<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Atonic</id>
	<title>Shmups Wiki -- The Digital Library of Shooting Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Atonic"/>
	<link rel="alternate" type="text/html" href="https://shmups.wiki/library/Special:Contributions/Atonic"/>
	<updated>2026-04-17T07:36:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://shmups.wiki/index.php?title=GanaBlade&amp;diff=24688</id>
		<title>GanaBlade</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=GanaBlade&amp;diff=24688"/>
		<updated>2023-10-10T18:35:36Z</updated>

		<summary type="html">&lt;p&gt;Atonic: Minor edit to prevent misinformation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ganablade_logo.png|300px|center]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #c68c05&lt;br /&gt;
|title = GanaBlade&lt;br /&gt;
|background = #cacab5&lt;br /&gt;
|image = Ganablade_capsule.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Box Art (Steam)&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Liao Kai, LKKGAME&lt;br /&gt;
|&lt;br /&gt;
|music = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|program = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|art = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Steam''' &amp;lt;ref&amp;gt; [https://store.steampowered.com/app/2425920/_/] GanaBlade's Steam Game Page &amp;lt;/ref&amp;gt; &amp;lt;br&amp;gt; August 2023&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[{{FULLPAGENAME}}|Ganablade]] (加纳战刃 &amp;quot;Ghanaian War Blade&amp;quot;) is a vertical fast-paced 2D shoot'em up developed by Liao Kai. It features nostalgic retro pixel graphics and gameplay reminiscent of the golden era of shooting games, thus heavily inspired in Compile games, but with mechanics inspired from modern shmups from Raizing or CAVE titles.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[{{FULLPAGENAME}}|Ganablade]] is a two-button, 8-bit-styled vertical scrolling shooting game, with 2 playable ships (plus one hidden after certain requirements met), 6 stages, 3 shot types to cycle through, a Gun-Nac styled shop system and a variety of difficulty settings for both beginners and experts.&lt;br /&gt;
&lt;br /&gt;
[[File:Ganablade_title.jpg|thumb|200px|right]]&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Player 1=&lt;br /&gt;
* '''WASD''': Moves the player's ship in 8 directions. can be used to navigate through the game's menu.&lt;br /&gt;
* '''I''': Fires the ship's main shot weapon. Confirms the player's selection in the main menu.&lt;br /&gt;
* '''O''': Activates the ship's sub-weapon skill, it has different properties depending what main weapon is the player using. &amp;lt;br&amp;gt; Cancels the player's selection in the main menu.&lt;br /&gt;
* '''Esc key''': Pause Menu.&lt;br /&gt;
&lt;br /&gt;
|-|Player 2=&lt;br /&gt;
* '''Arrow Keys''': Moves the player's ship in 8 directions. can be used to navigate through the game's menu.&lt;br /&gt;
* '''Numpad 1''': Fires the ship's main shot weapon. Confirms the player's selection in the main menu.&lt;br /&gt;
* '''Numpad 2''': Activates the ship's sub-weapon skill, it has different properties depending what main weapon is the player using. &amp;lt;br&amp;gt; Cancels the player's selection in the main menu.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Characters/Weapons ===&lt;br /&gt;
There are two playable characters with their respective ships, '''Gana''' '''''(GANA-G01)''''' and '''Minai''' '''''(BLADE-XA3)'''''. Each ship has three different shot types and three special weapons' skill shot, which changes depending of what main shot type is being used.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Ganablade_bladexa3_type_b.png&amp;diff=24656</id>
		<title>File:Ganablade bladexa3 type b.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Ganablade_bladexa3_type_b.png&amp;diff=24656"/>
		<updated>2023-10-09T07:17:54Z</updated>

		<summary type="html">&lt;p&gt;Atonic: Ganablade Ship CG (Type-B).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Ganablade Ship CG (Type-B).&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Ganablade_ganag01_type_a.png&amp;diff=24655</id>
		<title>File:Ganablade ganag01 type a.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Ganablade_ganag01_type_a.png&amp;diff=24655"/>
		<updated>2023-10-09T07:16:07Z</updated>

		<summary type="html">&lt;p&gt;Atonic: Ganablade Ship CG (Type-A).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Ganablade Ship CG (Type-A).&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Ganablade_bladexa3.png&amp;diff=24653</id>
		<title>File:Ganablade bladexa3.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Ganablade_bladexa3.png&amp;diff=24653"/>
		<updated>2023-10-09T06:44:57Z</updated>

		<summary type="html">&lt;p&gt;Atonic: Ganablade's Blade-XA3 Wide Shot Type.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Ganablade's Blade-XA3 Wide Shot Type.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Ganablade_ganag01.png&amp;diff=24652</id>
		<title>File:Ganablade ganag01.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Ganablade_ganag01.png&amp;diff=24652"/>
		<updated>2023-10-09T06:44:19Z</updated>

		<summary type="html">&lt;p&gt;Atonic: Ganablade's Gana-G01 Straight Shot Type.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Ganablade's Gana-G01 Straight Shot Type.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=GanaBlade&amp;diff=24651</id>
		<title>GanaBlade</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=GanaBlade&amp;diff=24651"/>
		<updated>2023-10-09T06:42:25Z</updated>

		<summary type="html">&lt;p&gt;Atonic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ganablade_logo.png|300px|center]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #c68c05&lt;br /&gt;
|title = GanaBlade&lt;br /&gt;
|background = #cacab5&lt;br /&gt;
|image = Ganablade_capsule.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Box Art (Steam)&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Liao Kai, LKKGAME&lt;br /&gt;
|&lt;br /&gt;
|music = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|program = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|art = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Steam''' &amp;lt;ref&amp;gt; [https://store.steampowered.com/app/2425920/_/] GanaBlade's Steam Game Page &amp;lt;/ref&amp;gt; &amp;lt;br&amp;gt; August 2023&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[{{FULLPAGENAME}}|Ganablade]] (加纳战刃 &amp;quot;Ghanaian War Blade&amp;quot;) is a vertical fast-paced 2D shoot'em up developed by Liao Kai. It features nostalgic retro pixel graphics and gameplay reminiscent of the golden era of shooting games, thus heavily inspired in Compile games, but with mechanics inspired from modern shmups from Raizing or CAVE titles.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[{{FULLPAGENAME}}|Ganablade]] is a two-button, 8-bit-styled vertical scrolling shooting game, with 2 playable ships, 6 stages, 3 shot types to cycle through, a Gun-Nac styled shop system and a variety of difficulty settings for both beginners and experts.&lt;br /&gt;
&lt;br /&gt;
[[File:Ganablade_title.jpg|thumb|200px|right]]&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Player 1=&lt;br /&gt;
* '''WASD''': Moves the player's ship in 8 directions. can be used to navigate through the game's menu.&lt;br /&gt;
* '''I''': Fires the ship's main shot weapon. Confirms the player's selection in the main menu.&lt;br /&gt;
* '''O''': Activates the ship's sub-weapon skill, it has different properties depending what main weapon is the player using. &amp;lt;br&amp;gt; Cancels the player's selection in the main menu.&lt;br /&gt;
* '''Esc key''': Pause Menu.&lt;br /&gt;
&lt;br /&gt;
|-|Player 2=&lt;br /&gt;
* '''Arrow Keys''': Moves the player's ship in 8 directions. can be used to navigate through the game's menu.&lt;br /&gt;
* '''Numpad 1''': Fires the ship's main shot weapon. Confirms the player's selection in the main menu.&lt;br /&gt;
* '''Numpad 2''': Activates the ship's sub-weapon skill, it has different properties depending what main weapon is the player using. &amp;lt;br&amp;gt; Cancels the player's selection in the main menu.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Characters/Weapons ===&lt;br /&gt;
There are two playable characters (plus one hidden) with their respective ships, '''Gana''' '''''(GANA-G01)''''' and '''Minai''' '''''(BLADE-XA3)'''''. Each ship has three different shot types and three special weapons' skill shot, which changes depending of what main shot type is being used.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=GanaBlade&amp;diff=24587</id>
		<title>GanaBlade</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=GanaBlade&amp;diff=24587"/>
		<updated>2023-10-02T02:43:50Z</updated>

