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		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
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		<summary type="html">&lt;p&gt;Inakilbss: Improved life and bomb details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;STELLAVANITY - Prelude to the Destined Calamity - is a hybrid ''danmaku-RPG game'' released on December 31st, 2011 by the developer TRIS-GRAM, under the doujin circle Feathered Ether. The game has undergone significant changes since the release of its earliest demos, in addition to a number of updates. The game features 2 characters, each with a easy to learn &amp;quot;C-type&amp;quot; and a complex &amp;quot;S-type&amp;quot;. The game has six difficulty modes; unique to the game is the ability to rank up in a run, making patterns harder in addition to revenge bullets. &lt;br /&gt;
&lt;br /&gt;
The game's development has been halted multiple times, with the most recent stoppage from March 2022 - with sales halting on April 14th that year for a week - before development resumed on December 12th, 2022.&lt;br /&gt;
&lt;br /&gt;
The latest versions are 1.23, released March 2022, and 1.22r, released January 2013 and still included in the official download. Following the developer's wishes, this article only details these (very similar) versions. Older versions may be mentioned sparingly to give context to otherwise bizarre details, but they should not be the focus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #1040c0&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Stellavanity_title_screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = ''Title screen from version 1.23''&lt;br /&gt;
&lt;br /&gt;
|developer = Feathered Ether&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = December 31, 2011 (Comiket 81) / June 7th, 2012 (DLSite)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
In lieu of official support in English, setup instructions are detailed here.&lt;br /&gt;
&lt;br /&gt;
=== Where to buy ===&lt;br /&gt;
SV can only be purchased on DLSite, but it can be done from anywhere in the world, using PayPal to buy points through DLPay. 1000 points will cover the game alone, while 1500 will also cover the soundtrack.&lt;br /&gt;
&lt;br /&gt;
=== Installing ===&lt;br /&gt;
The game comes in a preinstalled folder named &amp;quot;STELLAVANITY DL版 ver1.23&amp;quot;. If your computer's character encoding is not set to Japanese, remove the &amp;quot;版&amp;quot; character to avoid crashes. Do not place the install in Program Files or other system folders, otherwise data will not be saved.&lt;br /&gt;
&lt;br /&gt;
To run version 1.22r, move it out of the &amp;quot;old version&amp;quot; folder first. On Windows 10 and above, this version will crash in fullscreen unless a [https://drive.google.com/file/d/1AkKm81MyxADfQicTYODxIO9acrcnkUWZ/view patch] is applied.&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
To play the game, open SV123.exe or SV122r.exe. To adjust certain options that cannot be changed while the game is running, open 起動前設定.exe (preconfig). It can run even if its name is garbled.&lt;br /&gt;
&lt;br /&gt;
=== Configuring ===&lt;br /&gt;
There are several ways in which the game's settings are determined. For a fully customized setup, follow them in order.&lt;br /&gt;
&lt;br /&gt;
The first line of スクリーンサイズ.txt specifies the window's width in windowed mode, from which the height is also calculated to maintain a 4:3 aspect ratio. The original (and minimum) resolution is 640x480, while the maximum is 1920x1440. If the game's ZIP file is extracted in the same locale used to run it, this file's name will be garbled to exactly what it needs to be for the game to find it.&lt;br /&gt;
&lt;br /&gt;
In preconfig, the following options are available:&lt;br /&gt;
*Screen update mode (Timer/VSync): Decides on what rhythm frames are displayed. Timer may cause tearing, while VSync may introduce lag.&lt;br /&gt;
*Stabilization (Off/On): Stabilizes performance, leave it on unless some issue is found with it.&lt;br /&gt;
*Confirm before quitting (Off/On): Asks if you are sure (Y or N to respond) before quitting the game with the Escape key.&lt;br /&gt;
*Bullet palette (36/18/9/6): Amount of bullet colors available. Leave at 36 unless memory is in dire need.&lt;br /&gt;
*Window scaling filter (Nearest neighbor/Bilinear): The process used to scale the video output in window mode. Nearest neighbor keeps the pixels sharp, while bilinear blurs them together.&lt;br /&gt;
*Fullscreen prescale (Off/On): In fullscreen mode, scales video output to 1280x960 (2x) using nearest neighbor filtering. Useful for getting a sharper picture in setups with poor scaling options.&lt;br /&gt;
&lt;br /&gt;
When starting up the game, you are offered the option of playing in fullscreen mode. Picking the left option or pressing the Y key will enable fullscreen, while picking right, pressing N or closing the prompt will continue in windowed mode.&lt;br /&gt;
&lt;br /&gt;
Finally, the ingame config menus offer more in-depth settings:&lt;br /&gt;
&lt;br /&gt;
*GRAPHIC&lt;br /&gt;
&lt;br /&gt;
**Screen mode (Horizontal/Vertical A/Vertical B/Arcade A/Arcade B): Only Horizontal has the HUD sidebars. Vertical fits the whole gameplay view onscreen, while Arcade uses the entire screen and pans the view depending on your position.&lt;br /&gt;
**Aspect ratio (50-200%, default 100%): Scales the picture in the long axis without affecting screen resolution. Causes great distortion, better to keep it at 100%.&lt;br /&gt;
**Active info (Off/On): Displays the unlockable sidebar elements during gameplay or playback.&lt;br /&gt;
&lt;br /&gt;
**FPS control mode (By VSync/By Timer): Decides on what rhythm the game runs. VSync behaves awkwardly during 45fps slowdown and may accelerate the game on high refresh rate environments; set to Timer.&lt;br /&gt;
**FPS (60/30/20): Reduces the amount of frames rendered while running the game at the same speed.&lt;br /&gt;
&lt;br /&gt;
**Effect level (1-5): Broadens the scope of special effects.&lt;br /&gt;
**Effect brightness (50-100%): For special effects, brightness is the same as opacity.&lt;br /&gt;
&lt;br /&gt;
**Coin light (Off/On): Displays a glow around coin items.&lt;br /&gt;
**Coin parency(sic) (0-100%): Opacity (not transparency!) of coin items.&lt;br /&gt;
**Jewel parency(sic) (0-100%): Opacity (not transparency!) of jewel items.&lt;br /&gt;
&lt;br /&gt;
**Bullet color (Full/0-35): When not Full, forces all bullets to be the same color. If the palette size is less than 36, the chosen color is further collapsed to one of the available colors.&lt;br /&gt;
**Bullet light (Off/On): Displays a glow around bullets.&lt;br /&gt;
**Bullet graphic (Standard/Dark): Switches to a set of flatter-looking bullet sprites.&lt;br /&gt;
**Bullet brightness (50-100%): Affects brightness, not opacity.&lt;br /&gt;
** Shot parency(sic) (50-100%): Opacity (not transparency!) of your own shots.&lt;br /&gt;
&lt;br /&gt;
** Background brightness (50-100%)&lt;br /&gt;
** Background layer (Full/Reduced/Minimum): May or may not have any effect&lt;br /&gt;
** Background particle parency(sic) (0-100%): you get the point&lt;br /&gt;
&lt;br /&gt;
* SOUND&lt;br /&gt;
&lt;br /&gt;
** BGM volume (0-100%)&lt;br /&gt;
** Sound effect volume (0-100%)&lt;br /&gt;
** Item sound volume (0-100%)&lt;br /&gt;
&lt;br /&gt;
* CONTROLLER (also see [[#Controls]])&lt;br /&gt;
&lt;br /&gt;
** Controller ID: Index of the gamepad to read input from. Starts from 0, so the second controller would be ID 1, for example.&lt;br /&gt;
** Default Assault mode (Manual/Auto): Assault mode set at the start of every area.&lt;br /&gt;
** Default difficulty&lt;br /&gt;
** Default character&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
Gameplay buttons are fully remappable (movement can also be remapped for keyboard) and have different modes of operation:&lt;br /&gt;
* For shooting:&lt;br /&gt;
** &amp;quot;Shot and slow(laser)&amp;quot; has independent shot and focus buttons similar to Touhou games. Laser is fired by shooting while focused.&lt;br /&gt;
** &amp;quot;Shot/laser and fullauto&amp;quot; has two shot buttons, one which focuses and fires laser when held and another that always shoots unfocused, similar to Cave games.&lt;br /&gt;
*** There is also a separate slow button that allows for focused movement to be used alongside regular shots or without shooting.&lt;br /&gt;
*** The time for a laser hold to register can be adjusted from 1 to 30 frames.&lt;br /&gt;
*** Full auto does not hinder Discharge buildup, unlike the main shot button.&lt;br /&gt;
** &amp;quot;Laser and fullauto&amp;quot; works the same as the previous mode, but the first shot button fires laser immediately, without room for mashing for shot.&lt;br /&gt;
*** It is the equivalent of setting frames to laser to 0.&lt;br /&gt;
*** By a small margin, this is the most powerful shoot mode, as it allows for focused normal shots and faster Discharge buildup while not suffering from laser delay.&lt;br /&gt;
* For shifts:&lt;br /&gt;
** 1 shift mode has a single button for both shifts, Delayed being activated with a tap and Ethereal with a hold.&lt;br /&gt;
** 2 shift mode has separate buttons for each shift, each being activated with a tap.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;6&amp;quot; | Shoot mode&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Shot-slow !! colspan=&amp;quot;2&amp;quot; | Shot-auto !! colspan=&amp;quot;2&amp;quot; | Laser-auto&lt;br /&gt;
|-&lt;br /&gt;
| Z || colspan=&amp;quot;2&amp;quot; | Shot || colspan=&amp;quot;2&amp;quot; | Shot (tap) / Laser (hold) || colspan=&amp;quot;2&amp;quot; | Laser&lt;br /&gt;
|-&lt;br /&gt;
| F || colspan=&amp;quot;2&amp;quot; | Slow || colspan=&amp;quot;4&amp;quot; | Full auto&lt;br /&gt;
|-&lt;br /&gt;
| E || colspan=&amp;quot;2&amp;quot; | Unused || colspan=&amp;quot;4&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
| X || colspan=&amp;quot;6&amp;quot; | Assault (type S) / Discharge (type C)&lt;br /&gt;
|-&lt;br /&gt;
| C || colspan=&amp;quot;6&amp;quot; | Blade&lt;br /&gt;
|-&lt;br /&gt;
| V || colspan=&amp;quot;6&amp;quot; | Bomb&lt;br /&gt;
|-&lt;br /&gt;
| A || colspan=&amp;quot;3&amp;quot; | DS (tap) / ES (hold) || colspan=&amp;quot;3&amp;quot; | Delayed Shift&lt;br /&gt;
|-&lt;br /&gt;
| R || colspan=&amp;quot;3&amp;quot; | Unused || colspan=&amp;quot;3&amp;quot; | Ethereal Shift&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;3&amp;quot; | 1 button !! colspan=&amp;quot;3&amp;quot; | 2 buttons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Shift mode&lt;br /&gt;
|-&lt;br /&gt;
| Q || colspan=&amp;quot;6&amp;quot; | Fast forward replay&lt;br /&gt;
|-&lt;br /&gt;
| Enter || colspan=&amp;quot;6&amp;quot; | Pause&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Lemulene Raygraph'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;リミュレーナ＝レイグラフ&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Lemulene.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Spread main shot and angled orb shots, which do not tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Narrow main laser, 2 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large projectile that travels at shot speed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Homing projectiles that deal damage at the end of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 360° swings with two blades, then two diagonal slashes around the front&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Azerlete Orphansark'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;アゼルリート＝オルファンサーク&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Azerlete.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Forward main and orb shots, which tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Wide main laser, 4 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large lighting bolt that covers the area in front&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Aimed lighting bolts that deal damage over the course of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 270° swings with one blade, then five powerful short-range shots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
SV has a variety of RPG elements, but it is also designed with the arcade essence in mind. In light of this, three modes are available to suit player tastes:&lt;br /&gt;
*Story: Character level, items, customs and stat boosts are all taken into account.&lt;br /&gt;
*Rule: The character is set to a fixed level, while customs are disabled. Items and stat boosts still apply.&lt;br /&gt;
*Strict Rule: All pre-run customization is disabled, but stats are still boosted over the course of a run.&lt;br /&gt;
&lt;br /&gt;
S.Rule is treated in-game as an offshoot of Rule, sharing both scoreboards and medals. However:&lt;br /&gt;
*Rule mode medals gain a star next to their names when achieved in S.Rule, also granting extra certification points.&lt;br /&gt;
*For scoring, the current consensus (at least in the West) groups Story and Rule together while leaving S.Rule as its own category, highlighting the most different modes.&lt;br /&gt;
&lt;br /&gt;
== Basic gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Type C ===&lt;br /&gt;
&lt;br /&gt;
=== Type S ===&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Requires at least 50% to activate and will turn blue when ready to use.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge is the Counter Shift gauge. When it is enabled, the level of the Counter Shift is shown at the lower right corner of the screen. The lower green gauge is the overkill combo gauge. After an overkill, a number indicating the current overkill bonus will appear next to this gauge. Keep overkilling enemies to add a multiplier to the overkill value. If the gauge empties, the combo will end, signified by the overkill value turning gray.&lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge. Requires at least 50% to activate and will turn yellow when ready to use.&lt;br /&gt;
* '''6''' Blade Gauge. &lt;br /&gt;
* '''7:''' The character's stats&lt;br /&gt;
* '''8+9+10:''' UI addons that display additional information about the run. Not available by default, but can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to both survive and score. Type-S characters retain their normal and focus fire, bombs, bomb conversion and Overdrive from Type-C. Two additional weapons available only in Type-S are Assault and Blade. &lt;br /&gt;
&lt;br /&gt;
Assault is a lock-on laser attack usable on all non-popcorn enemies. Locks are obtained by hitting such enemies with the central part of the character's shot. There is a maximum number of available locks at once, which differs depending on the character. By default, auto-assault is enabled, allowing automatic usage of Assault whenever shot is held down. This can be disabled in favor of manual Assault usage by pressing the Assault button, and re-enabled by double tapping the Assault button in manual mode.&lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Using it requires spending a portion of the Blade gauge depending on the character. Pressing the button multiple times will trigger a multi-attack Blade combo. The number of possible attacks in the Blade combo (ranging from 1 to 3) depends on the Blade level, which is determined by the amount of Blade gauge available and is viewable at the bottom right corner of the screen. Large enemies and bosses at low health can be targeted for a Raid by pressing the Blade button at the right time, denoted by &amp;quot;RAID OK&amp;quot; appearing at the bottom right corner and a jingle sound playing. Raiding causes the character to swiftly move to the enemy's position, execute a level 3 blade combo regardless of Blade gauge status, and then return to their previous location, all the while becoming ''invincible'' for the attack's entire duration. Afterwards, the Blade gauge will turn red (negative value) and slowly drain, disabling both Blade and Raid until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
Type-S has 2 exclusive &amp;quot;shifts&amp;quot; or hypers. Both shifts disable overkilling upon activation and end overkill combos upon running out, but can be cancelled early by pressing their buttons again, at the cost of half the remaining gauge.&lt;br /&gt;
&lt;br /&gt;
Delayed Shift - Virtually identical to Kakusei from ''Espgaluda'', this shift spawns more enemies, slows down all bullets on the screen and makes enemies fire more bullets. Killing any enemy during Delayed Shift converts their bullets (other than suicide bullets, if any) into gems. Entering Delayed Shift also enables a special Counter Shift. During Delayed Shift, all gems collected charge the Counter Shift and increase its level. Higher levels increase the value of future gems collected during that Delayed Shift. When Delayed Shift runs out or is cancelled normally, it releases an energy wave that clears bullets in an area around the player and damages enemies whose bullets were cancelled. Damage and cancel area increases with Counter Shift level, to the point of clearing the entire screen at the maximum level of 3. During boss fights, the Counter Shift slowly charges automatically and will always clear the entire screen of bullets when released.  Bombing during Delayed Shift cancels the shift without creating a Counter Shift, but retains the full amount of Delayed Shift meter at the time of cancellation. &lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up both Blade and Assault. Assault becomes automatic rapid fire against all enemies and cannot be turned off. The blade gauge will also become infinite, allowing the player to spam Blade combos. However, Raid will be disabled. During Ethereal Shift, a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. Killing these enemies spawns a large number of coins. When Ethereal Shift ends, a large portion of the Blade gauge will be drained. Getting hit during Ethereal Shift ends it early and spends a bomb to prevent life loss if one is available. Getting hit this way will still count as a hit for TLB and rank requirements, however.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Overkilling ===&lt;br /&gt;
Medium and large enemies enter an 'overkilled' state if their HP is reduced to 0 with either Assault or Blade attacks while not in either Shift. During this state, they do not move or fire bullets. Doing further damage to overkilled enemies increases both shift gauges and is central to the scoring system. This state is known to end when either: a Raid attack completes (including if a Raid would put enemies into the overkill state), or, once Assault attacks cease striking the enemies.&lt;br /&gt;
&lt;br /&gt;
The player can also overkill stage bosses if they reduce the current phase's HP to 0 during Ethereal Shift, leading to a special overkill phase (marked by a special sound, the background reddening, and the boss' bottom health bar filling with a gray color instead of a red one). During the overkill phase (called a Counterburst in-game), the boss will use a harder version of the current phase's pattern, which becomes more difficult the longer it goes, via linearly increasing the velocity of all bullets spawned (with different rates depending on difficulty). This phase continues until the player takes a hit or their Ethereal Shift runs out. There is no long-term survival consequence to taking a hit during this phase, as the player will not lose any bombs or lives. Furthermore, the game does not register this as a hit for calculating post-final boss and rank requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
[[File:Sv extend item.png|thumb|right|Life item]]&lt;br /&gt;
[[File:Sv bomb item.png|thumb|right|Bomb item]]&lt;br /&gt;
The player starts the game with 2 extra lives; each life starting with 3 bombs and no carryover from the previous life.&lt;br /&gt;
* Starting lives are set to 5 in practice mode.&lt;br /&gt;
* Starting bombs can be changed by accessories. In all cases, they affect every life's bombs equally.&lt;br /&gt;
&lt;br /&gt;
Extra resources can be earned by:&lt;br /&gt;
* Score extends: In full runs only, 2 available, with requirements based on difficulty:&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Extend requirements&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! First extend !! Second extend&lt;br /&gt;
|-&lt;br /&gt;
! EASY&lt;br /&gt;
| 150,000,000 || 500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! NORMAL&lt;br /&gt;
| 200,000,000 || 600,000,000&lt;br /&gt;
|-&lt;br /&gt;
! ARCADE&lt;br /&gt;
| 250,000,000 || 800,000,000&lt;br /&gt;
|-&lt;br /&gt;
! HARD&amp;lt;br&amp;gt;PANDEMONIUM&lt;br /&gt;
| 400,000,000 || 1,200,000,000&lt;br /&gt;
|}&lt;br /&gt;
* Item extends: Two enemies drop life items, given certain conditions:&lt;br /&gt;
** The last tower in area 5, if all towers and floors in the stage were destroyed.&lt;br /&gt;
** The second midboss in area 7, if (playing type S or Hard-Pandemonium) and both midbosses were destroyed before timing out.&lt;br /&gt;
* Bomb items: Dropped by all midbosses if defeated before timing out.&lt;br /&gt;
** The area 3 midboss drops 2 bombs if defeated after destroying all of its familiars, without bombing and (?) with a certain amount of time remaining&lt;br /&gt;
&lt;br /&gt;
==== Resource duping ====&lt;br /&gt;
Some resource items are worth double if collected on the frame they spawn:&lt;br /&gt;
* Area 3 bomb (unless the double bomb condition was met)&lt;br /&gt;
* Area 5 extend&lt;br /&gt;
* All area 7 resources&lt;br /&gt;
&lt;br /&gt;
Items always spawn at the dropping enemy's origin (the point Assault aims at), so this can be [https://www.youtube.com/watch?v=bSJ7k4InxAA reliably abused] for massive survival and scoring benefit.&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
SV has several forms of progression between runs, owing to its RPG inspiration. While the grinds required can be time intensive, almost everything that can be earned or bought is shared between all shot types; the one exception being experience, which is not shared across characters.&lt;br /&gt;
&lt;br /&gt;
=== Run rewards ===&lt;br /&gt;
[[File:Stellavanity result screen 1.png|thumb|right|Results screen, showing the experience, coins and jewels gained.]]&lt;br /&gt;
[[File:Stellavanity result screen 2.png|thumb|right|Results screen, showing a level up and the crystals gained.]]&lt;br /&gt;
After the game over or credits animations, the game advances to the results screen, where several currencies are awarded based on performance across all credits:&lt;br /&gt;
* From the total score, experience to level up the current character.&lt;br /&gt;
* From the sum of coins across all stages, coins to buy system features.&lt;br /&gt;
* From the sum of jewels across all stages, jewels to buy items and customs.&lt;br /&gt;
* From the progress made, crystals to allocate into stat boosts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Unlockable items&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Translated name !! Unlock condition !! Description !! Translated description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 金運の指輪 || Ring of Economic Fortune || Shop item 16 (65000J) || 取得コイン +10％ || Shop coin gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| ミダス王の手 || A Hand of Midas || Beat area 7 no hit no bomb on Hard or higher || 取得コイン +25％ || Shop coin gain +25%&lt;br /&gt;
|-&lt;br /&gt;
| 研磨剤 || Abrasive Powder || Shop item 17 (48000J) || 取得ジュエル +10％ || Shop jewel gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| ダイヤモンドカッター || Diamond Cutter || Beat area 7 with no jewels on Arcade or higher || 取得ジュエル +25％ || Shop jewel gain +25%&lt;br /&gt;
|-&lt;br /&gt;
| 戦技マニュアル || Manual of Battle Tech || Shop item 15 (90000J) || 取得経験値 +10％ || Experience gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 裏マニュアル || Secret Manual || Finish a run over 500m || 取得経験値 +25％ || Experience gain +25%&lt;br /&gt;
|-&lt;br /&gt;
| 緊急回避AI || Emergency A.I. || Shop item 18 (55000J) || 自動的に食らいボムが発動する || Deathbomb triggers automatically&lt;br /&gt;
|-&lt;br /&gt;
| Bディフューザー || Blade Diffuser || Shop item 7 (20000J) || ブレードレンジ +10％ / ブレード威力 -25％ || Blade range +10% / Blade power -25%&lt;br /&gt;
|-&lt;br /&gt;
| Bディフューザー+ || Blade Diffuser + || Shop item 8 (95000J) || ブレードレンジ +15％ / ブレード威力 -20％ || Blade range +15% / Blade power -20%&lt;br /&gt;
|-&lt;br /&gt;
| Bコンセントレーター || Blade Concentrator || Shop item 9 (16000J) || ブレード威力 +20％ / ブレードレンジ -20％ || Blade power +20% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| Bコンセントレーター+ || Blade Concentrator + || Shop item 10 (77000J) || ブレード威力 +30％ / ブレードレンジ -15％ || Blade power +30% / Blade range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 鷹の翼 || Wings of Falcon || Shop item 1 (8000J) || スピード +10％ / レーザー攻撃力 -3％ / アサルト攻撃力 +5％ || Speed +10% / Laser power -3% / Assault power +5%&lt;br /&gt;
|-&lt;br /&gt;
| 天使の翼 || Wings of Angel || Shop item 2 (22000J) || スピード +5％ || Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 熾天使の翼 || Wings of Seraph || Clear on Pandemonium || スピード +5％ / ショット攻撃力 +5％ / アサルト攻撃力 -10％ || Speed +5% / Shot power +5% / Assault power -10%&lt;br /&gt;
|-&lt;br /&gt;
| 降魔の札 || Demonic Charm || Shop item 3 (35000J) || ランク上昇に伴う敵攻撃強化がやや激化 || Slightly enhances rank's effect on enemy attacks || rowspan=&amp;quot;5&amp;quot;|No effect observed in modern versions. Used to affect the old &amp;quot;delayed rank&amp;quot; system&lt;br /&gt;
|-&lt;br /&gt;
| デモニックチャイム || Demonic Chime || Clear on Nightmare or higher using [[#Level Canceler]] to downgrade to level 1 || ランク上昇に伴う敵攻撃強化が激化 || Enhances rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| 降魔の香水 || Demonic Perfume || Clear with type C || 敵の攻撃ランクが1段階上昇する || Rank tier of enemy attacks increased by 1&lt;br /&gt;
|-&lt;br /&gt;
| 退魔の札 || Anti-Demonic Charm || Shop item 4 (6000J) || ランク上昇に伴う敵攻撃強化を若干抑制 || Slightly suppresses rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| 退魔の鐘 || Anti-Demonic Chime || Shop item 5 (48000J) || ランク上昇に伴う敵攻撃強化を多少抑制 || Somewhat suppresses rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| ネクロノミコン || Necronomicon || Clear on Hard || 攻撃力 +5％ / 食らいボム不可 || Power +5% / No deathbomb&lt;br /&gt;
|-&lt;br /&gt;
| ブラックキャンドル || Black Candle || Get hit in Ethereal Shift with no resources left || ボム +1 / イセリアルシフト時に被弾するとミスとなる || Bomb +1 / Miss if hit during Ethereal Shift&lt;br /&gt;
|-&lt;br /&gt;
| ウイングブーツ || Winged Boots || Clear on Arcade || スピード +10％ || Speed +10%&lt;br /&gt;
|-&lt;br /&gt;
| 高性能半導体回路 || Hi Performance Semiconductor Circuit || Shop item 6 (18000J) || ゲージ消費 -5％ / ゲージ回復 -10％ || Gauge consumption -5% / Gauge recovery -10%&lt;br /&gt;
|-&lt;br /&gt;
| 超導回路 || Super Circuit || Clear on Nightmare or higher without equipping items, but customs are allowed || ゲージ消費 -10％ / ゲージ回復 -5％ || Gauge consumption -10% / Gauge recovery -5%&lt;br /&gt;
|-&lt;br /&gt;
| 高精度レティクル || Hi Accuracy Reticle || Clear on Easy or Normal || アサルト攻撃力 +10％ || Assault power +10%&lt;br /&gt;
|-&lt;br /&gt;
| 高性能AI || Hi Performance A.I. || Reach level 16 || オービターショット攻撃力 +20％ || Orb shot power +20%&lt;br /&gt;
|-&lt;br /&gt;
| トランキライザー || Tranquilizer || Shop item 11 (5000J) || アサルト攻撃力 +15％ / レーザー攻撃力 -5％ || Assault power +15% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 霊素収束器 || Ethereal Concentrator || Shop item 12 (160000J) || レーザー攻撃力 +5％ / ショット攻撃力 -10％ || Laser power +5% / Shot power -10%&lt;br /&gt;
|-&lt;br /&gt;
| 霊素拡散器 || Ethereal Diffuser || Shop item 13 (120000J) || ショット攻撃力 +10％ / レーザー攻撃力 -5％ || Shot power +10% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 愚者の魂 || Soul of the Fool || Shop item 14 (250000J) || 攻撃力 -20％ / ゲージ消費 +10％ / ゲージ回復 -10％ / ブレードレンジ -20％ || Power -20% / Gauge consumption +10% / Gauge recovery -10% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 黒き心 || Black Heart || Shop item 19 (55000J) || ボム +1 / オートボム・オートガード・食らいボム不可 || Bomb +1 / No autobomb, autoguard or deathbomb || Autoguard not actually disabled&lt;br /&gt;
|-&lt;br /&gt;
| 白き心 || White Heart || Clear on Nightmare || ボム -1 / 食らいボム時の消費 -1 || Bomb -1 / Deathbomb cost -1&lt;br /&gt;
|-&lt;br /&gt;
| イバラの心 || Heart of Ibara || Clear no resources left || （現在特殊効果は存在しません） || (Currently no special effect)&lt;br /&gt;
|-&lt;br /&gt;
| 慌て者の靴 || Shoes of Hasty || Shop item 20 (300J) || 高速移動と低速移動が逆転 || Swaps focused and unfocused speed&lt;br /&gt;
|-&lt;br /&gt;
| 亀の呪い || Curse of Tortoise || Shop item 39 (500J) || スピード -20％ || Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| ドン亀の呪い || Curse of Giant Tortoise || Stay in the main menu for 10 min straight || スピード -40％ || Speed -40%&lt;br /&gt;
|-&lt;br /&gt;
| スタビライザー || Stabilizer || Shop item 21 (8000J) || 低速移動のスピードを200にする || Sets focused speed to 200&lt;br /&gt;
|-&lt;br /&gt;
| 偽造勲章 || Counterfeit Medal || Finish a run after clearing 100 different stages (per mode, char, type, diff, stage, rank, every % of stage adds up) || クオリファイドの条件を緩和する || Relaxes qualification requirements&lt;br /&gt;
|-&lt;br /&gt;
| 大容量キャパシタ || Hi Capacity Capacitor || Shop item 22 (6000J) || ディスチャージ威力 +10％ / アクセルドライブチャージ -5％ || Discharge power +10% / Accel Drive charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 超容量キャパシタ || Super Capacitor || Clear type C ACD or higher || ディスチャージ威力 +20％ / アクセルドライブチャージ -10％ || Discharge power +20% / Accel Drive charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 身代わり人形 || Substitute Doll || Beat area 6 no hit no bomb at rank EX || 被弾を最初の1回だけ完全に無効化する（あらゆる条件にカウントしない） || Completely negates the first hit taken (does not count against any conditions)&lt;br /&gt;
|-&lt;br /&gt;
| 導体80 || Conductor 80 || Shop item 23 (25000J) || アクセルドライブチャージ +5％ / ディスチャージ威力 -5％ || Accel Drive charge +5% / Discharge power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 導体99 || Conductor 99 || Clear no hit || アクセルドライブチャージ +10％ / ディスチャージ威力 -10％ || Accel Drive charge +10% / Discharge power -10%&lt;br /&gt;
|-&lt;br /&gt;
| 拡張スロットx1 || Expansion Slot x1 || Shop item 24 (12000J) || 忌晶石配分による強化限界 +50 || Crystal boost limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 拡張スロットx2 || Expansion Slot x2 || Shop item 25 (88000J) || 忌晶石配分による強化限界 +100 || Crystal boost limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 拡張スロットx4 || Expansion Slot x4 || Finish a run after reaching level 20 with both characters || 忌晶石配分による強化限界 +200 || Crystal boost limit +200&lt;br /&gt;
|-&lt;br /&gt;
| はじめてのK++ || First K++ || Shop item 26 (120000J) || 強化に必要な忌晶石コストを1段階下げる || Reduces the crystal cost for boosts by 1 step&lt;br /&gt;
|-&lt;br /&gt;
| 独習K++ || Self-study K++ || 1CC 2.5bil || 強化に必要な忌晶石コストを2段階下げる || Reduces the crystal cost for boosts by 2 steps&lt;br /&gt;
|-&lt;br /&gt;
| パフォーマンスチューナー || Performance Tuner || Reach level 31 || 強化の効果を10％上昇させる || Increases the effect of boosts by 10%&lt;br /&gt;
|-&lt;br /&gt;
| スペルエンハンサー || Spell Enhancer || Shop item 27 (32000J) || ボム威力 +20％ || Bomb power +20%&lt;br /&gt;
|-&lt;br /&gt;
| 中和結界A || Neutralizing Ward A || Shop item 28 (150000J) || 敵のアサルト耐性を弱体化させる || Weakens enemy resistance to assault&lt;br /&gt;
|-&lt;br /&gt;
| 中和結界B || Neutralizing Ward B || Shop item 29 (170000J) || 敵のブレード耐性を弱体化させる || Weakens enemy resistance to blade&lt;br /&gt;
|-&lt;br /&gt;
| 中和結界S || Neutralizing Ward S || Finish a run without continues after using 25 regular bombs || 敵のボム耐性を弱体化させる（一部の敵に無効） || Weakens enemy resistance to bombs (disabled for some enemies) || Known resistant enemies: Plant&lt;br /&gt;
|-&lt;br /&gt;
| 中和結界Ex || Neutralizing Ward Ex || Reach Elm Order || VIERの攻撃無効化時間を短縮させる || Reduces Vier's invulnerability duration&lt;br /&gt;
|-&lt;br /&gt;
| 見切り奥義書 || Secret Book || Shop item 30 (920000J) || 食らい判定をほんのわずかだけ縮小させる（同系統効果重複不可） || Slightly reduces hitbox size (cannot be stacked)&lt;br /&gt;
|-&lt;br /&gt;
| 見切り秘伝書 || Confidential Book || Defeat Elm Order with type C || 食らい判定をわずかだけ縮小させる（同系統効果重複不可） || Reduces hitbox size (cannot be stacked)&lt;br /&gt;
|-&lt;br /&gt;
| レイドコンペンセイター || Raid Compensator || Clear with a speed stat under 400 || ブレードゲージがプラスであればレイドが発動できるようになる || Can raid as long as the blade meter is positive&lt;br /&gt;
|-&lt;br /&gt;
| Aホールドキャンセラー || A Hold Canceller || Shop item 31 (4500J) || ダメージがオーバーキル域に達した中型敵に対し、通常ショットとレーザーがすり抜けるようになる || Normal shot and laser will not collide with overkilled medium sized enemies&lt;br /&gt;
|-&lt;br /&gt;
| 鎮魂の札 || Funeral Charm || Clear at rank 4/EX with Raging Soul equipped || 敵の撃ち返し攻撃を弱める || Weakens revenge bullets || Effect suppressed in locked rank EX (runs only)&lt;br /&gt;
|-&lt;br /&gt;
| キャバルリィ強化セット || Cavalry Power Up Set || Shop item 32 (76000J) || 攻撃力 +3％ / ディスチャージ威力 +5％ / アクセルドライブチャージ +3％ || Power +3% / Discharge power +5% / Accel Drive charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| ステラ強化セット || Stella Power Up Set || Shop item 33 (108000J) || 攻撃力 +3％ / ゲージ回復+3％ / ゲージ消費 -3％ / ブレードレンジ +3％ || Power +3% / Gauge recovery +3% / Gauge consumption -3% / Blade range +3%&lt;br /&gt;
|-&lt;br /&gt;
| プリズム || Prism || Finish a run after unlocking 70 items || 敵のレーザー攻撃を無効化する || Disables enemy lasers&lt;br /&gt;
|-&lt;br /&gt;
| スペルディバイダー || Spell Divider || Clear at rank 1-3 || ボムアイテム回収時にボムの数が2増えるが、威力が半減（オートガードON時は機能しない） || Bomb items are worth 2 bombs, but their power is halved (disabled with autoguard ON)&lt;br /&gt;
|-&lt;br /&gt;
| 変性装置 || Denaturing Device || Defeat Elm Order with type S at rank 0 || ライフアイテム回収時にボムの数が6増えるが、ライフは増えない / オートボム・オートガード・食らいボム不可 || Life items give 6 bombs instead of a life / No autobomb, autoguard or deathbomb&lt;br /&gt;
|-&lt;br /&gt;
| 侵界石 || Invader Stone || Shop item 34 (70000J) || イレース範囲 +2％ || Erase range +2%&lt;br /&gt;
|-&lt;br /&gt;
| 侵界結晶 || Invader Crystal || Clear without using regular bombs || イレース範囲 +3％ || Erase range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 達人のプライド || Pride of Master || Beat area 7 no hit || 被弾回数1回以下でステージクリアすると動的強化値がアップ || Dynamic boosts increased after clearing a stage with 1 hit or less&lt;br /&gt;
|-&lt;br /&gt;
| 武神のプライド || Pride of War God || Beat any area at rank EX no hit || 被弾ゼロでステージクリアすると動的強化値がかなりアップ || Dynamic boosts greatly increased after clearing a stage with no hits&lt;br /&gt;
|-&lt;br /&gt;
| 巨人の秘薬 || Elixir of Giant || Shop item 35 (2500J) || 攻撃力 +8％ / 食らい判定が拡大する || Power +8% / Increases hitbox size&lt;br /&gt;
|-&lt;br /&gt;
| スカーレットソード || Scarlet Sword || Clear with Shoes of Hasty equipped || 攻撃力 +12％ / 食らい判定が拡大する || Power +12% / Increases hitbox size&lt;br /&gt;
|-&lt;br /&gt;
| リフレクターユニット || Reflector Unit || Shop item 37 (55000J) || カウンターシフト威力 +30％ || Counter Shift power +30%&lt;br /&gt;
|-&lt;br /&gt;
| アキレスの盾 || Armor of Achilles || Clear with Soul of the Fool equipped || イレース範囲 +4％ / 後方からの被弾時に回避行動を取ることができない || Erase range +4% / Instant miss when hit from behind&lt;br /&gt;
|-&lt;br /&gt;
| DC変換ユニット || DC Transformer Unit || Shop item 36 (480000J) || DS解除時に必ずLv2以上のCSが発動するが、DSを任意解除できなくなる || Guarantees Counter Shift level 2 or higher, but Delayed Shift cannot be canceled at will&lt;br /&gt;
|-&lt;br /&gt;
| セパレーターユニット || Separator Unit || Shop item 38 (29000J) || 低速移動時にオービットが収束しなくなる || Orbits no longer converge when focused&lt;br /&gt;
|-&lt;br /&gt;
| バランサーユニット || Balancer Unit || Beat a stage in rank EX with type S || オービットの射角が4度広くなる || Widens orbit aim by 4 degrees&lt;br /&gt;
|-&lt;br /&gt;
| 荒ぶる魂 || Raging Soul || Beat stage 5 with Curse of Crab equipped || 敵の撃ち返し攻撃を強める || Strengthens revenge bullets || Type S effect on bullet count suppressed in locked rank EX (runs only) (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| カニの呪い || Curse of Crab || Shop item 40 (100J) || 前後方向に移動できなくなる || Disables vertical movement&lt;br /&gt;
|-&lt;br /&gt;
| ダウジングロッド || Dowsing Rod || Clear at rank 4/EX with type C || 取得忌晶石 +10％ / ステージごとに取得忌晶石を1個追加 || Crystal gain +10% / 1 additional crystal per stage&lt;br /&gt;
|-&lt;br /&gt;
| 高感度センサー || Hi Sens Sensor || Clear at rank EX || 取得忌晶石 +25％ / ステージごとに取得忌晶石を2個追加 || Crystal gain +25% / 2 additional crystals per stage&lt;br /&gt;
|-&lt;br /&gt;
| 祈りの腕輪 || Prayer Bracelet || Buy 32 items from the shop || ランク4-EX状態の維持が少しだけ楽になる || Relaxes requirements to maintain rank 4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Transient items&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Translated name !! Equip method !! Observed effect&lt;br /&gt;
|-&lt;br /&gt;
| Bエクステンダー || Blade Extender || Equip Blade Diffuser and Blade Concentrator at the same time || Blade power +5% / Blade range +5%&lt;br /&gt;
|-&lt;br /&gt;
| Bエクステンダー+ || Blade Extender + || Equip Blade Diffuser + and Blade Concentrator + at the same time || Blade power +10% / Blade range +10%&lt;br /&gt;
|-&lt;br /&gt;
| 煉獄の扉 || Gate of Purgatory || In the same slot, equip Demonic Chime, then Necronomicon, then Black Candle || Bomb +1 / Power +10% / Instant game over on hit, unless autoguard is available&lt;br /&gt;
|-&lt;br /&gt;
| 虹色の心 || Rainbow Heart || Equip Black Heart and White Heart at the same time || Raises the quality of all gems by one stage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Item shop&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Price !! Name !! Translated name !! Description !! Translated description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8000 || 鷹の翼 || Wings of Falcon || スピード +10％ / レーザー攻撃力 -3％ / アサルト攻撃力 +5％ || Speed +10% / Laser power -3% / Assault power +5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 22000 || 天使の翼 || Wings of Angel || スピード +5％ || Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 35000 || 降魔の札 || Demonic Charm || ランク上昇に伴う敵攻撃強化がやや激化 || Slightly enhances rank's effect on enemy attacks || rowspan=&amp;quot;3&amp;quot;|No effect observed in modern versions. Used to affect the old &amp;quot;delayed rank&amp;quot; system&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6000 || 退魔の札 || Anti-Demonic Charm || ランク上昇に伴う敵攻撃強化を若干抑制 || Slightly suppresses rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 48000 || 退魔の鐘 || Anti-Demonic Chime || ランク上昇に伴う敵攻撃強化を多少抑制 || Somewhat suppresses rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 18000 || 高性能半導体回路 || Hi Performance Semiconductor Circuit || ゲージ消費 -5％ / ゲージ回復 -10％ || Gauge consumption -5% / Gauge recovery -10%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 20000 || Bディフューザー || Blade Diffuser || ブレードレンジ +10％ / ブレード威力 -25％ || Blade range +10% / Blade power -25%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 95000 || Bディフューザー+ || Blade Diffuser + || ブレードレンジ +15％ / ブレード威力 -20％ || Blade range +15% / Blade power -20%&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 16000 || Bコンセントレーター || Blade Concentrator || ブレード威力 +20％ / ブレードレンジ -20％ || Blade power +20% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 77000 || Bコンセントレーター+ || Blade Concentrator + || ブレード威力 +30％ / ブレードレンジ -15％ || Blade power +30% / Blade range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 5000 || トランキライザー || Tranquilizer || アサルト攻撃力 +15％ / レーザー攻撃力 -5％ || Assault power +15% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 160000 || 霊素収束器 || Ethereal Concentrator || レーザー攻撃力 +5％ / ショット攻撃力 -10％ || Laser power +5% / Shot power -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 120000 || 霊素拡散器 || Ethereal Diffuser || ショット攻撃力 +10％ / レーザー攻撃力 -5％ || Shot power +10% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 250000 || 愚者の魂 || Soul of the Fool || 攻撃力 -20％ / ゲージ消費 +10％ / ゲージ回復 -10％ / ブレードレンジ -20％ || Power -20% / Gauge consumption +10% / Gauge recovery -10% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 90000 || 戦技マニュアル || Manual of Battle Tech || 取得経験値 +10％ || Experience gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 65000 || 金運の指輪 || Ring of Economic Fortune || 取得コイン +10％ || Shop coin gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 48000 || 研磨剤 || Abrasive Powder || 取得ジュエル +10％ || Shop jewel gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 55000 || 緊急回避AI || Emergency A.I. || 自動的に食らいボムが発動する || Deathbomb triggers automatically&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 55000 || 黒き心 || Black Heart || ボム +1 / オートボム・オートガード・食らいボム不可 || Bomb +1 / No autobomb, autoguard or deathbomb || Autoguard not actually disabled&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 300 || 慌て者の靴 || Shoes of Hasty || 高速移動と低速移動が逆転 || Swaps focused and unfocused speed&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 8000 || スタビライザー || Stabilizer || 低速移動のスピードを200にする || Sets focused speed to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 6000 || 大容量キャパシタ || Hi Capacity Capacitor || ディスチャージ威力 +10％ / アクセルドライブチャージ -5％ || Discharge power +10% / Accel Drive charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 25000 || 導体80 || Conductor 80 || アクセルドライブチャージ +5％ / ディスチャージ威力 -5％ || Accel Drive charge +5% / Discharge power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 12000 || 拡張スロットx1 || Expansion Slot x1 || 忌晶石配分による強化限界 +50 || Crystal boost limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 88000 || 拡張スロットx2 || Expansion Slot x2 || 忌晶石配分による強化限界 +100 || Crystal boost limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 120000 || はじめてのK++ || First K++ || 強化に必要な忌晶石コストを1段階下げる || Reduces the crystal cost for boosts by 1 step&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 32000 || スペルエンハンサー || Spell Enhancer || ボム威力 +20％ || Bomb power +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 150000 || 中和結界A || Neutralizing Ward A || 敵のアサルト耐性を弱体化させる || Weakens enemy resistance to assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 170000 || 中和結界B || Neutralizing Ward B || 敵のブレード耐性を弱体化させる || Weakens enemy resistance to blade&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 920000 || 見切り奥義書 || Secret Book || 食らい判定をほんのわずかだけ縮小させる（同系統効果重複不可） || Slightly reduces hitbox size (cannot be stacked)&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 4500 || Aホールドキャンセラー || A Hold Canceller || ダメージがオーバーキル域に達した中型敵に対し、通常ショットとレーザーがすり抜けるようになる || Normal shot and laser will not collide with overkilled medium sized enemies&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 76000 || キャバルリィ強化セット || Cavalry Power Up Set || 攻撃力 +3％ / ディスチャージ威力 +5％ / アクセルドライブチャージ +3％ || Power +3% / Discharge power +5% / Accel Drive charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 108000 || ステラ強化セット || Stella Power Up Set || 攻撃力 +3％ / ゲージ回復+3％ / ゲージ消費 -3％ / ブレードレンジ +3％ || Power +3% / Gauge recovery +3% / Gauge consumption -3% / Blade range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 70000 || 侵界石 || Invader Stone || イレース範囲 +2％ || Erase range +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 2500 || 巨人の秘薬 || Elixir of Giant || 攻撃力 +8％ / 食らい判定が拡大する || Power +8% / Increases hitbox size&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 480000 || DC変換ユニット || DC Transformer Unit || DS解除時に必ずLv2以上のCSが発動するが、DSを任意解除できなくなる || Guarantees Counter Shift level 2 or higher, but Delayed Shift cannot be canceled at will&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 55000 || リフレクターユニット || Reflector Unit || カウンターシフト威力 +30％ || Counter Shift power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 29000 || セパレーターユニット || Separator Unit || 低速移動時にオービットが収束しなくなる || Orbits no longer converge when focused&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 500 || 亀の呪い || Curse of Tortoise || スピード -20％ || Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 100 || カニの呪い || Curse of Crab || 前後方向に移動できなくなる || Disables vertical movement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Custom shop&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Slots !! Price !! Name !! Translated name !! Unlock condition !! Description !! Translated description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || 400000 || 金運の指輪 || Ring of Economic Fortune || Shop item 16 (65000J) || 取得コイン +10％ || Shop coin gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8 || 320000 || 研磨剤 || Abrasive Powder || Shop item 17 (48000J) || 取得ジュエル +10％ || Shop jewel gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12 || 900000 || 戦技マニュアル || Manual of Battle Tech || Shop item 15 (90000J) || 取得経験値 +10％ || Experience gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 || 80000 || Bディフューザー || Blade Diffuser || Shop item 7 (20000J) || ブレードレンジ +10％ / ブレード威力 -25％ || Blade range +10% / Blade power -25%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 4 || 170000 || Bコンセントレーター || Blade Concentrator || Shop item 9 (16000J) || ブレード威力 +20％ / ブレードレンジ -20％ || Blade power +20% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 || 18000 || 鷹の翼 || Wings of Falcon || Shop item 1 (8000J) || スピード +10％ / レーザー攻撃力 -3％ / アサルト攻撃力 +5％ || Speed +10% / Laser power -3% / Assault power +5%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 3 || 52000 || 天使の翼 || Wings of Angel || Shop item 2 (22000J) || スピード +5％ || Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1 || 500 || 降魔の札 || Demonic Charm || Shop item 3 (35000J) || ランク上昇に伴う敵攻撃強化がやや激化 || Slightly enhances rank's effect on enemy attacks || rowspan=&amp;quot;2&amp;quot;|No effect observed in modern versions. Used to affect the old &amp;quot;delayed rank&amp;quot; system&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 6 || 140000 || 退魔の札 || Anti-Demonic Charm || Shop item 4 (6000J) || ランク上昇に伴う敵攻撃強化を若干抑制 || Slightly suppresses rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 5 || 37000 || 高性能半導体回路 || Hi Performance Semiconductor Circuit || Shop item 6 (18000J) || ゲージ消費 -5％ / ゲージ回復 -10％ || Gauge consumption -5% / Gauge recovery -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 7 || 240000 || 高精度レティクル || Hi Accuracy Reticle || Clear on Easy or Normal || アサルト攻撃力 +10％ || Assault power +10%&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 3 || 26000 || トランキライザー || Tranquilizer || Shop item 11 (5000J) || アサルト攻撃力 +15％ / レーザー攻撃力 -5％ || Assault power +15% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 8 || 160000 || 霊素収束器 || Ethereal Concentrator || Shop item 12 (160000J) || レーザー攻撃力 +5％ / ショット攻撃力 -10％ || Laser power +5% / Shot power -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 4 || 70000 || 霊素拡散器 || Ethereal Diffuser || Shop item 13 (120000J) || ショット攻撃力 +10％ / レーザー攻撃力 -5％ || Shot power +10% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 1 || 500 || 愚者の魂 || Soul of the Fool || Shop item 14 (250000J) || 攻撃力 -20％ / ゲージ消費 +10％ / ゲージ回復 -10％ / ブレードレンジ -20％ || Power -20% / Gauge consumption +10% / Gauge recovery -10% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 1 || 300 || 慌て者の靴 || Shoes of Hasty || Shop item 20 (300J) || 高速移動と低速移動が逆転 || Swaps focused and unfocused speed&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 1 || 600 || 亀の呪い || Curse of Tortoise || Shop item 39 (500J) || スピード -20％ || Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 1 || 3500 || スタビライザー || Stabilizer || Shop item 21 (8000J) || 低速移動のスピードを200にする || Sets focused speed to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 10 || 800000 || 偽造勲章 || Counterfeit Medal || Finish a run after clearing 100 different stages (per mode, char, type, diff, stage, rank, every % of stage adds up) || クオリファイドの条件を緩和する || Relaxes qualification requirements&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 2 || 42000 || 大容量キャパシタ || Hi Capacity Capacitor || Shop item 22 (6000J) || ディスチャージ威力 +10％ / アクセルドライブチャージ -5％ || Discharge power +10% / Accel Drive charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 12 || 3500000 || 身代わり人形 || Substitute Doll || Beat area 6 no hit no bomb at rank EX || 被弾を最初の1回だけ完全に無効化する（あらゆる条件にカウントしない） || Completely negates the first hit taken (does not count against any conditions)&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 3 || 180000 || 拡張スロットx1 || Expansion Slot x1 || Shop item 24 (12000J) || 忌晶石配分による強化限界 +50 || Crystal boost limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 3 || 220000 || はじめてのK++ || First K++ || Shop item 26 (120000J) || 強化に必要な忌晶石コストを1段階下げる || Reduces the crystal cost for boosts by 1 step&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 2 || 150000 || パフォーマンスチューナー || Performance Tuner || Reach level 31 || 強化の効果を10％上昇させる || Increases the effect of boosts by 10%&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 2 || 480000 || スペルエンハンサー || Spell Enhancer || Shop item 27 (32000J) || ボム威力 +20％ || Bomb power +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 6 || 700000 || 中和結界A || Neutralizing Ward A || Shop item 28 (150000J) || 敵のアサルト耐性を弱体化させる || Weakens enemy resistance to assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 6 || 360000 || 中和結界B || Neutralizing Ward B || Shop item 29 (170000J) || 敵のブレード耐性を弱体化させる || Weakens enemy resistance to blade&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 3 || 250000 || 中和結界S || Neutralizing Ward S || Finish a run without continues after using 25 regular bombs || 敵のボム耐性を弱体化させる（一部の敵に無効） || Weakens enemy resistance to bombs (disabled for some enemies) || Known resistant enemies: Plant&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 12 || 1100000 || 見切り奥義書 || Secret Book || Shop item 30 (920000J) || 食らい判定をほんのわずかだけ縮小させる（同系統効果重複不可） || Slightly reduces hitbox size (cannot be stacked)&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 4 || 170000 || レイドコンペンセイター || Raid Compensator || Clear with a speed stat under 400 || ブレードゲージがプラスであればレイドが発動できるようになる || Can raid as long as the blade meter is positive&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 10 || 1800000 || 鎮魂の札 || Funeral Charm || Clear at rank 4/EX with Raging Soul equipped || 敵の撃ち返し攻撃を弱める || Weakens revenge bullets || Effect suppressed in locked rank EX (runs only)&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 3 || 60000 || 侵界石 || Invader Stone || Shop item 34 (70000J) || イレース範囲 +2％ || Erase range +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 3 || 55000 || 達人のプライド || Pride of Master || Beat area 7 no hit || 被弾回数1回以下でステージクリアすると動的強化値がアップ || Dynamic boosts increased after clearing a stage with 1 hit or less&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 1 || 8000 || 巨人の秘薬 || Elixir of Giant || Shop item 35 (2500J) || 攻撃力 +8％ / 食らい判定が拡大する || Power +8% / Increases hitbox size&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 2 || 40000 || リフレクターユニット || Reflector Unit || Shop item 37 (55000J) || カウンターシフト威力 +30％ || Counter Shift power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 2 || 32000 || セパレーターユニット || Separator Unit || Shop item 38 (29000J) || 低速移動時にオービットが収束しなくなる || Orbits no longer converge when focused&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 7 || 550000 || バランサーユニット || Balancer Unit || Beat a stage in rank EX with type S || オービットの射角が4度広くなる || Widens orbit aim by 4 degrees&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 1 || 200 || 荒ぶる魂 || Raging Soul || Beat stage 5 with Curse of Crab equipped || 敵の撃ち返し攻撃を強める || Strengthens revenge bullets || Type S effect on bullet count suppressed in locked rank EX (runs only) (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 20 || 4000000 || ダウジングロッド || Dowsing Rod || Clear at rank 4/EX with type C || 取得忌晶石 +10％ / ステージごとに取得忌晶石を1個追加 || Crystal gain +10% / 1 additional crystal per stage&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 15 || 1300000 || 祈りの腕輪 || Prayer Bracelet || Buy 32 items from the shop || ランク4-EX状態の維持が少しだけ楽になる || Relaxes requirements to maintain rank 4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
The game is comprised of 7 areas, of which at least 5 must be played: two out of the first 4, then 5, 6 and 7. &lt;br /&gt;
The game's scoreboard assigns Zones to these areas: Zone A is for areas 1 &amp;amp; 2, B for 3 &amp;amp; 4, C for 5, D for 6, and finally E for 7.&lt;br /&gt;
&lt;br /&gt;
Runs can be started on area 1 or 2, and after each area the player may advance to any of the following:&lt;br /&gt;
* The area after the next (after areas 1–3) or immediately next (after areas 4–6).&lt;br /&gt;
* Areas 3 and 4, if the previous area was the first in the run.&lt;br /&gt;
* The next area, if the player qualified for a rank up in the previous (see [[#Rank]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|List of routes&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Route !! colspan=&amp;quot;6&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Least qualified !! colspan=&amp;quot;3&amp;quot;|Most qualified&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;4&amp;quot;|0 || colspan=&amp;quot;3&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
| 1-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3&lt;br /&gt;
|-&lt;br /&gt;
| 2-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 1-3-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3 || colspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3-'''4''' || colspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;2&amp;quot;|2 || colspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3-'''4''' || colspan=&amp;quot;3&amp;quot;|4 || colspan=&amp;quot;3&amp;quot;|4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
Orthogonal to the difficulty selection is rank, a second scale that is determined during a run. It has various effects:&lt;br /&gt;
* On stages, it increases bullet speed and incrementally adds revenge bullets, which spawn over time from an enemy explosion and can be sealed by being close enough when they spawn.&lt;br /&gt;
* On bosses, it increases health, either bullet speed (type C) or density (type S), and adds extra boss phases in specific cases (area 3 rank 2, area 4 rank 3).&lt;br /&gt;
In addition, increasing rank can add more stages to the run, up to all 7 at rank 4.&lt;br /&gt;
&lt;br /&gt;
Rank starts at 0 and goes up over the course of the first 4 areas. To qualify for a rank up at the end of an area:&lt;br /&gt;
* With type C, stay within a certain amount of stage hits, depending on the area. If you've skipped areas, the requirement is more lenient.&lt;br /&gt;
* With type S:&lt;br /&gt;
** If you haven't skipped any areas, stay above the total score target for each rank.&lt;br /&gt;
** If you've skipped areas, earn a certain amount of score in the area, depending on rank.&lt;br /&gt;
If you qualify for a rank up, &amp;quot;QUALIFIED&amp;quot; will be shown after the clear bonus is tallied, and the very next area will be available for selection. Selecting the next area will accept the rank up, while selecting any other will reject it. Since area 4 can only lead to area 5, it's impossible to reject a rank up earned in it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Type C requirements&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Route !! Area 1 !! Area 2 !! Area 3 !! Area 4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 2&lt;br /&gt;
|- &lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 3 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Type S requirements&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Route !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 180,000,000 || 400,000,000 || 650,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 500,000,000 || 800,000,000 || 1,300,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 130,000,000 || 170,000,000 || 200,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 220,000,000 || 550,000,000 || 900,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 160,000,000 || 200,000,000 || 250,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 250,000,000 || 600,000,000 || 1,000,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 200,000,000 || 250,000,000 || 300,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 150,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 4-EX ===&lt;br /&gt;
If the player takes the 1-2-3-4 route, thus playing all stages, they will be at rank 3 in stage 4, in which case qualification works differently: rank 4 is guaranteed, but meeting the threshold will raise rank to 4-EX, denoted as an orange 4 in the HUD. It has the same effect as any other rank increase, but in greater magnitude the lower the difficulty, ranging from similar to other steps on Hard and above to game changing on Easy. By exceeding certain stage hit thresholds, this rank can exceptionally be lost, returning to rank 4 for the remainder of the run.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Hits allowed in rank EX&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Autoguard !! Area 5 !! Area 6 !! Area 7&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;ARCADE&lt;br /&gt;
!ON&lt;br /&gt;
| 1 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 3 || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD &amp;lt;br /&amp;gt;NIGHTMARE&lt;br /&gt;
!ON&lt;br /&gt;
| 2 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
!ON&lt;br /&gt;
| 3 || 4 || ∞&lt;br /&gt;
|- &lt;br /&gt;
!OFF&lt;br /&gt;
| 5 || 6 || ∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shortly before the door opens in area 7, rank EX is locked in place and cannot be lost from that point.&lt;br /&gt;
In addition, in full runs only, some extra hazards are activated once the descent starts:&lt;br /&gt;
* On Arcade-Nightmare with type S, Poniards shoot 3-way spreads akin to Pandemonium.&lt;br /&gt;
* On Easy-Nightmare, if the player has at least 5 lives, every enemy shoots an aimed ring at the start of its revenge bullets, but with a larger sealing range.&lt;br /&gt;
* On Easy-Hard with type S, Tetrapedes shoot much faster bullets than usual.&lt;br /&gt;
&lt;br /&gt;
== Hidden bosses ==&lt;br /&gt;
SV features three different hidden bosses, one of which may appear during full runs after the regular stage 7 boss, Core Unit. If CU is reached on 1CC pace while meeting certain other requirements, its last phase will have a shorter timer and far less health, giving way to the hidden boss in a manner reminiscent of [[Ketsui]].&lt;br /&gt;
&lt;br /&gt;
If rank EX is kept until the end of the game, the TLB, Vier, will appear as long as the 1CC requirement is met.&lt;br /&gt;
&lt;br /&gt;
Outside rank EX, one of the FLBs (from ''偽真ボス, fake TLB'') may appear based on '''total hits'''. The requirements depend on type, difficulty, autoguard, and rank.&lt;br /&gt;
* Elm Order appears when the outer requirement is met, while Vier Dummy replaces it if the inner requirement is also met; but their fights are similar in difficulty.&lt;br /&gt;
* The higher the difficulty, the more lenient the requirements.&lt;br /&gt;
* Type C can access Elm Order starting at rank 1 and Vier Dummy starting at rank 2.&lt;br /&gt;
** At rank 4, Elm Order has no hit requirement.&lt;br /&gt;
* Type S can access Elm Order from rank 0 to 3 and Vier Dummy from rank 1 to 4.&lt;br /&gt;
** Elm Order only appears at rank 0 if the 2-4 route is taken.&lt;br /&gt;
** From rank 2 on, Elm Order has no hit requirement.&lt;br /&gt;
** At rank 4, Vier Dummy has no hit requirement.&lt;br /&gt;
* Autoguard affects hit requirements according to an exact formula: req=ceil(req*2/3)-1&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Type C requirements&lt;br /&gt;
|-&lt;br /&gt;
 ! Difficulty !! Original requirements !! Autoguard requirements&lt;br /&gt;
 |-&lt;br /&gt;
 | EASY&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 4 || 10 || 16 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 7 || 12&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 2 || 6 || 10 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 4 || 7&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NORMAL&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 12 || 18 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 8 || 14&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 7 || 11 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 5 || 9&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | ARCADE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 14 || 20 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 9 || 16&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 9 || 13 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 5 || 10&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | HARD&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 8 || 16 || 22 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 6 || 10 || 18&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 10 || 14 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 6 || 11&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NIGHTMARE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 18 || 26 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 7 || 12 || 20&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 11 || 17 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 7 || 13&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | PANDEMONIUM&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 12 || 20 || 30 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 8 || 16 || 24&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 7 || 13 || 19 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 10 || 15&lt;br /&gt;
    |}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Type S requirements&lt;br /&gt;
|-&lt;br /&gt;
 ! Difficulty !! Original requirements !! Autoguard requirements&lt;br /&gt;
 |-&lt;br /&gt;
 | EASY&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 4 || 6 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 8 || 16 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 2 || 3 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 5 || 10 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NORMAL&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 10 || 18 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 10 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 6 || 11 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | ARCADE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 12 || 20 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 10 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 7 || 13 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | HARD&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 8 || 18 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 14 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 11 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 9 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NIGHTMARE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 6 || 16 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 15 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 10 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | PANDEMONIUM&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 16 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 8 || 18 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 15 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 11 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring. Each &amp;quot;link&amp;quot; in a chain has its own timer, so care must be taken to route as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Shift (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at the top the screen to destroy enemies as they come. Enemies (excluding bosses) defeated in this state explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. This is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullets on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Raidbombing''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Practice Mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty.&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank.&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Only Story &amp;amp; Rule Mode are usable (e.g. '''not''' Strict Rule)&lt;br /&gt;
* Practice for areas 1 to 4 are unlocked from the start (areas 5 to 7 must be unlocked via the system shop).&lt;br /&gt;
* Rank selection in areas is restricted to ''what is possible in a normal credit'' (e.g. Rank 3 cannot be selected for area 1).&lt;br /&gt;
* Hidden bosses do not appear unless directly warped to, which must be unlocked separately.&lt;br /&gt;
* Hazards unique to locked rank EX do not appear.&lt;br /&gt;
* Power level starts from the ''base stats'' of the selected character, and increases them in steps which are highly variable depending on difficulty &amp;amp; character. &lt;br /&gt;
* Practice Mode, unlike regular attempts, ''allows'' for the use of Auto Guard in Nightmare/Pandemonium.&lt;br /&gt;
* Certain behaviors of stages cannot be properly replicated, such as suicide bullets from enemies in stage 7.&lt;br /&gt;
** Core Unit (the stage 7 boss &amp;amp; final boss) also cannot be fought by itself; due to an inconsistency, its starting position will always be before the stage's final wave of enemies.&lt;br /&gt;
* Finer control over extraneous resources (Type-C's Advanced Drive, Type-S' Delayed/Ethereal Shift, etc) and even life &amp;amp; bomb counts cannot be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
'''TODO MOVE SYSTEM SHOP ELSEWHERE'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|System shop&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Price !! Name !! Translated name !! Unlock condition !! Description !! Translated description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 || エクステンドスコア表示 || Extend score display || Always available || 次のエクステンドまでのスコアを表示します。 || Displays the score left until the next extend.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 25000 || カテゴリースコア表示 || Category score display || Always available || 獲得したスコアをカテゴリー別に表示します。 || Displays score gained from each category separately&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 40000 || 被弾数情報表示 || Hit count data display || Always available || そのプレイにおける被弾回数とボムの使用回数を表示します。 || Displays the number of hits taken and bombs used in the current run.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 300 || コンティニュー：2回 || Continue #2 || Always available || コンティニュー可能回数が2回になります。 || Allows continuing a 2nd time.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 600 || コンティニュー：3回 || Continue #3 || Buy the previous continue || コンティニュー可能回数が3回になります。 || Allows continuing a 3rd time.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1200 || コンティニュー：4回 || Continue #4 || Buy the previous continue || コンティニュー可能回数が4回になります。 || Allows continuing a 4th time.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 2500 || コンティニュー：5回 || Continue #5 || Buy the previous continue || コンティニュー可能回数が5回になります。 || Allows continuing a 5th time.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 4500 || コンティニュー：6回 || Continue #6 || Buy the previous continue || コンティニュー可能回数が6回になります。 || Allows continuing a 6th time.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 8000 || コンティニュー：7回 || Continue #7 || Buy the previous continue || コンティニュー可能回数が7回になります。 || Allows continuing a 7th time.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 15000 || コンティニュー：8回 || Continue #8 || Buy the previous continue || コンティニュー可能回数が8回になります。 || Allows continuing an 8th time.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 28000 || コンティニュー：9回 || Continue #9 || Buy the previous continue || コンティニュー可能回数が9回になります。 || Allows continuing a 9th time.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 50000 || フリープレイ || Free play || Buy the previous continue || コンティニュー回数が無制限になります。 || Allows continuing unlimited times.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 120000 || レベルキャンセラー&amp;lt;br&amp;gt;''1.23:'' ＊＊＊＊＊＊＊＊ || Level Canceler&amp;lt;br&amp;gt;''1.23:'' ******** || Always available || 現在値以下の範囲内で自由にレベルが設定できるようになります。&amp;lt;br&amp;gt;''1.23:'' そのうち何かが追加されます || Allows level to be set at will up to the current value.&amp;lt;br&amp;gt;''1.23:'' Someting will be added here&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 2000 || プラクティス：ESY:AREA5 || Practice: ESY, Area 5 || Play area 5 outside rank EX on Easy || 難易度EASY：AREA5のプラクティスが選べるようになります。 || Allows selecting area 5 practice on Easy difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 3000 || プラクティス：ESY:AREA6 || Practice: ESY, Area 6 || Buy area 5 and play area 6 outside rank EX on Easy || 難易度EASY：AREA6のプラクティスが選べるようになります。 || Allows selecting area 6 practice on Easy difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 5000 || プラクティス：ESY:AREA7 || Practice: ESY, Area 7 || Buy area 6 and play area 7 outside rank EX on Easy || 難易度EASY：AREA7のプラクティスが選べるようになります。 || Allows selecting area 7 practice on Easy difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 4000 || プラクティス：NML:AREA5 || Practice: NML, Area 5 || Play area 5 outside rank EX on Normal || 難易度NORMAL：AREA5のプラクティスが選べるようになります。 || Allows selecting area 5 practice on Normal difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 6000 || プラクティス：NML:AREA6 || Practice: NML, Area 6 || Buy area 5 and play area 6 outside rank EX on Normal || 難易度NORMAL：AREA6のプラクティスが選べるようになります。 || Allows selecting area 6 practice on Normal difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 10000 || プラクティス：NML:AREA7 || Practice: NML, Area 7 || Buy area 6 and play area 7 outside rank EX on Normal || 難易度NORMAL：AREA7のプラクティスが選べるようになります。 || Allows selecting area 7 practice on Normal difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 5000 || プラクティス：ACD:AREA5 || Practice: ACD, Area 5 || Play area 5 outside rank EX on Arcade || 難易度ARCADE：AREA5のプラクティスが選べるようになります。 || Allows selecting area 5 practice on Arcade difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 8000 || プラクティス：ACD:AREA6 || Practice: ACD, Area 6 || Buy area 5 and play area 6 outside rank EX on Arcade || 難易度ARCADE：AREA6のプラクティスが選べるようになります。 || Allows selecting area 6 practice on Arcade difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 15000 || プラクティス：ACD:AREA7 || Practice: ACD, Area 7 || Buy area 6 and play area 7 outside rank EX on Arcade || 難易度ARCADE：AREA7のプラクティスが選べるようになります。 || Allows selecting area 7 practice on Arcade difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 200000 || プラクティス：ESY〜ACD:[??? 1] || Practice: ESY–ACD, [??? 1] || Defeat Elm Order without continues on Easy–Arcade || 難易度EASY〜ARCADEのプラクティスに何かが出現します。 || Reveals something in Easy–Arcade practice.&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 300000 || プラクティス：ESY〜ACD:[??? 2] || Practice: ESY–ACD, [??? 2] || Defeat Vier Dummy without continues on Easy–Arcade || 難易度EASY〜ARCADEのプラクティスに何かが出現します。 || Reveals something in Easy–Arcade practice.&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 500000 || プラクティス：ESY〜ACD:[??? 3] || Practice: ESY–ACD, [??? 3] || Defeat Vier without continues on Easy–Arcade || 難易度EASY〜ARCADEのプラクティスに何かが出現します。 || Reveals something in Easy–Arcade practice.&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 10000 || プラクティス：HRD:AREA5 || Practice: HRD, Area 5 || Play area 5 outside rank EX on Hard || 難易度HARD：AREA5のプラクティスが選べるようになります。 || Allows selecting area 5 practice on Hard difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 15000 || プラクティス：HRD:AREA6 || Practice: HRD, Area 6 || Buy area 5 and play area 6 outside rank EX on Hard || 難易度HARD：AREA6のプラクティスが選べるようになります。 || Allows selecting area 6 practice on Hard difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 30000 || プラクティス：HRD:AREA7 || Practice: HRD, Area 7 || Buy area 6 and play area 7 outside rank EX on Hard || 難易度HARD：AREA7のプラクティスが選べるようになります。 || Allows selecting area 7 practice on Hard difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 15000 || プラクティス：NTM:AREA5 || Practice: NTM, Area 5 || Play area 5 outside rank EX on Nightmare || 難易度NIGHTMARE：AREA5のプラクティスが選べるようになります。 || Allows selecting area 5 practice on Nightmare difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 25000 || プラクティス：NTM:AREA6 || Practice: NTM, Area 6 || Buy area 5 and play area 6 outside rank EX on Nightmare || 難易度NIGHTMARE：AREA6のプラクティスが選べるようになります。 || Allows selecting area 6 practice on Nightmare difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 40000 || プラクティス：NTM:AREA7 || Practice: NTM, Area 7 || Buy area 6 and play area 7 outside rank EX on Nightmare || 難易度NIGHTMARE：AREA7のプラクティスが選べるようになります。 || Allows selecting area 7 practice on Nightmare difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 300000 || プラクティス：HRD〜NTM:[??? 1] || Practice: HRD–NTM, [??? 1] || Defeat Elm Order without continues on Hard–Nightmare || 難易度HARD〜NIGHTMAREのプラクティスに何かが出現します。 || Reveals something in Hard–Nightmare practice.&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 450000 || プラクティス：HRD〜NTM:[??? 2] || Practice: HRD–NTM, [??? 2] || Defeat Vier Dummy without continues on Hard–Nightmare || 難易度HARD〜NIGHTMAREのプラクティスに何かが出現します。 || Reveals something in Hard–Nightmare practice.&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 700000 || プラクティス：HRD〜NTM:[??? 3] || Practice: HRD–NTM, [??? 3] || Defeat Vier without continues on Hard–Nightmare || 難易度HARD〜NIGHTMAREのプラクティスに何かが出現します。 || Reveals something in Hard–Nightmare practice.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 50000 || プラクティス：PDM:AREA5 || Practice: PDM, Area 5 || Play area 5 outside rank EX on Pandemonium || 難易度PANDEMONIUM：AREA5のプラクティスが選べるようになります。 || Allows selecting area 5 practice on Pandemonium difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 80000 || プラクティス：PDM:AREA6 || Practice: PDM, Area 6 || Buy area 5 and play area 6 outside rank EX on Pandemonium || 難易度PANDEMONIUM：AREA6のプラクティスが選べるようになります。 || Allows selecting area 6 practice on Pandemonium difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 150000 || プラクティス：PDM:AREA7 || Practice: PDM, Area 7 || Buy area 6 and play area 7 outside rank EX on Pandemonium || 難易度PANDEMONIUM：AREA7のプラクティスが選べるようになります。 || Allows selecting area 7 practice on Pandemonium difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 400000 || プラクティス：PDM:[??? 1] || Practice: PDM, [??? 1] || Defeat Elm Order without continues on Pandemonium || 難易度PANDEMONIUMのプラクティスに何かが出現します。 || Reveals something in Pandemonium practice.&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 600000 || プラクティス：PDM:[??? 2] || Practice: PDM, [??? 2] || Defeat Vier Dummy without continues on Pandemonium || 難易度PANDEMONIUMのプラクティスに何かが出現します。 || Reveals something in Pandemonium practice.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 900000 || プラクティス：PDM:[??? 3] || Practice: PDM, [??? 3] || Defeat Vier without continues on Pandemonium || 難易度PANDEMONIUMのプラクティスに何かが出現します。 || Reveals something in Pandemonium practice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Item shop listing 6 can be purchased repeatedly by reloading the shop, but it won't duplicate the item. However, unlocking High Performance AI (高性能AI) will permanently mark the item as bought, regardless of whether it was actually bought.&lt;br /&gt;
* The achievement for getting 350 million points in stage 1 with type S (一面魔王S) won't unlock in Strict Rule mode, regular Rule must be played.&lt;br /&gt;
* Some resource items can be collected for twice the usual gain (see [[#Resource duping]]).&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Sv_bomb_item.png&amp;diff=36409</id>
		<title>File:Sv bomb item.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Sv_bomb_item.png&amp;diff=36409"/>
		<updated>2025-12-05T15:26:31Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Inakilbss uploaded a new version of File:Sv bomb item.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The bomb item icon&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Sv_extend_item.png&amp;diff=36408</id>
		<title>File:Sv extend item.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Sv_extend_item.png&amp;diff=36408"/>
		<updated>2025-12-05T15:25:50Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Inakilbss uploaded a new version of File:Sv extend item.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The extend item icon&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=34489</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=34489"/>
		<updated>2025-05-27T16:53:02Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: /* Character status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;STELLAVANITY - Prelude to the Destined Calamity - is a hybrid ''danmaku-RPG game'' released on December 31st, 2011 by the developer TRIS-GRAM, under the doujin circle Feathered Ether. The game has undergone significant changes since the release of its earliest demos, in addition to a number of updates. The game features 2 characters, each with a easy to learn &amp;quot;C-type&amp;quot; and a complex &amp;quot;S-type&amp;quot;. The game has six difficulty modes; unique to the game is the ability to rank up in a run, making patterns harder in addition to revenge bullets. &lt;br /&gt;
&lt;br /&gt;
The game's development has been halted multiple times, with the most recent stoppage from March 2022 - with sales halting on April 14th that year for a week - before development resumed on December 12th, 2022.&lt;br /&gt;
&lt;br /&gt;
The latest versions are 1.23, released March 2022, and 1.22r, released January 2013 and still included in the official download. Following the developer's wishes, this article only details these (very similar) versions. Older versions may be mentioned sparingly to give context to otherwise bizarre details, but they should not be the focus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #1040c0&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Stellavanity_title_screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = ''Title screen from version 1.23''&lt;br /&gt;
&lt;br /&gt;
|developer = Feathered Ether&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = December 31, 2011 (Comiket 81) / June 7th, 2012 (DLSite)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
In lieu of official support in English, setup instructions are detailed here.&lt;br /&gt;
&lt;br /&gt;
=== Where to buy ===&lt;br /&gt;
SV can only be purchased on DLSite, but it can be done from anywhere in the world, using PayPal to buy points through DLPay. 1000 points will cover the game alone, while 1500 will also cover the soundtrack.&lt;br /&gt;
&lt;br /&gt;
=== Installing ===&lt;br /&gt;
The game comes in a preinstalled folder named &amp;quot;STELLAVANITY DL版 ver1.23&amp;quot;. If your computer's character encoding is not set to Japanese, remove the &amp;quot;版&amp;quot; character to avoid crashes. Do not place the install in Program Files or other system folders, otherwise data will not be saved.&lt;br /&gt;
&lt;br /&gt;
To run version 1.22r, move it out of the &amp;quot;old version&amp;quot; folder first. On Windows 10 and above, this version will crash in fullscreen unless a [https://drive.google.com/file/d/1AkKm81MyxADfQicTYODxIO9acrcnkUWZ/view patch] is applied.&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
To play the game, open SV123.exe or SV122r.exe. To adjust certain options that cannot be changed while the game is running, open 起動前設定.exe (preconfig). It can run even if its name is garbled.&lt;br /&gt;
&lt;br /&gt;
=== Configuring ===&lt;br /&gt;
There are several ways in which the game's settings are determined. For a fully customized setup, follow them in order.&lt;br /&gt;
&lt;br /&gt;
The first line of スクリーンサイズ.txt specifies the window's width in windowed mode, from which the height is also calculated to maintain a 4:3 aspect ratio. The original (and minimum) resolution is 640x480, while the maximum is 1920x1440. If the game's ZIP file is extracted in the same locale used to run it, this file's name will be garbled to exactly what it needs to be for the game to find it.&lt;br /&gt;
&lt;br /&gt;
In preconfig, the following options are available:&lt;br /&gt;
*Screen update mode (Timer/VSync): Decides on what rhythm frames are displayed. Timer may cause tearing, while VSync may introduce lag.&lt;br /&gt;
*Stabilization (Off/On): Stabilizes performance, leave it on unless some issue is found with it.&lt;br /&gt;
*Confirm before quitting (Off/On): Asks if you are sure (Y or N to respond) before quitting the game with the Escape key.&lt;br /&gt;
*Bullet palette (36/18/9/6): Amount of bullet colors available. Leave at 36 unless memory is in dire need.&lt;br /&gt;
*Window scaling filter (Nearest neighbor/Bilinear): The process used to scale the video output in window mode. Nearest neighbor keeps the pixels sharp, while bilinear blurs them together.&lt;br /&gt;
*Fullscreen prescale (Off/On): In fullscreen mode, scales video output to 1280x960 (2x) using nearest neighbor filtering. Useful for getting a sharper picture in setups with poor scaling options.&lt;br /&gt;
&lt;br /&gt;
When starting up the game, you are offered the option of playing in fullscreen mode. Picking the left option or pressing the Y key will enable fullscreen, while picking right, pressing N or closing the prompt will continue in windowed mode.&lt;br /&gt;
&lt;br /&gt;
Finally, the ingame config menus offer more in-depth settings:&lt;br /&gt;
&lt;br /&gt;
*GRAPHIC&lt;br /&gt;
&lt;br /&gt;
**Screen mode (Horizontal/Vertical A/Vertical B/Arcade A/Arcade B): Only Horizontal has the HUD sidebars. Vertical fits the whole gameplay view onscreen, while Arcade uses the entire screen and pans the view depending on your position.&lt;br /&gt;
**Aspect ratio (50-200%, default 100%): Scales the picture in the long axis without affecting screen resolution. Causes great distortion, better to keep it at 100%.&lt;br /&gt;
**Active info (Off/On): Displays the unlockable sidebar elements during gameplay or playback.&lt;br /&gt;
&lt;br /&gt;
**FPS control mode (By VSync/By Timer): Decides on what rhythm the game runs. VSync behaves awkwardly during 45fps slowdown and may accelerate the game on high refresh rate environments; set to Timer.&lt;br /&gt;
**FPS (60/30/20): Reduces the amount of frames rendered while running the game at the same speed.&lt;br /&gt;
&lt;br /&gt;
**Effect level (1-5): Broadens the scope of special effects.&lt;br /&gt;
**Effect brightness (50-100%): For special effects, brightness is the same as opacity.&lt;br /&gt;
&lt;br /&gt;
**Coin light (Off/On): Displays a glow around coin items.&lt;br /&gt;
**Coin parency(sic) (0-100%): Opacity (not transparency!) of coin items.&lt;br /&gt;
**Jewel parency(sic) (0-100%): Opacity (not transparency!) of jewel items.&lt;br /&gt;
&lt;br /&gt;
**Bullet color (Full/0-35): When not Full, forces all bullets to be the same color. If the palette size is less than 36, the chosen color is further collapsed to one of the available colors.&lt;br /&gt;
**Bullet light (Off/On): Displays a glow around bullets.&lt;br /&gt;
**Bullet graphic (Standard/Dark): Switches to a set of flatter-looking bullet sprites.&lt;br /&gt;
**Bullet brightness (50-100%): Affects brightness, not opacity.&lt;br /&gt;
** Shot parency(sic) (50-100%): Opacity (not transparency!) of your own shots.&lt;br /&gt;
&lt;br /&gt;
** Background brightness (50-100%)&lt;br /&gt;
** Background layer (Full/Reduced/Minimum): May or may not have any effect&lt;br /&gt;
** Background particle parency(sic) (0-100%): you get the point&lt;br /&gt;
&lt;br /&gt;
* SOUND&lt;br /&gt;
&lt;br /&gt;
** BGM volume (0-100%)&lt;br /&gt;
** Sound effect volume (0-100%)&lt;br /&gt;
** Item sound volume (0-100%)&lt;br /&gt;
&lt;br /&gt;
* CONTROLLER (also see [[#Controls]])&lt;br /&gt;
&lt;br /&gt;
** Controller ID: Index of the gamepad to read input from. Starts from 0, so the second controller would be ID 1, for example.&lt;br /&gt;
** Default Assault mode (Manual/Auto): Assault mode set at the start of every area.&lt;br /&gt;
** Default difficulty&lt;br /&gt;
** Default character&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
Gameplay buttons are fully remappable (movement can also be remapped for keyboard) and have different modes of operation:&lt;br /&gt;
* For shooting:&lt;br /&gt;
** &amp;quot;Shot and slow(laser)&amp;quot; has independent shot and focus buttons similar to Touhou games. Laser is fired by shooting while focused.&lt;br /&gt;
** &amp;quot;Shot/laser and fullauto&amp;quot; has two shot buttons, one which focuses and fires laser when held and another that always shoots unfocused, similar to Cave games.&lt;br /&gt;
*** There is also a separate slow button that allows for focused movement to be used alongside regular shots or without shooting.&lt;br /&gt;
*** The time for a laser hold to register can be adjusted from 1 to 30 frames.&lt;br /&gt;
*** Full auto does not hinder Discharge buildup, unlike the main shot button.&lt;br /&gt;
** &amp;quot;Laser and fullauto&amp;quot; works the same as the previous mode, but the first shot button fires laser immediately, without room for mashing for shot.&lt;br /&gt;
*** It is the equivalent of setting frames to laser to 0.&lt;br /&gt;
*** By a small margin, this is the most powerful shoot mode, as it allows for focused normal shots and faster Discharge buildup while not suffering from laser delay.&lt;br /&gt;
* For shifts:&lt;br /&gt;
** 1 shift mode has a single button for both shifts, Delayed being activated with a tap and Ethereal with a hold.&lt;br /&gt;
** 2 shift mode has separate buttons for each shift, each being activated with a tap.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;6&amp;quot; | Shoot mode&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Shot-slow !! colspan=&amp;quot;2&amp;quot; | Shot-auto !! colspan=&amp;quot;2&amp;quot; | Laser-auto&lt;br /&gt;
|-&lt;br /&gt;
| Z || colspan=&amp;quot;2&amp;quot; | Shot || colspan=&amp;quot;2&amp;quot; | Shot (tap) / Laser (hold) || colspan=&amp;quot;2&amp;quot; | Laser&lt;br /&gt;
|-&lt;br /&gt;
| F || colspan=&amp;quot;2&amp;quot; | Slow || colspan=&amp;quot;4&amp;quot; | Full auto&lt;br /&gt;
|-&lt;br /&gt;
| E || colspan=&amp;quot;2&amp;quot; | Unused || colspan=&amp;quot;4&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
| X || colspan=&amp;quot;6&amp;quot; | Assault (type S) / Discharge (type C)&lt;br /&gt;
|-&lt;br /&gt;
| C || colspan=&amp;quot;6&amp;quot; | Blade&lt;br /&gt;
|-&lt;br /&gt;
| V || colspan=&amp;quot;6&amp;quot; | Bomb&lt;br /&gt;
|-&lt;br /&gt;
| A || colspan=&amp;quot;3&amp;quot; | DS (tap) / ES (hold) || colspan=&amp;quot;3&amp;quot; | Delayed Shift&lt;br /&gt;
|-&lt;br /&gt;
| R || colspan=&amp;quot;3&amp;quot; | Unused || colspan=&amp;quot;3&amp;quot; | Ethereal Shift&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;3&amp;quot; | 1 button !! colspan=&amp;quot;3&amp;quot; | 2 buttons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Shift mode&lt;br /&gt;
|-&lt;br /&gt;
| Q || colspan=&amp;quot;6&amp;quot; | Fast forward replay&lt;br /&gt;
|-&lt;br /&gt;
| Enter || colspan=&amp;quot;6&amp;quot; | Pause&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Lemulene Raygraph'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;リミュレーナ＝レイグラフ&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Lemulene.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Spread main shot and angled orb shots, which do not tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Narrow main laser, 2 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large projectile that travels at shot speed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Homing projectiles that deal damage at the end of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 360° swings with two blades, then two diagonal slashes around the front&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Azerlete Orphansark'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;アゼルリート＝オルファンサーク&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Azerlete.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Forward main and orb shots, which tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Wide main laser, 4 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large lighting bolt that covers the area in front&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Aimed lighting bolts that deal damage over the course of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 270° swings with one blade, then five powerful short-range shots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
SV has a variety of RPG elements, but it is also designed with the arcade essence in mind. In light of this, three modes are available to suit player tastes:&lt;br /&gt;
*Story: Character level, items, customs and stat boosts are all taken into account.&lt;br /&gt;
*Rule: The character is set to a fixed level, while customs are disabled. Items and stat boosts still apply.&lt;br /&gt;
*Strict Rule: All pre-run customization is disabled, but stats are still boosted over the course of a run.&lt;br /&gt;
&lt;br /&gt;
S.Rule is treated in-game as an offshoot of Rule, sharing both scoreboards and medals. However:&lt;br /&gt;
*Rule mode medals gain a star next to their names when achieved in S.Rule, also granting extra certification points.&lt;br /&gt;
*For scoring, the current consensus (at least in the West) groups Story and Rule together while leaving S.Rule as its own category, highlighting the most different modes.&lt;br /&gt;
&lt;br /&gt;
== Basic gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Type C ===&lt;br /&gt;
&lt;br /&gt;
=== Type S ===&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Requires at least 50% to activate and will turn blue when ready to use.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge is the Counter Shift gauge. When it is enabled, the level of the Counter Shift is shown at the lower right corner of the screen. The lower green gauge is the overkill combo gauge. After an overkill, a number indicating the current overkill bonus will appear next to this gauge. Keep overkilling enemies to add a multiplier to the overkill value. If the gauge empties, the combo will end, signified by the overkill value turning gray.&lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge. Requires at least 50% to activate and will turn yellow when ready to use.&lt;br /&gt;
* '''6''' Blade Gauge. &lt;br /&gt;
* '''7:''' The character's stats&lt;br /&gt;
* '''8+9+10:''' UI addons that display additional information about the run. Not available by default, but can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to both survive and score. Type-S characters retain their normal and focus fire, bombs, bomb conversion and Overdrive from Type-C. Two additional weapons available only in Type-S are Assault and Blade. &lt;br /&gt;
&lt;br /&gt;
Assault is a lock-on laser attack usable on all non-popcorn enemies. Locks are obtained by hitting such enemies with the central part of the character's shot. There is a maximum number of available locks at once, which differs depending on the character. By default, auto-assault is enabled, allowing automatic usage of Assault whenever shot is held down. This can be disabled in favor of manual Assault usage by pressing the Assault button, and re-enabled by double tapping the Assault button in manual mode.&lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Using it requires spending a portion of the Blade gauge depending on the character. Pressing the button multiple times will trigger a multi-attack Blade combo. The number of possible attacks in the Blade combo (ranging from 1 to 3) depends on the Blade level, which is determined by the amount of Blade gauge available and is viewable at the bottom right corner of the screen. Large enemies and bosses at low health can be targeted for a Raid by pressing the Blade button at the right time, denoted by &amp;quot;RAID OK&amp;quot; appearing at the bottom right corner and a jingle sound playing. Raiding causes the character to swiftly move to the enemy's position, execute a level 3 blade combo regardless of Blade gauge status, and then return to their previous location, all the while becoming ''invincible'' for the attack's entire duration. Afterwards, the Blade gauge will turn red (negative value) and slowly drain, disabling both Blade and Raid until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
Type-S has 2 exclusive &amp;quot;shifts&amp;quot; or hypers. Both shifts disable overkilling upon activation and end overkill combos upon running out, but can be cancelled early by pressing their buttons again, at the cost of half the remaining gauge.&lt;br /&gt;
&lt;br /&gt;
Delayed Shift - Virtually identical to Kakusei from ''Espgaluda'', this shift spawns more enemies, slows down all bullets on the screen and makes enemies fire more bullets. Killing any enemy during Delayed Shift converts their bullets (other than suicide bullets, if any) into gems. Entering Delayed Shift also enables a special Counter Shift. During Delayed Shift, all gems collected charge the Counter Shift and increase its level. Higher levels increase the value of future gems collected during that Delayed Shift. When Delayed Shift runs out or is cancelled normally, it releases an energy wave that clears bullets in an area around the player and damages enemies whose bullets were cancelled. Damage and cancel area increases with Counter Shift level, to the point of clearing the entire screen at the maximum level of 3. During boss fights, the Counter Shift slowly charges automatically and will always clear the entire screen of bullets when released.  Bombing during Delayed Shift cancels the shift without creating a Counter Shift, but retains the full amount of Delayed Shift meter at the time of cancellation. &lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up both Blade and Assault. Assault becomes automatic rapid fire against all enemies and cannot be turned off. The blade gauge will also become infinite, allowing the player to spam Blade combos. However, Raid will be disabled. During Ethereal Shift, a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. Killing these enemies spawns a large number of coins. When Ethereal Shift ends, a large portion of the Blade gauge will be drained. Getting hit during Ethereal Shift ends it early and spends a bomb to prevent life loss if one is available. Getting hit this way will still count as a hit for TLB and rank requirements, however.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Overkilling ===&lt;br /&gt;
Medium and large enemies enter an 'overkilled' state if their HP is reduced to 0 with either Assault or Blade attacks while not in either Shift. During this state, they do not move or fire bullets. Doing further damage to overkilled enemies increases both shift gauges and is central to the scoring system. This state is known to end when either: a Raid attack completes (including if a Raid would put enemies into the overkill state), or, once Assault attacks cease striking the enemies.&lt;br /&gt;
&lt;br /&gt;
The player can also overkill stage bosses if they reduce the current phase's HP to 0 during Ethereal Shift, leading to a special overkill phase (marked by a special sound, the background reddening, and the boss' bottom health bar filling with a gray color instead of a red one). During the overkill phase (called a Counterburst in-game), the boss will use a harder version of the current phase's pattern, which becomes more difficult the longer it goes, via linearly increasing the velocity of all bullets spawned (with different rates depending on difficulty). This phase continues until the player takes a hit or their Ethereal Shift runs out. There is no long-term survival consequence to taking a hit during this phase, as the player will not lose any bombs or lives. Furthermore, the game does not register this as a hit for calculating post-final boss and rank requirements. &lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
SV has several forms of progression between runs, owing to its RPG inspiration. While the grinds required can be time intensive, almost everything that can be earned or bought is shared between all shot types; the one exception being experience, which is not shared across characters.&lt;br /&gt;
&lt;br /&gt;
=== Run rewards ===&lt;br /&gt;
[[File:Stellavanity result screen 1.png|thumb|right|Results screen, showing the experience, coins and jewels gained.]]&lt;br /&gt;
[[File:Stellavanity result screen 2.png|thumb|right|Results screen, showing a level up and the crystals gained.]]&lt;br /&gt;
After the game over or credits animations, the game advances to the results screen, where several currencies are awarded based on performance across all credits:&lt;br /&gt;
* From the total score, experience to level up the current character.&lt;br /&gt;
* From the sum of coins across all stages, coins to buy system features.&lt;br /&gt;
* From the sum of jewels across all stages, jewels to buy items and customs.&lt;br /&gt;
* From the progress made, crystals to allocate into stat boosts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Unlockable items&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Translated name !! Unlock condition !! Description !! Translated description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 金運の指輪 || Ring of Economic Fortune || Shop item 16 (65000J) || 取得コイン +10％ || Shop coin gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| ミダス王の手 || A Hand of Midas || Beat area 7 no hit no bomb on Hard or higher || 取得コイン +25％ || Shop coin gain +25%&lt;br /&gt;
|-&lt;br /&gt;
| 研磨剤 || Abrasive Powder || Shop item 17 (48000J) || 取得ジュエル +10％ || Shop jewel gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| ダイヤモンドカッター || Diamond Cutter || Beat area 7 with no jewels on Arcade or higher || 取得ジュエル +25％ || Shop jewel gain +25%&lt;br /&gt;
|-&lt;br /&gt;
| 戦技マニュアル || Manual of Battle Tech || Shop item 15 (90000J) || 取得経験値 +10％ || Experience gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 裏マニュアル || Secret Manual || Finish a run over 500m || 取得経験値 +25％ || Experience gain +25%&lt;br /&gt;
|-&lt;br /&gt;
| 緊急回避AI || Emergency A.I. || Shop item 18 (55000J) || 自動的に食らいボムが発動する || Deathbomb triggers automatically&lt;br /&gt;
|-&lt;br /&gt;
| Bディフューザー || Blade Diffuser || Shop item 7 (20000J) || ブレードレンジ +10％ / ブレード威力 -25％ || Blade range +10% / Blade power -25%&lt;br /&gt;
|-&lt;br /&gt;
| Bディフューザー+ || Blade Diffuser + || Shop item 8 (95000J) || ブレードレンジ +15％ / ブレード威力 -20％ || Blade range +15% / Blade power -20%&lt;br /&gt;
|-&lt;br /&gt;
| Bコンセントレーター || Blade Concentrator || Shop item 9 (16000J) || ブレード威力 +20％ / ブレードレンジ -20％ || Blade power +20% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| Bコンセントレーター+ || Blade Concentrator + || Shop item 10 (77000J) || ブレード威力 +30％ / ブレードレンジ -15％ || Blade power +30% / Blade range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 鷹の翼 || Wings of Falcon || Shop item 1 (8000J) || スピード +10％ / レーザー攻撃力 -3％ / アサルト攻撃力 +5％ || Speed +10% / Laser power -3% / Assault power +5%&lt;br /&gt;
|-&lt;br /&gt;
| 天使の翼 || Wings of Angel || Shop item 2 (22000J) || スピード +5％ || Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 熾天使の翼 || Wings of Seraph || Clear on Pandemonium || スピード +5％ / ショット攻撃力 +5％ / アサルト攻撃力 -10％ || Speed +5% / Shot power +5% / Assault power -10%&lt;br /&gt;
|-&lt;br /&gt;
| 降魔の札 || Demonic Charm || Shop item 3 (35000J) || ランク上昇に伴う敵攻撃強化がやや激化 || Slightly enhances rank's effect on enemy attacks || rowspan=&amp;quot;5&amp;quot;|No effect observed in modern versions. Used to affect the old &amp;quot;delayed rank&amp;quot; system&lt;br /&gt;
|-&lt;br /&gt;
| デモニックチャイム || Demonic Chime || Clear on Nightmare or higher using [[#Level Canceler]] to downgrade to level 1 || ランク上昇に伴う敵攻撃強化が激化 || Enhances rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| 降魔の香水 || Demonic Perfume || Clear with type C || 敵の攻撃ランクが1段階上昇する || Rank tier of enemy attacks increased by 1&lt;br /&gt;
|-&lt;br /&gt;
| 退魔の札 || Anti-Demonic Charm || Shop item 4 (6000J) || ランク上昇に伴う敵攻撃強化を若干抑制 || Slightly suppresses rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| 退魔の鐘 || Anti-Demonic Chime || Shop item 5 (48000J) || ランク上昇に伴う敵攻撃強化を多少抑制 || Somewhat suppresses rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| ネクロノミコン || Necronomicon || Clear on Hard || 攻撃力 +5％ / 食らいボム不可 || Power +5% / No deathbomb&lt;br /&gt;
|-&lt;br /&gt;
| ブラックキャンドル || Black Candle || Get hit in Ethereal Shift with no resources left || ボム +1 / イセリアルシフト時に被弾するとミスとなる || Bomb +1 / Miss if hit during Ethereal Shift&lt;br /&gt;
|-&lt;br /&gt;
| ウイングブーツ || Winged Boots || Clear on Arcade || スピード +10％ || Speed +10%&lt;br /&gt;
|-&lt;br /&gt;
| 高性能半導体回路 || Hi Performance Semiconductor Circuit || Shop item 6 (18000J) || ゲージ消費 -5％ / ゲージ回復 -10％ || Gauge consumption -5% / Gauge recovery -10%&lt;br /&gt;
|-&lt;br /&gt;
| 超導回路 || Super Circuit || Clear on Nightmare or higher without equipping items, but customs are allowed || ゲージ消費 -10％ / ゲージ回復 -5％ || Gauge consumption -10% / Gauge recovery -5%&lt;br /&gt;
|-&lt;br /&gt;
| 高精度レティクル || Hi Accuracy Reticle || Clear on Easy or Normal || アサルト攻撃力 +10％ || Assault power +10%&lt;br /&gt;
|-&lt;br /&gt;
| 高性能AI || Hi Performance A.I. || Reach level 16 || オービターショット攻撃力 +20％ || Orb shot power +20%&lt;br /&gt;
|-&lt;br /&gt;
| トランキライザー || Tranquilizer || Shop item 11 (5000J) || アサルト攻撃力 +15％ / レーザー攻撃力 -5％ || Assault power +15% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 霊素収束器 || Ethereal Concentrator || Shop item 12 (160000J) || レーザー攻撃力 +5％ / ショット攻撃力 -10％ || Laser power +5% / Shot power -10%&lt;br /&gt;
|-&lt;br /&gt;
| 霊素拡散器 || Ethereal Diffuser || Shop item 13 (120000J) || ショット攻撃力 +10％ / レーザー攻撃力 -5％ || Shot power +10% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 愚者の魂 || Soul of the Fool || Shop item 14 (250000J) || 攻撃力 -20％ / ゲージ消費 +10％ / ゲージ回復 -10％ / ブレードレンジ -20％ || Power -20% / Gauge consumption +10% / Gauge recovery -10% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 黒き心 || Black Heart || Shop item 19 (55000J) || ボム +1 / オートボム・オートガード・食らいボム不可 || Bomb +1 / No autobomb, autoguard or deathbomb || Autoguard not actually disabled&lt;br /&gt;
|-&lt;br /&gt;
| 白き心 || White Heart || Clear on Nightmare || ボム -1 / 食らいボム時の消費 -1 || Bomb -1 / Deathbomb cost -1&lt;br /&gt;
|-&lt;br /&gt;
| イバラの心 || Heart of Ibara || Clear no resources left || （現在特殊効果は存在しません） || (Currently no special effect)&lt;br /&gt;
|-&lt;br /&gt;
| 慌て者の靴 || Shoes of Hasty || Shop item 20 (300J) || 高速移動と低速移動が逆転 || Swaps focused and unfocused speed&lt;br /&gt;
|-&lt;br /&gt;
| 亀の呪い || Curse of Tortoise || Shop item 39 (500J) || スピード -20％ || Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| ドン亀の呪い || Curse of Giant Tortoise || Stay in the main menu for 10 min straight || スピード -40％ || Speed -40%&lt;br /&gt;
|-&lt;br /&gt;
| スタビライザー || Stabilizer || Shop item 21 (8000J) || 低速移動のスピードを200にする || Sets focused speed to 200&lt;br /&gt;
|-&lt;br /&gt;
| 偽造勲章 || Counterfeit Medal || Finish a run after clearing 100 different stages (per mode, char, type, diff, stage, rank, every % of stage adds up) || クオリファイドの条件を緩和する || Relaxes qualification requirements&lt;br /&gt;
|-&lt;br /&gt;
| 大容量キャパシタ || Hi Capacity Capacitor || Shop item 22 (6000J) || ディスチャージ威力 +10％ / アクセルドライブチャージ -5％ || Discharge power +10% / Accel Drive charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 超容量キャパシタ || Super Capacitor || Clear type C ACD or higher || ディスチャージ威力 +20％ / アクセルドライブチャージ -10％ || Discharge power +20% / Accel Drive charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 身代わり人形 || Substitute Doll || Beat area 6 no hit no bomb at rank EX || 被弾を最初の1回だけ完全に無効化する（あらゆる条件にカウントしない） || Completely negates the first hit taken (does not count against any conditions)&lt;br /&gt;
|-&lt;br /&gt;
| 導体80 || Conductor 80 || Shop item 23 (25000J) || アクセルドライブチャージ +5％ / ディスチャージ威力 -5％ || Accel Drive charge +5% / Discharge power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 導体99 || Conductor 99 || Clear no hit || アクセルドライブチャージ +10％ / ディスチャージ威力 -10％ || Accel Drive charge +10% / Discharge power -10%&lt;br /&gt;
|-&lt;br /&gt;
| 拡張スロットx1 || Expansion Slot x1 || Shop item 24 (12000J) || 忌晶石配分による強化限界 +50 || Crystal boost limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 拡張スロットx2 || Expansion Slot x2 || Shop item 25 (88000J) || 忌晶石配分による強化限界 +100 || Crystal boost limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 拡張スロットx4 || Expansion Slot x4 || Finish a run after reaching level 20 with both characters || 忌晶石配分による強化限界 +200 || Crystal boost limit +200&lt;br /&gt;
|-&lt;br /&gt;
| はじめてのK++ || First K++ || Shop item 26 (120000J) || 強化に必要な忌晶石コストを1段階下げる || Reduces the crystal cost for boosts by 1 step&lt;br /&gt;
|-&lt;br /&gt;
| 独習K++ || Self-study K++ || 1CC 2.5bil || 強化に必要な忌晶石コストを2段階下げる || Reduces the crystal cost for boosts by 2 steps&lt;br /&gt;
|-&lt;br /&gt;
| パフォーマンスチューナー || Performance Tuner || Reach level 31 || 強化の効果を10％上昇させる || Increases the effect of boosts by 10%&lt;br /&gt;
|-&lt;br /&gt;
| スペルエンハンサー || Spell Enhancer || Shop item 27 (32000J) || ボム威力 +20％ || Bomb power +20%&lt;br /&gt;
|-&lt;br /&gt;
| 中和結界A || Neutralizing Ward A || Shop item 28 (150000J) || 敵のアサルト耐性を弱体化させる || Weakens enemy resistance to assault&lt;br /&gt;
|-&lt;br /&gt;
| 中和結界B || Neutralizing Ward B || Shop item 29 (170000J) || 敵のブレード耐性を弱体化させる || Weakens enemy resistance to blade&lt;br /&gt;
|-&lt;br /&gt;
| 中和結界S || Neutralizing Ward S || Finish a run without continues after using 25 regular bombs || 敵のボム耐性を弱体化させる（一部の敵に無効） || Weakens enemy resistance to bombs (disabled for some enemies) || Known resistant enemies: Plant&lt;br /&gt;
|-&lt;br /&gt;
| 中和結界Ex || Neutralizing Ward Ex || Reach Elm Order || VIERの攻撃無効化時間を短縮させる || Reduces Vier's invulnerability duration&lt;br /&gt;
|-&lt;br /&gt;
| 見切り奥義書 || Secret Book || Shop item 30 (920000J) || 食らい判定をほんのわずかだけ縮小させる（同系統効果重複不可） || Slightly reduces hitbox size (cannot be stacked)&lt;br /&gt;
|-&lt;br /&gt;
| 見切り秘伝書 || Confidential Book || Defeat Elm Order with type C || 食らい判定をわずかだけ縮小させる（同系統効果重複不可） || Reduces hitbox size (cannot be stacked)&lt;br /&gt;
|-&lt;br /&gt;
| レイドコンペンセイター || Raid Compensator || Clear with a speed stat under 400 || ブレードゲージがプラスであればレイドが発動できるようになる || Can raid as long as the blade meter is positive&lt;br /&gt;
|-&lt;br /&gt;
| Aホールドキャンセラー || A Hold Canceller || Shop item 31 (4500J) || ダメージがオーバーキル域に達した中型敵に対し、通常ショットとレーザーがすり抜けるようになる || Normal shot and laser will not collide with overkilled medium sized enemies&lt;br /&gt;
|-&lt;br /&gt;
| 鎮魂の札 || Funeral Charm || Clear at rank 4/EX with Raging Soul equipped || 敵の撃ち返し攻撃を弱める || Weakens revenge bullets || Effect suppressed in locked rank EX (runs only)&lt;br /&gt;
|-&lt;br /&gt;
| キャバルリィ強化セット || Cavalry Power Up Set || Shop item 32 (76000J) || 攻撃力 +3％ / ディスチャージ威力 +5％ / アクセルドライブチャージ +3％ || Power +3% / Discharge power +5% / Accel Drive charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| ステラ強化セット || Stella Power Up Set || Shop item 33 (108000J) || 攻撃力 +3％ / ゲージ回復+3％ / ゲージ消費 -3％ / ブレードレンジ +3％ || Power +3% / Gauge recovery +3% / Gauge consumption -3% / Blade range +3%&lt;br /&gt;
|-&lt;br /&gt;
| プリズム || Prism || Finish a run after unlocking 70 items || 敵のレーザー攻撃を無効化する || Disables enemy lasers&lt;br /&gt;
|-&lt;br /&gt;
| スペルディバイダー || Spell Divider || Clear at rank 1-3 || ボムアイテム回収時にボムの数が2増えるが、威力が半減（オートガードON時は機能しない） || Bomb items are worth 2 bombs, but their power is halved (disabled with autoguard ON)&lt;br /&gt;
|-&lt;br /&gt;
| 変性装置 || Denaturing Device || Defeat Elm Order with type S at rank 0 || ライフアイテム回収時にボムの数が6増えるが、ライフは増えない / オートボム・オートガード・食らいボム不可 || Life items give 6 bombs instead of a life / No autobomb, autoguard or deathbomb&lt;br /&gt;
|-&lt;br /&gt;
| 侵界石 || Invader Stone || Shop item 34 (70000J) || イレース範囲 +2％ || Erase range +2%&lt;br /&gt;
|-&lt;br /&gt;
| 侵界結晶 || Invader Crystal || Clear without using regular bombs || イレース範囲 +3％ || Erase range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 達人のプライド || Pride of Master || Beat area 7 no hit || 被弾回数1回以下でステージクリアすると動的強化値がアップ || Dynamic boosts increased after clearing a stage with 1 hit or less&lt;br /&gt;
|-&lt;br /&gt;
| 武神のプライド || Pride of War God || Beat any area at rank EX no hit || 被弾ゼロでステージクリアすると動的強化値がかなりアップ || Dynamic boosts greatly increased after clearing a stage with no hits&lt;br /&gt;
|-&lt;br /&gt;
| 巨人の秘薬 || Elixir of Giant || Shop item 35 (2500J) || 攻撃力 +8％ / 食らい判定が拡大する || Power +8% / Increases hitbox size&lt;br /&gt;
|-&lt;br /&gt;
| スカーレットソード || Scarlet Sword || Clear with Shoes of Hasty equipped || 攻撃力 +12％ / 食らい判定が拡大する || Power +12% / Increases hitbox size&lt;br /&gt;
|-&lt;br /&gt;
| リフレクターユニット || Reflector Unit || Shop item 37 (55000J) || カウンターシフト威力 +30％ || Counter Shift power +30%&lt;br /&gt;
|-&lt;br /&gt;
| アキレスの盾 || Armor of Achilles || Clear with Soul of the Fool equipped || イレース範囲 +4％ / 後方からの被弾時に回避行動を取ることができない || Erase range +4% / Instant miss when hit from behind&lt;br /&gt;
|-&lt;br /&gt;
| DC変換ユニット || DC Transformer Unit || Shop item 36 (480000J) || DS解除時に必ずLv2以上のCSが発動するが、DSを任意解除できなくなる || Guarantees Counter Shift level 2 or higher, but Delayed Shift cannot be canceled at will&lt;br /&gt;
|-&lt;br /&gt;
| セパレーターユニット || Separator Unit || Shop item 38 (29000J) || 低速移動時にオービットが収束しなくなる || Orbits no longer converge when focused&lt;br /&gt;
|-&lt;br /&gt;
| バランサーユニット || Balancer Unit || Beat a stage in rank EX with type S || オービットの射角が4度広くなる || Widens orbit aim by 4 degrees&lt;br /&gt;
|-&lt;br /&gt;
| 荒ぶる魂 || Raging Soul || Beat stage 5 with Curse of Crab equipped || 敵の撃ち返し攻撃を強める || Strengthens revenge bullets || Type S effect on bullet count suppressed in locked rank EX (runs only) (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| カニの呪い || Curse of Crab || Shop item 40 (100J) || 前後方向に移動できなくなる || Disables vertical movement&lt;br /&gt;
|-&lt;br /&gt;
| ダウジングロッド || Dowsing Rod || Clear at rank 4/EX with type C || 取得忌晶石 +10％ / ステージごとに取得忌晶石を1個追加 || Crystal gain +10% / 1 additional crystal per stage&lt;br /&gt;
|-&lt;br /&gt;
| 高感度センサー || Hi Sens Sensor || Clear at rank EX || 取得忌晶石 +25％ / ステージごとに取得忌晶石を2個追加 || Crystal gain +25% / 2 additional crystals per stage&lt;br /&gt;
|-&lt;br /&gt;
| 祈りの腕輪 || Prayer Bracelet || Buy 32 items from the shop || ランク4-EX状態の維持が少しだけ楽になる || Relaxes requirements to maintain rank 4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Transient items&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Translated name !! Equip method !! Observed effect&lt;br /&gt;
|-&lt;br /&gt;
| Bエクステンダー || Blade Extender || Equip Blade Diffuser and Blade Concentrator at the same time || Blade power +5% / Blade range +5%&lt;br /&gt;
|-&lt;br /&gt;
| Bエクステンダー+ || Blade Extender + || Equip Blade Diffuser + and Blade Concentrator + at the same time || Blade power +10% / Blade range +10%&lt;br /&gt;
|-&lt;br /&gt;
| 煉獄の扉 || Gate of Purgatory || In the same slot, equip Demonic Chime, then Necronomicon, then Black Candle || Bomb +1 / Power +10% / Instant game over on hit, unless autoguard is available&lt;br /&gt;
|-&lt;br /&gt;
| 虹色の心 || Rainbow Heart || Equip Black Heart and White Heart at the same time || Raises the quality of all gems by one stage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Item shop&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Price !! Name !! Translated name !! Description !! Translated description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8000 || 鷹の翼 || Wings of Falcon || スピード +10％ / レーザー攻撃力 -3％ / アサルト攻撃力 +5％ || Speed +10% / Laser power -3% / Assault power +5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 22000 || 天使の翼 || Wings of Angel || スピード +5％ || Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 35000 || 降魔の札 || Demonic Charm || ランク上昇に伴う敵攻撃強化がやや激化 || Slightly enhances rank's effect on enemy attacks || rowspan=&amp;quot;3&amp;quot;|No effect observed in modern versions. Used to affect the old &amp;quot;delayed rank&amp;quot; system&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6000 || 退魔の札 || Anti-Demonic Charm || ランク上昇に伴う敵攻撃強化を若干抑制 || Slightly suppresses rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 48000 || 退魔の鐘 || Anti-Demonic Chime || ランク上昇に伴う敵攻撃強化を多少抑制 || Somewhat suppresses rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 18000 || 高性能半導体回路 || Hi Performance Semiconductor Circuit || ゲージ消費 -5％ / ゲージ回復 -10％ || Gauge consumption -5% / Gauge recovery -10%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 20000 || Bディフューザー || Blade Diffuser || ブレードレンジ +10％ / ブレード威力 -25％ || Blade range +10% / Blade power -25%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 95000 || Bディフューザー+ || Blade Diffuser + || ブレードレンジ +15％ / ブレード威力 -20％ || Blade range +15% / Blade power -20%&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 16000 || Bコンセントレーター || Blade Concentrator || ブレード威力 +20％ / ブレードレンジ -20％ || Blade power +20% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 77000 || Bコンセントレーター+ || Blade Concentrator + || ブレード威力 +30％ / ブレードレンジ -15％ || Blade power +30% / Blade range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 5000 || トランキライザー || Tranquilizer || アサルト攻撃力 +15％ / レーザー攻撃力 -5％ || Assault power +15% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 160000 || 霊素収束器 || Ethereal Concentrator || レーザー攻撃力 +5％ / ショット攻撃力 -10％ || Laser power +5% / Shot power -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 120000 || 霊素拡散器 || Ethereal Diffuser || ショット攻撃力 +10％ / レーザー攻撃力 -5％ || Shot power +10% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 250000 || 愚者の魂 || Soul of the Fool || 攻撃力 -20％ / ゲージ消費 +10％ / ゲージ回復 -10％ / ブレードレンジ -20％ || Power -20% / Gauge consumption +10% / Gauge recovery -10% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 90000 || 戦技マニュアル || Manual of Battle Tech || 取得経験値 +10％ || Experience gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 65000 || 金運の指輪 || Ring of Economic Fortune || 取得コイン +10％ || Shop coin gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 48000 || 研磨剤 || Abrasive Powder || 取得ジュエル +10％ || Shop jewel gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 55000 || 緊急回避AI || Emergency A.I. || 自動的に食らいボムが発動する || Deathbomb triggers automatically&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 55000 || 黒き心 || Black Heart || ボム +1 / オートボム・オートガード・食らいボム不可 || Bomb +1 / No autobomb, autoguard or deathbomb || Autoguard not actually disabled&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 300 || 慌て者の靴 || Shoes of Hasty || 高速移動と低速移動が逆転 || Swaps focused and unfocused speed&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 8000 || スタビライザー || Stabilizer || 低速移動のスピードを200にする || Sets focused speed to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 6000 || 大容量キャパシタ || Hi Capacity Capacitor || ディスチャージ威力 +10％ / アクセルドライブチャージ -5％ || Discharge power +10% / Accel Drive charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 25000 || 導体80 || Conductor 80 || アクセルドライブチャージ +5％ / ディスチャージ威力 -5％ || Accel Drive charge +5% / Discharge power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 12000 || 拡張スロットx1 || Expansion Slot x1 || 忌晶石配分による強化限界 +50 || Crystal boost limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 88000 || 拡張スロットx2 || Expansion Slot x2 || 忌晶石配分による強化限界 +100 || Crystal boost limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 120000 || はじめてのK++ || First K++ || 強化に必要な忌晶石コストを1段階下げる || Reduces the crystal cost for boosts by 1 step&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 32000 || スペルエンハンサー || Spell Enhancer || ボム威力 +20％ || Bomb power +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 150000 || 中和結界A || Neutralizing Ward A || 敵のアサルト耐性を弱体化させる || Weakens enemy resistance to assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 170000 || 中和結界B || Neutralizing Ward B || 敵のブレード耐性を弱体化させる || Weakens enemy resistance to blade&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 920000 || 見切り奥義書 || Secret Book || 食らい判定をほんのわずかだけ縮小させる（同系統効果重複不可） || Slightly reduces hitbox size (cannot be stacked)&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 4500 || Aホールドキャンセラー || A Hold Canceller || ダメージがオーバーキル域に達した中型敵に対し、通常ショットとレーザーがすり抜けるようになる || Normal shot and laser will not collide with overkilled medium sized enemies&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 76000 || キャバルリィ強化セット || Cavalry Power Up Set || 攻撃力 +3％ / ディスチャージ威力 +5％ / アクセルドライブチャージ +3％ || Power +3% / Discharge power +5% / Accel Drive charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 108000 || ステラ強化セット || Stella Power Up Set || 攻撃力 +3％ / ゲージ回復+3％ / ゲージ消費 -3％ / ブレードレンジ +3％ || Power +3% / Gauge recovery +3% / Gauge consumption -3% / Blade range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 70000 || 侵界石 || Invader Stone || イレース範囲 +2％ || Erase range +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 2500 || 巨人の秘薬 || Elixir of Giant || 攻撃力 +8％ / 食らい判定が拡大する || Power +8% / Increases hitbox size&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 480000 || DC変換ユニット || DC Transformer Unit || DS解除時に必ずLv2以上のCSが発動するが、DSを任意解除できなくなる || Guarantees Counter Shift level 2 or higher, but Delayed Shift cannot be canceled at will&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 55000 || リフレクターユニット || Reflector Unit || カウンターシフト威力 +30％ || Counter Shift power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 29000 || セパレーターユニット || Separator Unit || 低速移動時にオービットが収束しなくなる || Orbits no longer converge when focused&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 500 || 亀の呪い || Curse of Tortoise || スピード -20％ || Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 100 || カニの呪い || Curse of Crab || 前後方向に移動できなくなる || Disables vertical movement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Custom shop&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Slots !! Price !! Name !! Translated name !! Unlock condition !! Description !! Translated description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || 400000 || 金運の指輪 || Ring of Economic Fortune || Shop item 16 (65000J) || 取得コイン +10％ || Shop coin gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8 || 320000 || 研磨剤 || Abrasive Powder || Shop item 17 (48000J) || 取得ジュエル +10％ || Shop jewel gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12 || 900000 || 戦技マニュアル || Manual of Battle Tech || Shop item 15 (90000J) || 取得経験値 +10％ || Experience gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 || 80000 || Bディフューザー || Blade Diffuser || Shop item 7 (20000J) || ブレードレンジ +10％ / ブレード威力 -25％ || Blade range +10% / Blade power -25%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 4 || 170000 || Bコンセントレーター || Blade Concentrator || Shop item 9 (16000J) || ブレード威力 +20％ / ブレードレンジ -20％ || Blade power +20% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 || 18000 || 鷹の翼 || Wings of Falcon || Shop item 1 (8000J) || スピード +10％ / レーザー攻撃力 -3％ / アサルト攻撃力 +5％ || Speed +10% / Laser power -3% / Assault power +5%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 3 || 52000 || 天使の翼 || Wings of Angel || Shop item 2 (22000J) || スピード +5％ || Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1 || 500 || 降魔の札 || Demonic Charm || Shop item 3 (35000J) || ランク上昇に伴う敵攻撃強化がやや激化 || Slightly enhances rank's effect on enemy attacks || rowspan=&amp;quot;2&amp;quot;|No effect observed in modern versions. Used to affect the old &amp;quot;delayed rank&amp;quot; system&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 6 || 140000 || 退魔の札 || Anti-Demonic Charm || Shop item 4 (6000J) || ランク上昇に伴う敵攻撃強化を若干抑制 || Slightly suppresses rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 5 || 37000 || 高性能半導体回路 || Hi Performance Semiconductor Circuit || Shop item 6 (18000J) || ゲージ消費 -5％ / ゲージ回復 -10％ || Gauge consumption -5% / Gauge recovery -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 7 || 240000 || 高精度レティクル || Hi Accuracy Reticle || Clear on Easy or Normal || アサルト攻撃力 +10％ || Assault power +10%&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 3 || 26000 || トランキライザー || Tranquilizer || Shop item 11 (5000J) || アサルト攻撃力 +15％ / レーザー攻撃力 -5％ || Assault power +15% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 8 || 160000 || 霊素収束器 || Ethereal Concentrator || Shop item 12 (160000J) || レーザー攻撃力 +5％ / ショット攻撃力 -10％ || Laser power +5% / Shot power -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 4 || 70000 || 霊素拡散器 || Ethereal Diffuser || Shop item 13 (120000J) || ショット攻撃力 +10％ / レーザー攻撃力 -5％ || Shot power +10% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 1 || 500 || 愚者の魂 || Soul of the Fool || Shop item 14 (250000J) || 攻撃力 -20％ / ゲージ消費 +10％ / ゲージ回復 -10％ / ブレードレンジ -20％ || Power -20% / Gauge consumption +10% / Gauge recovery -10% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 1 || 300 || 慌て者の靴 || Shoes of Hasty || Shop item 20 (300J) || 高速移動と低速移動が逆転 || Swaps focused and unfocused speed&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 1 || 600 || 亀の呪い || Curse of Tortoise || Shop item 39 (500J) || スピード -20％ || Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 1 || 3500 || スタビライザー || Stabilizer || Shop item 21 (8000J) || 低速移動のスピードを200にする || Sets focused speed to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 10 || 800000 || 偽造勲章 || Counterfeit Medal || Finish a run after clearing 100 different stages (per mode, char, type, diff, stage, rank, every % of stage adds up) || クオリファイドの条件を緩和する || Relaxes qualification requirements&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 2 || 42000 || 大容量キャパシタ || Hi Capacity Capacitor || Shop item 22 (6000J) || ディスチャージ威力 +10％ / アクセルドライブチャージ -5％ || Discharge power +10% / Accel Drive charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 12 || 3500000 || 身代わり人形 || Substitute Doll || Beat area 6 no hit no bomb at rank EX || 被弾を最初の1回だけ完全に無効化する（あらゆる条件にカウントしない） || Completely negates the first hit taken (does not count against any conditions)&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 3 || 180000 || 拡張スロットx1 || Expansion Slot x1 || Shop item 24 (12000J) || 忌晶石配分による強化限界 +50 || Crystal boost limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 3 || 220000 || はじめてのK++ || First K++ || Shop item 26 (120000J) || 強化に必要な忌晶石コストを1段階下げる || Reduces the crystal cost for boosts by 1 step&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 2 || 150000 || パフォーマンスチューナー || Performance Tuner || Reach level 31 || 強化の効果を10％上昇させる || Increases the effect of boosts by 10%&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 2 || 480000 || スペルエンハンサー || Spell Enhancer || Shop item 27 (32000J) || ボム威力 +20％ || Bomb power +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 6 || 700000 || 中和結界A || Neutralizing Ward A || Shop item 28 (150000J) || 敵のアサルト耐性を弱体化させる || Weakens enemy resistance to assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 6 || 360000 || 中和結界B || Neutralizing Ward B || Shop item 29 (170000J) || 敵のブレード耐性を弱体化させる || Weakens enemy resistance to blade&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 3 || 250000 || 中和結界S || Neutralizing Ward S || Finish a run without continues after using 25 regular bombs || 敵のボム耐性を弱体化させる（一部の敵に無効） || Weakens enemy resistance to bombs (disabled for some enemies) || Known resistant enemies: Plant&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 12 || 1100000 || 見切り奥義書 || Secret Book || Shop item 30 (920000J) || 食らい判定をほんのわずかだけ縮小させる（同系統効果重複不可） || Slightly reduces hitbox size (cannot be stacked)&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 4 || 170000 || レイドコンペンセイター || Raid Compensator || Clear with a speed stat under 400 || ブレードゲージがプラスであればレイドが発動できるようになる || Can raid as long as the blade meter is positive&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 10 || 1800000 || 鎮魂の札 || Funeral Charm || Clear at rank 4/EX with Raging Soul equipped || 敵の撃ち返し攻撃を弱める || Weakens revenge bullets || Effect suppressed in locked rank EX (runs only)&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 3 || 60000 || 侵界石 || Invader Stone || Shop item 34 (70000J) || イレース範囲 +2％ || Erase range +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 3 || 55000 || 達人のプライド || Pride of Master || Beat area 7 no hit || 被弾回数1回以下でステージクリアすると動的強化値がアップ || Dynamic boosts increased after clearing a stage with 1 hit or less&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 1 || 8000 || 巨人の秘薬 || Elixir of Giant || Shop item 35 (2500J) || 攻撃力 +8％ / 食らい判定が拡大する || Power +8% / Increases hitbox size&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 2 || 40000 || リフレクターユニット || Reflector Unit || Shop item 37 (55000J) || カウンターシフト威力 +30％ || Counter Shift power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 2 || 32000 || セパレーターユニット || Separator Unit || Shop item 38 (29000J) || 低速移動時にオービットが収束しなくなる || Orbits no longer converge when focused&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 7 || 550000 || バランサーユニット || Balancer Unit || Beat a stage in rank EX with type S || オービットの射角が4度広くなる || Widens orbit aim by 4 degrees&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 1 || 200 || 荒ぶる魂 || Raging Soul || Beat stage 5 with Curse of Crab equipped || 敵の撃ち返し攻撃を強める || Strengthens revenge bullets || Type S effect on bullet count suppressed in locked rank EX (runs only) (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 20 || 4000000 || ダウジングロッド || Dowsing Rod || Clear at rank 4/EX with type C || 取得忌晶石 +10％ / ステージごとに取得忌晶石を1個追加 || Crystal gain +10% / 1 additional crystal per stage&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 15 || 1300000 || 祈りの腕輪 || Prayer Bracelet || Buy 32 items from the shop || ランク4-EX状態の維持が少しだけ楽になる || Relaxes requirements to maintain rank 4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
The game is comprised of 7 areas, of which at least 5 must be played: two out of the first 4, then 5, 6 and 7. &lt;br /&gt;
The game's scoreboard assigns Zones to these areas: Zone A is for areas 1 &amp;amp; 2, B for 3 &amp;amp; 4, C for 5, D for 6, and finally E for 7.&lt;br /&gt;
&lt;br /&gt;
Runs can be started on area 1 or 2, and after each area the player may advance to any of the following:&lt;br /&gt;
* The area after the next (after areas 1–3) or immediately next (after areas 4–6).&lt;br /&gt;
* Areas 3 and 4, if the previous area was the first in the run.&lt;br /&gt;
* The next area, if the player qualified for a rank up in the previous (see [[#Rank]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|List of routes&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Route !! colspan=&amp;quot;6&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Least qualified !! colspan=&amp;quot;3&amp;quot;|Most qualified&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;4&amp;quot;|0 || colspan=&amp;quot;3&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
| 1-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3&lt;br /&gt;
|-&lt;br /&gt;
| 2-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 1-3-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3 || colspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3-'''4''' || colspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;2&amp;quot;|2 || colspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3-'''4''' || colspan=&amp;quot;3&amp;quot;|4 || colspan=&amp;quot;3&amp;quot;|4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
Orthogonal to the difficulty selection is rank, a second scale that is determined during a run. It has various effects:&lt;br /&gt;
* On stages, it increases bullet speed and incrementally adds revenge bullets, which spawn over time from an enemy explosion and can be sealed by being close enough when they spawn.&lt;br /&gt;
* On bosses, it increases health, either bullet speed (type C) or density (type S), and adds extra boss phases in specific cases (area 3 rank 2, area 4 rank 3).&lt;br /&gt;
In addition, increasing rank can add more stages to the run, up to all 7 at rank 4.&lt;br /&gt;
&lt;br /&gt;
Rank starts at 0 and goes up over the course of the first 4 areas. To qualify for a rank up at the end of an area:&lt;br /&gt;
* With type C, stay within a certain amount of stage hits, depending on the area. If you've skipped areas, the requirement is more lenient.&lt;br /&gt;
* With type S:&lt;br /&gt;
** If you haven't skipped any areas, stay above the total score target for each rank.&lt;br /&gt;
** If you've skipped areas, earn a certain amount of score in the area, depending on rank.&lt;br /&gt;
If you qualify for a rank up, &amp;quot;QUALIFIED&amp;quot; will be shown after the clear bonus is tallied, and the very next area will be available for selection. Selecting the next area will accept the rank up, while selecting any other will reject it. Since area 4 can only lead to area 5, it's impossible to reject a rank up earned in it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Type C requirements&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Route !! Area 1 !! Area 2 !! Area 3 !! Area 4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 2&lt;br /&gt;
|- &lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 3 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Type S requirements&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Route !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 180,000,000 || 400,000,000 || 650,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 500,000,000 || 800,000,000 || 1,300,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 130,000,000 || 170,000,000 || 200,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 220,000,000 || 550,000,000 || 900,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 160,000,000 || 200,000,000 || 250,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 250,000,000 || 600,000,000 || 1,000,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 200,000,000 || 250,000,000 || 300,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 150,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 4-EX ===&lt;br /&gt;
If the player takes the 1-2-3-4 route, thus playing all stages, they will be at rank 3 in stage 4, in which case qualification works differently: rank 4 is guaranteed, but meeting the threshold will raise rank to 4-EX, denoted as an orange 4 in the HUD. It has the same effect as any other rank increase, but in greater magnitude the lower the difficulty, ranging from similar to other steps on Hard and above to game changing on Easy. By exceeding certain stage hit thresholds, this rank can exceptionally be lost, returning to rank 4 for the remainder of the run.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Hits allowed in rank EX&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Autoguard !! Area 5 !! Area 6 !! Area 7&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;ARCADE&lt;br /&gt;
!ON&lt;br /&gt;
| 1 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 3 || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD &amp;lt;br /&amp;gt;NIGHTMARE&lt;br /&gt;
!ON&lt;br /&gt;
| 2 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
!ON&lt;br /&gt;
| 3 || 4 || ∞&lt;br /&gt;
|- &lt;br /&gt;
!OFF&lt;br /&gt;
| 5 || 6 || ∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shortly before the door opens in area 7, rank EX is locked in place and cannot be lost from that point.&lt;br /&gt;
In addition, in full runs only, some extra hazards are activated once the descent starts:&lt;br /&gt;
* On Arcade-Nightmare with type S, Poniards shoot 3-way spreads akin to Pandemonium.&lt;br /&gt;
* On Easy-Nightmare, if the player has at least 5 lives, every enemy shoots an aimed ring at the start of its revenge bullets, but with a larger sealing range.&lt;br /&gt;
* On Easy-Hard with type S, Tetrapedes shoot much faster bullets than usual.&lt;br /&gt;
&lt;br /&gt;
== Hidden bosses ==&lt;br /&gt;
SV features three different hidden bosses, one of which may appear during full runs after the regular stage 7 boss, Core Unit. If CU is reached on 1CC pace while meeting certain other requirements, its last phase will have a shorter timer and far less health, giving way to the hidden boss in a manner reminiscent of [[Ketsui]].&lt;br /&gt;
&lt;br /&gt;
If rank EX is kept until the end of the game, the TLB, Vier, will appear as long as the 1CC requirement is met.&lt;br /&gt;
&lt;br /&gt;
Outside rank EX, one of the FLBs (from ''偽真ボス, fake TLB'') may appear based on '''total hits'''. The requirements depend on type, difficulty, autoguard, and rank.&lt;br /&gt;
* Elm Order appears when the outer requirement is met, while Vier Dummy replaces it if the inner requirement is also met; but their fights are similar in difficulty.&lt;br /&gt;
* The higher the difficulty, the more lenient the requirements.&lt;br /&gt;
* Type C can access Elm Order starting at rank 1 and Vier Dummy starting at rank 2.&lt;br /&gt;
** At rank 4, Elm Order has no hit requirement.&lt;br /&gt;
* Type S can access Elm Order from rank 0 to 3 and Vier Dummy from rank 1 to 4.&lt;br /&gt;
** Elm Order only appears at rank 0 if the 2-4 route is taken.&lt;br /&gt;
** From rank 2 on, Elm Order has no hit requirement.&lt;br /&gt;
** At rank 4, Vier Dummy has no hit requirement.&lt;br /&gt;
* Autoguard affects hit requirements according to an exact formula: req=ceil(req*2/3)-1&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Type C requirements&lt;br /&gt;
|-&lt;br /&gt;
 ! Difficulty !! Original requirements !! Autoguard requirements&lt;br /&gt;
 |-&lt;br /&gt;
 | EASY&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 4 || 10 || 16 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 7 || 12&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 2 || 6 || 10 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 4 || 7&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NORMAL&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 12 || 18 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 8 || 14&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 7 || 11 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 5 || 9&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | ARCADE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 14 || 20 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 9 || 16&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 9 || 13 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 5 || 10&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | HARD&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 8 || 16 || 22 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 6 || 10 || 18&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 10 || 14 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 6 || 11&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NIGHTMARE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 18 || 26 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 7 || 12 || 20&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 11 || 17 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 7 || 13&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | PANDEMONIUM&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 12 || 20 || 30 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 8 || 16 || 24&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 7 || 13 || 19 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 10 || 15&lt;br /&gt;
    |}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Type S requirements&lt;br /&gt;
|-&lt;br /&gt;
 ! Difficulty !! Original requirements !! Autoguard requirements&lt;br /&gt;
 |-&lt;br /&gt;
 | EASY&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 4 || 6 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 8 || 16 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 2 || 3 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 5 || 10 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NORMAL&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 10 || 18 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 10 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 6 || 11 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | ARCADE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 12 || 20 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 10 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 7 || 13 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | HARD&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 8 || 18 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 14 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 11 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 9 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NIGHTMARE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 6 || 16 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 15 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 10 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | PANDEMONIUM&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 16 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 8 || 18 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 15 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 11 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring. Each &amp;quot;link&amp;quot; in a chain has its own timer, so care must be taken to route as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Shift (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at the top the screen to destroy enemies as they come. Enemies (excluding bosses) defeated in this state explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. This is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullets on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Raidbombing''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Practice Mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty.&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank.&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Only Story &amp;amp; Rule Mode are usable (e.g. '''not''' Strict Rule)&lt;br /&gt;
* Practice for areas 1 to 4 are unlocked from the start (areas 5 to 7 must be unlocked via the system shop).&lt;br /&gt;
* Rank selection in areas is restricted to ''what is possible in a normal credit'' (e.g. Rank 3 cannot be selected for area 1).&lt;br /&gt;
* Hidden bosses do not appear unless directly warped to, which must be unlocked separately.&lt;br /&gt;
* Hazards unique to locked rank EX do not appear.&lt;br /&gt;
* Power level starts from the ''base stats'' of the selected character, and increases them in steps which are highly variable depending on difficulty &amp;amp; character. &lt;br /&gt;
* Practice Mode, unlike regular attempts, ''allows'' for the use of Auto Guard in Nightmare/Pandemonium.&lt;br /&gt;
* Certain behaviors of stages cannot be properly replicated, such as suicide bullets from enemies in stage 7.&lt;br /&gt;
** Core Unit (the stage 7 boss &amp;amp; final boss) also cannot be fought by itself; due to an inconsistency, its starting position will always be before the stage's final wave of enemies.&lt;br /&gt;
* Finer control over extraneous resources (Type-C's Advanced Drive, Type-S' Delayed/Ethereal Shift, etc) and even life &amp;amp; bomb counts cannot be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
'''TODO MOVE SYSTEM SHOP ELSEWHERE'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|System shop&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Price !! Name !! Translated name !! Unlock condition !! Description !! Translated description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 || エクステンドスコア表示 || Extend score display || Always available || 次のエクステンドまでのスコアを表示します。 || Displays the score left until the next extend.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 25000 || カテゴリースコア表示 || Category score display || Always available || 獲得したスコアをカテゴリー別に表示します。 || Displays score gained from each category separately&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 40000 || 被弾数情報表示 || Hit count data display || Always available || そのプレイにおける被弾回数とボムの使用回数を表示します。 || Displays the number of hits taken and bombs used in the current run.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 300 || コンティニュー：2回 || Continue #2 || Always available || コンティニュー可能回数が2回になります。 || Allows continuing a 2nd time.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 600 || コンティニュー：3回 || Continue #3 || Buy the previous continue || コンティニュー可能回数が3回になります。 || Allows continuing a 3rd time.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1200 || コンティニュー：4回 || Continue #4 || Buy the previous continue || コンティニュー可能回数が4回になります。 || Allows continuing a 4th time.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 2500 || コンティニュー：5回 || Continue #5 || Buy the previous continue || コンティニュー可能回数が5回になります。 || Allows continuing a 5th time.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 4500 || コンティニュー：6回 || Continue #6 || Buy the previous continue || コンティニュー可能回数が6回になります。 || Allows continuing a 6th time.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 8000 || コンティニュー：7回 || Continue #7 || Buy the previous continue || コンティニュー可能回数が7回になります。 || Allows continuing a 7th time.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 15000 || コンティニュー：8回 || Continue #8 || Buy the previous continue || コンティニュー可能回数が8回になります。 || Allows continuing an 8th time.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 28000 || コンティニュー：9回 || Continue #9 || Buy the previous continue || コンティニュー可能回数が9回になります。 || Allows continuing a 9th time.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 50000 || フリープレイ || Free play || Buy the previous continue || コンティニュー回数が無制限になります。 || Allows continuing unlimited times.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 120000 || レベルキャンセラー&amp;lt;br&amp;gt;''1.23:'' ＊＊＊＊＊＊＊＊ || Level Canceler&amp;lt;br&amp;gt;''1.23:'' ******** || Always available || 現在値以下の範囲内で自由にレベルが設定できるようになります。&amp;lt;br&amp;gt;''1.23:'' そのうち何かが追加されます || Allows level to be set at will up to the current value.&amp;lt;br&amp;gt;''1.23:'' Someting will be added here&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 2000 || プラクティス：ESY:AREA5 || Practice: ESY, Area 5 || Play area 5 outside rank EX on Easy || 難易度EASY：AREA5のプラクティスが選べるようになります。 || Allows selecting area 5 practice on Easy difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 3000 || プラクティス：ESY:AREA6 || Practice: ESY, Area 6 || Buy area 5 and play area 6 outside rank EX on Easy || 難易度EASY：AREA6のプラクティスが選べるようになります。 || Allows selecting area 6 practice on Easy difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 5000 || プラクティス：ESY:AREA7 || Practice: ESY, Area 7 || Buy area 6 and play area 7 outside rank EX on Easy || 難易度EASY：AREA7のプラクティスが選べるようになります。 || Allows selecting area 7 practice on Easy difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 4000 || プラクティス：NML:AREA5 || Practice: NML, Area 5 || Play area 5 outside rank EX on Normal || 難易度NORMAL：AREA5のプラクティスが選べるようになります。 || Allows selecting area 5 practice on Normal difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 6000 || プラクティス：NML:AREA6 || Practice: NML, Area 6 || Buy area 5 and play area 6 outside rank EX on Normal || 難易度NORMAL：AREA6のプラクティスが選べるようになります。 || Allows selecting area 6 practice on Normal difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 10000 || プラクティス：NML:AREA7 || Practice: NML, Area 7 || Buy area 6 and play area 7 outside rank EX on Normal || 難易度NORMAL：AREA7のプラクティスが選べるようになります。 || Allows selecting area 7 practice on Normal difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 5000 || プラクティス：ACD:AREA5 || Practice: ACD, Area 5 || Play area 5 outside rank EX on Arcade || 難易度ARCADE：AREA5のプラクティスが選べるようになります。 || Allows selecting area 5 practice on Arcade difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 8000 || プラクティス：ACD:AREA6 || Practice: ACD, Area 6 || Buy area 5 and play area 6 outside rank EX on Arcade || 難易度ARCADE：AREA6のプラクティスが選べるようになります。 || Allows selecting area 6 practice on Arcade difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 15000 || プラクティス：ACD:AREA7 || Practice: ACD, Area 7 || Buy area 6 and play area 7 outside rank EX on Arcade || 難易度ARCADE：AREA7のプラクティスが選べるようになります。 || Allows selecting area 7 practice on Arcade difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 200000 || プラクティス：ESY〜ACD:[??? 1] || Practice: ESY–ACD, [??? 1] || Defeat Elm Order without continues on Easy–Arcade || 難易度EASY〜ARCADEのプラクティスに何かが出現します。 || Reveals something in Easy–Arcade practice.&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 300000 || プラクティス：ESY〜ACD:[??? 2] || Practice: ESY–ACD, [??? 2] || Defeat Vier Dummy without continues on Easy–Arcade || 難易度EASY〜ARCADEのプラクティスに何かが出現します。 || Reveals something in Easy–Arcade practice.&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 500000 || プラクティス：ESY〜ACD:[??? 3] || Practice: ESY–ACD, [??? 3] || Defeat Vier without continues on Easy–Arcade || 難易度EASY〜ARCADEのプラクティスに何かが出現します。 || Reveals something in Easy–Arcade practice.&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 10000 || プラクティス：HRD:AREA5 || Practice: HRD, Area 5 || Play area 5 outside rank EX on Hard || 難易度HARD：AREA5のプラクティスが選べるようになります。 || Allows selecting area 5 practice on Hard difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 15000 || プラクティス：HRD:AREA6 || Practice: HRD, Area 6 || Buy area 5 and play area 6 outside rank EX on Hard || 難易度HARD：AREA6のプラクティスが選べるようになります。 || Allows selecting area 6 practice on Hard difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 30000 || プラクティス：HRD:AREA7 || Practice: HRD, Area 7 || Buy area 6 and play area 7 outside rank EX on Hard || 難易度HARD：AREA7のプラクティスが選べるようになります。 || Allows selecting area 7 practice on Hard difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 15000 || プラクティス：NTM:AREA5 || Practice: NTM, Area 5 || Play area 5 outside rank EX on Nightmare || 難易度NIGHTMARE：AREA5のプラクティスが選べるようになります。 || Allows selecting area 5 practice on Nightmare difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 25000 || プラクティス：NTM:AREA6 || Practice: NTM, Area 6 || Buy area 5 and play area 6 outside rank EX on Nightmare || 難易度NIGHTMARE：AREA6のプラクティスが選べるようになります。 || Allows selecting area 6 practice on Nightmare difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 40000 || プラクティス：NTM:AREA7 || Practice: NTM, Area 7 || Buy area 6 and play area 7 outside rank EX on Nightmare || 難易度NIGHTMARE：AREA7のプラクティスが選べるようになります。 || Allows selecting area 7 practice on Nightmare difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 300000 || プラクティス：HRD〜NTM:[??? 1] || Practice: HRD–NTM, [??? 1] || Defeat Elm Order without continues on Hard–Nightmare || 難易度HARD〜NIGHTMAREのプラクティスに何かが出現します。 || Reveals something in Hard–Nightmare practice.&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 450000 || プラクティス：HRD〜NTM:[??? 2] || Practice: HRD–NTM, [??? 2] || Defeat Vier Dummy without continues on Hard–Nightmare || 難易度HARD〜NIGHTMAREのプラクティスに何かが出現します。 || Reveals something in Hard–Nightmare practice.&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 700000 || プラクティス：HRD〜NTM:[??? 3] || Practice: HRD–NTM, [??? 3] || Defeat Vier without continues on Hard–Nightmare || 難易度HARD〜NIGHTMAREのプラクティスに何かが出現します。 || Reveals something in Hard–Nightmare practice.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 50000 || プラクティス：PDM:AREA5 || Practice: PDM, Area 5 || Play area 5 outside rank EX on Pandemonium || 難易度PANDEMONIUM：AREA5のプラクティスが選べるようになります。 || Allows selecting area 5 practice on Pandemonium difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 80000 || プラクティス：PDM:AREA6 || Practice: PDM, Area 6 || Buy area 5 and play area 6 outside rank EX on Pandemonium || 難易度PANDEMONIUM：AREA6のプラクティスが選べるようになります。 || Allows selecting area 6 practice on Pandemonium difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 150000 || プラクティス：PDM:AREA7 || Practice: PDM, Area 7 || Buy area 6 and play area 7 outside rank EX on Pandemonium || 難易度PANDEMONIUM：AREA7のプラクティスが選べるようになります。 || Allows selecting area 7 practice on Pandemonium difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 400000 || プラクティス：PDM:[??? 1] || Practice: PDM, [??? 1] || Defeat Elm Order without continues on Pandemonium || 難易度PANDEMONIUMのプラクティスに何かが出現します。 || Reveals something in Pandemonium practice.&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 600000 || プラクティス：PDM:[??? 2] || Practice: PDM, [??? 2] || Defeat Vier Dummy without continues on Pandemonium || 難易度PANDEMONIUMのプラクティスに何かが出現します。 || Reveals something in Pandemonium practice.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 900000 || プラクティス：PDM:[??? 3] || Practice: PDM, [??? 3] || Defeat Vier without continues on Pandemonium || 難易度PANDEMONIUMのプラクティスに何かが出現します。 || Reveals something in Pandemonium practice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Item shop listing 6 can be purchased repeatedly by reloading the shop, but it won't duplicate the item. However, unlocking High Performance AI (高性能AI) will permanently mark the item as bought, regardless of whether it was actually bought.&lt;br /&gt;
* The achievement for getting 350 million points in stage 1 with type S (一面魔王S) won't unlock in Strict Rule mode, regular Rule must be played.&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Stellavanity_result_screen_2.png&amp;diff=34488</id>
		<title>File:Stellavanity result screen 2.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Stellavanity_result_screen_2.png&amp;diff=34488"/>
		<updated>2025-05-27T15:31:19Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Result screen at the end of a run in Stellavanity, showing the crystals awarded and a level up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Result screen at the end of a run in Stellavanity, showing the crystals awarded and a level up.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Stellavanity_result_screen_1.png&amp;diff=34487</id>
		<title>File:Stellavanity result screen 1.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Stellavanity_result_screen_1.png&amp;diff=34487"/>
		<updated>2025-05-27T15:27:00Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Result screen at the end of a run in Stellavanity, before gains are tallied into the global counts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Result screen at the end of a run in Stellavanity, before gains are tallied into the global counts.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=34483</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=34483"/>
		<updated>2025-05-26T17:30:46Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;STELLAVANITY - Prelude to the Destined Calamity - is a hybrid ''danmaku-RPG game'' released on December 31st, 2011 by the developer TRIS-GRAM, under the doujin circle Feathered Ether. The game has undergone significant changes since the release of its earliest demos, in addition to a number of updates. The game features 2 characters, each with a easy to learn &amp;quot;C-type&amp;quot; and a complex &amp;quot;S-type&amp;quot;. The game has six difficulty modes; unique to the game is the ability to rank up in a run, making patterns harder in addition to revenge bullets. &lt;br /&gt;
&lt;br /&gt;
The game's development has been halted multiple times, with the most recent stoppage from March 2022 - with sales halting on April 14th that year for a week - before development resumed on December 12th, 2022.&lt;br /&gt;
&lt;br /&gt;
The latest versions are 1.23, released March 2022, and 1.22r, released January 2013 and still included in the official download. Following the developer's wishes, this article only details these (very similar) versions. Older versions may be mentioned sparingly to give context to otherwise bizarre details, but they should not be the focus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #1040c0&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Stellavanity_title_screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = ''Title screen from version 1.23''&lt;br /&gt;
&lt;br /&gt;
|developer = Feathered Ether&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = December 31, 2011 (Comiket 81) / June 7th, 2012 (DLSite)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
In lieu of official support in English, setup instructions are detailed here.&lt;br /&gt;
&lt;br /&gt;
=== Where to buy ===&lt;br /&gt;
SV can only be purchased on DLSite, but it can be done from anywhere in the world, using PayPal to buy points through DLPay. 1000 points will cover the game alone, while 1500 will also cover the soundtrack.&lt;br /&gt;
&lt;br /&gt;
=== Installing ===&lt;br /&gt;
The game comes in a preinstalled folder named &amp;quot;STELLAVANITY DL版 ver1.23&amp;quot;. If your computer's character encoding is not set to Japanese, remove the &amp;quot;版&amp;quot; character to avoid crashes. Do not place the install in Program Files or other system folders, otherwise data will not be saved.&lt;br /&gt;
&lt;br /&gt;
To run version 1.22r, move it out of the &amp;quot;old version&amp;quot; folder first. On Windows 10 and above, this version will crash in fullscreen unless a [https://drive.google.com/file/d/1AkKm81MyxADfQicTYODxIO9acrcnkUWZ/view patch] is applied.&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
To play the game, open SV123.exe or SV122r.exe. To adjust certain options that cannot be changed while the game is running, open 起動前設定.exe (preconfig). It can run even if its name is garbled.&lt;br /&gt;
&lt;br /&gt;
=== Configuring ===&lt;br /&gt;
There are several ways in which the game's settings are determined. For a fully customized setup, follow them in order.&lt;br /&gt;
&lt;br /&gt;
The first line of スクリーンサイズ.txt specifies the window's width in windowed mode, from which the height is also calculated to maintain a 4:3 aspect ratio. The original (and minimum) resolution is 640x480, while the maximum is 1920x1440. If the game's ZIP file is extracted in the same locale used to run it, this file's name will be garbled to exactly what it needs to be for the game to find it.&lt;br /&gt;
&lt;br /&gt;
In preconfig, the following options are available:&lt;br /&gt;
*Screen update mode (Timer/VSync): Decides on what rhythm frames are displayed. Timer may cause tearing, while VSync may introduce lag.&lt;br /&gt;
*Stabilization (Off/On): Stabilizes performance, leave it on unless some issue is found with it.&lt;br /&gt;
*Confirm before quitting (Off/On): Asks if you are sure (Y or N to respond) before quitting the game with the Escape key.&lt;br /&gt;
*Bullet palette (36/18/9/6): Amount of bullet colors available. Leave at 36 unless memory is in dire need.&lt;br /&gt;
*Window scaling filter (Nearest neighbor/Bilinear): The process used to scale the video output in window mode. Nearest neighbor keeps the pixels sharp, while bilinear blurs them together.&lt;br /&gt;
*Fullscreen prescale (Off/On): In fullscreen mode, scales video output to 1280x960 (2x) using nearest neighbor filtering. Useful for getting a sharper picture in setups with poor scaling options.&lt;br /&gt;
&lt;br /&gt;
When starting up the game, you are offered the option of playing in fullscreen mode. Picking the left option or pressing the Y key will enable fullscreen, while picking right, pressing N or closing the prompt will continue in windowed mode.&lt;br /&gt;
&lt;br /&gt;
Finally, the ingame config menus offer more in-depth settings:&lt;br /&gt;
&lt;br /&gt;
*GRAPHIC&lt;br /&gt;
&lt;br /&gt;
**Screen mode (Horizontal/Vertical A/Vertical B/Arcade A/Arcade B): Only Horizontal has the HUD sidebars. Vertical fits the whole gameplay view onscreen, while Arcade uses the entire screen and pans the view depending on your position.&lt;br /&gt;
**Aspect ratio (50-200%, default 100%): Scales the picture in the long axis without affecting screen resolution. Causes great distortion, better to keep it at 100%.&lt;br /&gt;
**Active info (Off/On): Displays the unlockable sidebar elements during gameplay or playback.&lt;br /&gt;
&lt;br /&gt;
**FPS control mode (By VSync/By Timer): Decides on what rhythm the game runs. VSync behaves awkwardly during 45fps slowdown and may accelerate the game on high refresh rate environments; set to Timer.&lt;br /&gt;
**FPS (60/30/20): Reduces the amount of frames rendered while running the game at the same speed.&lt;br /&gt;
&lt;br /&gt;
**Effect level (1-5): Broadens the scope of special effects.&lt;br /&gt;
**Effect brightness (50-100%): For special effects, brightness is the same as opacity.&lt;br /&gt;
&lt;br /&gt;
**Coin light (Off/On): Displays a glow around coin items.&lt;br /&gt;
**Coin parency(sic) (0-100%): Opacity (not transparency!) of coin items.&lt;br /&gt;
**Jewel parency(sic) (0-100%): Opacity (not transparency!) of jewel items.&lt;br /&gt;
&lt;br /&gt;
**Bullet color (Full/0-35): When not Full, forces all bullets to be the same color. If the palette size is less than 36, the chosen color is further collapsed to one of the available colors.&lt;br /&gt;
**Bullet light (Off/On): Displays a glow around bullets.&lt;br /&gt;
**Bullet graphic (Standard/Dark): Switches to a set of flatter-looking bullet sprites.&lt;br /&gt;
**Bullet brightness (50-100%): Affects brightness, not opacity.&lt;br /&gt;
** Shot parency(sic) (50-100%): Opacity (not transparency!) of your own shots.&lt;br /&gt;
&lt;br /&gt;
** Background brightness (50-100%)&lt;br /&gt;
** Background layer (Full/Reduced/Minimum): May or may not have any effect&lt;br /&gt;
** Background particle parency(sic) (0-100%): you get the point&lt;br /&gt;
&lt;br /&gt;
* SOUND&lt;br /&gt;
&lt;br /&gt;
** BGM volume (0-100%)&lt;br /&gt;
** Sound effect volume (0-100%)&lt;br /&gt;
** Item sound volume (0-100%)&lt;br /&gt;
&lt;br /&gt;
* CONTROLLER (also see [[#Controls]])&lt;br /&gt;
&lt;br /&gt;
** Controller ID: Index of the gamepad to read input from. Starts from 0, so the second controller would be ID 1, for example.&lt;br /&gt;
** Default Assault mode (Manual/Auto): Assault mode set at the start of every area.&lt;br /&gt;
** Default difficulty&lt;br /&gt;
** Default character&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
Gameplay buttons are fully remappable (movement can also be remapped for keyboard) and have different modes of operation:&lt;br /&gt;
* For shooting:&lt;br /&gt;
** &amp;quot;Shot and slow(laser)&amp;quot; has independent shot and focus buttons similar to Touhou games. Laser is fired by shooting while focused.&lt;br /&gt;
** &amp;quot;Shot/laser and fullauto&amp;quot; has two shot buttons, one which focuses and fires laser when held and another that always shoots unfocused, similar to Cave games.&lt;br /&gt;
*** There is also a separate slow button that allows for focused movement to be used alongside regular shots or without shooting.&lt;br /&gt;
*** The time for a laser hold to register can be adjusted from 1 to 30 frames.&lt;br /&gt;
*** Full auto does not hinder Discharge buildup, unlike the main shot button.&lt;br /&gt;
** &amp;quot;Laser and fullauto&amp;quot; works the same as the previous mode, but the first shot button fires laser immediately, without room for mashing for shot.&lt;br /&gt;
*** It is the equivalent of setting frames to laser to 0.&lt;br /&gt;
*** By a small margin, this is the most powerful shoot mode, as it allows for focused normal shots and faster Discharge buildup while not suffering from laser delay.&lt;br /&gt;
* For shifts:&lt;br /&gt;
** 1 shift mode has a single button for both shifts, Delayed being activated with a tap and Ethereal with a hold.&lt;br /&gt;
** 2 shift mode has separate buttons for each shift, each being activated with a tap.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;6&amp;quot; | Shoot mode&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Shot-slow !! colspan=&amp;quot;2&amp;quot; | Shot-auto !! colspan=&amp;quot;2&amp;quot; | Laser-auto&lt;br /&gt;
|-&lt;br /&gt;
| Z || colspan=&amp;quot;2&amp;quot; | Shot || colspan=&amp;quot;2&amp;quot; | Shot (tap) / Laser (hold) || colspan=&amp;quot;2&amp;quot; | Laser&lt;br /&gt;
|-&lt;br /&gt;
| F || colspan=&amp;quot;2&amp;quot; | Slow || colspan=&amp;quot;4&amp;quot; | Full auto&lt;br /&gt;
|-&lt;br /&gt;
| E || colspan=&amp;quot;2&amp;quot; | Unused || colspan=&amp;quot;4&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
| X || colspan=&amp;quot;6&amp;quot; | Assault (type S) / Discharge (type C)&lt;br /&gt;
|-&lt;br /&gt;
| C || colspan=&amp;quot;6&amp;quot; | Blade&lt;br /&gt;
|-&lt;br /&gt;
| V || colspan=&amp;quot;6&amp;quot; | Bomb&lt;br /&gt;
|-&lt;br /&gt;
| A || colspan=&amp;quot;3&amp;quot; | DS (tap) / ES (hold) || colspan=&amp;quot;3&amp;quot; | Delayed Shift&lt;br /&gt;
|-&lt;br /&gt;
| R || colspan=&amp;quot;3&amp;quot; | Unused || colspan=&amp;quot;3&amp;quot; | Ethereal Shift&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;3&amp;quot; | 1 button !! colspan=&amp;quot;3&amp;quot; | 2 buttons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Shift mode&lt;br /&gt;
|-&lt;br /&gt;
| Q || colspan=&amp;quot;6&amp;quot; | Fast forward replay&lt;br /&gt;
|-&lt;br /&gt;
| Enter || colspan=&amp;quot;6&amp;quot; | Pause&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Lemulene Raygraph'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;リミュレーナ＝レイグラフ&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Lemulene.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Spread main shot and angled orb shots, which do not tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Narrow main laser, 2 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large projectile that travels at shot speed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Homing projectiles that deal damage at the end of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 360° swings with two blades, then two diagonal slashes around the front&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Azerlete Orphansark'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;アゼルリート＝オルファンサーク&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Azerlete.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Forward main and orb shots, which tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Wide main laser, 4 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large lighting bolt that covers the area in front&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Aimed lighting bolts that deal damage over the course of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 270° swings with one blade, then five powerful short-range shots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
SV has a variety of RPG elements, but it is also designed with the arcade essence in mind. In light of this, three modes are available to suit player tastes:&lt;br /&gt;
*Story: Character level, items, customs and stat boosts are all taken into account.&lt;br /&gt;
*Rule: The character is set to a fixed level, while customs are disabled. Items and stat boosts still apply.&lt;br /&gt;
*Strict Rule: All pre-run customization is disabled, but stats are still boosted over the course of a run.&lt;br /&gt;
&lt;br /&gt;
S.Rule is treated in-game as an offshoot of Rule, sharing both scoreboards and medals. However:&lt;br /&gt;
*Rule mode medals gain a star next to their names when achieved in S.Rule, also granting extra certification points.&lt;br /&gt;
*For scoring, the current consensus (at least in the West) groups Story and Rule together while leaving S.Rule as its own category, highlighting the most different modes.&lt;br /&gt;
&lt;br /&gt;
== Basic gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Type C ===&lt;br /&gt;
&lt;br /&gt;
=== Type S ===&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Requires at least 50% to activate and will turn blue when ready to use.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge is the Counter Shift gauge. When it is enabled, the level of the Counter Shift is shown at the lower right corner of the screen. The lower green gauge is the overkill combo gauge. After an overkill, a number indicating the current overkill bonus will appear next to this gauge. Keep overkilling enemies to add a multiplier to the overkill value. If the gauge empties, the combo will end, signified by the overkill value turning gray.&lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge. Requires at least 50% to activate and will turn yellow when ready to use.&lt;br /&gt;
* '''6''' Blade Gauge. &lt;br /&gt;
* '''7:''' The character's stats&lt;br /&gt;
* '''8+9+10:''' UI addons that display additional information about the run. Not available by default, but can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to both survive and score. Type-S characters retain their normal and focus fire, bombs, bomb conversion and Overdrive from Type-C. Two additional weapons available only in Type-S are Assault and Blade. &lt;br /&gt;
&lt;br /&gt;
Assault is a lock-on laser attack usable on all non-popcorn enemies. Locks are obtained by hitting such enemies with the central part of the character's shot. There is a maximum number of available locks at once, which differs depending on the character. By default, auto-assault is enabled, allowing automatic usage of Assault whenever shot is held down. This can be disabled in favor of manual Assault usage by pressing the Assault button, and re-enabled by double tapping the Assault button in manual mode.&lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Using it requires spending a portion of the Blade gauge depending on the character. Pressing the button multiple times will trigger a multi-attack Blade combo. The number of possible attacks in the Blade combo (ranging from 1 to 3) depends on the Blade level, which is determined by the amount of Blade gauge available and is viewable at the bottom right corner of the screen. Large enemies and bosses at low health can be targeted for a Raid by pressing the Blade button at the right time, denoted by &amp;quot;RAID OK&amp;quot; appearing at the bottom right corner and a jingle sound playing. Raiding causes the character to swiftly move to the enemy's position, execute a level 3 blade combo regardless of Blade gauge status, and then return to their previous location, all the while becoming ''invincible'' for the attack's entire duration. Afterwards, the Blade gauge will turn red (negative value) and slowly drain, disabling both Blade and Raid until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
Type-S has 2 exclusive &amp;quot;shifts&amp;quot; or hypers. Both shifts disable overkilling upon activation and end overkill combos upon running out, but can be cancelled early by pressing their buttons again, at the cost of half the remaining gauge.&lt;br /&gt;
&lt;br /&gt;
Delayed Shift - Virtually identical to Kakusei from ''Espgaluda'', this shift spawns more enemies, slows down all bullets on the screen and makes enemies fire more bullets. Killing any enemy during Delayed Shift converts their bullets (other than suicide bullets, if any) into gems. Entering Delayed Shift also enables a special Counter Shift. During Delayed Shift, all gems collected charge the Counter Shift and increase its level. Higher levels increase the value of future gems collected during that Delayed Shift. When Delayed Shift runs out or is cancelled normally, it releases an energy wave that clears bullets in an area around the player and damages enemies whose bullets were cancelled. Damage and cancel area increases with Counter Shift level, to the point of clearing the entire screen at the maximum level of 3. During boss fights, the Counter Shift slowly charges automatically and will always clear the entire screen of bullets when released.  Bombing during Delayed Shift cancels the shift without creating a Counter Shift, but retains the full amount of Delayed Shift meter at the time of cancellation. &lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up both Blade and Assault. Assault becomes automatic rapid fire against all enemies and cannot be turned off. The blade gauge will also become infinite, allowing the player to spam Blade combos. However, Raid will be disabled. During Ethereal Shift, a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. Killing these enemies spawns a large number of coins. When Ethereal Shift ends, a large portion of the Blade gauge will be drained. Getting hit during Ethereal Shift ends it early and spends a bomb to prevent life loss if one is available. Getting hit this way will still count as a hit for TLB and rank requirements, however.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Overkilling ===&lt;br /&gt;
Medium and large enemies enter an 'overkilled' state if their HP is reduced to 0 with either Assault or Blade attacks while not in either Shift. During this state, they do not move or fire bullets. Doing further damage to overkilled enemies increases both shift gauges and is central to the scoring system. This state is known to end when either: a Raid attack completes (including if a Raid would put enemies into the overkill state), or, once Assault attacks cease striking the enemies.&lt;br /&gt;
&lt;br /&gt;
The player can also overkill stage bosses if they reduce the current phase's HP to 0 during Ethereal Shift, leading to a special overkill phase (marked by a special sound, the background reddening, and the boss' bottom health bar filling with a gray color instead of a red one). During the overkill phase (called a Counterburst in-game), the boss will use a harder version of the current phase's pattern, which becomes more difficult the longer it goes, via linearly increasing the velocity of all bullets spawned (with different rates depending on difficulty). This phase continues until the player takes a hit or their Ethereal Shift runs out. There is no long-term survival consequence to taking a hit during this phase, as the player will not lose any bombs or lives. Furthermore, the game does not register this as a hit for calculating post-final boss and rank requirements. &lt;br /&gt;
&lt;br /&gt;
== Character status ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Unlockable items&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Translated name !! Unlock condition !! Description !! Translated description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 金運の指輪 || Ring of Economic Fortune || Shop item 16 (65000J) || 取得コイン +10％ || Shop coin gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| ミダス王の手 || A Hand of Midas || Beat area 7 no hit no bomb on Hard or higher || 取得コイン +25％ || Shop coin gain +25%&lt;br /&gt;
|-&lt;br /&gt;
| 研磨剤 || Abrasive Powder || Shop item 17 (48000J) || 取得ジュエル +10％ || Shop jewel gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| ダイヤモンドカッター || Diamond Cutter || Beat area 7 with no jewels on Arcade or higher || 取得ジュエル +25％ || Shop jewel gain +25%&lt;br /&gt;
|-&lt;br /&gt;
| 戦技マニュアル || Manual of Battle Tech || Shop item 15 (90000J) || 取得経験値 +10％ || Experience gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 裏マニュアル || Secret Manual || Finish a run over 500m || 取得経験値 +25％ || Experience gain +25%&lt;br /&gt;
|-&lt;br /&gt;
| 緊急回避AI || Emergency A.I. || Shop item 18 (55000J) || 自動的に食らいボムが発動する || Deathbomb triggers automatically&lt;br /&gt;
|-&lt;br /&gt;
| Bディフューザー || Blade Diffuser || Shop item 7 (20000J) || ブレードレンジ +10％ / ブレード威力 -25％ || Blade range +10% / Blade power -25%&lt;br /&gt;
|-&lt;br /&gt;
| Bディフューザー+ || Blade Diffuser + || Shop item 8 (95000J) || ブレードレンジ +15％ / ブレード威力 -20％ || Blade range +15% / Blade power -20%&lt;br /&gt;
|-&lt;br /&gt;
| Bコンセントレーター || Blade Concentrator || Shop item 9 (16000J) || ブレード威力 +20％ / ブレードレンジ -20％ || Blade power +20% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| Bコンセントレーター+ || Blade Concentrator + || Shop item 10 (77000J) || ブレード威力 +30％ / ブレードレンジ -15％ || Blade power +30% / Blade range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 鷹の翼 || Wings of Falcon || Shop item 1 (8000J) || スピード +10％ / レーザー攻撃力 -3％ / アサルト攻撃力 +5％ || Speed +10% / Laser power -3% / Assault power +5%&lt;br /&gt;
|-&lt;br /&gt;
| 天使の翼 || Wings of Angel || Shop item 2 (22000J) || スピード +5％ || Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 熾天使の翼 || Wings of Seraph || Clear on Pandemonium || スピード +5％ / ショット攻撃力 +5％ / アサルト攻撃力 -10％ || Speed +5% / Shot power +5% / Assault power -10%&lt;br /&gt;
|-&lt;br /&gt;
| 降魔の札 || Demonic Charm || Shop item 3 (35000J) || ランク上昇に伴う敵攻撃強化がやや激化 || Slightly enhances rank's effect on enemy attacks || rowspan=&amp;quot;5&amp;quot;|No effect observed in modern versions. Used to affect the old &amp;quot;delayed rank&amp;quot; system&lt;br /&gt;
|-&lt;br /&gt;
| デモニックチャイム || Demonic Chime || Clear on Nightmare or higher using [[#Level Canceler]] to downgrade to level 1 || ランク上昇に伴う敵攻撃強化が激化 || Enhances rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| 降魔の香水 || Demonic Perfume || Clear with type C || 敵の攻撃ランクが1段階上昇する || Rank tier of enemy attacks increased by 1&lt;br /&gt;
|-&lt;br /&gt;
| 退魔の札 || Anti-Demonic Charm || Shop item 4 (6000J) || ランク上昇に伴う敵攻撃強化を若干抑制 || Slightly suppresses rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| 退魔の鐘 || Anti-Demonic Chime || Shop item 5 (48000J) || ランク上昇に伴う敵攻撃強化を多少抑制 || Somewhat suppresses rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| ネクロノミコン || Necronomicon || Clear on Hard || 攻撃力 +5％ / 食らいボム不可 || Power +5% / No deathbomb&lt;br /&gt;
|-&lt;br /&gt;
| ブラックキャンドル || Black Candle || Get hit in Ethereal Shift with no resources left || ボム +1 / イセリアルシフト時に被弾するとミスとなる || Bomb +1 / Miss if hit during Ethereal Shift&lt;br /&gt;
|-&lt;br /&gt;
| ウイングブーツ || Winged Boots || Clear on Arcade || スピード +10％ || Speed +10%&lt;br /&gt;
|-&lt;br /&gt;
| 高性能半導体回路 || Hi Performance Semiconductor Circuit || Shop item 6 (18000J) || ゲージ消費 -5％ / ゲージ回復 -10％ || Gauge consumption -5% / Gauge recovery -10%&lt;br /&gt;
|-&lt;br /&gt;
| 超導回路 || Super Circuit || Clear on Nightmare or higher without equipping items, but customs are allowed || ゲージ消費 -10％ / ゲージ回復 -5％ || Gauge consumption -10% / Gauge recovery -5%&lt;br /&gt;
|-&lt;br /&gt;
| 高精度レティクル || Hi Accuracy Reticle || Clear on Easy or Normal || アサルト攻撃力 +10％ || Assault power +10%&lt;br /&gt;
|-&lt;br /&gt;
| 高性能AI || Hi Performance A.I. || Reach level 16 || オービターショット攻撃力 +20％ || Orb shot power +20%&lt;br /&gt;
|-&lt;br /&gt;
| トランキライザー || Tranquilizer || Shop item 11 (5000J) || アサルト攻撃力 +15％ / レーザー攻撃力 -5％ || Assault power +15% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 霊素収束器 || Ethereal Concentrator || Shop item 12 (160000J) || レーザー攻撃力 +5％ / ショット攻撃力 -10％ || Laser power +5% / Shot power -10%&lt;br /&gt;
|-&lt;br /&gt;
| 霊素拡散器 || Ethereal Diffuser || Shop item 13 (120000J) || ショット攻撃力 +10％ / レーザー攻撃力 -5％ || Shot power +10% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 愚者の魂 || Soul of the Fool || Shop item 14 (250000J) || 攻撃力 -20％ / ゲージ消費 +10％ / ゲージ回復 -10％ / ブレードレンジ -20％ || Power -20% / Gauge consumption +10% / Gauge recovery -10% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 黒き心 || Black Heart || Shop item 19 (55000J) || ボム +1 / オートボム・オートガード・食らいボム不可 || Bomb +1 / No autobomb, autoguard or deathbomb || Autoguard not actually disabled&lt;br /&gt;
|-&lt;br /&gt;
| 白き心 || White Heart || Clear on Nightmare || ボム -1 / 食らいボム時の消費 -1 || Bomb -1 / Deathbomb cost -1&lt;br /&gt;
|-&lt;br /&gt;
| イバラの心 || Heart of Ibara || Clear no resources left || （現在特殊効果は存在しません） || (Currently no special effect)&lt;br /&gt;
|-&lt;br /&gt;
| 慌て者の靴 || Shoes of Hasty || Shop item 20 (300J) || 高速移動と低速移動が逆転 || Swaps focused and unfocused speed&lt;br /&gt;
|-&lt;br /&gt;
| 亀の呪い || Curse of Tortoise || Shop item 39 (500J) || スピード -20％ || Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| ドン亀の呪い || Curse of Giant Tortoise || Stay in the main menu for 10 min straight || スピード -40％ || Speed -40%&lt;br /&gt;
|-&lt;br /&gt;
| スタビライザー || Stabilizer || Shop item 21 (8000J) || 低速移動のスピードを200にする || Sets focused speed to 200&lt;br /&gt;
|-&lt;br /&gt;
| 偽造勲章 || Counterfeit Medal || Finish a run after clearing 100 different stages (per mode, char, type, diff, stage, rank, every % of stage adds up) || クオリファイドの条件を緩和する || Relaxes qualification requirements&lt;br /&gt;
|-&lt;br /&gt;
| 大容量キャパシタ || Hi Capacity Capacitor || Shop item 22 (6000J) || ディスチャージ威力 +10％ / アクセルドライブチャージ -5％ || Discharge power +10% / Accel Drive charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 超容量キャパシタ || Super Capacitor || Clear type C ACD or higher || ディスチャージ威力 +20％ / アクセルドライブチャージ -10％ || Discharge power +20% / Accel Drive charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 身代わり人形 || Substitute Doll || Beat area 6 no hit no bomb at rank EX || 被弾を最初の1回だけ完全に無効化する（あらゆる条件にカウントしない） || Completely negates the first hit taken (does not count against any conditions)&lt;br /&gt;
|-&lt;br /&gt;
| 導体80 || Conductor 80 || Shop item 23 (25000J) || アクセルドライブチャージ +5％ / ディスチャージ威力 -5％ || Accel Drive charge +5% / Discharge power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 導体99 || Conductor 99 || Clear no hit || アクセルドライブチャージ +10％ / ディスチャージ威力 -10％ || Accel Drive charge +10% / Discharge power -10%&lt;br /&gt;
|-&lt;br /&gt;
| 拡張スロットx1 || Expansion Slot x1 || Shop item 24 (12000J) || 忌晶石配分による強化限界 +50 || Crystal boost limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 拡張スロットx2 || Expansion Slot x2 || Shop item 25 (88000J) || 忌晶石配分による強化限界 +100 || Crystal boost limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 拡張スロットx4 || Expansion Slot x4 || Finish a run after reaching level 20 with both characters || 忌晶石配分による強化限界 +200 || Crystal boost limit +200&lt;br /&gt;
|-&lt;br /&gt;
| はじめてのK++ || First K++ || Shop item 26 (120000J) || 強化に必要な忌晶石コストを1段階下げる || Reduces the crystal cost for boosts by 1 step&lt;br /&gt;
|-&lt;br /&gt;
| 独習K++ || Self-study K++ || 1CC 2.5bil || 強化に必要な忌晶石コストを2段階下げる || Reduces the crystal cost for boosts by 2 steps&lt;br /&gt;
|-&lt;br /&gt;
| パフォーマンスチューナー || Performance Tuner || Reach level 31 || 強化の効果を10％上昇させる || Increases the effect of boosts by 10%&lt;br /&gt;
|-&lt;br /&gt;
| スペルエンハンサー || Spell Enhancer || Shop item 27 (32000J) || ボム威力 +20％ || Bomb power +20%&lt;br /&gt;
|-&lt;br /&gt;
| 中和結界A || Neutralizing Ward A || Shop item 28 (150000J) || 敵のアサルト耐性を弱体化させる || Weakens enemy resistance to assault&lt;br /&gt;
|-&lt;br /&gt;
| 中和結界B || Neutralizing Ward B || Shop item 29 (170000J) || 敵のブレード耐性を弱体化させる || Weakens enemy resistance to blade&lt;br /&gt;
|-&lt;br /&gt;
| 中和結界S || Neutralizing Ward S || Finish a run without continues after using 25 regular bombs || 敵のボム耐性を弱体化させる（一部の敵に無効） || Weakens enemy resistance to bombs (disabled for some enemies) || Known resistant enemies: Plant&lt;br /&gt;
|-&lt;br /&gt;
| 中和結界Ex || Neutralizing Ward Ex || Reach Elm Order || VIERの攻撃無効化時間を短縮させる || Reduces Vier's invulnerability duration&lt;br /&gt;
|-&lt;br /&gt;
| 見切り奥義書 || Secret Book || Shop item 30 (920000J) || 食らい判定をほんのわずかだけ縮小させる（同系統効果重複不可） || Slightly reduces hitbox size (cannot be stacked)&lt;br /&gt;
|-&lt;br /&gt;
| 見切り秘伝書 || Confidential Book || Defeat Elm Order with type C || 食らい判定をわずかだけ縮小させる（同系統効果重複不可） || Reduces hitbox size (cannot be stacked)&lt;br /&gt;
|-&lt;br /&gt;
| レイドコンペンセイター || Raid Compensator || Clear with a speed stat under 400 || ブレードゲージがプラスであればレイドが発動できるようになる || Can raid as long as the blade meter is positive&lt;br /&gt;
|-&lt;br /&gt;
| Aホールドキャンセラー || A Hold Canceller || Shop item 31 (4500J) || ダメージがオーバーキル域に達した中型敵に対し、通常ショットとレーザーがすり抜けるようになる || Normal shot and laser will not collide with overkilled medium sized enemies&lt;br /&gt;
|-&lt;br /&gt;
| 鎮魂の札 || Funeral Charm || Clear at rank 4/EX with Raging Soul equipped || 敵の撃ち返し攻撃を弱める || Weakens revenge bullets || Effect suppressed in locked rank EX (runs only)&lt;br /&gt;
|-&lt;br /&gt;
| キャバルリィ強化セット || Cavalry Power Up Set || Shop item 32 (76000J) || 攻撃力 +3％ / ディスチャージ威力 +5％ / アクセルドライブチャージ +3％ || Power +3% / Discharge power +5% / Accel Drive charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| ステラ強化セット || Stella Power Up Set || Shop item 33 (108000J) || 攻撃力 +3％ / ゲージ回復+3％ / ゲージ消費 -3％ / ブレードレンジ +3％ || Power +3% / Gauge recovery +3% / Gauge consumption -3% / Blade range +3%&lt;br /&gt;
|-&lt;br /&gt;
| プリズム || Prism || Finish a run after unlocking 70 items || 敵のレーザー攻撃を無効化する || Disables enemy lasers&lt;br /&gt;
|-&lt;br /&gt;
| スペルディバイダー || Spell Divider || Clear at rank 1-3 || ボムアイテム回収時にボムの数が2増えるが、威力が半減（オートガードON時は機能しない） || Bomb items are worth 2 bombs, but their power is halved (disabled with autoguard ON)&lt;br /&gt;
|-&lt;br /&gt;
| 変性装置 || Denaturing Device || Defeat Elm Order with type S at rank 0 || ライフアイテム回収時にボムの数が6増えるが、ライフは増えない / オートボム・オートガード・食らいボム不可 || Life items give 6 bombs instead of a life / No autobomb, autoguard or deathbomb&lt;br /&gt;
|-&lt;br /&gt;
| 侵界石 || Invader Stone || Shop item 34 (70000J) || イレース範囲 +2％ || Erase range +2%&lt;br /&gt;
|-&lt;br /&gt;
| 侵界結晶 || Invader Crystal || Clear without using regular bombs || イレース範囲 +3％ || Erase range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 達人のプライド || Pride of Master || Beat area 7 no hit || 被弾回数1回以下でステージクリアすると動的強化値がアップ || Dynamic boosts increased after clearing a stage with 1 hit or less&lt;br /&gt;
|-&lt;br /&gt;
| 武神のプライド || Pride of War God || Beat any area at rank EX no hit || 被弾ゼロでステージクリアすると動的強化値がかなりアップ || Dynamic boosts greatly increased after clearing a stage with no hits&lt;br /&gt;
|-&lt;br /&gt;
| 巨人の秘薬 || Elixir of Giant || Shop item 35 (2500J) || 攻撃力 +8％ / 食らい判定が拡大する || Power +8% / Increases hitbox size&lt;br /&gt;
|-&lt;br /&gt;
| スカーレットソード || Scarlet Sword || Clear with Shoes of Hasty equipped || 攻撃力 +12％ / 食らい判定が拡大する || Power +12% / Increases hitbox size&lt;br /&gt;
|-&lt;br /&gt;
| リフレクターユニット || Reflector Unit || Shop item 37 (55000J) || カウンターシフト威力 +30％ || Counter Shift power +30%&lt;br /&gt;
|-&lt;br /&gt;
| アキレスの盾 || Armor of Achilles || Clear with Soul of the Fool equipped || イレース範囲 +4％ / 後方からの被弾時に回避行動を取ることができない || Erase range +4% / Instant miss when hit from behind&lt;br /&gt;
|-&lt;br /&gt;
| DC変換ユニット || DC Transformer Unit || Shop item 36 (480000J) || DS解除時に必ずLv2以上のCSが発動するが、DSを任意解除できなくなる || Guarantees Counter Shift level 2 or higher, but Delayed Shift cannot be canceled at will&lt;br /&gt;
|-&lt;br /&gt;
| セパレーターユニット || Separator Unit || Shop item 38 (29000J) || 低速移動時にオービットが収束しなくなる || Orbits no longer converge when focused&lt;br /&gt;
|-&lt;br /&gt;
| バランサーユニット || Balancer Unit || Beat a stage in rank EX with type S || オービットの射角が4度広くなる || Widens orbit aim by 4 degrees&lt;br /&gt;
|-&lt;br /&gt;
| 荒ぶる魂 || Raging Soul || Beat stage 5 with Curse of Crab equipped || 敵の撃ち返し攻撃を強める || Strengthens revenge bullets || Type S effect on bullet count suppressed in locked rank EX (runs only) (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| カニの呪い || Curse of Crab || Shop item 40 (100J) || 前後方向に移動できなくなる || Disables vertical movement&lt;br /&gt;
|-&lt;br /&gt;
| ダウジングロッド || Dowsing Rod || Clear at rank 4/EX with type C || 取得忌晶石 +10％ / ステージごとに取得忌晶石を1個追加 || Crystal gain +10% / 1 additional crystal per stage&lt;br /&gt;
|-&lt;br /&gt;
| 高感度センサー || Hi Sens Sensor || Clear at rank EX || 取得忌晶石 +25％ / ステージごとに取得忌晶石を2個追加 || Crystal gain +25% / 2 additional crystals per stage&lt;br /&gt;
|-&lt;br /&gt;
| 祈りの腕輪 || Prayer Bracelet || Buy 32 items from the shop || ランク4-EX状態の維持が少しだけ楽になる || Relaxes requirements to maintain rank 4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Transient items&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Translated name !! Equip method !! Observed effect&lt;br /&gt;
|-&lt;br /&gt;
| Bエクステンダー || Blade Extender || Equip Blade Diffuser and Blade Concentrator at the same time || Blade power +5% / Blade range +5%&lt;br /&gt;
|-&lt;br /&gt;
| Bエクステンダー+ || Blade Extender + || Equip Blade Diffuser + and Blade Concentrator + at the same time || Blade power +10% / Blade range +10%&lt;br /&gt;
|-&lt;br /&gt;
| 煉獄の扉 || Gate of Purgatory || In the same slot, equip Demonic Chime, then Necronomicon, then Black Candle || Bomb +1 / Power +10% / Instant game over on hit, unless autoguard is available&lt;br /&gt;
|-&lt;br /&gt;
| 虹色の心 || Rainbow Heart || Equip Black Heart and White Heart at the same time || Raises the quality of all gems by one stage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Item shop&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Price !! Name !! Translated name !! Description !! Translated description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8000 || 鷹の翼 || Wings of Falcon || スピード +10％ / レーザー攻撃力 -3％ / アサルト攻撃力 +5％ || Speed +10% / Laser power -3% / Assault power +5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 22000 || 天使の翼 || Wings of Angel || スピード +5％ || Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 35000 || 降魔の札 || Demonic Charm || ランク上昇に伴う敵攻撃強化がやや激化 || Slightly enhances rank's effect on enemy attacks || rowspan=&amp;quot;3&amp;quot;|No effect observed in modern versions. Used to affect the old &amp;quot;delayed rank&amp;quot; system&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6000 || 退魔の札 || Anti-Demonic Charm || ランク上昇に伴う敵攻撃強化を若干抑制 || Slightly suppresses rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 48000 || 退魔の鐘 || Anti-Demonic Chime || ランク上昇に伴う敵攻撃強化を多少抑制 || Somewhat suppresses rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 18000 || 高性能半導体回路 || Hi Performance Semiconductor Circuit || ゲージ消費 -5％ / ゲージ回復 -10％ || Gauge consumption -5% / Gauge recovery -10%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 20000 || Bディフューザー || Blade Diffuser || ブレードレンジ +10％ / ブレード威力 -25％ || Blade range +10% / Blade power -25%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 95000 || Bディフューザー+ || Blade Diffuser + || ブレードレンジ +15％ / ブレード威力 -20％ || Blade range +15% / Blade power -20%&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 16000 || Bコンセントレーター || Blade Concentrator || ブレード威力 +20％ / ブレードレンジ -20％ || Blade power +20% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 77000 || Bコンセントレーター+ || Blade Concentrator + || ブレード威力 +30％ / ブレードレンジ -15％ || Blade power +30% / Blade range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 5000 || トランキライザー || Tranquilizer || アサルト攻撃力 +15％ / レーザー攻撃力 -5％ || Assault power +15% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 160000 || 霊素収束器 || Ethereal Concentrator || レーザー攻撃力 +5％ / ショット攻撃力 -10％ || Laser power +5% / Shot power -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 120000 || 霊素拡散器 || Ethereal Diffuser || ショット攻撃力 +10％ / レーザー攻撃力 -5％ || Shot power +10% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 250000 || 愚者の魂 || Soul of the Fool || 攻撃力 -20％ / ゲージ消費 +10％ / ゲージ回復 -10％ / ブレードレンジ -20％ || Power -20% / Gauge consumption +10% / Gauge recovery -10% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 90000 || 戦技マニュアル || Manual of Battle Tech || 取得経験値 +10％ || Experience gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 65000 || 金運の指輪 || Ring of Economic Fortune || 取得コイン +10％ || Shop coin gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 48000 || 研磨剤 || Abrasive Powder || 取得ジュエル +10％ || Shop jewel gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 55000 || 緊急回避AI || Emergency A.I. || 自動的に食らいボムが発動する || Deathbomb triggers automatically&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 55000 || 黒き心 || Black Heart || ボム +1 / オートボム・オートガード・食らいボム不可 || Bomb +1 / No autobomb, autoguard or deathbomb || Autoguard not actually disabled&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 300 || 慌て者の靴 || Shoes of Hasty || 高速移動と低速移動が逆転 || Swaps focused and unfocused speed&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 8000 || スタビライザー || Stabilizer || 低速移動のスピードを200にする || Sets focused speed to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 6000 || 大容量キャパシタ || Hi Capacity Capacitor || ディスチャージ威力 +10％ / アクセルドライブチャージ -5％ || Discharge power +10% / Accel Drive charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 25000 || 導体80 || Conductor 80 || アクセルドライブチャージ +5％ / ディスチャージ威力 -5％ || Accel Drive charge +5% / Discharge power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 12000 || 拡張スロットx1 || Expansion Slot x1 || 忌晶石配分による強化限界 +50 || Crystal boost limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 88000 || 拡張スロットx2 || Expansion Slot x2 || 忌晶石配分による強化限界 +100 || Crystal boost limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 120000 || はじめてのK++ || First K++ || 強化に必要な忌晶石コストを1段階下げる || Reduces the crystal cost for boosts by 1 step&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 32000 || スペルエンハンサー || Spell Enhancer || ボム威力 +20％ || Bomb power +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 150000 || 中和結界A || Neutralizing Ward A || 敵のアサルト耐性を弱体化させる || Weakens enemy resistance to assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 170000 || 中和結界B || Neutralizing Ward B || 敵のブレード耐性を弱体化させる || Weakens enemy resistance to blade&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 920000 || 見切り奥義書 || Secret Book || 食らい判定をほんのわずかだけ縮小させる（同系統効果重複不可） || Slightly reduces hitbox size (cannot be stacked)&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 4500 || Aホールドキャンセラー || A Hold Canceller || ダメージがオーバーキル域に達した中型敵に対し、通常ショットとレーザーがすり抜けるようになる || Normal shot and laser will not collide with overkilled medium sized enemies&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 76000 || キャバルリィ強化セット || Cavalry Power Up Set || 攻撃力 +3％ / ディスチャージ威力 +5％ / アクセルドライブチャージ +3％ || Power +3% / Discharge power +5% / Accel Drive charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 108000 || ステラ強化セット || Stella Power Up Set || 攻撃力 +3％ / ゲージ回復+3％ / ゲージ消費 -3％ / ブレードレンジ +3％ || Power +3% / Gauge recovery +3% / Gauge consumption -3% / Blade range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 70000 || 侵界石 || Invader Stone || イレース範囲 +2％ || Erase range +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 2500 || 巨人の秘薬 || Elixir of Giant || 攻撃力 +8％ / 食らい判定が拡大する || Power +8% / Increases hitbox size&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 480000 || DC変換ユニット || DC Transformer Unit || DS解除時に必ずLv2以上のCSが発動するが、DSを任意解除できなくなる || Guarantees Counter Shift level 2 or higher, but Delayed Shift cannot be canceled at will&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 55000 || リフレクターユニット || Reflector Unit || カウンターシフト威力 +30％ || Counter Shift power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 29000 || セパレーターユニット || Separator Unit || 低速移動時にオービットが収束しなくなる || Orbits no longer converge when focused&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 500 || 亀の呪い || Curse of Tortoise || スピード -20％ || Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 100 || カニの呪い || Curse of Crab || 前後方向に移動できなくなる || Disables vertical movement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Custom shop&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Slots !! Price !! Name !! Translated name !! Unlock condition !! Description !! Translated description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || 400000 || 金運の指輪 || Ring of Economic Fortune || Shop item 16 (65000J) || 取得コイン +10％ || Shop coin gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8 || 320000 || 研磨剤 || Abrasive Powder || Shop item 17 (48000J) || 取得ジュエル +10％ || Shop jewel gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12 || 900000 || 戦技マニュアル || Manual of Battle Tech || Shop item 15 (90000J) || 取得経験値 +10％ || Experience gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 || 80000 || Bディフューザー || Blade Diffuser || Shop item 7 (20000J) || ブレードレンジ +10％ / ブレード威力 -25％ || Blade range +10% / Blade power -25%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 4 || 170000 || Bコンセントレーター || Blade Concentrator || Shop item 9 (16000J) || ブレード威力 +20％ / ブレードレンジ -20％ || Blade power +20% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 || 18000 || 鷹の翼 || Wings of Falcon || Shop item 1 (8000J) || スピード +10％ / レーザー攻撃力 -3％ / アサルト攻撃力 +5％ || Speed +10% / Laser power -3% / Assault power +5%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 3 || 52000 || 天使の翼 || Wings of Angel || Shop item 2 (22000J) || スピード +5％ || Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1 || 500 || 降魔の札 || Demonic Charm || Shop item 3 (35000J) || ランク上昇に伴う敵攻撃強化がやや激化 || Slightly enhances rank's effect on enemy attacks || rowspan=&amp;quot;2&amp;quot;|No effect observed in modern versions. Used to affect the old &amp;quot;delayed rank&amp;quot; system&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 6 || 140000 || 退魔の札 || Anti-Demonic Charm || Shop item 4 (6000J) || ランク上昇に伴う敵攻撃強化を若干抑制 || Slightly suppresses rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 5 || 37000 || 高性能半導体回路 || Hi Performance Semiconductor Circuit || Shop item 6 (18000J) || ゲージ消費 -5％ / ゲージ回復 -10％ || Gauge consumption -5% / Gauge recovery -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 7 || 240000 || 高精度レティクル || Hi Accuracy Reticle || Clear on Easy or Normal || アサルト攻撃力 +10％ || Assault power +10%&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 3 || 26000 || トランキライザー || Tranquilizer || Shop item 11 (5000J) || アサルト攻撃力 +15％ / レーザー攻撃力 -5％ || Assault power +15% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 8 || 160000 || 霊素収束器 || Ethereal Concentrator || Shop item 12 (160000J) || レーザー攻撃力 +5％ / ショット攻撃力 -10％ || Laser power +5% / Shot power -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 4 || 70000 || 霊素拡散器 || Ethereal Diffuser || Shop item 13 (120000J) || ショット攻撃力 +10％ / レーザー攻撃力 -5％ || Shot power +10% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 1 || 500 || 愚者の魂 || Soul of the Fool || Shop item 14 (250000J) || 攻撃力 -20％ / ゲージ消費 +10％ / ゲージ回復 -10％ / ブレードレンジ -20％ || Power -20% / Gauge consumption +10% / Gauge recovery -10% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 1 || 300 || 慌て者の靴 || Shoes of Hasty || Shop item 20 (300J) || 高速移動と低速移動が逆転 || Swaps focused and unfocused speed&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 1 || 600 || 亀の呪い || Curse of Tortoise || Shop item 39 (500J) || スピード -20％ || Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 1 || 3500 || スタビライザー || Stabilizer || Shop item 21 (8000J) || 低速移動のスピードを200にする || Sets focused speed to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 10 || 800000 || 偽造勲章 || Counterfeit Medal || Finish a run after clearing 100 different stages (per mode, char, type, diff, stage, rank, every % of stage adds up) || クオリファイドの条件を緩和する || Relaxes qualification requirements&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 2 || 42000 || 大容量キャパシタ || Hi Capacity Capacitor || Shop item 22 (6000J) || ディスチャージ威力 +10％ / アクセルドライブチャージ -5％ || Discharge power +10% / Accel Drive charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 12 || 3500000 || 身代わり人形 || Substitute Doll || Beat area 6 no hit no bomb at rank EX || 被弾を最初の1回だけ完全に無効化する（あらゆる条件にカウントしない） || Completely negates the first hit taken (does not count against any conditions)&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 3 || 180000 || 拡張スロットx1 || Expansion Slot x1 || Shop item 24 (12000J) || 忌晶石配分による強化限界 +50 || Crystal boost limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 3 || 220000 || はじめてのK++ || First K++ || Shop item 26 (120000J) || 強化に必要な忌晶石コストを1段階下げる || Reduces the crystal cost for boosts by 1 step&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 2 || 150000 || パフォーマンスチューナー || Performance Tuner || Reach level 31 || 強化の効果を10％上昇させる || Increases the effect of boosts by 10%&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 2 || 480000 || スペルエンハンサー || Spell Enhancer || Shop item 27 (32000J) || ボム威力 +20％ || Bomb power +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 6 || 700000 || 中和結界A || Neutralizing Ward A || Shop item 28 (150000J) || 敵のアサルト耐性を弱体化させる || Weakens enemy resistance to assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 6 || 360000 || 中和結界B || Neutralizing Ward B || Shop item 29 (170000J) || 敵のブレード耐性を弱体化させる || Weakens enemy resistance to blade&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 3 || 250000 || 中和結界S || Neutralizing Ward S || Finish a run without continues after using 25 regular bombs || 敵のボム耐性を弱体化させる（一部の敵に無効） || Weakens enemy resistance to bombs (disabled for some enemies) || Known resistant enemies: Plant&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 12 || 1100000 || 見切り奥義書 || Secret Book || Shop item 30 (920000J) || 食らい判定をほんのわずかだけ縮小させる（同系統効果重複不可） || Slightly reduces hitbox size (cannot be stacked)&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 4 || 170000 || レイドコンペンセイター || Raid Compensator || Clear with a speed stat under 400 || ブレードゲージがプラスであればレイドが発動できるようになる || Can raid as long as the blade meter is positive&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 10 || 1800000 || 鎮魂の札 || Funeral Charm || Clear at rank 4/EX with Raging Soul equipped || 敵の撃ち返し攻撃を弱める || Weakens revenge bullets || Effect suppressed in locked rank EX (runs only)&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 3 || 60000 || 侵界石 || Invader Stone || Shop item 34 (70000J) || イレース範囲 +2％ || Erase range +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 3 || 55000 || 達人のプライド || Pride of Master || Beat area 7 no hit || 被弾回数1回以下でステージクリアすると動的強化値がアップ || Dynamic boosts increased after clearing a stage with 1 hit or less&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 1 || 8000 || 巨人の秘薬 || Elixir of Giant || Shop item 35 (2500J) || 攻撃力 +8％ / 食らい判定が拡大する || Power +8% / Increases hitbox size&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 2 || 40000 || リフレクターユニット || Reflector Unit || Shop item 37 (55000J) || カウンターシフト威力 +30％ || Counter Shift power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 2 || 32000 || セパレーターユニット || Separator Unit || Shop item 38 (29000J) || 低速移動時にオービットが収束しなくなる || Orbits no longer converge when focused&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 7 || 550000 || バランサーユニット || Balancer Unit || Beat a stage in rank EX with type S || オービットの射角が4度広くなる || Widens orbit aim by 4 degrees&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 1 || 200 || 荒ぶる魂 || Raging Soul || Beat stage 5 with Curse of Crab equipped || 敵の撃ち返し攻撃を強める || Strengthens revenge bullets || Type S effect on bullet count suppressed in locked rank EX (runs only) (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 20 || 4000000 || ダウジングロッド || Dowsing Rod || Clear at rank 4/EX with type C || 取得忌晶石 +10％ / ステージごとに取得忌晶石を1個追加 || Crystal gain +10% / 1 additional crystal per stage&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 15 || 1300000 || 祈りの腕輪 || Prayer Bracelet || Buy 32 items from the shop || ランク4-EX状態の維持が少しだけ楽になる || Relaxes requirements to maintain rank 4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
The game is comprised of 7 areas, of which at least 5 must be played: two out of the first 4, then 5, 6 and 7. &lt;br /&gt;
The game's scoreboard assigns Zones to these areas: Zone A is for areas 1 &amp;amp; 2, B for 3 &amp;amp; 4, C for 5, D for 6, and finally E for 7.&lt;br /&gt;
&lt;br /&gt;
Runs can be started on area 1 or 2, and after each area the player may advance to any of the following:&lt;br /&gt;
* The area after the next (after areas 1–3) or immediately next (after areas 4–6).&lt;br /&gt;
* Areas 3 and 4, if the previous area was the first in the run.&lt;br /&gt;
* The next area, if the player qualified for a rank up in the previous (see [[#Rank]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|List of routes&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Route !! colspan=&amp;quot;6&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Least qualified !! colspan=&amp;quot;3&amp;quot;|Most qualified&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;4&amp;quot;|0 || colspan=&amp;quot;3&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
| 1-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3&lt;br /&gt;
|-&lt;br /&gt;
| 2-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 1-3-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3 || colspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3-'''4''' || colspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;2&amp;quot;|2 || colspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3-'''4''' || colspan=&amp;quot;3&amp;quot;|4 || colspan=&amp;quot;3&amp;quot;|4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
Orthogonal to the difficulty selection is rank, a second scale that is determined during a run. It has various effects:&lt;br /&gt;
* On stages, it increases bullet speed and incrementally adds revenge bullets, which spawn over time from an enemy explosion and can be sealed by being close enough when they spawn.&lt;br /&gt;
* On bosses, it increases health, either bullet speed (type C) or density (type S), and adds extra boss phases in specific cases (area 3 rank 2, area 4 rank 3).&lt;br /&gt;
In addition, increasing rank can add more stages to the run, up to all 7 at rank 4.&lt;br /&gt;
&lt;br /&gt;
Rank starts at 0 and goes up over the course of the first 4 areas. To qualify for a rank up at the end of an area:&lt;br /&gt;
* With type C, stay within a certain amount of stage hits, depending on the area. If you've skipped areas, the requirement is more lenient.&lt;br /&gt;
* With type S:&lt;br /&gt;
** If you haven't skipped any areas, stay above the total score target for each rank.&lt;br /&gt;
** If you've skipped areas, earn a certain amount of score in the area, depending on rank.&lt;br /&gt;
If you qualify for a rank up, &amp;quot;QUALIFIED&amp;quot; will be shown after the clear bonus is tallied, and the very next area will be available for selection. Selecting the next area will accept the rank up, while selecting any other will reject it. Since area 4 can only lead to area 5, it's impossible to reject a rank up earned in it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Type C requirements&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Route !! Area 1 !! Area 2 !! Area 3 !! Area 4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 2&lt;br /&gt;
|- &lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 3 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Type S requirements&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Route !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 180,000,000 || 400,000,000 || 650,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 500,000,000 || 800,000,000 || 1,300,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 130,000,000 || 170,000,000 || 200,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 220,000,000 || 550,000,000 || 900,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 160,000,000 || 200,000,000 || 250,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 250,000,000 || 600,000,000 || 1,000,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 200,000,000 || 250,000,000 || 300,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 150,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 4-EX ===&lt;br /&gt;
If the player takes the 1-2-3-4 route, thus playing all stages, they will be at rank 3 in stage 4, in which case qualification works differently: rank 4 is guaranteed, but meeting the threshold will raise rank to 4-EX, denoted as an orange 4 in the HUD. It has the same effect as any other rank increase, but in greater magnitude the lower the difficulty, ranging from similar to other steps on Hard and above to game changing on Easy. By exceeding certain stage hit thresholds, this rank can exceptionally be lost, returning to rank 4 for the remainder of the run.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Hits allowed in rank EX&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Autoguard !! Area 5 !! Area 6 !! Area 7&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;ARCADE&lt;br /&gt;
!ON&lt;br /&gt;
| 1 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 3 || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD &amp;lt;br /&amp;gt;NIGHTMARE&lt;br /&gt;
!ON&lt;br /&gt;
| 2 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
!ON&lt;br /&gt;
| 3 || 4 || ∞&lt;br /&gt;
|- &lt;br /&gt;
!OFF&lt;br /&gt;
| 5 || 6 || ∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shortly before the door opens in area 7, rank EX is locked in place and cannot be lost from that point.&lt;br /&gt;
In addition, in full runs only, some extra hazards are activated once the descent starts:&lt;br /&gt;
* On Arcade-Nightmare with type S, Poniards shoot 3-way spreads akin to Pandemonium.&lt;br /&gt;
* On Easy-Nightmare, if the player has at least 5 lives, every enemy shoots an aimed ring at the start of its revenge bullets, but with a larger sealing range.&lt;br /&gt;
* On Easy-Hard with type S, Tetrapedes shoot much faster bullets than usual.&lt;br /&gt;
&lt;br /&gt;
== Hidden bosses ==&lt;br /&gt;
SV features three different hidden bosses, one of which may appear during full runs after the regular stage 7 boss, Core Unit. If CU is reached on 1CC pace while meeting certain other requirements, its last phase will have a shorter timer and far less health, giving way to the hidden boss in a manner reminiscent of [[Ketsui]].&lt;br /&gt;
&lt;br /&gt;
If rank EX is kept until the end of the game, the TLB, Vier, will appear as long as the 1CC requirement is met.&lt;br /&gt;
&lt;br /&gt;
Outside rank EX, one of the FLBs (from ''偽真ボス, fake TLB'') may appear based on '''total hits'''. The requirements depend on type, difficulty, autoguard, and rank.&lt;br /&gt;
* Elm Order appears when the outer requirement is met, while Vier Dummy replaces it if the inner requirement is also met; but their fights are similar in difficulty.&lt;br /&gt;
* The higher the difficulty, the more lenient the requirements.&lt;br /&gt;
* Type C can access Elm Order starting at rank 1 and Vier Dummy starting at rank 2.&lt;br /&gt;
** At rank 4, Elm Order has no hit requirement.&lt;br /&gt;
* Type S can access Elm Order from rank 0 to 3 and Vier Dummy from rank 1 to 4.&lt;br /&gt;
** Elm Order only appears at rank 0 if the 2-4 route is taken.&lt;br /&gt;
** From rank 2 on, Elm Order has no hit requirement.&lt;br /&gt;
** At rank 4, Vier Dummy has no hit requirement.&lt;br /&gt;
* Autoguard affects hit requirements according to an exact formula: req=ceil(req*2/3)-1&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Type C requirements&lt;br /&gt;
|-&lt;br /&gt;
 ! Difficulty !! Original requirements !! Autoguard requirements&lt;br /&gt;
 |-&lt;br /&gt;
 | EASY&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 4 || 10 || 16 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 7 || 12&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 2 || 6 || 10 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 4 || 7&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NORMAL&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 12 || 18 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 8 || 14&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 7 || 11 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 5 || 9&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | ARCADE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 14 || 20 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 9 || 16&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 9 || 13 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 5 || 10&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | HARD&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 8 || 16 || 22 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 6 || 10 || 18&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 10 || 14 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 6 || 11&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NIGHTMARE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 18 || 26 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 7 || 12 || 20&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 11 || 17 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 7 || 13&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | PANDEMONIUM&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 12 || 20 || 30 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 8 || 16 || 24&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 7 || 13 || 19 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 10 || 15&lt;br /&gt;
    |}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Type S requirements&lt;br /&gt;
|-&lt;br /&gt;
 ! Difficulty !! Original requirements !! Autoguard requirements&lt;br /&gt;
 |-&lt;br /&gt;
 | EASY&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 4 || 6 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 8 || 16 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 2 || 3 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 5 || 10 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NORMAL&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 10 || 18 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 10 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 6 || 11 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | ARCADE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 12 || 20 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 10 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 7 || 13 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | HARD&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 8 || 18 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 14 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 11 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 9 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NIGHTMARE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 6 || 16 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 15 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 10 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | PANDEMONIUM&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 16 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 8 || 18 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 15 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 11 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring. Each &amp;quot;link&amp;quot; in a chain has its own timer, so care must be taken to route as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Shift (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at the top the screen to destroy enemies as they come. Enemies (excluding bosses) defeated in this state explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. This is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullets on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Raidbombing''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Practice Mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty.&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank.&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Only Story &amp;amp; Rule Mode are usable (e.g. '''not''' Strict Rule)&lt;br /&gt;
* Practice for areas 1 to 4 are unlocked from the start (areas 5 to 7 must be unlocked via the system shop).&lt;br /&gt;
* Rank selection in areas is restricted to ''what is possible in a normal credit'' (e.g. Rank 3 cannot be selected for area 1).&lt;br /&gt;
* Hidden bosses do not appear unless directly warped to, which must be unlocked separately.&lt;br /&gt;
* Hazards unique to locked rank EX do not appear.&lt;br /&gt;
* Power level starts from the ''base stats'' of the selected character, and increases them in steps which are highly variable depending on difficulty &amp;amp; character. &lt;br /&gt;
* Practice Mode, unlike regular attempts, ''allows'' for the use of Auto Guard in Nightmare/Pandemonium.&lt;br /&gt;
* Certain behaviors of stages cannot be properly replicated, such as suicide bullets from enemies in stage 7.&lt;br /&gt;
** Core Unit (the stage 7 boss &amp;amp; final boss) also cannot be fought by itself; due to an inconsistency, its starting position will always be before the stage's final wave of enemies.&lt;br /&gt;
* Finer control over extraneous resources (Type-C's Advanced Drive, Type-S' Delayed/Ethereal Shift, etc) and even life &amp;amp; bomb counts cannot be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
'''TODO MOVE SYSTEM SHOP ELSEWHERE'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|System shop&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Price !! Name !! Translated name !! Unlock condition !! Description !! Translated description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 || エクステンドスコア表示 || Extend score display || Always available || 次のエクステンドまでのスコアを表示します。 || Displays the score left until the next extend.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 25000 || カテゴリースコア表示 || Category score display || Always available || 獲得したスコアをカテゴリー別に表示します。 || Displays score gained from each category separately&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 40000 || 被弾数情報表示 || Hit count data display || Always available || そのプレイにおける被弾回数とボムの使用回数を表示します。 || Displays the number of hits taken and bombs used in the current run.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 300 || コンティニュー：2回 || Continue #2 || Always available || コンティニュー可能回数が2回になります。 || Allows continuing a 2nd time.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 600 || コンティニュー：3回 || Continue #3 || Buy the previous continue || コンティニュー可能回数が3回になります。 || Allows continuing a 3rd time.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1200 || コンティニュー：4回 || Continue #4 || Buy the previous continue || コンティニュー可能回数が4回になります。 || Allows continuing a 4th time.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 2500 || コンティニュー：5回 || Continue #5 || Buy the previous continue || コンティニュー可能回数が5回になります。 || Allows continuing a 5th time.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 4500 || コンティニュー：6回 || Continue #6 || Buy the previous continue || コンティニュー可能回数が6回になります。 || Allows continuing a 6th time.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 8000 || コンティニュー：7回 || Continue #7 || Buy the previous continue || コンティニュー可能回数が7回になります。 || Allows continuing a 7th time.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 15000 || コンティニュー：8回 || Continue #8 || Buy the previous continue || コンティニュー可能回数が8回になります。 || Allows continuing an 8th time.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 28000 || コンティニュー：9回 || Continue #9 || Buy the previous continue || コンティニュー可能回数が9回になります。 || Allows continuing a 9th time.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 50000 || フリープレイ || Free play || Buy the previous continue || コンティニュー回数が無制限になります。 || Allows continuing unlimited times.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 120000 || レベルキャンセラー&amp;lt;br&amp;gt;''1.23:'' ＊＊＊＊＊＊＊＊ || Level Canceler&amp;lt;br&amp;gt;''1.23:'' ******** || Always available || 現在値以下の範囲内で自由にレベルが設定できるようになります。&amp;lt;br&amp;gt;''1.23:'' そのうち何かが追加されます || Allows level to be set at will up to the current value.&amp;lt;br&amp;gt;''1.23:'' Someting will be added here&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 2000 || プラクティス：ESY:AREA5 || Practice: ESY, Area 5 || Play area 5 outside rank EX on Easy || 難易度EASY：AREA5のプラクティスが選べるようになります。 || Allows selecting area 5 practice on Easy difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 3000 || プラクティス：ESY:AREA6 || Practice: ESY, Area 6 || Buy area 5 and play area 6 outside rank EX on Easy || 難易度EASY：AREA6のプラクティスが選べるようになります。 || Allows selecting area 6 practice on Easy difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 5000 || プラクティス：ESY:AREA7 || Practice: ESY, Area 7 || Buy area 6 and play area 7 outside rank EX on Easy || 難易度EASY：AREA7のプラクティスが選べるようになります。 || Allows selecting area 7 practice on Easy difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 4000 || プラクティス：NML:AREA5 || Practice: NML, Area 5 || Play area 5 outside rank EX on Normal || 難易度NORMAL：AREA5のプラクティスが選べるようになります。 || Allows selecting area 5 practice on Normal difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 6000 || プラクティス：NML:AREA6 || Practice: NML, Area 6 || Buy area 5 and play area 6 outside rank EX on Normal || 難易度NORMAL：AREA6のプラクティスが選べるようになります。 || Allows selecting area 6 practice on Normal difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 10000 || プラクティス：NML:AREA7 || Practice: NML, Area 7 || Buy area 6 and play area 7 outside rank EX on Normal || 難易度NORMAL：AREA7のプラクティスが選べるようになります。 || Allows selecting area 7 practice on Normal difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 5000 || プラクティス：ACD:AREA5 || Practice: ACD, Area 5 || Play area 5 outside rank EX on Arcade || 難易度ARCADE：AREA5のプラクティスが選べるようになります。 || Allows selecting area 5 practice on Arcade difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 8000 || プラクティス：ACD:AREA6 || Practice: ACD, Area 6 || Buy area 5 and play area 6 outside rank EX on Arcade || 難易度ARCADE：AREA6のプラクティスが選べるようになります。 || Allows selecting area 6 practice on Arcade difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 15000 || プラクティス：ACD:AREA7 || Practice: ACD, Area 7 || Buy area 6 and play area 7 outside rank EX on Arcade || 難易度ARCADE：AREA7のプラクティスが選べるようになります。 || Allows selecting area 7 practice on Arcade difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 200000 || プラクティス：ESY〜ACD:[??? 1] || Practice: ESY–ACD, [??? 1] || Defeat Elm Order without continues on Easy–Arcade || 難易度EASY〜ARCADEのプラクティスに何かが出現します。 || Reveals something in Easy–Arcade practice.&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 300000 || プラクティス：ESY〜ACD:[??? 2] || Practice: ESY–ACD, [??? 2] || Defeat Vier Dummy without continues on Easy–Arcade || 難易度EASY〜ARCADEのプラクティスに何かが出現します。 || Reveals something in Easy–Arcade practice.&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 500000 || プラクティス：ESY〜ACD:[??? 3] || Practice: ESY–ACD, [??? 3] || Defeat Vier without continues on Easy–Arcade || 難易度EASY〜ARCADEのプラクティスに何かが出現します。 || Reveals something in Easy–Arcade practice.&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 10000 || プラクティス：HRD:AREA5 || Practice: HRD, Area 5 || Play area 5 outside rank EX on Hard || 難易度HARD：AREA5のプラクティスが選べるようになります。 || Allows selecting area 5 practice on Hard difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 15000 || プラクティス：HRD:AREA6 || Practice: HRD, Area 6 || Buy area 5 and play area 6 outside rank EX on Hard || 難易度HARD：AREA6のプラクティスが選べるようになります。 || Allows selecting area 6 practice on Hard difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 30000 || プラクティス：HRD:AREA7 || Practice: HRD, Area 7 || Buy area 6 and play area 7 outside rank EX on Hard || 難易度HARD：AREA7のプラクティスが選べるようになります。 || Allows selecting area 7 practice on Hard difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 15000 || プラクティス：NTM:AREA5 || Practice: NTM, Area 5 || Play area 5 outside rank EX on Nightmare || 難易度NIGHTMARE：AREA5のプラクティスが選べるようになります。 || Allows selecting area 5 practice on Nightmare difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 25000 || プラクティス：NTM:AREA6 || Practice: NTM, Area 6 || Buy area 5 and play area 6 outside rank EX on Nightmare || 難易度NIGHTMARE：AREA6のプラクティスが選べるようになります。 || Allows selecting area 6 practice on Nightmare difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 40000 || プラクティス：NTM:AREA7 || Practice: NTM, Area 7 || Buy area 6 and play area 7 outside rank EX on Nightmare || 難易度NIGHTMARE：AREA7のプラクティスが選べるようになります。 || Allows selecting area 7 practice on Nightmare difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 300000 || プラクティス：HRD〜NTM:[??? 1] || Practice: HRD–NTM, [??? 1] || Defeat Elm Order without continues on Hard–Nightmare || 難易度HARD〜NIGHTMAREのプラクティスに何かが出現します。 || Reveals something in Hard–Nightmare practice.&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 450000 || プラクティス：HRD〜NTM:[??? 2] || Practice: HRD–NTM, [??? 2] || Defeat Vier Dummy without continues on Hard–Nightmare || 難易度HARD〜NIGHTMAREのプラクティスに何かが出現します。 || Reveals something in Hard–Nightmare practice.&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 700000 || プラクティス：HRD〜NTM:[??? 3] || Practice: HRD–NTM, [??? 3] || Defeat Vier without continues on Hard–Nightmare || 難易度HARD〜NIGHTMAREのプラクティスに何かが出現します。 || Reveals something in Hard–Nightmare practice.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 50000 || プラクティス：PDM:AREA5 || Practice: PDM, Area 5 || Play area 5 outside rank EX on Pandemonium || 難易度PANDEMONIUM：AREA5のプラクティスが選べるようになります。 || Allows selecting area 5 practice on Pandemonium difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 80000 || プラクティス：PDM:AREA6 || Practice: PDM, Area 6 || Buy area 5 and play area 6 outside rank EX on Pandemonium || 難易度PANDEMONIUM：AREA6のプラクティスが選べるようになります。 || Allows selecting area 6 practice on Pandemonium difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 150000 || プラクティス：PDM:AREA7 || Practice: PDM, Area 7 || Buy area 6 and play area 7 outside rank EX on Pandemonium || 難易度PANDEMONIUM：AREA7のプラクティスが選べるようになります。 || Allows selecting area 7 practice on Pandemonium difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 400000 || プラクティス：PDM:[??? 1] || Practice: PDM, [??? 1] || Defeat Elm Order without continues on Pandemonium || 難易度PANDEMONIUMのプラクティスに何かが出現します。 || Reveals something in Pandemonium practice.&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 600000 || プラクティス：PDM:[??? 2] || Practice: PDM, [??? 2] || Defeat Vier Dummy without continues on Pandemonium || 難易度PANDEMONIUMのプラクティスに何かが出現します。 || Reveals something in Pandemonium practice.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 900000 || プラクティス：PDM:[??? 3] || Practice: PDM, [??? 3] || Defeat Vier without continues on Pandemonium || 難易度PANDEMONIUMのプラクティスに何かが出現します。 || Reveals something in Pandemonium practice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Item shop listing 6 can be purchased repeatedly by reloading the shop, but it won't duplicate the item. However, unlocking High Performance AI (高性能AI) will permanently mark the item as bought, regardless of whether it was actually bought.&lt;br /&gt;
* The achievement for getting 350 million points in stage 1 with type S (一面魔王S) won't unlock in Strict Rule mode, regular Rule must be played.&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=34482</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=34482"/>
		<updated>2025-05-26T16:11:33Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Added 1.23 Level Canceler text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;STELLAVANITY - Prelude to the Destined Calamity - is a hybrid ''danmaku-RPG game'' released on December 31st, 2011 by the developer TRIS-GRAM, under the doujin circle Feathered Ether. The game has undergone significant changes since the release of its earliest demos, in addition to a number of updates. The game features 2 characters, each with a easy to learn &amp;quot;C-type&amp;quot; and a complex &amp;quot;S-type&amp;quot;. The game has six difficulty modes; unique to the game is the ability to rank up in a run, making patterns harder in addition to revenge bullets. &lt;br /&gt;
&lt;br /&gt;
The game's development has been halted multiple times, with the most recent stoppage from March 2022 - with sales halting on April 14th that year for a week - before development resumed on December 12th, 2022.&lt;br /&gt;
&lt;br /&gt;
The latest versions are 1.23, released March 2022, and 1.22r, released January 2013 and still included in the official download. Following the developer's wishes, this article only details these (very similar) versions. Older versions may be mentioned sparingly to give context to otherwise bizarre details, but they should not be the focus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #1040c0&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Stellavanity_title_screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = ''Title screen from version 1.23''&lt;br /&gt;
&lt;br /&gt;
|developer = Feathered Ether&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = December 31, 2011 (Comiket 81) / June 7th, 2012 (DLSite)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
In lieu of official support in English, setup instructions are detailed here.&lt;br /&gt;
&lt;br /&gt;
=== Where to buy ===&lt;br /&gt;
SV can only be purchased on DLSite, but it can be done from anywhere in the world, using PayPal to buy points through DLPay. 1000 points will cover the game alone, while 1500 will also cover the soundtrack.&lt;br /&gt;
&lt;br /&gt;
=== Installing ===&lt;br /&gt;
The game comes in a preinstalled folder named &amp;quot;STELLAVANITY DL版 ver1.23&amp;quot;. If your computer's character encoding is not set to Japanese, remove the &amp;quot;版&amp;quot; character to avoid crashes. Do not place the install in Program Files or other system folders, otherwise data will not be saved.&lt;br /&gt;
&lt;br /&gt;
To run version 1.22r, move it out of the &amp;quot;old version&amp;quot; folder first. On Windows 10 and above, this version will crash in fullscreen unless a [https://drive.google.com/file/d/1AkKm81MyxADfQicTYODxIO9acrcnkUWZ/view patch] is applied.&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
To play the game, open SV123.exe or SV122r.exe. To adjust certain options that cannot be changed while the game is running, open 起動前設定.exe (preconfig). It can run even if its name is garbled.&lt;br /&gt;
&lt;br /&gt;
=== Configuring ===&lt;br /&gt;
There are several ways in which the game's settings are determined. For a fully customized setup, follow them in order.&lt;br /&gt;
&lt;br /&gt;
The first line of スクリーンサイズ.txt specifies the window's width in windowed mode, from which the height is also calculated to maintain a 4:3 aspect ratio. The original (and minimum) resolution is 640x480, while the maximum is 1920x1440. If the game's ZIP file is extracted in the same locale used to run it, this file's name will be garbled to exactly what it needs to be for the game to find it.&lt;br /&gt;
&lt;br /&gt;
In preconfig, the following options are available:&lt;br /&gt;
*Screen update mode (Timer/VSync): Decides on what rhythm frames are displayed. Timer may cause tearing, while VSync may introduce lag.&lt;br /&gt;
*Stabilization (Off/On): Stabilizes performance, leave it on unless some issue is found with it.&lt;br /&gt;
*Confirm before quitting (Off/On): Asks if you are sure (Y or N to respond) before quitting the game with the Escape key.&lt;br /&gt;
*Bullet palette (36/18/9/6): Amount of bullet colors available. Leave at 36 unless memory is in dire need.&lt;br /&gt;
*Window scaling filter (Nearest neighbor/Bilinear): The process used to scale the video output in window mode. Nearest neighbor keeps the pixels sharp, while bilinear blurs them together.&lt;br /&gt;
*Fullscreen prescale (Off/On): In fullscreen mode, scales video output to 1280x960 (2x) using nearest neighbor filtering. Useful for getting a sharper picture in setups with poor scaling options.&lt;br /&gt;
&lt;br /&gt;
When starting up the game, you are offered the option of playing in fullscreen mode. Picking the left option or pressing the Y key will enable fullscreen, while picking right, pressing N or closing the prompt will continue in windowed mode.&lt;br /&gt;
&lt;br /&gt;
Finally, the ingame config menus offer more in-depth settings:&lt;br /&gt;
&lt;br /&gt;
*GRAPHIC&lt;br /&gt;
&lt;br /&gt;
**Screen mode (Horizontal/Vertical A/Vertical B/Arcade A/Arcade B): Only Horizontal has the HUD sidebars. Vertical fits the whole gameplay view onscreen, while Arcade uses the entire screen and pans the view depending on your position.&lt;br /&gt;
**Aspect ratio (50-200%, default 100%): Scales the picture in the long axis without affecting screen resolution. Causes great distortion, better to keep it at 100%.&lt;br /&gt;
**Active info (Off/On): Displays the unlockable sidebar elements during gameplay or playback.&lt;br /&gt;
&lt;br /&gt;
**FPS control mode (By VSync/By Timer): Decides on what rhythm the game runs. VSync behaves awkwardly during 45fps slowdown and may accelerate the game on high refresh rate environments; set to Timer.&lt;br /&gt;
**FPS (60/30/20): Reduces the amount of frames rendered while running the game at the same speed.&lt;br /&gt;
&lt;br /&gt;
**Effect level (1-5): Broadens the scope of special effects.&lt;br /&gt;
**Effect brightness (50-100%): For special effects, brightness is the same as opacity.&lt;br /&gt;
&lt;br /&gt;
**Coin light (Off/On): Displays a glow around coin items.&lt;br /&gt;
**Coin parency(sic) (0-100%): Opacity (not transparency!) of coin items.&lt;br /&gt;
**Jewel parency(sic) (0-100%): Opacity (not transparency!) of jewel items.&lt;br /&gt;
&lt;br /&gt;
**Bullet color (Full/0-35): When not Full, forces all bullets to be the same color. If the palette size is less than 36, the chosen color is further collapsed to one of the available colors.&lt;br /&gt;
**Bullet light (Off/On): Displays a glow around bullets.&lt;br /&gt;
**Bullet graphic (Standard/Dark): Switches to a set of flatter-looking bullet sprites.&lt;br /&gt;
**Bullet brightness (50-100%): Affects brightness, not opacity.&lt;br /&gt;
** Shot parency(sic) (50-100%): Opacity (not transparency!) of your own shots.&lt;br /&gt;
&lt;br /&gt;
** Background brightness (50-100%)&lt;br /&gt;
** Background layer (Full/Reduced/Minimum): May or may not have any effect&lt;br /&gt;
** Background particle parency(sic) (0-100%): you get the point&lt;br /&gt;
&lt;br /&gt;
* SOUND&lt;br /&gt;
&lt;br /&gt;
** BGM volume (0-100%)&lt;br /&gt;
** Sound effect volume (0-100%)&lt;br /&gt;
** Item sound volume (0-100%)&lt;br /&gt;
&lt;br /&gt;
* CONTROLLER (also see [[#Controls]])&lt;br /&gt;
&lt;br /&gt;
** Controller ID: Index of the gamepad to read input from. Starts from 0, so the second controller would be ID 1, for example.&lt;br /&gt;
** Default Assault mode (Manual/Auto): Assault mode set at the start of every area.&lt;br /&gt;
** Default difficulty&lt;br /&gt;
** Default character&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
Gameplay buttons are fully remappable (movement can also be remapped for keyboard) and have different modes of operation:&lt;br /&gt;
* For shooting:&lt;br /&gt;
