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		<title>Strikers 1999</title>
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		<summary type="html">&lt;p&gt;GoldyDorado01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Strikers 1999 logo.gif|center]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #170f88&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Strikers 1999&lt;br /&gt;
|background = #dbecf5&lt;br /&gt;
|image = Strikers1999_titlescreen_jp.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Start screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&amp;lt;ref name=&amp;quot;psikyomoby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/company/x-nautpsikyo X-Naut.Psikyo]&amp;quot; at Mobygames. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|art = Kouji Ogata&amp;lt;ref name=&amp;quot;poster&amp;quot;&amp;gt;Psikyo Visualworks Poster Book, June 2003. Hosted on [https://archive.org/details/psikyovisualworksposterbook2003 Internet Archive]. Retrieved 2020.09.16&amp;lt;/ref&amp;gt;&lt;br /&gt;
|releasedate = '''Arcade''': 1999&amp;lt;ref name=&amp;quot;strikersarc&amp;quot;&amp;gt;&amp;quot;[https://www.arcade-museum.com/game_detail.php?game_id=9850 Strikers 1945 III]&amp;quot; at Arcade Museum. Retrieved 2021.01.30.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;'''Android''': 2015 &amp;lt;ref name=&amp;quot;taitomoby&amp;quot;&amp;gt;&amp;quot;[https://play.google.com/store/apps/details?id=com.mobirix.s1945iii_gg STRIKERS 1999]&amp;quot; at Google Play Store. Retrieved 2021.01.30.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;'''Switch''': Aug 29th, 2019 (Zerodiv)&amp;lt;ref name=&amp;quot;zerodiv&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/switch/strikers-1999 Strikers 1999 For Nintendo Switch]&amp;quot; at mobygames.com. Retrieved 2020.09.16&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Jan 21st, 2020 (City Connection, NIS America)&amp;lt;ref name=&amp;quot;nis&amp;quot;&amp;gt;&amp;quot;[https://www.nintendo.com/games/detail/psikyo-shooting-stars-alpha-switch/ Psikyo Shooting Stars Alpha]&amp;quot; at Nintendo.com. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;city&amp;quot;&amp;gt;Screenshots page for &amp;quot;[https://www.nintendolife.com/games/nintendo-switch/psikyo_shooting_stars_alpha/screenshots Psikyo Shooting Stars Alpha]&amp;quot; at Nintendo.com. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;'''PC''': Jun 30th, 2020 (City Connection)&amp;lt;ref name=&amp;quot;steam&amp;quot;&amp;gt;&amp;quot;[https://store.steampowered.com/app/1279400/STRIKERS_1945_III/ Strikers 1945 III]&amp;quot; at Metacritic. Retrieved 2021.01.30.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|previousgame = [[Space Bomber]]&lt;br /&gt;
|nextgame = [[Strikers 1945 Plus]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20060206092727/http://www.x-nauts.com/psikyo/product/1999/index.html  X-Nauts]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Strikers 1999''''' (ストライカーズ1999), released internationally as Strikers 1945 III, is a vertical [[shooting game]] developed and published in 1999 by [[Psikyo]]. The game was ported to Android in 2015 and to the Switch in 2018 as part of the ''Psikyo Shooting Stars Alpha'' collection.&lt;br /&gt;
&lt;br /&gt;
The game is a direct sequel to [[Strikers 1945 II]], and is set 54 years after it's predecessor. The game deviates from the WWII aesthetic of previous Strikers titles, and incorporates more sci-fi elements. The game introduces the Technical Bonus scoring mechanic, which was later adopted by [[Dragon Blaze]].&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Strikers 1999 is a 2 button game and consists of 8 stages. As with previous Psikyo titles, the order of the first 4 stages is randomised with each credit. The difficulty of these stages varies depending on how late they appear in the stage order. After clearing all 8 stages, the player automatically enters a second loop, which features significantly denser bullet patterns.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A Button (Press):''' Shot&lt;br /&gt;
* '''A Button (Hold):''' Super Shot (depletes Super Gauge)&lt;br /&gt;
* '''B Button:''' Bomb (depletes bomb stock)&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Strikers1999_screenshot.png|175px|thumb|right|F/A-18 and A/V-8 in action]]&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
Basic attack performed by pressing the shot button. This attack is upgraded by collecting Power-Up items, and reaches max power after 3 items have been collected. After collecting two Power-Up items the shot is supplemented by a secondary attack, or sub-shot, which offers some additional screen coverage. Colliding with an enemy will reduce the shot power by one level, and losing a life will reduce the shot to its base level.&lt;br /&gt;
&lt;br /&gt;
'''Super Shot'''&lt;br /&gt;
&lt;br /&gt;
The super gauge is located at the bottom left of the screen, and is filled by killing enemies. Holding the A button releases a powerful attack which depletes the gauge. Super attacks are character-specific, and can be charged up to 3 levels.&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Bombs do not grant invincibility, but instantly clear enemy bullets and deal damage within specific areas of the screen. The precise effects of bombs are character-specific.&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
Strikers 1999 offers 5 playable ships by default, each with their own playstyle and unique advantages. A 6th ship, the X-36, can be unlocked by entering the code 01999 in Maintenance Mode. After this, the ship becomes selectable by pressing UP on the random ship on the ship select screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; F/A-18 Super Hornet &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#541488; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;F/A-18 Super Hornet&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_fa18.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' An 8-way blue shot, flanked by an additional green shot on each side.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Homing Missile.'' Heat-seeking missiles that home in on enemies. Up to 4 on screen at once.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Rapid Missile.'' The F/A-18's four options lock into position and fire a barrage of missiles directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Super Tomahawk.'' Deploys a bomb that fully clears the screen of bullets and deals damage to enemies&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Medium [91F]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Super Hornet is a well-balanced ship with good damage when up close. While it deals significantly less damage if they are away from the enemy, due to how projectiles work in this game, it can be made up for with its Super-Shot. A solid option overall, that can make good job of enemies with some routing.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; F-117 Stealth &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#1b0c8c; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;F-117 Stealth&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_f117.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' An 8-way purple shot, flanked by an additional green shot on each side.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Heat Mine.'' Slow moving mines that explode on contact with enemies. Up to 6 on screen at once.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Sonic Wave.'' Options move forward and deal damage in two small circular aoes directly in from of the craft.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Thunderbolt.'' Fully clears the screen of bullets and deals damage to enemies&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Slow [96F]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Stealth fires *very* slow projectiles and it's one of the slowest ships, this makes perform poorly when played in a regular way. To really make good use of it, the player must perform very aggressive shotgun strats. Due to how the game handles projectiles, they will repeatedly spawn if your distance between the enemy is small. They can also be used to cover multiple spaces at one due to their low speed, firing them before an enemy spawns in a location while you are covering another section of the screen. It can fall back on its wide shot and Super Shot when you aren't able to move their faces, but the Super Shot itself is very tricky to use, having comparably low range to the other ships. A powerful ship with potential, just not a conventional one.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; F-22 Raptor &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#541488; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;F-22 Raptor&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_f22.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' A narrow green shot aimed directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Baryon Laser.'' 6 lasers that flank the main shot (3 on either side). Can pierce through multiple enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Twin Stinger.'' The ship's two options lock into position and each fire a powerful laser directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Cluster Bomb.'' Drops a bomb that fully clears the screen of bullets and deals damage to enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Fast [81F]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Raptor's Piercing Shots allow it to have a very good stage performance, and with some bosses with multiple parts and/or a myriad of [[Zako]] accompanying them, it's also good there. It suffers from a very, very weak main shot however, so making good use of your Super-Shot when needed is crucial, otherwise, big HP targets will spell disaster. &lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; AV-8 Harrier &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#1b0c8c; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;AV-8 Harrier&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_av8.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' Two columns of purple projectiles aimed directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Straight Missile.'' Missiles fired directly forward from the ship's two options.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Hunter Fortmation.'' Options will disengage from the craft and independently seek out targets to attack.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''B-52 Carpet Bombing.'' Two large planes will carpet bomb the screen, clearing the screen of bullets and dealing damage to enemies. Unlike the other craft, the AV-8 is not locked into an animation for this attack and can move freely, although the total duration of the screen clear is much shorter.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Slow [102F]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Harrier has the most consistent main shot damage of any ship, and a very good bomb that let's you reposition very easily. It can use its super shot for stage portions with many [[Zako]]. Its the slowest ship in the game, even more than Stealth, so it necessitates heavy routing when compared to the other ships, and you will either have to let go of some medals or sacrifice enemy destruction if you want the most amount of points. Due to this, it's amongst the worst ships for scoring, but for survival, its flaws can be worked with for a ship that's really good at doing what it can do.&lt;br /&gt;
&lt;br /&gt;
*Note that unlike the other craft, AV-8's two side options directly follow the movements of the main ship, rather than simply flanking on either side (ie. similar behaviour to those in the [[Gradius]] series). This doesn't end up mattering much as you can only ever get 2 options, so lining all of them up isn't as important as with other trace options.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; F-4 Phantom II &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#541488; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;F-4 Phantom II&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_f4.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' 5-way spread shot, flanked by green projectiles on either side.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Roll Napalm.'' Slow moving projectiles aimed directly forward. Up to 4 at once.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Cross Napalm.'' A single slow-moving, but highly damaging missile.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Samurai Sword '99.'' Performs a loop, while firing a large fiery projectile aimed directly forward. Similar to the bomb animation in [[Sengoku Ace]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Medium [85F]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Phantom is both fast and very powerful when up front, but has some of the worst stage performance in the game by itself since its sub shot can disappear if it doesn't hit something in its short travel distance. It's not encouraged to shotgun with this ship, it's required, but becomes *the* best boss killer if the player knows what they are doing thanks to its high damage and ability to macro dodge some peculiarly difficult patterns unlike Stealth or Harrier.&lt;br /&gt;
&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; X-36 &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#1b0c8c; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;X-36&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_x36.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' Column of 5 blue shots aimed directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Variable Laser.'' Purple lasers that home-in on enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Spiral Laser.'' Fires a powerful laser directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Mega Smasher.'' X-36 transforms into a mech and hurls an energy ball across the screen, damaging enemies in a large area. Can move during the transform animation.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Fast [78F] &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
The X-36 is considered the strongest ship in the game, thanks to its powerful homing lasers, fastest speed in the game, and devastating super shot attack. It lacks any meaningful weakness aside from dealing less damage when up front compared to other ships, but it's inconsequential when factoring how destructive its damage can be thanks to Super Shot. Recommended for beginners and veterans alike.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird2_p.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_b.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Strikers1999_medal.png|center]] || '''Medal''' &amp;lt;br&amp;gt;200-2000 point score item. Point reward depends on when the coin is collected during its spin animation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loops ==&lt;br /&gt;
&lt;br /&gt;
After clearing all 8 regular stages, the player automatically enters a second loop. The second loop features significantly denser bullet patterns, and bosses have all-new patterns.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Scoring in Strikers 1999 is relatively straightforward. Certain enemies, when destroyed, will leave behind gold medals that rotate on the spot. These medals will reward the player with 200, 500, 1000 or 2000 points, depending on when they are collected during their spin animation. To achieve the max score of 2000 points, medals must be collected specifically when they flash brightly.&lt;br /&gt;
&lt;br /&gt;
If two 2000pt medals are collected consecutively, the player is awarded a chain bonus of 200 points.&lt;br /&gt;
&lt;br /&gt;
=== Technical Bonus ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Strikers1999_technicalbonus.png|150px|thumb|right|Boss enemy exposing its weak point]]&lt;br /&gt;
&lt;br /&gt;
This mechanic made its debut in Strikers 1999, and was later featured in Psikyo's 2000 title [[Dragon Blaze]]. At specific points during the second phase of each boss fight, bosses will temporarily expose a blue weak point for you to destroy. By default these weak points are invulnerable, but moving within close proximity will cause them to turn red, and dealing any damage to the red core will instantly kill the boss, and award you a '''Technical Bonus''' of 40,000 points.&lt;br /&gt;
&lt;br /&gt;
Bosses will only expose their weak point once per fight, and will usually release a barrage of bullets at the same time, so careful positioning is needed to take advantage of this opportunity. Note that the stage 8 boss does not have a weak point, so a Technical Bonus is not possible on this stage.&lt;br /&gt;
&lt;br /&gt;
=== Endgame Bonus ===&lt;br /&gt;
----&lt;br /&gt;
Clearing both loops rewards the player with an endgame bonus as follows:&lt;br /&gt;
*Lives Remaining x 100,000&lt;br /&gt;
*Bomb Stock x 50,000&lt;br /&gt;
*Power Level x 10,000&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Strikers 1999/Strategy]] for '''secrets''' and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ports ==&lt;br /&gt;
&lt;br /&gt;
Following its original arcade release in 1999,&amp;lt;ref name=&amp;quot;strikersarc&amp;quot;/&amp;gt; Strikers 1999 received an Android port in 2015.&amp;lt;ref name=&amp;quot;taitomoby&amp;quot;/&amp;gt; The game was ported to the Nintendo Switch in 2018 by Zerodiv.&amp;lt;ref name=&amp;quot;zerodiv&amp;quot;/&amp;gt; After initially only being available on the Nintendo eShop, the game was later released physically as part of the Psikyo Shooting Stars Alpha compilation.&amp;lt;ref name=&amp;quot;nis&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On June 30th 2020, the game was released on Steam by Zerodiv and City Connection.&amp;lt;ref name=&amp;quot;steam&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maintenance Codes == &lt;br /&gt;
&lt;br /&gt;
By using Dipswitches, the player can access different features. The codes are: &lt;br /&gt;
&lt;br /&gt;
'''81650-Maintenance Mode:''' Makes more options in the main Operator Test Menu available, including a stage select option, rank select, and different levels of powerup.&lt;br /&gt;
&lt;br /&gt;
'''81630-Secret Random Enabled:''' The X-36 is available in the &amp;quot;?&amp;quot; Random Selector.&lt;br /&gt;
&lt;br /&gt;
'''81620-Secret All Disabled:'''&lt;br /&gt;
&lt;br /&gt;
'''12345-Reset Scores:'''&lt;br /&gt;
&lt;br /&gt;
'''81610-All Data Erased:''' Includes bookkeeping records and extended play information.&lt;br /&gt;
&lt;br /&gt;
'''01999-Secret Command Enabled:''' Press Up on the Joystick after selecting the &amp;quot;?&amp;quot; Random Selector to select the X-36.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Medal mechanic]]&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Strikers_1999&amp;diff=17144</id>
		<title>Strikers 1999</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Strikers_1999&amp;diff=17144"/>
		<updated>2022-10-16T12:46:15Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: /* Ports */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Strikers 1999 logo.gif|center]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #170f88&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Strikers 1999&lt;br /&gt;
|background = #dbecf5&lt;br /&gt;
|image = Strikers1999_titlescreen_jp.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Start screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&amp;lt;ref name=&amp;quot;psikyomoby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/company/x-nautpsikyo X-Naut.Psikyo]&amp;quot; at Mobygames. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|art = Kouji Ogata&amp;lt;ref name=&amp;quot;poster&amp;quot;&amp;gt;Psikyo Visualworks Poster Book, June 2003. Hosted on [https://archive.org/details/psikyovisualworksposterbook2003 Internet Archive]. Retrieved 2020.09.16&amp;lt;/ref&amp;gt;&lt;br /&gt;
|releasedate = '''Arcade''': 1999&amp;lt;ref name=&amp;quot;strikersarc&amp;quot;&amp;gt;&amp;quot;[https://www.arcade-museum.com/game_detail.php?game_id=9850 Strikers 1945 III]&amp;quot; at Arcade Museum. Retrieved 2021.01.30.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;'''Android''': 2015 &amp;lt;ref name=&amp;quot;taitomoby&amp;quot;&amp;gt;&amp;quot;[https://play.google.com/store/apps/details?id=com.mobirix.s1945iii_gg STRIKERS 1999]&amp;quot; at Google Play Store. Retrieved 2021.01.30.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;'''Switch''': Aug 29th, 2019 (Zerodiv)&amp;lt;ref name=&amp;quot;zerodiv&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/switch/strikers-1999 Strikers 1999 For Nintendo Switch]&amp;quot; at mobygames.com. Retrieved 2020.09.16&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Jan 21st, 2020 (City Connection, NIS America)&amp;lt;ref name=&amp;quot;nis&amp;quot;&amp;gt;&amp;quot;[https://www.nintendo.com/games/detail/psikyo-shooting-stars-alpha-switch/ Psikyo Shooting Stars Alpha]&amp;quot; at Nintendo.com. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;city&amp;quot;&amp;gt;Screenshots page for &amp;quot;[https://www.nintendolife.com/games/nintendo-switch/psikyo_shooting_stars_alpha/screenshots Psikyo Shooting Stars Alpha]&amp;quot; at Nintendo.com. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;'''PC''': Jun 30th, 2020 (City Connection)&amp;lt;ref name=&amp;quot;steam&amp;quot;&amp;gt;&amp;quot;[https://store.steampowered.com/app/1279400/STRIKERS_1945_III/ Strikers 1945 III]&amp;quot; at Metacritic. Retrieved 2021.01.30.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|previousgame = [[Gunbird 2]]&lt;br /&gt;
|nextgame = [[Dragon Blaze]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20060206092727/http://www.x-nauts.com/psikyo/product/1999/index.html  X-Nauts]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Strikers 1999''''' (ストライカーズ1999), released internationally as Strikers 1945 III, is a vertical [[shooting game]] developed and published in 1999 by [[Psikyo]]. The game was ported to Android in 2015 and to the Switch in 2018 as part of the ''Psikyo Shooting Stars Alpha'' collection.&lt;br /&gt;
&lt;br /&gt;
The game is a direct sequel to [[Strikers 1945 II]], and is set 54 years after it's predecessor. The game deviates from the WWII aesthetic of previous Strikers titles, and incorporates more sci-fi elements. The game introduces the Technical Bonus scoring mechanic, which was later adopted by [[Dragon Blaze]].&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Strikers 1999 is a 2 button game and consists of 8 stages. As with previous Psikyo titles, the order of the first 4 stages is randomised with each credit. The difficulty of these stages varies depending on how late they appear in the stage order. After clearing all 8 stages, the player automatically enters a second loop, which features significantly denser bullet patterns.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A Button (Press):''' Shot&lt;br /&gt;
* '''A Button (Hold):''' Super Shot (depletes Super Gauge)&lt;br /&gt;
* '''B Button:''' Bomb (depletes bomb stock)&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Strikers1999_screenshot.png|175px|thumb|right|F/A-18 and A/V-8 in action]]&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
Basic attack performed by pressing the shot button. This attack is upgraded by collecting Power-Up items, and reaches max power after 3 items have been collected. After collecting two Power-Up items the shot is supplemented by a secondary attack, or sub-shot, which offers some additional screen coverage. Colliding with an enemy will reduce the shot power by one level, and losing a life will reduce the shot to its base level.&lt;br /&gt;
&lt;br /&gt;
'''Super Shot'''&lt;br /&gt;
&lt;br /&gt;
The super gauge is located at the bottom left of the screen, and is filled by killing enemies. Holding the A button releases a powerful attack which depletes the gauge. Super attacks are character-specific, and can be charged up to 3 levels.&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Bombs do not grant invincibility, but instantly clear enemy bullets and deal damage within specific areas of the screen. The precise effects of bombs are character-specific.&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
Strikers 1999 offers 5 playable ships by default, each with their own playstyle and unique advantages. A 6th ship, the X-36, can be unlocked by entering the code 01999 in Maintenance Mode. After this, the ship becomes selectable by pressing UP on the random ship on the ship select screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; F/A-18 Super Hornet &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#541488; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;F/A-18 Super Hornet&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_fa18.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' An 8-way blue shot, flanked by an additional green shot on each side.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Homing Missile.'' Heat-seeking missiles that home in on enemies. Up to 4 on screen at once.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Rapid Missile.'' The F/A-18's four options lock into position and fire a barrage of missiles directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Super Tomahawk.'' Deploys a bomb that fully clears the screen of bullets and deals damage to enemies&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Medium [91F]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Super Hornet is a well-balanced ship with good damage when up close. While it deals significantly less damage if they are away from the enemy, due to how projectiles work in this game, it can be made up for with its Super-Shot. A solid option overall, that can make good job of enemies with some routing.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; F-117 Stealth &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#1b0c8c; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;F-117 Stealth&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_f117.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' An 8-way purple shot, flanked by an additional green shot on each side.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Heat Mine.'' Slow moving mines that explode on contact with enemies. Up to 6 on screen at once.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Sonic Wave.'' Options move forward and deal damage in two small circular aoes directly in from of the craft.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Thunderbolt.'' Fully clears the screen of bullets and deals damage to enemies&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Slow [96F]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Stealth fires *very* slow projectiles and it's one of the slowest ships, this makes perform poorly when played in a regular way. To really make good use of it, the player must perform very aggressive shotgun strats. Due to how the game handles projectiles, they will repeatedly spawn if your distance between the enemy is small. They can also be used to cover multiple spaces at one due to their low speed, firing them before an enemy spawns in a location while you are covering another section of the screen. It can fall back on its wide shot and Super Shot when you aren't able to move their faces, but the Super Shot itself is very tricky to use, having comparably low range to the other ships. A powerful ship with potential, just not a conventional one.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; F-22 Raptor &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#541488; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;F-22 Raptor&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_f22.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' A narrow green shot aimed directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Baryon Laser.'' 6 lasers that flank the main shot (3 on either side). Can pierce through multiple enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Twin Stinger.'' The ship's two options lock into position and each fire a powerful laser directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Cluster Bomb.'' Drops a bomb that fully clears the screen of bullets and deals damage to enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Fast [81F]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Raptor's Piercing Shots allow it to have a very good stage performance, and with some bosses with multiple parts and/or a myriad of [[Zako]] accompanying them, it's also good there. It suffers from a very, very weak main shot however, so making good use of your Super-Shot when needed is crucial, otherwise, big HP targets will spell disaster. &lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; AV-8 Harrier &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#1b0c8c; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;AV-8 Harrier&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_av8.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' Two columns of purple projectiles aimed directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Straight Missile.'' Missiles fired directly forward from the ship's two options.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Hunter Fortmation.'' Options will disengage from the craft and independently seek out targets to attack.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''B-52 Carpet Bombing.'' Two large planes will carpet bomb the screen, clearing the screen of bullets and dealing damage to enemies. Unlike the other craft, the AV-8 is not locked into an animation for this attack and can move freely, although the total duration of the screen clear is much shorter.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Slow [102F]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Harrier has the most consistent main shot damage of any ship, and a very good bomb that let's you reposition very easily. It can use its super shot for stage portions with many [[Zako]]. Its the slowest ship in the game, even more than Stealth, so it necessitates heavy routing when compared to the other ships, and you will either have to let go of some medals or sacrifice enemy destruction if you want the most amount of points. Due to this, it's amongst the worst ships for scoring, but for survival, its flaws can be worked with for a ship that's really good at doing what it can do.&lt;br /&gt;
&lt;br /&gt;
*Note that unlike the other craft, AV-8's two side options directly follow the movements of the main ship, rather than simply flanking on either side (ie. similar behaviour to those in the [[Gradius]] series). This doesn't end up mattering much as you can only ever get 2 options, so lining all of them up isn't as important as with other trace options.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; F-4 Phantom II &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#541488; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;F-4 Phantom II&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_f4.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' 5-way spread shot, flanked by green projectiles on either side.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Roll Napalm.'' Slow moving projectiles aimed directly forward. Up to 4 at once.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Cross Napalm.'' A single slow-moving, but highly damaging missile.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Samurai Sword '99.'' Performs a loop, while firing a large fiery projectile aimed directly forward. Similar to the bomb animation in [[Sengoku Ace]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Medium [85F]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Phantom is both fast and very powerful when up front, but has some of the worst stage performance in the game by itself since its sub shot can disappear if it doesn't hit something in its short travel distance. It's not encouraged to shotgun with this ship, it's required, but becomes *the* best boss killer if the player knows what they are doing thanks to its high damage and ability to macro dodge some peculiarly difficult patterns unlike Stealth or Harrier.&lt;br /&gt;
&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; X-36 &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#1b0c8c; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;X-36&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_x36.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' Column of 5 blue shots aimed directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Variable Laser.'' Purple lasers that home-in on enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Spiral Laser.'' Fires a powerful laser directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Mega Smasher.'' X-36 transforms into a mech and hurls an energy ball across the screen, damaging enemies in a large area. Can move during the transform animation.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Fast [78F] [&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
The X-36 is considered the strongest ship in the game, thanks to its powerful homing lasers, fastest speed in the game, and a devastating super shot attack. It lacks any meaningful weakness aside from dealing less damage when up front compared to other ships, but it's non-consecuential when factoring how destructive its damage can be thanks to Super Shot. Recommended for beginners and veterans alike.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird2_p.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_b.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Strikers1999_medal.png|center]] || '''Medal''' &amp;lt;br&amp;gt;200-2000 point score item. Point reward depends on when the coin is collected during its spin animation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loops ==&lt;br /&gt;
&lt;br /&gt;
After clearing all 8 regular stages, the player automatically enters a second loop. The second loop features significantly denser bullet patterns, and bosses have all-new patterns.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Scoring in Strikers 1999 is relatively straightforward. Certain enemies, when destroyed, will leave behind gold medalss that rotate on the spot. These medals will reward the player with 200, 500, 1000 or 2000 points, depending on when they are collected during their spin animation. To achieve the max score of 2000 points, medals must be collected specifically when they flash brightly.&lt;br /&gt;
&lt;br /&gt;
If two 2000pt medals are collected consecutively, the player is awarded a chain bonus of 200 points.&lt;br /&gt;
&lt;br /&gt;
=== Technical Bonus ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Strikers1999_technicalbonus.png|150px|thumb|right|Boss enemy exposing its weak point]]&lt;br /&gt;
&lt;br /&gt;
This mechanic made its debut in Strikers 1999, and was later featured in Psikyo's 2000 title [[Dragon Blaze]]. At specific points during the second phase of each boss fight, bosses will temporarily expose a blue weak point for you to destroy. By default these weak points are invulnerable, but moving within close proximity will cause them to turn red, and dealing any damage to the red core will instantly kill the boss, and award you a '''Technical Bonus''' of 40,000 points.&lt;br /&gt;
&lt;br /&gt;
Bosses will only expose their weak point once per fight, and will usually release a barrage of bullets at the same time, so careful positioning is needed to take advantage of this opportunity. Note that the stage 8 boss does not have a weak point, so a Technical Bonus is not possible on this stage.&lt;br /&gt;
&lt;br /&gt;
=== Endgame Bonus ===&lt;br /&gt;
----&lt;br /&gt;
Clearing both loops rewards the player with an endgame bonus as follows:&lt;br /&gt;
*Lives Remaining x 100,000&lt;br /&gt;
*Bomb Stock x 50,000&lt;br /&gt;
*Power Level x 10,000&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Strikers 1999/Strategy]] for '''secrets''' and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ports ==&lt;br /&gt;
&lt;br /&gt;
Following its original arcade release in 1999,&amp;lt;ref name=&amp;quot;strikersarc&amp;quot;/&amp;gt; Strikers 1999 received an Android port in 2015.&amp;lt;ref name=&amp;quot;taitomoby&amp;quot;/&amp;gt; The game was ported to the Nintendo Switch in 2018 by Zerodiv.&amp;lt;ref name=&amp;quot;zerodiv&amp;quot;/&amp;gt; After initially only being available on the Nintendo eShop, the game was later released physically as part of the Psikyo Shooting Stars Alpha compilation.&amp;lt;ref name=&amp;quot;nis&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On June 30th 2020, the game was released on Steam by Zerodiv and City Connection.&amp;lt;ref name=&amp;quot;steam&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maintenance Codes == &lt;br /&gt;
&lt;br /&gt;
By using Dipswitches, the player can access different features. The codes are: &lt;br /&gt;
&lt;br /&gt;
'''81650-Maintenance Mode:''' Makes more options in the main Operator Test Menu available, including a stage select option, rank select, and different levels of powerup.&lt;br /&gt;
&lt;br /&gt;
'''81630-Secret Random Enabled:''' The X-36 is available in the &amp;quot;?&amp;quot; Random Selector.&lt;br /&gt;
&lt;br /&gt;
'''81620-Secret All Disabled:'''&lt;br /&gt;
&lt;br /&gt;
'''12345-Reset Scores:'''&lt;br /&gt;
&lt;br /&gt;
'''81610-All Data Erased:''' Includes bookkeeping records and extended play information.&lt;br /&gt;
&lt;br /&gt;
'''01999-Secret Command Enabled:''' Press Up on the Joystick after selecting the &amp;quot;?&amp;quot; Random Selector to select the X-36.&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[Strikers 1999/Video Index|Video index for Strikers 1999]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Strikers_1999&amp;diff=17141</id>
		<title>Strikers 1999</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Strikers_1999&amp;diff=17141"/>
		<updated>2022-10-13T08:26:49Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: /* Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Strikers 1999 logo.gif|center]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #170f88&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Strikers 1999&lt;br /&gt;
|background = #dbecf5&lt;br /&gt;
|image = Strikers1999_titlescreen_jp.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Start screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&amp;lt;ref name=&amp;quot;psikyomoby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/company/x-nautpsikyo X-Naut.Psikyo]&amp;quot; at Mobygames. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|art = Kouji Ogata&amp;lt;ref name=&amp;quot;poster&amp;quot;&amp;gt;Psikyo Visualworks Poster Book, June 2003. Hosted on [https://archive.org/details/psikyovisualworksposterbook2003 Internet Archive]. Retrieved 2020.09.16&amp;lt;/ref&amp;gt;&lt;br /&gt;
|releasedate = '''Arcade''': 1999&amp;lt;ref name=&amp;quot;strikersarc&amp;quot;&amp;gt;&amp;quot;[https://www.arcade-museum.com/game_detail.php?game_id=9850 Strikers 1945 III]&amp;quot; at Arcade Museum. Retrieved 2021.01.30.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;'''Android''': 2015 &amp;lt;ref name=&amp;quot;taitomoby&amp;quot;&amp;gt;&amp;quot;[https://play.google.com/store/apps/details?id=com.mobirix.s1945iii_gg STRIKERS 1999]&amp;quot; at Google Play Store. Retrieved 2021.01.30.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;'''Switch''': Aug 29th, 2019 (Zerodiv)&amp;lt;ref name=&amp;quot;zerodiv&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/switch/strikers-1999 Strikers 1999 For Nintendo Switch]&amp;quot; at mobygames.com. Retrieved 2020.09.16&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Jan 21st, 2020 (City Connection, NIS America)&amp;lt;ref name=&amp;quot;nis&amp;quot;&amp;gt;&amp;quot;[https://www.nintendo.com/games/detail/psikyo-shooting-stars-alpha-switch/ Psikyo Shooting Stars Alpha]&amp;quot; at Nintendo.com. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;city&amp;quot;&amp;gt;Screenshots page for &amp;quot;[https://www.nintendolife.com/games/nintendo-switch/psikyo_shooting_stars_alpha/screenshots Psikyo Shooting Stars Alpha]&amp;quot; at Nintendo.com. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;'''PC''': Jun 30th, 2020 (City Connection)&amp;lt;ref name=&amp;quot;steam&amp;quot;&amp;gt;&amp;quot;[https://store.steampowered.com/app/1279400/STRIKERS_1945_III/ Strikers 1945 III]&amp;quot; at Metacritic. Retrieved 2021.01.30.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|previousgame = [[Gunbird 2]]&lt;br /&gt;
|nextgame = [[Dragon Blaze]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20060206092727/http://www.x-nauts.com/psikyo/product/1999/index.html  X-Nauts]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Strikers 1999''''' (ストライカーズ1999), released internationally as Strikers 1945 III, is a vertical [[shooting game]] developed and published in 1999 by [[Psikyo]]. The game was ported to Android in 2015 and to the Switch in 2018 as part of the ''Psikyo Shooting Stars Alpha'' collection.&lt;br /&gt;
&lt;br /&gt;
The game is a direct sequel to [[Strikers 1945 II]], and is set 54 years after it's predecessor. The game deviates from the WWII aesthetic of previous Strikers titles, and incorporates more sci-fi elements. The game introduces the Technical Bonus scoring mechanic, which was later adopted by [[Dragon Blaze]].&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Strikers 1999 is a 2 button game and consists of 8 stages. As with previous Psikyo titles, the order of the first 4 stages is randomised with each credit. The difficulty of these stages varies depending on how late they appear in the stage order. After clearing all 8 stages, the player automatically enters a second loop, which features significantly denser bullet patterns.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A Button (Press):''' Shot&lt;br /&gt;
* '''A Button (Hold):''' Super Shot (depletes Super Gauge)&lt;br /&gt;
* '''B Button:''' Bomb (depletes bomb stock)&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Strikers1999_screenshot.png|175px|thumb|right|F/A-18 and A/V-8 in action]]&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
Basic attack performed by pressing the shot button. This attack is upgraded by collecting Power-Up items, and reaches max power after 3 items have been collected. After collecting two Power-Up items the shot is supplemented by a secondary attack, or sub-shot, which offers some additional screen coverage. Colliding with an enemy will reduce the shot power by one level, and losing a life will reduce the shot to its base level.&lt;br /&gt;
&lt;br /&gt;
'''Super Shot'''&lt;br /&gt;
&lt;br /&gt;
The super gauge is located at the bottom left of the screen, and is filled by killing enemies. Holding the A button releases a powerful attack which depletes the gauge. Super attacks are character-specific, and can be charged up to 3 levels.&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Bombs do not grant invincibility, but instantly clear enemy bullets and deal damage within specific areas of the screen. The precise effects of bombs are character-specific.&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
Strikers 1999 offers 5 playable ships by default, each with their own playstyle and unique advantages. A 6th ship, the X-36, can be unlocked by entering the code 01999 in Maintenance Mode. After this, the ship becomes selectable by pressing UP on the random ship on the ship select screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; F/A-18 Super Hornet &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#541488; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;F/A-18 Super Hornet&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_fa18.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' An 8-way blue shot, flanked by an additional green shot on each side.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Homing Missile.'' Heat-seeking missiles that home in on enemies. Up to 4 on screen at once.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Rapid Missile.'' The F/A-18's four options lock into position and fire a barrage of missiles directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Super Tomahawk.'' Deploys a bomb that fully clears the screen of bullets and deals damage to enemies&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Medium [91F]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Super Hornet is a well-balanced ship with good damage when up close. While it deals significantly less damage if they are away from the enemy, due to how projectiles work in this game, it can be made up for with its Super-Shot. A solid option overall, that can make good job of enemies with some routing.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; F-117 Stealth &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#1b0c8c; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;F-117 Stealth&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_f117.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' An 8-way purple shot, flanked by an additional green shot on each side.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Heat Mine.'' Slow moving mines that explode on contact with enemies. Up to 6 on screen at once.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Sonic Wave.'' Options move forward and deal damage in two small circular aoes directly in from of the craft.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Thunderbolt.'' Fully clears the screen of bullets and deals damage to enemies&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Slow [96F]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Stealth fires *very* slow projectiles and it's one of the slowest ships, this makes perform poorly when played in a regular way. To really make good use of it, the player must perform very aggressive shotgun strats. Due to how the game handles projectiles, they will repeatedly spawn if your distance between the enemy is small. They can also be used to cover multiple spaces at one due to their low speed, firing them before an enemy spawns in a location while you are covering another section of the screen. It can fall back on its wide shot and Super Shot when you aren't able to move their faces, but the Super Shot itself is very tricky to use, having comparably low range to the other ships. A powerful ship with potential, just not a conventional one.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; F-22 Raptor &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#541488; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;F-22 Raptor&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_f22.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' A narrow green shot aimed directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Baryon Laser.'' 6 lasers that flank the main shot (3 on either side). Can pierce through multiple enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Twin Stinger.'' The ship's two options lock into position and each fire a powerful laser directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Cluster Bomb.'' Drops a bomb that fully clears the screen of bullets and deals damage to enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Fast [81F]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Raptor's Piercing Shots allow it to have a very good stage performance, and with some bosses with multiple parts and/or a myriad of [[Zako]] accompanying them, it's also good there. It suffers from a very, very weak main shot however, so making good use of your Super-Shot when needed is crucial, otherwise, big HP targets will spell disaster. &lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; AV-8 Harrier &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#1b0c8c; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;AV-8 Harrier&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_av8.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' Two columns of purple projectiles aimed directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Straight Missile.'' Missiles fired directly forward from the ship's two options.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Hunter Fortmation.'' Options will disengage from the craft and independently seek out targets to attack.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''B-52 Carpet Bombing.'' Two large planes will carpet bomb the screen, clearing the screen of bullets and dealing damage to enemies. Unlike the other craft, the AV-8 is not locked into an animation for this attack and can move freely, although the total duration of the screen clear is much shorter.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Slow [102F]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Harrier has the most consistent main shot damage of any ship, and a very good bomb that let's you reposition very easily. It can use its super shot for stage portions with many [[Zako]]. Its the slowest ship in the game, even more than Stealth, so it necessitates heavy routing when compared to the other ships, and you will either have to let go of some medals or sacrifice enemy destruction if you want the most amount of points. Due to this, it's amongst the worst ships for scoring, but for survival, its flaws can be worked with for a ship that's really good at doing what it can do.&lt;br /&gt;
&lt;br /&gt;
*Note that unlike the other craft, AV-8's two side options directly follow the movements of the main ship, rather than simply flanking on either side (ie. similar behaviour to those in the [[Gradius]] series). This doesn't end up mattering much as you can only ever get 2 options, so lining all of them up isn't as important as with other trace options.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; F-4 Phantom II &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#541488; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;F-4 Phantom II&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_f4.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' 5-way spread shot, flanked by green projectiles on either side.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Roll Napalm.'' Slow moving projectiles aimed directly forward. Up to 4 at once.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Cross Napalm.'' A single slow-moving, but highly damaging missile.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Samurai Sword '99.'' Performs a loop, while firing a large fiery projectile aimed directly forward. Similar to the bomb animation in [[Sengoku Ace]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Medium [85F]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Phantom is both fast and very powerful when up front, but has some of the worst stage performance in the game by itself since its sub shot can disappear if it doesn't hit something in its short travel distance. It's not encouraged to shotgun with this ship, it's required, but becomes *the* best boss killer if the player knows what they are doing thanks to its high damage and ability to macro dodge some peculiarly difficult patterns unlike Stealth or Harrier.&lt;br /&gt;
&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; X-36 &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#1b0c8c; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;X-36&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_x36.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' Column of 5 blue shots aimed directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Variable Laser.'' Purple lasers that home-in on enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Spiral Laser.'' Fires a powerful laser directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Mega Smasher.'' X-36 transforms into a mech and hurls an energy ball across the screen, damaging enemies in a large area. Can move during the transform animation.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Fast [78F] [&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
The X-36 is considered the strongest ship in the game, thanks to its powerful homing lasers, fastest speed in the game, and a devastating super shot attack. It lacks any meaningful weakness aside from dealing less damage when up front compared to other ships, but it's non-consecuential when factoring how destructive its damage can be thanks to Super Shot. Recommended for beginners and veterans alike.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird2_p.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_b.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Strikers1999_medal.png|center]] || '''Medal''' &amp;lt;br&amp;gt;200-2000 point score item. Point reward depends on when the coin is collected during its spin animation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loops ==&lt;br /&gt;
&lt;br /&gt;
After clearing all 8 regular stages, the player automatically enters a second loop. The second loop features significantly denser bullet patterns, and bosses have all-new patterns.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Scoring in Strikers 1999 is relatively straightforward. Certain enemies, when destroyed, will leave behind gold medalss that rotate on the spot. These medals will reward the player with 200, 500, 1000 or 2000 points, depending on when they are collected during their spin animation. To achieve the max score of 2000 points, medals must be collected specifically when they flash brightly.&lt;br /&gt;
&lt;br /&gt;
If two 2000pt medals are collected consecutively, the player is awarded a chain bonus of 200 points.&lt;br /&gt;
&lt;br /&gt;
=== Technical Bonus ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Strikers1999_technicalbonus.png|150px|thumb|right|Boss enemy exposing its weak point]]&lt;br /&gt;
&lt;br /&gt;
This mechanic made its debut in Strikers 1999, and was later featured in Psikyo's 2000 title [[Dragon Blaze]]. At specific points during the second phase of each boss fight, bosses will temporarily expose a blue weak point for you to destroy. By default these weak points are invulnerable, but moving within close proximity will cause them to turn red, and dealing any damage to the red core will instantly kill the boss, and award you a '''Technical Bonus''' of 40,000 points.&lt;br /&gt;
&lt;br /&gt;
Bosses will only expose their weak point once per fight, and will usually release a barrage of bullets at the same time, so careful positioning is needed to take advantage of this opportunity. Note that the stage 8 boss does not have a weak point, so a Technical Bonus is not possible on this stage.&lt;br /&gt;
&lt;br /&gt;
=== Endgame Bonus ===&lt;br /&gt;
----&lt;br /&gt;
Clearing both loops rewards the player with an endgame bonus as follows:&lt;br /&gt;
*Lives Remaining x 100,000&lt;br /&gt;
*Bomb Stock x 50,000&lt;br /&gt;
*Power Level x 10,000&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Strikers 1999/Strategy]] for '''secrets''' and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ports ==&lt;br /&gt;
&lt;br /&gt;
Following its original arcade release in 1999,&amp;lt;ref name=&amp;quot;strikersarc&amp;quot;/&amp;gt; Strikers 1999 received an Android port in 2015.&amp;lt;ref name=&amp;quot;taitomoby&amp;quot;/&amp;gt; The game was ported to the Nintendo Switch in 2018 by Zerodiv.&amp;lt;ref name=&amp;quot;zerodiv&amp;quot;/&amp;gt; After initially only being available on the Nintendo eShop, the game was later released physically as part of the Psikyo Shooting Stars Alpha compilation.&amp;lt;ref name=&amp;quot;nis&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On June 30th 2020, the game was released on Steam by Zerodiv and City Connection.&amp;lt;ref name=&amp;quot;steam&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[Strikers 1999/Video Index|Video index for Strikers 1999]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Strikers_1999&amp;diff=17070</id>
		<title>Strikers 1999</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Strikers_1999&amp;diff=17070"/>
		<updated>2022-10-06T09:51:38Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: /* Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Strikers 1999 logo.gif|center]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #170f88&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Strikers 1999&lt;br /&gt;
|background = #dbecf5&lt;br /&gt;
|image = Strikers1999_titlescreen_jp.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Start screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&amp;lt;ref name=&amp;quot;psikyomoby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/company/x-nautpsikyo X-Naut.Psikyo]&amp;quot; at Mobygames. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|art = Kouji Ogata&amp;lt;ref name=&amp;quot;poster&amp;quot;&amp;gt;Psikyo Visualworks Poster Book, June 2003. Hosted on [https://archive.org/details/psikyovisualworksposterbook2003 Internet Archive]. Retrieved 2020.09.16&amp;lt;/ref&amp;gt;&lt;br /&gt;
|releasedate = '''Arcade''': 1999&amp;lt;ref name=&amp;quot;strikersarc&amp;quot;&amp;gt;&amp;quot;[https://www.arcade-museum.com/game_detail.php?game_id=9850 Strikers 1945 III]&amp;quot; at Arcade Museum. Retrieved 2021.01.30.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;'''Android''': 2015 &amp;lt;ref name=&amp;quot;taitomoby&amp;quot;&amp;gt;&amp;quot;[https://play.google.com/store/apps/details?id=com.mobirix.s1945iii_gg STRIKERS 1999]&amp;quot; at Google Play Store. Retrieved 2021.01.30.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;'''Switch''': Aug 29th, 2019 (Zerodiv)&amp;lt;ref name=&amp;quot;zerodiv&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/switch/strikers-1999 Strikers 1999 For Nintendo Switch]&amp;quot; at mobygames.com. Retrieved 2020.09.16&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Jan 21st, 2020 (City Connection, NIS America)&amp;lt;ref name=&amp;quot;nis&amp;quot;&amp;gt;&amp;quot;[https://www.nintendo.com/games/detail/psikyo-shooting-stars-alpha-switch/ Psikyo Shooting Stars Alpha]&amp;quot; at Nintendo.com. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;city&amp;quot;&amp;gt;Screenshots page for &amp;quot;[https://www.nintendolife.com/games/nintendo-switch/psikyo_shooting_stars_alpha/screenshots Psikyo Shooting Stars Alpha]&amp;quot; at Nintendo.com. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;'''PC''': Jun 30th, 2020 (City Connection)&amp;lt;ref name=&amp;quot;steam&amp;quot;&amp;gt;&amp;quot;[https://store.steampowered.com/app/1279400/STRIKERS_1945_III/ Strikers 1945 III]&amp;quot; at Metacritic. Retrieved 2021.01.30.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|previousgame = [[Gunbird 2]]&lt;br /&gt;