		<summary type="html">&lt;p&gt;Atonic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ganablade_logo.png|300px|center]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #c68c05&lt;br /&gt;
|title = GanaBlade&lt;br /&gt;
|background = #cacab5&lt;br /&gt;
|image = Ganablade_capsule.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Box Art (Steam)&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Liao Kai, LKKGAME&lt;br /&gt;
|&lt;br /&gt;
|music = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|program = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|art = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Steam''' &amp;lt;ref&amp;gt; [https://store.steampowered.com/app/2425920/_/] GanaBlade's Steam Game Page &amp;lt;/ref&amp;gt; &amp;lt;br&amp;gt; August 2023&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[{{FULLPAGENAME}}|Ganablade]] (加纳战刃 &amp;quot;Ghanaian War Blade&amp;quot;) is a vertical fast-paced 2D shoot'em up developed by Liao Kai. It features nostalgic retro pixel graphics and gameplay reminiscent of the golden era of shooting games, thus heavily inspired in Compile games, but with mechanics inspired from modern shmups from Raizing or CAVE titles.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[{{FULLPAGENAME}}|Ganablade]] is a two-button, 8-bit-styled vertical scrolling shooting game, with 2 playable ships, 6 stages, 3 shot types to cycle through, a Gun-Nac styled shop system and a variety of difficulty settings for both beginners and experts.&lt;br /&gt;
&lt;br /&gt;
[[File:Ganablade_title.jpg|thumb|200px|right]]&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Player 1=&lt;br /&gt;
* '''WASD''': Moves the player's ship in 8 directions. can be used to navigate through the game's menu.&lt;br /&gt;
* '''I''': Fires the ship's main shot weapon. Confirms the player's selection in the main menu.&lt;br /&gt;
* '''O''': Activates the ship's sub-weapon skill, it has different properties depending what main weapon is the player using. &amp;lt;br&amp;gt; Cancels the player's selection in the main menu.&lt;br /&gt;
* '''Esc key''': Pause Menu.&lt;br /&gt;
&lt;br /&gt;
|-|Player 2=&lt;br /&gt;
* '''Arrow Keys''': Moves the player's ship in 8 directions. can be used to navigate through the game's menu.&lt;br /&gt;
* '''Numpad 1''': Fires the ship's main shot weapon. Confirms the player's selection in the main menu.&lt;br /&gt;
* '''Numpad 2''': Activates the ship's sub-weapon skill, it has different properties depending what main weapon is the player using. &amp;lt;br&amp;gt; Cancels the player's selection in the main menu.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Characters/Weapons ===&lt;br /&gt;
There are two playable characters with their respective ships, '''Gana''' '''''(GANA-G01)''''' and '''Minai''' '''''(BLADE-XA3)'''''. Each ship has three different shot types and three special weapons' skill shot, which changes depending of what main shot type is being used.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=GanaBlade&amp;diff=24586</id>
		<title>GanaBlade</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=GanaBlade&amp;diff=24586"/>
		<updated>2023-10-02T02:38:20Z</updated>

		<summary type="html">&lt;p&gt;Atonic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ganablade_logo.png|300px|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #c68c05&lt;br /&gt;
|title = GanaBlade&lt;br /&gt;
|background = #cacab5&lt;br /&gt;
|image = Ganablade_capsule.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Cover Art (Steam)&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Liao Kai, LKKGAME&lt;br /&gt;
|&lt;br /&gt;
|music = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|program = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|art = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Steam''' &amp;lt;ref&amp;gt; [https://store.steampowered.com/app/2425920/_/] GanaBlade's Steam Game Page &amp;lt;/ref&amp;gt; &amp;lt;br&amp;gt; 20 Aug 2023&lt;br /&gt;
&lt;br /&gt;
|previousgame = N/A&lt;br /&gt;
|nextgame = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''GanaBlade''' (加纳战刃 &amp;quot;Ghanaian War Blade&amp;quot;) is a vertical fast-paced 2D shoot'em up developed by Liao Kai. It features nostalgic retro pixel graphics and gameplay reminiscent of the golden era of shooting games, thus heavily inspired in Compile games, but with mechanics inspired from modern shmups from Raizing or CAVE titles.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
'''GanaBlade''' is a two-button, 8-bit-styled vertical scrolling shooting game, with 2 playable ships, 6 stages, 3 shot types to cycle through, a Gun-Nac styled shop system and a variety of difficulty settings for both beginners and experts.&lt;br /&gt;
&lt;br /&gt;
[[File:Ganablade_title.jpg|thumb|200px|right]]&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Player 1=&lt;br /&gt;
* '''WASD''': Moves the player's ship in 8 directions. can be used to navigate through the game's menu.&lt;br /&gt;
* '''I''': Fires the ship's main shot weapon. Confirms the player's selection in the main menu.&lt;br /&gt;
* '''O''': Activates the ship's sub-weapon skill, it has different properties depending what main weapon is the player using. &amp;lt;br&amp;gt; Cancels the player's selection in the main menu.&lt;br /&gt;
* '''Esc key''': Pause Menu.&lt;br /&gt;
&lt;br /&gt;
|-|Player 2=&lt;br /&gt;
* '''Arrow Keys''': Moves the player's ship in 8 directions. can be used to navigate through the game's menu.&lt;br /&gt;
* '''Numpad 1''': Fires the ship's main shot weapon. Confirms the player's selection in the main menu.&lt;br /&gt;
* '''Numpad 2''': Activates the ship's sub-weapon skill, it has different properties depending what main weapon is the player using. &amp;lt;br&amp;gt; Cancels the player's selection in the main menu.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Characters/Weapons ===&lt;br /&gt;
There are two playable characters with their respective ships, '''Gana''' '''''(GANA-G01)''''' and '''Minai''' '''''(BLADE-XA3)'''''. Each ship has three different shot types and three special weapons' skill shot, which changes depending of what main shot type is being used.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=GanaBlade&amp;diff=24585</id>
		<title>GanaBlade</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=GanaBlade&amp;diff=24585"/>
		<updated>2023-10-02T02:36:15Z</updated>

		<summary type="html">&lt;p&gt;Atonic: /* Gameplay Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ganablade_logo.png|300px|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #c68c05&lt;br /&gt;
|title = GanaBlade&lt;br /&gt;
|background = #cacab5&lt;br /&gt;
|image = Ganablade_capsule.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Cover Art (Steam)&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Liao Kai, LKKGAME&lt;br /&gt;
|&lt;br /&gt;
|music = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|program = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|art = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Steam''' &amp;lt;ref&amp;gt; [https://store.steampowered.com/app/2425920/_/] GanaBlade's Steam Game Page &amp;lt;/ref&amp;gt; &amp;lt;br&amp;gt; 20 Aug 2023&lt;br /&gt;
&lt;br /&gt;
|previousgame = N/A&lt;br /&gt;
|nextgame = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''GanaBlade''' (加纳战刃 &amp;quot;Ghanaian War Blade&amp;quot;) is a vertical fast-paced 2D shoot'em up developed by Liao Kai. It features nostalgic retro pixel graphics and gameplay reminiscent of the golden era of shooting games, thus heavily inspired in Compile games, but with mechanics inspired from modern shmups from Raizing or CAVE titles.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
'''GanaBlade''' is a two-button, 8-bit-styled vertical scrolling shooting game, with 2 playable ships, 6 stages, 3 shot types to cycle through, a Gun-Nac styled shop system and a variety of difficulty settings for both beginners and experts.&lt;br /&gt;
&lt;br /&gt;
[[File:Ganablade_title.jpg|thumb|200px|right]]&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Player 1=&lt;br /&gt;
* '''WASD''': Moves the player's ship in 8 directions. can be used to navigate through the game's menu.&lt;br /&gt;
* '''I''': Fires the ship's main shot weapon. Confirms the player's selection in the main menu.&lt;br /&gt;
* '''O''': Activates the ship's sub-weapon skill, it has different properties depending what main weapon is the player using. &amp;lt;br&amp;gt; Cancels the player's selection in the main menu.&lt;br /&gt;
* '''Esc key''': Pause Menu.&lt;br /&gt;
&lt;br /&gt;
|-|Player 2=&lt;br /&gt;
* '''Arrow Keys''': Moves the player's ship in 8 directions. can be used to navigate through the game's menu.&lt;br /&gt;
* '''Numpad 1''': Fires the ship's main shot weapon. Confirms the player's selection in the main menu.&lt;br /&gt;
* '''Numpad 2''': Activates the ship's sub-weapon skill, it has different properties depending what main weapon is the player using. &amp;lt;br&amp;gt; Cancels the player's selection in the main menu.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Characters/Weapons ===&lt;br /&gt;
There are two playable characters with their respective ships, '''Gana''' '''''(GANA-G01)''''' and '''Minai''' '''''(BLADE-XA3)'''''. Each ship has three different shot types and three special weapons' skill shot, which changes depending of what main shot type is being used.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=GanaBlade&amp;diff=24583</id>
		<title>GanaBlade</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=GanaBlade&amp;diff=24583"/>
		<updated>2023-10-02T02:19:26Z</updated>

