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	<updated>2026-04-17T04:49:06Z</updated>
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	<entry>
		<id>https://shmups.wiki/index.php?title=Dogyuun&amp;diff=10543</id>
		<title>Dogyuun</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Dogyuun&amp;diff=10543"/>
		<updated>2021-06-17T07:30:17Z</updated>

		<summary type="html">&lt;p&gt;Calbsepherus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Dogyuun&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Dogyuun_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Toaplan]]&lt;br /&gt;
|&lt;br /&gt;
|music = Tatsuya Uemura&lt;br /&gt;
|&lt;br /&gt;
|program = Hiroaki Furukawa&amp;lt;br&amp;gt;Tomoaki Takanohashi&lt;br /&gt;
|&lt;br /&gt;
|art = [[Junya Inoue]]&amp;lt;br&amp;gt;Kōetsu Iwabuchi&amp;lt;br&amp;gt;Yuko Tataka&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1992&lt;br /&gt;
&lt;br /&gt;
|previousgame = FixEight&lt;br /&gt;
|nextgame = Grind Stormer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Dogyuun ドギューン!! ==&lt;br /&gt;
[[File:Dogyuun_Dogyuun.png|center]]&lt;br /&gt;
Dogyuun_Title.png&lt;br /&gt;
'''''Dogyuun''''' (ドギューン!!) is a vertical [[shooting game]] developed and published by [[Toaplan]] in 1992, and one of the few titles created by the company that has not received any ports to home platforms to date. It is set on a fictional planet called '''Dino''', where the player faces off against a race of robotic aliens holding the planet hostage. The player ship in ''Dogyuun'' is known as the '''Sylfer''', and is equipped with a tractor beam that can grab smaller enemies and item containers and carry it with them. There are four weapons and two modules for the player to take advantage of, as well as a unique ship upgrade mechanic that is only available when two players are tagged in.&lt;br /&gt;
&lt;br /&gt;
It has received criticism for its basic design sensibilities -- compared to other games in the genre by 1992 (including others made by Toaplan) --, as it doesn't particularly innovate in any strong ways. Its most unique feature (fusing into a super-ship) is only available when playing the game with two players, so the game essentially rides or dies by its excellent visual presentation. It also has received criticism from high-level players regarding its scoring, as the scoring is easily broken by [[counter-stop]]s due to oversights with the boss design and the tractor beam mechanic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:Dogdogdog.png|left]]''Dogyuun'' utilizes three buttons for its core gameplay.&lt;br /&gt;
&lt;br /&gt;
There are ten stages in the game, and the game [[loop]]s forever, in theory. However, due to a programming error, the game soft-locks at the start of loop 5 stage 1 (5-1), so the game is considered to only have four loops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires the equipped weapon&lt;br /&gt;
* '''B:''' Uses the player's equipped module&lt;br /&gt;
* '''C (Hold):''' Activates the ship's tractor beam, which can grab small enemies and item containers (once grabbing an object, you no longer have to hold the button)&lt;br /&gt;
* '''C (Press):''' Releases any objects caught by the tractor beam (this will also release your equipped module)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Weapons &amp;amp; Modules'''&lt;br /&gt;
----&lt;br /&gt;
''Dogyuun'' features '''four''' primary weapon types, selected by collecting a colored weapon capsule that cycles between ''red'', ''blue'', ''purple'', and ''green'' (in that order). There are no weapon upgrades to collect; collecting the same weapon rewards the player with '''5000pts'''. Uniquely, if you tag in a second player, and tractor beam their ship, your ships will fuse together into a '''super-ship''', allowing the player access to stronger versions of these four weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Screenshot of Dogyuun 0037.png|thumb]]&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Mega Shot&amp;lt;/span&amp;gt;''' (Blue): ''The default player shot.'' Fires a straight beam forward that shrinks as it's out. Fire rate can be increased by rapidly pressing A. When equipped with the Thruster, smaller lasers are also shot from the side of the player's [[option]]s.&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:magenta&amp;quot;&amp;gt;Psycho Beam&amp;lt;/span&amp;gt;''' (Purple): A curving homing shot that bends towards enemies. Only one volley can be on screen at once. It deals a respectable amount of damage, and can hit targets several times, but it is limited in the amount of firepower that can be on-screen at once, and it has a hard time hitting enemies at certain angles.&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;V-Laser&amp;lt;/span&amp;gt;''' (Green): Two bolts of lightning curve out of the ship. The major advantage of this weapon is that it can consistently damage anything in its path, and its path can be left out indefinitely, but it is by far the weakest weapon in the game, only finding use in particularly unique situations against basic [[zako]].&amp;lt;small&amp;gt;''(It also plays a horrible sound when being fired.)''&amp;lt;/small&amp;gt;&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Homing Fire&amp;lt;/span&amp;gt;''' (Red): A homing shot that curves in 90 degree angles towards its targets. Only two volleys can be on screen at once. Fire rate can be increased by rapidly pressing A, allowing it to deal great damage with [[point-blank]]ing, and its movement patterns make it useful in more situations than its purple counterpart.&lt;br /&gt;
&lt;br /&gt;
==== Modules ====&lt;br /&gt;
----&lt;br /&gt;
* '''Bomb''': Releases a one-time use bomb that grants the player invincibility and deals significant damage to any enemies unlucky enough to be caught in its path. The bomb is strong enough to destroy many sub-bosses in the game alone.&lt;br /&gt;
* '''Thruster''': When pressed down, the player's movement speed is massively increased, granting them the ability to dart across the screen. This module is highly useful, but must be used carefully in order to avoid jetting straight into bullets or airborne enemies.&lt;br /&gt;
&lt;br /&gt;
==== Two-Player ====&lt;br /&gt;
----&lt;br /&gt;
In a feature that is unique to ''Dogyuun'', both players have the ability to tractor-beam each others' ships with the C button. When this is done, the two ships fuse into one super-ship and gain devastating firepower, enhancing their equipped weapon and doubling their damage and spread. In exchange, the players are given a bigger hitbox, increasing the chances that they'll get hit by enemy bullets and colliding with ships. &lt;br /&gt;
&lt;br /&gt;
Checkpoints are disabled when two players are playing; players will instead quickly respawn after taking damage. Dying while using the fused ship results in a lost life from both players.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
The player can passively earn '''10pts''' about every '''10 frames''' (out of 60F/sec) by grabbing an enemy or weapon capsule with the '''tractor beam'''. As long as they are carrying an object, they will continue to earn this score bonus. Carried objects have their own hitboxes that can be destroyed by enemy collisions and bullets, ending the score bonus once destroyed. If carrying a particularly '''large enemy''' (such as the red missile-shooting enemies in stage 2), the player will instead earn '''100pts''' every '''10F''', but they will suffer massively reduced movement speed on their ship until the enemy is destroyed or released. &amp;lt;small&amp;gt;''(Information on enemies that can and can't be carried by the player is available on the [[Dogyuun/Strategy#Enemy Overview|Enemy Overview]] section of the [[Dogyuun/Strategy|expanded strategy page]].)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Missiles fired by enemies are destructible and are worth '''10pts''' each. &lt;br /&gt;
&lt;br /&gt;
Collecting a power-up that the player is already holding will reward them with '''5000pts'''. There are also score items that reward the player with '''5000 points''' when collected, but for the most part, these only appear in Stage 3. There are no bonuses tied to end-of-stage boss destruction (even destroying boss parts typically doesn't award very many points), no bonus points awarded for [[extend]]s and bombs at the end of stages (you can only hold one bomb at a time anyway), and there is no bonus points awarded when defeating a boss. &lt;br /&gt;
&lt;br /&gt;
There is an '''item''' in one of the capsules at the end of boss fights that flashes back and forth between '''+100000pts''' and a '''1UP''', and through the use of a glitch, you can acquire two of these for a total of '''200,000pts''' rewarded. &amp;lt;small&amp;gt;''(See '''[[Dogyuun#Extends|Strategy/Extends]]''' below for more information on how to get these items to trigger.)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The best scores in ''Dogyuun'' involve '''optimizing movement''' in order to '''hold onto objects with the tractor beam''' for as long as you can, picking up a new object as soon as possible, and destroying as many destructible objects as possible. A significant amount of score comes from putting together an '''optimal route''' for collecting the '''+5000pts items''' during the '''high-speed section''' at the start of '''Stage 3'''.&lt;br /&gt;
&lt;br /&gt;
Each loop of the game '''increases the overall score potential''' (including the automatic score gain from tractor beaming objects).&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Dogyuun EN-002.gif]] ''See [[Dogyuun/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.'' [[File:Dogyuun EN-002.gif]]&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Extends =====&lt;br /&gt;
----&lt;br /&gt;
The player can earn a '''score-based 1UP''' by earning '''200,000 points'''. This is the only score-based extend in the game &amp;lt;small&amp;gt;(on default dipswitch settings)&amp;lt;/small&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A '''hidden extend/score item''' can be discovered by destroying specific bosses with specific weapons. It flashes back and forth between '''1UP''' and '''+100,000pts'''.&lt;br /&gt;
&lt;br /&gt;
The extend will only appear '''once''' per credit/run. If the extend was collected in a previous boss fight, the weapon capsule that the boss drops will only contain a weapon pick-up. However, the '''100,000pts item will continue to appear''' even if it is collected, making it a good choice for scoring to collect the 100,000pts item instead of the extend.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Boss !! Weapon&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;V-Laser&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4 || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Homing Fire&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 || &amp;lt;span style=&amp;quot;color:magenta&amp;quot;&amp;gt;Psycho Beam&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6 || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;V-Laser&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 7 || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Mega Shot&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 9 || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Mega Shot&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is a tricky glitch that the player can perform that allows the player to acquire '''two extends''' &amp;lt;small&amp;gt;(or extra bonus 100000pts items)&amp;lt;/small&amp;gt; instead of one. See the [[Dogyuun/Strategy#Double_Extend_.2F_200000pts_Glitch|Strategy]] page for ''Dogyuun'' to learn more about this trick.&lt;br /&gt;
&lt;br /&gt;
===== Counter-stops =====&lt;br /&gt;
----&lt;br /&gt;
Due to the a combination of the design of the '''tractor beam''''s bonus point mechanic, various [[safespot]]s in boss encounters, and [[boss time-out|bosses not timing out]], it is possible to achieve several different [[counter-stop]]s in ''Dogyuun''. Some bosses can be rendered '''completely defenseless''' via boss part destruction, or have places on the screen that they are unable to hit the player at (top left of the screen seems to be common in ''Dogyuun''). When holding an object with the tractor beam in one of these situations, it's possible to leave the game untouched from that point on, and eventually acquire '''huge amounts of points, forever'''. The automatic point gain from the tractor beam is also increased in subsequent loops, making the strategy particularly lucrative in the third or fourth loops of the game. &lt;br /&gt;
&lt;br /&gt;