|nextgame = [[Dragon Blaze]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20060206092727/http://www.x-nauts.com/psikyo/product/1999/index.html  X-Nauts]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Strikers 1999''''' (ストライカーズ1999), released internationally as Strikers 1945 III, is a vertical [[shooting game]] developed and published in 1999 by [[Psikyo]]. The game was ported to Android in 2015 and to the Switch in 2018 as part of the ''Psikyo Shooting Stars Alpha'' collection.&lt;br /&gt;
&lt;br /&gt;
The game is a direct sequel to [[Strikers 1945 II]], and is set 54 years after it's predecessor. The game deviates from the WWII aesthetic of previous Strikers titles, and incorporates more sci-fi elements. The game introduces the Technical Bonus scoring mechanic, which was later adopted by [[Dragon Blaze]].&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Strikers 1999 is a 2 button game and consists of 8 stages. As with previous Psikyo titles, the order of the first 4 stages is randomised with each credit. The difficulty of these stages varies depending on how late they appear in the stage order. After clearing all 8 stages, the player automatically enters a second loop, which features significantly denser bullet patterns.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A Button (Press):''' Shot&lt;br /&gt;
* '''A Button (Hold):''' Super Shot (depletes Super Gauge)&lt;br /&gt;
* '''B Button:''' Bomb (depletes bomb stock)&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Strikers1999_screenshot.png|175px|thumb|right|F/A-18 and A/V-8 in action]]&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
Basic attack performed by pressing the shot button. This attack is upgraded by collecting Power-Up items, and reaches max power after 3 items have been collected. After collecting two Power-Up items the shot is supplemented by a secondary attack, or sub-shot, which offers some additional screen coverage. Colliding with an enemy will reduce the shot power by one level, and losing a life will reduce the shot to its base level.&lt;br /&gt;
&lt;br /&gt;
'''Super Shot'''&lt;br /&gt;
&lt;br /&gt;
The super gauge is located at the bottom left of the screen, and is filled by killing enemies. Holding the A button releases a powerful attack which depletes the gauge. Super attacks are character-specific, and can be charged up to 3 levels.&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Bombs do not grant invincibility, but instantly clear enemy bullets and deal damage within specific areas of the screen. The precise effects of bombs are character-specific.&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
Strikers 1999 offers 5 playable ships by default, each with their own playstyle and unique advantages. A 6th ship, the X-36, can be unlocked by entering the code 01999 in Maintenance Mode. After this, the ship becomes selectable by pressing UP on the random ship on the ship select screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; F/A-18 Super Hornet &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#541488; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;F/A-18 Super Hornet&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_fa18.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' An 8-way blue shot, flanked by an additional green shot on each side.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Homing Missile.'' Heat-seeking missiles that home in on enemies. Up to 4 on screen at once.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Rapid Missile.'' The F/A-18's four options lock into position and fire a barrage of missiles directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Super Tomahawk.'' Deploys a bomb that fully clears the screen of bullets and deals damage to enemies&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Medium [91F]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Super Hornet is a well-balanced ship with good damage when up close. While it deals significantly less damage if they are away from the enemy, due to how projectiles work in this game, it can be made up for with its Super-Shot. A solid option overall, that can make good job of enemies with some routing.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; F-117 Stealth &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#1b0c8c; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;F-117 Stealth&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_f117.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' An 8-way purple shot, flanked by an additional green shot on each side.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Heat Mine.'' Slow moving mines that explode on contact with enemies. Up to 6 on screen at once.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Sonic Wave.'' Options move forward and deal damage in two small circular aoes directly in from of the craft.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Thunderbolt.'' Fully clears the screen of bullets and deals damage to enemies&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Slow [96F]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Stealth fires *very* slow projectiles and it's one of the slowest ships, this makes perform poorly when played in a regular way. To really make good use of it, the player must perform very aggressive shotgun strats. Due to how the game handles projectiles, they will repeatedly spawn if your distance between the enemy is small. It can fall back on its wide shot and Super Shot when you aren't able to move up to their faces. A powerful ship with potential, just not a conventional one.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; F-22 Raptor &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#541488; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;F-22 Raptor&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_f22.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' A narrow green shot aimed directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Baryon Laser.'' 6 lasers that flank the main shot (3 on either side). Can pierce through multiple enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Twin Stinger.'' The ship's two options lock into position and each fire a powerful laser directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Cluster Bomb.'' Drops a bomb that fully clears the screen of bullets and deals damage to enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Fast [81F]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Raptor's Piercing Shots allow it to have a very good stage performance, and with some bosses with multiple parts and/or a myriad of [[Zako]] accompanying them, it's also good there. It suffers from a very, very weak main shot however, so making good use of your Super-Shot when needed is crucial, otherwise, big HP targets will spell disaster. &lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; AV-8 Harrier &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#1b0c8c; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;AV-8 Harrier&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_av8.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' Two columns of purple projectiles aimed directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Straight Missile.'' Missiles fired directly forward from the ship's two options.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Hunter Fortmation.'' Options will disengage from the craft and independently seek out targets to attack.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''B-52 Carpet Bombing.'' Two large planes will carpet bomb the screen, clearing the screen of bullets and dealing damage to enemies. Unlike the other craft, the AV-8 is not locked into an animation for this attack and can move freely, although the total duration of the screen clear is much shorter.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Slow [102F]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Harrier has the most consistent main shot damage of any ship, and a very good bomb that let's you reposition very easily. It can use its super shot for stage portions with many [[Zako]]. Its the slowest ship in the game, even more than Stealth, so it necesitates heavy routing when compared to the other ships, and you will either have to let go of some medals or sacrifice enemy destruction if you want the most amount of points. Due to this, it's amongst the worst ships for scoring, but for survival, its flaws can be worked with for a ship that's really good at doing what it can do.&lt;br /&gt;
&lt;br /&gt;
*Note that unlike the other craft, AV-8's two side options directly follow the movements of the main ship, rather than simply flanking on either side (ie. similar behaviour to those in the [[Gradius]] series). This doesn't end up mattering much as you can only ever get 2 options, so lining all of them up isn't as important as with other trace options.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; F-4 Phantom II &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#541488; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;F-4 Phantom II&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_f4.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' 5-way spread shot, flanked by green projectiles on either side.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Roll Napalm.'' Slow moving projectiles aimed directly forward. Up to 4 at once.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Cross Napalm.'' A single slow-moving, but highly damaging missile.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Samurai Sword '99.'' Performs a loop, while firing a large fiery projectile aimed directly forward. Similar to the bomb animation in [[Sengoku Ace]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Medium [85F]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Phantom is both fast and very powerful when up front, but has some of the worst stage performance in the game by itself since its sub shot can disappear if it doesn't hit something in its short travel distance. It's not encouraged to shotgun with this ship, it's required, but becomes *the* best boss killer if the player knows what they are doing thanks to its high damage and ability to macro dodge some peculiarly difficult patterns unlike Stealth or Harrier.&lt;br /&gt;
&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; X-36 &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#1b0c8c; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;X-36&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_x36.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' Column of 5 blue shots aimed directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Variable Laser.'' Purple lasers that home-in on enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Spiral Laser.'' Fires a powerful laser directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Mega Smasher.'' X-36 transforms into a mech and hurls an energy ball across the screen, damaging enemies in a large area. Can move during the transform animation.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Fast [78F] [&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
The X-36 is considered the strongest ship in the game, thanks to its powerful homing lasers, fastest speed in the game, and a devastating super shot attack. It lacks any meaningful weakness aside from dealing less damage when up front compared to other ships, but it's non-consecuential when factoring how destructive its damage can be thanks to Super Shot. Recommended for beginners and veterans alike.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird2_p.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_b.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Strikers1999_medal.png|center]] || '''Medal''' &amp;lt;br&amp;gt;200-2000 point score item. Point reward depends on when the coin is collected during its spin animation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loops ==&lt;br /&gt;
&lt;br /&gt;
After clearing all 8 regular stages, the player automatically enters a second loop. The second loop features significantly denser bullet patterns, and bosses have all-new patterns.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Scoring in Strikers 1999 is relatively straightforward. Certain enemies, when destroyed, will leave behind gold medalss that rotate on the spot. These medals will reward the player with 200, 500, 1000 or 2000 points, depending on when they are collected during their spin animation. To achieve the max score of 2000 points, medals must be collected specifically when they flash brightly.&lt;br /&gt;
&lt;br /&gt;
If two 2000pt medals are collected consecutively, the player is awarded a chain bonus of 200 points.&lt;br /&gt;
&lt;br /&gt;
=== Technical Bonus ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Strikers1999_technicalbonus.png|150px|thumb|right|Boss enemy exposing its weak point]]&lt;br /&gt;
&lt;br /&gt;
This mechanic made its debut in Strikers 1999, and was later featured in Psikyo's 2000 title [[Dragon Blaze]]. At specific points during the second phase of each boss fight, bosses will temporarily expose a blue weak point for you to destroy. By default these weak points are invulnerable, but moving within close proximity will cause them to turn red, and dealing any damage to the red core will instantly kill the boss, and award you a '''Technical Bonus''' of 40,000 points.&lt;br /&gt;
&lt;br /&gt;
Bosses will only expose their weak point once per fight, and will usually release a barrage of bullets at the same time, so careful positioning is needed to take advantage of this opportunity. Note that the stage 8 boss does not have a weak point, so a Technical Bonus is not possible on this stage.&lt;br /&gt;
&lt;br /&gt;
=== Endgame Bonus ===&lt;br /&gt;
----&lt;br /&gt;
Clearing both loops rewards the player with an endgame bonus as follows:&lt;br /&gt;
*Lives Remaining x 100,000&lt;br /&gt;
*Bomb Stock x 50,000&lt;br /&gt;
*Power Level x 10,000&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Strikers 1999/Strategy]] for '''secrets''' and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ports ==&lt;br /&gt;
&lt;br /&gt;
Following its original arcade release in 1999,&amp;lt;ref name=&amp;quot;strikersarc&amp;quot;/&amp;gt; Strikers 1999 received an Android port in 2015.&amp;lt;ref name=&amp;quot;taitomoby&amp;quot;/&amp;gt; The game was ported to the Nintendo Switch in 2018 by Zerodiv.&amp;lt;ref name=&amp;quot;zerodiv&amp;quot;/&amp;gt; After initially only being available on the Nintendo eShop, the game was later released physically as part of the Psikyo Shooting Stars Alpha compilation.&amp;lt;ref name=&amp;quot;nis&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On June 30th 2020, the game was released on Steam by Zerodiv and City Connection.&amp;lt;ref name=&amp;quot;steam&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[Strikers 1999/Video Index|Video index for Strikers 1999]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Strikers_1999&amp;diff=17053</id>
		<title>Strikers 1999</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Strikers_1999&amp;diff=17053"/>
		<updated>2022-10-05T15:40:11Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: /* Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Strikers 1999 logo.gif|center]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #170f88&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Strikers 1999&lt;br /&gt;
|background = #dbecf5&lt;br /&gt;
|image = Strikers1999_titlescreen_jp.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Start screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&amp;lt;ref name=&amp;quot;psikyomoby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/company/x-nautpsikyo X-Naut.Psikyo]&amp;quot; at Mobygames. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|art = Kouji Ogata&amp;lt;ref name=&amp;quot;poster&amp;quot;&amp;gt;Psikyo Visualworks Poster Book, June 2003. Hosted on [https://archive.org/details/psikyovisualworksposterbook2003 Internet Archive]. Retrieved 2020.09.16&amp;lt;/ref&amp;gt;&lt;br /&gt;
|releasedate = '''Arcade''': 1999&amp;lt;ref name=&amp;quot;strikersarc&amp;quot;&amp;gt;&amp;quot;[https://www.arcade-museum.com/game_detail.php?game_id=9850 Strikers 1945 III]&amp;quot; at Arcade Museum. Retrieved 2021.01.30.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;'''Android''': 2015 &amp;lt;ref name=&amp;quot;taitomoby&amp;quot;&amp;gt;&amp;quot;[https://play.google.com/store/apps/details?id=com.mobirix.s1945iii_gg STRIKERS 1999]&amp;quot; at Google Play Store. Retrieved 2021.01.30.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;'''Switch''': Aug 29th, 2019 (Zerodiv)&amp;lt;ref name=&amp;quot;zerodiv&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/switch/strikers-1999 Strikers 1999 For Nintendo Switch]&amp;quot; at mobygames.com. Retrieved 2020.09.16&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Jan 21st, 2020 (City Connection, NIS America)&amp;lt;ref name=&amp;quot;nis&amp;quot;&amp;gt;&amp;quot;[https://www.nintendo.com/games/detail/psikyo-shooting-stars-alpha-switch/ Psikyo Shooting Stars Alpha]&amp;quot; at Nintendo.com. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;city&amp;quot;&amp;gt;Screenshots page for &amp;quot;[https://www.nintendolife.com/games/nintendo-switch/psikyo_shooting_stars_alpha/screenshots Psikyo Shooting Stars Alpha]&amp;quot; at Nintendo.com. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;'''PC''': Jun 30th, 2020 (City Connection)&amp;lt;ref name=&amp;quot;steam&amp;quot;&amp;gt;&amp;quot;[https://store.steampowered.com/app/1279400/STRIKERS_1945_III/ Strikers 1945 III]&amp;quot; at Metacritic. Retrieved 2021.01.30.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|previousgame = [[Gunbird 2]]&lt;br /&gt;
|nextgame = [[Dragon Blaze]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20060206092727/http://www.x-nauts.com/psikyo/product/1999/index.html  X-Nauts]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Strikers 1999''''' (ストライカーズ1999), released internationally as Strikers 1945 III, is a vertical [[shooting game]] developed and published in 1999 by [[Psikyo]]. The game was ported to Android in 2015 and to the Switch in 2018 as part of the ''Psikyo Shooting Stars Alpha'' collection.&lt;br /&gt;
&lt;br /&gt;
The game is a direct sequel to [[Strikers 1945 II]], and is set 54 years after it's predecessor. The game deviates from the WWII aesthetic of previous Strikers titles, and incorporates more sci-fi elements. The game introduces the Technical Bonus scoring mechanic, which was later adopted by [[Dragon Blaze]].&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Strikers 1999 is a 2 button game and consists of 8 stages. As with previous Psikyo titles, the order of the first 4 stages is randomised with each credit. The difficulty of these stages varies depending on how late they appear in the stage order. After clearing all 8 stages, the player automatically enters a second loop, which features significantly denser bullet patterns.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A Button (Press):''' Shot&lt;br /&gt;
* '''A Button (Hold):''' Super Shot (depletes Super Gauge)&lt;br /&gt;
* '''B Button:''' Bomb (depletes bomb stock)&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Strikers1999_screenshot.png|175px|thumb|right|F/A-18 and A/V-8 in action]]&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
Basic attack performed by pressing the shot button. This attack is upgraded by collecting Power-Up items, and reaches max power after 3 items have been collected. After collecting two Power-Up items the shot is supplemented by a secondary attack, or sub-shot, which offers some additional screen coverage. Colliding with an enemy will reduce the shot power by one level, and losing a life will reduce the shot to its base level.&lt;br /&gt;
&lt;br /&gt;
'''Super Shot'''&lt;br /&gt;
&lt;br /&gt;
The super gauge is located at the bottom left of the screen, and is filled by killing enemies. Holding the A button releases a powerful attack which depletes the gauge. Super attacks are character-specific, and can be charged up to 3 levels.&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Bombs do not grant invincibility, but instantly clear enemy bullets and deal damage within specific areas of the screen. The precise effects of bombs are character-specific.&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
Strikers 1999 offers 5 playable ships by default, each with their own playstyle and unique advantages. A 6th ship, the X-36, can be unlocked by entering the code 01999 in Maintenance Mode. After this, the ship becomes selectable by pressing UP on the random ship on the ship select screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; F/A-18 Super Hornet &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#541488; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;F/A-18 Super Hornet&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_fa18.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' An 8-way blue shot, flanked by an additional green shot on each side.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Homing Missile.'' Heat-seeking missiles that home in on enemies. Up to 4 on screen at once.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Rapid Missile.'' The F/A-18's four options lock into position and fire a barrage of missiles directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Super Tomahawk.'' Deploys a bomb that fully clears the screen of bullets and deals damage to enemies&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Medium [91F]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Super Hornet is a well-balanced ship with good damage when up close. While it deals significantly less damage if they are away from the enemy, due to how projectiles work in this game, it can be made up for with its Super-Shot. A solid option overall.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; F-117 Stealth &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#1b0c8c; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;F-117 Stealth&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_f117.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' An 8-way purple shot, flanked by an additional green shot on each side.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Heat Mine.'' Slow moving mines that explode on contact with enemies. Up to 6 on screen at once.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Sonic Wave.'' Options move forward and deal damage in two small circular aoes directly in from of the craft.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Thunderbolt.'' Fully clears the screen of bullets and deals damage to enemies&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Slow [96F]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Stealth fires *very* slow projectiles and it's one of the slowest ships, this makes perform poorly when played in a regular way. To really make good use of it, the player must perform very aggressive shotgun strats. Due to how the game handles projectiles, they will repeatedly spawn if your distance between the enemy is small. It can fall back on its wide shot and Super Shot when you aren't able to move up to their faces. A powerful ship with potential, just not a conventional one.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; F-22 Raptor &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#541488; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;F-22 Raptor&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_f22.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' A narrow green shot aimed directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Baryon Laser.'' 6 lasers that flank the main shot (3 on either side). Can pierce through multiple enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Twin Stinger.'' The ship's two options lock into position and each fire a powerful laser directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Cluster Bomb.'' Drops a bomb that fully clears the screen of bullets and deals damage to enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Fast [81F]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Raptor's Piercing Shots allow it to have a very good stage performance, and with some bosses with multiple parts and/or a myriad of [[Zako]] accompanying them, it's also good there. It suffers from a very, very weak main shot however, so making good use of your Super-Shot when needed is crucial, otherwise, big HP targets will spell disaster. &lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; AV-8 Harrier &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#1b0c8c; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;AV-8 Harrier&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_av8.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' Two columns of purple projectiles aimed directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Straight Missile.'' Missiles fired directly forward from the ship's two options.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Hunter Fortmation.'' Options will disengage from the craft and independently seek out targets to attack.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''B-52 Carpet Bombing.'' Two large planes will carpet bomb the screen, clearing the screen of bullets and dealing damage to enemies. Unlike the other craft, the AV-8 is not locked into an animation for this attack and can move freely, although the total duration of the screen clear is much shorter.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Slow [102F]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Harrier has the most consistent main shot damage of any ship, and a very good bomb that let's you reposition very easily. It can use its super shot for stage portions with many [[Zako]]. Its the slowest ship in the game, even more than Stealth, so it necesitates heavy routing when compared to the other ships.&lt;br /&gt;
&lt;br /&gt;
*Note that unlike the other craft, AV-8's two side options directly follow the movements of the main ship, rather than simply flanking on either side (ie. similar behaviour to those in the [[Gradius]] series).&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; F-4 Phantom II &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#541488; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;F-4 Phantom II&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_f4.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' 5-way spread shot, flanked by green projectiles on either side.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Roll Napalm.'' Slow moving projectiles aimed directly forward. Up to 4 at once.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Cross Napalm.'' A single slow-moving, but highly damaging missile.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Samurai Sword '99.'' Performs a loop, while firing a large fiery projectile aimed directly forward. Similar to the bomb animation in [[Sengoku Ace]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Medium [85F]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Phantom is both fast and very powerful when up front, but has some of the worst stage performance in the game by itself since its sub shot can disappear if it doesn't hit something in its short travel distance. It's not encouraged to shotgun with this ship, it's required, but becomes *the* best boss killer if the player knows what they are doing.&lt;br /&gt;
&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; X-36 &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#1b0c8c; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;X-36&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_x36.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' Column of 5 blue shots aimed directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Variable Laser.'' Purple lasers that home-in on enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Spiral Laser.'' Fires a powerful laser directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Mega Smasher.'' X-36 transforms into a mech and hurls an energy ball across the screen, damaging enemies in a large area. Can move during the transform animation.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Fast [78F] [&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
The X-36 is considered the strongest ship in the game, thanks to its powerful homing lasers and devastating super shot attack. It lacks any meaningful weakness aside from dealing less damage when up front compared to other ships, but it's non-consecuential when factoring how destructive its super shot is. Recommended for beginners and veterans alike.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird2_p.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_b.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Strikers1999_medal.png|center]] || '''Medal''' &amp;lt;br&amp;gt;200-2000 point score item. Point reward depends on when the coin is collected during its spin animation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loops ==&lt;br /&gt;
&lt;br /&gt;
After clearing all 8 regular stages, the player automatically enters a second loop. The second loop features significantly denser bullet patterns, and bosses have all-new patterns.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Scoring in Strikers 1999 is relatively straightforward. Certain enemies, when destroyed, will leave behind gold medalss that rotate on the spot. These medals will reward the player with 200, 500, 1000 or 2000 points, depending on when they are collected during their spin animation. To achieve the max score of 2000 points, medals must be collected specifically when they flash brightly.&lt;br /&gt;
&lt;br /&gt;
If two 2000pt medals are collected consecutively, the player is awarded a chain bonus of 200 points.&lt;br /&gt;
&lt;br /&gt;
=== Technical Bonus ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Strikers1999_technicalbonus.png|150px|thumb|right|Boss enemy exposing its weak point]]&lt;br /&gt;
&lt;br /&gt;
This mechanic made its debut in Strikers 1999, and was later featured in Psikyo's 2000 title [[Dragon Blaze]]. At specific points during the second phase of each boss fight, bosses will temporarily expose a blue weak point for you to destroy. By default these weak points are invulnerable, but moving within close proximity will cause them to turn red, and dealing any damage to the red core will instantly kill the boss, and award you a '''Technical Bonus''' of 40,000 points.&lt;br /&gt;
&lt;br /&gt;
Bosses will only expose their weak point once per fight, and will usually release a barrage of bullets at the same time, so careful positioning is needed to take advantage of this opportunity. Note that the stage 8 boss does not have a weak point, so a Technical Bonus is not possible on this stage.&lt;br /&gt;
&lt;br /&gt;
=== Endgame Bonus ===&lt;br /&gt;
----&lt;br /&gt;
Clearing both loops rewards the player with an endgame bonus as follows:&lt;br /&gt;
*Lives Remaining x 100,000&lt;br /&gt;
*Bomb Stock x 50,000&lt;br /&gt;
*Power Level x 10,000&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Strikers 1999/Strategy]] for '''secrets''' and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ports ==&lt;br /&gt;
&lt;br /&gt;
Following its original arcade release in 1999,&amp;lt;ref name=&amp;quot;strikersarc&amp;quot;/&amp;gt; Strikers 1999 received an Android port in 2015.&amp;lt;ref name=&amp;quot;taitomoby&amp;quot;/&amp;gt; The game was ported to the Nintendo Switch in 2018 by Zerodiv.&amp;lt;ref name=&amp;quot;zerodiv&amp;quot;/&amp;gt; After initially only being available on the Nintendo eShop, the game was later released physically as part of the Psikyo Shooting Stars Alpha compilation.&amp;lt;ref name=&amp;quot;nis&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On June 30th 2020, the game was released on Steam by Zerodiv and City Connection.&amp;lt;ref name=&amp;quot;steam&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[Strikers 1999/Video Index|Video index for Strikers 1999]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Strikers_1945&amp;diff=17004</id>
		<title>Strikers 1945</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Strikers_1945&amp;diff=17004"/>
		<updated>2022-10-03T10:55:59Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: /* Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:s1945_Logo.png|center|300px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Strikers 1945&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = s1945_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|&lt;br /&gt;
|music = Masaki Izutani&lt;br /&gt;
|&lt;br /&gt;
|program = Person B&lt;br /&gt;
|&lt;br /&gt;
|art = Person C&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1995&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Strikers 1945 II]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strikers 1945 ==&lt;br /&gt;
'''''Strikers 1945''''' is a 1995 manic shooter developed by [[Psikyo]]. It is the first in the ''Strikers'' series of shooting games, followed by ''[[Strikers 1945 II]]'' (+ ''Strikers 1945 Plus'') and ''[[Strikers 1999]]'' (''Strikers 1945 III'').&amp;lt;br&amp;gt;&lt;br /&gt;
It follows a post-World War II plot where a mysterious organization known as C.A.N.Y. tries to take over the world with new super-weapons, and the &amp;quot;Strikers&amp;quot; team blast off to destroy the new threat. Like many Psikyo titles, it is known for its high bullet speeds and aggressive bosses.&lt;br /&gt;
&lt;br /&gt;
''Strikers 1945'' was ported to the Sega Saturn, PlayStation, Android platforms, Nintendo Switch, and PC. The game is also included in the (currently upcoming) 2022 Sega Astro City Mini V platform.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:S1945_ShipSelect.png|thumb|right|250px|The ship select screen in ''Strikers 1945''.]] ''Strikers 1945'' contains '''eight''' stages of play, with the first four stages played in a random order. There is a '''second loop''' that can be played simply by completing the first eight stages, for a total of 16 stages. The actual stages in ''Strikers 1945'' are often quite brief, with some being shorter than 60 seconds, with the bosses often taking up more time than the stages themselves. A single loop takes about 15 to 20 minutes on average.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Six ships are available to select, each one with its own shot type, option type, special weapon, and bomb attack.&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Button&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 330px;&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''A (Tap)'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Shot'''&amp;lt;/center&amp;gt;&amp;lt;small&amp;gt;Fire the player's Shot weapon.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''A (Hold)'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Super-Shot'''&amp;lt;/center&amp;gt;&amp;lt;small&amp;gt;Charge up the Super Shot. Release to fire.&amp;lt;br&amp;gt;Can only be performed when the player has [[options]] with them.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''B'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Bomb'''&amp;lt;/center&amp;gt;&amp;lt;small&amp;gt;Releases a screen-clearing Bomb.&amp;lt;br&amp;gt;Bomb functionality varies between ships.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Ship stats are rough guesstimates until more concrete data is found. Research needed. Speed is measured by the number of frames it takes the ship from going from one corner to the other, the smaller the number, the faster the ship is (90F would mean it takes the ship 90 frames or one second and a half for example)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;P-38 Lightning&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_P38.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [90F] Slow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot with a low shot limit. Options fire homing missiles.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options stay in place and fire concentrated straight shots.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Performs an invincible somersault and drops a screen-covering explosive. Ship cannot move while bombing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Lightning'' is a very solid ship in both stages and bosses thanks to its homing capabilities and heavily increased damage when performing shotgun strats. It has the fastest Super-Shot charge,which is a really desirable trait no matter the Stage, as it allows it to quickly switch between Normal and Super-Shot very quickly, without much downtime. Its main weaknesses are slow turning speed and really poor damage if the player is forced to hug the screen border'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;P-51 Mustang&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_P51.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [83F] Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with a low shot limit. Options fire straight-shot missiles that deal high damage.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options deploy around the ship and spin in a circle, then slowly move upwards. The options destroy enemy fire and deal constant collision damage.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  A squad of heavy aircraft flies in and performs a bombing run.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Mustang'' has the potential to trivialize certain portions of the game thanks to its high damage and great Super-Shot. Erasing the bullets that come from certain parts of the screen while dealing damage is great for routing and to practically negate some boss attacks. Its weakness come in the form of low main shot damage, meaning that mistiming your Super-Shot comes in a severe drop of damage, and its Super-Shot, while great, has a very slow start-up, so it is a major commitment you must go through in order to make use of it.'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Spitfire Mk.VII&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Spitfire.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Action&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [74F] Fast&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with a low shot limit. Options trail ship movement, firing drill missiles that slow down and deal constant damage to targets.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options deploy in front of the ship and fire concentrated splits shots at a slight angle.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases a massive, narrow flame beam. The beam destroys enemy fire. Ship movement is slowed while beam is present.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Spitfire's'' options can be used have both good screen coverage and high concentrated damage depending on the situation. It being fast helps with lining up the options quickly. Its charge shot is really valuable in stage portions as well, and to top it all of, it sports a bomb that has invul very quickly into the animation. Its main weaknesses are serviceable but not remarkable damage output, and having to previously set up your options to be as effective, which can't be always be done. Also, against some small bosses that zip around the screen (Stage 7 midboss, Stage 6 and 8 Boss' last pattern, to name a few), Spitfire will easily deal the least amount of damage of any ship due to how the options function.'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Messerschmitt Bf-109&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Bf109.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [83F] Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot with a high shot limit. Options lock on automatically and target enemies.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options group up and fire a concentrated volley of shots while crawling up the screen.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Performs an invincible somersault as support aircraft performs a bombing run. Ship cannot move while bombing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Messerschmitt (Bf-109)'' is a very versatile ship in how it approaches enemy formations. It can either choose to have its options be rapid-firing homing bullets, or a stationary turret with a high concentrated barrage in front of them. It is truly the jack of all trades, with average stats across the board, and with ways to comfortably with the different stage layouts. It doesn't have as big of a weakness as the other ships, more so it doesn't push its strengths as much as the rest, which is to expected for a Balance type.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#42735A; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Zero Fighter&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Zero.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Very Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [92F] Slowest &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with a low shot limit. Options fires bombs/mines that explode on contact with enemies, or shortly after being fired.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options lock on to nearby enemies and fire concentrated shots up close. &lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Summons a massive lightning storm that instantly destroys enemy fire and deals constant damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Zero Fighter'' is a ship that rewards players that already have knowledge of the game due to the way its options operate. It has amongst the highest shotgun damage, but also the shortest range of all ships, although its Super-Shot is amongst the best in the game to compensate, charging up really quickly and instantly locking into any available enemies, which it really necessitates in stages due to its poor spread and effective range. Just like with Lightning, its main weaknesses are slow speed and taking a severe drop in damage if its too far from enemies, although this can be circumvented with its Super-Shot to a degree.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#316342; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;J7W SHINDEN &amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Shinden.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Action&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [70F] Fastest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a narrow shot with a high shot limit. Options fires straight-shot missiles that deal high damage. Options stay directly behind ship.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options line up in the front of the ship and then crawl upwards, shooting concentrated shots to the sides.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Performs an invincible somersault and fires a fast blast of energy shaped like the ship. High damage, but narrow and short. Cannot move while bombing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Shinden'' fulfills the &amp;quot;low spread, powerful speedster&amp;quot; role found in many shmups. It has really good concentrated damage, the fastest speed in the game, and an invincible bomb, making it one of the best ships for boss killing, or any enemy with high HP in general. It has poor spread in both the main and sub shots, and while its Super-Shot can be useful depending on the Stage (Stage 6 being one of the main ones), it is quite a weak one when compared to the rest of the roster.'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S1945_Item_PowerUp_2x.gif|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Power-Up'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|| Power-up item. Dropped by red planes and specific stage objects.&amp;lt;br&amp;gt;Collecting one increases the power of the ship's main weapon by 1, and adds one option.&amp;lt;br&amp;gt;A maximum of 4 can be acquired at once, with excess P icons worth 4000pts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S1945_Item_Bomb_2x.gif|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Bomb Item'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|| Bomb item. Adds a bomb to the stock.&amp;lt;br&amp;gt;Six bombs can be held at once, with every following bomb pickup being worth 10,000pts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S1945_Item_Gold_2x.gif|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Gold Bar'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|| Primary score item. Dropped by grounded enemies and objects.&amp;lt;br&amp;gt;Worth 200, 500, 1,000 or 2,000pts. See [[Strikers 1945#Scoring]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Rank increases or decreases based on the ship's current power level. It mostly influences the speed of bullets fired by enemies. Rank is adjusted immediately upon the power level of the player ship changing.&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, the first four stages have different difficulty depending on the order of stages, with the &amp;quot;hard&amp;quot; version of each stage being 1-3 and 1-4.&lt;br /&gt;
&lt;br /&gt;
Rank is lowered by death (causing your player ship to drop back down to level 1), or by colliding with an airborne enemy, which lowers the player's current power level by 1.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
''Strikers 1945'' features a second loop with denser and faster bullet patterns. Additionally, enemies that are destroyed will release clusters of revenge bullets.&amp;lt;br&amp;gt;&lt;br /&gt;
There are no conditions to enter the second loop, and like the first loop, the second loop's first four stages are in a random order. Unlike the first loop, the game's rank is already at max, so the four stages do not vary in difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
The primary scoring trick in ''Strikers'' games involves collecting '''Gold Bars'''[[File:S1945_Item_Gold_2x.gif]] that are left behind by some ground enemies and destructible objects.&amp;lt;br&amp;gt;&lt;br /&gt;
Gold is worth '''200''', '''500''', '''1,000''' or '''2,000pts''' depending on what frame of animation it is on. In ''Strikers 1945'', one animation frame lasts for 7 frames each.&amp;lt;br&amp;gt;&lt;br /&gt;
For ideal score play, the player wants to collect the gold bars on the frame that they flash '''white''', as this will always reward the player with 2000pts.&lt;br /&gt;
&lt;br /&gt;
Aside from that, scoring revolves primarily around maximizing enemy destruction and item collection. Excess bombs and power-ups reward bonus points, but can be risky to hold onto due to the ferocity of enemy attacks and bullet speeds later on in the game.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Strikers 1945/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Gunbird Train ===&lt;br /&gt;
&lt;br /&gt;
[[File:Train1.jpg|200px|left|thumb|'''1.''' Don't destroy the tanks marked with red dots.]] [[File:Train2.jpg|200px|right|thumb|'''2.''' Hover over one of these trees, depending on the stage number you are on.]]&lt;br /&gt;
In the Germany stage, it is possible to make a train appear that was previously seen in one of the random stages of ''[[Gunbird]]''. It's very lucrative for scoring, as each of its three parts is worth 8,000 pts. Moreover, since the train parts hold two power up items each, it can also be useful to boost your power level to max early on. If the items are picked up when already at max power, this makes an additional 24,000 pts.&lt;br /&gt;
&lt;br /&gt;
In order to trigger the train, the player has to avoid destroying a couple of tanks and trucks during the opening part of the stage. These vehicles are not firing at the player and are marked with red dots in the image on the left. Notice that you can still carefully take out the two tanks that are firing at you, as the upper one also holds a gold bar.&lt;br /&gt;
&lt;br /&gt;
In the next step, the player has to hover over a specific tree when the stage music makes a jingle noise. Depending on whether the Germany stage is played as stage 1, 2, 3 or 4 the player has to hover over a different tree. The trees are marked accordingly on the image to the right.&lt;br /&gt;
&lt;br /&gt;
While being exceedingly more difficult, it's likewise possible to trigger the train in the second loop under the same conditions.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
At the end of World War II, world peace seemingly returned to mankind, until an organization known as C.A.N.Y. rose to take over the world with a new breed of superweapons of mass destruction. A team of ace pilots known as the &amp;quot;STRIKERS&amp;quot; were formed in order to destroy this new foe and stop their plan for world conquest.&lt;br /&gt;
&lt;br /&gt;
=====Ending=====&lt;br /&gt;
Later on, it is revealed that the organization was created by aliens who specialize in brainwashing human brains, intending to invade planet Earth. The leader of the organization, also called CANY, is destroyed by the Strikers, alongside the alien base.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
TBD&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
'''World Version (vs. Japan Version)'''&lt;br /&gt;
* The easter egg revealing the identities of the Strikers pilots does not occur.&lt;br /&gt;
* The Japanese text on the high score table does not appear.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
TBD&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Strikers 1945/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
'''[[Strikers 1945/Video_Index|Video Index]]'''&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Page text, info, and formatting by [[User:CHA-STG|CHA-STG]]&lt;br /&gt;
# Additional info provided by [[User:Plasmo|Plasmo]]&lt;br /&gt;
# Special thanks to '''STG Rev. 2020 Discord''' for fact-checking.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Strikers_1999&amp;diff=16775</id>
		<title>Strikers 1999</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Strikers_1999&amp;diff=16775"/>
		<updated>2022-09-20T08:32:55Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: /* Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Strikers 1999 logo.gif|center]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #170f88&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Strikers 1999&lt;br /&gt;
|background = #dbecf5&lt;br /&gt;
|image = Strikers1999_titlescreen_jp.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Start screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&amp;lt;ref name=&amp;quot;psikyomoby&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/company/x-nautpsikyo X-Naut.Psikyo]&amp;quot; at Mobygames. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|art = Kouji Ogata&amp;lt;ref name=&amp;quot;poster&amp;quot;&amp;gt;Psikyo Visualworks Poster Book, June 2003. Hosted on [https://archive.org/details/psikyovisualworksposterbook2003 Internet Archive]. Retrieved 2020.09.16&amp;lt;/ref&amp;gt;&lt;br /&gt;
|releasedate = '''Arcade''': 1999&amp;lt;ref name=&amp;quot;strikersarc&amp;quot;&amp;gt;&amp;quot;[https://www.arcade-museum.com/game_detail.php?game_id=9850 Strikers 1945 III]&amp;quot; at Arcade Museum. Retrieved 2021.01.30.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;'''Android''': 2015 &amp;lt;ref name=&amp;quot;taitomoby&amp;quot;&amp;gt;&amp;quot;[https://play.google.com/store/apps/details?id=com.mobirix.s1945iii_gg STRIKERS 1999]&amp;quot; at Google Play Store. Retrieved 2021.01.30.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;'''Switch''': Aug 29th, 2019 (Zerodiv)&amp;lt;ref name=&amp;quot;zerodiv&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/switch/strikers-1999 Strikers 1999 For Nintendo Switch]&amp;quot; at mobygames.com. Retrieved 2020.09.16&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Jan 21st, 2020 (City Connection, NIS America)&amp;lt;ref name=&amp;quot;nis&amp;quot;&amp;gt;&amp;quot;[https://www.nintendo.com/games/detail/psikyo-shooting-stars-alpha-switch/ Psikyo Shooting Stars Alpha]&amp;quot; at Nintendo.com. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;city&amp;quot;&amp;gt;Screenshots page for &amp;quot;[https://www.nintendolife.com/games/nintendo-switch/psikyo_shooting_stars_alpha/screenshots Psikyo Shooting Stars Alpha]&amp;quot; at Nintendo.com. Retrieved 2020.09.16.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;'''PC''': Jun 30th, 2020 (City Connection)&amp;lt;ref name=&amp;quot;steam&amp;quot;&amp;gt;&amp;quot;[https://store.steampowered.com/app/1279400/STRIKERS_1945_III/ Strikers 1945 III]&amp;quot; at Metacritic. Retrieved 2021.01.30.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|previousgame = [[Gunbird 2]]&lt;br /&gt;
|nextgame = [[Dragon Blaze]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20060206092727/http://www.x-nauts.com/psikyo/product/1999/index.html  X-Nauts]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Strikers 1999''''' (ストライカーズ1999), released internationally as Strikers 1945 III, is a vertical [[shooting game]] developed and published in 1999 by [[Psikyo]]. The game was ported to Android in 2015 and to the Switch in 2018 as part of the ''Psikyo Shooting Stars Alpha'' collection.&lt;br /&gt;
&lt;br /&gt;
The game is a direct sequel to [[Strikers 1945 II]], and is set 54 years after it's predecessor. The game deviates from the WWII aesthetic of previous Strikers titles, and incorporates more sci-fi elements. The game introduces the Technical Bonus scoring mechanic, which was later adopted by [[Dragon Blaze]].&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Strikers 1999 is a 2 button game and consists of 8 stages. As with previous Psikyo titles, the order of the first 4 stages is randomised with each credit. The difficulty of these stages varies depending on how late they appear in the stage order. After clearing all 8 stages, the player automatically enters a second loop, which features significantly denser bullet patterns.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A Button (Press):''' Shot&lt;br /&gt;
* '''A Button (Hold):''' Super Shot (depletes Super Gauge)&lt;br /&gt;
* '''B Button:''' Bomb (depletes bomb stock)&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Strikers1999_screenshot.png|175px|thumb|right|F/A-18 and A/V-8 in action]]&lt;br /&gt;
'''Main Shot'''&lt;br /&gt;
&lt;br /&gt;
Basic attack performed by pressing the shot button. This attack is upgraded by collecting Power-Up items, and reaches max power after 3 items have been collected. After collecting two Power-Up items the shot is supplemented by a secondary attack, or sub-shot, which offers some additional screen coverage. Colliding with an enemy will reduce the shot power by one level, and losing a life will reduce the shot to its base level.&lt;br /&gt;
&lt;br /&gt;
'''Super Shot'''&lt;br /&gt;
&lt;br /&gt;
The super gauge is located at the bottom left of the screen, and is filled by killing enemies. Holding the A button releases a powerful attack which depletes the gauge. Super attacks are character-specific, and can be charged up to 3 levels.&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Bombs do not grant invincibility, but instantly clear enemy bullets and deal damage within specific areas of the screen. The precise effects of bombs are character-specific.&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
Strikers 1999 offers 5 playable ships by default, each with their own playstyle and unique advantages. A 6th ship, the X-36, can be unlocked by entering the code 01999 in Maintenance Mode. After this, the ship becomes selectable by pressing UP on the random ship on the ship select screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; F/A-18 Super Hornet &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#541488; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;F/A-18 Super Hornet&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_fa18.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' An 8-way blue shot, flanked by an additional green shot on each side.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Homing Missile.'' Heat-seeking missiles that home in on enemies. Up to 4 on screen at once.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Rapid Missile.'' The F/A-18's four options lock into position and fire a barrage of missiles directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Super Tomahawk.'' Deploys a bomb that fully clears the screen of bullets and deals damage to enemies&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Super Hornet is a well-balanced ship with good damage when up close. While it deals significantly less damage if they are away from the enemy, due to how projectiles work in this game, it can be made up for with its Super-Shot. A solid option overall.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; F-117 Stealth &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#1b0c8c; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;F-117 Stealth&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_f117.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' An 8-way purple shot, flanked by an additional green shot on each side.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Heat Mine.'' Slow moving mines that explode on contact with enemies. Up to 6 on screen at once.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Sonic Wave.'' Options move forward and deal damage in two small circular aoes directly in from of the craft.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Thunderbolt.'' Fully clears the screen of bullets and deals damage to enemies&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Slow&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Stealth fires *very* slow projectiles and it's one of the slowest ships, this makes perform poorly when played in a regular way. To really make good use of it, the player must perform very aggressive shotgun strats. Due to how the game handles projectiles, they will repeatedly spawn if your distance between the enemy is small. It can fall back on its wide shot and Super Shot when you aren't able to move up to their faces. A powerful ship with potential, just not a conventional one.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; F-22 Raptor &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#541488; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;F-22 Raptor&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_f22.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' A narrow green shot aimed directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Baryon Laser.'' 6 lasers that flank the main shot (3 on either side). Can pierce through multiple enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Twin Stinger.'' The ship's two options lock into position and each fire a powerful laser directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Cluster Bomb.'' Drops a bomb that fully clears the screen of bullets and deals damage to enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Fast&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Raptor's Piercing Shots allow it to have a very good stage performance, and with some bosses with multiple parts and/or a myriad of [[Zako]] accompanying them, it's also good there. It suffers from a very, very weak main shot however, so making good use of your Super-Shot when needed is crucial, otherwise, big HP targets will spell disaster. &lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; AV-8 Harrier &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#1b0c8c; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;AV-8 Harrier&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_av8.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' Two columns of purple projectiles aimed directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Straight Missile.'' Missiles fired directly forward from the ship's two options.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Hunter Fortmation.'' Options will disengage from the craft and independently seek out targets to attack.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''B-52 Carpet Bombing.'' Two large planes will carpet bomb the screen, clearing the screen of bullets and dealing damage to enemies. Unlike the other craft, the AV-8 is not locked into an animation for this attack and can move freely, although the total duration of the screen clear is much shorter.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Slow&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Harrier has the most consistent main shot damage of any ship, and a very good bomb that let's you reposition very easily. It can use its super shot for stage portions with many [[Zako]]. Its lack of speed really hurts it, even more than Stealth, so it necesitates heavy routing when compared to the other ships.&lt;br /&gt;
