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	<id>https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FORECAST</id>
	<title>Shmups Wiki -- The Digital Library of Shooting Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FORECAST"/>
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	<updated>2026-04-19T08:24:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shmups.wiki/index.php?title=Gundemonium&amp;diff=8673</id>
		<title>Gundemonium</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gundemonium&amp;diff=8673"/>
		<updated>2021-04-09T00:57:38Z</updated>

		<summary type="html">&lt;p&gt;FORECAST: Created the version differences section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Gundemonium_Recollection.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Gundemonium Recollection&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = [[File:Gundemonium Recollection Box Art.jpg]]&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Platine Dispositif&lt;br /&gt;
|&lt;br /&gt;
|music = Aeju Murasame (Arrange by DM Ashura&lt;br /&gt;
|&lt;br /&gt;
|program = Aeju Murasame&lt;br /&gt;
|&lt;br /&gt;
|art = Aeju Murasame&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2003 (Gundemonium), 2011 (Gundemonium Recollection), 2018 (Gundemoniums) &lt;br /&gt;
&lt;br /&gt;
|previousgame =&lt;br /&gt;
|nextgame = Gundeadligne&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ( Gundemonium ) ==&lt;br /&gt;
'''(Gundemonium)''', released in 2003, remastered as &amp;quot;Gundemonium Recollection&amp;quot; for PC in 2011 and remastered again for PS4 in 2018 as &amp;quot;Gundemoniums&amp;quot;, is a fast paced, horizontal shoot 'em up created by [[Platine Dispositif]], whose sole members is known as [[Aeju Murasame]]. The game is structured around five stages, which are farther divided into 40-second &amp;quot;sections&amp;quot; which have named enemies that must be defeated before the timer expires, creating somewhat of a hybrid between a traditional and a caravan style schmup. While there are technically only three characters, Eryth, Earl Types and the unlockable Elixirel, Earl Types are fully customizable, offering a choice between four shot types, four mana actions and four bombs for a wide variety of playstyles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Gundemonium only has four commands, but two macro options makes it a six-button game:&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* ''Shot:'' Fire button. Can be tapped rapidly using some characters for a &amp;quot;Rapid Shot&amp;quot;.&lt;br /&gt;
* ''Rapid Shot:'' Functionally the same as rapidly tapping the shot button, but can be bound as an individual command, the Rapid Shot changes shot properties for some shot types, notably offering a damage increase for Eryth.&lt;br /&gt;
* ''Mana Action:'' Fires the character's Mana Action, a special character-dependant shot.&lt;br /&gt;
* ''Bomb:'' Fires the character's bomb.&lt;br /&gt;
* ''Slow Movement:'' Bound to the same key as &amp;quot;Shot&amp;quot; by default, slows movement down for precise dodging.&lt;br /&gt;
* ''Demonic Shift:'' Can also be activated through pressing Mana Action and Bomb together, Demonic Shift consumes a life and 33 Mana to set the Phase Level at 11, significantly increasing both risk and reward.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
A third character, Elixirel, can be unlocked by defeating the true final boss in Unlimited Mode.&lt;br /&gt;
&lt;br /&gt;
Play Orders Section goes here&lt;br /&gt;
Matrix Orders Section goes here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
* ''Eryth:'' The game's main character, Eryth, is a good all-rounder with a lot of options and a lot of potential. Her main shot comes from alternating revolver shots, though Rapid Shot can make her fire both at once, significantly increasing damage. This, however, makes the weapons heat up, and improper management will lead to a weapon overheat, preventing Eryth from firing for a notable amount of time. Her Mana Action, the Fortune Wheel, is a slow-moving projectile that causes Plane Shift (slowdown) whenever it is in contact with an enemy unit, also slowly dealing damage as it passes through. Her bomb summons a large cannon which fires a high-damage wide-shot burst in front of her. Demonic Break used with Eryth not only raises the phase level, but also locks her weapon to Rapid Fire and prevents it from overheating, effectively doubling her damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Earl Types:'' The Earl Types' customizable nature provides a wide variety of arsenals and speeds for anyone's needs. Their weapon choices will be covered in the weapons section. While having less overall options in a single character, such as multiple shot types and a Demonic Break buff, their customizable nature allows them to shine where the player needs them to.&lt;br /&gt;
&lt;br /&gt;
*''Elixirel:'' A secret unlockable third character. She can be unlocked either by acquiring 24 play orders (achievements) or by defeating the true final boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Earl Weapons ===&lt;br /&gt;
----&lt;br /&gt;
*'Earl Primary fires:&lt;br /&gt;
&lt;br /&gt;
Star Fire&lt;br /&gt;
Wide-shot. The centre shot is the most damaging, and the shot type powers up during Planeshift. Using this weapon type will lock the character to the lowest speed grade, regardless of other equipped weapons.&lt;br /&gt;
&lt;br /&gt;
Twin Drill&lt;br /&gt;
High fire-rate weapon with piercing shots. The weapon can be aimed with upwards and downwards movement, making it one of the best weapons in the game, given the low health of most stage enemies.&lt;br /&gt;
&lt;br /&gt;
Photon&lt;br /&gt;
A unique weapon type that can only have a single bullet out at a time. This single bullet, however, will destroy most stage enemies in a single hit. The shots will also cause Planeshift to occur if fired at a high enough rate. &lt;br /&gt;
While risky, Photon has the highest damage potential in the game, given one is proficient at point-blanking.&lt;br /&gt;
&lt;br /&gt;
Lucky Ray&lt;br /&gt;
Fires a narrow laser. The weapon has sub-par damage and no redeeming features. It is for the most part a completely useless choice.&lt;br /&gt;
&lt;br /&gt;
*Earl Mana Actions:&lt;br /&gt;
&lt;br /&gt;
Daath Whisper&lt;br /&gt;
Activates planeshift while draining mana at a constant rate. &lt;br /&gt;
&lt;br /&gt;
Derringer&lt;br /&gt;
Mini-Earls are summoned and fire a line of shots forwards. The mini-Earl shots will trigger planeshift on hit. Costs 33 mana.&lt;br /&gt;
&lt;br /&gt;
Rizing Sword&lt;br /&gt;
Fires a massive laser that rapidly drains the mana gauge. It's excellent damage is offset by the fact that the weapon cannot cause Planeshift to occur.&lt;br /&gt;
Using Rizing Sword will cause the Earl to have the highest speed stat possible, provided Wide Shot is not being used.&lt;br /&gt;
&lt;br /&gt;
Hellspike&lt;br /&gt;
Uses all mana for an extremely powerful melee attack.&lt;br /&gt;
&lt;br /&gt;
*Earl Bomb Types:&lt;br /&gt;
&lt;br /&gt;
Bloodrain&lt;br /&gt;
Blood-colored bullets rain from above the screen, damaging the whole stage.&lt;br /&gt;
&lt;br /&gt;
Shooting Star&lt;br /&gt;
Summons a burning dragon to chase down foes.&lt;br /&gt;
&lt;br /&gt;
Overdrive&lt;br /&gt;
Powers up attack damage for some time.&lt;br /&gt;
&lt;br /&gt;
Rozenkreutz&lt;br /&gt;
Causes a chain of explosions that move forwards. It's position can be influenced by movement.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* ''Mana Gems:'' Large green mana gems are the game's main scoring item. Every enemy drops an amount of mana gems that varies by rank. Every large gem collected counts for 10 gems&lt;br /&gt;
* ''Green Gems:'' Small green gems that drop from named enemy kills and bullet cancels, these are worth 10x your Phase Level in gems, but do not recover mana.&lt;br /&gt;
* ''Blue Gems:'' Blue gems appear from bullets cancelled from bombs or by getting hit. They recover mana, but decrease the Gem value by 10 each.&lt;br /&gt;
* ''Bomb pickups:'' Revolver cylinders marked as &amp;quot;bomb&amp;quot;, adds a single bomb to the stock.&lt;br /&gt;
* ''Life extends:'' Heart icons marked &amp;quot;Life&amp;quot;, these not only add a life to the stock, but unlike score extends, these also raise the maximum life count by 1, up to 5.&lt;br /&gt;
