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	<title>Shmups Wiki -- The Digital Library of Shooting Games - User contributions [en]</title>
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	<updated>2026-04-17T05:53:12Z</updated>
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		<id>https://shmups.wiki/index.php?title=Guwange&amp;diff=17190</id>
		<title>Guwange</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Guwange&amp;diff=17190"/>
		<updated>2022-10-19T15:45:43Z</updated>

		<summary type="html">&lt;p&gt;Hrk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;('''NOTE:''' This page is currently in need of a '''formatting''' and '''re-organization''' update to fall in line with the current [[(Template Page)|template]] format!)&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guwange ぐわんげ ==&lt;br /&gt;
&lt;br /&gt;
'''''Guwange''''' was the last game developed by Cave for Atlus's 68000-based hardware.&lt;br /&gt;
&lt;br /&gt;
It was originally released in the arcades in 1999, and later ported to Xbox 360.&lt;br /&gt;
&lt;br /&gt;
A variation of the game with altered scoring system called &amp;quot;Special Version&amp;quot; or &amp;quot;Blue Label&amp;quot; exists. It is a simple rom swap on PCB, and available in the 360 port.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Guwange is a vertical shooter with a walking character and levels scrolling both vertically and horizontally.&lt;br /&gt;
&lt;br /&gt;
* '''A (Press):''' Shot.&lt;br /&gt;
* '''A (Hold):''' &amp;quot;Shikigami&amp;quot; attack.&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
** When holding '''B''' after bombing, you can move the stick to control the direction of the bomb.&lt;br /&gt;
* '''C:''' A Auto-fire if enabled in the game's test menu.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shishin&amp;lt;/span&amp;gt;''': Ninja with mask&lt;br /&gt;
* -- Shot can be aimed left/right a bit when moving.&lt;br /&gt;
* -- Average movement speed&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiiragi Kosame&amp;lt;/span&amp;gt;''': Female archer with wolf&lt;br /&gt;
* -- Shots fire straight&lt;br /&gt;
* -- Fast movement speed&lt;br /&gt;
* -- Shikigami attack leave napalm trails&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kamono Gensuke&amp;lt;/span&amp;gt;''': Pharmacist with glasses&lt;br /&gt;
* -- Shots are wide but straight&lt;br /&gt;
* -- Slow movement speed&lt;br /&gt;
&lt;br /&gt;
=== Health pickups ===&lt;br /&gt;
&lt;br /&gt;
There are three types of health pickups.&lt;br /&gt;
- Small: Restores some health in the current health bar.&lt;br /&gt;
- Medium: Restores one full health bar.&lt;br /&gt;
- Large: Restores all health.&lt;br /&gt;
&lt;br /&gt;
'''Stage 3'''&lt;br /&gt;
&lt;br /&gt;
Destroy the biggest statue first at the end of the horizontally scrolling section (small health pickup)&lt;br /&gt;
&lt;br /&gt;
'''Stage 4'''&lt;br /&gt;
&lt;br /&gt;
Destroy the midboss with shikigami attack (medium health pickup)&lt;br /&gt;
&lt;br /&gt;
'''Stage 5'''&lt;br /&gt;
&lt;br /&gt;
Destroy the tank before the boss (small health pickup)&lt;br /&gt;
&lt;br /&gt;
'''Stage 6'''&lt;br /&gt;
&lt;br /&gt;
On the spider section, killing spiders will grant health pickups. First a small, then a medium and then a large assuming enough spiders are killed.&lt;br /&gt;
&lt;br /&gt;
Each cart at the section towards the end grants a small health pickup.&lt;br /&gt;
&lt;br /&gt;
The right three at the first phase of the boss gives a medium health pickup.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
In Guwange, there are 2 vital parts of scoring, chaining and the 1,000 mode.&lt;br /&gt;
&lt;br /&gt;