&lt;br /&gt;
*Note that unlike the other craft, AV-8's two side options directly follow the movements of the main ship, rather than simply flanking on either side (ie. similar behaviour to those in the [[Gradius]] series).&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; F-4 Phantom II &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#541488; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;F-4 Phantom II&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_f4.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' 5-way spread shot, flanked by green projectiles on either side.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Roll Napalm.'' Slow moving projectiles aimed directly forward. Up to 4 at once.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Cross Napalm.'' A single slow-moving, but highly damaging missile.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Samurai Sword '99.'' Performs a loop, while firing a large fiery projectile aimed directly forward. Similar to the bomb animation in [[Sengoku Ace]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Fast&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
Phantom is both fast and very powerful when up front, but has some of the worst stage performance in the game by itself since its sub shot can disappear if it doesn't hit something in its short travel distance. It's not encouraged to shotgun with this ship, it's required, but becomes *the* best boss killer if the player knows what they are doing.&lt;br /&gt;
&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt; X-36 &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background-color:#1b0c8c; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;X-36&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; | [[File:Strikers1999_x36.png|150px|frameless|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Shot:''' Column of 5 blue shots aimed directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Sub Weapon:''' ''Variable Laser.'' Purple lasers that home-in on enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Super Shot:''' ''Spiral Laser.'' Fires a powerful laser directly forward.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Bomb:''' ''Mega Smasher.'' X-36 transforms into a mech and hurls an energy ball across the screen, damaging enemies in a large area. Can move during the transform animation.&amp;lt;br&amp;gt;&lt;br /&gt;
• '''Movement Speed:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
The X-36 is considered the strongest ship in the game, thanks to its powerful homing lasers and devastating super shot attack. It lacks any meaningful weakness aside from dealing less damage when up front compared to other ships, but it's non-consecuential when factoring how destructive its super shot is. Recommended for beginners and veterans alike.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird2_p.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_b.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Strikers1999_medal.png|center]] || '''Medal''' &amp;lt;br&amp;gt;200-2000 point score item. Point reward depends on when the coin is collected during its spin animation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loops ==&lt;br /&gt;
&lt;br /&gt;
After clearing all 8 regular stages, the player automatically enters a second loop. The second loop features significantly denser bullet patterns, and bosses have all-new patterns.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Scoring in Strikers 1999 is relatively straightforward. Certain enemies, when destroyed, will leave behind gold medalss that rotate on the spot. These medals will reward the player with 200, 500, 1000 or 2000 points, depending on when they are collected during their spin animation. To achieve the max score of 2000 points, medals must be collected specifically when they flash brightly.&lt;br /&gt;
&lt;br /&gt;
If two 2000pt medals are collected consecutively, the player is awarded a chain bonus of 200 points.&lt;br /&gt;
&lt;br /&gt;
=== Technical Bonus ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Strikers1999_technicalbonus.png|150px|thumb|right|Boss enemy exposing its weak point]]&lt;br /&gt;
&lt;br /&gt;
This mechanic made its debut in Strikers 1999, and was later featured in Psikyo's 2000 title [[Dragon Blaze]]. At specific points during the second phase of each boss fight, bosses will temporarily expose a blue weak point for you to destroy. By default these weak points are invulnerable, but moving within close proximity will cause them to turn red, and dealing any damage to the red core will instantly kill the boss, and award you a '''Technical Bonus''' of 40,000 points.&lt;br /&gt;
&lt;br /&gt;
Bosses will only expose their weak point once per fight, and will usually release a barrage of bullets at the same time, so careful positioning is needed to take advantage of this opportunity. Note that the stage 8 boss does not have a weak point, so a Technical Bonus is not possible on this stage.&lt;br /&gt;
&lt;br /&gt;
=== Endgame Bonus ===&lt;br /&gt;
----&lt;br /&gt;
Clearing both loops rewards the player with an endgame bonus as follows:&lt;br /&gt;
*Lives Remaining x 100,000&lt;br /&gt;
*Bomb Stock x 50,000&lt;br /&gt;
*Power Level x 10,000&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Strikers 1999/Strategy]] for '''secrets''' and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ports ==&lt;br /&gt;
&lt;br /&gt;
Following its original arcade release in 1999,&amp;lt;ref name=&amp;quot;strikersarc&amp;quot;/&amp;gt; Strikers 1999 received an Android port in 2015.&amp;lt;ref name=&amp;quot;taitomoby&amp;quot;/&amp;gt; The game was ported to the Nintendo Switch in 2018 by Zerodiv.&amp;lt;ref name=&amp;quot;zerodiv&amp;quot;/&amp;gt; After initially only being available on the Nintendo eShop, the game was later released physically as part of the Psikyo Shooting Stars Alpha compilation.&amp;lt;ref name=&amp;quot;nis&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On June 30th 2020, the game was released on Steam by Zerodiv and City Connection.&amp;lt;ref name=&amp;quot;steam&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[[Strikers 1999/Video Index|Video index for Strikers 1999]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Psikyo&amp;diff=16747</id>
		<title>Psikyo</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Psikyo&amp;diff=16747"/>
		<updated>2022-09-19T11:52:53Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: /* Shooting games developed by Psikyo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Psikyo Logo Transparent.png|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Psikyo''' (Japanese: ''Saikyō'' / '''彩京''') was a Japanese game developer and publisher that developed a number of shooting games between 1992 and 2003. It was formed by ex-[[Video System]] staff who had previously worked on [[Rabio Lepus]]&amp;lt;ref name=&amp;quot;lepus&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/rabbit-punch | Rabbit Punch]&amp;quot; at Mobygames. Retrieved 14.09.20.&amp;lt;/ref&amp;gt;, [[Turbo Force]]&amp;lt;ref name=&amp;quot;turbo&amp;quot;&amp;gt;&amp;quot;[http://shmuplations.com/turboforce/ | Turbo Force 1997 Developer Interview]&amp;quot;, Shmuplations.com, trans. &amp;quot;blackoak&amp;quot;. Retrieved 14.09.20.&amp;lt;/ref&amp;gt; and the first game of the [[Aero Fighters]] series.&amp;lt;ref name=&amp;quot;aero&amp;quot;&amp;gt;&amp;quot;[https://www.mobygames.com/game/aero-fighters | Aero Fighters]&amp;quot; at Mobygames.com. Retrieved 14.09.20.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;shmuplations&amp;quot;&amp;gt;&amp;quot;[http://shmuplations.com/psikyo/ | Two 1997 Developer Interviews]&amp;quot;, Shmuplations.com, trans. &amp;quot;blackoak&amp;quot;. Retrieved 14.09.20.&amp;lt;/ref&amp;gt; In 2002 they were acquired by X-Nauts and stopped developing games in-house. X-Nauts.Psikyo shut down in 2005 and ZeroDiv, an [https://en.wikipedia.org/wiki/Systems_engineering SES company] formed the same year by former Psikyo developer Takayuki Haragami&amp;lt;ref name=&amp;quot;zerodiv&amp;quot;&amp;gt;&amp;quot;[https://www.4gamer.net/games/999/G999905/20190329056/ |「彩京」コンテンツを扱うゼロディブがシティコネクションの完全子会社に。ゼロディブ代表の原神敬幸氏はシティコネクションの執行役員に就任]&amp;quot;, 4gamer.net 2019. Retrieved 14.09.20.&amp;lt;/ref&amp;gt;, acquired the rights to their properties. ZeroDiv primarily licensed the rights to mobile developers&amp;lt;ref name=&amp;quot;gamesindustry&amp;quot;&amp;gt;&amp;quot;[https://www.gamesindustry.biz/articles/strikers-1945-plus-iphone-version-of-neo-geo--ps2-and-psp-shooter-launched-on-the-app-store | Strikers 1945 Plus]&amp;quot;, Gamesindustry.biz 2009. Retrieved 14.09.20.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;silicone&amp;quot;&amp;gt;&amp;quot;[https://www.siliconera.com/psikyo-defunct-but-their-game-library-lives-on/ | Psikyo Defunct, But Their Game Library Lives On]&amp;quot;, Siliconera.com 2009. Retrieved 14.09.20.&amp;lt;/ref&amp;gt; until they were acquired by City Connection in 2019.&amp;lt;ref name=&amp;quot;zerodiv&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Psikyo games are noted for their fast enemy bullet patterns, highly challenging second loops, and random elements.&lt;br /&gt;
&lt;br /&gt;
===== Shooting games developed by Psikyo =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Year&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengoku Ace]] (Samurai Aces)'' || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird]]'' || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945]]'' || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengoku Blade]] (Tengai)''  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sol Divide]]'' || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 II]]'' || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Gunner]]'' || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird 2]]'' || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Bomber]]'' || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1999]] (Strikers 1945 III)'' || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 Plus]]'' || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Blaze]]'' || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Gunner 2]]'' || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cho Aniki: Seinaru Protein Densetsu]]'' || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Strikers_1945&amp;diff=16729</id>
		<title>Strikers 1945</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Strikers_1945&amp;diff=16729"/>
		<updated>2022-09-15T10:46:19Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: /* Ships */  Added a short summary of each ship's pros and cons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:s1945_Logo.png|center|300px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Strikers 1945&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = s1945_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|&lt;br /&gt;
|music = Masaki Izutani&lt;br /&gt;
|&lt;br /&gt;
|program = Person B&lt;br /&gt;
|&lt;br /&gt;
|art = Person C&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1995&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Strikers 1945 II]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strikers 1945 ==&lt;br /&gt;
'''''Strikers 1945''''' is a 1995 manic shooter developed by [[Psikyo]]. It is the first in the ''Strikers'' series of shooting games, followed by ''[[Strikers 1945 II]]'' (+ ''Strikers 1945 Plus'') and ''[[Strikers 1999]]'' (''Strikers 1945 III'').&amp;lt;br&amp;gt;&lt;br /&gt;
It follows a post-World War II plot where a mysterious organization known as C.A.N.Y. tries to take over the world with new super-weapons, and the &amp;quot;Strikers&amp;quot; team blast off to destroy the new threat. Like many Psikyo titles, it is known for its high bullet speeds and aggressive bosses.&lt;br /&gt;
&lt;br /&gt;
''Strikers 1945'' was ported to the Sega Saturn, PlayStation, Android platforms, Nintendo Switch, and PC. The game is also included in the (currently upcoming) 2022 Sega Astro City Mini V platform.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:S1945_ShipSelect.png|thumb|right|250px|The ship select screen in ''Strikers 1945''.]] ''Strikers 1945'' contains '''eight''' stages of play, with the first four stages played in a random order. There is a '''second loop''' that can be played simply by completing the first eight stages, for a total of 16 stages. The actual stages in ''Strikers 1945'' are often quite brief, with some being shorter than 60 seconds, with the bosses often taking up more time than the stages themselves. A single loop takes about 15 to 20 minutes on average.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Six ships are available to select, each one with its own shot type, option type, special weapon, and bomb attack.&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Button&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 330px;&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''A (Tap)'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Shot'''&amp;lt;/center&amp;gt;&amp;lt;small&amp;gt;Fire the player's Shot weapon.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''A (Hold)'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Super-Shot'''&amp;lt;/center&amp;gt;&amp;lt;small&amp;gt;Charge up the Super Shot. Release to fire.&amp;lt;br&amp;gt;Can only be performed when the player has [[options]] with them.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''B'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Bomb'''&amp;lt;/center&amp;gt;&amp;lt;small&amp;gt;Releases a screen-clearing Bomb.&amp;lt;br&amp;gt;Bomb functionality varies between ships.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Ship stats are rough guesstimates until more concrete data is found. Research needed. Speed is measured by the number of frames it takes the ship from going from one corner to the other, the smaller the number, the faster the ship is (90F would mean it takes the ship 90 frames or one second and a half for example)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;P-38 Lightning&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_P38.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [90F] Slow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot with a low shot limit. Options fire homing missiles.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options stay in place and fire concentrated straight shots.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Performs an invincible somersault and drops a screen-covering explosive. Ship cannot move while bombing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Lightning'' is a very solid ship in both stages and bosses thanks to its homing capabilities and heavily increased damage when performing shotgun strats. It has the fastest Super-Shot charge,which is a really desirable trait no matter the Stage, as it allows it to quickly switch between Normal and Super-Shot very quickly, without much downtime. Its main weaknesses are slow turning speed and really poor damage if the player is forced to hug the screen border'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;P-51 Mustang&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_P51.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [83F] Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with a low shot limit. Options fire straight-shot missiles that deal high damage.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options deploy around the ship and spin in a circle, then slowly move upwards. The options destroy enemy fire and deal constant collision damage.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  A squad of heavy aircraft flies in and performs a bombing run.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Mustang'' has the potential to trivialize certain portions of the game thanks to its high damage and great Super-Shot. Erasing the bullets that come from certain parts of the screen while dealing damage is great for routing and to practically negate some boss attacks. Its weakness come in the form of low main shot damage, meaning that mistiming your Super-Shot comes in a severe drop of damage, and its Super-Shot, while great, has a very slow start-up, so it is a major commitment you must go through in order to make use of it.'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Spitfire Mk.VII&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Spitfire.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Action&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [74F] Fast&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with a low shot limit. Options trail ship movement, firing drill missiles that slow down and deal constant damage to targets.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options deploy in front of the ship and fire concentrated splits shots at a slight angle.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases a massive, narrow flame beam. The beam destroys enemy fire. Ship movement is slowed while beam is present.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Spitfire's'' options can be used have both good screen coverage and high concentrated damage depending on the situation. It being fast helps with lining up the options quickly. Its charge shot is really valuable in stage portions as well, and to top it all of, it sports a bomb that has invul very quickly into the animation. Its main weaknesses are serviceable but not remarkable damage output, and having to previously set up your options to be as effective, which can't be always be done.'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Messerschmitt Bf-109&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Bf109.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [83F] Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot with a high shot limit. Options lock on automatically and target enemies.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options group up and fire a concentrated volley of shots while crawling up the screen.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Performs an invincible somersault as support aircraft performs a bombing run. Ship cannot move while bombing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Messerschmitt (Bf-109)'' is a very versatile ship in how it approaches enemy formations. It can either choose to have its options be rapid-firing homing bullets, or a stationary turret with a high concentrated barrage in front of them. It is truly the jack of all trades, with average stats across the board, and with ways to comfortably with the different stage layouts. It doesn't have as big of a weakness as the other ships, more so it doesn't push its strengths as much as the rest, which is to expected for a Balance type.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#42735A; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Zero Fighter&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Zero.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Very Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [92F] Slowest &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with a low shot limit. Options fires bombs/mines that explode on contact with enemies, or shortly after being fired.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options lock on to nearby enemies and fire concentrated shots up close. &lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Summons a massive lightning storm that instantly destroys enemy fire and deals constant damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Zero Fighter'' is a ship that rewards players that already have knowledge of the game due to the way its options operate. It has amongst the highest shotgun damage, but also the shortest range of all ships, although its Super-Shot is amongst the best in the game to compensate, charging up really quickly and instantly locking into any available enemies, which it really necessitates in stages due to its poor spread and effective range. Just like with Lightning, its main weaknesses are slow speed and taking a severe drop in damage if its too far from enemies, although this can be circumvented with its Super-Shot to a degree.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#316342; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;J7W SHINDEN &amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Shinden.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Action&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [70F] Fastest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a narrow shot with a high shot limit. Options fires straight-shot missiles that deal high damage. Options stay directly behind ship.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options line up in the front of the ship and then crawl upwards, shooting concentrated shots to the sides.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Performs an invincible somersault and fires a fast blast of energy shaped like the ship. High damage, but narrow and short. Cannot move while bombing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Shinden'' fulfills the &amp;quot;low spread, powerful speedster&amp;quot; role found in many shmups. It has really good concentrated damage, the fastest speed in the game, and an invincible bomb, making it one of the best ships for boss killing, or any enemy with high HP in general. It has poor spread in both the main and sub shots, and while its Super-Shot can be useful depending on the Stage (Stage 6 being one of the main ones), it is quite a weak one when compared to the rest of the roster.'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S1945_Item_PowerUp_2x.gif|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Power-Up'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|| Power-up item. Dropped by red planes and specific stage objects.&amp;lt;br&amp;gt;Collecting one increases the power of the ship's main weapon by 1, and adds one option.&amp;lt;br&amp;gt;A maximum of 4 can be acquired at once, with excess P icons worth 4000pts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S1945_Item_Bomb_2x.gif|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Bomb Item'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|| Bomb item. Adds a bomb to the stock.&amp;lt;br&amp;gt;Six bombs can be held at once, with every following bomb pickup being worth 10,000pts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S1945_Item_Gold_2x.gif|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Gold Bar'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|| Primary score item. Dropped by grounded enemies and objects.&amp;lt;br&amp;gt;Worth 200, 500, 1,000 or 2,000pts. See [[Strikers 1945#Scoring]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Rank increases or decreases based on the ship's current power level. It mostly influences the speed of bullets fired by enemies. Rank is adjusted immediately upon the power level of the player ship changing.&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, the first four stages have different difficulty depending on the order of stages, with the &amp;quot;hard&amp;quot; version of each stage being 1-3 and 1-4.&lt;br /&gt;
&lt;br /&gt;
Rank is lowered by death (causing your player ship to drop back down to level 1), or by colliding with an airborne enemy, which lowers the player's current power level by 1.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
''Strikers 1945'' features a second loop with denser and faster bullet patterns. Additionally, enemies that are destroyed will release clusters of revenge bullets.&amp;lt;br&amp;gt;&lt;br /&gt;
There are no conditions to enter the second loop, and like the first loop, the second loop's first four stages are in a random order. Unlike the first loop, the game's rank is already at max, so the four stages do not vary in difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
The primary scoring trick in ''Strikers'' games involves collecting '''Gold Bars'''[[File:S1945_Item_Gold_2x.gif]] that are left behind by some ground enemies and destructible objects.&amp;lt;br&amp;gt;&lt;br /&gt;
Gold is worth '''200''', '''500''', '''1,000''' or '''2,000pts''' depending on what frame of animation it is on. In ''Strikers 1945'', one animation frame lasts for 7 frames each.&amp;lt;br&amp;gt;&lt;br /&gt;
For ideal score play, the player wants to collect the gold bars on the frame that they flash '''white''', as this will always reward the player with 2000pts.&lt;br /&gt;
&lt;br /&gt;
Aside from that, scoring revolves primarily around maximizing enemy destruction and item collection. Excess bombs and power-ups reward bonus points, but can be risky to hold onto due to the ferocity of enemy attacks and bullet speeds later on in the game.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Strikers 1945/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Gunbird Train ===&lt;br /&gt;
&lt;br /&gt;
[[File:Train1.jpg|200px|left|thumb|'''1.''' Don't destroy the tanks marked with red dots.]] [[File:Train2.jpg|200px|right|thumb|'''2.''' Hover over one of these trees, depending on the stage number you are on.]]&lt;br /&gt;
In the Germany stage, it is possible to make a train appear that was previously seen in one of the random stages of ''[[Gunbird]]''. It's very lucrative for scoring, as each of its three parts is worth 8,000 pts. Moreover, since the train parts hold two power up items each, it can also be useful to boost your power level to max early on. If the items are picked up when already at max power, this makes an additional 24,000 pts.&lt;br /&gt;
&lt;br /&gt;
In order to trigger the train, the player has to avoid destroying a couple of tanks and trucks during the opening part of the stage. These vehicles are not firing at the player and are marked with red dots in the image on the left. Notice that you can still carefully take out the two tanks that are firing at you, as the upper one also holds a gold bar.&lt;br /&gt;
&lt;br /&gt;
In the next step, the player has to hover over a specific tree when the stage music makes a jingle noise. Depending on whether the Germany stage is played as stage 1, 2, 3 or 4 the player has to hover over a different tree. The trees are marked accordingly on the image to the right.&lt;br /&gt;
&lt;br /&gt;
While being exceedingly more difficult, it's likewise possible to trigger the train in the second loop under the same conditions.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
At the end of World War II, world peace seemingly returned to mankind, until an organization known as C.A.N.Y. rose to take over the world with a new breed of superweapons of mass destruction. A team of ace pilots known as the &amp;quot;STRIKERS&amp;quot; were formed in order to destroy this new foe and stop their plan for world conquest.&lt;br /&gt;
&lt;br /&gt;
=====Ending=====&lt;br /&gt;
Later on, it is revealed that the organization was created by aliens who specialize in brainwashing human brains, intending to invade planet Earth. The leader of the organization, also called CANY, is destroyed by the Strikers, alongside the alien base.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
TBD&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
'''World Version (vs. Japan Version)'''&lt;br /&gt;
* The easter egg revealing the identities of the Strikers pilots does not occur.&lt;br /&gt;
* The Japanese text on the high score table does not appear.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
TBD&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Strikers 1945/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
'''[[Strikers 1945/Video_Index|Video Index]]'''&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Page text, info, and formatting by [[User:CHA-STG|CHA-STG]]&lt;br /&gt;
# Additional info provided by [[User:Plasmo|Plasmo]]&lt;br /&gt;
# Special thanks to '''STG Rev. 2020 Discord''' for fact-checking.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Strikers_1945&amp;diff=16728</id>
		<title>Strikers 1945</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Strikers_1945&amp;diff=16728"/>
		<updated>2022-09-15T07:57:44Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: /* Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:s1945_Logo.png|center|300px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Strikers 1945&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = s1945_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|&lt;br /&gt;
|music = Masaki Izutani&lt;br /&gt;
|&lt;br /&gt;
|program = Person B&lt;br /&gt;
|&lt;br /&gt;
|art = Person C&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1995&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Strikers 1945 II]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strikers 1945 ==&lt;br /&gt;
'''''Strikers 1945''''' is a 1995 manic shooter developed by [[Psikyo]]. It is the first in the ''Strikers'' series of shooting games, followed by ''[[Strikers 1945 II]]'' (+ ''Strikers 1945 Plus'') and ''[[Strikers 1999]]'' (''Strikers 1945 III'').&amp;lt;br&amp;gt;&lt;br /&gt;
It follows a post-World War II plot where a mysterious organization known as C.A.N.Y. tries to take over the world with new super-weapons, and the &amp;quot;Strikers&amp;quot; team blast off to destroy the new threat. Like many Psikyo titles, it is known for its high bullet speeds and aggressive bosses.&lt;br /&gt;
&lt;br /&gt;
''Strikers 1945'' was ported to the Sega Saturn, PlayStation, Android platforms, Nintendo Switch, and PC. The game is also included in the (currently upcoming) 2022 Sega Astro City Mini V platform.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:S1945_ShipSelect.png|thumb|right|250px|The ship select screen in ''Strikers 1945''.]] ''Strikers 1945'' contains '''eight''' stages of play, with the first four stages played in a random order. There is a '''second loop''' that can be played simply by completing the first eight stages, for a total of 16 stages. The actual stages in ''Strikers 1945'' are often quite brief, with some being shorter than 60 seconds, with the bosses often taking up more time than the stages themselves. A single loop takes about 15 to 20 minutes on average.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Six ships are available to select, each one with its own shot type, option type, special weapon, and bomb attack.&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Button&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 330px;&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''A (Tap)'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Shot'''&amp;lt;/center&amp;gt;&amp;lt;small&amp;gt;Fire the player's Shot weapon.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''A (Hold)'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Super-Shot'''&amp;lt;/center&amp;gt;&amp;lt;small&amp;gt;Charge up the Super Shot. Release to fire.&amp;lt;br&amp;gt;Can only be performed when the player has [[options]] with them.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''B'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Bomb'''&amp;lt;/center&amp;gt;&amp;lt;small&amp;gt;Releases a screen-clearing Bomb.&amp;lt;br&amp;gt;Bomb functionality varies between ships.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Ship stats are rough guesstimates until more concrete data is found. Research needed. Speed is measured by the number of frames it takes the ship from going from one corner to the other, the smaller the number, the faster the ship is (90F would mean it takes the ship 90 frames or one second and a half for example)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;P-38 Lightning&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_P38.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [90F] Slow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot with a low shot limit. Options fire homing missiles.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options stay in place and fire concentrated straight shots.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Performs an invincible somersault and drops a screen-covering explosive. Ship cannot move while bombing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;P-51 Mustang&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_P51.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [83F] Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with a low shot limit. Options fire straight-shot missiles that deal high damage.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options deploy around the ship and spin in a circle, then slowly move upwards. The options destroy enemy fire and deal constant collision damage.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  A squad of heavy aircraft flies in and performs a bombing run.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Spitfire Mk.VII&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Spitfire.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Action&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [74F] Fast&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with a low shot limit. Options trail ship movement, firing drill missiles that slow down and deal constant damage to targets.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options deploy in front of the ship and fire concentrated splits shots at a slight angle.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases a massive, narrow flame beam. The beam destroys enemy fire. Ship movement is slowed while beam is present.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Messerschmitt Bf-109&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Bf109.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [83F] Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot with a high shot limit. Options lock on automatically and target enemies.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options group up and fire a concentrated volley of shots while crawling up the screen.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Performs an invincible somersault as support aircraft performs a bombing run. Ship cannot move while bombing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#42735A; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Zero Fighter&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Zero.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Very Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [92F] Slowest &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with a low shot limit. Options fires bombs/mines that explode on contact with enemies, or shortly after being fired.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options lock on to nearby enemies and fire concentrated shots up close. &lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Summons a massive lightning storm that instantly destroys enemy fire and deals constant damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#316342; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;J7W SHINDEN &amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Shinden.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Action&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [70F] Fastest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a narrow shot with a high shot limit. Options fires straight-shot missiles that deal high damage. Options stay directly behind ship.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options line up in the front of the ship and then crawl upwards, shooting concentrated shots to the sides.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Performs an invincible somersault and fires a fast blast of energy shaped like the ship. High damage, but narrow and short. Cannot move while bombing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S1945_Item_PowerUp_2x.gif|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Power-Up'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|| Power-up item. Dropped by red planes and specific stage objects.&amp;lt;br&amp;gt;Collecting one increases the power of the ship's main weapon by 1, and adds one option.&amp;lt;br&amp;gt;A maximum of 4 can be acquired at once, with excess P icons worth 4000pts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S1945_Item_Bomb_2x.gif|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Bomb Item'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|| Bomb item. Adds a bomb to the stock.&amp;lt;br&amp;gt;Six bombs can be held at once, with every following bomb pickup being worth 10,000pts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S1945_Item_Gold_2x.gif|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Gold Bar'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|| Primary score item. Dropped by grounded enemies and objects.&amp;lt;br&amp;gt;Worth 200, 500, 1,000 or 2,000pts. See [[Strikers 1945#Scoring]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Rank increases or decreases based on the ship's current power level. It mostly influences the speed of bullets fired by enemies. Rank is adjusted immediately upon the power level of the player ship changing.&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, the first four stages have different difficulty depending on the order of stages, with the &amp;quot;hard&amp;quot; version of each stage being 1-3 and 1-4.&lt;br /&gt;
&lt;br /&gt;
Rank is lowered by death (causing your player ship to drop back down to level 1), or by colliding with an airborne enemy, which lowers the player's current power level by 1.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
''Strikers 1945'' features a second loop with denser and faster bullet patterns. Additionally, enemies that are destroyed will release clusters of revenge bullets.&amp;lt;br&amp;gt;&lt;br /&gt;
There are no conditions to enter the second loop, and like the first loop, the second loop's first four stages are in a random order. Unlike the first loop, the game's rank is already at max, so the four stages do not vary in difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
The primary scoring trick in ''Strikers'' games involves collecting '''Gold Bars'''[[File:S1945_Item_Gold_2x.gif]] that are left behind by some ground enemies and destructible objects.&amp;lt;br&amp;gt;&lt;br /&gt;
Gold is worth '''200''', '''500''', '''1,000''' or '''2,000pts''' depending on what frame of animation it is on. In ''Strikers 1945'', one animation frame lasts for 7 frames each.&amp;lt;br&amp;gt;&lt;br /&gt;
For ideal score play, the player wants to collect the gold bars on the frame that they flash '''white''', as this will always reward the player with 2000pts.&lt;br /&gt;
&lt;br /&gt;
Aside from that, scoring revolves primarily around maximizing enemy destruction and item collection. Excess bombs and power-ups reward bonus points, but can be risky to hold onto due to the ferocity of enemy attacks and bullet speeds later on in the game.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Strikers 1945/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Gunbird Train ===&lt;br /&gt;
&lt;br /&gt;
[[File:Train1.jpg|200px|left|thumb|'''1.''' Don't destroy the tanks marked with red dots.]] [[File:Train2.jpg|200px|right|thumb|'''2.''' Hover over one of these trees, depending on the stage number you are on.]]&lt;br /&gt;
In the Germany stage, it is possible to make a train appear that was previously seen in one of the random stages of ''[[Gunbird]]''. It's very lucrative for scoring, as each of its three parts is worth 8,000 pts. Moreover, since the train parts hold two power up items each, it can also be useful to boost your power level to max early on. If the items are picked up when already at max power, this makes an additional 24,000 pts.&lt;br /&gt;
&lt;br /&gt;
In order to trigger the train, the player has to avoid destroying a couple of tanks and trucks during the opening part of the stage. These vehicles are not firing at the player and are marked with red dots in the image on the left. Notice that you can still carefully take out the two tanks that are firing at you, as the upper one also holds a gold bar.&lt;br /&gt;
&lt;br /&gt;
In the next step, the player has to hover over a specific tree when the stage music makes a jingle noise. Depending on whether the Germany stage is played as stage 1, 2, 3 or 4 the player has to hover over a different tree. The trees are marked accordingly on the image to the right.&lt;br /&gt;
&lt;br /&gt;
While being exceedingly more difficult, it's likewise possible to trigger the train in the second loop under the same conditions.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
At the end of World War II, world peace seemingly returned to mankind, until an organization known as C.A.N.Y. rose to take over the world with a new breed of superweapons of mass destruction. A team of ace pilots known as the &amp;quot;STRIKERS&amp;quot; were formed in order to destroy this new foe and stop their plan for world conquest.&lt;br /&gt;
&lt;br /&gt;
=====Ending=====&lt;br /&gt;
Later on, it is revealed that the organization was created by aliens who specialize in brainwashing human brains, intending to invade planet Earth. The leader of the organization, also called CANY, is destroyed by the Strikers, alongside the alien base.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
TBD&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
'''World Version (vs. Japan Version)'''&lt;br /&gt;
* The easter egg revealing the identities of the Strikers pilots does not occur.&lt;br /&gt;
* The Japanese text on the high score table does not appear.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
TBD&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Strikers 1945/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
'''[[Strikers 1945/Video_Index|Video Index]]'''&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Page text, info, and formatting by [[User:CHA-STG|CHA-STG]]&lt;br /&gt;
# Additional info provided by [[User:Plasmo|Plasmo]]&lt;br /&gt;
# Special thanks to '''STG Rev. 2020 Discord''' for fact-checking.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Strikers_1945&amp;diff=16722</id>
		<title>Strikers 1945</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Strikers_1945&amp;diff=16722"/>
		<updated>2022-09-14T16:01:26Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: /* Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:s1945_Logo.png|center|300px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Strikers 1945&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = s1945_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|&lt;br /&gt;
|music = Masaki Izutani&lt;br /&gt;
|&lt;br /&gt;
|program = Person B&lt;br /&gt;
|&lt;br /&gt;
|art = Person C&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1995&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Strikers 1945 II]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strikers 1945 ==&lt;br /&gt;
'''''Strikers 1945''''' is a 1995 manic shooter developed by [[Psikyo]]. It is the first in the ''Strikers'' series of shooting games, followed by ''[[Strikers 1945 II]]'' (+ ''Strikers 1945 Plus'') and ''[[Strikers 1999]]'' (''Strikers 1945 III'').&amp;lt;br&amp;gt;&lt;br /&gt;
It follows a post-World War II plot where a mysterious organization known as C.A.N.Y. tries to take over the world with new super-weapons, and the &amp;quot;Strikers&amp;quot; team blast off to destroy the new threat. Like many Psikyo titles, it is known for its high bullet speeds and aggressive bosses.&lt;br /&gt;
&lt;br /&gt;
''Strikers 1945'' was ported to the Sega Saturn, PlayStation, Android platforms, Nintendo Switch, and PC. The game is also included in the (currently upcoming) 2022 Sega Astro City Mini V platform.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:S1945_ShipSelect.png|thumb|right|250px|The ship select screen in ''Strikers 1945''.]] ''Strikers 1945'' contains '''eight''' stages of play, with the first four stages played in a random order. There is a '''second loop''' that can be played simply by completing the first eight stages, for a total of 16 stages. The actual stages in ''Strikers 1945'' are often quite brief, with some being shorter than 60 seconds, with the bosses often taking up more time than the stages themselves. A single loop takes about 15 to 20 minutes on average.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Six ships are available to select, each one with its own shot type, option type, special weapon, and bomb attack.&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Button&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 330px;&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''A (Tap)'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Shot'''&amp;lt;/center&amp;gt;&amp;lt;small&amp;gt;Fire the player's Shot weapon.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''A (Hold)'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Super-Shot'''&amp;lt;/center&amp;gt;&amp;lt;small&amp;gt;Charge up the Super Shot. Release to fire.&amp;lt;br&amp;gt;Can only be performed when the player has [[options]] with them.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''B'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Bomb'''&amp;lt;/center&amp;gt;&amp;lt;small&amp;gt;Releases a screen-clearing Bomb.&amp;lt;br&amp;gt;Bomb functionality varies between ships.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Ship stats are rough guesstimates until more concrete data is found. Research needed. Speed is measured by the number of frames it takes the ship from going from one corner to the other, the smaller the number, the faster the ship is (90F would mean it takes the ship 90 frames or one second and a half for example)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;P-38 Lightning&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_P38.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [90F] 2nd Slowest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot with a low shot limit. Options fire homing missiles.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options stay in place and fire concentrated straight shots.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Performs an invincible somersault and drops a screen-covering explosive. Ship cannot move while bombing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;P-51 Mustang&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_P51.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [83F] Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with a low shot limit. Options fire straight-shot missiles that deal high damage.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options deploy around the ship and spin in a circle, then slowly move upwards. The options destroy enemy fire and deal constant collision damage.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  A squad of heavy aircraft flies in and performs a bombing run.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Spitfire Mk.VII&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Spitfire.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Action&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [74F] 2nd Fastest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with a low shot limit. Options trail ship movement, firing drill missiles that slow down and deal constant damage to targets.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options deploy in front of the ship and fire concentrated splits shots at a slight angle.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases a massive, narrow flame beam. The beam destroys enemy fire. Ship movement is slowed while beam is present.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Messerschmitt Bf-109&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Bf109.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [83F] Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot with a high shot limit. Options lock on automatically and target enemies.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options group up and fire a concentrated volley of shots while crawling up the screen.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Performs an invincible somersault as support aircraft performs a bombing run. Ship cannot move while bombing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#42735A; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Zero Fighter&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Zero.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Very Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [92F] Slowest &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with a low shot limit. Options fires bombs/mines that explode on contact with enemies, or shortly after being fired.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options lock on to nearby enemies and fire concentrated shots up close. &lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Summons a massive lightning storm that instantly destroys enemy fire and deals constant damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#316342; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;J7W SHINDEN &amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Shinden.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Action&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [70F] Fastest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a narrow shot with a high shot limit. Options fires straight-shot missiles that deal high damage. Options stay directly behind ship.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options line up in the front of the ship and then crawl upwards, shooting concentrated shots to the sides.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Performs an invincible somersault and fires a fast blast of energy shaped like the ship. High damage, but narrow and short. Cannot move while bombing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S1945_Item_PowerUp_2x.gif|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Power-Up'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|| Power-up item. Dropped by red planes and specific stage objects.&amp;lt;br&amp;gt;Collecting one increases the power of the ship's main weapon by 1, and adds one option.&amp;lt;br&amp;gt;A maximum of 4 can be acquired at once, with excess P icons worth 4000pts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S1945_Item_Bomb_2x.gif|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Bomb Item'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|| Bomb item. Adds a bomb to the stock.&amp;lt;br&amp;gt;Six bombs can be held at once, with every following bomb pickup being worth 10,000pts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S1945_Item_Gold_2x.gif|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Gold Bar'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|| Primary score item. Dropped by grounded enemies and objects.&amp;lt;br&amp;gt;Worth 200, 500, 1,000 or 2,000pts. See [[Strikers 1945#Scoring]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Rank increases or decreases based on the ship's current power level. It mostly influences the speed of bullets fired by enemies. Rank is adjusted immediately upon the power level of the player ship changing.&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, the first four stages have different difficulty depending on the order of stages, with the &amp;quot;hard&amp;quot; version of each stage being 1-3 and 1-4.&lt;br /&gt;
&lt;br /&gt;
Rank is lowered by death (causing your player ship to drop back down to level 1), or by colliding with an airborne enemy, which lowers the player's current power level by 1.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
''Strikers 1945'' features a second loop with denser and faster bullet patterns. Additionally, enemies that are destroyed will release clusters of revenge bullets.&amp;lt;br&amp;gt;&lt;br /&gt;
There are no conditions to enter the second loop, and like the first loop, the second loop's first four stages are in a random order. Unlike the first loop, the game's rank is already at max, so the four stages do not vary in difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
The primary scoring trick in ''Strikers'' games involves collecting '''Gold Bars'''[[File:S1945_Item_Gold_2x.gif]] that are left behind by some ground enemies and destructible objects.&amp;lt;br&amp;gt;&lt;br /&gt;
Gold is worth '''200''', '''500''', '''1,000''' or '''2,000pts''' depending on what frame of animation it is on. In ''Strikers 1945'', one animation frame lasts for 7 frames each.&amp;lt;br&amp;gt;&lt;br /&gt;
For ideal score play, the player wants to collect the gold bars on the frame that they flash '''white''', as this will always reward the player with 2000pts.&lt;br /&gt;
&lt;br /&gt;
Aside from that, scoring revolves primarily around maximizing enemy destruction and item collection. Excess bombs and power-ups reward bonus points, but can be risky to hold onto due to the ferocity of enemy attacks and bullet speeds later on in the game.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Strikers 1945/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Gunbird Train ===&lt;br /&gt;
&lt;br /&gt;
[[File:Train1.jpg|200px|left|thumb|'''1.''' Don't destroy the tanks marked with red dots.]] [[File:Train2.jpg|200px|right|thumb|'''2.''' Hover over one of these trees, depending on the stage number you are on.]]&lt;br /&gt;
In the Germany stage, it is possible to make a train appear that was previously seen in one of the random stages of ''[[Gunbird]]''. It's very lucrative for scoring, as each of its three parts is worth 8,000 pts. Moreover, since the train parts hold two power up items each, it can also be useful to boost your power level to max early on. If the items are picked up when already at max power, this makes an additional 24,000 pts.&lt;br /&gt;
&lt;br /&gt;
In order to trigger the train, the player has to avoid destroying a couple of tanks and trucks during the opening part of the stage. These vehicles are not firing at the player and are marked with red dots in the image on the left. Notice that you can still carefully take out the two tanks that are firing at you, as the upper one also holds a gold bar.&lt;br /&gt;
&lt;br /&gt;
In the next step, the player has to hover over a specific tree when the stage music makes a jingle noise. Depending on whether the Germany stage is played as stage 1, 2, 3 or 4 the player has to hover over a different tree. The trees are marked accordingly on the image to the right.&lt;br /&gt;
&lt;br /&gt;
While being exceedingly more difficult, it's likewise possible to trigger the train in the second loop under the same conditions.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
At the end of World War II, world peace seemingly returned to mankind, until an organization known as C.A.N.Y. rose to take over the world with a new breed of superweapons of mass destruction. A team of ace pilots known as the &amp;quot;STRIKERS&amp;quot; were formed in order to destroy this new foe and stop their plan for world conquest.&lt;br /&gt;
&lt;br /&gt;
=====Ending=====&lt;br /&gt;
Later on, it is revealed that the organization was created by aliens who specialize in brainwashing human brains, intending to invade planet Earth. The leader of the organization, also called CANY, is destroyed by the Strikers, alongside the alien base.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
TBD&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
'''World Version (vs. Japan Version)'''&lt;br /&gt;
* The easter egg revealing the identities of the Strikers pilots does not occur.&lt;br /&gt;
* The Japanese text on the high score table does not appear.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
TBD&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Strikers 1945/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
'''[[Strikers 1945/Video_Index|Video Index]]'''&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Page text, info, and formatting by [[User:CHA-STG|CHA-STG]]&lt;br /&gt;
# Additional info provided by [[User:Plasmo|Plasmo]]&lt;br /&gt;
# Special thanks to '''STG Rev. 2020 Discord''' for fact-checking.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gunbird&amp;diff=15875</id>
		<title>Gunbird</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gunbird&amp;diff=15875"/>
		<updated>2022-05-19T08:28:22Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gunbird_Logo.png|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Gunbird&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Gunbird_Promotional_Poster.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade flyer&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|program = Toshinori Sugita&amp;lt;br&amp;gt;Seiki 'SSS' Saito&amp;lt;br&amp;gt;Shiori Saito (Shiori.)&amp;lt;br&amp;gt;Keisuke Takagi&lt;br /&gt;
