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	<id>https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CIT+Seven+Force</id>
	<title>Shmups Wiki -- The Digital Library of Shooting Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CIT+Seven+Force"/>
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	<updated>2026-08-19T00:18:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shmups.wiki/index.php?title=Viper_Phase_1&amp;diff=39186</id>
		<title>Viper Phase 1</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Viper_Phase_1&amp;diff=39186"/>
		<updated>2026-08-18T21:56:00Z</updated>

		<summary type="html">&lt;p&gt;CIT Seven Force: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Viper_Phase_1_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Viper Phase 1&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Viper_Phase_1_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Seibu Kaihatsu]]&lt;br /&gt;
|&lt;br /&gt;
|music = Go Sato&lt;br /&gt;
|&lt;br /&gt;
|program = Yoritaka Kasai&lt;br /&gt;
|&lt;br /&gt;
|art = Toshinobu Komazawa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = May 1995 (Japan)&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Raiden DX]]&lt;br /&gt;
|nextgame = [[Raiden Fighters]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Viper Phase 1''' is a 1995 vertically scrolling shooter video game developed by Seibu Kaihatsu for arcades. Often regarded as a spin-off or spiritual successor to the Raiden series, the game shares many similarities in terms of gameplay mechanics and design. Viper Phase 1 is the first game developed for Seibu Kaihatsu's SPI system board, featuring detailed sprite-based graphics and elaborate explosion effects.&lt;br /&gt;
&lt;br /&gt;
The initial release (known as ''OLD Version'') failed to gain acceptance among many players due to its unorthodox weapons system. Three months later, a revised '''NEW Version''' was released, featuring adjustments that brought the gameplay closer to ''Raiden'', such as making sub-weapons permanent. This version also formed the basis for overseas releases of Viper Phase 1.&lt;br /&gt;
&lt;br /&gt;
Hamster Corporation released the game as part of their Arcade Archives series for the Nintendo Switch, PlayStation 4, and PlayStation 5 in December 2024.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The game consists of eight stages and supports two-player simultaneous play. There are no extends.&lt;br /&gt;
The player's craft is controlled using an 8-way joystick and two buttons (Shot and Bomb). There are two types of shots: a main weapon and a sub-weapon (with four varieties of the latter), and pressing the Shot button fires both simultaneously.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Fires the player's weapons.&lt;br /&gt;
* '''B:''' Activates the player's bomb.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 330px;&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Viper_Phase_1_Wide.png|40px|center]] || &amp;lt;center&amp;gt;'''Wide'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Fires shots in a fan-shaped pattern covering a wide area. Powering up expands the firing range. While the damage per individual shot is low, point-planking enemies unleashes devastating attack power.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Viper_Phase_1_Laser.png|40px|center]] || &amp;lt;center&amp;gt;'''Laser'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Fires a laser beam straight ahead. Although the effective range is narrow, the weapon is powerful. Powering up increases the thickness of the beam. This weapon is effective against heavily armored enemies.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Viper_Phase_1_Missile.png|40px|center]] || &amp;lt;center&amp;gt;'''Missile'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Launches missiles across a wide area in front of your ship. The missiles travel slowly but explode upon impact, dealing massive damage. Powering up increases the number of missiles fired and expands the size of the resulting explosions.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Viper_Phase_1_Napalm.png|40px|center]] || &amp;lt;center&amp;gt;'''Napalm'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Fires missiles straight ahead from both wings of your ship. They detonate upon impact, dealing concentrated, high-damage hits. Powering up increases the number of explosions generated by each missile, allowing the blast to cover a wider area.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The year is 2050 (Cosmic Era), long after humanity embarked on a massive space colonization project in search of a &amp;quot;second Earth.&amp;quot; Having settled across various star systems, humanity developed unique cultures and scientific advancements, yet simultaneously fell into conflict, sparking a succession of large-scale interstellar wars. The flames of war eventually reached Earth itself; a rebel force from another star system—possessing technology far superior to Earth's—brought a massive fleet led by a space aircraft carrier into Earth's orbit and demanded unconditional surrender. In response, the Earth Defense Force launched a top-secret operation codenamed &amp;quot;Viper Phase 1,&amp;quot; the plan for which was to infiltrate the enemy carrier, gather data, seize a new type of enemy fighter, and then use that fighter to destroy the carrier.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
Categories are great to organize pages and make it easy to find similar pages. To make the best use of them, please follow the [[Category_guidelines]] when creating and using the categories in the articles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For example, this template falls under: --&amp;gt;&lt;br /&gt;
[[Category:ToAddCategories]]&lt;br /&gt;
&amp;lt;!-- Feel free to remove the ToAddCategories tag above once the right categories are added to the article --&amp;gt;&lt;/div&gt;</summary>
		<author><name>CIT Seven Force</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Viper_Phase_1&amp;diff=39185</id>
		<title>Viper Phase 1</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Viper_Phase_1&amp;diff=39185"/>
		<updated>2026-08-18T21:54:10Z</updated>

		<summary type="html">&lt;p&gt;CIT Seven Force: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Viper_Phase_1_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Viper Phase 1&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Viper_Phase_1_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Seibu Kaihatsu]]&lt;br /&gt;
|&lt;br /&gt;
|music = Go Sato&lt;br /&gt;
|&lt;br /&gt;
|program = Yoritaka Kasai&lt;br /&gt;
|&lt;br /&gt;
|art = Toshinobu Komazawa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = May 1995 (Japan)&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Raiden DX]]&lt;br /&gt;
|nextgame = [[Raiden Fighters]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Viper Phase 1''' is a 1995 vertically scrolling shooter video game developed by Seibu Kaihatsu for arcades. Often regarded as a spin-off or spiritual successor to the Raiden series, the game shares many similarities in terms of gameplay mechanics and design. Viper Phase 1 is the first game developed for Seibu Kaihatsu's SPI system board, featuring detailed sprite-based graphics and elaborate explosion effects.&lt;br /&gt;
&lt;br /&gt;
The initial release (known as ''OLD Version'') failed to gain acceptance among many players due to its unorthodox weapons system. Three months later, a revised '''NEW Version''' was released, featuring adjustments that brought the gameplay closer to ''Raiden'', such as making sub-weapons permanent. This version also formed the basis for overseas releases of Viper Phase 1.&lt;br /&gt;
&lt;br /&gt;
Hamster Corporation released the game as part of their Arcade Archives series for the Nintendo Switch, PlayStation 4, and PlayStation 5 in December 2024.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The game consists of eight stages and supports two-player simultaneous play. There are no extends.&lt;br /&gt;
The player's craft is controlled using an 8-way joystick and two buttons (Shot and Bomb). There are two types of shots: a main weapon and a sub-weapon (with four varieties of the latter), and pressing the Shot button fires both simultaneously.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Fires the player's weapons.&lt;br /&gt;
* '''B:''' Activates the player's bomb.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 330px;&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Viper_Phase_1_Wide.png|30px|center]] || &amp;lt;center&amp;gt;'''Wide'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Fires shots in a fan-shaped pattern covering a wide area. Powering up expands the firing range. While the damage per individual shot is low, point-planking enemies unleashes devastating attack power.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''L'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Laser'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Fires a laser beam straight ahead. Although the effective range is narrow, the weapon is powerful. Powering up increases the thickness of the beam. This weapon is effective against heavily armored enemies.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''M'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Missile'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Launches missiles across a wide area in front of your ship. The missiles travel slowly but explode upon impact, dealing massive damage. Powering up increases the number of missiles fired and expands the size of the resulting explosions.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''N'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Napalm'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Fires missiles straight ahead from both wings of your ship. They detonate upon impact, dealing concentrated, high-damage hits. Powering up increases the number of explosions generated by each missile, allowing the blast to cover a wider area.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The year is 2050 (Cosmic Era), long after humanity embarked on a massive space colonization project in search of a &amp;quot;second Earth.&amp;quot; Having settled across various star systems, humanity developed unique cultures and scientific advancements, yet simultaneously fell into conflict, sparking a succession of large-scale interstellar wars. The flames of war eventually reached Earth itself; a rebel force from another star system—possessing technology far superior to Earth's—brought a massive fleet led by a space aircraft carrier into Earth's orbit and demanded unconditional surrender. In response, the Earth Defense Force launched a top-secret operation codenamed &amp;quot;Viper Phase 1,&amp;quot; the plan for which was to infiltrate the enemy carrier, gather data, seize a new type of enemy fighter, and then use that fighter to destroy the carrier.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
Categories are great to organize pages and make it easy to find similar pages. To make the best use of them, please follow the [[Category_guidelines]] when creating and using the categories in the articles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For example, this template falls under: --&amp;gt;&lt;br /&gt;
[[Category:ToAddCategories]]&lt;br /&gt;
&amp;lt;!-- Feel free to remove the ToAddCategories tag above once the right categories are added to the article --&amp;gt;&lt;/div&gt;</summary>
		<author><name>CIT Seven Force</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Viper_Phase_1_Napalm.png&amp;diff=39184</id>
		<title>File:Viper Phase 1 Napalm.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Viper_Phase_1_Napalm.png&amp;diff=39184"/>
		<updated>2026-08-18T21:50:44Z</updated>

