destruction)&lt;br /&gt;
* Top center white number : Boss timer, displayed in seconds. When the timer is below 20 seconds, the ms will also be shown.&lt;br /&gt;
* Top center red bar : Boss HP bar&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[Taken from the US GC manual]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Chaos Field&amp;quot;, a warped and chaotic dimension.&lt;br /&gt;
&lt;br /&gt;
There humankind was exposed to the threat of annihilation through the invasion of the mysterious &amp;quot;Abo&amp;quot;. Humankind resisted them, and a costly battle ensued for many years, a battle with no clear victor.&lt;br /&gt;
&lt;br /&gt;
Over time, the battle spread out beyond the Chaos Field to engulf another time-space dimension called the &amp;quot;Order Field&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In order to put a stop to this multi dimensional war, three pilots have been chosen for an assault...&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This incomplete page was assembled by [[User:KAR0US|KAR0US]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:FY_Primary2.png&amp;diff=13201</id>
		<title>File:FY Primary2.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:FY_Primary2.png&amp;diff=13201"/>
		<updated>2021-10-09T01:21:15Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fake Yellow's primary fire in Chaos Field. Game is Chaos Field.&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:FY_Primary1.png&amp;diff=13200</id>
		<title>File:FY Primary1.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:FY_Primary1.png&amp;diff=13200"/>
		<updated>2021-10-09T01:20:26Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fake Yellow's primary fire in Order Field. Chaos Field.&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:FR_Primary2.png&amp;diff=13199</id>
		<title>File:FR Primary2.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:FR_Primary2.png&amp;diff=13199"/>
		<updated>2021-10-09T01:13:50Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flawed Red's primary fire in Chaos Field. Game is Chaos Field.&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:FR_Primary1.png&amp;diff=13198</id>
		<title>File:FR Primary1.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:FR_Primary1.png&amp;diff=13198"/>
		<updated>2021-10-09T01:12:15Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flawed Red's primary fire in Order Field. From Chaos Field.&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Chaos_Field&amp;diff=11996</id>
		<title>Chaos Field</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Chaos_Field&amp;diff=11996"/>
		<updated>2021-09-11T09:22:54Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:CField logo2.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #d02408&lt;br /&gt;
|title = Chaos Field&lt;br /&gt;
|background = #008088&lt;br /&gt;
|image = CField Title (Arcade).png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade ver. title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = Milestone Inc.&lt;br /&gt;
|&lt;br /&gt;
|publisher = Able Corporation&lt;br /&gt;
|&lt;br /&gt;
|director = Manabu Matsumoto&lt;br /&gt;
|&lt;br /&gt;
|producer = Hiroshi Kimura&lt;br /&gt;
|&lt;br /&gt;
|music = Kō Hayashi &amp;lt;/br&amp;gt; Daisuke Nagata&lt;br /&gt;
|&lt;br /&gt;
|programmer = Jirō Hamaya &amp;lt;/br&amp;gt; Manabu Matsumot &amp;lt;/br&amp;gt; Takahiro Kawachi&lt;br /&gt;
|&lt;br /&gt;
|art = Ryohei Murakami&lt;br /&gt;
|&lt;br /&gt;
|platform = Arcade (SEGA NAOMI) &amp;lt;/br&amp;gt; SEGA Dreamcast &amp;lt;/br&amp;gt; Nintendo Gamecube (as EXPANDED) &amp;lt;/br&amp;gt; PlayStation 2 (as New Order)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Arcade (NAOMI) : May 25, 2004 &amp;lt;/br&amp;gt; Dreamcast : December 16, 2004 &amp;lt;/br&amp;gt; Gamecube : February 24, 2005 (JP), December 20, 2005 (US) &amp;lt;/br&amp;gt; PlayStation 2 : December 21, 2005&lt;br /&gt;
&lt;br /&gt;
|previousgame = n/a&lt;br /&gt;
|nextgame = Radirgy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
''Chaos Field'' (カオスフィールド) is a 2004 vertical-scrolling shoot-em-up arcade game developed by MileStone Inc. and published by Able Corporation. It was the first game developed by Milestone. The game was only released in Japan, but eventually got released in the west with it's Nintendo Gamecube port called ''Chaos Field Extended''. One day after the western release, a PlayStation 2 version, called ''Chaos Field New Order'', was released in Japan. 'Chaos Field' is also included in Milestone's shoot-em-up collections for Wii (''Ultimate Shooting Collection'' and ''Milestone Shooting Collection 2'').&lt;br /&gt;
&lt;br /&gt;
The game consists entirely of boss battles, featuring five stages with three bosses each. The player can choose to play as one of three characters, each with their own ship that has a unique primary weapon. The player also can flip the environment at will between two parallel dimensions.&lt;br /&gt;
&lt;br /&gt;
== Gameplay==&lt;br /&gt;
Chaos Field is a vertically-scrolling shoot-em-up game consisting of 5 stages (called &amp;quot;Phases&amp;quot; in-game). The gameplay is a boss-rush style, where in each Phases, the player will fight against 3 bosses consecutively. The player can choose between one of three playable characters; each character with their own ship that have their own unique primary weapons and features. The game uses a HP system (&amp;quot;Shield&amp;quot; in-game) and the game can be set to have the player to have a minimum amount of 2 and maximum amount of 5 Shields per credit. The player only have one life per credit, however, and letting the &amp;quot;Shield&amp;quot; meter drops to zero will let the player to enter their name if they got a high score in the ranking list, then they will be taken either to the Continue screen (if the player still got at least one credit left, otherwise will be a game over). Selecting to continue lets the player to choose another character to play as or not. However, their score will reset to zero.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
(Controls shown below are the default controls for the Dreamcast version.)&lt;br /&gt;
* '''A:''' Primary Weapon Fire&lt;br /&gt;
* '''B:''' Sword/Saber Slash (can be used up to 3 times before small cooldown)&lt;br /&gt;
* '''L and R:''' Change between Order and Chaos field&lt;br /&gt;
* '''A + B:''' Wing-Layer (deploys a protective barrier)&lt;br /&gt;
* '''B + L or R:''' Lock-On (locks and fires homing beams onto the enemies)&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Fighter Ship !! Pilot !! In-game Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MixedBlue.png|center|thumb|Mixed Blue]] || [[File:Hal.png|center|thumb|Hal]] || Fighter 1, &amp;quot;Mixed Blue&amp;quot;, is a standard fighter that is improved and tuned based on the data of past combats. It has well-balanced maneuverability and striking power. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlawedRed.png|center|thumb|Flawed Red]] || [[File:Ifumi.png|center|thumb|Ifumi]] || Fighter 2, &amp;quot;Flawed Red&amp;quot;, is the newest and most advanced fighter that is designed based on the present standard fighter with emphasis placed on further reinforcement of maneuverability. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:FakeYellow.png|center|thumb|Fake Yellow]] || [[File:Jinn.png|center|thumb|Jinn]] || Fighter 3, &amp;quot;Fake Yellow&amp;quot;, is a prototype that was built in the early stages of development. Though it's maneuverability is lower than that of the others because of it's heavy equipment, it's striking performance is higher than that of present models. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Primary ====&lt;br /&gt;
----&lt;br /&gt;
While in the Order Field, the power and characteristics of primary weapons is normal, but in the Chaos Field, their power will increase and will change their characteristics, from subtle to notable changes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! In Order Field !! In Chaos Field !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mixed Blue || [[File:MB Primary1.png|frame|center]] || [[File:MB Primary2.png|frame|center]] || Fires 4 blue lasers; two outer 'ball' beams goes in a spread pattern while the inner two beams goes in a straight pattern forward. In the Chaos Field, the lasers grew a bit bigger in size.&lt;br /&gt;
|-&lt;br /&gt;
| Flawed Red || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Fake Yellow || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[Taken from the US GC manual]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Chaos Field&amp;quot;, a warped and chaotic dimension.&lt;br /&gt;