Players aiming to record their high scores on public leaderboards are discouraged from using these sorts of exploits to earn points.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
''&amp;lt;small&amp;gt;(Special thanks to mojilove for the story translation, as well as several other translations on this page!)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Lagoon''', the 104th planet, is home to the '''International Defense Force Headquarters''' where defense organizations from all countries come together. &lt;br /&gt;
&lt;br /&gt;
This headquarters assembled a special squadron called '''ISM''' to intercept aliens that could attack at any moment. &lt;br /&gt;
&lt;br /&gt;
ISM harnesses the power of the most advanced technology available to man, and is fully backed by the International Defense Force. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One day, ISM received an emergency sortie order from the Commander:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is an emergency at the planet colony Dino! Move out immediately!!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The squadron, including the '''new variable fighter Sylfer''' that had just been deployed, went to scout out the base on the planet, as communications had suddenly ceased.&lt;br /&gt;
&lt;br /&gt;
Dino was a beautiful planet—what had happened here...?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the base came into sight, the ISM pilots found it had become infested with mysterious '''mechanoid lifeforms'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ISM Pilot''': &amp;quot;Let's head back. It's too dangerous to go any further.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Kyle''': &amp;quot;Wait, we're this close to getting intel on the centropolis. There are still many people trapped in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''ISM Pilot''': &amp;quot;But we'll be dead meat if the aliens find us. All right, let's do this quickly!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Kyle''': &amp;quot;Yeah, I found it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just then, Kyle's recon ship was captured and destroyed by a '''huge robot''' &amp;lt;small&amp;gt;(the stage 2 boss)&amp;lt;/small&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ISM Pilot''': &amp;quot;Kyle!!!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The recon mission had taken a drastic turn, with the other pilots now ready to launch a desperate counteroffensive!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|　第１０４惑星ラグーン。ここは全国家の防衛組織が集められた国際防衛軍本部が&lt;br /&gt;
&lt;br /&gt;
置かれている。この本部には、いつ襲ってくるかもしれないエイリアンを&lt;br /&gt;
&lt;br /&gt;
迎え撃つために特殊軍隊が組まれていた。&lt;br /&gt;
&lt;br /&gt;
　軍隊の名は「ＩＳＭ」。この軍隊は、最高のテクノロジーを駆使し、&lt;br /&gt;
&lt;br /&gt;
国際防衛軍が作り上げた軍事機関である。その「ＩＳＭ」に、司令部から&lt;br /&gt;
&lt;br /&gt;
緊急出動の命令が下された。&lt;br /&gt;
&lt;br /&gt;
「惑星植民地ディノに異常事態発生！直ちに出動せよ！！」&lt;br /&gt;
&lt;br /&gt;
通信の途絶えた基地へ、ロールアウトしたばかりの新型可変戦闘機シルファーらは&lt;br /&gt;
&lt;br /&gt;
調査に向かった。&lt;br /&gt;
&lt;br /&gt;
　この美しい惑星植民地ディノに、何があったというのか、、、。&lt;br /&gt;
&lt;br /&gt;
その時だった。彼らの眼に映ったものは、謎の機械生命体の巣窟と化した基地であった。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
「そろそろ引き上げよう。これ以上の偵察は危険だ。」&lt;br /&gt;
&lt;br /&gt;
「もう少し待ってくれ。あと少しでセンターポリスの情報が手にはいる。&lt;br /&gt;
&lt;br /&gt;
　あの中にはまだ我々の仲間が大勢残っているんだ。」&lt;br /&gt;
&lt;br /&gt;
「だがエイリアンに発見されるとまずい。急ぐんだ！」&lt;br /&gt;
&lt;br /&gt;
「よし・・・見つけたぞ！」&lt;br /&gt;
&lt;br /&gt;
とその時！カイルの搭乗する偵察機が敵の大型ロボットに捕らえられ、破壊されてしまった。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
「カイルッ！！！！！」&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
　今、決死の逆襲が始まる！&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dogyuun_Story01.png|200px|thumb]] || [[File:Dogyuun_Story02.png|200px|thumb]] || [[File:Dogyuun_Story03.png|200px|thumb]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Dogyuun_Story04.png|200px|thumb]] || [[File:Dogyuun_Story05.png|200px|thumb]] || [[File:Dogyuun_Story06.png|200px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dogyuun_Story07.png|200px|thumb]] || [[File:Dogyuun_Story08.png|200px|thumb]] || [[File:Dogyuun_Story09.png|200px|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
From the start, Toaplan's goal with ''Dogyuun'' was to make a game with the best visuals possible, in response to criticism on the visuals of their previous games. Since graphics were their main focus with ''Dogyuun'', the team were unable to put a greater focus on the gameplay, which they felt was &amp;quot;unimaginative&amp;quot;. A significant amount of development time was spent on designing and animating huge bosses.&lt;br /&gt;
[http://shmuplations.com/toaplan-chronicleqa]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* In the '''European''' release of ''Dogyuun'', the rank cap is much lower than in the Japanese version. This makes the European release of the game much '''easier''' as a result.&lt;br /&gt;
* The opening cinematic is '''not included''' in either the '''European''' or '''USA''' releases of the game, likely due to the lack of English translation.&lt;br /&gt;
* There is a '''location test ROM''' of ''Dogyuun'' that is presumably an earlier build of the game &amp;lt;small&amp;gt;(we are not sure exactly how much older)&amp;lt;/small&amp;gt;. ''This is a pending research project!''&lt;br /&gt;
** In the location test ROM, the Bomb module has an '''Auto-Bomb''' feature, which will '''detonate the Bomb and protect the player from taking damage''' when hit by bullets or enemy ships. It is possible that the developers (or the playtesters?) thought the Auto-Bomb made the game too easy, and changed it before the game was finalized and sent to arcades. &lt;br /&gt;
** In the final version of the game, the Bomb module still goes off when the player dies, but '''no longer saves the player'''. This behavior is likely a remnant of the aforementioned location test's Auto-Bomb feature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
WIP&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Dogyuun/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Shooting Star: ''Dogyuun'' page (JP): http://shootingstar.game.coocan.jp/dogyuun.html&lt;br /&gt;
## http://shmups.wiki/files/dogyuun_E.docx (EN translation -- thanks mojilove!)&lt;br /&gt;
# &amp;quot;Toaplan Game Q&amp;amp;A with Yuge and Uemura&amp;quot;, translated into EN by Shmupulations | http://shmuplations.com/toaplan-chronicleqa&lt;br /&gt;
# Additional info contributions by orccommander via the STG Rev. 2020 Discord&lt;br /&gt;
# Primary info and all information verification provided by [[User:CHA-STG|CHA-STG]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Logo Toaplan.png|center]]&lt;/div&gt;</summary>
		<author><name>Calbsepherus</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Dogyuun&amp;diff=10542</id>
		<title>Dogyuun</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Dogyuun&amp;diff=10542"/>
		<updated>2021-06-17T07:28:44Z</updated>

		<summary type="html">&lt;p&gt;Calbsepherus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Dogyuun&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Dogyuun_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Toaplan]]&lt;br /&gt;
|&lt;br /&gt;
|music = Tatsuya Uemura&lt;br /&gt;
|&lt;br /&gt;
|program = Hiroaki Furukawa&amp;lt;br&amp;gt;Tomoaki Takanohashi&lt;br /&gt;
|&lt;br /&gt;
|art = [[Junya Inoue]]&amp;lt;br&amp;gt;Kōetsu Iwabuchi&amp;lt;br&amp;gt;Yuko Tataka&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1992&lt;br /&gt;
&lt;br /&gt;
|previousgame = Previous game of the developer&lt;br /&gt;
|nextgame = Next game of the developer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Dogyuun ドギューン!! ==&lt;br /&gt;
[[File:Dogyuun_Dogyuun.png|center]]&lt;br /&gt;
Dogyuun_Title.png&lt;br /&gt;
'''''Dogyuun''''' (ドギューン!!) is a vertical [[shooting game]] developed and published by [[Toaplan]] in 1992, and one of the few titles created by the company that has not received any ports to home platforms to date. It is set on a fictional planet called '''Dino''', where the player faces off against a race of robotic aliens holding the planet hostage. The player ship in ''Dogyuun'' is known as the '''Sylfer''', and is equipped with a tractor beam that can grab smaller enemies and item containers and carry it with them. There are four weapons and two modules for the player to take advantage of, as well as a unique ship upgrade mechanic that is only available when two players are tagged in.&lt;br /&gt;
&lt;br /&gt;
It has received criticism for its basic design sensibilities -- compared to other games in the genre by 1992 (including others made by Toaplan) --, as it doesn't particularly innovate in any strong ways. Its most unique feature (fusing into a super-ship) is only available when playing the game with two players, so the game essentially rides or dies by its excellent visual presentation. It also has received criticism from high-level players regarding its scoring, as the scoring is easily broken by [[counter-stop]]s due to oversights with the boss design and the tractor beam mechanic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:Dogdogdog.png|left]]''Dogyuun'' utilizes three buttons for its core gameplay.&lt;br /&gt;
&lt;br /&gt;
There are ten stages in the game, and the game [[loop]]s forever, in theory. However, due to a programming error, the game soft-locks at the start of loop 5 stage 1 (5-1), so the game is considered to only have four loops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires the equipped weapon&lt;br /&gt;
* '''B:''' Uses the player's equipped module&lt;br /&gt;
* '''C (Hold):''' Activates the ship's tractor beam, which can grab small enemies and item containers (once grabbing an object, you no longer have to hold the button)&lt;br /&gt;
* '''C (Press):''' Releases any objects caught by the tractor beam (this will also release your equipped module)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Weapons &amp;amp; Modules'''&lt;br /&gt;
----&lt;br /&gt;
''Dogyuun'' features '''four''' primary weapon types, selected by collecting a colored weapon capsule that cycles between ''red'', ''blue'', ''purple'', and ''green'' (in that order). There are no weapon upgrades to collect; collecting the same weapon rewards the player with '''5000pts'''. Uniquely, if you tag in a second player, and tractor beam their ship, your ships will fuse together into a '''super-ship''', allowing the player access to stronger versions of these four weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Screenshot of Dogyuun 0037.png|thumb]]&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Mega Shot&amp;lt;/span&amp;gt;''' (Blue): ''The default player shot.'' Fires a straight beam forward that shrinks as it's out. Fire rate can be increased by rapidly pressing A. When equipped with the Thruster, smaller lasers are also shot from the side of the player's [[option]]s.&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:magenta&amp;quot;&amp;gt;Psycho Beam&amp;lt;/span&amp;gt;''' (Purple): A curving homing shot that bends towards enemies. Only one volley can be on screen at once. It deals a respectable amount of damage, and can hit targets several times, but it is limited in the amount of firepower that can be on-screen at once, and it has a hard time hitting enemies at certain angles.&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;V-Laser&amp;lt;/span&amp;gt;''' (Green): Two bolts of lightning curve out of the ship. The major advantage of this weapon is that it can consistently damage anything in its path, and its path can be left out indefinitely, but it is by far the weakest weapon in the game, only finding use in particularly unique situations against basic [[zako]].&amp;lt;small&amp;gt;''(It also plays a horrible sound when being fired.)''&amp;lt;/small&amp;gt;&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Homing Fire&amp;lt;/span&amp;gt;''' (Red): A homing shot that curves in 90 degree angles towards its targets. Only two volleys can be on screen at once. Fire rate can be increased by rapidly pressing A, allowing it to deal great damage with [[point-blank]]ing, and its movement patterns make it useful in more situations than its purple counterpart.&lt;br /&gt;
&lt;br /&gt;
==== Modules ====&lt;br /&gt;
----&lt;br /&gt;
* '''Bomb''': Releases a one-time use bomb that grants the player invincibility and deals significant damage to any enemies unlucky enough to be caught in its path. The bomb is strong enough to destroy many sub-bosses in the game alone.&lt;br /&gt;
* '''Thruster''': When pressed down, the player's movement speed is massively increased, granting them the ability to dart across the screen. This module is highly useful, but must be used carefully in order to avoid jetting straight into bullets or airborne enemies.&lt;br /&gt;
&lt;br /&gt;