* ''Tetrabiblios:'' Completing play orders during a run will cause it's Tetrabiblios to appear. Collecting it will grand 50000 points and refill the mana gauge entirely.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Phase Level is the game's rank system. It is capped at 2 for novice mode, 5 for Revised difficulty and is uncapped in Unlimited. Rank is fixed at 11 for Demonic Challenge.&lt;br /&gt;
Phase Level increases:&lt;br /&gt;
After a named enemy is killed. Individual boss phases all count as a named enemy.&lt;br /&gt;
After a successful counter-bomb.&lt;br /&gt;
When entering demonic shift.&lt;br /&gt;
After a Friction Break (500 grazes)&lt;br /&gt;
&lt;br /&gt;
Phase Level decreases:&lt;br /&gt;
When bombing, or getting hit.&lt;br /&gt;
When being awarded with an Extend while on max lives.&lt;br /&gt;
&lt;br /&gt;
Rank significantly affects bullet patterns. Enemies will fire more shots, they will fire them faster, and once Phase Level is high enough, patterns that were previously static will begin to be aimed. At Phase Level 11 and higher, every enemy will fire aimed suicide bullets when killed. This mechanic, combined with damage immunity from named enemy kills, can be abused for significant amounts of bullet grazing.&lt;br /&gt;
&lt;br /&gt;
Some guides on the internet say Phase Level rises if Eryth's guns overheat. This is not the case, and is likely a mechanic in another Platine game.&lt;br /&gt;
&lt;br /&gt;
(Ability Level should probably go here as well)&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
We are in the process of learning the scoring. Come back later, or ask us about our findings anywhere the game is played.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Keep an eye out on your score at all times. Getting an extend when at full life stock is a terrible outcome. Using the extend for a demonic shift or getting hit on purpose for rank control and a free bomb is far better in all situations.&lt;br /&gt;
Killing enemies and collecting green gems is the main objective here. Milking bosses can be a good idea, but it's always important to weigh what the milk gives you, compared to the bonus enemies, considering enemy kill count plays into the stage bonus.&lt;br /&gt;
&lt;br /&gt;
Bombing during extremely dense sections can be very counterproductive. Every cancelled bullet will become a blue gem and be magnetized to the character. This can completely erase accumulated gem value in bad situations.&lt;br /&gt;
Lumiere can destroy bombs, but bullets will still be cancelled. Ereshkigal is not only bomb-immune, but has a counter-bomb mechanic which fires many bullets back at the player. Elixirel herself will heal from bombs, she can often completely heal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
I don't know much, but the game has been removed from steam.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
*'''Gundemonium:''' The original 2003 game. Largely unavailable and considered inferior to the Recollection version, as such, little to no information is available.&lt;br /&gt;
&lt;br /&gt;
*'''Gundemonium Recollection:''' Released in 2011, this remake of the original published by Rockin' Android comes with new characters, improved bullet patterns, upgraded graphics, an new soundtrack arranged by DM Ashura and an overhauled engine. It is available on PC and Playstation 3. Although it is no longer listed for sale on either platforms, Steam keys are still available, valid, and the only currently known way to obtain this version.&lt;br /&gt;
&lt;br /&gt;
*'''Gundemoniums:''' Released in japan by the publisher Mediascape in 2017, with a worldwide release in 2018 by publisher Strictly Limited, Gundemoniums is a remake of Recollection. This version is played in a fully horizontal 16:9 aspect ratio over the previous games' 4:3 resolutions. It sports much of the same core game as Recollection, yet adds several new features. To accomodate the new aspect ratio, most enemies have had their sprites changed, as have their bullet patterns. A new ability named &amp;quot;Alterburst&amp;quot; can be chosen instead of Demonic Shift, which briefly stops a stage segment's progression timer. &amp;quot;Signet&amp;quot; mode has been added, which features unlockable bonuses that the player can use to assist them in trying to clear the game, although scores and replays are disabled in this mode. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Game is good!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
TODO: &lt;br /&gt;
Basic scoring guide + basic scoring overview&lt;br /&gt;
&lt;br /&gt;
Story section&lt;br /&gt;
&lt;br /&gt;
Better explanation of gems (with fancy pictures and whatnot)&lt;br /&gt;
&lt;br /&gt;
Explanation of Elixirel (None of us have unlocked her)&lt;br /&gt;
&lt;br /&gt;
Stage overviews&lt;br /&gt;
&lt;br /&gt;
Some pictures maybe?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Written by FORECAST, so far.&lt;br /&gt;
*Thanks to user Goshi on the schmups forum for his guide. It has been rather helpful.&lt;br /&gt;
*Information found mostly on [https://steamcdn-a.akamaihd.net/steam/apps/92200/manuals/recollection_STEAM.pdf the manual] and Goshi's forum thread. Everything else found by the gundemonium players over on discord.&lt;br /&gt;
* Template page assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>FORECAST</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gundemonium&amp;diff=8488</id>
		<title>Gundemonium</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gundemonium&amp;diff=8488"/>
		<updated>2021-04-02T19:20:45Z</updated>

		<summary type="html">&lt;p&gt;FORECAST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Gundemonium_Recollection.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Gundemonium Recollection&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = [[File:Gundemonium Recollection Box Art.jpg]]&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Platine Dispositif&lt;br /&gt;
|&lt;br /&gt;
|music = Aeju Murasame (Arrange by DM Ashura&lt;br /&gt;
|&lt;br /&gt;
|program = Aeju Murasame&lt;br /&gt;
|&lt;br /&gt;
|art = Aeju Murasame&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2003 (Gundemonium), 2011 (Gundemonium Recollection), 2018 (Gundemoniums) &lt;br /&gt;
&lt;br /&gt;
|previousgame =&lt;br /&gt;
|nextgame = Gundeadligne&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ( Gundemonium ) ==&lt;br /&gt;
'''(Gundemonium)''', released in 2003, remastered as &amp;quot;Gundemonium Recollection&amp;quot; for PC in 2011 and remastered again for PS4 in 2018 as &amp;quot;Gundemoniums&amp;quot;, is a fast paced, horizontal shoot 'em up created by [[Platine Dispositif]], whose sole members is known as [[Aeju Murasame]]. The game is structured around five stages, which are farther divided into 40-second &amp;quot;sections&amp;quot; which have named enemies that must be defeated before the timer expires, creating somewhat of a hybrid between a traditional and a caravan style schmup. While there are technically only three characters, Eryth, Earl Types and the unlockable Elixirel, Earl Types are fully customizable, offering a choice between four shot types, four mana actions and four bombs for a wide variety of playstyles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Gundemonium only has four commands, but two macro options makes it a six-button game:&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* ''Shot:'' Fire button. Can be tapped rapidly using some characters for a &amp;quot;Rapid Shot&amp;quot;.&lt;br /&gt;
* ''Rapid Shot:'' Functionally the same as rapidly tapping the shot button, but can be bound as an individual command, the Rapid Shot changes shot properties for some shot types, notably offering a damage increase for Eryth.&lt;br /&gt;
* ''Mana Action:'' Fires the character's Mana Action, a special character-dependant shot.&lt;br /&gt;
* ''Bomb:'' Fires the character's bomb.&lt;br /&gt;
* ''Slow Movement:'' Bound to the same key as &amp;quot;Shot&amp;quot; by default, slows movement down for precise dodging.&lt;br /&gt;
* ''Demonic Shift:'' Can also be activated through pressing Mana Action and Bomb together, Demonic Shift consumes a life and 33 Mana to set the Phase Level at 11, increasing risk and reward.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
A third character, Elixirel, can be unlocked by defeating the true final boss in Unlimited Mode.&lt;br /&gt;
&lt;br /&gt;