|art = Hirofumi Nakamura&lt;br /&gt;
|releasedate = '''Arcade:''' Mar 22nd, 1993 (Jaleco)&lt;br /&gt;
&lt;br /&gt;
'''Saturn:''' Dec 15th, 1995&lt;br /&gt;
&lt;br /&gt;
'''PSX:''' &lt;br /&gt;
*JP:Dec 15th, 1995&lt;br /&gt;
*NA:Mar 19th, 2003 (Mobile Light Force)&lt;br /&gt;
*EU:2003 (Mobile Light Force)&lt;br /&gt;
&lt;br /&gt;
'''Switch:''' Feb 08th, 2018 (Zerodiv),[https://www.nintendo.com/store/products/gunbird-for-nintendo-switch-switch/ Store Page]&lt;br /&gt;
&lt;br /&gt;
'''Steam''': May 10th, 2020 (City Connection, Zero Div), [https://store.steampowered.com/app/1261970/GUNBIRD/ Store Page]&lt;br /&gt;
|previousgame= [[Sengoku Ace]]&lt;br /&gt;
|nextgame = [[Strikers 1945]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20071014030010/http://x-nauts.com/psikyo/product/gun/index.html X-Nauts]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gunbird''' (or '''Mobile Light Force''' in some western ports), is the first game in the Gunbird series and the second game that was developed by [[Psikyo]]. The game has been ported to multiple platforms across the years, including the Saturn, the PSX, and also modern devices like Nintendo Switch and PC via Steam. Internationally, on 2003, it received a now infamous port on the PSX with the title ''Mobile Light Force'', accompanied with a legendary bad cover that looks more like a Charlie Angels tie-in game than Gunbird. While it does play fine, the cover has to this day still confused people what the name of this game even is. It's Gunbird, no questions asked, but the cover has to be seen to be believed (Seriously, google it, you will wonder how did it get past Quality Assurance)&lt;br /&gt;
&lt;br /&gt;
The game puts the player in a mix-and-match setting taking inspiration from Steampunk, Medieval, and Treasure Hunting tropes and designs, with a search for the McGuffin as the main plot. The game doesn't take itself very seriously and leans toward the tropes from the genres it takes from.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
----&lt;br /&gt;
Gunbird is vertically scrolling shooter with 8-way movement and two buttons. There are four levels of  shot power-up: at full power. When the player is hit, the power level will drop down to minimum, but a power item will drop. By holding down the fire button, your character will stop shooting and begin charging their Charge Attack, which varies from character to character. There is no Melee Charge Attack like in [[Gunbird 2]]. Unlike later [[Psikyo]] titles, this Charge Attacks take much longer to finish charging on average, forcing the player to find spots where they can be used safely.&lt;br /&gt;
&lt;br /&gt;
This game features a hidden ammo count. While on Level 4, if you shoot too much, you'll drop down to level 3, which is a significant decrease in power to all characters, some more than others (Marion and Tetsu being the most obvious cases). Because of this, make sure you grab power ups you see, even if at max level, and try to conserve more ammo by knowing the places you can use charge shot instead.&lt;br /&gt;
&lt;br /&gt;
For each life, a player will have access to 2 bombs, with a maximum number of 6, which the player can get to by collecting the bomb icons some enemies drop. Bombs act like your average screen nuke. Some characters become inmeditealy invulnerable when pressing the bomb button, making them especially good as a defensive mechanic in those instances.&lt;br /&gt;
&lt;br /&gt;
Some enemies won't cause a [[Miss]] on contact, but will instead drop down a shot level, or a bomb if the player was already at minimum power.&lt;br /&gt;
&lt;br /&gt;
Each game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. After defeating the last boss the player automatically enters a second loop. The second loop features remixed enemy and bullet patterns which are much more difficult.&lt;br /&gt;
&lt;br /&gt;
The player starts with 3 total lives. There is one extend at 400,000 points. Both can be changed on the Dipswitches menu.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Character stats are rough guesstimates until more concrete data is found. Research needed. Also, the &amp;quot;Damage&amp;quot; section doesn't count the highest damage a character can do, but rather, a combination of close, mid, and long range, and how many enemies are they able to hit at once. Their bomb also adds to this. Shotgunning drastically increases attack damage, so every character is incentivized to do it if they can''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Ash&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Ash_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Fires a straight shot.&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:'''  Fires energy rings that have a wider arc the longer they travel.&lt;br /&gt;
&lt;br /&gt;
'''Charge Attack'''  Shoots an energy sphere&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops an explosive cannon-ball to the ground, with a giant explosion afterwards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Ash is an all-rounder with great movement. His charge and main shot deal good damage up close, and his sub shot has a decent enough spread when shot from afar. He has the fastest movement in the game, which is very useful to players that know what dodges become available to him, and makes it easy to kill [[Zako]]. While he has a high skill ceiling, he is also easy to play, without many weaknesses aside from slow charge shots and weak bomb which can be annoying in bosses.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Marion&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Marion_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires star-shaped bullets that home on enemies&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Fires her rabbit companion surrounded with magical energy.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases multiple arc-shaped magic shots at all sides&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Marion is a beginner-friendly character, with a Main and Sub shot that have great coverage to hit all enemies on the screen, which allows the player to focus on dodging, while also having good single target damage with her charge shot. Her homing and invulnerable bomb makes her very recommended to players new to the game or the genre as a whole. However, her damage without charge is really low, and more experienced players may become frustrated due to her low damage making it harder to kill enemies as easily as they can with other shot-types. Having said that, if Marion is close to the opponent, the stars will spawn much faster, making her damage actually very strong if she is in Shotgunning range, although very poor if she is forced to stay at the bottom of the screen. She is very forgiving, and when used by players that know when and how to abuse her shotgun, she is probably the best character for Survival. '''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Valnus&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Valnus_GB1.png|300p]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires laser beams with a slight angle that cover the sides of Valnus. Pierces enemies.&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Valnus does the Mecha staple Rocket Punch with both arms.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases a giant energy emission at all sides of the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Valnus is a fairly balanced character, with good screen coverage and an invincible bomb. While he is slow, his sub shots can pierce enemies that can be useful for damaging rows of enemies or multiple boss parts at a time. His charge attack has small range but fairly fast activation time. His slow nature an unimpressive damage can make it hard to fight bosses however. A decent pick for all skill levels, and a great one for Mecha fans.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Yuan-Nang&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Yuan-Nang_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires blue colored swords at a periodic rate&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Extends her weapon at Melee range&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Summons multiple clones of herself that move forward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Yuan-Nang is a high risk, high reward character. Her charge shot is by far the fastest of the cast, but also the tiniest and least long-lasting. This makes her gameplay all about charging her attack, releasing and weaving through bullets in the top side of the screen while speed-killing every large enemy. Her charge attack also cancels out enemy bullets, making some patterns way easier to dodge. She is best used by players that already know bullet patterns of enemies, and want to try a more aggressive, mobile play-style, but due to her charge attack properties, she is also one of the best characters for beginners.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#42735A; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Tetsu&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Tetsu_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Very High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires missiles in front of Tetsu at periodic rates&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Tetsu releases a barrage of missiles in a straigth line&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops multiple napalm strikes that slowly travel the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Tetsu is all about raw fire power. His normal and charge shot deal very high damage, but his movement is slow, and his bomb is neither invulnerable nor reaches enemies fast enough to be used on reaction to bad spots. He can deal very good damage and speed kill enemies while as far away as he can, while also having the best point blank damage next to Marion, and his bomb does deal very good damage, even if it's a bit sluggish. All of this makes him the most damaging character on average. If all you want is pure strenght, give him a try, although, just like Yuan-Nang, he is best reserved by players that already know enemy patterns.'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird2_p.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item). With max power, grabbing a new one will increase score by 2.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_b.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1. With all bombs stocked, grabbing a new one will increase the score by 10.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_coin.png|center]] || '''Gold Coin''' &amp;lt;br&amp;gt;200 point score item. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
After clearing 7 stages and defeating the last boss, the player automatically enters a second loop. The second loop features significantly denser bullet patterns. Stage 2-1 takes place in the stage that was not selected in the first loop.&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring is fairly simple. There are no life or bomb bonuses at the end of the game, and coins are always only worth 200 points, so most will be basic milking. Due to this reason, a lot of players playing for score will deliberately suicide their two starting lives to get 2 free power-ups. Bombs give a huge 10k bonus if you grab one while at max stock. Conserving ammo (See [[Gunbird#Gameplay_Overview|Here]]) is also important to grab the power up bonus when at max level. Many enemies and bosses will have multiple parts that give points when broken, and a lot of sections will spawn more enemies if you kill all the existing enemies very fast. Due to good damage &lt;br /&gt;
and spread when abusing shotgun and good charge shot that makes breaking parts, killing more [[Zako]] on average for more points, and conserving ammo easier, Valnus and Marion are the most common choices when playing for score.&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gunbird&amp;diff=15874</id>
		<title>Gunbird</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gunbird&amp;diff=15874"/>
		<updated>2022-05-19T08:27:50Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gunbird_Logo.png|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Gunbird&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Gunbird_Promotional_Poster.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade flyer&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|program = Toshinori Sugita&amp;lt;br&amp;gt;Seiki 'SSS' Saito&amp;lt;br&amp;gt;Shiori Saito (Shiori.)&amp;lt;br&amp;gt;Keisuke Takagi&lt;br /&gt;
|art = Hirofumi Nakamura&lt;br /&gt;
|releasedate = '''Arcade:''' Mar 22nd, 1993 (Jaleco)&lt;br /&gt;
&lt;br /&gt;
'''Saturn:''' Dec 15th, 1995&lt;br /&gt;
&lt;br /&gt;
'''PSX:''' &lt;br /&gt;
*JP:Dec 15th, 1995&lt;br /&gt;
*NA:Mar 19th, 2003 (Mobile Light Force)&lt;br /&gt;
*EU:2003 (Mobile Light Force)&lt;br /&gt;
&lt;br /&gt;
'''Switch:''' Feb 08th, 2018 (Zerodiv),[https://www.nintendo.com/store/products/gunbird-for-nintendo-switch-switch/ Store Page]&lt;br /&gt;
&lt;br /&gt;
'''Steam''': May 10th, 2020 (City Connection, Zero Div), [https://store.steampowered.com/app/1261970/GUNBIRD/ Store Page]&lt;br /&gt;
|previousgame= [[Sengoku Ace]]&lt;br /&gt;
|nextgame = [[Strikers 1945]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20071014030010/http://x-nauts.com/psikyo/product/gun/index.html X-Nauts]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gunbird''' (or '''Mobile Light Force''' in some western ports), is the first game in the Gunbird series and the second game that was developed by [[Psikyo]]. The game has been ported to multiple platforms across the years, including the Saturn, the PSX, and also modern devices like Nintendo Switch and PC via Steam. Internationally, on 2003, it received a now infamous port on the PSX with the title ''Mobile Light Force'', accompanied with a legendary bad cover that looks more like a Charlie Angels tie-in game than Gunbird. While it does play fine, the cover has to this day still confused people what the name of this game even is. It's Gunbird, no questions asked, but the cover has to be seen to be believed (Seriously, google it, you will wonder how did it get past Quality Assurance)&lt;br /&gt;
&lt;br /&gt;
The game puts the player in a mix-and-match setting taking inspiration from Steampunk, Medieval, and Treasure Hunting tropes and designs, with a search for the McGuffin as the main plot. The game doesn't take itself very seriously and leans toward the tropes from the genres it takes from.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
----&lt;br /&gt;
Gunbird is vertically scrolling shooter with 8-way movement and two buttons. There are four levels of  shot power-up: at full power. When the player is hit, the power level will drop down to minimum, but a power item will drop. By holding down the fire button, your character will stop shooting and begin charging their Charge Attack, which varies from character to character. There is no Melee Charge Attack like in [[Gunbird 2]]. Unlike later [[Psikyo]] titles, this Charge Attacks take much longer to finish charging on average, forcing the player to find spots where they can be used safely.&lt;br /&gt;
&lt;br /&gt;
This game features a hidden ammo count. While on Level 4, if you shoot too much, you'll drop down to level 3, which is a significant decrease in power to all characters, some more than others (Marion and Tetsu being the most obvious cases). Because of this, make sure you grab power ups you see, even if at max level, and try to conserve more ammo by knowing the places you can use charge shot instead.&lt;br /&gt;
&lt;br /&gt;
For each life, a player will have access to 2 bombs, with a maximum number of 6, which the player can get to by collecting the bomb icons some enemies drop. Bombs act like your average screen nuke. Some characters become inmeditealy invulnerable when pressing the bomb button, making them especially good as a defensive mechanic in those instances.&lt;br /&gt;
&lt;br /&gt;
Some enemies won't cause a [[Miss]] on contact, but will instead drop down a shot level, or a bomb if the player was already at minimum power.&lt;br /&gt;
&lt;br /&gt;
Each game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. After defeating the last boss the player automatically enters a second loop. The second loop features remixed enemy and bullet patterns which are much more difficult.&lt;br /&gt;
&lt;br /&gt;
The player starts with 3 total lives. There is one extend at 400,000 points. Both can be changed on the Dipswitches menu.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Character stats are rough guesstimates until more concrete data is found. Research needed. Also, the &amp;quot;Damage&amp;quot; section doesn't count the highest damage a character can do, but rather, a combination of close, mid, and long range, and how many enemies are they able to hit at once. Their bomb also adds to this. Shotgunning drastically increases attack damage, so every character is incentivized to do it if they can''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Ash&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Ash_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Fires a straight shot.&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:'''  Fires energy rings that have a wider arc the longer they travel.&lt;br /&gt;
&lt;br /&gt;
'''Charge Attack'''  Shoots an energy sphere&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops an explosive cannon-ball to the ground, with a giant explosion afterwards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Ash is an all-rounder with great movement. His charge and main shot deal good damage up close, and his sub shot has a decent enough spread when shot from. He has the fastest movement in the game, which is very useful to players that know what dodges become available to him, and makes it easy to kill [[Zako]]. While he has a high skill ceiling, he is also easy to play, without many weaknesses aside from slow charge shots and weak bomb which can be annoying in bosses.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Marion&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Marion_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires star-shaped bullets that home on enemies&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Fires her rabbit companion surrounded with magical energy.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases multiple arc-shaped magic shots at all sides&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Marion is a beginner-friendly character, with a Main and Sub shot that have great coverage to hit all enemies on the screen, which allows the player to focus on dodging, while also having good single target damage with her charge shot. Her homing and invulnerable bomb makes her very recommended to players new to the game or the genre as a whole. However, her damage without charge is really low, and more experienced players may become frustrated due to her low damage making it harder to kill enemies as easily as they can with other shot-types. Having said that, if Marion is close to the opponent, the stars will spawn much faster, making her damage actually very strong if she is in Shotgunning range, although very poor if she is forced to stay at the bottom of the screen. She is very forgiving, and when used by players that know when and how to abuse her shotgun, she is probably the best character for Survival. '''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Valnus&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Valnus_GB1.png|300p]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires laser beams with a slight angle that cover the sides of Valnus. Pierces enemies.&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Valnus does the Mecha staple Rocket Punch with both arms.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases a giant energy emission at all sides of the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Valnus is a fairly balanced character, with good screen coverage and an invincible bomb. While he is slow, his sub shots can pierce enemies that can be useful for damaging rows of enemies or multiple boss parts at a time. His charge attack has small range but fairly fast activation time. His slow nature an unimpressive damage can make it hard to fight bosses however. A decent pick for all skill levels, and a great one for Mecha fans.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Yuan-Nang&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Yuan-Nang_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires blue colored swords at a periodic rate&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Extends her weapon at Melee range&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Summons multiple clones of herself that move forward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Yuan-Nang is a high risk, high reward character. Her charge shot is by far the fastest of the cast, but also the tiniest and least long-lasting. This makes her gameplay all about charging her attack, releasing and weaving through bullets in the top side of the screen while speed-killing every large enemy. Her charge attack also cancels out enemy bullets, making some patterns way easier to dodge. She is best used by players that already know bullet patterns of enemies, and want to try a more aggressive, mobile play-style, but due to her charge attack properties, she is also one of the best characters for beginners.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#42735A; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Tetsu&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Tetsu_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Very High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires missiles in front of Tetsu at periodic rates&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Tetsu releases a barrage of missiles in a straigth line&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops multiple napalm strikes that slowly travel the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Tetsu is all about raw fire power. His normal and charge shot deal very high damage, but his movement is slow, and his bomb is neither invulnerable nor reaches enemies fast enough to be used on reaction to bad spots. He can deal very good damage and speed kill enemies while as far away as he can, while also having the best point blank damage next to Marion, and his bomb does deal very good damage, even if it's a bit sluggish. All of this makes him the most damaging character on average. If all you want is pure strenght, give him a try, although, just like Yuan-Nang, he is best reserved by players that already know enemy patterns.'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird2_p.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item). With max power, grabbing a new one will increase score by 2.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_b.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1. With all bombs stocked, grabbing a new one will increase the score by 10.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_coin.png|center]] || '''Gold Coin''' &amp;lt;br&amp;gt;200 point score item. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
After clearing 7 stages and defeating the last boss, the player automatically enters a second loop. The second loop features significantly denser bullet patterns. Stage 2-1 takes place in the stage that was not selected in the first loop.&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring is fairly simple. There are no life or bomb bonuses at the end of the game, and coins are always only worth 200 points, so most will be basic milking. Due to this reason, a lot of players playing for score will deliberately suicide their two starting lives to get 2 free power-ups. Bombs give a huge 10k bonus if you grab one while at max stock. Conserving ammo (See [[Gunbird#Gameplay_Overview|Here]]) is also important to grab the power up bonus when at max level. Many enemies and bosses will have multiple parts that give points when broken, and a lot of sections will spawn more enemies if you kill all the existing enemies very fast. Due to good damage &lt;br /&gt;
and spread when abusing shotgun and good charge shot that makes breaking parts, killing more [[Zako]] on average for more points, and conserving ammo easier, Valnus and Marion are the most common choices when playing for score.&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Blue_Wish_Resurrection_Plus&amp;diff=15778</id>
		<title>Blue Wish Resurrection Plus</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Blue_Wish_Resurrection_Plus&amp;diff=15778"/>
		<updated>2022-05-03T18:36:22Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Title_bwrp.gif|center|frameless]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Blue Wish Resurrection Plus&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = BWRP Start Screen.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Start Screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[x.x]]&lt;br /&gt;
|releasedate = '''PC''' Mar 11th, 200&lt;br /&gt;
|previousgame= [[Eden's Edge]]&lt;br /&gt;
|nextgame = [[Eden's Aegis]]&lt;br /&gt;
|officialsite = Non available&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Blue Wish Resurrection Plus''' (or '''BWRP'''), is the 5th game created by x.x game room, and indie shmup developer. Their games are very heavily inspired by [[Cave]]'s design philosophy. This game in particular has a lot of similar bullet and ship designs as the [[DoDonPachi]] series. It was released on PC as free software, and it's the third game in the Blue Wish series&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game can be downloaded [https://www.vector.co.jp/download/file/winnt/game/fh452584.html here]&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
----&lt;br /&gt;
BWRP is a vertical scrolling bullet-hell shmup with many design cues taken by [[Cave]] games, as many shot types, enemy formations and bullet patterns. It has up to 5 levels of power up, and the player can hold up to 6 bombs. There are 2 shot types, focus shot and unfocused shot. By mashing the Shot button or holding the Auto-Shot button, the player will do their unfocused shot, and when the Shot button is held, the player will do their focused shot, and the ship's speed will drop, while also revealing its hitbox, much like other indie shmups like the Touhou series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game has by default a &amp;quot;Guard&amp;quot; mechanic put in place which can be turnt off in the options menu. When the player is hit, if they have at least one bomb in stock, a shield will cover them for a while, at the cost of one bomb. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bombs are either big blasts that cover a portion of the screen (Unfocused), or increase the range and damage of the shot types (Focused), depending on when the player bombs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game has 3 difficulties:&lt;br /&gt;
&lt;br /&gt;
'''Heaven:''' Akin to Novice Mode in other shmups. Heaven BWRP are one of the better shmups for complete beginners of the genre.&lt;br /&gt;
&lt;br /&gt;
'''Original:'''The base difficulty of the game.&lt;br /&gt;
&lt;br /&gt;
'''Hell:'''Acts like the Ultra setting in the [[Mushihimesama]] games, with a substantial increase in enemy bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are no loops to be found, and the game has only 5 stages. If the player clears the game on Hell difficulty on one credit, they'll fight the Last True Boss of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The player starts with 3 total lives. The player can gain one extend after every 5 Million points&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Ship stats are rough stimates until more concrete data is found. Research needed.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Blue Wish&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Blue_Wish.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Spread&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:''' Sends shots to all directions at a 90° angle&lt;br /&gt;
&lt;br /&gt;
'''Focus Shot:'''  Concentrates its fire to the center, with the options moving clockwise around the front of the ship.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''The titular ship is very similar to the Type C ship in [[DoDonPachi]] games, with a wide shot for its unfocused shot, and narrow array for its focused shot. It is a very easy ship to use, but its damage is overall lackluster when compared to other ships.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Blue Hope&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Blue_Hope.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Semi-Spread&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:''' Fires both linear shots to the center while options wiggle left and right to spread bullets&lt;br /&gt;
&lt;br /&gt;
'''Focused Shot:''' Sends bullets to the center of the screen while options shot lasers to the sides.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Blue Hope has very little spread on its unfocused shot, but both shots have good firepower, making this ship the most damaging one no matter the situation. Their good damage makes them great for boss fights, but stages may get complicated if the player doesn't know enemy placing and stage layouts.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Blue Peace&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Blue_Peace.png|300p]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Homing&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:'''  Fires a very concentrated array of shots in the center&lt;br /&gt;
&lt;br /&gt;
'''Focused Shot:''' Sends multiple orb-lile bullets that home in on all enemies on screen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Blue Peace is a fairly unique ship, dealing more damage when unfocused, and having better screen coverage while focused. Their stage performance is excellent, but their low damage when focused makes dealing with high HP enemies or bosses trickier.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Eden's Edge&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Eden_Edge.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Line&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:''' Options fire lasers that follow the movement of the ship, having multiple formations that can vary depending on how the player moves the ship.&lt;br /&gt;
&lt;br /&gt;
'''Focused Shot:''' All options retract to the ship to fire a concentrated barrage.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Eden's Edge is a really un-orthodox ship, with some similarities to the Trace option found in [[Mushihimesama]]. The dynamic way the options track movement can make for makeshift screen coverage, or high damage if the player can stack them on top of each other. It heavily rewards knowledge about stage layouts to use every option formation to the fullest'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item_pow.gif|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 4th item). With max power, grabbing a new one will increase score by 50.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item_bomb.gif|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1. With all bombs stocked, grabbing a new one will increase the score by 50.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item_sc1.gif|center]] || '''Cube''' &amp;lt;br&amp;gt;Enemies will drop these after being destroyed. Their value increases more if the ship is close to them the moment they spawn.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Box.gif|center]] || '''Gold Box''' &amp;lt;br&amp;gt;After unveiling certain parts of the stages, these will appear and keep giving the player points for as long as they are in the screen &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
[[Category:x.x]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Blue_Wish_Resurrection_Plus&amp;diff=15774</id>
		<title>Blue Wish Resurrection Plus</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Blue_Wish_Resurrection_Plus&amp;diff=15774"/>
		<updated>2022-05-02T19:16:18Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: Created page with &amp;quot;frameless ---- {{GameInfobox |bordercolor = #003333 |innerbordercolor = #eeeeac |title = Blue Wish Resurrection Plus |background = #fefafb |imag...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Title_bwrp.gif|center|frameless]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Blue Wish Resurrection Plus&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = BWRP Start Screen.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Start Screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[x.x]]&lt;br /&gt;
|releasedate = '''PC''' Mar 11th, 200&lt;br /&gt;
|previousgame= [[Eden's Edge]]&lt;br /&gt;
|nextgame = [[Eden's Aegis]]&lt;br /&gt;
|officialsite = Non available&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Blue Wish Resurrection Plus''' (or '''BWRP'''), is the 5th game created by x.x game room, and indie shmup developer. Their games are very heavily inspired by [[Cave]]'s design philosophy. This game in particular has a lot of similar bullet and ship designs as the [[DoDonPachi]] series. It was released on PC as free software, and it's the third game in the Blue Wish series.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
----&lt;br /&gt;
BWRP is a vertical scrolling bullet-hell shmup with many design cues taken by [[Cave]] games, as many shot types, enemy formations and bullet patterns. It has up to 5 levels of power up, and the player can hold up to 6 bombs. There are 2 shot types, focus shot and unfocused shot. By mashing the Shot button or holding the Auto-Shot button, the player will do their unfocused shot, and when the Shot button is held, the player will do their focused shot, and the ship's speed will drop, while also revealing its hitbox, much like other indie shmups like the Touhou series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game has by default a &amp;quot;Guard&amp;quot; mechanic put in place which can be turnt off in the options menu. When the player is hit, if they have at least one bomb in stock, a shield will cover them for a while, at the cost of one bomb. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bombs are either big blasts that cover a portion of the screen (Unfocused), or increase the range and damage of the shot types (Focused), depending on when the player bombs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game has 3 difficulties:&lt;br /&gt;
&lt;br /&gt;
'''Heaven:''' Akin to Novice Mode in other shmups. Heaven BWRP are one of the better shmups for complete beginners of the genre.&lt;br /&gt;
&lt;br /&gt;
'''Original:'''The base difficulty of the game.&lt;br /&gt;
&lt;br /&gt;
'''Hell:'''Acts like the Ultra setting in the [[Mushihimesama]] games, with a substantial increase in enemy bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are no loops to be found, and the game has only 5 stages. If the player clears the game on Hell difficulty on one credit, they'll fight the Last True Boss of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The player starts with 3 total lives. The player can gain one extend after every 5 Million points&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Ship stats are rough stimates until more concrete data is found. Research needed.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Blue Wish&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Blue_Wish.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Spread&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:''' Sends shots to all directions at a 90° angle&lt;br /&gt;
&lt;br /&gt;
'''Focus Shot:'''  Concentrates its fire to the center, with the options moving clockwise around the front of the ship.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''The titular ship is very similar to the Type C ship in [[DoDonPachi]] games, with a wide shot for its unfocused shot, and narrow array for its focused shot. It is a very easy ship to use, but its damage is overall lackluster when compared to other ships.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Blue Hope&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Blue_Hope.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Semi-Spread&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:''' Fires both linear shots to the center while options wiggle left and right to spread bullets&lt;br /&gt;
&lt;br /&gt;
'''Focused Shot:''' Sends bullets to the center of the screen while options shot lasers to the sides.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Blue Hope has very little spread on its unfocused shot, but both shots have good firepower, making this ship the most damaging one no matter the situation. Their good damage makes them great for boss fights, but stages may get complicated if the player doesn't know enemy placing and stage layouts.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Blue Peace&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Blue_Peace.png|300p]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Homing&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:'''  Fires a very concentrated array of shots in the center&lt;br /&gt;
&lt;br /&gt;
'''Focused Shot:''' Sends multiple orb-lile bullets that home in on all enemies on screen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Blue Peace is a fairly unique ship, dealing more damage when unfocused, and having better screen coverage while focused. Their stage performance is excellent, but their low damage when focused makes dealing with high HP enemies or bosses trickier.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Eden's Edge&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Unfocused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Focused&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:BWRP_Eden_Edge.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Line&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Narrow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Unfocused Shot:''' Options fire lasers that follow the movement of the ship, having multiple formations that can vary depending on how the player moves the ship.&lt;br /&gt;
&lt;br /&gt;
'''Focused Shot:''' All options retract to the ship to fire a concentrated barrage.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Eden's Edge is a really un-orthodox ship, with some similarities to the Trace option found in [[Mushihimesama]]. The dynamic way the options track movement can make for makeshift screen coverage, or high damage if the player can stack them on top of each other. It heavily rewards knowledge about stage layouts to use every option formation to the fullest'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item_pow.gif|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 4th item). With max power, grabbing a new one will increase score by 50.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item_bomb.gif|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1. With all bombs stocked, grabbing a new one will increase the score by 50.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item_sc1.gif|center]] || '''Cube''' &amp;lt;br&amp;gt;Enemies will drop these after being destroyed. Their value increases more if the ship is close to them the moment they spawn.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Box.gif|center]] || '''Gold Box''' &amp;lt;br&amp;gt;After unveiling certain parts of the stages, these will appear and keep giving the player points for as long as they are in the screen &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
[[Category:x.x]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Item_sc1.gif&amp;diff=15773</id>
		<title>File:Item sc1.gif</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Item_sc1.gif&amp;diff=15773"/>
		<updated>2022-05-02T19:16:09Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: &lt;/p&gt;
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		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Box.gif&amp;diff=15772</id>
		<title>File:Box.gif</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Box.gif&amp;diff=15772"/>
		<updated>2022-05-02T19:13:39Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Item_bomb.gif&amp;diff=15771</id>
		<title>File:Item bomb.gif</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Item_bomb.gif&amp;diff=15771"/>
		<updated>2022-05-02T19:13:16Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: &lt;/p&gt;
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		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Item_pow.gif&amp;diff=15770</id>
		<title>File:Item pow.gif</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Item_pow.gif&amp;diff=15770"/>
		<updated>2022-05-02T19:12:23Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Title_bwrp.gif&amp;diff=15769</id>
		<title>File:Title bwrp.gif</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Title_bwrp.gif&amp;diff=15769"/>
		<updated>2022-05-02T19:11:45Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free logo}}&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:BWRP_Eden_Edge.png&amp;diff=15768</id>
		<title>File:BWRP Eden Edge.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:BWRP_Eden_Edge.png&amp;diff=15768"/>
		<updated>2022-05-02T17:43:43Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:BWRP_Blue_Wish.png&amp;diff=15767</id>
		<title>File:BWRP Blue Wish.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:BWRP_Blue_Wish.png&amp;diff=15767"/>
		<updated>2022-05-02T17:43:12Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:BWRP_Blue_Peace.png&amp;diff=15766</id>
		<title>File:BWRP Blue Peace.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:BWRP_Blue_Peace.png&amp;diff=15766"/>
		<updated>2022-05-02T17:42:47Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:BWRP_Blue_Hope.png&amp;diff=15765</id>
		<title>File:BWRP Blue Hope.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:BWRP_Blue_Hope.png&amp;diff=15765"/>
		<updated>2022-05-02T17:42:26Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:BWRP_Start_Screen.jpg&amp;diff=15764</id>
		<title>File:BWRP Start Screen.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:BWRP_Start_Screen.jpg&amp;diff=15764"/>
		<updated>2022-05-02T16:03:09Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:BWRP_Logo.jpg&amp;diff=15763</id>
		<title>File:BWRP Logo.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:BWRP_Logo.jpg&amp;diff=15763"/>
		<updated>2022-05-02T16:02:51Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: &lt;/p&gt;
&lt;hr /&gt;
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	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Metal_Black&amp;diff=15743</id>
		<title>Metal Black</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Metal_Black&amp;diff=15743"/>
		<updated>2022-04-26T12:46:59Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Metal black logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Metal Black&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Metal black flyer.jpg&lt;br /&gt;
|width = 324px&lt;br /&gt;
|imagecaption = Arcade Flyer&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = TAITO&lt;br /&gt;
|&lt;br /&gt;
|music = Yasuhisha Watanabe (YACK)&lt;br /&gt;
|&lt;br /&gt;
|Design = Takatsuna Senba&lt;br /&gt;
|&lt;br /&gt;
|program = Naoya Kuroki, Takashi Seguchi, Takamasa Hori&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|art = Takatsuna Senba, Ohno Wepokichi&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1991&lt;br /&gt;
&lt;br /&gt;
|previousgame = Gun Frontier&lt;br /&gt;
|nextgame = Grid Seeker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Metal Black ==&lt;br /&gt;
'''Metal Black''' is a 1991 shooting game developed and published by TAITO for the Taito F1 Arcade System. It is &amp;quot;Project Gun Frontier 2&amp;quot;, sharing that game's development team - though there are only minor connections between the two games. Originally conceived as a Single Screen &amp;quot;Darius 3&amp;quot;, it was spun off into it's own project when it was deemed to have too dark an atmosphere. The game is most notable for it's surreal visuals, soundtrack, and it's &amp;quot;Beam System&amp;quot;, where instead of bombs, the player charges up their main laser, of which the power can be used to release a strong beam, which can be dueled with boss enemies.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The player pilots the Black Fly, a ship with no options, traditional bombs, or means of powering up other than by collecting Newalone particles, which float around the stages and spawn during the game's boss fights. Collecting these particles powers up both the main shot of the Black Fly, and also enables it to fire a Super Beam, which at max power has a screen clearing bomb effect. However, consuming the beam energy also powers down the player's main shot. The beam's duration can be increased by picking up particles during it's duration.&lt;br /&gt;
&lt;br /&gt;
The game's bosses fire attacks which resemble that of the Black Fly's but are pink - for the simple laser attacks that resemble the standard shot, these can be cancelled, but for larger beams, these can be counterattacked using the Black Fly's own Super Beam, which initiates a beam duel.&lt;br /&gt;
&lt;br /&gt;
Notably the Black Fly's shot spawns at around the mid point of the ship and at high power, has a large hitbox, enabling the player to hit enemies just below and above the ship in a pseudo-melee attack. This technique is known as &amp;quot;Scraping&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The game also features bonus stages which take place from a first person perspective, where they most lock onto enemies as fast as possible and fire missiles, though the player is in no danger in these stages.&lt;br /&gt;
&lt;br /&gt;
Under default settings, Extends are given at 70,000 Points, and then Every 150,000 points afterwords (Starting at 220,000).&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Fires the main beam attack. When held, it fires at a fast rate which decreases over time, so Autofire or repeated tapping are neccessary. Also fires the Missiles in bonus stages.&lt;br /&gt;
* '''B:''' Fires the Super Beam attack. At power levels 1-5, this forms a simple, powerful beam that deals high damage and can pass through all obstacles, as well as duel against boss enemies' beam attacks. When power is at MAX, it has a screen-wide bullet clearing effect when pressed, and if not held down, fires energy in all directions for a number of seconds, until it reaches Power Level 3 and reverts to a beam. The beam can be activated earlier if the button is held down.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Unlike the game's precursor Gun Frontier, Rank is simple and appears to mostly be tied to survival time. The effects of Rank are far less than that of Gun Frontier. (Further info may be neccessary)&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
In 2042, a phantom companion star suddenly appears in Jupiter's orbit, Raining meteorities upon the Earth, whilst simultaneously, an alien force known as Nemesis invades the planet, decimating the earth forces with their beam weapons powered by energy known as &amp;quot;Newalone&amp;quot;. In the face of almost total destruction of Earth, a peace treaty is signed. Project Metal Black - a military endeavour that uses the aliens' own Beam technology, is frozen permenantly. In 2052, a rogue pilot - named in supplemental materials as John Ford - commandeers a Black Fly ship, the result of the Metal Black project. He takes the fight to Aliens, in violation of the treaty, in an attempt to save what remains of Earth.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
Metal Black was spun off from a concept for Darius 3 (Sometimes referred to as Darius 2-2 or Darius 3rd Stage) produced by Takatsuna Senba following the release of Darius 2 in 1989. Senba notes that this project was not what lead to Darius Gaiden, though some of the designs that he created in design documents for Darius 3 were used in Gaiden - though some were used in Metal Black itself.&lt;br /&gt;
[[File:Darius 3 - metal black enemies.jpg|thumb]]&lt;br /&gt;
[[File:Darius32.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Game was developed simultaneously alongside Dino Rex, a fighting game also produced by the same team (Senba refers to them as &amp;quot;Sister games&amp;quot;). Both games had troubled developments, with substantially reduced budget and tight deadlines compared to that of Gun Frontier - which itself was made on a comparatively low budget. Whilst Metal Black was quite well recieved, Dino Rex was panned, and Senba resigned shortly after the release of Metal Black, and has never returned to game development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Metal Black was the primary inspiration for G.Rev's first original STG, Border Down. Hiroyuki Maruyama was a massive fan of Metal Black, and with G.Rev being formed of mostly ex-Taito staff and the music again composed by YACK, the game can be considered a spiritual successor of sorts.&lt;br /&gt;
* A number of Metal Black's music tracks have appeared in other Taito games following it's release, notably [https://youtu.be/ztRr9ftV7vw &amp;quot;Dual Moon&amp;quot; in Taiko No Tatsujin], which replicates the background moon of stage 2 in it's note pattern.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Metal Black)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# [http://t1008.blog.fc2.com/ Takasuna Senba's Web Blog - detailed history of Metal Black/Dino Rex's development] | Having links handy is even better, when available.&lt;br /&gt;
# Darius Odyssey (Book) - Details Regarding Darius 3, images.&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
UNDER CONSTRUCTION&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gunbird&amp;diff=15735</id>
		<title>Gunbird</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gunbird&amp;diff=15735"/>
		<updated>2022-04-25T11:51:14Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gunbird_Logo.png|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Gunbird&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Gunbird_Promotional_Poster.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade flyer&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|program = Toshinori Sugita&amp;lt;br&amp;gt;Seiki 'SSS' Saito&amp;lt;br&amp;gt;Shiori Saito (Shiori.)&amp;lt;br&amp;gt;Keisuke Takagi&lt;br /&gt;
|art = Hirofumi Nakamura&lt;br /&gt;
|releasedate = '''Arcade:''' Mar 22nd, 1993 (Jaleco)&lt;br /&gt;
&lt;br /&gt;
'''Saturn:''' Dec 15th, 1995&lt;br /&gt;
&lt;br /&gt;
'''PSX:''' &lt;br /&gt;
*JP:Dec 15th, 1995&lt;br /&gt;
*NA:Mar 19th, 2003 (Mobile Light Force)&lt;br /&gt;
*EU:2003 (Mobile Light Force)&lt;br /&gt;
&lt;br /&gt;
'''Switch:''' Feb 08th, 2018 (Zerodiv),[https://www.nintendo.com/store/products/gunbird-for-nintendo-switch-switch/ Store Page]&lt;br /&gt;
&lt;br /&gt;
'''Steam''': May 10th, 2020 (City Connection, Zero Div), [https://store.steampowered.com/app/1261970/GUNBIRD/ Store Page]&lt;br /&gt;
|previousgame= [[Sengoku Ace]]&lt;br /&gt;
|nextgame = [[Strikers 1945]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20071014030010/http://x-nauts.com/psikyo/product/gun/index.html X-Nauts]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gunbird''' (or '''Mobile Light Force''' in some western ports), is the first game in the Gunbird series and the second game that was developed by [[Psikyo]]. The game has been ported to multiple platforms across the years, including the Saturn, the PSX, and also modern devices like Nintendo Switch and PC via Steam. Internationally, on 2003, it received a now infamous port on the PSX with the title ''Mobile Light Force'', accompanied with a legendary bad cover that looks more like a Charlie Angels tie-in game than Gunbird. While it does play fine, the cover has to this day still confused people what the name of this game even is. It's Gunbird, no questions asked, but the cover has to be seen to be believed (Seriously, google it, you will wonder how did it get past Quality Assurance)&lt;br /&gt;
&lt;br /&gt;
The game puts the player in a mix-and-match setting taking inspiration from Steampunk, Medieval, and Treasure Hunting tropes and designs, with a search for the McGuffin as the main plot. The game doesn't take itself very seriously and leans toward the tropes from the genres it takes from.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
----&lt;br /&gt;
Gunbird is vertically scrolling shooter with 8-way movement and two buttons. There are four levels of  shot power-up: at full power. When the player is hit, the power level will drop down to minimum, but a power item will drop. By holding down the fire button, your character will stop shooting and begin charging their Charge Attack, which varies from character to character. There is no Melee Charge Attack like in [[Gunbird 2]]. Unlike later [[Psikyo]] titles, this Charge Attacks take much longer to finish charging on average, forcing the player to find spots where they can be used safely.&lt;br /&gt;
&lt;br /&gt;
This game features a hidden ammo count. While on Level 4, if you shoot too much, you'll drop down to level 3, which is a significant decrease in power to all characters, some more than others (Marion and Tetsu being the most obvious cases). Because of this, make sure you grab power ups you see, even if at max level, and try to conserve more ammo by knowing the places you can use charge shot instead.&lt;br /&gt;
&lt;br /&gt;
For each life, a player will have access to 2 bombs, with a maximum number of 6, which the player can get to by collecting the bomb icons some enemies drop. Bombs act like your average screen nuke. Some characters become inmeditealy invulnerable when pressing the bomb button, making them especially good as a defensive mechanic in those instances.&lt;br /&gt;
&lt;br /&gt;
Some enemies won't cause a [[Miss]] on contact, but will instead drop down a shot level, or a bomb if the player was already at minimum power.&lt;br /&gt;
&lt;br /&gt;
Each game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. After defeating the last boss the player automatically enters a second loop. The second loop features remixed enemy and bullet patterns which are much more difficult.&lt;br /&gt;
&lt;br /&gt;
The player starts with 3 total lives. There is one extend at 400,000 points. Both can be changed on the Dipswitches menu.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Character stats are rough guesstimates until more concrete data is found. Research needed. Also, the &amp;quot;Damage&amp;quot; section doesn't count the highest damage a character can do, but rather, a combination of close, mid, and long range, and how many enemies are they able to hit at once. Their bomb also adds to this. Shotgunning drastically increases attack damage, so every character is incentivized to do it if they can''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Ash&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Ash_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Fires a straight shot.&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:'''  Fires energy rings that have a wider arc the longer they travel.&lt;br /&gt;
&lt;br /&gt;
'''Charge Attack'''  Shoots an energy sphere&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops an explosive cannon-ball to the ground, with a giant explosion afterwards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Ash is an all-rounder with great movement. His charge and main shot deal good damage up close, and his sub shot has a decent enough spread when shot from. He has the fastest movement in the game, which is very useful to players that know what dodges become available to him, and makes it easy to kill [[Zako]]. While he has a high skill ceiling, he is also easy to play, without many weaknesses aside from slow charge shots and weak bomb which can be annoying in bosses.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Marion&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Marion_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires star-shaped bullets that home on enemies&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Fires her rabbit companion surrounded with magical energy.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases multiple arc-shaped magic shots at all sides&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Marion is a beginner-friendly character, with a Main and Sub shot that have great coverage to hit all enemies on the screen, which allows the player to focus on dodging, while also having good single target damage with her charge shot. Her homing and invulnerable bomb makes her very recommended to players new to the game or the genre as a whole. However, her damage without charge is really low, and more experienced players may become frustrated due to her low damage making it harder to kill enemies as easily as they can with other shot-types. Having said that, if Marion is close to the opponent, the stars will spawn much faster, making her damage actually very strong if she is in Shotgunning range, although very poor if she is forced to stay at the bottom of the screen. She is very forgiving, and when used by players that know when and how to abuse her shotgun, she is probably the best character for Survival. '''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Valnus&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Valnus_GB1.png|300p]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires laser beams with a slight angle that cover the sides of Valnus. Pierces enemies.&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Valnus does the Mecha staple Rocket Punch with both arms.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases a giant energy emission at all sides of the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Valnus is a fairly balanced character, with good screen coverage and an invincible bomb. While he is slow, his sub shots can pierce enemies that can be useful for damaging rows of enemies or multiple boss parts at a time. His charge attack has small range but fairly fast activation time. His slow nature an unimpressive damage can make it hard to fight bosses however. A decent pick for all skill levels, and a great one for Mecha fans.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Yuan-Nang&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Yuan-Nang_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires blue colored swords at a periodic rate&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Extends her weapon at Melee range&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Summons multiple clones of herself that move forward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Yuan-Nang is a high risk, high reward character. Her charge shot is by far the fastest of the cast, but also the tiniest and least long-lasting. This makes her gameplay all about charging her attack, releasing and weaving through bullets in the top side of the screen while speed-killing every large enemy. Her charge attack also cancels out enemy bullets, making some patterns way easier to dodge. She is best used by players that already know bullet patterns of enemies, and want to try a more aggressive, mobile play-style, but due to her charge attack properties, she is also one of the best characters for beginners.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#42735A; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Tetsu&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Tetsu_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Very High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires missiles in front of Tetsu at periodic rates&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Tetsu releases a barrage of missiles in a straigth line&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops multiple napalm strikes that slowly travel the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Tetsu is all about raw fire power. His normal and charge shot deal very high damage, but his movement is slow, and his bomb is neither invulnerable nor reaches enemies fast enough to be used on reaction to bad spots. He can deal very good damage and speed kill enemies while as far away as he can, while also having the best point blank damage next to Marion, and his bomb does deal very good damage, even if it's a bit sluggish. All of this makes him the most damaging character on average. If all you want is pure strenght, give him a try, although, just like Yuan-Nang, he is best reserved by players that already know enemy patterns.'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird2_p.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item). With max power, grabbing a new one will increase score by 2.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_b.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1. With all bombs stocked, grabbing a new one will increase the score by 10.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_coin.png|center]] || '''Gold Coin''' &amp;lt;br&amp;gt;200 point score item. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
