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	<id>https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JayLab</id>
	<title>Shmups Wiki -- The Digital Library of Shooting Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JayLab"/>
	<link rel="alternate" type="text/html" href="https://shmups.wiki/library/Special:Contributions/JayLab"/>
	<updated>2026-04-19T10:15:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II/Video_Index&amp;diff=28280</id>
		<title>Espgaluda II/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II/Video_Index&amp;diff=28280"/>
		<updated>2024-03-17T19:39:36Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Espgaluda II arcade flyer.jpg|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Arcade ==&lt;br /&gt;
&lt;br /&gt;
=== Ageha ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 1,013,698,683&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Ozt4n5jcLAo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 1,008,733,471&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/QzONNuzYsyw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 999,891,843&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://www.bilibili.com/video/BV1Ls411p7XY Bilibili]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LYX&lt;br /&gt;
| 980,377,157&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/bZ_2SEi4kzA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 966,390,520&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/DAYTUkYaVjY?t=12085 Youtube]&lt;br /&gt;
| starts 3:21:25&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| 951,756,614&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/GnqbiV6N81s Youtube 1] [https://youtu.be/BJ_SKZs7VZk 2]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LYX&lt;br /&gt;
| 943,301,672&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://www.bilibili.com/video/BV1kh41147GF Bilibili]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LYX&lt;br /&gt;
| 918,200,046&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://www.bilibili.com/video/BV15v411u7d5 Bilibili]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 909,057,828&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/d_gcPdR1LMA Youtube 1] [https://www.youtube.com/watch?v=Oh8oh_RqCd0 2] [https://www.youtube.com/watch?v=njwgLrgvtWU 3] [https://www.youtube.com/watch?v=LCS8TlUdVSM 4] [https://www.youtube.com/watch?v=OxTEku0ONLE 5] [https://www.youtube.com/watch?v=I6XhmgNuXSU 6] [https://www.youtube.com/watch?v=zzegr646vH0 Boss]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GFA2-ISO&lt;br /&gt;
| 868,341,063&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Bu5jvNSN8i8 Youtube]&lt;br /&gt;
| Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| Erppo&lt;br /&gt;
| 838,515,910&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/UiT3R4xqB4U Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| who am i&lt;br /&gt;
| 677,600,119&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/aDQpJ5qfXcI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| 592,842,155&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://www.twitch.tv/videos/2039683612 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| marus MPO&lt;br /&gt;
| 583,800,854&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/KKYwSIlnLaI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SLshoot&lt;br /&gt;
| 520,265,367&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/mAUHIkSw3aw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LKU&lt;br /&gt;
| 503,620,007&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/gd3Weih7GQc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| trev1976&lt;br /&gt;
| 425,734,979&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/7iZ7dc3BiJU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iconoclast&lt;br /&gt;
| 394,247,302&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/m5_jPOaLGFM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| H.J&lt;br /&gt;
| 353,636,567&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/SuNk5ap0UTI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CRI&lt;br /&gt;
| 335,823,460&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/BeIGX7Am03c Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| VioletHatPurple&lt;br /&gt;
| 323,476,748&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Zhh6YI6uNsY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stm鳥居&lt;br /&gt;
| 279,207,003&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/0_usTAZiL1A Youtube]&lt;br /&gt;
| no miss&lt;br /&gt;
|-&lt;br /&gt;
| JZ&lt;br /&gt;
| 214,790,316&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/gB_xRB5k5qQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Softdrink&lt;br /&gt;
| 180,060,246&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/vpeHAYdIADI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| JZ&lt;br /&gt;
| 179,436,602&lt;br /&gt;
| Switch&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/UUj7WMKq5OU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rezardi&lt;br /&gt;
| 168,978,006&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/dJnwyoYM2YQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CAVE PCB&lt;br /&gt;
| 165,195,828&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/dEzH4yxjFx0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 164,263,234&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/pCW5sdxq5zE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 159,041,299&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/ozpd9-jHjno Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wes112&lt;br /&gt;
| 154,870,172&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/asSOfXHNN5I Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weeb Nerd Gaming&lt;br /&gt;
| 153,329,757&lt;br /&gt;
| Switch&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/-rh46m3hHXw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Monouchi&lt;br /&gt;
| 151,312,889&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/kvMySZMfHM4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| baf&lt;br /&gt;
| 142,732,597&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/_g-LgochWKE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Maribel Hearn&lt;br /&gt;
| 141,814,991&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/-c_ks7Sgc8o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shmupsheep&lt;br /&gt;
| 138,614,008&lt;br /&gt;
| Switch&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/3cWbR2uUj5w Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| froebom&lt;br /&gt;
| 136,711,432&lt;br /&gt;
| Switch&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/5kZFDj65x-Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Asagi ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ASA&lt;br /&gt;
| 882,181,110&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/NyPku8aYA74 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Clover-TAC&lt;br /&gt;
| 793,285,147&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/WIdyBTztmUo Youtube]&lt;br /&gt;
| Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| LPG&lt;br /&gt;
| 720,375,991&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/nMlOYIoroW8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| EOJ&lt;br /&gt;
| 366,417,107&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/KDyQyuI1Quo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stm鳥居&lt;br /&gt;
| 262,502,102&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/bbiBD6SxjT4 Youtube]&lt;br /&gt;
| no miss&lt;br /&gt;
|-&lt;br /&gt;
| CloudyMusic&lt;br /&gt;
| 221,897,847&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/CW9KvznIPI8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 176,770,110&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/dl4dF-NvpP4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rezardi&lt;br /&gt;
| 150,405,296&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/EKtg4PF5t5s Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CPP-Shooter&lt;br /&gt;
| 147,071,177&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/xZxdS8AJJNg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| mcguni&lt;br /&gt;
| 145,335,690&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/9DTItGrCoN0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 127,237,826&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Mp8N7aFiKV4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wes112&lt;br /&gt;
| 121,143,011&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Jantr_kMfSo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Buffi&lt;br /&gt;
| 118,528,819&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/a1VO8foAhfU Youtube]&lt;br /&gt;
| Survival 1CC&lt;br /&gt;
|-&lt;br /&gt;
| wabbylegs&lt;br /&gt;
| 104,249,444&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/jGtBjVpiqzQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tateha ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Clover-TAC&lt;br /&gt;
| 879,115,588&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/MR-keBXvoI4 Youtube]&lt;br /&gt;
| Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| Y.H&lt;br /&gt;
| 872,566,137&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/FvPI7CHpYo0?t=5574 Youtube]&lt;br /&gt;
| starts 1:32:54&lt;br /&gt;
|-&lt;br /&gt;
| Y.H&lt;br /&gt;
| 814,171,312&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Po6Mfkp9ipM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TheInnocentSinful&lt;br /&gt;
| 686,643,312&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/WHi6a8Nzhyo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| bamboo69rock&lt;br /&gt;
| 201,648,151&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/-VVxa0u5ZVM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Maucast&lt;br /&gt;
| 199,614,696&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/uUOkAsW0ef0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aquas&lt;br /&gt;
| 168,148,965&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/i6CJdiJhhfg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 162,720,478&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/pCaC4JYAzLk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| 162,545,987&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/XXLKvah9rEo Youtube]&lt;br /&gt;
| All Overmode Clear&lt;br /&gt;
|-&lt;br /&gt;
| wabbylegs&lt;br /&gt;
| 153,715,052&lt;br /&gt;
| Switch&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/H8jzibD4yVw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rezardi&lt;br /&gt;
| 136,898,847&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/eKXcfH6qulg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Doubleplay ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Characters&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| DASI&lt;br /&gt;
| 183,427,667 &amp;amp; 168,752,839&lt;br /&gt;
| Arcade&lt;br /&gt;
| Asagi &amp;amp; Ageha&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/8gz_4X_1RZQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arrange ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| yukarin73847gt&lt;br /&gt;
| 13,465,636,853&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/hxgj8ajj1zY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| KUU&lt;br /&gt;
| 12,308,742,627&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Asagi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/yh6dCenm6wY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 9,577,027,851&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/sCOuyj12Hcc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| yokriki2k&lt;br /&gt;
| 7,144,792,807&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ahLuJLtBAbI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weeb Nerd Gaming&lt;br /&gt;
| 3,747,543,545&lt;br /&gt;
| Switch&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/aCGZo2DB7Ds Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CatsAin&lt;br /&gt;
| 3,320,559,725&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/2K_TanvEJVI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colaso&lt;br /&gt;
| 2,412,185,135&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/V8ZtMPsm0F8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hinoki-san&lt;br /&gt;
| 485,962,615&lt;br /&gt;
| Switch&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/xl_FYQugnIg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 365,293,175&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/RG8tyrW2nJo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tropicalbits&lt;br /&gt;
| 251,520,875&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/KvbJnntctow Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Scowsh&lt;br /&gt;
| 236,476,315&lt;br /&gt;
| Switch&lt;br /&gt;
| Tateha &lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/SsjlX-qe5P4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aktane&lt;br /&gt;
| 231,156,525&lt;br /&gt;
| Switch&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/0WFyNnMgmHI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Black Label ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| chrono&lt;br /&gt;
| 3,797,020,336&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/-vKaF2xam1U Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IJU&lt;br /&gt;
| 2,660,276,614&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/GRt3sfkTfhM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| xDragonInstallx&lt;br /&gt;
| 2,436,117,589&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/HEepPBjtDuc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| H-Y&lt;br /&gt;
| 2,343,850,277&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/MwKdzoghkJQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CRI&lt;br /&gt;
| 1,433,584,487&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ui_vuTGu9DE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kanzaki_Shintarou&lt;br /&gt;
| 711,568,330&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/4J_8ltd10zE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 666,856,934&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/jeHNo3kJwEM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 622,942,429&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Up8m439qAZM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 482,910,933&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/MJDpV2ohFdI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weeb Nerd Gaming&lt;br /&gt;
| 452,714,602&lt;br /&gt;
| Switch&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/moUhh_ChQuA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Giodyne&lt;br /&gt;
| 432,083,593&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/TeYFYuLZtcc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 413,686,218&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/432GiDDLBDk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hinoki-san&lt;br /&gt;
| 381,771,282&lt;br /&gt;
| Switch&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/pKRULKmz0VU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 364,175,183&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/7-zOKbU_tBQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| kantoku666&lt;br /&gt;
| 119,280,428&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/vXVV3LJM6iM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Omake ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Van_Artic&lt;br /&gt;
| 1,448,133,844 &lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/dajra9o4hIg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 1,205,455,372&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/-RJgCGGMOig Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bryan Clark&lt;br /&gt;
| 1,059,577,394&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Asagi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/r1hE21w1d-8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Korszca&lt;br /&gt;
| 1,052,337,064&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/C0Eak0Z4nRo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Scowsh&lt;br /&gt;
| 528,034,050&lt;br /&gt;
| Switch&lt;br /&gt;
| Asagi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/CAU6pEulPdM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MrPokepout&lt;br /&gt;
| 522,189,625&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/cxdxQUfNc2A Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aktane&lt;br /&gt;
| 464,434,404&lt;br /&gt;
| Switch&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/V-RsZF6Yqis Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| wabbylegs&lt;br /&gt;
| 462,549,005&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/zO7Po6V7GTE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 460,824,356&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/k9CLP3rur8I Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Neo_Antwon&lt;br /&gt;
| 416,389,290&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Yo6qV1Yy3XI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guides &amp;amp; Commentaries ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:35%;&amp;quot; | Content&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:35%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| JZ&lt;br /&gt;
| Comprehensive mechanics guide with a commentated 1CC&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| [https://youtu.be/fHZ088RtIjQ Youtube]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II/Video_Index&amp;diff=28279</id>
		<title>Espgaluda II/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II/Video_Index&amp;diff=28279"/>
		<updated>2024-03-17T19:38:57Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Espgaluda II arcade flyer.jpg|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Arcade ==&lt;br /&gt;
&lt;br /&gt;
=== Ageha ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 1,013,698,683&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Ozt4n5jcLAo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 1,008,733,471&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/QzONNuzYsyw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 999,891,843&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://www.bilibili.com/video/BV1Ls411p7XY Bilibili]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LYX&lt;br /&gt;
| 980,377,157&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/bZ_2SEi4kzA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 966,390,520&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/DAYTUkYaVjY?t=12085 Youtube]&lt;br /&gt;
| starts 3:21:25&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| 951,756,614&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/GnqbiV6N81s Youtube 1] [https://youtu.be/BJ_SKZs7VZk 2]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LYX&lt;br /&gt;
| 943,301,672&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://www.bilibili.com/video/BV1kh41147GF Bilibili]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LYX&lt;br /&gt;
| 918,200,046&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://www.bilibili.com/video/BV15v411u7d5 Bilibili]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 909,057,828&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/d_gcPdR1LMA Youtube 1] [https://www.youtube.com/watch?v=Oh8oh_RqCd0 2] [https://www.youtube.com/watch?v=njwgLrgvtWU 3] [https://www.youtube.com/watch?v=LCS8TlUdVSM 4] [https://www.youtube.com/watch?v=OxTEku0ONLE 5] [https://www.youtube.com/watch?v=I6XhmgNuXSU 6] [https://www.youtube.com/watch?v=zzegr646vH0 Boss]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GFA2-ISO&lt;br /&gt;
| 868,341,063&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Bu5jvNSN8i8 Youtube]&lt;br /&gt;
| Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| Erppo&lt;br /&gt;
| 838,515,910&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/UiT3R4xqB4U Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| who am i&lt;br /&gt;
| 677,600,119&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/aDQpJ5qfXcI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| 592,842,155&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://www.twitch.tv/videos/2039683612 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| marus MPO&lt;br /&gt;
| 583,800,854&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/KKYwSIlnLaI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SLshoot&lt;br /&gt;
| 520,265,367&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/mAUHIkSw3aw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LKU&lt;br /&gt;
| 503,620,007&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/gd3Weih7GQc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| trev1976&lt;br /&gt;
| 425,734,979&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/7iZ7dc3BiJU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iconoclast&lt;br /&gt;
| 394,247,302&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/m5_jPOaLGFM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| H.J&lt;br /&gt;
| 353,636,567&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/SuNk5ap0UTI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CRI&lt;br /&gt;
| 335,823,460&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/BeIGX7Am03c Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| VioletHatPurple&lt;br /&gt;
| 323,476,748&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Zhh6YI6uNsY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stm鳥居&lt;br /&gt;
| 279,207,003&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/0_usTAZiL1A Youtube]&lt;br /&gt;
| no miss&lt;br /&gt;
|-&lt;br /&gt;
| JZ&lt;br /&gt;
| 214,790,316&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/gB_xRB5k5qQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Softdrink&lt;br /&gt;
| 180,060,246&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/vpeHAYdIADI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| JZ&lt;br /&gt;
| 179,436,602&lt;br /&gt;
| Switch&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/UUj7WMKq5OU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rezardi&lt;br /&gt;
| 168,978,006&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/dJnwyoYM2YQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CAVE PCB&lt;br /&gt;
| 165,195,828&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/dEzH4yxjFx0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 164,263,234&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/pCW5sdxq5zE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 159,041,299&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/ozpd9-jHjno Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wes112&lt;br /&gt;
| 154,870,172&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/asSOfXHNN5I Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weeb Nerd Gaming&lt;br /&gt;
| 153,329,757&lt;br /&gt;
| Switch&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/-rh46m3hHXw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Monouchi&lt;br /&gt;
| 151,312,889&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/kvMySZMfHM4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| baf&lt;br /&gt;
| 142,732,597&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/_g-LgochWKE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Maribel Hearn&lt;br /&gt;
| 141,814,991&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/-c_ks7Sgc8o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shmupsheep&lt;br /&gt;
| 138,614,008&lt;br /&gt;
| Switch&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/3cWbR2uUj5w Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| froebom&lt;br /&gt;
| 136,711,432&lt;br /&gt;
| Switch&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/5kZFDj65x-Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Asagi ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ASA&lt;br /&gt;
| 882,181,110&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/NyPku8aYA74 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Clover-TAC&lt;br /&gt;
| 793,285,147&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/WIdyBTztmUo Youtube]&lt;br /&gt;
| Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| LPG&lt;br /&gt;
| 720,375,991&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/nMlOYIoroW8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| EOJ&lt;br /&gt;
| 366,417,107&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/KDyQyuI1Quo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stm鳥居&lt;br /&gt;
| 262,502,102&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/bbiBD6SxjT4 Youtube]&lt;br /&gt;
| no miss&lt;br /&gt;
|-&lt;br /&gt;
| CloudyMusic&lt;br /&gt;
| 221,897,847&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/CW9KvznIPI8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 176,770,110&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/dl4dF-NvpP4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rezardi&lt;br /&gt;
| 150,405,296&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/EKtg4PF5t5s Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CPP-Shooter&lt;br /&gt;
| 147,071,177&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/xZxdS8AJJNg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| mcguni&lt;br /&gt;
| 145,335,690&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/9DTItGrCoN0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 127,237,826&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Mp8N7aFiKV4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wes112&lt;br /&gt;
| 121,143,011&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Jantr_kMfSo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Buffi&lt;br /&gt;
| 118,528,819&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/a1VO8foAhfU Youtube]&lt;br /&gt;
| Survival 1CC&lt;br /&gt;
|-&lt;br /&gt;
| wabbylegs&lt;br /&gt;
| 104,249,444&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/jGtBjVpiqzQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tateha ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Clover-TAC&lt;br /&gt;
| 879,115,588&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/MR-keBXvoI4 Youtube]&lt;br /&gt;
| Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| Y.H&lt;br /&gt;
| 872,566,137&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/FvPI7CHpYo0?t=5574 Youtube]&lt;br /&gt;
| starts 1:32:54&lt;br /&gt;
|-&lt;br /&gt;
| Y.H&lt;br /&gt;
| 814,171,312&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Po6Mfkp9ipM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TheInnocentSinful&lt;br /&gt;
| 686,643,312&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/WHi6a8Nzhyo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| bamboo69rock&lt;br /&gt;
| 201,648,151&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/-VVxa0u5ZVM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Maucast&lt;br /&gt;
| 199,614,696&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/uUOkAsW0ef0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aquas&lt;br /&gt;
| 168,148,965&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/i6CJdiJhhfg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 162,720,478&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/pCaC4JYAzLk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| 162,545,987&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/XXLKvah9rEo Youtube]&lt;br /&gt;
| All Overmode Clear&lt;br /&gt;
|-&lt;br /&gt;
| wabbylegs&lt;br /&gt;
| 153,715,052&lt;br /&gt;
| Switch&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/H8jzibD4yVw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rezardi&lt;br /&gt;
| 136,898,847&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/eKXcfH6qulg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Doubleplay ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Characters&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| DASI&lt;br /&gt;
| 183,427,667 &amp;amp; 168,752,839&lt;br /&gt;
| Arcade&lt;br /&gt;
| Asagi &amp;amp; Ageha&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/8gz_4X_1RZQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arrange ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| yukarin73847gt&lt;br /&gt;
| 13,465,636,853&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/hxgj8ajj1zY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| KUU&lt;br /&gt;
| 12,308,742,627&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Asagi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/yh6dCenm6wY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 9,577,027,851&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/sCOuyj12Hcc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| yokriki2k&lt;br /&gt;
| 7,144,792,807&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ahLuJLtBAbI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weeb Nerd Gaming&lt;br /&gt;
| 3,747,543,545&lt;br /&gt;
| Switch&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/aCGZo2DB7Ds Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CatsAin&lt;br /&gt;
| 3,320,559,725&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/2K_TanvEJVI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colaso&lt;br /&gt;
| 2,412,185,135&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/V8ZtMPsm0F8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hinoki-san&lt;br /&gt;
| 485,962,615&lt;br /&gt;
| Switch&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/xl_FYQugnIg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 365,293,175&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/RG8tyrW2nJo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tropicalbits&lt;br /&gt;
| 251,520,875&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/KvbJnntctow Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Scowsh&lt;br /&gt;
| 236,476,315&lt;br /&gt;
| Switch&lt;br /&gt;
| Tateha &lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/SsjlX-qe5P4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aktane&lt;br /&gt;
| 231,156,525&lt;br /&gt;
| Switch&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/0WFyNnMgmHI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Black Label ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| chrono&lt;br /&gt;
| 3,797,020,336&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/-vKaF2xam1U Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IJU&lt;br /&gt;
| 2,660,276,614&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/GRt3sfkTfhM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| xDragonInstallx&lt;br /&gt;
| 2,436,117,589&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/HEepPBjtDuc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| H-Y&lt;br /&gt;
| 2,343,850,277&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/MwKdzoghkJQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CRI&lt;br /&gt;
| 1,433,584,487&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ui_vuTGu9DE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kanzaki_Shintarou&lt;br /&gt;
| 711,568,330&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/4J_8ltd10zE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 666,856,934&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/jeHNo3kJwEM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 622,942,429&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Up8m439qAZM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 482,910,933&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/MJDpV2ohFdI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weeb Nerd Gaming&lt;br /&gt;
| 452,714,602&lt;br /&gt;
| Switch&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/moUhh_ChQuA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Giodyne&lt;br /&gt;
| 432,083,593&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/TeYFYuLZtcc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 413,686,218&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/432GiDDLBDk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hinoki-san&lt;br /&gt;
| 381,771,282&lt;br /&gt;
| Switch&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/pKRULKmz0VU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 364,175,183&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/7-zOKbU_tBQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| kantoku666&lt;br /&gt;
| 119,280,428&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/vXVV3LJM6iM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Omake ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Van_Artic&lt;br /&gt;
| 1,448,133,844 &lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/dajra9o4hIg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 1,205,455,372&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/-RJgCGGMOig Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bryan Clark&lt;br /&gt;
| 1,059,577,394&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Asagi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/r1hE21w1d-8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Korszca&lt;br /&gt;
| 1,052,337,064&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/C0Eak0Z4nRo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Scowsh&lt;br /&gt;
| 528,034,050&lt;br /&gt;
| Switch&lt;br /&gt;
| Asagi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/CAU6pEulPdM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MrPokepout&lt;br /&gt;
| 522,189,625&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/cxdxQUfNc2A Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aktane&lt;br /&gt;
| 464,434,404&lt;br /&gt;
| Switch&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/V-RsZF6Yqis Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| wabbylegs&lt;br /&gt;
| 462,549,005&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/zO7Po6V7GTE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 460,824,356&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/k9CLP3rur8I Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Neo_Antwon&lt;br /&gt;
| 416,389,290&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Yo6qV1Yy3XI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guides &amp;amp; Commentaries ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:35%;&amp;quot; | Content&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:35%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| JZ&lt;br /&gt;
| Comprehensive mechanics guide with a commentated 1CC&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| [https://youtu.be/fHZ088RtIjQ Youtube]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Strikers_1945/Video_Index&amp;diff=28096</id>
		<title>Strikers 1945/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Strikers_1945/Video_Index&amp;diff=28096"/>
		<updated>2024-03-09T14:48:48Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Strikers45 thm.jpg|thumb|right]]&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Bf-109 ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| nanase1945&lt;br /&gt;
| 2,031,900&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.bilibili.com/video/BV1Pe411p7EK/ Bilibili]&lt;br /&gt;
| no miss&lt;br /&gt;
|-&lt;br /&gt;
| DVD&lt;br /&gt;
| 1,972,500&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/j0oJFB1A0MY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Meriscan&lt;br /&gt;
| 1,908,400&lt;br /&gt;
| Steam&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/8RdrBsz9NOw Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Plasmo&lt;br /&gt;
| 1,852,600&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/YKYUKsZW6UA Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Maucast&lt;br /&gt;
| 1,763,600&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/SLHh-nVOIz8 Youtube]&lt;br /&gt;
| Score is wrongly displayed as 1,773,600 after the final boss. Miscalculation of final form 50k &amp;gt; 60k.&lt;br /&gt;
|-&lt;br /&gt;
| Meriscan&lt;br /&gt;
| 1,730,000&lt;br /&gt;
| Steam&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/kWpfll8MXCo?t=519 Youtube]&lt;br /&gt;
| Ultramania Winter Relay 2022&lt;br /&gt;
|-&lt;br /&gt;
| Mills&lt;br /&gt;
| 1,713,700&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/8tyyWe74UYU Youtube]&lt;br /&gt;
| replay contains only 2nd loop&lt;br /&gt;
|-&lt;br /&gt;
| Lyv&lt;br /&gt;
| 1,584,100&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/HdjvEbMYPMY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Meriscan&lt;br /&gt;
| 1,560,000&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/p718hYW4Jf8 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Erppo&lt;br /&gt;
| 1,543,200&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/6AYdI7I7644 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| black tail&lt;br /&gt;
| 1,526,800&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/h5rgJrUNshY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| DGN&lt;br /&gt;
| 1,522,400&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/ywMCdyH6ITo Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MOK&lt;br /&gt;
| 1,513,800&lt;br /&gt;
| Playstation&lt;br /&gt;
| 2-All&lt;br /&gt;
| [http://www.nicovideo.jp/watch/sm12830768 Nico 1] [http://www.nicovideo.jp/watch/sm12831130 2]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Vludi&lt;br /&gt;
| 1,404,700&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/67UY0mUXins Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TAQ&lt;br /&gt;
| 1,289,400&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.bilibili.com/video/BV1TW411p7Sv Bilibili]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TSR&lt;br /&gt;
| 1,259,400&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.bilibili.com/video/av6612957 Bilibili]&lt;br /&gt;
| replay contains only 2nd loop&lt;br /&gt;
|-&lt;br /&gt;
| LYY&lt;br /&gt;
| 1,186,400&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.bilibili.com/video/BV1M4411a7pz?p=3 Bilibili]&lt;br /&gt;
| 1st loop only&lt;br /&gt;
|-&lt;br /&gt;
| Buffi&lt;br /&gt;
| 747,300&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://youtu.be/c9AwtsiLG1k Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zero ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| 117&lt;br /&gt;
| 2,179,800&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-8&lt;br /&gt;
| [https://www.bilibili.com/video/av1530937 Bilibili]&lt;br /&gt;
| replay contains only 2nd loop&lt;br /&gt;
|-&lt;br /&gt;
| bubbu&lt;br /&gt;
| 1,632,400&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [http://www.nicovideo.jp/watch/sm24393103 Nico 1] [http://www.nicovideo.jp/watch/sm24393173 2]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 117&lt;br /&gt;
| 1,171,900&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.bilibili.com/video/BV1M4411a7pz?p=5 Bilibili]&lt;br /&gt;
| 1st loop only&lt;br /&gt;
|-&lt;br /&gt;
| Penny&lt;br /&gt;
| 900,700&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://youtu.be/qNgv5lZoWJM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== P-51 Mustang ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| NBA&lt;br /&gt;
| 2,310,600&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.bilibili.com/video/BV1RM411v7Th Bilibili]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NBA&lt;br /&gt;
| 2,286,100&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [http://vo.youku.com/v_show/id_XMTExODYwMjE2.html Youku]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nanase1945&lt;br /&gt;
| 2,176,400&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.bilibili.com/video/BV1VJ4m1s7KC Bilibili]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| waterdropsound 129&lt;br /&gt;
| 2,146,100&lt;br /&gt;
| Switch&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/PfuwsvpcDxY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WEDNESDAY&lt;br /&gt;
| 1,897,700&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/Xet75zLgpfU Youtube 1] [https://youtu.be/b4oebxry_18 2] [https://youtu.be/QcvNivJBNwE 3] [https://youtu.be/WBgjvHwFS-M 4]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Klabauter&lt;br /&gt;
| 1,577,400&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/2ByyOQ3V-tM Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 1,418,700&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [http://www.nicovideo.jp/watch/sm16392610 Nico 1] [http://www.nicovideo.jp/watch/sm16392769 2]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| 1,325,600&lt;br /&gt;
| Steam&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/r-myn3Q6bS4 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Xno Zero&lt;br /&gt;
| 1,264,500&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/XmHuW7iJlEA Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== P-38 Lightning ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| KAL&lt;br /&gt;
| 1,713,600&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.bilibili.com/video/BV18A411V7KX Bilibili]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| AAA&lt;br /&gt;
| 1,693,800&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/0Mk2cn7fn5E Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Andrew98&lt;br /&gt;
| 883,200&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://youtu.be/J-EoZbz6hJA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spitfire ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Nakano Ryûzô&lt;br /&gt;
| 2,253,800&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/tYEEJHsxSzA Youtube]&lt;br /&gt;
| Superplay DVD bundled with the PS2 port&lt;br /&gt;
|-&lt;br /&gt;
| WC.&lt;br /&gt;
| 2,067,504&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/N9zbFWIXrlo Youtube]&lt;br /&gt;
| Live Stunfest 2016; uses four continues&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| 1,561,000&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/qJBsLBHhpAI Youtube]&lt;br /&gt;
| no miss&lt;br /&gt;
|-&lt;br /&gt;
| WC.&lt;br /&gt;
| 1,193,800&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.bilibili.com/video/av52242785 Bilibili]&lt;br /&gt;
| 1st loop only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shinden ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| nanase1945&lt;br /&gt;
| 2,143,500&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.bilibili.com/video/BV1No4y1J7ey Bilibili]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TRF&lt;br /&gt;
| 2,114,700&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://www.bilibili.com/video/BV1fk4y1L7qL Bilibili]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| x91&lt;br /&gt;
| 1,125,000&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.bilibili.com/video/av64947792 Bilibili]&lt;br /&gt;
| 1st loop only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guides &amp;amp; Commentaries ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Ship &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Plasmo&lt;br /&gt;
| 1,852,600&lt;br /&gt;
| Arcade&lt;br /&gt;
| Bf-109&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/a-k82DLNCXM Youtube]&lt;br /&gt;
| STG Weekly #7&lt;br /&gt;
|-&lt;br /&gt;
| AAA &amp;amp; Lyv&lt;br /&gt;
| 1,693,800 &amp;amp; 1,584,100&lt;br /&gt;
| Arcade&lt;br /&gt;
| P-38 Lightning &amp;amp; Bf-109&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/dChxY5_j1WA Youtube]&lt;br /&gt;
| Commentary by BOS and Yace (French)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index|Strikers 1945]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Dragon_Blaze/Video_Index&amp;diff=23800</id>
		<title>Dragon Blaze/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Dragon_Blaze/Video_Index&amp;diff=23800"/>