==== Two-Player ====&lt;br /&gt;
----&lt;br /&gt;
In a feature that is unique to ''Dogyuun'', both players have the ability to tractor-beam each others' ships with the C button. When this is done, the two ships fuse into one super-ship and gain devastating firepower, enhancing their equipped weapon and doubling their damage and spread. In exchange, the players are given a bigger hitbox, increasing the chances that they'll get hit by enemy bullets and colliding with ships. &lt;br /&gt;
&lt;br /&gt;
Checkpoints are disabled when two players are playing; players will instead quickly respawn after taking damage. Dying while using the fused ship results in a lost life from both players.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
The player can passively earn '''10pts''' about every '''10 frames''' (out of 60F/sec) by grabbing an enemy or weapon capsule with the '''tractor beam'''. As long as they are carrying an object, they will continue to earn this score bonus. Carried objects have their own hitboxes that can be destroyed by enemy collisions and bullets, ending the score bonus once destroyed. If carrying a particularly '''large enemy''' (such as the red missile-shooting enemies in stage 2), the player will instead earn '''100pts''' every '''10F''', but they will suffer massively reduced movement speed on their ship until the enemy is destroyed or released. &amp;lt;small&amp;gt;''(Information on enemies that can and can't be carried by the player is available on the [[Dogyuun/Strategy#Enemy Overview|Enemy Overview]] section of the [[Dogyuun/Strategy|expanded strategy page]].)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Missiles fired by enemies are destructible and are worth '''10pts''' each. &lt;br /&gt;
&lt;br /&gt;
Collecting a power-up that the player is already holding will reward them with '''5000pts'''. There are also score items that reward the player with '''5000 points''' when collected, but for the most part, these only appear in Stage 3. There are no bonuses tied to end-of-stage boss destruction (even destroying boss parts typically doesn't award very many points), no bonus points awarded for [[extend]]s and bombs at the end of stages (you can only hold one bomb at a time anyway), and there is no bonus points awarded when defeating a boss. &lt;br /&gt;
&lt;br /&gt;
There is an '''item''' in one of the capsules at the end of boss fights that flashes back and forth between '''+100000pts''' and a '''1UP''', and through the use of a glitch, you can acquire two of these for a total of '''200,000pts''' rewarded. &amp;lt;small&amp;gt;''(See '''[[Dogyuun#Extends|Strategy/Extends]]''' below for more information on how to get these items to trigger.)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The best scores in ''Dogyuun'' involve '''optimizing movement''' in order to '''hold onto objects with the tractor beam''' for as long as you can, picking up a new object as soon as possible, and destroying as many destructible objects as possible. A significant amount of score comes from putting together an '''optimal route''' for collecting the '''+5000pts items''' during the '''high-speed section''' at the start of '''Stage 3'''.&lt;br /&gt;
&lt;br /&gt;
Each loop of the game '''increases the overall score potential''' (including the automatic score gain from tractor beaming objects).&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Dogyuun EN-002.gif]] ''See [[Dogyuun/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.'' [[File:Dogyuun EN-002.gif]]&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Extends =====&lt;br /&gt;
----&lt;br /&gt;
The player can earn a '''score-based 1UP''' by earning '''200,000 points'''. This is the only score-based extend in the game &amp;lt;small&amp;gt;(on default dipswitch settings)&amp;lt;/small&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A '''hidden extend/score item''' can be discovered by destroying specific bosses with specific weapons. It flashes back and forth between '''1UP''' and '''+100,000pts'''.&lt;br /&gt;
&lt;br /&gt;
The extend will only appear '''once''' per credit/run. If the extend was collected in a previous boss fight, the weapon capsule that the boss drops will only contain a weapon pick-up. However, the '''100,000pts item will continue to appear''' even if it is collected, making it a good choice for scoring to collect the 100,000pts item instead of the extend.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Boss !! Weapon&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;V-Laser&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4 || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Homing Fire&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 || &amp;lt;span style=&amp;quot;color:magenta&amp;quot;&amp;gt;Psycho Beam&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6 || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;V-Laser&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 7 || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Mega Shot&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 9 || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Mega Shot&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is a tricky glitch that the player can perform that allows the player to acquire '''two extends''' &amp;lt;small&amp;gt;(or extra bonus 100000pts items)&amp;lt;/small&amp;gt; instead of one. See the [[Dogyuun/Strategy#Double_Extend_.2F_200000pts_Glitch|Strategy]] page for ''Dogyuun'' to learn more about this trick.&lt;br /&gt;
&lt;br /&gt;
===== Counter-stops =====&lt;br /&gt;
----&lt;br /&gt;
Due to the a combination of the design of the '''tractor beam''''s bonus point mechanic, various [[safespot]]s in boss encounters, and [[boss time-out|bosses not timing out]], it is possible to achieve several different [[counter-stop]]s in ''Dogyuun''. Some bosses can be rendered '''completely defenseless''' via boss part destruction, or have places on the screen that they are unable to hit the player at (top left of the screen seems to be common in ''Dogyuun''). When holding an object with the tractor beam in one of these situations, it's possible to leave the game untouched from that point on, and eventually acquire '''huge amounts of points, forever'''. The automatic point gain from the tractor beam is also increased in subsequent loops, making the strategy particularly lucrative in the third or fourth loops of the game. &lt;br /&gt;
&lt;br /&gt;
Players aiming to record their high scores on public leaderboards are discouraged from using these sorts of exploits to earn points.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
''&amp;lt;small&amp;gt;(Special thanks to mojilove for the story translation, as well as several other translations on this page!)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Lagoon''', the 104th planet, is home to the '''International Defense Force Headquarters''' where defense organizations from all countries come together. &lt;br /&gt;
&lt;br /&gt;
This headquarters assembled a special squadron called '''ISM''' to intercept aliens that could attack at any moment. &lt;br /&gt;
&lt;br /&gt;
ISM harnesses the power of the most advanced technology available to man, and is fully backed by the International Defense Force. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One day, ISM received an emergency sortie order from the Commander:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is an emergency at the planet colony Dino! Move out immediately!!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The squadron, including the '''new variable fighter Sylfer''' that had just been deployed, went to scout out the base on the planet, as communications had suddenly ceased.&lt;br /&gt;
&lt;br /&gt;
Dino was a beautiful planet—what had happened here...?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the base came into sight, the ISM pilots found it had become infested with mysterious '''mechanoid lifeforms'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ISM Pilot''': &amp;quot;Let's head back. It's too dangerous to go any further.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Kyle''': &amp;quot;Wait, we're this close to getting intel on the centropolis. There are still many people trapped in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''ISM Pilot''': &amp;quot;But we'll be dead meat if the aliens find us. All right, let's do this quickly!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Kyle''': &amp;quot;Yeah, I found it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just then, Kyle's recon ship was captured and destroyed by a '''huge robot''' &amp;lt;small&amp;gt;(the stage 2 boss)&amp;lt;/small&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ISM Pilot''': &amp;quot;Kyle!!!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The recon mission had taken a drastic turn, with the other pilots now ready to launch a desperate counteroffensive!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|　第１０４惑星ラグーン。ここは全国家の防衛組織が集められた国際防衛軍本部が&lt;br /&gt;
&lt;br /&gt;
置かれている。この本部には、いつ襲ってくるかもしれないエイリアンを&lt;br /&gt;
&lt;br /&gt;
迎え撃つために特殊軍隊が組まれていた。&lt;br /&gt;
&lt;br /&gt;
　軍隊の名は「ＩＳＭ」。この軍隊は、最高のテクノロジーを駆使し、&lt;br /&gt;
&lt;br /&gt;
国際防衛軍が作り上げた軍事機関である。その「ＩＳＭ」に、司令部から&lt;br /&gt;
&lt;br /&gt;
緊急出動の命令が下された。&lt;br /&gt;
&lt;br /&gt;
「惑星植民地ディノに異常事態発生！直ちに出動せよ！！」&lt;br /&gt;
&lt;br /&gt;
通信の途絶えた基地へ、ロールアウトしたばかりの新型可変戦闘機シルファーらは&lt;br /&gt;
&lt;br /&gt;
調査に向かった。&lt;br /&gt;
&lt;br /&gt;
　この美しい惑星植民地ディノに、何があったというのか、、、。&lt;br /&gt;
&lt;br /&gt;
その時だった。彼らの眼に映ったものは、謎の機械生命体の巣窟と化した基地であった。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
「そろそろ引き上げよう。これ以上の偵察は危険だ。」&lt;br /&gt;
&lt;br /&gt;
「もう少し待ってくれ。あと少しでセンターポリスの情報が手にはいる。&lt;br /&gt;
&lt;br /&gt;
　あの中にはまだ我々の仲間が大勢残っているんだ。」&lt;br /&gt;
&lt;br /&gt;
「だがエイリアンに発見されるとまずい。急ぐんだ！」&lt;br /&gt;
&lt;br /&gt;
「よし・・・見つけたぞ！」&lt;br /&gt;
&lt;br /&gt;
とその時！カイルの搭乗する偵察機が敵の大型ロボットに捕らえられ、破壊されてしまった。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
「カイルッ！！！！！」&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
　今、決死の逆襲が始まる！&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dogyuun_Story01.png|200px|thumb]] || [[File:Dogyuun_Story02.png|200px|thumb]] || [[File:Dogyuun_Story03.png|200px|thumb]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Dogyuun_Story04.png|200px|thumb]] || [[File:Dogyuun_Story05.png|200px|thumb]] || [[File:Dogyuun_Story06.png|200px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dogyuun_Story07.png|200px|thumb]] || [[File:Dogyuun_Story08.png|200px|thumb]] || [[File:Dogyuun_Story09.png|200px|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
From the start, Toaplan's goal with ''Dogyuun'' was to make a game with the best visuals possible, in response to criticism on the visuals of their previous games. Since graphics were their main focus with ''Dogyuun'', the team were unable to put a greater focus on the gameplay, which they felt was &amp;quot;unimaginative&amp;quot;. A significant amount of development time was spent on designing and animating huge bosses.&lt;br /&gt;
[http://shmuplations.com/toaplan-chronicleqa]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* In the '''European''' release of ''Dogyuun'', the rank cap is much lower than in the Japanese version. This makes the European release of the game much '''easier''' as a result.&lt;br /&gt;
* The opening cinematic is '''not included''' in either the '''European''' or '''USA''' releases of the game, likely due to the lack of English translation.&lt;br /&gt;
* There is a '''location test ROM''' of ''Dogyuun'' that is presumably an earlier build of the game &amp;lt;small&amp;gt;(we are not sure exactly how much older)&amp;lt;/small&amp;gt;. ''This is a pending research project!''&lt;br /&gt;
** In the location test ROM, the Bomb module has an '''Auto-Bomb''' feature, which will '''detonate the Bomb and protect the player from taking damage''' when hit by bullets or enemy ships. It is possible that the developers (or the playtesters?) thought the Auto-Bomb made the game too easy, and changed it before the game was finalized and sent to arcades. &lt;br /&gt;
** In the final version of the game, the Bomb module still goes off when the player dies, but '''no longer saves the player'''. This behavior is likely a remnant of the aforementioned location test's Auto-Bomb feature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
WIP&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Dogyuun/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Shooting Star: ''Dogyuun'' page (JP): http://shootingstar.game.coocan.jp/dogyuun.html&lt;br /&gt;