** &amp;quot;Shot and slow(laser)&amp;quot; has independent shot and focus buttons similar to Touhou games. Laser is fired by shooting while focused.&lt;br /&gt;
** &amp;quot;Shot/laser and fullauto&amp;quot; has two shot buttons, one which focuses and fires laser when held and another that always shoots unfocused, similar to Cave games.&lt;br /&gt;
*** There is also a separate slow button that allows for focused movement to be used alongside regular shots or without shooting.&lt;br /&gt;
*** The time for a laser hold to register can be adjusted from 1 to 30 frames.&lt;br /&gt;
*** Full auto does not hinder Discharge buildup, unlike the main shot button.&lt;br /&gt;
** &amp;quot;Laser and fullauto&amp;quot; works the same as the previous mode, but the first shot button fires laser immediately, without room for mashing for shot.&lt;br /&gt;
*** It is the equivalent of setting frames to laser to 0.&lt;br /&gt;
*** By a small margin, this is the most powerful shoot mode, as it allows for focused normal shots and faster Discharge buildup while not suffering from laser delay.&lt;br /&gt;
* For shifts:&lt;br /&gt;
** 1 shift mode has a single button for both shifts, Delayed being activated with a tap and Ethereal with a hold.&lt;br /&gt;
** 2 shift mode has separate buttons for each shift, each being activated with a tap.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;6&amp;quot; | Shoot mode&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Shot-slow !! colspan=&amp;quot;2&amp;quot; | Shot-auto !! colspan=&amp;quot;2&amp;quot; | Laser-auto&lt;br /&gt;
|-&lt;br /&gt;
| Z || colspan=&amp;quot;2&amp;quot; | Shot || colspan=&amp;quot;2&amp;quot; | Shot (tap) / Laser (hold) || colspan=&amp;quot;2&amp;quot; | Laser&lt;br /&gt;
|-&lt;br /&gt;
| F || colspan=&amp;quot;2&amp;quot; | Slow || colspan=&amp;quot;4&amp;quot; | Full auto&lt;br /&gt;
|-&lt;br /&gt;
| E || colspan=&amp;quot;2&amp;quot; | Unused || colspan=&amp;quot;4&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
| X || colspan=&amp;quot;6&amp;quot; | Assault (type S) / Discharge (type C)&lt;br /&gt;
|-&lt;br /&gt;
| C || colspan=&amp;quot;6&amp;quot; | Blade&lt;br /&gt;
|-&lt;br /&gt;
| V || colspan=&amp;quot;6&amp;quot; | Bomb&lt;br /&gt;
|-&lt;br /&gt;
| A || colspan=&amp;quot;3&amp;quot; | DS (tap) / ES (hold) || colspan=&amp;quot;3&amp;quot; | Delayed Shift&lt;br /&gt;
|-&lt;br /&gt;
| R || colspan=&amp;quot;3&amp;quot; | Unused || colspan=&amp;quot;3&amp;quot; | Ethereal Shift&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;3&amp;quot; | 1 button !! colspan=&amp;quot;3&amp;quot; | 2 buttons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Shift mode&lt;br /&gt;
|-&lt;br /&gt;
| Q || colspan=&amp;quot;6&amp;quot; | Fast forward replay&lt;br /&gt;
|-&lt;br /&gt;
| Enter || colspan=&amp;quot;6&amp;quot; | Pause&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Lemulene Raygraph'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;リミュレーナ＝レイグラフ&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Lemulene.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Spread main shot and angled orb shots, which do not tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Narrow main laser, 2 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large projectile that travels at shot speed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Homing projectiles that deal damage at the end of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 360° swings with two blades, then two diagonal slashes around the front&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Azerlete Orphansark'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;アゼルリート＝オルファンサーク&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Azerlete.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Forward main and orb shots, which tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Wide main laser, 4 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large lighting bolt that covers the area in front&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Aimed lighting bolts that deal damage over the course of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 270° swings with one blade, then five powerful short-range shots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
SV has a variety of RPG elements, but it is also designed with the arcade essence in mind. In light of this, three modes are available to suit player tastes:&lt;br /&gt;
*Story: Character level, items, customs and stat boosts are all taken into account.&lt;br /&gt;
*Rule: The character is set to a fixed level, while customs are disabled. Items and stat boosts still apply.&lt;br /&gt;
*Strict Rule: All pre-run customization is disabled, but stats are still boosted over the course of a run.&lt;br /&gt;
&lt;br /&gt;
S.Rule is treated in-game as an offshoot of Rule, sharing both scoreboards and medals. However:&lt;br /&gt;
*Rule mode medals gain a star next to their names when achieved in S.Rule, also granting extra certification points.&lt;br /&gt;
*For scoring, the current consensus (at least in the West) groups Story and Rule together while leaving S.Rule as its own category, highlighting the most different modes.&lt;br /&gt;
&lt;br /&gt;
== Basic gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Type C ===&lt;br /&gt;
&lt;br /&gt;
=== Type S ===&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Requires at least 50% to activate and will turn blue when ready to use.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge is the Counter Shift gauge. When it is enabled, the level of the Counter Shift is shown at the lower right corner of the screen. The lower green gauge is the overkill combo gauge. After an overkill, a number indicating the current overkill bonus will appear next to this gauge. Keep overkilling enemies to add a multiplier to the overkill value. If the gauge empties, the combo will end, signified by the overkill value turning gray.&lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge. Requires at least 50% to activate and will turn yellow when ready to use.&lt;br /&gt;
* '''6''' Blade Gauge. &lt;br /&gt;
* '''7:''' The character's stats&lt;br /&gt;
* '''8+9+10:''' UI addons that display additional information about the run. Not available by default, but can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to both survive and score. Type-S characters retain their normal and focus fire, bombs, bomb conversion and Overdrive from Type-C. Two additional weapons available only in Type-S are Assault and Blade. &lt;br /&gt;
&lt;br /&gt;
Assault is a lock-on laser attack usable on all non-popcorn enemies. Locks are obtained by hitting such enemies with the central part of the character's shot. There is a maximum number of available locks at once, which differs depending on the character. By default, auto-assault is enabled, allowing automatic usage of Assault whenever shot is held down. This can be disabled in favor of manual Assault usage by pressing the Assault button, and re-enabled by double tapping the Assault button in manual mode.&lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Using it requires spending a portion of the Blade gauge depending on the character. Pressing the button multiple times will trigger a multi-attack Blade combo. The number of possible attacks in the Blade combo (ranging from 1 to 3) depends on the Blade level, which is determined by the amount of Blade gauge available and is viewable at the bottom right corner of the screen. Large enemies and bosses at low health can be targeted for a Raid by pressing the Blade button at the right time, denoted by &amp;quot;RAID OK&amp;quot; appearing at the bottom right corner and a jingle sound playing. Raiding causes the character to swiftly move to the enemy's position, execute a level 3 blade combo regardless of Blade gauge status, and then return to their previous location, all the while becoming ''invincible'' for the attack's entire duration. Afterwards, the Blade gauge will turn red (negative value) and slowly drain, disabling both Blade and Raid until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
Type-S has 2 exclusive &amp;quot;shifts&amp;quot; or hypers. Both shifts disable overkilling upon activation and end overkill combos upon running out, but can be cancelled early by pressing their buttons again, at the cost of half the remaining gauge.&lt;br /&gt;
&lt;br /&gt;
Delayed Shift - Virtually identical to Kakusei from ''Espgaluda'', this shift spawns more enemies, slows down all bullets on the screen and makes enemies fire more bullets. Killing any enemy during Delayed Shift converts their bullets (other than suicide bullets, if any) into gems. Entering Delayed Shift also enables a special Counter Shift. During Delayed Shift, all gems collected charge the Counter Shift and increase its level. Higher levels increase the value of future gems collected during that Delayed Shift. When Delayed Shift runs out or is cancelled normally, it releases an energy wave that clears bullets in an area around the player and damages enemies whose bullets were cancelled. Damage and cancel area increases with Counter Shift level, to the point of clearing the entire screen at the maximum level of 3. During boss fights, the Counter Shift slowly charges automatically and will always clear the entire screen of bullets when released.  Bombing during Delayed Shift cancels the shift without creating a Counter Shift, but retains the full amount of Delayed Shift meter at the time of cancellation. &lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up both Blade and Assault. Assault becomes automatic rapid fire against all enemies and cannot be turned off. The blade gauge will also become infinite, allowing the player to spam Blade combos. However, Raid will be disabled. During Ethereal Shift, a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. Killing these enemies spawns a large number of coins. When Ethereal Shift ends, a large portion of the Blade gauge will be drained. Getting hit during Ethereal Shift ends it early and spends a bomb to prevent life loss if one is available. Getting hit this way will still count as a hit for TLB and rank requirements, however.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Overkilling ===&lt;br /&gt;
Medium and large enemies enter an 'overkilled' state if their HP is reduced to 0 with either Assault or Blade attacks while not in either Shift. During this state, they do not move or fire bullets. Doing further damage to overkilled enemies increases both shift gauges and is central to the scoring system. This state is known to end when either: a Raid attack completes (including if a Raid would put enemies into the overkill state), or, once Assault attacks cease striking the enemies.&lt;br /&gt;
&lt;br /&gt;
The player can also overkill stage bosses if they reduce the current phase's HP to 0 during Ethereal Shift, leading to a special overkill phase (marked by a special sound, the background reddening, and the boss' bottom health bar filling with a gray color instead of a red one). During the overkill phase (called a Counterburst in-game), the boss will use a harder version of the current phase's pattern, which becomes more difficult the longer it goes, via linearly increasing the velocity of all bullets spawned (with different rates depending on difficulty). This phase continues until the player takes a hit or their Ethereal Shift runs out. There is no long-term survival consequence to taking a hit during this phase, as the player will not lose any bombs or lives. Furthermore, the game does not register this as a hit for calculating post-final boss and rank requirements. &lt;br /&gt;
&lt;br /&gt;
== Character status ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Unlockable items&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Translated name !! Unlock condition !! Description !! Translated description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 金運の指輪 || Ring of Economic Fortune || Shop item 16 (65000J) || 取得コイン +10％ || Shop coin gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| ミダス王の手 || A Hand of Midas || Beat area 7 no hit no bomb on Hard or higher || 取得コイン +25％ || Shop coin gain +25%&lt;br /&gt;
|-&lt;br /&gt;
| 研磨剤 || Abrasive Powder || Shop item 17 (48000J) || 取得ジュエル +10％ || Shop jewel gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| ダイヤモンドカッター || Diamond Cutter || Beat area 7 with no jewels on Arcade or higher || 取得ジュエル +25％ || Shop jewel gain +25%&lt;br /&gt;
|-&lt;br /&gt;
| 戦技マニュアル || Manual of Battle Tech || Shop item 15 (90000J) || 取得経験値 +10％ || Experience gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 裏マニュアル || Secret Manual || Finish a run over 500m || 取得経験値 +25％ || Experience gain +25%&lt;br /&gt;
|-&lt;br /&gt;
| 緊急回避AI || Emergency A.I. || Shop item 18 (55000J) || 自動的に食らいボムが発動する || Deathbomb triggers automatically&lt;br /&gt;
|-&lt;br /&gt;
| Bディフューザー || Blade Diffuser || Shop item 7 (20000J) || ブレードレンジ +10％ / ブレード威力 -25％ || Blade range +10% / Blade power -25%&lt;br /&gt;
|-&lt;br /&gt;
| Bディフューザー+ || Blade Diffuser + || Shop item 8 (95000J) || ブレードレンジ +15％ / ブレード威力 -20％ || Blade range +15% / Blade power -20%&lt;br /&gt;
|-&lt;br /&gt;
| Bコンセントレーター || Blade Concentrator || Shop item 9 (16000J) || ブレード威力 +20％ / ブレードレンジ -20％ || Blade power +20% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| Bコンセントレーター+ || Blade Concentrator + || Shop item 10 (77000J) || ブレード威力 +30％ / ブレードレンジ -15％ || Blade power +30% / Blade range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 鷹の翼 || Wings of Falcon || Shop item 1 (8000J) || スピード +10％ / レーザー攻撃力 -3％ / アサルト攻撃力 +5％ || Speed +10% / Laser power -3% / Assault power +5%&lt;br /&gt;
|-&lt;br /&gt;
| 天使の翼 || Wings of Angel || Shop item 2 (22000J) || スピード +5％ || Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 熾天使の翼 || Wings of Seraph || Clear on Pandemonium || スピード +5％ / ショット攻撃力 +5％ / アサルト攻撃力 -10％ || Speed +5% / Shot power +5% / Assault power -10%&lt;br /&gt;
|-&lt;br /&gt;
| 降魔の札 || Demonic Charm || Shop item 3 (35000J) || ランク上昇に伴う敵攻撃強化がやや激化 || Slightly enhances rank's effect on enemy attacks || rowspan=&amp;quot;5&amp;quot;|No effect observed in modern versions. Used to affect the old &amp;quot;delayed rank&amp;quot; system&lt;br /&gt;
|-&lt;br /&gt;
| デモニックチャイム || Demonic Chime || Clear on Nightmare or higher using [[#Level Canceler]] to downgrade to level 1 || ランク上昇に伴う敵攻撃強化が激化 || Enhances rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| 降魔の香水 || Demonic Perfume || Clear with type C || 敵の攻撃ランクが1段階上昇する || Rank tier of enemy attacks increased by 1&lt;br /&gt;
|-&lt;br /&gt;
| 退魔の札 || Anti-Demonic Charm || Shop item 4 (6000J) || ランク上昇に伴う敵攻撃強化を若干抑制 || Slightly suppresses rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| 退魔の鐘 || Anti-Demonic Chime || Shop item 5 (48000J) || ランク上昇に伴う敵攻撃強化を多少抑制 || Somewhat suppresses rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| ネクロノミコン || Necronomicon || Clear on Hard || 攻撃力 +5％ / 食らいボム不可 || Power +5% / No deathbomb&lt;br /&gt;
|-&lt;br /&gt;
| ブラックキャンドル || Black Candle || Get hit in Ethereal Shift with no resources left || ボム +1 / イセリアルシフト時に被弾するとミスとなる || Bomb +1 / Miss if hit during Ethereal Shift&lt;br /&gt;
|-&lt;br /&gt;
| ウイングブーツ || Winged Boots || Clear on Arcade || スピード +10％ || Speed +10%&lt;br /&gt;
|-&lt;br /&gt;
| 高性能半導体回路 || Hi Performance Semiconductor Circuit || Shop item 6 (18000J) || ゲージ消費 -5％ / ゲージ回復 -10％ || Gauge consumption -5% / Gauge recovery -10%&lt;br /&gt;
|-&lt;br /&gt;
| 超導回路 || Super Circuit || Clear on Nightmare or higher without equipping items, but customs are allowed || ゲージ消費 -10％ / ゲージ回復 -5％ || Gauge consumption -10% / Gauge recovery -5%&lt;br /&gt;
|-&lt;br /&gt;
| 高精度レティクル || Hi Accuracy Reticle || Clear on Easy or Normal || アサルト攻撃力 +10％ || Assault power +10%&lt;br /&gt;
|-&lt;br /&gt;
| 高性能AI || Hi Performance A.I. || Reach level 16 || オービターショット攻撃力 +20％ || Orb shot power +20%&lt;br /&gt;
|-&lt;br /&gt;
| トランキライザー || Tranquilizer || Shop item 11 (5000J) || アサルト攻撃力 +15％ / レーザー攻撃力 -5％ || Assault power +15% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 霊素収束器 || Ethereal Concentrator || Shop item 12 (160000J) || レーザー攻撃力 +5％ / ショット攻撃力 -10％ || Laser power +5% / Shot power -10%&lt;br /&gt;
|-&lt;br /&gt;
| 霊素拡散器 || Ethereal Diffuser || Shop item 13 (120000J) || ショット攻撃力 +10％ / レーザー攻撃力 -5％ || Shot power +10% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 愚者の魂 || Soul of the Fool || Shop item 14 (250000J) || 攻撃力 -20％ / ゲージ消費 +10％ / ゲージ回復 -10％ / ブレードレンジ -20％ || Power -20% / Gauge consumption +10% / Gauge recovery -10% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 黒き心 || Black Heart || Shop item 19 (55000J) || ボム +1 / オートボム・オートガード・食らいボム不可 || Bomb +1 / No autobomb, autoguard or deathbomb || Autoguard not actually disabled&lt;br /&gt;
|-&lt;br /&gt;
| 白き心 || White Heart || Clear on Nightmare || ボム -1 / 食らいボム時の消費 -1 || Bomb -1 / Deathbomb cost -1&lt;br /&gt;
|-&lt;br /&gt;
| イバラの心 || Heart of Ibara || Clear no resources left || （現在特殊効果は存在しません） || (Currently no special effect)&lt;br /&gt;
|-&lt;br /&gt;
| 慌て者の靴 || Shoes of Hasty || Shop item 20 (300J) || 高速移動と低速移動が逆転 || Swaps focused and unfocused speed&lt;br /&gt;
|-&lt;br /&gt;
| 亀の呪い || Curse of Tortoise || Shop item 39 (500J) || スピード -20％ || Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| ドン亀の呪い || Curse of Giant Tortoise || Stay in the main menu for 10 min straight || スピード -40％ || Speed -40%&lt;br /&gt;
|-&lt;br /&gt;
| スタビライザー || Stabilizer || Shop item 21 (8000J) || 低速移動のスピードを200にする || Sets focused speed to 200&lt;br /&gt;
|-&lt;br /&gt;
| 偽造勲章 || Counterfeit Medal || Finish a run after clearing 100 different stages (per mode, char, type, diff, stage, rank, every % of stage adds up) || クオリファイドの条件を緩和する || Relaxes qualification requirements&lt;br /&gt;
|-&lt;br /&gt;
| 大容量キャパシタ || Hi Capacity Capacitor || Shop item 22 (6000J) || ディスチャージ威力 +10％ / アクセルドライブチャージ -5％ || Discharge power +10% / Accel Drive charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 超容量キャパシタ || Super Capacitor || Clear type C ACD or higher || ディスチャージ威力 +20％ / アクセルドライブチャージ -10％ || Discharge power +20% / Accel Drive charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 身代わり人形 || Substitute Doll || Beat area 6 no hit no bomb at rank EX || 被弾を最初の1回だけ完全に無効化する（あらゆる条件にカウントしない） || Completely negates the first hit taken (does not count against any conditions)&lt;br /&gt;
|-&lt;br /&gt;
| 導体80 || Conductor 80 || Shop item 23 (25000J) || アクセルドライブチャージ +5％ / ディスチャージ威力 -5％ || Accel Drive charge +5% / Discharge power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 導体99 || Conductor 99 || Clear no hit || アクセルドライブチャージ +10％ / ディスチャージ威力 -10％ || Accel Drive charge +10% / Discharge power -10%&lt;br /&gt;
|-&lt;br /&gt;
| 拡張スロットx1 || Expansion Slot x1 || Shop item 24 (12000J) || 忌晶石配分による強化限界 +50 || Crystal boost limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 拡張スロットx2 || Expansion Slot x2 || Shop item 25 (88000J) || 忌晶石配分による強化限界 +100 || Crystal boost limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 拡張スロットx4 || Expansion Slot x4 || Finish a run after reaching level 20 with both characters || 忌晶石配分による強化限界 +200 || Crystal boost limit +200&lt;br /&gt;
|-&lt;br /&gt;
| はじめてのK++ || First K++ || Shop item 26 (120000J) || 強化に必要な忌晶石コストを1段階下げる || Reduces the crystal cost for boosts by 1 step&lt;br /&gt;
|-&lt;br /&gt;
| 独習K++ || Self-study K++ || 1CC 2.5bil || 強化に必要な忌晶石コストを2段階下げる || Reduces the crystal cost for boosts by 2 steps&lt;br /&gt;
|-&lt;br /&gt;
| パフォーマンスチューナー || Performance Tuner || Reach level 31 || 強化の効果を10％上昇させる || Increases the effect of boosts by 10%&lt;br /&gt;
|-&lt;br /&gt;
| スペルエンハンサー || Spell Enhancer || Shop item 27 (32000J) || ボム威力 +20％ || Bomb power +20%&lt;br /&gt;
|-&lt;br /&gt;
| 中和結界A || Neutralizing Ward A || Shop item 28 (150000J) || 敵のアサルト耐性を弱体化させる || Weakens enemy resistance to assault&lt;br /&gt;
|-&lt;br /&gt;
| 中和結界B || Neutralizing Ward B || Shop item 29 (170000J) || 敵のブレード耐性を弱体化させる || Weakens enemy resistance to blade&lt;br /&gt;
|-&lt;br /&gt;
| 中和結界S || Neutralizing Ward S || Finish a run without continues after using 25 regular bombs || 敵のボム耐性を弱体化させる（一部の敵に無効） || Weakens enemy resistance to bombs (disabled for some enemies) || Known resistant enemies: Plant&lt;br /&gt;
|-&lt;br /&gt;
| 中和結界Ex || Neutralizing Ward Ex || Reach Elm Order || VIERの攻撃無効化時間を短縮させる || Reduces Vier's invulnerability duration&lt;br /&gt;
|-&lt;br /&gt;
| 見切り奥義書 || Secret Book || Shop item 30 (920000J) || 食らい判定をほんのわずかだけ縮小させる（同系統効果重複不可） || Slightly reduces hitbox size (cannot be stacked)&lt;br /&gt;
|-&lt;br /&gt;
| 見切り秘伝書 || Confidential Book || Defeat Elm Order with type C || 食らい判定をわずかだけ縮小させる（同系統効果重複不可） || Reduces hitbox size (cannot be stacked)&lt;br /&gt;
|-&lt;br /&gt;
| レイドコンペンセイター || Raid Compensator || Clear with a speed stat under 400 || ブレードゲージがプラスであればレイドが発動できるようになる || Can raid as long as the blade meter is positive&lt;br /&gt;
|-&lt;br /&gt;
| Aホールドキャンセラー || A Hold Canceller || Shop item 31 (4500J) || ダメージがオーバーキル域に達した中型敵に対し、通常ショットとレーザーがすり抜けるようになる || Normal shot and laser will not collide with overkilled medium sized enemies&lt;br /&gt;
|-&lt;br /&gt;
| 鎮魂の札 || Funeral Charm || Clear at rank 4/EX with Raging Soul equipped || 敵の撃ち返し攻撃を弱める || Weakens revenge bullets || Effect suppressed in locked rank EX (runs only)&lt;br /&gt;
|-&lt;br /&gt;
| キャバルリィ強化セット || Cavalry Power Up Set || Shop item 32 (76000J) || 攻撃力 +3％ / ディスチャージ威力 +5％ / アクセルドライブチャージ +3％ || Power +3% / Discharge power +5% / Accel Drive charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| ステラ強化セット || Stella Power Up Set || Shop item 33 (108000J) || 攻撃力 +3％ / ゲージ回復+3％ / ゲージ消費 -3％ / ブレードレンジ +3％ || Power +3% / Gauge recovery +3% / Gauge consumption -3% / Blade range +3%&lt;br /&gt;
|-&lt;br /&gt;
| プリズム || Prism || Finish a run after unlocking 70 items || 敵のレーザー攻撃を無効化する || Disables enemy lasers&lt;br /&gt;
|-&lt;br /&gt;
| スペルディバイダー || Spell Divider || Clear at rank 1-3 || ボムアイテム回収時にボムの数が2増えるが、威力が半減（オートガードON時は機能しない） || Bomb items are worth 2 bombs, but their power is halved (disabled with autoguard ON)&lt;br /&gt;
|-&lt;br /&gt;
| 変性装置 || Denaturing Device || Defeat Elm Order with type S at rank 0 || ライフアイテム回収時にボムの数が6増えるが、ライフは増えない / オートボム・オートガード・食らいボム不可 || Life items give 6 bombs instead of a life / No autobomb, autoguard or deathbomb&lt;br /&gt;
|-&lt;br /&gt;
| 侵界石 || Invader Stone || Shop item 34 (70000J) || イレース範囲 +2％ || Erase range +2%&lt;br /&gt;
|-&lt;br /&gt;
| 侵界結晶 || Invader Crystal || Clear without using regular bombs || イレース範囲 +3％ || Erase range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 達人のプライド || Pride of Master || Beat area 7 no hit || 被弾回数1回以下でステージクリアすると動的強化値がアップ || Dynamic boosts increased after clearing a stage with 1 hit or less&lt;br /&gt;
|-&lt;br /&gt;
| 武神のプライド || Pride of War God || Beat any area at rank EX no hit || 被弾ゼロでステージクリアすると動的強化値がかなりアップ || Dynamic boosts greatly increased after clearing a stage with no hits&lt;br /&gt;
|-&lt;br /&gt;
| 巨人の秘薬 || Elixir of Giant || Shop item 35 (2500J) || 攻撃力 +8％ / 食らい判定が拡大する || Power +8% / Increases hitbox size&lt;br /&gt;
|-&lt;br /&gt;
| スカーレットソード || Scarlet Sword || Clear with item 48 || 攻撃力 +12％ / 食らい判定が拡大する || Power +12% / Increases hitbox size&lt;br /&gt;
|-&lt;br /&gt;
| リフレクターユニット || Reflector Unit || Shop item 37 (55000J) || カウンターシフト威力 +30％ || Counter Shift power +30%&lt;br /&gt;
|-&lt;br /&gt;
| アキレスの盾 || Armor of Achilles || Clear with item 41 || イレース範囲 +4％ / 後方からの被弾時に回避行動を取ることができない || Erase range +4% / Instant miss when hit from behind&lt;br /&gt;
|-&lt;br /&gt;
| DC変換ユニット || DC Transformer Unit || Shop item 36 (480000J) || DS解除時に必ずLv2以上のCSが発動するが、DSを任意解除できなくなる || Guarantees Counter Shift level 2 or higher, but Delayed Shift cannot be canceled at will&lt;br /&gt;
|-&lt;br /&gt;
| セパレーターユニット || Separator Unit || Shop item 38 (29000J) || 低速移動時にオービットが収束しなくなる || Orbits no longer converge when focused&lt;br /&gt;
|-&lt;br /&gt;
| バランサーユニット || Balancer Unit || Beat a stage in rank EX with type S || オービットの射角が4度広くなる || Widens orbit aim by 4 degrees&lt;br /&gt;
|-&lt;br /&gt;
| 荒ぶる魂 || Raging Soul || Beat stage 5 with Curse of Crab equipped || 敵の撃ち返し攻撃を強める || Strengthens revenge bullets || Type S effect on bullet count suppressed in locked rank EX (runs only) (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| カニの呪い || Curse of Crab || Shop item 40 (100J) || 前後方向に移動できなくなる || Disables vertical movement&lt;br /&gt;
|-&lt;br /&gt;
| ダウジングロッド || Dowsing Rod || Clear at rank 4/EX with type C || 取得忌晶石 +10％ / ステージごとに取得忌晶石を1個追加 || Crystal gain +10% / 1 additional crystal per stage&lt;br /&gt;
|-&lt;br /&gt;
| 高感度センサー || Hi Sens Sensor || Clear at rank EX || 取得忌晶石 +25％ / ステージごとに取得忌晶石を2個追加 || Crystal gain +25% / 2 additional crystals per stage&lt;br /&gt;
|-&lt;br /&gt;
| 祈りの腕輪 || Prayer Bracelet || Buy 32 items from the shop || ランク4-EX状態の維持が少しだけ楽になる || Relaxes requirements to maintain rank 4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Transient items&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Translated name !! Equip method !! Observed effect&lt;br /&gt;
|-&lt;br /&gt;
| Bエクステンダー || Blade Extender || Equip Blade Diffuser and Blade Concentrator at the same time || Blade power +5% / Blade range +5%&lt;br /&gt;
|-&lt;br /&gt;
| Bエクステンダー+ || Blade Extender + || Equip Blade Diffuser + and Blade Concentrator + at the same time || Blade power +10% / Blade range +10%&lt;br /&gt;
|-&lt;br /&gt;
| 煉獄の扉 || Gate of Purgatory || In the same slot, equip Demonic Chime, then Necronomicon, then Black Candle || Bomb +1 / Power +10% / Instant game over on hit, unless autoguard is available&lt;br /&gt;
|-&lt;br /&gt;
| 虹色の心 || Rainbow Heart || Equip Black Heart and White Heart at the same time || Raises the quality of all gems by one stage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Item shop&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Price !! Name !! Translated name !! Description !! Translated description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8000 || 鷹の翼 || Wings of Falcon || スピード +10％ / レーザー攻撃力 -3％ / アサルト攻撃力 +5％ || Speed +10% / Laser power -3% / Assault power +5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 22000 || 天使の翼 || Wings of Angel || スピード +5％ || Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 35000 || 降魔の札 || Demonic Charm || ランク上昇に伴う敵攻撃強化がやや激化 || Slightly enhances rank's effect on enemy attacks || rowspan=&amp;quot;3&amp;quot;|No effect observed in modern versions. Used to affect the old &amp;quot;delayed rank&amp;quot; system&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6000 || 退魔の札 || Anti-Demonic Charm || ランク上昇に伴う敵攻撃強化を若干抑制 || Slightly suppresses rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 48000 || 退魔の鐘 || Anti-Demonic Chime || ランク上昇に伴う敵攻撃強化を多少抑制 || Somewhat suppresses rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 18000 || 高性能半導体回路 || Hi Performance Semiconductor Circuit || ゲージ消費 -5％ / ゲージ回復 -10％ || Gauge consumption -5% / Gauge recovery -10%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 20000 || Bディフューザー || Blade Diffuser || ブレードレンジ +10％ / ブレード威力 -25％ || Blade range +10% / Blade power -25%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 95000 || Bディフューザー+ || Blade Diffuser + || ブレードレンジ +15％ / ブレード威力 -20％ || Blade range +15% / Blade power -20%&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 16000 || Bコンセントレーター || Blade Concentrator || ブレード威力 +20％ / ブレードレンジ -20％ || Blade power +20% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 77000 || Bコンセントレーター+ || Blade Concentrator + || ブレード威力 +30％ / ブレードレンジ -15％ || Blade power +30% / Blade range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 5000 || トランキライザー || Tranquilizer || アサルト攻撃力 +15％ / レーザー攻撃力 -5％ || Assault power +15% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 160000 || 霊素収束器 || Ethereal Concentrator || レーザー攻撃力 +5％ / ショット攻撃力 -10％ || Laser power +5% / Shot power -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 120000 || 霊素拡散器 || Ethereal Diffuser || ショット攻撃力 +10％ / レーザー攻撃力 -5％ || Shot power +10% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 250000 || 愚者の魂 || Soul of the Fool || 攻撃力 -20％ / ゲージ消費 +10％ / ゲージ回復 -10％ / ブレードレンジ -20％ || Power -20% / Gauge consumption +10% / Gauge recovery -10% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 90000 || 戦技マニュアル || Manual of Battle Tech || 取得経験値 +10％ || Experience gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 65000 || 金運の指輪 || Ring of Economic Fortune || 取得コイン +10％ || Shop coin gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 48000 || 研磨剤 || Abrasive Powder || 取得ジュエル +10％ || Shop jewel gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 55000 || 緊急回避AI || Emergency A.I. || 自動的に食らいボムが発動する || Deathbomb triggers automatically&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 55000 || 黒き心 || Black Heart || ボム +1 / オートボム・オートガード・食らいボム不可 || Bomb +1 / No autobomb, autoguard or deathbomb || Autoguard not actually disabled&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 300 || 慌て者の靴 || Shoes of Hasty || 高速移動と低速移動が逆転 || Swaps focused and unfocused speed&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 8000 || スタビライザー || Stabilizer || 低速移動のスピードを200にする || Sets focused speed to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 6000 || 大容量キャパシタ || Hi Capacity Capacitor || ディスチャージ威力 +10％ / アクセルドライブチャージ -5％ || Discharge power +10% / Accel Drive charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 25000 || 導体80 || Conductor 80 || アクセルドライブチャージ +5％ / ディスチャージ威力 -5％ || Accel Drive charge +5% / Discharge power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 12000 || 拡張スロットx1 || Expansion Slot x1 || 忌晶石配分による強化限界 +50 || Crystal boost limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 88000 || 拡張スロットx2 || Expansion Slot x2 || 忌晶石配分による強化限界 +100 || Crystal boost limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 120000 || はじめてのK++ || First K++ || 強化に必要な忌晶石コストを1段階下げる || Reduces the crystal cost for boosts by 1 step&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 32000 || スペルエンハンサー || Spell Enhancer || ボム威力 +20％ || Bomb power +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 150000 || 中和結界A || Neutralizing Ward A || 敵のアサルト耐性を弱体化させる || Weakens enemy resistance to assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 170000 || 中和結界B || Neutralizing Ward B || 敵のブレード耐性を弱体化させる || Weakens enemy resistance to blade&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 920000 || 見切り奥義書 || Secret Book || 食らい判定をほんのわずかだけ縮小させる（同系統効果重複不可） || Slightly reduces hitbox size (cannot be stacked)&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 4500 || Aホールドキャンセラー || A Hold Canceller || ダメージがオーバーキル域に達した中型敵に対し、通常ショットとレーザーがすり抜けるようになる || Normal shot and laser will not collide with overkilled medium sized enemies&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 76000 || キャバルリィ強化セット || Cavalry Power Up Set || 攻撃力 +3％ / ディスチャージ威力 +5％ / アクセルドライブチャージ +3％ || Power +3% / Discharge power +5% / Accel Drive charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 108000 || ステラ強化セット || Stella Power Up Set || 攻撃力 +3％ / ゲージ回復+3％ / ゲージ消費 -3％ / ブレードレンジ +3％ || Power +3% / Gauge recovery +3% / Gauge consumption -3% / Blade range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 70000 || 侵界石 || Invader Stone || イレース範囲 +2％ || Erase range +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 2500 || 巨人の秘薬 || Elixir of Giant || 攻撃力 +8％ / 食らい判定が拡大する || Power +8% / Increases hitbox size&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 480000 || DC変換ユニット || DC Transformer Unit || DS解除時に必ずLv2以上のCSが発動するが、DSを任意解除できなくなる || Guarantees Counter Shift level 2 or higher, but Delayed Shift cannot be canceled at will&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 55000 || リフレクターユニット || Reflector Unit || カウンターシフト威力 +30％ || Counter Shift power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 29000 || セパレーターユニット || Separator Unit || 低速移動時にオービットが収束しなくなる || Orbits no longer converge when focused&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 500 || 亀の呪い || Curse of Tortoise || スピード -20％ || Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 100 || カニの呪い || Curse of Crab || 前後方向に移動できなくなる || Disables vertical movement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Custom shop&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Slots !! Price !! Name !! Translated name !! Unlock condition !! Description !! Translated description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || 400000 || 金運の指輪 || Ring of Economic Fortune || Shop item 16 (65000J) || 取得コイン +10％ || Shop coin gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8 || 320000 || 研磨剤 || Abrasive Powder || Shop item 17 (48000J) || 取得ジュエル +10％ || Shop jewel gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12 || 900000 || 戦技マニュアル || Manual of Battle Tech || Shop item 15 (90000J) || 取得経験値 +10％ || Experience gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 || 80000 || Bディフューザー || Blade Diffuser || Shop item 7 (20000J) || ブレードレンジ +10％ / ブレード威力 -25％ || Blade range +10% / Blade power -25%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 4 || 170000 || Bコンセントレーター || Blade Concentrator || Shop item 9 (16000J) || ブレード威力 +20％ / ブレードレンジ -20％ || Blade power +20% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 || 18000 || 鷹の翼 || Wings of Falcon || Shop item 1 (8000J) || スピード +10％ / レーザー攻撃力 -3％ / アサルト攻撃力 +5％ || Speed +10% / Laser power -3% / Assault power +5%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 3 || 52000 || 天使の翼 || Wings of Angel || Shop item 2 (22000J) || スピード +5％ || Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1 || 500 || 降魔の札 || Demonic Charm || Shop item 3 (35000J) || ランク上昇に伴う敵攻撃強化がやや激化 || Slightly enhances rank's effect on enemy attacks || rowspan=&amp;quot;2&amp;quot;|No effect observed in modern versions. Used to affect the old &amp;quot;delayed rank&amp;quot; system&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 6 || 140000 || 退魔の札 || Anti-Demonic Charm || Shop item 4 (6000J) || ランク上昇に伴う敵攻撃強化を若干抑制 || Slightly suppresses rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 5 || 37000 || 高性能半導体回路 || Hi Performance Semiconductor Circuit || Shop item 6 (18000J) || ゲージ消費 -5％ / ゲージ回復 -10％ || Gauge consumption -5% / Gauge recovery -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 7 || 240000 || 高精度レティクル || Hi Accuracy Reticle || Clear on Easy or Normal || アサルト攻撃力 +10％ || Assault power +10%&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 3 || 26000 || トランキライザー || Tranquilizer || Shop item 11 (5000J) || アサルト攻撃力 +15％ / レーザー攻撃力 -5％ || Assault power +15% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 8 || 160000 || 霊素収束器 || Ethereal Concentrator || Shop item 12 (160000J) || レーザー攻撃力 +5％ / ショット攻撃力 -10％ || Laser power +5% / Shot power -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 4 || 70000 || 霊素拡散器 || Ethereal Diffuser || Shop item 13 (120000J) || ショット攻撃力 +10％ / レーザー攻撃力 -5％ || Shot power +10% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 1 || 500 || 愚者の魂 || Soul of the Fool || Shop item 14 (250000J) || 攻撃力 -20％ / ゲージ消費 +10％ / ゲージ回復 -10％ / ブレードレンジ -20％ || Power -20% / Gauge consumption +10% / Gauge recovery -10% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 1 || 300 || 慌て者の靴 || Shoes of Hasty || Shop item 20 (300J) || 高速移動と低速移動が逆転 || Swaps focused and unfocused speed&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 1 || 600 || 亀の呪い || Curse of Tortoise || Shop item 39 (500J) || スピード -20％ || Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 1 || 3500 || スタビライザー || Stabilizer || Shop item 21 (8000J) || 低速移動のスピードを200にする || Sets focused speed to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 10 || 800000 || 偽造勲章 || Counterfeit Medal || Finish a run after clearing 100 different stages (per mode, char, type, diff, stage, rank, every % of stage adds up) || クオリファイドの条件を緩和する || Relaxes qualification requirements&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 2 || 42000 || 大容量キャパシタ || Hi Capacity Capacitor || Shop item 22 (6000J) || ディスチャージ威力 +10％ / アクセルドライブチャージ -5％ || Discharge power +10% / Accel Drive charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 12 || 3500000 || 身代わり人形 || Substitute Doll || Beat area 6 no hit no bomb at rank EX || 被弾を最初の1回だけ完全に無効化する（あらゆる条件にカウントしない） || Completely negates the first hit taken (does not count against any conditions)&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 3 || 180000 || 拡張スロットx1 || Expansion Slot x1 || Shop item 24 (12000J) || 忌晶石配分による強化限界 +50 || Crystal boost limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 3 || 220000 || はじめてのK++ || First K++ || Shop item 26 (120000J) || 強化に必要な忌晶石コストを1段階下げる || Reduces the crystal cost for boosts by 1 step&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 2 || 150000 || パフォーマンスチューナー || Performance Tuner || Reach level 31 || 強化の効果を10％上昇させる || Increases the effect of boosts by 10%&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 2 || 480000 || スペルエンハンサー || Spell Enhancer || Shop item 27 (32000J) || ボム威力 +20％ || Bomb power +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 6 || 700000 || 中和結界A || Neutralizing Ward A || Shop item 28 (150000J) || 敵のアサルト耐性を弱体化させる || Weakens enemy resistance to assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 6 || 360000 || 中和結界B || Neutralizing Ward B || Shop item 29 (170000J) || 敵のブレード耐性を弱体化させる || Weakens enemy resistance to blade&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 3 || 250000 || 中和結界S || Neutralizing Ward S || Finish a run without continues after using 25 regular bombs || 敵のボム耐性を弱体化させる（一部の敵に無効） || Weakens enemy resistance to bombs (disabled for some enemies) || Known resistant enemies: Plant&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 12 || 1100000 || 見切り奥義書 || Secret Book || Shop item 30 (920000J) || 食らい判定をほんのわずかだけ縮小させる（同系統効果重複不可） || Slightly reduces hitbox size (cannot be stacked)&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 4 || 170000 || レイドコンペンセイター || Raid Compensator || Clear with a speed stat under 400 || ブレードゲージがプラスであればレイドが発動できるようになる || Can raid as long as the blade meter is positive&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 10 || 1800000 || 鎮魂の札 || Funeral Charm || Clear at rank 4/EX with Raging Soul equipped || 敵の撃ち返し攻撃を弱める || Weakens revenge bullets || Effect suppressed in locked rank EX (runs only)&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 3 || 60000 || 侵界石 || Invader Stone || Shop item 34 (70000J) || イレース範囲 +2％ || Erase range +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 3 || 55000 || 達人のプライド || Pride of Master || Beat area 7 no hit || 被弾回数1回以下でステージクリアすると動的強化値がアップ || Dynamic boosts increased after clearing a stage with 1 hit or less&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 1 || 8000 || 巨人の秘薬 || Elixir of Giant || Shop item 35 (2500J) || 攻撃力 +8％ / 食らい判定が拡大する || Power +8% / Increases hitbox size&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 2 || 40000 || リフレクターユニット || Reflector Unit || Shop item 37 (55000J) || カウンターシフト威力 +30％ || Counter Shift power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 2 || 32000 || セパレーターユニット || Separator Unit || Shop item 38 (29000J) || 低速移動時にオービットが収束しなくなる || Orbits no longer converge when focused&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 7 || 550000 || バランサーユニット || Balancer Unit || Beat a stage in rank EX with type S || オービットの射角が4度広くなる || Widens orbit aim by 4 degrees&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 1 || 200 || 荒ぶる魂 || Raging Soul || Beat stage 5 with Curse of Crab equipped || 敵の撃ち返し攻撃を強める || Strengthens revenge bullets || Type S effect on bullet count suppressed in locked rank EX (runs only) (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 20 || 4000000 || ダウジングロッド || Dowsing Rod || Clear at rank 4/EX with type C || 取得忌晶石 +10％ / ステージごとに取得忌晶石を1個追加 || Crystal gain +10% / 1 additional crystal per stage&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 15 || 1300000 || 祈りの腕輪 || Prayer Bracelet || Buy 32 items from the shop || ランク4-EX状態の維持が少しだけ楽になる || Relaxes requirements to maintain rank 4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
The game is comprised of 7 areas, of which at least 5 must be played: two out of the first 4, then 5, 6 and 7. &lt;br /&gt;
The game's scoreboard assigns Zones to these areas: Zone A is for areas 1 &amp;amp; 2, B for 3 &amp;amp; 4, C for 5, D for 6, and finally E for 7.&lt;br /&gt;
&lt;br /&gt;
Runs can be started on area 1 or 2, and after each area the player may advance to any of the following:&lt;br /&gt;
* The area after the next (after areas 1–3) or immediately next (after areas 4–6).&lt;br /&gt;
* Areas 3 and 4, if the previous area was the first in the run.&lt;br /&gt;
* The next area, if the player qualified for a rank up in the previous (see [[#Rank]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|List of routes&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Route !! colspan=&amp;quot;6&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Least qualified !! colspan=&amp;quot;3&amp;quot;|Most qualified&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;4&amp;quot;|0 || colspan=&amp;quot;3&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
| 1-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3&lt;br /&gt;
|-&lt;br /&gt;
| 2-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 1-3-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3 || colspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3-'''4''' || colspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;2&amp;quot;|2 || colspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3-'''4''' || colspan=&amp;quot;3&amp;quot;|4 || colspan=&amp;quot;3&amp;quot;|4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
Orthogonal to the difficulty selection is rank, a second scale that is determined during a run. It has various effects:&lt;br /&gt;
* On stages, it increases bullet speed and incrementally adds revenge bullets, which spawn over time from an enemy explosion and can be sealed by being close enough when they spawn.&lt;br /&gt;
* On bosses, it increases health, either bullet speed (type C) or density (type S), and adds extra boss phases in specific cases (area 3 rank 2, area 4 rank 3).&lt;br /&gt;
In addition, increasing rank can add more stages to the run, up to all 7 at rank 4.&lt;br /&gt;
&lt;br /&gt;
Rank starts at 0 and goes up over the course of the first 4 areas. To qualify for a rank up at the end of an area:&lt;br /&gt;
* With type C, stay within a certain amount of stage hits, depending on the area. If you've skipped areas, the requirement is more lenient.&lt;br /&gt;
* With type S:&lt;br /&gt;
** If you haven't skipped any areas, stay above the total score target for each rank.&lt;br /&gt;
** If you've skipped areas, earn a certain amount of score in the area, depending on rank.&lt;br /&gt;
If you qualify for a rank up, &amp;quot;QUALIFIED&amp;quot; will be shown after the clear bonus is tallied, and the very next area will be available for selection. Selecting the next area will accept the rank up, while selecting any other will reject it. Since area 4 can only lead to area 5, it's impossible to reject a rank up earned in it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Type C requirements&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Route !! Area 1 !! Area 2 !! Area 3 !! Area 4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 2&lt;br /&gt;
|- &lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 3 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Type S requirements&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Route !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 180,000,000 || 400,000,000 || 650,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 500,000,000 || 800,000,000 || 1,300,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 130,000,000 || 170,000,000 || 200,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 220,000,000 || 550,000,000 || 900,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 160,000,000 || 200,000,000 || 250,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 250,000,000 || 600,000,000 || 1,000,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 200,000,000 || 250,000,000 || 300,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 150,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 4-EX ===&lt;br /&gt;
If the player takes the 1-2-3-4 route, thus playing all stages, they will be at rank 3 in stage 4, in which case qualification works differently: rank 4 is guaranteed, but meeting the threshold will raise rank to 4-EX, denoted as an orange 4 in the HUD. It has the same effect as any other rank increase, but in greater magnitude the lower the difficulty, ranging from similar to other steps on Hard and above to game changing on Easy. By exceeding certain stage hit thresholds, this rank can exceptionally be lost, returning to rank 4 for the remainder of the run.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Hits allowed in rank EX&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Autoguard !! Area 5 !! Area 6 !! Area 7&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;ARCADE&lt;br /&gt;
!ON&lt;br /&gt;
| 1 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 3 || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD &amp;lt;br /&amp;gt;NIGHTMARE&lt;br /&gt;
!ON&lt;br /&gt;
| 2 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
!ON&lt;br /&gt;
| 3 || 4 || ∞&lt;br /&gt;
|- &lt;br /&gt;
!OFF&lt;br /&gt;
| 5 || 6 || ∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shortly before the door opens in area 7, rank EX is locked in place and cannot be lost from that point.&lt;br /&gt;
In addition, in full runs only, some extra hazards are activated once the descent starts:&lt;br /&gt;
* On Arcade-Nightmare with type S, Poniards shoot 3-way spreads akin to Pandemonium.&lt;br /&gt;
* On Easy-Nightmare, if the player has at least 5 lives, every enemy shoots an aimed ring at the start of its revenge bullets, but with a larger sealing range.&lt;br /&gt;
* On Easy-Hard with type S, Tetrapedes shoot much faster bullets than usual.&lt;br /&gt;
&lt;br /&gt;
== Hidden bosses ==&lt;br /&gt;
SV features three different hidden bosses, one of which may appear during full runs after the regular stage 7 boss, Core Unit. If CU is reached on 1CC pace while meeting certain other requirements, its last phase will have a shorter timer and far less health, giving way to the hidden boss in a manner reminiscent of [[Ketsui]].&lt;br /&gt;
&lt;br /&gt;
If rank EX is kept until the end of the game, the TLB, Vier, will appear as long as the 1CC requirement is met.&lt;br /&gt;
&lt;br /&gt;
Outside rank EX, one of the FLBs (from ''偽真ボス, fake TLB'') may appear based on '''total hits'''. The requirements depend on type, difficulty, autoguard, and rank.&lt;br /&gt;
* Elm Order appears when the outer requirement is met, while Vier Dummy replaces it if the inner requirement is also met; but their fights are similar in difficulty.&lt;br /&gt;
* The higher the difficulty, the more lenient the requirements.&lt;br /&gt;
* Type C can access Elm Order starting at rank 1 and Vier Dummy starting at rank 2.&lt;br /&gt;
** At rank 4, Elm Order has no hit requirement.&lt;br /&gt;
* Type S can access Elm Order from rank 0 to 3 and Vier Dummy from rank 1 to 4.&lt;br /&gt;
** Elm Order only appears at rank 0 if the 2-4 route is taken.&lt;br /&gt;
** From rank 2 on, Elm Order has no hit requirement.&lt;br /&gt;
** At rank 4, Vier Dummy has no hit requirement.&lt;br /&gt;
* Autoguard affects hit requirements according to an exact formula: req=ceil(req*2/3)-1&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Type C requirements&lt;br /&gt;
|-&lt;br /&gt;
 ! Difficulty !! Original requirements !! Autoguard requirements&lt;br /&gt;
 |-&lt;br /&gt;
 | EASY&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 4 || 10 || 16 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 7 || 12&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 2 || 6 || 10 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 4 || 7&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NORMAL&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 12 || 18 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 8 || 14&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 7 || 11 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 5 || 9&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | ARCADE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 14 || 20 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 9 || 16&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 9 || 13 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 5 || 10&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | HARD&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 8 || 16 || 22 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 6 || 10 || 18&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 10 || 14 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 6 || 11&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NIGHTMARE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 18 || 26 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 7 || 12 || 20&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 11 || 17 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 7 || 13&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | PANDEMONIUM&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 12 || 20 || 30 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 8 || 16 || 24&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 7 || 13 || 19 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 10 || 15&lt;br /&gt;
    |}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Type S requirements&lt;br /&gt;
|-&lt;br /&gt;
 ! Difficulty !! Original requirements !! Autoguard requirements&lt;br /&gt;
 |-&lt;br /&gt;
 | EASY&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 4 || 6 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 8 || 16 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 2 || 3 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 5 || 10 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NORMAL&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 10 || 18 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 10 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 6 || 11 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | ARCADE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 12 || 20 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 10 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 7 || 13 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | HARD&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 8 || 18 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 14 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 11 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 9 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NIGHTMARE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 6 || 16 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 15 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 10 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | PANDEMONIUM&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 16 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 8 || 18 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 15 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 11 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring. Each &amp;quot;link&amp;quot; in a chain has its own timer, so care must be taken to route as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Shift (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at the top the screen to destroy enemies as they come. Enemies (excluding bosses) defeated in this state explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. This is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullets on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Raidbombing''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Practice Mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty.&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank.&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Only Story &amp;amp; Rule Mode are usable (e.g. '''not''' Strict Rule)&lt;br /&gt;
* Practice for areas 1 to 4 are unlocked from the start (areas 5 to 7 must be unlocked via the system shop).&lt;br /&gt;
* Rank selection in areas is restricted to ''what is possible in a normal credit'' (e.g. Rank 3 cannot be selected for area 1).&lt;br /&gt;
* Hidden bosses do not appear unless directly warped to, which must be unlocked separately.&lt;br /&gt;
* Hazards unique to locked rank EX do not appear.&lt;br /&gt;
* Power level starts from the ''base stats'' of the selected character, and increases them in steps which are highly variable depending on difficulty &amp;amp; character. &lt;br /&gt;
* Practice Mode, unlike regular attempts, ''allows'' for the use of Auto Guard in Nightmare/Pandemonium.&lt;br /&gt;
* Certain behaviors of stages cannot be properly replicated, such as suicide bullets from enemies in stage 7.&lt;br /&gt;
** Core Unit (the stage 7 boss &amp;amp; final boss) also cannot be fought by itself; due to an inconsistency, its starting position will always be before the stage's final wave of enemies.&lt;br /&gt;
* Finer control over extraneous resources (Type-C's Advanced Drive, Type-S' Delayed/Ethereal Shift, etc) and even life &amp;amp; bomb counts cannot be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
'''TODO MOVE SYSTEM SHOP ELSEWHERE'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|System shop&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Price !! Name !! Translated name !! Unlock condition !! Description !! Translated description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 || エクステンドスコア表示 || Extend score display || Always available || 次のエクステンドまでのスコアを表示します。 || Displays the score left until the next extend.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 25000 || カテゴリースコア表示 || Category score display || Always available || 獲得したスコアをカテゴリー別に表示します。 || Displays score gained from each category separately&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 40000 || 被弾数情報表示 || Hit count data display || Always available || そのプレイにおける被弾回数とボムの使用回数を表示します。 || Displays the number of hits taken and bombs used in the current run.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 300 || コンティニュー：2回 || Continue #2 || Always available || コンティニュー可能回数が2回になります。 || Allows continuing a 2nd time.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 600 || コンティニュー：3回 || Continue #3 || Buy the previous continue || コンティニュー可能回数が3回になります。 || Allows continuing a 3rd time.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1200 || コンティニュー：4回 || Continue #4 || Buy the previous continue || コンティニュー可能回数が4回になります。 || Allows continuing a 4th time.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 2500 || コンティニュー：5回 || Continue #5 || Buy the previous continue || コンティニュー可能回数が5回になります。 || Allows continuing a 5th time.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 4500 || コンティニュー：6回 || Continue #6 || Buy the previous continue || コンティニュー可能回数が6回になります。 || Allows continuing a 6th time.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 8000 || コンティニュー：7回 || Continue #7 || Buy the previous continue || コンティニュー可能回数が7回になります。 || Allows continuing a 7th time.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 15000 || コンティニュー：8回 || Continue #8 || Buy the previous continue || コンティニュー可能回数が8回になります。 || Allows continuing an 8th time.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 28000 || コンティニュー：9回 || Continue #9 || Buy the previous continue || コンティニュー可能回数が9回になります。 || Allows continuing a 9th time.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 50000 || フリープレイ || Free play || Buy the previous continue || コンティニュー回数が無制限になります。 || Allows continuing unlimited times.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 120000 || レベルキャンセラー&amp;lt;br&amp;gt;''1.23:'' ＊＊＊＊＊＊＊＊ || Level Canceler&amp;lt;br&amp;gt;''1.23:'' ******** || Always available || 現在値以下の範囲内で自由にレベルが設定できるようになります。&amp;lt;br&amp;gt;''1.23:'' そのうち何かが追加されます || Allows level to be set at will up to the current value.&amp;lt;br&amp;gt;''1.23:'' Someting will be added here&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 2000 || プラクティス：ESY:AREA5 || Practice: ESY, Area 5 || Play area 5 outside rank EX on Easy || 難易度EASY：AREA5のプラクティスが選べるようになります。 || Allows selecting area 5 practice on Easy difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 3000 || プラクティス：ESY:AREA6 || Practice: ESY, Area 6 || Buy area 5 and play area 6 outside rank EX on Easy || 難易度EASY：AREA6のプラクティスが選べるようになります。 || Allows selecting area 6 practice on Easy difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 5000 || プラクティス：ESY:AREA7 || Practice: ESY, Area 7 || Buy area 6 and play area 7 outside rank EX on Easy || 難易度EASY：AREA7のプラクティスが選べるようになります。 || Allows selecting area 7 practice on Easy difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 4000 || プラクティス：NML:AREA5 || Practice: NML, Area 5 || Play area 5 outside rank EX on Normal || 難易度NORMAL：AREA5のプラクティスが選べるようになります。 || Allows selecting area 5 practice on Normal difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 6000 || プラクティス：NML:AREA6 || Practice: NML, Area 6 || Buy area 5 and play area 6 outside rank EX on Normal || 難易度NORMAL：AREA6のプラクティスが選べるようになります。 || Allows selecting area 6 practice on Normal difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 10000 || プラクティス：NML:AREA7 || Practice: NML, Area 7 || Buy area 6 and play area 7 outside rank EX on Normal || 難易度NORMAL：AREA7のプラクティスが選べるようになります。 || Allows selecting area 7 practice on Normal difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 5000 || プラクティス：ACD:AREA5 || Practice: ACD, Area 5 || Play area 5 outside rank EX on Arcade || 難易度ARCADE：AREA5のプラクティスが選べるようになります。 || Allows selecting area 5 practice on Arcade difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 8000 || プラクティス：ACD:AREA6 || Practice: ACD, Area 6 || Buy area 5 and play area 6 outside rank EX on Arcade || 難易度ARCADE：AREA6のプラクティスが選べるようになります。 || Allows selecting area 6 practice on Arcade difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 15000 || プラクティス：ACD:AREA7 || Practice: ACD, Area 7 || Buy area 6 and play area 7 outside rank EX on Arcade || 難易度ARCADE：AREA7のプラクティスが選べるようになります。 || Allows selecting area 7 practice on Arcade difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 200000 || プラクティス：ESY〜ACD:[??? 1] || Practice: ESY–ACD, [??? 1] || Defeat Elm Order without continues on Easy–Arcade || 難易度EASY〜ARCADEのプラクティスに何かが出現します。 || Reveals something in Easy–Arcade practice.&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 300000 || プラクティス：ESY〜ACD:[??? 2] || Practice: ESY–ACD, [??? 2] || Defeat Vier Dummy without continues on Easy–Arcade || 難易度EASY〜ARCADEのプラクティスに何かが出現します。 || Reveals something in Easy–Arcade practice.&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 500000 || プラクティス：ESY〜ACD:[??? 3] || Practice: ESY–ACD, [??? 3] || Defeat Vier without continues on Easy–Arcade || 難易度EASY〜ARCADEのプラクティスに何かが出現します。 || Reveals something in Easy–Arcade practice.&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 10000 || プラクティス：HRD:AREA5 || Practice: HRD, Area 5 || Play area 5 outside rank EX on Hard || 難易度HARD：AREA5のプラクティスが選べるようになります。 || Allows selecting area 5 practice on Hard difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 15000 || プラクティス：HRD:AREA6 || Practice: HRD, Area 6 || Buy area 5 and play area 6 outside rank EX on Hard || 難易度HARD：AREA6のプラクティスが選べるようになります。 || Allows selecting area 6 practice on Hard difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 30000 || プラクティス：HRD:AREA7 || Practice: HRD, Area 7 || Buy area 6 and play area 7 outside rank EX on Hard || 難易度HARD：AREA7のプラクティスが選べるようになります。 || Allows selecting area 7 practice on Hard difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 15000 || プラクティス：NTM:AREA5 || Practice: NTM, Area 5 || Play area 5 outside rank EX on Nightmare || 難易度NIGHTMARE：AREA5のプラクティスが選べるようになります。 || Allows selecting area 5 practice on Nightmare difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 25000 || プラクティス：NTM:AREA6 || Practice: NTM, Area 6 || Buy area 5 and play area 6 outside rank EX on Nightmare || 難易度NIGHTMARE：AREA6のプラクティスが選べるようになります。 || Allows selecting area 6 practice on Nightmare difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 40000 || プラクティス：NTM:AREA7 || Practice: NTM, Area 7 || Buy area 6 and play area 7 outside rank EX on Nightmare || 難易度NIGHTMARE：AREA7のプラクティスが選べるようになります。 || Allows selecting area 7 practice on Nightmare difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 300000 || プラクティス：HRD〜NTM:[??? 1] || Practice: HRD–NTM, [??? 1] || Defeat Elm Order without continues on Hard–Nightmare || 難易度HARD〜NIGHTMAREのプラクティスに何かが出現します。 || Reveals something in Hard–Nightmare practice.&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 450000 || プラクティス：HRD〜NTM:[??? 2] || Practice: HRD–NTM, [??? 2] || Defeat Vier Dummy without continues on Hard–Nightmare || 難易度HARD〜NIGHTMAREのプラクティスに何かが出現します。 || Reveals something in Hard–Nightmare practice.&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 700000 || プラクティス：HRD〜NTM:[??? 3] || Practice: HRD–NTM, [??? 3] || Defeat Vier without continues on Hard–Nightmare || 難易度HARD〜NIGHTMAREのプラクティスに何かが出現します。 || Reveals something in Hard–Nightmare practice.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 50000 || プラクティス：PDM:AREA5 || Practice: PDM, Area 5 || Play area 5 outside rank EX on Pandemonium || 難易度PANDEMONIUM：AREA5のプラクティスが選べるようになります。 || Allows selecting area 5 practice on Pandemonium difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 80000 || プラクティス：PDM:AREA6 || Practice: PDM, Area 6 || Buy area 5 and play area 6 outside rank EX on Pandemonium || 難易度PANDEMONIUM：AREA6のプラクティスが選べるようになります。 || Allows selecting area 6 practice on Pandemonium difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 150000 || プラクティス：PDM:AREA7 || Practice: PDM, Area 7 || Buy area 6 and play area 7 outside rank EX on Pandemonium || 難易度PANDEMONIUM：AREA7のプラクティスが選べるようになります。 || Allows selecting area 7 practice on Pandemonium difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 400000 || プラクティス：PDM:[??? 1] || Practice: PDM, [??? 1] || Defeat Elm Order without continues on Pandemonium || 難易度PANDEMONIUMのプラクティスに何かが出現します。 || Reveals something in Pandemonium practice.&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 600000 || プラクティス：PDM:[??? 2] || Practice: PDM, [??? 2] || Defeat Vier Dummy without continues on Pandemonium || 難易度PANDEMONIUMのプラクティスに何かが出現します。 || Reveals something in Pandemonium practice.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 900000 || プラクティス：PDM:[??? 3] || Practice: PDM, [??? 3] || Defeat Vier without continues on Pandemonium || 難易度PANDEMONIUMのプラクティスに何かが出現します。 || Reveals something in Pandemonium practice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Item shop listing 6 can be purchased repeatedly by reloading the shop, but it won't duplicate the item. However, unlocking High Performance AI (高性能AI) will permanently mark the item as bought, regardless of whether it was actually bought.&lt;br /&gt;
* The achievement for getting 350 million points in stage 1 with type S (一面魔王S) won't unlock in Strict Rule mode, regular Rule must be played.&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=34481</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=34481"/>
		<updated>2025-05-26T15:59:57Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Remade system shop table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;STELLAVANITY - Prelude to the Destined Calamity - is a hybrid ''danmaku-RPG game'' released on December 31st, 2011 by the developer TRIS-GRAM, under the doujin circle Feathered Ether. The game has undergone significant changes since the release of its earliest demos, in addition to a number of updates. The game features 2 characters, each with a easy to learn &amp;quot;C-type&amp;quot; and a complex &amp;quot;S-type&amp;quot;. The game has six difficulty modes; unique to the game is the ability to rank up in a run, making patterns harder in addition to revenge bullets. &lt;br /&gt;
&lt;br /&gt;
The game's development has been halted multiple times, with the most recent stoppage from March 2022 - with sales halting on April 14th that year for a week - before development resumed on December 12th, 2022.&lt;br /&gt;
&lt;br /&gt;
The latest versions are 1.23, released March 2022, and 1.22r, released January 2013 and still included in the official download. Following the developer's wishes, this article only details these (very similar) versions. Older versions may be mentioned sparingly to give context to otherwise bizarre details, but they should not be the focus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #1040c0&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Stellavanity_title_screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = ''Title screen from version 1.23''&lt;br /&gt;
&lt;br /&gt;
|developer = Feathered Ether&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = December 31, 2011 (Comiket 81) / June 7th, 2012 (DLSite)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
In lieu of official support in English, setup instructions are detailed here.&lt;br /&gt;
&lt;br /&gt;
=== Where to buy ===&lt;br /&gt;
SV can only be purchased on DLSite, but it can be done from anywhere in the world, using PayPal to buy points through DLPay. 1000 points will cover the game alone, while 1500 will also cover the soundtrack.&lt;br /&gt;
&lt;br /&gt;
=== Installing ===&lt;br /&gt;
The game comes in a preinstalled folder named &amp;quot;STELLAVANITY DL版 ver1.23&amp;quot;. If your computer's character encoding is not set to Japanese, remove the &amp;quot;版&amp;quot; character to avoid crashes. Do not place the install in Program Files or other system folders, otherwise data will not be saved.&lt;br /&gt;
&lt;br /&gt;
To run version 1.22r, move it out of the &amp;quot;old version&amp;quot; folder first. On Windows 10 and above, this version will crash in fullscreen unless a [https://drive.google.com/file/d/1AkKm81MyxADfQicTYODxIO9acrcnkUWZ/view patch] is applied.&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
To play the game, open SV123.exe or SV122r.exe. To adjust certain options that cannot be changed while the game is running, open 起動前設定.exe (preconfig). It can run even if its name is garbled.&lt;br /&gt;
&lt;br /&gt;
=== Configuring ===&lt;br /&gt;
There are several ways in which the game's settings are determined. For a fully customized setup, follow them in order.&lt;br /&gt;
&lt;br /&gt;
The first line of スクリーンサイズ.txt specifies the window's width in windowed mode, from which the height is also calculated to maintain a 4:3 aspect ratio. The original (and minimum) resolution is 640x480, while the maximum is 1920x1440. If the game's ZIP file is extracted in the same locale used to run it, this file's name will be garbled to exactly what it needs to be for the game to find it.&lt;br /&gt;
&lt;br /&gt;
In preconfig, the following options are available:&lt;br /&gt;
*Screen update mode (Timer/VSync): Decides on what rhythm frames are displayed. Timer may cause tearing, while VSync may introduce lag.&lt;br /&gt;
*Stabilization (Off/On): Stabilizes performance, leave it on unless some issue is found with it.&lt;br /&gt;
*Confirm before quitting (Off/On): Asks if you are sure (Y or N to respond) before quitting the game with the Escape key.&lt;br /&gt;
*Bullet palette (36/18/9/6): Amount of bullet colors available. Leave at 36 unless memory is in dire need.&lt;br /&gt;
*Window scaling filter (Nearest neighbor/Bilinear): The process used to scale the video output in window mode. Nearest neighbor keeps the pixels sharp, while bilinear blurs them together.&lt;br /&gt;
*Fullscreen prescale (Off/On): In fullscreen mode, scales video output to 1280x960 (2x) using nearest neighbor filtering. Useful for getting a sharper picture in setups with poor scaling options.&lt;br /&gt;
&lt;br /&gt;
When starting up the game, you are offered the option of playing in fullscreen mode. Picking the left option or pressing the Y key will enable fullscreen, while picking right, pressing N or closing the prompt will continue in windowed mode.&lt;br /&gt;
&lt;br /&gt;
Finally, the ingame config menus offer more in-depth settings:&lt;br /&gt;
&lt;br /&gt;
*GRAPHIC&lt;br /&gt;
&lt;br /&gt;
**Screen mode (Horizontal/Vertical A/Vertical B/Arcade A/Arcade B): Only Horizontal has the HUD sidebars. Vertical fits the whole gameplay view onscreen, while Arcade uses the entire screen and pans the view depending on your position.&lt;br /&gt;
**Aspect ratio (50-200%, default 100%): Scales the picture in the long axis without affecting screen resolution. Causes great distortion, better to keep it at 100%.&lt;br /&gt;
**Active info (Off/On): Displays the unlockable sidebar elements during gameplay or playback.&lt;br /&gt;
&lt;br /&gt;
**FPS control mode (By VSync/By Timer): Decides on what rhythm the game runs. VSync behaves awkwardly during 45fps slowdown and may accelerate the game on high refresh rate environments; set to Timer.&lt;br /&gt;
**FPS (60/30/20): Reduces the amount of frames rendered while running the game at the same speed.&lt;br /&gt;
&lt;br /&gt;
**Effect level (1-5): Broadens the scope of special effects.&lt;br /&gt;
**Effect brightness (50-100%): For special effects, brightness is the same as opacity.&lt;br /&gt;
&lt;br /&gt;
**Coin light (Off/On): Displays a glow around coin items.&lt;br /&gt;
**Coin parency(sic) (0-100%): Opacity (not transparency!) of coin items.&lt;br /&gt;
**Jewel parency(sic) (0-100%): Opacity (not transparency!) of jewel items.&lt;br /&gt;
&lt;br /&gt;
**Bullet color (Full/0-35): When not Full, forces all bullets to be the same color. If the palette size is less than 36, the chosen color is further collapsed to one of the available colors.&lt;br /&gt;
**Bullet light (Off/On): Displays a glow around bullets.&lt;br /&gt;
**Bullet graphic (Standard/Dark): Switches to a set of flatter-looking bullet sprites.&lt;br /&gt;
**Bullet brightness (50-100%): Affects brightness, not opacity.&lt;br /&gt;
** Shot parency(sic) (50-100%): Opacity (not transparency!) of your own shots.&lt;br /&gt;
&lt;br /&gt;
** Background brightness (50-100%)&lt;br /&gt;
** Background layer (Full/Reduced/Minimum): May or may not have any effect&lt;br /&gt;
** Background particle parency(sic) (0-100%): you get the point&lt;br /&gt;
&lt;br /&gt;
* SOUND&lt;br /&gt;
&lt;br /&gt;
** BGM volume (0-100%)&lt;br /&gt;
** Sound effect volume (0-100%)&lt;br /&gt;
** Item sound volume (0-100%)&lt;br /&gt;
&lt;br /&gt;
* CONTROLLER (also see [[#Controls]])&lt;br /&gt;
&lt;br /&gt;
** Controller ID: Index of the gamepad to read input from. Starts from 0, so the second controller would be ID 1, for example.&lt;br /&gt;
** Default Assault mode (Manual/Auto): Assault mode set at the start of every area.&lt;br /&gt;
** Default difficulty&lt;br /&gt;
** Default character&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
Gameplay buttons are fully remappable (movement can also be remapped for keyboard) and have different modes of operation:&lt;br /&gt;
* For shooting:&lt;br /&gt;
** &amp;quot;Shot and slow(laser)&amp;quot; has independent shot and focus buttons similar to Touhou games. Laser is fired by shooting while focused.&lt;br /&gt;
** &amp;quot;Shot/laser and fullauto&amp;quot; has two shot buttons, one which focuses and fires laser when held and another that always shoots unfocused, similar to Cave games.&lt;br /&gt;
*** There is also a separate slow button that allows for focused movement to be used alongside regular shots or without shooting.&lt;br /&gt;
*** The time for a laser hold to register can be adjusted from 1 to 30 frames.&lt;br /&gt;
*** Full auto does not hinder Discharge buildup, unlike the main shot button.&lt;br /&gt;
** &amp;quot;Laser and fullauto&amp;quot; works the same as the previous mode, but the first shot button fires laser immediately, without room for mashing for shot.&lt;br /&gt;
*** It is the equivalent of setting frames to laser to 0.&lt;br /&gt;
*** By a small margin, this is the most powerful shoot mode, as it allows for focused normal shots and faster Discharge buildup while not suffering from laser delay.&lt;br /&gt;
* For shifts:&lt;br /&gt;
** 1 shift mode has a single button for both shifts, Delayed being activated with a tap and Ethereal with a hold.&lt;br /&gt;
** 2 shift mode has separate buttons for each shift, each being activated with a tap.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;6&amp;quot; | Shoot mode&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Shot-slow !! colspan=&amp;quot;2&amp;quot; | Shot-auto !! colspan=&amp;quot;2&amp;quot; | Laser-auto&lt;br /&gt;
|-&lt;br /&gt;
| Z || colspan=&amp;quot;2&amp;quot; | Shot || colspan=&amp;quot;2&amp;quot; | Shot (tap) / Laser (hold) || colspan=&amp;quot;2&amp;quot; | Laser&lt;br /&gt;
|-&lt;br /&gt;
| F || colspan=&amp;quot;2&amp;quot; | Slow || colspan=&amp;quot;4&amp;quot; | Full auto&lt;br /&gt;
|-&lt;br /&gt;
| E || colspan=&amp;quot;2&amp;quot; | Unused || colspan=&amp;quot;4&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
| X || colspan=&amp;quot;6&amp;quot; | Assault (type S) / Discharge (type C)&lt;br /&gt;
|-&lt;br /&gt;
| C || colspan=&amp;quot;6&amp;quot; | Blade&lt;br /&gt;
|-&lt;br /&gt;
| V || colspan=&amp;quot;6&amp;quot; | Bomb&lt;br /&gt;
|-&lt;br /&gt;
| A || colspan=&amp;quot;3&amp;quot; | DS (tap) / ES (hold) || colspan=&amp;quot;3&amp;quot; | Delayed Shift&lt;br /&gt;
|-&lt;br /&gt;
| R || colspan=&amp;quot;3&amp;quot; | Unused || colspan=&amp;quot;3&amp;quot; | Ethereal Shift&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;3&amp;quot; | 1 button !! colspan=&amp;quot;3&amp;quot; | 2 buttons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Shift mode&lt;br /&gt;
|-&lt;br /&gt;
| Q || colspan=&amp;quot;6&amp;quot; | Fast forward replay&lt;br /&gt;
|-&lt;br /&gt;
| Enter || colspan=&amp;quot;6&amp;quot; | Pause&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Lemulene Raygraph'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;リミュレーナ＝レイグラフ&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Lemulene.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Spread main shot and angled orb shots, which do not tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Narrow main laser, 2 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large projectile that travels at shot speed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Homing projectiles that deal damage at the end of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 360° swings with two blades, then two diagonal slashes around the front&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Azerlete Orphansark'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;アゼルリート＝オルファンサーク&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Azerlete.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Forward main and orb shots, which tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Wide main laser, 4 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large lighting bolt that covers the area in front&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Aimed lighting bolts that deal damage over the course of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 270° swings with one blade, then five powerful short-range shots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
SV has a variety of RPG elements, but it is also designed with the arcade essence in mind. In light of this, three modes are available to suit player tastes:&lt;br /&gt;
*Story: Character level, items, customs and stat boosts are all taken into account.&lt;br /&gt;
*Rule: The character is set to a fixed level, while customs are disabled. Items and stat boosts still apply.&lt;br /&gt;
*Strict Rule: All pre-run customization is disabled, but stats are still boosted over the course of a run.&lt;br /&gt;
&lt;br /&gt;
S.Rule is treated in-game as an offshoot of Rule, sharing both scoreboards and medals. However:&lt;br /&gt;
*Rule mode medals gain a star next to their names when achieved in S.Rule, also granting extra certification points.&lt;br /&gt;
*For scoring, the current consensus (at least in the West) groups Story and Rule together while leaving S.Rule as its own category, highlighting the most different modes.&lt;br /&gt;
&lt;br /&gt;
== Basic gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Type C ===&lt;br /&gt;
&lt;br /&gt;
=== Type S ===&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Requires at least 50% to activate and will turn blue when ready to use.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge is the Counter Shift gauge. When it is enabled, the level of the Counter Shift is shown at the lower right corner of the screen. The lower green gauge is the overkill combo gauge. After an overkill, a number indicating the current overkill bonus will appear next to this gauge. Keep overkilling enemies to add a multiplier to the overkill value. If the gauge empties, the combo will end, signified by the overkill value turning gray.&lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge. Requires at least 50% to activate and will turn yellow when ready to use.&lt;br /&gt;
* '''6''' Blade Gauge. &lt;br /&gt;
* '''7:''' The character's stats&lt;br /&gt;
* '''8+9+10:''' UI addons that display additional information about the run. Not available by default, but can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to both survive and score. Type-S characters retain their normal and focus fire, bombs, bomb conversion and Overdrive from Type-C. Two additional weapons available only in Type-S are Assault and Blade. &lt;br /&gt;
&lt;br /&gt;
Assault is a lock-on laser attack usable on all non-popcorn enemies. Locks are obtained by hitting such enemies with the central part of the character's shot. There is a maximum number of available locks at once, which differs depending on the character. By default, auto-assault is enabled, allowing automatic usage of Assault whenever shot is held down. This can be disabled in favor of manual Assault usage by pressing the Assault button, and re-enabled by double tapping the Assault button in manual mode.&lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Using it requires spending a portion of the Blade gauge depending on the character. Pressing the button multiple times will trigger a multi-attack Blade combo. The number of possible attacks in the Blade combo (ranging from 1 to 3) depends on the Blade level, which is determined by the amount of Blade gauge available and is viewable at the bottom right corner of the screen. Large enemies and bosses at low health can be targeted for a Raid by pressing the Blade button at the right time, denoted by &amp;quot;RAID OK&amp;quot; appearing at the bottom right corner and a jingle sound playing. Raiding causes the character to swiftly move to the enemy's position, execute a level 3 blade combo regardless of Blade gauge status, and then return to their previous location, all the while becoming ''invincible'' for the attack's entire duration. Afterwards, the Blade gauge will turn red (negative value) and slowly drain, disabling both Blade and Raid until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
Type-S has 2 exclusive &amp;quot;shifts&amp;quot; or hypers. Both shifts disable overkilling upon activation and end overkill combos upon running out, but can be cancelled early by pressing their buttons again, at the cost of half the remaining gauge.&lt;br /&gt;
&lt;br /&gt;
Delayed Shift - Virtually identical to Kakusei from ''Espgaluda'', this shift spawns more enemies, slows down all bullets on the screen and makes enemies fire more bullets. Killing any enemy during Delayed Shift converts their bullets (other than suicide bullets, if any) into gems. Entering Delayed Shift also enables a special Counter Shift. During Delayed Shift, all gems collected charge the Counter Shift and increase its level. Higher levels increase the value of future gems collected during that Delayed Shift. When Delayed Shift runs out or is cancelled normally, it releases an energy wave that clears bullets in an area around the player and damages enemies whose bullets were cancelled. Damage and cancel area increases with Counter Shift level, to the point of clearing the entire screen at the maximum level of 3. During boss fights, the Counter Shift slowly charges automatically and will always clear the entire screen of bullets when released.  Bombing during Delayed Shift cancels the shift without creating a Counter Shift, but retains the full amount of Delayed Shift meter at the time of cancellation. &lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up both Blade and Assault. Assault becomes automatic rapid fire against all enemies and cannot be turned off. The blade gauge will also become infinite, allowing the player to spam Blade combos. However, Raid will be disabled. During Ethereal Shift, a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. Killing these enemies spawns a large number of coins. When Ethereal Shift ends, a large portion of the Blade gauge will be drained. Getting hit during Ethereal Shift ends it early and spends a bomb to prevent life loss if one is available. Getting hit this way will still count as a hit for TLB and rank requirements, however.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Overkilling ===&lt;br /&gt;
Medium and large enemies enter an 'overkilled' state if their HP is reduced to 0 with either Assault or Blade attacks while not in either Shift. During this state, they do not move or fire bullets. Doing further damage to overkilled enemies increases both shift gauges and is central to the scoring system. This state is known to end when either: a Raid attack completes (including if a Raid would put enemies into the overkill state), or, once Assault attacks cease striking the enemies.&lt;br /&gt;
&lt;br /&gt;
The player can also overkill stage bosses if they reduce the current phase's HP to 0 during Ethereal Shift, leading to a special overkill phase (marked by a special sound, the background reddening, and the boss' bottom health bar filling with a gray color instead of a red one). During the overkill phase (called a Counterburst in-game), the boss will use a harder version of the current phase's pattern, which becomes more difficult the longer it goes, via linearly increasing the velocity of all bullets spawned (with different rates depending on difficulty). This phase continues until the player takes a hit or their Ethereal Shift runs out. There is no long-term survival consequence to taking a hit during this phase, as the player will not lose any bombs or lives. Furthermore, the game does not register this as a hit for calculating post-final boss and rank requirements. &lt;br /&gt;
&lt;br /&gt;
== Character status ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Unlockable items&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Translated name !! Unlock condition !! Description !! Translated description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 金運の指輪 || Ring of Economic Fortune || Shop item 16 (65000J) || 取得コイン +10％ || Shop coin gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| ミダス王の手 || A Hand of Midas || Beat area 7 no hit no bomb on Hard or higher || 取得コイン +25％ || Shop coin gain +25%&lt;br /&gt;
|-&lt;br /&gt;
| 研磨剤 || Abrasive Powder || Shop item 17 (48000J) || 取得ジュエル +10％ || Shop jewel gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| ダイヤモンドカッター || Diamond Cutter || Beat area 7 with no jewels on Arcade or higher || 取得ジュエル +25％ || Shop jewel gain +25%&lt;br /&gt;
|-&lt;br /&gt;
| 戦技マニュアル || Manual of Battle Tech || Shop item 15 (90000J) || 取得経験値 +10％ || Experience gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 裏マニュアル || Secret Manual || Finish a run over 500m || 取得経験値 +25％ || Experience gain +25%&lt;br /&gt;
|-&lt;br /&gt;
| 緊急回避AI || Emergency A.I. || Shop item 18 (55000J) || 自動的に食らいボムが発動する || Deathbomb triggers automatically&lt;br /&gt;
|-&lt;br /&gt;
| Bディフューザー || Blade Diffuser || Shop item 7 (20000J) || ブレードレンジ +10％ / ブレード威力 -25％ || Blade range +10% / Blade power -25%&lt;br /&gt;
|-&lt;br /&gt;
| Bディフューザー+ || Blade Diffuser + || Shop item 8 (95000J) || ブレードレンジ +15％ / ブレード威力 -20％ || Blade range +15% / Blade power -20%&lt;br /&gt;
|-&lt;br /&gt;
| Bコンセントレーター || Blade Concentrator || Shop item 9 (16000J) || ブレード威力 +20％ / ブレードレンジ -20％ || Blade power +20% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| Bコンセントレーター+ || Blade Concentrator + || Shop item 10 (77000J) || ブレード威力 +30％ / ブレードレンジ -15％ || Blade power +30% / Blade range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 鷹の翼 || Wings of Falcon || Shop item 1 (8000J) || スピード +10％ / レーザー攻撃力 -3％ / アサルト攻撃力 +5％ || Speed +10% / Laser power -3% / Assault power +5%&lt;br /&gt;
|-&lt;br /&gt;
| 天使の翼 || Wings of Angel || Shop item 2 (22000J) || スピード +5％ || Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 熾天使の翼 || Wings of Seraph || Clear on Pandemonium || スピード +5％ / ショット攻撃力 +5％ / アサルト攻撃力 -10％ || Speed +5% / Shot power +5% / Assault power -10%&lt;br /&gt;
|-&lt;br /&gt;
| 降魔の札 || Demonic Charm || Shop item 3 (35000J) || ランク上昇に伴う敵攻撃強化がやや激化 || Slightly enhances rank's effect on enemy attacks || rowspan=&amp;quot;5&amp;quot;|No effect observed in modern versions. Used to affect the old &amp;quot;delayed rank&amp;quot; system&lt;br /&gt;
|-&lt;br /&gt;
| デモニックチャイム || Demonic Chime || Clear on Nightmare or higher using [[#Level Canceler]] to downgrade to level 1 || ランク上昇に伴う敵攻撃強化が激化 || Enhances rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| 降魔の香水 || Demonic Perfume || Clear with type C || 敵の攻撃ランクが1段階上昇する || Rank tier of enemy attacks increased by 1&lt;br /&gt;
|-&lt;br /&gt;
| 退魔の札 || Anti-Demonic Charm || Shop item 4 (6000J) || ランク上昇に伴う敵攻撃強化を若干抑制 || Slightly suppresses rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| 退魔の鐘 || Anti-Demonic Chime || Shop item 5 (48000J) || ランク上昇に伴う敵攻撃強化を多少抑制 || Somewhat suppresses rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| ネクロノミコン || Necronomicon || Clear on Hard || 攻撃力 +5％ / 食らいボム不可 || Power +5% / No deathbomb&lt;br /&gt;
|-&lt;br /&gt;
| ブラックキャンドル || Black Candle || Get hit in Ethereal Shift with no resources left || ボム +1 / イセリアルシフト時に被弾するとミスとなる || Bomb +1 / Miss if hit during Ethereal Shift&lt;br /&gt;
|-&lt;br /&gt;
| ウイングブーツ || Winged Boots || Clear on Arcade || スピード +10％ || Speed +10%&lt;br /&gt;
|-&lt;br /&gt;
| 高性能半導体回路 || Hi Performance Semiconductor Circuit || Shop item 6 (18000J) || ゲージ消費 -5％ / ゲージ回復 -10％ || Gauge consumption -5% / Gauge recovery -10%&lt;br /&gt;
|-&lt;br /&gt;
| 超導回路 || Super Circuit || Clear on Nightmare or higher without equipping items, but customs are allowed || ゲージ消費 -10％ / ゲージ回復 -5％ || Gauge consumption -10% / Gauge recovery -5%&lt;br /&gt;
|-&lt;br /&gt;
| 高精度レティクル || Hi Accuracy Reticle || Clear on Easy or Normal || アサルト攻撃力 +10％ || Assault power +10%&lt;br /&gt;
|-&lt;br /&gt;
| 高性能AI || Hi Performance A.I. || Reach level 16 || オービターショット攻撃力 +20％ || Orb shot power +20%&lt;br /&gt;
|-&lt;br /&gt;
| トランキライザー || Tranquilizer || Shop item 11 (5000J) || アサルト攻撃力 +15％ / レーザー攻撃力 -5％ || Assault power +15% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 霊素収束器 || Ethereal Concentrator || Shop item 12 (160000J) || レーザー攻撃力 +5％ / ショット攻撃力 -10％ || Laser power +5% / Shot power -10%&lt;br /&gt;
|-&lt;br /&gt;
| 霊素拡散器 || Ethereal Diffuser || Shop item 13 (120000J) || ショット攻撃力 +10％ / レーザー攻撃力 -5％ || Shot power +10% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 愚者の魂 || Soul of the Fool || Shop item 14 (250000J) || 攻撃力 -20％ / ゲージ消費 +10％ / ゲージ回復 -10％ / ブレードレンジ -20％ || Power -20% / Gauge consumption +10% / Gauge recovery -10% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 黒き心 || Black Heart || Shop item 19 (55000J) || ボム +1 / オートボム・オートガード・食らいボム不可 || Bomb +1 / No autobomb, autoguard or deathbomb || Autoguard not actually disabled&lt;br /&gt;
|-&lt;br /&gt;
| 白き心 || White Heart || Clear on Nightmare || ボム -1 / 食らいボム時の消費 -1 || Bomb -1 / Deathbomb cost -1&lt;br /&gt;
|-&lt;br /&gt;
| イバラの心 || Heart of Ibara || Clear no resources left || （現在特殊効果は存在しません） || (Currently no special effect)&lt;br /&gt;
|-&lt;br /&gt;
| 慌て者の靴 || Shoes of Hasty || Shop item 20 (300J) || 高速移動と低速移動が逆転 || Swaps focused and unfocused speed&lt;br /&gt;
|-&lt;br /&gt;
| 亀の呪い || Curse of Tortoise || Shop item 39 (500J) || スピード -20％ || Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| ドン亀の呪い || Curse of Giant Tortoise || Stay in the main menu for 10 min straight || スピード -40％ || Speed -40%&lt;br /&gt;
|-&lt;br /&gt;
| スタビライザー || Stabilizer || Shop item 21 (8000J) || 低速移動のスピードを200にする || Sets focused speed to 200&lt;br /&gt;
|-&lt;br /&gt;
| 偽造勲章 || Counterfeit Medal || Finish a run after clearing 100 different stages (per mode, char, type, diff, stage, rank, every % of stage adds up) || クオリファイドの条件を緩和する || Relaxes qualification requirements&lt;br /&gt;
|-&lt;br /&gt;
| 大容量キャパシタ || Hi Capacity Capacitor || Shop item 22 (6000J) || ディスチャージ威力 +10％ / アクセルドライブチャージ -5％ || Discharge power +10% / Accel Drive charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 超容量キャパシタ || Super Capacitor || Clear type C ACD or higher || ディスチャージ威力 +20％ / アクセルドライブチャージ -10％ || Discharge power +20% / Accel Drive charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 身代わり人形 || Substitute Doll || Beat area 6 no hit no bomb at rank EX || 被弾を最初の1回だけ完全に無効化する（あらゆる条件にカウントしない） || Completely negates the first hit taken (does not count against any conditions)&lt;br /&gt;
|-&lt;br /&gt;
| 導体80 || Conductor 80 || Shop item 23 (25000J) || アクセルドライブチャージ +5％ / ディスチャージ威力 -5％ || Accel Drive charge +5% / Discharge power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 導体99 || Conductor 99 || Clear no hit || アクセルドライブチャージ +10％ / ディスチャージ威力 -10％ || Accel Drive charge +10% / Discharge power -10%&lt;br /&gt;
|-&lt;br /&gt;
| 拡張スロットx1 || Expansion Slot x1 || Shop item 24 (12000J) || 忌晶石配分による強化限界 +50 || Crystal boost limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 拡張スロットx2 || Expansion Slot x2 || Shop item 25 (88000J) || 忌晶石配分による強化限界 +100 || Crystal boost limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 拡張スロットx4 || Expansion Slot x4 || Finish a run after reaching level 20 with both characters || 忌晶石配分による強化限界 +200 || Crystal boost limit +200&lt;br /&gt;
|-&lt;br /&gt;
| はじめてのK++ || First K++ || Shop item 26 (120000J) || 強化に必要な忌晶石コストを1段階下げる || Reduces the crystal cost for boosts by 1 step&lt;br /&gt;
|-&lt;br /&gt;
| 独習K++ || Self-study K++ || 1CC 2.5bil || 強化に必要な忌晶石コストを2段階下げる || Reduces the crystal cost for boosts by 2 steps&lt;br /&gt;
|-&lt;br /&gt;
| パフォーマンスチューナー || Performance Tuner || Reach level 31 || 強化の効果を10％上昇させる || Increases the effect of boosts by 10%&lt;br /&gt;
|-&lt;br /&gt;
| スペルエンハンサー || Spell Enhancer || Shop item 27 (32000J) || ボム威力 +20％ || Bomb power +20%&lt;br /&gt;
|-&lt;br /&gt;
| 中和結界A || Neutralizing Ward A || Shop item 28 (150000J) || 敵のアサルト耐性を弱体化させる || Weakens enemy resistance to assault&lt;br /&gt;
|-&lt;br /&gt;
| 中和結界B || Neutralizing Ward B || Shop item 29 (170000J) || 敵のブレード耐性を弱体化させる || Weakens enemy resistance to blade&lt;br /&gt;
|-&lt;br /&gt;
| 中和結界S || Neutralizing Ward S || Finish a run without continues after using 25 regular bombs || 敵のボム耐性を弱体化させる（一部の敵に無効） || Weakens enemy resistance to bombs (disabled for some enemies) || Known resistant enemies: Plant&lt;br /&gt;
|-&lt;br /&gt;
| 中和結界Ex || Neutralizing Ward Ex || Reach Elm Order || VIERの攻撃無効化時間を短縮させる || Reduces Vier's invulnerability duration&lt;br /&gt;
|-&lt;br /&gt;
| 見切り奥義書 || Secret Book || Shop item 30 (920000J) || 食らい判定をほんのわずかだけ縮小させる（同系統効果重複不可） || Slightly reduces hitbox size (cannot be stacked)&lt;br /&gt;
|-&lt;br /&gt;
| 見切り秘伝書 || Confidential Book || Defeat Elm Order with type C || 食らい判定をわずかだけ縮小させる（同系統効果重複不可） || Reduces hitbox size (cannot be stacked)&lt;br /&gt;
|-&lt;br /&gt;
| レイドコンペンセイター || Raid Compensator || Clear with a speed stat under 400 || ブレードゲージがプラスであればレイドが発動できるようになる || Can raid as long as the blade meter is positive&lt;br /&gt;
|-&lt;br /&gt;
| Aホールドキャンセラー || A Hold Canceller || Shop item 31 (4500J) || ダメージがオーバーキル域に達した中型敵に対し、通常ショットとレーザーがすり抜けるようになる || Normal shot and laser will not collide with overkilled medium sized enemies&lt;br /&gt;
|-&lt;br /&gt;
| 鎮魂の札 || Funeral Charm || Clear at rank 4/EX with Raging Soul equipped || 敵の撃ち返し攻撃を弱める || Weakens revenge bullets || Effect suppressed in locked rank EX (runs only)&lt;br /&gt;
|-&lt;br /&gt;
| キャバルリィ強化セット || Cavalry Power Up Set || Shop item 32 (76000J) || 攻撃力 +3％ / ディスチャージ威力 +5％ / アクセルドライブチャージ +3％ || Power +3% / Discharge power +5% / Accel Drive charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| ステラ強化セット || Stella Power Up Set || Shop item 33 (108000J) || 攻撃力 +3％ / ゲージ回復+3％ / ゲージ消費 -3％ / ブレードレンジ +3％ || Power +3% / Gauge recovery +3% / Gauge consumption -3% / Blade range +3%&lt;br /&gt;
|-&lt;br /&gt;
| プリズム || Prism || Finish a run after unlocking 70 items || 敵のレーザー攻撃を無効化する || Disables enemy lasers&lt;br /&gt;
|-&lt;br /&gt;
| スペルディバイダー || Spell Divider || Clear at rank 1-3 || ボムアイテム回収時にボムの数が2増えるが、威力が半減（オートガードON時は機能しない） || Bomb items are worth 2 bombs, but their power is halved (disabled with autoguard ON)&lt;br /&gt;
|-&lt;br /&gt;
| 変性装置 || Denaturing Device || Defeat Elm Order with type S at rank 0 || ライフアイテム回収時にボムの数が6増えるが、ライフは増えない / オートボム・オートガード・食らいボム不可 || Life items give 6 bombs instead of a life / No autobomb, autoguard or deathbomb&lt;br /&gt;
|-&lt;br /&gt;
| 侵界石 || Invader Stone || Shop item 34 (70000J) || イレース範囲 +2％ || Erase range +2%&lt;br /&gt;
|-&lt;br /&gt;
| 侵界結晶 || Invader Crystal || Clear without using regular bombs || イレース範囲 +3％ || Erase range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 達人のプライド || Pride of Master || Beat area 7 no hit || 被弾回数1回以下でステージクリアすると動的強化値がアップ || Dynamic boosts increased after clearing a stage with 1 hit or less&lt;br /&gt;
|-&lt;br /&gt;
| 武神のプライド || Pride of War God || Beat any area at rank EX no hit || 被弾ゼロでステージクリアすると動的強化値がかなりアップ || Dynamic boosts greatly increased after clearing a stage with no hits&lt;br /&gt;
|-&lt;br /&gt;
| 巨人の秘薬 || Elixir of Giant || Shop item 35 (2500J) || 攻撃力 +8％ / 食らい判定が拡大する || Power +8% / Increases hitbox size&lt;br /&gt;
|-&lt;br /&gt;
| スカーレットソード || Scarlet Sword || Clear with item 48 || 攻撃力 +12％ / 食らい判定が拡大する || Power +12% / Increases hitbox size&lt;br /&gt;
|-&lt;br /&gt;
| リフレクターユニット || Reflector Unit || Shop item 37 (55000J) || カウンターシフト威力 +30％ || Counter Shift power +30%&lt;br /&gt;
|-&lt;br /&gt;
| アキレスの盾 || Armor of Achilles || Clear with item 41 || イレース範囲 +4％ / 後方からの被弾時に回避行動を取ることができない || Erase range +4% / Instant miss when hit from behind&lt;br /&gt;
|-&lt;br /&gt;
| DC変換ユニット || DC Transformer Unit || Shop item 36 (480000J) || DS解除時に必ずLv2以上のCSが発動するが、DSを任意解除できなくなる || Guarantees Counter Shift level 2 or higher, but Delayed Shift cannot be canceled at will&lt;br /&gt;
|-&lt;br /&gt;
| セパレーターユニット || Separator Unit || Shop item 38 (29000J) || 低速移動時にオービットが収束しなくなる || Orbits no longer converge when focused&lt;br /&gt;
|-&lt;br /&gt;
| バランサーユニット || Balancer Unit || Beat a stage in rank EX with type S || オービットの射角が4度広くなる || Widens orbit aim by 4 degrees&lt;br /&gt;
|-&lt;br /&gt;
| 荒ぶる魂 || Raging Soul || Beat stage 5 with Curse of Crab equipped || 敵の撃ち返し攻撃を強める || Strengthens revenge bullets || Type S effect on bullet count suppressed in locked rank EX (runs only) (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| カニの呪い || Curse of Crab || Shop item 40 (100J) || 前後方向に移動できなくなる || Disables vertical movement&lt;br /&gt;
|-&lt;br /&gt;
| ダウジングロッド || Dowsing Rod || Clear at rank 4/EX with type C || 取得忌晶石 +10％ / ステージごとに取得忌晶石を1個追加 || Crystal gain +10% / 1 additional crystal per stage&lt;br /&gt;
|-&lt;br /&gt;
| 高感度センサー || Hi Sens Sensor || Clear at rank EX || 取得忌晶石 +25％ / ステージごとに取得忌晶石を2個追加 || Crystal gain +25% / 2 additional crystals per stage&lt;br /&gt;
|-&lt;br /&gt;
| 祈りの腕輪 || Prayer Bracelet || Buy 32 items from the shop || ランク4-EX状態の維持が少しだけ楽になる || Relaxes requirements to maintain rank 4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Transient items&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Translated name !! Equip method !! Observed effect&lt;br /&gt;
|-&lt;br /&gt;
| Bエクステンダー || Blade Extender || Equip Blade Diffuser and Blade Concentrator at the same time || Blade power +5% / Blade range +5%&lt;br /&gt;
|-&lt;br /&gt;
| Bエクステンダー+ || Blade Extender + || Equip Blade Diffuser + and Blade Concentrator + at the same time || Blade power +10% / Blade range +10%&lt;br /&gt;
|-&lt;br /&gt;
| 煉獄の扉 || Gate of Purgatory || In the same slot, equip Demonic Chime, then Necronomicon, then Black Candle || Bomb +1 / Power +10% / Instant game over on hit, unless autoguard is available&lt;br /&gt;
|-&lt;br /&gt;
| 虹色の心 || Rainbow Heart || Equip Black Heart and White Heart at the same time || Raises the quality of all gems by one stage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Item shop&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Price !! Name !! Translated name !! Description !! Translated description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8000 || 鷹の翼 || Wings of Falcon || スピード +10％ / レーザー攻撃力 -3％ / アサルト攻撃力 +5％ || Speed +10% / Laser power -3% / Assault power +5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 22000 || 天使の翼 || Wings of Angel || スピード +5％ || Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 35000 || 降魔の札 || Demonic Charm || ランク上昇に伴う敵攻撃強化がやや激化 || Slightly enhances rank's effect on enemy attacks || rowspan=&amp;quot;3&amp;quot;|No effect observed in modern versions. Used to affect the old &amp;quot;delayed rank&amp;quot; system&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6000 || 退魔の札 || Anti-Demonic Charm || ランク上昇に伴う敵攻撃強化を若干抑制 || Slightly suppresses rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 48000 || 退魔の鐘 || Anti-Demonic Chime || ランク上昇に伴う敵攻撃強化を多少抑制 || Somewhat suppresses rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 18000 || 高性能半導体回路 || Hi Performance Semiconductor Circuit || ゲージ消費 -5％ / ゲージ回復 -10％ || Gauge consumption -5% / Gauge recovery -10%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 20000 || Bディフューザー || Blade Diffuser || ブレードレンジ +10％ / ブレード威力 -25％ || Blade range +10% / Blade power -25%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 95000 || Bディフューザー+ || Blade Diffuser + || ブレードレンジ +15％ / ブレード威力 -20％ || Blade range +15% / Blade power -20%&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 16000 || Bコンセントレーター || Blade Concentrator || ブレード威力 +20％ / ブレードレンジ -20％ || Blade power +20% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 77000 || Bコンセントレーター+ || Blade Concentrator + || ブレード威力 +30％ / ブレードレンジ -15％ || Blade power +30% / Blade range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 5000 || トランキライザー || Tranquilizer || アサルト攻撃力 +15％ / レーザー攻撃力 -5％ || Assault power +15% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 160000 || 霊素収束器 || Ethereal Concentrator || レーザー攻撃力 +5％ / ショット攻撃力 -10％ || Laser power +5% / Shot power -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 120000 || 霊素拡散器 || Ethereal Diffuser || ショット攻撃力 +10％ / レーザー攻撃力 -5％ || Shot power +10% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 250000 || 愚者の魂 || Soul of the Fool || 攻撃力 -20％ / ゲージ消費 +10％ / ゲージ回復 -10％ / ブレードレンジ -20％ || Power -20% / Gauge consumption +10% / Gauge recovery -10% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 90000 || 戦技マニュアル || Manual of Battle Tech || 取得経験値 +10％ || Experience gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 65000 || 金運の指輪 || Ring of Economic Fortune || 取得コイン +10％ || Shop coin gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 48000 || 研磨剤 || Abrasive Powder || 取得ジュエル +10％ || Shop jewel gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 55000 || 緊急回避AI || Emergency A.I. || 自動的に食らいボムが発動する || Deathbomb triggers automatically&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 55000 || 黒き心 || Black Heart || ボム +1 / オートボム・オートガード・食らいボム不可 || Bomb +1 / No autobomb, autoguard or deathbomb || Autoguard not actually disabled&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 300 || 慌て者の靴 || Shoes of Hasty || 高速移動と低速移動が逆転 || Swaps focused and unfocused speed&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 8000 || スタビライザー || Stabilizer || 低速移動のスピードを200にする || Sets focused speed to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 6000 || 大容量キャパシタ || Hi Capacity Capacitor || ディスチャージ威力 +10％ / アクセルドライブチャージ -5％ || Discharge power +10% / Accel Drive charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 25000 || 導体80 || Conductor 80 || アクセルドライブチャージ +5％ / ディスチャージ威力 -5％ || Accel Drive charge +5% / Discharge power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 12000 || 拡張スロットx1 || Expansion Slot x1 || 忌晶石配分による強化限界 +50 || Crystal boost limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 88000 || 拡張スロットx2 || Expansion Slot x2 || 忌晶石配分による強化限界 +100 || Crystal boost limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 120000 || はじめてのK++ || First K++ || 強化に必要な忌晶石コストを1段階下げる || Reduces the crystal cost for boosts by 1 step&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 32000 || スペルエンハンサー || Spell Enhancer || ボム威力 +20％ || Bomb power +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 150000 || 中和結界A || Neutralizing Ward A || 敵のアサルト耐性を弱体化させる || Weakens enemy resistance to assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 170000 || 中和結界B || Neutralizing Ward B || 敵のブレード耐性を弱体化させる || Weakens enemy resistance to blade&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 920000 || 見切り奥義書 || Secret Book || 食らい判定をほんのわずかだけ縮小させる（同系統効果重複不可） || Slightly reduces hitbox size (cannot be stacked)&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 4500 || Aホールドキャンセラー || A Hold Canceller || ダメージがオーバーキル域に達した中型敵に対し、通常ショットとレーザーがすり抜けるようになる || Normal shot and laser will not collide with overkilled medium sized enemies&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 76000 || キャバルリィ強化セット || Cavalry Power Up Set || 攻撃力 +3％ / ディスチャージ威力 +5％ / アクセルドライブチャージ +3％ || Power +3% / Discharge power +5% / Accel Drive charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 108000 || ステラ強化セット || Stella Power Up Set || 攻撃力 +3％ / ゲージ回復+3％ / ゲージ消費 -3％ / ブレードレンジ +3％ || Power +3% / Gauge recovery +3% / Gauge consumption -3% / Blade range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 70000 || 侵界石 || Invader Stone || イレース範囲 +2％ || Erase range +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 2500 || 巨人の秘薬 || Elixir of Giant || 攻撃力 +8％ / 食らい判定が拡大する || Power +8% / Increases hitbox size&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 480000 || DC変換ユニット || DC Transformer Unit || DS解除時に必ずLv2以上のCSが発動するが、DSを任意解除できなくなる || Guarantees Counter Shift level 2 or higher, but Delayed Shift cannot be canceled at will&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 55000 || リフレクターユニット || Reflector Unit || カウンターシフト威力 +30％ || Counter Shift power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 29000 || セパレーターユニット || Separator Unit || 低速移動時にオービットが収束しなくなる || Orbits no longer converge when focused&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 500 || 亀の呪い || Curse of Tortoise || スピード -20％ || Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 100 || カニの呪い || Curse of Crab || 前後方向に移動できなくなる || Disables vertical movement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Custom shop&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Slots !! Price !! Name !! Translated name !! Unlock condition !! Description !! Translated description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || 400000 || 金運の指輪 || Ring of Economic Fortune || Shop item 16 (65000J) || 取得コイン +10％ || Shop coin gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8 || 320000 || 研磨剤 || Abrasive Powder || Shop item 17 (48000J) || 取得ジュエル +10％ || Shop jewel gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12 || 900000 || 戦技マニュアル || Manual of Battle Tech || Shop item 15 (90000J) || 取得経験値 +10％ || Experience gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 || 80000 || Bディフューザー || Blade Diffuser || Shop item 7 (20000J) || ブレードレンジ +10％ / ブレード威力 -25％ || Blade range +10% / Blade power -25%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 4 || 170000 || Bコンセントレーター || Blade Concentrator || Shop item 9 (16000J) || ブレード威力 +20％ / ブレードレンジ -20％ || Blade power +20% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 || 18000 || 鷹の翼 || Wings of Falcon || Shop item 1 (8000J) || スピード +10％ / レーザー攻撃力 -3％ / アサルト攻撃力 +5％ || Speed +10% / Laser power -3% / Assault power +5%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 3 || 52000 || 天使の翼 || Wings of Angel || Shop item 2 (22000J) || スピード +5％ || Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1 || 500 || 降魔の札 || Demonic Charm || Shop item 3 (35000J) || ランク上昇に伴う敵攻撃強化がやや激化 || Slightly enhances rank's effect on enemy attacks || rowspan=&amp;quot;2&amp;quot;|No effect observed in modern versions. Used to affect the old &amp;quot;delayed rank&amp;quot; system&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 6 || 140000 || 退魔の札 || Anti-Demonic Charm || Shop item 4 (6000J) || ランク上昇に伴う敵攻撃強化を若干抑制 || Slightly suppresses rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 5 || 37000 || 高性能半導体回路 || Hi Performance Semiconductor Circuit || Shop item 6 (18000J) || ゲージ消費 -5％ / ゲージ回復 -10％ || Gauge consumption -5% / Gauge recovery -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 7 || 240000 || 高精度レティクル || Hi Accuracy Reticle || Clear on Easy or Normal || アサルト攻撃力 +10％ || Assault power +10%&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 3 || 26000 || トランキライザー || Tranquilizer || Shop item 11 (5000J) || アサルト攻撃力 +15％ / レーザー攻撃力 -5％ || Assault power +15% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 8 || 160000 || 霊素収束器 || Ethereal Concentrator || Shop item 12 (160000J) || レーザー攻撃力 +5％ / ショット攻撃力 -10％ || Laser power +5% / Shot power -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 4 || 70000 || 霊素拡散器 || Ethereal Diffuser || Shop item 13 (120000J) || ショット攻撃力 +10％ / レーザー攻撃力 -5％ || Shot power +10% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 1 || 500 || 愚者の魂 || Soul of the Fool || Shop item 14 (250000J) || 攻撃力 -20％ / ゲージ消費 +10％ / ゲージ回復 -10％ / ブレードレンジ -20％ || Power -20% / Gauge consumption +10% / Gauge recovery -10% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 1 || 300 || 慌て者の靴 || Shoes of Hasty || Shop item 20 (300J) || 高速移動と低速移動が逆転 || Swaps focused and unfocused speed&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 1 || 600 || 亀の呪い || Curse of Tortoise || Shop item 39 (500J) || スピード -20％ || Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 1 || 3500 || スタビライザー || Stabilizer || Shop item 21 (8000J) || 低速移動のスピードを200にする || Sets focused speed to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 10 || 800000 || 偽造勲章 || Counterfeit Medal || Finish a run after clearing 100 different stages (per mode, char, type, diff, stage, rank, every % of stage adds up) || クオリファイドの条件を緩和する || Relaxes qualification requirements&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 2 || 42000 || 大容量キャパシタ || Hi Capacity Capacitor || Shop item 22 (6000J) || ディスチャージ威力 +10％ / アクセルドライブチャージ -5％ || Discharge power +10% / Accel Drive charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 12 || 3500000 || 身代わり人形 || Substitute Doll || Beat area 6 no hit no bomb at rank EX || 被弾を最初の1回だけ完全に無効化する（あらゆる条件にカウントしない） || Completely negates the first hit taken (does not count against any conditions)&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 3 || 180000 || 拡張スロットx1 || Expansion Slot x1 || Shop item 24 (12000J) || 忌晶石配分による強化限界 +50 || Crystal boost limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 3 || 220000 || はじめてのK++ || First K++ || Shop item 26 (120000J) || 強化に必要な忌晶石コストを1段階下げる || Reduces the crystal cost for boosts by 1 step&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 2 || 150000 || パフォーマンスチューナー || Performance Tuner || Reach level 31 || 強化の効果を10％上昇させる || Increases the effect of boosts by 10%&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 2 || 480000 || スペルエンハンサー || Spell Enhancer || Shop item 27 (32000J) || ボム威力 +20％ || Bomb power +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 6 || 700000 || 中和結界A || Neutralizing Ward A || Shop item 28 (150000J) || 敵のアサルト耐性を弱体化させる || Weakens enemy resistance to assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 6 || 360000 || 中和結界B || Neutralizing Ward B || Shop item 29 (170000J) || 敵のブレード耐性を弱体化させる || Weakens enemy resistance to blade&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 3 || 250000 || 中和結界S || Neutralizing Ward S || Finish a run without continues after using 25 regular bombs || 敵のボム耐性を弱体化させる（一部の敵に無効） || Weakens enemy resistance to bombs (disabled for some enemies) || Known resistant enemies: Plant&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 12 || 1100000 || 見切り奥義書 || Secret Book || Shop item 30 (920000J) || 食らい判定をほんのわずかだけ縮小させる（同系統効果重複不可） || Slightly reduces hitbox size (cannot be stacked)&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 4 || 170000 || レイドコンペンセイター || Raid Compensator || Clear with a speed stat under 400 || ブレードゲージがプラスであればレイドが発動できるようになる || Can raid as long as the blade meter is positive&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 10 || 1800000 || 鎮魂の札 || Funeral Charm || Clear at rank 4/EX with Raging Soul equipped || 敵の撃ち返し攻撃を弱める || Weakens revenge bullets || Effect suppressed in locked rank EX (runs only)&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 3 || 60000 || 侵界石 || Invader Stone || Shop item 34 (70000J) || イレース範囲 +2％ || Erase range +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 3 || 55000 || 達人のプライド || Pride of Master || Beat area 7 no hit || 被弾回数1回以下でステージクリアすると動的強化値がアップ || Dynamic boosts increased after clearing a stage with 1 hit or less&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 1 || 8000 || 巨人の秘薬 || Elixir of Giant || Shop item 35 (2500J) || 攻撃力 +8％ / 食らい判定が拡大する || Power +8% / Increases hitbox size&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 2 || 40000 || リフレクターユニット || Reflector Unit || Shop item 37 (55000J) || カウンターシフト威力 +30％ || Counter Shift power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 2 || 32000 || セパレーターユニット || Separator Unit || Shop item 38 (29000J) || 低速移動時にオービットが収束しなくなる || Orbits no longer converge when focused&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 7 || 550000 || バランサーユニット || Balancer Unit || Beat a stage in rank EX with type S || オービットの射角が4度広くなる || Widens orbit aim by 4 degrees&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 1 || 200 || 荒ぶる魂 || Raging Soul || Beat stage 5 with Curse of Crab equipped || 敵の撃ち返し攻撃を強める || Strengthens revenge bullets || Type S effect on bullet count suppressed in locked rank EX (runs only) (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 20 || 4000000 || ダウジングロッド || Dowsing Rod || Clear at rank 4/EX with type C || 取得忌晶石 +10％ / ステージごとに取得忌晶石を1個追加 || Crystal gain +10% / 1 additional crystal per stage&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 15 || 1300000 || 祈りの腕輪 || Prayer Bracelet || Buy 32 items from the shop || ランク4-EX状態の維持が少しだけ楽になる || Relaxes requirements to maintain rank 4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
The game is comprised of 7 areas, of which at least 5 must be played: two out of the first 4, then 5, 6 and 7. &lt;br /&gt;
The game's scoreboard assigns Zones to these areas: Zone A is for areas 1 &amp;amp; 2, B for 3 &amp;amp; 4, C for 5, D for 6, and finally E for 7.&lt;br /&gt;
&lt;br /&gt;
Runs can be started on area 1 or 2, and after each area the player may advance to any of the following:&lt;br /&gt;
* The area after the next (after areas 1–3) or immediately next (after areas 4–6).&lt;br /&gt;
* Areas 3 and 4, if the previous area was the first in the run.&lt;br /&gt;
* The next area, if the player qualified for a rank up in the previous (see [[#Rank]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|List of routes&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Route !! colspan=&amp;quot;6&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Least qualified !! colspan=&amp;quot;3&amp;quot;|Most qualified&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;4&amp;quot;|0 || colspan=&amp;quot;3&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
| 1-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3&lt;br /&gt;
|-&lt;br /&gt;
| 2-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 1-3-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3 || colspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3-'''4''' || colspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;2&amp;quot;|2 || colspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3-'''4''' || colspan=&amp;quot;3&amp;quot;|4 || colspan=&amp;quot;3&amp;quot;|4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
Orthogonal to the difficulty selection is rank, a second scale that is determined during a run. It has various effects:&lt;br /&gt;
* On stages, it increases bullet speed and incrementally adds revenge bullets, which spawn over time from an enemy explosion and can be sealed by being close enough when they spawn.&lt;br /&gt;
* On bosses, it increases health, either bullet speed (type C) or density (type S), and adds extra boss phases in specific cases (area 3 rank 2, area 4 rank 3).&lt;br /&gt;
In addition, increasing rank can add more stages to the run, up to all 7 at rank 4.&lt;br /&gt;
&lt;br /&gt;
Rank starts at 0 and goes up over the course of the first 4 areas. To qualify for a rank up at the end of an area:&lt;br /&gt;
* With type C, stay within a certain amount of stage hits, depending on the area. If you've skipped areas, the requirement is more lenient.&lt;br /&gt;
* With type S:&lt;br /&gt;
** If you haven't skipped any areas, stay above the total score target for each rank.&lt;br /&gt;
** If you've skipped areas, earn a certain amount of score in the area, depending on rank.&lt;br /&gt;
If you qualify for a rank up, &amp;quot;QUALIFIED&amp;quot; will be shown after the clear bonus is tallied, and the very next area will be available for selection. Selecting the next area will accept the rank up, while selecting any other will reject it. Since area 4 can only lead to area 5, it's impossible to reject a rank up earned in it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Type C requirements&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Route !! Area 1 !! Area 2 !! Area 3 !! Area 4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 2&lt;br /&gt;
|- &lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 3 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Type S requirements&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Route !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 180,000,000 || 400,000,000 || 650,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 500,000,000 || 800,000,000 || 1,300,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 130,000,000 || 170,000,000 || 200,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 220,000,000 || 550,000,000 || 900,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 160,000,000 || 200,000,000 || 250,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 250,000,000 || 600,000,000 || 1,000,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 200,000,000 || 250,000,000 || 300,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 150,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 4-EX ===&lt;br /&gt;
If the player takes the 1-2-3-4 route, thus playing all stages, they will be at rank 3 in stage 4, in which case qualification works differently: rank 4 is guaranteed, but meeting the threshold will raise rank to 4-EX, denoted as an orange 4 in the HUD. It has the same effect as any other rank increase, but in greater magnitude the lower the difficulty, ranging from similar to other steps on Hard and above to game changing on Easy. By exceeding certain stage hit thresholds, this rank can exceptionally be lost, returning to rank 4 for the remainder of the run.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Hits allowed in rank EX&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Autoguard !! Area 5 !! Area 6 !! Area 7&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;ARCADE&lt;br /&gt;
!ON&lt;br /&gt;
| 1 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 3 || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD &amp;lt;br /&amp;gt;NIGHTMARE&lt;br /&gt;
!ON&lt;br /&gt;
| 2 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
!ON&lt;br /&gt;
| 3 || 4 || ∞&lt;br /&gt;
|- &lt;br /&gt;
!OFF&lt;br /&gt;
| 5 || 6 || ∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shortly before the door opens in area 7, rank EX is locked in place and cannot be lost from that point.&lt;br /&gt;
In addition, in full runs only, some extra hazards are activated once the descent starts:&lt;br /&gt;
* On Arcade-Nightmare with type S, Poniards shoot 3-way spreads akin to Pandemonium.&lt;br /&gt;
* On Easy-Nightmare, if the player has at least 5 lives, every enemy shoots an aimed ring at the start of its revenge bullets, but with a larger sealing range.&lt;br /&gt;
* On Easy-Hard with type S, Tetrapedes shoot much faster bullets than usual.&lt;br /&gt;
&lt;br /&gt;
== Hidden bosses ==&lt;br /&gt;
SV features three different hidden bosses, one of which may appear during full runs after the regular stage 7 boss, Core Unit. If CU is reached on 1CC pace while meeting certain other requirements, its last phase will have a shorter timer and far less health, giving way to the hidden boss in a manner reminiscent of [[Ketsui]].&lt;br /&gt;
&lt;br /&gt;
If rank EX is kept until the end of the game, the TLB, Vier, will appear as long as the 1CC requirement is met.&lt;br /&gt;
&lt;br /&gt;
Outside rank EX, one of the FLBs (from ''偽真ボス, fake TLB'') may appear based on '''total hits'''. The requirements depend on type, difficulty, autoguard, and rank.&lt;br /&gt;
* Elm Order appears when the outer requirement is met, while Vier Dummy replaces it if the inner requirement is also met; but their fights are similar in difficulty.&lt;br /&gt;
* The higher the difficulty, the more lenient the requirements.&lt;br /&gt;
* Type C can access Elm Order starting at rank 1 and Vier Dummy starting at rank 2.&lt;br /&gt;
** At rank 4, Elm Order has no hit requirement.&lt;br /&gt;
* Type S can access Elm Order from rank 0 to 3 and Vier Dummy from rank 1 to 4.&lt;br /&gt;
** Elm Order only appears at rank 0 if the 2-4 route is taken.&lt;br /&gt;
** From rank 2 on, Elm Order has no hit requirement.&lt;br /&gt;
** At rank 4, Vier Dummy has no hit requirement.&lt;br /&gt;
* Autoguard affects hit requirements according to an exact formula: req=ceil(req*2/3)-1&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Type C requirements&lt;br /&gt;
|-&lt;br /&gt;
 ! Difficulty !! Original requirements !! Autoguard requirements&lt;br /&gt;
 |-&lt;br /&gt;
 | EASY&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 4 || 10 || 16 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 7 || 12&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 2 || 6 || 10 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 4 || 7&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NORMAL&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 12 || 18 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 8 || 14&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 7 || 11 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 5 || 9&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | ARCADE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 14 || 20 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 9 || 16&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 9 || 13 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 5 || 10&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | HARD&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 8 || 16 || 22 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 6 || 10 || 18&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 10 || 14 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 6 || 11&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NIGHTMARE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 18 || 26 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 7 || 12 || 20&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 11 || 17 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 7 || 13&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | PANDEMONIUM&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 12 || 20 || 30 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 8 || 16 || 24&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 7 || 13 || 19 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 10 || 15&lt;br /&gt;
    |}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Type S requirements&lt;br /&gt;
|-&lt;br /&gt;
 ! Difficulty !! Original requirements !! Autoguard requirements&lt;br /&gt;
 |-&lt;br /&gt;
 | EASY&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 4 || 6 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 8 || 16 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 2 || 3 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 5 || 10 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NORMAL&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 10 || 18 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 10 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 6 || 11 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | ARCADE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 12 || 20 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 10 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 7 || 13 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | HARD&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 8 || 18 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 14 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 11 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 9 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NIGHTMARE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 6 || 16 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 15 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 10 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | PANDEMONIUM&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 16 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 8 || 18 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 15 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 11 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring. Each &amp;quot;link&amp;quot; in a chain has its own timer, so care must be taken to route as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Shift (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at the top the screen to destroy enemies as they come. Enemies (excluding bosses) defeated in this state explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. This is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullets on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Raidbombing''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Practice Mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty.&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank.&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Only Story &amp;amp; Rule Mode are usable (e.g. '''not''' Strict Rule)&lt;br /&gt;
* Practice for areas 1 to 4 are unlocked from the start (areas 5 to 7 must be unlocked via the system shop).&lt;br /&gt;
* Rank selection in areas is restricted to ''what is possible in a normal credit'' (e.g. Rank 3 cannot be selected for area 1).&lt;br /&gt;
* Hidden bosses do not appear unless directly warped to, which must be unlocked separately.&lt;br /&gt;
* Hazards unique to locked rank EX do not appear.&lt;br /&gt;
* Power level starts from the ''base stats'' of the selected character, and increases them in steps which are highly variable depending on difficulty &amp;amp; character. &lt;br /&gt;
* Practice Mode, unlike regular attempts, ''allows'' for the use of Auto Guard in Nightmare/Pandemonium.&lt;br /&gt;
* Certain behaviors of stages cannot be properly replicated, such as suicide bullets from enemies in stage 7.&lt;br /&gt;
** Core Unit (the stage 7 boss &amp;amp; final boss) also cannot be fought by itself; due to an inconsistency, its starting position will always be before the stage's final wave of enemies.&lt;br /&gt;
* Finer control over extraneous resources (Type-C's Advanced Drive, Type-S' Delayed/Ethereal Shift, etc) and even life &amp;amp; bomb counts cannot be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
'''TODO MOVE SYSTEM SHOP ELSEWHERE'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|System shop&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Price !! Name !! Translated name !! Unlock condition !! Description !! Translated description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 || エクステンドスコア表示 || Extend score display || Always available || 次のエクステンドまでのスコアを表示します。 || Displays the score left until the next extend.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 25000 || カテゴリースコア表示 || Category score display || Always available || 獲得したスコアをカテゴリー別に表示します。 || Displays score gained from each category separately&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 40000 || 被弾数情報表示 || Hit count data display || Always available || そのプレイにおける被弾回数とボムの使用回数を表示します。 || Displays the number of hits taken and bombs used in the current run.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 300 || コンティニュー：2回 || Continue #2 || Always available || コンティニュー可能回数が2回になります。 || Allows continuing a 2nd time.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 600 || コンティニュー：3回 || Continue #3 || Buy the previous continue || コンティニュー可能回数が3回になります。 || Allows continuing a 3rd time.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1200 || コンティニュー：4回 || Continue #4 || Buy the previous continue || コンティニュー可能回数が4回になります。 || Allows continuing a 4th time.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 2500 || コンティニュー：5回 || Continue #5 || Buy the previous continue || コンティニュー可能回数が5回になります。 || Allows continuing a 5th time.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 4500 || コンティニュー：6回 || Continue #6 || Buy the previous continue || コンティニュー可能回数が6回になります。 || Allows continuing a 6th time.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 8000 || コンティニュー：7回 || Continue #7 || Buy the previous continue || コンティニュー可能回数が7回になります。 || Allows continuing a 7th time.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 15000 || コンティニュー：8回 || Continue #8 || Buy the previous continue || コンティニュー可能回数が8回になります。 || Allows continuing an 8th time.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 28000 || コンティニュー：9回 || Continue #9 || Buy the previous continue || コンティニュー可能回数が9回になります。 || Allows continuing a 9th time.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 50000 || フリープレイ || Free play || Buy the previous continue || コンティニュー回数が無制限になります。 || Allows continuing unlimited times.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 120000 || レベルキャンセラー || Level Canceler || Always available || 現在値以下の範囲内で自由にレベルが設定できるようになります。 || Allows level to be set at will up to the current value.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 2000 || プラクティス：ESY:AREA5 || Practice: ESY, Area 5 || Play area 5 outside rank EX on Easy || 難易度EASY：AREA5のプラクティスが選べるようになります。 || Allows selecting area 5 practice on Easy difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 3000 || プラクティス：ESY:AREA6 || Practice: ESY, Area 6 || Buy area 5 and play area 6 outside rank EX on Easy || 難易度EASY：AREA6のプラクティスが選べるようになります。 || Allows selecting area 6 practice on Easy difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 5000 || プラクティス：ESY:AREA7 || Practice: ESY, Area 7 || Buy area 6 and play area 7 outside rank EX on Easy || 難易度EASY：AREA7のプラクティスが選べるようになります。 || Allows selecting area 7 practice on Easy difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 4000 || プラクティス：NML:AREA5 || Practice: NML, Area 5 || Play area 5 outside rank EX on Normal || 難易度NORMAL：AREA5のプラクティスが選べるようになります。 || Allows selecting area 5 practice on Normal difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 6000 || プラクティス：NML:AREA6 || Practice: NML, Area 6 || Buy area 5 and play area 6 outside rank EX on Normal || 難易度NORMAL：AREA6のプラクティスが選べるようになります。 || Allows selecting area 6 practice on Normal difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 10000 || プラクティス：NML:AREA7 || Practice: NML, Area 7 || Buy area 6 and play area 7 outside rank EX on Normal || 難易度NORMAL：AREA7のプラクティスが選べるようになります。 || Allows selecting area 7 practice on Normal difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 5000 || プラクティス：ACD:AREA5 || Practice: ACD, Area 5 || Play area 5 outside rank EX on Arcade || 難易度ARCADE：AREA5のプラクティスが選べるようになります。 || Allows selecting area 5 practice on Arcade difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 8000 || プラクティス：ACD:AREA6 || Practice: ACD, Area 6 || Buy area 5 and play area 6 outside rank EX on Arcade || 難易度ARCADE：AREA6のプラクティスが選べるようになります。 || Allows selecting area 6 practice on Arcade difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 15000 || プラクティス：ACD:AREA7 || Practice: ACD, Area 7 || Buy area 6 and play area 7 outside rank EX on Arcade || 難易度ARCADE：AREA7のプラクティスが選べるようになります。 || Allows selecting area 7 practice on Arcade difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 200000 || プラクティス：ESY〜ACD:[??? 1] || Practice: ESY–ACD, [??? 1] || Defeat Elm Order without continues on Easy–Arcade || 難易度EASY〜ARCADEのプラクティスに何かが出現します。 || Reveals something in Easy–Arcade practice.&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 300000 || プラクティス：ESY〜ACD:[??? 2] || Practice: ESY–ACD, [??? 2] || Defeat Vier Dummy without continues on Easy–Arcade || 難易度EASY〜ARCADEのプラクティスに何かが出現します。 || Reveals something in Easy–Arcade practice.&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 500000 || プラクティス：ESY〜ACD:[??? 3] || Practice: ESY–ACD, [??? 3] || Defeat Vier without continues on Easy–Arcade || 難易度EASY〜ARCADEのプラクティスに何かが出現します。 || Reveals something in Easy–Arcade practice.&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 10000 || プラクティス：HRD:AREA5 || Practice: HRD, Area 5 || Play area 5 outside rank EX on Hard || 難易度HARD：AREA5のプラクティスが選べるようになります。 || Allows selecting area 5 practice on Hard difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 15000 || プラクティス：HRD:AREA6 || Practice: HRD, Area 6 || Buy area 5 and play area 6 outside rank EX on Hard || 難易度HARD：AREA6のプラクティスが選べるようになります。 || Allows selecting area 6 practice on Hard difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 30000 || プラクティス：HRD:AREA7 || Practice: HRD, Area 7 || Buy area 6 and play area 7 outside rank EX on Hard || 難易度HARD：AREA7のプラクティスが選べるようになります。 || Allows selecting area 7 practice on Hard difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 15000 || プラクティス：NTM:AREA5 || Practice: NTM, Area 5 || Play area 5 outside rank EX on Nightmare || 難易度NIGHTMARE：AREA5のプラクティスが選べるようになります。 || Allows selecting area 5 practice on Nightmare difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 25000 || プラクティス：NTM:AREA6 || Practice: NTM, Area 6 || Buy area 5 and play area 6 outside rank EX on Nightmare || 難易度NIGHTMARE：AREA6のプラクティスが選べるようになります。 || Allows selecting area 6 practice on Nightmare difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 40000 || プラクティス：NTM:AREA7 || Practice: NTM, Area 7 || Buy area 6 and play area 7 outside rank EX on Nightmare || 難易度NIGHTMARE：AREA7のプラクティスが選べるようになります。 || Allows selecting area 7 practice on Nightmare difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 300000 || プラクティス：HRD〜NTM:[??? 1] || Practice: HRD–NTM, [??? 1] || Defeat Elm Order without continues on Hard–Nightmare || 難易度HARD〜NIGHTMAREのプラクティスに何かが出現します。 || Reveals something in Hard–Nightmare practice.&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 450000 || プラクティス：HRD〜NTM:[??? 2] || Practice: HRD–NTM, [??? 2] || Defeat Vier Dummy without continues on Hard–Nightmare || 難易度HARD〜NIGHTMAREのプラクティスに何かが出現します。 || Reveals something in Hard–Nightmare practice.&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 700000 || プラクティス：HRD〜NTM:[??? 3] || Practice: HRD–NTM, [??? 3] || Defeat Vier without continues on Hard–Nightmare || 難易度HARD〜NIGHTMAREのプラクティスに何かが出現します。 || Reveals something in Hard–Nightmare practice.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 50000 || プラクティス：PDM:AREA5 || Practice: PDM, Area 5 || Play area 5 outside rank EX on Pandemonium || 難易度PANDEMONIUM：AREA5のプラクティスが選べるようになります。 || Allows selecting area 5 practice on Pandemonium difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 80000 || プラクティス：PDM:AREA6 || Practice: PDM, Area 6 || Buy area 5 and play area 6 outside rank EX on Pandemonium || 難易度PANDEMONIUM：AREA6のプラクティスが選べるようになります。 || Allows selecting area 6 practice on Pandemonium difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 150000 || プラクティス：PDM:AREA7 || Practice: PDM, Area 7 || Buy area 6 and play area 7 outside rank EX on Pandemonium || 難易度PANDEMONIUM：AREA7のプラクティスが選べるようになります。 || Allows selecting area 7 practice on Pandemonium difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 400000 || プラクティス：PDM:[??? 1] || Practice: PDM, [??? 1] || Defeat Elm Order without continues on Pandemonium || 難易度PANDEMONIUMのプラクティスに何かが出現します。 || Reveals something in Pandemonium practice.&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 600000 || プラクティス：PDM:[??? 2] || Practice: PDM, [??? 2] || Defeat Vier Dummy without continues on Pandemonium || 難易度PANDEMONIUMのプラクティスに何かが出現します。 || Reveals something in Pandemonium practice.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 900000 || プラクティス：PDM:[??? 3] || Practice: PDM, [??? 3] || Defeat Vier without continues on Pandemonium || 難易度PANDEMONIUMのプラクティスに何かが出現します。 || Reveals something in Pandemonium practice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Item shop listing 6 can be purchased repeatedly by reloading the shop, but it won't duplicate the item. However, unlocking High Performance AI (高性能AI) will permanently mark the item as bought, regardless of whether it was actually bought.&lt;br /&gt;
* The achievement for getting 350 million points in stage 1 with type S (一面魔王S) won't unlock in Strict Rule mode, regular Rule must be played.&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=34479</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=34479"/>
		<updated>2025-05-26T01:35:47Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Remade accessory lists, pending RPG system explanation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;STELLAVANITY - Prelude to the Destined Calamity - is a hybrid ''danmaku-RPG game'' released on December 31st, 2011 by the developer TRIS-GRAM, under the doujin circle Feathered Ether. The game has undergone significant changes since the release of its earliest demos, in addition to a number of updates. The game features 2 characters, each with a easy to learn &amp;quot;C-type&amp;quot; and a complex &amp;quot;S-type&amp;quot;. The game has six difficulty modes; unique to the game is the ability to rank up in a run, making patterns harder in addition to revenge bullets. &lt;br /&gt;
&lt;br /&gt;
The game's development has been halted multiple times, with the most recent stoppage from March 2022 - with sales halting on April 14th that year for a week - before development resumed on December 12th, 2022.&lt;br /&gt;
&lt;br /&gt;
The latest versions are 1.23, released March 2022, and 1.22r, released January 2013 and still included in the official download. Following the developer's wishes, this article only details these (very similar) versions. Older versions may be mentioned sparingly to give context to otherwise bizarre details, but they should not be the focus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #1040c0&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Stellavanity_title_screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = ''Title screen from version 1.23''&lt;br /&gt;
&lt;br /&gt;
|developer = Feathered Ether&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = December 31, 2011 (Comiket 81) / June 7th, 2012 (DLSite)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
In lieu of official support in English, setup instructions are detailed here.&lt;br /&gt;
&lt;br /&gt;
=== Where to buy ===&lt;br /&gt;
SV can only be purchased on DLSite, but it can be done from anywhere in the world, using PayPal to buy points through DLPay. 1000 points will cover the game alone, while 1500 will also cover the soundtrack.&lt;br /&gt;
&lt;br /&gt;
=== Installing ===&lt;br /&gt;
The game comes in a preinstalled folder named &amp;quot;STELLAVANITY DL版 ver1.23&amp;quot;. If your computer's character encoding is not set to Japanese, remove the &amp;quot;版&amp;quot; character to avoid crashes. Do not place the install in Program Files or other system folders, otherwise data will not be saved.&lt;br /&gt;
&lt;br /&gt;
To run version 1.22r, move it out of the &amp;quot;old version&amp;quot; folder first. On Windows 10 and above, this version will crash in fullscreen unless a [https://drive.google.com/file/d/1AkKm81MyxADfQicTYODxIO9acrcnkUWZ/view patch] is applied.&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
To play the game, open SV123.exe or SV122r.exe. To adjust certain options that cannot be changed while the game is running, open 起動前設定.exe (preconfig). It can run even if its name is garbled.&lt;br /&gt;
&lt;br /&gt;
=== Configuring ===&lt;br /&gt;
There are several ways in which the game's settings are determined. For a fully customized setup, follow them in order.&lt;br /&gt;
&lt;br /&gt;
The first line of スクリーンサイズ.txt specifies the window's width in windowed mode, from which the height is also calculated to maintain a 4:3 aspect ratio. The original (and minimum) resolution is 640x480, while the maximum is 1920x1440. If the game's ZIP file is extracted in the same locale used to run it, this file's name will be garbled to exactly what it needs to be for the game to find it.&lt;br /&gt;
&lt;br /&gt;
In preconfig, the following options are available:&lt;br /&gt;
*Screen update mode (Timer/VSync): Decides on what rhythm frames are displayed. Timer may cause tearing, while VSync may introduce lag.&lt;br /&gt;
*Stabilization (Off/On): Stabilizes performance, leave it on unless some issue is found with it.&lt;br /&gt;
*Confirm before quitting (Off/On): Asks if you are sure (Y or N to respond) before quitting the game with the Escape key.&lt;br /&gt;
*Bullet palette (36/18/9/6): Amount of bullet colors available. Leave at 36 unless memory is in dire need.&lt;br /&gt;
*Window scaling filter (Nearest neighbor/Bilinear): The process used to scale the video output in window mode. Nearest neighbor keeps the pixels sharp, while bilinear blurs them together.&lt;br /&gt;
*Fullscreen prescale (Off/On): In fullscreen mode, scales video output to 1280x960 (2x) using nearest neighbor filtering. Useful for getting a sharper picture in setups with poor scaling options.&lt;br /&gt;
&lt;br /&gt;
When starting up the game, you are offered the option of playing in fullscreen mode. Picking the left option or pressing the Y key will enable fullscreen, while picking right, pressing N or closing the prompt will continue in windowed mode.&lt;br /&gt;
&lt;br /&gt;
Finally, the ingame config menus offer more in-depth settings:&lt;br /&gt;
&lt;br /&gt;
*GRAPHIC&lt;br /&gt;
&lt;br /&gt;
**Screen mode (Horizontal/Vertical A/Vertical B/Arcade A/Arcade B): Only Horizontal has the HUD sidebars. Vertical fits the whole gameplay view onscreen, while Arcade uses the entire screen and pans the view depending on your position.&lt;br /&gt;
**Aspect ratio (50-200%, default 100%): Scales the picture in the long axis without affecting screen resolution. Causes great distortion, better to keep it at 100%.&lt;br /&gt;
**Active info (Off/On): Displays the unlockable sidebar elements during gameplay or playback.&lt;br /&gt;
&lt;br /&gt;
**FPS control mode (By VSync/By Timer): Decides on what rhythm the game runs. VSync behaves awkwardly during 45fps slowdown and may accelerate the game on high refresh rate environments; set to Timer.&lt;br /&gt;
**FPS (60/30/20): Reduces the amount of frames rendered while running the game at the same speed.&lt;br /&gt;
&lt;br /&gt;
**Effect level (1-5): Broadens the scope of special effects.&lt;br /&gt;
**Effect brightness (50-100%): For special effects, brightness is the same as opacity.&lt;br /&gt;
&lt;br /&gt;
**Coin light (Off/On): Displays a glow around coin items.&lt;br /&gt;
**Coin parency(sic) (0-100%): Opacity (not transparency!) of coin items.&lt;br /&gt;
**Jewel parency(sic) (0-100%): Opacity (not transparency!) of jewel items.&lt;br /&gt;
&lt;br /&gt;
**Bullet color (Full/0-35): When not Full, forces all bullets to be the same color. If the palette size is less than 36, the chosen color is further collapsed to one of the available colors.&lt;br /&gt;
**Bullet light (Off/On): Displays a glow around bullets.&lt;br /&gt;
**Bullet graphic (Standard/Dark): Switches to a set of flatter-looking bullet sprites.&lt;br /&gt;
**Bullet brightness (50-100%): Affects brightness, not opacity.&lt;br /&gt;
** Shot parency(sic) (50-100%): Opacity (not transparency!) of your own shots.&lt;br /&gt;
&lt;br /&gt;
** Background brightness (50-100%)&lt;br /&gt;
** Background layer (Full/Reduced/Minimum): May or may not have any effect&lt;br /&gt;
** Background particle parency(sic) (0-100%): you get the point&lt;br /&gt;
&lt;br /&gt;
* SOUND&lt;br /&gt;
&lt;br /&gt;
** BGM volume (0-100%)&lt;br /&gt;
** Sound effect volume (0-100%)&lt;br /&gt;
** Item sound volume (0-100%)&lt;br /&gt;
&lt;br /&gt;
* CONTROLLER (also see [[#Controls]])&lt;br /&gt;
&lt;br /&gt;
** Controller ID: Index of the gamepad to read input from. Starts from 0, so the second controller would be ID 1, for example.&lt;br /&gt;
** Default Assault mode (Manual/Auto): Assault mode set at the start of every area.&lt;br /&gt;
** Default difficulty&lt;br /&gt;
** Default character&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
Gameplay buttons are fully remappable (movement can also be remapped for keyboard) and have different modes of operation:&lt;br /&gt;
* For shooting:&lt;br /&gt;
** &amp;quot;Shot and slow(laser)&amp;quot; has independent shot and focus buttons similar to Touhou games. Laser is fired by shooting while focused.&lt;br /&gt;
** &amp;quot;Shot/laser and fullauto&amp;quot; has two shot buttons, one which focuses and fires laser when held and another that always shoots unfocused, similar to Cave games.&lt;br /&gt;
*** There is also a separate slow button that allows for focused movement to be used alongside regular shots or without shooting.&lt;br /&gt;
*** The time for a laser hold to register can be adjusted from 1 to 30 frames.&lt;br /&gt;
*** Full auto does not hinder Discharge buildup, unlike the main shot button.&lt;br /&gt;
** &amp;quot;Laser and fullauto&amp;quot; works the same as the previous mode, but the first shot button fires laser immediately, without room for mashing for shot.&lt;br /&gt;
*** It is the equivalent of setting frames to laser to 0.&lt;br /&gt;
*** By a small margin, this is the most powerful shoot mode, as it allows for focused normal shots and faster Discharge buildup while not suffering from laser delay.&lt;br /&gt;
* For shifts:&lt;br /&gt;
** 1 shift mode has a single button for both shifts, Delayed being activated with a tap and Ethereal with a hold.&lt;br /&gt;
** 2 shift mode has separate buttons for each shift, each being activated with a tap.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;6&amp;quot; | Shoot mode&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Shot-slow !! colspan=&amp;quot;2&amp;quot; | Shot-auto !! colspan=&amp;quot;2&amp;quot; | Laser-auto&lt;br /&gt;
|-&lt;br /&gt;
| Z || colspan=&amp;quot;2&amp;quot; | Shot || colspan=&amp;quot;2&amp;quot; | Shot (tap) / Laser (hold) || colspan=&amp;quot;2&amp;quot; | Laser&lt;br /&gt;
|-&lt;br /&gt;
| F || colspan=&amp;quot;2&amp;quot; | Slow || colspan=&amp;quot;4&amp;quot; | Full auto&lt;br /&gt;
|-&lt;br /&gt;
| E || colspan=&amp;quot;2&amp;quot; | Unused || colspan=&amp;quot;4&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
| X || colspan=&amp;quot;6&amp;quot; | Assault (type S) / Discharge (type C)&lt;br /&gt;
|-&lt;br /&gt;
| C || colspan=&amp;quot;6&amp;quot; | Blade&lt;br /&gt;
|-&lt;br /&gt;
| V || colspan=&amp;quot;6&amp;quot; | Bomb&lt;br /&gt;
|-&lt;br /&gt;
| A || colspan=&amp;quot;3&amp;quot; | DS (tap) / ES (hold) || colspan=&amp;quot;3&amp;quot; | Delayed Shift&lt;br /&gt;
|-&lt;br /&gt;
| R || colspan=&amp;quot;3&amp;quot; | Unused || colspan=&amp;quot;3&amp;quot; | Ethereal Shift&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;3&amp;quot; | 1 button !! colspan=&amp;quot;3&amp;quot; | 2 buttons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Shift mode&lt;br /&gt;
|-&lt;br /&gt;
| Q || colspan=&amp;quot;6&amp;quot; | Fast forward replay&lt;br /&gt;
|-&lt;br /&gt;
| Enter || colspan=&amp;quot;6&amp;quot; | Pause&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Lemulene Raygraph'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;リミュレーナ＝レイグラフ&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Lemulene.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Spread main shot and angled orb shots, which do not tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Narrow main laser, 2 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large projectile that travels at shot speed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Homing projectiles that deal damage at the end of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 360° swings with two blades, then two diagonal slashes around the front&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Azerlete Orphansark'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;アゼルリート＝オルファンサーク&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Azerlete.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Forward main and orb shots, which tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Wide main laser, 4 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large lighting bolt that covers the area in front&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Aimed lighting bolts that deal damage over the course of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 270° swings with one blade, then five powerful short-range shots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
SV has a variety of RPG elements, but it is also designed with the arcade essence in mind. In light of this, three modes are available to suit player tastes:&lt;br /&gt;
*Story: Character level, items, customs and stat boosts are all taken into account.&lt;br /&gt;
*Rule: The character is set to a fixed level, while customs are disabled. Items and stat boosts still apply.&lt;br /&gt;
*Strict Rule: All pre-run customization is disabled, but stats are still boosted over the course of a run.&lt;br /&gt;
&lt;br /&gt;
S.Rule is treated in-game as an offshoot of Rule, sharing both scoreboards and medals. However:&lt;br /&gt;
*Rule mode medals gain a star next to their names when achieved in S.Rule, also granting extra certification points.&lt;br /&gt;
*For scoring, the current consensus (at least in the West) groups Story and Rule together while leaving S.Rule as its own category, highlighting the most different modes.&lt;br /&gt;
&lt;br /&gt;
== Basic gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Type C ===&lt;br /&gt;
&lt;br /&gt;
=== Type S ===&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Requires at least 50% to activate and will turn blue when ready to use.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge is the Counter Shift gauge. When it is enabled, the level of the Counter Shift is shown at the lower right corner of the screen. The lower green gauge is the overkill combo gauge. After an overkill, a number indicating the current overkill bonus will appear next to this gauge. Keep overkilling enemies to add a multiplier to the overkill value. If the gauge empties, the combo will end, signified by the overkill value turning gray.&lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge. Requires at least 50% to activate and will turn yellow when ready to use.&lt;br /&gt;
* '''6''' Blade Gauge. &lt;br /&gt;
* '''7:''' The character's stats&lt;br /&gt;
* '''8+9+10:''' UI addons that display additional information about the run. Not available by default, but can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to both survive and score. Type-S characters retain their normal and focus fire, bombs, bomb conversion and Overdrive from Type-C. Two additional weapons available only in Type-S are Assault and Blade. &lt;br /&gt;
&lt;br /&gt;
Assault is a lock-on laser attack usable on all non-popcorn enemies. Locks are obtained by hitting such enemies with the central part of the character's shot. There is a maximum number of available locks at once, which differs depending on the character. By default, auto-assault is enabled, allowing automatic usage of Assault whenever shot is held down. This can be disabled in favor of manual Assault usage by pressing the Assault button, and re-enabled by double tapping the Assault button in manual mode.&lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Using it requires spending a portion of the Blade gauge depending on the character. Pressing the button multiple times will trigger a multi-attack Blade combo. The number of possible attacks in the Blade combo (ranging from 1 to 3) depends on the Blade level, which is determined by the amount of Blade gauge available and is viewable at the bottom right corner of the screen. Large enemies and bosses at low health can be targeted for a Raid by pressing the Blade button at the right time, denoted by &amp;quot;RAID OK&amp;quot; appearing at the bottom right corner and a jingle sound playing. Raiding causes the character to swiftly move to the enemy's position, execute a level 3 blade combo regardless of Blade gauge status, and then return to their previous location, all the while becoming ''invincible'' for the attack's entire duration. Afterwards, the Blade gauge will turn red (negative value) and slowly drain, disabling both Blade and Raid until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
Type-S has 2 exclusive &amp;quot;shifts&amp;quot; or hypers. Both shifts disable overkilling upon activation and end overkill combos upon running out, but can be cancelled early by pressing their buttons again, at the cost of half the remaining gauge.&lt;br /&gt;
&lt;br /&gt;
Delayed Shift - Virtually identical to Kakusei from ''Espgaluda'', this shift spawns more enemies, slows down all bullets on the screen and makes enemies fire more bullets. Killing any enemy during Delayed Shift converts their bullets (other than suicide bullets, if any) into gems. Entering Delayed Shift also enables a special Counter Shift. During Delayed Shift, all gems collected charge the Counter Shift and increase its level. Higher levels increase the value of future gems collected during that Delayed Shift. When Delayed Shift runs out or is cancelled normally, it releases an energy wave that clears bullets in an area around the player and damages enemies whose bullets were cancelled. Damage and cancel area increases with Counter Shift level, to the point of clearing the entire screen at the maximum level of 3. During boss fights, the Counter Shift slowly charges automatically and will always clear the entire screen of bullets when released.  Bombing during Delayed Shift cancels the shift without creating a Counter Shift, but retains the full amount of Delayed Shift meter at the time of cancellation. &lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up both Blade and Assault. Assault becomes automatic rapid fire against all enemies and cannot be turned off. The blade gauge will also become infinite, allowing the player to spam Blade combos. However, Raid will be disabled. During Ethereal Shift, a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. Killing these enemies spawns a large number of coins. When Ethereal Shift ends, a large portion of the Blade gauge will be drained. Getting hit during Ethereal Shift ends it early and spends a bomb to prevent life loss if one is available. Getting hit this way will still count as a hit for TLB and rank requirements, however.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Overkilling ===&lt;br /&gt;
Medium and large enemies enter an 'overkilled' state if their HP is reduced to 0 with either Assault or Blade attacks while not in either Shift. During this state, they do not move or fire bullets. Doing further damage to overkilled enemies increases both shift gauges and is central to the scoring system. This state is known to end when either: a Raid attack completes (including if a Raid would put enemies into the overkill state), or, once Assault attacks cease striking the enemies.&lt;br /&gt;
&lt;br /&gt;
The player can also overkill stage bosses if they reduce the current phase's HP to 0 during Ethereal Shift, leading to a special overkill phase (marked by a special sound, the background reddening, and the boss' bottom health bar filling with a gray color instead of a red one). During the overkill phase (called a Counterburst in-game), the boss will use a harder version of the current phase's pattern, which becomes more difficult the longer it goes, via linearly increasing the velocity of all bullets spawned (with different rates depending on difficulty). This phase continues until the player takes a hit or their Ethereal Shift runs out. There is no long-term survival consequence to taking a hit during this phase, as the player will not lose any bombs or lives. Furthermore, the game does not register this as a hit for calculating post-final boss and rank requirements. &lt;br /&gt;
&lt;br /&gt;
== Character status ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Unlockable items&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Translated name !! Unlock condition !! Description !! Translated description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 金運の指輪 || Ring of Economic Fortune || Shop item 16 (65000J) || 取得コイン +10％ || Shop coin gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| ミダス王の手 || A Hand of Midas || Beat area 7 no hit no bomb on Hard or higher || 取得コイン +25％ || Shop coin gain +25%&lt;br /&gt;
|-&lt;br /&gt;
| 研磨剤 || Abrasive Powder || Shop item 17 (48000J) || 取得ジュエル +10％ || Shop jewel gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| ダイヤモンドカッター || Diamond Cutter || Beat area 7 with no jewels on Arcade or higher || 取得ジュエル +25％ || Shop jewel gain +25%&lt;br /&gt;
|-&lt;br /&gt;
| 戦技マニュアル || Manual of Battle Tech || Shop item 15 (90000J) || 取得経験値 +10％ || Experience gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 裏マニュアル || Secret Manual || Finish a run over 500m || 取得経験値 +25％ || Experience gain +25%&lt;br /&gt;
|-&lt;br /&gt;
| 緊急回避AI || Emergency A.I. || Shop item 18 (55000J) || 自動的に食らいボムが発動する || Deathbomb triggers automatically&lt;br /&gt;
|-&lt;br /&gt;
| Bディフューザー || Blade Diffuser || Shop item 7 (20000J) || ブレードレンジ +10％ / ブレード威力 -25％ || Blade range +10% / Blade power -25%&lt;br /&gt;
|-&lt;br /&gt;
| Bディフューザー+ || Blade Diffuser + || Shop item 8 (95000J) || ブレードレンジ +15％ / ブレード威力 -20％ || Blade range +15% / Blade power -20%&lt;br /&gt;
|-&lt;br /&gt;
| Bコンセントレーター || Blade Concentrator || Shop item 9 (16000J) || ブレード威力 +20％ / ブレードレンジ -20％ || Blade power +20% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| Bコンセントレーター+ || Blade Concentrator + || Shop item 10 (77000J) || ブレード威力 +30％ / ブレードレンジ -15％ || Blade power +30% / Blade range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 鷹の翼 || Wings of Falcon || Shop item 1 (8000J) || スピード +10％ / レーザー攻撃力 -3％ / アサルト攻撃力 +5％ || Speed +10% / Laser power -3% / Assault power +5%&lt;br /&gt;
|-&lt;br /&gt;
| 天使の翼 || Wings of Angel || Shop item 2 (22000J) || スピード +5％ || Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 熾天使の翼 || Wings of Seraph || Clear on Pandemonium || スピード +5％ / ショット攻撃力 +5％ / アサルト攻撃力 -10％ || Speed +5% / Shot power +5% / Assault power -10%&lt;br /&gt;
|-&lt;br /&gt;
| 降魔の札 || Demonic Charm || Shop item 3 (35000J) || ランク上昇に伴う敵攻撃強化がやや激化 || Slightly enhances rank's effect on enemy attacks || rowspan=&amp;quot;5&amp;quot;|No effect observed in modern versions. Used to affect the old &amp;quot;delayed rank&amp;quot; system&lt;br /&gt;
|-&lt;br /&gt;
| デモニックチャイム || Demonic Chime || Clear on Nightmare or higher using [[#Level Canceler]] to downgrade to level 1 || ランク上昇に伴う敵攻撃強化が激化 || Enhances rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| 降魔の香水 || Demonic Perfume || Clear with type C || 敵の攻撃ランクが1段階上昇する || Rank tier of enemy attacks increased by 1&lt;br /&gt;
|-&lt;br /&gt;
| 退魔の札 || Anti-Demonic Charm || Shop item 4 (6000J) || ランク上昇に伴う敵攻撃強化を若干抑制 || Slightly suppresses rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| 退魔の鐘 || Anti-Demonic Chime || Shop item 5 (48000J) || ランク上昇に伴う敵攻撃強化を多少抑制 || Somewhat suppresses rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| ネクロノミコン || Necronomicon || Clear on Hard || 攻撃力 +5％ / 食らいボム不可 || Power +5% / No deathbomb&lt;br /&gt;
|-&lt;br /&gt;
| ブラックキャンドル || Black Candle || Get hit in Ethereal Shift with no resources left || ボム +1 / イセリアルシフト時に被弾するとミスとなる || Bomb +1 / Miss if hit during Ethereal Shift&lt;br /&gt;
|-&lt;br /&gt;
| ウイングブーツ || Winged Boots || Clear on Arcade || スピード +10％ || Speed +10%&lt;br /&gt;
|-&lt;br /&gt;
| 高性能半導体回路 || Hi Performance Semiconductor Circuit || Shop item 6 (18000J) || ゲージ消費 -5％ / ゲージ回復 -10％ || Gauge consumption -5% / Gauge recovery -10%&lt;br /&gt;
|-&lt;br /&gt;
| 超導回路 || Super Circuit || Clear on Nightmare or higher without equipping items, but customs are allowed || ゲージ消費 -10％ / ゲージ回復 -5％ || Gauge consumption -10% / Gauge recovery -5%&lt;br /&gt;
|-&lt;br /&gt;
| 高精度レティクル || Hi Accuracy Reticle || Clear on Easy or Normal || アサルト攻撃力 +10％ || Assault power +10%&lt;br /&gt;
|-&lt;br /&gt;
| 高性能AI || Hi Performance A.I. || Reach level 16 || オービターショット攻撃力 +20％ || Orb shot power +20%&lt;br /&gt;
|-&lt;br /&gt;
| トランキライザー || Tranquilizer || Shop item 11 (5000J) || アサルト攻撃力 +15％ / レーザー攻撃力 -5％ || Assault power +15% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 霊素収束器 || Ethereal Concentrator || Shop item 12 (160000J) || レーザー攻撃力 +5％ / ショット攻撃力 -10％ || Laser power +5% / Shot power -10%&lt;br /&gt;
|-&lt;br /&gt;
| 霊素拡散器 || Ethereal Diffuser || Shop item 13 (120000J) || ショット攻撃力 +10％ / レーザー攻撃力 -5％ || Shot power +10% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 愚者の魂 || Soul of the Fool || Shop item 14 (250000J) || 攻撃力 -20％ / ゲージ消費 +10％ / ゲージ回復 -10％ / ブレードレンジ -20％ || Power -20% / Gauge consumption +10% / Gauge recovery -10% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 黒き心 || Black Heart || Shop item 19 (55000J) || ボム +1 / オートボム・オートガード・食らいボム不可 || Bomb +1 / No autobomb, autoguard or deathbomb || Autoguard not actually disabled&lt;br /&gt;
|-&lt;br /&gt;
| 白き心 || White Heart || Clear on Nightmare || ボム -1 / 食らいボム時の消費 -1 || Bomb -1 / Deathbomb cost -1&lt;br /&gt;
|-&lt;br /&gt;
| イバラの心 || Heart of Ibara || Clear no resources left || （現在特殊効果は存在しません） || (Currently no special effect)&lt;br /&gt;
|-&lt;br /&gt;
| 慌て者の靴 || Shoes of Hasty || Shop item 20 (300J) || 高速移動と低速移動が逆転 || Swaps focused and unfocused speed&lt;br /&gt;
|-&lt;br /&gt;
| 亀の呪い || Curse of Tortoise || Shop item 39 (500J) || スピード -20％ || Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| ドン亀の呪い || Curse of Giant Tortoise || Stay in the main menu for 10 min straight || スピード -40％ || Speed -40%&lt;br /&gt;
|-&lt;br /&gt;
| スタビライザー || Stabilizer || Shop item 21 (8000J) || 低速移動のスピードを200にする || Sets focused speed to 200&lt;br /&gt;
|-&lt;br /&gt;
| 偽造勲章 || Counterfeit Medal || Finish a run after clearing 100 different stages (per mode, char, type, diff, stage, rank, every % of stage adds up) || クオリファイドの条件を緩和する || Relaxes qualification requirements&lt;br /&gt;
|-&lt;br /&gt;
| 大容量キャパシタ || Hi Capacity Capacitor || Shop item 22 (6000J) || ディスチャージ威力 +10％ / アクセルドライブチャージ -5％ || Discharge power +10% / Accel Drive charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 超容量キャパシタ || Super Capacitor || Clear type C ACD or higher || ディスチャージ威力 +20％ / アクセルドライブチャージ -10％ || Discharge power +20% / Accel Drive charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 身代わり人形 || Substitute Doll || Beat area 6 no hit no bomb at rank EX || 被弾を最初の1回だけ完全に無効化する（あらゆる条件にカウントしない） || Completely negates the first hit taken (does not count against any conditions)&lt;br /&gt;
|-&lt;br /&gt;
| 導体80 || Conductor 80 || Shop item 23 (25000J) || アクセルドライブチャージ +5％ / ディスチャージ威力 -5％ || Accel Drive charge +5% / Discharge power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 導体99 || Conductor 99 || Clear no hit || アクセルドライブチャージ +10％ / ディスチャージ威力 -10％ || Accel Drive charge +10% / Discharge power -10%&lt;br /&gt;
|-&lt;br /&gt;
| 拡張スロットx1 || Expansion Slot x1 || Shop item 24 (12000J) || 忌晶石配分による強化限界 +50 || Crystal boost limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 拡張スロットx2 || Expansion Slot x2 || Shop item 25 (88000J) || 忌晶石配分による強化限界 +100 || Crystal boost limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 拡張スロットx4 || Expansion Slot x4 || Finish a run after reaching level 20 with both characters || 忌晶石配分による強化限界 +200 || Crystal boost limit +200&lt;br /&gt;
|-&lt;br /&gt;
| はじめてのK++ || First K++ || Shop item 26 (120000J) || 強化に必要な忌晶石コストを1段階下げる || Reduces the crystal cost for boosts by 1 step&lt;br /&gt;
|-&lt;br /&gt;
| 独習K++ || Self-study K++ || 1CC 2.5bil || 強化に必要な忌晶石コストを2段階下げる || Reduces the crystal cost for boosts by 2 steps&lt;br /&gt;
|-&lt;br /&gt;
| パフォーマンスチューナー || Performance Tuner || Reach level 31 || 強化の効果を10％上昇させる || Increases the effect of boosts by 10%&lt;br /&gt;
|-&lt;br /&gt;
| スペルエンハンサー || Spell Enhancer || Shop item 27 (32000J) || ボム威力 +20％ || Bomb power +20%&lt;br /&gt;
|-&lt;br /&gt;
| 中和結界A || Neutralizing Ward A || Shop item 28 (150000J) || 敵のアサルト耐性を弱体化させる || Weakens enemy resistance to assault&lt;br /&gt;
|-&lt;br /&gt;
| 中和結界B || Neutralizing Ward B || Shop item 29 (170000J) || 敵のブレード耐性を弱体化させる || Weakens enemy resistance to blade&lt;br /&gt;
|-&lt;br /&gt;
| 中和結界S || Neutralizing Ward S || Finish a run without continues after using 25 regular bombs || 敵のボム耐性を弱体化させる（一部の敵に無効） || Weakens enemy resistance to bombs (disabled for some enemies) || Known resistant enemies: Plant&lt;br /&gt;
|-&lt;br /&gt;
| 中和結界Ex || Neutralizing Ward Ex || Reach Elm Order || VIERの攻撃無効化時間を短縮させる || Reduces Vier's invulnerability duration&lt;br /&gt;
|-&lt;br /&gt;
| 見切り奥義書 || Secret Book || Shop item 30 (920000J) || 食らい判定をほんのわずかだけ縮小させる（同系統効果重複不可） || Slightly reduces hitbox size (cannot be stacked)&lt;br /&gt;
|-&lt;br /&gt;
| 見切り秘伝書 || Confidential Book || Defeat Elm Order with type C || 食らい判定をわずかだけ縮小させる（同系統効果重複不可） || Reduces hitbox size (cannot be stacked)&lt;br /&gt;
|-&lt;br /&gt;
| レイドコンペンセイター || Raid Compensator || Clear with a speed stat under 400 || ブレードゲージがプラスであればレイドが発動できるようになる || Can raid as long as the blade meter is positive&lt;br /&gt;
|-&lt;br /&gt;
| Aホールドキャンセラー || A Hold Canceller || Shop item 31 (4500J) || ダメージがオーバーキル域に達した中型敵に対し、通常ショットとレーザーがすり抜けるようになる || Normal shot and laser will not collide with overkilled medium sized enemies&lt;br /&gt;
|-&lt;br /&gt;
| 鎮魂の札 || Funeral Charm || Clear at rank 4/EX with Raging Soul equipped || 敵の撃ち返し攻撃を弱める || Weakens revenge bullets || Effect suppressed in locked rank EX (runs only)&lt;br /&gt;
|-&lt;br /&gt;
| キャバルリィ強化セット || Cavalry Power Up Set || Shop item 32 (76000J) || 攻撃力 +3％ / ディスチャージ威力 +5％ / アクセルドライブチャージ +3％ || Power +3% / Discharge power +5% / Accel Drive charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| ステラ強化セット || Stella Power Up Set || Shop item 33 (108000J) || 攻撃力 +3％ / ゲージ回復+3％ / ゲージ消費 -3％ / ブレードレンジ +3％ || Power +3% / Gauge recovery +3% / Gauge consumption -3% / Blade range +3%&lt;br /&gt;
|-&lt;br /&gt;
| プリズム || Prism || Finish a run after unlocking 70 items || 敵のレーザー攻撃を無効化する || Disables enemy lasers&lt;br /&gt;
|-&lt;br /&gt;
| スペルディバイダー || Spell Divider || Clear at rank 1-3 || ボムアイテム回収時にボムの数が2増えるが、威力が半減（オートガードON時は機能しない） || Bomb items are worth 2 bombs, but their power is halved (disabled with autoguard ON)&lt;br /&gt;
|-&lt;br /&gt;
| 変性装置 || Denaturing Device || Defeat Elm Order with type S at rank 0 || ライフアイテム回収時にボムの数が6増えるが、ライフは増えない / オートボム・オートガード・食らいボム不可 || Life items give 6 bombs instead of a life / No autobomb, autoguard or deathbomb&lt;br /&gt;
|-&lt;br /&gt;
| 侵界石 || Invader Stone || Shop item 34 (70000J) || イレース範囲 +2％ || Erase range +2%&lt;br /&gt;
|-&lt;br /&gt;
| 侵界結晶 || Invader Crystal || Clear without using regular bombs || イレース範囲 +3％ || Erase range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 達人のプライド || Pride of Master || Beat area 7 no hit || 被弾回数1回以下でステージクリアすると動的強化値がアップ || Dynamic boosts increased after clearing a stage with 1 hit or less&lt;br /&gt;
|-&lt;br /&gt;
| 武神のプライド || Pride of War God || Beat any area at rank EX no hit || 被弾ゼロでステージクリアすると動的強化値がかなりアップ || Dynamic boosts greatly increased after clearing a stage with no hits&lt;br /&gt;
|-&lt;br /&gt;
| 巨人の秘薬 || Elixir of Giant || Shop item 35 (2500J) || 攻撃力 +8％ / 食らい判定が拡大する || Power +8% / Increases hitbox size&lt;br /&gt;
|-&lt;br /&gt;
| スカーレットソード || Scarlet Sword || Clear with item 48 || 攻撃力 +12％ / 食らい判定が拡大する || Power +12% / Increases hitbox size&lt;br /&gt;
|-&lt;br /&gt;
| リフレクターユニット || Reflector Unit || Shop item 37 (55000J) || カウンターシフト威力 +30％ || Counter Shift power +30%&lt;br /&gt;
|-&lt;br /&gt;
| アキレスの盾 || Armor of Achilles || Clear with item 41 || イレース範囲 +4％ / 後方からの被弾時に回避行動を取ることができない || Erase range +4% / Instant miss when hit from behind&lt;br /&gt;
|-&lt;br /&gt;
| DC変換ユニット || DC Transformer Unit || Shop item 36 (480000J) || DS解除時に必ずLv2以上のCSが発動するが、DSを任意解除できなくなる || Guarantees Counter Shift level 2 or higher, but Delayed Shift cannot be canceled at will&lt;br /&gt;
|-&lt;br /&gt;
| セパレーターユニット || Separator Unit || Shop item 38 (29000J) || 低速移動時にオービットが収束しなくなる || Orbits no longer converge when focused&lt;br /&gt;
|-&lt;br /&gt;
| バランサーユニット || Balancer Unit || Beat a stage in rank EX with type S || オービットの射角が4度広くなる || Widens orbit aim by 4 degrees&lt;br /&gt;
|-&lt;br /&gt;
| 荒ぶる魂 || Raging Soul || Beat stage 5 with Curse of Crab equipped || 敵の撃ち返し攻撃を強める || Strengthens revenge bullets || Type S effect on bullet count suppressed in locked rank EX (runs only) (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| カニの呪い || Curse of Crab || Shop item 40 (100J) || 前後方向に移動できなくなる || Disables vertical movement&lt;br /&gt;
|-&lt;br /&gt;
| ダウジングロッド || Dowsing Rod || Clear at rank 4/EX with type C || 取得忌晶石 +10％ / ステージごとに取得忌晶石を1個追加 || Crystal gain +10% / 1 additional crystal per stage&lt;br /&gt;
|-&lt;br /&gt;
| 高感度センサー || Hi Sens Sensor || Clear at rank EX || 取得忌晶石 +25％ / ステージごとに取得忌晶石を2個追加 || Crystal gain +25% / 2 additional crystals per stage&lt;br /&gt;
|-&lt;br /&gt;
| 祈りの腕輪 || Prayer Bracelet || Buy 32 items from the shop || ランク4-EX状態の維持が少しだけ楽になる || Relaxes requirements to maintain rank 4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Transient items&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Translated name !! Equip method !! Observed effect&lt;br /&gt;
|-&lt;br /&gt;
| Bエクステンダー || Blade Extender || Equip Blade Diffuser and Blade Concentrator at the same time || Blade power +5% / Blade range +5%&lt;br /&gt;
|-&lt;br /&gt;
| Bエクステンダー+ || Blade Extender + || Equip Blade Diffuser + and Blade Concentrator + at the same time || Blade power +10% / Blade range +10%&lt;br /&gt;
|-&lt;br /&gt;
| 煉獄の扉 || Gate of Purgatory || In the same slot, equip Demonic Chime, then Necronomicon, then Black Candle || Bomb +1 / Power +10% / Instant game over on hit, unless autoguard is available&lt;br /&gt;
|-&lt;br /&gt;
| 虹色の心 || Rainbow Heart || Equip Black Heart and White Heart at the same time || Raises the quality of all gems by one stage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Item shop&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Price !! Name !! Translated name !! Description !! Translated description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8000 || 鷹の翼 || Wings of Falcon || スピード +10％ / レーザー攻撃力 -3％ / アサルト攻撃力 +5％ || Speed +10% / Laser power -3% / Assault power +5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 22000 || 天使の翼 || Wings of Angel || スピード +5％ || Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 35000 || 降魔の札 || Demonic Charm || ランク上昇に伴う敵攻撃強化がやや激化 || Slightly enhances rank's effect on enemy attacks || rowspan=&amp;quot;3&amp;quot;|No effect observed in modern versions. Used to affect the old &amp;quot;delayed rank&amp;quot; system&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6000 || 退魔の札 || Anti-Demonic Charm || ランク上昇に伴う敵攻撃強化を若干抑制 || Slightly suppresses rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 48000 || 退魔の鐘 || Anti-Demonic Chime || ランク上昇に伴う敵攻撃強化を多少抑制 || Somewhat suppresses rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 18000 || 高性能半導体回路 || Hi Performance Semiconductor Circuit || ゲージ消費 -5％ / ゲージ回復 -10％ || Gauge consumption -5% / Gauge recovery -10%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 20000 || Bディフューザー || Blade Diffuser || ブレードレンジ +10％ / ブレード威力 -25％ || Blade range +10% / Blade power -25%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 95000 || Bディフューザー+ || Blade Diffuser + || ブレードレンジ +15％ / ブレード威力 -20％ || Blade range +15% / Blade power -20%&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 16000 || Bコンセントレーター || Blade Concentrator || ブレード威力 +20％ / ブレードレンジ -20％ || Blade power +20% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 77000 || Bコンセントレーター+ || Blade Concentrator + || ブレード威力 +30％ / ブレードレンジ -15％ || Blade power +30% / Blade range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 5000 || トランキライザー || Tranquilizer || アサルト攻撃力 +15％ / レーザー攻撃力 -5％ || Assault power +15% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 160000 || 霊素収束器 || Ethereal Concentrator || レーザー攻撃力 +5％ / ショット攻撃力 -10％ || Laser power +5% / Shot power -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 120000 || 霊素拡散器 || Ethereal Diffuser || ショット攻撃力 +10％ / レーザー攻撃力 -5％ || Shot power +10% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 250000 || 愚者の魂 || Soul of the Fool || 攻撃力 -20％ / ゲージ消費 +10％ / ゲージ回復 -10％ / ブレードレンジ -20％ || Power -20% / Gauge consumption +10% / Gauge recovery -10% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 90000 || 戦技マニュアル || Manual of Battle Tech || 取得経験値 +10％ || Experience gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 65000 || 金運の指輪 || Ring of Economic Fortune || 取得コイン +10％ || Shop coin gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 48000 || 研磨剤 || Abrasive Powder || 取得ジュエル +10％ || Shop jewel gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 55000 || 緊急回避AI || Emergency A.I. || 自動的に食らいボムが発動する || Deathbomb triggers automatically&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 55000 || 黒き心 || Black Heart || ボム +1 / オートボム・オートガード・食らいボム不可 || Bomb +1 / No autobomb, autoguard or deathbomb || Autoguard not actually disabled&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 300 || 慌て者の靴 || Shoes of Hasty || 高速移動と低速移動が逆転 || Swaps focused and unfocused speed&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 8000 || スタビライザー || Stabilizer || 低速移動のスピードを200にする || Sets focused speed to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 6000 || 大容量キャパシタ || Hi Capacity Capacitor || ディスチャージ威力 +10％ / アクセルドライブチャージ -5％ || Discharge power +10% / Accel Drive charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 25000 || 導体80 || Conductor 80 || アクセルドライブチャージ +5％ / ディスチャージ威力 -5％ || Accel Drive charge +5% / Discharge power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 12000 || 拡張スロットx1 || Expansion Slot x1 || 忌晶石配分による強化限界 +50 || Crystal boost limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 88000 || 拡張スロットx2 || Expansion Slot x2 || 忌晶石配分による強化限界 +100 || Crystal boost limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 120000 || はじめてのK++ || First K++ || 強化に必要な忌晶石コストを1段階下げる || Reduces the crystal cost for boosts by 1 step&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 32000 || スペルエンハンサー || Spell Enhancer || ボム威力 +20％ || Bomb power +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 150000 || 中和結界A || Neutralizing Ward A || 敵のアサルト耐性を弱体化させる || Weakens enemy resistance to assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 170000 || 中和結界B || Neutralizing Ward B || 敵のブレード耐性を弱体化させる || Weakens enemy resistance to blade&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 920000 || 見切り奥義書 || Secret Book || 食らい判定をほんのわずかだけ縮小させる（同系統効果重複不可） || Slightly reduces hitbox size (cannot be stacked)&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 4500 || Aホールドキャンセラー || A Hold Canceller || ダメージがオーバーキル域に達した中型敵に対し、通常ショットとレーザーがすり抜けるようになる || Normal shot and laser will not collide with overkilled medium sized enemies&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 76000 || キャバルリィ強化セット || Cavalry Power Up Set || 攻撃力 +3％ / ディスチャージ威力 +5％ / アクセルドライブチャージ +3％ || Power +3% / Discharge power +5% / Accel Drive charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 108000 || ステラ強化セット || Stella Power Up Set || 攻撃力 +3％ / ゲージ回復+3％ / ゲージ消費 -3％ / ブレードレンジ +3％ || Power +3% / Gauge recovery +3% / Gauge consumption -3% / Blade range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 70000 || 侵界石 || Invader Stone || イレース範囲 +2％ || Erase range +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 2500 || 巨人の秘薬 || Elixir of Giant || 攻撃力 +8％ / 食らい判定が拡大する || Power +8% / Increases hitbox size&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 480000 || DC変換ユニット || DC Transformer Unit || DS解除時に必ずLv2以上のCSが発動するが、DSを任意解除できなくなる || Guarantees Counter Shift level 2 or higher, but Delayed Shift cannot be canceled at will&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 55000 || リフレクターユニット || Reflector Unit || カウンターシフト威力 +30％ || Counter Shift power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 29000 || セパレーターユニット || Separator Unit || 低速移動時にオービットが収束しなくなる || Orbits no longer converge when focused&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 500 || 亀の呪い || Curse of Tortoise || スピード -20％ || Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 100 || カニの呪い || Curse of Crab || 前後方向に移動できなくなる || Disables vertical movement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Custom shop&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Slots !! Price !! Name !! Translated name !! Unlock condition !! Description !! Translated description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || 400000 || 金運の指輪 || Ring of Economic Fortune || Shop item 16 (65000J) || 取得コイン +10％ || Shop coin gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8 || 320000 || 研磨剤 || Abrasive Powder || Shop item 17 (48000J) || 取得ジュエル +10％ || Shop jewel gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12 || 900000 || 戦技マニュアル || Manual of Battle Tech || Shop item 15 (90000J) || 取得経験値 +10％ || Experience gain +10%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 || 80000 || Bディフューザー || Blade Diffuser || Shop item 7 (20000J) || ブレードレンジ +10％ / ブレード威力 -25％ || Blade range +10% / Blade power -25%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 4 || 170000 || Bコンセントレーター || Blade Concentrator || Shop item 9 (16000J) || ブレード威力 +20％ / ブレードレンジ -20％ || Blade power +20% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 || 18000 || 鷹の翼 || Wings of Falcon || Shop item 1 (8000J) || スピード +10％ / レーザー攻撃力 -3％ / アサルト攻撃力 +5％ || Speed +10% / Laser power -3% / Assault power +5%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 3 || 52000 || 天使の翼 || Wings of Angel || Shop item 2 (22000J) || スピード +5％ || Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1 || 500 || 降魔の札 || Demonic Charm || Shop item 3 (35000J) || ランク上昇に伴う敵攻撃強化がやや激化 || Slightly enhances rank's effect on enemy attacks || rowspan=&amp;quot;2&amp;quot;|No effect observed in modern versions. Used to affect the old &amp;quot;delayed rank&amp;quot; system&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 6 || 140000 || 退魔の札 || Anti-Demonic Charm || Shop item 4 (6000J) || ランク上昇に伴う敵攻撃強化を若干抑制 || Slightly suppresses rank's effect on enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 5 || 37000 || 高性能半導体回路 || Hi Performance Semiconductor Circuit || Shop item 6 (18000J) || ゲージ消費 -5％ / ゲージ回復 -10％ || Gauge consumption -5% / Gauge recovery -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 7 || 240000 || 高精度レティクル || Hi Accuracy Reticle || Clear on Easy or Normal || アサルト攻撃力 +10％ || Assault power +10%&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 3 || 26000 || トランキライザー || Tranquilizer || Shop item 11 (5000J) || アサルト攻撃力 +15％ / レーザー攻撃力 -5％ || Assault power +15% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 8 || 160000 || 霊素収束器 || Ethereal Concentrator || Shop item 12 (160000J) || レーザー攻撃力 +5％ / ショット攻撃力 -10％ || Laser power +5% / Shot power -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 4 || 70000 || 霊素拡散器 || Ethereal Diffuser || Shop item 13 (120000J) || ショット攻撃力 +10％ / レーザー攻撃力 -5％ || Shot power +10% / Laser power -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 1 || 500 || 愚者の魂 || Soul of the Fool || Shop item 14 (250000J) || 攻撃力 -20％ / ゲージ消費 +10％ / ゲージ回復 -10％ / ブレードレンジ -20％ || Power -20% / Gauge consumption +10% / Gauge recovery -10% / Blade range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 1 || 300 || 慌て者の靴 || Shoes of Hasty || Shop item 20 (300J) || 高速移動と低速移動が逆転 || Swaps focused and unfocused speed&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 1 || 600 || 亀の呪い || Curse of Tortoise || Shop item 39 (500J) || スピード -20％ || Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 1 || 3500 || スタビライザー || Stabilizer || Shop item 21 (8000J) || 低速移動のスピードを200にする || Sets focused speed to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 10 || 800000 || 偽造勲章 || Counterfeit Medal || Finish a run after clearing 100 different stages (per mode, char, type, diff, stage, rank, every % of stage adds up) || クオリファイドの条件を緩和する || Relaxes qualification requirements&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 2 || 42000 || 大容量キャパシタ || Hi Capacity Capacitor || Shop item 22 (6000J) || ディスチャージ威力 +10％ / アクセルドライブチャージ -5％ || Discharge power +10% / Accel Drive charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 12 || 3500000 || 身代わり人形 || Substitute Doll || Beat area 6 no hit no bomb at rank EX || 被弾を最初の1回だけ完全に無効化する（あらゆる条件にカウントしない） || Completely negates the first hit taken (does not count against any conditions)&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 3 || 180000 || 拡張スロットx1 || Expansion Slot x1 || Shop item 24 (12000J) || 忌晶石配分による強化限界 +50 || Crystal boost limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 3 || 220000 || はじめてのK++ || First K++ || Shop item 26 (120000J) || 強化に必要な忌晶石コストを1段階下げる || Reduces the crystal cost for boosts by 1 step&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 2 || 150000 || パフォーマンスチューナー || Performance Tuner || Reach level 31 || 強化の効果を10％上昇させる || Increases the effect of boosts by 10%&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 2 || 480000 || スペルエンハンサー || Spell Enhancer || Shop item 27 (32000J) || ボム威力 +20％ || Bomb power +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 6 || 700000 || 中和結界A || Neutralizing Ward A || Shop item 28 (150000J) || 敵のアサルト耐性を弱体化させる || Weakens enemy resistance to assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 6 || 360000 || 中和結界B || Neutralizing Ward B || Shop item 29 (170000J) || 敵のブレード耐性を弱体化させる || Weakens enemy resistance to blade&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 3 || 250000 || 中和結界S || Neutralizing Ward S || Finish a run without continues after using 25 regular bombs || 敵のボム耐性を弱体化させる（一部の敵に無効） || Weakens enemy resistance to bombs (disabled for some enemies) || Known resistant enemies: Plant&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 12 || 1100000 || 見切り奥義書 || Secret Book || Shop item 30 (920000J) || 食らい判定をほんのわずかだけ縮小させる（同系統効果重複不可） || Slightly reduces hitbox size (cannot be stacked)&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 4 || 170000 || レイドコンペンセイター || Raid Compensator || Clear with a speed stat under 400 || ブレードゲージがプラスであればレイドが発動できるようになる || Can raid as long as the blade meter is positive&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 10 || 1800000 || 鎮魂の札 || Funeral Charm || Clear at rank 4/EX with Raging Soul equipped || 敵の撃ち返し攻撃を弱める || Weakens revenge bullets || Effect suppressed in locked rank EX (runs only)&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 3 || 60000 || 侵界石 || Invader Stone || Shop item 34 (70000J) || イレース範囲 +2％ || Erase range +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 3 || 55000 || 達人のプライド || Pride of Master || Beat area 7 no hit || 被弾回数1回以下でステージクリアすると動的強化値がアップ || Dynamic boosts increased after clearing a stage with 1 hit or less&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 1 || 8000 || 巨人の秘薬 || Elixir of Giant || Shop item 35 (2500J) || 攻撃力 +8％ / 食らい判定が拡大する || Power +8% / Increases hitbox size&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 2 || 40000 || リフレクターユニット || Reflector Unit || Shop item 37 (55000J) || カウンターシフト威力 +30％ || Counter Shift power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 2 || 32000 || セパレーターユニット || Separator Unit || Shop item 38 (29000J) || 低速移動時にオービットが収束しなくなる || Orbits no longer converge when focused&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 7 || 550000 || バランサーユニット || Balancer Unit || Beat a stage in rank EX with type S || オービットの射角が4度広くなる || Widens orbit aim by 4 degrees&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 1 || 200 || 荒ぶる魂 || Raging Soul || Beat stage 5 with Curse of Crab equipped || 敵の撃ち返し攻撃を強める || Strengthens revenge bullets || Type S effect on bullet count suppressed in locked rank EX (runs only) (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 20 || 4000000 || ダウジングロッド || Dowsing Rod || Clear at rank 4/EX with type C || 取得忌晶石 +10％ / ステージごとに取得忌晶石を1個追加 || Crystal gain +10% / 1 additional crystal per stage&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 15 || 1300000 || 祈りの腕輪 || Prayer Bracelet || Buy 32 items from the shop || ランク4-EX状態の維持が少しだけ楽になる || Relaxes requirements to maintain rank 4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
The game is comprised of 7 areas, of which at least 5 must be played: two out of the first 4, then 5, 6 and 7. &lt;br /&gt;
The game's scoreboard assigns Zones to these areas: Zone A is for areas 1 &amp;amp; 2, B for 3 &amp;amp; 4, C for 5, D for 6, and finally E for 7.&lt;br /&gt;
&lt;br /&gt;
Runs can be started on area 1 or 2, and after each area the player may advance to any of the following:&lt;br /&gt;
* The area after the next (after areas 1–3) or immediately next (after areas 4–6).&lt;br /&gt;
* Areas 3 and 4, if the previous area was the first in the run.&lt;br /&gt;
* The next area, if the player qualified for a rank up in the previous (see [[#Rank]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|List of routes&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Route !! colspan=&amp;quot;6&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Least qualified !! colspan=&amp;quot;3&amp;quot;|Most qualified&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;4&amp;quot;|0 || colspan=&amp;quot;3&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
| 1-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3&lt;br /&gt;
|-&lt;br /&gt;
| 2-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 1-3-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3 || colspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3-'''4''' || colspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;2&amp;quot;|2 || colspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3-'''4''' || colspan=&amp;quot;3&amp;quot;|4 || colspan=&amp;quot;3&amp;quot;|4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
Orthogonal to the difficulty selection is rank, a second scale that is determined during a run. It has various effects:&lt;br /&gt;
* On stages, it increases bullet speed and incrementally adds revenge bullets, which spawn over time from an enemy explosion and can be sealed by being close enough when they spawn.&lt;br /&gt;
* On bosses, it increases health, either bullet speed (type C) or density (type S), and adds extra boss phases in specific cases (area 3 rank 2, area 4 rank 3).&lt;br /&gt;
In addition, increasing rank can add more stages to the run, up to all 7 at rank 4.&lt;br /&gt;
&lt;br /&gt;
Rank starts at 0 and goes up over the course of the first 4 areas. To qualify for a rank up at the end of an area:&lt;br /&gt;
* With type C, stay within a certain amount of stage hits, depending on the area. If you've skipped areas, the requirement is more lenient.&lt;br /&gt;
* With type S:&lt;br /&gt;
** If you haven't skipped any areas, stay above the total score target for each rank.&lt;br /&gt;
** If you've skipped areas, earn a certain amount of score in the area, depending on rank.&lt;br /&gt;
If you qualify for a rank up, &amp;quot;QUALIFIED&amp;quot; will be shown after the clear bonus is tallied, and the very next area will be available for selection. Selecting the next area will accept the rank up, while selecting any other will reject it. Since area 4 can only lead to area 5, it's impossible to reject a rank up earned in it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Type C requirements&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Route !! Area 1 !! Area 2 !! Area 3 !! Area 4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 2&lt;br /&gt;
|- &lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 3 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Type S requirements&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Route !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 180,000,000 || 400,000,000 || 650,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 500,000,000 || 800,000,000 || 1,300,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 130,000,000 || 170,000,000 || 200,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 220,000,000 || 550,000,000 || 900,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 160,000,000 || 200,000,000 || 250,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 250,000,000 || 600,000,000 || 1,000,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 200,000,000 || 250,000,000 || 300,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 150,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 4-EX ===&lt;br /&gt;
If the player takes the 1-2-3-4 route, thus playing all stages, they will be at rank 3 in stage 4, in which case qualification works differently: rank 4 is guaranteed, but meeting the threshold will raise rank to 4-EX, denoted as an orange 4 in the HUD. It has the same effect as any other rank increase, but in greater magnitude the lower the difficulty, ranging from similar to other steps on Hard and above to game changing on Easy. By exceeding certain stage hit thresholds, this rank can exceptionally be lost, returning to rank 4 for the remainder of the run.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Hits allowed in rank EX&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Autoguard !! Area 5 !! Area 6 !! Area 7&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;ARCADE&lt;br /&gt;
!ON&lt;br /&gt;
| 1 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 3 || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD &amp;lt;br /&amp;gt;NIGHTMARE&lt;br /&gt;
!ON&lt;br /&gt;
| 2 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
!ON&lt;br /&gt;
| 3 || 4 || ∞&lt;br /&gt;
|- &lt;br /&gt;
!OFF&lt;br /&gt;
| 5 || 6 || ∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shortly before the door opens in area 7, rank EX is locked in place and cannot be lost from that point.&lt;br /&gt;
In addition, in full runs only, some extra hazards are activated once the descent starts:&lt;br /&gt;
* On Arcade-Nightmare with type S, Poniards shoot 3-way spreads akin to Pandemonium.&lt;br /&gt;
* On Easy-Nightmare, if the player has at least 5 lives, every enemy shoots an aimed ring at the start of its revenge bullets, but with a larger sealing range.&lt;br /&gt;
* On Easy-Hard with type S, Tetrapedes shoot much faster bullets than usual.&lt;br /&gt;
&lt;br /&gt;
== Hidden bosses ==&lt;br /&gt;
SV features three different hidden bosses, one of which may appear during full runs after the regular stage 7 boss, Core Unit. If CU is reached on 1CC pace while meeting certain other requirements, its last phase will have a shorter timer and far less health, giving way to the hidden boss in a manner reminiscent of [[Ketsui]].&lt;br /&gt;
&lt;br /&gt;
If rank EX is kept until the end of the game, the TLB, Vier, will appear as long as the 1CC requirement is met.&lt;br /&gt;
&lt;br /&gt;
Outside rank EX, one of the FLBs (from ''偽真ボス, fake TLB'') may appear based on '''total hits'''. The requirements depend on type, difficulty, autoguard, and rank.&lt;br /&gt;
* Elm Order appears when the outer requirement is met, while Vier Dummy replaces it if the inner requirement is also met; but their fights are similar in difficulty.&lt;br /&gt;
* The higher the difficulty, the more lenient the requirements.&lt;br /&gt;
* Type C can access Elm Order starting at rank 1 and Vier Dummy starting at rank 2.&lt;br /&gt;
** At rank 4, Elm Order has no hit requirement.&lt;br /&gt;
* Type S can access Elm Order from rank 0 to 3 and Vier Dummy from rank 1 to 4.&lt;br /&gt;
** Elm Order only appears at rank 0 if the 2-4 route is taken.&lt;br /&gt;
** From rank 2 on, Elm Order has no hit requirement.&lt;br /&gt;
** At rank 4, Vier Dummy has no hit requirement.&lt;br /&gt;
* Autoguard affects hit requirements according to an exact formula: req=ceil(req*2/3)-1&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Type C requirements&lt;br /&gt;
|-&lt;br /&gt;
 ! Difficulty !! Original requirements !! Autoguard requirements&lt;br /&gt;
 |-&lt;br /&gt;
 | EASY&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 4 || 10 || 16 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 7 || 12&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 2 || 6 || 10 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 4 || 7&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NORMAL&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 12 || 18 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 8 || 14&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 7 || 11 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 5 || 9&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | ARCADE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 14 || 20 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 9 || 16&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 9 || 13 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 5 || 10&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | HARD&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 8 || 16 || 22 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 6 || 10 || 18&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 10 || 14 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 6 || 11&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NIGHTMARE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 18 || 26 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 7 || 12 || 20&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 11 || 17 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 7 || 13&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | PANDEMONIUM&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 12 || 20 || 30 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 8 || 16 || 24&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 7 || 13 || 19 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 10 || 15&lt;br /&gt;
    |}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Type S requirements&lt;br /&gt;
|-&lt;br /&gt;
 ! Difficulty !! Original requirements !! Autoguard requirements&lt;br /&gt;
 |-&lt;br /&gt;
 | EASY&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 4 || 6 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 8 || 16 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 2 || 3 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 5 || 10 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NORMAL&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 10 || 18 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 10 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 6 || 11 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | ARCADE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 12 || 20 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 10 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 7 || 13 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | HARD&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 8 || 18 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 14 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 11 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 9 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NIGHTMARE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 6 || 16 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 15 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 10 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | PANDEMONIUM&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 16 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 8 || 18 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 15 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 11 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring. Each &amp;quot;link&amp;quot; in a chain has its own timer, so care must be taken to route as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Shift (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at the top the screen to destroy enemies as they come. Enemies (excluding bosses) defeated in this state explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. This is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullets on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Raidbombing''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Practice Mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty.&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank.&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Only Story &amp;amp; Rule Mode are usable (e.g. '''not''' Strict Rule)&lt;br /&gt;
* Practice for areas 1 to 4 are unlocked from the start (areas 5 to 7 must be unlocked via the system shop).&lt;br /&gt;
* Rank selection in areas is restricted to ''what is possible in a normal credit'' (e.g. Rank 3 cannot be selected for area 1).&lt;br /&gt;
* Hidden bosses do not appear unless directly warped to, which must be unlocked separately.&lt;br /&gt;
* Hazards unique to locked rank EX do not appear.&lt;br /&gt;
* Power level starts from the ''base stats'' of the selected character, and increases them in steps which are highly variable depending on difficulty &amp;amp; character. &lt;br /&gt;
* Practice Mode, unlike regular attempts, ''allows'' for the use of Auto Guard in Nightmare/Pandemonium.&lt;br /&gt;
* Certain behaviors of stages cannot be properly replicated, such as suicide bullets from enemies in stage 7.&lt;br /&gt;
** Core Unit (the stage 7 boss &amp;amp; final boss) also cannot be fought by itself; due to an inconsistency, its starting position will always be before the stage's final wave of enemies.&lt;br /&gt;
* Finer control over extraneous resources (Type-C's Advanced Drive, Type-S' Delayed/Ethereal Shift, etc) and even life &amp;amp; bomb counts cannot be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
'''TODO MOVE SYSTEM SHOP ELSEWHERE'''&lt;br /&gt;
&lt;br /&gt;
All shop translations provided by Legless, inakilbss &amp;amp; SMayfield (https://docs.google.com/document/d/1V4SBVxB6rQ7I7TXx2a6o_8BVP20YPbble7Q0OGsEg6c/edit?usp=sharing) .&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Price !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || 10 || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || 25000 || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || 40000 || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || 300 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || 1200 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || 2500 || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || 4500 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || 28000 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Level Canceller || 120000 || Allows for control of character levels in Story &amp;amp; Rule Mode. Disabled in v1.23&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || 3000 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || 4000 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || 6000 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || 200000 || Unlocks Elm Order practice for Easy, Normal and Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || 300000 || Unlocks Vier Dummy practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Practice ESY-ACD [??? 3] || 500000 || Unlocks Vier practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || 30000 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || 25000 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || 40000 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Practice HRD-NTM [??? 1] || 300000 || Unlocks Elm Order practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Practice HRD-NTM [??? 2] || 450000 || Unlocks Vier Dummy practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Practice HRD-NTM [??? 3] || 700000 || Unlocks Vier practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Practice Pandemonium Area 5 || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Practice Pandemonium Area 6 || 80000 || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Practice Pandemonium Area 7 || 150000 || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Practice PDM [??? 1] || 400000 || Unlocks Elm Order practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Practice PDM [??? 2] || 600000 || Unlocks Vier Dummy practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Practice PDM [??? 3] || 900000 || Unlocks Vier practice for Pandemonium.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Item shop listing 6 can be purchased repeatedly by reloading the shop, but it won't duplicate the item. However, unlocking High Performance AI (高性能AI) will permanently mark the item as bought, regardless of whether it was actually bought.&lt;br /&gt;
* The achievement for getting 350 million points in stage 1 with type S (一面魔王S) won't unlock in Strict Rule mode, regular Rule must be played.&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=34478</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=34478"/>
		<updated>2025-05-25T23:23:28Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Route, rank and FLB tables are collapsed by default, information around them reorganized&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;STELLAVANITY - Prelude to the Destined Calamity - is a hybrid ''danmaku-RPG game'' released on December 31st, 2011 by the developer TRIS-GRAM, under the doujin circle Feathered Ether. The game has undergone significant changes since the release of its earliest demos, in addition to a number of updates. The game features 2 characters, each with a easy to learn &amp;quot;C-type&amp;quot; and a complex &amp;quot;S-type&amp;quot;. The game has six difficulty modes; unique to the game is the ability to rank up in a run, making patterns harder in addition to revenge bullets. &lt;br /&gt;
&lt;br /&gt;
The game's development has been halted multiple times, with the most recent stoppage from March 2022 - with sales halting on April 14th that year for a week - before development resumed on December 12th, 2022.&lt;br /&gt;
&lt;br /&gt;
The latest versions are 1.23, released March 2022, and 1.22r, released January 2013 and still included in the official download. Following the developer's wishes, this article only details these (very similar) versions. Older versions may be mentioned sparingly to give context to otherwise bizarre details, but they should not be the focus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #1040c0&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Stellavanity_title_screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = ''Title screen from version 1.23''&lt;br /&gt;
&lt;br /&gt;
|developer = Feathered Ether&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = December 31, 2011 (Comiket 81) / June 7th, 2012 (DLSite)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
In lieu of official support in English, setup instructions are detailed here.&lt;br /&gt;
&lt;br /&gt;
=== Where to buy ===&lt;br /&gt;
SV can only be purchased on DLSite, but it can be done from anywhere in the world, using PayPal to buy points through DLPay. 1000 points will cover the game alone, while 1500 will also cover the soundtrack.&lt;br /&gt;
&lt;br /&gt;
=== Installing ===&lt;br /&gt;
The game comes in a preinstalled folder named &amp;quot;STELLAVANITY DL版 ver1.23&amp;quot;. If your computer's character encoding is not set to Japanese, remove the &amp;quot;版&amp;quot; character to avoid crashes. Do not place the install in Program Files or other system folders, otherwise data will not be saved.&lt;br /&gt;
&lt;br /&gt;
To run version 1.22r, move it out of the &amp;quot;old version&amp;quot; folder first. On Windows 10 and above, this version will crash in fullscreen unless a [https://drive.google.com/file/d/1AkKm81MyxADfQicTYODxIO9acrcnkUWZ/view patch] is applied.&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
To play the game, open SV123.exe or SV122r.exe. To adjust certain options that cannot be changed while the game is running, open 起動前設定.exe (preconfig). It can run even if its name is garbled.&lt;br /&gt;
&lt;br /&gt;
=== Configuring ===&lt;br /&gt;
There are several ways in which the game's settings are determined. For a fully customized setup, follow them in order.&lt;br /&gt;
&lt;br /&gt;
The first line of スクリーンサイズ.txt specifies the window's width in windowed mode, from which the height is also calculated to maintain a 4:3 aspect ratio. The original (and minimum) resolution is 640x480, while the maximum is 1920x1440. If the game's ZIP file is extracted in the same locale used to run it, this file's name will be garbled to exactly what it needs to be for the game to find it.&lt;br /&gt;
&lt;br /&gt;
In preconfig, the following options are available:&lt;br /&gt;
*Screen update mode (Timer/VSync): Decides on what rhythm frames are displayed. Timer may cause tearing, while VSync may introduce lag.&lt;br /&gt;
*Stabilization (Off/On): Stabilizes performance, leave it on unless some issue is found with it.&lt;br /&gt;
*Confirm before quitting (Off/On): Asks if you are sure (Y or N to respond) before quitting the game with the Escape key.&lt;br /&gt;
*Bullet palette (36/18/9/6): Amount of bullet colors available. Leave at 36 unless memory is in dire need.&lt;br /&gt;
*Window scaling filter (Nearest neighbor/Bilinear): The process used to scale the video output in window mode. Nearest neighbor keeps the pixels sharp, while bilinear blurs them together.&lt;br /&gt;
*Fullscreen prescale (Off/On): In fullscreen mode, scales video output to 1280x960 (2x) using nearest neighbor filtering. Useful for getting a sharper picture in setups with poor scaling options.&lt;br /&gt;
&lt;br /&gt;
When starting up the game, you are offered the option of playing in fullscreen mode. Picking the left option or pressing the Y key will enable fullscreen, while picking right, pressing N or closing the prompt will continue in windowed mode.&lt;br /&gt;
&lt;br /&gt;
Finally, the ingame config menus offer more in-depth settings:&lt;br /&gt;
&lt;br /&gt;
*GRAPHIC&lt;br /&gt;
&lt;br /&gt;
**Screen mode (Horizontal/Vertical A/Vertical B/Arcade A/Arcade B): Only Horizontal has the HUD sidebars. Vertical fits the whole gameplay view onscreen, while Arcade uses the entire screen and pans the view depending on your position.&lt;br /&gt;
**Aspect ratio (50-200%, default 100%): Scales the picture in the long axis without affecting screen resolution. Causes great distortion, better to keep it at 100%.&lt;br /&gt;
**Active info (Off/On): Displays the unlockable sidebar elements during gameplay or playback.&lt;br /&gt;
&lt;br /&gt;
**FPS control mode (By VSync/By Timer): Decides on what rhythm the game runs. VSync behaves awkwardly during 45fps slowdown and may accelerate the game on high refresh rate environments; set to Timer.&lt;br /&gt;
**FPS (60/30/20): Reduces the amount of frames rendered while running the game at the same speed.&lt;br /&gt;
&lt;br /&gt;
**Effect level (1-5): Broadens the scope of special effects.&lt;br /&gt;
**Effect brightness (50-100%): For special effects, brightness is the same as opacity.&lt;br /&gt;
&lt;br /&gt;
**Coin light (Off/On): Displays a glow around coin items.&lt;br /&gt;
**Coin parency(sic) (0-100%): Opacity (not transparency!) of coin items.&lt;br /&gt;
**Jewel parency(sic) (0-100%): Opacity (not transparency!) of jewel items.&lt;br /&gt;
&lt;br /&gt;
**Bullet color (Full/0-35): When not Full, forces all bullets to be the same color. If the palette size is less than 36, the chosen color is further collapsed to one of the available colors.&lt;br /&gt;
**Bullet light (Off/On): Displays a glow around bullets.&lt;br /&gt;
**Bullet graphic (Standard/Dark): Switches to a set of flatter-looking bullet sprites.&lt;br /&gt;
**Bullet brightness (50-100%): Affects brightness, not opacity.&lt;br /&gt;
** Shot parency(sic) (50-100%): Opacity (not transparency!) of your own shots.&lt;br /&gt;
&lt;br /&gt;
** Background brightness (50-100%)&lt;br /&gt;
** Background layer (Full/Reduced/Minimum): May or may not have any effect&lt;br /&gt;
** Background particle parency(sic) (0-100%): you get the point&lt;br /&gt;
&lt;br /&gt;
* SOUND&lt;br /&gt;
&lt;br /&gt;
** BGM volume (0-100%)&lt;br /&gt;
** Sound effect volume (0-100%)&lt;br /&gt;
** Item sound volume (0-100%)&lt;br /&gt;
&lt;br /&gt;
* CONTROLLER (also see [[#Controls]])&lt;br /&gt;
&lt;br /&gt;
** Controller ID: Index of the gamepad to read input from. Starts from 0, so the second controller would be ID 1, for example.&lt;br /&gt;
** Default Assault mode (Manual/Auto): Assault mode set at the start of every area.&lt;br /&gt;
** Default difficulty&lt;br /&gt;
** Default character&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
Gameplay buttons are fully remappable (movement can also be remapped for keyboard) and have different modes of operation:&lt;br /&gt;
* For shooting:&lt;br /&gt;
** &amp;quot;Shot and slow(laser)&amp;quot; has independent shot and focus buttons similar to Touhou games. Laser is fired by shooting while focused.&lt;br /&gt;
** &amp;quot;Shot/laser and fullauto&amp;quot; has two shot buttons, one which focuses and fires laser when held and another that always shoots unfocused, similar to Cave games.&lt;br /&gt;
*** There is also a separate slow button that allows for focused movement to be used alongside regular shots or without shooting.&lt;br /&gt;
*** The time for a laser hold to register can be adjusted from 1 to 30 frames.&lt;br /&gt;
*** Full auto does not hinder Discharge buildup, unlike the main shot button.&lt;br /&gt;
** &amp;quot;Laser and fullauto&amp;quot; works the same as the previous mode, but the first shot button fires laser immediately, without room for mashing for shot.&lt;br /&gt;
*** It is the equivalent of setting frames to laser to 0.&lt;br /&gt;
*** By a small margin, this is the most powerful shoot mode, as it allows for focused normal shots and faster Discharge buildup while not suffering from laser delay.&lt;br /&gt;
* For shifts:&lt;br /&gt;
** 1 shift mode has a single button for both shifts, Delayed being activated with a tap and Ethereal with a hold.&lt;br /&gt;
** 2 shift mode has separate buttons for each shift, each being activated with a tap.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;6&amp;quot; | Shoot mode&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Shot-slow !! colspan=&amp;quot;2&amp;quot; | Shot-auto !! colspan=&amp;quot;2&amp;quot; | Laser-auto&lt;br /&gt;
|-&lt;br /&gt;
| Z || colspan=&amp;quot;2&amp;quot; | Shot || colspan=&amp;quot;2&amp;quot; | Shot (tap) / Laser (hold) || colspan=&amp;quot;2&amp;quot; | Laser&lt;br /&gt;
|-&lt;br /&gt;
| F || colspan=&amp;quot;2&amp;quot; | Slow || colspan=&amp;quot;4&amp;quot; | Full auto&lt;br /&gt;
|-&lt;br /&gt;
| E || colspan=&amp;quot;2&amp;quot; | Unused || colspan=&amp;quot;4&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
| X || colspan=&amp;quot;6&amp;quot; | Assault (type S) / Discharge (type C)&lt;br /&gt;
|-&lt;br /&gt;
| C || colspan=&amp;quot;6&amp;quot; | Blade&lt;br /&gt;
|-&lt;br /&gt;
| V || colspan=&amp;quot;6&amp;quot; | Bomb&lt;br /&gt;
|-&lt;br /&gt;
| A || colspan=&amp;quot;3&amp;quot; | DS (tap) / ES (hold) || colspan=&amp;quot;3&amp;quot; | Delayed Shift&lt;br /&gt;
|-&lt;br /&gt;
| R || colspan=&amp;quot;3&amp;quot; | Unused || colspan=&amp;quot;3&amp;quot; | Ethereal Shift&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;3&amp;quot; | 1 button !! colspan=&amp;quot;3&amp;quot; | 2 buttons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Shift mode&lt;br /&gt;
|-&lt;br /&gt;
| Q || colspan=&amp;quot;6&amp;quot; | Fast forward replay&lt;br /&gt;
|-&lt;br /&gt;
| Enter || colspan=&amp;quot;6&amp;quot; | Pause&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Lemulene Raygraph'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;リミュレーナ＝レイグラフ&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Lemulene.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Spread main shot and angled orb shots, which do not tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Narrow main laser, 2 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large projectile that travels at shot speed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Homing projectiles that deal damage at the end of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 360° swings with two blades, then two diagonal slashes around the front&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Azerlete Orphansark'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;アゼルリート＝オルファンサーク&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Azerlete.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Forward main and orb shots, which tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Wide main laser, 4 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large lighting bolt that covers the area in front&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Aimed lighting bolts that deal damage over the course of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 270° swings with one blade, then five powerful short-range shots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
SV has a variety of RPG elements, but it is also designed with the arcade essence in mind. In light of this, three modes are available to suit player tastes:&lt;br /&gt;
*Story: Character level, items, customs and stat boosts are all taken into account.&lt;br /&gt;
*Rule: The character is set to a fixed level, while customs are disabled. Items and stat boosts still apply.&lt;br /&gt;
*Strict Rule: All pre-run customization is disabled, but stats are still boosted over the course of a run.&lt;br /&gt;
&lt;br /&gt;
S.Rule is treated in-game as an offshoot of Rule, sharing both scoreboards and medals. However:&lt;br /&gt;
*Rule mode medals gain a star next to their names when achieved in S.Rule, also granting extra certification points.&lt;br /&gt;
*For scoring, the current consensus (at least in the West) groups Story and Rule together while leaving S.Rule as its own category, highlighting the most different modes.&lt;br /&gt;
&lt;br /&gt;
== Basic gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Type C ===&lt;br /&gt;
&lt;br /&gt;
=== Type S ===&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Requires at least 50% to activate and will turn blue when ready to use.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge is the Counter Shift gauge. When it is enabled, the level of the Counter Shift is shown at the lower right corner of the screen. The lower green gauge is the overkill combo gauge. After an overkill, a number indicating the current overkill bonus will appear next to this gauge. Keep overkilling enemies to add a multiplier to the overkill value. If the gauge empties, the combo will end, signified by the overkill value turning gray.&lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge. Requires at least 50% to activate and will turn yellow when ready to use.&lt;br /&gt;
* '''6''' Blade Gauge. &lt;br /&gt;
* '''7:''' The character's stats&lt;br /&gt;
* '''8+9+10:''' UI addons that display additional information about the run. Not available by default, but can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to both survive and score. Type-S characters retain their normal and focus fire, bombs, bomb conversion and Overdrive from Type-C. Two additional weapons available only in Type-S are Assault and Blade. &lt;br /&gt;
&lt;br /&gt;
Assault is a lock-on laser attack usable on all non-popcorn enemies. Locks are obtained by hitting such enemies with the central part of the character's shot. There is a maximum number of available locks at once, which differs depending on the character. By default, auto-assault is enabled, allowing automatic usage of Assault whenever shot is held down. This can be disabled in favor of manual Assault usage by pressing the Assault button, and re-enabled by double tapping the Assault button in manual mode.&lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Using it requires spending a portion of the Blade gauge depending on the character. Pressing the button multiple times will trigger a multi-attack Blade combo. The number of possible attacks in the Blade combo (ranging from 1 to 3) depends on the Blade level, which is determined by the amount of Blade gauge available and is viewable at the bottom right corner of the screen. Large enemies and bosses at low health can be targeted for a Raid by pressing the Blade button at the right time, denoted by &amp;quot;RAID OK&amp;quot; appearing at the bottom right corner and a jingle sound playing. Raiding causes the character to swiftly move to the enemy's position, execute a level 3 blade combo regardless of Blade gauge status, and then return to their previous location, all the while becoming ''invincible'' for the attack's entire duration. Afterwards, the Blade gauge will turn red (negative value) and slowly drain, disabling both Blade and Raid until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
Type-S has 2 exclusive &amp;quot;shifts&amp;quot; or hypers. Both shifts disable overkilling upon activation and end overkill combos upon running out, but can be cancelled early by pressing their buttons again, at the cost of half the remaining gauge.&lt;br /&gt;
&lt;br /&gt;
Delayed Shift - Virtually identical to Kakusei from ''Espgaluda'', this shift spawns more enemies, slows down all bullets on the screen and makes enemies fire more bullets. Killing any enemy during Delayed Shift converts their bullets (other than suicide bullets, if any) into gems. Entering Delayed Shift also enables a special Counter Shift. During Delayed Shift, all gems collected charge the Counter Shift and increase its level. Higher levels increase the value of future gems collected during that Delayed Shift. When Delayed Shift runs out or is cancelled normally, it releases an energy wave that clears bullets in an area around the player and damages enemies whose bullets were cancelled. Damage and cancel area increases with Counter Shift level, to the point of clearing the entire screen at the maximum level of 3. During boss fights, the Counter Shift slowly charges automatically and will always clear the entire screen of bullets when released.  Bombing during Delayed Shift cancels the shift without creating a Counter Shift, but retains the full amount of Delayed Shift meter at the time of cancellation. &lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up both Blade and Assault. Assault becomes automatic rapid fire against all enemies and cannot be turned off. The blade gauge will also become infinite, allowing the player to spam Blade combos. However, Raid will be disabled. During Ethereal Shift, a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. Killing these enemies spawns a large number of coins. When Ethereal Shift ends, a large portion of the Blade gauge will be drained. Getting hit during Ethereal Shift ends it early and spends a bomb to prevent life loss if one is available. Getting hit this way will still count as a hit for TLB and rank requirements, however.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Overkilling ===&lt;br /&gt;
Medium and large enemies enter an 'overkilled' state if their HP is reduced to 0 with either Assault or Blade attacks while not in either Shift. During this state, they do not move or fire bullets. Doing further damage to overkilled enemies increases both shift gauges and is central to the scoring system. This state is known to end when either: a Raid attack completes (including if a Raid would put enemies into the overkill state), or, once Assault attacks cease striking the enemies.&lt;br /&gt;
&lt;br /&gt;
The player can also overkill stage bosses if they reduce the current phase's HP to 0 during Ethereal Shift, leading to a special overkill phase (marked by a special sound, the background reddening, and the boss' bottom health bar filling with a gray color instead of a red one). During the overkill phase (called a Counterburst in-game), the boss will use a harder version of the current phase's pattern, which becomes more difficult the longer it goes, via linearly increasing the velocity of all bullets spawned (with different rates depending on difficulty). This phase continues until the player takes a hit or their Ethereal Shift runs out. There is no long-term survival consequence to taking a hit during this phase, as the player will not lose any bombs or lives. Furthermore, the game does not register this as a hit for calculating post-final boss and rank requirements. &lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
The game is comprised of 7 areas, of which at least 5 must be played: two out of the first 4, then 5, 6 and 7. &lt;br /&gt;
The game's scoreboard assigns Zones to these areas: Zone A is for areas 1 &amp;amp; 2, B for 3 &amp;amp; 4, C for 5, D for 6, and finally E for 7.&lt;br /&gt;
&lt;br /&gt;
Runs can be started on area 1 or 2, and after each area the player may advance to any of the following:&lt;br /&gt;
* The area after the next (after areas 1–3) or immediately next (after areas 4–6).&lt;br /&gt;
* Areas 3 and 4, if the previous area was the first in the run.&lt;br /&gt;
* The next area, if the player qualified for a rank up in the previous (see [[#Rank]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|List of routes&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Route !! colspan=&amp;quot;6&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Least qualified !! colspan=&amp;quot;3&amp;quot;|Most qualified&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;4&amp;quot;|0 || colspan=&amp;quot;3&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
| 1-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3&lt;br /&gt;
|-&lt;br /&gt;
| 2-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 1-3-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3 || colspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3-'''4''' || colspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;2&amp;quot;|2 || colspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3-'''4''' || colspan=&amp;quot;3&amp;quot;|4 || colspan=&amp;quot;3&amp;quot;|4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
Orthogonal to the difficulty selection is rank, a second scale that is determined during a run. It has various effects:&lt;br /&gt;
* On stages, it increases bullet speed and incrementally adds revenge bullets, which spawn over time from an enemy explosion and can be sealed by being close enough when they spawn.&lt;br /&gt;
* On bosses, it increases health, either bullet speed (type C) or density (type S), and adds extra boss phases in specific cases (area 3 rank 2, area 4 rank 3).&lt;br /&gt;
In addition, increasing rank can add more stages to the run, up to all 7 at rank 4.&lt;br /&gt;
&lt;br /&gt;
Rank starts at 0 and goes up over the course of the first 4 areas. To qualify for a rank up at the end of an area:&lt;br /&gt;
* With type C, stay within a certain amount of stage hits, depending on the area. If you've skipped areas, the requirement is more lenient.&lt;br /&gt;
* With type S:&lt;br /&gt;
** If you haven't skipped any areas, stay above the total score target for each rank.&lt;br /&gt;
** If you've skipped areas, earn a certain amount of score in the area, depending on rank.&lt;br /&gt;
If you qualify for a rank up, &amp;quot;QUALIFIED&amp;quot; will be shown after the clear bonus is tallied, and the very next area will be available for selection. Selecting the next area will accept the rank up, while selecting any other will reject it. Since area 4 can only lead to area 5, it's impossible to reject a rank up earned in it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Type C requirements&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Route !! Area 1 !! Area 2 !! Area 3 !! Area 4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 2&lt;br /&gt;
|- &lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 3 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Type S requirements&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Route !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 180,000,000 || 400,000,000 || 650,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 500,000,000 || 800,000,000 || 1,300,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 130,000,000 || 170,000,000 || 200,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 220,000,000 || 550,000,000 || 900,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 160,000,000 || 200,000,000 || 250,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 250,000,000 || 600,000,000 || 1,000,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 200,000,000 || 250,000,000 || 300,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 150,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 4-EX ===&lt;br /&gt;
If the player takes the 1-2-3-4 route, thus playing all stages, they will be at rank 3 in stage 4, in which case qualification works differently: rank 4 is guaranteed, but meeting the threshold will raise rank to 4-EX, denoted as an orange 4 in the HUD. It has the same effect as any other rank increase, but in greater magnitude the lower the difficulty, ranging from similar to other steps on Hard and above to game changing on Easy. By exceeding certain stage hit thresholds, this rank can exceptionally be lost, returning to rank 4 for the remainder of the run.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Hits allowed in rank EX&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Autoguard !! Area 5 !! Area 6 !! Area 7&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;ARCADE&lt;br /&gt;
!ON&lt;br /&gt;
| 1 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 3 || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD &amp;lt;br /&amp;gt;NIGHTMARE&lt;br /&gt;
!ON&lt;br /&gt;
| 2 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
!ON&lt;br /&gt;
| 3 || 4 || ∞&lt;br /&gt;
|- &lt;br /&gt;
!OFF&lt;br /&gt;
| 5 || 6 || ∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shortly before the door opens in area 7, rank EX is locked in place and cannot be lost from that point.&lt;br /&gt;
In addition, in full runs only, some extra hazards are activated once the descent starts:&lt;br /&gt;
* On Arcade-Nightmare with type S, Poniards shoot 3-way spreads akin to Pandemonium.&lt;br /&gt;
* On Easy-Nightmare, if the player has at least 5 lives, every enemy shoots an aimed ring at the start of its revenge bullets, but with a larger sealing range.&lt;br /&gt;
* On Easy-Hard with type S, Tetrapedes shoot much faster bullets than usual.&lt;br /&gt;
&lt;br /&gt;
== Hidden bosses ==&lt;br /&gt;
SV features three different hidden bosses, one of which may appear during full runs after the regular stage 7 boss, Core Unit. If CU is reached on 1CC pace while meeting certain other requirements, its last phase will have a shorter timer and far less health, giving way to the hidden boss in a manner reminiscent of [[Ketsui]].&lt;br /&gt;
&lt;br /&gt;
If rank EX is kept until the end of the game, the TLB, Vier, will appear as long as the 1CC requirement is met.&lt;br /&gt;
&lt;br /&gt;
Outside rank EX, one of the FLBs (from ''偽真ボス, fake TLB'') may appear based on '''total hits'''. The requirements depend on type, difficulty, autoguard, and rank.&lt;br /&gt;
* Elm Order appears when the outer requirement is met, while Vier Dummy replaces it if the inner requirement is also met; but their fights are similar in difficulty.&lt;br /&gt;
* The higher the difficulty, the more lenient the requirements.&lt;br /&gt;
* Type C can access Elm Order starting at rank 1 and Vier Dummy starting at rank 2.&lt;br /&gt;
** At rank 4, Elm Order has no hit requirement.&lt;br /&gt;
* Type S can access Elm Order from rank 0 to 3 and Vier Dummy from rank 1 to 4.&lt;br /&gt;
** Elm Order only appears at rank 0 if the 2-4 route is taken.&lt;br /&gt;
** From rank 2 on, Elm Order has no hit requirement.&lt;br /&gt;
** At rank 4, Vier Dummy has no hit requirement.&lt;br /&gt;
* Autoguard affects hit requirements according to an exact formula: req=ceil(req*2/3)-1&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Type C requirements&lt;br /&gt;
|-&lt;br /&gt;
 ! Difficulty !! Original requirements !! Autoguard requirements&lt;br /&gt;
 |-&lt;br /&gt;
 | EASY&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 4 || 10 || 16 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 7 || 12&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 2 || 6 || 10 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 4 || 7&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NORMAL&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 12 || 18 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 8 || 14&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 7 || 11 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 5 || 9&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | ARCADE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 14 || 20 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 9 || 16&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 9 || 13 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 5 || 10&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | HARD&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 8 || 16 || 22 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 6 || 10 || 18&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 10 || 14 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 6 || 11&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NIGHTMARE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 18 || 26 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 7 || 12 || 20&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 11 || 17 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 7 || 13&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | PANDEMONIUM&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 12 || 20 || 30 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 8 || 16 || 24&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 7 || 13 || 19 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 10 || 15&lt;br /&gt;