		<updated>2023-09-03T11:33:05Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dragonblaze titlescreen.png|thumb|200px|right]]&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Quaid ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| CYS-SAK&lt;br /&gt;
| 4,214,300&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/2wcbto0BIB0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SYO&lt;br /&gt;
| 4,104,300&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/qv0EvPLAJpg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CYS-SAK&lt;br /&gt;
| 3,768,100&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/7Gahp7db3Bo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| BOS&lt;br /&gt;
| 2,448,300&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/T-S4WsK3G_Y Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| JayLab&lt;br /&gt;
| 2,152,600&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/I6e5lBJ694g Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| 2,151,300&lt;br /&gt;
| Steam&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/mNCW-sZ-i50 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 山中将人&lt;br /&gt;
| 1,694,600&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/jJ6cJ-PkjAA Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| XnoZero&lt;br /&gt;
| 1,581,800&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/EjSLUZ6kcvg Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| 1,126,800&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-1&lt;br /&gt;
| [http://www.twitch.tv/solunas/v/51859667 Twitch]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sonia ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| DGC&lt;br /&gt;
| 4,222,400&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/rjr4oHQbF30 Youtube]&lt;br /&gt;
| Current World Record score with Sonia&lt;br /&gt;
|-&lt;br /&gt;
| DGC&lt;br /&gt;
| 3,907,900&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/cy-AUUsc6Nc Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Archer&lt;br /&gt;
| 3,327,000&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/AzpRVddk8io Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sht&lt;br /&gt;
| 2,503,400&lt;br /&gt;
| Switch?&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/BtVdQ5CUM2E Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lyv&lt;br /&gt;
| 1,899,700&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/zIQhFiaYAGw Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| 1,880,800&lt;br /&gt;
| Steam&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/pCmscVoTcYc Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 山中将人&lt;br /&gt;
| 1,612,100&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/jJ6cJ-PkjAA?t=1434 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rob ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Archer&lt;br /&gt;
| 2,517,900&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/3YgUbf2fjoI Youtube]&lt;br /&gt;
| Featured in Average Superplay Enjoyers Episode #3&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| 2,153,300 &lt;br /&gt;
| Steam&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/jio1MMDrGx8 Youtube]&lt;br /&gt;
| no miss&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| 1,724,600&lt;br /&gt;
| Steam&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/tXD7I_QGy5U Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 山中将人&lt;br /&gt;
| 1,674,600&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/jJ6cJ-PkjAA?t=2830 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| KIK&lt;br /&gt;
| 1,394,900&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/fdCDM7NMwx8 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| 1,126,800&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://youtu.be/UBmEHOARqag Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chiyogami&lt;br /&gt;
| 741,100&lt;br /&gt;
| Switch&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://youtu.be/lkFNDCu2BvI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ian ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| CAT JAPAN&lt;br /&gt;
| 3,486,000&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/IP2_xSLRyxc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| BOS&lt;br /&gt;
| 3,237,500&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/MSp_9gM9Nq4 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| CAT JAPAN&lt;br /&gt;
| 3,216,000&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/SGOqjC8gB-U Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| izuru&lt;br /&gt;
| 2,497,100&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/J25JU0HLwd8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Juju Kenobi&lt;br /&gt;
| 1,935,800&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/LXjJmjg2UTs Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| 1,904,900&lt;br /&gt;
| Steam&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/XZHq6rGYvmE Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 山中将人&lt;br /&gt;
| 1,775,200&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/jJ6cJ-PkjAA?t=4189 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| 1,315,100&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://youtu.be/S1fB8rXrJ3E Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index|Dragon Blaze]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Ketsui:_Kizuna_Jigoku_Tachi&amp;diff=22129</id>
		<title>Ketsui: Kizuna Jigoku Tachi</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Ketsui:_Kizuna_Jigoku_Tachi&amp;diff=22129"/>
		<updated>2023-05-06T22:25:58Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Logo Ketsui.png|150px|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #259564&lt;br /&gt;
|title = Ketsui: Kizuna Jigoku Tachi&lt;br /&gt;
|background = white&lt;br /&gt;
|image = Screenshot Ket 001.png&lt;br /&gt;
|imagecaption = Title Screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|music = Manabu Namiki&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&lt;br /&gt;
|art = Tomoharu Saitō&amp;lt;br/&amp;gt;Hiroyuki Tanaka&amp;lt;br/&amp;gt;Hideki Nomura&lt;br /&gt;
|designer = Akira Wakabayashi&amp;lt;br/&amp;gt;Kengo Arai&amp;lt;br/&amp;gt;Hiroyuki Tanaka&lt;br /&gt;
|releasedate = '''Arcade:''' January 2003 (Finished ≈ Late 2002)&amp;lt;br/&amp;gt; '''Nintendo DS:''' October 23, 2008 (Death Label)&amp;lt;br/&amp;gt; '''Xbox 360:''' April 22, 2010&amp;lt;br/&amp;gt; '''PS3:''' July 25, 2010&amp;lt;br/&amp;gt; '''PS4:''' November 29, 2018&lt;br /&gt;
|previousgame = [[DoDonPachi DaiOuJou]]&lt;br /&gt;
|nextgame = [[Espgaluda]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Ketsui: Kizuna Jigoku Tachi]] is a [[bullet hell]] [[shooting game|shoot-em-up]] developed by [[CAVE]] in 2002. Its primary defining gameplay attributes are its '''highly complex bullet patterns''', its '''proximity-based chip scoring system''', and the '''lock-on focus shot''' utilized by the player ships, ''Tiger Schwert'' and ''Panzer Jäger''. It was developed alongside ''[[DoDonPachi DaiOuJou]]'' and runs on the same engine, as well as utilizing many of the same sound effects and explosion graphics. Both games are also notable for the switch to pre-rendered 3D models as sprites, giving the games a distinctive (and grittier) look compared to the studio's previous works, ''[[DonPachi]]'' and ''[[DoDonPachi]]''. The story involves a group of young men who are sent on a secret &amp;quot;suicide mission&amp;quot; to destroy the EVAC Industry, an arms dealer who is developing a series of extremely dangerous weapons of mass destruction.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Ketsui Gameplay Screenshot.png|thumb|right|Typical ''Ketsui'' gameplay]]&lt;br /&gt;
&lt;br /&gt;
''Ketsui'' is a three-button game with two playable ships and five levels. Completing all five levels under certain conditions will trigger a second [[loop]] of the game, of which there are two variations - with one ending in fighting the [[True Last Boss]], [[Evaccaneer DOOM]]. The scoring system involves destroying enemies up close with the '''Shot''' to increase a multiplier, and then &amp;quot;cashing out&amp;quot; that multiplier by destroying enemies with the '''Lock-Shot''', awarding points based on the multiplier times the point value of the enemy killed.&lt;br /&gt;
&lt;br /&gt;
====Controls====&lt;br /&gt;
&lt;br /&gt;
* '''A (Press):''' Fires standard shots from the ship and [[options]]&lt;br /&gt;
* '''A (Hold):''' Slows the ship down, fires a laser from the main ship and a lock-on shot from its options&lt;br /&gt;
* '''B:''' Fires a limited-use [[bomb]], which does large amounts of damage and makes the ship invincible for some time&lt;br /&gt;
* '''C:''' Auto-fire for the standard shot&lt;br /&gt;
&lt;br /&gt;
====Characters====&lt;br /&gt;
&lt;br /&gt;
''Ketsui'' contains two playable ships, Tiger Schwert and Panzer Jäger. Tiger Schwert has a wide shot, locks onto enemies faster, and has a slower movement speed. Panzer Jäger has a straight shot, locks onto enemies slower, and has a faster movement speed. Both ships have the same [[hitbox]] size. &lt;br /&gt;
&lt;br /&gt;
====Resources====&lt;br /&gt;
&lt;br /&gt;
''Ketsui'' uses lives to measure player health, and starts the player at two lives. On default settings, an extra life is granted once at 20,000,000 points, and again at 45,000,000 points. Specific strategies also grant the player additional extra lives ''(see [[#Hidden_Extends|Hidden Extends]])''&lt;br /&gt;
&lt;br /&gt;
The player starts off with three bombs at the beginning of each life. Additional bombs are granted by killing specific enemies.&lt;br /&gt;
&lt;br /&gt;
The player is given three bombs after respawning from death, regardless of how many bombs they had before. Those playing for pure survival are advised to use a bomb if they feel death is unavoidable, in order to maximize how many bombs will be available to them throughout their playthrough.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ketsui_p.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 4th item)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ketsui_b.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1 (max bomb stock 6)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ketsui_1up.png]] || '''1-UP''' &amp;lt;br&amp;gt;Secret item that awards an extra life.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loops==&lt;br /&gt;
&lt;br /&gt;
Following in the footsteps of the previous releases by CAVE, completing all five levels under certain conditions will trigger a second [[loop]] of the game. There are two variations of the second loop, called the '''Omote''' loop and the '''Ura''' loop. During the second loop, the scoring system entirely changes and requires different play strategies in order to maximize your scoring potential. ''(See [[Ketsui:_Kizuna_Jigoku_Tachi#Second_Loop_Scoring|Second Loop Scoring]] for more information.)'' Reaching the Ura loop is the only way to fight [[Evaccaneer DOOM]] at the end of the game, otherwise the game will end after destroying Evaccaneer in Stage 2-5.&lt;br /&gt;
&lt;br /&gt;
'''Omote Loop''' &lt;br /&gt;
&lt;br /&gt;
* Beat the game with '''no continues'''&lt;br /&gt;
* Sum of deaths + bombs used is less than or equal to '''6'''&lt;br /&gt;
&lt;br /&gt;
'''Ura Loop'''&lt;br /&gt;
&lt;br /&gt;
* Beat the game with '''no continues'''&lt;br /&gt;
* ''[[No-Miss]]'' and '''No-Bomb''' the first loop&lt;br /&gt;
* Earn at least '''120,000,000pts''' during the first loop&lt;br /&gt;
&lt;br /&gt;
In both versions of the second loop, enemies will fire significantly denser bullet patterns, and will also release a barrage of revenge bullets when destroyed (blue bullets in the ura loop, red in omote).&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
[[File:Ketsui scoring hud.png|thumb|Scoring HUD.&amp;lt;br&amp;gt;'''Top:''' Boss multiplier&amp;lt;br&amp;gt;'''Middle:''' Enemy multiplier&amp;lt;br&amp;gt;'''Bottom:''' Countdown chip value and time]]&lt;br /&gt;
&lt;br /&gt;
Killing enemies awards points. There are two multipliers that can increase the amount of points given, known as the '''boss multiplier''' and the '''enemy multiplier'''. The boss multiplier is equal to the value of all chips picked up during the stage, and is used when killing the boss, and the enemy multiplier is used when killing enemies with the lock-on shot.&lt;br /&gt;
&lt;br /&gt;
Maximizing the amount of high-value chips you pick up is the key to increasing your multiplier. Killing enemies up close with the standard shot awards higher value chips - up to five, depending on distance. After this, a brief countdown is initiated, shown under the multipliers. During this countdown, killing enemies with the lock-on shot will also award chips, of the same value, regardless of distance, until the countdown runs out.&lt;br /&gt;
&lt;br /&gt;
This cycle - killing with the standard shot to start a countdown, killing enemies with the lock-on shot to cash out the multiplier and gain more chips, and repeating once the countdown runs out - is the primary building block of ''Ketsui's'' scoring system.&lt;br /&gt;
&lt;br /&gt;
====Stage Completion Points====&lt;br /&gt;
&lt;br /&gt;
At the end of each stage, the boss multiplier is used to award additional points based on the number of bombs and lives remaining. Each life (including the current life) grants five hundred points times the boss multiplier, and each bomb grants fifty points times the boss multiplier.&lt;br /&gt;
&lt;br /&gt;
====Second Loop Scoring====&lt;br /&gt;
&lt;br /&gt;
In the second loop, enemies no longer drop chips on death. Instead, the game adopts a simpler scoring mechanic based around enemy revenge bullets. Specifically, when enemies are destroyed, each revenge bullet that spawns adds 1 to the multiplier. In the omote loop, [[Help:Glossary#Sealing|sealed]] bullets do not contribute to the total, but in the ura loop they do. The multiplier is cashed out in the same way as before, by destroying enemies with the lock-on shot.&lt;br /&gt;
&lt;br /&gt;
The higher the enemy is on screen when destroyed, the more revenge bullets are released, so killing enemies quickly is encouraged for scoreplay.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
[[File:Hitboxes Ketsui Scan.png|thumb|left|Hitbox sizes for the Tiger Schwert and Panzer Jäger, as provided by Ketsui's DS port.]]&lt;br /&gt;
&lt;br /&gt;
====Hitboxes====&lt;br /&gt;
The player's hitbox is 2 pixels wide and 3 pixels tall (4x6 on hardware, due to the rectangular pixels of the PGM). Despite there being several different bullet types in the game, '''all bullet hitboxes are in fact just a single point, with no thickness at all''' - the player is hit when the point falls inside their ship's hitbox.&lt;br /&gt;
&lt;br /&gt;
In the second loop of the game, the player's horizontal hitbox is shrunk by ''half a pixel''.&lt;br /&gt;
&lt;br /&gt;
====Empty Locking====&lt;br /&gt;
&lt;br /&gt;
''Full details: [[Ketsui:_Kizuna_Jigoku_Tachi/Techniques#Empty_Locking|Empty Locking]]''&lt;br /&gt;
&lt;br /&gt;
Killing enemies with the standard shot grants chip items and starts a countdown, and killing with the lock-on shot during countdown grants additional chips on top of cashing out the multiplier for the enemy killed. However, '''the chips granted when lock-on killing enemies in countdown are not spawned by killing the enemy itself. They're instead spawned from the ''explosions'' after the enemy is killed.''' This means that receiving the lock-on chips from an exploding enemy does not necessarily require that the enemy was killed with the lock-on shot.&lt;br /&gt;
&lt;br /&gt;
By killing an enemy with the standard shot to start a countdown, and timing a switch to the lock-on shot so it's active by the time the enemy is exploding, the game will grant the chips for standard-killing the enemy, and ''also'' grant the lock-on chips during the enemy's explosion.&lt;br /&gt;
&lt;br /&gt;
'''Switching to the lock-on shot to gain additional chips during an enemy explosion, without actually killing it with the lock-on shot, is known as ''empty locking''.'''&lt;br /&gt;
&lt;br /&gt;
Empty locking allows the player to save multiplier while acquiring lock chips from an enemy, or in the case of air zako it will be used to gain more multiplier than otherwise possible (shot chip + lock chip, vs just shot chip).&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hidden Extends==&lt;br /&gt;
&lt;br /&gt;
=====Stage 3=====&lt;br /&gt;
[[File:Ketsui extend stage3.png|thumb|right|Recommended shooting order for the stage 3 midboss extend]]&lt;br /&gt;
'''Destroying all pieces of the midboss''' battleship before killing it will grant a 1up item. Bombing prevents getting the extend.&lt;br /&gt;
&lt;br /&gt;
Note that the turret that shoots pink bullets in a circular pattern ('''18''', right) will destroy all of the other pieces on death, so saving it until last is recommended. &lt;br /&gt;
&lt;br /&gt;
All pieces must be manually shot down by the player in order for the requirement to be satisfied.&lt;br /&gt;
&lt;br /&gt;
=====Stage 5=====&lt;br /&gt;
&lt;br /&gt;
Just before the Midboss, two &amp;quot;clones&amp;quot; of the player ships will fly onscreen. If they are killed without bombing, an 1up item is awarded.&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[Ketsui:_Kizuna_Jigoku_Tachi/Video Index|Video index for Ketsui]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Primary info and diagrams provided by [[User:SLRmercury|SLRmercury]]&lt;br /&gt;
# Some information verification provided by semenfairy&lt;br /&gt;
# Hitbox image from ''Ketsui Death Label'' (DS) provided by Plasmo&lt;br /&gt;
# Information on player and enemy bullet hitboxes (acquired via reverse-engineering) provided by Enrico Pozzobon / Olifante | https://gitlab.com/epozzobon/ketsui-re/&lt;br /&gt;
# Minor information provided by [[User:CHA-STG|CHA-STG]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ketsui: Kizuna Jigoku Tachi]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sengoku_Blade/Video_Index&amp;diff=22006</id>
		<title>Sengoku Blade/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sengoku_Blade/Video_Index&amp;diff=22006"/>
		<updated>2023-04-25T23:19:44Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Normal ==&lt;br /&gt;
&lt;br /&gt;
=== Koyori ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Route&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| J.U Kang&lt;br /&gt;
| 2,314,400&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=-l2xiMcCIOc Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| J.U Kang&lt;br /&gt;
| 2,274,800&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=pOY5gCp-fRw Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| J.U Kang&lt;br /&gt;
| 2,253,500&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=DLmGzZPTW4w Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| J.U Kang&lt;br /&gt;
| 2,211,700&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=vSPn3pkxkMI Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| J.U Kang&lt;br /&gt;
| 2,134,400&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/pWxxSfZ78W0 Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| J.U Kang&lt;br /&gt;
| 2,117,000&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=51wiPTF0xcY Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| J.U Kang&lt;br /&gt;
| 2,024,600&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.twitch.tv/synthricardo/video/1601185672 Twitch] &lt;br /&gt;
| commented by SynthRicardo&lt;br /&gt;
|-&lt;br /&gt;
| J.U Kang&lt;br /&gt;
| 1,875,900&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| Back&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=LLaO75fyIe8 Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kal-Koron&lt;br /&gt;
| 1,745,700&lt;br /&gt;
| Arcade&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.bilibili.com/video/BV16v411n7kp/ Bilibili]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kanzaki Shintarou&lt;br /&gt;
| 1,117,100&lt;br /&gt;
| Steam&lt;br /&gt;
| Back&lt;br /&gt;
| 2-3&lt;br /&gt;
| [https://www.youtube.com/watch?v=-oczuU1Bk9w Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prickly Angler&lt;br /&gt;
| 955,500&lt;br /&gt;
| Saturn&lt;br /&gt;
| Front&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://youtu.be/NTr9ejnQmf8 Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Emeraude&lt;br /&gt;
| 940,600&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| Back&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=sPExCVHSsaQ Youtube]&lt;br /&gt;
| incl. audio commentary (Japanese)&lt;br /&gt;
|-&lt;br /&gt;
| Prickly Angler&lt;br /&gt;
| 888,700&lt;br /&gt;
| Saturn&lt;br /&gt;
| Back&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://youtu.be/wNeDbtLLv2M Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 池田さん &lt;br /&gt;
| 876,600&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| Front&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=9OxZlfoi3DU Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 七王的遊戲攻略&lt;br /&gt;
| 864,800&lt;br /&gt;
| Arcade&lt;br /&gt;
| Front&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=wGfx-WEXxJA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 호감게임티비&lt;br /&gt;
| 855,200&lt;br /&gt;
| Saturn&lt;br /&gt;
| Back&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=obtRPtwZBS8 Youtube]&lt;br /&gt;
| incl. audio commentary (Korean)&lt;br /&gt;
|-&lt;br /&gt;
| エメロードの積みゲー倉庫&lt;br /&gt;
| 843,700&lt;br /&gt;
| Switch&lt;br /&gt;
| Back&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=NUIvUppzSYA Youtube] &lt;br /&gt;
| incl. audio commentary (Japanese)&lt;br /&gt;
|-&lt;br /&gt;
| エメロードの積みゲー倉庫&lt;br /&gt;
| 842,600&lt;br /&gt;
| Switch&lt;br /&gt;
| Front&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=NUIvUppzSYA Youtube]&lt;br /&gt;
| incl. audio commentary (Japanese)&lt;br /&gt;
|-&lt;br /&gt;
| 호감게임티비&lt;br /&gt;
| 842,000&lt;br /&gt;
| Arcade&lt;br /&gt;
| Front&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=WlMydnUbqkA Youtube]&lt;br /&gt;
| incl. audio commentary (Korean)&lt;br /&gt;
|-&lt;br /&gt;
| ムギチョコ&lt;br /&gt;
| 830,400&lt;br /&gt;
| Switch&lt;br /&gt;
| Back&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=pLyABatbGwQ Youtube]&lt;br /&gt;
| incl. audio commentary (Japanese)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tengai ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Route&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Prickly Angler&lt;br /&gt;
| 890,100&lt;br /&gt;
| Saturn&lt;br /&gt;
| Back&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://youtu.be/iAxjZkpGR6Q Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 호감게임티비 &lt;br /&gt;
| 889,100&lt;br /&gt;
| Saturn&lt;br /&gt;
| Back&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=Kl5GE9cuA6U Youtube] &lt;br /&gt;
| incl. audio commentary (Korean)&lt;br /&gt;
|-&lt;br /&gt;
| 호감게임티비 &lt;br /&gt;
| 821,500&lt;br /&gt;
| Arcade&lt;br /&gt;
| Front&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=uXJNMFI_OUs Youtube]&lt;br /&gt;
|incl. audio commentary (Korean)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hagane ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Route&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Owarabi&lt;br /&gt;
| 2,422,100&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=xttMHyZ3Nw8 Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lyv&lt;br /&gt;
| 997,200&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| Back&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.twitch.tv/khaaos8/video/835970545 Twitch] &lt;br /&gt;
| starts at 5:13:32; live run during Shoot the Baguette n°2 event, commented by player, Yami, &amp;amp; Prickly Angler (French)&lt;br /&gt;
|-&lt;br /&gt;
| JayLab&lt;br /&gt;
| 962,700&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| Front&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://youtu.be/PiDQoAgPzxc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yace&lt;br /&gt;
| 922,200&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| Back&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.youtube.com/watch?v=vNde8O0T6qU Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shmuptopia&lt;br /&gt;
| 897,200&lt;br /&gt;
| Switch&lt;br /&gt;
| Front&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=HePRo2lThcA Youtube]&lt;br /&gt;
| incl. audio commentary &lt;br /&gt;
|-&lt;br /&gt;
| Prickly Angler&lt;br /&gt;
| 887,400&lt;br /&gt;
| Saturn&lt;br /&gt;
| Back&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://youtu.be/OK1wmuaWmqI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gohat0&lt;br /&gt;
| 853,400&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| Front&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=FWVvPGiyTus Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 호감게임티비&lt;br /&gt;
| 844,500&lt;br /&gt;
| Saturn&lt;br /&gt;
| Back&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=7GDiX3V4qfc Youtube]&lt;br /&gt;
| incl. audio commentary (Korean)&lt;br /&gt;
|-&lt;br /&gt;
| Shmuptopia&lt;br /&gt;
| 820,800&lt;br /&gt;
| Switch&lt;br /&gt;
| Back&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=Zlgt0eCOkrA Youtube]&lt;br /&gt;
| incl. audio commentary &lt;br /&gt;
|-&lt;br /&gt;
| Carlos Dacosta &lt;br /&gt;
| 811,300&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| Back&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=Esa9pCb1HOU Youtube] &lt;br /&gt;
| incl. audio commentary (Spanish)&lt;br /&gt;
|-&lt;br /&gt;
| Yace&lt;br /&gt;
| 810,000&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| Front&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=J9QPP21wMHc Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Giodyne&lt;br /&gt;
| 808,000&lt;br /&gt;
| Steam&lt;br /&gt;
| Back&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=HykQjJ1N8XQ Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 호감게임티비 &lt;br /&gt;
| 797,400&lt;br /&gt;
| Arcade&lt;br /&gt;
| Front&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=wm6SWLGx4OE Youtube] &lt;br /&gt;
| incl. audio commentary (Korean)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shomaru ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Route&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| TAD&lt;br /&gt;
| 1,977,900&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=bfHOrzJrjo0 Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| BOS&lt;br /&gt;
| 1,532,800&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=BMBlqWF7oZ4 Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Prickly Angler&lt;br /&gt;
| 864,600&lt;br /&gt;
| Saturn&lt;br /&gt;
| Back&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://youtu.be/zChQEeBfPSw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 호감게임티비&lt;br /&gt;
| 847,100&lt;br /&gt;
| Arcade&lt;br /&gt;
| Back&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=SE5yiU7yL1E Youtube]&lt;br /&gt;
| incl. audio commentary (Korean)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Junis ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Route&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| lstze&lt;br /&gt;
| 1,906,900&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/vxjqLc7CX5M Youtube 1] [https://youtu.be/wUgvbDxXX5s 2] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lyv&lt;br /&gt;
| 1,807,600&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=M5JDsLtnMlI Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| PNSR&lt;br /&gt;
| 1,680,200&lt;br /&gt;
| Switch&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/JPP25lgEmmM Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lyv&lt;br /&gt;
| 1,318,400&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| Front&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://www.twitch.tv/khaaos8/video/835970545 Twitch] &lt;br /&gt;
| starts at 4:52:32; live run during Shoot the Baguette n°2 event; commented by player, Yami, &amp;amp; Prickly Angler (French)&lt;br /&gt;
|-&lt;br /&gt;
| Prickly Angler&lt;br /&gt;
| 932,100&lt;br /&gt;
| Saturn&lt;br /&gt;
| Front&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://youtu.be/qzG9ABezvbo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prickly Angler&lt;br /&gt;
| 927,100&lt;br /&gt;
| Saturn&lt;br /&gt;
| Back&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://youtu.be/Q9HioIQ-8xE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Seitei3&lt;br /&gt;
| 889,200&lt;br /&gt;
| Xbox One &lt;br /&gt;
| Front&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.twitch.tv/seitei3/video/921581395 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zetuei&lt;br /&gt;
| 887,800&lt;br /&gt;
| Saturn&lt;br /&gt;
| Back&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=ImbDGC9_rpI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Obiiwan&lt;br /&gt;
| 867,500&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| Back&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=QioX3N7I-vg Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Prickly Angler&lt;br /&gt;
| 854,300&lt;br /&gt;
| Saturn&lt;br /&gt;
| Back&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://youtu.be/crgjeC6wFvs Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lerebours&lt;br /&gt;
| 810,800&lt;br /&gt;
| PS2&lt;br /&gt;
| Front&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.dailymotion.com/video/x41qc6r Dailymotion] &lt;br /&gt;
| stage edit&lt;br /&gt;
|-&lt;br /&gt;
| Chantake&lt;br /&gt;
| 773,200&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| Front&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=G46mP6KrYfE Youtube]&lt;br /&gt;
| incl. audio commentary (Japanese)&lt;br /&gt;
|-&lt;br /&gt;
| 호감게임티비&lt;br /&gt;
| 771,200&lt;br /&gt;
| Arcade&lt;br /&gt;
| Front&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=eNFN9rS5jYs Youtube]&lt;br /&gt;
| incl. audio commentary (Korean)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ayin ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Route&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| AYIN&lt;br /&gt;
| 1,914,000&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.bilibili.com/video/BV1ep4y1h7KG Bilibili]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| saucykobold&lt;br /&gt;
| 1,859,900&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=6VxXR83rwlk Youtube 1] [https://www.youtube.com/watch?v=YV4nHmkqy6w 2] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| H.J&lt;br /&gt;
| 1,756,400&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=BZw7OV82rFw Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Jaimers&lt;br /&gt;
| 1,183,400&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| Front&lt;br /&gt;
| 2-3&lt;br /&gt;
| [https://www.youtube.com/watch?v=_QZDojJ6fwI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| PEG &lt;br /&gt;
| 933,440&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| Front&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=w0yPbEEfF7k Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yace&lt;br /&gt;
| 927,200&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| Front&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=zsNvvutmg9Q Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 데스yo&lt;br /&gt;
| 918,600&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| Back&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=g32Fp1wgKBQ Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| canardvolant nox &lt;br /&gt;
| 918,500&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| Front&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=r1ntdP2HuRI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Prickly Angler&lt;br /&gt;
| 909,500&lt;br /&gt;
| Saturn&lt;br /&gt;
| Back&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://youtu.be/xCXrEkRl65c Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pete Hahn&lt;br /&gt;
| 904,500&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| Back&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=YjIJBYSqbX4 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zetuei&lt;br /&gt;
| 890,800&lt;br /&gt;
| Saturn&lt;br /&gt;
| Back&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=otJD-by4jyA Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yace&lt;br /&gt;
| 880,700&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| Back&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=J0yHseUnJGk Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pete Hahn&lt;br /&gt;
| 877,000&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| Back&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=R8XqUYoohAQ Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 최안경TV&lt;br /&gt;
| 86x,200&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| Back&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=OJ2Pul6eFu0 Youtube]&lt;br /&gt;
| incl. audio commentary (Korean)&lt;br /&gt;
|-&lt;br /&gt;
| 호감게임티비 &lt;br /&gt;
| 856,700&lt;br /&gt;
| Arcade&lt;br /&gt;
| Front&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=VHtihTWT7VA Youtube]&lt;br /&gt;
| incl. audio commentary (Korean)&lt;br /&gt;
|-&lt;br /&gt;
| あかねちゃん &lt;br /&gt;
| 848,200&lt;br /&gt;
| Saturn &lt;br /&gt;
| Back&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=X2RSa-_4NQU Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ReFKey&lt;br /&gt;
| 837,500&lt;br /&gt;
| Steam&lt;br /&gt;
| Front&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=rQDBuusE4Yc Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Vludi&lt;br /&gt;
| 827,700&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| Back&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=UVlCZ_8tj2Q Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dumplechan&lt;br /&gt;
| 819,500&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| Back&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=e8P2irKKNFw Youtube] &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marion ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Route&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Prickly Angler&lt;br /&gt;
| 1,120,100&lt;br /&gt;
| Saturn&lt;br /&gt;
| Back&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.twitch.tv/videos/1639849398 Twitch] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kiken&lt;br /&gt;
| 1,002,700&lt;br /&gt;
| Saturn&lt;br /&gt;
| Front&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=xJGfFUeQxbA Youtube 1] [https://www.youtube.com/watch?v=QhUq3qQ3rm4 2] [https://www.youtube.com/watch?v=WA7i4PTb2g0 3] [https://www.youtube.com/watch?v=nEiKhQKqgeE 4] [https://www.youtube.com/watch?v=XqhUn92fWiQ 5] [https://www.youtube.com/watch?v=AYgv5cj0piY 6] [https://www.youtube.com/watch?v=erhyDynqd4o 7] [https://www.youtube.com/watch?v=QhUq3qQ3rm4 8] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Neo Antwon&lt;br /&gt;
| 886,900&lt;br /&gt;
| Saturn&lt;br /&gt;
| Back&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=mJqEqHmBMag Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zetuei&lt;br /&gt;
| 852,600&lt;br /&gt;
| Saturn&lt;br /&gt;
| Back&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=-7D3xRGLVKU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| usan&lt;br /&gt;
| 885,300&lt;br /&gt;
| Saturn&lt;br /&gt;
| Back&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=9vS8pCv_Wzg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Higemaru&lt;br /&gt;
| 831,100&lt;br /&gt;
| Saturn&lt;br /&gt;
| Front&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=pF0DoPAW9qQ Youtube] &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Co-op ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Players&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Route&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Con 5 Duros (Ayin) &amp;amp; Carlos Dacosta (Hagane)&lt;br /&gt;
| 863,000 (474,600 + 388,400)&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| Back&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=N7XYbWQY6cI Youtube] &lt;br /&gt;
| incl. audio commentary (Spanish)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Route&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Lyv&lt;br /&gt;
| 1,807,600 &lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=Xk7TavQuuzY&amp;amp;t=1s Youtube] &lt;br /&gt;
| Gros-sissy n°21, commented by the player &amp;amp; Trizeal (French)&lt;br /&gt;
|-&lt;br /&gt;
| BOS&lt;br /&gt;
| 1,532,800&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=L8UqcA7Br1k Youtube] &lt;br /&gt;
| Gros-sissy n°10, commented by the player &amp;amp; Trizeal (French)&lt;br /&gt;
|-&lt;br /&gt;
| BOS&lt;br /&gt;
| 1,532,800&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=6R3H319Z26A Youtube] &lt;br /&gt;
| commented by the player (French)&lt;br /&gt;
|-&lt;br /&gt;
| BOS&lt;br /&gt;
| 1,532,800&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=LnWJJyUtnzc Youtube] &lt;br /&gt;
| TBYVGS n°63, commented by the player &amp;amp; Yace (French)&lt;br /&gt;
|-&lt;br /&gt;
| BOS&lt;br /&gt;
| 1,532,800&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=RP7VQx5RSuQ Youtube] &lt;br /&gt;
| Superplay Ultimate n°128, commented by the player &amp;amp; Genshi-Tony (French)&lt;br /&gt;
|-&lt;br /&gt;
| BOS&lt;br /&gt;
| 912,700&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| Front&lt;br /&gt;
| 2-1&lt;br /&gt;
| [https://www.youtube.com/watch?v=F2paSTcwy4Q Youtube] &lt;br /&gt;
| 1-Sissy n°69, commented by Hydeux (French)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index|Sengoku Blade]]&lt;br /&gt;
[[Category:Sengoku Blade]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Dragon_Blaze&amp;diff=22005</id>
		<title>Dragon Blaze</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Dragon_Blaze&amp;diff=22005"/>
		<updated>2023-04-25T23:17:07Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dragonblaze_logo.png|center]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #422162&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Dragon Blaze&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Dragonblaze_titlescreen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Start screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&amp;lt;ref name=&amp;quot;psikyomoby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/company/x-nautpsikyo X-Naut.Psikyo]&amp;quot; at Mobygames. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|art = Kouji Ogata&amp;lt;ref name=&amp;quot;poster&amp;quot;&amp;gt;Psikyo Visualworks Poster Book, June 2003. Hosted on [https://archive.org/details/psikyovisualworksposterbook2003 Internet Archive]. Retrieved 2020.09.16&amp;lt;/ref&amp;gt;&lt;br /&gt;
|releasedate = '''Arcade''': 2000&amp;lt;ref name=&amp;quot;dragonmoby&amp;quot;&amp;gt;&amp;quot;[https://www.arcade-museum.com/game_detail.php?game_id=7638 Dragon Blaze]&amp;quot; at Arcade Museum. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;'''PS2''': Mar 21st, 2005 (Taito)&amp;lt;ref name=&amp;quot;taitomoby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/ps2/psikyo-shooting-collection-vol-3-sol-divide-dragon-blaze Psikyo Shooting Collection Vol. 3: Sol Divide &amp;amp; Dragon Blaze]&amp;quot; at Mobygames. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Jun 23rd, 2006 (505 Games)&amp;lt;ref name=&amp;quot;gamesdb&amp;quot;&amp;gt;&amp;quot;[https://thegamesdb.net/game.php?id=33485 Dragon Blaze]&amp;quot; at thegamesdb. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;505moby&amp;quot;&amp;gt;[https://www.mobygames.com/browse/games/505-games-srl/offset,250/so,1d/list-games/ Index of games by 505 Games, S.R.L.] at Mobygames. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;'''Switch''': Apr 5th, 2018 (Zerodiv)&amp;lt;ref name=&amp;quot;zerodiv&amp;quot;&amp;gt;&amp;quot;[https://www.nintendo.com/games/detail/dragon-blaze-for-nintendo-switch/ Dragon Blaze for Nintendo Switch]&amp;quot; at Nintendo.com. Retrieved 2020.09.16&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Jan 21st, 2020 (City Connection, NIS America)&amp;lt;ref name=&amp;quot;nis&amp;quot;&amp;gt;&amp;quot;[https://www.nintendo.com/games/detail/psikyo-shooting-stars-alpha-switch/ Psikyo Shooting Stars Alpha]&amp;quot; at Nintendo.com. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;city&amp;quot;&amp;gt;Screenshots page for &amp;quot;[https://www.nintendolife.com/games/nintendo-switch/psikyo_shooting_stars_alpha/screenshots Psikyo Shooting Stars Alpha]&amp;quot; at Nintendo.com. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;'''PC''': Aug 3rd, 2020 (City Connection)&amp;lt;ref name=&amp;quot;steam&amp;quot;&amp;gt;&amp;quot;[https://www.metacritic.com/game/pc/dragon-blaze Dragon Blaze]&amp;quot; at Metacritic. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|previousgame = [[Strikers 1999]]&lt;br /&gt;
|nextgame = [[Zero Gunner 2]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20060210163816/http://www.x-nauts.com/psikyo/product/dra_bl/index.html  X-Nauts]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Dragon Blaze''''' (ドラゴンブレイズ) is a vertical [[shooting game]] developed and published in 2000 by [[Psikyo]]. The game was ported to the PlayStation 2 in 2005 and to the Switch in 2018 as part of the ''Psikyo Shooting Collection vol. 3'' and ''Psikyo Shooting Stars Alpha'', respectively.&lt;br /&gt;
&lt;br /&gt;
The game features a fantasy setting, and focuses on four dragonriders and their efforts the slay the Demon King Nebiros&amp;lt;ref name=&amp;quot;story&amp;quot;&amp;gt;&amp;quot;[http://psikyobabble.com/psikyo03/product/dra_bl/story.html Story]&amp;quot; at psikyobabble.com. Retrieved 2022.12.11&amp;lt;/ref&amp;gt;. Gameplay is built around the unique '''Dragon Shot''' mechanic, which is a powerful short range attack that not only deals tremendous damage, but is also integral to the game's scoring system. Dragon Blaze was one of the last games to be developed by Psikyo, and is notable for its unique fantasy aesthetic, and for having a much higher bullet density than the company's earlier titles.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Dragon Blaze is a 3 button game and consists of 7 stages. As with previous Psikyo titles, the order of the first 4 stages is randomised with each credit. The difficulty of these stages varies depending on how late they appear in the stage order. After clearing all 7 stages, the player automatically enters a second loop, which features significantly denser bullet patterns.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A Button (Press):''' Shot&lt;br /&gt;
* '''A Button (Hold):''' Magic Attack (depletes Magic Gauge)&lt;br /&gt;
* '''B Button:''' Bomb (depletes bomb stock)&lt;br /&gt;
* '''C Button:''' Activate Dragon Shot. Tap C again to retract Dragon.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonblaze_screenshot.png|175px|thumb|right|Quaid attacks the stage 6 boss with the Dragon Shot]]&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
Basic attack performed by pressing the shot button. This attack is upgraded by collecting Power-Up items, and reaches max power after 3 items have been collected. After collecting two Power-Up items the shot is supplemented by a secondary attack, or sub-shot, which offers some additional screen coverage. Colliding with an enemy will reduce the shot power by one level, and losing a life will reduce the shot to its base level.&lt;br /&gt;
&lt;br /&gt;
'''Dragon Shot'''&lt;br /&gt;
&lt;br /&gt;
This is the primary mechanic of Dragon Blaze. Activating the Dragon Shot causes your dragon to dash forward a short distance, dealing heavy damage to nearby enemies. Following activation, the dragon will remain in place, and will attack separately to the player character. Tapping the C button again will retract the dragon, and reunite it with the rider. Enemies destroyed by the Dragon Shot will drop valuable gold coins, which are integral to achieving high scores. The Dragon Shot deals damage on a per-frame basis, so using it point-blank on large enemies will yield the best results.&lt;br /&gt;