## http://shmups.wiki/files/dogyuun_E.docx (EN translation -- thanks mojilove!)&lt;br /&gt;
# &amp;quot;Toaplan Game Q&amp;amp;A with Yuge and Uemura&amp;quot;, translated into EN by Shmupulations | http://shmuplations.com/toaplan-chronicleqa&lt;br /&gt;
# Additional info contributions by orccommander via the STG Rev. 2020 Discord&lt;br /&gt;
# Primary info and all information verification provided by [[User:CHA-STG|CHA-STG]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Logo Toaplan.png|center]]&lt;/div&gt;</summary>
		<author><name>Calbsepherus</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Dogyuun&amp;diff=10541</id>
		<title>Dogyuun</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Dogyuun&amp;diff=10541"/>
		<updated>2021-06-17T07:28:13Z</updated>

		<summary type="html">&lt;p&gt;Calbsepherus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Dogyuun&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Dogyuun_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Toaplan]]&lt;br /&gt;
|&lt;br /&gt;
|music = Tatsuya Uemura&lt;br /&gt;
|&lt;br /&gt;
|program = Person B&lt;br /&gt;
|&lt;br /&gt;
|art = [[Junya Inoue]]&amp;lt;br&amp;gt;Kōetsu Iwabuchi&amp;lt;br&amp;gt;Yuko Tataka&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1992&lt;br /&gt;
&lt;br /&gt;
|previousgame = Previous game of the developer&lt;br /&gt;
|nextgame = Next game of the developer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Dogyuun ドギューン!! ==&lt;br /&gt;
[[File:Dogyuun_Dogyuun.png|center]]&lt;br /&gt;
Dogyuun_Title.png&lt;br /&gt;
'''''Dogyuun''''' (ドギューン!!) is a vertical [[shooting game]] developed and published by [[Toaplan]] in 1992, and one of the few titles created by the company that has not received any ports to home platforms to date. It is set on a fictional planet called '''Dino''', where the player faces off against a race of robotic aliens holding the planet hostage. The player ship in ''Dogyuun'' is known as the '''Sylfer''', and is equipped with a tractor beam that can grab smaller enemies and item containers and carry it with them. There are four weapons and two modules for the player to take advantage of, as well as a unique ship upgrade mechanic that is only available when two players are tagged in.&lt;br /&gt;
&lt;br /&gt;
It has received criticism for its basic design sensibilities -- compared to other games in the genre by 1992 (including others made by Toaplan) --, as it doesn't particularly innovate in any strong ways. Its most unique feature (fusing into a super-ship) is only available when playing the game with two players, so the game essentially rides or dies by its excellent visual presentation. It also has received criticism from high-level players regarding its scoring, as the scoring is easily broken by [[counter-stop]]s due to oversights with the boss design and the tractor beam mechanic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:Dogdogdog.png|left]]''Dogyuun'' utilizes three buttons for its core gameplay.&lt;br /&gt;
&lt;br /&gt;
There are ten stages in the game, and the game [[loop]]s forever, in theory. However, due to a programming error, the game soft-locks at the start of loop 5 stage 1 (5-1), so the game is considered to only have four loops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires the equipped weapon&lt;br /&gt;
* '''B:''' Uses the player's equipped module&lt;br /&gt;
* '''C (Hold):''' Activates the ship's tractor beam, which can grab small enemies and item containers (once grabbing an object, you no longer have to hold the button)&lt;br /&gt;
* '''C (Press):''' Releases any objects caught by the tractor beam (this will also release your equipped module)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Weapons &amp;amp; Modules'''&lt;br /&gt;
----&lt;br /&gt;
''Dogyuun'' features '''four''' primary weapon types, selected by collecting a colored weapon capsule that cycles between ''red'', ''blue'', ''purple'', and ''green'' (in that order). There are no weapon upgrades to collect; collecting the same weapon rewards the player with '''5000pts'''. Uniquely, if you tag in a second player, and tractor beam their ship, your ships will fuse together into a '''super-ship''', allowing the player access to stronger versions of these four weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Screenshot of Dogyuun 0037.png|thumb]]&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Mega Shot&amp;lt;/span&amp;gt;''' (Blue): ''The default player shot.'' Fires a straight beam forward that shrinks as it's out. Fire rate can be increased by rapidly pressing A. When equipped with the Thruster, smaller lasers are also shot from the side of the player's [[option]]s.&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:magenta&amp;quot;&amp;gt;Psycho Beam&amp;lt;/span&amp;gt;''' (Purple): A curving homing shot that bends towards enemies. Only one volley can be on screen at once. It deals a respectable amount of damage, and can hit targets several times, but it is limited in the amount of firepower that can be on-screen at once, and it has a hard time hitting enemies at certain angles.&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;V-Laser&amp;lt;/span&amp;gt;''' (Green): Two bolts of lightning curve out of the ship. The major advantage of this weapon is that it can consistently damage anything in its path, and its path can be left out indefinitely, but it is by far the weakest weapon in the game, only finding use in particularly unique situations against basic [[zako]].&amp;lt;small&amp;gt;''(It also plays a horrible sound when being fired.)''&amp;lt;/small&amp;gt;&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Homing Fire&amp;lt;/span&amp;gt;''' (Red): A homing shot that curves in 90 degree angles towards its targets. Only two volleys can be on screen at once. Fire rate can be increased by rapidly pressing A, allowing it to deal great damage with [[point-blank]]ing, and its movement patterns make it useful in more situations than its purple counterpart.&lt;br /&gt;
&lt;br /&gt;
==== Modules ====&lt;br /&gt;
----&lt;br /&gt;
* '''Bomb''': Releases a one-time use bomb that grants the player invincibility and deals significant damage to any enemies unlucky enough to be caught in its path. The bomb is strong enough to destroy many sub-bosses in the game alone.&lt;br /&gt;
* '''Thruster''': When pressed down, the player's movement speed is massively increased, granting them the ability to dart across the screen. This module is highly useful, but must be used carefully in order to avoid jetting straight into bullets or airborne enemies.&lt;br /&gt;
&lt;br /&gt;
==== Two-Player ====&lt;br /&gt;
----&lt;br /&gt;
In a feature that is unique to ''Dogyuun'', both players have the ability to tractor-beam each others' ships with the C button. When this is done, the two ships fuse into one super-ship and gain devastating firepower, enhancing their equipped weapon and doubling their damage and spread. In exchange, the players are given a bigger hitbox, increasing the chances that they'll get hit by enemy bullets and colliding with ships. &lt;br /&gt;
&lt;br /&gt;
Checkpoints are disabled when two players are playing; players will instead quickly respawn after taking damage. Dying while using the fused ship results in a lost life from both players.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
The player can passively earn '''10pts''' about every '''10 frames''' (out of 60F/sec) by grabbing an enemy or weapon capsule with the '''tractor beam'''. As long as they are carrying an object, they will continue to earn this score bonus. Carried objects have their own hitboxes that can be destroyed by enemy collisions and bullets, ending the score bonus once destroyed. If carrying a particularly '''large enemy''' (such as the red missile-shooting enemies in stage 2), the player will instead earn '''100pts''' every '''10F''', but they will suffer massively reduced movement speed on their ship until the enemy is destroyed or released. &amp;lt;small&amp;gt;''(Information on enemies that can and can't be carried by the player is available on the [[Dogyuun/Strategy#Enemy Overview|Enemy Overview]] section of the [[Dogyuun/Strategy|expanded strategy page]].)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Missiles fired by enemies are destructible and are worth '''10pts''' each. &lt;br /&gt;
&lt;br /&gt;
Collecting a power-up that the player is already holding will reward them with '''5000pts'''. There are also score items that reward the player with '''5000 points''' when collected, but for the most part, these only appear in Stage 3. There are no bonuses tied to end-of-stage boss destruction (even destroying boss parts typically doesn't award very many points), no bonus points awarded for [[extend]]s and bombs at the end of stages (you can only hold one bomb at a time anyway), and there is no bonus points awarded when defeating a boss. &lt;br /&gt;
&lt;br /&gt;
There is an '''item''' in one of the capsules at the end of boss fights that flashes back and forth between '''+100000pts''' and a '''1UP''', and through the use of a glitch, you can acquire two of these for a total of '''200,000pts''' rewarded. &amp;lt;small&amp;gt;''(See '''[[Dogyuun#Extends|Strategy/Extends]]''' below for more information on how to get these items to trigger.)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The best scores in ''Dogyuun'' involve '''optimizing movement''' in order to '''hold onto objects with the tractor beam''' for as long as you can, picking up a new object as soon as possible, and destroying as many destructible objects as possible. A significant amount of score comes from putting together an '''optimal route''' for collecting the '''+5000pts items''' during the '''high-speed section''' at the start of '''Stage 3'''.&lt;br /&gt;
&lt;br /&gt;
Each loop of the game '''increases the overall score potential''' (including the automatic score gain from tractor beaming objects).&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Dogyuun EN-002.gif]] ''See [[Dogyuun/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.'' [[File:Dogyuun EN-002.gif]]&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Extends =====&lt;br /&gt;
----&lt;br /&gt;
The player can earn a '''score-based 1UP''' by earning '''200,000 points'''. This is the only score-based extend in the game &amp;lt;small&amp;gt;(on default dipswitch settings)&amp;lt;/small&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A '''hidden extend/score item''' can be discovered by destroying specific bosses with specific weapons. It flashes back and forth between '''1UP''' and '''+100,000pts'''.&lt;br /&gt;
&lt;br /&gt;
The extend will only appear '''once''' per credit/run. If the extend was collected in a previous boss fight, the weapon capsule that the boss drops will only contain a weapon pick-up. However, the '''100,000pts item will continue to appear''' even if it is collected, making it a good choice for scoring to collect the 100,000pts item instead of the extend.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Boss !! Weapon&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;V-Laser&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4 || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Homing Fire&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 || &amp;lt;span style=&amp;quot;color:magenta&amp;quot;&amp;gt;Psycho Beam&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6 || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;V-Laser&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 7 || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Mega Shot&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 9 || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Mega Shot&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is a tricky glitch that the player can perform that allows the player to acquire '''two extends''' &amp;lt;small&amp;gt;(or extra bonus 100000pts items)&amp;lt;/small&amp;gt; instead of one. See the [[Dogyuun/Strategy#Double_Extend_.2F_200000pts_Glitch|Strategy]] page for ''Dogyuun'' to learn more about this trick.&lt;br /&gt;
&lt;br /&gt;
===== Counter-stops =====&lt;br /&gt;
----&lt;br /&gt;
Due to the a combination of the design of the '''tractor beam''''s bonus point mechanic, various [[safespot]]s in boss encounters, and [[boss time-out|bosses not timing out]], it is possible to achieve several different [[counter-stop]]s in ''Dogyuun''. Some bosses can be rendered '''completely defenseless''' via boss part destruction, or have places on the screen that they are unable to hit the player at (top left of the screen seems to be common in ''Dogyuun''). When holding an object with the tractor beam in one of these situations, it's possible to leave the game untouched from that point on, and eventually acquire '''huge amounts of points, forever'''. The automatic point gain from the tractor beam is also increased in subsequent loops, making the strategy particularly lucrative in the third or fourth loops of the game. &lt;br /&gt;