Play Orders Section goes here&lt;br /&gt;
Matrix Orders Section goes here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
* ''Eryth:'' The game's main character, Eryth, is a good all-rounder with a lot of options and a lot of potential. Her main shot comes from alternating revolver shots, though Rapid Shot can make her fire both at once, significantly increasing damage. This, however, makes the weapons heat up, and improper management will lead to a weapon overheat, preventing Eryth from firing for a notable amount of time. Her Mana Action, the Fortune Wheel, is a slow-moving projectile that causes Plane Shift (slowdown) whenever it is in contact with an enemy unit, also slowly dealing damage as it passes through. Her bomb summons a large cannon which fires a high-damage wide-shot burst in front of her. Demonic Break used with Eryth not only raises the phase level, but also locks her weapon to Rapid Fire and prevents it from overheating, effectively doubling her damage.&lt;br /&gt;
&lt;br /&gt;
* ''Earl Types:'' The Earl Types' customizable nature provides a wide variety of arsenals and speeds for anyone's needs. Their weapon choices will be covered in the weapons section. While having less overall options in a single character, such as multiple shot types and a Demonic Break buff, their customizable nature allows them to shine where the player needs them to.&lt;br /&gt;
&lt;br /&gt;
* ''Elixirel:'' A secret unlockable third character. &lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Need to go over weapon properties.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* ''Mana Gems:'' Large green mana gems are the game's main scoring item. Every enemy drops an amount of mana gems that varies by rank. Every large gem collected counts for 10 gems, increases the value of the next one and recovers mana.&lt;br /&gt;
* ''Green Gems:'' Small green gems that drop from named enemy kills and bullet cancels, these are worth 10x your Phase Level in gems, but do not recover mana.&lt;br /&gt;
* ''Blue Gems:'' Blue gems appear from bullets cancelled from bombs or by getting hit. They recover mana, but decrease the Gem value by 10 each.&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Phase Level is the game's rank system. It is capped at 2 for novice mode, 5 for Revised difficulty and is uncapped in Unlimited. Rank is fixed at 11 for Demonic Challenge.&lt;br /&gt;
Rank control is as follows:&lt;br /&gt;
+1 phase level for a Named Enemy kill.&lt;br /&gt;
+1 phase level when using Demonic Shift&lt;br /&gt;
If the phase level is below the difficulty's default, an Onslaught Bonus will raise the phase level by 1&lt;br /&gt;
+1 phase level when Deathbombing&lt;br /&gt;
-1 phase level for getting hit&lt;br /&gt;
-1 phase level when using a bomb&lt;br /&gt;
-1 phase level when recieving an extend at max lives&lt;br /&gt;
&lt;br /&gt;
Some guides on the internet say Phase Level rises if Eryth's guns overheat. This is not the case.&lt;br /&gt;
&lt;br /&gt;
(Ability Level should probably go here as well)&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
I don't know much, but the game has been removed from steam.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
Details about the three versions.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Written by FORECAST, so far.&lt;br /&gt;
*Information found mostly on [https://steamcdn-a.akamaihd.net/steam/apps/92200/manuals/recollection_STEAM.pdf the manual] so far.&lt;br /&gt;
* Template page assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>FORECAST</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gundemonium&amp;diff=8484</id>
		<title>Gundemonium</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gundemonium&amp;diff=8484"/>
		<updated>2021-04-02T04:38:58Z</updated>

		<summary type="html">&lt;p&gt;FORECAST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Gundemonium_Recollection.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Gundemonium Recollection&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = [[File:Gundemonium Recollection Box Art.jpg]]&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Platine Dispositif&lt;br /&gt;
|&lt;br /&gt;
|music = Aeju Murasame (Arrange by DM Ashura&lt;br /&gt;
|&lt;br /&gt;
|program = Aeju Murasame&lt;br /&gt;
|&lt;br /&gt;
|art = Aeju Murasame&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2003 (Gundemonium), 2011 (Gundemonium Recollection), 2018 (Gundemoniums) &lt;br /&gt;
&lt;br /&gt;
|previousgame =&lt;br /&gt;
|nextgame = Gundeadligne&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ( Gundemonium ) ==&lt;br /&gt;
'''(Gundemonium)''', released in 2003, remastered as &amp;quot;Gundemonium Recollection&amp;quot; for PC in 2011 and remastered again for PS4 in 2018 as &amp;quot;Gundemoniums&amp;quot;, is a fast paced, horizontal shoot 'em up created by [[Platine Dispositif]], whose sole members is known as [[Aeju Murasame]]. The game is structured around five stages, which are farther divided into 40-second &amp;quot;sections&amp;quot; which have named enemies that must be defeated before the timer expires, creating somewhat of a hybrid between a traditional and a caravan style schmup. While there are technically only three characters, Eryth, Earl Types and the unlockable Elixirel, Earl Types are fully customizable, offering a choice between four shot types, four mana actions and four bombs for a wide variety of playstyles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Gundemonium only has four commands, but two macro options makes it a six-button game:&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* ''Shot:'' Fire button. Can be tapped rapidly using some characters for a &amp;quot;Rapid Shot&amp;quot;.&lt;br /&gt;
* ''Rapid Shot:'' Functionally the same as rapidly tapping the shot button, but can be bound as an individual command, the Rapid Shot changes shot properties for some shot types, notably offering a damage increase for Eryth.&lt;br /&gt;
* ''Mana Action:'' Fires the character's Mana Action, a special character-dependant shot.&lt;br /&gt;
* ''Bomb:'' Fires the character's bomb.&lt;br /&gt;
* ''Slow Movement:'' Bound to the same key as &amp;quot;Shot&amp;quot; by default, slows movement down for precise dodging.&lt;br /&gt;
* ''Demonic Shift:'' Can also be activated through pressing Mana Action and Bomb together, Demonic Shift consumes a life and 33 Mana to set the Phase Level at 11, increasing risk and reward.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
A third character, Elixirel, can be unlocked by defeating the true final boss in Unlimited Mode.&lt;br /&gt;
&lt;br /&gt;
Play Orders Section goes here&lt;br /&gt;
Matrix Orders Section goes here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
* ''Eryth:'' The game's main character, Eryth, is a good all-rounder with a lot of options and a lot of potential. Her main shot comes from alternating revolver shots, though Rapid Shot can make her fire both at once, significantly increasing damage. This, however, makes the weapons heat up, and improper management will lead to a weapon overheat, preventing Eryth from firing for a notable amount of time. Her Mana Action, the Fortune Wheel, is a slow-moving projectile that causes Plane Shift (slowdown) whenever it is in contact with an enemy unit, also slowly dealing damage as it passes through. Her bomb summons a large cannon which fires a high-damage wide-shot burst in front of her. Demonic Break used with Eryth not only raises the phase level, but also locks her weapon to Rapid Fire and prevents it from overheating, effectively doubling her damage.&lt;br /&gt;
&lt;br /&gt;
* ''Earl Types:'' The Earl Types' customizable nature provides a wide variety of arsenals and speeds for anyone's needs. Their weapon choices will be covered in the weapons section. While having less overall options in a single character, such as multiple shot types and a Demonic Break buff, their customizable nature allows them to shine where the player needs them to.&lt;br /&gt;
&lt;br /&gt;
* ''Elixirel:'' A secret unlockable third character. &lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Need to go over weapon properties.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* ''Mana Gems:'' Large green mana gems are the game's main scoring item. Every enemy drops an amount of mana gems that varies by rank. Every large gem collected counts for 10 gems, increases the value of the next one and recovers mana.&lt;br /&gt;