		<summary type="html">&lt;p&gt;Atonic: /* Gameplay Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ganablade_logo.png|300px|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #c68c05&lt;br /&gt;
|title = GanaBlade&lt;br /&gt;
|background = #cacab5&lt;br /&gt;
|image = Ganablade_capsule.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Cover Art (Steam)&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Liao Kai, LKKGAME&lt;br /&gt;
|&lt;br /&gt;
|music = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|program = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|art = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Steam''' &amp;lt;ref&amp;gt; [https://store.steampowered.com/app/2425920/_/] GanaBlade's Steam Game Page &amp;lt;/ref&amp;gt; &amp;lt;br&amp;gt; 20 Aug 2023&lt;br /&gt;
&lt;br /&gt;
|previousgame = N/A&lt;br /&gt;
|nextgame = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''GanaBlade''' (加纳战刃 &amp;quot;Ghanaian War Blade&amp;quot;) is a vertical fast-paced 2D shoot'em up developed by Liao Kai. It features nostalgic retro pixel graphics and gameplay reminiscent of the golden era of shooting games, thus heavily inspired in Compile games, but with mechanics inspired from modern shmups from Raizing or CAVE titles.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
'''GanaBlade''' is a two-button, 8-bit-styled vertical scrolling shooting game, with 2 playable ships, 6 stages, 3 shot types to cycle through, a Gun-Nac styled shop system and a variety of difficulty settings for both beginners and experts.&lt;br /&gt;
&lt;br /&gt;
[[File:Ganablade_title.jpg|thumb|200px|right]]&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Player 1=&lt;br /&gt;
* '''WASD''': Moves the player's ship in 8 directions. can be used to navigate through the game's menu.&lt;br /&gt;
* '''I''': Fires the ship's main shot weapon. Confirms the player's selection in the main menu.&lt;br /&gt;
* '''O''': Activates the ship's sub-weapon skill, it has different properties depending what main weapon is the player using. &amp;lt;br&amp;gt; Cancels the player's selection in the main menu.&lt;br /&gt;
* '''Esc key''': Pause Menu.&lt;br /&gt;
&lt;br /&gt;
|-|Player 2=&lt;br /&gt;
* '''Arrow Keys''': Moves the player's ship in 8 directions. can be used to navigate through the game's menu.&lt;br /&gt;
* '''Numpad 1''': Fires the ship's main shot weapon. Confirms the player's selection in the main menu.&lt;br /&gt;
* '''Numpad 2''': Activates the ship's sub-weapon skill, it has different properties depending what main weapon is the player using. &amp;lt;br&amp;gt; Cancels the player's selection in the main menu.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=GanaBlade&amp;diff=24582</id>
		<title>GanaBlade</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=GanaBlade&amp;diff=24582"/>
		<updated>2023-10-02T01:40:54Z</updated>

		<summary type="html">&lt;p&gt;Atonic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ganablade_logo.png|300px|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #c68c05&lt;br /&gt;
|title = GanaBlade&lt;br /&gt;
|background = #cacab5&lt;br /&gt;
|image = Ganablade_capsule.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Cover Art (Steam)&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Liao Kai, LKKGAME&lt;br /&gt;
|&lt;br /&gt;
|music = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|program = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|art = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Steam''' &amp;lt;ref&amp;gt; [https://store.steampowered.com/app/2425920/_/] GanaBlade's Steam Game Page &amp;lt;/ref&amp;gt; &amp;lt;br&amp;gt; 20 Aug 2023&lt;br /&gt;
&lt;br /&gt;
|previousgame = N/A&lt;br /&gt;
|nextgame = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''GanaBlade''' (加纳战刃 &amp;quot;Ghanaian War Blade&amp;quot;) is a vertical fast-paced 2D shoot'em up developed by Liao Kai. It features nostalgic retro pixel graphics and gameplay reminiscent of the golden era of shooting games, thus heavily inspired in Compile games, but with mechanics inspired from modern shmups from Raizing or CAVE titles.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Ganablade_title.jpg|thumb|200px|right]]&lt;br /&gt;
&lt;br /&gt;
''GanaBlade'' is a two-button, 8-bit-styled vertical scrolling shooting game, heavily inspired by PC Engine and Compile games.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
* '''A''': Fires the main shot weapon. It can be held for auto-firing.&lt;br /&gt;
* '''B''': Activates the Ship's sub-weapon skill, it has different properties depending what main weapon is the player using.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=GanaBlade&amp;diff=24581</id>
		<title>GanaBlade</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=GanaBlade&amp;diff=24581"/>
		<updated>2023-10-02T01:39:54Z</updated>

		<summary type="html">&lt;p&gt;Atonic: Minor editing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ganablade_logo.png|300px|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #c68c05&lt;br /&gt;
|title = GanaBlade&lt;br /&gt;
|background = #cacab5&lt;br /&gt;
|image = Ganablade_capsule.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Cover Art (Steam)&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Liao Kai, LKKGAME&lt;br /&gt;
|&lt;br /&gt;
|music = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|program = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|art = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Steam''' &amp;lt;ref&amp;gt; [https://store.steampowered.com/app/2425920/_/] GanaBlade's Steam Game Page &amp;lt;/ref&amp;gt; &amp;lt;br&amp;gt; 20 Aug 2023&lt;br /&gt;
&lt;br /&gt;
|previousgame = N/A&lt;br /&gt;
|nextgame = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''GanaBlade''' (加纳战刃 &amp;quot;Ghanaian War Blade&amp;quot;) is a vertical fast-paced 2D shoot'em up developed by Liao Kai. It features nostalgic retro pixel graphics and gameplay reminiscent of the golden era of shooting games, thus heavily inspired in Compile games, but with mechanics inspired from modern shmups from Raizing or CAVE titles.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Ganablade_title.jpg|thumb|200px|right]]&lt;br /&gt;
&lt;br /&gt;
''GanaBlade'' is a two-button, 8-bit-styled vertical scrolling shooting game, heavily inspired by PC Engine and Compile games.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
* '''A''': Fires the main shot weapon. It can be held for auto-firing.&lt;br /&gt;
* '''B''': Activates the Ship's sub-weapon skill, it has different properties depending what main weapon is the player using.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Ganablade_title.jpg&amp;diff=24580</id>
		<title>File:Ganablade title.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Ganablade_title.jpg&amp;diff=24580"/>
		<updated>2023-10-02T01:03:49Z</updated>

		<summary type="html">&lt;p&gt;Atonic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=GanaBlade&amp;diff=24560</id>
		<title>GanaBlade</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=GanaBlade&amp;diff=24560"/>
		<updated>2023-10-01T07:23:21Z</updated>

