<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Forkinthenet</id>
	<title>Shmups Wiki -- The Digital Library of Shooting Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Forkinthenet"/>
	<link rel="alternate" type="text/html" href="https://shmups.wiki/library/Special:Contributions/Forkinthenet"/>
	<updated>2026-04-19T08:41:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://shmups.wiki/index.php?title=Free_to_Play&amp;diff=14177</id>
		<title>Free to Play</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Free_to_Play&amp;diff=14177"/>
		<updated>2022-01-17T12:07:22Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: /* S */ Added Spitfire Paradise&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== List of Free to Play STG/SHMUPS ==&lt;br /&gt;
&lt;br /&gt;
Note: a lot of these games need Japanese locale AND Japanese notations in order to work properly.&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
{| {{f2p.table.start}}&lt;br /&gt;
| [[Abmneshi: The Prophecy]] || December 18, 2012 || PteriForever || [https://web.archive.org/web/20141213174415/http://www.forgottenplanet.com/caillan/AbmneshiTheProphecy.rar Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ad Nauseam 2]] || April 15, 2008 || &amp;quot;Cactus&amp;quot; Jonatan Söderström || [http://cactusquid.rf.gd/games/AN2Safe.zip Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Aero Chimera]] || April 24, 2014 || SAS || [https://sas.itch.io/aero-chimera Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahead Striker]] || 2015 || えふえす || [https://www.freem.ne.jp/win/game/10837 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Akuchizoku]] || 2007 ||  || [http://cactusquid.rf.gd/games/akuchizoku_compo.zip Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Space]] || 2009 || Stefan Gustafsson || [http://www.caiman.us/scripts/fw/f3828.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[An Oath To The Stars]] || August 3, 2017 || Himeki Games || [https://store.steampowered.com/app/594820/An_Oath_to_the_Stars/ Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Apare Usapie!]] || 2015 || Sorafune Atelier || [https://www.mediafire.com/file/b9yr6bmydl6ma71/AU_ver151_W10+Patched.rar Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arginaros]] || 2005 || Zakichi || [http://zakichi.ojaru.jp/menutml.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[悪魔の悪夢: AR EK-QUA ER SETA]] (REV.B0017 DEMO) || 2020 || emma essex || [https://mulengine.itch.io/ana Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[アタナトスの魔法使い(Atanatos Wizard?)]] || 2011 || N-linear || [https://n-linear.org/atanatos/ Download]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
{| {{f2p.table.start}}&lt;br /&gt;
| [[Banisher]] || 2008 || Zakichi || [http://zakichi.ojaru.jp/menutml.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Blade Buster]] (NES) || September 29, 2010 || High Level Challenge! || [http://hlc6502.web.fc2.com/Bbuster.htm Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Blaster Gear]] || March 10, 2019 || Team Overloaded || [https://overloadedstudios.itch.io/blaster-gear Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Blaynix]] || 2011 || Zakichi || [http://zakichi.ojaru.jp/menutml.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Wish]] || 2005 || x.x Game Room || [https://www.mediafire.com/file/bu5d9dw1ts560yr/blue_wish1.14_W10Patched.rar Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Wish Resurrection]] || 2006 || x.x Game Room || [https://www.vector.co.jp/download/file/winnt/game/fh416461.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Wish Resurrection Plus]] || 2008 || x.x Game Room || [https://www.vector.co.jp/download/file/winnt/game/fh452584.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Book of Star Mythology]] || 2016 || Mace's Secret Base (raichu) || [https://drive.google.com/uc?id=1edWG8LmHnGuS1brL8q-aq6T4HoWcnWKr&amp;amp;export=download Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Brilliant Pagoda or Haze Castle]] || December 1, 2016 || Trick Nostalgie || [https://www.freem.ne.jp/win/game/13429 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Pearl]] || December 20, 2014|| Mikael Tillander || [https://mix256.itch.io/broken-pearl Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bullet Hell Monday]] || October 3rd, 2016 || MASAYUKI ITO || [https://play.google.com/store/apps/details?id=com.msykit.Stg1u Play Store]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bullet Hell Monday Finale]] || April 13th, 2020 || MASAYUKI ITO || [https://play.google.com/store/apps/details?id=com.msykit.Stg1u Play Store]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bullet Tracks II]] || April 21, 2020|| Team Overloaded || [https://overloadedstudios.itch.io/bullet-tracks-ii Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bun-Boh-Gu Wars!]] || 2013 || 紙製アトリエ || [https://www.vector.co.jp/soft/cmt/winnt/game/se502252.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn the Trash]] || September 26, 2007 || &amp;quot;Cactus&amp;quot; Jonatan Söderström || [http://cactusquid.rf.gd/games/trash.zip Download]&lt;br /&gt;
|- &lt;br /&gt;
| [[⊂二二二（　＾ω＾）二⊃　ブーーーーーン!!!!]] || 2005 || Iwasaki++ || [https://www.freem.ne.jp/win/game/603 Download]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
{| {{f2p.table.start}}&lt;br /&gt;
| [[Call Of The Underworld]] || 2011 || SCFWorks || [http://site.scfworks.com/?page_id=28 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Capture Core]] || July 5, 2016 || Team Overloaded || [https://overloadedstudios.itch.io/capture-core Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravan Star 改 -KAI-]] || June 22, 2011 || NSS || [https://www.freem.ne.jp/win/game/3293 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravan Star II]] || November 19, 2011 || NSS || [https://www.freem.ne.jp/win/game/3516 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Chataan]] || 2013 || eyelash || [https://www.mediafire.com/file/uddzl3525z13j2r/Chataan_CC.rar Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cho Ren Sha 68K]] || 1995 || Famibe No Yosshin || [https://web.archive.org/web/20190726062221/http://www2.tky.3web.ne.jp/~yosshin/my_works/download.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Clean Asia]] || February 1, 2007 || &amp;quot;Cactus&amp;quot; Jonatan Söderström || [http://cactusquid.rf.gd/games/cleanasia.zip Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Collapse Dream]] || December 31, 2016 || Outside || [https://www.freem.ne.jp/win/game/13717 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Coma State Eden 昏睡状態エデン]] || 2020 || StudioDaeera || [https://studiodaeera.itch.io/coma-state-eden Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Contlade]] || 2009 || Zakichi || [http://zakichi.ojaru.jp/menutml.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Creature Jungle 16]] || 1999 || Takeuchi Kouta || [https://archive.org/details/cj_256 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crisis Rose The Trial]] || September 8, 2019 || Team Overloaded || [https://overloadedstudios.itch.io/crisis-rose-the-trial Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cybreaker]] || 2004 || K Project || [https://www.freem.ne.jp/win/game/343 Download]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
{| {{f2p.table.start}}&lt;br /&gt;
| [[Dangan GB]] || January 1, 2019 || snorpung || [https://snorpung.itch.io/dangan-gb Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Danmaku Shimai ~ La soeur de barrage]] || 2007 || Tocoroten || [http://www.tocoroten.net/soeur3/download.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Old Sun]] || March 7, 2018 || SN!Somos Nerds || [https://store.steampowered.com/app/739290/Dark_Old_Sun/ STEAM Download]&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.SNSomosNerds.DarkOldSun Google Play Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Planet]] || 2013 || jeff_jks || [https://www.mediafire.com/file/2vu54ihfcdooymd/Dead+Planet+ver+1.0.1.2.rar Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Death Strike]] || October 28, 2018 || Olof Næssén || [https://darkbitsorg.itch.io/death-strike Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Demolition Gunner: In Seek And Destroy]] || 2006 || Astro Port || [https://www.vector.co.jp/soft/winnt/game/se413422.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Devil Blade (Prototype)]] || 2018 || Gatten Software || [https://onedrive.live.com/?authkey=%21ANkBN7XG8G2mXpw&amp;amp;id=62C45D4F37891F18%21283&amp;amp;cid=62C45D4F37891F18 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dokingan]] || February 13, 2015 || GOTYO || [https://www.freem.ne.jp/win/game/8241 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[D-STARS]] || May 28, 2015 || tuisekimode || [https://www.freem.ne.jp/win/game/9294 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[DoDonPachi Daiueiku]] || 2014 || Guan || [https://moriyashrine.org/files/file/611-dodonpachi-daiueiku/ Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dotonpachi Daimao Darkslategray Label]] || 2011 || Gustav || [https://www.mediafire.com/file/sd5ujdce5cwtcds/Dotonpachi_Daimao_Darkslategray_Label.zip/file Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dotonpachi Maximum]] || 2012 || Gustav || [https://www.mediafire.com/file/ecl342s7gjqlpru/Dotonpachi_Maximum.zip/file Download]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
{| {{f2p.table.start}}&lt;br /&gt;
| [[Earthen Miraculous Sword]] || November 18, 2013 || Trick Nostalgie || [https://www.freem.ne.jp/win/game/15995 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eclosion]] || March 30, 2010|| Orchard || [https://www.freem.ne.jp/win/game/2639 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eden's Aegis]] || 2010 || x.x Game Room || [https://www.vector.co.jp/soft/dl/winnt/game/se442605.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eden's Edge]] || 2007 || x.x Game Room || [https://www.vector.co.jp/soft/winnt/game/se398222.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Evanescent Existence]] || November 18, 2013 || Trick Nostalgie || [https://www.freem.ne.jp/win/game/15994 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Every Extend]] || 2009 || Omega || [http://o-mega.sakura.ne.jp/product/e2.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[EX -Extra-]] || 2010 || yunfa -ゆんふぁ- || [https://www.vector.co.jp/soft/winnt/game/se481666.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Excellent Bifurcation]] || February 7, 2007 || Linley Henzell || [https://www.allegro.cc/depot/ExcellentBifurcation Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Exodious]] || March 24, 2018 || Team Overloaded || [https://overloadedstudios.itch.io/exodious Download]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
{| {{f2p.table.start}}&lt;br /&gt;
| [[Fire &amp;amp; Reign]] (Demo) || 2021 || SiphonShock || [https://siphonshock.itch.io/fire-reign Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flight of Pigarus]] (Master System) || 2018 || Kagesan || [https://www.smspower.org/Homebrew/FlightOfPigarus-SMS Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flying - V]] (Demo) || 2012 || Gryzor || [https://www.indiedb.com/games/flying-v/downloads/flying-v-demo-61212 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontier Diver Progenexis]] || September 1, 2021 || Modus Interactive || [https://modus-interactive.itch.io/frontier-diver-progenexis Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fuck Space!]] || November 18, 2006 || &amp;quot;Cactus&amp;quot; Jonatan Söderström || [http://cactusquid.rf.gd/games/fuck_space.zip Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fractal Fighter]] || June 19, 2007 || &amp;quot;Cactus&amp;quot; Jonatan Söderström || [http://cactusquid.rf.gd/games/fracwar_v2.rar Download]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
{| {{f2p.table.start}}&lt;br /&gt;
| [[G-Style R]] (requires DXWnd to launch) || 2010 || WEVAquadrant || [https://www.mediafire.com/file/fwdu7lj0jsiuec9/G-Style_R.zip/file Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[G-Type]] || 2002 || CncDarkside || [https://drive.google.com/drive/folders/10CfaV195QV-weslKSBPmWT6SeoH_L9l7 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[GalaX]] || 2003 || masaHG || [https://www.vector.co.jp/soft/winnt/game/se505345.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Galaxy Frontier]] || 2014 || Hello World Project, Alpha Secret Base || [https://web.archive.org/web/20180704140917/http://isshiki.la.coocan.jp/SDL_page/GalaxyFrontier/GalaxyFrontier1.20.zip Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Galshell: Blood Red Skies]] (R-18G) || 2004 || Akiragoya || [http://akiragoya.sakura.ne.jp/game/galshell_01/galshell.htm Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Galshell 2]] (R-18G) || 2011 || Akiragoya || [http://akiragoya.sakura.ne.jp/game/galshell_02/ Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Galshell 2: Bullet Rain]] (R-18G) || 2011 || Akiragoya || [https://cdn.discordapp.com/attachments/773745248731267132/845993113343361044/galshell2bulletrain.rar Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Garden of Coloured Lights]] || October 13, 2007 || Linley Henzell || [https://www.allegro.cc/depot/GardenofColouredLights Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gaurodan]] || 2013 || Locomalito || [https://locomalito.com/gaurodan.php Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[GekidanMachina]] || 2016 || 凍結 || [https://www.freem.ne.jp/win/game/11351 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[GENETOS]] || 2009 || Tatsuya Koyama || [https://tatsuya-koyama.com/works/games/genetos/ Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gensou Underworld Re:F/Rain]] || March 28, 2009 || Len || [http://coolier.dip.jp/th_up3/file/th3_8954.zip Download (part 1)] [http://coolier.dip.jp/th_up3/file/th3_8955.zip Download (part 2)]&lt;br /&gt;
|-&lt;br /&gt;
| [[Glory of Deep Skies]] || 2019 || Τeam αlternative Σnding || [https://www.bulletforge.org/u/team-alternative-snding/p/dong-fang-meng-jiu-shi-glory-of-deep-skies Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gothic Wa Mahou Otome]] (requires QooApp to be playable outside of Japan) || 2015 || CAVE|| [https://play.google.com/store/apps/details?id=jp.co.cave.mahouotome&amp;amp;hl=en&amp;amp;gl=US Play Store]&lt;br /&gt;
[https://apps.qoo-app.com/en/app/1302 QooApp]&lt;br /&gt;
|-&lt;br /&gt;
| [[Graslay]] || 2021 || Ontake44 || [https://www.freem.ne.jp/win/game/25159 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gradius - Trepedation]] || February 28, 2013 || Evil_Nazgul0616 || [https://www.mediafire.com/file/cbge4g1lfanknww/Gradius_-_Trepedation.exe/file Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gravitus Minus]] || August 6, 2016 || kometbomb || [https://kometbomb.itch.io/gravitus-minus Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[GR3 Re-Death]] (link to unfinished translation) || 2001-2007 || GR3 Project/Nigoro || [https://www.mediafire.com/file/zhsoi3gl5u60cb5/GR3Redeath.jar/file Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Wind]] || 2005 || x.x Game Room || [https://www.mediafire.com/file/pek3pksb2tctvso/green_wind1.11_W10Patched.rar Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guardian Sphere]] || 2019 || pixel-boy || [https://pixel-boy.itch.io/guardian-sphere Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunflame]] || 2003 || YUU || [https://www.vector.co.jp/soft/win95/game/se282889.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunroar]] || June 18, 2005 || Kenta Cho (ABA.&amp;quot;Saba&amp;quot;) || [http://www.asahi-net.or.jp/~cs8k-cyu/windows/gr_e.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gun Viper]] || 2002 || M. Nagahashi || [http://www.caiman.us/pageN.php?nr=573&amp;amp;f=573-GunViper.zip Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guxt]] || 2007 || Pixel || [https://www.cavestory.org/pixels-works/guxt.php Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[GwangeDash]] || 2011 || 2ch? || [https://drive.google.com/file/d/1G_qsqM56t8IAqq6_IkkslhN_uukR39Hi/view?usp=sharing Download]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
{| {{f2p.table.start}}&lt;br /&gt;
| [[HELLBOUND]] (R-18G) || 2005 || Akiragoya || [http://akiragoya.sakura.ne.jp/game/hellbound_01/index.htm Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hishoayu - Dreampainter]] || 2003 || Tenkuudokei || [https://obel.hatenablog.jp/entry/20191020/1571561536 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hollow Song of Birds]] || 2019 || Team Kaisendo || [https://www.freem.ne.jp/win/game/19424 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydorah]] || 2010 || Locomalito || [https://locomalito.com/hydorah.php Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hyper Princess Pitch]] || 2011 || Daniel Remar || [http://www.remar.se/daniel/pitch.php Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hypercosmic Rebound]] || 2021 || Niblet || [https://niblet.itch.io/hypercosmic-rebound Download]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
{| {{f2p.table.start}}&lt;br /&gt;
| [[Idinaloq]] || 1999 || Namikaze Project || [https://www.namikaze.org/software/idinaloq/index_e.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Illumination LASER]] (Sharp x68000) || ???? || Terra || [https://web.archive.org/web/20170201140732/https://nfggames.com/X68000/Games/IlluminationLaser/ Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[ILLUSION Super Dimension]] || 2015 || Enamel || [http://enamel9x.doorblog.jp/archives/1618118.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[ImageStriker]] || July 15, 2016 || Terarin || [https://terarin.itch.io/image-striker Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[ImageStriker 2]] || August 05, 2017 || Terarin || [https://terarin.itch.io/imagestriker2 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[In Extremis]] || November 16, 2016 || LNDFRR || [https://lndfrr.itch.io/in-extremis Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Infinite Blade Pavilion]] || September 6, 2020 || Len || [https://www.freem.ne.jp/win/game/20533 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Infinos + Extra Stage ]] || February 9, 2013; August 1, 2013 || Picorinne Soft || [https://www.freem.ne.jp/win/game/4585 Download]&lt;br /&gt;
[http://picorinnesoft.web.fc2.com/infinosex.html Extra Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Infinos 0]] || July 21, 2014 || Picorinne Soft || [https://www.freem.ne.jp/win/game/7179 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iwanaga]] (Requires DXWnd to launch) || November 27, 2007 || Buster || [https://archive.org/details/iwanaga Download]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
{| {{f2p.table.start}}&lt;br /&gt;
| [[JiikUSA]] || 2003 || masa-u || [https://mega.nz/file/OU0yxCgC#4A0xMCVAIX1oTIuZ1Zw2RLt6ZP-43dqv17T9-dzftzc Download]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jigoku Kisetsukan: Sense of the Seasons]] || 2015 || Emad || [https://store.steampowered.com/app/368950/Jigoku_Kisetsukan_Sense_of_the_Seasons/ Download]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
&lt;br /&gt;
{| {{f2p.table.start}}&lt;br /&gt;
| [[Kaikan]] || 2013 || Zakichi || [http://zakichi.ojaru.jp/menutml.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kamiha]] || 2007 || Tom Beaumont || [http://www.caiman.us/scripts/fw/f3136.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[KIRISAME BLADE]] || 2014 || Bikkuri Software || [https://freegame-mugen.jp/shooting/game_2967.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[KIRISAME BLADE 2]] || 2015 || Bikkuri Software|| [https://freegame-mugen.jp/shooting/game_3584.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Klorets(クロレッツ)]] || October 14, 2021 || nizakashii|| [https://www.freem.ne.jp/win/game/26832 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kogeki]] || January 25, 2017 || Team Overloaded || [https://overloadedstudios.itch.io/ Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kyokugen]] || 1997 || M-KAI || [https://www.msx.org/es/downloads/games/shoot-em/kyokugen Download]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
{| {{f2p.table.start}}&lt;br /&gt;
| [[Life Fortress Volcabamba]] || 2010 || Zakuro Fantasia || [https://userweb.alles.or.jp/gyonin/game.htm Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Legacy Of The Elder Star]] || June 7, 2016 || Kickbomb Entertainment LLC || [https://store.steampowered.com/app/443250/Legacy_of_the_Elder_Star/ Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Legendary Wings]] || 2013 || Venom Team|| [https://gamejolt.com/games/legendary-wings/16063 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Leiria -Stargazer-]] || 2011 || N-linear || [https://n-linear.org/stargazer/download.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[LuftrauzerZ]] (Commodore 64) || 2017 || RGCD.DEV || [https://rgcddev.itch.io/luftrauserz Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Luna Child's Final Defense Line 3]] || 2015 || Enamel || [http://enamel9x.doorblog.jp/archives/2037475.html Download]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
{| {{f2p.table.start}}&lt;br /&gt;
| [[Machine Fantasy]] || 2015 || Mr. JX || [https://sites.google.com/site/mrjxrmplan/mfgoh Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Magical Singular Day]] || 2011 || Lidera || [https://drive.google.com/u/0/uc?id=1m-1cEZjZFCIsvAW71r5CnGpYvCj5XniA&amp;amp;export=download Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Magical Singular Day -Absolution-]] || 2012 || Lidera || [https://drive.google.com/u/0/uc?id=1wcHny9x3mI4JwkETDwDx6NSl1-rNlasZ&amp;amp;export=download Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Makkigan]] || March 31, 2019 || GOTYO || [https://www.syakerake.jp/104 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Malice Eater]] || 2015 || Project Noise || [http://sekka.akizora.net/pnnl001/ Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[MARISA MATRIX]] || 2010 || Y-NRG SYSTEM || [https://ykkb.hatenadiary.org/entries/0000/00/05 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mayan Codex]] || April 13, 2019 || Dolly || [https://www.freem.ne.jp/win/game/19995 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mecha Ritz]] || February 16, 2015 || HEY || [https://www.freem.ne.jp/win/game/8513 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Marsh]] || 2010 || yunfa -ゆんふぁ- || [https://www.vector.co.jp/soft/winnt/game/se481666.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[MECHANICAL STAR ASTRA]] (Demo A ver) || 2020 || boghog || [https://boghog.itch.io/mechstarastra Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Medicalat]] || 2002-2003 || OSABISI YU-KI || [http://osabisi.sakura.ne.jp/m2/games/medicalat0/ Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[MiniShooter]] || 2005 || Peposoft || [https://drive.google.com/file/d/1cWn45ei64u0sYJjUkxZfYDc9uzIoL-3M/view Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[MiniShooterRS Delta]] || 2007 || Peposoft || [https://drive.google.com/drive/folders/1DCO9mDjrViBfUgre-PkzIuSuKgCjz8Ix Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[MinuBeat]] || 2007 || &amp;quot;Cactus&amp;quot; Jonatan Söderström || [http://cactusquid.rf.gd/games/minubeat.zip Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon Striker]] || March 11, 2017 || Terarin || [https://terarin.itch.io/moonstriker Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Murasaki]] || October 16, 2014 || Katatema || [https://www.vector.co.jp/soft/dl/winnt/game/se508149.html Download]&lt;br /&gt;
[https://store.steampowered.com/app/392030/Murasaki/ Steam (Paid, English Translation Included)]&lt;br /&gt;
|-&lt;br /&gt;
| [[Murasaki Tsurugi]] || March 18, 2018 || Katatema|| [https://www.vector.co.jp/soft/dl/winnt/game/se517602.html Download]&lt;br /&gt;
[https://store.steampowered.com/app/865060/Murasaki_Tsurugi/ Steam (Paid, English Translation Included)]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutants From The Deep]] || 2021 || Locomalito || [https://locomalito.com/mutants_from_the_deep.php Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[My Little Pegasus - Kizuna DoPonyPachi ]] || 2012 || Giest118 || [https://www.mediafire.com/file/flo63t2fey5uwng/My_Little_Pegasus_-_Kizuna_DoPonyPachi.zip/file Download]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
{| {{f2p.table.start}}&lt;br /&gt;
| [[Nightmare Trip]] || October 26, 2018 || Outside || [https://www.freem.ne.jp/win/game/18753 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Noiz2sa]] || November 3, 2002 || Kenta Cho (ABA.&amp;quot;Saba&amp;quot;) || [http://www.asahi-net.or.jp/~cs8k-cyu/windows/noiz2sa_e.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nomltest FS]] || April, 2005 || keim || [https://www.vector.co.jp/download/file/win95/game/fh362111.html Download]&lt;br /&gt;
[http://web.archive.org/web/20070206092908/http://www.yomogi.sakura.ne.jp/~si/SolidImage/download/nomltest_readme_e.txt English Manual]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
&lt;br /&gt;
{| {{f2p.table.start}}&lt;br /&gt;
| [[OSP RAID]] || November 27, 2016 || ZAP || [http://www.kit.hi-ho.ne.jp/zapzap/works_eng.htm Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Odd Mobs -小怪奇-]] || 2010 || Gustav || [https://www.mediafire.com/file/ydi1ulip45oflh6/Odd_Mobs.zip/file Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[one-two + Cagar Label]] || 2013 || Naoh!, Cagar || [https://drive.google.com/file/d/1HNZEafMR1O02rOTBGNmrQ4yzb_O9nF0y/view?usp=sharing Download]&lt;br /&gt;
[https://drive.google.com/file/d/14la0Fa-x1tL79FvwgkFRzLfGqocQoJIk/view?usp=sharing Cagar Label Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Odd Mobs Rainbow Label eXtra]] || 2010-2011 || Gustav || [https://www.mediafire.com/file/1ualnaw6ro080n6/Odd_Mobs_Rainbow_Label_-_eXtra.zip/file Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Odd Mobs Zero Arrange]] || 2011-2012 || Gustav || [https://www.mediafire.com/file/hob1yo2q83pzngg/Odd_Mobs_Zero_-_Arrange.zip/file Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Osorubeshi! Xaklogian]] || 2015 || Zakuro Fantasia || [https://userweb.alles.or.jp/gyonin/game.htm Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Omega Blast]] || 2018 || Nendo || [https://nendo16.jimdofree.com/omega-blast/ Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Overgod]] || May 30, 2007 || Linley Henzell || [https://www.allegro.cc/depot/Overgod Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[赤鯱 -Origin's Saga-]] || May 21, 2020 || Rolie || [https://www.vector.co.jp/soft/winnt/game/se521755.html Download]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
{| {{f2p.table.start}}&lt;br /&gt;
| [[Pleasure Hearts]] || 1999 || M-KAI || [https://www.msx.org/es/downloads/games/shoot-em/pleasure-hearts Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paro Paro]] || 2020 || Ooe || [http://ooeshinichiro.work/archives/24253212.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[PARSEC47]] || November 29, 2003 || Kenta Cho (ABA.&amp;quot;Saba&amp;quot;) || [http://www.asahi-net.or.jp/~cs8k-cyu/windows/p47_e.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Patchouli (Touhou Suguri)]] || 2009 || KvLW ||  [http://www.mediafire.com/file/cu9cx33bcl6yrpu/patchouli_ver1.3.rar Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Patriot Dark]] || 2007-2008 || Temperance Lance || [https://shmups.system11.org/viewtopic.php?t=25128 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Phantasmagoria Trues]] || 2013 || Len || [https://drive.google.com/u/0/uc?id=1ZGC0h_W-p0nIH8S2KEn_Pef41d-lygwG&amp;amp;export=download Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pink Rose Garden Touhou]] || 2012 || Giest118 || [https://www.mediafire.com/file/e0yp5faxo0zl1zi/Pink_Rose_Garden_Touhou.zip/file Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Precious Star]] || December 29, 2015 || Orchard || [https://www.freem.ne.jp/win/game/10854 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Project S.H.M.O.O.P]] || October 13, 2016 || Sinoc || [https://sinoc.itch.io/shmoop Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Protoganda: Strings]] || October 25, 2007 || &amp;quot;Cactus&amp;quot; Jonatan Söderström || [http://cactusquid.rf.gd/games/proto.zip Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Protoganda 2]] || January 30, 2008 || &amp;quot;Cactus&amp;quot; Jonatan Söderström || [http://cactusquid.rf.gd/games/prg2.zip Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Psyche Metal THE BLEEDING]] (R-18G) || 2004 || oda || [https://download.cnet.com/Psyche-Metal-The-Bleeding/3000-2099_4-75453430.html Download]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
{| {{f2p.table.start}}&lt;br /&gt;
| [[Radio Zonde]] || 2002 || Tonnor (aka Ruminant’s Whimper, aka Ranyon and others) || [https://www.vector.co.jp/download/file/win95/game/fh313786.html Download] &lt;br /&gt;
[https://archive.org/download/zonde_141/zonde141fix.zip Stage 1 Graphics Fix]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactivate Majestical Imperial]] || October 2, 2014 || Trick Nostalgie || [https://www.freem.ne.jp/win/game/15996 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Redneg]] || December 31, 2016 || Outside || [https://www.freem.ne.jp/win/game/13716 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Redneg 3Stars]] || April 14, 2018 || Outside || [https://www.freem.ne.jp/win/game/17441 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Redneg Allstars]] || April 26, 2019 || Outside || [https://www.freem.ne.jp/win/game/20058 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Redneg W]] || December 31, 2016 || Outside || [https://www.freem.ne.jp/win/game/13720 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[REDPULSE]] || September 09, 2017 || Boghog || [https://boghog.itch.io/redpulse Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reflection]] || February 06, 1999 || Ysuer || [https://www.vector.co.jp/soft/win95/game/se072546.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[REVOLGEAR II -SECOND BRIGHTNESS-]] || 2013 || Bikkuri Software || [https://freegame-mugen.jp/shooting/game_2966.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[REVOLGEAR II Ver. D Rev+EX]] || 2014 || Bikkuri Software, XYRS || [https://freegame-mugen.jp/shooting/game_2968.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[R.G.B]] || 2005 || STG || [https://www.freem.ne.jp/win/game/518 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring^-27 (Demo)]] || 2011 || Temperance Lance || [https://www.dlsite.com/eng/work/=/product_id/RE082335.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Riverbed Soul Saver]] || June 27, 2014|| ido, Len || [https://www.freem.ne.jp/win/game/19555 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[R.O.Z -RESTRAINT OF ZERO-]] || June 29, 2004|| Arue || [https://www.vector.co.jp/soft/win95/game/se330805.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[rRootage]] || March 16, 2003 || Kenta Cho (ABA.&amp;quot;Saba&amp;quot;) || [http://www.asahi-net.or.jp/~cs8k-cyu/windows/rr_e.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ryosan-gata Saisho Heiki Dotechin (量産型最終兵器ドテチン)]] || 2007 || JMG || [https://www.vector.co.jp/soft/win95/game/se429156.html Download]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
{| {{f2p.table.start}}&lt;br /&gt;
| [[Salamander NG]] || 2014 || Oblio Design || [http://www.obliodesign.altervista.org/gate/index.php/2012-12-18-12-20-14 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sapphire Panlogism]] || June 1, 2021 || Team Urban Magic || [https://www.bulletforge.org/u/badz/p/dong-fang-chao-sheng-shu-sapphire-panlogism Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sengoku Youkai Daikassen]] || 2011 || 吉田 || [https://freegame-mugen.jp/shooting/game_1357.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Servants Of Harvest Wish]] || May 16, 2020 || Dream Compass || [https://www.freem.ne.jp/win/game/22891 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shift Roar Demo]] || April 18, 2020 || Team Overloaded || [https://overloadedstudios.itch.io/shift-roar-demo Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shot03 - Gatling Venture]] || 2011|| SUZUKI PLAN || [https://hp.vector.co.jp/authors/VA040196/shot03/shot03.htm Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shining Shooting Star]] || 2016 || 雨夜枫雪制作组 || [https://www.shrinemaiden.org/forum/index.php?topic=18716.0 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sideline]] || 1996 || EMAG || [http://sideline.ghegs.com/ Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Solid State Survivor]] || July 11, 2012 || kt.software || [http://ktstg.blog.shinobi.jp/Entry/904/ Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Some Unnamed Gradius Fangame]] || 2013 (Unfinished) || Evil_Nazgul0616 || &lt;br /&gt;
[https://www.mediafire.com/file/celt4vmqqz1k1ry/Some_Unnamed_Gradius_Fangame_%2528Evil_Nazgul0616%2529.exe/file Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sonic Ironstorm: Fatal Attack]] || 2007 || Astro Port || [https://www.vector.co.jp/soft/winnt/game/se439075.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sonic Sisters]] || April 13, 2006 || ZAP || [http://www.kit.hi-ho.ne.jp/zapzap/works_eng.htm Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spitfire Paradise]] || December 3, 2021 || ZAP || [https://crows-nest.itch.io/spitfire-paradise Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spolous]] || January 10, 2021 || Suppon || [https://suppon.itch.io/spolous Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargunner]] || November 19, 1996 || Apogee || [https://www.gog.com/game/stargunner Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Starhall Redthel]] || September 11, 2013 || PteriForever || [https://web.archive.org/web/20141213174453/http://www.forgottenplanet.com/caillan/StarhallRedthel.zip Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Starhall 2 - Arcrain]] || November 11, 2014 || PteriForever || [https://web.archive.org/web/20141213174421/http://www.forgottenplanet.com/caillan/Starhall2.zip Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Shooter Revival]] || 2021 || Stella Mahou || [http://dokidokivisual.com//magic_of_stella/ss_sn_revival.php Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Wrecker]] || November 11, 2017 || Mr Frog || [https://mr-frog.itch.io/star-wrecker Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Assault]] || Cancelled || STORM PROJECT || [http://web.archive.org/web/20120502191611/http://www7a.biglobe.ne.jp/~bp-827z/asd/products/s_assault/dl.htm Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Caliber]] || September 5, 1999 || SRX || [https://www.vector.co.jp/soft/win95/game/se099618.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Gear]] || January 1, 2011 || STORM PROJECT || [https://www.freem.ne.jp/win/game/5830 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Striker Wing]] || November 18, 2017 || Team Overloaded || [https://overloadedstudios.itch.io/striker-wing Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Strike Witches STG]] || 2009 || Morihama || [https://www.mediafire.com/file/7qss0yk72z0cr3j/Strike_Witches_STG.zip/file Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Suwako no Danmaku Pyonpyon Daisansaku (Suwapyon)]] || 2010 || UTG Software || [https://u.pcloud.link/publink/show?code=XZovHOkZWFbqjCCNdEyPayfSVi8rTBhB0TPV Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Suwako-chan Cubic (Suwapyon 2)]] || 2012 || UTG Software || [https://u.pcloud.link/publink/show?code=XZXuzOkZonTdwleUiAHwRq1oTS62l0zn1VlX Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[sweetsdigger (sega mega drive/genesis)]] || 2021 || tboddy || [https://tboddy.itch.io/sweetsdigger Download]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