		<summary type="html">&lt;p&gt;CIT Seven Force: Viper Phase 1 napalm weapon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Viper Phase 1 napalm weapon&lt;/div&gt;</summary>
		<author><name>CIT Seven Force</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Viper_Phase_1_Missile.png&amp;diff=39183</id>
		<title>File:Viper Phase 1 Missile.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Viper_Phase_1_Missile.png&amp;diff=39183"/>
		<updated>2026-08-18T21:50:25Z</updated>

		<summary type="html">&lt;p&gt;CIT Seven Force: Viper Phase 1 missile weapon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Viper Phase 1 missile weapon&lt;/div&gt;</summary>
		<author><name>CIT Seven Force</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Viper_Phase_1_Laser.png&amp;diff=39182</id>
		<title>File:Viper Phase 1 Laser.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Viper_Phase_1_Laser.png&amp;diff=39182"/>
		<updated>2026-08-18T21:49:55Z</updated>

		<summary type="html">&lt;p&gt;CIT Seven Force: Viper Phase 1 laser weapon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Viper Phase 1 laser weapon&lt;/div&gt;</summary>
		<author><name>CIT Seven Force</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Viper_Phase_1_Wide.png&amp;diff=39181</id>
		<title>File:Viper Phase 1 Wide.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Viper_Phase_1_Wide.png&amp;diff=39181"/>
		<updated>2026-08-18T21:49:29Z</updated>

		<summary type="html">&lt;p&gt;CIT Seven Force: Viper Phase 1 wide weapon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Viper Phase 1 wide weapon&lt;/div&gt;</summary>
		<author><name>CIT Seven Force</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Viper_Phase_1&amp;diff=39180</id>
		<title>Viper Phase 1</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Viper_Phase_1&amp;diff=39180"/>
		<updated>2026-08-18T21:40:36Z</updated>

		<summary type="html">&lt;p&gt;CIT Seven Force: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Viper_Phase_1_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Viper Phase 1&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Viper_Phase_1_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Seibu Kaihatsu]]&lt;br /&gt;
|&lt;br /&gt;
|music = Go Sato&lt;br /&gt;
|&lt;br /&gt;
|program = Yoritaka Kasai&lt;br /&gt;
|&lt;br /&gt;
|art = Toshinobu Komazawa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = May 1995 (Japan)&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Raiden DX]]&lt;br /&gt;
|nextgame = [[Raiden Fighters]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Viper Phase 1''' is a 1995 vertically scrolling shooter video game developed by Seibu Kaihatsu for arcades. Often regarded as a spin-off or spiritual successor to the Raiden series, the game shares many similarities in terms of gameplay mechanics and design. Viper Phase 1 is the first game developed for Seibu Kaihatsu's SPI system board, featuring detailed sprite-based graphics and elaborate explosion effects.&lt;br /&gt;
&lt;br /&gt;
The initial release (known as ''OLD Version'') failed to gain acceptance among many players due to its unorthodox weapons system. Three months later, a revised '''NEW Version''' was released, featuring adjustments that brought the gameplay closer to ''Raiden'', such as making sub-weapons permanent. This version also formed the basis for overseas releases of Viper Phase 1.&lt;br /&gt;
&lt;br /&gt;
Hamster Corporation released the game as part of their Arcade Archives series for the Nintendo Switch, PlayStation 4, and PlayStation 5 in December 2024.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The game consists of eight stages and supports two-player simultaneous play. There are no extends.&lt;br /&gt;
The player's craft is controlled using an 8-way joystick and two buttons (Shot and Bomb). There are two types of shots: a main weapon and a sub-weapon (with four varieties of the latter), and pressing the Shot button fires both simultaneously.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Fires the player's weapons.&lt;br /&gt;
* '''B:''' Activates the player's bomb.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 330px;&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''W'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Wide'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Fires shots in a fan-shaped pattern covering a wide area. Powering up expands the firing range. While the damage per individual shot is low, point-planking enemies unleashes devastating attack power.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''L'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Laser'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Fires a laser beam straight ahead. Although the effective range is narrow, the weapon is powerful. Powering up increases the thickness of the beam. This weapon is effective against heavily armored enemies.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''M'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Missile'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Launches missiles across a wide area in front of your ship. The missiles travel slowly but explode upon impact, dealing massive damage. Powering up increases the number of missiles fired and expands the size of the resulting explosions.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''N'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Napalm'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Fires missiles straight ahead from both wings of your ship. They detonate upon impact, dealing concentrated, high-damage hits. Powering up increases the number of explosions generated by each missile, allowing the blast to cover a wider area.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The year is 2050 (Cosmic Era), long after humanity embarked on a massive space colonization project in search of a &amp;quot;second Earth.&amp;quot; Having settled across various star systems, humanity developed unique cultures and scientific advancements, yet simultaneously fell into conflict, sparking a succession of large-scale interstellar wars. The flames of war eventually reached Earth itself; a rebel force from another star system—possessing technology far superior to Earth's—brought a massive fleet led by a space aircraft carrier into Earth's orbit and demanded unconditional surrender. In response, the Earth Defense Force launched a top-secret operation codenamed &amp;quot;Viper Phase 1,&amp;quot; the plan for which was to infiltrate the enemy carrier, gather data, seize a new type of enemy fighter, and then use that fighter to destroy the carrier.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
Categories are great to organize pages and make it easy to find similar pages. To make the best use of them, please follow the [[Category_guidelines]] when creating and using the categories in the articles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For example, this template falls under: --&amp;gt;&lt;br /&gt;
[[Category:ToAddCategories]]&lt;br /&gt;
&amp;lt;!-- Feel free to remove the ToAddCategories tag above once the right categories are added to the article --&amp;gt;&lt;/div&gt;</summary>
		<author><name>CIT Seven Force</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Viper_Phase_1&amp;diff=39179</id>
		<title>Viper Phase 1</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Viper_Phase_1&amp;diff=39179"/>
		<updated>2026-08-18T21:39:44Z</updated>