After clearing 7 stages and defeating the last boss, the player automatically enters a second loop. The second loop features significantly denser bullet patterns. Stage 2-1 takes place in the stage that was not selected in the first loop.&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring is fairly simple. There are no life or bomb bonuses at the end of the game, and coins are always only worth 200 points, so most will be basic milking. Due to this reason, a lot of players playing for score will deliberately suicide their two starting lives to get 2 free power-ups. Bombs give a huge 10k bonus if you grab one while at max stock. Conserving ammo (See [[Gunbird#Gameplay_Overview|Here]]) is also important to grab the power up bonus when at max level. Many enemies and bosses will have multiple parts that give points when broken, and a lot of sections will spawn more enemies if you kill all the existing enemies very fast. Due to good damage when abusing shotgun and good charge shot that makes breaking parts and conserving ammo easier, Ash and Marion are the most common choices when playing for score.&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gunbird&amp;diff=15734</id>
		<title>Gunbird</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gunbird&amp;diff=15734"/>
		<updated>2022-04-25T11:46:06Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gunbird_Logo.png|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Gunbird&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Gunbird_Promotional_Poster.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade flyer&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|program = Toshinori Sugita&amp;lt;br&amp;gt;Seiki 'SSS' Saito&amp;lt;br&amp;gt;Shiori Saito (Shiori.)&amp;lt;br&amp;gt;Keisuke Takagi&lt;br /&gt;
|art = Hirofumi Nakamura&lt;br /&gt;
|releasedate = '''Arcade:''' Mar 22nd, 1993 (Jaleco)&lt;br /&gt;
&lt;br /&gt;
'''Saturn:''' Dec 15th, 1995&lt;br /&gt;
&lt;br /&gt;
'''PSX:''' &lt;br /&gt;
*JP:Dec 15th, 1995&lt;br /&gt;
*NA:Mar 19th, 2003 (Mobile Light Force)&lt;br /&gt;
*EU:2003 (Mobile Light Force)&lt;br /&gt;
&lt;br /&gt;
'''Switch:''' Feb 08th, 2018 (Zerodiv),[https://www.nintendo.com/store/products/gunbird-for-nintendo-switch-switch/ Store Page]&lt;br /&gt;
&lt;br /&gt;
'''Steam''': May 10th, 2020 (City Connection, Zero Div), [https://store.steampowered.com/app/1261970/GUNBIRD/ Store Page]&lt;br /&gt;
|previousgame= [[Sengoku Ace]]&lt;br /&gt;
|nextgame = [[Strikers 1945]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20071014030010/http://x-nauts.com/psikyo/product/gun/index.html X-Nauts]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gunbird''' (or '''Mobile Light Force''' in some western ports), is the first game in the Gunbird series and the second game that was developed by [[Psikyo]]. The game has been ported to multiple platforms across the years, including the Saturn, the PSX, and also modern devices like Nintendo Switch and PC via Steam. Internationally, on 2003, it received a now infamous port on the PSX with the title ''Mobile Light Force'', accompanied with a legendary bad cover that looks more like a Charlie Angels tie-in game than Gunbird. While it does play fine, the cover has to this day still confused people what the name of this game even is. It's Gunbird, no questions asked, but the cover has to be seen to be believed (Seriously, google it, you will wonder how did it get past Quality Assurance)&lt;br /&gt;
&lt;br /&gt;
The game puts the player in a mix-and-match setting taking inspiration from Steampunk, Medieval, and Treasure Hunting tropes and designs, with a search for the McGuffin as the main plot. The game doesn't take itself very seriously and leans toward the tropes from the genres it takes from.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
----&lt;br /&gt;
Gunbird is vertically scrolling shooter with 8-way movement and two buttons. There are four levels of  shot power-up: at full power. When the player is hit, the power level will drop down to minimum, but a power item will drop. By holding down the fire button, your character will stop shooting and begin charging their Charge Attack, which varies from character to character. There is no Melee Charge Attack like in [[Gunbird 2]]. Unlike later [[Psikyo]] titles, this Charge Attacks take much longer to finish charging on average, forcing the player to find spots where they can be used safely.&lt;br /&gt;
&lt;br /&gt;
This game features a hidden ammo count. While on Level 4, if you shoot too much, you'll drop down to level 3, which is a significant decrease in power to all characters, some more than others (Marion and Tetsu being the most obvious cases). Because of this, make sure you grab power ups you see, even if at max level, and try to conserve more ammo by knowing the places you can use charge shot instead.&lt;br /&gt;
&lt;br /&gt;
For each life, a player will have access to 2 bombs, with a maximum number of 6, which the player can get to by collecting the bomb icons some enemies drop. Bombs act like your average screen nuke. Some characters become inmeditealy invulnerable when pressing the bomb button, making them especially good as a defensive mechanic in those instances.&lt;br /&gt;
&lt;br /&gt;
Some enemies won't cause a [[Miss]] on contact, but will instead drop down a shot level, or a bomb if the player was already at minimum power.&lt;br /&gt;
&lt;br /&gt;
Each game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. After defeating the last boss the player automatically enters a second loop. The second loop features remixed enemy and bullet patterns which are much more difficult.&lt;br /&gt;
&lt;br /&gt;
The player starts with 3 total lives. There is one extend at 400,000 points. Both can be changed on the Dipswitches menu.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Character stats are rough guesstimates until more concrete data is found. Research needed. Also, the &amp;quot;Damage&amp;quot; section doesn't count the highest damage a character can do, but rather, a combination of close, mid, and long range, and how many enemies are they able to hit at once. Their bomb also adds to this. Shotgunning drastically increases attack damage, so every character is incentivized to do it if they can''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Ash&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Ash_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Fires a straight shot.&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:'''  Fires energy rings that have a wider arc the longer they travel.&lt;br /&gt;
&lt;br /&gt;
'''Charge Attack'''  Shoots an energy sphere&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops an explosive cannon-ball to the ground, with a giant explosion afterwards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Ash is an all-rounder with great movement. His charge and main shot deal good damage up close, and his sub shot has a decent enough spread when shot from. He has the fastest movement in the game, which is very useful to players that know what dodges become available to him, and makes it easy to kill [[Zako]]. While he has a high skill ceiling, he is also easy to play, without many weaknesses aside from slow charge shots and weak bomb which can be annoying in bosses.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Marion&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Marion_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires star-shaped bullets that home on enemies&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Fires her rabbit companion surrounded with magical energy.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases multiple arc-shaped magic shots at all sides&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Marion is a beginner-friendly character, with a Main and Sub shot that have great coverage to hit all enemies on the screen, which allows the player to focus on dodging, while also having good single target damage with her charge shot. Her homing and invulnerable bomb makes her very recommended to players new to the game or the genre as a whole. However, her damage without charge is really low, and more experienced players may become frustrated due to her low damage making it harder to kill enemies as easily as they can with other shot-types. Having said that, if Marion is close to the opponent, the stars will spawn much faster, making her damage actually very strong if she is in Shotgunning range, although very poor if she is forced to stay at the bottom of the screen. She is very forgiving, and when used by players that know when and how to abuse her shotgun, she is probably the best character for Survival. '''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Valnus&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Valnus_GB1.png|300p]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires laser beams with a slight angle that cover the sides of Valnus. Pierces enemies.&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Valnus does the Mecha staple Rocket Punch with both arms.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases a giant energy emission at all sides of the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Valnus is a fairly balanced character, with good screen coverage and an invincible bomb. While he is slow, his sub shots can pierce enemies that can be useful for damaging rows of enemies or multiple boss parts at a time. His charge attack has small range but fairly fast activation time. His slow nature an unimpressive damage can make it hard to fight bosses however. A decent pick for all skill levels, and a great one for Mecha fans.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Yuan-Nang&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Yuan-Nang_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires blue colored swords at a periodic rate&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Extends her weapon at Melee range&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Summons multiple clones of herself that move forward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Yuan-Nang is a high risk, high reward character. Her charge shot is by far the fastest of the cast, but also the tiniest and least long-lasting. This makes her gameplay all about charging her attack, releasing and weaving through bullets in the top side of the screen while speed-killing every large enemy. Her charge attack also cancels out enemy bullets, making some patterns way easier to dodge. She is best used by players that already know bullet patterns of enemies, and want to try a more aggressive, mobile play-style, but due to her charge attack properties, she is also one of the best characters for beginners.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#42735A; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Tetsu&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Tetsu_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Very High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires missiles in front of Tetsu at periodic rates&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Tetsu releases a barrage of missiles in a straigth line&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops multiple napalm strikes that slowly travel the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Tetsu is all about raw fire power. His normal and charge shot deal very high damage, but his movement is slow, and his bomb is neither invulnerable nor reaches enemies fast enough to be used on reaction to bad spots. He can deal very good damage and speed kill enemies while as far away as he can, and his bomb does deal very good damage, even if it's a bit sluggish. If all you want is pure strenght, give him a try, although, just like Yuan-Nang, he is best reserved by players that already know enemy patterns.'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird2_p.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item). With max power, grabbing a new one will increase score by 2.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_b.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1. With all bombs stocked, grabbing a new one will increase the score by 10.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_coin.png|center]] || '''Gold Coin''' &amp;lt;br&amp;gt;200 point score item. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
After clearing 7 stages and defeating the last boss, the player automatically enters a second loop. The second loop features significantly denser bullet patterns. Stage 2-1 takes place in the stage that was not selected in the first loop.&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring is fairly simple. There are no life or bomb bonuses at the end of the game, and coins are always only worth 200 points, so most will be basic milking. Due to this reason, a lot of players playing for score will deliberately suicide their two starting lives to get 2 free power-ups. Bombs give a huge 10k bonus if you grab one while at max stock. Conserving ammo (See [[Gunbird#Gameplay_Overview|Here]]) is also important to grab the power up bonus when at max level. Many enemies and bosses will have multiple parts that give points when broken, and a lot of sections will spawn more enemies if you kill all the existing enemies very fast. Due to good damage when abusing shotgun and good charge shot that makes breaking parts and conserving ammo easier, Ash and Marion are the most common choices when playing for score.&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gunbird&amp;diff=15730</id>
		<title>Gunbird</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gunbird&amp;diff=15730"/>
		<updated>2022-04-24T17:17:50Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gunbird_Logo.png|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Gunbird&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Gunbird_Promotional_Poster.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade flyer&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|program = Toshinori Sugita&amp;lt;br&amp;gt;Seiki 'SSS' Saito&amp;lt;br&amp;gt;Shiori Saito (Shiori.)&amp;lt;br&amp;gt;Keisuke Takagi&lt;br /&gt;
|art = Hirofumi Nakamura&lt;br /&gt;
|releasedate = '''Arcade:''' Mar 22nd, 1993 (Jaleco)&lt;br /&gt;
&lt;br /&gt;
'''Saturn:''' Dec 15th, 1995&lt;br /&gt;
&lt;br /&gt;
'''PSX:''' &lt;br /&gt;
*JP:Dec 15th, 1995&lt;br /&gt;
*NA:Mar 19th, 2003 (Mobile Light Force)&lt;br /&gt;
*EU:2003 (Mobile Light Force)&lt;br /&gt;
&lt;br /&gt;
'''Switch:''' Feb 08th, 2018 (Zerodiv),[https://www.nintendo.com/store/products/gunbird-for-nintendo-switch-switch/ Store Page]&lt;br /&gt;
&lt;br /&gt;
'''Steam''': May 10th, 2020 (City Connection, Zero Div), [https://store.steampowered.com/app/1261970/GUNBIRD/ Store Page]&lt;br /&gt;
|previousgame= [[Sengoku Ace]]&lt;br /&gt;
|nextgame = [[Strikers 1945]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20071014030010/http://x-nauts.com/psikyo/product/gun/index.html X-Nauts]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gunbird''' (or '''Mobile Light Force''' in some western ports), is the first game in the Gunbird series and the second game that was developed by [[Psikyo]]. The game has been ported to multiple platforms across the years, including the Saturn, the PSX, and also modern devices like Nintendo Switch and PC via Steam. Internationally, on 2003, it received a now infamous port on the PSX with the title ''Mobile Light Force'', accompanied with a legendary bad cover that looks more like a Charlie Angels tie-in game than Gunbird. While it does play fine, the cover has to this day still confused people what the name of this game even is. It's Gunbird, no questions asked, but the cover has to be seen to be believed (Seriously, google it, you will wonder how did it get past Quality Assurance)&lt;br /&gt;
&lt;br /&gt;
The game puts the player in a mix-and-match setting taking inspiration from Steampunk, Medieval, and Treasure Hunting tropes and designs, with a search for the McGuffin as the main plot. The game doesn't take itself very seriously and leans toward the tropes from the genres it takes from.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
----&lt;br /&gt;
Gunbird is vertically scrolling shooter with 8-way movement and two buttons. There are four levels of  shot power-up: at full power. When the player is hit, the power level will drop down to minimum, but a power item will drop. By holding down the fire button, your character will stop shooting and begin charging their Charge Attack, which varies from character to character. There is no Melee Charge Attack like in [[Gunbird 2]]. Unlike later [[Psikyo]] titles, this Charge Attacks take much longer to finish charging on average, forcing the player to find spots where they can be used safely.&lt;br /&gt;
&lt;br /&gt;
This game features a hidden ammo count. While on Level 4, if you shoot too much, you'll drop down to level 3, which is a significant decrease in power to all characters, some more than others (Marion and Tetsu being the most obvious cases). Because of this, make sure you grab power ups you see, even if at max level, and try to conserve more ammo by knowing the places you can use charge shot instead.&lt;br /&gt;
&lt;br /&gt;
For each life, a player will have access to 2 bombs, with a maximum number of 6, which the player can get to by collecting the bomb icons some enemies drop. Bombs act like your average screen nuke. Some characters become inmeditealy invulnerable when pressing the bomb button, making them especially good as a defensive mechanic in those instances.&lt;br /&gt;
&lt;br /&gt;
Some enemies won't cause a [[Miss]] on contact, but will instead drop down a shot level, or a bomb if the player was already at minimum power.&lt;br /&gt;
&lt;br /&gt;
Each game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. After defeating the last boss the player automatically enters a second loop. The second loop features remixed enemy and bullet patterns which are much more difficult.&lt;br /&gt;
&lt;br /&gt;
The player starts with 3 total lives. There is one extend at 400,000 points. Both can be changed on the Dipswitches menu.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Character stats are rough guesstimates until more concrete data is found. Research needed. Also, the &amp;quot;Damage&amp;quot; section doesn't count the highest damage a character can do, but rather, a combination of close, mid, and long range, and how many enemies are they able to hit at once. Their bomb also adds to this. Shotgunning drastically increases attack damage, so every character is incentivized to do it if they can''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Ash&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Ash_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Fires a straight shot.&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:'''  Fires energy rings that have a wider arc the longer they travel.&lt;br /&gt;
&lt;br /&gt;
'''Charge Attack'''  Shoots an energy sphere&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops an explosive cannon-ball to the ground, with a giant explosion afterwards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Ash is an all-rounder with great movement. His charge and main shot deal good damage up close, and his sub shot has a decent enough spread. He has the fastest movement in the game, which is very useful to players that know what dodges become available to him. While he has a high skill ceiling, he is also easy to play, without many weaknesses aside from slow charge shots and weak bomb which can be annoying in bosses.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Marion&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Marion_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires star-shaped bullets that home on enemies&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Fires her rabbit companion surrounded with magical energy.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases multiple arc-shaped magic shots at all sides&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Marion is a beginner-friendly character, with a Main and Sub shot that have great coverage to hit all enemies on the screen, which allows the player to focus on dodging, while also having good single target damage with her charge shot. Her homing and invulnerable bomb makes her very recommended to players new to the game or the genre as a whole. However, her damage without charge is really low, and more experienced players may become frustrated due to her low damage making it harder to kill enemies as easily as they can with other shot-types. Having said that, if Marion is close to the opponent, the stars will spawn much faster, making her damage actually very strong if she is in Shotgunning range, although very poor if she is forced to stay at the bottom of the screen. She is very forgiving, and when used by players that know when and how to abuse her shotgun, she is probably the best character for Survival. '''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Valnus&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Valnus_GB1.png|300p]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires laser beams with a slight angle that cover the sides of Valnus. Pierces enemies.&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Valnus does the Mecha staple Rocket Punch with both arms.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases a giant energy emission at all sides of the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Valnus is a fairly balanced character, with good screen coverage and an invincible bomb. While he is slow, his sub shots can pierce enemies that can be useful for damaging rows of enemies or multiple boss parts at a time. His charge attack has small range but fairly fast activation time. His slow nature an unimpressive damage can make it hard to fight bosses however. A decent pick for all skill levels, and a great one for Mecha fans.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Yuan-Nang&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Yuan-Nang_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires blue colored swords at a periodic rate&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Extends her weapon at Melee range&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Summons multiple clones of herself that move forward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Yuan-Nang is a high risk, high reward character. Her charge shot is by far the fastest of the cast, but also the tiniest and least long-lasting. This makes her gameplay all about charging her attack, releasing and weaving through bullets in the top side of the screen while speed-killing every large enemy. Her charge attack also cancels out enemy bullets, making some patterns way easier to dodge. She is best used by players that already know bullet patterns of enemies, and want to try a more aggressive, mobile play-style, but due to her charge attack properties, she is also one of the best characters for beginners.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#42735A; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Tetsu&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Tetsu_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Very High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires missiles in front of Tetsu at periodic rates&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Tetsu releases a barrage of missiles in a straigth line&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops multiple napalm strikes that slowly travel the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Tetsu is all about raw fire power. His normal and charge shot deal very high damage, but his movement is slow, and his bomb is neither invulnerable nor reaches enemies fast enough to be used on reaction to bad spots. He can deal very good damage and speed kill enemies while as far away as he can, and his bomb does deal very good damage, even if it's a bit sluggish. If all you want is pure strenght, give him a try, although, just like Yuan-Nang, he is best reserved by players that already know enemy patterns.'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird2_p.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item). With max power, grabbing a new one will increase score by 2.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_b.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1. With all bombs stocked, grabbing a new one will increase the score by 10.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_coin.png|center]] || '''Gold Coin''' &amp;lt;br&amp;gt;200 point score item. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
After clearing 7 stages and defeating the last boss, the player automatically enters a second loop. The second loop features significantly denser bullet patterns. Stage 2-1 takes place in the stage that was not selected in the first loop.&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring is fairly simple. There are no life or bomb bonuses at the end of the game, and coins are always only worth 200 points, so most will be basic milking. Due to this reason, a lot of players playing for score will deliberately suicide their two starting lives to get 2 free power-ups. Bombs give a huge 10k bonus if you grab one while at max stock. Conserving ammo (See [[Gunbird#Gameplay_Overview|Here]]) is also important to grab the power up bonus when at max level. Many enemies and bosses will have multiple parts that give points when broken, and a lot of sections will spawn more enemies if you kill all the existing enemies very fast. Due to good damage when abusing shotgun and good charge shot that makes breaking parts and conserving ammo easier, Ash and Marion are the most common choices when playing for score.&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=15729</id>
		<title>Shmups Wiki:List of shooting games</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=15729"/>
		<updated>2022-04-24T14:15:30Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
This page contains links to every game that we ''currently'' have a wiki page written about in our Library. &lt;br /&gt;
&lt;br /&gt;
If you notice a game is missing, consider '''[[(Template Page)#Creating a new page|starting a page]]'''! ❤️ &lt;br /&gt;
&lt;br /&gt;
A robust list of 100% free-to-play games can be found '''[[Free to Play|here]]'''!&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Developer !! Publisher !! Year !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aeon Zenith]]'' || [[User:Squire Grooktook|Squire Grooktook]] || Squire Grooktook || TBD || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aero Fighters 2]]'' || [[Video System]] || Video System || 1994 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aero Fighters 3]]'' || [[Video System]] || Video System || 1995 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akai Katana]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; '''needs content &amp;amp; formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akuu Gallet]] / Air Gallet'' || [[Gazelle]] || Banpresto || 1996 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. Formatting is good so far, but needs content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ALLTYNEX Second]]'' || [[SITER SKAIN]] || Nyu Media || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Fairly new WIP page, needs images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AngerForce: Reloaded]]'' || [[Screambox Studio]] || Screambox Studio || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, missing images and some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AngerForce: Strikers]]'' || [[Screambox Studio]] || Screambox Studio || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page and fork of [[AngerForce: Reloaded]] page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apare Usapie!]]'' || [[Sorafune Atelier]] || Sorafune Atelier || 2015(?) || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Police Batrider]]'' || [[Raizing]] || Eighting || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, needs page formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Barrage Fantasia]]'' || [[Hanaji Games]] || Hanaji Games || 2021 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs more info. Controls, scoring and items missing&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batsugun]]'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Bakraid]]'' || [[Raizing]] || Eighting || 1999 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Gameplay overview and controls are missing&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Garegga]]'' || [[Raizing]] || Eighting || 1996 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page verified by top players!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blaynix]]'' || [[zakichi]] || zakichi || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Revolver]]'' || [[Stellar Circle]] || Stellar Circle || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BroodStar]]'' || [[User:Razeal|Razeal]] || Razeal || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet Sorceress]]'' || [[DANGER HEART Entertainment]] || DANGER HEART Entertainment || TBD 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Celtreos]]'' || [[User:vornaff|Kevin Grant]] || Kevin Grant || 2017 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' '''This wiki page was created by the developer!''' Just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chaos Field]]'' || [[MileStone]] || Able Corporation || 2004 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cho Ren Sha 68K]]'' || [[Koichi Yoshida]] || Koichi Yoshida || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Choujikuu Yousai Macross II]]'' || [[NMK]] || Banpresto || 1995 || &amp;lt;small&amp;gt;'''⭐''' Stub page. Contains dev team credits + some basic history&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton: Fantastic Night Dreams]]'' || [[Success]] || Success || 1991 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton 2: Magical Night Dreams]]'' || [[Success]] || Success || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crimzon Clover]]'' || [[YOTSUBANE]] || YOTSUBANE || 2011 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs mode descriptions. This page is for the original doujin release.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crimzon Clover: World Ignition]] / World EXplosion'' || [[YOTSUBANE]] || Degica Games || 2014 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs mode descriptions. Includes the latest revision.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crisis Wing]]'' || [[Pieslice Productions]] || Pieslice Productions || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangun Feveron]] / Fever S.O.S.'' || [[CAVE]] || Atlus || 1998 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs formatting and content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 2]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 3]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2017 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Gaiden]]'' || [[Taito]] || Taito || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Twin]]'' || [[Taito]] || Taito || 1991 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles]]'' || [[CAVE]] || AMI || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion and formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles Mega Black Label]]'' || [[CAVE]] || AMI || 2008 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi]]'' || [[CAVE]] || Atlus || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu]] / DoDonPachi Resurrection'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;br&amp;gt;'''''Includes information about several releases!'''''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Arrange A]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Arrange B]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page, verified by top (and frequent) players!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label]]'' || [[CAVE]] || AMI || 2010 (?) || &amp;lt;small&amp;gt;'''⭐⭐''' Contains some details on mechanics and gameplay. Needs formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label Arrange]]'' || [[CAVE]] || AMI || 2011 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs some updates to formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.0]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''; could use more images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.5]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs images &amp;amp; some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.51]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Slim on content and formatting, but what's there is good.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiOuJou]] White Label'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great content; '''In need of formatting update''', lacking images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiOuJou Black Label]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi MAXIMUM]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs '''information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou exA Label]]'' || [[exA Arcadia]] || exA Arcadia || 2020 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dogyuun]]'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DonPachi]]'' || [[CAVE]] || Atlus || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Blaze]]'' || [[Psikyo]] || Psikyo || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eschatos]]'' || [[Qute]] || Qute || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ESP Ra.De.]]'' || [[CAVE]] || Atlus || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda]]'' || [[CAVE]] || AMI || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda II]]'' || [[CAVE]] || AMI || 2005 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[F/A]] / Fighter &amp;amp; Attacker'' || [[Namco]] || Namco || 1992 || &amp;lt;small&amp;gt;'''⭐⭐''' Contains strategy and some starter info. Missing images.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Galshell: Blood Red Skies]]'' '''(18+)''' || [[Akiragoya]] || Akiragoya || 2004 || &amp;lt;small&amp;gt;'''⭐''' Borderline empty page. Could use info, formatting, and research. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gemini Wing]]'' || [[Tecmo]] || Tecmo || 1987 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing]]'' || [[Takumi]] || Capcom || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Early page with a fair amount of missing content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing 2]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Great Mahou Daisakusen]] / Dimahoo'' || [[Raizing]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird]]'' || [[Psikyo]] || Jaleco || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good formatting and basic explanations for mechanics, characters and scoring. Needs more in-depth information and video examples.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird 2]]'' || [[Psikyo]] || Psikyo || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great info, could use a small formatting update&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gundemonium]]'' || [[Platine Dispositif]] || Rockin' Android || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page, could use minor formatting update&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunroar]]'' || [[Kenta Cho]] || Kenta Cho || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guwange]]'' || [[CAVE]] || Atlus || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' In a pretty early state. '''Missing formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hacha Mecha Fighter]]'' || [[NMK]] || NMK || 1991 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harmful Park]]'' || [[Sky Think System]] || Sky Think System || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, just missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellsinker.]]'' || [[Ruminant's Whimper]] || Ruminant's Whimper || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hishouzame]]'' || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ibara]]'' || [[CAVE]] || CAVE || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ikaruga]]'' || [[Treasure]] || Treasure || 2001 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' High quality, well-researched page, just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Illmatic Envelope (Illvelo)|Illmatic Envelope]] / Illvelo'' || [[Milestone]] || Milestone || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality, well-researched page! Just missing some minor formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jamestown]]'' || Final Form Games || Batterystaple Games || 2011 || &amp;lt;small&amp;gt;'''⭐⭐''' Low on content, contains template leftovers.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaiju Kite Attack]]'' || PWCA || PWCA || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaikan]]'' || Zakichi || ©-kigekiyahonpo- || 2013 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ketsui: Kizuna Jigoku Tachi]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kyuukyoku Tiger]] / Twin Cobra'' || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐''' Stub page with some basic info; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lotus Land Story]] / Touhou Gensoukyou'' || [[ZUNsoft]] / [[Amusement Makers]] || Taito || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info, just a tad lean. Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mahou Daisakusen]] / Sorcer Striker'' || [[Raizing]] || Able Corporation || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Lots of good info, but needs page formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mars Matrix|Mars Matrix: Hyper Solid Shooting]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent content and formatting update. Still needs work!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mecha Ritz: Steel Rondo]]'' || [[HEY]] || HEY || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mega Typhoon]]'' || Bernhard Braun || Nordlicht EDV-Service || 1996 || &amp;lt;small&amp;gt;'''⭐⭐''' Basic Game info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moon Dancer]]'' || [[Terarin Games]] || Terarin Games || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page with basic info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mountain of Faith]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muchi Muchi Pork!]]'' || [[CAVE]] || CAVE || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[M.U.S.H.A.]] / Musha Aleste'' || [[Compile]] || Seismic Software Inc. || 1990 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama]]'' || [[CAVE]] || AMI || 2004 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Excellent information detail, just needs formatting. &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari]]'' || [[CAVE]] || AMI || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Extremely detailed page! Just has a few template remainders to get rid of and some minor formatting work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari Black Label]]'' || [[CAVE]] || AMI || 2007 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation STEEL]]'' || [[User:BB|BB]] || BB || 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[OutZone]]'' || [[Toaplan]] || Tecmo || 1990 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly complete page. Featuring an in-depth '''Strategy''' page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[P-47 Aces]]'' || [[NMK]] || Jaleco || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pawarumi]]'' || [[Manufacture 43]] || Manufacture 43 || 2018 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development.&amp;lt;/small&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phoenix]]'' || [[Amstar Electronics]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info and some strategy info. '''Needs expansion and cleanup work.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pink Sweets: Ibara Sorekara]]'' || [[CAVE]] || CAVE || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start, but still needs a bit of cleanup work&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pleasure Hearts]]'' || [[M-KAI]] || M-KAI || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Precious Star]]'' || [[Ever-Juvenile]] || Ever-Juvenile || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Progear no Arashi]]'' || [[CAVE]] || Capcom || 2001 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Lots of info here, just needs a formatting pass &amp;amp; organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[QP Shooting - Dangerous!!]]'' || [[Orange Juice]] || Orange Juice || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page; still contains many template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy]]'' || [[RS34]] || RS34 || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy Swag]]'' || [[RS34]] || RS34 || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good info, but needs expansion and images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden Fighters Jet]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Detailed page, but needs formatting update and page organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden IV]]'' || [[MOSS]] || MOSS || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent updates to content and formatting!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RefRain - prism memories -]]'' || [[RebRank]] || Degica Games || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rigid Force Alpha]]'' || [[Com8Com1]] || Com8Com1 || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Contains good info. Still many template leftovers on page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[R-Type]]'' || [[Irem]] || Irem || 1987 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content great, needs formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Same! Same! Same!]] / Fire Shark'' || [[Toaplan]] || Toaplan || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Schildmaid MX]]'' || [[HitP Studio]] || HitP Studio || 2021 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Fairly robust page, needs some expansion. **Partialy written by the developer!**&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengoku Ace]] / Samurai Aces'' || [[Psikyo]] || Psikyo || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sexy Parodius]]'' || [[Konami]] || Konami || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shikigami no Shiro 3]] / Castle of Shikigami 3'' || [[AlfaSystem]] || AlfaSystem || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly-detailed page written by frequent players, could use more images.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shippu Mahou Daisakusen]] / Kingdom Grand Prix'' || [[Raizing]] || Eighting || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page written by a top player&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shining Shooting Star]] || [[SSS Dev Team]] 雨夜枫雪制作组 || SSS Dev Team雨夜枫雪制作组 || 2016 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page with some images. Needs content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sine Mora]]'' || [[Digital Reality]], [[Grasshopper Manufacture]] || THQ Nordic || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, just needs '''images and some slight reorganization.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Adventure]]'' || [[Alpha Denshi]] || ADK || 1989 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Force]]'' || [[Studio Siesta]] || Studio Siesta || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Needs some page reorganization and cleanup&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soukyugurentai]] / Terra Diver'' || [[Raizing]] || Raizing || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Invaders]]'' || [[Taito]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[STELLAVANITY - Prelude to the Destined Calamity -]]'' || [[TRIS-GRAM]] || TRIS-GRAM || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info, still has some stubs from the tmeplate&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945]]'' || [[Psikyo]] || Psikyo || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content in progress! Needs images, cleanup, fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 II]]'' || [[Psikyo]] || Psikyo || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Very detailed page! Needs formatting cleanup.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 III]] / Strikers 1999'' || [[Psikyo]] || Psikyo || 1999 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content in progress! Needs images, cleanup, fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super XYX]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin]] / Truxton'' || [[Toaplan]] || Toaplan || 1988 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good content. Needs formatting and could use some minor expansion.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin Ou]] / Truxton II'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thunder Force III]]'' || [[Technosoft]] || Technosoft || 1990 || &amp;lt;small&amp;gt;'''⭐''' Solid starter info but could use more fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tiny XEVIVOS]]'' || [[Zakichi]] || Zakichi || 2013 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transcendpang|TranscendPang]]'' || [[wosderge]] || wosderge || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Incredibly well-detailed page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trizeal]]'' || [[Triangle Service]] || Taito || 2004 || &amp;lt;small&amp;gt;'''⭐⭐''' Mostly a stub page, but contains some info on mechanics and score strategies. Needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrian]]'' || [[Eclipse Software]] || Epic Megagames || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info, development history, version differences. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undefined Fantastic Object]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2009 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[V-V]] / Grind Stormer'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Triggerheart Exelica]]'' || [[Warashi]] || SEGA || 2006 || &amp;lt;small&amp;gt;'''⭐⭐''' Started but still missing a lot of info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vastynex]]'' || [[Zakichi]] || Zakichi || 2018 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Xyanide]]'' || [[Playlogic]] || Evolved Games || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info, but page is disorganized; '''needs formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zakesta]]'' || [[Zakichi]] || Zakichi || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZeroRanger]]'' || [[SystemErasure]] || SystemErasure || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Wing]]'' || [[Toaplan]] || Namco || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZOE]]'' || [[User:Retchy|Retchy]] || Retchy || TBD 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gunbird&amp;diff=15728</id>
		<title>Gunbird</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gunbird&amp;diff=15728"/>
		<updated>2022-04-24T14:13:04Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gunbird_Logo.png|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Gunbird&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Gunbird_Promotional_Poster.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade flyer&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|program = Toshinori Sugita&amp;lt;br&amp;gt;Seiki 'SSS' Saito&amp;lt;br&amp;gt;Shiori Saito (Shiori.)&amp;lt;br&amp;gt;Keisuke Takagi&lt;br /&gt;
|art = Hirofumi Nakamura&lt;br /&gt;
|releasedate = '''Arcade:''' Mar 22nd, 1993 (Jaleco)&lt;br /&gt;
&lt;br /&gt;
'''Saturn:''' Dec 15th, 1995&lt;br /&gt;
&lt;br /&gt;
'''PSX:''' &lt;br /&gt;
*JP:Dec 15th, 1995&lt;br /&gt;
*NA:Mar 19th, 2003 (Mobile Light Force)&lt;br /&gt;
*EU:2003 (Mobile Light Force)&lt;br /&gt;
&lt;br /&gt;
'''Switch:''' Feb 08th, 2018 (Zerodiv),[https://www.nintendo.com/store/products/gunbird-for-nintendo-switch-switch/ Store Page]&lt;br /&gt;
&lt;br /&gt;
'''Steam''': May 10th, 2020 (City Connection, Zero Div), [https://store.steampowered.com/app/1261970/GUNBIRD/ Store Page]&lt;br /&gt;
|previousgame= [[Sengoku Ace]]&lt;br /&gt;
|nextgame = [[Strikers 1945]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20071014030010/http://x-nauts.com/psikyo/product/gun/index.html X-Nauts]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gunbird''' (or '''Mobile Light Force''' in some western ports), is the first game in the Gunbird series and the second game that was developed by [[Psikyo]]. The game has been ported to multiple platforms across the years, including the Saturn, the PSX, and also modern devices like Nintendo Switch and PC via Steam. Internationally, on 2003, it received a now infamous port on the PSX with the title ''Mobile Light Force'', accompanied with a legendary bad cover that looks more like a Charlie Angels tie-in game than Gunbird. While it does play fine, the cover has to this day still confused people what the name of this game even is. It's Gunbird, no questions asked, but the cover has to be seen to be believed (Seriously, google it, you will wonder how did it get past Quality Assurance)&lt;br /&gt;
&lt;br /&gt;
The game puts the player in a mix-and-match setting taking inspiration from Steampunk, Medieval, and Treasure Hunting tropes and designs, with a search for the McGuffin as the main plot. The game doesn't take itself very seriously and leans toward the tropes from the genres it takes from.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
----&lt;br /&gt;
Gunbird is vertically scrolling shooter with 8-way movement and two buttons. There are four levels of  shot power-up: at full power. When the player is hit, the power level will drop down to minimum, but a power item will drop. By holding down the fire button, your character will stop shooting and begin charging their Charge Attack, which varies from character to character. There is no Melee Charge Attack like in [[Gunbird 2]]. Unlike later [[Psikyo]] titles, this Charge Attacks take much longer to finish charging on average, forcing the player to find spots where they can be used safely.&lt;br /&gt;
&lt;br /&gt;
This game features a hidden ammo count. While on Level 4, if you shoot too much, you'll drop down to level 3, which is a significant decrease in power to all characters, some more than others (Marion and Tetsu being the most obvious cases). Because of this, make sure you grab power ups you see, even if at max level, and try to conserve more ammo by knowing the places you can use charge shot instead.&lt;br /&gt;
&lt;br /&gt;
For each life, a player will have access to 2 bombs, with a maximum number of 6, which the player can get to by collecting the bomb icons some enemies drop. Bombs act like your average screen nuke. Some characters become inmeditealy invulnerable when pressing the bomb button, making them especially good as a defensive mechanic in those instances.&lt;br /&gt;
&lt;br /&gt;
Some enemies won't cause a [[Miss]] on contact, but will instead drop down a shot level, or a bomb if the player was already at minimum power.&lt;br /&gt;
&lt;br /&gt;
Each game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. After defeating the last boss the player automatically enters a second loop. The second loop features remixed enemy and bullet patterns which are much more difficult.&lt;br /&gt;
&lt;br /&gt;
The player starts with 3 total lives. There is one extend at 400,000 points. Both can be changed on the Dipswitches menu.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Character stats are rough guesstimates until more concrete data is found. Research needed. Also, the &amp;quot;Damage&amp;quot; section doesn't count the highest damage a character can do, but rather, a combination of close, mid, and long range, and how many enemies are they able to hit at once. Their bomb also adds to this. Shotgunning drastically increases attack damage, so every character is incentivized to do it if they can''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Ash&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Ash_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Fires a straight shot.&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:'''  Fires energy rings that have a wider arc the longer they travel.&lt;br /&gt;
&lt;br /&gt;
'''Charge Attack'''  Shoots an energy sphere&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops an explosive cannon-ball to the ground, with a giant explosion afterwards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Ash is an all-rounder with great movement. His charge and main shot deal good damage up close, and his sub shot has a decent enough spread. He has the fastest movement in the game, which is very useful to players that know what dodges become available to him. While he has a high skill ceiling, he is also easy to play, without many weaknesses aside from slow charge shots and weak bomb which can be annoying in bosses.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Marion&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Marion_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires star-shaped bullets that home on enemies&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Fires her rabbit companion surrounded with magical energy.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases multiple arc-shaped magic shots at all sides&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Marion is a beginner-friendly character, with a Main and Sub shot that have great coverage to hit all enemies on the screen, which allows the player to focus on dodging, while also having good single target damage with her charge shot. Her homing and invulnerable bomb makes her very recommended to players new to the game or the genre as a whole. However, her damage without charge is really low, and more experienced players may become frustrated due to her low damage making it harder to kill enemies as easily as they can with other shot-types. Having said that, if Marion is close to the opponent, the stars will spawn much faster, making her damage actually very strong if she is in Shotgunning range, although very poor if she is forced to stay at the bottom of the screen.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Valnus&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Valnus_GB1.png|300p]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires laser beams with a slight angle that cover the sides of Valnus. Pierces enemies.&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Valnus does the Mecha staple Rocket Punch with both arms.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases a giant energy emission at all sides of the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Valnus is a fairly balanced character, with good screen coverage and an invincible bomb. While he is slow, his sub shots can pierce enemies that can be useful for damaging rows of enemies or multiple boss parts at a time. His charge attack has small range but fairly fast activation time. His slow nature an unimpressive damage can make it hard to fight bosses however. A decent pick for all skill levels, and a great one for Mecha fans.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Yuan-Nang&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Yuan-Nang_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires blue colored swords at a periodic rate&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Extends her weapon at Melee range&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Summons multiple clones of herself that move forward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Yuan-Nang is a high risk, high reward character. Her charge shot is by far the fastest of the cast, but also the tiniest and least long-lasting. This makes her gameplay all about charging her attack, releasing and weaving through bullets in the top side of the screen while speed-killing every large enemy. Her charge attack also cancels out enemy bullets, making some patterns way easier to dodge. She is best used by players that already know bullet patterns of enemies, and want to try a more aggressive, mobile play-style, but due to her charge attack properties, she is also one of the best characters for beginners.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#42735A; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Tetsu&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Tetsu_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Very High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires missiles in front of Tetsu at periodic rates&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Tetsu releases a barrage of missiles in a straigth line&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops multiple napalm strikes that slowly travel the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Tetsu is all about raw fire power. His normal and charge shot deal very high damage, but his movement is slow, and his bomb is neither invulnerable nor reaches enemies fast enough to be used on reaction to bad spots. He can deal very good damage and speed kill enemies while as far away as he can, and his bomb does deal very good damage, even if it's a bit sluggish. If all you want is pure strenght, give him a try, although, just like Yuan-Nang, he is best reserved by players that already know enemy patterns.'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird2_p.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item). With max power, grabbing a new one will increase score by 2.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_b.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1. With all bombs stocked, grabbing a new one will increase the score by 10.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_coin.png|center]] || '''Gold Coin''' &amp;lt;br&amp;gt;200 point score item. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