{| {{f2p.table.start}}&lt;br /&gt;
| [[Tadpole Tales]] || March 12, 2021 || Pinnical Studio || [https://zizhen96.itch.io/tadpole-tales Download] &lt;br /&gt;
[https://store.steampowered.com/app/1428900/Tadpole_Tales/ Steam] &lt;br /&gt;
|- &lt;br /&gt;
| [[Tails Gear]] || 2007 || Blue and White || [http://www.sk8tokyo.com/shmup/ Download]&lt;br /&gt;
|- &lt;br /&gt;
| [[Tank Domination]] || 2006 || Astro Port || [http://www.caiman.us/scripts/fw/f2699.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[TECHNO SYLPH -vsys gaiden-]] || 2002 || KBZ || [https://www.vector.co.jp/soft/win95/game/se234546.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Terra Feminarum]] || February 28 2018 || Polar Night Games || [https://store.steampowered.com/app/796380/Terra_Feminarum/ Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Flying Pancake Octopus in Black Hole ]] || July 26, 2019 || Vagues || [https://www.freem.ne.jp/win/game/20679 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Under Stellar 2 ]] || 2000 || STUDiO B-ROOM || [http://www.mediafire.com/file/12z9538wo6oqq6d/The_Under_Stellar_2.7z/file Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thunder Faith]] || 2011 || YuYuSanSan || [http://yuyusansan.wpblog.jp/game/thunder/ Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiny XEVIVOS]] || 2013 || Zakichi || [http://zakichi.ojaru.jp/menutml.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[TM Shooter cure black label]] || 2015 || daishihmr || [http://github.dev7.jp/tmshooter-cbl/ Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titanion]] || November 23, 2006 || Kenta Cho (ABA.&amp;quot;Saba&amp;quot;) || [http://www.asahi-net.or.jp/~cs8k-cyu/windows/ttn_e.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[TranscendPang]] ||January 8 2012 || MetaFormingPro || [http://cerebralmuddystream.nekokan.dyndns.info/TranscendPang/index.html Download]&lt;br /&gt;
|- &lt;br /&gt;
| [[Transdimensional Hellspider]] || April 20, 2010 || Linley Henzell || [https://www.allegro.cc/depot/TransdimensionalHellspider Download]&lt;br /&gt;
|- &lt;br /&gt;
| [[Tri Focuser ~ Outside The Traditional World]] || June 23, 2017 || ido, raichu, Shijimi Nono || [https://www.freem.ne.jp/win/game/20064 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trisker -トライスカ-]] || November 19, 2016 || Efesu -えふえす-|| [https://www.freem.ne.jp/win/game/13353 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[ToDonPachi Red Label]] || January 4, 2016 || Shooting Star || [https://ornro.tistory.com/2 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[TOHO_FEVERON]] || 2010 || Ria || [https://mega.nz/file/dBgjHLaT#vNG2m0TZDUOfKGCa7iOVQ-kgn1uM6F1eZtPyMrGaiQs Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tori-Tatsu I -Death Label-]] || 2010 || Sorafune Atelier || [https://www.mediafire.com/file/cruzwz5u3fr4igm/Tori+Tatsu+Death+Label+W10Patched.rar Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Torus Trooper]] || November 11, 2004 || Kenta Cho (ABA.&amp;quot;Saba&amp;quot;) || [http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Touhou Fantasia / 东方梦想曲]] || July 20, 2019 || SlimeSmile || [https://store.steampowered.com/app/1010890/Touhou_Fantasia/ Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trigonometry Wars 3 Redux + Cagar Label]] || March 12, 2013 || Giest118, Cagar || [https://www.mediafire.com/file/gcas0klf682qlzt/Trigonometry_Wars_3_Redux_%252B_Cagar_Label.zip/file Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trigonometry Wars 4 ]] || 2012 || Giest118 || [https://www.mediafire.com/file/wxln2c7mivesplv/Trigonometry_Wars_4.zip/file Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[TUMIKI Fighters]] || April 3, 2004 || Kenta Cho (ABA.&amp;quot;Saba&amp;quot;) || [http://www.asahi-net.or.jp/~cs8k-cyu/windows/tf_e.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Twin Tiger Shark]] || July 23, 2014 || Mikael Tillander || [https://mix256.itch.io/twin-tiger-shark Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tyrian|Tyrian 2000]] || November 30, 1999 || Eclipse Productions, Epic Megagames || [https://www.gog.com/game/tyrian_2000 Download]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
{| {{f2p.table.start}}&lt;br /&gt;
| [[Urban Uprising - Dark New World]] || 2005 || Astro Port || [http://www.caiman.us/scripts/fw/f3315.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Unofficial Salamander 3]] || December 25, 2008 ||  Ace9921 || &lt;br /&gt;
[https://www.mediafire.com/file/la353mx9tixc4k4/Unofficial_Salamander_3_Full_Version_2.0.zip/file Download]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
{| {{f2p.table.start}}&lt;br /&gt;
| [[Vacant Ark]] (Requires DXWnd to launch) || 2005 || Buster || [http://www.caiman.us/scripts/fw/f3299.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vastynex]] || 2018 || Zakichi || [http://zakichi.ojaru.jp/menutml.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Verminest]] || 2012 || Locomalito || [https://locomalito.com/verminest.php Download]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
{| {{f2p.table.start}}&lt;br /&gt;
| [[Warmachine Overload]] || 2005 || Astro Port || [http://www.caiman.us/scripts/fw/f3316.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warning Forever]] || 2004 || Hikware || [http://www.hikware.com/Prod/index.html#wf Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[White Butterfly]] || February 9, 2009 || Linley Henzell || [https://www.allegro.cc/depot/WhiteButterfly Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Winglancer]] || November 3, 2011 || ZAP || [http://www.kit.hi-ho.ne.jp/zapzap/works_eng.htm Download]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
{| {{f2p.table.start}}&lt;br /&gt;
| [[XED]] || September 12, 2007 || BomB || [https://www.vector.co.jp/soft/win95/game/se442136.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Xeno Fighters R]] || 1998-2021+ || Team XF || [https://xenofighters.fandom.com/wiki/Xeno_Fighters_R_Wiki Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[XOP Ultra]] || 2002-2011 || Christopher Emirzian || [http://sk8tokyo.com/udder/prog/xop/index.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[XOP Black Ultra]] || 2008-2011 || Christopher Emirzian || [http://sk8tokyo.com/udder/prog/xopblack/index.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[XCUTE(me) Demo]] || 2021 || K Murata || [https://retro2029.itch.io/xcuteme Download]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
&lt;br /&gt;
{| {{f2p.table.start}}&lt;br /&gt;
| [[Zakesta]] || August 28, 2021 || Zakichi || [http://zakichi.ojaru.jp/menutml.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zen-Ichi]] || 2005 || Equinox || [https://archive.org/details/ZenIchi Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zenodyne]] || March 25, 2014 || Jack Darx (Team Grybanser Fox) || [https://gamejolt.com/games/zenodyne/24328 Download]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zero Guard Demo]] || November 4, 2020 || Team Overloaded || [https://overloadedstudios.itch.io/zero-guard Download]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[https://www.freem.ne.jp/win/category/2 Freem! STG tag of 700+ free shmups]&lt;br /&gt;
&lt;br /&gt;
[https://freegame-mugen.jp/shooting/ Freegame Mugen STG tag of 260+ free shmups]&lt;br /&gt;
&lt;br /&gt;
[https://www.bulletforge.org/ BulletForge database for Touhou Danmakufu scripts]&lt;br /&gt;
&lt;br /&gt;
[https://www.magcloud.com/browse/issue/1832483 Shmup_lyf: Doujin Discoveries - Free Digital Zine with images and descriptions of a range of titles]&lt;br /&gt;
&lt;br /&gt;
[https://itch.io/games/free/tag-shoot-em-up Itch.io Shoot 'Em Up tag of 5,450+ free collection of shooting games, shmups included]&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Moon_Dancer&amp;diff=14176</id>
		<title>Moon Dancer</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Moon_Dancer&amp;diff=14176"/>
		<updated>2022-01-17T12:04:50Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Removed extra &amp;quot;the&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Moon_Dancer_Screenshot.png|thumb|right]]&lt;br /&gt;
''Moon Dancer'' is a vertical-scrolling shooter game developed and published by [[Terarin Games]]. It was released on January 14, 2022 for Microsoft Windows and is available worldwide on Steam in English, Japanese, French, Italian, German, Spanish, and Portuguese.&lt;br /&gt;
&lt;br /&gt;
The game features full controller support and in-game settings for vertical monitors (tate), supporting both 90 and 270 degree rotations.&lt;br /&gt;
&lt;br /&gt;
Your ship features a lock on laser. According to the developer, the game focuses on attacking the enemy rather than avoiding bullets.&lt;br /&gt;
&lt;br /&gt;
==Game Modes==&lt;br /&gt;
Arcade mode consists of eight stages and has three levels of difficulty.&lt;br /&gt;
&lt;br /&gt;
Caravan mode is a 3-minute high score mode and is available in the demo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Tate support (PC)]]&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Moon_Dancer&amp;diff=14137</id>
		<title>Moon Dancer</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Moon_Dancer&amp;diff=14137"/>
		<updated>2022-01-15T01:10:35Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Added vert category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Moon_Dancer_Screenshot.png|thumb|right]]&lt;br /&gt;
''Moon Dancer'' is a vertical-scrolling shooter game developed and published by [[Terrarin Games]]. It was released on January 14, 2022 for Microsoft Windows and is available worldwide on Steam in the English, Japanese, French, Italian, German, Spanish, and Portuguese.&lt;br /&gt;
&lt;br /&gt;
The game features full controller support and in-game settings for vertical monitors (tate), supporting both 90 and 270 degree rotations.&lt;br /&gt;
&lt;br /&gt;
Your ship features a lock on laser. According to the developer, the game focuses on attacking the enemy rather than avoiding bullets.&lt;br /&gt;
&lt;br /&gt;
==Game Modes==&lt;br /&gt;
Arcade mode consists of eight stages and has three levels of difficulty.&lt;br /&gt;
&lt;br /&gt;
Caravan mode is a 3-minute high score mode and is available in the demo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Tate support (PC)]]&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Ikaruga&amp;diff=14136</id>
		<title>Ikaruga</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Ikaruga&amp;diff=14136"/>
		<updated>2022-01-15T01:09:57Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Add tate support category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = #000000&lt;br /&gt;
|innerbordercolor = #000000&lt;br /&gt;
|title = IKARUGA&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Box_art_of_the_PS4_and_Switch_versions.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Box art for the PS4 and Switch versions&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Treasure|Treasure Co., Ltd]]&lt;br /&gt;
|program = Hiroshi Iuchi &amp;lt;/br&amp;gt; Atsutomo Nakagawa &amp;lt;/br&amp;gt; Katsuyuki Fujita ([[G.rev]])&lt;br /&gt;
|music = Hiroshi Iuchi&lt;br /&gt;
|art = Yasushi Suzuki&lt;br /&gt;
|releasedate = 20 December 2001 &amp;lt;ref&amp;gt;Treasure's founder Masato Maegawa [https://web.archive.org/web/20160923162709/http://shmuplations.com/treasure/ Interview] (last paragraph). Full production credits can be found on the [https://segaretro.org/Ikaruga#Production_credits 'Sega Retro' website] &amp;lt;/ref&amp;gt;&lt;br /&gt;
|previousgame = [[Radiant Silvergun]]&lt;br /&gt;
|officialsite = [http://www.treasure-inc.co.jp/  treasure-inc.co.jp]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Ikaruga''''' (斑鳩) is a vertical-scrolling shmup developed and published by [[Treasure]] in December 2001 for the Sega NAOMI arcade system. During development, the game was referred to as ‘Project RS-2’, owing to its predecessor [[Radiant Silvergun]], and as such it is considered to be its spiritual sequel, even though the two games differ considerably in terms of mechanics and visual style. ''Ikaruga'' is famous for its '''polarity system''': enemies and bullets are either black or white, with the player’s ship being able to switch between the two colours. While a similar feature was already implemented on the arcade-only shmup [[Great Mahou Daisakusen]], when that came out ''Ikaruga'' was already being developed, so the inspiration for its polarity system might stem from elsewhere: some have mentioned Treasure’s [https://en.wikipedia.org/wiki/Silhouette_Mirage Silhouette Mirage], but game director Hiroshi Iuchi himself &amp;lt;ref name=&amp;quot;ref0&amp;quot;&amp;gt;Game director Hiroshi Iuchi [https://web.archive.org/web/20160406105839/http://shmuplations.com/ikaruga/ Interview]&amp;lt;/ref&amp;gt; has spoken of its connection with the defensive system of Sega Saturn’s game [https://en.wikipedia.org/wiki/Shinrei_Jusatsushi_Tar%C5%8Dmaru Shinrei Jusatsushi Taromaru], to which he contributed to some extent. &lt;br /&gt;
&lt;br /&gt;
''Ikaruga'' enjoyed critical and commercial success for the genre’s standards and over the years was ported to several home consoles (Sega Dreamcast, Nintendo GameCube and Switch, Xbox 360, PlayStation 4) and online platforms (NESiCAxLive and Steam), with [[Ikaruga#Version differences|varying features and fidelity]] to the original version.&lt;br /&gt;
&lt;br /&gt;
In general, ''Ikaruga'' is considered to be a very methodical shooting game. It discourages an improvised playing style, instead placing emphasis on rigorous routing and execution at any level of play. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The storyline of ''Ikaruga'' is only hinted at in-game and is fleshed out on some of the ported versions (by means of unlockable bonus features &amp;lt;ref name=&amp;quot;ref1&amp;quot;&amp;gt;A transcript in orginal language of the 'Prologue' text file stored in the DC's gd-rom and of the other bonus descriptions can be found [http://rssp.web.fc2.com/ikaruga_story.html here], while an english translation is available in the ‘Extras’ section of PBSaffran’s comprehensive [https://gamefaqs.gamespot.com/gamecube/914452-ikaruga/faqs/23884 guide to the game]&amp;lt;/ref&amp;gt;). &lt;br /&gt;
&lt;br /&gt;
This is the prologue to the game:&lt;br /&gt;
&lt;br /&gt;
    Sometime in the past, a woman esper named Hourai Tenro, ruler of the insular country of Hourai, unhearted a mysterious object from deep within the earth.  Known as the Stone-Like, the object seemed to have a god-like quality and emanated an enormous amount of energy. After fitting a restrictive device to it, she managed to harness its power and proceeded to storm and conquer other nations along with her followers, claiming to be the ‘Chosen Ones’ to unite all the countries in the name of peace. A resistance group known as the ‘Tenkaku’ attempted to fight back, but lost battle after battle until just one member survived, the strong-willed Shinra [''Player 1''].&lt;br /&gt;
    Refusing to call it quits, Shinra built a makeshift aircraft (naming it ‘Shirasagi’) and took off on a lone sortie against Hourai’s forces. He managed to make his way through the enemy troops until he was faced with the ‘Eboshidori’ [[Ikaruga#Bosses|Butsutekkai]], piloted by Hourai’s general Asami. After a fierce battle, Shinra was ultimately defeated and crash landed on a remote village inhabited by exiled people - the Village of the Grosbeak (‘Ikaruga no Sato’). He was recovered from the wreckage and nursed back to health. Unwilling to live with regret, he renewed his pledge to defeat Hourai, after which the villagers entrusted him with a technological marvel - the only aircraft capable of switching polarity and absorbing bullets, built by former engineering genius Amanai and bearing the village’s name: Ikaruga. Thanks to the unique features of his new ship, Shinra was then able to confront general Asami’s [[Ikaruga#Bosses|Butsutekkai]] on equal terms, blocking his foray on the village and driving him away. &lt;br /&gt;
    Soon after, Shinra is joined by Kagari [''Player 2''], a woman who originally fought for Hourai but changed side after being shot down and then spared by Shinra and the villagers. A formidable pilot herself, she manages to convince Amanai to upgrade her ship, the Ginkei, to the same capabilities as the Ikaruga. Firmly determined to bring back freedom, the two combatants set off to defeat Hourai Tenro’s forces and destroy the source of her powers...&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ikaruga.png|177px|thumb|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;Ikaruga&amp;lt;br&amp;gt;(Player 1 ship)&amp;lt;/center&amp;gt;]] || [[File:Shinra_(Player_1).jpeg|178px|thumb|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;Shinra&amp;lt;br&amp;gt;(Player 1)&amp;lt;/center&amp;gt;]] || [[File:Hourai_Tenro.png|220px|thumb|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;Hourai Tenro&amp;lt;br&amp;gt;(Antagonist)&amp;lt;/center&amp;gt;]] || [[File:Kagari_(Player_2).jpeg|185px|thumb|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;Kagari&amp;lt;br&amp;gt;(Player 2)&amp;lt;/center&amp;gt;]] || [[File:Ginkei.png|175px|thumb|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;Ginkei&amp;lt;br&amp;gt;(Player 2 ship)&amp;lt;/center&amp;gt;]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
The gameplay of ''Ikaruga'' revolves around the black and white polarity system, which entails the following:&lt;br /&gt;
[[File:Ikaruga_HUD_(Dreamcast_version).png|250px|thumb|right|&amp;lt;center&amp;gt;From top to bottom, the HUD shows the score, the enemy’s health bar, the chain status indicator, the Energy Bar and the life stock&amp;lt;/center&amp;gt;]]&lt;br /&gt;
* the enemy's bullets are either black or white, with the player’s ship being able to switch between the two polarities: bullets of the opposite colour will destroy it, while those of the same colour will be absorbed (and charge up the [[Ikaruga#Energy_Release|Energy Bar]])&lt;br /&gt;
* enemies are also either black or white, suffering double damage when hit by opposite-polarity fire and releasing revenge bullets of their own colour once destroyed (depending on the game’s [[Ikaruga#Game Modes|difficulty mode]])&lt;br /&gt;
* enemies killed in sets of three of the same colour make a chain, which yields a varying amount of points up to a maximum value ([[Ikaruga#Score system|‘Max Chain’]])&lt;br /&gt;
&lt;br /&gt;
In order to advance in the game, one has to get accustomed with switching polarity back and forth according to on-screen bullets, potential revenge bullets (if any) and, eventually, the polarity of the enemies (in order to deal more damage). [[File:Ikaruga_Hitbox.jpg|thumb|left|280px|&amp;lt;center&amp;gt;Approximate hitbox of the ships&amp;lt;/center&amp;gt;]]Although the ship has a small hitbox - a trait that is often associated with bullet hell games - ''Ikaruga'' plays very differently from them, with the focus being on mastering the polarity system and the game's patterns more than on dodging bullets. The game also presents navigational challenges where the player must steer away from enemies and environmental hazards. In some sections, speedkilling specific sets of enemies can trigger 'bonus' ones to spawn, which potentially allows for more chains. There are no power-ups or items, nor a rank system (although losing a life in some sections causes them to get toned down a bit).&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
''Ikaruga'' is generally played with a three-button setup: A for firing, B for changing polarity and C for releasing Energy. However, the Arcade version’s setup was designed to be two-button (the third one being optional), with the Energy release to be triggered with A+B. &lt;br /&gt;
&lt;br /&gt;
==== Single Shot ====&lt;br /&gt;
Tapping the fire button will fire off a single shot. This shot type is used in order to take down specific enemies, which is often needed for chaining. A single shot deals a damage of 2HP to enemies of the same polarity (4HP if opposite) and can hit multiple enemies if they are close together. &lt;br /&gt;
&lt;br /&gt;
Customized control set-ups may be equipped with an auto-fire button, allowing for a continuous single-shot stream which can be useful in some sections, since it has the same power as the double-shot but concentrated on a smaller area.&lt;br /&gt;
&lt;br /&gt;
====Double Shot==== &lt;br /&gt;
[[File:Half_double_shot.gif|thumb|right|&amp;lt;center&amp;gt;A popcorn enemy surviving after being hit by a single projectile from a double-shot of the same colour&amp;lt;/center&amp;gt;]]&lt;br /&gt;
Holding the fire button down will fire off a double-shot stream. This is the main shot type of the game. Like for single shots, a double-shot as a whole deals a damage of 2HP to enemies of the same polarity (4HP if opposite) and can hit multiple enemies if close together. The double-shot is made up of two independent projectiles: each can deal a damage of 1HP or 2HP to different enemies (based on polarity). In fact, when a double-shot hits a 2HP enemy of opposite polarity, only one projectile disappears (as opposed to both for an enemy of the same polarity), with the other carrying on forward - this is the reason why even clusters of popcorn enemies are destroyed more quickly when shooting with the opposite polarity. &lt;br /&gt;
&lt;br /&gt;
Since popcorn enemies have a minimum of 2HP, it follows that half of a double-shot is not enough to take down an undamaged enemy of the same polarity (this is of interest mainly when firing while shifting to the side, since the bullet skewing tends to disperse the firepower). &lt;br /&gt;
&lt;br /&gt;
Another tidbit worth noting is that moving towards an enemy while it's being hit will speed up the collision of the bullets that are in between the ship and the enemy thus slightly increasing the damage per unit of time for a brief moment (the opposite applies when moving away from the enemy). This can be exploited during Boss fights or when firing to durable enemies.&lt;br /&gt;
&lt;br /&gt;
====Energy Release====&lt;br /&gt;
When the Energy Bar is at least partially charged, pressing the relevant button(s) will trigger the Energy release, which consists of a varying number of homing lasers. The number goes from one to twelve, depending on the status of the Energy Bar (it is made up of twelve blocks, each one representing a laser and taking ten bullets to charge up). One laser inflicts as much damage as five single shots (i.e. 10HP to enemies of its own polarity). The Energy release is not a panic bomb: it does not necessarily wipe out all the enemies that are on screen and can actually result in losing a life if the player changes polarity immediately after and is hit by revenge bullets (if any). It is, instead, a general use weapon which is useful for dealing with large enemies or Bosses and, at higher levels of play, for racking up chains quickly. In order to preserve the chain through an Energy release, players typically use it on clusters of enemies of the same polarity - however, it is also possible to chain both black and white enemies with a single release. &lt;br /&gt;
&lt;br /&gt;
These are the main points underpinning the Energy release mechanic:&lt;br /&gt;
* The release is generally efficient in terms of pursuing different targets and/or concentrating more damage on stronger foes, but it has no regard for chain integrity: when the chain is preserved through a release amid black and white enemies, it comes off as just a by-product of the essentally fixed lasers' behaviour, which is irrespective of the enemies' colour&lt;br /&gt;
* the lasers select their target based essentially on the enemies' ''proximity'' to the position of the release and the ''preferred path / screen-time'' of each laser in the given volley. The lasers are ejected stacked one on top of the other on each side of the ship (six on the left and six on the right for a full release) and their different placement has some bearing on their behaviour (for example, the upper lasers depart a bit earlier than the others and tend to hit their target only after doing a turnaround). In general, and more importantly, when a full release is launched amid spaced enemies, those that are immediately below or beside the ship will be taken down first, followed by the ones that are in front and ultimately farther below&lt;br /&gt;
* while of largely no importance, it can be noted that the lasers fly with a varying speed: they are slower when turning around and faster when going straight&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Homing Behaviour GIFs&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Homing1.gif]]&lt;br /&gt;
| [[File:Homing2.gif]]&lt;br /&gt;
| [[File:Homing6.gif]]&lt;br /&gt;
| [[File:Homing4.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;The typical path of the Energy release - close-by enemies are the first to be taken down, followed by the ones in front and then down below&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;The release generally maximizes damage, but sometimes lasers can fly off without hitting enemies&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Upper left laser passing by four enemies and turning around to hit its original target, then redirecting to another one on the left&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Right laser hitting its target after the left one due to wider angle of its path, which slows it down&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It must be noted that the outcome of any release is always based on deterministic factors (timing, position, number of lasers): there are no random elements to it, therefore once figured out that a release can be successfully used in a given section, its behaviour will stay consistent if the original conditions are replicated closely enough. On the other hand, very slight alterations can change the outcome of the release considerably.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Release outcome GIFs&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Homing5a.gif]]&lt;br /&gt;
| [[File:Homing5b.gif]]&lt;br /&gt;
| [[File:Homing5c.gif]]&lt;br /&gt;
| [[File:Homing5d.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | The first example shows the desired outcome of the release (targeting of the black cannon on top and the two black turrets on the bottom), while the other three are ineffective releases due to the placement change. A very small shift to the right (second example) or below (third example) and below to the right (fourth example) all give different outcomes. A GIF that highlights the difference can be seen [https://shmups.wiki/images/9/99/Homing5_Comparison.gif here]&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ikaruga_Mode_Select.jpg|thumb|right|280px|&amp;lt;center&amp;gt;Game mode selection (GameCube version)&amp;lt;/center&amp;gt;]]&lt;br /&gt;
=== Game Modes===&lt;br /&gt;
====Difficulty Modes==== &lt;br /&gt;
''Ikaruga'' has three difficulty modes. The basic gameplay difference lies in the revenge bullets which are released when enemies are destroyed:&lt;br /&gt;
* '''Easy''': enemies never release revenge bullets&lt;br /&gt;
* '''Normal''': enemies of the same polarity as the last hit release revenge bullets. The number of revenge bullets depends on the enemy - the larger and more durable it is, the more bullets are released&lt;br /&gt;
* '''Hard''': enemies always release revenge bullets. Enemies of the same polarity as the last hit release the same number of bullets as on Normal; enemies of the opposite polarity to the last hit release half the number of bullets (which are also slower in speed).&lt;br /&gt;
&lt;br /&gt;
There are also changes to some of the enemies' patterns and attacks, bullet patterns and Boss fights. With respect to Normal mode: &lt;br /&gt;
* on Easy, there may be less enemies in some sections (Chapter 3 and 4); enemies may shoot less bullets; bullet patterns may be different (Chapter 2); the Bosses may have less HP (Chapter 4 and 5) and their attacks may pose less of a threat (all Chapters)&lt;br /&gt;
* on Hard, enemies may shoot more bullets; the Bosses' attacks may pose more of a threat (all Chapters).&lt;br /&gt;
&lt;br /&gt;
More details about some of these changes are provided in the [[Ikaruga#Enemies|Enemies]] and [[Ikaruga#Bosses|Bosses]] sections. &lt;br /&gt;
&lt;br /&gt;
As a result of these differences, optimal strategies and [[Ikaruga#Score system|scoring]] potential can change considerably across the various difficulties. &lt;br /&gt;
&lt;br /&gt;
====Prototype Mode==== &lt;br /&gt;
[[File:Ikaruga_Prototype_multi-releases.gif|thumb|right|&amp;lt;center&amp;gt;On Prototype mode the ship can launch multiple full releases, overpowering even the Bosses&amp;lt;/center&amp;gt;]]&lt;br /&gt;
Beside the standard Arcade mode, every ported version of ''Ikaruga'' also features a ’Prototype’ mode, so called because it represents the game concept as originally designed by the developers &amp;lt;ref name=&amp;quot;ref0&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
This mode replaces the Energy Bar with an Energy stock, represented by a counter which can go up to 999. The stock is depleted by using the main shots (unlike on Arcade) or releasing Energy. Both of the main shot types take up 2 ammos each and Energy lasers require 10 ammos each (a full release is still twelve lasers i.e. 120 ammos). The initial stock depends on the difficulty (500 on Easy, 300 on Normal, 100 on Hard) and is replenished by absorbing bullets. Each absorbed bullet is worth 3 ammos, while sitting on a laser beam provides 3 ammos per frame. If the reserves are depleted, the ship can only inflict damage by point-blanking the enemies. &lt;br /&gt;
&lt;br /&gt;
The implications of these changes vary depending on the difficulty mode:&lt;br /&gt;
&lt;br /&gt;
* on Normal and Hard modes, the presence of revenge bullets easily guarantees large reserves of ammos and the limited Energy stock is not a real constraint. Quite the opposite is true - since the stock can hold up to eight full releases, it is possible to launch multiple of them one after the other (unlike on Arcade mode, where the Energy Bar maxes out at one). The increased firepower is such that it can make fodder out of Main Bosses, and also allows for easier speedkills of standard enemies and generally more chaining opportunities (although the different Energy release mechanic sometimes makes it impossible to use in sections where optimal chaining requires small releases)&lt;br /&gt;
&lt;br /&gt;
* on Easy mode, due to the lack of revenge bullets, it is instead very frequent to run on low or even no reserves. This leads to some radically altered strategies and in general a different play style, where the stock must be rationed efficiently and point-blank shooting is often needed.&lt;br /&gt;
&lt;br /&gt;
As a result of these factors, the [[Ikaruga#Score system|scoring]] potential on Prototype mode is higher than on the corresponding difficulty on Arcade mode - considerably so on Normal and Hard, less so on Easy.&lt;br /&gt;
&lt;br /&gt;
====Others==== &lt;br /&gt;
''Ikaruga'' can also be played on '''2P mode'''. The two ships differ only visually and of course cannot overlap (otherwise they would be invulnerable to both white and black bullets while on different polarities). Gameplay-wise, there are no differences with respect to 1P mode with the exception of the first two Bosses having more HP. The [[Ikaruga#Score system|scoring]] potential is much higher on 2P mode, due to the increased chaining and bullet eating opportunities on top of the higher Boss time bonus (assigned in full to both players) and Extend bonus which can be accomplished. [[Ikaruga#Version differences|Some versions]] allow for cooperative gaming over the internet or have an option for double-play with a single controller (for players that rise to the challenge of controlling both ships solo).&lt;br /&gt;
&lt;br /&gt;
It must also be noted that, while not representing a different mode, it is possible to finish the entire game on a single life without ever firing a bullet (on any actual game mode). The pacifist player receives a ‘'''Dot Eater'''’ rank on the stage breakdown.&lt;br /&gt;
&lt;br /&gt;
===Score system===&lt;br /&gt;
&amp;lt;center&amp;gt;''For world record scores, please refer to the [[STG_Hall_of_Records#Ikaruga|Hall of Records entry]]''&lt;br /&gt;
&amp;lt;/center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Scoring in ''Ikaruga'' is mostly centered around chaining enemies based on their polarity, but there are a few other scoring elements in the game. They are all presented here, in order of importance: &lt;br /&gt;
* '''Chaining''': taking down three enemies of the same polarity in a row makes a chain. Each following chain can be of the same or of opposite colour, and can be added immediately after or minutes away from the previous one: what matters is only that the enemies are killed in sets of three of the same colour. Every destructible enemy that appears in the game has a polarity and can be chained (with the only exception of the parts of which Main Bosses are made). The first chains give a varying amount of points, starting with a value of 100 points, then 200, 400 and so on, doubling each time up to 25600 (ninth chain and over). For every chain worth 25600 points, a robotic voice can be heard uttering either ‘'''Max Chain'''’, ‘'''Excellent'''’ or ‘'''Splendid'''’.&amp;lt;br&amp;gt;The chain is broken when the player fails to kill enemies in triples of the same colour or dies, and resets at the start of each stage. A max chain break costs a minimum of 204900 points (25600+204800-25500, i.e. chain dropped + 8 missed max chains - first 8 chains), assuming that another chain is restarted immediately after and no further enemy triples are missed out (which is almost never the case).&amp;lt;br&amp;gt;It follows that, in order to score more points, as many enemies as possible must be chained (which also implies going for quick kills in sections where time-based bonus enemies are spawned) and that the chain should be kept going for the entire stage. There are very few sections where anything other than elementary chaining can be left to improvisation - the game very much requires predetermined strategies to come up with good scores. These can of course be of a varying complexity, but even basic routes tend to give better results than on-the-fly chaining&lt;br /&gt;