		<summary type="html">&lt;p&gt;CIT Seven Force: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Viper_Phase_1_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Viper Phase 1&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Viper_Phase_1_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Seibu Kaihatsu]]&lt;br /&gt;
|&lt;br /&gt;
|music = Go Sato&lt;br /&gt;
|&lt;br /&gt;
|program = Yoritaka Kasai&lt;br /&gt;
|&lt;br /&gt;
|art = Toshinobu Komazawa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = May 1995 (Japan)&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Raiden DX]]&lt;br /&gt;
|nextgame = [[Raiden Fighters]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Viper Phase 1''' is a 1995 vertically scrolling shooter video game developed by Seibu Kaihatsu for arcades. Often regarded as a spin-off or spiritual successor to the Raiden series, the game shares many similarities in terms of gameplay mechanics and design. Viper Phase 1 is the first game developed for Seibu Kaihatsu's SPI system board, featuring detailed sprite-based graphics and elaborate explosion effects.&lt;br /&gt;
&lt;br /&gt;
The initial release (known as ''OLD version'') failed to gain acceptance among many players due to its unorthodox weapons system. Three months later, a revised '''NEW version''' was released, featuring adjustments that brought the gameplay closer to ''Raiden'', such as making sub-weapons permanent. This version also formed the basis for overseas releases of Viper Phase 1.&lt;br /&gt;
&lt;br /&gt;
Hamster Corporation released the game as part of their Arcade Archives series for the Nintendo Switch, PlayStation 4, and PlayStation 5 in December 2024.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The game consists of eight stages and supports two-player simultaneous play. There are no extends.&lt;br /&gt;
The player's craft is controlled using an 8-way joystick and two buttons (Shot and Bomb). There are two types of shots: a main weapon and a sub-weapon (with four varieties of the latter), and pressing the Shot button fires both simultaneously.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Fires the player's weapons.&lt;br /&gt;
* '''B:''' Activates the player's bomb.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 330px;&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''W'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Wide'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Fires shots in a fan-shaped pattern covering a wide area. Powering up expands the firing range. While the damage per individual shot is low, point-planking enemies unleashes devastating attack power.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''L'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Laser'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Fires a laser beam straight ahead. Although the effective range is narrow, the weapon is powerful. Powering up increases the thickness of the beam. This weapon is effective against heavily armored enemies.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''M'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Missile'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Launches missiles across a wide area in front of your ship. The missiles travel slowly but explode upon impact, dealing massive damage. Powering up increases the number of missiles fired and expands the size of the resulting explosions.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''N'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Napalm'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Fires missiles straight ahead from both wings of your ship. They detonate upon impact, dealing concentrated, high-damage hits. Powering up increases the number of explosions generated by each missile, allowing the blast to cover a wider area.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The year is 2050 (Cosmic Era), long after humanity embarked on a massive space colonization project in search of a &amp;quot;second Earth.&amp;quot; Having settled across various star systems, humanity developed unique cultures and scientific advancements, yet simultaneously fell into conflict, sparking a succession of large-scale interstellar wars. The flames of war eventually reached Earth itself; a rebel force from another star system—possessing technology far superior to Earth's—brought a massive fleet led by a space aircraft carrier into Earth's orbit and demanded unconditional surrender. In response, the Earth Defense Force launched a top-secret operation codenamed &amp;quot;Viper Phase 1,&amp;quot; the plan for which was to infiltrate the enemy carrier, gather data, seize a new type of enemy fighter, and then use that fighter to destroy the carrier.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
Categories are great to organize pages and make it easy to find similar pages. To make the best use of them, please follow the [[Category_guidelines]] when creating and using the categories in the articles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For example, this template falls under: --&amp;gt;&lt;br /&gt;
[[Category:ToAddCategories]]&lt;br /&gt;
&amp;lt;!-- Feel free to remove the ToAddCategories tag above once the right categories are added to the article --&amp;gt;&lt;/div&gt;</summary>
		<author><name>CIT Seven Force</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Viper_Phase_1&amp;diff=39178</id>
		<title>Viper Phase 1</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Viper_Phase_1&amp;diff=39178"/>
		<updated>2026-08-18T21:35:48Z</updated>

		<summary type="html">&lt;p&gt;CIT Seven Force: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Viper_Phase_1_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Viper Phase 1&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Viper_Phase_1_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Seibu Kaihatsu]]&lt;br /&gt;
|&lt;br /&gt;
|music = Go Sato&lt;br /&gt;
|&lt;br /&gt;
|program = Yoritaka Kasai&lt;br /&gt;
|&lt;br /&gt;
|art = Toshinobu Komazawa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = May 1995 (Japan)&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Raiden DX]]&lt;br /&gt;
|nextgame = [[Raiden Fighters]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Viper Phase 1''' is a 1995 vertically scrolling shooter video game developed by Seibu Kaihatsu for arcades. Often regarded as a spin-off or spiritual successor to the Raiden series, the game shares many similarities in terms of gameplay mechanics and design. Viper Phase 1 is the first game developed for Seibu Kaihatsu's SPI system board, featuring detailed sprite-based graphics and elaborate explosion effects.&lt;br /&gt;
&lt;br /&gt;
The initial release (known as ''OLD version'') failed to gain acceptance among many players due to its unorthodox weapons system. Three months later, a revised ''NEW version'' was released, featuring adjustments that brought the gameplay closer to ''Raiden'', such as making sub-weapons permanent.&lt;br /&gt;
&lt;br /&gt;
Hamster Corporation released the game as part of their Arcade Archives series for the Nintendo Switch, PlayStation 4, and PlayStation 5 in December 2024.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The game consists of eight stages and supports two-player simultaneous play. There are no extends.&lt;br /&gt;
The player's craft is controlled using an 8-way joystick and two buttons (Shot and Bomb). There are two types of shots: a main weapon and a sub-weapon (with four varieties of the latter), and pressing the Shot button fires both simultaneously.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Fires the player's weapons.&lt;br /&gt;
* '''B:''' Activates the player's bomb.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 330px;&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''W'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Wide'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Fires shots in a fan-shaped pattern covering a wide area. Powering up expands the firing range. While the damage per individual shot is low, point-planking enemies unleashes devastating attack power.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''L'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Laser'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Fires a laser beam straight ahead. Although the effective range is narrow, the weapon is powerful. Powering up increases the thickness of the beam. This weapon is effective against heavily armored enemies.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''M'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Missile'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Launches missiles across a wide area in front of your ship. The missiles travel slowly but explode upon impact, dealing massive damage. Powering up increases the number of missiles fired and expands the size of the resulting explosions.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''N'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Napalm'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Fires missiles straight ahead from both wings of your ship. They detonate upon impact, dealing concentrated, high-damage hits. Powering up increases the number of explosions generated by each missile, allowing the blast to cover a wider area.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The year is 2050 (Cosmic Era), long after humanity embarked on a massive space colonization project in search of a &amp;quot;second Earth.&amp;quot; Having settled across various star systems, humanity developed unique cultures and scientific advancements, yet simultaneously fell into conflict, sparking a succession of large-scale interstellar wars. The flames of war eventually reached Earth itself; a rebel force from another star system—possessing technology far superior to Earth's—brought a massive fleet led by a space aircraft carrier into Earth's orbit and demanded unconditional surrender. In response, the Earth Defense Force launched a top-secret operation codenamed &amp;quot;Viper Phase 1,&amp;quot; the plan for which was to infiltrate the enemy carrier, gather data, seize a new type of enemy fighter, and then use that fighter to destroy the carrier.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
Categories are great to organize pages and make it easy to find similar pages. To make the best use of them, please follow the [[Category_guidelines]] when creating and using the categories in the articles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For example, this template falls under: --&amp;gt;&lt;br /&gt;
[[Category:ToAddCategories]]&lt;br /&gt;
&amp;lt;!-- Feel free to remove the ToAddCategories tag above once the right categories are added to the article --&amp;gt;&lt;/div&gt;</summary>
		<author><name>CIT Seven Force</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Viper_Phase_1&amp;diff=39177</id>
		<title>Viper Phase 1</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Viper_Phase_1&amp;diff=39177"/>
		<updated>2026-08-18T21:28:27Z</updated>