After clearing 7 stages and defeating the last boss, the player automatically enters a second loop. The second loop features significantly denser bullet patterns. Stage 2-1 takes place in the stage that was not selected in the first loop.&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring is fairly simple. There are no life or bomb bonuses at the end of the game, and coins are always only worth 200 points, so most will be basic milking. Due to this reason, a lot of players playing for score will deliberately suicide their two starting lives to get 2 free power-ups. Bombs give a huge 10k bonus if you grab one while at max stock. Conserving ammo (See [[Gunbird#Gameplay_Overview|Here]]) is also important to grab the power up bonus when at max level. Many enemies and bosses will have multiple parts that give points when broken, and a lot of sections will spawn more enemies if you kill all the existing enemies very fast. Due to good damage when abusing shotgun and good charge shot that makes breaking parts and conserving ammo easier, Ash and Marion are the most common choices when playing for score.&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gunbird&amp;diff=15727</id>
		<title>Gunbird</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gunbird&amp;diff=15727"/>
		<updated>2022-04-24T14:12:13Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: /* Gameplay Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gunbird_Logo.png|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Gunbird&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Gunbird_Promotional_Poster.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade flyer&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|program = Toshinori Sugita&amp;lt;br&amp;gt;Seiki 'SSS' Saito&amp;lt;br&amp;gt;Shiori Saito (Shiori.)&amp;lt;br&amp;gt;Keisuke Takagi&lt;br /&gt;
|art = Hirofumi Nakamura&lt;br /&gt;
|releasedate = '''Arcade:''' Mar 22nd, 1993 (Jaleco)&lt;br /&gt;
&lt;br /&gt;
'''Saturn:''' Dec 15th, 1995&lt;br /&gt;
&lt;br /&gt;
'''PSX:''' &lt;br /&gt;
*JP:Dec 15th, 1995&lt;br /&gt;
*NA:Mar 19th, 2003 (Mobile Light Force)&lt;br /&gt;
*EU:2003 (Mobile Light Force)&lt;br /&gt;
&lt;br /&gt;
'''Switch:''' Feb 08th, 2018 (Zerodiv),[https://www.nintendo.com/store/products/gunbird-for-nintendo-switch-switch/ Store Page]&lt;br /&gt;
&lt;br /&gt;
'''Steam''': May 10th, 2020 (City Connection, Zero Div), [https://store.steampowered.com/app/1261970/GUNBIRD/ Store Page]&lt;br /&gt;
|previousgame= [[Sengoku Ace]]&lt;br /&gt;
|nextgame = [[Strikers 1945]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20071014030010/http://x-nauts.com/psikyo/product/gun/index.html X-Nauts]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gunbird''' (or '''Mobile Light Force''' in some western ports), is the first game in the Gunbird series and the second game that was developed by [[Psikyo]]. The game has been ported to multiple platforms across the years, including the Saturn, the PSX, and also modern devices like Nintendo Switch and PC via Steam. Internationally, on 2003, it received a now infamous port on the PSX with the title ''Mobile Light Force'', accompanied with a legendary bad cover that looks more like a Charlie Angels tie-in game than Gunbird. While it does play fine, the cover has to this day still confused people what the name of this game even is. It's Gunbird, no questions asked, but the cover has to be seen to be believed (Seriously, google it, you will wonder how did it get past Quality Assurance)&lt;br /&gt;
&lt;br /&gt;
The game puts the player in a mix-and-match setting taking inspiration from Steampunk, Medieval, and Treasure Hunting tropes and designs, with a search for the McGuffin as the main plot. The game doesn't take itself very seriously and leans toward the tropes from the genres it takes from.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
----&lt;br /&gt;
Gunbird is vertically scrolling shooter with 8-way movement and two buttons. There are four levels of  shot power-up: at full power. When the player is hit, the power level will drop down to minimum, but a power item will drop. By holding down the fire button, your character will stop shooting and begin charging their Charge Attack, which varies from character to character. There is no Melee Charge Attack like in [[Gunbird 2]]. Unlike later [[Psikyo]] titles, this Charge Attacks take much longer to finish charging on average, forcing the player to find spots where they can be used safely.&lt;br /&gt;
&lt;br /&gt;
This game features a hidden ammo count. While on Level 4, if you shoot too much, you'll drop down to level 3, which is a significant decrease in power to all characters, some more than others (Marion and Tetsu being the most obvious cases). Because of this, make sure you grab power ups you see, even if at max level, and try to conserve more ammo by knowing the places you can use charge shot instead.&lt;br /&gt;
&lt;br /&gt;
For each life, a player will have access to 2 bombs, with a maximum number of 6, which the player can get to by collecting the bomb icons some enemies drop. Bombs act like your average screen nuke. Some characters become inmeditealy invulnerable when pressing the bomb button, making them especially good as a defensive mechanic in those instances.&lt;br /&gt;
&lt;br /&gt;
Some enemies won't cause a [[Miss]] on contact, but will instead drop down a shot level, or a bomb if the player was already at minimum power.&lt;br /&gt;
&lt;br /&gt;
Each game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. After defeating the last boss the player automatically enters a second loop. The second loop features remixed enemy and bullet patterns which are much more difficult.&lt;br /&gt;
&lt;br /&gt;
The player starts with 3 total lives. There is one extend at 400,000 points. Both can be changed on the Dipswitches menu.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Character stats are rough guesstimates until more concrete data is found. Research needed. Also, the &amp;quot;Damage&amp;quot; section doesn't count the highest damage a character can do, but rather, a combination of close, mid, and long range, and how many enemies are they able to hit at once. Their bomb also adds to this. Shotgunning drastically increases attack damage, so every character is incentivized to do it if they can''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Ash&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Ash_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Fires a straight shot.&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:'''  Fires energy rings that have a wider arc the longer they travel.&lt;br /&gt;
&lt;br /&gt;
'''Charge Attack'''  Shoots an energy sphere&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops an explosive cannon-ball to the ground, with a giant explosion afterwards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Ash is an all-rounder with great movement. His charge and main shot deal good damage up close, and his sub shot has a decent enough spread. He has the fastest movement in the game, which is very useful to players that know what dodges become available to him. While he has a high skill ceiling, he is also easy to play, without many weaknesses aside from slow charge shots and weak bomb which can be annoying in bosses.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Marion&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Marion_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires star-shaped bullets that home on enemies&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Fires her rabbit companion surrounded with magical energy.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases multiple arc-shaped magic shots at all sides&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Marion is a beginner-friendly character, with a Main and Sub shot that have great coverage to hit all enemies on the screen, which allows the player to focus on dodging, while also having good single target damage with her charge shot. Her homing and invulnerable bomb makes her very recommended to players new to the game or the genre as a whole. However, her damage without charge is really low, and more experienced players may become frustrated due to her low damage making it harder to kill enemies as easily as they can with other shot-types. Having said that, if Marion is close to the opponent, the stars will spawn much faster, making her damage actually very strong if she is in Shotgunning range, although very poor if she is forced to stay at the bottom of the screen.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Valnus&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Valnus_GB1.png|300p]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires laser beams with a slight angle that cover the sides of Valnus. Pierces enemies.&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Valnus does the Mecha staple Rocket Punch with both arms.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases a giant energy emission at all sides of the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Valnus is a fairly balanced character, with good screen coverage and an invincible bomb. While he is slow, his sub shots can pierce enemies that can be useful for damaging rows of enemies or multiple boss parts at a time. His charge attack has small range but fairly fast activation time. His slow nature an unimpressive damage can make it hard to fight bosses however. A decent pick for all skill levels, and a great one for Mecha fans.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Yuan-Nang&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Yuan-Nang_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires blue colored swords at a periodic rate&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Extends her weapon at Melee range&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Summons multiple clones of herself that move forward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Yuan-Nang is a high risk, high reward character. Her charge shot is by far the fastest of the cast, but also the tiniest and least long-lasting. This makes her gameplay all about charging her attack, releasing and weaving through bullets in the top side of the screen while speed-killing every large enemy. Her charge attack also cancels out enemy bullets, making some patterns way easier to dodge. She is best used by players that already know bullet patterns of enemies, and want to try a more aggressive, mobile play-style, but due to her charge attack properties, she is also one of the best characters for beginners.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#42735A; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Tetsu&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Tetsu_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Very High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires missiles in front of Tetsu at periodic rates&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Tetsu releases a barrage of missiles in a straigth line&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops multiple napalm strikes that slowly travel the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Tetsu is all about raw fire power. His normal and charge shot deal very high damage, but his movement is slow, and his bomb is neither invulnerable nor reaches enemies fast enough to be used on reaction to bad spots. He can deal very good damage and speed kill enemies while as far away as he can, and his bomb does deal very good damage, even if it's a bit sluggish. If all you want is pure strenght, give him a try, although, just like Yuan-Nang, he is best reserved by players that already know enemy patterns.'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird2_p.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item). With max power, grabbing a new one will increase score by 2.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_b.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1. With all bombs stocked, grabbing a new one will increase the score by 10.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_coin.png|center]] || '''Gold Coin''' &amp;lt;br&amp;gt;200 point score item. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
After clearing 7 stages and defeating the last boss, the player automatically enters a second loop. The second loop features significantly denser bullet patterns. Stage 2-1 takes place in the stage that was not selected in the first loop.&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring is fairly simple. There are no life or bomb bonuses at the end of the game, and coins are always only worth 200 points, so most will be basic milking. Due to this reason, a lot of players playing for score will deliberately suicide their two starting lives to get 2 free power-ups. Bombs give a huge 10k bonus if you grab one while at max stock. Conserving ammo (See [[Gunbird#Gameplay_Overview|Here]]) is also important to grab the power up bonus when at max level. Many enemies and bosses will have multiple parts that give points when broken, and a lot of sections will spawn more enemies if you kill a section very fast. Due to good damage when abusing shotgun and good charge shot that makes breaking parts and conserving ammo easier, Ash and Marion are the most common choices when playing for score.&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gunbird&amp;diff=15726</id>
		<title>Gunbird</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gunbird&amp;diff=15726"/>
		<updated>2022-04-24T14:11:50Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gunbird_Logo.png|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Gunbird&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Gunbird_Promotional_Poster.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade flyer&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|program = Toshinori Sugita&amp;lt;br&amp;gt;Seiki 'SSS' Saito&amp;lt;br&amp;gt;Shiori Saito (Shiori.)&amp;lt;br&amp;gt;Keisuke Takagi&lt;br /&gt;
|art = Hirofumi Nakamura&lt;br /&gt;
|releasedate = '''Arcade:''' Mar 22nd, 1993 (Jaleco)&lt;br /&gt;
&lt;br /&gt;
'''Saturn:''' Dec 15th, 1995&lt;br /&gt;
&lt;br /&gt;
'''PSX:''' &lt;br /&gt;
*JP:Dec 15th, 1995&lt;br /&gt;
*NA:Mar 19th, 2003 (Mobile Light Force)&lt;br /&gt;
*EU:2003 (Mobile Light Force)&lt;br /&gt;
&lt;br /&gt;
'''Switch:''' Feb 08th, 2018 (Zerodiv),[https://www.nintendo.com/store/products/gunbird-for-nintendo-switch-switch/ Store Page]&lt;br /&gt;
&lt;br /&gt;
'''Steam''': May 10th, 2020 (City Connection, Zero Div), [https://store.steampowered.com/app/1261970/GUNBIRD/ Store Page]&lt;br /&gt;
|previousgame= [[Sengoku Ace]]&lt;br /&gt;
|nextgame = [[Strikers 1945]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20071014030010/http://x-nauts.com/psikyo/product/gun/index.html X-Nauts]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gunbird''' (or '''Mobile Light Force''' in some western ports), is the first game in the Gunbird series and the second game that was developed by [[Psikyo]]. The game has been ported to multiple platforms across the years, including the Saturn, the PSX, and also modern devices like Nintendo Switch and PC via Steam. Internationally, on 2003, it received a now infamous port on the PSX with the title ''Mobile Light Force'', accompanied with a legendary bad cover that looks more like a Charlie Angels tie-in game than Gunbird. While it does play fine, the cover has to this day still confused people what the name of this game even is. It's Gunbird, no questions asked, but the cover has to be seen to be believed (Seriously, google it, you will wonder how did it get past Quality Assurance)&lt;br /&gt;
&lt;br /&gt;
The game puts the player in a mix-and-match setting taking inspiration from Steampunk, Medieval, and Treasure Hunting tropes and designs, with a search for the McGuffin as the main plot. The game doesn't take itself very seriously and leans toward the tropes from the genres it takes from.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
----&lt;br /&gt;
Gunbird is vertically scrolling shooter with 8-way movement and two buttons. There are four levels of  shot power-up: at full power. When the player is hit, the power level will drop down to minimum, but a power item will drop. By holding down the fire button, your character will stop shooting and begin charging their Charge Attack, which varies from character to character. There is no Melee Charge Attack like in [[Gunbird 2]]. Unlike later [[Psikyo]] titles, this Charge Attacks take much longer to finish charging on average, forcing the player to find spots where they can be used safely.&lt;br /&gt;
&lt;br /&gt;
This game features a hidden ammo count. While on Level 4, if you shoot too much, you'll drop down to level 3, which is a significant decrease in power to all characters, some more than others (Marion and Tetsu being the most obvious cases). Because of this, make sure you grab power ups you see, even if at max level, and try to conserve more ammo by knowing the places you can use charge shot instead.&lt;br /&gt;
&lt;br /&gt;
For each life, a player will have access to 2 bombs, with a maximum number of 8, which the player can get to by collecting the bomb icons some enemies drop. Bombs act like your average screen nuke. Some characters become inmeditealy invulnerable when pressing the bomb button, making them especially good as a defensive mechanic in those instances.&lt;br /&gt;
&lt;br /&gt;
Some enemies won't cause a [[Miss]] on contact, but will instead drop down a shot level, or a bomb if the player was already at minimum power.&lt;br /&gt;
&lt;br /&gt;
Each game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. After defeating the last boss the player automatically enters a second loop. The second loop features remixed enemy and bullet patterns which are much more difficult.&lt;br /&gt;
&lt;br /&gt;
The player starts with 3 total lives. There is one extend at 400,000 points. Both can be changed on the Dipswitches menu.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Character stats are rough guesstimates until more concrete data is found. Research needed. Also, the &amp;quot;Damage&amp;quot; section doesn't count the highest damage a character can do, but rather, a combination of close, mid, and long range, and how many enemies are they able to hit at once. Their bomb also adds to this. Shotgunning drastically increases attack damage, so every character is incentivized to do it if they can''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Ash&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Ash_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Fires a straight shot.&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:'''  Fires energy rings that have a wider arc the longer they travel.&lt;br /&gt;
&lt;br /&gt;
'''Charge Attack'''  Shoots an energy sphere&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops an explosive cannon-ball to the ground, with a giant explosion afterwards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Ash is an all-rounder with great movement. His charge and main shot deal good damage up close, and his sub shot has a decent enough spread. He has the fastest movement in the game, which is very useful to players that know what dodges become available to him. While he has a high skill ceiling, he is also easy to play, without many weaknesses aside from slow charge shots and weak bomb which can be annoying in bosses.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Marion&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Marion_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires star-shaped bullets that home on enemies&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Fires her rabbit companion surrounded with magical energy.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases multiple arc-shaped magic shots at all sides&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Marion is a beginner-friendly character, with a Main and Sub shot that have great coverage to hit all enemies on the screen, which allows the player to focus on dodging, while also having good single target damage with her charge shot. Her homing and invulnerable bomb makes her very recommended to players new to the game or the genre as a whole. However, her damage without charge is really low, and more experienced players may become frustrated due to her low damage making it harder to kill enemies as easily as they can with other shot-types. Having said that, if Marion is close to the opponent, the stars will spawn much faster, making her damage actually very strong if she is in Shotgunning range, although very poor if she is forced to stay at the bottom of the screen.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Valnus&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Valnus_GB1.png|300p]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires laser beams with a slight angle that cover the sides of Valnus. Pierces enemies.&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Valnus does the Mecha staple Rocket Punch with both arms.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases a giant energy emission at all sides of the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Valnus is a fairly balanced character, with good screen coverage and an invincible bomb. While he is slow, his sub shots can pierce enemies that can be useful for damaging rows of enemies or multiple boss parts at a time. His charge attack has small range but fairly fast activation time. His slow nature an unimpressive damage can make it hard to fight bosses however. A decent pick for all skill levels, and a great one for Mecha fans.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Yuan-Nang&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Yuan-Nang_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires blue colored swords at a periodic rate&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Extends her weapon at Melee range&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Summons multiple clones of herself that move forward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Yuan-Nang is a high risk, high reward character. Her charge shot is by far the fastest of the cast, but also the tiniest and least long-lasting. This makes her gameplay all about charging her attack, releasing and weaving through bullets in the top side of the screen while speed-killing every large enemy. Her charge attack also cancels out enemy bullets, making some patterns way easier to dodge. She is best used by players that already know bullet patterns of enemies, and want to try a more aggressive, mobile play-style, but due to her charge attack properties, she is also one of the best characters for beginners.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#42735A; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Tetsu&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Tetsu_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Very High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires missiles in front of Tetsu at periodic rates&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Tetsu releases a barrage of missiles in a straigth line&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops multiple napalm strikes that slowly travel the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Tetsu is all about raw fire power. His normal and charge shot deal very high damage, but his movement is slow, and his bomb is neither invulnerable nor reaches enemies fast enough to be used on reaction to bad spots. He can deal very good damage and speed kill enemies while as far away as he can, and his bomb does deal very good damage, even if it's a bit sluggish. If all you want is pure strenght, give him a try, although, just like Yuan-Nang, he is best reserved by players that already know enemy patterns.'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird2_p.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item). With max power, grabbing a new one will increase score by 2.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_b.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1. With all bombs stocked, grabbing a new one will increase the score by 10.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_coin.png|center]] || '''Gold Coin''' &amp;lt;br&amp;gt;200 point score item. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
After clearing 7 stages and defeating the last boss, the player automatically enters a second loop. The second loop features significantly denser bullet patterns. Stage 2-1 takes place in the stage that was not selected in the first loop.&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring is fairly simple. There are no life or bomb bonuses at the end of the game, and coins are always only worth 200 points, so most will be basic milking. Due to this reason, a lot of players playing for score will deliberately suicide their two starting lives to get 2 free power-ups. Bombs give a huge 10k bonus if you grab one while at max stock. Conserving ammo (See [[Gunbird#Gameplay_Overview|Here]]) is also important to grab the power up bonus when at max level. Many enemies and bosses will have multiple parts that give points when broken, and a lot of sections will spawn more enemies if you kill a section very fast. Due to good damage when abusing shotgun and good charge shot that makes breaking parts and conserving ammo easier, Ash and Marion are the most common choices when playing for score.&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gunbird&amp;diff=15725</id>
		<title>Gunbird</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gunbird&amp;diff=15725"/>
		<updated>2022-04-24T14:11:15Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gunbird_Logo.png|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Gunbird&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Gunbird_Promotional_Poster.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade flyer&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|program = Toshinori Sugita&amp;lt;br&amp;gt;Seiki 'SSS' Saito&amp;lt;br&amp;gt;Shiori Saito (Shiori.)&amp;lt;br&amp;gt;Keisuke Takagi&lt;br /&gt;
|art = Hirofumi Nakamura&lt;br /&gt;
|releasedate = '''Arcade:''' Mar 22nd, 1993 (Jaleco)&lt;br /&gt;
&lt;br /&gt;
'''Saturn:''' Dec 15th, 1995&lt;br /&gt;
&lt;br /&gt;
'''PSX:''' &lt;br /&gt;
*JP:Dec 15th, 1995&lt;br /&gt;
*NA:Mar 19th, 2003 (Mobile Light Force)&lt;br /&gt;
*EU:2003 (Mobile Light Force)&lt;br /&gt;
&lt;br /&gt;
'''Switch:''' Feb 08th, 2018 (Zerodiv),[https://www.nintendo.com/store/products/gunbird-for-nintendo-switch-switch/ Store Page]&lt;br /&gt;
&lt;br /&gt;
'''Steam''': May 10th, 2020 (City Connection, Zero Div), [https://store.steampowered.com/app/1261970/GUNBIRD/ Store Page]&lt;br /&gt;
|previousgame= [[Sengoku Ace]]&lt;br /&gt;
|nextgame = [[Strikers 1945]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20071014030010/http://x-nauts.com/psikyo/product/gun/index.html X-Nauts]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gunbird''' (or '''Mobile Light Force''' in some western ports), is the first game in the Gunbird series and the second game that was developed by [[Psikyo]]. The game has been ported to multiple platforms across the years, including the Saturn, the PSX, and also modern devices like Nintendo Switch and PC via Steam. Internationally, on 2003, it received a now infamous port on the PSX with the title ''Mobile Light Force'', accompanied with a legendary bad cover that looks more like a Charlie Angels tie-in game than Gunbird. While it does play fine, the cover has to this day still confused people what the name of this game even is. It's Gunbird, no questions asked, but the cover has to be seen to be believed (Seriously, google it, you will wonder how did it get past Quality Assurance)&lt;br /&gt;
&lt;br /&gt;
The game puts the player in a mix-and-match setting taking inspiration from Steampunk, Medieval, and Treasure Hunting tropes and designs, with a search for the McGuffin as the main plot. The game doesn't take itself very seriously and leans toward the tropes from the genres it takes from.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
&lt;br /&gt;
Gunbird is vertically scrolling shooter with 8-way movement and two buttons. There are four levels of  shot power-up: at full power. When the player is hit, the power level will drop down to minimum, but a power item will drop. By holding down the fire button, your character will stop shooting and begin charging their Charge Attack, which varies from character to character. There is no Melee Charge Attack like in [[Gunbird 2]]. Unlike later [[Psikyo]] titles, this Charge Attacks take much longer to finish charging on average, forcing the player to find spots where they can be used safely.&lt;br /&gt;
&lt;br /&gt;
This game features a hidden ammo count. While on Level 4, if you shoot too much, you'll drop down to level 3, which is a significant decrease in power to all characters, some more than others (Marion and Tetsu being the most obvious cases). Because of this, make sure you grab power ups you see, even if at max level, and try to conserve more ammo by knowing the places you can use charge shot instead.&lt;br /&gt;
&lt;br /&gt;
For each life, a player will have access to 2 bombs, with a maximum number of 8, which the player can get to by collecting the bomb icons some enemies drop. Bombs act like your average screen nuke. Some characters become inmeditealy invulnerable when pressing the bomb button, making them especially good as a defensive mechanic in those instances.&lt;br /&gt;
&lt;br /&gt;
Some enemies won't cause a [[Miss]] on contact, but will instead drop down a shot level, or a bomb if the player was already at minimum power.&lt;br /&gt;
&lt;br /&gt;
Each game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. After defeating the last boss the player automatically enters a second loop. The second loop features remixed enemy and bullet patterns which are much more difficult.&lt;br /&gt;
&lt;br /&gt;
The player starts with 3 total lives. There is one extend at 400,000 points. Both can be changed on the Dipswitches menu.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Character stats are rough guesstimates until more concrete data is found. Research needed. Also, the &amp;quot;Damage&amp;quot; section doesn't count the highest damage a character can do, but rather, a combination of close, mid, and long range, and how many enemies are they able to hit at once. Their bomb also adds to this. Shotgunning drastically increases attack damage, so every character is incentivized to do it if they can''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Ash&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Ash_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Fires a straight shot.&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:'''  Fires energy rings that have a wider arc the longer they travel.&lt;br /&gt;
&lt;br /&gt;
'''Charge Attack'''  Shoots an energy sphere&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops an explosive cannon-ball to the ground, with a giant explosion afterwards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Ash is an all-rounder with great movement. His charge and main shot deal good damage up close, and his sub shot has a decent enough spread. He has the fastest movement in the game, which is very useful to players that know what dodges become available to him. While he has a high skill ceiling, he is also easy to play, without many weaknesses aside from slow charge shots and weak bomb which can be annoying in bosses.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Marion&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Marion_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires star-shaped bullets that home on enemies&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Fires her rabbit companion surrounded with magical energy.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases multiple arc-shaped magic shots at all sides&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Marion is a beginner-friendly character, with a Main and Sub shot that have great coverage to hit all enemies on the screen, which allows the player to focus on dodging, while also having good single target damage with her charge shot. Her homing and invulnerable bomb makes her very recommended to players new to the game or the genre as a whole. However, her damage without charge is really low, and more experienced players may become frustrated due to her low damage making it harder to kill enemies as easily as they can with other shot-types. Having said that, if Marion is close to the opponent, the stars will spawn much faster, making her damage actually very strong if she is in Shotgunning range, although very poor if she is forced to stay at the bottom of the screen.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Valnus&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Valnus_GB1.png|300p]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires laser beams with a slight angle that cover the sides of Valnus. Pierces enemies.&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Valnus does the Mecha staple Rocket Punch with both arms.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases a giant energy emission at all sides of the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Valnus is a fairly balanced character, with good screen coverage and an invincible bomb. While he is slow, his sub shots can pierce enemies that can be useful for damaging rows of enemies or multiple boss parts at a time. His charge attack has small range but fairly fast activation time. His slow nature an unimpressive damage can make it hard to fight bosses however. A decent pick for all skill levels, and a great one for Mecha fans.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Yuan-Nang&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Yuan-Nang_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires blue colored swords at a periodic rate&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Extends her weapon at Melee range&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Summons multiple clones of herself that move forward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Yuan-Nang is a high risk, high reward character. Her charge shot is by far the fastest of the cast, but also the tiniest and least long-lasting. This makes her gameplay all about charging her attack, releasing and weaving through bullets in the top side of the screen while speed-killing every large enemy. Her charge attack also cancels out enemy bullets, making some patterns way easier to dodge. She is best used by players that already know bullet patterns of enemies, and want to try a more aggressive, mobile play-style, but due to her charge attack properties, she is also one of the best characters for beginners.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#42735A; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Tetsu&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Tetsu_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Very High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires missiles in front of Tetsu at periodic rates&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Tetsu releases a barrage of missiles in a straigth line&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops multiple napalm strikes that slowly travel the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Tetsu is all about raw fire power. His normal and charge shot deal very high damage, but his movement is slow, and his bomb is neither invulnerable nor reaches enemies fast enough to be used on reaction to bad spots. He can deal very good damage and speed kill enemies while as far away as he can, and his bomb does deal very good damage, even if it's a bit sluggish. If all you want is pure strenght, give him a try, although, just like Yuan-Nang, he is best reserved by players that already know enemy patterns.'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird2_p.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item). With max power, grabbing a new one will increase score by 2.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_b.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1. With all bombs stocked, grabbing a new one will increase the score by 10.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_coin.png|center]] || '''Gold Coin''' &amp;lt;br&amp;gt;200 point score item. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
After clearing 7 stages and defeating the last boss, the player automatically enters a second loop. The second loop features significantly denser bullet patterns. Stage 2-1 takes place in the stage that was not selected in the first loop.&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring is fairly simple. There are no life or bomb bonuses at the end of the game, and coins are always only worth 200 points, so most will be basic milking. Due to this reason, a lot of players playing for score will deliberately suicide their two starting lives to get 2 free power-ups. Bombs give a huge 10k bonus if you grab one while at max stock. Conserving ammo (See [[Gunbird#Gameplay_Overview|Here]]) is also important to grab the power up bonus when at max level. Many enemies and bosses will have multiple parts that give points when broken, and a lot of sections will spawn more enemies if you kill a section very fast. Due to good damage when abusing shotgun and good charge shot that makes breaking parts and conserving ammo easier, Ash and Marion are the most common choices when playing for score.&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gunbird&amp;diff=15724</id>
		<title>Gunbird</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gunbird&amp;diff=15724"/>
		<updated>2022-04-24T14:10:55Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gunbird_Logo.png|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Gunbird&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Gunbird_Promotional_Poster.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade flyer&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|program = Toshinori Sugita&amp;lt;br&amp;gt;Seiki 'SSS' Saito&amp;lt;br&amp;gt;Shiori Saito (Shiori.)&amp;lt;br&amp;gt;Keisuke Takagi&lt;br /&gt;
|art = Hirofumi Nakamura&lt;br /&gt;
|releasedate = '''Arcade:''' Mar 22nd, 1993 (Jaleco)&lt;br /&gt;
&lt;br /&gt;
'''Saturn:''' Dec 15th, 1995&lt;br /&gt;
&lt;br /&gt;
'''PSX:''' &lt;br /&gt;
*JP:Dec 15th, 1995&lt;br /&gt;
*NA:Mar 19th, 2003 (Mobile Light Force)&lt;br /&gt;
*EU:2003 (Mobile Light Force)&lt;br /&gt;
&lt;br /&gt;
'''Switch:''' Feb 08th, 2018 (Zerodiv),[https://www.nintendo.com/store/products/gunbird-for-nintendo-switch-switch/ Store Page]&lt;br /&gt;
&lt;br /&gt;
'''Steam''': May 10th, 2020 (City Connection, Zero Div), [https://store.steampowered.com/app/1261970/GUNBIRD/ Store Page]&lt;br /&gt;
|previousgame= [[Sengoku Ace]]&lt;br /&gt;
|nextgame = [[Strikers 1945]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20071014030010/http://x-nauts.com/psikyo/product/gun/index.html X-Nauts]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gunbird''' (or '''Mobile Light Force''' in some western ports), is the first game in the Gunbird series and the second game that was developed by [[Psikyo]]. The game has been ported to multiple platforms across the years, including the Saturn, the PSX, and also modern devices like Nintendo Switch and PC via Steam. Internationally, on 2003, it received a now infamous port on the PSX with the title ''Mobile Light Force'', accompanied with a legendary bad cover that looks more like a Charlie Angels tie-in game than Gunbird. While it does play fine, the cover has to this day still confused people what the name of this game even is. It's Gunbird, no questions asked, but the cover has to be seen to be believed (Seriously, google it, you will wonder how did it get past Quality Assurance)&lt;br /&gt;
&lt;br /&gt;
The game puts the player in a mix-and-match setting taking inspiration from Steampunk, Medieval, and Treasure Hunting tropes and designs, with a search for the McGuffin as the main plot. The game doesn't take itself very seriously and leans toward the tropes from the genres it takes from.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
&lt;br /&gt;
Gunbird is vertically scrolling shooter with 8-way movement and two buttons. There are four levels of  shot power-up: at full power. When the player is hit, the power level will drop down to minimum, but a power item will drop. By holding down the fire button, your character will stop shooting and begin charging their Charge Attack, which varies from character to character. There is no Melee Charge Attack like in [[Gunbird 2]]. Unlike later [[Psikyo]] titles, this Charge Attacks take much longer to finish charging on average, forcing the player to find spots where they can be used safely.&lt;br /&gt;
&lt;br /&gt;
This game features a hidden ammo count. While on Level 4, if you shoot too much, you'll drop down to level 3, which is a significant decrease in power to all characters, some more than others (Marion and Tetsu being the most obvious cases). Because of this, make sure you grab power ups you see, even if at max level, and try to conserve more ammo by knowing the places you can use charge shot instead.&lt;br /&gt;
&lt;br /&gt;
For each life, a player will have access to 2 bombs, with a maximum number of 8, which the player can get to by collecting the bomb icons some enemies drop. Bombs act like your average screen nuke. Some characters become inmeditealy invulnerable when pressing the bomb button, making them especially good as a defensive mechanic in those instances.&lt;br /&gt;
&lt;br /&gt;
Some enemies won't cause a [[Miss]] on contact, but will instead drop down a shot level, or a bomb if the player was already at minimum power.&lt;br /&gt;
&lt;br /&gt;
Each game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. After defeating the last boss the player automatically enters a second loop. The second loop features remixed enemy and bullet patterns which are much more difficult.&lt;br /&gt;
&lt;br /&gt;
The player starts with 3 total lives. There is one extend at 400,000 points. Both can be changed on the Dipswitches menu.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Character stats are rough guesstimates until more concrete data is found. Research needed. Also, the &amp;quot;Damage&amp;quot; section doesn't count the highest damage a character can do, but rather, a combination of close, mid, and long range, and how many enemies are they able to hit at once. Their bomb also adds to this. Shotgunning drastically increases attack damage, so every character is incentivized to do it if they can''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Ash&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Ash_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Fires a straight shot.&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:'''  Fires energy rings that have a wider arc the longer they travel.&lt;br /&gt;
&lt;br /&gt;
'''Charge Attack'''  Shoots an energy sphere&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops an explosive cannon-ball to the ground, with a giant explosion afterwards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Ash is an all-rounder with great movement. His charge and main shot deal good damage up close, and his sub shot has a decent enough spread. He has the fastest movement in the game, which is very useful to players that know what dodges become available to him. While he has a high skill ceiling, he is also easy to play, without many weaknesses aside from slow charge shots and weak bomb which can be annoying in bosses.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Marion&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Marion_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires star-shaped bullets that home on enemies&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Fires her rabbit companion surrounded with magical energy.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases multiple arc-shaped magic shots at all sides&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Marion is a beginner-friendly character, with a Main and Sub shot that have great coverage to hit all enemies on the screen, which allows the player to focus on dodging, while also having good single target damage with her charge shot. Her homing and invulnerable bomb makes her very recommended to players new to the game or the genre as a whole. However, her damage without charge is really low, and more experienced players may become frustrated due to her low damage making it harder to kill enemies as easily as they can with other shot-types. Having said that, if Marion is close to the opponent, the stars will spawn much faster, making her damage actually very strong if she is in Shotgunning range, although very poor if she is forced to stay at the bottom of the screen.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Valnus&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Valnus_GB1.png|300p]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires laser beams with a slight angle that cover the sides of Valnus. Pierces enemies.&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Valnus does the Mecha staple Rocket Punch with both arms.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases a giant energy emission at all sides of the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Valnus is a fairly balanced character, with good screen coverage and an invincible bomb. While he is slow, his sub shots can pierce enemies that can be useful for damaging rows of enemies or multiple boss parts at a time. His charge attack has small range but fairly fast activation time. His slow nature an unimpressive damage can make it hard to fight bosses however. A decent pick for all skill levels, and a great one for Mecha fans.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Yuan-Nang&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Yuan-Nang_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires blue colored swords at a periodic rate&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Extends her weapon at Melee range&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Summons multiple clones of herself that move forward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Yuan-Nang is a high risk, high reward character. Her charge shot is by far the fastest of the cast, but also the tiniest and least long-lasting. This makes her gameplay all about charging her attack, releasing and weaving through bullets in the top side of the screen while speed-killing every large enemy. Her charge attack also cancels out enemy bullets, making some patterns way easier to dodge. She is best used by players that already know bullet patterns of enemies, and want to try a more aggressive, mobile play-style, but due to her charge attack properties, she is also one of the best characters for beginners.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#42735A; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Tetsu&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Tetsu_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Very High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires missiles in front of Tetsu at periodic rates&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Tetsu releases a barrage of missiles in a straigth line&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops multiple napalm strikes that slowly travel the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Tetsu is all about raw fire power. His normal and charge shot deal very high damage, but his movement is slow, and his bomb is neither invulnerable nor reaches enemies fast enough to be used on reaction to bad spots. He can deal very good damage and speed kill enemies while as far away as he can, and his bomb does deal very good damage, even if it's a bit sluggish. If all you want is pure strenght, give him a try, although, just like Yuan-Nang, he is best reserved by players that already know enemy patterns.'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird2_p.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item). With max power, grabbing a new one will increase score by 2.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_b.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1. With all bombs stocked, grabbing a new one will increase the score by 10.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_coin.png|center]] || '''Gold Coin''' &amp;lt;br&amp;gt;200 point score item. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
After clearing 7 stages and defeating the last boss, the player automatically enters a second loop. The second loop features significantly denser bullet patterns. Stage 2-1 takes place in the stage that was not selected in the first loop.&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
---&lt;br /&gt;
Scoring is fairly simple. There are no life or bomb bonuses at the end of the game, and coins are always only worth 200 points, so most will be basic milking. Due to this reason, a lot of players playing for score will deliberately suicide their two starting lives to get 2 free power-ups. Bombs give a huge 10k bonus if you grab one while at max stock. Conserving ammo (See [[Gunbird#Gameplay_Overview|Here]]) is also important to grab the power up bonus when at max level. Many enemies and bosses will have multiple parts that give points when broken, and a lot of sections will spawn more enemies if you kill a section very fast. Due to good damage when abusing shotgun and good charge shot that makes breaking parts and conserving ammo easier, Ash and Marion are the most common choices when playing for score.&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gunbird&amp;diff=15723</id>
		<title>Gunbird</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gunbird&amp;diff=15723"/>
		<updated>2022-04-24T13:51:19Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gunbird_Logo.png|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Gunbird&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Gunbird_Promotional_Poster.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade flyer&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|program = Toshinori Sugita&amp;lt;br&amp;gt;Seiki 'SSS' Saito&amp;lt;br&amp;gt;Shiori Saito (Shiori.)&amp;lt;br&amp;gt;Keisuke Takagi&lt;br /&gt;
|art = Hirofumi Nakamura&lt;br /&gt;
|releasedate = '''Arcade:''' Mar 22nd, 1993 (Jaleco)&lt;br /&gt;
&lt;br /&gt;
'''Saturn:''' Dec 15th, 1995&lt;br /&gt;
&lt;br /&gt;
'''PSX:''' &lt;br /&gt;
*JP:Dec 15th, 1995&lt;br /&gt;
*NA:Mar 19th, 2003 (Mobile Light Force)&lt;br /&gt;
*EU:2003 (Mobile Light Force)&lt;br /&gt;
&lt;br /&gt;
'''Switch:''' Feb 08th, 2018 (Zerodiv),[https://www.nintendo.com/store/products/gunbird-for-nintendo-switch-switch/ Store Page]&lt;br /&gt;
&lt;br /&gt;
'''Steam''': May 10th, 2020 (City Connection, Zero Div), [https://store.steampowered.com/app/1261970/GUNBIRD/ Store Page]&lt;br /&gt;
|previousgame= [[Sengoku Ace]]&lt;br /&gt;
|nextgame = [[Strikers 1945]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20071014030010/http://x-nauts.com/psikyo/product/gun/index.html X-Nauts]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gunbird''' (or '''Mobile Light Force''' in some western ports), is the first game in the Gunbird series and the second game that was developed by [[Psikyo]]. The game has been ported to multiple platforms across the years, including the Saturn, the PSX, and also modern devices like Nintendo Switch and PC via Steam. Internationally, on 2003, it received a now infamous port on the PSX with the title ''Mobile Light Force'', accompanied with a legendary bad cover that looks more like a Charlie Angels tie-in game than Gunbird. While it does play fine, the cover has to this day still confused people what the name of this game even is. It's Gunbird, no questions asked, but the cover has to be seen to be believed (Seriously, google it, you will wonder how did it get past Quality Assurance)&lt;br /&gt;
&lt;br /&gt;
The game puts the player in a mix-and-match setting taking inspiration from Steampunk, Medieval, and Treasure Hunting tropes and designs, with a search for the McGuffin as the main plot. The game doesn't take itself very seriously and leans toward the tropes from the genres it takes from.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
&lt;br /&gt;
Gunbird is vertically scrolling shooter with 8-way movement and two buttons. There are four levels of  shot power-up: at full power. When the player is hit, the power level will drop down to minimum, but a power item will drop. By holding down the fire button, your character will stop shooting and begin charging their Charge Attack, which varies from character to character. There is no Melee Charge Attack like in [[Gunbird 2]]. Unlike later [[Psikyo]] titles, this Charge Attacks take much longer to finish charging on average, forcing the player to find spots where they can be used safely.&lt;br /&gt;
&lt;br /&gt;
For each life, a player will have access to 2 bombs, with a maximum number of 8, which the player can get to by collecting the bomb icons some enemies drop. Bombs act like your average screen nuke. Some characters become inmeditealy invulnerable when pressing the bomb button, making them especially good as a defensive mechanic in those instances.&lt;br /&gt;
&lt;br /&gt;
Some enemies won't cause a [[Miss]] on contact, but will instead drop down a shot level, or a bomb if the player was already at minimum power.&lt;br /&gt;
&lt;br /&gt;
Each game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. After defeating the last boss the player automatically enters a second loop. The second loop features remixed enemy and bullet patterns which are much more difficult.&lt;br /&gt;
&lt;br /&gt;
The player starts with 3 total lives. There is one extend at 400,000 points. Both can be changed on the Dipswitches menu.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Character stats are rough guesstimates until more concrete data is found. Research needed. Also, the &amp;quot;Damage&amp;quot; section doesn't count the highest damage a character can do, but rather, a combination of close, mid, and long range, and how many enemies are they able to hit at once. Their bomb also adds to this. Shotgunning drastically increases attack damage, so every character is incentivized to do it if they can''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Ash&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Ash_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Fires a straight shot.&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:'''  Fires energy rings that have a wider arc the longer they travel.&lt;br /&gt;
&lt;br /&gt;