* '''Boss time bonus''': during Boss fights there is a countdown timer (generally starting from 100 seconds) which stops when the Boss is defeated. Each remaining second is worth 10000 points, thus rewarding speedkills. Some Mid-bosses also give a time bonus (but if the Main Boss is not killed afterwards, the mid-boss bonus will be lost)&lt;br /&gt;
* '''Extend bonus''': Each life that is in stock at the end of the game is worth half a million points. The player’s life stock starts with two lives by default (game is over after dying three times) and extra lives can be gained by scoring (the first one after reaching  three million points and the others after every five million, with the standard Extend conditions)&lt;br /&gt;
* '''Bullet eating''': absorbing a single bullet gives 100 points, while sitting on a laser beam yields 100 points per frame (the uncommon homing shots fired off by some enemies are worth 500/1000 points). While this is a scoring element that is often neglected, absorbing bullets and lasers to the fullest extent possible can make the difference at high levels of play, once chaining has been mostly optimized&lt;br /&gt;
* '''Damaging enemies''': killing or simply damaging enemies gives a small amount of points. Every HP removed is worth 10 points (though such a small increment rarely happens given that single shots and whole double-shots both take off at least 2HP from enemies). This is by far the least important scoring element and the player also has limited to no degree of control over it (since the enemies' HP are fixed, and chaining requires killing as many enemies as possible anyway). Still, it is possible to go after small hit-based score increments on the few idle moments during some Main Boss fights, by firing at supporting pods or protective covers.&lt;br /&gt;
&lt;br /&gt;
Other than by extending the life stock, scoring does not affect the chance of survival/[[Glossary of shmups#1cc|1CC]] in ''Ikaruga'' (as opposed to its ‘spiritual prequel’ [[Radiant Silvergun]], which features upgradable weapons based on score). Still, the chaining mechanism is not just a complement to the polarity system but very much a defining element of the game, which accounts for its peculiar enemy patterns and behaviours (enemies are often passive or even suicidal, and were also arranged so that ''it would be extremely difficult to tell what the “correct” path was for scoring'' &amp;lt;ref name=&amp;quot;ref0&amp;quot; /&amp;gt;). &lt;br /&gt;
&lt;br /&gt;
The player’s scoring performance is graded at the end of each stage, with ranks going from C to S++. Although the scoring potential varies considerably across [[Ikaruga#Game Modes|modes and difficulties]], the ranking thresholds are fixed. Except perhaps for the Final Chapter on Arcade Easy, the S++ rank can be achieved on every stage of every mode (in fact, it is often possible to score way higher than what it takes to get S++). &lt;br /&gt;
&lt;br /&gt;
The table below shows, for each stage, the ranking thresholds in millions (C+ and C++ ranks omitted) and, for each difficulty on Arcade and Prototype modes (1P), the known (accomplished) max chains (please note that these two pieces of information are presented on the same table only for formatting reasons and are not related in any way). &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;border: none;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;1&amp;quot; |&amp;lt;br /&amp;gt;Stage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;9&amp;quot; |Ranking Thresholds&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Max Chains&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Arcade &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Prototype&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;B&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;B+&amp;lt;/center&amp;gt;&lt;br /&gt;
| B++&lt;br /&gt;
| &amp;lt;center&amp;gt;A&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;A+&amp;lt;/center&amp;gt;&lt;br /&gt;
| A++&lt;br /&gt;
| &amp;lt;center&amp;gt;S&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;S+&amp;lt;/center&amp;gt;&lt;br /&gt;
| S++&lt;br /&gt;
| &amp;amp;nbsp;Easy&amp;amp;nbsp;&lt;br /&gt;
| Normal &lt;br /&gt;
| &amp;amp;nbsp;Hard&amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;Easy&amp;amp;nbsp;&lt;br /&gt;
| Normal&lt;br /&gt;
| &amp;amp;nbsp;Hard&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; text-align:left;&amp;quot; | Chapter 1&lt;br /&gt;
| &amp;lt;center&amp;gt;1.0&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1.5&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1.8&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2.0&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2.5&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2.8&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;3.0&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;3.2&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;3.4&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;130&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;134&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;129&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;122&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;138&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;132&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; text-align:left;&amp;quot; | Chapter 2&lt;br /&gt;
| &amp;lt;center&amp;gt;2.0&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2.5&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2.8&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;3.0&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;3.8&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;4.25&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;4.4&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;4.8&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;5.0&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;204&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;211&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;199&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;199&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;212&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;202&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; text-align:left;&amp;quot; | Chapter 3&lt;br /&gt;
| &amp;lt;center&amp;gt;2.0&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2.5&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;3.0&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;3.5&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;4.0&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;4.5&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;5.0&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;5.2&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;5.4&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;238&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;265&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;240&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;232&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;291&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;279&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; text-align:left;&amp;quot; | Chapter 4&lt;br /&gt;
| &amp;lt;center&amp;gt;3.0&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;3.5&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;3.8&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;4.0&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;4.5&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;5.0&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;5.5&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;5.75&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;6.0&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;203&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;237&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;227&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;203&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;237&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;217&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; text-align:left;&amp;quot; | Chapter 5&lt;br /&gt;
| &amp;lt;center&amp;gt;3.0&amp;lt;/center&amp;gt; &lt;br /&gt;
| &amp;lt;center&amp;gt;3.5&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;3.8&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;4.0&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;4.2&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;4.4&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;4.5&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;4.8&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;5.0&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;91&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;118&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;122&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;95&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;130&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;126&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;Additional chain(s) known to be possible based on existing strategies&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stages ==&lt;br /&gt;
''Ikaruga'' has five stages (referred to as Chapters), with a full run through the game taking about 25 minutes. Every stage features a short cutscene which displays the Chapter’s title and some related text and ends with a Boss fight, but they can vary significantly in other ways. To give some examples: Chapter 1 and 2 do not have a Mid-boss, while Chapter 3 has one and Chapter 4 has two; Chapter 3 is riddled with environmental hazards, while they play a minor role in most other stages; the Final Chapter is unique for ending with a Boss rush, then giving place to the Final Boss of the game - the Stone-Like. &lt;br /&gt;
&lt;br /&gt;
The Chapters are presented below with the associated plot elements &amp;lt;ref name=&amp;quot;ref1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ref2&amp;quot;&amp;gt;An alternative translation for the stage transitions is available on this [https://shmups.wiki/library/File:Alternative_intro_translations.jpg image], while transcripts can be found [http://rssp.web.fc2.com/ikaruga_title.html here]&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 1100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chapter_1.png|300px|center]] || '''Chapter 1: Ideal''' &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; After hearing about the unique capabilities of the Ikaruga, Hourai Tenro ordered an expeditionary force under general Asami to destroy the aircraft while stationed inside its launching carrier, the Sword of Acala, but Shinra and his fellows were ready for a counterattack. Village elder Kazamori breaks the silence with some lines from an old poem: “I won't give up even if my '''Ideal''' isn't fulfilled. My will, just as my regrets, won't ever end. My comrades... it is time&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chapter_2.png|300px|center]] || '''Chapter 2: Trial''' &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The battlefield is the country of Agi, which fell under Hourai’s control after the ‘Buppousou’ [[Ikaruga#Bosses|Butsutekkai]] started targeting the civilians, forcing Agi’s leader to surrender and Shinra and his comrades to retreat. Going on a mission that will for sure be a '''Trial''' of his abilities, Shinra carries out a surprise attack on the occupation forces and infiltrates the military facility that is being built underground by the enemy's troops..&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chapter_3.png|300px|center]] || '''Chapter 3: Faith''' &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; After liberating the country of Agi, a war of attrition ensued, which in the long term would lead to Hourai’s victory. To end the stalemate, Shinra is planning to launch a direct assault by crossing the border to the country of Hourai, but a fortified ravine, considered impenetrable for its environmental hazards, stands in the way. After seeing Shinra’s '''Faith''' in the plan, engineer Amanai overcomes his hesitations and prepares the Ikaruga for departure..&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chapter_4.png|300px|center]] || '''Chapter 4: Reality''' &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Clearing the ravine only revealed the extent of the quest that now lies before Shinra: he has to face the bulk of the Hourai army led by general Kira from his giant ‘Misago’ [[Ikaruga#Bosses|Butsutekkai]]. With tactical support from Asami, Shinra targets the weak spots of the orbiting station one by one and finds his way to victory. The drawn-out battle however ends up taking a toll on him, as the Ikaruga interfaces directly with the pilot's body while hastening the aging process. Shinra must now confront a harsh '''Reality''' - his mission might be nearing a point of no return..&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chapter_5.png|300px|center]] || '''Final Chapter: Metempsychosis''' &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Mustering all of his remaining strength, Shinra bursts into the enemy’s headquarters for the final battle. After overcoming the last line of defense, he is confronted by the mighty ‘Tageri’ [[Ikaruga#Bosses|Butsutekkai]], piloted by Hourai Tenro. While the enemy flagship and the Ikaruga engage in a dance of death, Hourai tries to divert her opponent's resolve with words to no avail - Shinra is in the heat of the battle and in the midst of it all he's also hearing the voices of two spirit beings that appeared to him in his dreams. Alas, Shinra emerges the victor only to witness the golden glowing rock of the Stone-like ascending menacingly to the sky..&lt;br /&gt;
|-&lt;br /&gt;
| [[File:The_Stone-Like.png|300px|center]] || '''Epilogue: The Stone-Like''' &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; After convincing Amanai to deactivate the restraining devices of the Ikaruga, Shinra unleashes all the energy stored onboard, and meets his destiny just a moment before he can behold the Stone-Like explode. As his soul '''Transmigrates''', the two spirit beings of his dreams manifest themselves..&amp;lt;br&amp;gt;&lt;br /&gt;
Shinra: &amp;quot;Was that… the right thing to do?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Man body: &amp;quot;Don’t worry... for sure, the day will come when we [humans] understand each other&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Woman body: &amp;quot;Because life will be passed on… to the distant future...” &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
Most of the enemies and ships in ''Ikaruga'' are given names adapted from bird species (the few that do not fly have generic names)  &amp;lt;ref&amp;gt;As for the player's ships, ‘ikaruga’ - or generally, just ‘ikaru’ (イカル) - refers to the &lt;br /&gt;
[https://en.wikipedia.org/wiki/japanese_grosbeak japanese grosbeak] (a flock of which can be seen flying around during the game's end credits),&lt;br /&gt;
while 'ginkei' (ギンケイ) is a species of [https://en.wikipedia.org/wiki/Lady_Amherst%27s_pheasant pheasant]&amp;lt;/ref&amp;gt;. It is not uncommon for enemies in the game to pose only a mild threat (sometimes being just a collision hazard), with the actual challenge represented by chaining them instead. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The enemies are listed below in order of appearance, along with HP and revenge bullet information &amp;lt;ref name=&amp;quot;ref3&amp;quot;&amp;gt;Provided by E.G.I. on [https://twitter.com/e3g6i1/status/1320681076260392962 ''Twitter'', 26 October 2020]&amp;lt;/ref&amp;gt;. As a reference, the damage dealt by a single shot is 2-4HP and the one dealt by a full Energy release is 120-240HP (respectively, to enemies of the same and of opposite polarity).&lt;br /&gt;
&lt;br /&gt;
=== Quick Reference Table ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:left;&amp;quot;&lt;br /&gt;
! Enemy name&lt;br /&gt;
! HP&lt;br /&gt;
! Revenge Bullets&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Toratsugumi&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Utatsugumi&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Isuka&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Renjaku&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Misosazai&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Toki&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Torafuzuku&lt;br /&gt;
| 120&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ajisashi Main Body&lt;br /&gt;
| 120&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ajisashi Turret&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chougenbou&lt;br /&gt;
| 240&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chapter 2: Box&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chapter 2: Toratsugumi Generator&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chapter 2: Barricade&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chapter 3: Wall Cannon&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Shigi Rotating Bits&lt;br /&gt;
| 240&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Shigi Body (single half)&lt;br /&gt;
| 400&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chapter 4: 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Midboss Cannon&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chapter 4: Rail Turret&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chapter 4: 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; Midboss Multi-way Cannon&lt;br /&gt;
| 120&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chapter 4: 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; Midboss Turret&lt;br /&gt;
| 60&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Enemies First Encountered in Chapter 1''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;big&amp;gt;'''Utatsugumi'''&amp;lt;/big&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;small&amp;gt;[https://en.wikipedia.org/wiki/Song_thrush 歌鶇（ウタツグミ）, ''Song Thrush'']&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[File:Utatsugumi.png|150px]]&lt;br /&gt;
| &amp;lt;center&amp;gt;'''HP'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Revenge Bullets'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Chapter(s)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;ALL&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:top; width:650px;&amp;quot;| &lt;br /&gt;
Shaped like (half of) a yin-and-yang symbol, these enemies appear in abundance in all stages.&amp;lt;br&amp;gt;&lt;br /&gt;
Usually just a collision hazard, but they can fire single aimed bullets.&amp;lt;br&amp;gt;&lt;br /&gt;
Compared to other enemies, their movements are cyclic and easily predictable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;big&amp;gt;'''Toratsugumi'''&amp;lt;/big&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;small&amp;gt;[https://en.wikipedia.org/wiki/Scaly_thrush 虎鶇（トラツグミ）, ''Scaly Thrush'']&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[File:Toratsugumi.png|150px]]&lt;br /&gt;
| &amp;lt;center&amp;gt;'''HP'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Revenge Bullets'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Chapter(s)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;ALL&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:top; width:650px;&amp;quot;|&lt;br /&gt;
Very small enemies that often appear in large groups.&amp;lt;br&amp;gt;&lt;br /&gt;
They do not fire, but frequently move in complex patterns.&amp;lt;br&amp;gt;&lt;br /&gt;
Often used as 'bonus enemies' to provide extra chains, in which case they tend to be referred to as 'bonus sets' or 'bonus rows'.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;big&amp;gt;'''Renjaku'''&amp;lt;/big&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;small&amp;gt;[https://en.wikipedia.org/wiki/Waxwing 連雀（レンジャク）, ''Waxwing'']&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[File:Renjaku.png|150px]]&lt;br /&gt;
| &amp;lt;center&amp;gt;'''HP'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Revenge Bullets'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Chapter(s)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;7&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1, 5&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:top; width:650px;&amp;quot;|&lt;br /&gt;
Small enemies that often travel in sweeping dives down the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
They fire short bursts of bullets.&amp;lt;br&amp;gt;&lt;br /&gt;
Can take a moderate amount of damage before being destroyed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;big&amp;gt;'''Torafuzuku'''&amp;lt;/big&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;small&amp;gt;[https://en.wikipedia.org/wiki/Long-eared_owl 虎斑木菟（トラフズク）, ''Long-Eared Owl'']&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[File:Torafuzuku.png|150px]]&lt;br /&gt;
| &amp;lt;center&amp;gt;'''HP'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Revenge Bullets'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Chapter(s)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;120&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;50&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1, 2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:top; width:650px;&amp;quot;|&lt;br /&gt;
Large and durable foes, Torafuzuku can either be stationary or move horizontally at a slow pace.&amp;lt;br&amp;gt;&lt;br /&gt;
They usually fire large lasers, though the pairs encountered in Chapter 1 will instead fire radial waves and sprays of bullets.&amp;lt;br&amp;gt;&lt;br /&gt;
Generally accompanied by two Utatsugumi of the same colour (to form a complete chain), they are often a gateway to bonus enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;big&amp;gt;'''Ajisashi'''&amp;lt;/big&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;small&amp;gt;[https://en.wikipedia.org/wiki/Common_tern 鯵刺（アジサシ）, ''Common Tern'']&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Body&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[File:Ajisashi.png|150px]]&lt;br /&gt;
| &amp;lt;center&amp;gt;'''HP'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Revenge Bullets'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Chapter(s)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;120&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;50&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:top; width:650px;&amp;quot;| &lt;br /&gt;
The Ajisashi are slow and large ships that move in linear patterns around the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
They can only fire horizontally by means of the Turrets which are mounted to their Body.&amp;lt;br&amp;gt;&lt;br /&gt;
They only appear at the end of Chapter 1, giving place to a varying number of 'bonus rows' of Toratsugumi.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Turrets&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
| &amp;lt;center&amp;gt;'''HP'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Revenge Bullets'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Chapter(s)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:top; width:650px;&amp;quot;|&lt;br /&gt;
Each Turret counts as a separate enemy for chaining purposes.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ajisashi can host 8 or 12 of them (so nearby enemies can be necessary to complete the chain).&amp;lt;br&amp;gt;&lt;br /&gt;
Energy released from below or beside an undamaged Ajisashi will hit its Turrets first.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Enemies First Encountered in Chapter 2''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;big&amp;gt;'''Isuka'''&amp;lt;/big&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;small&amp;gt;[https://en.wikipedia.org/wiki/Red_crossbill 交喙（イスカ）, ''Red Crossbill'']&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[File:Isuka.png|150px]]&lt;br /&gt;
| &amp;lt;center&amp;gt;'''HP'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Revenge Bullets'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Chapter(s)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2, 3, 4&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:top; width:650px;&amp;quot;| &lt;br /&gt;
Small enemy fighter craft.&amp;lt;br&amp;gt;&lt;br /&gt;
They move in complex patterns, often quickly changing direction.&amp;lt;br&amp;gt;&lt;br /&gt;
The triangular shape makes it easier to identify which direction they are moving.&amp;lt;br&amp;gt;&lt;br /&gt;
They almost never fire, instead trying to ram into the player.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;big&amp;gt;'''Misosazai'''&amp;lt;/big&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;small&amp;gt;[https://en.wikipedia.org/wiki/Eurasian_wren 鷦鷯（ミソサザイ）, ''Eurasian Wren'']&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[File:Misosazai.png|150px]]&lt;br /&gt;
| &amp;lt;center&amp;gt;'''HP'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Revenge Bullets'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Chapter(s)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:top; width:650px;&amp;quot;| &lt;br /&gt;
'Satellite' type enemies that are found in fixed locations and do not move or rotate.&amp;lt;br&amp;gt;&lt;br /&gt;
They fire a large laser straight down.&amp;lt;br&amp;gt;&lt;br /&gt;
Since they are found in pairs, nearby enemies must be used to complete chains.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;big&amp;gt;'''Boxes'''&amp;lt;/big&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;small&amp;gt;箱&amp;amp;nbsp;&amp;amp;nbsp;/&amp;amp;nbsp;&amp;amp;nbsp;ブロック&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| &amp;lt;center&amp;gt;'''HP'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Revenge Bullets'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Chapter(s)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:top; width:800px;&amp;quot;| &lt;br /&gt;
Also referred to as crates, these enemies either stay fixed in place or slide along an axis.&amp;lt;br&amp;gt;&lt;br /&gt;
They sometimes fire bullets straight down or to their sides, depending on the section.&amp;lt;br&amp;gt;&lt;br /&gt;
When aligned horizontally, it is possible for the ship to squeeze through them in the middle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;big&amp;gt;'''Generators'''&amp;lt;/big&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;small&amp;gt;ジェネレーター&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| &amp;lt;center&amp;gt;'''HP'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Revenge Bullets'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Chapter(s)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:top; width:800px;&amp;quot;| &lt;br /&gt;
These enemies are placed in pairs on the left and right side of the screen, one facing the other.&amp;lt;br&amp;gt;&lt;br /&gt;
Each generator spawns Toratsugumi of one polarity only, generating black and white ones as a pair.&amp;lt;br&amp;gt;&lt;br /&gt;
In order to get more chains, they are usually destroyed at the last possible moment or even left alive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;big&amp;gt;'''Barricades'''&amp;lt;/big&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;small&amp;gt;バリケード&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| &amp;lt;center&amp;gt;'''HP'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Revenge Bullets'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Chapter(s)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:top; width:800px;&amp;quot;| &lt;br /&gt;
Barriers that block the way found in a single section of Chapter 2. &amp;lt;br&amp;gt;&lt;br /&gt;
The only 'enemy' that neither shoots nor moves around.&amp;lt;br&amp;gt;&lt;br /&gt;
It is possible to leave them be and move forward by squeezing in between them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Enemies First Encountered in Chapter 3''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;big&amp;gt;'''Wall Cannons'''&amp;lt;/big&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;small&amp;gt;前砲台&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| &amp;lt;center&amp;gt;'''HP'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Revenge Bullets'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Chapter(s)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:top; width:800px;&amp;quot;| &lt;br /&gt;
These enemies only appear once toward the end of the first section of Chapter 3.&amp;lt;br&amp;gt;&lt;br /&gt;
They are stuck on the walls and their bullets form an impenetrable barrier (on Normal and Hard modes). &amp;lt;br&amp;gt;&lt;br /&gt;
In order to move forward they have to be destroyed on at least one side of the screen (if ignored,&amp;lt;br&amp;gt;&lt;br /&gt;
one of the moving blocks will get rid of or obstruct most of them and make a safe way through).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;big&amp;gt;'''Toki'''&amp;lt;/big&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;small&amp;gt;[https://en.wikipedia.org/wiki/Crested_ibis 朱鷺（トキ）, ''Crested Ibis'']&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[File:Toki.png|150px]]&lt;br /&gt;
| &amp;lt;center&amp;gt;'''HP'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Revenge Bullets'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Chapter(s)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;3, 4, 5&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:top; width:650px;&amp;quot;| &lt;br /&gt;
Twin-tined midsize ships with moderate durability.&amp;lt;br&amp;gt;&lt;br /&gt;
Usually move in linear paths and fire twin continuous streams of bullets.&amp;lt;br&amp;gt;&lt;br /&gt;
However, there is a variant of them which fires large homing shots instead.&amp;lt;br&amp;gt;&lt;br /&gt;
Often arranged in patterns that control large areas of the screen; care should be taken with polarity changes near them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;big&amp;gt;'''Shigi'''&amp;lt;/big&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;small&amp;gt;[https://en.wikipedia.org/wiki/Sandpiper 鷸（シギ）, ''Sandpiper'']&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Body Half&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[File:Shigi.png|150px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Shigi in-game.png|150px]]&lt;br /&gt;
| &amp;lt;center&amp;gt;'''HP'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Revenge Bullets'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Chapter(s)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;400&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;25&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:top; width:650px;&amp;quot;| &lt;br /&gt;
Shigi is the Mid-boss of Chapter 3, made up of two Body Halves and four Rotating Bits of different polarity that can be chained. Both the beams swirling around with the rotating parts and the stream of alternating black and white bullets fired by the main body get more and more dangerous as other Bits and Halves are destroyed (also based on difficulty).&amp;lt;br&amp;gt;It is recommended to distribute the damage as much as possible on all the various parts before taking down the first Bits, so as to avoid having to deal with both fast-spinning beams and a dense stream of bullets in the middle for too long later in the fight (since the corresponding enemies will have been damaged to some extent).&amp;lt;br&amp;gt;At high levels of play, speedkiling Shigi is essential in order to have more time available to chain as many Utatsugumi as possible in the following section (known as ‘bonus enemies section’ or, in japanese, ‘bunretsu’ - 分裂). The strategies vary based on game modes, but generally involve maximizing the absorption of the beams and thus the Energy releases.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rotating Bits&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
| &amp;lt;center&amp;gt;'''HP'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Revenge Bullets'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Chapter(s)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;240&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;25&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:top; width:650px;&amp;quot;| &lt;br /&gt;
Rotate around the main Body of Shigi while firing a continuous beam of the same colour.&amp;lt;br&amp;gt;&lt;br /&gt;
The oscillation of the beams can be difficult to safely handle (especially on Hard mode).&amp;lt;br&amp;gt;&lt;br /&gt;
It is recommended to avoid destroying all the Bits before significant damage has been dealt to the two Body Halves. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Enemies First Encountered in Chapter 4 &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;big&amp;gt;'''Rail Turrets'''&amp;lt;/big&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;small&amp;gt;レール砲台&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| &amp;lt;center&amp;gt;'''HP'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Revenge Bullets'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Chapter(s)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:top; width:800px;&amp;quot;| &lt;br /&gt;
These enemies only appear once toward the end of the third section of Chapter 4.&amp;lt;br&amp;gt;&lt;br /&gt;
They proceed onward rails from each side and rotate in order to point at the ship. &amp;lt;br&amp;gt;&lt;br /&gt;
They shoot loosely aimed bullets (with increasing intensity based on difficulty).&amp;lt;br&amp;gt;&lt;br /&gt;
If left alone, they eventually smash into each other in the middle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Enemies First Encountered in Chapter 5''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;big&amp;gt;'''Chougenbou'''&amp;lt;/big&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;small&amp;gt;[https://en.wikipedia.org/wiki/Common_kestrel 長元坊（チョウゲンボウ）, ''Common Kestrel'']&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[File:Chougenbou.png|150px]]&lt;br /&gt;
| &amp;lt;center&amp;gt;'''HP'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Revenge Bullets'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Chapter(s)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;240&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;150&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:top; width:650px;&amp;quot;| &lt;br /&gt;
Massive and highly durable enemies that move horizontally and fire a barrage of white bullets.&amp;lt;br&amp;gt;&lt;br /&gt;
They appear in the first section of the Final Chapter and spawn depending on velocity of execution.&amp;lt;br&amp;gt;&lt;br /&gt;