&lt;br /&gt;
The total duration of the dragon shot attack is 15 frames. The time required to retract the dragon depends on the chosen character. Assuming the player character remains stationary, the recall time will vary between 45 frames for Ian &amp;amp; Skull Dragon, and 71 frames for Sonia &amp;amp; Aqua Dragon.&lt;br /&gt;
&lt;br /&gt;
'''Magic'''&lt;br /&gt;
&lt;br /&gt;
The magic gauge is located at the bottom left of the screen, and is filled by killing enemies. Holding the A button releases a powerful magic attack which depletes the magic gauge. Magic attacks are character-specific, and will change depending on whether the player is mounted or dismounted.&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Bombs do not grant invincibility, but instantly clear enemy bullets and deal damage within specific areas of the screen. The precise effects of bombs are character-specific.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
Dragon Blaze offers 4 playable characters, each with their own playstyle and unique attacks&amp;lt;ref name=&amp;quot;attacks&amp;quot;&amp;gt;&amp;quot;Attack Names from [https://store.steampowered.com/app/1279420/Dragon_Blaze/ About this game]&amp;quot; at steampowered.com. Retrieved 2022.12.11&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Quaid &amp;amp; Fire Dragon &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#59000f; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Quaid &amp;amp; Fire Dragon&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Dragonblaze_quaid.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' Red bullets aimed directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub shot:''' ''Holy Lance''. Lances that fire straight forward. Projectiles are slightly delayed, and can offer some horizontal coverage when moving left and right.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Mounted Magic Attack:''' ''Burst Lance''. Slow-moving fire lances that pierce through enemies. Best used pre-emptively to damage enemies that are about to spawn.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Dismounted Magic Attack:''' ''Fire Breath''. Quaid's dragon breathes fire in a cone AOE. Deals impressive damage.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Chaos Flare''. A shower of fireballs that fully clears the screen of bullets for 2 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Dragon Retraction Time:''' Fast (53 frames)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
The 'soaring dragon knight' Quaid is considered a strong all-rounder. While he may lack any form of wide shot, he offers good movement speed, fast dragon retraction speed, and a very useful screen-clearing bomb.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
'''Story:''' Quaid (age 23) from Haradh lost his girlfriend to the Demon King and is out for justice. He takes his mission very seriously and is eager to take revenge.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Sonia &amp;amp; Aqua Dragon &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#1b0c8c; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Sonia &amp;amp; Aqua Dragon&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Dragonblaze_sonia.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' Circular bullets aimed forward. Sonia's dragon has two options which also fire forward, giving this attack some horizontal coverage.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub shot:''' ''Freeze Arrow''. A laser that pierces enemies. Useful for killing [[popcorn]] hiding behind more durable enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Mounted Magic Attack:''' ''Diamond Dust''. A 7-way wide shot with very good screen coverage.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Dismounted Magic Attack:''' ''Aqua Blast''. Green projectiles aimed directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Trident Rush''. Clears bullets and deals damage in a wide column. Does not cover the entire screen.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Dragon Retraction Time:''' Slowest (71 frames)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
The ocean princess Sonia has a strong basic shot, and her magic attack has wide horizontal coverage, giving her an advantage in stages. However, she has the slowest dragon retraction time, so speed-killing large enemies and bosses can be problematic.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
'''Story:''' Sonia (age 17) is a princess wizard from Alger looking to find her mother, who has mysteriously disappeared.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Rob &amp;amp; Thunder Dragon &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#004c54; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Rob &amp;amp; Thunder Dragon&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Dragonblaze_rob.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' A 7-way spread shot.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub shot:''' ''Plasma Hammer''. Bombs that slowly float forward and explode on contact with enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Mounted Magic Attack:''' ''Lightning Hammer''. Large balls of lighting that are fired forward in a cone AOE&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Dismounted Magic Attack:''' ''Giga Wave''. Rob's dragon fires a horizontal bolt of lightning across the length of the screen. Exceptional damage when positioned correctly&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Thunder Break''. Creates a lightning storm directly in front of Rob that clears bullets and deals damage in a circular aoe&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Dragon Retraction Time:''' Slow (65 frames)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
The powerful dwarf Rob offers great utility and damage, with a good spread shot and an extremely damaging dismounted magic attack. However, he has the slowest movement speed of any character, so he has the lowest scoring potential overall.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
'''Story:''' Rob (age 300) is a dwarf berserker who is not very smart and easily confused. He is looking for his brothers and embarks on this adventure largely by accident. He hates the sun &amp;amp; moon gods and prefers to ignore them whenever they start talking.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; Ian &amp;amp; Skull Dragon &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#541488; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Ian &amp;amp; Skull Dragon&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Dragonblaze_ian.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' Green projectiles aimed directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub shot:''' ''Magic Sword''. Projectiles that automatically home-in on enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Mounted Magic Attack:''' ''Death Crash''. A purple laser aimed directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Dismounted Magic Attack:''' ''Hell Spin''. Creates a circular AOE of death in a small radius around the dragon. Low screen coverage but high damage.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Dark Stinger''. A laser-like projectile that offers miniscule horizontal coverage, but lingers on screen for several seconds, dealing extremely high damage.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Dragon Retraction Time:''' Fastest (45 frames)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Ian the Necromancer offers the fastest movement speed and fastest dragon retraction time of any character, giving him high scoring potential. However, like Quaid his attacks are quite linear, and his bomb, while powerful, has extremely low screen coverage, making survival more challenging.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
'''Story:''' Ian (age 30) is a depressed knight looking for his lost master.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
===Player Hitboxes===&lt;br /&gt;
&lt;br /&gt;
Hitboxes for all the characters when both mounted and dismounted from their dragons. While dismounted, the hitbox is smaller and movement speed is slightly slower.&lt;br /&gt;
&lt;br /&gt;
[[File:DragonBlaze_hitboxes.png|left|365px]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Psikyo_powerup.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonblaze_bomb.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonblaze_silvercoin.png|center]] || '''Silver Coin''' &amp;lt;br&amp;gt;100 point reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonblaze_goldcoin.png|center]] || '''Gold Coin''' &amp;lt;br&amp;gt;200 point reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonblaze_coinhead.png]] || '''Coinhead''' &amp;lt;br&amp;gt;Secret item that grants gold coins when attacked&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stages ==&lt;br /&gt;
&lt;br /&gt;
The first four randomized stages are listed here in alphabetical order, the last three are in the order they appear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:db_alger.png|130px]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ⠀⠀&lt;br /&gt;
| style=&amp;quot;font-size:120%&amp;quot; | '''Alger (Sea Stage)'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;'''Boss:'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#422162&amp;quot;&amp;gt;'''First Form'''&amp;lt;/span&amp;gt;: Zolba (sea dragon)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#422162&amp;quot;&amp;gt;'''Second Form'''&amp;lt;/span&amp;gt;: Gelzolba (sea dragon)&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:db_ghaba.png|130px]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ⠀⠀&lt;br /&gt;
| style=&amp;quot;font-size:120%&amp;quot; | '''Ghaba (Jungle Stage)'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;'''Boss:'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#422162&amp;quot;&amp;gt;'''First Form'''&amp;lt;/span&amp;gt;: Abdilon (magic plant)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#422162&amp;quot;&amp;gt;'''Second Form'''&amp;lt;/span&amp;gt;: Mandragora (curse bulb)&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:db_haradh.png|130px]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ⠀⠀&lt;br /&gt;
| style=&amp;quot;font-size:120%&amp;quot; | '''Haradh (Desert Stage)'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;'''Boss:'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#422162&amp;quot;&amp;gt;'''First Form'''&amp;lt;/span&amp;gt;: Godoland (brigade command ship)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#422162&amp;quot;&amp;gt;'''Second Form'''&amp;lt;/span&amp;gt;: Ordovis (ancient organism)&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:db_maimana.png|130px]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ⠀⠀&lt;br /&gt;
| style=&amp;quot;font-size:120%&amp;quot; | '''Maimana (Air Stage)'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;'''Boss:'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#422162&amp;quot;&amp;gt;'''First Form'''&amp;lt;/span&amp;gt;: Kiora (wyvern)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#422162&amp;quot;&amp;gt;'''Second Form'''&amp;lt;/span&amp;gt;: Megalowasp (parasitic organism)&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:db_st5.png|130px]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ⠀⠀&lt;br /&gt;
| style=&amp;quot;font-size:120%&amp;quot; | '''Stage 5'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;'''Boss:'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#422162&amp;quot;&amp;gt;'''First Form'''&amp;lt;/span&amp;gt;: Golgagonga (temple king)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#422162&amp;quot;&amp;gt;'''Second Form'''&amp;lt;/span&amp;gt;: Wakiwaki (darkness idol)&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:db_st6.png|130px]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ⠀⠀&lt;br /&gt;
| style=&amp;quot;font-size:120%&amp;quot; | '''Stage 6'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;'''Boss:'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Darios (underworld king)&amp;lt;ref name=&amp;quot;bosses&amp;quot;&amp;gt;&amp;quot;Boss names from [https://www.youtube.com/watch?v=VY2wNhFFqBQ&amp;amp;lc=UgxxwdjU2eqh20cTrPd4AaABAg Comment]&amp;quot; at youtube.com. Retrieved 2022.12.11&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:db_st7.png|130px]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ⠀⠀&lt;br /&gt;
| style=&amp;quot;font-size:120%&amp;quot; | '''Stage 7'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;'''Boss:'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Demon Lord Nebiros&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loops ==&lt;br /&gt;
&lt;br /&gt;
After clearing all 7 regular stages, the player automatically enters a second loop. The second loop features significantly denser bullet patterns, and enemies will now release small diamond-shaped revenge bullets on death. Bosses have all-new patterns, and now have attacks that specifically target the dragon only, requiring the player to separate from the dragon at specific times.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Scoring in Dragon Blaze is relatively straightforward. Most enemies will drop silver coins on death, which give a modest 100 points when collected. However, destroying enemies with the dragon shot will spawn several gold coins which are worth 200 points each. Note that the dragon can be used to collect coins independently of the rider, so correct positioning of the dragon is crucial to optimising score.&lt;br /&gt;
&lt;br /&gt;
Destroying specific enemies in each stage with a Dragon Shot will spawn a Coinhead - a golden totem which will linger on the screen for several seconds. Attacking the totem will release a torrent of gold coins to collect. There is one coinhead per stage, with the exception of stage 7 which has two. Coinhead locations can be found on the ''[[Dragon Blaze/Strategy]]'' page.&lt;br /&gt;
&lt;br /&gt;
If the player reaches the maximum bomb stock of 9, any additional bombs collected will award a 10,000 point bonus instead. Similarly, once the player is at max shot power, additional powerups will award a 4,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
=== Technical Bonus ===&lt;br /&gt;
[[File:Dragonblaze_technicalbonus.png|150px|thumb|right|1-1 Boss exposing its weak point]]&lt;br /&gt;
&lt;br /&gt;
This mechanic was first seen in [[Strikers 1999]], and makes a return in Dragon Blaze. At specific points during the second phase of each boss fight, bosses will temporarily expose a flashing red weak point for you to destroy. Hitting this weak point with a Dragon Shot will instantly kill the boss, and award you a '''Technical Bonus''' of 30,000 points.&lt;br /&gt;
&lt;br /&gt;
Bosses will only expose their weak point once per fight, and will usually release a barrage of bullets at the same time, so careful positioning is needed to take advantage of this opportunity. Note that the stage 7 boss does not have a weak point, so a Technical Bonus is not possible on this stage.&lt;br /&gt;
&lt;br /&gt;
For strategic tips see [[Dragon_Blaze/Strategy#Technical_bonus]]&lt;br /&gt;
&lt;br /&gt;
=== Endgame Bonus ===&lt;br /&gt;
&lt;br /&gt;
Clearing both loops rewards the player with an endgame bonus as follows:&lt;br /&gt;
*Lives Remaining x 100,000&lt;br /&gt;
*Bomb Stock x 50,000&lt;br /&gt;
*Power Level x 10,000&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Dragon_Blaze/Strategy]] for '''secrets''' and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Ports ==&lt;br /&gt;
Following its original arcade release in 2000,&amp;lt;ref name=&amp;quot;dragonmoby&amp;quot;/&amp;gt; Dragon Blaze was ported to the Playstation 2 in 2005, as part of Taito's Psikyo Shooting Collection Vol. 3 compilation.&amp;lt;ref name=&amp;quot;taitomoby&amp;quot;/&amp;gt; The game received an individual release on the Playstation 2 in Europe in 2006, courtesy of publisher 505 Games.&amp;lt;ref name=&amp;quot;gamesdb&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game was ported to the Nintendo Switch in 2018 by Zerodiv.&amp;lt;ref name=&amp;quot;zerodiv&amp;quot;/&amp;gt; After initially only being available on the Nintendo eShop, the game was later released physically as part of the Psikyo Shooting Stars Alpha compilation.&amp;lt;ref name=&amp;quot;nis&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 3rd 2020, the game was released on Steam by Zerodiv and City Connection.&amp;lt;ref name=&amp;quot;steam&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[Dragon Blaze/Video Index|Video index for Dragon Blaze]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Detachable_module mechanic]]&lt;br /&gt;
[[Category:Traditional_shooter sub-genre]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=RayStorm&amp;diff=21988</id>
		<title>RayStorm</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=RayStorm&amp;diff=21988"/>
		<updated>2023-04-22T17:29:40Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = #107b63&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = RayStorm&lt;br /&gt;
|background = #f0fdfe&lt;br /&gt;
|image = Raystorm_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Taito]]&lt;br /&gt;
|&lt;br /&gt;
|producer = Yukio Abe&lt;br /&gt;
|&lt;br /&gt;
|music = Tamayo Kawamoto (Zuntata)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = August 1996 ('''JP''')&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[RayForce]]&lt;br /&gt;
|&lt;br /&gt;
|nextgame = [[RayCrisis]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RayStorm''' is a vertically scrolling [[shooting game]] developed by [[Taito]] for the Taito FX-1B arcade hardware and released in Japanese arcades in August 1996. Following on from [[RayForce]], RayStorm marks the series' first entry into 3D.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
RayStorm is a 2 button game with 8-way movement. The player controls a Star Federation fighter as it defends earth against the rebellious colony of Secilia.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A Button:''' Fire main shot. Hold for autofire.&lt;br /&gt;
* '''B Button:''' Fire laser&lt;br /&gt;
* '''A+B Button:''' Fire Special Attack&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
A rapid shot that fires directly forward, and only hits enemies in the foreground layer. The weapon can be powered up by collecting red items during stages. Upon death, the power level of the main shot decreases by 1.&lt;br /&gt;
&lt;br /&gt;
'''Lock-on Laser'''&lt;br /&gt;
&lt;br /&gt;
The Lock-on Laser is the central mechanic of the Ray series. By making use of the targeting reticle located directly in front of the player craft, it is possible to lock-on to multiple enemies. Pressing the B button then shoots homing lasers at each of the acquired targets. Unike RayForce, the laser can be used to lock-on to targets in both the foreground and background layers. The number of lasers can be increased by collecting the appropriate powerups, and decreases by 1 when the player dies.&lt;br /&gt;
&lt;br /&gt;
When locking on to multiple enemies, an escalating score multiplier is applied to each enemy within the lock on, meaning that this mechanic is crucial to both scoring and survival.&lt;br /&gt;
&lt;br /&gt;
'''SP Attack'''&lt;br /&gt;
&lt;br /&gt;
A screen-clearing bomb that is fired by pressing A+B simultaneously when the SP Gauge is full.&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
There are two playable ships in Raystorm, each with unique mechanics for the Lock-on Laser.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; R-Gray 1 &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#a53152; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;R-Gray 1&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raystorm_rgray1.png|200px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot Type:''' ''Wide''&amp;lt;br&amp;gt;A spread shot that covers a narrow conical area in front of the ship. Moderate damage at close range.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Lock-on Laser''&amp;lt;br&amp;gt;Fires homing lasers at all acquired targets.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; R-Gray 2 &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#4a4aad; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;R-Gray 2&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raystorm_rgray2.png|200px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot Type:''' ''Laser''&amp;lt;br&amp;gt;Two laser beams that fire directly forward. Low Damage.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Thunder Laser''&amp;lt;br&amp;gt;Fires a single bolt of lightning that snakes between each locked target in sequence. New lock-ons can still be acquired while the laser is out, and the laser will continue to jump to them (while still incrementing the multiplier as it goes).&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
===Laser Multiplier===&lt;br /&gt;
&lt;br /&gt;
When the player locks on to multiple targets, a score multiplier is applied to each enemy. The multipliers for the player ships are: &amp;lt;ref name=&amp;quot;m2&amp;quot;&amp;gt;Values taken from ingame gadgets in &amp;quot;Ray'Z Arcade Chronology&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''R-Gray 1'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x1&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x2&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x8&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''R-Gray 2'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x1&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x2&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x8&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x12&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x24&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 9th || x48&lt;br /&gt;
|-&lt;br /&gt;
| 10th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 11th || x80&lt;br /&gt;
|-&lt;br /&gt;
| 12th || x96&lt;br /&gt;
|-&lt;br /&gt;
| 13th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 14th || x160&lt;br /&gt;
|-&lt;br /&gt;
| 15th || x192&lt;br /&gt;
|-&lt;br /&gt;
| 16th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, the player should aim to always lock onto as many enemies at a time as possible, and the locks should be constructed such that the most valuable enemies (ie. highest base value) are the final targets to be acquired. The maximum score awarded for a single enemy is capped at 999,900.&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[RayStorm/Video Index|Video index for RayStorm]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Taito]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Ray series]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Raystorm_rgray2.png&amp;diff=21987</id>
		<title>File:Raystorm rgray2.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Raystorm_rgray2.png&amp;diff=21987"/>
		<updated>2023-04-22T17:26:16Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Raystorm_rgray1.png&amp;diff=21986</id>
		<title>File:Raystorm rgray1.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Raystorm_rgray1.png&amp;diff=21986"/>
		<updated>2023-04-22T17:26:06Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=RayStorm&amp;diff=21984</id>
		<title>RayStorm</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=RayStorm&amp;diff=21984"/>
		<updated>2023-04-21T19:06:49Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = #107b63&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = RayStorm&lt;br /&gt;
|background = #f0fdfe&lt;br /&gt;
|image = Raystorm_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Taito]]&lt;br /&gt;
|&lt;br /&gt;
|producer = Yukio Abe&lt;br /&gt;
|&lt;br /&gt;
|music = Tamayo Kawamoto (Zuntata)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = August 1996 ('''JP''')&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[RayForce]]&lt;br /&gt;
|&lt;br /&gt;
|nextgame = [[RayCrisis]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RayStorm''' is a vertically scrolling [[shooting game]] developed by [[Taito]] for the Taito FX-1B arcade hardware and released in Japanese arcades in August 1996. Following on from [[RayForce]], RayStorm marks the series' first entry into 3D.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
RayStorm is a 2 button game with 8-way movement. The player controls a Star Federation fighter as it defends earth against the rebellious colony of Secilia.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A Button:''' Fire main shot. Hold for autofire.&lt;br /&gt;
* '''B Button:''' Fire laser&lt;br /&gt;
* '''A+B Button:''' Fire Special Attack&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
A rapid shot that fires directly forward, and only hits enemies in the foreground layer. The weapon can be powered up by collecting red or yellow items during stages. Upon death, the power level of the main shot decreases by 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lock-on Laser'''&lt;br /&gt;
&lt;br /&gt;
The Lock-on Laser is the central mechanic of the Ray series. By making use of the targeting reticle located directly in front of the player craft, it is possible to lock-on to multiple enemies. Pressing the B button then shoots homing lasers at each of the acquired targets. Unike RayForce, the laser can be used to lock-on to targets in both the foreground and background layers. The number of lasers can be increased by collecting the appropriate powerups, and decreases by 1 when the player dies.&lt;br /&gt;
&lt;br /&gt;
When locking on to multiple enemies, an escalating score multiplier is applied to each enemy within the lock on, meaning that this mechanic is crucial to both scoring and survival.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SP Attack'''&lt;br /&gt;
&lt;br /&gt;
A screen-clearing bomb that is fired by pressing A+B simultaneously when the SP Gauge is full.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
===Laser Multiplier===&lt;br /&gt;
&lt;br /&gt;
When the player locks on to multiple targets, a score multiplier is applied to each enemy. The multipliers for the player ships are: &amp;lt;ref name=&amp;quot;m2&amp;quot;&amp;gt;Values taken from ingame gadgets in &amp;quot;Ray'Z Arcade Chronology&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''R-Gray 1'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x1&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x2&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x8&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''R-Gray 2'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x1&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x2&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x8&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x12&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x24&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 9th || x48&lt;br /&gt;
|-&lt;br /&gt;
| 10th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 11th || x80&lt;br /&gt;
|-&lt;br /&gt;
| 12th || x96&lt;br /&gt;
|-&lt;br /&gt;
| 13th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 14th || x160&lt;br /&gt;
|-&lt;br /&gt;
| 15th || x192&lt;br /&gt;
|-&lt;br /&gt;
| 16th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, the player should aim to always lock onto as many enemies at a time as possible, and the locks should be constructed such that the most valuable enemies (ie. highest base value) are the final targets to be acquired. The maximum score awarded for a single enemy is capped at 999,900.&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[RayStorm/Video Index|Video index for RayStorm]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Taito]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Ray series]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gunbird_2/Video_Index&amp;diff=21741</id>
		<title>Gunbird 2/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gunbird_2/Video_Index&amp;diff=21741"/>
		<updated>2023-04-09T14:31:12Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gunbird2_title.png|thumb|right]]&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alucard ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| SOF-WTN&lt;br /&gt;
| 5,110,900&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/PpzXzpmIvvU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SOF-WTN&lt;br /&gt;
| 5,067,500&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/OJaaO2f3oCs Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SOF-WTN&lt;br /&gt;
| 4,976,000&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/fJrIDU5GG84 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CAT JAPAN&lt;br /&gt;
| 4,513,800&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/A1zcfHZY1tw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Marion ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| stm鳥居&lt;br /&gt;
| 3,970,400&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/jQ8mioQzYFM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dk w&lt;br /&gt;
| 2,109,500&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/9pWfSAZTyUc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Valpiro ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Sanchazame&lt;br /&gt;
| 4,631,000&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/rP5IHAKG4qw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CAT JAPAN&lt;br /&gt;
| 4,224,000&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/c87UPhLIp4g Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Maucast&lt;br /&gt;
| 2,652,700&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/pWuW0mbB0EM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Vludi&lt;br /&gt;
| 2,389,500&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/6KqlL56Hbio Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tavia ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| GOD from Shanghai&lt;br /&gt;
| 4,754,300&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/S7eEKzBvdJU Youtube 1] [https://youtu.be/IRrqC2_lGsA 2] [https://youtu.be/o16j6JTAacQ 3] [https://youtu.be/XXza_G9uHzA 4]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CAT JAPAN&lt;br /&gt;
| 4,441,500&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/BRiKfXaOUNk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| VioletHatPurple&lt;br /&gt;
| 4,205,300&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/3BwMaCQu7l0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lyv&lt;br /&gt;
| 2,176,400&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/hqD0-r_wIyI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hei-Cob ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Sanchazame&lt;br /&gt;
| 4,764,300&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/ZpTNEVzo6Ak Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SDD-楓&lt;br /&gt;
| 3,533,500&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/Q1PMU4Rif4U Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zil&lt;br /&gt;
| 2,143,000&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/tvYvmItu9Nk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Aine ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| GODHAND&lt;br /&gt;
| 5,322,600&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/0W3kMUM_tKY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CAT JAPAN&lt;br /&gt;
| 4,261,300&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/tAHL9Vp8lcQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Meriscan&lt;br /&gt;
| 2,949,300&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-ALL&lt;br /&gt;
| [https://youtu.be/ziDFV1UUU8Y Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index|Gunbird 2]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=RayForce&amp;diff=21740</id>
		<title>RayForce</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=RayForce&amp;diff=21740"/>
		<updated>2023-04-09T14:08:32Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:rayforce_logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #0000d2&lt;br /&gt;
|title = RayForce&lt;br /&gt;
|background = #f0fdfe&lt;br /&gt;
|image = rayforce_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Taito]]&lt;br /&gt;
|&lt;br /&gt;
|producer = Yukio Abe&lt;br /&gt;
|&lt;br /&gt;
|music = Tamayo Kawamoto (Zuntata)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = February 1994 ('''JP''')&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[RayStorm]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RayForce''' is a vertically scrolling [[shooting game]] developed by [[Taito]] for the Taito F3 arcade hardware and released in Japanese arcades in 1994. The game is notable for it's multi-layer gameplay, requring the player to engage with enemies in both the foreground and background layers simultaneously. It has been released in several regions, and under several different names, including '''Gunlock''', '''Layer Section''', and '''Galactic Attack'''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
RayForce is a 2 button game with 8-way movement. The player pilots the '''RVA-818 X-LAY''' craft across 7 stages to defeat the malevolent Con-Human supercomputer.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A Button:''' Fire main shot. Hold for autofire.&lt;br /&gt;
* '''B Button:''' Fire laser&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:rayforce_screenshot.png|175px|thumb|right|The X-LAY fires homing lasers at ground targets in stage 3]]&lt;br /&gt;
&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
The main shot is a linear, rapid fire shot that shoots directly forward, and only hits enemies in the foreground layer. The weapon has 6 power levels, and it can be powered up by collecting red or yellow items during stages. Upon death, the power level of the main shot decreases by 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lock-on Laser'''&lt;br /&gt;
&lt;br /&gt;
The Lock-on Laser is the central mechanic of RayForce, and is used to destroy or damage enemies in the background layer. By making use of the targeting reticle located directly in front of the player craft, it is possible to lock-on to several enemies at once. Pressing the B button then shoots homing lasers at each of the acquired targets. The player begins with the ability to lock onto 5 enemies at once, but this can be increased to 8 by collecting the appropriate powerups. Upon death, the number of the lasers decreases by 1. If no lasers are fired, lock-ons will expire after 4 seconds.&lt;br /&gt;
&lt;br /&gt;
When locking on to multiple enemies, an escalating score multiplier is applied to each enemy within the lock on, meaning that this mechanic is crucial to both scoring and survival.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rayforce_red.png|center]] || '''Red Shot Powerup''' &amp;lt;br&amp;gt; Collect 3 to power up the Main Shot by 1 level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rayforce_yellow.png|center]] || '''Yellow Shot Powerup''' &amp;lt;br&amp;gt; Collect 1 to immediately power up the Main Shot by 1 level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rayforce_laser.png|center]] || '''Laser Powerup''' &amp;lt;br&amp;gt; Collect to increase the number of lock-on lasers by 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rayforce_capsule.png|center]] || '''Recovery Capsule''' &amp;lt;br&amp;gt; Appears after dying. May contain either a Red shot powerup, or a Laser powerup&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stages ==&lt;br /&gt;
&lt;br /&gt;
'''Area 1''': &amp;quot;Red Power to Pierce Through&amp;quot;&lt;br /&gt;
:&amp;lt;small&amp;gt;Area Target: ''Unnamed Battleship''&amp;lt;/small&amp;gt;&lt;br /&gt;
'''Area 2''': &amp;quot;The Gravity of Blue Side&amp;quot;&lt;br /&gt;
:&amp;lt;small&amp;gt;Area Target: ''Guira-Sol''&amp;lt;/small&amp;gt;&lt;br /&gt;
'''Area 3''': &amp;quot;The Phantasm of Silver&amp;quot;&lt;br /&gt;
:&amp;lt;small&amp;gt;Area Target: ''Giga''&amp;lt;/small&amp;gt;&lt;br /&gt;
'''Area 4''': &amp;quot;The Fissure of Consciousness&amp;quot;&lt;br /&gt;
:&amp;lt;small&amp;gt;Area Target: ''G.P.M.S.-2'' (Ground Performed Mad Shell)&amp;lt;/small&amp;gt;&lt;br /&gt;
'''Area 5''': &amp;quot;Toward the Darkness&amp;quot;&lt;br /&gt;
:&amp;lt;small&amp;gt;Area Target: ''Odin''&amp;lt;/small&amp;gt;&lt;br /&gt;
'''Area 6''': &amp;quot;The End of Deep Layer&amp;quot;&lt;br /&gt;
:&amp;lt;small&amp;gt;Area Target: ''Dynamo''&amp;lt;/small&amp;gt;&lt;br /&gt;
'''Area 7''': &amp;quot;Releasing Infinitely&amp;quot;&lt;br /&gt;
:&amp;lt;small&amp;gt;Area Target: ''Con-Human''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
'''Laser Multiplier'''&lt;br /&gt;
&lt;br /&gt;
When the player locks on to multiple targets, a score multiplier is applied to each enemy, according to the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x1&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x2&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x8&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, the player should aim to always lock onto 8 enemies at a time, and the locks should be constructed such that the most valuable enemies (ie. highest base value) are the final targets to be acquired. The maximum score awarded for a single enemy is capped at 99900.&lt;br /&gt;
&lt;br /&gt;
Once the player has reached max shot power, each additional shot powerup collected will award a point bonus instead. The bonus starts at 2000, and increases by 1000 for each additional powerup collected, up to maximum value of 10000. The same is true of laser powerups, which also increase in value up to 10000. The value of the excess powerups resets when the player dies, so staying alive is especially important for scoreplay.&lt;br /&gt;
&lt;br /&gt;
== Extends ==&lt;br /&gt;
&lt;br /&gt;
An extra life is awarded at 1 million points, and then another at 2 million points.&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
&lt;br /&gt;
RayForce received a sequel, [[RayStorm]], which was released in 1996. This was followed up by a third game in the series, [[RayCrisis]], released 3 years later in 1999. A more direct sequel to RayForce, entitled R-Gear, was also in development at Taito at some point after the release of the original game, but this project was cancelled in favour of RayStorm.&lt;br /&gt;
&lt;br /&gt;
RayForce has inspired a number of other games since its release, such as [[Kamui]], which also utilises a two-layer system, and the Panzer Dragoon series.&amp;lt;ref name=&amp;quot;polygon&amp;quot;&amp;gt;&amp;quot;[https://www.polygon.com/2018/4/30/17286042/panzer-dragoon-saga-sega-saturn-oral-history Panzer Dragoon Saga: An oral history]&amp;quot; at polygon.com. Retrieved 2022.10.26&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ports ==&lt;br /&gt;
&lt;br /&gt;
RayForce was ported to the Sega Saturn as '''Layer Section''' in 1994. In NA and EU territories, the Saturn port was renamed again to '''Galactic Attack''', although the Windows port of the game retained the name Layer Section.&amp;lt;ref name=&amp;quot;moby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/galactic-attack__ Galactic Attack]&amp;quot; at mobygames.com. Retrieved 2022.10.26&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The entire Ray series was ported to the Nintendo Switch and Sony Playstation 4 consoles in March 2023, in a single collection entitled Ray’z Arcade Chronology.&amp;lt;ref name=&amp;quot;rayz&amp;quot;&amp;gt;&amp;quot;[https://www.taito.co.jp/rayzarcadechronology/ Ray’z Arcade Chronology]&amp;quot; at taito.co.jp. Retrieved 2023.04.09&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[RayForce/Video Index|Video index for RayForce]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Taito]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Ray series]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21738</id>
		<title>RayCrisis</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21738"/>
		<updated>2023-04-09T13:33:15Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = #7b086b&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = RayCrisis&lt;br /&gt;
|background = #faf0f2&lt;br /&gt;
|image = Raycrisis_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Taito]]&lt;br /&gt;
|&lt;br /&gt;
|producer = Yukio Abe&lt;br /&gt;
|&lt;br /&gt;
|music = Tamayo Kawamoto (Zuntata)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1998 ('''JP''')&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[RayStorm]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RayCrisis''' is a vertically scrolling [[shooting game]] developed by [[Taito]] for the Taito G-NET arcade hardware and released in Japanese arcades in 1998. Acting as a prequel to 1994's [[RayForce]], RayCrisis details the rise of the malevolent Con-Human supercomputer.&lt;br /&gt;
&lt;br /&gt;
The game is notable for its unusual structure, featuring 42 different variations of the game map.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
RayCrisis is a 3-button game with 8-way movement. The game takes place within the interior of the Con-Human supercomputer, which is laying siege to mankind. The player takes the role of a virus known as a Wave Rider attempting to shut down the computer from within, while defeating the computer's various defensive systems.&lt;br /&gt;
&lt;br /&gt;
===Game Structure===&lt;br /&gt;
----&lt;br /&gt;
The game takes place across 3 main stages, which are bookended by a short introductory sequence (referrred to as &amp;quot;Self Part&amp;quot;), and a final confrontation with the last boss, Dis-Human.&lt;br /&gt;
&lt;br /&gt;
The three main stages are chosen from a pool of 5 possible stages, which are referred to as Intelligence Part, Memory Part, Consideration Part, Consciousness Part, and Emotion Part.&lt;br /&gt;
&lt;br /&gt;
The game has 42 different '''Maps''', with each one containing a different combination of the above stages. When playing for the first time, the player is randomly assigned a Map. On subsequent credits, the player can choose to replay the previous map, or play a new randomly assigned map. When all maps have been played, Map Select becomes available (this can also be accessed via a [[#Secret_Codes|Secret Code]]). Progress in unlocking Maps is linked to a player's User Code.&lt;br /&gt;
&lt;br /&gt;
Maps will never contain two instances of the same stage, and will never contain both Intelligence and Consideration Parts.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A Button:''' Shot (Hold for autofire)&lt;br /&gt;
* '''B Button:''' Laser&lt;br /&gt;
* '''C Button:''' Fire Round Divider (depletes Round Divider gauge)&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Raycrisis_screenshot.png|285px|thumb|right|WR-01R locks onto background enemies, while attacking foreground enemies with its main shot.]]&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
Basic, rapid fire shot that shoots directly forward and only hits enemies in the foreground layer.&lt;br /&gt;
&lt;br /&gt;
'''Lock-on Laser'''&lt;br /&gt;
&lt;br /&gt;
The Lock-on Laser is the central mechanic of the Ray series. By making use of the targeting reticle located directly in front of the player craft, it is possible to lock-on to several enemies at once, and pressing the B button then shoots homing lasers at each of the acquired targets. The exact mechanics of the Laser depend on the ship type chosen.&lt;br /&gt;