		<summary type="html">&lt;p&gt;CIT Seven Force: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Viper_Phase_1_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Viper Phase 1&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Viper_Phase_1_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Seibu Kaihatsu]]&lt;br /&gt;
|&lt;br /&gt;
|music = Go Sato&lt;br /&gt;
|&lt;br /&gt;
|program = Yoritaka Kasai&lt;br /&gt;
|&lt;br /&gt;
|art = Toshinobu Komazawa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = May 1995 (Japan)&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Raiden DX]]&lt;br /&gt;
|nextgame = [[Raiden Fighters]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Viper Phase 1''' is a 1995 vertically scrolling shooter video game developed by Seibu Kaihatsu for arcades. Often regarded as a spin-off or spiritual successor to the Raiden series, the game shares many similarities in terms of gameplay mechanics and design. Viper Phase 1 is the first game developed for Seibu Kaihatsu's SPI system board, featuring detailed sprite-based graphics and elaborate explosion effects. Hamster Corporation released the game as part of their Arcade Archives series for the Nintendo Switch, PlayStation 4, and PlayStation 5 in December 2024.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The game consists of eight stages and supports two-player simultaneous play. There are no extends.&lt;br /&gt;
The player's craft is controlled using an 8-way joystick and two buttons (Shot and Bomb). There are two types of shots: a main weapon and a sub-weapon (with four varieties of the latter), and pressing the Shot button fires both simultaneously.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Fires the player's weapons.&lt;br /&gt;
* '''B:''' Activates the player's bomb.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 330px;&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''W'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Wide'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Fires shots in a fan-shaped pattern covering a wide area. Powering up expands the firing range. While the damage per individual shot is low, point-planking enemies unleashes devastating attack power.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''L'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Laser'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Fires a laser beam straight ahead. Although the effective range is narrow, the weapon is powerful. Powering up increases the thickness of the beam. This weapon is effective against heavily armored enemies.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''M'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Missile'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Launches missiles across a wide area in front of your ship. The missiles travel slowly but explode upon impact, dealing massive damage. Powering up increases the number of missiles fired and expands the size of the resulting explosions.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''N'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Napalm'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Fires missiles straight ahead from both wings of your ship. They detonate upon impact, dealing concentrated, high-damage hits. Powering up increases the number of explosions generated by each missile, allowing the blast to cover a wider area.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The year is 2050 (Cosmic Era), long after humanity embarked on a massive space colonization project in search of a &amp;quot;second Earth.&amp;quot; Having settled across various star systems, humanity developed unique cultures and scientific advancements, yet simultaneously fell into conflict, sparking a succession of large-scale interstellar wars. The flames of war eventually reached Earth itself; a rebel force from another star system—possessing technology far superior to Earth's—brought a massive fleet led by a space aircraft carrier into Earth's orbit and demanded unconditional surrender. In response, the Earth Defense Force launched a top-secret operation codenamed &amp;quot;Viper Phase 1,&amp;quot; the plan for which was to infiltrate the enemy carrier, gather data, seize a new type of enemy fighter, and then use that fighter to destroy the carrier.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
Categories are great to organize pages and make it easy to find similar pages. To make the best use of them, please follow the [[Category_guidelines]] when creating and using the categories in the articles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For example, this template falls under: --&amp;gt;&lt;br /&gt;
[[Category:ToAddCategories]]&lt;br /&gt;
&amp;lt;!-- Feel free to remove the ToAddCategories tag above once the right categories are added to the article --&amp;gt;&lt;/div&gt;</summary>
		<author><name>CIT Seven Force</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Viper_Phase_1&amp;diff=39176</id>
		<title>Viper Phase 1</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Viper_Phase_1&amp;diff=39176"/>
		<updated>2026-08-18T21:27:41Z</updated>

		<summary type="html">&lt;p&gt;CIT Seven Force: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Viper_Phase_1_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Viper Phase 1&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Viper_Phase_1_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Seibu Kaihatsu]]&lt;br /&gt;
|&lt;br /&gt;
|music = Go Sato&lt;br /&gt;
|&lt;br /&gt;
|program = Yoritaka Kasai&lt;br /&gt;
|&lt;br /&gt;
|art = Toshinobu Komazawa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = May 1995 (Japan)&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Raiden DX]]&lt;br /&gt;
|nextgame = [[Raiden Fighters]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Viper Phase 1''' is a 1995 vertically scrolling shooter video game developed by Seibu Kaihatsu for arcades. Often regarded as a spin-off or spiritual successor to the Raiden series, the game shares many similarities in terms of gameplay mechanics and design. Viper Phase 1 is the first game developed for Seibu Kaihatsu's SPI system board, featuring detailed sprite-based graphics and elaborate explosion effects. Hamster Corporation released the game as part of their Arcade Archives series for the Nintendo Switch, PlayStation 4, and PlayStation 5 in December 2024.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The game consists of eight stages and supports two-player simultaneous play. There are no extends.&lt;br /&gt;
The player's craft is controlled using an 8-way joystick and two buttons (Shot and Bomb). There are two types of shots: a main weapon and a sub-weapon (with four varieties of the latter), and pressing the Shot button fires both simultaneously.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Fires the player's weapons.&lt;br /&gt;
* '''B:''' Activates the player's bomb.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 330px;&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''W'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Wide'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Fires shots in a fan-shaped pattern covering a wide area. Powering up expands the firing range. While the damage per individual shot is low, point-planking enemies unleashes devastating attack power.'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''L'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Laser'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Fires a laser beam straight ahead. Although the effective range is narrow, the weapon is powerful. Powering up increases the thickness of the beam. This weapon is effective against heavily armored enemies.'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''M'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Missile'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Launches missiles across a wide area in front of your ship. The missiles travel slowly but explode upon impact, dealing massive damage. Powering up increases the number of missiles fired and expands the size of the resulting explosions.'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''N'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Napalm'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Fires missiles straight ahead from both wings of your ship. They detonate upon impact, dealing concentrated, high-damage hits. Powering up increases the number of explosions generated by each missile, allowing the blast to cover a wider area.'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The year is 2050 (Cosmic Era), long after humanity embarked on a massive space colonization project in search of a &amp;quot;second Earth.&amp;quot; Having settled across various star systems, humanity developed unique cultures and scientific advancements, yet simultaneously fell into conflict, sparking a succession of large-scale interstellar wars. The flames of war eventually reached Earth itself; a rebel force from another star system—possessing technology far superior to Earth's—brought a massive fleet led by a space aircraft carrier into Earth's orbit and demanded unconditional surrender. In response, the Earth Defense Force launched a top-secret operation codenamed &amp;quot;Viper Phase 1,&amp;quot; the plan for which was to infiltrate the enemy carrier, gather data, seize a new type of enemy fighter, and then use that fighter to destroy the carrier.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
Categories are great to organize pages and make it easy to find similar pages. To make the best use of them, please follow the [[Category_guidelines]] when creating and using the categories in the articles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For example, this template falls under: --&amp;gt;&lt;br /&gt;
[[Category:ToAddCategories]]&lt;br /&gt;
&amp;lt;!-- Feel free to remove the ToAddCategories tag above once the right categories are added to the article --&amp;gt;&lt;/div&gt;</summary>
		<author><name>CIT Seven Force</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Viper_Phase_1&amp;diff=39175</id>
		<title>Viper Phase 1</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Viper_Phase_1&amp;diff=39175"/>
		<updated>2026-08-18T20:52:02Z</updated>