		<summary type="html">&lt;p&gt;Atonic: Fixed release date.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ganablade_logo.png|300px|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #c68c05&lt;br /&gt;
|title = GanaBlade&lt;br /&gt;
|background = #cacab5&lt;br /&gt;
|image = Ganablade_capsule.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Cover Art (Steam)&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Liao Kai, LKKGAME&lt;br /&gt;
|&lt;br /&gt;
|music = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|program = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|art = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Steam''' &amp;lt;ref&amp;gt; [https://store.steampowered.com/app/2425920/_/] GanaBlade's Steam Game Page &amp;lt;/ref&amp;gt; &amp;lt;br&amp;gt; 20 Aug 2023&lt;br /&gt;
&lt;br /&gt;
|previousgame = N/A&lt;br /&gt;
|nextgame = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''GanaBlade''' (加纳战刃 &amp;quot;Ghanaian War Blade&amp;quot;) is a vertical fast-paced 2D shoot'em up developed by Liao Kai. It features nostalgic retro pixel graphics and gameplay reminiscent of the golden era of shooting games, thus heavily inspired in Compile, Raizing or CAVE titles.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=GanaBlade&amp;diff=24559</id>
		<title>GanaBlade</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=GanaBlade&amp;diff=24559"/>
		<updated>2023-10-01T07:05:15Z</updated>

		<summary type="html">&lt;p&gt;Atonic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ganablade_logo.png|300px|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #c68c05&lt;br /&gt;
|title = GanaBlade&lt;br /&gt;
|background = #cacab5&lt;br /&gt;
|image = Ganablade_capsule.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Cover Art (Steam)&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Liao Kai, LKKGAME&lt;br /&gt;
|&lt;br /&gt;
|music = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|program = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|art = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Steam''' &amp;lt;ref&amp;gt; [https://store.steampowered.com/app/2425920/_/] GanaBlade's Steam Game Page &amp;lt;/ref&amp;gt; &amp;lt;br&amp;gt; 20 Aug 2023&lt;br /&gt;
&lt;br /&gt;
|previousgame = N/A&lt;br /&gt;
|nextgame = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''GanaBlade''' (加纳战刃 in chinese) is a vertical fast-paced 2D shoot'em up developed by Liao Kai. It features nostalgic retro pixel graphics and gameplay reminiscent of the golden era of shooting games, thus heavily inspired in Compile, Raizing or CAVE titles.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=GanaBlade&amp;diff=24558</id>
		<title>GanaBlade</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=GanaBlade&amp;diff=24558"/>
		<updated>2023-09-30T21:23:30Z</updated>

		<summary type="html">&lt;p&gt;Atonic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ganablade_logo.png|300px|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #c68c05&lt;br /&gt;
|title = GanaBlade&lt;br /&gt;
|background = #cacab5&lt;br /&gt;
|image = Ganablade_capsule.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Cover Art (Steam)&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Liao Kai, LKKGAME&lt;br /&gt;
|&lt;br /&gt;
|music = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|program = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|art = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Steam''' &amp;lt;ref&amp;gt; [https://store.steampowered.com/app/2425920/_/] GanaBlade's Steam Game Page &amp;lt;/ref&amp;gt; &amp;lt;br&amp;gt; 20 Ago 2023&lt;br /&gt;
&lt;br /&gt;
|previousgame = N/A&lt;br /&gt;
|nextgame = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''GanaBlade''' (加纳战刃 in chinese) is a vertical fast-paced 2D shoot'em up developed by Liao Kai. It features nostalgic retro pixel graphics and gameplay reminiscent of the golden era of shooting games, thus heavily inspired in Compile, Raizing or CAVE titles.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Moon_Dancer&amp;diff=24557</id>
		<title>Moon Dancer</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Moon_Dancer&amp;diff=24557"/>
		<updated>2023-09-30T21:16:39Z</updated>

		<summary type="html">&lt;p&gt;Atonic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Logo_moondancer_3x.png|200px|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
| bordercolor = #001fbc&lt;br /&gt;
| title = MoonDancer&lt;br /&gt;
| background = #f8f8f8&lt;br /&gt;
| image = Moondancer_capsule.jpg&lt;br /&gt;
| width = 250px;&lt;br /&gt;
| imagecaption = Cover artwork (Steam)&lt;br /&gt;
| imagescalepx = 180px&lt;br /&gt;
| developer = [[Terarin Games]]&lt;br /&gt;
|&lt;br /&gt;
| music = HIROKKEY &amp;lt;/br&amp;gt; Taku Shiiba&lt;br /&gt;
|&lt;br /&gt;
| program = Terarin55&lt;br /&gt;
|&lt;br /&gt;
| releasedate = 2022&lt;br /&gt;
|&lt;br /&gt;
| previousgame = [[RagingBlasters]]&lt;br /&gt;
| nextgame = [[Terra Flame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Moon_Dancer_Screenshot.png|thumb|right|Windows Version]]&lt;br /&gt;
''Moon Dancer'' is a vertical-scrolling shooter game developed and published by [[Terarin Games]]. It was released on January 14, 2022 for Microsoft Windows and is available worldwide on Steam in English, Japanese, French, Italian, German, Spanish, and Portuguese. A Switch version was published by Regista and released on the Japanese E-Shop in July and in other regions later on September 29th, 2022. The Switch version features more detailed graphics and minor enemy and powerup location differences in both Arcade and Caravan modes. &lt;br /&gt;
&lt;br /&gt;
The game features full controller support and in-game settings for vertical monitors (tate), supporting both 90 and 270 degree rotations.&lt;br /&gt;
&lt;br /&gt;
Your ship features a lock on laser. According to the developer, the game focuses on attacking the enemy rather than avoiding bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Game Modes==&lt;br /&gt;
Arcade mode consists of eight stages and has three levels of difficulty.&lt;br /&gt;
&lt;br /&gt;
Caravan mode is a 3-minute high score mode and plays on a special stage dedicated to this mode. This mode is available in the demo.&lt;br /&gt;
&lt;br /&gt;
==Unlockable Secrets==&lt;br /&gt;
As is the case with several other of Terarin’s games, a stage select menu is accessible in Moon Dancer. To use it, input ( ← → ← → ← → ) during the opening cutscene of Arcade Mode.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
===Mid-Stage Scoring===&lt;br /&gt;
Each enemy type from fodder to boss has a base points value awarded when destroyed. &lt;br /&gt;
Additional points are earned upon destroying every enemy in the same grouping.&lt;br /&gt;
&lt;br /&gt;
Destroyed enemies drop crystals that can be picked up for an end of stage bonus (100 points each). Destroying an enemy causes all of their bullets remaining onscreen to be canceled and converted into crystals. Held crystals are lost on death. &lt;br /&gt;
&lt;br /&gt;
There are invisible areas throughout each stage that, when a player targets and destroys them, create a pickup worth 50,000 points.&lt;br /&gt;
&lt;br /&gt;
Certain missiles, such as those found in Stage 2-2, award the player 10,000 when destroyed.&lt;br /&gt;
Any Shot Powerups a player picks up when at max level is worth 10,000.&lt;br /&gt;
&lt;br /&gt;
===Chaining===&lt;br /&gt;
====Making Chains====&lt;br /&gt;
Chains in Moon Dancer are created by hitting anything targetable with one of your lock-on laser projectiles. It increases by one per laser that connects and does not go up if the target is destroyed before the laser hits it. The time window for increasing your chain is quite short: it is impossible to go up to max number of lock-ons without losing it, and it appears to be impossible to chain entire stages on account of lulls during level transitions. A considerable amount of score in Moon Dancer can be gained or lost through maintaining long chains. &lt;br /&gt;
&lt;br /&gt;
====Points through Chaining====&lt;br /&gt;
When a chain of 5 or more ends, the player receives points of the chain amount x300.&lt;br /&gt;
In addition, every non-boss enemy has an assigned bonus point value that is multiplied by the current chain and added to their base destruction value. The bonus for fodder enemies can be as low as 40 points per chain, but rarer enemies such as the caravan miniboss and the self-assembling drones found in caravan and 3-3 have values of 225 and 300 respectively.&lt;br /&gt;
&lt;br /&gt;
Bosses do not grant a chain bonus on defeat, making them generally impossible to milk. However, the Stage 2 boss occasionally spawns small tanks, creating small payouts for the chain you can build on it.&lt;br /&gt;
&lt;br /&gt;
===Stage Clear Bonuses===&lt;br /&gt;
====Arcade Stage Clear====&lt;br /&gt;
Stage Points- 100,000&lt;br /&gt;
&lt;br /&gt;
Time Points - Currently Unknown&lt;br /&gt;
&lt;br /&gt;
Destroyed - number of enemies destroyed x100&lt;br /&gt;
&lt;br /&gt;
Crystal - number of crystals held x100&lt;br /&gt;
&lt;br /&gt;
====Caravan Stage Clear====&lt;br /&gt;
Stage Points - 100,000&lt;br /&gt;
&lt;br /&gt;
Destroyed - number of enemies destroyed x100&lt;br /&gt;
&lt;br /&gt;
Crystal - number of crystals held x100&lt;br /&gt;
&lt;br /&gt;
Lives - number of remaining lives x10,000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Lock-on_mechanic]]&lt;br /&gt;
[[Category:Tate support (PC)]]&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=GanaBlade&amp;diff=24556</id>
		<title>GanaBlade</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=GanaBlade&amp;diff=24556"/>
		<updated>2023-09-30T21:15:08Z</updated>