=== Skull meter ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The skull meter is an meter made out of ten skulls that is filled by damaging and killing stuff, and emptied by waiting.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As long as skull 1 remains partially filled, the chain can keep going. Otherwise, the chain breaks and resets to 0 coins.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The meter starts flashing after skull 5 is completely filled, and makes the main function of 1,000 mode work, which is explained afterwards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 1,000 mode ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you reach a coin chain of 1,000, something happens. Every shot that hits an enemy produces coins, but it only happens while the skull meter is flashing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You know when you enter this mode because the coin counter flashes yellow instead of the normal blue when it's under 1,000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Coin counter ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the chaining part that contributes to your score. There is ''no'' malus related to the coin counter during a no-miss chain, but when the skull meter gets emptied, it gets reset to 0, causing the chain to be broken.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is everything that increases the coin counter:&lt;br /&gt;
 thing            counter increase&lt;br /&gt;
 ---------------------------------&lt;br /&gt;
 s.gold air coin pair   2 (1 indiv)&lt;br /&gt;
 l.gold air coin pair   4 (2 indiv)&lt;br /&gt;
 steel air coin                  9&lt;br /&gt;
 pile of ''n'' coins                 ''n''&lt;br /&gt;
 quick snack*                 2000&lt;br /&gt;
 light lunch*                 3000&lt;br /&gt;
 full banquet*                4000&lt;br /&gt;
 ---------------------------------&lt;br /&gt;
 *Only when in perfect health&lt;br /&gt;
&lt;br /&gt;
When you get hurt, you will lose a certain amount of coins depending on the bullet's strength, commonly 200 - 300 coins. Dying outright will halve it; so your score would be hurt quite a lot when dying.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Coin production ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you kill an enemy, it produces a certain amount of coins, dependent on how high the skull meter is; having the payout maxed out with a completely filled skull meter.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Secret pots, revealed by walking over their position, also produce coins in a similar fashion to killed enemies. You can produce extra coins by completely filling the skull meter and keeping it on sturdier enemies and bosses, varying from the spirit flux.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spirit flux =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is one of the things that is easier to do with autofire, but harder to do without it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To do this, hold the A button long enough to make the skull meter start flashing, and then release it to allow the main shots to hit the boss and spawn a stream of coins.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With autofire, quick successive taps of the A button while having the C button held down is just enough to successfully do spirit flux. Without it, the A button must be held longer, resulting in a reduced amount of coins and a more demanding rhythm to maintain. The character movement must also be timed to the A presses to stop excessive spirit movement.&lt;br /&gt;
&lt;br /&gt;
== Console Release Notes ==&lt;br /&gt;
&lt;br /&gt;
'''Xbox 360 / Xbox One'''&lt;br /&gt;
&lt;br /&gt;
* Physical Release? - No, digital download only.&lt;br /&gt;
* Arranged Modes - Yes: 'Guwange Arrange Blue', 'Guwange Arrange 360'[http://www.hardcoregaming101.net/guwange/]&lt;br /&gt;
* Online Leaderboards? - Yes &lt;br /&gt;
* Tate Option? - Yes&lt;br /&gt;
* Original Arcade Graphics - Yes (and Xbox 360 can be forced to output Tate 4:3 ratio at 480p)&lt;br /&gt;
* Internal Scanlines Generator: No (T_T)&lt;br /&gt;
* Graphical Filters: Smoothing On/Off&lt;br /&gt;
* Training mode - Yes&lt;br /&gt;
* Training Mode Configuration:&lt;br /&gt;
 - Save States - No&lt;br /&gt;
 - Level Select - Yes&lt;br /&gt;
 - Customise Resources - Yes, all.&lt;br /&gt;
 - Boss Fight Select - No&lt;br /&gt;
 - Mid Boss Fight Select - No&lt;br /&gt;
 - Save Training Run Replays - No&lt;br /&gt;
* Replay Mode - Yes (&amp;amp; can download high scoring replays from Leaderboards)&lt;br /&gt;
* Replay Options:&lt;br /&gt;