		<summary type="html">&lt;p&gt;CIT Seven Force: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Viper_Phase_1_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Viper Phase 1&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Viper_Phase_1_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Seibu Kaihatsu]]&lt;br /&gt;
|&lt;br /&gt;
|music = Go Sato&lt;br /&gt;
|&lt;br /&gt;
|program = Yoritaka Kasai&lt;br /&gt;
|&lt;br /&gt;
|art = Toshinobu Komazawa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = May 1995 (Japan)&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Raiden DX]]&lt;br /&gt;
|nextgame = [[Raiden Fighters]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Viper Phase 1''' is a 1995 vertically scrolling shooter video game developed by Seibu Kaihatsu for arcades. Often regarded as a spin-off or spiritual successor to the Raiden series, the game shares many similarities in terms of gameplay mechanics and design. Hamster Corporation released the game as part of their Arcade Archives series for the Nintendo Switch, PlayStation 4, and PlayStation 5 in December 2024.&lt;br /&gt;
&lt;br /&gt;
If the page has a video index, please keep the VideoIndex template directly above the TOC as shown here. Otherwise, please remove it.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Fires the player's weapons.&lt;br /&gt;
* '''B:''' Activates the player's bomb.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The year is 2050 (Cosmic Era), long after humanity embarked on a massive space colonization project in search of a &amp;quot;second Earth.&amp;quot; Having settled across various star systems, humanity developed unique cultures and scientific advancements, yet simultaneously fell into conflict, sparking a succession of large-scale interstellar wars. The flames of war eventually reached Earth itself; a rebel force from another star system—possessing technology far superior to Earth's—brought a massive fleet led by a space aircraft carrier into Earth's orbit and demanded unconditional surrender. In response, the Earth Defense Force launched a top-secret operation codenamed &amp;quot;Viper Phase 1,&amp;quot; the plan for which was to infiltrate the enemy carrier, gather data, seize a new type of enemy fighter, and then use that fighter to destroy the carrier.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
Categories are great to organize pages and make it easy to find similar pages. To make the best use of them, please follow the [[Category_guidelines]] when creating and using the categories in the articles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For example, this template falls under: --&amp;gt;&lt;br /&gt;
[[Category:ToAddCategories]]&lt;br /&gt;
&amp;lt;!-- Feel free to remove the ToAddCategories tag above once the right categories are added to the article --&amp;gt;&lt;/div&gt;</summary>
		<author><name>CIT Seven Force</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Viper_Phase_1&amp;diff=39172</id>
		<title>Viper Phase 1</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Viper_Phase_1&amp;diff=39172"/>
		<updated>2026-08-18T19:53:11Z</updated>

		<summary type="html">&lt;p&gt;CIT Seven Force: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Viper_Phase_1_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Viper Phase 1&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Viper_Phase_1_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Seibu Kaihatsu]]&lt;br /&gt;
|&lt;br /&gt;
|music = Go Sato&lt;br /&gt;
|&lt;br /&gt;
|program = Yoritaka Kasai&lt;br /&gt;
|&lt;br /&gt;
|art = Toshinobu Komazawa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = May 1995 (Japan)&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Raiden DX]]&lt;br /&gt;
|nextgame = [[Raiden Fighters]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Viper Phase 1''' is a 1995 vertically scrolling shooter video game developed by Seibu Kaihatsu for arcades. Often regarded as a spin-off or spiritual successor to the Raiden series, the game shares many similarities in terms of gameplay mechanics and design. Hamster Corporation released the game as part of their Arcade Archives series for the Nintendo Switch, PlayStation 4, and PlayStation 5 in December 2024.&lt;br /&gt;
&lt;br /&gt;
If the page has a video index, please keep the VideoIndex template directly above the TOC as shown here. Otherwise, please remove it.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Fires the player's weapons.&lt;br /&gt;
* '''B:''' Activates the player's bomb.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
Categories are great to organize pages and make it easy to find similar pages. To make the best use of them, please follow the [[Category_guidelines]] when creating and using the categories in the articles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For example, this template falls under: --&amp;gt;&lt;br /&gt;
[[Category:ToAddCategories]]&lt;br /&gt;
&amp;lt;!-- Feel free to remove the ToAddCategories tag above once the right categories are added to the article --&amp;gt;&lt;/div&gt;</summary>
		<author><name>CIT Seven Force</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Viper_Phase_1&amp;diff=39171</id>
		<title>Viper Phase 1</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Viper_Phase_1&amp;diff=39171"/>
		<updated>2026-08-18T19:51:53Z</updated>

		<summary type="html">&lt;p&gt;CIT Seven Force: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Viper_Phase_1_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Viper Phase 1&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Viper_Phase_1_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Seibu Kaihatsu&lt;br /&gt;
|&lt;br /&gt;
|music = Go Sato&lt;br /&gt;
|&lt;br /&gt;
|program = Yoritaka Kasai&lt;br /&gt;
|&lt;br /&gt;
|art = Toshinobu Komazawa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = May 1995 (Japan)&lt;br /&gt;
&lt;br /&gt;
|previousgame = Raiden DX&lt;br /&gt;
|nextgame = Raiden Fighters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Viper Phase 1''' is a 1995 vertically scrolling shooter video game developed by Seibu Kaihatsu for arcades. Often regarded as a spin-off or spiritual successor to the Raiden series, the game shares many similarities in terms of gameplay mechanics and design. Hamster Corporation released the game as part of their Arcade Archives series for the Nintendo Switch, PlayStation 4, and PlayStation 5 in December 2024.&lt;br /&gt;
&lt;br /&gt;
If the page has a video index, please keep the VideoIndex template directly above the TOC as shown here. Otherwise, please remove it.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Fires the player's weapons.&lt;br /&gt;
* '''B:''' Activates the player's bomb.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
Categories are great to organize pages and make it easy to find similar pages. To make the best use of them, please follow the [[Category_guidelines]] when creating and using the categories in the articles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For example, this template falls under: --&amp;gt;&lt;br /&gt;
[[Category:ToAddCategories]]&lt;br /&gt;
&amp;lt;!-- Feel free to remove the ToAddCategories tag above once the right categories are added to the article --&amp;gt;&lt;/div&gt;</summary>
		<author><name>CIT Seven Force</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Viper_Phase_1&amp;diff=39170</id>
		<title>Viper Phase 1</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Viper_Phase_1&amp;diff=39170"/>
		<updated>2026-08-18T19:41:38Z</updated>

		<summary type="html">&lt;p&gt;CIT Seven Force: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Viper_Phase_1_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Viper Phase 1&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Viper_Phase_1_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Seibu Kaihatsu&lt;br /&gt;
|&lt;br /&gt;
|music = Go Sato&lt;br /&gt;
|&lt;br /&gt;
|program = Yoritaka Kasai&lt;br /&gt;
|&lt;br /&gt;
|art = Toshinobu Komazawa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = May 1995 (Japan)&lt;br /&gt;
&lt;br /&gt;
|previousgame = Raiden DX&lt;br /&gt;
|nextgame = Raiden Fighters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets. &lt;br /&gt;
&lt;br /&gt;
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.&lt;br /&gt;
&lt;br /&gt;
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]&lt;br /&gt;
&lt;br /&gt;
If the page has a video index, please keep the VideoIndex template directly above the TOC as shown here. Otherwise, please remove it.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Fires the player's weapons.&lt;br /&gt;
* '''B:''' Activates the player's bomb.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
Categories are great to organize pages and make it easy to find similar pages. To make the best use of them, please follow the [[Category_guidelines]] when creating and using the categories in the articles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For example, this template falls under: --&amp;gt;&lt;br /&gt;
[[Category:ToAddCategories]]&lt;br /&gt;
&amp;lt;!-- Feel free to remove the ToAddCategories tag above once the right categories are added to the article --&amp;gt;&lt;/div&gt;</summary>
		<author><name>CIT Seven Force</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Viper_Phase_1&amp;diff=39169</id>
		<title>Viper Phase 1</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Viper_Phase_1&amp;diff=39169"/>
		<updated>2026-08-18T19:40:52Z</updated>