* ''Green Gems:'' Small green gems that drop from named enemy kills and bullet cancels, these are worth 10x your Phase Level in gems, but do not recover mana.&lt;br /&gt;
* ''Blue Gems:'' Blue gems appear from bullets cancelled from bombs or by getting hit. They recover mana, but decrease the Gem value by 10 each.&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Phase Level is the game's rank system. It is capped at 2 for novice mode, 5 for Revised difficulty and is uncapped in Unlimited. Rank is fixed at 11 for Demonic Challenge.&lt;br /&gt;
Rank control is as follows:&lt;br /&gt;
+1 phase level for a Named Enemy kill.&lt;br /&gt;
+1 phase level when using Demonic Shift&lt;br /&gt;
+1 phase level if Eryth's guns overheat&lt;br /&gt;
If the phase level is below the difficulty's default, an Onslaught Bonus will raise the phase level by 1&lt;br /&gt;
+1 phase level when Deathbombing&lt;br /&gt;
-1 phase level for getting hit&lt;br /&gt;
-1 phase level when using a bomb&lt;br /&gt;
-1 phase level when recieving an extend at max lives&lt;br /&gt;
&lt;br /&gt;
(Ability Level should probably go here as well)&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
I don't know much, but the game has been removed from steam.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
Details about the three versions.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Written by FORECAST, so far.&lt;br /&gt;
*Information found mostly on [https://steamcdn-a.akamaihd.net/steam/apps/92200/manuals/recollection_STEAM.pdf the manual] so far.&lt;br /&gt;
* Template page assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>FORECAST</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gundemonium&amp;diff=8482</id>
		<title>Gundemonium</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gundemonium&amp;diff=8482"/>
		<updated>2021-04-01T20:25:15Z</updated>

		<summary type="html">&lt;p&gt;FORECAST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Gundemonium_Recollection.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Gundemonium Recollection&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = [[File:Gundemonium Recollection Box Art.jpg]]&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Platine Dispositif&lt;br /&gt;
|&lt;br /&gt;
|music = Aeju Murasame (Arrange by DM Ashura&lt;br /&gt;
|&lt;br /&gt;
|program = Aeju Murasame&lt;br /&gt;
|&lt;br /&gt;
|art = Aeju Murasame&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2003 (Gundemonium), 2011 (Gundemonium Recollection), 2018 (Gundemoniums) &lt;br /&gt;
&lt;br /&gt;
|previousgame =&lt;br /&gt;
|nextgame = Gundeadligne&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ( Gundemonium ) ==&lt;br /&gt;
'''(Gundemonium)''', released in 2003, remastered as &amp;quot;Gundemonium Recollection&amp;quot; for PC in 2011 and remastered again for PS4 in 2018 as &amp;quot;Gundemoniums&amp;quot;, is a fast paced, horizontal shoot 'em up created by [Platine Dispositif], whose sole members is known as [Aeju Murasame]. The game is structured around five stages, which are farther divided into 40-second &amp;quot;sections&amp;quot; which have named enemies that must be defeated before the timer expires, creating somewhat of a hybrid between a traditional and a caravan style schmup. While there are technically only three characters, Eryth, Earl Types and the unlockable Elixirel, Earl Types are fully customizable, offering a choice between four shot types, four mana actions and four bombs for a wide variety of playstyles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Gundemonium only has four commands, but two macro options makes it a six-button game:&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* ''Shot:'' Fire button. Can be tapped rapidly using some characters for a &amp;quot;Rapid Shot&amp;quot;.&lt;br /&gt;
* ''Rapid Shot:'' Functionally the same as rapidly tapping the shot button, but can be bound as an individual command, the Rapid Shot changes shot properties for some shot types, notably offering a damage increase for Eryth.&lt;br /&gt;
* ''Mana Action:'' Fires the character's Mana Action, a special character-dependant shot.&lt;br /&gt;
* ''Bomb:'' Fires the character's bomb.&lt;br /&gt;
* ''Slow Movement:'' Bound to the same key as &amp;quot;Shot&amp;quot; by default, slows movement down for precise dodging.&lt;br /&gt;
* ''Demonic Shift:'' Can also be activated through pressing Mana Action and Bomb together, Demonic Shift consumes a life to significantly increase rank, risk and reward.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
A third character, Elixirel, can be unlocked by defeating the true final boss in Unlimited Mode.&lt;br /&gt;
&lt;br /&gt;
Play Orders Section goes here&lt;br /&gt;
Matrix Orders Section goes here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
* ''Eryth:'' The game's main character, Eryth, is a good all-rounder with a lot of options and a lot of potential. Her main shot comes from alternating revolver shots, though Rapid Shot can make her fire both at once, significantly increasing damage. This, however, makes the weapons heat up, and improper management will lead to a weapon overheat, preventing Eryth from firing for a notable amount of time. Her Mana Action, the Fortune Wheel, is a slow-moving projectile that causes Plane Shift (slowdown) whenever it is in contact with an enemy unit, also slowly dealing damage as it passes through. Her bomb summons a large cannon which fires a high-damage wide-shot burst in front of her.&lt;br /&gt;
&lt;br /&gt;
* ''Earl Types:'' The Earl Types' customizable nature provides a wide variety of arsenals and speeds for anyone's needs. Their weapon choices will be covered in the weapons section.&lt;br /&gt;
&lt;br /&gt;
* ''Elixirel:'' A secret unlockable third character. &lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Need to go over weapon properties.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* ''Mana Gems:'' Large green mana gems are the game's main scoring item. Every enemy drops an amount of mana gems that varies by rank. Every large gem collected counts for 10 gems, increases the value of the next one and recovers mana.&lt;br /&gt;
* ''Green Gems:'' Small green gems that drop from named enemy kills and bullet cancels, these are worth 10x your Phase Level in gems, but do not recover mana.&lt;br /&gt;
* ''Blue Gems:'' Blue gems appear from bullets cancelled from bombs or by getting hit. They recover mana, but decrease the Gem value by 10 each.&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Phase Level is the game's rank system. It is capped at 2 for novice mode, 5 for Revised difficulty and is uncapped in Unlimited. Rank is fixed at 11 for Demonic Challenge.&lt;br /&gt;
Rank control is as follows:&lt;br /&gt;
+1 phase level for a Named Enemy kill.&lt;br /&gt;
+1 phase level when using Demonic Shift&lt;br /&gt;
+1 phase level if Eryth's guns overheat&lt;br /&gt;
If the phase level is below the difficulty's default, an Onslaught Bonus will raise the phase level by 1&lt;br /&gt;
+1 phase level when Deathbombing&lt;br /&gt;
-1 phase level for getting hit&lt;br /&gt;
-1 phase level when using a bomb&lt;br /&gt;
-1 phase level when recieving an extend at max lives&lt;br /&gt;
&lt;br /&gt;
(Ability Level should probably go here as well)&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
I don't know much, but the game has been removed from steam.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
Details about the three versions.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
*Information found mostly on [https://steamcdn-a.akamaihd.net/steam/apps/92200/manuals/recollection_STEAM.pdf the manual] so far.&lt;br /&gt;
* Template page assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>FORECAST</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gundemonium&amp;diff=8481</id>
		<title>Gundemonium</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gundemonium&amp;diff=8481"/>
		<updated>2021-04-01T20:23:25Z</updated>

		<summary type="html">&lt;p&gt;FORECAST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Gundemonium_Recollection.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Gundemonium Recollection&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = File:Gundemonium_Recollection_Box_Art.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Platine Dispositif&lt;br /&gt;