Since they let off a ring of 11 Utatsugumi when destroyed, each additional enemy can yield over 300.000 points.&amp;lt;br&amp;gt;&lt;br /&gt;
Related speedkill strategies vary based on game modes (generally involve maximum absorption by approaching them up close &amp;lt;sup&amp;gt;**&amp;lt;/sup&amp;gt;).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;Enemies that are encountered as Chapter 4 Mid-bosses are described in the [[#Bosses|Boss section]]&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;**&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;As noted among the [[#Version Differences|version differences]], in the Xbox 360 version of the game the Chougenbou have larger collision boxes,&amp;lt;br&amp;gt;which prevents optimal absorption and ultimately reduces the scoring potential of the Chapter&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Introduced by a warning sign at the end of each stage, the Main Bosses of ''Ikaruga'' are also named after bird species and are generically known as ‘'''Butsutekkai'''’ (仏鉄塊), which roughly translates to ‘iron Buddha’. The bosses are manned by enemy officials and generally pose multiple threats with their various attacks. They are often made of several parts to be destroyed or hit. These do not provide chains, with the exception of the few existing Mid-bosses - basically the two encountered on Chapter 4, which are the only ones that are embedded on the body of the Main Boss (Shigi is a unique, independent Mid-boss and the first two Bosses of the Final Chapter generally are not considered to be Mid-bosses, nor provide chains). &lt;br /&gt;
&lt;br /&gt;
Down below is a table showing the Bosses' HP (which can vary with the game modes) &amp;lt;ref name=&amp;quot;ref3&amp;quot; /&amp;gt;, followed by a profile for each one with some basic facts and a description. The Max Time Bonus numbers are based on the known best times accomplished on 1P Arcade mode (contingent on a specified Energy Bar status when entering the fight - if unspecified, the given time can be accomplished with an empty Bar). Unless otherwise noted in the description, the time limit for the Boss fights is 100 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;br /&amp;gt;Boss name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;br /&amp;gt;1 Player&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;br /&amp;gt;2 Players&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| &amp;lt;br /&amp;gt;Easy&lt;br /&gt;
| &amp;lt;br /&amp;gt;Normal-Hard&lt;br /&gt;
| &amp;lt;br /&amp;gt;Easy&lt;br /&gt;
| &amp;lt;br /&amp;gt;Normal-Hard&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold; text-align:left;&amp;quot; | &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;   &amp;lt;br /&amp;gt;Eboshidori&lt;br /&gt;
| style=&amp;quot;font-weight:bold; font-style:italic; text-align:left;&amp;quot; | &amp;lt;br /&amp;gt;1st form&lt;br /&gt;
| &amp;lt;br /&amp;gt;250&lt;br /&gt;
| &amp;lt;br /&amp;gt;250&lt;br /&gt;
| &amp;lt;br /&amp;gt;250&lt;br /&gt;
| &amp;lt;br /&amp;gt;250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; font-style:italic; text-align:left;&amp;quot; | &amp;lt;br /&amp;gt;2nd form&lt;br /&gt;
| &amp;lt;br /&amp;gt;400&lt;br /&gt;
| &amp;lt;br /&amp;gt;400&lt;br /&gt;
| &amp;lt;br /&amp;gt;400&lt;br /&gt;
| &amp;lt;br /&amp;gt;400&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; font-style:italic; text-align:left;&amp;quot; | &amp;lt;br /&amp;gt;3rd form&lt;br /&gt;
| &amp;lt;br /&amp;gt;1200&lt;br /&gt;
| &amp;lt;br /&amp;gt;1200&lt;br /&gt;
| &amp;lt;br /&amp;gt;1800&lt;br /&gt;
| &amp;lt;br /&amp;gt;1800&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; font-style:italic; text-align:left;&amp;quot; | &amp;lt;br /&amp;gt;Bits&lt;br /&gt;
| &amp;lt;br /&amp;gt;240&lt;br /&gt;
| &amp;lt;br /&amp;gt;240&lt;br /&gt;
| &amp;lt;br /&amp;gt;240&lt;br /&gt;
| &amp;lt;br /&amp;gt;240&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; text-align:left;&amp;quot; | &amp;lt;br /&amp;gt;Buppousou&lt;br /&gt;
| style=&amp;quot;font-weight:bold; font-style:italic; text-align:left;&amp;quot; | &amp;lt;br /&amp;gt;Single   weakspot&lt;br /&gt;
| &amp;lt;br /&amp;gt;600&lt;br /&gt;
| &amp;lt;br /&amp;gt;600&lt;br /&gt;
| &amp;lt;br /&amp;gt;900&lt;br /&gt;
| &amp;lt;br /&amp;gt;900&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; text-align:left;&amp;quot; | &amp;lt;br /&amp;gt;Uzura&lt;br /&gt;
| style=&amp;quot;font-weight:bold; font-style:italic; text-align:left;&amp;quot; | &amp;lt;br /&amp;gt;Single   segment&lt;br /&gt;
| &amp;lt;br /&amp;gt;120&lt;br /&gt;
| &amp;lt;br /&amp;gt;120&lt;br /&gt;
| &amp;lt;br /&amp;gt;120&lt;br /&gt;
| &amp;lt;br /&amp;gt;120&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold; text-align:left;&amp;quot; | &amp;lt;br /&amp;gt;Misago&lt;br /&gt;
| style=&amp;quot;font-weight:bold; font-style:italic; text-align:left;&amp;quot; | &amp;lt;br /&amp;gt;Gate&lt;br /&gt;
| &amp;lt;br /&amp;gt;80&lt;br /&gt;
| &amp;lt;br /&amp;gt;80&lt;br /&gt;
| &amp;lt;br /&amp;gt;80&lt;br /&gt;
| &amp;lt;br /&amp;gt;80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; font-style:italic; text-align:left;&amp;quot; | &amp;lt;br /&amp;gt;Core&lt;br /&gt;
| &amp;lt;br /&amp;gt;600&lt;br /&gt;
| &amp;lt;br /&amp;gt;800&lt;br /&gt;
| &amp;lt;br /&amp;gt;600&lt;br /&gt;
| &amp;lt;br /&amp;gt;800&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold; text-align:left;&amp;quot; | &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;   &amp;lt;br /&amp;gt;Tageri&lt;br /&gt;
| style=&amp;quot;font-weight:bold; font-style:italic; text-align:left;&amp;quot; | &amp;lt;br /&amp;gt;1st form   (single head)&lt;br /&gt;
| &amp;lt;br /&amp;gt;400&lt;br /&gt;
| &amp;lt;br /&amp;gt;600&lt;br /&gt;
| &amp;lt;br /&amp;gt;400&lt;br /&gt;
| &amp;lt;br /&amp;gt;600&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; font-style:italic; text-align:left;&amp;quot; | &amp;lt;br /&amp;gt;2nd form   (single head)&lt;br /&gt;
| &amp;lt;br /&amp;gt;600&lt;br /&gt;
| &amp;lt;br /&amp;gt;800&lt;br /&gt;
| &amp;lt;br /&amp;gt;600&lt;br /&gt;
| &amp;lt;br /&amp;gt;800&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; font-style:italic; text-align:left;&amp;quot; | &amp;lt;br /&amp;gt;3rd form&lt;br /&gt;
| &amp;lt;br /&amp;gt;4000&lt;br /&gt;
| &amp;lt;br /&amp;gt;6000&lt;br /&gt;
| &amp;lt;br /&amp;gt;4000&lt;br /&gt;
| &amp;lt;br /&amp;gt;6000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | '''Chapter 1 Boss'''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;big&amp;gt;'''Eboshidori'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[https://en.wikipedia.org/wiki/Turaco 烏帽子鳥（エボシドリ）, ''Turaco'']&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;center&amp;gt;[[File:Eboshidori battle1.png|135px]]  [[File:Eboshidori.png|200px]]  [[File:Eboshidori battle2.png|135px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;center&amp;gt;'''Pilot:''' General Asami&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;center&amp;gt;'''Max Time Bonus:'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Easy'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Normal'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Hard'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;750000 (75s)&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;750000 (75s)&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;750000 (75s)&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:top; width:810px;&amp;quot;| &lt;br /&gt;
An old enemy of Shinra (the damaged helmet hints at their previous battles), Eboshidori attacks in three phases and is supported by two pods, each one shooting loosely aimed bullets of a single polarity (with increasing intensity based on difficulty mode). While the pods can be destroyed, they are generally ignored in order to concentrate the damage on the Boss (still, they can be targeted - in order to gain a handful of extra points - whenever the Boss can't be damaged). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;During the first two rounds the Boss fires off radial bullets from the sword and then his shield (of white and black polarity, respectively). These attacks can last up to about 20 seconds each, but it is possible to quickly bring them to a close by staying black when shooting to the sword (since the bullets are quite sparse) and, in the second phase, by approaching the shield up close to better absorb its bullets, the resulting Energy to be released as white. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the last phase the Boss attacks by throwing four rounds of grenades of alternating polarity (the number of grenades per round is based on difficulty: 3 on Easy, 4 on Normal, 5 on Hard) and then launching homing shots from his sword. The grenades let off expanding circles of bullets: since they are not a collision hazard and give a visual cue when they are about to explode, they should be absorbed as much as possible. This, combined with the Energy accumulated on the previous phase, should quickly charge up the Bar allowing for a closure with 70+ seconds left comfortably. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | '''Chapter 2 Boss'''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;big&amp;gt;'''Buppousou'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[https://en.wikipedia.org/wiki/Oriental_dollarbird 仏法僧（ブッポウソウ）, ''Oriental dollarbird'']&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;center&amp;gt;[[File:Buppousou battle1.png|135px]]  [[File:Buppousou.png|185px]]  [[File:Buppousou battle2.png|135px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;center&amp;gt;'''Pilot:''' Houkaku&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;center&amp;gt;'''Max Time Bonus'''&amp;lt;br&amp;gt;(w/ full Energy Bar on Normal/Hard and approx. one-quarter Bar on Easy)''':'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Easy'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Normal'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Hard'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;830000 (83s)&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;830000 (83s)&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;820000 (82s)&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:top; width:810px;&amp;quot;| &lt;br /&gt;
Buppousou has two weak spots protected by covers which cannot be destroyed but only opened up to a point. The left cover, which protects the white weak point, reacts to white shots; the opposite goes for the right one. Once a cover has been lowered it is possible to damage the corresponding weak point, but attention must always be paid to the cover since it will close up again (with increasing speed based on difficulty). The Boss shoots white bullets from the left side and black bullets from the right side and attacks in three ways: the first one consists of two streams of loosely aimed bullets (with increasing intensity based on difficulty), the other two, which are alternated, are a few sets of expanding spirals of bullets and then thick barrages, which are great for a quick charging of the Energy Bar. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Beside getting to the Boss with the Bar as full as possible, a swift kill requires optimal opening of the covers and the absorption of the thick barrages to be released with the polarity opposite to the given weak point (provided that the respective cover is lowered - if not, the release won't lock on it). If the battle is carried on beyond the 70-second mark, the Boss will use its ‘wings’ to surround the ship and shoot rows of white and black bullets, then switching back again to his standard attacks, and so on in a cycle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | '''Chapter 3 Boss'''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;big&amp;gt;'''Uzura'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[https://en.wikipedia.org/wiki/Japanese_quail 鶉（ウズラ）, ''Japanese quail'']&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;center&amp;gt;[[File:Uzura battle1.png|130px]]  [[File:Uzura.png|200px]]  [[File:Uzura battle2.png|135px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;center&amp;gt;'''Pilot:''' Unknown&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;center&amp;gt;'''Max Time Bonus''' (w/ full Energy Bar on Normal/Hard)''':'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Easy'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Normal'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Hard'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;790000 (79s)&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;820000 (82s)&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;790000 (79s)&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:top; width:810px;&amp;quot;| &lt;br /&gt;
Uzura consists of 14 turrets (7 white and 7 black) arranged on a wheel around a core and 8 blocks forming a cross. The ring of turrets and the inner blocks rotate in different directions (which change mid-fight). The battle takes place inside this structure, with the turrets shooting bullets toward the center and the wheel rotating quicker and quicker (also based on difficulty) the more the turrets that are being destroyed (if the battle is drawn out, the rotation slows down again). After a certain number of turrets are disposed of (8 of different polarities or 7 of the same polarity), four laser beams are shot from the center, which can of course be absorbed to release Energy. The Boss is defeated when all the turrets have been taken down. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The optimal strategy, involving the destruction of all the turrets of one colour first, requires moving speedily between the bullets and can be difficult to pull off. A safer way to fight this Boss is by staying in place and damaging most of the turrets without destroying them (preventing the wheel from spinning fast early on), then releasing the accumulated Energy to take down a bunch of them in one fell swoop and quickly transition to the last phase of the fight (which can even be skipped, if enough damage was dealt before the release).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | '''Chapter 4 Boss'''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;big&amp;gt;'''Misago'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[https://en.wikipedia.org/wiki/Osprey 鶚（ミサゴ）, ''Osprey'']&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;center&amp;gt;[[File:Misago midboss1.png|135px]]  [[File:Misago midboss2.png|140px]]  [[File:Misago.png|135px]]  [[File:Misago battle1.png|135px]]  [[File:Misago battle2.png|135px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;center&amp;gt;'''Pilot:''' Kira&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;center&amp;gt;'''Max Time Bonus'''&amp;lt;br&amp;gt;(2nd Midboss w/ half-full Energy Bar on Normal/Hard and full Bar on Easy - Main Boss w/ full Bar on Normal/Hard)''':'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Easy'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Normal'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Hard'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;1500000 (41/28/81s)&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1500000 (42/28/80s)&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1490000 (41/28/80s)&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:top; width:810px;&amp;quot;| &lt;br /&gt;
&amp;lt;center&amp;gt;'''First Midboss:'''&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;This battle appears to be against the upper core of the giant orbiting station, but the enemies to be defeated are actually the 12 cannons (6 black and 6 white, chainable) that are spawned on the rotating core and shoot slow disc-shaped bullets. The cannons start shooting about two seconds in, with the main threat represented by the black and white beams that swirl around, respectively, clockwise and counter-clockwise. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The time limit for the fight is 45 seconds, but it is possible to end it in just about five seconds (the actual time required can vary slightly since, while the cannons arrangement is fixed, their place relative to the core is random). The optimal strategy involves starting from the top right side of the screen as white and shifting to the left while destroying the black cannons (switching polarity if needed), then releasing the Energy to kill all the white ones together (since on Easy the core rotates more slowly, getting 41s requires releasing before having disposed of all the blacks). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;'''Second Midboss:'''&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;There are six enemies to take care of: two cannons of different polarity shooting radial bullets on top and four turrets (two white and two black) that fire arches of bullets on the bottom; all can be chained. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The time limit for the fight is 30 seconds, but it is possible to destroy everything in 2-3 seconds, especially if some Energy is available when entering the fight. In order to do so, there are two main strategies: either releasing (as black or white depending on the available Energy) on the two black turrets in the center below and then absorbing the black cannon on the left, finishing it by means of a small black release and absorbing the revenge bullets to release again as black on the whites, or (but only if a full bar is available) releasing as white to take down the two black turrets and the black cannon as well, then absorbing the white cannon on the right and timely releasing as black (this is the optimal strat on Easy). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The two methods require precise timing and positioning (see the 'release outcome GIFs' in the [[Ikaruga#Energy_Release|Energy release subsection]] for an example), but even sub-optimal strategies should dispose of this Boss very quickly - the one thing that should be avoided is getting trapped in the middle of the screen by the cannons' fire.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;'''Main Boss:'''&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;The Main Boss is the lower core of Misago, which, along with the outer walls, is modelled after [https://en.wikipedia.org/wiki/Rafflesia Rafflesia flowers]. This fight takes place into a constricted space between the core and the walls, which hosts several dangerous little beams (each one of a single polarity on Easy, and alternating polarities on Normal and Hard). The walls and the core itself rotate: the latter starts counter-clockwise, but changes direction at the 75-second mark (when it also starts shooting six streams of bullets) and again later on. The weak point is the inner core in the center (of white polarity), which can be accessed by three entries, each one protected by four covers of alternating colour (once lowered, they stay in place). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On Normal and Hard mode, after about ten seconds since all four covers of an entry have been lowered, the core shoots a big white beam, which pushes the ship back towards the external little beams. This is not the case on Easy, where the Boss also has less HP. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The key to deal with this Boss quickly (especially on Normal and Hard) is to focus on opening up an entry before the rotation prevents from hitting the covers, triggering the Boss to shoot the white beam early on. Usually the resulting Energy is released as white as it is absorbed, but moving away from the beam for a moment and switching to black isn't exceedingly difficult (attention must always be paid to the external beams). By only releasing as white, the fight can end with about 75 remaining seconds (up to 80s if releasing as opposite colour). On Easy, an optimal execution requires absorbing the small beams as much as possible when the Boss can't be damaged by the main shot. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | '''Final Chapter Boss'''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;big&amp;gt;'''Tageri'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[https://en.wikipedia.org/wiki/Northern_lapwing 田鳧（タゲリ）, ''Northern lapwing'']&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;center&amp;gt;[[File:Tageri phase1.png|135px]]  [[File:Tageri phase2.png|135px]]  [[File:Tageri.png|140px]]  [[File:Tageri phase3a.png|125px]]  [[File:Tageri phase3b.png|135px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;center&amp;gt;'''Pilot:''' Hourai Tenro&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;center&amp;gt;'''Max Time Bonus'''&amp;lt;br&amp;gt;(1st Form w/ full Energy Bar on Normal/Hard and approx. half-Bar on Easy - 2nd Form w/ full Bar on all modes)''':'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Easy'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Normal'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Hard'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;1380000 (67/70/1s)&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1280000 (61/66/1s)&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1280000 (62/65/1s)&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:top; width:810px;&amp;quot;| &lt;br /&gt;
&amp;lt;center&amp;gt;'''First Form:'''&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;Generally known as ‘the grid’, due to the shape formed by the intersecting white and black bullets fired by the ‘hands’ on the sides. The time limit for the fight is 80 seconds. In order to destroy the 4 heads on top (2 black and 2 white), it is necessary to move across the grid by aptly changing polarity and dodging the random bullets shot by the main body (with increasing intensity based on difficulty). The heads themselves also fire homing shots at fixed intervals. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There isn’t a specific order in which to take down the heads that gives an optimal result, but frequently shifting fire from one head to another should be avoided. It is recommended to get to the battle with as much Energy as possible to release right away, and also to finish off with a full or near-full Bar to be used in the following battle. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On Hard, it is possible (even if random-based and extremely difficult) to end the battle one second earlier than Normal, due to the larger amount of bullets thrown at the player (and the resulting quicker charging of the Energy Bar). On Easy the heads have less HP, thus the sensibly higher max time bonus. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;'''Second Form:'''&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;Generally known as ‘the snakes’, the time limit is again 80 seconds. This time the heads to be destroyed are two (but they are more durable) and the main threat are two indestructible hooks that go after the ship and leave a trail behind (one white, the other black). The trails stay on-screen for about 6-7 seconds (unless absorbed first) and each hook goes off-screen every 9-10 seconds to be immediately replaced by another. There are still ‘hands’ on the sides, which shoot somewhat-random bullets (with increasing intensity based on difficulty) starting from about 8 seconds in. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; There are well-established strats for this Boss but, due to the high responsiveness of the hooks to the position of the ship and the lack of reference points, a consistently optimal execution might be difficult. In general, beside getting to the fight with a full Bar to release on a head right away, it is recommended to absorb the trails as much as possible and to concentrate the damage on one head before switching to the other (so as not to waste time shifting from side to side). Since the 'white' hook is spawned significantly later than the 'black' one, the white head is usually targeted first (because as black it will receive twice the damage, and in the meanwhile it will be possible to absorb the one trail available). When both hooks are out and in pursuit of the ship, the most basic strategy for survival involves moving in circles around the screen.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When a head is destroyed, all the hooks and trails disappear. On Easy the heads have less HP, thus the sensibly higher max time bonus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;'''Third Form:'''&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;The final form is what generally is referred to with just ‘Tageri’. This Boss is by far the most durable of the game and it is the only one capable of switching polarity. Also, it has to be dealt with differently than the others in order to maximize scoring. The time limit is still 80 seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After greeting the player with two arches of white bullets, Tageri starts releasing volleys of twelve homing lasers with a frequency of about one per second, which have alternating polarities. This attack cannot be dodged, therefore the player has to switch polarity in tune with the lasers. The ‘hands’ are still there on the sides, shooting random bullets. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At around the 60-second mark, Tageri starts shooting a curtain of bullets coming in waves of alternating polarity. These are synchronized to be of the same polarity as the homing lasers when they both reach the ship, allowing the player to navigate through them while keeping on switching polarity to absorb the lasers. The combined points from absorbing the lasers and the bullets exceed 10000 per second, which makes it worth to [[Glossary of shmups#Milk|milk the Boss]] to the last second instead of going for a speedkill. This is especially the case on Hard, where at around the 50-second mark the frequency of the lasers increases dramatically to about a volley per half a second, making for an extremely intense fight - there is next to no margin for error in terms of both timing and movement. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On Normal and Easy, it might be possible to further optimize scoring by staying on the top part of the screen and absorbing the bullet waves almost entirely while shifting left and right, but note that this is extremely difficult and no one has managed it yet for the entire duration of the fight. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the Boss is milked until the last possible moment, it is very important to avoid timing out, since that would cause the loss of the Boss time bonus accumulated on the two previous Boss fights. In any case, and differently from all the other Bosses, Tageri will explode at the end (for plot reasons).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;center&amp;gt;''Please refer to the [https://shmups.wiki/library/Ikaruga/Video_Index Video index]''&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version differences ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version !! Physical !! Tate option !! Prototype mode !! Practice mode &amp;lt;sup&amp;gt;(1)&amp;lt;/sup&amp;gt;!! Online features !! Bonus features &amp;lt;sup&amp;gt;(2)&amp;lt;/sup&amp;gt;!! Energy Bar Layout !! Chain Count !! Translations !! Port fidelity !! Misc&lt;br /&gt;
|-&lt;br /&gt;
| NAOMI&amp;lt;br&amp;gt;(2001) || Yes, JP only || Yes, no yoko|| No || No, Trial mode only (first two stages w/ unlimited lives) || No || No || Horizontal only || No || - || - || Very pronounced slowdowns in some sections&lt;br /&gt;
|-&lt;br /&gt;
| Dreamcast&amp;lt;br&amp;gt;(2002) &amp;lt;ref&amp;gt;[https://web.archive.org/web/20060204021003/http://www.treasure-inc.co.jp/product/ikaruga/ikarugadc.html Announcement] of the Dreamcast version and [https://ascii.jp/elem/000/000/333/333571/ interview] for the release (in japanese)&amp;lt;/ref&amp;gt; || Yes, JP only || Yes || Yes || Yes, stage select || No || Yes &amp;lt;sup&amp;gt;(3)&amp;lt;/sup&amp;gt; || Both (based on yoko/tate) || Yes (on VMU) || - || Highest || Only port w/ slowdowns (more faithful on tate)&lt;br /&gt;
|-&lt;br /&gt;
| GameCube&amp;lt;br&amp;gt;(2003) || Yes, JP-US-EU || Yes || Yes || Yes, stage and section select (Conquest mode) || Dedicated website w/ leaderboards (no longer supported) || Yes || Both (based on yoko/tate) || Yes (press Z button) || No &amp;lt;sup&amp;gt;(4)&amp;lt;/sup&amp;gt; || JP-US: High&amp;lt;br&amp;gt;EU: Low (50Hz, interlaced only, Ch1 boss inaccuracy &amp;lt;sup&amp;gt;(5)&amp;lt;/sup&amp;gt;) || Demo videos and slow motion practice on Conquest mode&lt;br /&gt;
|-&lt;br /&gt;
| Xbox 360&amp;lt;br&amp;gt;(2008) || No || Yes || Yes || Yes, stage select || Yes (leaderboards, replay download, 2P co-op) || No || Both (user choice) || Yes || Yes (partial) || Lowest (several inaccuracies &amp;lt;sup&amp;gt;(6)&amp;lt;/sup&amp;gt;) || Analog support.&amp;lt;br&amp;gt; HD graphics and achievements  &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| NESiCAxLive&amp;lt;br&amp;gt;(2013) || No || Yes || Yes || Yes, stage select || ?? || ?? || ?? || Yes || - || High &amp;lt;sup&amp;gt;(7)&amp;lt;/sup&amp;gt; || Short camera movement on Ch1 and Final Boss fights &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Steam&amp;lt;br&amp;gt;(2014) &amp;lt;ref&amp;gt;[https://web.archive.org/web/20140302144055/http://ikaruga-steam.treasure-inc.co.jp/ Announcement] of the Steam version and [https://www.famitsu.com/news/201401/29047259.html interview] for the release (in japanese)&amp;lt;/ref&amp;gt; || No || Yes || Yes || Yes, stage select &amp;lt;sup&amp;gt;(8)&amp;lt;/sup&amp;gt; || Yes (leaderboards, replay download) || Yes || Both (user choice) || Yes || Yes (partial) || High &amp;lt;sup&amp;gt;(9)&amp;lt;/sup&amp;gt; || Double-play option, additional settings &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PS4, Switch&amp;lt;br&amp;gt;(2018) || Yes, JP-US (2020) || Yes || Yes || Yes, stage select &amp;lt;sup&amp;gt;(8)&amp;lt;/sup&amp;gt; || Yes (leaderboards, replay download) || Yes || Both (user choice) || Yes || Yes (partial) || High &amp;lt;sup&amp;gt;(9)&amp;lt;/sup&amp;gt; || Ports of the Steam version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;small&amp;gt;  1. If featured, generally has to be unlocked on a per stage, per difficulty basis (the requirement is getting to the given stage without using continues)&lt;br /&gt;
    2. If present, generally have to be unlocked by fulfilling certain scoring or time requirements. They essentially consist in galleries and soundtracks. &amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The relative game menu label can vary (for example, it is ‘Appendix’ on the DC and Steam versions and ‘Extras’ on the GC version)&lt;br /&gt;
    3. Also include four wallpapers and a ‘Prologue’ text file which further expands on the game's backstory (in japanese) &amp;lt;ref name=&amp;quot;ref1&amp;quot; /&amp;gt; &amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(can be accessed by inserting the gd-rom into a computer disc drive)&lt;br /&gt;
    4. The GameCube version completely omitted almost all of the text from the in-game stage transitions and Extras menus rather than translate it. &amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The Extras images with character and story information were simply left blank (and this change has been carried over to newer ports). &amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;However, for later ports after the GameCube release the story text during gameplay and stage transitions was fully translated (with mixed results) &amp;lt;ref name=&amp;quot;ref2&amp;quot; /&amp;gt;&lt;br /&gt;
    5. On the last phase of the Boss, the Energy release targets the supporting pods instead of the Boss, which makes the optimal strategy non-viable&lt;br /&gt;
    6. Known main differences are: the Chapter 2 Boss can be damaged before covers are closed, the Rotating Bits of Shigi spin the opposite way, &amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Chapter 3 bonus enemies' pattern is altered making them much easier to chain, the Chougenbou (massive enemies found on the Final Chapter)&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;cannot be approached up close thus precluding optimal absorption and scoring&lt;br /&gt;
    7. Based on the few gameplay videos available. According to the japanese [https://ja.wikipedia.org/wiki/%E6%96%91%E9%B3%A9_(%E3%82%B7%E3%83%A5%E3%83%BC%E3%83%86%E3%82%A3%E3%83%B3%E3%82%B0%E3%82%B2%E3%83%BC%E3%83%A0)#%E5%90%84%E7%A8%AE%E3%83%97%E3%83%A9%E3%83%83%E3%83%88%E3%83%95%E3%82%A9%E3%83%BC%E3%83%A0%E8%A7%A3%E8%AA%AC Wikipedia article] on the game, after the latest patches the NESiCA version&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;can be described as a &amp;quot;Steam version playable on a NESiCA system&amp;quot;&lt;br /&gt;
    8. Stone-Like (Final Boss) not playable on Practice mode. No restart option on this mode (or any other mode)&lt;br /&gt;
    9. There are several minor differences with respect to the Arcade version, all of them mostly inconsequential&amp;lt;br&amp;gt;&lt;br /&gt;
    * Feature(s) shared by later versions. Related differences:&lt;br /&gt;
    The game's resolution is up to 720p on the Xbox 360, up to 1080p on Switch and up to 4K on Steam and PS4 Pro &lt;br /&gt;
    There are [https://www.xboxachievements.com/game/ikaruga/achievements/ 12 achievements] on the Xbox 360 and [https://steamcommunity.com/stats/253750/achievements 25 achievements] on the Steam, PS4 and Switch versions&lt;br /&gt;
    The Steam version has additional ‘Quality’ settings (AA, texture filtering, pixel lighting). [https://www.youtube.com/watch?v=yYZWl8mEFco This video] shows the settings in common&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Ikaruga'' contains several buddhist references &amp;lt;ref&amp;gt;See the relevant article on this archived [https://web.archive.org/web/20050217142400/http://www.greng.net/games/ikaruga/articles.htm Ikaruga fan site]&amp;lt;/ref&amp;gt;. Some were pointed out in the above sections - the other ones are listed below: &lt;br /&gt;
* ‘Ikaruga’ (斑鳩町) is also the name of a [https://en.wikipedia.org/wiki/Ikaruga,_Nara town] in the prefecture of Nara, where Buddhism was first introduced in Japan&lt;br /&gt;
* the carrier from where the Ikaruga is launched at the start of the game is called ‘Sword of Acala’, where ‘[https://en.wikipedia.org/wiki/Acala Acala]’ refers to one of the buddhist kings of wisdom;&lt;br /&gt;
* [[File:Warning_message_text.png|250px|right]] the Boss warning that appears at the end of each Chapter bears a passage written in sanskrit, which represents a spell that grants safety from dangerous situations (the same sanskrit characters also appear on the control device fitted on the Stone-Like)&lt;br /&gt;