&lt;br /&gt;
There humankind was exposed to the threat of annihilation through the invasion of the mysterious &amp;quot;Abo&amp;quot;. Humankind resisted them, and a costly battle ensued for many years, a battle with no clear victor.&lt;br /&gt;
&lt;br /&gt;
Over time, the battle spread out beyond the Chaos Field to engulf another time-space dimension called the &amp;quot;Order Field&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In order to put a stop to this multi dimensional war, three pilots have been chosen for an assault...&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This incomplete page was assembled by [[User:KAR0US|KAR0US]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:MB_Primary2.png&amp;diff=11995</id>
		<title>File:MB Primary2.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:MB_Primary2.png&amp;diff=11995"/>
		<updated>2021-09-11T09:11:26Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Chaos Field) Primary shot of Mixed Blue inside the Chaos Field.&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:MB_Primary1.png&amp;diff=11994</id>
		<title>File:MB Primary1.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:MB_Primary1.png&amp;diff=11994"/>
		<updated>2021-09-11T09:09:58Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Chaos Field) Primary shot of Mixed Blue inside the Order Field.&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=User:KAR0US&amp;diff=11993</id>
		<title>User:KAR0US</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=User:KAR0US&amp;diff=11993"/>
		<updated>2021-09-11T08:51:56Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Screenshot 20200408-141819.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
''Name:'' Riz&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Age:'' 18 and counting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Nationality:'' Indonesian&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Birthday:'' 2nd of January&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Occupation:'' Do I really have to answer that? &amp;gt;:(&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Favorite Food &amp;amp; Drinks:'' Meat (except porks), Cheese, Potato, Milk, and Juice &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can call me Riz. I like shmups pretty much. Not used to be, but it is now, several months since.&lt;br /&gt;
&lt;br /&gt;
Pages I created:&lt;br /&gt;
* [[Chaos Field]] (unfinished)&lt;br /&gt;
* [[Karous]] (not available yet)&lt;br /&gt;
&lt;br /&gt;
Both those are actually my fav. shmups~ :3&lt;br /&gt;
Well... at least for Dreamcast... I only got a potato laptop for now and can't play shmups for high-end PCs T~T&lt;br /&gt;
&lt;br /&gt;
Well, don't worry about me though, worry about yourself instead. Think of what you think is better to do so you can have a happy and better future.&lt;br /&gt;
&lt;br /&gt;
We are unity in diversity. Give respect and love to each other, no matter the differences are.&lt;br /&gt;
&lt;br /&gt;
If you wanna contact me for anything, including chatting, just go to shmups.wiki Discord server (link is on the lists at the left side of the page) and ask for someone called Riz. I constantly change my username. Don't ask why though...&lt;br /&gt;
&lt;br /&gt;
And before you wondering... that pic above is not my real face XD&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Chaos_Field&amp;diff=11215</id>
		<title>Chaos Field</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Chaos_Field&amp;diff=11215"/>
		<updated>2021-08-05T04:27:43Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:CField logo2.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #d02408&lt;br /&gt;
|title = Chaos Field&lt;br /&gt;
|background = #008088&lt;br /&gt;
|image = CField Title (Arcade).png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade ver. title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = Milestone Inc.&lt;br /&gt;
|&lt;br /&gt;
|publisher = Able Corporation&lt;br /&gt;
|&lt;br /&gt;
|director = Manabu Matsumoto&lt;br /&gt;
|&lt;br /&gt;
|producer = Hiroshi Kimura&lt;br /&gt;
|&lt;br /&gt;
|music = Kō Hayashi &amp;lt;/br&amp;gt; Daisuke Nagata&lt;br /&gt;
|&lt;br /&gt;
|programmer = Jirō Hamaya &amp;lt;/br&amp;gt; Manabu Matsumot &amp;lt;/br&amp;gt; Takahiro Kawachi&lt;br /&gt;
|&lt;br /&gt;
|art = Ryohei Murakami&lt;br /&gt;
|&lt;br /&gt;
|platform = Arcade (SEGA NAOMI) &amp;lt;/br&amp;gt; SEGA Dreamcast &amp;lt;/br&amp;gt; Nintendo Gamecube (as EXPANDED) &amp;lt;/br&amp;gt; PlayStation 2 (as New Order)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Arcade (NAOMI) : May 25, 2004 &amp;lt;/br&amp;gt; Dreamcast : December 16, 2004 &amp;lt;/br&amp;gt; Gamecube : February 24, 2005 (JP), December 20, 2005 (US) &amp;lt;/br&amp;gt; PlayStation 2 : December 21, 2005&lt;br /&gt;
&lt;br /&gt;
|previousgame = n/a&lt;br /&gt;
|nextgame = Radirgy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
''Chaos Field'' (カオスフィールド) is a 2004 vertical-scrolling shoot-em-up arcade game developed by MileStone Inc. and published by Able Corporation. It was the first game developed by Milestone. The game was only released in Japan, but eventually got released in the west with it's Nintendo Gamecube port called ''Chaos Field Extended''. One day after the western release, a PlayStation 2 version, called ''Chaos Field New Order'', was released in Japan. 'Chaos Field' is also included in Milestone's shoot-em-up collections for Wii (''Ultimate Shooting Collection'' and ''Milestone Shooting Collection 2'').&lt;br /&gt;
&lt;br /&gt;
The game consists entirely of boss battles, featuring five stages with three bosses each. The player can choose to play as one of three characters, each with their own ship that has a unique primary weapon. The player also can flip the environment at will between two parallel dimensions.&lt;br /&gt;
&lt;br /&gt;
== Gameplay==&lt;br /&gt;
Chaos Field is a vertically-scrolling shoot-em-up game consisting of 5 stages (called &amp;quot;Phases&amp;quot; in-game). The gameplay is a boss-rush style, where in each Phases, the player will fight against 3 bosses consecutively. The player can choose between one of three playable characters; each character with their own ship that have their own unique primary weapons and features. The game uses a HP system (&amp;quot;Shield&amp;quot; in-game) and the game can be set to have the player to have a maximum amount of 5 Shields per credit. The player only have one life per credit, however, and letting the &amp;quot;Shield&amp;quot; meter drops to zero will either take the player to the Continue screen (if the player still got at least one credit left) or the game ends. Selecting to continue lets the player to choose another character to play as or not, and their score will reset to zero.&lt;br /&gt;
&lt;br /&gt;
Each ship are also equipped with short-ranged swords in each side of the ship that can wipes out almost all bullets from the enemy, as well as damaging the enemy too. Aside of primary weapons that differs between the characters' ships, all ships share two special abilities; one is offense-centered and one is defense-centered. First special (called &amp;quot;Lock-On&amp;quot;) lets the player's ship locks onto enemies and releases multiple homing beams that strikes the locked target within it's range, and the second special (called &amp;quot;Wing-Layer&amp;quot;), will make the player's ship deploys a barrier that can absorb the enemy's bullets (and damages the enemy should they touch it). These two specials can be used as long as the player have at least one full META gauge, which can be filled by collecting META fragments (diamond-like item with a red core), obtained either by destroying the bosses' body parts or taking damage from the enemies' attacks. Collecting 10 META fragments fills up 1 gauge, and up to 10 gauges can be stored by the player. If the player tries to obtain more fragments while having a full gauge, the fragment's core will be white-yellow colored and gives the player bonus points instead when collected.&lt;br /&gt;
&lt;br /&gt;
The game utilizes a main feature where the player can switch between two parallel dimensions, the &amp;quot;Order Field&amp;quot; and &amp;quot;Chaos Field&amp;quot;. The gameplay is normal in Order Field, but while in Chaos Field, there will be multiple differences:&lt;br /&gt;
* The player's primary weapon will deal more damage to the enemies&lt;br /&gt;