		<summary type="html">&lt;p&gt;Atonic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ganablade_logo.png|300px|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #c68c05&lt;br /&gt;
|title = GanaBlade&lt;br /&gt;
|background = #cacab5&lt;br /&gt;
|image = Ganablade_capsule.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Cover Art (Steam)&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Liao Kai, LKKGAME&lt;br /&gt;
|&lt;br /&gt;
|music = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|program = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|art = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Steam''' &amp;lt;ref&amp;gt;https://store.steampowered.com/app/2425920/_/&amp;lt;/ref&amp;gt; &amp;lt;br&amp;gt; 20 Ago 2023&lt;br /&gt;
&lt;br /&gt;
|previousgame = N/A&lt;br /&gt;
|nextgame = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''GanaBlade''' (加纳战刃 in chinese) is a vertical fast-paced 2D shoot'em up developed by Liao Kai. It features nostalgic retro pixel graphics and gameplay reminiscent of the golden era of shooting games, thus heavily inspired in Compile, Raizing or CAVE titles.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=GanaBlade&amp;diff=24555</id>
		<title>GanaBlade</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=GanaBlade&amp;diff=24555"/>
		<updated>2023-09-30T21:11:49Z</updated>

		<summary type="html">&lt;p&gt;Atonic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ganablade_logo.png|300px|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #c68c05&lt;br /&gt;
|title = GanaBlade&lt;br /&gt;
|background = #cacab5&lt;br /&gt;
|image = Ganablade_capsule.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Cover Art (Steam)&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Liao Kai, LKKGAME&lt;br /&gt;
|&lt;br /&gt;
|music = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|program = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|art = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Steam''' &amp;lt;br&amp;gt; '''JP''' : 25 May 2004 &amp;lt;ref&amp;gt;https://web.archive.org/web/20120206181918/http://www.mile-stone.co.jp/eng/column_e.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|previousgame = N/A&lt;br /&gt;
|nextgame = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''GanaBlade''' (加纳战刃 in chinese) is a vertical fast-paced 2D shoot'em up developed by Liao Kai. It features nostalgic retro pixel graphics and gameplay reminiscent of the golden era of shooting games, thus heavily inspired in Compile, Raizing or CAVE titles.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=GanaBlade&amp;diff=24554</id>
		<title>GanaBlade</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=GanaBlade&amp;diff=24554"/>
		<updated>2023-09-30T21:01:08Z</updated>

		<summary type="html">&lt;p&gt;Atonic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ganablade_logo.png|300px|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #c68c05&lt;br /&gt;
|title = GanaBlade&lt;br /&gt;
|background = #cacab5&lt;br /&gt;
|image = Ganablade_capsule.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Cover Art (Steam)&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Liao Kai, LKKGAME&lt;br /&gt;
|&lt;br /&gt;
|music = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|program = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|art = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2023&lt;br /&gt;
&lt;br /&gt;
|previousgame = N/A&lt;br /&gt;
|nextgame = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''GanaBlade''' (加纳战刃 in chinese) is a vertical fast-paced 2D shoot'em up developed by Liao Kai. It features nostalgic retro pixel graphics and gameplay reminiscent of the golden era of shooting games, thus heavily inspired in Compile, Raizing or CAVE titles.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=GanaBlade&amp;diff=24553</id>
		<title>GanaBlade</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=GanaBlade&amp;diff=24553"/>
		<updated>2023-09-30T21:00:29Z</updated>

		<summary type="html">&lt;p&gt;Atonic: Ganablade page created. added some formatting and some stuff. needs further information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ganablade_logo.png|300px|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #c68c05&lt;br /&gt;
|title = GanaBlade&lt;br /&gt;
|background = #cacab5&lt;br /&gt;
|image = Ganablade_capsule.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Cover Art (&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Liao Kai, LKKGAME&lt;br /&gt;
|&lt;br /&gt;
|music = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|program = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|art = Liao Kai&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2023&lt;br /&gt;
&lt;br /&gt;
|previousgame = N/A&lt;br /&gt;
|nextgame = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''GanaBlade''' (加纳战刃 in chinese) is a vertical fast-paced 2D shoot'em up developed by Liao Kai. It features nostalgic retro pixel graphics and gameplay reminiscent of the golden era of shooting games, thus heavily inspired in Compile, Raizing or CAVE titles.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Ganablade_capsule.jpg&amp;diff=24552</id>
		<title>File:Ganablade capsule.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Ganablade_capsule.jpg&amp;diff=24552"/>
		<updated>2023-09-30T20:09:44Z</updated>

		<summary type="html">&lt;p&gt;Atonic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free logo}}&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Ganablade_logo.png&amp;diff=24551</id>
		<title>File:Ganablade logo.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Ganablade_logo.png&amp;diff=24551"/>
		<updated>2023-09-30T20:07:29Z</updated>

		<summary type="html">&lt;p&gt;Atonic: Game logo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Game logo&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free logo}}&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Moon_Dancer&amp;diff=24550</id>
		<title>Moon Dancer</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Moon_Dancer&amp;diff=24550"/>
		<updated>2023-09-30T19:53:04Z</updated>