|&lt;br /&gt;
|music = Aeju Murasame (Arrange by DM Ashura&lt;br /&gt;
|&lt;br /&gt;
|program = Aeju Murasame&lt;br /&gt;
|&lt;br /&gt;
|art = Aeju Murasame&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2003 (Gundemonium), 2011 (Gundemonium Recollection), 2018 (Gundemoniums) &lt;br /&gt;
&lt;br /&gt;
|previousgame =&lt;br /&gt;
|nextgame = Gundeadligne&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ( Gundemonium ) ==&lt;br /&gt;
'''(Gundemonium)''', released in 2003, remastered as &amp;quot;Gundemonium Recollection&amp;quot; for PC in 2011 and remastered again for PS4 in 2018 as &amp;quot;Gundemoniums&amp;quot;, is a fast paced, horizontal shoot 'em up created by [Platine Dispositif], whose sole members is known as [Aeju Murasame]. The game is structured around five stages, which are farther divided into 40-second &amp;quot;sections&amp;quot; which have named enemies that must be defeated before the timer expires, creating somewhat of a hybrid between a traditional and a caravan style schmup. While there are technically only three characters, Eryth, Earl Types and the unlockable Elixirel, Earl Types are fully customizable, offering a choice between four shot types, four mana actions and four bombs for a wide variety of playstyles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Gundemonium only has four commands, but two macro options makes it a six-button game:&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* ''Shot:'' Fire button. Can be tapped rapidly using some characters for a &amp;quot;Rapid Shot&amp;quot;.&lt;br /&gt;
* ''Rapid Shot:'' Functionally the same as rapidly tapping the shot button, but can be bound as an individual command, the Rapid Shot changes shot properties for some shot types, notably offering a damage increase for Eryth.&lt;br /&gt;
* ''Mana Action:'' Fires the character's Mana Action, a special character-dependant shot.&lt;br /&gt;
* ''Bomb:'' Fires the character's bomb.&lt;br /&gt;
* ''Slow Movement:'' Bound to the same key as &amp;quot;Shot&amp;quot; by default, slows movement down for precise dodging.&lt;br /&gt;
* ''Demonic Shift:'' Can also be activated through pressing Mana Action and Bomb together, Demonic Shift consumes a life to significantly increase rank, risk and reward.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
A third character, Elixirel, can be unlocked by defeating the true final boss in Unlimited Mode.&lt;br /&gt;
&lt;br /&gt;
Play Orders Section goes here&lt;br /&gt;
Matrix Orders Section goes here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
* ''Eryth:'' The game's main character, Eryth, is a good all-rounder with a lot of options and a lot of potential. Her main shot comes from alternating revolver shots, though Rapid Shot can make her fire both at once, significantly increasing damage. This, however, makes the weapons heat up, and improper management will lead to a weapon overheat, preventing Eryth from firing for a notable amount of time. Her Mana Action, the Fortune Wheel, is a slow-moving projectile that causes Plane Shift (slowdown) whenever it is in contact with an enemy unit, also slowly dealing damage as it passes through. Her bomb summons a large cannon which fires a high-damage wide-shot burst in front of her.&lt;br /&gt;
&lt;br /&gt;
* ''Earl Types:'' The Earl Types' customizable nature provides a wide variety of arsenals and speeds for anyone's needs. Their weapon choices will be covered in the weapons section.&lt;br /&gt;
&lt;br /&gt;
* ''Elixirel:'' A secret unlockable third character. &lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Need to go over weapon properties.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* ''Mana Gems:'' Large green mana gems are the game's main scoring item. Every enemy drops an amount of mana gems that varies by rank. Every large gem collected counts for 10 gems, increases the value of the next one and recovers mana.&lt;br /&gt;
* ''Green Gems:'' Small green gems that drop from named enemy kills and bullet cancels, these are worth 10x your Phase Level in gems, but do not recover mana.&lt;br /&gt;
* ''Blue Gems:'' Blue gems appear from bullets cancelled from bombs or by getting hit. They recover mana, but decrease the Gem value by 10 each.&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Phase Level is the game's rank system. It is capped at 2 for novice mode, 5 for Revised difficulty and is uncapped in Unlimited. Rank is fixed at 11 for Demonic Challenge.&lt;br /&gt;
Rank control is as follows:&lt;br /&gt;
+1 phase level for a Named Enemy kill.&lt;br /&gt;
+1 phase level when using Demonic Shift&lt;br /&gt;
+1 phase level if Eryth's guns overheat&lt;br /&gt;
If the phase level is below the difficulty's default, an Onslaught Bonus will raise the phase level by 1&lt;br /&gt;
+1 phase level when Deathbombing&lt;br /&gt;
-1 phase level for getting hit&lt;br /&gt;
-1 phase level when using a bomb&lt;br /&gt;
-1 phase level when recieving an extend at max lives&lt;br /&gt;
&lt;br /&gt;
(Ability Level should probably go here as well)&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
I don't know much, but the game has been removed from steam.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
Details about the three versions.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
*Information found mostly on [https://steamcdn-a.akamaihd.net/steam/apps/92200/manuals/recollection_STEAM.pdf the manual] so far.&lt;br /&gt;
* Template page assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>FORECAST</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Gundemonium_Recollection_Box_Art.jpg&amp;diff=8480</id>
		<title>File:Gundemonium Recollection Box Art.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Gundemonium_Recollection_Box_Art.jpg&amp;diff=8480"/>
		<updated>2021-04-01T20:23:05Z</updated>

		<summary type="html">&lt;p&gt;FORECAST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FORECAST</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Gundemonium_Recollection.jpg&amp;diff=8479</id>
		<title>File:Gundemonium Recollection.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Gundemonium_Recollection.jpg&amp;diff=8479"/>
		<updated>2021-04-01T20:22:15Z</updated>

		<summary type="html">&lt;p&gt;FORECAST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game cover}}&lt;/div&gt;</summary>
		<author><name>FORECAST</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gundemonium&amp;diff=8478</id>
		<title>Gundemonium</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gundemonium&amp;diff=8478"/>
		<updated>2021-04-01T20:18:03Z</updated>

		<summary type="html">&lt;p&gt;FORECAST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Template_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Gundemonium Recollection&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Template_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Platine Dispositif&lt;br /&gt;
|&lt;br /&gt;
|music = Aeju Murasame (Arrange by DM Ashura&lt;br /&gt;
|&lt;br /&gt;
|program = Aeju Murasame&lt;br /&gt;
|&lt;br /&gt;
|art = Aeju Murasame&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2003 (Gundemonium), 2011 (Gundemonium Recollection), 2018 (Gundemoniums) &lt;br /&gt;
&lt;br /&gt;
|previousgame =&lt;br /&gt;
|nextgame = Gundeadligne&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ( Gundemonium ) ==&lt;br /&gt;
'''(Gundemonium)''', released in 2003, remastered as &amp;quot;Gundemonium Recollection&amp;quot; for PC in 2011 and remastered again for PS4 in 2018 as &amp;quot;Gundemoniums&amp;quot;, is a fast paced, horizontal shoot 'em up created by [Platine Dispositif], whose sole members is known as [Aeju Murasame]. The game is structured around five stages, which are farther divided into 40-second &amp;quot;sections&amp;quot; which have named enemies that must be defeated before the timer expires, creating somewhat of a hybrid between a traditional and a caravan style schmup. While there are technically only three characters, Eryth, Earl Types and the unlockable Elixirel, Earl Types are fully customizable, offering a choice between four shot types, four mana actions and four bombs for a wide variety of playstyles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Gundemonium only has four commands, but two macro options makes it a six-button game:&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* ''Shot:'' Fire button. Can be tapped rapidly using some characters for a &amp;quot;Rapid Shot&amp;quot;.&lt;br /&gt;