* Lock-On special ability can locks onto and erases enemies bullets&lt;br /&gt;
* Wing-Layer barriers will grew a bit larger, allowing it to absorb more bullets easily.&lt;br /&gt;
* The enemies/bosses will also fire much more bullets and their attack pattern will change into a more complex one.&lt;br /&gt;
* The amount of META fragments obtained by destroying enemies and bosses' body parts will be reduced into a smaller amount.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
(Controls shown below are the default controls for the Dreamcast version.)&lt;br /&gt;
* '''A:''' Primary Weapon Fire&lt;br /&gt;
* '''B:''' Sword/Saber Slash (can be used up to 3 times before small cooldown)&lt;br /&gt;
* '''L and R:''' Change between Order and Chaos field&lt;br /&gt;
* '''A + B:''' Wing-Layer (deploys a protective barrier)&lt;br /&gt;
* '''B + L or R:''' Lock-On (locks and fires homing beams onto the enemies)&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Fighter Ship !! Pilot !! In-game Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MixedBlue.png|center|thumb|Mixed Blue]] || [[File:Hal.png|center|thumb|Hal]] || Fighter 1, &amp;quot;Mixed Blue&amp;quot;, is a standard fighter that is improved and tuned based on the data of past combats. It has well-balanced maneuverability and striking power. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlawedRed.png|center|thumb|Flawed Red]] || [[File:Ifumi.png|center|thumb|Ifumi]] || Fighter 2, &amp;quot;Flawed Red&amp;quot;, is the newest and most advanced fighter that is designed based on the present standard fighter with emphasis placed on further reinforcement of maneuverability. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:FakeYellow.png|center|thumb|Fake Yellow]] || [[File:Jinn.png|center|thumb|Jinn]] || Fighter 3, &amp;quot;Fake Yellow&amp;quot;, is a prototype that was built in the early stages of development. Though it's maneuverability is lower than that of the others because of it's heavy equipment, it's striking performance is higher than that of present models. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Primary ====&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This incomplete page was assembled by [[User:KAR0US|KAR0US]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Chaos_Field&amp;diff=11214</id>
		<title>Chaos Field</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Chaos_Field&amp;diff=11214"/>
		<updated>2021-08-05T02:20:08Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:CField logo2.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #d02408&lt;br /&gt;
|title = Chaos Field&lt;br /&gt;
|background = #008088&lt;br /&gt;
|image = CField Title (Arcade).png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade ver. title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = Milestone Inc.&lt;br /&gt;
|&lt;br /&gt;
|publisher = Able Corporation&lt;br /&gt;
|&lt;br /&gt;
|director = Manabu Matsumoto&lt;br /&gt;
|&lt;br /&gt;
|producer = Hiroshi Kimura&lt;br /&gt;
|&lt;br /&gt;
|music = Kō Hayashi &amp;lt;/br&amp;gt; Daisuke Nagata&lt;br /&gt;
|&lt;br /&gt;
|programmer = Jirō Hamaya &amp;lt;/br&amp;gt; Manabu Matsumot &amp;lt;/br&amp;gt; Takahiro Kawachi&lt;br /&gt;
|&lt;br /&gt;
|art = Ryohei Murakami&lt;br /&gt;
|&lt;br /&gt;
|platform = Arcade (SEGA NAOMI) &amp;lt;/br&amp;gt; SEGA Dreamcast &amp;lt;/br&amp;gt; Nintendo Gamecube (as EXPANDED) &amp;lt;/br&amp;gt; PlayStation 2 (as New Order)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Arcade (NAOMI) : May 25, 2004 &amp;lt;/br&amp;gt; Dreamcast : December 16, 2004 &amp;lt;/br&amp;gt; Gamecube : February 24, 2005 (JP), December 20, 2005 (US) &amp;lt;/br&amp;gt; PlayStation 2 : December 21, 2005&lt;br /&gt;
&lt;br /&gt;
|previousgame = n/a&lt;br /&gt;
|nextgame = Radirgy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
''Chaos Field'' (カオスフィールド) is a 2004 vertical-scrolling shooter arcade game developed by MileStone Inc. and published by Able Corporation. It was the first game by Milestone, and, like their other games, is a vertical shoot-'em-up. The game was only released in Japan, but eventually got released in the west with it's Nintendo Gamecube port called ''Chaos Field Extended''. One day after the western release, a PlayStation 2 version, called ''Chaos Field New Order'', was released in Japan. 'Chaos Field' is also included in Milestone's shoot-em-up collections for Wii (''Ultimate Shooting Collection'' and ''Milestone Shooting Collection 2'').&lt;br /&gt;
&lt;br /&gt;
The game consists entirely of boss battles, featuring five stages with three bosses each. The player can choose to play as one of three characters, each with their own ship that has a unique primary weapon. The player also can flip the environment at will between two parallel worlds.&lt;br /&gt;
&lt;br /&gt;
(Note from page creator: Some languages might be off due to my inferiority in english, it's not my first language, after all. Also, some medias shown in this page might be in a low res due to my lack of good hardware to get the high res one straight from the game. I might consider to get one from the internet instead, though... Anyway, this article is so incomplete and I'm still new to making this kind of thing, so please feel free to edit or fix this article if you wish. Thank you.)&lt;br /&gt;
&lt;br /&gt;
== Gameplay==&lt;br /&gt;
Chaos Field is a vertically-scrolling shoot-em-up game consisting of 5 stages (called &amp;quot;Phases&amp;quot; in-game). The gameplay is a boss-rush style, where in each Phases, the player will fight against 3 bosses consecutively. The player can choose between one of three playable characters; each character with their own ship that have their own unique primary weapons and features. The game uses a HP system (&amp;quot;Shield&amp;quot; in-game) and the game can be set to have the player to have a maximum amount of 5 Shields per credit. The player only have one life per credit, however, and letting the &amp;quot;Shield&amp;quot; meter drops to zero will either take the player to the Continue screen (if the player still got at least one credit left) or the game ends. Selecting to continue lets the player to choose another character to play as or not, and their score will reset to zero.&lt;br /&gt;
&lt;br /&gt;
Each ship are also equipped with short-ranged swords in each side of the ship that can wipes out almost all bullets from the enemy, as well as damaging the enemy too. Aside of primary weapons that differs between the characters' ships, all ships share two special abilities; one is offense-centered and one is defense-centered. First special (called &amp;quot;Lock-On&amp;quot;) lets the player's ship locks onto enemies and releases multiple homing beams that strikes the locked target within it's range, and the second special (called &amp;quot;Wing-Layer&amp;quot;), will make the player's ship deploys a barrier that can absorb the enemy's bullets (and damages the enemy should they touch it). These two specials can be used as long as the player have at least one full META gauge, which can be filled by collecting META fragments (diamond-like item with a red core), obtained either by destroying the bosses' body parts or taking damage from the enemies' attacks. Collecting 10 META fragments fills up 1 gauge, and up to 10 gauges can be stored by the player. If the player tries to obtain more fragments while having a full gauge, the fragment's core will be white-yellow colored and gives the player bonus points instead when collected.&lt;br /&gt;
&lt;br /&gt;
The game utilizes a main feature where the player can switch between two parallel dimensions, the &amp;quot;Order Field&amp;quot; and &amp;quot;Chaos Field&amp;quot;. The gameplay is normal in Order Field, but while in Chaos Field, there will be multiple differences:&lt;br /&gt;
* The player's primary weapon will deal more damage to the enemies&lt;br /&gt;
* Lock-On special ability can locks onto and erases enemies bullets&lt;br /&gt;
* Wing-Layer barriers will grew a bit larger, allowing it to absorb more bullets easily.&lt;br /&gt;
* The enemies/bosses will also fire much more bullets and their attack pattern will change into a more complex one.&lt;br /&gt;
* The amount of META fragments obtained by destroying enemies and bosses' body parts will be reduced into a smaller amount.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
(Controls shown below are the default controls for the Dreamcast version.)&lt;br /&gt;
* '''A:''' Primary Weapon Fire&lt;br /&gt;
* '''B:''' Sword/Saber Slash (can be used up to 3 times before small cooldown)&lt;br /&gt;