		<summary type="html">&lt;p&gt;Atonic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Logo_moondancer_3x.png|200px|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
| bordercolor = #001fbc&lt;br /&gt;
| title = MoonDancer&lt;br /&gt;
| background = #f8f8f8&lt;br /&gt;
| image = Moondancer_capsule.jpg&lt;br /&gt;
| width = 250px;&lt;br /&gt;
| imagecaption = Game title artwork (Steam)&lt;br /&gt;
| imagescalepx = 180px&lt;br /&gt;
| developer = [[Terarin Games]]&lt;br /&gt;
|&lt;br /&gt;
| music = HIROKKEY &amp;lt;/br&amp;gt; Taku Shiiba&lt;br /&gt;
|&lt;br /&gt;
| program = Terarin55&lt;br /&gt;
|&lt;br /&gt;
| releasedate = 2022&lt;br /&gt;
|&lt;br /&gt;
| previousgame = [[RagingBlasters]]&lt;br /&gt;
| nextgame = [[Terra Flame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Moon_Dancer_Screenshot.png|thumb|right|Windows Version]]&lt;br /&gt;
''Moon Dancer'' is a vertical-scrolling shooter game developed and published by [[Terarin Games]]. It was released on January 14, 2022 for Microsoft Windows and is available worldwide on Steam in English, Japanese, French, Italian, German, Spanish, and Portuguese. A Switch version was published by Regista and released on the Japanese E-Shop in July and in other regions later on September 29th, 2022. The Switch version features more detailed graphics and minor enemy and powerup location differences in both Arcade and Caravan modes. &lt;br /&gt;
&lt;br /&gt;
The game features full controller support and in-game settings for vertical monitors (tate), supporting both 90 and 270 degree rotations.&lt;br /&gt;
&lt;br /&gt;
Your ship features a lock on laser. According to the developer, the game focuses on attacking the enemy rather than avoiding bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Game Modes==&lt;br /&gt;
Arcade mode consists of eight stages and has three levels of difficulty.&lt;br /&gt;
&lt;br /&gt;
Caravan mode is a 3-minute high score mode and plays on a special stage dedicated to this mode. This mode is available in the demo.&lt;br /&gt;
&lt;br /&gt;
==Unlockable Secrets==&lt;br /&gt;
As is the case with several other of Terarin’s games, a stage select menu is accessible in Moon Dancer. To use it, input ( ← → ← → ← → ) during the opening cutscene of Arcade Mode.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
===Mid-Stage Scoring===&lt;br /&gt;
Each enemy type from fodder to boss has a base points value awarded when destroyed. &lt;br /&gt;
Additional points are earned upon destroying every enemy in the same grouping.&lt;br /&gt;
&lt;br /&gt;
Destroyed enemies drop crystals that can be picked up for an end of stage bonus (100 points each). Destroying an enemy causes all of their bullets remaining onscreen to be canceled and converted into crystals. Held crystals are lost on death. &lt;br /&gt;
&lt;br /&gt;
There are invisible areas throughout each stage that, when a player targets and destroys them, create a pickup worth 50,000 points.&lt;br /&gt;
&lt;br /&gt;
Certain missiles, such as those found in Stage 2-2, award the player 10,000 when destroyed.&lt;br /&gt;
Any Shot Powerups a player picks up when at max level is worth 10,000.&lt;br /&gt;
&lt;br /&gt;
===Chaining===&lt;br /&gt;
====Making Chains====&lt;br /&gt;
Chains in Moon Dancer are created by hitting anything targetable with one of your lock-on laser projectiles. It increases by one per laser that connects and does not go up if the target is destroyed before the laser hits it. The time window for increasing your chain is quite short: it is impossible to go up to max number of lock-ons without losing it, and it appears to be impossible to chain entire stages on account of lulls during level transitions. A considerable amount of score in Moon Dancer can be gained or lost through maintaining long chains. &lt;br /&gt;
&lt;br /&gt;
====Points through Chaining====&lt;br /&gt;
When a chain of 5 or more ends, the player receives points of the chain amount x300.&lt;br /&gt;
In addition, every non-boss enemy has an assigned bonus point value that is multiplied by the current chain and added to their base destruction value. The bonus for fodder enemies can be as low as 40 points per chain, but rarer enemies such as the caravan miniboss and the self-assembling drones found in caravan and 3-3 have values of 225 and 300 respectively.&lt;br /&gt;
&lt;br /&gt;
Bosses do not grant a chain bonus on defeat, making them generally impossible to milk. However, the Stage 2 boss occasionally spawns small tanks, creating small payouts for the chain you can build on it.&lt;br /&gt;
&lt;br /&gt;
===Stage Clear Bonuses===&lt;br /&gt;
====Arcade Stage Clear====&lt;br /&gt;
Stage Points- 100,000&lt;br /&gt;
&lt;br /&gt;
Time Points - Currently Unknown&lt;br /&gt;
&lt;br /&gt;
Destroyed - number of enemies destroyed x100&lt;br /&gt;
&lt;br /&gt;
Crystal - number of crystals held x100&lt;br /&gt;
&lt;br /&gt;
====Caravan Stage Clear====&lt;br /&gt;
Stage Points - 100,000&lt;br /&gt;
&lt;br /&gt;
Destroyed - number of enemies destroyed x100&lt;br /&gt;
&lt;br /&gt;
Crystal - number of crystals held x100&lt;br /&gt;
&lt;br /&gt;
Lives - number of remaining lives x10,000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Lock-on_mechanic]]&lt;br /&gt;
[[Category:Tate support (PC)]]&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Eschatos&amp;diff=24549</id>
		<title>Eschatos</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Eschatos&amp;diff=24549"/>
		<updated>2023-09-30T02:15:53Z</updated>