&lt;br /&gt;
Players aiming to record their high scores on public leaderboards are discouraged from using these sorts of exploits to earn points.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
''&amp;lt;small&amp;gt;(Special thanks to mojilove for the story translation, as well as several other translations on this page!)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Lagoon''', the 104th planet, is home to the '''International Defense Force Headquarters''' where defense organizations from all countries come together. &lt;br /&gt;
&lt;br /&gt;
This headquarters assembled a special squadron called '''ISM''' to intercept aliens that could attack at any moment. &lt;br /&gt;
&lt;br /&gt;
ISM harnesses the power of the most advanced technology available to man, and is fully backed by the International Defense Force. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One day, ISM received an emergency sortie order from the Commander:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is an emergency at the planet colony Dino! Move out immediately!!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The squadron, including the '''new variable fighter Sylfer''' that had just been deployed, went to scout out the base on the planet, as communications had suddenly ceased.&lt;br /&gt;
&lt;br /&gt;
Dino was a beautiful planet—what had happened here...?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the base came into sight, the ISM pilots found it had become infested with mysterious '''mechanoid lifeforms'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ISM Pilot''': &amp;quot;Let's head back. It's too dangerous to go any further.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Kyle''': &amp;quot;Wait, we're this close to getting intel on the centropolis. There are still many people trapped in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''ISM Pilot''': &amp;quot;But we'll be dead meat if the aliens find us. All right, let's do this quickly!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Kyle''': &amp;quot;Yeah, I found it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just then, Kyle's recon ship was captured and destroyed by a '''huge robot''' &amp;lt;small&amp;gt;(the stage 2 boss)&amp;lt;/small&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ISM Pilot''': &amp;quot;Kyle!!!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The recon mission had taken a drastic turn, with the other pilots now ready to launch a desperate counteroffensive!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|　第１０４惑星ラグーン。ここは全国家の防衛組織が集められた国際防衛軍本部が&lt;br /&gt;
&lt;br /&gt;
置かれている。この本部には、いつ襲ってくるかもしれないエイリアンを&lt;br /&gt;
&lt;br /&gt;
迎え撃つために特殊軍隊が組まれていた。&lt;br /&gt;
&lt;br /&gt;
　軍隊の名は「ＩＳＭ」。この軍隊は、最高のテクノロジーを駆使し、&lt;br /&gt;
&lt;br /&gt;
国際防衛軍が作り上げた軍事機関である。その「ＩＳＭ」に、司令部から&lt;br /&gt;
&lt;br /&gt;
緊急出動の命令が下された。&lt;br /&gt;
&lt;br /&gt;
「惑星植民地ディノに異常事態発生！直ちに出動せよ！！」&lt;br /&gt;
&lt;br /&gt;
通信の途絶えた基地へ、ロールアウトしたばかりの新型可変戦闘機シルファーらは&lt;br /&gt;
&lt;br /&gt;
調査に向かった。&lt;br /&gt;
&lt;br /&gt;
　この美しい惑星植民地ディノに、何があったというのか、、、。&lt;br /&gt;
&lt;br /&gt;
その時だった。彼らの眼に映ったものは、謎の機械生命体の巣窟と化した基地であった。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
「そろそろ引き上げよう。これ以上の偵察は危険だ。」&lt;br /&gt;
&lt;br /&gt;
「もう少し待ってくれ。あと少しでセンターポリスの情報が手にはいる。&lt;br /&gt;
&lt;br /&gt;
　あの中にはまだ我々の仲間が大勢残っているんだ。」&lt;br /&gt;
&lt;br /&gt;
「だがエイリアンに発見されるとまずい。急ぐんだ！」&lt;br /&gt;
&lt;br /&gt;
「よし・・・見つけたぞ！」&lt;br /&gt;
&lt;br /&gt;
とその時！カイルの搭乗する偵察機が敵の大型ロボットに捕らえられ、破壊されてしまった。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
「カイルッ！！！！！」&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
　今、決死の逆襲が始まる！&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dogyuun_Story01.png|200px|thumb]] || [[File:Dogyuun_Story02.png|200px|thumb]] || [[File:Dogyuun_Story03.png|200px|thumb]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Dogyuun_Story04.png|200px|thumb]] || [[File:Dogyuun_Story05.png|200px|thumb]] || [[File:Dogyuun_Story06.png|200px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dogyuun_Story07.png|200px|thumb]] || [[File:Dogyuun_Story08.png|200px|thumb]] || [[File:Dogyuun_Story09.png|200px|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
From the start, Toaplan's goal with ''Dogyuun'' was to make a game with the best visuals possible, in response to criticism on the visuals of their previous games. Since graphics were their main focus with ''Dogyuun'', the team were unable to put a greater focus on the gameplay, which they felt was &amp;quot;unimaginative&amp;quot;. A significant amount of development time was spent on designing and animating huge bosses.&lt;br /&gt;
[http://shmuplations.com/toaplan-chronicleqa]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* In the '''European''' release of ''Dogyuun'', the rank cap is much lower than in the Japanese version. This makes the European release of the game much '''easier''' as a result.&lt;br /&gt;
* The opening cinematic is '''not included''' in either the '''European''' or '''USA''' releases of the game, likely due to the lack of English translation.&lt;br /&gt;
* There is a '''location test ROM''' of ''Dogyuun'' that is presumably an earlier build of the game &amp;lt;small&amp;gt;(we are not sure exactly how much older)&amp;lt;/small&amp;gt;. ''This is a pending research project!''&lt;br /&gt;
** In the location test ROM, the Bomb module has an '''Auto-Bomb''' feature, which will '''detonate the Bomb and protect the player from taking damage''' when hit by bullets or enemy ships. It is possible that the developers (or the playtesters?) thought the Auto-Bomb made the game too easy, and changed it before the game was finalized and sent to arcades. &lt;br /&gt;
** In the final version of the game, the Bomb module still goes off when the player dies, but '''no longer saves the player'''. This behavior is likely a remnant of the aforementioned location test's Auto-Bomb feature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
WIP&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Dogyuun/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Shooting Star: ''Dogyuun'' page (JP): http://shootingstar.game.coocan.jp/dogyuun.html&lt;br /&gt;
## http://shmups.wiki/files/dogyuun_E.docx (EN translation -- thanks mojilove!)&lt;br /&gt;
# &amp;quot;Toaplan Game Q&amp;amp;A with Yuge and Uemura&amp;quot;, translated into EN by Shmupulations | http://shmuplations.com/toaplan-chronicleqa&lt;br /&gt;
# Additional info contributions by orccommander via the STG Rev. 2020 Discord&lt;br /&gt;
# Primary info and all information verification provided by [[User:CHA-STG|CHA-STG]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Logo Toaplan.png|center]]&lt;/div&gt;</summary>
		<author><name>Calbsepherus</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Dogyuun&amp;diff=10540</id>
		<title>Dogyuun</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Dogyuun&amp;diff=10540"/>
		<updated>2021-06-17T07:27:07Z</updated>

		<summary type="html">&lt;p&gt;Calbsepherus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Dogyuun&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Dogyuun_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Toaplan]]&lt;br /&gt;
|&lt;br /&gt;
|music = Tatsuya Uemura&lt;br /&gt;
|&lt;br /&gt;
|program = Person B&lt;br /&gt;
|&lt;br /&gt;
|art = Junya Inoue&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1992&lt;br /&gt;
&lt;br /&gt;
|previousgame = Previous game of the developer&lt;br /&gt;
|nextgame = Next game of the developer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Dogyuun ドギューン!! ==&lt;br /&gt;
[[File:Dogyuun_Dogyuun.png|center]]&lt;br /&gt;
Dogyuun_Title.png&lt;br /&gt;
'''''Dogyuun''''' (ドギューン!!) is a vertical [[shooting game]] developed and published by [[Toaplan]] in 1992, and one of the few titles created by the company that has not received any ports to home platforms to date. It is set on a fictional planet called '''Dino''', where the player faces off against a race of robotic aliens holding the planet hostage. The player ship in ''Dogyuun'' is known as the '''Sylfer''', and is equipped with a tractor beam that can grab smaller enemies and item containers and carry it with them. There are four weapons and two modules for the player to take advantage of, as well as a unique ship upgrade mechanic that is only available when two players are tagged in.&lt;br /&gt;
&lt;br /&gt;
It has received criticism for its basic design sensibilities -- compared to other games in the genre by 1992 (including others made by Toaplan) --, as it doesn't particularly innovate in any strong ways. Its most unique feature (fusing into a super-ship) is only available when playing the game with two players, so the game essentially rides or dies by its excellent visual presentation. It also has received criticism from high-level players regarding its scoring, as the scoring is easily broken by [[counter-stop]]s due to oversights with the boss design and the tractor beam mechanic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:Dogdogdog.png|left]]''Dogyuun'' utilizes three buttons for its core gameplay.&lt;br /&gt;
&lt;br /&gt;
There are ten stages in the game, and the game [[loop]]s forever, in theory. However, due to a programming error, the game soft-locks at the start of loop 5 stage 1 (5-1), so the game is considered to only have four loops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires the equipped weapon&lt;br /&gt;
* '''B:''' Uses the player's equipped module&lt;br /&gt;
* '''C (Hold):''' Activates the ship's tractor beam, which can grab small enemies and item containers (once grabbing an object, you no longer have to hold the button)&lt;br /&gt;
* '''C (Press):''' Releases any objects caught by the tractor beam (this will also release your equipped module)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Weapons &amp;amp; Modules'''&lt;br /&gt;
----&lt;br /&gt;
''Dogyuun'' features '''four''' primary weapon types, selected by collecting a colored weapon capsule that cycles between ''red'', ''blue'', ''purple'', and ''green'' (in that order). There are no weapon upgrades to collect; collecting the same weapon rewards the player with '''5000pts'''. Uniquely, if you tag in a second player, and tractor beam their ship, your ships will fuse together into a '''super-ship''', allowing the player access to stronger versions of these four weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Screenshot of Dogyuun 0037.png|thumb]]&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Mega Shot&amp;lt;/span&amp;gt;''' (Blue): ''The default player shot.'' Fires a straight beam forward that shrinks as it's out. Fire rate can be increased by rapidly pressing A. When equipped with the Thruster, smaller lasers are also shot from the side of the player's [[option]]s.&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:magenta&amp;quot;&amp;gt;Psycho Beam&amp;lt;/span&amp;gt;''' (Purple): A curving homing shot that bends towards enemies. Only one volley can be on screen at once. It deals a respectable amount of damage, and can hit targets several times, but it is limited in the amount of firepower that can be on-screen at once, and it has a hard time hitting enemies at certain angles.&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;V-Laser&amp;lt;/span&amp;gt;''' (Green): Two bolts of lightning curve out of the ship. The major advantage of this weapon is that it can consistently damage anything in its path, and its path can be left out indefinitely, but it is by far the weakest weapon in the game, only finding use in particularly unique situations against basic [[zako]].&amp;lt;small&amp;gt;''(It also plays a horrible sound when being fired.)''&amp;lt;/small&amp;gt;&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Homing Fire&amp;lt;/span&amp;gt;''' (Red): A homing shot that curves in 90 degree angles towards its targets. Only two volleys can be on screen at once. Fire rate can be increased by rapidly pressing A, allowing it to deal great damage with [[point-blank]]ing, and its movement patterns make it useful in more situations than its purple counterpart.&lt;br /&gt;
&lt;br /&gt;
==== Modules ====&lt;br /&gt;
----&lt;br /&gt;
* '''Bomb''': Releases a one-time use bomb that grants the player invincibility and deals significant damage to any enemies unlucky enough to be caught in its path. The bomb is strong enough to destroy many sub-bosses in the game alone.&lt;br /&gt;