 - Can slow playback to 1/32 speed (!)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guwange]]&lt;/div&gt;</summary>
		<author><name>Hrk</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Guwange&amp;diff=17188</id>
		<title>Guwange</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Guwange&amp;diff=17188"/>
		<updated>2022-10-19T15:43:45Z</updated>

		<summary type="html">&lt;p&gt;Hrk: Correcting some character names.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;('''NOTE:''' This page is currently in need of a '''formatting''' and '''re-organization''' update to fall in line with the current [[(Template Page)|template]] format!)&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guwange ぐわんげ ==&lt;br /&gt;
&lt;br /&gt;
'''''Guwange''''' was the last game developed by Cave for Atlus's 68000-based hardware.&lt;br /&gt;
&lt;br /&gt;
It was originally released in the arcades in 1999, and later ported to Xbox 360.&lt;br /&gt;
&lt;br /&gt;
A variation of the game with altered scoring system called &amp;quot;Special Version&amp;quot; or &amp;quot;Blue Label&amp;quot; exists. It is a simple rom swap on PCB, and available in the 360 port.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Guwange is a vertical shooter with a walking character and levels scrolling both vertically and horizontally.&lt;br /&gt;
&lt;br /&gt;
* '''A (Press):''' Shot.&lt;br /&gt;
* '''A (Hold):''' &amp;quot;Shikigami&amp;quot; attack.&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
** When holding '''B''' after bombing, you can move the stick to control the direction of the bomb.&lt;br /&gt;
* '''C:''' A Auto-fire if enabled in the game's test menu.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shishin&amp;lt;/span&amp;gt;''': Dude with mask&lt;br /&gt;
* -- Shot can be aimed left/right a bit when moving.&lt;br /&gt;
* -- Average movement speed&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiiragi Kosame&amp;lt;/span&amp;gt;''': Girl with wolf&lt;br /&gt;
* -- Shots fire straight&lt;br /&gt;
* -- Fast movement speed&lt;br /&gt;
* -- Shikigami attack leave napalm trails&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kamono Gensuke&amp;lt;/span&amp;gt;''': Dude with glasses&lt;br /&gt;
* -- Shots are wide but straight&lt;br /&gt;
* -- Slow movement speed&lt;br /&gt;
&lt;br /&gt;
=== Health pickups ===&lt;br /&gt;
&lt;br /&gt;
There are three types of health pickups.&lt;br /&gt;
- Small: Restores some health in the current health bar.&lt;br /&gt;
- Medium: Restores one full health bar.&lt;br /&gt;
- Large: Restores all health.&lt;br /&gt;
&lt;br /&gt;
'''Stage 3'''&lt;br /&gt;
&lt;br /&gt;
Destroy the biggest statue first at the end of the horizontally scrolling section (small health pickup)&lt;br /&gt;
&lt;br /&gt;
'''Stage 4'''&lt;br /&gt;
&lt;br /&gt;
Destroy the midboss with shikigami attack (medium health pickup)&lt;br /&gt;
&lt;br /&gt;
'''Stage 5'''&lt;br /&gt;
&lt;br /&gt;
Destroy the tank before the boss (small health pickup)&lt;br /&gt;
&lt;br /&gt;
'''Stage 6'''&lt;br /&gt;
&lt;br /&gt;
On the spider section, killing spiders will grant health pickups. First a small, then a medium and then a large assuming enough spiders are killed.&lt;br /&gt;
&lt;br /&gt;
Each cart at the section towards the end grants a small health pickup.&lt;br /&gt;
&lt;br /&gt;
The right three at the first phase of the boss gives a medium health pickup.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
In Guwange, there are 2 vital parts of scoring, chaining and the 1,000 mode.&lt;br /&gt;
&lt;br /&gt;
=== Skull meter ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The skull meter is an meter made out of ten skulls that is filled by damaging and killing stuff, and emptied by waiting.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As long as skull 1 remains partially filled, the chain can keep going. Otherwise, the chain breaks and resets to 0 coins.