* '''L and R:''' Change between Order and Chaos field&lt;br /&gt;
* '''A + B:''' Wing-Layer (deploys a protective barrier)&lt;br /&gt;
* '''B + L or R:''' Lock-On (locks and fires homing beams onto the enemies)&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Fighter Ship !! Pilot !! In-game Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MixedBlue.png|center|thumb|Mixed Blue]] || [[File:Hal.png|center|thumb|Hal]] || Fighter 1, &amp;quot;Mixed Blue&amp;quot;, is a standard fighter that is improved and tuned based on the data of past combats. It has well-balanced maneuverability and striking power. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlawedRed.png|center|thumb|Flawed Red]] || [[File:Ifumi.png|center|thumb|Ifumi]] || Fighter 2, &amp;quot;Flawed Red&amp;quot;, is the newest and most advanced fighter that is designed based on the present standard fighter with emphasis placed on further reinforcement of maneuverability. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:FakeYellow.png|center|thumb|Fake Yellow]] || [[File:Jinn.png|center|thumb|Jinn]] || Fighter 3, &amp;quot;Fake Yellow&amp;quot;, is a prototype that was built in the early stages of development. Though it's maneuverability is lower than that of the others because of it's heavy equipment, it's striking performance is higher than that of present models. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This incomplete page was assembled by [[User:KAR0US|KAR0US]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Jinn.png&amp;diff=11213</id>
		<title>File:Jinn.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Jinn.png&amp;diff=11213"/>
		<updated>2021-08-05T01:43:27Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jinn from Chaos Field&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Ifumi.png&amp;diff=11212</id>
		<title>File:Ifumi.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Ifumi.png&amp;diff=11212"/>
		<updated>2021-08-05T01:42:45Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ifumi from Chaos Field&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Hal.png&amp;diff=11211</id>
		<title>File:Hal.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Hal.png&amp;diff=11211"/>
		<updated>2021-08-05T01:40:53Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hal from Chaos Field&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:FakeYellow.png&amp;diff=11210</id>
		<title>File:FakeYellow.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:FakeYellow.png&amp;diff=11210"/>
		<updated>2021-08-05T01:39:01Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fake Yellow, one of the playable ships in Chaos Field&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:FlawedRed.png&amp;diff=11209</id>
		<title>File:FlawedRed.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:FlawedRed.png&amp;diff=11209"/>
		<updated>2021-08-05T01:37:59Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flawed Red, one of the playable ships in Chaos Field&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:MixedBlue.png&amp;diff=11208</id>
		<title>File:MixedBlue.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:MixedBlue.png&amp;diff=11208"/>
		<updated>2021-08-05T01:36:15Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mixed Blue, one of the playable ships in Chaos Field&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Template:GameInfobox&amp;diff=11207</id>
		<title>Template:GameInfobox</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Template:GameInfobox&amp;diff=11207"/>
		<updated>2021-08-05T00:39:58Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox&amp;quot; &lt;br /&gt;
style=&amp;quot;float:right; &lt;br /&gt;
border:solid {{{bordercolor|black}}} 2px; &lt;br /&gt;
padding: 9px; &lt;br /&gt;
margin: 10px; &lt;br /&gt;
border-radius: 3px;&lt;br /&gt;
width: {{{width|300px}}};&lt;br /&gt;
background: {{{background|#f8f8f8}}};&lt;br /&gt;
text-align: center;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-title&amp;quot;&lt;br /&gt;
style=&amp;quot;text-align:center;&lt;br /&gt;
padding: 5px;&lt;br /&gt;
margin: 8px;&lt;br /&gt;
margin-left: -9px;&lt;br /&gt;
margin-top: -9px;&lt;br /&gt;
margin-right: -9px;&lt;br /&gt;
color: white;&lt;br /&gt;
background-color: {{{bordercolor|black}}};&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
'''&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;{{{title|{{PAGENAME}}}}}&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;'''&amp;lt;/div&amp;gt;{{#if:{{{image|}}}|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-image&amp;quot;&lt;br /&gt;
style=&amp;quot;display: inline-block;&lt;br /&gt;
height: auto;&lt;br /&gt;
width: auto;&lt;br /&gt;
text-align:center;&lt;br /&gt;
margin:auto;&lt;br /&gt;
border: solid {{{innerbordercolor|}}} 2px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
[[File:{{{image}}}|{{{imagescalepx|200px}}}]]&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;small&amp;gt;{{{imagecaption|Game title screen}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;text-align: left;&amp;quot;&amp;gt;{{#if:{{{developer|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;Developer: &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;{{{developer}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{publisher|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;Publisher: &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;{{{publisher}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{officialsite|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;Official site:&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;{{{officialsite}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{producer|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;Director: &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;{{{director}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{producer|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;Producer: &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;{{{producer}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{planning|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;Planning: &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;{{{planning}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{music|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;Music: &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;{{{music}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{program|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;Program: &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;{{{program}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{art|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;Art: &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;{{{art}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{designer|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;Designer: &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;{{{designer}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{nextgame|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;Platform:&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;{{{platform}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{releasedate|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;Release date: &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;{{{releasedate}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{previousgame|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;Previous game:&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;{{{previousgame}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{nextgame|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;Next game:&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;{{{nextgame}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Optional parameters for the infobox ==&lt;br /&gt;
* {{{bordercolor}}} - The color of the infobox border and header. Try to choose something related to the game's theme.&lt;br /&gt;
* {{{background}}} - The main color/background color of the infobox. Try to choose something ''light'' and related to the game's theme that won't make the content hard to read.&lt;br /&gt;
* {{{innerbordercolor}}} - Color for a very faint border around the game's image. Try to choose a highlight color related to the game or just use the {{{background}}} color.&lt;br /&gt;
&lt;br /&gt;
Wikimedia software uses standard #RRGGBB (R = red, G = green, B = blue) web color values. FF = highest, 00 = lowest. It's pretty hard to read anything on a background darker than say d5 in all fields.&lt;br /&gt;