&lt;br /&gt;
When locking on to multiple enemies, an escalating score multiplier is applied to each enemy within the lock on, meaning that this mechanic is crucial to both scoring and survival.&lt;br /&gt;
&lt;br /&gt;
If the player uses all of their lock-ons on a single target before firing, then a devastating '''Hyper Laser''' will be fired, which does additional damage, and also deals splash damage to nearby enemies (only possible with WR-01R and WR-02R ships).&lt;br /&gt;
&lt;br /&gt;
'''Round Divider'''&lt;br /&gt;
&lt;br /&gt;
A screen-clearing bomb that is charged by destroying enemies. Can be used when the Round Divider gauge is full.&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
There are three playable ship types in RayCrisis, referred to as Wave Riders. Two are selectable by default, with the third being unlocked via a secret code entry (see [[#Secret_Codes|Secret Codes]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-01R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-01R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr01r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Wide''&amp;lt;br&amp;gt;A spread shot that covers a narrow conical area in front of the ship. Moderate damage at close range.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Lock-on Laser''&amp;lt;br&amp;gt;Fires homing lasers at all acquired targets.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-02R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-02R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr02r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Laser''&amp;lt;br&amp;gt;Two laser beams that fire directly forward. Low Damage.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Thunder Laser''&amp;lt;br&amp;gt;Fires a single bolt of lightning that snakes between each locked target in sequence. New lock-ons can still be acquired while the laser is out, and the laser will continue to jump to them (while still incrementing the multiplier as it goes).&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-03 &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-03&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr03.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Homing Missiles''&amp;lt;br&amp;gt;A multi-directional barrage of homing missiles (23 missiles at max power). Holding shot fires all missiles at once. Tapping shot will fire at a faster rate, but with fewer missiles per shot.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Photon Torpedo''&amp;lt;br&amp;gt;A projectile that homes in on locked targets. Each hit increments the photon chain counter, and a score multiplier is applied based on the size of the counter when enemies are destroyed. Note that unlike the other ships, WR-03 does not have a Hyper Laser.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 24&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raycrisis_red.png|center]] || '''Shot Powerup''' &amp;lt;br&amp;gt; Powers up the Main Shot by 1 level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raycrisis_green.png|center]] || '''Laser Powerup''' &amp;lt;br&amp;gt; Increases the number of lock-on lasers by 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raycrisis_blue.png|center]] || '''Blue Powerup''' &amp;lt;br&amp;gt; Increases both the main shot power and laser level by 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encroachment ==&lt;br /&gt;
&lt;br /&gt;
Encroachment is a dynamic variable that is displayed on the top right part of the HUD. It directly influences the game's [[Rank]] (ie. difficulty), and affects which ending the player receives after defeating the final boss (see [[#Endings|Endings]]). Keeping a low encroachment value is required to reach the true ending, but rank is inversely proportional to Encroachment, so this makes the difficulty higher.&lt;br /&gt;
&lt;br /&gt;
Encroachment increases naturally over time, with the rate increasing when enemies are on screen. Allowing enemies to leave the screen also causes Encroachment to increase, so killing all enemies as quickly as possible is an important way to keep Encroachment low. Killing enemies with large lock-ons decreases Encroachment more than killing them one-by-one, and destroying enemies with the Hyper Laser produces an even larger drop.&lt;br /&gt;
&lt;br /&gt;
Defeating each of the stage 1-3 bosses within 30/50/70 seconds respectively will reduce the Encroachment rate by 20%. If the player takes longer than the allocated time, then the bonus will decrease by 1% for every additional second taken.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
===Laser Multiplier===&lt;br /&gt;
&lt;br /&gt;
When the player locks on to multiple targets, an escalating score multiplier is applied to each enemy. In general, the player should aim to always lock onto as many enemies at a time as possible, with the the most valuable enemies (ie. highest base value) in the later slots. The multipliers for the player ships are: &amp;lt;ref name=&amp;quot;m2&amp;quot;&amp;gt;Values taken from ingame gadgets in &amp;quot;Ray'Z Arcade Chronology&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WR-01R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''WR-02R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x24&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x48&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 9th || x80&lt;br /&gt;
|-&lt;br /&gt;
| 10th || x96&lt;br /&gt;
|-&lt;br /&gt;
| 11th || x112&lt;br /&gt;
|-&lt;br /&gt;
| 12th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 13th || x160&lt;br /&gt;
|-&lt;br /&gt;
| 14th || x192&lt;br /&gt;
|-&lt;br /&gt;
| 15th || x224&lt;br /&gt;
|-&lt;br /&gt;
| 16th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''WR-03'''&lt;br /&gt;
&lt;br /&gt;
Each hit with the Photon Torpedo increments the photon chain counter, and the score multiplier is equal to size of the counter when enemies are destroyed. The multiplier increments up to a maximum of x255. The counter resets if no torpedoes are fired at any locked targets for 1.5 seconds.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
Once the player has reached max shot power, each additional shot powerup collected will award a point bonus instead. The bonus starts at 1000, and increases by 1000 for each additional powerup collected, up to maximum value of 10000. The same is true of laser powerups, which also increase in value up to 10000. The value of the excess powerups resets when the player dies.&lt;br /&gt;
&lt;br /&gt;
== Endings ==&lt;br /&gt;
&lt;br /&gt;
There are three possible endings in RayCrisis - commonly referred to as the Good, Bad and True endings.&lt;br /&gt;
&lt;br /&gt;
The Good ending is achieved by beating the game normally.&lt;br /&gt;
&lt;br /&gt;
The Bad ending is achieved by allowing Encroachment to reach 100%. When this happens, the player is immediately taken to the battle with Dis-Human, and the Bad ending follows thereafter.&lt;br /&gt;
&lt;br /&gt;
The True ending has two conditions - first, a certain number of maps must have been unlocked on the player's user code. Beating the game 5 times while selecting a 'New' course on each run is sufficient to meet this condition. On subsequent runs, reaching Dis-Human with less than 25% encroachment will trigger the [[True Last Boss]], Infinity. Defeating Infinity will then lead to the True Ending. &amp;lt;ref name=&amp;quot;van-gluon&amp;quot;&amp;gt;&amp;quot;[https://van-gluon.github.io/Leslie-Remake/ VAN-Gluon RayCrisis Guide]&amp;quot; at github.io. Retrieved 2023.03.21&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secret Codes ==&lt;br /&gt;
&lt;br /&gt;
After inserting a credit, enter the following button sequences on the &amp;quot;Push Start Button to Start&amp;quot; screen to unlock the desired effect.&lt;br /&gt;
&lt;br /&gt;
Unlock the hidden ship WR-03: ↑ → ↑ → ↓ ↑ ← A B&amp;lt;br&amp;gt;&lt;br /&gt;
Unlock all 42 Maps: ↑ → ↓ ← A A A B C C C C&amp;lt;br&amp;gt;&lt;br /&gt;
Set the game rank to maximum: ↑ ↑ ↓ ↓ A A A B B B B B B&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ports ==&lt;br /&gt;
&lt;br /&gt;
RayCrisis was ported to the Playstation 1 in 2000 under the name '''RayCrisis: Series Termination'''. A Windows version based on the PS1 port was later released in 2001.&amp;lt;ref name=&amp;quot;mobyps1&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/35034/raycrisis-series-termination/ RayCrisis: Series Termination]&amp;quot; at mobygames.com. Retrieved 2023.04.09&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The entire Ray series was ported to the Nintendo Switch and Sony Playstation 4 consoles in March 2023, in a single collection entitled Ray’z Arcade Chronology.&amp;lt;ref name=&amp;quot;rayz&amp;quot;&amp;gt;&amp;quot;[https://www.taito.co.jp/rayzarcadechronology/ Ray’z Arcade Chronology]&amp;quot; at taito.co.jp. Retrieved 2023.04.09&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[RayCrisis/Video Index|Video index for RayCrisis]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Taito]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Ray series]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21737</id>
		<title>RayCrisis</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21737"/>
		<updated>2023-04-09T12:17:47Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = #7b086b&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = RayCrisis&lt;br /&gt;
|background = #faf0f2&lt;br /&gt;
|image = Raycrisis_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Taito]]&lt;br /&gt;
|&lt;br /&gt;
|producer = Yukio Abe&lt;br /&gt;
|&lt;br /&gt;
|music = Tamayo Kawamoto (Zuntata)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1998 ('''JP''')&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[RayStorm]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RayCrisis''' is a vertically scrolling [[shooting game]] developed by [[Taito]] for the Taito G-NET arcade hardware and released in Japanese arcades in 1998. Acting as a prequel to 1994's [[RayForce]], RayCrisis details the rise of the malevolent Con-Human supercomputer.&lt;br /&gt;
&lt;br /&gt;
The game is notable for its unusual structure, featuring 42 different variations of the game map.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
RayCrisis is a 3-button game with 8-way movement. The game takes place within the interior of the Con-Human supercomputer, which is laying siege to mankind. The player takes the role of a virus known as a Wave Rider attempting to shut down the computer from within, while defeating the computer's various defensive systems.&lt;br /&gt;
&lt;br /&gt;
===Game Structure===&lt;br /&gt;
----&lt;br /&gt;
The game takes place across 3 main stages, which are bookended by a short introductory sequence (referrred to as &amp;quot;Self Part&amp;quot;), and a final confrontation with the last boss, Dis-Human.&lt;br /&gt;
&lt;br /&gt;
The three main stages are chosen from a pool of 5 possible stages, which are referred to as Intelligence Part, Memory Part, Consideration Part, Consciousness Part, and Emotion Part.&lt;br /&gt;
&lt;br /&gt;
The game has 42 different '''Maps''', with each one containing a different combination of the above stages. When playing for the first time, the player is randomly assigned a Map. On subsequent credits, the player can choose to replay the previous map, or play a new randomly assigned map. When all maps have been played, Map Select becomes available (this can also be accessed via a [[#Secret_Codes|Secret Code]]). Progress in unlocking Maps is linked to a player's User Code.&lt;br /&gt;
&lt;br /&gt;
Maps will never contain two instances of the same stage, and will never contain both Intelligence and Consideration Parts.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A Button:''' Shot (Hold for autofire)&lt;br /&gt;
* '''B Button:''' Laser&lt;br /&gt;
* '''C Button:''' Fire Round Divider (depletes Round Divider gauge)&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Raycrisis_screenshot.png|285px|thumb|right|WR-01R locks onto background enemies, while attacking foreground enemies with its main shot.]]&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
Basic, rapid fire shot that shoots directly forward and only hits enemies in the foreground layer.&lt;br /&gt;
&lt;br /&gt;
'''Lock-on Laser'''&lt;br /&gt;
&lt;br /&gt;
The Lock-on Laser is the central mechanic of the Ray series. By making use of the targeting reticle located directly in front of the player craft, it is possible to lock-on to several enemies at once, and pressing the B button then shoots homing lasers at each of the acquired targets. The exact mechanics of the Laser depend on the ship type chosen.&lt;br /&gt;
&lt;br /&gt;
When locking on to multiple enemies, an escalating score multiplier is applied to each enemy within the lock on, meaning that this mechanic is crucial to both scoring and survival.&lt;br /&gt;
&lt;br /&gt;
If the player uses all of their lock-ons on a single target before firing, then a devastating '''Hyper Laser''' will be fired, which does additional damage, and also deals splash damage to nearby enemies (only possible with WR-01R and WR-02R ships).&lt;br /&gt;
&lt;br /&gt;
'''Round Divider'''&lt;br /&gt;
&lt;br /&gt;
A screen-clearing bomb that is charged by destroying enemies. Can be used when the Round Divider gauge is full.&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
There are three playable ship types in RayCrisis, referred to as Wave Riders. Two are selectable by default, with the third being unlocked via a secret code entry (see [[#Secret_Codes|Secret Codes]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-01R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-01R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr01r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Wide''&amp;lt;br&amp;gt;A spread shot that covers a narrow conical area in front of the ship. Moderate damage at close range.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Lock-on Laser''&amp;lt;br&amp;gt;Fires homing lasers at all acquired targets.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-02R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-02R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr02r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Laser''&amp;lt;br&amp;gt;Two laser beams that fire directly forward. Low Damage.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Thunder Laser''&amp;lt;br&amp;gt;Fires a single bolt of lightning that snakes between each locked target in sequence. New lock-ons can still be acquired while the laser is out, and the laser will continue to jump to them (while still incrementing the multiplier as it goes).&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-03 &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-03&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr03.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Homing Missiles''&amp;lt;br&amp;gt;A multi-directional barrage of homing missiles (23 missiles at max power). Holding shot fires all missiles at once. Tapping shot will fire at a faster rate, but with fewer missiles per shot.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Photon Torpedo''&amp;lt;br&amp;gt;A projectile that homes in on locked targets. Each hit increments the photon chain counter, and a score multiplier is applied based on the size of the counter when enemies are destroyed. Note that unlike the other ships, WR-03 does not have a Hyper Laser.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 24&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raycrisis_red.png|center]] || '''Shot Powerup''' &amp;lt;br&amp;gt; Powers up the Main Shot by 1 level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raycrisis_green.png|center]] || '''Laser Powerup''' &amp;lt;br&amp;gt; Increases the number of lock-on lasers by 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raycrisis_blue.png|center]] || '''Blue Powerup''' &amp;lt;br&amp;gt; Increases both the main shot power and laser level by 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encroachment ==&lt;br /&gt;
&lt;br /&gt;
Encroachment is a dynamic variable that is displayed on the top right part of the HUD. It directly influences the game's [[Rank]] (ie. difficulty), and affects which ending the player receives after defeating the final boss (see [[#Endings|Endings]]). Keeping a low encroachment value is required to reach the true ending, but rank is inversely proportional to Encroachment, so this makes the difficulty higher.&lt;br /&gt;
&lt;br /&gt;
Encroachment increases naturally over time, with the rate increasing when enemies are on screen. Allowing enemies to leave the screen also causes Encroachment to increase, so killing all enemies as quickly as possible is an important way to keep Encroachment low. Killing enemies with large lock-ons decreases Encroachment more than killing them one-by-one, and destroying enemies with the Hyper Laser produces an even larger drop.&lt;br /&gt;
&lt;br /&gt;
Defeating each of the stage 1-3 bosses within 30/50/70 seconds respectively will reduce the Encroachment rate by 20%. If the player takes longer than the allocated time, then the bonus will decrease by 1% for every additional second taken.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
===Laser Multiplier===&lt;br /&gt;
&lt;br /&gt;
When the player locks on to multiple targets, an escalating score multiplier is applied to each enemy. In general, the player should aim to always lock onto as many enemies at a time as possible, with the the most valuable enemies (ie. highest base value) in the later slots. The multipliers for the player ships are: &amp;lt;ref name=&amp;quot;m2&amp;quot;&amp;gt;Values taken from ingame gadgets in &amp;quot;Ray'Z Arcade Chronology&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WR-01R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''WR-02R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x24&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x48&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 9th || x80&lt;br /&gt;
|-&lt;br /&gt;
| 10th || x96&lt;br /&gt;
|-&lt;br /&gt;
| 11th || x112&lt;br /&gt;
|-&lt;br /&gt;
| 12th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 13th || x160&lt;br /&gt;
|-&lt;br /&gt;
| 14th || x192&lt;br /&gt;
|-&lt;br /&gt;
| 15th || x224&lt;br /&gt;
|-&lt;br /&gt;
| 16th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''WR-03'''&lt;br /&gt;
&lt;br /&gt;
Each hit with the Photon Torpedo increments the photon chain counter, and the score multiplier is equal to size of the counter when enemies are destroyed. The multiplier increments up to a maximum of x255. The counter resets if no torpedoes are fired for 1.5 seconds.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
Once the player has reached max shot power, each additional shot powerup collected will award a point bonus instead. The bonus starts at 1000, and increases by 1000 for each additional powerup collected, up to maximum value of 10000. The same is true of laser powerups, which also increase in value up to 10000. The value of the excess powerups resets when the player dies.&lt;br /&gt;
&lt;br /&gt;
== Endings ==&lt;br /&gt;
&lt;br /&gt;
There are three possible endings in RayCrisis - commonly referred to as the Good, Bad and True endings.&lt;br /&gt;
&lt;br /&gt;
The Good ending is achieved by beating the game normally.&lt;br /&gt;
&lt;br /&gt;
The Bad ending is achieved by allowing Encroachment to reach 100%. When this happens, the player is immediately taken to the battle with Dis-Human, and the Bad ending follows thereafter.&lt;br /&gt;
&lt;br /&gt;
The True ending has two conditions - first, a certain number of maps must have been unlocked on the player's user code. Beating the game 5 times while selecting a 'New' course on each run is sufficient to meet this condition. On subsequent runs, reaching Dis-Human with less than 25% encroachment will trigger the [[True Last Boss]], Infinity. Defeating Infinity will then lead to the True Ending. &amp;lt;ref name=&amp;quot;van-gluon&amp;quot;&amp;gt;&amp;quot;[https://van-gluon.github.io/Leslie-Remake/ VAN-Gluon RayCrisis Guide]&amp;quot; at github.io. Retrieved 2023.03.21&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secret Codes ==&lt;br /&gt;
&lt;br /&gt;
After inserting a credit, enter the following button sequences on the &amp;quot;Push Start Button to Start&amp;quot; screen to unlock the desired effect.&lt;br /&gt;
&lt;br /&gt;
Unlock the hidden ship WR-03: ↑ → ↑ → ↓ ↑ ← A B&amp;lt;br&amp;gt;&lt;br /&gt;
Unlock all 42 Maps: ↑ → ↓ ← A A A B C C C C&amp;lt;br&amp;gt;&lt;br /&gt;
Set the game rank to maximum: ↑ ↑ ↓ ↓ A A A B B B B B B&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ports ==&lt;br /&gt;
&lt;br /&gt;
RayCrisis was ported to the Playstation 1 in 2000 under the name '''RayCrisis: Series Termination'''. A Windows version based on the PS1 port was later released in 2001.&amp;lt;ref name=&amp;quot;mobyps1&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/35034/raycrisis-series-termination/ RayCrisis: Series Termination]&amp;quot; at mobygames.com. Retrieved 2023.04.09&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The entire Ray series was ported to the Nintendo Switch and Sony Playstation 4 consoles in March 2023, in a single collection entitled Ray’z Arcade Chronology.&amp;lt;ref name=&amp;quot;rayz&amp;quot;&amp;gt;&amp;quot;[https://www.taito.co.jp/rayzarcadechronology/ Ray’z Arcade Chronology]&amp;quot; at taito.co.jp. Retrieved 2023.04.09&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[RayCrisis/Video Index|Video index for RayCrisis]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Taito]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Ray series]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=RayForce&amp;diff=21736</id>
		<title>RayForce</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=RayForce&amp;diff=21736"/>
		<updated>2023-04-09T12:17:32Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:rayforce_logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #0000d2&lt;br /&gt;
|title = RayForce&lt;br /&gt;
|background = #f0fdfe&lt;br /&gt;
|image = rayforce_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Taito]]&lt;br /&gt;
|&lt;br /&gt;
|producer = Yukio Abe&lt;br /&gt;
|&lt;br /&gt;
|music = Tamayo Kawamoto (Zuntata)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = February 1994 ('''JP''')&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[RayStorm]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RayForce''' is a vertically scrolling [[shooting game]] developed by [[Taito]] for the Taito F3 arcade hardware and released in Japanese arcades in 1994. The game is notable for it's multi-layer gameplay, requring the player to engage with enemies in both the foreground and background layers simultaneously. It has been released in several regions, and under several different names, including '''Gunlock''', '''Layer Section''', and '''Galactic Attack'''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
RayForce is a 2 button game with 8-way movement. The player pilots the '''RVA-818 X-LAY''' craft across 7 stages to defeat the malevolent Con-Human supercomputer.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A Button:''' Fire main shot. Hold for autofire.&lt;br /&gt;
* '''B Button:''' Fire laser&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:rayforce_screenshot.png|175px|thumb|right|The X-LAY fires homing lasers at ground targets in stage 3]]&lt;br /&gt;
&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
The main shot is a linear, rapid fire shot that shoots directly forward, and only hits enemies in the foreground layer. The weapon has 6 power levels, and it can be powered up by collecting red or yellow items during stages. Upon death, the power level of the main shot decreases by 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lock-on Laser'''&lt;br /&gt;
&lt;br /&gt;
The Lock-on Laser is the central mechanic of RayForce, and is used to destroy or damage enemies in the background layer. By making use of the targeting reticle located directly in front of the player craft, it is possible to lock-on to several enemies at once. Pressing the B button then shoots homing lasers at each of the acquired targets. The player begins with the ability to lock onto 5 enemies at once, but this can be increased to 8 by collecting the appropriate powerups. Upon death, the number of the lasers decreases by 1. If no lasers are fired, lock-ons will expire after 4 seconds.&lt;br /&gt;
&lt;br /&gt;
When locking on to multiple enemies, an escalating score multiplier is applied to each enemy within the lock on, meaning that this mechanic is crucial to both scoring and survival.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rayforce_red.png|center]] || '''Red Shot Powerup''' &amp;lt;br&amp;gt; Collect 3 to power up the Main Shot by 1 level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rayforce_yellow.png|center]] || '''Yellow Shot Powerup''' &amp;lt;br&amp;gt; Collect 1 to immediately power up the Main Shot by 1 level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rayforce_laser.png|center]] || '''Laser Powerup''' &amp;lt;br&amp;gt; Collect to increase the number of lock-on lasers by 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rayforce_capsule.png|center]] || '''Recovery Capsule''' &amp;lt;br&amp;gt; Appears after dying. May contain either a Red shot powerup, or a Laser powerup&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stages ==&lt;br /&gt;
&lt;br /&gt;
'''Area 1''': &amp;quot;Red Power to Pierce Through&amp;quot;&lt;br /&gt;
:&amp;lt;small&amp;gt;Area Target: ''Unnamed Battleship''&amp;lt;/small&amp;gt;&lt;br /&gt;
'''Area 2''': &amp;quot;The Gravity of Blue Side&amp;quot;&lt;br /&gt;
:&amp;lt;small&amp;gt;Area Target: ''Guira-Sol''&amp;lt;/small&amp;gt;&lt;br /&gt;
'''Area 3''': &amp;quot;The Phantasm of Silver&amp;quot;&lt;br /&gt;
:&amp;lt;small&amp;gt;Area Target: ''Giga''&amp;lt;/small&amp;gt;&lt;br /&gt;
'''Area 4''': &amp;quot;The Fissure of Consciousness&amp;quot;&lt;br /&gt;
:&amp;lt;small&amp;gt;Area Target: ''G.P.M.S.-2'' (Ground Performed Mad Shell)&amp;lt;/small&amp;gt;&lt;br /&gt;
'''Area 5''': &amp;quot;Toward the Darkness&amp;quot;&lt;br /&gt;
:&amp;lt;small&amp;gt;Area Target: ''Odin''&amp;lt;/small&amp;gt;&lt;br /&gt;
'''Area 6''': &amp;quot;The End of Deep Layer&amp;quot;&lt;br /&gt;
:&amp;lt;small&amp;gt;Area Target: ''Dynamo''&amp;lt;/small&amp;gt;&lt;br /&gt;
'''Area 7''': &amp;quot;Releasing Infinitely&amp;quot;&lt;br /&gt;
:&amp;lt;small&amp;gt;Area Target: ''Con-Human''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
'''Laser Multiplier'''&lt;br /&gt;
&lt;br /&gt;
When the player locks on to multiple targets, a score multiplier is applied to each enemy, according to the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x1&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x2&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x8&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, the player should aim to always lock onto 8 enemies at a time, and the locks should be constructed such that the most valuable enemies (ie. highest base value) are the final targets to be acquired. The maximum score awarded for a single enemy is capped at 99900.&lt;br /&gt;
&lt;br /&gt;
Once the player has reached max shot power, each additional shot powerup collected will award a point bonus instead. The bonus starts at 2000, and increases by 1000 for each additional powerup collected, up to maximum value of 10000. The same is true of laser powerups, which also increase in value up to 10000. The value of the excess powerups resets when the player dies, so staying alive is especially important for scoreplay.&lt;br /&gt;
&lt;br /&gt;
== Extends ==&lt;br /&gt;
&lt;br /&gt;
An extra life is awarded at 1 million points, and then another at 2 million points.&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[RayForce/Video Index|Video index for RayForce]]&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
&lt;br /&gt;
RayForce received a sequel, [[RayStorm]], which was released in 1996. This was followed up by a third game in the series, [[RayCrisis]], released 3 years later in 1999. A more direct sequel to RayForce, entitled R-Gear, was also in development at Taito at some point after the release of the original game, but this project was cancelled in favour of RayStorm.&lt;br /&gt;
&lt;br /&gt;
RayForce has inspired a number of other games since its release, such as [[Kamui]], which also utilises a two-layer system, and the Panzer Dragoon series.&amp;lt;ref name=&amp;quot;polygon&amp;quot;&amp;gt;&amp;quot;[https://www.polygon.com/2018/4/30/17286042/panzer-dragoon-saga-sega-saturn-oral-history Panzer Dragoon Saga: An oral history]&amp;quot; at polygon.com. Retrieved 2022.10.26&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ports ==&lt;br /&gt;
&lt;br /&gt;
RayForce was ported to the Sega Saturn as '''Layer Section''' in 1994. In NA and EU territories, the Saturn port was renamed again to '''Galactic Attack''', although the Windows port of the game retained the name Layer Section.&amp;lt;ref name=&amp;quot;moby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/galactic-attack__ Galactic Attack]&amp;quot; at mobygames.com. Retrieved 2022.10.26&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The entire Ray series was ported to the Nintendo Switch and Sony Playstation 4 consoles in March 2023, in a single collection entitled Ray’z Arcade Chronology.&amp;lt;ref name=&amp;quot;rayz&amp;quot;&amp;gt;&amp;quot;[https://www.taito.co.jp/rayzarcadechronology/ Ray’z Arcade Chronology]&amp;quot; at taito.co.jp. Retrieved 2023.04.09&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Taito]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Ray series]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=RayCrisis/Video_Index&amp;diff=21735</id>
		<title>RayCrisis/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=RayCrisis/Video_Index&amp;diff=21735"/>
		<updated>2023-04-09T12:07:22Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== WR-01R == &lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| S.S.D.K.&lt;br /&gt;
| 25,656,460&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/_ZcVzs0l0CQ Youtube]&lt;br /&gt;
| MAP 05&lt;br /&gt;
|-&lt;br /&gt;
| かない&lt;br /&gt;
| 25,536,360&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm6618353 Nico]&lt;br /&gt;
| MAP 17&lt;br /&gt;
|-&lt;br /&gt;
| かない&lt;br /&gt;
| 25,108,470&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm5687324 Nico]&lt;br /&gt;
| MAP 05&lt;br /&gt;
|-&lt;br /&gt;
| KRS-TTR&lt;br /&gt;
| 21,536,770&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Zuti-GdbPTE Youtube]&lt;br /&gt;
| MAP 17&lt;br /&gt;
|-&lt;br /&gt;
| VAN-Gluon&lt;br /&gt;
| 12,056,970&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/CAw-pFWiAlQ?t=2187 Youtube] &lt;br /&gt;
| MAP 16&lt;br /&gt;
|-&lt;br /&gt;
| ec2151&lt;br /&gt;
| 11,915,640&lt;br /&gt;
| Switch&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/T2hUKvDqo-s Youtube] &lt;br /&gt;
| MAP 06&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== WR-02R == &lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Sexy-Z&lt;br /&gt;
| 22,641,050&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/9XXIq4yvanQ Youtube]&lt;br /&gt;
| MAP 39&lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 11,212,790&lt;br /&gt;
| Android/IOS&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/a5b56gL45OE Youtube] &lt;br /&gt;
| MAP 10, no-miss clear&lt;br /&gt;
|-&lt;br /&gt;
| VAN-Gluon&lt;br /&gt;
| 9,308,340&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/IlwMJQ_2Dr8 Youtube] &lt;br /&gt;
| MAP 27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== WR-03 ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| R-GRAY 1&lt;br /&gt;
| 29,512,550&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/kga2okYc7gA Youtube] &lt;br /&gt;
| MAP 23&lt;br /&gt;
|-&lt;br /&gt;
| R-GRAY 1&lt;br /&gt;
| 28,758,610&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/LOH0gDwjOCY Youtube] &lt;br /&gt;
| MAP 23&lt;br /&gt;
|-&lt;br /&gt;
| R-GRAY 1&lt;br /&gt;
| 28,406,210&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/xtyfpHWKGOY Youtube]&lt;br /&gt;
| MAP 33&lt;br /&gt;
|-&lt;br /&gt;
| toto&lt;br /&gt;
| 26,428,420&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm20589386 Nico]&lt;br /&gt;
| MAP 09&lt;br /&gt;
|-&lt;br /&gt;
| VAN-Gluon&lt;br /&gt;
| 11,113,150&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm30190706 Nico]&lt;br /&gt;
| MAP 03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index|RayCrisis]]&lt;br /&gt;
[[Category:RayCrisis]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21734</id>
		<title>RayCrisis</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21734"/>
		<updated>2023-04-09T12:02:38Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = #7b086b&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = RayCrisis&lt;br /&gt;
|background = #faf0f2&lt;br /&gt;
|image = Raycrisis_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Taito]]&lt;br /&gt;
|&lt;br /&gt;
|producer = Yukio Abe&lt;br /&gt;
|&lt;br /&gt;
|music = Tamayo Kawamoto (Zuntata)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1998 ('''JP''')&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[RayStorm]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RayCrisis''' is a vertically scrolling [[shooting game]] developed by [[Taito]] for the Taito G-NET arcade hardware and released in Japanese arcades in 1998. Acting as a prequel to 1994's [[RayForce]], RayCrisis details the rise of the malevolent Con-Human supercomputer.&lt;br /&gt;
&lt;br /&gt;
The game is notable for its unusual structure, featuring 42 different variations of the game map.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
RayCrisis is a 3-button game with 8-way movement. The game takes place within the interior of the Con-Human supercomputer, which is laying siege to mankind. The player takes the role of a virus known as a Wave Rider attempting to shut down the computer from within, while defeating the computer's various defensive systems.&lt;br /&gt;
&lt;br /&gt;
===Game Structure===&lt;br /&gt;
----&lt;br /&gt;
The game takes place across 3 main stages, which are bookended by a short introductory sequence (referrred to as &amp;quot;Self Part&amp;quot;), and a final confrontation with the last boss, Dis-Human.&lt;br /&gt;
&lt;br /&gt;
The three main stages are chosen from a pool of 5 possible stages, which are referred to as Intelligence Part, Memory Part, Consideration Part, Consciousness Part, and Emotion Part.&lt;br /&gt;
&lt;br /&gt;
The game has 42 different '''Maps''', with each one containing a different combination of the above stages. When playing for the first time, the player is randomly assigned a Map. On subsequent credits, the player can choose to replay the previous map, or play a new randomly assigned map. When all maps have been played, Map Select becomes available (this can also be accessed via a [[#Secret_Codes|Secret Code]]). Progress in unlocking Maps is linked to a player's User Code.&lt;br /&gt;
&lt;br /&gt;
Maps will never contain two instances of the same stage, and will never contain both Intelligence and Consideration Parts.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A Button:''' Shot (Hold for autofire)&lt;br /&gt;
* '''B Button:''' Laser&lt;br /&gt;
* '''C Button:''' Fire Round Divider (depletes Round Divider gauge)&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Raycrisis_screenshot.png|285px|thumb|right|WR-01R locks onto background enemies, while attacking foreground enemies with its main shot.]]&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
Basic, rapid fire shot that shoots directly forward and only hits enemies in the foreground layer.&lt;br /&gt;
&lt;br /&gt;
'''Lock-on Laser'''&lt;br /&gt;
&lt;br /&gt;
The Lock-on Laser is the central mechanic of the Ray series. By making use of the targeting reticle located directly in front of the player craft, it is possible to lock-on to several enemies at once, and pressing the B button then shoots homing lasers at each of the acquired targets. The exact mechanics of the Laser depend on the ship type chosen.&lt;br /&gt;
&lt;br /&gt;
When locking on to multiple enemies, an escalating score multiplier is applied to each enemy within the lock on, meaning that this mechanic is crucial to both scoring and survival.&lt;br /&gt;
&lt;br /&gt;
If the player uses all of their lock-ons on a single target before firing, then a devastating '''Hyper Laser''' will be fired, which does additional damage, and also deals splash damage to nearby enemies (only possible with WR-01R and WR-02R ships).&lt;br /&gt;
&lt;br /&gt;
'''Round Divider'''&lt;br /&gt;
&lt;br /&gt;
A screen-clearing bomb that is charged by destroying enemies. Can be used when the Round Divider gauge is full.&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
There are three playable ship types in RayCrisis, referred to as Wave Riders. Two are selectable by default, with the third being unlocked via a secret code entry (see [[#Secret_Codes|Secret Codes]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-01R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-01R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr01r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Wide''&amp;lt;br&amp;gt;A spread shot that covers a narrow conical area in front of the ship. Moderate damage at close range.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Lock-on Laser''&amp;lt;br&amp;gt;Fires homing lasers at all acquired targets.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-02R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-02R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr02r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Laser''&amp;lt;br&amp;gt;Two laser beams that fire directly forward. Low Damage.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Thunder Laser''&amp;lt;br&amp;gt;Fires a single bolt of lightning that snakes between each locked target in sequence. New lock-ons can still be acquired while the laser is out, and the laser will continue to jump to them (while still incrementing the multiplier as it goes).&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-03 &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-03&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr03.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Homing Missiles''&amp;lt;br&amp;gt;A multi-directional barrage of homing missiles (23 missiles at max power). Holding shot fires all missiles at once. Tapping shot will fire at a faster rate, but with fewer missiles per shot.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Photon Torpedo''&amp;lt;br&amp;gt;A projectile that homes in on locked targets. Each hit increments the photon chain counter, and a score multiplier is applied based on the size of the counter when enemies are destroyed. Note that unlike the other ships, WR-03 does not have a Hyper Laser.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 24&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raycrisis_red.png|center]] || '''Shot Powerup''' &amp;lt;br&amp;gt; Powers up the Main Shot by 1 level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raycrisis_green.png|center]] || '''Laser Powerup''' &amp;lt;br&amp;gt; Increases the number of lock-on lasers by 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raycrisis_blue.png|center]] || '''Blue Powerup''' &amp;lt;br&amp;gt; Increases both the main shot power and laser level by 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encroachment ==&lt;br /&gt;
&lt;br /&gt;
Encroachment is a dynamic variable that is displayed on the top right part of the HUD. It directly influences the game's [[Rank]] (ie. difficulty), and affects which ending the player receives after defeating the final boss (see [[#Endings|Endings]]). Keeping a low encroachment value is required to reach the true ending, but rank is inversely proportional to Encroachment, so this makes the difficulty higher.&lt;br /&gt;
&lt;br /&gt;
Encroachment increases naturally over time, with the rate increasing when enemies are on screen. Allowing enemies to leave the screen also causes Encroachment to increase, so killing all enemies as quickly as possible is an important way to keep Encroachment low. Killing enemies with large lock-ons decreases Encroachment more than killing them one-by-one, and destroying enemies with the Hyper Laser produces an even larger drop.&lt;br /&gt;
&lt;br /&gt;
Defeating each of the stage 1-3 bosses within 30/50/70 seconds respectively will reduce the Encroachment rate by 20%. If the player takes longer than the allocated time, then the bonus will decrease by 1% for every additional second taken.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
===Laser Multiplier===&lt;br /&gt;
&lt;br /&gt;
When the player locks on to multiple targets, an escalating score multiplier is applied to each enemy. In general, the player should aim to always lock onto as many enemies at a time as possible, with the the most valuable enemies (ie. highest base value) in the later slots. The multipliers for the player ships are: &amp;lt;ref name=&amp;quot;m2&amp;quot;&amp;gt;Values taken from ingame gadgets in &amp;quot;Ray'Z Arcade Chronology&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WR-01R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''WR-02R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x24&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x48&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 9th || x80&lt;br /&gt;
|-&lt;br /&gt;
| 10th || x96&lt;br /&gt;
|-&lt;br /&gt;
| 11th || x112&lt;br /&gt;
|-&lt;br /&gt;
| 12th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 13th || x160&lt;br /&gt;
|-&lt;br /&gt;
| 14th || x192&lt;br /&gt;
|-&lt;br /&gt;
| 15th || x224&lt;br /&gt;
|-&lt;br /&gt;
| 16th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''WR-03'''&lt;br /&gt;
&lt;br /&gt;
Each hit with the Photon Torpedo increments the photon chain counter, and the score multiplier is equal to size of the counter when enemies are destroyed. The multiplier increments up to a maximum of x255. The counter resets if no torpedoes are fired for 1.5 seconds.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
Once the player has reached max shot power, each additional shot powerup collected will award a point bonus instead. The bonus starts at 1000, and increases by 1000 for each additional powerup collected, up to maximum value of 10000. The same is true of laser powerups, which also increase in value up to 10000. The value of the excess powerups resets when the player dies.&lt;br /&gt;
&lt;br /&gt;
== Endings ==&lt;br /&gt;
&lt;br /&gt;
There are three possible endings in RayCrisis - commonly referred to as the Good, Bad and True endings.&lt;br /&gt;
&lt;br /&gt;
The Good ending is achieved by beating the game normally.&lt;br /&gt;
&lt;br /&gt;
The Bad ending is achieved by allowing Encroachment to reach 100%. When this happens, the player is immediately taken to the battle with Dis-Human, and the Bad ending follows thereafter.&lt;br /&gt;
&lt;br /&gt;