* ''Rapid Shot:'' Functionally the same as rapidly tapping the shot button, but can be bound as an individual command, the Rapid Shot changes shot properties for some shot types, notably offering a damage increase for Eryth.&lt;br /&gt;
* ''Mana Action:'' Fires the character's Mana Action, a special character-dependant shot.&lt;br /&gt;
* ''Bomb:'' Fires the character's bomb.&lt;br /&gt;
* ''Slow Movement:'' Bound to the same key as &amp;quot;Shot&amp;quot; by default, slows movement down for precise dodging.&lt;br /&gt;
* ''Demonic Shift:'' Can also be activated through pressing Mana Action and Bomb together, Demonic Shift consumes a life to significantly increase rank, risk and reward.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
A third character, Elixirel, can be unlocked by defeating the true final boss in Unlimited Mode.&lt;br /&gt;
&lt;br /&gt;
Play Orders Section goes here&lt;br /&gt;
Matrix Orders Section goes here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
* ''Eryth:'' The game's main character, Eryth, is a good all-rounder with a lot of options and a lot of potential. Her main shot comes from alternating revolver shots, though Rapid Shot can make her fire both at once, significantly increasing damage. This, however, makes the weapons heat up, and improper management will lead to a weapon overheat, preventing Eryth from firing for a notable amount of time. Her Mana Action, the Fortune Wheel, is a slow-moving projectile that causes Plane Shift (slowdown) whenever it is in contact with an enemy unit, also slowly dealing damage as it passes through. Her bomb summons a large cannon which fires a high-damage wide-shot burst in front of her.&lt;br /&gt;
&lt;br /&gt;
* ''Earl Types:'' The Earl Types' customizable nature provides a wide variety of arsenals and speeds for anyone's needs. Their weapon choices will be covered in the weapons section.&lt;br /&gt;
&lt;br /&gt;
* ''Elixirel:'' A secret unlockable third character. &lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Need to go over weapon properties.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* ''Mana Gems:'' Large green mana gems are the game's main scoring item. Every enemy drops an amount of mana gems that varies by rank. Every large gem collected counts for 10 gems, increases the value of the next one and recovers mana.&lt;br /&gt;
* ''Green Gems:'' Small green gems that drop from named enemy kills and bullet cancels, these are worth 10x your Phase Level in gems, but do not recover mana.&lt;br /&gt;
* ''Blue Gems:'' Blue gems appear from bullets cancelled from bombs or by getting hit. They recover mana, but decrease the Gem value by 10 each.&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Phase Level is the game's rank system. It is capped at 2 for novice mode, 5 for Revised difficulty and is uncapped in Unlimited. Rank is fixed at 11 for Demonic Challenge.&lt;br /&gt;
Rank control is as follows:&lt;br /&gt;
+1 phase level for a Named Enemy kill.&lt;br /&gt;
+1 phase level when using Demonic Shift&lt;br /&gt;
+1 phase level if Eryth's guns overheat&lt;br /&gt;
If the phase level is below the difficulty's default, an Onslaught Bonus will raise the phase level by 1&lt;br /&gt;
+1 phase level when Deathbombing&lt;br /&gt;
-1 phase level for getting hit&lt;br /&gt;
-1 phase level when using a bomb&lt;br /&gt;
-1 phase level when recieving an extend at max lives&lt;br /&gt;
&lt;br /&gt;
(Ability Level should probably go here as well)&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
I don't know much, but the game has been removed from steam.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
Details about the three versions.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
*Information found mostly on [https://steamcdn-a.akamaihd.net/steam/apps/92200/manuals/recollection_STEAM.pdf the manual] so far.&lt;br /&gt;
* Template page assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>FORECAST</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Gundemonium&amp;diff=8477</id>
		<title>Gundemonium</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Gundemonium&amp;diff=8477"/>
		<updated>2021-04-01T20:16:08Z</updated>

		<summary type="html">&lt;p&gt;FORECAST: Created page with &amp;quot;=== Writing etiquette === * Write from a [https://en.wikipedia.org/wiki/Wikipedia:Neutral_point_of_view neutral point of view], avoid personal opinions and overly subjective e...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Writing etiquette ===&lt;br /&gt;
* Write from a [https://en.wikipedia.org/wiki/Wikipedia:Neutral_point_of_view neutral point of view], avoid personal opinions and overly subjective explanations.&lt;br /&gt;
* Particularly when it comes to the inner workings of a game (e.g. scoring, rank system etc.), please confirm and double-check your statements, ideally backing them up with hard evidence. If you can't confirm something right away but have very good reasons to believe that it's true, please attach the tag &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{unconfirmed}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to the statement in question. This way, other people can work on this part and eventually confirm it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Template_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Gundemonium Recollection&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Template_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Platine Dispositif&lt;br /&gt;
|&lt;br /&gt;
|music = Aeju Murasame (Arrange by DM Ashura&lt;br /&gt;
|&lt;br /&gt;
|program = Aeju Murasame&lt;br /&gt;
|&lt;br /&gt;
|art = Aeju Murasame&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2003 (Gundemonium), 2011 (Gundemonium Recollection), 2018 (Gundemoniums) &lt;br /&gt;
&lt;br /&gt;
|previousgame =&lt;br /&gt;
|nextgame = Gundeadligne&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ( Gundemonium ) ==&lt;br /&gt;
'''(Gundemonium)''', released in 2003, remastered as &amp;quot;Gundemonium Recollection&amp;quot; for PC in 2011 and remastered again for PS4 in 2018 as &amp;quot;Gundemoniums&amp;quot;, is a fast paced, horizontal shoot 'em up created by [Platine Dispositif], whose sole members is known as [Aeju Murasame]. The game is structured around five stages, which are farther divided into 40-second &amp;quot;sections&amp;quot; which have named enemies that must be defeated before the timer expires, creating somewhat of a hybrid between a traditional and a caravan style schmup. While there are technically only three characters, Eryth, Earl Types and the unlockable Elixirel, Earl Types are fully customizable, offering a choice between four shot types, four mana actions and four bombs for a wide variety of playstyles.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Gundemonium only has four commands, but two macro options makes it a six-button game:&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* ''Shot:'' Fire button. Can be tapped rapidly using some characters for a &amp;quot;Rapid Shot&amp;quot;.&lt;br /&gt;
* ''Rapid Shot:'' Functionally the same as rapidly tapping the shot button, but can be bound as an individual command, the Rapid Shot changes shot properties for some shot types, notably offering a damage increase for Eryth.&lt;br /&gt;
* ''Mana Action:'' Fires the character's Mana Action, a special character-dependant shot.&lt;br /&gt;
* ''Bomb:'' Fires the character's bomb.&lt;br /&gt;
* ''Slow Movement:'' Bound to the same key as &amp;quot;Shot&amp;quot; by default, slows movement down for precise dodging.&lt;br /&gt;
* ''Demonic Shift:'' Can also be activated through pressing Mana Action and Bomb together, Demonic Shift consumes a life to significantly increase rank, risk and reward.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
A third character, Elixirel, can be unlocked by defeating the true final boss in Unlimited Mode.&lt;br /&gt;
&lt;br /&gt;
Play Orders Section goes here&lt;br /&gt;
Matrix Orders Section goes here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