    |}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap&amp;quot;|Type S requirements&lt;br /&gt;
|-&lt;br /&gt;
 ! Difficulty !! Original requirements !! Autoguard requirements&lt;br /&gt;
 |-&lt;br /&gt;
 | EASY&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 4 || 6 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 8 || 16 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 2 || 3 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 5 || 10 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NORMAL&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 10 || 18 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 10 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 6 || 11 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | ARCADE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 12 || 20 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 10 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 7 || 13 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | HARD&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 8 || 18 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 14 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 11 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 9 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NIGHTMARE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 6 || 16 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 15 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 10 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | PANDEMONIUM&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 16 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 8 || 18 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 15 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 11 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring. Each &amp;quot;link&amp;quot; in a chain has its own timer, so care must be taken to route as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Shift (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at the top the screen to destroy enemies as they come. Enemies (excluding bosses) defeated in this state explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. This is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullets on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Raidbombing''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Practice Mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty.&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank.&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Only Story &amp;amp; Rule Mode are usable (e.g. '''not''' Strict Rule)&lt;br /&gt;
* Practice for areas 1 to 4 are unlocked from the start (areas 5 to 7 must be unlocked via the system shop).&lt;br /&gt;
* Rank selection in areas is restricted to ''what is possible in a normal credit'' (e.g. Rank 3 cannot be selected for area 1).&lt;br /&gt;
* Hidden bosses do not appear unless directly warped to, which must be unlocked separately.&lt;br /&gt;
* Hazards unique to locked rank EX do not appear.&lt;br /&gt;
* Power level starts from the ''base stats'' of the selected character, and increases them in steps which are highly variable depending on difficulty &amp;amp; character. &lt;br /&gt;
* Practice Mode, unlike regular attempts, ''allows'' for the use of Auto Guard in Nightmare/Pandemonium.&lt;br /&gt;
* Certain behaviors of stages cannot be properly replicated, such as suicide bullets from enemies in stage 7.&lt;br /&gt;
** Core Unit (the stage 7 boss &amp;amp; final boss) also cannot be fought by itself; due to an inconsistency, its starting position will always be before the stage's final wave of enemies.&lt;br /&gt;
* Finer control over extraneous resources (Type-C's Advanced Drive, Type-S' Delayed/Ethereal Shift, etc) and even life &amp;amp; bomb counts cannot be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
All shop translations provided by Legless, inakilbss &amp;amp; SMayfield (https://docs.google.com/document/d/1V4SBVxB6rQ7I7TXx2a6o_8BVP20YPbble7Q0OGsEg6c/edit?usp=sharing) .&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Price !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || 10 || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || 25000 || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || 40000 || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || 300 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || 1200 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || 2500 || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || 4500 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || 28000 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Level Canceller || 120000 || Allows for control of character levels in Story &amp;amp; Rule Mode. Disabled in v1.23&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || 3000 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || 4000 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || 6000 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || 200000 || Unlocks Elm Order practice for Easy, Normal and Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || 300000 || Unlocks Vier Dummy practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Practice ESY-ACD [??? 3] || 500000 || Unlocks Vier practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || 30000 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || 25000 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || 40000 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Practice HRD-NTM [??? 1] || 300000 || Unlocks Elm Order practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Practice HRD-NTM [??? 2] || 450000 || Unlocks Vier Dummy practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Practice HRD-NTM [??? 3] || 700000 || Unlocks Vier practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Practice Pandemonium Area 5 || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Practice Pandemonium Area 6 || 80000 || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Practice Pandemonium Area 7 || 150000 || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Practice PDM [??? 1] || 400000 || Unlocks Elm Order practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Practice PDM [??? 2] || 600000 || Unlocks Vier Dummy practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Practice PDM [??? 3] || 900000 || Unlocks Vier practice for Pandemonium.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Item shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01  ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 02  ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 04  ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || Anti-Demonic Chime || As rank increases, slows down enemy attack strengthening (Rule disabled )&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 07  ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || B-Diffuser+ || Blade Range +15%, Blade Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || B-Concentrator+ || Blade Damage +30%, Blade Range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11  ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||   Circuit    Fool’s Soul || Damage -20%, Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16  ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Emergency AI || Automatically using a bomb when Autoguard is OFF (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Black Heart || Bombs +1, Not allowed to autobomb or sacrifice lives for bombs&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 21  ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22  ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Conductor 80 || Accel Drive Charge +5%, Discharge Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24  ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Expansion Slot x2 || (Stat Stone) Limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || B Neutralization Barrier || Lowers enemies resistance to Blade&lt;br /&gt;
|-&lt;br /&gt;
| 30  ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Assault-Hold Canceler || Assault shot will not overkill (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || [Type-C] Enhancing Set || Damage +3%, Discharge Damage +5%, Accel Drive Charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Stella Enhancing Set || Damage +3%, Gauge Charge +3%, Gauge Drain -3%, Blade Range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Boundary Crossing Stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || DC Shift Unit || LV2 CS or higher is always activated after DS is released but DS cannot be released arbitrarily&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Curse of the Crab || Up/Down controls reversed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Custom shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01 ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 02 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 04 ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 07 ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || High-Precision Reticle ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||   Circuit    Fool’s Soul || Damage -20%,Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Counterfeit Medal ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Substitute Doll ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Performance Tuner ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || B Neutralization Barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || S neutralization Barrier || Lowers enemies resistance to ?&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Raid Compensator ||&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Requisition Tag ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Master's Pride ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Parasosa Unit || Widens the Focus attack&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Raging Spirit ||&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Dowsing Rod ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Prayer Bracelet ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Item shop listing 6 can be purchased repeatedly by reloading the shop, but it won't duplicate the item. However, unlocking High Performance AI (高性能AI) will permanently mark the item as bought, regardless of whether it was actually bought.&lt;br /&gt;
* The achievement for getting 350 million points in stage 1 with type S (一面魔王S) won't unlock in Strict Rule mode, regular Rule must be played.&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=34477</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=34477"/>
		<updated>2025-05-25T21:11:52Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Basic gameplay stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;STELLAVANITY - Prelude to the Destined Calamity - is a hybrid ''danmaku-RPG game'' released on December 31st, 2011 by the developer TRIS-GRAM, under the doujin circle Feathered Ether. The game has undergone significant changes since the release of its earliest demos, in addition to a number of updates. The game features 2 characters, each with a easy to learn &amp;quot;C-type&amp;quot; and a complex &amp;quot;S-type&amp;quot;. The game has six difficulty modes; unique to the game is the ability to rank up in a run, making patterns harder in addition to revenge bullets. &lt;br /&gt;
&lt;br /&gt;
The game's development has been halted multiple times, with the most recent stoppage from March 2022 - with sales halting on April 14th that year for a week - before development resumed on December 12th, 2022.&lt;br /&gt;
&lt;br /&gt;
The latest versions are 1.23, released March 2022, and 1.22r, released January 2013 and still included in the official download. Following the developer's wishes, this article only details these (very similar) versions. Older versions may be mentioned sparingly to give context to otherwise bizarre details, but they should not be the focus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #1040c0&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Stellavanity_title_screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = ''Title screen from version 1.23''&lt;br /&gt;
&lt;br /&gt;
|developer = Feathered Ether&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = December 31, 2011 (Comiket 81) / June 7th, 2012 (DLSite)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
In lieu of official support in English, setup instructions are detailed here.&lt;br /&gt;
&lt;br /&gt;
=== Where to buy ===&lt;br /&gt;
SV can only be purchased on DLSite, but it can be done from anywhere in the world, using PayPal to buy points through DLPay. 1000 points will cover the game alone, while 1500 will also cover the soundtrack.&lt;br /&gt;
&lt;br /&gt;
=== Installing ===&lt;br /&gt;
The game comes in a preinstalled folder named &amp;quot;STELLAVANITY DL版 ver1.23&amp;quot;. If your computer's character encoding is not set to Japanese, remove the &amp;quot;版&amp;quot; character to avoid crashes. Do not place the install in Program Files or other system folders, otherwise data will not be saved.&lt;br /&gt;
&lt;br /&gt;
To run version 1.22r, move it out of the &amp;quot;old version&amp;quot; folder first. On Windows 10 and above, this version will crash in fullscreen unless a [https://drive.google.com/file/d/1AkKm81MyxADfQicTYODxIO9acrcnkUWZ/view patch] is applied.&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
To play the game, open SV123.exe or SV122r.exe. To adjust certain options that cannot be changed while the game is running, open 起動前設定.exe (preconfig). It can run even if its name is garbled.&lt;br /&gt;
&lt;br /&gt;
=== Configuring ===&lt;br /&gt;
There are several ways in which the game's settings are determined. For a fully customized setup, follow them in order.&lt;br /&gt;
&lt;br /&gt;
The first line of スクリーンサイズ.txt specifies the window's width in windowed mode, from which the height is also calculated to maintain a 4:3 aspect ratio. The original (and minimum) resolution is 640x480, while the maximum is 1920x1440. If the game's ZIP file is extracted in the same locale used to run it, this file's name will be garbled to exactly what it needs to be for the game to find it.&lt;br /&gt;
&lt;br /&gt;
In preconfig, the following options are available:&lt;br /&gt;
*Screen update mode (Timer/VSync): Decides on what rhythm frames are displayed. Timer may cause tearing, while VSync may introduce lag.&lt;br /&gt;
*Stabilization (Off/On): Stabilizes performance, leave it on unless some issue is found with it.&lt;br /&gt;
*Confirm before quitting (Off/On): Asks if you are sure (Y or N to respond) before quitting the game with the Escape key.&lt;br /&gt;
*Bullet palette (36/18/9/6): Amount of bullet colors available. Leave at 36 unless memory is in dire need.&lt;br /&gt;
*Window scaling filter (Nearest neighbor/Bilinear): The process used to scale the video output in window mode. Nearest neighbor keeps the pixels sharp, while bilinear blurs them together.&lt;br /&gt;
*Fullscreen prescale (Off/On): In fullscreen mode, scales video output to 1280x960 (2x) using nearest neighbor filtering. Useful for getting a sharper picture in setups with poor scaling options.&lt;br /&gt;
&lt;br /&gt;
When starting up the game, you are offered the option of playing in fullscreen mode. Picking the left option or pressing the Y key will enable fullscreen, while picking right, pressing N or closing the prompt will continue in windowed mode.&lt;br /&gt;
&lt;br /&gt;
Finally, the ingame config menus offer more in-depth settings:&lt;br /&gt;
&lt;br /&gt;
*GRAPHIC&lt;br /&gt;
&lt;br /&gt;
**Screen mode (Horizontal/Vertical A/Vertical B/Arcade A/Arcade B): Only Horizontal has the HUD sidebars. Vertical fits the whole gameplay view onscreen, while Arcade uses the entire screen and pans the view depending on your position.&lt;br /&gt;
**Aspect ratio (50-200%, default 100%): Scales the picture in the long axis without affecting screen resolution. Causes great distortion, better to keep it at 100%.&lt;br /&gt;
**Active info (Off/On): Displays the unlockable sidebar elements during gameplay or playback.&lt;br /&gt;
&lt;br /&gt;
**FPS control mode (By VSync/By Timer): Decides on what rhythm the game runs. VSync behaves awkwardly during 45fps slowdown and may accelerate the game on high refresh rate environments; set to Timer.&lt;br /&gt;
**FPS (60/30/20): Reduces the amount of frames rendered while running the game at the same speed.&lt;br /&gt;
&lt;br /&gt;
**Effect level (1-5): Broadens the scope of special effects.&lt;br /&gt;
**Effect brightness (50-100%): For special effects, brightness is the same as opacity.&lt;br /&gt;
&lt;br /&gt;
**Coin light (Off/On): Displays a glow around coin items.&lt;br /&gt;
**Coin parency(sic) (0-100%): Opacity (not transparency!) of coin items.&lt;br /&gt;
**Jewel parency(sic) (0-100%): Opacity (not transparency!) of jewel items.&lt;br /&gt;
&lt;br /&gt;
**Bullet color (Full/0-35): When not Full, forces all bullets to be the same color. If the palette size is less than 36, the chosen color is further collapsed to one of the available colors.&lt;br /&gt;
**Bullet light (Off/On): Displays a glow around bullets.&lt;br /&gt;
**Bullet graphic (Standard/Dark): Switches to a set of flatter-looking bullet sprites.&lt;br /&gt;
**Bullet brightness (50-100%): Affects brightness, not opacity.&lt;br /&gt;
** Shot parency(sic) (50-100%): Opacity (not transparency!) of your own shots.&lt;br /&gt;
&lt;br /&gt;
** Background brightness (50-100%)&lt;br /&gt;
** Background layer (Full/Reduced/Minimum): May or may not have any effect&lt;br /&gt;
** Background particle parency(sic) (0-100%): you get the point&lt;br /&gt;
&lt;br /&gt;
* SOUND&lt;br /&gt;
&lt;br /&gt;
** BGM volume (0-100%)&lt;br /&gt;
** Sound effect volume (0-100%)&lt;br /&gt;
** Item sound volume (0-100%)&lt;br /&gt;
&lt;br /&gt;
* CONTROLLER (also see [[#Controls]])&lt;br /&gt;
&lt;br /&gt;
** Controller ID: Index of the gamepad to read input from. Starts from 0, so the second controller would be ID 1, for example.&lt;br /&gt;
** Default Assault mode (Manual/Auto): Assault mode set at the start of every area.&lt;br /&gt;
** Default difficulty&lt;br /&gt;
** Default character&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
Gameplay buttons are fully remappable (movement can also be remapped for keyboard) and have different modes of operation:&lt;br /&gt;
* For shooting:&lt;br /&gt;
** &amp;quot;Shot and slow(laser)&amp;quot; has independent shot and focus buttons similar to Touhou games. Laser is fired by shooting while focused.&lt;br /&gt;
** &amp;quot;Shot/laser and fullauto&amp;quot; has two shot buttons, one which focuses and fires laser when held and another that always shoots unfocused, similar to Cave games.&lt;br /&gt;
*** There is also a separate slow button that allows for focused movement to be used alongside regular shots or without shooting.&lt;br /&gt;
*** The time for a laser hold to register can be adjusted from 1 to 30 frames.&lt;br /&gt;
*** Full auto does not hinder Discharge buildup, unlike the main shot button.&lt;br /&gt;
** &amp;quot;Laser and fullauto&amp;quot; works the same as the previous mode, but the first shot button fires laser immediately, without room for mashing for shot.&lt;br /&gt;
*** It is the equivalent of setting frames to laser to 0.&lt;br /&gt;
*** By a small margin, this is the most powerful shoot mode, as it allows for focused normal shots and faster Discharge buildup while not suffering from laser delay.&lt;br /&gt;
* For shifts:&lt;br /&gt;
** 1 shift mode has a single button for both shifts, Delayed being activated with a tap and Ethereal with a hold.&lt;br /&gt;
** 2 shift mode has separate buttons for each shift, each being activated with a tap.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;6&amp;quot; | Shoot mode&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Shot-slow !! colspan=&amp;quot;2&amp;quot; | Shot-auto !! colspan=&amp;quot;2&amp;quot; | Laser-auto&lt;br /&gt;
|-&lt;br /&gt;
| Z || colspan=&amp;quot;2&amp;quot; | Shot || colspan=&amp;quot;2&amp;quot; | Shot (tap) / Laser (hold) || colspan=&amp;quot;2&amp;quot; | Laser&lt;br /&gt;
|-&lt;br /&gt;
| F || colspan=&amp;quot;2&amp;quot; | Slow || colspan=&amp;quot;4&amp;quot; | Full auto&lt;br /&gt;
|-&lt;br /&gt;
| E || colspan=&amp;quot;2&amp;quot; | Unused || colspan=&amp;quot;4&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
| X || colspan=&amp;quot;6&amp;quot; | Assault (type S) / Discharge (type C)&lt;br /&gt;
|-&lt;br /&gt;
| C || colspan=&amp;quot;6&amp;quot; | Blade&lt;br /&gt;
|-&lt;br /&gt;
| V || colspan=&amp;quot;6&amp;quot; | Bomb&lt;br /&gt;
|-&lt;br /&gt;
| A || colspan=&amp;quot;3&amp;quot; | DS (tap) / ES (hold) || colspan=&amp;quot;3&amp;quot; | Delayed Shift&lt;br /&gt;
|-&lt;br /&gt;
| R || colspan=&amp;quot;3&amp;quot; | Unused || colspan=&amp;quot;3&amp;quot; | Ethereal Shift&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;3&amp;quot; | 1 button !! colspan=&amp;quot;3&amp;quot; | 2 buttons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Shift mode&lt;br /&gt;
|-&lt;br /&gt;
| Q || colspan=&amp;quot;6&amp;quot; | Fast forward replay&lt;br /&gt;
|-&lt;br /&gt;
| Enter || colspan=&amp;quot;6&amp;quot; | Pause&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Lemulene Raygraph'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;リミュレーナ＝レイグラフ&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Lemulene.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Spread main shot and angled orb shots, which do not tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Narrow main laser, 2 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large projectile that travels at shot speed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Homing projectiles that deal damage at the end of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 360° swings with two blades, then two diagonal slashes around the front&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Azerlete Orphansark'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;アゼルリート＝オルファンサーク&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Azerlete.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Forward main and orb shots, which tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Wide main laser, 4 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large lighting bolt that covers the area in front&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Aimed lighting bolts that deal damage over the course of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 270° swings with one blade, then five powerful short-range shots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
SV has a variety of RPG elements, but it is also designed with the arcade essence in mind. In light of this, three modes are available to suit player tastes:&lt;br /&gt;
*Story: Character level, items, customs and stat boosts are all taken into account.&lt;br /&gt;
*Rule: The character is set to a fixed level, while customs are disabled. Items and stat boosts still apply.&lt;br /&gt;
*Strict Rule: All pre-run customization is disabled, but stats are still boosted over the course of a run.&lt;br /&gt;
&lt;br /&gt;
S.Rule is treated in-game as an offshoot of Rule, sharing both scoreboards and medals. However:&lt;br /&gt;
*Rule mode medals gain a star next to their names when achieved in S.Rule, also granting extra certification points.&lt;br /&gt;
*For scoring, the current consensus (at least in the West) groups Story and Rule together while leaving S.Rule as its own category, highlighting the most different modes.&lt;br /&gt;
&lt;br /&gt;
== Basic gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Type C ===&lt;br /&gt;
&lt;br /&gt;
=== Type S ===&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Requires at least 50% to activate and will turn blue when ready to use.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge is the Counter Shift gauge. When it is enabled, the level of the Counter Shift is shown at the lower right corner of the screen. The lower green gauge is the overkill combo gauge. After an overkill, a number indicating the current overkill bonus will appear next to this gauge. Keep overkilling enemies to add a multiplier to the overkill value. If the gauge empties, the combo will end, signified by the overkill value turning gray.&lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge. Requires at least 50% to activate and will turn yellow when ready to use.&lt;br /&gt;
* '''6''' Blade Gauge. &lt;br /&gt;
* '''7:''' The character's stats&lt;br /&gt;
* '''8+9+10:''' UI addons that display additional information about the run. Not available by default, but can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to both survive and score. Type-S characters retain their normal and focus fire, bombs, bomb conversion and Overdrive from Type-C. Two additional weapons available only in Type-S are Assault and Blade. &lt;br /&gt;
&lt;br /&gt;
Assault is a lock-on laser attack usable on all non-popcorn enemies. Locks are obtained by hitting such enemies with the central part of the character's shot. There is a maximum number of available locks at once, which differs depending on the character. By default, auto-assault is enabled, allowing automatic usage of Assault whenever shot is held down. This can be disabled in favor of manual Assault usage by pressing the Assault button, and re-enabled by double tapping the Assault button in manual mode.&lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Using it requires spending a portion of the Blade gauge depending on the character. Pressing the button multiple times will trigger a multi-attack Blade combo. The number of possible attacks in the Blade combo (ranging from 1 to 3) depends on the Blade level, which is determined by the amount of Blade gauge available and is viewable at the bottom right corner of the screen. Large enemies and bosses at low health can be targeted for a Raid by pressing the Blade button at the right time, denoted by &amp;quot;RAID OK&amp;quot; appearing at the bottom right corner and a jingle sound playing. Raiding causes the character to swiftly move to the enemy's position, execute a level 3 blade combo regardless of Blade gauge status, and then return to their previous location, all the while becoming ''invincible'' for the attack's entire duration. Afterwards, the Blade gauge will turn red (negative value) and slowly drain, disabling both Blade and Raid until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
Type-S has 2 exclusive &amp;quot;shifts&amp;quot; or hypers. Both shifts disable overkilling upon activation and end overkill combos upon running out, but can be cancelled early by pressing their buttons again, at the cost of half the remaining gauge.&lt;br /&gt;
&lt;br /&gt;
Delayed Shift - Virtually identical to Kakusei from ''Espgaluda'', this shift spawns more enemies, slows down all bullets on the screen and makes enemies fire more bullets. Killing any enemy during Delayed Shift converts their bullets (other than suicide bullets, if any) into gems. Entering Delayed Shift also enables a special Counter Shift. During Delayed Shift, all gems collected charge the Counter Shift and increase its level. Higher levels increase the value of future gems collected during that Delayed Shift. When Delayed Shift runs out or is cancelled normally, it releases an energy wave that clears bullets in an area around the player and damages enemies whose bullets were cancelled. Damage and cancel area increases with Counter Shift level, to the point of clearing the entire screen at the maximum level of 3. During boss fights, the Counter Shift slowly charges automatically and will always clear the entire screen of bullets when released.  Bombing during Delayed Shift cancels the shift without creating a Counter Shift, but retains the full amount of Delayed Shift meter at the time of cancellation. &lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up both Blade and Assault. Assault becomes automatic rapid fire against all enemies and cannot be turned off. The blade gauge will also become infinite, allowing the player to spam Blade combos. However, Raid will be disabled. During Ethereal Shift, a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. Killing these enemies spawns a large number of coins. When Ethereal Shift ends, a large portion of the Blade gauge will be drained. Getting hit during Ethereal Shift ends it early and spends a bomb to prevent life loss if one is available. Getting hit this way will still count as a hit for TLB and rank requirements, however.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Overkilling ===&lt;br /&gt;
Medium and large enemies enter an 'overkilled' state if their HP is reduced to 0 with either Assault or Blade attacks while not in either Shift. During this state, they do not move or fire bullets. Doing further damage to overkilled enemies increases both shift gauges and is central to the scoring system. This state is known to end when either: a Raid attack completes (including if a Raid would put enemies into the overkill state), or, once Assault attacks cease striking the enemies.&lt;br /&gt;
&lt;br /&gt;
The player can also overkill stage bosses if they reduce the current phase's HP to 0 during Ethereal Shift, leading to a special overkill phase (marked by a special sound, the background reddening, and the boss' bottom health bar filling with a gray color instead of a red one). During the overkill phase (called a Counterburst in-game), the boss will use a harder version of the current phase's pattern, which becomes more difficult the longer it goes, via linearly increasing the velocity of all bullets spawned (with different rates depending on difficulty). This phase continues until the player takes a hit or their Ethereal Shift runs out. There is no long-term survival consequence to taking a hit during this phase, as the player will not lose any bombs or lives. Furthermore, the game does not register this as a hit for calculating post-final boss and rank requirements. &lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
The game is comprised of 7 areas, of which at least 5 must be played: two out of the first 4, then 5, 6 and 7. &lt;br /&gt;
The game's scoreboard assigns Zones to these areas: Zone A is for areas 1 &amp;amp; 2, B for 3 &amp;amp; 4, C for 5, D for 6, and finally E for 7.&lt;br /&gt;
&lt;br /&gt;
Runs can be started on area 1 or 2, and after each area the player may advance to any of the following:&lt;br /&gt;
* The area after the next (after areas 1–3) or immediately next (after areas 4–6).&lt;br /&gt;
* Areas 3 and 4, if the previous area was the first in the run.&lt;br /&gt;
* The next area, if the player qualified for a rank up in the previous (see [[#Rank]]).&lt;br /&gt;
&lt;br /&gt;
=== List of routes ===&lt;br /&gt;
''(Stages in bold change the route's rank depending on qualification)''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Route !! colspan=&amp;quot;6&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Not qualified !! colspan=&amp;quot;3&amp;quot;|Qualified&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;4&amp;quot;|0 || colspan=&amp;quot;3&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
| 1-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3&lt;br /&gt;
|-&lt;br /&gt;
| 2-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 1-3-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3 || colspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3-'''4''' || colspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;2&amp;quot;|2 || colspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3-'''4''' || colspan=&amp;quot;3&amp;quot;|4 || colspan=&amp;quot;3&amp;quot;|4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
Orthogonal to the difficulty selection is rank, a second scale that is determined during a run.&lt;br /&gt;
On stages, it increases bullet speed and incrementally adds revenge bullets, which spawn over time from an enemy explosion and can be sealed by being close enough when they spawn.&lt;br /&gt;
On bosses, it increases health, either bullet speed (type C) or density (type S), and adds extra boss phases in specific cases (area 3 rank 2, area 4 rank 3).&lt;br /&gt;
In addition, increasing rank can add more stages to the run, up to all 7 at rank 4.&lt;br /&gt;
&lt;br /&gt;
Rank starts at 0 and is increased by meeting a hit (type C) or score (type S) threshold during one of the first 4 areas, which will display &amp;quot;QUALIFIED&amp;quot; before fading to the area select, then selecting the very next area.&lt;br /&gt;
Rank up conditions changes depending if the player is currently at maximum rank (area# - 1) or not.&lt;br /&gt;
&lt;br /&gt;
=== Type C conditions ===&lt;br /&gt;
For type C, qualifying requires not going over a certain amount of stage hits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Route !! Area 1 !! Area 2 !! Area 3 !! Area 4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 2&lt;br /&gt;
|- &lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 3 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type S conditions ===&lt;br /&gt;
For type S, qualifications are based on rank and either total score (1-2-3-4 route) or stage score (other routes):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Route !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 180,000,000 || 400,000,000 || 650,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 500,000,000 || 800,000,000 || 1,300,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 130,000,000 || 170,000,000 || 200,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 220,000,000 || 550,000,000 || 900,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 160,000,000 || 200,000,000 || 250,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 250,000,000 || 600,000,000 || 1,000,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 200,000,000 || 250,000,000 || 300,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 150,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 4-EX ===&lt;br /&gt;
If the player takes the 1-2-3-4 route, thus playing all stages, they will be at rank 3 in stage 4, in which case qualification works differently: rank 4 is guaranteed, but meeting the threshold will raise rank to 4-EX, denoted as an orange 4 in the HUD. It has the same effect as any other rank increase, but in greater magnitude the lower the difficulty, ranging from similar to other steps on Hard and above to game changing on Easy.&lt;br /&gt;
&lt;br /&gt;
By exceeding certain stage hit thresholds, this rank can exceptionally be lost, returning to rank 4 for the remainder of the game:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Autoguard !! Area.5 !! Area.6 !! Area.7&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;ARCADE&lt;br /&gt;
!ON&lt;br /&gt;
| 1 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 3 || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD &amp;lt;br /&amp;gt;NIGHTMARE&lt;br /&gt;
!ON&lt;br /&gt;
| 2 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
!ON&lt;br /&gt;
| 3 || 4 || ∞&lt;br /&gt;
|- &lt;br /&gt;
!OFF&lt;br /&gt;
| 5 || 6 || ∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shortly before the door opens in stage 7, rank EX is locked in place and cannot be lost from that point.&lt;br /&gt;
In addition, in full runs only, some extra hazards are activated once the descent starts:&lt;br /&gt;
* On Arcade-Nightmare with type S, Poniards shoot 3-way spreads akin to Pandemonium.&lt;br /&gt;
* On Easy-Nightmare, if the player has at least 5 lives, every enemy shoots an aimed ring at the start of its revenge bullets, but with a larger sealing range.&lt;br /&gt;
* On Easy-Hard with type S, Tetrapedes shoot much faster bullets than usual.&lt;br /&gt;
&lt;br /&gt;
== Hidden bosses ==&lt;br /&gt;
StellaVanity features three different hidden bosses: two Fake Last Bosses (FLBs) and one True Last Boss (TLB), one of which may appear during full runs after the regular stage 7 boss, Core Unit, if certain conditions are met. If such is the case, Core Unit's last phase will have a shorter timer and far less health. Since this can be seen at any point in the fight, the choice of boss is locked once the fight starts.&lt;br /&gt;
&lt;br /&gt;
If a continue is used at any point before Core Unit, hidden bosses will not appear. In addition, only 1 continue is allowed during hidden bosses themselves.&lt;br /&gt;
&lt;br /&gt;
For all ranks other than 4-EX, the choice of FLB (if any) is determined by total hits, with the requirements being determined by type, difficulty, rank and autoguard. In the case of autoguard, it has been observed to follow an exact formula: req=ceil(req*2/3)-1&lt;br /&gt;
&lt;br /&gt;
=== Type-C hit requirements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! Difficulty !! Original requirements !! Autoguard requirements&lt;br /&gt;
 |-&lt;br /&gt;
 | EASY&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 4 || 10 || 16 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 7 || 12&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 2 || 6 || 10 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 4 || 7&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NORMAL&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 12 || 18 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 8 || 14&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 7 || 11 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 5 || 9&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | ARCADE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 14 || 20 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 9 || 16&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 9 || 13 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 5 || 10&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | HARD&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 8 || 16 || 22 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 6 || 10 || 18&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 10 || 14 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 6 || 11&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NIGHTMARE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 18 || 26 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 7 || 12 || 20&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 11 || 17 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 7 || 13&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | PANDEMONIUM&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 12 || 20 || 30 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 8 || 16 || 24&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 7 || 13 || 19 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 10 || 15&lt;br /&gt;
    |}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== Type-S hit requirements ===&lt;br /&gt;
&lt;br /&gt;
''Note: 2-4 route is required in rank 0 for Elm Order to appear.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! Difficulty !! Original requirements !! Autoguard requirements&lt;br /&gt;
 |-&lt;br /&gt;
 | EASY&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 4 || 6 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 8 || 16 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 2 || 3 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 5 || 10 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NORMAL&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 10 || 18 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 10 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 6 || 11 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | ARCADE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 12 || 20 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 10 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 7 || 13 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | HARD&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 8 || 18 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 14 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 11 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 9 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NIGHTMARE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 6 || 16 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 15 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 10 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | PANDEMONIUM&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 16 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 8 || 18 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 15 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 11 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== TLB ===&lt;br /&gt;
The TLB proper, Vier, is and can only be fought on Rank 4-EX, appearing at any hit count. Vier is significantly harder than the FLBs, and requires nearly all of one's resources to defeat.&lt;br /&gt;
She has resistances to both Ethereal Shift and Blade/Raid attacks, albeit not to the level of FLB A (Elm Order).&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring. Each &amp;quot;link&amp;quot; in a chain has its own timer, so care must be taken to route as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Shift (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at the top the screen to destroy enemies as they come. Enemies (excluding bosses) defeated in this state explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. This is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullets on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Raidbombing''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Practice Mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty.&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank.&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Only Story &amp;amp; Rule Mode are usable (e.g. '''not''' Strict Rule)&lt;br /&gt;
* Practice for areas 1 to 4 are unlocked from the start (areas 5 to 7 must be unlocked via the system shop).&lt;br /&gt;
* Rank selection in areas is restricted to ''what is possible in a normal credit'' (e.g. Rank 3 cannot be selected for area 1).&lt;br /&gt;
* Hidden bosses do not appear unless directly warped to, which must be unlocked separately.&lt;br /&gt;
* Hazards unique to locked rank EX do not appear.&lt;br /&gt;
* Power level starts from the ''base stats'' of the selected character, and increases them in steps which are highly variable depending on difficulty &amp;amp; character. &lt;br /&gt;
* Practice Mode, unlike regular attempts, ''allows'' for the use of Auto Guard in Nightmare/Pandemonium.&lt;br /&gt;
* Certain behaviors of stages cannot be properly replicated, such as suicide bullets from enemies in stage 7.&lt;br /&gt;
** Core Unit (the stage 7 boss &amp;amp; final boss) also cannot be fought by itself; due to an inconsistency, its starting position will always be before the stage's final wave of enemies.&lt;br /&gt;
* Finer control over extraneous resources (Type-C's Advanced Drive, Type-S' Delayed/Ethereal Shift, etc) and even life &amp;amp; bomb counts cannot be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
All shop translations provided by Legless, inakilbss &amp;amp; SMayfield (https://docs.google.com/document/d/1V4SBVxB6rQ7I7TXx2a6o_8BVP20YPbble7Q0OGsEg6c/edit?usp=sharing) .&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Price !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || 10 || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || 25000 || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || 40000 || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || 300 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || 1200 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || 2500 || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || 4500 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || 28000 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Level Canceller || 120000 || Allows for control of character levels in Story &amp;amp; Rule Mode. Disabled in v1.23&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || 3000 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || 4000 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || 6000 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || 200000 || Unlocks Elm Order practice for Easy, Normal and Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || 300000 || Unlocks Vier Dummy practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Practice ESY-ACD [??? 3] || 500000 || Unlocks Vier practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || 30000 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || 25000 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || 40000 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Practice HRD-NTM [??? 1] || 300000 || Unlocks Elm Order practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Practice HRD-NTM [??? 2] || 450000 || Unlocks Vier Dummy practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Practice HRD-NTM [??? 3] || 700000 || Unlocks Vier practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Practice Pandemonium Area 5 || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Practice Pandemonium Area 6 || 80000 || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Practice Pandemonium Area 7 || 150000 || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Practice PDM [??? 1] || 400000 || Unlocks Elm Order practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Practice PDM [??? 2] || 600000 || Unlocks Vier Dummy practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Practice PDM [??? 3] || 900000 || Unlocks Vier practice for Pandemonium.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Item shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01  ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 02  ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 04  ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || Anti-Demonic Chime || As rank increases, slows down enemy attack strengthening (Rule disabled )&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 07  ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || B-Diffuser+ || Blade Range +15%, Blade Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || B-Concentrator+ || Blade Damage +30%, Blade Range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11  ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||   Circuit    Fool’s Soul || Damage -20%, Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16  ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Emergency AI || Automatically using a bomb when Autoguard is OFF (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Black Heart || Bombs +1, Not allowed to autobomb or sacrifice lives for bombs&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 21  ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22  ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Conductor 80 || Accel Drive Charge +5%, Discharge Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24  ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Expansion Slot x2 || (Stat Stone) Limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || B Neutralization Barrier || Lowers enemies resistance to Blade&lt;br /&gt;
|-&lt;br /&gt;
| 30  ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Assault-Hold Canceler || Assault shot will not overkill (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || [Type-C] Enhancing Set || Damage +3%, Discharge Damage +5%, Accel Drive Charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Stella Enhancing Set || Damage +3%, Gauge Charge +3%, Gauge Drain -3%, Blade Range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Boundary Crossing Stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || DC Shift Unit || LV2 CS or higher is always activated after DS is released but DS cannot be released arbitrarily&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Curse of the Crab || Up/Down controls reversed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Custom shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01 ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 02 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 04 ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 07 ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || High-Precision Reticle ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||   Circuit    Fool’s Soul || Damage -20%,Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Counterfeit Medal ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Substitute Doll ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Performance Tuner ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || B Neutralization Barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || S neutralization Barrier || Lowers enemies resistance to ?&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Raid Compensator ||&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Requisition Tag ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Master's Pride ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Parasosa Unit || Widens the Focus attack&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Raging Spirit ||&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Dowsing Rod ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Prayer Bracelet ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Item shop listing 6 can be purchased repeatedly by reloading the shop, but it won't duplicate the item. However, unlocking High Performance AI (高性能AI) will permanently mark the item as bought, regardless of whether it was actually bought.&lt;br /&gt;
* The achievement for getting 350 million points in stage 1 with type S (一面魔王S) won't unlock in Strict Rule mode, regular Rule must be played.&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=34476</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=34476"/>
		<updated>2025-05-25T20:43:34Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Cleaned up beginning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;STELLAVANITY - Prelude to the Destined Calamity - is a hybrid ''danmaku-RPG game'' released on December 31st, 2011 by the developer TRIS-GRAM, under the doujin circle Feathered Ether. The game has undergone significant changes since the release of its earliest demos, in addition to a number of updates. The game features 2 characters, each with a easy to learn &amp;quot;C-type&amp;quot; and a complex &amp;quot;S-type&amp;quot;. The game has six difficulty modes; unique to the game is the ability to rank up in a run, making patterns harder in addition to revenge bullets. &lt;br /&gt;
&lt;br /&gt;
The game's development has been halted multiple times, with the most recent stoppage from March 2022 - with sales halting on April 14th that year for a week - before development resumed on December 12th, 2022.&lt;br /&gt;
&lt;br /&gt;
The latest versions are 1.23, released March 2022, and 1.22r, released January 2013 and still included in the official download. Following the developer's wishes, this article only details these (very similar) versions. Older versions may be mentioned sparingly to give context to otherwise bizarre details, but they should not be the focus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #1040c0&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Stellavanity_title_screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = ''Title screen from version 1.23''&lt;br /&gt;
&lt;br /&gt;
|developer = Feathered Ether&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = December 31, 2011 (Comiket 81) / June 7th, 2012 (DLSite)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
In lieu of official support in English, setup instructions are detailed here.&lt;br /&gt;
&lt;br /&gt;
=== Where to buy ===&lt;br /&gt;
SV can only be purchased on DLSite, but it can be done from anywhere in the world, using PayPal to buy points through DLPay. 1000 points will cover the game alone, while 1500 will also cover the soundtrack.&lt;br /&gt;
&lt;br /&gt;
=== Installing ===&lt;br /&gt;
The game comes in a preinstalled folder named &amp;quot;STELLAVANITY DL版 ver1.23&amp;quot;. If your computer's character encoding is not set to Japanese, remove the &amp;quot;版&amp;quot; character to avoid crashes. Do not place the install in Program Files or other system folders, otherwise data will not be saved.&lt;br /&gt;
&lt;br /&gt;
To run version 1.22r, move it out of the &amp;quot;old version&amp;quot; folder first. On Windows 10 and above, this version will crash in fullscreen unless a [https://drive.google.com/file/d/1AkKm81MyxADfQicTYODxIO9acrcnkUWZ/view patch] is applied.&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
To play the game, open SV123.exe or SV122r.exe. To adjust certain options that cannot be changed while the game is running, open 起動前設定.exe (preconfig). It can run even if its name is garbled.&lt;br /&gt;
&lt;br /&gt;
=== Configuring ===&lt;br /&gt;
There are several ways in which the game's settings are determined. For a fully customized setup, follow them in order.&lt;br /&gt;
&lt;br /&gt;
The first line of スクリーンサイズ.txt specifies the window's width in windowed mode, from which the height is also calculated to maintain a 4:3 aspect ratio. The original (and minimum) resolution is 640x480, while the maximum is 1920x1440. If the game's ZIP file is extracted in the same locale used to run it, this file's name will be garbled to exactly what it needs to be for the game to find it.&lt;br /&gt;
&lt;br /&gt;
In preconfig, the following options are available:&lt;br /&gt;
*Screen update mode (Timer/VSync): Decides on what rhythm frames are displayed. Timer may cause tearing, while VSync may introduce lag.&lt;br /&gt;
*Stabilization (Off/On): Stabilizes performance, leave it on unless some issue is found with it.&lt;br /&gt;
*Confirm before quitting (Off/On): Asks if you are sure (Y or N to respond) before quitting the game with the Escape key.&lt;br /&gt;
*Bullet palette (36/18/9/6): Amount of bullet colors available. Leave at 36 unless memory is in dire need.&lt;br /&gt;
*Window scaling filter (Nearest neighbor/Bilinear): The process used to scale the video output in window mode. Nearest neighbor keeps the pixels sharp, while bilinear blurs them together.&lt;br /&gt;
*Fullscreen prescale (Off/On): In fullscreen mode, scales video output to 1280x960 (2x) using nearest neighbor filtering. Useful for getting a sharper picture in setups with poor scaling options.&lt;br /&gt;
&lt;br /&gt;
When starting up the game, you are offered the option of playing in fullscreen mode. Picking the left option or pressing the Y key will enable fullscreen, while picking right, pressing N or closing the prompt will continue in windowed mode.&lt;br /&gt;
&lt;br /&gt;
Finally, the ingame config menus offer more in-depth settings:&lt;br /&gt;
&lt;br /&gt;
*GRAPHIC&lt;br /&gt;
&lt;br /&gt;
**Screen mode (Horizontal/Vertical A/Vertical B/Arcade A/Arcade B): Only Horizontal has the HUD sidebars. Vertical fits the whole gameplay view onscreen, while Arcade uses the entire screen and pans the view depending on your position.&lt;br /&gt;
**Aspect ratio (50-200%, default 100%): Scales the picture in the long axis without affecting screen resolution. Causes great distortion, better to keep it at 100%.&lt;br /&gt;
**Active info (Off/On): Displays the unlockable sidebar elements during gameplay or playback.&lt;br /&gt;
&lt;br /&gt;
**FPS control mode (By VSync/By Timer): Decides on what rhythm the game runs. VSync behaves awkwardly during 45fps slowdown and may accelerate the game on high refresh rate environments; set to Timer.&lt;br /&gt;
**FPS (60/30/20): Reduces the amount of frames rendered while running the game at the same speed.&lt;br /&gt;
&lt;br /&gt;
**Effect level (1-5): Broadens the scope of special effects.&lt;br /&gt;
**Effect brightness (50-100%): For special effects, brightness is the same as opacity.&lt;br /&gt;
&lt;br /&gt;
**Coin light (Off/On): Displays a glow around coin items.&lt;br /&gt;
**Coin parency(sic) (0-100%): Opacity (not transparency!) of coin items.&lt;br /&gt;
**Jewel parency(sic) (0-100%): Opacity (not transparency!) of jewel items.&lt;br /&gt;
&lt;br /&gt;
**Bullet color (Full/0-35): When not Full, forces all bullets to be the same color. If the palette size is less than 36, the chosen color is further collapsed to one of the available colors.&lt;br /&gt;
**Bullet light (Off/On): Displays a glow around bullets.&lt;br /&gt;
**Bullet graphic (Standard/Dark): Switches to a set of flatter-looking bullet sprites.&lt;br /&gt;
**Bullet brightness (50-100%): Affects brightness, not opacity.&lt;br /&gt;
** Shot parency(sic) (50-100%): Opacity (not transparency!) of your own shots.&lt;br /&gt;
&lt;br /&gt;
** Background brightness (50-100%)&lt;br /&gt;
** Background layer (Full/Reduced/Minimum): May or may not have any effect&lt;br /&gt;
** Background particle parency(sic) (0-100%): you get the point&lt;br /&gt;
&lt;br /&gt;
* SOUND&lt;br /&gt;
&lt;br /&gt;
** BGM volume (0-100%)&lt;br /&gt;
** Sound effect volume (0-100%)&lt;br /&gt;
** Item sound volume (0-100%)&lt;br /&gt;
&lt;br /&gt;
* CONTROLLER (also see [[#Controls]])&lt;br /&gt;
&lt;br /&gt;
** Controller ID: Index of the gamepad to read input from. Starts from 0, so the second controller would be ID 1, for example.&lt;br /&gt;
** Default Assault mode (Manual/Auto): Assault mode set at the start of every area.&lt;br /&gt;
** Default difficulty&lt;br /&gt;
** Default character&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
Gameplay buttons are fully remappable (movement can also be remapped for keyboard) and have different modes of operation:&lt;br /&gt;
* For shooting:&lt;br /&gt;
** &amp;quot;Shot and slow(laser)&amp;quot; has independent shot and focus buttons similar to Touhou games. Laser is fired by shooting while focused.&lt;br /&gt;
** &amp;quot;Shot/laser and fullauto&amp;quot; has two shot buttons, one which focuses and fires laser when held and another that always shoots unfocused, similar to Cave games.&lt;br /&gt;
*** There is also a separate slow button that allows for focused movement to be used alongside regular shots or without shooting.&lt;br /&gt;
*** The time for a laser hold to register can be adjusted from 1 to 30 frames.&lt;br /&gt;
*** Full auto does not hinder Discharge buildup, unlike the main shot button.&lt;br /&gt;
** &amp;quot;Laser and fullauto&amp;quot; works the same as the previous mode, but the first shot button fires laser immediately, without room for mashing for shot.&lt;br /&gt;
*** It is the equivalent of setting frames to laser to 0.&lt;br /&gt;
*** By a small margin, this is the most powerful shoot mode, as it allows for focused normal shots and faster Discharge buildup while not suffering from laser delay.&lt;br /&gt;
* For shifts:&lt;br /&gt;
** 1 shift mode has a single button for both shifts, Delayed being activated with a tap and Ethereal with a hold.&lt;br /&gt;
** 2 shift mode has separate buttons for each shift, each being activated with a tap.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;6&amp;quot; | Shoot mode&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Shot-slow !! colspan=&amp;quot;2&amp;quot; | Shot-auto !! colspan=&amp;quot;2&amp;quot; | Laser-auto&lt;br /&gt;
|-&lt;br /&gt;
| Z || colspan=&amp;quot;2&amp;quot; | Shot || colspan=&amp;quot;2&amp;quot; | Shot (tap) / Laser (hold) || colspan=&amp;quot;2&amp;quot; | Laser&lt;br /&gt;
|-&lt;br /&gt;
| F || colspan=&amp;quot;2&amp;quot; | Slow || colspan=&amp;quot;4&amp;quot; | Full auto&lt;br /&gt;
|-&lt;br /&gt;
| E || colspan=&amp;quot;2&amp;quot; | Unused || colspan=&amp;quot;4&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
| X || colspan=&amp;quot;6&amp;quot; | Assault (type S) / Discharge (type C)&lt;br /&gt;
|-&lt;br /&gt;
| C || colspan=&amp;quot;6&amp;quot; | Blade&lt;br /&gt;
|-&lt;br /&gt;
| V || colspan=&amp;quot;6&amp;quot; | Bomb&lt;br /&gt;
|-&lt;br /&gt;
| A || colspan=&amp;quot;3&amp;quot; | DS (tap) / ES (hold) || colspan=&amp;quot;3&amp;quot; | Delayed Shift&lt;br /&gt;
|-&lt;br /&gt;
| R || colspan=&amp;quot;3&amp;quot; | Unused || colspan=&amp;quot;3&amp;quot; | Ethereal Shift&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;3&amp;quot; | 1 button !! colspan=&amp;quot;3&amp;quot; | 2 buttons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Shift mode&lt;br /&gt;
|-&lt;br /&gt;
| Q || colspan=&amp;quot;6&amp;quot; | Fast forward replay&lt;br /&gt;
|-&lt;br /&gt;
| Enter || colspan=&amp;quot;6&amp;quot; | Pause*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Escape does NOT pause the game, but instead closes it immediately. This can be changed to ask for confirmation through the 3rd setting of preconfig.exe, in which case it technically becomes an alternate pause button.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Lemulene Raygraph'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;リミュレーナ＝レイグラフ&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Lemulene.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Spread main shot and angled orb shots, which do not tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Narrow main laser, 2 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large projectile that travels at shot speed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Homing projectiles that deal damage at the end of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 360° swings with two blades, then two diagonal slashes around the front&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Azerlete Orphansark'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;アゼルリート＝オルファンサーク&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Azerlete.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Forward main and orb shots, which tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Wide main laser, 4 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large lighting bolt that covers the area in front&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Aimed lighting bolts that deal damage over the course of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 270° swings with one blade, then five powerful short-range shots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
SV has a variety of RPG elements, but it is also designed with the arcade essence in mind. In light of this, three modes are available to suit player tastes:&lt;br /&gt;
*Story: Character level, items, customs and stat boosts are all taken into account.&lt;br /&gt;
*Rule: The character is set to a fixed level, while customs are disabled. Items and stat boosts still apply.&lt;br /&gt;
*Strict Rule: All pre-run customization is disabled, but stats are still boosted over the course of a run.&lt;br /&gt;
&lt;br /&gt;
S.Rule is treated in-game as an offshoot of Rule, sharing both scoreboards and medals. However:&lt;br /&gt;
*Rule mode medals gain a star next to their names when achieved in S.Rule, also granting extra certification points.&lt;br /&gt;
*For scoring, the current consensus (at least in the West) groups Story and Rule together while leaving S.Rule as its own category, highlighting the most different modes.&lt;br /&gt;
&lt;br /&gt;
== Type-C Explanation ==&lt;br /&gt;
&lt;br /&gt;
== Type-S Explanation ==&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Requires at least 50% to activate and will turn blue when ready to use.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge is the Counter Shift gauge. When it is enabled, the level of the Counter Shift is shown at the lower right corner of the screen. The lower green gauge is the overkill combo gauge. After an overkill, a number indicating the current overkill bonus will appear next to this gauge. Keep overkilling enemies to add a multiplier to the overkill value. If the gauge empties, the combo will end, signified by the overkill value turning gray.&lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge. Requires at least 50% to activate and will turn yellow when ready to use.&lt;br /&gt;
* '''6''' Blade Gauge. &lt;br /&gt;
* '''7:''' The character's stats&lt;br /&gt;
* '''8+9+10:''' UI addons that display additional information about the run. Not available by default, but can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to both survive and score. Type-S characters retain their normal and focus fire, bombs, bomb conversion and Overdrive from Type-C. Two additional weapons available only in Type-S are Assault and Blade. &lt;br /&gt;
&lt;br /&gt;
Assault is a lock-on laser attack usable on all non-popcorn enemies. Locks are obtained by hitting such enemies with the central part of the character's shot. There is a maximum number of available locks at once, which differs depending on the character. By default, auto-assault is enabled, allowing automatic usage of Assault whenever shot is held down. This can be disabled in favor of manual Assault usage by pressing the Assault button, and re-enabled by double tapping the Assault button in manual mode.&lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Using it requires spending a portion of the Blade gauge depending on the character. Pressing the button multiple times will trigger a multi-attack Blade combo. The number of possible attacks in the Blade combo (ranging from 1 to 3) depends on the Blade level, which is determined by the amount of Blade gauge available and is viewable at the bottom right corner of the screen. Large enemies and bosses at low health can be targeted for a Raid by pressing the Blade button at the right time, denoted by &amp;quot;RAID OK&amp;quot; appearing at the bottom right corner and a jingle sound playing. Raiding causes the character to swiftly move to the enemy's position, execute a level 3 blade combo regardless of Blade gauge status, and then return to their previous location, all the while becoming ''invincible'' for the attack's entire duration. Afterwards, the Blade gauge will turn red (negative value) and slowly drain, disabling both Blade and Raid until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
Type-S has 2 exclusive &amp;quot;shifts&amp;quot; or hypers. Both shifts disable overkilling upon activation and end overkill combos upon running out, but can be cancelled early by pressing their buttons again, at the cost of half the remaining gauge.&lt;br /&gt;
&lt;br /&gt;
Delayed Shift - Virtually identical to Kakusei from ''Espgaluda'', this shift spawns more enemies, slows down all bullets on the screen and makes enemies fire more bullets. Killing any enemy during Delayed Shift converts their bullets (other than suicide bullets, if any) into gems. Entering Delayed Shift also enables a special Counter Shift. During Delayed Shift, all gems collected charge the Counter Shift and increase its level. Higher levels increase the value of future gems collected during that Delayed Shift. When Delayed Shift runs out or is cancelled normally, it releases an energy wave that clears bullets in an area around the player and damages enemies whose bullets were cancelled. Damage and cancel area increases with Counter Shift level, to the point of clearing the entire screen at the maximum level of 3. During boss fights, the Counter Shift slowly charges automatically and will always clear the entire screen of bullets when released.  Bombing during Delayed Shift cancels the shift without creating a Counter Shift, but retains the full amount of Delayed Shift meter at the time of cancellation. &lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up both Blade and Assault. Assault becomes automatic rapid fire against all enemies and cannot be turned off. The blade gauge will also become infinite, allowing the player to spam Blade combos. However, Raid will be disabled. During Ethereal Shift, a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. Killing these enemies spawns a large number of coins. When Ethereal Shift ends, a large portion of the Blade gauge will be drained. Getting hit during Ethereal Shift ends it early and spends a bomb to prevent life loss if one is available. Getting hit this way will still count as a hit for TLB and rank requirements, however.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Overkilling ===&lt;br /&gt;
Medium and large enemies enter an 'overkilled' state if their HP is reduced to 0 with either Assault or Blade attacks while not in either Shift. During this state, they do not move or fire bullets. Doing further damage to overkilled enemies increases both shift gauges and is central to the scoring system. This state is known to end when either: a Raid attack completes (including if a Raid would put enemies into the overkill state), or, once Assault attacks cease striking the enemies.&lt;br /&gt;
&lt;br /&gt;
The player can also overkill stage bosses if they reduce the current phase's HP to 0 during Ethereal Shift, leading to a special overkill phase (marked by a special sound, the background reddening, and the boss' bottom health bar filling with a gray color instead of a red one). During the overkill phase (called a Counterburst in-game), the boss will use a harder version of the current phase's pattern, which becomes more difficult the longer it goes, via linearly increasing the velocity of all bullets spawned (with different rates depending on difficulty). This phase continues until the player takes a hit or their Ethereal Shift runs out. There is no long-term survival consequence to taking a hit during this phase, as the player will not lose any bombs or lives. Furthermore, the game does not register this as a hit for calculating post-final boss and rank requirements. &lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
The game is comprised of 7 areas, of which at least 5 must be played: two out of the first 4, then 5, 6 and 7. &lt;br /&gt;
The game's scoreboard assigns Zones to these areas: Zone A is for areas 1 &amp;amp; 2, B for 3 &amp;amp; 4, C for 5, D for 6, and finally E for 7.&lt;br /&gt;
&lt;br /&gt;
Runs can be started on area 1 or 2, and after each area the player may advance to any of the following:&lt;br /&gt;
* The area after the next (after areas 1–3) or immediately next (after areas 4–6).&lt;br /&gt;
* Areas 3 and 4, if the previous area was the first in the run.&lt;br /&gt;
* The next area, if the player qualified for a rank up in the previous (see [[#Rank]]).&lt;br /&gt;
&lt;br /&gt;
=== List of routes ===&lt;br /&gt;
''(Stages in bold change the route's rank depending on qualification)''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Route !! colspan=&amp;quot;6&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Not qualified !! colspan=&amp;quot;3&amp;quot;|Qualified&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;4&amp;quot;|0 || colspan=&amp;quot;3&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
| 1-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3&lt;br /&gt;
|-&lt;br /&gt;
| 2-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 1-3-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3 || colspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3-'''4''' || colspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;2&amp;quot;|2 || colspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3-'''4''' || colspan=&amp;quot;3&amp;quot;|4 || colspan=&amp;quot;3&amp;quot;|4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
Orthogonal to the difficulty selection is rank, a second scale that is determined during a run.&lt;br /&gt;
On stages, it increases bullet speed and incrementally adds revenge bullets, which spawn over time from an enemy explosion and can be sealed by being close enough when they spawn.&lt;br /&gt;
On bosses, it increases health, either bullet speed (type C) or density (type S), and adds extra boss phases in specific cases (area 3 rank 2, area 4 rank 3).&lt;br /&gt;
In addition, increasing rank can add more stages to the run, up to all 7 at rank 4.&lt;br /&gt;
&lt;br /&gt;
Rank starts at 0 and is increased by meeting a hit (type C) or score (type S) threshold during one of the first 4 areas, which will display &amp;quot;QUALIFIED&amp;quot; before fading to the area select, then selecting the very next area.&lt;br /&gt;
Rank up conditions changes depending if the player is currently at maximum rank (area# - 1) or not.&lt;br /&gt;
&lt;br /&gt;
=== Type C conditions ===&lt;br /&gt;
For type C, qualifying requires not going over a certain amount of stage hits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Route !! Area 1 !! Area 2 !! Area 3 !! Area 4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 2&lt;br /&gt;
|- &lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 3 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type S conditions ===&lt;br /&gt;
For type S, qualifications are based on rank and either total score (1-2-3-4 route) or stage score (other routes):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Route !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 180,000,000 || 400,000,000 || 650,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 500,000,000 || 800,000,000 || 1,300,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 130,000,000 || 170,000,000 || 200,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 220,000,000 || 550,000,000 || 900,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 160,000,000 || 200,000,000 || 250,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 250,000,000 || 600,000,000 || 1,000,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 200,000,000 || 250,000,000 || 300,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 150,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 4-EX ===&lt;br /&gt;
If the player takes the 1-2-3-4 route, thus playing all stages, they will be at rank 3 in stage 4, in which case qualification works differently: rank 4 is guaranteed, but meeting the threshold will raise rank to 4-EX, denoted as an orange 4 in the HUD. It has the same effect as any other rank increase, but in greater magnitude the lower the difficulty, ranging from similar to other steps on Hard and above to game changing on Easy.&lt;br /&gt;
&lt;br /&gt;
By exceeding certain stage hit thresholds, this rank can exceptionally be lost, returning to rank 4 for the remainder of the game:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Autoguard !! Area.5 !! Area.6 !! Area.7&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;ARCADE&lt;br /&gt;
!ON&lt;br /&gt;
| 1 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 3 || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD &amp;lt;br /&amp;gt;NIGHTMARE&lt;br /&gt;
!ON&lt;br /&gt;
| 2 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
!ON&lt;br /&gt;
| 3 || 4 || ∞&lt;br /&gt;
|- &lt;br /&gt;
!OFF&lt;br /&gt;
| 5 || 6 || ∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shortly before the door opens in stage 7, rank EX is locked in place and cannot be lost from that point.&lt;br /&gt;
In addition, in full runs only, some extra hazards are activated once the descent starts:&lt;br /&gt;
* On Arcade-Nightmare with type S, Poniards shoot 3-way spreads akin to Pandemonium.&lt;br /&gt;
* On Easy-Nightmare, if the player has at least 5 lives, every enemy shoots an aimed ring at the start of its revenge bullets, but with a larger sealing range.&lt;br /&gt;
* On Easy-Hard with type S, Tetrapedes shoot much faster bullets than usual.&lt;br /&gt;
&lt;br /&gt;
== Hidden bosses ==&lt;br /&gt;
StellaVanity features three different hidden bosses: two Fake Last Bosses (FLBs) and one True Last Boss (TLB), one of which may appear during full runs after the regular stage 7 boss, Core Unit, if certain conditions are met. If such is the case, Core Unit's last phase will have a shorter timer and far less health. Since this can be seen at any point in the fight, the choice of boss is locked once the fight starts.&lt;br /&gt;
&lt;br /&gt;
If a continue is used at any point before Core Unit, hidden bosses will not appear. In addition, only 1 continue is allowed during hidden bosses themselves.&lt;br /&gt;
&lt;br /&gt;
For all ranks other than 4-EX, the choice of FLB (if any) is determined by total hits, with the requirements being determined by type, difficulty, rank and autoguard. In the case of autoguard, it has been observed to follow an exact formula: req=ceil(req*2/3)-1&lt;br /&gt;
&lt;br /&gt;
=== Type-C hit requirements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! Difficulty !! Original requirements !! Autoguard requirements&lt;br /&gt;
 |-&lt;br /&gt;
 | EASY&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 4 || 10 || 16 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 7 || 12&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 2 || 6 || 10 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 4 || 7&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NORMAL&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 12 || 18 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 8 || 14&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 7 || 11 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 5 || 9&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | ARCADE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 14 || 20 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 9 || 16&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 9 || 13 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 5 || 10&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | HARD&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 8 || 16 || 22 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 6 || 10 || 18&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 10 || 14 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 6 || 11&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NIGHTMARE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 18 || 26 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 7 || 12 || 20&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 11 || 17 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 7 || 13&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | PANDEMONIUM&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 12 || 20 || 30 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 8 || 16 || 24&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 7 || 13 || 19 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 10 || 15&lt;br /&gt;
    |}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== Type-S hit requirements ===&lt;br /&gt;
&lt;br /&gt;
''Note: 2-4 route is required in rank 0 for Elm Order to appear.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! Difficulty !! Original requirements !! Autoguard requirements&lt;br /&gt;
 |-&lt;br /&gt;
 | EASY&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 4 || 6 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 8 || 16 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 2 || 3 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 5 || 10 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NORMAL&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 10 || 18 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 10 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 6 || 11 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | ARCADE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 12 || 20 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 10 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 7 || 13 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | HARD&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 8 || 18 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 14 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 11 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 9 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NIGHTMARE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 6 || 16 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 15 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 10 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | PANDEMONIUM&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 16 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 8 || 18 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 15 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 11 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== TLB ===&lt;br /&gt;
The TLB proper, Vier, is and can only be fought on Rank 4-EX, appearing at any hit count. Vier is significantly harder than the FLBs, and requires nearly all of one's resources to defeat.&lt;br /&gt;
She has resistances to both Ethereal Shift and Blade/Raid attacks, albeit not to the level of FLB A (Elm Order).&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring. Each &amp;quot;link&amp;quot; in a chain has its own timer, so care must be taken to route as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Shift (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at the top the screen to destroy enemies as they come. Enemies (excluding bosses) defeated in this state explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. This is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullets on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Raidbombing''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Practice Mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty.&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank.&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Only Story &amp;amp; Rule Mode are usable (e.g. '''not''' Strict Rule)&lt;br /&gt;
* Practice for areas 1 to 4 are unlocked from the start (areas 5 to 7 must be unlocked via the system shop).&lt;br /&gt;
* Rank selection in areas is restricted to ''what is possible in a normal credit'' (e.g. Rank 3 cannot be selected for area 1).&lt;br /&gt;
* Hidden bosses do not appear unless directly warped to, which must be unlocked separately.&lt;br /&gt;
* Hazards unique to locked rank EX do not appear.&lt;br /&gt;
* Power level starts from the ''base stats'' of the selected character, and increases them in steps which are highly variable depending on difficulty &amp;amp; character. &lt;br /&gt;
* Practice Mode, unlike regular attempts, ''allows'' for the use of Auto Guard in Nightmare/Pandemonium.&lt;br /&gt;
* Certain behaviors of stages cannot be properly replicated, such as suicide bullets from enemies in stage 7.&lt;br /&gt;
** Core Unit (the stage 7 boss &amp;amp; final boss) also cannot be fought by itself; due to an inconsistency, its starting position will always be before the stage's final wave of enemies.&lt;br /&gt;
* Finer control over extraneous resources (Type-C's Advanced Drive, Type-S' Delayed/Ethereal Shift, etc) and even life &amp;amp; bomb counts cannot be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
All shop translations provided by Legless, inakilbss &amp;amp; SMayfield (https://docs.google.com/document/d/1V4SBVxB6rQ7I7TXx2a6o_8BVP20YPbble7Q0OGsEg6c/edit?usp=sharing) .&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Price !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || 10 || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || 25000 || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || 40000 || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || 300 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || 1200 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || 2500 || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || 4500 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || 28000 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Level Canceller || 120000 || Allows for control of character levels in Story &amp;amp; Rule Mode. Disabled in v1.23&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || 3000 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || 4000 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || 6000 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || 200000 || Unlocks Elm Order practice for Easy, Normal and Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || 300000 || Unlocks Vier Dummy practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Practice ESY-ACD [??? 3] || 500000 || Unlocks Vier practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || 30000 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || 25000 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || 40000 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Practice HRD-NTM [??? 1] || 300000 || Unlocks Elm Order practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Practice HRD-NTM [??? 2] || 450000 || Unlocks Vier Dummy practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Practice HRD-NTM [??? 3] || 700000 || Unlocks Vier practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Practice Pandemonium Area 5 || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Practice Pandemonium Area 6 || 80000 || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Practice Pandemonium Area 7 || 150000 || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Practice PDM [??? 1] || 400000 || Unlocks Elm Order practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Practice PDM [??? 2] || 600000 || Unlocks Vier Dummy practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Practice PDM [??? 3] || 900000 || Unlocks Vier practice for Pandemonium.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Item shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01  ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 02  ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 04  ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || Anti-Demonic Chime || As rank increases, slows down enemy attack strengthening (Rule disabled )&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 07  ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || B-Diffuser+ || Blade Range +15%, Blade Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || B-Concentrator+ || Blade Damage +30%, Blade Range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11  ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||   Circuit    Fool’s Soul || Damage -20%, Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16  ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Emergency AI || Automatically using a bomb when Autoguard is OFF (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Black Heart || Bombs +1, Not allowed to autobomb or sacrifice lives for bombs&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 21  ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22  ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Conductor 80 || Accel Drive Charge +5%, Discharge Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24  ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Expansion Slot x2 || (Stat Stone) Limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || B Neutralization Barrier || Lowers enemies resistance to Blade&lt;br /&gt;
|-&lt;br /&gt;
| 30  ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Assault-Hold Canceler || Assault shot will not overkill (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || [Type-C] Enhancing Set || Damage +3%, Discharge Damage +5%, Accel Drive Charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Stella Enhancing Set || Damage +3%, Gauge Charge +3%, Gauge Drain -3%, Blade Range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Boundary Crossing Stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || DC Shift Unit || LV2 CS or higher is always activated after DS is released but DS cannot be released arbitrarily&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Curse of the Crab || Up/Down controls reversed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Custom shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01 ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 02 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 04 ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 07 ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || High-Precision Reticle ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||   Circuit    Fool’s Soul || Damage -20%,Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Counterfeit Medal ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Substitute Doll ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Performance Tuner ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || B Neutralization Barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || S neutralization Barrier || Lowers enemies resistance to ?&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Raid Compensator ||&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Requisition Tag ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Master's Pride ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Parasosa Unit || Widens the Focus attack&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Raging Spirit ||&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Dowsing Rod ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Prayer Bracelet ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Item shop listing 6 can be purchased repeatedly by reloading the shop, but it won't duplicate the item. However, unlocking High Performance AI (高性能AI) will permanently mark the item as bought, regardless of whether it was actually bought.&lt;br /&gt;
* The achievement for getting 350 million points in stage 1 with type S (一面魔王S) won't unlock in Strict Rule mode, regular Rule must be played.&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Stellavanity_title_screen.png&amp;diff=34475</id>
		<title>File:Stellavanity title screen.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Stellavanity_title_screen.png&amp;diff=34475"/>
		<updated>2025-05-25T20:41:09Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Title screen of ''Stellavanity - Prelude to the Destined Calamity -'' by Feathered Ether, version 1.23 (March 2022)&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Stellavanity_title_screen.png&amp;diff=34474</id>
		<title>File:Stellavanity title screen.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Stellavanity_title_screen.png&amp;diff=34474"/>
		<updated>2025-05-25T20:40:50Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Title screen of _Stellavanity - Prelude to the Destined Calamity -_ by Feathered Ether, version 1.23 (March 2022)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Title screen of _Stellavanity - Prelude to the Destined Calamity -_ by Feathered Ether, version 1.23 (March 2022)&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=34471</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=34471"/>
		<updated>2025-05-25T17:52:43Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Added setup instructions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
&lt;br /&gt;
|width = 324px;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|developer = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = December 31, 2011 (Comiket 81) / June 7th, 2012 (DLSite)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
STELLAVANITY - Prelude to the Destined Calamity - is a hybrid ''danmaku-RPG game'' released on December 31st, 2011 by the developer TRIS-GRAM, under the doujin circle Feathered Ether. The game has undergone significant changes since the release of its earliest demos, in addition to a number of updates. The game features 2 characters, each with a easy to learn &amp;quot;C-type&amp;quot; and a complex &amp;quot;S-type&amp;quot;. The game has six difficulty modes; unique to the game is the ability to rank up in a run, making patterns harder in addition to revenge bullets. &lt;br /&gt;
&lt;br /&gt;
The game's development has been halted multiple times, with the most recent stoppage from March 2022 - with sales halting on April 14th that year for a week - before development resumed on December 12th, 2022.&lt;br /&gt;
&lt;br /&gt;
The latest versions are 1.23, released March 2022, and 1.22r, released January 2013 and still included in the official download. Following the developer's wishes, this article only details these (very similar) versions. Older versions may be mentioned sparingly to give context to otherwise bizarre details, but they should not be the focus.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
In lieu of official support in English, setup instructions are detailed here.&lt;br /&gt;
&lt;br /&gt;
=== Where to buy ===&lt;br /&gt;
SV can only be purchased on DLSite, but it can be done from anywhere in the world, using PayPal to buy points through DLPay. 1000 points will cover the game alone, while 1500 will also cover the soundtrack.&lt;br /&gt;
&lt;br /&gt;
=== Installing ===&lt;br /&gt;
The game comes in a preinstalled folder named &amp;quot;STELLAVANITY DL版 ver1.23&amp;quot;. If your computer's character encoding is not set to Japanese, remove the &amp;quot;版&amp;quot; character to avoid crashes. Do not place the install in Program Files or other system folders, otherwise data will not be saved.&lt;br /&gt;
&lt;br /&gt;
To run version 1.22r, move it out of the &amp;quot;old version&amp;quot; folder first. On Windows 10 and above, this version will crash in fullscreen unless a [https://drive.google.com/file/d/1AkKm81MyxADfQicTYODxIO9acrcnkUWZ/view patch] is applied.&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
To play the game, open SV123.exe or SV122r.exe. To adjust certain options that cannot be changed while the game is running, open 起動前設定.exe (preconfig). It can run even if its name is garbled.&lt;br /&gt;
&lt;br /&gt;
=== Configuring ===&lt;br /&gt;
There are several ways in which the game's settings are determined. For a fully customized setup, follow them in order.&lt;br /&gt;
&lt;br /&gt;
The first line of スクリーンサイズ.txt specifies the window's width in windowed mode, from which the height is also calculated to maintain a 4:3 aspect ratio. The original (and minimum) resolution is 640x480, while the maximum is 1920x1440. If the game's ZIP file is extracted in the same locale used to run it, this file's name will be garbled to exactly what it needs to be for the game to find it.&lt;br /&gt;
&lt;br /&gt;
In preconfig, the following options are available:&lt;br /&gt;
*Screen update mode (Timer/VSync): Decides on what rhythm frames are displayed. Timer may cause tearing, while VSync may introduce lag.&lt;br /&gt;
*Stabilization (Off/On): Stabilizes performance, leave it on unless some issue is found with it.&lt;br /&gt;
*Confirm before quitting (Off/On): Asks if you are sure (Y or N to respond) before quitting the game with the Escape key.&lt;br /&gt;
*Bullet palette (36/18/9/6): Amount of bullet colors available. Leave at 36 unless memory is in dire need.&lt;br /&gt;
*Window scaling filter (Nearest neighbor/Bilinear): The process used to scale the video output in window mode. Nearest neighbor keeps the pixels sharp, while bilinear blurs them together.&lt;br /&gt;
*Fullscreen prescale (Off/On): In fullscreen mode, scales video output to 1280x960 (2x) using nearest neighbor filtering. Useful for getting a sharper picture in setups with poor scaling options.&lt;br /&gt;
&lt;br /&gt;
When starting up the game, you are offered the option of playing in fullscreen mode. Picking the left option or pressing the Y key will enable fullscreen, while picking right, pressing N or closing the prompt will continue in windowed mode.&lt;br /&gt;
&lt;br /&gt;
Finally, the ingame config menus offer more in-depth settings:&lt;br /&gt;
&lt;br /&gt;
*GRAPHIC&lt;br /&gt;
&lt;br /&gt;
**Screen mode (Horizontal/Vertical A/Vertical B/Arcade A/Arcade B): Only Horizontal has the HUD sidebars. Vertical fits the whole gameplay view onscreen, while Arcade uses the entire screen and pans the view depending on your position.&lt;br /&gt;
**Aspect ratio (50-200%, default 100%): Scales the picture in the long axis without affecting screen resolution. Causes great distortion, better to keep it at 100%.&lt;br /&gt;
**Active info (Off/On): Displays the unlockable sidebar elements during gameplay or playback.&lt;br /&gt;
&lt;br /&gt;
**FPS control mode (By VSync/By Timer): Decides on what rhythm the game runs. VSync behaves awkwardly during 45fps slowdown and may accelerate the game on high refresh rate environments; set to Timer.&lt;br /&gt;
**FPS (60/30/20): Reduces the amount of frames rendered while running the game at the same speed.&lt;br /&gt;
&lt;br /&gt;
**Effect level (1-5): Broadens the scope of special effects.&lt;br /&gt;
**Effect brightness (50-100%): For special effects, brightness is the same as opacity.&lt;br /&gt;
&lt;br /&gt;
**Coin light (Off/On): Displays a glow around coin items.&lt;br /&gt;
**Coin parency(sic) (0-100%): Opacity (not transparency!) of coin items.&lt;br /&gt;
**Jewel parency(sic) (0-100%): Opacity (not transparency!) of jewel items.&lt;br /&gt;
&lt;br /&gt;
**Bullet color (Full/0-35): When not Full, forces all bullets to be the same color. If the palette size is less than 36, the chosen color is further collapsed to one of the available colors.&lt;br /&gt;
**Bullet light (Off/On): Displays a glow around bullets.&lt;br /&gt;
**Bullet graphic (Standard/Dark): Switches to a set of flatter-looking bullet sprites.&lt;br /&gt;
**Bullet brightness (50-100%): Affects brightness, not opacity.&lt;br /&gt;
** Shot parency(sic) (50-100%): Opacity (not transparency!) of your own shots.&lt;br /&gt;
&lt;br /&gt;
** Background brightness (50-100%)&lt;br /&gt;
** Background layer (Full/Reduced/Minimum): May or may not have any effect&lt;br /&gt;
** Background particle parency(sic) (0-100%): you get the point&lt;br /&gt;
&lt;br /&gt;
* SOUND&lt;br /&gt;
&lt;br /&gt;
** BGM volume (0-100%)&lt;br /&gt;
** Sound effect volume (0-100%)&lt;br /&gt;
** Item sound volume (0-100%)&lt;br /&gt;
&lt;br /&gt;
* CONTROLLER (also see [[#Controls]])&lt;br /&gt;
&lt;br /&gt;
** Controller ID: Index of the gamepad to read input from. Starts from 0, so the second controller would be ID 1, for example.&lt;br /&gt;
** Default Assault mode (Manual/Auto): Assault mode set at the start of every area.&lt;br /&gt;
** Default difficulty&lt;br /&gt;
** Default character&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
Gameplay buttons are fully remappable (movement can also be remapped for keyboard) and have different modes of operation:&lt;br /&gt;
* For shooting:&lt;br /&gt;
** &amp;quot;Shot and slow(laser)&amp;quot; has independent shot and focus buttons similar to Touhou games. Laser is fired by shooting while focused.&lt;br /&gt;
** &amp;quot;Shot/laser and fullauto&amp;quot; has two shot buttons, one which focuses and fires laser when held and another that always shoots unfocused, similar to Cave games.&lt;br /&gt;
*** There is also a separate slow button that allows for focused movement to be used alongside regular shots or without shooting.&lt;br /&gt;
*** The time for a laser hold to register can be adjusted from 1 to 30 frames.&lt;br /&gt;
*** Full auto does not hinder Discharge buildup, unlike the main shot button.&lt;br /&gt;
** &amp;quot;Laser and fullauto&amp;quot; works the same as the previous mode, but the first shot button fires laser immediately, without room for mashing for shot.&lt;br /&gt;
*** It is the equivalent of setting frames to laser to 0.&lt;br /&gt;
*** By a small margin, this is the most powerful shoot mode, as it allows for focused normal shots and faster Discharge buildup while not suffering from laser delay.&lt;br /&gt;
* For shifts:&lt;br /&gt;
** 1 shift mode has a single button for both shifts, Delayed being activated with a tap and Ethereal with a hold.&lt;br /&gt;
** 2 shift mode has separate buttons for each shift, each being activated with a tap.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;6&amp;quot; | Shoot mode&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Shot-slow !! colspan=&amp;quot;2&amp;quot; | Shot-auto !! colspan=&amp;quot;2&amp;quot; | Laser-auto&lt;br /&gt;
|-&lt;br /&gt;
| Z || colspan=&amp;quot;2&amp;quot; | Shot || colspan=&amp;quot;2&amp;quot; | Shot (tap) / Laser (hold) || colspan=&amp;quot;2&amp;quot; | Laser&lt;br /&gt;
|-&lt;br /&gt;
| F || colspan=&amp;quot;2&amp;quot; | Slow || colspan=&amp;quot;4&amp;quot; | Full auto&lt;br /&gt;
|-&lt;br /&gt;
| E || colspan=&amp;quot;2&amp;quot; | Unused || colspan=&amp;quot;4&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
| X || colspan=&amp;quot;6&amp;quot; | Assault (type S) / Discharge (type C)&lt;br /&gt;
|-&lt;br /&gt;
| C || colspan=&amp;quot;6&amp;quot; | Blade&lt;br /&gt;
|-&lt;br /&gt;
| V || colspan=&amp;quot;6&amp;quot; | Bomb&lt;br /&gt;
|-&lt;br /&gt;
| A || colspan=&amp;quot;3&amp;quot; | DS (tap) / ES (hold) || colspan=&amp;quot;3&amp;quot; | Delayed Shift&lt;br /&gt;
|-&lt;br /&gt;
| R || colspan=&amp;quot;3&amp;quot; | Unused || colspan=&amp;quot;3&amp;quot; | Ethereal Shift&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;3&amp;quot; | 1 button !! colspan=&amp;quot;3&amp;quot; | 2 buttons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Shift mode&lt;br /&gt;
|-&lt;br /&gt;
| Q || colspan=&amp;quot;6&amp;quot; | Fast forward replay&lt;br /&gt;
|-&lt;br /&gt;
| Enter || colspan=&amp;quot;6&amp;quot; | Pause*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Escape does NOT pause the game, but instead closes it immediately. This can be changed to ask for confirmation through the 3rd setting of preconfig.exe, in which case it technically becomes an alternate pause button.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Lemulene Raygraph'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;リミュレーナ＝レイグラフ&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Lemulene.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Spread main shot and angled orb shots, which do not tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Narrow main laser, 2 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large projectile that travels at shot speed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Homing projectiles that deal damage at the end of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 360° swings with two blades, then two diagonal slashes around the front&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Azerlete Orphansark'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;アゼルリート＝オルファンサーク&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Azerlete.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Forward main and orb shots, which tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Wide main laser, 4 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large lighting bolt that covers the area in front&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Aimed lighting bolts that deal damage over the course of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 270° swings with one blade, then five powerful short-range shots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
SV has a variety of RPG elements, but it is also designed with the arcade essence in mind. In light of this, three modes are available to suit player tastes:&lt;br /&gt;
*Story: Character level, items, customs and stat boosts are all taken into account.&lt;br /&gt;
*Rule: The character is set to a fixed level, while customs are disabled. Items and stat boosts still apply.&lt;br /&gt;
*Strict Rule: All pre-run customization is disabled, but stats are still boosted over the course of a run.&lt;br /&gt;
&lt;br /&gt;
S.Rule is treated in-game as an offshoot of Rule, sharing both scoreboards and medals. However:&lt;br /&gt;
*Rule mode medals gain a star next to their names when achieved in S.Rule, also granting extra certification points.&lt;br /&gt;
*For scoring, the current consensus (at least in the West) groups Story and Rule together while leaving S.Rule as its own category, highlighting the most different modes.&lt;br /&gt;
&lt;br /&gt;
== Type-C Explanation ==&lt;br /&gt;
&lt;br /&gt;
== Type-S Explanation ==&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Requires at least 50% to activate and will turn blue when ready to use.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge is the Counter Shift gauge. When it is enabled, the level of the Counter Shift is shown at the lower right corner of the screen. The lower green gauge is the overkill combo gauge. After an overkill, a number indicating the current overkill bonus will appear next to this gauge. Keep overkilling enemies to add a multiplier to the overkill value. If the gauge empties, the combo will end, signified by the overkill value turning gray.&lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge. Requires at least 50% to activate and will turn yellow when ready to use.&lt;br /&gt;
* '''6''' Blade Gauge. &lt;br /&gt;
* '''7:''' The character's stats&lt;br /&gt;
* '''8+9+10:''' UI addons that display additional information about the run. Not available by default, but can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to both survive and score. Type-S characters retain their normal and focus fire, bombs, bomb conversion and Overdrive from Type-C. Two additional weapons available only in Type-S are Assault and Blade. &lt;br /&gt;
&lt;br /&gt;
Assault is a lock-on laser attack usable on all non-popcorn enemies. Locks are obtained by hitting such enemies with the central part of the character's shot. There is a maximum number of available locks at once, which differs depending on the character. By default, auto-assault is enabled, allowing automatic usage of Assault whenever shot is held down. This can be disabled in favor of manual Assault usage by pressing the Assault button, and re-enabled by double tapping the Assault button in manual mode.&lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Using it requires spending a portion of the Blade gauge depending on the character. Pressing the button multiple times will trigger a multi-attack Blade combo. The number of possible attacks in the Blade combo (ranging from 1 to 3) depends on the Blade level, which is determined by the amount of Blade gauge available and is viewable at the bottom right corner of the screen. Large enemies and bosses at low health can be targeted for a Raid by pressing the Blade button at the right time, denoted by &amp;quot;RAID OK&amp;quot; appearing at the bottom right corner and a jingle sound playing. Raiding causes the character to swiftly move to the enemy's position, execute a level 3 blade combo regardless of Blade gauge status, and then return to their previous location, all the while becoming ''invincible'' for the attack's entire duration. Afterwards, the Blade gauge will turn red (negative value) and slowly drain, disabling both Blade and Raid until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
Type-S has 2 exclusive &amp;quot;shifts&amp;quot; or hypers. Both shifts disable overkilling upon activation and end overkill combos upon running out, but can be cancelled early by pressing their buttons again, at the cost of half the remaining gauge.&lt;br /&gt;
&lt;br /&gt;
Delayed Shift - Virtually identical to Kakusei from ''Espgaluda'', this shift spawns more enemies, slows down all bullets on the screen and makes enemies fire more bullets. Killing any enemy during Delayed Shift converts their bullets (other than suicide bullets, if any) into gems. Entering Delayed Shift also enables a special Counter Shift. During Delayed Shift, all gems collected charge the Counter Shift and increase its level. Higher levels increase the value of future gems collected during that Delayed Shift. When Delayed Shift runs out or is cancelled normally, it releases an energy wave that clears bullets in an area around the player and damages enemies whose bullets were cancelled. Damage and cancel area increases with Counter Shift level, to the point of clearing the entire screen at the maximum level of 3. During boss fights, the Counter Shift slowly charges automatically and will always clear the entire screen of bullets when released.  Bombing during Delayed Shift cancels the shift without creating a Counter Shift, but retains the full amount of Delayed Shift meter at the time of cancellation. &lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up both Blade and Assault. Assault becomes automatic rapid fire against all enemies and cannot be turned off. The blade gauge will also become infinite, allowing the player to spam Blade combos. However, Raid will be disabled. During Ethereal Shift, a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. Killing these enemies spawns a large number of coins. When Ethereal Shift ends, a large portion of the Blade gauge will be drained. Getting hit during Ethereal Shift ends it early and spends a bomb to prevent life loss if one is available. Getting hit this way will still count as a hit for TLB and rank requirements, however.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Overkilling ===&lt;br /&gt;
Medium and large enemies enter an 'overkilled' state if their HP is reduced to 0 with either Assault or Blade attacks while not in either Shift. During this state, they do not move or fire bullets. Doing further damage to overkilled enemies increases both shift gauges and is central to the scoring system. This state is known to end when either: a Raid attack completes (including if a Raid would put enemies into the overkill state), or, once Assault attacks cease striking the enemies.&lt;br /&gt;
&lt;br /&gt;
The player can also overkill stage bosses if they reduce the current phase's HP to 0 during Ethereal Shift, leading to a special overkill phase (marked by a special sound, the background reddening, and the boss' bottom health bar filling with a gray color instead of a red one). During the overkill phase (called a Counterburst in-game), the boss will use a harder version of the current phase's pattern, which becomes more difficult the longer it goes, via linearly increasing the velocity of all bullets spawned (with different rates depending on difficulty). This phase continues until the player takes a hit or their Ethereal Shift runs out. There is no long-term survival consequence to taking a hit during this phase, as the player will not lose any bombs or lives. Furthermore, the game does not register this as a hit for calculating post-final boss and rank requirements. &lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
The game is comprised of 7 areas, of which at least 5 must be played: two out of the first 4, then 5, 6 and 7. &lt;br /&gt;
The game's scoreboard assigns Zones to these areas: Zone A is for areas 1 &amp;amp; 2, B for 3 &amp;amp; 4, C for 5, D for 6, and finally E for 7.&lt;br /&gt;
&lt;br /&gt;
Runs can be started on area 1 or 2, and after each area the player may advance to any of the following:&lt;br /&gt;
* The area after the next (after areas 1–3) or immediately next (after areas 4–6).&lt;br /&gt;
* Areas 3 and 4, if the previous area was the first in the run.&lt;br /&gt;
* The next area, if the player qualified for a rank up in the previous (see [[#Rank]]).&lt;br /&gt;
&lt;br /&gt;
=== List of routes ===&lt;br /&gt;
''(Stages in bold change the route's rank depending on qualification)''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Route !! colspan=&amp;quot;6&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Not qualified !! colspan=&amp;quot;3&amp;quot;|Qualified&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;4&amp;quot;|0 || colspan=&amp;quot;3&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
| 1-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3&lt;br /&gt;
|-&lt;br /&gt;
| 2-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 1-3-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3 || colspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3-'''4''' || colspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;2&amp;quot;|2 || colspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3-'''4''' || colspan=&amp;quot;3&amp;quot;|4 || colspan=&amp;quot;3&amp;quot;|4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
Orthogonal to the difficulty selection is rank, a second scale that is determined during a run.&lt;br /&gt;
On stages, it increases bullet speed and incrementally adds revenge bullets, which spawn over time from an enemy explosion and can be sealed by being close enough when they spawn.&lt;br /&gt;
On bosses, it increases health, either bullet speed (type C) or density (type S), and adds extra boss phases in specific cases (area 3 rank 2, area 4 rank 3).&lt;br /&gt;
In addition, increasing rank can add more stages to the run, up to all 7 at rank 4.&lt;br /&gt;
&lt;br /&gt;
Rank starts at 0 and is increased by meeting a hit (type C) or score (type S) threshold during one of the first 4 areas, which will display &amp;quot;QUALIFIED&amp;quot; before fading to the area select, then selecting the very next area.&lt;br /&gt;
Rank up conditions changes depending if the player is currently at maximum rank (area# - 1) or not.&lt;br /&gt;
&lt;br /&gt;
=== Type C conditions ===&lt;br /&gt;
For type C, qualifying requires not going over a certain amount of stage hits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Route !! Area 1 !! Area 2 !! Area 3 !! Area 4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 2&lt;br /&gt;
|- &lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 3 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type S conditions ===&lt;br /&gt;
For type S, qualifications are based on rank and either total score (1-2-3-4 route) or stage score (other routes):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Route !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 180,000,000 || 400,000,000 || 650,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 500,000,000 || 800,000,000 || 1,300,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 130,000,000 || 170,000,000 || 200,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 220,000,000 || 550,000,000 || 900,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 160,000,000 || 200,000,000 || 250,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 250,000,000 || 600,000,000 || 1,000,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 200,000,000 || 250,000,000 || 300,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 150,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 4-EX ===&lt;br /&gt;
If the player takes the 1-2-3-4 route, thus playing all stages, they will be at rank 3 in stage 4, in which case qualification works differently: rank 4 is guaranteed, but meeting the threshold will raise rank to 4-EX, denoted as an orange 4 in the HUD. It has the same effect as any other rank increase, but in greater magnitude the lower the difficulty, ranging from similar to other steps on Hard and above to game changing on Easy.&lt;br /&gt;
&lt;br /&gt;
By exceeding certain stage hit thresholds, this rank can exceptionally be lost, returning to rank 4 for the remainder of the game:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Autoguard !! Area.5 !! Area.6 !! Area.7&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;ARCADE&lt;br /&gt;
!ON&lt;br /&gt;
| 1 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 3 || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD &amp;lt;br /&amp;gt;NIGHTMARE&lt;br /&gt;
!ON&lt;br /&gt;
| 2 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
!ON&lt;br /&gt;
| 3 || 4 || ∞&lt;br /&gt;
|- &lt;br /&gt;
!OFF&lt;br /&gt;
| 5 || 6 || ∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shortly before the door opens in stage 7, rank EX is locked in place and cannot be lost from that point.&lt;br /&gt;
In addition, in full runs only, some extra hazards are activated once the descent starts:&lt;br /&gt;
* On Arcade-Nightmare with type S, Poniards shoot 3-way spreads akin to Pandemonium.&lt;br /&gt;
* On Easy-Nightmare, if the player has at least 5 lives, every enemy shoots an aimed ring at the start of its revenge bullets, but with a larger sealing range.&lt;br /&gt;
* On Easy-Hard with type S, Tetrapedes shoot much faster bullets than usual.&lt;br /&gt;
&lt;br /&gt;
== Hidden bosses ==&lt;br /&gt;
StellaVanity features three different hidden bosses: two Fake Last Bosses (FLBs) and one True Last Boss (TLB), one of which may appear during full runs after the regular stage 7 boss, Core Unit, if certain conditions are met. If such is the case, Core Unit's last phase will have a shorter timer and far less health. Since this can be seen at any point in the fight, the choice of boss is locked once the fight starts.&lt;br /&gt;
&lt;br /&gt;
If a continue is used at any point before Core Unit, hidden bosses will not appear. In addition, only 1 continue is allowed during hidden bosses themselves.&lt;br /&gt;
&lt;br /&gt;
For all ranks other than 4-EX, the choice of FLB (if any) is determined by total hits, with the requirements being determined by type, difficulty, rank and autoguard. In the case of autoguard, it has been observed to follow an exact formula: req=ceil(req*2/3)-1&lt;br /&gt;
&lt;br /&gt;
=== Type-C hit requirements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! Difficulty !! Original requirements !! Autoguard requirements&lt;br /&gt;
 |-&lt;br /&gt;
 | EASY&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 4 || 10 || 16 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 7 || 12&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 2 || 6 || 10 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 4 || 7&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NORMAL&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 12 || 18 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 8 || 14&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 7 || 11 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 5 || 9&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | ARCADE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 14 || 20 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 9 || 16&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 9 || 13 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 5 || 10&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | HARD&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 8 || 16 || 22 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 6 || 10 || 18&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 10 || 14 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 6 || 11&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NIGHTMARE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 18 || 26 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 7 || 12 || 20&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 11 || 17 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 7 || 13&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | PANDEMONIUM&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 12 || 20 || 30 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 8 || 16 || 24&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 7 || 13 || 19 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 10 || 15&lt;br /&gt;
    |}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== Type-S hit requirements ===&lt;br /&gt;
&lt;br /&gt;
''Note: 2-4 route is required in rank 0 for Elm Order to appear.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! Difficulty !! Original requirements !! Autoguard requirements&lt;br /&gt;
 |-&lt;br /&gt;
 | EASY&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 4 || 6 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 8 || 16 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 2 || 3 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 5 || 10 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NORMAL&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 10 || 18 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 10 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 6 || 11 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | ARCADE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 12 || 20 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 10 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 7 || 13 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | HARD&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 8 || 18 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 14 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 11 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 9 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NIGHTMARE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 6 || 16 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 15 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 10 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | PANDEMONIUM&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 16 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 8 || 18 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 15 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 11 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== TLB ===&lt;br /&gt;
The TLB proper, Vier, is and can only be fought on Rank 4-EX, appearing at any hit count. Vier is significantly harder than the FLBs, and requires nearly all of one's resources to defeat.&lt;br /&gt;
She has resistances to both Ethereal Shift and Blade/Raid attacks, albeit not to the level of FLB A (Elm Order).&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring. Each &amp;quot;link&amp;quot; in a chain has its own timer, so care must be taken to route as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Shift (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at the top the screen to destroy enemies as they come. Enemies (excluding bosses) defeated in this state explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. This is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullets on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Raidbombing''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Practice Mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty.&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank.&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Only Story &amp;amp; Rule Mode are usable (e.g. '''not''' Strict Rule)&lt;br /&gt;
* Practice for areas 1 to 4 are unlocked from the start (areas 5 to 7 must be unlocked via the system shop).&lt;br /&gt;
* Rank selection in areas is restricted to ''what is possible in a normal credit'' (e.g. Rank 3 cannot be selected for area 1).&lt;br /&gt;
* Hidden bosses do not appear unless directly warped to, which must be unlocked separately.&lt;br /&gt;
* Hazards unique to locked rank EX do not appear.&lt;br /&gt;
* Power level starts from the ''base stats'' of the selected character, and increases them in steps which are highly variable depending on difficulty &amp;amp; character. &lt;br /&gt;
* Practice Mode, unlike regular attempts, ''allows'' for the use of Auto Guard in Nightmare/Pandemonium.&lt;br /&gt;
* Certain behaviors of stages cannot be properly replicated, such as suicide bullets from enemies in stage 7.&lt;br /&gt;
** Core Unit (the stage 7 boss &amp;amp; final boss) also cannot be fought by itself; due to an inconsistency, its starting position will always be before the stage's final wave of enemies.&lt;br /&gt;
* Finer control over extraneous resources (Type-C's Advanced Drive, Type-S' Delayed/Ethereal Shift, etc) and even life &amp;amp; bomb counts cannot be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
All shop translations provided by Legless, inakilbss &amp;amp; SMayfield (https://docs.google.com/document/d/1V4SBVxB6rQ7I7TXx2a6o_8BVP20YPbble7Q0OGsEg6c/edit?usp=sharing) .&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Price !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || 10 || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || 25000 || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || 40000 || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || 300 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || 1200 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || 2500 || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || 4500 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || 28000 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Level Canceller || 120000 || Allows for control of character levels in Story &amp;amp; Rule Mode. Disabled in v1.23&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || 3000 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || 4000 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || 6000 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || 200000 || Unlocks Elm Order practice for Easy, Normal and Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || 300000 || Unlocks Vier Dummy practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Practice ESY-ACD [??? 3] || 500000 || Unlocks Vier practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || 30000 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || 25000 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || 40000 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Practice HRD-NTM [??? 1] || 300000 || Unlocks Elm Order practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Practice HRD-NTM [??? 2] || 450000 || Unlocks Vier Dummy practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Practice HRD-NTM [??? 3] || 700000 || Unlocks Vier practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Practice Pandemonium Area 5 || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Practice Pandemonium Area 6 || 80000 || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Practice Pandemonium Area 7 || 150000 || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Practice PDM [??? 1] || 400000 || Unlocks Elm Order practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Practice PDM [??? 2] || 600000 || Unlocks Vier Dummy practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Practice PDM [??? 3] || 900000 || Unlocks Vier practice for Pandemonium.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Item shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01  ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 02  ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 04  ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || Anti-Demonic Chime || As rank increases, slows down enemy attack strengthening (Rule disabled )&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 07  ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || B-Diffuser+ || Blade Range +15%, Blade Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || B-Concentrator+ || Blade Damage +30%, Blade Range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11  ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||   Circuit    Fool’s Soul || Damage -20%, Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16  ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Emergency AI || Automatically using a bomb when Autoguard is OFF (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Black Heart || Bombs +1, Not allowed to autobomb or sacrifice lives for bombs&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 21  ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22  ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Conductor 80 || Accel Drive Charge +5%, Discharge Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24  ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Expansion Slot x2 || (Stat Stone) Limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || B Neutralization Barrier || Lowers enemies resistance to Blade&lt;br /&gt;
|-&lt;br /&gt;
| 30  ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Assault-Hold Canceler || Assault shot will not overkill (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || [Type-C] Enhancing Set || Damage +3%, Discharge Damage +5%, Accel Drive Charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Stella Enhancing Set || Damage +3%, Gauge Charge +3%, Gauge Drain -3%, Blade Range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Boundary Crossing Stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || DC Shift Unit || LV2 CS or higher is always activated after DS is released but DS cannot be released arbitrarily&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Curse of the Crab || Up/Down controls reversed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Custom shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01 ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 02 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 04 ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 07 ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || High-Precision Reticle ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||   Circuit    Fool’s Soul || Damage -20%,Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Counterfeit Medal ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Substitute Doll ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Performance Tuner ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || B Neutralization Barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || S neutralization Barrier || Lowers enemies resistance to ?&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Raid Compensator ||&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Requisition Tag ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Master's Pride ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Parasosa Unit || Widens the Focus attack&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Raging Spirit ||&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Dowsing Rod ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Prayer Bracelet ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Item shop listing 6 can be purchased repeatedly by reloading the shop, but it won't duplicate the item. However, unlocking High Performance AI (高性能AI) will permanently mark the item as bought, regardless of whether it was actually bought.&lt;br /&gt;
* The achievement for getting 350 million points in stage 1 with type S (一面魔王S) won't unlock in Strict Rule mode, regular Rule must be played.&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=34470</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=34470"/>
		<updated>2025-05-25T14:28:56Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Expanded latest version information, added guideline for outdated info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
&lt;br /&gt;
|width = 324px;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|developer = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = December 31, 2011 (Comiket 81) / June 7th, 2012 (DLSite)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== STELLAVANITY - Prelude to the Destined Calamity - ==&lt;br /&gt;
STELLAVANITY - Prelude to the Destined Calamity - is a hybrid ''danmaku-RPG game'' released on December 31st, 2011 by the developer TRIS-GRAM, under the doujin circle Feathered Ether. The game has undergone significant changes since the release of its earliest demos, in addition to a number of updates. The game features 2 characters, each with a easy to learn &amp;quot;C-type&amp;quot; and a complex &amp;quot;S-type&amp;quot;. The game has six difficulty modes; unique to the game is the ability to rank up in a run, making patterns harder in addition to revenge bullets. &lt;br /&gt;
&lt;br /&gt;
The game's development has been halted multiple times, with the most recent stoppage from March 2022 - with sales halting on April 14th that year for a week - before development resumed on December 12th, 2022.&lt;br /&gt;
&lt;br /&gt;
The latest versions are 1.23, released March 2022, and 1.22r, released January 2013 and still included in the official download. Following the developer's wishes, this article only details these (very similar) versions. Older versions may be mentioned sparingly to give context to otherwise bizarre details, but they should not be the focus.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
Gameplay buttons are fully remappable (movement can also be remapped for keyboard) and have different modes of operation:&lt;br /&gt;
* For shooting:&lt;br /&gt;
** &amp;quot;Shot and slow(laser)&amp;quot; has independent shot and focus buttons similar to Touhou games. Laser is fired by shooting while focused.&lt;br /&gt;
** &amp;quot;Shot/laser and fullauto&amp;quot; has two shot buttons, one which focuses and fires laser when held and another that always shoots unfocused, similar to Cave games.&lt;br /&gt;
*** There is also a separate slow button that allows for focused movement to be used alongside regular shots or without shooting.&lt;br /&gt;
*** The time for a laser hold to register can be adjusted from 1 to 30 frames.&lt;br /&gt;
*** Full auto does not hinder Discharge buildup, unlike the main shot button.&lt;br /&gt;
** &amp;quot;Laser and fullauto&amp;quot; works the same as the previous mode, but the first shot button fires laser immediately, without room for mashing for shot.&lt;br /&gt;
*** It is the equivalent of setting frames to laser to 0.&lt;br /&gt;
*** By a small margin, this is the most powerful shoot mode, as it allows for focused normal shots and faster Discharge buildup while not suffering from laser delay.&lt;br /&gt;
* For shifts:&lt;br /&gt;
** 1 shift mode has a single button for both shifts, Delayed being activated with a tap and Ethereal with a hold.&lt;br /&gt;
** 2 shift mode has separate buttons for each shift, each being activated with a tap.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;6&amp;quot; | Shoot mode&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Shot-slow !! colspan=&amp;quot;2&amp;quot; | Shot-auto !! colspan=&amp;quot;2&amp;quot; | Laser-auto&lt;br /&gt;
|-&lt;br /&gt;
| Z || colspan=&amp;quot;2&amp;quot; | Shot || colspan=&amp;quot;2&amp;quot; | Shot (tap) / Laser (hold) || colspan=&amp;quot;2&amp;quot; | Laser&lt;br /&gt;
|-&lt;br /&gt;
| F || colspan=&amp;quot;2&amp;quot; | Slow || colspan=&amp;quot;4&amp;quot; | Full auto&lt;br /&gt;
|-&lt;br /&gt;
| E || colspan=&amp;quot;2&amp;quot; | Unused || colspan=&amp;quot;4&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
| X || colspan=&amp;quot;6&amp;quot; | Assault (type S) / Discharge (type C)&lt;br /&gt;
|-&lt;br /&gt;
| C || colspan=&amp;quot;6&amp;quot; | Blade&lt;br /&gt;
|-&lt;br /&gt;
| V || colspan=&amp;quot;6&amp;quot; | Bomb&lt;br /&gt;
|-&lt;br /&gt;
| A || colspan=&amp;quot;3&amp;quot; | DS (tap) / ES (hold) || colspan=&amp;quot;3&amp;quot; | Delayed Shift&lt;br /&gt;
|-&lt;br /&gt;
| R || colspan=&amp;quot;3&amp;quot; | Unused || colspan=&amp;quot;3&amp;quot; | Ethereal Shift&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;3&amp;quot; | 1 button !! colspan=&amp;quot;3&amp;quot; | 2 buttons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Shift mode&lt;br /&gt;
|-&lt;br /&gt;
| Q || colspan=&amp;quot;6&amp;quot; | Fast forward replay&lt;br /&gt;
|-&lt;br /&gt;
| Enter || colspan=&amp;quot;6&amp;quot; | Pause*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Escape does NOT pause the game, but instead closes it immediately. This can be changed to ask for confirmation through the 3rd setting of preconfig.exe, in which case it technically becomes an alternate pause button.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Lemulene Raygraph'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;リミュレーナ＝レイグラフ&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Lemulene.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Spread main shot and angled orb shots, which do not tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Narrow main laser, 2 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large projectile that travels at shot speed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Homing projectiles that deal damage at the end of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 360° swings with two blades, then two diagonal slashes around the front&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Azerlete Orphansark'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;アゼルリート＝オルファンサーク&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Azerlete.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Forward main and orb shots, which tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Wide main laser, 4 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large lighting bolt that covers the area in front&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Aimed lighting bolts that deal damage over the course of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 270° swings with one blade, then five powerful short-range shots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
SV has a variety of RPG elements, but it is also designed with the arcade essence in mind. In light of this, three modes are available to suit player tastes:&lt;br /&gt;
*Story: Character level, items, customs and stat boosts are all taken into account.&lt;br /&gt;
*Rule: The character is set to a fixed level, while customs are disabled. Items and stat boosts still apply.&lt;br /&gt;
*Strict Rule: All pre-run customization is disabled, but stats are still boosted over the course of a run.&lt;br /&gt;
&lt;br /&gt;
S.Rule is treated in-game as an offshoot of Rule, sharing both scoreboards and medals. However:&lt;br /&gt;
*Rule mode medals gain a star next to their names when achieved in S.Rule, also granting extra certification points.&lt;br /&gt;
*For scoring, the current consensus (at least in the West) groups Story and Rule together while leaving S.Rule as its own category, highlighting the most different modes.&lt;br /&gt;
&lt;br /&gt;
== Type-C Explanation ==&lt;br /&gt;
&lt;br /&gt;
== Type-S Explanation ==&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Requires at least 50% to activate and will turn blue when ready to use.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge is the Counter Shift gauge. When it is enabled, the level of the Counter Shift is shown at the lower right corner of the screen. The lower green gauge is the overkill combo gauge. After an overkill, a number indicating the current overkill bonus will appear next to this gauge. Keep overkilling enemies to add a multiplier to the overkill value. If the gauge empties, the combo will end, signified by the overkill value turning gray.&lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge. Requires at least 50% to activate and will turn yellow when ready to use.&lt;br /&gt;
* '''6''' Blade Gauge. &lt;br /&gt;
* '''7:''' The character's stats&lt;br /&gt;
* '''8+9+10:''' UI addons that display additional information about the run. Not available by default, but can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to both survive and score. Type-S characters retain their normal and focus fire, bombs, bomb conversion and Overdrive from Type-C. Two additional weapons available only in Type-S are Assault and Blade. &lt;br /&gt;
&lt;br /&gt;
Assault is a lock-on laser attack usable on all non-popcorn enemies. Locks are obtained by hitting such enemies with the central part of the character's shot. There is a maximum number of available locks at once, which differs depending on the character. By default, auto-assault is enabled, allowing automatic usage of Assault whenever shot is held down. This can be disabled in favor of manual Assault usage by pressing the Assault button, and re-enabled by double tapping the Assault button in manual mode.&lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Using it requires spending a portion of the Blade gauge depending on the character. Pressing the button multiple times will trigger a multi-attack Blade combo. The number of possible attacks in the Blade combo (ranging from 1 to 3) depends on the Blade level, which is determined by the amount of Blade gauge available and is viewable at the bottom right corner of the screen. Large enemies and bosses at low health can be targeted for a Raid by pressing the Blade button at the right time, denoted by &amp;quot;RAID OK&amp;quot; appearing at the bottom right corner and a jingle sound playing. Raiding causes the character to swiftly move to the enemy's position, execute a level 3 blade combo regardless of Blade gauge status, and then return to their previous location, all the while becoming ''invincible'' for the attack's entire duration. Afterwards, the Blade gauge will turn red (negative value) and slowly drain, disabling both Blade and Raid until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
Type-S has 2 exclusive &amp;quot;shifts&amp;quot; or hypers. Both shifts disable overkilling upon activation and end overkill combos upon running out, but can be cancelled early by pressing their buttons again, at the cost of half the remaining gauge.&lt;br /&gt;
&lt;br /&gt;
Delayed Shift - Virtually identical to Kakusei from ''Espgaluda'', this shift spawns more enemies, slows down all bullets on the screen and makes enemies fire more bullets. Killing any enemy during Delayed Shift converts their bullets (other than suicide bullets, if any) into gems. Entering Delayed Shift also enables a special Counter Shift. During Delayed Shift, all gems collected charge the Counter Shift and increase its level. Higher levels increase the value of future gems collected during that Delayed Shift. When Delayed Shift runs out or is cancelled normally, it releases an energy wave that clears bullets in an area around the player and damages enemies whose bullets were cancelled. Damage and cancel area increases with Counter Shift level, to the point of clearing the entire screen at the maximum level of 3. During boss fights, the Counter Shift slowly charges automatically and will always clear the entire screen of bullets when released.  Bombing during Delayed Shift cancels the shift without creating a Counter Shift, but retains the full amount of Delayed Shift meter at the time of cancellation. &lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up both Blade and Assault. Assault becomes automatic rapid fire against all enemies and cannot be turned off. The blade gauge will also become infinite, allowing the player to spam Blade combos. However, Raid will be disabled. During Ethereal Shift, a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. Killing these enemies spawns a large number of coins. When Ethereal Shift ends, a large portion of the Blade gauge will be drained. Getting hit during Ethereal Shift ends it early and spends a bomb to prevent life loss if one is available. Getting hit this way will still count as a hit for TLB and rank requirements, however.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Overkilling ===&lt;br /&gt;
Medium and large enemies enter an 'overkilled' state if their HP is reduced to 0 with either Assault or Blade attacks while not in either Shift. During this state, they do not move or fire bullets. Doing further damage to overkilled enemies increases both shift gauges and is central to the scoring system. This state is known to end when either: a Raid attack completes (including if a Raid would put enemies into the overkill state), or, once Assault attacks cease striking the enemies.&lt;br /&gt;
&lt;br /&gt;
The player can also overkill stage bosses if they reduce the current phase's HP to 0 during Ethereal Shift, leading to a special overkill phase (marked by a special sound, the background reddening, and the boss' bottom health bar filling with a gray color instead of a red one). During the overkill phase (called a Counterburst in-game), the boss will use a harder version of the current phase's pattern, which becomes more difficult the longer it goes, via linearly increasing the velocity of all bullets spawned (with different rates depending on difficulty). This phase continues until the player takes a hit or their Ethereal Shift runs out. There is no long-term survival consequence to taking a hit during this phase, as the player will not lose any bombs or lives. Furthermore, the game does not register this as a hit for calculating post-final boss and rank requirements. &lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
The game is comprised of 7 areas, of which at least 5 must be played: two out of the first 4, then 5, 6 and 7. &lt;br /&gt;
The game's scoreboard assigns Zones to these areas: Zone A is for areas 1 &amp;amp; 2, B for 3 &amp;amp; 4, C for 5, D for 6, and finally E for 7.&lt;br /&gt;
&lt;br /&gt;
Runs can be started on area 1 or 2, and after each area the player may advance to any of the following:&lt;br /&gt;
* The area after the next (after areas 1–3) or immediately next (after areas 4–6).&lt;br /&gt;
* Areas 3 and 4, if the previous area was the first in the run.&lt;br /&gt;
* The next area, if the player qualified for a rank up in the previous (see [[#Rank]]).&lt;br /&gt;
&lt;br /&gt;
=== List of routes ===&lt;br /&gt;
''(Stages in bold change the route's rank depending on qualification)''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Route !! colspan=&amp;quot;6&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Not qualified !! colspan=&amp;quot;3&amp;quot;|Qualified&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;4&amp;quot;|0 || colspan=&amp;quot;3&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
| 1-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3&lt;br /&gt;
|-&lt;br /&gt;
| 2-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 1-3-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3 || colspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3-'''4''' || colspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;2&amp;quot;|2 || colspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3-'''4''' || colspan=&amp;quot;3&amp;quot;|4 || colspan=&amp;quot;3&amp;quot;|4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
Orthogonal to the difficulty selection is rank, a second scale that is determined during a run.&lt;br /&gt;
On stages, it increases bullet speed and incrementally adds revenge bullets, which spawn over time from an enemy explosion and can be sealed by being close enough when they spawn.&lt;br /&gt;
On bosses, it increases health, either bullet speed (type C) or density (type S), and adds extra boss phases in specific cases (area 3 rank 2, area 4 rank 3).&lt;br /&gt;
In addition, increasing rank can add more stages to the run, up to all 7 at rank 4.&lt;br /&gt;
&lt;br /&gt;
Rank starts at 0 and is increased by meeting a hit (type C) or score (type S) threshold during one of the first 4 areas, which will display &amp;quot;QUALIFIED&amp;quot; before fading to the area select, then selecting the very next area.&lt;br /&gt;
Rank up conditions changes depending if the player is currently at maximum rank (area# - 1) or not.&lt;br /&gt;
&lt;br /&gt;
=== Type C conditions ===&lt;br /&gt;
For type C, qualifying requires not going over a certain amount of stage hits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Route !! Area 1 !! Area 2 !! Area 3 !! Area 4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 2&lt;br /&gt;
|- &lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 3 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type S conditions ===&lt;br /&gt;
For type S, qualifications are based on rank and either total score (1-2-3-4 route) or stage score (other routes):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Route !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 180,000,000 || 400,000,000 || 650,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 500,000,000 || 800,000,000 || 1,300,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 130,000,000 || 170,000,000 || 200,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 220,000,000 || 550,000,000 || 900,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 160,000,000 || 200,000,000 || 250,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 250,000,000 || 600,000,000 || 1,000,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 200,000,000 || 250,000,000 || 300,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 150,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 4-EX ===&lt;br /&gt;
If the player takes the 1-2-3-4 route, thus playing all stages, they will be at rank 3 in stage 4, in which case qualification works differently: rank 4 is guaranteed, but meeting the threshold will raise rank to 4-EX, denoted as an orange 4 in the HUD. It has the same effect as any other rank increase, but in greater magnitude the lower the difficulty, ranging from similar to other steps on Hard and above to game changing on Easy.&lt;br /&gt;
&lt;br /&gt;
By exceeding certain stage hit thresholds, this rank can exceptionally be lost, returning to rank 4 for the remainder of the game:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Autoguard !! Area.5 !! Area.6 !! Area.7&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;ARCADE&lt;br /&gt;
!ON&lt;br /&gt;
| 1 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 3 || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD &amp;lt;br /&amp;gt;NIGHTMARE&lt;br /&gt;
!ON&lt;br /&gt;
| 2 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
!ON&lt;br /&gt;
| 3 || 4 || ∞&lt;br /&gt;
|- &lt;br /&gt;
!OFF&lt;br /&gt;
| 5 || 6 || ∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shortly before the door opens in stage 7, rank EX is locked in place and cannot be lost from that point.&lt;br /&gt;
In addition, in full runs only, some extra hazards are activated once the descent starts:&lt;br /&gt;
* On Arcade-Nightmare with type S, Poniards shoot 3-way spreads akin to Pandemonium.&lt;br /&gt;
* On Easy-Nightmare, if the player has at least 5 lives, every enemy shoots an aimed ring at the start of its revenge bullets, but with a larger sealing range.&lt;br /&gt;
* On Easy-Hard with type S, Tetrapedes shoot much faster bullets than usual.&lt;br /&gt;
&lt;br /&gt;
== Hidden bosses ==&lt;br /&gt;
StellaVanity features three different hidden bosses: two Fake Last Bosses (FLBs) and one True Last Boss (TLB), one of which may appear during full runs after the regular stage 7 boss, Core Unit, if certain conditions are met. If such is the case, Core Unit's last phase will have a shorter timer and far less health. Since this can be seen at any point in the fight, the choice of boss is locked once the fight starts.&lt;br /&gt;
&lt;br /&gt;
If a continue is used at any point before Core Unit, hidden bosses will not appear. In addition, only 1 continue is allowed during hidden bosses themselves.&lt;br /&gt;
&lt;br /&gt;
For all ranks other than 4-EX, the choice of FLB (if any) is determined by total hits, with the requirements being determined by type, difficulty, rank and autoguard. In the case of autoguard, it has been observed to follow an exact formula: req=ceil(req*2/3)-1&lt;br /&gt;
&lt;br /&gt;
=== Type-C hit requirements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! Difficulty !! Original requirements !! Autoguard requirements&lt;br /&gt;
 |-&lt;br /&gt;
 | EASY&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 4 || 10 || 16 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 7 || 12&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 2 || 6 || 10 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 4 || 7&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NORMAL&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 12 || 18 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 8 || 14&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 7 || 11 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 5 || 9&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | ARCADE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 14 || 20 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 9 || 16&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 9 || 13 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 5 || 10&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | HARD&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 8 || 16 || 22 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 6 || 10 || 18&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 10 || 14 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 6 || 11&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NIGHTMARE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 18 || 26 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 7 || 12 || 20&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 11 || 17 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 7 || 13&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | PANDEMONIUM&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 12 || 20 || 30 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 8 || 16 || 24&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 7 || 13 || 19 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 10 || 15&lt;br /&gt;
    |}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== Type-S hit requirements ===&lt;br /&gt;
&lt;br /&gt;
''Note: 2-4 route is required in rank 0 for Elm Order to appear.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! Difficulty !! Original requirements !! Autoguard requirements&lt;br /&gt;
 |-&lt;br /&gt;
 | EASY&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 4 || 6 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 8 || 16 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 2 || 3 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 5 || 10 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NORMAL&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 10 || 18 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 10 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 6 || 11 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | ARCADE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 12 || 20 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 10 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 7 || 13 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | HARD&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 8 || 18 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 14 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 11 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 9 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NIGHTMARE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 6 || 16 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 15 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 10 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | PANDEMONIUM&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 16 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 8 || 18 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 15 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 11 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== TLB ===&lt;br /&gt;
The TLB proper, Vier, is and can only be fought on Rank 4-EX, appearing at any hit count. Vier is significantly harder than the FLBs, and requires nearly all of one's resources to defeat.&lt;br /&gt;
She has resistances to both Ethereal Shift and Blade/Raid attacks, albeit not to the level of FLB A (Elm Order).&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring. Each &amp;quot;link&amp;quot; in a chain has its own timer, so care must be taken to route as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Shift (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at the top the screen to destroy enemies as they come. Enemies (excluding bosses) defeated in this state explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. This is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullets on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Raidbombing''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Practice Mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty.&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank.&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Only Story &amp;amp; Rule Mode are usable (e.g. '''not''' Strict Rule)&lt;br /&gt;
* Practice for areas 1 to 4 are unlocked from the start (areas 5 to 7 must be unlocked via the system shop).&lt;br /&gt;
* Rank selection in areas is restricted to ''what is possible in a normal credit'' (e.g. Rank 3 cannot be selected for area 1).&lt;br /&gt;
* Hidden bosses do not appear unless directly warped to, which must be unlocked separately.&lt;br /&gt;
* Hazards unique to locked rank EX do not appear.&lt;br /&gt;
* Power level starts from the ''base stats'' of the selected character, and increases them in steps which are highly variable depending on difficulty &amp;amp; character. &lt;br /&gt;
* Practice Mode, unlike regular attempts, ''allows'' for the use of Auto Guard in Nightmare/Pandemonium.&lt;br /&gt;
* Certain behaviors of stages cannot be properly replicated, such as suicide bullets from enemies in stage 7.&lt;br /&gt;
** Core Unit (the stage 7 boss &amp;amp; final boss) also cannot be fought by itself; due to an inconsistency, its starting position will always be before the stage's final wave of enemies.&lt;br /&gt;
* Finer control over extraneous resources (Type-C's Advanced Drive, Type-S' Delayed/Ethereal Shift, etc) and even life &amp;amp; bomb counts cannot be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
All shop translations provided by Legless, inakilbss &amp;amp; SMayfield (https://docs.google.com/document/d/1V4SBVxB6rQ7I7TXx2a6o_8BVP20YPbble7Q0OGsEg6c/edit?usp=sharing) .&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Price !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || 10 || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || 25000 || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || 40000 || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || 300 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || 1200 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || 2500 || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || 4500 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || 28000 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Level Canceller || 120000 || Allows for control of character levels in Story &amp;amp; Rule Mode. Disabled in v1.23&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || 3000 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || 4000 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || 6000 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || 200000 || Unlocks Elm Order practice for Easy, Normal and Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || 300000 || Unlocks Vier Dummy practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Practice ESY-ACD [??? 3] || 500000 || Unlocks Vier practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || 30000 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || 25000 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || 40000 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Practice HRD-NTM [??? 1] || 300000 || Unlocks Elm Order practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Practice HRD-NTM [??? 2] || 450000 || Unlocks Vier Dummy practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Practice HRD-NTM [??? 3] || 700000 || Unlocks Vier practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Practice Pandemonium Area 5 || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Practice Pandemonium Area 6 || 80000 || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Practice Pandemonium Area 7 || 150000 || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Practice PDM [??? 1] || 400000 || Unlocks Elm Order practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Practice PDM [??? 2] || 600000 || Unlocks Vier Dummy practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Practice PDM [??? 3] || 900000 || Unlocks Vier practice for Pandemonium.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Item shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01  ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 02  ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 04  ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || Anti-Demonic Chime || As rank increases, slows down enemy attack strengthening (Rule disabled )&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 07  ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || B-Diffuser+ || Blade Range +15%, Blade Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || B-Concentrator+ || Blade Damage +30%, Blade Range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11  ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||   Circuit    Fool’s Soul || Damage -20%, Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16  ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Emergency AI || Automatically using a bomb when Autoguard is OFF (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Black Heart || Bombs +1, Not allowed to autobomb or sacrifice lives for bombs&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 21  ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22  ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Conductor 80 || Accel Drive Charge +5%, Discharge Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24  ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Expansion Slot x2 || (Stat Stone) Limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || B Neutralization Barrier || Lowers enemies resistance to Blade&lt;br /&gt;
|-&lt;br /&gt;
| 30  ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Assault-Hold Canceler || Assault shot will not overkill (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || [Type-C] Enhancing Set || Damage +3%, Discharge Damage +5%, Accel Drive Charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Stella Enhancing Set || Damage +3%, Gauge Charge +3%, Gauge Drain -3%, Blade Range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Boundary Crossing Stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || DC Shift Unit || LV2 CS or higher is always activated after DS is released but DS cannot be released arbitrarily&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Curse of the Crab || Up/Down controls reversed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Custom shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01 ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 02 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 04 ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 07 ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || High-Precision Reticle ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||   Circuit    Fool’s Soul || Damage -20%,Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Counterfeit Medal ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Substitute Doll ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Performance Tuner ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || B Neutralization Barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || S neutralization Barrier || Lowers enemies resistance to ?&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Raid Compensator ||&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Requisition Tag ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Master's Pride ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Parasosa Unit || Widens the Focus attack&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Raging Spirit ||&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Dowsing Rod ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Prayer Bracelet ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Item shop listing 6 can be purchased repeatedly by reloading the shop, but it won't duplicate the item. However, unlocking High Performance AI (高性能AI) will permanently mark the item as bought, regardless of whether it was actually bought.&lt;br /&gt;
* The achievement for getting 350 million points in stage 1 with type S (一面魔王S) won't unlock in Strict Rule mode, regular Rule must be played.&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=34469</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=34469"/>
		<updated>2025-05-25T13:59:55Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Old modes section removed, whoops didn't remember it existed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
&lt;br /&gt;
|width = 324px;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|developer = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = December 31, 2011 (Comiket 81) / June 7th, 2012 (DLSite)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== STELLAVANITY - Prelude to the Destined Calamity - ==&lt;br /&gt;
STELLAVANITY - Prelude to the Destined Calamity - is a hybrid ''danmaku-RPG game'' released on December 31st, 2011 by the developer TRIS-GRAM, under the doujin circle Feathered Ether. The game has undergone significant changes since the release of its earliest demos, in addition to a number of updates. The current version, 1.23 was released in January 2022. The game features 2 characters, each with a easy to learn &amp;quot;C-type&amp;quot; and a complex &amp;quot;S-type&amp;quot;. The game has six difficulty modes; unique to the game is the ability to rank up in a run, making patterns harder in addition to suicide bullets. &lt;br /&gt;
&lt;br /&gt;
The game's development has been halted multiple times, with the most recent stoppage from March 2022 - with sales halting on April 14th that year for a week - before development resumed on December 12th, 2022.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
Gameplay buttons are fully remappable (movement can also be remapped for keyboard) and have different modes of operation:&lt;br /&gt;
* For shooting:&lt;br /&gt;
** &amp;quot;Shot and slow(laser)&amp;quot; has independent shot and focus buttons similar to Touhou games. Laser is fired by shooting while focused.&lt;br /&gt;
** &amp;quot;Shot/laser and fullauto&amp;quot; has two shot buttons, one which focuses and fires laser when held and another that always shoots unfocused, similar to Cave games.&lt;br /&gt;
*** There is also a separate slow button that allows for focused movement to be used alongside regular shots or without shooting.&lt;br /&gt;
*** The time for a laser hold to register can be adjusted from 1 to 30 frames.&lt;br /&gt;
*** Full auto does not hinder Discharge buildup, unlike the main shot button.&lt;br /&gt;
** &amp;quot;Laser and fullauto&amp;quot; works the same as the previous mode, but the first shot button fires laser immediately, without room for mashing for shot.&lt;br /&gt;
*** It is the equivalent of setting frames to laser to 0.&lt;br /&gt;
*** By a small margin, this is the most powerful shoot mode, as it allows for focused normal shots and faster Discharge buildup while not suffering from laser delay.&lt;br /&gt;
* For shifts:&lt;br /&gt;
** 1 shift mode has a single button for both shifts, Delayed being activated with a tap and Ethereal with a hold.&lt;br /&gt;
** 2 shift mode has separate buttons for each shift, each being activated with a tap.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;6&amp;quot; | Shoot mode&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Shot-slow !! colspan=&amp;quot;2&amp;quot; | Shot-auto !! colspan=&amp;quot;2&amp;quot; | Laser-auto&lt;br /&gt;
|-&lt;br /&gt;
| Z || colspan=&amp;quot;2&amp;quot; | Shot || colspan=&amp;quot;2&amp;quot; | Shot (tap) / Laser (hold) || colspan=&amp;quot;2&amp;quot; | Laser&lt;br /&gt;
|-&lt;br /&gt;
| F || colspan=&amp;quot;2&amp;quot; | Slow || colspan=&amp;quot;4&amp;quot; | Full auto&lt;br /&gt;
|-&lt;br /&gt;
| E || colspan=&amp;quot;2&amp;quot; | Unused || colspan=&amp;quot;4&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
| X || colspan=&amp;quot;6&amp;quot; | Assault (type S) / Discharge (type C)&lt;br /&gt;
|-&lt;br /&gt;
| C || colspan=&amp;quot;6&amp;quot; | Blade&lt;br /&gt;
|-&lt;br /&gt;
| V || colspan=&amp;quot;6&amp;quot; | Bomb&lt;br /&gt;
|-&lt;br /&gt;
| A || colspan=&amp;quot;3&amp;quot; | DS (tap) / ES (hold) || colspan=&amp;quot;3&amp;quot; | Delayed Shift&lt;br /&gt;
|-&lt;br /&gt;
| R || colspan=&amp;quot;3&amp;quot; | Unused || colspan=&amp;quot;3&amp;quot; | Ethereal Shift&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;3&amp;quot; | 1 button !! colspan=&amp;quot;3&amp;quot; | 2 buttons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Shift mode&lt;br /&gt;
|-&lt;br /&gt;
| Q || colspan=&amp;quot;6&amp;quot; | Fast forward replay&lt;br /&gt;
|-&lt;br /&gt;
| Enter || colspan=&amp;quot;6&amp;quot; | Pause*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
\*Escape does NOT pause the game, but instead closes it immediately. This can be changed to ask for confirmation through the 3rd setting of preconfig.exe, in which case it technically becomes an alternate pause button.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Lemulene Raygraph'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;リミュレーナ＝レイグラフ&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Lemulene.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Spread main shot and angled orb shots, which do not tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Narrow main laser, 2 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large projectile that travels at shot speed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Homing projectiles that deal damage at the end of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 360° swings with two blades, then two diagonal slashes around the front&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Azerlete Orphansark'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;アゼルリート＝オルファンサーク&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Azerlete.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Forward main and orb shots, which tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Wide main laser, 4 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large lighting bolt that covers the area in front&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Aimed lighting bolts that deal damage over the course of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 270° swings with one blade, then five powerful short-range shots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
SV has a variety of RPG elements, but it is also designed with the arcade essence in mind. In light of this, three modes are available to suit player tastes:&lt;br /&gt;
*Story: Character level, items, customs and stat boosts are all taken into account.&lt;br /&gt;
*Rule: The character is set to a fixed level, while customs are disabled. Items and stat boosts still apply.&lt;br /&gt;
*Strict Rule: All pre-run customization is disabled, but stats are still boosted over the course of a run.&lt;br /&gt;
&lt;br /&gt;
S.Rule is treated in-game as an offshoot of Rule, sharing both scoreboards and medals. However:&lt;br /&gt;
*Rule mode medals gain a star next to their names when achieved in S.Rule, also granting extra certification points.&lt;br /&gt;
*For scoring, the current consensus (at least in the West) groups Story and Rule together while leaving S.Rule as its own category, highlighting the most different modes.&lt;br /&gt;
&lt;br /&gt;
== Type-C Explanation ==&lt;br /&gt;
&lt;br /&gt;
== Type-S Explanation ==&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Requires at least 50% to activate and will turn blue when ready to use.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge is the Counter Shift gauge. When it is enabled, the level of the Counter Shift is shown at the lower right corner of the screen. The lower green gauge is the overkill combo gauge. After an overkill, a number indicating the current overkill bonus will appear next to this gauge. Keep overkilling enemies to add a multiplier to the overkill value. If the gauge empties, the combo will end, signified by the overkill value turning gray.&lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge. Requires at least 50% to activate and will turn yellow when ready to use.&lt;br /&gt;
* '''6''' Blade Gauge. &lt;br /&gt;
* '''7:''' The character's stats&lt;br /&gt;
* '''8+9+10:''' UI addons that display additional information about the run. Not available by default, but can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to both survive and score. Type-S characters retain their normal and focus fire, bombs, bomb conversion and Overdrive from Type-C. Two additional weapons available only in Type-S are Assault and Blade. &lt;br /&gt;
&lt;br /&gt;
Assault is a lock-on laser attack usable on all non-popcorn enemies. Locks are obtained by hitting such enemies with the central part of the character's shot. There is a maximum number of available locks at once, which differs depending on the character. By default, auto-assault is enabled, allowing automatic usage of Assault whenever shot is held down. This can be disabled in favor of manual Assault usage by pressing the Assault button, and re-enabled by double tapping the Assault button in manual mode.&lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Using it requires spending a portion of the Blade gauge depending on the character. Pressing the button multiple times will trigger a multi-attack Blade combo. The number of possible attacks in the Blade combo (ranging from 1 to 3) depends on the Blade level, which is determined by the amount of Blade gauge available and is viewable at the bottom right corner of the screen. Large enemies and bosses at low health can be targeted for a Raid by pressing the Blade button at the right time, denoted by &amp;quot;RAID OK&amp;quot; appearing at the bottom right corner and a jingle sound playing. Raiding causes the character to swiftly move to the enemy's position, execute a level 3 blade combo regardless of Blade gauge status, and then return to their previous location, all the while becoming ''invincible'' for the attack's entire duration. Afterwards, the Blade gauge will turn red (negative value) and slowly drain, disabling both Blade and Raid until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
Type-S has 2 exclusive &amp;quot;shifts&amp;quot; or hypers. Both shifts disable overkilling upon activation and end overkill combos upon running out, but can be cancelled early by pressing their buttons again, at the cost of half the remaining gauge.&lt;br /&gt;
&lt;br /&gt;
Delayed Shift - Virtually identical to Kakusei from ''Espgaluda'', this shift spawns more enemies, slows down all bullets on the screen and makes enemies fire more bullets. Killing any enemy during Delayed Shift converts their bullets (other than suicide bullets, if any) into gems. Entering Delayed Shift also enables a special Counter Shift. During Delayed Shift, all gems collected charge the Counter Shift and increase its level. Higher levels increase the value of future gems collected during that Delayed Shift. When Delayed Shift runs out or is cancelled normally, it releases an energy wave that clears bullets in an area around the player and damages enemies whose bullets were cancelled. Damage and cancel area increases with Counter Shift level, to the point of clearing the entire screen at the maximum level of 3. During boss fights, the Counter Shift slowly charges automatically and will always clear the entire screen of bullets when released.  Bombing during Delayed Shift cancels the shift without creating a Counter Shift, but retains the full amount of Delayed Shift meter at the time of cancellation. &lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up both Blade and Assault. Assault becomes automatic rapid fire against all enemies and cannot be turned off. The blade gauge will also become infinite, allowing the player to spam Blade combos. However, Raid will be disabled. During Ethereal Shift, a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. Killing these enemies spawns a large number of coins. When Ethereal Shift ends, a large portion of the Blade gauge will be drained. Getting hit during Ethereal Shift ends it early and spends a bomb to prevent life loss if one is available. Getting hit this way will still count as a hit for TLB and rank requirements, however.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Overkilling ===&lt;br /&gt;
Medium and large enemies enter an 'overkilled' state if their HP is reduced to 0 with either Assault or Blade attacks while not in either Shift. During this state, they do not move or fire bullets. Doing further damage to overkilled enemies increases both shift gauges and is central to the scoring system. This state is known to end when either: a Raid attack completes (including if a Raid would put enemies into the overkill state), or, once Assault attacks cease striking the enemies.&lt;br /&gt;
&lt;br /&gt;
The player can also overkill stage bosses if they reduce the current phase's HP to 0 during Ethereal Shift, leading to a special overkill phase (marked by a special sound, the background reddening, and the boss' bottom health bar filling with a gray color instead of a red one). During the overkill phase (called a Counterburst in-game), the boss will use a harder version of the current phase's pattern, which becomes more difficult the longer it goes, via linearly increasing the velocity of all bullets spawned (with different rates depending on difficulty). This phase continues until the player takes a hit or their Ethereal Shift runs out. There is no long-term survival consequence to taking a hit during this phase, as the player will not lose any bombs or lives. Furthermore, the game does not register this as a hit for calculating post-final boss and rank requirements. &lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
The game is comprised of 7 areas, of which at least 5 must be played: two out of the first 4, then 5, 6 and 7. &lt;br /&gt;
The game's scoreboard assigns Zones to these areas: Zone A is for areas 1 &amp;amp; 2, B for 3 &amp;amp; 4, C for 5, D for 6, and finally E for 7.&lt;br /&gt;
&lt;br /&gt;
Runs can be started on area 1 or 2, and after each area the player may advance to any of the following:&lt;br /&gt;
* The area after the next (after areas 1–3) or immediately next (after areas 4–6).&lt;br /&gt;
* Areas 3 and 4, if the previous area was the first in the run.&lt;br /&gt;
* The next area, if the player qualified for a rank up in the previous (see [[#Rank]]).&lt;br /&gt;
&lt;br /&gt;
=== List of routes ===&lt;br /&gt;
''(Stages in bold change the route's rank depending on qualification)''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Route !! colspan=&amp;quot;6&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Not qualified !! colspan=&amp;quot;3&amp;quot;|Qualified&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;4&amp;quot;|0 || colspan=&amp;quot;3&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
| 1-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3&lt;br /&gt;
|-&lt;br /&gt;
| 2-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 1-3-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3 || colspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3-'''4''' || colspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;2&amp;quot;|2 || colspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3-'''4''' || colspan=&amp;quot;3&amp;quot;|4 || colspan=&amp;quot;3&amp;quot;|4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
Orthogonal to the difficulty selection is rank, a second scale that is determined during a run.&lt;br /&gt;
On stages, it increases bullet speed and incrementally adds revenge bullets, which spawn over time from an enemy explosion and can be sealed by being close enough when they spawn.&lt;br /&gt;
On bosses, it increases health, either bullet speed (type C) or density (type S), and adds extra boss phases in specific cases (area 3 rank 2, area 4 rank 3).&lt;br /&gt;
In addition, increasing rank can add more stages to the run, up to all 7 at rank 4.&lt;br /&gt;
&lt;br /&gt;
Rank starts at 0 and is increased by meeting a hit (type C) or score (type S) threshold during one of the first 4 areas, which will display &amp;quot;QUALIFIED&amp;quot; before fading to the area select, then selecting the very next area.&lt;br /&gt;
Rank up conditions changes depending if the player is currently at maximum rank (area# - 1) or not.&lt;br /&gt;
&lt;br /&gt;
=== Type C conditions ===&lt;br /&gt;
For type C, qualifying requires not going over a certain amount of stage hits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Route !! Area 1 !! Area 2 !! Area 3 !! Area 4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 2&lt;br /&gt;
|- &lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 3 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type S conditions ===&lt;br /&gt;
For type S, qualifications are based on rank and either total score (1-2-3-4 route) or stage score (other routes):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Route !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 180,000,000 || 400,000,000 || 650,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 500,000,000 || 800,000,000 || 1,300,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 130,000,000 || 170,000,000 || 200,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 220,000,000 || 550,000,000 || 900,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 160,000,000 || 200,000,000 || 250,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 250,000,000 || 600,000,000 || 1,000,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 200,000,000 || 250,000,000 || 300,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 150,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 4-EX ===&lt;br /&gt;
If the player takes the 1-2-3-4 route, thus playing all stages, they will be at rank 3 in stage 4, in which case qualification works differently: rank 4 is guaranteed, but meeting the threshold will raise rank to 4-EX, denoted as an orange 4 in the HUD. It has the same effect as any other rank increase, but in greater magnitude the lower the difficulty, ranging from similar to other steps on Hard and above to game changing on Easy.&lt;br /&gt;
&lt;br /&gt;
By exceeding certain stage hit thresholds, this rank can exceptionally be lost, returning to rank 4 for the remainder of the game:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Autoguard !! Area.5 !! Area.6 !! Area.7&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;ARCADE&lt;br /&gt;
!ON&lt;br /&gt;
| 1 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 3 || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD &amp;lt;br /&amp;gt;NIGHTMARE&lt;br /&gt;
!ON&lt;br /&gt;
| 2 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
!ON&lt;br /&gt;
| 3 || 4 || ∞&lt;br /&gt;
|- &lt;br /&gt;
!OFF&lt;br /&gt;
| 5 || 6 || ∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shortly before the door opens in stage 7, rank EX is locked in place and cannot be lost from that point.&lt;br /&gt;
In addition, in full runs only, some extra hazards are activated once the descent starts:&lt;br /&gt;
* On Arcade-Nightmare with type S, Poniards shoot 3-way spreads akin to Pandemonium.&lt;br /&gt;
* On Easy-Nightmare, if the player has at least 5 lives, every enemy shoots an aimed ring at the start of its revenge bullets, but with a larger sealing range.&lt;br /&gt;
* On Easy-Hard with type S, Tetrapedes shoot much faster bullets than usual.&lt;br /&gt;
&lt;br /&gt;
== Hidden bosses ==&lt;br /&gt;
StellaVanity features three different hidden bosses: two Fake Last Bosses (FLBs) and one True Last Boss (TLB), one of which may appear during full runs after the regular stage 7 boss, Core Unit, if certain conditions are met. If such is the case, Core Unit's last phase will have a shorter timer and far less health. Since this can be seen at any point in the fight, the choice of boss is locked once the fight starts.&lt;br /&gt;
&lt;br /&gt;
If a continue is used at any point before Core Unit, hidden bosses will not appear. In addition, only 1 continue is allowed during hidden bosses themselves.&lt;br /&gt;
&lt;br /&gt;
For all ranks other than 4-EX, the choice of FLB (if any) is determined by total hits, with the requirements being determined by type, difficulty, rank and autoguard. In the case of autoguard, it has been observed to follow an exact formula: req=ceil(req*2/3)-1&lt;br /&gt;
&lt;br /&gt;
=== Type-C hit requirements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! Difficulty !! Original requirements !! Autoguard requirements&lt;br /&gt;
 |-&lt;br /&gt;
 | EASY&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 4 || 10 || 16 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 7 || 12&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 2 || 6 || 10 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 4 || 7&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NORMAL&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 12 || 18 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 8 || 14&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 7 || 11 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 5 || 9&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | ARCADE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 14 || 20 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 9 || 16&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 9 || 13 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 5 || 10&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | HARD&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 8 || 16 || 22 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 6 || 10 || 18&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 10 || 14 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 6 || 11&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NIGHTMARE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 18 || 26 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 7 || 12 || 20&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 11 || 17 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 7 || 13&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | PANDEMONIUM&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 12 || 20 || 30 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 8 || 16 || 24&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 7 || 13 || 19 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 10 || 15&lt;br /&gt;
    |}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== Type-S hit requirements ===&lt;br /&gt;
&lt;br /&gt;
''Note: 2-4 route is required in rank 0 for Elm Order to appear.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! Difficulty !! Original requirements !! Autoguard requirements&lt;br /&gt;
 |-&lt;br /&gt;
 | EASY&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 4 || 6 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 8 || 16 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 2 || 3 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 5 || 10 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NORMAL&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 10 || 18 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 10 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 6 || 11 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | ARCADE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 12 || 20 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 10 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 7 || 13 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | HARD&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 8 || 18 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 14 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 11 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 9 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NIGHTMARE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 6 || 16 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 15 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 10 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | PANDEMONIUM&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 16 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 8 || 18 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 15 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 11 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== TLB ===&lt;br /&gt;
The TLB proper, Vier, is and can only be fought on Rank 4-EX, appearing at any hit count. Vier is significantly harder than the FLBs, and requires nearly all of one's resources to defeat.&lt;br /&gt;
She has resistances to both Ethereal Shift and Blade/Raid attacks, albeit not to the level of FLB A (Elm Order).&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring. Each &amp;quot;link&amp;quot; in a chain has its own timer, so care must be taken to route as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Shift (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at the top the screen to destroy enemies as they come. Enemies (excluding bosses) defeated in this state explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. This is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullets on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Raidbombing''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Practice Mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty.&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank.&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Only Story &amp;amp; Rule Mode are usable (e.g. '''not''' Strict Rule)&lt;br /&gt;
* Practice for areas 1 to 4 are unlocked from the start (areas 5 to 7 must be unlocked via the system shop).&lt;br /&gt;
* Rank selection in areas is restricted to ''what is possible in a normal credit'' (e.g. Rank 3 cannot be selected for area 1).&lt;br /&gt;
* Hidden bosses do not appear unless directly warped to, which must be unlocked separately.&lt;br /&gt;
* Hazards unique to locked rank EX do not appear.&lt;br /&gt;
* Power level starts from the ''base stats'' of the selected character, and increases them in steps which are highly variable depending on difficulty &amp;amp; character. &lt;br /&gt;
* Practice Mode, unlike regular attempts, ''allows'' for the use of Auto Guard in Nightmare/Pandemonium.&lt;br /&gt;
* Certain behaviors of stages cannot be properly replicated, such as suicide bullets from enemies in stage 7.&lt;br /&gt;
** Core Unit (the stage 7 boss &amp;amp; final boss) also cannot be fought by itself; due to an inconsistency, its starting position will always be before the stage's final wave of enemies.&lt;br /&gt;
* Finer control over extraneous resources (Type-C's Advanced Drive, Type-S' Delayed/Ethereal Shift, etc) and even life &amp;amp; bomb counts cannot be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
All shop translations provided by Legless, inakilbss &amp;amp; SMayfield (https://docs.google.com/document/d/1V4SBVxB6rQ7I7TXx2a6o_8BVP20YPbble7Q0OGsEg6c/edit?usp=sharing) .&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Price !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || 10 || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || 25000 || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || 40000 || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || 300 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || 1200 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || 2500 || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || 4500 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || 28000 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Level Canceller || 120000 || Allows for control of character levels in Story &amp;amp; Rule Mode. Disabled in v1.23&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || 3000 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || 4000 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || 6000 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || 200000 || Unlocks Elm Order practice for Easy, Normal and Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || 300000 || Unlocks Vier Dummy practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Practice ESY-ACD [??? 3] || 500000 || Unlocks Vier practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || 30000 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || 25000 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || 40000 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Practice HRD-NTM [??? 1] || 300000 || Unlocks Elm Order practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Practice HRD-NTM [??? 2] || 450000 || Unlocks Vier Dummy practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Practice HRD-NTM [??? 3] || 700000 || Unlocks Vier practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Practice Pandemonium Area 5 || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Practice Pandemonium Area 6 || 80000 || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Practice Pandemonium Area 7 || 150000 || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Practice PDM [??? 1] || 400000 || Unlocks Elm Order practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Practice PDM [??? 2] || 600000 || Unlocks Vier Dummy practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Practice PDM [??? 3] || 900000 || Unlocks Vier practice for Pandemonium.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Item shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01  ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 02  ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 04  ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || Anti-Demonic Chime || As rank increases, slows down enemy attack strengthening (Rule disabled )&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 07  ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || B-Diffuser+ || Blade Range +15%, Blade Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || B-Concentrator+ || Blade Damage +30%, Blade Range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11  ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||   Circuit    Fool’s Soul || Damage -20%, Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16  ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Emergency AI || Automatically using a bomb when Autoguard is OFF (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Black Heart || Bombs +1, Not allowed to autobomb or sacrifice lives for bombs&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 21  ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22  ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Conductor 80 || Accel Drive Charge +5%, Discharge Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24  ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Expansion Slot x2 || (Stat Stone) Limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || B Neutralization Barrier || Lowers enemies resistance to Blade&lt;br /&gt;
|-&lt;br /&gt;
| 30  ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Assault-Hold Canceler || Assault shot will not overkill (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || [Type-C] Enhancing Set || Damage +3%, Discharge Damage +5%, Accel Drive Charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Stella Enhancing Set || Damage +3%, Gauge Charge +3%, Gauge Drain -3%, Blade Range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Boundary Crossing Stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || DC Shift Unit || LV2 CS or higher is always activated after DS is released but DS cannot be released arbitrarily&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Curse of the Crab || Up/Down controls reversed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Custom shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01 ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 02 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 04 ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 07 ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || High-Precision Reticle ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||   Circuit    Fool’s Soul || Damage -20%,Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Counterfeit Medal ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Substitute Doll ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Performance Tuner ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || B Neutralization Barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || S neutralization Barrier || Lowers enemies resistance to ?&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Raid Compensator ||&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Requisition Tag ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Master's Pride ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Parasosa Unit || Widens the Focus attack&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Raging Spirit ||&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Dowsing Rod ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Prayer Bracelet ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Item shop listing 6 can be purchased repeatedly by reloading the shop, but it won't duplicate the item. However, unlocking High Performance AI (高性能AI) will permanently mark the item as bought, regardless of whether it was actually bought.&lt;br /&gt;
* The achievement for getting 350 million points in stage 1 with type S (一面魔王S) won't unlock in Strict Rule mode, regular Rule must be played.&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=34468</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=34468"/>
		<updated>2025-05-25T13:56:45Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Modes explained&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
&lt;br /&gt;
|width = 324px;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|developer = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = December 31, 2011 (Comiket 81) / June 7th, 2012 (DLSite)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== STELLAVANITY - Prelude to the Destined Calamity - ==&lt;br /&gt;
STELLAVANITY - Prelude to the Destined Calamity - is a hybrid ''danmaku-RPG game'' released on December 31st, 2011 by the developer TRIS-GRAM, under the doujin circle Feathered Ether. The game has undergone significant changes since the release of its earliest demos, in addition to a number of updates. The current version, 1.23 was released in January 2022. The game features 2 characters, each with a easy to learn &amp;quot;C-type&amp;quot; and a complex &amp;quot;S-type&amp;quot;. The game has six difficulty modes; unique to the game is the ability to rank up in a run, making patterns harder in addition to suicide bullets. &lt;br /&gt;
&lt;br /&gt;
The game's development has been halted multiple times, with the most recent stoppage from March 2022 - with sales halting on April 14th that year for a week - before development resumed on December 12th, 2022.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
&lt;br /&gt;
The game has 3 distinct modes of play, which are the following:&lt;br /&gt;
* Story: Leaning into the RPG aspect the heaviest, Story Mode is for a &amp;quot;power trip&amp;quot; style of gameplay; the player is free to use whatever items and custom abilities they have at their disposal. The character's level has a maximum of 50 in this mode, but can be adjusted with the Level Canceller item (see below).&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
Gameplay buttons are fully remappable (movement can also be remapped for keyboard) and have different modes of operation:&lt;br /&gt;
* For shooting:&lt;br /&gt;
** &amp;quot;Shot and slow(laser)&amp;quot; has independent shot and focus buttons similar to Touhou games. Laser is fired by shooting while focused.&lt;br /&gt;
** &amp;quot;Shot/laser and fullauto&amp;quot; has two shot buttons, one which focuses and fires laser when held and another that always shoots unfocused, similar to Cave games.&lt;br /&gt;
*** There is also a separate slow button that allows for focused movement to be used alongside regular shots or without shooting.&lt;br /&gt;
*** The time for a laser hold to register can be adjusted from 1 to 30 frames.&lt;br /&gt;
*** Full auto does not hinder Discharge buildup, unlike the main shot button.&lt;br /&gt;
** &amp;quot;Laser and fullauto&amp;quot; works the same as the previous mode, but the first shot button fires laser immediately, without room for mashing for shot.&lt;br /&gt;
*** It is the equivalent of setting frames to laser to 0.&lt;br /&gt;
*** By a small margin, this is the most powerful shoot mode, as it allows for focused normal shots and faster Discharge buildup while not suffering from laser delay.&lt;br /&gt;
* For shifts:&lt;br /&gt;
** 1 shift mode has a single button for both shifts, Delayed being activated with a tap and Ethereal with a hold.&lt;br /&gt;
** 2 shift mode has separate buttons for each shift, each being activated with a tap.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;6&amp;quot; | Shoot mode&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Shot-slow !! colspan=&amp;quot;2&amp;quot; | Shot-auto !! colspan=&amp;quot;2&amp;quot; | Laser-auto&lt;br /&gt;
|-&lt;br /&gt;
| Z || colspan=&amp;quot;2&amp;quot; | Shot || colspan=&amp;quot;2&amp;quot; | Shot (tap) / Laser (hold) || colspan=&amp;quot;2&amp;quot; | Laser&lt;br /&gt;
|-&lt;br /&gt;
| F || colspan=&amp;quot;2&amp;quot; | Slow || colspan=&amp;quot;4&amp;quot; | Full auto&lt;br /&gt;
|-&lt;br /&gt;
| E || colspan=&amp;quot;2&amp;quot; | Unused || colspan=&amp;quot;4&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
| X || colspan=&amp;quot;6&amp;quot; | Assault (type S) / Discharge (type C)&lt;br /&gt;
|-&lt;br /&gt;
| C || colspan=&amp;quot;6&amp;quot; | Blade&lt;br /&gt;
|-&lt;br /&gt;
| V || colspan=&amp;quot;6&amp;quot; | Bomb&lt;br /&gt;
|-&lt;br /&gt;
| A || colspan=&amp;quot;3&amp;quot; | DS (tap) / ES (hold) || colspan=&amp;quot;3&amp;quot; | Delayed Shift&lt;br /&gt;
|-&lt;br /&gt;
| R || colspan=&amp;quot;3&amp;quot; | Unused || colspan=&amp;quot;3&amp;quot; | Ethereal Shift&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;3&amp;quot; | 1 button !! colspan=&amp;quot;3&amp;quot; | 2 buttons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Shift mode&lt;br /&gt;
|-&lt;br /&gt;
| Q || colspan=&amp;quot;6&amp;quot; | Fast forward replay&lt;br /&gt;
|-&lt;br /&gt;
| Enter || colspan=&amp;quot;6&amp;quot; | Pause*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
\*Escape does NOT pause the game, but instead closes it immediately. This can be changed to ask for confirmation through the 3rd setting of preconfig.exe, in which case it technically becomes an alternate pause button.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Lemulene Raygraph'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;リミュレーナ＝レイグラフ&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Lemulene.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Spread main shot and angled orb shots, which do not tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Narrow main laser, 2 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large projectile that travels at shot speed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Homing projectiles that deal damage at the end of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 360° swings with two blades, then two diagonal slashes around the front&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Azerlete Orphansark'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;アゼルリート＝オルファンサーク&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Azerlete.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Forward main and orb shots, which tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Wide main laser, 4 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large lighting bolt that covers the area in front&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Aimed lighting bolts that deal damage over the course of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 270° swings with one blade, then five powerful short-range shots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
SV has a variety of RPG elements, but it is also designed with the arcade essence in mind. In light of this, three modes are available to suit player tastes:&lt;br /&gt;
*Story: Character level, items, customs and stat boosts are all taken into account.&lt;br /&gt;
*Rule: The character is set to a fixed level, while customs are disabled. Items and stat boosts still apply.&lt;br /&gt;
*Strict Rule: All pre-run customization is disabled, but stats are still boosted over the course of a run.&lt;br /&gt;
&lt;br /&gt;
S.Rule is treated in-game as an offshoot of Rule, sharing both scoreboards and medals. However:&lt;br /&gt;
*Rule mode medals gain a star next to their names when achieved in S.Rule, also granting extra certification points.&lt;br /&gt;
*For scoring, the current consensus (at least in the West) groups Story and Rule together while leaving S.Rule as its own category, highlighting the most different modes.&lt;br /&gt;
&lt;br /&gt;
== Type-C Explanation ==&lt;br /&gt;
&lt;br /&gt;
== Type-S Explanation ==&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Requires at least 50% to activate and will turn blue when ready to use.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge is the Counter Shift gauge. When it is enabled, the level of the Counter Shift is shown at the lower right corner of the screen. The lower green gauge is the overkill combo gauge. After an overkill, a number indicating the current overkill bonus will appear next to this gauge. Keep overkilling enemies to add a multiplier to the overkill value. If the gauge empties, the combo will end, signified by the overkill value turning gray.&lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge. Requires at least 50% to activate and will turn yellow when ready to use.&lt;br /&gt;
* '''6''' Blade Gauge. &lt;br /&gt;
* '''7:''' The character's stats&lt;br /&gt;
* '''8+9+10:''' UI addons that display additional information about the run. Not available by default, but can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to both survive and score. Type-S characters retain their normal and focus fire, bombs, bomb conversion and Overdrive from Type-C. Two additional weapons available only in Type-S are Assault and Blade. &lt;br /&gt;
&lt;br /&gt;
Assault is a lock-on laser attack usable on all non-popcorn enemies. Locks are obtained by hitting such enemies with the central part of the character's shot. There is a maximum number of available locks at once, which differs depending on the character. By default, auto-assault is enabled, allowing automatic usage of Assault whenever shot is held down. This can be disabled in favor of manual Assault usage by pressing the Assault button, and re-enabled by double tapping the Assault button in manual mode.&lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Using it requires spending a portion of the Blade gauge depending on the character. Pressing the button multiple times will trigger a multi-attack Blade combo. The number of possible attacks in the Blade combo (ranging from 1 to 3) depends on the Blade level, which is determined by the amount of Blade gauge available and is viewable at the bottom right corner of the screen. Large enemies and bosses at low health can be targeted for a Raid by pressing the Blade button at the right time, denoted by &amp;quot;RAID OK&amp;quot; appearing at the bottom right corner and a jingle sound playing. Raiding causes the character to swiftly move to the enemy's position, execute a level 3 blade combo regardless of Blade gauge status, and then return to their previous location, all the while becoming ''invincible'' for the attack's entire duration. Afterwards, the Blade gauge will turn red (negative value) and slowly drain, disabling both Blade and Raid until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
Type-S has 2 exclusive &amp;quot;shifts&amp;quot; or hypers. Both shifts disable overkilling upon activation and end overkill combos upon running out, but can be cancelled early by pressing their buttons again, at the cost of half the remaining gauge.&lt;br /&gt;
&lt;br /&gt;
Delayed Shift - Virtually identical to Kakusei from ''Espgaluda'', this shift spawns more enemies, slows down all bullets on the screen and makes enemies fire more bullets. Killing any enemy during Delayed Shift converts their bullets (other than suicide bullets, if any) into gems. Entering Delayed Shift also enables a special Counter Shift. During Delayed Shift, all gems collected charge the Counter Shift and increase its level. Higher levels increase the value of future gems collected during that Delayed Shift. When Delayed Shift runs out or is cancelled normally, it releases an energy wave that clears bullets in an area around the player and damages enemies whose bullets were cancelled. Damage and cancel area increases with Counter Shift level, to the point of clearing the entire screen at the maximum level of 3. During boss fights, the Counter Shift slowly charges automatically and will always clear the entire screen of bullets when released.  Bombing during Delayed Shift cancels the shift without creating a Counter Shift, but retains the full amount of Delayed Shift meter at the time of cancellation. &lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up both Blade and Assault. Assault becomes automatic rapid fire against all enemies and cannot be turned off. The blade gauge will also become infinite, allowing the player to spam Blade combos. However, Raid will be disabled. During Ethereal Shift, a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. Killing these enemies spawns a large number of coins. When Ethereal Shift ends, a large portion of the Blade gauge will be drained. Getting hit during Ethereal Shift ends it early and spends a bomb to prevent life loss if one is available. Getting hit this way will still count as a hit for TLB and rank requirements, however.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Overkilling ===&lt;br /&gt;
Medium and large enemies enter an 'overkilled' state if their HP is reduced to 0 with either Assault or Blade attacks while not in either Shift. During this state, they do not move or fire bullets. Doing further damage to overkilled enemies increases both shift gauges and is central to the scoring system. This state is known to end when either: a Raid attack completes (including if a Raid would put enemies into the overkill state), or, once Assault attacks cease striking the enemies.&lt;br /&gt;
&lt;br /&gt;
The player can also overkill stage bosses if they reduce the current phase's HP to 0 during Ethereal Shift, leading to a special overkill phase (marked by a special sound, the background reddening, and the boss' bottom health bar filling with a gray color instead of a red one). During the overkill phase (called a Counterburst in-game), the boss will use a harder version of the current phase's pattern, which becomes more difficult the longer it goes, via linearly increasing the velocity of all bullets spawned (with different rates depending on difficulty). This phase continues until the player takes a hit or their Ethereal Shift runs out. There is no long-term survival consequence to taking a hit during this phase, as the player will not lose any bombs or lives. Furthermore, the game does not register this as a hit for calculating post-final boss and rank requirements. &lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
The game is comprised of 7 areas, of which at least 5 must be played: two out of the first 4, then 5, 6 and 7. &lt;br /&gt;
The game's scoreboard assigns Zones to these areas: Zone A is for areas 1 &amp;amp; 2, B for 3 &amp;amp; 4, C for 5, D for 6, and finally E for 7.&lt;br /&gt;
&lt;br /&gt;
Runs can be started on area 1 or 2, and after each area the player may advance to any of the following:&lt;br /&gt;
* The area after the next (after areas 1–3) or immediately next (after areas 4–6).&lt;br /&gt;
* Areas 3 and 4, if the previous area was the first in the run.&lt;br /&gt;
* The next area, if the player qualified for a rank up in the previous (see [[#Rank]]).&lt;br /&gt;
&lt;br /&gt;
=== List of routes ===&lt;br /&gt;
''(Stages in bold change the route's rank depending on qualification)''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Route !! colspan=&amp;quot;6&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Not qualified !! colspan=&amp;quot;3&amp;quot;|Qualified&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;4&amp;quot;|0 || colspan=&amp;quot;3&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
| 1-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3&lt;br /&gt;
|-&lt;br /&gt;
| 2-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 1-3-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3 || colspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3-'''4''' || colspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;2&amp;quot;|2 || colspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3-'''4''' || colspan=&amp;quot;3&amp;quot;|4 || colspan=&amp;quot;3&amp;quot;|4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
Orthogonal to the difficulty selection is rank, a second scale that is determined during a run.&lt;br /&gt;
On stages, it increases bullet speed and incrementally adds revenge bullets, which spawn over time from an enemy explosion and can be sealed by being close enough when they spawn.&lt;br /&gt;
On bosses, it increases health, either bullet speed (type C) or density (type S), and adds extra boss phases in specific cases (area 3 rank 2, area 4 rank 3).&lt;br /&gt;
In addition, increasing rank can add more stages to the run, up to all 7 at rank 4.&lt;br /&gt;
&lt;br /&gt;
Rank starts at 0 and is increased by meeting a hit (type C) or score (type S) threshold during one of the first 4 areas, which will display &amp;quot;QUALIFIED&amp;quot; before fading to the area select, then selecting the very next area.&lt;br /&gt;
Rank up conditions changes depending if the player is currently at maximum rank (area# - 1) or not.&lt;br /&gt;
&lt;br /&gt;
=== Type C conditions ===&lt;br /&gt;
For type C, qualifying requires not going over a certain amount of stage hits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Route !! Area 1 !! Area 2 !! Area 3 !! Area 4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 2&lt;br /&gt;
|- &lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 3 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type S conditions ===&lt;br /&gt;
For type S, qualifications are based on rank and either total score (1-2-3-4 route) or stage score (other routes):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Route !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 180,000,000 || 400,000,000 || 650,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 500,000,000 || 800,000,000 || 1,300,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 130,000,000 || 170,000,000 || 200,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 220,000,000 || 550,000,000 || 900,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 160,000,000 || 200,000,000 || 250,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 250,000,000 || 600,000,000 || 1,000,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 200,000,000 || 250,000,000 || 300,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 150,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 4-EX ===&lt;br /&gt;
If the player takes the 1-2-3-4 route, thus playing all stages, they will be at rank 3 in stage 4, in which case qualification works differently: rank 4 is guaranteed, but meeting the threshold will raise rank to 4-EX, denoted as an orange 4 in the HUD. It has the same effect as any other rank increase, but in greater magnitude the lower the difficulty, ranging from similar to other steps on Hard and above to game changing on Easy.&lt;br /&gt;
&lt;br /&gt;
By exceeding certain stage hit thresholds, this rank can exceptionally be lost, returning to rank 4 for the remainder of the game:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Autoguard !! Area.5 !! Area.6 !! Area.7&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;ARCADE&lt;br /&gt;
!ON&lt;br /&gt;
| 1 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 3 || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD &amp;lt;br /&amp;gt;NIGHTMARE&lt;br /&gt;
!ON&lt;br /&gt;
| 2 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
!ON&lt;br /&gt;
| 3 || 4 || ∞&lt;br /&gt;
|- &lt;br /&gt;
!OFF&lt;br /&gt;
| 5 || 6 || ∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shortly before the door opens in stage 7, rank EX is locked in place and cannot be lost from that point.&lt;br /&gt;
In addition, in full runs only, some extra hazards are activated once the descent starts:&lt;br /&gt;
* On Arcade-Nightmare with type S, Poniards shoot 3-way spreads akin to Pandemonium.&lt;br /&gt;
* On Easy-Nightmare, if the player has at least 5 lives, every enemy shoots an aimed ring at the start of its revenge bullets, but with a larger sealing range.&lt;br /&gt;
* On Easy-Hard with type S, Tetrapedes shoot much faster bullets than usual.&lt;br /&gt;
&lt;br /&gt;
== Hidden bosses ==&lt;br /&gt;
StellaVanity features three different hidden bosses: two Fake Last Bosses (FLBs) and one True Last Boss (TLB), one of which may appear during full runs after the regular stage 7 boss, Core Unit, if certain conditions are met. If such is the case, Core Unit's last phase will have a shorter timer and far less health. Since this can be seen at any point in the fight, the choice of boss is locked once the fight starts.&lt;br /&gt;
&lt;br /&gt;
If a continue is used at any point before Core Unit, hidden bosses will not appear. In addition, only 1 continue is allowed during hidden bosses themselves.&lt;br /&gt;
&lt;br /&gt;
For all ranks other than 4-EX, the choice of FLB (if any) is determined by total hits, with the requirements being determined by type, difficulty, rank and autoguard. In the case of autoguard, it has been observed to follow an exact formula: req=ceil(req*2/3)-1&lt;br /&gt;
&lt;br /&gt;
=== Type-C hit requirements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! Difficulty !! Original requirements !! Autoguard requirements&lt;br /&gt;
 |-&lt;br /&gt;
 | EASY&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 4 || 10 || 16 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 7 || 12&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 2 || 6 || 10 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 4 || 7&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NORMAL&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 12 || 18 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 8 || 14&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 7 || 11 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 5 || 9&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | ARCADE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 14 || 20 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 9 || 16&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 9 || 13 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 5 || 10&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | HARD&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 8 || 16 || 22 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 6 || 10 || 18&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 10 || 14 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 6 || 11&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NIGHTMARE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 18 || 26 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 7 || 12 || 20&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 11 || 17 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 7 || 13&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | PANDEMONIUM&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 12 || 20 || 30 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 8 || 16 || 24&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 7 || 13 || 19 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 10 || 15&lt;br /&gt;
    |}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== Type-S hit requirements ===&lt;br /&gt;
&lt;br /&gt;
''Note: 2-4 route is required in rank 0 for Elm Order to appear.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! Difficulty !! Original requirements !! Autoguard requirements&lt;br /&gt;
 |-&lt;br /&gt;
 | EASY&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 4 || 6 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 8 || 16 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 2 || 3 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 5 || 10 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NORMAL&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 10 || 18 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 10 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 6 || 11 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | ARCADE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 12 || 20 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 10 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 7 || 13 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | HARD&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 8 || 18 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 14 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 11 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 9 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NIGHTMARE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 6 || 16 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 15 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 10 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | PANDEMONIUM&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 16 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 8 || 18 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 15 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 11 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== TLB ===&lt;br /&gt;
The TLB proper, Vier, is and can only be fought on Rank 4-EX, appearing at any hit count. Vier is significantly harder than the FLBs, and requires nearly all of one's resources to defeat.&lt;br /&gt;
She has resistances to both Ethereal Shift and Blade/Raid attacks, albeit not to the level of FLB A (Elm Order).&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring. Each &amp;quot;link&amp;quot; in a chain has its own timer, so care must be taken to route as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Shift (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at the top the screen to destroy enemies as they come. Enemies (excluding bosses) defeated in this state explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. This is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullets on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Raidbombing''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Practice Mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty.&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank.&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Only Story &amp;amp; Rule Mode are usable (e.g. '''not''' Strict Rule)&lt;br /&gt;
* Practice for areas 1 to 4 are unlocked from the start (areas 5 to 7 must be unlocked via the system shop).&lt;br /&gt;
* Rank selection in areas is restricted to ''what is possible in a normal credit'' (e.g. Rank 3 cannot be selected for area 1).&lt;br /&gt;
* Hidden bosses do not appear unless directly warped to, which must be unlocked separately.&lt;br /&gt;
* Hazards unique to locked rank EX do not appear.&lt;br /&gt;
* Power level starts from the ''base stats'' of the selected character, and increases them in steps which are highly variable depending on difficulty &amp;amp; character. &lt;br /&gt;
* Practice Mode, unlike regular attempts, ''allows'' for the use of Auto Guard in Nightmare/Pandemonium.&lt;br /&gt;
* Certain behaviors of stages cannot be properly replicated, such as suicide bullets from enemies in stage 7.&lt;br /&gt;
** Core Unit (the stage 7 boss &amp;amp; final boss) also cannot be fought by itself; due to an inconsistency, its starting position will always be before the stage's final wave of enemies.&lt;br /&gt;
* Finer control over extraneous resources (Type-C's Advanced Drive, Type-S' Delayed/Ethereal Shift, etc) and even life &amp;amp; bomb counts cannot be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
All shop translations provided by Legless, inakilbss &amp;amp; SMayfield (https://docs.google.com/document/d/1V4SBVxB6rQ7I7TXx2a6o_8BVP20YPbble7Q0OGsEg6c/edit?usp=sharing) .&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Price !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || 10 || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || 25000 || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || 40000 || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || 300 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || 1200 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || 2500 || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || 4500 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || 28000 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Level Canceller || 120000 || Allows for control of character levels in Story &amp;amp; Rule Mode. Disabled in v1.23&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || 3000 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || 4000 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || 6000 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || 200000 || Unlocks Elm Order practice for Easy, Normal and Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || 300000 || Unlocks Vier Dummy practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Practice ESY-ACD [??? 3] || 500000 || Unlocks Vier practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || 30000 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || 25000 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || 40000 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Practice HRD-NTM [??? 1] || 300000 || Unlocks Elm Order practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Practice HRD-NTM [??? 2] || 450000 || Unlocks Vier Dummy practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Practice HRD-NTM [??? 3] || 700000 || Unlocks Vier practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Practice Pandemonium Area 5 || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Practice Pandemonium Area 6 || 80000 || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Practice Pandemonium Area 7 || 150000 || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Practice PDM [??? 1] || 400000 || Unlocks Elm Order practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Practice PDM [??? 2] || 600000 || Unlocks Vier Dummy practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Practice PDM [??? 3] || 900000 || Unlocks Vier practice for Pandemonium.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Item shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01  ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 02  ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 04  ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || Anti-Demonic Chime || As rank increases, slows down enemy attack strengthening (Rule disabled )&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 07  ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || B-Diffuser+ || Blade Range +15%, Blade Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || B-Concentrator+ || Blade Damage +30%, Blade Range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11  ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||   Circuit    Fool’s Soul || Damage -20%, Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16  ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Emergency AI || Automatically using a bomb when Autoguard is OFF (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Black Heart || Bombs +1, Not allowed to autobomb or sacrifice lives for bombs&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 21  ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22  ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Conductor 80 || Accel Drive Charge +5%, Discharge Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24  ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Expansion Slot x2 || (Stat Stone) Limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || B Neutralization Barrier || Lowers enemies resistance to Blade&lt;br /&gt;