The True ending has two conditions - first, a certain number of maps must have been unlocked on the player's user code. Beating the game 5 times while selecting a 'New' course on each run is sufficient to meet this condition. On subsequent runs, reaching Dis-Human with less than 25% encroachment will trigger the [[True Last Boss]], Infinity. Defeating Infinity will then lead to the True Ending. &amp;lt;ref name=&amp;quot;van-gluon&amp;quot;&amp;gt;&amp;quot;[https://van-gluon.github.io/Leslie-Remake/ VAN-Gluon RayCrisis Guide]&amp;quot; at github.io. Retrieved 2023.03.21&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secret Codes ==&lt;br /&gt;
&lt;br /&gt;
After inserting a credit, enter the following button sequences on the &amp;quot;Push Start Button to Start&amp;quot; screen to unlock the desired effect.&lt;br /&gt;
&lt;br /&gt;
Unlock the hidden ship WR-03: ↑ → ↑ → ↓ ↑ ← A B&amp;lt;br&amp;gt;&lt;br /&gt;
Unlock all 42 Maps: ↑ → ↓ ← A A A B C C C C&amp;lt;br&amp;gt;&lt;br /&gt;
Set the game rank to maximum: ↑ ↑ ↓ ↓ A A A B B B B B B&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ports ==&lt;br /&gt;
&lt;br /&gt;
RayCrisis was ported to the Playstation 1 in 2000 under the name '''RayCrisis: Series Termination'''. A Windows version based on the PS1 port was later released in 2001.&amp;lt;ref name=&amp;quot;mobyps1&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/35034/raycrisis-series-termination/ RayCrisis: Series Termination]&amp;quot; at mobygames.com. Retrieved 2023.04.09&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The entire Ray series was ported to the Nintendo Switch and Sony Playstation 4 consoles in March 2023, in a single collection entitled Ray’z Arcade Chronology.&amp;lt;ref name=&amp;quot;rayz&amp;quot;&amp;gt;&amp;quot;[https://www.taito.co.jp/rayzarcadechronology/ Ray’z Arcade Chronology]&amp;quot; at strictlylimitedgames.com. Retrieved 2023.04.09&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[RayCrisis/Video Index|Video index for RayCrisis]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Taito]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Ray series]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Raycrisis_blue.png&amp;diff=21733</id>
		<title>File:Raycrisis blue.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Raycrisis_blue.png&amp;diff=21733"/>
		<updated>2023-04-09T12:02:07Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
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		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Raycrisis_green.png&amp;diff=21732</id>
		<title>File:Raycrisis green.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Raycrisis_green.png&amp;diff=21732"/>
		<updated>2023-04-09T12:01:58Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
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		<author><name>JayLab</name></author>
		
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	<entry>
		<id>https://shmups.wiki/index.php?title=File:Raycrisis_red.png&amp;diff=21731</id>
		<title>File:Raycrisis red.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Raycrisis_red.png&amp;diff=21731"/>
		<updated>2023-04-09T12:01:51Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
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		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=RayForce&amp;diff=21730</id>
		<title>RayForce</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=RayForce&amp;diff=21730"/>
		<updated>2023-04-09T11:50:57Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
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&lt;div&gt;[[File:rayforce_logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #0000d2&lt;br /&gt;
|title = RayForce&lt;br /&gt;
|background = #f0fdfe&lt;br /&gt;
|image = rayforce_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Taito]]&lt;br /&gt;
|&lt;br /&gt;
|producer = Yukio Abe&lt;br /&gt;
|&lt;br /&gt;
|music = Tamayo Kawamoto (Zuntata)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = February 1994 ('''JP''')&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[RayStorm]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RayForce''' is a vertically scrolling [[shooting game]] developed by [[Taito]] for the Taito F3 arcade hardware and released in Japanese arcades in 1994. The game is notable for it's multi-layer gameplay, requring the player to engage with enemies in both the foreground and background layers simultaneously. It has been released in several regions, and under several different names, including '''Gunlock''', '''Layer Section''', and '''Galactic Attack'''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
RayForce is a 2 button game with 8-way movement. The player pilots the '''RVA-818 X-LAY''' craft across 7 stages to defeat the malevolent Con-Human supercomputer.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A Button:''' Fire main shot. Hold for autofire.&lt;br /&gt;
* '''B Button:''' Fire laser&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:rayforce_screenshot.png|175px|thumb|right|The X-LAY fires homing lasers at ground targets in stage 3]]&lt;br /&gt;
&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
The main shot is a linear, rapid fire shot that shoots directly forward, and only hits enemies in the foreground layer. The weapon has 6 power levels, and it can be powered up by collecting red or yellow items during stages. Upon death, the power level of the main shot decreases by 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lock-on Laser'''&lt;br /&gt;
&lt;br /&gt;
The Lock-on Laser is the central mechanic of RayForce, and is used to destroy or damage enemies in the background layer. By making use of the targeting reticle located directly in front of the player craft, it is possible to lock-on to several enemies at once. Pressing the B button then shoots homing lasers at each of the acquired targets. The player begins with the ability to lock onto 5 enemies at once, but this can be increased to 8 by collecting the appropriate powerups. Upon death, the number of the lasers decreases by 1. If no lasers are fired, lock-ons will expire after 4 seconds.&lt;br /&gt;
&lt;br /&gt;
When locking on to multiple enemies, an escalating score multiplier is applied to each enemy within the lock on, meaning that this mechanic is crucial to both scoring and survival.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rayforce_red.png|center]] || '''Red Shot Powerup''' &amp;lt;br&amp;gt; Collect 3 to power up the Main Shot by 1 level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rayforce_yellow.png|center]] || '''Yellow Shot Powerup''' &amp;lt;br&amp;gt; Collect 1 to immediately power up the Main Shot by 1 level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rayforce_laser.png|center]] || '''Laser Powerup''' &amp;lt;br&amp;gt; Collect to increase the number of lock-on lasers by 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rayforce_capsule.png|center]] || '''Recovery Capsule''' &amp;lt;br&amp;gt; Appears after dying. May contain either a Red shot powerup, or a Laser powerup&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stages ==&lt;br /&gt;
&lt;br /&gt;
'''Area 1''': &amp;quot;Red Power to Pierce Through&amp;quot;&lt;br /&gt;
:&amp;lt;small&amp;gt;Area Target: ''Unnamed Battleship''&amp;lt;/small&amp;gt;&lt;br /&gt;
'''Area 2''': &amp;quot;The Gravity of Blue Side&amp;quot;&lt;br /&gt;
:&amp;lt;small&amp;gt;Area Target: ''Guira-Sol''&amp;lt;/small&amp;gt;&lt;br /&gt;
'''Area 3''': &amp;quot;The Phantasm of Silver&amp;quot;&lt;br /&gt;
:&amp;lt;small&amp;gt;Area Target: ''Giga''&amp;lt;/small&amp;gt;&lt;br /&gt;
'''Area 4''': &amp;quot;The Fissure of Consciousness&amp;quot;&lt;br /&gt;
:&amp;lt;small&amp;gt;Area Target: ''G.P.M.S.-2'' (Ground Performed Mad Shell)&amp;lt;/small&amp;gt;&lt;br /&gt;
'''Area 5''': &amp;quot;Toward the Darkness&amp;quot;&lt;br /&gt;
:&amp;lt;small&amp;gt;Area Target: ''Odin''&amp;lt;/small&amp;gt;&lt;br /&gt;
'''Area 6''': &amp;quot;The End of Deep Layer&amp;quot;&lt;br /&gt;
:&amp;lt;small&amp;gt;Area Target: ''Dynamo''&amp;lt;/small&amp;gt;&lt;br /&gt;
'''Area 7''': &amp;quot;Releasing Infinitely&amp;quot;&lt;br /&gt;
:&amp;lt;small&amp;gt;Area Target: ''Con-Human''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
'''Laser Multiplier'''&lt;br /&gt;
&lt;br /&gt;
When the player locks on to multiple targets, a score multiplier is applied to each enemy, according to the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x1&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x2&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x8&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, the player should aim to always lock onto 8 enemies at a time, and the locks should be constructed such that the most valuable enemies (ie. highest base value) are the final targets to be acquired. The maximum score awarded for a single enemy is capped at 99900.&lt;br /&gt;
&lt;br /&gt;
Once the player has reached max shot power, each additional shot powerup collected will award a point bonus instead. The bonus starts at 2000, and increases by 1000 for each additional powerup collected, up to maximum value of 10000. The same is true of laser powerups, which also increase in value up to 10000. The value of the excess powerups resets when the player dies, so staying alive is especially important for scoreplay.&lt;br /&gt;
&lt;br /&gt;
== Extends ==&lt;br /&gt;
&lt;br /&gt;
An extra life is awarded at 1 million points, and then another at 2 million points.&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[RayForce/Video Index|Video index for RayForce]]&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
&lt;br /&gt;
RayForce received a sequel, [[RayStorm]], which was released in 1996. This was followed up by a third game in the series, [[RayCrisis]], released 3 years later in 1999. A more direct sequel to RayForce, entitled R-Gear, was also in development at Taito at some point after the release of the original game, but this project was cancelled in favour of RayStorm.&lt;br /&gt;
&lt;br /&gt;
RayForce has inspired a number of other games since its release, such as [[Kamui]], which also utilises a two-layer system, and the Panzer Dragoon series.&amp;lt;ref name=&amp;quot;polygon&amp;quot;&amp;gt;&amp;quot;[https://www.polygon.com/2018/4/30/17286042/panzer-dragoon-saga-sega-saturn-oral-history Panzer Dragoon Saga: An oral history]&amp;quot; at polygon.com. Retrieved 2022.10.26&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ports ==&lt;br /&gt;
&lt;br /&gt;
RayForce was ported to the Sega Saturn as '''Layer Section''' in 1994. In NA and EU territories, the Saturn port was renamed again to '''Galactic Attack''', although the Windows port of the game retained the name Layer Section.&amp;lt;ref name=&amp;quot;moby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/galactic-attack__ Galactic Attack]&amp;quot; at mobygames.com. Retrieved 2022.10.26&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The entire Ray series was ported to the Nintendo Switch and Sony Playstation 4 consoles in March 2023, in a single collection entitled Ray’z Arcade Chronology.&amp;lt;ref name=&amp;quot;rayz&amp;quot;&amp;gt;&amp;quot;[https://www.taito.co.jp/rayzarcadechronology/ Ray’z Arcade Chronology]&amp;quot; at strictlylimitedgames.com. Retrieved 2023.04.09&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Taito]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Ray series]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21729</id>
		<title>RayCrisis</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21729"/>
		<updated>2023-04-09T11:29:10Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = #7b086b&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = RayCrisis&lt;br /&gt;
|background = #faf0f2&lt;br /&gt;
|image = Raycrisis_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Taito]]&lt;br /&gt;
|&lt;br /&gt;
|producer = Yukio Abe&lt;br /&gt;
|&lt;br /&gt;
|music = Tamayo Kawamoto (Zuntata)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1998 ('''JP''')&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[RayStorm]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RayCrisis''' is a vertically scrolling [[shooting game]] developed by [[Taito]] for the Taito G-NET arcade hardware and released in Japanese arcades in 1998. Acting as a prequel to 1994's [[RayForce]], RayCrisis details the rise of the malevolent Con-Human supercomputer.&lt;br /&gt;
&lt;br /&gt;
The game is notable for its unusual structure, featuring 42 different variations of the game map.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
RayCrisis is a 3-button game with 8-way movement. The game takes place within the interior of the Con-Human supercomputer, which is laying siege to mankind. The player takes the role of a virus known as a Wave Rider attempting to shut down the computer from within, while defeating the computer's various defensive systems.&lt;br /&gt;
&lt;br /&gt;
===Game Structure===&lt;br /&gt;
----&lt;br /&gt;
The game takes place across 3 main stages, which are bookended by a short introductory sequence (referrred to as &amp;quot;Self Part&amp;quot;), and a final confrontation with the last boss, Dis-Human.&lt;br /&gt;
&lt;br /&gt;
The three main stages are chosen from a pool of 5 possible stages, which are referred to as Intelligence Part, Memory Part, Consideration Part, Consciousness Part, and Emotion Part.&lt;br /&gt;
&lt;br /&gt;
The game has 42 different '''Maps''', with each one containing a different combination of the above stages. When playing for the first time, the player is randomly assigned a Map. On subsequent credits, the player can choose to replay the previous map, or play a new randomly assigned map. When all maps have been played, Map Select becomes available (this can also be accessed via a [[#Secret_Codes|Secret Code]]). Progress in unlocking Maps is linked to a player's User Code.&lt;br /&gt;
&lt;br /&gt;
Maps will never contain two instances of the same stage, and will never contain both Intelligence and Consideration Parts.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A Button:''' Shot (Hold for autofire)&lt;br /&gt;
* '''B Button:''' Laser&lt;br /&gt;
* '''C Button:''' Fire Round Divider (depletes Round Divider gauge)&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Raycrisis_screenshot.png|285px|thumb|right|WR-01R locks onto background enemies, while attacking foreground enemies with its main shot.]]&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
Basic, rapid fire shot that shoots directly forward and only hits enemies in the foreground layer.&lt;br /&gt;
&lt;br /&gt;
'''Lock-on Laser'''&lt;br /&gt;
&lt;br /&gt;
The Lock-on Laser is the central mechanic of the Ray series. By making use of the targeting reticle located directly in front of the player craft, it is possible to lock-on to several enemies at once, and pressing the B button then shoots homing lasers at each of the acquired targets. The exact mechanics of the Laser depend on the ship type chosen.&lt;br /&gt;
&lt;br /&gt;
When locking on to multiple enemies, an escalating score multiplier is applied to each enemy within the lock on, meaning that this mechanic is crucial to both scoring and survival.&lt;br /&gt;
&lt;br /&gt;
If the player uses all of their lock-ons on a single target before firing, then a devastating '''Hyper Laser''' will be fired, which does additional damage, and also deals splash damage to nearby enemies (only possible with WR-01R and WR-02R ships).&lt;br /&gt;
&lt;br /&gt;
'''Round Divider'''&lt;br /&gt;
&lt;br /&gt;
A screen-clearing bomb that is charged by destroying enemies. Can be used when the Round Divider gauge is full.&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
There are three playable ship types in RayCrisis, referred to as Wave Riders. Two are selectable by default, with the third being unlocked via a secret code entry (see [[#Secret_Codes|Secret Codes]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-01R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-01R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr01r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Wide''&amp;lt;br&amp;gt;A spread shot that covers a narrow conical area in front of the ship. Moderate damage at close range.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Lock-on Laser''&amp;lt;br&amp;gt;Fires homing lasers at all acquired targets.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-02R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-02R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr02r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Laser''&amp;lt;br&amp;gt;Two laser beams that fire directly forward. Low Damage.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Thunder Laser''&amp;lt;br&amp;gt;Fires a single bolt of lightning that snakes between each locked target in sequence. New lock-ons can still be acquired while the laser is out, and the laser will continue to jump to them (while still incrementing the multiplier as it goes).&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-03 &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-03&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr03.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Homing Missiles''&amp;lt;br&amp;gt;A multi-directional barrage of homing missiles (23 missiles at max power). Holding shot fires all missiles at once. Tapping shot will fire at a faster rate, but with fewer missiles per shot.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Photon Torpedo''&amp;lt;br&amp;gt;A projectile that homes in on locked targets. Each hit increments the photon chain counter, and a score multiplier is applied based on the size of the counter when enemies are destroyed. Note that unlike the other ships, WR-03 does not have a Hyper Laser.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 24&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
== Encroachment ==&lt;br /&gt;
&lt;br /&gt;
Encroachment is a dynamic variable that is displayed on the top right part of the HUD. It directly influences the game's [[Rank]] (ie. difficulty), and affects which ending the player receives after defeating the final boss (see [[#Endings|Endings]]). Keeping a low encroachment value is required to reach the true ending, but rank is inversely proportional to Encroachment, so this makes the difficulty higher.&lt;br /&gt;
&lt;br /&gt;
Encroachment increases naturally over time, with the rate increasing when enemies are on screen. Allowing enemies to leave the screen also causes Encroachment to increase, so killing all enemies as quickly as possible is an important way to keep Encroachment low. Killing enemies with large lock-ons decreases Encroachment more than killing them one-by-one, and destroying enemies with the Hyper Laser produces an even larger drop.&lt;br /&gt;
&lt;br /&gt;
Defeating each of the stage 1-3 bosses within 30/50/70 seconds respectively will reduce the Encroachment rate by 20%. If the player takes longer than the allocated time, then the bonus will decrease by 1% for every additional second taken.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
===Laser Multiplier===&lt;br /&gt;
&lt;br /&gt;
When the player locks on to multiple targets, an escalating score multiplier is applied to each enemy. In general, the player should aim to always lock onto as many enemies at a time as possible, with the the most valuable enemies (ie. highest base value) in the later slots. The multipliers for the player ships are: &amp;lt;ref name=&amp;quot;m2&amp;quot;&amp;gt;Values taken from ingame gadgets in &amp;quot;Ray'Z Arcade Chronology&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WR-01R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''WR-02R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x24&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x48&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 9th || x80&lt;br /&gt;
|-&lt;br /&gt;
| 10th || x96&lt;br /&gt;
|-&lt;br /&gt;
| 11th || x112&lt;br /&gt;
|-&lt;br /&gt;
| 12th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 13th || x160&lt;br /&gt;
|-&lt;br /&gt;
| 14th || x192&lt;br /&gt;
|-&lt;br /&gt;
| 15th || x224&lt;br /&gt;
|-&lt;br /&gt;
| 16th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''WR-03'''&lt;br /&gt;
&lt;br /&gt;
Each hit with the Photon Torpedo increments the photon chain counter, and the score multiplier is equal to size of the counter when enemies are destroyed. The multiplier increments up to a maximum of x255. The counter resets if no torpedoes are fired for 1.5 seconds.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
Once the player has reached max shot power, each additional shot powerup collected will award a point bonus instead. The bonus starts at 1000, and increases by 1000 for each additional powerup collected, up to maximum value of 10000. The same is true of laser powerups, which also increase in value up to 10000. The value of the excess powerups resets when the player dies.&lt;br /&gt;
&lt;br /&gt;
== Endings ==&lt;br /&gt;
&lt;br /&gt;
There are three possible endings in RayCrisis - commonly referred to as the Good, Bad and True endings.&lt;br /&gt;
&lt;br /&gt;
The Good ending is achieved by beating the game normally.&lt;br /&gt;
&lt;br /&gt;
The Bad ending is achieved by allowing Encroachment to reach 100%. When this happens, the player is immediately taken to the battle with Dis-Human, and the Bad ending follows thereafter.&lt;br /&gt;
&lt;br /&gt;
The True ending has two conditions - first, a certain number of maps must have been unlocked on the player's user code. Beating the game 5 times while selecting a 'New' course on each run is sufficient to meet this condition. On subsequent runs, reaching Dis-Human with less than 25% encroachment will trigger the [[True Last Boss]], Infinity. Defeating Infinity will then lead to the True Ending. &amp;lt;ref name=&amp;quot;van-gluon&amp;quot;&amp;gt;&amp;quot;[https://van-gluon.github.io/Leslie-Remake/ VAN-Gluon RayCrisis Guide]&amp;quot; at github.io. Retrieved 2023.03.21&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secret Codes ==&lt;br /&gt;
&lt;br /&gt;
After inserting a credit, enter the following button sequences on the &amp;quot;Push Start Button to Start&amp;quot; screen to unlock the desired effect.&lt;br /&gt;
&lt;br /&gt;
Unlock the hidden ship WR-03: ↑ → ↑ → ↓ ↑ ← A B&amp;lt;br&amp;gt;&lt;br /&gt;
Unlock all 42 Maps: ↑ → ↓ ← A A A B C C C C&amp;lt;br&amp;gt;&lt;br /&gt;
Set the game rank to maximum: ↑ ↑ ↓ ↓ A A A B B B B B B&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ports ==&lt;br /&gt;
&lt;br /&gt;
RayCrisis was ported to the Playstation 1 in 2000 under the name '''RayCrisis: Series Termination'''. A Windows version based on the PS1 port was later released in 2001.&amp;lt;ref name=&amp;quot;mobyps1&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/35034/raycrisis-series-termination/ RayCrisis: Series Termination]&amp;quot; at mobygames.com. Retrieved 2023.04.09&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The entire Ray series was ported to the Nintendo Switch and Sony Playstation 4 consoles in March 2023, in a single collection entitled Ray’z Arcade Chronology.&amp;lt;ref name=&amp;quot;rayz&amp;quot;&amp;gt;&amp;quot;[https://www.taito.co.jp/rayzarcadechronology/ Ray’z Arcade Chronology]&amp;quot; at strictlylimitedgames.com. Retrieved 2023.04.09&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[RayCrisis/Video Index|Video index for RayCrisis]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Taito]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Ray series]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21637</id>
		<title>RayCrisis</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21637"/>
		<updated>2023-03-30T19:28:50Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = #7b086b&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = RayCrisis&lt;br /&gt;
|background = #faf0f2&lt;br /&gt;
|image = Raycrisis_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Taito]]&lt;br /&gt;
|&lt;br /&gt;
|producer = Yukio Abe&lt;br /&gt;
|&lt;br /&gt;
|music = Tamayo Kawamoto (Zuntata)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1998 ('''JP''')&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[RayStorm]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RayCrisis''' is a vertically scrolling [[shooting game]] developed by [[Taito]] for the Taito G-NET arcade hardware and released in Japanese arcades in 1998. Acting as a prequel to 1994's [[RayForce]], RayCrisis details the rise of the malevolent Con-Human supercomputer.&lt;br /&gt;
&lt;br /&gt;
The game is notable for its unusual structure, featuring 42 different variations of the game map.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
RayCrisis is a 3-button game with 8-way movement. The game takes place within the interior of the Con-Human supercomputer, which is laying siege to mankind. The player takes the role of a virus known as a Wave Rider attempting to shut down the computer from within, while defeating the computer's various defensive systems.&lt;br /&gt;
&lt;br /&gt;
===Game Structure===&lt;br /&gt;
----&lt;br /&gt;
The game takes place across 3 main stages, which are bookended by a short introductory sequence (referrred to as &amp;quot;Self Part&amp;quot;), and a final confrontation with the last boss, Dis-Human.&lt;br /&gt;
&lt;br /&gt;
The three main stages are chosen from a pool of 5 possible stages, which are referred to as Intelligence Part, Memory Part, Consideration Part, Consciousness Part, and Emotion Part.&lt;br /&gt;
&lt;br /&gt;
The game has 42 different '''Maps''', with each one containing a different combination of the above stages. When playing for the first time, the player is randomly assigned a Map. On subsequent credits, the player can choose to replay the previous map, or play a new randomly assigned map. When all maps have been played, Map Select becomes available (this can also be accessed via a [[#Secret_Codes|Secret Code]]). Progress in unlocking Maps is linked to a player's User Code.&lt;br /&gt;
&lt;br /&gt;
Maps will never contain two instances of the same stage, and will never contain both Intelligence and Consideration Parts.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A Button:''' Shot (Hold for autofire)&lt;br /&gt;
* '''B Button:''' Laser&lt;br /&gt;
* '''C Button:''' Fire Round Divider (depletes Round Divider gauge)&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Raycrisis_screenshot.png|285px|thumb|right|WR-01R locks onto background enemies, while attacking foreground enemies with its main shot.]]&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
Basic, rapid fire shot that shoots directly forward and only hits enemies in the foreground layer.&lt;br /&gt;
&lt;br /&gt;
'''Lock-on Laser'''&lt;br /&gt;
&lt;br /&gt;
The Lock-on Laser is the central mechanic of the Ray series. By making use of the targeting reticle located directly in front of the player craft, it is possible to lock-on to several enemies at once, and pressing the B button then shoots homing lasers at each of the acquired targets. The exact mechanics of the Laser depend on the ship type chosen.&lt;br /&gt;
&lt;br /&gt;
When locking on to multiple enemies, an escalating score multiplier is applied to each enemy within the lock on, meaning that this mechanic is crucial to both scoring and survival.&lt;br /&gt;
&lt;br /&gt;
If the player uses all of their lock-ons on a single target before firing, then a devastating '''Hyper Laser''' will be fired, which does additional damage, and also deals splash damage to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
'''Round Divider'''&lt;br /&gt;
&lt;br /&gt;
A screen-clearing bomb that is charged by destroying enemies. Can be used when the Round Divider gauge is full.&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
There are three playable ship types in RayCrisis, referred to as Wave Riders. Two are selectable by default, with the third being unlocked via a secret code entry (see [[#Secret_Codes|Secret Codes]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-01R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-01R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr01r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Wide''&amp;lt;br&amp;gt;A spread shot that covers a conical range in front of the ship. Moderate damage at close range.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Lock-on Laser''&amp;lt;br&amp;gt;Fires homing lasers at all acquired targets.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-02R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-02R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr02r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Laser''&amp;lt;br&amp;gt;Two laser beams that fire directly forward. Low Damage.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Thunder Laser''&amp;lt;br&amp;gt;Fires a single bolt of lightning that snakes between each locked target in sequence. New lock-ons can still be acquired while the laser is out, and the laser will continue to jump to them (while still incrementing the multiplier as it goes).&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-03 &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-03&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr03.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Homing Missiles''&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Photon Torpedo''&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 24&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
== Encroachment ==&lt;br /&gt;
&lt;br /&gt;
Encroachment is a dynamic variable that is displayed on the top right part of the HUD. It directly influences the game's [[Rank]] (ie. difficulty), and affects which ending the player receives after defeating the final boss (see [[#Endings|Endings]]). Keeping a low encroachment value is required to reach the true ending, but rank is inversely proportional to Encroachment, so this makes the difficulty higher.&lt;br /&gt;
&lt;br /&gt;
Encroachment increases naturally over time, with the rate increasing when enemies are on screen. Allowing enemies to leave the screen also causes Encroachment to increase, so killing all enemies as quickly as possible is an important way to keep Encroachment low. Killing enemies with large lock-ons decreases Encroachment more than killing them one-by-one, and destroying enemies with the Hyper Laser produces an even larger drop.&lt;br /&gt;
&lt;br /&gt;
Defeating each of the stage 1-3 bosses within 30/50/70 seconds respectively will reduce the Encroachment rate by 20%. If the player takes longer than the allocated time, then the bonus will decrease by 1% for every additional second taken.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
===Laser Multiplier===&lt;br /&gt;
&lt;br /&gt;
When the player locks on to multiple targets, a score multiplier is applied to each enemy. The multipliers for the player ships are: &amp;lt;ref name=&amp;quot;m2&amp;quot;&amp;gt;Values taken from ingame gadgets in &amp;quot;Ray'Z Arcade Chronology&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WR-01R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''WR-02R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x24&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x48&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 9th || x80&lt;br /&gt;
|-&lt;br /&gt;
| 10th || x96&lt;br /&gt;
|-&lt;br /&gt;
| 11th || x112&lt;br /&gt;
|-&lt;br /&gt;
| 12th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 13th || x160&lt;br /&gt;
|-&lt;br /&gt;
| 14th || x192&lt;br /&gt;
|-&lt;br /&gt;
| 15th || x224&lt;br /&gt;
|-&lt;br /&gt;
| 16th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, the player should aim to always lock onto as many enemies at a time as possible, and the locks should be constructed such that the most valuable enemies (ie. highest base value) are the final targets to be acquired.&lt;br /&gt;
&lt;br /&gt;
== Endings ==&lt;br /&gt;
&lt;br /&gt;
There are three possible endings in RayCrisis - commonly referred to as the Good, Bad and True endings.&lt;br /&gt;
&lt;br /&gt;
The Good ending is achieved by beating the game normally.&lt;br /&gt;
&lt;br /&gt;
The Bad ending is achieved by allowing Encroachment to reach 100%. When this happens, the player is immediately taken to the battle with Dis-Human, and the Bad ending follows thereafter.&lt;br /&gt;
&lt;br /&gt;
The True ending has two conditions - first, a certain number of maps must have been unlocked on the player's user code. Beating the game 5 times while selecting a 'New' course on each run is sufficient to meet this condition. On subsequent runs, reaching Dis-Human with less than 25% encroachment will trigger the [[True Last Boss]], Infinity. Defeating Infinity will then lead to the True Ending. &amp;lt;ref name=&amp;quot;van-gluon&amp;quot;&amp;gt;&amp;quot;[https://van-gluon.github.io/Leslie-Remake/ VAN-Gluon RayCrisis Guide]&amp;quot; at github.io. Retrieved 2023.03.21&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secret Codes ==&lt;br /&gt;
&lt;br /&gt;
After inserting a credit, enter the following button sequences on the &amp;quot;Push Start Button to Start&amp;quot; screen to unlock the desired effect.&lt;br /&gt;
&lt;br /&gt;
Unlock the hidden ship WR-03: ↑ → ↑ → ↓ ↑ ← A B&amp;lt;br&amp;gt;&lt;br /&gt;
Unlock all 42 Maps: ↑ → ↓ ← A A A B C C C C&amp;lt;br&amp;gt;&lt;br /&gt;
Set the game rank to maximum: ↑ ↑ ↓ ↓ A A A B B B B B B&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[RayCrisis/Video Index|Video index for RayCrisis]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Taito]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Ray series]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21636</id>
		<title>RayCrisis</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21636"/>
		<updated>2023-03-30T19:21:57Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = #7b086b&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = RayCrisis&lt;br /&gt;
|background = #faf0f2&lt;br /&gt;
|image = Raycrisis_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Taito]]&lt;br /&gt;
|&lt;br /&gt;
|producer = Yukio Abe&lt;br /&gt;
|&lt;br /&gt;
|music = Tamayo Kawamoto (Zuntata)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1998 ('''JP''')&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[RayStorm]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RayCrisis''' is a vertically scrolling [[shooting game]] developed by [[Taito]] for the Taito G-NET arcade hardware and released in Japanese arcades in 1998. Acting as a prequel to 1994's [[RayForce]], RayCrisis details the rise of the malevolent Con-Human supercomputer.&lt;br /&gt;
&lt;br /&gt;
The game is notable for its unusual structure, featuring 42 different variations of the game map.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
RayCrisis is a 3-button game with 8-way movement. The game takes place within the interior of the Con-Human supercomputer, which is laying siege to mankind. The player takes the role of a virus known as a Wave Rider attempting to shut down the computer from within, while defeating the computer's various defensive systems.&lt;br /&gt;
&lt;br /&gt;
===Game Structure===&lt;br /&gt;
----&lt;br /&gt;
The game takes place across 3 main stages, which are bookended by a short introductory sequence (referrred to as &amp;quot;Self Part&amp;quot;), and a final confrontation with the last boss, Dis-Human.&lt;br /&gt;
&lt;br /&gt;
The three main stages are chosen from a pool of 5 possible stages, which are referred to as Intelligence Part, Memory Part, Consideration Part, Consciousness Part, and Emotion Part.&lt;br /&gt;
&lt;br /&gt;
The game has 42 different '''Maps''', with each one containing a different combination of the above stages. When playing for the first time, the player is randomly assigned a Map. On subsequent credits, the player can choose to replay the previous map, or play a new randomly assigned map. When all maps have been played, Map Select becomes available (this can be also accessed via a [[#Secret_Codes|Secret Code]]). Progress in unlocking Maps is linked to a player's User Code.&lt;br /&gt;
&lt;br /&gt;
Maps will never contain two instances of the same stage, and will never contain both Intelligence and Consideration Parts.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A Button:''' Shot (Hold for autofire)&lt;br /&gt;
* '''B Button:''' Laser&lt;br /&gt;
* '''C Button:''' Fire Round Divider (depletes Round Divider gauge)&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Raycrisis_screenshot.png|285px|thumb|right|WR-01R locks onto background enemies, while attacking foreground enemies with its main shot.]]&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
Basic, rapid fire shot that shoots directly forward and only hits enemies in the foreground layer.&lt;br /&gt;
&lt;br /&gt;
'''Lock-on Laser'''&lt;br /&gt;
&lt;br /&gt;
The Lock-on Laser is the central mechanic of the Ray series. By making use of the targeting reticle located directly in front of the player craft, it is possible to lock-on to several enemies at once, and pressing the B button then shoots homing lasers at each of the acquired targets. The exact mechanics of the Laser depend on the ship type chosen.&lt;br /&gt;
&lt;br /&gt;
When locking on to multiple enemies, an escalating score multiplier is applied to each enemy within the lock on, meaning that this mechanic is crucial to both scoring and survival.&lt;br /&gt;
&lt;br /&gt;
If the player uses all of their lock-ons on a single target before firing, then a devastating '''Hyper Laser''' will be fired, which does additional damage, and also deals splash damage to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
'''Round Divider'''&lt;br /&gt;
&lt;br /&gt;
A screen-clearing bomb that is charged by destroying enemies. Can be used when the Round Divider gauge is full.&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
There are three playable ship types in RayCrisis, referred to as Wave Riders. Two are selectable by default, with the third being unlocked via a secret code entry (see [[#Secret_Codes|Secret Codes]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-01R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-01R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr01r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Wide''&amp;lt;br&amp;gt;A spread shot that covers a conical range in front of the ship. Moderate damage at close range.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Lock-on Laser''&amp;lt;br&amp;gt;Fires homing lasers at all acquired targets.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-02R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-02R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr02r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Laser''&amp;lt;br&amp;gt;Two laser beams that fire directly forward. Low Damage.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Thunder Laser''&amp;lt;br&amp;gt;Fires a single bolt of lightning that snakes between each locked target in sequence. New lock-ons can still be acquired while the laser is out, and the laser will continue to jump to them (while still incrementing the multiplier as it goes).&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-03 &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-03&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr03.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Homing Missiles''&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Photon Torpedo''&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 24&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
== Encroachment ==&lt;br /&gt;
&lt;br /&gt;
Encroachment is a dynamic variable that is displayed on the top right part of the HUD. It directly influences the game's [[Rank]] (ie. difficulty), and affects which ending the player receives after defeating the final boss (see [[#Endings|Endings]]). Keeping a low encroachment value is required to reach the true ending, but rank is inversely proportional to Encroachment, so this makes the difficulty higher.&lt;br /&gt;
&lt;br /&gt;
Encroachment increases naturally over time, with the rate increasing when enemies are on screen. Allowing enemies to leave the screen also causes Encroachment to increase, so killing all enemies as quickly as possible is an important way to keep Encroachment low. Killing enemies with large lock-ons decreases Encroachment more than killing them one-by-one, and destroying enemies with the Hyper Laser produces an even larger drop.&lt;br /&gt;
&lt;br /&gt;
Defeating each of the stage 1-3 bosses within 30/50/70 seconds respectively will reduce the Encroachment rate by 20%. If the player takes longer than the allocated time, then the bonus will decrease by 1% for every additional second taken.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
===Laser Multiplier===&lt;br /&gt;
&lt;br /&gt;
When the player locks on to multiple targets, a score multiplier is applied to each enemy. The multipliers for the player ships are: &amp;lt;ref name=&amp;quot;m2&amp;quot;&amp;gt;Values taken from ingame gadgets in &amp;quot;Ray'Z Arcade Chronology&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WR-01R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''WR-02R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x24&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x48&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 9th || x80&lt;br /&gt;
|-&lt;br /&gt;
| 10th || x96&lt;br /&gt;
|-&lt;br /&gt;
| 11th || x112&lt;br /&gt;
|-&lt;br /&gt;
| 12th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 13th || x160&lt;br /&gt;
|-&lt;br /&gt;
| 14th || x192&lt;br /&gt;
|-&lt;br /&gt;
| 15th || x224&lt;br /&gt;
|-&lt;br /&gt;
| 16th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, the player should aim to always lock onto as many enemies at a time as possible, and the locks should be constructed such that the most valuable enemies (ie. highest base value) are the final targets to be acquired.&lt;br /&gt;
&lt;br /&gt;
== Endings ==&lt;br /&gt;
&lt;br /&gt;
There are three possible endings in RayCrisis - commonly referred to as the Good, Bad and True endings.&lt;br /&gt;
&lt;br /&gt;
The Good ending is achieved by beating the game normally.&lt;br /&gt;
&lt;br /&gt;
The Bad ending is achieved by allowing Encroachment to reach 100%. When this happens, the player is immediately taken to the battle with Dis-Human, and the Bad ending follows thereafter.&lt;br /&gt;
&lt;br /&gt;
The True ending has two conditions - first, a certain number of maps must have been unlocked on the player's user code. Beating the game 5 times while selecting a 'New' course on each run is sufficient to meet this condition. On subsequent runs, reaching Dis-Human with less than 25% encroachment will trigger the [[True Last Boss]], Infinity. Defeating Infinity will then lead to the True Ending. &amp;lt;ref name=&amp;quot;van-gluon&amp;quot;&amp;gt;&amp;quot;[https://van-gluon.github.io/Leslie-Remake/ VAN-Gluon RayCrisis Guide]&amp;quot; at github.io. Retrieved 2023.03.21&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secret Codes ==&lt;br /&gt;
&lt;br /&gt;
After inserting a credit, enter the following button sequences on the &amp;quot;Push Start Button to Start&amp;quot; screen to unlock the desired effect.&lt;br /&gt;
&lt;br /&gt;
Unlock the hidden ship WR-03: ↑ → ↑ → ↓ ↑ ← A B&amp;lt;br&amp;gt;&lt;br /&gt;
Unlock all 42 Maps: ↑ → ↓ ← A A A B C C C C&amp;lt;br&amp;gt;&lt;br /&gt;
Set the game rank to maximum: ↑ ↑ ↓ ↓ A A A B B B B B B&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[RayCrisis/Video Index|Video index for RayCrisis]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Taito]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Ray series]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21634</id>