		<summary type="html">&lt;p&gt;CIT Seven Force: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Viper_Phase_1_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Viper Phase 1&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Viper_Phase_1_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Seibu Kaihatsu&lt;br /&gt;
|&lt;br /&gt;
|music = Go Sato&lt;br /&gt;
|&lt;br /&gt;
|program = Yoritaka Kasai&lt;br /&gt;
|&lt;br /&gt;
|art = Toshinobu Komazawa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = May 1995 (Japan), October 1995 (North America)&lt;br /&gt;
&lt;br /&gt;
|previousgame = Raiden DX&lt;br /&gt;
|nextgame = Raiden Fighters 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets. &lt;br /&gt;
&lt;br /&gt;
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.&lt;br /&gt;
&lt;br /&gt;
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]&lt;br /&gt;
&lt;br /&gt;
If the page has a video index, please keep the VideoIndex template directly above the TOC as shown here. Otherwise, please remove it.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Fires the player's weapons.&lt;br /&gt;
* '''B:''' Activates the player's bomb.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
Categories are great to organize pages and make it easy to find similar pages. To make the best use of them, please follow the [[Category_guidelines]] when creating and using the categories in the articles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For example, this template falls under: --&amp;gt;&lt;br /&gt;
[[Category:ToAddCategories]]&lt;br /&gt;
&amp;lt;!-- Feel free to remove the ToAddCategories tag above once the right categories are added to the article --&amp;gt;&lt;/div&gt;</summary>
		<author><name>CIT Seven Force</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Viper_Phase_1&amp;diff=39168</id>
		<title>Viper Phase 1</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Viper_Phase_1&amp;diff=39168"/>
		<updated>2026-08-18T19:36:17Z</updated>

		<summary type="html">&lt;p&gt;CIT Seven Force: Created page with &amp;quot;center  {{GameInfobox |bordercolor = black |title = Viper Phase 1 |background = #f8f8f8 |image = Viper_Phase_1_Title.png |width = 324px; |image...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Viper_Phase_1_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Viper Phase 1&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Viper_Phase_1_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Seibu Kaihatsu&lt;br /&gt;
|&lt;br /&gt;
|music = Go Sato&lt;br /&gt;
|&lt;br /&gt;
|program = Yoritaka Kasai&lt;br /&gt;
|&lt;br /&gt;
|art = Toshinobu Komazawa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = May 1995 (Japan), October 1995 (North America)&lt;br /&gt;
&lt;br /&gt;
|previousgame = Raiden DX&lt;br /&gt;
|nextgame = Raiden Fighters 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets. &lt;br /&gt;
&lt;br /&gt;
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.&lt;br /&gt;
&lt;br /&gt;
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]&lt;br /&gt;
&lt;br /&gt;
If the page has a video index, please keep the VideoIndex template directly above the TOC as shown here. Otherwise, please remove it.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Description&lt;br /&gt;
* '''A (Press):''' Description&lt;br /&gt;
* '''A (Hold):''' Description&lt;br /&gt;
* '''B:''' Description&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
Categories are great to organize pages and make it easy to find similar pages. To make the best use of them, please follow the [[Category_guidelines]] when creating and using the categories in the articles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For example, this template falls under: --&amp;gt;&lt;br /&gt;
[[Category:ToAddCategories]]&lt;br /&gt;
&amp;lt;!-- Feel free to remove the ToAddCategories tag above once the right categories are added to the article --&amp;gt;&lt;/div&gt;</summary>
		<author><name>CIT Seven Force</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Viper_Phase_1_Title.png&amp;diff=39167</id>
		<title>File:Viper Phase 1 Title.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Viper_Phase_1_Title.png&amp;diff=39167"/>
		<updated>2026-08-18T19:35:29Z</updated>

		<summary type="html">&lt;p&gt;CIT Seven Force: Viper Phase 1 title screen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Viper Phase 1 title screen&lt;/div&gt;</summary>
		<author><name>CIT Seven Force</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Viper_Phase_1_Logo.png&amp;diff=39166</id>
		<title>File:Viper Phase 1 Logo.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Viper_Phase_1_Logo.png&amp;diff=39166"/>
		<updated>2026-08-18T19:25:51Z</updated>

		<summary type="html">&lt;p&gt;CIT Seven Force: Viper Phase 1 logo graphic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Viper Phase 1 logo graphic&lt;/div&gt;</summary>
		<author><name>CIT Seven Force</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Strikers_1945&amp;diff=39155</id>
		<title>Strikers 1945</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Strikers_1945&amp;diff=39155"/>
		<updated>2026-08-18T13:25:02Z</updated>