* the name of the Chapter 2 Boss, ‘Buppousou’ (仏法僧), also stands for the Buddha, its teachings, and the monastic order of Buddhism (known as the [https://en.wikipedia.org/wiki/Refuge_(Buddhism) Three Jewels]). This Boss is also notable for having a yin-and-yang symbol carved on its main body&lt;br /&gt;
* the Final Chapter of the game is titled ‘Metempsychosis’, which is a greek term referring to the transmigration of the soul, a central buddhist tenet. While all the Chapter’s titles are linked to events related to the game’s story, some have taken them to represent the path towards enlightenment followed by the main character in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ubusunagami_Oukinokai.png|150px|thumb|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;Ubusunagami Oukinokai&amp;lt;/center&amp;gt;]]&lt;br /&gt;
The full name of ''Ikaruga''’s Final Boss is ‘Ubusunagami Oukinokai’ (産土神黄輝ノ塊, roughly translated as ‘Golden-Glowing Stone of the [http://k-amc.kokugakuin.ac.jp/DM/detail.do?class_name=col_eos&amp;amp;data_id=22394 Birthplace Deity]’). It is clearly the same Final Boss as that of [[Radiant Silvergun]], the ‘Stone-Like object’. In RSG, the Stone-Like is the earth's ‘guardian’, which judges mankind to unfathomable standards: once humanity derails too much from them, it resets the world, wiping out everyone and allowing some human clones to start populating the earth again, in an endless loop. In ''Ikaruga'', the Final Boss does not have any characterization, and while some believe it to have the same role as in its prequel, others think that it is entirely controlled and exploited by humans, in accordance with the game's main theme (which is about the entirely human struggle of reaching a peaceful coexistence through mutual understanding).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An official demonstration video disc titled ‘Ikaruga Appreciate DVD’ was published by [[Treasure]] in April 2003, showcasing advanced scoring strategies for each difficulty mode &amp;lt;ref&amp;gt;The trailer for the ‘Ikaruga Appreciate DVD’ can be watched [https://www.youtube.com/watch?v=5rEB-NlkWj8 here]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[File:Atari_Contest_net_ranking.jpeg|120px|thumb|right|&amp;lt;center&amp;gt;Logo of the Ikaruga Net Ranking contest&amp;lt;/center&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Following the GameCube release of the game, a scoring competition was launched by the publisher (Infogrames, under the Atari label). Known as the ‘Ikaruga Net Ranking’ contest, it ran for about three months, during which players from all over the world could submit scores to a dedicated website. The legitimacy of the scores was ensured by the inclusion of a dedicated ‘Challenge’ mode on the GC version, which assigned a unique 12-digit code to every score achieved (on 1P Normal Arcade and Prototype modes): this code had to be entered on the website for the score to be submitted. The players with the five highest scores on each mode at the end of the contest received an official Atari trophy. After the official website went down &amp;lt;ref&amp;gt;All that remains today is a single google-translated [http://www.ikaruga-atari.net/ webpage]&amp;lt;/ref&amp;gt;, a few dedicated players managed to crack the code and implemented the feature on unofficial scoreboards hosted on the ‘Ikaruga.co.uk’ website, which remained the point of reference for the western community of ''Ikaruga'' for several years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ikarugacouk_banner.png|thumb|center|1000px|&amp;lt;center&amp;gt;Banner of the Ikaruga.co.uk website&amp;lt;/center&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
Article written by XER, MAZ, Softdrink, Plasmo, powerfuran&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Color-matching mechanic]]&lt;br /&gt;
[[Category:Bullet-absorption_mechanic]]&lt;br /&gt;
[[Category:Tate support (PC)]]&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Moon_Dancer&amp;diff=14135</id>
		<title>Moon Dancer</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Moon_Dancer&amp;diff=14135"/>
		<updated>2022-01-15T01:08:59Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Moon_Dancer_Screenshot.png|thumb|right]]&lt;br /&gt;
''Moon Dancer'' is a vertical-scrolling shooter game developed and published by [[Terrarin Games]]. It was released on January 14, 2022 for Microsoft Windows and is available worldwide on Steam in the English, Japanese, French, Italian, German, Spanish, and Portuguese.&lt;br /&gt;
&lt;br /&gt;
The game features full controller support and in-game settings for vertical monitors (tate), supporting both 90 and 270 degree rotations.&lt;br /&gt;
&lt;br /&gt;
Your ship features a lock on laser. According to the developer, the game focuses on attacking the enemy rather than avoiding bullets.&lt;br /&gt;
&lt;br /&gt;
==Game Modes==&lt;br /&gt;
Arcade mode consists of eight stages and has three levels of difficulty.&lt;br /&gt;
&lt;br /&gt;
Caravan mode is a 3-minute high score mode and is available in the demo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Tate support (PC)]]&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=14134</id>
		<title>Shmups Wiki:List of shooting games</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=14134"/>
		<updated>2022-01-15T01:08:35Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Added Moon Dancer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
This page contains links to every game that we ''currently'' have a wiki page written about in our Library. &lt;br /&gt;
&lt;br /&gt;
If you notice a game is missing, consider '''[[(Template Page)#Creating a new page|starting a page]]'''! ❤️ &lt;br /&gt;
&lt;br /&gt;
A robust list of 100% free-to-play games can be found '''[[Free to Play|here]]'''!&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Developer !! Publisher !! Year !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aeon Zenith]]'' || [[User:Squire Grooktook|Squire Grooktook]] || Squire Grooktook || TBD || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aero Fighters 2]]'' || [[Video System]] || Video System || 1994 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aero Fighters 3]]'' || [[Video System]] || Video System || 1995 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akai Katana]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; '''needs content &amp;amp; formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akuu Gallet]] / Air Gallet'' || [[Gazelle]] || Banpresto || 1996 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. Formatting is good so far, but needs content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ALLTYNEX Second]]'' || [[SITER SKAIN]] || Nyu Media || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Fairly new WIP page, needs images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AngerForce: Reloaded]]'' || [[Screambox Studio]] || Screambox Studio || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, missing images and some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AngerForce: Strikers]]'' || [[Screambox Studio]] || Screambox Studio || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page and fork of [[AngerForce: Reloaded]] page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apare Usapie!]]'' || [[Sorafune Atelier]] || Sorafune Atelier || 2015(?) || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Police Batrider]]'' || [[Raizing]] || Eighting || 1998 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Barrage Fantasia]]'' || [[Hanaji]] || Hanaji || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page, one sentence description. Desperately needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batsugun]]'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Bakraid]]'' || [[Raizing]] || Eighting || 1999 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Gameplay overview and controls are missing&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Garegga]]'' || [[Raizing]] || Eighting || 1996 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page verified by top players!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blaynix]]'' || [[zakichi]] || zakichi || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Revolver]]'' || [[Stellar Circle]] || Stellar Circle || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BroodStar]]'' || [[User:Razeal|Razeal]] || Razeal || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet Sorceress]]'' || [[DANGER HEART Entertainment]] || DANGER HEART Entertainment || TBD 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Celtreos]]'' || [[User:vornaff|Kevin Grant]] || Kevin Grant || 2017 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' '''This wiki page was created by the developer!''' Just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chaos Field]]'' || [[MileStone]] || Able Corporation || 2004 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page, just needs some formatting updates&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cho Ren Sha 68K]]'' || [[Koichi Yoshida]] || Koichi Yoshida || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Choujikuu Yousai Macross II]]'' || [[NMK]] || Banpresto || 1995 || &amp;lt;small&amp;gt;'''⭐''' Stub page. Contains dev team credits + some basic history&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton: Fantastic Night Dreams]]'' || [[Success]] || Success || 1991 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton 2: Magical Night Dreams]]'' || [[Success]] || Success || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crimzon Clover]]'' || [[YOTSUBANE]] || YOTSUBANE || 2011 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs mode descriptions. This page is for the original doujin release.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crimzon Clover: World Ignition]] / World EXplosion'' || [[YOTSUBANE]] || Degica Games || 2014 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs mode descriptions. Includes the latest revision.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crisis Wing]]'' || [[Pieslice Productions]] || Pieslice Productions || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangun Feveron]] / Fever S.O.S.'' || [[CAVE]] || Atlus || 1998 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs formatting and content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 2]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 3]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2017 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Gaiden]]'' || [[Taito]] || Taito || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Twin]]'' || [[Taito]] || Taito || 1991 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles]]'' || [[CAVE]] || AMI || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion and formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles Mega Black Label]]'' || [[CAVE]] || AMI || 2008 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi]]'' || [[CAVE]] || Atlus || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu]] / DoDonPachi Resurrection'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;br&amp;gt;'''''Includes information about several releases!'''''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Arrange A]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Arrange B]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page, verified by top (and frequent) players!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label]]'' || [[CAVE]] || AMI || 2010 (?) || &amp;lt;small&amp;gt;'''⭐⭐''' Contains some details on mechanics and gameplay. Needs formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label Arrange]]'' || [[CAVE]] || AMI || 2011 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs some updates to formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.0]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''; could use more images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.5]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs images &amp;amp; some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.51]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐''' Mostly a stub page but has good starter content, just needs more love&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiOuJou]] White Label'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great content; '''In need of formatting update''', lacking images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiOuJou Black Label]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi MAXIMUM]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs '''information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou exA Label]]'' || [[exA Arcadia]] || exA Arcadia || 2020 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dogyuun]]'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DonPachi]]'' || [[CAVE]] || Atlus || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Blaze]]'' || [[Psikyo]] || Psikyo || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ESP Ra.De.]]'' || [[CAVE]] || Atlus || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda]]'' || [[CAVE]] || AMI || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda II]]'' || [[CAVE]] || AMI || 2005 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[F/A]] / Fighter &amp;amp; Attacker'' || [[Namco]] || Namco || 1992 || &amp;lt;small&amp;gt;'''⭐⭐''' Contains strategy and some starter info. Missing images.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Galshell: Blood Red Skies]]'' '''(18+)''' || [[Akiragoya]] || Akiragoya || 2004 || &amp;lt;small&amp;gt;'''⭐''' Borderline empty page. Could use info, formatting, and research. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gemini Wing]]'' || [[Tecmo]] || Tecmo || 1987 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing 2]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Great Mahou Daisakusen]] / Dimahoo'' || [[Raizing]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird 2]]'' || [[Psikyo]] || Psikyo || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great info, could use a small formatting update&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gundemonium]]'' || [[Platine Dispositif]] || Rockin' Android || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page, could use minor formatting update&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunroar]]'' || [[Kenta Cho]] || Kenta Cho || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guwange]]'' || [[CAVE]] || Atlus || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' In a pretty early state. '''Missing formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hacha Mecha Fighter]]'' || [[NMK]] || NMK || 1991 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harmful Park]]'' || [[Sky Think System]] || Sky Think System || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, just missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellsinker.]]'' || [[Ruminant's Whimper]] || Ruminant's Whimper || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hishouzame]]'' || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ibara]]'' || [[CAVE]] || CAVE || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ikaruga]]'' || [[Treasure]] || Treasure || 2001 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' High quality, well-researched page, just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Illmatic Envelope (Illvelo)|Illmatic Envelope]] / Illvelo'' || [[Milestone]] || Milestone || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality, well-researched page! Just missing some minor formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jamestown]]'' || Final Form Games || Batterystaple Games || 2011 || &amp;lt;small&amp;gt;'''⭐⭐''' Low on content, contains template leftovers.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaiju Kite Attack]]'' || PWCA || PWCA || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaikan]]'' || Zakichi || ©-kigekiyahonpo- || 2013 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ketsui: Kizuna Jigoku Tachi]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kyuukyoku Tiger]] / Twin Cobra'' || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐''' Stub page with some basic info; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lotus Land Story]] / Touhou Gensoukyou'' || [[ZUNsoft]] / [[Amusement Makers]] || Taito || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info, just a tad lean. Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mahou Daisakusen]] / Sorcer Striker'' || [[Raizing]] || Able Corporation || 1993 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mars Matrix|Mars Matrix: Hyper Solid Shooting]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent content and formatting update. Still needs work!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mecha Ritz: Steel Rondo]]'' || [[HEY]] || HEY || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moon Dancer]]'' || [[Terrarin Games]] || Terrarin Games || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page with basic info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mountain of Faith]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muchi Muchi Pork!]]'' || [[CAVE]] || CAVE || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[M.U.S.H.A.]] / Musha Aleste'' || [[Compile]] || Seismic Software Inc. || 1990 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama]]'' || [[CAVE]] || AMI || 2004 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development, information on the game is easily accessible, but needs to be compiled to this page. &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari]]'' || [[CAVE]] || AMI || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Extremely detailed page! Just has a few template remainders to get rid of and some minor formatting work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari Black Label]]'' || [[CAVE]] || AMI || 2007 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation STEEL]]'' || [[User:BB|BB]] || BB || TBD 2021 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Stub page. '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[OutZone]]'' || [[Toaplan]] || Tecmo || 1990 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info and some strategy info. '''Needs expansion and cleanup work.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[P-47 Aces]]'' || [[NMK]] || Jaleco || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pawarumi]]'' || [[Manufacture 43]] || Manufacture 43 || 2018 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development.&amp;lt;/small&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phoenix]]'' || [[Amstar Electronics]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info and some strategy info. '''Needs expansion and cleanup work.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pink Sweets: Ibara Sorekara]]'' || [[CAVE]] || CAVE || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start, but still needs a bit of cleanup work&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pleasure Hearts]]'' || [[M-KAI]] || M-KAI || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Precious Star]]'' || [[Ever-Juvenile]] || Ever-Juvenile || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Psyvariar Delta]]'' || [[City Connection]] || Dispatch Games || 2019 || &amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Progear no Arashi]]'' || [[CAVE]] || Capcom || 2001 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Lots of info here, just needs a formatting pass &amp;amp; organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[QP Shooting - Dangerous!!]]'' || [[Orange Juice]] || Orange Juice || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page; still contains many template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy]]'' || [[RS34]] || RS34 || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy Swag]]'' || [[RS34]] || RS34 || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good info, but needs expansion and images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden Fighters Jet]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Detailed page, but needs formatting update and page organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden IV]]'' || [[MOSS]] || MOSS || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent updates to content and formatting!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RefRain - prism memories -]]'' || [[RebRank]] || Degica Games || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rigid Force Alpha]]'' || [[Com8Com1]] || Com8Com1 || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Contains good info. Still many template leftovers on page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[R-Type]]'' || [[Irem]] || Irem || 1987 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Same! Same! Same!]] / Fire Shark'' || [[Toaplan]] || Toaplan || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Schildmaid MX]]'' || [[HitP Studio]] || HitP Studio || 2021 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Fairly robust page, needs some expansion. **Partialy written by the developer!**&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengoku Ace]] / Samurai Aces'' || [[Psikyo]] || Psikyo || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sexy Parodius]]'' || [[Konami]] || Konami || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shikigami no Shiro 3]] / Castle of Shikigami 3'' || [[AlfaSystem]] || AlfaSystem || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly-detailed page written by frequent players, could use more images.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shippu Mahou Daisakusen]] / Kingdom Grand Prix'' || [[Raizing]] || Eighting || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page written by a top player&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shining Shooting Star]] || [[SSS Dev Team]] 雨夜枫雪制作组 || SSS Dev Team雨夜枫雪制作组 || 2016 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page with some images. Needs content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sine Mora]]'' || [[Digital Reality]], [[Grasshopper Manufacture]] || THQ Nordic || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, just needs '''images and some slight reorganization.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Adventure]]'' || [[Alpha Denshi]] || ADK || 1989 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Force]]'' || [[Studio Siesta]] || Studio Siesta || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Needs some page reorganization and cleanup&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soukyugurentai]] / Terra Diver'' || [[Raizing]] || Raizing || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Invaders]]'' || [[Taito]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[STELLAVANITY - Prelude to the Destined Calamity -]]'' || [[TRIS-GRAM]] || TRIS-GRAM || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info, still has some stubs from the tmeplate&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945]]'' || [[Psikyo]] || Psikyo || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content in progress! Needs images, cleanup, fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 II]]'' || [[Psikyo]] || Psikyo || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Very detailed page! Needs formatting cleanup.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 III]] / Strikers 1999'' || [[Psikyo]] || Psikyo || 1999 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content in progress! Needs images, cleanup, fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super XYX]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin]] / Truxton'' || [[Toaplan]] || Toaplan || 1988 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin Ou]] / Truxton II'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thunder Force III]]'' || [[Technosoft]] || Technosoft || 1990 || &amp;lt;small&amp;gt;'''⭐''' Solid starter info but could use more fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tiny XEVIVOS]]'' || [[Zakichi]] || Zakichi || 2013 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transcendpang|TranscendPang]]'' || [[wosderge]] || wosderge || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Incredibly well-detailed page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trizeal]]'' || [[Triangle Service]] || Taito || 2004 || &amp;lt;small&amp;gt;'''⭐⭐''' Mostly a stub page, but contains some info on mechanics and score strategies. Needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrian]]'' || [[Eclipse Software]] || Epic Megagames || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info, development history, version differences. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undefined Fantastic Object]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2009 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[V-V]] / Grind Stormer'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vastynex]]'' || [[Zakichi]] || Zakichi || 2018 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Xyanide]]'' || [[Playlogic]] || Evolved Games || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info, but page is disorganized; '''needs formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zakesta]]'' || [[Zakichi]] || Zakichi || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZeroRanger]]'' || [[SystemErasure]] || SystemErasure || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Wing]]'' || [[Toaplan]] || Namco || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZOE]]'' || [[User:Retchy|Retchy]] || Retchy || TBD 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Illmatic_Envelope_(Illvelo)&amp;diff=14133</id>
		<title>Illmatic Envelope (Illvelo)</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Illmatic_Envelope_(Illvelo)&amp;diff=14133"/>
		<updated>2022-01-15T01:07:26Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: /* Intro */ Fix tate spelling, it's a Japanese word not an acronym&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Illvelo イルベロ&lt;br /&gt;
|background = #B4D7FF&lt;br /&gt;
|image = Illvelo title.png&lt;br /&gt;
|imagecaption =&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Milestone&lt;br /&gt;
|&lt;br /&gt;
|music = Kou Hayashi, Daisuke Nagata&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade''' &amp;lt;br&amp;gt; '''JP''': 11, June 2008&amp;lt;ref&amp;gt;https://ja.wikipedia.org/wiki/%E3%82%A4%E3%83%AB%E3%83%9E%E3%83%86%E3%82%A3%E3%83%83%E3%82%AF%E3%82%A8%E3%83%B3%E3%83%99%E3%83%AD%E3%83%BC%E3%83%97&amp;lt;/ref&amp;gt; &amp;lt;br&amp;gt; '''Illvelo Wii''' &amp;lt;br&amp;gt; '''JP''': 13, Nov 2008&amp;lt;ref&amp;gt;https://ja.wikipedia.org/wiki/%E3%82%A4%E3%83%AB%E3%83%9E%E3%83%86%E3%82%A3%E3%83%83%E3%82%AF%E3%82%A8%E3%83%B3%E3%83%99%E3%83%AD%E3%83%BC%E3%83%97&amp;lt;/ref&amp;gt; &amp;lt;br&amp;gt; '''US''': Cancelled&amp;lt;ref&amp;gt;https://www.siliconera.com/ufo-interactive-cancels-illvelo/&amp;lt;/ref&amp;gt; &amp;lt;br&amp;gt; '''Radirgy Noa Wii''' &amp;lt;br&amp;gt; '''JP''': 25, Feb 2010 &amp;lt;ref&amp;gt;https://web.archive.org/web/20111103070604fw_/http://www.mile-stone.co.jp/product.html&amp;lt;/ref&amp;gt; &amp;lt;br&amp;gt; '''Milestone Shooting Collection 2 (Wii)''' &amp;lt;br&amp;gt; '''JP''': 30, Dec 2012&amp;lt;ref&amp;gt;https://web.archive.org/web/20111103070604fw_/http://www.mile-stone.co.jp/product.html&amp;lt;/ref&amp;gt; &amp;lt;br&amp;gt; '''Sakura Flamingo Archives (X360) ''' &amp;lt;br&amp;gt; '''JP''': 27, Nov 2014&amp;lt;ref&amp;gt;https://www.mobygames.com/game/sakura-flamingo-archives&amp;lt;/ref&amp;gt; &lt;br /&gt;
|previousgame = Karous&lt;br /&gt;
|nextgame = Radirgy Noa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Intro ==&lt;br /&gt;
Illvelo ( イルベロ ), also named Illmatic Envelope ( イルマティックエンベロープ ), is a vertical shmup initially released for the NAOMI arcade system by Milestone in 2008. It's mostly noticeable for its trippy level backgrounds, bizarre sound effects and wacky enemy visual designs, but the game system underneath is also very solid and worth diving into.&lt;br /&gt;
&lt;br /&gt;
''Note : Most of the screenshots and videos in this guide are taken from an emulation of Milestone Shooting Collection 2 on the Wii in tate mode. The tate in this version does not perfectly respect the original aspect ratio so the play-field is slightly wider than it should.''&lt;br /&gt;
&lt;br /&gt;
== Basic Game Info ==&lt;br /&gt;
Illvelo features 5 stages, as well as a TLB.&lt;br /&gt;
&lt;br /&gt;
The game is played with an 8-way stick and three buttons.&lt;br /&gt;
&lt;br /&gt;
The default extends are at 80 million and 300 million points.&lt;br /&gt;
&lt;br /&gt;
A full run is 1 loop only and lasts around 25 minutes.&lt;br /&gt;
&lt;br /&gt;
== Controls == &lt;br /&gt;
&lt;br /&gt;
* '''A (Hold)'''  : Fire the standard shot&lt;br /&gt;
&lt;br /&gt;
* '''B (Tap, when the modules are docked to the ship)''' : Detach the modules and launch them in the direction the ship is moving&lt;br /&gt;
&lt;br /&gt;
* '''B (Hold, when the modules are deployed)''' : Move the detached modules in the same direction the ship is moving&lt;br /&gt;
&lt;br /&gt;
* '''B (Tap, when the modules are deployed)''' : Quickly summon the modules back to the ship&lt;br /&gt;
&lt;br /&gt;
* '''C''' : Fire a bomb&lt;br /&gt;
&lt;br /&gt;
* '''Not holding A''' : Deploy a shield&lt;br /&gt;
&lt;br /&gt;
== Weapons  ==&lt;br /&gt;
Illvelo's weapon system features many of the usual Milestone characteristics, and as such is controlled with three buttons (on top of the usual 8-way movement).&lt;br /&gt;
&lt;br /&gt;
'''A''' fires the standard shot. There are three different shot types in the game, labeled 1, 2 and 3. You always start with the shot type 1, and a specific item that spawns during the game can make you change the shot type. Another thing to remember is that on top of having different properties, the shot types also change the ship's speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; heights=450px widths=400px&amp;gt;&lt;br /&gt;
File:Illvelo Shot - Missile.png|'''Shot type 1 : Missiles, swords and sickles.''' &amp;lt;br&amp;gt; A standard and reliable shot. Medium ship speed.&lt;br /&gt;
File:Illvelo Shot - Laser.png|'''Shot Type 2 : Lasers.''' &amp;lt;br&amp;gt; The shot type features forward lasers that inflict piercing damage as well as side lasers that lock-on to the targets they hit. High ship speed.&lt;br /&gt;
File:Illvelo Shot - Bubble.png|'''Shot Type 3 : Bubbles.''' &amp;lt;br&amp;gt; The middle bubbles can slow down and inflict continuous damage when they touch an enemy, and the side bubbles can explode and stay active for a few seconds. Low ship speed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''B''' is used to control the modules. The modules, officially named DOLL, are pods that are attached to the side of your ship. While Radirgy and Karous featured swords as their melee weapon of choice, Illvelo's modules are a lot more flexible and not as risky to use, but still very useful and at the core of the game's weapon mechanics. &lt;br /&gt;
&lt;br /&gt;
When the modules are attached to the ship, they will provide additional firepower to your regular shot. In this state, tapping B and a direction will launch your modules in this direction. If no direction is pressed, the modules will be sent forward by default.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 1100px; background-color:#A2DECC; margin-left : 50px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  =&amp;gt; Advanced&lt;br /&gt;
&lt;br /&gt;
	Depending on the direction the modules are launched in, the two modules will not be positioned the same in regards to one another. As a result, some situations can favor launching your modules sideways or diagonally to make them closer or oriented in a certain way that's advantageous for you. &lt;br /&gt;
&lt;br /&gt;
Video showcase : https://www.youtube.com/watch?v=aSgZ1Kwj-Gc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When the modules are detached from the ship, the ship's fire will be split into two. The ship will still fire its own forward frontal shot, and the modules will fire from their own location as well. This allows you to shoot from two different places at once for instance and some enemy waves in the game are designed with this property in mind.&lt;br /&gt;
&lt;br /&gt;
On top of that, if an enemy is touching the modules while the shot button is held, the modules will inflict contact damage to it. This specific attack is one of the most powerful in the game and is very useful against the bigger enemies. Note that this contact damage does not occur if the modules are not detached from your ship&lt;br /&gt;
&lt;br /&gt;
One another thing to note is that when dealing continuous contact damage on an enemy, the modules can also generate a spiraling wave of star or shuriken shaped shots. The shurikens can also inflict damage to enemies.&lt;br /&gt;
&lt;br /&gt;
In the detached state, holding the B button and moving will move the modules in the same direction as your ship. If B isn't pressed, the modules will simply stay in place. You can thus control the modules' position very easily and adjust their placement on the fly.&lt;br /&gt;
&lt;br /&gt;
If you want to get the modules back on the ship, quickly tap B. The modules will quickly return to your position and dock themselves to the ship's sides. There is a ~1 second delay before being able to launch the modules again, though this isn't noticeable unless you explicitly try to launch them immediately again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''C''' is used to fire a bomb, called MEGALOPHAZ. If you check out replays of the game and see a giant flaming ball with a weird, angry, and confused face on it, this is it! Illvelo's bomb deals very minor damage to enemies and its best use is the invincibility it provides. Unlike Karous and Radirgy, this isn't a force field that surrounds and follows the ship. Instead, it's a static bomb that will stay on the position the ship was when it fired for as long as it's active.&lt;br /&gt;
&lt;br /&gt;
Bomb activation is tied to a bar, visible on the lower left side of the screen. Destroying enemies and inflicting damage fills the bar. When the bar is full, the bomb can be fired. The bar can be recharged an infinite amount of times and it can start recharging even though the previous bomb is still active. If the bar is fully charged before the previous bomb is no longer in effect, you can still fire the new one and have two flaming heads on the screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, '''not firing''' brings up a shield. The shield can cancel most bullets (notable exceptions are flames and lasers) and will also damage the enemies it touches. There is around half a second between the moment the player stops firing and when the shield is activated. &lt;br /&gt;
&lt;br /&gt;