		<title>RayCrisis</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21634"/>
		<updated>2023-03-30T18:43:15Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = #7b086b&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = RayCrisis&lt;br /&gt;
|background = #faf0f2&lt;br /&gt;
|image = Raycrisis_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Taito]]&lt;br /&gt;
|&lt;br /&gt;
|producer = Yukio Abe&lt;br /&gt;
|&lt;br /&gt;
|music = Tamayo Kawamoto (Zuntata)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1998 ('''JP''')&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[RayStorm]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RayCrisis''' is a vertically scrolling [[shooting game]] developed by [[Taito]] for the Taito G-NET arcade hardware and released in Japanese arcades in 1998. Acting as a prequel to 1994's [[RayForce]], RayCrisis details the rise of the malevolent Con-Human supercomputer.&lt;br /&gt;
&lt;br /&gt;
The game is notable for it's unusual structure, featuring 42 different variations of the game map.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
RayCrisis is a 3-button game with 8-way movement. The game takes place within the interior of the Con-Human supercomputer, which is laying siege to mankind. The player takes the role of a virus known as a Wave Rider attempting to shut down the computer from within, while defeating the computer's various defensive systems.&lt;br /&gt;
&lt;br /&gt;
===Game Structure===&lt;br /&gt;
----&lt;br /&gt;
The game takes place across 3 main stages, which are bookended by a short introductory sequence (referrred to as &amp;quot;Self Part&amp;quot;), and a final confrontation with the last boss, Dis-Human.&lt;br /&gt;
&lt;br /&gt;
The three main stages are chosen from a pool of 5 possible stages, which are referred to as Intelligence Part, Memory Part, Consideration Part, Consciousness Part, and Emotion Part.&lt;br /&gt;
&lt;br /&gt;
The game has 42 different '''Maps''', with each one containing a different combination of the above stages. When playing for the first time, the player is randomly assigned a Map. On subsequent credits, the player can choose to replay the previous map, or play a new randomly assigned map. When all maps have been played, Map Select becomes available (this can be also accessed via a [[#Secret_Codes|Secret Code]]). Progress in unlocking Maps is linked to a player's User Code.&lt;br /&gt;
&lt;br /&gt;
Maps will never contain two instances of the same stage, and will never contain both Intelligence and Consideration Parts.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A Button:''' Shot (Hold for autofire)&lt;br /&gt;
* '''B Button:''' Laser&lt;br /&gt;
* '''C Button:''' Fire Round Divider (depletes Round Divider gauge)&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Raycrisis_screenshot.png|285px|thumb|right|WR-01R locks onto background enemies, while attacking foreground enemies with its main shot.]]&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
Basic, rapid fire shot that shoots directly forward and only hits enemies in the foreground layer.&lt;br /&gt;
&lt;br /&gt;
'''Lock-on Laser'''&lt;br /&gt;
&lt;br /&gt;
The Lock-on Laser is the central mechanic of the Ray series. By making use of the targeting reticle located directly in front of the player craft, it is possible to lock-on to several enemies at once, and pressing the B button then shoots homing lasers at each of the acquired targets. The exact mechanics of the Laser depend on the ship type chosen.&lt;br /&gt;
&lt;br /&gt;
When locking on to multiple enemies, an escalating score multiplier is applied to each enemy within the lock on, meaning that this mechanic is crucial to both scoring and survival.&lt;br /&gt;
&lt;br /&gt;
If the player uses all of their lock-ons on a single target before firing, then a devastating '''Hyper Laser''' will be fired, which does additional damage, and also deals splash damage to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
'''Round Divider'''&lt;br /&gt;
&lt;br /&gt;
A screen-clearing bomb that is charged by destroying enemies. Can be used when the Round Divider gauge is full.&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
There are three playable ship types in RayCrisis, referred to as Wave Riders. Two are selectable by default, with the third being unlocked via a secret code entry (see [[#Secret_Codes|Secret Codes]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-01R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-01R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr01r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Wide''&amp;lt;br&amp;gt;A spread shot that covers a conical range in front of the ship. Moderate damage at close range.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Lock-on Laser''&amp;lt;br&amp;gt;Fires homing lasers at all acquired targets.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-02R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-02R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr02r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Laser''&amp;lt;br&amp;gt;Two laser beams that fire directly forward. Low Damage.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Thunder Laser''&amp;lt;br&amp;gt;Fires a single bolt of lightning that snakes between each locked target in sequence. New lock-ons can still be acquired while the laser is out, and the laser will continue to jump to them (while still incrementing the multiplier as it goes).&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-03 &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-03&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr03.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Homing Missiles''&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Photon Torpedo''&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 24&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
== Encroachment ==&lt;br /&gt;
&lt;br /&gt;
Encroachment is a dynamic variable that is displayed on the top right part of the HUD. It directly influences the game's [[Rank]] (ie. difficulty), and affects which ending the player receives after defeating the final boss (see [[#Endings|Endings]]). Keeping a low encroachment value is required to reach the true ending, but rank is inversely proportional to Encroachment, so this makes the difficulty higher.&lt;br /&gt;
&lt;br /&gt;
Encroachment increases naturally over time, with the rate increasing when enemies are on screen. Allowing enemies to leave the screen also causes encroachment to increase, so killing all enemies as quickly as possible is an important way to keep Encroachment low. Killing enemies with large lock-ons decreases Encroachment more than killing them one-by-one, and destroying enemies with the Hyper Laser produces an even larger drop.&lt;br /&gt;
&lt;br /&gt;
Defeating each of the stage 1-3 bosses within 30/50/70 seconds respectively will reduce the Encroachment rate by 20%. If the player takes longer than the allocated time, then the bonus will decrease by 1% for every additional second taken.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
===Laser Multiplier===&lt;br /&gt;
&lt;br /&gt;
When the player locks on to multiple targets, a score multiplier is applied to each enemy. The multipliers for the player ships are: &amp;lt;ref name=&amp;quot;m2&amp;quot;&amp;gt;Values taken from ingame gadgets in &amp;quot;Ray'Z Arcade Chronology&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WR-01R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''WR-02R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x24&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x48&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 9th || x80&lt;br /&gt;
|-&lt;br /&gt;
| 10th || x96&lt;br /&gt;
|-&lt;br /&gt;
| 11th || x112&lt;br /&gt;
|-&lt;br /&gt;
| 12th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 13th || x160&lt;br /&gt;
|-&lt;br /&gt;
| 14th || x192&lt;br /&gt;
|-&lt;br /&gt;
| 15th || x224&lt;br /&gt;
|-&lt;br /&gt;
| 16th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, the player should aim to always lock onto as many enemies at a time as possible, and the locks should be constructed such that the most valuable enemies (ie. highest base value) are the final targets to be acquired.&lt;br /&gt;
&lt;br /&gt;
== Endings ==&lt;br /&gt;
&lt;br /&gt;
There are three possible endings in RayCrisis - commonly referred to as the Good, Bad and True endings.&lt;br /&gt;
&lt;br /&gt;
The Good ending is achieved by beating the game normally.&lt;br /&gt;
&lt;br /&gt;
The Bad ending is achieved by allowing Encroachment to reach 100%. When this happens, the player is immediately taken to the battle with Dis-Human, and the Bad ending follows thereafter.&lt;br /&gt;
&lt;br /&gt;
The True ending has two conditions - first, a certain number of maps must have been unlocked on the player's user code. Beating the game 5 times while selecting a 'New' course on each run is sufficient to meet this condition. On subsequent runs, reaching Dis-Human with less than 25% encroachment will trigger the [[True Last Boss]], Infinity. Defeating Infinity will then lead to the True Ending. &amp;lt;ref name=&amp;quot;van-gluon&amp;quot;&amp;gt;&amp;quot;[https://van-gluon.github.io/Leslie-Remake/ VAN-Gluon RayCrisis Guide]&amp;quot; at github.io. Retrieved 2023.03.21&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secret Codes ==&lt;br /&gt;
&lt;br /&gt;
After inserting a credit, enter the following button sequences on the &amp;quot;Push Start Button to Start&amp;quot; screen to unlock the desired effect.&lt;br /&gt;
&lt;br /&gt;
Unlock the hidden ship WR-03: ↑ → ↑ → ↓ ↑ ← A B&amp;lt;br&amp;gt;&lt;br /&gt;
Unlock all 42 Maps: ↑ → ↓ ← A A A B C C C C&amp;lt;br&amp;gt;&lt;br /&gt;
Set the game rank to maximum: ↑ ↑ ↓ ↓ A A A B B B B B B&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[RayCrisis/Video Index|Video index for RayCrisis]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Taito]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Ray series]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21633</id>
		<title>RayCrisis</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21633"/>
		<updated>2023-03-30T18:37:48Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = #7b086b&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = RayCrisis&lt;br /&gt;
|background = #faf0f2&lt;br /&gt;
|image = Raycrisis_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Taito]]&lt;br /&gt;
|&lt;br /&gt;
|producer = Yukio Abe&lt;br /&gt;
|&lt;br /&gt;
|music = Tamayo Kawamoto (Zuntata)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1998 ('''JP''')&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[RayStorm]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RayCrisis''' is a vertically scrolling [[shooting game]] developed by [[Taito]] for the Taito G-NET arcade hardware and released in Japanese arcades in 1998. Acting as a prequel to 1994's [[RayForce]], RayCrisis details the rise of the malevolent Con-Human supercomputer.&lt;br /&gt;
&lt;br /&gt;
The game is notable for it's unusual structure, featuring 42 different variations of the game map.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
RayCrisis is a 3-button game with 8-way movement. The game takes place within the interior of the Con-Human supercomputer, which is laying siege to mankind. The player takes the role of a virus known as a Wave Rider attempting to shut down the computer from within, while defeating the computer's various defensive systems.&lt;br /&gt;
&lt;br /&gt;
===Game Structure===&lt;br /&gt;
----&lt;br /&gt;
The game takes place across 3 main stages, which are bookended by a short introductory sequence (referrred to as &amp;quot;Self Part&amp;quot;), and a final confrontation with the last boss, Dis-Human.&lt;br /&gt;
&lt;br /&gt;
The three main stages are chosen from a pool of 5 possible stages, which are referred to as Intelligence Part, Memory Part, Consideration Part, Consciousness Part, and Emotion Part.&lt;br /&gt;
&lt;br /&gt;
The game has 42 different '''Maps''', with each one containing a different combination of the above stages. When playing for the first time, the player is randomly assigned a Map. On subsequent credits, the player can choose to replay the previous map, or play a New randomly assigned map. When all maps have been played, Map Select becomes available (this can be also accessed via a [[#Secret_Codes|Secret Code]]). Progress in unlocking Maps is linked to a player's User Code.&lt;br /&gt;
&lt;br /&gt;
Maps will never contain two instances of the same stage, and will never contain both Intelligence and Consideration Parts.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A Button:''' Shot (Hold for autofire)&lt;br /&gt;
* '''B Button:''' Laser&lt;br /&gt;
* '''C Button:''' Fire Round Divider (depletes Round Divider gauge)&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Raycrisis_screenshot.png|285px|thumb|right|WR-01R locks onto background enemies, while attacking foreground enemies with its main shot.]]&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
Basic, rapid fire shot that shoots directly forward and only hits enemies in the foreground layer.&lt;br /&gt;
&lt;br /&gt;
'''Lock-on Laser'''&lt;br /&gt;
&lt;br /&gt;
The Lock-on Laser is the central mechanic of the Ray series. By making use of the targeting reticle located directly in front of the player craft, it is possible to lock-on to several enemies at once, and pressing the B button then shoots homing lasers at each of the acquired targets. The exact mechanics of the Laser depend on the ship type chosen.&lt;br /&gt;
&lt;br /&gt;
When locking on to multiple enemies, an escalating score multiplier is applied to each enemy within the lock on, meaning that this mechanic is crucial to both scoring and survival.&lt;br /&gt;
&lt;br /&gt;
If the player uses all of their lock-ons on a single target before firing, then a devastating '''Hyper Laser''' will be fired, which does additional damage, and also deals splash damage to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
'''Round Divider'''&lt;br /&gt;
&lt;br /&gt;
A screen-clearing bomb that is charged by destroying enemies. Can be used when the Round Divider gauge is full.&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
There are three playable ship types in RayCrisis, referred to as Wave Riders. Two are selectable by default, with the third being unlocked via a secret code entry (see [[#Secret_Codes|Secret Codes]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-01R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-01R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr01r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Wide''&amp;lt;br&amp;gt;A spread shot that covers a conical range in front of the ship. Moderate damage at close range.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Lock-on Laser''&amp;lt;br&amp;gt;Fires homing lasers at all acquired targets.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-02R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-02R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr02r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Laser''&amp;lt;br&amp;gt;Two laser beams that fire directly forward. Low Damage.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Thunder Laser''&amp;lt;br&amp;gt;Fires a single bolt of lightning that snakes between each locked target in sequence. New lock-ons can still be acquired while the laser is out, and the laser will continue to jump to them (while still incrementing the multiplier as it goes).&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-03 &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-03&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr03.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Homing Missiles''&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Photon Torpedo''&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 24&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
== Encroachment ==&lt;br /&gt;
&lt;br /&gt;
Encroachment is a dynamic variable that is displayed on the top right part of the HUD. It directly influences the game's [[Rank]] (ie. difficulty), and affects which ending the player receives after defeating the final boss. Keeping a low encroachment value is required to reach the true ending, but rank is inversely proportional to Encroachment, so this makes the difficulty higher.&lt;br /&gt;
&lt;br /&gt;
Encroachment increases naturally over time, with the rate increasing when enemies are on screen. Allowing enemies to leave the screen also causes encroachment to increase, so killing all enemies as quickly as possible is an important way to keep Encroachment low. Killing enemies with large lock-ons decreases Encroachment more than killing them one-by-one, and destroying enemies with the Hyper Laser produces an even larger drop.&lt;br /&gt;
&lt;br /&gt;
Defeating each of the stage 1-3 bosses within 30/50/70 seconds respectively will reduce the Encroachment rate by 20%. If the player takes longer than the allocated time, then the bonus will decrease by 1% for every additional second taken.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
===Laser Multiplier===&lt;br /&gt;
&lt;br /&gt;
When the player locks on to multiple targets, a score multiplier is applied to each enemy. The multipliers for the player ships are: &amp;lt;ref name=&amp;quot;m2&amp;quot;&amp;gt;Values taken from ingame gadgets in &amp;quot;Ray'Z Arcade Chronology&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WR-01R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''WR-02R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x24&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x48&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 9th || x80&lt;br /&gt;
|-&lt;br /&gt;
| 10th || x96&lt;br /&gt;
|-&lt;br /&gt;
| 11th || x112&lt;br /&gt;
|-&lt;br /&gt;
| 12th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 13th || x160&lt;br /&gt;
|-&lt;br /&gt;
| 14th || x192&lt;br /&gt;
|-&lt;br /&gt;
| 15th || x224&lt;br /&gt;
|-&lt;br /&gt;
| 16th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, the player should aim to always lock onto as many enemies at a time as possible, and the locks should be constructed such that the most valuable enemies (ie. highest base value) are the final targets to be acquired.&lt;br /&gt;
&lt;br /&gt;
== Endings ==&lt;br /&gt;
&lt;br /&gt;
There are three possible endings in RayCrisis - commonly referred to as the Good, Bad and True endings.&lt;br /&gt;
&lt;br /&gt;
The Good ending is achieved by beating the game normally.&lt;br /&gt;
&lt;br /&gt;
The Bad ending is achieved by allowing Encroachment to reach 100%. When this happens, the player is immediately taken to the battle with Dis-Human, and the Bad ending follows thereafter.&lt;br /&gt;
&lt;br /&gt;
The True ending has two conditions - first, a certain number of maps must have been unlocked on the player's user code. Beating the game 5 times while selecting a 'New' course on each run is sufficient to meet this condition. On subsequent runs, reaching Dis-Human with less than 25% encroachment will trigger the [[True Last Boss]], Infinity. Defeating Infinity will then lead to the True Ending. &amp;lt;ref name=&amp;quot;van-gluon&amp;quot;&amp;gt;&amp;quot;[https://van-gluon.github.io/Leslie-Remake/ VAN-Gluon RayCrisis Guide]&amp;quot; at github.io. Retrieved 2023.03.21&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secret Codes ==&lt;br /&gt;
&lt;br /&gt;
After inserting a credit, enter the following button sequences on the &amp;quot;Push Start Button to Start&amp;quot; screen to unlock the desired effect.&lt;br /&gt;
&lt;br /&gt;
Unlock the hidden ship WR-03: ↑ → ↑ → ↓ ↑ ← A B&amp;lt;br&amp;gt;&lt;br /&gt;
Unlock all 42 Maps: ↑ → ↓ ← A A A B C C C C&amp;lt;br&amp;gt;&lt;br /&gt;
Set the game rank to maximum: ↑ ↑ ↓ ↓ A A A B B B B B B&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[RayCrisis/Video Index|Video index for RayCrisis]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Taito]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Ray series]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21632</id>
		<title>RayCrisis</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21632"/>
		<updated>2023-03-30T18:32:51Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = #7b086b&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = RayCrisis&lt;br /&gt;
|background = #faf0f2&lt;br /&gt;
|image = Raycrisis_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Taito]]&lt;br /&gt;
|&lt;br /&gt;
|producer = Yukio Abe&lt;br /&gt;
|&lt;br /&gt;
|music = Tamayo Kawamoto (Zuntata)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1998 ('''JP''')&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[RayStorm]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RayCrisis''' is a vertically scrolling [[shooting game]] developed by [[Taito]] for the Taito G-NET arcade hardware and released in Japanese arcades in 1998. Acting as a prequel to 1994's [[RayForce]], RayCrisis details the rise of the malevolent Con-Human supercomputer.&lt;br /&gt;
&lt;br /&gt;
The game is notable for it's unusual structure, featuring 42 different variations of the game map.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
RayCrisis is a 3-button game with 8-way movement. The game takes place within the interior of the Con-Human supercomputer, which is laying siege to mankind. The player takes the role of a virus known as a Wave Rider attempting to shut down the computer from within, while defeating the computer's various defense systems.&lt;br /&gt;
&lt;br /&gt;
===Game Structure===&lt;br /&gt;
----&lt;br /&gt;
The game takes place across 3 main stages, which are bookended by a short introductory sequence (referrred to as &amp;quot;Self Part&amp;quot;), and a final confrontation with the last boss, Dis-Human.&lt;br /&gt;
&lt;br /&gt;
The three main stages are chosen from a pool of 5 possible stages, which are referred to as Intelligence Part, Memory Part, Consideration Part, Consciousness Part, and Emotion Part.&lt;br /&gt;
&lt;br /&gt;
The game has 42 different '''Maps''', with each one containing a different combination of the above stages. When playing for the first time, the player is randomly assigned a Map. On subsequent credits, the player can choose to replay the previous map, or play a New randomly assigned map. When all maps have been played, Map Select becomes available (this can be also accessed via a [[#Secret_Codes|Secret Code]]). Progress in unlocking Maps is linked to a player's User Code.&lt;br /&gt;
&lt;br /&gt;
Maps will never contain two instances of the same stage, and will never contain both Intelligence and Consideration Parts.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A Button:''' Shot (Hold for autofire)&lt;br /&gt;
* '''B Button:''' Laser&lt;br /&gt;
* '''C Button:''' Fire Round Divider (depletes Round Divider gauge)&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Raycrisis_screenshot.png|285px|thumb|right|WR-01R locks onto background enemies, while attacking foreground enemies with its main shot.]]&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
Basic, rapid fire shot that shoots directly forward and only hits enemies in the foreground layer.&lt;br /&gt;
&lt;br /&gt;
'''Lock-on Laser'''&lt;br /&gt;
&lt;br /&gt;
The Lock-on Laser is the central mechanic of the Ray series. By making use of the targeting reticle located directly in front of the player craft, it is possible to lock-on to several enemies at once, and pressing the B button then shoots homing lasers at each of the acquired targets. The exact mechanics of the Laser depend on the ship type chosen.&lt;br /&gt;
&lt;br /&gt;
When locking on to multiple enemies, an escalating score multiplier is applied to each enemy within the lock on, meaning that this mechanic is crucial to both scoring and survival.&lt;br /&gt;
&lt;br /&gt;
If the player uses all of their lock-ons on a single target before firing, then a devastating '''Hyper Laser''' will be fired, which does additional damage, and also deals splash damage to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
'''Round Divider'''&lt;br /&gt;
&lt;br /&gt;
A screen-clearing bomb that is charged by destroying enemies. Can be used when the Round Divider gauge is full.&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
There are three playable ship types in RayCrisis, referred to as Wave Riders. Two are selectable by default, with the third being unlocked via a secret code entry (see [[#Secret_Codes|Secret Codes]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-01R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-01R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr01r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Wide''&amp;lt;br&amp;gt;A spread shot that covers a conical range in front of the ship. Moderate damage at close range.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Lock-on Laser''&amp;lt;br&amp;gt;Fires homing lasers at all acquired targets.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-02R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-02R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr02r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Laser''&amp;lt;br&amp;gt;Two laser beams that fire directly forward. Low Damage.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Thunder Laser''&amp;lt;br&amp;gt;Fires a single bolt of lightning that snakes between each locked target in sequence. New lock-ons can still be acquired while the laser is out, and the laser will continue to jump to them (while still incrementing the multiplier as it goes).&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-03 &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-03&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr03.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Homing Missiles''&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Photon Torpedo''&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 24&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
== Encroachment ==&lt;br /&gt;
&lt;br /&gt;
Encroachment is a dynamic variable that is displayed on the top right part of the HUD. It directly influences the game's [[Rank]] (ie. difficulty), and affects which ending the player receives after defeating the final boss. Keeping a low encroachment value is required to reach the true ending, but rank is inversely proportional to Encroachment, so this makes the difficulty higher.&lt;br /&gt;
&lt;br /&gt;
Encroachment increases naturally over time, with the rate increasing when enemies are on screen. Allowing enemies to leave the screen also causes encroachment to increase, so killing all enemies as quickly as possible is an important way to keep Encroachment low. Killing enemies with large lock-ons decreases Encroachment more than killing them one-by-one, and destroying enemies with the Hyper Laser produces an even larger drop.&lt;br /&gt;
&lt;br /&gt;
Defeating each of the stage 1-3 bosses within 30/50/70 seconds respectively will reduce the Encroachment rate by 20%. If the player takes longer than the allocated time, then the bonus will decrease by 1% for every additional second taken.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
===Laser Multiplier===&lt;br /&gt;
&lt;br /&gt;
When the player locks on to multiple targets, a score multiplier is applied to each enemy. The multipliers for the player ships are: &amp;lt;ref name=&amp;quot;m2&amp;quot;&amp;gt;Values taken from ingame gadgets in &amp;quot;Ray'Z Arcade Chronology&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WR-01R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''WR-02R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x24&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x48&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 9th || x80&lt;br /&gt;
|-&lt;br /&gt;
| 10th || x96&lt;br /&gt;
|-&lt;br /&gt;
| 11th || x112&lt;br /&gt;
|-&lt;br /&gt;
| 12th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 13th || x160&lt;br /&gt;
|-&lt;br /&gt;
| 14th || x192&lt;br /&gt;
|-&lt;br /&gt;
| 15th || x224&lt;br /&gt;
|-&lt;br /&gt;
| 16th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, the player should aim to always lock onto as many enemies at a time as possible, and the locks should be constructed such that the most valuable enemies (ie. highest base value) are the final targets to be acquired.&lt;br /&gt;
&lt;br /&gt;
== Endings ==&lt;br /&gt;
&lt;br /&gt;
There are three possible endings in RayCrisis - commonly referred to as the Good, Bad and True endings.&lt;br /&gt;
&lt;br /&gt;
The Good ending is achieved by beating the game normally.&lt;br /&gt;
&lt;br /&gt;
The Bad ending is achieved by allowing Encroachment to reach 100%. When this happens, the player is immediately taken to the battle with Dis-Human, and the Bad ending follows thereafter.&lt;br /&gt;
&lt;br /&gt;
The True ending has two conditions - first, a certain number of maps must have been unlocked on the player's user code. Beating the game 5 times while selecting a 'New' course on each run is sufficient to meet this condition. On subsequent runs, reaching Dis-Human with less than 25% encroachment will trigger the [[True Last Boss]], Infinity. Defeating Infinity will then lead to the True Ending. &amp;lt;ref name=&amp;quot;van-gluon&amp;quot;&amp;gt;&amp;quot;[https://van-gluon.github.io/Leslie-Remake/ VAN-Gluon RayCrisis Guide]&amp;quot; at github.io. Retrieved 2023.03.21&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secret Codes ==&lt;br /&gt;
&lt;br /&gt;
After inserting a credit, enter the following button sequences on the &amp;quot;Push Start Button to Start&amp;quot; screen to unlock the desired effect.&lt;br /&gt;
&lt;br /&gt;
Unlock the hidden ship WR-03: ↑ → ↑ → ↓ ↑ ← A B&amp;lt;br&amp;gt;&lt;br /&gt;
Unlock all 42 Maps: ↑ → ↓ ← A A A B C C C C&amp;lt;br&amp;gt;&lt;br /&gt;
Set the game rank to maximum: ↑ ↑ ↓ ↓ A A A B B B B B B&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[RayCrisis/Video Index|Video index for RayCrisis]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Taito]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Ray series]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21631</id>
		<title>RayCrisis</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21631"/>
		<updated>2023-03-30T18:29:34Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = #7b086b&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = RayCrisis&lt;br /&gt;
|background = #faf0f2&lt;br /&gt;
|image = Raycrisis_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Taito]]&lt;br /&gt;
|&lt;br /&gt;
|producer = Yukio Abe&lt;br /&gt;
|&lt;br /&gt;
|music = Tamayo Kawamoto (Zuntata)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1998 ('''JP''')&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[RayStorm]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RayCrisis''' is a vertically scrolling [[shooting game]] developed by [[Taito]] for the Taito G-NET arcade hardware and released in Japanese arcades in 1998. Acting as a prequel to 1994's [[RayForce]], RayCrisis details the rise of the malevolent Con-Human supercomputer.&lt;br /&gt;
&lt;br /&gt;
The game is notable for it's unusual structure, featuring 42 different variations of the game map.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
RayCrisis is a 3-button game with 8-way movement. The game takes place within the interior of the Con-Human supercomputer, which is laying siege to mankind. The player takes the role of a virus known as a Wave Rider attempting to shut down the computer from within, while defeating the computer's various defense systems.&lt;br /&gt;
&lt;br /&gt;
===Game Structure===&lt;br /&gt;
----&lt;br /&gt;
The game takes place across 3 main stages, which are bookended by a short introductory sequence (referrred to as &amp;quot;Self Part&amp;quot;), and a final confrontation with the last boss, Dis-Human.&lt;br /&gt;
&lt;br /&gt;
The three main stages are chosen from a pool of 5 possible stages, which are referred to as Intelligence Part, Memory Part, Consideration Part, Consciousness Part, and Emotion Part.&lt;br /&gt;
&lt;br /&gt;
The game has 42 different '''Maps''', each one containing a different combination of the above stages. When playing for the first time, the player is randomly assigned a Map. On subsequent credits, the player can choose to replay the previous map, or play a New randomly assigned map. When all maps have been played, Map Select becomes available (this can be also accessed via a [[#Secret_Codes|Secret Code]]). Progress in unlocking Maps is linked to a player's User Code.&lt;br /&gt;
&lt;br /&gt;
Maps will never contain two instances of the same stage, and will never contain both Intelligence and Consideration Parts.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A Button:''' Shot (Hold for autofire)&lt;br /&gt;
* '''B Button:''' Laser&lt;br /&gt;
* '''C Button:''' Fire Round Divider (depletes Round Divider gauge)&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Raycrisis_screenshot.png|285px|thumb|right|WR-01R locks onto background enemies, while attacking foreground enemies with its main shot.]]&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
Basic, rapid fire shot that shoots directly forward and only hits enemies in the foreground layer.&lt;br /&gt;
&lt;br /&gt;
'''Lock-on Laser'''&lt;br /&gt;
&lt;br /&gt;
The Lock-on Laser is the central mechanic of the Ray series. By making use of the targeting reticle located directly in front of the player craft, it is possible to lock-on to several enemies at once, and pressing the B button then shoots homing lasers at each of the acquired targets. The exact mechanics of the Laser depend on the ship type chosen.&lt;br /&gt;
&lt;br /&gt;
When locking on to multiple enemies, an escalating score multiplier is applied to each enemy within the lock on, meaning that this mechanic is crucial to both scoring and survival.&lt;br /&gt;
&lt;br /&gt;
If the player uses all of their lock-ons on a single target before firing, then a devastating '''Hyper Laser''' will be fired, which does additional damage, and also deals splash damage to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
'''Round Divider'''&lt;br /&gt;
&lt;br /&gt;
A screen-clearing bomb that is charged by destroying enemies. Can be used when the Round Divider gauge is full.&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
There are three playable ship types in RayCrisis, referred to as Wave Riders. Two are selectable by default, with the third being unlocked via a secret code entry (see [[#Secret_Codes|Secret Codes]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-01R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-01R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr01r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Wide''&amp;lt;br&amp;gt;A spread shot that covers a conical range in front of the ship. Moderate damage at close range.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Lock-on Laser''&amp;lt;br&amp;gt;Fires homing lasers at all acquired targets.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-02R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-02R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr02r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Laser''&amp;lt;br&amp;gt;Two laser beams that fire directly forward. Low Damage.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Thunder Laser''&amp;lt;br&amp;gt;Fires a single bolt of lightning that snakes between each locked target in sequence. New lock-ons can still be acquired while the laser is out, and the laser will continue to jump to them (while still incrementing the multiplier as it goes).&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-03 &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-03&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr03.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Homing Missiles''&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Photon Torpedo''&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 24&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
== Encroachment ==&lt;br /&gt;
&lt;br /&gt;
Encroachment is a dynamic variable that is displayed on the top right part of the HUD. It directly influences the game's [[Rank]] (ie. difficulty), and affects which ending the player receives after defeating the final boss. Keeping a low encroachment value is required to reach the true ending, but rank is inversely proportional to Encroachment, so this makes the difficulty higher.&lt;br /&gt;
&lt;br /&gt;
Encroachment increases naturally over time, with the rate increasing when enemies are on screen. Allowing enemies to leave the screen also causes encroachment to increase, so killing all enemies as quickly as possible is an important way to keep Encroachment low. Killing enemies with large lock-ons decreases Encroachment more than killing them one-by-one, and destroying enemies with the Hyper Laser produces an even larger drop.&lt;br /&gt;
&lt;br /&gt;
Defeating each of the stage 1-3 bosses within 30/50/70 seconds respectively will reduce the Encroachment rate by 20%. If the player takes longer than the allocated time, then the bonus will decrease by 1% for every additional second taken.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
===Laser Multiplier===&lt;br /&gt;
&lt;br /&gt;
When the player locks on to multiple targets, a score multiplier is applied to each enemy. The multipliers for the player ships are: &amp;lt;ref name=&amp;quot;m2&amp;quot;&amp;gt;Values taken from ingame gadgets in &amp;quot;Ray'Z Arcade Chronology&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WR-01R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''WR-02R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x24&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x48&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 9th || x80&lt;br /&gt;
|-&lt;br /&gt;
| 10th || x96&lt;br /&gt;
|-&lt;br /&gt;
| 11th || x112&lt;br /&gt;
|-&lt;br /&gt;
| 12th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 13th || x160&lt;br /&gt;
|-&lt;br /&gt;
| 14th || x192&lt;br /&gt;
|-&lt;br /&gt;
| 15th || x224&lt;br /&gt;
|-&lt;br /&gt;
| 16th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, the player should aim to always lock onto as many enemies at a time as possible, and the locks should be constructed such that the most valuable enemies (ie. highest base value) are the final targets to be acquired.&lt;br /&gt;
&lt;br /&gt;
== Endings ==&lt;br /&gt;
&lt;br /&gt;
There are three possible endings in RayCrisis - commonly referred to as the Good, Bad and True endings.&lt;br /&gt;
&lt;br /&gt;
The Good ending is achieved by beating the game normally.&lt;br /&gt;
&lt;br /&gt;
The Bad ending is achieved by allowing Encroachment to reach 100%. When this happens, the player is immediately taken to the battle with Dis-Human, and the Bad ending follows thereafter.&lt;br /&gt;
&lt;br /&gt;
The True ending has two conditions - first, a certain number of maps must have been unlocked on the player's user code. Beating the game 5 times while selecting a 'New' course on each run is sufficient to meet this condition. On subsequent runs, reaching Dis-Human with less than 25% encroachment will trigger the [[True Last Boss]], Infinity. Defeating Infinity will then lead to the True Ending. &amp;lt;ref name=&amp;quot;van-gluon&amp;quot;&amp;gt;&amp;quot;[https://van-gluon.github.io/Leslie-Remake/ VAN-Gluon RayCrisis Guide]&amp;quot; at github.io. Retrieved 2023.03.21&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secret Codes ==&lt;br /&gt;
&lt;br /&gt;
After inserting a credit, enter the following button sequences on the &amp;quot;Push Start Button to Start&amp;quot; screen to unlock the desired effect.&lt;br /&gt;
&lt;br /&gt;
Unlock the hidden ship WR-03: ↑ → ↑ → ↓ ↑ ← A B&amp;lt;br&amp;gt;&lt;br /&gt;
Unlock all 42 Maps: ↑ → ↓ ← A A A B C C C C&amp;lt;br&amp;gt;&lt;br /&gt;
Set the game rank to maximum: ↑ ↑ ↓ ↓ A A A B B B B B B&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[RayCrisis/Video Index|Video index for RayCrisis]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Taito]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Ray series]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21629</id>
		<title>RayCrisis</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21629"/>
		<updated>2023-03-30T18:27:10Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = #7b086b&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = RayCrisis&lt;br /&gt;
|background = #faf0f2&lt;br /&gt;
|image = Raycrisis_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Taito]]&lt;br /&gt;
|&lt;br /&gt;
|producer = Yukio Abe&lt;br /&gt;
|&lt;br /&gt;
|music = Tamayo Kawamoto (Zuntata)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1998 ('''JP''')&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[RayStorm]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RayCrisis''' is a vertically scrolling [[shooting game]] developed by [[Taito]] for the Taito G-NET arcade hardware and released in Japanese arcades in 1998. Acting as a prequel to 1994's [[RayForce]], RayCrisis details the rise of the malevolent Con-Human supercomputer.&lt;br /&gt;
&lt;br /&gt;
The game is notable for it's unusual structure, featuring 42 different variations of the game map.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
RayCrisis is a 3-button game with 8-way movement. The game takes place within the interior of the Con-Human supercomputer, which is laying siege to mankind. The player takes the role of a virus known as a Wave Rider attempting to shut down the computer from within, while defeating the computer's various defense systems.&lt;br /&gt;
&lt;br /&gt;
===Game Structure===&lt;br /&gt;
----&lt;br /&gt;
The game takes place across 3 main stages, which are bookended by a short introductory sequence (referrred to as &amp;quot;Self Part&amp;quot;), and a final confrontation with the last boss, Dis-Human.&lt;br /&gt;
&lt;br /&gt;
The three main stages are chosen from a pool of 5 possible stages, which are referred to as Intelligence Part, Memory Part, Consideration Part, Consciousness Part, and Emotion Part.&lt;br /&gt;
&lt;br /&gt;
The game has 42 different '''Maps''', each one containing a different combination of the above stages. When playing for the first time, the player is randomly assigned a Map. On subsequent credits, the player can choose to replay the previous map, or play a New randomly assigned map. When all maps have been played, Map Select becomes available (this can be also accessed via a [[#Secret_Codes|Secret Code]]).&lt;br /&gt;
&lt;br /&gt;
Maps will never contain two instances of the same stage, and will never contain both Intelligence and Consideration Parts.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A Button:''' Shot (Hold for autofire)&lt;br /&gt;
* '''B Button:''' Laser&lt;br /&gt;
* '''C Button:''' Fire Round Divider (depletes Round Divider gauge)&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Raycrisis_screenshot.png|285px|thumb|right|WR-01R locks onto background enemies, while attacking foreground enemies with its main shot.]]&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
Basic, rapid fire shot that shoots directly forward and only hits enemies in the foreground layer.&lt;br /&gt;
&lt;br /&gt;
'''Lock-on Laser'''&lt;br /&gt;
&lt;br /&gt;