		<summary type="html">&lt;p&gt;CIT Seven Force: Added description for stage 7 mid-boss manipulation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:s1945_Logo.png|center|300px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Strikers 1945&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = s1945_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Psikyo]]&lt;br /&gt;
|&lt;br /&gt;
|music = Masaki Izutani&lt;br /&gt;
|&lt;br /&gt;
|program = Person B&lt;br /&gt;
|&lt;br /&gt;
|art = Person C&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade''' &amp;lt;br&amp;gt; '''JP:''' June 1995&amp;lt;ref&amp;gt;[https://archive.org/details/ArcadeGameList1971-2005/page/n26/mode/1up Domestic and Overseas Arcade Game List 1971-2005]&amp;lt;/ref&amp;gt; &amp;lt;br&amp;gt; '''Astro City Mini:''' July 28, 2022 &amp;lt;br&amp;gt; '''PlayStation:''' July 19, 1996&amp;lt;ref&amp;gt;[https://psxdatacenter.com/games/J/S/SLPS-00407.html PSX Data Center]&amp;lt;/ref&amp;gt; &amp;lt;br&amp;gt; '''Sega Saturn:''' June 28, 1996 &amp;lt;br&amp;gt; '''Switch:''' August 3, 2017 &amp;lt;br&amp;gt; '''PC''' &amp;lt;br&amp;gt; April 30, 2020 &amp;lt;br&amp;gt; December 30, 2025 (Relisting)&lt;br /&gt;
|previousgame = [[Gunbird]]&lt;br /&gt;
|nextgame = [[Sengoku Blade]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Strikers 1945 ==&lt;br /&gt;
'''''Strikers 1945''''' is a 1995 manic shooter developed by [[Psikyo]]. It is the first in the ''Strikers'' series of shooting games, followed by ''[[Strikers 1945 II]]'' (+ ''Strikers 1945 Plus'') and ''[[Strikers 1999]]'' (''Strikers 1945 III'').&amp;lt;br&amp;gt;&lt;br /&gt;
It follows a post-World War II plot where a mysterious organization known as C.A.N.Y. tries to take over the world with new super-weapons, and the &amp;quot;Strikers&amp;quot; team blast off to destroy the new threat. Like many Psikyo titles, it is known for its high bullet speeds and aggressive bosses.&lt;br /&gt;
&lt;br /&gt;
''Strikers 1945'' was ported to the Sega Saturn, PlayStation, Android platforms, Nintendo Switch, and PC. The game is also included in the Sega Astro City Mini V platform, released in 2022.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:S1945_ShipSelect.png|thumb|right|250px|The ship select screen in ''Strikers 1945''.]] ''Strikers 1945'' contains '''eight''' stages of play, with the first four stages played in a random order. There is a '''second loop''' that can be played simply by completing the first eight stages, for a total of 16 stages. The actual stages in ''Strikers 1945'' are often quite brief, with some being shorter than 60 seconds, with the bosses often taking up more time than the stages themselves. A single loop takes about 15 to 20 minutes on average.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Six ships are available to select, each one with its own shot type, option type, special weapon, and bomb attack.&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Button&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 330px;&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''A (Tap)'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Shot'''&amp;lt;/center&amp;gt;&amp;lt;small&amp;gt;Fire the player's Shot weapon.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''A (Hold)'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Super-Shot'''&amp;lt;/center&amp;gt;&amp;lt;small&amp;gt;Charge up the Super Shot. Release to fire.&amp;lt;br&amp;gt;Can only be performed when the player has [[options]] with them.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''B'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Bomb'''&amp;lt;/center&amp;gt;&amp;lt;small&amp;gt;Releases a screen-clearing Bomb.&amp;lt;br&amp;gt;Bomb functionality varies between ships.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: Ship stats are rough guesstimates until more concrete data is found. Research needed. Speed is measured by the number of frames it takes the ship from going from one corner to the other, the smaller the number, the faster the ship is (90F would mean it takes the ship 90 frames or one second and a half for example)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#3184BD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;P-38 Lightning&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_P38.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fastest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [90F] Slow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot with a low shot limit. Options fire homing missiles.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options stay in place and fire concentrated straight shots.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Performs an invincible somersault and drops a screen-covering explosive. Ship cannot move while bombing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Lightning'' is a very solid ship in both stages and bosses thanks to its homing capabilities and heavily increased damage when performing shotgun strats. It has the fastest Super-Shot charge,which is a really desirable trait no matter the Stage, as it allows it to quickly switch between Normal and Super-Shot very quickly, without much downtime. Its main weaknesses are slow turning speed and really poor damage if the player is forced to hug the screen border'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#4A5A42; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;P-51 Mustang&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_P51.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slowest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [83F] Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with a low shot limit. Options fire straight-shot missiles that deal high damage.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options deploy around the ship and spin in a circle, then slowly move upwards. The options destroy enemy fire and deal constant collision damage.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  A squad of heavy aircraft flies in and performs a bombing run.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Mustang'' has the potential to trivialize certain portions of the game thanks to its high damage and great Super-Shot. Erasing the bullets that come from certain parts of the screen while dealing damage is great for routing and to practically negate some boss attacks. Its weakness come in the form of low main shot damage, meaning that mistiming your Super-Shot comes in a severe drop of damage, and its Super-Shot, while great, has a very slow start-up, so it is a major commitment you must go through in order to make use of it.'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#5A6B94; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Spitfire Mk.VII&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Spitfire.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Action&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [74F] Fast&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with a low shot limit. Options trail ship movement, firing drill missiles that slow down and deal constant damage to targets.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options deploy in front of the ship and fire concentrated splits shots at a slight angle.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Releases a massive, narrow flame beam. The beam destroys enemy fire. Ship movement is slowed while beam is present.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Spitfire's'' options can be used have both good screen coverage and high concentrated damage depending on the situation. It being fast helps with lining up the options quickly. Its charge shot is really valuable in stage portions as well, and to top it all of, it sports a bomb that has invul very quickly into the animation. Its main weaknesses are serviceable but not remarkable damage output, and having to previously set up your options to be as effective, which can't be always be done. Also, against some small bosses that zip around the screen (Stage 7 midboss, Stage 6 and 8 Boss' last pattern, to name a few), Spitfire will easily deal the least amount of damage of any ship due to how the options function.'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#E7BD39; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Messerschmitt Bf-109&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Bf109.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [83F] Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a straight shot with a high shot limit. Options lock on automatically and target enemies.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options group up and fire a concentrated volley of shots while crawling up the screen.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Performs an invincible somersault as support aircraft performs a bombing run. Ship cannot move while bombing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Messerschmitt (Bf-109)'' is a very versatile ship in how it approaches enemy formations. It can either choose to have its options be rapid-firing homing bullets, or a stationary turret with a high concentrated barrage in front of them. It is truly the jack of all trades, with average stats across the board, and with ways to comfortably with the different stage layouts. It doesn't have as big of a weakness as the other ships, more so it doesn't push its strengths as much as the rest, which is to expected for a Balance type.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#42735A; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Zero Fighter&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Zero.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Very Fast&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [92F] Slowest &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a wide shot with a low shot limit. Options fires bombs/mines that explode on contact with enemies, or shortly after being fired.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options lock on to nearby enemies and fire concentrated shots up close. &lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Summons a massive lightning storm that instantly destroys enemy fire and deals constant damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Zero Fighter'' is a ship that rewards players that already have knowledge of the game due to the way its options operate. It has amongst the highest shotgun damage, but also the shortest range of all ships, although its Super-Shot is amongst the best in the game to compensate, charging up really quickly and instantly locking into any available enemies, which it really necessitates in stages due to its poor spread and effective range. Just like with Lightning, its main weaknesses are slow speed and taking a severe drop in damage if its too far from enemies, although this can be circumvented with its Super-Shot to a degree.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#316342; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;J7W SHINDEN &amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Bomb&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Movement&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:S1945_Ship_Shinden.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Action&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [70F] Fastest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Fires a narrow shot with a high shot limit. Options fires straight-shot missiles that deal high damage. Options stay directly behind ship.&lt;br /&gt;
&lt;br /&gt;