As usual with Milestone shields, it is deployed in front of the ship; however in Illvelo's case, detached modules also act as shields. In this case, the modules will turn from green to orange, and they gain the same bullet canceling properties. Moving the modules around by holding B will not interfere with the shield activation so it's possible to use the detached modules to protect oneself from bullets or aggressively follow a larger enemy or boss and cancel its bullets at the source.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 1100px; background-color:#A2DECC; margin-left : 50px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ==&amp;gt; Advanced &lt;br /&gt;
	The contact attack is also triggered instead of the shield if the modules touch the enemy during the short animation when the player launches them in a direction, even if the player wasn't shooting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interface ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Illvelo general interface.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Bottom left blue bar: Bomb bar&lt;br /&gt;
&lt;br /&gt;
* Bottom rectangles : Lives&lt;br /&gt;
&lt;br /&gt;
* Bottom right : Key count. A red key is one, a blue key is 5, a silver key is 10, and a gold key is 50.&lt;br /&gt;
&lt;br /&gt;
* Top blue-green bars : Weapon levels and weapon experience gauges&lt;br /&gt;
&lt;br /&gt;
* Top right : Player score&lt;br /&gt;
&lt;br /&gt;
* Right side scroll bar : Stage/boss timer&lt;br /&gt;
&lt;br /&gt;
* Top right red bar (only visible against bosses) : Boss HP&lt;br /&gt;
&lt;br /&gt;
You can also occasionally notice a menu bar at the top of the screen, alongside a hand icon that clicks on said menu. This part of the HUD is purely for aesthetic purposes, and the hand cursor simply reacts to actions such as picking up point items and shot change capsules, or getting an extend.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
When destroying enemies, you can make some items spawn. Whenever an item is spawned, it will slowly move downwards before leaving the screen. You have to touch the items to collect them but most of them can be also attracted towards the player if they come in contact with the bomb. The only items that can't be auto-collected with the bomb are the keys, the Milestone logos and the Shot Change items.&lt;br /&gt;
&lt;br /&gt;
Unlike Radirgy and Karous, there is no way to use the modules on the items to juggle them. As a result, the items can't be changed to another item type and their fall can't be halted. With the removal of the bullet converter item that was in Radirgy and Karous, this means that the scoring strategies focused around this trick are not usable in Illvelo.&lt;br /&gt;
&lt;br /&gt;
Here is the list of items : &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
 {| align = &amp;quot;center&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ||[[File:Illvelo - Point Envelope (small).png]]&lt;br /&gt;
 ||[[File:Illvelo - Point Envelope (Big).png]]&lt;br /&gt;
 |}&lt;br /&gt;
|| Point item : White icon in the shape of a computer folder, with a blue point kanji on it. Gives you points. There are regular and big point items.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
 {| align = &amp;quot;center&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ||[[File:Illvelo - Shot level-up icon.png]]&lt;br /&gt;
 ||[[File:Illvelo - Module level-up icon.png]]&lt;br /&gt;
 ||[[File:Illvelo - Shield power-up icon.png]]&lt;br /&gt;
 |}&lt;br /&gt;
|| Weapon level-up : Blue, green or orange icon in the shape of a computer file, with a symbol on it that's similar to one of your weapons. Increases the level of the displayed weapon by 1. The blue icon is for shot, the green one for the modules, and the orange one for the shield. Even though weapon experience levels are represented with bars that get filled, this item will not just lazily fill the bar to get to the next level. It will actually give you enough experience to get to the next level and fill the bar to the same %. As a result, you don't have to worry about picking up the item with the correct timing to maximize the exp points you get from it. Just grab it.&lt;br /&gt;
|- align = &amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:Illvelo - Mail icon.png|70 px]]&lt;br /&gt;
 || Mail : Green file folder icon with &amp;quot;Mail&amp;quot; written on it. This item generates a random email at the bottom of the screen. No points are given so the item is mostly for story purposes. The email is displayed on the playing field but becomes transparent when you move over it.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
 {|&lt;br /&gt;
 |- align = &amp;quot;center&amp;quot;&lt;br /&gt;
 ||[[File:Illvelo - Weapon Change Icon 1.png]]&lt;br /&gt;
 ||[[File:Illvelo - Weapon Change Icon 2.png]]&lt;br /&gt;
 ||[[File:Illvelo - Weapon Change Icon 3.png]]&lt;br /&gt;
 |}&lt;br /&gt;
|| Shot Type change : Circular item with a number on it. This item changes the player's shot type whenever it is picked. The number on it continuously cycles from 1 to 3, each number giving you a different shot type. If you have played Zanac Neo, this item's behavior should be reminiscent of the green weapon change item from that game. However, changing shot types does not recharge the bomb gauge here.&lt;br /&gt;
|- align = &amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:Illvelo - Bomb icon.png]] &lt;br /&gt;
|| Bomb refill : Circular icon with a dark blue outer ring, a black core and a white symbol on it. It looks like the logo at the bottom of the player's bomb gauge and entirely refills said gauge.&lt;br /&gt;
|- align = &amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:Illvelo Life up.png]] &lt;br /&gt;
|| Life up : Red envelope with a heart and &amp;quot;Life&amp;quot; on it. Increases your life count by 1 (up to 5 lives). Those icons spawn when the point extend thresholds are reached and are automatically rushing towards your ship, but some can randomly appear when destroying enemies. In this second scenario, the life up will behave like regular items and slowly fall off the screen instead.&lt;br /&gt;
|- align = &amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:Illvelo - Milestone logo (outlined).png]]&lt;br /&gt;
|| Milestone logo : Yellow M-shaped logo. Logos appear when some specific locations are destroyed. Unlike Karous, you can fail to pick up the logos and it will not penalize you for the TLB unlock. They do not even grant points when picked up.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
 {| align = &amp;quot;center&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ||[[File:Illvelo items - Red Key.png]]&lt;br /&gt;
 ||[[File:Illvelo items - Blue Key.png]]&lt;br /&gt;
 |}&lt;br /&gt;
|| Key : Spinning key that spawns from the top of the screen. Awarded when completing a bonus stage. Comes in two variants : the standard red and a blue one worth 5 keys. This item is key to unlocking the TLB.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
=== Enemy wave composition ===&lt;br /&gt;
&lt;br /&gt;
Touching an enemy with your ship does not result in life loss so some enemies can spawn from the bottom of the screen or jump from the sides without killing you in unfair ways.&lt;br /&gt;
The enemy waves in the stages spawn in waves. Whenever you destroy an enemy wave, the next one is spawned. As a result, you are encouraged to destroy waves as fast as possible to get higher scores. &lt;br /&gt;
&lt;br /&gt;
In addition, there is one enemy wave mechanic that was also seen in Radirgy and Karous. Most of the time, there are actually two simultaneous and independent sets of enemy waves active at once. One set is made of popcorn enemies, and the other is made of larger enemies. If you destroy all the popcorn on screen but haven't destroyed the medium/big enemy, the next popcorn wave will still be spawned. And vice-versa, as destroying the larger enemies with some popcorn still alive will nonetheless spawn the next big enemy wave.&lt;br /&gt;
&lt;br /&gt;
=== Weakness to specific weapons ===&lt;br /&gt;
&lt;br /&gt;
Most of the enemy types in the game are vulnerable to all the weapons. However, some of them can only be damaged by a specific one. In those cases, the enemy in question will flash in a specific color whenever you try to damage with with the incorrect weapon.&lt;br /&gt;
&lt;br /&gt;
* Shot enemies : blue&lt;br /&gt;
&lt;br /&gt;
* Module enemies : green&lt;br /&gt;
&lt;br /&gt;
* Shield enemies : orange&lt;br /&gt;
&lt;br /&gt;
For as long as the enemy is being damaged by the correct weapon, it will be vulnerable to damage from other weapons as well, so it is possible to kill an enemy with a weapon it should be immune to, and thus give you experience points for a weapon that shouldn't affect it under normal circumstances.&lt;br /&gt;
&lt;br /&gt;
Video showcase: https://www.youtube.com/watch?v=0HMueX7idfU&lt;br /&gt;
&lt;br /&gt;
For the info, the majority of immunity-wielding enemies that are encountered in the game are vulnerable to the module. The only noticeable shot-only enemy is a specific form of the modules spawned by the TLB, and the main shield-only enemy is exclusive to the blue key bonus stage in stage 4. There is also a rare enemy type that becomes vulnerable to any weapon but only when they are hit by a bomb. That specific enemy type is a red and gray box in one of the bonus stages that can appear in Stage 5 but isn't seen anymore when having enough keys. Being prepared for this bonus stage is still important if you play Special Mode.&lt;br /&gt;
== Bullets and hazards ==&lt;br /&gt;
&lt;br /&gt;
Illvelo, like its Milestone predecessors, features no contact damage. This means the only ways to lose lives are to touch bullets or other projectiles. Here are the different varieties of bullets : &lt;br /&gt;
&lt;br /&gt;
* Standard bullet  : Round-shaped, this type of bullets comes in several colors through the game, but the behavior remains the same. When fired, it keeps moving in the same direction and doesn't do anything fancy. This bullet can be canceled by the shield and the bomb.&lt;br /&gt;
&lt;br /&gt;
* Long Bullet : While exactly similar in behavior to the standard bullet, this one has an elongated form, making it slightly bigger.&lt;br /&gt;
&lt;br /&gt;
* Destroyable pink bullet : Oval-shaped and spinning, those pink bullets can be easily destroyed by any weapon.&lt;br /&gt;
&lt;br /&gt;
* Destroyable missiles : Some enemies and bosses fire missiles that can be destroyed/canceled. Some missiles fly straight down, while others curve and slowly try to home in on you. If you try to cancel the missiles with a low-level front shield, keep in mind that the missile HP makes the cancel with the ship's shield not necessarily instantaneous. This specific behavior fortunately comes up rarely and past stage 1, the shield should be leveled up enough so that it isn't an issue anymore.&lt;br /&gt;
&lt;br /&gt;
* Lasers : A few specific enemies can use lasers. Lasers in this game are pink, have a little warning before they are fired, and can't be erased by the bomb. The most prominent laser user is the spider enemy. It spawns at the top of the screen in groups and cover most of the screen's width in lasers. Two spider variants exist, with a brown one that fires one laser, and a blue one that fires two angled lasers. Some bosses can also use lasers as part of their attacks.&lt;br /&gt;
&lt;br /&gt;
* Hearts : This kind of bullet is generated by a specific enemy type which looks like a pink disc with side wings. Heart bullets are actually completely harmless but can also be destroyed and canceled for points and experience.&lt;br /&gt;
&lt;br /&gt;
* Flames : Thrown by some bigger enemies and a few bosses, flames can't be canceled by the shield so be careful! However, bombs can erase them.&lt;br /&gt;
&lt;br /&gt;
* Molotov cocktails : Thrown by some late-game enemies and the last boss, those destroyable bullets quickly explode. The resulting pink explosions can hurt you too so watch out for them.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== Multiplier formula ===&lt;br /&gt;
&lt;br /&gt;
In order to achieve high scores in Illvelo, there two main things to focus on : getting keys and leveling up your weapons. &lt;br /&gt;
Leveled-up weapons will make it easier to destroy enemy waves and trigger new ones faster. Besides, the levels also act as score multipliers.  &lt;br /&gt;
Keys are essential as they boost your multiplier and also unlock the TLB.&lt;br /&gt;
&lt;br /&gt;
The formula for score when killing enemies should be as follows : &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Point value = enemy base point value * key count * sum of levels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level-up mechanic ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Illvelo - Top interface.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On the top of the interface, underneath the score, you can see three numbered gauges. Those display the experience level of your weapons. From left to right : Shot, Modules, and Shield. Using weapons against enemies and destroying the enemies with the weapons generates experience points that are added to the gauges and level-up the weapons. When reaching specific level thresholds, the weapons get powered up and/or gain new properties. For the info, the bomb doesn't level up.&lt;br /&gt;
&lt;br /&gt;
All weapons start at level 0 and can be leveled-up to a maximum of 300.&lt;br /&gt;
&lt;br /&gt;
The shot is levelled up by all of your shots when the modules are attached to your ship, or by the shot that comes out of your ship when the modules are detached.&lt;br /&gt;
&lt;br /&gt;
The modules are levelled up by the detached modules' contact damage, as well as the shot fired by said detached modules. The damage inflicted by the shurikens that spawn when levelled-up modules do contact damage on enemies also boosts the module experience level-up&lt;br /&gt;
&lt;br /&gt;
The shield is levelled up by damage and bullet cancels performed by the ship's shield and the modules in shield mode. When the shield is levelled up enough to fire bullet cancellers, any bullet that is cancelled and any damage that is done to an enemy by those cancellers also levels up the shield.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Type !! Level-up threshold !! Special Effect&lt;br /&gt;
|- bgcolor=&amp;quot;#D1E9FF&amp;quot;&lt;br /&gt;
| Shot || 30 || Each module fires one additional shot&lt;br /&gt;
|- bgcolor=&amp;quot;#D1E9FF&amp;quot;&lt;br /&gt;
| Shot|| 90|| Each module fires two additional shots&lt;br /&gt;
|- bgcolor=&amp;quot;#D1E9FF&amp;quot;&lt;br /&gt;
| Shot|| 180 || Each module fires three additional shots&lt;br /&gt;
|- bgcolor=&amp;quot;#D1E9FF&amp;quot;&lt;br /&gt;
| Shot|| 300 || The shot's fire rate is increased. &lt;br /&gt;
Increases ship speed&lt;br /&gt;
|- bgcolor=&amp;quot;#C5E9C1&amp;quot;&lt;br /&gt;
| Module|| 55 || The purely cosmetic spiraling stars that appear when hitting an enemy are changed into damaging shurikens&lt;br /&gt;
|- bgcolor=&amp;quot;#C5E9C1&amp;quot;&lt;br /&gt;
| Module|| 165 || The shurikens become bigger and more powerful. The sound effect when hitting an enemy with the modules changes&lt;br /&gt;
|- bgcolor=&amp;quot;#C5E9C1&amp;quot;&lt;br /&gt;
| Module|| 300 || Increases ship speed&lt;br /&gt;
|- bgcolor =&amp;quot;#FFDDC1&amp;quot;&lt;br /&gt;
| Shield|| 35 || Starts reflecting bullets into arcs&lt;br /&gt;
|- bgcolor =&amp;quot;#FFDDC1&amp;quot;&lt;br /&gt;
| Shield|| 100 || Reflected bullets are small heads&lt;br /&gt;
|- bgcolor =&amp;quot;#FFDDC1&amp;quot;&lt;br /&gt;
| Shield|| 135 || Reflected bullets are big heads&lt;br /&gt;
|- bgcolor =&amp;quot;#FFDDC1&amp;quot;&lt;br /&gt;
| Shield|| 300 || Increases ship speed&lt;br /&gt;
|}&lt;br /&gt;
''Note : Due to the inconsistency between the module's number of level-up thresholds and the other weapons, it is likely that one of them was overlooked''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 1100px; background-color:#A2DECC; margin-left : 50px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ==&amp;gt; Advanced&lt;br /&gt;
	Experience points in the game can have different values depending on specific conditions. If you pay attention while playing or watching a recording/replay of a run, you can see that the size of the experience item that is sent to the gauges changes to match its value. There are three experience point values that can appear when damaging and/or defeating an enemy : small, medium and big.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Illvelo experience - Small.png]] &lt;br /&gt;
|| [[File:Illvelo experience - Medium.png]] &lt;br /&gt;
|| [[File:Illvelo experience - Big.png]]&lt;br /&gt;
|}&lt;br /&gt;
In order to maximize the level-up potential of each enemy/wave, there are several tricks that can be used : &lt;br /&gt;
&lt;br /&gt;
* When damaging an enemy, you get small experience points. If an enemy is immune to anything but a specific weapon, firing the other weapons on it can still level-up those weapons by generating small experience points. There are cases where doing this can be beneficial, for example in bonus stages. In this scenario, the few seconds taken to milk some experience points out of the enemy isn't penalizing as long as you still clear said bonus stage before the time limit.&lt;br /&gt;
&lt;br /&gt;
Video showcase : https://www.youtube.com/watch?v=YS8z8HmhJXc&lt;br /&gt;
&lt;br /&gt;
* Most popcorn enemy waves have one enemy with a little red ribbon hanging on it. If you kill 	this specific enemy first, it will yield a big experience value.&lt;br /&gt;
[[File:Illvelo - No ribbon enemy.png]] [[File:Illvelo - ribbon enemy.png]]&lt;br /&gt;
* When all enemies in a wave are destroyed, the last enemy in the wave will give a big 	experience bonus. The last enemy in a bonus stage will also follow this behavior and give more experience.&lt;br /&gt;
* Ground enemies give big experience points when destroyed, while killing airborne ones will yield medium experience points (aside from the aforementioned conditions)&lt;br /&gt;
* Cancelling a bullet gives small experience points. This is valid for both bullets you have to cancel with the shield and destructible bullets you can also shoot down with your shot or module. Cancelling a bullet with a bomb will not give any experience points though.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bonus Stages ===&lt;br /&gt;
&lt;br /&gt;
Bonus stages are spread out through the 5 stages of the game and can be accessed by touching their entrances with the ship. Clearing bonus stages rewards you with keys. &lt;br /&gt;
&lt;br /&gt;
There are two types of bonus stages : &lt;br /&gt;
&lt;br /&gt;
* The first type will spawn air enemies and you have to kill every single one of them before they leave the screen and before the time runs out. The background scrolling is static most of the time. &lt;br /&gt;
&lt;br /&gt;
* The second type will first spawn air enemies but you can let them escape without compromising the key unlock. The background in those bonus stages first scrolls and then reaches a target location with plenty of floor turrets that are similar to Compile's multi-turret bosses. You have to destroy all those turrets before the timer runs out to get the key.&lt;br /&gt;
&lt;br /&gt;
There are two types of keys : &lt;br /&gt;
&lt;br /&gt;
* A red key is the regular key that is given when an individual bonus stage is cleared.&lt;br /&gt;
&lt;br /&gt;
* A blue key is worth 5 red keys and can be obtained at specific entrances that will pit you against 8 of the first type of bonus stages. These special stages always features a specific set of small air enemies to destroy, and each time they come from a specific direction. These stages are the only ones where the objective is to destroy air enemies and where the background also scrolls. You can use the scrolling to determine from which of the 8 directions enemies will be coming from.&lt;br /&gt;
&lt;br /&gt;
If you don't fail any of the 8 bonus stages, you'll be given the blue key. If you fail any of them, you'll be booted out of the set of bonus stages without having to do the remaining ones.&lt;br /&gt;
&lt;br /&gt;
There is one such bonus entrance in each of the 4 first stages. If your number of keys is low enough, you can also be sent to such bonus stages in stage 5. This allows you to recover some keys and multiplier to catch up with what a player with more keys would have had at this point of the game. However, if getting more blue keys in Stage 5 can increase your key count to 50+, you will not be sent to a Blue Key bonus stage but a regular Red key stage (or no stage at all). This ensures that getting 50+ keys has to be done &amp;quot;the hard way&amp;quot; by clearing almost all bonus stages from the previous levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two types of bonus stage entrances. All of them have the similar appearance of a flashing gray square with a pink arrow on top of it. However, there are some differences in how to make the entrances appear :&lt;br /&gt;
&lt;br /&gt;
[[File:Illvelo - Bonus stage entrance.png]]&lt;br /&gt;
&lt;br /&gt;
'''Uncovered entrances''' : Those entrances already are in plain sight and can be directly accessed by touching them with the ship. Their locations are fixed and they move alongside the level's background scrolling. This implies two things : &lt;br /&gt;
&lt;br /&gt;
* Some bonus stage entrances only appear on screen for a shorter amount of time because the screen is scrolling faster than usual at the point in the stage where they are, or in a direction that quickly puts them out of the playable area. As a result, you should quickly get in those entrances before they are gone.&lt;br /&gt;
&lt;br /&gt;
* Some bonus stage entrances are smaller because the background is supposed to be further away from the foreground layer. This means you'll need to be more accurate when entering the bonus stage.&lt;br /&gt;
&lt;br /&gt;
'''Covered entrances''' : The second type of entrance is not immediately available to the player, and needs to be uncovered beforehand. Scattered through the stages are some shiny star spots that come in various colors. When the player manages to destroy one of them, a Milestone icon will be spawned, and every third star spot destroyed will instead spawn a bonus entrance. Collecting the Milestone logos is not mandatory at all and doesn't affect whether the bonus entrances will spawn or not. &lt;br /&gt;
&lt;br /&gt;
The shiny star spots' color determines what weapon is necessary to destroy it. Here are the various colors that appear in the game :&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Illvelo - shiny star spot White.png|75 px|centre]] || White : The shot, modules, and shield all work on this spot. (be careful : the bomb doesn't)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Illvelo - shiny star spot Blue.png|75 px|centre]] || Blue : The shot is necessary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Illvelo - shiny star spot Green.png|75 px|centre]] || Green : The module is necessary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Illvelo - shiny star spot Yellow.png|75 px|centre]] || Yellow : The shield is necessary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Illvelo - shiny star spot Red.png|75 px|centre]] || Red : A bomb is required. Hopefully, this type of entrance is rare; there are only three in the entire game&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Another way to unlock covered entrances is by defeating the mid-bosses in Stage 5. Up to four entrances can be unlocked this way. &lt;br /&gt;
&lt;br /&gt;
Unlike the uncovered entrances, those entrances are not bound to the background scrolling. Once they are unlocked, they move like regular items and slowly fall off the screen in a strictly vertical fashion and you can't use the bomb to attract them. Be careful as this means you can miss them if you don't enter before they disappear from the play-field.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 1100px; background-color:#A2DECC; margin-left : 50px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
	==&amp;gt; Advanced&lt;br /&gt;
	&lt;br /&gt;
If at any point in the stage, you unlock a bonus stage while a non-hidden, uncovered bonus stage entrance is also on screen, get in the bonus stage that was locked. When you leave the bonus stage, the non-hidden bonus stage will still be there if the scrolling didn't leave it behind. However, the other way round is not true, as the hidden bonus stage entrance will no longer be there if you enter the non-hidden bonus stage first. &lt;br /&gt;
&lt;br /&gt;
Video showcase : https://www.youtube.com/watch?v=QCxzg3ABNL0&lt;br /&gt;
&lt;br /&gt;
In a run where all the bonus stages are cleared and all the star spots are destroyed, this scenario should not occur anyway. However, at an intermediate level or when recovering from mistakes, it can be handy to keep this tip in mind.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Here are all the bonus entrances and shiny star locations in the game : &lt;br /&gt;
&lt;br /&gt;
Stage 1 : https://www.youtube.com/watch?v=mpuyWlPvrqY&lt;br /&gt;
&lt;br /&gt;
Stage 2 : https://www.youtube.com/watch?v=pcggLUkv7xA&lt;br /&gt;
&lt;br /&gt;
Stage 3 : https://www.youtube.com/watch?v=eY-HhvYLsqA&lt;br /&gt;
&lt;br /&gt;
Stage 4 : https://www.youtube.com/watch?v=fcSD9ho9AIA&lt;br /&gt;
&lt;br /&gt;
== Misc. tips and info ==&lt;br /&gt;
&lt;br /&gt;
[[File:Illvelo - Parachute enemy.png|thumb|Parachute Enemy]]&lt;br /&gt;
&lt;br /&gt;
* In order to destroy the green popcorn enemy that uses a parachute, you have to focus on the parachute rather than the enemy itself.&lt;br /&gt;
&lt;br /&gt;
* Killing a spider before it fires its laser can prevent the laser from being fired. Killing a spider while it fires its laser removes the laser from the field. However, there are cases where the timing is such that the laser will remain on screen even after the spider is killed, so be careful. In such situations, the laser will end up being canceled on its own as it would if the spider was still alive, but it can still kill you before it does that. Video showcase : https://www.youtube.com/watch?v=bWesDXMc4e8&lt;br /&gt;
&lt;br /&gt;
* The loading times between stages in Illvelo Wii and Milestone Shooting Collection 2 are indeed long. Illvelo Still features much faster loadings&lt;br /&gt;
&lt;br /&gt;
* The final bonus stage in Stage 4 can give you a blue key, which means it's mandatory for a high score. However, it requires you to get a shield level of at least 200, otherwise you'll be sent to an alternate version of the stage which only gives you a red key. Video showcase : https://www.youtube.com/watch?v=QB0gHBUfEIQ&lt;br /&gt;
&lt;br /&gt;
* The last boss' last form (the small man moving all over the place dropping circular modules everywhere) follows a specific set of movements. Said set may seem completely random since it changes from a playthrough to another, and this can make it hard to properly kill it on time (especially if you milked the previous form a bit), but it's possible to ensure one specific fixed pattern in some of the ports. If you encountered the boss in your previous run, simply go back to the main menu (by selecting the &amp;quot;Return Title&amp;quot; option) and then launch the game again to reset the set of movements that will be used. I personally have the first set used by the boss in my muscle memory so this allows me to face the same movement pattern every time.&lt;br /&gt;
&lt;br /&gt;
* For some reason, the TLB warning sound is completely different in the standalone Illvelo Wii release. Video showcase : https://www.youtube.com/watch?v=DW4TqWdwzEU&lt;br /&gt;
&lt;br /&gt;
* In Illvelo Wii and Milestone Shooting Collection 2, pausing the game in a bonus stage will interrupt the music. However, upon resuming playing, the game will play both the bonus stage music (as intended) and the stage music on top of it. This glitch has been fixed in Illvelo Still : pausing the game here does not interrupt the bonus stage music and unpausing will not play the stage music. Video showcase : https://www.youtube.com/watch?v=jfDcn6El_9Y&lt;br /&gt;
&lt;br /&gt;
* The NAOMI/arcade version of Illvelo features a glitch where the very last bonus stage in the game (#21) will not give you a red key. Upon destroying the last remaining ground turret and clearing the stage, the game will display the &amp;quot;STAGE FAIL!&amp;quot; message even if the timer hasn't run out and will boot you out without a key. This means the arcade version has less leeway for TLB unlocking, as out of the 2 keys you are allowed to miss, one is already impossible to get. Video showcase : https://www.youtube.com/watch?v=sZMHFuHnIdo&lt;br /&gt;
&lt;br /&gt;
== Ports ==&lt;br /&gt;
&lt;br /&gt;
Here is the list of ports where the game (or an alternate mode of the game) is playable : &lt;br /&gt;
&lt;br /&gt;
* Illvelo Wii (Wii, 2008)&lt;br /&gt;
* Radirgy Noa Wii (Wii, 2010)&lt;br /&gt;
* Milestone Shooting Collection 2 (Wii, 2010)&lt;br /&gt;
* Sakura Flamingo Archives (X360, 2014)&lt;br /&gt;
&lt;br /&gt;
== Game modes ==&lt;br /&gt;
&lt;br /&gt;
Illvelo's arcade version only has one single mode, which is referred to as the '''Arcade Mode''' in the ports and is available in Illvelo Wii, Milestone Shooting Collection 2 and Sakura Flamingo Archives.&lt;br /&gt;
However there are several alternate ways to play the game in the console versions :&lt;br /&gt;
&lt;br /&gt;
'''Easy'''&lt;br /&gt;
&lt;br /&gt;
Available in : Illvelo Wii, Milestone Shooting Collection 2&lt;br /&gt;
&lt;br /&gt;
Easy mode tweaks Illvelo a bit to make the game a lot more accessible to newcomers. Here are the changes :&lt;br /&gt;
* All of your weapons level-up faster&lt;br /&gt;
* None of the enemies fire lasers, flames, or molotov cocktails anymore&lt;br /&gt;
* The shiny star spots are all white&lt;br /&gt;
* The bonus stage timers are longer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The TLB is still available in this mode and can be fought under the same conditions as the Arcade Mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hard'''&lt;br /&gt;
&lt;br /&gt;
Available in :  Illvelo Wii, Milestone Shooting Collection 2&lt;br /&gt;
&lt;br /&gt;
The Hard Mode keeps the Arcade mode layout and stages, but the enemy bullets are much bigger. &lt;br /&gt;
&lt;br /&gt;
Another change is the TLB unlock condition. While 50 keys are needed in Normal, Hard Mode requires getting all 52 available keys from the game to be able to unlock the TLB.&lt;br /&gt;
&lt;br /&gt;
And speaking of keys, the Hard Mode makes some of the shiny star spots harder to notice and destroy. Some are invisible at first and need to be damaged to become visible. Other spots have additional conditions before appearing, such as destroying other specific ground enemies or bombing the star spot's location.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special'''&lt;br /&gt;
&lt;br /&gt;
Available in :  Illvelo Wii, Milestone Shooting Collection 2&lt;br /&gt;
&lt;br /&gt;
Special Mode pits the player against all the 105 bonus stages in the game, played in ascending order of their numbers. The numbers associated with each bonus stage in this mode are different from the numbers they are assigned in the full-length modes, and the order here more or less matches the order in which you can encounter those bonus stages in said other modes.&lt;br /&gt;
&lt;br /&gt;
In this mode, there are no blue keys. The bonus stages that were played in rapid succession in the full-game modes and that give a blue key when all of them are cleared are considered the same as other bonus stages, and despite still being played one after the other (due to their stage numbers), each one of them will instead give you one red key upon successful completion.&lt;br /&gt;
&lt;br /&gt;
The music tracks played in each of this mode's stages do not necessarily match the track used when playing them in the full-length modes. Besides, the track changes every bonus stage. Even bonus stages that are part of a blue key set of stages (and thus follow each other with the same track in the full length modes) now have a different track for each stage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Still'''&lt;br /&gt;
&lt;br /&gt;
Available in : Radirgy Noa Wii&lt;br /&gt;
&lt;br /&gt;
Illvelo Still is a modified version of the Easy difficulty, and the ship now uses the weapon types from Radirgy Noa. Weapon 1 is the green forward shot, Weapon 2 is the yellow sideways shot, and Weapon 3 is the red X-shaped shot. &lt;br /&gt;
&lt;br /&gt;
Cosmetic changes include the player ship being orange instead of white, the second type of heads that reflected bullets turn into being colored blue instead of orange, and new eye-catches on the loading screens. Speaking of loading screens, one big noticeable improvement over the other Wii versions of Illvelo is that the loading times are much shorter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mixture'''&lt;br /&gt;
&lt;br /&gt;
Available in : Sakura Flamingo Archives&lt;br /&gt;
&lt;br /&gt;
This crossover mode gives you the ability to select ships from the other Milestone games to clear Illvelo's five stages. The available ships are as follows :&lt;br /&gt;
* Mixed Blue (HAL's hip from Chaos Field)&lt;br /&gt;
* Flawed Red (Ifumi's hip from Chaos Field)&lt;br /&gt;
* Fake Yellow (Jin's ship from Chaos Field)&lt;br /&gt;
* Kojiro (Shizuru's ship from Radirgy)&lt;br /&gt;
* Defect (Karous' ship)&lt;br /&gt;
* Trax (the regular Illvelo ship)&lt;br /&gt;
* Kanemaki (Radirgy Noa's 2P ship)&lt;br /&gt;
&lt;br /&gt;
The stages themselves are similar to the Arcade version; however all the bonus entrances and shiny star spots have been removed. Despite the removal of keys, you can still fight the TLB at the end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
* Blog posts from sht, one of the top scorers in the game who was featured in the superplay DVDs and also managed to get 9 billion points : http://createsht.blog15.fc2.com/blog-category-6.html&lt;br /&gt;
&lt;br /&gt;
* Illvelo's Japanese Wikipedia page. Contains general infos on the game system, controls, characters and world : https://ja.wikipedia.org/wiki/%E3%82%A4%E3%83%AB%E3%83%9E%E3%83%86%E3%82%A3%E3%83%83%E3%82%AF%E3%82%A8%E3%83%B3%E3%83%99%E3%83%AD%E3%83%BC%E3%83%97&lt;br /&gt;
&lt;br /&gt;
* atWiki page. Provides information about the story, world, characters, and also has a list of all the loading screens eyecatches you can come across in the game : https://w.atwiki.jp/milestonematome&lt;br /&gt;
&lt;br /&gt;
=== Scoreboards ===&lt;br /&gt;
&lt;br /&gt;
* System11 hiscore board : https://shmups.system11.org/viewtopic.php?t=32456&lt;br /&gt;
&lt;br /&gt;
* Restart syndrome hiscore board : https://www.restartsyndrome.com/board.php?id=253&lt;br /&gt;
&lt;br /&gt;