'''Charge Attack'''  Shoots an energy sphere&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops an explosive cannon-ball to the ground, with a giant explosion afterwards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Ash is an all-rounder with great movement. His charge and main shot deal good damage up close, and his sub shot has a decent enough spread. He has the fastest movement in the game, which is very useful to players that know what dodges become available to him. While he has a high skill ceiling, he is also easy to play, without many weaknesses aside from slow charge shots and weak bomb which can be annoying in bosses.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Marion&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Marion_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires star-shaped bullets that home on enemies&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Fires her rabbit companion surrounded with magical energy.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases multiple arc-shaped magic shots at all sides&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Marion is a beginner-friendly character, with a Main and Sub shot that have great coverage to hit all enemies on the screen, which allows the player to focus on dodging, while also having good single target damage with her charge shot. Her homing and invulnerable bomb makes her very recommended to players new to the game or the genre as a whole. However, her damage without charge is really low, and more experienced players may become frustrated due to her low damage making it harder to kill enemies as easily as they can with other shot-types. Having said that, if Marion is close to the opponent, the stars will spawn much faster, making her damage actually very strong if she is in Shotgunning range, although very poor if she is forced to stay at the bottom of the screen.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Valnus&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Valnus_GB1.png|300p]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires laser beams with a slight angle that cover the sides of Valnus. Pierces enemies.&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Valnus does the Mecha staple Rocket Punch with both arms.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases a giant energy emission at all sides of the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Valnus is a fairly balanced character, with good screen coverage and an invincible bomb. While he is slow, his sub shots can pierce enemies that can be useful for damaging rows of enemies or multiple boss parts at a time. His charge attack has small range but fairly fast activation time. His slow nature an unimpressive damage can make it hard to fight bosses however. A decent pick for all skill levels, and a great one for Mecha fans.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Yuan-Nang&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Yuan-Nang_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires blue colored swords at a periodic rate&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Extends her weapon at Melee range&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Summons multiple clones of herself that move forward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Yuan-Nang is a high risk, high reward character. Her charge shot is by far the fastest of the cast, but also the tiniest and least long-lasting. This makes her gameplay all about charging her attack, releasing and weaving through bullets in the top side of the screen while speed-killing every large enemy. Her charge attack also cancels out enemy bullets, making some patterns way easier to dodge. She is best used by players that already know bullet patterns of enemies, and want to try a more aggressive, mobile play-style, but due to her charge attack properties, she is also one of the best characters for beginners.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#42735A; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Tetsu&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Tetsu_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Very High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires missiles in front of Tetsu at periodic rates&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Tetsu releases a barrage of missiles in a straigth line&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops multiple napalm strikes that slowly travel the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Tetsu is all about raw fire power. His normal and charge shot deal very high damage, but his movement is slow, and his bomb is neither invulnerable nor reaches enemies fast enough to be used on reaction to bad spots. He can deal very good damage and speed kill enemies while as far away as he can, and his bomb does deal very good damage, even if it's a bit sluggish. If all you want is pure strenght, give him a try, although, just like Yuan-Nang, he is best reserved by players that already know enemy patterns.'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird2_p.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item). With max power, grabbing a new one will increase score by 2.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_b.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1. With all bombs stocked, grabbing a new one will increase the score by 10.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_coin.png|center]] || '''Gold Coin''' &amp;lt;br&amp;gt;200 point score item. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
After clearing 7 stages and defeating the last boss, the player automatically enters a second loop. The second loop features significantly denser bullet patterns. Stage 2-1 takes place in the stage that was not selected in the first loop.&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gunbird&amp;diff=15714</id>
		<title>Gunbird</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gunbird&amp;diff=15714"/>
		<updated>2022-04-23T13:33:43Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gunbird_Logo.png|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Gunbird&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Gunbird_Promotional_Poster.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade flyer&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|program = Toshinori Sugita&amp;lt;br&amp;gt;Seiki 'SSS' Saito&amp;lt;br&amp;gt;Shiori Saito (Shiori.)&amp;lt;br&amp;gt;Keisuke Takagi&lt;br /&gt;
|art = Hirofumi Nakamura&lt;br /&gt;
|releasedate = '''Arcade:''' Mar 22nd, 1993 (Jaleco)&lt;br /&gt;
&lt;br /&gt;
'''Saturn:''' Dec 15th, 1995&lt;br /&gt;
&lt;br /&gt;
'''PSX:''' &lt;br /&gt;
*JP:Dec 15th, 1995&lt;br /&gt;
*NA:Mar 19th, 2003 (Mobile Light Force)&lt;br /&gt;
*EU:2003 (Mobile Light Force)&lt;br /&gt;
&lt;br /&gt;
'''Switch:''' Feb 08th, 2018 (Zerodiv),[https://www.nintendo.com/store/products/gunbird-for-nintendo-switch-switch/ Store Page]&lt;br /&gt;
&lt;br /&gt;
'''Steam''': May 10th, 2020 (City Connection, Zero Div), [https://store.steampowered.com/app/1261970/GUNBIRD/ Store Page]&lt;br /&gt;
|previousgame= [[Sengoku Ace]]&lt;br /&gt;
|nextgame = [[Strikers 1945]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20071014030010/http://x-nauts.com/psikyo/product/gun/index.html X-Nauts]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gunbird''' (or '''Mobile Light Force''' in some western ports), is the first game in the Gunbird series and the second game that was developed by [[Psikyo]]. The game has been ported to multiple platforms across the years, including the Saturn, the PSX, and also modern devices like Nintendo Switch and PC via Steam. Internationally, on 2003, it received a now infamous port on the PSX with the title ''Mobile Light Force'', accompanied with a legendary bad cover that looks more like a Charlie Angels tie-in game than Gunbird. While it does play fine, the cover has to this day still confused people what the name of this game even is. It's Gunbird, no questions asked, but the cover has to be seen to be believed (Seriously, google it, you will wonder how did it get past Quality Assurance)&lt;br /&gt;
&lt;br /&gt;
The game puts the player in a mix-and-match setting taking inspiration from Steampunk, Medieval, and Treasure Hunting tropes and designs, with a search for the McGuffin as the main plot. The game doesn't take itself very seriously and leans toward the tropes from the genres it takes from.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
&lt;br /&gt;
Gunbird is vertically scrolling shooter with 8-way movement and two buttons. There are four levels of  shot power-up: at full power. When the player is hit, the power level will drop down to minimum, but a power item will drop. By holding down the fire button, your character will stop shooting and begin charging their Charge Attack, which varies from character to character. There is no Melee Charge Attack like in [[Gunbird 2]]. Unlike later [[Psikyo]] titles, this Charge Attacks take much longer to finish charging on average, forcing the player to find spots where they can be used safely.&lt;br /&gt;
&lt;br /&gt;
For each life, a player will have access to 2 bombs, with a maximum number of 8, which the player can get to by collecting the bomb icons some enemies drop. Bombs act like your average screen nuke. Some characters become inmeditealy invulnerable when pressing the bomb button, making them especially good as a defensive mechanic in those instances.&lt;br /&gt;
&lt;br /&gt;
Some enemies won't cause a [[Miss]] on contact, but will instead drop down a shot level, or a bomb if the player was already at minimum power.&lt;br /&gt;
&lt;br /&gt;
Each game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. After defeating the last boss the player automatically enters a second loop. The second loop features remixed enemy and bullet patterns which are much more difficult.&lt;br /&gt;
&lt;br /&gt;
The player starts with 3 total lives. There is one extend at 400,000 points. Both can be changed on the Dipswitches menu.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Character stats are rough guesstimates until more concrete data is found. Research needed. Also, the &amp;quot;Damage&amp;quot; section doesn't count the highest damage a character can do, but rather, a combination of close, mid, and long range, and how many enemies are they able to hit at once. Their bomb also adds to this. Shotgunning drastically increases attack damage, so every character is incentivized to do it if they can''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Ash&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Ash_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Fires a straight shot.&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:'''  Fires energy rings that have a wider arc the longer they travel.&lt;br /&gt;
&lt;br /&gt;
'''Charge Attack'''  Shoots an energy sphere&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops an explosive cannon-ball to the ground, with a giant explosion afterwards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Ash is an all-rounder with great movement. His charge and main shot deal good damage up close, and his sub shot has a decent enough spread. He has the fastest movement in the game, which is very useful to players that know what dodges become available to him. While he has a high skill ceiling, he is also easy to play, without many weaknesses aside from slow charge shots and weak bomb which can be annoying in bosses.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Marion&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Marion_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires star-shaped bullets that home on enemies&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Fires her rabbit companion surrounded with magical energy.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases multiple arc-shaped magic shots at all sides&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Marion is a beginner-friendly character, with a Main and Sub shot that have great coverage to hit all enemies on the screen, which allows the player to focus on dodging, while also having good single target damage with her charge shot. Her homing and invulnerable bomb makes her very recommended to players new to the game or the genre as a whole. However, her damage without charge is really low, and more experienced players may become frustrated due to her low damage making it harder to kill enemies as easily as they can with other shot-types. Having said that, if Marion is close to the opponent, the stars will spawn much faster, making her damage actually very strong if she is in Shotgunning range, although very poor if she is forced to stay at the bottom of the screen.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Valnus&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Valnus_GB1.png|300p]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires laser beams with a slight angle that cover the sides of Valnus. Pierces enemies.&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Valnus does the Mecha staple Rocket Punch with both arms.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases a giant energy emission at all sides of the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Valnus is a fairly balanced character, with good screen coverage and an invincible bomb. While he is slow, his sub shots can pierce enemies that can be useful for damaging rows of enemies or multiple boss parts at a time. His charge attack has small range but fairly fast activation time. His slow nature an unimpressive damage can make it hard to fight bosses however. A decent pick for all skill levels, and a great one for Mecha fans.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Yuan-Nang&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Yuan-Nang_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires blue colored swords at a periodic rate&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Extends her weapon at Melee range&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Summons multiple clones of herself that move forward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Yuan-Nang is a high risk, high reward character. Her charge shot is by far the fastest of the cast, but also the tiniest and least long-lasting. This makes her gameplay all about charging her attack, releasing and weaving through bullets in the top side of the screen while speed-killing every large enemy. Her charge attack also cancels out enemy bullets, making some patterns way easier to dodge. She is best used by players that already know bullet patterns of enemies, and want to try a more aggressive, mobile play-style, but due to her charge attack properties, she is also one of the best characters for beginners.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#42735A; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Tetsu&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Tetsu_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Very High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires missiles in front of Tetsu at periodic rates&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Tetsu releases a barrage of missiles in a straigth line&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops multiple napalm strikes that slowly travel the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Tetsu is all about raw fire power. His normal and charge shot deal very high damage, but his movement is slow, and his bomb is neither invulnerable nor reaches enemies fast enough to be used on reaction to bad spots. He can deal very good damage and speed kill enemies while as far away as he can, and his bomb does deal very good damage, even if it's a bit sluggish. If all you want is pure strenght, give him a try, although, just like Yuan-Nang, he is best reserved by players that already know enemy patterns.'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird2_p.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_b.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1. With all bombs stocked, grabbing a new one will increase the score by 10.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_coin.png|center]] || '''Gold Coin''' &amp;lt;br&amp;gt;200 point score item. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
After clearing 7 stages and defeating the last boss, the player automatically enters a second loop. The second loop features significantly denser bullet patterns. Stage 2-1 takes place in the stage that was not selected in the first loop.&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gunbird&amp;diff=15713</id>
		<title>Gunbird</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gunbird&amp;diff=15713"/>
		<updated>2022-04-23T13:32:41Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gunbird_Logo.png|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Gunbird&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Gunbird_Promotional_Poster.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade flyer&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|program = Toshinori Sugita&amp;lt;br&amp;gt;Seiki 'SSS' Saito&amp;lt;br&amp;gt;Shiori Saito (Shiori.)&amp;lt;br&amp;gt;Keisuke Takagi&lt;br /&gt;
|art = Hirofumi Nakamura&lt;br /&gt;
|releasedate = '''Arcade:''' Mar 22nd, 1993 (Jaleco)&lt;br /&gt;
&lt;br /&gt;
'''Saturn:''' Dec 15th, 1995&lt;br /&gt;
&lt;br /&gt;
'''PSX:''' &lt;br /&gt;
*JP:Dec 15th, 1995&lt;br /&gt;
*NA:Mar 19th, 2003 (Mobile Light Force)&lt;br /&gt;
*EU:2003 (Mobile Light Force)&lt;br /&gt;
&lt;br /&gt;
'''Switch:''' Feb 08th, 2018 (Zerodiv),[https://www.nintendo.com/store/products/gunbird-for-nintendo-switch-switch/ Store Page]&lt;br /&gt;
&lt;br /&gt;
'''Steam''': May 10th, 2020 (City Connection, Zero Div), [https://store.steampowered.com/app/1261970/GUNBIRD/ Store Page]&lt;br /&gt;
|previousgame= [[Sengoku Ace]]&lt;br /&gt;
|nextgame = [[Strikers 1945]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20071014030010/http://x-nauts.com/psikyo/product/gun/index.html X-Nauts]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gunbird''' (or '''Mobile Light Force''' in some western ports), is the first game in the Gunbird series and the second game that was developed by [[Psikyo]]. The game has been ported to multiple platforms across the years, including the Saturn, the PSX, and also modern devices like Nintendo Switch and PC via Steam. Internationally, on 2003, it received a now infamous port on the PSX with the title ''Mobile Light Force'', accompanied with a legendary bad cover that looks more like a Charlie Angels tie-in game than Gunbird. While it does play fine, the cover has to this day still confused people what the name of this game even is. It's Gunbird, no questions asked, but the cover has to be seen to be believed (Seriously, google it, you will wonder how did it get past Quality Assurance)&lt;br /&gt;
&lt;br /&gt;
The game puts the player in a mix-and-match setting taking inspiration from Steampunk, Medieval, and Treasure Hunting tropes and designs, with a search for the McGuffin as the main plot. The game doesn't take itself very seriously and leans toward the tropes from the genres it takes from.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
&lt;br /&gt;
Gunbird is vertically scrolling shooter with 8-way movement and two buttons. There are four levels of  shot power-up: at full power. When the player is hit, the power level will drop down to minimum, but a power item will drop. By holding down the fire button, your character will stop shooting and begin charging their Charge Attack, which varies from character to character. There is no Melee Charge Attack like in [[Gunbird 2]]. Unlike later [[Psikyo]] titles, this Charge Attacks take much longer to finish charging on average, forcing the player to find spots where they can be used safely.&lt;br /&gt;
&lt;br /&gt;
For each life, a player will have access to 2 bombs, with a maximum number of 8, which the player can get to by collecting the bomb icons some enemies drop. Bombs act like your average screen nuke. Some characters become inmeditealy invulnerable when pressing the bomb button, making them especially good as a defensive mechanic in those instances.&lt;br /&gt;
&lt;br /&gt;
Some enemies won't cause a [[Miss]] on contact, but will instead drop down a shot level, or a bomb if the player was already at minimum power.&lt;br /&gt;
&lt;br /&gt;
Each game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. After defeating the last boss the player automatically enters a second loop. The second loop features remixed enemy and bullet patterns which are much more difficult.&lt;br /&gt;
&lt;br /&gt;
The player starts with 3 total lives. There is one extend at 400,000 points. Both can be changed on the Dipswitches menu.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Character stats are rough guesstimates until more concrete data is found. Research needed. Also, the &amp;quot;Damage&amp;quot; section doesn't count the highest damage a character can do, but rather, a combination of close, mid, and long range, and how many enemies are they able to hit at once. Their bomb also adds to this. Shotgunning drastically increases attack damage, so every character is incentivized to do it if they can''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Ash&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Ash_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Fires a straight shot.&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:'''  Fires energy rings that have a wider arc the longer they travel.&lt;br /&gt;
&lt;br /&gt;
'''Charge Attack'''  Shoots an energy sphere&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops an explosive cannon-ball to the ground, with a giant explosion afterwards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Ash is an all-rounder with great movement. His charge and main shot deal good damage up close, and his sub shot has a decent enough spread. He has the fastest movement in the game, which is very useful to players that know what dodges become available to him. While he has a high skill ceiling, he is also easy to play, without many weaknesses aside from slow charge shots and weak bomb which can be annoying in bosses.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Marion&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Marion_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires star-shaped bullets that home on enemies&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Fires her rabbit companion surrounded with magical energy.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases multiple arc-shaped magic shots at all sides&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Marion is a beginner-friendly character, with a Main and Sub shot that have great coverage to hit all enemies on the screen, which allows the player to focus on dodging, while also having good single target damage with her charge shot. Her homing and invulnerable bomb makes her very recommended to players new to the game or the genre as a whole. However, her damage without charge is really low, and more experienced players may become frustrated due to her low damage making it harder to kill enemies as easily as they can with other shot-types. Having said that, if Marion is close to the opponent, the stars will spawn much faster, making her damage actually very strong if she is in Shotgunning range'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Valnus&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Valnus_GB1.png|300p]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires laser beams with a slight angle that cover the sides of Valnus. Pierces enemies.&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Valnus does the Mecha staple Rocket Punch with both arms.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases a giant energy emission at all sides of the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Valnus is a fairly balanced character, with good screen coverage and an invincible bomb. While he is slow, his sub shots can pierce enemies that can be useful for damaging rows of enemies or multiple boss parts at a time. His charge attack has small range but fairly fast activation time. His slow nature an unimpressive damage can make it hard to fight bosses however. A decent pick for all skill levels, and a great one for Mecha fans.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Yuan-Nang&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Yuan-Nang_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires blue colored swords at a periodic rate&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Extends her weapon at Melee range&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Summons multiple clones of herself that move forward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Yuan-Nang is a high risk, high reward character. Her charge shot is by far the fastest of the cast, but also the tiniest and least long-lasting. This makes her gameplay all about charging her attack, releasing and weaving through bullets in the top side of the screen while speed-killing every large enemy. Her charge attack also cancels out enemy bullets, making some patterns way easier to dodge. She is best used by players that already know bullet patterns of enemies, and want to try a more aggressive, mobile play-style, but due to her charge attack properties, she is also one of the best characters for beginners.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#42735A; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Tetsu&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Tetsu_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Very High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires missiles in front of Tetsu at periodic rates&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Tetsu releases a barrage of missiles in a straigth line&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops multiple napalm strikes that slowly travel the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Tetsu is all about raw fire power. His normal and charge shot deal very high damage, but his movement is slow, and his bomb is neither invulnerable nor reaches enemies fast enough to be used on reaction to bad spots. He can deal very good damage and speed kill enemies while as far away as he can, and his bomb does deal very good damage, even if it's a bit sluggish. If all you want is pure strenght, give him a try, although, just like Yuan-Nang, he is best reserved by players that already know enemy patterns.'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird2_p.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_b.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1. With all bombs stocked, grabbing a new one will increase the score by 10.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_coin.png|center]] || '''Gold Coin''' &amp;lt;br&amp;gt;200 point score item. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
After clearing 7 stages and defeating the last boss, the player automatically enters a second loop. The second loop features significantly denser bullet patterns. Stage 2-1 takes place in the stage that was not selected in the first loop.&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gunbird&amp;diff=15710</id>
		<title>Gunbird</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gunbird&amp;diff=15710"/>
		<updated>2022-04-23T08:01:10Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gunbird_Logo.png|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Gunbird&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Gunbird_Promotional_Poster.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade flyer&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|program = Toshinori Sugita&amp;lt;br&amp;gt;Seiki 'SSS' Saito&amp;lt;br&amp;gt;Shiori Saito (Shiori.)&amp;lt;br&amp;gt;Keisuke Takagi&lt;br /&gt;
|art = Hirofumi Nakamura&lt;br /&gt;
|releasedate = '''Arcade:''' Mar 22nd, 1993 (Jaleco)&lt;br /&gt;
&lt;br /&gt;
'''Saturn:''' Dec 15th, 1995&lt;br /&gt;
&lt;br /&gt;
'''PSX:''' &lt;br /&gt;
*JP:Dec 15th, 1995&lt;br /&gt;
*NA:Mar 19th, 2003 (Mobile Light Force)&lt;br /&gt;
*EU:2003 (Mobile Light Force)&lt;br /&gt;
&lt;br /&gt;
'''Switch:''' Feb 08th, 2018 (Zerodiv),[https://www.nintendo.com/store/products/gunbird-for-nintendo-switch-switch/ Store Page]&lt;br /&gt;
&lt;br /&gt;
'''Steam''': May 10th, 2020 (City Connection, Zero Div), [https://store.steampowered.com/app/1261970/GUNBIRD/ Store Page]&lt;br /&gt;
|previousgame= [[Sengoku Ace]]&lt;br /&gt;
|nextgame = [[Strikers 1945]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20071014030010/http://x-nauts.com/psikyo/product/gun/index.html X-Nauts]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gunbird''' (or '''Mobile Light Force''' in some western ports), is the first game in the Gunbird series and the second game that was developed by [[Psikyo]]. The game has been ported to multiple platforms across the years, including the Saturn, the PSX, and also modern devices like Nintendo Switch and PC via Steam. Internationally, on 2003, it received a now infamous port on the PSX with the title ''Mobile Light Force'', accompanied with a legendary bad cover that looks more like a Charlie Angels tie-in game than Gunbird. While it does play fine, the cover has to this day still confused people what the name of this game even is. It's Gunbird, no questions asked, but the cover has to be seen to be believed (Seriously, google it, you will wonder how did it get past Quality Assurance)&lt;br /&gt;
&lt;br /&gt;
The game puts the player in a mix-and-match setting taking inspiration from Steampunk, Medieval, and Treasure Hunting tropes and designs, with a search for the McGuffin as the main plot. The game doesn't take itself very seriously and leans toward the tropes from the genres it takes from.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
&lt;br /&gt;
Gunbird is vertically scrolling shooter with 8-way movement and two buttons. There are four levels of  shot power-up: at full power. When the player is hit, the power level will drop down to minimum, but a power item will drop. By holding down the fire button, your character will stop shooting and begin charging their Charge Attack, which varies from character to character. There is no Melee Charge Attack like in [[Gunbird 2]]. Unlike later [[Psikyo]] titles, this Charge Attacks take much longer to finish charging on average, forcing the player to find spots where they can be used safely.&lt;br /&gt;
&lt;br /&gt;
For each life, a player will have access to 2 bombs, with a maximum number of 8, which the player can get to by collecting the bomb icons some enemies drop. Bombs act like your average screen nuke. Some characters become inmeditealy invulnerable when pressing the bomb button, making them especially good as a defensive mechanic in those instances.&lt;br /&gt;
&lt;br /&gt;
Some enemies won't cause a [[Miss]] on contact, but will instead drop down a shot level, or a bomb if the player was already at minimum power.&lt;br /&gt;
&lt;br /&gt;
Each game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. After defeating the last boss the player automatically enters a second loop. The second loop features remixed enemy and bullet patterns which are much more difficult.&lt;br /&gt;
&lt;br /&gt;
The player starts with 3 total lives. There is one extend at 400,000 points. Both can be changed on the Dipswitches menu.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Character stats are rough guesstimates until more concrete data is found. Research needed. Also, the &amp;quot;Damage&amp;quot; section doesn't count the highest damage a character can do, but rather, a combination of close, mid, and long range, and how many enemies are they able to hit at once. Their bomb also adds to this. Shotgunning drastically increases attack damage, so every character is incentivized to do it if they can''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Ash&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Ash_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Fires a straight shot.&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:'''  Fires energy rings that have a wider arc the longer they travel.&lt;br /&gt;
&lt;br /&gt;
'''Charge Attack'''  Shoots an energy sphere&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops an explosive cannon-ball to the ground, with a giant explosion afterwards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Ash is an all-rounder with great movement. His charge and main shot deal good damage up close, and his sub shot has a decent enough spread. He has the fastest movement in the game, which is very useful to players that know what dodges become available to him. While he has a high skill ceiling, he is also easy to play, without many weaknesses aside from slow charge shots and weak bomb which can be annoying in bosses.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Marion&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Marion_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires star-shaped bullets that home on enemies&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Fires her rabbit companion surrounded with magical energy.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases multiple arc-shaped magic shots at all sides&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Marion is a beginner-friendly character, with a Main and Sub shot that have great coverage to hit all enemies on the screen, which allows the player to focus on dodging, while also having good single target damage with her charge shot. Her homing and invulnerable bomb makes her very recommended to players new to the game or the genre as a whole. However, her damage without charge is really low, and more experienced players may become frustrated due to her low damage making it harder to kill enemies as easily as they can with other shot-types. Having said that, if Marion is close to the opponent, the stars will spawn much faster, making her damage actually very strong if she is in Shotgunning range'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Valnus&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Valnus_GB1.png|300p]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires laser beams with a slight angle that cover the sides of Valnus. Pierces enemies.&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Valnus does the Mecha staple Rocket Punch with both arms.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases a giant energy emission at all sides of the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Valnus is a fairly balanced character, with good screen coverage and an invincible bomb. While he is slow, his sub shots can pierce enemies that can be useful for damaging rows of enemies or multiple boss parts at a time. His charge attack has small range but fairly fast activation time. His slow nature an unimpressive damage can make it hard to fight bosses however. A decent pick for all skill levels, and a great one for Mecha fans.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Yuan-Nang&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Yuan-Nang_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires blue colored swords at a periodic rate&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Extends her weapon at Melee range&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Summons multiple clones of herself that move forward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Yuan-Nang is a high risk, high reward character. Her charge shot is by far the fastest of the cast, but also the tiniest and least long-lasting. This makes her gameplay all about charging her attack, releasing and weaving through bullets in the top side of the screen while speed-killing every large enemy. She is best used by players that already know bullet patterns of enemies, and want to try a more aggressive, mobile play-style.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#42735A; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Tetsu&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Tetsu_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Very High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires missiles in front of Tetsu at periodic rates&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Tetsu releases a barrage of missiles in a straigth line&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops multiple napalm strikes that slowly travel the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Tetsu is all about raw fire power. His normal and charge shot deal very high damage, but his movement is slow, and his bomb is neither invulnerable nor reaches enemies fast enough to be used on reaction to bad spots. He can deal very good damage and speed kill enemies while as far away as he can, and his bomb does deal very good damage, even if it's a bit sluggish. If all you want is pure strenght, give him a try, although, just like Yuan-Nang, he is best reserved by players that already know enemy patterns.'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird2_p.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_b.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1. With all bombs stocked, grabbing a new one will increase the score by 10.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_coin.png|center]] || '''Gold Coin''' &amp;lt;br&amp;gt;200 point score item. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
After clearing 7 stages and defeating the last boss, the player automatically enters a second loop. The second loop features significantly denser bullet patterns. Stage 2-1 takes place in the stage that was not selected in the first loop.&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gunbird&amp;diff=15709</id>
		<title>Gunbird</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gunbird&amp;diff=15709"/>
		<updated>2022-04-23T07:38:49Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gunbird_Logo.png|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Gunbird&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Gunbird_Promotional_Poster.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade flyer&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|program = Toshinori Sugita&amp;lt;br&amp;gt;Seiki 'SSS' Saito&amp;lt;br&amp;gt;Shiori Saito (Shiori.)&amp;lt;br&amp;gt;Keisuke Takagi&lt;br /&gt;
|art = Hirofumi Nakamura&lt;br /&gt;
|releasedate = '''Arcade:''' Mar 22nd, 1993 (Jaleco)&lt;br /&gt;
&lt;br /&gt;
'''Saturn:''' Dec 15th, 1995&lt;br /&gt;
&lt;br /&gt;
'''PSX:''' &lt;br /&gt;
*JP:Dec 15th, 1995&lt;br /&gt;
*NA:Mar 19th, 2003 (Mobile Light Force)&lt;br /&gt;
*EU:2003 (Mobile Light Force)&lt;br /&gt;
&lt;br /&gt;
'''Switch:''' Feb 08th, 2018 (Zerodiv),[https://www.nintendo.com/store/products/gunbird-for-nintendo-switch-switch/ Store Page]&lt;br /&gt;
&lt;br /&gt;
'''Steam''': May 10th, 2020 (City Connection, Zero Div), [https://store.steampowered.com/app/1261970/GUNBIRD/ Store Page]&lt;br /&gt;
|previousgame= [[Sengoku Ace]]&lt;br /&gt;
|nextgame = [[Strikers 1945]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20071014030010/http://x-nauts.com/psikyo/product/gun/index.html X-Nauts]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gunbird''' (or '''Mobile Light Force''' in some western ports), is the first game in the Gunbird series and the second game that was developed by [[Psikyo]]. The game has been ported to multiple platforms across the years, including the Saturn, the PSX, and also modern devices like Nintendo Switch and PC via Steam. Internationally, on 2003, it received a now infamous port on the PSX with the title ''Mobile Light Force'', accompanied with a legendary bad cover that looks more like a Charlie Angels tie-in game than Gunbird. While it does play fine, the cover has to this day still confused people what the name of this game even is. It's Gunbird, no questions asked, but the cover has to be seen to be believed (Seriously, google it, you will wonder how did it get past Quality Assurance)&lt;br /&gt;
&lt;br /&gt;
The game puts the player in a mix-and-match setting taking inspiration from Steampunk, Medieval, and Treasure Hunting tropes and designs, with a search for the McGuffin as the main plot. The game doesn't take itself very seriously and leans toward the tropes from the genres it takes from.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
&lt;br /&gt;
Gunbird is vertically scrolling shooter with 8-way movement and two buttons. There are four levels of  shot power-up: at full power. When the player is hit, the power level will drop down to minimum, but a power item will drop. By holding down the fire button, your character will stop shooting and begin charging their Charge Attack, which varies from character to character. There is no Melee Charge Attack like in [[Gunbird 2]]. Unlike later [[Psikyo]] titles, this Charge Attacks take much longer to finish charging on average, forcing the player to find spots where they can be used safely.&lt;br /&gt;
&lt;br /&gt;
For each life, a player will have access to 2 bombs, with a maximum number of 8, which the player can get to by collecting the bomb icons some enemies drop. Bombs act like your average screen nuke. Some characters become inmeditealy invulnerable when pressing the bomb button, making them especially good as a defensive mechanic in those instances.&lt;br /&gt;
&lt;br /&gt;
Some enemies won't cause a [[Miss]] on contact, but will instead drop down a shot level, or a bomb if the player was already at minimum power.&lt;br /&gt;
&lt;br /&gt;
Each game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. After defeating the last boss the player automatically enters a second loop. The second loop features remixed enemy and bullet patterns which are much more difficult.&lt;br /&gt;
&lt;br /&gt;
The player starts with 3 total lives. There is one extend at 400,000 points. Both can be changed on the Dipswitches menu.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Character stats are rough guesstimates until more concrete data is found. Research needed.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Ash&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Ash_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Fires a straight shot.&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:'''  Fires energy rings that have a wider arc the longer they travel.&lt;br /&gt;
&lt;br /&gt;
'''Charge Attack'''  Shoots an energy sphere&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops an explosive cannon-ball to the ground, with a giant explosion afterwards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Ash is an all-rounder with great movement. His charge and main shot deal good damage up close, and his sub shot has a decent enough spread. He has the fastest movement in the game, which is very useful to players that know what dodges become available to him. While he has a high skill ceiling, he is also easy to play, without many weaknesses aside from slow charge shots and weak bomb which can be annoying in bosses.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Marion&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Marion_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires star-shaped bullets that home on enemies&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Fires her rabbit companion surrounded with magical energy.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases multiple arc-shaped magic shots at all sides&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Marion is a beginner-friendly character, with a Main and Sub shot that have great coverage to hit all enemies on the screen, which allows the player to focus on dodging, while also having good single target damage with her charge shot. Her homing and invulnerable bomb makes her very recommended to players new to the game or the genre as a whole. However, her damage without charge is really low, and more experienced players may become frustrated due to her low damage making it harder to kill enemies as easily as they can with other shot-types. Having said that, if Marion is close to the opponent, the stars will spawn much faster, making her damage actually very strong if she is in Shotgunning range'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Valnus&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Valnus_GB1.png|300p]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires laser beams with a slight angle that cover the sides of Valnus. Pierces enemies.&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Valnus does the Mecha staple Rocket Punch with both arms.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases a giant energy emission at all sides of the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Valnus is a fairly balanced character, with good screen coverage and an invincible bomb. While he is slow, his sub shots can pierce enemies that can be useful for damaging rows of enemies or multiple boss parts at a time. His charge attack has small range but fairly fast activation time. His slow nature an unimpressive damage can make it hard to fight bosses however. A decent pick for all skill levels, and a great one for Mecha fans.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Yuan-Nang&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Yuan-Nang_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires blue colored swords at a periodic rate&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Extends her weapon at Melee range&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Summons multiple clones of herself that move forward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Yuan-Nang is a high risk, high reward character. Her charge shot is by far the fastest of the cast, but also the tiniest and least long-lasting. This makes her gameplay all about charging her attack, releasing and weaving through bullets in the top side of the screen while speed-killing every large enemy. She is best used by players that already know bullet patterns of enemies, and want to try a more aggressive, mobile play-style.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#42735A; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Tetsu&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Tetsu_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Very High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires missiles in front of Tetsu at periodic rates&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Tetsu releases a barrage of missiles in a straigth line&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops multiple napalm strikes that slowly travel the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Tetsu is all about raw fire power. His normal and charge shot deal very high damage, but his movement is slow, and his bomb is neither invulnerable nor reaches enemies fast enough to be used on reaction to bad spots. He can deal very good damage and speed kill enemies while as far away as he can, and his bomb does deal very good damage, even if it's a bit sluggish. If all you want is pure strenght, give him a try, although, just like Yuan-Nang, he is best reserved by players that already know enemy patterns.'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird2_p.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_b.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1. With all bombs stocked, grabbing a new one will increase the score by 10.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_coin.png|center]] || '''Gold Coin''' &amp;lt;br&amp;gt;200 point score item. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
After clearing 7 stages and defeating the last boss, the player automatically enters a second loop. The second loop features significantly denser bullet patterns. Stage 2-1 takes place in the stage that was not selected in the first loop.&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gunbird&amp;diff=15708</id>
		<title>Gunbird</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gunbird&amp;diff=15708"/>
		<updated>2022-04-22T22:27:41Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gunbird_Logo.png|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Gunbird&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Gunbird_Promotional_Poster.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade flyer&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|program = Toshinori Sugita&amp;lt;br&amp;gt;Seiki 'SSS' Saito&amp;lt;br&amp;gt;Shiori Saito (Shiori.)&amp;lt;br&amp;gt;Keisuke Takagi&lt;br /&gt;
|art = Hirofumi Nakamura&lt;br /&gt;
|releasedate = '''Arcade:''' Mar 22nd, 1993 (Jaleco)&lt;br /&gt;
&lt;br /&gt;
'''Saturn:''' Dec 15th, 1995&lt;br /&gt;
&lt;br /&gt;
'''PSX:''' &lt;br /&gt;
*JP:Dec 15th, 1995&lt;br /&gt;
*NA:Mar 19th, 2003 (Mobile Light Force)&lt;br /&gt;
*EU:2003 (Mobile Light Force)&lt;br /&gt;
&lt;br /&gt;
'''Switch:''' Feb 08th, 2018 (Zerodiv),[https://www.nintendo.com/store/products/gunbird-for-nintendo-switch-switch/ Store Page]&lt;br /&gt;
&lt;br /&gt;
'''Steam''': May 10th, 2020 (City Connection, Zero Div), [https://store.steampowered.com/app/1261970/GUNBIRD/ Store Page]&lt;br /&gt;
|previousgame= [[Sengoku Ace]]&lt;br /&gt;
|nextgame = [[Strikers 1945]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20071014030010/http://x-nauts.com/psikyo/product/gun/index.html X-Nauts]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gunbird''' (or '''Mobile Light Force''' in some western ports), is the first game in the Gunbird series and the second game that was developed by [[Psikyo]]. The game has been ported to multiple platforms across the years, including the Saturn, the PSX, and also modern devices like Nintendo Switch and PC via Steam. Internationally, on 2003, it received a now infamous port on the PSX with the title ''Mobile Light Force'', accompanied with a legendary bad cover that looks more like a Charlie Angels tie-in game than Gunbird. While it does play fine, the cover has to this day still confused people what the name of this game even is. It's Gunbird, no questions asked, but the cover has to be seen to be believed (Seriously, google it, you will wonder how did it get past Quality Assurance)&lt;br /&gt;
&lt;br /&gt;
The game puts the player in a mix-and-match setting taking inspiration from Steampunk, Medieval, and Treasure Hunting tropes and designs, with a search for the McGuffin as the main plot. The game doesn't take itself very seriously and leans toward the tropes from the genres it takes from.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
&lt;br /&gt;
Gunbird is vertically scrolling shooter with 8-way movement and two buttons. There are four levels of  shot power-up: at full power. When the player is hit, the power level will drop down to minimum, but a power item will drop. By holding down the fire button, your character will stop shooting and begin charging their Charge Attack, which varies from character to character. There is no Melee Charge Attack like in [[Gunbird 2]]. Unlike later [[Psikyo]] titles, this Charge Attacks take much longer to finish charging on average, forcing the player to find spots where they can be used safely.&lt;br /&gt;
&lt;br /&gt;
For each life, a player will have access to 2 bombs, with a maximum number of 8, which the player can get to by collecting the bomb icons some enemies drop. Bombs act like your average screen nuke. Some characters become inmeditealy invulnerable when pressing the bomb button, making them especially good as a defensive mechanic in those instances.&lt;br /&gt;
&lt;br /&gt;
Some enemies won't cause a [[Miss]] on contact, but will instead drop down a shot level, or a bomb if the player was already at minimum power.&lt;br /&gt;
&lt;br /&gt;
Each game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. After defeating the last boss the player automatically enters a second loop. The second loop features remixed enemy and bullet patterns which are much more difficult.&lt;br /&gt;
&lt;br /&gt;
The player starts with 3 total lives. There is one extend at 400,000 points. Both can be changed on the Dipswitches menu.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Character stats are rough guesstimates until more concrete data is found. Research needed.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Ash&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Ash_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Fires a straight shot.&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:'''  Fires energy rings that have a wider arc the longer they travel.&lt;br /&gt;
&lt;br /&gt;
'''Charge Attack'''  Shoots an energy sphere&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops an explosive cannon-ball to the ground, with a giant explosion afterwards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Ash is an all-rounder with great movement. His charge and main shot deal good damage up close, and his sub shot has a decent enough spread. He has the fastest movement in the game, which is very useful to players that know what dodges become available to him. While he has a high skill ceiling, he is also easy to play, without many weaknesses aside from slow charge shots and weak bomb which can be annoying in bosses.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Marion&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Marion_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires star-shaped bullets that home on enemies&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Fires her rabbit companion surrounded with magical energy.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases multiple arc-shaped magic shots at all sides&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Marion is a beginner-friendly character, with a Main and Sub shot that have great coverage to hit all enemies on the screen, which allows the player to focus on dodging, while also having good single target damage with her charge shot. Her homing and invulnerable bomb makes her very recommended to players new to the game or the genre as a whole. However, her damage without charge is really low, and more experienced players may become frustrated due to her low damage making it harder to kill enemies as easily as they can with other shot-types.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Valnus&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Valnus_GB1.png|300p]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires laser beams with a slight angle that cover the sides of Valnus. Pierces enemies.&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Valnus does the Mecha staple Rocket Punch with both arms.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases a giant energy emission at all sides of the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Valnus is a fairly balanced character, with good screen coverage and an invincible bomb. While he is slow, his sub shots can pierce enemies that can be useful for damaging rows of enemies or multiple boss parts at a time. His charge attack has small range but fairly fast activation time. His slow nature an unimpressive damage can make it hard to fight bosses however. A decent pick for all skill levels, and a great one for Mecha fans.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Yuan-Nang&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Yuan-Nang_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires blue colored swords at a periodic rate&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Extends her weapon at Melee range&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Summons multiple clones of herself that move forward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Yuan-Nang is a high risk, high reward character. Her charge shot is by far the fastest of the cast, but also the tiniest and least long-lasting. This makes her gameplay all about charging her attack, releasing and weaving through bullets in the top side of the screen while speed-killing every large enemy. She is best used by players that already know bullet patterns of enemies, and want to try a more aggressive, mobile play-style.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#42735A; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Tetsu&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Tetsu_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Very High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires missiles in front of Tetsu at periodic rates&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Tetsu releases a barrage of missiles in a straigth line&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops multiple napalm strikes that slowly travel the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Tetsu is all about raw fire power. His normal and charge shot deal very high damage, but his movement is slow, and his bomb is neither invulnerable nor reaches enemies fast enough to be used on reaction to bad spots. He can deal very good damage and speed kill enemies while as far away as he can, and his bomb does deal very good damage, even if it's a bit sluggish. If all you want is pure strenght, give him a try, although, just like Yuan-Nang, he is best reserved by players that already know enemy patterns.'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird2_p.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_b.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1. With all bombs stocked, grabbing a new one will increase the score by 10.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_coin.png|center]] || '''Gold Coin''' &amp;lt;br&amp;gt;200 point score item. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
After clearing 7 stages and defeating the last boss, the player automatically enters a second loop. The second loop features significantly denser bullet patterns. Stage 2-1 takes place in the stage that was not selected in the first loop.&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gunbird&amp;diff=15705</id>
		<title>Gunbird</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gunbird&amp;diff=15705"/>
		<updated>2022-04-22T09:15:01Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gunbird_Logo.png|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Gunbird&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Gunbird_Promotional_Poster.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade flyer&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|program = Toshinori Sugita&amp;lt;br&amp;gt;Seiki 'SSS' Saito&amp;lt;br&amp;gt;Shiori Saito (Shiori.)&amp;lt;br&amp;gt;Keisuke Takagi&lt;br /&gt;
|art = Hirofumi Nakamura&lt;br /&gt;
|releasedate = '''Arcade:''' Mar 22nd, 1993 (Jaleco)&lt;br /&gt;
&lt;br /&gt;
'''Saturn:''' Dec 15th, 1995&lt;br /&gt;
&lt;br /&gt;
'''PSX:''' &lt;br /&gt;
*JP:Dec 15th, 1995&lt;br /&gt;
*NA:Mar 19th, 2003 (Mobile Light Force)&lt;br /&gt;
*EU:2003 (Mobile Light Force)&lt;br /&gt;
&lt;br /&gt;
'''Switch:''' Feb 08th, 2018 (Zerodiv),[https://www.nintendo.com/store/products/gunbird-for-nintendo-switch-switch/ Store Page]&lt;br /&gt;
&lt;br /&gt;
'''Steam''': May 10th, 2020 (City Connection, Zero Div), [https://store.steampowered.com/app/1261970/GUNBIRD/ Store Page]&lt;br /&gt;
|previousgame= [[Sengoku Ace]]&lt;br /&gt;
|nextgame = [[Strikers 1945]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20071014030010/http://x-nauts.com/psikyo/product/gun/index.html X-Nauts]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gunbird''' (or '''Mobile Light Force''' in some western ports), is the first game in the Gunbird series and the second game that was developed by [[Psikyo]]. The game has been ported to multiple platforms across the years, including the Saturn, the PSX, and also modern devices like Nintendo Switch and PC via Steam. Internationally, on 2003, it received a now infamous port on the PSX with the title ''Mobile Light Force'', accompanied with a legendary bad cover that looks more like a Charlie Angels tie-in game than Gunbird. While it does play fine, the cover has to this day still confused people what the name of this game even is. It's Gunbird, no questions asked, but the cover has to be seen to be believed (Seriously, google it, you will wonder how did it get past Quality Assurance)&lt;br /&gt;
&lt;br /&gt;