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The meter starts flashing after skull 5 is completely filled, and makes the main function of 1,000 mode work, which is explained afterwards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 1,000 mode ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you reach a coin chain of 1,000, something happens. Every shot that hits an enemy produces coins, but it only happens while the skull meter is flashing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You know when you enter this mode because the coin counter flashes yellow instead of the normal blue when it's under 1,000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Coin counter ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the chaining part that contributes to your score. There is ''no'' malus related to the coin counter during a no-miss chain, but when the skull meter gets emptied, it gets reset to 0, causing the chain to be broken.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is everything that increases the coin counter:&lt;br /&gt;
 thing            counter increase&lt;br /&gt;
 ---------------------------------&lt;br /&gt;
 s.gold air coin pair   2 (1 indiv)&lt;br /&gt;
 l.gold air coin pair   4 (2 indiv)&lt;br /&gt;
 steel air coin                  9&lt;br /&gt;
 pile of ''n'' coins                 ''n''&lt;br /&gt;
 quick snack*                 2000&lt;br /&gt;
 light lunch*                 3000&lt;br /&gt;
 full banquet*                4000&lt;br /&gt;
 ---------------------------------&lt;br /&gt;
 *Only when in perfect health&lt;br /&gt;
&lt;br /&gt;
When you get hurt, you will lose a certain amount of coins depending on the bullet's strength, commonly 200 - 300 coins. Dying outright will halve it; so your score would be hurt quite a lot when dying.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Coin production ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you kill an enemy, it produces a certain amount of coins, dependent on how high the skull meter is; having the payout maxed out with a completely filled skull meter.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Secret pots, revealed by walking over their position, also produce coins in a similar fashion to killed enemies. You can produce extra coins by completely filling the skull meter and keeping it on sturdier enemies and bosses, varying from the spirit flux.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spirit flux =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is one of the things that is easier to do with autofire, but harder to do without it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To do this, hold the A button long enough to make the skull meter start flashing, and then release it to allow the main shots to hit the boss and spawn a stream of coins.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With autofire, quick successive taps of the A button while having the C button held down is just enough to successfully do spirit flux. Without it, the A button must be held longer, resulting in a reduced amount of coins and a more demanding rhythm to maintain. The character movement must also be timed to the A presses to stop excessive spirit movement.&lt;br /&gt;
&lt;br /&gt;
== Console Release Notes ==&lt;br /&gt;
&lt;br /&gt;
'''Xbox 360 / Xbox One'''&lt;br /&gt;
&lt;br /&gt;
* Physical Release? - No, digital download only.&lt;br /&gt;
* Arranged Modes - Yes: 'Guwange Arrange Blue', 'Guwange Arrange 360'[http://www.hardcoregaming101.net/guwange/]&lt;br /&gt;
* Online Leaderboards? - Yes &lt;br /&gt;
* Tate Option? - Yes&lt;br /&gt;
* Original Arcade Graphics - Yes (and Xbox 360 can be forced to output Tate 4:3 ratio at 480p)&lt;br /&gt;
* Internal Scanlines Generator: No (T_T)&lt;br /&gt;
* Graphical Filters: Smoothing On/Off&lt;br /&gt;
* Training mode - Yes&lt;br /&gt;
* Training Mode Configuration:&lt;br /&gt;
 - Save States - No&lt;br /&gt;
 - Level Select - Yes&lt;br /&gt;
 - Customise Resources - Yes, all.&lt;br /&gt;
 - Boss Fight Select - No&lt;br /&gt;
 - Mid Boss Fight Select - No&lt;br /&gt;
 - Save Training Run Replays - No&lt;br /&gt;
* Replay Mode - Yes (&amp;amp; can download high scoring replays from Leaderboards)&lt;br /&gt;
* Replay Options:&lt;br /&gt;
 - Can slow playback to 1/32 speed (!)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guwange]]&lt;/div&gt;</summary>
		<author><name>Hrk</name></author>
		
	</entry>
</feed>