* hiscores.shump.com board : https://hiscores.shmup.com/games/114&lt;br /&gt;
&lt;br /&gt;
=== Replays ===&lt;br /&gt;
&lt;br /&gt;
''Refer to https://shmups.wiki/library/Illmatic_Envelope_(Illvelo)/Video_Index''&lt;br /&gt;
&lt;br /&gt;
=== List of official superplay materials ===&lt;br /&gt;
&lt;br /&gt;
''Refer to https://shmups.wiki/library/List_of_superplay_materials#Milestone''&lt;br /&gt;
&lt;br /&gt;
== Remaining mysteries / Questions yet to be answered ==&lt;br /&gt;
&lt;br /&gt;
* '''What is the exact point calculation formula for point items?''' &lt;br /&gt;
&lt;br /&gt;
Their value doesn't seem to shoot into the stratosphere in the late-game the same way enemy kills do so the formula might be different. An hypothesis is that it is base value * (sum of levels+1), rounded up to the next 500k but nothing really confirms it.&lt;br /&gt;
&lt;br /&gt;
* '''What are the specific rules that determine what enemy waves each stages starts with?'''&lt;br /&gt;
&lt;br /&gt;
In this game (and possibly in Karous too), the dynamic enemy wave spawns are not strictly the same from a run to another.  What happens is that at the start of a stage, you will sometimes immediately face waves that you would have actually faced later in another run. What determines this? The sum of levels maybe? How many enemy waves you destroyed in the previous stage? &lt;br /&gt;
&lt;br /&gt;
* '''How would the fixed last boss movement pattern trick be applicable for arcade players?'''&lt;br /&gt;
&lt;br /&gt;
In MSC2 and Illvelo Still, it's easy to go back to the main menu but it might be another story with actual PCBs. Testing this through NAOMI emulation might provide an answer&lt;br /&gt;
&lt;br /&gt;
* '''What does the JP Wiki page mean by bombs boosting the other weapons?'''&lt;br /&gt;
&lt;br /&gt;
According to that page (or at least a machine translation of it), using bombs could temporarily boost the power of other weapons, but some testing on bosses (whose HP can be seen in real-time on the HUD) are inconclusive. Video showcase : https://www.youtube.com/watch?v=xnxzdwn3DiE&lt;br /&gt;
&lt;br /&gt;
Whether you bomb or not, the boss dies at the same time so the power is not increased.&lt;br /&gt;
The experience you get is nearly identical (the no-bomb one gets slightly more) and the score is slightly higher for the bomb (since its radius gave some ticks points on the square turrets).&lt;br /&gt;
&lt;br /&gt;
So what is it? What if it was just a bad translation, or wrong info, or something that works on regular enemies but not bosses.&lt;br /&gt;
&lt;br /&gt;
* '''What if you have to change shot types during the run for WR-tier scores?'''&lt;br /&gt;
&lt;br /&gt;
The replays in the links from this guide are able to get 9bil scores while keeping the default #1 shot type. While this seems to be the best shot type with good range and power, the properties of some other shot types (such as #2's higher movement speed) may come in handy for score at even higher levels of optimization...or maybe not?&lt;br /&gt;
&lt;br /&gt;
The same question can also be asked for Illvelo Still, since the shot types are different. Shot #3 is the red X-shot from Radirgy Noa and that was the most powerful shot type in that game, however the lower speed might be an issue at times, and so could be the unconventional firing pattern.&lt;br /&gt;
&lt;br /&gt;
* '''Is it important to get keys even after you already have 50 of them? (For every full-length mode except Hard Mode where you need all 52 anyway)'''&lt;br /&gt;
&lt;br /&gt;
When looking at the interface, grabbing the 50th key will make your key count appear as one gold key. And grabbing the two leeway keys after that point will not change the visual for the key count. The score tally will also consider your key count to be 50 even if you collected those two additional keys. Are they really ineffective or can they still boost the score multiplier?&lt;br /&gt;
&lt;br /&gt;
There isn't any reason not to go after those keys anyways since you will inherently get additional points and enemies if you go for them, but in the very specific case where you fail one of those two bonus stages at the very last second but still kill all the enemies in said bonus stage during the little downtime before being sent back to the main stage, would that mean there is no difference at all and no need to be worried about missing out on potential points?&lt;br /&gt;
&lt;br /&gt;
* '''Why are Milestone logos pointless to collect? (In case they actually are pointless)'''&lt;br /&gt;
&lt;br /&gt;
Not grabbing M icons will still open up bonus stage entrances and doesn't seem to hurt your overall score. Besides, collecting one of those icons doesn't give any points. So what are their usefulness aside from just telling you that you successfully destroyed a star spot that didn't yield a bonus stage entrance? M icons in previous games were more secretive but very useful, and here they are just...there. Even the superplays don't go out of their way to collect these items.&lt;br /&gt;
&lt;br /&gt;
* '''What determines some specific item spawns?'''&lt;br /&gt;
&lt;br /&gt;
Items seem to be generated by destroying ground enemies, killing entire waves, destroying the ribbon enemy first in a wave, destroying boss/enemy parts, and possibly following some other actions too. What other actions could have been overlooked? And what determines the item spawns? Most of the time you get points but what determines when you get a shot change, mail, or level-up item instead? Is there a hidden item spawn counter with special items spawned when specific thresholds have been reached? The first weapon change item seems to spawn at more or less the same place in runs, so maybe this one has an &amp;quot;every X things destroyed&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
* '''When a level-up item spawns, what determines which weapon it will be?'''&lt;br /&gt;
&lt;br /&gt;
In Special Mode, it seems like weapon level-up items are always for your weapon with the lowest experience level. However, this behavior doesn't apply to the full run modes. Is it completely random? Does it depend on the kind of weapon that was used to kill the enemy that spawned said item? Or something else?&lt;br /&gt;
&lt;br /&gt;
* '''Are the speed boosts from level 300 weapons cumulative?'''&lt;br /&gt;
&lt;br /&gt;
When one of the weapons reaches level 300, the ship should gain a little speed boost. Is there another speed boost if another weapon gets to that level too?&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=14132</id>
		<title>Crisis Wing</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=14132"/>
		<updated>2022-01-15T01:05:52Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Adding tate category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing game logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Crisis Wing&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Crisis Wing library capsule.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|&lt;br /&gt;
|platform = Windows (Steam, Itch.io), macOS (Steam)&lt;br /&gt;
|&lt;br /&gt;
|music = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|program = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|art = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|releasedate = September 20, 2020 (Steam)&lt;br /&gt;
September 22, 2021 (PS4/5, XSX, Switch)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
Crisis Wing is a vertically scrolling shoot'em up game with gameplay reminiscent of the classic early 90's Toaplan games. &lt;br /&gt;
&lt;br /&gt;
There are seven stages in the arcade mode. Extra ''Time Attack'' (caravan) and ''Boss Rush'' modes are included.&lt;br /&gt;
&lt;br /&gt;
The game is currently available for Windows, macOS, PS4, PS5, XBox Series X and Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Stick:''' 8-way digital movement&lt;br /&gt;
* '''A:''' Shots&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
'''One-Player Game:''' The standard seven-stage arcade mode, played solo.&lt;br /&gt;
&lt;br /&gt;
'''Two-Player Game:''' The standard seven-stage arcade mode, played couch co-op.&lt;br /&gt;
&lt;br /&gt;
'''Time Attack Mode:''' Caravan stage.&lt;br /&gt;
&lt;br /&gt;
'''Boss Rush Mode:''' Fight against the powered-up versions of the game bosses and mid-bosses in one long gauntlet. The difficulty is higher than in the arcade mode and continues are disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Ship ===&lt;br /&gt;
----&lt;br /&gt;
Players control up to two space fighters, ''CW-01 (Red)'' and ''CW-02 (Blue)''. The fighters are identical in terms of performance but the CW-01 starts from the left half of the screen and CW-02 starts from the right half of the screen. &lt;br /&gt;
From the game version 1.1.0 onwards player has an option to choose either CW-01 or CW-02 for the single player game - in two player games player one controls the CW-01 and player two controls the CW-02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Player ship has rapid firing shots as their main weapon. A sub-weapon system can be activated by picking up power-up capsules.&lt;br /&gt;
&lt;br /&gt;
There are three different sub-weapons available. &lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Green:''' Power shots (P). Shoots four (4) forward firing projectiles in wide formation. Deals consistent damage - therefore this weapon is a decent all-around weapon against all targets. &lt;br /&gt;
Powering this weapon up increases the damage and size of each projectile.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Spread vulcan (S). Fires small projectiles in a large spread pattern. Damage per hit is lower than with the other weapons but the reach of this weapon is unparalleled. This weapon is especially good to take down hordes of smaller enemies. &lt;br /&gt;
Powering this weapon up increases the number of projectiles fired at once.&lt;br /&gt;
&lt;br /&gt;
'''Blue:''' Missile pod (M). Fires salvos of powerful missiles. The missiles take some time to accelerate to the full speed - therefore faster enemies have a chance to evade the missiles. If a missile manages to hit a target the explosion deals a lot of damage. &lt;br /&gt;
This weapon is the most powerful against slow moving and heavily fortified targets. Powering this weapon up increases the number of missiles launched at once.&lt;br /&gt;
&lt;br /&gt;
The first time you pick up a power-up capsule a sub-weapon is installed to your ship. If you pick up another capsule that has the same color as your current sub-weapon a '''P''' token is credited. If you already have the '''P''' token then both of your sub-weapon and main shot are powered up. You can power up three times - excess power-ups are converted to score.&lt;br /&gt;
If you pick up a capsule that has different color than your current sub-weapon your sub-weapon is switched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Power-up capsules:''' Installs sub-weapons and upgrades weapon power. Power-up capsules are dropped by destroying specific ''power-up carrier'' enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Bomb item.png]]&lt;br /&gt;
&lt;br /&gt;
'''Bomb:''' Grants an extra smart bomb. Every ''sixth'' destroyed power-up carrier will drop a bomb item instead of a power-up capsule.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Medals.png]]&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' Medals are dropped when certain small enemies are destroyed. They grant from 100 up to 10,000 points depending on their size.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Super Rewards.png]]&lt;br /&gt;
&lt;br /&gt;
'''Extend:''' Grants an extra life. Extend is dropped from hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
'''100,000-point super medal:''' Grants 100k points. Super Medal is dropped from a hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is a rank system in the game. Rank is a decimal (floating point) value that is capped between min and max values; the rank value can not exceed the maximum value and can not drop below the minimum value.&lt;br /&gt;
Rank is increased by killing bosses, picking up full-value medals and holding a fully powered-up weapon. Rank is decreased by dying and bombing.&lt;br /&gt;
Rank affects the speed of the enemy bullets and enemy bullet pattern density as well as the durability of the larger enemies. Also some enemies might have additional attack patterns if the rank is high.&lt;br /&gt;
When an enemy is spawned it gets associated with a rank value (the global rank at that time period); once the enemy has been spawned its rank is unaffected by the global rank changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
The game loops infinitely. Each loop increases the minimum and maximum rank. From loop 2 onwards the enemies will get some extra attack patterns as well. Background graphics will get a palette change for every loop. &lt;br /&gt;
The game difficulty is uncapped so in practice the higher loops will eventually become a sort of kill screen. &lt;br /&gt;
When you complete a loop you will keep your score, weapons and bombs. Completing a loop takes approximately 40 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in Crisis Wing is relatively straightforward.&lt;br /&gt;
&lt;br /&gt;
'''Enemy Destruction: ''' each enemy destroyed will give a fixed amount of score - larger enemies will award more score than smaller ones. Also each shot hitting and damaging an enemy will award 10 points.&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' When destroyed the small enemies might occasionally drop a medal. If you manage to catch that medal you are awarded with a score bonus and the value of the next medal will be higher. &lt;br /&gt;
If you miss a medal (let it fall out of the screen) the value of the next medal will be reset to the minimum value - unless you manage to catch a higher value just afterwards. In that case the value of the next medal will be the same as the value of the medal caught.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Waves:''' Most of the stages have a hidden wave of enemies which is triggered by destroying a fixed set of enemies. These enemies are not superficially exposed but they often appear in distinct patterns - keep an eye out for them!&lt;br /&gt;
&lt;br /&gt;
If this set of enemies is destroyed without either re-starting from a checkpoint or continuing the game after a game over a Bonus Wave will appear. The enemies in a bonus wave have a distinct orange color scheme and pose a very little threat. Destroying every enemy in a Bonus Wave will award a 40,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
'''Super Power Carriers:''' In stages three (3) and seven (7) there are no Bonus Waves but Super Power Carriers instead. Super Power Carriers are triggered similarly to the Bonus Waves (destroy a fixed set of enemies).&lt;br /&gt;
When destroyed a Super Power Carrier will drop either an ''extra life'' or ''100,000'' point medal depending on the state of&lt;br /&gt;
the game.&lt;br /&gt;
&lt;br /&gt;
Extra lives can be earned through score. The first extra life is granted at 250,000 points, second one at 500,000 points and then every 500k points (1m, 1.5m, 2m, etc...)&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
----&lt;br /&gt;
There is no written story for the Crisis Wing but there are some visual narrative told by the game intro. In the intro the CW-01 and CW-02 ships seem to be strafing a canyon which houses a giant battle cruiser. &lt;br /&gt;
The same battle cruiser that is seen in the intro is hinted to be constantly chasing the CW ships throughout the stages and appears to catch you at the end of the last stage initiating the last boss fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Development History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing is created alongside on the '''Crisis Wing: Caravan Edition''' that was created for the Assembly 2017 Game Development competition. '''Crisis Wing: Caravan Edition''' won the first prize and the development continued. &lt;br /&gt;
The bug-fixed &amp;quot;Caravan edition&amp;quot; is the ''Time Attack Mode'' of the full game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
----&lt;br /&gt;
* Full Controller support&lt;br /&gt;
* Tate MODE&lt;br /&gt;
* 1:1 Pixel aspect or full-stretch of the game window&lt;br /&gt;
* CRT Filter option&lt;br /&gt;
* Color-blind mode which adds symbols to the power-up capsules&lt;br /&gt;
* Support for screen-refresh rates higher than 60hz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Differences between the PC and Console versions ===&lt;br /&gt;
----&lt;br /&gt;
* Boss Rush mode difficulty is higher than in the PC version - the difficulty is on par with the PC versions prior 1.1.2 Boss Rush Mode difficulty nerf&lt;br /&gt;
* Eastasiasoft and Unity splash screens shown when starting the game&lt;br /&gt;
* Eastasiasoft publisher watermark in the main menu&lt;br /&gt;
* The console versions load up slower than the PC version with the Switch having the longest loading times&lt;br /&gt;
* The Playstation (PS4/PS5) versions seem to have slightly muted colors compared to the PC version&lt;br /&gt;
* The Switch version was shipped with broken controls when playing in handheld mode. The patch fixing these issues was deployed ''October 8th 2021''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Steam/Itch.io Version History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing was released in September 20, 2020 for Windows PC systems.&lt;br /&gt;
&lt;br /&gt;
1.0.1 - August 2020, press beta; not publicly released&lt;br /&gt;
&lt;br /&gt;
1.0.2 - September 2020, Initial Steam version&lt;br /&gt;
&lt;br /&gt;
1.0.3 - September 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.0.4 - October 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.1.0 - March 2021, Major Update. Includes new Boss Rush game mode! Released game through '''itch.io''' as well&lt;br /&gt;
&lt;br /&gt;
1.1.1 - June 2021, Patch Version, ported the game macOS (macOS version is only available from Steam)&lt;br /&gt;
&lt;br /&gt;
1.1.2 - September 2021, Anniversary patch. Improved controller support, easier Boss Rush mode, added an option to choose the difficulty (loop) in the Practice Mode.&lt;br /&gt;
&lt;br /&gt;
1.1.2a - September 2021, Anniversary patch - Itch.io specific version. Similar to 1.1.2 but with the Steam profile features disabled.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
[[File:Cw-screenshot-new-1.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-6.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cw-screenshot-new-4.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-8.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Tate support (PC)]]&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Moon_Dancer&amp;diff=14131</id>
		<title>Moon Dancer</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Moon_Dancer&amp;diff=14131"/>
		<updated>2022-01-15T01:05:28Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Removed erroneous free category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Moon_Dancer_Screenshot.png|thumb|right]]&lt;br /&gt;
''Moon Dancer'' is a vertical-scrolling shooter game developed and published by [[Terrarin Games]]. It was released on January 14, 2022 for Microsoft Windows and is available worldwide on Steam in the English, Japanese, French, Italian, German, Spanish, and Portuguese.&lt;br /&gt;
&lt;br /&gt;
The game features full controller support and in-game settings for vertical monitors, supporting both 90 and 270 degree rotations.&lt;br /&gt;
&lt;br /&gt;
Your ship features a lock on laser. According to the developer, the game focuses on attacking the enemy rather than avoiding bullets.&lt;br /&gt;
&lt;br /&gt;
==Game Modes==&lt;br /&gt;
Arcade mode consists of eight stages and has three levels of difficulty.&lt;br /&gt;
&lt;br /&gt;
Caravan mode is a 3-minute high score mode and is available in the demo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Tate support (PC)]]&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Category:Tate_support_(PC)&amp;diff=14130</id>
		<title>Category:Tate support (PC)</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Category:Tate_support_(PC)&amp;diff=14130"/>
		<updated>2022-01-15T01:03:19Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Created page with &amp;quot;PC games that support vertical monitors.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PC games that support vertical monitors.&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Moon_Dancer&amp;diff=14129</id>
		<title>Moon Dancer</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Moon_Dancer&amp;diff=14129"/>
		<updated>2022-01-15T01:00:34Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Changing tate support category to specify PC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Moon_Dancer_Screenshot.png|thumb|right]]&lt;br /&gt;
''Moon Dancer'' is a vertical-scrolling shooter game developed and published by [[Terrarin Games]]. It was released on January 14, 2022 for Microsoft Windows and is available worldwide on Steam in the English, Japanese, French, Italian, German, Spanish, and Portuguese.&lt;br /&gt;
&lt;br /&gt;
The game features full controller support and in-game settings for vertical monitors, supporting both 90 and 270 degree rotations.&lt;br /&gt;
&lt;br /&gt;
Your ship features a lock on laser. According to the developer, the game focuses on attacking the enemy rather than avoiding bullets.&lt;br /&gt;
&lt;br /&gt;
==Game Modes==&lt;br /&gt;
Arcade mode consists of eight stages and has three levels of difficulty.&lt;br /&gt;
&lt;br /&gt;
Caravan mode is a 3-minute high score mode and is available in the demo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Free to Play shooting games]]&lt;br /&gt;
[[Category:Tate support (PC)]]&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Moon_Dancer&amp;diff=14128</id>
		<title>Moon Dancer</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Moon_Dancer&amp;diff=14128"/>
		<updated>2022-01-15T00:59:54Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: initial page creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Moon_Dancer_Screenshot.png|thumb|right]]&lt;br /&gt;
''Moon Dancer'' is a vertical-scrolling shooter game developed and published by [[Terrarin Games]]. It was released on January 14, 2022 for Microsoft Windows and is available worldwide on Steam in the English, Japanese, French, Italian, German, Spanish, and Portuguese.&lt;br /&gt;
&lt;br /&gt;
The game features full controller support and in-game settings for vertical monitors, supporting both 90 and 270 degree rotations.&lt;br /&gt;
&lt;br /&gt;
Your ship features a lock on laser. According to the developer, the game focuses on attacking the enemy rather than avoiding bullets.&lt;br /&gt;
&lt;br /&gt;
==Game Modes==&lt;br /&gt;
Arcade mode consists of eight stages and has three levels of difficulty.&lt;br /&gt;
&lt;br /&gt;
Caravan mode is a 3-minute high score mode and is available in the demo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Free to Play shooting games]]&lt;br /&gt;
[[Category:Tate support]]&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Moon_Dancer_Screenshot.png&amp;diff=14127</id>
		<title>File:Moon Dancer Screenshot.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Moon_Dancer_Screenshot.png&amp;diff=14127"/>
		<updated>2022-01-15T00:56:58Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Moon Dancer is a vertical-scrolling shooter game developed and published by Terrarin Games.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Moon Dancer]] is a vertical-scrolling shooter game developed and published by [[Terrarin Games]].&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Blaynix&amp;diff=13696</id>
		<title>Blaynix</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Blaynix&amp;diff=13696"/>
		<updated>2021-12-08T14:32:08Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Initial creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blaynix Screenshot.jpg|thumb|right]]&lt;br /&gt;
''Blaynix'' is a free doujin shooting game by [[zakichi]] released in 2011 for Microsoft Windows. The game has five stages and a continue function.&lt;br /&gt;
&lt;br /&gt;
The player receives more points by defeating an enemy quickly after they appear on screen and can achieve up to a 256x multiplier by filling the on-screen gauge.&lt;br /&gt;
&lt;br /&gt;
==Compatibility Notes==&lt;br /&gt;
The game requires [https://www.microsoft.com/en-us/download/details.aspx?id=8109 DirectX End-User Runtimes] to run.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [https://zakichi.itch.io/blaynix Itch.io page with latest 1.5 download]&lt;br /&gt;
* [http://zakichi.ojaru.jp/blaynix.html Official website in Japanese]&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Doujin shooting games in English]]&lt;br /&gt;
[[Category:Free to Play shooting games]]&lt;br /&gt;
[[Category:Shooting games released in 2011]]&lt;br /&gt;
[[Category:Shooting games for Microsoft Windows]]&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Tiny_XEVIVOS&amp;diff=13695</id>
		<title>Tiny XEVIVOS</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Tiny_XEVIVOS&amp;diff=13695"/>
		<updated>2021-12-08T14:30:08Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Corrected extra word in opening sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tiny XEVIVOS Screenshot.jpg|thumb|right]]&lt;br /&gt;
''Tiny XEVIVOS'' is a free doujin shooting game by [[zakichi]] released in 2013 for Microsoft Windows. While the in-game text is in English, the key config tool and system messages such as confirming if the player wants to quit, are in Japanese.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://zakichi.ojaru.jp/xevivos.html Official website in Japanese]&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Doujin shooting games in English]]&lt;br /&gt;
[[Category:Free to Play shooting games]]&lt;br /&gt;
[[Category:Shooting games released in 2013]]&lt;br /&gt;
[[Category:Shooting games for Microsoft Windows]]&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Blaynix_Screenshot.jpg&amp;diff=13694</id>
		<title>File:Blaynix Screenshot.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Blaynix_Screenshot.jpg&amp;diff=13694"/>
		<updated>2021-12-08T14:29:02Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Blaynix is a free doujin shooting game by zakichi released in 2011 for Microsoft Windows.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Blaynix]] is a free doujin shooting game by [[zakichi]] released in 2011 for Microsoft Windows.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Tiny_XEVIVOS&amp;diff=13693</id>
		<title>Tiny XEVIVOS</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Tiny_XEVIVOS&amp;diff=13693"/>
		<updated>2021-12-08T14:24:05Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Correcting category release year&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tiny XEVIVOS Screenshot.jpg|thumb|right]]&lt;br /&gt;
''Tiny XEVIVOS'' is a free doujin shooting game in by [[zakichi]] released in 2013 for Microsoft Windows. While the in-game text is in English, the key config tool and system messages such as confirming if the player wants to quit, are in Japanese.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://zakichi.ojaru.jp/xevivos.html Official website in Japanese]&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Doujin shooting games in English]]&lt;br /&gt;
[[Category:Free to Play shooting games]]&lt;br /&gt;
[[Category:Shooting games released in 2013]]&lt;br /&gt;
[[Category:Shooting games for Microsoft Windows]]&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Category:Doujin_shooting_games_in_English&amp;diff=13692</id>
		<title>Category:Doujin shooting games in English</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Category:Doujin_shooting_games_in_English&amp;diff=13692"/>
		<updated>2021-12-08T14:23:40Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Created page with &amp;quot;A list of indie Japanese-developed (doujin) games that have gameplay in English. Some aspects, such as configuration tools, may still be in Japanese.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of indie Japanese-developed (doujin) games that have gameplay in English. Some aspects, such as configuration tools, may still be in Japanese.&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Tiny_XEVIVOS&amp;diff=13691</id>
		<title>Tiny XEVIVOS</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Tiny_XEVIVOS&amp;diff=13691"/>
		<updated>2021-12-08T14:22:26Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Initial page creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tiny XEVIVOS Screenshot.jpg|thumb|right]]&lt;br /&gt;
''Tiny XEVIVOS'' is a free doujin shooting game in by [[zakichi]] released in 2013 for Microsoft Windows. While the in-game text is in English, the key config tool and system messages such as confirming if the player wants to quit, are in Japanese.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://zakichi.ojaru.jp/xevivos.html Official website in Japanese]&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Doujin shooting games in English]]&lt;br /&gt;
[[Category:Free to Play shooting games]]&lt;br /&gt;
[[Category:Shooting games released in 2018]]&lt;br /&gt;
[[Category:Shooting games for Microsoft Windows]]&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Tiny_XEVIVOS_Screenshot.jpg&amp;diff=13690</id>
		<title>File:Tiny XEVIVOS Screenshot.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Tiny_XEVIVOS_Screenshot.jpg&amp;diff=13690"/>
		<updated>2021-12-08T14:21:02Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Tiny XEVIVOS is a free doujin shooting game in by zakichi released in 2013 for Microsoft Windows.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Tiny XEVIVOS]] is a free doujin shooting game in by [[zakichi]] released in 2013 for Microsoft Windows.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Vastynex&amp;diff=13689</id>
		<title>Vastynex</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Vastynex&amp;diff=13689"/>
		<updated>2021-12-08T14:16:15Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Initial page creation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vastynex.jpg|thumb|right]]&lt;br /&gt;
''Vastynex'' is a free doujin shooting game by [[zakichi]] released in 2018 for Microsoft Windows.&lt;br /&gt;
&lt;br /&gt;
The game has six stages for the player to complete. It features a multiplier system where the player can gain up to 8x through defeating enemies in rapid succession. More durable enemies offer a stackable 4x bonus for a total maximum multiplier of 32x.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[https://zakichi.itch.io/vastynex Official website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Doujin shooting games in English]]&lt;br /&gt;
[[Category:Free to Play shooting games]]&lt;br /&gt;
[[Category:Shooting games released in 2018]]&lt;br /&gt;
[[Category:Shooting games for Microsoft Windows]]&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Vastynex.jpg&amp;diff=13688</id>
		<title>File:Vastynex.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Vastynex.jpg&amp;diff=13688"/>
		<updated>2021-12-08T14:14:55Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Vastynex is a free doujin shooting game by zakichi released in 2018 for Microsoft Windows.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Vastynex]] is a free doujin shooting game by [[zakichi]] released in 2018 for Microsoft Windows.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Zakesta&amp;diff=13687</id>
		<title>Zakesta</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Zakesta&amp;diff=13687"/>
		<updated>2021-12-08T14:12:33Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Added compatibility&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zakesta Screenshot.jpg|thumb|right]]&lt;br /&gt;
''Zakesta'' is a free doujin shooting game in English by [[zakichi]] released on August 28, 2021 for Microsoft Windows.&lt;br /&gt;
&lt;br /&gt;
The game features a main weapon that can be powered up five times and a sub weapon that can be powered up 3 times.&lt;br /&gt;
&lt;br /&gt;
Once players have completed a level, they can replay the stage via the stage select feature.&lt;br /&gt;
&lt;br /&gt;
==Compatibility Notes==&lt;br /&gt;
The game requires [https://www.microsoft.com/en-us/download/details.aspx?id=8109 DirectX End-User Runtimes] to run.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [https://zakichi.itch.io/zakesta Official website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Doujin shooting games in English]]&lt;br /&gt;
[[Category:Free to Play shooting games]]&lt;br /&gt;
[[Category:Shooting games released in 2021]]&lt;br /&gt;
[[Category:Shooting games for Microsoft Windows]]&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Zakesta&amp;diff=13686</id>
		<title>Zakesta</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Zakesta&amp;diff=13686"/>
		<updated>2021-12-08T14:02:06Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: added operating system information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zakesta Screenshot.jpg|thumb|right]]&lt;br /&gt;
''Zakesta'' is a free doujin shooting game by [[zakichi]] released on August 28, 2021 for Microsoft Windows.&lt;br /&gt;
&lt;br /&gt;
The game features a main weapon that can be powered up five times and a sub weapon that can be powered up 3 times.&lt;br /&gt;
&lt;br /&gt;
Once players have completed a level, they can replay the stage via the stage select feature.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [https://zakichi.itch.io/zakesta Official website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Free to Play shooting games]]&lt;br /&gt;
[[Category:Shooting games released in 2021]]&lt;br /&gt;
[[Category:Shooting games for Microsoft Windows]]&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Zakesta&amp;diff=13685</id>
		<title>Zakesta</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Zakesta&amp;diff=13685"/>
		<updated>2021-12-08T14:01:02Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Initial page creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zakesta Screenshot.jpg|thumb|right]]&lt;br /&gt;
''Zakesta'' is a free doujin shooting game by [[zakichi]] released on August 28, 2021.&lt;br /&gt;
&lt;br /&gt;
The game features a main weapon that can be powered up five times and a sub weapon that can be powered up 3 times.&lt;br /&gt;
&lt;br /&gt;
Once players have completed a level, they can replay the stage via the stage select feature.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [https://zakichi.itch.io/zakesta Official website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Free to Play shooting games]]&lt;br /&gt;
[[Category:Shooting games released in 2021]]&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Zakesta_Screenshot.jpg&amp;diff=13684</id>