* '''Thruster''': When pressed down, the player's movement speed is massively increased, granting them the ability to dart across the screen. This module is highly useful, but must be used carefully in order to avoid jetting straight into bullets or airborne enemies.&lt;br /&gt;
&lt;br /&gt;
==== Two-Player ====&lt;br /&gt;
----&lt;br /&gt;
In a feature that is unique to ''Dogyuun'', both players have the ability to tractor-beam each others' ships with the C button. When this is done, the two ships fuse into one super-ship and gain devastating firepower, enhancing their equipped weapon and doubling their damage and spread. In exchange, the players are given a bigger hitbox, increasing the chances that they'll get hit by enemy bullets and colliding with ships. &lt;br /&gt;
&lt;br /&gt;
Checkpoints are disabled when two players are playing; players will instead quickly respawn after taking damage. Dying while using the fused ship results in a lost life from both players.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
The player can passively earn '''10pts''' about every '''10 frames''' (out of 60F/sec) by grabbing an enemy or weapon capsule with the '''tractor beam'''. As long as they are carrying an object, they will continue to earn this score bonus. Carried objects have their own hitboxes that can be destroyed by enemy collisions and bullets, ending the score bonus once destroyed. If carrying a particularly '''large enemy''' (such as the red missile-shooting enemies in stage 2), the player will instead earn '''100pts''' every '''10F''', but they will suffer massively reduced movement speed on their ship until the enemy is destroyed or released. &amp;lt;small&amp;gt;''(Information on enemies that can and can't be carried by the player is available on the [[Dogyuun/Strategy#Enemy Overview|Enemy Overview]] section of the [[Dogyuun/Strategy|expanded strategy page]].)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Missiles fired by enemies are destructible and are worth '''10pts''' each. &lt;br /&gt;
&lt;br /&gt;
Collecting a power-up that the player is already holding will reward them with '''5000pts'''. There are also score items that reward the player with '''5000 points''' when collected, but for the most part, these only appear in Stage 3. There are no bonuses tied to end-of-stage boss destruction (even destroying boss parts typically doesn't award very many points), no bonus points awarded for [[extend]]s and bombs at the end of stages (you can only hold one bomb at a time anyway), and there is no bonus points awarded when defeating a boss. &lt;br /&gt;
&lt;br /&gt;
There is an '''item''' in one of the capsules at the end of boss fights that flashes back and forth between '''+100000pts''' and a '''1UP''', and through the use of a glitch, you can acquire two of these for a total of '''200,000pts''' rewarded. &amp;lt;small&amp;gt;''(See '''[[Dogyuun#Extends|Strategy/Extends]]''' below for more information on how to get these items to trigger.)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The best scores in ''Dogyuun'' involve '''optimizing movement''' in order to '''hold onto objects with the tractor beam''' for as long as you can, picking up a new object as soon as possible, and destroying as many destructible objects as possible. A significant amount of score comes from putting together an '''optimal route''' for collecting the '''+5000pts items''' during the '''high-speed section''' at the start of '''Stage 3'''.&lt;br /&gt;
&lt;br /&gt;
Each loop of the game '''increases the overall score potential''' (including the automatic score gain from tractor beaming objects).&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Dogyuun EN-002.gif]] ''See [[Dogyuun/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.'' [[File:Dogyuun EN-002.gif]]&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Extends =====&lt;br /&gt;
----&lt;br /&gt;
The player can earn a '''score-based 1UP''' by earning '''200,000 points'''. This is the only score-based extend in the game &amp;lt;small&amp;gt;(on default dipswitch settings)&amp;lt;/small&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A '''hidden extend/score item''' can be discovered by destroying specific bosses with specific weapons. It flashes back and forth between '''1UP''' and '''+100,000pts'''.&lt;br /&gt;
&lt;br /&gt;
The extend will only appear '''once''' per credit/run. If the extend was collected in a previous boss fight, the weapon capsule that the boss drops will only contain a weapon pick-up. However, the '''100,000pts item will continue to appear''' even if it is collected, making it a good choice for scoring to collect the 100,000pts item instead of the extend.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Boss !! Weapon&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;V-Laser&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4 || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Homing Fire&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 || &amp;lt;span style=&amp;quot;color:magenta&amp;quot;&amp;gt;Psycho Beam&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6 || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;V-Laser&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 7 || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Mega Shot&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 9 || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Mega Shot&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is a tricky glitch that the player can perform that allows the player to acquire '''two extends''' &amp;lt;small&amp;gt;(or extra bonus 100000pts items)&amp;lt;/small&amp;gt; instead of one. See the [[Dogyuun/Strategy#Double_Extend_.2F_200000pts_Glitch|Strategy]] page for ''Dogyuun'' to learn more about this trick.&lt;br /&gt;
&lt;br /&gt;
===== Counter-stops =====&lt;br /&gt;
----&lt;br /&gt;
Due to the a combination of the design of the '''tractor beam''''s bonus point mechanic, various [[safespot]]s in boss encounters, and [[boss time-out|bosses not timing out]], it is possible to achieve several different [[counter-stop]]s in ''Dogyuun''. Some bosses can be rendered '''completely defenseless''' via boss part destruction, or have places on the screen that they are unable to hit the player at (top left of the screen seems to be common in ''Dogyuun''). When holding an object with the tractor beam in one of these situations, it's possible to leave the game untouched from that point on, and eventually acquire '''huge amounts of points, forever'''. The automatic point gain from the tractor beam is also increased in subsequent loops, making the strategy particularly lucrative in the third or fourth loops of the game. &lt;br /&gt;
&lt;br /&gt;
Players aiming to record their high scores on public leaderboards are discouraged from using these sorts of exploits to earn points.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
''&amp;lt;small&amp;gt;(Special thanks to mojilove for the story translation, as well as several other translations on this page!)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Lagoon''', the 104th planet, is home to the '''International Defense Force Headquarters''' where defense organizations from all countries come together. &lt;br /&gt;
&lt;br /&gt;
This headquarters assembled a special squadron called '''ISM''' to intercept aliens that could attack at any moment. &lt;br /&gt;
&lt;br /&gt;
ISM harnesses the power of the most advanced technology available to man, and is fully backed by the International Defense Force. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One day, ISM received an emergency sortie order from the Commander:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is an emergency at the planet colony Dino! Move out immediately!!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The squadron, including the '''new variable fighter Sylfer''' that had just been deployed, went to scout out the base on the planet, as communications had suddenly ceased.&lt;br /&gt;
&lt;br /&gt;
Dino was a beautiful planet—what had happened here...?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the base came into sight, the ISM pilots found it had become infested with mysterious '''mechanoid lifeforms'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ISM Pilot''': &amp;quot;Let's head back. It's too dangerous to go any further.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Kyle''': &amp;quot;Wait, we're this close to getting intel on the centropolis. There are still many people trapped in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''ISM Pilot''': &amp;quot;But we'll be dead meat if the aliens find us. All right, let's do this quickly!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Kyle''': &amp;quot;Yeah, I found it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just then, Kyle's recon ship was captured and destroyed by a '''huge robot''' &amp;lt;small&amp;gt;(the stage 2 boss)&amp;lt;/small&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ISM Pilot''': &amp;quot;Kyle!!!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The recon mission had taken a drastic turn, with the other pilots now ready to launch a desperate counteroffensive!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|　第１０４惑星ラグーン。ここは全国家の防衛組織が集められた国際防衛軍本部が&lt;br /&gt;
&lt;br /&gt;
置かれている。この本部には、いつ襲ってくるかもしれないエイリアンを&lt;br /&gt;
&lt;br /&gt;
迎え撃つために特殊軍隊が組まれていた。&lt;br /&gt;
&lt;br /&gt;
　軍隊の名は「ＩＳＭ」。この軍隊は、最高のテクノロジーを駆使し、&lt;br /&gt;
&lt;br /&gt;
国際防衛軍が作り上げた軍事機関である。その「ＩＳＭ」に、司令部から&lt;br /&gt;
&lt;br /&gt;
緊急出動の命令が下された。&lt;br /&gt;
&lt;br /&gt;
「惑星植民地ディノに異常事態発生！直ちに出動せよ！！」&lt;br /&gt;
&lt;br /&gt;
通信の途絶えた基地へ、ロールアウトしたばかりの新型可変戦闘機シルファーらは&lt;br /&gt;
&lt;br /&gt;
調査に向かった。&lt;br /&gt;
&lt;br /&gt;
　この美しい惑星植民地ディノに、何があったというのか、、、。&lt;br /&gt;
&lt;br /&gt;
その時だった。彼らの眼に映ったものは、謎の機械生命体の巣窟と化した基地であった。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
「そろそろ引き上げよう。これ以上の偵察は危険だ。」&lt;br /&gt;
&lt;br /&gt;
「もう少し待ってくれ。あと少しでセンターポリスの情報が手にはいる。&lt;br /&gt;
&lt;br /&gt;
　あの中にはまだ我々の仲間が大勢残っているんだ。」&lt;br /&gt;
&lt;br /&gt;
「だがエイリアンに発見されるとまずい。急ぐんだ！」&lt;br /&gt;
&lt;br /&gt;
「よし・・・見つけたぞ！」&lt;br /&gt;
&lt;br /&gt;
とその時！カイルの搭乗する偵察機が敵の大型ロボットに捕らえられ、破壊されてしまった。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
「カイルッ！！！！！」&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
　今、決死の逆襲が始まる！&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dogyuun_Story01.png|200px|thumb]] || [[File:Dogyuun_Story02.png|200px|thumb]] || [[File:Dogyuun_Story03.png|200px|thumb]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Dogyuun_Story04.png|200px|thumb]] || [[File:Dogyuun_Story05.png|200px|thumb]] || [[File:Dogyuun_Story06.png|200px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dogyuun_Story07.png|200px|thumb]] || [[File:Dogyuun_Story08.png|200px|thumb]] || [[File:Dogyuun_Story09.png|200px|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
From the start, Toaplan's goal with ''Dogyuun'' was to make a game with the best visuals possible, in response to criticism on the visuals of their previous games. Since graphics were their main focus with ''Dogyuun'', the team were unable to put a greater focus on the gameplay, which they felt was &amp;quot;unimaginative&amp;quot;. A significant amount of development time was spent on designing and animating huge bosses.&lt;br /&gt;
[http://shmuplations.com/toaplan-chronicleqa]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* In the '''European''' release of ''Dogyuun'', the rank cap is much lower than in the Japanese version. This makes the European release of the game much '''easier''' as a result.&lt;br /&gt;
* The opening cinematic is '''not included''' in either the '''European''' or '''USA''' releases of the game, likely due to the lack of English translation.&lt;br /&gt;
* There is a '''location test ROM''' of ''Dogyuun'' that is presumably an earlier build of the game &amp;lt;small&amp;gt;(we are not sure exactly how much older)&amp;lt;/small&amp;gt;. ''This is a pending research project!''&lt;br /&gt;
** In the location test ROM, the Bomb module has an '''Auto-Bomb''' feature, which will '''detonate the Bomb and protect the player from taking damage''' when hit by bullets or enemy ships. It is possible that the developers (or the playtesters?) thought the Auto-Bomb made the game too easy, and changed it before the game was finalized and sent to arcades. &lt;br /&gt;
** In the final version of the game, the Bomb module still goes off when the player dies, but '''no longer saves the player'''. This behavior is likely a remnant of the aforementioned location test's Auto-Bomb feature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
WIP&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Dogyuun/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Shooting Star: ''Dogyuun'' page (JP): http://shootingstar.game.coocan.jp/dogyuun.html&lt;br /&gt;