&lt;br /&gt;
* {{{width}}} - The width of the infobox in pixels. Probably just leave it as is.&lt;br /&gt;
* {{{title}}} - Probably just leave it as is as it will automatically be filled in with the page name.&lt;br /&gt;
* {{{image}}} - An image that will be placed in the center of the box.&lt;br /&gt;
* {{{imagecaption}}} - A caption for the central image&lt;br /&gt;
* {{{officialsite}}} - A link to the game's official website if any. For instance, &amp;lt;nowiki&amp;gt;|officialsite = [https://www.8ing.co.jp/museum/prd/sipu/ 8ing Museum]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* {{{releasedate}}} - For release date info including different regions if available.&lt;br /&gt;
* {{{previousgame}}} - An internal wikilink to the previous game in the series or by this dev.&lt;br /&gt;
* {{{nextgame}}} - An internal wikilink to the next game in the series or by this dev.&lt;br /&gt;
* {{{developer}}} - Game credits if available.&lt;br /&gt;
* {{{publisher}}} - Game credits if available.&lt;br /&gt;
* {{{producer}}} - Game credits if available.&lt;br /&gt;
* {{{planning}}} - Game credits if available.&lt;br /&gt;
* {{{music}}} - Game credits if available.&lt;br /&gt;
* {{{program}}} - Game credits if available.&lt;br /&gt;
* {{{art}}} - Game credits if available.&lt;br /&gt;
* {{{designer}}} - Game credits if available.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Template:GameInfobox&amp;diff=11206</id>
		<title>Template:GameInfobox</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Template:GameInfobox&amp;diff=11206"/>
		<updated>2021-08-05T00:31:55Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox&amp;quot; &lt;br /&gt;
style=&amp;quot;float:right; &lt;br /&gt;
border:solid {{{bordercolor|black}}} 2px; &lt;br /&gt;
padding: 9px; &lt;br /&gt;
margin: 10px; &lt;br /&gt;
border-radius: 3px;&lt;br /&gt;
width: {{{width|300px}}};&lt;br /&gt;
background: {{{background|#f8f8f8}}};&lt;br /&gt;
text-align: center;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-title&amp;quot;&lt;br /&gt;
style=&amp;quot;text-align:center;&lt;br /&gt;
padding: 5px;&lt;br /&gt;
margin: 8px;&lt;br /&gt;
margin-left: -9px;&lt;br /&gt;
margin-top: -9px;&lt;br /&gt;
margin-right: -9px;&lt;br /&gt;
color: white;&lt;br /&gt;
background-color: {{{bordercolor|black}}};&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
'''&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;{{{title|{{PAGENAME}}}}}&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;'''&amp;lt;/div&amp;gt;{{#if:{{{image|}}}|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-image&amp;quot;&lt;br /&gt;
style=&amp;quot;display: inline-block;&lt;br /&gt;
height: auto;&lt;br /&gt;
width: auto;&lt;br /&gt;
text-align:center;&lt;br /&gt;
margin:auto;&lt;br /&gt;
border: solid {{{innerbordercolor|}}} 2px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
[[File:{{{image}}}|{{{imagescalepx|200px}}}]]&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;small&amp;gt;{{{imagecaption|Game title screen}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;text-align: left;&amp;quot;&amp;gt;{{#if:{{{developer|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;Developer: &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;{{{developer}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{publisher|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;Publisher: &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;{{{publisher}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{officialsite|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;Official site:&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;{{{officialsite}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{producer|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;Producer: &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;{{{producer}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{planning|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;Planning: &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;{{{planning}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{music|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;Music: &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;{{{music}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{program|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;Program: &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;{{{program}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{art|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;Art: &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;{{{art}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{designer|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;Designer: &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;{{{designer}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{nextgame|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;Platform:&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;{{{platform}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{releasedate|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;Release date: &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;{{{releasedate}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{previousgame|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;Previous game:&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;{{{previousgame}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{nextgame|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;Next game:&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;{{{nextgame}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Optional parameters for the infobox ==&lt;br /&gt;
* {{{bordercolor}}} - The color of the infobox border and header. Try to choose something related to the game's theme.&lt;br /&gt;
* {{{background}}} - The main color/background color of the infobox. Try to choose something ''light'' and related to the game's theme that won't make the content hard to read.&lt;br /&gt;
* {{{innerbordercolor}}} - Color for a very faint border around the game's image. Try to choose a highlight color related to the game or just use the {{{background}}} color.&lt;br /&gt;
&lt;br /&gt;
Wikimedia software uses standard #RRGGBB (R = red, G = green, B = blue) web color values. FF = highest, 00 = lowest. It's pretty hard to read anything on a background darker than say d5 in all fields.&lt;br /&gt;
&lt;br /&gt;
* {{{width}}} - The width of the infobox in pixels. Probably just leave it as is.&lt;br /&gt;
* {{{title}}} - Probably just leave it as is as it will automatically be filled in with the page name.&lt;br /&gt;
* {{{image}}} - An image that will be placed in the center of the box.&lt;br /&gt;
* {{{imagecaption}}} - A caption for the central image&lt;br /&gt;
* {{{officialsite}}} - A link to the game's official website if any. For instance, &amp;lt;nowiki&amp;gt;|officialsite = [https://www.8ing.co.jp/museum/prd/sipu/ 8ing Museum]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* {{{releasedate}}} - For release date info including different regions if available.&lt;br /&gt;
* {{{previousgame}}} - An internal wikilink to the previous game in the series or by this dev.&lt;br /&gt;
* {{{nextgame}}} - An internal wikilink to the next game in the series or by this dev.&lt;br /&gt;
* {{{developer}}} - Game credits if available.&lt;br /&gt;
* {{{publisher}}} - Game credits if available.&lt;br /&gt;
* {{{producer}}} - Game credits if available.&lt;br /&gt;
* {{{planning}}} - Game credits if available.&lt;br /&gt;
* {{{music}}} - Game credits if available.&lt;br /&gt;
* {{{program}}} - Game credits if available.&lt;br /&gt;
* {{{art}}} - Game credits if available.&lt;br /&gt;
* {{{designer}}} - Game credits if available.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=User:KAR0US&amp;diff=11201</id>
		<title>User:KAR0US</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=User:KAR0US&amp;diff=11201"/>
		<updated>2021-08-04T10:51:20Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: Created page with &amp;quot;thumb  ''Name:'' Riz ''Age:'' 18 and counting ''Nationality:'' Indonesian ''Birthday:'' 2nd of January ''Occupation:'' Do I really have...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Screenshot 20200408-141819.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
''Name:'' Riz&lt;br /&gt;
''Age:'' 18 and counting&lt;br /&gt;
''Nationality:'' Indonesian&lt;br /&gt;
''Birthday:'' 2nd of January&lt;br /&gt;
''Occupation:'' Do I really have to answer that? &amp;gt;:(&lt;br /&gt;