The game puts the player in a mix-and-match setting taking inspiration from Steampunk, Medieval, and Treasure Hunting tropes and designs, with a search for the McGuffin as the main plot. The game doesn't take itself very seriously and leans toward the tropes from the genres it takes from.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
&lt;br /&gt;
Gunbird is vertically scrolling shooter with 8-way movement and two buttons. There are four levels of  shot power-up: at full power. When the player is hit, the power level will drop down to minimum, but a power item will drop. By holding down the fire button, your character will stop shooting and begin charging their Charge Attack, which varies from character to character. There is no Melee Charge Attack like in [[Gunbird 2]]. Unlike later [[Psikyo]] titles, this Charge Attacks take much longer to finish charging on average, forcing the player to find spots where they can be used safely.&lt;br /&gt;
&lt;br /&gt;
For each life, a player will have access to 2 bombs, with a maximum number of 8, which the player can get to by collecting the bomb icons some enemies drop. Bombs act like your average screen nuke. Some characters become inmeditealy invulnerable when pressing the bomb button, making them especially good as a defensive mechanic in those instances.&lt;br /&gt;
&lt;br /&gt;
Some enemies won't cause a [[Miss]] on contact, but will instead drop down a shot level, or a bomb if the player was already at minimum power.&lt;br /&gt;
&lt;br /&gt;
Each game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. After defeating the last boss the player automatically enters a second loop. The second loop features remixed enemy and bullet patterns which are much more difficult.&lt;br /&gt;
&lt;br /&gt;
The player starts with 3 total lives. There is one extend at 400,000 points. Both can be changed on the Dipswitches menu.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Character stats are rough guesstimates until more concrete data is found. Research needed.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Ash&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Ash_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Fires a straight shot.&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:'''  Fires energy rings that have a wider arc the longer they travel.&lt;br /&gt;
&lt;br /&gt;
'''Charge Attack'''  Shoots an energy sphere&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops an explosive cannon-ball to the ground, with a giant explosion afterwards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Ash is an all-rounder with great movement. His charge and main shot deal good damage, and his sub shot has a decent enough spread. He has the fastest movement in the game, which is very useful to players that know what dodges become available to him. While he has a high skill ceiling, he is also easy to play, without many weaknesses aside from slow charge shots and weak bomb which can be annoying in bosses.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Marion&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Marion_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires star-shaped bullets that home on enemies&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Fires her rabbit companion surrounded with magical energy.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases multiple arc-shaped magic shots at all sides&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Marion is a beginner-friendly character, with a Main and Sub shot that have great coverage to hit all enemies on the screen, which allows the player to focus on dodging, while also having good single target damage with her charge shot. Her homing and invulnerable bomb makes her very recommended to players new to the game or the genre as a whole. However, her damage without charge is really low, and more experienced players may become frustrated due to her low damage making it harder to kill enemies as easily as they can with other shot-types.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Valnus&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Valnus_GB1.png|300p]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires laser beams with a slight angle that cover the sides of Valnus. Pierces enemies.&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Valnus does the Mecha staple Rocket Punch with both arms.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases a giant energy emission at all sides of the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Valnus is a fairly balanced character, with good screen coverage and an invincible bomb. While he is slow, his sub shots can pierce enemies that can be useful for damaging rows of enemies or multiple boss parts at a time. His charge attack has small range but fairly fast activation time. His slow nature an unimpressive damage can make it hard to fight bosses however. A decent pick for all skill levels, and a great one for Mecha fans.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Yuan-Nang&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Yuan-Nang_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires blue colored swords at a periodic rate&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Extends her weapon at Melee range&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Summons multiple clones of herself that move forward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Yuan-Nang is a high risk, high reward character. Her charge shot is by far the fastest of the cast, but also the tiniest and least long-lasting. This makes her gameplay all about charging her attack, releasing and weaving through bullets in the top side of the screen while speed-killing every large enemy. She is best used by players that already know bullet patterns of enemies, and want to try a more aggressive, mobile play-style.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#42735A; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Tetsu&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Tetsu_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Very High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires missiles in front of Tetsu at periodic rates&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Tetsu releases a barrage of missiles in a straigth line&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops multiple napalm strikes that slowly travel the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Tetsu is all about raw fire power. His normal and charge shot deal very high damage, but his movement is slow, and his bomb is neither invulnerable nor reaches enemies fast enough to be used on reaction to bad spots. He can deal very good damage and speed kill enemies while as far away as he can, and his bomb does deal very good damage, even if it's a bit sluggish. If all you want is pure strenght, give him a try, although, just like Yuan-Nang, he is best reserved by players that already know enemy patterns.'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird2_p.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_b.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1. With all bombs stocked, grabbing a new one will increase the score by 10.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_coin.png|center]] || '''Gold Coin''' &amp;lt;br&amp;gt;200 point score item. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
After clearing 7 stages and defeating the last boss, the player automatically enters a second loop. The second loop features significantly denser bullet patterns. Stage 2-1 takes place in the stage that was not selected in the first loop.&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gunbird&amp;diff=15704</id>
		<title>Gunbird</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gunbird&amp;diff=15704"/>
		<updated>2022-04-22T09:10:52Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: /* Gameplay Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gunbird_Logo.png|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Gunbird&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Gunbird_Promotional_Poster.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade flyer&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|program = Toshinori Sugita&amp;lt;br&amp;gt;Seiki 'SSS' Saito&amp;lt;br&amp;gt;Shiori Saito (Shiori.)&amp;lt;br&amp;gt;Keisuke Takagi&lt;br /&gt;
|art = Hirofumi Nakamura&lt;br /&gt;
|releasedate = '''Arcade:''' Mar 22nd, 1993 (Jaleco)&lt;br /&gt;
&lt;br /&gt;
'''Saturn:''' Dec 15th, 1995&lt;br /&gt;
&lt;br /&gt;
'''PSX:''' &lt;br /&gt;
*JP:Dec 15th, 1995&lt;br /&gt;
*NA:Mar 19th, 2003 (Mobile Light Force)&lt;br /&gt;
*EU:2003 (Mobile Light Force)&lt;br /&gt;
&lt;br /&gt;
'''Switch:''' Feb 08th, 2018 (Zerodiv),[https://www.nintendo.com/store/products/gunbird-for-nintendo-switch-switch/ Store Page]&lt;br /&gt;
&lt;br /&gt;
'''Steam''': May 10th, 2020 (City Connection, Zero Div), [https://store.steampowered.com/app/1261970/GUNBIRD/ Store Page]&lt;br /&gt;
|previousgame= [[Sengoku Ace]]&lt;br /&gt;
|nextgame = [[Strikers 1945]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20071014030010/http://x-nauts.com/psikyo/product/gun/index.html X-Nauts]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gunbird''' (or '''Mobile Light Force''' in some western ports), is the first game in the Gunbird series and the second game that was developed by [[Psikyo]]. The game has been ported to multiple platforms across the years, including the Saturn, the PSX, and also modern devices like Nintendo Switch and PC via Steam. Internationally, on 2003, it received a now infamous port on the PSX with the title ''Mobile Light Force'', accompanied with a legendary bad cover that looks more like a Charlie Angels tie-in game than Gunbird. While it does play fine, the cover has to this day still confused people what the name of this game even is. It's Gunbird, no questions asked, but the cover has to be seen to be believed (Seriously, google it, you will wonder how did it get past Quality Assurance)&lt;br /&gt;
&lt;br /&gt;
The game puts the player in a mix-and-match setting taking inspiration from Steampunk, Medieval, and Treasure Hunting tropes and designs, with a search for the McGuffin as the main plot. The game doesn't take itself very seriously and leans toward the tropes from the genres it takes from.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
&lt;br /&gt;
Gunbird is vertically scrolling shooter with 8-way movement and two buttons. There are four levels of  shot power-up: at full power. When the player is hit, the power level will drop down to minimum, but a power item will drop. By holding down the fire button, your character will stop shooting and begin charging their Charge Attack, which varies from character to character. There is no Melee Charge Attack like in [[Gunbird 2]]. Unlike later [[Psikyo]] titles, this Charge Attacks take much longer to finish charging on average, forcing the player to find spots where they can be used safely.&lt;br /&gt;
&lt;br /&gt;
For each life, a player will have access to 2 bombs, with a maximum number of 8, which the player can get to by collecting the bomb icons some enemies drop. Bombs act like your average screen nuke. Some characters become inmeditealy invulnerable when pressing the bomb button, making them especially good as a defensive mechanic in those instances.&lt;br /&gt;
&lt;br /&gt;
Some enemies won't cause a [[Miss]] on contact, but will instead drop down a shot level, or a bomb if the player was already at minimum power.&lt;br /&gt;
&lt;br /&gt;
Each game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. After defeating the last boss the player automatically enters a second loop. The second loop features remixed enemy and bullet patterns which are much more difficult.&lt;br /&gt;
&lt;br /&gt;
The player starts with 3 total lives. There is one extend at 400,000 points. Both can be changed on the Dipswitches menu.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Character stats are rough guesstimates until more concrete data is found. Research needed.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Ash&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Ash_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Fires a straight shot.&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:'''  Fires energy rings that have a wider arc the longer they travel.&lt;br /&gt;
&lt;br /&gt;
'''Charge Attack'''  Shoots an energy sphere&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops an explosive cannon-ball to the ground, with a giant explosion afterwards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Ash is an all-rounder with great movement. His charge and main shot deal good damage, and his sub shot has a decent enough spread. He has the fastest movement in the game, which is very useful to players that know what dodges become available to him. While he has a high skill ceiling, he is also easy to play, without many weaknesses aside from slow charge shots and weak bomb which can be annoying in bosses.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Marion&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Marion_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires star-shaped bullets that home on enemies&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Fires her rabbit companion surrounded with magical energy.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases multiple arc-shaped magic shots at all sides&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Marion is a beginner-friendly character, with a Main and Sub shot that have great coverage to hit all enemies on the screen, which allows the player to focus on dodging, while also having good single target damage with her charge shot. Her homing and invulnerable bomb makes her very recommended to players new to the game or the genre as a whole. However, her damage without charge is really low, and more experienced players may become frustrated due to her low damage making it harder to kill enemies as easily as they can with other shot-types.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Valnus&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Valnus_GB1.png|300p]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires laser beams with a slight angle that cover the sides of Valnus. Pierces enemies.&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Valnus does the Mecha staple Rocket Punch with both arms.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases a giant energy emission at all sides of the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Valnus is a fairly balanced character, with good screen coverage and an invincible bomb. While he is slow, his sub shots can pierce enemies while having a piercing effect that can be useful for damaging rows of enemies or multiple boss parts at a time. His charge attack has low range but fairly fast activation time. His slow nature an unimpressive damage can make it hard to fight bosses however. A decent pick for all skill levels, and a great one for Mecha fans.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Yuan-Nang&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Yuan-Nang_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires blue colored swords at a periodic rate&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Extends her weapon at Melee range&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Summons multiple clones of herself that move forward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Yuan-Nang is a high risk, high reward character. Her charge shot is by far the fastest of the cast, but also the tiniest and least long-lasting. This makes her gameplay all about charging her attack, releasing and weaving through bullets in the top side of the screen while speed-killing every large enemy. She is best used by players that already know bullet patterns of enemies, and want to try a more aggressive, mobile play-style.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#42735A; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Tetsu&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Tetsu_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Very High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires missiles in front of Tetsu at periodic rates&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Tetsu releases a barrage of missiles in a straigth line&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops multiple napalm strikes that slowly travel the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Tetsu is all about raw fire power. His normal and charge shot deal very high damage, but his movement is slow, and his bomb is neither invulnerable nor reaches enemies fast enough to be used on reaction to bad spots. He can deal very good damage and speed kill enemies while as far away as he can, and his bomb does deal very good damage, even if it's a bit sluggish. If all you want is pure strenght, give him a try, although, just like Yuan-Nang, he is best reserved by players that already know enemy patterns.'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird2_p.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_b.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1. With all bombs stocked, grabbing a new one will increase the score by 10.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_coin.png|center]] || '''Gold Coin''' &amp;lt;br&amp;gt;200 point score item. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
After clearing 7 stages and defeating the last boss, the player automatically enters a second loop. The second loop features significantly denser bullet patterns. Stage 2-1 takes place in the stage that was not selected in the first loop.&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gunbird&amp;diff=15703</id>
		<title>Gunbird</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gunbird&amp;diff=15703"/>
		<updated>2022-04-22T00:35:20Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gunbird_Logo.png|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Gunbird&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Gunbird_Promotional_Poster.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade flyer&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|program = Toshinori Sugita&amp;lt;br&amp;gt;Seiki 'SSS' Saito&amp;lt;br&amp;gt;Shiori Saito (Shiori.)&amp;lt;br&amp;gt;Keisuke Takagi&lt;br /&gt;
|art = Hirofumi Nakamura&lt;br /&gt;
|releasedate = '''Arcade:''' Mar 22nd, 1993 (Jaleco)&lt;br /&gt;
&lt;br /&gt;
'''Saturn:''' Dec 15th, 1995&lt;br /&gt;
&lt;br /&gt;
'''PSX:''' &lt;br /&gt;
*JP:Dec 15th, 1995&lt;br /&gt;
*NA:Mar 19th, 2003 (Mobile Light Force)&lt;br /&gt;
*EU:2003 (Mobile Light Force)&lt;br /&gt;
&lt;br /&gt;
'''Switch:''' Feb 08th, 2018 (Zerodiv),[https://www.nintendo.com/store/products/gunbird-for-nintendo-switch-switch/ Store Page]&lt;br /&gt;
&lt;br /&gt;
'''Steam''': May 10th, 2020 (City Connection, Zero Div), [https://store.steampowered.com/app/1261970/GUNBIRD/ Store Page]&lt;br /&gt;
|previousgame= [[Sengoku Ace]]&lt;br /&gt;
|nextgame = [[Strikers 1945]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20071014030010/http://x-nauts.com/psikyo/product/gun/index.html X-Nauts]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gunbird''' (or '''Mobile Light Force''' in some western ports), is the first game in the Gunbird series and the second game that was developed by [[Psikyo]]. The game has been ported to multiple platforms across the years, including the Saturn, the PSX, and also modern devices like Nintendo Switch and PC via Steam. Internationally, on 2003, it received a now infamous port on the PSX with the title ''Mobile Light Force'', accompanied with a legendary bad cover that looks more like a Charlie Angels tie-in game than Gunbird. While it does play fine, the cover has to this day still confused people what the name of this game even is. It's Gunbird, no questions asked, but the cover has to be seen to be believed (Seriously, google it, you will wonder how did it get past Quality Assurance)&lt;br /&gt;
&lt;br /&gt;
The game puts the player in a mix-and-match setting taking inspiration from Steampunk, Medieval, and Treasure Hunting tropes and designs, with a search for the McGuffin as the main plot. The game doesn't take itself very seriously and leans toward the tropes from the genres it takes from.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
&lt;br /&gt;
Gunbird is vertically scrolling shooter with 8-way movement and two buttons. There are four levels of  shot power-up: at full power. When the player is hit, the power level will drop down to minimum, but a power item will drop. By holding down the fire button, your character will stop shooting and begin charging their Charge Attack, which varies from character to character. There is no Melee Charge Attack like in [[Gunbird 2]]. Unlike later [[Psikyo]] titles, this Charge Attacks take much longer to finish charging on average, forcing the player to find spots where they can be used safely.&lt;br /&gt;
&lt;br /&gt;
For each life, a player will have access to 2 bombs, with a maximum number of 8, which the player can get to by collecting the bomb icons some enemies drop. Bombs act like your average screen nuke. Some characters become inmeditealy vulnerable when pressing the bomb button, making them especially good as a defensive mechanic in those instances.&lt;br /&gt;
&lt;br /&gt;
Some enemies won't cause a [[Miss]] on contact, but will instead drop down a shot level, or a bomb if the player was already at minimum power.&lt;br /&gt;
&lt;br /&gt;
Each game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. After defeating the last boss the player automatically enters a second loop. The second loop features remixed enemy and bullet patterns which are much more difficult.&lt;br /&gt;
&lt;br /&gt;
The player starts with 3 total lives. There is one extend at 400,000 points. Both can be changed on the Dipswitches menu.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Character stats are rough guesstimates until more concrete data is found. Research needed.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Ash&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Ash_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Fires a straight shot.&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:'''  Fires energy rings that have a wider arc the longer they travel.&lt;br /&gt;
&lt;br /&gt;
'''Charge Attack'''  Shoots an energy sphere&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops an explosive cannon-ball to the ground, with a giant explosion afterwards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Ash is an all-rounder with great movement. His charge and main shot deal good damage, and his sub shot has a decent enough spread. He has the fastest movement in the game, which is very useful to players that know what dodges become available to him. While he has a high skill ceiling, he is also easy to play, without many weaknesses aside from slow charge shots and weak bomb which can be annoying in bosses.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Marion&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Marion_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires star-shaped bullets that home on enemies&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Fires her rabbit companion surrounded with magical energy.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases multiple arc-shaped magic shots at all sides&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Marion is a beginner-friendly character, with a Main and Sub shot that have great coverage to hit all enemies on the screen, which allows the player to focus on dodging, while also having good single target damage with her charge shot. Her homing and invulnerable bomb makes her very recommended to players new to the game or the genre as a whole. However, her damage without charge is really low, and more experienced players may become frustrated due to her low damage making it harder to kill enemies as easily as they can with other shot-types.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Valnus&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Valnus_GB1.png|300p]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires laser beams with a slight angle that cover the sides of Valnus. Pierces enemies.&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Valnus does the Mecha staple Rocket Punch with both arms.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases a giant energy emission at all sides of the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Valnus is a fairly balanced character, with good screen coverage and an invincible bomb. While he is slow, his sub shots can pierce enemies while having a piercing effect that can be useful for damaging rows of enemies or multiple boss parts at a time. His charge attack has low range but fairly fast activation time. His slow nature an unimpressive damage can make it hard to fight bosses however. A decent pick for all skill levels, and a great one for Mecha fans.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Yuan-Nang&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Yuan-Nang_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires blue colored swords at a periodic rate&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Extends her weapon at Melee range&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Summons multiple clones of herself that move forward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Yuan-Nang is a high risk, high reward character. Her charge shot is by far the fastest of the cast, but also the tiniest and least long-lasting. This makes her gameplay all about charging her attack, releasing and weaving through bullets in the top side of the screen while speed-killing every large enemy. She is best used by players that already know bullet patterns of enemies, and want to try a more aggressive, mobile play-style.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#42735A; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Tetsu&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Tetsu_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Very High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires missiles in front of Tetsu at periodic rates&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Tetsu releases a barrage of missiles in a straigth line&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops multiple napalm strikes that slowly travel the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Tetsu is all about raw fire power. His normal and charge shot deal very high damage, but his movement is slow, and his bomb is neither invulnerable nor reaches enemies fast enough to be used on reaction to bad spots. He can deal very good damage and speed kill enemies while as far away as he can, and his bomb does deal very good damage, even if it's a bit sluggish. If all you want is pure strenght, give him a try, although, just like Yuan-Nang, he is best reserved by players that already know enemy patterns.'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird2_p.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_b.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1. With all bombs stocked, grabbing a new one will increase the score by 10.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_coin.png|center]] || '''Gold Coin''' &amp;lt;br&amp;gt;200 point score item. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
After clearing 7 stages and defeating the last boss, the player automatically enters a second loop. The second loop features significantly denser bullet patterns. Stage 2-1 takes place in the stage that was not selected in the first loop.&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gunbird&amp;diff=15702</id>
		<title>Gunbird</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gunbird&amp;diff=15702"/>
		<updated>2022-04-21T22:24:55Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: /* Loops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gunbird_Logo.png|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Gunbird&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Gunbird_Promotional_Poster.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade flyer&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|program = Toshinori Sugita&amp;lt;br&amp;gt;Seiki 'SSS' Saito&amp;lt;br&amp;gt;Shiori Saito (Shiori.)&amp;lt;br&amp;gt;Keisuke Takagi&lt;br /&gt;
|art = Hirofumi Nakamura&lt;br /&gt;
|releasedate = '''Arcade:''' Mar 22nd, 1993 (Jaleco)&lt;br /&gt;
&lt;br /&gt;
'''Saturn:''' Dec 15th, 1995&lt;br /&gt;
&lt;br /&gt;
'''PSX:''' &lt;br /&gt;
*JP:Dec 15th, 1995&lt;br /&gt;
*NA:Mar 19th, 2003 (Mobile Light Force)&lt;br /&gt;
*EU:2003 (Mobile Light Force)&lt;br /&gt;
&lt;br /&gt;
'''Switch:''' Feb 08th, 2018 (Zerodiv),[https://www.nintendo.com/store/products/gunbird-for-nintendo-switch-switch/ Store Page]&lt;br /&gt;
&lt;br /&gt;
'''Steam''': May 10th, 2020 (City Connection, Zero Div), [https://store.steampowered.com/app/1261970/GUNBIRD/ Store Page]&lt;br /&gt;
|previousgame= [[Sengoku Ace]]&lt;br /&gt;
|nextgame = [[Strikers 1945]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20071014030010/http://x-nauts.com/psikyo/product/gun/index.html X-Nauts]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gunbird''' (or '''Mobile Light Force''' in some western ports), is the first game in the Gunbird series and the second game that was developed by [[Psikyo]]. The game has been ported to multiple platforms across the years, including the Saturn, the PSX, and also modern devices like Nintendo Switch and PC via Steam. Internationally, on 2003, it received a now infamous port on the PSX with the title ''Mobile Light Force'', accompanied with a legendary bad cover that looks more like a Charlie Angels tie-in game than Gunbird. While it does play fine, the cover has to this day still confused people what the name of this game even is. It's Gunbird, no questions asked, but the cover has to be seen to be believed (Seriously, google it, you will wonder how did it get past Quality Assurance)&lt;br /&gt;
&lt;br /&gt;
The game puts the player in a mix-and-match setting taking inspiration from Steampunk, Medieval, and Treasure Hunting tropes and designs, with a search for the McGuffin as the main plot. The game doesn't take itself very seriously and leans toward the tropes from the genres it takes from.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
&lt;br /&gt;
Gunbird is vertically scrolling shooter with 8-way movement and two buttons. There are four levels of  shot power-up: at full power. When the player is hit, the power level will drop down to minimum, but a power item will drop. By holding down the fire button, your character will stop shooting and begin charging their Charge Attack, which varies from character to character. There is no Melee Charge Attack like in [[Gunbird 2]]. Unlike later [[Psikyo]] titles, this Charge Attacks take much longer to finish charging on average, forcing the player to find spots where they can be used safely.&lt;br /&gt;
&lt;br /&gt;
For each life, a player will have access to 2 bombs, with a maximum number of 8, which the player can get to by collecting the bomb icons some enemies drop. Bombs act like your average screen nuke. Some characters become inmeditealy vulnerable when pressing the bomb button, making them especially good as a defensive mechanic in those instances.&lt;br /&gt;
&lt;br /&gt;
Some enemies won't cause a [[Miss]] on contact, but will instead drop down a shot level, or a bomb if the player was already at minimum power.&lt;br /&gt;
&lt;br /&gt;
Each game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. After defeating the last boss the player automatically enters a second loop. The second loop features remixed enemy and bullet patterns which are much more difficult.&lt;br /&gt;
&lt;br /&gt;
The player starts with 3 total lives. There is one extend at 400,000 points. Both can be changed on the Dipswitches menu.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Character stats are rough guesstimates until more concrete data is found. Research needed.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Ash&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Ash_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Fires a straight shot.&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:'''  Fires energy rings that have a wider arc the long er they travel.&lt;br /&gt;
&lt;br /&gt;
'''Charge Attack'''  Shoots an energy sphere&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops an explosive cannon-ball to the ground, with a giant explosion afterwards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Ash is an all-rounder with great movement. His charge and main shot deal good damage, and his sub shot has a decent enough spread. He has the fastest movement in the game, which is very useful to players that know what dodges become available to him. While he has a high skill ceiling, he is also easy to play, without many weaknesses aside from slow charge shots and weak bomb which can be annoying in bosses.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Marion&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Marion_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires star-shaped bullets that home on enemies&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Fires her rabbit companion surrounded with magical energy.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases multiple arc-shaped magic shots at all sides&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Marion is a beginner-friendly character, with a Main and Sub shot that have great coverage to hit all enemies on the screen, which allows the player to focus on dodging, while also having good single target damage with her charge shot. Her homing and invulnerable bomb makes her very recommended to players new to the game or the genre as a whole. However, her damage without charge is really low, and more experienced players may become frustrated due to her low damage making it harder to kill enemies as easily as they can with other shot-types.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Valnus&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Valnus_GB1.png|300p]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires laser beams with a slight angle that cover the sides of Valnus. Pierces enemies.&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Valnus does the Mecha staple Rocket Punch with both arms.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases a giant energy emission at all sides of the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Valnus is a fairly balanced character, with good screen coverage and an invincible bomb. While he is slow, his sub shots can pierce enemies while having a piercing effect that can be useful for damaging rows of enemies or multiple boss parts at a time. His charge attack has low range but fairly fast activation time. His slow nature an unimpressive damage can make it hard to fight bosses however. A decent pick for all skill levels, and a great one for Mecha fans.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Yuan-Nang&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Yuan-Nang_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires blue colored swords at a periodic rate&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Extends her weapon at Melee range&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Summons multiple clones of herself that move forward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Yuan-Nang is a high risk, high reward character. Her charge shot is by far the fastest of the cast, but also the tiniest and least long-lasting. This makes her gameplay all about charging her attack, releasing and weaving through bullets in the top side of the screen while speed-killing every large enemy. She is best used by players that already know bullet patterns of enemies, and want to try a more aggressive, mobile play-style.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#42735A; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Tetsu&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Tetsu_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Very High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires missiles in front of Tetsu at periodic rates&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Tetsu releases a barrage of missiles in a straigth line&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops multiple napalm strikes that slowly travel the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Tetsu is all about raw fire power. His normal and charge shot deal very high damage, but his movement is slow, and his bomb is neither invulnerable nor reaches enemies fast enough to be used on reaction to bad spots. He can deal very good damage and speed kill enemies while as far away as he can, and his bomb does deal very good damage, even if it's a bit sluggish. If all you want is pure strenght, give him a try, although, just like Yuan-Nang, he is best reserved by players that already know enemy patterns.'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird2_p.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_b.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1. With all bombs stocked, grabbing a new one will increase the score by 10.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_coin.png|center]] || '''Gold Coin''' &amp;lt;br&amp;gt;200 point score item. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
After clearing 7 stages and defeating the last boss, the player automatically enters a second loop. The second loop features significantly denser bullet patterns. Stage 2-1 takes place in the stage that was not selected in the first loop.&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gunbird&amp;diff=15701</id>
		<title>Gunbird</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gunbird&amp;diff=15701"/>
		<updated>2022-04-21T22:23:03Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gunbird_Logo.png|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Gunbird&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Gunbird_Promotional_Poster.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade flyer&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|program = Toshinori Sugita&amp;lt;br&amp;gt;Seiki 'SSS' Saito&amp;lt;br&amp;gt;Shiori Saito (Shiori.)&amp;lt;br&amp;gt;Keisuke Takagi&lt;br /&gt;
|art = Hirofumi Nakamura&lt;br /&gt;
|releasedate = '''Arcade:''' Mar 22nd, 1993 (Jaleco)&lt;br /&gt;
&lt;br /&gt;
'''Saturn:''' Dec 15th, 1995&lt;br /&gt;
&lt;br /&gt;
'''PSX:''' &lt;br /&gt;
*JP:Dec 15th, 1995&lt;br /&gt;
*NA:Mar 19th, 2003 (Mobile Light Force)&lt;br /&gt;
*EU:2003 (Mobile Light Force)&lt;br /&gt;
&lt;br /&gt;
'''Switch:''' Feb 08th, 2018 (Zerodiv),[https://www.nintendo.com/store/products/gunbird-for-nintendo-switch-switch/ Store Page]&lt;br /&gt;
&lt;br /&gt;
'''Steam''': May 10th, 2020 (City Connection, Zero Div), [https://store.steampowered.com/app/1261970/GUNBIRD/ Store Page]&lt;br /&gt;
|previousgame= [[Sengoku Ace]]&lt;br /&gt;
|nextgame = [[Strikers 1945]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20071014030010/http://x-nauts.com/psikyo/product/gun/index.html X-Nauts]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gunbird''' (or '''Mobile Light Force''' in some western ports), is the first game in the Gunbird series and the second game that was developed by [[Psikyo]]. The game has been ported to multiple platforms across the years, including the Saturn, the PSX, and also modern devices like Nintendo Switch and PC via Steam. Internationally, on 2003, it received a now infamous port on the PSX with the title ''Mobile Light Force'', accompanied with a legendary bad cover that looks more like a Charlie Angels tie-in game than Gunbird. While it does play fine, the cover has to this day still confused people what the name of this game even is. It's Gunbird, no questions asked, but the cover has to be seen to be believed (Seriously, google it, you will wonder how did it get past Quality Assurance)&lt;br /&gt;
&lt;br /&gt;
The game puts the player in a mix-and-match setting taking inspiration from Steampunk, Medieval, and Treasure Hunting tropes and designs, with a search for the McGuffin as the main plot. The game doesn't take itself very seriously and leans toward the tropes from the genres it takes from.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
&lt;br /&gt;
Gunbird is vertically scrolling shooter with 8-way movement and two buttons. There are four levels of  shot power-up: at full power. When the player is hit, the power level will drop down to minimum, but a power item will drop. By holding down the fire button, your character will stop shooting and begin charging their Charge Attack, which varies from character to character. There is no Melee Charge Attack like in [[Gunbird 2]]. Unlike later [[Psikyo]] titles, this Charge Attacks take much longer to finish charging on average, forcing the player to find spots where they can be used safely.&lt;br /&gt;
&lt;br /&gt;
For each life, a player will have access to 2 bombs, with a maximum number of 8, which the player can get to by collecting the bomb icons some enemies drop. Bombs act like your average screen nuke. Some characters become inmeditealy vulnerable when pressing the bomb button, making them especially good as a defensive mechanic in those instances.&lt;br /&gt;
&lt;br /&gt;
Some enemies won't cause a [[Miss]] on contact, but will instead drop down a shot level, or a bomb if the player was already at minimum power.&lt;br /&gt;
&lt;br /&gt;
Each game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. After defeating the last boss the player automatically enters a second loop. The second loop features remixed enemy and bullet patterns which are much more difficult.&lt;br /&gt;
&lt;br /&gt;
The player starts with 3 total lives. There is one extend at 400,000 points. Both can be changed on the Dipswitches menu.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Character stats are rough guesstimates until more concrete data is found. Research needed.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Ash&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Ash_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Fires a straight shot.&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:'''  Fires energy rings that have a wider arc the long er they travel.&lt;br /&gt;
&lt;br /&gt;
'''Charge Attack'''  Shoots an energy sphere&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops an explosive cannon-ball to the ground, with a giant explosion afterwards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Ash is an all-rounder with great movement. His charge and main shot deal good damage, and his sub shot has a decent enough spread. He has the fastest movement in the game, which is very useful to players that know what dodges become available to him. While he has a high skill ceiling, he is also easy to play, without many weaknesses aside from slow charge shots and weak bomb which can be annoying in bosses.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Marion&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Marion_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires star-shaped bullets that home on enemies&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Fires her rabbit companion surrounded with magical energy.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases multiple arc-shaped magic shots at all sides&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Marion is a beginner-friendly character, with a Main and Sub shot that have great coverage to hit all enemies on the screen, which allows the player to focus on dodging, while also having good single target damage with her charge shot. Her homing and invulnerable bomb makes her very recommended to players new to the game or the genre as a whole. However, her damage without charge is really low, and more experienced players may become frustrated due to her low damage making it harder to kill enemies as easily as they can with other shot-types.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Valnus&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Valnus_GB1.png|300p]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires laser beams with a slight angle that cover the sides of Valnus. Pierces enemies.&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Valnus does the Mecha staple Rocket Punch with both arms.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases a giant energy emission at all sides of the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Valnus is a fairly balanced character, with good screen coverage and an invincible bomb. While he is slow, his sub shots can pierce enemies while having a piercing effect that can be useful for damaging rows of enemies or multiple boss parts at a time. His charge attack has low range but fairly fast activation time. His slow nature an unimpressive damage can make it hard to fight bosses however. A decent pick for all skill levels, and a great one for Mecha fans.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Yuan-Nang&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Yuan-Nang_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires blue colored swords at a periodic rate&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Extends her weapon at Melee range&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Summons multiple clones of herself that move forward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Yuan-Nang is a high risk, high reward character. Her charge shot is by far the fastest of the cast, but also the tiniest and least long-lasting. This makes her gameplay all about charging her attack, releasing and weaving through bullets in the top side of the screen while speed-killing every large enemy. She is best used by players that already know bullet patterns of enemies, and want to try a more aggressive, mobile play-style.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#42735A; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Tetsu&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Tetsu_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Very High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires missiles in front of Tetsu at periodic rates&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Tetsu releases a barrage of missiles in a straigth line&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops multiple napalm strikes that slowly travel the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Tetsu is all about raw fire power. His normal and charge shot deal very high damage, but his movement is slow, and his bomb is neither invulnerable nor reaches enemies fast enough to be used on reaction to bad spots. He can deal very good damage and speed kill enemies while as far away as he can, and his bomb does deal very good damage, even if it's a bit sluggish. If all you want is pure strenght, give him a try, although, just like Yuan-Nang, he is best reserved by players that already know enemy patterns.'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird2_p.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_b.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1. With all bombs stocked, grabbing a new one will increase the score by 10.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_coin.png|center]] || '''Gold Coin''' &amp;lt;br&amp;gt;200 point score item. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
After clearing 7 stages and defeating the last boss, the player automatically enters a second loop. The second loop features significantly denser bullet patterns, and enemies will now release revenge bullets on death. Stage 2-1 takes place in the stage that was not selected in the first loop.&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>GoldyDorado01</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gunbird&amp;diff=15699</id>
		<title>Gunbird</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gunbird&amp;diff=15699"/>
		<updated>2022-04-21T22:08:17Z</updated>

		<summary type="html">&lt;p&gt;GoldyDorado01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gunbird_Logo.png|center|frameless]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #003333&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Gunbird&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Gunbird_Promotional_Poster.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Arcade flyer&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|program = Toshinori Sugita&amp;lt;br&amp;gt;Seiki 'SSS' Saito&amp;lt;br&amp;gt;Shiori Saito (Shiori.)&amp;lt;br&amp;gt;Keisuke Takagi&lt;br /&gt;
|art = Hirofumi Nakamura&lt;br /&gt;
|releasedate = '''Arcade:''' Mar 22nd, 1993 (Jaleco)&lt;br /&gt;
&lt;br /&gt;
'''Saturn:''' Dec 15th, 1995&lt;br /&gt;
&lt;br /&gt;
'''PSX:''' &lt;br /&gt;
*JP:Dec 15th, 1995&lt;br /&gt;
*NA:Mar 19th, 2003 (Mobile Light Force)&lt;br /&gt;
*EU:2003 (Mobile Light Force)&lt;br /&gt;
&lt;br /&gt;
'''Switch:''' Feb 08th, 2018 (Zerodiv),[https://www.nintendo.com/store/products/gunbird-for-nintendo-switch-switch/ Store Page]&lt;br /&gt;
&lt;br /&gt;
'''Steam''': May 10th, 2020 (City Connection, Zero Div), [https://store.steampowered.com/app/1261970/GUNBIRD/ Store Page]&lt;br /&gt;
|previousgame= [[Sengoku Ace]]&lt;br /&gt;
|nextgame = [[Strikers 1945]]&lt;br /&gt;
|officialsite = [https://web.archive.org/web/20071014030010/http://x-nauts.com/psikyo/product/gun/index.html X-Nauts]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gunbird''' (or '''Mobile Light Force''' in some western ports), is the first game in the Gunbird series and the second game that was developed by [[Psikyo]]. The game has been ported to multiple platforms across the years, including the Saturn, the PSX, and also modern devices like Nintendo Switch and PC via Steam. Internationally, on 2003, it received a now infamous port on the PSX with the title ''Mobile Light Force'', accompanied with a legendary bad cover that looks more like a Charlie Angels tie-in game than Gunbird. While it does play fine, the cover has to this day still confused people what the name of this game even is. It's Gunbird, no questions asked, but the cover has to be seen to be believed (Seriously, google it, you will wonder how did it get past Quality Assurance)&lt;br /&gt;
&lt;br /&gt;
The game puts the player in a mix-and-match setting taking inspiration from Steampunk, Medieval, and Treasure Hunting tropes and designs, with a search for the McGuffin as the main plot. The game doesn't take itself very seriously and leans toward the tropes from the genres it takes from.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
&lt;br /&gt;
Gunbird is vertically scrolling shooter with 8-way movement and two buttons. There are four levels of  shot power-up: at full power. When the player is hit, the power level will drop down to minimum, but a power item will drop. By holding down the fire button, your character will stop shooting and begin charging their Charge Attack, which varies from character to character. There is no Melee Charge Attack like in [[Gunbird 2]]. Unlike later [[Psikyo]] titles, this Charge Attacks take much longer to finish charging on average, forcing the player to find spots where they can be used safely.&lt;br /&gt;
&lt;br /&gt;
For each life, a player will have access to 2 bombs, with a maximum number of 8, which the player can get to by collecting the bomb icons some enemies drop. Bombs act like your average screen nuke. Some characters become inmeditealy vulnerable when pressing the bomb button, making them especially good as a defensive mechanic in those instances.&lt;br /&gt;
&lt;br /&gt;
Some enemies won't cause a [[Miss]] on contact, but will instead drop down a shot level, or a bomb if the player was already at minimum power.&lt;br /&gt;
&lt;br /&gt;
Each game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. After defeating the last boss the player automatically enters a second loop. The second loop features remixed enemy and bullet patterns which are much more difficult.&lt;br /&gt;
&lt;br /&gt;
The player starts with 3 total lives. There is one extend at 400,000 points. Both can be changed on the Dipswitches menu.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Character stats are rough guesstimates until more concrete data is found. Research needed.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Ash&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Ash_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Fires a straight shot.&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:'''  Fires energy rings that have a wider arc the long er they travel.&lt;br /&gt;
&lt;br /&gt;
'''Charge Attack'''  Shoots an energy sphere&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops an explosive cannon-ball to the ground, with a giant explosion afterwards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Ash is an all-rounder with great movement. His charge and main shot deal good damage, and his sub shot has a decent enough spread. He has the fastest movement in the game, which is very useful to players that know what dodges become available to him. While he has a high skill ceiling, he is also easy to play, without many weaknesses aside from slow charge shots and weak bomb which can be annoying in bosses.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Marion&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Marion_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires star-shaped bullets that home on enemies&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Fires her rabbit companion surrounded with magical energy.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases multiple arc-shaped magic shots at all sides&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Marion is a beginner-friendly character, with a Main and Sub shot that have great coverage to hit all enemies on the screen, which allows the player to focus on dodging, while also having good single target damage with her charge shot. Her homing and invulnerable bomb makes her very recommended to players new to the game or the genre as a whole. However, her damage without charge is really low, and more experienced players may become frustrated due to her low damage making it harder to kill enemies as easily as they can with other shot-types.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Valnus&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Valnus_GB1.png|300p]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Invulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread&lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires laser beams with a slight angle that cover the sides of Valnus. Pierces enemies.&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Valnus does the Mecha staple Rocket Punch with both arms.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases a giant energy emission at all sides of the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Valnus is a fairly balanced character, with good screen coverage and an invincible bomb. While he is slow, his sub shots can pierce enemies while having a piercing effect that can be useful for damaging rows of enemies or multiple boss parts at a time. His charge attack has low range but fairly fast activation time. His slow nature an unimpressive damage can make it hard to fight bosses however. A decent pick for all skill levels, and a great one for Mecha fans.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Yuan-Nang&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Yuan-Nang_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires blue colored swords at a periodic rate&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:'''  Extends her weapon at Melee range&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Summons multiple clones of herself that move forward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Yuan-Nang is a high risk, high reward character. Her charge shot is by far the fastest of the cast, but also the tiniest and least long-lasting. This makes her gameplay all about charging her attack, releasing and weaving through bullets in the top side of the screen while speed-killing every large enemy. She is best used by players that already know bullet patterns of enemies, and want to try a more aggressive, mobile play-style.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#42735A; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Tetsu&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Tetsu_GB1.png|300px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Very High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Vulnerable&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with no spread. &lt;br /&gt;
&lt;br /&gt;
'''Sub Shot:''' Fires missiles in front of Tetsu at periodic rates&lt;br /&gt;
&lt;br /&gt;
'''Charge Shot:''' Tetsu releases a barrage of missiles in a straigth line&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Drops multiple napalm strikes that slowly travel the screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Tetsu is all about raw fire power. His normal and charge shot deal very high damage, but his movement is slow, and his bomb is neither invulnerable nor reaches enemies fast enough to be used on reaction to bad spots. He can deal very good damage and speed kill enemies while as far away as he can, and his bomb does deal very good damage, even if it's a bit sluggish. If all you want is pure strenght, give him a try, although, just like Yuan-Nang, he is best reserved by players that already know enemy patterns.'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird2_p.png|center]] || '''Power Up''' &amp;lt;br&amp;gt;Increases your shot power (max power after the 3rd item)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_b.png|center]] || '''Bomb''' &amp;lt;br&amp;gt;Increases your bomb stock by 1. With all bombs stocked, grabbing a new one will increase the score by 10.000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gunbird_coin.png|center]] || '''Gold Coin''' &amp;lt;br&amp;gt;200 point score item. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
After clearing 7 stages and defeating the last boss, the player automatically enters a second loop. The second loop features significantly denser bullet patterns, and enemies will now release revenge bullets on death. Stage 2-1 takes place in the stage that was not selected in the first loop.&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
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