## http://shmups.wiki/files/dogyuun_E.docx (EN translation -- thanks mojilove!)&lt;br /&gt;
# &amp;quot;Toaplan Game Q&amp;amp;A with Yuge and Uemura&amp;quot;, translated into EN by Shmupulations | http://shmuplations.com/toaplan-chronicleqa&lt;br /&gt;
# Additional info contributions by orccommander via the STG Rev. 2020 Discord&lt;br /&gt;
# Primary info and all information verification provided by [[User:CHA-STG|CHA-STG]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Logo Toaplan.png|center]]&lt;/div&gt;</summary>
		<author><name>Calbsepherus</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Strikers_1945&amp;diff=10539</id>
		<title>Strikers 1945</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Strikers_1945&amp;diff=10539"/>
		<updated>2021-06-17T07:07:36Z</updated>

		<summary type="html">&lt;p&gt;Calbsepherus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Template_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Strikers 1945&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Template_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|&lt;br /&gt;
|music = Masaki Izutani&lt;br /&gt;
|&lt;br /&gt;
|program = Person B&lt;br /&gt;
|&lt;br /&gt;
|art = Person C&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1995&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Strikers 1945 II]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strikers 1945 ==&lt;br /&gt;
'''Strikers 1945''' is a 1995 manic shooter developed by [[Psikyo]]. It is the first in the ''Strikers'' series of shooting games, followed by [[Strikers 1945 II]] and [[Strikers 1999]] (''Strikers 1945 III'').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A (Press):''' Fire the player's Shot weapon. Each ship's shot button has a different function.&lt;br /&gt;
* '''A (Hold):''' Charge up the Super Shot. Release to fire. Can only be performed when the player has [[options]] with them.&lt;br /&gt;
* '''B:''' Releases a screen-clearing Bomb. Bomb functionality varies between ships.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Rank increases based on ship power level. This section is to be expanded and clarified later.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
''Strikers 1945'' features a second loop with denser and faster bullet patterns. There are no conditions to enter the second loop.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
The main scoring trick in ''Strikers'' games involves collecting '''gold bars''' that are left behind by some ground enemies and destructible objects. Gold is worth 200, 500, 1000 or 2000pts depending on what frame of animation it is on. One gold bar animation lasts for 7 frames each.&lt;br /&gt;
&lt;br /&gt;
For ideal score play, the player wants to collect the gold bars on the frame that they flash '''white'''.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Strikers 1945/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
At the end of World War II, world peace seemingly returned to mankind, until an organization known as C.A.N.Y. rose to take over the world with a new breed of superweapons of mass destruction. A team of ace pilots known as the &amp;quot;STRIKERS&amp;quot; were formed in order to destroy this new foe and stop their plan for world conquest.&lt;br /&gt;
&lt;br /&gt;
=====Ending=====&lt;br /&gt;
Later on, it is revealed that the organization was created by aliens who specialize in brainwashing human brains, intending to invade planet Earth. The leader of the organization, also called CANY, is destroyed by the Strikers, alongside the alien base.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
TBD&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* In the World versions of ''Strikers 1945'', the easter egg revealing the identities of the Strikers pilots does not occur.&lt;br /&gt;
* The Japanese text on the high score table does not appear.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
TBD&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video_Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Calbsepherus</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Transcendpang&amp;diff=10538</id>
		<title>Transcendpang</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Transcendpang&amp;diff=10538"/>
		<updated>2021-06-17T06:51:46Z</updated>

		<summary type="html">&lt;p&gt;Calbsepherus: /* Wandering Mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TranscendPangBanner.PNG|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = purple&lt;br /&gt;
|title = TranscendPang&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = TranscendPang_Logo.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Official Logo&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
|developer = wosderge&lt;br /&gt;
|releasedate = 2010&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''TranscendPang''' is a freeware doujin shoot 'em up created by wosderge. &lt;br /&gt;
The game's gameplay is mostly derived from the classic arcade game [https://en.wikipedia.org/wiki/Buster_Bros. Buster Bros.], also known as Pang, but with some key differences.&lt;br /&gt;
Where Buster Bros. may be described as an action game, TranscendPang takes the basic &amp;quot;Pang&amp;quot; format and turns it into a frantic shoot 'em up experience.&lt;br /&gt;
The soundtrack features several artists from the Japanese doujin and rhythm game scenes.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
[[File:Tp sphagnum.jpg|thumb|right|TranscendPang Gameplay]]&lt;br /&gt;
In TranscendPang, your character is fixed to the ground, with only the ability to move left and right, just like in Buster Bros. You also have a shot button, an OverDrive button and a Skill button. In total there are 12 playable characters, as well as 2 secret characters, where each character has unique stats for movement speed, wire speed and overdrive damage, as well as completely unique skills. &amp;lt;br&amp;gt;&lt;br /&gt;
Your goal is to progress through the stage by shooting incoming balls that appear at the top of the screen and bounce around on the stage, and destroy the bigger enemies that appear from time to time, called sentinels. Each stage has unique theme with its own music where all the sound effects for shot and kills add to the music that's already playing, creating a generative soundtrack. This also means that your shot and the enemy balls are synchronized to the tempo of the music that's playing.&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Shot (Z):''' Fires a wire towards the top of the screen.&lt;br /&gt;
* '''OverDrive (X):''' Destroys all balls on screen, and deals damage to sentinels and bosses.&lt;br /&gt;
* '''Skill (C):''' Activates the character's special skill.&lt;br /&gt;
* '''Boost (Shift/Space):''' Increases the rate of incoming balls.&lt;br /&gt;
&lt;br /&gt;
=== Sub-skills ===&lt;br /&gt;
----&lt;br /&gt;
[[File:TranscendPang character select.jpg|thumb|TranscendPang selection screen]]&lt;br /&gt;
You can equip up to two sub-skills for your character. This is done by moving to which character you want the skill of, and pressing either Left or Right. Their assignment is indicated by two different colored dots next to the characters whose skills you've equipped. Sub-skills are very useful, as they let you equip a total of 3 skills, since you also keep the skill of the character you're playing as.&lt;br /&gt;
&lt;br /&gt;
In order to active a skill, you need to build up your skill gauge and hold either Up or Down while activating the skill.&lt;br /&gt;
&lt;br /&gt;
* The skill you selected with Left gets assigned to DOWN + Skill (pink dot)&lt;br /&gt;
* The skill you selected with Left gets assigned to UP + Skill (green dot)&lt;br /&gt;
&lt;br /&gt;
If you're able to rebuild the skill gauge before the skill runs out, then you can activate another skill in the middle of the first skill, making it possible to combine two skills. The only catch is that sub-skills deplete the skill gauge much quicker than your primary skill, so be careful when activating it.&lt;br /&gt;
&lt;br /&gt;
=== Bombs ===&lt;br /&gt;
----&lt;br /&gt;
Bombs in this game refers to the glowing balls that explode after 4 beats. Throughout the stage, bombs will spawn in naturally from the top of the screen, but they appear in a different color than the regular balls.&lt;br /&gt;
==== Regular Bombs ====&lt;br /&gt;
Regular bombs are usually red or orange, and once activated they will glow white. You can also tell if they're about to explode by listening to their audio cue, which is typically a short musical phrase that lasts for 4 beats. If you shoot a bomb while it is glowing white, you will delay its explosion until the next cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
If a bomb's explosion hits balls smaller than itself, it will destroy those balls immediately. However, any balls the same sizer or larger will be turned into bombs themselves by the explosion. &amp;lt;br&amp;gt;&lt;br /&gt;
If a bomb comes in contact with a sentinel or a ruler (boss), it will explode immediately, while also dealing a lot of damage. However, the player can not be hurt by regular bombs. &amp;lt;br&amp;gt;&lt;br /&gt;
it is also possible to create bombs yourself. If you are able to split the same ball three times before it hits the ground, it will turn into a ball. This means that in order to create bombs, the ball needs to be at least size 4 or 5. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Hostile Bombs ====&lt;br /&gt;
Hostile bombs however can hurt the player. These will appear purple, or green if color support is turned on. &amp;lt;br&amp;gt;&lt;br /&gt;
While they behave like normal bombs, they will also turn smaller balls into purple bombs. You can turn them into regular bombs by shooting them while they're not glowing. That means that if a purple bomb is about to explode, you'll have to hit it once to deactivate it and then once again in order to turn it into a regular bomb. &amp;lt;br&amp;gt;&lt;br /&gt;
Hostile bombs will not damage sentinels or rulers.&lt;br /&gt;
&lt;br /&gt;
=== Depth ===&lt;br /&gt;
----&lt;br /&gt;
Depth is the metric of progression and score in the game. By hitting balls and destroying sentinels, you get points which are added to the depth. &amp;lt;br&amp;gt;&lt;br /&gt;
Each stage has a pre-defined total depth, which is presented to you at the start of the stage. Once you have reached that depth, you will have reached the end of the stage and the stage's boss will appear. Additionally, each floor of the stage has its own target depth which is required to reach in order to progress to the next floor. However, due to how the floor change only happens at the start of each musical phrase, it is possible to exceed the target depth of each floor. It is not possible to exceed the total depth of the entire stage.&lt;br /&gt;
&lt;br /&gt;
=== Norma Time ===&lt;br /&gt;
----&lt;br /&gt;
Each stage has a norma time, which is presented to you at the start of every stage. If you are able to reach the total depth of the stage within the norma time, you will face the NEO version of the boss, instead of the regular version. The exception is the final stage, which does not have a NEO version of the boss, and the norma time is infinite (but displayed as 59:99.)&lt;br /&gt;
&lt;br /&gt;
=== Bonuses ===&lt;br /&gt;
----&lt;br /&gt;
While playing the game, you can be rewarded by two main types of bonuses, one for eliminating sentinels or bosses, and one based on the size of bombs.&lt;br /&gt;
==== Sentinels Eliminated ====&lt;br /&gt;
For every 6 sentinels eliminated, you will be rewarded with an extend. This includes sentinels eliminated across two different stages. For example, if you eliminated 4 in one stage, you will get the reward once you eliminate 2 sentinels in the next stage. &amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, there are certain spots in the game where several sentinels will appear at the same time. If you are able to defeat them without taking any damage or using any overdrives, you will receive a reward.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Condition !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| 1 sentinel || No reward&lt;br /&gt;
|-&lt;br /&gt;
| 2 sentinels || Shield +50% (Normal Mode) or +1 OverDrive (Abnormal Mode)&lt;br /&gt;
|-&lt;br /&gt;
| 3 sentinels || Extend&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Boss Eliminated ====&lt;br /&gt;
For every boss defeated, you are rewarded with an extend.&lt;br /&gt;
==== Sublimation Bonus ====&lt;br /&gt;