The Lock-on Laser is the central mechanic of the Ray series. By making use of the targeting reticle located directly in front of the player craft, it is possible to lock-on to several enemies at once, and pressing the B button then shoots homing lasers at each of the acquired targets. The exact mechanics of the Laser depend on the ship type chosen.&lt;br /&gt;
&lt;br /&gt;
When locking on to multiple enemies, an escalating score multiplier is applied to each enemy within the lock on, meaning that this mechanic is crucial to both scoring and survival.&lt;br /&gt;
&lt;br /&gt;
If the player uses all of their lock-ons on a single target before firing, then a devastating '''Hyper Laser''' will be fired, which does additional damage, and also deals splash damage to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
'''Round Divider'''&lt;br /&gt;
&lt;br /&gt;
A screen-clearing bomb that is charged by destroying enemies. Can be used when the Round Divider gauge is full.&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
There are three playable ship types in RayCrisis, referred to as Wave Riders. Two are selectable by default, with the third being unlocked via a secret code entry (see [[#Secret_Codes|Secret Codes]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-01R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-01R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr01r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Wide''&amp;lt;br&amp;gt;A spread shot that covers a conical range in front of the ship. Moderate damage at close range.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Lock-on Laser''&amp;lt;br&amp;gt;Fires homing lasers at all acquired targets.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-02R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-02R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr02r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Laser''&amp;lt;br&amp;gt;Two laser beams that fire directly forward. Low Damage.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Thunder Laser''&amp;lt;br&amp;gt;Fires a single bolt of lightning that snakes between each locked target in sequence. New lock-ons can still be acquired while the laser is out, and the laser will continue to jump to them (while still incrementing the multiplier as it goes).&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-03 &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-03&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr03.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Homing Missiles''&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Photon Torpedo''&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 24&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
== Encroachment ==&lt;br /&gt;
&lt;br /&gt;
Encroachment is a dynamic variable that is displayed on the top right part of the HUD. It directly influences the game's [[Rank]] (ie. difficulty), and affects which ending the player receives after defeating the final boss. Keeping a low encroachment value is required to reach the true ending, but rank is inversely proportional to Encroachment, so this makes the difficulty higher.&lt;br /&gt;
&lt;br /&gt;
Encroachment increases naturally over time, with the rate increasing when enemies are on screen. Allowing enemies to leave the screen also causes encroachment to increase, so killing all enemies as quickly as possible is an important way to keep Encroachment low. Killing enemies with large lock-ons decreases Encroachment more than killing them one-by-one, and destroying enemies with the Hyper Laser produces an even larger drop.&lt;br /&gt;
&lt;br /&gt;
Defeating each of the stage 1-3 bosses within 30/50/70 seconds respectively will reduce the Encroachment rate by 20%. If the player takes longer than the allocated time, then the bonus will decrease by 1% for every additional second taken.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
===Laser Multiplier===&lt;br /&gt;
&lt;br /&gt;
When the player locks on to multiple targets, a score multiplier is applied to each enemy. The multipliers for the player ships are: &amp;lt;ref name=&amp;quot;m2&amp;quot;&amp;gt;Values taken from ingame gadgets in &amp;quot;Ray'Z Arcade Chronology&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WR-01R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''WR-02R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x24&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x48&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 9th || x80&lt;br /&gt;
|-&lt;br /&gt;
| 10th || x96&lt;br /&gt;
|-&lt;br /&gt;
| 11th || x112&lt;br /&gt;
|-&lt;br /&gt;
| 12th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 13th || x160&lt;br /&gt;
|-&lt;br /&gt;
| 14th || x192&lt;br /&gt;
|-&lt;br /&gt;
| 15th || x224&lt;br /&gt;
|-&lt;br /&gt;
| 16th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, the player should aim to always lock onto as many enemies at a time as possible, and the locks should be constructed such that the most valuable enemies (ie. highest base value) are the final targets to be acquired.&lt;br /&gt;
&lt;br /&gt;
== Endings ==&lt;br /&gt;
&lt;br /&gt;
There are three possible endings in RayCrisis - commonly referred to as the Good, Bad and True endings.&lt;br /&gt;
&lt;br /&gt;
The Good ending is achieved by beating the game normally.&lt;br /&gt;
&lt;br /&gt;
The Bad ending is achieved by allowing Encroachment to reach 100%. When this happens, the player is immediately taken to the battle with Dis-Human, and the Bad ending follows thereafter.&lt;br /&gt;
&lt;br /&gt;
The True ending has two conditions - first, a certain number of maps must have been unlocked on the player's user code. Beating the game 5 times while selecting a 'New' course on each run is sufficient to meet this condition. On subsequent runs, reaching Dis-Human with less than 25% encroachment will trigger the [[True Last Boss]], Infinity. Defeating Infinity will then lead to the True Ending. &amp;lt;ref name=&amp;quot;van-gluon&amp;quot;&amp;gt;&amp;quot;[https://van-gluon.github.io/Leslie-Remake/ VAN-Gluon RayCrisis Guide]&amp;quot; at github.io. Retrieved 2023.03.21&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secret Codes ==&lt;br /&gt;
&lt;br /&gt;
After inserting a credit, enter the following button sequences on the &amp;quot;Push Start Button to Start&amp;quot; screen to unlock the desired effect.&lt;br /&gt;
&lt;br /&gt;
Unlock the hidden ship WR-03: ↑ → ↑ → ↓ ↑ ← A B&amp;lt;br&amp;gt;&lt;br /&gt;
Unlock all 42 Maps: ↑ → ↓ ← A A A B C C C C&amp;lt;br&amp;gt;&lt;br /&gt;
Set the game rank to maximum: ↑ ↑ ↓ ↓ A A A B B B B B B&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[RayCrisis/Video Index|Video index for RayCrisis]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Taito]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Ray series]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21627</id>
		<title>RayCrisis</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21627"/>
		<updated>2023-03-30T18:01:24Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = #7b086b&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = RayCrisis&lt;br /&gt;
|background = #faf0f2&lt;br /&gt;
|image = Raycrisis_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Taito]]&lt;br /&gt;
|&lt;br /&gt;
|producer = Yukio Abe&lt;br /&gt;
|&lt;br /&gt;
|music = Tamayo Kawamoto (Zuntata)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1998 ('''JP''')&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[RayStorm]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RayCrisis''' is a vertically scrolling [[shooting game]] developed by [[Taito]] for the Taito G-NET arcade hardware and released in Japanese arcades in 1998. Acting as a prequel to 1994's [[RayForce]], RayCrisis details the rise of the malevolent Con-Human supercomputer.&lt;br /&gt;
&lt;br /&gt;
The game is notable for it's unusual structure, featuring 42 different variations of the game map.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
RayCrisis is a 3-button game with 8-way movement. The game takes place across 3 main stages, which are bookended by a short introductory sequence (referrred to as &amp;quot;Self Part&amp;quot;), and a final confrontation with the last boss, Dis-Human.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A Button:''' Shot (Hold for autofire)&lt;br /&gt;
* '''B Button:''' Laser&lt;br /&gt;
* '''C Button:''' Fire Round Divider (depletes Round Divider gauge)&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Raycrisis_screenshot.png|285px|thumb|right|WR-01R locks onto background enemies, while attacking foreground enemies with its main shot.]]&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
Basic, rapid fire shot that shoots directly forward and only hits enemies in the foreground layer.&lt;br /&gt;
&lt;br /&gt;
'''Lock-on Laser'''&lt;br /&gt;
&lt;br /&gt;
The Lock-on Laser is the central mechanic of the Ray series. By making use of the targeting reticle located directly in front of the player craft, it is possible to lock-on to several enemies at once, and pressing the B button then shoots homing lasers at each of the acquired targets. The exact mechanics of the Laser depend on the ship type chosen.&lt;br /&gt;
&lt;br /&gt;
When locking on to multiple enemies, an escalating score multiplier is applied to each enemy within the lock on, meaning that this mechanic is crucial to both scoring and survival.&lt;br /&gt;
&lt;br /&gt;
If the player uses all of their lock-ons on a single target before firing, then a devastating '''Hyper Laser''' will be fired, which does additional damage, and also deals splash damage to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
'''Round Divider'''&lt;br /&gt;
&lt;br /&gt;
A screen-clearing bomb that is charged by destroying enemies. Can be used when the Round Divider gauge is full.&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
There are three playable ship types in RayCrisis, referred to as Wave Riders. Two are selectable by default, with the third being unlocked via a secret code entry (see [[#Secret_Codes|Secret Codes]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-01R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-01R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr01r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Wide''&amp;lt;br&amp;gt;A spread shot that covers a conical range in front of the ship. Moderate damage at close range.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Lock-on Laser''&amp;lt;br&amp;gt;Fires homing lasers at all acquired targets.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-02R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-02R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr02r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Laser''&amp;lt;br&amp;gt;Two laser beams that fire directly forward. Low Damage.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Thunder Laser''&amp;lt;br&amp;gt;Fires a single bolt of lightning that snakes between each locked target in sequence. New lock-ons can still be acquired while the laser is out, and the laser will continue to jump to them (while still incrementing the multiplier as it goes).&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-03 &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-03&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr03.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' ''Homing Missiles''&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' ''Photon Torpedo''&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 24&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
== Encroachment ==&lt;br /&gt;
&lt;br /&gt;
Encroachment is a dynamic variable that is displayed on the top right part of the HUD. It directly influences the game's [[Rank]] (ie. difficulty), and affects which ending the player receives after defeating the final boss. Keeping a low encroachment value is required to reach the true ending, but rank is inversely proportional to Encroachment, so this makes the difficulty higher.&lt;br /&gt;
&lt;br /&gt;
Encroachment increases naturally over time, with the rate increasing when enemies are on screen. Allowing enemies to leave the screen also causes encroachment to increase, so killing all enemies as quickly as possible is an important way to keep Encroachment low. Killing enemies with large lock-ons decreases Encroachment more than killing them one-by-one, and destroying enemies with the Hyper Laser produces an even larger drop.&lt;br /&gt;
&lt;br /&gt;
Defeating each of the stage 1-3 bosses within 30/50/70 seconds respectively will reduce the Encroachment rate by 20%. If the player takes longer than the allocated time, then the bonus will decrease by 1% for every additional second taken.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
===Laser Multiplier===&lt;br /&gt;
&lt;br /&gt;
When the player locks on to multiple targets, a score multiplier is applied to each enemy. The multipliers for the player ships are: &amp;lt;ref name=&amp;quot;m2&amp;quot;&amp;gt;Values taken from ingame gadgets in &amp;quot;Ray'Z Arcade Chronology&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WR-01R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''WR-02R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x24&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x48&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 9th || x80&lt;br /&gt;
|-&lt;br /&gt;
| 10th || x96&lt;br /&gt;
|-&lt;br /&gt;
| 11th || x112&lt;br /&gt;
|-&lt;br /&gt;
| 12th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 13th || x160&lt;br /&gt;
|-&lt;br /&gt;
| 14th || x192&lt;br /&gt;
|-&lt;br /&gt;
| 15th || x224&lt;br /&gt;
|-&lt;br /&gt;
| 16th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, the player should aim to always lock onto as many enemies at a time as possible, and the locks should be constructed such that the most valuable enemies (ie. highest base value) are the final targets to be acquired.&lt;br /&gt;
&lt;br /&gt;
== Endings ==&lt;br /&gt;
&lt;br /&gt;
There are three possible endings in RayCrisis - commonly referred to as the Good, Bad and True endings.&lt;br /&gt;
&lt;br /&gt;
The Good ending is achieved by beating the game normally.&lt;br /&gt;
&lt;br /&gt;
The Bad ending is achieved by allowing Encroachment to reach 100%. When this happens, the player is immediately taken to the battle with Dis-Human, and the Bad ending follows thereafter.&lt;br /&gt;
&lt;br /&gt;
The True ending has two conditions - first, a certain number of maps must have been unlocked on the player's user code. Beating the game 5 times while selecting a 'New' course on each run is sufficient to meet this condition. On subsequent runs, reaching Dis-Human with less than 25% encroachment will trigger the [[True Last Boss]], Infinity. Defeating Infinity will then lead to the True Ending. &amp;lt;ref name=&amp;quot;van-gluon&amp;quot;&amp;gt;&amp;quot;[https://van-gluon.github.io/Leslie-Remake/ VAN-Gluon RayCrisis Guide]&amp;quot; at github.io. Retrieved 2023.03.21&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secret Codes ==&lt;br /&gt;
&lt;br /&gt;
After inserting a credit, enter the following button sequences on the &amp;quot;Push Start Button to Start&amp;quot; screen to unlock the desired effect.&lt;br /&gt;
&lt;br /&gt;
Unlock the hidden ship WR-03: ↑ → ↑ → ↓ ↑ ← A B&amp;lt;br&amp;gt;&lt;br /&gt;
Unlock all 42 Maps: ↑ → ↓ ← A A A B C C C C&amp;lt;br&amp;gt;&lt;br /&gt;
Set the game rank to maximum: ↑ ↑ ↓ ↓ A A A B B B B B B&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[RayCrisis/Video Index|Video index for RayCrisis]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Taito]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Ray series]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21625</id>
		<title>RayCrisis</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21625"/>
		<updated>2023-03-30T18:00:13Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = #7b086b&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = RayCrisis&lt;br /&gt;
|background = #faf0f2&lt;br /&gt;
|image = Raycrisis_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Taito]]&lt;br /&gt;
|&lt;br /&gt;
|producer = Yukio Abe&lt;br /&gt;
|&lt;br /&gt;
|music = Tamayo Kawamoto (Zuntata)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1998 ('''JP''')&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[RayStorm]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RayCrisis''' is a vertically scrolling [[shooting game]] developed by [[Taito]] for the Taito G-NET arcade hardware and released in Japanese arcades in 1998. Acting as a prequel to 1994's [[RayForce]], RayCrisis details the rise of the malevolent Con-Human supercomputer.&lt;br /&gt;
&lt;br /&gt;
The game is notable for it's unusual structure, featuring 42 different variations of the game map.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
RayCrisis is a 3-button game with 8-way movement. The game takes place across 3 main stages, which are bookended by a short introductory sequence (referrred to as &amp;quot;Self Part&amp;quot;), and a final confrontation with the last boss, Dis-Human.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A Button:''' Shot (Hold for autofire)&lt;br /&gt;
* '''B Button:''' Laser&lt;br /&gt;
* '''C Button:''' Fire Round Divider (depletes Round Divider gauge)&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Raycrisis_screenshot.png|285px|thumb|right|WR-01R locks onto background enemies, while attacking foreground enemies with its main shot.]]&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
Basic, rapid fire shot that shoots directly forward and only hits enemies in the foreground layer.&lt;br /&gt;
&lt;br /&gt;
'''Lock-on Laser'''&lt;br /&gt;
&lt;br /&gt;
The Lock-on Laser is the central mechanic of the Ray series. By making use of the targeting reticle located directly in front of the player craft, it is possible to lock-on to several enemies at once, and pressing the B button then shoots homing lasers at each of the acquired targets. The exact mechanics of the Laser depend on the ship type chosen.&lt;br /&gt;
&lt;br /&gt;
When locking on to multiple enemies, an escalating score multiplier is applied to each enemy within the lock on, meaning that this mechanic is crucial to both scoring and survival.&lt;br /&gt;
&lt;br /&gt;
If the player uses all of their lock-ons on a single target before firing, then a devastating '''Hyper Laser''' will be fired, which does additional damage, and also deals splash damage to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
'''Round Divider'''&lt;br /&gt;
&lt;br /&gt;
A screen-clearing bomb that is charged by destroying enemies. Can be used when the Round Divider gauge is full.&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
There are three playable ship types in RayCrisis, referred to as Wave Riders. Two are selectable by default, with the third being unlocked via a secret code entry (see [[#Secret_Codes|Secret Codes]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-01R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-01R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr01r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' Wide&amp;lt;br&amp;gt;A spread shot that covers a conical range in front of the ship. Moderate damage at close range.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' Lock-on Laser&amp;lt;br&amp;gt;Fires homing lasers at all acquired targets.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-02R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-02R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr02r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' Laser&amp;lt;br&amp;gt;Two laser beams that fire directly forward. Low Damage.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' Thunder Laser&amp;lt;br&amp;gt;Fires a single bolt of lightning that snakes between each locked target in sequence. New lock-ons can still be acquired while the laser is out, and the laser will continue to jump to them (while still incrementing the multiplier as it goes).&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-03 &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-03&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr03.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' Homing Missiles&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' Photon Torpedo&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 24&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
== Encroachment ==&lt;br /&gt;
&lt;br /&gt;
Encroachment is a dynamic variable that is displayed on the top right part of the HUD. It directly influences the game's [[Rank]] (ie. difficulty), and affects which ending the player receives after defeating the final boss. Keeping a low encroachment value is required to reach the true ending, but rank is inversely proportional to Encroachment, so this makes the difficulty higher.&lt;br /&gt;
&lt;br /&gt;
Encroachment increases naturally over time, with the rate increasing when enemies are on screen. Allowing enemies to leave the screen also causes encroachment to increase, so killing all enemies as quickly as possible is an important way to keep Encroachment low. Killing enemies with large lock-ons decreases Encroachment more than killing them one-by-one, and destroying enemies with the Hyper Laser produces an even larger drop.&lt;br /&gt;
&lt;br /&gt;
Defeating each of the stage 1-3 bosses within 30/50/70 seconds respectively will reduce the Encroachment rate by 20%. If the player takes longer than the allocated time, then the bonus will decrease by 1% for every additional second taken.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
===Laser Multiplier===&lt;br /&gt;
&lt;br /&gt;
When the player locks on to multiple targets, a score multiplier is applied to each enemy. The multipliers for the player ships are: &amp;lt;ref name=&amp;quot;m2&amp;quot;&amp;gt;Values taken from ingame gadgets in &amp;quot;Ray'Z Arcade Chronology&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WR-01R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''WR-02R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x24&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x48&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 9th || x80&lt;br /&gt;
|-&lt;br /&gt;
| 10th || x96&lt;br /&gt;
|-&lt;br /&gt;
| 11th || x112&lt;br /&gt;
|-&lt;br /&gt;
| 12th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 13th || x160&lt;br /&gt;
|-&lt;br /&gt;
| 14th || x192&lt;br /&gt;
|-&lt;br /&gt;
| 15th || x224&lt;br /&gt;
|-&lt;br /&gt;
| 16th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, the player should aim to always lock onto as many enemies at a time as possible, and the locks should be constructed such that the most valuable enemies (ie. highest base value) are the final targets to be acquired.&lt;br /&gt;
&lt;br /&gt;
== Endings ==&lt;br /&gt;
&lt;br /&gt;
There are three possible endings in RayCrisis - commonly referred to as the Good, Bad and True endings.&lt;br /&gt;
&lt;br /&gt;
The Good ending is achieved by beating the game normally.&lt;br /&gt;
&lt;br /&gt;
The Bad ending is achieved by allowing Encroachment to reach 100%. When this happens, the player is immediately taken to the battle with Dis-Human, and the Bad ending follows thereafter.&lt;br /&gt;
&lt;br /&gt;
The True ending has two conditions - first, a certain number of maps must have been unlocked on the player's user code. Beating the game 5 times while selecting a 'New' course on each run is sufficient to meet this condition. On subsequent runs, reaching Dis-Human with less than 25% encroachment will trigger the [[True Last Boss]], Infinity. Defeating Infinity will then lead to the True Ending. &amp;lt;ref name=&amp;quot;van-gluon&amp;quot;&amp;gt;&amp;quot;[https://van-gluon.github.io/Leslie-Remake/ VAN-Gluon RayCrisis Guide]&amp;quot; at github.io. Retrieved 2023.03.21&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secret Codes ==&lt;br /&gt;
&lt;br /&gt;
After inserting a credit, enter the following button sequences on the &amp;quot;Push Start Button to Start&amp;quot; screen to unlock the desired effect.&lt;br /&gt;
&lt;br /&gt;
Unlock the hidden ship WR-03: ↑ → ↑ → ↓ ↑ ← A B&amp;lt;br&amp;gt;&lt;br /&gt;
Unlock all 42 Maps: ↑ → ↓ ← A A A B C C C C&amp;lt;br&amp;gt;&lt;br /&gt;
Set the game rank to maximum: ↑ ↑ ↓ ↓ A A A B B B B B B&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[RayCrisis/Video Index|Video index for RayCrisis]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Taito]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Ray series]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Raycrisis_screenshot.png&amp;diff=21623</id>
		<title>File:Raycrisis screenshot.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Raycrisis_screenshot.png&amp;diff=21623"/>
		<updated>2023-03-30T17:57:27Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21613</id>
		<title>RayCrisis</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21613"/>
		<updated>2023-03-29T23:41:12Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = #7b086b&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = RayCrisis&lt;br /&gt;
|background = #faf0f2&lt;br /&gt;
|image = Raycrisis_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Taito]]&lt;br /&gt;
|&lt;br /&gt;
|producer = Yukio Abe&lt;br /&gt;
|&lt;br /&gt;
|music = Tamayo Kawamoto (Zuntata)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1998 ('''JP''')&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[RayStorm]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RayCrisis''' is a vertically scrolling [[shooting game]] developed by [[Taito]] for the Taito G-NET arcade hardware and released in Japanese arcades in 1998. Acting as a prequel to 1994's [[RayForce]], RayCrisis details the rise of the malevolent Con-Human supercomputer.&lt;br /&gt;
&lt;br /&gt;
The game is notable for it's unusual structure, featuring 42 different variations of the game map.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
RayCrisis is a 3-button game with 8-way movement. The game takes place across 3 main stages, which are bookended by a short introductory sequence (referrred to as &amp;quot;Self Part&amp;quot;), and a final confrontation with the last boss, Dis-Human.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A Button:''' Shot (Hold for autofire)&lt;br /&gt;
* '''B Button:''' Laser&lt;br /&gt;
* '''C Button:''' Fire Round Divider (depletes Round Divider gauge)&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
Basic, rapid fire shot that shoots directly forward and only hits enemies in the foreground layer.&lt;br /&gt;
&lt;br /&gt;
'''Lock-on Laser'''&lt;br /&gt;
&lt;br /&gt;
The Lock-on Laser is the central mechanic of the Ray series. By making use of the targeting reticle located directly in front of the player craft, it is possible to lock-on to several enemies at once, and pressing the B button then shoots homing lasers at each of the acquired targets. The exact mechanics of the Laser depend on the ship type chosen.&lt;br /&gt;
&lt;br /&gt;
When locking on to multiple enemies, an escalating score multiplier is applied to each enemy within the lock on, meaning that this mechanic is crucial to both scoring and survival.&lt;br /&gt;
&lt;br /&gt;
If the player uses all of their lock-ons on a single target before firing, then a devastating '''Hyper Laser''' will be fired, which does additional damage, and also deals splash damage to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
'''Round Divider'''&lt;br /&gt;
&lt;br /&gt;
A screen-clearing bomb that is charged by destroying enemies. Can be used when the Round Divider gauge is full.&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
There are three playable ship types in RayCrisis, referred to as Wave Riders. Two are selectable by default, with the third being unlocked via a secret code entry (see [[#Secret_Codes|Secret Codes]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-01R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-01R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr01r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' Wide&amp;lt;br&amp;gt;A spread shot that covers a conical range in front of the ship. Moderate damage at close range.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' Lock-on Laser&amp;lt;br&amp;gt;Fires homing lasers at all acquired targets.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-02R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-02R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr02r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' Laser&amp;lt;br&amp;gt;Two laser beams that fire directly forward. Low Damage.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' Thunder Laser&amp;lt;br&amp;gt;Fires a single bolt of lightning that snakes between each locked target in sequence. New lock-ons can still be acquired while the laser is out, and the laser will continue to jump to them (while still incrementing the multiplier as it goes).&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-03 &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-03&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr03.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' Homing Missiles&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' Photon Torpedo&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 24&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
== Encroachment ==&lt;br /&gt;
&lt;br /&gt;
Encroachment is a dynamic variable that is displayed on the top right part of the HUD. It directly influences the game's [[Rank]] (ie. difficulty), and affects which ending the player receives after defeating the final boss. Keeping a low encroachment value is required to reach the true ending, but rank is inversely proportional to Encroachment, so this makes the difficulty higher.&lt;br /&gt;
&lt;br /&gt;
Encroachment increases naturally over time, with the rate increasing when enemies are on screen. Allowing enemies to leave the screen also causes encroachment to increase, so killing all enemies as quickly as possible is an important way to keep Encroachment low. Killing enemies with large lock-ons decreases Encroachment more than killing them one-by-one, and destroying enemies with the Hyper Laser produces an even larger drop.&lt;br /&gt;
&lt;br /&gt;
Defeating each of the stage 1-3 bosses within 30/50/70 seconds respectively will reduce the Encroachment rate by 20%. If the player takes longer than the allocated time, then the bonus will decrease by 1% for every additional second taken.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
===Laser Multiplier===&lt;br /&gt;
&lt;br /&gt;
When the player locks on to multiple targets, a score multiplier is applied to each enemy. The multipliers for the player ships are: &amp;lt;ref name=&amp;quot;m2&amp;quot;&amp;gt;Values taken from ingame gadgets in &amp;quot;Ray'Z Arcade Chronology&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WR-01R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''WR-02R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x24&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x48&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 9th || x80&lt;br /&gt;
|-&lt;br /&gt;
| 10th || x96&lt;br /&gt;
|-&lt;br /&gt;
| 11th || x112&lt;br /&gt;
|-&lt;br /&gt;
| 12th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 13th || x160&lt;br /&gt;
|-&lt;br /&gt;
| 14th || x192&lt;br /&gt;
|-&lt;br /&gt;
| 15th || x224&lt;br /&gt;
|-&lt;br /&gt;
| 16th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, the player should aim to always lock onto as many enemies at a time as possible, and the locks should be constructed such that the most valuable enemies (ie. highest base value) are the final targets to be acquired.&lt;br /&gt;
&lt;br /&gt;
== Endings ==&lt;br /&gt;
&lt;br /&gt;
There are three possible endings in RayCrisis - commonly referred to as the Good, Bad and True endings.&lt;br /&gt;
&lt;br /&gt;
The Good ending is achieved by beating the game normally.&lt;br /&gt;
&lt;br /&gt;
The Bad ending is achieved by allowing Encroachment to reach 100%. When this happens, the player is immediately taken to the battle with Dis-Human, and the Bad ending follows thereafter.&lt;br /&gt;
&lt;br /&gt;
The True ending has two conditions - first, a certain number of maps must have been unlocked on the player's user code. Beating the game 5 times while selecting a 'New' course on each run is sufficient to meet this condition. On subsequent runs, reaching Dis-Human with less than 25% encroachment will trigger the [[True Last Boss]], Infinity. Defeating Infinity will then lead to the True Ending. &amp;lt;ref name=&amp;quot;van-gluon&amp;quot;&amp;gt;&amp;quot;[https://van-gluon.github.io/Leslie-Remake/ VAN-Gluon RayCrisis Guide]&amp;quot; at github.io. Retrieved 2023.03.21&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secret Codes ==&lt;br /&gt;
&lt;br /&gt;
After inserting a credit, enter the following button sequences on the &amp;quot;Push Start Button to Start&amp;quot; screen to unlock the desired effect.&lt;br /&gt;
&lt;br /&gt;
Unlock the hidden ship WR-03: ↑ → ↑ → ↓ ↑ ← A B&amp;lt;br&amp;gt;&lt;br /&gt;
Unlock all 42 Maps: ↑ → ↓ ← A A A B C C C C&amp;lt;br&amp;gt;&lt;br /&gt;
Set the game rank to maximum: ↑ ↑ ↓ ↓ A A A B B B B B B&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[RayCrisis/Video Index|Video index for RayCrisis]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Taito]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Ray series]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21568</id>
		<title>RayCrisis</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21568"/>
		<updated>2023-03-28T20:37:32Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = #7b086b&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = RayCrisis&lt;br /&gt;
|background = #faf0f2&lt;br /&gt;
|image = Raycrisis_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Taito]]&lt;br /&gt;
|&lt;br /&gt;
|producer = Yukio Abe&lt;br /&gt;
|&lt;br /&gt;
|music = Tamayo Kawamoto (Zuntata)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1998 ('''JP''')&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[RayStorm]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RayCrisis''' is a vertically scrolling [[shooting game]] developed by [[Taito]] for the Taito G-NET arcade hardware and released in Japanese arcades in 1998. Acting as a prequel to 1994's [[RayForce]], RayCrisis details the rise of the malevolent Con-Human supercomputer.&lt;br /&gt;
&lt;br /&gt;
The game is notable for it's unusual structure, featuring 42 different variations of the game map.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A Button:''' Shot (Hold for autofire)&lt;br /&gt;
* '''B Button:''' Laser&lt;br /&gt;
* '''C Button:''' Fire Round Divider (depletes Round Divider gauge)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
Basic, rapid fire shot that shoots directly forward and only hits enemies in the foreground layer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lock-on Laser'''&lt;br /&gt;
&lt;br /&gt;
The Lock-on Laser is the central mechanic of the Ray series. By making use of the targeting reticle located directly in front of the player craft, it is possible to lock-on to several enemies at once, and pressing the B button then shoots homing lasers at each of the acquired targets. The exact mechanics of the Laser depend on the ship type chosen.&lt;br /&gt;
&lt;br /&gt;
When locking on to multiple enemies, an escalating score multiplier is applied to each enemy within the lock on, meaning that this mechanic is crucial to both scoring and survival.&lt;br /&gt;
&lt;br /&gt;
If the player uses all of their lock-ons on a single target before firing, then a devastating '''Hyper Laser''' will be fired, which does additional damage, and also deals splash damage to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Round Divider'''&lt;br /&gt;
&lt;br /&gt;
A screen-clearing bomb that is charged by destroying enemies. Can be used when the Round Divider gauge is full.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
There are three playable ship types in RayCrisis, referred to as Wave Riders. Two are selectable by default, with the third being unlocked via a secret code entry (see [[#Secret_Codes|Secret Codes]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-01R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-01R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr01r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' Wide&amp;lt;br&amp;gt;A spread shot that covers a conical range in front of the ship. Moderate damage at close range.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' Lock-on Laser&amp;lt;br&amp;gt;Fires homing lasers at all acquired targets.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-02R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-02R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr02r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' Laser&amp;lt;br&amp;gt;Two laser beams that fire directly forward. Low Damage.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' Thunder Laser&amp;lt;br&amp;gt;Fires a single bolt of lightning that snakes between each locked target in sequence. New lock-ons can still be acquired while the laser is out, and the laser will continue to jump to them (while still incrementing the multiplier as it goes).&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-03 &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-03&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr03.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' Homing Missiles&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' Photon Torpedo&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 24&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
===Laser Multiplier===&lt;br /&gt;
&lt;br /&gt;
When the player locks on to multiple targets, a score multiplier is applied to each enemy. The multipliers for the player ships are: &amp;lt;ref name=&amp;quot;m2&amp;quot;&amp;gt;Values taken from ingame gadgets in &amp;quot;Ray'Z Arcade Chronology&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WR-01R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''WR-02R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x24&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x48&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 9th || x80&lt;br /&gt;
|-&lt;br /&gt;
| 10th || x96&lt;br /&gt;
|-&lt;br /&gt;
| 11th || x112&lt;br /&gt;
|-&lt;br /&gt;
| 12th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 13th || x160&lt;br /&gt;
|-&lt;br /&gt;
| 14th || x192&lt;br /&gt;
|-&lt;br /&gt;
| 15th || x224&lt;br /&gt;
|-&lt;br /&gt;
| 16th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, the player should aim to always lock onto as many enemies at a time as possible, and the locks should be constructed such that the most valuable enemies (ie. highest base value) are the final targets to be acquired.&lt;br /&gt;
&lt;br /&gt;
== Endings ==&lt;br /&gt;
&lt;br /&gt;
There are three possible endings in RayCrisis - commonly referred to as the Good, Bad and True endings.&lt;br /&gt;
&lt;br /&gt;
The Good ending is achieved by beating the game normally.&lt;br /&gt;
&lt;br /&gt;
The Bad ending is achieved by allowing Encroachment to reach 100%. When this happens, the player is immediately taken to the battle with Dis-Human, and the Bad ending follows thereafter.&lt;br /&gt;
&lt;br /&gt;
The True ending has two conditions - first, a certain number of maps must have been unlocked on the player's user code. Beating the game 5 times while selecting a 'New' course on each run is sufficient to meet this condition. On subsequent runs, reaching Dis-Human with less than 25% encroachment will trigger the [[True Last Boss]], Infinity. Defeating Infinity will then lead to the True Ending. &amp;lt;ref name=&amp;quot;van-gluon&amp;quot;&amp;gt;&amp;quot;[https://van-gluon.github.io/Leslie-Remake/ VAN-Gluon RayCrisis Guide]&amp;quot; at github.io. Retrieved 2023.03.21&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secret Codes ==&lt;br /&gt;
&lt;br /&gt;
After inserting a credit, enter the following button sequences on the &amp;quot;Push Start Button to Start&amp;quot; screen to unlock the desired effect.&lt;br /&gt;
&lt;br /&gt;
Unlock the hidden ship WR-03: ↑ → ↑ → ↓ ↑ ← A B&amp;lt;br&amp;gt;&lt;br /&gt;
Unlock all 42 Maps: ↑ → ↓ ← A A A B C C C C&amp;lt;br&amp;gt;&lt;br /&gt;
Set the game rank to maximum: ↑ ↑ ↓ ↓ A A A B B B B B B&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[RayCrisis/Video Index|Video index for RayCrisis]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Taito]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Ray series]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21562</id>
		<title>RayCrisis</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21562"/>
		<updated>2023-03-28T20:35:35Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = #7b086b&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = RayCrisis&lt;br /&gt;
|background = #faf0f2&lt;br /&gt;
|image = Raycrisis_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Taito]]&lt;br /&gt;
|&lt;br /&gt;
|producer = Yukio Abe&lt;br /&gt;
|&lt;br /&gt;
|music = Tamayo Kawamoto (Zuntata)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1998 ('''JP''')&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[RayStorm]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RayCrisis''' is a vertically scrolling [[shooting game]] developed by [[Taito]] for the Taito G-NET arcade hardware and released in Japanese arcades in 1998. Acting as a prequel to 1994's [[RayForce]], RayCrisis details the rise of the malevolent Con-Human supercomputer.&lt;br /&gt;
&lt;br /&gt;
The game is notable for it's unusual structure, featuring 42 different variations of the game map.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A Button:''' Shot (Hold for autofire)&lt;br /&gt;
* '''B Button:''' Laser&lt;br /&gt;
* '''C Button:''' Fire Round Divider (depletes Round Divider gauge)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
Basic, rapid fire shot that shoots directly forward and only hits enemies in the foreground layer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lock-on Laser'''&lt;br /&gt;
&lt;br /&gt;
The Lock-on Laser is the central mechanic of the Ray series. By making use of the targeting reticle located directly in front of the player craft, it is possible to lock-on to several enemies at once, and pressing the B button then shoots homing lasers at each of the acquired targets. The exact mechanics of the Laser depend on the ship type chosen.&lt;br /&gt;
&lt;br /&gt;
When locking on to multiple enemies, an escalating score multiplier is applied to each enemy within the lock on, meaning that this mechanic is crucial to both scoring and survival.&lt;br /&gt;
&lt;br /&gt;
If the player uses all of their lock-ons on a single target before firing, then a devastating '''Hyper Laser''' will be fired, which does additional damage, and also deals splash damage to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Round Divider'''&lt;br /&gt;
&lt;br /&gt;
A screen-clearing bomb that is charged by destroying enemies. Can be used when the Round Divider gauge is full.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