|-&lt;br /&gt;
| 30  ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Assault-Hold Canceler || Assault shot will not overkill (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || [Type-C] Enhancing Set || Damage +3%, Discharge Damage +5%, Accel Drive Charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Stella Enhancing Set || Damage +3%, Gauge Charge +3%, Gauge Drain -3%, Blade Range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Boundary Crossing Stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || DC Shift Unit || LV2 CS or higher is always activated after DS is released but DS cannot be released arbitrarily&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Curse of the Crab || Up/Down controls reversed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Custom shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01 ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 02 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 04 ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 07 ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || High-Precision Reticle ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||   Circuit    Fool’s Soul || Damage -20%,Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Counterfeit Medal ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Substitute Doll ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Performance Tuner ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || B Neutralization Barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || S neutralization Barrier || Lowers enemies resistance to ?&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Raid Compensator ||&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Requisition Tag ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Master's Pride ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Parasosa Unit || Widens the Focus attack&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Raging Spirit ||&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Dowsing Rod ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Prayer Bracelet ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Item shop listing 6 can be purchased repeatedly by reloading the shop, but it won't duplicate the item. However, unlocking High Performance AI (高性能AI) will permanently mark the item as bought, regardless of whether it was actually bought.&lt;br /&gt;
* The achievement for getting 350 million points in stage 1 with type S (一面魔王S) won't unlock in Strict Rule mode, regular Rule must be played.&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=33696</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=33696"/>
		<updated>2025-02-25T03:26:01Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Added autoguard FLB requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
&lt;br /&gt;
|width = 324px;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|developer = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = December 31, 2011 (Comiket 81) / June 7th, 2012 (DLSite)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== STELLAVANITY - Prelude to the Destined Calamity - ==&lt;br /&gt;
STELLAVANITY - Prelude to the Destined Calamity - is a hybrid ''danmaku-RPG game'' released on December 31st, 2011 by the developer TRIS-GRAM, under the doujin circle Feathered Ether. The game has undergone significant changes since the release of its earliest demos, in addition to a number of updates. The current version, 1.23 was released in January 2022. The game features 2 characters, each with a easy to learn &amp;quot;C-type&amp;quot; and a complex &amp;quot;S-type&amp;quot;. The game has six difficulty modes; unique to the game is the ability to rank up in a run, making patterns harder in addition to suicide bullets. &lt;br /&gt;
&lt;br /&gt;
The game's development has been halted multiple times, with the most recent stoppage from March 2022 - with sales halting on April 14th that year for a week - before development resumed on December 12th, 2022.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
&lt;br /&gt;
The game has 3 distinct modes of play, which are the following:&lt;br /&gt;
* Story: Leaning into the RPG aspect the heaviest, Story Mode is for a &amp;quot;power trip&amp;quot; style of gameplay; the player is free to use whatever items and custom abilities they have at their disposal. The character's level has a maximum of 50 in this mode, but can be adjusted with the Level Canceller item (see below).&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
Gameplay buttons are fully remappable (movement can also be remapped for keyboard) and have different modes of operation:&lt;br /&gt;
* For shooting:&lt;br /&gt;
** &amp;quot;Shot and slow(laser)&amp;quot; has independent shot and focus buttons similar to Touhou games. Laser is fired by shooting while focused.&lt;br /&gt;
** &amp;quot;Shot/laser and fullauto&amp;quot; has two shot buttons, one which focuses and fires laser when held and another that always shoots unfocused, similar to Cave games.&lt;br /&gt;
*** There is also a separate slow button that allows for focused movement to be used alongside regular shots or without shooting.&lt;br /&gt;
*** The time for a laser hold to register can be adjusted from 1 to 30 frames.&lt;br /&gt;
*** Full auto does not hinder Discharge buildup, unlike the main shot button.&lt;br /&gt;
** &amp;quot;Laser and fullauto&amp;quot; works the same as the previous mode, but the first shot button fires laser immediately, without room for mashing for shot.&lt;br /&gt;
*** It is the equivalent of setting frames to laser to 0.&lt;br /&gt;
*** By a small margin, this is the most powerful shoot mode, as it allows for focused normal shots and faster Discharge buildup while not suffering from laser delay.&lt;br /&gt;
* For shifts:&lt;br /&gt;
** 1 shift mode has a single button for both shifts, Delayed being activated with a tap and Ethereal with a hold.&lt;br /&gt;
** 2 shift mode has separate buttons for each shift, each being activated with a tap.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;6&amp;quot; | Shoot mode&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Shot-slow !! colspan=&amp;quot;2&amp;quot; | Shot-auto !! colspan=&amp;quot;2&amp;quot; | Laser-auto&lt;br /&gt;
|-&lt;br /&gt;
| Z || colspan=&amp;quot;2&amp;quot; | Shot || colspan=&amp;quot;2&amp;quot; | Shot (tap) / Laser (hold) || colspan=&amp;quot;2&amp;quot; | Laser&lt;br /&gt;
|-&lt;br /&gt;
| F || colspan=&amp;quot;2&amp;quot; | Slow || colspan=&amp;quot;4&amp;quot; | Full auto&lt;br /&gt;
|-&lt;br /&gt;
| E || colspan=&amp;quot;2&amp;quot; | Unused || colspan=&amp;quot;4&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
| X || colspan=&amp;quot;6&amp;quot; | Assault (type S) / Discharge (type C)&lt;br /&gt;
|-&lt;br /&gt;
| C || colspan=&amp;quot;6&amp;quot; | Blade&lt;br /&gt;
|-&lt;br /&gt;
| V || colspan=&amp;quot;6&amp;quot; | Bomb&lt;br /&gt;
|-&lt;br /&gt;
| A || colspan=&amp;quot;3&amp;quot; | DS (tap) / ES (hold) || colspan=&amp;quot;3&amp;quot; | Delayed Shift&lt;br /&gt;
|-&lt;br /&gt;
| R || colspan=&amp;quot;3&amp;quot; | Unused || colspan=&amp;quot;3&amp;quot; | Ethereal Shift&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;3&amp;quot; | 1 button !! colspan=&amp;quot;3&amp;quot; | 2 buttons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Shift mode&lt;br /&gt;
|-&lt;br /&gt;
| Q || colspan=&amp;quot;6&amp;quot; | Fast forward replay&lt;br /&gt;
|-&lt;br /&gt;
| Enter || colspan=&amp;quot;6&amp;quot; | Pause*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Escape does NOT pause the game, but instead closes it immediately. This can be changed to ask for confirmation through the 3rd setting of preconfig.exe, in which case it technically becomes an alternate pause button.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Lemulene Raygraph'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;リミュレーナ＝レイグラフ&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Lemulene.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Spread main shot and angled orb shots, which do not tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Narrow main laser, 2 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large projectile that travels at shot speed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Homing projectiles that deal damage at the end of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 360° swings with two blades, then two diagonal slashes around the front&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Azerlete Orphansark'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;アゼルリート＝オルファンサーク&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Azerlete.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Forward main and orb shots, which tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Wide main laser, 4 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large lighting bolt that covers the area in front&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Aimed lighting bolts that deal damage over the course of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 270° swings with one blade, then five powerful short-range shots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unlockable Secrets ==&lt;br /&gt;
This game has a shop and multiple final bosses based on rank and difficulty; various things are locked behind countless conditions.&lt;br /&gt;
&lt;br /&gt;
== Type-C Explanation ==&lt;br /&gt;
&lt;br /&gt;
== Type-S Explanation ==&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Requires at least 50% to activate and will turn blue when ready to use.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge is the Counter Shift gauge. When it is enabled, the level of the Counter Shift is shown at the lower right corner of the screen. The lower green gauge is the overkill combo gauge. After an overkill, a number indicating the current overkill bonus will appear next to this gauge. Keep overkilling enemies to add a multiplier to the overkill value. If the gauge empties, the combo will end, signified by the overkill value turning gray.&lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge. Requires at least 50% to activate and will turn yellow when ready to use.&lt;br /&gt;
* '''6''' Blade Gauge. &lt;br /&gt;
* '''7:''' The character's stats&lt;br /&gt;
* '''8+9+10:''' UI addons that display additional information about the run. Not available by default, but can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to both survive and score. Type-S characters retain their normal and focus fire, bombs, bomb conversion and Overdrive from Type-C. Two additional weapons available only in Type-S are Assault and Blade. &lt;br /&gt;
&lt;br /&gt;
Assault is a lock-on laser attack usable on all non-popcorn enemies. Locks are obtained by hitting such enemies with the central part of the character's shot. There is a maximum number of available locks at once, which differs depending on the character. By default, auto-assault is enabled, allowing automatic usage of Assault whenever shot is held down. This can be disabled in favor of manual Assault usage by pressing the Assault button, and re-enabled by double tapping the Assault button in manual mode.&lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Using it requires spending a portion of the Blade gauge depending on the character. Pressing the button multiple times will trigger a multi-attack Blade combo. The number of possible attacks in the Blade combo (ranging from 1 to 3) depends on the Blade level, which is determined by the amount of Blade gauge available and is viewable at the bottom right corner of the screen. Large enemies and bosses at low health can be targeted for a Raid by pressing the Blade button at the right time, denoted by &amp;quot;RAID OK&amp;quot; appearing at the bottom right corner and a jingle sound playing. Raiding causes the character to swiftly move to the enemy's position, execute a level 3 blade combo regardless of Blade gauge status, and then return to their previous location, all the while becoming ''invincible'' for the attack's entire duration. Afterwards, the Blade gauge will turn red (negative value) and slowly drain, disabling both Blade and Raid until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
Type-S has 2 exclusive &amp;quot;shifts&amp;quot; or hypers. Both shifts disable overkilling upon activation and end overkill combos upon running out, but can be cancelled early by pressing their buttons again, at the cost of half the remaining gauge.&lt;br /&gt;
&lt;br /&gt;
Delayed Shift - Virtually identical to Kakusei from ''Espgaluda'', this shift spawns more enemies, slows down all bullets on the screen and makes enemies fire more bullets. Killing any enemy during Delayed Shift converts their bullets (other than suicide bullets, if any) into gems. Entering Delayed Shift also enables a special Counter Shift. During Delayed Shift, all gems collected charge the Counter Shift and increase its level. Higher levels increase the value of future gems collected during that Delayed Shift. When Delayed Shift runs out or is cancelled normally, it releases an energy wave that clears bullets in an area around the player and damages enemies whose bullets were cancelled. Damage and cancel area increases with Counter Shift level, to the point of clearing the entire screen at the maximum level of 3. During boss fights, the Counter Shift slowly charges automatically and will always clear the entire screen of bullets when released.  Bombing during Delayed Shift cancels the shift without creating a Counter Shift, but retains the full amount of Delayed Shift meter at the time of cancellation. &lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up both Blade and Assault. Assault becomes automatic rapid fire against all enemies and cannot be turned off. The blade gauge will also become infinite, allowing the player to spam Blade combos. However, Raid will be disabled. During Ethereal Shift, a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. Killing these enemies spawns a large number of coins. When Ethereal Shift ends, a large portion of the Blade gauge will be drained. Getting hit during Ethereal Shift ends it early and spends a bomb to prevent life loss if one is available. Getting hit this way will still count as a hit for TLB and rank requirements, however.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Overkilling ===&lt;br /&gt;
Medium and large enemies enter an 'overkilled' state if their HP is reduced to 0 with either Assault or Blade attacks while not in either Shift. During this state, they do not move or fire bullets. Doing further damage to overkilled enemies increases both shift gauges and is central to the scoring system. This state is known to end when either: a Raid attack completes (including if a Raid would put enemies into the overkill state), or, once Assault attacks cease striking the enemies.&lt;br /&gt;
&lt;br /&gt;
The player can also overkill stage bosses if they reduce the current phase's HP to 0 during Ethereal Shift, leading to a special overkill phase (marked by a special sound, the background reddening, and the boss' bottom health bar filling with a gray color instead of a red one). During the overkill phase (called a Counterburst in-game), the boss will use a harder version of the current phase's pattern, which becomes more difficult the longer it goes, via linearly increasing the velocity of all bullets spawned (with different rates depending on difficulty). This phase continues until the player takes a hit or their Ethereal Shift runs out. There is no long-term survival consequence to taking a hit during this phase, as the player will not lose any bombs or lives. Furthermore, the game does not register this as a hit for calculating post-final boss and rank requirements. &lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
The game is comprised of 7 areas, of which at least 5 must be played: two out of the first 4, then 5, 6 and 7. &lt;br /&gt;
The game's scoreboard assigns Zones to these areas: Zone A is for areas 1 &amp;amp; 2, B for 3 &amp;amp; 4, C for 5, D for 6, and finally E for 7.&lt;br /&gt;
&lt;br /&gt;
Runs can be started on area 1 or 2, and after each area the player may advance to any of the following:&lt;br /&gt;
* The area after the next (after areas 1–3) or immediately next (after areas 4–6).&lt;br /&gt;
* Areas 3 and 4, if the previous area was the first in the run.&lt;br /&gt;
* The next area, if the player qualified for a rank up in the previous (see [[#Rank]]).&lt;br /&gt;
&lt;br /&gt;
=== List of routes ===&lt;br /&gt;
''(Stages in bold change the route's rank depending on qualification)''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Route !! colspan=&amp;quot;6&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Not qualified !! colspan=&amp;quot;3&amp;quot;|Qualified&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;4&amp;quot;|0 || colspan=&amp;quot;3&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
| 1-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3&lt;br /&gt;
|-&lt;br /&gt;
| 2-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 1-3-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3 || colspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3-'''4''' || colspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;2&amp;quot;|2 || colspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3-'''4''' || colspan=&amp;quot;3&amp;quot;|4 || colspan=&amp;quot;3&amp;quot;|4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
Orthogonal to the difficulty selection is rank, a second scale that is determined during a run.&lt;br /&gt;
On stages, it increases bullet speed and incrementally adds revenge bullets, which spawn over time from an enemy explosion and can be sealed by being close enough when they spawn.&lt;br /&gt;
On bosses, it increases health, either bullet speed (type C) or density (type S), and adds extra boss phases in specific cases (area 3 rank 2, area 4 rank 3).&lt;br /&gt;
In addition, increasing rank can add more stages to the run, up to all 7 at rank 4.&lt;br /&gt;
&lt;br /&gt;
Rank starts at 0 and is increased by meeting a hit (type C) or score (type S) threshold during one of the first 4 areas, which will display &amp;quot;QUALIFIED&amp;quot; before fading to the area select, then selecting the very next area.&lt;br /&gt;
Rank up conditions changes depending if the player is currently at maximum rank (area# - 1) or not.&lt;br /&gt;
&lt;br /&gt;
=== Type C conditions ===&lt;br /&gt;
For type C, qualifying requires not going over a certain amount of stage hits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Route !! Area 1 !! Area 2 !! Area 3 !! Area 4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 2&lt;br /&gt;
|- &lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 3 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type S conditions ===&lt;br /&gt;
For type S, qualifications are based on rank and either total score (1-2-3-4 route) or stage score (other routes):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Route !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 180,000,000 || 400,000,000 || 650,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 500,000,000 || 800,000,000 || 1,300,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 130,000,000 || 170,000,000 || 200,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 220,000,000 || 550,000,000 || 900,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 160,000,000 || 200,000,000 || 250,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 250,000,000 || 600,000,000 || 1,000,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 200,000,000 || 250,000,000 || 300,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 150,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 4-EX ===&lt;br /&gt;
If the player takes the 1-2-3-4 route, thus playing all stages, they will be at rank 3 in stage 4, in which case qualification works differently: rank 4 is guaranteed, but meeting the threshold will raise rank to 4-EX, denoted as an orange 4 in the HUD. It has the same effect as any other rank increase, but in greater magnitude the lower the difficulty, ranging from similar to other steps on Hard and above to game changing on Easy.&lt;br /&gt;
&lt;br /&gt;
By exceeding certain stage hit thresholds, this rank can exceptionally be lost, returning to rank 4 for the remainder of the game:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Autoguard !! Area.5 !! Area.6 !! Area.7&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;ARCADE&lt;br /&gt;
!ON&lt;br /&gt;
| 1 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 3 || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD &amp;lt;br /&amp;gt;NIGHTMARE&lt;br /&gt;
!ON&lt;br /&gt;
| 2 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
!ON&lt;br /&gt;
| 3 || 4 || ∞&lt;br /&gt;
|- &lt;br /&gt;
!OFF&lt;br /&gt;
| 5 || 6 || ∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shortly before the door opens in stage 7, rank EX is locked in place and cannot be lost from that point.&lt;br /&gt;
In addition, in full runs only, some extra hazards are activated once the descent starts:&lt;br /&gt;
* On Arcade-Nightmare with type S, Poniards shoot 3-way spreads akin to Pandemonium.&lt;br /&gt;
* On Easy-Nightmare, if the player has at least 5 lives, every enemy shoots an aimed ring at the start of its revenge bullets, but with a larger sealing range.&lt;br /&gt;
* On Easy-Hard with type S, Tetrapedes shoot much faster bullets than usual.&lt;br /&gt;
&lt;br /&gt;
== Hidden bosses ==&lt;br /&gt;
StellaVanity features three different hidden bosses: two Fake Last Bosses (FLBs) and one True Last Boss (TLB), one of which may appear during full runs after the regular stage 7 boss, Core Unit, if certain conditions are met. If such is the case, Core Unit's last phase will have a shorter timer and far less health. Since this can be seen at any point in the fight, the choice of boss is locked once the fight starts.&lt;br /&gt;
&lt;br /&gt;
If a continue is used at any point before Core Unit, hidden bosses will not appear. In addition, only 1 continue is allowed during hidden bosses themselves.&lt;br /&gt;
&lt;br /&gt;
For all ranks other than 4-EX, the choice of FLB (if any) is determined by total hits, with the requirements being determined by type, difficulty, rank and autoguard. In the case of autoguard, it has been observed to follow an exact formula: req=ceil(req*2/3)-1&lt;br /&gt;
&lt;br /&gt;
=== Type-C hit requirements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! Difficulty !! Original requirements !! Autoguard requirements&lt;br /&gt;
 |-&lt;br /&gt;
 | EASY&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 4 || 10 || 16 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 7 || 12&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 2 || 6 || 10 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 4 || 7&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NORMAL&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 12 || 18 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 8 || 14&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 7 || 11 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 5 || 9&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | ARCADE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 14 || 20 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 9 || 16&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 9 || 13 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 5 || 10&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | HARD&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 8 || 16 || 22 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 6 || 10 || 18&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 10 || 14 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 6 || 11&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NIGHTMARE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 18 || 26 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 7 || 12 || 20&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 11 || 17 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 7 || 13&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | PANDEMONIUM&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 12 || 20 || 30 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 8 || 16 || 24&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 7 || 13 || 19 || ∞&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 10 || 15&lt;br /&gt;
    |}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== Type-S hit requirements ===&lt;br /&gt;
&lt;br /&gt;
''Note: 2-4 route is required in rank 0 for Elm Order to appear.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! Difficulty !! Original requirements !! Autoguard requirements&lt;br /&gt;
 |-&lt;br /&gt;
 | EASY&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 4 || 6 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 8 || 16 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 2 || 3 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 5 || 10 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NORMAL&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 10 || 18 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 10 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 1 || 6 || 11 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | ARCADE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 4 || 12 || 20 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 3 || 10 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 2 || 7 || 13 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | HARD&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 8 || 18 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 14 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 5 || 11 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 9 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | NIGHTMARE&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 6 || 16 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 6 || 15 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 3 || 10 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |-&lt;br /&gt;
 | PANDEMONIUM&lt;br /&gt;
 |&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 16 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 8 || 18 || 24 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 | ''Theoretical''&lt;br /&gt;
   {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! FLB !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4&lt;br /&gt;
    |-&lt;br /&gt;
    | Elm Order || 10 || 15 || ∞ || ∞ || N/A&lt;br /&gt;
    |-&lt;br /&gt;
    | Vier Dummy || N/A || 5 || 11 || 15 || ∞&lt;br /&gt;
    |}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== TLB ===&lt;br /&gt;
The TLB proper, Vier, is and can only be fought on Rank 4-EX, appearing at any hit count. Vier is significantly harder than the FLBs, and requires nearly all of one's resources to defeat.&lt;br /&gt;
She has resistances to both Ethereal Shift and Blade/Raid attacks, albeit not to the level of FLB A (Elm Order).&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring. Each &amp;quot;link&amp;quot; in a chain has its own timer, so care must be taken to route as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Shift (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at the top the screen to destroy enemies as they come. Enemies (excluding bosses) defeated in this state explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. This is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullets on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Raidbombing''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Practice Mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty.&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank.&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Only Story &amp;amp; Rule Mode are usable (e.g. '''not''' Strict Rule)&lt;br /&gt;
* Practice for areas 1 to 4 are unlocked from the start (areas 5 to 7 must be unlocked via the system shop).&lt;br /&gt;
* Rank selection in areas is restricted to ''what is possible in a normal credit'' (e.g. Rank 3 cannot be selected for area 1).&lt;br /&gt;
* Hidden bosses do not appear unless directly warped to, which must be unlocked separately.&lt;br /&gt;
* Hazards unique to locked rank EX do not appear.&lt;br /&gt;
* Power level starts from the ''base stats'' of the selected character, and increases them in steps which are highly variable depending on difficulty &amp;amp; character. &lt;br /&gt;
* Practice Mode, unlike regular attempts, ''allows'' for the use of Auto Guard in Nightmare/Pandemonium.&lt;br /&gt;
* Certain behaviors of stages cannot be properly replicated, such as suicide bullets from enemies in stage 7.&lt;br /&gt;
** Core Unit (the stage 7 boss &amp;amp; final boss) also cannot be fought by itself; due to an inconsistency, its starting position will always be before the stage's final wave of enemies.&lt;br /&gt;
* Finer control over extraneous resources (Type-C's Advanced Drive, Type-S' Delayed/Ethereal Shift, etc) and even life &amp;amp; bomb counts cannot be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
All shop translations provided by Legless, inakilbss &amp;amp; SMayfield (https://docs.google.com/document/d/1V4SBVxB6rQ7I7TXx2a6o_8BVP20YPbble7Q0OGsEg6c/edit?usp=sharing) .&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Price !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || 10 || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || 25000 || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || 40000 || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || 300 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || 1200 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || 2500 || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || 4500 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || 28000 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Level Canceller || 120000 || Allows for control of character levels in Story &amp;amp; Rule Mode. Disabled in v1.23&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || 3000 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || 4000 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || 6000 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || 200000 || Unlocks Elm Order practice for Easy, Normal and Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || 300000 || Unlocks Vier Dummy practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Practice ESY-ACD [??? 3] || 500000 || Unlocks Vier practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || 30000 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || 25000 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || 40000 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Practice HRD-NTM [??? 1] || 300000 || Unlocks Elm Order practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Practice HRD-NTM [??? 2] || 450000 || Unlocks Vier Dummy practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Practice HRD-NTM [??? 3] || 700000 || Unlocks Vier practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Practice Pandemonium Area 5 || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Practice Pandemonium Area 6 || 80000 || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Practice Pandemonium Area 7 || 150000 || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Practice PDM [??? 1] || 400000 || Unlocks Elm Order practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Practice PDM [??? 2] || 600000 || Unlocks Vier Dummy practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Practice PDM [??? 3] || 900000 || Unlocks Vier practice for Pandemonium.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Item shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01  ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 02  ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 04  ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || Anti-Demonic Chime || As rank increases, slows down enemy attack strengthening (Rule disabled )&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 07  ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || B-Diffuser+ || Blade Range +15%, Blade Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || B-Concentrator+ || Blade Damage +30%, Blade Range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11  ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||   Circuit    Fool’s Soul || Damage -20%, Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16  ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Emergency AI || Automatically using a bomb when Autoguard is OFF (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Black Heart || Bombs +1, Not allowed to autobomb or sacrifice lives for bombs&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 21  ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22  ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Conductor 80 || Accel Drive Charge +5%, Discharge Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24  ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Expansion Slot x2 || (Stat Stone) Limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || B Neutralization Barrier || Lowers enemies resistance to Blade&lt;br /&gt;
|-&lt;br /&gt;
| 30  ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Assault-Hold Canceler || Assault shot will not overkill (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || [Type-C] Enhancing Set || Damage +3%, Discharge Damage +5%, Accel Drive Charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Stella Enhancing Set || Damage +3%, Gauge Charge +3%, Gauge Drain -3%, Blade Range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Boundary Crossing Stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || DC Shift Unit || LV2 CS or higher is always activated after DS is released but DS cannot be released arbitrarily&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Curse of the Crab || Up/Down controls reversed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Custom shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01 ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 02 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 04 ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 07 ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || High-Precision Reticle ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||   Circuit    Fool’s Soul || Damage -20%,Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Counterfeit Medal ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Substitute Doll ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Performance Tuner ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || B Neutralization Barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || S neutralization Barrier || Lowers enemies resistance to ?&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Raid Compensator ||&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Requisition Tag ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Master's Pride ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Parasosa Unit || Widens the Focus attack&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Raging Spirit ||&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Dowsing Rod ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Prayer Bracelet ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Item shop listing 6 can be purchased repeatedly by reloading the shop, but it won't duplicate the item. However, unlocking High Performance AI (高性能AI) will permanently mark the item as bought, regardless of whether it was actually bought.&lt;br /&gt;
* The achievement for getting 350 million points in stage 1 with type S (一面魔王S) won't unlock in Strict Rule mode, regular Rule must be played.&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STG_Hall_of_Records/D&amp;diff=33293</id>
		<title>STG Hall of Records/D</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STG_Hall_of_Records/D&amp;diff=33293"/>
		<updated>2025-01-23T09:17:57Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Anchor|Daioh}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Daioh (Athena)&lt;br /&gt;
|-&lt;br /&gt;
! Version !! Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Japan || class=&amp;quot;hor-counterstop-hard &amp;quot; | 99,999,999+α || class=&amp;quot;hor-counterstop-hard &amp;quot; | 兄弟制覇狙いの意外な結末...との仕様-T || class=&amp;quot;hor-counterstop-hard &amp;quot; | Arcadia (Feb 2013) || class=&amp;quot;hor-counterstop-hard &amp;quot; | autofire&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 22,097,500 || 超高速弾覇者わかさん || [https://web.archive.org/web/20140718161728/http://www9.plala.or.jp/nakanoryuzo/HS/RANK/0/1/DH.html 全国ハイスコア集計+α] (Jan 2013) || after 1st loop 4.45m, before end bonus 9.29m, 2up x1, no miss&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 21,768,220 || 超高速弾覇者わかさん || [https://web.archive.org/web/20140718161728/http://www9.plala.or.jp/nakanoryuzo/HS/RANK/0/1/DH.html 全国ハイスコア集計+α] (Sep 2013) || after 1st loop 4.69m, before end bonus 9.77m, no random extra live items, infinite pattern not used, no miss&lt;br /&gt;
|-  &lt;br /&gt;
| World || 24,236,840 || ASM || [https://youtu.be/7TDQVk_TJ28&amp;amp;amp;t=6371 Youtube] (Nov 3, 2023) || after 1st loop 4.76m, before end bonus 9.83m, random 1up x2, random 2up x1, no miss&lt;br /&gt;
&amp;lt;!-- Remove table rows below if you do NOT want previous records to be displayed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-99a2b812adf65a2292dfaae08aad109e&amp;quot; class=&amp;quot;mw-customtoggle-99a2b812adf65a2292dfaae08aad109e mw-collapsible&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Show previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-99a2b812adf65a2292dfaae08aad109e&amp;quot; class=&amp;quot;mw-customtoggle-99a2b812adf65a2292dfaae08aad109e mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Hide previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-99a2b812adf65a2292dfaae08aad109e&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
! Version !! Score !! Player !! Source !! Comment&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-99a2b812adf65a2292dfaae08aad109e&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Japan || 22,061,540 || 超高速弾覇者わかさん || Arcadia (Jan 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-99a2b812adf65a2292dfaae08aad109e&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 21,612,160 || JMB-文 || Arcadia (Apr 2012) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-99a2b812adf65a2292dfaae08aad109e&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 20,891,330 || JMB-文 || Arcadia (Mar 2012) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-99a2b812adf65a2292dfaae08aad109e&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 20,715,790 || T³-TBC || Arcadia (Mar 2006)&amp;lt;br&amp;gt;[https://youtu.be/Hu78Rwm3lBY Youtube] (Nov 15, 2023) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-99a2b812adf65a2292dfaae08aad109e&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 20,624,990 || ヤキソバンDX || Gamest (Apr 1996) || autofire, 1up x1, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-99a2b812adf65a2292dfaae08aad109e&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 19,906,580 || &amp;amp;#039;95嵐の唄 H.B-DOS || Gamest (May 1995) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-99a2b812adf65a2292dfaae08aad109e&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 19,715,210 || BOSTON || Gamest (Sep 1993) || autofire (via DIP switch), no miss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Japanese scoreboard closed March 2013 due to the detection of an infinite pattern. For details, see [https://youtu.be/jAnnRsPU0Xc this video]. The key difference between the two versions is the number of buttons used: 2 buttons (Japan) or 6 buttons (World).&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.denfaminicogamer.jp/highscore/1993_001_%E5%A4%A7%E7%8E%8B JHA Leaderboard]&lt;br /&gt;
* [https://shmups.system11.org/viewtopic.php?t=35513 Shmups Forum Hi-Score Topic]&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Daisenpuu}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Daisenpuu (Toaplan)&lt;br /&gt;
|-&lt;br /&gt;
! Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-counterstop-soft &amp;quot; | 10,000,000+α || class=&amp;quot;hor-counterstop-soft &amp;quot; | SSC-VAP || class=&amp;quot;hor-counterstop-soft &amp;quot; | Gamest (Sep 1989) || class=&amp;quot;hor-counterstop-soft &amp;quot; | loop 17, 8L remaining&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Japanese scoreboard closed after the achievement of the target score of 10,000,000.&lt;br /&gt;
&lt;br /&gt;
* [https://shmups.system11.org/viewtopic.php?t=35471 Shmups Forum Hi-Score Topic]&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Dangerous Seed}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Dangerous Seed (Namco)&lt;br /&gt;
|-&lt;br /&gt;
! Autofire !! Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| OFF (full auto) || 4,236,200 || CYR-WAR || JHA (Jun 2022) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | ON || 4,255,800 || CYR-あきにゃ || [https://twitter.com/mendokusee1/status/1535553254796382208 Twitter] (Jun 11, 2022) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 4,242,050 || EXCEL-KUMAMOTO || Arcadia (May 2006) || &lt;br /&gt;
&amp;lt;!-- Remove table rows below if you do NOT want previous records to be displayed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-customtoggle-0da59dd2beeded3972276c0740458877 mw-collapsible&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Show previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-customtoggle-0da59dd2beeded3972276c0740458877 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Hide previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
! Autofire !! Score !! Player !! Source !! Comment&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | OFF (full auto) || 4,232,250 || CYR-WAR || JHA (May 2022) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,230,300 || CYR-WAR || Arcadia (May 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,225,550 || CYR-WAR || Arcadia (Feb 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,224,000 || CYR-WAR || Arcadia (Dec 2006) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,223,100 || CYR-WAR 酒気帯び−20万点 || Arcadia (Oct 2002) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,220,400 || CYR-WAR || Arcadia (Jan 2002) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,219,750 || CYR-WAR || Arcadia (Dec 2001) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,219,050 || KUMAMOTO || Gamest (Apr 1995) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,214,600 || KUMAMOTO || Gamest (Mar 30, 1995) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,207,800 || KUMAMOTO || Gamest (Jun 30, 1994) || shield x12, bomb x4 remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,204,350 || 次は(連)やるぞ!! EXL-CYR-NORI || Gamest (Aug 1991) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,202,550 || まだやります!! EXL-CYR-NORI || Gamest (Jul 1991) || shield x12, bomb x4 remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,196,950 || まだ余裕EXL-CYRTIS-NORI(も) || Gamest (Mar 1991) || shield x12, bomb x4 remaining, score lower than what was previously submitted in Gamest issue 1990-12&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,198,500 || PEY(人)氏のビデオのプレイ(ウマイ!) || Gamest (Dec 1990) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,189,500 || らぽちゃんに監禁された男 SFL-KMG-美遊PEY(人) || Gamest (Jul 1990) || shield x12 remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,153,200 || 個人申請幕張メッセ! JAG-WOP (by 雷電) || Gamest (May 1990) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 4,144,900 || Mr.まさし君 || Gamest (Apr 1990) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | ON || 4,254,500 || CYR-あきにゃ || [https://twitter.com/mendokusee1/status/1518157019382882304 Twitter] (Apr 24, 2022) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,253,550 || CYR-あきにゃ || [https://twitter.com/mendokusee1/status/1472538498918129666 Twitter] (Dec 19, 2021) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,252,950 || CYR-あきにゃ || [https://twitter.com/mendokusee1/status/1454766344595918850 Twitter] (Oct 31, 2021) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,237,900 || EXCEL-下河塾-KUMAMOTO || Arcadia (Mar 2006) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,237,500 || KUMAMOTO || Gamest (May 1995) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,235,250 || KUMAMOTO || Gamest (Apr 1995) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,233,000 || HYAKU-KUMAMOTO || Gamest (Nov 30, 1994) || shield x12, bomb x4 remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,231,250 || O || Gamest (Jul 15, 1994) || shield x12, bomb x4 remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,230,000 || グッバイデンシ EXL-RVS-POKEN || Gamest (Mar 1991) (corrected in Gamest Apr 1991) || shield x12, bomb x4 remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,225,100 || 町田グルメ(研)ダメ夫 JAG-IJO(W)氏 || Gamest (Jan 1991) || shield x12, bomb x4 remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,208,000 || 裏ビデオ「ザ・監禁!」 SFL-KMG-PEY(人) || Gamest (Aug 1990) || shield x12&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,191,550 || 420万まではザ・監禁スペシャル SFL-KMG-美遊PEY(人) || Gamest (Jul 1990) || shield x12, bomb x4 remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-0da59dd2beeded3972276c0740458877&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 4,182,900 || きなこもち大好き! Mr.まさし君 || Gamest (Apr 1990) || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.denfaminicogamer.jp/highscore/1989_074_%E3%83%87%E3%83%B3%E3%82%B8%E3%83%A3%E3%83%A9%E3%82%B9%E3%82%B7%E3%83%BC%E3%83%89 JHA Leaderboard]&lt;br /&gt;
* [https://shmups.system11.org/viewtopic.php?t=42760 Shmups Forum Hi-Score Topic]&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Dangun Feveron}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Dangun Feveron (CAVE)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Ship !! Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Normal || class=&amp;quot;hor-merged-cell-first &amp;quot; | Type A || 4,947,602 || SAKI会長 || JHA (Jan 2021) || Bomb, Speed 3, 4,376 discomen, highest score Arcade&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 13,145,532 || yc532724 || Played date: May 3, 2018&amp;lt;br&amp;gt;[https://youtu.be/QoVuLx-viTQ Youtube] (May 3, 2018) || Bomb, Speed 4, 5,416 discomen, highest score PS4&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Type B || 15,302,103 || HTL-PAL(509) D助さん結婚オメ || [https://twitter.com/pal_collect/status/1236242130676248577 Twitter] (Mar 7, 2020)&amp;lt;br&amp;gt;JHA (Mar 2020)&amp;lt;br&amp;gt;[https://youtu.be/lbfGxlhEe88 Youtube] (Jul 12, 2021) || Bomb, Speed 3, 6,223 discomen, 3L 4B remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Type C || 5,100,221 || Saki会長 || JHA (Feb 2021) || Roll, 4,049 discomen, highest score Arcade&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 12,403,924 || iconoclast || [https://twitter.com/iconoclast575/status/883173930843766784 Twitter] (Jul 6, 2017) || Roll, Speed 4, 5,220 discomen, highest score PS4&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Uo Taro || 14,873,339 || BAKADY || JHA (May 2016) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Time Attack || Type A || 2,074,032 || A.BOY || JHA (May 2020) || autofire, macro button&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Type B || 2,311,876 || HTL-PAL(509) || [https://twitter.com/pal_collect/status/1271816498663706625 Twitter] (Jun 13, 2020)&amp;lt;br&amp;gt;JHA (Jun 2020) || Bomb, Speed 4, 1,892 discomen&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Type C || 2,233,130 || izuru || [https://twitter.com/umitatetamago_i/status/1271471115626409984 Twitter] (Jun 12, 2020)&amp;lt;br&amp;gt;[https://youtu.be/1ShvI8yh3sw Youtube] (Aug 11, 2020)&amp;lt;br&amp;gt;JHA (Jun 2020) || Bomb, Speed 4, 1,834 discomen&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Uo Taro || 2,519,461 || KDK-TAKEYUKI- || Arcadia (Jun 2004)&amp;lt;br&amp;gt;[https://youtu.be/Kq5cSbn02ZU Youtube] (Dec 9, 2013) || 2 miss, 2,046 discomen&lt;br /&gt;
&amp;lt;!-- Remove table rows below if you do NOT want previous records to be displayed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-customtoggle-a3b3e155888bea65c417c073291c4e64 mw-collapsible&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Show previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-customtoggle-a3b3e155888bea65c417c073291c4e64 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Hide previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
! Mode !! Ship !! Score !! Player !! Source !! Comment&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Normal || class=&amp;quot;hor-merged-cell-first &amp;quot; | - || 14,472,965 || 木之本まい’ん || Arcadia (Nov 1999) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 14,378,007 || ドクロ凶-MSA(素) || Gamest (Sep 1999) || used Uo Taro, no final boss timeout&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 13,382,645 || ジョンに捧げる HMX-MAS || Gamest (Aug 1999) || used Type B-Bomb (speed 4), no final boss timeout&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 13,329,074 || もしかして本当に出来ちゃうかもしれないよ || Gamest (Jul 1999) || used Uo Taro, final boss timeout, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 13,080,034 || まい&amp;amp;#039;んさん感謝です。 素人シューターMSA || Gamest (Jun 1999) || used Uo Taro, final boss timeout&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,795,257 || 時には妥協も必要ね♡ 木之本まい&amp;amp;#039;ん || Gamest (Mar 1999) || autofire, used Uo Taro, dropped 1m&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 12,333,970 || おもんない || Gamest (Dec 1998) || used Type B-Roll, 3L 1B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Type B || 15,243,426 || HTL-PAL(509) || JHA (May 2019) || Bomb, Speed 3, 3L 4B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 15,100,971 || PAL(509) || JHA (Apr 2017) || Bomb, Speed 3, 3L 4B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 14,958,845 || PAL(509) 店長有難うございます! || JHA (Oct 2016) || Bomb, Speed 3, 3L 4B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Uo Taro || 14,768,716 || Clover-YMN 終了。さらば猫 || Arcadia (Jan 2004) || no miss, 6,518 discomen&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 14,520,322 || Clover-YMN || Arcadia (Jun 2003) || no miss, 6,368 discomen&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Time Attack || class=&amp;quot;hor-merged-cell-first &amp;quot; | Type A || 1,861,007 || A.BOY || JHA (Mar 2020) || autofire, macro button, Bomb, Speed 4&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 1,614,634 || HTL-TPN-椿ちゃんファンクラブ || JHA (Oct 2019) || 1,429 discomen&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Type B || 2,234,191 || HTL-PAL(509) コロナ許さない! || JHA (Apr 2020) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 1,572,143 || やちょ || JHA (Feb 2020) || Bomb, Speed 4&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Type C || 2,228,705 || いずる || JHA (Apr 2020) || Bomb, Speed 4&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,161,668 || izuru || JHA (Mar 2020) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 1,843,012 || ながずぼん || JHA (Feb 2020) || Bomb, Speed 4&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Uo Taro || 2,503,560 || TAKEYUKI || Arcadia (Jul 2002) || 2,036 discomen&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,499,219 || TAKEYUKI(仮)MMR終了記念 || Arcadia (Dec 1999) || 2,028 discomen&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,496,782 || お師匠 || Arcadia (Nov 1999) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,495,251 || お師匠 ((P)1コ落ち) || Gamest (Sep 1999) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,494,444 || お師匠 || Gamest (Aug 1999) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,494,327 || お師匠 || Gamest (Jul 1999) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,481,547 || お師匠 || Gamest (Jun 1999) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,470,591 || TAKEYUKI || Gamest (May 1999) || 2,010 discomen&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,467,289 || TAKEYUKI || Gamest (Mar 1999) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,462,678 || [龍]井上BOOM!! || Gamest (Feb 1999) || 2,001 discomen&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,431,016 || A.BOY(ど) || Gamest (Jan 1999) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a3b3e155888bea65c417c073291c4e64&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 2,404,664 || (K)YO(N)² || Gamest (Dec 1998) || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.denfaminicogamer.jp/highscore/1998_019_%E5%BC%BE%E9%8A%83%E3%83%95%E3%82%A3%E3%83%BC%E3%83%90%E3%83%AD%E3%83%B3 JHA Leaderboard]&lt;br /&gt;
* [https://shmups.system11.org/viewtopic.php?t=37015 Shmups Forum Hi-Score Topic]&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Darius}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Darius (Taito)&lt;br /&gt;
|-&lt;br /&gt;
! Route !! Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| V zone || 7,010,320 || ダライアス神-KZS || [https://twitter.com/kzsdarius/status/1584145341816791040 Twitter] (Oct 23, 2022)&amp;lt;br&amp;gt;JHA (Nov 2022) || autofire B, ACEHLQV, 51.2k bonus x12&lt;br /&gt;
|-  &lt;br /&gt;
| W zone || 6,135,930 || ダライアス神-KZS || [https://x.com/darashinsan/status/1845392841197092894 Twitter] (Oct 13, 2024)&amp;lt;br&amp;gt;JHA (Oct 2024) || Old Version, autofire B, ACEIMRW, before final boss: 5.91m, 51.2k bonus x8&lt;br /&gt;
|-  &lt;br /&gt;
| X zone || 7,466,320 || ダライアス神-KZS || [https://twitter.com/kzsdarius/status/1579486000518397952 Twitter] (Oct 10, 2022)&amp;lt;br&amp;gt;JHA (Oct 2022) || autofire B, ACEIMSX, before final boss: 5.62m, 51.2k bonus x10&lt;br /&gt;
|-  &lt;br /&gt;
| Y zone || 7,639,860 || ダラちゃん || [https://twitter.com/JaLO05oUzs99838/status/1763932277036474877 Twitter] (Mar 2, 2024)&amp;lt;br&amp;gt;JHA (Mar 2024) || Old Version, autofire B, ACEINTY, before final boss 5.46m, 51.2k bonus x12&lt;br /&gt;
|-  &lt;br /&gt;
| Z zone || 11,441,630 || ダラちゃん || [https://twitter.com/JaLO05oUzs99838/status/1762852514335236472 Twitter] (Feb 28, 2024)&amp;lt;br&amp;gt;JHA (Mar 2024) || Old Version, autofire B, ACEINTZ, before final boss 5.87m, 51.2k bonus x16&lt;br /&gt;
&amp;lt;!-- Remove table rows below if you do NOT want previous records to be displayed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-customtoggle-f6a619928027317c0d76d1169f698bf5 mw-collapsible&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Show previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-customtoggle-f6a619928027317c0d76d1169f698bf5 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Hide previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
! Route !! Score !! Player !! Source !! Comment&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | V zone || 6,619,020 || ダライアス神-KZS || [https://twitter.com/kzsdarius/status/1472689321329446912 Twitter] (Dec 19, 2021)&amp;lt;br&amp;gt;JHA (Nov 2021) || Old Version, autofire B, ACEHLQV, before final boss: 4.78m&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 6,516,700 || 二代目ダライアス神-KZS || [https://twitter.com/kzsdarius/status/1283259417178148864 Played date: 2020-07-15]&amp;lt;br&amp;gt;[https://twitter.com/kzsdarius/status/1294992380228034567 Twitter] (Aug 16, 2020)&amp;lt;br&amp;gt;JHA (Jul 2020) || Old Version, autofire, ACEHLQV, before final boss: 4.86m, 51.2k bonus x8&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 6,452,140 || MRC-KZS || JHA (Feb 2019) || Old Version, autofire, ACEHLQV, before final boss: 4.97m&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 6,330,650 || 二代目ダライアス神-KZS || JHA (Nov 2018) || Old Version, autofire B, ACEHLQV, before final boss: 4.82m, 51.2k bonus x8&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 6,119,980 || 二代目ダライアス神-KZS || JHA (Jun 2018) || autofire B, ACEHLQV, before final boss: 4.61m, 51.2k bonus x4&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 5,992,930 || 二代目ダライアス神-KZS || JHA (Nov 2017) || autofire B, ACEHLQV, before final boss: 4.51m, 51.2k bonus x2&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 5,984,950 || 二代目ダライアス神-KZS || JHA (Oct 2017) || autofire B, ACEHLQV, before final boss: 4.57m, 51.2k bonus x3&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 5,980,030 || 二代目ダライアス神-KZS || JHA (Jul 2016) || Old Version, autofire B, ACEHLQV, 51.2k bonus x2&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 5,978,720 || ヘルニアM.B || Arcadia (Mar 2005) || autofire, ACEHJQV&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 5,830,060 || SVG || Arcadia (Mar 2000) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 5,817,310 || SVG || Arcadia (Dec 1999) || ACEHLQV&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 5,548,820 || PGP-まちゃみ || Gamest (Oct 1997) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 5,502,610 || HTL-金属バットY.N || Gamest (Aug 1987) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 5,240,720 || ECM-ZENJI || Gamest (Jul 1987) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 5,033,470 || ECM-ZENJI || Gamest (Jun 1987) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 3,835,000 || ECM-MAK || Gamest (May 1987) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | W zone || 6,059,880 || ダライアス神-KZS || [https://twitter.com/kzsdarius/status/1664995290057789441 Twitter] (Jun 3, 2023)&amp;lt;br&amp;gt;JHA (Jun 2023) || autofire B, ACEIMRW, before final boss: 5.84m, 51.2k bonus x10&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 6,037,560 || 二代目ダライアス神-KZS || [https://twitter.com/kzsdarius/status/1074237463034355712 Twitter] (Dec 16, 2018)&amp;lt;br&amp;gt;JHA (Nov 2018) || Old Version, autofire B, ACEIMRW, 51.2k bonus x10&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 5,809,000 || 内容は0点でした。 ひろりん♪ || Arcadia (Sep 2010) || before last stage 5.08m, 0L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 5,788,810 || ヘルニアM.B || Arcadia (Jun 2004) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 5,635,520 || ヘルニアM.B || Arcadia (Apr 2004) || autofire, ACEIMRW&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 5,553,990 || SVG || Arcadia (Aug 2000) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 5,503,860 || SVG || Arcadia (Jun 2000) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 5,465,290 || SVG || Arcadia (Mar 2000) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 5,448,540 || HTL-金属バットY.N || Gamest (Aug 1987) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,906,680 || Lucky 7 Now Win! || Gamest (Jul 1987) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,515,170 || ECM-ZENJI || Gamest (Jun 1987) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 3,676,590 || ECM-ZENJI || Gamest (May 1987) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | X zone || 7,102,380 || ダライアス神-KZS || [https://twitter.com/kzsdarius/status/1582302088637616128 Twitter] (Oct 18, 2022)&amp;lt;br&amp;gt;JHA (Sep 2022) || autofire, ACEIMSX, before final boss: 5.43m&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 7,050,310 || 二代目ダライアス神-KZS || [https://twitter.com/kzsdarius/status/1327982512409198595 Played date: 2020-11-15]&amp;lt;br&amp;gt;[https://twitter.com/kzsdarius/status/1340636950198284290 Twitter] (Dec 20, 2020)&amp;lt;br&amp;gt;JHA (Nov 2020) || autofire, ACEIMRX, before final boss: 5.37m, 51.2k bonus x13&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 7,044,550 || 二代目ダライアス神-KZS || [https://twitter.com/kzsdarius/status/1097142807947427842 Twitter] (Feb 17, 2019)&amp;lt;br&amp;gt;JHA (Jan 2019) || Old Version, autofire B, ACEIMRX, before final boss: 5.22m&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 6,855,130 || 二代目ダライアス神-KZS || JHA (Nov 2018) || Old Version, autofire B, ACEIMRX, 51.2k bonus x7&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 6,727,790 || 二代目ダライアス神-KZS || JHA (Aug 2018) || Old Version, autofire B, ACEIMSX, before final boss: 4.93m&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 6,644,050 || 二代目ダライアス神-KZS || JHA (May 2016) || Old Version, autofire B, ACEIMSX&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 6,641,040 || ヘルニアM.B || Arcadia (Jun 2005) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 6,582,120 || HRG-ひろりん || Arcadia (Apr 2005) || autofire, ACEIMSX&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 6,566,970 || SVG || Arcadia (Jul 2000) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 6,478,770 || SVG || Arcadia (Jun 2000) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 6,371,060 || SVG || Arcadia (Mar 2000) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 6,270,170 || SVG || Arcadia (Dec 1999) || ACEIMSX&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 6,155,040 || HTL-金属バットY.N || Gamest (Aug 1987) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 6,024,520 || ECM-ZENJI || Gamest (Jul 1987) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 5,927,110 || ECM-ZENJI || Gamest (Jun 1987) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 5,317,340 || COM || Gamest (May 1987) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Y zone || 7,636,060 || ダライアス神-KZS || [https://twitter.com/kzsdarius/status/1672624668522708992 Twitter] (Jun 24, 2023)&amp;lt;br&amp;gt;JHA (Jul 2023) || autofire B, ACEINTY, before final boss 5.28m, 51.2k bonus x13&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 7,626,310 || ダライアス神-KZS || [https://twitter.com/kzsdarius/status/1472689321329446912 Twitter] (Dec 19, 2021)&amp;lt;br&amp;gt;JHA (Nov 2021) || Old Version, autofire B, ACEINTY, before final boss 5.20m&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 7,537,400 || MRC-KZS || [https://twitter.com/kzsdarius/status/1107253589016080384 Twitter] (Mar 17, 2019)&amp;lt;br&amp;gt;JHA (Feb 2019) || Old Version, autofire B, ACEINTY, before final boss 5.42m&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 7,322,400 || 二代目ダライアス神-KZS || JHA (Oct 2018) || Old Version, autofire B, ACEINTY, 51.2k bonus x5&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 7,224,620 || ヘルニアM.B || Arcadia (Mar 2004) || autofire, ACEINTY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 7,030,790 || HRG-ひろりん || Arcadia (Apr 2003) || 51.2k x4&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 7,001,210 || SVG || Arcadia (Feb 2000) || ACEINTY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 6,834,050 || SVG || Arcadia (Dec 1999) || ACEINTY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 6,739,860 || HTL-金属バットY.N || Gamest (Aug 1987) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 6,650,080 || UUU &amp;amp;amp; H.I || Gamest (Jul 1987) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 6,441,370 || ECM-ZENJI || Gamest (Jun 1987) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 5,937,460 || Spream K.W || Gamest (May 1987) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Z zone || 11,252,170 || ダライアス神-KZS || [https://twitter.com/darashinsan/status/1710459329080701040 Twitter] (Oct 7, 2023)&amp;lt;br&amp;gt;JHA (Sep 2023) || autofire B, ACEINTZ, before final boss 5.74m, 51.2k bonus x14&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 11,104,730 || ダライアス神-KZS || [https://twitter.com/kzsdarius/status/1680560013234827265 Twitter] (Jul 16, 2023)&amp;lt;br&amp;gt;JHA (Jul 2023) || Old Version, autofire B, ACEINTZ, before final boss 5.88m, 51.2k bonus x17&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 10,828,060 || ダライアス神-KZS || [https://twitter.com/kzsdarius/status/1636968448332025856 Twitter] (Mar 18, 2023)&amp;lt;br&amp;gt;JHA (Mar 2023) || autofire B, ACEINTZ, before final boss 5.4m, 51.2k bonus x10&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 10,625,470 || 二代目ダライアス神-KZS || [https://twitter.com/kzsdarius/status/1449707091493470208 Twitter] (Oct 17, 2021)&amp;lt;br&amp;gt;JHA (Sep 2021) || Old Version, autofire B, ACEINTZ, before final boss 5.56m&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 10,298,290 || MRC-KZS || [https://twitter.com/kzsdarius/status/1120066437765189632 Twitter] (Apr 21, 2019)&amp;lt;br&amp;gt;JHA (Mar 2019) || autofire B, ACEINTZ, before final boss 5.22m, 51.2k bonus x5&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 10,048,650 || 二代目ダライアス神-KZS || JHA (Oct 2018) || Old Version, autofire B, ACEINTZ, 51.2k bonus x11&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 9,410,470 || 二代目ダライアス神-KZS || JHA (Sep 2017) || Old Version, autofire B, ACEINTZ, before final boss: 5.19m&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 9,240,550 || 二代目ダライアス神-KZS || JHA (Aug 2017) || Old Version, autofire B, ACEINTZ, before final boss: 5.11m&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 9,161,870 || 二代目ダライアス神-KZS || Played date: Apr 3, 2016&amp;lt;br&amp;gt;JHA (May 2016) || Old Version, autofire, ACEINTZ, before final boss: 5.08m&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 9,129,820 || ACU-AZUKI-KZS || Arcadia (Feb 2015) || before final boss: 5.01m&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 9,083,220 || 鶴巻水産 綱元 ひろりん♪ || Arcadia (Feb 2010) || Old Version, autofire, before final boss: 5.32m, 0L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 8,728,060 || ヘルニアM.B || Arcadia (Jun 2004) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 8,549,170 || ヘルニアM.B || Arcadia (May 2004) || autofire, ACEINTZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 8,423,520 || ヘルニアM.B || Arcadia (Mar 2004) || autofire, ACEINTZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 7,856,700 || RMN? HRG-ひろりん || Arcadia (Feb 2004) || autofire B&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 7,836,600 || RMN? ひろりん♪ || Arcadia (Nov 2003) || 51.2k x1&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 7,714,570 || まい&amp;amp;#039;ん氏に感謝! HRG-ひろりん || Arcadia (Jun 2003) || autofire B (for milking drills at last boss)&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 7,611,660 || HRG-ひろりん || Arcadia (Feb 2003) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 7,551,870 || ダラスレマンセー HRG-ひろりん || Arcadia (Dec 2002) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 7,529,300 || HRG-ひろりん || Arcadia (Oct 2002) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 7,523,410 || SVG || Arcadia (Mar 2000) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 7,511,160 || SVG || Arcadia (Feb 2000) || ACEINTZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 7,506,790 || ECM-ZENJI || Gamest (Aug 1987) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 6,516,650 || ECM-ZENJI || Gamest (Jul 1987) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 5,510,580 || ECM-ZENJI || Gamest (Jun 1987) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f6a619928027317c0d76d1169f698bf5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 4,253,660 || ECM-ZENJI || Gamest (May 1987) || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.denfaminicogamer.jp/highscore/1987_007_%E3%83%80%E3%83%A9%E3%82%A4%E3%82%A2%E3%82%B9 JHA Leaderboard]&lt;br /&gt;
* [https://shmups.system11.org/viewtopic.php?t=37042 Shmups Forum Hi-Score Topic]&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Darius Burst Another Chronicle EX}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Darius Burst Another Chronicle EX (Taito)&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Route !! Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Assault || class=&amp;quot;hor-merged-cell-first &amp;quot; | H zone || 226,951,000 || XAI || [https://twitter.com/KENO_XAI321/status/695584846249242624 Twitter] (Feb 5, 2016)&amp;lt;br&amp;gt;Internet Ranking (Feb 5, 2016) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 221,753,400 || DMTetsu || Arcadia (May 2012) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | I zone || 215,319,950 || XAI || [https://twitter.com/KENO_XAI321/status/1028524037327089665 Twitter] (Aug 12, 2018)&amp;lt;br&amp;gt;Internet Ranking (Aug 12, 2018) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 211,995,300 || KENO || Arcadia (Apr 2015) || route ADI&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | J zone || 370,004,600 || プリン || [https://twitter.com/Purin30147/status/1123880484528955399 Twitter] (May 2, 2019) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 334,054,900 || 七蛛@あヤなミ社長改二 || Arcadia (Mar 2015) || route CFJ, no miss&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | K zone || 288,357,300 || - || Internet Ranking (Jan 5, 2019) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 286,774,100 || ありがとうございました! よどさん || JHA (Nov 2018) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | L zone || 266,063,590 || NANAKUMO || [https://twitter.com/se7en_spider/status/815566133424066560 Twitter] (Jan 1, 2017)&amp;lt;br&amp;gt;Internet Ranking (Jan 1, 2017) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 262,408,120 || 草壁 優季 || Arcadia (Dec 2013) || route CGL&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || V zone || 227,498,100 || 七蛛@あヤなミ || [https://twitter.com/se7en_spider/status/555663152931553281 Twitter] (Jan 15, 2015)&amp;lt;br&amp;gt;Arcadia (Apr 2015)&amp;lt;br&amp;gt;Internet Ranking (Jan 15, 2015) || route ORV, no miss&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || W zone || 267,008,800 || KENO || [https://twitter.com/KENO_XAI321/status/513292707687444482 Twitter] (Sep 20, 2014)&amp;lt;br&amp;gt;Arcadia (Apr 2015)&amp;lt;br&amp;gt;Internet Ranking (Sep 20, 2014) || route OSW&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || X zone || 313,812,100 || KENO || [https://twitter.com/KENO_XAI321/status/468000240713203714 Twitter] (May 18, 2014)&amp;lt;br&amp;gt;Arcadia (Apr 2015)&amp;lt;br&amp;gt;Internet Ranking (May 18, 2014) || route OSX&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Y zone || 249,380,470 || 093 || Internet Ranking (Dec 1, 2017) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 240,595,410 || おみそ@ピラニアはゆるしません || [https://twitter.com/omiso33/status/556455036717236224 Twitter] (Jan 17, 2015)&amp;lt;br&amp;gt;Arcadia (Apr 2015) || route QUY, no miss&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Z zone || 356,523,900 || OMISO || [https://twitter.com/omiso33/status/1111647218996436992 Twitter] (Mar 29, 2019)&amp;lt;br&amp;gt;JHA (Apr 2019)&amp;lt;br&amp;gt;Internet Ranking (Mar 29, 2019) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Formula || class=&amp;quot;hor-merged-cell-first &amp;quot; | H zone || 192,067,900 || SG. || Internet Ranking (Aug 5, 2014) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 188,423,100 || YUN@へのつっぱりはいらんですよ! || Arcadia (Nov 2012) || route ADH&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | I zone || 170,145,000 || MB@L || Internet Ranking (Nov 3, 2013) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 164,991,500 || SHOTIA軍団-えす☆さま(団長公認) || Arcadia (Nov 2011) || route ADI&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || J zone || 237,408,600 || プリン || Arcadia (Oct 2011)&amp;lt;br&amp;gt;Internet Ranking (Jul 7, 2011) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | K zone || 229,250,000 || ねこび || Internet Ranking (Mar 7, 2015) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 228,480,700 || ねこび || Arcadia (Apr 2015) || route CFK&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || L zone || 225,606,160 || さらぉしび || [https://twitter.com/saraxoshibi/status/940236541623857152 Twitter] (Dec 11, 2017)&amp;lt;br&amp;gt;JHA (Dec 2017)&amp;lt;br&amp;gt;Internet Ranking (Dec 11, 2017) || route CGL, no miss&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || V zone || 211,583,300 || KU@AKIBA || [https://twitter.com/kuakiba/status/1169971754141286401 Twitter] (Sep 6, 2019)&amp;lt;br&amp;gt;JHA (Sep 2019) || route ORV, Golden Ruler turn around x2, no miss&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | W zone || 249,904,700 || SG. || Internet Ranking (May 28, 2013) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 238,505,400 || SG. || Arcadia (Jul 2012) || route PSW, no miss&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | X zone || 274,645,450 || SG. || Internet Ranking (May 17, 2013) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 270,974,600 || SG. || Arcadia (Jun 2013) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Y zone || 195,153,380 || KUDZILLA@鯨元帥 || Arcadia (Apr 2014)&amp;lt;br&amp;gt;Internet Ranking (Jan 2, 2014) || route QUY&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Z zone || 283,926,900 || PCS || Internet Ranking (Apr 2, 2016) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 282,345,300 || PCS || Arcadia (Feb 2013) || route QUZ&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Gaiden || class=&amp;quot;hor-merged-cell-first &amp;quot; | H zone || 194,078,000 || もっふる || [https://twitter.com/mofful_t/status/1084416909812977664 Twitter] (Jan 13, 2019)&amp;lt;br&amp;gt;Internet Ranking (Jan 13, 2019) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 190,399,700 || T³-TBC || [https://twitter.com/bonniexenon/status/698816953511579649 Twitter] (Feb 14, 2016)&amp;lt;br&amp;gt;JHA (Apr 2016) || route ADH&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || I zone || 190,170,350 || T³-TBC || [https://twitter.com/bonniexenon/status/964851203099172867 Twitter] (Feb 17, 2018)&amp;lt;br&amp;gt;JHA (Feb 2018)&amp;lt;br&amp;gt;Internet Ranking (Feb 17, 2018) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | J zone || 272,816,700 || STT(は) || Internet Ranking (Mar 25, 2017) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 268,567,900 || STT(は) || Arcadia (Apr 2015) || route CFJ, no miss&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | K zone || 266,175,100 || STT(は) || Internet Ranking (Jun 30, 2017) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 262,839,100 || STT(は) || Arcadia (Apr 2015) || route CGK, no miss&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | L zone || 238,448,100 || STT(は) || [https://twitter.com/Cromlech7/status/743011188171116544 Twitter] (Jun 15, 2016)&amp;lt;br&amp;gt;Internet Ranking (Jun 15, 2016) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 236,409,330 || STT(は) || Arcadia (Apr 2015) || route CGL&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || V zone || 199,010,400 || STT (は) || [https://x.com/Cromlech7/status/1837477818227478974 Twitter] (Sep 21, 2024)&amp;lt;br&amp;gt;JHA (Oct 2024) || route ORV, no miss&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || W zone || 233,866,450 || OAM-なおき || [https://x.com/oamnaoki/status/1783058651785421196 Twitter] (Apr 24, 2024)&amp;lt;br&amp;gt;JHA (May 2024) || route PSW&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || X zone || 287,603,500 || OAM-なおき || [https://twitter.com/oamnaoki/status/1119526082447757312 Twitter] (Apr 20, 2019)&amp;lt;br&amp;gt;JHA (Apr 2019) || route PSX&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Y zone || 191,387,910 || STT(は) || [https://twitter.com/Cromlech7/status/1436610553514848258 Twitter] (Sep 11, 2021)&amp;lt;br&amp;gt;JHA (Sep 2021) || route QUY&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Z zone || 282,761,850 || SAR || [https://twitter.com/wkym_SAR/status/1243192474215972864 Twitter] (Mar 26, 2020)&amp;lt;br&amp;gt;JHA (Apr 2020) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Genesis || class=&amp;quot;hor-merged-cell-first &amp;quot; | H zone || 227,399,400 || JIS. || Internet Ranking (Mar 30, 2019) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 225,430,500 || Jis@3010/ || [https://twitter.com/Jenejis/status/957615754047766529 Twitter] (Jan 28, 2018)&amp;lt;br&amp;gt;JHA (Feb 2018) || route ADH, no miss&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || I zone || 210,923,500 || みさき@愛ゲネシス無限軌道 || JHA (Apr 2018)&amp;lt;br&amp;gt;Internet Ranking (Apr 7, 2018) || route ADI, no miss&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || J zone || 289,029,950 || ねこび || Arcadia (Feb 2013)&amp;lt;br&amp;gt;Internet Ranking (Nov 17, 2012) || route CFJ&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || K zone || 274,587,100 || ねこび || Arcadia (Jun 2013)&amp;lt;br&amp;gt;Internet Ranking (Mar 15, 2013) || route CFK&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || L zone || 259,013,350 || LIA || [https://twitter.com/LIA9821/status/1675490794566983680 Twitter] (Jul 2, 2023)&amp;lt;br&amp;gt;JHA (Jul 2023) || route CGL, no miss&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | V zone || 236,286,950 || プリン || [https://twitter.com/Purin30147/status/1167331511751692288 Twitter] (Aug 30, 2019) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 232,001,800 || みさき@裏光導ゲネシスさやか || JHA (Nov 2017)&amp;lt;br&amp;gt;Internet Ranking (Oct 28, 2017) || route ORV, no miss&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | W zone || 281,249,000 || MENDOXEE || [https://twitter.com/mendokusee1/status/361399023745249281 Twitter] (Jul 28, 2013)&amp;lt;br&amp;gt;Internet Ranking (Jul 28, 2013) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 257,241,700 || 小悪マン(吊) || Arcadia (Apr 2012) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | X zone || 330,362,200 || NIKUO || [https://twitter.com/onraisan/status/1105454389538381825 Twitter] (Mar 12, 2019)&amp;lt;br&amp;gt;Internet Ranking (Mar 12, 2019) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 325,124,900 || チーム509-地獄龍-H.S || Arcadia (Jun 2013) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Y zone || 214,325,760 || KUSOGAME || [https://twitter.com/daramaus/status/419065027883057152 Twitter] (Mar 10, 2016)&amp;lt;br&amp;gt;Internet Ranking (Jan 3, 2014) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 209,768,900 || BPH-みっしー || Arcadia (Nov 2012) || route QUY&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Z zone || 311,723,500 || WID || [https://twitter.com/daramaus/status/707823311884034048 Twitter] (Mar 10, 2016) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 308,387,900 || チーム509-地獄龍-H.S || Arcadia (Sep 2013) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Legend || H zone || 188,785,100 || KU@AKIBA || [https://twitter.com/kuakiba/status/1094536667581411329 Twitter] (Feb 10, 2019)&amp;lt;br&amp;gt;JHA (Feb 2019)&amp;lt;br&amp;gt;Internet Ranking (Feb 10, 2019) || Violent Ruler turn around x2&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || I zone || 169,777,050 || KU@AKIBA || [https://twitter.com/kuakiba/status/893074876482822144 Twitter] (Aug 3, 2017)&amp;lt;br&amp;gt;JHA (Aug 2017)&amp;lt;br&amp;gt;Internet Ranking (Aug 3, 2017) || route ADI&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | J zone || 242,026,200 || プリン || Internet Ranking (Dec 2, 2013) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 240,010,400 || プリン || Arcadia (Dec 2012) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || K zone || 230,576,800 || プリン || Arcadia (Dec 2012) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || L zone || 229,706,990 || GIL || [https://twitter.com/ma_00x/status/1451849713599139845 Twitter] (Oct 23, 2021)&amp;lt;br&amp;gt;JHA (Nov 2021) || route CGL, no miss&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || V zone || 211,042,200 || KU@AKIBA || [https://twitter.com/kuakiba/status/1131828051090628609 Twitter] (May 24, 2019)&amp;lt;br&amp;gt;JHA (Jun 2019) || route ORV, Golden Ruler turn around x3, no miss&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || W zone || 242,684,200 || CAT@OOD || [https://twitter.com/Cat_ood/status/1376028746205945861 Twitter] (Mar 28, 2021)&amp;lt;br&amp;gt;JHA (Apr 2021) || no miss&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || X zone || 263,018,400 || CAT@OOD(大出ねこ) || Arcadia (Jul 2013)&amp;lt;br&amp;gt;Internet Ranking (Apr 14, 2013) || route PSX, no miss&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Y zone || 196,374,220 || ぴじょん || Internet Ranking (Jul 2, 2014) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 196,369,400 || ぴじょん || Arcadia (Jan 2013) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Z zone || 282,120,400 || ACHIGANO || Arcadia (May 2014)&amp;lt;br&amp;gt;Internet Ranking (Jan 31, 2014) || route QUZ&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Next || H zone || 190,425,000 || KU@AKIBA || [https://twitter.com/kuakiba/status/656501561271521280 Twitter] (Oct 20, 2015)&amp;lt;br&amp;gt;JHA (Mar 2016)&amp;lt;br&amp;gt;Internet Ranking (Oct 20, 2015) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || I zone || 169,178,000 || KU@AKIBA || [https://twitter.com/kuakiba/status/556116422686806017 Twitter] (Jan 16, 2015)&amp;lt;br&amp;gt;Arcadia (Apr 2015)&amp;lt;br&amp;gt;Internet Ranking (Jan 16, 2015) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || J zone || 235,265,700 || タリちゃんマン || JHA (Mar 2016)&amp;lt;br&amp;gt;Internet Ranking (May 29, 2015) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || K zone || 227,257,050 || ねこび || Arcadia (Apr 2015)&amp;lt;br&amp;gt;Internet Ranking (Jan 4, 2015) || route CFK&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | L zone || 224,752,280 || NURUTASO || Internet Ranking (Feb 22, 2018) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 221,144,200 || JMB-鶴牧水産網元(ひ) || Arcadia (Dec 2012) || Great Thing x64&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || V zone || 211,342,400 || KU@AKIBA || [https://twitter.com/kuakiba/status/1183961860552318976 Twitter] (Oct 15, 2019)&amp;lt;br&amp;gt;JHA (Oct 2019) || route ORV, Golden Ruler turn around x2, no miss&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || W zone || 242,179,500 || CAT@OOD || [https://twitter.com/Cat_ood/status/1276737456679731200 Twitter] (Jun 27, 2020)&amp;lt;br&amp;gt;JHA (Jul 2020) || route PSW&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | X zone || 271,370,800 || MB@L || Internet Ranking (Mar 11, 2014) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 257,624,200 || KU@AKIBA || Arcadia (Jul 2013) || route PSX, no miss&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Y zone || 196,290,120 || SUことオワタマン || Arcadia (Nov 2013)&amp;lt;br&amp;gt;Internet Ranking (Aug 4, 2013) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Z zone || 280,422,600 || チーム509-JMB-ひろりん || Arcadia (Oct 2013) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Origin || H zone || 161,640,400 || A.BOY || JHA (Apr 2016)&amp;lt;br&amp;gt;Internet Ranking (Apr 17, 2016) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || I zone || 153,540,450 || A.BOY || Arcadia (Jul 2013)&amp;lt;br&amp;gt;Internet Ranking (Mar 24, 2013) || route ADI&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | J zone || 219,219,800 || 4103 || Internet Ranking (Mar 29, 2013) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 216,357,600 || おやだま || Arcadia (Dec 2011) || route CFJ&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || K zone || 213,116,900 || ねこび || Arcadia (Jul 2014)&amp;lt;br&amp;gt;Internet Ranking (Mar 19, 2014) || route CFK&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | L zone || 185,158,110 || MUGIKO. || Internet Ranking (May 10, 2013) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 184,629,480 || AFO || Arcadia (Jun 2013) || route CGL, no miss&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || V zone || 166,230,300 || A.BOY || [https://twitter.com/hiropom_76/status/556815823830933505 Twitter] (Jan 18, 2015)&amp;lt;br&amp;gt;Arcadia (Apr 2015)&amp;lt;br&amp;gt;Internet Ranking (Jan 18, 2015) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || W zone || 201,983,100 || IML-星白金-YUJ || Arcadia (Apr 2015)&amp;lt;br&amp;gt;Internet Ranking (Jan 11, 2015) || route PSW, no miss&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || X zone || 230,252,050 || PSEX-よどさん || Arcadia (Apr 2015)&amp;lt;br&amp;gt;Internet Ranking (Dec 30, 2014) || route PSX, no miss&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Y zone || 147,314,270 || PAL(509) || Arcadia (Nov 2014)&amp;lt;br&amp;gt;Internet Ranking (Aug 10, 2014) || route QUY, no miss&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Z zone || 216,104,700 || チーム509-PAL(コレク) || [https://twitter.com/pal_collect/status/340832876851507200 Twitter] (Jun 1, 2013)&amp;lt;br&amp;gt;Arcadia (Sep 2013)&amp;lt;br&amp;gt;Internet Ranking (Jun 1, 2013) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Second || H zone || 162,300,800 || ..X || JHA (Nov 2019) || route ADH, no miss&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || I zone || 150,936,500 || A.BOY || [https://twitter.com/hiropom_76/status/551660429932367872 Twitter] (Jan 4, 2015)&amp;lt;br&amp;gt;Arcadia (Apr 2015)&amp;lt;br&amp;gt;Internet Ranking (Jan 4, 2015) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | J zone || 210,665,000 || - || Internet Ranking (Sep 12, 2013) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 209,947,800 || A.BOY || [https://twitter.com/hiropom_76/status/348752861011783680 Twitter] (Jun 23, 2013)&amp;lt;br&amp;gt;Arcadia (Oct 2013) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || K zone || 210,143,800 || ねこび || Arcadia (Nov 2014)&amp;lt;br&amp;gt;Internet Ranking (Aug 19, 2014) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || L zone || 184,783,610 || WHM (白モンク) || [https://twitter.com/shiromonk/status/1127175182622158849 Twitter] (May 11, 2019)&amp;lt;br&amp;gt;JHA (May 2019) || route CGL, no miss&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || V zone || 165,676,200 || SKM || [https://x.com/nagase_skm/status/1809886977317306403 Twitter] (Jul 7, 2024)&amp;lt;br&amp;gt;JHA (Jul 2024) || route ORV&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || W zone || 197,647,900 || よどさん || JHA (Mar 2016)&amp;lt;br&amp;gt;Internet Ranking (Dec 18, 2015) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || X zone || 223,776,400 || よどさん || JHA (Apr 2016)&amp;lt;br&amp;gt;Internet Ranking (Apr 2, 2016) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Y zone || 144,380,680 || T³-CYR-ATS || Arcadia (Apr 2015)&amp;lt;br&amp;gt;Internet Ranking (Jan 9, 2015) || route QUY&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Z zone || 212,414,050 || T³-CYR-ATS || Arcadia (Apr 2015)&amp;lt;br&amp;gt;Internet Ranking (Jan 9, 2015) || route QUZ&lt;br /&gt;
&amp;lt;!-- Remove table rows below if you do NOT want previous records to be displayed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-customtoggle-e3e4e7a850cd8c68a730d0fde71b9170 mw-collapsible&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Show previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-customtoggle-e3e4e7a850cd8c68a730d0fde71b9170 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Hide previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
! Ship !! Route !! Score !! Player !! Source !! Comment&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Assault || class=&amp;quot;hor-merged-cell-first &amp;quot; | H zone || 215,231,400 || DMTetsu || Arcadia (Dec 2011) || route ADH&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 208,317,150 || LIN || Arcadia (Nov 2011) || route ADH&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | I zone || 208,855,250 || KENO || [https://twitter.com/KENO_XAI321/status/240771869635129345 Twitter] (Aug 29, 2012)&amp;lt;br&amp;gt;Arcadia (Dec 2012) || route ADI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 208,325,100 || KENO@繋りました || Arcadia (Sep 2012) || route ADI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 206,785,350 || KENO || Arcadia (May 2012) || route ADI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 203,663,700 || KENO || Arcadia (Jan 2012) || route ADI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 184,508,750 || SHOTIA軍団-えす☆さま || Arcadia (Nov 2011) || route ADI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | J zone || 363,733,600 || プリン || [https://twitter.com/Purin30147/status/1111627355397783553 Twitter] (Mar 29, 2019)&amp;lt;br&amp;gt;Internet Ranking (Mar 29, 2019) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 302,573,350 || プリン || Arcadia (Nov 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | K zone || 286,390,800 || TJ@みさきさんもおめでとうございます! || JHA (Apr 2018) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 225,083,200 || SHOTIA軍団-SHOTIA軍団長 || Arcadia (Nov 2011) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | L zone || 260,989,510 || アイビス || Arcadia (Mar 2013) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 258,795,400 || →タメ↓ ←＋K || Arcadia (Feb 2013) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 257,358,760 || いんだよ! 細けえ事は@松田鏡二完売 || Arcadia (Dec 2012) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 256,036,750 || 桂ヒナギク || Arcadia (Sep 2012) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 254,635,370 || 竹井久 || Arcadia (Aug 2012) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 252,649,740 || 地獄龍-H.S || Arcadia (Jan 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | V zone || 226,134,100 || 下段 チェリー付き 七蛛 || Arcadia (Apr 2013) || route ORV&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 225,298,400 || 七蛛 || Arcadia (Feb 2013) || route ORV&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 224,587,800 || 七蛛@Be-come感謝 || Arcadia (Dec 2012) || route ORV&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 223,212,600 || 七蛛@スオムス || [https://twitter.com/se7en_spider/status/211605490642321408 Twitter] (Jun 10, 2012)&amp;lt;br&amp;gt;Arcadia (Sep 2012) || route ORV&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 222,667,400 || ななくも@東部 対応感謝 || [https://twitter.com/se7en_spider/status/202003064092241920 Twitter] (May 14, 2012)&amp;lt;br&amp;gt;Arcadia (Aug 2012) || route ORV&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 216,705,700 || 七蛛@あヤなミ || Arcadia (Jun 2012) || route ORV&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | W zone || 255,263,600 || KENO || [https://twitter.com/KENO_XAI321/status/257819480464449536 Twitter] (Oct 15, 2012)&amp;lt;br&amp;gt;Arcadia (Jan 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 253,895,200 || KENO || Arcadia (Nov 2012) || route OSW, missed 400k Time Bonus&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 252,458,400 || KENO || [https://twitter.com/KENO_XAI321/status/217950851942195201 Twitter] (Jun 27, 2012)&amp;lt;br&amp;gt;Arcadia (Oct 2012) || route OSW, missed 400k Time Bonus&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 251,058,400 || KENO || [https://twitter.com/KENO_XAI321/status/206736219600728065 Twitter] (May 27, 2012)&amp;lt;br&amp;gt;Arcadia (Sep 2012) || route OSW, missed 400k Time Bonus&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 249,337,600 || KENO@えび店長名前間違えないで! || [https://twitter.com/KENO_XAI321/status/197674921323806721 Twitter] (May 2, 2012)&amp;lt;br&amp;gt;Arcadia (Aug 2012) || route OSW, missed 400k Time Bonus&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 247,297,600 || KENO || [https://twitter.com/KENO_XAI321/status/195846350972264448 Twitter] (Apr 27, 2012)&amp;lt;br&amp;gt;Arcadia (Jul 2012) || route OSW&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 246,938,400 || KENO || Arcadia (Jun 2012) || route OSW&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 245,826,000 || KENO || Arcadia (May 2012) || route OSW&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 240,426,200 || KENO || Arcadia (Mar 2012) || route OSW&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 236,052,200 || KENO || Arcadia (Feb 2012) || route OSW&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | X zone || 302,678,350 || KENO || [https://twitter.com/KENO_XAI321/status/265779964006236161 Twitter] (Nov 6, 2012)&amp;lt;br&amp;gt;Arcadia (Feb 2013) || route OSX&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 301,308,050 || KENO || [https://twitter.com/KENO_XAI321/status/251622617105174528 Twitter] (Sep 28, 2012)&amp;lt;br&amp;gt;Arcadia (Jan 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 297,317,000 || KENO || [https://twitter.com/KENO_XAI321/status/247274087716626432 Twitter] (Sep 16, 2012)&amp;lt;br&amp;gt;Arcadia (Dec 2012) || route OSX&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 293,992,300 || KENO || [https://twitter.com/KENO_XAI321/status/222315327189553153 Twitter] (Jul 9, 2012)&amp;lt;br&amp;gt;Arcadia (Oct 2012) || route OSX&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 290,310,400 || KENO || [https://twitter.com/KENO_XAI321/status/201638278565343232 Twitter] (May 13, 2012)&amp;lt;br&amp;gt;Arcadia (Aug 2012) || route OSX, missed 1mil Time Bonus&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 284,045,000 || KENO || Arcadia (Jun 2012) || route OSX&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 280,695,000 || プリン || Arcadia (Feb 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Y zone || 232,083,950 || CAB || Arcadia (May 2013) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 225,056,670 || CAB || Arcadia (Mar 2013) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 223,230,640 || CAB || Arcadia (Feb 2013) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 216,328,150 || アイビス@あれからもう1年か... || Arcadia (Jun 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 215,070,630 || 桂ヒナギク || Arcadia (May 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 209,749,180 || アイビス@特攻野郎Yチーム || Arcadia (Apr 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 205,746,470 || アイビス@フライング狙った連中爆発しろ || Arcadia (Mar 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 203,245,340 || アイビス@ジョン・クローリー勢 || Arcadia (Feb 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Z zone || 355,420,150 || OMISO || [https://twitter.com/omiso33/status/862608141363453958 Twitter] (May 11, 2017)&amp;lt;br&amp;gt;JHA (May 2017) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 354,112,600 || OMISO || [https://twitter.com/omiso33/status/719794528320815105 Twitter] (Apr 12, 2016)&amp;lt;br&amp;gt;JHA (Apr 2016) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 333,680,750 || CAB || Arcadia (Jul 2013) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 333,022,250 || CAB || Arcadia (May 2013) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 331,825,800 || CAB || Arcadia (Apr 2013) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 331,747,000 || プリン || Arcadia (Mar 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 315,468,500 || プリン || Arcadia (Feb 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Formula || class=&amp;quot;hor-merged-cell-first &amp;quot; | H zone || 187,402,300 || YUN@某氏に感謝 || Arcadia (Oct 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 186,821,500 || YUN@光導プレーヤーで居続けること || Arcadia (Jan 2012) || route ADH, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 186,230,100 || SHOTIA軍団-えす☆さま || Arcadia (Nov 2011) || route ADH&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 185,481,200 || SHOTIA軍団-えす☆さま || Arcadia (Oct 2011) || route ADH&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 183,563,000 || ダラバEXはカミ調整ェ || Arcadia (Sep 2011) || route ADH&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 181,673,000 || えす☆さま || Arcadia (Aug 2011) || route ADH, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 171,678,600 || えす☆さま@オフライン || Arcadia (May 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 162,367,400 || SHOTIAの弟子69号 || Arcadia (Apr 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | I zone || 163,445,000 || SHOTIA軍団-えす☆さま || Arcadia (Oct 2011) || route ADI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 160,635,750 || 行け! 僕らのシャドーボクサー(*^^*) || Arcadia (Sep 2011) || route AEI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 150,398,100 || プ●ンと●なたはワシが育てた || Arcadia (May 2011) || route AEI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 140,785,300 || SHOTIA || Arcadia (Apr 2011) || route AEI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | J zone || 236,488,150 || プリン || Arcadia (Sep 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 234,307,200 || プリン || Arcadia (Aug 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 230,186,750 || プリン || Arcadia (Jul 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 221,539,900 || プリン || Arcadia (May 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 206,693,800 || SHOTIAの弟子69号 || Arcadia (Apr 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | K zone || 228,405,200 || ねこび || Arcadia (Jan 2014) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 227,721,100 || ねこび || Arcadia (Dec 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 227,713,800 || ねこび || Arcadia (Nov 2013) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 223,351,850 || ねこび || Arcadia (Aug 2013) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 221,464,600 || チーム509-ねこび || Arcadia (Jul 2013) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 215,630,400 || SHOTIA軍団-SHOTIA軍団長 || Arcadia (Oct 2011) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 212,261,200 || SHOTIA先生の次回作にご期待ください || Arcadia (Aug 2011) || route CFK, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 200,354,600 || SHOTIA@こなたん第一子誕生記念 || Arcadia (Jun 2011) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 193,642,900 || SHOTIA@カレー大好きマン || Arcadia (May 2011) || route CFK, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 149,351,400 || GKK-ROD || Arcadia (Apr 2011) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | L zone || 225,216,640 || タコ太 || Arcadia (Apr 2013) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 223,354,300 || タコ太 || Arcadia (Dec 2012) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 221,211,150 || SHOTIA軍団-子持ち痴女 || Arcadia (Nov 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 221,161,400 || SHOTIA軍団-捕鯨痴女 || Arcadia (Oct 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 213,783,180 || スーパーSHOTIAの弟子-こなた || Arcadia (May 2011) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 192,288,870 || SHOTIA先生の弟子-こなた || Arcadia (Apr 2011) || route CGL, Great Thing stop x12&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | V zone || 211,232,500 || KU@AKIBA || [https://twitter.com/kuakiba/status/1149655865785323520 Twitter] (Jul 12, 2019)&amp;lt;br&amp;gt;JHA (Jul 2019) || route ORV, Golden Ruler turn around x2, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 210,731,500 || KU@AKIBA || [https://twitter.com/kuakiba/status/494870808066400256 Twitter] (Jul 31, 2014)&amp;lt;br&amp;gt;Arcadia (Nov 2014) || route ORV, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 210,181,350 || KU@AKIBA || Arcadia (Oct 2014) || route ORV, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 209,800,600 || KU@AKIBA || Arcadia (Sep 2014) || route ORV, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 208,898,700 || KU@AKIBA || Arcadia (Jul 2014) || Violent Ruler turn around x3, route ORV, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 208,548,800 || YUN@ || Arcadia (May 2012) || route ORV, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 206,194,200 || YUN@ || Arcadia (Apr 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 203,434,600 || YUN@ || Arcadia (Feb 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || W zone || 232,502,200 || SG. || Arcadia (Feb 2012) || route PSW, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | X zone || 270,154,600 || SG. || Arcadia (Jan 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 263,756,000 || SG. || Arcadia (Aug 2012) || route PSX, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 257,297,400 || SG. || Arcadia (Jun 2012) || route PSX, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 253,195,000 || SG. || Arcadia (Mar 2012) || route PSX, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 251,575,000 || SG. || Arcadia (Feb 2012) || route PSX, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Y zone || 193,829,500 || PCS || Arcadia (Jul 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 193,385,800 || ぴじょん・スミス@特攻野郎Yチーム || Arcadia (Apr 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 190,422,840 || こちらは@詰めない流しプレイ || Arcadia (Mar 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 190,188,120 || JJJ_JAGI || Arcadia (Feb 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 179,462,570 || JJJ_JAGI || Arcadia (Jan 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Z zone || 281,022,450 || PCS || Arcadia (Sep 2012) || route QUZ, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 279,318,100 || PCS || Arcadia (Jun 2012) || route QUZ, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 277,166,400 || KUDZILLA@鯨元帥 || Arcadia (May 2012) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 273,611,200 || PCS || Arcadia (Feb 2012) || route QUZ, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Gaiden || class=&amp;quot;hor-merged-cell-first &amp;quot; | H zone || 189,066,900 || T³-TBC VEG氏に感謝です || [https://twitter.com/bonnie_p_fav/status/499857495146237953 Twitter] (Aug 14, 2014)&amp;lt;br&amp;gt;Arcadia (Nov 2014) || route ADH&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 187,327,500 || T³-TBC || Arcadia (Mar 2014) || zone ADH&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 186,857,900 || VEG@チーム509 || Arcadia (Jun 2013) || Violent Ruler turn around x1, Time Bonus 9,048,000&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 186,733,000 || VEG@〆切の翌日に出るヘタレ || Arcadia (Jul 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 186,362,200 || VEG@ノーダメワロスwww || Arcadia (Jun 2012) || remaining Arm x17&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 185,747,000 || VEG@早く引退したい... || Arcadia (May 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 185,544,900 || VEG@謎の中国人リー・ロンチー || Arcadia (Mar 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 184,842,450 || VEG@安心と実績の3☆回☆転(チネ) || Arcadia (Feb 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 183,588,900 || ショタっ子12さい(仮) みすちー || Arcadia (Jan 2012) || route ADH&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 182,181,200 || にいがた勢頑張ってます! みすちー || Arcadia (Dec 2011) || route ADH&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 174,262,750 || SHOTIA軍団-VEG@EXデビュー || Arcadia (Nov 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | I zone || 189,363,900 || T³-TBC || [https://twitter.com/bonniexenon/status/927153292785750021 Twitter] (Nov 5, 2017)&amp;lt;br&amp;gt;JHA (Nov 2017) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 186,637,550 || T³-TBC || [https://twitter.com/bonniexenon/status/743066200515575808 Twitter] (Jun 15, 2016)&amp;lt;br&amp;gt;JHA (Jun 2016) || route ADI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 186,366,650 || T³-TBC || JHA (Apr 2016) || route ADI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 185,957,050 || T³-TBC VEG氏に感謝です || [https://twitter.com/bonnie_p_fav/status/500581495128346626 Twitter] (Aug 16, 2014)&amp;lt;br&amp;gt;Arcadia (Nov 2014) || route ADI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 184,388,950 || T³-TBC || Arcadia (Mar 2014) || route ADI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 183,806,750 || T³-TBC || Arcadia (Feb 2014) || route ADI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 183,250,800 || IRD-KNM || Arcadia (Jan 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 181,039,800 || ★たかーい★ みすちー || Arcadia (Dec 2011) || route ADI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 175,286,800 || SHOTIA軍団-ぴじょん || Arcadia (Nov 2011) || route ADI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | J zone || 268,561,600 || STT(は) || Arcadia (Mar 2015) || route CFJ, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 265,353,850 || STT(は) || Arcadia (Jan 2015) || route CFJ, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 264,636,100 || STT(は) || Arcadia (May 2014) || no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 263,784,000 || STT(は) || Arcadia (Apr 2014) || route CFJ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 228,040,650 || 湯音ちゃん50人待ち || Arcadia (Nov 2011) || route CFJ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | K zone || 262,327,300 || STT(は) || Arcadia (Mar 2015) || route CFK, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 260,535,550 || STT(は) || Arcadia (Jan 2015) || route CFK, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 258,742,750 || STT(は) || Arcadia (Dec 2014) || route CFK, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 257,682,100 || STT(は) || Arcadia (Nov 2014) || route CFK, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 257,081,800 || STT(は) || Arcadia (Aug 2014) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 254,745,100 || STT(は) || Arcadia (Jul 2014) || route CFK, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 221,959,600 || マジカルいさお || Arcadia (Jan 2012) || route CGK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 219,632,900 || YSN || Arcadia (Dec 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 206,619,300 || ザ・グレート・いさお || Arcadia (Nov 2011) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | L zone || 235,729,930 || STT(は) || Arcadia (Mar 2015) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 232,387,800 || STT(は) || Arcadia (Feb 2015) || route CGL, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 231,231,680 || STT(は) || Arcadia (Oct 2014) || route CGL, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 229,960,400 || STTは || Arcadia (Feb 2013) || route CGL, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 227,686,910 || STT(は) || Arcadia (Dec 2012) || route CGL, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 227,480,250 || STT(は) || Arcadia (Nov 2012) || route CGL, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 226,230,120 || STT(は) || Arcadia (Oct 2012) || route CGL, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 225,753,970 || STT(は) || Arcadia (Sep 2012) || route CGL, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 225,051,290 || STT(は) || Arcadia (Aug 2012) || route CGL, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 224,915,260 || STT(は) || Arcadia (Apr 2012) || route CGL, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 221,256,060 || T³-TBC || Arcadia (Jan 2012) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 220,183,970 || ねこび || Arcadia (Dec 2011) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 212,150,810 || ねこび || Arcadia (Nov 2011) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | V zone || 198,912,100 || STT「は」 || [https://twitter.com/Cromlech7/status/1705525322924675155 Twitter] (Sep 23, 2023)&amp;lt;br&amp;gt;JHA (Oct 2023) || route ORV, 1 miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 198,532,500 || STT(は) || [https://twitter.com/Cromlech7/status/1634488258632765440 Twitter] (Mar 11, 2023)&amp;lt;br&amp;gt;JHA (Mar 2023) || route ORV, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 198,336,500 || STT(は) || [https://twitter.com/Cromlech7/status/1621516451994800134 Twitter] (Feb 3, 2023)&amp;lt;br&amp;gt;JHA (Feb 2023) || route ORV, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 198,267,550 || STT(は) || [https://twitter.com/Cromlech7/status/1576112165953900544 Twitter] (Oct 1, 2022)&amp;lt;br&amp;gt;JHA (Oct 2022) || route ORV, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 198,009,400 || STT(は) || [https://twitter.com/Cromlech7/status/1548229591826702336 Twitter] (Jul 16, 2022)&amp;lt;br&amp;gt;JHA (Jul 2022) || route ORV, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 197,609,300 || STT(は) || [https://twitter.com/Cromlech7/status/1547198193623961600 Twitter] (Jul 13, 2022) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 197,590,100 || STT(は) || [https://twitter.com/Cromlech7/status/1531969048853942272 Twitter] (Jun 1, 2022)&amp;lt;br&amp;gt;JHA (Jun 2022) || route ORV, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 197,276,700 || KDK-TAKEYUKI || JHA (Mar 2016)&amp;lt;br&amp;gt;Internet Ranking (Mar 15, 2016) || route ORV&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 189,649,500 || チーム509-RAYS || Arcadia (Sep 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 182,637,400 || RAYS || Arcadia (Sep 2012) || route ORV, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 180,054,800 || RAYS@小鳩大好きマン || Arcadia (Apr 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 179,854,850 || RAYS || Arcadia (Feb 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | W zone || 233,604,650 || OAM-Naoki || [https://twitter.com/oamnaoki/status/1760233399829266905 Twitter] (Feb 21, 2024)&amp;lt;br&amp;gt;JHA (Mar 2024) || route PSW&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 233,519,600 || OAM-なおき || [https://twitter.com/oamnaoki/status/1131842724049457153 Twitter] (May 24, 2019)&amp;lt;br&amp;gt;JHA (Jun 2019) || route PSW&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 233,450,450 || OAM-なおき || [https://twitter.com/oamnaoki/status/1053557461632737281 Twitter] (Oct 20, 2018)&amp;lt;br&amp;gt;JHA (Oct 2018) || route PSW&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 232,957,550 || OAM-なおき || [https://twitter.com/oamnaoki/status/1035868225207062528 Twitter] (Sep 1, 2018)&amp;lt;br&amp;gt;JHA (Sep 2018) || route PSW&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 232,857,650 || OAM-なおき || [https://twitter.com/oamnaoki/status/974620458791219202 Twitter] (Mar 16, 2018)&amp;lt;br&amp;gt;JHA (Mar 2018) || route PSW&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 232,264,800 || OAM-なおき || [https://twitter.com/oamnaoki/status/937243047686836224 Twitter] (Dec 3, 2017)&amp;lt;br&amp;gt;JHA (Dec 2017) || route PSW&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 231,354,450 || OAM-なおき || [https://twitter.com/oamnaoki/status/899267826589900800 Twitter] (Aug 20, 2017)&amp;lt;br&amp;gt;JHA (Aug 2017) || route PSW&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 230,673,000 || OAM-なおき || JHA (Mar 2017) || route PSW&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 228,551,300 || OAM-Naoki || JHA (Jul 2016) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 226,417,200 || STT(は) || Arcadia (Nov 2014) || route PSW, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 226,223,400 || STT(は) || Arcadia (Sep 2014) || route PSW, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 225,889,800 || STT(は) || Arcadia (Aug 2014) || route PSW&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 225,195,500 || STT(は) || Arcadia (Jul 2014) || route PSW, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 225,154,400 || STTは || Arcadia (Jan 2014) || route PSW, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 224,803,000 || STTは || Arcadia (Dec 2013) || route PSW, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 223,738,400 || STTは || Arcadia (Nov 2013) || route PSW, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 222,152,900 || STTは || Arcadia (Aug 2013) || route PSW, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 221,754,300 || STTは || Arcadia (Jul 2013) || route PSW, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 220,124,400 || STTは || Arcadia (Jun 2013) || route PSW, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 220,099,200 || OAM-Naoki || Arcadia (May 2013) || route PSW&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 217,125,300 || OAM-Naoki || Arcadia (Feb 2013) || route PSW&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 217,125,300 || OAM-Naoki || Arcadia (Mar 2013) || route PSW&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 216,062,600 || OAM-Naoki || Arcadia (Sep 2012) || route PSW&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 215,531,100 || OAM-Naoki || Arcadia (Aug 2012) || route PSW&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 214,987,100 || OAM-Naoki || Arcadia (Jun 2012) || route PSW&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 210,350,400 || ピクちゃん || Arcadia (Mar 2012) || route PSW&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | X zone || 287,070,100 || OAM-なおき || [https://twitter.com/oamnaoki/status/988027104053772288 Twitter] (Apr 22, 2018)&amp;lt;br&amp;gt;JHA (May 2018) || route PSX&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 286,802,200 || OAM-なおき || [https://twitter.com/oamnaoki/status/978241894005202944 Twitter] (Mar 26, 2018)&amp;lt;br&amp;gt;JHA (Apr 2018) || route PSX&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 286,556,000 || OAM-なおき || [https://twitter.com/oamnaoki/status/868086304801562624 Twitter] (May 26, 2017)&amp;lt;br&amp;gt;JHA (Jun 2017) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 285,220,450 || OAM-なおき || [https://twitter.com/oamnaoki/status/799194021356650496 Twitter] (Nov 17, 2016)&amp;lt;br&amp;gt;JHA (Nov 2016) || route PSX&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 284,507,000 || OAM-Naoki || JHA (Jul 2016) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 283,579,100 || NIKUO || [https://twitter.com/onraisan/status/556806217037651971 Twitter] (Jan 18, 2015)&amp;lt;br&amp;gt;Arcadia (Apr 2015) || route PSX&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 282,406,800 || NIKUO || Arcadia (Mar 2015) || route PSX&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 281,711,550 || NIKUO || Arcadia (Dec 2014) || route PSX&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 278,673,850 || 月刊少女ハメウスさん || Arcadia (Nov 2014) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 276,909,800 || NIKUO || Arcadia (Jul 2014) || route PSX&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 276,068,900 || OAM-Naoki || Arcadia (Jul 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 273,005,700 || OAM-Naoki || Arcadia (Dec 2012) || route PSX&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 270,441,150 || OAM-Naoki || Arcadia (Nov 2012) || route PSX&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 269,203,350 || OAM-Naoki || Arcadia (Sep 2012) || route PSX&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 265,878,150 || ぐいぐいマン2号 || Arcadia (Jun 2012) || route PSX&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 258,040,250 || シルちゃん || Arcadia (Mar 2012) || route PSX&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Y zone || 186,609,390 || T³-TBC || Arcadia (Nov 2013) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 185,267,300 || T³-TBC || Arcadia (May 2013) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 183,813,830 || OAM-Naoki || Arcadia (Dec 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 183,342,410 || T³-TBC || Arcadia (Nov 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 180,997,040 || T³-TBC || Arcadia (Jun 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 179,720,570 || T³-TBC || Arcadia (May 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 178,307,850 || IRD-KNM || Arcadia (Apr 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 176,398,010 || IRD-KNM || Arcadia (Mar 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 175,434,410 || IRD-KNM || Arcadia (Feb 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Z zone || 278,902,550 || SAR || [https://twitter.com/wkym_SAR/status/809704433210703872 Twitter] (Dec 16, 2016)&amp;lt;br&amp;gt;JHA (Dec 2016) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 277,221,000 || SAR || [https://twitter.com/wkym_SAR/status/731839218201169922 Twitter] (May 15, 2016)&amp;lt;br&amp;gt;JHA (May 2016) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 271,990,900 || LOS || Arcadia (Apr 2015) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 270,416,800 || LOS || Arcadia (Dec 2014) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 270,207,100 || T³-TBC 終了 || Arcadia (Nov 2013) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 266,863,150 || T³-TBC ありがとうゲーム41 || Arcadia (Jan 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 265,677,250 || T³-TBC なおき君が健康であるように || Arcadia (Oct 2012) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 263,121,350 || おみそ@鯨死ね死ね団(団員募集中) || Arcadia (Aug 2012) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 261,037,550 || T³-TBC || Arcadia (Jun 2012) || Heavy Gluttons turn around x6, route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 259,210,050 || T³-TBC || Arcadia (May 2012) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 258,229,900 || T³-TBC || Arcadia (Apr 2012) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 253,244,150 || T³-TBC || Arcadia (Mar 2012) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 250,867,600 || T³-TBC || Arcadia (Feb 2012) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 224,108,150 || T³-TBC || Arcadia (Jan 2012) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Genesis || class=&amp;quot;hor-merged-cell-first &amp;quot; | H zone || 221,165,800 || 地獄龍H.S || Arcadia (Sep 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 210,605,000 || 烙@RYOさんありがとう! || Arcadia (Feb 2012) || Violent Ruler turn around x1, route ADH&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | I zone || 209,272,050 || みさき@愛ゲネシスさやか || JHA (Nov 2017) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 208,731,800 || みさき@愛ゲネシスさやか || Arcadia (Mar 2015) || route ADI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 204,910,650 || 地獄龍H.S || Arcadia (Sep 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 194,777,700 || みおかれん-AEE || Arcadia (Mar 2012) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 187,779,550 || みおかれん-AEE || Arcadia (Feb 2012) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | J zone || 285,605,200 || ねこび || Arcadia (Dec 2012) || route CFJ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 284,368,650 || ねこび || Arcadia (Jul 2012) || route CFJ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 280,819,600 || ねこび || Arcadia (May 2012) || route CFJ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 278,911,200 || ねこび || Arcadia (Apr 2012) || route CFJ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 276,541,700 || ねこび || Arcadia (Mar 2012) || route CFJ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 267,619,800 || ねこび || Arcadia (Feb 2012) || route CFJ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | K zone || 273,857,200 || ねこび || Arcadia (May 2013) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 272,126,950 || ねこび || Arcadia (Oct 2012) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 270,914,500 || ねこび || Arcadia (Sep 2012) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 269,210,700 || ねこび || Arcadia (Aug 2012) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 268,659,700 || ねこび || Arcadia (Jul 2012) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 268,384,850 || ねこび || Arcadia (Jun 2012) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 267,782,900 || ねこび || Arcadia (May 2012) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 264,085,600 || ねこび || Arcadia (Apr 2012) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 261,186,000 || ねこび || Arcadia (Mar 2012) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 255,467,200 || ねこび || Arcadia (Feb 2012) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | L zone || 258,280,110 || MOTCHY!@ || JHA (Jul 2016)&amp;lt;br&amp;gt;Internet Ranking (Jun 21, 2016) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 257,808,190 || MOTCHY!@ || JHA (Jun 2016) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 257,755,670 || 地獄龍H.S || Arcadia (Aug 2012) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 255,738,430 || 地獄龍H.S || Arcadia (Jul 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 244,247,770 || FUNKY.M! || Arcadia (Jun 2012) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 243,697,260 || 地獄龍H.S || Arcadia (Feb 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || W zone || 254,487,600 || ザ・ハングマン@鱈肝紳士 || Arcadia (Mar 2012) || route PSW&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | X zone || 323,548,500 || 地獄龍-H.S || Arcadia (May 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 315,765,300 || 地獄龍-H.S || Arcadia (Feb 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 309,525,000 || 地獄龍-H.S || Arcadia (Jan 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 299,509,400 || プリン || Arcadia (Oct 2012) || route PSX&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 284,680,400 || プリン || Arcadia (Jun 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 263,132,300 || KD || Arcadia (Mar 2012) || route PSX, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 254,941,000 || プリン || Arcadia (Feb 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Y zone || 209,429,510 || ヒトカラ特ソン祭だ絶叫!@みっしー || Arcadia (Sep 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 202,688,420 || みっしー@特攻野郎Yチーム(コング) || Arcadia (Apr 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 197,022,930 || みっしー@鱈肝紳士 || Arcadia (Mar 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 168,198,210 || GKK-ROD || Arcadia (Jan 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Z zone || 310,442,350 || AKAPIRA || Internet Ranking (Nov 8, 2014) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 293,389,750 || 地獄龍H.S || Arcadia (Mar 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 277,783,300 || WID || Arcadia (Feb 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Legend || class=&amp;quot;hor-merged-cell-first &amp;quot; | H zone || 188,731,300 || KU@AKIBA || [https://twitter.com/kuakiba/status/1075616947314688001 Twitter] (Dec 20, 2018)&amp;lt;br&amp;gt;JHA (Jan 2019) || Violent Ruler turn around x1&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 188,334,500 || KU@AKIBA || [https://twitter.com/kuakiba/status/1069853083373469696 Twitter] (Dec 4, 2018)&amp;lt;br&amp;gt;JHA (Dec 2018) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 188,165,100 || YUN@マッチョドラゴン || Arcadia (Oct 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 187,597,900 || 雀球勢-YUN || Arcadia (Aug 2013) || Violent Ruler turn around x2&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 187,276,600 || チーム509-YUN@ || Arcadia (Jul 2013) || route ADH, Violent Ruler turn around x2&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 186,945,000 || チーム509-YUN@ || Arcadia (Jun 2013) || Violent Ruler turn around x2&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 185,948,250 || YUN@ミナミボウルさんの設置に感謝 || Arcadia (Feb 2013) || route ADH, Violent Ruler turn around x2&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 184,791,900 || YUN@ || Arcadia (Jan 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 183,279,600 || RAQ || Arcadia (Dec 2011) || route ADH&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 181,781,100 || アイビス@ハンバーグスパゲティ(ry || Arcadia (Oct 2011) || score printed as 151,781,100&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 180,676,700 || GENTLE?? || Arcadia (Sep 2011) || route ADH, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 178,185,400 || アイビス@皆, 元気そうでなによりでした || Arcadia (Aug 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 174,101,300 || グレート草壁優季大好きマン || Arcadia (Jul 2011) || route ADH&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 168,365,800 || アイビス@草壁優季大好きマン || Arcadia (Jun 2011) || Easy&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 166,759,000 || アイビス || Arcadia (May 2011) || after update, Easy&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 152,619,100 || アイビス || Arcadia (Apr 2011) || no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | I zone || 169,091,000 || KU@AKIBA || [https://twitter.com/kuakiba/status/881064071428153344 Twitter] (Jul 1, 2017)&amp;lt;br&amp;gt;JHA (Jul 2017) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 167,820,650 || KU@AKIBA || [https://twitter.com/kuakiba/status/876050983003934721 Twitter] (Jun 17, 2017)&amp;lt;br&amp;gt;JHA (Jun 2017) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 167,011,600 || KU@AKIBA || [https://twitter.com/kuakiba/status/852824935735083009 Twitter] (Apr 14, 2017)&amp;lt;br&amp;gt;JHA (Apr 2017) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 166,222,800 || TKY || Arcadia (Feb 2013) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 165,337,200 || TKY || Arcadia (Jan 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 164,886,700 || TKY@ || Arcadia (Dec 2012) || route ADI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 163,553,050 || SHOTIA軍団-ぴじょん@ねこひめ || Arcadia (Nov 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 161,904,400 || ぴじょん@SHOTIA軍団 雨降らないし! || Arcadia (Oct 2011) || route AEI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 160,047,200 || IRD-KNM || Arcadia (Sep 2011) || route AEI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 158,327,500 || HAM || Arcadia (Aug 2011) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 157,123,500 || IRD-KNM || Arcadia (Jul 2011) || route AEI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 152,416,450 || HAM || Arcadia (Jun 2011) || D zone boss: both side parts x64 &amp;amp;amp; the other 3 parts x96, route ADI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 148,321,950 || HAM || Arcadia (May 2011) || route AEI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 140,780,750 || IRD-KNM || Arcadia (Apr 2011) || route AEI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | J zone || 236,383,700 || プリン || Arcadia (Oct 2012) || route CFJ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 235,267,050 || プリン || Arcadia (Jun 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 233,085,400 || プリン || Arcadia (Oct 2011) (corrected in Arcadia Nov 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 184,039,900 || FUNKY.M! || Arcadia (Aug 2011) || score lower than what was previously submitted in Arcadia issue 2011-07&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 231,200,750 || プリン || Arcadia (Jul 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 227,416,750 || プリン || Arcadia (Jun 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 221,050,200 || プリン || Arcadia (May 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 160,208,300 || FUNKY.M! || Arcadia (Apr 2011) || Easy&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | K zone || 217,621,850 || TKY@ || Arcadia (Oct 2012) || route CFK, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 215,876,500 || TKY@ || Arcadia (Sep 2012) || route CFK, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 215,868,100 || CAT@OOD(大出ねこ) || Arcadia (Apr 2012) || route CFK, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 211,006,000 || 大出ナンバーズ会員募集中 || Arcadia (Jan 2012) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 209,906,800 || てきとー || Arcadia (Jun 2011) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 201,887,600 || プリン || Arcadia (May 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 134,513,850 || ナゾ@初めての申請っ! || Arcadia (Apr 2011) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | L zone || 229,124,420 || GIL || [https://twitter.com/ma_00x/status/1328390754666913793 Twitter] (Nov 16, 2020)&amp;lt;br&amp;gt;JHA (Dec 2020) || route CGL, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 228,974,820 || GIL || [https://twitter.com/ma_00x/status/1080021563414478848 Twitter] (Jan 1, 2019)&amp;lt;br&amp;gt;JHA (Jan 2019) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 228,955,080 || GIL || [https://twitter.com/ma_00x/status/990978106155450370 Twitter] (Apr 30, 2018)&amp;lt;br&amp;gt;JHA (May 2018) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 228,928,440 || GIL || [https://twitter.com/ma_00x/status/939488005537984512 Twitter] (Dec 9, 2017)&amp;lt;br&amp;gt;JHA (Dec 2017) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 228,351,720 || GIL || [https://twitter.com/ma_00x/status/918857316279115776 Twitter] (Oct 13, 2017)&amp;lt;br&amp;gt;JHA (Oct 2017) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 228,304,510 || GIL || JHA (Mar 2017) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 228,200,370 || GIL || JHA (Oct 2016) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 228,001,160 || GIL || JHA (Sep 2016) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 227,971,270 || GIL || JHA (Mar 2016) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 227,419,730 || 地獄龍H.S || Arcadia (Aug 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 226,365,560 || 地獄龍H.S || Arcadia (Jul 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 223,110,770 || 地獄龍H.S || Arcadia (Dec 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 220,823,300 || 地獄龍H.S || Arcadia (Oct 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 219,402,560 || 地獄龍H.S || Arcadia (Aug 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 217,054,410 || 地獄龍H.S || Arcadia (Jul 2011) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 215,633,190 || 地獄龍H.S || Arcadia (Jun 2011) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 210,013,710 || 地獄龍H.S || Arcadia (May 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 191,872,070 || G.M.C.IMO || Arcadia (Apr 2011) || Hard, route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | V zone || 210,539,100 || KU@AKIBA || [https://twitter.com/kuakiba/status/1129980700587728896 Twitter] (May 19, 2019)&amp;lt;br&amp;gt;JHA (May 2019) || route ORV, Golden Ruler turn around x2, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 208,376,700 || KU@AKIBA || [https://twitter.com/kuakiba/status/1117761117277712385 Twitter] (Apr 15, 2019)&amp;lt;br&amp;gt;JHA (Apr 2019) || route ORV, Golden Ruler turn around x3, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 200,623,450 || YUN@ || Arcadia (Feb 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | W zone || 242,465,700 || CAT@OOD || [https://twitter.com/Cat_ood/status/1347799228412698626 Twitter] (Jan 9, 2021)&amp;lt;br&amp;gt;JHA (Jan 2021) || route PSW, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 242,265,650 || CAT@OOD || [https://twitter.com/Cat_ood/status/1292347569683623939 Twitter] (Aug 9, 2020)&amp;lt;br&amp;gt;JHA (Aug 2020) || route PSW&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 242,101,200 || 入荷記念@CAT || Arcadia (Oct 2014) || route PSW&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 241,677,600 || CAT@OOD(大出ねこ) || Arcadia (Jun 2013) || route PSW&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 241,031,100 || CAT@OOD(大出ねこ) || Arcadia (May 2013) || route PSW, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 240,492,000 || CAT@OOD(大出ねこ) || Arcadia (Mar 2013) || route PSW, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 239,783,400 || CAT@OOD(大出ねこ) || Arcadia (Feb 2012) || route PSW, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 239,556,200 || CAT@OOD(大出ねこ) || Arcadia (Jan 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 238,709,000 || 祝開店@和猫 || Arcadia (Nov 2012) || route PSW, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 237,583,400 || コレク先生, 祝WTS@和猫 || Arcadia (Oct 2012) || route PSW, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 235,014,000 || CAT@OOD(大出ねこ) || Arcadia (Sep 2012) || route PSW, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 234,247,000 || CAT@OOD(大出ねこ) || Arcadia (Aug 2012) || route PSW, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 232,502,600 || CAT@OOD(大出ねこ) || Arcadia (Jul 2012) || route PSW, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 230,382,600 || CAT@OOD(大出ねこ) || Arcadia (Mar 2012) || route PSW, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 225,360,800 || CAT@OOD(大出ねこ) || Arcadia (Feb 2012) || route PSW, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | X zone || 261,168,500 || CAT@OOD(大出ねこ) || Arcadia (May 2013) || route PSX, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 260,392,650 || CAT@OOD(大出ねこ) || Arcadia (Jan 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 259,981,750 || CAT@OOD(大出ねこ) || Arcadia (Dec 2012) || route PSX, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 257,052,700 || CAT@OOD(大出ねこ) || Arcadia (Aug 2012) || route PSX, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 253,672,050 || CAT@OOD(大出ねこ) || Arcadia (Jul 2012) || route PSX, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 249,282,100 || CAT@OOD(大出ねこ) || Arcadia (Mar 2012) || route PSX, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 243,966,400 || CAT@OOD || Arcadia (Feb 2012) || route PSX&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Y zone || 195,818,240 || ぴじょん || Arcadia (Dec 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 195,468,830 || ぴじょん || Arcadia (Nov 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 195,357,370 || コレク先生, 祝WTS@ぴじょん || Arcadia (Oct 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 194,270,350 || ぴじょん || Arcadia (Sep 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 193,557,840 || ぴじょん@えすに感謝 || Arcadia (May 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 192,555,510 || ぴじょん・スミス@特攻野郎Yチーム || Arcadia (Apr 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 191,878,700 || ぴじょん || Arcadia (Mar 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 188,671,560 || ぴじょん@ゆまちゃん結婚おめでとう || Arcadia (Feb 2012) || route QUY, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Z zone || 281,466,100 || ACHIGANO || Arcadia (Apr 2014) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 280,205,000 || IMO@頑張りました! そして後少し || Arcadia (Jul 2013) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 279,880,900 || IMO@寸止めマン || Arcadia (May 2013) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 279,303,200 || えびせんTV一年間有り難うございました! || Arcadia (Feb 2013) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 279,021,600 || IMO@あともう少し頑張りたい || Arcadia (Nov 2012) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 278,798,100 || IMO || Arcadia (Sep 2012) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 278,506,800 || IMO@もう少しだけ続くんじゃ || Arcadia (Aug 2012) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 277,848,100 || IMO@最終章までもう少し || Arcadia (Jul 2012) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 276,984,600 || IMO@まだもうちょい || Arcadia (Jun 2012) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 276,090,750 || 地獄龍H.S || Arcadia (Apr 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 274,444,700 || IMO@皆さんに感謝! || Arcadia (Mar 2012) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 273,363,550 || 地獄龍H.S || Arcadia (Feb 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Next || class=&amp;quot;hor-merged-cell-first &amp;quot; | H zone || 189,446,700 || KU@AKIBA || [https://twitter.com/kuakiba/status/553204972267900929 Twitter] (Jan 8, 2015)&amp;lt;br&amp;gt;Arcadia (Apr 2015) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 189,117,400 || KU@AKIBA || Arcadia (Feb 2015) || route ADH, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 189,068,800 || KU@AKIBA || Arcadia (Jan 2015) || route ADH, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 188,885,900 || KU@AKIBA || Arcadia (Oct 2014) || route ADH, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 188,475,900 || KU@AKIBA || Arcadia (Jul 2014) || Violent Ruler turn around x2, route ADH, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 188,065,300 || KU@AKIBA || Arcadia (May 2014) || route ADH&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 187,893,600 || KU@AKIBA || Arcadia (Mar 2014) || Violent Ruler turn around x2, route ADH, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 187,309,400 || KU@AKIBA || Arcadia (Jul 2013) || route ADH, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 186,141,000 || KU@AKIBA えびせんTVお疲れ様です || Arcadia (Feb 2013) || route ADH, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 185,759,300 || KU@AKIBA || Arcadia (Jan 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 185,682,900 || KU@AKIBA ありがとう光導ルート || Arcadia (Oct 2012) || route ADH, 1 death&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 185,398,500 || KU@AKIBA || Arcadia (Sep 2012) || route ADH, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 185,182,000 || KU@AKIBA || Arcadia (Jul 2012) || route ADH, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 185,101,400 || KU@AKIBA || Arcadia (Jun 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 184,246,400 || KU@AKIBA || Arcadia (May 2012) || route ADH, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 183,814,500 || KU@AKIBA || Arcadia (Mar 2012) || route ADH, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 183,305,600 || KU@AKIBA || Arcadia (Dec 2011) || route ADH, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 182,843,300 || KU@AKIBA || Arcadia (Oct 2011) || route ADH&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 181,566,600 || KU@AKIBA || Arcadia (Sep 2011) || route ADH&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 177,798,500 || アイビス@草壁さんまた隠しキャラですか? || Arcadia (Aug 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 174,627,900 || ハイパー棚町薫大好きマン || Arcadia (Jul 2011) || route ADH&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | I zone || 168,185,050 || KU@AKIBA || Arcadia (Nov 2014) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 168,180,850 || KU@AKIBA || Arcadia (Sep 2014) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 167,697,150 || KU@AKIBA || Arcadia (Aug 2014) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 167,620,100 || KU@AKIBA || Arcadia (May 2014) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 167,155,700 || KU@AKIBA || Arcadia (Jul 2013) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 166,933,800 || KU@AKIBA || Arcadia (Jun 2013) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 166,851,750 || KU@AKIBA || Arcadia (May 2013) || no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 166,828,650 || KU@AKIBA || Arcadia (Apr 2013) || route ADI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 166,508,950 || KU@AKIBA || Arcadia (Mar 2013) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 166,491,300 || KU@AKIBA 来月の臨時配信に期待! || Arcadia (Feb 2013) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 166,285,700 || KU@AKIBA || Arcadia (Jan 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 166,086,600 || KU@AKIBA || Arcadia (Nov 2012) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 165,340,300 || KU@AKIBA || Arcadia (Oct 2012) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 164,770,400 || KU@AKIBA || Arcadia (Sep 2012) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 164,508,600 || KU@AKIBA || Arcadia (Aug 2012) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 164,168,500 || KU@AKIBA || Arcadia (Jul 2012) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 163,936,800 || KU@AKIBA || Arcadia (May 2012) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 162,445,700 || KU@AKIBA || Arcadia (Apr 2012) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 161,801,600 || KU@AKIBA || Arcadia (Mar 2012) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 161,635,700 || SU || Arcadia (Nov 2011) || route AEI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 160,979,800 || SHOTIA軍団-シャドーボクサー || Arcadia (Oct 2011) || route AEI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 160,398,950 || IRD-KNM || Arcadia (Sep 2011) || route AEI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 157,922,750 || IRD-KNM || Arcadia (Aug 2011) || route AEI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 156,198,450 || IRD-KNM || Arcadia (Jul 2011) || route AEI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 153,362,750 || IRD-KNM || Arcadia (Jun 2011) || route AEI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 151,831,800 || IRD-KNM || Arcadia (May 2011) || route AEI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 135,471,600 || IRD-KNM || Arcadia (Apr 2011) || route AEI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | J zone || 233,472,550 || POP1@ || Arcadia (Apr 2014) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 231,020,650 || てきとー || Arcadia (Sep 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 220,183,600 || GKK-ROD || Arcadia (Aug 2011) || route CFJ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 218,018,250 || がんばれ日本@CAT || Arcadia (Jul 2011) || route CFJ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 211,266,900 || CAT@OOD(大出ナンバーズ@和猫) || Arcadia (Jun 2011) || route CFJ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | K zone || 226,460,850 || ねこび || Arcadia (Mar 2015) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 226,027,100 || ねこび || Arcadia (Jan 2015) || route CFK, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 225,213,100 || ねこび || Arcadia (Nov 2014) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 214,215,200 || CAT@OOD(大出ねこ) || Arcadia (Dec 2011) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 211,214,200 || 大出! 大出! 大出! || Arcadia (Nov 2011) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 205,318,200 || CAT@OOD(大出ねこ) || Arcadia (Oct 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 204,674,450 || CAT@OOD(大出ねこ) || Arcadia (Sep 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 201,376,000 || CAT@OOD(大出ねこ) || Arcadia (Aug 2011) || route CFK, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 193,648,200 || GKK-ROD || Arcadia (Jul 2011) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 181,459,200 || GKK-ROD || Arcadia (Jun 2011) || route CFK, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 177,567,050 || GKK-ROD || Arcadia (May 2011) || route CFK, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 137,597,900 || ナゾ@初めての申請っ! || Arcadia (Apr 2011) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | L zone || 220,532,220 || JMB-(ひ) || Arcadia (Feb 2012) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 219,413,590 || JMB-(ひ) || Arcadia (Dec 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 218,555,950 || JMB-(ひ) || Arcadia (Oct 2011) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 215,740,770 || ずばさん香川でもお元気で! JMB-(ひ) || Arcadia (Aug 2011) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 214,354,220 || JMB-@ || Arcadia (Jul 2011) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 212,899,560 || JMB-(ひ) || Arcadia (Jun 2011) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 211,679,010 || スーパー真鍋和大好きマン || Arcadia (May 2011) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 197,481,930 || 真鍋和大好きマン || Arcadia (Apr 2011) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 72,759,930 || 初代はしばらくお休み!?(ひ) || Arcadia (Mar 2011) || 0L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | V zone || 208,435,400 || KU@AKIBA || [https://twitter.com/kuakiba/status/353330751888048129 Twitter] (Jul 6, 2013)&amp;lt;br&amp;gt;Arcadia (Oct 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 206,190,550 || KU@AKIBA || Arcadia (Aug 2013) || route ORV, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 203,452,050 || YUN@旭さん, 100円化まだですか? || Arcadia (Jul 2012) || route ORV, Golden Ruler turn around x3&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 201,283,100 || YUN@ || Arcadia (Jun 2012) || Golden Ruler turn around x3&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 200,155,450 || YUN@ || Arcadia (Mar 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 195,182,900 || YUN@旭さんそろそろ100円お願いします || Arcadia (Feb 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | W zone || 241,896,800 || CAT@OOD || [https://twitter.com/Cat_ood/status/1249253771521052672 Twitter] (Apr 12, 2020)&amp;lt;br&amp;gt;JHA (Apr 2020) || route PSW&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 241,790,000 || CAT@大出会長復活記念 || [https://twitter.com/Cat_ood/status/1176017131411894272 Twitter] (Sep 23, 2019)&amp;lt;br&amp;gt;JHA (Oct 2019) || no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 241,563,200 || CAT@OOD || JHA (Jun 2019) || route PSW&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 241,250,300 || さらば伝統の紙面集計@CAT || Arcadia (Feb 2015) || route PSW, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 241,057,000 || CAT@うまくいかない || Arcadia (Dec 2014) || route PSW, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 240,725,000 || ぬこ || Arcadia (Nov 2014) || route PSW&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 240,430,600 || 来店の皆様に感謝 || Arcadia (Oct 2014) || route PSW&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 240,247,800 || CAT@OOD(大出ねこ) || Arcadia (Apr 2013) || route PSW, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 238,861,000 || CAT@OOD(大出ねこ) || Arcadia (Mar 2013) || route PSW, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 238,283,500 || CAT@OOD(大出ねこ) || Arcadia (Feb 2013) || route PSW, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 238,130,400 || 祝開店@きゃっと || Arcadia (Nov 2012) || route PSW, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 237,944,200 || コレク先生, 祝WTS@和猫 || Arcadia (Oct 2012) || route PSW, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 234,058,400 || CAT@OOD(大出ねこ) || Arcadia (Jul 2012) || route PSW, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 232,147,600 || CAT@OOD(大出ねこ) || Arcadia (Jun 2012) || route PSW, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 230,783,500 || CAT@OOD || Arcadia (May 2012) || no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 223,271,600 || CAT@OOD(大出ねこ) || Arcadia (Feb 2012) || route PSW, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | X zone || 256,942,700 || KU@AKIBA || Arcadia (Jun 2013) || route PSX&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 256,934,800 || KU@AKIBA || Arcadia (May 2013) || no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 256,926,200 || KU@AKIBA || Arcadia (Dec 2012) || route PSX, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 256,882,600 || KU@AKIBA || Arcadia (Nov 2012) || route PSX, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 252,981,400 || KU@AKIBA || Arcadia (Sep 2012) || route PSX, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 252,829,800 || KU@AKIBA || Arcadia (Aug 2012) || route PSX, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 250,195,600 || KU@AKIBA || Arcadia (Jul 2012) || route PSX, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 246,846,200 || KU@AKIBA || Arcadia (Jun 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 244,195,100 || KU@AKIBA || Arcadia (May 2012) || route PSX, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 238,574,400 || KU@AKIBA || Arcadia (Apr 2012) || route PSX, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 233,862,000 || KU@AKIBA || Arcadia (Mar 2012) || route PSX, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 233,039,800 || KU@AKIBA || Arcadia (Feb 2012) || route PSX, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Y zone || 195,671,880 || チーム509-SU || Arcadia (Jul 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 195,512,650 || SU@ピラニア屠る! || Arcadia (Mar 2013) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 195,054,230 || SU@DBACは大盛況 || Arcadia (Feb 2013) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 194,869,980 || コレク先生, 祝WTS@SU || Arcadia (Oct 2012) || route QUY, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 193,666,200 || SU@森園立夏大好きマン || Arcadia (Sep 2012) || route QUY, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 191,877,400 || SU@わぁいあかり90倍大好き || Arcadia (May 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 190,782,410 || SU@特攻野郎Ｙチーム || Arcadia (Apr 2012) || route QUY, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 188,472,530 || SU@ホントは出来る子＼ネックスト／ || Arcadia (Feb 2012) || route QUY, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Z zone || 270,074,500 || JMB-ひ || Arcadia (Mar 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 266,714,450 || JMB-(ひ) || Arcadia (Feb 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Origin || class=&amp;quot;hor-merged-cell-first &amp;quot; | H zone || 161,335,800 || A.BOY || [https://twitter.com/hiropom_76/status/325975617172566017 Twitter] (Apr 21, 2013)&amp;lt;br&amp;gt;Arcadia (Jul 2013) || route ADH&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 161,188,700 || 下関マホードーの皆様お世話になりました! || Arcadia (Oct 2012) || route ADH, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 160,944,800 || AFO || Arcadia (Sep 2011) || route ADH, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 159,205,350 || AFO || Arcadia (Aug 2011) || route ADH, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 158,779,800 || AFO || Arcadia (Jul 2011) || route ADH, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 156,896,200 || JMB-じゅくちょう || Arcadia (Jun 2011) || route ADH&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 156,254,050 || 塾長さんに感謝-A.BOY || Arcadia (May 2011) || route ADH, no miss, gray orb 50pts&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 148,155,000 || あきにゃー氏大感謝 じゅくちょう || Arcadia (Apr 2011) || route ADH&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 117,427,450 || おにーたまーつらいけどがんばる || Arcadia (Mar 2011) || 3L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | I zone || 152,736,700 || アミパラ広島店の皆様お世話になりました! || Arcadia (Nov 2012) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 152,734,000 || 第2回にも期待です! あと巌流焼うめえ!(A) || Arcadia (Oct 2012) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 152,397,400 || 古今無二路(A) || Arcadia (Sep 2012) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 152,297,900 || みすちー@1年前の自分へのリベンジ! || Arcadia (Aug 2012) || route ADI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 151,751,900 || AFO || Arcadia (Jul 2012) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 151,731,600 || 腕輪さんバウワー3冠達成おめです! AFO || Arcadia (Jun 2012) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 151,623,100 || AFO || Arcadia (May 2012) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 151,532,700 || AFO || Arcadia (Nov 2011) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 151,421,850 || AFO || Arcadia (Oct 2011) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 150,776,700 || 協力してくださった方々に感謝♂みすちー || Arcadia (Sep 2011) || route ADI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 150,373,100 || AFO || Arcadia (Aug 2011) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 150,245,750 || AFO || Arcadia (Jun 2011) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 145,684,050 || AFO || Arcadia (May 2011) || Easy, route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 137,014,200 || JMB-じゅくちょう! || Arcadia (Apr 2011) || route ADI&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 103,312,800 || おにーたまーつらいけどがんばる || Arcadia (Mar 2011) || 3L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | J zone || 215,346,450 || おやだま || Arcadia (Nov 2011) || route CFJ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 214,385,900 || センスの無いオヤジ(SNO) || Arcadia (Oct 2011) || route CFJ, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 201,025,900 || よどさん || Arcadia (Apr 2011) || route CFJ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | K zone || 212,782,800 || ねこび || Arcadia (Jun 2014) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 212,710,600 || ねこび || Arcadia (May 2014) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 212,480,400 || ねこび || Arcadia (Apr 2014) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 212,017,000 || ねこび || Arcadia (Nov 2012) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 211,072,100 || ねこび || Arcadia (Nov 2011) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 210,866,650 || ねこび || Arcadia (Oct 2011) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 208,971,000 || ねこび || Arcadia (Sep 2011) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 206,433,200 || ねこび || Arcadia (Aug 2011) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 204,764,300 || ねこび || Arcadia (Jul 2011) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 202,378,000 || よどさん || Arcadia (May 2011) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 198,563,200 || よどさん || Arcadia (Apr 2011) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | L zone || 184,575,780 || AFO || Arcadia (May 2013) || route CGL, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 184,498,510 || AFO || Arcadia (Apr 2013) || route CGL, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 184,464,980 || AFO || Arcadia (Feb 2013) || route CGL, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 184,388,600 || AFO || Arcadia (Jan 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 183,318,420 || SHOTIA軍団-PAL@先生達に感謝 || Arcadia (Jan 2012) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 183,301,700 || CAT@OOD(捕鯨猫) || Arcadia (Oct 2011) (corrected in Arcadia Nov 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 183,228,420 || CAT@OOD(捕鯨猫) || Arcadia (Sep 2011) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 182,054,730 || CAT@OOD(大出ねこ) || Arcadia (Aug 2011) || route CGL, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 181,344,250 || CAT@OOD(捕鯨和猫) || Arcadia (Jul 2011) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 180,730,110 || CAT@OOD(大出ねこ) || Arcadia (Jun 2011) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 179,908,310 || よどさん || Arcadia (May 2011) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 173,673,740 || CAT@OOD(大出ナンバーズ@和猫) || Arcadia (Apr 2011) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | V zone || 165,185,300 || A.BOY || [https://twitter.com/hiropom_76/status/491109737614671873 Twitter] (Jul 21, 2014)&amp;lt;br&amp;gt;Arcadia (Oct 2014) || Golden Ruler turn around x3&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 164,750,500 || A.BOY || [https://twitter.com/hiropom_76/status/172337413773996033 Twitter] (Feb 22, 2012)&amp;lt;br&amp;gt;Arcadia (Jun 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 164,061,000 || レンきゅんれるれる♂みすちー@隠居勢入り || Arcadia (May 2012) || Golden Ruler turn around x1&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 163,159,200 || A.BOY || Arcadia (Apr 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 162,911,500 || みすちー@遠征記念 || Arcadia (Mar 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 161,022,200 || みすちー@レンきゅんと夜逃げします || Arcadia (Feb 2012) || route ORV, Golden Ruler turn around x1&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || W zone || 201,386,250 || むぎ || Arcadia (Oct 2014) || route PSW&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Y zone || 146,235,900 || PAL@店長, 本当に有り難うございます! || Arcadia (Dec 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 145,522,140 || PAL || Arcadia (Jul 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 145,105,190 || PAL@店長有り難うございます! || Arcadia (May 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 143,378,880 || PAL@特攻野郎Yチーム || Arcadia (Apr 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 142,689,020 || PAL || Arcadia (Feb 2012) || Y zone boss x56, route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Z zone || 212,880,000 || PAL-NASAに感謝! || Arcadia (Mar 2012) || Ver 1.15, route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 212,594,050 || PAL || Arcadia (Feb 2012) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 199,961,300 || DMO@ || Arcadia (Jan 2012) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Second || class=&amp;quot;hor-merged-cell-first &amp;quot; | H zone || 162,173,500 || A.BOY || [https://twitter.com/hiropom_76/status/556257045779726336 Twitter] (Jan 17, 2015)&amp;lt;br&amp;gt;Arcadia (Apr 2015) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 161,707,700 || A.BOY || [https://twitter.com/hiropom_76/status/399553262388408320 Twitter] (Nov 10, 2013)&amp;lt;br&amp;gt;Arcadia (Feb 2014) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 160,778,000 || マホイベ参加者の皆様, お疲れ様でした!(A) || Arcadia (May 2013) || route ADH, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 160,108,100 || AFO || Arcadia (Dec 2011) || after zone D 80.9m, route ADH, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 159,773,900 || AFO || Arcadia (Nov 2011) || route ADH, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | I zone || 150,410,000 || A.BOY || Arcadia (Dec 2011) || no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 149,327,750 || AFO || Arcadia (Nov 2011) || route ADI, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | J zone || 207,832,450 || JMB-じゅくちょう || Arcadia (Mar 2012) || route CFJ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 207,065,950 || JMB-じゅくちょう || Arcadia (Feb 2012) || route CFJ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | K zone || 209,647,050 || ねこび || Arcadia (Oct 2014) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 209,068,400 || ねこび || Arcadia (Sep 2014) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 209,014,400 || ねこび-ホーム閉店, お世話になりました || Arcadia (Jan 2012) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 208,406,500 || ねこび || Arcadia (Dec 2011) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 208,011,200 || ねこび || Arcadia (Nov 2011) || route CFK&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | L zone || 184,475,360 || WHM (白モンク) || [https://twitter.com/shiromonk/status/1025743564226015232 Twitter] (Aug 4, 2018)&amp;lt;br&amp;gt;JHA (Aug 2018) || route CGL, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 184,143,720 || WHM (白モンク) || [https://twitter.com/shiromonk/status/934438819264208896 Twitter] (Nov 25, 2017)&amp;lt;br&amp;gt;JHA (Dec 2017) || route CGL, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 184,132,410 || WHM (白モンク) || [https://twitter.com/shiromonk/status/909797155333849088 Twitter] (Sep 18, 2017)&amp;lt;br&amp;gt;JHA (Sep 2017) || route CGL, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 183,874,240 || WHM (白モンク) || [https://twitter.com/shiromonk/status/871340213640896512 Twitter] (Jun 4, 2017)&amp;lt;br&amp;gt;JHA (Jun 2017) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 182,348,760 || WHM (白モンク) || Arcadia (Jan 2014) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 182,277,710 || A.BOY || [https://twitter.com/hiropom_76/status/369096357694279680 Twitter] (Aug 18, 2013)&amp;lt;br&amp;gt;Arcadia (Nov 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 182,076,800 || WHM (白モンク) || [https://twitter.com/shiromonk/status/325625517439086594 Twitter] (Apr 20, 2013)&amp;lt;br&amp;gt;Arcadia (Jul 2013) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 181,711,800 || WHM (白モンク) || [https://twitter.com/shiromonk/status/310769083639549952 Twitter] (Mar 10, 2013)&amp;lt;br&amp;gt;Arcadia (Jun 2013) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 181,380,530 || CAT@OOD(大出ねこ) || Arcadia (Nov 2012) || route CGL, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 181,116,780 || CAT@OOD(捕鯨猫) || Arcadia (Jan 2012) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 180,764,810 || CAT@OOD(捕鯨猫) || Arcadia (Dec 2011) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 179,854,980 || NKB氏に感謝@CAT || Arcadia (Nov 2011) || route CGL&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | V zone || 165,135,450 || A.BOY || [https://twitter.com/hiropom_76/status/546699011478941697 Twitter] (Dec 21, 2014)&amp;lt;br&amp;gt;Arcadia (Mar 2015)&amp;lt;br&amp;gt;Internet Ranking (Dec 21, 2014) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 164,829,000 || HBS-HIR NaNa様 生誕記念 || [https://twitter.com/HBS_HIR/status/228146958810877952 Twitter] (Jul 25, 2012)&amp;lt;br&amp;gt;Arcadia (Nov 2012) || route ORV, Golden Ruler turn around x1&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 164,784,400 || HBS-HIR || [https://twitter.com/HBS_HIR/status/191685252849217536 Twitter] (Apr 16, 2012)&amp;lt;br&amp;gt;Arcadia (Jul 2012) || route ORV, Golden Ruler turn around x3&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 164,454,050 || HBS-HIR 五百城店長お元気で || [https://twitter.com/HBS_HIR/status/175916745708666881 Twitter] (Mar 3, 2012)&amp;lt;br&amp;gt;Arcadia (Jun 2012) || route ORV, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 164,250,300 || A.BOY || Arcadia (Apr 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 163,096,600 || HBS-HIR A.H氏, H.K氏に感謝 || [https://twitter.com/HBS_HIR/status/148560829049085953 Twitter] (Dec 19, 2011)&amp;lt;br&amp;gt;Arcadia (Mar 2012) || route ORV, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 162,624,850 || A.BOY || Arcadia (Feb 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | X zone || 222,760,800 || よどさん || JHA (Mar 2016) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 221,003,200 || NIKUO || Arcadia (Nov 2013) || route PSX&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 220,470,200 || PAL(509) || Arcadia (Jul 2013) || route PSX&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 219,615,800 || チーム509-PAL(コレク) || Arcadia (Jun 2013) || route PSX&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 219,195,600 || PAL@色々な方々に, 感謝します。 || Arcadia (Apr 2013) || route PSX&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 218,502,200 || NIKUO || [https://twitter.com/onraisan/status/277774423057113088 Twitter] (Dec 9, 2012)&amp;lt;br&amp;gt;Arcadia (Mar 2013) || route PSX&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 216,608,800 || YUN@ || Arcadia (Feb 2013) || route PSX&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 215,089,000 || NIKUO || Arcadia (Dec 2012) || route PSX&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 214,593,000 || NIKUO || [https://twitter.com/onraisan/status/237122044624502784 Twitter] (Aug 19, 2012)&amp;lt;br&amp;gt;Arcadia (Nov 2012) || route PSX&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 193,993,400 || 白モンク || Arcadia (Jan 2012) || route OSX&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Y zone || 143,734,690 || T³-CYR-ATS || Arcadia (Dec 2014) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 143,575,610 || T³-CYR-ATS || Arcadia (Feb 2014) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 143,492,900 || T³-CYR-ATS || Arcadia (Jul 2013) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 142,955,140 || T³-CYR-ATS || Arcadia (Jun 2013) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 142,834,450 || T³-CYR-ATS || Arcadia (Apr 2013) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 142,653,860 || T³-CYR-ATS || Arcadia (Feb 2013) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 142,632,220 || T³-CYR-ATS さようなら41 || Arcadia (Jan 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 142,289,170 || T³-CYR-ATS || Arcadia (Dec 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 142,253,370 || T³-CYR-ATS || Arcadia (Nov 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 141,607,020 || T³-CYR-ATS || Arcadia (Oct 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 141,278,780 || T³-CYR-ATS || Arcadia (Aug 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 141,006,040 || T³-CYR-ATS || Arcadia (Jun 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 139,614,640 || ハミ撮り男爵 || Arcadia (May 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 139,229,170 || 浜撮り男爵 || Arcadia (Apr 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 139,200,810 || T³-CYR-ATS || Arcadia (Feb 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 135,131,420 || T³-CYR-ATS || Arcadia (Jan 2012) || route QUY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Z zone || 212,035,750 || T³-CYR-ATS || Arcadia (May 2014) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 211,891,550 || T³-CYR-ATS || Arcadia (Dec 2013) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 211,561,800 || T³-CYR-ATS || Arcadia (Nov 2013) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 211,170,850 || T³-CYR-ATS || Arcadia (Jun 2013) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 211,013,850 || T³-CYR-ATS ありがとう41 || Arcadia (Jan 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 210,906,900 || T³-CYR-ATS || Arcadia (Dec 2012) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 210,110,650 || T³-CYR-ATS || Arcadia (Nov 2012) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 209,871,250 || T³-CYR-ATS || Arcadia (Oct 2012) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 209,682,550 || T³-CYR-ATS || Arcadia (Sep 2012) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 209,311,650 || T³-CYR-ATS || Arcadia (Jun 2012) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 207,975,200 || ハム撮り男爵 || Arcadia (May 2012) || route QUZ&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-e3e4e7a850cd8c68a730d0fde71b9170&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 206,830,900 || T³-CYR-ATS || Arcadia (Mar 2012) || route QUZ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://darius.jp/dbac/ranking/normalgame.php Official Online Ranking]&lt;br /&gt;
* [https://wiki.denfaminicogamer.jp/highscore/2011_012_%E3%83%80%E3%83%A9%E3%82%A4%E3%82%A2%E3%82%B9%E3%83%90%E3%83%BC%E3%82%B9%E3%83%88ACEX_%E3%83%95%E3%82%A7%E3%82%A4%E3%82%BA2 JHA Leaderboard]&lt;br /&gt;
* [https://shmups.system11.org/viewtopic.php?t=38467 Shmups Forum Hi-Score Topic]&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Darius Extra}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Darius Extra (Taito)&lt;br /&gt;
|-&lt;br /&gt;
! Route !! Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| upper Z zone || 9,987,540 || えいつを || Leaderboards Cozmic Collection (Switch) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | upper V zone || 10,913,870 || kirin19871217 || Leaderboards Cozmic Collection (PS4)&amp;lt;br&amp;gt;[https://youtu.be/y0U9hLThidI Youtube] (Jul 15, 2022) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 10,868,530 || PGN-SVG || Gamest (Apr 1998) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | W zone || 10,568,160 || 二代目ダライアス神-KZS || [https://youtu.be/GKVUiqyUQVs Youtube] (Mar 16, 2018) || played on PS4 (not submitted to the leaderboards)&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 10,235,950 || TCK-GEN || Gamest (Oct 1987) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | X zone || 10,500,640 || 二代目ダライアス神-KZS || [https://youtu.be/TMEH07eiOpI Youtube] (Mar 16, 2018) || played on PS4 (not submitted to the leaderboards)&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 10,379,060 || E.P.-TRI || Gamest (Oct 1987) || &lt;br /&gt;
|-  &lt;br /&gt;
| Y zone || 10,665,370 || TCK-GEN || Gamest (Oct 1987) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | lower Z zone || 11,503,620 || kirin19871217 || Leaderboards Cozmic Collection (PS4)&amp;lt;br&amp;gt;[https://youtu.be/_Odf3kS_bTA Youtube] (Jul 17, 2022) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 11,490,020 || ぞえち || Gamest (Oct 1987) || &lt;br /&gt;
|-  &lt;br /&gt;
| lower V zone || 10,346,540 || Tomoid || Leaderboards Cozmic Collection&amp;lt;br&amp;gt;[https://youtu.be/neYFEf7UuCE Youtube] (Oct 3, 2022) || &lt;br /&gt;
&amp;lt;!-- Remove table rows below if you do NOT want previous records to be displayed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-2b8d48b46755155f3258e113cab40d30&amp;quot; class=&amp;quot;mw-customtoggle-2b8d48b46755155f3258e113cab40d30 mw-collapsible&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Show previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-2b8d48b46755155f3258e113cab40d30&amp;quot; class=&amp;quot;mw-customtoggle-2b8d48b46755155f3258e113cab40d30 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Hide previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-2b8d48b46755155f3258e113cab40d30&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
! Route !! Score !! Player !! Source !! Comment&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-2b8d48b46755155f3258e113cab40d30&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| lower V zone || 10,149,810 || Da-1_Salamander || Leaderboards Cozmic Collection (PS4)&amp;lt;br&amp;gt;[https://youtu.be/B1GF8UPr7Fk Youtube] (Jul 17, 2022) || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Due to its semi-official nature, the game has presumably received a limited distribution among Japanese arcades. Therefore, no official scorekeeping exists for this game in Japan.&lt;br /&gt;
&lt;br /&gt;
* [https://shmups.system11.org/viewtopic.php?t=37042 Shmups Forum Hi-Score Topic]&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Darius Gaiden}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Darius Gaiden (Taito)&lt;br /&gt;
|-&lt;br /&gt;
! Route !! Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | V zone || 13,101,220 || もっくん || [https://www.nicovideo.jp/watch/sm22775966 Niconico] (Jan 30, 2014) || autofire&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-counterstop-soft &amp;quot; | 13,054,110 || class=&amp;quot;hor-counterstop-soft &amp;quot; | TYR－ひむ || class=&amp;quot;hor-counterstop-soft &amp;quot; | Gamest (Mar 30, 1995) || class=&amp;quot;hor-counterstop-soft &amp;quot; | autofire&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | V&amp;amp;#039; zone || 11,998,660 || G.M.C.IMO || Played date: ca. 2004~2005&amp;lt;br&amp;gt;[https://twitter.com/imochan512/status/1265620412039233542 Twitter] (May 27, 2020)&amp;lt;br&amp;gt;[https://youtu.be/CRg_2xClDHU Youtube] (May 27, 2020) || autofire&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-counterstop-soft &amp;quot; | 11,949,320 || class=&amp;quot;hor-counterstop-soft &amp;quot; | GGE-HOGE-K.N || class=&amp;quot;hor-counterstop-soft &amp;quot; | Gamest (Apr 1995)&amp;lt;br&amp;gt;Micom Basic (Apr 1995) || class=&amp;quot;hor-counterstop-soft &amp;quot; | autofire&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | W zone || 12,942,290 || もっくん || [https://twitter.com/takeomokkun1/status/683639630030213120 Twitter] (Jan 3, 2016)&amp;lt;br&amp;gt;[https://www.nicovideo.jp/watch/sm27937894 Niconico] (Jan 4, 2016) || autofire&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-counterstop-soft &amp;quot; | 12,694,220 || class=&amp;quot;hor-counterstop-soft &amp;quot; | HOGEよーじ || class=&amp;quot;hor-counterstop-soft &amp;quot; | Micom Basic (May 1995) || class=&amp;quot;hor-counterstop-soft &amp;quot; | autofire&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | X zone || 13,143,930 || もっくん || [https://twitter.com/takeomokkun1/status/688006099492995072 Twitter] (Jan 15, 2016)&amp;lt;br&amp;gt;[https://www.nicovideo.jp/watch/sm28014879 Niconico] (Jan 15, 2016) || autofire&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-counterstop-soft &amp;quot; | 12,851,810 || class=&amp;quot;hor-counterstop-soft &amp;quot; | CYCLONE-R.T || class=&amp;quot;hor-counterstop-soft &amp;quot; | Micom Basic (May 1995) || class=&amp;quot;hor-counterstop-soft &amp;quot; | autofire&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Y zone || 13,520,420 || もっくん || [https://twitter.com/takeomokkun1/status/514437871776718848 Twitter] (Sep 23, 2014)&amp;lt;br&amp;gt;[http://www.nicovideo.jp/watch/sm24538587 Niconico] (Sep 24, 2014) || autofire, 51.2k x1, 25.6k x3&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-counterstop-soft &amp;quot; | 13,222,100 || class=&amp;quot;hor-counterstop-soft &amp;quot; | サークルYU-J || class=&amp;quot;hor-counterstop-soft &amp;quot; | Micom Basic (May 1995) || class=&amp;quot;hor-counterstop-soft &amp;quot; | autofire&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Z zone || 12,821,110 || もっくん || [https://twitter.com/takeomokkun1/status/1612497079259271168 Twitter] (Jan 9, 2023) || highest score Switch&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,811,310 || もっくん || [https://twitter.com/takeomokkun1/status/512183981601587202 Twitter] (Sep 17, 2014)&amp;lt;br&amp;gt;[https://twitter.com/takeomokkun1/status/512183981601587202 Niconico] (Sep 18, 2014) || autofire, 51.2k x4, 25.6k x1&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-counterstop-soft &amp;quot; | 12,798,470 || class=&amp;quot;hor-counterstop-soft &amp;quot; | GGE-HOGE-K.N || class=&amp;quot;hor-counterstop-soft &amp;quot; | Gamest (Apr 1995)&amp;lt;br&amp;gt;Micom Basic (May 1995) || class=&amp;quot;hor-counterstop-soft &amp;quot; | autofire&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Z&amp;amp;#039; zone || 15,018,020 || DBS || [https://twitter.com/dbsqawsedrftgyh/status/734404994581946368 Twitter] (May 22, 2016) || autofire&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-counterstop-soft &amp;quot; | 14,060,350 || class=&amp;quot;hor-counterstop-soft &amp;quot; | さらばガウ隊 GAUT-Y.T(発)(狂)(山) || class=&amp;quot;hor-counterstop-soft &amp;quot; | Gamest (Apr 1995) || class=&amp;quot;hor-counterstop-soft &amp;quot; | autofire, before final boss: 4.01m, 4L 5B remaining, 6 captains&lt;br /&gt;
&amp;lt;!-- Remove table rows below if you do NOT want previous records to be displayed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-customtoggle-10a3c8366714c15931b59b93368cad40 mw-collapsible&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Show previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-customtoggle-10a3c8366714c15931b59b93368cad40 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Hide previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
! Route !! Score !! Player !! Source !! Comment&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | V zone || 13,008,240 || CYCLONE-R.T || Gamest (Feb 28, 1995) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,939,070 || 岩瀬夫人妊娠おめでとう。 TYR-ひむ || Gamest (Feb 15, 1995) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,795,170 || TYR-HIM || Gamest (Dec 30, 1994) || autofire, 5B remaining, 6 captains&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 11,560,980 || T.Clue-KOS || Gamest (Dec 15, 1994) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | V&amp;amp;#039; zone || 11,902,920 || CYCLONE-HURRICANCE || Gamest (Feb 28, 1995) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 11,885,680 || K.N || Gamest (Feb 15, 1995) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 11,847,340 || K.N || Gamest (Jan 15, 1995) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 11,552,150 || 近江からの使者 || Gamest (Dec 30, 1994) || autofire, 5B remaining, 6 captains&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 11,058,860 || 近江からの使者 || Gamest (Dec 15, 1994) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | W zone || 12,614,800 || IML-星白金-YUJ || Gamest (Mar 30, 1995) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,454,840 || IML-星白金-YUJ || Gamest (Feb 15, 1995) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,344,460 || GGE-KFC-IML-YUJ || Gamest (Jan 15, 1995) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,093,710 || KFC-星白金-IML || Gamest (Dec 30, 1994) (corrected in Gamest Feb 15, 1995) || autofire, 5B remaining, 5 captains&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 9,975,730 || GGE-LOGIN-神宮ボー || Gamest (Dec 15, 1994) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | X zone || 12,799,740 || CYCLONE-R.T || Gamest (Apr 1995) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,778,420 || IML-星白金-YUJ || Gamest (Mar 30, 1995) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,769,240 || T.Clue-rカモネ || Gamest (Feb 28, 1995) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,641,840 || IML-星白金-IML || Gamest (Feb 15, 1995) (corrected in Gamest Mar 15, 1995) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,412,620 || GGE-HFCは脱会-IML-YUJ || Gamest (Jan 15, 1995) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,207,260 || KFC-星白金-IML || Gamest (Dec 30, 1994) || autofire, 5B remaining, 4 captains&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 9,165,530 || AFO || Gamest (Dec 15, 1994) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Y zone || 13,199,720 || HOGEよーじ || Gamest (Apr 1995) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 13,137,730 || IML-星白金-YUJ || Gamest (Mar 30, 1995) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,984,910 || T.Clue-rカモネ || Gamest (Feb 28, 1995) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,827,880 || T.Clue-rカモネ || Gamest (Feb 15, 1995) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,762,040 || プッチンプリンパワー使用 GIML-YUJ || Gamest (Jan 15, 1995) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,355,800 || T.Clue-rカモネ || Gamest (Dec 30, 1994) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 11,212,310 || IML-YUJ || Gamest (Dec 15, 1994) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Z zone || 12,713,620 || CYCLONE-HURRICANE || Gamest (Mar 30, 1995) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,688,750 || DMK-IOM² || Gamest (Feb 15, 1995) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,626,030 || 近江からの使者 || Gamest (Jan 15, 1995) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,344,910 || GGE-RBN(一月だけ)-LOGIN || Gamest (Dec 30, 1994) || autofire, 4L 5B remaining, 6 captains&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 11,293,160 || GGE-LOGIN-男のシンポルワシ || Gamest (Dec 15, 1994) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Z&amp;amp;#039; zone || 13,606,450 || 京城 || Gamest (Mar 30, 1995) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 13,339,920 || 京城 || Gamest (Feb 28, 1995) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,708,030 || 京城 || Gamest (Feb 15, 1995) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,174,790 || GCE-よれよれ-ヘロロロ(平)ダチは少なめ || Gamest (Jan 15, 1995) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 11,529,110 || GGE-星白金-HIR || Gamest (Dec 30, 1994) || autofire, 5B remaining, 6 captains&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-10a3c8366714c15931b59b93368cad40&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 9,674,040 || GGE-星白金-HIR || Gamest (Dec 15, 1994) || autofire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Japanese scoreboard closed in Gamest issue April 1995 due to the detection of an invincibility glitch. For details, see [https://youtu.be/CR-k61OP-Ag this video].&lt;br /&gt;
&lt;br /&gt;
* [https://shmups.system11.org/viewtopic.php?t=173 Shmups Forum Hi-Score Topic]&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Darius Gaiden Extra}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Darius Gaiden Extra (Taito)&lt;br /&gt;
|-&lt;br /&gt;
! Player Side !! Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| 2P || 43,398,250 || もっくん || [https://twitter.com/takeomokkun1/status/757091410587717632 Twitter] (Jul 24, 2016) || 9L 10B remaining&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: A player going by the name 山田太郎 has achieved 43.7 million points but no picture proof exists of this score.&lt;br /&gt;
&lt;br /&gt;
* [https://shmups.system11.org/viewtopic.php?t=37052 Shmups Forum Hi-Score Topic]&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Darius II}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Darius II (Taito)&lt;br /&gt;
|-&lt;br /&gt;
! Version !! Route !! Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Dual Screen || upper Z zone || class=&amp;quot;hor-counterstop-soft &amp;quot; | 3,856,700 || class=&amp;quot;hor-counterstop-soft &amp;quot; | 闘龍-MATSU || class=&amp;quot;hor-counterstop-soft &amp;quot; | Gamest (Nov 1990) || class=&amp;quot;hor-counterstop-soft &amp;quot; | autofire, 585k from Yamato&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || upper V zone || class=&amp;quot;hor-counterstop-soft &amp;quot; | 4,022,700 || class=&amp;quot;hor-counterstop-soft &amp;quot; | 闘龍-MATSU || class=&amp;quot;hor-counterstop-soft &amp;quot; | Gamest (Jan 1991) || class=&amp;quot;hor-counterstop-soft &amp;quot; | autofire&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | W zone || 4,196,740 || MID涼 || [https://ja.wikipedia.org/wiki/シューティングゲーム攻略軍団参上!#各回の内容 MONDO21 TV channel] (May 29, 2009) || route ACFIMRW&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-counterstop-soft &amp;quot; | 4,130,590 || class=&amp;quot;hor-counterstop-soft &amp;quot; | PAL君、シグマに来てネ (松)(表) || class=&amp;quot;hor-counterstop-soft &amp;quot; | Gamest (Jan 1991) || class=&amp;quot;hor-counterstop-soft &amp;quot; | autofire&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || X zone || class=&amp;quot;hor-counterstop-soft &amp;quot; | 3,932,320 || class=&amp;quot;hor-counterstop-soft &amp;quot; | お帰りはボロ自転車 闘龍-MATSU || class=&amp;quot;hor-counterstop-soft &amp;quot; | Gamest (Dec 1990) || class=&amp;quot;hor-counterstop-soft &amp;quot; | autofire&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Y zone || class=&amp;quot;hor-counterstop-soft &amp;quot; | 3,931,490 || class=&amp;quot;hor-counterstop-soft &amp;quot; | ラーメンパワー使用 闘龍-MATSU || class=&amp;quot;hor-counterstop-soft &amp;quot; | Gamest (Dec 1990) || class=&amp;quot;hor-counterstop-soft &amp;quot; | autofire&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || lower Z zone || class=&amp;quot;hor-counterstop-soft &amp;quot; | 3,586,550 || class=&amp;quot;hor-counterstop-soft &amp;quot; | KOH || class=&amp;quot;hor-counterstop-soft &amp;quot; | Gamest (Nov 1990) (corrected in Gamest Dec 1990) || class=&amp;quot;hor-counterstop-soft &amp;quot; | autofire&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || lower V zone || 3,193,810 || CVM-MID涼 || Gamest (May 1991) || autofire&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Triple Screen || upper Z zone || class=&amp;quot;hor-counterstop-soft &amp;quot; | 3,730,810 || class=&amp;quot;hor-counterstop-soft &amp;quot; | CVM-MID涼 || class=&amp;quot;hor-counterstop-soft &amp;quot; | Gamest (Jan 1991) || class=&amp;quot;hor-counterstop-soft &amp;quot; | autofire&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || upper V zone || class=&amp;quot;hor-counterstop-soft &amp;quot; | 3,836,110 || class=&amp;quot;hor-counterstop-soft &amp;quot; | CVM-MID涼 || class=&amp;quot;hor-counterstop-soft &amp;quot; | Gamest (Jan 1991) || class=&amp;quot;hor-counterstop-soft &amp;quot; | autofire&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || W zone || class=&amp;quot;hor-counterstop-soft &amp;quot; | 3,941,580 || class=&amp;quot;hor-counterstop-soft &amp;quot; | CVM-MID涼 || class=&amp;quot;hor-counterstop-soft &amp;quot; | Gamest (Jan 1991) || class=&amp;quot;hor-counterstop-soft &amp;quot; | autofire&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || X zone || class=&amp;quot;hor-counterstop-soft &amp;quot; | 3,769,280 || class=&amp;quot;hor-counterstop-soft &amp;quot; | (S)ZZG-PUL || class=&amp;quot;hor-counterstop-soft &amp;quot; | Gamest (Jan 1991) || class=&amp;quot;hor-counterstop-soft &amp;quot; | autofire&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Y zone || class=&amp;quot;hor-counterstop-soft &amp;quot; | 3,697,350 || class=&amp;quot;hor-counterstop-soft &amp;quot; | CVM-MID涼 || class=&amp;quot;hor-counterstop-soft &amp;quot; | Gamest (Jan 1991) || class=&amp;quot;hor-counterstop-soft &amp;quot; | autofire&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || lower Z zone || class=&amp;quot;hor-counterstop-soft &amp;quot; | 3,573,020 || class=&amp;quot;hor-counterstop-soft &amp;quot; | CVM-MID涼 || class=&amp;quot;hor-counterstop-soft &amp;quot; | Gamest (Jan 1991) || class=&amp;quot;hor-counterstop-soft &amp;quot; | autofire&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || lower V zone || 3,141,220 || コミケで当り本引いた男!! ZZG-PUL || Gamest (Mar 1991) (corrected in Gamest Apr 1991) || autofire&lt;br /&gt;
&amp;lt;!-- Remove table rows below if you do NOT want previous records to be displayed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-customtoggle-f19f129ae6eea5756806b1d3c1640445 mw-collapsible&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Show previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-customtoggle-f19f129ae6eea5756806b1d3c1640445 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Hide previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
! Version !! Route !! Score !! Player !! Source !! Comment&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Dual Screen || class=&amp;quot;hor-merged-cell-first &amp;quot; | upper Z zone || 3,740,910 || 闘龍-MATSU || Gamest (Oct 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,675,120 || 闘龍-MAT || Gamest (Sep 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,614,500 || 闘竜-MAT || Gamest (Aug 1990) || autofire, 350k from Yamato&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,521,090 || SL-HYK-松本(変) || Gamest (Jul 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,481,520 || 元空手部副部長! 松本泰樹(変) || Gamest (Jun 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,403,230 || あと7万以上のびる KOH || Gamest (May 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,383,350 || IML-PET || Gamest (Apr 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,367,890 || YUJ || Gamest (Feb 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,352,250 || Mr.まさし君(馬) || Gamest (Jan 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 3,136,880 || Mr.まさし君(す) || Gamest (Dec 1989) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | upper V zone || 4,016,940 || KOH || Gamest (Oct 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,846,600 || KOH || Gamest (Sep 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,749,420 || KOH || Gamest (Aug 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,618,100 || 俺はGAMEST! 松本泰樹 || Gamest (Jun 1990) || autofire, score lower than what was previously submitted in Gamest issue 1990-05&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,620,320 || ヤマトは自己２位の点 KOH || Gamest (May 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,574,530 || KOH || Gamest (Apr 1990) (corrected in Gamest May 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,520,640 || 360万は見えているのに...... KOH || Gamest (Mar 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,518,740 || 来月まで粘るよ! MAD(た) || Gamest (Feb 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,470,720 || Mr.まさし君(馬) || Gamest (Jan 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 3,384,670 || TYRANT-ひむ(ご) || Gamest (Dec 1989) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | W zone || 4,117,450 || 闘龍-MATSU || Gamest (Oct 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,112,060 || KOH || Gamest (Sep 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,999,420 || 闘竜-MAT || Gamest (Aug 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,850,220 || ケンカまかせろ! 松本泰樹(変) || Gamest (Jun 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,741,350 || やっと出たKOH || Gamest (May 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,730,040 || IML-YUJ || Gamest (Apr 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,713,580 || EXCEL-URX-TEC || Gamest (Jan 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 3,485,930 || IMU-UUU(た) || Gamest (Dec 1989) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | X zone || 3,915,110 || 闘龍-MATSU || Gamest (Oct 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,763,560 || 闘竜-MAT || Gamest (Aug 1990) || autofire, 350k from Yamato&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,661,820 || EXCEL-URX-TEC || Gamest (Jan 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 3,376,910 || URX-TEC || Gamest (Dec 1989) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Y zone || 3,915,680 || 闘龍-MATSU || Gamest (Oct 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,855,860 || 闘龍-MAT || Gamest (Sep 1990) || autofire, 480k from Yamato, ACFINTY&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,794,430 || KOH || Gamest (Aug 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,654,790 || SL-HYK-松本(変) || Gamest (Jul 1990) || autofire, 290k from Yamato&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,565,070 || KOH || Gamest (Jun 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,534,180 || Xはムリ! KOH || Gamest (May 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,516,040 || KOH || Gamest (Apr 1990) (corrected in Gamest May 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,459,140 || Mr.まさし君(馬) || Gamest (Jan 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 3,374,400 || YUJ || Gamest (Dec 1989) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | lower Z zone || 3,573,490 || MPL || Gamest (Oct 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,572,460 || KOH || Gamest (Sep 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,572,030 || MPL || Gamest (Aug 1990) || autofire, embryo 64k&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,564,840 || せこいぞ五代くん! MPL || Gamest (Jul 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,564,760 || HCS-MPL || Gamest (Apr 1990) (corrected in Gamest May 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,558,450 || ガセネタがライバル HCS-MPL || Gamest (Mar 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,545,990 || これは甘い!! HCS-MPL || Gamest (Feb 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,531,890 || TYRANT-EXE || Gamest (Jan 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 3,445,280 || YUJ || Gamest (Dec 1989) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | lower V zone || 3,129,840 || MID涼 || Gamest (Jan 15, 1995) || no autofire, score lower than what was previously submitted in Gamest issue 1991-05. A separate category &amp;amp;#039;no autofire&amp;amp;#039; does not exist.&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,193,550 || つれない恋はしちゃダメね!! 黄昏(C)MID涼 || Gamest (Mar 1991) (corrected in Gamest Apr 1991) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,188,920 || IML-YUJ || Gamest (Sep 1990) || autofire, ACFJOUV&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,158,920 || IML-YUJ || Gamest (Jul 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,126,360 || IML-YUJ || Gamest (May 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,124,040 || IML-YUJ || Gamest (Apr 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,122,040 || YUJ || Gamest (Mar 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,114,530 || 今月はきついか!! HCS-MPL || Gamest (Feb 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,107,140 || HCS-MPL || Gamest (Jan 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 3,054,940 || IML-UUU(た) || Gamest (Dec 1989) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Triple Screen || class=&amp;quot;hor-merged-cell-first &amp;quot; | upper Z zone || 3,710,150 || ９月色々悩んだよ(涙) || Gamest (Dec 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,520,400 || じゃみんぐの絵欲しい (S)-ZZG-PUL(星) || Gamest (Nov 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,471,570 || CVM-MID涼 || Gamest (Oct 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,410,560 || EXCEL-RVS-GUN || Gamest (Mar 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 3,408,350 || EXCEL-RVS-GUN || Gamest (Feb 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | upper V zone || 3,820,730 || 学校休んで上のV! CVM-MID涼 || Gamest (Dec 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,702,180 || 帰りぎわに一発君 CVM-MID涼(9) || Gamest (Nov 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,663,590 || CVM-MID涼 || Gamest (Oct 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,606,440 || EXCEL-RVS-GUN || Gamest (Mar 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,551,160 || EXCEL-RVS-GUN || Gamest (Feb 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 3,490,240 || 堀田康道 || Gamest (Jan 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | W zone || 3,905,730 || 騒ぐ事大好きな男の子 CVM-MID涼 || Gamest (Dec 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,830,140 || (S)はSBKの略称 (遊)WIZ!(個) || Gamest (Nov 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,792,170 || CVM-MID涼 || Gamest (Oct 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,783,070 || 人に優しくなりました。 CVM-MID涼 || Gamest (Sep 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,763,830 || EXCEL-RVS-GUN || Gamest (Mar 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 3,705,100 || EXCEL-RVS-GUN || Gamest (Feb 1990) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | X zone || 3,745,180 || おとし子で17連敗 CVM-MID涼 || Gamest (Dec 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,696,150 || ウイルトーク大嫌いのCVM-MID涼(個) || Gamest (Nov 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,600,020 || CVM-MID涼 || Gamest (Oct 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,582,020 || CVM-MID涼 || Gamest (Sep 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,552,900 || はいりはいりふりはりほ WIZ! (遊) || Gamest (Aug 1990) || autofire, 1L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,520,480 || EXCEL-RVS-GUN || Gamest (Mar 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 3,507,650 || EXCEL-RVS-GUN || Gamest (Feb 1990) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Y zone || 3,648,800 || MPYよしみ君来店(祝) (S)-ZZG-PUL || Gamest (Dec 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,620,910 || 20点ならまかせて。CVM-MID涼(加) || Gamest (Nov 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,607,180 || CVM-MID涼 || Gamest (Oct 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,552,910 || じれったくてごめんね CVM-MID涼 || Gamest (Sep 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,526,450 || 日本一のダメ男だよ! CVM-MID涼 || Gamest (Aug 1990) || autofire, 2L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,492,570 || EXCEL-RVS-GUN || Gamest (Mar 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 3,477,830 || EXCEL-RVS-GUN || Gamest (Feb 1990) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | lower Z zone || 3,572,130 || 僕の勇気まだまだね! CVM-MID涼 || Gamest (Dec 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,567,830 || この面僕だいすき! CVM-MID涼(だ) || Gamest (Nov 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,566,230 || CVM-MID涼 || Gamest (Oct 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,562,110 || CVM-MID涼 || Gamest (Sep 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,561,070 || 小悪魔的存在のCVM-MID涼 || Gamest (Aug 1990) || autofire, 1L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,560,260 || ちゃぶ台全部星ひゅう馬 CVM-MID涼 || Gamest (Jul 1990) || autofire, 1L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,556,810 || CVM-MID涼 || Gamest (Jun 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,554,710 || CVM-MID(涼) || Gamest (May 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,526,890 || CVM-MID(涼) || Gamest (Apr 1990) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 3,513,480 || CVM-MID涼 || Gamest (Feb 1990) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | lower V zone || 3,141,220 || ZZG-PUL || Gamest (Apr 1991) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,138,890 || ノーベルで500m走 (S)-ZZG-PUL || Gamest (Dec 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,122,130 || 第二の夢への旅立ちです。 CVM-MID涼 || Gamest (Oct 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,121,830 || 間抜けな私にリンリンリン CVM-MID涼 || Gamest (Sep 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,119,970 || 引退しても応授してね CVM-MID涼 || Gamest (Aug 1990) || autofire, 8L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,115,880 || 笑顔の行方の終着点 CVM-MID涼 || Gamest (Jul 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,114,980 || CVM-MID涼 || Gamest (Jun 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,114,960 || CVM-MID涼 || Gamest (May 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,100,790 || EXCEL-RVS-POKEN || Gamest (Mar 1990) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-f19f129ae6eea5756806b1d3c1640445&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 3,100,340 || EXCEL-RVS-POKEN || Gamest (Feb 1990) || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Japanese scoreboard for all routes except lower V closed February 1991 due to the detection of an infinite pattern in zone B (Steel Spine milk).&lt;br /&gt;
&lt;br /&gt;
* [https://shmups.system11.org/viewtopic.php?t=52848 Shmups Forum Hi-Score Topic]&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Darwin 4078}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Darwin 4078 (Data East)&lt;br /&gt;
|-&lt;br /&gt;
! Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first hor-counterstop-soft &amp;quot; | 10,000,000+α || class=&amp;quot;hor-counterstop-soft &amp;quot; | 谷口高博 || class=&amp;quot;hor-counterstop-soft &amp;quot; | Gamest (Sep 1986) || class=&amp;quot;hor-counterstop-soft &amp;quot; | &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last hor-counterstop-soft &amp;quot; |  || class=&amp;quot;hor-counterstop-soft &amp;quot; | FUL || class=&amp;quot;hor-counterstop-soft &amp;quot; | Micom Basic (Jun 1986) || class=&amp;quot;hor-counterstop-soft &amp;quot; | stage 108&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Japanese scoreboard closed after the achievement of the target score of 10,000,000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Deathsmiles}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Deathsmiles (CAVE)&lt;br /&gt;
|-&lt;br /&gt;
! Route !! Ship !! Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Canyon || Casper || 611,769,831 || SPE || [https://twitter.com/SPE2500/status/1451481426218553350 Twitter] (Oct 22, 2021)&amp;lt;br&amp;gt;JHA (Nov 2021) || macro button A+B&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Follett || 703,979,983 || D助さんAボム更新おめでとうございます || [https://twitter.com/SPE2500/status/1082554324641665025 Twitter] (Jan 8, 2019)&amp;lt;br&amp;gt;JHA (Jan 2019) || macro button A+B, before last stage 425m&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Rosa || 756,697,419 || よどさん || JHA (Nov 2022) || autofire, macro button&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Windia || 627,764,751 || Clover-TAC || JHA (Oct 2023) || macro button A+B, 4.5L 0B remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | No Canyon || Casper || 510,771,013 || SPE || [https://twitter.com/SPE2500/status/1381935666439745539 Twitter] (Apr 13, 2021)&amp;lt;br&amp;gt;JHA (Apr 2021)&amp;lt;br&amp;gt;[https://youtu.be/9O3gLzurl4o Youtube] (Jan 21, 2022) || macro button A+B&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Follett || 592,807,590 || SPE@みどりのたぬき || JHA (Aug 2017) || highest score Arcade, macro button&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 600,897,900 || SPE || [https://twitter.com/SPE2500/status/758649529570701313 Twitter] (Jul 28, 2016)&amp;lt;br&amp;gt;[http://www.nicovideo.jp/watch/sm29336898 Niconico] (Jul 29, 2016) || highest score Xbox 360&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Rosa || 636,972,390 || よどさん || JHA (Oct 2022) || autofire, macro button&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Windia || 516,662,987 || SPE || [https://twitter.com/SPE2500/status/1149266161151856641 Twitter] (Jul 11, 2019)&amp;lt;br&amp;gt;JHA (Jul 2019) || macro button&lt;br /&gt;
&amp;lt;!-- Remove table rows below if you do NOT want previous records to be displayed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-customtoggle-a66983728ff86684b31b804d1363a5f2 mw-collapsible&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Show previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-customtoggle-a66983728ff86684b31b804d1363a5f2 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Hide previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
! Route !! Ship !! Score !! Player !! Source !! Comment&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Canyon || class=&amp;quot;hor-merged-cell-first &amp;quot; | Casper || 605,740,132 || SPE || [https://twitter.com/SPE2500/status/1447910030540345351 Twitter] (Oct 12, 2021)&amp;lt;br&amp;gt;JHA (Oct 2021) || macro button A+B&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 600,269,860 || SPE || [https://twitter.com/SPE2500/status/1410614768444928011 Twitter] (Jul 1, 2021)&amp;lt;br&amp;gt;JHA (Jul 2021) || macro button A+B&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 598,767,418 || SPE || [https://twitter.com/SPE2500/status/1395747876551024641 Twitter] (May 21, 2021)&amp;lt;br&amp;gt;JHA (Jun 2021) || macro button A+B&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 594,058,662 || SPE || [https://twitter.com/SPE2500/status/1383777079418789896 Twitter] (Apr 18, 2021)&amp;lt;br&amp;gt;JHA (Apr 2021) || macro button A+B&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 582,068,497 || Saki会長 || [https://twitter.com/SPE2500/status/1363396197730316291 Twitter] (Feb 21, 2021)&amp;lt;br&amp;gt;JHA (Feb 2021) || macro button A+B&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 607,878,422 || ユセミSWY || [https://youtu.be/jZOxXsRpdpI Superplay DVD] (May 26, 2008) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 578,624,125 || 自己ベからは程遠いけど, 乙記念で || Arcadia (Sep 2008) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 545,745,482 || ぽっきりユセミさん || Arcadia (May 2008) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 533,095,485 || GFA2-ISO@今月は手抜きorz || Arcadia (Apr 2008) || 5L 1B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 532,519,925 || GFA2-ISO@ほぼ完璧! || Arcadia (Mar 2008) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Follett || 700,864,550 || SPE@俺達のデススマはこれからだ! || JHA (Mar 2018) || macro button A+B&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 698,907,102 || SPE@パワーアップパターン || JHA (Feb 2018) || macro button A+B, 5L 1B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 696,638,134 || SPE@パワーアップパターン || [https://twitter.com/SPE2500/status/944905291929346049 Twitter] (Dec 24, 2017)&amp;lt;br&amp;gt;JHA (Jan 2018) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 695,187,895 || SPE@パワーアップパターン || [https://twitter.com/SPE2500/status/937247921468145664 Twitter] (Dec 3, 2017)&amp;lt;br&amp;gt;JHA (Dec 2017) || macro button A+B, 5L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 694,519,130 || SPE || [https://twitter.com/SPE2500/status/904259652057047040 Twitter] (Sep 3, 2017)&amp;lt;br&amp;gt;JHA (Sep 2017) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 683,862,121 || SPE@パワーアップ使用パターン || [https://twitter.com/SPE2500/status/879316377206640641 Twitter] (Jun 26, 2017)&amp;lt;br&amp;gt;JHA (Jul 2017) || macro button A+B, one death in last stage&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 683,478,703 || SPE@パワーアップ使用パターン || JHA (Jun 2017) || macro button A+B, one death in Canyon&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 678,646,949 || SPE@渓谷以降パワーアップ使用 || JHA (May 2017) || macro button A+B&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 677,077,260 || 太菱 || JHA (Mar 2016) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 667,904,766 || 太菱@俺達のスコア争いは, これからだ! || Arcadia (Apr 2015) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 663,465,496 || 太菱@最大の敵はギャラリー2人 || Arcadia (Aug 2014) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 658,078,178 || 太菱@チリトリと木の板が飛んできます || Arcadia (Oct 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 647,911,825 || 太菱@大復活高インカム稼働中! || Arcadia (May 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 643,127,452 || 太菱@ENSTの白往生2周ALL見たい! || Arcadia (Apr 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 642,768,827 || 太菱@番長黒往生2周ALL見たい! || Arcadia (Feb 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 600,245,348 || 仮 || Arcadia (Jul 2008) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 571,020,352 || ダメK.K || Arcadia (May 2008) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 537,527,308 || ダメK.K 準備不足でした... || Arcadia (Apr 2008) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 445,288,153 || 仮 || Arcadia (Mar 2008) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Rosa || 744,876,419 || よどさん || JHA (Oct 2022) || autofire, macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 683,378,097 || SPE || [https://twitter.com/SPE2500/status/1496373627947995137 Twitter] (Feb 23, 2022)&amp;lt;br&amp;gt;JHA (Mar 2022) || macro button A+B&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 672,586,592 || H.J || [https://twitter.com/AkatronicsRetro/status/1487406023120162818 Twitter] (Jan 29, 2022)&amp;lt;br&amp;gt;[https://cafe.daum.net/shooting/810/19355 OCC Official Cafe] (Jan 29, 2022)&amp;lt;br&amp;gt;[https://youtu.be/MadQlKPg3MY Youtube] (Feb 22, 2022) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 671,431,515 || H.J || [https://twitter.com/AkatronicsRetro/status/1467111628047261706 Twitter] (Dec 4, 2021)&amp;lt;br&amp;gt;[https://cafe.daum.net/shooting/810/19342 OCC Official Cafe] (Dec 4, 2021)&amp;lt;br&amp;gt;[https://youtu.be/8rhm29RE1JA Youtube] (Dec 4, 2021) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 670,737,982 || SPE@パワーアップパターン || [https://twitter.com/SPE2500/status/1228931795053207552 Twitter] (Feb 16, 2020)&amp;lt;br&amp;gt;JHA (Feb 2020) || autofire, macro button, before last stage 299m&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 669,991,554 || SPE@パワーアップパターン || [https://twitter.com/SPE2500/status/1213083912701804545 Twitter] (Jan 3, 2020)&amp;lt;br&amp;gt;JHA (Jan 2020) || autofire, macro button, before last stage 300m, 5L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 659,792,422 || SPE@パワーアップパターン || JHA (Dec 2019) || autofire A+B (synchronized), macro button A+B&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 661,029,156 || H.J || [https://twitter.com/AkatronicsRetro/status/1190264640342646785 Twitter] (Nov 1, 2019)&amp;lt;br&amp;gt;[https://cafe.daum.net/shooting/810/19125 OCC Official Cafe] (Nov 1, 2019) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 660,208,319 || H.J || [https://twitter.com/AkatronicsRetro/status/1188344435148353541 Twitter] (Oct 27, 2019)&amp;lt;br&amp;gt;[https://cafe.daum.net/shooting/810/19123 OCC Official Cafe] (Oct 28, 2019) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 659,281,902 || H.J || [https://twitter.com/AkatronicsRetro/status/1185821388843581445 Twitter] (Oct 20, 2019)&amp;lt;br&amp;gt;[https://cafe.daum.net/shooting/810/19121 OCC Official Cafe] (Oct 21, 2019) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 657,095,682 || H.J || [https://twitter.com/Plasmo_STG/status/1162746880851435520 Twitter] (Aug 17, 2019)&amp;lt;br&amp;gt;[https://cafe.daum.net/shooting/810/19099 OCC Official Cafe] (Aug 18, 2019) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 656,327,220 || H.J || [https://twitter.com/Plasmo_STG/status/1110436648435834880 Twitter] (Mar 26, 2019)&amp;lt;br&amp;gt;[https://cafe.daum.net/shooting/810/19056 OCC Official Cafe] (Mar 26, 2019) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 652,993,532 || H.J || [https://twitter.com/AkatronicsRetro/status/1074597501070585857 Twitter] (Dec 17, 2018)&amp;lt;br&amp;gt;[https://cafe.daum.net/shooting/810/19016 OCC Official Cafe] (Dec 17, 2018) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 651,511,261 || よどさん || Arcadia (Nov 2008) || 5L 1B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 572,920,954 || Tolle || Arcadia (Aug 2008) || 5L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 526,561,910 || AKF || Arcadia (Jul 2008) || score lower than what was previously submitted in Arcadia issue 2008-05, 5L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 570,527,096 || KDK-TAKEYUKI || Arcadia (May 2008) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 454,555,147 || TOLLe || Arcadia (Apr 2008) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Windia || 621,363,428 || SPE@パワーアップパターン || [https://twitter.com/SPE2500/status/1181863902151237632 Twitter] (Oct 9, 2019)&amp;lt;br&amp;gt;JHA (Oct 2019)&amp;lt;br&amp;gt;[https://youtu.be/ZFc_K3-RaNo Youtube] (Oct 10, 2019) || macro button A+B&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 616,627,259 || SPE@パワーアップパターン || [https://twitter.com/SPE2500/status/1151466593236340736 Twitter] (Jul 17, 2019)&amp;lt;br&amp;gt;JHA (Jul 2019) || macro button A+B&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 615,628,831 || WSM-Tetsu || Arcadia (May 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 570,282,585 || ダンゴムシ || Arcadia (Jul 2008) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 547,616,985 || Clover-TAC || Arcadia (May 2008) || 5L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 527,689,719 || 下風@テスブラ欲しいのぅ... || Arcadia (Apr 2008) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 511,285,914 || Clover-TAC || Arcadia (Mar 2008) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | No Canyon || class=&amp;quot;hor-merged-cell-first &amp;quot; | Casper || 505,465,998 || SPE || [https://twitter.com/SPE2500/status/1372909230311624708 Twitter] (Mar 19, 2021)&amp;lt;br&amp;gt;JHA (Mar 2021) || macro button A+B&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 503,624,978 || SPE || [https://twitter.com/SPE2500/status/1321454042787139586 Twitter] (Oct 28, 2020)&amp;lt;br&amp;gt;JHA (Nov 2020) || macro button A+B&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 496,091,187 || SPE || JHA (Sep 2020) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 481,651,246 || SPE || JHA (Aug 2020) || macro button A+B&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 462,722,890 || GFA2-ISO || Arcadia (Sep 2008) || 5L 1B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 438,970,404 || GFA2-ISO || Arcadia (Apr 2008) || 5L 1B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 435,328,952 || GFA2-ISO@縁超えは無理そう... || Arcadia (Mar 2008) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 401,995,051 || GFA2-ISO || Arcadia (Feb 2008) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Follett || 580,772,721 || SPE@みどりのこ || [https://twitter.com/SPE2500/status/886560759722917888 Twitter] (Jul 16, 2017)&amp;lt;br&amp;gt;JHA (Jul 2017) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 580,303,559 || SPE@みどりのこ || JHA (Apr 2017) || macro button A+B, before last stage 324m&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 577,558,923 || SPE@深谷ロボットさんありがとう! || JHA (Feb 2017) || macro button A+B&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 576,125,302 || SPE || JHA (May 2016) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 569,879,275 || SPE || JHA (Apr 2016) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 559,197,874 || 太菱 || JHA (Mar 2016) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 556,806,974 || 太菱 || Arcadia (Apr 2015) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 534,881,079 || 太菱@ギャラリーさえいなければ～ || Arcadia (Feb 2015) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 533,793,351 || れっさ～ || Arcadia (Oct 2009) || macro button, before last stage 299m&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 521,060,574 || れっさー || Arcadia (Nov 2008) || 5L 1B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 512,293,292 || れっさー || Arcadia (Oct 2008) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 511,399,552 || れっさ～ || Arcadia (Jul 2008) || before last stage 280m&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 479,109,418 || れっさ～ || Arcadia (Jun 2008) || before last stage 263m, 5L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 465,259,016 || ダメK.K || Arcadia (May 2008) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 451,910,187 || ミルみで || Arcadia (Apr 2008) || 5L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 401,900,782 || 念心! 合...所詮翅無しか(笑) || Arcadia (Mar 2008) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 391,691,764 || ダメK.K 丸さに定評のある縁 || Arcadia (Feb 2008) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Rosa || 576,797,544 || SPE || [https://twitter.com/SPE2500/status/1497914959967436800 Twitter] (Feb 27, 2022)&amp;lt;br&amp;gt;JHA (Mar 2022) || macro button A+B&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 576,040,332 || SPE || [https://twitter.com/SPE2500/status/1496470839117627392 Twitter] (Feb 23, 2022) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 572,645,319 || SPE || [https://twitter.com/SPE2500/status/1492799520186707969 Twitter] (Feb 13, 2022)&amp;lt;br&amp;gt;JHA (Feb 2022)&amp;lt;br&amp;gt;[https://youtu.be/lFgxJy3UQEM Youtube] (Feb 13, 2022) || macro button A+B&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 565,247,185 || SPE || [https://twitter.com/SPE2500/status/1492044572104749056 Twitter] (Feb 11, 2022) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 564,261,938 || SPE || [https://twitter.com/SPE2500/status/1222123530566848513 Twitter] (Jan 28, 2020)&amp;lt;br&amp;gt;JHA (Feb 2020) || autofire A+B (synchronized), macro button A+B&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 562,825,050 || SPE@17歳教 || [https://twitter.com/SPE2500/status/1208728249892659200 Twitter] (Dec 22, 2019)&amp;lt;br&amp;gt;JHA (Jan 2020) || autofire A+B (synchronized), macro button A+B&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 560,537,552 || SPE || [https://twitter.com/SPE2500/status/1195622437691346945 Twitter] (Nov 16, 2019)&amp;lt;br&amp;gt;JHA (Nov 2019) || autofire A+B, macro button A+B&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 551,531,889 || 海人 || Arcadia (Aug 2012) || 4.5L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 548,154,178 || 海人 || Arcadia (May 2012) || 5L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 543,331,766 || 海人 || Arcadia (Jan 2012) || 4.5L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 540,840,275 || 海人 || Arcadia (Nov 2011) || 5L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 537,623,054 || 海人 || Arcadia (Jul 2011) || 5L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 534,075,675 || 海人 || Arcadia (Jun 2011) || 5L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 522,048,283 || 海人 || Arcadia (Sep 2010) || 5L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 515,118,336 || 海人 || Arcadia (Aug 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 501,165,159 || 海人 || Arcadia (Mar 2010) || 5L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 500,571,957 || よどさん || Arcadia (Oct 2008) || 4L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 465,964,988 || よどさん || Arcadia (Sep 2008) || 4L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 448,852,822 || AKF || Arcadia (Aug 2008) || 2p side, before last stage 244m, 5L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 436,895,663 || AKF || Arcadia (Jul 2008) || 2p side, 5L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 398,735,425 || GFA2-ISO@とりあえず... || Arcadia (Apr 2008) || 25 million from Forest stage, 5L counter 700 remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Windia || 513,133,121 || SPE || [https://twitter.com/SPE2500/status/1137643291401318400 Twitter] (Jun 9, 2019)&amp;lt;br&amp;gt;JHA (Jun 2019) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 508,199,346 || SPE@しろいちからもち || [https://twitter.com/SPE2500/status/1129300515991375872 Twitter] (May 17, 2019)&amp;lt;br&amp;gt;JHA (May 2019) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 503,471,879 || SPE@しろいちからもち || [https://twitter.com/SPE2500/status/1107976630440345600 Twitter] (Mar 19, 2019)&amp;lt;br&amp;gt;JHA (Apr 2019) || macro button A+B&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 503,277,608 || SPE@しろいちからもち || [https://twitter.com/SPE2500/status/1104610784473079808 Twitter] (Mar 10, 2019)&amp;lt;br&amp;gt;JHA (Mar 2019) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 482,001,090 || SPE@しろいちからもち || [https://twitter.com/SPE2500/status/899934384517562368 Twitter] (Aug 22, 2017)&amp;lt;br&amp;gt;JHA (Sep 2017) || macro button A+B&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 477,113,489 || SPE@しろいちからもち || [https://twitter.com/SPE2500/status/898865127847415808 Twitter] (Aug 19, 2017)&amp;lt;br&amp;gt;JHA (Aug 2017) || macro button A+B&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 475,851,190 || SPE@しろいこ || [https://twitter.com/SPE2500/status/853590715862994944 Twitter] (Aug 16, 2017)&amp;lt;br&amp;gt;JHA (Apr 2017) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 470,981,873 || SPE@しろいこ || JHA (Mar 2017) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 468,248,143 || 堀江雅文 || Arcadia (Nov 2010) || 1p side, no macro, route A1-A2-B1-C2-C1-B2&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 464,351,485 || 堀江雅文 || Arcadia (Aug 2010) || 1p side, no macro, route A1-A2-B1-C2-C1-B2&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 463,190,988 || 堀江雅文 || Arcadia (May 2010) || 1p side, no macro, route A1 (1.4m) - A2 (36m) - B1 (62m) - C2 (83m) - C1 (40m) - B2 (30m), 5L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 461,405,903 || 堀江雅文 || Arcadia (Apr 2010) || 1p side, route A1 (1.4m) - A2 (34m) - B1 (66m) - C2 (82m) - C1 (35.5m) - B2 (30m), 5L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 457,253,315 || ERT上尾人@コスモ完全燃焼!! || Arcadia (Dec 2009) || macro button A+B&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 452,765,830 || ERT上尾人@店舗関係者様に感謝!! || Arcadia (Nov 2009) || macro button A+B&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 450,231,412 || ERT上尾人@デシカワ様に感謝!! || Arcadia (Sep 2009) || macro button A+B&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 448,527,346 || ERT上尾人@ビッグワン様に感謝! || Arcadia (Jul 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 446,037,747 || ERT上尾人@ガンジン先生に感謝!! || Arcadia (May 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 429,885,069 || Clover-TAC || Arcadia (Apr 2008) || 5L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 421,327,967 || Clover-TAC || Arcadia (Mar 2008) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a66983728ff86684b31b804d1363a5f2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 386,054,954 || Clover-TAC || Arcadia (Feb 2008) || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.denfaminicogamer.jp/highscore/2007_012_%E3%83%87%E3%82%B9%E3%82%B9%E3%83%9E%E3%82%A4%E3%83%AB%E3%82%BA JHA Leaderboard]&lt;br /&gt;
* [https://shmups.system11.org/viewtopic.php?t=58071 Shmups Forum Hi-Score Topic]&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Deathsmiles II}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Deathsmiles II (CAVE)&lt;br /&gt;
|-&lt;br /&gt;
! Version !! Ship !! Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Ver 1.00 || Supe || class=&amp;quot;hor-counterstop-soft &amp;quot; | 635,067,844 || class=&amp;quot;hor-counterstop-soft &amp;quot; | かがみん@こんなゲームマジになって(ry || class=&amp;quot;hor-counterstop-soft &amp;quot; | Arcadia (Sep 2009) || class=&amp;quot;hor-counterstop-soft &amp;quot; | &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Windia || class=&amp;quot;hor-counterstop-soft &amp;quot; | 627,550,895 || class=&amp;quot;hor-counterstop-soft &amp;quot; | chrono@金曜〆切は幸いよあずにゃん || class=&amp;quot;hor-counterstop-soft &amp;quot; | Arcadia (Sep 2009) || class=&amp;quot;hor-counterstop-soft &amp;quot; | &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Ver 2.00 || Casper || class=&amp;quot;hor-counterstop-soft &amp;quot; | 306,794,693 || class=&amp;quot;hor-counterstop-soft &amp;quot; | よどさん || class=&amp;quot;hor-counterstop-soft &amp;quot; | Arcadia (Oct 2009) || class=&amp;quot;hor-counterstop-soft &amp;quot; | macro button&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Supe || class=&amp;quot;hor-counterstop-soft &amp;quot; | 353,010,162 || class=&amp;quot;hor-counterstop-soft &amp;quot; | よどさん || class=&amp;quot;hor-counterstop-soft &amp;quot; | Arcadia (Oct 2009) || class=&amp;quot;hor-counterstop-soft &amp;quot; | macro button&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Windia || class=&amp;quot;hor-counterstop-soft &amp;quot; | 312,074,231 || class=&amp;quot;hor-counterstop-soft &amp;quot; | よどさん || class=&amp;quot;hor-counterstop-soft &amp;quot; | Arcadia (Oct 2009) || class=&amp;quot;hor-counterstop-soft &amp;quot; | macro button&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Ver 3.00 || Casper || class=&amp;quot;hor-counterstop-soft &amp;quot; | 1,205,330,197 || class=&amp;quot;hor-counterstop-soft &amp;quot; | WSM-MKZ || class=&amp;quot;hor-counterstop-soft &amp;quot; | Arcadia (Feb 2010) || class=&amp;quot;hor-counterstop-soft &amp;quot; | &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Supe || class=&amp;quot;hor-counterstop-soft &amp;quot; | 1,286,750,555 || class=&amp;quot;hor-counterstop-soft &amp;quot; | JCB@画イ白早く漫画更新しろ! || class=&amp;quot;hor-counterstop-soft &amp;quot; | Arcadia (Feb 2010) || class=&amp;quot;hor-counterstop-soft &amp;quot; | &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Windia || class=&amp;quot;hor-counterstop-soft &amp;quot; | 1,226,139,980 || class=&amp;quot;hor-counterstop-soft &amp;quot; | SND-ARN-F.O || class=&amp;quot;hor-counterstop-soft &amp;quot; | Arcadia (Dec 2009) || class=&amp;quot;hor-counterstop-soft &amp;quot; | no autofire or macros, route A (110m), B (285m), D (480m), C (730m), Final (1.145b), 4L 3B remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Ver 4.00 || class=&amp;quot;hor-merged-cell-first &amp;quot; | Casper || 1,452,223,256 || WSM-MKZ || Arcadia (Nov 2010) || highest score Arcade, autofire, 3L 2B remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 1,505,186,210 || sinmoon || [http://sinmoon.blog.shinobi.jp/Date/20110217 Blog] (Feb 17, 2011)&amp;lt;br&amp;gt;[https://youtu.be/C8qThOS3XXY Youtube] (Jan 25, 2015) || highest score Xbox 360&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Lei || 2,000,664,785 || 太菱@終わりの始まりはやっぱり終わり || Arcadia (Aug 2010) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Supe || 1,304,932,505 || MCR || Arcadia (Nov 2010) || autofire, macro button&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Windia || 1,316,034,157 || ましこ || Arcadia (Sep 2012) || autofire, macro button, 4L 3B remaining&lt;br /&gt;
&amp;lt;!-- Remove table rows below if you do NOT want previous records to be displayed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-customtoggle-8fee5390bb2c8cb3063ec308b3eae6fe mw-collapsible&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Show previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-customtoggle-8fee5390bb2c8cb3063ec308b3eae6fe mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Hide previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
! Version !! Ship !! Score !! Player !! Source !! Comment&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Ver 2.00 || Casper || 258,116,904 || よどさん || Arcadia (Sep 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Supe || 316,819,576 || よどさん || Arcadia (Sep 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Windia || 286,057,835 || よどさん || Arcadia (Sep 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Ver 3.00 || class=&amp;quot;hor-merged-cell-first &amp;quot; | Casper || 1,138,338,180 || WSM-MKZ || Arcadia (Jan 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,074,301,469 || WSM-MKZ || Arcadia (Dec 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,019,043,359 || PIEKOU@西のJCB東のレジェンド || Arcadia (Nov 2009) || after stage 4 640m&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 514,560,138 || WSM-MKZ || Arcadia (Oct 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Supe || 1,099,580,859 || MCR || Arcadia (Dec 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 915,299,254 || よどさん || Arcadia (Oct 2009) || macro button, 3L 1B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Windia || 1,093,111,199 || SND-ARN-F.O || Arcadia (Nov 2009) || no autofire or macros, 4L 0B counter 651 multiplier +6254 remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 694,936,416 || WSM-fk || Arcadia (Oct 2009) || 4L 3B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Ver 4.00 || class=&amp;quot;hor-merged-cell-first &amp;quot; | Casper || 1,426,501,323 || WSM-MKZ || Arcadia (Sep 2010) || autofire, 2L 1B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,418,257,283 || WSM-MKZ || Arcadia (Aug 2010) || route ABCD, 5L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,343,554,876 || WSM-MKZ || Arcadia (Jul 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,302,477,023 || WSM-MKZ || Arcadia (May 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,296,383,619 || WSM-MKZ || Arcadia (Apr 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 1,218,887,137 || WSM-MKZ || Arcadia (Feb 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Lei || 1,981,365,148 || 太菱@当店キリンコーラ売上No.1! || Arcadia (Jul 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,937,051,204 || JCB@マットマウス商法に気をつけろ || Arcadia (Jun 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,936,013,075 || よどさん || Arcadia (Apr 2010) || route ABDC, 4.5L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,878,752,272 || よどさん || Arcadia (Mar 2010) || route ABDC, 1 bomb at Bigote, 3 bombs at final boss, 5L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 1,345,036,894 || JCB@タイプBはタイプBの間違いです! || Arcadia (Feb 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Windia || 1,302,776,621 || ましこ || Arcadia (Apr 2012) || autofire, macro button, 4L 3B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,302,694,944 || まだやってましこ || Arcadia (Sep 2011) || autofire, macro button, 4L 3B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,298,758,041 || ましこてんてー || Arcadia (Feb 2011) || autofire, macro button, 4L 3B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,242,103,664 || ましこ || Arcadia (Jan 2011) || autofire, macro button, 4L 3B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,234,243,106 || ましこ@デスマIII部球拾い || Arcadia (Dec 2010) || autofire, macro button, 3L 3B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,153,344,161 || 100 || Arcadia (Oct 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,140,300,272 || CS || Arcadia (Jul 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8fee5390bb2c8cb3063ec308b3eae6fe&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 914,103,305 || マーク || Arcadia (May 2010) || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Japanese scoreboard for Ver 1.00 closed in Arcadia issue 2009-09 and competition moved over to Ver 2.00. Japanese scoreboard for Ver 2.00 closed in Arcadia issue 2009-10 and competition moved over to Ver 3.00. Japanese scoreboard for Ver 3.00 closed in Arcadia issue 2010-02 and competition moved over to Ver 4.00.&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.denfaminicogamer.jp/highscore/2009_010_%E3%83%87%E3%82%B9%E3%82%B9%E3%83%9E%E3%82%A4%E3%83%AB%E3%82%BAII_Ver.4.00 JHA Leaderboard]&lt;br /&gt;
* [https://shmups.system11.org/viewtopic.php?t=32044 Shmups Forum Hi-Score Topic]&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Deathsmiles Mega Black Label}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Deathsmiles Mega Black Label (CAVE)&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| Casper || 13,245,612,685 || 目標達成!! ダメK.K || JHA (Jan 2021) || macro button, no EX2 TLB, 3.5L 0B remaining&lt;br /&gt;
|-  &lt;br /&gt;
| Follett || 13,184,132,935 || SPE || [https://twitter.com/SPE2500/status/1060458410531991552 Twitter] (Nov 8, 2018)&amp;lt;br&amp;gt;JHA (Nov 2018) || macro button&lt;br /&gt;
|-  &lt;br /&gt;
| Rosa || 14,260,845,177 || ダメK.K || JHA (Dec 2024) || autofire, macro button, no EX2 TLB, 3L 3B remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Sakura || 13,821,010,602 || 颪 || Superplay DVD (Aug 14, 2010) || highest score Arcade&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 13,749,327,417 || 0 || [https://twitter.com/owata_0401/status/487984768902893568 Twitter] (Jul 12, 2014)&amp;lt;br&amp;gt;Arcadia (Oct 2014) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 13,862,173,825 || owata0401 || [https://twitter.com/owata_0401/status/484284684579254274 Twitter] (Jul 2, 2014)&amp;lt;br&amp;gt;[https://www.nicovideo.jp/watch/sm23914133 Niconico] (Jul 2, 2014) || highest score Xbox 360&lt;br /&gt;
|-  &lt;br /&gt;
| Windia || 16,117,383,678 || 白胡麻ウィンディア@ありがとうMBL || [https://twitter.com/Kernel_in/status/457466873412452352 Twitter] (Apr 19, 2014)&amp;lt;br&amp;gt;Arcadia (Nov 2014) || macro button&lt;br /&gt;
&amp;lt;!-- Remove table rows below if you do NOT want previous records to be displayed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-customtoggle-ee275783515fbd0bb6f567c060d12b33 mw-collapsible&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Show previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-customtoggle-ee275783515fbd0bb6f567c060d12b33 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Hide previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