'''Super-Shot:'''  Options line up in the front of the ship and then crawl upwards, shooting concentrated shots to the sides.&lt;br /&gt;
&lt;br /&gt;
'''Bomb:'''  Performs an invincible somersault and fires a fast blast of energy shaped like the ship. High damage, but narrow and short. Cannot move while bombing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''' ''Shinden'' fulfills the &amp;quot;low spread, powerful speedster&amp;quot; role found in many shmups. It has really good concentrated damage, the fastest speed in the game, and an invincible bomb, making it one of the best ships for boss killing, or any enemy with high HP in general. It has poor spread in both the main and sub shots, and while its Super-Shot can be useful depending on the Stage (Stage 6 being one of the main ones), it is quite a weak one when compared to the rest of the roster.'''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S1945_Item_PowerUp_2x.gif|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Power-Up'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|| Power-up item. Dropped by red planes and specific stage objects.&amp;lt;br&amp;gt;Collecting one increases the power of the ship's main weapon by 1, and adds one option.&amp;lt;br&amp;gt;A maximum of 4 can be acquired at once, with excess P icons worth 4000pts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S1945_Item_Bomb_2x.gif|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Bomb Item'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|| Bomb item. Adds a bomb to the stock.&amp;lt;br&amp;gt;Six bombs can be held at once, with every following bomb pickup being worth 10,000pts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S1945_Item_Gold_2x.gif|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Gold Bar'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|| Primary score item. Dropped by grounded enemies and objects.&amp;lt;br&amp;gt;Worth 200, 500, 1,000 or 2,000pts. See [[Strikers 1945#Scoring]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Rank increases or decreases based on the ship's current power level. It mostly influences the speed of bullets fired by enemies. Rank is adjusted immediately upon the power level of the player ship changing.&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, the first four stages have different difficulty depending on the order of stages, with the &amp;quot;hard&amp;quot; version of each stage being 1-3 and 1-4.&lt;br /&gt;
&lt;br /&gt;
Rank is lowered by death (causing your player ship to drop back down to level 1), or by colliding with an airborne enemy, which lowers the player's current power level by 1.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
''Strikers 1945'' features a second loop with denser and faster bullet patterns. Additionally, enemies that are destroyed will release clusters of revenge bullets.&amp;lt;br&amp;gt;&lt;br /&gt;
There are no conditions to enter the second loop, and like the first loop, the second loop's first four stages are in a random order. Unlike the first loop, the game's rank is already at max, so the four stages do not vary in difficulty.&lt;br /&gt;
&lt;br /&gt;
At the end of the first loop, the player's performance in each stage is qualified under the following criteria: '''Time''', '''Gold''' and '''Shoot Down'''. The ratings can be a gold medal, a silver medal or nothing. Clearing the first loop in a single credit will reveal the pilot's face and name. Furthermore, achieving only gold medals across every stage will show a topless version instead, this easter egg was usually censored or removed in subsequent rereleases. Using a continue at any point during the first loop disqualifies these easter eggs and the name is shown as simply '''????'''.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
The primary scoring trick in ''Strikers'' games involves collecting '''Gold Bars'''[[File:S1945_Item_Gold_2x.gif]] that are left behind by some ground enemies and destructible objects.&amp;lt;br&amp;gt;&lt;br /&gt;
Gold is worth '''200''', '''500''', '''1,000''' or '''2,000pts''' depending on what frame of animation it is on. In ''Strikers 1945'', one animation frame lasts for 7 frames each.&amp;lt;br&amp;gt;&lt;br /&gt;
For ideal score play, the player wants to collect the gold bars on the frame that they flash '''white''', as this will always reward the player with 2000pts.&lt;br /&gt;
&lt;br /&gt;
Aside from that, scoring revolves primarily around maximizing enemy destruction and item collection. Excess bombs and power-ups reward bonus points, but can be risky to hold onto due to the ferocity of enemy attacks and bullet speeds later on in the game.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Strikers 1945/Strategy]] for '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.'' &amp;lt;/br&amp;gt;&lt;br /&gt;
''See [[Strikers 1945/Stages]] for a detailed information on the stages in Strikers 1945.'' &amp;lt;/br&amp;gt;&lt;br /&gt;
''See [[Strikers 1945/Bosses]] for a detailed discussion on the boss fights in Strikers 1945.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Gunbird Train ===&lt;br /&gt;
&lt;br /&gt;
[[File:Train1.jpg|200px|left|thumb|'''1.''' Don't destroy the tanks marked with red dots.]] [[File:Train2.jpg|200px|right|thumb|'''2.''' Hover over one of these trees, depending on the stage number you are on.]]&lt;br /&gt;
In the Germany stage, it is possible to make a train appear that was previously seen in one of the random stages of ''[[Gunbird]]''. It's very lucrative for scoring, as each of its three parts is worth 8,000 pts. Moreover, since the train parts hold two power up items each, it can also be useful to boost your power level to max early on. If the items are picked up when already at max power, this makes an additional 24,000 pts.&lt;br /&gt;
&lt;br /&gt;
In order to trigger the train, the player has to avoid destroying a couple of tanks and trucks during the opening part of the stage. These vehicles are not firing at the player and are marked with red dots in the image on the left. Notice that you can still carefully take out the two tanks that are firing at you, as the upper one also holds a gold bar.&lt;br /&gt;
&lt;br /&gt;
In the next step, the player has to hover over a specific tree when the stage music makes a jingle noise. Depending on whether the Germany stage is played as stage 1, 2, 3 or 4 the player has to hover over a different tree. The trees are marked accordingly on the image to the right.&lt;br /&gt;
&lt;br /&gt;
While being exceedingly more difficult, it's likewise possible to trigger the train in the second loop under the same conditions.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stage 7 Boss Manipulation ===&lt;br /&gt;
&lt;br /&gt;
The mid-boss and boss of the seventh stage is determined by the horizontal player position immediately leading up to the encounter. Aligning the ship with a certain position between two digits on the player 1 score counter can be used to trigger a respective boss. Please refer to the images below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alien and Trenchcoat Man !! Dogū !! Witch&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Strikers_1945_Alien.png | 300px]] || [[File:Strikers_1945_Doguu.png | 300px]] || [[File:Strikers_1945_Witch.png | 300px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The alien mid-boss gives the most points out of the 3 mid-bosses (6000pts, then 10000pts for defeating the trenchcoat guy). Dogū is recommended for survival as the lower right corner of the screen is a safe spot for its first wave of bullets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tanegashima !! Macha !! Varus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Strikers1945 s7 boss1.webp | 300px]] || [[File:Strikers1945 s7 boss2.webp | 300px]] || [[File:Strikers1945 s7 boss3.webp | 300px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For scoring, the ideal boss is Macha as it gives 30000pts in total. In a survival context is it recommended to face Tanegashima as its second phase has a very consistent timeout strategy.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
At the end of World War II, world peace seemingly returned to mankind, until an organization known as C.A.N.Y. rose to take over the world with a new breed of superweapons of mass destruction. A team of ace pilots known as the &amp;quot;STRIKERS&amp;quot; were formed in order to destroy this new foe and stop their plan for world conquest.&lt;br /&gt;
&lt;br /&gt;
=====Ending=====&lt;br /&gt;
Later on, it is revealed that the organization was created by aliens who specialize in brainwashing human brains, intending to invade planet Earth. The leader of the organization, also called CANY, is destroyed by the Strikers, alongside the alien base.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
TBD&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
'''World Version (vs. Japan Version)'''&lt;br /&gt;
* The easter egg revealing the identities of the Strikers pilots does not occur.&lt;br /&gt;
* The Japanese text on the high score table does not appear.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In the I/O test menu in service mode, there appears to be remnants of a possible 4 player mode, as evidenced by the 3P and 4P controls being &amp;quot;disconnected&amp;quot;. It is unknown if it was confirmed or simply a leftover from another Psikyo game. &lt;br /&gt;
* The P-38 Lightning and J7W Shinden make a cameo in [[Space Bomber]] as hidden bonus items. The ships can be captured for 100,000 points by shooting certain background graphics at specific times.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Strikers 1945/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Page text, info, and formatting by [[User:CHA-STG|CHA-STG]]&lt;br /&gt;
# Additional info provided by [[User:Plasmo|Plasmo]]&lt;br /&gt;
# Special thanks to '''STG Rev. 2020 Discord''' for fact-checking.&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Psikyo]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Medal mechanic]]&lt;/div&gt;</summary>
		<author><name>CIT Seven Force</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Strikers_1945_Witch.png&amp;diff=39154</id>
		<title>File:Strikers 1945 Witch.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Strikers_1945_Witch.png&amp;diff=39154"/>
		<updated>2026-08-18T13:01:01Z</updated>

		<summary type="html">&lt;p&gt;CIT Seven Force: Stage 7 Witch mid-boss trigger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Stage 7 Witch mid-boss trigger&lt;/div&gt;</summary>
		<author><name>CIT Seven Force</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Strikers_1945_Doguu.png&amp;diff=39153</id>
		<title>File:Strikers 1945 Doguu.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Strikers_1945_Doguu.png&amp;diff=39153"/>
		<updated>2026-08-18T13:00:46Z</updated>

		<summary type="html">&lt;p&gt;CIT Seven Force: Stage 7 Doguu mid-boss trigger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Stage 7 Doguu mid-boss trigger&lt;/div&gt;</summary>
		<author><name>CIT Seven Force</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Strikers_1945_Alien.png&amp;diff=39152</id>
		<title>File:Strikers 1945 Alien.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Strikers_1945_Alien.png&amp;diff=39152"/>
		<updated>2026-08-18T13:00:20Z</updated>

		<summary type="html">&lt;p&gt;CIT Seven Force: Stage 7 Alien mid-boss trigger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Stage 7 Alien mid-boss trigger&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>CIT Seven Force</name></author>
		
	</entry>
</feed>