		<summary type="html">&lt;p&gt;Atonic: Updated cover art&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Logo_eschatos.png|300px|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #001fbc&lt;br /&gt;
|title = Eschatos&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Eschatos_capsule.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Cover Art (Steam / Nintendo Switch / PS4)&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Qute]]&lt;br /&gt;
|&lt;br /&gt;
|music = Yousuke Yasui&lt;br /&gt;
|&lt;br /&gt;
|program = M-KAI&lt;br /&gt;
|&lt;br /&gt;
|art = Hiroshi-iro-enpitu, Kunio Jyoduka&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2011&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Judgement Silversword]]/[[Cardinal Sins]]&lt;br /&gt;
|nextgame = [[Ginga Force]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Eschatos''' is a vertical 2.5D shooter developed by Qute. It features 2D control with fully rendered 3D objects and backgrounds which occasionally change perspective. It has several modes and difficulty levels, each mode and difficulty level combination having its own dedicated online leaderboard.&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
While there is no in-game dialogue or exposition, the Steam page offers some clues about the lore: &lt;br /&gt;
&lt;br /&gt;
''The year is 21XX. A mysterious alien force, known only as &amp;quot;Purple Erosion&amp;quot;, has taken over the Moon! From the captured lunar base, alien UFOs begin their invasion of Earth! Using your advanced space fighter, you must repel the alien invasion, beat them back through space, and finally recapture the Moon to end the alien menace once and for all!''[https://store.steampowered.com/app/378770/ESCHATOS/]&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Eschatos has three modes: Original, Advanced and Time Attack. Additionally, Original and Advanced have four difficulty levels: Easy, Normal, Hard, and Hardest. Original and Advanced also have an Endless Mode which, contrary to its name, is a mode consisting of Easy, Normal, Hard, and Hardest played in that order. &lt;br /&gt;
&lt;br /&gt;
The manual describes Original, Advanced, and Time Attack as follows:&lt;br /&gt;
&lt;br /&gt;
=== Original ===&lt;br /&gt;
&lt;br /&gt;
''The Player will be able to switch between 3 shot types: &amp;quot;Frontal''&lt;br /&gt;
''Shot&amp;quot;, &amp;quot;Wide Shot&amp;quot;, and &amp;quot;Shield.&amp;quot; Control your ship and defeat''&lt;br /&gt;
''enemies that appear in the area. Different shot types cannot be''&lt;br /&gt;
''used at the same time.''&lt;br /&gt;
&lt;br /&gt;
''When you lose all lives, then it is game over. Eliminate all the''&lt;br /&gt;
''enemies in the area or stay alive for a certain time to move to''&lt;br /&gt;
''the next area.''&lt;br /&gt;
&lt;br /&gt;
''Defeat the final boss to complete a game. Choose the most''&lt;br /&gt;
''effective shot type for each situation to eliminate the enemies.''&lt;br /&gt;
&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
&lt;br /&gt;
''ADVANCED mode is based on ORIGINAL, but is more''&lt;br /&gt;
''complex with 7 different shot power levels and Bonus''&lt;br /&gt;
''Point Items. It's a more challenging mode.''&lt;br /&gt;
&lt;br /&gt;
=== Time Attack ===&lt;br /&gt;
&lt;br /&gt;
''TIME ATTACK mode is based on ORIGINAL mode, except players compete''&lt;br /&gt;
''to finish the game in the shortest time. The Player is given a 90 second''&lt;br /&gt;
''time limit initially, and keeps extending the time through time bonuses''&lt;br /&gt;
''awarded for finishing each area. If time reaches 0, it's game over. When''&lt;br /&gt;
''the player loses a life, 5 seconds is deducted as a penalty.''&lt;br /&gt;
&lt;br /&gt;
''The quicker the game is completed, the higher the score on Rankings. If''&lt;br /&gt;
''the player does not finish a complete game, players that have survived''&lt;br /&gt;
''longer will be listed on the Rankings.''&lt;br /&gt;
&lt;br /&gt;
''Results for TIME ATTACK will not be added to the TOTAL SCORE within''&lt;br /&gt;
''the player Report submenu.''&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Directional pad, Left stick:''' Move ship&lt;br /&gt;
* '''START:''' Open pause menu&lt;br /&gt;
* '''A:''' Frontal Shot. Autofire when held.&lt;br /&gt;
* '''X:''' Wide Shot. Autofire when held.&lt;br /&gt;
* '''A + X (Hold):''' Shield&lt;br /&gt;
* '''RT:''' Shield &lt;br /&gt;
* '''RB:''' Change speed&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Option Levels ====&lt;br /&gt;
&lt;br /&gt;
As you play Original or Advanced mode, the total of all scores is added up to determine what is called an Option Level. Your current Option Level corresponds to various new features, some more useful than others, up to the maximum level of 50. The following is a list of every unlock provided by this system:&lt;br /&gt;
&lt;br /&gt;
# (default)&lt;br /&gt;
# Continue count is increased to 1&lt;br /&gt;
# Wallpaper brightness&lt;br /&gt;
# Wallpaper number 4&lt;br /&gt;
# Player stock / starting lives unlocked in the &amp;quot;game settings&amp;quot; menu&lt;br /&gt;
# Continue count is increased to 2&lt;br /&gt;
# Demo sound can be toggled on or off&lt;br /&gt;
# Continue count is increased to 3&lt;br /&gt;
# Starting lives can be increased to 4&lt;br /&gt;
# Stage select unlocks, accessible in the &amp;quot;game settings&amp;quot; menu (only stages 1 and 2 are available initially)&lt;br /&gt;
# ''Fragment'' is unlocked in the &amp;quot;effect settings&amp;quot; menu&lt;br /&gt;
# Continue count is increased to 4&lt;br /&gt;
# ''Smoke'' is unlocked in the &amp;quot;effect settings&amp;quot; menu&lt;br /&gt;
# Wallpaper number 5&lt;br /&gt;
# ''Type C'' ship type (green) unlocked in the &amp;quot;game settings&amp;quot; menu&lt;br /&gt;
# ''Enemy alt. display'' is unlocked in the &amp;quot;effect settings&amp;quot; menu&lt;br /&gt;
# Original Hardest&lt;br /&gt;
# Starting lives can be increased to 5&lt;br /&gt;
# Continue count is increased to 5&lt;br /&gt;
# Leaderboard replays can now be viewed&lt;br /&gt;
# Continue count is increased to 6&lt;br /&gt;
# Stage 3 is unlocked for stage select in the &amp;quot;game settings&amp;quot; menu&lt;br /&gt;
# ''Spark'' is unlocked in the &amp;quot;effect settings&amp;quot; menu&lt;br /&gt;
# Continue count is increased to 7&lt;br /&gt;
# Advanced Hardest&lt;br /&gt;
# Wallpaper number 6&lt;br /&gt;
# Starting lives can be increased to 6&lt;br /&gt;
# Continue count is increased to 8&lt;br /&gt;
# Stage 4 is unlocked for stage select in the &amp;quot;game settings&amp;quot; menu&lt;br /&gt;
# Continue count is increased to 9&lt;br /&gt;
# Wallpaper number 7&lt;br /&gt;
# Starting lives can be increased to 7&lt;br /&gt;
# &amp;quot;Special settings&amp;quot; unlocked in the options menu&lt;br /&gt;
# ''Collision display'' is unlocked in the &amp;quot;special settings&amp;quot; menu&lt;br /&gt;
# Starting lives can be increased to 8&lt;br /&gt;
# Stage 5 is unlocked for stage select in the &amp;quot;game settings&amp;quot; menu&lt;br /&gt;
# ''Bullet bloom'' is unlocked in the &amp;quot;effect settings&amp;quot; menu&lt;br /&gt;
# ''Type D'' ship type (purple) unlocked in the &amp;quot;game settings&amp;quot; menu&lt;br /&gt;
# Starting lives can be increased to 9&lt;br /&gt;
# Infinite continues&lt;br /&gt;
# Starting lives can be increased to 10&lt;br /&gt;
# ''Explosion'' is unlocked in the &amp;quot;effect settings&amp;quot; menu&lt;br /&gt;
# ''God mode'' is unlocked in the &amp;quot;game settings&amp;quot; menu&lt;br /&gt;
# ''Shadow mapping'' is unlocked in the &amp;quot;effect settings&amp;quot; menu&lt;br /&gt;
# Wallpaper number 8&lt;br /&gt;
# ''Super shot'' is unlocked in the &amp;quot;special settings&amp;quot; menu&lt;br /&gt;
# Wallpaper number 9&lt;br /&gt;
# ''Bloom effect'' is unlocked in the &amp;quot;effect settings&amp;quot; menu&lt;br /&gt;
# Wallpaper 10&lt;br /&gt;
# Starting lives can be increased to 99&lt;br /&gt;
&lt;br /&gt;
=== Ship Types ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
There is initially one ship type (color), with three other variants being unlocked through the Option Level mechanic. Type A is red, Type B is blue, Type C is green, and Type D is purple. Each ship type is purely cosmetic in nature.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Original ====&lt;br /&gt;
&lt;br /&gt;
*'''Frontal Shot''' - Concentrated fire in front of the ship with long range and fire power.&lt;br /&gt;
&lt;br /&gt;
*'''Wide Shot''' - Fan-shaped spread fire. Short range but wide area.&lt;br /&gt;
&lt;br /&gt;
*'''Shield''' - A defensive weapon that appears at the nose of the ship. It cannot block attacks from the side or the rear. The shield can also damage enemies that come in contact with it. The Shield will gradually deplete the Shield Meter while it is deployed. The Shield Meter will decrease faster when it blocks an enemy bullet, when it's switched off, and when changing speed. &lt;br /&gt;
&lt;br /&gt;
When the Shield Meter is almost empty, the shield will turn red. When the Meter is completely empty, the shield will be turned off and cannot be used for a while. The Shield Meter will replenish with time. Shield Meter will replenish with time.&lt;br /&gt;
&lt;br /&gt;
==== Advanced ====&lt;br /&gt;
&lt;br /&gt;
ADVANCED mode uses a power up system for the shots. Collecting each Power Up Item will upgrade the shots by 1 level each. However, each shot power up will make the shield meter smaller. Shot power can be upgraded to a maximum of level 7. Adjust the amount of power according to the need for shields.&lt;br /&gt;
&lt;br /&gt;
==== Time Attack ====&lt;br /&gt;
&lt;br /&gt;
In Time Attack mode, the weapons behave the same as they do in Original Mode.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
1UP&lt;br /&gt;
&lt;br /&gt;
Blue Flash&lt;br /&gt;
&lt;br /&gt;
Yellow Flash&lt;br /&gt;
&lt;br /&gt;
Wonder Witch&lt;br /&gt;
&lt;br /&gt;
Power Up&lt;br /&gt;
&lt;br /&gt;
Bonus Point Item&lt;br /&gt;
&lt;br /&gt;
Time Bonus Item&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Original ====&lt;br /&gt;
&lt;br /&gt;
Scoring is relatively straightforward - each wave of enemies, as well as the bosses have timers that give a bonus once complete. For each wave where all the enemies are completely destroyed, the multiplier increases from one to a maximum of five. Dying will reduce the multiplier, as will failing to destroy an enemy. Using the flash item to accomplish this is possible, as well.&lt;br /&gt;
&lt;br /&gt;
==== Advanced ====&lt;br /&gt;
&lt;br /&gt;
While Advanced mode uses a multiplier similarly to Original mode, there are some important differences. (dumping all of this here for now, some of it belongs in another section most likely)&lt;br /&gt;
&lt;br /&gt;
* Your shield is weakened to these values with each respective powerup: 90, 80, 70, 60, 50, 30.&lt;br /&gt;
* Shielding bullets will create purple gems that act as an offensive barrier around your ship.&lt;br /&gt;
* Each powerup will increase your multiplier by 1, up to a max of 7x multiplier which will never drop unless you die or collect an F-bomb.&lt;br /&gt;
* Unlike Original mode which will drop your multiplier by 1 if you die (not taking into account enemies that might escape during the respawn time), Advanced mode punishes each death the same way: let's assume you are at 26x multiplier during a boss and you die. Instead of dropping to 25x multiplier, you will drop to 6x multiplier. For this reason, and this is merely opinion, I don't think picking up F-bombs in Advanced mode should be stigmatized. It's obviously preferable to yo-yo between 26x and 25x, if you think you're in danger, instead of taking a hit due to your pride and receiving a 6x multiplier as a reward.&lt;br /&gt;
* There is no time bonus in Advanced mode, which means speed killing isn't prioritized. There are two ways you can abuse this: waiting for item carriers to give you powerups/F-bombs at a safer time or waiting for a more lucrative bullet cancel. I've provided a list below for when you might want to stall a bit for bullet cancels.&lt;br /&gt;
* Yellow F-bombs appear only during the stage, while blue F-bombs appear only during the boss. I might be wrong here, but it seems likely enough from what I've seen.&lt;br /&gt;
* Wonder witches cancel bullets into purple gems, just like yellow F-bombs - however they do NOT power you down like yellow F-bombs. Good luck finding any decent opportunities to cancel with witches, though.&lt;br /&gt;
&lt;br /&gt;
==== Time Attack ====&lt;br /&gt;
&lt;br /&gt;
In Time Attack mode, there is no score, only the total time used for the game session. Dying removes five seconds from the clock, but there are items that add to the available time. The clock will also stop if you eliminate waves quickly enough.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
While the sparks when grinding bullets look like they indicate a bullet-grinding mechanic, it is just there for visual flair.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
=== Official Digital Game Manual ===&lt;br /&gt;
&lt;br /&gt;
''[[Eschatos]]'' Game Manual made by [[Qute]] Corporation in digital format, bundled with the purchase of the game vía Steam (PC), Nintendo eShop or PSN.&lt;br /&gt;
&lt;br /&gt;
Contains a brief explanation of the Controls and the Game System.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Eschatos manual 1.png|Manual cover art&lt;br /&gt;
Eschatos manual 2.png|Controls&lt;br /&gt;
Eschatos manual 3.png|Game System Explanation - Original Mode&lt;br /&gt;
Eschatos_manual_EN_4.png|Game System Explanation - ADVANCED Mode&lt;br /&gt;
Eschatos manual 5.png|Game System Explanation - Time Attack Mode&lt;br /&gt;
Eschatos manual 6.png|Credits Section&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
[[Eschatos/Video_Index|Video index for Eschatos]]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=nF8P55rnnx4 STG Weekly #5, featuring Original Hard and Original Hardest]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
* [https://store.steampowered.com/app/378770/ESCHATOS/ ESCHATOS Steam page]&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&lt;br /&gt;
&lt;br /&gt;
* Information about the Option Level unlocks provided by Emuser: https://shmups.system11.org/viewtopic.php?t=69338&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;br /&gt;
[[Category:Tate support (PC)]]&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Eschatos_capsule.jpg&amp;diff=24548</id>
		<title>File:Eschatos capsule.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Eschatos_capsule.jpg&amp;diff=24548"/>
		<updated>2023-09-30T02:14:24Z</updated>