! Ship !! Score !! Player !! Source !! Comment&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Casper || 13,165,213,883 || 真ボスルートでの更新は挫折 ダメK.K || JHA (Dec 2020) || 3.5L 0B remaining, no TLB&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 13,087,233,862 || ダメK.K || JHA (Jul 2020) || macro button, no TLB, 3.0L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 13,013,925,375 || 海外勢に「ダウト」と言われた, ダメK.K || JHA (Jun 2020) || macro button, no TLB, 3.5L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,692,773,614 || ダメK.K || Arcadia (Nov 2010) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,287,836,442 || ダメK.K || Arcadia (Oct 2010) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,118,187,975 || ダメK.K やっと慣れてきました。 || Arcadia (Aug 2010) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 11,540,422,457 || ダメK.K ノコギリ難しい... || Arcadia (Jul 2010) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 11,084,907,663 || ダメK.K キャスパー始めました。 || Arcadia (Jun 2010) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 10,609,336,855 || LEN@110億まったり進行中 || Arcadia (Feb 2010) || 4.5L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 9,417,550,518 || マッキ上等兵 || Arcadia (Oct 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 8,713,273,883 || ユセミ@レコちゃんがいないです第二章＞＜ || Arcadia (Feb 2009) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Follett || 13,171,178,401 || SPE@MBL10周年 || [https://twitter.com/SPE2500/status/1051730070820114432 Twitter] (Oct 15, 2018)&amp;lt;br&amp;gt;JHA (Oct 2018) || macro button A+B&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,867,661,411 || SPE || [https://twitter.com/SPE2500/status/1025683162460872704 Twitter] (Aug 4, 2018)&amp;lt;br&amp;gt;JHA (Aug 2018) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,194,908,981 || SPE@みどりのこ || [https://twitter.com/SPE2500/status/881060987524202496 Twitter] (Jul 1, 2017)&amp;lt;br&amp;gt;JHA (Jul 2017) || macro button A+B&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,078,704,581 || SPE@みどりのこ || JHA (Jun 2017) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 11,875,128,629 || SPE@みどりのこ || JHA (May 2017) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 11,516,961,376 || SPE || Arcadia (Aug 2014) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 11,364,440,850 || マホイベお疲れ様でした! || Arcadia (May 2013) || 3.5L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 11,363,489,591 || SPE || Arcadia (Jan 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 11,201,250,660 || SPE@SKG氏に感謝! || Arcadia (Dec 2012) || macro button, 4L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 10,924,389,548 || SPE@サキュラの更新待ってます || Arcadia (Oct 2012) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 10,514,542,299 || SPE || Arcadia (Sep 2012) || 2L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 10,269,972,851 || れっさ～ || Arcadia (Jul 2009) || EX stages x2&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 9,458,305,074 || +を見るだけで殺意が... ダメK.K || Arcadia (Mar 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 8,162,562,431 || 実に残念... ダメK.K || Arcadia (Feb 2009) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Rosa || 14,176,959,911 || ダメK.K || JHA (Feb 2024) || autofire, macro button, 3.5L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 14,034,790,118 || ダメK.K やっと生き残れました || JHA (Feb 2023) || autofire, macro button, 2.5L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 13,565,139,288 || ダメK.K 谷ボスが降りて来ない... || JHA (Aug 2022) || autofire, macro button A+B, Canyon boss bug (quick rock attack after jump), 3L 1B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 13,335,295,021 || ダメK.K 今回は神殿... || JHA (Jun 2022) || autofire, macro button A+B, 1 death in castle stage, 2.5L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 13,184,018,737 || ダメK.K 予選失敗・本戦成功... || JHA (Apr 2022) || autofire, macro button A+B, 1 death at forest boss, 2.5L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 13,142,935,725 || ダメK.K キャスパーは越えたい || JHA (Mar 2022) || autofire, macro button A+B, 3.5L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,936,944,969 || ダメK.K ローザ難しい... || JHA (Feb 2022) || autofire, 3.5L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,105,630,469 || たけのこぶくろ@MOA || Arcadia (Oct 2014) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 11,420,132,433 || たけのこぶくろ@MOA || Arcadia (Jul 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 11,246,780,769 || たけのこぶくろ@MOA || Arcadia (Mar 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 10,837,787,721 || たけのこぶくろ@MOA || Arcadia (Feb 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 10,689,398,882 || よどさん || Arcadia (Jul 2009) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 9,076,333,523 || よどさん || Arcadia (Apr 2009) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 6,516,970,746 || AKF || Arcadia (Mar 2009) || EX stages x2, 3.5L 1B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 5,912,286,174 || AKF || Arcadia (Feb 2009) || EX stages x2, 2.5L 1B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Sakura || 13,363,059,387 || 0 || Arcadia (Sep 2014) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 13,305,815,244 || 0 || Arcadia (Aug 2014) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 13,133,989,811 || 0 || Arcadia (Apr 2014) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,894,776,594 || 0 || Arcadia (Feb 2014) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,434,891,573 || 0 || Arcadia (Nov 2013) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 8,014,686,354 || IRD-KNM || Arcadia (Sep 2010) || score lower than what was previously submitted in Arcadia issue 2009-09, 4L 1B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,194,205,084 || 下風@目標達成です。 || Arcadia (Sep 2009) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 11,859,751,651 || 下風@(`・ω・&amp;amp;#039;)インアウト... || Arcadia (Aug 2009) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 11,299,896,181 || 下風@ストーリーだってぶちギレてるぜ!! || Arcadia (Jul 2009) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 10,929,836,438 || 下風 || Arcadia (Jun 2009) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 10,300,585,659 || 下風@103億ババンテ || Arcadia (Apr 2009) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 9,734,711,912 || 下風@サキュラただ今, 戻りました || Arcadia (Mar 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 8,553,811,773 || (下風)いいナゾにしようぜ。(家畜) || Arcadia (Feb 2009) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Windia || 15,861,154,431 || しろごまさん@そろわない。 || [https://twitter.com/Kernel_in/status/424548856840216576 Twitter] (Jan 18, 2014)&amp;lt;br&amp;gt;Arcadia (Apr 2014) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 15,813,072,091 || 白胡麻@戻れなかった(´・ω・`) || Arcadia (Apr 2013) || macro button, before final stage 9.56b&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 15,631,186,363 || 白胡麻@普通の女の子に戻りたい。 || Arcadia (Feb 2013) || macro button, before final stage 9.4b&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 15,248,721,058 || チャリで来た。 || Arcadia (Dec 2012) || 2L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 15,012,446,180 || 白胡麻@＼(^o^)@サキュラ待ち || Arcadia (Oct 2012) || macro button, 2.5L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 14,949,177,035 || 白胡麻@大久保アルファありがとう!!! || Arcadia (Aug 2012) || macro button, 3.5L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 14,737,736,064 || しろごま || Arcadia (Jul 2012) || 3.5L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 14,513,671,361 || 魔法少女しろご☆マギカ || Arcadia (Mar 2012) || no autofire/macros, C1: 146m; B2: 860m; B1: 2.12b; C2: 4.179b; A1: 4.911b; A2: 6.153b; Canyon: 8.258b; Ice: 12.011b, 1 death at last boss, 3.5L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 14,195,882,499 || YAD-DDI || Arcadia (Feb 2012) || all Lv 999 except final stage&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 14,151,174,514 || 白胡麻20個分くらい || Arcadia (Nov 2011) || Forest Lv 3 all other Lv 999, 3.5L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 13,851,572,201 || YAD-DDI || Arcadia (Oct 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 13,801,241,777 || Clover-TAC カルカルありがとう! || Arcadia (Sep 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,583,934,943 || Clover-TAC || Arcadia (May 2010) || macro button&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 12,126,361,365 || ぴっころ || Arcadia (Apr 2010) || macro button A+B, A1 to C2: 5b (all Lv 999), 4A: 1.13b, 4B: 3.7b (Lv 999), Final: 2.25b&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 10,926,251,433 || gdgdンゴm...うん♪たん♪ || Arcadia (Sep 2009) || 1L 1B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 10,577,701,034 || Clover-TAC || Arcadia (Mar 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ee275783515fbd0bb6f567c060d12b33&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 9,702,928,002 || Clover-TAC || Arcadia (Feb 2009) || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.denfaminicogamer.jp/highscore/2008_012_%E3%83%87%E3%82%B9%E3%82%B9%E3%83%9E%E3%82%A4%E3%83%AB%E3%82%BA_%E3%83%A1%E3%82%AC%E3%83%96%E3%83%A9%E3%83%83%E3%82%AF%E3%83%AC%E3%83%BC%E3%83%99%E3%83%AB JHA Leaderboard]&lt;br /&gt;
* [https://shmups.system11.org/viewtopic.php?t=58071 Shmups Forum Hi-Score Topic]&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Detana! TwinBee}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Detana! TwinBee (Konami)&lt;br /&gt;
|-&lt;br /&gt;
! Autofire !! Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| OFF || 4,666,250 || よゆうよゆう(こ) || [https://twitter.com/kyoizumin/status/1601846682479919104 Twitter] (Dec 11, 2022)&amp;lt;br&amp;gt;JHA (Dec 2022) || 1st loop 2.36m, dropped a bell in 2-4&lt;br /&gt;
|-  &lt;br /&gt;
| ON || 4,720,900 || HTL-K.N || [https://twitter.com/kyoizumin/status/1333045069767606273 Twitter] (Nov 29, 2020)&amp;lt;br&amp;gt;JHA (Dec 2020)&amp;lt;br&amp;gt;[https://youtu.be/fov17kjikSg Youtube] (Dec 11, 2020) || 1st loop 2.355m&lt;br /&gt;
&amp;lt;!-- Remove table rows below if you do NOT want previous records to be displayed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-229c4136213fb806e5fbeccb3fd37520&amp;quot; class=&amp;quot;mw-customtoggle-229c4136213fb806e5fbeccb3fd37520 mw-collapsible&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Show previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-229c4136213fb806e5fbeccb3fd37520&amp;quot; class=&amp;quot;mw-customtoggle-229c4136213fb806e5fbeccb3fd37520 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Hide previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-229c4136213fb806e5fbeccb3fd37520&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
! Autofire !! Score !! Player !! Source !! Comment&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-229c4136213fb806e5fbeccb3fd37520&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | - || 3,591,650 || よっしゃー K.N(ど) || Gamest (Jun 1991) || died in 2-6&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-229c4136213fb806e5fbeccb3fd37520&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 3,214,100 || Mr.まさし君 || Gamest (May 1991) || died in 2-5&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-229c4136213fb806e5fbeccb3fd37520&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | OFF || 4,661,350 || じーぶーさん後はまかせた。 || [https://twitter.com/kyoizumin/status/1485224563114115085 Twitter] (Jan 23, 2022)&amp;lt;br&amp;gt;JHA (Feb 2022) || 1st loop 2,348,350&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-229c4136213fb806e5fbeccb3fd37520&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,649,850 || こいずみ || [https://twitter.com/kyoizumin/status/1474372045475815424 Twitter] (Dec 24, 2021) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-229c4136213fb806e5fbeccb3fd37520&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,649,100 || 下等君に見殺しにされた男(G) || Gamest (May 1998) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-229c4136213fb806e5fbeccb3fd37520&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,646,800 || 誘う女が超ライバル!! TND-SRC || Gamest (Dec 1996) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-229c4136213fb806e5fbeccb3fd37520&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,640,600 || SUR-NOR犯 実はOMA? || Gamest (Apr 1993) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-229c4136213fb806e5fbeccb3fd37520&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,636,550 || つながれば6万はでる! NOR(犯) || Gamest (Jan 1993) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-229c4136213fb806e5fbeccb3fd37520&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,617,700 || WKP-ベジータ(ま) || Gamest (Dec 1991) || no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-229c4136213fb806e5fbeccb3fd37520&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,411,550 || 京都のしおしお君!! ベジータ(ま) || Gamest (Nov 1991) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-229c4136213fb806e5fbeccb3fd37520&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,385,700 || ベジータ(ま) (5回目) || Gamest (Oct 1991) || 2 miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-229c4136213fb806e5fbeccb3fd37520&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,353,850 || ベジータ(ま) || Gamest (Sep 1991) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-229c4136213fb806e5fbeccb3fd37520&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,899,550 || ニヤつくゴリラ!! BOM(ま)(ど) || Gamest (Aug 1991) || died in 2-6&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-229c4136213fb806e5fbeccb3fd37520&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 3,779,200 || K.N(ど) || Gamest (Jul 1991) || died in 2-6&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-229c4136213fb806e5fbeccb3fd37520&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | ON || 4,717,800 || こいずみ || [https://twitter.com/kyoizumin/status/1235580422546841600 Twitter] (Mar 5, 2020)&amp;lt;br&amp;gt;JHA (Mar 2020)&amp;lt;br&amp;gt;[https://youtu.be/a_J5fBs2Or8 Youtube] (Aug 22, 2020) || no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-229c4136213fb806e5fbeccb3fd37520&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,716,150 || ヘルニアM.B || Arcadia (Feb 2014) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-229c4136213fb806e5fbeccb3fd37520&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,713,000 || ヘルニアM.B || Arcadia (Apr 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-229c4136213fb806e5fbeccb3fd37520&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,709,150 || ヘルニアM.B || Arcadia (Jul 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-229c4136213fb806e5fbeccb3fd37520&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,705,250 || ヘルニアM.B || Arcadia (Jun 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-229c4136213fb806e5fbeccb3fd37520&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,703,300 || ヘルニアM.B || Arcadia (May 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-229c4136213fb806e5fbeccb3fd37520&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,702,050 || 目標達成! こいずみ || Arcadia (Jul 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-229c4136213fb806e5fbeccb3fd37520&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,698,650 || バリア抜きクリアもしてみました。 小泉 || Arcadia (Jun 2011) || no white bell, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-229c4136213fb806e5fbeccb3fd37520&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,691,700 || 近くて遠い470万 小泉 || Arcadia (May 2011) || no white bell, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-229c4136213fb806e5fbeccb3fd37520&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,671,400 || 5年ぶりに頑張ってみました 恋済み || Arcadia (Dec 2010) || 1st loop 2.341m&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-229c4136213fb806e5fbeccb3fd37520&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,664,650 || CHAT-CYR-ああるじーぶー || Arcadia (Jan 2008) || 1st loop 2.341m&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-229c4136213fb806e5fbeccb3fd37520&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,654,800 || 優越感が超ライバル DXP!!(T)SRC || Gamest (Jan 1998) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-229c4136213fb806e5fbeccb3fd37520&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,482,800 || ベジータ(ま) (息子ができた!) || Gamest (Oct 1991) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-229c4136213fb806e5fbeccb3fd37520&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 4,140,800 || CYCLONE-R.T || Gamest (Jul 1991) || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.denfaminicogamer.jp/highscore/1991_055_%E5%87%BA%E3%81%9F%E3%81%AA!!%E3%83%84%E3%82%A4%E3%83%B3%E3%83%93%E3%83%BC JHA Leaderboard]&lt;br /&gt;
* [https://shmups.system11.org/viewtopic.php?t=58416 Shmups Forum Hi-Score Topic]&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Dodonpachi}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Dodonpachi (CAVE)&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Subtype !! Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type A || Shot || 630,443,710 || SIN || [http://web.archive.org/web/20160706064602/http://hpcgi2.nifty.com/hokekyo/score.cgi Hokekyo] (Sep 9, 2012) || no glitch&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Laser || 862,976,450 || SOF-WTN || [https://twitter.com/sof_wtn/status/637586677540655104 Twitter] (Aug 29, 2015)&amp;lt;br&amp;gt;JHA (Mar 2016) || glitch, 1p side&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 754,937,640 || SOF-WTN || [https://twitter.com/sof_wtn/status/579614542889512960 Twitter] (Mar 22, 2015) || no glitch, 1p side, 1st loop 224.3m, 5L remaining, max hit 949&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 748,414,350 || やっと出た!! SOF-WTN || Arcadia (Nov 2002) || no glitch, 1st loop 217.97m, 5L remaining, max hit 926&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type B || Shot || 694,352,270 || 252匹目のポケモンhatty || Arcadia (Sep 2000) || no glitch, 1st loop 212m, 3L remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Laser || 895,790,550 || KTL-NAL || [https://twitter.com/Homestay_Akira/status/1416955220953690112 Twitter] (Jul 19, 2021)&amp;lt;br&amp;gt;JHA (Jun 2021) || glitch, 1p side, 5L remaining, max hit 888&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 704,638,650 || KTL-NAL || Arcadia (Aug 2008) || no glitch, 3L remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type C || class=&amp;quot;hor-merged-cell-first &amp;quot; | Shot || 800,885,810 || Hituji || [https://twitter.com/mgaHituji/status/1220948560985767936 Twitter] (Jan 25, 2020) || glitch, 2p side, max hit 943, played at home&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 763,513,750 || Hituji || [https://imgur.com/JOxgq7B Played date: 2015-09-13] || no glitch, 2p side, no miss, max hit 929, played at home&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 722,157,820 || もう我慢ならねえ☆ SSP-揚雲 || [http://aoijun.sakura.ne.jp/Q2/score13.html Game Box Q2] (Mar 27, 2003)&amp;lt;br&amp;gt;Arcadia (Jul 2003) || no glitch, 1p side, 4L remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Laser || 801,464,130 || Clover-TAC || JHA (Jul 2021) || glitch, 2p side&lt;br /&gt;
&amp;lt;!-- Remove table rows below if you do NOT want previous records to be displayed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-customtoggle-72ccd910552efb58e4fc78c1b62e7774 mw-collapsible&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Show previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-customtoggle-72ccd910552efb58e4fc78c1b62e7774 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Hide previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
! Ship !! Subtype !! Score !! Player !! Source !! Comment&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type A || class=&amp;quot;hor-merged-cell-first &amp;quot; | Laser || 729,671,480 || ヤキソバンDX || Arcadia (Apr 2002) || 5L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 728,094,550 || SOF-WTN || Arcadia (Dec 2001) || 1st loop 217.30m, 4L remaining, max hit 924&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 708,143,270 || ヤキソバンDX || Arcadia (Nov 2001) || 4L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 700,723,840 || ここからがスタート WTN || Arcadia (Jun 2000) || 1st loop 203.71m, 4L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 688,943,670 || 寸止め野郎-WTN(カス) || Arcadia (Mar 2000) || 1st loop 202.32m, 1B used up to 2-6 boss, 2 deaths at TLB final attack, 3L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 674,217,390 || ぺぷしまん || Arcadia (Feb 2000) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 673,013,160 || ヤキソバンDX 残5まで1ミリ || Gamest (Sep 1999) || 1st loop 200m, 4L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 653,566,360 || ヤキソバンDX || Gamest (Aug 1999) || 1st loop 193m, 3L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 635,226,660 || LAOS-長田仙人 || Gamest (Apr 1998) || 3L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 584,618,990 || 2-6途中で死ぬしい LAOS-長田仙人 || Gamest (Feb 1998) || 3L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 554,324,330 || LAOS-長田仙人 || Gamest (Dec 1997) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 513,098,850 || LAOS-長田仙人 || Gamest (Oct 1997) || 3L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 468,814,890 || LAOS-長田仙人 || Gamest (Sep 1997) || 2L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 443,285,830 || つながれば5億。予定 LAOS-長田仙人 || Gamest (Aug 1997) || 2L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 364,497,280 || LAOS-長田仙人 || Gamest (Jul 1997) || 0L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 313,479,140 || ☆CAT&amp;amp;#039;S-とき坊 || Gamest (Jun 1997) || 2L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type B || Shot || 643,500,490 || ショット強化の逆襲! hatty || Gamest (Feb 1999) || 1st loop 201m, 1L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Laser || 843,592,100 || KTL-NAL || JHA (Apr 2021) || glitch&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 833,471,310 || KTL-NAL || JHA (Mar 2021) || glitch&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 730,186,030 || あーちゃん || [https://twitter.com/Homestay_Akira/status/637460144243146752 Twitter] (Aug 29, 2015)&amp;lt;br&amp;gt;JHA (Mar 2016) || glitch, 1p side, 4L remaining, max hit 865&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 704,468,390 || KTL-NAL || Arcadia (Mar 2001) || 3L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 695,996,270 || NAL || Arcadia (Oct 2000) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 687,985,400 || NAL || Gamest (Aug 1999) || 4L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 634,749,270 || LAOS-長田仙人 || Gamest (May 1998) || 1st loop 180m&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 626,796,520 || えびで2000万オチ LAOS-長田仙人 || Gamest (Apr 1998) || 2L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 601,088,790 || LAOS-長田仙人 || Gamest (Nov 1997) || 2L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 466,256,640 || 2-5終了時4.2億その後くそおち 仙人 || Gamest (Oct 1997) || 1st loop 180m, after stage 2-5 420m, 1L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 414,235,550 || LAOS-長田仙人 || Gamest (Sep 1997) || 1L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 409,892,630 || のんびりやります LAOS-長田仙人 || Gamest (Aug 1997) || 1L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | - || 254,128,520 || ☆CAT&amp;amp;#039;S-とき坊 || Gamest (Jul 1997) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 213,388,100 || YGA-IBA || Gamest (Jun 1997) || died in 2-7&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type C || class=&amp;quot;hor-merged-cell-first &amp;quot; | Shot || 747,563,190 || Hituji || [https://twitter.com/mgaHituji/status/584427768235950080 Twitter] (Apr 4, 2015) || 2p side, max hit 943, played at home&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 738,838,870 || Hituji || [https://twitter.com/mgaHituji/status/478101794946428928 Twitter] (Jun 15, 2014) || 2p side, max hit 925, played at home&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 719,354,770 || ZBL-SOF-NAI || Gamest (Apr 1999) || 1st loop 225m, 5L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 694,990,760 || WTN || Gamest (Dec 1998) || 1st loop 208.8m, 3L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 688,915,680 || ZBL-NAI || Gamest (Jun 1998) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 683,721,480 || ZBL-NAI || Gamest (Apr 1998) || 1st loop ~200m, 4L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 659,931,810 || ZBL-TWT-NAI || Gamest (Mar 1998) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 637,356,600 || ZBL-NAI || Gamest (Jan 1998) || 3L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 615,936,150 || ZBL-NAI || Gamest (Nov 1997) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 613,119,250 || DBL-ZKB-NAI ついに6億 || Gamest (Oct 1997) || 1st loop 165m, no miss no bomb up to 2-6 boss, 3L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 568,120,890 || DBL-ZKB-NAI || Gamest (Sep 1997) || no miss no bomb up to 2-6 boss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 496,672,840 || DBL-ZKB-NAI || Gamest (Aug 1997) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 382,561,120 || DBL-ZKB-NAI || Gamest (Jul 1997) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 324,438,240 || DBL-ZKB-NAI || Gamest (Jun 1997) || 1st loop 121m, 1L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 226,319,140 || DBL-ZKB-NAI || Gamest (May 1997) || died in 2-7&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-72ccd910552efb58e4fc78c1b62e7774&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Laser || 790,813,760 || Clover-TAC || JHA (Mar 2016) || glitch, 2p side&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note 1: Due to a major scoring glitch, the highest scores with and without exploiting said glitch will be listed. For details on this glitch, see [https://shmups.wiki/library/DoDonPachi#Double_GP.5B2.5D here]. Note 2: A player going by the name T.I has achieved 700 million points with Type B-S in the early 2000s but no picture proof exists of this score.&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.denfaminicogamer.jp/highscore/1997_007_%E6%80%92%E9%A6%96%E9%A0%98%E8%9C%82 JHA Leaderboard]&lt;br /&gt;
* [https://shmups.system11.org/viewtopic.php?t=56826 Shmups Forum Hi-Score Topic]&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Dodonpachi Campaign Version}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Dodonpachi Campaign Version (CAVE)&lt;br /&gt;
|-&lt;br /&gt;
! Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| 5,448,702,440 || SOF-WTN || Arcadia (Feb 2004)&amp;lt;br&amp;gt;[https://youtu.be/rv1JK2Ezk9U Superplay VHS] (2003) || Type A-Laser, 1st loop 1.836b, 2L remaining, max hit 4754&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Dodonpachi Daifukkatsu}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Dodonpachi Daifukkatsu (CAVE)&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Style !! Loop !! Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type A || class=&amp;quot;hor-merged-cell-first &amp;quot; | Bomb || Omote || class=&amp;quot;hor-counterstop-hard &amp;quot; | 99,999,999,999 || class=&amp;quot;hor-counterstop-hard &amp;quot; | Clover-TAC || class=&amp;quot;hor-counterstop-hard &amp;quot; | Arcadia (Sep 2008) || class=&amp;quot;hor-counterstop-hard &amp;quot; | &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Ura || class=&amp;quot;hor-counterstop-hard &amp;quot; | 99,999,999,999 || class=&amp;quot;hor-counterstop-hard &amp;quot; | Clover-TAC || class=&amp;quot;hor-counterstop-hard &amp;quot; | Arcadia (Sep 2008) || class=&amp;quot;hor-counterstop-hard &amp;quot; | &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type B || class=&amp;quot;hor-merged-cell-first &amp;quot; | Bomb || Omote || class=&amp;quot;hor-counterstop-hard &amp;quot; | 99,999,999,999 || class=&amp;quot;hor-counterstop-hard &amp;quot; | KTL-NAL || class=&amp;quot;hor-counterstop-hard &amp;quot; | Arcadia (Sep 2008) || class=&amp;quot;hor-counterstop-hard &amp;quot; | 2L remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Ura || class=&amp;quot;hor-merged-cell-first hor-counterstop-hard &amp;quot; | 99,999,999,999 || class=&amp;quot;hor-counterstop-hard &amp;quot; | KTL-NAL || class=&amp;quot;hor-counterstop-hard &amp;quot; | Arcadia (Sep 2008) || class=&amp;quot;hor-counterstop-hard &amp;quot; | 1L remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last hor-counterstop-hard &amp;quot; |  || class=&amp;quot;hor-counterstop-hard &amp;quot; | chrono@Z級映画キングスパイダー || class=&amp;quot;hor-counterstop-hard &amp;quot; | Arcadia (Sep 2008) || class=&amp;quot;hor-counterstop-hard &amp;quot; | autofire&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Power || Omote || class=&amp;quot;hor-counterstop-soft &amp;quot; | 38,314,195,289 || class=&amp;quot;hor-counterstop-soft &amp;quot; | わっち@2-5が1ミスなのは吹いた || class=&amp;quot;hor-counterstop-soft &amp;quot; | Arcadia (Sep 2008) || class=&amp;quot;hor-counterstop-soft &amp;quot; | 2L remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Ura || class=&amp;quot;hor-counterstop-soft &amp;quot; | 32,193,264,572 || class=&amp;quot;hor-counterstop-soft &amp;quot; | わっち@ヒバチ突入残4～5はいける…はず || class=&amp;quot;hor-counterstop-soft &amp;quot; | Arcadia (Sep 2008) || class=&amp;quot;hor-counterstop-soft &amp;quot; | died in 2-5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Scoreboard closed after the achievement of the counterstop at 99,999,999,999. Competition moved over to Dodonpachi Daifukkatsu 1.5.&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.denfaminicogamer.jp/highscore/2008_009_%E6%80%92%E9%A6%96%E9%A0%98%E8%9C%82%E5%A4%A7%E5%BE%A9%E6%B4%BB JHA Leaderboard]&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Dodonpachi Daifukkatsu 1.5}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Dodonpachi Daifukkatsu 1.5 (CAVE)&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Style !! Loop !! Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type A || class=&amp;quot;hor-merged-cell-first &amp;quot; | Bomb || Omote || 569,307,942,932 || 2-5ビット抜け後 ボフーン || Arcadia (Mar 2011) || 2L 5B remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Ura || 848,533,471,861 || D助 || [https://twitter.com/tateanasan/status/1138762163617533952 Twitter] (Jun 12, 2019)&amp;lt;br&amp;gt;JHA (Jul 2019) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Power || Omote || 870,960,548,855 || T.U || Arcadia (Nov 2012) || no autofire or macro buttons&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Ura || 1,010,871,974,513 || LEN || [https://twitter.com/LEN21746060/status/1622941927812513792 Twitter] (Feb 7, 2023) || 1st loop 529b&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 1,008,819,447,117 || ダメK.K プレイ時間85分... || Arcadia (May 2010) || autofire, 3L remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Strong || Omote || 831,861,592,165 || t2@satowa || [https://twitter.com/snnmay/status/772436166104588288 Twitter] (Sep 4, 2016)&amp;lt;br&amp;gt;JHA (Sep 2016) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Ura || 912,197,138,948 || PAGTRI || [https://twitter.com/pagtri/status/1187205857710202880 Twitter] (Oct 24, 2019)&amp;lt;br&amp;gt;JHA (Oct 2019) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type B || class=&amp;quot;hor-merged-cell-first &amp;quot; | Bomb || Omote || 705,319,736,247 || OAM-屠死郎 || Arcadia (Jan 2013) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Ura || 855,065,015,797 || D助 || Arcadia (Oct 2013) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Power || Omote || 837,035,830,419 || ダメK.K 使ってて楽しい機体です || Arcadia (Feb 2010) || 3L remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Ura || 1,110,937,033,835 || ユセミ@音楽ってマジ素晴らしいですよね! || Arcadia (Feb 2012) || autofire, 2L remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Strong || Omote || 890,946,838,476 || t2 || [https://twitter.com/snnmay/status/280328524429131777 Twitter] (Dec 16, 2012)&amp;lt;br&amp;gt;Arcadia (Mar 2013) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Ura || 971,466,061,965 || t2 || Played date: Nov 29, 2012&amp;lt;br&amp;gt;[https://twitter.com/snnmay/status/274486198754496512 Twitter] (Nov 30, 2012)&amp;lt;br&amp;gt;Arcadia (Mar 2013) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type C || class=&amp;quot;hor-merged-cell-first &amp;quot; | Bomb || Omote || 706,333,510,685 || t2 || Arcadia (Feb 2012) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Ura || 774,570,169,194 || じょにー || Arcadia (Nov 2010) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Power || Omote || 984,442,244,981 || MYS || Arcadia (Jun 2012) || 5L &amp;amp;amp; maximum bonus remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Ura || 1,098,612,177,034 || MYS || Arcadia (Jan 2012) || 0L remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Strong || Omote || 843,115,669,766 || t2 || Arcadia (Feb 2013) || 1st loop 482.5b&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Ura || 905,237,809,035 || t2@satowa || [https://twitter.com/snnmay/status/604625866065244160 Twitter] (May 30, 2015)&amp;lt;br&amp;gt;JHA (Mar 2016) || &lt;br /&gt;
&amp;lt;!-- Remove table rows below if you do NOT want previous records to be displayed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-customtoggle-8505805127ebfffc0b659a91f182e07f mw-collapsible&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Show previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-customtoggle-8505805127ebfffc0b659a91f182e07f mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Hide previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
! Ship !! Style !! Loop !! Score !! Player !! Source !! Comment&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type A || class=&amp;quot;hor-merged-cell-first &amp;quot; | Bomb || class=&amp;quot;hor-merged-cell-first &amp;quot; | Omote || 464,898,592,643 || 2周目フルコン無し || Arcadia (Oct 2010) || 2L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 443,482,630,064 || ウンコすぎ〇〇レベル || Arcadia (Jul 2010) || 2L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 430,218,706,450 || すいません。 || Arcadia (Apr 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 398,241,618,980 || T³-TBC(やる気の無い方) || Arcadia (Oct 2009) || 4L 1B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 342,673,414,683 || Clover-TAC || Arcadia (Oct 2008) || 2L 6B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Ura || 831,848,405,082 || D助 || [https://twitter.com/tateanasan/status/1074599363140190208 Twitter] (Dec 17, 2018)&amp;lt;br&amp;gt;JHA (Jan 2019) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 790,345,279,641 || D助@黒復活イベント開催希望 || Arcadia (May 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 786,633,035,822 || D助@SIZさん元気ですか || Arcadia (Apr 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 780,739,922,169 || D助 || Arcadia (Nov 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 755,057,014,927 || D助 || Arcadia (Sep 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 745,787,500,374 || D助 || Arcadia (Jul 2011) || 1st loop 437.5b&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 735,942,072,317 || D助 || Arcadia (May 2011) || 1st loop 431b&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 713,042,336,509 || D助@まだまだ || Arcadia (Feb 2011) || 1st loop 407b, 1L 5B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 690,589,248,184 || D助 || Arcadia (Dec 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 672,145,491,520 || D助@このゲームに出会えて良かったです || Arcadia (Nov 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 656,589,775,441 || D助@初申請 || Arcadia (Sep 2010) || 1st loop 399.7b&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 587,955,802,645 || T³-TBC(久々にまじ) || Arcadia (Jul 2010) || 2L 3B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 494,179,417,231 || こんこんとリンリンが好き || Arcadia (Jun 2010) || 0L 4B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 466,284,252,755 || マジすいません || Arcadia (May 2010) (corrected in Arcadia Jun 2010) || 0L 1B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 376,520,541,913 || T³-TBC(やる気のある方) || Arcadia (Oct 2009) || 0L 4B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 342,779,304,764 || Clover-TAC || Arcadia (Jan 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 296,559,133,364 || Clover-TAC || Arcadia (Oct 2008) || 1L 6B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Power || class=&amp;quot;hor-merged-cell-first &amp;quot; | Omote || 400,757,594,124 || AKF@大阪遠征記念 || Arcadia (Jul 2011) || score lower than what was previously submitted in Arcadia issue 2010-02, 1L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 868,566,793,941 || ダメK.K 本戦なので頑張りました || Arcadia (Feb 2010) || 4L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 440,277,199,519 || 真白 || Arcadia (Dec 2008) || 5L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 369,029,055,233 || ダメK.K || Arcadia (Nov 2008) || autofire, 2L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Ura || 992,387,718,489 || 残念... ダメK.K || Arcadia (Apr 2010) || autofire, 1L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 922,142,585,758 || ダメK.K ヘリ必死すぎ(涙) || Arcadia (Mar 2010) || 2L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 869,118,932,333 || ダメK.K || Arcadia (Jul 2009) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 674,992,336,698 || 出直します ダメK.K || Arcadia (Apr 2009) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 668,156,708,650 || 面白さを再確認 ダメK.K || Arcadia (Feb 2009) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 487,543,838,793 || 真白 || Arcadia (Jan 2009) || 3L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 485,265,602,973 || 息切れです...ダメK.K || Arcadia (Dec 2008) || autofire, 2L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 467,337,364,458 || ダメK.K || Arcadia (Nov 2008) || autofire, 2L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 119,331,010,543 || オペ泣かせの仕様はちょっと... ダメK.K || Arcadia (Oct 2008) || autofire, 1L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Strong || class=&amp;quot;hor-merged-cell-first &amp;quot; | Omote || 801,049,720,253 || t2@satowa || [https://twitter.com/snnmay/status/720943084368842752 Twitter] (Apr 15, 2016)&amp;lt;br&amp;gt;JHA (Apr 2016) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 690,510,976,356 || 悪鬼の血脈、ティボルト || Arcadia (Feb 2013) || 50b from 2-5&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 617,180,084,960 || chrono@つぐみはさわLろん! || Arcadia (May 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 546,456,428,872 || chrono@次回かんなぎ || Arcadia (Apr 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 436,958,391,300 || chrono@日奈森あむ || Arcadia (Mar 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 349,067,665,986 || chrono@あーっはっはっは! || Arcadia (Feb 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Ura || 871,376,285,825 || t2@satowa || [https://twitter.com/snnmay/status/743766841219178497 Twitter] (Jun 17, 2016)&amp;lt;br&amp;gt;JHA (Jun 2016) || 3L 4B remaining, Hibachi no bomb&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 856,845,203,938 || t2@satowa || [https://twitter.com/snnmay/status/728559211735457792 Twitter] (May 6, 2016)&amp;lt;br&amp;gt;JHA (May 2016) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 822,715,707,351 || t2@satowa || [https://twitter.com/snnmay/status/726777236854964225 Twitter] (May 1, 2016) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 801,089,855,795 || PAG@3億伸ばすのに数年かかりました || JHA (Mar 2016) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 800,984,842,386 || chrono@朝色=朱門ｘ樋口=無限大 || Arcadia (Nov 2009) || macro button for A+B&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 759,072,584,085 || chrono@CLANN As D || Arcadia (Oct 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 551,199,176,474 || chrono@次次回アフターストーリー || Arcadia (Apr 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 442,014,682,243 || chrono@しゅごキャラ厨 || Arcadia (Mar 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 345,528,603,935 || chrono@沙耶はMに目覚めました || Arcadia (Feb 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type B || class=&amp;quot;hor-merged-cell-first &amp;quot; | Bomb || class=&amp;quot;hor-merged-cell-first &amp;quot; | Omote || 655,280,876,791 || MAGくん@しょこたんLove || Arcadia (Mar 2012) || 1st loop 382b, 2L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 645,083,857,359 || OAM-モツ吾朗! || Arcadia (Jul 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 629,201,081,795 || OAM-モツ吾朗! || Arcadia (Jun 2011) || 3L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 619,792,569,843 || OAM-モツ吾朗! || Arcadia (Feb 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 612,615,936,536 || おじょ～ || Arcadia (Oct 2009) || stages 1 &amp;amp;amp; 2 Omote&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 592,548,515,247 || ドガクで始まりドガクで終わる || Arcadia (Sep 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 573,060,813,122 || お嬢 || Arcadia (Aug 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 526,818,205,987 || オートボム祭り || Arcadia (Jul 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 453,455,531,577 || かがみん || Arcadia (May 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 361,316,909,197 || KTL-NAL || Arcadia (Oct 2008) || 4L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Ura || 721,718,198,488 || OAM-屠死郎 || Arcadia (Dec 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 703,401,076,944 || OAM-モツ吾郎! || Arcadia (Oct 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 648,914,962,805 || rkb || Arcadia (Sep 2010) || 0L 4B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 601,728,094,447 || 間違えて裏凸お城 || Arcadia (Aug 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 572,624,870,115 || UNK || Arcadia (Jul 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 534,949,745,300 || また頑張ります || Arcadia (Jun 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 508,728,123,778 || F意さん元気? SRYM || Arcadia (May 2009) || 3L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 400,836,131,501 || かがみん || Arcadia (Apr 2009) || 2L 5B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 388,775,683,934 || KTL-NAL || Arcadia (Nov 2008) || 1L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 339,117,935,050 || KTL-NAL || Arcadia (Oct 2008) || 2L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Power || class=&amp;quot;hor-merged-cell-first &amp;quot; | Omote || 488,338,795,520 || かがみん || Arcadia (Nov 2008) || chainbreak in 2-5, 6L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 392,076,272,007 || かがみん@妖30億の旅行に出ますw || Arcadia (Oct 2008) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Ura || 1,088,377,613,719 || ユセミSWY || Arcadia (Dec 2011) || 1st loop 520b, 1 death at 2-3 boss, 1 autobomb each at 1-3, 2-2 &amp;amp;amp; 2-3 bosses, 4L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,056,545,086,281 || ユセミ@藤枝店お世話になりありがとうです || Arcadia (Feb 2011) || 2L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,041,089,133,691 || ユセミ || Arcadia (Mar 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 986,724,844,575 || ユセミ@寧々さんいいね! || Arcadia (Jan 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 929,649,934,629 || ユセミ || Arcadia (Dec 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 753,089,190,561 || ヌルトラ・カレクック・じゃにー || Arcadia (Oct 2009) || 3L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 658,719,183,306 || ヌーパーオスシ || Arcadia (Sep 2009) || 0L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 638,644,008,400 || かがみん || Arcadia (Jan 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 591,107,074,686 || かがみん || Arcadia (Dec 2008) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 479,284,062,456 || かがみん || Arcadia (Nov 2008) || 2L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 167,985,977,255 || ラスボスの曲が好きです。 ダメK.K || Arcadia (Oct 2008) || autofire, 2L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Strong || class=&amp;quot;hor-merged-cell-first &amp;quot; | Omote || 874,909,408,021 || t2 || Arcadia (Jan 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 872,501,557,730 || と || Arcadia (Nov 2012) || Taisabachi Maximum Bonus&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 857,464,357,086 || 立川♂１今までありがとう! お疲れ様! t2 || Arcadia (Oct 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 856,829,031,097 || GSV-H21 || Arcadia (Jun 2012) || 3L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 855,633,947,477 || t2 || Arcadia (Mar 2012) || 1st loop 503.3b&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 840,913,056,923 || t2 || Arcadia (Feb 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 838,099,182,339 || t2 || Arcadia (Jun 2011) || 1st loop 498b&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 819,930,886,185 || t2 || Arcadia (May 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 815,296,158,800 || t2 || Arcadia (Feb 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 800,496,914,919 || t2 || Arcadia (Nov 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 799,094,428,944 || 佐天ハード@くやしいっ...! (ビクッビクッ || Arcadia (Oct 2010) || 1 hit at 1-5 boss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 792,695,273,792 || t2 || Arcadia (Aug 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 769,113,108,471 || t2@立川♂1勢 || Arcadia (Jul 2010) || 3L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 767,148,025,091 || chrono@とある☆☆☆超☆磁☆ || Arcadia (Mar 2010) || 3L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 653,250,578,486 || かがみん || Arcadia (Oct 2009) || 3L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 569,517,564,903 || かがみん(終了)@マキシマム高すぎw || Arcadia (Apr 2009) || 3L &amp;amp;amp; maximum bonus remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 388,951,177,764 || かがみん@鉄拳3でまさかの店内予選w || Arcadia (Feb 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Ura || 951,173,243,436 || と || Arcadia (Nov 2012) || Hibachi Maximum Bonus&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 933,707,652,931 || t2 || Arcadia (Apr 2012) || Hibachi Maximum Bonus&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 918,759,393,183 || t2 || Arcadia (Mar 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 906,947,273,127 || t2 || Arcadia (Feb 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 897,062,333,220 || KOT2@KAZとは一体...うごご... || Arcadia (Aug 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 894,114,903,889 || t2 || Arcadia (Jul 2011) || 1st loop 490.7b&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 874,834,742,652 || t2 || Arcadia (Jun 2011) || 1L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 873,479,176,826 || t2 || Arcadia (May 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 845,875,669,651 || t2@パンスト2期希望 || Arcadia (Mar 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 842,762,531,193 || chrono@☆☆☆科学の☆電☆砲 || Arcadia (Mar 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 708,090,932,945 || rkb@DVD楽しみです || Arcadia (Nov 2009) || 3L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 686,617,818,284 || かがみん || Arcadia (May 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 589,745,733,791 || かがみん@Eも終了? || Arcadia (Apr 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 446,552,481,058 || かがみん || Arcadia (Mar 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 410,894,475,437 || かがみん@メガ黒はスルー || Arcadia (Feb 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type C || class=&amp;quot;hor-merged-cell-first &amp;quot; | Bomb || class=&amp;quot;hor-merged-cell-first &amp;quot; | Omote || 608,078,713,497 || 青ボムのt || Arcadia (May 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 544,098,316,345 || 青ボムのt || Arcadia (Apr 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 525,674,093,690 || 刃SSS || Arcadia (Mar 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 457,733,877,297 || シャイニング・スパイラルUNK || Arcadia (Feb 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 452,078,384,580 || CCP || Arcadia (Dec 2009) || 2 Ura midbosses in 1-5&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 401,777,969,647 || CCP@夢の島ボンバーズ || Arcadia (Nov 2009) || 2 Ura midbosses in 1-5&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 354,932,962,597 || かがみん || Arcadia (May 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 49,792,266,240 || 尿意はよろしいですか? || Arcadia (Jan 2009) || score lower than what was previously submitted in Arcadia issue 2008-10, autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 325,629,766,806 || KTL-NAL || Arcadia (Oct 2008) || 3L 6B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Ura || 761,865,156,216 || じょにー || Arcadia (Sep 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 726,990,057,847 || じょにー || Arcadia (May 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 513,851,268,839 || もっちー || Arcadia (Sep 2009) || 1L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 471,502,408,525 || もっちー || Arcadia (Jul 2009) || 2L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 458,752,070,556 || もっちー || Arcadia (May 2009) || 2L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 424,774,730,176 || かがみん || Arcadia (Apr 2009) || full chain in 2-5, 3L 3B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 308,795,981,560 || 真白=かがみん=わっち || Arcadia (Feb 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 287,628,022,015 || KTL-NAL || Arcadia (Oct 2008) || 2L 3B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Power || class=&amp;quot;hor-merged-cell-first &amp;quot; | Omote || 833,017,224,695 || ダメK.K 黒はボス稼ぎ廃止希望 || Arcadia (Mar 2010) || 0L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 802,698,742,109 || ダメK.K 逆性能過ぎて難しい.. || Arcadia (Feb 2010) || 2L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 531,795,626,078 || 新潟産/KAZ? || Arcadia (Jan 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 455,826,439,742 || わっち@横に〇〇〇君orz || Arcadia (Dec 2008) || 2L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 415,527,364,632 || わっち@遠征記念 || Arcadia (Nov 2008) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 372,855,622,341 || わっち もう少しでノーミスだったのに... || Arcadia (Oct 2008) || 5L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Ura || 1,046,156,594,855 || しんべえ || Arcadia (Nov 2010) || 1st loop 510b, 3L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 985,242,640,047 || MYS || Arcadia (Sep 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 890,797,908,833 || ユセミ@引き続きぐったりもぉど || Arcadia (Jul 2009) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 798,616,002,925 || ユセミ@ぐったりまったりもおど || Arcadia (Apr 2009) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 753,220,393,685 || ユセミ@引き続きポッキリ折れてます || Arcadia (Feb 2009) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 694,810,787,229 || ポッキリユセミさん＞＜ || Arcadia (Jan 2009) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 571,855,314,429 || やっぱりポッキリユセミさん＞＜ || Arcadia (Dec 2008) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 461,010,303,880 || わっち || Arcadia (Oct 2008) || 2L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 115,503,303,262 || ユセミ@レコちゃんがいないです＞＜ || Arcadia (Oct 2008) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Strong || class=&amp;quot;hor-merged-cell-first &amp;quot; | Omote || 826,767,199,713 || と || Arcadia (Nov 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 819,482,135,210 || t2 || Arcadia (May 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 798,828,675,321 || 豆腐メンタルマン@悔しさマキシマム || Arcadia (Apr 2012) || no maximum bonus at Taisabachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 797,894,759,751 || t2 || Arcadia (Feb 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 774,189,147,607 || t2 || Arcadia (Feb 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 760,356,837,966 || t2 || Arcadia (Jan 2011) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 738,546,221,141 || FOA-t2@グレ魔十年ぶりの更新おめ! || Arcadia (Dec 2010) || 1st loop 436b&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 710,227,346,573 || キバルト・デルッヘ || Arcadia (Nov 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 681,571,622,328 || かめけん@KAM || Arcadia (Apr 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 607,842,030,801 || t2@RT-Works || Arcadia (Mar 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 572,948,725,974 || TNC-KEZ@ブラックメタルイイ!! || Arcadia (Sep 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 488,807,716,061 || TNC@黒箱大往生 || Arcadia (Jul 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 424,013,419,815 || chrono@ボドドドゥドオー || Arcadia (Feb 2009) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Ura || 887,139,046,931 || t2@この音とまれ! 応援中 || Arcadia (Jun 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 838,916,587,477 || かめっち大佐 || Arcadia (Dec 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 822,813,656,157 || OYG-STR-KAME || Arcadia (Nov 2012) || 2L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 811,432,970,202 || 伸びるけど気力が限界 rkb || Arcadia (Nov 2010) || 3L 4B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 777,046,052,691 || rkb || Arcadia (Oct 2010) || 2L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 750,182,524,453 || かめけん@KAM || Arcadia (Apr 2010) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 728,051,491,747 || rkb@まだやめないかも || Arcadia (Feb 2010) || 3L 3B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 693,971,366,194 || rkb@言い訳無用 || Arcadia (Jan 2010) || 3L 3B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 610,211,522,658 || rkb@皆様に野菜 || Arcadia (Sep 2009) || 2L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 588,984,472,653 || rkb@皆様に感謝 || Arcadia (Aug 2009) || 3L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-8505805127ebfffc0b659a91f182e07f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 367,059,534,694 || chrono@げげごほうおえっ || Arcadia (Feb 2009) || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.denfaminicogamer.jp/highscore/2008_010_%E6%80%92%E9%A6%96%E9%A0%98%E8%9C%82%E5%A4%A7%E5%BE%A9%E6%B4%BB_ver1.5 JHA Leaderboard]&lt;br /&gt;
* [https://shmups.system11.org/viewtopic.php?t=45588 Shmups Forum Hi-Score Topic]&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Dodonpachi Daifukkatsu Black Label}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Dodonpachi Daifukkatsu Black Label (CAVE)&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Style !! Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type A || class=&amp;quot;hor-merged-cell-first &amp;quot; | Bomb || 1,185,358,576,084 || にぼし || JHA (Jan 2019) || highest score Arcade, autofire, macro button, Hibachi clear&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 1,314,251,598,100 || DVL || [https://twitter.com/dodonpach/status/428563189802868736 Twitter] (Jan 29, 2014) || highest score Xbox 360&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Power || 1,789,275,540,569 || 村作り楽しみ TAB-T.N || JHA (May 2016) || Hibachi clear&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Strong || 1,535,476,431,326 || DVL || [https://twitter.com/dodonpach/status/1363071446336102401 Twitter] (Feb 20, 2021) || highest score Arcade&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,445,787,147,436 || 特別になりたいOSS新参トランペット奏者 || JHA (May 2017) || autofire, macro button, Hibachi clear&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 1,732,347,841,841 || DVL || [https://twitter.com/dodonpach/status/1424281607624478721 Twitter] (Aug 8, 2021) || highest score Xbox 360&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type B || Bomb || 1,308,260,652,809 || にぼし || [https://twitter.com/niboooji/status/1086219512519680001 Twitter] (Jan 18, 2019)&amp;lt;br&amp;gt;JHA (Jan 2019) || autofire, macro button, Hibachi clear&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Power || 2,169,790,837,152 || LYX || [https://youtu.be/NE8keKtxajU?t=2985 Youtube] (Jan 23, 2025) || Hibachi clear&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Strong || 1,693,561,873,728 || ここがおちつくんです。 TAB-T.N || JHA (May 2016) || Zatsuza clear&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 1,806,518,385,986 || SYU || Xbox rankings (May 19, 2021)&amp;lt;br&amp;gt;[https://youtu.be/cOJnotAYikA Youtube] (May 22, 2021) || no TLB, highest score Xbox 360&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type C || Bomb || 1,168,899,830,773 || にぼし || [https://twitter.com/niboooji/status/1043479055985606657 Twitter] (Sep 22, 2018)&amp;lt;br&amp;gt;JHA (Oct 2018) || autofire, macro button, Hibachi clear&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Power || 1,463,084,966,072 || さむがりのしろくま。 TAB-T.N || JHA (Mar 2016) || Hibachi clear&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Strong || 1,475,929,038,947 || いんぺろが隣で居眠りしてたら出た || JHA (Nov 2016)&amp;lt;br&amp;gt;[https://youtu.be/fIDf4ytHthM Youtube] (Jan 16, 2021) || autofire, macro button, Zatsuza clear&lt;br /&gt;
&amp;lt;!-- Remove table rows below if you do NOT want previous records to be displayed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-customtoggle-4dc312a974fc684a885c1d5947092d98 mw-collapsible&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Show previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-customtoggle-4dc312a974fc684a885c1d5947092d98 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Hide previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
! Ship !! Style !! Score !! Player !! Source !! Comment&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type A || class=&amp;quot;hor-merged-cell-first &amp;quot; | Bomb || 1,136,749,266,201 || にぼし || JHA (Dec 2018) || autofire, macro button, Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,118,932,987,501 || にぼし || JHA (May 2018) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,061,852,461,110 || にぼし || JHA (Apr 2018) || autofire, macro button, Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,043,612,115,989 || にぼし || JHA (Mar 2018) || autofire, macro button, Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,021,616,255,843 || GFA2-ISO || Arcadia (Apr 2011) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 977,663,376,800 || GFA2-ISO || Arcadia (Mar 2011) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 948,317,275,201 || 刀, 応援してます!! || Arcadia (Nov 2010) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 941,974,494,393 || GFA2-ISO || Arcadia (Oct 2010) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 903,260,415,321 || 嘘臭くね? えび「え? M氏のこと?」 || Arcadia (Sep 2010) (corrected in Arcadia Oct 2010) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 859,930,193,822 || GFA2-ISO || Arcadia (Aug 2010) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 828,917,346,908 || GFA2-ISO || Arcadia (Jul 2010) || Hibachi clear, 2L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 415,300,811,094 || KOT@コッシー・エガヨで捨てゲー || Arcadia (May 2010) || autobomb OFF, Taisabachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Power || 1,747,995,082,318 || のこりもののとんかつ。 TAB-T.N || JHA (Mar 2016) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,734,885,831,249 || ありがとうございました。TAB-T.N || Arcadia (Sep 2014) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,554,338,773,879 || ANG@ココスなう || Arcadia (Nov 2011) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,401,275,689,418 || S.S.KSMN@あずにゃんとの愛は永遠 || Arcadia (Oct 2010) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,303,175,100,051 || S.S.KSMN@あずにゃんと夜の演奏会 || Arcadia (Aug 2010) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 999,835,759,255 || S.S.KSMN♡中野梓@わしが新入部員 || Arcadia (Jul 2010) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 902,358,451,565 || S.S.KSMNｘ中野梓@2期直前有頂天 || Arcadia (Jun 2010) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 341,305,424,126 || S.S.KSMNｘ南星明日歩@6時間突貫 || Arcadia (May 2010) || autobomb OFF, Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Strong || 1,381,831,615,619 || しめじ獅子心@黒ストAちゃんに乾杯 || Arcadia (Sep 2011) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,332,475,277,923 || しめじ獅子心@ヤッテヤルデス! || Arcadia (Aug 2011) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,273,256,015,630 || しめじ獅子心@けいおん原作再開記念 || Arcadia (Jul 2011) || stage 1: 29.7b; stage 2: 66.3b; stage 3: 245.6b; stage 4: 726.2b; before TLB: 1.2659t, Hibachi clear, 2L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,257,870,902,665 || chrono@かな恵ちゃんと結婚しました || Arcadia (Dec 2010) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,013,839,421,979 || chrono@クドわふた一期待age || Arcadia (Sep 2010) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 912,631,910,168 || chrono@天使ちゃんマジ天使 || Arcadia (Aug 2010) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 512,554,582,739 || chrono!!@全一なら梓抱き枕カバー || Arcadia (Jul 2010) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,727,738,083,093 || DVL || [https://twitter.com/dodonpach/status/1403594521498112001 Twitter] (Jun 12, 2021) || highest score Xbox 360&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 1,719,458,096,539 || DVL || [https://twitter.com/dodonpach/status/1373167908134678530 Twitter] (Mar 20, 2021) || highest score Xbox 360&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type B || class=&amp;quot;hor-merged-cell-first &amp;quot; | Bomb || 1,304,471,566,121 || にぼし || JHA (Aug 2018) || autofire, macro button, Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,292,589,615,153 || にぼし || JHA (Jul 2018) || autofire, macro button, Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,265,737,554,502 || にぼし || JHA (Jun 2018) || autofire, macro button, Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,233,253,837,440 || にぼし || JHA (May 2018) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,203,942,084,266 || にぼし || JHA (Sep 2016) || autofire, macro button, Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,163,664,682,481 || にぼし || JHA (Aug 2016) || autofire, macro button, Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,106,854,365,578 || AJP@にぎり見習い。天国のうにょさんへ || Arcadia (Aug 2013) || autofire D, macro button B+D, Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,090,270,316,698 || GFA2-ISO || Arcadia (Jul 2011) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,089,176,128,506 || GFA2-ISO || Arcadia (Jun 2011) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,067,861,249,222 || GFA2-ISO || Arcadia (Apr 2011) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,060,095,466,418 || GFA2-ISO || Arcadia (Mar 2011) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,030,092,812,972 || GFA2-ISO@お疲れ様でした!! || Arcadia (Nov 2010) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,010,221,726,355 || GFA2-ISO || Arcadia (Oct 2010) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 988,976,673,152 || JUS「1兆出たに等しい(キリッ」 || Arcadia (Sep 2010) (corrected in Arcadia Oct 2010) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 953,762,656,133 || GFA2-ISO || Arcadia (Aug 2010) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 882,410,725,444 || chrono!!@あずにゃん俺だ-結ry || Arcadia (Jul 2010) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 847,347,959,527 || chronoの消失@長門-俺だ-結ry || Arcadia (Jun 2010) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 809,381,889,444 || chronoｘ☆☆☆@宮子-俺だ-結ry || Arcadia (May 2010) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Power || 2,142,753,885,648 || 8日遅れの更新でした。 KAKSTR || [https://twitter.com/kakstr/status/996598224361209856 Twitter] (May 16, 2018)&amp;lt;br&amp;gt;JHA (Apr 2016) || Hibachi clear &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; | Power || 2,137,726,450,043 || TAB-T.N || Arcadia (Feb 2015) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,093,560,385,516 || TAB-T.N || Arcadia (Apr 2014) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,087,721,951,067 || TAB-T.N || Arcadia (Feb 2014) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,043,181,108,630 || TAB-T.N || Arcadia (Jun 2013) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,029,847,988,954 || TAB-T.N || Arcadia (May 2013) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,008,062,958,778 || TAB-T.N || Arcadia (Apr 2013) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,977,468,151,409 || ロボ〇ッシー T.N || Arcadia (Nov 2011) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,972,721,752,945 || TAB-T.N || Arcadia (Jul 2011) || no autofire/macro, stage 1: 23b; stage 2: 101b; stage 3: 366b; stage 4: 1.4t, Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,960,658,338,123 || TAB-T.N || Arcadia (Jun 2011) || no autofire/macro, stage 1: 23b; stage 2: 101b; stage 3: 364b; stage 4: 1.2t, Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,942,840,943,102 || TAB-T.N@チームFSM || Arcadia (May 2011) || no autofire/macro, Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,932,888,023,141 || TAB-T.N || Arcadia (Mar 2011) || no autofire/macro, Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,712,678,218,396 || TAB-T.N || Arcadia (Oct 2010) || no autofire/macro, from stage 1: 32.2b; stage 2: 39.2b; stage 3: 330.5b; stage 4: 384.8b, Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,692,815,184,966 || SSST.N-PRPR || Arcadia (Sep 2010) || no autofire/macro, Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,613,326,983,126 || SSS手抜きT.N || Arcadia (Aug 2010) || no autofire/macro, Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,529,823,055,377 || SSST.Nの迷宮III || Arcadia (Jun 2010) || no TLB&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 1,382,883,035,242 || SSST.N || Arcadia (May 2010) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Strong || 1,621,814,327,595 || はずかしがりやのねこ。 TAB-T.N || JHA (Mar 2016) || Zatsuza clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,457,656,302,861 || SYL@JFC会員メンバー 赤 || Arcadia (May 2013) || autofire, macro button, Zatsuza clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,410,385,587,348 || S.S.AKICHAN@ライブ全制覇目前 || Arcadia (Sep 2011) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,355,550,591,984 || S.S.KSMN@全ては愛生ちゃんの為に || Arcadia (Aug 2011) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,253,440,988,464 || S.S.KSMN@けいおんライブ最高!! || Arcadia (May 2011) || autofire, Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,157,420,494,425 || LEN@Cストから逃げてすいません... || Arcadia (Nov 2010) || after stage 1: 18b; stage 2: 55b; stage 3: 230b; stage 4: 710b, Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 743,172,044,677 || SSSLEN@1兆は任せた! || Arcadia (Aug 2010) || no autofire, Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 549,997,013,618 || ユセミ || Arcadia (May 2010) || all stages Ura route, Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type C || class=&amp;quot;hor-merged-cell-first &amp;quot; | Bomb || 1,135,668,985,666 || にぼし || JHA (Sep 2018) || autofire, macro button, Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,080,386,578,528 || にぼし || JHA (Aug 2018) || autofire, macro button, Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,050,286,040,721 || にぼっし～@かくりよ || JHA (Nov 2016) || autofire, macro button, Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,048,320,068,167 || USK@にぎり親方7144 || Arcadia (Nov 2014) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 963,503,015,864 || GFA2-ISO || Arcadia (Dec 2010) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 932,035,506,255 || GFA2-ISO || Arcadia (Oct 2010) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 887,023,985,943 || 8筒事件はオアシスすら枯らせた || Arcadia (Sep 2010) (corrected in Arcadia Oct 2010) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 794,028,826,181 || GFA2-ISO || Arcadia (Aug 2010) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 763,074,669,827 || GFA2-ISO || Arcadia (Jul 2010) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 711,796,543,787 || GFA2-ISO || Arcadia (Jun 2010) || Hibachi clear, 1L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 528,588,116,344 || 超電磁砲かがみん@ASスコトラ乙でした || Arcadia (May 2010) || Hibachi clear, 1L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Power || 1,441,709,596,128 || TAB-T.N || Arcadia (Feb 2015) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,394,853,958,278 || 青パワライダーアタドン || Arcadia (Aug 2014) || Hibachi clear, 1L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,372,950,651,139 || ATT@あと300億でなごむ || Arcadia (Mar 2014) || Hibachi clear, 0L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,324,187,157,475 || ATT@やらかしすぎなごむ || Arcadia (Feb 2014) || Hibachi clear, 0L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,283,965,572,343 || ATT@七夕なごむ || Arcadia (Oct 2012) || Hibachi clear, 0L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,249,657,140,648 || ATT@なごみますか? || Arcadia (Aug 2012) || Hibachi clear, 1L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,209,094,801,206 || ATT@ツンツン!! || Arcadia (Jun 2012) || Hibachi clear, 1L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,109,298,778,901 || ATT || Arcadia (Jan 2012) || Hibachi clear, 0L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,058,006,955,446 || ANG@1兆おじさん(´ω｀) || Arcadia (Sep 2011) || 1 death in stage 3&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,032,915,221,710 || SSSAZSMJPRPR || Arcadia (Nov 2010) || macro button, after stage 1: 14.3b; stage 2: 67b; stage 3: 221b; stage 4: 615b, Hibachi clear, 1L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 921,692,244,349 || SSS獅子心@あずにゃんprpr勢 || Arcadia (Sep 2010) || macro button, Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 723,879,715,438 || SSSMJ || Arcadia (Aug 2010) || Hibachi clear, 1L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 347,513,213,509 || ヒバチ出しただけっす || Arcadia (May 2010) || died to Hibachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Strong || 1,385,586,880,393 || ジャスさんおめでとう&amp;amp;amp;3秒台祈願! || JHA (Oct 2016) || autofire, macro button, Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,360,263,639,580 || えび店長41周目凸記念, からだだいじに || JHA (Sep 2016) || autofire, macro button, Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,207,109,312,701 || SAOはいいぞ あとみさきちおめ(予定 || JHA (Aug 2016) || autofire, macro button, Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,198,957,896,792 || HPY || Arcadia (Nov 2012) || Zatsuza clear, 0L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,173,904,378,090 || HPY || Arcadia (Oct 2012) || Zatsuza clear, 0L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,098,575,315,745 || RIS || Arcadia (Jul 2012) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,042,449,475,511 || RIS || Arcadia (Feb 2012) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,006,761,708,339 || RIS || Arcadia (Dec 2011) || stage 1: 18b; stage 2: 45b; stage 3: 198b; stage 4: 596b, 1 death at TLB phase 1, Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 981,260,190,495 || RIS || Arcadia (Nov 2011) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 902,215,451,783 || RIS || Arcadia (Jul 2011) || stage 1: 8b; stage 2: 27b; stage 3: 177b; stage 4: 570b; before TLB: 890b, Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 833,249,370,359 || RIS || Arcadia (Jun 2011) || stage 1: 7b; stage 2: 25b; stage 3: 170b; stage 4: 530b, 1 death &amp;amp;amp; 1 bomb at stage 5 boss, Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 764,636,676,875 || RIS || Arcadia (May 2011) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 695,795,663,386 || RIS@Lさん, Sさんに感謝 || Arcadia (Apr 2011) || Hibachi clear&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 534,730,107,498 || RIS || Arcadia (Feb 2011) || after stage 1: 7b; stage 2: 22b; stage 3: 133b; stage 4: 350b, Hibachi clear, 0L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4dc312a974fc684a885c1d5947092d98&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 375,413,780,438 || SSSLEN@ヒバチ撃破は奇跡 || Arcadia (Aug 2010) || no autofire, Hibachi clear&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.denfaminicogamer.jp/highscore/2010_012_%E6%80%92%E9%A6%96%E9%A0%98%E8%9C%82%E5%A4%A7%E5%BE%A9%E6%B4%BB%E3%83%96%E3%83%A9%E3%83%83%E3%82%AF%E3%83%AC%E3%83%BC%E3%83%99%E3%83%AB JHA Leaderboard]&lt;br /&gt;
* [https://shmups.system11.org/viewtopic.php?t=45588 Shmups Forum Hi-Score Topic]&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Dodonpachi Daioujou}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Dodonpachi Daioujou (CAVE)&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Subtype !! Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type A || class=&amp;quot;hor-merged-cell-first &amp;quot; | Shot || 2,209,743,650 || ユセミSWY || [https://x.com/hty_RA/status/1878084652994572682 Twitter] (Jan 11, 2025) || 2L 5B remaining, max hit 3,475&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 589,700,160 || にぼし || [https://twitter.com/nibooji/status/1368521400646987780 Twitter] (Mar 7, 2021)&amp;lt;br&amp;gt;JHA (Mar 2021) || 0L 6B remaining, max hit 2,399&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Laser || 1,683,676,040 || ユセミSWY || Arcadia (Jul 2003) || 0L 4B remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Expert || 2,194,250,810 || Clover-TAC || JHA (Mar 2023) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type B || class=&amp;quot;hor-merged-cell-first &amp;quot; | Shot || 922,019,840 || MON || [https://moon.ap.teacup.com/qwertyuiop/1027.html Blog] (Jan 9, 2009) || highest score Arcade, All Clear, max hit 2,562&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 563,473,900 || ctak || [https://x.com/SN_TAK/status/1812433300293861387 Twitter] (Jul 14, 2024)&amp;lt;br&amp;gt;JHA (Jul 2024)&amp;lt;br&amp;gt;[https://youtu.be/j0Ql65uFHfc Youtube] (Jul 14, 2024) || All Clear, max hit 1546, 0L 6B remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 1,074,115,170 || MON || [https://moon.ap.teacup.com/qwertyuiop/1005.html Blog] (Nov 17, 2008) || highest score PS2, 2p side, died in 2-5, max hit 2,782&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Laser || 1,699,747,690 || HRB -さようならMYS大先生の巻- || Arcadia (Jun 2004) || first death in 2-4, 0L 4B remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Expert || 2,317,772,890 || fufufu || [https://twitter.com/222_fu/status/1564212562212065284 Twitter] (Aug 29, 2022)&amp;lt;br&amp;gt;[https://youtu.be/VIELWhnLicY Youtube] (Sep 24, 2022) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 2,170,809,750 || SPS || [https://twitter.com/SPSPUYO/status/711555644986359808 Twitter] (Mar 20, 2016)&amp;lt;br&amp;gt;JHA (Mar 2016)&amp;lt;br&amp;gt;[https://youtu.be/WBplM4jrpiw Youtube] (Mar 25, 2020) || 1st loop 924m&lt;br /&gt;
&amp;lt;!-- Remove table rows below if you do NOT want previous records to be displayed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-customtoggle-c84cc5e0ba5e02b591bbfea879915d5a mw-collapsible&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Show previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-customtoggle-c84cc5e0ba5e02b591bbfea879915d5a mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Hide previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
! Ship !! Subtype !! Score !! Player !! Source !! Comment&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type A || class=&amp;quot;hor-merged-cell-first &amp;quot; | Shot || 2,116,577,120 || ユセミSWY || [https://twitter.com/hty_RA/status/1756307799519482347 Twitter] (Feb 10, 2024) || 1L 4B remaining, max hit 3,454&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,105,361,650 || ユセミSWY || [https://twitter.com/hty_RA/status/1733466312259817747 Twitter] (Dec 9, 2023) || 1L 6B remaining, max hit 3,432&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,026,637,990 || ユセミSWY || [https://twitter.com/hty_RA/status/1682713571996876800 Twitter] (Jul 22, 2023) || 1 death before TLB, 0L 3B remaining, max hit 3,433&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,977,105,570 || ユセミSWY || [https://twitter.com/hty_RA/status/1638162972697841665 Twitter] (Mar 21, 2023) || 3 deaths to 1-5 boss, max hit 3,444&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,947,053,730 || ユセミSWY || [https://twitter.com/hty_RA/status/840503918740168704 Twitter] (Mar 11, 2017) || 1L 1B remaining, max hit 3,349&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 254,706,050 || にぼし || [https://twitter.com/nibooji/status/1208303542051594243 Twitter] (Dec 21, 2019)&amp;lt;br&amp;gt;JHA (Jan 2020) || 0L 0B remaining, max hit 803&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Expert || 2,183,862,020 || WY. || [https://imgur.com/AmAzvgA Played date: 2018-10-12]&amp;lt;br&amp;gt;[http://ranking.niyaozao.com/#/rank/7?_k=4eco5n Chinese Leaderboard] || 1st loop 862m, 3L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 2,171,137,550 || ありがとう大往生, 無相夢学 HFD || Arcadia (Jul 2012) || 3L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | - || 2,146,262,680 || 下手横HFD癒されるゲーセン || Arcadia (Jun 2012) || Type A-E, 3L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,085,806,910 || 痛恨の戒めスコア店長に謝れ! || Arcadia (May 2012) || Type A-E, 3L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,085,741,270 || 可愛いすぎる女性店員 凡人すぎるHFD || Arcadia (Mar 2012) || Type A-E, 2L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,063,083,220 || fufufu || Played date: Oct 18, 2011&amp;lt;br&amp;gt;Arcadia (Jan 2012)&amp;lt;br&amp;gt;[https://youtu.be/DuTQLjUX9tw Youtube] (Jul 12, 2016) || Type A-E, 1st loop 867m, chainbreak in 2-1, 2L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,003,339,540 || 凡夫HFD コンボ切れ || Arcadia (Sep 2011) || Type A-E, 1st loop 770m, chainbreak in 1-4, before end bonus 1.875b, 2L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,002,610,490 || まぐれHFD 謝罪短いレバー希望 || Arcadia (Aug 2011) || Type A-E, 1st loop 790m, 2 bombs used in loop 2 before stage 5 boss, 3 deaths at TLB, before end bonus 1.88b, 2L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,000,710,200 || きゅるるんKISSで雀(゜Ɐ゜)棒♪♪♪ || Arcadia (Aug 2004) || Type A-E&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,920,237,640 || 砂→失われた状態目標 || Arcadia (Jul 2004) || Type A-E, 1st loop 820m, chainbreak in 2-2, 2L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,685,921,170 || KZK@雪苺娘を食べる程度の能力 || Arcadia (May 2004) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,683,676,040 || 永川撫子さん萌え♡♡♡♡♡♡♡♡♡ || Arcadia (Jul 2003) || Type A-L, 0L 4B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,653,376,980 || 北大路さつき属性♡♡フィアッセの婚約者♡ || Arcadia (May 2003) || Type A-L, 1-4 full chain, 1L 3B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,523,226,550 || ポンコツアーム・レッグ・バストハート || Arcadia (Apr 2003) || Type A-L, 0L 3B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,423,521,870 || 神津麻美ゲッチュ♥♥♥♥♥♥♥♥♥♥♥♥ || Arcadia (Mar 2003) || Type A-L, 0L 3B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,247,069,550 || LAOS-長田仙人 || Arcadia (Jan 2003) || Type A-E&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,205,686,370 || LAOS-長田仙人 || Arcadia (Dec 2002) || Type A-E, 1 bomb at 2-4 rails, 1 death in the stage portion of 2-5, 0L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 758,154,900 || LAOS-長田仙人 || Arcadia (Nov 2002) || Type A-E&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,182,223,400 || DDP (蜂強化) || Arcadia (Oct 2002) || Type A-E, died in 2-5&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 986,180,270 || DDP (蜂強化) || Arcadia (Sep 2002) || Type A-E, died in 2-5&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 669,858,260 || 今回の火蜂は史上最強 でもあきらめません || Arcadia (Aug 2002) || Type A-E, died in 2-5&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type B || class=&amp;quot;hor-merged-cell-first &amp;quot; | Shot || 419,823,330 || にぼし || [https://twitter.com/nibooji/status/1377590831352143877 Twitter] (Apr 1, 2021)&amp;lt;br&amp;gt;JHA (Apr 2021) || All Clear, max hit 1561, 0L 6B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 283,272,240 || にぼしろ || [https://twitter.com/niboooji/status/1181522791616483329 Twitter] (Oct 8, 2019)&amp;lt;br&amp;gt;JHA (Oct 2019) || All Clear, max hit 775&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Expert || 2,231,542,590 || fufufu || [https://twitter.com/222_fu/status/1555888700286189568 Twitter] (Aug 6, 2022) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,229,390,350 || fufufu || [https://twitter.com/222_fu/status/752429227085950976 Twitter] (Jul 11, 2016)&amp;lt;br&amp;gt;[https://youtu.be/0vSFuWaTQZ0 Youtube] (Jul 22, 2016) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 2,117,676,760 || fufufu || Played date: Jun 19, 2014&amp;lt;br&amp;gt;Arcadia (Sep 2014)&amp;lt;br&amp;gt;[https://youtu.be/G8dVt_4K34I Youtube] (Jul 16, 2016) || 2L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | - || 2,028,581,720 || ねぇや || Arcadia (Nov 2004) || 2L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,726,740,230 || SPS || Arcadia (Oct 2004) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,699,747,690 || HRB -さようならMYS大先生の巻- || Arcadia (Jun 2004) || first death in 2-4, 0L 4B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,531,230,040 || HRB || Arcadia (Apr 2004) || Type B-L, 1L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,478,211,150 || KZK@雪苺娘愛好会 || Arcadia (Jan 2004) || Type B-E, 0L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,406,381,800 || HRB@T続編は悶絶地獄でお願いします。 || Arcadia (Dec 2003) || Type B-L, 1st loop 730m, no bomb to 2-4 rails, 0L 4B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,232,382,420 || ヘタレ1号 || Arcadia (Jul 2003) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,209,919,030 || ヘタレ1号 || Arcadia (Jun 2003) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 869,347,130 || ヘタレ1号 || Arcadia (May 2003) || Type B-E&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 615,482,740 || Clover-TAC 1勝150敗 || Arcadia (Jan 2003) || Type B-E&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 962,072,410 || LAOS-長田仙人 || Arcadia (Dec 2002) || died in 2-5&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 900,521,390 || Clover-YMN || Arcadia (Nov 2002) || Type B-E, 1st loop 540m, died in 2-5&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 846,001,140 || kwsm || Arcadia (Oct 2002) || Type B-L, died in 2-5&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 816,579,220 || 9wp-ISO || Arcadia (Sep 2002) || Type B-E, after 1st loop 3L remaining, died in 2-5&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c84cc5e0ba5e02b591bbfea879915d5a&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 599,256,080 || ウリK || Arcadia (Aug 2002) || Type B-E, died in 2-5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.denfaminicogamer.jp/highscore/2002_007_%E6%80%92%E9%A6%96%E9%A0%98%E8%9C%82%E5%A4%A7%E5%BE%80%E7%94%9F JHA Leaderboard]&lt;br /&gt;
* [https://shmups.system11.org/viewtopic.php?t=10147 Shmups Forum Hi-Score Topic]&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Dodonpachi Daioujou Black Label}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Dodonpachi Daioujou Black Label (CAVE)&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Subtype !! Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type A || class=&amp;quot;hor-merged-cell-first &amp;quot; | Shot || 2,388,541,460 || ISO || [https://twitter.com/nibooji/status/1339168243634728967 Twitter] (Dec 16, 2020) || max hit 2,854&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 1,962,269,990 || にぼし || [https://twitter.com/nibooji/status/1236183712032669696 Twitter] (Mar 7, 2020)&amp;lt;br&amp;gt;JHA (Mar 2020) || 1st loop 700m, 2L 0B remaining, max hit 2,956&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Laser || 3,554,437,570 || 師匠, ちょっと臨廻転生貸して貰えますか? || JHA (Aug 2024) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Expert || 3,951,575,620 || 世界平和祈願 || JHA (Aug 2023) || 6L 0B remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type B || class=&amp;quot;hor-merged-cell-first &amp;quot; | Shot || 2,348,299,000 || rkb || [https://twitter.com/rkb49/status/1198522997675450368 Twitter] (Nov 24, 2019) || max hit 2,690&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 1,826,021,670 || にぼし || [https://twitter.com/nibooji/status/1340276407310536704 Twitter] (Dec 19, 2020)&amp;lt;br&amp;gt;JHA (Dec 2020)&amp;lt;br&amp;gt;[https://youtu.be/nDSUDjDmImA Youtube] (Apr 5, 2021) || 1L 0B remaining, max hit 3,190&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Laser || 2,056,340,680 || Juju Kenobi || [https://twitter.com/JujuKenobi_Stg/status/1571604193512669185 Twitter] (Sep 18, 2022)&amp;lt;br&amp;gt;[https://youtu.be/qqTQv8JFHc4 Youtube] (Sep 19, 2022) || played on Shmupmame 4.2&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 1,724,101,020 || rkb || JHA (Dec 2021) || 0L 3B remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Expert || 3,723,076,210 || ろくきち || [https://twitter.com/rokukichi/status/1423911939411906562 Twitter] (Aug 7, 2021)&amp;lt;br&amp;gt;JHA (Aug 2021)&amp;lt;br&amp;gt;[https://youtu.be/5Pz6nRQ6wyw Youtube] (Aug 9, 2021) || 1st loop 1.162m, 4L 0B remaining&lt;br /&gt;
&amp;lt;!-- Remove table rows below if you do NOT want previous records to be displayed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-customtoggle-055227dff46691a25897513bf9548685 mw-collapsible&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Show previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-customtoggle-055227dff46691a25897513bf9548685 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Hide previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
! Ship !! Subtype !! Score !! Player !! Source !! Comment&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type A || class=&amp;quot;hor-merged-cell-first &amp;quot; | Shot || 2,095,984,550 || ISO || [https://twitter.com/niboooji/status/1223905431417831424 Twitter] (Feb 2, 2020) || max hit 2,850&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,890,259,590 || にぼし || [https://twitter.com/nibooji/status/1228621337481994240 Twitter] (Feb 15, 2020)&amp;lt;br&amp;gt;JHA (Feb 2020) || 3L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 1,694,217,450 || にぼし || [https://twitter.com/nibooji/status/1216308815227838464 Twitter] (Jan 12, 2020)&amp;lt;br&amp;gt;JHA (Jan 2020) || 1L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Laser || 3,523,719,700 || 師匠, レイニャン復帰ってマジすか? || JHA (Jun 2024) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,501,897,360 || 師匠, 愛の力を私に下さい。 || JHA (May 2024) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,237,266,270 || だからファイナルファイトじゃねぇよ! || JHA (Apr 2024) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,180,724,540 || 私には荷が重いかと, この機体は。 || JHA (Mar 2024) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,977,878,960 || えいでん先生に感謝 || JHA (Feb 2024) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,772,334,630 || そこのお前, 天狗道で俺と勝負しろ! || JHA (Aug 2023) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,308,059,600 || 格ゲー大会毎月開催中です! || JHA (Aug 2022) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,191,088,010 || 一緒にJKごっこもしたいの! || JHA (Jul 2022) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,895,722,860 || rkb || [https://twitter.com/rkb49/status/1462211013973987331 Twitter] (Nov 12, 2021)&amp;lt;br&amp;gt;JHA (Nov 2021) || 1L 3B remaining, max hit 2,627&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,472,239,180 || 朽木アリス || JHA (May 2021) || 1L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 561,742,210 || 千石撫子 || JHA (Sep 2020) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Expert || 3,894,658,790 || 愛の天罰きゅるるんキッスされたいの! || JHA (Jul 2023) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,881,365,190 || はいてない天狗様に世界平和祈願したいの! || JHA (Jul 2022) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,837,857,460 || はいてないうさタンに飛び蹴りされたいの！ || JHA (Jan 2022) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,779,540,940 || 黄流解無しジェット初弾圧殺から奇跡の生還 || JHA (Dec 2021) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,764,262,810 || 月にかわってお仕置きされたいの！ || JHA (Oct 2021) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,723,313,050 || WY. || [https://imgur.com/UaRKZKv Played date: 2018-09-08]&amp;lt;br&amp;gt;[https://youtu.be/fOWhD8mViks Youtube] (Sep 9, 2018) || played on GOTVG&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,717,357,660 || 神威先生の動画を参考にしますた || JHA (Sep 2021) || 4L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,698,495,580 || NAL様に感謝 || JHA (Aug 2021) || 4L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,618,047,010 || LYX || [https://twitter.com/LYX_TEST/status/1230432822537535488 Twitter] (Feb 20, 2020)&amp;lt;br&amp;gt;[https://www.bilibili.com/video/av90407140 Bilibili] (Feb 20, 2020) || played on ShmupMAME 4.2&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 3,545,274,390 || HFD || Superplay DVD (2007) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | - || 3,511,462,970 || ここにもファイルスは無かった。 HFD || Arcadia (Dec 2006) || 2-2 boss hyper scoring, 5L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,456,713,100 || 自己愛者辞めました! HFD || Arcadia (Aug 2006) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,405,978,350 || 祝! ジューダスプリースト復活。 HFD || Arcadia (Jul 2006) || 1st loop 1.04b, 2 deaths / 7k hit at Hibachi, 4L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,337,852,920 || 約束通り爽やか三組～。by分析家志望 || Arcadia (Sep 2005) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,297,967,760 || カリスマに感謝。 QDS-HFD || Arcadia (Jun 2005) || 5L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,152,610,270 || HFD || Arcadia (Apr 2005) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,083,751,150 || 数打って合体待ち HFD || Arcadia (Nov 2004) || 1st loop 860m, 4L 1B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,055,084,100 || 遅鉢x1, HFD || Arcadia (Oct 2004) || 1st loop 930m, full chain 1-3 no hyper, chainbreak in 2-3, 3L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,948,020,530 || HFD || Arcadia (Aug 2004) || Type A-E, max hit 3,480, 3L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,768,573,370 || MOR || Arcadia (Jun 2004) || Type A-E, 2L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,626,488,230 || HFD || Arcadia (Mar 2004) || Type A-E, 1st loop 780m, 3L 2B remaining, max hit 3,228&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,580,584,470 || GFA2-ISO@理論値-5億(あっそう || Arcadia (Feb 2004) || chainbreak and 1 death at 2-4 rails&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,492,962,670 || 痛いよ...兄さん♥ 6ミスもしちゃいました || Arcadia (Dec 2003) || 2-3 full chain, 0L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,455,020,740 || GFA2-ISO@4日で出ましたが何か? || Arcadia (Oct 2003) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,052,305,170 || HGA-某所専門学生RET || Arcadia (Aug 2003) || no bomb up to 2-4 boss, 1L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,828,346,520 || トカゲ || Arcadia (Jun 2003) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,582,618,800 || トカゲ || Arcadia (May 2003) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 1,197,648,840 || 遠征記念。某所専門学校生RET || Arcadia (Apr 2003) || used Type A-E, 0L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type B || Shot || 450,881,950 || 三井アウトレットパーク志木 || JHA (Sep 2020) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Laser || 1,557,120,880 || 枢木スザク || JHA (Dec 2020) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,329,549,010 || 朽木アリス || JHA (Nov 2020) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 221,742,710 || 佐々木寿人 || JHA (Sep 2020) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Expert || 3,688,406,670 || ろくきち || [https://twitter.com/rokukichi/status/1368883972126560261 Twitter] (Mar 8, 2021)&amp;lt;br&amp;gt;JHA (Mar 2021)&amp;lt;br&amp;gt;[https://youtu.be/9q9hFdfdhOU Youtube] (Mar 9, 2021) || 1st loop 1.159m, 5L 1B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,681,252,160 || さんじゅうろくきち || [https://twitter.com/rokukichi/status/1217441941870137345 Twitter] (Jan 15, 2020)&amp;lt;br&amp;gt;JHA (Jan 2020)&amp;lt;br&amp;gt;[https://youtu.be/-QXobCPVMV8 Youtube] (Jan 19, 2020) || 1st loop 1.09m, 5L 1B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,580,357,290 || ろくきち || [https://twitter.com/rokukichi/status/1013081122215899136 Twitter] (Jun 30, 2018)&amp;lt;br&amp;gt;JHA (Jul 2018)&amp;lt;br&amp;gt;[https://youtu.be/MVHuCyvrpxc Youtube] (Jul 1, 2018) || 1st loop 1.147m, 3L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,508,900,940 || ろくきち || [https://twitter.com/rokukichi/status/995642395940147200 Twitter] (May 13, 2018)&amp;lt;br&amp;gt;JHA (May 2018)&amp;lt;br&amp;gt;[https://youtu.be/QVKDH-GcS-A Youtube] (May 15, 2018) || 1st loop 1.143m, 3L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,308,161,360 || HFD || Superplay DVD (2007) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 3,097,782,550 || HFD || Arcadia (Feb 2005) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | - || 3,097,782,550 || POPYの皆様に感謝! ΘEA-Aωξ || Arcadia (Feb 2005) || chain break in 1-3, 1st loop 955m, 8k hit at Hibachi, 4L 1B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,880,578,560 || ☰EA-Aωξ || Arcadia (Oct 2004) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,634,381,680 || ΘEA-Aωξ || Arcadia (Sep 2004) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,433,085,320 || Doh des shows! Aωξ || Arcadia (May 2004) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,429,420,510 || NE-MUI@時代は『なげっつ』? || Arcadia (Feb 2004) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,375,131,800 || GFA2-ISO@フェック店長祝30才 || Arcadia (Oct 2003) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,771,208,620 || SDOH-SGK-ATSξ || Arcadia (Jul 2003) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,624,848,480 || SDOH-ATSξ || Arcadia (Jun 2003) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,514,878,060 || SDOH-ATSξ || Arcadia (May 2003) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,375,505,770 || SDOH-No.069-ATS || Arcadia (Apr 2003) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-055227dff46691a25897513bf9548685&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 1,345,659,440 || 香川県・岡山県ゲーマーに捧ぐ SPS || Arcadia (Mar 2003) || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.denfaminicogamer.jp/highscore/2002_006_%E6%80%92%E9%A6%96%E9%A0%98%E8%9C%82%E5%A4%A7%E5%BE%80%E7%94%9F%E3%83%96%E3%83%A9%E3%83%83%E3%82%AF%E3%83%AC%E3%83%BC%E3%83%99%E3%83%AB JHA Leaderboard]&lt;br /&gt;
* [https://shmups.system11.org/viewtopic.php?t=17432 Shmups Forum Hi-Score Topic]&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Dodonpachi II: Bee Storm}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Dodonpachi II: Bee Storm (IGS)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Combat || 8,572,185,870 || CYS-SAK || [https://twitter.com/1ka2no394285ki/status/1035892371429310465 Twitter] (Sep 1, 2018)&amp;lt;br&amp;gt;[https://youtu.be/aRVC-ISiRIQ Youtube] (Aug 17, 2019) || played at home&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 8,365,068,300 || 5GL || Arcadia (May 2004) || score printed as 836,506,830&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Internet Ranking || 8,362,229,541 || - || Internet Ranking (Dec 19, 2002) || used red ship (Energy)&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 8,270,722,080 || SRA-はっしー || Arcadia (Mar 2003) || 1 death, dropped 400m&lt;br /&gt;
&amp;lt;!-- Remove table rows below if you do NOT want previous records to be displayed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-410d4d770857ee6f4c5f10605320ed88&amp;quot; class=&amp;quot;mw-customtoggle-410d4d770857ee6f4c5f10605320ed88 mw-collapsible&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Show previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-410d4d770857ee6f4c5f10605320ed88&amp;quot; class=&amp;quot;mw-customtoggle-410d4d770857ee6f4c5f10605320ed88 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Hide previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-410d4d770857ee6f4c5f10605320ed88&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
! Mode !! Score !! Player !! Source !! Comment&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-410d4d770857ee6f4c5f10605320ed88&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Combat || 8,302,733,960 || SRA-はっしー || Arcadia (Apr 2004) || used red ship (Energy)&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-410d4d770857ee6f4c5f10605320ed88&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 8,021,596,600 || SNR-はっしー@大台突破記念 || Arcadia (Apr 2002) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-410d4d770857ee6f4c5f10605320ed88&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 7,874,219,910 || よどさん || Arcadia (Jan 2002) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-410d4d770857ee6f4c5f10605320ed88&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 7,096,074,160 || 9WP-ISO || Arcadia (Dec 2001) || 2L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-410d4d770857ee6f4c5f10605320ed88&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 6,345,475,450 || 5GL-IGS-JONASUN || Arcadia (Nov 2001) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-410d4d770857ee6f4c5f10605320ed88&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 4,429,216,180 || よどさん || Arcadia (Oct 2001) || used red ship (Energy)&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-410d4d770857ee6f4c5f10605320ed88&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Internet Ranking || 8,159,060,680 || SRA-はっしー || Arcadia (Feb 2003) || used red ship (Energy)&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-410d4d770857ee6f4c5f10605320ed88&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 7,992,069,590 || 寸止め-はっしー || Arcadia (Jan 2003) || 2 deaths&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-410d4d770857ee6f4c5f10605320ed88&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 7,559,669,620 || SRA-はっしー || Arcadia (Oct 2002) || after stage 3 940m&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-410d4d770857ee6f4c5f10605320ed88&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 7,317,423,460 || SNR-はっしー || Arcadia (Mar 2002) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-410d4d770857ee6f4c5f10605320ed88&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 6,563,406,770 || はっしー || Arcadia (Feb 2002) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-410d4d770857ee6f4c5f10605320ed88&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 5,914,658,960 || ひまつぶし || Arcadia (Dec 2001) || 2L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-410d4d770857ee6f4c5f10605320ed88&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 5,386,821,180 || 残念なことに初クリアです DBS || Arcadia (Nov 2001) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-410d4d770857ee6f4c5f10605320ed88&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 4,185,591,190 || LAOS-長田仙人 || Arcadia (Oct 2001) || used red ship (Energy)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://web.archive.org/web/20040814154323/http://www.igs.com.tw/cgi-bin/ir/bee/bee.cgi?LangType=taiwan IGS Website (Internet Ranking)]&lt;br /&gt;
* [https://shmups.system11.org/viewtopic.php?t=56704 Shmups Forum Hi-Score Topic]&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Dodonpachi Saidaioujou}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Dodonpachi Saidaioujou (CAVE)&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Subtype !! TLB !! Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type A || class=&amp;quot;hor-merged-cell-first &amp;quot; | Shot || Hibachi || 1,442,551,208,920 || ECM-SSI-S.I || [https://twitter.com/sakabukiyamato/status/780245601795530753 Twitter] (Sep 26, 2016)&amp;lt;br&amp;gt;JHA (Oct 2016) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Inbachi || 1,395,122,986,981 || KSG || JHA (Mar 2016) || died to Inbachi&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Laser || Hibachi || 1,305,392,775,160 || TAB-T.N || Arcadia (May 2014) || autobomb ON&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Inbachi || 1,224,537,165,005 || KSG@最初で最後の申請 || Arcadia (Apr 2015) || died to Inbachi phase 1&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Expert || class=&amp;quot;hor-merged-cell-first &amp;quot; | Hibachi || 5,559,081,563,745 || PEK || [https://twitter.com/peketti/status/1780160768157401540 Twitter] (Apr 16, 2024) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 5,100,253,895,431 || ZAP || JHA (May 2016)&amp;lt;br&amp;gt;[https://www.nicovideo.jp/watch/sm26631667 Niconico] (Jul 4, 2015) || 1L 0B remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Inbachi || 1,993,764,187,443 || ユセミSWY@陰 || Arcadia (May 2013) || autobomb ON, died to Inbachi&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 23,495,005,960 || IFC-SRH || [https://twitter.com/ifc_srh/status/1776527766412018126 Twitter] (Apr 6, 2024)&amp;lt;br&amp;gt;JHA (Dec 2024)&amp;lt;br&amp;gt;[https://youtu.be/90ZfE2zXKtg Youtube] (Apr 11, 2024) || All Clear&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || - || 5,985,320,880,998 || PEK || [https://x.com/peketti/status/1857379167706198226 Twitter] (Nov 15, 2024) || no TLB&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type B || class=&amp;quot;hor-merged-cell-first &amp;quot; | Shot || Hibachi || 1,454,006,441,161 || KSG || JHA (Mar 2016) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Inbachi || 1,446,679,741,723 || KSG || JHA (Mar 2016) || died to Inbachi&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Laser || Hibachi || 1,305,973,868,514 || KSG || JHA (Apr 2018)&amp;lt;br&amp;gt;[https://www.nicovideo.jp/watch/sm33028017 Niconico] (Apr 9, 2018) || after stage 3 3.1b, before stage 5 boss 1.2968t, 2L 0B remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Inbachi || 1,233,582,650,927 || KSG || JHA (Mar 2016) || died to Inbachi&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Expert || class=&amp;quot;hor-merged-cell-first &amp;quot; | Hibachi || 6,076,348,986,829 || Kayar || [https://twitter.com/lmt_enche/status/1769794982880186847 Twitter] (Mar 18, 2024)&amp;lt;br&amp;gt;[https://youtu.be/soMPbASby0w Youtube] (Mar 19, 2024) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 5,787,899,453,380 || KAYAR || [https://x.com/lmt_enche/status/1783499597354307670 Twitter] (Apr 25, 2024)&amp;lt;br&amp;gt;JHA (May 2024) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Inbachi || 1,968,414,228,525 || roki@光ちゃんペロペロ(^ω^) || Arcadia (Sep 2014) || autobomb ON, died to Inbachi&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type C || class=&amp;quot;hor-merged-cell-first &amp;quot; | Shot || Hibachi || 1,455,172,665,270 || SUGはしあわせのくつをはいた || JHA (Jul 2018) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Inbachi || 1,314,310,910,618 || KFI-SKY || Arcadia (Jun 2014) || died to Inbachi&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Laser || Hibachi || 1,286,956,448,706 || TAB-T.N || Arcadia (Apr 2014) || autobomb ON&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Inbachi || 1,294,037,629,835 || TAB-T.N || Arcadia (Apr 2014) || autobomb ON, died to Inbachi&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Expert || Hibachi || 4,702,156,592,905 || ZAP || JHA (May 2016)&amp;lt;br&amp;gt;[http://www.nicovideo.jp/watch/sm28888306 Niconico] (May 21, 2016) || 0L 0B remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Inbachi || 1,007,733,640,245 || ろき@ペケ氏に感謝!! || Arcadia (May 2014) || autobomb ON, died to Inbachi&lt;br /&gt;
&amp;lt;!-- Remove table rows below if you do NOT want previous records to be displayed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-customtoggle-4ef1d0aafa5364f81903712ef08af2da mw-collapsible&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Show previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-customtoggle-4ef1d0aafa5364f81903712ef08af2da mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Hide previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
! Ship !! Subtype !! TLB !! Score !! Player !! Source !! Comment&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type A || class=&amp;quot;hor-merged-cell-first &amp;quot; | Shot || class=&amp;quot;hor-merged-cell-first &amp;quot; | Hibachi || 1,406,667,393,531 || ECM-SSI-S.I || [https://twitter.com/sakabukiyamato/status/774791237370908672 Twitter] (Sep 11, 2016)&amp;lt;br&amp;gt;JHA (Sep 2016) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,394,929,129,906 || ECM-SSI-S.I || [https://twitter.com/sakabukiyamato/status/773122325273202689 Twitter] (Sep 6, 2016) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,394,159,822,868 || ECM-SSI-S.I || JHA (Aug 2016) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,386,478,212,679 || ECM-SSI-S.I || [https://twitter.com/sakabukiyamato/status/754636263659941889 Twitter] (Jul 17, 2016)&amp;lt;br&amp;gt;JHA (Jul 2016) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,383,243,692,799 || KSG || JHA (Mar 2016) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,121,731,536,611 || う || Arcadia (Aug 2013) || autobomb ON&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 36,320,274,523 || Clover-TAC || Arcadia (Nov 2012) || autobomb ON&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 33,239,495,475 || Clover-TAC || Arcadia (Oct 2012) || autobomb ON, 2L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 30,355,911,358 || Clover-TAC || Arcadia (Sep 2012) || autobomb ON, 1L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 27,819,565,433 || Clover-TAC || Arcadia (Aug 2012) || autobomb ON, 1L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Inbachi || 156,577,463,506 || rkb@店員様に感謝 || Arcadia (Jun 2014) || entered stage 5 with rank 5, died to Inbachi phase 3&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 17,007,200,211 || LEN || Arcadia (Dec 2012) || autobomb ON, died to Inbachi phase 3&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Laser || class=&amp;quot;hor-merged-cell-first &amp;quot; | Hibachi || 1,234,708,984,800 || TAB-T.N || Arcadia (Aug 2013) || autobomb ON&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,211,703,697,156 || KMB || Arcadia (May 2013) || autobomb ON&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,174,706,934,827 || TAB-T.N || Arcadia (Apr 2013) || autobomb ON&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 543,253,213,234 || ステッガーおめでとうございます || Arcadia (Jan 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 53,227,960,625 || TAB-T.N || Arcadia (Dec 2012) || autobomb ON, 1L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 39,575,995,428 || TAB-T.N || Arcadia (Nov 2012) || autobomb ON, 2L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 30,336,388,634 || TAB-T.N || Arcadia (Oct 2012) || autobomb ON, 1L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Inbachi || 1,118,120,014,524 || TAB-T.N || Arcadia (Apr 2013) || autobomb ON, died to Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,001,813,096,600 || アルティメット陽菜ちゃん || Arcadia (Feb 2013) || autobomb ON, died to Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 700,299,503,253 || TAB-T.N || Arcadia (Feb 2013) || autobomb ON, died to Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Expert || class=&amp;quot;hor-merged-cell-first &amp;quot; | Hibachi || 5,216,649,352,760 || PEK || [https://twitter.com/peketti/status/1463816695189893126 Twitter] (Nov 25, 2021) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,616,349,662,381 || ZAP || Arcadia (Dec 2014) || 1L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,231,407,343,092 || ZAP || Arcadia (Apr 2014) || autobomb ON, 1L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,516,294,334,490 || ZAP || Arcadia (Dec 2013) || autobomb ON, 0L 1B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,007,122,177,893 || ユセミSWY@カフェオレ || Arcadia (Aug 2013) || autobomb ON&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,873,237,357,860 || ユセミSWY@プランA || Arcadia (Jul 2013) || autobomb ON&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,661,608,767,119 || キメにゃん || Arcadia (May 2013) || autobomb ON, 2L 1B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,520,520,096,166 || KMB! スピンゴー! || Arcadia (Apr 2013) || autobomb ON, 2L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,518,307,731,575 || ユセミ@たい焼きみそ汁が食べたいです || Arcadia (Feb 2013) || autobomb ON&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 22,170,224,791 || 宇宙公務員 || Arcadia (Sep 2012) || autobomb ON, 2L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 15,931,370,040 || 宇宙公務員 || Arcadia (Aug 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type B || class=&amp;quot;hor-merged-cell-first &amp;quot; | Shot || class=&amp;quot;hor-merged-cell-first &amp;quot; | Hibachi || 1,353,316,560,754 || RIS || Arcadia (Feb 2015) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,300,010,757,081 || RLF-UMR@にゅーちゃん15だん || Arcadia (Apr 2014) || autobomb ON&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,244,352,253,538 || E.H-RLF || Arcadia (Nov 2013) || autobomb ON&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 950,912,618,461 || い || Arcadia (Aug 2013) || autobomb ON&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 228,626,651,323 || 坂上RLF@東京チカラめしパワー || Arcadia (May 2013) || autobomb ON, 2L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 189,659,945,991 || 坂上RLF@誰か5面までやって下さい || Arcadia (Apr 2013) || autobomb ON, 2L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 30,336,721,031 || 坂上RLF@風呂, 間に合わず || Arcadia (Feb 2013) || autobomb ON, 1L 3B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 28,629,014,152 || 坂上娘々@森さん, Δμの削除やめて(泣 || Arcadia (Dec 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 23,470,788,432 || SYL || Arcadia (Sep 2012) || autobomb ON, 0L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 18,303,930,631 || SYL || Arcadia (Aug 2012) || autobomb ON, 0L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Inbachi || 79,723,054,558 || なぜベストを尽くさないのですか? || Arcadia (Nov 2013) || autobomb ON, died to Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Laser || class=&amp;quot;hor-merged-cell-first &amp;quot; | Hibachi || 1,303,962,905,284 || TAB-T.N || Arcadia (Apr 2014) || autobomb ON&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,187,729,152,858 || TAB-T.N || Arcadia (May 2013) || autobomb ON&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,168,670,662,590 || KMB(5HIT) || Arcadia (Feb 2013) || autobomb ON, 3L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,146,122,831,211 || KMB (ゲーセンラブ難民) || Arcadia (Jan 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 725,513,084,000 || KMB-陽 || Arcadia (Dec 2012) || autobomb ON, 2L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 119,396,426,475 || マットボンバー || Arcadia (Nov 2012) || autobomb ON, 2L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 31,477,187,112 || 地獄のたまねぎとKMB || Arcadia (Oct 2012) || autobomb ON, 2L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 29,215,817,675 || イマサラKMB-SANGO(そ) || Arcadia (Sep 2012) || autobomb ON, 3L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 24,127,217,577 || KMB-SANGONYAN || Arcadia (Aug 2012) || autobomb ON, 1L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Inbachi || 1,220,631,509,361 || TAB-T.N || Arcadia (Aug 2013) || autobomb ON, died to Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 746,200,642,592 || KMB@サム閃部 || Arcadia (Feb 2013) || autobomb ON, died to Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 692,107,496,227 || KMB-陰 || Arcadia (Dec 2012) || autobomb ON, died to Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Expert || class=&amp;quot;hor-merged-cell-first &amp;quot; | Hibachi || 6,000,177,922,876 || Kayar || [https://twitter.com/lmt_enche/status/1705947141661917212 Twitter] (Sep 24, 2023) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 5,800,972,210,800 || Kayar || [https://twitter.com/lmt_enche/status/1564637539687882754 Twitter] (Aug 30, 2022)&amp;lt;br&amp;gt;[https://www.twitch.tv/videos/1577013546 Twitch] (Aug 30, 2022) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 5,426,118,367,771 || KAYAR || [https://twitter.com/lmt_enche/status/1609063219586560000 Twitter] (Dec 31, 2022)&amp;lt;br&amp;gt;JHA (Jan 2023) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 5,339,587,847,282 || Kayar || [https://twitter.com/lmt_enche/status/1459180748439650307 Twitter] (Nov 12, 2021)&amp;lt;br&amp;gt;[https://youtu.be/dEo3haktua8 Youtube] (Nov 14, 2021) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,754,348,084,488 || Kayar || [https://twitter.com/lmt_enche/status/1430204232515289096 Twitter] (Aug 24, 2021) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,409,265,010,087 || Kayar || [https://twitter.com/lmt_enche/status/1360558888446136323 Twitter] (Feb 13, 2021)&amp;lt;br&amp;gt;[https://youtu.be/98WlmRZzz0A Youtube] (Feb 14, 2021) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,106,670,320,551 || PEK || [https://twitter.com/peketti/status/1175400617956667392 Twitter] (Sep 21, 2019) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,526,617,565,337 || PEK || Arcadia (Oct 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,025,599,728,348 || ユセミSWY@ミルク || Arcadia (Aug 2013) || autobomb ON&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,876,253,047,487 || ユセミSWY@プランB || Arcadia (Jul 2013) || autobomb ON&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,512,681,359,169 || KMB@ネシカ稼働 || Arcadia (May 2013) || autobomb ON, 2L 1B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,455,466,404,054 || ユセミ@たい焼きみそ汁 || Arcadia (Jan 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,093,769,249,813 || ユセミSWY@ドリル || Arcadia (Dec 2012) || autobomb ON&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,257,394,172,874 || ユセミ@シンクロ率UPの特訓成果 || Arcadia (Oct 2012) || autobomb ON, 0L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 273,815,943,863 || でゅふふ || Arcadia (Aug 2012) || no TLB&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Inbachi || 1,198,245,483,812 || ろき@JAP氏すみません(丶´ω｀) || Arcadia (May 2014) || autobomb ON, died to Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 786,348,140,661 || ユセミSWY@プランB || Arcadia (Jun 2013) || autobomb ON, died to Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type C || class=&amp;quot;hor-merged-cell-first &amp;quot; | Shot || class=&amp;quot;hor-merged-cell-first &amp;quot; | Hibachi || 1,407,730,890,914 || SUG || Arcadia (Aug 2014) || 3L 1B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,393,588,106,035 || SUG || Arcadia (Jul 2014) || 2L 1B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,335,158,382,845 || KFI-SKY || Arcadia (Feb 2014) || autobomb ON, 1L 3B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,263,877,671,351 || KFI-SKY || Arcadia (Jan 2014) || autobomb ON, 2L 3B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,208,979,003,117 || 坂上先生お疲れ様! KFI-SKY || Arcadia (Dec 2013) || autobomb ON, 2L 3B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 726,894,850,089 || ぐぬぬ || Arcadia (Nov 2013) || autobomb ON, 2L 1B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 692,054,310,910 || あ || Arcadia (Aug 2013) || autobomb ON&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 111,763,479,982 || 坂上玄乃丈@モチベがガランドウ || Arcadia (Jul 2013) || autobomb ON, 2L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 29,044,676,489 || C-S使い! もっと熱くなれよ! || Arcadia (Feb 2013) || autobomb ON, 0L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 26,092,239,212 || LIN || Arcadia (Jan 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Inbachi || 11,071,025,952 || かなえちゃん@にぼしラーメンもぐもぐ || Arcadia (May 2013) || autobomb ON, died to Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Laser || class=&amp;quot;hor-merged-cell-first &amp;quot; | Hibachi || 1,213,384,387,609 || TAB-T.N || Arcadia (Aug 2013) || autobomb ON&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,210,212,877,727 || KMB (ゲーセンラブ難民) || Arcadia (Jan 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 63,590,480,542 || TAB-T.N || Arcadia (Dec 2012) || autobomb ON, 2L 1B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 46,332,937,665 || TAB-T.N || Arcadia (Nov 2012) || autobomb ON, 2L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 30,129,822,128 || TAB-T.N || Arcadia (Oct 2012) || autobomb ON, 1L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 28,369,298,009 || たまねぎマン「うおおおお」KMB(そ) || Arcadia (Sep 2012) || autobomb ON, 1L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 21,700,373,773 || KMB@きるみん || Arcadia (Aug 2012) || autobomb ON, 1L 1B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Inbachi || 1,220,600,592,393 || TAB-T.N || Arcadia (Jun 2013) || autobomb ON, died to Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,165,897,863,267 || TAB-T.N || Arcadia (May 2013) || autobomb ON, died to Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 639,211,950,405 || TAB-T.N || Arcadia (Mar 2013) || autobomb ON, died to Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 148,160,824,567 || TAB-T.N || Arcadia (Feb 2013) || autobomb ON, died to Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 123,818,175,785 || KMB (ゲーセンラブ難民) || Arcadia (Jan 2013) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Expert || class=&amp;quot;hor-merged-cell-first &amp;quot; | Hibachi || 3,105,186,181,781 || ZAP || Arcadia (Aug 2013) || autobomb ON, 2L 1B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,925,973,966,513 || ユセミSWY@プランC || Arcadia (Jul 2013) || autobomb ON&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,696,652,449,523 || ZAP || Arcadia (Jun 2013) || autobomb ON, 0L 1B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,609,111,199,248 || ユセミSWY@ドリル || Arcadia (Dec 2012) || autobomb ON&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,016,969,149,188 || ユセミ@真璃亜ちゃんと色々頑張りたいです || Arcadia (Nov 2012) || autobomb ON&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,312,867,742,299 || ZAP || Arcadia (Oct 2012) || 0L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 17,311,055,543 || ユセミ@ポッキリ＞＜ || Arcadia (Sep 2012) || autobomb ON, 0L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-4ef1d0aafa5364f81903712ef08af2da&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 6,758,300,162 || ユセミ@真璃亜ちゃん, 力を貸して&amp;amp;gt;&amp;amp;lt; || Arcadia (Aug 2012) || autobomb ON, died to Hibachi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.denfaminicogamer.jp/highscore/2012_012_%E6%80%92%E9%A6%96%E9%A0%98%E8%9C%82%E6%9C%80%E5%A4%A7%E5%BE%80%E7%94%9F JHA Leaderboard]&lt;br /&gt;
* [https://shmups.system11.org/viewtopic.php?t=47668 Shmups Forum Hi-Score Topic]&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Dodonpachi Saidaioujou EXA Label}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Dodonpachi Saidaioujou EXA Label (CAVE / exA-Arcadia)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Ship !! Weapon !! Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | EXA Label || Type A ||  || 840,404,015,918 || 八手八郎 || JHA (Jun 2024) || 0L remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Type B ||  || 919,657,563,981 || 八手八郎 || JHA (Jun 2024) || Hibachi, 0L remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Type C ||  || 816,135,698,420 || 八手八郎 || JHA (Jul 2024) || 0L remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Type D || class=&amp;quot;hor-merged-cell-first &amp;quot; |  || 1,118,535,201,304 || AFO || [https://x.com/highmustang/status/1831619613140066621 Twitter] (Sep 5, 2024) || Inbachi&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 1,107,608,450,897 || AFO@VAMP中川店の皆様に感謝です || [https://twitter.com/highmustang/status/1693257226314818045 Twitter] (Aug 20, 2023)&amp;lt;br&amp;gt;JHA (Jul 2023) || Inbachi&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | X Arrange || class=&amp;quot;hor-merged-cell-first &amp;quot; | Type A || class=&amp;quot;hor-merged-cell-first &amp;quot; |  || 51,299,976,059 || LEN || [https://x.com/LEN21746060/status/1802699962624708618 Twitter] (Jun 17, 2024) || Type A-Laser, Inbachi&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 50,786,390,898 || コッシー || [https://twitter.com/zubrowk777/status/1750845860836225188 Twitter] (Jan 26, 2024)&amp;lt;br&amp;gt;JHA (Mar 2024) || Type A-Laser, Inbachi&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Type B ||  || 50,308,985,396 || LEN || [https://x.com/LEN21746060/status/1802584693734609356 Twitter] (Jun 17, 2024) || Type B-Laser, Inbachi&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Type C ||  || 50,968,879,308 || LEN || [https://x.com/LEN21746060/status/1809176135605027036 Twitter] (Jul 5, 2024) || Type C-Laser, Inbachi&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Type D ||  || 56,819,217,657 || LEN || [https://x.com/LEN21746060/status/1823636038377725988 Twitter] (Aug 14, 2024) || Type D-Laser, Inbachi&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Original || class=&amp;quot;hor-merged-cell-first &amp;quot; | Type A || Shot || 34,444,314,049 || TIS || [https://twitter.com/henchikan/status/1724069352784457823 Twitter] (Nov 13, 2023) || Hibachi, 3L 2B remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || Laser ||  ||  ||  || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Expert ||  ||  ||  || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Type B || Shot || 33,465,964,815 || TIS || [https://twitter.com/henchikan/status/1666059048733806595 Twitter] (Jun 6, 2023) || Hibachi, 3L 0B remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || Laser ||  ||  ||  || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Expert ||  ||  ||  || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Type C || Shot || 34,211,331,080 || TIS || [https://twitter.com/henchikan/status/1689264547264430080 Twitter] (Aug 9, 2023) || Hibachi, 3L 3B remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || Laser ||  ||  ||  || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Expert ||  ||  ||  || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Type D || class=&amp;quot;hor-merged-cell-first &amp;quot; | Shot || 33,313,245,147 || TIS || [https://twitter.com/henchikan/status/1703393501139136529 Twitter] (Sep 17, 2023) || Hibachi, 3L 1B remaining&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 25,775,904,948 || はんぺん@かやるさんおめでとう! || [https://twitter.com/HANPE328/status/1447089599315017731 Twitter] (Oct 10, 2021)&amp;lt;br&amp;gt;JHA (Dec 2021) || used D-Shot, Hibachi, no overflow bug&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || Laser || 28,303,221,001 || はんぺん@どんどん申請していこー!! || [https://twitter.com/HANPE328/status/1638886482118332416 Twitter] (Mar 23, 2023)&amp;lt;br&amp;gt;JHA (Apr 2023)&amp;lt;br&amp;gt;[https://youtu.be/f6oeCQxzrTw Youtube] (Mar 26, 2023) || Ver 1.1.0, used D-Laser, Hibachi, no overflow bug&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Expert ||  ||  ||  || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | EXA Inbachi || Type A ||  || 121,910,407,712 || 家ゲー番長IEG || [https://twitter.com/IEG_HOUSE_2022/status/1686878748854059008 Twitter] (Aug 3, 2023) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Type B ||  || 119,697,513,509 || 家ゲー番長IEG || [https://x.com/IEG_HOUSE_2022/status/1835530618060595230 Twitter] (Sep 16, 2024) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Type C ||  || 119,229,879,894 || 家ゲー番長IEG || [https://x.com/IEG_HOUSE_2022/status/1836279552273789183 Twitter] (Sep 18, 2024) || bomb hyper x1&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Type D ||  || 134,293,630,587 || 家ゲー番長IEG || Played date: Aug 30, 2021&amp;lt;br&amp;gt;[https://youtu.be/7rEdfgPIO9o Youtube] (Feb 24, 2023) || &lt;br /&gt;
&amp;lt;!-- Remove table rows below if you do NOT want previous records to be displayed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-customtoggle-c825962baf5e9f3ca082011464098b3b mw-collapsible&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Show previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-customtoggle-c825962baf5e9f3ca082011464098b3b mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Hide previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
! Mode !! Ship !! Weapon !! Score !! Player !! Source !! Comment&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | EXA Label || class=&amp;quot;hor-merged-cell-first &amp;quot; | Type A || class=&amp;quot;hor-merged-cell-first &amp;quot; |  || 442,261,074,546 || ZZZアテナ日本橋 || JHA (Feb 2024)&amp;lt;br&amp;gt;[https://youtu.be/QbnzmqeCQcg Youtube] (Jan 29, 2024) || game over at Hibachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 438,941,772,300 || ZZZアテナ日本橋 || JHA (Jan 2024)&amp;lt;br&amp;gt;[https://youtu.be/1iGRpRe2ghw Youtube] (Jan 1, 2024) || game over at Hibachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 416,570,560,312 || ZZZアテナ日本橋 || JHA (Nov 2023) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Type B || class=&amp;quot;hor-merged-cell-first &amp;quot; |  || 907,381,945,292 || LEN || [https://twitter.com/LEN21746060/status/1414185933423878148 Twitter] (Jul 11, 2021) || Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 495,060,152,376 || ZZZアテナ日本橋 || JHA (Jan 2024)&amp;lt;br&amp;gt;[https://youtu.be/nV4Sptq4Q94 Youtube] (Dec 31, 2023) || no TLB&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 475,615,805,148 || ZZZアテナ日本橋 || JHA (Nov 2023) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Type C || class=&amp;quot;hor-merged-cell-first &amp;quot; |  || 424,692,249,653 || ZZZアテナ日本橋 || JHA (Jan 2024)&amp;lt;br&amp;gt;[https://youtu.be/iSpVlTd_uYQ Youtube] (Jan 2, 2024) || game over in stage 5&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 339,568,287,957 || ZZZアテナ日本 || JHA (Nov 2023) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Type D || class=&amp;quot;hor-merged-cell-first &amp;quot; |  || 1,112,375,322,296 || AFO || [https://x.com/highmustang/status/1818565027554902320 Twitter] (Jul 31, 2024) || Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,110,187,417,137 || AFO || [https://x.com/highmustang/status/1798645586771808534 Twitter] (Jun 6, 2024) || Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,109,639,136,556 || AFO || [https://twitter.com/highmustang/status/1689553447354564608 Twitter] (Aug 10, 2023) || Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,107,712,742,332 || AFO || [https://twitter.com/highmustang/status/1669276071181840385 Twitter] (Jun 15, 2023) || Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,101,673,606,104 || AFO || [https://twitter.com/highmustang/status/1656592499929120770 Twitter] (May 11, 2023) || Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,099,107,963,006 || AFO || JHA (Jun 2023) || Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,097,858,989,850 || AFO || [https://twitter.com/highmustang/status/1653019137902518273 Twitter] (May 1, 2023) || Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,090,131,034,837 || AFO || JHA (May 2023) || Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,083,892,525,589 || VAMP中川店の皆様お世話になりましたA || JHA (Apr 2023) || Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,072,716,196,778 || AFO || JHA (Feb 2023) || Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,072,185,600,888 || AFO || [https://twitter.com/highmustang/status/1627314164237729792 Twitter] (Feb 19, 2023)&amp;lt;br&amp;gt;JHA (Jan 2023) || Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,064,062,532,733 || も || [https://twitter.com/moz9jp/status/1559888077937864705 Twitter] (Aug 17, 2022)&amp;lt;br&amp;gt;JHA (Aug 2022) || Inbachi, 1L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,054,574,617,586 || AFO || [https://twitter.com/highmustang/status/1561326265810194432 Twitter] (Aug 21, 2022)&amp;lt;br&amp;gt;JHA (Jul 2022) || Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,037,197,840,611 || WSM-MOZ || [https://twitter.com/moz9jp/status/1529460789932789760 Twitter] (May 25, 2022) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,023,433,876,132 || WSM-MOZ || [https://twitter.com/moz9jp/status/1527989404752523264 Twitter] (May 21, 2022)&amp;lt;br&amp;gt;[https://youtu.be/HspBoXEg6jY Youtube] (May 21, 2022) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,012,677,284,987 || WSM-MOZ || [https://twitter.com/moz9jp/status/1518945846825394176 Twitter] (Apr 26, 2022) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,001,348,489,699 || WSM-MOZ || [https://twitter.com/moz9jp/status/1492088015266537474 Twitter] (Feb 11, 2022)&amp;lt;br&amp;gt;JHA (Feb 2022)&amp;lt;br&amp;gt;[https://youtu.be/nIxBJsa2T7Y Youtube] (Feb 18, 2022) || 1 death in stage 4, Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 940,438,825,184 || WSM-MOZ || [https://twitter.com/moz9jp/status/1452269693159362560 Twitter] (Oct 24, 2021)&amp;lt;br&amp;gt;JHA (Nov 2021) || Inbachi, before stage 5 boss 800b&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 900,654,644,995 || 9500まで頑張る。WSM-MOZ || [https://twitter.com/moz9jp/status/1446058226965827587 Twitter] (Oct 7, 2021)&amp;lt;br&amp;gt;JHA (Oct 2021) || Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 878,394,675,468 || WSM-MOZ || [https://twitter.com/moz9jp/status/1439151333546737666 Twitter] (Sep 18, 2021)&amp;lt;br&amp;gt;JHA (Sep 2021) || Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 864,168,237,066 || WSM-MOZ(本物) || [https://twitter.com/moz9jp/status/1423622157079248897 Twitter] (Aug 6, 2021)&amp;lt;br&amp;gt;JHA (Aug 2021) || Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | X Arrange || class=&amp;quot;hor-merged-cell-first &amp;quot; | Type A || class=&amp;quot;hor-merged-cell-first &amp;quot; |  || 48,023,460,979 || コッシー || [https://twitter.com/zubrowk777/status/1742120344218108232 Twitter] (Jan 2, 2024)&amp;lt;br&amp;gt;JHA (Jan 2024) || Type A-Laser, Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 46,138,615,704 || コッシー || [https://twitter.com/zubrowk777/status/1736391911269953874 Twitter] (Dec 17, 2023)&amp;lt;br&amp;gt;JHA (Dec 2023) || Type A-Laser, Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 35,946,039,140 || コッシー || [https://twitter.com/zubrowk777/status/1728425208095371510 Twitter] (Nov 25, 2023)&amp;lt;br&amp;gt;JHA (Nov 2023) || Type A-Shot, Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Type C ||  || 45,538,684,394 || コッシー || [https://x.com/zubrowk777/status/1755970205422080448 Twitter] (Feb 9, 2024) || Type C-Laser, before stage 5 29b, Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Type D ||  || 53,054,152,549 || LEN || [https://x.com/LEN21746060/status/1802653955874521280 Twitter] (Jun 17, 2024) || Type D-Laser, Inbachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Original || Type A || Shot || 32,858,607,212 || TIS || [https://twitter.com/henchikan/status/1599372025491251202 Twitter] (Dec 4, 2022) || Hibachi, 2L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || Type B || Shot || 32,208,595,696 || TIS || [https://twitter.com/henchikan/status/1654338368430575617 Twitter] (May 5, 2023) || Hibachi, 3L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Type C || class=&amp;quot;hor-merged-cell-first &amp;quot; | Shot || 32,964,168,820 || TIS || [https://twitter.com/henchikan/status/1664284030752423944 Twitter] (Jun 1, 2023) || Hibachi, 2L 0B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 32,148,460,626 || TIS || [https://twitter.com/henchikan/status/1660664803931852801 Twitter] (May 22, 2023) || Hibachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Type D || Shot || 33,104,681,439 || TIS || [https://twitter.com/henchikan/status/1593871627523350528 Twitter] (Nov 19, 2022) || Hibachi&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | EXA Inbachi || Type A ||  || 119,440,528,984 || 家ゲー番長IEG || Played date: Jun 30, 2021&amp;lt;br&amp;gt;[https://youtu.be/9ISgK24dg3E Youtube] (Feb 24, 2023) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-first &amp;quot; | Type B || class=&amp;quot;hor-merged-cell-first &amp;quot; |  || 118,279,288,062 || 家ゲー番長IEG || [https://x.com/IEG_HOUSE_2022/status/1833827078745309376 Twitter] (Sep 11, 2024) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell &amp;quot; |  || 118,170,273,984 || 家ゲー番長IEG || [https://twitter.com/IEG_HOUSE_2022/status/1686724910192926720 Twitter] (Aug 2, 2023) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 116,888,817,894 || 家ゲー番長IEG || Played date: Jun 26, 2021&amp;lt;br&amp;gt;[https://youtu.be/KEUGe1KX5OQ Youtube] (Feb 24, 2023) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-c825962baf5e9f3ca082011464098b3b&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || Type C ||  || 117,601,418,035 || 家ゲー番長IEG || Played date: Jun 27, 2021&amp;lt;br&amp;gt;[https://youtu.be/KJA4GdMYFWA Youtube] (Feb 24, 2023) || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.denfaminicogamer.jp/highscore/2020_003_%E6%80%92%E9%A6%96%E9%A0%98%E8%9C%82%E6%9C%80%E5%A4%A7%E5%BE%80%E7%94%9FEXA%E3%83%AC%E3%83%BC%E3%83%99%E3%83%AB JHA Leaderboard]&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Dogyuun}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Dogyuun (Toaplan)&lt;br /&gt;
|-&lt;br /&gt;
! Stage / Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-counterstop-hard &amp;quot; | 99,999,990 || class=&amp;quot;hor-counterstop-hard &amp;quot; | A.K上越 || class=&amp;quot;hor-counterstop-hard &amp;quot; | [https://twitter.com/AK6735/status/127337621948084224 Twitter] (Oct 21, 2011)&amp;lt;br&amp;gt;[https://youtu.be/LmE68TadL-I Youtube] (Dec 31, 2012) || class=&amp;quot;hor-counterstop-hard &amp;quot; | played on ThunderMAME32UI+&lt;br /&gt;
|-  &lt;br /&gt;
| stage 5-1 || 5周目突入、しかし LAOS-長田仙人 || Gamest (Apr 1994) || score 60,790,950&lt;br /&gt;
&amp;lt;!-- Remove table rows below if you do NOT want previous records to be displayed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-821442a05354b7642e16c08546822329&amp;quot; class=&amp;quot;mw-customtoggle-821442a05354b7642e16c08546822329 mw-collapsible&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Show previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-821442a05354b7642e16c08546822329&amp;quot; class=&amp;quot;mw-customtoggle-821442a05354b7642e16c08546822329 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Hide previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-821442a05354b7642e16c08546822329&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
! Stage / Score !! Player !! Source !! Comment&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-821442a05354b7642e16c08546822329&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| area 39-9 || 長田仙人 || Gamest (Oct 1993) || no autofire, score 52,394,330&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-821442a05354b7642e16c08546822329&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| area 31-4 || (V)MPS-まい&amp;amp;#039;ん || Gamest (Aug 1993) || autofire, score 27,235,930&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-821442a05354b7642e16c08546822329&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| area 25-9 || V-MAX: MPS-まい&amp;amp;#039;ん(境) || Gamest (May 1993) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-821442a05354b7642e16c08546822329&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| area 24-9 || 大黒屋KIP || Gamest (Apr 1993) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-821442a05354b7642e16c08546822329&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| stage 3-1 || TYR-星白金-ひむ 俺もブリッジしたい。 || Gamest (Feb 1993) || score 10,000,000+α&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Due to the detection of an infinite pattern right after the release of the game in Gamest issue February 1993, the Japanese scoreboard only kept track of the highest stage reached, not highest score. Following that, the Japanese scoreboard was closed in Gamest issue April 1994 due to the detection of a kill screen in stage 5-1. Shmups Wiki scoreboard closed after the achievement of the counterstop at 99,999,990.&lt;br /&gt;
&lt;br /&gt;
* [https://shmups.system11.org/viewtopic.php?t=58959 Shmups Forum Hi-Score Topic]&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Donpachi}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Donpachi (CAVE)&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| Type A || 92,079,420 || SOF-WTN || [https://twitter.com/sof_wtn/status/991263542459289601 Twitter] (May 1, 2018)&amp;lt;br&amp;gt;JHA (May 2018) || max chain 287&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type B || 76,326,760 || CYR-あきにゃ || [https://twitter.com/mendokusee1/status/1692125541124706725 Twitter] (Aug 17, 2023) || macro button for LEFT+RIGHT, 2-4 capacity, 3L remaining, max chain 287&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 67,051,880 || お師匠 (OSS団ミッドナイトブルー) || [https://twitter.com/oss055055oss398/status/916277884448210945 Twitter] (Oct 6, 2017)&amp;lt;br&amp;gt;JHA (Oct 2017) || macro button for LEFT+RIGHT, 1st loop 30.30m, 2-3 capacity, 2L remaining, max chain 196&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type C || 75,396,520 || Plasmo || [https://twitter.com/Plasmo_STG/status/1679024220691390465 Twitter] (Jul 12, 2023)&amp;lt;br&amp;gt;[https://youtu.be/fDewIqte0MA Youtube] (Dec 19, 2024) || 1st loop 39.94m, 2-3 capacity, 3L remaining, max chain 294&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 66,226,570 || Plasmo@りゅう氏に大感謝 || [https://shmups.system11.org/viewtopic.php?p=1278763#p1278763 Shmups Forum] (Oct 4, 2017)&amp;lt;br&amp;gt;JHA (Oct 2017) || 1st loop 29.77m, 2-4 capacity, 3L remaining, max chain 206&lt;br /&gt;
&amp;lt;!-- Remove table rows below if you do NOT want previous records to be displayed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-customtoggle-a2a8dcc8b89c9f6169f51d529f16d6a5 mw-collapsible&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Show previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-customtoggle-a2a8dcc8b89c9f6169f51d529f16d6a5 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Hide previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
! Ship !! Score !! Player !! Source !! Comment&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type A || 90,988,570 || OSS-WTN || [https://twitter.com/sof_wtn/status/962217439655165952 Twitter] (Feb 10, 2018)&amp;lt;br&amp;gt;JHA (Feb 2018) || 1st loop 36.18m, max chain 288&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 90,316,740 || OSS-WTN || [https://twitter.com/sof_wtn/status/933336072360046592 Twitter] (Nov 22, 2017)&amp;lt;br&amp;gt;JHA (Dec 2017) || 1st loop 39.30m, max chain 281&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 88,292,110 || OSS-WTN || [https://twitter.com/sof_wtn/status/923892308407287808 Twitter] (Oct 27, 2017)&amp;lt;br&amp;gt;JHA (Nov 2017) || 1st loop 39.44m, 2-4 capacity, 3L remaining, max chain 273&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 84,170,530 || SOF-WTN || Arcadia (Jul 2012) || 3L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 79,726,330 || SOF-WTN || Arcadia (Apr 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 74,893,610 || JMB@りゅう氏に感謝! SOF-WTN || Arcadia (Mar 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 71,919,080 || SOF-WTN || Arcadia (Aug 2007)&amp;lt;br&amp;gt;[https://youtu.be/mi-kRfIFOt8 Youtube] (Apr 16, 2023) || 1st loop 36.39m, 2-3 capacity, 3L remaining, max chain 287&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 64,261,030 || 2-4ボス前でミス, 以降クソ過ぎ。 || Arcadia (Jul 2007) || 2-3 capacity&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 64,190,190 || SOF-WTN || Arcadia (Jan 2007) || 1st loop 28.38m&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 59,784,370 || 2周目落ちまくり LAOS-長田仙人 || Gamest (Apr 1997) || 3L remaining, 1st loop 27.70m&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 59,080,650 || 次回6000万予定? LAOS-長田仙人 || Gamest (Nov 1996) || 3L remaining, 1st loop 26.50m&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 58,447,180 || LAOS-長田仙人 || Gamest (Aug 1996) || autofire, 3L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 56,118,140 || LAOS-長田仙人 || Gamest (Jul 1996) || autofire (button C)&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 54,155,980 || 2ミスやれんやれん LAOS-長田仙人 || Gamest (Jun 1996) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 53,894,430 || LAOS-長田仙人 || Gamest (Dec 1995) || autofire, 3L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 52,221,070 || LAOS-長田仙人 || Gamest (Nov 1995) || autofire (button C), 1st loop 22.40m&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 48,747,930 || 2-5で2ミス 最低 LAOS-長田仙人 || Gamest (Oct 1995) || autofire (button C), 3 deaths (2 in 2-5), capacity bonus in 2-3&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 44,145,160 || バンバン様々です LAOS-長田仙人 || Gamest (Sep 1995) || autofire (button C)&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 36,395,550 || しょせん高知レベル LAOS-長田仙人 || Gamest (Aug 1995) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 14,229,290 || EX▲-ATC-N.F || Gamest (Jul 1995) || autofire, died in 2-4&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type B || 74,889,810 || CYR-あきにゃ || [https://twitter.com/mendokusee1/status/1679074682358865920 Twitter] (Jul 12, 2023) || macro button for LEFT+RIGHT, 1st loop 35.40m, 2-4 capacity, max chain 271&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 69,788,910 || CYR-あきにゃ || [https://twitter.com/mendokusee1/status/1667109577295552512 Twitter] (Jun 9, 2023) || macro button for LEFT+RIGHT, 2-4 capacity, max chain 189&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 66,279,310 || お師匠 (OSS団 オイスターホワイト) || [https://twitter.com/oss055055oss398/status/869500755257864192 Twitter] (May 30, 2017)&amp;lt;br&amp;gt;JHA (Jun 2017) || macro button for LEFT+RIGHT, 1st loop 33.02m, 2-3 capacity, 2L remaining, max chain 268&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 64,468,920 || お師匠 (OSS団カスティールゴールド) || [https://twitter.com/oss055055oss398/status/848169198954061824 Twitter] (Apr 1, 2017)&amp;lt;br&amp;gt;JHA (Apr 2017) || macro button for LEFT+RIGHT, 1st loop 29.42m, 3L remaining, max chain 172&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 63,800,980 || お師匠 (OSS団 メタリックゴールド) || [https://twitter.com/oss055055oss398/status/836191205423665152 Twitter] (Feb 27, 2017)&amp;lt;br&amp;gt;JHA (Mar 2017) || macro button for LEFT+RIGHT, 2L remaining, max chain 174&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 63,619,650 || 一般人 お師匠 || [https://twitter.com/oss055055oss398/status/806100337996144640 Twitter] (Dec 6, 2016)&amp;lt;br&amp;gt;JHA (Dec 2016) || macro button for LEFT+RIGHT, 1st loop 29.26m, 3L remaining, max chain 199&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 62,061,700 || FCM-お師匠 || [https://twitter.com/oss055055oss398/status/799994293901398016 Twitter] (Nov 19, 2016)&amp;lt;br&amp;gt;JHA (Nov 2016) || macro button for LEFT+RIGHT, 3L remaining, max chain 130&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 61,380,120 || FCM-お師匠 || [https://twitter.com/oss055055oss398/status/571292863100624897 Twitter] (Feb 27, 2015)&amp;lt;br&amp;gt;JHA (Mar 2016) || macro button for LEFT+RIGHT, 2L remaining, max chain 147&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 61,292,220 || FCM(エフシーエムと読みます)-お師匠 || [https://twitter.com/oss055055oss398/status/548829837318578176 Twitter] (Dec 27, 2014)&amp;lt;br&amp;gt;Arcadia (Apr 2015) || macro button for LEFT+RIGHT, max chain 177&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 60,227,950 || お師匠に感謝 オグリビー || [https://twitter.com/oss055055oss398/status/515086169302786048 Twitter] (Sep 25, 2014)&amp;lt;br&amp;gt;Arcadia (Jan 2015) || max chain 195&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 59,936,010 || 巣鴨のかくれキャラH.S || Gamest (Apr 1997) || 3L remaining, 1st loop 26.53m&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 57,448,520 || H.K || Gamest (Mar 1997) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 55,443,370 || 一般人H.S || Gamest (Jan 1997) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 51,883,090 || 一般人H.S || Gamest (Dec 1996) || 1L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 51,351,930 || 一般人H.S || Gamest (Nov 1996) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 50,312,560 || 一般人H.S || Gamest (Oct 1996) || autofire, 1L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 49,636,730 || 3ミス 究極達人鮫鮫王 || Gamest (Mar 1996) || autofire, 1st loop 21m, 1L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 47,563,660 || 究極達人甘甘王 || Gamest (Feb 1996) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 47,473,160 || IML-星白金-YUJ || Gamest (Jan 1996) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 45,399,820 || 一般人H.S || Gamest (Dec 1995) || autofire, 1L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 44,401,550 || DBL-MOL-NAI || Gamest (Aug 1995) || autofire, 2L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 19,432,800 || DBL-GAUT-MOL-NAI || Gamest (Jul 1995) || autofire, died in 2-5&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Type C || 71,573,490 || Plasmo || [https://twitter.com/Plasmo_STG/status/1587522557523238926 Twitter] (Nov 1, 2022)&amp;lt;br&amp;gt;[https://youtu.be/PVgac9KPWLE Youtube] (Nov 2, 2022) || 1st loop 40.76m, 2-3 capacity, 0L remaining, max chain 294&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 70,072,730 || Plasmo || [https://twitter.com/Plasmo_STG/status/1506963917821599751 Twitter] (Mar 24, 2022)&amp;lt;br&amp;gt;[https://youtu.be/U2rMs-44qR0 Youtube] (Mar 27, 2022) || 1st loop 38.60m, 2-3 capacity, 1L remaining, max chain 294&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 62,872,970 || JMB-りゅう@ブロックアウト勢見習い || Arcadia (Jun 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 58,225,460 || 次回6000万予定? JMB-りゅう || Arcadia (May 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 58,083,890 || JMB-りゅう || Arcadia (Feb 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 56,234,960 || W塾筆頭塾生 JMB-りゅう || Arcadia (Jan 2012) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 55,882,090 || 両替士 || Arcadia (Apr 2007) || 1st loop 29.86m, 2-1 capacity, 3L remaining, max chain 147&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 53,790,710 || 押田 久美 || Gamest (Jul 1998) || autofire, 0L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 53,391,130 || 2-3ボス前で1ミス500万落ち, お師匠 || Gamest (Mar 1997) || 2L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 53,270,800 || お師匠 || Gamest (Nov 1996) || no autofire, 3L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 50,537,090 || お師匠 || Gamest (Oct 1996) || 2L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 49,964,620 || お師匠 || Gamest (Sep 1996) || 3L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 48,944,930 || お師匠 || Gamest (Jul 1996) || autofire (button C)&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 48,543,770 || 近江からの使者 || Gamest (Feb 1996) || autofire (button C)&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 45,158,020 || 近江からの使者 || Gamest (Jan 1996) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 45,085,090 || 近江からの使者 || Gamest (Oct 1995) || autofire (button C)&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 35,627,650 || 近江からの使者 || Gamest (Aug 1995) || autofire (button C), 1L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-a2a8dcc8b89c9f6169f51d529f16d6a5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 19,135,570 || YGA-IOM²(屋) || Gamest (Jul 1995) || autofire, died in 2-4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.denfaminicogamer.jp/highscore/1995_008_%E9%A6%96%E9%A0%98%E8%9C%82 JHA Leaderboard]&lt;br /&gt;
* [https://shmups.system11.org/viewtopic.php?f=2&amp;amp;amp;t=60135 Shmups Forum Hi-Score Topic]&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Double Wings}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Double Wings (Mitchell)&lt;br /&gt;
|-&lt;br /&gt;
! Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| 4,204,500 || hmm || Arcadia (Aug 2014) || autofire, 1p side&lt;br /&gt;
&amp;lt;!-- Remove table rows below if you do NOT want previous records to be displayed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-64d669ec5cf8cdbf1fde96c6dc35f8d8&amp;quot; class=&amp;quot;mw-customtoggle-64d669ec5cf8cdbf1fde96c6dc35f8d8 mw-collapsible&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Show previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-64d669ec5cf8cdbf1fde96c6dc35f8d8&amp;quot; class=&amp;quot;mw-customtoggle-64d669ec5cf8cdbf1fde96c6dc35f8d8 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Hide previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-64d669ec5cf8cdbf1fde96c6dc35f8d8&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
! Score !! Player !! Source !! Comment&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-64d669ec5cf8cdbf1fde96c6dc35f8d8&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| 4,101,000 || 地獄龍-TPT-うづっち || Arcadia (Mar 2002) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-64d669ec5cf8cdbf1fde96c6dc35f8d8&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| 4,098,500 || 地獄龍-TPF-うづっち || Arcadia (Dec 2001) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-64d669ec5cf8cdbf1fde96c6dc35f8d8&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| 4,093,000 || 地獄龍-TPF-うづっち || Arcadia (Nov 2001) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-64d669ec5cf8cdbf1fde96c6dc35f8d8&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| 4,089,800 || 地獄龍-TPF-うづっち || Arcadia (Oct 2001) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-64d669ec5cf8cdbf1fde96c6dc35f8d8&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| 4,079,900 || 閉店記念! 地獄龍-TPF-うづっち || Gamest (Jun 1999) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-64d669ec5cf8cdbf1fde96c6dc35f8d8&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| 4,060,100 || RBN-姫子(水) || Gamest (Apr 1995) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-64d669ec5cf8cdbf1fde96c6dc35f8d8&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| 4,052,600 || G.M.C.DURAN || Gamest (Feb 1994) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-64d669ec5cf8cdbf1fde96c6dc35f8d8&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| 4,026,000 || G.M.C.DURAN || Gamest (Jan 1994) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-64d669ec5cf8cdbf1fde96c6dc35f8d8&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| 3,975,100 || G.M.C.DURAN || Gamest (Dec 1993) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-64d669ec5cf8cdbf1fde96c6dc35f8d8&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| 3,754,000 || TPF-宇塚正夫&amp;amp;#039;R (ほとんど限界!) || Gamest (Nov 1993) || autofire, used Nick, D x7, 0L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-64d669ec5cf8cdbf1fde96c6dc35f8d8&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| 3,637,400 || TPF-ラブっち&amp;amp;#039;R (全国トップ!) || Gamest (Oct 1993) || autofire, used Nick, D x7&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-64d669ec5cf8cdbf1fde96c6dc35f8d8&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| 3,303,400 || TTP研-菊地 || Gamest (Sep 1993) || autofire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Dragon Blaze}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Dragon Blaze (Psikyo)&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| Ian || 4,217,300 || 三茶鮫 || [https://twitter.com/PaperWeight/status/553532187094441984 Twitter] (Jan 9, 2015)&amp;lt;br&amp;gt;Arcadia (Apr 2015) || autofire&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Quaid || 4,333,200 || CYS-SAK || [https://twitter.com/cys_sak/status/1461674508335542279 Twitter] (Nov 19, 2021)&amp;lt;br&amp;gt;[https://youtu.be/LAE8doCRgPk Youtube] (Aug 6, 2022) || played at home&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 4,286,700 || ト令ンドTPN＞オ和コンFCM≦SAK元 || [https://twitter.com/1ka2no394285ki/status/1206211120446312448 Twitter] (Nov 3, 2019)&amp;lt;br&amp;gt;JHA (Nov 2019) || no autofire, 3L 9B remaining&lt;br /&gt;
|-  &lt;br /&gt;
| Rob || 4,022,900 || 三茶鮫 DB20周年 || [https://twitter.com/PaperWeight/status/1307333853971791872 Twitter] (Sep 19, 2020)&amp;lt;br&amp;gt;JHA (Sep 2020) || autofire, used 1 bomb&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Sonia || 4,222,400 || DGC || [https://twitter.com/hdva60/status/1697528369699807282 Twitter] (Sep 1, 2023)&amp;lt;br&amp;gt;[https://youtu.be/rjr4oHQbF30 Youtube] (Sep 2, 2023) || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 4,013,500 || 三茶鮫 || Arcadia (Apr 2013) || autofire, used 4 bombs&lt;br /&gt;
&amp;lt;!-- Remove table rows below if you do NOT want previous records to be displayed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-customtoggle-35eab4fd09036766d0380c56cc2c9e29 mw-collapsible&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Show previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-customtoggle-35eab4fd09036766d0380c56cc2c9e29 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Hide previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
! Ship !! Score !! Player !! Source !! Comment&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Ian || 4,209,200 || HTM-三茶鮫 || [https://twitter.com/PaperWeight/status/529989303456120832 Twitter] (Nov 5, 2014)&amp;lt;br&amp;gt;Arcadia (Feb 2015) || autofire, power down x1&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,204,900 || 三茶鮫@まだ続行します || [https://twitter.com/PaperWeight/status/478527393607344128 Twitter] (Jun 16, 2014)&amp;lt;br&amp;gt;Arcadia (Oct 2014) || autofire, power down x3&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,199,000 || 三茶鮫 || [https://twitter.com/PaperWeight/status/464000854240940032 Twitter] (May 7, 2014)&amp;lt;br&amp;gt;Arcadia (Aug 2014) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,194,600 || 大人ONNK-三茶鮫(小保方派) || Arcadia (Jul 2014) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,190,700 || 三茶鮫 || [https://twitter.com/PaperWeight/status/434326357946810368 Twitter] (Feb 14, 2014)&amp;lt;br&amp;gt;Arcadia (May 2014) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,177,600 || CYS-SAK(37mania)@音ゲー || Arcadia (Apr 2014) || power down x3&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,170,600 || CYS-SAK(37mania)@寝不足 || Arcadia (Feb 2014) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,155,100 || 三茶鮫Append || Arcadia (Sep 2010) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,117,900 || 三茶鮫Act.2 || Arcadia (Apr 2010) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,092,300 || 鏡音レン || Arcadia (Mar 2010) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,063,700 || 鏡音リン || Arcadia (Jan 2010) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,018,100 || 入間のクズ || Arcadia (Dec 2009) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,932,300 || CYS-SAK@A店長乙～! そして引退へ || Arcadia (Mar 2005) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,811,300 || ALZ-H.M || Arcadia (Jan 2003) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,806,200 || Clover-YMN || Arcadia (Dec 2001) || 1st loop 1.63m&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,691,200 || Clover-ほか弁 || Arcadia (Nov 2001) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,646,700 || Clover-YMN 残ボム×7。まだまだ || Arcadia (Oct 2001) || 1st loop 1.64m, 3L 7B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,214,600 || Clover-YMN(もやし×3) || Arcadia (Sep 2001) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,214,100 || SAI || Arcadia (Aug 2001) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,106,400 || H.M || Arcadia (Jul 2001) || autofire, 1L 3B 2P remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,040,700 || 2ｰ6ボスで1ミス。初クリア H.M || Arcadia (Apr 2001) || 2L 2B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,771,700 || SAI || Arcadia (Mar 2001) || autofire, 2L 2B 2P remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 2,523,700 || SAI || Arcadia (Feb 2001) || 1L 0B 2P remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Quaid || 4,329,200 || CYS-SAK || [https://twitter.com/cys_sak/status/1461312146319368193 Twitter] (Nov 18, 2021) || played at home&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,327,700 || CYS-SAK || [https://twitter.com/cys_sak/status/1458769007528407046 Twitter] (Nov 11, 2021) || played at home&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,326,600 || CYS-SAK || Played Date (Sep 19, 2021)&amp;lt;br&amp;gt;[https://twitter.com/cys_sak/status/1458769007528407046 Twitter] (Nov 11, 2021) || played at home&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,300,900 || CYS-SAK || Played Date (Sep 5, 2021)&amp;lt;br&amp;gt;[https://twitter.com/cys_sak/status/1458769007528407046 Twitter] (Nov 11, 2021) || played at home&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,268,400 || 復活のFCM(モノホン)@S令ントヒル || [https://twitter.com/1ka2no394285ki/status/1176041166476734466 Twitter] (Sep 23, 2019)&amp;lt;br&amp;gt;JHA (Oct 2019) || no autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,253,800 || CYS-SAK@楽しいラベルで大台達成! || JHA (Jul 2017) || no autofire, power down x1&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,244,000 || OSS-SAK@全てのサブゲーここに集約 || Played Date (Mar 22, 2017)&amp;lt;br&amp;gt;[https://twitter.com/1ka2no394285ki/status/866304271389773824 Twitter] (May 21, 2017)&amp;lt;br&amp;gt;JHA (Apr 2017) || no autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,243,000 || CYS-SAK@〆1日遅れHeyに感謝! || Played Date (Mar 21, 2016)&amp;lt;br&amp;gt;[https://twitter.com/1ka2no394285ki/status/843322848055775232 Twitter] (Mar 19, 2017)&amp;lt;br&amp;gt;JHA (Mar 2016) || autofire, used 1 bomb&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,214,300 || CYS-SAK(37mania)@有難う || [http://aoijun.sakura.ne.jp/Q2/score29.html Game Box Q2] (Sep 23, 2013)&amp;lt;br&amp;gt;Arcadia (Jan 2014) || autofire, 1st loop 1.759m, used 2 bombs in 2-6, 3L 9B 3P remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,194,500 || CYS-SAK(37mania) || Arcadia (Nov 2013) || 3L 9B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,179,500 || CYS-SAK(37mania) || Arcadia (Jul 2011) || no autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,163,300 || CYS-SAK(37mania) || Arcadia (Oct 2010) || no autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,153,000 || CYS-SAK@大台突破v 皆様に感謝!! || Arcadia (Jun 2005) || 1st loop 1.719m&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,126,500 || CYS-SAK@ナイスボマー認定! || Arcadia (Feb 2005) || used 3 bombs in 2-5&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,122,200 || CYS-SAK@J-POPS作曲家希望 || Arcadia (Jan 2005) || 1 bomb each at 1-7 boss and loop 2 plant boss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,115,600 || CYS-SAK@今は亡きナミキに拝ぐ... || Arcadia (Dec 2004) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,104,300 || SYO || Arcadia (Apr 2003)&amp;lt;br&amp;gt;[https://youtu.be/sL9bOjZFoMs Superplay DVD] (2003) || 1st loop 1.714m, 3L 9B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,085,300 || SYO || Arcadia (Jan 2003) || 1st loop 1.707m, 3L 9B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,030,200 || SYO || Arcadia (Dec 2002) || 1st loop 1.71m, 3L 9B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,963,600 || SYO || Arcadia (May 2002) || 3L 9B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,770,900 || SYO || Arcadia (Apr 2002) || autofire, 3L 8B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,718,900 || 1ミスでした SYO || Arcadia (Mar 2002) || after 1-4 880k, 1st loop 1.67m, 1 death in 2nd loop Desert stage&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,709,700 || SYO || Arcadia (Nov 2001) || 3L 9B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,522,100 || SYG-D.I || Arcadia (Mar 2001) || autofire, 3L 9B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,217,500 || ゴミ || Arcadia (Feb 2001) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 3,077,700 || SYG-D.I || Arcadia (Jan 2001) || 3L 5B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Rob || 4,013,000 || 三茶鮫 || [https://twitter.com/PaperWeight/status/1276501830663409665 Twitter] (Jun 26, 2020)&amp;lt;br&amp;gt;JHA (Jul 2020) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,979,900 || FCM(タンパンと読みます)-三茶鮫 || [https://twitter.com/PaperWeight/status/1210906157646266369 Twitter] (Dec 28, 2019)&amp;lt;br&amp;gt;JHA (Jan 2020) || autofire, 3L 9B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,925,600 || 三茶鮫 || [https://twitter.com/PaperWeight/status/1196413967167447040 Twitter] (Nov 18, 2019)&amp;lt;br&amp;gt;JHA (Oct 2019) || autofire, 3L 8B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,754,400 || T³-CYR-序二段 || Arcadia (Apr 2002) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,747,600 || 隠れウメ信者 || Arcadia (Mar 2002) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,715,500 || お土産は黙祷(兄者談) T³-ムッシュ || Arcadia (Jan 2002) || used only 1 bomb at 2nd loop desert stage boss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,658,800 || T³-ムッシュ || Arcadia (Nov 2001) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,638,600 || 出遅れ || Arcadia (Aug 2001) || 1st loop 1.532m, no miss no bomb&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,607,300 || T³-ムッシュ || Arcadia (Jul 2001) || autofire, 1st loop 1.511m, used 2 bombs&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,558,400 || 2ｰ7で駄ボム使用 T³-ムッシュ || Arcadia (Jun 2001) || used 3 bombs, 3L 9B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,476,300 || これじゃ足りません埋葬確定? || Arcadia (May 2001) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,429,700 || け〜あい || Arcadia (Mar 2001) || 3L 8B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 3,160,600 || けーあい || Arcadia (Feb 2001) || 3L 8B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Sonia || 4,191,600 || DGC || [https://twitter.com/hdva60/status/1672547115686596608 Twitter] (Jun 24, 2023) || 3L 9B 3P remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,189,800 || DGC || [https://twitter.com/hdva60/status/1665695453961175040 Twitter] (Jun 5, 2023) || 3L 9B 3P remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,189,200 || CYS-SAK || [https://twitter.com/yaru_shika_nai/status/1596505478275952642 Twitter] (Nov 26, 2022)&amp;lt;br&amp;gt;[https://youtu.be/_oaTHHnwVyw Youtube] (Nov 26, 2022) || 1st loop 1,754,900, 3L 9B 3P remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,160,500 || CYS-SAK || [https://twitter.com/yaru_shika_nai/status/1590294926591680512 Twitter] (Nov 9, 2022)&amp;lt;br&amp;gt;[https://youtu.be/fVq3oTn19nQ Youtube] (Nov 9, 2022) || 1st loop 1,752,300, 3L 9B 2P remaining (-10k)&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,115,500 || CYS-SAK || [https://twitter.com/yaru_shika_nai/status/1589157708418404354 Twitter] (Nov 6, 2022)&amp;lt;br&amp;gt;[https://youtu.be/3_PJaxG1hZ0 Youtube] (Nov 6, 2022) || 1st loop 1,755,700&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 4,035,700 || CYS-SAK || [https://twitter.com/yaru_shika_nai/status/1572710511976001536 Twitter] (Sep 22, 2022)&amp;lt;br&amp;gt;[https://youtu.be/zSTlRJtr5qw Youtube] (Sep 23, 2022) || 1st loop 1,735,300&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,976,200 || 三茶鮫@三代目BPH || Arcadia (Feb 2013) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,889,200 || 三茶鮫 || Arcadia (Feb 2012) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,823,600 || 三茶鮫 || Arcadia (May 2004) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,793,400 || 三軒茶屋Goodは葬儀屋になりました。 || Arcadia (Feb 2004) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,756,700 || 0点と変わりません。 || Arcadia (Dec 2002) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,753,300 || GWD新人AD T³-ムッシュ || Arcadia (Aug 2002) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,604,300 || 元パカラー || Arcadia (May 2002) || autofire, 3L 8B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,575,700 || HYS(醜) || Arcadia (Feb 2002) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,554,700 || KIS (まだ伸びる?) || Arcadia (Dec 2001) || 1st loop 1.49m, 3L 9B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,536,000 || HYS(醜) || Arcadia (Oct 2001) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,458,200 || ボム使いすぎ。 醜!男塾-HYS || Arcadia (Sep 2001) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,336,200 || クビ寸前? 醜!!男塾-HYS || Arcadia (Aug 2001) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,296,600 || ROU || Arcadia (Jul 2001) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 3,204,200 || ROU || Arcadia (Jun 2001) || 3L 7B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 2,888,500 || ROU || Arcadia (May 2001) || 1 death in 1st loop, 2L 5B remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,956,500 || KEN || Arcadia (Mar 2001) || autofire, died in 2-6 (boss)&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-35eab4fd09036766d0380c56cc2c9e29&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 2,272,200 || 孫市萌え || Arcadia (Feb 2001) || died in 2-5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.denfaminicogamer.jp/highscore/2000_031_%E3%83%89%E3%83%A9%E3%82%B4%E3%83%B3%E3%83%96%E3%83%AC%E3%82%A4%E3%82%BA JHA Leaderboard]&lt;br /&gt;
* [https://shmups.system11.org/viewtopic.php?t=51579 Shmups Forum Hi-Score Topic]&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Dragon Breed}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Dragon Breed (Irem)&lt;br /&gt;
|-&lt;br /&gt;
! Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-counterstop-hard &amp;quot; | 9,999,900 || class=&amp;quot;hor-counterstop-hard &amp;quot; | 描YMA-TIT-経(つね) || class=&amp;quot;hor-counterstop-hard &amp;quot; | Arcadia (Aug 2003) || class=&amp;quot;hor-counterstop-hard &amp;quot; | autofire, no miss&lt;br /&gt;
&amp;lt;!-- Remove table rows below if you do NOT want previous records to be displayed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-dbe48dcc51bd8773e482ec1439c6e70f&amp;quot; class=&amp;quot;mw-customtoggle-dbe48dcc51bd8773e482ec1439c6e70f mw-collapsible&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Show previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-dbe48dcc51bd8773e482ec1439c6e70f&amp;quot; class=&amp;quot;mw-customtoggle-dbe48dcc51bd8773e482ec1439c6e70f mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Hide previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-dbe48dcc51bd8773e482ec1439c6e70f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
! Score !! Player !! Source !! Comment&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-dbe48dcc51bd8773e482ec1439c6e70f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| 9,974,000 || HIC-SHIT-ほくさい || Gamest (Jun 1992) || autofire, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-dbe48dcc51bd8773e482ec1439c6e70f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| 9,881,000 || HIC-SHIT ほくさい(安) || Gamest (May 1992) || autofire, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-dbe48dcc51bd8773e482ec1439c6e70f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| 9,628,500 || 気分は障害物競争不利人(飯) || Gamest (Nov 1989) || autofire&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-dbe48dcc51bd8773e482ec1439c6e70f&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| 7,824,000 || INGS-NHG(ど) || Gamest (Oct 1989) || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Scoreboard closed after the achievement of the counterstop at 9,999,900.&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.denfaminicogamer.jp/highscore/1989_004_%E3%83%89%E3%83%A9%E3%82%B4%E3%83%B3%E3%83%96%E3%83%AA%E3%83%BC%E3%83%89 JHA Leaderboard]&lt;br /&gt;
* [https://shmups.system11.org/viewtopic.php?t=38613 Shmups Forum Hi-Score Topic]&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Dragon Saber}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Dragon Saber (Namco)&lt;br /&gt;
|-&lt;br /&gt;
! Autofire !! Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| OFF || 2,363,030 || まお(わ)氏にこれを捧ぐ あぶそうぶ(ベ) || Gamest (Apr 1991) || heart x12, 9+1L remaining&lt;br /&gt;
|-  &lt;br /&gt;
| ON || 2,373,020 || HYAKU-DSK-京城(み) || Gamest (Jun 1991) || &lt;br /&gt;
&amp;lt;!-- Remove table rows below if you do NOT want previous records to be displayed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-681c6a7ef524406d08f4dbf58bc1b785&amp;quot; class=&amp;quot;mw-customtoggle-681c6a7ef524406d08f4dbf58bc1b785 mw-collapsible&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Show previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-681c6a7ef524406d08f4dbf58bc1b785&amp;quot; class=&amp;quot;mw-customtoggle-681c6a7ef524406d08f4dbf58bc1b785 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Hide previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-681c6a7ef524406d08f4dbf58bc1b785&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
! Autofire !! Score !! Player !! Source !! Comment&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-681c6a7ef524406d08f4dbf58bc1b785&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| OFF || 1,948,240 || 「世界」のスタンド使い!! VAX(ボ)(ビ)(男) || Gamest (Mar 1991) || 1-Up x3, no miss&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-681c6a7ef524406d08f4dbf58bc1b785&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| ON || 2,123,080 || HYAKU-DSK-R.W(L)(殺)(ゴ) || Gamest (Mar 1991) || 1-Up x3, no miss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://shmups.system11.org/viewtopic.php?t=43455 Shmups Forum Hi-Score Topic]&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Dragon Spirit}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Dragon Spirit (Namco)&lt;br /&gt;
|-&lt;br /&gt;
! Version !! Score !! Player !! Source !! Comment&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | New || 2,006,050 || SRT || [https://twitter.com/SRT93382662/status/1372838927673921537 Twitter] (Mar 19, 2021) || played on emulator PCB&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 1,873,800 || のんのんセイバー || JHA (Feb 2018) || autofire button 15hz&lt;br /&gt;
|-  &lt;br /&gt;
| Old || class=&amp;quot;hor-counterstop-soft &amp;quot; | 1,564,260 || class=&amp;quot;hor-counterstop-soft &amp;quot; | VIEGLE-HARUKA || class=&amp;quot;hor-counterstop-soft &amp;quot; | Gamest (Nov 1987) || class=&amp;quot;hor-counterstop-soft &amp;quot; | &lt;br /&gt;
&amp;lt;!-- Remove table rows below if you do NOT want previous records to be displayed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ca2549013ff7895f58f64ad3ea2d1744&amp;quot; class=&amp;quot;mw-customtoggle-ca2549013ff7895f58f64ad3ea2d1744 mw-collapsible&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Show previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ca2549013ff7895f58f64ad3ea2d1744&amp;quot; class=&amp;quot;mw-customtoggle-ca2549013ff7895f58f64ad3ea2d1744 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Hide previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ca2549013ff7895f58f64ad3ea2d1744&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
! Version !! Score !! Player !! Source !! Comment&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ca2549013ff7895f58f64ad3ea2d1744&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | New || 1,852,500 || ZZZ || Arcadia (Jun 2002) || autofire, 1L remaining&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ca2549013ff7895f58f64ad3ea2d1744&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell &amp;quot; |  || 1,823,510 || Y・Z || Arcadia (Jun 2001) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ca2549013ff7895f58f64ad3ea2d1744&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 1,762,570 || EXTRA-KCL&amp;amp;amp;CMT || Gamest (Dec 1987) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ca2549013ff7895f58f64ad3ea2d1744&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-first &amp;quot; | Old || 1,526,670 || SPREAM-K.W || Gamest (Oct 1987) || &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-ca2549013ff7895f58f64ad3ea2d1744&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| class=&amp;quot;hor-merged-cell-last &amp;quot; |  || 1,305,120 || HTL-Y.N || Gamest (Sep 1987) || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Japanese scoreboard for Old Version closed November 1987 due to the detection of an infinite pattern.&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.denfaminicogamer.jp/highscore/1987_001_%E3%83%89%E3%83%A9%E3%82%B4%E3%83%B3%E3%82%B9%E3%83%94%E3%83%AA%E3%83%83%E3%83%88 JHA Leaderboard]&lt;br /&gt;
* [https://shmups.system11.org/viewtopic.php?t=43455 Shmups Forum Hi-Score Topic]&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Dr. Toppel&amp;amp;#039;s Tankentai}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Dr. Toppel&amp;amp;#039;s Tankentai (Kaneko)&lt;br /&gt;
|-&lt;br /&gt;
! Score !! Player !! Source&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;hor-counterstop-soft &amp;quot; | 1,565,050 || class=&amp;quot;hor-counterstop-soft &amp;quot; | RVS-MIU || class=&amp;quot;hor-counterstop-soft &amp;quot; | Gamest (Sep 1988)&lt;br /&gt;
&amp;lt;!-- Remove table rows below if you do NOT want previous records to be displayed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-623a142ec6047accafca2c1ecaa192a9&amp;quot; class=&amp;quot;mw-customtoggle-623a142ec6047accafca2c1ecaa192a9 mw-collapsible&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Show previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-623a142ec6047accafca2c1ecaa192a9&amp;quot; class=&amp;quot;mw-customtoggle-623a142ec6047accafca2c1ecaa192a9 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#eee; color:#999; font-size: smaller; padding: 2px;&amp;quot; | Hide previous records &lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-623a142ec6047accafca2c1ecaa192a9&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
! Score !! Player !! Source&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-623a142ec6047accafca2c1ecaa192a9&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| 1,320,480 || SPREAM-I.Z || Gamest (Aug 1988)&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-623a142ec6047accafca2c1ecaa192a9&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| 1,207,620 || SPREAM-I.Z || Gamest (Jul 1988)&lt;br /&gt;
|- id=&amp;quot;mw-customcollapsible-623a142ec6047accafca2c1ecaa192a9&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#eee; color:#999;&amp;quot;  &lt;br /&gt;
| 1,128,670 || SPREAM-I.Z || Gamest (Jun 1988)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Japanese scoreboard closed due to the detection of an infinite pattern (checkpoint milk in stage 6 includes a respawning 1-Up item). The closed scoreboard is mentioned in Arcadia issue February 2004.&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=31656</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=31656"/>
		<updated>2024-09-19T09:56:03Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Corrected difficulty bound for revenge rings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
&lt;br /&gt;
|width = 324px;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|developer = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = December 31, 2011 (Comiket 81) / June 7th, 2012 (DLSite)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== STELLAVANITY - Prelude to the Destined Calamity - ==&lt;br /&gt;
STELLAVANITY - Prelude to the Destined Calamity - is a hybrid ''danmaku-RPG game'' released on December 31st, 2011 by the developer TRIS-GRAM, under the doujin circle Feathered Ether. The game has undergone significant changes since the release of its earliest demos, in addition to a number of updates. The current version, 1.23 was released in January 2022. The game features 2 characters, each with a easy to learn &amp;quot;C-type&amp;quot; and a complex &amp;quot;S-type&amp;quot;. The game has six difficulty modes; unique to the game is the ability to rank up in a run, making patterns harder in addition to suicide bullets. &lt;br /&gt;
&lt;br /&gt;
The game's development has been halted multiple times, with the most recent stoppage from March 2022 - with sales halting on April 14th that year for a week - before development resumed on December 12th, 2022.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
&lt;br /&gt;
The game has 3 distinct modes of play, which are the following:&lt;br /&gt;
* Story: Leaning into the RPG aspect the heaviest, Story Mode is for a &amp;quot;power trip&amp;quot; style of gameplay; the player is free to use whatever items and custom abilities they have at their disposal. The character's level has a maximum of 50 in this mode, but can be adjusted with the Level Canceller item (see below).&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
Gameplay buttons are fully remappable (movement can also be remapped for keyboard) and have different modes of operation:&lt;br /&gt;
* For shooting:&lt;br /&gt;
** &amp;quot;Shot and slow(laser)&amp;quot; has independent shot and focus buttons similar to Touhou games. Laser is fired by shooting while focused.&lt;br /&gt;
** &amp;quot;Shot/laser and fullauto&amp;quot; has two shot buttons, one which focuses and fires laser when held and another that always shoots unfocused, similar to Cave games.&lt;br /&gt;
*** There is also a separate slow button that allows for focused movement to be used alongside regular shots or without shooting.&lt;br /&gt;
*** The time for a laser hold to register can be adjusted from 1 to 30 frames.&lt;br /&gt;
*** Full auto does not hinder Discharge buildup, unlike the main shot button.&lt;br /&gt;
** &amp;quot;Laser and fullauto&amp;quot; works the same as the previous mode, but the first shot button fires laser immediately, without room for mashing for shot.&lt;br /&gt;
*** It is the equivalent of setting frames to laser to 0.&lt;br /&gt;
*** By a small margin, this is the most powerful shoot mode, as it allows for focused normal shots and faster Discharge buildup while not suffering from laser delay.&lt;br /&gt;
* For shifts:&lt;br /&gt;
** 1 shift mode has a single button for both shifts, Delayed being activated with a tap and Ethereal with a hold.&lt;br /&gt;
** 2 shift mode has separate buttons for each shift, each being activated with a tap.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;6&amp;quot; | Shoot mode&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Shot-slow !! colspan=&amp;quot;2&amp;quot; | Shot-auto !! colspan=&amp;quot;2&amp;quot; | Laser-auto&lt;br /&gt;
|-&lt;br /&gt;
| Z || colspan=&amp;quot;2&amp;quot; | Shot || colspan=&amp;quot;2&amp;quot; | Shot (tap) / Laser (hold) || colspan=&amp;quot;2&amp;quot; | Laser&lt;br /&gt;
|-&lt;br /&gt;
| F || colspan=&amp;quot;2&amp;quot; | Slow || colspan=&amp;quot;4&amp;quot; | Full auto&lt;br /&gt;
|-&lt;br /&gt;
| E || colspan=&amp;quot;2&amp;quot; | Unused || colspan=&amp;quot;4&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
| X || colspan=&amp;quot;6&amp;quot; | Assault (type S) / Discharge (type C)&lt;br /&gt;
|-&lt;br /&gt;
| C || colspan=&amp;quot;6&amp;quot; | Blade&lt;br /&gt;
|-&lt;br /&gt;
| V || colspan=&amp;quot;6&amp;quot; | Bomb&lt;br /&gt;
|-&lt;br /&gt;
| A || colspan=&amp;quot;3&amp;quot; | DS (tap) / ES (hold) || colspan=&amp;quot;3&amp;quot; | Delayed Shift&lt;br /&gt;
|-&lt;br /&gt;
| R || colspan=&amp;quot;3&amp;quot; | Unused || colspan=&amp;quot;3&amp;quot; | Ethereal Shift&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;3&amp;quot; | 1 button !! colspan=&amp;quot;3&amp;quot; | 2 buttons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Shift mode&lt;br /&gt;
|-&lt;br /&gt;
| Q || colspan=&amp;quot;6&amp;quot; | Fast forward replay&lt;br /&gt;
|-&lt;br /&gt;
| Enter || colspan=&amp;quot;6&amp;quot; | Pause*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Escape does NOT pause the game, but instead closes it immediately. This can be changed to ask for confirmation through the 3rd setting of preconfig.exe, in which case it technically becomes an alternate pause button.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Lemulene Raygraph'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;リミュレーナ＝レイグラフ&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Lemulene.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Spread main shot and angled orb shots, which do not tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Narrow main laser, 2 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large projectile that travels at shot speed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Homing projectiles that deal damage at the end of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 360° swings with two blades, then two diagonal slashes around the front&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Azerlete Orphansark'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;アゼルリート＝オルファンサーク&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Azerlete.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Forward main and orb shots, which tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Wide main laser, 4 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large lighting bolt that covers the area in front&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Aimed lighting bolts that deal damage over the course of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 270° swings with one blade, then five powerful short-range shots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unlockable Secrets ==&lt;br /&gt;
This game has a shop and multiple final bosses based on rank and difficulty; various things are locked behind countless conditions.&lt;br /&gt;
&lt;br /&gt;
== Type-C Explanation ==&lt;br /&gt;
&lt;br /&gt;
== Type-S Explanation ==&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Requires at least 50% to activate and will turn blue when ready to use.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge is the Counter Shift gauge. When it is enabled, the level of the Counter Shift is shown at the lower right corner of the screen. The lower green gauge is the overkill combo gauge. After an overkill, a number indicating the current overkill bonus will appear next to this gauge. Keep overkilling enemies to add a multiplier to the overkill value. If the gauge empties, the combo will end, signified by the overkill value turning gray.&lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge. Requires at least 50% to activate and will turn yellow when ready to use.&lt;br /&gt;
* '''6''' Blade Gauge. &lt;br /&gt;
* '''7:''' The character's stats&lt;br /&gt;
* '''8+9+10:''' UI addons that display additional information about the run. Not available by default, but can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to both survive and score. Type-S characters retain their normal and focus fire, bombs, bomb conversion and Overdrive from Type-C. Two additional weapons available only in Type-S are Assault and Blade. &lt;br /&gt;
&lt;br /&gt;
Assault is a lock-on laser attack usable on all non-popcorn enemies. Locks are obtained by hitting such enemies with the central part of the character's shot. There is a maximum number of available locks at once, which differs depending on the character. By default, auto-assault is enabled, allowing automatic usage of Assault whenever shot is held down. This can be disabled in favor of manual Assault usage by pressing the Assault button, and re-enabled by double tapping the Assault button in manual mode.&lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Using it requires spending a portion of the Blade gauge depending on the character. Pressing the button multiple times will trigger a multi-attack Blade combo. The number of possible attacks in the Blade combo (ranging from 1 to 3) depends on the Blade level, which is determined by the amount of Blade gauge available and is viewable at the bottom right corner of the screen. Large enemies and bosses at low health can be targeted for a Raid by pressing the Blade button at the right time, denoted by &amp;quot;RAID OK&amp;quot; appearing at the bottom right corner and a jingle sound playing. Raiding causes the character to swiftly move to the enemy's position, execute a level 3 blade combo regardless of Blade gauge status, and then return to their previous location, all the while becoming ''invincible'' for the attack's entire duration. Afterwards, the Blade gauge will turn red (negative value) and slowly drain, disabling both Blade and Raid until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
Type-S has 2 exclusive &amp;quot;shifts&amp;quot; or hypers. Both shifts disable overkilling upon activation and end overkill combos upon running out, but can be cancelled early by pressing their buttons again, at the cost of half the remaining gauge.&lt;br /&gt;
&lt;br /&gt;
Delayed Shift - Virtually identical to Kakusei from ''Espgaluda'', this shift spawns more enemies, slows down all bullets on the screen and makes enemies fire more bullets. Killing any enemy during Delayed Shift converts their bullets (other than suicide bullets, if any) into gems. Entering Delayed Shift also enables a special Counter Shift. During Delayed Shift, all gems collected charge the Counter Shift and increase its level. Higher levels increase the value of future gems collected during that Delayed Shift. When Delayed Shift runs out or is cancelled normally, it releases an energy wave that clears bullets in an area around the player and damages enemies whose bullets were cancelled. Damage and cancel area increases with Counter Shift level, to the point of clearing the entire screen at the maximum level of 3. During boss fights, the Counter Shift slowly charges automatically and will always clear the entire screen of bullets when released.  Bombing during Delayed Shift cancels the shift without creating a Counter Shift, but retains the full amount of Delayed Shift meter at the time of cancellation. &lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up both Blade and Assault. Assault becomes automatic rapid fire against all enemies and cannot be turned off. The blade gauge will also become infinite, allowing the player to spam Blade combos. However, Raid will be disabled. During Ethereal Shift, a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. Killing these enemies spawns a large number of coins. When Ethereal Shift ends, a large portion of the Blade gauge will be drained. Getting hit during Ethereal Shift ends it early and spends a bomb to prevent life loss if one is available. Getting hit this way will still count as a hit for TLB and rank requirements, however.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Overkilling ===&lt;br /&gt;
Medium and large enemies enter an 'overkilled' state if their HP is reduced to 0 with either Assault or Blade attacks while not in either Shift. During this state, they do not move or fire bullets. Doing further damage to overkilled enemies increases both shift gauges and is central to the scoring system. This state is known to end when either: a Raid attack completes (including if a Raid would put enemies into the overkill state), or, once Assault attacks cease striking the enemies.&lt;br /&gt;
&lt;br /&gt;
The player can also overkill stage bosses if they reduce the current phase's HP to 0 during Ethereal Shift, leading to a special overkill phase (marked by a special sound, the background reddening, and the boss' bottom health bar filling with a gray color instead of a red one). During the overkill phase (called a Counterburst in-game), the boss will use a harder version of the current phase's pattern, which becomes more difficult the longer it goes, via linearly increasing the velocity of all bullets spawned (with different rates depending on difficulty). This phase continues until the player takes a hit or their Ethereal Shift runs out. There is no long-term survival consequence to taking a hit during this phase, as the player will not lose any bombs or lives. Furthermore, the game does not register this as a hit for calculating post-final boss and rank requirements. &lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
The game is comprised of 7 areas, of which at least 5 must be played: two out of the first 4, then 5, 6 and 7. &lt;br /&gt;
The game's scoreboard assigns Zones to these areas: Zone A is for areas 1 &amp;amp; 2, B for 3 &amp;amp; 4, C for 5, D for 6, and finally E for 7.&lt;br /&gt;
&lt;br /&gt;
Runs can be started on area 1 or 2, and after each area the player may advance to any of the following:&lt;br /&gt;
* The area after the next (after areas 1–3) or immediately next (after areas 4–6).&lt;br /&gt;
* Areas 3 and 4, if the previous area was the first in the run.&lt;br /&gt;
* The next area, if the player qualified for a rank up in the previous (see [[#Rank]]).&lt;br /&gt;
&lt;br /&gt;
=== List of routes ===&lt;br /&gt;
''(Stages in bold change the route's rank depending on qualification)''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Route !! colspan=&amp;quot;6&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Not qualified !! colspan=&amp;quot;3&amp;quot;|Qualified&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;4&amp;quot;|0 || colspan=&amp;quot;3&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
| 1-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3&lt;br /&gt;
|-&lt;br /&gt;
| 2-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 1-3-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3 || colspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3-'''4''' || colspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;2&amp;quot;|2 || colspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3-'''4''' || colspan=&amp;quot;3&amp;quot;|4 || colspan=&amp;quot;3&amp;quot;|4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
Orthogonal to the difficulty selection is rank, a second scale that is determined during a run.&lt;br /&gt;
On stages, it increases bullet speed and incrementally adds revenge bullets, which spawn over time from an enemy explosion and can be sealed by being close enough when they spawn.&lt;br /&gt;
On bosses, it increases health, either bullet speed (type C) or density (type S), and adds extra boss phases in specific cases (area 3 rank 2, area 4 rank 3).&lt;br /&gt;
In addition, increasing rank can add more stages to the run, up to all 7 at rank 4.&lt;br /&gt;
&lt;br /&gt;
Rank starts at 0 and is increased by meeting a hit (type C) or score (type S) threshold during one of the first 4 areas, which will display &amp;quot;QUALIFIED&amp;quot; before fading to the area select, then selecting the very next area.&lt;br /&gt;
Rank up conditions changes depending if the player is currently at maximum rank (area# - 1) or not.&lt;br /&gt;
&lt;br /&gt;
=== Type C conditions ===&lt;br /&gt;
For type C, qualifying requires not going over a certain amount of stage hits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Route !! Area 1 !! Area 2 !! Area 3 !! Area 4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 2&lt;br /&gt;
|- &lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 3 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type S conditions ===&lt;br /&gt;
For type S, qualifications are based on rank and either total score (1-2-3-4 route) or stage score (other routes):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Route !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 180,000,000 || 400,000,000 || 650,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 500,000,000 || 800,000,000 || 1,300,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 130,000,000 || 170,000,000 || 200,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 220,000,000 || 550,000,000 || 900,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 160,000,000 || 200,000,000 || 250,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 250,000,000 || 600,000,000 || 1,000,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 200,000,000 || 250,000,000 || 300,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 150,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 4-EX ===&lt;br /&gt;
If the player takes the 1-2-3-4 route, thus playing all stages, they will be at rank 3 in stage 4, in which case qualification works differently: rank 4 is guaranteed, but meeting the threshold will raise rank to 4-EX, denoted as an orange 4 in the HUD. It has the same effect as any other rank increase, but in greater magnitude the lower the difficulty, ranging from similar to other steps on Hard and above to game changing on Easy.&lt;br /&gt;
&lt;br /&gt;
By exceeding certain stage hit thresholds, this rank can exceptionally be lost, returning to rank 4 for the remainder of the game:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Autoguard !! Area.5 !! Area.6 !! Area.7&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;ARCADE&lt;br /&gt;
!ON&lt;br /&gt;
| 1 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 3 || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD &amp;lt;br /&amp;gt;NIGHTMARE&lt;br /&gt;
!ON&lt;br /&gt;
| 2 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
!ON&lt;br /&gt;
| 3 || 4 || ∞&lt;br /&gt;
|- &lt;br /&gt;
!OFF&lt;br /&gt;
| 5 || 6 || ∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shortly before the door opens in stage 7, rank EX is locked in place and cannot be lost from that point.&lt;br /&gt;
In addition, in full runs only, some extra hazards are activated once the descent starts:&lt;br /&gt;
* On Arcade-Nightmare with type S, Poniards shoot 3-way spreads akin to Pandemonium.&lt;br /&gt;
* On Easy-Nightmare, if the player has at least 5 lives, every enemy shoots an aimed ring at the start of its revenge bullets, but with a larger sealing range.&lt;br /&gt;
* On Easy-Hard with type S, Tetrapedes shoot much faster bullets than usual.&lt;br /&gt;
&lt;br /&gt;
== Hidden bosses ==&lt;br /&gt;
StellaVanity features three different hidden bosses: two Fake Last Bosses (FLBs) and one True Last Boss (TLB), one of which may appear during full runs after the regular stage 7 boss, Core Unit, if certain conditions are met. If such is the case, Core Unit's last phase will have a shorter timer and far less health. Since this can be seen at any point in the fight, the choice of boss is locked once the fight starts.&lt;br /&gt;
&lt;br /&gt;
If a continue is used at any point before Core Unit, hidden bosses will not appear. In addition, only 1 continue is allowed during hidden bosses themselves.&lt;br /&gt;
&lt;br /&gt;
For all ranks other than 4-EX, the FLBs may be fought depending on difficulty, rank and total hits, with Elm Order (FLB A) having looser requirements than Vier Dummy (FLB B).&lt;br /&gt;
&lt;br /&gt;
=== Type-C hit requirements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || 4 || 10 || 16 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 3 || 7 || 12 &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || 5 || 12 || 18 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 4 || 8 || 14&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || 6 || 14 || 20 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 5 || 9 || 16&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || 8 || 16 || 22 || ∞&lt;br /&gt;
|- &lt;br /&gt;
| FLB B – Vier Dummy || N/A || 6 || 10 || 18&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || 10 || 18 || 26 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 7 || 12 || 20&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || 12 || 20 || 30 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 8 || 16|| 24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type-S hit requirements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.0 &amp;lt;br/&amp;gt; (2-4 route) !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || 4 || 6 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 2 || 8 || 16 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || 5 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 3 || 10 || 18 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || 6 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 4 || 12 || 20 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || 8 || 18 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 5 || 14 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || 10 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 6 || 16 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || 16 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 8 || 18 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TLB ===&lt;br /&gt;
The TLB proper, Vier, is and can only be fought on Rank 4-EX, appearing at any hit count. Vier is significantly harder than the FLBs, and requires nearly all of one's resources to defeat.&lt;br /&gt;
She has resistances to both Ethereal Shift and Blade/Raid attacks, albeit not to the level of FLB A (Elm Order).&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring. Each &amp;quot;link&amp;quot; in a chain has its own timer, so care must be taken to route as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Shift (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at the top the screen to destroy enemies as they come. Enemies (excluding bosses) defeated in this state explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. This is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullets on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Raidbombing''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Practice Mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty.&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank.&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Only Story &amp;amp; Rule Mode are usable (e.g. '''not''' Strict Rule)&lt;br /&gt;
* Practice for areas 1 to 4 are unlocked from the start (areas 5 to 7 must be unlocked via the system shop).&lt;br /&gt;
* Rank selection in areas is restricted to ''what is possible in a normal credit'' (e.g. Rank 3 cannot be selected for area 1).&lt;br /&gt;
* Hidden bosses do not appear unless directly warped to, which must be unlocked separately.&lt;br /&gt;
* Hazards unique to locked rank EX do not appear.&lt;br /&gt;
* Power level starts from the ''base stats'' of the selected character, and increases them in steps which are highly variable depending on difficulty &amp;amp; character. &lt;br /&gt;
* Practice Mode, unlike regular attempts, ''allows'' for the use of Auto Guard in Nightmare/Pandemonium.&lt;br /&gt;
* Certain behaviors of stages cannot be properly replicated, such as suicide bullets from enemies in stage 7.&lt;br /&gt;
** Core Unit (the stage 7 boss &amp;amp; final boss) also cannot be fought by itself; due to an inconsistency, its starting position will always be before the stage's final wave of enemies.&lt;br /&gt;
* Finer control over extraneous resources (Type-C's Advanced Drive, Type-S' Delayed/Ethereal Shift, etc) and even life &amp;amp; bomb counts cannot be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
All shop translations provided by Legless, inakilbss &amp;amp; SMayfield (https://docs.google.com/document/d/1V4SBVxB6rQ7I7TXx2a6o_8BVP20YPbble7Q0OGsEg6c/edit?usp=sharing) .&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Price !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || 10 || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || 25000 || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || 40000 || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || 300 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || 1200 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || 2500 || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || 4500 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || 28000 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Level Canceller || 120000 || Allows for control of character levels in Story &amp;amp; Rule Mode. Disabled in v1.23&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || 3000 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || 4000 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || 6000 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || 200000 || Unlocks Elm Order practice for Easy, Normal and Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || 300000 || Unlocks Vier Dummy practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Practice ESY-ACD [??? 3] || 500000 || Unlocks Vier practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || 30000 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || 25000 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || 40000 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Practice HRD-NTM [??? 1] || 300000 || Unlocks Elm Order practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Practice HRD-NTM [??? 2] || 450000 || Unlocks Vier Dummy practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Practice HRD-NTM [??? 3] || 700000 || Unlocks Vier practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Practice Pandemonium Area 5 || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Practice Pandemonium Area 6 || 80000 || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Practice Pandemonium Area 7 || 150000 || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Practice PDM [??? 1] || 400000 || Unlocks Elm Order practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Practice PDM [??? 2] || 600000 || Unlocks Vier Dummy practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Practice PDM [??? 3] || 900000 || Unlocks Vier practice for Pandemonium.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Item shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01  ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 02  ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 04  ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || Anti-Demonic Chime || As rank increases, slows down enemy attack strengthening (Rule disabled )&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 07  ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || B-Diffuser+ || Blade Range +15%, Blade Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || B-Concentrator+ || Blade Damage +30%, Blade Range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11  ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||   Circuit    Fool’s Soul || Damage -20%, Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16  ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Emergency AI || Automatically using a bomb when Autoguard is OFF (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Black Heart || Bombs +1, Not allowed to autobomb or sacrifice lives for bombs&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 21  ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22  ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Conductor 80 || Accel Drive Charge +5%, Discharge Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24  ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Expansion Slot x2 || (Stat Stone) Limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || B Neutralization Barrier || Lowers enemies resistance to Blade&lt;br /&gt;
|-&lt;br /&gt;
| 30  ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Assault-Hold Canceler || Assault shot will not overkill (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || [Type-C] Enhancing Set || Damage +3%, Discharge Damage +5%, Accel Drive Charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Stella Enhancing Set || Damage +3%, Gauge Charge +3%, Gauge Drain -3%, Blade Range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Boundary Crossing Stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || DC Shift Unit || LV2 CS or higher is always activated after DS is released but DS cannot be released arbitrarily&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Curse of the Crab || Up/Down controls reversed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Custom shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01 ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 02 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 04 ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 07 ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || High-Precision Reticle ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||   Circuit    Fool’s Soul || Damage -20%,Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Counterfeit Medal ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Substitute Doll ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Performance Tuner ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || B Neutralization Barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || S neutralization Barrier || Lowers enemies resistance to ?&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Raid Compensator ||&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Requisition Tag ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Master's Pride ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Parasosa Unit || Widens the Focus attack&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Raging Spirit ||&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Dowsing Rod ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Prayer Bracelet ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Item shop listing 6 can be purchased repeatedly by reloading the shop, but it won't duplicate the item. However, unlocking High Performance AI (高性能AI) will permanently mark the item as bought, regardless of whether it was actually bought.&lt;br /&gt;
* The achievement for getting 350 million points in stage 1 with type S (一面魔王S) won't unlock in Strict Rule mode, regular Rule must be played.&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=31425</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=31425"/>
		<updated>2024-08-26T19:28:50Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Fleshed out locked rank EX and hidden boss explanations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
&lt;br /&gt;
|width = 324px;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|developer = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = December 31, 2011 (Comiket 81) / June 7th, 2012 (DLSite)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== STELLAVANITY - Prelude to the Destined Calamity - ==&lt;br /&gt;
STELLAVANITY - Prelude to the Destined Calamity - is a hybrid ''danmaku-RPG game'' released on December 31st, 2011 by the developer TRIS-GRAM, under the doujin circle Feathered Ether. The game has undergone significant changes since the release of its earliest demos, in addition to a number of updates. The current version, 1.23 was released in January 2022. The game features 2 characters, each with a easy to learn &amp;quot;C-type&amp;quot; and a complex &amp;quot;S-type&amp;quot;. The game has six difficulty modes; unique to the game is the ability to rank up in a run, making patterns harder in addition to suicide bullets. &lt;br /&gt;
&lt;br /&gt;
The game's development has been halted multiple times, with the most recent stoppage from March 2022 - with sales halting on April 14th that year for a week - before development resumed on December 12th, 2022.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
&lt;br /&gt;
The game has 3 distinct modes of play, which are the following:&lt;br /&gt;
* Story: Leaning into the RPG aspect the heaviest, Story Mode is for a &amp;quot;power trip&amp;quot; style of gameplay; the player is free to use whatever items and custom abilities they have at their disposal. The character's level has a maximum of 50 in this mode, but can be adjusted with the Level Canceller item (see below).&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
Gameplay buttons are fully remappable (movement can also be remapped for keyboard) and have different modes of operation:&lt;br /&gt;
* For shooting:&lt;br /&gt;
** &amp;quot;Shot and slow(laser)&amp;quot; has independent shot and focus buttons similar to Touhou games. Laser is fired by shooting while focused.&lt;br /&gt;
** &amp;quot;Shot/laser and fullauto&amp;quot; has two shot buttons, one which focuses and fires laser when held and another that always shoots unfocused, similar to Cave games.&lt;br /&gt;
*** There is also a separate slow button that allows for focused movement to be used alongside regular shots or without shooting.&lt;br /&gt;
*** The time for a laser hold to register can be adjusted from 1 to 30 frames.&lt;br /&gt;
*** Full auto does not hinder Discharge buildup, unlike the main shot button.&lt;br /&gt;
** &amp;quot;Laser and fullauto&amp;quot; works the same as the previous mode, but the first shot button fires laser immediately, without room for mashing for shot.&lt;br /&gt;
*** It is the equivalent of setting frames to laser to 0.&lt;br /&gt;
*** By a small margin, this is the most powerful shoot mode, as it allows for focused normal shots and faster Discharge buildup while not suffering from laser delay.&lt;br /&gt;
* For shifts:&lt;br /&gt;
** 1 shift mode has a single button for both shifts, Delayed being activated with a tap and Ethereal with a hold.&lt;br /&gt;
** 2 shift mode has separate buttons for each shift, each being activated with a tap.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;6&amp;quot; | Shoot mode&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Shot-slow !! colspan=&amp;quot;2&amp;quot; | Shot-auto !! colspan=&amp;quot;2&amp;quot; | Laser-auto&lt;br /&gt;
|-&lt;br /&gt;
| Z || colspan=&amp;quot;2&amp;quot; | Shot || colspan=&amp;quot;2&amp;quot; | Shot (tap) / Laser (hold) || colspan=&amp;quot;2&amp;quot; | Laser&lt;br /&gt;
|-&lt;br /&gt;
| F || colspan=&amp;quot;2&amp;quot; | Slow || colspan=&amp;quot;4&amp;quot; | Full auto&lt;br /&gt;
|-&lt;br /&gt;
| E || colspan=&amp;quot;2&amp;quot; | Unused || colspan=&amp;quot;4&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
| X || colspan=&amp;quot;6&amp;quot; | Assault (type S) / Discharge (type C)&lt;br /&gt;
|-&lt;br /&gt;
| C || colspan=&amp;quot;6&amp;quot; | Blade&lt;br /&gt;
|-&lt;br /&gt;
| V || colspan=&amp;quot;6&amp;quot; | Bomb&lt;br /&gt;
|-&lt;br /&gt;
| A || colspan=&amp;quot;3&amp;quot; | DS (tap) / ES (hold) || colspan=&amp;quot;3&amp;quot; | Delayed Shift&lt;br /&gt;
|-&lt;br /&gt;
| R || colspan=&amp;quot;3&amp;quot; | Unused || colspan=&amp;quot;3&amp;quot; | Ethereal Shift&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;3&amp;quot; | 1 button !! colspan=&amp;quot;3&amp;quot; | 2 buttons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Shift mode&lt;br /&gt;
|-&lt;br /&gt;
| Q || colspan=&amp;quot;6&amp;quot; | Fast forward replay&lt;br /&gt;
|-&lt;br /&gt;
| Enter || colspan=&amp;quot;6&amp;quot; | Pause*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Escape does NOT pause the game, but instead closes it immediately. This can be changed to ask for confirmation through the 3rd setting of preconfig.exe, in which case it technically becomes an alternate pause button.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Lemulene Raygraph'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;リミュレーナ＝レイグラフ&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Lemulene.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Spread main shot and angled orb shots, which do not tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Narrow main laser, 2 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large projectile that travels at shot speed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Homing projectiles that deal damage at the end of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 360° swings with two blades, then two diagonal slashes around the front&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Azerlete Orphansark'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;アゼルリート＝オルファンサーク&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Azerlete.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Forward main and orb shots, which tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Wide main laser, 4 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large lighting bolt that covers the area in front&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Aimed lighting bolts that deal damage over the course of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 270° swings with one blade, then five powerful short-range shots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unlockable Secrets ==&lt;br /&gt;
This game has a shop and multiple final bosses based on rank and difficulty; various things are locked behind countless conditions.&lt;br /&gt;
&lt;br /&gt;
== Type-C Explanation ==&lt;br /&gt;
&lt;br /&gt;
== Type-S Explanation ==&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Requires at least 50% to activate and will turn blue when ready to use.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge is the Counter Shift gauge. When it is enabled, the level of the Counter Shift is shown at the lower right corner of the screen. The lower green gauge is the overkill combo gauge. After an overkill, a number indicating the current overkill bonus will appear next to this gauge. Keep overkilling enemies to add a multiplier to the overkill value. If the gauge empties, the combo will end, signified by the overkill value turning gray.&lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge. Requires at least 50% to activate and will turn yellow when ready to use.&lt;br /&gt;
* '''6''' Blade Gauge. &lt;br /&gt;
* '''7:''' The character's stats&lt;br /&gt;
* '''8+9+10:''' UI addons that display additional information about the run. Not available by default, but can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to both survive and score. Type-S characters retain their normal and focus fire, bombs, bomb conversion and Overdrive from Type-C. Two additional weapons available only in Type-S are Assault and Blade. &lt;br /&gt;
&lt;br /&gt;
Assault is a lock-on laser attack usable on all non-popcorn enemies. Locks are obtained by hitting such enemies with the central part of the character's shot. There is a maximum number of available locks at once, which differs depending on the character. By default, auto-assault is enabled, allowing automatic usage of Assault whenever shot is held down. This can be disabled in favor of manual Assault usage by pressing the Assault button, and re-enabled by double tapping the Assault button in manual mode.&lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Using it requires spending a portion of the Blade gauge depending on the character. Pressing the button multiple times will trigger a multi-attack Blade combo. The number of possible attacks in the Blade combo (ranging from 1 to 3) depends on the Blade level, which is determined by the amount of Blade gauge available and is viewable at the bottom right corner of the screen. Large enemies and bosses at low health can be targeted for a Raid by pressing the Blade button at the right time, denoted by &amp;quot;RAID OK&amp;quot; appearing at the bottom right corner and a jingle sound playing. Raiding causes the character to swiftly move to the enemy's position, execute a level 3 blade combo regardless of Blade gauge status, and then return to their previous location, all the while becoming ''invincible'' for the attack's entire duration. Afterwards, the Blade gauge will turn red (negative value) and slowly drain, disabling both Blade and Raid until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
Type-S has 2 exclusive &amp;quot;shifts&amp;quot; or hypers. Both shifts disable overkilling upon activation and end overkill combos upon running out, but can be cancelled early by pressing their buttons again, at the cost of half the remaining gauge.&lt;br /&gt;
&lt;br /&gt;
Delayed Shift - Virtually identical to Kakusei from ''Espgaluda'', this shift spawns more enemies, slows down all bullets on the screen and makes enemies fire more bullets. Killing any enemy during Delayed Shift converts their bullets (other than suicide bullets, if any) into gems. Entering Delayed Shift also enables a special Counter Shift. During Delayed Shift, all gems collected charge the Counter Shift and increase its level. Higher levels increase the value of future gems collected during that Delayed Shift. When Delayed Shift runs out or is cancelled normally, it releases an energy wave that clears bullets in an area around the player and damages enemies whose bullets were cancelled. Damage and cancel area increases with Counter Shift level, to the point of clearing the entire screen at the maximum level of 3. During boss fights, the Counter Shift slowly charges automatically and will always clear the entire screen of bullets when released.  Bombing during Delayed Shift cancels the shift without creating a Counter Shift, but retains the full amount of Delayed Shift meter at the time of cancellation. &lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up both Blade and Assault. Assault becomes automatic rapid fire against all enemies and cannot be turned off. The blade gauge will also become infinite, allowing the player to spam Blade combos. However, Raid will be disabled. During Ethereal Shift, a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. Killing these enemies spawns a large number of coins. When Ethereal Shift ends, a large portion of the Blade gauge will be drained. Getting hit during Ethereal Shift ends it early and spends a bomb to prevent life loss if one is available. Getting hit this way will still count as a hit for TLB and rank requirements, however.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Overkilling ===&lt;br /&gt;
Medium and large enemies enter an 'overkilled' state if their HP is reduced to 0 with either Assault or Blade attacks while not in either Shift. During this state, they do not move or fire bullets. Doing further damage to overkilled enemies increases both shift gauges and is central to the scoring system. This state is known to end when either: a Raid attack completes (including if a Raid would put enemies into the overkill state), or, once Assault attacks cease striking the enemies.&lt;br /&gt;
&lt;br /&gt;
The player can also overkill stage bosses if they reduce the current phase's HP to 0 during Ethereal Shift, leading to a special overkill phase (marked by a special sound, the background reddening, and the boss' bottom health bar filling with a gray color instead of a red one). During the overkill phase (called a Counterburst in-game), the boss will use a harder version of the current phase's pattern, which becomes more difficult the longer it goes, via linearly increasing the velocity of all bullets spawned (with different rates depending on difficulty). This phase continues until the player takes a hit or their Ethereal Shift runs out. There is no long-term survival consequence to taking a hit during this phase, as the player will not lose any bombs or lives. Furthermore, the game does not register this as a hit for calculating post-final boss and rank requirements. &lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
The game is comprised of 7 areas, of which at least 5 must be played: two out of the first 4, then 5, 6 and 7. &lt;br /&gt;
The game's scoreboard assigns Zones to these areas: Zone A is for areas 1 &amp;amp; 2, B for 3 &amp;amp; 4, C for 5, D for 6, and finally E for 7.&lt;br /&gt;
&lt;br /&gt;
Runs can be started on area 1 or 2, and after each area the player may advance to any of the following:&lt;br /&gt;
* The area after the next (after areas 1–3) or immediately next (after areas 4–6).&lt;br /&gt;
* Areas 3 and 4, if the previous area was the first in the run.&lt;br /&gt;
* The next area, if the player qualified for a rank up in the previous (see [[#Rank]]).&lt;br /&gt;
&lt;br /&gt;
=== List of routes ===&lt;br /&gt;
''(Stages in bold change the route's rank depending on qualification)''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Route !! colspan=&amp;quot;6&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Not qualified !! colspan=&amp;quot;3&amp;quot;|Qualified&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;4&amp;quot;|0 || colspan=&amp;quot;3&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
| 1-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3&lt;br /&gt;
|-&lt;br /&gt;
| 2-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 1-3-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3 || colspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3-'''4''' || colspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;2&amp;quot;|2 || colspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3-'''4''' || colspan=&amp;quot;3&amp;quot;|4 || colspan=&amp;quot;3&amp;quot;|4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
Orthogonal to the difficulty selection is rank, a second scale that is determined during a run.&lt;br /&gt;
On stages, it increases bullet speed and incrementally adds revenge bullets, which spawn over time from an enemy explosion and can be sealed by being close enough when they spawn.&lt;br /&gt;
On bosses, it increases health, either bullet speed (type C) or density (type S), and adds extra boss phases in specific cases (area 3 rank 2, area 4 rank 3).&lt;br /&gt;
In addition, increasing rank can add more stages to the run, up to all 7 at rank 4.&lt;br /&gt;
&lt;br /&gt;
Rank starts at 0 and is increased by meeting a hit (type C) or score (type S) threshold during one of the first 4 areas, which will display &amp;quot;QUALIFIED&amp;quot; before fading to the area select, then selecting the very next area.&lt;br /&gt;
Rank up conditions changes depending if the player is currently at maximum rank (area# - 1) or not.&lt;br /&gt;
&lt;br /&gt;
=== Type C conditions ===&lt;br /&gt;
For type C, qualifying requires not going over a certain amount of stage hits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Route !! Area 1 !! Area 2 !! Area 3 !! Area 4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 2&lt;br /&gt;
|- &lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 3 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type S conditions ===&lt;br /&gt;
For type S, qualifications are based on rank and either total score (1-2-3-4 route) or stage score (other routes):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Route !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 180,000,000 || 400,000,000 || 650,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 500,000,000 || 800,000,000 || 1,300,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 130,000,000 || 170,000,000 || 200,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 220,000,000 || 550,000,000 || 900,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 160,000,000 || 200,000,000 || 250,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 250,000,000 || 600,000,000 || 1,000,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 200,000,000 || 250,000,000 || 300,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 150,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 4-EX ===&lt;br /&gt;
If the player takes the 1-2-3-4 route, thus playing all stages, they will be at rank 3 in stage 4, in which case qualification works differently: rank 4 is guaranteed, but meeting the threshold will raise rank to 4-EX, denoted as an orange 4 in the HUD. It has the same effect as any other rank increase, but in greater magnitude the lower the difficulty, ranging from similar to other steps on Hard and above to game changing on Easy.&lt;br /&gt;
&lt;br /&gt;
By exceeding certain stage hit thresholds, this rank can exceptionally be lost, returning to rank 4 for the remainder of the game:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Autoguard !! Area.5 !! Area.6 !! Area.7&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;ARCADE&lt;br /&gt;
!ON&lt;br /&gt;
| 1 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 3 || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD &amp;lt;br /&amp;gt;NIGHTMARE&lt;br /&gt;
!ON&lt;br /&gt;
| 2 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
!ON&lt;br /&gt;
| 3 || 4 || ∞&lt;br /&gt;
|- &lt;br /&gt;
!OFF&lt;br /&gt;
| 5 || 6 || ∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shortly before the door opens in stage 7, rank EX is locked in place and cannot be lost from that point.&lt;br /&gt;
In addition, in full runs only, some extra hazards are activated once the descent starts:&lt;br /&gt;
* On Arcade-Nightmare with type S, Poniards shoot 3-way spreads akin to Pandemonium.&lt;br /&gt;
* On Easy-Arcade, if the player has at least 5 lives, every enemy shoots an aimed ring at the start of its revenge bullets, but with a larger sealing range.&lt;br /&gt;
* On Easy-Hard with type S, Tetrapedes shoot much faster bullets than usual.&lt;br /&gt;
&lt;br /&gt;
== Hidden bosses ==&lt;br /&gt;
StellaVanity features three different hidden bosses: two Fake Last Bosses (FLBs) and one True Last Boss (TLB), one of which may appear during full runs after the regular stage 7 boss, Core Unit, if certain conditions are met. If such is the case, Core Unit's last phase will have a shorter timer and far less health. Since this can be seen at any point in the fight, the choice of boss is locked once the fight starts.&lt;br /&gt;
&lt;br /&gt;
If a continue is used at any point before Core Unit, hidden bosses will not appear. In addition, only 1 continue is allowed during hidden bosses themselves.&lt;br /&gt;
&lt;br /&gt;
For all ranks other than 4-EX, the FLBs may be fought depending on difficulty, rank and total hits, with Elm Order (FLB A) having looser requirements than Vier Dummy (FLB B).&lt;br /&gt;
&lt;br /&gt;
=== Type-C hit requirements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || 4 || 10 || 16 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 3 || 7 || 12 &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || 5 || 12 || 18 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 4 || 8 || 14&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || 6 || 14 || 20 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 5 || 9 || 16&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || 8 || 16 || 22 || ∞&lt;br /&gt;
|- &lt;br /&gt;
| FLB B – Vier Dummy || N/A || 6 || 10 || 18&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || 10 || 18 || 26 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 7 || 12 || 20&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || 12 || 20 || 30 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 8 || 16|| 24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type-S hit requirements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.0 &amp;lt;br/&amp;gt; (2-4 route) !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || 4 || 6 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 2 || 8 || 16 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || 5 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 3 || 10 || 18 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || 6 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 4 || 12 || 20 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || 8 || 18 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 5 || 14 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || 10 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 6 || 16 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || 16 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 8 || 18 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TLB ===&lt;br /&gt;
The TLB proper, Vier, is and can only be fought on Rank 4-EX, appearing at any hit count. Vier is significantly harder than the FLBs, and requires nearly all of one's resources to defeat.&lt;br /&gt;
She has resistances to both Ethereal Shift and Blade/Raid attacks, albeit not to the level of FLB A (Elm Order).&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring. Each &amp;quot;link&amp;quot; in a chain has its own timer, so care must be taken to route as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Shift (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at the top the screen to destroy enemies as they come. Enemies (excluding bosses) defeated in this state explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. This is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullets on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Raidbombing''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Practice Mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty.&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank.&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Only Story &amp;amp; Rule Mode are usable (e.g. '''not''' Strict Rule)&lt;br /&gt;
* Practice for areas 1 to 4 are unlocked from the start (areas 5 to 7 must be unlocked via the system shop).&lt;br /&gt;
* Rank selection in areas is restricted to ''what is possible in a normal credit'' (e.g. Rank 3 cannot be selected for area 1).&lt;br /&gt;
* Hidden bosses do not appear unless directly warped to, which must be unlocked separately.&lt;br /&gt;
* Hazards unique to locked rank EX do not appear.&lt;br /&gt;
* Power level starts from the ''base stats'' of the selected character, and increases them in steps which are highly variable depending on difficulty &amp;amp; character. &lt;br /&gt;
* Practice Mode, unlike regular attempts, ''allows'' for the use of Auto Guard in Nightmare/Pandemonium.&lt;br /&gt;
* Certain behaviors of stages cannot be properly replicated, such as suicide bullets from enemies in stage 7.&lt;br /&gt;
** Core Unit (the stage 7 boss &amp;amp; final boss) also cannot be fought by itself; due to an inconsistency, its starting position will always be before the stage's final wave of enemies.&lt;br /&gt;
* Finer control over extraneous resources (Type-C's Advanced Drive, Type-S' Delayed/Ethereal Shift, etc) and even life &amp;amp; bomb counts cannot be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