''Favorite Food &amp;amp; Drinks:'' Meat (except porks), Cheese, Potato, Milk, and Juice &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can call me Riz. I like shmups pretty much. Not used to be, but it is now, several months since.&lt;br /&gt;
&lt;br /&gt;
Pages I created:&lt;br /&gt;
* [[Chaos Field]]&lt;br /&gt;
* [[Karous]]&lt;br /&gt;
&lt;br /&gt;
Both those are actually my fav. shmups~ :3&lt;br /&gt;
Well... at least for Dreamcast... I only got a potato laptop for now and can't play shmups for high-end PCs T~T&lt;br /&gt;
&lt;br /&gt;
Well, don't worry about me though, worry about yourself instead. Think of what you think is better to do so you can have a happy and better future.&lt;br /&gt;
&lt;br /&gt;
We are unity in diversity. Give respect and love to each other, no matter the differences are.&lt;br /&gt;
&lt;br /&gt;
If you wanna contact me for anything, including chatting, just go to shmups.wiki Discord server (link is on the lists at the left side of the page) and ask for someone called Riz. I constantly change my username. Don't ask why though...&lt;br /&gt;
&lt;br /&gt;
And before you wondering... that pic above is not my real face XD&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Screenshot_20200408-141819.png&amp;diff=11200</id>
		<title>File:Screenshot 20200408-141819.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Screenshot_20200408-141819.png&amp;diff=11200"/>
		<updated>2021-08-04T10:38:32Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;KAR0US Profile Pic :P&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Chaos_Field&amp;diff=11199</id>
		<title>Chaos Field</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Chaos_Field&amp;diff=11199"/>
		<updated>2021-08-04T10:33:40Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: /* Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:CField logo2.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #d02408&lt;br /&gt;
|title = Chaos Field&lt;br /&gt;
|background = #008088&lt;br /&gt;
|image = CField Title (Arcade).png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade ver. title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = Milestone Inc.&lt;br /&gt;
|&lt;br /&gt;
|publisher = Able Corporation&lt;br /&gt;
|&lt;br /&gt;
|director = Manabu Matsumoto&lt;br /&gt;
|&lt;br /&gt;
|producer = Hiroshi Kimura&lt;br /&gt;
|&lt;br /&gt;
|music = Kō Hayashi &amp;lt;/br&amp;gt; Daisuke Nagata&lt;br /&gt;
|&lt;br /&gt;
|programmer = Jirō Hamaya &amp;lt;/br&amp;gt; Manabu Matsumot &amp;lt;/br&amp;gt; Takahiro Kawachi&lt;br /&gt;
|&lt;br /&gt;
|art = Ryohei Murakami&lt;br /&gt;
|&lt;br /&gt;
|platform = Arcade (SEGA NAOMI) &amp;lt;/br&amp;gt; SEGA Dreamcast &amp;lt;/br&amp;gt; Nintendo Gamecube (as EXPANDED) &amp;lt;/br&amp;gt; PlayStation 2 (as New Order)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Arcade (NAOMI) : May 25, 2004 &amp;lt;/br&amp;gt; Dreamcast : December 16, 2004 &amp;lt;/br&amp;gt; Gamecube : February 24, 2005 (JP), December 20, 2005 (US) &amp;lt;/br&amp;gt; PlayStation 2 : December 21, 2005&lt;br /&gt;
&lt;br /&gt;
|previousgame = n/a&lt;br /&gt;
|nextgame = Radirgy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
''Chaos Field'' (カオスフィールド) is a 2004 vertical-scrolling shooter arcade game developed by MileStone Inc. and published by Able Corporation. It was the first game by Milestone, and, like their other games, is a vertical shoot-'em-up. The game was only released in Japan, but eventually got released in the west with it's Nintendo Gamecube port called ''Chaos Field Extended''. One day after the western release, a PlayStation 2 version, called ''Chaos Field New Order'', was released in Japan. 'Chaos Field' is also included in Milestone's shoot-em-up collections for Wii (''Ultimate Shooting Collection'' and ''Milestone Shooting Collection 2'').&lt;br /&gt;
&lt;br /&gt;
The game consists entirely of boss battles, featuring five stages with three bosses each. The player can choose to play as one of three characters, each with their own ship that has a unique primary weapon. The player also can flip the environment at will between two parallel worlds.&lt;br /&gt;
&lt;br /&gt;
(Note from page creator: Some languages might be off due to my inferiority in english, it's not my first language, after all. Also, some medias shown in this page might be in a low res due to my lack of good hardware to get the high res one straight from the game. I might consider to get one from the internet instead, though... Anyway, this article is so incomplete and I'm still new to making this kind of thing, so please feel free to edit or fix this article if you wish. Thank you.)&lt;br /&gt;
&lt;br /&gt;
== Gameplay==&lt;br /&gt;
Chaos Field is a vertically-scrolling shoot-em-up game consisting of 5 stages (called &amp;quot;Phases&amp;quot; in-game). The gameplay is a boss-rush style, where in each Phases, the player will fight against 3 bosses consecutively. The player can choose between one of three playable characters; each character with their own ship that have their own unique primary weapons and features. The game uses a HP system (&amp;quot;Shield&amp;quot; in-game) and the game can be set to have the player to have a maximum amount of 5 Shields per credit. The player only have one life per credit, however, and letting the &amp;quot;Shield&amp;quot; meter drops to zero will either take the player to the Continue screen (if the player still got at least one credit left) or the game ends. Selecting to continue lets the player to choose another character to play as or not, and their score will reset to zero.&lt;br /&gt;
&lt;br /&gt;
Each ship are also equipped with short-ranged swords in each side of the ship that can wipes out almost all bullets from the enemy, as well as damaging the enemy too. Aside of primary weapons that differs between the characters' ships, all ships share two special abilities; one is offense-centered and one is defense-centered. First special (called &amp;quot;Lock-On&amp;quot;) lets the player's ship locks onto enemies and releases multiple homing beams that strikes the locked target within it's range, and the second special (called &amp;quot;Wing-Layer&amp;quot;), will make the player's ship deploys a barrier that can absorb the enemy's bullets (and damages the enemy should they touch it). These two specials can be used as long as the player have at least one full META gauge, which can be filled by collecting META fragments (diamond-like item with a red core), obtained either by destroying the bosses' body parts or taking damage from the enemies' attacks. Collecting 10 META fragments fills up 1 gauge, and up to 10 gauges can be stored by the player. If the player tries to obtain more fragments while having a full gauge, the fragment's core will be white-yellow colored and gives the player bonus points instead when collected.&lt;br /&gt;
&lt;br /&gt;
The game utilizes a main feature where the player can switch between two parallel dimensions, the &amp;quot;Order Field&amp;quot; and &amp;quot;Chaos Field&amp;quot;. The gameplay is normal in Order Field, but while in Chaos Field, there will be multiple differences:&lt;br /&gt;
* The player's primary weapon will deal more damage to the enemies&lt;br /&gt;
* Lock-On special ability can locks onto and erases enemies bullets&lt;br /&gt;
* Wing-Layer barriers will grew a bit larger, allowing it to absorb more bullets easily.&lt;br /&gt;
* The enemies/bosses will also fire much more bullets and their attack pattern will change into a more complex one.&lt;br /&gt;
* The amount of META fragments obtained by destroying enemies and bosses' body parts will be reduced into a smaller amount.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
(Controls shown below are the default controls for the Dreamcast version.)&lt;br /&gt;
* '''A:''' Primary Weapon Fire&lt;br /&gt;
* '''B:''' Sword/Saber Slash (can be used up to 3 times before small cooldown)&lt;br /&gt;
* '''L and R:''' Change between Order and Chaos field&lt;br /&gt;
* '''A + B:''' Wing-Layer (deploys a protective barrier)&lt;br /&gt;
* '''B + C:''' Lock-On (locks and fires homing beams onto the enemies)&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This incomplete page was assembled by [[User:KAR0US|KAR0US]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Chaos_Field&amp;diff=11198</id>
		<title>Chaos Field</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Chaos_Field&amp;diff=11198"/>
		<updated>2021-08-04T10:22:26Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:CField logo2.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #d02408&lt;br /&gt;