* ''Eryth:'' The game's main character, Eryth, is a good all-rounder with a lot of options and a lot of potential. Her main shot comes from alternating revolver shots, though Rapid Shot can make her fire both at once, significantly increasing damage. This, however, makes the weapons heat up, and improper management will lead to a weapon overheat, preventing Eryth from firing for a notable amount of time. Her Mana Action, the Fortune Wheel, is a slow-moving projectile that causes Plane Shift (slowdown) whenever it is in contact with an enemy unit, also slowly dealing damage as it passes through. Her bomb summons a large cannon which fires a high-damage wide-shot burst in front of her.&lt;br /&gt;
&lt;br /&gt;
* ''Earl Types:'' The Earl Types' customizable nature provides a wide variety of arsenals and speeds for anyone's needs. Their weapon choices will be covered in the weapons section.&lt;br /&gt;
&lt;br /&gt;
* ''Elixirel:'' A secret unlockable third character. &lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Need to go over weapon properties.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* ''Mana Gems:'' Large green mana gems are the game's main scoring item. Every enemy drops an amount of mana gems that varies by rank. Every large gem collected counts for 10 gems, increases the value of the next one and recovers mana.&lt;br /&gt;
* ''Green Gems:'' Small green gems that drop from named enemy kills and bullet cancels, these are worth 10x your Phase Level in gems, but do not recover mana.&lt;br /&gt;
* ''Blue Gems:'' Blue gems appear from bullets cancelled from bombs or by getting hit. They recover mana, but decrease the Gem value by 10 each.&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Phase Level is the game's rank system. It is capped at 2 for novice mode, 5 for Revised difficulty and is uncapped in Unlimited. Rank is fixed at 11 for Demonic Challenge.&lt;br /&gt;
Rank control is as follows:&lt;br /&gt;
+1 phase level for a Named Enemy kill.&lt;br /&gt;
+1 phase level when using Demonic Shift&lt;br /&gt;
+1 phase level if Eryth's guns overheat&lt;br /&gt;
If the phase level is below the difficulty's default, an Onslaught Bonus will raise the phase level by 1&lt;br /&gt;
+1 phase level when Deathbombing&lt;br /&gt;
-1 phase level for getting hit&lt;br /&gt;
-1 phase level when using a bomb&lt;br /&gt;
-1 phase level when recieving an extend at max lives&lt;br /&gt;
&lt;br /&gt;
(Ability Level should probably go here as well)&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
I don't know much, but the game has been removed from steam.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
Details about the three versions.&lt;br /&gt;
----&lt;br /&gt;
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== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
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== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
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== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>FORECAST</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=8476</id>
		<title>Shmups Wiki:List of shooting games</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=8476"/>
		<updated>2021-04-01T20:14:38Z</updated>

		<summary type="html">&lt;p&gt;FORECAST: &lt;/p&gt;
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&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
This page contains links to every game that we ''currently'' have a wiki page written about in our Library. &lt;br /&gt;
&lt;br /&gt;
If you notice a game is missing, consider [[(Template Page)#Creating a new page|starting a page]]! ❤️ &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Developer !! Publisher !! Year !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aeon Zenith]]'' || [[User:Squire Grooktook|Squire Grooktook]] || Squire Grooktook || TBD || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akai Katana]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; '''needs content &amp;amp; formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akuu Gallet]] / Air Gallet'' || [[Gazelle]] || Banpresto || 1996 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. Formatting is good so far, but needs content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ALLTYNEX Second]]'' || [[SITER SKAIN]] || Nyu Media || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Fairly new WIP page, needs images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AngerForce: Reloaded]]'' || [[Screambox Studio]] || Screambox Studio || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, missing images and some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Police Batrider]]'' || [[Raizing]] || Eighting || 1998 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batsugun]]'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Bakraid]]'' || [[Raizing]] || Eighting || 1999 || &amp;lt;small&amp;gt;⭐⭐⭐ Gameplay overview and controls are missing&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Garegga]]'' || [[Raizing]] || Eighting || 1996 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page verified by top players!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Revolver]]'' || [[Stellar Circle]] || Stellar Circle || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BroodStar]]'' || [[User:Razeal|Razeal]] || Razeal || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Celtreos]]'' || [[User:vornaff|Kevin Grant]] || Kevin Grant || 2017 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' '''This wiki page was created by the developer!''' Just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cho Ren Sha 68K]]'' || [[Koichi Yoshida]] || Koichi Yoshida || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton: Fantastic Night Dreams]]'' || [[Success]] || Success || 1991 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton 2: Magical Night Dreams]]'' || [[Success]] || Success || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crimzon Clover]]'' || [[YOTSUBANE]] || Degica Games || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 2]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 3]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2017 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Gaiden]]'' || [[Taito]] || Taito || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Twin]]'' || [[Taito]] || Taito || 1991 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles]]'' || [[CAVE]] || AMI || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion and formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles Mega Black Label]]'' || [[CAVE]] || AMI || 2008 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi]]'' || [[CAVE]] || Atlus || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu]] / DoDonPachi Resurrection'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;br&amp;gt;'''''Includes information about several releases!'''''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Arrange B]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page verified by top players!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label]]'' || [[CAVE]] || AMI || 2010 (?) || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label Arrange]]'' || [[CAVE]] || AMI || 2011 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs some updates to formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.0]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''; could use more images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.5]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs images &amp;amp; some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.51]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐''' Mostly a stub page but has good starter content, just needs more love&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiOuJou]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great content; '''In need of formatting update''', lacking images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiOuJou Black Label]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi MAXIMUM]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs '''information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou exA Label]]'' || [[exA Arcadia]] || exA Arcadia || 2020 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dogyuun]]'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DonPachi]]'' || [[CAVE]] || Atlus || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Blaze]]'' || [[Psikyo]] || Psikyo || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ESP Ra.De.]]'' || [[CAVE]] || Atlus || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda]]'' || [[CAVE]] || AMI || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda II]]'' || [[CAVE]] || AMI || 2005 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fighter &amp;amp; Attacker]]'' || [[Namco]] || Namco || 1992 || &amp;lt;small&amp;gt;'''⭐⭐''' Contains strategy and some starter info. Missing images.