All shop translations provided by Legless, inakilbss &amp;amp; SMayfield (https://docs.google.com/document/d/1V4SBVxB6rQ7I7TXx2a6o_8BVP20YPbble7Q0OGsEg6c/edit?usp=sharing) .&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Price !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || 10 || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || 25000 || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || 40000 || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || 300 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || 1200 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || 2500 || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || 4500 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || 28000 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Level Canceller || 120000 || Allows for control of character levels in Story &amp;amp; Rule Mode. Disabled in v1.23&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || 3000 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || 4000 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || 6000 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || 200000 || Unlocks Elm Order practice for Easy, Normal and Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || 300000 || Unlocks Vier Dummy practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Practice ESY-ACD [??? 3] || 500000 || Unlocks Vier practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || 30000 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || 25000 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || 40000 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Practice HRD-NTM [??? 1] || 300000 || Unlocks Elm Order practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Practice HRD-NTM [??? 2] || 450000 || Unlocks Vier Dummy practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Practice HRD-NTM [??? 3] || 700000 || Unlocks Vier practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Practice Pandemonium Area 5 || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Practice Pandemonium Area 6 || 80000 || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Practice Pandemonium Area 7 || 150000 || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Practice PDM [??? 1] || 400000 || Unlocks Elm Order practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Practice PDM [??? 2] || 600000 || Unlocks Vier Dummy practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Practice PDM [??? 3] || 900000 || Unlocks Vier practice for Pandemonium.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Item shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01  ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 02  ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 04  ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || Anti-Demonic Chime || As rank increases, slows down enemy attack strengthening (Rule disabled )&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 07  ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || B-Diffuser+ || Blade Range +15%, Blade Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || B-Concentrator+ || Blade Damage +30%, Blade Range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11  ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||   Circuit    Fool’s Soul || Damage -20%, Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16  ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Emergency AI || Automatically using a bomb when Autoguard is OFF (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Black Heart || Bombs +1, Not allowed to autobomb or sacrifice lives for bombs&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 21  ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22  ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Conductor 80 || Accel Drive Charge +5%, Discharge Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24  ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Expansion Slot x2 || (Stat Stone) Limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || B Neutralization Barrier || Lowers enemies resistance to Blade&lt;br /&gt;
|-&lt;br /&gt;
| 30  ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Assault-Hold Canceler || Assault shot will not overkill (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || [Type-C] Enhancing Set || Damage +3%, Discharge Damage +5%, Accel Drive Charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Stella Enhancing Set || Damage +3%, Gauge Charge +3%, Gauge Drain -3%, Blade Range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Boundary Crossing Stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || DC Shift Unit || LV2 CS or higher is always activated after DS is released but DS cannot be released arbitrarily&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Curse of the Crab || Up/Down controls reversed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Custom shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01 ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 02 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 04 ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 07 ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || High-Precision Reticle ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||   Circuit    Fool’s Soul || Damage -20%,Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Counterfeit Medal ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Substitute Doll ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Performance Tuner ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || B Neutralization Barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || S neutralization Barrier || Lowers enemies resistance to ?&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Raid Compensator ||&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Requisition Tag ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Master's Pride ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Parasosa Unit || Widens the Focus attack&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Raging Spirit ||&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Dowsing Rod ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Prayer Bracelet ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Item shop listing 6 can be purchased repeatedly by reloading the shop, but it won't duplicate the item. However, unlocking High Performance AI (高性能AI) will permanently mark the item as bought, regardless of whether it was actually bought.&lt;br /&gt;
* The achievement for getting 350 million points in stage 1 with type S (一面魔王S) won't unlock in Strict Rule mode, regular Rule must be played.&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=31218</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=31218"/>
		<updated>2024-08-09T19:24:50Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Control modes explained and character attacks listed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
&lt;br /&gt;
|width = 324px;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|developer = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = December 31, 2011 (Comiket 81) / June 7th, 2012 (DLSite)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== STELLAVANITY - Prelude to the Destined Calamity - ==&lt;br /&gt;
STELLAVANITY - Prelude to the Destined Calamity - is a hybrid ''danmaku-RPG game'' released on December 31st, 2011 by the developer TRIS-GRAM, under the doujin circle Feathered Ether. The game has undergone significant changes since the release of its earliest demos, in addition to a number of updates. The current version, 1.23 was released in January 2022. The game features 2 characters, each with a easy to learn &amp;quot;C-type&amp;quot; and a complex &amp;quot;S-type&amp;quot;. The game has six difficulty modes; unique to the game is the ability to rank up in a run, making patterns harder in addition to suicide bullets. &lt;br /&gt;
&lt;br /&gt;
The game's development has been halted multiple times, with the most recent stoppage from March 2022 - with sales halting on April 14th that year for a week - before development resumed on December 12th, 2022.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
&lt;br /&gt;
The game has 3 distinct modes of play, which are the following:&lt;br /&gt;
* Story: Leaning into the RPG aspect the heaviest, Story Mode is for a &amp;quot;power trip&amp;quot; style of gameplay; the player is free to use whatever items and custom abilities they have at their disposal. The character's level has a maximum of 50 in this mode, but can be adjusted with the Level Canceller item (see below).&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
Gameplay buttons are fully remappable (movement can also be remapped for keyboard) and have different modes of operation:&lt;br /&gt;
* For shooting:&lt;br /&gt;
** &amp;quot;Shot and slow(laser)&amp;quot; has independent shot and focus buttons similar to Touhou games. Laser is fired by shooting while focused.&lt;br /&gt;
** &amp;quot;Shot/laser and fullauto&amp;quot; has two shot buttons, one which focuses and fires laser when held and another that always shoots unfocused, similar to Cave games.&lt;br /&gt;
*** There is also a separate slow button that allows for focused movement to be used alongside regular shots or without shooting.&lt;br /&gt;
*** The time for a laser hold to register can be adjusted from 1 to 30 frames.&lt;br /&gt;
*** Full auto does not hinder Discharge buildup, unlike the main shot button.&lt;br /&gt;
** &amp;quot;Laser and fullauto&amp;quot; works the same as the previous mode, but the first shot button fires laser immediately, without room for mashing for shot.&lt;br /&gt;
*** It is the equivalent of setting frames to laser to 0.&lt;br /&gt;
*** By a small margin, this is the most powerful shoot mode, as it allows for focused normal shots and faster Discharge buildup while not suffering from laser delay.&lt;br /&gt;
* For shifts:&lt;br /&gt;
** 1 shift mode has a single button for both shifts, Delayed being activated with a tap and Ethereal with a hold.&lt;br /&gt;
** 2 shift mode has separate buttons for each shift, each being activated with a tap.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;6&amp;quot; | Shoot mode&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Shot-slow !! colspan=&amp;quot;2&amp;quot; | Shot-auto !! colspan=&amp;quot;2&amp;quot; | Laser-auto&lt;br /&gt;
|-&lt;br /&gt;
| Z || colspan=&amp;quot;2&amp;quot; | Shot || colspan=&amp;quot;2&amp;quot; | Shot (tap) / Laser (hold) || colspan=&amp;quot;2&amp;quot; | Laser&lt;br /&gt;
|-&lt;br /&gt;
| F || colspan=&amp;quot;2&amp;quot; | Slow || colspan=&amp;quot;4&amp;quot; | Full auto&lt;br /&gt;
|-&lt;br /&gt;
| E || colspan=&amp;quot;2&amp;quot; | Unused || colspan=&amp;quot;4&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
| X || colspan=&amp;quot;6&amp;quot; | Assault (type S) / Discharge (type C)&lt;br /&gt;
|-&lt;br /&gt;
| C || colspan=&amp;quot;6&amp;quot; | Blade&lt;br /&gt;
|-&lt;br /&gt;
| V || colspan=&amp;quot;6&amp;quot; | Bomb&lt;br /&gt;
|-&lt;br /&gt;
| A || colspan=&amp;quot;3&amp;quot; | DS (tap) / ES (hold) || colspan=&amp;quot;3&amp;quot; | Delayed Shift&lt;br /&gt;
|-&lt;br /&gt;
| R || colspan=&amp;quot;3&amp;quot; | Unused || colspan=&amp;quot;3&amp;quot; | Ethereal Shift&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Default key !! colspan=&amp;quot;3&amp;quot; | 1 button !! colspan=&amp;quot;3&amp;quot; | 2 buttons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Shift mode&lt;br /&gt;
|-&lt;br /&gt;
| Q || colspan=&amp;quot;6&amp;quot; | Fast forward replay&lt;br /&gt;
|-&lt;br /&gt;
| Enter || colspan=&amp;quot;6&amp;quot; | Pause*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Escape does NOT pause the game, but instead closes it immediately. This can be changed to ask for confirmation through the 3rd setting of preconfig.exe, in which case it technically becomes an alternate pause button.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Lemulene Raygraph'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;リミュレーナ＝レイグラフ&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Lemulene.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Spread main shot and angled orb shots, which do not tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Narrow main laser, 2 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large projectile that travels at shot speed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Homing projectiles that deal damage at the end of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 360° swings with two blades, then two diagonal slashes around the front&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;'''Azerlete Orphansark'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;アゼルリート＝オルファンサーク&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Stellavanity_Azerlete.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Both types&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Shot&lt;br /&gt;
| Forward main and orb shots, which tighten when focusing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Laser&lt;br /&gt;
| Wide main laser, 4 orb lasers&lt;br /&gt;
|-&lt;br /&gt;
! Type C&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Discharge&lt;br /&gt;
| Large lighting bolt that covers the area in front&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type S&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Assault&lt;br /&gt;
| Aimed lighting bolts that deal damage over the course of their animation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;height: 35px;&amp;quot; | Blade&lt;br /&gt;
| 270° swings with one blade, then five powerful short-range shots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unlockable Secrets ==&lt;br /&gt;
This game has a shop and multiple final bosses based on rank and difficulty; various things are locked behind countless conditions.&lt;br /&gt;
&lt;br /&gt;
== Type-C Explanation ==&lt;br /&gt;
&lt;br /&gt;
== Type-S Explanation ==&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Requires at least 50% to activate and will turn blue when ready to use.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge is the Counter Shift gauge. When it is enabled, the level of the Counter Shift is shown at the lower right corner of the screen. The lower green gauge is the overkill combo gauge. After an overkill, a number indicating the current overkill bonus will appear next to this gauge. Keep overkilling enemies to add a multiplier to the overkill value. If the gauge empties, the combo will end, signified by the overkill value turning gray.&lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge. Requires at least 50% to activate and will turn yellow when ready to use.&lt;br /&gt;
* '''6''' Blade Gauge. &lt;br /&gt;
* '''7:''' The character's stats&lt;br /&gt;
* '''8+9+10:''' UI addons that display additional information about the run. Not available by default, but can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to both survive and score. Type-S characters retain their normal and focus fire, bombs, bomb conversion and Overdrive from Type-C. Two additional weapons available only in Type-S are Assault and Blade. &lt;br /&gt;
&lt;br /&gt;
Assault is a lock-on laser attack usable on all non-popcorn enemies. Locks are obtained by hitting such enemies with the central part of the character's shot. There is a maximum number of available locks at once, which differs depending on the character. By default, auto-assault is enabled, allowing automatic usage of Assault whenever shot is held down. This can be disabled in favor of manual Assault usage by pressing the Assault button, and re-enabled by double tapping the Assault button in manual mode.&lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Using it requires spending a portion of the Blade gauge depending on the character. Pressing the button multiple times will trigger a multi-attack Blade combo. The number of possible attacks in the Blade combo (ranging from 1 to 3) depends on the Blade level, which is determined by the amount of Blade gauge available and is viewable at the bottom right corner of the screen. Large enemies and bosses at low health can be targeted for a Raid by pressing the Blade button at the right time, denoted by &amp;quot;RAID OK&amp;quot; appearing at the bottom right corner and a jingle sound playing. Raiding causes the character to swiftly move to the enemy's position, execute a level 3 blade combo regardless of Blade gauge status, and then return to their previous location, all the while becoming ''invincible'' for the attack's entire duration. Afterwards, the Blade gauge will turn red (negative value) and slowly drain, disabling both Blade and Raid until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
Type-S has 2 exclusive &amp;quot;shifts&amp;quot; or hypers. Both shifts disable overkilling upon activation and end overkill combos upon running out, but can be cancelled early by pressing their buttons again, at the cost of half the remaining gauge.&lt;br /&gt;
&lt;br /&gt;
Delayed Shift - Virtually identical to Kakusei from ''Espgaluda'', this shift spawns more enemies, slows down all bullets on the screen and makes enemies fire more bullets. Killing any enemy during Delayed Shift converts their bullets (other than suicide bullets, if any) into gems. Entering Delayed Shift also enables a special Counter Shift. During Delayed Shift, all gems collected charge the Counter Shift and increase its level. Higher levels increase the value of future gems collected during that Delayed Shift. When Delayed Shift runs out or is cancelled normally, it releases an energy wave that clears bullets in an area around the player and damages enemies whose bullets were cancelled. Damage and cancel area increases with Counter Shift level, to the point of clearing the entire screen at the maximum level of 3. During boss fights, the Counter Shift slowly charges automatically and will always clear the entire screen of bullets when released.  Bombing during Delayed Shift cancels the shift without creating a Counter Shift, but retains the full amount of Delayed Shift meter at the time of cancellation. &lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up both Blade and Assault. Assault becomes automatic rapid fire against all enemies and cannot be turned off. The blade gauge will also become infinite, allowing the player to spam Blade combos. However, Raid will be disabled. During Ethereal Shift, a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. Killing these enemies spawns a large number of coins. When Ethereal Shift ends, a large portion of the Blade gauge will be drained. Getting hit during Ethereal Shift ends it early and spends a bomb to prevent life loss if one is available. Getting hit this way will still count as a hit for TLB and rank requirements, however.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Overkilling ===&lt;br /&gt;
Medium and large enemies enter an 'overkilled' state if their HP is reduced to 0 with either Assault or Blade attacks while not in either Shift. During this state, they do not move or fire bullets. Doing further damage to overkilled enemies increases both shift gauges and is central to the scoring system. This state is known to end when either: a Raid attack completes (including if a Raid would put enemies into the overkill state), or, once Assault attacks cease striking the enemies.&lt;br /&gt;
&lt;br /&gt;
The player can also overkill stage bosses if they reduce the current phase's HP to 0 during Ethereal Shift, leading to a special overkill phase (marked by a special sound, the background reddening, and the boss' bottom health bar filling with a gray color instead of a red one). During the overkill phase (called a Counterburst in-game), the boss will use a harder version of the current phase's pattern, which becomes more difficult the longer it goes, via linearly increasing the velocity of all bullets spawned (with different rates depending on difficulty). This phase continues until the player takes a hit or their Ethereal Shift runs out. There is no long-term survival consequence to taking a hit during this phase, as the player will not lose any bombs or lives. Furthermore, the game does not register this as a hit for calculating post-final boss and rank requirements. &lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
The game is comprised of 7 areas, of which at least 5 must be played: two out of the first 4, then 5, 6 and 7. &lt;br /&gt;
The game's scoreboard assigns Zones to these areas: Zone A is for areas 1 &amp;amp; 2, B for 3 &amp;amp; 4, C for 5, D for 6, and finally E for 7.&lt;br /&gt;
&lt;br /&gt;
Runs can be started on area 1 or 2, and after each area the player may advance to any of the following:&lt;br /&gt;
* The area after the next (after areas 1–3) or immediately next (after areas 4–6).&lt;br /&gt;
* Areas 3 and 4, if the previous area was the first in the run.&lt;br /&gt;
* The next area, if the player qualified for a rank up in the previous (see [[#Rank]]).&lt;br /&gt;
&lt;br /&gt;
=== List of routes ===&lt;br /&gt;
''(Stages in bold change the route's rank depending on qualification)''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Route !! colspan=&amp;quot;6&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Not qualified !! colspan=&amp;quot;3&amp;quot;|Qualified&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;4&amp;quot;|0 || colspan=&amp;quot;3&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
| 1-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3&lt;br /&gt;
|-&lt;br /&gt;
| 2-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 1-3-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3 || colspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3-'''4''' || colspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;2&amp;quot;|2 || colspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3-'''4''' || colspan=&amp;quot;3&amp;quot;|4 || colspan=&amp;quot;3&amp;quot;|4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
Orthogonal to the difficulty selection is rank, a second scale that is determined during a run.&lt;br /&gt;
On stages, it increases bullet speed and incrementally adds revenge bullets, which spawn over time from an enemy explosion and can be sealed by being close enough when they spawn.&lt;br /&gt;
On bosses, it increases health, either bullet speed (type C) or density (type S), and adds extra boss phases in specific cases (area 3 rank 2, area 4 rank 3).&lt;br /&gt;
In addition, increasing rank can add more stages to the run, up to all 7 at rank 4.&lt;br /&gt;
&lt;br /&gt;
Rank starts at 0 and is increased by meeting a hit (type C) or score (type S) threshold during one of the first 4 areas, which will display &amp;quot;QUALIFIED&amp;quot; before fading to the area select, then selecting the very next area.&lt;br /&gt;
Rank up conditions changes depending if the player is currently at maximum rank (area# - 1) or not.&lt;br /&gt;
&lt;br /&gt;
=== Type C conditions ===&lt;br /&gt;
For type C, qualifying requires not going over a certain amount of stage hits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Route !! Area 1 !! Area 2 !! Area 3 !! Area 4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 2&lt;br /&gt;
|- &lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 3 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type S conditions ===&lt;br /&gt;
For type S, qualifications are based on rank and either total score (1-2-3-4 route) or stage score (other routes):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Route !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 180,000,000 || 400,000,000 || 650,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 500,000,000 || 800,000,000 || 1,300,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 130,000,000 || 170,000,000 || 200,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 220,000,000 || 550,000,000 || 900,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 160,000,000 || 200,000,000 || 250,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 250,000,000 || 600,000,000 || 1,000,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 200,000,000 || 250,000,000 || 300,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 150,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 4-EX ===&lt;br /&gt;
If the player takes the 1-2-3-4 route, thus playing all stages, they will be at rank 3 in stage 4, in which case qualification works differently: rank 4 is guaranteed, but meeting the threshold will raise rank to 4-EX, denoted as an orange 4 in the HUD. It has the same effect as any other rank increase, but in greater magnitude the lower the difficulty, ranging from similar to other steps on Hard and above to game changing on Easy.&lt;br /&gt;
&lt;br /&gt;
By exceeding certain stage hit thresholds, this rank can exceptionally be lost, returning to rank 4 for the remainder of the game:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Autoguard !! Area.5 !! Area.6 !! Area.7&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;ARCADE&lt;br /&gt;
!ON&lt;br /&gt;
| 1 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 3 || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD &amp;lt;br /&amp;gt;NIGHTMARE&lt;br /&gt;
!ON&lt;br /&gt;
| 2 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
!ON&lt;br /&gt;
| 3 || 4 || ∞&lt;br /&gt;
|- &lt;br /&gt;
!OFF&lt;br /&gt;
| 5 || 6 || ∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shortly before the door opens in stage 7, rank EX is locked in place and cannot be lost from that point.&lt;br /&gt;
In addition, on Easy to Arcade outside practice mode, once the descent starts and as long as there are at least 5 lives left, revenge bullets will include a single aimed ring from each enemy, but its seal range is larger than for regular revenge bullets.&lt;br /&gt;
&lt;br /&gt;
== Hidden Bosses ==&lt;br /&gt;
StellaVanity features three different hidden bosses: two Fake Last Bosses (FLBs) and one True Last Boss (TLB), one of which may appear after the regular stage 7 boss, Core Unit, if certain conditions are met. If such is the case, Core Unit's last phase will have a shorter timer and way less health. Since this can be seen at any point in the fight, the choice of boss is locked once the fight starts.&lt;br /&gt;
&lt;br /&gt;
During hidden bosses themselves, only 1 continue may be used.&lt;br /&gt;
&lt;br /&gt;
For all ranks other than 4-EX, the FLBs may be fought depending on difficulty, rank and total hits, with Elm Order (FLB A) having looser requirements than Vier Dummy (FLB B).&lt;br /&gt;
&lt;br /&gt;
=== Type-C hit requirements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || 4 || 10 || 16 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 3 || 7 || 12 &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || 5 || 12 || 18 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 4 || 8 || 14&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || 6 || 14 || 20 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 5 || 9 || 16&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || 8 || 16 || 22 || ∞&lt;br /&gt;
|- &lt;br /&gt;
| FLB B – Vier Dummy || N/A || 6 || 10 || 18&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || 10 || 18 || 26 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 7 || 12 || 20&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || 12 || 20 || 30 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 8 || 16|| 24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type-S hit requirements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.0 &amp;lt;br/&amp;gt; (2-4 route) !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || 4 || 6 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 2 || 8 || 16 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || 5 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 3 || 10 || 18 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || 6 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 4 || 12 || 20 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || 8 || 18 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 5 || 14 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || 10 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 6 || 16 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || 16 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 8 || 18 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TLB ===&lt;br /&gt;
The TLB proper, Vier, is and can only be fought on Rank 4-EX, appearing at any hit count. Vier is significantly harder than the FLBs, and requires nearly all of one's resources to defeat.&lt;br /&gt;
She has resistances to both Ethereal Shift and Blade/Raid attacks, albeit not to the level of FLB A (Elm Order).&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring. Each &amp;quot;link&amp;quot; in a chain has its own timer, so care must be taken to route as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Shift (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at the top the screen to destroy enemies as they come. Enemies (excluding bosses) defeated in this state explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. This is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullets on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Raidbombing''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Practice Mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty.&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank.&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Only Story &amp;amp; Rule Mode are usable (e.g. '''not''' Strict Rule)&lt;br /&gt;
* Practice for areas 1 to 4 are unlocked from the start (areas 5 to 7 must be unlocked via the system shop).&lt;br /&gt;
* Rank selection in areas is restricted to ''what is possible in a normal credit'' (e.g. Rank 3 cannot be selected for area 1).&lt;br /&gt;
* FLBs and TLB practice must be unlocked.&lt;br /&gt;
* Power level starts from the ''base stats'' of the selected character, and increases them in steps which are highly variable depending on difficulty &amp;amp; character. &lt;br /&gt;
* Practice Mode, unlike regular attempts, ''allows'' for the use of Auto Guard in Nightmare/Pandemonium.&lt;br /&gt;
* Certain behaviors of stages cannot be properly replicated, such as suicide bullets from enemies in stage 7.&lt;br /&gt;
** Core Unit (the stage 7 boss &amp;amp; final boss) also cannot be fought by itself; due to an inconsistency, its starting position will always be before the stage's final wave of enemies.&lt;br /&gt;
* Finer control over extraneous resources (Type-C's Advanced Drive, Type-S' Delayed/Ethereal Shift, etc) and even life &amp;amp; bomb counts cannot be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
All shop translations provided by Legless, inakilbss &amp;amp; SMayfield (https://docs.google.com/document/d/1V4SBVxB6rQ7I7TXx2a6o_8BVP20YPbble7Q0OGsEg6c/edit?usp=sharing) .&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Price !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || 10 || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || 25000 || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || 40000 || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || 300 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || 1200 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || 2500 || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || 4500 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || 28000 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Level Canceller || 120000 || Allows for control of character levels in Story &amp;amp; Rule Mode. Disabled in v1.23&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || 3000 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || 4000 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || 6000 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || 200000 || Unlocks Elm Order practice for Easy, Normal and Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || 300000 || Unlocks Vier Dummy practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Practice ESY-ACD [??? 3] || 500000 || Unlocks Vier practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || 30000 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || 25000 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || 40000 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Practice HRD-NTM [??? 1] || 300000 || Unlocks Elm Order practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Practice HRD-NTM [??? 2] || 450000 || Unlocks Vier Dummy practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Practice HRD-NTM [??? 3] || 700000 || Unlocks Vier practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Practice Pandemonium Area 5 || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Practice Pandemonium Area 6 || 80000 || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Practice Pandemonium Area 7 || 150000 || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Practice PDM [??? 1] || 400000 || Unlocks Elm Order practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Practice PDM [??? 2] || 600000 || Unlocks Vier Dummy practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Practice PDM [??? 3] || 900000 || Unlocks Vier practice for Pandemonium.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Item shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01  ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 02  ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 04  ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || Anti-Demonic Chime || As rank increases, slows down enemy attack strengthening (Rule disabled )&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 07  ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || B-Diffuser+ || Blade Range +15%, Blade Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || B-Concentrator+ || Blade Damage +30%, Blade Range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11  ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||   Circuit    Fool’s Soul || Damage -20%, Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16  ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Emergency AI || Automatically using a bomb when Autoguard is OFF (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Black Heart || Bombs +1, Not allowed to autobomb or sacrifice lives for bombs&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 21  ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22  ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Conductor 80 || Accel Drive Charge +5%, Discharge Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24  ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Expansion Slot x2 || (Stat Stone) Limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || B Neutralization Barrier || Lowers enemies resistance to Blade&lt;br /&gt;
|-&lt;br /&gt;
| 30  ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Assault-Hold Canceler || Assault shot will not overkill (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || [Type-C] Enhancing Set || Damage +3%, Discharge Damage +5%, Accel Drive Charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Stella Enhancing Set || Damage +3%, Gauge Charge +3%, Gauge Drain -3%, Blade Range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Boundary Crossing Stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || DC Shift Unit || LV2 CS or higher is always activated after DS is released but DS cannot be released arbitrarily&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Curse of the Crab || Up/Down controls reversed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Custom shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01 ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 02 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 04 ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 07 ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || High-Precision Reticle ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||   Circuit    Fool’s Soul || Damage -20%,Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Counterfeit Medal ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Substitute Doll ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Performance Tuner ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || B Neutralization Barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || S neutralization Barrier || Lowers enemies resistance to ?&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Raid Compensator ||&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Requisition Tag ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Master's Pride ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Parasosa Unit || Widens the Focus attack&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Raging Spirit ||&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Dowsing Rod ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Prayer Bracelet ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Item shop listing 6 can be purchased repeatedly by reloading the shop, but it won't duplicate the item. However, unlocking High Performance AI (高性能AI) will permanently mark the item as bought, regardless of whether it was actually bought.&lt;br /&gt;
* The achievement for getting 350 million points in stage 1 with type S (一面魔王S) won't unlock in Strict Rule mode, regular Rule must be played.&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Stellavanity_Azerlete.jpg&amp;diff=31217</id>
		<title>File:Stellavanity Azerlete.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Stellavanity_Azerlete.jpg&amp;diff=31217"/>
		<updated>2024-08-09T17:51:02Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Official full body portrait of Azerlete Orphansark, sourced from the official blog ca. 2009-08&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Official full body portrait of Azerlete Orphansark, sourced from the official blog ca. 2009-08&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free promotional}}&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Stellavanity_Lemulene.jpg&amp;diff=31216</id>
		<title>File:Stellavanity Lemulene.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Stellavanity_Lemulene.jpg&amp;diff=31216"/>
		<updated>2024-08-09T17:50:19Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Official full body portrait of Lemulene Raygraph, sourced from the official blog ca. 2009-08&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Official full body portrait of Lemulene Raygraph, sourced from the official blog ca. 2009-08&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free promotional}}&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II/Video_Index&amp;diff=29175</id>
		<title>Espgaluda II/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II/Video_Index&amp;diff=29175"/>
		<updated>2024-04-20T23:56:13Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Espgaluda II arcade flyer.jpg|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Arcade ==&lt;br /&gt;
&lt;br /&gt;
=== Ageha ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 1,013,698,683&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Ozt4n5jcLAo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 1,008,733,471&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/QzONNuzYsyw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 999,891,843&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://www.bilibili.com/video/BV1Ls411p7XY Bilibili]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LYX&lt;br /&gt;
| 980,377,157&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/bZ_2SEi4kzA Youtube]&lt;br /&gt;
| starts 42:30&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 966,390,520&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/DAYTUkYaVjY?t=12085 Youtube]&lt;br /&gt;
| starts 3:21:25&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| 951,756,614&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/GnqbiV6N81s Youtube 1] [https://youtu.be/BJ_SKZs7VZk 2]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LYX&lt;br /&gt;
| 943,301,672&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://www.bilibili.com/video/BV1kh41147GF Bilibili]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LYX&lt;br /&gt;
| 918,200,046&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://www.bilibili.com/video/BV15v411u7d5 Bilibili]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 909,057,828&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/d_gcPdR1LMA Youtube 1] [https://www.youtube.com/watch?v=Oh8oh_RqCd0 2] [https://www.youtube.com/watch?v=njwgLrgvtWU 3] [https://www.youtube.com/watch?v=LCS8TlUdVSM 4] [https://www.youtube.com/watch?v=OxTEku0ONLE 5] [https://www.youtube.com/watch?v=I6XhmgNuXSU 6] [https://www.youtube.com/watch?v=zzegr646vH0 Boss]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GFA2-ISO&lt;br /&gt;
| 868,341,063&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Bu5jvNSN8i8 Youtube]&lt;br /&gt;
| Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| Erppo&lt;br /&gt;
| 838,515,910&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/UiT3R4xqB4U Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gus&lt;br /&gt;
| 806,914,024&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/aX2mtOupvEU Youtube 1] [https://youtu.be/dD7gLmDetwM 2] [https://youtu.be/myUh_L6YYMc 3]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| who am i&lt;br /&gt;
| 677,600,119&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/aDQpJ5qfXcI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| 592,842,155&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://www.twitch.tv/videos/2039683612 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| marus MPO&lt;br /&gt;
| 583,800,854&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/KKYwSIlnLaI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SLshoot&lt;br /&gt;
| 520,265,367&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/mAUHIkSw3aw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LKU&lt;br /&gt;
| 503,620,007&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/gd3Weih7GQc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| trev1976&lt;br /&gt;
| 425,734,979&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/7iZ7dc3BiJU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iconoclast&lt;br /&gt;
| 394,247,302&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/m5_jPOaLGFM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| H.J&lt;br /&gt;
| 353,636,567&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/SuNk5ap0UTI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CRI&lt;br /&gt;
| 335,823,460&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/BeIGX7Am03c Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| VioletHatPurple&lt;br /&gt;
| 323,476,748&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Zhh6YI6uNsY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stm鳥居&lt;br /&gt;
| 279,207,003&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/0_usTAZiL1A Youtube]&lt;br /&gt;
| no miss&lt;br /&gt;
|-&lt;br /&gt;
| JZ&lt;br /&gt;
| 214,790,316&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/gB_xRB5k5qQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tomoo&lt;br /&gt;
| 180,414,419&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/KjP-Azxjb2o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Softdrink&lt;br /&gt;
| 180,060,246&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/vpeHAYdIADI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| JZ&lt;br /&gt;
| 179,436,602&lt;br /&gt;
| Switch&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/UUj7WMKq5OU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rezardi&lt;br /&gt;
| 168,978,006&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/dJnwyoYM2YQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CAVE PCB&lt;br /&gt;
| 165,195,828&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/dEzH4yxjFx0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 164,263,234&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/pCW5sdxq5zE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 159,041,299&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/ozpd9-jHjno Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wes112&lt;br /&gt;
| 154,870,172&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/asSOfXHNN5I Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weeb Nerd Gaming&lt;br /&gt;
| 153,329,757&lt;br /&gt;
| Switch&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/-rh46m3hHXw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Monouchi&lt;br /&gt;
| 151,312,889&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/kvMySZMfHM4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| baf&lt;br /&gt;
| 142,732,597&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/_g-LgochWKE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Maribel Hearn&lt;br /&gt;
| 141,814,991&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/-c_ks7Sgc8o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shmupsheep&lt;br /&gt;
| 138,614,008&lt;br /&gt;
| Switch&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/3cWbR2uUj5w Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| froebom&lt;br /&gt;
| 136,711,432&lt;br /&gt;
| Switch&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/5kZFDj65x-Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Asagi ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ASA&lt;br /&gt;
| 882,181,110&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/NyPku8aYA74 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Clover-TAC&lt;br /&gt;
| 793,285,147&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/WIdyBTztmUo Youtube]&lt;br /&gt;
| Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| LPG&lt;br /&gt;
| 720,375,991&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/nMlOYIoroW8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| EOJ&lt;br /&gt;
| 366,417,107&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/KDyQyuI1Quo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stm鳥居&lt;br /&gt;
| 262,502,102&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/bbiBD6SxjT4 Youtube]&lt;br /&gt;
| no miss&lt;br /&gt;
|-&lt;br /&gt;
| CloudyMusic&lt;br /&gt;
| 221,897,847&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/CW9KvznIPI8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Knuckle&lt;br /&gt;
| 191,425,775&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm10228415 Niconico 1] [https://www.nicovideo.jp/watch/sm10230195 2] [https://www.nicovideo.jp/watch/sm10230618 3]&lt;br /&gt;
| Zesshikai over ALL&lt;br /&gt;
|-&lt;br /&gt;
| reffi&lt;br /&gt;
| 179,226,766&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm119445 Niconico 1] [https://www.nicovideo.jp/watch/sm122934 2] [https://www.nicovideo.jp/watch/sm123029 3]&lt;br /&gt;
| Zesshikai over ALL&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 176,770,110&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/dl4dF-NvpP4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rezardi&lt;br /&gt;
| 150,405,296&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/EKtg4PF5t5s Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CPP-Shooter&lt;br /&gt;
| 147,071,177&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/xZxdS8AJJNg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| mcguni&lt;br /&gt;
| 145,335,690&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/9DTItGrCoN0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 127,237,826&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Mp8N7aFiKV4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wes112&lt;br /&gt;
| 121,143,011&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Jantr_kMfSo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Buffi&lt;br /&gt;
| 118,528,819&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/a1VO8foAhfU Youtube]&lt;br /&gt;
| Survival 1CC&lt;br /&gt;
|-&lt;br /&gt;
| wabbylegs&lt;br /&gt;
| 104,249,444&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/jGtBjVpiqzQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tateha ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Clover-TAC&lt;br /&gt;
| 879,115,588&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/MR-keBXvoI4 Youtube]&lt;br /&gt;
| Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| Y.H&lt;br /&gt;
| 872,566,137&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/FvPI7CHpYo0?t=5574 Youtube]&lt;br /&gt;
| starts 1:32:54&lt;br /&gt;
|-&lt;br /&gt;
| Y.H&lt;br /&gt;
| 814,171,312&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Po6Mfkp9ipM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TheInnocentSinful&lt;br /&gt;
| 686,643,312&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/WHi6a8Nzhyo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| bamboo69rock&lt;br /&gt;
| 201,648,151&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/-VVxa0u5ZVM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Maucast&lt;br /&gt;
| 199,614,696&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/uUOkAsW0ef0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aquas&lt;br /&gt;
| 168,148,965&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/i6CJdiJhhfg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 162,720,478&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/pCaC4JYAzLk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| 162,545,987&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/XXLKvah9rEo Youtube]&lt;br /&gt;
| Zesshikai over ALL&lt;br /&gt;
|-&lt;br /&gt;
| wabbylegs&lt;br /&gt;
| 153,715,052&lt;br /&gt;
| Switch&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/H8jzibD4yVw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rezardi&lt;br /&gt;
| 136,898,847&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/eKXcfH6qulg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 石 (robounoishi)&lt;br /&gt;
| 88,987,271&lt;br /&gt;
| Arcade&lt;br /&gt;
| Kujaku&lt;br /&gt;
| [https://youtu.be/2gZLaMpttV4 Youtube]&lt;br /&gt;
| Zesshikai over&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Doubleplay ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Characters&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| DASI&lt;br /&gt;
| 183,427,667 &amp;amp; 168,752,839&lt;br /&gt;
| Arcade&lt;br /&gt;
| Asagi &amp;amp; Ageha&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/8gz_4X_1RZQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arrange ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| yukarin73847gt&lt;br /&gt;
| 13,465,636,853&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/hxgj8ajj1zY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| KUU&lt;br /&gt;
| 12,308,742,627&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Asagi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/yh6dCenm6wY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 9,577,027,851&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/sCOuyj12Hcc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| yokriki2k&lt;br /&gt;
| 7,144,792,807&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ahLuJLtBAbI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weeb Nerd Gaming&lt;br /&gt;
| 3,747,543,545&lt;br /&gt;
| Switch&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/aCGZo2DB7Ds Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CatsAin&lt;br /&gt;
| 3,320,559,725&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/2K_TanvEJVI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colaso&lt;br /&gt;
| 2,412,185,135&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/V8ZtMPsm0F8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hinoki-san&lt;br /&gt;
| 485,962,615&lt;br /&gt;
| Switch&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/xl_FYQugnIg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 365,293,175&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/RG8tyrW2nJo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tropicalbits&lt;br /&gt;
| 251,520,875&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/KvbJnntctow Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Scowsh&lt;br /&gt;
| 236,476,315&lt;br /&gt;
| Switch&lt;br /&gt;
| Tateha &lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/SsjlX-qe5P4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aktane&lt;br /&gt;
| 231,156,525&lt;br /&gt;
| Switch&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/0WFyNnMgmHI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Black Label ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| chrono&lt;br /&gt;
| 3,797,020,336&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/-vKaF2xam1U Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IJU&lt;br /&gt;
| 2,660,276,614&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/GRt3sfkTfhM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| xDragonInstallx&lt;br /&gt;
| 2,436,117,589&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/HEepPBjtDuc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| H-Y&lt;br /&gt;
| 2,343,850,277&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/MwKdzoghkJQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CRI&lt;br /&gt;
| 1,433,584,487&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ui_vuTGu9DE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kanzaki_Shintarou&lt;br /&gt;
| 711,568,330&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/4J_8ltd10zE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 666,856,934&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/jeHNo3kJwEM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 622,942,429&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Up8m439qAZM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 482,910,933&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/MJDpV2ohFdI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weeb Nerd Gaming&lt;br /&gt;
| 452,714,602&lt;br /&gt;
| Switch&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/moUhh_ChQuA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Giodyne&lt;br /&gt;
| 432,083,593&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/TeYFYuLZtcc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 413,686,218&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/432GiDDLBDk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hinoki-san&lt;br /&gt;
| 381,771,282&lt;br /&gt;
| Switch&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/pKRULKmz0VU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 364,175,183&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/7-zOKbU_tBQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| kantoku666&lt;br /&gt;
| 119,280,428&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/vXVV3LJM6iM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Omake ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Van_Artic&lt;br /&gt;
| 1,448,133,844 &lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/dajra9o4hIg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 1,205,455,372&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/-RJgCGGMOig Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bryan Clark&lt;br /&gt;
| 1,059,577,394&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Asagi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/r1hE21w1d-8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Korszca&lt;br /&gt;
| 1,052,337,064&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/C0Eak0Z4nRo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Scowsh&lt;br /&gt;
| 528,034,050&lt;br /&gt;
| Switch&lt;br /&gt;
| Asagi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/CAU6pEulPdM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MrPokepout&lt;br /&gt;
| 522,189,625&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/cxdxQUfNc2A Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aktane&lt;br /&gt;
| 464,434,404&lt;br /&gt;
| Switch&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/V-RsZF6Yqis Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| wabbylegs&lt;br /&gt;
| 462,549,005&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/zO7Po6V7GTE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 460,824,356&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/k9CLP3rur8I Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Neo_Antwon&lt;br /&gt;
| 416,389,290&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Yo6qV1Yy3XI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guides &amp;amp; Commentaries ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:35%;&amp;quot; | Content&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:35%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| JZ&lt;br /&gt;
| Comprehensive mechanics guide with a commentated 1CC&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| [https://youtu.be/fHZ088RtIjQ Youtube]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=27935</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=27935"/>
		<updated>2024-02-15T01:23:17Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Merged type S rank up table, other minor table changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
&lt;br /&gt;
|width = 324px;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|developer = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = December 31, 2011 (Comiket 81) / June 7th, 2012 (DLSite)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== STELLAVANITY - Prelude to the Destined Calamity - ==&lt;br /&gt;
STELLAVANITY - Prelude to the Destined Calamity - is a hybrid ''danmaku-RPG game'' released on December 31st, 2011 by the developer TRIS-GRAM, under the doujin circle Feathered Ether. The game has undergone significant changes since the release of its earliest demos, in addition to a number of updates. The current version, 1.23 was released in January 2022. The game features 2 characters, each with a easy to learn &amp;quot;C-type&amp;quot; and a complex &amp;quot;S-type&amp;quot;. The game has six difficulty modes; unique to the game is the ability to rank up in a run, making patterns harder in addition to suicide bullets. &lt;br /&gt;
&lt;br /&gt;
The game's development has been halted multiple times, with the most recent stoppage from March 2022 - with sales halting on April 14th that year for a week - before development resumed on December 12th, 2022.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
&lt;br /&gt;
The game has 3 distinct modes of play, which are the following:&lt;br /&gt;
* Story: Leaning into the RPG aspect the heaviest, Story Mode is for a &amp;quot;power trip&amp;quot; style of gameplay; the player is free to use whatever items and custom abilities they have at their disposal. The character's level has a maximum of 50 in this mode, but can be adjusted with the Level Canceller item (see below).&lt;br /&gt;
== Controls ==&lt;br /&gt;
Controls are distinguished by type. Controls can be remapped. This description uses the default keyboard controls.&lt;br /&gt;
&lt;br /&gt;
Type-C Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''X (Tap):''' Discharge&lt;br /&gt;
* '''X (Hold):''' Accelerated Hyper&lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
Type-S Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''Space (Hold):''' Bomb Hyper&lt;br /&gt;
* '''Assault:''' Toggles Assault, double tap to toggle auto-assault. Auto Assault is on by Default&lt;br /&gt;
* '''A(Tap):''' Delayed Shift&lt;br /&gt;
* '''A(Hold):''' Ethereal Shift&lt;br /&gt;
* '''C:''' Blade. &lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unlockable Secrets ==&lt;br /&gt;
This game has a shop and multiple final bosses based on rank and difficulty; various things are locked behind countless conditions.&lt;br /&gt;
&lt;br /&gt;
== Type-C Explanation ==&lt;br /&gt;
&lt;br /&gt;
== Type-S Explanation ==&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Requires at least 50% to activate and will turn blue when ready to use.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge is the Counter Shift gauge. When it is enabled, the level of the Counter Shift is shown at the lower right corner of the screen. The lower green gauge is the overkill combo gauge. After an overkill, a number indicating the current overkill bonus will appear next to this gauge. Keep overkilling enemies to add a multiplier to the overkill value. If the gauge empties, the combo will end, signified by the overkill value turning gray.&lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge. Requires at least 50% to activate and will turn yellow when ready to use.&lt;br /&gt;
* '''6''' Blade Gauge. &lt;br /&gt;
* '''7:''' The character's stats&lt;br /&gt;
* '''8+9+10:''' UI addons that display additional information about the run. Not available by default, but can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to both survive and score. Type-S characters retain their normal and focus fire, bombs, bomb conversion and Overdrive from Type-C. Two additional weapons available only in Type-S are Assault and Blade. &lt;br /&gt;
&lt;br /&gt;
Assault is a lock-on laser attack usable on all non-popcorn enemies. Locks are obtained by hitting such enemies with the central part of the character's shot. There is a maximum number of available locks at once, which differs depending on the character. By default, auto-assault is enabled, allowing automatic usage of Assault whenever shot is held down. This can be disabled in favor of manual Assault usage by pressing the Assault button, and re-enabled by double tapping the Assault button in manual mode.&lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Using it requires spending a portion of the Blade gauge depending on the character. Pressing the button multiple times will trigger a multi-attack Blade combo. The number of possible attacks in the Blade combo (ranging from 1 to 3) depends on the Blade level, which is determined by the amount of Blade gauge available and is viewable at the bottom right corner of the screen. Large enemies and bosses at low health can be targeted for a Raid by pressing the Blade button at the right time, denoted by &amp;quot;RAID OK&amp;quot; appearing at the bottom right corner and a jingle sound playing. Raiding causes the character to swiftly move to the enemy's position, execute a level 3 blade combo regardless of Blade gauge status, and then return to their previous location, all the while becoming ''invincible'' for the attack's entire duration. Afterwards, the Blade gauge will turn red (negative value) and slowly drain, disabling both Blade and Raid until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
Type-S has 2 exclusive &amp;quot;shifts&amp;quot; or hypers. Both shifts disable overkilling upon activation and end overkill combos upon running out, but can be cancelled early by pressing their buttons again, at the cost of half the remaining gauge.&lt;br /&gt;
&lt;br /&gt;
Delayed Shift - Virtually identical to Kakusei from ''Espgaluda'', this shift spawns more enemies, slows down all bullets on the screen and makes enemies fire more bullets. Killing any enemy during Delayed Shift converts their bullets (other than suicide bullets, if any) into gems. Entering Delayed Shift also enables a special Counter Shift. During Delayed Shift, all gems collected charge the Counter Shift and increase its level. Higher levels increase the value of future gems collected during that Delayed Shift. When Delayed Shift runs out or is cancelled normally, it releases an energy wave that clears bullets in an area around the player and damages enemies whose bullets were cancelled. Damage and cancel area increases with Counter Shift level, to the point of clearing the entire screen at the maximum level of 3. During boss fights, the Counter Shift slowly charges automatically and will always clear the entire screen of bullets when released.  Bombing during Delayed Shift cancels the shift without creating a Counter Shift, but retains the full amount of Delayed Shift meter at the time of cancellation. &lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up both Blade and Assault. Assault becomes automatic rapid fire against all enemies and cannot be turned off. The blade gauge will also become infinite, allowing the player to spam Blade combos. However, Raid will be disabled. During Ethereal Shift, a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. Killing these enemies spawns a large number of coins. When Ethereal Shift ends, a large portion of the Blade gauge will be drained. Getting hit during Ethereal Shift ends it early and spends a bomb to prevent life loss if one is available. Getting hit this way will still count as a hit for TLB and rank requirements, however.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Overkilling ===&lt;br /&gt;
Medium and large enemies enter an 'overkilled' state if their HP is reduced to 0 with either Assault or Blade attacks while not in either Shift. During this state, they do not move or fire bullets. Doing further damage to overkilled enemies increases both shift gauges and is central to the scoring system. This state is known to end when either: a Raid attack completes (including if a Raid would put enemies into the overkill state), or, once Assault attacks cease striking the enemies.&lt;br /&gt;
&lt;br /&gt;
The player can also overkill stage bosses if they reduce the current phase's HP to 0 during Ethereal Shift, leading to a special overkill phase (marked by a special sound, the background reddening, and the boss' bottom health bar filling with a gray color instead of a red one). During the overkill phase (called a Counterburst in-game), the boss will use a harder version of the current phase's pattern, which becomes more difficult the longer it goes, via linearly increasing the velocity of all bullets spawned (with different rates depending on difficulty). This phase continues until the player takes a hit or their Ethereal Shift runs out. There is no long-term survival consequence to taking a hit during this phase, as the player will not lose any bombs or lives. Furthermore, the game does not register this as a hit for calculating post-final boss and rank requirements. &lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
The game is comprised of 7 areas, of which at least 5 must be played: two out of the first 4, then 5, 6 and 7. &lt;br /&gt;
The game's scoreboard assigns Zones to these areas: Zone A is for areas 1 &amp;amp; 2, B for 3 &amp;amp; 4, C for 5, D for 6, and finally E for 7.&lt;br /&gt;
&lt;br /&gt;
Runs can be started on area 1 or 2, and after each area the player may advance to any of the following:&lt;br /&gt;
* The area after the next (after areas 1–3) or immediately next (after areas 4–6).&lt;br /&gt;
* Areas 3 and 4, if the previous area was the first in the run.&lt;br /&gt;
* The next area, if the player qualified for a rank up in the previous (see [[#Rank]]).&lt;br /&gt;
&lt;br /&gt;
=== List of routes ===&lt;br /&gt;
''(Stages in bold change the route's rank depending on qualification)''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Route !! colspan=&amp;quot;6&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Not qualified !! colspan=&amp;quot;3&amp;quot;|Qualified&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;4&amp;quot;|0 || colspan=&amp;quot;3&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
| 1-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3&lt;br /&gt;
|-&lt;br /&gt;
| 2-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-'''4''' || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 1-3-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3 || colspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3-'''4''' || colspan=&amp;quot;2&amp;quot;|1 || colspan=&amp;quot;2&amp;quot;|2 || colspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3-'''4''' || colspan=&amp;quot;3&amp;quot;|4 || colspan=&amp;quot;3&amp;quot;|4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
Orthogonal to the difficulty selection is rank, a second scale that is determined during a run.&lt;br /&gt;
On stages, it increases bullet speed and incrementally adds revenge bullets, which spawn over time from an enemy explosion and can be sealed by being close enough when they spawn.&lt;br /&gt;
On bosses, it increases health, either bullet speed (type C) or density (type S), and adds extra boss phases in specific cases (area 3 rank 2, area 4 rank 3).&lt;br /&gt;
In addition, increasing rank can add more stages to the run, up to all 7 at rank 4.&lt;br /&gt;
&lt;br /&gt;
Rank starts at 0 and is increased by meeting a hit (type C) or score (type S) threshold during one of the first 4 areas, which will display &amp;quot;QUALIFIED&amp;quot; before fading to the area select, then selecting the very next area.&lt;br /&gt;
Rank up conditions changes depending if the player is currently at maximum rank (area# - 1) or not.&lt;br /&gt;
&lt;br /&gt;
=== Type C conditions ===&lt;br /&gt;
For type C, qualifying requires not going over a certain amount of stage hits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Route !! Area 1 !! Area 2 !! Area 3 !! Area 4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 2&lt;br /&gt;
|- &lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 2 || 3 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type S conditions ===&lt;br /&gt;
For type S, qualifications are based on rank and either total score (1-2-3-4 route) or stage score (other routes):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Route !! Rank 0 !! Rank 1 !! Rank 2 !! Rank 3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 180,000,000 || 400,000,000 || 650,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NORMAL&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 500,000,000 || 800,000,000 || 1,300,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 130,000,000 || 170,000,000 || 200,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 220,000,000 || 550,000,000 || 900,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 160,000,000 || 200,000,000 || 250,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 250,000,000 || 600,000,000 || 1,000,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 200,000,000 || 250,000,000 || 300,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 200,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
! 1-2-3-4&lt;br /&gt;
| 150,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000 || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 4-EX ===&lt;br /&gt;
If the player takes the 1-2-3-4 route, thus playing all stages, they will be at rank 3 in stage 4, in which case qualification works differently: rank 4 is guaranteed, but meeting the threshold will raise rank to 4-EX, denoted as an orange 4 in the HUD. It has the same effect as any other rank increase, but in greater magnitude the lower the difficulty, ranging from similar to other steps on Hard and above to game changing on Easy.&lt;br /&gt;
&lt;br /&gt;
By exceeding certain stage hit thresholds, this rank can exceptionally be lost, returning to rank 4 for the remainder of the game:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Autoguard !! Area.5 !! Area.6 !! Area.7&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;ARCADE&lt;br /&gt;
!ON&lt;br /&gt;
| 1 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 3 || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD &amp;lt;br /&amp;gt;NIGHTMARE&lt;br /&gt;
!ON&lt;br /&gt;
| 2 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
!ON&lt;br /&gt;
| 3 || 4 || ∞&lt;br /&gt;
|- &lt;br /&gt;
!OFF&lt;br /&gt;
| 5 || 6 || ∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shortly before the door opens in stage 7, rank EX is locked in place and cannot be lost from that point.&lt;br /&gt;
In addition, on Easy to Arcade outside practice mode, once the descent starts and as long as there are at least 5 lives left, revenge bullets will include a single aimed ring from each enemy, but its seal range is larger than for regular revenge bullets.&lt;br /&gt;
&lt;br /&gt;
== Hidden Bosses ==&lt;br /&gt;
StellaVanity features three different hidden bosses: two False Last Bosses (FLBs) and one True Last Boss (TLB), one of which may appear after the regular stage 7 boss, Core Unit, if certain conditions are met. If such is the case, Core Unit's last phase will have a shorter timer and way less health. Since this can be seen at any point in the fight, the choice of boss is locked once the fight starts.&lt;br /&gt;
&lt;br /&gt;
During hidden bosses themselves, only 1 continue may be used.&lt;br /&gt;
&lt;br /&gt;
For all ranks other than 4-EX, the FLBs may be fought depending on difficulty, rank and total hits, with Elm Order (FLB A) having looser requirements than Vier Dummy (FLB B).&lt;br /&gt;
&lt;br /&gt;
=== Type-C hit requirements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || 4 || 10 || 16 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 3 || 7 || 12 &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || 5 || 12 || 18 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 4 || 8 || 14&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || 6 || 14 || 20 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 5 || 9 || 16&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || 8 || 16 || 22 || ∞&lt;br /&gt;
|- &lt;br /&gt;
| FLB B – Vier Dummy || N/A || 6 || 10 || 18&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || 10 || 18 || 26 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 7 || 12 || 20&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || 12 || 20 || 30 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 8 || 16|| 24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type-S hit requirements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.0 &amp;lt;br/&amp;gt; (2-4 route) !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || 4 || 6 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 2 || 8 || 16 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || 5 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 3 || 10 || 18 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || 6 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 4 || 12 || 20 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || 8 || 18 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 5 || 14 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || 10 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 6 || 16 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || 16 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 8 || 18 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TLB ===&lt;br /&gt;
The TLB proper, Vier, is and can only be fought on Rank 4-EX, appearing at any hit count. Vier is significantly harder than the FLBs, and requires nearly all of one's resources to defeat.&lt;br /&gt;
She has resistances to both Ethereal Shift and Blade/Raid attacks, albeit not to the level of FLB A (Elm Order).&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring. Each &amp;quot;link&amp;quot; in a chain has its own timer, so care must be taken to route as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Shift (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at the top the screen to destroy enemies as they come. Enemies (excluding bosses) defeated in this state explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. This is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullets on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Raidbombing''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Practice Mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty.&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank.&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Only Story &amp;amp; Rule Mode are usable (e.g. '''not''' Strict Rule)&lt;br /&gt;
* Practice for areas 1 to 4 are unlocked from the start (areas 5 to 7 must be unlocked via the system shop).&lt;br /&gt;
* Rank selection in areas is restricted to ''what is possible in a normal credit'' (e.g. Rank 3 cannot be selected for area 1).&lt;br /&gt;
* FLBs and TLB practice must be unlocked.&lt;br /&gt;
* Power level starts from the ''base stats'' of the selected character, and increases them in steps which are highly variable depending on difficulty &amp;amp; character. &lt;br /&gt;
* Practice Mode, unlike regular attempts, ''allows'' for the use of Auto Guard in Nightmare/Pandemonium.&lt;br /&gt;
* Certain behaviors of stages cannot be properly replicated, such as suicide bullets from enemies in stage 7.&lt;br /&gt;
** Core Unit (the stage 7 boss &amp;amp; final boss) also cannot be fought by itself; due to an inconsistency, its starting position will always be before the stage's final wave of enemies.&lt;br /&gt;
* Finer control over extraneous resources (Type-C's Advanced Drive, Type-S' Delayed/Ethereal Shift, etc) and even life &amp;amp; bomb counts cannot be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
All shop translations provided by Legless, inakilbss &amp;amp; SMayfield (https://docs.google.com/document/d/1V4SBVxB6rQ7I7TXx2a6o_8BVP20YPbble7Q0OGsEg6c/edit?usp=sharing) .&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Price !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || 10 || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || 25000 || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || 40000 || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || 300 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || 1200 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || 2500 || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || 4500 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || 28000 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Level Canceller || 120000 || Allows for control of character levels in Story &amp;amp; Rule Mode. Disabled in v1.23&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || 3000 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || 4000 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || 6000 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || 200000 || Unlocks Elm Order practice for Easy, Normal and Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || 300000 || Unlocks Vier Dummy practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Practice ESY-ACD [??? 3] || 500000 || Unlocks Vier practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || 30000 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || 25000 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || 40000 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Practice HRD-NTM [??? 1] || 300000 || Unlocks Elm Order practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Practice HRD-NTM [??? 2] || 450000 || Unlocks Vier Dummy practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Practice HRD-NTM [??? 3] || 700000 || Unlocks Vier practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Practice Pandemonium Area 5 || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Practice Pandemonium Area 6 || 80000 || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Practice Pandemonium Area 7 || 150000 || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Practice PDM [??? 1] || 400000 || Unlocks Elm Order practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Practice PDM [??? 2] || 600000 || Unlocks Vier Dummy practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Practice PDM [??? 3] || 900000 || Unlocks Vier practice for Pandemonium.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Item shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01  ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 02  ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 04  ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || Anti-Demonic Chime || As rank increases, slows down enemy attack strengthening (Rule disabled )&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 07  ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || B-Diffuser+ || Blade Range +15%, Blade Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || B-Concentrator+ || Blade Damage +30%, Blade Range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11  ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||   Circuit    Fool’s Soul || Damage -20%, Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16  ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Emergency AI || Automatically using a bomb when Autoguard is OFF (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Black Heart || Bombs +1, Not allowed to autobomb or sacrifice lives for bombs&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 21  ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22  ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Conductor 80 || Accel Drive Charge +5%, Discharge Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24  ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Expansion Slot x2 || (Stat Stone) Limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || B Neutralization Barrier || Lowers enemies resistance to Blade&lt;br /&gt;
|-&lt;br /&gt;
| 30  ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Assault-Hold Canceler || Assault shot will not overkill (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || [Type-C] Enhancing Set || Damage +3%, Discharge Damage +5%, Accel Drive Charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Stella Enhancing Set || Damage +3%, Gauge Charge +3%, Gauge Drain -3%, Blade Range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Boundary Crossing Stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || DC Shift Unit || LV2 CS or higher is always activated after DS is released but DS cannot be released arbitrarily&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Curse of the Crab || Up/Down controls reversed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Custom shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01 ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 02 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 04 ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 07 ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || High-Precision Reticle ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||   Circuit    Fool’s Soul || Damage -20%,Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Counterfeit Medal ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Substitute Doll ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Performance Tuner ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || B Neutralization Barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || S neutralization Barrier || Lowers enemies resistance to ?&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Raid Compensator ||&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Requisition Tag ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Master's Pride ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Parasosa Unit || Widens the Focus attack&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Raging Spirit ||&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Dowsing Rod ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Prayer Bracelet ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Item shop listing 6 can be purchased repeatedly by reloading the shop, but it won't duplicate the item. However, unlocking High Performance AI (高性能AI) will permanently mark the item as bought, regardless of whether it was actually bought.&lt;br /&gt;
* The achievement for getting 350 million points in stage 1 with type S (一面魔王S) won't unlock in Strict Rule mode, regular Rule must be played.&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=DoDonPachi_DaiFukkatsu&amp;diff=26051</id>
		<title>DoDonPachi DaiFukkatsu</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=DoDonPachi_DaiFukkatsu&amp;diff=26051"/>
		<updated>2023-11-26T19:41:05Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DFK title.png|400px|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #16A93B&lt;br /&gt;
|title = DoDonPachi DaiFukkatsu&lt;br /&gt;
|officialsite = [https://www.cave.co.jp/gameonline/daifukkatu/index.html cave.co.jp]&lt;br /&gt;
|background = #E9F8FF&lt;br /&gt;
|image = Dodonpachi Daifukkatsu Title Screen 2010.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|publisher = DEGICA Co. Ltd.&amp;lt;ref name=&amp;quot;moby&amp;quot;&amp;gt;[https://www.mobygames.com/game/windows/dodonpachi-resurrection/credits Dodonpachi Resurrection credits] at Mobygames. Retrieved 17.01.23.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;ref name=&amp;quot;vgmdb&amp;quot;&amp;gt;[https://vgmdb.net/album/11112 DO-DON-PACHI DAI-FUKKATSU Original Sound Track] at VGMdb. Retrieved 17.01.23.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Azusa Chiba&amp;lt;ref name=&amp;quot;vgmdb&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Yoshimi Kudo&amp;lt;ref name=&amp;quot;vgmdb&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|designer = Takashi Miyashita&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Anna Sato&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|program = Takashi Miyashita&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Yuki Ogura&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Manabu Shimozuru&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Toru Tanaka&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Norio Shimizu&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|art = Junya Inoue&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Yasuhiro Ito&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Takanori Dohi&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|releasedate = May 22, 2008&lt;br /&gt;
|previousgame = [[Deathsmiles Mega Black Label]]&lt;br /&gt;
|nextgame = [[Deathsmiles II]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[DoDonPachi DaiFukkatsu]] &amp;lt;small&amp;gt;(JP: 怒首領蜂 大復活, abbreviation: '''DFK''', localized in the West as '''''DoDonPachi Resurrection''''')&amp;lt;/small&amp;gt; is the fifth game developed in the ''[[:Category:DonPachi series|DonPachi series]]'' of games, the fourth developed by [[CAVE]]. Released in 2008, it was originally intended to be the final entry in the ''DonPachi'' series of games, until the development and release of ''[[DoDonPachi SaiDaiOuJou]]'' in 2012. There are two major revisions of DFK ('''Ver 1.0''' and '''Ver 1.5'''), as well as [[DoDonPachi DaiFukkatsu Black Label]] ('''DFK BL'''), a major expansion on the original release of DFK. DFK has seen a number of ports to other platforms compared to other CAVE releases, as it's been released on Arcade, Xbox 360, Microsoft Windows, iOS, and Android. There are also several [[Arrange]] modes of the game, which are all included in the Xbox 360 and Microsoft Windows ports of the game.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&amp;lt;small&amp;gt;''Due to the many differences between the several versions of DFK, each different version and arrange mode of DFK will be receiving its own individual page, which you can find after the section below. This section will only contain information that is relevant to all releases of DFK.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DFK is known as a highly mechanically dense game, with two of its major defining mechanics being the '''bullet-canceling [[Hyper system|Hyper Counter]] system''', and '''enemy lasers that can be pushed back by your own'''. There are three ships available in the game; '''Type-A''', '''B''' and '''C''', as well as three different &amp;quot;Styles&amp;quot; to choose from; '''Bomb''', '''Power''', or '''Strong'''. The ship types are similar to ''[[DoDonPachi]]'', with A having a strong straight shot, B a shot following your movement direction, and C a weaker wide shot. Strong Style is the most beginner-friendly style, playing like a traditional DDP game and having the strongest laser. Power introduces a Normal/Boost shot mechanic and in the Boost mode has the strongest shot attack in the game with decreased movement speed. Bomb is simply a weaker version of Strong.&lt;br /&gt;
&lt;br /&gt;
With the exception of Ver1.51 and Arrange B, ''DoDonPachi DaiFukkatsu'' is a four-button shooting game.&lt;br /&gt;
* '''A (Press):''' Fires standard shots from the player's ship and their options&lt;br /&gt;
* '''A (Hold):''' Fires the traditional ''DonPachi'' laser, which deals concentrated damage to enemies and objects in its path, and can push back weaker enemy Lasers&lt;br /&gt;
* '''B:''' Releases a Bomb, as long as you have one in stock (Bomb/Strong Style) OR switches your ship between Normal shot and Boost shot (Power Style only) &lt;br /&gt;
* '''C:''' Auto-Fire for the standard A shot&lt;br /&gt;
* '''D:''' Activates the ship's ''Hyper Counter'', granting the player beefed up firepower and the ability to cancel bullets with their Shot and deflect huge enemy lasers with the Laser (requires a 100% full Hyper Gauge)&lt;br /&gt;
&lt;br /&gt;
===Hit Chaining===&lt;br /&gt;
----&lt;br /&gt;
Much like the games before it, DFK utilizes a scoring system that is centered around '''chaining hits''' with your Shot and Laser weapons. When you destroy enemies, you fill up a '''GP Meter''', which automatically depletes when enemies are not being destroyed. &lt;br /&gt;
You can prevent chain drops either by '''training your Laser on enemies''' (where the meter will stall at around 5-10% as long as you are hitting with your Laser), or by '''activating Hyper Counter''', which fills the GP Meter back to 100%. If the gauge fully empties, your hit chain is &amp;quot;dropped&amp;quot;, and starts back at 0 Hits. Note that your GP Meter will also fill back up to the top when Hyper Counter mode ends.&lt;br /&gt;
&lt;br /&gt;
===Bullet-Canceling Hyper Counter System===&lt;br /&gt;
----&lt;br /&gt;
DFK includes a brand-new bullet canceling mechanic in the form of its Hyper Counter System. By dealing damage to enemies and collecting green / white bees, you fill up a '''Hyper Meter''' that can be activated with the D button when your meter is 100% full. Activating the Hyper Counter grants the player the ability to '''cancel bullets''' on-screen with their A shot / C auto-fire, racking up huge amounts of Hits and wiping the screen clear of danger. Depending on the ship and mode you play, canceling bullets with your Shot will also turn them into Small Stars, each Star being worth 1/10 of the value of your current Hit chain. &lt;br /&gt;
&lt;br /&gt;
The player's Laser weapon also gets a massive boost with Hyper Counter active, allowing them to repel huge enemy lasers (which can normally only be done with a Strong Style ship). Repelling enemy lasers while in Hyper Counter will also rapidly increase the rate at which the player earns more Hits for their chain. [[Point-blank]]ing enemies and the base of enemy lasers will also rapidly increase the player's Hyper Meter, allowing them to quickly recharge their meter to 100%.&lt;br /&gt;
&lt;br /&gt;
===Hidden Bee Items===&lt;br /&gt;
----&lt;br /&gt;
Much like the games before it, DFK includes bee items that are uncovered using your Laser. Unique to DFK, bee items come in three varieties:&lt;br /&gt;
* '''Gold''': Awards the player points, multiplied on the amount of bee items collected in the stage.&lt;br /&gt;
* '''Green''': Adds about 25% Hyper Meter to the Hyper Gauge.&lt;br /&gt;
* '''White / Flashing''': Rewards both green and gold bee bonuses to the player. Freshly revealed bees will also flash white.&lt;br /&gt;
&lt;br /&gt;
Collecting bee items is an integral part of accessing both types of &amp;quot;second [[loop]]s&amp;quot; in the game ('''Omote''' and '''Ura'''). &lt;br /&gt;
&lt;br /&gt;
In ''Black Label'', hidden bee items also cancel all bullets on-screen and converts them into Star items.&lt;br /&gt;
&lt;br /&gt;
===Ura Route &amp;amp; Second Loop===&lt;br /&gt;
----&lt;br /&gt;
DFK includes two different &amp;quot;routes&amp;quot; of the game, which include different mini-bosses as well as slightly different stage progression and enemy layouts; the '''Omote (Standard) Route''' and the '''Ura (Hidden) Route'''. The Omote Route is the default route of the game, which has you fighting the DFK mini-bosses, whereas the Ura Route sends you on different paths to fight different mini-bosses in each stage, represented by the original bosses from ''[[DoDonPachi]]''. &lt;br /&gt;
&lt;br /&gt;
You can access the hidden route during stage 1, by destroying three specific silos before they are run over by the tanks at the beginning of the stage. If you perform this correctly, you'll be sent to a different stage path and fight the first ''DoDonPachi'' boss, and you will stay on this route unless you die (dying at a boss is OK), time out an Ura mini-boss, OR fail to collect every bee in the stage. The hidden Ura route has additional bee items as well as a higher scoring potential in most cases. If you are knocked out of the Ura route, you can get back on it by '''collecting every bee on the next stage'''. (In ''Black Label'', Power Style ships will always be sent on the Ura route of the game, even if they don't destroy the silos before the tanks do.) &lt;br /&gt;
&lt;br /&gt;
There are two [[loop]]s to access in DFK, the Omote and Ura loop. Omote is a standard second loop that takes you through harder versions of the five stages of DFK, facing off against the standard mini-bosses on the Omote Route of the game, with the Last Boss, Golden Disaster, waiting for you at the end. Ura is an even harder second loop with more aggressive enemies, and has you face off against the &amp;quot;Ura route&amp;quot; mini-bosses, ending in an encounter with both [[Taisabachi|Golden Disaster]] and the [[True Last Boss]], [[Hibachi]].&lt;br /&gt;
&lt;br /&gt;
To reach the different two loops, you must accomplish the following:&lt;br /&gt;
* '''Omote''': Collect 35 bee items, '''OR''' don't die more than once (Power) + avoid using more than two bombs (Bomb/Strong)&lt;br /&gt;
* '''Ura''': Collect all 45 bee items '''AND''' don't die more than once (Power) + avoid using more than two bombs (Bomb/Strong)&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[DoDonPachi DaiFukkatsu/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
== Releases ==&lt;br /&gt;
&lt;br /&gt;
The first release, '''''DoDonPachi DaiFukkatsu Ver 1.0''''', was released in arcades in 2008. A few months later, Ver 1.0 would see a recall due to several major bugs, [[safespots]], game balance issues, and a [[counter-stop]] present in the game, and would be followed up with '''''DoDonPachi DaiFukkatsu Ver 1.5''''', which fixed all of these issues and rebalanced several aspects of the game. Due to these issues, Ver 1.0 is not recommended for serious scoring, and is mostly played as a novelty; effectively rendered obsolete by 1.5.&lt;br /&gt;
&lt;br /&gt;
Two years later, DFK would see another Great Resurrection in the form of '''''DoDonPachi DaiFukkatsu Black Label''''', a major re-mixing of ''DaiFukkatsu'' with tons of brand new mechanics, the most prominent and noticable being a &amp;quot;custom&amp;quot; rank system that fluctuated in real time with player actions, and additional bullet canceling mechanics. All the ships gain the ability to fire the laser and part of the shot at the same time providing very heavy firepower at the cost of movement speed. The version also ends the tradition of including a second loop. Instead, picking the Strong style lets you play the game at the second loop difficulty. Due to the major differences between 1.5 and BL, the two are considered to be separate games entirely.&lt;br /&gt;
&lt;br /&gt;
With the release of '''''DoDonPachi Resurrection''''' on the Xbox 360 and Windows platforms, came even more modes. '''''DoDonPachi DaiFukkatsu Ver 1.51''''', a revision of 1.5 with arranged scoring mechanics, was a limited version of DFK, previously only available at '''Cave Matsuri 2010''', but was included in the Windows version of ''DoDonPachi Resurrection'' (available as DLC for the Xbox 360 version). There are also three arrange modes -- '''''Arrange L''''' (Arrange A), '''''Arrange B''''', and '''''Black Label Arrange''''' -- included with this release. Finally, ''Resurrection'' includes a Novice mode for 1.5 and BL -- featuring more forgiving chaining, less bullets, and bee items that don't have to be uncovered -- to allow newer and less experienced players to ease themselves in and learn the many complex mechanics in the game. The game also features updated, higher definition visuals.&lt;br /&gt;
&lt;br /&gt;
===Ver 1.0===&lt;br /&gt;
'''Ver1.0''' of DFK is the original release issued to arcades. It did not include the Type-B ship or Strong Style by default, each one requiring a different code to enter in order to unlock on the PCB. It is known for having several bugs and a particular [[safespot]] in the fight against Hibachi, as well as a [[counter-stop]]. It is mostly obsoleted by ''Ver 1.5''. 1.0 is not included in any of the ports of DFK.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;small&amp;gt;(Contrary to info online, it is not possible to unlock either the Type-B ship or Strong Style by 1CCing the game.)&amp;lt;/small&amp;gt;'' &lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Ver1.0]]''&lt;br /&gt;
&lt;br /&gt;
===Ver 1.5===&lt;br /&gt;
'''Ver1.5''' brings back the Type-B helicopter ship as a default selection, re-balances the Type-A and Type-C ships, adds two more digits to the score counter (to prevent [[counter-stop]]ping), and increases the difficulty of the True Last Boss, Hibachi (as well as removing the [[safespot]]). Strong Style is still hidden by default, but can be unlocked permanently on the PCB by accomplishing a [[1CC]] / 1-[[1CC|ALL]] run.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Ver1.5]]''&lt;br /&gt;
&lt;br /&gt;
===Black Label===&lt;br /&gt;
'''''Black Label''''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活ブラックレーベル)&amp;lt;/small&amp;gt; introduces new scoring systems and updates/remixes some mechanics of 1.5. It also features completely new music, an additional [[True Last Boss]] ([[Hibachi|Zatsuza]]), and removes the second loop, with the new RED Gauge system acting like a player-customizable rank system, and the second loop patterns being limited to Strong Style players only. Hidden bee items also tie into the bullet canceling mechanic for the first time.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Black Label]]''&lt;br /&gt;
&lt;br /&gt;
===Ver 1.51===&lt;br /&gt;
'''Ver 1.51''' is a special revision which was originally made for the '''2010 Cave Matsuri''' with a heavier focus on scoring. This version locks players into a single loop of the Ura route and will always end with a Golden Disaster encounter (followed by Hibachi if requirements are met). Hidden bee items now also grant bombs and hyper charge depending on what color/state they are in when collected. Hyper rank maxes out at 9 instead of 5 and also changes enemy behavior on higher levels to match the Omote and Ura loops.&lt;br /&gt;
&lt;br /&gt;
Ver 1.51 also has a numerous number of changes from 1.5 that could not all be explained on this page alone.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Ver1.51]]''&lt;br /&gt;
&lt;br /&gt;
===Arrange L (Arrange A)===&lt;br /&gt;
'''Arrange A''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活 アレンジA)&amp;lt;/small&amp;gt; is an interesting mix between [[DoDonPachi DaiOuJou]] and [[DoDonPachi DaiFukkatsu]]. The mode continues the story of Daioujou's Death Label mode, featuring Leinyan as the main character. Like Black Label Arrange, it's a single player mode where you can control only one ship type, the type A ship from DaiOuJou, which is also locked to play Power style in DaiFukkatsu. The game features both mechanics from DaiOuJou and DaiFukkatsu, as well as some updated visuals, new mechanics, different way of scoring, reskinned [[Hibachi]], and a new ending.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Arrange A]]''&lt;br /&gt;
&lt;br /&gt;
===Arrange B===&lt;br /&gt;
'''Arrange B''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活 アレンジB)&amp;lt;/small&amp;gt; is a highly unique score attack mode, featuring a &amp;quot;global rank&amp;quot; system as well as individual stage and enemy ranks, causing each run of a stage to become easier or harder depending on how you play, and allowing you to custom-tailor your experience through your gameplay. It also strips the player's buttons down from four to two (Laser and Bomb/Hyper) and introduces always-on auto-fire. Stages in Arrange B will always have the player face off against the Ura mid-bosses from ''[[DoDonPachi]]''. Hidden bees are uncovered by default, and collecting a bee will put the player in a different &amp;quot;Grid&amp;quot; that influences how the stage's rank grows, as well as altering the bullet patterns that enemies use against the player. Neither [[Taisabachi]] nor [[Hibachi]] appear in this mode.&lt;br /&gt;
&lt;br /&gt;
Arrange B contains a slew of mechanics changes far too dense to cover on this page.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Arrange B]]''&lt;br /&gt;
&lt;br /&gt;
===Black Label Arrange (Ketsuipachi)===&lt;br /&gt;
'''Black Label Arrange''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活ブラックレーベルアレンジ)&amp;lt;/small&amp;gt; is a head-on collision of ''[[DoDonPachi DaiFukkatsu Black Label]]'' and ''[[Ketsui: Kizuna Jigoku Tachi]]'', mixing mechanics from the two games into one. It is also referred to as ''&amp;quot;Ketsuipachi&amp;quot;'' by many players. In this mode, you play as the Tiger Sword / Tiger Schwert from ''Ketsui'', complete with the Lock-Shot mechanic, utilizing both the proximity chip system (which now goes up to 10-chip) and the bullet-canceling + Hyper Counter mechanics of ''Black Label''. An arranged soundtrack is also included in this mode featuring remixes of music from ''Ketsui'' by Jake &amp;quot;virt&amp;quot; Kaufman.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Black Label Arrange]]''&lt;br /&gt;
&lt;br /&gt;
== Home release features ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Feature&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Xbox 360&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Steam&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Switch&lt;br /&gt;
|-&lt;br /&gt;
| Physical release&lt;br /&gt;
| 1.5 and BL separate discs, 1.51 not included, BL Japan only&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Digital release&lt;br /&gt;
| 1.5 only, 1.51 and BL available as DLC, BL Arrange not included&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|Yes&lt;br /&gt;
|-&lt;br /&gt;
| Region lock&lt;br /&gt;
| Yes&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|No&lt;br /&gt;
|-&lt;br /&gt;
| Remapping&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Only buttons&lt;br /&gt;
|-&lt;br /&gt;
| Keyboard support&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Practice mode&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Stage, midboss and boss warps for every stage and route, full player status customization&amp;lt;br&amp;gt;Last settings used saved for each mode&amp;lt;br&amp;gt;Arrange B excluded&lt;br /&gt;
|-&lt;br /&gt;
| TLB practice&lt;br /&gt;
| Yes, except HIVAC and Zatsuza&lt;br /&gt;
| Yes, except Zatsuza&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Replays&lt;br /&gt;
| Full run only&lt;br /&gt;
| Full run only (see [[#Bugs]])&lt;br /&gt;
| Full run only&lt;br /&gt;
|-&lt;br /&gt;
| Replay playback&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Speed up/down 16x&lt;br /&gt;
|-&lt;br /&gt;
| Online leaderboards&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|Yes, with replays available&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Tate&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Yes&lt;br /&gt;
|-&lt;br /&gt;
| Inner resolution&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|480x640 (HD assets)&amp;lt;br&amp;gt;Can be panned and scaled using bilinear or nearest neighbor&lt;br /&gt;
|-&lt;br /&gt;
| Outer resolution&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|1280x720&amp;lt;br&amp;gt;Scaled to target resolution by platform (bilinear/bicubic(?))&lt;br /&gt;
|-&lt;br /&gt;
| Scanline filter&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
* The Stage 3 Boss during her final phase has a glitch that causes her not to fire bullets when firing the spread lasers. So far, this glitch has worked in DaiFukkatsu Ver. 1.5 &lt;br /&gt;
&lt;br /&gt;
Arcade version, DaiFukkatsu Ver. 1.5 Novice mode, and in DaiFukkatsu Ver. 1.51 mode on the PC port.&lt;br /&gt;
&lt;br /&gt;
While the exact reason why this glitch happens in unknown, the way to trigger it is to damage the boss until it starts flashing red, then after a few cycles the glitch may trigger.&lt;br /&gt;
&lt;br /&gt;
It only works on 1st loop, and it`s unkown if it can be triggered in 2nd loop.&lt;br /&gt;
* Arrange A and BL Arrange have hardware slowdown in Xbox 360. This causes differences between individual consoles and with subsequent ports, which emulate slowdown for BL Arrange but leave Arrange A at full speed.&lt;br /&gt;
* Replays may desync in the Steam version, with likelihood being proportional to changes in game speed, as Black Label and sped up replays are much more likely, while Arrange A is unaffected.&lt;br /&gt;
* In Black Label in the Steam and Switch versions, the laser cannons at the start of stage 5 give more hits than intended when pointblanked in hyper, presumably due to using the 1.5 formula by mistake.&lt;br /&gt;
** By getting just close enough to the cannons for them to stop the laser, the PCB/360 behavior can be approximated.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Taisabachi has almost a similar appearance to Taisabachi Prototype, the True Last Boss of [[DonPachi]].&lt;br /&gt;
* The Ura midbosses originate from [[DoDonPachi]].&lt;br /&gt;
* At launch, the Switch version had a different version of the laser cannon bug, where only regular laser hits were gained by pointblanking. This was quickly fixed... by reverting to the Steam version's behavior.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributions == &lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# https://www.cave.co.jp/gameonline/daifukkatu/stage/&lt;br /&gt;
# Information and page on Ver1.0 provided by [[User:SpinoSTG|SpinoSTG]]&lt;br /&gt;
# Information on Ver1.51 provided by [[User:NElectron256|NElectron256]]&lt;br /&gt;
# Information on Arrange B provided by [[User:CHA-STG|CHA-STG]] and QSD (via Shmups Discord)&lt;br /&gt;
# Infomation on port features and bugs provided by [[User:inakilbss|inakilbss]]&lt;br /&gt;
# Primary info provided by [[User:CHA-STG|CHA-STG]] and [[User:SpinoSTG|SpinoSTG]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:DoDonPachi DaiFukkatsu]][[Category:DonPachi series]][[Category:Vertical orientation]][[Category:Bullet Hell]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=DoDonPachi_DaiFukkatsu&amp;diff=26050</id>
		<title>DoDonPachi DaiFukkatsu</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=DoDonPachi_DaiFukkatsu&amp;diff=26050"/>
		<updated>2023-11-26T18:15:10Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DFK title.png|400px|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #16A93B&lt;br /&gt;
|title = DoDonPachi DaiFukkatsu&lt;br /&gt;
|officialsite = [https://www.cave.co.jp/gameonline/daifukkatu/index.html cave.co.jp]&lt;br /&gt;
|background = #E9F8FF&lt;br /&gt;
|image = Dodonpachi Daifukkatsu Title Screen 2010.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|publisher = DEGICA Co. Ltd.&amp;lt;ref name=&amp;quot;moby&amp;quot;&amp;gt;[https://www.mobygames.com/game/windows/dodonpachi-resurrection/credits Dodonpachi Resurrection credits] at Mobygames. Retrieved 17.01.23.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;ref name=&amp;quot;vgmdb&amp;quot;&amp;gt;[https://vgmdb.net/album/11112 DO-DON-PACHI DAI-FUKKATSU Original Sound Track] at VGMdb. Retrieved 17.01.23.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Azusa Chiba&amp;lt;ref name=&amp;quot;vgmdb&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Yoshimi Kudo&amp;lt;ref name=&amp;quot;vgmdb&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|designer = Takashi Miyashita&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Anna Sato&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|program = Takashi Miyashita&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Yuki Ogura&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Manabu Shimozuru&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Toru Tanaka&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Norio Shimizu&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|art = Junya Inoue&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Yasuhiro Ito&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Takanori Dohi&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|releasedate = May 22, 2008&lt;br /&gt;
|previousgame = [[Deathsmiles Mega Black Label]]&lt;br /&gt;
|nextgame = [[Deathsmiles II]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[DoDonPachi DaiFukkatsu]] &amp;lt;small&amp;gt;(JP: 怒首領蜂 大復活, abbreviation: '''DFK''', localized in the West as '''''DoDonPachi Resurrection''''')&amp;lt;/small&amp;gt; is the fifth game developed in the ''[[:Category:DonPachi series|DonPachi series]]'' of games, the fourth developed by [[CAVE]]. Released in 2008, it was originally intended to be the final entry in the ''DonPachi'' series of games, until the development and release of ''[[DoDonPachi SaiDaiOuJou]]'' in 2012. There are two major revisions of DFK ('''Ver 1.0''' and '''Ver 1.5'''), as well as [[DoDonPachi DaiFukkatsu Black Label]] ('''DFK BL'''), a major expansion on the original release of DFK. DFK has seen a number of ports to other platforms compared to other CAVE releases, as it's been released on Arcade, Xbox 360, Microsoft Windows, iOS, and Android. There are also several [[Arrange]] modes of the game, which are all included in the Xbox 360 and Microsoft Windows ports of the game.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&amp;lt;small&amp;gt;''Due to the many differences between the several versions of DFK, each different version and arrange mode of DFK will be receiving its own individual page, which you can find after the section below. This section will only contain information that is relevant to all releases of DFK.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DFK is known as a highly mechanically dense game, with two of its major defining mechanics being the '''bullet-canceling [[Hyper system|Hyper Counter]] system''', and '''enemy lasers that can be pushed back by your own'''. There are three ships available in the game; '''Type-A''', '''B''' and '''C''', as well as three different &amp;quot;Styles&amp;quot; to choose from; '''Bomb''', '''Power''', or '''Strong'''. The ship types are similar to ''[[DoDonPachi]]'', with A having a strong straight shot, B a shot following your movement direction, and C a weaker wide shot. Strong Style is the most beginner-friendly style, playing like a traditional DDP game and having the strongest laser. Power introduces a Normal/Boost shot mechanic and in the Boost mode has the strongest shot attack in the game with decreased movement speed. Bomb is simply a weaker version of Strong.&lt;br /&gt;
&lt;br /&gt;
With the exception of Ver1.51 and Arrange B, ''DoDonPachi DaiFukkatsu'' is a four-button shooting game.&lt;br /&gt;
* '''A (Press):''' Fires standard shots from the player's ship and their options&lt;br /&gt;
* '''A (Hold):''' Fires the traditional ''DonPachi'' laser, which deals concentrated damage to enemies and objects in its path, and can push back weaker enemy Lasers&lt;br /&gt;
* '''B:''' Releases a Bomb, as long as you have one in stock (Bomb/Strong Style) OR switches your ship between Normal shot and Boost shot (Power Style only) &lt;br /&gt;
* '''C:''' Auto-Fire for the standard A shot&lt;br /&gt;
* '''D:''' Activates the ship's ''Hyper Counter'', granting the player beefed up firepower and the ability to cancel bullets with their Shot and deflect huge enemy lasers with the Laser (requires a 100% full Hyper Gauge)&lt;br /&gt;
&lt;br /&gt;
===Hit Chaining===&lt;br /&gt;
----&lt;br /&gt;
Much like the games before it, DFK utilizes a scoring system that is centered around '''chaining hits''' with your Shot and Laser weapons. When you destroy enemies, you fill up a '''GP Meter''', which automatically depletes when enemies are not being destroyed. &lt;br /&gt;
You can prevent chain drops either by '''training your Laser on enemies''' (where the meter will stall at around 5-10% as long as you are hitting with your Laser), or by '''activating Hyper Counter''', which fills the GP Meter back to 100%. If the gauge fully empties, your hit chain is &amp;quot;dropped&amp;quot;, and starts back at 0 Hits. Note that your GP Meter will also fill back up to the top when Hyper Counter mode ends.&lt;br /&gt;
&lt;br /&gt;
===Bullet-Canceling Hyper Counter System===&lt;br /&gt;
----&lt;br /&gt;
DFK includes a brand-new bullet canceling mechanic in the form of its Hyper Counter System. By dealing damage to enemies and collecting green / white bees, you fill up a '''Hyper Meter''' that can be activated with the D button when your meter is 100% full. Activating the Hyper Counter grants the player the ability to '''cancel bullets''' on-screen with their A shot / C auto-fire, racking up huge amounts of Hits and wiping the screen clear of danger. Depending on the ship and mode you play, canceling bullets with your Shot will also turn them into Small Stars, each Star being worth 1/10 of the value of your current Hit chain. &lt;br /&gt;
&lt;br /&gt;
The player's Laser weapon also gets a massive boost with Hyper Counter active, allowing them to repel huge enemy lasers (which can normally only be done with a Strong Style ship). Repelling enemy lasers while in Hyper Counter will also rapidly increase the rate at which the player earns more Hits for their chain. [[Point-blank]]ing enemies and the base of enemy lasers will also rapidly increase the player's Hyper Meter, allowing them to quickly recharge their meter to 100%.&lt;br /&gt;
&lt;br /&gt;
===Hidden Bee Items===&lt;br /&gt;
----&lt;br /&gt;
Much like the games before it, DFK includes bee items that are uncovered using your Laser. Unique to DFK, bee items come in three varieties:&lt;br /&gt;
* '''Gold''': Awards the player points, multiplied on the amount of bee items collected in the stage.&lt;br /&gt;
* '''Green''': Adds about 25% Hyper Meter to the Hyper Gauge.&lt;br /&gt;
* '''White / Flashing''': Rewards both green and gold bee bonuses to the player. Freshly revealed bees will also flash white.&lt;br /&gt;
&lt;br /&gt;
Collecting bee items is an integral part of accessing both types of &amp;quot;second [[loop]]s&amp;quot; in the game ('''Omote''' and '''Ura'''). &lt;br /&gt;
&lt;br /&gt;
In ''Black Label'', hidden bee items also cancel all bullets on-screen and converts them into Star items.&lt;br /&gt;
&lt;br /&gt;
===Ura Route &amp;amp; Second Loop===&lt;br /&gt;
----&lt;br /&gt;
DFK includes two different &amp;quot;routes&amp;quot; of the game, which include different mini-bosses as well as slightly different stage progression and enemy layouts; the '''Omote (Standard) Route''' and the '''Ura (Hidden) Route'''. The Omote Route is the default route of the game, which has you fighting the DFK mini-bosses, whereas the Ura Route sends you on different paths to fight different mini-bosses in each stage, represented by the original bosses from ''[[DoDonPachi]]''. &lt;br /&gt;
&lt;br /&gt;
You can access the hidden route during stage 1, by destroying three specific silos before they are run over by the tanks at the beginning of the stage. If you perform this correctly, you'll be sent to a different stage path and fight the first ''DoDonPachi'' boss, and you will stay on this route unless you die (dying at a boss is OK), time out an Ura mini-boss, OR fail to collect every bee in the stage. The hidden Ura route has additional bee items as well as a higher scoring potential in most cases. If you are knocked out of the Ura route, you can get back on it by '''collecting every bee on the next stage'''. (In ''Black Label'', Power Style ships will always be sent on the Ura route of the game, even if they don't destroy the silos before the tanks do.) &lt;br /&gt;
&lt;br /&gt;
There are two [[loop]]s to access in DFK, the Omote and Ura loop. Omote is a standard second loop that takes you through harder versions of the five stages of DFK, facing off against the standard mini-bosses on the Omote Route of the game, with the Last Boss, Golden Disaster, waiting for you at the end. Ura is an even harder second loop with more aggressive enemies, and has you face off against the &amp;quot;Ura route&amp;quot; mini-bosses, ending in an encounter with both [[Taisabachi|Golden Disaster]] and the [[True Last Boss]], [[Hibachi]].&lt;br /&gt;
&lt;br /&gt;
To reach the different two loops, you must accomplish the following:&lt;br /&gt;
* '''Omote''': Collect 35 bee items, '''OR''' don't die more than once (Power) + avoid using more than two bombs (Bomb/Strong)&lt;br /&gt;
* '''Ura''': Collect all 45 bee items '''AND''' don't die more than once (Power) + avoid using more than two bombs (Bomb/Strong)&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[DoDonPachi DaiFukkatsu/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
== Releases ==&lt;br /&gt;
&lt;br /&gt;
The first release, '''''DoDonPachi DaiFukkatsu Ver 1.0''''', was released in arcades in 2008. A few months later, Ver 1.0 would see a recall due to several major bugs, [[safespots]], game balance issues, and a [[counter-stop]] present in the game, and would be followed up with '''''DoDonPachi DaiFukkatsu Ver 1.5''''', which fixed all of these issues and rebalanced several aspects of the game. Due to these issues, Ver 1.0 is not recommended for serious scoring, and is mostly played as a novelty; effectively rendered obsolete by 1.5.&lt;br /&gt;
&lt;br /&gt;
Two years later, DFK would see another Great Resurrection in the form of '''''DoDonPachi DaiFukkatsu Black Label''''', a major re-mixing of ''DaiFukkatsu'' with tons of brand new mechanics, the most prominent and noticable being a &amp;quot;custom&amp;quot; rank system that fluctuated in real time with player actions, and additional bullet canceling mechanics. All the ships gain the ability to fire the laser and part of the shot at the same time providing very heavy firepower at the cost of movement speed. The version also ends the tradition of including a second loop. Instead, picking the Strong style lets you play the game at the second loop difficulty. Due to the major differences between 1.5 and BL, the two are considered to be separate games entirely.&lt;br /&gt;
&lt;br /&gt;
With the release of '''''DoDonPachi Resurrection''''' on the Xbox 360 and Windows platforms, came even more modes. '''''DoDonPachi DaiFukkatsu Ver 1.51''''', a revision of 1.5 with arranged scoring mechanics, was a limited version of DFK, previously only available at '''Cave Matsuri 2010''', but was included in the Windows version of ''DoDonPachi Resurrection'' (available as DLC for the Xbox 360 version). There are also three arrange modes -- '''''Arrange L''''' (Arrange A), '''''Arrange B''''', and '''''Black Label Arrange''''' -- included with this release. Finally, ''Resurrection'' includes a Novice mode for 1.5 and BL -- featuring more forgiving chaining, less bullets, and bee items that don't have to be uncovered -- to allow newer and less experienced players to ease themselves in and learn the many complex mechanics in the game. The game also features updated, higher definition visuals.&lt;br /&gt;
&lt;br /&gt;
===Ver 1.0===&lt;br /&gt;
'''Ver1.0''' of DFK is the original release issued to arcades. It did not include the Type-B ship or Strong Style by default, each one requiring a different code to enter in order to unlock on the PCB. It is known for having several bugs and a particular [[safespot]] in the fight against Hibachi, as well as a [[counter-stop]]. It is mostly obsoleted by ''Ver 1.5''. 1.0 is not included in any of the ports of DFK.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;small&amp;gt;(Contrary to info online, it is not possible to unlock either the Type-B ship or Strong Style by 1CCing the game.)&amp;lt;/small&amp;gt;'' &lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Ver1.0]]''&lt;br /&gt;
&lt;br /&gt;
===Ver 1.5===&lt;br /&gt;
'''Ver1.5''' brings back the Type-B helicopter ship as a default selection, re-balances the Type-A and Type-C ships, adds two more digits to the score counter (to prevent [[counter-stop]]ping), and increases the difficulty of the True Last Boss, Hibachi (as well as removing the [[safespot]]). Strong Style is still hidden by default, but can be unlocked permanently on the PCB by accomplishing a [[1CC]] / 1-[[1CC|ALL]] run.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Ver1.5]]''&lt;br /&gt;
&lt;br /&gt;
===Black Label===&lt;br /&gt;
'''''Black Label''''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活ブラックレーベル)&amp;lt;/small&amp;gt; introduces new scoring systems and updates/remixes some mechanics of 1.5. It also features completely new music, an additional [[True Last Boss]] ([[Hibachi|Zatsuza]]), and removes the second loop, with the new RED Gauge system acting like a player-customizable rank system, and the second loop patterns being limited to Strong Style players only. Hidden bee items also tie into the bullet canceling mechanic for the first time.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Black Label]]''&lt;br /&gt;
&lt;br /&gt;
===Ver 1.51===&lt;br /&gt;
'''Ver 1.51''' is a special revision which was originally made for the '''2010 Cave Matsuri''' with a heavier focus on scoring. This version locks players into a single loop of the Ura route and will always end with a Golden Disaster encounter (followed by Hibachi if requirements are met). Hidden bee items now also grant bombs and hyper charge depending on what color/state they are in when collected. Hyper rank maxes out at 9 instead of 5 and also changes enemy behavior on higher levels to match the Omote and Ura loops.&lt;br /&gt;
&lt;br /&gt;
Ver 1.51 also has a numerous number of changes from 1.5 that could not all be explained on this page alone.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Ver1.51]]''&lt;br /&gt;
&lt;br /&gt;
===Arrange L (Arrange A)===&lt;br /&gt;
'''Arrange A''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活 アレンジA)&amp;lt;/small&amp;gt; is an interesting mix between [[DoDonPachi DaiOuJou]] and [[DoDonPachi DaiFukkatsu]]. The mode continues the story of Daioujou's Death Label mode, featuring Leinyan as the main character. Like Black Label Arrange, it's a single player mode where you can control only one ship type, the type A ship from DaiOuJou, which is also locked to play Power style in DaiFukkatsu. The game features both mechanics from DaiOuJou and DaiFukkatsu, as well as some updated visuals, new mechanics, different way of scoring, reskinned [[Hibachi]], and a new ending.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Arrange A]]''&lt;br /&gt;
&lt;br /&gt;
===Arrange B===&lt;br /&gt;
'''Arrange B''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活 アレンジB)&amp;lt;/small&amp;gt; is a highly unique score attack mode, featuring a &amp;quot;global rank&amp;quot; system as well as individual stage and enemy ranks, causing each run of a stage to become easier or harder depending on how you play, and allowing you to custom-tailor your experience through your gameplay. It also strips the player's buttons down from four to two (Laser and Bomb/Hyper) and introduces always-on auto-fire. Stages in Arrange B will always have the player face off against the Ura mid-bosses from ''[[DoDonPachi]]''. Hidden bees are uncovered by default, and collecting a bee will put the player in a different &amp;quot;Grid&amp;quot; that influences how the stage's rank grows, as well as altering the bullet patterns that enemies use against the player. Neither [[Taisabachi]] nor [[Hibachi]] appear in this mode.&lt;br /&gt;
&lt;br /&gt;
Arrange B contains a slew of mechanics changes far too dense to cover on this page.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Arrange B]]''&lt;br /&gt;
&lt;br /&gt;
===Black Label Arrange (Ketsuipachi)===&lt;br /&gt;
'''Black Label Arrange''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活ブラックレーベルアレンジ)&amp;lt;/small&amp;gt; is a head-on collision of ''[[DoDonPachi DaiFukkatsu Black Label]]'' and ''[[Ketsui: Kizuna Jigoku Tachi]]'', mixing mechanics from the two games into one. It is also referred to as ''&amp;quot;Ketsuipachi&amp;quot;'' by many players. In this mode, you play as the Tiger Sword / Tiger Schwert from ''Ketsui'', complete with the Lock-Shot mechanic, utilizing both the proximity chip system (which now goes up to 10-chip) and the bullet-canceling + Hyper Counter mechanics of ''Black Label''. An arranged soundtrack is also included in this mode featuring remixes of music from ''Ketsui'' by Jake &amp;quot;virt&amp;quot; Kaufman.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Black Label Arrange]]''&lt;br /&gt;
&lt;br /&gt;
== Home release features ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Feature&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Xbox 360&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Steam&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Switch&lt;br /&gt;
|-&lt;br /&gt;
| Physical release&lt;br /&gt;
| 1.5 and BL separate discs, 1.51 not included, BL Japan only&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Digital release&lt;br /&gt;
| 1.5 only, 1.51 and BL available as DLC, BL Arrange not included&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|Yes&lt;br /&gt;
|-&lt;br /&gt;
| Region lock&lt;br /&gt;
| Yes&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|No&lt;br /&gt;
|-&lt;br /&gt;
| Remapping&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Only buttons&lt;br /&gt;
|-&lt;br /&gt;
| Keyboard support&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Practice mode&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Stage, midboss and boss warps for every stage and route, full player status customization&amp;lt;br&amp;gt;Last settings used saved for each mode&amp;lt;br&amp;gt;Arrange B excluded&lt;br /&gt;
|-&lt;br /&gt;
| TLB practice&lt;br /&gt;
| Yes, except HIVAC and Zatsuza&lt;br /&gt;
| Yes, except Zatsuza&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Replays&lt;br /&gt;
| Full run only&lt;br /&gt;
| Full run only (see [[#Bugs]])&lt;br /&gt;
| Full run only&lt;br /&gt;
|-&lt;br /&gt;
| Replay playback&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Speed up/down 16x&lt;br /&gt;
|-&lt;br /&gt;
| Online leaderboards&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|Yes, with replays available&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Tate&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Yes (backgrounds only rotate CW)&lt;br /&gt;
|-&lt;br /&gt;
| Inner resolution&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|480x640 (HD assets)&amp;lt;br&amp;gt;Can be panned and scaled using bilinear or nearest neighbor&lt;br /&gt;
|-&lt;br /&gt;
| Outer resolution&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|1280x720&amp;lt;br&amp;gt;Scaled to target resolution by platform (bilinear/bicubic(?))&lt;br /&gt;
|-&lt;br /&gt;
| Scanline filter&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
* The Stage 3 Boss during her final phase has a glitch that causes her not to fire bullets when firing the spread lasers. So far, this glitch has worked in DaiFukkatsu Ver. 1.5 &lt;br /&gt;
&lt;br /&gt;
Arcade version, DaiFukkatsu Ver. 1.5 Novice mode, and in DaiFukkatsu Ver. 1.51 mode on the PC port.&lt;br /&gt;
&lt;br /&gt;
While the exact reason why this glitch happens in unknown, the way to trigger it is to damage the boss until it starts flashing red, then after a few cycles the glitch may trigger.&lt;br /&gt;
&lt;br /&gt;
It only works on 1st loop, and it`s unkown if it can be triggered in 2nd loop.&lt;br /&gt;
* Arrange A and BL Arrange have hardware slowdown in Xbox 360. This causes differences between individual consoles and with subsequent ports, which emulate slowdown for BL Arrange but leave Arrange A at full speed.&lt;br /&gt;
* Replays may desync in the Steam version, with likelihood being proportional to changes in game speed, as Black Label and sped up replays are much more likely, while Arrange A is unaffected.&lt;br /&gt;
* In Black Label in the Steam and Switch versions, the laser cannons at the start of stage 5 give more hits than intended when pointblanked in hyper, presumably due to using the 1.5 formula by mistake.&lt;br /&gt;
** By getting just close enough to the cannons for them to stop the laser, the PCB/360 behavior can be approximated.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Taisabachi has almost a similar appearance to Taisabachi Prototype, the True Last Boss of [[DonPachi]].&lt;br /&gt;
* The Ura midbosses originate from [[DoDonPachi]].&lt;br /&gt;
* At launch, the Switch version had a different version of the laser cannon bug, where only regular laser hits were gained by pointblanking. This was quickly fixed... by reverting to the Steam version's behavior.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributions == &lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# https://www.cave.co.jp/gameonline/daifukkatu/stage/&lt;br /&gt;
# Information and page on Ver1.0 provided by [[User:SpinoSTG|SpinoSTG]]&lt;br /&gt;
# Information on Ver1.51 provided by [[User:NElectron256|NElectron256]]&lt;br /&gt;
# Information on Arrange B provided by [[User:CHA-STG|CHA-STG]] and QSD (via Shmups Discord)&lt;br /&gt;
# Infomation on port features and bugs provided by [[User:inakilbss|inakilbss]]&lt;br /&gt;
# Primary info provided by [[User:CHA-STG|CHA-STG]] and [[User:SpinoSTG|SpinoSTG]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:DoDonPachi DaiFukkatsu]][[Category:DonPachi series]][[Category:Vertical orientation]][[Category:Bullet Hell]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=DoDonPachi_DaiFukkatsu&amp;diff=26049</id>
		<title>DoDonPachi DaiFukkatsu</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=DoDonPachi_DaiFukkatsu&amp;diff=26049"/>
		<updated>2023-11-26T18:14:44Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DFK title.png|400px|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #16A93B&lt;br /&gt;
|title = DoDonPachi DaiFukkatsu&lt;br /&gt;
|officialsite = [https://www.cave.co.jp/gameonline/daifukkatu/index.html cave.co.jp]&lt;br /&gt;
|background = #E9F8FF&lt;br /&gt;
|image = Dodonpachi Daifukkatsu Title Screen 2010.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|publisher = DEGICA Co. Ltd.&amp;lt;ref name=&amp;quot;moby&amp;quot;&amp;gt;[https://www.mobygames.com/game/windows/dodonpachi-resurrection/credits Dodonpachi Resurrection credits] at Mobygames. Retrieved 17.01.23.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;ref name=&amp;quot;vgmdb&amp;quot;&amp;gt;[https://vgmdb.net/album/11112 DO-DON-PACHI DAI-FUKKATSU Original Sound Track] at VGMdb. Retrieved 17.01.23.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Azusa Chiba&amp;lt;ref name=&amp;quot;vgmdb&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Yoshimi Kudo&amp;lt;ref name=&amp;quot;vgmdb&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|designer = Takashi Miyashita&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Anna Sato&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|program = Takashi Miyashita&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Yuki Ogura&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Manabu Shimozuru&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Toru Tanaka&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Norio Shimizu&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|art = Junya Inoue&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Yasuhiro Ito&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Takanori Dohi&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|releasedate = May 22, 2008&lt;br /&gt;
|previousgame = [[Deathsmiles Mega Black Label]]&lt;br /&gt;
|nextgame = [[Deathsmiles II]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[DoDonPachi DaiFukkatsu]] &amp;lt;small&amp;gt;(JP: 怒首領蜂 大復活, abbreviation: '''DFK''', localized in the West as '''''DoDonPachi Resurrection''''')&amp;lt;/small&amp;gt; is the fifth game developed in the ''[[:Category:DonPachi series|DonPachi series]]'' of games, the fourth developed by [[CAVE]]. Released in 2008, it was originally intended to be the final entry in the ''DonPachi'' series of games, until the development and release of ''[[DoDonPachi SaiDaiOuJou]]'' in 2012. There are two major revisions of DFK ('''Ver 1.0''' and '''Ver 1.5'''), as well as [[DoDonPachi DaiFukkatsu Black Label]] ('''DFK BL'''), a major expansion on the original release of DFK. DFK has seen a number of ports to other platforms compared to other CAVE releases, as it's been released on Arcade, Xbox 360, Microsoft Windows, iOS, and Android. There are also several [[Arrange]] modes of the game, which are all included in the Xbox 360 and Microsoft Windows ports of the game.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&amp;lt;small&amp;gt;''Due to the many differences between the several versions of DFK, each different version and arrange mode of DFK will be receiving its own individual page, which you can find after the section below. This section will only contain information that is relevant to all releases of DFK.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DFK is known as a highly mechanically dense game, with two of its major defining mechanics being the '''bullet-canceling [[Hyper system|Hyper Counter]] system''', and '''enemy lasers that can be pushed back by your own'''. There are three ships available in the game; '''Type-A''', '''B''' and '''C''', as well as three different &amp;quot;Styles&amp;quot; to choose from; '''Bomb''', '''Power''', or '''Strong'''. The ship types are similar to ''[[DoDonPachi]]'', with A having a strong straight shot, B a shot following your movement direction, and C a weaker wide shot. Strong Style is the most beginner-friendly style, playing like a traditional DDP game and having the strongest laser. Power introduces a Normal/Boost shot mechanic and in the Boost mode has the strongest shot attack in the game with decreased movement speed. Bomb is simply a weaker version of Strong.&lt;br /&gt;
&lt;br /&gt;
With the exception of Ver1.51 and Arrange B, ''DoDonPachi DaiFukkatsu'' is a four-button shooting game.&lt;br /&gt;
* '''A (Press):''' Fires standard shots from the player's ship and their options&lt;br /&gt;
* '''A (Hold):''' Fires the traditional ''DonPachi'' laser, which deals concentrated damage to enemies and objects in its path, and can push back weaker enemy Lasers&lt;br /&gt;
* '''B:''' Releases a Bomb, as long as you have one in stock (Bomb/Strong Style) OR switches your ship between Normal shot and Boost shot (Power Style only) &lt;br /&gt;
* '''C:''' Auto-Fire for the standard A shot&lt;br /&gt;
* '''D:''' Activates the ship's ''Hyper Counter'', granting the player beefed up firepower and the ability to cancel bullets with their Shot and deflect huge enemy lasers with the Laser (requires a 100% full Hyper Gauge)&lt;br /&gt;
&lt;br /&gt;
===Hit Chaining===&lt;br /&gt;
----&lt;br /&gt;
Much like the games before it, DFK utilizes a scoring system that is centered around '''chaining hits''' with your Shot and Laser weapons. When you destroy enemies, you fill up a '''GP Meter''', which automatically depletes when enemies are not being destroyed. &lt;br /&gt;
You can prevent chain drops either by '''training your Laser on enemies''' (where the meter will stall at around 5-10% as long as you are hitting with your Laser), or by '''activating Hyper Counter''', which fills the GP Meter back to 100%. If the gauge fully empties, your hit chain is &amp;quot;dropped&amp;quot;, and starts back at 0 Hits. Note that your GP Meter will also fill back up to the top when Hyper Counter mode ends.&lt;br /&gt;
&lt;br /&gt;
===Bullet-Canceling Hyper Counter System===&lt;br /&gt;
----&lt;br /&gt;
DFK includes a brand-new bullet canceling mechanic in the form of its Hyper Counter System. By dealing damage to enemies and collecting green / white bees, you fill up a '''Hyper Meter''' that can be activated with the D button when your meter is 100% full. Activating the Hyper Counter grants the player the ability to '''cancel bullets''' on-screen with their A shot / C auto-fire, racking up huge amounts of Hits and wiping the screen clear of danger. Depending on the ship and mode you play, canceling bullets with your Shot will also turn them into Small Stars, each Star being worth 1/10 of the value of your current Hit chain. &lt;br /&gt;
&lt;br /&gt;
The player's Laser weapon also gets a massive boost with Hyper Counter active, allowing them to repel huge enemy lasers (which can normally only be done with a Strong Style ship). Repelling enemy lasers while in Hyper Counter will also rapidly increase the rate at which the player earns more Hits for their chain. [[Point-blank]]ing enemies and the base of enemy lasers will also rapidly increase the player's Hyper Meter, allowing them to quickly recharge their meter to 100%.&lt;br /&gt;
&lt;br /&gt;
===Hidden Bee Items===&lt;br /&gt;
----&lt;br /&gt;
Much like the games before it, DFK includes bee items that are uncovered using your Laser. Unique to DFK, bee items come in three varieties:&lt;br /&gt;
* '''Gold''': Awards the player points, multiplied on the amount of bee items collected in the stage.&lt;br /&gt;
* '''Green''': Adds about 25% Hyper Meter to the Hyper Gauge.&lt;br /&gt;
* '''White / Flashing''': Rewards both green and gold bee bonuses to the player. Freshly revealed bees will also flash white.&lt;br /&gt;
&lt;br /&gt;
Collecting bee items is an integral part of accessing both types of &amp;quot;second [[loop]]s&amp;quot; in the game ('''Omote''' and '''Ura'''). &lt;br /&gt;
&lt;br /&gt;
In ''Black Label'', hidden bee items also cancel all bullets on-screen and converts them into Star items.&lt;br /&gt;
&lt;br /&gt;
===Ura Route &amp;amp; Second Loop===&lt;br /&gt;
----&lt;br /&gt;
DFK includes two different &amp;quot;routes&amp;quot; of the game, which include different mini-bosses as well as slightly different stage progression and enemy layouts; the '''Omote (Standard) Route''' and the '''Ura (Hidden) Route'''. The Omote Route is the default route of the game, which has you fighting the DFK mini-bosses, whereas the Ura Route sends you on different paths to fight different mini-bosses in each stage, represented by the original bosses from ''[[DoDonPachi]]''. &lt;br /&gt;
&lt;br /&gt;
You can access the hidden route during stage 1, by destroying three specific silos before they are run over by the tanks at the beginning of the stage. If you perform this correctly, you'll be sent to a different stage path and fight the first ''DoDonPachi'' boss, and you will stay on this route unless you die (dying at a boss is OK), time out an Ura mini-boss, OR fail to collect every bee in the stage. The hidden Ura route has additional bee items as well as a higher scoring potential in most cases. If you are knocked out of the Ura route, you can get back on it by '''collecting every bee on the next stage'''. (In ''Black Label'', Power Style ships will always be sent on the Ura route of the game, even if they don't destroy the silos before the tanks do.) &lt;br /&gt;
&lt;br /&gt;
There are two [[loop]]s to access in DFK, the Omote and Ura loop. Omote is a standard second loop that takes you through harder versions of the five stages of DFK, facing off against the standard mini-bosses on the Omote Route of the game, with the Last Boss, Golden Disaster, waiting for you at the end. Ura is an even harder second loop with more aggressive enemies, and has you face off against the &amp;quot;Ura route&amp;quot; mini-bosses, ending in an encounter with both [[Taisabachi|Golden Disaster]] and the [[True Last Boss]], [[Hibachi]].&lt;br /&gt;
&lt;br /&gt;
To reach the different two loops, you must accomplish the following:&lt;br /&gt;
* '''Omote''': Collect 35 bee items, '''OR''' don't die more than once (Power) + avoid using more than two bombs (Bomb/Strong)&lt;br /&gt;
* '''Ura''': Collect all 45 bee items '''AND''' don't die more than once (Power) + avoid using more than two bombs (Bomb/Strong)&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[DoDonPachi DaiFukkatsu/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
== Releases ==&lt;br /&gt;
&lt;br /&gt;
The first release, '''''DoDonPachi DaiFukkatsu Ver 1.0''''', was released in arcades in 2008. A few months later, Ver 1.0 would see a recall due to several major bugs, [[safespots]], game balance issues, and a [[counter-stop]] present in the game, and would be followed up with '''''DoDonPachi DaiFukkatsu Ver 1.5''''', which fixed all of these issues and rebalanced several aspects of the game. Due to these issues, Ver 1.0 is not recommended for serious scoring, and is mostly played as a novelty; effectively rendered obsolete by 1.5.&lt;br /&gt;
&lt;br /&gt;
Two years later, DFK would see another Great Resurrection in the form of '''''DoDonPachi DaiFukkatsu Black Label''''', a major re-mixing of ''DaiFukkatsu'' with tons of brand new mechanics, the most prominent and noticable being a &amp;quot;custom&amp;quot; rank system that fluctuated in real time with player actions, and additional bullet canceling mechanics. All the ships gain the ability to fire the laser and part of the shot at the same time providing very heavy firepower at the cost of movement speed. The version also ends the tradition of including a second loop. Instead, picking the Strong style lets you play the game at the second loop difficulty. Due to the major differences between 1.5 and BL, the two are considered to be separate games entirely.&lt;br /&gt;
&lt;br /&gt;
With the release of '''''DoDonPachi Resurrection''''' on the Xbox 360 and Windows platforms, came even more modes. '''''DoDonPachi DaiFukkatsu Ver 1.51''''', a revision of 1.5 with arranged scoring mechanics, was a limited version of DFK, previously only available at '''Cave Matsuri 2010''', but was included in the Windows version of ''DoDonPachi Resurrection'' (available as DLC for the Xbox 360 version). There are also three arrange modes -- '''''Arrange L''''' (Arrange A), '''''Arrange B''''', and '''''Black Label Arrange''''' -- included with this release. Finally, ''Resurrection'' includes a Novice mode for 1.5 and BL -- featuring more forgiving chaining, less bullets, and bee items that don't have to be uncovered -- to allow newer and less experienced players to ease themselves in and learn the many complex mechanics in the game. The game also features updated, higher definition visuals.&lt;br /&gt;
&lt;br /&gt;
===Ver 1.0===&lt;br /&gt;
'''Ver1.0''' of DFK is the original release issued to arcades. It did not include the Type-B ship or Strong Style by default, each one requiring a different code to enter in order to unlock on the PCB. It is known for having several bugs and a particular [[safespot]] in the fight against Hibachi, as well as a [[counter-stop]]. It is mostly obsoleted by ''Ver 1.5''. 1.0 is not included in any of the ports of DFK.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;small&amp;gt;(Contrary to info online, it is not possible to unlock either the Type-B ship or Strong Style by 1CCing the game.)&amp;lt;/small&amp;gt;'' &lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Ver1.0]]''&lt;br /&gt;
&lt;br /&gt;
===Ver 1.5===&lt;br /&gt;
'''Ver1.5''' brings back the Type-B helicopter ship as a default selection, re-balances the Type-A and Type-C ships, adds two more digits to the score counter (to prevent [[counter-stop]]ping), and increases the difficulty of the True Last Boss, Hibachi (as well as removing the [[safespot]]). Strong Style is still hidden by default, but can be unlocked permanently on the PCB by accomplishing a [[1CC]] / 1-[[1CC|ALL]] run.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Ver1.5]]''&lt;br /&gt;
&lt;br /&gt;
===Black Label===&lt;br /&gt;
'''''Black Label''''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活ブラックレーベル)&amp;lt;/small&amp;gt; introduces new scoring systems and updates/remixes some mechanics of 1.5. It also features completely new music, an additional [[True Last Boss]] ([[Hibachi|Zatsuza]]), and removes the second loop, with the new RED Gauge system acting like a player-customizable rank system, and the second loop patterns being limited to Strong Style players only. Hidden bee items also tie into the bullet canceling mechanic for the first time.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Black Label]]''&lt;br /&gt;
&lt;br /&gt;
===Ver 1.51===&lt;br /&gt;
'''Ver 1.51''' is a special revision which was originally made for the '''2010 Cave Matsuri''' with a heavier focus on scoring. This version locks players into a single loop of the Ura route and will always end with a Golden Disaster encounter (followed by Hibachi if requirements are met). Hidden bee items now also grant bombs and hyper charge depending on what color/state they are in when collected. Hyper rank maxes out at 9 instead of 5 and also changes enemy behavior on higher levels to match the Omote and Ura loops.&lt;br /&gt;
&lt;br /&gt;
Ver 1.51 also has a numerous number of changes from 1.5 that could not all be explained on this page alone.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Ver1.51]]''&lt;br /&gt;
&lt;br /&gt;
===Arrange L (Arrange A)===&lt;br /&gt;
'''Arrange A''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活 アレンジA)&amp;lt;/small&amp;gt; is an interesting mix between [[DoDonPachi DaiOuJou]] and [[DoDonPachi DaiFukkatsu]]. The mode continues the story of Daioujou's Death Label mode, featuring Leinyan as the main character. Like Black Label Arrange, it's a single player mode where you can control only one ship type, the type A ship from DaiOuJou, which is also locked to play Power style in DaiFukkatsu. The game features both mechanics from DaiOuJou and DaiFukkatsu, as well as some updated visuals, new mechanics, different way of scoring, reskinned [[Hibachi]], and a new ending.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Arrange A]]''&lt;br /&gt;
&lt;br /&gt;
===Arrange B===&lt;br /&gt;
'''Arrange B''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活 アレンジB)&amp;lt;/small&amp;gt; is a highly unique score attack mode, featuring a &amp;quot;global rank&amp;quot; system as well as individual stage and enemy ranks, causing each run of a stage to become easier or harder depending on how you play, and allowing you to custom-tailor your experience through your gameplay. It also strips the player's buttons down from four to two (Laser and Bomb/Hyper) and introduces always-on auto-fire. Stages in Arrange B will always have the player face off against the Ura mid-bosses from ''[[DoDonPachi]]''. Hidden bees are uncovered by default, and collecting a bee will put the player in a different &amp;quot;Grid&amp;quot; that influences how the stage's rank grows, as well as altering the bullet patterns that enemies use against the player. Neither [[Taisabachi]] nor [[Hibachi]] appear in this mode.&lt;br /&gt;
&lt;br /&gt;
Arrange B contains a slew of mechanics changes far too dense to cover on this page.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Arrange B]]''&lt;br /&gt;
&lt;br /&gt;
===Black Label Arrange (Ketsuipachi)===&lt;br /&gt;
'''Black Label Arrange''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活ブラックレーベルアレンジ)&amp;lt;/small&amp;gt; is a head-on collision of ''[[DoDonPachi DaiFukkatsu Black Label]]'' and ''[[Ketsui: Kizuna Jigoku Tachi]]'', mixing mechanics from the two games into one. It is also referred to as ''&amp;quot;Ketsuipachi&amp;quot;'' by many players. In this mode, you play as the Tiger Sword / Tiger Schwert from ''Ketsui'', complete with the Lock-Shot mechanic, utilizing both the proximity chip system (which now goes up to 10-chip) and the bullet-canceling + Hyper Counter mechanics of ''Black Label''. An arranged soundtrack is also included in this mode featuring remixes of music from ''Ketsui'' by Jake &amp;quot;virt&amp;quot; Kaufman.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Black Label Arrange]]''&lt;br /&gt;
&lt;br /&gt;
== Home release features ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Feature&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Xbox 360&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Steam&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Switch&lt;br /&gt;
|-&lt;br /&gt;
| Physical release&lt;br /&gt;
| 1.5 and BL separate discs, 1.51 not included, BL Japan only&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Digital release&lt;br /&gt;
| 1.5 only, 1.51 and BL available as DLC, BL Arrange not included&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|Yes&lt;br /&gt;
|-&lt;br /&gt;
| Region lock&lt;br /&gt;
| Yes&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|No&lt;br /&gt;
|-&lt;br /&gt;
| Remapping&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Only buttons&lt;br /&gt;
|-&lt;br /&gt;
| Keyboard support&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Practice mode&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Stage, midboss and boss warps for every stage and route, full player status customization&amp;lt;br&amp;gt;Last settings used saved for each mode&amp;lt;br&amp;gt;Arrange B excluded&lt;br /&gt;
|-&lt;br /&gt;
| TLB practice&lt;br /&gt;
| Yes, except HIVAC and Zatsuza&lt;br /&gt;
| Yes, except Zatsuza&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Replays&lt;br /&gt;
| Full run only&lt;br /&gt;
| Full run only (see [[#Bugs]])&lt;br /&gt;
| Full run only&lt;br /&gt;
|-&lt;br /&gt;
| Replay playback&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Speed up/down 16x&lt;br /&gt;
|-&lt;br /&gt;
| Online leaderboards&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|Yes, with replays available&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Tate&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Yes (backgrounds only rotate CW)&lt;br /&gt;
|-&lt;br /&gt;
| Inner resolution&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|480x640 (HD assets)&amp;lt;br&amp;gt;Can be panned and scaled using bilinear or nearest neighbor&lt;br /&gt;
|-&lt;br /&gt;
| Outer resolution&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|1280x720&amp;lt;br&amp;gt;Scaled to target resolution by platform (bilinear/bicubic(?))&lt;br /&gt;
|-&lt;br /&gt;
| Scanline filter&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
* The Stage 3 Boss during her final phase has a glitch that causes her not to fire bullets when firing the spread lasers. So far, this glitch has worked in DaiFukkatsu Ver. 1.5 &lt;br /&gt;
&lt;br /&gt;
Arcade version, DaiFukkatsu Ver. 1.5 Novice mode, and in DaiFukkatsu Ver. 1.51 mode on the PC port.&lt;br /&gt;
&lt;br /&gt;
While the exact reason why this glitch happens in unknown, the way to trigger it is to damage the boss until it starts flashing red, then after a few cycles the glitch may trigger.&lt;br /&gt;
&lt;br /&gt;
It only works on 1st loop, and it`s unkown if it can be triggered in 2nd loop.&lt;br /&gt;
* Arrange A and BL Arrange have hardware slowdown in Xbox 360. This causes differences between individual consoles and with subsequent ports, which emulate slowdown for BL Arrange but leave Arrange A at full speed.&lt;br /&gt;
* Replays may desync in the Steam version, with likelihood being proportional to changes in game speed, as Black Label and sped up replays are much more likely, while Arrange A is unaffected.&lt;br /&gt;
* In Black Label in the Steam and Switch versions, the laser cannons at the start of stage 5 give more hits than intended when pointblanked in hyper, presumably due to using the 1.5 formula by mistake.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Taisabachi has almost a similar appearance to Taisabachi Prototype, the True Last Boss of [[DonPachi]].&lt;br /&gt;
* The Ura midbosses originate from [[DoDonPachi]].&lt;br /&gt;
* At launch, the Switch version had a different version of the laser cannon bug, where only regular laser hits were gained by pointblanking. This was quickly fixed... by reverting to the Steam version's behavior.&lt;br /&gt;
** By getting just close enough to the cannons for them to stop the laser, the PCB/360 behavior can be approximated.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributions == &lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# https://www.cave.co.jp/gameonline/daifukkatu/stage/&lt;br /&gt;
# Information and page on Ver1.0 provided by [[User:SpinoSTG|SpinoSTG]]&lt;br /&gt;
# Information on Ver1.51 provided by [[User:NElectron256|NElectron256]]&lt;br /&gt;
# Information on Arrange B provided by [[User:CHA-STG|CHA-STG]] and QSD (via Shmups Discord)&lt;br /&gt;
# Infomation on port features and bugs provided by [[User:inakilbss|inakilbss]]&lt;br /&gt;
# Primary info provided by [[User:CHA-STG|CHA-STG]] and [[User:SpinoSTG|SpinoSTG]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:DoDonPachi DaiFukkatsu]][[Category:DonPachi series]][[Category:Vertical orientation]][[Category:Bullet Hell]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=DoDonPachi_DaiFukkatsu&amp;diff=26048</id>
		<title>DoDonPachi DaiFukkatsu</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=DoDonPachi_DaiFukkatsu&amp;diff=26048"/>
		<updated>2023-11-26T18:11:54Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Fixed DDP red link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DFK title.png|400px|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #16A93B&lt;br /&gt;
|title = DoDonPachi DaiFukkatsu&lt;br /&gt;
|officialsite = [https://www.cave.co.jp/gameonline/daifukkatu/index.html cave.co.jp]&lt;br /&gt;
|background = #E9F8FF&lt;br /&gt;
|image = Dodonpachi Daifukkatsu Title Screen 2010.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|publisher = DEGICA Co. Ltd.&amp;lt;ref name=&amp;quot;moby&amp;quot;&amp;gt;[https://www.mobygames.com/game/windows/dodonpachi-resurrection/credits Dodonpachi Resurrection credits] at Mobygames. Retrieved 17.01.23.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;ref name=&amp;quot;vgmdb&amp;quot;&amp;gt;[https://vgmdb.net/album/11112 DO-DON-PACHI DAI-FUKKATSU Original Sound Track] at VGMdb. Retrieved 17.01.23.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Azusa Chiba&amp;lt;ref name=&amp;quot;vgmdb&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Yoshimi Kudo&amp;lt;ref name=&amp;quot;vgmdb&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|designer = Takashi Miyashita&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Anna Sato&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|program = Takashi Miyashita&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Yuki Ogura&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Manabu Shimozuru&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Toru Tanaka&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Norio Shimizu&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|art = Junya Inoue&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Yasuhiro Ito&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Takanori Dohi&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|releasedate = May 22, 2008&lt;br /&gt;
|previousgame = [[Deathsmiles Mega Black Label]]&lt;br /&gt;
|nextgame = [[Deathsmiles II]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[DoDonPachi DaiFukkatsu]] &amp;lt;small&amp;gt;(JP: 怒首領蜂 大復活, abbreviation: '''DFK''', localized in the West as '''''DoDonPachi Resurrection''''')&amp;lt;/small&amp;gt; is the fifth game developed in the ''[[:Category:DonPachi series|DonPachi series]]'' of games, the fourth developed by [[CAVE]]. Released in 2008, it was originally intended to be the final entry in the ''DonPachi'' series of games, until the development and release of ''[[DoDonPachi SaiDaiOuJou]]'' in 2012. There are two major revisions of DFK ('''Ver 1.0''' and '''Ver 1.5'''), as well as [[DoDonPachi DaiFukkatsu Black Label]] ('''DFK BL'''), a major expansion on the original release of DFK. DFK has seen a number of ports to other platforms compared to other CAVE releases, as it's been released on Arcade, Xbox 360, Microsoft Windows, iOS, and Android. There are also several [[Arrange]] modes of the game, which are all included in the Xbox 360 and Microsoft Windows ports of the game.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&amp;lt;small&amp;gt;''Due to the many differences between the several versions of DFK, each different version and arrange mode of DFK will be receiving its own individual page, which you can find after the section below. This section will only contain information that is relevant to all releases of DFK.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DFK is known as a highly mechanically dense game, with two of its major defining mechanics being the '''bullet-canceling [[Hyper system|Hyper Counter]] system''', and '''enemy lasers that can be pushed back by your own'''. There are three ships available in the game; '''Type-A''', '''B''' and '''C''', as well as three different &amp;quot;Styles&amp;quot; to choose from; '''Bomb''', '''Power''', or '''Strong'''. The ship types are similar to ''[[DoDonPachi]]'', with A having a strong straight shot, B a shot following your movement direction, and C a weaker wide shot. Strong Style is the most beginner-friendly style, playing like a traditional DDP game and having the strongest laser. Power introduces a Normal/Boost shot mechanic and in the Boost mode has the strongest shot attack in the game with decreased movement speed. Bomb is simply a weaker version of Strong.&lt;br /&gt;
&lt;br /&gt;
With the exception of Ver1.51 and Arrange B, ''DoDonPachi DaiFukkatsu'' is a four-button shooting game.&lt;br /&gt;
* '''A (Press):''' Fires standard shots from the player's ship and their options&lt;br /&gt;
* '''A (Hold):''' Fires the traditional ''DonPachi'' laser, which deals concentrated damage to enemies and objects in its path, and can push back weaker enemy Lasers&lt;br /&gt;
* '''B:''' Releases a Bomb, as long as you have one in stock (Bomb/Strong Style) OR switches your ship between Normal shot and Boost shot (Power Style only) &lt;br /&gt;
* '''C:''' Auto-Fire for the standard A shot&lt;br /&gt;
* '''D:''' Activates the ship's ''Hyper Counter'', granting the player beefed up firepower and the ability to cancel bullets with their Shot and deflect huge enemy lasers with the Laser (requires a 100% full Hyper Gauge)&lt;br /&gt;
&lt;br /&gt;
===Hit Chaining===&lt;br /&gt;
----&lt;br /&gt;
Much like the games before it, DFK utilizes a scoring system that is centered around '''chaining hits''' with your Shot and Laser weapons. When you destroy enemies, you fill up a '''GP Meter''', which automatically depletes when enemies are not being destroyed. &lt;br /&gt;
You can prevent chain drops either by '''training your Laser on enemies''' (where the meter will stall at around 5-10% as long as you are hitting with your Laser), or by '''activating Hyper Counter''', which fills the GP Meter back to 100%. If the gauge fully empties, your hit chain is &amp;quot;dropped&amp;quot;, and starts back at 0 Hits. Note that your GP Meter will also fill back up to the top when Hyper Counter mode ends.&lt;br /&gt;
&lt;br /&gt;
===Bullet-Canceling Hyper Counter System===&lt;br /&gt;
----&lt;br /&gt;
DFK includes a brand-new bullet canceling mechanic in the form of its Hyper Counter System. By dealing damage to enemies and collecting green / white bees, you fill up a '''Hyper Meter''' that can be activated with the D button when your meter is 100% full. Activating the Hyper Counter grants the player the ability to '''cancel bullets''' on-screen with their A shot / C auto-fire, racking up huge amounts of Hits and wiping the screen clear of danger. Depending on the ship and mode you play, canceling bullets with your Shot will also turn them into Small Stars, each Star being worth 1/10 of the value of your current Hit chain. &lt;br /&gt;
&lt;br /&gt;
The player's Laser weapon also gets a massive boost with Hyper Counter active, allowing them to repel huge enemy lasers (which can normally only be done with a Strong Style ship). Repelling enemy lasers while in Hyper Counter will also rapidly increase the rate at which the player earns more Hits for their chain. [[Point-blank]]ing enemies and the base of enemy lasers will also rapidly increase the player's Hyper Meter, allowing them to quickly recharge their meter to 100%.&lt;br /&gt;
&lt;br /&gt;
===Hidden Bee Items===&lt;br /&gt;
----&lt;br /&gt;
Much like the games before it, DFK includes bee items that are uncovered using your Laser. Unique to DFK, bee items come in three varieties:&lt;br /&gt;
* '''Gold''': Awards the player points, multiplied on the amount of bee items collected in the stage.&lt;br /&gt;
* '''Green''': Adds about 25% Hyper Meter to the Hyper Gauge.&lt;br /&gt;
* '''White / Flashing''': Rewards both green and gold bee bonuses to the player. Freshly revealed bees will also flash white.&lt;br /&gt;
&lt;br /&gt;
Collecting bee items is an integral part of accessing both types of &amp;quot;second [[loop]]s&amp;quot; in the game ('''Omote''' and '''Ura'''). &lt;br /&gt;
&lt;br /&gt;
In ''Black Label'', hidden bee items also cancel all bullets on-screen and converts them into Star items.&lt;br /&gt;
&lt;br /&gt;
===Ura Route &amp;amp; Second Loop===&lt;br /&gt;
----&lt;br /&gt;
DFK includes two different &amp;quot;routes&amp;quot; of the game, which include different mini-bosses as well as slightly different stage progression and enemy layouts; the '''Omote (Standard) Route''' and the '''Ura (Hidden) Route'''. The Omote Route is the default route of the game, which has you fighting the DFK mini-bosses, whereas the Ura Route sends you on different paths to fight different mini-bosses in each stage, represented by the original bosses from ''[[DoDonPachi]]''. &lt;br /&gt;
&lt;br /&gt;
You can access the hidden route during stage 1, by destroying three specific silos before they are run over by the tanks at the beginning of the stage. If you perform this correctly, you'll be sent to a different stage path and fight the first ''DoDonPachi'' boss, and you will stay on this route unless you die (dying at a boss is OK), time out an Ura mini-boss, OR fail to collect every bee in the stage. The hidden Ura route has additional bee items as well as a higher scoring potential in most cases. If you are knocked out of the Ura route, you can get back on it by '''collecting every bee on the next stage'''. (In ''Black Label'', Power Style ships will always be sent on the Ura route of the game, even if they don't destroy the silos before the tanks do.) &lt;br /&gt;
&lt;br /&gt;
There are two [[loop]]s to access in DFK, the Omote and Ura loop. Omote is a standard second loop that takes you through harder versions of the five stages of DFK, facing off against the standard mini-bosses on the Omote Route of the game, with the Last Boss, Golden Disaster, waiting for you at the end. Ura is an even harder second loop with more aggressive enemies, and has you face off against the &amp;quot;Ura route&amp;quot; mini-bosses, ending in an encounter with both [[Taisabachi|Golden Disaster]] and the [[True Last Boss]], [[Hibachi]].&lt;br /&gt;
&lt;br /&gt;
To reach the different two loops, you must accomplish the following:&lt;br /&gt;
* '''Omote''': Collect 35 bee items, '''OR''' don't die more than once (Power) + avoid using more than two bombs (Bomb/Strong)&lt;br /&gt;
* '''Ura''': Collect all 45 bee items '''AND''' don't die more than once (Power) + avoid using more than two bombs (Bomb/Strong)&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[DoDonPachi DaiFukkatsu/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
== Releases ==&lt;br /&gt;
&lt;br /&gt;
The first release, '''''DoDonPachi DaiFukkatsu Ver 1.0''''', was released in arcades in 2008. A few months later, Ver 1.0 would see a recall due to several major bugs, [[safespots]], game balance issues, and a [[counter-stop]] present in the game, and would be followed up with '''''DoDonPachi DaiFukkatsu Ver 1.5''''', which fixed all of these issues and rebalanced several aspects of the game. Due to these issues, Ver 1.0 is not recommended for serious scoring, and is mostly played as a novelty; effectively rendered obsolete by 1.5.&lt;br /&gt;
&lt;br /&gt;
Two years later, DFK would see another Great Resurrection in the form of '''''DoDonPachi DaiFukkatsu Black Label''''', a major re-mixing of ''DaiFukkatsu'' with tons of brand new mechanics, the most prominent and noticable being a &amp;quot;custom&amp;quot; rank system that fluctuated in real time with player actions, and additional bullet canceling mechanics. All the ships gain the ability to fire the laser and part of the shot at the same time providing very heavy firepower at the cost of movement speed. The version also ends the tradition of including a second loop. Instead, picking the Strong style lets you play the game at the second loop difficulty. Due to the major differences between 1.5 and BL, the two are considered to be separate games entirely.&lt;br /&gt;
&lt;br /&gt;
With the release of '''''DoDonPachi Resurrection''''' on the Xbox 360 and Windows platforms, came even more modes. '''''DoDonPachi DaiFukkatsu Ver 1.51''''', a revision of 1.5 with arranged scoring mechanics, was a limited version of DFK, previously only available at '''Cave Matsuri 2010''', but was included in the Windows version of ''DoDonPachi Resurrection'' (available as DLC for the Xbox 360 version). There are also three arrange modes -- '''''Arrange L''''' (Arrange A), '''''Arrange B''''', and '''''Black Label Arrange''''' -- included with this release. Finally, ''Resurrection'' includes a Novice mode for 1.5 and BL -- featuring more forgiving chaining, less bullets, and bee items that don't have to be uncovered -- to allow newer and less experienced players to ease themselves in and learn the many complex mechanics in the game. The game also features updated, higher definition visuals.&lt;br /&gt;
&lt;br /&gt;
===Ver 1.0===&lt;br /&gt;
'''Ver1.0''' of DFK is the original release issued to arcades. It did not include the Type-B ship or Strong Style by default, each one requiring a different code to enter in order to unlock on the PCB. It is known for having several bugs and a particular [[safespot]] in the fight against Hibachi, as well as a [[counter-stop]]. It is mostly obsoleted by ''Ver 1.5''. 1.0 is not included in any of the ports of DFK.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;small&amp;gt;(Contrary to info online, it is not possible to unlock either the Type-B ship or Strong Style by 1CCing the game.)&amp;lt;/small&amp;gt;'' &lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Ver1.0]]''&lt;br /&gt;
&lt;br /&gt;
===Ver 1.5===&lt;br /&gt;
'''Ver1.5''' brings back the Type-B helicopter ship as a default selection, re-balances the Type-A and Type-C ships, adds two more digits to the score counter (to prevent [[counter-stop]]ping), and increases the difficulty of the True Last Boss, Hibachi (as well as removing the [[safespot]]). Strong Style is still hidden by default, but can be unlocked permanently on the PCB by accomplishing a [[1CC]] / 1-[[1CC|ALL]] run.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Ver1.5]]''&lt;br /&gt;
&lt;br /&gt;
===Black Label===&lt;br /&gt;
'''''Black Label''''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活ブラックレーベル)&amp;lt;/small&amp;gt; introduces new scoring systems and updates/remixes some mechanics of 1.5. It also features completely new music, an additional [[True Last Boss]] ([[Hibachi|Zatsuza]]), and removes the second loop, with the new RED Gauge system acting like a player-customizable rank system, and the second loop patterns being limited to Strong Style players only. Hidden bee items also tie into the bullet canceling mechanic for the first time.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Black Label]]''&lt;br /&gt;
&lt;br /&gt;
===Ver 1.51===&lt;br /&gt;
'''Ver 1.51''' is a special revision which was originally made for the '''2010 Cave Matsuri''' with a heavier focus on scoring. This version locks players into a single loop of the Ura route and will always end with a Golden Disaster encounter (followed by Hibachi if requirements are met). Hidden bee items now also grant bombs and hyper charge depending on what color/state they are in when collected. Hyper rank maxes out at 9 instead of 5 and also changes enemy behavior on higher levels to match the Omote and Ura loops.&lt;br /&gt;
&lt;br /&gt;
Ver 1.51 also has a numerous number of changes from 1.5 that could not all be explained on this page alone.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Ver1.51]]''&lt;br /&gt;
&lt;br /&gt;
===Arrange L (Arrange A)===&lt;br /&gt;
'''Arrange A''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活 アレンジA)&amp;lt;/small&amp;gt; is an interesting mix between [[DoDonPachi DaiOuJou]] and [[DoDonPachi DaiFukkatsu]]. The mode continues the story of Daioujou's Death Label mode, featuring Leinyan as the main character. Like Black Label Arrange, it's a single player mode where you can control only one ship type, the type A ship from DaiOuJou, which is also locked to play Power style in DaiFukkatsu. The game features both mechanics from DaiOuJou and DaiFukkatsu, as well as some updated visuals, new mechanics, different way of scoring, reskinned [[Hibachi]], and a new ending.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Arrange A]]''&lt;br /&gt;
&lt;br /&gt;
===Arrange B===&lt;br /&gt;
'''Arrange B''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活 アレンジB)&amp;lt;/small&amp;gt; is a highly unique score attack mode, featuring a &amp;quot;global rank&amp;quot; system as well as individual stage and enemy ranks, causing each run of a stage to become easier or harder depending on how you play, and allowing you to custom-tailor your experience through your gameplay. It also strips the player's buttons down from four to two (Laser and Bomb/Hyper) and introduces always-on auto-fire. Stages in Arrange B will always have the player face off against the Ura mid-bosses from ''[[DoDonPachi]]''. Hidden bees are uncovered by default, and collecting a bee will put the player in a different &amp;quot;Grid&amp;quot; that influences how the stage's rank grows, as well as altering the bullet patterns that enemies use against the player. Neither [[Taisabachi]] nor [[Hibachi]] appear in this mode.&lt;br /&gt;
&lt;br /&gt;
Arrange B contains a slew of mechanics changes far too dense to cover on this page.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Arrange B]]''&lt;br /&gt;
&lt;br /&gt;
===Black Label Arrange (Ketsuipachi)===&lt;br /&gt;
'''Black Label Arrange''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活ブラックレーベルアレンジ)&amp;lt;/small&amp;gt; is a head-on collision of ''[[DoDonPachi DaiFukkatsu Black Label]]'' and ''[[Ketsui: Kizuna Jigoku Tachi]]'', mixing mechanics from the two games into one. It is also referred to as ''&amp;quot;Ketsuipachi&amp;quot;'' by many players. In this mode, you play as the Tiger Sword / Tiger Schwert from ''Ketsui'', complete with the Lock-Shot mechanic, utilizing both the proximity chip system (which now goes up to 10-chip) and the bullet-canceling + Hyper Counter mechanics of ''Black Label''. An arranged soundtrack is also included in this mode featuring remixes of music from ''Ketsui'' by Jake &amp;quot;virt&amp;quot; Kaufman.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Black Label Arrange]]''&lt;br /&gt;
&lt;br /&gt;
== Home release features ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Feature&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Xbox 360&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Steam&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Switch&lt;br /&gt;
|-&lt;br /&gt;
| Physical release&lt;br /&gt;
| 1.5 and BL separate discs, 1.51 not included, BL Japan only&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Digital release&lt;br /&gt;
| 1.5 only, 1.51 and BL available as DLC, BL Arrange not included&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|Yes&lt;br /&gt;
|-&lt;br /&gt;
| Region lock&lt;br /&gt;
| Yes&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|No&lt;br /&gt;
|-&lt;br /&gt;
| Remapping&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Only buttons&lt;br /&gt;
|-&lt;br /&gt;
| Keyboard support&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Practice mode&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Stage, midboss and boss warps for every stage and route, full player status customization&amp;lt;br&amp;gt;Last settings used saved for each mode&amp;lt;br&amp;gt;Arrange B excluded&lt;br /&gt;
|-&lt;br /&gt;
| TLB practice&lt;br /&gt;
| Yes, except HIVAC and Zatsuza&lt;br /&gt;
| Yes, except Zatsuza&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Replays&lt;br /&gt;
| Full run only&lt;br /&gt;
| Full run only (see [[#Bugs]])&lt;br /&gt;
| Full run only&lt;br /&gt;
|-&lt;br /&gt;
| Replay playback&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Speed up/down 16x&lt;br /&gt;
|-&lt;br /&gt;
| Online leaderboards&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|Yes, with replays available&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Tate&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Yes (backgrounds only rotate CW)&lt;br /&gt;
|-&lt;br /&gt;
| Inner resolution&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|480x640 (HD assets)&amp;lt;br&amp;gt;Can be panned and scaled using bilinear or nearest neighbor&lt;br /&gt;
|-&lt;br /&gt;
| Outer resolution&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|1280x720&amp;lt;br&amp;gt;Scaled to target resolution by platform (bilinear/bicubic(?))&lt;br /&gt;
|-&lt;br /&gt;
| Scanline filter&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
* The Stage 3 Boss during her final phase has a glitch that causes her not to fire bullets when firing the spread lasers. So far, this glitch has worked in DaiFukkatsu Ver. 1.5 &lt;br /&gt;
&lt;br /&gt;
Arcade version, DaiFukkatsu Ver. 1.5 Novice mode, and in DaiFukkatsu Ver. 1.51 mode on the PC port.&lt;br /&gt;
&lt;br /&gt;
While the exact reason why this glitch happens in unknown, the way to trigger it is to damage the boss until it starts flashing red, then after a few cycles the glitch may trigger.&lt;br /&gt;
&lt;br /&gt;
It only works on 1st loop, and it`s unkown if it can be triggered in 2nd loop.&lt;br /&gt;
* Arrange A and BL Arrange have hardware slowdown in Xbox 360. This causes differences between individual consoles and with subsequent ports, which emulate slowdown for BL Arrange but leave Arrange A at full speed.&lt;br /&gt;
* Replays may desync in the Steam version, with likelihood being proportional to changes in game speed, as Black Label and sped up replays are much more likely, while Arrange A is unaffected.&lt;br /&gt;
* In Black Label in the Steam and Switch versions, the laser cannons at the start of stage 5 give more hits than intended when pointblanked in hyper, presumably due to using the 1.5 formula by mistake.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Taisabachi has almost a similar appearance to Taisabachi Prototype, the True Last Boss of [[DonPachi]].&lt;br /&gt;
* The Ura midbosses originate from [[DoDonPachi]].&lt;br /&gt;
* At launch, the Switch version had a different version of the laser cannon bug, where only regular laser hits were gained by pointblanking. This was quickly fixed... by reverting to the Steam version's behavior.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributions == &lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# https://www.cave.co.jp/gameonline/daifukkatu/stage/&lt;br /&gt;
# Information and page on Ver1.0 provided by [[User:SpinoSTG|SpinoSTG]]&lt;br /&gt;
# Information on Ver1.51 provided by [[User:NElectron256|NElectron256]]&lt;br /&gt;
# Information on Arrange B provided by [[User:CHA-STG|CHA-STG]] and QSD (via Shmups Discord)&lt;br /&gt;
# Infomation on port features and bugs provided by [[User:inakilbss|inakilbss]]&lt;br /&gt;
# Primary info provided by [[User:CHA-STG|CHA-STG]] and [[User:SpinoSTG|SpinoSTG]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:DoDonPachi DaiFukkatsu]][[Category:DonPachi series]][[Category:Vertical orientation]][[Category:Bullet Hell]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=DoDonPachi_DaiFukkatsu&amp;diff=26047</id>
		<title>DoDonPachi DaiFukkatsu</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=DoDonPachi_DaiFukkatsu&amp;diff=26047"/>
		<updated>2023-11-26T18:10:21Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Equalized column width in port feature table, added laser cannon bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DFK title.png|400px|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #16A93B&lt;br /&gt;
|title = DoDonPachi DaiFukkatsu&lt;br /&gt;
|officialsite = [https://www.cave.co.jp/gameonline/daifukkatu/index.html cave.co.jp]&lt;br /&gt;
|background = #E9F8FF&lt;br /&gt;
|image = Dodonpachi Daifukkatsu Title Screen 2010.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|publisher = DEGICA Co. Ltd.&amp;lt;ref name=&amp;quot;moby&amp;quot;&amp;gt;[https://www.mobygames.com/game/windows/dodonpachi-resurrection/credits Dodonpachi Resurrection credits] at Mobygames. Retrieved 17.01.23.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;ref name=&amp;quot;vgmdb&amp;quot;&amp;gt;[https://vgmdb.net/album/11112 DO-DON-PACHI DAI-FUKKATSU Original Sound Track] at VGMdb. Retrieved 17.01.23.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Azusa Chiba&amp;lt;ref name=&amp;quot;vgmdb&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Yoshimi Kudo&amp;lt;ref name=&amp;quot;vgmdb&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|designer = Takashi Miyashita&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Anna Sato&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|program = Takashi Miyashita&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Yuki Ogura&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Manabu Shimozuru&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Toru Tanaka&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Norio Shimizu&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|art = Junya Inoue&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Yasuhiro Ito&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Takanori Dohi&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|releasedate = May 22, 2008&lt;br /&gt;
|previousgame = [[Deathsmiles Mega Black Label]]&lt;br /&gt;
|nextgame = [[Deathsmiles II]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[DoDonPachi DaiFukkatsu]] &amp;lt;small&amp;gt;(JP: 怒首領蜂 大復活, abbreviation: '''DFK''', localized in the West as '''''DoDonPachi Resurrection''''')&amp;lt;/small&amp;gt; is the fifth game developed in the ''[[:Category:DonPachi series|DonPachi series]]'' of games, the fourth developed by [[CAVE]]. Released in 2008, it was originally intended to be the final entry in the ''DonPachi'' series of games, until the development and release of ''[[DoDonPachi SaiDaiOuJou]]'' in 2012. There are two major revisions of DFK ('''Ver 1.0''' and '''Ver 1.5'''), as well as [[DoDonPachi DaiFukkatsu Black Label]] ('''DFK BL'''), a major expansion on the original release of DFK. DFK has seen a number of ports to other platforms compared to other CAVE releases, as it's been released on Arcade, Xbox 360, Microsoft Windows, iOS, and Android. There are also several [[Arrange]] modes of the game, which are all included in the Xbox 360 and Microsoft Windows ports of the game.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&amp;lt;small&amp;gt;''Due to the many differences between the several versions of DFK, each different version and arrange mode of DFK will be receiving its own individual page, which you can find after the section below. This section will only contain information that is relevant to all releases of DFK.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DFK is known as a highly mechanically dense game, with two of its major defining mechanics being the '''bullet-canceling [[Hyper system|Hyper Counter]] system''', and '''enemy lasers that can be pushed back by your own'''. There are three ships available in the game; '''Type-A''', '''B''' and '''C''', as well as three different &amp;quot;Styles&amp;quot; to choose from; '''Bomb''', '''Power''', or '''Strong'''. The ship types are similar to ''[[DoDonPachi]]'', with A having a strong straight shot, B a shot following your movement direction, and C a weaker wide shot. Strong Style is the most beginner-friendly style, playing like a traditional DDP game and having the strongest laser. Power introduces a Normal/Boost shot mechanic and in the Boost mode has the strongest shot attack in the game with decreased movement speed. Bomb is simply a weaker version of Strong.&lt;br /&gt;
&lt;br /&gt;
With the exception of Ver1.51 and Arrange B, ''DoDonPachi DaiFukkatsu'' is a four-button shooting game.&lt;br /&gt;
* '''A (Press):''' Fires standard shots from the player's ship and their options&lt;br /&gt;
* '''A (Hold):''' Fires the traditional ''DonPachi'' laser, which deals concentrated damage to enemies and objects in its path, and can push back weaker enemy Lasers&lt;br /&gt;
* '''B:''' Releases a Bomb, as long as you have one in stock (Bomb/Strong Style) OR switches your ship between Normal shot and Boost shot (Power Style only) &lt;br /&gt;
* '''C:''' Auto-Fire for the standard A shot&lt;br /&gt;
* '''D:''' Activates the ship's ''Hyper Counter'', granting the player beefed up firepower and the ability to cancel bullets with their Shot and deflect huge enemy lasers with the Laser (requires a 100% full Hyper Gauge)&lt;br /&gt;
&lt;br /&gt;
===Hit Chaining===&lt;br /&gt;
----&lt;br /&gt;
Much like the games before it, DFK utilizes a scoring system that is centered around '''chaining hits''' with your Shot and Laser weapons. When you destroy enemies, you fill up a '''GP Meter''', which automatically depletes when enemies are not being destroyed. &lt;br /&gt;
You can prevent chain drops either by '''training your Laser on enemies''' (where the meter will stall at around 5-10% as long as you are hitting with your Laser), or by '''activating Hyper Counter''', which fills the GP Meter back to 100%. If the gauge fully empties, your hit chain is &amp;quot;dropped&amp;quot;, and starts back at 0 Hits. Note that your GP Meter will also fill back up to the top when Hyper Counter mode ends.&lt;br /&gt;
&lt;br /&gt;
===Bullet-Canceling Hyper Counter System===&lt;br /&gt;
----&lt;br /&gt;
DFK includes a brand-new bullet canceling mechanic in the form of its Hyper Counter System. By dealing damage to enemies and collecting green / white bees, you fill up a '''Hyper Meter''' that can be activated with the D button when your meter is 100% full. Activating the Hyper Counter grants the player the ability to '''cancel bullets''' on-screen with their A shot / C auto-fire, racking up huge amounts of Hits and wiping the screen clear of danger. Depending on the ship and mode you play, canceling bullets with your Shot will also turn them into Small Stars, each Star being worth 1/10 of the value of your current Hit chain. &lt;br /&gt;
&lt;br /&gt;
The player's Laser weapon also gets a massive boost with Hyper Counter active, allowing them to repel huge enemy lasers (which can normally only be done with a Strong Style ship). Repelling enemy lasers while in Hyper Counter will also rapidly increase the rate at which the player earns more Hits for their chain. [[Point-blank]]ing enemies and the base of enemy lasers will also rapidly increase the player's Hyper Meter, allowing them to quickly recharge their meter to 100%.&lt;br /&gt;
&lt;br /&gt;
===Hidden Bee Items===&lt;br /&gt;
----&lt;br /&gt;
Much like the games before it, DFK includes bee items that are uncovered using your Laser. Unique to DFK, bee items come in three varieties:&lt;br /&gt;
* '''Gold''': Awards the player points, multiplied on the amount of bee items collected in the stage.&lt;br /&gt;
* '''Green''': Adds about 25% Hyper Meter to the Hyper Gauge.&lt;br /&gt;
* '''White / Flashing''': Rewards both green and gold bee bonuses to the player. Freshly revealed bees will also flash white.&lt;br /&gt;
&lt;br /&gt;
Collecting bee items is an integral part of accessing both types of &amp;quot;second [[loop]]s&amp;quot; in the game ('''Omote''' and '''Ura'''). &lt;br /&gt;
&lt;br /&gt;
In ''Black Label'', hidden bee items also cancel all bullets on-screen and converts them into Star items.&lt;br /&gt;
&lt;br /&gt;
===Ura Route &amp;amp; Second Loop===&lt;br /&gt;
----&lt;br /&gt;
DFK includes two different &amp;quot;routes&amp;quot; of the game, which include different mini-bosses as well as slightly different stage progression and enemy layouts; the '''Omote (Standard) Route''' and the '''Ura (Hidden) Route'''. The Omote Route is the default route of the game, which has you fighting the DFK mini-bosses, whereas the Ura Route sends you on different paths to fight different mini-bosses in each stage, represented by the original bosses from ''[[DoDonPachi]]''. &lt;br /&gt;
&lt;br /&gt;
You can access the hidden route during stage 1, by destroying three specific silos before they are run over by the tanks at the beginning of the stage. If you perform this correctly, you'll be sent to a different stage path and fight the first ''DoDonPachi'' boss, and you will stay on this route unless you die (dying at a boss is OK), time out an Ura mini-boss, OR fail to collect every bee in the stage. The hidden Ura route has additional bee items as well as a higher scoring potential in most cases. If you are knocked out of the Ura route, you can get back on it by '''collecting every bee on the next stage'''. (In ''Black Label'', Power Style ships will always be sent on the Ura route of the game, even if they don't destroy the silos before the tanks do.) &lt;br /&gt;
&lt;br /&gt;
There are two [[loop]]s to access in DFK, the Omote and Ura loop. Omote is a standard second loop that takes you through harder versions of the five stages of DFK, facing off against the standard mini-bosses on the Omote Route of the game, with the Last Boss, Golden Disaster, waiting for you at the end. Ura is an even harder second loop with more aggressive enemies, and has you face off against the &amp;quot;Ura route&amp;quot; mini-bosses, ending in an encounter with both [[Taisabachi|Golden Disaster]] and the [[True Last Boss]], [[Hibachi]].&lt;br /&gt;
&lt;br /&gt;
To reach the different two loops, you must accomplish the following:&lt;br /&gt;
* '''Omote''': Collect 35 bee items, '''OR''' don't die more than once (Power) + avoid using more than two bombs (Bomb/Strong)&lt;br /&gt;
* '''Ura''': Collect all 45 bee items '''AND''' don't die more than once (Power) + avoid using more than two bombs (Bomb/Strong)&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[DoDonPachi DaiFukkatsu/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
== Releases ==&lt;br /&gt;
&lt;br /&gt;
The first release, '''''DoDonPachi DaiFukkatsu Ver 1.0''''', was released in arcades in 2008. A few months later, Ver 1.0 would see a recall due to several major bugs, [[safespots]], game balance issues, and a [[counter-stop]] present in the game, and would be followed up with '''''DoDonPachi DaiFukkatsu Ver 1.5''''', which fixed all of these issues and rebalanced several aspects of the game. Due to these issues, Ver 1.0 is not recommended for serious scoring, and is mostly played as a novelty; effectively rendered obsolete by 1.5.&lt;br /&gt;
&lt;br /&gt;
Two years later, DFK would see another Great Resurrection in the form of '''''DoDonPachi DaiFukkatsu Black Label''''', a major re-mixing of ''DaiFukkatsu'' with tons of brand new mechanics, the most prominent and noticable being a &amp;quot;custom&amp;quot; rank system that fluctuated in real time with player actions, and additional bullet canceling mechanics. All the ships gain the ability to fire the laser and part of the shot at the same time providing very heavy firepower at the cost of movement speed. The version also ends the tradition of including a second loop. Instead, picking the Strong style lets you play the game at the second loop difficulty. Due to the major differences between 1.5 and BL, the two are considered to be separate games entirely.&lt;br /&gt;
&lt;br /&gt;
With the release of '''''DoDonPachi Resurrection''''' on the Xbox 360 and Windows platforms, came even more modes. '''''DoDonPachi DaiFukkatsu Ver 1.51''''', a revision of 1.5 with arranged scoring mechanics, was a limited version of DFK, previously only available at '''Cave Matsuri 2010''', but was included in the Windows version of ''DoDonPachi Resurrection'' (available as DLC for the Xbox 360 version). There are also three arrange modes -- '''''Arrange L''''' (Arrange A), '''''Arrange B''''', and '''''Black Label Arrange''''' -- included with this release. Finally, ''Resurrection'' includes a Novice mode for 1.5 and BL -- featuring more forgiving chaining, less bullets, and bee items that don't have to be uncovered -- to allow newer and less experienced players to ease themselves in and learn the many complex mechanics in the game. The game also features updated, higher definition visuals.&lt;br /&gt;
&lt;br /&gt;
===Ver 1.0===&lt;br /&gt;
'''Ver1.0''' of DFK is the original release issued to arcades. It did not include the Type-B ship or Strong Style by default, each one requiring a different code to enter in order to unlock on the PCB. It is known for having several bugs and a particular [[safespot]] in the fight against Hibachi, as well as a [[counter-stop]]. It is mostly obsoleted by ''Ver 1.5''. 1.0 is not included in any of the ports of DFK.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;small&amp;gt;(Contrary to info online, it is not possible to unlock either the Type-B ship or Strong Style by 1CCing the game.)&amp;lt;/small&amp;gt;'' &lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Ver1.0]]''&lt;br /&gt;
&lt;br /&gt;
===Ver 1.5===&lt;br /&gt;
'''Ver1.5''' brings back the Type-B helicopter ship as a default selection, re-balances the Type-A and Type-C ships, adds two more digits to the score counter (to prevent [[counter-stop]]ping), and increases the difficulty of the True Last Boss, Hibachi (as well as removing the [[safespot]]). Strong Style is still hidden by default, but can be unlocked permanently on the PCB by accomplishing a [[1CC]] / 1-[[1CC|ALL]] run.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Ver1.5]]''&lt;br /&gt;
&lt;br /&gt;
===Black Label===&lt;br /&gt;
'''''Black Label''''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活ブラックレーベル)&amp;lt;/small&amp;gt; introduces new scoring systems and updates/remixes some mechanics of 1.5. It also features completely new music, an additional [[True Last Boss]] ([[Hibachi|Zatsuza]]), and removes the second loop, with the new RED Gauge system acting like a player-customizable rank system, and the second loop patterns being limited to Strong Style players only. Hidden bee items also tie into the bullet canceling mechanic for the first time.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Black Label]]''&lt;br /&gt;
&lt;br /&gt;
===Ver 1.51===&lt;br /&gt;
'''Ver 1.51''' is a special revision which was originally made for the '''2010 Cave Matsuri''' with a heavier focus on scoring. This version locks players into a single loop of the Ura route and will always end with a Golden Disaster encounter (followed by Hibachi if requirements are met). Hidden bee items now also grant bombs and hyper charge depending on what color/state they are in when collected. Hyper rank maxes out at 9 instead of 5 and also changes enemy behavior on higher levels to match the Omote and Ura loops.&lt;br /&gt;
&lt;br /&gt;
Ver 1.51 also has a numerous number of changes from 1.5 that could not all be explained on this page alone.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Ver1.51]]''&lt;br /&gt;
&lt;br /&gt;
===Arrange L (Arrange A)===&lt;br /&gt;
'''Arrange A''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活 アレンジA)&amp;lt;/small&amp;gt; is an interesting mix between [[DoDonPachi DaiOuJou]] and [[DoDonPachi DaiFukkatsu]]. The mode continues the story of Daioujou's Death Label mode, featuring Leinyan as the main character. Like Black Label Arrange, it's a single player mode where you can control only one ship type, the type A ship from DaiOuJou, which is also locked to play Power style in DaiFukkatsu. The game features both mechanics from DaiOuJou and DaiFukkatsu, as well as some updated visuals, new mechanics, different way of scoring, reskinned [[Hibachi]], and a new ending.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Arrange A]]''&lt;br /&gt;
&lt;br /&gt;
===Arrange B===&lt;br /&gt;
'''Arrange B''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活 アレンジB)&amp;lt;/small&amp;gt; is a highly unique score attack mode, featuring a &amp;quot;global rank&amp;quot; system as well as individual stage and enemy ranks, causing each run of a stage to become easier or harder depending on how you play, and allowing you to custom-tailor your experience through your gameplay. It also strips the player's buttons down from four to two (Laser and Bomb/Hyper) and introduces always-on auto-fire. Stages in Arrange B will always have the player face off against the Ura mid-bosses from ''[[DoDonPachi]]''. Hidden bees are uncovered by default, and collecting a bee will put the player in a different &amp;quot;Grid&amp;quot; that influences how the stage's rank grows, as well as altering the bullet patterns that enemies use against the player. Neither [[Taisabachi]] nor [[Hibachi]] appear in this mode.&lt;br /&gt;
&lt;br /&gt;
Arrange B contains a slew of mechanics changes far too dense to cover on this page.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Arrange B]]''&lt;br /&gt;
&lt;br /&gt;
===Black Label Arrange (Ketsuipachi)===&lt;br /&gt;
'''Black Label Arrange''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活ブラックレーベルアレンジ)&amp;lt;/small&amp;gt; is a head-on collision of ''[[DoDonPachi DaiFukkatsu Black Label]]'' and ''[[Ketsui: Kizuna Jigoku Tachi]]'', mixing mechanics from the two games into one. It is also referred to as ''&amp;quot;Ketsuipachi&amp;quot;'' by many players. In this mode, you play as the Tiger Sword / Tiger Schwert from ''Ketsui'', complete with the Lock-Shot mechanic, utilizing both the proximity chip system (which now goes up to 10-chip) and the bullet-canceling + Hyper Counter mechanics of ''Black Label''. An arranged soundtrack is also included in this mode featuring remixes of music from ''Ketsui'' by Jake &amp;quot;virt&amp;quot; Kaufman.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Black Label Arrange]]''&lt;br /&gt;
&lt;br /&gt;
== Home release features ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Feature&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Xbox 360&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Steam&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Switch&lt;br /&gt;
|-&lt;br /&gt;
| Physical release&lt;br /&gt;
| 1.5 and BL separate discs, 1.51 not included, BL Japan only&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Digital release&lt;br /&gt;
| 1.5 only, 1.51 and BL available as DLC, BL Arrange not included&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|Yes&lt;br /&gt;
|-&lt;br /&gt;
| Region lock&lt;br /&gt;
| Yes&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|No&lt;br /&gt;
|-&lt;br /&gt;
| Remapping&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Only buttons&lt;br /&gt;
|-&lt;br /&gt;
| Keyboard support&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Practice mode&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Stage, midboss and boss warps for every stage and route, full player status customization&amp;lt;br&amp;gt;Last settings used saved for each mode&amp;lt;br&amp;gt;Arrange B excluded&lt;br /&gt;
|-&lt;br /&gt;
| TLB practice&lt;br /&gt;
| Yes, except HIVAC and Zatsuza&lt;br /&gt;
| Yes, except Zatsuza&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Replays&lt;br /&gt;
| Full run only&lt;br /&gt;
| Full run only (see [[#Bugs]])&lt;br /&gt;
| Full run only&lt;br /&gt;
|-&lt;br /&gt;
| Replay playback&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Speed up/down 16x&lt;br /&gt;
|-&lt;br /&gt;
| Online leaderboards&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|Yes, with replays available&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Tate&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Yes (backgrounds only rotate CW)&lt;br /&gt;
|-&lt;br /&gt;
| Inner resolution&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|480x640 (HD assets)&amp;lt;br&amp;gt;Can be panned and scaled using bilinear or nearest neighbor&lt;br /&gt;
|-&lt;br /&gt;
| Outer resolution&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|1280x720&amp;lt;br&amp;gt;Scaled to target resolution by platform (bilinear/bicubic(?))&lt;br /&gt;
|-&lt;br /&gt;
| Scanline filter&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
* The Stage 3 Boss during her final phase has a glitch that causes her not to fire bullets when firing the spread lasers. So far, this glitch has worked in DaiFukkatsu Ver. 1.5 &lt;br /&gt;
&lt;br /&gt;
Arcade version, DaiFukkatsu Ver. 1.5 Novice mode, and in DaiFukkatsu Ver. 1.51 mode on the PC port.&lt;br /&gt;
&lt;br /&gt;
While the exact reason why this glitch happens in unknown, the way to trigger it is to damage the boss until it starts flashing red, then after a few cycles the glitch may trigger.&lt;br /&gt;
&lt;br /&gt;
It only works on 1st loop, and it`s unkown if it can be triggered in 2nd loop.&lt;br /&gt;
* Arrange A and BL Arrange have hardware slowdown in Xbox 360. This causes differences between individual consoles and with subsequent ports, which emulate slowdown for BL Arrange but leave Arrange A at full speed.&lt;br /&gt;
* Replays may desync in the Steam version, with likelihood being proportional to changes in game speed, as Black Label and sped up replays are much more likely, while Arrange A is unaffected.&lt;br /&gt;
* In Black Label in the Steam and Switch versions, the laser cannons at the start of stage 5 give more hits than intended when pointblanked in hyper, presumably due to using the 1.5 formula by mistake.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Taisabachi has almost a similar appearance to Taisabachi Prototype, the True Last Boss of [[DonPachi]].&lt;br /&gt;
* The Ura midbosses originate from [[Dodonpachi]].&lt;br /&gt;
* At launch, the Switch version had a different version of the laser cannon bug, where only regular laser hits were gained by pointblanking. This was quickly fixed... by reverting to the Steam version's behavior.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributions == &lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# https://www.cave.co.jp/gameonline/daifukkatu/stage/&lt;br /&gt;
# Information and page on Ver1.0 provided by [[User:SpinoSTG|SpinoSTG]]&lt;br /&gt;
# Information on Ver1.51 provided by [[User:NElectron256|NElectron256]]&lt;br /&gt;
# Information on Arrange B provided by [[User:CHA-STG|CHA-STG]] and QSD (via Shmups Discord)&lt;br /&gt;
# Infomation on port features and bugs provided by [[User:inakilbss|inakilbss]]&lt;br /&gt;
# Primary info provided by [[User:CHA-STG|CHA-STG]] and [[User:SpinoSTG|SpinoSTG]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:DoDonPachi DaiFukkatsu]][[Category:DonPachi series]][[Category:Vertical orientation]][[Category:Bullet Hell]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=DoDonPachi_DaiFukkatsu&amp;diff=26046</id>
		<title>DoDonPachi DaiFukkatsu</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=DoDonPachi_DaiFukkatsu&amp;diff=26046"/>
		<updated>2023-11-26T18:00:24Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Port features refactored and differences between releases added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DFK title.png|400px|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #16A93B&lt;br /&gt;
|title = DoDonPachi DaiFukkatsu&lt;br /&gt;
|officialsite = [https://www.cave.co.jp/gameonline/daifukkatu/index.html cave.co.jp]&lt;br /&gt;
|background = #E9F8FF&lt;br /&gt;
|image = Dodonpachi Daifukkatsu Title Screen 2010.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|publisher = DEGICA Co. Ltd.&amp;lt;ref name=&amp;quot;moby&amp;quot;&amp;gt;[https://www.mobygames.com/game/windows/dodonpachi-resurrection/credits Dodonpachi Resurrection credits] at Mobygames. Retrieved 17.01.23.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;ref name=&amp;quot;vgmdb&amp;quot;&amp;gt;[https://vgmdb.net/album/11112 DO-DON-PACHI DAI-FUKKATSU Original Sound Track] at VGMdb. Retrieved 17.01.23.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Azusa Chiba&amp;lt;ref name=&amp;quot;vgmdb&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Yoshimi Kudo&amp;lt;ref name=&amp;quot;vgmdb&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|designer = Takashi Miyashita&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Anna Sato&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|program = Takashi Miyashita&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Yuki Ogura&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Manabu Shimozuru&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Toru Tanaka&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Norio Shimizu&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|art = Junya Inoue&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Yasuhiro Ito&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;Takanori Dohi&amp;lt;ref name=&amp;quot;moby&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|releasedate = May 22, 2008&lt;br /&gt;
|previousgame = [[Deathsmiles Mega Black Label]]&lt;br /&gt;
|nextgame = [[Deathsmiles II]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[DoDonPachi DaiFukkatsu]] &amp;lt;small&amp;gt;(JP: 怒首領蜂 大復活, abbreviation: '''DFK''', localized in the West as '''''DoDonPachi Resurrection''''')&amp;lt;/small&amp;gt; is the fifth game developed in the ''[[:Category:DonPachi series|DonPachi series]]'' of games, the fourth developed by [[CAVE]]. Released in 2008, it was originally intended to be the final entry in the ''DonPachi'' series of games, until the development and release of ''[[DoDonPachi SaiDaiOuJou]]'' in 2012. There are two major revisions of DFK ('''Ver 1.0''' and '''Ver 1.5'''), as well as [[DoDonPachi DaiFukkatsu Black Label]] ('''DFK BL'''), a major expansion on the original release of DFK. DFK has seen a number of ports to other platforms compared to other CAVE releases, as it's been released on Arcade, Xbox 360, Microsoft Windows, iOS, and Android. There are also several [[Arrange]] modes of the game, which are all included in the Xbox 360 and Microsoft Windows ports of the game.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&amp;lt;small&amp;gt;''Due to the many differences between the several versions of DFK, each different version and arrange mode of DFK will be receiving its own individual page, which you can find after the section below. This section will only contain information that is relevant to all releases of DFK.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DFK is known as a highly mechanically dense game, with two of its major defining mechanics being the '''bullet-canceling [[Hyper system|Hyper Counter]] system''', and '''enemy lasers that can be pushed back by your own'''. There are three ships available in the game; '''Type-A''', '''B''' and '''C''', as well as three different &amp;quot;Styles&amp;quot; to choose from; '''Bomb''', '''Power''', or '''Strong'''. The ship types are similar to ''[[DoDonPachi]]'', with A having a strong straight shot, B a shot following your movement direction, and C a weaker wide shot. Strong Style is the most beginner-friendly style, playing like a traditional DDP game and having the strongest laser. Power introduces a Normal/Boost shot mechanic and in the Boost mode has the strongest shot attack in the game with decreased movement speed. Bomb is simply a weaker version of Strong.&lt;br /&gt;
&lt;br /&gt;
With the exception of Ver1.51 and Arrange B, ''DoDonPachi DaiFukkatsu'' is a four-button shooting game.&lt;br /&gt;
* '''A (Press):''' Fires standard shots from the player's ship and their options&lt;br /&gt;
* '''A (Hold):''' Fires the traditional ''DonPachi'' laser, which deals concentrated damage to enemies and objects in its path, and can push back weaker enemy Lasers&lt;br /&gt;
* '''B:''' Releases a Bomb, as long as you have one in stock (Bomb/Strong Style) OR switches your ship between Normal shot and Boost shot (Power Style only) &lt;br /&gt;
* '''C:''' Auto-Fire for the standard A shot&lt;br /&gt;
* '''D:''' Activates the ship's ''Hyper Counter'', granting the player beefed up firepower and the ability to cancel bullets with their Shot and deflect huge enemy lasers with the Laser (requires a 100% full Hyper Gauge)&lt;br /&gt;
&lt;br /&gt;
===Hit Chaining===&lt;br /&gt;
----&lt;br /&gt;
Much like the games before it, DFK utilizes a scoring system that is centered around '''chaining hits''' with your Shot and Laser weapons. When you destroy enemies, you fill up a '''GP Meter''', which automatically depletes when enemies are not being destroyed. &lt;br /&gt;
You can prevent chain drops either by '''training your Laser on enemies''' (where the meter will stall at around 5-10% as long as you are hitting with your Laser), or by '''activating Hyper Counter''', which fills the GP Meter back to 100%. If the gauge fully empties, your hit chain is &amp;quot;dropped&amp;quot;, and starts back at 0 Hits. Note that your GP Meter will also fill back up to the top when Hyper Counter mode ends.&lt;br /&gt;
&lt;br /&gt;
===Bullet-Canceling Hyper Counter System===&lt;br /&gt;
----&lt;br /&gt;
DFK includes a brand-new bullet canceling mechanic in the form of its Hyper Counter System. By dealing damage to enemies and collecting green / white bees, you fill up a '''Hyper Meter''' that can be activated with the D button when your meter is 100% full. Activating the Hyper Counter grants the player the ability to '''cancel bullets''' on-screen with their A shot / C auto-fire, racking up huge amounts of Hits and wiping the screen clear of danger. Depending on the ship and mode you play, canceling bullets with your Shot will also turn them into Small Stars, each Star being worth 1/10 of the value of your current Hit chain. &lt;br /&gt;
&lt;br /&gt;
The player's Laser weapon also gets a massive boost with Hyper Counter active, allowing them to repel huge enemy lasers (which can normally only be done with a Strong Style ship). Repelling enemy lasers while in Hyper Counter will also rapidly increase the rate at which the player earns more Hits for their chain. [[Point-blank]]ing enemies and the base of enemy lasers will also rapidly increase the player's Hyper Meter, allowing them to quickly recharge their meter to 100%.&lt;br /&gt;
&lt;br /&gt;
===Hidden Bee Items===&lt;br /&gt;
----&lt;br /&gt;
Much like the games before it, DFK includes bee items that are uncovered using your Laser. Unique to DFK, bee items come in three varieties:&lt;br /&gt;
* '''Gold''': Awards the player points, multiplied on the amount of bee items collected in the stage.&lt;br /&gt;
* '''Green''': Adds about 25% Hyper Meter to the Hyper Gauge.&lt;br /&gt;
* '''White / Flashing''': Rewards both green and gold bee bonuses to the player. Freshly revealed bees will also flash white.&lt;br /&gt;
&lt;br /&gt;
Collecting bee items is an integral part of accessing both types of &amp;quot;second [[loop]]s&amp;quot; in the game ('''Omote''' and '''Ura'''). &lt;br /&gt;
&lt;br /&gt;
In ''Black Label'', hidden bee items also cancel all bullets on-screen and converts them into Star items.&lt;br /&gt;
&lt;br /&gt;
===Ura Route &amp;amp; Second Loop===&lt;br /&gt;
----&lt;br /&gt;
DFK includes two different &amp;quot;routes&amp;quot; of the game, which include different mini-bosses as well as slightly different stage progression and enemy layouts; the '''Omote (Standard) Route''' and the '''Ura (Hidden) Route'''. The Omote Route is the default route of the game, which has you fighting the DFK mini-bosses, whereas the Ura Route sends you on different paths to fight different mini-bosses in each stage, represented by the original bosses from ''[[DoDonPachi]]''. &lt;br /&gt;
&lt;br /&gt;
You can access the hidden route during stage 1, by destroying three specific silos before they are run over by the tanks at the beginning of the stage. If you perform this correctly, you'll be sent to a different stage path and fight the first ''DoDonPachi'' boss, and you will stay on this route unless you die (dying at a boss is OK), time out an Ura mini-boss, OR fail to collect every bee in the stage. The hidden Ura route has additional bee items as well as a higher scoring potential in most cases. If you are knocked out of the Ura route, you can get back on it by '''collecting every bee on the next stage'''. (In ''Black Label'', Power Style ships will always be sent on the Ura route of the game, even if they don't destroy the silos before the tanks do.) &lt;br /&gt;
&lt;br /&gt;
There are two [[loop]]s to access in DFK, the Omote and Ura loop. Omote is a standard second loop that takes you through harder versions of the five stages of DFK, facing off against the standard mini-bosses on the Omote Route of the game, with the Last Boss, Golden Disaster, waiting for you at the end. Ura is an even harder second loop with more aggressive enemies, and has you face off against the &amp;quot;Ura route&amp;quot; mini-bosses, ending in an encounter with both [[Taisabachi|Golden Disaster]] and the [[True Last Boss]], [[Hibachi]].&lt;br /&gt;
&lt;br /&gt;
To reach the different two loops, you must accomplish the following:&lt;br /&gt;
* '''Omote''': Collect 35 bee items, '''OR''' don't die more than once (Power) + avoid using more than two bombs (Bomb/Strong)&lt;br /&gt;
* '''Ura''': Collect all 45 bee items '''AND''' don't die more than once (Power) + avoid using more than two bombs (Bomb/Strong)&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[DoDonPachi DaiFukkatsu/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
== Releases ==&lt;br /&gt;
&lt;br /&gt;
The first release, '''''DoDonPachi DaiFukkatsu Ver 1.0''''', was released in arcades in 2008. A few months later, Ver 1.0 would see a recall due to several major bugs, [[safespots]], game balance issues, and a [[counter-stop]] present in the game, and would be followed up with '''''DoDonPachi DaiFukkatsu Ver 1.5''''', which fixed all of these issues and rebalanced several aspects of the game. Due to these issues, Ver 1.0 is not recommended for serious scoring, and is mostly played as a novelty; effectively rendered obsolete by 1.5.&lt;br /&gt;
&lt;br /&gt;
Two years later, DFK would see another Great Resurrection in the form of '''''DoDonPachi DaiFukkatsu Black Label''''', a major re-mixing of ''DaiFukkatsu'' with tons of brand new mechanics, the most prominent and noticable being a &amp;quot;custom&amp;quot; rank system that fluctuated in real time with player actions, and additional bullet canceling mechanics. All the ships gain the ability to fire the laser and part of the shot at the same time providing very heavy firepower at the cost of movement speed. The version also ends the tradition of including a second loop. Instead, picking the Strong style lets you play the game at the second loop difficulty. Due to the major differences between 1.5 and BL, the two are considered to be separate games entirely.&lt;br /&gt;
&lt;br /&gt;
With the release of '''''DoDonPachi Resurrection''''' on the Xbox 360 and Windows platforms, came even more modes. '''''DoDonPachi DaiFukkatsu Ver 1.51''''', a revision of 1.5 with arranged scoring mechanics, was a limited version of DFK, previously only available at '''Cave Matsuri 2010''', but was included in the Windows version of ''DoDonPachi Resurrection'' (available as DLC for the Xbox 360 version). There are also three arrange modes -- '''''Arrange L''''' (Arrange A), '''''Arrange B''''', and '''''Black Label Arrange''''' -- included with this release. Finally, ''Resurrection'' includes a Novice mode for 1.5 and BL -- featuring more forgiving chaining, less bullets, and bee items that don't have to be uncovered -- to allow newer and less experienced players to ease themselves in and learn the many complex mechanics in the game. The game also features updated, higher definition visuals.&lt;br /&gt;
&lt;br /&gt;
===Ver 1.0===&lt;br /&gt;
'''Ver1.0''' of DFK is the original release issued to arcades. It did not include the Type-B ship or Strong Style by default, each one requiring a different code to enter in order to unlock on the PCB. It is known for having several bugs and a particular [[safespot]] in the fight against Hibachi, as well as a [[counter-stop]]. It is mostly obsoleted by ''Ver 1.5''. 1.0 is not included in any of the ports of DFK.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;small&amp;gt;(Contrary to info online, it is not possible to unlock either the Type-B ship or Strong Style by 1CCing the game.)&amp;lt;/small&amp;gt;'' &lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Ver1.0]]''&lt;br /&gt;
&lt;br /&gt;
===Ver 1.5===&lt;br /&gt;
'''Ver1.5''' brings back the Type-B helicopter ship as a default selection, re-balances the Type-A and Type-C ships, adds two more digits to the score counter (to prevent [[counter-stop]]ping), and increases the difficulty of the True Last Boss, Hibachi (as well as removing the [[safespot]]). Strong Style is still hidden by default, but can be unlocked permanently on the PCB by accomplishing a [[1CC]] / 1-[[1CC|ALL]] run.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Ver1.5]]''&lt;br /&gt;
&lt;br /&gt;
===Black Label===&lt;br /&gt;
'''''Black Label''''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活ブラックレーベル)&amp;lt;/small&amp;gt; introduces new scoring systems and updates/remixes some mechanics of 1.5. It also features completely new music, an additional [[True Last Boss]] ([[Hibachi|Zatsuza]]), and removes the second loop, with the new RED Gauge system acting like a player-customizable rank system, and the second loop patterns being limited to Strong Style players only. Hidden bee items also tie into the bullet canceling mechanic for the first time.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Black Label]]''&lt;br /&gt;
&lt;br /&gt;
===Ver 1.51===&lt;br /&gt;
'''Ver 1.51''' is a special revision which was originally made for the '''2010 Cave Matsuri''' with a heavier focus on scoring. This version locks players into a single loop of the Ura route and will always end with a Golden Disaster encounter (followed by Hibachi if requirements are met). Hidden bee items now also grant bombs and hyper charge depending on what color/state they are in when collected. Hyper rank maxes out at 9 instead of 5 and also changes enemy behavior on higher levels to match the Omote and Ura loops.&lt;br /&gt;
&lt;br /&gt;
Ver 1.51 also has a numerous number of changes from 1.5 that could not all be explained on this page alone.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Ver1.51]]''&lt;br /&gt;
&lt;br /&gt;
===Arrange L (Arrange A)===&lt;br /&gt;
'''Arrange A''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活 アレンジA)&amp;lt;/small&amp;gt; is an interesting mix between [[DoDonPachi DaiOuJou]] and [[DoDonPachi DaiFukkatsu]]. The mode continues the story of Daioujou's Death Label mode, featuring Leinyan as the main character. Like Black Label Arrange, it's a single player mode where you can control only one ship type, the type A ship from DaiOuJou, which is also locked to play Power style in DaiFukkatsu. The game features both mechanics from DaiOuJou and DaiFukkatsu, as well as some updated visuals, new mechanics, different way of scoring, reskinned [[Hibachi]], and a new ending.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Arrange A]]''&lt;br /&gt;
&lt;br /&gt;
===Arrange B===&lt;br /&gt;
'''Arrange B''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活 アレンジB)&amp;lt;/small&amp;gt; is a highly unique score attack mode, featuring a &amp;quot;global rank&amp;quot; system as well as individual stage and enemy ranks, causing each run of a stage to become easier or harder depending on how you play, and allowing you to custom-tailor your experience through your gameplay. It also strips the player's buttons down from four to two (Laser and Bomb/Hyper) and introduces always-on auto-fire. Stages in Arrange B will always have the player face off against the Ura mid-bosses from ''[[DoDonPachi]]''. Hidden bees are uncovered by default, and collecting a bee will put the player in a different &amp;quot;Grid&amp;quot; that influences how the stage's rank grows, as well as altering the bullet patterns that enemies use against the player. Neither [[Taisabachi]] nor [[Hibachi]] appear in this mode.&lt;br /&gt;
&lt;br /&gt;
Arrange B contains a slew of mechanics changes far too dense to cover on this page.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Arrange B]]''&lt;br /&gt;
&lt;br /&gt;
===Black Label Arrange (Ketsuipachi)===&lt;br /&gt;
'''Black Label Arrange''' &amp;lt;small&amp;gt;(JP: 怒首領蜂大復活ブラックレーベルアレンジ)&amp;lt;/small&amp;gt; is a head-on collision of ''[[DoDonPachi DaiFukkatsu Black Label]]'' and ''[[Ketsui: Kizuna Jigoku Tachi]]'', mixing mechanics from the two games into one. It is also referred to as ''&amp;quot;Ketsuipachi&amp;quot;'' by many players. In this mode, you play as the Tiger Sword / Tiger Schwert from ''Ketsui'', complete with the Lock-Shot mechanic, utilizing both the proximity chip system (which now goes up to 10-chip) and the bullet-canceling + Hyper Counter mechanics of ''Black Label''. An arranged soundtrack is also included in this mode featuring remixes of music from ''Ketsui'' by Jake &amp;quot;virt&amp;quot; Kaufman.&lt;br /&gt;
&lt;br /&gt;
''Full details: [[DoDonPachi DaiFukkatsu Black Label Arrange]]''&lt;br /&gt;
&lt;br /&gt;
== Home release features ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature&lt;br /&gt;
! Xbox 360&lt;br /&gt;
! Steam&lt;br /&gt;
! Switch&lt;br /&gt;
|-&lt;br /&gt;
| Physical release&lt;br /&gt;
| 1.5 and BL separate discs, 1.51 not included, BL Japan only&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Digital release&lt;br /&gt;
| 1.5 only, 1.51 and BL available as DLC, BL Arrange not included&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|Yes&lt;br /&gt;
|-&lt;br /&gt;
| Region lock&lt;br /&gt;
| Yes&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|No&lt;br /&gt;
|-&lt;br /&gt;
| Remapping&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Only buttons&lt;br /&gt;
|-&lt;br /&gt;
| Keyboard support&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Practice mode&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Stage, midboss and boss warps for every stage and route, full player status customization&amp;lt;br&amp;gt;Last settings used saved for each mode&amp;lt;br&amp;gt;Arrange B excluded&lt;br /&gt;
|-&lt;br /&gt;
| TLB practice&lt;br /&gt;
| Yes, except HIVAC and Zatsuza&lt;br /&gt;
| Yes, except Zatsuza&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Replays&lt;br /&gt;
| Full run only&lt;br /&gt;
| Full run only (see [[#Bugs]])&lt;br /&gt;
| Full run only&lt;br /&gt;
|-&lt;br /&gt;
| Replay playback&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Speed up/down 16x&lt;br /&gt;
|-&lt;br /&gt;
| Online leaderboards&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|Yes, with replays available&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Tate&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Yes (backgrounds only rotate CW)&lt;br /&gt;
|-&lt;br /&gt;
| Inner resolution&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|480x640 (HD assets)&amp;lt;br&amp;gt;Can be panned and scaled using bilinear or nearest neighbor&lt;br /&gt;
|-&lt;br /&gt;
| Outer resolution&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|1280x720&amp;lt;br&amp;gt;Scaled to target resolution by platform (bilinear/bicubic(?))&lt;br /&gt;
|-&lt;br /&gt;
| Scanline filter&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
* Arrange A and BL Arrange have hardware slowdown in Xbox 360. This causes differences between individual consoles and with subsequent ports, which emulate slowdown for BL Arrange but leave Arrange A at full speed.&lt;br /&gt;
* Replays may desync in the Steam version, with likelihood being proportional to changes in game speed, as Black Label and sped up replays are much more likely, while Arrange A is unaffected.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Stage 3 Boss during her final phase has a glitch that causes her not to fire bullets when firing the spread lasers. So far, this glitch has worked in DaiFukkatsu Ver. 1.5 &lt;br /&gt;
&lt;br /&gt;
Arcade version, DaiFukkatsu Ver. 1.5 Novice mode, and in DaiFukkatsu Ver. 1.51 mode on the PC port.&lt;br /&gt;
&lt;br /&gt;
While the exact reason why this glitch happens in unknown, the way to trigger it is to damage the boss until it starts flashing red, then after a few cycles the glitch may trigger.&lt;br /&gt;
&lt;br /&gt;
It only works on 1st loop, and it`s unkown if it can be triggered in 2nd loop.&lt;br /&gt;
&lt;br /&gt;
*Taisabachi has almost a similar appearance to Taisabachi Prototype, the True Last Boss of DonPachi.&lt;br /&gt;
*The Ura midbosses originate from DoDonPachi 1997.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributions == &lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# https://www.cave.co.jp/gameonline/daifukkatu/stage/&lt;br /&gt;
# Information and page on Ver1.0 provided by [[User:SpinoSTG|SpinoSTG]]&lt;br /&gt;
# Information on Ver1.51 provided by [[User:NElectron256|NElectron256]]&lt;br /&gt;
# Information on Arrange B provided by [[User:CHA-STG|CHA-STG]] and QSD (via Shmups Discord)&lt;br /&gt;
# Primary info provided by [[User:CHA-STG|CHA-STG]] and [[User:SpinoSTG|SpinoSTG]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:DoDonPachi DaiFukkatsu]][[Category:DonPachi series]][[Category:Vertical orientation]][[Category:Bullet Hell]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=DoDonPachi_DaiFukkatsu_Black_Label/Video_Index&amp;diff=26037</id>
		<title>DoDonPachi DaiFukkatsu Black Label/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=DoDonPachi_DaiFukkatsu_Black_Label/Video_Index&amp;diff=26037"/>
		<updated>2023-11-26T02:18:36Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Filled out superplay DVD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dfk-bl-thm.jpg|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Black Label ==&lt;br /&gt;
&lt;br /&gt;
=== A-Bomb ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ぽこたん&lt;br /&gt;
| 1,131,429,761,252&lt;br /&gt;
| Arcade&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [http://www.nicovideo.jp/watch/sm22601529 Nico 1] [http://www.nicovideo.jp/watch/sm22608626 2] [http://www.nicovideo.jp/watch/sm22609086 3] [http://www.nicovideo.jp/watch/sm22626648 4] [http://www.nicovideo.jp/watch/sm22632818 5]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== A-Power ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| RET&lt;br /&gt;
| 1,552,582,101,618&lt;br /&gt;
| Arcade&lt;br /&gt;
| Stage 5&lt;br /&gt;
| [https://youtu.be/CHAg4bmF0Ww Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== A-Strong ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| chrono&lt;br /&gt;
| 1,371,001,410,326&lt;br /&gt;
| Arcade&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://www.bilibili.com/video/BV1jx41147Sw?p=4 Bilibili]&lt;br /&gt;
| Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| 犀領 (Sairyô)&lt;br /&gt;
| 388,990,562,522&lt;br /&gt;
| Arcade&lt;br /&gt;
| Zatsuza All&lt;br /&gt;
| [https://youtu.be/95wsg_Atf_s Youtube]&lt;br /&gt;
| No miss&lt;br /&gt;
|-&lt;br /&gt;
| Tame&lt;br /&gt;
| 377,113,420,083&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Zatsuza All&lt;br /&gt;
| [https://youtu.be/qMR-eYd232Q Youtube]&lt;br /&gt;
| No miss. Most likely a cheated / tool-assisted run.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B-Bomb ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| DaringSpino34&lt;br /&gt;
| 1,007,869,408,835&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/c47fzlEs4VU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DaringSpino34&lt;br /&gt;
| 916,179,307,282&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/X9EYlnJjeiU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DaringSpino34&lt;br /&gt;
| 885,830,750,183&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/51xwenridf0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| inakilbss&lt;br /&gt;
| 446,086,008,619&lt;br /&gt;
| Steam&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/AEhmXXaSbTw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| KPR&lt;br /&gt;
| 389,574,864,897&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/DRJdXFIjPwY Youtube]&lt;br /&gt;
| Autobomb ON&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B-Power ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| QSD&lt;br /&gt;
| 2,011,868,897,188&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/uIkyQwIMP3o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| T.N&lt;br /&gt;
| 1,900,214,367,404&lt;br /&gt;
| Arcade&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://www.bilibili.com/video/BV1jx41147Sw?p=3 Bilibili]&lt;br /&gt;
| Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| kaina maru&lt;br /&gt;
| 196,896,057,178&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Stage 5&lt;br /&gt;
| [https://www.twitch.tv/videos/1902665211?t=0h9m36s Twitch]&lt;br /&gt;
| Live during DonPachi relay 3, starts at 09:36&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B-Strong ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| SYU&lt;br /&gt;
| 1,806,518,385,986&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/cOJnotAYikA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SYU&lt;br /&gt;
| 1,693,284,565,489&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/y1nffMHClew Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SYU&lt;br /&gt;
| 1,560,120,638,222&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/INodEcEta30 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| eiden&lt;br /&gt;
| 1,518,522,119,010&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm33007149 Nico 1] [https://www.nicovideo.jp/watch/sm33007383 2] [https://www.nicovideo.jp/watch/sm33007430 3]&lt;br /&gt;
or [https://youtu.be/U8ZFtpV3fMM Youtube]&lt;br /&gt;
| Nico video includes scoring guide (Japanese)&lt;br /&gt;
|-&lt;br /&gt;
| eiden&lt;br /&gt;
| 1,486,893,430,192&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/A1f_C7VcPCo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| eiden&lt;br /&gt;
| 1,425,806,080,948&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/KRBT4zQtzyU Youtube]&lt;br /&gt;
| Live play streamed from Mikado arcade on 2020-04-18&lt;br /&gt;
|-&lt;br /&gt;
| chrono&lt;br /&gt;
| 1,029,814,865,067&lt;br /&gt;
| Arcade&lt;br /&gt;
| Zatsuza All&lt;br /&gt;
| [https://www.bilibili.com/video/BV1jx41147Sw?p=5 Bilibili]&lt;br /&gt;
| Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| Jaimers&lt;br /&gt;
| 688,886,005,982&lt;br /&gt;
| Steam&lt;br /&gt;
| Zatsuza All&lt;br /&gt;
| [https://youtu.be/enajqq-ptb8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jaimers&lt;br /&gt;
| 597,734,827,769&lt;br /&gt;
| Steam&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/df2seYMEJG0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ele2424&lt;br /&gt;
| 463,669,405,691&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Zatsuza All&lt;br /&gt;
| [https://youtu.be/LKSGyEJDZPA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C-Bomb ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| GFA2-ISO&lt;br /&gt;
| 1,037,200,683,957&lt;br /&gt;
| Arcade&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://www.bilibili.com/video/BV1jx41147Sw?p=2 Bilibili]&lt;br /&gt;
| Superplay DVD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C-Power ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ATT&lt;br /&gt;
| 1,335,809,138,567&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/MTEKtaoHRsk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ATT&lt;br /&gt;