There are three playable ship types in RayCrisis, referred to as Wave Riders. Two are selectable by default, with the third being unlocked via a secret code entry (see [[#Secret_Codes|Secret Codes]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-01R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-01R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr01r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' Wide&amp;lt;br&amp;gt;A spread shot that covers a conical range in front of the ship. Moderate damage at close range.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' Lock-on Laser&amp;lt;br&amp;gt;Fires homing lasers at all acquired targets.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-02R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-02R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr02r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' Laser&amp;lt;br&amp;gt;Two laser beams that fire directly forward. Low Damage.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' Thunder Laser&amp;lt;br&amp;gt;Fire a single bolt of lightning that snakes between each locked target in sequence. New lock-ons can still be acquired while the laser is out, and the laser will continue to jump to them (while still incrementing the multiplier as it goes).&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-03 &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-03&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr03.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' Homing Missiles&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' Photon Torpedo&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 24&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
===Laser Multiplier===&lt;br /&gt;
&lt;br /&gt;
When the player locks on to multiple targets, a score multiplier is applied to each enemy. The multipliers for the player ships are: &amp;lt;ref name=&amp;quot;m2&amp;quot;&amp;gt;Values taken from ingame gadgets in &amp;quot;Ray'Z Arcade Chronology&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WR-01R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''WR-02R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x24&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x48&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 9th || x80&lt;br /&gt;
|-&lt;br /&gt;
| 10th || x96&lt;br /&gt;
|-&lt;br /&gt;
| 11th || x112&lt;br /&gt;
|-&lt;br /&gt;
| 12th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 13th || x160&lt;br /&gt;
|-&lt;br /&gt;
| 14th || x192&lt;br /&gt;
|-&lt;br /&gt;
| 15th || x224&lt;br /&gt;
|-&lt;br /&gt;
| 16th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, the player should aim to always lock onto as many enemies at a time as possible, and the locks should be constructed such that the most valuable enemies (ie. highest base value) are the final targets to be acquired.&lt;br /&gt;
&lt;br /&gt;
== Endings ==&lt;br /&gt;
&lt;br /&gt;
There are three possible endings in RayCrisis - commonly referred to as the Good, Bad and True endings.&lt;br /&gt;
&lt;br /&gt;
The Good ending is achieved by beating the game normally.&lt;br /&gt;
&lt;br /&gt;
The Bad ending is achieved by allowing Encroachment to reach 100%. When this happens, the player is immediately taken to the battle with Dis-Human, and the Bad ending follows thereafter.&lt;br /&gt;
&lt;br /&gt;
The True ending has two conditions - first, a certain number of maps must have been unlocked on the player's user code. Beating the game 5 times while selecting a 'New' course on each run is sufficient to meet this condition. On subsequent runs, reaching Dis-Human with less than 25% encroachment will trigger the [[True Last Boss]], Infinity. Defeating Infinity will then lead to the True Ending. &amp;lt;ref name=&amp;quot;van-gluon&amp;quot;&amp;gt;&amp;quot;[https://van-gluon.github.io/Leslie-Remake/ VAN-Gluon RayCrisis Guide]&amp;quot; at github.io. Retrieved 2023.03.21&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secret Codes ==&lt;br /&gt;
&lt;br /&gt;
After inserting a credit, enter the following button sequences on the &amp;quot;Push Start Button to Start&amp;quot; screen to unlock the desired effect.&lt;br /&gt;
&lt;br /&gt;
Unlock the hidden ship WR-03: ↑ → ↑ → ↓ ↑ ← A B&amp;lt;br&amp;gt;&lt;br /&gt;
Unlock all 42 Maps: ↑ → ↓ ← A A A B C C C C&amp;lt;br&amp;gt;&lt;br /&gt;
Set the game rank to maximum: ↑ ↑ ↓ ↓ A A A B B B B B B&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[RayCrisis/Video Index|Video index for RayCrisis]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Taito]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Ray series]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21552</id>
		<title>RayCrisis</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21552"/>
		<updated>2023-03-28T20:30:22Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = #7b086b&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = RayCrisis&lt;br /&gt;
|background = #faf0f2&lt;br /&gt;
|image = Raycrisis_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Taito]]&lt;br /&gt;
|&lt;br /&gt;
|producer = Yukio Abe&lt;br /&gt;
|&lt;br /&gt;
|music = Tamayo Kawamoto (Zuntata)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1998 ('''JP''')&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[RayStorm]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RayCrisis''' is a vertically scrolling [[shooting game]] developed by [[Taito]] for the Taito G-NET arcade hardware and released in Japanese arcades in 1998. Acting as a prequel to 1994's [[RayForce]], RayCrisis details the rise of the malevolent Con-Human supercomputer.&lt;br /&gt;
&lt;br /&gt;
The game is notable for it's unusual structure, featuring 42 different variations of the game map.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A Button:''' Shot (Hold for autofire)&lt;br /&gt;
* '''B Button:''' Laser&lt;br /&gt;
* '''C Button:''' Fire Round Divider (depletes Round Divider gauge)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
Basic, rapid fire shot that shoots directly forward and only hits enemies in the foreground layer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lock-on Laser'''&lt;br /&gt;
&lt;br /&gt;
The Lock-on Laser is the central mechanic of Ray series. By making use of the targeting reticle located directly in front of the player craft, it is possible to lock-on to several enemies at once, and pressing the B button then shoots homing lasers at each of the acquired targets. The exact mechanics of the Laser depend on the ship type chosen.&lt;br /&gt;
&lt;br /&gt;
When locking on to multiple enemies, an escalating score multiplier is applied to each enemy within the lock on, meaning that this mechanic is crucial to both scoring and survival.&lt;br /&gt;
&lt;br /&gt;
If the player uses all of their lock-ons on a single target before firing, then a devastating '''Hyper Laser''' will be fired, which does additional damage, and also deals splash damage to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Round Divider'''&lt;br /&gt;
&lt;br /&gt;
A screen-clearing bomb that is charged by destroying enemies. Can be used when the Round Divider gauge is full.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
There are three playable ship types in RayCrisis, referred to as Wave Riders. Two are selectable by default, with the third being unlocked via a secret code entry (see [[#Secret_Codes|Secret Codes]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-01R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-01R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr01r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' Wide&amp;lt;br&amp;gt;A spread shot that covers a conical range in front of the ship. Moderate damage at close range.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' Lock-on Laser&amp;lt;br&amp;gt;Fires homing lasers at all acquired targets.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-02R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-02R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr02r.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' Laser&amp;lt;br&amp;gt;Two laser beams that fire directly forward. Low Damage.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' Thunder Laser&amp;lt;br&amp;gt;Fire a single bolt of lightning that snakes between each locked target in sequence. New lock-ons can still be acquired while the laser is out, and the laser will continue to jump to them (while still incrementing the multiplier as it goes).&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-03 &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-03&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr03.png|285px|frameless|left]]&lt;br /&gt;
• '''Shot Type:''' Homing Missiles&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' Photon Torpedo&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 24&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
===Laser Multiplier===&lt;br /&gt;
&lt;br /&gt;
When the player locks on to multiple targets, a score multiplier is applied to each enemy. The multipliers for the player ships are: &amp;lt;ref name=&amp;quot;m2&amp;quot;&amp;gt;Values taken from ingame gadgets in &amp;quot;Ray'Z Arcade Chronology&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WR-01R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''WR-02R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x24&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x48&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 9th || x80&lt;br /&gt;
|-&lt;br /&gt;
| 10th || x96&lt;br /&gt;
|-&lt;br /&gt;
| 11th || x112&lt;br /&gt;
|-&lt;br /&gt;
| 12th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 13th || x160&lt;br /&gt;
|-&lt;br /&gt;
| 14th || x192&lt;br /&gt;
|-&lt;br /&gt;
| 15th || x224&lt;br /&gt;
|-&lt;br /&gt;
| 16th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, the player should aim to always lock onto as many enemies at a time as possible, and the locks should be constructed such that the most valuable enemies (ie. highest base value) are the final targets to be acquired.&lt;br /&gt;
&lt;br /&gt;
== Endings ==&lt;br /&gt;
&lt;br /&gt;
There are three possible endings in RayCrisis - commonly referred to as the Good, Bad and True endings.&lt;br /&gt;
&lt;br /&gt;
The Good ending is achieved by beating the game normally.&lt;br /&gt;
&lt;br /&gt;
The Bad ending is achieved by allowing Encroachment to reach 100%. When this happens, the player is immediately taken to the battle with Dis-Human, and the Bad ending follows thereafter.&lt;br /&gt;
&lt;br /&gt;
The True ending has two conditions - first, a certain number of maps must have been unlocked on the player's user code. Beating the game 5 times while selecting a 'New' course on each run is sufficient to meet this condition. On subsequent runs, reaching Dis-Human with less than 25% encroachment will trigger the [[True Last Boss]], Infinity. Defeating Infinity will then lead to the True Ending. &amp;lt;ref name=&amp;quot;van-gluon&amp;quot;&amp;gt;&amp;quot;[https://van-gluon.github.io/Leslie-Remake/ VAN-Gluon RayCrisis Guide]&amp;quot; at github.io. Retrieved 2023.03.21&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secret Codes ==&lt;br /&gt;
&lt;br /&gt;
After inserting a credit, enter the following button sequences on the &amp;quot;Push Start Button to Start&amp;quot; screen to unlock the desired effect.&lt;br /&gt;
&lt;br /&gt;
Unlock the hidden ship WR-03: ↑ → ↑ → ↓ ↑ ← A B&amp;lt;br&amp;gt;&lt;br /&gt;
Unlock all 42 Maps: ↑ → ↓ ← A A A B C C C C&amp;lt;br&amp;gt;&lt;br /&gt;
Set the game rank to maximum: ↑ ↑ ↓ ↓ A A A B B B B B B&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[RayCrisis/Video Index|Video index for RayCrisis]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Taito]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Ray series]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=RayForce/Video_Index&amp;diff=21304</id>
		<title>RayForce/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=RayForce/Video_Index&amp;diff=21304"/>
		<updated>2023-03-28T00:10:15Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| R-GRAY 1&lt;br /&gt;
| 9,510,600&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/U0-wQCETYak Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| カミ&lt;br /&gt;
| 9,276,900&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/oB61RHrZ8Fs Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| H.F&lt;br /&gt;
| 9,194,900&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/7UfqUqQDoAE Youtube] &lt;br /&gt;
| no autofire&lt;br /&gt;
|-&lt;br /&gt;
| KTZ&lt;br /&gt;
| 9,021,800&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/geIQEVklat8 Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ben Shinobi &lt;br /&gt;
| 8,716,500&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/mI9JmPmO4B0 Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| toto&lt;br /&gt;
| 8,224,600&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm20577670 Niconico] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Jaimers&lt;br /&gt;
| 8,011,400&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/IZx5e_XAzlM Youtube] &lt;br /&gt;
|-&lt;br /&gt;
| Colonel Fatso&lt;br /&gt;
| 7,152,400&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.twitch.tv/videos/1538097852 Twitch]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NOO&lt;br /&gt;
| 7,100,000&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/b6oiJeolAjc Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| JayLab&lt;br /&gt;
| 6,600,000&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/eZc1TZrQMVg Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo &lt;br /&gt;
| 6,504,300&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/EBnbCYnImnQ Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| カミ&lt;br /&gt;
| 6,386,900&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/oB61RHrZ8Fs?t=2144 Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| JayLab&lt;br /&gt;
| 5,992,100&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/isb4VJnIM_E Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| IcarusFW &lt;br /&gt;
| 5,601,900&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/IS9sgtO0sMU?t=8263 Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Ben Shinobi &lt;br /&gt;
| 5,552,500&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/SRHtJK8zDCc Youtube] &lt;br /&gt;
| No-miss clear&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 5,311,700&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/VtF4s5I7-Pc Youtube] &lt;br /&gt;
| No extend&lt;br /&gt;
|-&lt;br /&gt;
| ムーンサルトり&lt;br /&gt;
| 5,137,500&lt;br /&gt;
| Saturn&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm467970 Niconico] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| シンガポールちゃん&lt;br /&gt;
| 4,820,100&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm17977836 pt1] [https://www.nicovideo.jp/watch/sm17977937 pt2] [https://www.nicovideo.jp/watch/sm17978009 pt3] [https://www.nicovideo.jp/watch/sm17978106 pt4] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lerebours&lt;br /&gt;
| 4,357,600&lt;br /&gt;
| PS2&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.dailymotion.com/video/x6nwzqyc Dailymotion] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ジナ遣い&lt;br /&gt;
| 4,245,000&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm26280184 Pt1] [https://www.nicovideo.jp/watch/sm26280385 Pt2] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SkloniP&lt;br /&gt;
| 3,968,400&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/2bGx_3eUsJM Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| プレ垢の奴&lt;br /&gt;
| 3,944,600&lt;br /&gt;
| Saturn&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm38322803 Niconico] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GluonP&lt;br /&gt;
| 3,938,400&lt;br /&gt;
| Saturn&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm27716275 pt1] [https://www.nicovideo.jp/watch/sm27716382 pt2] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GluonP&lt;br /&gt;
| 3,750,600&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm36125614 Niconico] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| OmKol&lt;br /&gt;
| 3,522,200&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/zP4fpnDRKzY Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| トメnrb&lt;br /&gt;
| 3,483,400&lt;br /&gt;
| PS2&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm34764137 Niconico] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 3,338,800&lt;br /&gt;
| Sega Saturn&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/uMoJH5mvDBI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index|RayForce]]&lt;br /&gt;
[[Category:RayForce]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Tengai&amp;diff=21087</id>
		<title>Tengai</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Tengai&amp;diff=21087"/>
		<updated>2023-03-25T15:46:34Z</updated>

		<summary type="html">&lt;p&gt;JayLab: redirect page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sengoku_Blade]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21086</id>
		<title>RayCrisis</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21086"/>
		<updated>2023-03-25T15:38:06Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = #7b086b&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = RayCrisis&lt;br /&gt;
|background = #faf0f2&lt;br /&gt;
|image = Raycrisis_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Taito]]&lt;br /&gt;
|&lt;br /&gt;
|producer = Yukio Abe&lt;br /&gt;
|&lt;br /&gt;
|music = Tamayo Kawamoto (Zuntata)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1998 ('''JP''')&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[RayStorm]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RayCrisis''' is a vertically scrolling [[shooting game]] developed by [[Taito]] for the Taito G-NET arcade hardware and released in Japanese arcades in 1998. Acting as a prequel to 1994's [[RayForce]], RayCrisis details the rise of the malevolent Con-Human supercomputer.&lt;br /&gt;
&lt;br /&gt;
The game is notable for it's unusual structure, featuring 42 different variations of the game map.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A Button:''' Shot&lt;br /&gt;
* '''B Button:''' Laser&lt;br /&gt;
* '''C Button:''' Fire Round Divider (depletes Round Divider gauge)&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
There are three playable ship types in RayCrisis, referred to as Wave Riders. Two are selectable by default, with the third being unlocked via a secret code entry (see [[#Secret_Codes|Secret Codes]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-01R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-01R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr01r.png|285px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot Type:''' Wide&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' Lock-on Laser&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-02R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-02R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr02r.png|285px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot Type:''' Laser&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' Thunder Laser&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-03 &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-03&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr03.png|285px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot Type:''' Homing Missiles&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' Photon Torpedo&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 24&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
===Laser Multiplier===&lt;br /&gt;
&lt;br /&gt;
When the player locks on to multiple targets, a score multiplier is applied to each enemy. The multipliers for the player ships are: &amp;lt;ref name=&amp;quot;m2&amp;quot;&amp;gt;Values taken from ingame gadgets in &amp;quot;Ray'Z Arcade Chronology&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WR-01R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''WR-02R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x24&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x48&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 9th || x80&lt;br /&gt;
|-&lt;br /&gt;
| 10th || x96&lt;br /&gt;
|-&lt;br /&gt;
| 11th || x112&lt;br /&gt;
|-&lt;br /&gt;
| 12th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 13th || x160&lt;br /&gt;
|-&lt;br /&gt;
| 14th || x192&lt;br /&gt;
|-&lt;br /&gt;
| 15th || x224&lt;br /&gt;
|-&lt;br /&gt;
| 16th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, the player should aim to always lock onto as many enemies at a time as possible, and the locks should be constructed such that the most valuable enemies (ie. highest base value) are the final targets to be acquired.&lt;br /&gt;
&lt;br /&gt;
== Endings ==&lt;br /&gt;
&lt;br /&gt;
There are three possible endings in RayCrisis - commonly referred to as the Good, Bad and True endings.&lt;br /&gt;
&lt;br /&gt;
The Good ending is achieved by beating the game normally.&lt;br /&gt;
&lt;br /&gt;
The Bad ending is achieved by allowing Encroachment to reach 100%. When this happens, the player is immediately taken to the battle with Dis-Human, and the Bad ending follows thereafter.&lt;br /&gt;
&lt;br /&gt;
The True ending has two conditions - first, a certain number of maps must have been unlocked on the player's user code. Beating the game 5 times while selecting a 'New' course on each run is sufficient to meet this condition. On subsequent runs, reaching Dis-Human with less than 25% encroachment will trigger the [[True Last Boss]], Infinity. Defeating Infinity will then lead to the True Ending. &amp;lt;ref name=&amp;quot;van-gluon&amp;quot;&amp;gt;&amp;quot;[https://van-gluon.github.io/Leslie-Remake/ VAN-Gluon RayCrisis Guide]&amp;quot; at github.io. Retrieved 2023.03.21&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secret Codes ==&lt;br /&gt;
&lt;br /&gt;
After inserting a credit, enter the following button sequences on the &amp;quot;Push Start Button to Start&amp;quot; screen to unlock the desired effect.&lt;br /&gt;
&lt;br /&gt;
Unlock the hidden ship WR-03: ↑ → ↑ → ↓ ↑ ← A B&amp;lt;br&amp;gt;&lt;br /&gt;
Unlock all 42 Maps: ↑ → ↓ ← A A A B C C C C&amp;lt;br&amp;gt;&lt;br /&gt;
Set the game rank to maximum: ↑ ↑ ↓ ↓ A A A B B B B B B&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[RayCrisis/Video Index|Video index for RayCrisis]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Taito]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Ray series]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21085</id>
		<title>RayCrisis</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21085"/>
		<updated>2023-03-25T15:37:01Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = #7b086b&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = RayCrisis&lt;br /&gt;
|background = #faf0f2&lt;br /&gt;
|image = Raycrisis_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Taito]]&lt;br /&gt;
|&lt;br /&gt;
|producer = Yukio Abe&lt;br /&gt;
|&lt;br /&gt;
|music = Tamayo Kawamoto (Zuntata)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1998 ('''JP''')&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[RayStorm]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RayCrisis''' is a vertically scrolling [[shooting game]] developed by [[Taito]] for the Taito G-NET arcade hardware and released in Japanese arcades in 1998. Acting as a prequel to 1994's [[RayForce]], RayCrisis details the rise of the malevolent Con-Human supercomputer.&lt;br /&gt;
&lt;br /&gt;
The game is notable for it's unusual structure, featuring 42 different variations of the game map.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A Button:''' Shot&lt;br /&gt;
* '''B Button:''' Laser&lt;br /&gt;
* '''C Button:''' Fire Round Divider (depletes Round Divider gauge)&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
There are three playable ship types in RayCrisis, referred to as Wave Riders. Two are selectable by default, with the third being unlocked via a secret code entry (see [[#Secret_codes|Secret Codes]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-01R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-01R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr01r.png|285px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot Type:''' Wide&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' Lock-on Laser&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-02R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-02R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr02r.png|285px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot Type:''' Laser&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' Thunder Laser&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-03 &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-03&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr03.png|285px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot Type:''' Homing Missiles&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' Photon Torpedo&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 24&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
===Laser Multiplier===&lt;br /&gt;
&lt;br /&gt;
When the player locks on to multiple targets, a score multiplier is applied to each enemy. The multipliers for the player ships are: &amp;lt;ref name=&amp;quot;m2&amp;quot;&amp;gt;Values taken from ingame gadgets in &amp;quot;Ray'Z Arcade Chronology&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WR-01R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''WR-02R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x24&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x48&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 9th || x80&lt;br /&gt;
|-&lt;br /&gt;
| 10th || x96&lt;br /&gt;
|-&lt;br /&gt;
| 11th || x112&lt;br /&gt;
|-&lt;br /&gt;
| 12th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 13th || x160&lt;br /&gt;
|-&lt;br /&gt;
| 14th || x192&lt;br /&gt;
|-&lt;br /&gt;
| 15th || x224&lt;br /&gt;
|-&lt;br /&gt;
| 16th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, the player should aim to always lock onto as many enemies at a time as possible, and the locks should be constructed such that the most valuable enemies (ie. highest base value) are the final targets to be acquired.&lt;br /&gt;
&lt;br /&gt;
== Endings ==&lt;br /&gt;
&lt;br /&gt;
There are three possible endings in RayCrisis - commonly referred to as the Good, Bad and True endings.&lt;br /&gt;
&lt;br /&gt;
The Good ending is achieved by beating the game normally.&lt;br /&gt;
&lt;br /&gt;
The Bad ending is achieved by allowing Encroachment to reach 100%. When this happens, the player is immediately taken to the battle with Dis-Human, and the Bad ending follows thereafter.&lt;br /&gt;
&lt;br /&gt;
The True ending has two conditions - first, a certain number of maps must have been unlocked on the player's user code. Beating the game 5 times while selecting a 'New' course on each run is sufficient to meet this condition. On subsequent runs, reaching Dis-Human with less than 25% encroachment will trigger the [[True Last Boss]], Infinity. Defeating Infinity will then lead to the True Ending. &amp;lt;ref name=&amp;quot;van-gluon&amp;quot;&amp;gt;&amp;quot;[https://van-gluon.github.io/Leslie-Remake/ VAN-Gluon RayCrisis Guide]&amp;quot; at github.io. Retrieved 2023.03.21&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secret Codes ==&lt;br /&gt;
&lt;br /&gt;
After inserting a credit, enter the following button sequences on the &amp;quot;Push Start Button to Start&amp;quot; screen to unlock the desired effect.&lt;br /&gt;
&lt;br /&gt;
Unlock the hidden ship WR-03: ↑ → ↑ → ↓ ↑ ← A B&amp;lt;br&amp;gt;&lt;br /&gt;
Unlock all 42 Maps: ↑ → ↓ ← A A A B C C C C&amp;lt;br&amp;gt;&lt;br /&gt;
Set the game rank to maximum: ↑ ↑ ↓ ↓ A A A B B B B B B&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[RayCrisis/Video Index|Video index for RayCrisis]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Taito]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Ray series]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21084</id>
		<title>RayCrisis</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21084"/>
		<updated>2023-03-25T15:34:39Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = #7b086b&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = RayCrisis&lt;br /&gt;
|background = #faf0f2&lt;br /&gt;
|image = Raycrisis_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Taito]]&lt;br /&gt;
|&lt;br /&gt;
|producer = Yukio Abe&lt;br /&gt;
|&lt;br /&gt;
|music = Tamayo Kawamoto (Zuntata)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1998 ('''JP''')&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[RayStorm]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RayCrisis''' is a vertically scrolling [[shooting game]] developed by [[Taito]] for the Taito G-NET arcade hardware and released in Japanese arcades in 1998. Acting as a prequel to 1994's [[RayForce]], RayCrisis details the rise of the malevolent Con-Human supercomputer.&lt;br /&gt;
&lt;br /&gt;
The game is notable for it's unusual structure, featuring 42 different variations of the game map.&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
There are three playable ship types in RayCrisis, referred to as Wave Riders. Two are selectable by default, with the third being unlocked via a secret code entry (see [[#Secret_codes|Secret Codes]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-01R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-01R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr01r.png|285px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot Type:''' Wide&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' Lock-on Laser&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-02R &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-02R&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr02r.png|285px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot Type:''' Laser&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' Thunder Laser&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; WR-03 &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#7b086b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;WR-03&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Raycrisis_wr03.png|285px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot Type:''' Homing Missiles&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Laser Type:''' Photon Torpedo&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Max Lock-ons:''' 24&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
===Laser Multiplier===&lt;br /&gt;
&lt;br /&gt;
When the player locks on to multiple targets, a score multiplier is applied to each enemy. The multipliers for the player ships are: &amp;lt;ref name=&amp;quot;m2&amp;quot;&amp;gt;Values taken from ingame gadgets in &amp;quot;Ray'Z Arcade Chronology&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WR-01R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''WR-02R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x24&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x48&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 9th || x80&lt;br /&gt;
|-&lt;br /&gt;
| 10th || x96&lt;br /&gt;
|-&lt;br /&gt;
| 11th || x112&lt;br /&gt;
|-&lt;br /&gt;
| 12th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 13th || x160&lt;br /&gt;
|-&lt;br /&gt;
| 14th || x192&lt;br /&gt;
|-&lt;br /&gt;
| 15th || x224&lt;br /&gt;
|-&lt;br /&gt;
| 16th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, the player should aim to always lock onto as many enemies at a time as possible, and the locks should be constructed such that the most valuable enemies (ie. highest base value) are the final targets to be acquired.&lt;br /&gt;
&lt;br /&gt;
== Endings ==&lt;br /&gt;
&lt;br /&gt;
There are three possible endings in RayCrisis - commonly referred to as the Good, Bad and True endings.&lt;br /&gt;
&lt;br /&gt;
The Good ending is achieved by beating the game normally.&lt;br /&gt;
&lt;br /&gt;
The Bad ending is achieved by allowing Encroachment to reach 100%. When this happens, the player is immediately taken to the battle with Dis-Human, and the Bad ending follows thereafter.&lt;br /&gt;
&lt;br /&gt;
The True ending has two conditions - first, a certain number of maps must have been unlocked on the player's user code. Beating the game 5 times while selecting a 'New' course on each run is sufficient to meet this condition. On subsequent runs, reaching Dis-Human with less than 25% encroachment will trigger the [[True Last Boss]], Infinity. Defeating Infinity will then lead to the True Ending. &amp;lt;ref name=&amp;quot;van-gluon&amp;quot;&amp;gt;&amp;quot;[https://van-gluon.github.io/Leslie-Remake/ VAN-Gluon RayCrisis Guide]&amp;quot; at github.io. Retrieved 2023.03.21&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secret Codes ==&lt;br /&gt;
&lt;br /&gt;
After inserting a credit, enter the following button sequences on the &amp;quot;Push Start Button to Start&amp;quot; screen to unlock the desired effect.&lt;br /&gt;
&lt;br /&gt;
Unlock the hidden ship WR-03: ↑ → ↑ → ↓ ↑ ← A B&amp;lt;br&amp;gt;&lt;br /&gt;
Unlock all 42 Maps: ↑ → ↓ ← A A A B C C C C&amp;lt;br&amp;gt;&lt;br /&gt;
Set the game rank to maximum: ↑ ↑ ↓ ↓ A A A B B B B B B&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[RayCrisis/Video Index|Video index for RayCrisis]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Taito]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Ray series]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Raycrisis_wr03.png&amp;diff=21083</id>
		<title>File:Raycrisis wr03.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Raycrisis_wr03.png&amp;diff=21083"/>
		<updated>2023-03-25T15:30:24Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Raycrisis_wr02r.png&amp;diff=21082</id>
		<title>File:Raycrisis wr02r.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Raycrisis_wr02r.png&amp;diff=21082"/>
		<updated>2023-03-25T15:30:16Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Raycrisis_wr01r.png&amp;diff=21081</id>
		<title>File:Raycrisis wr01r.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Raycrisis_wr01r.png&amp;diff=21081"/>
		<updated>2023-03-25T15:30:08Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21063</id>
		<title>RayCrisis</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=RayCrisis&amp;diff=21063"/>
		<updated>2023-03-25T14:18:43Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = #7b086b&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = RayCrisis&lt;br /&gt;
|background = #faf0f2&lt;br /&gt;
|image = Raycrisis_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Taito]]&lt;br /&gt;
|&lt;br /&gt;
|producer = Yukio Abe&lt;br /&gt;
|&lt;br /&gt;
|music = Tamayo Kawamoto (Zuntata)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1998 ('''JP''')&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[RayStorm]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RayCrisis''' is a vertically scrolling [[shooting game]] developed by [[Taito]] for the Taito G-NET arcade hardware and released in Japanese arcades in 1998. Acting as a prequel to 1994's [[RayForce]], RayCrisis details the rise of the malevolent Con-Human supercomputer.&lt;br /&gt;
&lt;br /&gt;
The game is notable for it's unusual structure, featuring 42 different variations of the game map.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
===Laser Multiplier===&lt;br /&gt;
&lt;br /&gt;
When the player locks on to multiple targets, a score multiplier is applied to each enemy. The multipliers for the player ships are: &amp;lt;ref name=&amp;quot;m2&amp;quot;&amp;gt;Values taken from ingame gadgets in &amp;quot;Ray'Z Arcade Chronology&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WR-01R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''WR-02R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x24&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x48&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 9th || x80&lt;br /&gt;
|-&lt;br /&gt;
| 10th || x96&lt;br /&gt;
|-&lt;br /&gt;
| 11th || x112&lt;br /&gt;
|-&lt;br /&gt;
| 12th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 13th || x160&lt;br /&gt;
|-&lt;br /&gt;
| 14th || x192&lt;br /&gt;
|-&lt;br /&gt;
| 15th || x224&lt;br /&gt;
|-&lt;br /&gt;
| 16th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, the player should aim to always lock onto as many enemies at a time as possible, and the locks should be constructed such that the most valuable enemies (ie. highest base value) are the final targets to be acquired.&lt;br /&gt;
&lt;br /&gt;
== Endings ==&lt;br /&gt;
&lt;br /&gt;
There are three possible endings in RayCrisis - commonly referred to as the Good, Bad and True endings.&lt;br /&gt;
&lt;br /&gt;
The Good ending is achieved by beating the game normally.&lt;br /&gt;
&lt;br /&gt;
The Bad ending is achieved by allowing Encroachment to reach 100%. When this happens, the player is immediately taken to the battle with Dis-Human, and the Bad ending follows thereafter.&lt;br /&gt;
&lt;br /&gt;
The True ending has two conditions - first, a certain number of maps must have been unlocked on the player's user code. Beating the game 5 times while selecting a 'New' course on each run is sufficient to meet this condition. On subsequent runs, reaching Dis-Human with less than 25% encroachment will trigger the [[True Last Boss]], Infinity. Defeating Infinity will then lead to the True Ending. &amp;lt;ref name=&amp;quot;van-gluon&amp;quot;&amp;gt;&amp;quot;[https://van-gluon.github.io/Leslie-Remake/ VAN-Gluon RayCrisis Guide]&amp;quot; at github.io. Retrieved 2023.03.21&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secret Codes ==&lt;br /&gt;
&lt;br /&gt;
After inserting a credit, enter the following button sequences on the &amp;quot;Push Start Button to Start&amp;quot; screen to unlock the desired effect.&lt;br /&gt;
&lt;br /&gt;
Unlock the hidden ship WR-03: ↑ → ↑ → ↓ ↑ ← A B&amp;lt;br&amp;gt;&lt;br /&gt;
Unlock all 42 Maps: ↑ → ↓ ← A A A B C C C C&amp;lt;br&amp;gt;&lt;br /&gt;
Set the game rank to maximum: ↑ ↑ ↓ ↓ A A A B B B B B B&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[RayCrisis/Video Index|Video index for RayCrisis]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Taito]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Ray series]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=RayCrisis&amp;diff=20811</id>
		<title>RayCrisis</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=RayCrisis&amp;diff=20811"/>
		<updated>2023-03-22T00:34:18Z</updated>

		<summary type="html">&lt;p&gt;JayLab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = #7b086b&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = RayCrisis&lt;br /&gt;
|background = #faf0f2&lt;br /&gt;
|image = Raycrisis_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|developer = Taito&lt;br /&gt;
|&lt;br /&gt;
|producer = Yukio Abe&lt;br /&gt;
|&lt;br /&gt;
|music = Tamayo Kawamoto (Zuntata)&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1998 ('''JP''')&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[RayStorm]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''RayCrisis''' is a vertically scrolling [[shooting game]] developed by [[Taito]] for the Taito G-NET arcade hardware and released in Japanese arcades in 1998. Acting as a prequel to 1994's [[RayForce]], RayCrisis details the rise of the malevolent Con-Human supercomputer.&lt;br /&gt;
&lt;br /&gt;
The game is notable for it's unusual structure, featuring 41 different variations of the game map.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
===Laser Multiplier===&lt;br /&gt;
&lt;br /&gt;
When the player locks on to multiple targets, a score multiplier is applied to each enemy. The multipliers for the player ships are: &amp;lt;ref name=&amp;quot;m2&amp;quot;&amp;gt;Values taken from ingame gadgets in &amp;quot;Ray'Z Arcade Chronology&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WR-01R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''WR-02R'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' || '''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
| 1st || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || x4&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || x8&lt;br /&gt;
|-&lt;br /&gt;
| 4th || x16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || x24&lt;br /&gt;
|-&lt;br /&gt;
| 6th || x32&lt;br /&gt;
|-&lt;br /&gt;
| 7th || x48&lt;br /&gt;
|-&lt;br /&gt;
| 8th || x64&lt;br /&gt;
|-&lt;br /&gt;
| 9th || x80&lt;br /&gt;
|-&lt;br /&gt;
| 10th || x96&lt;br /&gt;
|-&lt;br /&gt;
| 11th || x112&lt;br /&gt;
|-&lt;br /&gt;
| 12th || x128&lt;br /&gt;
|-&lt;br /&gt;
| 13th || x160&lt;br /&gt;
|-&lt;br /&gt;
| 14th || x192&lt;br /&gt;
|-&lt;br /&gt;
| 15th || x224&lt;br /&gt;
|-&lt;br /&gt;
| 16th || x256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, the player should aim to always lock onto as many enemies at a time as possible, and the locks should be constructed such that the most valuable enemies (ie. highest base value) are the final targets to be acquired.&lt;br /&gt;
&lt;br /&gt;
== Endings ==&lt;br /&gt;
&lt;br /&gt;
There are three possible endings in RayCrisis - commonly referred to as the Good, Bad and True endings.&lt;br /&gt;
&lt;br /&gt;
The Good ending is achieved by beating the game normally.&lt;br /&gt;
&lt;br /&gt;
The Bad ending is achieved by allowing Encroachment to reach 100%. When this happens, the player is immediately taken to the battle with Dis-Human, and the Bad ending follows thereafter.&lt;br /&gt;
&lt;br /&gt;
The True ending has two conditions - first, a certain number of maps must have been unlocked on the player's user code. Beating the game 5 times while selecting a 'New' course on each run is sufficient to meet this condition. On subsequent runs, reaching Dis-Human with less than 25% encroachment will trigger the [[True Last Boss]], Infinity. Defeating Infinity will then lead to the True Ending. &amp;lt;ref name=&amp;quot;van-gluon&amp;quot;&amp;gt;&amp;quot;[https://van-gluon.github.io/Leslie-Remake/ VAN-Gluon RayCrisis Guide]&amp;quot; at github.io. Retrieved 2023.03.21&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secret Codes ==&lt;br /&gt;
&lt;br /&gt;
The hidden ship WR-03 can be unlocked as follows: after inserting a credit, enter ↑ → ↑ → ↓ ↑ ← A B&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[RayCrisis/Video Index|Video index for RayCrisis]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Taito]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Ray series]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Galactic_Attack&amp;diff=20810</id>
		<title>Galactic Attack</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Galactic_Attack&amp;diff=20810"/>
		<updated>2023-03-22T00:07:24Z</updated>

		<summary type="html">&lt;p&gt;JayLab: redirect page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[RayForce]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gunlock&amp;diff=20809</id>
		<title>Gunlock</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gunlock&amp;diff=20809"/>
		<updated>2023-03-22T00:07:04Z</updated>

		<summary type="html">&lt;p&gt;JayLab: redirect page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[RayForce]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Layer_Section&amp;diff=20808</id>
		<title>Layer Section</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Layer_Section&amp;diff=20808"/>
		<updated>2023-03-22T00:06:10Z</updated>

		<summary type="html">&lt;p&gt;JayLab: redirect page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[RayForce]]&lt;/div&gt;</summary>
		<author><name>JayLab</name></author>
		
	</entry>
</feed>