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing 2]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Great Mahou Daisakusen]] / Dimahoo'' || [[Raizing]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird 2]]'' || [[Psikyo]] || Psikyo || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great info, could use a small formatting update&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gundemonium]]'' || [[Platine Dispositif]] || Rockin' Android || 2003 || &amp;lt;small&amp;gt;'''⭐''' Under construction&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guwange]]'' || [[CAVE]] || Atlus || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' In a pretty early state. '''Missing formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harmful Park]]'' || [[Sky Think System]] || Sky Think System || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, just missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellsinker.]]'' || [[Ruminant's Whimper]] || Ruminant's Whimper || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hishouzame]]'' || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ibara]]'' || [[CAVE]] || CAVE || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ikaruga]]'' || [[Treasure]] || Treasure || 2001 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' High quality, well-researched page, just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Illmatic Envelope (Illvelo)|Illmatic Envelope]] / Illvelo'' || [[Milestone]] || Milestone || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality, well-researched page! Just missing some minor formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaiju Kite Attack]]'' || PWCA || PWCA || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaikan]]'' || Zakichi || ©-kigekiyahonpo- || 2013 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ketsui: Kizuna Jigoku Tachi]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kyuukyoku Tiger]] / Twin Cobra'' || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐''' Stub page with some basic info; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mahou Daisakusen]] / Sorcer Striker'' || [[Raizing]] || Able Corporation || 1993 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mars Matrix|Mars Matrix: Hyper Solid Shooting]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent content and formatting update. Still needs work!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mecha Ritz: Steel Rondo]]'' || [[HEY]] || HEY || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mountain of Faith]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muchi Muchi Pork!]]'' || [[CAVE]] || CAVE || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[M.U.S.H.A.]]'' / Musha Aleste || [[Compile]] || Seismic Software Inc. || 1990 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari]]'' || [[CAVE]] || AMI || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Extremely detailed page! Just has a few template remainders to get rid of and some minor formatting work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari Black Label]]'' || [[CAVE]] || AMI || 2007 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation S.T.E.E.L]]'' || [[User:BB|BB]] || BB || TBD 2021 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Stub page. '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[P-47 Aces]]'' || [[NMK]] || Jaleco || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pawarumi]]'' || [[Manufacture 43]] || Manufacture 43 || 2018 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development.&amp;lt;/small&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phoenix]]'' || [[Amstar Electronics]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info and some strategy info. '''Needs expansion and cleanup work.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pink Sweets: Ibara Sorekara]]'' || [[CAVE]] || CAVE || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start, but still needs a bit of cleanup work&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pleasure Hearts]]'' || [[M-KAI]] || M-KAI || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Progear no Arashi]]'' || [[CAVE]] || Capcom || 2001 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy Swag]]'' || [[RS34]] || RS34 || 2019 || &amp;lt;small&amp;gt;'''⭐⭐''' Has some good starter info, but needs expansion and images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden Fighters Jet]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Detailed page, but needs formatting update and page organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden IV]]'' || [[MOSS]] || MOSS || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent updates to content and formatting!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RefRain - prism memories -]]'' || [[RebRank]] || Degica Games || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[R-Type]]'' || [[Irem]] || Irem || 1987 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Same! Same! Same!]] / Fire Shark'' || [[Toaplan]] || Toaplan || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengoku Ace]]'' || [[Psikyo]] || Psikyo || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sexy Parodius]]'' || [[Konami]] || Konami || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shippu Mahou Daisakusen]] / Kingdom Grand Prix'' || [[Raizing]] || Eighting || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page written by a top player&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shining Shooting Star]] || [[SSS Dev Team]] 雨夜枫雪制作组 || SSS Dev Team雨夜枫雪制作组 || 2016 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page with some images. Needs content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sine Mora]]'' || [[Digital Reality]], [[Grasshopper Manufacture]] || THQ Nordic || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, just needs '''images and some slight reorganization.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Adventure]]'' || [[Alpha Denshi]] || ADK || 1989 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Force]]'' || [[Studio Siesta]] || Studio Siesta || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Needs some page reorganization and cleanup&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soukyugurentai]] / Terra Diver'' || [[Raizing]] || Raizing || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Invaders]]'' || [[Taito]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945]]'' || [[Psikyo]] || Psikyo || 1995 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 II]]'' || [[Psikyo]] || Psikyo || 1997 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 III]] / Strikers 1999'' || [[Psikyo]] || Psikyo || 1999 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super XYX]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin]] / Truxton'' || [[Toaplan]] || Toaplan || 1988 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin Ou]] / Truxton II'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transcendpang|TranscendPang]]'' || [[wosderge]] || wosderge || 2010 || &amp;lt;small&amp;gt;'''⭐''' Mostly a stub page. Needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrian]]'' || [[Eclipse Software]] || Epic Megagames || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info, development history, version differences. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undefined Fantastic Object]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2009 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[V-V]] / Grind Stormer'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Xyanide]]'' || [[Playlogic]] || Evolved Games || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info, but page is disorganized; '''needs formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZeroRanger]]'' || [[SystemErasure]] || SystemErasure || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Wing]]'' || [[Toaplan]] || Namco || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FORECAST</name></author>
		
	</entry>
</feed>