| 1,255,936,355,465&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/WRGIr8f4dM4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C-Strong ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| chrono&lt;br /&gt;
| 1,475,929,038,947&lt;br /&gt;
| Arcade&lt;br /&gt;
| Zatsuza All&lt;br /&gt;
| [https://youtu.be/fIDf4ytHthM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| chrono&lt;br /&gt;
| 1,191,861,599,264&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.bilibili.com/video/av10178769/ Bilibili]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| R.&lt;br /&gt;
| 1,067,594,363,850&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/qdnYEUZbiuU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| EOJ&lt;br /&gt;
| 871,002,324,612&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Stage 5&lt;br /&gt;
| [https://youtu.be/4D8c9G9gua0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Black Label Arrange ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Raadgiver&lt;br /&gt;
| 8,907,615,681,881&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/KYViUk_fJsE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NoutA RiN&lt;br /&gt;
| 7,292,053,982,446&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/PWnY4XrWVYQ Youtube]&lt;br /&gt;
| Different DIP switch difficulty&lt;br /&gt;
|-&lt;br /&gt;
| SYU&lt;br /&gt;
| 6,819,238,161,945&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/M_5pI2RrMWc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sinmoon&lt;br /&gt;
| 5,348,312,376,816&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/9MV2zZLz1T4 Youtube]&lt;br /&gt;
| Attempts a riskier (but higher scoring potential) version of the HIVAC milk&lt;br /&gt;
|-&lt;br /&gt;
| sinmoon&lt;br /&gt;
| 4,709,156,847,607&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/3VcQ5wwGyzw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| inakilbss&lt;br /&gt;
| 3,208,965,644,383&lt;br /&gt;
| Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/zRBqLo0Ce_E Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jaimers&lt;br /&gt;
| 2,510,371,824,419&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ia6gVucDSj0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fero Swan&lt;br /&gt;
| 391,975,563,317&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| HIVAC&lt;br /&gt;
| [https://youtu.be/YxHhIYDRQWc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index|DoDonPachi DaiFukkatsu Black Label]]&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=24406</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=24406"/>
		<updated>2023-09-23T20:06:37Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Improved hidden boss overview&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
&lt;br /&gt;
|width = 324px;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|developer = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = December 31, 2011 (Comiket 81) / June 7th, 2012 (DLSite)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== STELLAVANITY - Prelude to the Destined Calamity - ==&lt;br /&gt;
STELLAVANITY - Prelude to the Destined Calamity - is a hybrid ''danmaku-RPG game'' released on December 31st, 2011 by the developer TRIS-GRAM, under the doujin circle Feathered Ether. The game has undergone significant changes since the release of its earliest demos, in addition to a number of updates. The current version, 1.23 was released in January 2022. The game features 2 characters, each with a easy to learn &amp;quot;C-type&amp;quot; and a complex &amp;quot;S-type&amp;quot;. The game has six difficulty modes; unique to the game is the ability to rank up in a run, making patterns harder in addition to suicide bullets. &lt;br /&gt;
&lt;br /&gt;
The game's development has been halted multiple times, with the most recent stoppage from March 2022 - with sales halting on April 14th that year for a week - before development resumed on December 12th, 2022.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
&lt;br /&gt;
The game has 3 distinct modes of play, which are the following:&lt;br /&gt;
* Story: Leaning into the RPG aspect the heaviest, Story Mode is for a &amp;quot;power trip&amp;quot; style of gameplay; the player is free to use whatever items and custom abilities they have at their disposal. The character's level has a maximum of 50 in this mode, but can be adjusted with the Level Canceller item (see below).&lt;br /&gt;
== Controls ==&lt;br /&gt;
Controls are distinguished by type. Controls can be remapped. This description uses the default keyboard controls.&lt;br /&gt;
&lt;br /&gt;
Type-C Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''X (Tap):''' Discharge&lt;br /&gt;
* '''X (Hold):''' Accelerated Hyper&lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
Type-S Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''Space (Hold):''' Bomb Hyper&lt;br /&gt;
* '''Assault:''' Toggles Assault, double tap to toggle auto-assault. Auto Assault is on by Default&lt;br /&gt;
* '''A(Tap):''' Delayed Shift&lt;br /&gt;
* '''A(Hold):''' Ethereal Shift&lt;br /&gt;
* '''C:''' Blade. &lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unlockable Secrets ==&lt;br /&gt;
This game has a shop and multiple final bosses based on rank and difficulty; various things are locked behind countless conditions.&lt;br /&gt;
&lt;br /&gt;
== Type-C Explanation ==&lt;br /&gt;
&lt;br /&gt;
== Type-S Explanation ==&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Requires at least 50% to activate and will turn blue when ready to use.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge is the Counter Shift gauge. When it is enabled, the level of the Counter Shift is shown at the lower right corner of the screen. The lower green gauge is the overkill combo gauge. After an overkill, a number indicating the current overkill bonus will appear next to this gauge. Keep overkilling enemies to add a multiplier to the overkill value. If the gauge empties, the combo will end, signified by the overkill value turning gray.&lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge. Requires at least 50% to activate and will turn yellow when ready to use.&lt;br /&gt;
* '''6''' Blade Gauge. &lt;br /&gt;
* '''7:''' The character's stats&lt;br /&gt;
* '''8+9+10:''' UI addons that display additional information about the run. Not available by default, but can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to both survive and score. Type-S characters retain their normal and focus fire, bombs, bomb conversion and Overdrive from Type-C. Two additional weapons available only in Type-S are Assault and Blade. &lt;br /&gt;
&lt;br /&gt;
Assault is a lock-on laser attack usable on all non-popcorn enemies. Locks are obtained by hitting such enemies with the central part of the character's shot. There is a maximum number of available locks at once, which differs depending on the character. By default, auto-assault is enabled, allowing automatic usage of Assault whenever shot is held down. This can be disabled in favor of manual Assault usage by pressing the Assault button, and re-enabled by double tapping the Assault button in manual mode.&lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Using it requires spending a portion of the Blade gauge depending on the character. Pressing the button multiple times will trigger a multi-attack Blade combo. The number of possible attacks in the Blade combo (ranging from 1 to 3) depends on the Blade level, which is determined by the amount of Blade gauge available and is viewable at the bottom right corner of the screen. Large enemies and bosses at low health can be targeted for a Raid by pressing the Blade button at the right time, denoted by &amp;quot;RAID OK&amp;quot; appearing at the bottom right corner and a jingle sound playing. Raiding causes the character to swiftly move to the enemy's position, execute a level 3 blade combo regardless of Blade gauge status, and then return to their previous location, all the while becoming ''invincible'' for the attack's entire duration. Afterwards, the Blade gauge will turn red (negative value) and slowly drain, disabling both Blade and Raid until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
Type-S has 2 exclusive &amp;quot;shifts&amp;quot; or hypers. Both shifts disable overkilling upon activation and end overkill combos upon running out, but can be cancelled early by pressing their buttons again, at the cost of half the remaining gauge.&lt;br /&gt;
&lt;br /&gt;
Delayed Shift - Virtually identical to Kakusei from ''Espgaluda'', this shift spawns more enemies, slows down all bullets on the screen and makes enemies fire more bullets. Killing any enemy during Delayed Shift converts their bullets (other than suicide bullets, if any) into gems. Entering Delayed Shift also enables a special Counter Shift. During Delayed Shift, all gems collected charge the Counter Shift and increase its level. Higher levels increase the value of future gems collected during that Delayed Shift. When Delayed Shift runs out or is cancelled normally, it releases an energy wave that clears bullets in an area around the player and damages enemies whose bullets were cancelled. Damage and cancel area increases with Counter Shift level, to the point of clearing the entire screen at the maximum level of 3. During boss fights, the Counter Shift slowly charges automatically and will always clear the entire screen of bullets when released.  Bombing during Delayed Shift cancels the shift without creating a Counter Shift, but retains the full amount of Delayed Shift meter at the time of cancellation. &lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up both Blade and Assault. Assault becomes automatic rapid fire against all enemies and cannot be turned off. The blade gauge will also become infinite, allowing the player to spam Blade combos. However, Raid will be disabled. During Ethereal Shift, a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. Killing these enemies spawns a large number of coins. When Ethereal Shift ends, a large portion of the Blade gauge will be drained. Getting hit during Ethereal Shift ends it early and spends a bomb to prevent life loss if one is available. Getting hit this way will still count as a hit for TLB and rank requirements, however.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Overkilling ===&lt;br /&gt;
Medium and large enemies enter an 'overkilled' state if their HP is reduced to 0 with either Assault or Blade attacks while not in either Shift. During this state, they do not move or fire bullets. Doing further damage to overkilled enemies increases both shift gauges and is central to the scoring system. This state is known to end when either: a Raid attack completes (including if a Raid would put enemies into the overkill state), or, once Assault attacks cease striking the enemies.&lt;br /&gt;
&lt;br /&gt;
The player can also overkill stage bosses if they reduce the current phase's HP to 0 during Ethereal Shift, leading to a special overkill phase (marked by a special sound, the background reddening, and the boss' bottom health bar filling with a gray color instead of a red one). During the overkill phase (called a Counterburst in-game), the boss will use a harder version of the current phase's pattern, which becomes more difficult the longer it goes, via linearly increasing the velocity of all bullets spawned (with different rates depending on difficulty). This phase continues until the player takes a hit or their Ethereal Shift runs out. There is no long-term survival consequence to taking a hit during this phase, as the player will not lose any bombs or lives. Furthermore, the game does not register this as a hit for calculating post-final boss and rank requirements. &lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
The game is comprised of 7 areas, of which at least 5 must be played: two out of the first 4, then 5, 6 and 7. &lt;br /&gt;
The game's scoreboard assigns Zones to these areas: Zone A is for areas 1 &amp;amp; 2, B for 3 &amp;amp; 4, C for 5, D for 6, and finally E for 7.&lt;br /&gt;
&lt;br /&gt;
Runs can be started on area 1 or 2, and after each area the player may advance to any of the following:&lt;br /&gt;
* The area after the next (after areas 1–3) or immediately next (after areas 4–6).&lt;br /&gt;
* Areas 3 and 4, if the previous area was the first in the run.&lt;br /&gt;
* The next area, if the player qualified for a rank up in the previous (see [[#Rank]]).&lt;br /&gt;
&lt;br /&gt;
=== List of routes ===&lt;br /&gt;
''(Stages in bold change the route's rank depending on qualification)''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Route !! colspan=&amp;quot;3&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Not qualified !! Qualified&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot;|0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1-'''4''' || rowspan=&amp;quot;3&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3&lt;br /&gt;
|-&lt;br /&gt;
| 2-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-'''4''' || colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;|1 || rowspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 1-3-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3 || colspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3-'''4''' || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3-'''4''' || colspan=&amp;quot;2&amp;quot;|4 || 4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
Orthogonal to the difficulty selection is rank, a second scale that is determined during a run.&lt;br /&gt;
On stages, it increases bullet speed and incrementally adds revenge bullets, which spawn over time from an enemy explosion and can be sealed by being close enough when they spawn.&lt;br /&gt;
On bosses, it increases health, either bullet speed (type C) or density (type S), and adds extra boss phases in specific cases (area 3 rank 2, area 4 rank 3).&lt;br /&gt;
In addition, increasing rank can add more stages to the run, up to all 7 at rank 4.&lt;br /&gt;
&lt;br /&gt;
Rank starts at 0 and is increased by meeting a hit (type C) or score (type S) threshold during one of the first 4 areas, which will display &amp;quot;QUALIFIED&amp;quot; before fading to the area select, then selecting the very next area.&lt;br /&gt;
Rank up conditions changes depending if the player is currently at maximum rank (area# - 1) or not.&lt;br /&gt;
&lt;br /&gt;
=== Type C conditions ===&lt;br /&gt;
For type C, rank ups require not going over a certain amount of stage hits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Rank !! Area.1 !! Area.2 !! Area.3 !! Area.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;NORMAL&lt;br /&gt;
! Below max rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
! At max rank&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! Below max rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|0 || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
! At max rank&lt;br /&gt;
| 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! Below max rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|0 || 2 || 2 || 3&lt;br /&gt;
|- &lt;br /&gt;
! At max rank&lt;br /&gt;
| 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;PANDEMONIUM&lt;br /&gt;
! Below max rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
! At max rank&lt;br /&gt;
| 2 || 2 || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type S conditions ===&lt;br /&gt;
If the player is at maximum rank, the conditions are based on total score:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty Level !! Area.1 !! Area.2 !! Area.3 !! Area.4&lt;br /&gt;
|-&lt;br /&gt;
| EASY || 180,000,000 || 400,000,000 || 650,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
| NORMAL || 200,000,000 || 500,000,000 || 800,000,000 || 1,300,000,000&lt;br /&gt;
|-&lt;br /&gt;
| ARCADE || 220,000,000 || 550,000,000 || 900,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| HARD || 250,000,000 || 600,000,000 || 1,000,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| NIGHTMARE || 200,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
| PANDEMONIUM || 150,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If player is not at maximum rank, the condition only depends on the current stage's score and is determined by the current rank, not stage:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty Level !! Rank.0 !! Rank.1 !! Rank.2&lt;br /&gt;
|-&lt;br /&gt;
! EASY&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|-&lt;br /&gt;
! NORMAL&lt;br /&gt;
| 130,000,000 || 170,000,000 || 200,000,000&lt;br /&gt;
|-&lt;br /&gt;
! ARCADE&lt;br /&gt;
| 160,000,000 || 200,000,000 || 250,000,000&lt;br /&gt;
|-&lt;br /&gt;
! HARD&lt;br /&gt;
| 200,000,000 || 250,000,000 || 300,000,000&lt;br /&gt;
|-&lt;br /&gt;
! NIGHTMARE&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|-&lt;br /&gt;
! PANDEMONIUM&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 4-EX ===&lt;br /&gt;
If the player takes the 1-2-3-4 route, thus playing all stages, they will be at rank 3 in stage 4, in which case qualification works differently: rank 4 is guaranteed, but meeting the threshold will raise rank to 4-EX, denoted as an orange 4 in the HUD. It has the same effect as any other rank increase, but in greater magnitude the lower the difficulty, ranging from similar to other steps on Hard and above to game changing on Easy.&lt;br /&gt;
&lt;br /&gt;
By exceeding certain stage hit thresholds, this rank can exceptionally be lost, returning to rank 4 for the remainder of the game:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Autoguard !! Area.5 !! Area.6 !! Area.7&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;ARCADE&lt;br /&gt;
!ON&lt;br /&gt;
| 1 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 3 || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD &amp;lt;br /&amp;gt;NIGHTMARE&lt;br /&gt;
!ON&lt;br /&gt;
| 2 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
!ON&lt;br /&gt;
| 3 || 4 || ∞&lt;br /&gt;
|- &lt;br /&gt;
!OFF&lt;br /&gt;
| 5 || 6 || ∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shortly before the door opens in stage 7, rank EX is locked in place and cannot be lost from that point.&lt;br /&gt;
In addition, on Easy to Arcade outside practice mode, once the descent starts and as long as there are at least 5 lives left, revenge bullets will include a single aimed ring from each enemy, but its seal range is larger than for regular revenge bullets.&lt;br /&gt;
&lt;br /&gt;
== Hidden Bosses ==&lt;br /&gt;
StellaVanity features three different hidden bosses: two False Last Bosses (FLBs) and one True Last Boss (TLB), one of which may appear after the regular stage 7 boss, Core Unit, if certain conditions are met. If such is the case, Core Unit's last phase will have a shorter timer and way less health. Since this can be seen at any point in the fight, the choice of boss is locked once the fight starts.&lt;br /&gt;
&lt;br /&gt;
During hidden bosses themselves, only 1 continue may be used.&lt;br /&gt;
&lt;br /&gt;
For all ranks other than 4-EX, the FLBs may be fought depending on difficulty, rank and total hits, with Elm Order (FLB A) having looser requirements than Vier Dummy (FLB B).&lt;br /&gt;
&lt;br /&gt;
=== Type-C hit requirements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || 4 || 10 || 16 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 3 || 7 || 12 &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || 5 || 12 || 18 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 4 || 8 || 14&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || 6 || 14 || 20 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 5 || 9 || 16&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || 8 || 16 || 22 || ∞&lt;br /&gt;
|- &lt;br /&gt;
| FLB B – Vier Dummy || N/A || 6 || 10 || 18&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || 10 || 18 || 26 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 7 || 12 || 20&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || 12 || 20 || 30 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 8 || 16|| 24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type-S hit requirements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.0 &amp;lt;br/&amp;gt; (2-4 route) !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || 4 || 6 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 2 || 8 || 16 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || 5 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 3 || 10 || 18 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || 6 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 4 || 12 || 20 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || 8 || 18 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 5 || 14 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || 10 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 6 || 16 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || 16 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 8 || 18 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TLB ===&lt;br /&gt;
The TLB proper, Vier, is and can only be fought on Rank 4-EX, appearing at any hit count. Vier is significantly harder than the FLBs, and requires nearly all of one's resources to defeat.&lt;br /&gt;
She has resistances to both Ethereal Shift and Blade/Raid attacks, albeit not to the level of FLB A (Elm Order).&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring. Each &amp;quot;link&amp;quot; in a chain has its own timer, so care must be taken to route as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Shift (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at the top the screen to destroy enemies as they come. Enemies (excluding bosses) defeated in this state explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. This is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullets on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Raidbombing''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Practice Mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty.&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank.&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Only Story &amp;amp; Rule Mode are usable (e.g. '''not''' Strict Rule)&lt;br /&gt;
* Practice for areas 1 to 4 are unlocked from the start (areas 5 to 7 must be unlocked via the system shop).&lt;br /&gt;
* Rank selection in areas is restricted to ''what is possible in a normal credit'' (e.g. Rank 3 cannot be selected for area 1).&lt;br /&gt;
* FLBs and TLB practice must be unlocked.&lt;br /&gt;
* Power level starts from the ''base stats'' of the selected character, and increases them in steps which are highly variable depending on difficulty &amp;amp; character. &lt;br /&gt;
* Practice Mode, unlike regular attempts, ''allows'' for the use of Auto Guard in Nightmare/Pandemonium.&lt;br /&gt;
* Certain behaviors of stages cannot be properly replicated, such as suicide bullets from enemies in stage 7.&lt;br /&gt;
** Core Unit (the stage 7 boss &amp;amp; final boss) also cannot be fought by itself; due to an inconsistency, its starting position will always be before the stage's final wave of enemies.&lt;br /&gt;
* Finer control over extraneous resources (Type-C's Advanced Drive, Type-S' Delayed/Ethereal Shift, etc) and even life &amp;amp; bomb counts cannot be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
All shop translations provided by Legless, inakilbss &amp;amp; SMayfield (https://docs.google.com/document/d/1V4SBVxB6rQ7I7TXx2a6o_8BVP20YPbble7Q0OGsEg6c/edit?usp=sharing) .&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Price !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || 10 || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || 25000 || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || 40000 || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || 300 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || 1200 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || 2500 || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || 4500 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || 28000 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Level Canceller || 120000 || Allows for control of character levels in Story &amp;amp; Rule Mode. Disabled in v1.23&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || 3000 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || 4000 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || 6000 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || 200000 || Unlocks Elm Order practice for Easy, Normal and Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || 300000 || Unlocks Vier Dummy practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Practice ESY-ACD [??? 3] || 500000 || Unlocks Vier practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || 30000 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || 25000 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || 40000 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Practice HRD-NTM [??? 1] || 300000 || Unlocks Elm Order practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Practice HRD-NTM [??? 2] || 450000 || Unlocks Vier Dummy practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Practice HRD-NTM [??? 3] || 700000 || Unlocks Vier practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Practice Pandemonium Area 5 || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Practice Pandemonium Area 6 || 80000 || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Practice Pandemonium Area 7 || 150000 || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Practice PDM [??? 1] || 400000 || Unlocks Elm Order practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Practice PDM [??? 2] || 600000 || Unlocks Vier Dummy practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Practice PDM [??? 3] || 900000 || Unlocks Vier practice for Pandemonium.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Item shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01  ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 02  ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 04  ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || Anti-Demonic Chime || As rank increases, slows down enemy attack strengthening (Rule disabled )&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 07  ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || B-Diffuser+ || Blade Range +15%, Blade Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || B-Concentrator+ || Blade Damage +30%, Blade Range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11  ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||   Circuit    Fool’s Soul || Damage -20%, Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16  ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Emergency AI || Automatically using a bomb when Autoguard is OFF (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Black Heart || Bombs +1, Not allowed to autobomb or sacrifice lives for bombs&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 21  ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22  ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Conductor 80 || Accel Drive Charge +5%, Discharge Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24  ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Expansion Slot x2 || (Stat Stone) Limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || B Neutralization Barrier || Lowers enemies resistance to Blade&lt;br /&gt;
|-&lt;br /&gt;
| 30  ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Assault-Hold Canceler || Assault shot will not overkill (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || [Type-C] Enhancing Set || Damage +3%, Discharge Damage +5%, Accel Drive Charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Stella Enhancing Set || Damage +3%, Gauge Charge +3%, Gauge Drain -3%, Blade Range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Boundary Crossing Stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || DC Shift Unit || LV2 CS or higher is always activated after DS is released but DS cannot be released arbitrarily&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Curse of the Crab || Up/Down controls reversed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Custom shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01 ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 02 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 04 ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 07 ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || High-Precision Reticle ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||   Circuit    Fool’s Soul || Damage -20%,Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Counterfeit Medal ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Substitute Doll ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Performance Tuner ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || B Neutralization Barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || S neutralization Barrier || Lowers enemies resistance to ?&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Raid Compensator ||&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Requisition Tag ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Master's Pride ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Parasosa Unit || Widens the Focus attack&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Raging Spirit ||&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Dowsing Rod ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Prayer Bracelet ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Item shop listing 6 can be purchased repeatedly by reloading the shop, but it won't duplicate the item. However, unlocking High Performance AI (高性能AI) will permanently mark the item as bought, regardless of whether it was actually bought.&lt;br /&gt;
* The achievement for getting 350 million points in stage 1 with type S (一面魔王S) won't unlock in Strict Rule mode, regular Rule must be played.&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=24405</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=24405"/>
		<updated>2023-09-23T19:58:03Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Improved rank and 4-EX overview&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
&lt;br /&gt;
|width = 324px;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|developer = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = December 31, 2011 (Comiket 81) / June 7th, 2012 (DLSite)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== STELLAVANITY - Prelude to the Destined Calamity - ==&lt;br /&gt;
STELLAVANITY - Prelude to the Destined Calamity - is a hybrid ''danmaku-RPG game'' released on December 31st, 2011 by the developer TRIS-GRAM, under the doujin circle Feathered Ether. The game has undergone significant changes since the release of its earliest demos, in addition to a number of updates. The current version, 1.23 was released in January 2022. The game features 2 characters, each with a easy to learn &amp;quot;C-type&amp;quot; and a complex &amp;quot;S-type&amp;quot;. The game has six difficulty modes; unique to the game is the ability to rank up in a run, making patterns harder in addition to suicide bullets. &lt;br /&gt;
&lt;br /&gt;
The game's development has been halted multiple times, with the most recent stoppage from March 2022 - with sales halting on April 14th that year for a week - before development resumed on December 12th, 2022.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
&lt;br /&gt;
The game has 3 distinct modes of play, which are the following:&lt;br /&gt;
* Story: Leaning into the RPG aspect the heaviest, Story Mode is for a &amp;quot;power trip&amp;quot; style of gameplay; the player is free to use whatever items and custom abilities they have at their disposal. The character's level has a maximum of 50 in this mode, but can be adjusted with the Level Canceller item (see below).&lt;br /&gt;
== Controls ==&lt;br /&gt;
Controls are distinguished by type. Controls can be remapped. This description uses the default keyboard controls.&lt;br /&gt;
&lt;br /&gt;
Type-C Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''X (Tap):''' Discharge&lt;br /&gt;
* '''X (Hold):''' Accelerated Hyper&lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
Type-S Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''Space (Hold):''' Bomb Hyper&lt;br /&gt;
* '''Assault:''' Toggles Assault, double tap to toggle auto-assault. Auto Assault is on by Default&lt;br /&gt;
* '''A(Tap):''' Delayed Shift&lt;br /&gt;
* '''A(Hold):''' Ethereal Shift&lt;br /&gt;
* '''C:''' Blade. &lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unlockable Secrets ==&lt;br /&gt;
This game has a shop and multiple final bosses based on rank and difficulty; various things are locked behind countless conditions.&lt;br /&gt;
&lt;br /&gt;
== Type-C Explanation ==&lt;br /&gt;
&lt;br /&gt;
== Type-S Explanation ==&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Requires at least 50% to activate and will turn blue when ready to use.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge is the Counter Shift gauge. When it is enabled, the level of the Counter Shift is shown at the lower right corner of the screen. The lower green gauge is the overkill combo gauge. After an overkill, a number indicating the current overkill bonus will appear next to this gauge. Keep overkilling enemies to add a multiplier to the overkill value. If the gauge empties, the combo will end, signified by the overkill value turning gray.&lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge. Requires at least 50% to activate and will turn yellow when ready to use.&lt;br /&gt;
* '''6''' Blade Gauge. &lt;br /&gt;
* '''7:''' The character's stats&lt;br /&gt;
* '''8+9+10:''' UI addons that display additional information about the run. Not available by default, but can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to both survive and score. Type-S characters retain their normal and focus fire, bombs, bomb conversion and Overdrive from Type-C. Two additional weapons available only in Type-S are Assault and Blade. &lt;br /&gt;
&lt;br /&gt;
Assault is a lock-on laser attack usable on all non-popcorn enemies. Locks are obtained by hitting such enemies with the central part of the character's shot. There is a maximum number of available locks at once, which differs depending on the character. By default, auto-assault is enabled, allowing automatic usage of Assault whenever shot is held down. This can be disabled in favor of manual Assault usage by pressing the Assault button, and re-enabled by double tapping the Assault button in manual mode.&lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Using it requires spending a portion of the Blade gauge depending on the character. Pressing the button multiple times will trigger a multi-attack Blade combo. The number of possible attacks in the Blade combo (ranging from 1 to 3) depends on the Blade level, which is determined by the amount of Blade gauge available and is viewable at the bottom right corner of the screen. Large enemies and bosses at low health can be targeted for a Raid by pressing the Blade button at the right time, denoted by &amp;quot;RAID OK&amp;quot; appearing at the bottom right corner and a jingle sound playing. Raiding causes the character to swiftly move to the enemy's position, execute a level 3 blade combo regardless of Blade gauge status, and then return to their previous location, all the while becoming ''invincible'' for the attack's entire duration. Afterwards, the Blade gauge will turn red (negative value) and slowly drain, disabling both Blade and Raid until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
Type-S has 2 exclusive &amp;quot;shifts&amp;quot; or hypers. Both shifts disable overkilling upon activation and end overkill combos upon running out, but can be cancelled early by pressing their buttons again, at the cost of half the remaining gauge.&lt;br /&gt;
&lt;br /&gt;
Delayed Shift - Virtually identical to Kakusei from ''Espgaluda'', this shift spawns more enemies, slows down all bullets on the screen and makes enemies fire more bullets. Killing any enemy during Delayed Shift converts their bullets (other than suicide bullets, if any) into gems. Entering Delayed Shift also enables a special Counter Shift. During Delayed Shift, all gems collected charge the Counter Shift and increase its level. Higher levels increase the value of future gems collected during that Delayed Shift. When Delayed Shift runs out or is cancelled normally, it releases an energy wave that clears bullets in an area around the player and damages enemies whose bullets were cancelled. Damage and cancel area increases with Counter Shift level, to the point of clearing the entire screen at the maximum level of 3. During boss fights, the Counter Shift slowly charges automatically and will always clear the entire screen of bullets when released.  Bombing during Delayed Shift cancels the shift without creating a Counter Shift, but retains the full amount of Delayed Shift meter at the time of cancellation. &lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up both Blade and Assault. Assault becomes automatic rapid fire against all enemies and cannot be turned off. The blade gauge will also become infinite, allowing the player to spam Blade combos. However, Raid will be disabled. During Ethereal Shift, a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. Killing these enemies spawns a large number of coins. When Ethereal Shift ends, a large portion of the Blade gauge will be drained. Getting hit during Ethereal Shift ends it early and spends a bomb to prevent life loss if one is available. Getting hit this way will still count as a hit for TLB and rank requirements, however.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Overkilling ===&lt;br /&gt;
Medium and large enemies enter an 'overkilled' state if their HP is reduced to 0 with either Assault or Blade attacks while not in either Shift. During this state, they do not move or fire bullets. Doing further damage to overkilled enemies increases both shift gauges and is central to the scoring system. This state is known to end when either: a Raid attack completes (including if a Raid would put enemies into the overkill state), or, once Assault attacks cease striking the enemies.&lt;br /&gt;
&lt;br /&gt;
The player can also overkill stage bosses if they reduce the current phase's HP to 0 during Ethereal Shift, leading to a special overkill phase (marked by a special sound, the background reddening, and the boss' bottom health bar filling with a gray color instead of a red one). During the overkill phase (called a Counterburst in-game), the boss will use a harder version of the current phase's pattern, which becomes more difficult the longer it goes, via linearly increasing the velocity of all bullets spawned (with different rates depending on difficulty). This phase continues until the player takes a hit or their Ethereal Shift runs out. There is no long-term survival consequence to taking a hit during this phase, as the player will not lose any bombs or lives. Furthermore, the game does not register this as a hit for calculating post-final boss and rank requirements. &lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
The game is comprised of 7 areas, of which at least 5 must be played: two out of the first 4, then 5, 6 and 7. &lt;br /&gt;
The game's scoreboard assigns Zones to these areas: Zone A is for areas 1 &amp;amp; 2, B for 3 &amp;amp; 4, C for 5, D for 6, and finally E for 7.&lt;br /&gt;
&lt;br /&gt;
Runs can be started on area 1 or 2, and after each area the player may advance to any of the following:&lt;br /&gt;
* The area after the next (after areas 1–3) or immediately next (after areas 4–6).&lt;br /&gt;
* Areas 3 and 4, if the previous area was the first in the run.&lt;br /&gt;
* The next area, if the player qualified for a rank up in the previous (see [[#Rank]]).&lt;br /&gt;
&lt;br /&gt;
=== List of routes ===&lt;br /&gt;
''(Stages in bold change the route's rank depending on qualification)''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Route !! colspan=&amp;quot;3&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Not qualified !! Qualified&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot;|0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1-'''4''' || rowspan=&amp;quot;3&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3&lt;br /&gt;
|-&lt;br /&gt;
| 2-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-'''4''' || colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;|1 || rowspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 1-3-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3 || colspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3-'''4''' || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3-'''4''' || colspan=&amp;quot;2&amp;quot;|4 || 4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
Orthogonal to the difficulty selection is rank, a second scale that is determined during a run.&lt;br /&gt;
On stages, it increases bullet speed and incrementally adds revenge bullets, which spawn over time from an enemy explosion and can be sealed by being close enough when they spawn.&lt;br /&gt;
On bosses, it increases health, either bullet speed (type C) or density (type S), and adds extra boss phases in specific cases (area 3 rank 2, area 4 rank 3).&lt;br /&gt;
In addition, increasing rank can add more stages to the run, up to all 7 at rank 4.&lt;br /&gt;
&lt;br /&gt;
Rank starts at 0 and is increased by meeting a hit (type C) or score (type S) threshold during one of the first 4 areas, which will display &amp;quot;QUALIFIED&amp;quot; before fading to the area select, then selecting the very next area.&lt;br /&gt;
Rank up conditions changes depending if the player is currently at maximum rank (area# - 1) or not.&lt;br /&gt;
&lt;br /&gt;
=== Type C conditions ===&lt;br /&gt;
For type C, rank ups require not going over a certain amount of stage hits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Rank !! Area.1 !! Area.2 !! Area.3 !! Area.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;NORMAL&lt;br /&gt;
! Below max rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
! At max rank&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! Below max rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|0 || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
! At max rank&lt;br /&gt;
| 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! Below max rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|0 || 2 || 2 || 3&lt;br /&gt;
|- &lt;br /&gt;
! At max rank&lt;br /&gt;
| 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;PANDEMONIUM&lt;br /&gt;
! Below max rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
! At max rank&lt;br /&gt;
| 2 || 2 || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type S conditions ===&lt;br /&gt;
If the player is at maximum rank, the conditions are based on total score:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty Level !! Area.1 !! Area.2 !! Area.3 !! Area.4&lt;br /&gt;
|-&lt;br /&gt;
| EASY || 180,000,000 || 400,000,000 || 650,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
| NORMAL || 200,000,000 || 500,000,000 || 800,000,000 || 1,300,000,000&lt;br /&gt;
|-&lt;br /&gt;
| ARCADE || 220,000,000 || 550,000,000 || 900,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| HARD || 250,000,000 || 600,000,000 || 1,000,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| NIGHTMARE || 200,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
| PANDEMONIUM || 150,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If player is not at maximum rank, the condition only depends on the current stage's score and is determined by the current rank, not stage:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty Level !! Rank.0 !! Rank.1 !! Rank.2&lt;br /&gt;
|-&lt;br /&gt;
! EASY&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|-&lt;br /&gt;
! NORMAL&lt;br /&gt;
| 130,000,000 || 170,000,000 || 200,000,000&lt;br /&gt;
|-&lt;br /&gt;
! ARCADE&lt;br /&gt;
| 160,000,000 || 200,000,000 || 250,000,000&lt;br /&gt;
|-&lt;br /&gt;
! HARD&lt;br /&gt;
| 200,000,000 || 250,000,000 || 300,000,000&lt;br /&gt;
|-&lt;br /&gt;
! NIGHTMARE&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|-&lt;br /&gt;
! PANDEMONIUM&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 4-EX ===&lt;br /&gt;
If the player takes the 1-2-3-4 route, thus playing all stages, they will be at rank 3 in stage 4, in which case qualification works differently: rank 4 is guaranteed, but meeting the threshold will raise rank to 4-EX, denoted as an orange 4 in the HUD. It has the same effect as any other rank increase, but in greater magnitude the lower the difficulty, ranging from similar to other steps on Hard and above to game changing on Easy.&lt;br /&gt;
&lt;br /&gt;
By exceeding certain stage hit thresholds, this rank can exceptionally be lost, returning to rank 4 for the remainder of the game:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Autoguard !! Area.5 !! Area.6 !! Area.7&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;ARCADE&lt;br /&gt;
!ON&lt;br /&gt;
| 1 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 3 || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD &amp;lt;br /&amp;gt;NIGHTMARE&lt;br /&gt;
!ON&lt;br /&gt;
| 2 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
!ON&lt;br /&gt;
| 3 || 4 || ∞&lt;br /&gt;
|- &lt;br /&gt;
!OFF&lt;br /&gt;
| 5 || 6 || ∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shortly before the door opens in stage 7, rank EX is locked in place and cannot be lost from that point.&lt;br /&gt;
In addition, on Easy to Arcade outside practice mode, once the descent starts and as long as there are at least 5 lives left, revenge bullets will include a single aimed ring from each enemy, but its seal range is larger than for regular revenge bullets.&lt;br /&gt;
&lt;br /&gt;
== Last Bosses ==&lt;br /&gt;
StellaVanity features three different ending bosses: two False Last Bosses (FLBs) and one True Last Boss (TLB), one of which may appear after the regular stage 7 boss, Core Unit, if certain conditions are met.&lt;br /&gt;
&lt;br /&gt;
For all ranks other than 4-EX, the FLBs may be fought depending on difficulty, rank and total hits, with Elm Order (FLB A) having looser requirements than Vier Dummy (FLB B).&lt;br /&gt;
The boss to be faced is locked in at the start of the Core Unit fight, so the player can get hit and even use continues freely after that point, though after Core Unit only 1 continue may be used regardless of how many were previously.&lt;br /&gt;
&lt;br /&gt;
=== Type-C hit requirements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || 4 || 10 || 16 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 3 || 7 || 12 &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || 5 || 12 || 18 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 4 || 8 || 14&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || 6 || 14 || 20 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 5 || 9 || 16&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || 8 || 16 || 22 || ∞&lt;br /&gt;
|- &lt;br /&gt;
| FLB B – Vier Dummy || N/A || 6 || 10 || 18&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || 10 || 18 || 26 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 7 || 12 || 20&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || 12 || 20 || 30 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 8 || 16|| 24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type-S hit requirements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.0 &amp;lt;br/&amp;gt; (2-4 route) !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || 4 || 6 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 2 || 8 || 16 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || 5 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 3 || 10 || 18 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || 6 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 4 || 12 || 20 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || 8 || 18 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 5 || 14 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || 10 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 6 || 16 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || 16 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 8 || 18 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TLB ===&lt;br /&gt;
The TLB proper, Vier, is and can only be fought on Rank 4-EX, appearing at any hit count. Vier is significantly harder than the FLBs, and requires nearly all of one's resources to defeat.&lt;br /&gt;
She has resistances to both Ethereal Shift and Blade/Raid attacks, albeit not to the level of FLB A (Elm Order).&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring. Each &amp;quot;link&amp;quot; in a chain has its own timer, so care must be taken to route as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Shift (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at the top the screen to destroy enemies as they come. Enemies (excluding bosses) defeated in this state explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. This is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullets on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Raidbombing''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Practice Mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty.&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank.&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Only Story &amp;amp; Rule Mode are usable (e.g. '''not''' Strict Rule)&lt;br /&gt;
* Practice for areas 1 to 4 are unlocked from the start (areas 5 to 7 must be unlocked via the system shop).&lt;br /&gt;
* Rank selection in areas is restricted to ''what is possible in a normal credit'' (e.g. Rank 3 cannot be selected for area 1).&lt;br /&gt;
* FLBs and TLB practice must be unlocked.&lt;br /&gt;
* Power level starts from the ''base stats'' of the selected character, and increases them in steps which are highly variable depending on difficulty &amp;amp; character. &lt;br /&gt;
* Practice Mode, unlike regular attempts, ''allows'' for the use of Auto Guard in Nightmare/Pandemonium.&lt;br /&gt;
* Certain behaviors of stages cannot be properly replicated, such as suicide bullets from enemies in stage 7.&lt;br /&gt;
** Core Unit (the stage 7 boss &amp;amp; final boss) also cannot be fought by itself; due to an inconsistency, its starting position will always be before the stage's final wave of enemies.&lt;br /&gt;
* Finer control over extraneous resources (Type-C's Advanced Drive, Type-S' Delayed/Ethereal Shift, etc) and even life &amp;amp; bomb counts cannot be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
All shop translations provided by Legless, inakilbss &amp;amp; SMayfield (https://docs.google.com/document/d/1V4SBVxB6rQ7I7TXx2a6o_8BVP20YPbble7Q0OGsEg6c/edit?usp=sharing) .&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Price !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || 10 || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || 25000 || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || 40000 || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || 300 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || 1200 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || 2500 || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || 4500 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || 28000 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Level Canceller || 120000 || Allows for control of character levels in Story &amp;amp; Rule Mode. Disabled in v1.23&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || 3000 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || 4000 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || 6000 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || 200000 || Unlocks Elm Order practice for Easy, Normal and Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || 300000 || Unlocks Vier Dummy practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Practice ESY-ACD [??? 3] || 500000 || Unlocks Vier practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || 30000 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || 25000 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || 40000 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Practice HRD-NTM [??? 1] || 300000 || Unlocks Elm Order practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Practice HRD-NTM [??? 2] || 450000 || Unlocks Vier Dummy practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Practice HRD-NTM [??? 3] || 700000 || Unlocks Vier practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Practice Pandemonium Area 5 || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Practice Pandemonium Area 6 || 80000 || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Practice Pandemonium Area 7 || 150000 || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Practice PDM [??? 1] || 400000 || Unlocks Elm Order practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Practice PDM [??? 2] || 600000 || Unlocks Vier Dummy practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Practice PDM [??? 3] || 900000 || Unlocks Vier practice for Pandemonium.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Item shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01  ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 02  ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 04  ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || Anti-Demonic Chime || As rank increases, slows down enemy attack strengthening (Rule disabled )&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 07  ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || B-Diffuser+ || Blade Range +15%, Blade Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || B-Concentrator+ || Blade Damage +30%, Blade Range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11  ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||   Circuit    Fool’s Soul || Damage -20%, Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16  ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Emergency AI || Automatically using a bomb when Autoguard is OFF (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Black Heart || Bombs +1, Not allowed to autobomb or sacrifice lives for bombs&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 21  ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22  ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Conductor 80 || Accel Drive Charge +5%, Discharge Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24  ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Expansion Slot x2 || (Stat Stone) Limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || B Neutralization Barrier || Lowers enemies resistance to Blade&lt;br /&gt;
|-&lt;br /&gt;
| 30  ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Assault-Hold Canceler || Assault shot will not overkill (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || [Type-C] Enhancing Set || Damage +3%, Discharge Damage +5%, Accel Drive Charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Stella Enhancing Set || Damage +3%, Gauge Charge +3%, Gauge Drain -3%, Blade Range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Boundary Crossing Stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || DC Shift Unit || LV2 CS or higher is always activated after DS is released but DS cannot be released arbitrarily&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Curse of the Crab || Up/Down controls reversed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Custom shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01 ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 02 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 04 ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 07 ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || High-Precision Reticle ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||   Circuit    Fool’s Soul || Damage -20%,Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Counterfeit Medal ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Substitute Doll ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Performance Tuner ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || B Neutralization Barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || S neutralization Barrier || Lowers enemies resistance to ?&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Raid Compensator ||&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Requisition Tag ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Master's Pride ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Parasosa Unit || Widens the Focus attack&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Raging Spirit ||&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Dowsing Rod ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Prayer Bracelet ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Item shop listing 6 can be purchased repeatedly by reloading the shop, but it won't duplicate the item. However, unlocking High Performance AI (高性能AI) will permanently mark the item as bought, regardless of whether it was actually bought.&lt;br /&gt;
* The achievement for getting 350 million points in stage 1 with type S (一面魔王S) won't unlock in Strict Rule mode, regular Rule must be played.&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=24404</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=24404"/>
		<updated>2023-09-23T18:40:11Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Route and rank introductions refactored&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
&lt;br /&gt;
|width = 324px;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|developer = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = December 31, 2011 (Comiket 81) / June 7th, 2012 (DLSite)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== STELLAVANITY - Prelude to the Destined Calamity - ==&lt;br /&gt;
STELLAVANITY - Prelude to the Destined Calamity - is a hybrid ''danmaku-RPG game'' released on December 31st, 2011 by the developer TRIS-GRAM, under the doujin circle Feathered Ether. The game has undergone significant changes since the release of its earliest demos, in addition to a number of updates. The current version, 1.23 was released in January 2022. The game features 2 characters, each with a easy to learn &amp;quot;C-type&amp;quot; and a complex &amp;quot;S-type&amp;quot;. The game has six difficulty modes; unique to the game is the ability to rank up in a run, making patterns harder in addition to suicide bullets. &lt;br /&gt;
&lt;br /&gt;
The game's development has been halted multiple times, with the most recent stoppage from March 2022 - with sales halting on April 14th that year for a week - before development resumed on December 12th, 2022.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
&lt;br /&gt;
The game has 3 distinct modes of play, which are the following:&lt;br /&gt;
* Story: Leaning into the RPG aspect the heaviest, Story Mode is for a &amp;quot;power trip&amp;quot; style of gameplay; the player is free to use whatever items and custom abilities they have at their disposal. The character's level has a maximum of 50 in this mode, but can be adjusted with the Level Canceller item (see below).&lt;br /&gt;
== Controls ==&lt;br /&gt;
Controls are distinguished by type. Controls can be remapped. This description uses the default keyboard controls.&lt;br /&gt;
&lt;br /&gt;
Type-C Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''X (Tap):''' Discharge&lt;br /&gt;
* '''X (Hold):''' Accelerated Hyper&lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
Type-S Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''Space (Hold):''' Bomb Hyper&lt;br /&gt;
* '''Assault:''' Toggles Assault, double tap to toggle auto-assault. Auto Assault is on by Default&lt;br /&gt;
* '''A(Tap):''' Delayed Shift&lt;br /&gt;
* '''A(Hold):''' Ethereal Shift&lt;br /&gt;
* '''C:''' Blade. &lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unlockable Secrets ==&lt;br /&gt;
This game has a shop and multiple final bosses based on rank and difficulty; various things are locked behind countless conditions.&lt;br /&gt;
&lt;br /&gt;
== Type-C Explanation ==&lt;br /&gt;
&lt;br /&gt;
== Type-S Explanation ==&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Requires at least 50% to activate and will turn blue when ready to use.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge is the Counter Shift gauge. When it is enabled, the level of the Counter Shift is shown at the lower right corner of the screen. The lower green gauge is the overkill combo gauge. After an overkill, a number indicating the current overkill bonus will appear next to this gauge. Keep overkilling enemies to add a multiplier to the overkill value. If the gauge empties, the combo will end, signified by the overkill value turning gray.&lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge. Requires at least 50% to activate and will turn yellow when ready to use.&lt;br /&gt;
* '''6''' Blade Gauge. &lt;br /&gt;
* '''7:''' The character's stats&lt;br /&gt;
* '''8+9+10:''' UI addons that display additional information about the run. Not available by default, but can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to both survive and score. Type-S characters retain their normal and focus fire, bombs, bomb conversion and Overdrive from Type-C. Two additional weapons available only in Type-S are Assault and Blade. &lt;br /&gt;
&lt;br /&gt;
Assault is a lock-on laser attack usable on all non-popcorn enemies. Locks are obtained by hitting such enemies with the central part of the character's shot. There is a maximum number of available locks at once, which differs depending on the character. By default, auto-assault is enabled, allowing automatic usage of Assault whenever shot is held down. This can be disabled in favor of manual Assault usage by pressing the Assault button, and re-enabled by double tapping the Assault button in manual mode.&lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Using it requires spending a portion of the Blade gauge depending on the character. Pressing the button multiple times will trigger a multi-attack Blade combo. The number of possible attacks in the Blade combo (ranging from 1 to 3) depends on the Blade level, which is determined by the amount of Blade gauge available and is viewable at the bottom right corner of the screen. Large enemies and bosses at low health can be targeted for a Raid by pressing the Blade button at the right time, denoted by &amp;quot;RAID OK&amp;quot; appearing at the bottom right corner and a jingle sound playing. Raiding causes the character to swiftly move to the enemy's position, execute a level 3 blade combo regardless of Blade gauge status, and then return to their previous location, all the while becoming ''invincible'' for the attack's entire duration. Afterwards, the Blade gauge will turn red (negative value) and slowly drain, disabling both Blade and Raid until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
Type-S has 2 exclusive &amp;quot;shifts&amp;quot; or hypers. Both shifts disable overkilling upon activation and end overkill combos upon running out, but can be cancelled early by pressing their buttons again, at the cost of half the remaining gauge.&lt;br /&gt;
&lt;br /&gt;
Delayed Shift - Virtually identical to Kakusei from ''Espgaluda'', this shift spawns more enemies, slows down all bullets on the screen and makes enemies fire more bullets. Killing any enemy during Delayed Shift converts their bullets (other than suicide bullets, if any) into gems. Entering Delayed Shift also enables a special Counter Shift. During Delayed Shift, all gems collected charge the Counter Shift and increase its level. Higher levels increase the value of future gems collected during that Delayed Shift. When Delayed Shift runs out or is cancelled normally, it releases an energy wave that clears bullets in an area around the player and damages enemies whose bullets were cancelled. Damage and cancel area increases with Counter Shift level, to the point of clearing the entire screen at the maximum level of 3. During boss fights, the Counter Shift slowly charges automatically and will always clear the entire screen of bullets when released.  Bombing during Delayed Shift cancels the shift without creating a Counter Shift, but retains the full amount of Delayed Shift meter at the time of cancellation. &lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up both Blade and Assault. Assault becomes automatic rapid fire against all enemies and cannot be turned off. The blade gauge will also become infinite, allowing the player to spam Blade combos. However, Raid will be disabled. During Ethereal Shift, a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. Killing these enemies spawns a large number of coins. When Ethereal Shift ends, a large portion of the Blade gauge will be drained. Getting hit during Ethereal Shift ends it early and spends a bomb to prevent life loss if one is available. Getting hit this way will still count as a hit for TLB and rank requirements, however.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Overkilling ===&lt;br /&gt;
Medium and large enemies enter an 'overkilled' state if their HP is reduced to 0 with either Assault or Blade attacks while not in either Shift. During this state, they do not move or fire bullets. Doing further damage to overkilled enemies increases both shift gauges and is central to the scoring system. This state is known to end when either: a Raid attack completes (including if a Raid would put enemies into the overkill state), or, once Assault attacks cease striking the enemies.&lt;br /&gt;
&lt;br /&gt;
The player can also overkill stage bosses if they reduce the current phase's HP to 0 during Ethereal Shift, leading to a special overkill phase (marked by a special sound, the background reddening, and the boss' bottom health bar filling with a gray color instead of a red one). During the overkill phase (called a Counterburst in-game), the boss will use a harder version of the current phase's pattern, which becomes more difficult the longer it goes, via linearly increasing the velocity of all bullets spawned (with different rates depending on difficulty). This phase continues until the player takes a hit or their Ethereal Shift runs out. There is no long-term survival consequence to taking a hit during this phase, as the player will not lose any bombs or lives. Furthermore, the game does not register this as a hit for calculating post-final boss and rank requirements. &lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
The game is comprised of 7 areas, of which at least 5 must be played: two out of the first 4, then 5, 6 and 7. &lt;br /&gt;
The game's scoreboard assigns Zones to these areas: Zone A is for areas 1 &amp;amp; 2, B for 3 &amp;amp; 4, C for 5, D for 6, and finally E for 7.&lt;br /&gt;
&lt;br /&gt;
Runs can be started on area 1 or 2, and after each area the player may advance to any of the following:&lt;br /&gt;
* The area after the next (after areas 1–3) or immediately next (after areas 4–6).&lt;br /&gt;
* Areas 3 and 4, if the previous area was the first in the run.&lt;br /&gt;
* The next area, if the player qualified for a rank up in the previous (see [[#Rank]]).&lt;br /&gt;
&lt;br /&gt;
=== List of routes ===&lt;br /&gt;
''(Stages in bold change the route's rank depending on qualification)''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Route !! colspan=&amp;quot;3&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Not qualified !! Qualified&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot;|0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1-'''4''' || rowspan=&amp;quot;3&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3&lt;br /&gt;
|-&lt;br /&gt;
| 2-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-'''4''' || colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;|1 || rowspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 1-3-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3 || colspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3-'''4''' || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3-'''4''' || colspan=&amp;quot;2&amp;quot;|4 || 4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
Orthogonal to the difficulty selection is rank, a value increased during the run that incrementally increases bullet speed and boss health, adds revenge bullets and gives extra phases to some bosses. Raising it also allows more areas to be played in a run, up to all 7 being required at rank 4.&lt;br /&gt;
&lt;br /&gt;
Rank starts at 0 and is increased by meeting a hit (type C) or score (type S) threshold during one of the first 4 areas, which will display &amp;quot;QUALIFIED&amp;quot; before fading to the area select, then selecting the very next area.&lt;br /&gt;
Rank up conditions changes depending if the player is currently at maximum rank (area# - 1) or not.&lt;br /&gt;
&lt;br /&gt;
=== Type C conditions ===&lt;br /&gt;
For type C, rank ups require not going over a certain amount of stage hits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Rank !! Area.1 !! Area.2 !! Area.3 !! Area.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;NORMAL&lt;br /&gt;
! Below max rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
! At max rank&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! Below max rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|0 || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
! At max rank&lt;br /&gt;
| 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! Below max rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|0 || 2 || 2 || 3&lt;br /&gt;
|- &lt;br /&gt;
! At max rank&lt;br /&gt;
| 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;PANDEMONIUM&lt;br /&gt;
! Below max rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
! At max rank&lt;br /&gt;
| 2 || 2 || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type S conditions ===&lt;br /&gt;
If the player is at maximum rank, the conditions are based on total score:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty Level !! Area.1 !! Area.2 !! Area.3 !! Area.4&lt;br /&gt;
|-&lt;br /&gt;
| EASY || 180,000,000 || 400,000,000 || 650,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
| NORMAL || 200,000,000 || 500,000,000 || 800,000,000 || 1,300,000,000&lt;br /&gt;
|-&lt;br /&gt;
| ARCADE || 220,000,000 || 550,000,000 || 900,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| HARD || 250,000,000 || 600,000,000 || 1,000,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| NIGHTMARE || 200,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
| PANDEMONIUM || 150,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If player is not at maximum rank, the condition only depends on the current stage's score and is determined by the current rank, not stage:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty Level !! Rank.0 !! Rank.1 !! Rank.2&lt;br /&gt;
|-&lt;br /&gt;
! EASY&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|-&lt;br /&gt;
! NORMAL&lt;br /&gt;
| 130,000,000 || 170,000,000 || 200,000,000&lt;br /&gt;
|-&lt;br /&gt;
! ARCADE&lt;br /&gt;
| 160,000,000 || 200,000,000 || 250,000,000&lt;br /&gt;
|-&lt;br /&gt;
! HARD&lt;br /&gt;
| 200,000,000 || 250,000,000 || 300,000,000&lt;br /&gt;
|-&lt;br /&gt;
! NIGHTMARE&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|-&lt;br /&gt;
! PANDEMONIUM&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 4-EX ===&lt;br /&gt;
If the player takes the 1-2-3-4 route, thus playing all stages, they will be at rank 3 in stage 4. However, not qualifying here will still raise rank to 4 entering stage 5. Instead, qualifying will raise rank to 4-EX, denoted as an orange 4 in the HUD. By exceeding certain stage hit thresholds, this rank can exceptionally be lost, returning to rank 4 for the remainder of the game:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Autoguard !! Area.5 !! Area.6 !! Area.7&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;ARCADE&lt;br /&gt;
!ON&lt;br /&gt;
| 1 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 3 || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD &amp;lt;br /&amp;gt;NIGHTMARE&lt;br /&gt;
!ON&lt;br /&gt;
| 2 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
!ON&lt;br /&gt;
| 3 || 4 || ∞&lt;br /&gt;
|- &lt;br /&gt;
!OFF&lt;br /&gt;
| 5 || 6 || ∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During rank 4-EX, enemy patterns are faster, more suicide bullets are released and these suicide bullets are faster. Boss fights in area 5 and 6 are unaffected.&lt;br /&gt;
Immediately ''before'' reaching the descent doors in stage 7, the game becomes significantly harder and rank 4-EX becomes permanent if obtained prior.&lt;br /&gt;
&lt;br /&gt;
== Last Bosses ==&lt;br /&gt;
StellaVanity features three different ending bosses: two False Last Bosses (FLBs) and one True Last Boss (TLB), one of which may appear after the regular stage 7 boss, Core Unit, if certain conditions are met.&lt;br /&gt;
&lt;br /&gt;
For all ranks other than 4-EX, the FLBs may be fought depending on difficulty, rank and total hits, with Elm Order (FLB A) having looser requirements than Vier Dummy (FLB B).&lt;br /&gt;
The boss to be faced is locked in at the start of the Core Unit fight, so the player can get hit and even use continues freely after that point, though after Core Unit only 1 continue may be used regardless of how many were previously.&lt;br /&gt;
&lt;br /&gt;
=== Type-C hit requirements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || 4 || 10 || 16 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 3 || 7 || 12 &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || 5 || 12 || 18 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 4 || 8 || 14&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || 6 || 14 || 20 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 5 || 9 || 16&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || 8 || 16 || 22 || ∞&lt;br /&gt;
|- &lt;br /&gt;
| FLB B – Vier Dummy || N/A || 6 || 10 || 18&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || 10 || 18 || 26 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 7 || 12 || 20&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || 12 || 20 || 30 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 8 || 16|| 24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type-S hit requirements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.0 &amp;lt;br/&amp;gt; (2-4 route) !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || 4 || 6 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 2 || 8 || 16 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || 5 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 3 || 10 || 18 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || 6 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 4 || 12 || 20 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || 8 || 18 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 5 || 14 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || 10 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 6 || 16 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || 16 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 8 || 18 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TLB ===&lt;br /&gt;
The TLB proper, Vier, is and can only be fought on Rank 4-EX, appearing at any hit count. Vier is significantly harder than the FLBs, and requires nearly all of one's resources to defeat.&lt;br /&gt;
She has resistances to both Ethereal Shift and Blade/Raid attacks, albeit not to the level of FLB A (Elm Order).&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring. Each &amp;quot;link&amp;quot; in a chain has its own timer, so care must be taken to route as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Shift (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at the top the screen to destroy enemies as they come. Enemies (excluding bosses) defeated in this state explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. This is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullets on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Raidbombing''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Practice Mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty.&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank.&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Only Story &amp;amp; Rule Mode are usable (e.g. '''not''' Strict Rule)&lt;br /&gt;
* Practice for areas 1 to 4 are unlocked from the start (areas 5 to 7 must be unlocked via the system shop).&lt;br /&gt;
* Rank selection in areas is restricted to ''what is possible in a normal credit'' (e.g. Rank 3 cannot be selected for area 1).&lt;br /&gt;
* FLBs and TLB practice must be unlocked.&lt;br /&gt;
* Power level starts from the ''base stats'' of the selected character, and increases them in steps which are highly variable depending on difficulty &amp;amp; character. &lt;br /&gt;
* Practice Mode, unlike regular attempts, ''allows'' for the use of Auto Guard in Nightmare/Pandemonium.&lt;br /&gt;
* Certain behaviors of stages cannot be properly replicated, such as suicide bullets from enemies in stage 7.&lt;br /&gt;
** Core Unit (the stage 7 boss &amp;amp; final boss) also cannot be fought by itself; due to an inconsistency, its starting position will always be before the stage's final wave of enemies.&lt;br /&gt;
* Finer control over extraneous resources (Type-C's Advanced Drive, Type-S' Delayed/Ethereal Shift, etc) and even life &amp;amp; bomb counts cannot be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
All shop translations provided by Legless, inakilbss &amp;amp; SMayfield (https://docs.google.com/document/d/1V4SBVxB6rQ7I7TXx2a6o_8BVP20YPbble7Q0OGsEg6c/edit?usp=sharing) .&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Price !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || 10 || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || 25000 || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || 40000 || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || 300 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || 1200 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || 2500 || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || 4500 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || 28000 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Level Canceller || 120000 || Allows for control of character levels in Story &amp;amp; Rule Mode. Disabled in v1.23&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || 3000 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || 4000 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || 6000 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || 200000 || Unlocks Elm Order practice for Easy, Normal and Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || 300000 || Unlocks Vier Dummy practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Practice ESY-ACD [??? 3] || 500000 || Unlocks Vier practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || 30000 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || 25000 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || 40000 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Practice HRD-NTM [??? 1] || 300000 || Unlocks Elm Order practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Practice HRD-NTM [??? 2] || 450000 || Unlocks Vier Dummy practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Practice HRD-NTM [??? 3] || 700000 || Unlocks Vier practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Practice Pandemonium Area 5 || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Practice Pandemonium Area 6 || 80000 || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Practice Pandemonium Area 7 || 150000 || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Practice PDM [??? 1] || 400000 || Unlocks Elm Order practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Practice PDM [??? 2] || 600000 || Unlocks Vier Dummy practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Practice PDM [??? 3] || 900000 || Unlocks Vier practice for Pandemonium.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Item shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01  ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 02  ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 04  ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || Anti-Demonic Chime || As rank increases, slows down enemy attack strengthening (Rule disabled )&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 07  ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || B-Diffuser+ || Blade Range +15%, Blade Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || B-Concentrator+ || Blade Damage +30%, Blade Range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11  ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||   Circuit    Fool’s Soul || Damage -20%, Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16  ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Emergency AI || Automatically using a bomb when Autoguard is OFF (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Black Heart || Bombs +1, Not allowed to autobomb or sacrifice lives for bombs&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 21  ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22  ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Conductor 80 || Accel Drive Charge +5%, Discharge Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24  ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Expansion Slot x2 || (Stat Stone) Limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || B Neutralization Barrier || Lowers enemies resistance to Blade&lt;br /&gt;
|-&lt;br /&gt;
| 30  ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Assault-Hold Canceler || Assault shot will not overkill (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || [Type-C] Enhancing Set || Damage +3%, Discharge Damage +5%, Accel Drive Charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Stella Enhancing Set || Damage +3%, Gauge Charge +3%, Gauge Drain -3%, Blade Range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Boundary Crossing Stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || DC Shift Unit || LV2 CS or higher is always activated after DS is released but DS cannot be released arbitrarily&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Curse of the Crab || Up/Down controls reversed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Custom shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01 ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 02 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 04 ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 07 ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || High-Precision Reticle ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||   Circuit    Fool’s Soul || Damage -20%,Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Counterfeit Medal ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Substitute Doll ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Performance Tuner ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || B Neutralization Barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || S neutralization Barrier || Lowers enemies resistance to ?&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Raid Compensator ||&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Requisition Tag ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Master's Pride ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Parasosa Unit || Widens the Focus attack&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Raging Spirit ||&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Dowsing Rod ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Prayer Bracelet ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Item shop listing 6 can be purchased repeatedly by reloading the shop, but it won't duplicate the item. However, unlocking High Performance AI (高性能AI) will permanently mark the item as bought, regardless of whether it was actually bought.&lt;br /&gt;
* The achievement for getting 350 million points in stage 1 with type S (一面魔王S) won't unlock in Strict Rule mode, regular Rule must be played.&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=24192</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=24192"/>
		<updated>2023-09-18T21:09:53Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: 2-3-4 route doesn't require area 2 qualification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
&lt;br /&gt;
|width = 324px;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|developer = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = December 31, 2011 (Comiket 81) / June 7th, 2012 (DLSite)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== STELLAVANITY - Prelude to the Destined Calamity - ==&lt;br /&gt;
STELLAVANITY - Prelude to the Destined Calamity - is a hybrid ''danmaku-RPG game'' released on December 31st, 2011 by the developer TRIS-GRAM, under the doujin circle Feathered Ether. The game has undergone significant changes since the release of its earliest demos, in addition to a number of updates. The current version, 1.23 was released in January 2022. The game features 2 characters, each with a easy to learn &amp;quot;C-type&amp;quot; and a complex &amp;quot;S-type&amp;quot;. The game has six difficulty modes; unique to the game is the ability to rank up in a run, making patterns harder in addition to suicide bullets. &lt;br /&gt;
&lt;br /&gt;
The game's development has been halted multiple times, with the most recent stoppage from March 2022 - with sales halting on April 14th that year for a week - before development resumed on December 12th, 2022.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
&lt;br /&gt;
The game has 3 distinct modes of play, which are the following:&lt;br /&gt;
* Story: Leaning into the RPG aspect the heaviest, Story Mode is for a &amp;quot;power trip&amp;quot; style of gameplay; the player is free to use whatever items and custom abilities they have at their disposal. The character's level has a maximum of 50 in this mode, but can be adjusted with the Level Canceller item (see below).&lt;br /&gt;
== Controls ==&lt;br /&gt;
Controls are distinguished by type. Controls can be remapped. This description uses the default keyboard controls.&lt;br /&gt;
&lt;br /&gt;
Type-C Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''X (Tap):''' Discharge&lt;br /&gt;
* '''X (Hold):''' Accelerated Hyper&lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
Type-S Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''Space (Hold):''' Bomb Hyper&lt;br /&gt;
* '''Assault:''' Toggles Assault, double tap to toggle auto-assault. Auto Assault is on by Default&lt;br /&gt;
* '''A(Tap):''' Delayed Shift&lt;br /&gt;
* '''A(Hold):''' Ethereal Shift&lt;br /&gt;
* '''C:''' Blade. &lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unlockable Secrets ==&lt;br /&gt;
This game has a shop and multiple final bosses based on rank and difficulty; various things are locked behind countless conditions.&lt;br /&gt;
&lt;br /&gt;
== Type-C Explanation ==&lt;br /&gt;
&lt;br /&gt;
== Type-S Explanation ==&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Requires at least 50% to activate and will turn blue when ready to use.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge is the Counter Shift gauge. When it is enabled, the level of the Counter Shift is shown at the lower right corner of the screen. The lower green gauge is the overkill combo gauge. After an overkill, a number indicating the current overkill bonus will appear next to this gauge. Keep overkilling enemies to add a multiplier to the overkill value. If the gauge empties, the combo will end, signified by the overkill value turning gray.&lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge. Requires at least 50% to activate and will turn yellow when ready to use.&lt;br /&gt;
* '''6''' Blade Gauge. &lt;br /&gt;
* '''7:''' The character's stats&lt;br /&gt;
* '''8+9+10:''' UI addons that display additional information about the run. Not available by default, but can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to both survive and score. Type-S characters retain their normal and focus fire, bombs, bomb conversion and Overdrive from Type-C. Two additional weapons available only in Type-S are Assault and Blade. &lt;br /&gt;
&lt;br /&gt;
Assault is a lock-on laser attack usable on all non-popcorn enemies. Locks are obtained by hitting such enemies with the central part of the character's shot. There is a maximum number of available locks at once, which differs depending on the character. By default, auto-assault is enabled, allowing automatic usage of Assault whenever shot is held down. This can be disabled in favor of manual Assault usage by pressing the Assault button, and re-enabled by double tapping the Assault button in manual mode.&lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Using it requires spending a portion of the Blade gauge depending on the character. Pressing the button multiple times will trigger a multi-attack Blade combo. The number of possible attacks in the Blade combo (ranging from 1 to 3) depends on the Blade level, which is determined by the amount of Blade gauge available and is viewable at the bottom right corner of the screen. Large enemies and bosses at low health can be targeted for a Raid by pressing the Blade button at the right time, denoted by &amp;quot;RAID OK&amp;quot; appearing at the bottom right corner and a jingle sound playing. Raiding causes the character to swiftly move to the enemy's position, execute a level 3 blade combo regardless of Blade gauge status, and then return to their previous location, all the while becoming ''invincible'' for the attack's entire duration. Afterwards, the Blade gauge will turn red (negative value) and slowly drain, disabling both Blade and Raid until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
Type-S has 2 exclusive &amp;quot;shifts&amp;quot; or hypers. Both shifts disable overkilling upon activation and end overkill combos upon running out, but can be cancelled early by pressing their buttons again, at the cost of half the remaining gauge.&lt;br /&gt;
&lt;br /&gt;
Delayed Shift - Virtually identical to Kakusei from ''Espgaluda'', this shift spawns more enemies, slows down all bullets on the screen and makes enemies fire more bullets. Killing any enemy during Delayed Shift converts their bullets (other than suicide bullets, if any) into gems. Entering Delayed Shift also enables a special Counter Shift. During Delayed Shift, all gems collected charge the Counter Shift and increase its level. Higher levels increase the value of future gems collected during that Delayed Shift. When Delayed Shift runs out or is cancelled normally, it releases an energy wave that clears bullets in an area around the player and damages enemies whose bullets were cancelled. Damage and cancel area increases with Counter Shift level, to the point of clearing the entire screen at the maximum level of 3. During boss fights, the Counter Shift slowly charges automatically and will always clear the entire screen of bullets when released.  Bombing during Delayed Shift cancels the shift without creating a Counter Shift, but retains the full amount of Delayed Shift meter at the time of cancellation. &lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up both Blade and Assault. Assault becomes automatic rapid fire against all enemies and cannot be turned off. The blade gauge will also become infinite, allowing the player to spam Blade combos. However, Raid will be disabled. During Ethereal Shift, a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. Killing these enemies spawns a large number of coins. When Ethereal Shift ends, a large portion of the Blade gauge will be drained. Getting hit during Ethereal Shift ends it early and spends a bomb to prevent life loss if one is available. Getting hit this way will still count as a hit for TLB and rank requirements, however.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Overkilling ===&lt;br /&gt;
Medium and large enemies enter an 'overkilled' state if their HP is reduced to 0 with either Assault or Blade attacks while not in either Shift. During this state, they do not move or fire bullets. Doing further damage to overkilled enemies increases both shift gauges and is central to the scoring system. This state is known to end when either: a Raid attack completes (including if a Raid would put enemies into the overkill state), or, once Assault attacks cease striking the enemies.&lt;br /&gt;
&lt;br /&gt;
The player can also overkill stage bosses if they reduce the current phase's HP to 0 during Ethereal Shift, leading to a special overkill phase (marked by a special sound, the background reddening, and the boss' bottom health bar filling with a gray color instead of a red one). During the overkill phase (called a Counterburst in-game), the boss will use a harder version of the current phase's pattern, which becomes more difficult the longer it goes, via linearly increasing the velocity of all bullets spawned (with different rates depending on difficulty). This phase continues until the player takes a hit or their Ethereal Shift runs out. There is no long-term survival consequence to taking a hit during this phase, as the player will not lose any bombs or lives. Furthermore, the game does not register this as a hit for calculating post-final boss and rank requirements. &lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
The game is comprised of 7 areas, of which at least 5 must be played: two out of the first 4, then 5, 6 and 7. &lt;br /&gt;
The game's scoreboard assigns Zones to these areas: Zone A is for areas 1 &amp;amp; 2, B for 3 &amp;amp; 4, C for 5, D for 6, and finally E for 7.&lt;br /&gt;
For the first 4 areas, the route is chosen by the player as follows:&lt;br /&gt;
&lt;br /&gt;
- At the start of the game either area 1 or 2 may be chosen.&lt;br /&gt;
- After every area the player typically advances 2 stages, with some exceptions:&lt;br /&gt;
-- Area 5 onward cannot be skipped.&lt;br /&gt;
-- After area 1, area 4 can be chosen.&lt;br /&gt;
-- After area 2, area 3 can be chosen.&lt;br /&gt;
- If the player qualified for a rank up in the last area (see [[#Rank]]):&lt;br /&gt;
-- The player is allowed to play the next area, regardless of the previous rule.&lt;br /&gt;
-- The rank up is accepted by playing the next area. If there is no other area to choose, the rank up cannot be rejected.&lt;br /&gt;
&lt;br /&gt;
=== List of routes ===&lt;br /&gt;
''(Stages in bold change the route's rank depending on qualification)''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Route !! colspan=&amp;quot;3&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Not qualified !! Qualified&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot;|0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1-'''4''' || rowspan=&amp;quot;3&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3&lt;br /&gt;
|-&lt;br /&gt;
| 2-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-'''4''' || colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;|1 || rowspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 1-3-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3 || colspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3-'''4''' || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3-'''4''' || colspan=&amp;quot;2&amp;quot;|4 || 4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
Orthogonal to the difficulty selection is rank, a value increased during the run that incrementally increases bullet speed and boss health, adds revenge bullets and gives extra phases to some bosses.&lt;br /&gt;
&lt;br /&gt;
Rank starts at 0 and is increased by meeting a hit (type C) or score (type S) threshold during one of the first 4 areas, which will show &amp;quot;QUALIFIED&amp;quot; at the end of the area and force the next one to be playable, which raises rank when accepted, up to a maximum of 4.&lt;br /&gt;
The maximum rank in the first 4 areas is &amp;quot;Area Number -1&amp;quot;, and the rank up condition changes depending if the player currently is at maximum rank or below maximum rank.&lt;br /&gt;
&lt;br /&gt;
=== Type C conditions ===&lt;br /&gt;
For type C, rank ups require not going over a certain amount of stage hits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Rank !! Area.1 !! Area.2 !! Area.3 !! Area.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;NORMAL&lt;br /&gt;
! Below max rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
! At max rank&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! Below max rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|0 || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
! At max rank&lt;br /&gt;
| 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! Below max rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|0 || 2 || 2 || 3&lt;br /&gt;
|- &lt;br /&gt;
! At max rank&lt;br /&gt;
| 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;PANDEMONIUM&lt;br /&gt;
! Below max rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
! At max rank&lt;br /&gt;
| 2 || 2 || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type S conditions ===&lt;br /&gt;
If the player is at maximum rank, the conditions are based on total score:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty Level !! Area.1 !! Area.2 !! Area.3 !! Area.4&lt;br /&gt;
|-&lt;br /&gt;
| EASY || 180,000,000 || 400,000,000 || 650,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
| NORMAL || 200,000,000 || 500,000,000 || 800,000,000 || 1,300,000,000&lt;br /&gt;
|-&lt;br /&gt;
| ARCADE || 220,000,000 || 550,000,000 || 900,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| HARD || 250,000,000 || 600,000,000 || 1,000,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| NIGHTMARE || 200,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
| PANDEMONIUM || 150,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If player is not at maximum rank, the condition only depends on the current stage's score and is determined by the current rank, not stage:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty Level !! Rank.0 !! Rank.1 !! Rank.2&lt;br /&gt;
|-&lt;br /&gt;
! EASY&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|-&lt;br /&gt;
! NORMAL&lt;br /&gt;
| 130,000,000 || 170,000,000 || 200,000,000&lt;br /&gt;
|-&lt;br /&gt;
! ARCADE&lt;br /&gt;
| 160,000,000 || 200,000,000 || 250,000,000&lt;br /&gt;
|-&lt;br /&gt;
! HARD&lt;br /&gt;
| 200,000,000 || 250,000,000 || 300,000,000&lt;br /&gt;
|-&lt;br /&gt;
! NIGHTMARE&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|-&lt;br /&gt;
! PANDEMONIUM&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 4-EX ===&lt;br /&gt;
If the player takes the 1-2-3-4 route, thus playing all stages, they will be at rank 3 in stage 4. However, not qualifying here will still raise rank to 4 entering stage 5. Instead, qualifying will raise rank to 4-EX, denoted as an orange 4 in the HUD. By exceeding certain stage hit thresholds, this rank can exceptionally be lost, returning to rank 4 for the remainder of the game:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Autoguard !! Area.5 !! Area.6 !! Area.7&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;ARCADE&lt;br /&gt;
!ON&lt;br /&gt;
| 1 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 3 || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD &amp;lt;br /&amp;gt;NIGHTMARE&lt;br /&gt;
!ON&lt;br /&gt;
| 2 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
!ON&lt;br /&gt;
| 3 || 4 || ∞&lt;br /&gt;
|- &lt;br /&gt;
!OFF&lt;br /&gt;
| 5 || 6 || ∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During rank 4-EX, enemy patterns are faster, more suicide bullets are released and these suicide bullets are faster. Boss fights in area 5 and 6 are unaffected.&lt;br /&gt;
Immediately ''before'' reaching the descent doors in stage 7, the game becomes significantly harder and rank 4-EX becomes permanent if obtained prior.&lt;br /&gt;
&lt;br /&gt;
== Last Bosses ==&lt;br /&gt;
StellaVanity features three different ending bosses: two False Last Bosses (FLBs) and one True Last Boss (TLB), one of which may appear after the regular stage 7 boss, Core Unit, if certain conditions are met.&lt;br /&gt;
&lt;br /&gt;
For all ranks other than 4-EX, the FLBs may be fought depending on difficulty, rank and total hits, with Elm Order (FLB A) having looser requirements than Vier Dummy (FLB B).&lt;br /&gt;
The boss to be faced is locked in at the start of the Core Unit fight, so the player can get hit and even use continues freely after that point, though after Core Unit only 1 continue may be used regardless of how many were previously.&lt;br /&gt;
&lt;br /&gt;
=== Type-C hit requirements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || 4 || 10 || 16 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 3 || 7 || 12 &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || 5 || 12 || 18 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 4 || 8 || 14&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || 6 || 14 || 20 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 5 || 9 || 16&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || 8 || 16 || 22 || ∞&lt;br /&gt;
|- &lt;br /&gt;
| FLB B – Vier Dummy || N/A || 6 || 10 || 18&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || 10 || 18 || 26 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 7 || 12 || 20&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || 12 || 20 || 30 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 8 || 16|| 24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type-S hit requirements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.0 &amp;lt;br/&amp;gt; (2-4 route) !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || 4 || 6 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 2 || 8 || 16 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || 5 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 3 || 10 || 18 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || 6 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 4 || 12 || 20 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || 8 || 18 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 5 || 14 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || 10 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 6 || 16 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || 16 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 8 || 18 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TLB ===&lt;br /&gt;
The TLB proper, Vier, is and can only be fought on Rank 4-EX, appearing at any hit count. Vier is significantly harder than the FLBs, and requires nearly all of one's resources to defeat.&lt;br /&gt;
She has resistances to both Ethereal Shift and Blade/Raid attacks, albeit not to the level of FLB A (Elm Order).&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring. Each &amp;quot;link&amp;quot; in a chain has its own timer, so care must be taken to route as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Shift (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at the top the screen to destroy enemies as they come. Enemies (excluding bosses) defeated in this state explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. This is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullets on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Raidbombing''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Practice Mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty.&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank.&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Only Story &amp;amp; Rule Mode are usable (e.g. '''not''' Strict Rule)&lt;br /&gt;
* Practice for areas 1 to 4 are unlocked from the start (areas 5 to 7 must be unlocked via the system shop).&lt;br /&gt;
* Rank selection in areas is restricted to ''what is possible in a normal credit'' (e.g. Rank 3 cannot be selected for area 1).&lt;br /&gt;
* FLBs and TLB practice must be unlocked.&lt;br /&gt;
* Power level starts from the ''base stats'' of the selected character, and increases them in steps which are highly variable depending on difficulty &amp;amp; character. &lt;br /&gt;
* Practice Mode, unlike regular attempts, ''allows'' for the use of Auto Guard in Nightmare/Pandemonium.&lt;br /&gt;
* Certain behaviors of stages cannot be properly replicated, such as suicide bullets from enemies in stage 7.&lt;br /&gt;
** Core Unit (the stage 7 boss &amp;amp; final boss) also cannot be fought by itself; due to an inconsistency, its starting position will always be before the stage's final wave of enemies.&lt;br /&gt;
* Finer control over extraneous resources (Type-C's Advanced Drive, Type-S' Delayed/Ethereal Shift, etc) and even life &amp;amp; bomb counts cannot be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
All shop translations provided by Legless, inakilbss &amp;amp; SMayfield (https://docs.google.com/document/d/1V4SBVxB6rQ7I7TXx2a6o_8BVP20YPbble7Q0OGsEg6c/edit?usp=sharing) .&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Price !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || 10 || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || 25000 || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || 40000 || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || 300 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || 1200 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || 2500 || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || 4500 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || 28000 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Level Canceller || 120000 || Allows for control of character levels in Story &amp;amp; Rule Mode. Disabled in v1.23&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || 3000 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || 4000 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || 6000 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || 200000 || Unlocks Elm Order practice for Easy, Normal and Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || 300000 || Unlocks Vier Dummy practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Practice ESY-ACD [??? 3] || 500000 || Unlocks Vier practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || 30000 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || 25000 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || 40000 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Practice HRD-NTM [??? 1] || 300000 || Unlocks Elm Order practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Practice HRD-NTM [??? 2] || 450000 || Unlocks Vier Dummy practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Practice HRD-NTM [??? 3] || 700000 || Unlocks Vier practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Practice Pandemonium Area 5 || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Practice Pandemonium Area 6 || 80000 || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Practice Pandemonium Area 7 || 150000 || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Practice PDM [??? 1] || 400000 || Unlocks Elm Order practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Practice PDM [??? 2] || 600000 || Unlocks Vier Dummy practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Practice PDM [??? 3] || 900000 || Unlocks Vier practice for Pandemonium.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Item shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01  ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 02  ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 04  ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || Anti-Demonic Chime || As rank increases, slows down enemy attack strengthening (Rule disabled )&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 07  ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || B-Diffuser+ || Blade Range +15%, Blade Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || B-Concentrator+ || Blade Damage +30%, Blade Range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11  ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||   Circuit    Fool’s Soul || Damage -20%, Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16  ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Emergency AI || Automatically using a bomb when Autoguard is OFF (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Black Heart || Bombs +1, Not allowed to autobomb or sacrifice lives for bombs&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 21  ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22  ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Conductor 80 || Accel Drive Charge +5%, Discharge Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24  ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Expansion Slot x2 || (Stat Stone) Limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || B Neutralization Barrier || Lowers enemies resistance to Blade&lt;br /&gt;
|-&lt;br /&gt;
| 30  ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Assault-Hold Canceler || Assault shot will not overkill (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || [Type-C] Enhancing Set || Damage +3%, Discharge Damage +5%, Accel Drive Charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Stella Enhancing Set || Damage +3%, Gauge Charge +3%, Gauge Drain -3%, Blade Range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Boundary Crossing Stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || DC Shift Unit || LV2 CS or higher is always activated after DS is released but DS cannot be released arbitrarily&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Curse of the Crab || Up/Down controls reversed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Custom shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01 ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 02 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 04 ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 07 ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || High-Precision Reticle ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||   Circuit    Fool’s Soul || Damage -20%,Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Counterfeit Medal ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Substitute Doll ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Performance Tuner ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || B Neutralization Barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || S neutralization Barrier || Lowers enemies resistance to ?&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Raid Compensator ||&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Requisition Tag ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Master's Pride ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Parasosa Unit || Widens the Focus attack&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Raging Spirit ||&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Dowsing Rod ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Prayer Bracelet ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Item shop listing 6 can be purchased repeatedly by reloading the shop, but it won't duplicate the item. However, unlocking High Performance AI (高性能AI) will permanently mark the item as bought, regardless of whether it was actually bought.&lt;br /&gt;
* The achievement for getting 350 million points in stage 1 with type S (一面魔王S) won't unlock in Strict Rule mode, regular Rule must be played.&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=24131</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=24131"/>
		<updated>2023-09-16T21:16:40Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Bug with 350m achievement for type S&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
&lt;br /&gt;
|width = 324px;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|developer = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = December 31, 2011 (Comiket 81) / June 7th, 2012 (DLSite)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== STELLAVANITY - Prelude to the Destined Calamity - ==&lt;br /&gt;
STELLAVANITY - Prelude to the Destined Calamity - is a hybrid ''danmaku-RPG game'' released on December 31st, 2011 by the developer TRIS-GRAM, under the doujin circle Feathered Ether. The game has undergone significant changes since the release of its earliest demos, in addition to a number of updates. The current version, 1.23 was released in January 2022. The game features 2 characters, each with a easy to learn &amp;quot;C-type&amp;quot; and a complex &amp;quot;S-type&amp;quot;. The game has six difficulty modes; unique to the game is the ability to rank up in a run, making patterns harder in addition to suicide bullets. &lt;br /&gt;
&lt;br /&gt;
The game's development has been halted multiple times, with the most recent stoppage from March 2022 - with sales halting on April 14th that year for a week - before development resumed on December 12th, 2022.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
&lt;br /&gt;
The game has 3 distinct modes of play, which are the following:&lt;br /&gt;
* Story: Leaning into the RPG aspect the heaviest, Story Mode is for a &amp;quot;power trip&amp;quot; style of gameplay; the player is free to use whatever items and custom abilities they have at their disposal. The character's level has a maximum of 50 in this mode, but can be adjusted with the Level Canceller item (see below).&lt;br /&gt;
== Controls ==&lt;br /&gt;
Controls are distinguished by type. Controls can be remapped. This description uses the default keyboard controls.&lt;br /&gt;
&lt;br /&gt;
Type-C Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''X (Tap):''' Discharge&lt;br /&gt;
* '''X (Hold):''' Accelerated Hyper&lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
Type-S Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''Space (Hold):''' Bomb Hyper&lt;br /&gt;
* '''Assault:''' Toggles Assault, double tap to toggle auto-assault. Auto Assault is on by Default&lt;br /&gt;
* '''A(Tap):''' Delayed Shift&lt;br /&gt;
* '''A(Hold):''' Ethereal Shift&lt;br /&gt;
* '''C:''' Blade. &lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unlockable Secrets ==&lt;br /&gt;
This game has a shop and multiple final bosses based on rank and difficulty; various things are locked behind countless conditions.&lt;br /&gt;
&lt;br /&gt;
== Type-C Explanation ==&lt;br /&gt;
&lt;br /&gt;
== Type-S Explanation ==&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Requires at least 50% to activate and will turn blue when ready to use.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge is the Counter Shift gauge. When it is enabled, the level of the Counter Shift is shown at the lower right corner of the screen. The lower green gauge is the overkill combo gauge. After an overkill, a number indicating the current overkill bonus will appear next to this gauge. Keep overkilling enemies to add a multiplier to the overkill value. If the gauge empties, the combo will end, signified by the overkill value turning gray.&lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge. Requires at least 50% to activate and will turn yellow when ready to use.&lt;br /&gt;
* '''6''' Blade Gauge. &lt;br /&gt;
* '''7:''' The character's stats&lt;br /&gt;
* '''8+9+10:''' UI addons that display additional information about the run. Not available by default, but can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to both survive and score. Type-S characters retain their normal and focus fire, bombs, bomb conversion and Overdrive from Type-C. Two additional weapons available only in Type-S are Assault and Blade. &lt;br /&gt;
&lt;br /&gt;
Assault is a lock-on laser attack usable on all non-popcorn enemies. Locks are obtained by hitting such enemies with the central part of the character's shot. There is a maximum number of available locks at once, which differs depending on the character. By default, auto-assault is enabled, allowing automatic usage of Assault whenever shot is held down. This can be disabled in favor of manual Assault usage by pressing the Assault button, and re-enabled by double tapping the Assault button in manual mode.&lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Using it requires spending a portion of the Blade gauge depending on the character. Pressing the button multiple times will trigger a multi-attack Blade combo. The number of possible attacks in the Blade combo (ranging from 1 to 3) depends on the Blade level, which is determined by the amount of Blade gauge available and is viewable at the bottom right corner of the screen. Large enemies and bosses at low health can be targeted for a Raid by pressing the Blade button at the right time, denoted by &amp;quot;RAID OK&amp;quot; appearing at the bottom right corner and a jingle sound playing. Raiding causes the character to swiftly move to the enemy's position, execute a level 3 blade combo regardless of Blade gauge status, and then return to their previous location, all the while becoming ''invincible'' for the attack's entire duration. Afterwards, the Blade gauge will turn red (negative value) and slowly drain, disabling both Blade and Raid until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
Type-S has 2 exclusive &amp;quot;shifts&amp;quot; or hypers. Both shifts disable overkilling upon activation and end overkill combos upon running out, but can be cancelled early by pressing their buttons again, at the cost of half the remaining gauge.&lt;br /&gt;
&lt;br /&gt;
Delayed Shift - Virtually identical to Kakusei from ''Espgaluda'', this shift spawns more enemies, slows down all bullets on the screen and makes enemies fire more bullets. Killing any enemy during Delayed Shift converts their bullets (other than suicide bullets, if any) into gems. Entering Delayed Shift also enables a special Counter Shift. During Delayed Shift, all gems collected charge the Counter Shift and increase its level. Higher levels increase the value of future gems collected during that Delayed Shift. When Delayed Shift runs out or is cancelled normally, it releases an energy wave that clears bullets in an area around the player and damages enemies whose bullets were cancelled. Damage and cancel area increases with Counter Shift level, to the point of clearing the entire screen at the maximum level of 3. During boss fights, the Counter Shift slowly charges automatically and will always clear the entire screen of bullets when released.  Bombing during Delayed Shift cancels the shift without creating a Counter Shift, but retains the full amount of Delayed Shift meter at the time of cancellation. &lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up both Blade and Assault. Assault becomes automatic rapid fire against all enemies and cannot be turned off. The blade gauge will also become infinite, allowing the player to spam Blade combos. However, Raid will be disabled. During Ethereal Shift, a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. Killing these enemies spawns a large number of coins. When Ethereal Shift ends, a large portion of the Blade gauge will be drained. Getting hit during Ethereal Shift ends it early and spends a bomb to prevent life loss if one is available. Getting hit this way will still count as a hit for TLB and rank requirements, however.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Overkilling ===&lt;br /&gt;
Medium and large enemies enter an 'overkilled' state if their HP is reduced to 0 with either Assault or Blade attacks while not in either Shift. During this state, they do not move or fire bullets. Doing further damage to overkilled enemies increases both shift gauges and is central to the scoring system. This state is known to end when either: a Raid attack completes (including if a Raid would put enemies into the overkill state), or, once Assault attacks cease striking the enemies.&lt;br /&gt;
&lt;br /&gt;
The player can also overkill stage bosses if they reduce the current phase's HP to 0 during Ethereal Shift, leading to a special overkill phase (marked by a special sound, the background reddening, and the boss' bottom health bar filling with a gray color instead of a red one). During the overkill phase (called a Counterburst in-game), the boss will use a harder version of the current phase's pattern, which becomes more difficult the longer it goes, via linearly increasing the velocity of all bullets spawned (with different rates depending on difficulty). This phase continues until the player takes a hit or their Ethereal Shift runs out. There is no long-term survival consequence to taking a hit during this phase, as the player will not lose any bombs or lives. Furthermore, the game does not register this as a hit for calculating post-final boss and rank requirements. &lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
The game is comprised of 7 areas, of which at least 5 must be played: two out of the first 4, then 5, 6 and 7. &lt;br /&gt;
The game's scoreboard assigns Zones to these areas: Zone A is for areas 1 &amp;amp; 2, B for 3 &amp;amp; 4, C for 5, D for 6, and finally E for 7.&lt;br /&gt;
For the first 4 areas, the route is chosen by the player as follows:&lt;br /&gt;
&lt;br /&gt;
- At the start of the game either area 1 or 2 may be chosen.&lt;br /&gt;
- After every area the player typically advances 2 stages, with some exceptions:&lt;br /&gt;
-- Area 5 onward cannot be skipped.&lt;br /&gt;
-- After area 1, area 4 can be chosen.&lt;br /&gt;
-- After area 2, area 3 can be chosen.&lt;br /&gt;
- If the player qualified for a rank up in the last area (see [[#Rank]]):&lt;br /&gt;
-- The player is allowed to play the next area, regardless of the previous rule.&lt;br /&gt;
-- The rank up is accepted by playing the next area. If there is no other area to choose, the rank up cannot be rejected.&lt;br /&gt;
&lt;br /&gt;
=== List of routes ===&lt;br /&gt;
''(Stages in bold change the route's rank depending on qualification)''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Route !! colspan=&amp;quot;2&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
! Not qualified !! Qualified&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || rowspan=&amp;quot;4&amp;quot;|0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1-'''4''' || rowspan=&amp;quot;3&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3&lt;br /&gt;
|-&lt;br /&gt;
| 2-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-'''4''' || rowspan=&amp;quot;2&amp;quot;|1 || rowspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 1-3-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3 || rowspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 2-3-'''4''' || 3&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3-'''4''' || 4 || 4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
Orthogonal to the difficulty selection is rank, a value increased during the run that incrementally increases bullet speed and boss health, adds revenge bullets and gives extra phases to some bosses.&lt;br /&gt;
&lt;br /&gt;
Rank starts at 0 and is increased by meeting a hit (type C) or score (type S) threshold during one of the first 4 areas, which will show &amp;quot;QUALIFIED&amp;quot; at the end of the area and force the next one to be playable, which raises rank when accepted, up to a maximum of 4.&lt;br /&gt;
The maximum rank in the first 4 areas is &amp;quot;Area Number -1&amp;quot;, and the rank up condition changes depending if the player currently is at maximum rank or below maximum rank.&lt;br /&gt;
&lt;br /&gt;
=== Type C conditions ===&lt;br /&gt;
For type C, rank ups require not going over a certain amount of stage hits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Rank !! Area.1 !! Area.2 !! Area.3 !! Area.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;NORMAL&lt;br /&gt;
! Below max rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
! At max rank&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! Below max rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|0 || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
! At max rank&lt;br /&gt;
| 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! Below max rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|0 || 2 || 2 || 3&lt;br /&gt;
|- &lt;br /&gt;
! At max rank&lt;br /&gt;
| 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;PANDEMONIUM&lt;br /&gt;
! Below max rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
! At max rank&lt;br /&gt;
| 2 || 2 || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type S conditions ===&lt;br /&gt;
If the player is at maximum rank, the conditions are based on total score:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty Level !! Area.1 !! Area.2 !! Area.3 !! Area.4&lt;br /&gt;
|-&lt;br /&gt;
| EASY || 180,000,000 || 400,000,000 || 650,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
| NORMAL || 200,000,000 || 500,000,000 || 800,000,000 || 1,300,000,000&lt;br /&gt;
|-&lt;br /&gt;
| ARCADE || 220,000,000 || 550,000,000 || 900,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| HARD || 250,000,000 || 600,000,000 || 1,000,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| NIGHTMARE || 200,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
| PANDEMONIUM || 150,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If player is not at maximum rank, the condition only depends on the current stage's score and is determined by the current rank, not stage:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty Level !! Rank.0 !! Rank.1 !! Rank.2&lt;br /&gt;
|-&lt;br /&gt;
! EASY&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|-&lt;br /&gt;
! NORMAL&lt;br /&gt;
| 130,000,000 || 170,000,000 || 200,000,000&lt;br /&gt;
|-&lt;br /&gt;
! ARCADE&lt;br /&gt;
| 160,000,000 || 200,000,000 || 250,000,000&lt;br /&gt;
|-&lt;br /&gt;
! HARD&lt;br /&gt;
| 200,000,000 || 250,000,000 || 300,000,000&lt;br /&gt;
|-&lt;br /&gt;
! NIGHTMARE&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|-&lt;br /&gt;
! PANDEMONIUM&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 4-EX ===&lt;br /&gt;
If the player takes the 1-2-3-4 route, thus playing all stages, they will be at rank 3 in stage 4. However, not qualifying here will still raise rank to 4 entering stage 5. Instead, qualifying will raise rank to 4-EX, denoted as an orange 4 in the HUD. By exceeding certain stage hit thresholds, this rank can exceptionally be lost, returning to rank 4 for the remainder of the game:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Autoguard !! Area.5 !! Area.6 !! Area.7&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;ARCADE&lt;br /&gt;
!ON&lt;br /&gt;
| 1 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 3 || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD &amp;lt;br /&amp;gt;NIGHTMARE&lt;br /&gt;
!ON&lt;br /&gt;
| 2 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
!ON&lt;br /&gt;
| 3 || 4 || ∞&lt;br /&gt;
|- &lt;br /&gt;
!OFF&lt;br /&gt;
| 5 || 6 || ∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During rank 4-EX, enemy patterns are faster, more suicide bullets are released and these suicide bullets are faster. Boss fights in area 5 and 6 are unaffected.&lt;br /&gt;
Immediately ''before'' reaching the descent doors in stage 7, the game becomes significantly harder and rank 4-EX becomes permanent if obtained prior.&lt;br /&gt;
&lt;br /&gt;
== Last Bosses ==&lt;br /&gt;
StellaVanity features three different ending bosses: two False Last Bosses (FLBs) and one True Last Boss (TLB), one of which may appear after the regular stage 7 boss, Core Unit, if certain conditions are met.&lt;br /&gt;
&lt;br /&gt;
For all ranks other than 4-EX, the FLBs may be fought depending on difficulty, rank and total hits, with Elm Order (FLB A) having looser requirements than Vier Dummy (FLB B).&lt;br /&gt;
The boss to be faced is locked in at the start of the Core Unit fight, so the player can get hit and even use continues freely after that point, though after Core Unit only 1 continue may be used regardless of how many were previously.&lt;br /&gt;
&lt;br /&gt;
=== Type-C hit requirements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || 4 || 10 || 16 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 3 || 7 || 12 &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || 5 || 12 || 18 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 4 || 8 || 14&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || 6 || 14 || 20 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 5 || 9 || 16&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || 8 || 16 || 22 || ∞&lt;br /&gt;
|- &lt;br /&gt;
| FLB B – Vier Dummy || N/A || 6 || 10 || 18&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || 10 || 18 || 26 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 7 || 12 || 20&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || 12 || 20 || 30 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 8 || 16|| 24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type-S hit requirements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.0 &amp;lt;br/&amp;gt; (2-4 route) !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || 4 || 6 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 2 || 8 || 16 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || 5 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 3 || 10 || 18 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || 6 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 4 || 12 || 20 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || 8 || 18 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 5 || 14 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || 10 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 6 || 16 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || 16 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 8 || 18 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TLB ===&lt;br /&gt;
The TLB proper, Vier, is and can only be fought on Rank 4-EX, appearing at any hit count. Vier is significantly harder than the FLBs, and requires nearly all of one's resources to defeat.&lt;br /&gt;
She has resistances to both Ethereal Shift and Blade/Raid attacks, albeit not to the level of FLB A (Elm Order).&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring. Each &amp;quot;link&amp;quot; in a chain has its own timer, so care must be taken to route as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Shift (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at the top the screen to destroy enemies as they come. Enemies (excluding bosses) defeated in this state explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. This is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullets on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Raidbombing''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Practice Mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty.&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank.&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Only Story &amp;amp; Rule Mode are usable (e.g. '''not''' Strict Rule)&lt;br /&gt;
* Practice for areas 1 to 4 are unlocked from the start (areas 5 to 7 must be unlocked via the system shop).&lt;br /&gt;
* Rank selection in areas is restricted to ''what is possible in a normal credit'' (e.g. Rank 3 cannot be selected for area 1).&lt;br /&gt;
* FLBs and TLB practice must be unlocked.&lt;br /&gt;
* Power level starts from the ''base stats'' of the selected character, and increases them in steps which are highly variable depending on difficulty &amp;amp; character. &lt;br /&gt;
* Practice Mode, unlike regular attempts, ''allows'' for the use of Auto Guard in Nightmare/Pandemonium.&lt;br /&gt;
* Certain behaviors of stages cannot be properly replicated, such as suicide bullets from enemies in stage 7.&lt;br /&gt;
** Core Unit (the stage 7 boss &amp;amp; final boss) also cannot be fought by itself; due to an inconsistency, its starting position will always be before the stage's final wave of enemies.&lt;br /&gt;
* Finer control over extraneous resources (Type-C's Advanced Drive, Type-S' Delayed/Ethereal Shift, etc) and even life &amp;amp; bomb counts cannot be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
All shop translations provided by Legless, inakilbss &amp;amp; SMayfield (https://docs.google.com/document/d/1V4SBVxB6rQ7I7TXx2a6o_8BVP20YPbble7Q0OGsEg6c/edit?usp=sharing) .&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Price !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || 10 || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || 25000 || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || 40000 || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || 300 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || 1200 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || 2500 || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || 4500 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || 28000 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Level Canceller || 120000 || Allows for control of character levels in Story &amp;amp; Rule Mode. Disabled in v1.23&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || 3000 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || 4000 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || 6000 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || 200000 || Unlocks Elm Order practice for Easy, Normal and Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || 300000 || Unlocks Vier Dummy practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Practice ESY-ACD [??? 3] || 500000 || Unlocks Vier practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || 30000 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || 25000 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || 40000 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Practice HRD-NTM [??? 1] || 300000 || Unlocks Elm Order practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Practice HRD-NTM [??? 2] || 450000 || Unlocks Vier Dummy practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Practice HRD-NTM [??? 3] || 700000 || Unlocks Vier practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Practice Pandemonium Area 5 || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Practice Pandemonium Area 6 || 80000 || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Practice Pandemonium Area 7 || 150000 || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Practice PDM [??? 1] || 400000 || Unlocks Elm Order practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Practice PDM [??? 2] || 600000 || Unlocks Vier Dummy practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Practice PDM [??? 3] || 900000 || Unlocks Vier practice for Pandemonium.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Item shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01  ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 02  ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 04  ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || Anti-Demonic Chime || As rank increases, slows down enemy attack strengthening (Rule disabled )&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 07  ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || B-Diffuser+ || Blade Range +15%, Blade Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || B-Concentrator+ || Blade Damage +30%, Blade Range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11  ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||   Circuit    Fool’s Soul || Damage -20%, Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16  ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Emergency AI || Automatically using a bomb when Autoguard is OFF (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Black Heart || Bombs +1, Not allowed to autobomb or sacrifice lives for bombs&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 21  ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22  ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Conductor 80 || Accel Drive Charge +5%, Discharge Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24  ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Expansion Slot x2 || (Stat Stone) Limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || B Neutralization Barrier || Lowers enemies resistance to Blade&lt;br /&gt;
|-&lt;br /&gt;
| 30  ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Assault-Hold Canceler || Assault shot will not overkill (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || [Type-C] Enhancing Set || Damage +3%, Discharge Damage +5%, Accel Drive Charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Stella Enhancing Set || Damage +3%, Gauge Charge +3%, Gauge Drain -3%, Blade Range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Boundary Crossing Stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || DC Shift Unit || LV2 CS or higher is always activated after DS is released but DS cannot be released arbitrarily&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Curse of the Crab || Up/Down controls reversed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Custom shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01 ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 02 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 04 ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 07 ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || High-Precision Reticle ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||   Circuit    Fool’s Soul || Damage -20%,Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Counterfeit Medal ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Substitute Doll ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Performance Tuner ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || B Neutralization Barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || S neutralization Barrier || Lowers enemies resistance to ?&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Raid Compensator ||&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Requisition Tag ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Master's Pride ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Parasosa Unit || Widens the Focus attack&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Raging Spirit ||&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Dowsing Rod ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Prayer Bracelet ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Item shop listing 6 can be purchased repeatedly by reloading the shop, but it won't duplicate the item. However, unlocking High Performance AI (高性能AI) will permanently mark the item as bought, regardless of whether it was actually bought.&lt;br /&gt;
* The achievement for getting 350 million points in stage 1 with type S (一面魔王S) won't unlock in Strict Rule mode, regular Rule must be played.&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=23354</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=23354"/>
		<updated>2023-08-02T22:38:43Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Item shop listing 6 bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
&lt;br /&gt;
|width = 324px;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|developer = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = December 31, 2011 (Comiket 81) / June 7th, 2012 (DLSite)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== STELLAVANITY - Prelude to the Destined Calamity - ==&lt;br /&gt;
STELLAVANITY - Prelude to the Destined Calamity - is a hybrid ''danmaku-RPG game'' released on December 31st, 2011 by the developer TRIS-GRAM, under the doujin circle Feathered Ether. The game has undergone significant changes since the release of its earliest demos, in addition to a number of updates. The current version, 1.23 was released in January 2022. The game features 2 characters, each with a easy to learn &amp;quot;C-type&amp;quot; and a complex &amp;quot;S-type&amp;quot;. The game has six difficulty modes; unique to the game is the ability to rank up in a run, making patterns harder in addition to suicide bullets. &lt;br /&gt;
&lt;br /&gt;
The game's development has been halted multiple times, with the most recent stoppage from March 2022 - with sales halting on April 14th that year for a week - before development resumed on December 12th, 2022.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
&lt;br /&gt;
The game has 3 distinct modes of play, which are the following:&lt;br /&gt;
* Story: Leaning into the RPG aspect the heaviest, Story Mode is for a &amp;quot;power trip&amp;quot; style of gameplay; the player is free to use whatever items and custom abilities they have at their disposal. The character's level has a maximum of 50 in this mode, but can be adjusted with the Level Canceller item (see below).&lt;br /&gt;
== Controls ==&lt;br /&gt;
Controls are distinguished by type. Controls can be remapped. This description uses the default keyboard controls.&lt;br /&gt;
&lt;br /&gt;
Type-C Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''X (Tap):''' Discharge&lt;br /&gt;
* '''X (Hold):''' Accelerated Hyper&lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
Type-S Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''Space (Hold):''' Bomb Hyper&lt;br /&gt;
* '''Assault:''' Toggles Assault, double tap to toggle auto-assault. Auto Assault is on by Default&lt;br /&gt;
* '''A(Tap):''' Delayed Shift&lt;br /&gt;
* '''A(Hold):''' Ethereal Shift&lt;br /&gt;
* '''C:''' Blade. &lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unlockable Secrets ==&lt;br /&gt;
This game has a shop and multiple final bosses based on rank and difficulty; various things are locked behind countless conditions.&lt;br /&gt;
&lt;br /&gt;
== Type-C Explanation ==&lt;br /&gt;
&lt;br /&gt;
== Type-S Explanation ==&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Requires at least 50% to activate and will turn blue when ready to use.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge is the Counter Shift gauge. When it is enabled, the level of the Counter Shift is shown at the lower right corner of the screen. The lower green gauge is the overkill combo gauge. After an overkill, a number indicating the current overkill bonus will appear next to this gauge. Keep overkilling enemies to add a multiplier to the overkill value. If the gauge empties, the combo will end, signified by the overkill value turning gray.&lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge. Requires at least 50% to activate and will turn yellow when ready to use.&lt;br /&gt;
* '''6''' Blade Gauge. &lt;br /&gt;
* '''7:''' The character's stats&lt;br /&gt;
* '''8+9+10:''' UI addons that display additional information about the run. Not available by default, but can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to both survive and score. Type-S characters retain their normal and focus fire, bombs, bomb conversion and Overdrive from Type-C. Two additional weapons available only in Type-S are Assault and Blade. &lt;br /&gt;
&lt;br /&gt;
Assault is a lock-on laser attack usable on all non-popcorn enemies. Locks are obtained by hitting such enemies with the central part of the character's shot. There is a maximum number of available locks at once, which differs depending on the character. By default, auto-assault is enabled, allowing automatic usage of Assault whenever shot is held down. This can be disabled in favor of manual Assault usage by pressing the Assault button, and re-enabled by double tapping the Assault button in manual mode.&lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Using it requires spending a portion of the Blade gauge depending on the character. Pressing the button multiple times will trigger a multi-attack Blade combo. The number of possible attacks in the Blade combo (ranging from 1 to 3) depends on the Blade level, which is determined by the amount of Blade gauge available and is viewable at the bottom right corner of the screen. Large enemies and bosses at low health can be targeted for a Raid by pressing the Blade button at the right time, denoted by &amp;quot;RAID OK&amp;quot; appearing at the bottom right corner and a jingle sound playing. Raiding causes the character to swiftly move to the enemy's position, execute a level 3 blade combo regardless of Blade gauge status, and then return to their previous location, all the while becoming ''invincible'' for the attack's entire duration. Afterwards, the Blade gauge will turn red (negative value) and slowly drain, disabling both Blade and Raid until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
Type-S has 2 exclusive &amp;quot;shifts&amp;quot; or hypers. Both shifts disable overkilling upon activation and end overkill combos upon running out, but can be cancelled early by pressing their buttons again, at the cost of half the remaining gauge.&lt;br /&gt;
&lt;br /&gt;
Delayed Shift - Virtually identical to Kakusei from ''Espgaluda'', this shift spawns more enemies, slows down all bullets on the screen and makes enemies fire more bullets. Killing any enemy during Delayed Shift converts their bullets (other than suicide bullets, if any) into gems. Entering Delayed Shift also enables a special Counter Shift. During Delayed Shift, all gems collected charge the Counter Shift and increase its level. Higher levels increase the value of future gems collected during that Delayed Shift. When Delayed Shift runs out or is cancelled normally, it releases an energy wave that clears bullets in an area around the player and damages enemies whose bullets were cancelled. Damage and cancel area increases with Counter Shift level, to the point of clearing the entire screen at the maximum level of 3. During boss fights, the Counter Shift slowly charges automatically and will always clear the entire screen of bullets when released.  Bombing during Delayed Shift cancels the shift without creating a Counter Shift, but retains the full amount of Delayed Shift meter at the time of cancellation. &lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up both Blade and Assault. Assault becomes automatic rapid fire against all enemies and cannot be turned off. The blade gauge will also become infinite, allowing the player to spam Blade combos. However, Raid will be disabled. During Ethereal Shift, a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. Killing these enemies spawns a large number of coins. When Ethereal Shift ends, a large portion of the Blade gauge will be drained. Getting hit during Ethereal Shift ends it early and spends a bomb to prevent life loss if one is available. Getting hit this way will still count as a hit for TLB and rank requirements, however.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Overkilling ===&lt;br /&gt;
Medium and large enemies enter an 'overkilled' state if their HP is reduced to 0 with either Assault or Blade attacks while not in either Shift. During this state, they do not move or fire bullets. Doing further damage to overkilled enemies increases both shift gauges and is central to the scoring system. This state is known to end when either: a Raid attack completes (including if a Raid would put enemies into the overkill state), or, once Assault attacks cease striking the enemies.&lt;br /&gt;
&lt;br /&gt;
The player can also overkill stage bosses if they reduce the current phase's HP to 0 during Ethereal Shift, leading to a special overkill phase (marked by a special sound, the background reddening, and the boss' bottom health bar filling with a gray color instead of a red one). During the overkill phase (called a Counterburst in-game), the boss will use a harder version of the current phase's pattern, which becomes more difficult the longer it goes, via linearly increasing the velocity of all bullets spawned (with different rates depending on difficulty). This phase continues until the player takes a hit or their Ethereal Shift runs out. There is no long-term survival consequence to taking a hit during this phase, as the player will not lose any bombs or lives. Furthermore, the game does not register this as a hit for calculating post-final boss and rank requirements. &lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
The game is comprised of 7 areas, of which at least 5 must be played: two out of the first 4, then 5, 6 and 7. &lt;br /&gt;
The game's scoreboard assigns Zones to these areas: Zone A is for areas 1 &amp;amp; 2, B for 3 &amp;amp; 4, C for 5, D for 6, and finally E for 7.&lt;br /&gt;
For the first 4 areas, the route is chosen by the player as follows:&lt;br /&gt;
&lt;br /&gt;
- At the start of the game either area 1 or 2 may be chosen.&lt;br /&gt;
- After every area the player typically advances 2 stages, with some exceptions:&lt;br /&gt;
-- Area 5 onward cannot be skipped.&lt;br /&gt;
-- After area 1, area 4 can be chosen.&lt;br /&gt;
-- After area 2, area 3 can be chosen.&lt;br /&gt;
- If the player qualified for a rank up in the last area (see [[#Rank]]):&lt;br /&gt;
-- The player is allowed to play the next area, regardless of the previous rule.&lt;br /&gt;
-- The rank up is accepted by playing the next area. If there is no other area to choose, the rank up cannot be rejected.&lt;br /&gt;
&lt;br /&gt;
=== List of routes ===&lt;br /&gt;
''(Stages in bold change the route's rank depending on qualification)''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Route !! colspan=&amp;quot;2&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
! Not qualified !! Qualified&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || rowspan=&amp;quot;4&amp;quot;|0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1-'''4''' || rowspan=&amp;quot;3&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3&lt;br /&gt;
|-&lt;br /&gt;
| 2-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-'''4''' || rowspan=&amp;quot;2&amp;quot;|1 || rowspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 1-3-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3 || rowspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 2-3-'''4''' || 3&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3-'''4''' || 4 || 4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
Orthogonal to the difficulty selection is rank, a value increased during the run that incrementally increases bullet speed and boss health, adds revenge bullets and gives extra phases to some bosses.&lt;br /&gt;
&lt;br /&gt;
Rank starts at 0 and is increased by meeting a hit (type C) or score (type S) threshold during one of the first 4 areas, which will show &amp;quot;QUALIFIED&amp;quot; at the end of the area and force the next one to be playable, which raises rank when accepted, up to a maximum of 4.&lt;br /&gt;
The maximum rank in the first 4 areas is &amp;quot;Area Number -1&amp;quot;, and the rank up condition changes depending if the player currently is at maximum rank or below maximum rank.&lt;br /&gt;
&lt;br /&gt;
=== Type C conditions ===&lt;br /&gt;
For type C, rank ups require not going over a certain amount of stage hits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Rank !! Area.1 !! Area.2 !! Area.3 !! Area.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;NORMAL&lt;br /&gt;
! Below max rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
! At max rank&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! Below max rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|0 || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
! At max rank&lt;br /&gt;
| 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! Below max rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|0 || 2 || 2 || 3&lt;br /&gt;
|- &lt;br /&gt;
! At max rank&lt;br /&gt;
| 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;PANDEMONIUM&lt;br /&gt;
! Below max rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
! At max rank&lt;br /&gt;
| 2 || 2 || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type S conditions ===&lt;br /&gt;
If the player is at maximum rank, the conditions are based on total score:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty Level !! Area.1 !! Area.2 !! Area.3 !! Area.4&lt;br /&gt;
|-&lt;br /&gt;
| EASY || 180,000,000 || 400,000,000 || 650,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
| NORMAL || 200,000,000 || 500,000,000 || 800,000,000 || 1,300,000,000&lt;br /&gt;
|-&lt;br /&gt;
| ARCADE || 220,000,000 || 550,000,000 || 900,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| HARD || 250,000,000 || 600,000,000 || 1,000,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| NIGHTMARE || 200,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
| PANDEMONIUM || 150,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If player is not at maximum rank, the condition only depends on the current stage's score and is determined by the current rank, not stage:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty Level !! Rank.0 !! Rank.1 !! Rank.2&lt;br /&gt;
|-&lt;br /&gt;
! EASY&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|-&lt;br /&gt;
! NORMAL&lt;br /&gt;
| 130,000,000 || 170,000,000 || 200,000,000&lt;br /&gt;
|-&lt;br /&gt;
! ARCADE&lt;br /&gt;
| 160,000,000 || 200,000,000 || 250,000,000&lt;br /&gt;
|-&lt;br /&gt;
! HARD&lt;br /&gt;
| 200,000,000 || 250,000,000 || 300,000,000&lt;br /&gt;
|-&lt;br /&gt;
! NIGHTMARE&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|-&lt;br /&gt;
! PANDEMONIUM&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 4-EX ===&lt;br /&gt;
If the player takes the 1-2-3-4 route, thus playing all stages, they will be at rank 3 in stage 4. However, not qualifying here will still raise rank to 4 entering stage 5. Instead, qualifying will raise rank to 4-EX, denoted as an orange 4 in the HUD. By exceeding certain stage hit thresholds, this rank can exceptionally be lost, returning to rank 4 for the remainder of the game:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Autoguard !! Area.5 !! Area.6 !! Area.7&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;ARCADE&lt;br /&gt;
!ON&lt;br /&gt;
| 1 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 3 || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD &amp;lt;br /&amp;gt;NIGHTMARE&lt;br /&gt;
!ON&lt;br /&gt;
| 2 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
!ON&lt;br /&gt;
| 3 || 4 || ∞&lt;br /&gt;
|- &lt;br /&gt;
!OFF&lt;br /&gt;
| 5 || 6 || ∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During rank 4-EX, enemy patterns are faster, more suicide bullets are released and these suicide bullets are faster. Boss fights in area 5 and 6 are unaffected.&lt;br /&gt;
Immediately ''before'' reaching the descent doors in stage 7, the game becomes significantly harder and rank 4-EX becomes permanent if obtained prior.&lt;br /&gt;
&lt;br /&gt;
== Last Bosses ==&lt;br /&gt;
StellaVanity features three different ending bosses: two False Last Bosses (FLBs) and one True Last Boss (TLB), one of which may appear after the regular stage 7 boss, Core Unit, if certain conditions are met.&lt;br /&gt;
&lt;br /&gt;
For all ranks other than 4-EX, the FLBs may be fought depending on difficulty, rank and total hits, with Elm Order (FLB A) having looser requirements than Vier Dummy (FLB B).&lt;br /&gt;
The boss to be faced is locked in at the start of the Core Unit fight, so the player can get hit and even use continues freely after that point, though after Core Unit only 1 continue may be used regardless of how many were previously.&lt;br /&gt;
&lt;br /&gt;
=== Type-C hit requirements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || 4 || 10 || 16 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 3 || 7 || 12 &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || 5 || 12 || 18 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 4 || 8 || 14&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || 6 || 14 || 20 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 5 || 9 || 16&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || 8 || 16 || 22 || ∞&lt;br /&gt;
|- &lt;br /&gt;
| FLB B – Vier Dummy || N/A || 6 || 10 || 18&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || 10 || 18 || 26 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 7 || 12 || 20&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || 12 || 20 || 30 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 8 || 16|| 24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type-S hit requirements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.0 &amp;lt;br/&amp;gt; (2-4 route) !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || 4 || 6 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 2 || 8 || 16 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || 5 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 3 || 10 || 18 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || 6 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 4 || 12 || 20 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || 8 || 18 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 5 || 14 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || 10 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 6 || 16 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || 16 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 8 || 18 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TLB ===&lt;br /&gt;
The TLB proper, Vier, is and can only be fought on Rank 4-EX, appearing at any hit count. Vier is significantly harder than the FLBs, and requires nearly all of one's resources to defeat.&lt;br /&gt;
She has resistances to both Ethereal Shift and Blade/Raid attacks, albeit not to the level of FLB A (Elm Order).&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring. Each &amp;quot;link&amp;quot; in a chain has its own timer, so care must be taken to route as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Shift (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at the top the screen to destroy enemies as they come. Enemies (excluding bosses) defeated in this state explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. This is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullets on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Raidbombing''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Practice Mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty.&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank.&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Only Story &amp;amp; Rule Mode are usable (e.g. '''not''' Strict Rule)&lt;br /&gt;
* Practice for areas 1 to 4 are unlocked from the start (areas 5 to 7 must be unlocked via the system shop).&lt;br /&gt;
* Rank selection in areas is restricted to ''what is possible in a normal credit'' (e.g. Rank 3 cannot be selected for area 1).&lt;br /&gt;
* FLBs and TLB practice must be unlocked.&lt;br /&gt;
* Power level starts from the ''base stats'' of the selected character, and increases them in steps which are highly variable depending on difficulty &amp;amp; character. &lt;br /&gt;
* Practice Mode, unlike regular attempts, ''allows'' for the use of Auto Guard in Nightmare/Pandemonium.&lt;br /&gt;
* Certain behaviors of stages cannot be properly replicated, such as suicide bullets from enemies in stage 7.&lt;br /&gt;
** Core Unit (the stage 7 boss &amp;amp; final boss) also cannot be fought by itself; due to an inconsistency, its starting position will always be before the stage's final wave of enemies.&lt;br /&gt;
* Finer control over extraneous resources (Type-C's Advanced Drive, Type-S' Delayed/Ethereal Shift, etc) and even life &amp;amp; bomb counts cannot be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
All shop translations provided by Legless, inakilbss &amp;amp; SMayfield (https://docs.google.com/document/d/1V4SBVxB6rQ7I7TXx2a6o_8BVP20YPbble7Q0OGsEg6c/edit?usp=sharing) .&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Price !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || 10 || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || 25000 || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || 40000 || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || 300 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || 1200 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || 2500 || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || 4500 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || 28000 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Level Canceller || 120000 || Allows for control of character levels in Story &amp;amp; Rule Mode. Disabled in v1.23&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || 3000 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || 4000 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || 6000 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || 200000 || Unlocks Elm Order practice for Easy, Normal and Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || 300000 || Unlocks Vier Dummy practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Practice ESY-ACD [??? 3] || 500000 || Unlocks Vier practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || 30000 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || 25000 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || 40000 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Practice HRD-NTM [??? 1] || 300000 || Unlocks Elm Order practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Practice HRD-NTM [??? 2] || 450000 || Unlocks Vier Dummy practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Practice HRD-NTM [??? 3] || 700000 || Unlocks Vier practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Practice Pandemonium Area 5 || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Practice Pandemonium Area 6 || 80000 || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Practice Pandemonium Area 7 || 150000 || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Practice PDM [??? 1] || 400000 || Unlocks Elm Order practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Practice PDM [??? 2] || 600000 || Unlocks Vier Dummy practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Practice PDM [??? 3] || 900000 || Unlocks Vier practice for Pandemonium.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Item shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01  ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 02  ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 04  ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || Anti-Demonic Chime || As rank increases, slows down enemy attack strengthening (Rule disabled )&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 07  ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || B-Diffuser+ || Blade Range +15%, Blade Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || B-Concentrator+ || Blade Damage +30%, Blade Range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11  ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||   Circuit    Fool’s Soul || Damage -20%, Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16  ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Emergency AI || Automatically using a bomb when Autoguard is OFF (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Black Heart || Bombs +1, Not allowed to autobomb or sacrifice lives for bombs&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 21  ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22  ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Conductor 80 || Accel Drive Charge +5%, Discharge Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24  ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Expansion Slot x2 || (Stat Stone) Limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || B Neutralization Barrier || Lowers enemies resistance to Blade&lt;br /&gt;
|-&lt;br /&gt;
| 30  ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Assault-Hold Canceler || Assault shot will not overkill (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || [Type-C] Enhancing Set || Damage +3%, Discharge Damage +5%, Accel Drive Charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Stella Enhancing Set || Damage +3%, Gauge Charge +3%, Gauge Drain -3%, Blade Range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Boundary Crossing Stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || DC Shift Unit || LV2 CS or higher is always activated after DS is released but DS cannot be released arbitrarily&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Curse of the Crab || Up/Down controls reversed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Custom shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01 ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 02 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 04 ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 07 ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || High-Precision Reticle ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||   Circuit    Fool’s Soul || Damage -20%,Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Counterfeit Medal ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Substitute Doll ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Performance Tuner ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || B Neutralization Barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || S neutralization Barrier || Lowers enemies resistance to ?&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Raid Compensator ||&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Requisition Tag ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Master's Pride ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Parasosa Unit || Widens the Focus attack&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Raging Spirit ||&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Dowsing Rod ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Prayer Bracelet ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Item shop listing 6 can be purchased repeatedly by reloading the shop, but it won't duplicate the item. However, unlocking High Performance AI (高性能AI) will permanently mark the item as bought, regardless of whether it was actually bought.&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=23100</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=23100"/>
		<updated>2023-07-23T20:43:10Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Added rank EX hit table, improved readability on other hit tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
&lt;br /&gt;
|width = 324px;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|developer = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = December 31, 2011 (Comiket 81) / June 7th, 2012 (DLSite)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== STELLAVANITY - Prelude to the Destined Calamity - ==&lt;br /&gt;
STELLAVANITY - Prelude to the Destined Calamity - is a hybrid ''danmaku-RPG game'' released on December 31st, 2011 by the developer TRIS-GRAM, under the doujin circle Feathered Ether. The game has undergone significant changes since the release of its earliest demos, in addition to a number of updates. The current version, 1.23 was released in January 2022. The game features 2 characters, each with a easy to learn &amp;quot;C-type&amp;quot; and a complex &amp;quot;S-type&amp;quot;. The game has six difficulty modes; unique to the game is the ability to rank up in a run, making patterns harder in addition to suicide bullets. &lt;br /&gt;
&lt;br /&gt;
The game's development has been halted multiple times, with the most recent stoppage from March 2022 - with sales halting on April 14th that year for a week - before development resumed on December 12th, 2022.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
&lt;br /&gt;
The game has 3 distinct modes of play, which are the following:&lt;br /&gt;
* Story: Leaning into the RPG aspect the heaviest, Story Mode is for a &amp;quot;power trip&amp;quot; style of gameplay; the player is free to use whatever items and custom abilities they have at their disposal. The character's level has a maximum of 50 in this mode, but can be adjusted with the Level Canceller item (see below).&lt;br /&gt;
== Controls ==&lt;br /&gt;
Controls are distinguished by type. Controls can be remapped. This description uses the default keyboard controls.&lt;br /&gt;
&lt;br /&gt;
Type-C Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''X (Tap):''' Discharge&lt;br /&gt;
* '''X (Hold):''' Accelerated Hyper&lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
Type-S Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''Space (Hold):''' Bomb Hyper&lt;br /&gt;
* '''Assault:''' Toggles Assault, double tap to toggle auto-assault. Auto Assault is on by Default&lt;br /&gt;
* '''A(Tap):''' Delayed Shift&lt;br /&gt;
* '''A(Hold):''' Ethereal Shift&lt;br /&gt;
* '''C:''' Blade. &lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unlockable Secrets ==&lt;br /&gt;
This game has a shop and multiple final bosses based on rank and difficulty; various things are locked behind countless conditions.&lt;br /&gt;
&lt;br /&gt;
== Type-C Explanation ==&lt;br /&gt;
&lt;br /&gt;
== Type-S Explanation ==&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Requires at least 50% to activate and will turn blue when ready to use.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge is the Counter Shift gauge. When it is enabled, the level of the Counter Shift is shown at the lower right corner of the screen. The lower green gauge is the overkill combo gauge. After an overkill, a number indicating the current overkill bonus will appear next to this gauge. Keep overkilling enemies to add a multiplier to the overkill value. If the gauge empties, the combo will end, signified by the overkill value turning gray.&lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge. Requires at least 50% to activate and will turn yellow when ready to use.&lt;br /&gt;
* '''6''' Blade Gauge. &lt;br /&gt;
* '''7:''' The character's stats&lt;br /&gt;
* '''8+9+10:''' UI addons that display additional information about the run. Not available by default, but can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to both survive and score. Type-S characters retain their normal and focus fire, bombs, bomb conversion and Overdrive from Type-C. Two additional weapons available only in Type-S are Assault and Blade. &lt;br /&gt;
&lt;br /&gt;
Assault is a lock-on laser attack usable on all non-popcorn enemies. Locks are obtained by hitting such enemies with the central part of the character's shot. There is a maximum number of available locks at once, which differs depending on the character. By default, auto-assault is enabled, allowing automatic usage of Assault whenever shot is held down. This can be disabled in favor of manual Assault usage by pressing the Assault button, and re-enabled by double tapping the Assault button in manual mode.&lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Using it requires spending a portion of the Blade gauge depending on the character. Pressing the button multiple times will trigger a multi-attack Blade combo. The number of possible attacks in the Blade combo (ranging from 1 to 3) depends on the Blade level, which is determined by the amount of Blade gauge available and is viewable at the bottom right corner of the screen. Large enemies and bosses at low health can be targeted for a Raid by pressing the Blade button at the right time, denoted by &amp;quot;RAID OK&amp;quot; appearing at the bottom right corner and a jingle sound playing. Raiding causes the character to swiftly move to the enemy's position, execute a level 3 blade combo regardless of Blade gauge status, and then return to their previous location, all the while becoming ''invincible'' for the attack's entire duration. Afterwards, the Blade gauge will turn red (negative value) and slowly drain, disabling both Blade and Raid until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
Type-S has 2 exclusive &amp;quot;shifts&amp;quot; or hypers. Both shifts disable overkilling upon activation and end overkill combos upon running out, but can be cancelled early by pressing their buttons again, at the cost of half the remaining gauge.&lt;br /&gt;
&lt;br /&gt;
Delayed Shift - Virtually identical to Kakusei from ''Espgaluda'', this shift spawns more enemies, slows down all bullets on the screen and makes enemies fire more bullets. Killing any enemy during Delayed Shift converts their bullets (other than suicide bullets, if any) into gems. Entering Delayed Shift also enables a special Counter Shift. During Delayed Shift, all gems collected charge the Counter Shift and increase its level. Higher levels increase the value of future gems collected during that Delayed Shift. When Delayed Shift runs out or is cancelled normally, it releases an energy wave that clears bullets in an area around the player and damages enemies whose bullets were cancelled. Damage and cancel area increases with Counter Shift level, to the point of clearing the entire screen at the maximum level of 3. During boss fights, the Counter Shift slowly charges automatically and will always clear the entire screen of bullets when released.  Bombing during Delayed Shift cancels the shift without creating a Counter Shift, but retains the full amount of Delayed Shift meter at the time of cancellation. &lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up both Blade and Assault. Assault becomes automatic rapid fire against all enemies and cannot be turned off. The blade gauge will also become infinite, allowing the player to spam Blade combos. However, Raid will be disabled. During Ethereal Shift, a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. Killing these enemies spawns a large number of coins. When Ethereal Shift ends, a large portion of the Blade gauge will be drained. Getting hit during Ethereal Shift ends it early and spends a bomb to prevent life loss if one is available. Getting hit this way will still count as a hit for TLB and rank requirements, however.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Overkilling ===&lt;br /&gt;
Medium and large enemies enter an 'overkilled' state if their HP is reduced to 0 with either Assault or Blade attacks while not in either Shift. During this state, they do not move or fire bullets. Doing further damage to overkilled enemies increases both shift gauges and is central to the scoring system. This state is known to end when either: a Raid attack completes (including if a Raid would put enemies into the overkill state), or, once Assault attacks cease striking the enemies.&lt;br /&gt;
&lt;br /&gt;
The player can also overkill stage bosses if they reduce the current phase's HP to 0 during Ethereal Shift, leading to a special overkill phase (marked by a special sound, the background reddening, and the boss' bottom health bar filling with a gray color instead of a red one). During the overkill phase (called a Counterburst in-game), the boss will use a harder version of the current phase's pattern, which becomes more difficult the longer it goes, via linearly increasing the velocity of all bullets spawned (with different rates depending on difficulty). This phase continues until the player takes a hit or their Ethereal Shift runs out. There is no long-term survival consequence to taking a hit during this phase, as the player will not lose any bombs or lives. Furthermore, the game does not register this as a hit for calculating post-final boss and rank requirements. &lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
The game is comprised of 7 areas, of which at least 5 must be played: two out of the first 4, then 5, 6 and 7. &lt;br /&gt;
The game's scoreboard assigns Zones to these areas: Zone A is for areas 1 &amp;amp; 2, B for 3 &amp;amp; 4, C for 5, D for 6, and finally E for 7.&lt;br /&gt;
For the first 4 areas, the route is chosen by the player as follows:&lt;br /&gt;
&lt;br /&gt;
- At the start of the game either area 1 or 2 may be chosen.&lt;br /&gt;
- After every area the player typically advances 2 stages, with some exceptions:&lt;br /&gt;
-- Area 5 onward cannot be skipped.&lt;br /&gt;
-- After area 1, area 4 can be chosen.&lt;br /&gt;
-- After area 2, area 3 can be chosen.&lt;br /&gt;
- If the player qualified for a rank up in the last area (see [[#Rank]]):&lt;br /&gt;
-- The player is allowed to play the next area, regardless of the previous rule.&lt;br /&gt;
-- The rank up is accepted by playing the next area. If there is no other area to choose, the rank up cannot be rejected.&lt;br /&gt;
&lt;br /&gt;
=== List of routes ===&lt;br /&gt;
''(Stages in bold change the route's rank depending on qualification)''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Route !! colspan=&amp;quot;2&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
! Not qualified !! Qualified&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || rowspan=&amp;quot;4&amp;quot;|0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1-'''4''' || rowspan=&amp;quot;3&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3&lt;br /&gt;
|-&lt;br /&gt;
| 2-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-'''4''' || rowspan=&amp;quot;2&amp;quot;|1 || rowspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 1-3-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3 || rowspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 2-3-'''4''' || 3&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3-'''4''' || 4 || 4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
Orthogonal to the difficulty selection is rank, a value increased during the run that incrementally increases bullet speed and boss health, adds revenge bullets and gives extra phases to some bosses.&lt;br /&gt;
&lt;br /&gt;
Rank starts at 0 and is increased by meeting a hit (type C) or score (type S) threshold during one of the first 4 areas, which will show &amp;quot;QUALIFIED&amp;quot; at the end of the area and force the next one to be playable, which raises rank when accepted, up to a maximum of 4.&lt;br /&gt;
The maximum rank in the first 4 areas is &amp;quot;Area Number -1&amp;quot;, and the rank up condition changes depending if the player currently is at maximum rank or below maximum rank.&lt;br /&gt;
&lt;br /&gt;
=== Type C conditions ===&lt;br /&gt;
For type C, rank ups require not going over a certain amount of stage hits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Rank !! Area.1 !! Area.2 !! Area.3 !! Area.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;NORMAL&lt;br /&gt;
! Below max rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0 || 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
! At max rank&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
! Below max rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|0 || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
! At max rank&lt;br /&gt;
| 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
! Below max rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|0 || 2 || 2 || 3&lt;br /&gt;
|- &lt;br /&gt;
! At max rank&lt;br /&gt;
| 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;PANDEMONIUM&lt;br /&gt;
! Below max rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
! At max rank&lt;br /&gt;
| 2 || 2 || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type S conditions ===&lt;br /&gt;
If the player is at maximum rank, the conditions are based on total score:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty Level !! Area.1 !! Area.2 !! Area.3 !! Area.4&lt;br /&gt;
|-&lt;br /&gt;
| EASY || 180,000,000 || 400,000,000 || 650,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
| NORMAL || 200,000,000 || 500,000,000 || 800,000,000 || 1,300,000,000&lt;br /&gt;
|-&lt;br /&gt;
| ARCADE || 220,000,000 || 550,000,000 || 900,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| HARD || 250,000,000 || 600,000,000 || 1,000,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| NIGHTMARE || 200,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
| PANDEMONIUM || 150,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If player is not at maximum rank, the condition only depends on the current stage's score and is determined by the current rank, not stage:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty Level !! Rank.0 !! Rank.1 !! Rank.2&lt;br /&gt;
|-&lt;br /&gt;
! EASY&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|-&lt;br /&gt;
! NORMAL&lt;br /&gt;
| 130,000,000 || 170,000,000 || 200,000,000&lt;br /&gt;
|-&lt;br /&gt;
! ARCADE&lt;br /&gt;
| 160,000,000 || 200,000,000 || 250,000,000&lt;br /&gt;
|-&lt;br /&gt;
! HARD&lt;br /&gt;
| 200,000,000 || 250,000,000 || 300,000,000&lt;br /&gt;
|-&lt;br /&gt;
! NIGHTMARE&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|-&lt;br /&gt;
! PANDEMONIUM&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 4-EX ===&lt;br /&gt;
If the player takes the 1-2-3-4 route, thus playing all stages, they will be at rank 3 in stage 4. However, not qualifying here will still raise rank to 4 entering stage 5. Instead, qualifying will raise rank to 4-EX, denoted as an orange 4 in the HUD. By exceeding certain stage hit thresholds, this rank can exceptionally be lost, returning to rank 4 for the remainder of the game:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Autoguard !! Area.5 !! Area.6 !! Area.7&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;ARCADE&lt;br /&gt;
!ON&lt;br /&gt;
| 1 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 3 || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD &amp;lt;br /&amp;gt;NIGHTMARE&lt;br /&gt;
!ON&lt;br /&gt;
| 2 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
!OFF&lt;br /&gt;
| 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
!ON&lt;br /&gt;
| 3 || 4 || ∞&lt;br /&gt;
|- &lt;br /&gt;
!OFF&lt;br /&gt;
| 5 || 6 || ∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During rank 4-EX, enemy patterns are faster, more suicide bullets are released and these suicide bullets are faster. Boss fights in area 5 and 6 are unaffected.&lt;br /&gt;
Immediately ''before'' reaching the descent doors in stage 7, the game becomes significantly harder and rank 4-EX becomes permanent if obtained prior.&lt;br /&gt;
&lt;br /&gt;
== Last Bosses ==&lt;br /&gt;
StellaVanity features three different ending bosses: two False Last Bosses (FLBs) and one True Last Boss (TLB), one of which may appear after the regular stage 7 boss, Core Unit, if certain conditions are met.&lt;br /&gt;
&lt;br /&gt;
For all ranks other than 4-EX, the FLBs may be fought depending on difficulty, rank and total hits, with Elm Order (FLB A) having looser requirements than Vier Dummy (FLB B).&lt;br /&gt;
The boss to be faced is locked in at the start of the Core Unit fight, so the player can get hit and even use continues freely after that point, though after Core Unit only 1 continue may be used regardless of how many were previously.&lt;br /&gt;
&lt;br /&gt;
=== Type-C hit requirements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || 4 || 10 || 16 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 3 || 7 || 12 &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || 5 || 12 || 18 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 4 || 8 || 14&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || 6 || 14 || 20 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 5 || 9 || 16&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || 8 || 16 || 22 || ∞&lt;br /&gt;
|- &lt;br /&gt;
| FLB B – Vier Dummy || N/A || 6 || 10 || 18&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || 10 || 18 || 26 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 7 || 12 || 20&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || 12 || 20 || 30 || ∞&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 8 || 16|| 24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type-S hit requirements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.0 &amp;lt;br/&amp;gt; (2-4 route) !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || 4 || 6 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 2 || 8 || 16 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || 5 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 3 || 10 || 18 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || 6 || 16 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 4 || 12 || 20 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || 8 || 18 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 5 || 14 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || 10 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 6 || 16 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || 16 || 24 || ∞ || ∞ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || 8 || 18 || 24 || ∞&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TLB ===&lt;br /&gt;
The TLB proper, Vier, is and can only be fought on Rank 4-EX, appearing at any hit count. Vier is significantly harder than the FLBs, and requires nearly all of one's resources to defeat.&lt;br /&gt;
She has resistances to both Ethereal Shift and Blade/Raid attacks, albeit not to the level of FLB A (Elm Order).&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring. Each &amp;quot;link&amp;quot; in a chain has its own timer, so care must be taken to route as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Shift (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at the top the screen to destroy enemies as they come. Enemies (excluding bosses) defeated in this state explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. This is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullets on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Raidbombing''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Practice Mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty.&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank.&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Only Story &amp;amp; Rule Mode are usable (e.g. '''not''' Strict Rule)&lt;br /&gt;
* Practice for areas 1 to 4 are unlocked from the start (areas 5 to 7 must be unlocked via the system shop).&lt;br /&gt;
* Rank selection in areas is restricted to ''what is possible in a normal credit'' (e.g. Rank 3 cannot be selected for area 1).&lt;br /&gt;
* FLBs and TLB practice must be unlocked.&lt;br /&gt;
* Power level starts from the ''base stats'' of the selected character, and increases them in steps which are highly variable depending on difficulty &amp;amp; character. &lt;br /&gt;
* Practice Mode, unlike regular attempts, ''allows'' for the use of Auto Guard in Nightmare/Pandemonium.&lt;br /&gt;
* Certain behaviors of stages cannot be properly replicated, such as suicide bullets from enemies in stage 7.&lt;br /&gt;
** Core Unit (the stage 7 boss &amp;amp; final boss) also cannot be fought by itself; due to an inconsistency, its starting position will always be before the stage's final wave of enemies.&lt;br /&gt;
* Finer control over extraneous resources (Type-C's Advanced Drive, Type-S' Delayed/Ethereal Shift, etc) and even life &amp;amp; bomb counts cannot be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
All shop translations provided by Legless, inakilbss &amp;amp; SMayfield (https://docs.google.com/document/d/1V4SBVxB6rQ7I7TXx2a6o_8BVP20YPbble7Q0OGsEg6c/edit?usp=sharing) .&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Price !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || 10 || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || 25000 || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || 40000 || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || 300 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || 1200 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || 2500 || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || 4500 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || 28000 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Level Canceller || 120000 || Allows for control of character levels in Story &amp;amp; Rule Mode. Disabled in v1.23&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || 3000 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || 4000 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || 6000 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || 200000 || Unlocks Elm Order practice for Easy, Normal and Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || 300000 || Unlocks Vier Dummy practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Practice ESY-ACD [??? 3] || 500000 || Unlocks Vier practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || 30000 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || 25000 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || 40000 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Practice HRD-NTM [??? 1] || 300000 || Unlocks Elm Order practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Practice HRD-NTM [??? 2] || 450000 || Unlocks Vier Dummy practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Practice HRD-NTM [??? 3] || 700000 || Unlocks Vier practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Practice Pandemonium Area 5 || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Practice Pandemonium Area 6 || 80000 || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Practice Pandemonium Area 7 || 150000 || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Practice PDM [??? 1] || 400000 || Unlocks Elm Order practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Practice PDM [??? 2] || 600000 || Unlocks Vier Dummy practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Practice PDM [??? 3] || 900000 || Unlocks Vier practice for Pandemonium.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Item shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01  ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 02  ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 04  ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || Anti-Demonic Chime || As rank increases, slows down enemy attack strengthening (Rule disabled )&lt;br /&gt;
|-&lt;br /&gt;
| 06  ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 07  ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || B-Diffuser+ || Blade Range +15%, Blade Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || B-Concentrator+ || Blade Damage +30%, Blade Range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11  ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||   Circuit    Fool’s Soul || Damage -20%, Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16  ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Emergency AI || Automatically using a bomb when Autoguard is OFF (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Black Heart || Bombs +1, Not allowed to autobomb or sacrifice lives for bombs&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 21  ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22  ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Conductor 80 || Accel Drive Charge +5%, Discharge Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24  ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Expansion Slot x2 || (Stat Stone) Limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || B Neutralization Barrier || Lowers enemies resistance to Blade&lt;br /&gt;
|-&lt;br /&gt;
| 30  ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Assault-Hold Canceler || Assault shot will not overkill (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || [Type-C] Enhancing Set || Damage +3%, Discharge Damage +5%, Accel Drive Charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Stella Enhancing Set || Damage +3%, Gauge Charge +3%, Gauge Drain -3%, Blade Range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Boundary Crossing Stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || DC Shift Unit || LV2 CS or higher is always activated after DS is released but DS cannot be released arbitrarily&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Curse of the Crab || Up/Down controls reversed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Custom shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01 ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 02 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 04 ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 07 ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || High-Precision Reticle ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||   Circuit    Fool’s Soul || Damage -20%,Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Counterfeit Medal ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Substitute Doll ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Performance Tuner ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || B Neutralization Barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || S neutralization Barrier || Lowers enemies resistance to ?&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Raid Compensator ||&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Requisition Tag ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Master's Pride ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Parasosa Unit || Widens the Focus attack&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Raging Spirit ||&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Dowsing Rod ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Prayer Bracelet ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=23099</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=23099"/>
		<updated>2023-07-23T19:26:30Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
&lt;br /&gt;
|width = 324px;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|developer = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = December 31, 2011 (Comiket 81) / June 7th, 2012 (DLSite)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== STELLAVANITY - Prelude to the Destined Calamity - ==&lt;br /&gt;
STELLAVANITY - Prelude to the Destined Calamity - is a hybrid ''danmaku-RPG game'' released on December 31st, 2011 by the developer TRIS-GRAM, under the doujin circle Feathered Ether. The game has undergone significant changes since the release of its earliest demos, in addition to a number of updates. The current version, 1.23 was released in January 2022. The game features 2 characters, each with a easy to learn &amp;quot;C-type&amp;quot; and a complex &amp;quot;S-type&amp;quot;. The game has six difficulty modes; unique to the game is the ability to rank up in a run, making patterns harder in addition to suicide bullets. &lt;br /&gt;
&lt;br /&gt;
The game's development has been halted multiple times, with the most recent stoppage from March 2022 - with sales halting on April 14th that year for a week - before development resumed on December 12th, 2022.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
&lt;br /&gt;
The game has 3 distinct modes of play, which are the following:&lt;br /&gt;
* Story: Leaning into the RPG aspect the heaviest, Story Mode is for a &amp;quot;power trip&amp;quot; style of gameplay; the player is free to use whatever items and custom abilities they have at their disposal. The character's level has a maximum of 50 in this mode, but can be adjusted with the Level Canceller item (see below).&lt;br /&gt;
== Controls ==&lt;br /&gt;
Controls are distinguished by type. Controls can be remapped. This description uses the default keyboard controls.&lt;br /&gt;
&lt;br /&gt;
Type-C Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''X (Tap):''' Discharge&lt;br /&gt;
* '''X (Hold):''' Accelerated Hyper&lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
Type-S Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''Space (Hold):''' Bomb Hyper&lt;br /&gt;
* '''Assault:''' Toggles Assault, double tap to toggle auto-assault. Auto Assault is on by Default&lt;br /&gt;
* '''A(Tap):''' Delayed Shift&lt;br /&gt;
* '''A(Hold):''' Ethereal Shift&lt;br /&gt;
* '''C:''' Blade. &lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unlockable Secrets ==&lt;br /&gt;
This game has a shop and multiple final bosses based on rank and difficulty; various things are locked behind countless conditions.&lt;br /&gt;
&lt;br /&gt;
== Type-C Explanation ==&lt;br /&gt;
&lt;br /&gt;
== Type-S Explanation ==&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Requires at least 50% to activate and will turn blue when ready to use.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge is the Counter Shift gauge. When it is enabled, the level of the Counter Shift is shown at the lower right corner of the screen. The lower green gauge is the overkill combo gauge. After an overkill, a number indicating the current overkill bonus will appear next to this gauge. Keep overkilling enemies to add a multiplier to the overkill value. If the gauge empties, the combo will end, signified by the overkill value turning gray.&lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge. Requires at least 50% to activate and will turn yellow when ready to use.&lt;br /&gt;
* '''6''' Blade Gauge. &lt;br /&gt;
* '''7:''' The character's stats&lt;br /&gt;
* '''8+9+10:''' UI addons that display additional information about the run. Not available by default, but can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to both survive and score. Type-S characters retain their normal and focus fire, bombs, bomb conversion and Overdrive from Type-C. Two additional weapons available only in Type-S are Assault and Blade. &lt;br /&gt;
&lt;br /&gt;
Assault is a lock-on laser attack usable on all non-popcorn enemies. Locks are obtained by hitting such enemies with the central part of the character's shot. There is a maximum number of available locks at once, which differs depending on the character. By default, auto-assault is enabled, allowing automatic usage of Assault whenever shot is held down. This can be disabled in favor of manual Assault usage by pressing the Assault button, and re-enabled by double tapping the Assault button in manual mode.&lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Using it requires spending a portion of the Blade gauge depending on the character. Pressing the button multiple times will trigger a multi-attack Blade combo. The number of possible attacks in the Blade combo (ranging from 1 to 3) depends on the Blade level, which is determined by the amount of Blade gauge available and is viewable at the bottom right corner of the screen. Large enemies and bosses at low health can be targeted for a Raid by pressing the Blade button at the right time, denoted by &amp;quot;RAID OK&amp;quot; appearing at the bottom right corner and a jingle sound playing. Raiding causes the character to swiftly move to the enemy's position, execute a level 3 blade combo regardless of Blade gauge status, and then return to their previous location, all the while becoming ''invincible'' for the attack's entire duration. Afterwards, the Blade gauge will turn red (negative value) and slowly drain, disabling both Blade and Raid until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
Type-S has 2 exclusive &amp;quot;shifts&amp;quot; or hypers. Both shifts disable overkilling upon activation and end overkill combos upon running out, but can be cancelled early by pressing their buttons again, at the cost of half the remaining gauge.&lt;br /&gt;
&lt;br /&gt;
Delayed Shift - Virtually identical to Kakusei from ''Espgaluda'', this shift spawns more enemies, slows down all bullets on the screen and makes enemies fire more bullets. Killing any enemy during Delayed Shift converts their bullets (other than suicide bullets, if any) into gems. Entering Delayed Shift also enables a special Counter Shift. During Delayed Shift, all gems collected charge the Counter Shift and increase its level. Higher levels increase the value of future gems collected during that Delayed Shift. When Delayed Shift runs out or is cancelled normally, it releases an energy wave that clears bullets in an area around the player and damages enemies whose bullets were cancelled. Damage and cancel area increases with Counter Shift level, to the point of clearing the entire screen at the maximum level of 3. During boss fights, the Counter Shift slowly charges automatically and will always clear the entire screen of bullets when released.  Bombing during Delayed Shift cancels the shift without creating a Counter Shift, but retains the full amount of Delayed Shift meter at the time of cancellation. &lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up both Blade and Assault. Assault becomes automatic rapid fire against all enemies and cannot be turned off. The blade gauge will also become infinite, allowing the player to spam Blade combos. However, Raid will be disabled. During Ethereal Shift, a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. Killing these enemies spawns a large number of coins. When Ethereal Shift ends, a large portion of the Blade gauge will be drained. Getting hit during Ethereal Shift ends it early and spends a bomb to prevent life loss if one is available. Getting hit this way will still count as a hit for TLB and rank requirements, however.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Overkilling ===&lt;br /&gt;
Medium and large enemies enter an 'overkilled' state if their HP is reduced to 0 with either Assault or Blade attacks while not in either Shift. During this state, they do not move or fire bullets. Doing further damage to overkilled enemies increases both shift gauges and is central to the scoring system. This state is known to end when either: a Raid attack completes (including if a Raid would put enemies into the overkill state), or, once Assault attacks cease striking the enemies.&lt;br /&gt;
&lt;br /&gt;
The player can also overkill stage bosses if they reduce the current phase's HP to 0 during Ethereal Shift, leading to a special overkill phase (marked by a special sound, the background reddening, and the boss' bottom health bar filling with a gray color instead of a red one). During the overkill phase (called a Counterburst in-game), the boss will use a harder version of the current phase's pattern, which becomes more difficult the longer it goes, via linearly increasing the velocity of all bullets spawned (with different rates depending on difficulty). This phase continues until the player takes a hit or their Ethereal Shift runs out. There is no long-term survival consequence to taking a hit during this phase, as the player will not lose any bombs or lives. Furthermore, the game does not register this as a hit for calculating post-final boss and rank requirements. &lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
The game is comprised of 7 areas, of which at least 5 must be played: two out of the first 4, then 5, 6 and 7. &lt;br /&gt;
The game's scoreboard assigns Zones to these areas: Zone A is for areas 1 &amp;amp; 2, B for 3 &amp;amp; 4, C for 5, D for 6, and finally E for 7.&lt;br /&gt;
For the first 4 areas, the route is chosen by the player as follows:&lt;br /&gt;
&lt;br /&gt;
- At the start of the game either area 1 or 2 may be chosen.&lt;br /&gt;
- After every area the player typically advances 2 stages, with some exceptions:&lt;br /&gt;
-- Area 5 onward cannot be skipped.&lt;br /&gt;
-- After area 1, area 4 can be chosen.&lt;br /&gt;
-- After area 2, area 3 can be chosen.&lt;br /&gt;
- If the player qualified for a rank up in the last area (see [[#Rank]]):&lt;br /&gt;
-- The player is allowed to play the next area, regardless of the previous rule.&lt;br /&gt;
-- The rank up is accepted by playing the next area. If there is no other area to choose, the rank up cannot be rejected.&lt;br /&gt;
&lt;br /&gt;
=== List of routes ===&lt;br /&gt;
''(Stages in bold change the route's rank depending on qualification)''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Route !! colspan=&amp;quot;2&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
! Not qualified !! Qualified&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || rowspan=&amp;quot;4&amp;quot;|0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1-'''4''' || rowspan=&amp;quot;3&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3&lt;br /&gt;
|-&lt;br /&gt;
| 2-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-'''4''' || rowspan=&amp;quot;2&amp;quot;|1 || rowspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 1-3-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3 || rowspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 2-3-'''4''' || 3&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3-'''4''' || 4 || 4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
Orthogonal to the difficulty selection is rank, a value increased during the run that incrementally increases bullet speed and boss health, adds revenge bullets and gives extra phases to some bosses.&lt;br /&gt;
&lt;br /&gt;
Rank starts at 0 and is increased by meeting a hit (type C) or score (type S) threshold during one of the first 4 areas, which will show &amp;quot;QUALIFIED&amp;quot; at the end of the area and force the next one to be playable, which raises rank when accepted, up to a maximum of 4.&lt;br /&gt;
The maximum rank in the first 4 areas is &amp;quot;Area Number -1&amp;quot;, and the rank up condition changes depending if the player currently is at maximum rank or below maximum rank.&lt;br /&gt;
&lt;br /&gt;
=== Type C conditions ===&lt;br /&gt;
For type C, rank ups are always based on the number of hits taken during the stage:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Rank !! Area.1 !! Area.2 !! Area.3 !! Area.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;NORMAL&lt;br /&gt;
| Below max rank || rowspan=&amp;quot;2&amp;quot;|Hit≦0 || Hit 1 ≦ || Hit 1 ≦ || Hit ≦ 2&lt;br /&gt;
|-&lt;br /&gt;
| At max rank || Hit≦0 || Hit≦0 || Hit 1 ≦&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| Below max rank || rowspan=&amp;quot;2&amp;quot;|Hit≦0 || Hit 1 ≦ || Hit ≦ 2 || Hit 3 ≦&lt;br /&gt;
|-&lt;br /&gt;
| At max rank || Hit 1 ≦ || Hit 1 ≦ || Hit 1 ≦&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| Below max rank || rowspan=&amp;quot;2&amp;quot;|Hit≦0 || Hit ≦ 2 || Hit ≦ 2 || Hit 3 ≦&lt;br /&gt;
|- &lt;br /&gt;
| At max rank || Hit 1 ≦ || Hit 1 ≦ || Hit ≦ 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;PANDEMONIUM&lt;br /&gt;
| Below max rank || rowspan=&amp;quot;2&amp;quot;|Hit 1 ≦ || Hit ≦ 2 || Hit 3 ≦ || Hit ≦ 4&lt;br /&gt;
|-&lt;br /&gt;
| At max rank || Hit ≦ 2 || Hit ≦ 2 || Hit ≦ 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type S conditions ===&lt;br /&gt;
If the player is at maximum rank, the conditions are based on total score:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty Level !! Area.1 !! Area.2 !! Area.3 !! Area.4&lt;br /&gt;
|-&lt;br /&gt;
| EASY || 180,000,000 || 400,000,000 || 650,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
| NORMAL || 200,000,000 || 500,000,000 || 800,000,000 || 1,300,000,000&lt;br /&gt;
|-&lt;br /&gt;
| ARCADE || 220,000,000 || 550,000,000 || 900,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| HARD || 250,000,000 || 600,000,000 || 1,000,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| NIGHTMARE || 200,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
| PANDEMONIUM || 150,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If player is not at maximum rank, the condition only depends on the current stage's score and is determined by the current rank, not stage:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty Level !! Rank.0 !! Rank.1 !! Rank.2&lt;br /&gt;
|-&lt;br /&gt;
! EASY&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|-&lt;br /&gt;
! NORMAL&lt;br /&gt;
| 130,000,000 || 170,000,000 || 200,000,000&lt;br /&gt;
|-&lt;br /&gt;
! ARCADE&lt;br /&gt;
| 160,000,000 || 200,000,000 || 250,000,000&lt;br /&gt;
|-&lt;br /&gt;
! HARD&lt;br /&gt;
| 200,000,000 || 250,000,000 || 300,000,000&lt;br /&gt;
|-&lt;br /&gt;
! NIGHTMARE&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|-&lt;br /&gt;
! PANDEMONIUM&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 4-EX ===&lt;br /&gt;
If the player takes the 1-2-3-4 route, thus playing all stages, they will be at rank 3 in stage 4. However, not qualifying here will still raise rank to 4 entering stage 5. Instead, qualifying will raise rank to 4-EX, denoted as an orange 4 in the HUD. By exceeding certain stage hit thresholds, this rank can exceptionally be lost, returning to rank 4 for the remainder of the game.&lt;br /&gt;
&lt;br /&gt;
During rank 4-EX, enemy patterns are faster, more suicide bullets are released and these suicide bullets are faster. Boss fights in area 5 and 6 are unaffected.&lt;br /&gt;
Immediately ''before'' reaching the descent doors in stage 7, the game becomes significantly harder and rank 4-EX becomes permanent if obtained prior.&lt;br /&gt;
&lt;br /&gt;
== Last Bosses ==&lt;br /&gt;
StellaVanity features three different ending bosses: two False Last Bosses (FLBs) and one True Last Boss (TLB), one of which may appear after the regular stage 7 boss, Core Unit, if certain conditions are met.&lt;br /&gt;
&lt;br /&gt;
For all ranks other than 4-EX, the FLBs may be fought depending on difficulty, rank and total hits, with Elm Order (FLB A) having looser requirements than Vier Dummy (FLB B).&lt;br /&gt;
The boss to be faced is locked in at the start of the Core Unit fight, so the player can get hit and even use continues freely after that point, though after Core Unit only 1 continue may be used regardless of how many were previously.&lt;br /&gt;
&lt;br /&gt;
=== Type-C conditions ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || Hit≦4 || Hit ≦10 || Hit ≦16 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦3 || Hit≦7 || Hit≦12 &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || Hit≦5|| Hit ≦ 12|| Hit ≦ 18|| Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A|| Hit≦4 || Hit≦08|| Hit ≦14&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || Hit≦6|| Hit≦14 || Hit≦ 20 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦5 || Hit≦9 || Hit≦16&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || Hit≦8|| Hit ≦16 || Hit ≦ 22 || Guaranteed&lt;br /&gt;
|- &lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit ≦6 || Hit≦10|| Hit≦18&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || Hit≦10 || Hit ≦18|| Hit≦26 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit ≦ 7|| Hit ≦ 12 || Hit≦20&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || Hit≦12 || Hit≦20 || Hit≦30 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦8 || Hit≦16|| Hit≦24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type-S conditions ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.0* !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || Hit≦4 || Hit≦16 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦2 || Hit≦8|| Hit≦16 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || Hit≦5 || Hit≦16 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦3 || Hit≦10 || Hit≦18 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || Hit≦6|| Hit≦16 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦4 || Hit≦12 || Hit≦20 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || Hit≦8 || Hit≦18 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦5 || Hit≦14 || Hit≦24 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || Hit≦10 || Hit≦24 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦6 || Hit≦16 || Hit≦24 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || Hit≦16 || Hit≦24 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦8|| Hit≦18 || Hit≦24 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; 2-4 route required to face Elm Order at rank 0&lt;br /&gt;
&lt;br /&gt;
=== TLB ===&lt;br /&gt;
The TLB proper, Vier, is and can only be fought on Rank 4-EX, appearing at any hit count. Vier is significantly harder than the FLBs, and requires nearly all of one's resources to defeat.&lt;br /&gt;
She has resistances to both Ethereal Shift and Blade/Raid attacks, albeit not to the level of FLB A (Elm Order).&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring. Each &amp;quot;link&amp;quot; in a chain has its own timer, so care must be taken to route as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Shift (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at the top the screen to destroy enemies as they come. Enemies (excluding bosses) defeated in this state explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. This is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullets on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Raidbombing''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Practice Mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty.&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank.&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Only Story &amp;amp; Rule Mode are usable (e.g. '''not''' Strict Rule)&lt;br /&gt;
* Practice for areas 1 to 4 are unlocked from the start (areas 5 to 7 must be unlocked via the system shop).&lt;br /&gt;
* Rank selection in areas is restricted to ''what is possible in a normal credit'' (e.g. Rank 3 cannot be selected for area 1).&lt;br /&gt;
* FLBs and TLB practice must be unlocked.&lt;br /&gt;
* Power level starts from the ''base stats'' of the selected character, and increases them in steps which are highly variable depending on difficulty &amp;amp; character. &lt;br /&gt;
* Practice Mode, unlike regular attempts, ''allows'' for the use of Auto Guard in Nightmare/Pandemonium.&lt;br /&gt;
* Certain behaviors of stages cannot be properly replicated, such as suicide bullets from enemies in stage 7.&lt;br /&gt;
** Core Unit (the stage 7 boss &amp;amp; final boss) also cannot be fought by itself; due to an inconsistency, its starting position will always be before the stage's final wave of enemies.&lt;br /&gt;
* Finer control over extraneous resources (Type-C's Advanced Drive, Type-S' Delayed/Ethereal Shift, etc) and even life &amp;amp; bomb counts cannot be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
All shop translations provided by Legless, inakilbss &amp;amp; SMayfield (https://docs.google.com/document/d/1V4SBVxB6rQ7I7TXx2a6o_8BVP20YPbble7Q0OGsEg6c/edit?usp=sharing) .&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Price !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || 10 || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || 25000 || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || 40000 || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || 300 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || 1200 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || 2500 || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || 4500 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || 28000 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Level Canceller || 120000 || Allows for control of character levels in Story &amp;amp; Rule Mode. Disabled in v1.23&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || 3000 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || 4000 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || 6000 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || 200000 || Unlocks Elm Order practice for Easy, Normal and Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || 300000 || Unlocks Vier Dummy practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Practice ESY-ACD [??? 3] || 500000 || Unlocks Vier practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || 30000 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || 25000 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || 40000 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Practice HRD-NTM [??? 1] || 300000 || Unlocks Elm Order practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Practice HRD-NTM [??? 2] || 450000 || Unlocks Vier Dummy practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Practice HRD-NTM [??? 3] || 700000 || Unlocks Vier practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Practice Pandemonium Area 5 || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Practice Pandemonium Area 6 || 80000 || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Practice Pandemonium Area 7 || 150000 || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Practice PDM [??? 1] || 400000 || Unlocks Elm Order practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Practice PDM [??? 2] || 600000 || Unlocks Vier Dummy practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Practice PDM [??? 3] || 900000 || Unlocks Vier practice for Pandemonium.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Item shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01  ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 02  ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 04  ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || Anti-Demonic Chime || As rank increases, slows down enemy attack strengthening (Rule disabled )&lt;br /&gt;
|-&lt;br /&gt;
| 06  ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 07  ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || B-Diffuser+ || Blade Range +15%, Blade Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || B-Concentrator+ || Blade Damage +30%, Blade Range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11  ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||   Circuit    Fool’s Soul || Damage -20%, Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16  ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Emergency AI || Automatically using a bomb when Autoguard is OFF (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Black Heart || Bombs +1, Not allowed to autobomb or sacrifice lives for bombs&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 21  ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22  ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Conductor 80 || Accel Drive Charge +5%, Discharge Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24  ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Expansion Slot x2 || (Stat Stone) Limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || B Neutralization Barrier || Lowers enemies resistance to Blade&lt;br /&gt;
|-&lt;br /&gt;
| 30  ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Assault-Hold Canceler || Assault shot will not overkill (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || [Type-C] Enhancing Set || Damage +3%, Discharge Damage +5%, Accel Drive Charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Stella Enhancing Set || Damage +3%, Gauge Charge +3%, Gauge Drain -3%, Blade Range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Boundary Crossing Stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || DC Shift Unit || LV2 CS or higher is always activated after DS is released but DS cannot be released arbitrarily&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Curse of the Crab || Up/Down controls reversed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Custom shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01 ||  || Gold Ring of Luck || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 02 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Battle Technique Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 04 ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 07 ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || High-Performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || High-Precision Reticle ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||   Circuit    Fool’s Soul || Damage -20%,Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Counterfeit Medal ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Substitute Doll ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Performance Tuner ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || A Neutralization Barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || B Neutralization Barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || S neutralization Barrier || Lowers enemies resistance to ?&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Book of Secret Skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Raid Compensator ||&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Requisition Tag ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Master's Pride ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Parasosa Unit || Widens the Focus attack&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Raging Spirit ||&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Dowsing Rod ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Prayer Bracelet ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Bullet_Hell_Monday&amp;diff=22163</id>
		<title>Bullet Hell Monday</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Bullet_Hell_Monday&amp;diff=22163"/>
		<updated>2023-05-10T13:23:27Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Removed entirely subjective story section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bullet_Hell_Monday_logo.jpg|center|500px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #0077dd&lt;br /&gt;
|title = Bullet Hell Monday&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Bullet_Hell_Monday_title.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Masayuki Ito&lt;br /&gt;
|&lt;br /&gt;
|releasedate =  	October 3rd, 2016 (Mobile), September 11th, 2022 (PC/Steam)&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[.Decluster (Dot Decluster)]]&lt;br /&gt;
|nextgame = [[Bullet Hell Monday: Black]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Why don't we play a bullet hell shooter? I made it for you who think bullet hell shooters are hard.&amp;quot; - Masayuki Ito''&lt;br /&gt;
&lt;br /&gt;
Bullet Hell Monday, as the name implies, is a bullet hell style shmup game that aims to appeal to both hardcore players, and newcomers to the genre alike. Developed by [Masayuki Ito] and released on October 3rd, 2016 on the Android Play Store, it has since garnered great success, with over 500,000 downloads, and a 4.7/5 star rating of roughly 15,000 reviews. The game is developed in the Unity Engine.&lt;br /&gt;
&lt;br /&gt;
The game is a fairly straightforward bullet hell/danmaku style STG, however one of its most defining features is its Chapter select design. Instead of the common handful of stages played sequentially, the player is initially tasked with completing missions to progress through the game by completing specific objectives. Additionally, the game has a total of 9 unique ships to play as (2 unlocked by default) and focuses on rewarding the player with AP points from completing levels in order to spend on unlocking and upgrading ships.&lt;br /&gt;
&lt;br /&gt;
Most of these mission objectives, referred to as Bonuses by the game, are achieved by clearing levels with under certain conditions. Conditions can range from as simple as clearing a level without taking damage, clearing it with a certain score or multiplier, defeating a certain number of enemies, beating a level within a certain time limit, and so on. Some objectives are hidden from the player until they are completed, adding a bit of a puzzle and exploration elements to the gameplay. Additionally, the game keeps track of how many bonuses were cleared, showing a completion percentage for each chapter. &lt;br /&gt;
&lt;br /&gt;
Other modes such as Challenge and Extra are unlocked by progressing through the game, and offer more challenges for dedicated players, as well as online leaderboards for competition.&lt;br /&gt;
&lt;br /&gt;
On May 24th, 2022, Masayuki Ito announced on their Twitter page that a PC/Steam port of the game would be releasing sometime later that year, and on August 12th, 2022, the beta Playtest for the PC port was opened.&lt;br /&gt;
On September 11th, 2022, the PC port was officially released on Steam. The game has received a handful of updates since then, mainly pertaining to small gameplay fixes, and quality of life updates to various game options and settings.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
=== Controls (Mobile) ===&lt;br /&gt;
----&lt;br /&gt;
* '''Touch/Mouse/Arrowkeys:''' Move (and Shoot)&lt;br /&gt;
* '''Touch/Z:''' Shot &lt;br /&gt;
* '''Bomb/X:'''Bomb&lt;br /&gt;
* '''Switch/C:''' Switch Shot Type&lt;br /&gt;
* '''Left Shift (PC Only):''' Low-Speed Movement&lt;br /&gt;
&lt;br /&gt;
As the game is designed for mobile devices, the game has a very simple control scheme. Shooting is automatic whenever you are touching the screen, and you move your ship by sliding along the screen. &lt;br /&gt;
The game supports a wide range of customizable options, allowing one to tailor their control scheme to their liking. For example, the Bomb and Switch actions can be changed from a 2 Finger Tap, Button, or Double Tap control scheme, with options for adjusting sensitivity of ship movement, double tap inputs, and button placement on the screen as well. &lt;br /&gt;
&lt;br /&gt;
Additionally, the PC port was designed with multiple control schemes in mind. The controls are fully customizable, as well as offering more options than the original. The ability to play with Mouse, Keyboard, Controller, or any combination of such are all supported simultaneously in gameplay. This allows for much more freedom of movement and control of the player's ship than most other shmups, and opens up the ability for advanced strategies to develop from these combinations of gameplay control styles (for example, using Mouse controls for fast quick movement across the screen, while using digital Keyboard input for careful and planned movement without using shot during dense patterns)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
==== Challenge and Extra Modes ====&lt;br /&gt;
Two modes named Challenge and Extra can be unlocked by progressing through the game. Challenge mode offers a gameplay style more akin to traditional arcade shmups with 5 sequential levels to be played for a high score. Extra Mode actually has two distinct sub-type modes: Endless and Accel. &lt;br /&gt;
&lt;br /&gt;
Endless 1 and 2 are endless modes, where the game increases in difficulty, with the goal being to survive the longest, and score the highest.&lt;br /&gt;
Accel 1 and 2 are similar to Endless, however the difference is that the game speed increases over time along with difficulty. Like Endless, the goal is to survive the longest, and score the highest.&lt;br /&gt;
In both modes, the player can select the starting difficulty/speed of the game before beginning. Setting the difficulty higher will increase the amount of multiplier gained from enemies, but at the expense of the bullet patterns being more difficult (or playing at a faster game speed in Accel).&lt;br /&gt;
&lt;br /&gt;
==== Music Box ====&lt;br /&gt;
A Music Box option can be unlocked in the Shop once certain conditions are met (Clearing Chapter 510 &amp;lt;code&amp;gt;unconfirmed&amp;lt;/code&amp;gt;) The Music Box costs 200AP, and when unlocked, will add a new option on the main menu, indicated by a music note. Tapping the new option will then bring up a screen where you can unlock every soundtrack in the game for various AP costs. Once a track is unlocked, it can be listened to at any time from this menu.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
There are 9 unique Ship Types in the game, with 2 unlocked at the beginning (Laser and Wide shot type). Each type can be upgraded in exchange for AP points in various ways from Level 1 to Level 10. Such upgrades include a stronger main shot, adding additional options, stronger bombs, a larger bomb stock, and an Item Auto-collect feature. &lt;br /&gt;
&lt;br /&gt;
The 9 Ship Types are as follows:&lt;br /&gt;