|title = Chaos Field&lt;br /&gt;
|background = #008088&lt;br /&gt;
|image = CField Title (Arcade).png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade ver. title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = Milestone Inc.&lt;br /&gt;
|&lt;br /&gt;
|publisher = Able Corporation&lt;br /&gt;
|&lt;br /&gt;
|director = Manabu Matsumoto&lt;br /&gt;
|&lt;br /&gt;
|producer = Hiroshi Kimura&lt;br /&gt;
|&lt;br /&gt;
|music = Kō Hayashi &amp;lt;/br&amp;gt; Daisuke Nagata&lt;br /&gt;
|&lt;br /&gt;
|programmer = Jirō Hamaya &amp;lt;/br&amp;gt; Manabu Matsumot &amp;lt;/br&amp;gt; Takahiro Kawachi&lt;br /&gt;
|&lt;br /&gt;
|art = Ryohei Murakami&lt;br /&gt;
|&lt;br /&gt;
|platform = Arcade (SEGA NAOMI) &amp;lt;/br&amp;gt; SEGA Dreamcast &amp;lt;/br&amp;gt; Nintendo Gamecube (as EXPANDED) &amp;lt;/br&amp;gt; PlayStation 2 (as New Order)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Arcade (NAOMI) : May 25, 2004 &amp;lt;/br&amp;gt; Dreamcast : December 16, 2004 &amp;lt;/br&amp;gt; Gamecube : February 24, 2005 (JP), December 20, 2005 (US) &amp;lt;/br&amp;gt; PlayStation 2 : December 21, 2005&lt;br /&gt;
&lt;br /&gt;
|previousgame = n/a&lt;br /&gt;
|nextgame = Radirgy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
''Chaos Field'' (カオスフィールド) is a 2004 vertical-scrolling shooter arcade game developed by MileStone Inc. and published by Able Corporation. It was the first game by Milestone, and, like their other games, is a vertical shoot-'em-up. The game was only released in Japan, but eventually got released in the west with it's Nintendo Gamecube port called ''Chaos Field Extended''. One day after the western release, a PlayStation 2 version, called ''Chaos Field New Order'', was released in Japan. 'Chaos Field' is also included in Milestone's shoot-em-up collections for Wii (''Ultimate Shooting Collection'' and ''Milestone Shooting Collection 2'').&lt;br /&gt;
&lt;br /&gt;
The game consists entirely of boss battles, featuring five stages with three bosses each. The player can choose to play as one of three characters, each with their own ship that has a unique primary weapon. The player also can flip the environment at will between two parallel worlds.&lt;br /&gt;
&lt;br /&gt;
(Note from page creator: Some languages might be off due to my inferiority in english, it's not my first language, after all. Also, some medias shown in this page might be in a low res due to my lack of good hardware to get the high res one straight from the game. I might consider to get one from the internet instead, though... Anyway, this article is so incomplete and I'm still new to making this kind of thing, so please feel free to edit or fix this article if you wish. Thank you.)&lt;br /&gt;
&lt;br /&gt;
== Gameplay==&lt;br /&gt;
Chaos Field is a vertically-scrolling shoot-em-up game consisting of 5 stages (called &amp;quot;Phases&amp;quot; in-game). The gameplay is a boss-rush style, where in each Phases, the player will fight against 3 bosses consecutively. The player can choose between one of three playable characters; each character with their own ship that have their own unique primary weapons and features. The game uses a HP system (&amp;quot;Shield&amp;quot; in-game) and the game can be set to have the player to have a maximum amount of 5 Shields per credit. The player only have one life per credit, however, and letting the &amp;quot;Shield&amp;quot; meter drops to zero will either take the player to the Continue screen (if the player still got at least one credit left) or the game ends. Selecting to continue lets the player to choose another character to play as or not, and their score will reset to zero.&lt;br /&gt;
&lt;br /&gt;
Each ship are also equipped with short-ranged swords in each side of the ship that can wipes out almost all bullets from the enemy, as well as damaging the enemy too. Aside of primary weapons that differs between the characters' ships, all ships share two special abilities; one is offense-centered and one is defense-centered. First special (called &amp;quot;Lock-On&amp;quot;) lets the player's ship locks onto enemies and releases multiple homing beams that strikes the locked target within it's range, and the second special (called &amp;quot;Wing-Layer&amp;quot;), will make the player's ship deploys a barrier that can absorb the enemy's bullets (and damages the enemy should they touch it). These two specials can be used as long as the player have at least one full META gauge, which can be filled by collecting META fragments (diamond-like item with a red core), obtained either by destroying the bosses' body parts or taking damage from the enemies' attacks. Collecting 10 META fragments fills up 1 gauge, and up to 10 gauges can be stored by the player. If the player tries to obtain more fragments while having a full gauge, the fragment's core will be white-yellow colored and gives the player bonus points instead when collected.&lt;br /&gt;
&lt;br /&gt;
The game utilizes a main feature where the player can switch between two parallel dimensions, the &amp;quot;Order Field&amp;quot; and &amp;quot;Chaos Field&amp;quot;. The gameplay is normal in Order Field, but while in Chaos Field, there will be multiple differences:&lt;br /&gt;
* The player's primary weapon will deal more damage to the enemies&lt;br /&gt;
* Lock-On special ability can locks onto and erases enemies bullets&lt;br /&gt;
* Wing-Layer barriers will grew a bit larger, allowing it to absorb more bullets easily.&lt;br /&gt;
* The enemies/bosses will also fire much more bullets and their attack pattern will change into a more complex one.&lt;br /&gt;
* The amount of META fragments obtained by destroying enemies and bosses' body parts will be reduced into a smaller amount.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
(Controls shown below are the default controls for the Dreamcast version.)&lt;br /&gt;
* '''A:''' Primary Weapon Fire&lt;br /&gt;
* '''B:''' Sword/Saber Slash (can be used up to 3 times before small cooldown)&lt;br /&gt;
* '''L and R:''' Change between Order and Chaos field&lt;br /&gt;
* '''B:''' Description&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This incomplete page was assembled by [[User:KAR0US|KAR0US]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:CField_logo2.png&amp;diff=11197</id>
		<title>File:CField logo2.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:CField_logo2.png&amp;diff=11197"/>
		<updated>2021-08-04T10:21:01Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Logo of the game Chaos Field.&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:CField_logo.png&amp;diff=11196</id>
		<title>File:CField logo.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:CField_logo.png&amp;diff=11196"/>
		<updated>2021-08-04T10:16:48Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Logo for Chaos Field&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Chaos_Field&amp;diff=11195</id>
		<title>Chaos Field</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Chaos_Field&amp;diff=11195"/>
		<updated>2021-08-04T08:43:16Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = #d02408&lt;br /&gt;
|title = Chaos Field&lt;br /&gt;
|background = #008088&lt;br /&gt;
|image = CField Title (Arcade).png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade ver. title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = Milestone Inc.&lt;br /&gt;
|&lt;br /&gt;
|publisher = Able Corporation&lt;br /&gt;
|&lt;br /&gt;
|director = Manabu Matsumoto&lt;br /&gt;
|&lt;br /&gt;
|producer = Hiroshi Kimura&lt;br /&gt;
|&lt;br /&gt;
|music = Kō Hayashi &amp;lt;/br&amp;gt; Daisuke Nagata&lt;br /&gt;
|&lt;br /&gt;
|programmer = Jirō Hamaya &amp;lt;/br&amp;gt; Manabu Matsumot &amp;lt;/br&amp;gt; Takahiro Kawachi&lt;br /&gt;
|&lt;br /&gt;
|art = Ryohei Murakami&lt;br /&gt;
|&lt;br /&gt;
|platform = Arcade (SEGA NAOMI) &amp;lt;/br&amp;gt; SEGA Dreamcast &amp;lt;/br&amp;gt; Nintendo Gamecube (as EXPANDED) &amp;lt;/br&amp;gt; PlayStation 2 (as New Order)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Arcade (NAOMI) : May 25, 2004 &amp;lt;/br&amp;gt; Dreamcast : December 16, 2004 &amp;lt;/br&amp;gt; Gamecube : February 24, 2005 (JP), December 20, 2005 (US) &amp;lt;/br&amp;gt; PlayStation 2 : December 21, 2005&lt;br /&gt;
&lt;br /&gt;
|previousgame = n/a&lt;br /&gt;
|nextgame = Radirgy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