		<title>File:Zakesta Screenshot.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Zakesta_Screenshot.jpg&amp;diff=13684"/>
		<updated>2021-12-08T13:57:53Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Zakesta is a free doujin shooting game by zakichi released on August 28, 2021.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Zakesta]] is a free doujin shooting game by [[zakichi]] released on August 28, 2021.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Apare_Usapie!&amp;diff=13683</id>
		<title>Apare Usapie!</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Apare_Usapie!&amp;diff=13683"/>
		<updated>2021-12-08T13:53:22Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Added categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Apare Usapie!.png|thumb|right]]&lt;br /&gt;
''Apare Usapie!'', あっぱれウサッピー! in Japanese, is a free doujin shooting game by [[Sorafune Atelier]].&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://sorafunekokake.web.fc2.com/ Official website in Japanese]&lt;br /&gt;
* [https://www.mediafire.com/file/b9yr6bmydl6ma71/AU_ver151_W10+Patched.rar 1.51 download with Windows 10 Patch]&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Free to Play shooting games]]&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Apare_Usapie!&amp;diff=13682</id>
		<title>Apare Usapie!</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Apare_Usapie!&amp;diff=13682"/>
		<updated>2021-12-08T13:52:52Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: /* Links */ Updated list display&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Apare Usapie!.png|thumb|right]]&lt;br /&gt;
''Apare Usapie!'', あっぱれウサッピー! in Japanese, is a free doujin shooting game by [[Sorafune Atelier]].&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://sorafunekokake.web.fc2.com/ Official website in Japanese]&lt;br /&gt;
* [https://www.mediafire.com/file/b9yr6bmydl6ma71/AU_ver151_W10+Patched.rar 1.51 download with Windows 10 Patch]&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Apare_Usapie!&amp;diff=13681</id>
		<title>Apare Usapie!</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Apare_Usapie!&amp;diff=13681"/>
		<updated>2021-12-08T13:52:35Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Created page with &amp;quot;right ''Apare Usapie!'', あっぱれウサッピー! in Japanese, is a free doujin shooting game by Sorafune Atelier.  ==Links== [http://...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Apare Usapie!.png|thumb|right]]&lt;br /&gt;
''Apare Usapie!'', あっぱれウサッピー! in Japanese, is a free doujin shooting game by [[Sorafune Atelier]].&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://sorafunekokake.web.fc2.com/ Official website in Japanese]&lt;br /&gt;
[https://www.mediafire.com/file/b9yr6bmydl6ma71/AU_ver151_W10+Patched.rar 1.51 download with Windows 10 Patch]&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Apare_Usapie!.png&amp;diff=13680</id>
		<title>File:Apare Usapie!.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Apare_Usapie!.png&amp;diff=13680"/>
		<updated>2021-12-08T13:52:14Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Apare Usapie!, あっぱれウサッピー! in Japanese, is a free doujin shooting game by Sorafune Atelier.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Apare Usapie!]], あっぱれウサッピー! in Japanese, is a free doujin shooting game by [[Sorafune Atelier]].&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Category:Free_to_Play_shooting_games&amp;diff=13679</id>
		<title>Category:Free to Play shooting games</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Category:Free_to_Play_shooting_games&amp;diff=13679"/>
		<updated>2021-12-08T13:43:28Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Created page with &amp;quot;This category contains games that are free to download and play in their entirety.  For a comprehensive list of titles with or without wiki pages, see the page Free to Play.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category contains games that are free to download and play in their entirety.&lt;br /&gt;
&lt;br /&gt;
For a comprehensive list of titles with or without wiki pages, see the page [[Free to Play]].&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Category:Free_shooting_games&amp;diff=13678</id>
		<title>Category:Free shooting games</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Category:Free_shooting_games&amp;diff=13678"/>
		<updated>2021-12-08T13:43:19Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Cho_Ren_Sha_68K&amp;diff=13677</id>
		<title>Cho Ren Sha 68K</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Cho_Ren_Sha_68K&amp;diff=13677"/>
		<updated>2021-12-08T13:42:56Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Changing category name to match page of free to play games.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cho Ren Sha 68K ==&lt;br /&gt;
[[File:CRS68K Logo.jpg|center]]&lt;br /&gt;
[[File:CRS68K side art.jpg|250px|left]]&lt;br /&gt;
&lt;br /&gt;
Cho Ren Sha 68K is a vertical shoot 'em up game that has remained popular since the game's initial release and has been referenced in different games such as Graze Counter and ZeroRanger.  The game started development on the Sharp X68000 home computer due to the popularity of doujin games for the system and had it's initial release at the 1995 Comiket.  Cho Ren Sha 68K became popular enough to eventually see a port to the Windows Operating System in 2001.  The game has continued to receive updates occasionally, with the latest update in 2017 making the game more compatible with Windows 10 machines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Fire:''' Tapping the Fire button will unleash a couple of shot volleys with a semi-auto rate, meaning you can tap the fire button at a slower speed to get the full shot speed.&lt;br /&gt;
* '''Bomb:''' This uses up one of the bombs in the player's possession, deals a lot of damage, and grants invincibility during the bomb duration.  It is worth noting that the further away an enemy is from a bomb, the less damage the bomb will do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
The player ship &amp;quot;Zanki&amp;quot; is equipped only with a vulcan set of shots with one forward-firing shot and side shots that fan forward to outward.  There are 5 levels of power which will increase shot frequency and damage for each powerup collected. Its worth noting that max shot power only increases damage 1.375 times greater than the base shots damage. If the player ship is destroyed, they are reset to power level 1.  The ship can also use any bombs that are picked up along the way to destroy enemies more quickly and to grant temporary invincibility.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
[[File:CRS Items.png|100px|thumb|left]]&lt;br /&gt;
Items in Cho Ren Sha 68K come in the form of a triangle shaped drop that powerup carrier ships will leave behind when destroyed.  There are three possible pickups in this triangle:&lt;br /&gt;
*'''Powerup:''' Raises power level by 1 or gives excess points if at max power.&lt;br /&gt;
*'''Bomb:''' Increases bomb stock by 1 or gives excess points if the player already has 5 bombs in stock.&lt;br /&gt;
*'''Shield:''' Grants a shield or gives excess points if the player has a shield already.&lt;br /&gt;
&lt;br /&gt;
If the player manages to get inside the triangle, it will start to rapidly spin. Remaining inside it long enough will reward the player with every possible pickup within that triangle (1ups included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CRS 1up.png|40px|left]]&lt;br /&gt;
*1up: For every 1 million points earned, the following shield item that appears (when the player already has a shield equipped) will instead be a 1up.  If the player accidentally collects another powerup or the 1up flies offscreen, it is gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
There is a 2nd loop with no requirements except to complete stage 0, continues can be used. The second loop introduces suicide bullets where killing an enemy will cause it to shoot bullets upon death. At the end of loop 2, a True Last Boss will emerge from the wreckage of the stage 0 boss. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
The most significant aspect of Cho Ren Sha 68K involves the scoring system.  The player has to take risks to fly directly inside item triangles and remain inside them long enough to get the best rewards.  It is a tricky technique to get down consistently and while in the middle of the action as well.&lt;br /&gt;
&lt;br /&gt;
End stage bonuses are also responsible for a lot of points:&lt;br /&gt;
*Bomber Bonus: [20,000 x Bombs in stock]&lt;br /&gt;
*Shield Bonus: 50,000 if the Zanki has a shield up during the end stage tally.&lt;br /&gt;
*Zanki Bonus: [50,000 x Lives in stock]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
*Cho Ren sha 68K strongly emphasizes never getting hit and rarely bombing, as collecting full item triangles will lead to point bonuses that will increase exponentially per item pickup.  This means ANY item picked up with the indicated item at max capacity already (firepower, bomb stock, active shield) will increase the excess point value of all pickups, capping out at 25,600 points per item.  Excess item bonuses are as follows: 100, 200, 400, 800, 1600, 3200, 6400, 12800, 25600.  This means that when successfully performing a triple item pickup with max power, 5 bombs, and an active shield the player will increase the excess value three amounts and at max value you can earn 76,800 points per item triangle.  The item bonus is reset if the player ever loses a ship.&lt;br /&gt;
&lt;br /&gt;
*Stage 1 features special bonus enemies that come slowly from the bottom two corners of the screen and will fire destructible spinners when weakened that are worth 1000 points each.  It is very lucrative early score to weaken these enemies to low health and try to keep them alive while destroying all the spinners they shoot out.  These enemies will only come out if you ensure that you kill all the enemies in the stage before them as soon as possible, so you will have to point blank a couple big enemies to ensure that they will spawn.&lt;br /&gt;
&lt;br /&gt;
*Stage 1 boss has a special bonus with debris that it leaves behind when destroyed.  Bombing this debris grants a lot of bonus points not normally attainable by just firing.  Optimally there is a strategy to lightly damage the two parts of the boss and then stop firing. The boss then needs to have it's attacks directed so that it shoots both of it's opposing parts itself so that when they both get destroyed, one bomb will provide maximum point gain possible from the debris they will both release.&lt;br /&gt;
&lt;br /&gt;
*Stage end bonuses further emphasize the importance of never dying and being careful with bombs as much as possible.   Since there is no cap on number of lives a player earns, later in the game the player can potentially earn over 1 Million points in end stage bonuses alone.  This can lead to lots of 1ups in the later part of the game further expediting score gains.&lt;br /&gt;
&lt;br /&gt;
*Anytime the player picks up an item, they are given about 1.5 seconds of invincibility.  During this time, the player can fly into enemies for additional damage before the invincibility wears off.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
Cho Ren Sha 68K was first developed for the X68000 by Koichi Yoshida, who was said to have been inspired by various arcade shoot 'em up games while brainstorming ideas for the design of his game.  While creating the game, Koichi wanted the game to have a manual firing system as it was a dying trend during development and autofire started to become implemented in other games he had seen such as Batsugun and Truxton II.  He ultimately settled for a semiauto shot, where pressing the Fire button once releases a couple shot volleys and tapping the button slowly would still produce a standard rate of fire. &lt;br /&gt;
&lt;br /&gt;
Cho Ren Sha 68K saw an initial release in 1995 for the X68000 Sharp system.  As the game gained popularity in the Doujin scene, it would later be ported to Windows in 2001.  This Windows version port allowed the game to be played at the original 55 FPS or at 60 FPS.  In 2005 a patch was released to address issues with modern hardware and improve compatibility with newer Windows machines.  In 2017 another patch was once again pushed out for Windows 10 systems while continuing to fix various compatibility issues.&lt;br /&gt;
&lt;br /&gt;
=== Version Differences ===&lt;br /&gt;
* '''0.10:''' Comiket 1995 Doujin Release for Sharp X68000 home computer. &lt;br /&gt;
* '''1.00:''' Completed and released as 1.00 in 1998. &lt;br /&gt;
* '''1.01:''' Windows ports&lt;br /&gt;
# 2001: Initial port to Windows. Added 60 FPS support &lt;br /&gt;
# 2005: Update for 1.01 which added a Hard difficulty and various bug fixes&lt;br /&gt;
# 2017: Another update for 1.01 which improved sound issues and compatibility with Windows 10 systems.&lt;br /&gt;
&lt;br /&gt;
== Secrets ==&lt;br /&gt;
*'''Kakusi Menu: ''' In the main menu within the config screen, holding UP for 4 seconds will reveal the Kakusi Menu.  There are several options to toggle here with varying effects.  Holding UP for 4 seconds again brings back the default config menu. (NOTE: This menu is inaccessible in the x68000 version)&lt;br /&gt;
#VWAIT: No known effect.&lt;br /&gt;
#MUTEKI: Invincibility&lt;br /&gt;
#STAGE: 1-7 will pick stages 1 through 0, while setting the digit to F and then hitting Continue in the main menu will let you play Show Time.&lt;br /&gt;
#ACCHO: 0-7 will determine which loop you start the game on.  The normal game only has 2 loops and later loops wouldn't be seen unless the player Continued after beating loops 1 and 2 in a real game.&lt;br /&gt;
#TD_SPEED: Bullet enemy speed&lt;br /&gt;
#JK_SPEED: Player movement speed&lt;br /&gt;
#BOSSONLY: Skip stages and only fight bosses.  The player remains stuck at initial equipment due to the lack of any powerup carriers.&lt;br /&gt;
#DEBUG: Will show various information such as enemy values when destroyed based on the setting of this value.&lt;br /&gt;
#KASEGI: Cannot be changed and does nothing.&lt;br /&gt;
&lt;br /&gt;
*'''Show Time''': A special boss rush of three bosses alternating infinitely.  The bosses use different attacks than what they would use in the normal game and one boss makes an appearance which does not appear in the main game at all.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The default high score table when first turning on the game is populated completely with the names of other Toaplan games: Slap Fight, Tatsujin, Flying Shark, Twin Cobra, Same3!, Tiger Heli, Batsugun, Dogyuun, Out Zone, V-V.&lt;br /&gt;
*In the beginning of stage 1-1, there is a brief background color transition and some pieces of debris that are seen coming from the bottom of the screen.  When you complete stage 0 and get sent to loop 2 stage 1, the same color transitions and debris appear.  This implies that 1-1 has a stage 0 that happened before the player started playing or that there is a cycle occurring.&lt;br /&gt;
*The Stage 0 boss makes an appearance in ''ZeroRanger'', a shoot 'em up game released on Steam in 2018.&lt;br /&gt;
*The powerup carriers are referenced in ''Graze Counter'', a shoot 'em up game released on Steam in 2017.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
The game was available as a free download on Koichi Yoshida's website at the following link, but the page appears to have been changed and the download is not available on the site: http://www2.tky.3web.ne.jp/~yosshin/my_works/download.html&lt;br /&gt;
&lt;br /&gt;
For now the latest Windows version is available at the following link: https://web.archive.org/web/20200804060107/http://www2.tky.3web.ne.jp/~yosshin/my_works/CH170523.ZIP&lt;br /&gt;
&lt;br /&gt;
The following link has all 3 Windows versions, plus the original Sharp X68K version. The 68k version will run in 68k emulators (such as Retro Arch's PX68K core) giving you the advantage of the original framerate = 55fps. This is nearly 10% slower than the Windows version, and hence much more enjoyable! Link: https://web.archive.org/web/20190927084456/http://www2.tky.3web.ne.jp/~yosshin/my_works/download.html&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CRSG1.png|thumb]] || [[File:CRSG2.png|thumb]] || [[File:CRSOST1.jpg|thumb]] || [[File:CRSOST2.jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# ''Cho Ren Sha 68K Development Postscript'' [http://www2.tky.3web.ne.jp/~yosshin/my_works/postmortem.html]: http://www2.tky.3web.ne.jp/~yosshin/my_works/postmortem.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This page was assembled using a template provided by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Free to Play shooting games]]&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gunroar&amp;diff=13676</id>
		<title>Gunroar</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gunroar&amp;diff=13676"/>
		<updated>2021-12-08T13:42:30Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Changing category name to match page of free games.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gunroar Screenshot.jpg|thumb|right]]&lt;br /&gt;
Gunroar is a 360-degree gunboat shooter by [[Kenta Cho]] available in Japanese and English.&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Game works in Windows 11 - [[User:Forkinthenet|Forkinthenet]] ([[User talk:Forkinthenet|talk]]) 15:45, 7 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://www.asahi-net.or.jp/~cs8k-cyu/windows/gr_e.html Official English Page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Free to Play shooting games]]&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Category:Free_shooting_games&amp;diff=13675</id>
		<title>Category:Free shooting games</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Category:Free_shooting_games&amp;diff=13675"/>
		<updated>2021-12-08T13:41:52Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category contains games that are free to download and play in their entirety.&lt;br /&gt;
&lt;br /&gt;
For a comprehensive list of titles with or without wiki pages, see the page [[Free to Play]].&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=User:Forkinthenet&amp;diff=13670</id>
		<title>User:Forkinthenet</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=User:Forkinthenet&amp;diff=13670"/>
		<updated>2021-12-07T15:51:07Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Created page with &amp;quot;I'm core from [https://forkinthe.net Forkinthe.net].&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm core from [https://forkinthe.net Forkinthe.net].&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Category:Free_shooting_games&amp;diff=13669</id>
		<title>Category:Free shooting games</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Category:Free_shooting_games&amp;diff=13669"/>
		<updated>2021-12-07T15:49:47Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Created page with &amp;quot;This category contains games that are free to download and play in their entirety.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category contains games that are free to download and play in their entirety.&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gunroar&amp;diff=13668</id>
		<title>Gunroar</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gunroar&amp;diff=13668"/>
		<updated>2021-12-07T15:48:47Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: added free category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gunroar Screenshot.jpg|thumb|right]]&lt;br /&gt;
Gunroar is a 360-degree gunboat shooter by [[Kenta Cho]] available in Japanese and English.&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Game works in Windows 11 - [[User:Forkinthenet|Forkinthenet]] ([[User talk:Forkinthenet|talk]]) 15:45, 7 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://www.asahi-net.or.jp/~cs8k-cyu/windows/gr_e.html Official English Page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Free shooting games]]&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Cho_Ren_Sha_68K&amp;diff=13667</id>
		<title>Cho Ren Sha 68K</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Cho_Ren_Sha_68K&amp;diff=13667"/>
		<updated>2021-12-07T15:48:15Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: adding &amp;quot;free&amp;quot; category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cho Ren Sha 68K ==&lt;br /&gt;
[[File:CRS68K Logo.jpg|center]]&lt;br /&gt;
[[File:CRS68K side art.jpg|250px|left]]&lt;br /&gt;
&lt;br /&gt;
Cho Ren Sha 68K is a vertical shoot 'em up game that has remained popular since the game's initial release and has been referenced in different games such as Graze Counter and ZeroRanger.  The game started development on the Sharp X68000 home computer due to the popularity of doujin games for the system and had it's initial release at the 1995 Comiket.  Cho Ren Sha 68K became popular enough to eventually see a port to the Windows Operating System in 2001.  The game has continued to receive updates occasionally, with the latest update in 2017 making the game more compatible with Windows 10 machines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Fire:''' Tapping the Fire button will unleash a couple of shot volleys with a semi-auto rate, meaning you can tap the fire button at a slower speed to get the full shot speed.&lt;br /&gt;
* '''Bomb:''' This uses up one of the bombs in the player's possession, deals a lot of damage, and grants invincibility during the bomb duration.  It is worth noting that the further away an enemy is from a bomb, the less damage the bomb will do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
The player ship &amp;quot;Zanki&amp;quot; is equipped only with a vulcan set of shots with one forward-firing shot and side shots that fan forward to outward.  There are 5 levels of power which will increase shot frequency and damage for each powerup collected. Its worth noting that max shot power only increases damage 1.375 times greater than the base shots damage. If the player ship is destroyed, they are reset to power level 1.  The ship can also use any bombs that are picked up along the way to destroy enemies more quickly and to grant temporary invincibility.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
[[File:CRS Items.png|100px|thumb|left]]&lt;br /&gt;
Items in Cho Ren Sha 68K come in the form of a triangle shaped drop that powerup carrier ships will leave behind when destroyed.  There are three possible pickups in this triangle:&lt;br /&gt;
*'''Powerup:''' Raises power level by 1 or gives excess points if at max power.&lt;br /&gt;
*'''Bomb:''' Increases bomb stock by 1 or gives excess points if the player already has 5 bombs in stock.&lt;br /&gt;
*'''Shield:''' Grants a shield or gives excess points if the player has a shield already.&lt;br /&gt;
&lt;br /&gt;
If the player manages to get inside the triangle, it will start to rapidly spin. Remaining inside it long enough will reward the player with every possible pickup within that triangle (1ups included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CRS 1up.png|40px|left]]&lt;br /&gt;
*1up: For every 1 million points earned, the following shield item that appears (when the player already has a shield equipped) will instead be a 1up.  If the player accidentally collects another powerup or the 1up flies offscreen, it is gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
There is a 2nd loop with no requirements except to complete stage 0, continues can be used. The second loop introduces suicide bullets where killing an enemy will cause it to shoot bullets upon death. At the end of loop 2, a True Last Boss will emerge from the wreckage of the stage 0 boss. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
The most significant aspect of Cho Ren Sha 68K involves the scoring system.  The player has to take risks to fly directly inside item triangles and remain inside them long enough to get the best rewards.  It is a tricky technique to get down consistently and while in the middle of the action as well.&lt;br /&gt;
&lt;br /&gt;
End stage bonuses are also responsible for a lot of points:&lt;br /&gt;
*Bomber Bonus: [20,000 x Bombs in stock]&lt;br /&gt;
*Shield Bonus: 50,000 if the Zanki has a shield up during the end stage tally.&lt;br /&gt;
*Zanki Bonus: [50,000 x Lives in stock]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
*Cho Ren sha 68K strongly emphasizes never getting hit and rarely bombing, as collecting full item triangles will lead to point bonuses that will increase exponentially per item pickup.  This means ANY item picked up with the indicated item at max capacity already (firepower, bomb stock, active shield) will increase the excess point value of all pickups, capping out at 25,600 points per item.  Excess item bonuses are as follows: 100, 200, 400, 800, 1600, 3200, 6400, 12800, 25600.  This means that when successfully performing a triple item pickup with max power, 5 bombs, and an active shield the player will increase the excess value three amounts and at max value you can earn 76,800 points per item triangle.  The item bonus is reset if the player ever loses a ship.&lt;br /&gt;
&lt;br /&gt;
*Stage 1 features special bonus enemies that come slowly from the bottom two corners of the screen and will fire destructible spinners when weakened that are worth 1000 points each.  It is very lucrative early score to weaken these enemies to low health and try to keep them alive while destroying all the spinners they shoot out.  These enemies will only come out if you ensure that you kill all the enemies in the stage before them as soon as possible, so you will have to point blank a couple big enemies to ensure that they will spawn.&lt;br /&gt;
&lt;br /&gt;
*Stage 1 boss has a special bonus with debris that it leaves behind when destroyed.  Bombing this debris grants a lot of bonus points not normally attainable by just firing.  Optimally there is a strategy to lightly damage the two parts of the boss and then stop firing. The boss then needs to have it's attacks directed so that it shoots both of it's opposing parts itself so that when they both get destroyed, one bomb will provide maximum point gain possible from the debris they will both release.&lt;br /&gt;
&lt;br /&gt;
*Stage end bonuses further emphasize the importance of never dying and being careful with bombs as much as possible.   Since there is no cap on number of lives a player earns, later in the game the player can potentially earn over 1 Million points in end stage bonuses alone.  This can lead to lots of 1ups in the later part of the game further expediting score gains.&lt;br /&gt;
&lt;br /&gt;
*Anytime the player picks up an item, they are given about 1.5 seconds of invincibility.  During this time, the player can fly into enemies for additional damage before the invincibility wears off.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
Cho Ren Sha 68K was first developed for the X68000 by Koichi Yoshida, who was said to have been inspired by various arcade shoot 'em up games while brainstorming ideas for the design of his game.  While creating the game, Koichi wanted the game to have a manual firing system as it was a dying trend during development and autofire started to become implemented in other games he had seen such as Batsugun and Truxton II.  He ultimately settled for a semiauto shot, where pressing the Fire button once releases a couple shot volleys and tapping the button slowly would still produce a standard rate of fire. &lt;br /&gt;
&lt;br /&gt;
Cho Ren Sha 68K saw an initial release in 1995 for the X68000 Sharp system.  As the game gained popularity in the Doujin scene, it would later be ported to Windows in 2001.  This Windows version port allowed the game to be played at the original 55 FPS or at 60 FPS.  In 2005 a patch was released to address issues with modern hardware and improve compatibility with newer Windows machines.  In 2017 another patch was once again pushed out for Windows 10 systems while continuing to fix various compatibility issues.&lt;br /&gt;
&lt;br /&gt;
=== Version Differences ===&lt;br /&gt;
* '''0.10:''' Comiket 1995 Doujin Release for Sharp X68000 home computer. &lt;br /&gt;
* '''1.00:''' Completed and released as 1.00 in 1998. &lt;br /&gt;
* '''1.01:''' Windows ports&lt;br /&gt;
# 2001: Initial port to Windows. Added 60 FPS support &lt;br /&gt;
# 2005: Update for 1.01 which added a Hard difficulty and various bug fixes&lt;br /&gt;
# 2017: Another update for 1.01 which improved sound issues and compatibility with Windows 10 systems.&lt;br /&gt;
&lt;br /&gt;
== Secrets ==&lt;br /&gt;
*'''Kakusi Menu: ''' In the main menu within the config screen, holding UP for 4 seconds will reveal the Kakusi Menu.  There are several options to toggle here with varying effects.  Holding UP for 4 seconds again brings back the default config menu. (NOTE: This menu is inaccessible in the x68000 version)&lt;br /&gt;
#VWAIT: No known effect.&lt;br /&gt;
#MUTEKI: Invincibility&lt;br /&gt;
#STAGE: 1-7 will pick stages 1 through 0, while setting the digit to F and then hitting Continue in the main menu will let you play Show Time.&lt;br /&gt;
#ACCHO: 0-7 will determine which loop you start the game on.  The normal game only has 2 loops and later loops wouldn't be seen unless the player Continued after beating loops 1 and 2 in a real game.&lt;br /&gt;
#TD_SPEED: Bullet enemy speed&lt;br /&gt;
#JK_SPEED: Player movement speed&lt;br /&gt;
#BOSSONLY: Skip stages and only fight bosses.  The player remains stuck at initial equipment due to the lack of any powerup carriers.&lt;br /&gt;
#DEBUG: Will show various information such as enemy values when destroyed based on the setting of this value.&lt;br /&gt;
#KASEGI: Cannot be changed and does nothing.&lt;br /&gt;
&lt;br /&gt;
*'''Show Time''': A special boss rush of three bosses alternating infinitely.  The bosses use different attacks than what they would use in the normal game and one boss makes an appearance which does not appear in the main game at all.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The default high score table when first turning on the game is populated completely with the names of other Toaplan games: Slap Fight, Tatsujin, Flying Shark, Twin Cobra, Same3!, Tiger Heli, Batsugun, Dogyuun, Out Zone, V-V.&lt;br /&gt;
*In the beginning of stage 1-1, there is a brief background color transition and some pieces of debris that are seen coming from the bottom of the screen.  When you complete stage 0 and get sent to loop 2 stage 1, the same color transitions and debris appear.  This implies that 1-1 has a stage 0 that happened before the player started playing or that there is a cycle occurring.&lt;br /&gt;
*The Stage 0 boss makes an appearance in ''ZeroRanger'', a shoot 'em up game released on Steam in 2018.&lt;br /&gt;
*The powerup carriers are referenced in ''Graze Counter'', a shoot 'em up game released on Steam in 2017.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
The game was available as a free download on Koichi Yoshida's website at the following link, but the page appears to have been changed and the download is not available on the site: http://www2.tky.3web.ne.jp/~yosshin/my_works/download.html&lt;br /&gt;
&lt;br /&gt;
For now the latest Windows version is available at the following link: https://web.archive.org/web/20200804060107/http://www2.tky.3web.ne.jp/~yosshin/my_works/CH170523.ZIP&lt;br /&gt;
&lt;br /&gt;
The following link has all 3 Windows versions, plus the original Sharp X68K version. The 68k version will run in 68k emulators (such as Retro Arch's PX68K core) giving you the advantage of the original framerate = 55fps. This is nearly 10% slower than the Windows version, and hence much more enjoyable! Link: https://web.archive.org/web/20190927084456/http://www2.tky.3web.ne.jp/~yosshin/my_works/download.html&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CRSG1.png|thumb]] || [[File:CRSG2.png|thumb]] || [[File:CRSOST1.jpg|thumb]] || [[File:CRSOST2.jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# ''Cho Ren Sha 68K Development Postscript'' [http://www2.tky.3web.ne.jp/~yosshin/my_works/postmortem.html]: http://www2.tky.3web.ne.jp/~yosshin/my_works/postmortem.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This page was assembled using a template provided by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Free shooting games]]&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gunroar&amp;diff=13666</id>
		<title>Gunroar</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gunroar&amp;diff=13666"/>
		<updated>2021-12-07T15:47:15Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gunroar Screenshot.jpg|thumb|right]]&lt;br /&gt;
Gunroar is a 360-degree gunboat shooter by [[Kenta Cho]] available in Japanese and English.&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Game works in Windows 11 - [[User:Forkinthenet|Forkinthenet]] ([[User talk:Forkinthenet|talk]]) 15:45, 7 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://www.asahi-net.or.jp/~cs8k-cyu/windows/gr_e.html Official English Page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gunroar&amp;diff=13665</id>
		<title>Gunroar</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gunroar&amp;diff=13665"/>
		<updated>2021-12-07T15:46:07Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Basic page creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gunroar Screenshot.jpg|thumb|right]]&lt;br /&gt;
Gunroar is a 360-degree gunboat shooter by [[Kenta Cho]] available in Japanese and English.&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Game works in Windows 11 - [[User:Forkinthenet|Forkinthenet]] ([[User talk:Forkinthenet|talk]]) 15:45, 7 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://www.asahi-net.or.jp/~cs8k-cyu/windows/gr_e.html Official English Page]&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Gunroar_Screenshot.jpg&amp;diff=13664</id>
		<title>File:Gunroar Screenshot.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Gunroar_Screenshot.jpg&amp;diff=13664"/>
		<updated>2021-12-07T15:45:47Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Gunroar is a 360-degree gunboat shooter by Kenta Cho.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Gunroar]] is a 360-degree gunboat shooter by [[Kenta Cho]].&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Gunroar_Screenshot.gif&amp;diff=13663</id>
		<title>File:Gunroar Screenshot.gif</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Gunroar_Screenshot.gif&amp;diff=13663"/>
		<updated>2021-12-07T15:44:17Z</updated>

		<summary type="html">&lt;p&gt;Forkinthenet: Gunroar is a 360-degree gunboat shooter by Kenta Cho&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Gunroar]] is a 360-degree gunboat shooter by [[Kenta Cho]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Forkinthenet</name></author>
		
	</entry>
</feed>