* '''Laser:''' A ship with a powerful narrow shot. (Unlocked by default)&lt;br /&gt;
* '''Wide:''' A ship with a weaker wide-spread shot. (Unlocked by default)&lt;br /&gt;
* '''Phantom:''' A ship that can place a decoy of itself to misdirect bullets while dealing powerful damage.&lt;br /&gt;
* '''Homing:''' A ship with powerful missiles that home in on enemies.&lt;br /&gt;
* '''Shielding:''' A ship that can shield itself from damage.&lt;br /&gt;
* '''Time:''' A ship with a a shot that will lock-on and destroy enemies after a short delay, and weaker, wide rotating options. &lt;br /&gt;
* '''Search:''' A ship with a shot that can sway form side to side, with options that will aim towards enemies.&lt;br /&gt;
* '''Lock-On:''' A ship with a shot that will lock-on directly to nearby enemies.&lt;br /&gt;
* '''Blade:''' A ship with a powerful short range shot, and a sweeping blade that turns bullets into items.&lt;br /&gt;
&lt;br /&gt;
Each Ship Type also has a unique bomb as well, themed after its shot type.&lt;br /&gt;
&lt;br /&gt;
The player is able to equip 2 different Ship Types at a time, and switch between them freely at any time when in a level.&lt;br /&gt;
In the PC/Steam version, all shot types are available from the start.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
Items are geometric shapes dropped by enemies when defeated, or when converted to from cancelled bullets. Items act as the primary source of score in the game. Their value is affected by the current score Multiplier.&lt;br /&gt;
* Small Items are worth a small amount of score. They are pentagon shaped&lt;br /&gt;
* Large items are worth a larger amount of score. They are hexagon shaped&lt;br /&gt;
&lt;br /&gt;
Items can be collected by moving into them with your ship, by using a bomb, or by using the Auto-Collect function when unlocked on an upgraded ship. &lt;br /&gt;
&lt;br /&gt;
Bomb Items can also occasionally be rewarded by fulfilling certain conditions, such as destroying specific enemies, defeating a boss phase, or reaching a certain multiplier/item threshold in the Challenge and Extra Modes. These are indicated by a large box appearing with an audio cue. Once the box is destroyed, the player can collect it in the same manner as score items.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
While the game does not have a traditional Rank system, the Extra Modes do to an extent, as the better and longer you play in Endless or Accel mode, the more difficult the game will become, either by increasing bullet pattern difficulty, or increasing the overall game speed.&lt;br /&gt;
&lt;br /&gt;
In normal Chapter stages and Challenge Mode, there is no Rank system.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Mode ===&lt;br /&gt;
----&lt;br /&gt;
Chapter Mode is the main mode of the game to play. The player is tasked with clearing various missions and stages in order to progress to the next chapter, all the while earning AP (Ability Points) in order to power up their ship. Mission completion requirements are revealed gradually to the player as they progress, with some being hidden and up tot he player to discover how to complete (displayed &amp;quot;??????&amp;quot; question marks, or with important keywords hidden from the player until accomplished.) &lt;br /&gt;
&lt;br /&gt;
There are 5 Chapters, each consisting of 10 stages each, with the last stage of a chapter being a boss fight. The boss stages are similar to the ones encountered in Challenge mode. &lt;br /&gt;
&lt;br /&gt;
Completing missions adds to overall game completion percentage, tracked by the game. Completing all missions awards 100%. (Challenge and Extra Modes are not required to be played for game completion in this way, as well as fully powered ships, though having at least one fully powered ship type is necessary to achieve some missions tasks.) &lt;br /&gt;
----&lt;br /&gt;
==== Chapter Mode 100% Mission List ====&lt;br /&gt;
Below are collapsible tables consisting of all the missions listed by the game, sorted by chapter and stage. They are hidden by default to avoid spoilers, as discovering the tasks is part of the challenge in a way. Click the Expand button on a table to read its contents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Stage    !! 101 !! 102 !! 103 !! 104 !! 105 !! 106 !! 107 !! 108 !! 109 !! 110&lt;br /&gt;
|-&lt;br /&gt;
| Mission 1 || Clear the Level – 50p || Clear the Level – 50p || Clear the Level – 50p || Clear the Level – 40p || Clear the Level – 100p || Clear the Level – 30p || Clear the Level – 30p || Clear the Level – 50p || Clear the Level – 50p || Clear the Level – 100p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 2 || Items: 3 – 20p || Clear the level within 27 sec – 30p || Clear the level with a destruction rate over 50% - 20p || Clear the level with a destruction rate over 65% - 30p || Clear the level without damage – 0p || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 50p || Clear the level without damage – 50p || Clear the level without damage – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 3 || Use a Bomb – 30p || Defeat 1 enemies with bombs – 30p || Clear the level within 25 sec – 30p || Clear the level within 29 sec – 30p || Clear the level without bombs – 0p || Clear the level with a destruction rate over 70% - 40p || Clear the level with a destruction rate over 75% - 40p || Convert bullets into items with bombs: 20 bullets – 10p || Clear the level without bombs – 20p || Clear the level within 40 sec – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 4 || Clear the level without damage and without defeating enemies – 50p || Items : 20 – 20p || Defeat 3 enemies with bombs – 20p || Defeat 5 enemies with bombs – 30p || Clear the level with a destruction rate over 80% - 0p || Get a score multiplier of 150% - 40p || Convert bullets into items with bombs: 5 bullets – 20p || Convert bullets into items with bombs: 40 bullets – 20p || Clear the level with a destruction rate over 75% - 30p || Defeat a boss with a bomb – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 5 || Score: 3,000 – 20p || Score: 5,000 – 10p || Items : 40 – 20p || Get a score multiplier of 75% - 20p || Defeat a large enemy ship – 0p || Items : 150 – 10p || Get a score multiplier of 170% - 40p || Convert bullets into items with bombs: 80 bullets – 30p || Get a score multiplier of 300% - 30p || Stay alive until a boss explodes – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 6 ||  ||  || Score: 5,000 – 10p || Items : 60 – 20p || Score: 50,000 – 0p || Defeat all land enemies and land objects and clear the level – 50p || Items : 300 – 10p || Get a score multiplier of 170% - 20p || Defeat all land enemies and land objects and clear the level – 40p || Defeat a boss by destroying all destructible parts – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 7 ||  ||  ||  || Score: 8,000 – 10p || Score: 100,000 – 0p || Score: 30,000 – 20p || Defeat all land enemies and land objects and clear the level – 50p || Items : 300 – 10p || Score: 150,000 – 20p || Score: 400,000 – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 8 ||  ||  ||  ||  || Score: 200,000 – 0p ||  || Score: 50,000 – 20p || Score: 50,000 – 20p || Score: 250,000 – 30p || Score: 800,000 – 0p&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Stage    !! 201 !! 202 !! 203 !! 204 !! 205 !! 206 !! 207 !! 208 !! 209 !! 210&lt;br /&gt;
|-&lt;br /&gt;
| Mission 1 || Clear the Level – 50p || Clear the Level – 40p || Clear the Level – 40p || Clear the Level – 40p || Clear the Level – 100p || Clear the Level – 40p || Clear the Level – 40p || Clear the Level – 40p || Clear the Level – 50p || Clear the Level – 100p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 2 || Clear the level with a destruction rate over 80% - 30p || Clear the level without bombs – 20p || Clear the level without damage – 40p || Clear the level without damage – 30p || Clear the level without damage – 0p || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 3 || Clear the level within 45 sec – 30p || Clear the level with a destruction rate over 75% - 20p || Clear the level with a destruction rate over 90% - 20p || Clear the level within 50 sec – 20p || Clear the level without bombs – 0p || Convert bullets into items with bombs: 100 bullets – 20p || Clear the level with a destruction rate over 70% - 20p || Clear the level with a destruction rate over 60% - 20p || Clear the level with a destruction rate over 60% - 20p || Clear the level without bombs – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 4 || Clear the level without bombs and within 45 sec – 40p || Clear the level with a destruction rate over 90% - 20p || Clear the level with a destruction rate over 98% - 20p || Convert bullets into items with bombs: 80 bullets – 20p || Clear the level with a destruction rate over 80% - 0p || Convert bullets into items with bombs: 200 bullets – 10p || Clear the level with a destruction rate over 85% - 20p || Clear the level with a destruction rate over 65% - 10p || Clear the level with a destruction rate over 70% - 10p || Clear the level within 45 sec – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 5 || Convert bullets into items with bombs: 100 bullets – 20p || Clear the level within 33 sec – 20p || Defeat 15 enemies with bombs – 10p || Convert bullets into items with bombs: 150 bullets – 10p || Defeat a large enemy ship – 0p || Convert bullets into items with bombs: 300 bullets – 10p || Convert bullets into items with bombs: 250 bullets – 10p || Clear the level with a destruction rate over 70% - 10p || Clear the level with a destruction rate over 75% - 10p || Clear the level without damage and within 45 sec – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 6 || Items: 100 – 10p || Clear the level within 25 sec – 20p || Defeat 30 enemies with bombs – 10p || Items: 1000 – 20p || Score: 350,000 – 0p || Items: 1800 – 20p || Items: 1500 – 10p || Clear the level with a destruction rate over 80% - 10p || Items: 1500 – 20p || Defeat a boss by destroying all destructible parts – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 7 || Items: 150 – 10p || Clear the level without damage and without defeating enemies – 30p || Defeat 45 enemies with bombs – 20p || Items: 1500 – 10p || Score: 500,000 – 0p || Items: 2200 – 10p || Items: 2000 – 20p || Items: 1100 – 20p || Items: 2500 – 10p || Score: 500,000 – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 8 || Score: 40,000 – 20p || Score: 150,000 – 20p || Score: 35,000 – 10p || Score: 500,000 – 10p || Score: 650,000 – 0p || Score: 700,000 – 10p || Score: 600,000 – 10p || Score: 600,000 – 10p || Score: 1,200,000 – 10p || Score: 800,000 – 0p&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Stage    !! 301 !! 302 !! 303 !! 304 !! 305 !! 306 !! 307 !! 308 !! 309 !! 310&lt;br /&gt;
|-&lt;br /&gt;
| Mission 1 || Clear the Level – 50p || Clear the Level – 50p || Clear the Level – 40p || Clear the Level – 40p || Clear the Level – 100p || Clear the Level – 40p || Clear the Level – 40p || Clear the Level – 40p || Clear the Level – 50p || Clear the Level – 100p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 2 || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 0p || Clear the level without damage – 40p || Clear the level without damage – 40p || Clear the level without damage – 40p || Clear the level without damage – 40p || Clear the level without damage – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 3 || Clear the level with a destruction rate over 80% - 20p || Clear the level with a destruction rate over 30% - 20p || Clear the level with a destruction rate over 70% - 20p || Clear the level with a destruction rate over 70% - 10p || Destroy 25 obstacles – 0p || Defeat 50 enemies with bombs – 10p || Defeat 60 enemies with bombs – 20p || Items: 1500 – 20p || Items: 1500 – 20p || Clear the level without bombs – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 4 || Defeat 50 enemies with bombs – 20p || Clear the level within 33 sec – 20p || Clear the level within 45 sec – 20p || Defeat 150 enemies with bombs – 10p || Destroy 35 obstacles – 0p || Defeat 70 enemies with bombs – 10p || Get a score multiplier of 850% - 20p || Defeat 2 battleships – 20p || Destroy 5 obstacles – 20p || Clear the level without damage and without bombs – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 5 || Defeat 65 enemies with bombs – 10p || Convert bullets into items with bombs: 150 bullets – 20p || Convert bullets into items with bombs: 150 bullets – 20p || Items: 2000 – 20p || Defeat a large enemy ship – 0p || Items: 1500 – 20p || Items: 1500 – 10p || Defeat 3 battleships – 20p || Destroy 20 obstacles – 20p || Clear the level within 60 sec – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 6 || Defeat 80 enemies with bombs – 10p || Items: 300 – 10p || Items: 700 – 10p || Destroy 3 obstacles – 20p || Score: 1,500,000 – 0p || Destroy 20 obstacles – 20p || Items: 2000 – 10p || Defeat 4 battleships – 10p || Defeat 2 battleships – 30p || Destroy 65 obstacles – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 7 || Defeat 100 enemies with bombs – 10p || Items: 500 – 10p || Items: 1000 – 10p || Destroy 10 obstacles – 20p || Score: 2,000,000 – 0p || Defeat an enemy hidden behind an obstacle – 30p || Defeat 1 battleships – 10p || Defeat 6 battleships – 10p || Defeat an enemy hidden behind an obstacle – 20p || Score: 2,000,000 – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 8 || Score: 100,000 – 20p || Score: 100,000 – 10p || Score: 230,000 – 10p || Score: 1,200,000 – 10p || Score: 2,500,000 – 0p || Score: 500,000 – 10p || Score: 600,000 – 10p || Score: 700,000 – 10p || Score: 500,000 – 10p || Score: 2,500,000 – 0p&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Stage    !! 401 !! 402 !! 403 !! 404 !! 405 !! 406 !! 407 !! 408 !! 409 !! 410&lt;br /&gt;
|-&lt;br /&gt;
| Mission 1 || Clear the Level – 50p || Clear the Level – 50p || Clear the Level – 40p || Clear the Level – 40p || Clear the Level – 100p || Clear the Level – 40p || Clear the Level – 40p || Clear the Level – 40p || Clear the Level – 40p || Clear the Level – 100p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 2 || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 0p || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 3 || Clear the level with a destruction rate over 70% - 20p || Clear the level within 30 sec – 20p || Clear the level without bombs – 20p || Clear the level without bombs – 30p || Convert bullets into items with bombs: 800 bullets – 0p || Clear the level with a destruction rate over 80% - 30p || Clear the level with a destruction rate over 99% - 30p || Convert bullets into items with bombs: 500 bullets – 10p || Clear the level with a destruction rate over 70% - 20p || Clear the level without bombs – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 4 || Clear the level with a destruction rate over 85% - 20p || Convert bullets into items with bombs: 300 bullets – 10p || Clear the level with a destruction rate over 80% - 20p || Clear the level with a destruction rate over 65% - 20p || Convert bullets into items with bombs: 1000 bullets – 0p || Items: 1500 – 20p || Clear the level within 50 sec – 20p || Convert bullets into items with bombs: 700 bullets – 20p || Clear the level with a destruction rate over 80% - 20p || Clear the level without damage and without bombs – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 5 || Convert bullets into items with bombs: 400 bullets – 10p || Convert bullets into items with bombs: 400 bullets – 20p || Clear the level with a destruction rate over 90% - 20p || Clear the level with a destruction rate over 75% - 20p || Convert bullets into items with bombs: 1200 bullets – 0p || Items: 2000 – 20p || Convert bullets into items with bombs: 300 bullets – 20p || Clear the level with a destruction rate over 85% - 20p || Clear the level with a destruction rate over 85% - 20p || Clear the level without damage and within 75 sec – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 6 || Convert bullets into items with bombs: 500 bullets – 10p || Convert bullets into items with bombs: 500 bullets – 30p || Items: 1000 – 20p || Clear the level with a destruction rate over 80% - 10p || Score: 1,000,000 – 0p || Items: 3000 – 10p || Convert bullets into items with bombs: 400 bullets – 20p || Clear the level with a destruction rate over 90% - 20p || Get a score multiplier of 700% - 20p || Defeat a boss by destroying all destructible parts – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 7 || Convert bullets into items with bombs: 600 bullets – 20p || Items: 3000 – 10p || Items: 2000 – 20p || Items: 2000 – 20p || Score: 1,500,000 – 0p || Defeat all land enemies and land objects and clear the level – 30p || Convert bullets into items with bombs: 500 bullets – 20p || Clear the level with a destruction rate over 95% - 20p || Items: 2300 – 20p || Score: 1,500,000 – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 8 || Score: 160,000 – 20p || Score: 1,800,000 – 20p || Score: 180,000 – 20p || Score: 300,000 – 20p || Score: 2,000,000 – 0p || Score: 500,000 – 10p || Score: 1,000,000 – 10p || Score: 1,000,000 – 10p || Score: 800,000 – 10p || Score: 2,000,000 – 0p&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Stage    !! 501 !! 502 !! 503 !! 504 !! 505 !! 506 !! 507 !! 508 !! 509 !! 510&lt;br /&gt;
|-&lt;br /&gt;
| Mission 1 || Clear the Level – 50p || Clear the Level – 50p || Clear the Level – 40p || Clear the Level – 40p || Clear the Level – 100p || Clear the Level – 40p || Clear the Level – 40p || Clear the Level – 40p || Clear the Level – 30p || Clear the Level – 100p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 2 || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 0p || Clear the level without damage – 40p || Clear the level without damage – 40p || Clear the level without damage – 40p || Clear the level without damage – 30p || Clear the level without damage – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 3 || Clear the level without damage and without bombs – 30p || Clear the level without damage and without bombs – 30p || Clear the level without damage and without bombs – 30p || Clear the level within 50 sec – 20p || Clear the level within 90 sec – 0p || Clear the level with a destruction rate of 20% or lower – 20p || Clear the level without bombs – 30p || Clear the level without bombs – 30p || Clear the level without bombs – 30p || Clear the level without damage and without bombs – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 4 || Clear the level with a destruction rate over 95% - 20p || Clear the level with a destruction rate over 80% - 20p || Clear the level with a destruction rate over 95% - 20p || Clear the level without damage and within 40 sec – 20p || Clear the level within 85 sec – 0p || Defeat 50 enemies – 10p || Clear the level without damage and without bombs – 30p || Items: 8000 – 20p || Clear the level without damage and without bombs – 30p || Clear the level without damage and within 70 sec – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 5 || Items: 800 – 10p || Clear the level with a destruction rate over 90% - 10p || Clear the level with a destruction rate over 99% - 10p || Clear the level without damage and within 35 sec – 20p || Clear the level without damage and within 90 sec – 0p || Defeat 60 enemies – 10p || Clear the level within 70 sec – 20p || Items: 10000 – 20p || Defeat 1 enemies with bombs – 10p || Defeat 5 enemies – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 6 || Items: 1000 – 20p || Items: 1000 – 20p || Items: 900 – 20p || Clear the level without bombs and within 50 sec – 20p || Clear the level without damage and within 85 sec – 0p || Defeat 70 enemies – 20p || Clear the level without damage and within 75 sec – 20p || Destroy 70 obstacles – 20p || Defeat 2 enemies with bombs – 10p || Defeat 10 enemies – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 7 || Score: 100,000 – 20p || Score: 120,000 – 10p || Score: 300,000 – 10p || Clear the level without bombs and within 45 sec – 20p || Score: 500,000 – 0p || Defeat 80 enemies – 20p || Items: 3000 – 20p || Destroy 75 obstacles – 20p || Defeat 3enemies with bombs – 20p || Score: 3,000,000 – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 8 || Score: 200,000 – 20p || Score: 140,000 – 20p || Score: 400,000 – 20p || Convert bullets into items with bombs : 1000 bullets – 20p || Score: 1,000,000 – 0p || Defeat 90 enemies – 20p || Score: 700,000 – 10p || Score: 10,000,000 – 20p || Defeat 4 enemies with bombs – 30p || Score: 4,000,000 – 0p&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in Bullet Hell Monday is relatively straightforward. Destroying enemies and collecting as many items as possible increases your score. &lt;br /&gt;
However, score gained from these sources is affected by the Multiplier. &lt;br /&gt;
&lt;br /&gt;
The Multiplier is a percentage number on the top of the screen that increases as you destroy enemies and obstacles. Destroying an enemy quickly will reward the maximum amount of Multiplier from them, with the multiplier gain decreasing the longer the enemy is on screen. &lt;br /&gt;
Destroying enemies with a Bomb rewards double the amount of multiplier from them, however as the player has a limited supply of resources, strategic bomb use is required to maximize your scoring potential. &lt;br /&gt;
&lt;br /&gt;
While Chapter Mode does not have a focus on scoring, the Challenge and Extra Modes are designed with high scoring in mind, reinforced by those scores being tracked on official mobile leaderboards (iOS and Android), and Steam leaderboards (PC), for their respective versions. Score is still important in Chapter mode however, both in order to achieve certain bonus requirements, as well your best scores being tracked on the result screens and in stage select in detail.&lt;br /&gt;
&lt;br /&gt;
==== Score Grades/Ranking ====&lt;br /&gt;
----&lt;br /&gt;
Achieving certain scores will also award a letter and star grades in both Challenge and Extra modes. The letter rankings increase in the order C, B, A, S, and U, with a U++ ranking being the highest awarded by the game.&lt;br /&gt;
&lt;br /&gt;
Letter grades are in sets of 3. For example, there are score requirements for A, A+, and A++ scores, which are relatively close together, whereas it takes a relatively larger improvement in score to go from A++ to S, and so on. Notably, The &amp;quot;U&amp;quot; set of score rankings are often significantly higher than the &amp;quot;S&amp;quot; rankings, effectively only being reachable through very strategic use of resources. The &amp;quot;U&amp;quot; set of rankings is intended as a &amp;quot;secret&amp;quot; for the player to achieve, as the star ranking only shows vacant slots as high as S++ (however in the PC/Steam version, there is an achievement for reaching a U++ grade, which is visible on the global achievement leaderboards). &lt;br /&gt;
&lt;br /&gt;
Additionally, in Challenge ALL, your total score also has its own score ranking, separate from the stage rankings. This is to effectively grade how well the entire run overall scored. &lt;br /&gt;
&lt;br /&gt;
==== Grade Requirements ====&lt;br /&gt;
----&lt;br /&gt;
The following is an incomplete list of score requirements to reach certain letter grades. Only A ranking and higher is listed for brevity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Score requirements are listed in millions.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Easy and Hard rankings are still WIP. Values may be off slightly or missing.'' &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; | style=&amp;quot;display: inline-table; margin-left: 0px;  margin-right:5px&amp;quot;&lt;br /&gt;
! colspan=10 | Challenge ALL - PC/Steam&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#aaaaaa; color:#99ffff;&amp;quot; | Easy&lt;br /&gt;
! style=&amp;quot;background:#ffaaaa;&amp;quot; | A !! style=&amp;quot;background:#ffaaaa;&amp;quot; | A+ !! style=&amp;quot;background:#ffaaaa;&amp;quot; | A++ &lt;br /&gt;
! style=&amp;quot;background:#ffffaa;&amp;quot; | S !! style=&amp;quot;background:#ffffaa;&amp;quot; | S+ !! style=&amp;quot;background:#ffffaa;&amp;quot; | S++ &lt;br /&gt;
! style=&amp;quot;background:#ffaaff;&amp;quot; | U !! style=&amp;quot;background:#ffaaff;&amp;quot; | U+ !! style=&amp;quot;background:#ffaaff;&amp;quot; | U++&lt;br /&gt;
|-&lt;br /&gt;
! Stage 1&lt;br /&gt;
| 2 || 3 || 4 || 6 || 8 || 10 || 18 || 24 || 30&lt;br /&gt;
|-&lt;br /&gt;
! Stage 2&lt;br /&gt;
| 2 || 3 || 4 || 6 || 8 || 10 || 12 || 14 || 17&lt;br /&gt;
|-&lt;br /&gt;
! Stage 3&lt;br /&gt;
| 2 || 3.5 || 4.5 || 6.6 || 9 || 11 || 13 || 15 || 18&lt;br /&gt;
|-&lt;br /&gt;
! Stage 4&lt;br /&gt;
| 2.6 || 4 || 5 || 7.8 || 10.4 || 13 || 21 || 28 || 35&lt;br /&gt;
|-&lt;br /&gt;
! Stage 5&lt;br /&gt;
| 1 || 2.1 || 2.8 || 4.2 || 6 || 7 || 10 || 12 || 14&lt;br /&gt;
|-&lt;br /&gt;
! Stage ALL&lt;br /&gt;
| 10.2 || 15 || 20.4 || 30.6 || 41 || 51 || 66 || 88 || 110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; | style=&amp;quot;display: inline-table; margin-left: 0px;  margin-right:5px&amp;quot;&lt;br /&gt;
! colspan=10 | Challenge ALL - PC/Steam&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#aaaaaa; color:#ff99ff;&amp;quot; | Normal&lt;br /&gt;
! style=&amp;quot;background:#ffaaaa;&amp;quot; | A !! style=&amp;quot;background:#ffaaaa;&amp;quot; | A+ !! style=&amp;quot;background:#ffaaaa;&amp;quot; | A++ &lt;br /&gt;
! style=&amp;quot;background:#ffffaa;&amp;quot; | S !! style=&amp;quot;background:#ffffaa;&amp;quot; | S+ !! style=&amp;quot;background:#ffffaa;&amp;quot; | S++ &lt;br /&gt;
! style=&amp;quot;background:#ffaaff;&amp;quot; | U !! style=&amp;quot;background:#ffaaff;&amp;quot; | U+ !! style=&amp;quot;background:#ffaaff;&amp;quot; | U++&lt;br /&gt;
|-&lt;br /&gt;
! Stage 1&lt;br /&gt;
| 3 || 5 || 6 || 9 || 12 || 15 || 33 || 44 || 55&lt;br /&gt;
|-&lt;br /&gt;
! Stage 2&lt;br /&gt;
| 3 || 4.5 || 6 || 9 || 12 || 15 || 21 || 28 || 35&lt;br /&gt;
|-&lt;br /&gt;
! Stage 3&lt;br /&gt;
| 3 || 4.5 || 6 || 9 || 12 || 15 || 24 || 32 || 40&lt;br /&gt;
|-&lt;br /&gt;
! Stage 4&lt;br /&gt;
| 4 || 6 || 8 || 12 || 16 || 20 || 36 || 48 || 60&lt;br /&gt;
|-&lt;br /&gt;
! Stage 5&lt;br /&gt;
| 6 || 9 || 12 || 18 || 24 || 30 || 60 || 80 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Stage ALL&lt;br /&gt;
| 20 || 30 || 40 || 60 || 80 || 100 || 180 || 240 || 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; | style=&amp;quot;display: inline-table; margin-left: 0px;  margin-right:5px&amp;quot;&lt;br /&gt;
! colspan=10 | Challenge ALL - PC/Steam&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#aaaaaa; color:#ff9999;&amp;quot; | Hard WIP&lt;br /&gt;
! style=&amp;quot;background:#ffaaaa;&amp;quot; | A !! style=&amp;quot;background:#ffaaaa;&amp;quot; | A+ !! style=&amp;quot;background:#ffaaaa;&amp;quot; | A++ &lt;br /&gt;
! style=&amp;quot;background:#ffffaa;&amp;quot; | S !! style=&amp;quot;background:#ffffaa;&amp;quot; | S+ !! style=&amp;quot;background:#ffffaa;&amp;quot; | S++ &lt;br /&gt;
! style=&amp;quot;background:#ffaaff;&amp;quot; | U !! style=&amp;quot;background:#ffaaff;&amp;quot; | U+ !! style=&amp;quot;background:#ffaaff;&amp;quot; | U++&lt;br /&gt;
|-&lt;br /&gt;
! Stage 1&lt;br /&gt;
|  ||  ||  ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! Stage 2&lt;br /&gt;
|  ||  ||  ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! Stage 3&lt;br /&gt;
|  ||  ||  ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! Stage 4&lt;br /&gt;
|  ||  ||  ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! Stage 5&lt;br /&gt;
|  ||  ||  ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! Stage ALL&lt;br /&gt;
|  ||  ||  ||  || ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; | style=&amp;quot;display: inline-table; margin-left: 5px;  margin-right:0px&amp;quot;&lt;br /&gt;
! colspan=10 | Challenge ALL - PC/Steam&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#aaaaaa; color:#ffff99;&amp;quot; | Heaven &lt;br /&gt;
! style=&amp;quot;background:#ffaaaa;&amp;quot; | A !! style=&amp;quot;background:#ffaaaa;&amp;quot; | A+ !! style=&amp;quot;background:#ffaaaa;&amp;quot; | A++ &lt;br /&gt;
! style=&amp;quot;background:#ffffaa;&amp;quot; | S !! style=&amp;quot;background:#ffffaa;&amp;quot; | S+ !! style=&amp;quot;background:#ffffaa;&amp;quot; | S++ &lt;br /&gt;
! style=&amp;quot;background:#ffaaff;&amp;quot; | U !! style=&amp;quot;background:#ffaaff;&amp;quot; | U+ !! style=&amp;quot;background:#ffaaff;&amp;quot; | U++&lt;br /&gt;
|-&lt;br /&gt;
! Stage 1&lt;br /&gt;
| 6 || 10 || 12 || 18 || 24 || 30 || 72 || 96 || 120&lt;br /&gt;
|-&lt;br /&gt;
! Stage 2&lt;br /&gt;
| 6 || 9 || 12 || 18 || 24 || 30 || 36 || 48 || 60&lt;br /&gt;
|-&lt;br /&gt;
! Stage 3&lt;br /&gt;
| 6 || 9 || 12 || 18 || 24 || 30 || 54 || 72 || 90&lt;br /&gt;
|-&lt;br /&gt;
! Stage 4&lt;br /&gt;
| 8 || 12 || 16 || 24 || 32 || 40 || 102 || 136 || 170&lt;br /&gt;
|-&lt;br /&gt;
! Stage 5&lt;br /&gt;
| 14 || 21 || 28 || 42 || 56 || 70 || 150 || 200 || 250&lt;br /&gt;
|-&lt;br /&gt;
! Stage ALL&lt;br /&gt;
| 40 || 60 || 80 || 120 || 160 || 200 || 420 || 560 || 700&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&lt;br /&gt;
''Advanced Strategy page WIP. Comprehensive basic strategies listed below.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Extends ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Extends !! Mobile !! PC/Steam&lt;br /&gt;
|-&lt;br /&gt;
! Challenge Mode&lt;br /&gt;
| Every 20mil || First 10mil, then Every 20mil after&lt;br /&gt;
|-&lt;br /&gt;
! Endless 1&lt;br /&gt;
| colspan=2 | Every 500% Multiplier &lt;br /&gt;
|-&lt;br /&gt;
! Accel 1&lt;br /&gt;
| colspan=2 | Every N Items (Depends on Game Speed, ~1000 at 1.00-1.10x speed)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Basic Strategy ===&lt;br /&gt;
----&lt;br /&gt;
General strategy for the game is simply increasing your Multiplier as high as possible through defeating enemies quickly, using all resources available to double multiplier gain from defeated enemies, and collecting as many score Items as one is able to before the end of a stage. This is easier said than done, and discovering optimal bomb usage is necessary to reach the highest scores. Besides that, survival is generally the best way to increase your score, as surviving longer means more multiplier and items gained from defeated enemies, which means more score regardless of play. On some stages, specific enemies will drop Bomb Items for the player to pick up and replenish their bomb supply. Knowing when these occur and under what conditions is key to both scoring and survival play. In many cases, defeating a phase of the orb boss will commonly drop a spare bomb item in many stages of the game. Some other large ships and obstacles will also drop bomb items when destroyed.&lt;br /&gt;
&lt;br /&gt;
For survival play, a good general strategy would be to utilize your bombs for scoring, typically reserving them towards the end of the stage for quickly defeating boss parts and converting large bullet patterns into lots of score items. Holding onto 1 bomb in stock for use as an auto-bomb is a good idea as well, as auto-bomb will consume all remaining bombs in stock. Manually bombing down to one as needed can mitigate this resource cost, and open up scoring potential in the stages. &lt;br /&gt;
&lt;br /&gt;
Additionally, choosing easier ship types can make survival easier. Laser and Wide types are good general purpose, and are the default ship types. Search Type is only slightly weaker than Laser, but locks on to nearby enemies, and also has a very powerful and long-lasting bomb. Phantom Type can also be useful for its ability to place a decoy to easily misdirect aimed bullets, but can also take some skill to use as its shot is its most powerful when focused and close range. Shield Type is explained in detail below, but is very safe due to its shield allowing it to take an extra hit over other types. &lt;br /&gt;
&lt;br /&gt;
All ship types have their strengths and weaknesses, however experimenting to find a combination of 2 that provide a lot of versatility is overall a good path forward. As mentioned earlier as well, keeping Auto-Bomb turned on can also assist both beginners and expert players alike, when utilized wisely.&lt;br /&gt;
&lt;br /&gt;
==== Challenge Mode Strategy ====&lt;br /&gt;
For Challenge mode, general strategy applies, but routing your resource usage to gain the maximum amount of score from each stage is even more important. Particularly when attempting an All Stage clear, which requires the player to clear all 5 challenge stages in a row without life or bomb refills in between, similar to a traditional arcade shmup experience. An extend, or extra life, is gained every 20 million points when playing through the Challenge All Stage. This can be critical to high scoring routes as an extra life gives 3 more bombs to use to help build Multiplier and convert bullets into score items. In the mobile version of the game, an extra life is even more potent, as It gives an additional 3 bombs, on top of the 3 that are refilled after losing a life.&lt;br /&gt;
&lt;br /&gt;
==== Extra Mode Strategy ====&lt;br /&gt;
For the Extra Modes, survival is the most important in acquiring a high score. As the modes continue endlessly, scoring potential is much higher (theoretically infinite). Because the levels do not end, focusing on pure survival is ideal, as again, surviving longer means more opportunity to gain more score and higher multiplier. &lt;br /&gt;
&lt;br /&gt;
Additionally, Extra Modes offer 1 continue by exchanging AP, (or by watching an ad on mobile versions), which does not invalidate or reset your score. As such, players only seeking to achieve a high score should make use of this option on particularly good attempts of the modes. For those interested in a more pure &amp;quot;1cc&amp;quot; style challenge alongside scoring however, this can be ignored to simply go to the result screen with whatever score was obtained. &lt;br /&gt;
&lt;br /&gt;
==== Shield Type ====&lt;br /&gt;
The Shield Type ship is unique, in that it gives the player a shield at the start of each life that protects from 1 hit. Upon being hit, the shield is broken, and will cancel bullets in a small radius around the player. If aiming purely for survival clears, use of this ship type can be recommended for an easier clear, as it effectively is 1 extra resource per life than you would have otherwise (and can function similarly to an auto-bomb)&lt;br /&gt;
&lt;br /&gt;
An important thing to note is that there are separate leaderboards for not using the Shield Ship Type however (at least for Extra Modes). If you do not select the Shield type, your score will be updated to both leaderboards, with respective ranking for each. It should be noted that the in-game leaderboard icon will display your ranking for the overall leaderboard, regardless of if Shield was used or not in that playthrough. The reason for this is because having the shield gives a significant survival advantage, which can make a significant difference in the Extra stages. For Challenge Mode however, the leaderboards are not split, as it does not affect scoring in such a significant way by comparison (since in Extra, survival ''is'' scoring during long play sessions) &lt;br /&gt;
&lt;br /&gt;
==== Continues ====&lt;br /&gt;
In the mobile verions, Challenge Mode does not allow the player to use a continue once defeated, however in the PC/Steam version, you can use as many continues as you like to keep playing, at the cost of some penalties. Continuing will result in your score being reset to 0, an additional number denoting how many continues were used being added after your score, will disable being able to save a replay, as well as the score being treated as an Unofficial Record on the results screen. Additionally, scores set using continues will not be posted to the leaderboard. The game will notify you of these penalties to using a continue before allowing you to (and since the 1.2.1 update, also requires the player to hold a button to confirm). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced Strategy ===&lt;br /&gt;
----&lt;br /&gt;
Blade/Time (or Time/Blade) type combination is regarded as having the highest scoring potential in the game. This is because of the long duration of the Time and Blade bombs, allowing for one to have longer windows for gaining double multiplier bonuses from defeating enemies as the bombs are active, as well as Blade's unique ability of periodically cancelling bullets with the sweeping blade when firing, and for the small cancel when switching to it initially. Additionally, Time bomb is used for quick positioning of the ship to near instantly defeat some waves of enemies with Blade's high power shot, in combination with the invincibility frames it gives. This was nerfed in the PC version somewhat, making score routing much more difficult due to shorter invincibility when switching weapons. The small cancel radius when switching to Blade though can somewhat mitigate this difference, but not entirely.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=8 | Challenge All Clears&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Difficulty !! data-sort-type=number | Score !! Link !! Notes !! Date !! Platform/Version&lt;br /&gt;
|-&lt;br /&gt;
! esuwai&lt;br /&gt;
|  Heaven || 1,222,649,058 || [https://www.youtube.com/watch?v=LvI-etNVfjc Youtube] || 1st (PC/Steam World Record) || 2023 April 3rd || PC/Steam ver.W.1.2.0&lt;br /&gt;
|-&lt;br /&gt;
! JJXY&lt;br /&gt;
| Heaven || 915,649,434 || [https://www.youtube.com/watch?v=slRpPYzkWFQ Youtube] || 2nd (PC/Steam, Former WR) || 2022 October 21st || PC/Steam ver.W.1.0.1&lt;br /&gt;
|-&lt;br /&gt;
! inakilbss&lt;br /&gt;
| Heaven || 898,996,492 || [https://www.youtube.com/watch?v=uGYCcscct6I Youtube] || 3rd (PC/Steam, Former WR) || 2022 October 2nd || PC/Steam ver.W.1.0.1&lt;br /&gt;
|-&lt;br /&gt;
! inakilbss&lt;br /&gt;
| Heaven || 96,425,132 || [https://www.youtube.com/watch?v=YsaIw-xAZLs Youtube] || No Miss, No Bomb || 2022 September 23rd || PC/Steam ver.W.1.0.1&lt;br /&gt;
|-&lt;br /&gt;
! Squarey (CyanYT)&lt;br /&gt;
| Heaven || 239,092,645 || [https://www.youtube.com/watch?v=PvX6uqFctuE Youtube] || 14th (PC/Steam, missing from global leaderboard. Old PB?) || 2022 October 17th || PC/Steam ver.W.1.0.1&lt;br /&gt;
|-&lt;br /&gt;
! esuwai&lt;br /&gt;
| Normal || 581,933,684 || [https://www.youtube.com/watch?v=cqbw7q4e-JE Youtube] || 1st (PC/Steam World Record) || 2023 March 30th || PC/Steam ver.W.1.2.0&lt;br /&gt;
|-&lt;br /&gt;
! ParvizLink&lt;br /&gt;
| Normal || 162,741,165 || [https://www.youtube.com/watch?v=l4JNPMjQ0Uo Youtube] || 8th (PC/Steam, Old PB and Former WR) || 2022 October 16th || PC/Steam ver.W.1.0.1&lt;br /&gt;
|-&lt;br /&gt;
! ParvizLink&lt;br /&gt;
| Normal || 105,806,618 || [https://www.youtube.com/watch?v=q1it0Z3vzT0 Youtube] || 71st (Android, Old PB)  || 2022 October 16th || Mobile (Android) ver.A.2.2.4&lt;br /&gt;
|-&lt;br /&gt;
! Juancito Folkius&lt;br /&gt;
| Easy || 124,604,072 || [https://www.youtube.com/watch?v=m7R05QB3K0o Youtube] || 3rd (PC/Steam, Former WR), First recorded U++ All Clear for Easy Difficulty || 2022 September 27th || PC/Steam ver.W.1.0.1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=8 | Extra Clears&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Stage !! Initial Difficulty !! data-sort-type=number | Score !! Link !! Notes !! Date !! Platform/Version&lt;br /&gt;
|-&lt;br /&gt;
! Hunion&lt;br /&gt;
| Endless 1 (No Shield) || 0 || 16,953,121 || [https://www.youtube.com/watch?v=B9bO_NV8y9k Youtube] || || 2022 September 13th || PC/Steam ver.W.1.0.1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=8 | Individual Levels/Shorter Clips&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Stage !! Difficulty !! data-sort-type=number | Score !! Link !! Notes !! Date !! Platform/Version/Port&lt;br /&gt;
|-&lt;br /&gt;
! Masayuki Ito (Dev) &lt;br /&gt;
| Challenge 1 || Normal || 22,084,221 || [https://www.youtube.com/watch?v=bIfB1HnwGPg Youtube] || Promotional Video, No Miss  || 2022 August 27th || PC/Steam ver.W.1.0.0&lt;br /&gt;
|-&lt;br /&gt;
! inakilbss&lt;br /&gt;
| True Last Boss || Heaven || n/a || [https://www.youtube.com/watch?v=73OOk5m_HGw Youtube] || No Miss, No Bomb TLB, without safespot strategy. || 2022 September 14th || PC/Steam ver.W.1.0.1 &lt;br /&gt;
|-&lt;br /&gt;
! Dust&lt;br /&gt;
| Challenge 5 || Easy || 15,363,766 || [https://www.youtube.com/watch?v=SW1Rjo4BsNs Youtube] || U++ || 2022 August 7th || Mobile (Android) ver.A.2.2.6&lt;br /&gt;
|-&lt;br /&gt;
! Dust&lt;br /&gt;
| Challenge 5 || Normal || 89,172,524 || [https://www.youtube.com/watch?v=PY8XWBZAs74 Youtube] || 14th (Android) || 2022 September 16th || Mobile (Android) ver.A.2.2.6&lt;br /&gt;
|-&lt;br /&gt;
! Dust&lt;br /&gt;
| Challenge 2 || Heaven|| 32,360,761 || [https://www.youtube.com/watch?v=hpbSRXXvyb4 Youtube] || S++ || 2022 November 11th || Mobile (Android) ver.A.2.2.6&lt;br /&gt;
|-&lt;br /&gt;
! InceRabbit&lt;br /&gt;
| Challenge 1 || Heaven || 1,777,624|| [https://www.youtube.com/watch?v=YaYdIGQ-h0E Youtube] || No Miss, No Bomb || 2020 September 5th || Mobile (iOS) ver.2.2.7&lt;br /&gt;
|-&lt;br /&gt;
! Totoxri&lt;br /&gt;
| Stage 510 || Normal || 2,237,154 || [https://www.youtube.com/watch?v=KFjiLFm1sHk Youtube] ||   || 2016 October 20th || Mobile&lt;br /&gt;
|-&lt;br /&gt;
! Pixoul Dragon&lt;br /&gt;
| Stage 405 || Normal || 2,406,442 || [https://www.youtube.com/watch?v=6bI510EmHxw Youtube] || &amp;quot;Insane dodge at 0:48 (it was unintentional)&amp;quot;  || 2021 November 15th || Mobile&lt;br /&gt;
|-&lt;br /&gt;
! JulianSeph 842 Gamez&lt;br /&gt;
| Challenge 1 || Easy || 7,920,429 || [https://www.youtube.com/watch?v=x4plzNfKLEk Youtube] || No Miss, No Bomb (Laser) || 2023 April 26th || PC ver.W.1.0.1 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=8 | Unique Clears/Misc.&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Stage !! Difficulty !! data-sort-type=number | Score !! Link !! Notes !! Date !! Platform/Version&lt;br /&gt;
|-&lt;br /&gt;
! WestieNZ&lt;br /&gt;
| Challenge 1 || Heaven+ || 13,413,401 || [https://www.youtube.com/watch?v=zJJGlWgCZHU Youtube] || &amp;quot;Turbo edition&amp;quot;, game is played at over double speed due to a bug in the open beta for an added challenge. No Miss || 2022 August 18th || PC/Steam ver.W.0.1.0 (Playtest beta)&lt;br /&gt;
|-&lt;br /&gt;
! WestieNZ&lt;br /&gt;
| Chapter 1 Speedrun || Hard || 5:57.883 RTA || [https://www.youtube.com/watch?v=pFIwGx8V7Kk Youtube] || Speedrun || 2022 October 23rd || PC/Steam ver.W.1.0.1&lt;br /&gt;
|-&lt;br /&gt;
! Xeirla&lt;br /&gt;
| Challenge 1 || Normal || 11.13m, 7.87m || [https://www.youtube.com/watch?v=6TBbkMKCB5k Youtube] || Dual Play || 2022 August 15th || PC/Steam ver.W.0.1.0, Android ver.A.2.2.6&lt;br /&gt;
|-&lt;br /&gt;
! Xeirla &lt;br /&gt;
| Challenge 1 || All Difficulties || n/a || [https://www.youtube.com/watch?v=wmRkU8EemJI Youtube] || All Difficulties Full Clear || 2022 August 13th || PC/Steam ver.W.0.1.0 (Playtest beta)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
''&amp;lt;small&amp;gt;&lt;br /&gt;
(There is probably a better way to sort all the info for these replays, though I'm not sure the best way to go about it. A dedicated Video Index page should definitely be made at this point though. For now, have just been documenting a handful of notable replays I can find on Youtube here.&lt;br /&gt;
Can probably also use tables like these to document the leaderboards as well in a separate page or section. It is a lot of scores to go through though, so probably best to only document the top 10-20 of each difficulty/mode + any that have existing videos as well. ~Xeirla)&amp;lt;/small&amp;gt;''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other/Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The Bullet Hell Monday Playtest for the PC/Steam version was opened on August 12th, 2022. In this version most modes are locked, only the Tutorial and Challenge 1 being available. Additionally, all ship types were unlocked at max level for the player. The intent was to test the stability of the game, particularly concerning general gameplay, replays, and the leaderboard. &lt;br /&gt;
&lt;br /&gt;
* Masayuki Ito has responded very well to player feedback throughout the series, which is most apparent in the PC/Steam version of the game. During the playtest, many highly suggested features and quality of life changes were incorporated into the game, resulting in things such as more settings/options for different control schemes and setups, as well as 100 replay slots (where originally only 20 were planned).&lt;br /&gt;
&lt;br /&gt;
* The mobile version does not feature a True Last Boss at the end of a Challenge ALL playthrough. Its inclusion in the PC version is presented as a &amp;quot;glitch&amp;quot; of sorts, and is a formidable challenge to an unsuspecting player!&lt;br /&gt;
&lt;br /&gt;
* Masayuki Ito was the sole developer of the game, and thus created all the graphics and music as well. His youtube channel has the full OST of each game he has developed, organized into playlists as well for convenient listening. The official OST is also available for purchase or streaming on a variety of music platforms, but most notably on Soundcloud, and via Steam for the PC version.&lt;br /&gt;
&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
Masayuki Ito's (Developer's) Twitter:&amp;lt;br&amp;gt;&lt;br /&gt;
https://twitter.com/dot_decluster&amp;lt;br&amp;gt;&lt;br /&gt;
Masayuki Ito's (Developer's) Youtube:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/masayukiito&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
US Google Android Play Store Page:&amp;lt;br&amp;gt;&lt;br /&gt;
https://play.google.com/store/apps/details?id=com.msykit.Stg1u&amp;amp;gl=US&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Steam Page: &amp;lt;br&amp;gt;&lt;br /&gt;
https://store.steampowered.com/app/2003660/Bullet_Hell_Monday/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initial PC/Steam port announcement:&amp;lt;br&amp;gt;&lt;br /&gt;
https://twitter.com/dot_decluster/status/1529041828447928320&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Video Reference Credits&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Youtube Channel&lt;br /&gt;
|-&lt;br /&gt;
! Masayuki Ito (Developer)&lt;br /&gt;
| https://www.youtube.com/masayukiito&lt;br /&gt;
|-&lt;br /&gt;
! esuwai&lt;br /&gt;
| https://www.youtube.com/@esuwai1987&lt;br /&gt;
|-&lt;br /&gt;
! inakilbss&lt;br /&gt;
| https://www.youtube.com/@inakilbss&lt;br /&gt;
|-&lt;br /&gt;
! WestieNZ&lt;br /&gt;
| https://www.youtube.com/@WestieNZ&lt;br /&gt;
|-&lt;br /&gt;
! Dust&lt;br /&gt;
| https://www.youtube.com/@dust9622&lt;br /&gt;
|-&lt;br /&gt;
! InceRabbit&lt;br /&gt;
| https://www.youtube.com/@incerabbit&lt;br /&gt;
|-&lt;br /&gt;
! Squarey (CyanYT)&lt;br /&gt;
| https://www.youtube.com/@Cyan-Plays&lt;br /&gt;
|-&lt;br /&gt;
! ParvizLink&lt;br /&gt;
| https://www.youtube.com/@parviz_link&lt;br /&gt;
|-&lt;br /&gt;
! Juancito Folkius&lt;br /&gt;
|https://www.youtube.com/@jFolkius&lt;br /&gt;
|-&lt;br /&gt;
! Hunion&lt;br /&gt;
| https://www.youtube.com/@HunionYT&lt;br /&gt;
|-&lt;br /&gt;
! Totoxri&lt;br /&gt;
| https://www.youtube.com/@totoxri9188&lt;br /&gt;
|-&lt;br /&gt;
! Pixoul Dragon&lt;br /&gt;
| https://www.youtube.com/@PixoulDragon&lt;br /&gt;
|-&lt;br /&gt;
! Xeirla&lt;br /&gt;
| https://www.youtube.com/@xeirla222&lt;br /&gt;
|-&lt;br /&gt;
! JulianSeph 842 Gamez&lt;br /&gt;
| https://www.youtube.com/channel/UC_0KYmyiEdk3Vt7P_eQGlHg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Contributors:&lt;br /&gt;
[[User:Xeirla|Xeirla]]&amp;lt;br&amp;gt;&lt;br /&gt;
Also special thanks to the players who have posted gameplay footage and guides on Youtube, as well as Masayuki Ito as the developer of the game, as well as publicly uploading the OST to be listened to freely as well! &lt;br /&gt;
~Xeirla&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Original template page assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Bullet_Hell_Monday&amp;diff=22162</id>
		<title>Bullet Hell Monday</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Bullet_Hell_Monday&amp;diff=22162"/>
		<updated>2023-05-10T13:16:17Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Added JJXY's Heaven ALL, fixed HvNN score&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bullet_Hell_Monday_logo.jpg|center|500px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #0077dd&lt;br /&gt;
|title = Bullet Hell Monday&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Bullet_Hell_Monday_title.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Masayuki Ito&lt;br /&gt;
|&lt;br /&gt;
|releasedate =  	October 3rd, 2016 (Mobile), September 11th, 2022 (PC/Steam)&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[.Decluster (Dot Decluster)]]&lt;br /&gt;
|nextgame = [[Bullet Hell Monday: Black]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Why don't we play a bullet hell shooter? I made it for you who think bullet hell shooters are hard.&amp;quot; - Masayuki Ito''&lt;br /&gt;
&lt;br /&gt;
Bullet Hell Monday, as the name implies, is a bullet hell style shmup game that aims to appeal to both hardcore players, and newcomers to the genre alike. Developed by [Masayuki Ito] and released on October 3rd, 2016 on the Android Play Store, it has since garnered great success, with over 500,000 downloads, and a 4.7/5 star rating of roughly 15,000 reviews. The game is developed in the Unity Engine.&lt;br /&gt;
&lt;br /&gt;
The game is a fairly straightforward bullet hell/danmaku style STG, however one of its most defining features is its Chapter select design. Instead of the common handful of stages played sequentially, the player is initially tasked with completing missions to progress through the game by completing specific objectives. Additionally, the game has a total of 9 unique ships to play as (2 unlocked by default) and focuses on rewarding the player with AP points from completing levels in order to spend on unlocking and upgrading ships.&lt;br /&gt;
&lt;br /&gt;
Most of these mission objectives, referred to as Bonuses by the game, are achieved by clearing levels with under certain conditions. Conditions can range from as simple as clearing a level without taking damage, clearing it with a certain score or multiplier, defeating a certain number of enemies, beating a level within a certain time limit, and so on. Some objectives are hidden from the player until they are completed, adding a bit of a puzzle and exploration elements to the gameplay. Additionally, the game keeps track of how many bonuses were cleared, showing a completion percentage for each chapter. &lt;br /&gt;
&lt;br /&gt;
Other modes such as Challenge and Extra are unlocked by progressing through the game, and offer more challenges for dedicated players, as well as online leaderboards for competition.&lt;br /&gt;
&lt;br /&gt;
On May 24th, 2022, Masayuki Ito announced on their Twitter page that a PC/Steam port of the game would be releasing sometime later that year, and on August 12th, 2022, the beta Playtest for the PC port was opened.&lt;br /&gt;
On September 11th, 2022, the PC port was officially released on Steam. The game has received a handful of updates since then, mainly pertaining to small gameplay fixes, and quality of life updates to various game options and settings.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
=== Controls (Mobile) ===&lt;br /&gt;
----&lt;br /&gt;
* '''Touch/Mouse/Arrowkeys:''' Move (and Shoot)&lt;br /&gt;
* '''Touch/Z:''' Shot &lt;br /&gt;
* '''Bomb/X:'''Bomb&lt;br /&gt;
* '''Switch/C:''' Switch Shot Type&lt;br /&gt;
* '''Left Shift (PC Only):''' Low-Speed Movement&lt;br /&gt;
&lt;br /&gt;
As the game is designed for mobile devices, the game has a very simple control scheme. Shooting is automatic whenever you are touching the screen, and you move your ship by sliding along the screen. &lt;br /&gt;
The game supports a wide range of customizable options, allowing one to tailor their control scheme to their liking. For example, the Bomb and Switch actions can be changed from a 2 Finger Tap, Button, or Double Tap control scheme, with options for adjusting sensitivity of ship movement, double tap inputs, and button placement on the screen as well. &lt;br /&gt;
&lt;br /&gt;
Additionally, the PC port was designed with multiple control schemes in mind. The controls are fully customizable, as well as offering more options than the original. The ability to play with Mouse, Keyboard, Controller, or any combination of such are all supported simultaneously in gameplay. This allows for much more freedom of movement and control of the player's ship than most other shmups, and opens up the ability for advanced strategies to develop from these combinations of gameplay control styles (for example, using Mouse controls for fast quick movement across the screen, while using digital Keyboard input for careful and planned movement without using shot during dense patterns)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
==== Challenge and Extra Modes ====&lt;br /&gt;
Two modes named Challenge and Extra can be unlocked by progressing through the game. Challenge mode offers a gameplay style more akin to traditional arcade shmups with 5 sequential levels to be played for a high score. Extra Mode actually has two distinct sub-type modes: Endless and Accel. &lt;br /&gt;
&lt;br /&gt;
Endless 1 and 2 are endless modes, where the game increases in difficulty, with the goal being to survive the longest, and score the highest.&lt;br /&gt;
Accel 1 and 2 are similar to Endless, however the difference is that the game speed increases over time along with difficulty. Like Endless, the goal is to survive the longest, and score the highest.&lt;br /&gt;
In both modes, the player can select the starting difficulty/speed of the game before beginning. Setting the difficulty higher will increase the amount of multiplier gained from enemies, but at the expense of the bullet patterns being more difficult (or playing at a faster game speed in Accel).&lt;br /&gt;
&lt;br /&gt;
==== Music Box ====&lt;br /&gt;
A Music Box option can be unlocked in the Shop once certain conditions are met (Clearing Chapter 510 &amp;lt;code&amp;gt;unconfirmed&amp;lt;/code&amp;gt;) The Music Box costs 200AP, and when unlocked, will add a new option on the main menu, indicated by a music note. Tapping the new option will then bring up a screen where you can unlock every soundtrack in the game for various AP costs. Once a track is unlocked, it can be listened to at any time from this menu.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
There are 9 unique Ship Types in the game, with 2 unlocked at the beginning (Laser and Wide shot type). Each type can be upgraded in exchange for AP points in various ways from Level 1 to Level 10. Such upgrades include a stronger main shot, adding additional options, stronger bombs, a larger bomb stock, and an Item Auto-collect feature. &lt;br /&gt;
&lt;br /&gt;
The 9 Ship Types are as follows:&lt;br /&gt;
* '''Laser:''' A ship with a powerful narrow shot. (Unlocked by default)&lt;br /&gt;
* '''Wide:''' A ship with a weaker wide-spread shot. (Unlocked by default)&lt;br /&gt;
* '''Phantom:''' A ship that can place a decoy of itself to misdirect bullets while dealing powerful damage.&lt;br /&gt;
* '''Homing:''' A ship with powerful missiles that home in on enemies.&lt;br /&gt;
* '''Shielding:''' A ship that can shield itself from damage.&lt;br /&gt;
* '''Time:''' A ship with a a shot that will lock-on and destroy enemies after a short delay, and weaker, wide rotating options. &lt;br /&gt;
* '''Search:''' A ship with a shot that can sway form side to side, with options that will aim towards enemies.&lt;br /&gt;
* '''Lock-On:''' A ship with a shot that will lock-on directly to nearby enemies.&lt;br /&gt;
* '''Blade:''' A ship with a powerful short range shot, and a sweeping blade that turns bullets into items.&lt;br /&gt;
&lt;br /&gt;
Each Ship Type also has a unique bomb as well, themed after its shot type.&lt;br /&gt;
&lt;br /&gt;
The player is able to equip 2 different Ship Types at a time, and switch between them freely at any time when in a level.&lt;br /&gt;
In the PC/Steam version, all shot types are available from the start.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
Items are geometric shapes dropped by enemies when defeated, or when converted to from cancelled bullets. Items act as the primary source of score in the game. Their value is affected by the current score Multiplier.&lt;br /&gt;
* Small Items are worth a small amount of score. They are pentagon shaped&lt;br /&gt;
* Large items are worth a larger amount of score. They are hexagon shaped&lt;br /&gt;
&lt;br /&gt;
Items can be collected by moving into them with your ship, by using a bomb, or by using the Auto-Collect function when unlocked on an upgraded ship. &lt;br /&gt;
&lt;br /&gt;
Bomb Items can also occasionally be rewarded by fulfilling certain conditions, such as destroying specific enemies, defeating a boss phase, or reaching a certain multiplier/item threshold in the Challenge and Extra Modes. These are indicated by a large box appearing with an audio cue. Once the box is destroyed, the player can collect it in the same manner as score items.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
While the game does not have a traditional Rank system, the Extra Modes do to an extent, as the better and longer you play in Endless or Accel mode, the more difficult the game will become, either by increasing bullet pattern difficulty, or increasing the overall game speed.&lt;br /&gt;
&lt;br /&gt;
In normal Chapter stages and Challenge Mode, there is no Rank system.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Mode ===&lt;br /&gt;
----&lt;br /&gt;
Chapter Mode is the main mode of the game to play. The player is tasked with clearing various missions and stages in order to progress to the next chapter, all the while earning AP (Ability Points) in order to power up their ship. Mission completion requirements are revealed gradually to the player as they progress, with some being hidden and up tot he player to discover how to complete (displayed &amp;quot;??????&amp;quot; question marks, or with important keywords hidden from the player until accomplished.) &lt;br /&gt;
&lt;br /&gt;
There are 5 Chapters, each consisting of 10 stages each, with the last stage of a chapter being a boss fight. The boss stages are similar to the ones encountered in Challenge mode. &lt;br /&gt;
&lt;br /&gt;
Completing missions adds to overall game completion percentage, tracked by the game. Completing all missions awards 100%. (Challenge and Extra Modes are not required to be played for game completion in this way, as well as fully powered ships, though having at least one fully powered ship type is necessary to achieve some missions tasks.) &lt;br /&gt;
----&lt;br /&gt;
==== Chapter Mode 100% Mission List ====&lt;br /&gt;
Below are collapsible tables consisting of all the missions listed by the game, sorted by chapter and stage. They are hidden by default to avoid spoilers, as discovering the tasks is part of the challenge in a way. Click the Expand button on a table to read its contents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Stage    !! 101 !! 102 !! 103 !! 104 !! 105 !! 106 !! 107 !! 108 !! 109 !! 110&lt;br /&gt;
|-&lt;br /&gt;
| Mission 1 || Clear the Level – 50p || Clear the Level – 50p || Clear the Level – 50p || Clear the Level – 40p || Clear the Level – 100p || Clear the Level – 30p || Clear the Level – 30p || Clear the Level – 50p || Clear the Level – 50p || Clear the Level – 100p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 2 || Items: 3 – 20p || Clear the level within 27 sec – 30p || Clear the level with a destruction rate over 50% - 20p || Clear the level with a destruction rate over 65% - 30p || Clear the level without damage – 0p || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 50p || Clear the level without damage – 50p || Clear the level without damage – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 3 || Use a Bomb – 30p || Defeat 1 enemies with bombs – 30p || Clear the level within 25 sec – 30p || Clear the level within 29 sec – 30p || Clear the level without bombs – 0p || Clear the level with a destruction rate over 70% - 40p || Clear the level with a destruction rate over 75% - 40p || Convert bullets into items with bombs: 20 bullets – 10p || Clear the level without bombs – 20p || Clear the level within 40 sec – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 4 || Clear the level without damage and without defeating enemies – 50p || Items : 20 – 20p || Defeat 3 enemies with bombs – 20p || Defeat 5 enemies with bombs – 30p || Clear the level with a destruction rate over 80% - 0p || Get a score multiplier of 150% - 40p || Convert bullets into items with bombs: 5 bullets – 20p || Convert bullets into items with bombs: 40 bullets – 20p || Clear the level with a destruction rate over 75% - 30p || Defeat a boss with a bomb – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 5 || Score: 3,000 – 20p || Score: 5,000 – 10p || Items : 40 – 20p || Get a score multiplier of 75% - 20p || Defeat a large enemy ship – 0p || Items : 150 – 10p || Get a score multiplier of 170% - 40p || Convert bullets into items with bombs: 80 bullets – 30p || Get a score multiplier of 300% - 30p || Stay alive until a boss explodes – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 6 ||  ||  || Score: 5,000 – 10p || Items : 60 – 20p || Score: 50,000 – 0p || Defeat all land enemies and land objects and clear the level – 50p || Items : 300 – 10p || Get a score multiplier of 170% - 20p || Defeat all land enemies and land objects and clear the level – 40p || Defeat a boss by destroying all destructible parts – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 7 ||  ||  ||  || Score: 8,000 – 10p || Score: 100,000 – 0p || Score: 30,000 – 20p || Defeat all land enemies and land objects and clear the level – 50p || Items : 300 – 10p || Score: 150,000 – 20p || Score: 400,000 – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 8 ||  ||  ||  ||  || Score: 200,000 – 0p ||  || Score: 50,000 – 20p || Score: 50,000 – 20p || Score: 250,000 – 30p || Score: 800,000 – 0p&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Stage    !! 201 !! 202 !! 203 !! 204 !! 205 !! 206 !! 207 !! 208 !! 209 !! 210&lt;br /&gt;
|-&lt;br /&gt;
| Mission 1 || Clear the Level – 50p || Clear the Level – 40p || Clear the Level – 40p || Clear the Level – 40p || Clear the Level – 100p || Clear the Level – 40p || Clear the Level – 40p || Clear the Level – 40p || Clear the Level – 50p || Clear the Level – 100p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 2 || Clear the level with a destruction rate over 80% - 30p || Clear the level without bombs – 20p || Clear the level without damage – 40p || Clear the level without damage – 30p || Clear the level without damage – 0p || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 3 || Clear the level within 45 sec – 30p || Clear the level with a destruction rate over 75% - 20p || Clear the level with a destruction rate over 90% - 20p || Clear the level within 50 sec – 20p || Clear the level without bombs – 0p || Convert bullets into items with bombs: 100 bullets – 20p || Clear the level with a destruction rate over 70% - 20p || Clear the level with a destruction rate over 60% - 20p || Clear the level with a destruction rate over 60% - 20p || Clear the level without bombs – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 4 || Clear the level without bombs and within 45 sec – 40p || Clear the level with a destruction rate over 90% - 20p || Clear the level with a destruction rate over 98% - 20p || Convert bullets into items with bombs: 80 bullets – 20p || Clear the level with a destruction rate over 80% - 0p || Convert bullets into items with bombs: 200 bullets – 10p || Clear the level with a destruction rate over 85% - 20p || Clear the level with a destruction rate over 65% - 10p || Clear the level with a destruction rate over 70% - 10p || Clear the level within 45 sec – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 5 || Convert bullets into items with bombs: 100 bullets – 20p || Clear the level within 33 sec – 20p || Defeat 15 enemies with bombs – 10p || Convert bullets into items with bombs: 150 bullets – 10p || Defeat a large enemy ship – 0p || Convert bullets into items with bombs: 300 bullets – 10p || Convert bullets into items with bombs: 250 bullets – 10p || Clear the level with a destruction rate over 70% - 10p || Clear the level with a destruction rate over 75% - 10p || Clear the level without damage and within 45 sec – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 6 || Items: 100 – 10p || Clear the level within 25 sec – 20p || Defeat 30 enemies with bombs – 10p || Items: 1000 – 20p || Score: 350,000 – 0p || Items: 1800 – 20p || Items: 1500 – 10p || Clear the level with a destruction rate over 80% - 10p || Items: 1500 – 20p || Defeat a boss by destroying all destructible parts – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 7 || Items: 150 – 10p || Clear the level without damage and without defeating enemies – 30p || Defeat 45 enemies with bombs – 20p || Items: 1500 – 10p || Score: 500,000 – 0p || Items: 2200 – 10p || Items: 2000 – 20p || Items: 1100 – 20p || Items: 2500 – 10p || Score: 500,000 – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 8 || Score: 40,000 – 20p || Score: 150,000 – 20p || Score: 35,000 – 10p || Score: 500,000 – 10p || Score: 650,000 – 0p || Score: 700,000 – 10p || Score: 600,000 – 10p || Score: 600,000 – 10p || Score: 1,200,000 – 10p || Score: 800,000 – 0p&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Stage    !! 301 !! 302 !! 303 !! 304 !! 305 !! 306 !! 307 !! 308 !! 309 !! 310&lt;br /&gt;
|-&lt;br /&gt;
| Mission 1 || Clear the Level – 50p || Clear the Level – 50p || Clear the Level – 40p || Clear the Level – 40p || Clear the Level – 100p || Clear the Level – 40p || Clear the Level – 40p || Clear the Level – 40p || Clear the Level – 50p || Clear the Level – 100p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 2 || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 0p || Clear the level without damage – 40p || Clear the level without damage – 40p || Clear the level without damage – 40p || Clear the level without damage – 40p || Clear the level without damage – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 3 || Clear the level with a destruction rate over 80% - 20p || Clear the level with a destruction rate over 30% - 20p || Clear the level with a destruction rate over 70% - 20p || Clear the level with a destruction rate over 70% - 10p || Destroy 25 obstacles – 0p || Defeat 50 enemies with bombs – 10p || Defeat 60 enemies with bombs – 20p || Items: 1500 – 20p || Items: 1500 – 20p || Clear the level without bombs – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 4 || Defeat 50 enemies with bombs – 20p || Clear the level within 33 sec – 20p || Clear the level within 45 sec – 20p || Defeat 150 enemies with bombs – 10p || Destroy 35 obstacles – 0p || Defeat 70 enemies with bombs – 10p || Get a score multiplier of 850% - 20p || Defeat 2 battleships – 20p || Destroy 5 obstacles – 20p || Clear the level without damage and without bombs – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 5 || Defeat 65 enemies with bombs – 10p || Convert bullets into items with bombs: 150 bullets – 20p || Convert bullets into items with bombs: 150 bullets – 20p || Items: 2000 – 20p || Defeat a large enemy ship – 0p || Items: 1500 – 20p || Items: 1500 – 10p || Defeat 3 battleships – 20p || Destroy 20 obstacles – 20p || Clear the level within 60 sec – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 6 || Defeat 80 enemies with bombs – 10p || Items: 300 – 10p || Items: 700 – 10p || Destroy 3 obstacles – 20p || Score: 1,500,000 – 0p || Destroy 20 obstacles – 20p || Items: 2000 – 10p || Defeat 4 battleships – 10p || Defeat 2 battleships – 30p || Destroy 65 obstacles – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 7 || Defeat 100 enemies with bombs – 10p || Items: 500 – 10p || Items: 1000 – 10p || Destroy 10 obstacles – 20p || Score: 2,000,000 – 0p || Defeat an enemy hidden behind an obstacle – 30p || Defeat 1 battleships – 10p || Defeat 6 battleships – 10p || Defeat an enemy hidden behind an obstacle – 20p || Score: 2,000,000 – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 8 || Score: 100,000 – 20p || Score: 100,000 – 10p || Score: 230,000 – 10p || Score: 1,200,000 – 10p || Score: 2,500,000 – 0p || Score: 500,000 – 10p || Score: 600,000 – 10p || Score: 700,000 – 10p || Score: 500,000 – 10p || Score: 2,500,000 – 0p&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Stage    !! 401 !! 402 !! 403 !! 404 !! 405 !! 406 !! 407 !! 408 !! 409 !! 410&lt;br /&gt;
|-&lt;br /&gt;
| Mission 1 || Clear the Level – 50p || Clear the Level – 50p || Clear the Level – 40p || Clear the Level – 40p || Clear the Level – 100p || Clear the Level – 40p || Clear the Level – 40p || Clear the Level – 40p || Clear the Level – 40p || Clear the Level – 100p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 2 || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 0p || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 3 || Clear the level with a destruction rate over 70% - 20p || Clear the level within 30 sec – 20p || Clear the level without bombs – 20p || Clear the level without bombs – 30p || Convert bullets into items with bombs: 800 bullets – 0p || Clear the level with a destruction rate over 80% - 30p || Clear the level with a destruction rate over 99% - 30p || Convert bullets into items with bombs: 500 bullets – 10p || Clear the level with a destruction rate over 70% - 20p || Clear the level without bombs – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 4 || Clear the level with a destruction rate over 85% - 20p || Convert bullets into items with bombs: 300 bullets – 10p || Clear the level with a destruction rate over 80% - 20p || Clear the level with a destruction rate over 65% - 20p || Convert bullets into items with bombs: 1000 bullets – 0p || Items: 1500 – 20p || Clear the level within 50 sec – 20p || Convert bullets into items with bombs: 700 bullets – 20p || Clear the level with a destruction rate over 80% - 20p || Clear the level without damage and without bombs – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 5 || Convert bullets into items with bombs: 400 bullets – 10p || Convert bullets into items with bombs: 400 bullets – 20p || Clear the level with a destruction rate over 90% - 20p || Clear the level with a destruction rate over 75% - 20p || Convert bullets into items with bombs: 1200 bullets – 0p || Items: 2000 – 20p || Convert bullets into items with bombs: 300 bullets – 20p || Clear the level with a destruction rate over 85% - 20p || Clear the level with a destruction rate over 85% - 20p || Clear the level without damage and within 75 sec – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 6 || Convert bullets into items with bombs: 500 bullets – 10p || Convert bullets into items with bombs: 500 bullets – 30p || Items: 1000 – 20p || Clear the level with a destruction rate over 80% - 10p || Score: 1,000,000 – 0p || Items: 3000 – 10p || Convert bullets into items with bombs: 400 bullets – 20p || Clear the level with a destruction rate over 90% - 20p || Get a score multiplier of 700% - 20p || Defeat a boss by destroying all destructible parts – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 7 || Convert bullets into items with bombs: 600 bullets – 20p || Items: 3000 – 10p || Items: 2000 – 20p || Items: 2000 – 20p || Score: 1,500,000 – 0p || Defeat all land enemies and land objects and clear the level – 30p || Convert bullets into items with bombs: 500 bullets – 20p || Clear the level with a destruction rate over 95% - 20p || Items: 2300 – 20p || Score: 1,500,000 – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 8 || Score: 160,000 – 20p || Score: 1,800,000 – 20p || Score: 180,000 – 20p || Score: 300,000 – 20p || Score: 2,000,000 – 0p || Score: 500,000 – 10p || Score: 1,000,000 – 10p || Score: 1,000,000 – 10p || Score: 800,000 – 10p || Score: 2,000,000 – 0p&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Stage    !! 501 !! 502 !! 503 !! 504 !! 505 !! 506 !! 507 !! 508 !! 509 !! 510&lt;br /&gt;
|-&lt;br /&gt;
| Mission 1 || Clear the Level – 50p || Clear the Level – 50p || Clear the Level – 40p || Clear the Level – 40p || Clear the Level – 100p || Clear the Level – 40p || Clear the Level – 40p || Clear the Level – 40p || Clear the Level – 30p || Clear the Level – 100p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 2 || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 30p || Clear the level without damage – 0p || Clear the level without damage – 40p || Clear the level without damage – 40p || Clear the level without damage – 40p || Clear the level without damage – 30p || Clear the level without damage – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 3 || Clear the level without damage and without bombs – 30p || Clear the level without damage and without bombs – 30p || Clear the level without damage and without bombs – 30p || Clear the level within 50 sec – 20p || Clear the level within 90 sec – 0p || Clear the level with a destruction rate of 20% or lower – 20p || Clear the level without bombs – 30p || Clear the level without bombs – 30p || Clear the level without bombs – 30p || Clear the level without damage and without bombs – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 4 || Clear the level with a destruction rate over 95% - 20p || Clear the level with a destruction rate over 80% - 20p || Clear the level with a destruction rate over 95% - 20p || Clear the level without damage and within 40 sec – 20p || Clear the level within 85 sec – 0p || Defeat 50 enemies – 10p || Clear the level without damage and without bombs – 30p || Items: 8000 – 20p || Clear the level without damage and without bombs – 30p || Clear the level without damage and within 70 sec – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 5 || Items: 800 – 10p || Clear the level with a destruction rate over 90% - 10p || Clear the level with a destruction rate over 99% - 10p || Clear the level without damage and within 35 sec – 20p || Clear the level without damage and within 90 sec – 0p || Defeat 60 enemies – 10p || Clear the level within 70 sec – 20p || Items: 10000 – 20p || Defeat 1 enemies with bombs – 10p || Defeat 5 enemies – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 6 || Items: 1000 – 20p || Items: 1000 – 20p || Items: 900 – 20p || Clear the level without bombs and within 50 sec – 20p || Clear the level without damage and within 85 sec – 0p || Defeat 70 enemies – 20p || Clear the level without damage and within 75 sec – 20p || Destroy 70 obstacles – 20p || Defeat 2 enemies with bombs – 10p || Defeat 10 enemies – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 7 || Score: 100,000 – 20p || Score: 120,000 – 10p || Score: 300,000 – 10p || Clear the level without bombs and within 45 sec – 20p || Score: 500,000 – 0p || Defeat 80 enemies – 20p || Items: 3000 – 20p || Destroy 75 obstacles – 20p || Defeat 3enemies with bombs – 20p || Score: 3,000,000 – 0p&lt;br /&gt;
|-&lt;br /&gt;
| Mission 8 || Score: 200,000 – 20p || Score: 140,000 – 20p || Score: 400,000 – 20p || Convert bullets into items with bombs : 1000 bullets – 20p || Score: 1,000,000 – 0p || Defeat 90 enemies – 20p || Score: 700,000 – 10p || Score: 10,000,000 – 20p || Defeat 4 enemies with bombs – 30p || Score: 4,000,000 – 0p&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in Bullet Hell Monday is relatively straightforward. Destroying enemies and collecting as many items as possible increases your score. &lt;br /&gt;
However, score gained from these sources is affected by the Multiplier. &lt;br /&gt;
&lt;br /&gt;
The Multiplier is a percentage number on the top of the screen that increases as you destroy enemies and obstacles. Destroying an enemy quickly will reward the maximum amount of Multiplier from them, with the multiplier gain decreasing the longer the enemy is on screen. &lt;br /&gt;
Destroying enemies with a Bomb rewards double the amount of multiplier from them, however as the player has a limited supply of resources, strategic bomb use is required to maximize your scoring potential. &lt;br /&gt;
&lt;br /&gt;
While Chapter Mode does not have a focus on scoring, the Challenge and Extra Modes are designed with high scoring in mind, reinforced by those scores being tracked on official mobile leaderboards (iOS and Android), and Steam leaderboards (PC), for their respective versions. Score is still important in Chapter mode however, both in order to achieve certain bonus requirements, as well your best scores being tracked on the result screens and in stage select in detail.&lt;br /&gt;
&lt;br /&gt;
==== Score Grades/Ranking ====&lt;br /&gt;
----&lt;br /&gt;
Achieving certain scores will also award a letter and star grades in both Challenge and Extra modes. The letter rankings increase in the order C, B, A, S, and U, with a U++ ranking being the highest awarded by the game.&lt;br /&gt;
&lt;br /&gt;
Letter grades are in sets of 3. For example, there are score requirements for A, A+, and A++ scores, which are relatively close together, whereas it takes a relatively larger improvement in score to go from A++ to S, and so on. Notably, The &amp;quot;U&amp;quot; set of score rankings are often significantly higher than the &amp;quot;S&amp;quot; rankings, effectively only being reachable through very strategic use of resources. The &amp;quot;U&amp;quot; set of rankings is intended as a &amp;quot;secret&amp;quot; for the player to achieve, as the star ranking only shows vacant slots as high as S++ (however in the PC/Steam version, there is an achievement for reaching a U++ grade, which is visible on the global achievement leaderboards). &lt;br /&gt;
&lt;br /&gt;
Additionally, in Challenge ALL, your total score also has its own score ranking, separate from the stage rankings. This is to effectively grade how well the entire run overall scored. &lt;br /&gt;
&lt;br /&gt;
==== Grade Requirements ====&lt;br /&gt;
----&lt;br /&gt;
The following is an incomplete list of score requirements to reach certain letter grades. Only A ranking and higher is listed for brevity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Score requirements are listed in millions.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Easy and Hard rankings are still WIP. Values may be off slightly or missing.'' &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; | style=&amp;quot;display: inline-table; margin-left: 0px;  margin-right:5px&amp;quot;&lt;br /&gt;
! colspan=10 | Challenge ALL - PC/Steam&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#aaaaaa; color:#99ffff;&amp;quot; | Easy&lt;br /&gt;
! style=&amp;quot;background:#ffaaaa;&amp;quot; | A !! style=&amp;quot;background:#ffaaaa;&amp;quot; | A+ !! style=&amp;quot;background:#ffaaaa;&amp;quot; | A++ &lt;br /&gt;
! style=&amp;quot;background:#ffffaa;&amp;quot; | S !! style=&amp;quot;background:#ffffaa;&amp;quot; | S+ !! style=&amp;quot;background:#ffffaa;&amp;quot; | S++ &lt;br /&gt;
! style=&amp;quot;background:#ffaaff;&amp;quot; | U !! style=&amp;quot;background:#ffaaff;&amp;quot; | U+ !! style=&amp;quot;background:#ffaaff;&amp;quot; | U++&lt;br /&gt;
|-&lt;br /&gt;
! Stage 1&lt;br /&gt;
| 2 || 3 || 4 || 6 || 8 || 10 || 18 || 24 || 30&lt;br /&gt;
|-&lt;br /&gt;
! Stage 2&lt;br /&gt;
| 2 || 3 || 4 || 6 || 8 || 10 || 12 || 14 || 17&lt;br /&gt;
|-&lt;br /&gt;
! Stage 3&lt;br /&gt;
| 2 || 3.5 || 4.5 || 6.6 || 9 || 11 || 13 || 15 || 18&lt;br /&gt;
|-&lt;br /&gt;
! Stage 4&lt;br /&gt;
| 2.6 || 4 || 5 || 7.8 || 10.4 || 13 || 21 || 28 || 35&lt;br /&gt;
|-&lt;br /&gt;
! Stage 5&lt;br /&gt;
| 1 || 2.1 || 2.8 || 4.2 || 6 || 7 || 10 || 12 || 14&lt;br /&gt;
|-&lt;br /&gt;
! Stage ALL&lt;br /&gt;
| 10.2 || 15 || 20.4 || 30.6 || 41 || 51 || 66 || 88 || 110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; | style=&amp;quot;display: inline-table; margin-left: 0px;  margin-right:5px&amp;quot;&lt;br /&gt;
! colspan=10 | Challenge ALL - PC/Steam&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#aaaaaa; color:#ff99ff;&amp;quot; | Normal&lt;br /&gt;
! style=&amp;quot;background:#ffaaaa;&amp;quot; | A !! style=&amp;quot;background:#ffaaaa;&amp;quot; | A+ !! style=&amp;quot;background:#ffaaaa;&amp;quot; | A++ &lt;br /&gt;
! style=&amp;quot;background:#ffffaa;&amp;quot; | S !! style=&amp;quot;background:#ffffaa;&amp;quot; | S+ !! style=&amp;quot;background:#ffffaa;&amp;quot; | S++ &lt;br /&gt;
! style=&amp;quot;background:#ffaaff;&amp;quot; | U !! style=&amp;quot;background:#ffaaff;&amp;quot; | U+ !! style=&amp;quot;background:#ffaaff;&amp;quot; | U++&lt;br /&gt;
|-&lt;br /&gt;
! Stage 1&lt;br /&gt;
| 3 || 5 || 6 || 9 || 12 || 15 || 33 || 44 || 55&lt;br /&gt;
|-&lt;br /&gt;
! Stage 2&lt;br /&gt;
| 3 || 4.5 || 6 || 9 || 12 || 15 || 21 || 28 || 35&lt;br /&gt;
|-&lt;br /&gt;
! Stage 3&lt;br /&gt;
| 3 || 4.5 || 6 || 9 || 12 || 15 || 24 || 32 || 40&lt;br /&gt;
|-&lt;br /&gt;
! Stage 4&lt;br /&gt;
| 4 || 6 || 8 || 12 || 16 || 20 || 36 || 48 || 60&lt;br /&gt;
|-&lt;br /&gt;
! Stage 5&lt;br /&gt;
| 6 || 9 || 12 || 18 || 24 || 30 || 60 || 80 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Stage ALL&lt;br /&gt;
| 20 || 30 || 40 || 60 || 80 || 100 || 180 || 240 || 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; | style=&amp;quot;display: inline-table; margin-left: 0px;  margin-right:5px&amp;quot;&lt;br /&gt;
! colspan=10 | Challenge ALL - PC/Steam&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#aaaaaa; color:#ff9999;&amp;quot; | Hard WIP&lt;br /&gt;
! style=&amp;quot;background:#ffaaaa;&amp;quot; | A !! style=&amp;quot;background:#ffaaaa;&amp;quot; | A+ !! style=&amp;quot;background:#ffaaaa;&amp;quot; | A++ &lt;br /&gt;
! style=&amp;quot;background:#ffffaa;&amp;quot; | S !! style=&amp;quot;background:#ffffaa;&amp;quot; | S+ !! style=&amp;quot;background:#ffffaa;&amp;quot; | S++ &lt;br /&gt;
! style=&amp;quot;background:#ffaaff;&amp;quot; | U !! style=&amp;quot;background:#ffaaff;&amp;quot; | U+ !! style=&amp;quot;background:#ffaaff;&amp;quot; | U++&lt;br /&gt;
|-&lt;br /&gt;
! Stage 1&lt;br /&gt;
|  ||  ||  ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! Stage 2&lt;br /&gt;
|  ||  ||  ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! Stage 3&lt;br /&gt;
|  ||  ||  ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! Stage 4&lt;br /&gt;
|  ||  ||  ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! Stage 5&lt;br /&gt;
|  ||  ||  ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! Stage ALL&lt;br /&gt;
|  ||  ||  ||  || ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; | style=&amp;quot;display: inline-table; margin-left: 5px;  margin-right:0px&amp;quot;&lt;br /&gt;
! colspan=10 | Challenge ALL - PC/Steam&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#aaaaaa; color:#ffff99;&amp;quot; | Heaven &lt;br /&gt;
! style=&amp;quot;background:#ffaaaa;&amp;quot; | A !! style=&amp;quot;background:#ffaaaa;&amp;quot; | A+ !! style=&amp;quot;background:#ffaaaa;&amp;quot; | A++ &lt;br /&gt;
! style=&amp;quot;background:#ffffaa;&amp;quot; | S !! style=&amp;quot;background:#ffffaa;&amp;quot; | S+ !! style=&amp;quot;background:#ffffaa;&amp;quot; | S++ &lt;br /&gt;
! style=&amp;quot;background:#ffaaff;&amp;quot; | U !! style=&amp;quot;background:#ffaaff;&amp;quot; | U+ !! style=&amp;quot;background:#ffaaff;&amp;quot; | U++&lt;br /&gt;
|-&lt;br /&gt;
! Stage 1&lt;br /&gt;
| 6 || 10 || 12 || 18 || 24 || 30 || 72 || 96 || 120&lt;br /&gt;
|-&lt;br /&gt;
! Stage 2&lt;br /&gt;
| 6 || 9 || 12 || 18 || 24 || 30 || 36 || 48 || 60&lt;br /&gt;
|-&lt;br /&gt;
! Stage 3&lt;br /&gt;
| 6 || 9 || 12 || 18 || 24 || 30 || 54 || 72 || 90&lt;br /&gt;
|-&lt;br /&gt;
! Stage 4&lt;br /&gt;
| 8 || 12 || 16 || 24 || 32 || 40 || 102 || 136 || 170&lt;br /&gt;
|-&lt;br /&gt;
! Stage 5&lt;br /&gt;
| 14 || 21 || 28 || 42 || 56 || 70 || 150 || 200 || 250&lt;br /&gt;
|-&lt;br /&gt;
! Stage ALL&lt;br /&gt;
| 40 || 60 || 80 || 120 || 160 || 200 || 420 || 560 || 700&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&lt;br /&gt;
''Advanced Strategy page WIP. Comprehensive basic strategies listed below.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Extends ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Extends !! Mobile !! PC/Steam&lt;br /&gt;
|-&lt;br /&gt;
! Challenge Mode&lt;br /&gt;
| Every 20mil || First 10mil, then Every 20mil after&lt;br /&gt;
|-&lt;br /&gt;
! Endless 1&lt;br /&gt;
| colspan=2 | Every 500% Multiplier &lt;br /&gt;
|-&lt;br /&gt;
! Accel 1&lt;br /&gt;
| colspan=2 | Every N Items (Depends on Game Speed, ~1000 at 1.00-1.10x speed)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Basic Strategy ===&lt;br /&gt;
----&lt;br /&gt;
General strategy for the game is simply increasing your Multiplier as high as possible through defeating enemies quickly, using all resources available to double multiplier gain from defeated enemies, and collecting as many score Items as one is able to before the end of a stage. This is easier said than done, and discovering optimal bomb usage is necessary to reach the highest scores. Besides that, survival is generally the best way to increase your score, as surviving longer means more multiplier and items gained from defeated enemies, which means more score regardless of play. On some stages, specific enemies will drop Bomb Items for the player to pick up and replenish their bomb supply. Knowing when these occur and under what conditions is key to both scoring and survival play. In many cases, defeating a phase of the orb boss will commonly drop a spare bomb item in many stages of the game. Some other large ships and obstacles will also drop bomb items when destroyed.&lt;br /&gt;
&lt;br /&gt;
For survival play, a good general strategy would be to utilize your bombs for scoring, typically reserving them towards the end of the stage for quickly defeating boss parts and converting large bullet patterns into lots of score items. Holding onto 1 bomb in stock for use as an auto-bomb is a good idea as well, as auto-bomb will consume all remaining bombs in stock. Manually bombing down to one as needed can mitigate this resource cost, and open up scoring potential in the stages. &lt;br /&gt;
&lt;br /&gt;
Additionally, choosing easier ship types can make survival easier. Laser and Wide types are good general purpose, and are the default ship types. Search Type is only slightly weaker than Laser, but locks on to nearby enemies, and also has a very powerful and long-lasting bomb. Phantom Type can also be useful for its ability to place a decoy to easily misdirect aimed bullets, but can also take some skill to use as its shot is its most powerful when focused and close range. Shield Type is explained in detail below, but is very safe due to its shield allowing it to take an extra hit over other types. &lt;br /&gt;
&lt;br /&gt;
All ship types have their strengths and weaknesses, however experimenting to find a combination of 2 that provide a lot of versatility is overall a good path forward. As mentioned earlier as well, keeping Auto-Bomb turned on can also assist both beginners and expert players alike, when utilized wisely.&lt;br /&gt;
&lt;br /&gt;
==== Challenge Mode Strategy ====&lt;br /&gt;
For Challenge mode, general strategy applies, but routing your resource usage to gain the maximum amount of score from each stage is even more important. Particularly when attempting an All Stage clear, which requires the player to clear all 5 challenge stages in a row without life or bomb refills in between, similar to a traditional arcade shmup experience. An extend, or extra life, is gained every 20 million points when playing through the Challenge All Stage. This can be critical to high scoring routes as an extra life gives 3 more bombs to use to help build Multiplier and convert bullets into score items. In the mobile version of the game, an extra life is even more potent, as It gives an additional 3 bombs, on top of the 3 that are refilled after losing a life.&lt;br /&gt;
&lt;br /&gt;
==== Extra Mode Strategy ====&lt;br /&gt;
For the Extra Modes, survival is the most important in acquiring a high score. As the modes continue endlessly, scoring potential is much higher (theoretically infinite). Because the levels do not end, focusing on pure survival is ideal, as again, surviving longer means more opportunity to gain more score and higher multiplier. &lt;br /&gt;
&lt;br /&gt;
Additionally, Extra Modes offer 1 continue by exchanging AP, (or by watching an ad on mobile versions), which does not invalidate or reset your score. As such, players only seeking to achieve a high score should make use of this option on particularly good attempts of the modes. For those interested in a more pure &amp;quot;1cc&amp;quot; style challenge alongside scoring however, this can be ignored to simply go to the result screen with whatever score was obtained. &lt;br /&gt;
&lt;br /&gt;
==== Shield Type ====&lt;br /&gt;
The Shield Type ship is unique, in that it gives the player a shield at the start of each life that protects from 1 hit. Upon being hit, the shield is broken, and will cancel bullets in a small radius around the player. If aiming purely for survival clears, use of this ship type can be recommended for an easier clear, as it effectively is 1 extra resource per life than you would have otherwise (and can function similarly to an auto-bomb)&lt;br /&gt;
&lt;br /&gt;
An important thing to note is that there are separate leaderboards for not using the Shield Ship Type however (at least for Extra Modes). If you do not select the Shield type, your score will be updated to both leaderboards, with respective ranking for each. It should be noted that the in-game leaderboard icon will display your ranking for the overall leaderboard, regardless of if Shield was used or not in that playthrough. The reason for this is because having the shield gives a significant survival advantage, which can make a significant difference in the Extra stages. For Challenge Mode however, the leaderboards are not split, as it does not affect scoring in such a significant way by comparison (since in Extra, survival ''is'' scoring during long play sessions) &lt;br /&gt;
&lt;br /&gt;
==== Continues ====&lt;br /&gt;
In the mobile verions, Challenge Mode does not allow the player to use a continue once defeated, however in the PC/Steam version, you can use as many continues as you like to keep playing, at the cost of some penalties. Continuing will result in your score being reset to 0, an additional number denoting how many continues were used being added after your score, will disable being able to save a replay, as well as the score being treated as an Unofficial Record on the results screen. Additionally, scores set using continues will not be posted to the leaderboard. The game will notify you of these penalties to using a continue before allowing you to (and since the 1.2.1 update, also requires the player to hold a button to confirm). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced Strategy ===&lt;br /&gt;
----&lt;br /&gt;
Blade/Time (or Time/Blade) type combination is regarded as having the highest scoring potential in the game. This is because of the long duration of the Time and Blade bombs, allowing for one to have longer windows for gaining double multiplier bonuses from defeating enemies as the bombs are active, as well as Blade's unique ability of periodically cancelling bullets with the sweeping blade when firing, and for the small cancel when switching to it initially. Additionally, Time bomb is used for quick positioning of the ship to near instantly defeat some waves of enemies with Blade's high power shot, in combination with the invincibility frames it gives. This was nerfed in the PC version somewhat, making score routing much more difficult due to shorter invincibility when switching weapons. The small cancel radius when switching to Blade though can somewhat mitigate this difference, but not entirely.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
While Bullet Hell Monday on its own did not contain a story at all really, as of the release of Bullet Hell Monday Black, and Bullet Hell Monday Finale, the story of the game has been expanded upon slightly, but left vague and open to interpretation.&lt;br /&gt;
&lt;br /&gt;
The following interpretation is subjective, however it can be interpreted that the goal of the player in this game is to power up their ship, and learn to battle against bullet hell patterns. Thematically, this fits with the game being intended to introduce newcomers to the shmup genre, while still having a challenge in the mission bonuses and unlockable extra modes as the player improves. &lt;br /&gt;
From here, the story continues either in Bullet Hell Monday Black or Finale. As Bullet Hell Monday Black has a TLB, with an ending that appears more conclusive (in addition to the Stage Subtitles in both games hinting at a story), It can be thought of as the games going in the following order chronologically for the story: Bullet Hell Monday, BHM Finale, BHM Black. This is also loosely supported due to the increasing of overall game difficulty being roughly in that order, as well as Bullet Hell Monday Black being intended for the most hardcore fans of shmups and the series, stated often both in game and on the store page (which recommends playing Bullet Hell Monday before Black if it is too difficult for the player.) Additionally, BHM Black offers the player the maximum amount of special abilities alongside their main weapons, that being all 6 at the same time (when they were first introduced), while Finale allows only 4 at a time, with the original Bullet Hell Monday having no special abilities at all. The theme of powering up your ship is supported in that way, as your ship increases in power alongside your skill as a player.&lt;br /&gt;
&lt;br /&gt;
The story represented in this way, even if very sparse, can be a good metaphor to the core concept of the game, that being introducing newcomers to the shmup genre with a game that they can enjoy without needing a high level of skill to play, and eventually growing into being a much more skilled player that enjoys the shmup genre as a whole. &lt;br /&gt;
Of course, this is still all subjective and speculation, as a story is only vaguely hinted at in the game directly. Masaykui Ito has not confirmed any interpretations of a story for the game, or if there even is one at all.&lt;br /&gt;
&lt;br /&gt;
In a way, the story is the player's personal journey through the game, and with the shmup genre in general. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=8 | Challenge All Clears&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Difficulty !! data-sort-type=number | Score !! Link !! Notes !! Date !! Platform/Version&lt;br /&gt;
|-&lt;br /&gt;
! esuwai&lt;br /&gt;
|  Heaven || 1,222,649,058 || [https://www.youtube.com/watch?v=LvI-etNVfjc Youtube] || 1st (PC/Steam World Record) || 2023 April 3rd || PC/Steam ver.W.1.2.0&lt;br /&gt;
|-&lt;br /&gt;
! JJXY&lt;br /&gt;
| Heaven || 915,649,434 || [https://www.youtube.com/watch?v=slRpPYzkWFQ Youtube] || 2nd (PC/Steam, Former WR) || 2022 October 21st || PC/Steam ver.W.1.0.1&lt;br /&gt;
|-&lt;br /&gt;
! inakilbss&lt;br /&gt;
| Heaven || 898,996,492 || [https://www.youtube.com/watch?v=uGYCcscct6I Youtube] || 3rd (PC/Steam, Former WR) || 2022 October 2nd || PC/Steam ver.W.1.0.1&lt;br /&gt;
|-&lt;br /&gt;
! inakilbss&lt;br /&gt;
| Heaven || 96,425,132 || [https://www.youtube.com/watch?v=YsaIw-xAZLs Youtube] || No Miss, No Bomb || 2022 September 23rd || PC/Steam ver.W.1.0.1&lt;br /&gt;
|-&lt;br /&gt;
! Squarey (CyanYT)&lt;br /&gt;
| Heaven || 239,092,645 || [https://www.youtube.com/watch?v=PvX6uqFctuE Youtube] || 14th (PC/Steam, missing from global leaderboard. Old PB?) || 2022 October 17th || PC/Steam ver.W.1.0.1&lt;br /&gt;
|-&lt;br /&gt;
! esuwai&lt;br /&gt;
| Normal || 581,933,684 || [https://www.youtube.com/watch?v=cqbw7q4e-JE Youtube] || 1st (PC/Steam World Record) || 2023 March 30th || PC/Steam ver.W.1.2.0&lt;br /&gt;
|-&lt;br /&gt;
! ParvizLink&lt;br /&gt;
| Normal || 162,741,165 || [https://www.youtube.com/watch?v=l4JNPMjQ0Uo Youtube] || 8th (PC/Steam, Old PB and Former WR) || 2022 October 16th || PC/Steam ver.W.1.0.1&lt;br /&gt;
|-&lt;br /&gt;
! ParvizLink&lt;br /&gt;
| Normal || 105,806,618 || [https://www.youtube.com/watch?v=q1it0Z3vzT0 Youtube] || 71st (Android, Old PB)  || 2022 October 16th || Mobile (Android) ver.A.2.2.4&lt;br /&gt;
|-&lt;br /&gt;
! Juancito Folkius&lt;br /&gt;
| Easy || 124,604,072 || [https://www.youtube.com/watch?v=m7R05QB3K0o Youtube] || 3rd (PC/Steam, Former WR), First recorded U++ All Clear for Easy Difficulty || 2022 September 27th || PC/Steam ver.W.1.0.1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=8 | Extra Clears&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Stage !! Initial Difficulty !! data-sort-type=number | Score !! Link !! Notes !! Date !! Platform/Version&lt;br /&gt;
|-&lt;br /&gt;
! Hunion&lt;br /&gt;
| Endless 1 (No Shield) || 0 || 16,953,121 || [https://www.youtube.com/watch?v=B9bO_NV8y9k Youtube] || || 2022 September 13th || PC/Steam ver.W.1.0.1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=8 | Individual Levels/Shorter Clips&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Stage !! Difficulty !! data-sort-type=number | Score !! Link !! Notes !! Date !! Platform/Version/Port&lt;br /&gt;
|-&lt;br /&gt;
! Masayuki Ito (Dev) &lt;br /&gt;
| Challenge 1 || Normal || 22,084,221 || [https://www.youtube.com/watch?v=bIfB1HnwGPg Youtube] || Promotional Video, No Miss  || 2022 August 27th || PC/Steam ver.W.1.0.0&lt;br /&gt;
|-&lt;br /&gt;
! inakilbss&lt;br /&gt;
| True Last Boss || Heaven || n/a || [https://www.youtube.com/watch?v=73OOk5m_HGw Youtube] || No Miss, No Bomb TLB, without safespot strategy. || 2022 September 14th || PC/Steam ver.W.1.0.1 &lt;br /&gt;
|-&lt;br /&gt;
! Dust&lt;br /&gt;
| Challenge 5 || Easy || 15,363,766 || [https://www.youtube.com/watch?v=SW1Rjo4BsNs Youtube] || U++ || 2022 August 7th || Mobile (Android) ver.A.2.2.6&lt;br /&gt;
|-&lt;br /&gt;
! Dust&lt;br /&gt;
| Challenge 5 || Normal || 89,172,524 || [https://www.youtube.com/watch?v=PY8XWBZAs74 Youtube] || 14th (Android) || 2022 September 16th || Mobile (Android) ver.A.2.2.6&lt;br /&gt;
|-&lt;br /&gt;
! Dust&lt;br /&gt;
| Challenge 2 || Heaven|| 32,360,761 || [https://www.youtube.com/watch?v=hpbSRXXvyb4 Youtube] || S++ || 2022 November 11th || Mobile (Android) ver.A.2.2.6&lt;br /&gt;
|-&lt;br /&gt;
! InceRabbit&lt;br /&gt;
| Challenge 1 || Heaven || 1,777,624|| [https://www.youtube.com/watch?v=YaYdIGQ-h0E Youtube] || No Miss, No Bomb || 2020 September 5th || Mobile (iOS) ver.2.2.7&lt;br /&gt;
|-&lt;br /&gt;
! Totoxri&lt;br /&gt;
| Stage 510 || Normal || 2,237,154 || [https://www.youtube.com/watch?v=KFjiLFm1sHk Youtube] ||   || 2016 October 20th || Mobile&lt;br /&gt;
|-&lt;br /&gt;
! Pixoul Dragon&lt;br /&gt;
| Stage 405 || Normal || 2,406,442 || [https://www.youtube.com/watch?v=6bI510EmHxw Youtube] || &amp;quot;Insane dodge at 0:48 (it was unintentional)&amp;quot;  || 2021 November 15th || Mobile&lt;br /&gt;
|-&lt;br /&gt;
! JulianSeph 842 Gamez&lt;br /&gt;
| Challenge 1 || Easy || 7,920,429 || [https://www.youtube.com/watch?v=x4plzNfKLEk Youtube] || No Miss, No Bomb (Laser) || 2023 April 26th || PC ver.W.1.0.1 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=8 | Unique Clears/Misc.&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Stage !! Difficulty !! data-sort-type=number | Score !! Link !! Notes !! Date !! Platform/Version&lt;br /&gt;
|-&lt;br /&gt;
! WestieNZ&lt;br /&gt;
| Challenge 1 || Heaven+ || 13,413,401 || [https://www.youtube.com/watch?v=zJJGlWgCZHU Youtube] || &amp;quot;Turbo edition&amp;quot;, game is played at over double speed due to a bug in the open beta for an added challenge. No Miss || 2022 August 18th || PC/Steam ver.W.0.1.0 (Playtest beta)&lt;br /&gt;
|-&lt;br /&gt;
! WestieNZ&lt;br /&gt;
| Chapter 1 Speedrun || Hard || 5:57.883 RTA || [https://www.youtube.com/watch?v=pFIwGx8V7Kk Youtube] || Speedrun || 2022 October 23rd || PC/Steam ver.W.1.0.1&lt;br /&gt;
|-&lt;br /&gt;
! Xeirla&lt;br /&gt;
| Challenge 1 || Normal || 11.13m, 7.87m || [https://www.youtube.com/watch?v=6TBbkMKCB5k Youtube] || Dual Play || 2022 August 15th || PC/Steam ver.W.0.1.0, Android ver.A.2.2.6&lt;br /&gt;
|-&lt;br /&gt;
! Xeirla &lt;br /&gt;
| Challenge 1 || All Difficulties || n/a || [https://www.youtube.com/watch?v=wmRkU8EemJI Youtube] || All Difficulties Full Clear || 2022 August 13th || PC/Steam ver.W.0.1.0 (Playtest beta)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
''&amp;lt;small&amp;gt;&lt;br /&gt;
(There is probably a better way to sort all the info for these replays, though I'm not sure the best way to go about it. A dedicated Video Index page should definitely be made at this point though. For now, have just been documenting a handful of notable replays I can find on Youtube here.&lt;br /&gt;
Can probably also use tables like these to document the leaderboards as well in a separate page or section. It is a lot of scores to go through though, so probably best to only document the top 10-20 of each difficulty/mode + any that have existing videos as well. ~Xeirla)&amp;lt;/small&amp;gt;''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other/Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The Bullet Hell Monday Playtest for the PC/Steam version was opened on August 12th, 2022. In this version most modes are locked, only the Tutorial and Challenge 1 being available. Additionally, all ship types were unlocked at max level for the player. The intent was to test the stability of the game, particularly concerning general gameplay, replays, and the leaderboard. &lt;br /&gt;
&lt;br /&gt;
* Masayuki Ito has responded very well to player feedback throughout the series, which is most apparent in the PC/Steam version of the game. During the playtest, many highly suggested features and quality of life changes were incorporated into the game, resulting in things such as more settings/options for different control schemes and setups, as well as 100 replay slots (where originally only 20 were planned).&lt;br /&gt;
&lt;br /&gt;
* The mobile version does not feature a True Last Boss at the end of a Challenge ALL playthrough. Its inclusion in the PC version is presented as a &amp;quot;glitch&amp;quot; of sorts, and is a formidable challenge to an unsuspecting player!&lt;br /&gt;
&lt;br /&gt;
* Masayuki Ito was the sole developer of the game, and thus created all the graphics and music as well. His youtube channel has the full OST of each game he has developed, organized into playlists as well for convenient listening. The official OST is also available for purchase or streaming on a variety of music platforms, but most notably on Soundcloud, and via Steam for the PC version.&lt;br /&gt;
&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
Masayuki Ito's (Developer's) Twitter:&amp;lt;br&amp;gt;&lt;br /&gt;
https://twitter.com/dot_decluster&amp;lt;br&amp;gt;&lt;br /&gt;
Masayuki Ito's (Developer's) Youtube:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/masayukiito&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
US Google Android Play Store Page:&amp;lt;br&amp;gt;&lt;br /&gt;
https://play.google.com/store/apps/details?id=com.msykit.Stg1u&amp;amp;gl=US&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Steam Page: &amp;lt;br&amp;gt;&lt;br /&gt;
https://store.steampowered.com/app/2003660/Bullet_Hell_Monday/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initial PC/Steam port announcement:&amp;lt;br&amp;gt;&lt;br /&gt;
https://twitter.com/dot_decluster/status/1529041828447928320&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Video Reference Credits&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Youtube Channel&lt;br /&gt;
|-&lt;br /&gt;
! Masayuki Ito (Developer)&lt;br /&gt;
| https://www.youtube.com/masayukiito&lt;br /&gt;
|-&lt;br /&gt;
! esuwai&lt;br /&gt;
| https://www.youtube.com/@esuwai1987&lt;br /&gt;
|-&lt;br /&gt;
! inakilbss&lt;br /&gt;
| https://www.youtube.com/@inakilbss&lt;br /&gt;
|-&lt;br /&gt;
! WestieNZ&lt;br /&gt;
| https://www.youtube.com/@WestieNZ&lt;br /&gt;
|-&lt;br /&gt;
! Dust&lt;br /&gt;
| https://www.youtube.com/@dust9622&lt;br /&gt;
|-&lt;br /&gt;
! InceRabbit&lt;br /&gt;
| https://www.youtube.com/@incerabbit&lt;br /&gt;
|-&lt;br /&gt;
! Squarey (CyanYT)&lt;br /&gt;
| https://www.youtube.com/@Cyan-Plays&lt;br /&gt;
|-&lt;br /&gt;
! ParvizLink&lt;br /&gt;
| https://www.youtube.com/@parviz_link&lt;br /&gt;
|-&lt;br /&gt;
! Juancito Folkius&lt;br /&gt;
|https://www.youtube.com/@jFolkius&lt;br /&gt;
|-&lt;br /&gt;
! Hunion&lt;br /&gt;
| https://www.youtube.com/@HunionYT&lt;br /&gt;
|-&lt;br /&gt;
! Totoxri&lt;br /&gt;
| https://www.youtube.com/@totoxri9188&lt;br /&gt;
|-&lt;br /&gt;
! Pixoul Dragon&lt;br /&gt;
| https://www.youtube.com/@PixoulDragon&lt;br /&gt;
|-&lt;br /&gt;
! Xeirla&lt;br /&gt;
| https://www.youtube.com/@xeirla222&lt;br /&gt;
|-&lt;br /&gt;
! JulianSeph 842 Gamez&lt;br /&gt;
| https://www.youtube.com/channel/UC_0KYmyiEdk3Vt7P_eQGlHg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Contributors:&lt;br /&gt;
[[User:Xeirla|Xeirla]]&amp;lt;br&amp;gt;&lt;br /&gt;
Also special thanks to the players who have posted gameplay footage and guides on Youtube, as well as Masayuki Ito as the developer of the game, as well as publicly uploading the OST to be listened to freely as well! &lt;br /&gt;
~Xeirla&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Original template page assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=22028</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=22028"/>
		<updated>2023-04-30T01:08:50Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Fixed Level Canceller's name, clarified LB practice unlocks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|width = 324px;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|developer = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = December 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== STELLAVANITY - Prelude to the Destined Calamity - ==&lt;br /&gt;
STELLAVANITY - Prelude to the Destined Calamity - is a &amp;quot;bullet hell RPG&amp;quot; released in 2012 by the developer TRIS-GRAM, under the doujin circle Feathered Ether. The game has undergone significant changes since the release of its demo in addition to a number of updates. The current version 1.23 was released in January 2022. The game features 2 characters each with a easy to learn &amp;quot;C-type&amp;quot; and a complex &amp;quot;S-type&amp;quot;. There are six difficulty modes. Unique to the game is the ability to rank up in a run, making patterns harder in addition to suicide bullets. &lt;br /&gt;
&lt;br /&gt;
The game's further development along with all other content from the developer has been frozen as of March 2022, following an incident whose details will not be elaborated upon in this article.&lt;br /&gt;
On April 14th, 2022 the game was temporarily removed from sale; it was relisted one week later.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
Controls are distinguished by type. Controls can be remapped. This description uses the default keyboard controls.&lt;br /&gt;
&lt;br /&gt;
Type-C Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''X (Tap):''' Discharge&lt;br /&gt;
* '''X (Hold):''' Accelerated Hyper&lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
Type-S Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''Space (Hold):''' Bomb Hyper&lt;br /&gt;
* '''Assault:''' Toggles Assault, double tap to toggle auto-assault. Auto Assault is on by Default&lt;br /&gt;
* '''A(Tap):''' Delayed Shift&lt;br /&gt;
* '''A(Hold):''' Ethereal Shift&lt;br /&gt;
* '''C:''' Blade. &lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unlockable Secrets ==&lt;br /&gt;
This game has a shop and multiple final bosses based on rank and difficulty. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Type-S Explanation ==&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Requires at least 50% to activate and will turn blue when ready to use.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge is the Counter Shift gauge. When it is enabled, the level of the Counter Shift is shown at the lower right corner of the screen. The lower green gauge is the overkill combo gauge. After an overkill, a number indicating the current overkill bonus will appear next to this gauge. Keep overkilling enemies to add a multiplier to the overkill value. If the gauge empties, the combo will end, signified by the overkill value turning gray.&lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge. Requires at least 50% to activate and will turn yellow when ready to use.&lt;br /&gt;
* '''6''' Blade Gauge. &lt;br /&gt;
* '''7:''' The character's stats&lt;br /&gt;
* '''8+9+10:''' UI addons that display additional information about the run. Not available by default, but can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to both survive and score. Type-S characters retain their normal and focus fire, bombs, bomb conversion and Overdrive from Type-C. Two additional weapons available only in Type-S are Assault and Blade. &lt;br /&gt;
&lt;br /&gt;
Assault is a lock-on laser attack usable on all non-popcorn enemies. Locks are obtained by hitting such enemies with the central part of the character's shot. There is a maximum number of available locks at once, which differs depending on the character. By default, auto-assault is enabled, allowing automatic usage of Assault whenever shot is held down. This can be disabled in favor of manual Assault usage by pressing the Assault button, and re-enabled by double tapping the Assault button in manual mode.&lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Using it requires spending a portion of the Blade gauge depending on the character. Pressing the button multiple times will trigger a multi-attack Blade combo. The number of possible attacks in the Blade combo (ranging from 1 to 3) depends on the Blade level, which is determined by the amount of Blade gauge available and is viewable at the bottom right corner of the screen. Large enemies and bosses at low health can be targeted for a Raid by pressing the Blade button at the right time, denoted by &amp;quot;RAID OK&amp;quot; appearing at the bottom right corner and a jingle sound playing. Raiding causes the character to swiftly move to the enemy's position, execute a level 3 blade combo regardless of Blade gauge status, and then return to their previous location, all the while becoming invincible for the attack's entire duration. Afterwards, the Blade gauge will turn red and slowly drain, disabling both Blade and Raid until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
Type-S has 2 exclusive &amp;quot;shifts&amp;quot; or hypers. Both shifts disable overkilling upon activation and end overkill combos upon running out, but can be cancelled early by pressing their buttons again, at the cost of half the remaining gauge.&lt;br /&gt;
&lt;br /&gt;
Delayed Shift (kakusei) - This shift spawns more enemies, slows down all bullets on the screen and makes enemies fire more bullets. Killing any enemy during Delayed Shift converts their bullets (other than suicide bullets, if any) into gems. &lt;br /&gt;
&lt;br /&gt;
Entering Delayed Shift also enables a special Counter Shift. During Delayed Shift, all gems collected charge the Counter Shift and increase its level. Higher levels increase the value of future gems collected during that Delayed Shift. When Delayed Shift runs out or is cancelled normally, it releases an energy wave that clears bullets in an area around the player and damages enemies whose bullets were cancelled. Damage and cancel area increases with Counter Shift level, to the point of clearing the entire screen at the maximum level of 3. During boss fights, the Counter Shift slowly charges automatically and will always clear the entire screen of bullets when released.  Bombing during Delayed Shift cancels the shift without creating a Counter Shift, but retains the full amount of Delayed Shift meter at the time of cancellation. &lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up both Blade and Assault. Assault becomes automatic rapid fire against all enemies and cannot be turned off. The blade gauge will also become infinite, allowing the player to spam Blade combos. However, Raid will be disabled. During Ethereal Shift, a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. Killing these enemies spawns a large number of coins. When Ethereal Shift ends, a large portion of the Blade gauge will be drained. Getting hit during Ethereal Shift ends it early and spends a bomb to prevent life loss if one is available. Getting hit this way will still count as a hit for TLB and rank requirements, however.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Overkilling ===&lt;br /&gt;
Medium and large enemies enter an 'overkilled' state if their HP is reduced to 0 with either Assault or Blade attacks while not in either Shift. During this state, they do not move or fire bullets. Doing further damage to overkilled enemies increases both shift gauges and is central to the scoring system. This state is known to end when either: a Raid attack completes (including if a Raid would put enemies into the overkill state), or, once Assault attacks cease striking the enemies.&lt;br /&gt;
&lt;br /&gt;
The player can also overkill stage bosses if they reduce the current phase's HP to 0 during Ethereal Shift, leading to a special overkill phase (marked by a special sound, the background reddening, and the boss' bottom health bar filling with a gray color instead of a red one). During the overkill phase (called a Counter Burst in-game), the boss will use a harder version of the current phase's pattern, which becomes more difficult the longer it goes, via increasing the velocity of all bullets spawned (with different rates depending on difficulty). The overkill phase continues until the player takes a hit or their Ethereal Shift runs out. There is no long-term survival consequence to taking a hit during this overkill phase, as the player will not lose any bombs or lives. Furthermore, the game does not register this as a hit for calculating TLB and rank requirements. &lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
The game is comprised of 7 areas, of which at least 5 must be played: two out of the first 4, then 5, 6 and 7. For the first 4 areas, the route is chosen by the player as follows:&lt;br /&gt;
&lt;br /&gt;
- At the start of the game either area 1 or 2 may be chosen.&lt;br /&gt;
- After every area the player typically advances 2 stages, with some exceptions:&lt;br /&gt;
-- Area 5 onward cannot be skipped.&lt;br /&gt;
-- After area 1, area 4 can be chosen.&lt;br /&gt;
-- After area 2, area 3 can be chosen.&lt;br /&gt;
- If the player qualified for a rank up in the last area (see [[#Rank]]):&lt;br /&gt;
-- The player is allowed to play the next area, regardless of the previous rule.&lt;br /&gt;
-- The rank up is accepted by playing the next area. If there is no other area to choose, the rank up cannot be rejected.&lt;br /&gt;
&lt;br /&gt;
=== List of routes ===&lt;br /&gt;
''(Stages in bold change the route's rank depending on qualification)''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Route !! colspan=&amp;quot;2&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
! Not qualified !! Qualified&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || rowspan=&amp;quot;4&amp;quot;|0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1-'''4''' || rowspan=&amp;quot;3&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3&lt;br /&gt;
|-&lt;br /&gt;
| 2-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-'''4''' || rowspan=&amp;quot;2&amp;quot;|1 || rowspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 1-3-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3 || rowspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 2-3-'''4''' || 3&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3-'''4''' || 4 || 4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
Orthogonal to the difficulty selection is rank, a value increased during the run that incrementally increases bullet speed and boss health, adds revenge bullets and gives extra phases to some bosses.&lt;br /&gt;
&lt;br /&gt;
Rank starts at 0 and is increased by meeting a hit (type C) or score (type S) threshold during one of the first 4 areas, which will show &amp;quot;QUALIFIED&amp;quot; at the end of the area and force the next one to be playable, which raises rank when accepted, up to a maximum of 4.&lt;br /&gt;
The maximum rank in the first 4 areas is &amp;quot;Area Number -1&amp;quot;, and the rank up condition changes depending if the player currently is at maximum rank or below maximum rank.&lt;br /&gt;
&lt;br /&gt;
=== Type C conditions ===&lt;br /&gt;
For type C, rank ups are always based on the number of hits taken during the stage:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Rank !! Area.1 !! Area.2 !! Area.3 !! Area.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;NORMAL&lt;br /&gt;
| Below max rank || rowspan=&amp;quot;2&amp;quot;|Hit≦0 || Hit 1 ≦ || Hit 1 ≦ || Hit ≦ 2&lt;br /&gt;
|-&lt;br /&gt;
| At max rank || Hit≦0 || Hit≦0 || Hit 1 ≦&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| Below max rank || rowspan=&amp;quot;2&amp;quot;|Hit≦0 || Hit 1 ≦ || Hit ≦ 2 || Hit 3 ≦&lt;br /&gt;
|-&lt;br /&gt;
| At max rank || Hit 1 ≦ || Hit 1 ≦ || Hit 1 ≦&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| Below max rank || rowspan=&amp;quot;2&amp;quot;|Hit≦0 || Hit ≦ 2 || Hit ≦ 2 || Hit 3 ≦&lt;br /&gt;
|- &lt;br /&gt;
| At max rank || Hit 1 ≦ || Hit 1 ≦ || Hit ≦ 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;PANDEMONIUM&lt;br /&gt;
| Below max rank || rowspan=&amp;quot;2&amp;quot;|Hit 1 ≦ || Hit ≦ 2 || Hit 3 ≦ || Hit ≦ 4&lt;br /&gt;
|-&lt;br /&gt;
| At max rank || Hit ≦ 2 || Hit ≦ 2 || Hit ≦ 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type S conditions ===&lt;br /&gt;
If the player is at maximum rank, the conditions are based on total score:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty Level !! Area.1 !! Area.2 !! Area.3 !! Area.4&lt;br /&gt;
|-&lt;br /&gt;
| EASY || 180,000,000 || 400,000,000 || 650,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
| NORMAL || 200,000,000 || 500,000,000 || 800,000,000 || 1,300,000,000&lt;br /&gt;
|-&lt;br /&gt;
| ARCADE || 220,000,000 || 550,000,000 || 900,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| HARD || 250,000,000 || 600,000,000 || 1,000,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| NIGHTMARE || 200,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
| PANDEMONIUM || 150,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If player is not at maximum rank, the condition only depends on the current stage's score and is determined by the current rank, not stage:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty Level !! Rank.0 !! Rank.1 !! Rank.2&lt;br /&gt;
|-&lt;br /&gt;
! EASY&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|-&lt;br /&gt;
! NORMAL&lt;br /&gt;
| 130,000,000 || 170,000,000 || 200,000,000&lt;br /&gt;
|-&lt;br /&gt;
! ARCADE&lt;br /&gt;
| 160,000,000 || 200,000,000 || 250,000,000&lt;br /&gt;
|-&lt;br /&gt;
! HARD&lt;br /&gt;
| 200,000,000 || 250,000,000 || 300,000,000&lt;br /&gt;
|-&lt;br /&gt;
! NIGHTMARE&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|-&lt;br /&gt;
! PANDEMONIUM&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 4-EX ===&lt;br /&gt;
If the player takes the 1-2-3-4 route, thus playing all stages, they will be at rank 3 in stage 4. However, not qualifying here will still raise rank to 4 entering stage 5. Instead, qualifying will raise rank to 4-EX, denoted as an orange 4 in the HUD. By exceeding certain stage hit thresholds, this rank can exceptionally be lost, returning to rank 4 for the remainder of the game.&lt;br /&gt;
&lt;br /&gt;
During rank 4-EX, enemy patterns are faster, more suicide bullets are released and these suicide bullets are faster. Boss fights in area 5 and 6 are unaffected.&lt;br /&gt;
&lt;br /&gt;
After the doors open on stage 7 the game becomes significantly harder and rank 4-EX cannot be lost anymore.&lt;br /&gt;
&lt;br /&gt;
== Last Bosses ==&lt;br /&gt;
StellaVanity features three different ending bosses: two Fake Last Bosses (FLBs) and one True Last Boss (TLB), one of which may appear after the regular stage 7 boss, Core Unit, if certain conditions are met.&lt;br /&gt;
&lt;br /&gt;
For all ranks other than 4-EX, the FLBs may be fought depending on difficulty, rank and total hits, with Elm Order (FLB A) having looser requirements than Vier Dummy (FLB B).&lt;br /&gt;
The boss is locked in at the start of the Core Unit fight, so the player can get hit and even use continues freely after that point, though after Core Unit only 1 continue may be used.&lt;br /&gt;
&lt;br /&gt;
=== Type-C conditions ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || Hit≦4 || Hit ≦10 || Hit ≦16 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦3 || Hit≦7 || Hit≦12 &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || Hit≦5|| Hit ≦ 12|| Hit ≦ 18|| Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A|| Hit≦4 || Hit≦08|| Hit ≦14&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || Hit≦6|| Hit≦14 || Hit≦ 20 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦5 || Hit≦9 || Hit≦16&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || Hit≦8|| Hit ≦16 || Hit ≦ 22 || Guaranteed&lt;br /&gt;
|- &lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit ≦6 || Hit≦10|| Hit≦18&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || Hit≦10 || Hit ≦18|| Hit≦26 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit ≦ 7|| Hit ≦ 12 || Hit≦20&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || Hit≦12 || Hit≦20 || Hit≦30 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦8 || Hit≦16|| Hit≦24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type-S conditions ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.0* !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || Hit≦4 || Hit≦16 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦2 || Hit≦8|| Hit≦16 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || Hit≦5 || Hit≦16 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦3 || Hit≦10 || Hit≦18 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || Hit≦6|| Hit≦16 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦4 || Hit≦12 || Hit≦20 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || Hit≦8 || Hit≦18 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦5 || Hit≦14 || Hit≦24 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || Hit≦10 || Hit≦24 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦6 || Hit≦16 || Hit≦24 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || Hit≦16 || Hit≦24 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦8|| Hit≦18 || Hit≦24 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; 2-4 route required to face Elm Order at rank 0&lt;br /&gt;
&lt;br /&gt;
=== TLB ===&lt;br /&gt;
The TLB proper, Vier, can only be fought on Rank 4-EX, appearing at any hit count. Vier is significantly harder than the FLBs, and requires nearly all of one's resources to defeat.&lt;br /&gt;
She has resistances to both Ethereal Shift and Blade/Raid attacks, albeit not to the level of FLB A (Elm Order).&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Hyper (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at that top the screen to destroy enemies as they come. Enemies defeated explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. Early on in the stage this is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullet on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Overkill Bug''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Practice Mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty.&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank.&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Only Story &amp;amp; Rule Mode are selectable (e.g. '''not''' Strict Rule)&lt;br /&gt;
* Practice for areas 1 to 4 are unlocked from the start (areas 5 to 7 must be unlocked via the system shop).&lt;br /&gt;
* Rank selection in areas is restricted to ''what is possible in a normal credit'' (e.g. Rank 3 cannot be selected for area 1).&lt;br /&gt;
* FLBs and TLB practice must be unlocked.&lt;br /&gt;
* Power level starts from the base stats of the selected character, and increases them in steps which are highly variable depending on difficulty &amp;amp; character. &lt;br /&gt;
* Practice Mode, unlike regular attempts, allows for the use of Auto Guard in Nightmare/Pandemonium.&lt;br /&gt;
&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
All shop translations provided by Legless &amp;amp; SMayfield (https://docs.google.com/document/d/1V4SBVxB6rQ7I7TXx2a6o_8BVP20YPbble7Q0OGsEg6c/edit?usp=sharing) .&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Price !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || 10 || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || 25000 || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || 40000 || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || 300 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || 1200 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || 2500 || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || 4500 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || 28000 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Level Canceller || 120000 || &lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || 3000 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || 4000 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || 6000 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || 200000 || Unlocks Elm Order practice for Easy, Normal and Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || 300000 || Unlocks Vier Dummy practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Practice ESY-ACD [??? 3] || 500000 || Unlocks Vier practice for Easy, Normal and Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || 30000 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || 25000 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || 40000 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Practice HRD-NTM [??? 1] || 300000 || Unlocks Elm Order practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Practice HRD-NTM [??? 2] || 450000 || Unlocks Vier Dummy practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Practice HRD-NTM [??? 3] || 700000 || Unlocks Vier practice for Hard and Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Practice Pandemonium Area 5 || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Practice Pandemonium Area 6 || 80000 || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Practice Pandemonium Area 7 || 150000 || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Practice PDM [??? 1] || 400000 || Unlocks Elm Order practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Practice PDM [??? 2] || 600000 || Unlocks Vier Dummy practice for Pandemonium.&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Practice PDM [??? 3] || 900000 || Unlocks Vier practice for Pandemonium.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Item shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01  ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 02  ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 04  ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || Anti-Demonic Chime || As rank increases, slows down enemy attack strengthening (Rule disabled )&lt;br /&gt;
|-&lt;br /&gt;
| 06  ||  || High-performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 07  ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || B-Diffuser+ || Blade Range +15%, Blade Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || B-Concentrator+ || Blade Damage +30%, Blade Range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11  ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||   Circuit    Fool’s Soul || Damage -20%, Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Tactical Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16  ||  || Ring of E. Fortune || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Emergency AI || Automatically using a bomb when Autoguard is OFF (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Black Heart || Bombs +1, Not allowed to autobomb or sacrifice lives for bombs&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 21  ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22  ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Conductor 80 || Accel Drive Charge +5%, Discharge Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24  ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Expansion Slot x2 || (Stat Stone) Limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || A neutralization barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || B neutralization barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 30  ||  || Book of secret skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Assault-hold Canceler || Assault shot will not overkill (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || [Type-C] Enhancing Set || Damage +3%, Discharge Damage +5%, Accel Drive Charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Stella Enhancing Set || Damage +3%, Gauge Charge +3%, Gauge Drain -3%, Blade Range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || DC Shift Unit || LV2 CS or higher is always activated after DS is released but DS cannot be released arbitrarily&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Curse of the Crab || Up/Down controls reversed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Custom shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01 ||  || Ring of E. Fortune || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 02 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Tactical Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 04 ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 07 ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || High-performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||   Circuit    Fool’s Soul || Damage -20%,Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || A neutralization barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || B neutralization barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || S neutralization barrier || Lowers enemies resistance to ?&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Book of secret skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Parasosa Unit || Widens the Focus attack&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=21822</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=21822"/>
		<updated>2023-04-12T20:32:02Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Added routes section, restructured rank and TLB info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|width = 324px;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|developer = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = December 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== STELLAVANITY - Prelude to the Destined Calamity - ==&lt;br /&gt;
STELLAVANITY - Prelude to the Destined Calamity - is a &amp;quot;bullet hell RPG&amp;quot; released in 2012 by the developer TRIS-GRAM, under the doujin circle Feathered Ether. The game has undergone significant changes since the release of its demo in addition to a number of updates. The current version 1.23 was released in January 2022. The game features 2 characters each with a easy to learn &amp;quot;C-type&amp;quot; and a complex &amp;quot;S-type&amp;quot;. There are six difficulty modes. Unique to the game is the ability to rank up in a run, making patterns harder in addition to suicide bullets. &lt;br /&gt;
&lt;br /&gt;
The game's further development along with all other content from the developer has been frozen as of March 2022, following an incident whose details will not be elaborated upon in this article.&lt;br /&gt;
On April 14th, 2022 the game was temporarily removed from sale; it was relisted one week later.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
Controls are distinguished by type. Controls can be remapped. This description uses the default keyboard controls.&lt;br /&gt;
&lt;br /&gt;
Type-C Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''X (Tap):''' Discharge&lt;br /&gt;
* '''X (Hold):''' Accelerated Hyper&lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
Type-S Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''Space (Hold):''' Bomb Hyper&lt;br /&gt;
* '''Assault:''' Toggles Assault, double tap to toggle auto-assault. Auto Assault is on by Default&lt;br /&gt;
* '''A(Tap):''' Delayed Shift&lt;br /&gt;
* '''A(Hold):''' Ethereal Shift&lt;br /&gt;
* '''C:''' Blade. &lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unlockable Secrets ==&lt;br /&gt;
This game has a shop and multiple final bosses based on rank and difficulty. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Type-S Explanation ==&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Requires at least 50% to activate and will turn blue when ready to use.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge is the Counter Shift gauge. When it is enabled, the level of the Counter Shift is shown at the lower right corner of the screen. The lower green gauge is the overkill combo gauge. After an overkill, a number indicating the current overkill bonus will appear next to this gauge. Keep overkilling enemies to add a multiplier to the overkill value. If the gauge empties, the combo will end, signified by the overkill value turning gray.&lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge. Requires at least 50% to activate and will turn yellow when ready to use.&lt;br /&gt;
* '''6''' Blade Gauge. &lt;br /&gt;
* '''7:''' The character's stats&lt;br /&gt;
* '''8+9+10:''' UI addons that display additional information about the run. Not available by default, but can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to both survive and score. Type-S characters retain their normal and focus fire, bombs, bomb conversion and Overdrive from Type-C. Two additional weapons available only in Type-S are Assault and Blade. &lt;br /&gt;
&lt;br /&gt;
Assault is a lock-on laser attack usable on all non-popcorn enemies. Locks are obtained by hitting such enemies with the central part of the character's shot. There is a maximum number of available locks at once, which differs depending on the character. By default, auto-assault is enabled, allowing automatic usage of Assault whenever shot is held down. This can be disabled in favor of manual Assault usage by pressing the Assault button, and re-enabled by double tapping the Assault button in manual mode.&lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Using it requires spending a portion of the Blade gauge depending on the character. Pressing the button multiple times will trigger a multi-attack Blade combo. The number of possible attacks in the Blade combo (ranging from 1 to 3) depends on the Blade level, which is determined by the amount of Blade gauge available and is viewable at the bottom right corner of the screen. Large enemies and bosses at low health can be targeted for a Raid by pressing the Blade button at the right time, denoted by &amp;quot;RAID OK&amp;quot; appearing at the bottom right corner and a jingle sound playing. Raiding causes the character to swiftly move to the enemy's position, execute a level 3 blade combo regardless of Blade gauge status, and then return to their previous location, all the while becoming invincible for the attack's entire duration. Afterwards, the Blade gauge will turn red and slowly drain, disabling both Blade and Raid until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
Type-S has 2 exclusive &amp;quot;shifts&amp;quot; or hypers. Both shifts disable overkilling upon activation and end overkill combos upon running out, but can be cancelled early by pressing their buttons again, at the cost of half the remaining gauge.&lt;br /&gt;
&lt;br /&gt;
Delayed Shift (kakusei) - This shift spawns more enemies, slows down all bullets on the screen and makes enemies fire more bullets. Killing any enemy during Delayed Shift converts their bullets (other than suicide bullets, if any) into gems. &lt;br /&gt;
&lt;br /&gt;
Entering Delayed Shift also enables a special Counter Shift. During Delayed Shift, all gems collected charge the Counter Shift and increase its level. Higher levels increase the value of future gems collected during that Delayed Shift. When Delayed Shift runs out or is cancelled normally, it releases an energy wave that clears bullets in an area around the player and damages enemies whose bullets were cancelled. Damage and cancel area increases with Counter Shift level, to the point of clearing the entire screen at the maximum level of 3. During boss fights, the Counter Shift slowly charges automatically and will always clear the entire screen of bullets when released.  Bombing during Delayed Shift cancels the shift without creating a Counter Shift, but retains the full amount of Delayed Shift meter at the time of cancellation. &lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up both Blade and Assault. Assault becomes automatic rapid fire against all enemies and cannot be turned off. The blade gauge will also become infinite, allowing the player to spam Blade combos. However, Raid will be disabled. During Ethereal Shift, a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. Killing these enemies spawns a large number of coins. When Ethereal Shift ends, a large portion of the Blade gauge will be drained. Getting hit during Ethereal Shift ends it early and spends a bomb to prevent life loss if one is available. Getting hit this way will still count as a hit for TLB and rank requirements, however.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Overkilling ===&lt;br /&gt;
Medium and large enemies enter an 'overkilled' state if their HP is reduced to 0 with either Assault or Blade attacks while not in either Shift. During this state, they do not move or fire bullets. Doing further damage to overkilled enemies increases both shift gauges and is central to the scoring system. This state is known to end when either: a Raid attack completes (including if a Raid would put enemies into the overkill state), or, once Assault attacks cease striking the enemies.&lt;br /&gt;
&lt;br /&gt;
The player can also overkill stage bosses if they reduce the current phase's HP to 0 during Ethereal Shift, leading to a special overkill phase (marked by a special sound, the background reddening, and the boss' bottom health bar filling with a gray color instead of a red one). During the overkill phase (called a Counter Burst in-game), the boss will use a harder version of the current phase's pattern, which becomes more difficult the longer it goes, via increasing the velocity of all bullets spawned (with different rates depending on difficulty). The overkill phase continues until the player takes a hit or their Ethereal Shift runs out. There is no long-term survival consequence to taking a hit during this overkill phase, as the player will not lose any bombs or lives. Furthermore, the game does not register this as a hit for calculating TLB and rank requirements. &lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
The game is comprised of 7 areas, of which at least 5 must be played: two out of the first 4, then 5, 6 and 7. For the first 4 areas, the route is chosen by the player as follows:&lt;br /&gt;
&lt;br /&gt;
- At the start of the game either area 1 or 2 may be chosen.&lt;br /&gt;
- After every area the player typically advances 2 stages, with some exceptions:&lt;br /&gt;
-- Area 5 onward cannot be skipped.&lt;br /&gt;
-- After area 1, area 4 can be chosen.&lt;br /&gt;
-- After area 2, area 3 can be chosen.&lt;br /&gt;
- If the player qualified for a rank up in the last area (see [[#Rank]]):&lt;br /&gt;
-- The player is allowed to play the next area, regardless of the previous rule.&lt;br /&gt;
-- The rank up is accepted by playing the next area. If there is no other area to choose, the rank up cannot be rejected.&lt;br /&gt;
&lt;br /&gt;
=== List of routes ===&lt;br /&gt;
''(Stages in bold change the route's rank depending on qualification)''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Route !! colspan=&amp;quot;2&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
! Not qualified !! Qualified&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || rowspan=&amp;quot;4&amp;quot;|0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1-'''4''' || rowspan=&amp;quot;3&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''-3&lt;br /&gt;
|-&lt;br /&gt;
| 2-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-'''4''' || rowspan=&amp;quot;2&amp;quot;|1 || rowspan=&amp;quot;3&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 1-3-'''4'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3 || rowspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| 2-3-'''4''' || 3&lt;br /&gt;
|-&lt;br /&gt;
| 1-2-3-'''4''' || 4 || 4-EX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
Orthogonal to the difficulty selection is rank, a value increased during the run that incrementally increases bullet speed and boss health, adds revenge bullets and gives extra phases to some bosses.&lt;br /&gt;
&lt;br /&gt;
Rank starts at 0 and is increased by meeting a hit (type C) or score (type S) threshold during one of the first 4 areas, which will show &amp;quot;QUALIFIED&amp;quot; at the end of the area and force the next one to be playable, which raises rank when accepted, up to a maximum of 4.&lt;br /&gt;
The maximum rank in the first 4 areas is &amp;quot;Area Number -1&amp;quot;, and the rank up condition changes depending if the player currently is at maximum rank or below maximum rank.&lt;br /&gt;
&lt;br /&gt;
=== Type C conditions ===&lt;br /&gt;
For type C, rank ups are always based on the number of hits taken during the stage:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Rank !! Area.1 !! Area.2 !! Area.3 !! Area.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;NORMAL&lt;br /&gt;
| Below max rank || rowspan=&amp;quot;2&amp;quot;|Hit≦0 || Hit 1 ≦ || Hit 1 ≦ || Hit ≦ 2&lt;br /&gt;
|-&lt;br /&gt;
| At max rank || Hit≦0 || Hit≦0 || Hit 1 ≦&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| Below max rank || rowspan=&amp;quot;2&amp;quot;|Hit≦0 || Hit 1 ≦ || Hit ≦ 2 || Hit 3 ≦&lt;br /&gt;
|-&lt;br /&gt;
| At max rank || Hit 1 ≦ || Hit 1 ≦ || Hit 1 ≦&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| Below max rank || rowspan=&amp;quot;2&amp;quot;|Hit≦0 || Hit ≦ 2 || Hit ≦ 2 || Hit 3 ≦&lt;br /&gt;
|- &lt;br /&gt;
| At max rank || Hit 1 ≦ || Hit 1 ≦ || Hit ≦ 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;PANDEMONIUM&lt;br /&gt;
| Below max rank || rowspan=&amp;quot;2&amp;quot;|Hit 1 ≦ || Hit ≦ 2 || Hit 3 ≦ || Hit ≦ 4&lt;br /&gt;
|-&lt;br /&gt;
| At max rank || Hit ≦ 2 || Hit ≦ 2 || Hit ≦ 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type S conditions ===&lt;br /&gt;
If the player is at maximum rank, the conditions are based on total score:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty Level !! Area.1 !! Area.2 !! Area.3 !! Area.4&lt;br /&gt;
|-&lt;br /&gt;
| EASY || 180,000,000 || 400,000,000 || 650,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
| NORMAL || 200,000,000 || 500,000,000 || 800,000,000 || 1,300,000,000&lt;br /&gt;
|-&lt;br /&gt;
| ARCADE || 220,000,000 || 550,000,000 || 900,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| HARD || 250,000,000 || 600,000,000 || 1,000,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| NIGHTMARE || 200,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
| PANDEMONIUM || 150,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If player is not at maximum rank, the condition only depends on the current stage's score and is determined by the current rank, not stage:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty Level !! Rank.0 !! Rank.1 !! Rank.2&lt;br /&gt;
|-&lt;br /&gt;
! EASY&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|-&lt;br /&gt;
! NORMAL&lt;br /&gt;
| 130,000,000 || 170,000,000 || 200,000,000&lt;br /&gt;
|-&lt;br /&gt;
! ARCADE&lt;br /&gt;
| 160,000,000 || 200,000,000 || 250,000,000&lt;br /&gt;
|-&lt;br /&gt;
! HARD&lt;br /&gt;
| 200,000,000 || 250,000,000 || 300,000,000&lt;br /&gt;
|-&lt;br /&gt;
! NIGHTMARE&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|-&lt;br /&gt;
! PANDEMONIUM&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 4-EX ===&lt;br /&gt;
If the player takes the 1-2-3-4 route, thus playing all stages, they will be at rank 3 in stage 4. However, not qualifying here will still raise rank to 4 entering stage 5. Instead, qualifying will raise rank to 4-EX, denoted as an orange 4 in the HUD. By exceeding certain stage hit thresholds, this rank can exceptionally be lost, returning to rank 4 for the remainder of the game.&lt;br /&gt;
&lt;br /&gt;
During rank 4-EX, enemy patterns are faster, more suicide bullets are released and these suicide bullets are faster. Boss fights in area 5 and 6 are unaffected.&lt;br /&gt;
&lt;br /&gt;
After the doors open on stage 7 the game becomes significantly harder and rank 4-EX cannot be lost anymore.&lt;br /&gt;
&lt;br /&gt;
== Last Bosses ==&lt;br /&gt;
StellaVanity features three different ending bosses: two False Last Bosses (FLBs) and one True Last Boss (TLB), one of which may appear after the regular stage 7 boss, Core Unit, if certain conditions are met.&lt;br /&gt;
&lt;br /&gt;
For all ranks other than 4-EX, the FLBs may be fought depending on difficulty, rank and total hits, with Elm Order (FLB A) having looser requirements than Vier Dummy (FLB B).&lt;br /&gt;
The boss is locked in at the start of the Core Unit fight, so the player can get hit and even use continues freely after that point, though after Core Unit only 1 continue may be used.&lt;br /&gt;
&lt;br /&gt;
=== Type-C conditions ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || Hit≦4 || Hit ≦10 || Hit ≦16 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦3 || Hit≦7 || Hit≦12 &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || Hit≦5|| Hit ≦ 12|| Hit ≦ 18|| Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A|| Hit≦4 || Hit≦08|| Hit ≦14&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || Hit≦6|| Hit≦14 || Hit≦ 20 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦5 || Hit≦9 || Hit≦16&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || Hit≦8|| Hit ≦16 || Hit ≦ 22 || Guaranteed&lt;br /&gt;
|- &lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit ≦6 || Hit≦10|| Hit≦18&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || Hit≦10 || Hit ≦18|| Hit≦26 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit ≦ 7|| Hit ≦ 12 || Hit≦20&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || Hit≦12 || Hit≦20 || Hit≦30 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦8 || Hit≦16|| Hit≦24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type-S conditions ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.0* !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || Hit≦4 || Hit≦16 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦2 || Hit≦8|| Hit≦16 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || Hit≦5 || Hit≦16 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦3 || Hit≦10 || Hit≦18 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || Hit≦6|| Hit≦16 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦4 || Hit≦12 || Hit≦20 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || Hit≦8 || Hit≦18 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦5 || Hit≦14 || Hit≦24 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || Hit≦10 || Hit≦24 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦6 || Hit≦16 || Hit≦24 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || Hit≦16 || Hit≦24 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦8|| Hit≦18 || Hit≦24 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; 2-4 route required to face Elm Order at rank 0&lt;br /&gt;
&lt;br /&gt;
=== TLB ===&lt;br /&gt;
The TLB proper, Vier, can only be fought on Rank 4-EX, appearing at any hit count. Vier is significantly harder than the FLBs, and requires nearly all of one's resources to defeat.&lt;br /&gt;
She has resistances to both Ethereal Shift and Blade/Raid attacks, albeit not to the level of FLB A (Elm Order).&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Hyper (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at that top the screen to destroy enemies as they come. Enemies defeated explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. Early on in the stage this is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullet on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Overkill Bug''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Practice Mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty.&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank.&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Only Story &amp;amp; Rule Mode are selectable (e.g. '''not''' Strict Rule)&lt;br /&gt;
* Practice for areas 1 to 4 are unlocked from the start (areas 5 to 7 must be unlocked via the system shop).&lt;br /&gt;
* Rank selection in areas is restricted to ''what is possible in a normal credit'' (e.g. Rank 3 cannot be selected for area 1).&lt;br /&gt;
* FLBs and TLB practice must be unlocked.&lt;br /&gt;
* Power level starts from the base stats of the selected character, and increases them in steps which are highly variable depending on difficulty &amp;amp; character. &lt;br /&gt;
* Practice Mode, unlike regular attempts, allows for the use of Auto Guard in Nightmare/Pandemonium.&lt;br /&gt;
&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
All shop translations provided by Legless &amp;amp; SMayfield (https://docs.google.com/document/d/1V4SBVxB6rQ7I7TXx2a6o_8BVP20YPbble7Q0OGsEg6c/edit?usp=sharing) .&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Price !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || 10 || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || 25000 || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || 40000 || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || 300 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || 1200 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || 2500 || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || 4500 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || 28000 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Rebel Canceller || 120000 || &lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || 3000 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || 4000 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || 6000 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || 200000 || Something difficult will appear in practice between Easy through Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || 300000 || Something difficult will appear in practice between Easy through Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Practice ESY-ACD [??? 3] || 500000 || Something difficult will appear in practice between Easy through Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || 30000 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || 25000 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || 40000 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Practice HRD-NTM [??? 1] || 300000 || Something difficult will appear in practice between Hard through Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Practice HRD-NTM [??? 2] || 450000 || Something difficult will appear in practice between Hard through Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Practice HRD-NTM [??? 3] || 700000 || Something difficult will appear in practice between Hard through Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Practice Pandemonium Area 5 || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Practice Pandemonium Area 6 || 80000 || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Practice Pandemonium Area 7 || 150000 || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Practice PDM [??? 1] || 400000 || Allows one to practice Elm Order (FLB A).&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Practice PDM [??? 2] || 600000 || Allows one to practice Vier Dummy (FLB B).&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Practice PDM [??? 3] || 900000 || Allows one to practice Vier (TLB).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Item shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01  ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 02  ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 04  ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || Anti-Demonic Chime || As rank increases, slows down enemy attack strengthening (Rule disabled )&lt;br /&gt;
|-&lt;br /&gt;
| 06  ||  || High-performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 07  ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || B-Diffuser+ || Blade Range +15%, Blade Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || B-Concentrator+ || Blade Damage +30%, Blade Range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11  ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||   Circuit    Fool’s Soul || Damage -20%, Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Tactical Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16  ||  || Ring of E. Fortune || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Emergency AI || Automatically using a bomb when Autoguard is OFF (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Black Heart || Bombs +1, Not allowed to autobomb or sacrifice lives for bombs&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 21  ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22  ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Conductor 80 || Accel Drive Charge +5%, Discharge Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24  ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Expansion Slot x2 || (Stat Stone) Limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || A neutralization barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || B neutralization barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 30  ||  || Book of secret skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Assault-hold Canceler || Assault shot will not overkill (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || [Type-C] Enhancing Set || Damage +3%, Discharge Damage +5%, Accel Drive Charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Stella Enhancing Set || Damage +3%, Gauge Charge +3%, Gauge Drain -3%, Blade Range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || DC Shift Unit || LV2 CS or higher is always activated after DS is released but DS cannot be released arbitrarily&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Curse of the Crab || Up/Down controls reversed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Custom shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01 ||  || Ring of E. Fortune || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 02 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Tactical Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 04 ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 07 ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || High-performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||   Circuit    Fool’s Soul || Damage -20%,Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || A neutralization barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || B neutralization barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || S neutralization barrier || Lowers enemies resistance to ?&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Book of secret skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Parasosa Unit || Widens the Focus attack&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=21821</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=21821"/>
		<updated>2023-04-12T19:06:49Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Fixed content hierarchy and removed template sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|width = 324px;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|developer = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = December 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== STELLAVANITY - Prelude to the Destined Calamity - ==&lt;br /&gt;
STELLAVANITY - Prelude to the Destined Calamity - is a &amp;quot;bullet hell RPG&amp;quot; released in 2012 by the developer TRIS-GRAM, under the doujin circle Feathered Ether. The game has undergone significant changes since the release of its demo in addition to a number of updates. The current version 1.23 was released in January 2022. The game features 2 characters each with a easy to learn &amp;quot;C-type&amp;quot; and a complex &amp;quot;S-type&amp;quot;. There are six difficulty modes. Unique to the game is the ability to rank up in a run, making patterns harder in addition to suicide bullets. &lt;br /&gt;
&lt;br /&gt;
The game's further development along with all other content from the developer has been frozen as of March 2022, following an incident whose details will not be elaborated upon in this article.&lt;br /&gt;
On April 14th, 2022 the game was temporarily removed from sale; it was relisted one week later.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
Controls are distinguished by type. Controls can be remapped. This description uses the default keyboard controls.&lt;br /&gt;
&lt;br /&gt;
Type-C Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''X (Tap):''' Discharge&lt;br /&gt;
* '''X (Hold):''' Accelerated Hyper&lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
Type-S Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''Space (Hold):''' Bomb Hyper&lt;br /&gt;
* '''Assault:''' Toggles Assault, double tap to toggle auto-assault. Auto Assault is on by Default&lt;br /&gt;
* '''A(Tap):''' Delayed Shift&lt;br /&gt;
* '''A(Hold):''' Ethereal Shift&lt;br /&gt;
* '''C:''' Blade. &lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unlockable Secrets ==&lt;br /&gt;
This game has a shop and multiple final bosses based on rank and difficulty. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Type-S Explanation ==&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Requires at least 50% to activate and will turn blue when ready to use.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge is the Counter Shift gauge. When it is enabled, the level of the Counter Shift is shown at the lower right corner of the screen. The lower green gauge is the overkill combo gauge. After an overkill, a number indicating the current overkill bonus will appear next to this gauge. Keep overkilling enemies to add a multiplier to the overkill value. If the gauge empties, the combo will end, signified by the overkill value turning gray.&lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge. Requires at least 50% to activate and will turn yellow when ready to use.&lt;br /&gt;
* '''6''' Blade Gauge. &lt;br /&gt;
* '''7:''' The character's stats&lt;br /&gt;
* '''8+9+10:''' UI addons that display additional information about the run. Not available by default, but can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to both survive and score. Type-S characters retain their normal and focus fire, bombs, bomb conversion and Overdrive from Type-C. Two additional weapons available only in Type-S are Assault and Blade. &lt;br /&gt;
&lt;br /&gt;
Assault is a lock-on laser attack usable on all non-popcorn enemies. Locks are obtained by hitting such enemies with the central part of the character's shot. There is a maximum number of available locks at once, which differs depending on the character. By default, auto-assault is enabled, allowing automatic usage of Assault whenever shot is held down. This can be disabled in favor of manual Assault usage by pressing the Assault button, and re-enabled by double tapping the Assault button in manual mode.&lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Using it requires spending a portion of the Blade gauge depending on the character. Pressing the button multiple times will trigger a multi-attack Blade combo. The number of possible attacks in the Blade combo (ranging from 1 to 3) depends on the Blade level, which is determined by the amount of Blade gauge available and is viewable at the bottom right corner of the screen. Large enemies and bosses at low health can be targeted for a Raid by pressing the Blade button at the right time, denoted by &amp;quot;RAID OK&amp;quot; appearing at the bottom right corner and a jingle sound playing. Raiding causes the character to swiftly move to the enemy's position, execute a level 3 blade combo regardless of Blade gauge status, and then return to their previous location, all the while becoming invincible for the attack's entire duration. Afterwards, the Blade gauge will turn red and slowly drain, disabling both Blade and Raid until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
Type-S has 2 exclusive &amp;quot;shifts&amp;quot; or hypers. Both shifts disable overkilling upon activation and end overkill combos upon running out, but can be cancelled early by pressing their buttons again, at the cost of half the remaining gauge.&lt;br /&gt;
&lt;br /&gt;
Delayed Shift (kakusei) - This shift spawns more enemies, slows down all bullets on the screen and makes enemies fire more bullets. Killing any enemy during Delayed Shift converts their bullets (other than suicide bullets, if any) into gems. &lt;br /&gt;
&lt;br /&gt;
Entering Delayed Shift also enables a special Counter Shift. During Delayed Shift, all gems collected charge the Counter Shift and increase its level. Higher levels increase the value of future gems collected during that Delayed Shift. When Delayed Shift runs out or is cancelled normally, it releases an energy wave that clears bullets in an area around the player and damages enemies whose bullets were cancelled. Damage and cancel area increases with Counter Shift level, to the point of clearing the entire screen at the maximum level of 3. During boss fights, the Counter Shift slowly charges automatically and will always clear the entire screen of bullets when released.  Bombing during Delayed Shift cancels the shift without creating a Counter Shift, but retains the full amount of Delayed Shift meter at the time of cancellation. &lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up both Blade and Assault. Assault becomes automatic rapid fire against all enemies and cannot be turned off. The blade gauge will also become infinite, allowing the player to spam Blade combos. However, Raid will be disabled. During Ethereal Shift, a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. Killing these enemies spawns a large number of coins. When Ethereal Shift ends, a large portion of the Blade gauge will be drained. Getting hit during Ethereal Shift ends it early and spends a bomb to prevent life loss if one is available. Getting hit this way will still count as a hit for TLB and rank requirements, however.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Overkilling ===&lt;br /&gt;
Medium and large enemies enter an 'overkilled' state if their HP is reduced to 0 with either Assault or Blade attacks while not in either Shift. During this state, they do not move or fire bullets. Doing further damage to overkilled enemies increases both shift gauges and is central to the scoring system. This state is known to end when either: a Raid attack completes (including if a Raid would put enemies into the overkill state), or, once Assault attacks cease striking the enemies.&lt;br /&gt;
&lt;br /&gt;
The player can also overkill stage bosses if they reduce the current phase's HP to 0 during Ethereal Shift, leading to a special overkill phase (marked by a special sound, the background reddening, and the boss' bottom health bar filling with a gray color instead of a red one). During the overkill phase (called a Counter Burst in-game), the boss will use a harder version of the current phase's pattern, which becomes more difficult the longer it goes, via increasing the velocity of all bullets spawned (with different rates depending on difficulty). The overkill phase continues until the player takes a hit or their Ethereal Shift runs out. There is no long-term survival consequence to taking a hit during this overkill phase, as the player will not lose any bombs or lives. Furthermore, the game does not register this as a hit for calculating TLB and rank requirements. &lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
''Type-C conditions:&amp;lt;br /&amp;gt;''&lt;br /&gt;
The maximum rank in an area is &amp;quot;Area Number -1&amp;quot;, and the condition changes depending if the player currently is at maximum rank or below maximum rank.&amp;lt;br /&amp;gt;&lt;br /&gt;
The upper row is the condition below maximum rank, and the lower row is the condition at the maximum rank.&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Rank !! Area.1 !! Area.2 !! Area.3 !! Area.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;NORMAL&lt;br /&gt;
| Below max rank || rowspan=&amp;quot;2&amp;quot;|Hit≦0 || Hit 1 ≦ || Hit 1 ≦ || Hit ≦ 2&lt;br /&gt;
|-&lt;br /&gt;
| At max rank || Hit≦0 || Hit≦0 || Hit 1 ≦&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| Below max rank || rowspan=&amp;quot;2&amp;quot;|Hit≦0 || Hit 1 ≦ || Hit ≦ 2 || Hit 3 ≦&lt;br /&gt;
|-&lt;br /&gt;
| At max rank || Hit 1 ≦ || Hit 1 ≦ || Hit 1 ≦&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| Below max rank || rowspan=&amp;quot;2&amp;quot;|Hit≦0 || Hit ≦ 2 || Hit ≦ 2 || Hit 3 ≦&lt;br /&gt;
|- &lt;br /&gt;
| At max rank || Hit 1 ≦ || Hit 1 ≦ || Hit ≦ 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;PANDEMONIUM&lt;br /&gt;
| Below max rank || rowspan=&amp;quot;2&amp;quot;|Hit 1 ≦ || Hit ≦ 2 || Hit 3 ≦ || Hit ≦ 4&lt;br /&gt;
|-&lt;br /&gt;
| At max rank || Hit ≦ 2 || Hit ≦ 2 || Hit ≦ 2&lt;br /&gt;
|}&lt;br /&gt;
The player starts at rank 0 and can raise it up to rank 4 if the requirements of the above table are met.&amp;lt;br /&amp;gt;&lt;br /&gt;
Additionally all levels must be played in ascending order - if a level is skipped, the rank will not increase.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-S conditions:&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
This table shows the cumulative score required when the player is at maximum rank for that stage. The player still needs to chose the next stage in chronological order to rank up.&lt;br /&gt;
IF the player skips a stage please refer to the below table for rank up requirements. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty Level !! Area.1 !! Area.2 !! Area.3 !! Area.4&lt;br /&gt;
|-&lt;br /&gt;
| EASY || 180,000,000 || 400,000,000 || 650,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
| NORMAL || 200,000,000 || 500,000,000 || 800,000,000 || 1,300,000,000&lt;br /&gt;
|-&lt;br /&gt;
| ARCADE || 220,000,000 || 550,000,000 || 900,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| HARD || 250,000,000 || 600,000,000 || 1,000,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| NIGHTMARE || 200,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
| PANDEMONIUM || 150,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This table shows the rank up score requirements when the player is not at maximum rank. The maximum rank possible when skipping stages in Rank 2. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty Level !! Rank.0 !! Rank.1 !! Rank.2&lt;br /&gt;
|-&lt;br /&gt;
! EASY&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|-&lt;br /&gt;
! NORMAL&lt;br /&gt;
| 130,000,000 || 170,000,000 || 200,000,000&lt;br /&gt;
|-&lt;br /&gt;
! ARCADE&lt;br /&gt;
| 160,000,000 || 200,000,000 || 250,000,000&lt;br /&gt;
|-&lt;br /&gt;
! HARD&lt;br /&gt;
| 200,000,000 || 250,000,000 || 300,000,000&lt;br /&gt;
|-&lt;br /&gt;
! NIGHTMARE&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|-&lt;br /&gt;
! PANDEMONIUM&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 4 EX ===&lt;br /&gt;
&lt;br /&gt;
To obtain Rank 4-EX the player must fulfill the conditions for rank 4 as listed above. Rank 4-EX can be obtained for every character and Type. The &amp;quot;Rank 4&amp;quot; at the bottom left of the HUB will turn red if Rank 4-EX is currently active. This is the only Rank that can go down to 4 if the player takes too many hits. Bombs do not count towards hits and therefore can be used freely. &lt;br /&gt;
The player is not allowed to &lt;br /&gt;
- Take more than 1 hit on stage 5 and 6&lt;br /&gt;
- Take more than 3 hits on stage 7 before the double doors open.&lt;br /&gt;
&lt;br /&gt;
During Rank 4-EX, enemy patterns are faster, more suicide bullets are released and these suicide bullets are faster. Boss fights in area 5 and 6 are unaffected. &lt;br /&gt;
&lt;br /&gt;
After the doors open on stage 7 the game becomes significantly harder, Rank 4-EX cannot be lost anymore and the player will fight Vier after stage 7 boss fight.&lt;br /&gt;
&lt;br /&gt;
=== False Last Boss Conditions ===&lt;br /&gt;
StellaVanity features three different ending bosses, two False Last Bosses (FLBs), and one True Last Boss (TLB). The tables below outline the hit and rank conditions for an FLB to spawn at the end of the stage 7 (&amp;quot;final&amp;quot;) boss, Core Unit. &lt;br /&gt;
&lt;br /&gt;
''Type-C conditions:&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || Hit≦4 || Hit ≦10 || Hit ≦16 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦3 || Hit≦7 || Hit≦12 &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || Hit≦5|| Hit ≦ 12|| Hit ≦ 18|| Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A|| Hit≦4 || Hit≦08|| Hit ≦14&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || Hit≦6|| Hit≦14 || Hit≦ 20 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦5 || Hit≦9 || Hit≦16&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || Hit≦8|| Hit ≦16 || Hit ≦ 22 || Guaranteed&lt;br /&gt;
|- &lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit ≦6 || Hit≦10|| Hit≦18&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || Hit≦10 || Hit ≦18|| Hit≦26 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit ≦ 7|| Hit ≦ 12 || Hit≦20&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || Hit≦12 || Hit≦20 || Hit≦30 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦8 || Hit≦16|| Hit≦24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Type-S conditions:&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.0* !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || Hit≦4 || Hit≦16 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦2 || Hit≦8|| Hit≦16 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || Hit≦5 || Hit≦16 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦3 || Hit≦10 || Hit≦18 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || Hit≦6|| Hit≦16 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦4 || Hit≦12 || Hit≦20 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || Hit≦8 || Hit≦18 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦5 || Hit≦14 || Hit≦24 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || Hit≦10 || Hit≦24 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦6 || Hit≦16 || Hit≦24 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || Hit≦16 || Hit≦24 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦8|| Hit≦18 || Hit≦24 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; 2-4 route required to face Elm Order at rank 0&lt;br /&gt;
&lt;br /&gt;
=== Rank 4 EX and Vier ===&lt;br /&gt;
The TLB proper, Vier, can only be fought on Rank 4-EX at the end of Stage 7. Vier is significantly harder than the FLBs, and requires nearly all of one's resources to defeat.&lt;br /&gt;
They have resistances to both Ethereal Shift and Blade/Raid attacks, albeit not to the level of FLB A (Elm Order).&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Hyper (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at that top the screen to destroy enemies as they come. Enemies defeated explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. Early on in the stage this is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullet on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Overkill Bug''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Practice Mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty.&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank.&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Only Story &amp;amp; Rule Mode are selectable (e.g. '''not''' Strict Rule)&lt;br /&gt;
* Practice for areas 1 to 4 are unlocked from the start (areas 5 to 7 must be unlocked via the system shop).&lt;br /&gt;
* Rank selection in areas is restricted to ''what is possible in a normal credit'' (e.g. Rank 3 cannot be selected for area 1).&lt;br /&gt;
* FLBs and TLB practice must be unlocked.&lt;br /&gt;
* Power level starts from the base stats of the selected character, and increases them in steps which are highly variable depending on difficulty &amp;amp; character. &lt;br /&gt;
* Practice Mode, unlike regular attempts, allows for the use of Auto Guard in Nightmare/Pandemonium.&lt;br /&gt;
&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
All shop translations provided by Legless &amp;amp; SMayfield (https://docs.google.com/document/d/1V4SBVxB6rQ7I7TXx2a6o_8BVP20YPbble7Q0OGsEg6c/edit?usp=sharing) .&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Price !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || 10 || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || 25000 || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || 40000 || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || 300 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || 1200 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || 2500 || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || 4500 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || 28000 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Rebel Canceller || 120000 || &lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || 3000 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || 4000 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || 6000 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || 200000 || Something difficult will appear in practice between Easy through Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || 300000 || Something difficult will appear in practice between Easy through Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Practice ESY-ACD [??? 3] || 500000 || Something difficult will appear in practice between Easy through Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || 30000 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || 25000 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || 40000 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Practice HRD-NTM [??? 1] || 300000 || Something difficult will appear in practice between Hard through Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Practice HRD-NTM [??? 2] || 450000 || Something difficult will appear in practice between Hard through Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Practice HRD-NTM [??? 3] || 700000 || Something difficult will appear in practice between Hard through Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Practice Pandemonium Area 5 || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Practice Pandemonium Area 6 || 80000 || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Practice Pandemonium Area 7 || 150000 || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Practice PDM [??? 1] || 400000 || Allows one to practice Elm Order (FLB A).&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Practice PDM [??? 2] || 600000 || Allows one to practice Vier Dummy (FLB B).&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Practice PDM [??? 3] || 900000 || Allows one to practice Vier (TLB).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Item shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01  ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 02  ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 04  ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || Anti-Demonic Chime || As rank increases, slows down enemy attack strengthening (Rule disabled )&lt;br /&gt;
|-&lt;br /&gt;
| 06  ||  || High-performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 07  ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || B-Diffuser+ || Blade Range +15%, Blade Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || B-Concentrator+ || Blade Damage +30%, Blade Range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11  ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||   Circuit    Fool’s Soul || Damage -20%, Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Tactical Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16  ||  || Ring of E. Fortune || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Emergency AI || Automatically using a bomb when Autoguard is OFF (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Black Heart || Bombs +1, Not allowed to autobomb or sacrifice lives for bombs&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 21  ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22  ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Conductor 80 || Accel Drive Charge +5%, Discharge Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24  ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Expansion Slot x2 || (Stat Stone) Limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || A neutralization barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || B neutralization barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 30  ||  || Book of secret skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Assault-hold Canceler || Assault shot will not overkill (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || [Type-C] Enhancing Set || Damage +3%, Discharge Damage +5%, Accel Drive Charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Stella Enhancing Set || Damage +3%, Gauge Charge +3%, Gauge Drain -3%, Blade Range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || DC Shift Unit || LV2 CS or higher is always activated after DS is released but DS cannot be released arbitrarily&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Curse of the Crab || Up/Down controls reversed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Custom shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01 ||  || Ring of E. Fortune || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 02 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Tactical Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 04 ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 07 ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || High-performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||   Circuit    Fool’s Soul || Damage -20%,Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || A neutralization barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || B neutralization barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || S neutralization barrier || Lowers enemies resistance to ?&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Book of secret skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Parasosa Unit || Widens the Focus attack&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=21688</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=21688"/>
		<updated>2023-04-08T18:42:19Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Added route requirement for rank 0 FLB A, aesthetic changes to type C rank up table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|width = 324px;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|developer = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = December 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== STELLAVANITY - Prelude to the Destined Calamity - ==&lt;br /&gt;
STELLAVANITY - Prelude to the Destined Calamity - is a &amp;quot;bullet hell RPG&amp;quot; released in 2012 by the developer TRIS-GRAM, under the doujin circle Feathered Ether. The game has undergone significant changes since the release of its demo in addition to a number of updates. The current version 1.23 was released in January 2022. The game features 2 characters each with a easy to learn &amp;quot;C-type&amp;quot; and a complex &amp;quot;S-type&amp;quot;. There are six difficulty modes. Unique to the game is the ability to rank up in a run, making patterns harder in addition to suicide bullets. &lt;br /&gt;
&lt;br /&gt;
The game's further development along with all other content from the developer has been frozen as of March 2022, following an incident whose details will not be elaborated upon in this article.&lt;br /&gt;
On April 14th, 2022 the game was temporarily removed from sale; it was relisted one week later.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
Controls are distinguished by type. Controls can be remapped. This description uses the default keyboard controls.&lt;br /&gt;
&lt;br /&gt;
Type-C Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''X (Tap):''' Discharge&lt;br /&gt;
* '''X (Hold):''' Accelerated Hyper&lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
Type-S Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''Space (Hold):''' Bomb Hyper&lt;br /&gt;
* '''Assault:''' Toggles Assault, double tap to toggle auto-assault. Auto Assault is on by Default&lt;br /&gt;
* '''A(Tap):''' Delayed Shift&lt;br /&gt;
* '''A(Hold):''' Ethereal Shift&lt;br /&gt;
* '''C:''' Blade. &lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
This game has a shop and multiple final bosses based on rank and difficulty. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Type-S Explanation ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Requires at least 50% to activate and will turn blue when ready to use.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge is the Counter Shift gauge. When it is enabled, the level of the Counter Shift is shown at the lower right corner of the screen. The lower green gauge is the overkill combo gauge. After an overkill, a number indicating the current overkill bonus will appear next to this gauge. Keep overkilling enemies to add a multiplier to the overkill value. If the gauge empties, the combo will end, signified by the overkill value turning gray.&lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge. Requires at least 50% to activate and will turn yellow when ready to use.&lt;br /&gt;
* '''6''' Blade Gauge. &lt;br /&gt;
* '''7:''' The character's stats&lt;br /&gt;
* '''8+9+10:''' UI addons that display additional information about the run. Not available by default, but can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to both survive and score. Type-S characters retain their normal and focus fire, bombs, bomb conversion and Overdrive from Type-C. Two additional weapons available only in Type-S are Assault and Blade. &lt;br /&gt;
&lt;br /&gt;
Assault is a lock-on laser attack usable on all non-popcorn enemies. Locks are obtained by hitting such enemies with the central part of the character's shot. There is a maximum number of available locks at once, which differs depending on the character. By default, auto-assault is enabled, allowing automatic usage of Assault whenever shot is held down. This can be disabled in favor of manual Assault usage by pressing the Assault button, and re-enabled by double tapping the Assault button in manual mode.&lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Using it requires spending a portion of the Blade gauge depending on the character. Pressing the button multiple times will trigger a multi-attack Blade combo. The number of possible attacks in the Blade combo (ranging from 1 to 3) depends on the Blade level, which is determined by the amount of Blade gauge available and is viewable at the bottom right corner of the screen. Large enemies and bosses at low health can be targeted for a Raid by pressing the Blade button at the right time, denoted by &amp;quot;RAID OK&amp;quot; appearing at the bottom right corner and a jingle sound playing. Raiding causes the character to swiftly move to the enemy's position, execute a level 3 blade combo regardless of Blade gauge status, and then return to their previous location, all the while becoming invincible for the attack's entire duration. Afterwards, the Blade gauge will turn red and slowly drain, disabling both Blade and Raid until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
Type-S has 2 exclusive &amp;quot;shifts&amp;quot; or hypers. Both shifts disable overkilling upon activation and end overkill combos upon running out, but can be cancelled early by pressing their buttons again, at the cost of half the remaining gauge.&lt;br /&gt;
&lt;br /&gt;
Delayed Shift (kakusei) - This shift spawns more enemies, slows down all bullets on the screen and makes enemies fire more bullets. Killing any enemy during Delayed Shift converts their bullets (other than suicide bullets, if any) into gems. &lt;br /&gt;
&lt;br /&gt;
Entering Delayed Shift also enables a special Counter Shift. During Delayed Shift, all gems collected charge the Counter Shift and increase its level. Higher levels increase the value of future gems collected during that Delayed Shift. When Delayed Shift runs out or is cancelled normally, it releases an energy wave that clears bullets in an area around the player and damages enemies whose bullets were cancelled. Damage and cancel area increases with Counter Shift level, to the point of clearing the entire screen at the maximum level of 3. During boss fights, the Counter Shift slowly charges automatically and will always clear the entire screen of bullets when released.  Bombing during Delayed Shift cancels the shift without creating a Counter Shift, but retains the full amount of Delayed Shift meter at the time of cancellation. &lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up both Blade and Assault. Assault becomes automatic rapid fire against all enemies and cannot be turned off. The blade gauge will also become infinite, allowing the player to spam Blade combos. However, Raid will be disabled. During Ethereal Shift, a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. Killing these enemies spawns a large number of coins. When Ethereal Shift ends, a large portion of the Blade gauge will be drained. Getting hit during Ethereal Shift ends it early and spends a bomb to prevent life loss if one is available. Getting hit this way will still count as a hit for TLB and rank requirements, however.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==== Overkilling ====&lt;br /&gt;
----&lt;br /&gt;
Medium and large enemies enter an 'overkilled' state if their HP is reduced to 0 with either Assault or Blade attacks while not in either Shift. During this state, they do not move or fire bullets. Doing further damage to overkilled enemies increases both shift gauges and is central to the scoring system. This state is known to end when either: a Raid attack completes (including if a Raid would put enemies into the overkill state), or, once Assault attacks cease striking the enemies.&lt;br /&gt;
&lt;br /&gt;
The player can also overkill stage bosses if they reduce the current phase's HP to 0 during Ethereal Shift, leading to a special overkill phase (marked by a special sound, the background reddening, and the boss' bottom health bar filling with a gray color instead of a red one). During the overkill phase (called a Counter Burst in-game), the boss will use a harder version of the current phase's pattern, which becomes more difficult the longer it goes, via increasing the velocity of all bullets spawned (with different rates depending on difficulty). The overkill phase continues until the player takes a hit or their Ethereal Shift runs out. There is no long-term survival consequence to taking a hit during this overkill phase, as the player will not lose any bombs or lives. Furthermore, the game does not register this as a hit for calculating TLB and rank requirements. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
''Type-C conditions:&amp;lt;br /&amp;gt;''&lt;br /&gt;
The maximum rank in an area is &amp;quot;Area Number -1&amp;quot;, and the condition changes depending if the player currently is at maximum rank or below maximum rank.&amp;lt;br /&amp;gt;&lt;br /&gt;
The upper row is the condition below maximum rank, and the lower row is the condition at the maximum rank.&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Rank !! Area.1 !! Area.2 !! Area.3 !! Area.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;NORMAL&lt;br /&gt;
| Below max rank || rowspan=&amp;quot;2&amp;quot;|Hit≦0 || Hit 1 ≦ || Hit 1 ≦ || Hit ≦ 2&lt;br /&gt;
|-&lt;br /&gt;
| At max rank || Hit≦0 || Hit≦0 || Hit 1 ≦&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| Below max rank || rowspan=&amp;quot;2&amp;quot;|Hit≦0 || Hit 1 ≦ || Hit ≦ 2 || Hit 3 ≦&lt;br /&gt;
|-&lt;br /&gt;
| At max rank || Hit 1 ≦ || Hit 1 ≦ || Hit 1 ≦&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| Below max rank || rowspan=&amp;quot;2&amp;quot;|Hit≦0 || Hit ≦ 2 || Hit ≦ 2 || Hit 3 ≦&lt;br /&gt;
|- &lt;br /&gt;
| At max rank || Hit 1 ≦ || Hit 1 ≦ || Hit ≦ 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;PANDEMONIUM&lt;br /&gt;
| Below max rank || rowspan=&amp;quot;2&amp;quot;|Hit 1 ≦ || Hit ≦ 2 || Hit 3 ≦ || Hit ≦ 4&lt;br /&gt;
|-&lt;br /&gt;
| At max rank || Hit ≦ 2 || Hit ≦ 2 || Hit ≦ 2&lt;br /&gt;
|}&lt;br /&gt;
The player starts at rank 0 and can raise it up to rank 4 if the requirements of the above table are met.&amp;lt;br /&amp;gt;&lt;br /&gt;
Additionally all levels must be played in ascending order - if a level is skipped, the rank will not increase.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-S conditions:&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
This table shows the cumulative score required when the player is at maximum rank for that stage. The player still needs to chose the next stage in chronological order to rank up.&lt;br /&gt;
IF the player skips a stage please refer to the below table for rank up requirements. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty Level !! Area.1 !! Area.2 !! Area.3 !! Area.4&lt;br /&gt;
|-&lt;br /&gt;
| EASY || 180,000,000 || 400,000,000 || 650,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
| NORMAL || 200,000,000 || 500,000,000 || 800,000,000 || 1,300,000,000&lt;br /&gt;
|-&lt;br /&gt;
| ARCADE || 220,000,000 || 550,000,000 || 900,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| HARD || 250,000,000 || 600,000,000 || 1,000,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| NIGHTMARE || 200,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
| PANDEMONIUM || 150,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This table shows the rank up score requirements when the player is not at maximum rank. The maximum rank possible when skipping stages in Rank 2. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty Level !! Rank.0 !! Rank.1 !! Rank.2&lt;br /&gt;
|-&lt;br /&gt;
! EASY&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|-&lt;br /&gt;
! NORMAL&lt;br /&gt;
| 130,000,000 || 170,000,000 || 200,000,000&lt;br /&gt;
|-&lt;br /&gt;
! ARCADE&lt;br /&gt;
| 160,000,000 || 200,000,000 || 250,000,000&lt;br /&gt;
|-&lt;br /&gt;
! HARD&lt;br /&gt;
| 200,000,000 || 250,000,000 || 300,000,000&lt;br /&gt;
|-&lt;br /&gt;
! NIGHTMARE&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|-&lt;br /&gt;
! PANDEMONIUM&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank 4 EX ==&lt;br /&gt;
&lt;br /&gt;
To obtain Rank 4-EX the player must fulfill the conditions for rank 4 as listed above. Rank 4-EX can be obtained for every character and Type. The &amp;quot;Rank 4&amp;quot; at the bottom left of the HUB will turn red if Rank 4-EX is currently active. This is the only Rank that can go down to 4 if the player takes too many hits. Bombs do not count towards hits and therefore can be used freely. &lt;br /&gt;
The player is not allowed to &lt;br /&gt;
- Take more than 1 hit on stage 5 and 6&lt;br /&gt;
- Take more than 3 hits on stage 7 before the double doors open.&lt;br /&gt;
&lt;br /&gt;
During Rank 4-EX, enemy patterns are faster, more suicide bullets are released and these suicide bullets are faster. Boss fights in area 5 and 6 are unaffected. &lt;br /&gt;
&lt;br /&gt;
After the doors open on stage 7 the game becomes significantly harder, Rank 4-EX cannot be lost anymore and the player will fight Vier after stage 7 boss fight.&lt;br /&gt;
&lt;br /&gt;
=== False Last Boss Conditions ===&lt;br /&gt;
----&lt;br /&gt;
StellaVanity features three different ending bosses, two False Last Bosses (FLBs), and one True Last Boss (TLB). The tables below outline the hit and rank conditions for an FLB to spawn at the end of the stage 7 (&amp;quot;final&amp;quot;) boss, Core Unit. &lt;br /&gt;
&lt;br /&gt;
''Type-C conditions:&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || Hit≦4 || Hit ≦10 || Hit ≦16 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦3 || Hit≦7 || Hit≦12 &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || Hit≦5|| Hit ≦ 12|| Hit ≦ 18|| Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A|| Hit≦4 || Hit≦08|| Hit ≦14&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || Hit≦6|| Hit≦14 || Hit≦ 20 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦5 || Hit≦9 || Hit≦16&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || Hit≦8|| Hit ≦16 || Hit ≦ 22 || Guaranteed&lt;br /&gt;
|- &lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit ≦6 || Hit≦10|| Hit≦18&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || Hit≦10 || Hit ≦18|| Hit≦26 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit ≦ 7|| Hit ≦ 12 || Hit≦20&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || Hit≦12 || Hit≦20 || Hit≦30 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦8 || Hit≦16|| Hit≦24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Type-S conditions:&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.0* !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || Hit≦4 || Hit≦16 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦2 || Hit≦8|| Hit≦16 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || Hit≦5 || Hit≦16 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦3 || Hit≦10 || Hit≦18 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || Hit≦6|| Hit≦16 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦4 || Hit≦12 || Hit≦20 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || Hit≦8 || Hit≦18 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦5 || Hit≦14 || Hit≦24 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || Hit≦10 || Hit≦24 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦6 || Hit≦16 || Hit≦24 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || Hit≦16 || Hit≦24 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦8|| Hit≦18 || Hit≦24 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; 2-4 route required to face Elm Order at rank 0&lt;br /&gt;
&lt;br /&gt;
=== Rank 4 EX and Vier ===&lt;br /&gt;
The TLB proper, Vier, can only be fought on Rank 4-EX at the end of Stage 7. Vier is significantly harder than the FLBs, and requires nearly all of one's resources to defeat.&lt;br /&gt;
They have resistances to both Ethereal Shift and Blade/Raid attacks, albeit not to the level of FLB A (Elm Order).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
----&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Hyper (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at that top the screen to destroy enemies as they come. Enemies defeated explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. Early on in the stage this is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullet on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Overkill Bug''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
----&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
== Practice Mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty.&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank.&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Only Story &amp;amp; Rule Mode are selectable (e.g. '''not''' Strict Rule)&lt;br /&gt;
* Practice for areas 1 to 4 are unlocked from the start (areas 5 to 7 must be unlocked via the system shop).&lt;br /&gt;
* Rank selection in areas is restricted to ''what is possible in a normal credit'' (e.g. Rank 3 cannot be selected for area 1).&lt;br /&gt;
* FLBs and TLB practice must be unlocked.&lt;br /&gt;
* Power level starts from the base stats of the selected character, and increases them in steps which are highly variable depending on difficulty &amp;amp; character. &lt;br /&gt;
* Practice Mode, unlike regular attempts, allows for the use of Auto Guard in Nightmare/Pandemonium.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
All shop translations provided by Legless &amp;amp; SMayfield (https://docs.google.com/document/d/1V4SBVxB6rQ7I7TXx2a6o_8BVP20YPbble7Q0OGsEg6c/edit?usp=sharing) .&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Price !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || 10 || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || 25000 || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || 40000 || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || 300 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || 1200 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || 2500 || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || 4500 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || 28000 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Rebel Canceller || 120000 || &lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || 3000 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || 4000 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || 6000 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || 200000 || Something difficult will appear in practice between Easy through Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || 300000 || Something difficult will appear in practice between Easy through Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Practice ESY-ACD [??? 3] || 500000 || Something difficult will appear in practice between Easy through Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || 30000 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || 25000 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || 40000 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Practice HRD-NTM [??? 1] || 300000 || Something difficult will appear in practice between Hard through Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Practice HRD-NTM [??? 2] || 450000 || Something difficult will appear in practice between Hard through Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Practice HRD-NTM [??? 3] || 700000 || Something difficult will appear in practice between Hard through Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Practice Pandemonium Area 5 || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Practice Pandemonium Area 6 || 80000 || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Practice Pandemonium Area 7 || 150000 || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Practice PDM [??? 1] || 400000 || Allows one to practice Elm Order (FLB A).&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Practice PDM [??? 2] || 600000 || Allows one to practice Vier Dummy (FLB B).&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Practice PDM [??? 3] || 900000 || Allows one to practice Vier (TLB).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Item shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01  ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 02  ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 04  ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || Anti-Demonic Chime || As rank increases, slows down enemy attack strengthening (Rule disabled )&lt;br /&gt;
|-&lt;br /&gt;
| 06  ||  || High-performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 07  ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || B-Diffuser+ || Blade Range +15%, Blade Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || B-Concentrator+ || Blade Damage +30%, Blade Range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11  ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||   Circuit    Fool’s Soul || Damage -20%, Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Tactical Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16  ||  || Ring of E. Fortune || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Emergency AI || Automatically using a bomb when Autoguard is OFF (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Black Heart || Bombs +1, Not allowed to autobomb or sacrifice lives for bombs&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 21  ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22  ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Conductor 80 || Accel Drive Charge +5%, Discharge Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24  ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Expansion Slot x2 || (Stat Stone) Limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || A neutralization barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || B neutralization barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 30  ||  || Book of secret skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Assault-hold Canceler || Assault shot will not overkill (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || [Type-C] Enhancing Set || Damage +3%, Discharge Damage +5%, Accel Drive Charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Stella Enhancing Set || Damage +3%, Gauge Charge +3%, Gauge Drain -3%, Blade Range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || DC Shift Unit || LV2 CS or higher is always activated after DS is released but DS cannot be released arbitrarily&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Curse of the Crab || Up/Down controls reversed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Custom shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01 ||  || Ring of E. Fortune || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 02 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Tactical Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 04 ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 07 ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || High-performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||   Circuit    Fool’s Soul || Damage -20%,Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || A neutralization barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || B neutralization barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || S neutralization barrier || Lowers enemies resistance to ?&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Book of secret skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Parasosa Unit || Widens the Focus attack&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=21677</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=21677"/>
		<updated>2023-04-06T13:33:18Z</updated>

		<summary type="html">&lt;p&gt;Inakilbss: Added system shop prices&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|width = 324px;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|developer = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = December 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== STELLAVANITY - Prelude to the Destined Calamity - ==&lt;br /&gt;
STELLAVANITY - Prelude to the Destined Calamity - is a &amp;quot;bullet hell RPG&amp;quot; released in 2012 by the developer TRIS-GRAM, under the doujin circle Feathered Ether. The game has undergone significant changes since the release of its demo in addition to a number of updates. The current version 1.23 was released in January 2022. The game features 2 characters each with a easy to learn &amp;quot;C-type&amp;quot; and a complex &amp;quot;S-type&amp;quot;. There are six difficulty modes. Unique to the game is the ability to rank up in a run, making patterns harder in addition to suicide bullets. &lt;br /&gt;
&lt;br /&gt;
The game's further development along with all other content from the developer has been frozen as of March 2022, following an incident whose details will not be elaborated upon in this article.&lt;br /&gt;
On April 14th, 2022 the game was temporarily removed from sale; it was relisted one week later.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
Controls are distinguished by type. Controls can be remapped. This description uses the default keyboard controls.&lt;br /&gt;
&lt;br /&gt;
Type-C Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''X (Tap):''' Discharge&lt;br /&gt;
* '''X (Hold):''' Accelerated Hyper&lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
Type-S Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''Space (Hold):''' Bomb Hyper&lt;br /&gt;
* '''Assault:''' Toggles Assault, double tap to toggle auto-assault. Auto Assault is on by Default&lt;br /&gt;
* '''A(Tap):''' Delayed Shift&lt;br /&gt;
* '''A(Hold):''' Ethereal Shift&lt;br /&gt;
* '''C:''' Blade. &lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
This game has a shop and multiple final bosses based on rank and difficulty. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Type-S Explanation ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Requires at least 50% to activate and will turn blue when ready to use.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge is the Counter Shift gauge. When it is enabled, the level of the Counter Shift is shown at the lower right corner of the screen. The lower green gauge is the overkill combo gauge. After an overkill, a number indicating the current overkill bonus will appear next to this gauge. Keep overkilling enemies to add a multiplier to the overkill value. If the gauge empties, the combo will end, signified by the overkill value turning gray.&lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge. Requires at least 50% to activate and will turn yellow when ready to use.&lt;br /&gt;
* '''6''' Blade Gauge. &lt;br /&gt;
* '''7:''' The character's stats&lt;br /&gt;
* '''8+9+10:''' UI addons that display additional information about the run. Not available by default, but can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to both survive and score. Type-S characters retain their normal and focus fire, bombs, bomb conversion and Overdrive from Type-C. Two additional weapons available only in Type-S are Assault and Blade. &lt;br /&gt;
&lt;br /&gt;
Assault is a lock-on laser attack usable on all non-popcorn enemies. Locks are obtained by hitting such enemies with the central part of the character's shot. There is a maximum number of available locks at once, which differs depending on the character. By default, auto-assault is enabled, allowing automatic usage of Assault whenever shot is held down. This can be disabled in favor of manual Assault usage by pressing the Assault button, and re-enabled by double tapping the Assault button in manual mode.&lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Using it requires spending a portion of the Blade gauge depending on the character. Pressing the button multiple times will trigger a multi-attack Blade combo. The number of possible attacks in the Blade combo (ranging from 1 to 3) depends on the Blade level, which is determined by the amount of Blade gauge available and is viewable at the bottom right corner of the screen. Large enemies and bosses at low health can be targeted for a Raid by pressing the Blade button at the right time, denoted by &amp;quot;RAID OK&amp;quot; appearing at the bottom right corner and a jingle sound playing. Raiding causes the character to swiftly move to the enemy's position, execute a level 3 blade combo regardless of Blade gauge status, and then return to their previous location, all the while becoming invincible for the attack's entire duration. Afterwards, the Blade gauge will turn red and slowly drain, disabling both Blade and Raid until it reaches 0.&lt;br /&gt;
&lt;br /&gt;
Type-S has 2 exclusive &amp;quot;shifts&amp;quot; or hypers. Both shifts disable overkilling upon activation and end overkill combos upon running out, but can be cancelled early by pressing their buttons again, at the cost of half the remaining gauge.&lt;br /&gt;
&lt;br /&gt;
Delayed Shift (kakusei) - This shift spawns more enemies, slows down all bullets on the screen and makes enemies fire more bullets. Killing any enemy during Delayed Shift converts their bullets (other than suicide bullets, if any) into gems. &lt;br /&gt;
&lt;br /&gt;
Entering Delayed Shift also enables a special Counter Shift. During Delayed Shift, all gems collected charge the Counter Shift and increase its level. Higher levels increase the value of future gems collected during that Delayed Shift. When Delayed Shift runs out or is cancelled normally, it releases an energy wave that clears bullets in an area around the player and damages enemies whose bullets were cancelled. Damage and cancel area increases with Counter Shift level, to the point of clearing the entire screen at the maximum level of 3. During boss fights, the Counter Shift slowly charges automatically and will always clear the entire screen of bullets when released.  Bombing during Delayed Shift cancels the shift without creating a Counter Shift, but retains the full amount of Delayed Shift meter at the time of cancellation. &lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up both Blade and Assault. Assault becomes automatic rapid fire against all enemies and cannot be turned off. The blade gauge will also become infinite, allowing the player to spam Blade combos. However, Raid will be disabled. During Ethereal Shift, a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. Killing these enemies spawns a large number of coins. When Ethereal Shift ends, a large portion of the Blade gauge will be drained. Getting hit during Ethereal Shift ends it early and spends a bomb to prevent life loss if one is available. Getting hit this way will still count as a hit for TLB and rank requirements, however.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==== Overkilling ====&lt;br /&gt;
----&lt;br /&gt;
Medium and large enemies enter an 'overkilled' state if their HP is reduced to 0 with either Assault or Blade attacks while not in either Shift. During this state, they do not move or fire bullets. Doing further damage to overkilled enemies increases both shift gauges and is central to the scoring system. This state is known to end when either: a Raid attack completes (including if a Raid would put enemies into the overkill state), or, once Assault attacks cease striking the enemies.&lt;br /&gt;
&lt;br /&gt;
The player can also overkill stage bosses if they reduce the current phase's HP to 0 during Ethereal Shift, leading to a special overkill phase (marked by a special sound, the background reddening, and the boss' bottom health bar filling with a gray color instead of a red one). During the overkill phase (called a Counter Burst in-game), the boss will use a harder version of the current phase's pattern, which becomes more difficult the longer it goes, via increasing the velocity of all bullets spawned (with different rates depending on difficulty). The overkill phase continues until the player takes a hit or their Ethereal Shift runs out. There is no long-term survival consequence to taking a hit during this overkill phase, as the player will not lose any bombs or lives. Furthermore, the game does not register this as a hit for calculating TLB and rank requirements. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
''Type-C conditions:&amp;lt;br /&amp;gt;''&lt;br /&gt;
The maximum rank in an area is &amp;quot;Area Number -1&amp;quot;, and the condition changes depending if the player currently is at maximum rank or below maximum rank.&amp;lt;br /&amp;gt;&lt;br /&gt;
The upper row is the condition below maximum rank, and the lower row is the condition at the maximum rank.&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Rank !! Area.1 !! Area.2 !! Area.3 !! Area.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;/NORMAL&lt;br /&gt;
| Below max rank || Hit≦0 || Hit 1 ≦ || Hit 1 ≦ || Hit ≦ 2&lt;br /&gt;
|-&lt;br /&gt;
| At max rank || (Same as above) || Hit≦0 || Hit≦0 || Hit 1 ≦&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| Below max rank || Hit≦0 || Hit 1 ≦ || Hit ≦ 2 || Hit 3 ≦&lt;br /&gt;
|-&lt;br /&gt;
| At max rank|| (Same as above) || Hit 1 ≦ || Hit 1 ≦ || Hit 1 ≦&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| Below max rank  || Hit≦0 || Hit ≦ 2 || Hit ≦ 2 || Hit 3 ≦&lt;br /&gt;
|- &lt;br /&gt;
| At max rank|| (Same as above) || Hit 1 ≦ || Hit 1 ≦ || Hit ≦ 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;/PANDEMONIUM&lt;br /&gt;
| Below max rank  || Hit 1 ≦ || Hit ≦ 2 || Hit 3 ≦ || Hit ≦ 4&lt;br /&gt;
|-&lt;br /&gt;
| At max rank|| (Same as above) || Hit ≦ 2 || Hit ≦ 2 || Hit ≦ 2&lt;br /&gt;
|}&lt;br /&gt;
The player starts at rank 0 and can raise it up to rank 4 if the requirements of the above table are met.&amp;lt;br /&amp;gt;&lt;br /&gt;
Additionally all levels must be played in ascending order - if a level is skipped, the rank will not increase.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-S conditions:&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
This table shows the cumulative score required when the player is at maximum rank for that stage. The player still needs to chose the next stage in chronological order to rank up.&lt;br /&gt;
IF the player skips a stage please refer to the below table for rank up requirements. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty Level !! Area.1 !! Area.2 !! Area.3 !! Area.4&lt;br /&gt;
|-&lt;br /&gt;
| EASY || 180,000,000 || 400,000,000 || 650,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
| NORMAL || 200,000,000 || 500,000,000 || 800,000,000 || 1,300,000,000&lt;br /&gt;
|-&lt;br /&gt;
| ARCADE || 220,000,000 || 550,000,000 || 900,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| HARD || 250,000,000 || 600,000,000 || 1,000,000,000 || 1,500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| NIGHTMARE || 200,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|-&lt;br /&gt;
| PANDEMONIUM || 150,000,000 || 450,000,000 || 700,000,000 || 1,000,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This table shows the rank up score requirements when the player is not at maximum rank. The maximum rank possible when skipping stages in Rank 2. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty Level !! Rank.0 !! Rank.1 !! Rank.2&lt;br /&gt;
|-&lt;br /&gt;
! EASY&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|-&lt;br /&gt;
! NORMAL&lt;br /&gt;
| 130,000,000 || 170,000,000 || 200,000,000&lt;br /&gt;
|-&lt;br /&gt;
! ARCADE&lt;br /&gt;
| 160,000,000 || 200,000,000 || 250,000,000&lt;br /&gt;
|-&lt;br /&gt;
! HARD&lt;br /&gt;
| 200,000,000 || 250,000,000 || 300,000,000&lt;br /&gt;
|-&lt;br /&gt;
! NIGHTMARE&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|-&lt;br /&gt;
! PANDEMONIUM&lt;br /&gt;
| 100,000,000 || 120,000,000 || 150,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rank 4 EX ==&lt;br /&gt;
&lt;br /&gt;
To obtain Rank 4-EX the player must fulfill the conditions for rank 4 as listed above. Rank 4-EX can be obtained for every character and Type. The &amp;quot;Rank 4&amp;quot; at the bottom left of the HUB will turn red if Rank 4-EX is currently active. This is the only Rank that can go down to 4 if the player takes too many hits. Bombs do not count towards hits and therefore can be used freely. &lt;br /&gt;
The player is not allowed to &lt;br /&gt;
- Take more than 1 hit on stage 5 and 6&lt;br /&gt;
- Take more than 3 hits on stage 7 before the double doors open.&lt;br /&gt;
&lt;br /&gt;
During Rank 4-EX, enemy patterns are faster, more suicide bullets are released and these suicide bullets are faster. Boss fights in area 5 and 6 are unaffected. &lt;br /&gt;
&lt;br /&gt;
After the doors open on stage 7 the game becomes significantly harder, Rank 4-EX cannot be lost anymore and the player will fight Vier after stage 7 boss fight.&lt;br /&gt;
&lt;br /&gt;
=== False Last Boss Conditions ===&lt;br /&gt;
----&lt;br /&gt;
StellaVanity features three different ending bosses, two False Last Bosses (FLBs), and one True Last Boss (TLB). The tables below outline the hit and rank conditions for an FLB to spawn at the end of the stage 7 (&amp;quot;final&amp;quot;) boss, Core Unit. &lt;br /&gt;
&lt;br /&gt;
''Type-C conditions:&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || Hit≦4 || Hit ≦10 || Hit ≦16 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦3 || Hit≦7 || Hit≦12 &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || Hit≦5|| Hit ≦ 12|| Hit ≦ 18|| Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A|| Hit≦4 || Hit≦08|| Hit ≦14&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || Hit≦6|| Hit≦14 || Hit≦ 20 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦5 || Hit≦9 || Hit≦16&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || Hit≦8|| Hit ≦16 || Hit ≦ 22 || Guaranteed&lt;br /&gt;
|- &lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit ≦6 || Hit≦10|| Hit≦18&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || Hit≦10 || Hit ≦18|| Hit≦26 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit ≦ 7|| Hit ≦ 12 || Hit≦20&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || Hit≦12 || Hit≦20 || Hit≦30 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦8 || Hit≦16|| Hit≦24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Type-S conditions:&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! FLB !! Rank.0 !! Rank.1 !! Rank.2 !! Rank.3 !! Rank.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &lt;br /&gt;
| FLB A – Elm Order || Hit≦4 || Hit≦16 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦2 || Hit≦8|| Hit≦16 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| NORMAL&lt;br /&gt;
| FLB A – Elm Order || Hit≦5 || Hit≦16 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦3 || Hit≦10 || Hit≦18 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ARCADE&lt;br /&gt;
| FLB A – Elm Order || Hit≦6|| Hit≦16 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦4 || Hit≦12 || Hit≦20 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| FLB A – Elm Order || Hit≦8 || Hit≦18 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦5 || Hit≦14 || Hit≦24 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE&lt;br /&gt;
| FLB A – Elm Order || Hit≦10 || Hit≦24 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦6 || Hit≦16 || Hit≦24 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PANDEMONIUM&lt;br /&gt;
| FLB A – Elm Order || Hit≦16 || Hit≦24 || Guaranteed || Guaranteed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FLB B – Vier Dummy || N/A || Hit≦8|| Hit≦18 || Hit≦24 || Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 4 EX and Vier ===&lt;br /&gt;
The TLB proper, Vier, can only be fought on Rank 4-EX at the end of Stage 7. Vier is significantly harder than the FLBs, and requires nearly all of one's resources to defeat.&lt;br /&gt;
They have resistances to both Ethereal Shift and Blade/Raid attacks, albeit not to the level of FLB A (Elm Order).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
----&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Hyper (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at that top the screen to destroy enemies as they come. Enemies defeated explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. Early on in the stage this is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullet on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Overkill Bug''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
----&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
== Practice Mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty.&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank.&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Only Story &amp;amp; Rule Mode are selectable (e.g. '''not''' Strict Rule)&lt;br /&gt;
* Practice for areas 1 to 4 are unlocked from the start (areas 5 to 7 must be unlocked via the system shop).&lt;br /&gt;
* Rank selection in areas is restricted to ''what is possible in a normal credit'' (e.g. Rank 3 cannot be selected for area 1).&lt;br /&gt;
* FLBs and TLB practice must be unlocked.&lt;br /&gt;
* Power level starts from the base stats of the selected character, and increases them in steps which are highly variable depending on difficulty &amp;amp; character. &lt;br /&gt;
* Practice Mode, unlike regular attempts, allows for the use of Auto Guard in Nightmare/Pandemonium.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
All shop translations provided by Legless &amp;amp; SMayfield (https://docs.google.com/document/d/1V4SBVxB6rQ7I7TXx2a6o_8BVP20YPbble7Q0OGsEg6c/edit?usp=sharing) .&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Price !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || 10 || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || 25000 || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || 40000 || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || 300 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || 1200 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || 2500 || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || 4500 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || 28000 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Rebel Canceller || 120000 || &lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || 3000 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || 4000 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || 6000 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || 5000 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || 8000 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || 200000 || Something difficult will appear in practice between Easy through Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || 300000 || Something difficult will appear in practice between Easy through Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Practice ESY-ACD [??? 3] || 500000 || Something difficult will appear in practice between Easy through Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || 10000 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || 30000 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || 15000 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || 25000 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || 40000 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Practice HRD-NTM [??? 1] || 300000 || Something difficult will appear in practice between Hard through Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Practice HRD-NTM [??? 2] || 450000 || Something difficult will appear in practice between Hard through Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Practice HRD-NTM [??? 3] || 700000 || Something difficult will appear in practice between Hard through Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Practice Pandemonium Area 5 || 50000 || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Practice Pandemonium Area 6 || 80000 || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Practice Pandemonium Area 7 || 150000 || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Practice PDM [??? 1] || 400000 || Allows one to practice Elm Order (FLB A).&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Practice PDM [??? 2] || 600000 || Allows one to practice Vier Dummy (FLB B).&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Practice PDM [??? 3] || 900000 || Allows one to practice Vier (TLB).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Item shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01  ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 02  ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 04  ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || Anti-Demonic Chime || As rank increases, slows down enemy attack strengthening (Rule disabled )&lt;br /&gt;
|-&lt;br /&gt;
| 06  ||  || High-performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 07  ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || B-Diffuser+ || Blade Range +15%, Blade Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || B-Concentrator+ || Blade Damage +30%, Blade Range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11  ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||   Circuit    Fool’s Soul || Damage -20%, Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Tactical Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16  ||  || Ring of E. Fortune || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Emergency AI || Automatically using a bomb when Autoguard is OFF (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Black Heart || Bombs +1, Not allowed to autobomb or sacrifice lives for bombs&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 21  ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22  ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Conductor 80 || Accel Drive Charge +5%, Discharge Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24  ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Expansion Slot x2 || (Stat Stone) Limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || A neutralization barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || B neutralization barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 30  ||  || Book of secret skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Assault-hold Canceler || Assault shot will not overkill (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || [Type-C] Enhancing Set || Damage +3%, Discharge Damage +5%, Accel Drive Charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Stella Enhancing Set || Damage +3%, Gauge Charge +3%, Gauge Drain -3%, Blade Range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || DC Shift Unit || LV2 CS or higher is always activated after DS is released but DS cannot be released arbitrarily&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Curse of the Crab || Up/Down controls reversed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Custom shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01 ||  || Ring of E. Fortune || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 02 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Tactical Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 04 ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 07 ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || High-performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||   Circuit    Fool’s Soul || Damage -20%,Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || A neutralization barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || B neutralization barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || S neutralization barrier || Lowers enemies resistance to ?&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Book of secret skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Parasosa Unit || Widens the Focus attack&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inakilbss</name></author>
		
	</entry>
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