A sublimation bonus is rewarded to you based on the size of the largest bomb exploded during a chain. The bonus will be rewarded once the last bomb in a chain has exploded. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that hostile (purple) bombs do not reward any bonuses. You need to turn them into regular bombs in order to get a reward from them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| 1st Sublimation Bonus || No reward&lt;br /&gt;
|-&lt;br /&gt;
| 2nd Sublimation Bonus || Score bonus (Needs research for calculation)&lt;br /&gt;
|-&lt;br /&gt;
| 3rd Sublimation Bonus || Full skill gauge&lt;br /&gt;
|-&lt;br /&gt;
| 4th Sublimation Bonus || Shield +50% (Normal Mode) or +1 OverDrive (Abnormal Mode)&lt;br /&gt;
|-&lt;br /&gt;
| 5th Sublimation Bonus || Extend&lt;br /&gt;
|-&lt;br /&gt;
| 6th Sublimation Bonus || MAX: Extend, full skill gauge and score bonus.&lt;br /&gt;
|}&lt;br /&gt;
It is only possible to get the 6th sublimation bonus in the final stage of the game.  For stages 1 through 6, the highest tier you can get is the 5th sublimation bonus.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
The game has 5 modes you can choose between.&lt;br /&gt;
=== Wandering Mode ===&lt;br /&gt;
This is the main mode of the game. In this mode you have to play through 7 stages out of a possible 19, arranged in a branching tree, similar to the [[Darius]] series. &amp;lt;br&amp;gt;&lt;br /&gt;
The tree has a depth of 3 branches, except the final stage which has 4 potential stages. You can only move between adjacent branches, i.e. from A to B, or from C to B, but not from A to C. &amp;lt;br&amp;gt;&lt;br /&gt;
Your performance in each stage is what determines what the next stage will be.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Movement !! Condition&lt;br /&gt;
|-&lt;br /&gt;
| A to A || Defeat normal boss.&lt;br /&gt;
|-&lt;br /&gt;
| A to B || Defeat NEO boss.&lt;br /&gt;
|-&lt;br /&gt;
| B to A || Defeat normal boss.&lt;br /&gt;
|-&lt;br /&gt;
| B to B || Defeat NEO boss.&lt;br /&gt;
|-&lt;br /&gt;
| B to C || Defeat NEO boss and get 2 extends during the stage.&lt;br /&gt;
|-&lt;br /&gt;
| C to B || Defeat normal boss.&lt;br /&gt;
|-&lt;br /&gt;
| C to C || Defeat NEO boss.&lt;br /&gt;
|-&lt;br /&gt;
| Final-X || Defeat NEO boss and get 2 extends in Stage 6-C.&lt;br /&gt;
|}&lt;br /&gt;
The exception to this rule is stage 2-B, which lets you move up to 3-C without getting the two extends which are normally required.&lt;br /&gt;
&lt;br /&gt;
=== Advanced Mode ===&lt;br /&gt;
This mode lets you play a through one of 3 courses, each consisting of 6 predetermined stages. &amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, you will always face the NEO version of the boss, and you may not use any continues. If you get Game Over, you have to restart from the beginning. &amp;lt;br&amp;gt;&lt;br /&gt;
Some courses must be unlocked before you can play them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Course&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage 1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage 2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage 3&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage 4&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage 5&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Normal&lt;br /&gt;
| Sphagnum Squarossum (1-A)&lt;br /&gt;
| Love Entropy (3-A)&lt;br /&gt;
| calm,waste. (4-A)&lt;br /&gt;
| growing train (5-A)&lt;br /&gt;
| drug festival (6-A)&lt;br /&gt;
| leftscene (Final-A)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Maniac&lt;br /&gt;
| Easy-0 (2-A)&lt;br /&gt;
| Massive Qur'an (3-B)&lt;br /&gt;
| KARAKUROID (4-B)&lt;br /&gt;
| armament (5-B)&lt;br /&gt;
| senescent systems (6-B)&lt;br /&gt;
| lumpectomy (Final-B)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Transcend&lt;br /&gt;
| Rotten Soil (2-B)&lt;br /&gt;
| gazer (3-C)&lt;br /&gt;
| Endoplasmic Reticulum (4-C) &lt;br /&gt;
| HASCORALGUN (5-C)&lt;br /&gt;
| the age of shadow (6-C)&lt;br /&gt;
| last mother (Final-C)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invasion Mode ===&lt;br /&gt;
This mode lets you play any stage freely, as long as you have played it at least once before in Wandering Mode. &amp;lt;br&amp;gt;&lt;br /&gt;
A useful mode for practicing certain stages and their bosses.&lt;br /&gt;
&lt;br /&gt;
=== Genesis Mode ===&lt;br /&gt;
This mode lets you play any custom stage the game is able to find inside the &amp;quot;user&amp;quot; folder in the game data folder.&lt;br /&gt;
&lt;br /&gt;
=== Boss Rush ===&lt;br /&gt;
This mode is its own self contained stage which lets you play against every boss in the game in sequence.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
== Stages ==&lt;br /&gt;
=== Stage 1-A: Sphagnum Squarrosum ===&lt;br /&gt;
'''Total Depth:''' 1200 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Norma Time:''' 1:20 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Composer:''' scytheleg &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the first stage you'll encounter in Wandering Mode of the game. Elements of this stage is also used for the game's tutorial. &amp;lt;br&amp;gt;&lt;br /&gt;
The sentinels in this stage are leaves which shoot 5 stars in a circular formation. They stay completely stationary until they are either defeated, or time out. &amp;lt;br&amp;gt;&lt;br /&gt;
The boss of the stage is called Norterm C.R.I., and is a mossy block of stone with a face. This boss has two phases. &amp;lt;br&amp;gt;&lt;br /&gt;
In the first phase, &amp;quot;Pathostuffs&amp;quot;, the boss will float above the ground and cry glowing orbs, which can be destroyed by your shot. In the second phase, &amp;quot;Earth Screams&amp;quot;, the boss will start slamming its body into the ground. &amp;lt;br&amp;gt;&lt;br /&gt;
Your main means of damaging the boss is by either shooting it directly, or using bombs, overdrive or a skill that deals damage directly.&lt;br /&gt;
&lt;br /&gt;
==== NEO Differences ====&lt;br /&gt;
In the first phase, the tears of the boss will be regular balls instead of glowing orbs. &amp;lt;br&amp;gt;&lt;br /&gt;
The second phase has the most changes. When the boss slams its body into the ground, it will now generate shockwaves which travel along the floor. These can be cancelled out by your shot. &amp;lt;br&amp;gt; &lt;br /&gt;
Additionally, boulders will tumble down from the top of the screen when he hits the ground, which is another threat to watch out for.&lt;br /&gt;
&lt;br /&gt;
=== Stage 2-A: Easy-0  ===&lt;br /&gt;
'''Total Depth:''' 2010 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Norma Time:''' 2:20 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Composer:''' copyyyy &amp;lt;br&amp;gt;&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
==== NEO Differences ====&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
=== Stage 2-B: Rotten Soil ===&lt;br /&gt;
'''Total Depth:''' 1800 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Norma Time:''' 1:50 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Composer:''' wosderge &amp;lt;br&amp;gt;&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
==== NEO Differences ====&lt;br /&gt;
&lt;br /&gt;
=== Stage 3-A: Love Entropy ===&lt;br /&gt;
'''Total Depth:''' 2500 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Norma Time:''' 1:50 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Composer:''' L-more (a.k.a. cinako) &amp;lt;br&amp;gt;&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
==== NEO Differences ====&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
=== Stage 3-B: Massive Qur'an ===&lt;br /&gt;
'''Total Depth:''' 2800 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Norma Time:''' 2:20 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Composer:''' xenothium &amp;lt;br&amp;gt;&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
==== NEO Differences ====&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
=== Stage 3-C: gazer ===&lt;br /&gt;
'''Total Depth:''' 3500 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Norma Time:''' 2:20 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Composer:''' scytheleg &amp;lt;br&amp;gt;&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
==== NEO Differences ====&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
=== Stage 4-A: calm,waste. ===&lt;br /&gt;
'''Total Depth:''' 3600 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Norma Time:''' 2:50 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Composer:''' Ritsu &amp;lt;br&amp;gt;&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
==== NEO Differences ====&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
=== Stage 4-B: KARAKUROID ===&lt;br /&gt;
'''Total Depth:''' 3200 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Norma Time:''' 2:20 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Composer:''' cybermiso &amp;lt;br&amp;gt;&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
==== NEO Differences ====&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
=== Stage 4-C: Endoplasmic Reticulum ===&lt;br /&gt;
'''Total Depth:''' 7200 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Norma Time:''' 3:50 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Composer:''' exci &amp;lt;br&amp;gt;&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
==== NEO Differences ====&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
=== Stage 5-A: growing train ===&lt;br /&gt;
'''Total Depth:''' 3200 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Norma Time:''' 1:50 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Composer:''' LU &amp;lt;br&amp;gt;&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
==== NEO Differences ====&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
=== Stage 5-B: armament ===&lt;br /&gt;
'''Total Depth:''' 4800 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Norma Time:''' 2:50 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Composer:''' LU &amp;lt;br&amp;gt;&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
==== NEO Differences ====&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
=== Stage 5-C: HASCORALGUN ===&lt;br /&gt;
'''Total Depth:''' 4500 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Norma Time:''' 3:20 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Composer:''' wosderge &amp;lt;br&amp;gt;&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
==== NEO Differences ====&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
=== Stage 6-A: drug festival ===&lt;br /&gt;
'''Total Depth:''' 4444 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Norma Time:''' 2:50 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Composer:''' Ras &amp;lt;br&amp;gt;&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
==== NEO Differences ====&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
=== Stage 6-B: senescent systems ===&lt;br /&gt;
'''Total Depth:''' 5555 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Norma Time:''' 3:20 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Composer:''' wosderge &amp;lt;br&amp;gt;&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
==== NEO Differences ====&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
=== Stage 6-C: the age of shadow ===&lt;br /&gt;
'''Total Depth:''' 4700 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Norma Time:''' 2:50 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Composer:''' CRUNCH &amp;lt;br&amp;gt;&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
==== NEO Differences ====&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
=== Stage Final-A: leftscene ===&lt;br /&gt;
'''Total Depth:''' 5000 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Norma Time:''' None &amp;lt;br&amp;gt;&lt;br /&gt;
'''Composer:''' wosderge &amp;lt;br&amp;gt;&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
=== Stage Final-B: lumpectomy ===&lt;br /&gt;
'''Total Depth:''' 6400 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Norma Time:''' None &amp;lt;br&amp;gt;&lt;br /&gt;
'''Composer:''' LU &amp;lt;br&amp;gt;&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
=== Stage Final-C: last mother ===&lt;br /&gt;
'''Total Depth:''' 7000 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Norma Time:''' None &amp;lt;br&amp;gt;&lt;br /&gt;
'''Composer:''' kakyo (a.k.a. Nankumo) &amp;lt;br&amp;gt;&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
=== Stage Final-X: dwllns ===&lt;br /&gt;
'''Total Depth:''' 4444 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Norma Time:''' None &amp;lt;br&amp;gt;&lt;br /&gt;
'''Composer:''' fnixkm (a.k.a. dust.c &amp;amp; iraxa) &amp;lt;br&amp;gt;&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Coming Soon.&lt;br /&gt;
&lt;br /&gt;
This is a stump. I'll add more later.&lt;/div&gt;</summary>
		<author><name>Calbsepherus</name></author>
		
	</entry>
</feed>