''Chaos Field'' (カオスフィールド) is a 2004 vertical-scrolling shooter arcade game developed by MileStone Inc. and published by Able Corporation. It was the first game by Milestone, and, like their other games, is a vertical shoot-'em-up. The game was only released in Japan, but eventually got released in the west with it's Nintendo Gamecube port called ''Chaos Field Extended''. One day after the western release, a PlayStation 2 version, called ''Chaos Field New Order'', was released in Japan. 'Chaos Field' is also included in Milestone's shoot-em-up collections for Wii (''Ultimate Shooting Collection'' and ''Milestone Shooting Collection 2'').&lt;br /&gt;
&lt;br /&gt;
The game consists entirely of boss battles, featuring five stages with three bosses each. The player can choose to play as one of three characters, each with their own ship that has a unique primary weapon. The player also can flip the environment at will between two parallel worlds.&lt;br /&gt;
&lt;br /&gt;
(Note from page creator: Some languages might be off due to my inferiority in english, it's not my first language, after all. Also, some medias shown in this page might be in a low res due to my lack of good hardware to get the high res one straight from the game. I might consider to get one from the internet instead, though... Anyway, this article is so incomplete and I'm still new to making this kind of thing, so please feel free to edit or fix this article if you wish. Thank you.)&lt;br /&gt;
&lt;br /&gt;
== Gameplay==&lt;br /&gt;
Chaos Field is a vertically-scrolling shoot-em-up game consisting of 5 stages (called &amp;quot;Phases&amp;quot; in-game). The gameplay is a boss-rush style, where in each Phases, the player will fight against 3 bosses consecutively. The player can choose between one of three playable characters; each character with their own ship that have their own unique primary weapons and features. The game uses a HP system (&amp;quot;Shield&amp;quot; in-game) and the game can be set to have the player to have a maximum amount of 5 Shields per credit. The player only have one life per credit, however, and letting the &amp;quot;Shield&amp;quot; meter drops to zero will either take the player to the Continue screen (if the player still got at least one credit left) or the game ends. Selecting to continue lets the player to choose another character to play as or not, and their score will reset to zero.&lt;br /&gt;
&lt;br /&gt;
Each ship are also equipped with short-ranged swords in each side of the ship that can wipes out almost all bullets from the enemy, as well as damaging the enemy too. Aside of primary weapons that differs between the characters' ships, all ships share two special abilities; one is offense-centered and one is defense-centered. First special (called &amp;quot;Lock-On&amp;quot;) lets the player's ship locks onto enemies and releases multiple homing beams that strikes the locked target within it's range, and the second special (called &amp;quot;Wing-Layer&amp;quot;), will make the player's ship deploys a barrier that can absorb the enemy's bullets (and damages the enemy should they touch it). These two specials can be used as long as the player have at least one full META gauge, which can be filled by collecting META fragments (diamond-like item with a red core), obtained either by destroying the bosses' body parts or taking damage from the enemies' attacks. Collecting 10 META fragments fills up 1 gauge, and up to 10 gauges can be stored by the player. If the player tries to obtain more fragments while having a full gauge, the fragment's core will be white-yellow colored and gives the player bonus points instead when collected.&lt;br /&gt;
&lt;br /&gt;
The game utilizes a main feature where the player can switch between two parallel dimensions, the &amp;quot;Order Field&amp;quot; and &amp;quot;Chaos Field&amp;quot;. The gameplay is normal in Order Field, but while in Chaos Field, there will be multiple differences:&lt;br /&gt;
* The player's primary weapon will deal more damage to the enemies&lt;br /&gt;
* Lock-On special ability can locks onto and erases enemies bullets&lt;br /&gt;
* Wing-Layer barriers will grew a bit larger, allowing it to absorb more bullets easily.&lt;br /&gt;
* The enemies/bosses will also fire much more bullets and their attack pattern will change into a more complex one.&lt;br /&gt;
* The amount of META fragments obtained by destroying enemies and bosses' body parts will be reduced into a smaller amount.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
(Controls shown below are the default controls for the Dreamcast version.)&lt;br /&gt;
* '''A:''' Primary Weapon Fire&lt;br /&gt;
* '''B:''' Sword/Saber Slash (can be used up to 3 times before small cooldown)&lt;br /&gt;
* '''L and R:''' Change between Order and Chaos field&lt;br /&gt;
* '''B:''' Description&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This incomplete page was assembled by [[User:KAR0US|KAR0US]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Chaos_Field&amp;diff=11194</id>
		<title>Chaos Field</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Chaos_Field&amp;diff=11194"/>
		<updated>2021-08-04T04:00:21Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: Created page with &amp;quot;{{GameInfobox |bordercolor = #d02408 |title = Chaos Field |background = #008088 |image = CField Title (Arcade).png |width = 324px; |imagecaption = Arcade ver. title screen |im...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = #d02408&lt;br /&gt;
|title = Chaos Field&lt;br /&gt;
|background = #008088&lt;br /&gt;
|image = CField Title (Arcade).png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade ver. title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = Milestone Inc.&lt;br /&gt;
|&lt;br /&gt;
|publisher = Able Corporation&lt;br /&gt;
|&lt;br /&gt;
|director = Manabu Matsumoto&lt;br /&gt;
|&lt;br /&gt;
|producer = Hiroshi Kimura&lt;br /&gt;
|&lt;br /&gt;
|music = Kō Hayashi &amp;lt;/br&amp;gt; Daisuke Nagata&lt;br /&gt;
|&lt;br /&gt;
|programmer = Jirō Hamaya &amp;lt;/br&amp;gt; Manabu Matsumot &amp;lt;/br&amp;gt; Takahiro Kawachi&lt;br /&gt;
|&lt;br /&gt;
|art = Ryohei Murakami&lt;br /&gt;
|&lt;br /&gt;
|platform = Arcade (SEGA NAOMI) &amp;lt;/br&amp;gt; SEGA Dreamcast &amp;lt;/br&amp;gt; Nintendo Gamecube (as EXPANDED) &amp;lt;/br&amp;gt; PlayStation 2 (as New Order)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Arcade (NAOMI) : May 25, 2004 &amp;lt;/br&amp;gt; Dreamcast : December 16, 2004 &amp;lt;/br&amp;gt; Gamecube : February 24, 2005 (JP), December 20, 2005 (US) &amp;lt;/br&amp;gt; PlayStation 2 : December 21, 2005&lt;br /&gt;
&lt;br /&gt;
|previousgame = n/a&lt;br /&gt;
|nextgame = Radirgy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
''Chaos Field'' (カオスフィールド) is a 2004 vertical-scrolling shooter arcade game developed by MileStone Inc. and published by Able Corporation. It was the first game by Milestone, and, like their other games, is a vertical shoot-'em-up. The game was only released in Japan, but eventually got released in the west with it's Nintendo Gamecube port called ''Chaos Field Extended''. One day after the western release, a PlayStation 2 version, called ''Chaos Field New Order'', was released in Japan. 'Chaos Field' is also included in Milestone's shoot-em-up collections for Wii (''Ultimate Shooting Collection'' and ''Milestone Shooting Collection 2'').&lt;br /&gt;
&lt;br /&gt;
The game consists entirely of boss battles, featuring five stages with three bosses each. The player can choose to play as one of three characters, each with their own ship that has a unique primary weapon. The player also can flip the environment at will between two parallel worlds.&lt;br /&gt;
&lt;br /&gt;
== Gameplay==&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
(Controls shown below are the default controls for the Dreamcast version.)&lt;br /&gt;
* '''A:''' Primary Weapon Fire&lt;br /&gt;
* '''B:''' Sword/Saber Slash (can be used up to 3 times before small cooldown)&lt;br /&gt;
* '''L and R:''' Change between Order and Chaos field&lt;br /&gt;
* '''B:''' Description&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This incomplete page was assembled by [[User:KAR0US|KAR0US]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:CField_Title_(Arcade).png&amp;diff=11193</id>
		<title>File:CField Title (Arcade).png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:CField_Title_(Arcade).png&amp;diff=11193"/>
		<updated>2021-08-04T02:48:24Z</updated>

		<summary type="html">&lt;p&gt;KAR0US: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chaos Field title screen (arcade version)&lt;/div&gt;</summary>
		<author><name>KAR0US</name></author>
		
	</entry>
</feed>