		<summary type="html">&lt;p&gt;Atonic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free logo}}&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Moon_Dancer&amp;diff=24547</id>
		<title>Moon Dancer</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Moon_Dancer&amp;diff=24547"/>
		<updated>2023-09-30T02:07:01Z</updated>

		<summary type="html">&lt;p&gt;Atonic: Gave some attention to this game page. needs further information and research. Added a brand new infobox / table of contents.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Logo_moondancer_3x.png|200px|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
| bordercolor = #001fbc&lt;br /&gt;
| title = MoonDancer&lt;br /&gt;
| background = #f8f8f8&lt;br /&gt;
| image = Moondancer_capsule.jpg&lt;br /&gt;
| width = 250px;&lt;br /&gt;
| imagecaption = Game title artwork (Steam)&lt;br /&gt;
| imagescalepx = 180px&lt;br /&gt;
| developer = [[Terarin Games]]&lt;br /&gt;
|&lt;br /&gt;
| music = HIROKKEY &amp;lt;/br&amp;gt; Taku Shiiba&lt;br /&gt;
|&lt;br /&gt;
| program = Terarin55&lt;br /&gt;
|&lt;br /&gt;
| releasedate = 2022&lt;br /&gt;
|&lt;br /&gt;
| previousgame = [[RagingBlasters]]&lt;br /&gt;
| nextgame = [[Terra Flame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Moon_Dancer_Screenshot.png|thumb|right|Windows Version]]&lt;br /&gt;
''Moon Dancer'' is a vertical-scrolling shooter game developed and published by [[Terarin Games]]. It was released on January 14, 2022 for Microsoft Windows and is available worldwide on Steam in English, Japanese, French, Italian, German, Spanish, and Portuguese. A Switch version was published by Regista and released on the Japanese E-Shop in July and in other regions later on September 29th, 2022. The Switch version features more detailed graphics and minor enemy and powerup location differences in both Arcade and Caravan modes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game features full controller support and in-game settings for vertical monitors (tate), supporting both 90 and 270 degree rotations.&lt;br /&gt;
&lt;br /&gt;
Your ship features a lock on laser. According to the developer, the game focuses on attacking the enemy rather than avoiding bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Game Modes==&lt;br /&gt;
Arcade mode consists of eight stages and has three levels of difficulty.&lt;br /&gt;
&lt;br /&gt;
Caravan mode is a 3-minute high score mode and plays on a special stage dedicated to this mode. This mode is available in the demo.&lt;br /&gt;
&lt;br /&gt;
==Unlockable Secrets==&lt;br /&gt;
As is the case with several other of Terarin’s games, a stage select menu is accessible in Moon Dancer. To use it, input ( ← → ← → ← → ) during the opening cutscene of Arcade Mode.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
===Mid-Stage Scoring===&lt;br /&gt;
Each enemy type from fodder to boss has a base points value awarded when destroyed. &lt;br /&gt;
Additional points are earned upon destroying every enemy in the same grouping.&lt;br /&gt;
&lt;br /&gt;
Destroyed enemies drop crystals that can be picked up for an end of stage bonus (100 points each). Destroying an enemy causes all of their bullets remaining onscreen to be canceled and converted into crystals. Held crystals are lost on death. &lt;br /&gt;
&lt;br /&gt;
There are invisible areas throughout each stage that, when a player targets and destroys them, create a pickup worth 50,000 points.&lt;br /&gt;
&lt;br /&gt;
Certain missiles, such as those found in Stage 2-2, award the player 10,000 when destroyed.&lt;br /&gt;
Any Shot Powerups a player picks up when at max level is worth 10,000.&lt;br /&gt;
&lt;br /&gt;
===Chaining===&lt;br /&gt;
====Making Chains====&lt;br /&gt;
Chains in Moon Dancer are created by hitting anything targetable with one of your lock-on laser projectiles. It increases by one per laser that connects and does not go up if the target is destroyed before the laser hits it. The time window for increasing your chain is quite short: it is impossible to go up to max number of lock-ons without losing it, and it appears to be impossible to chain entire stages on account of lulls during level transitions. A considerable amount of score in Moon Dancer can be gained or lost through maintaining long chains. &lt;br /&gt;
&lt;br /&gt;
====Points through Chaining====&lt;br /&gt;
When a chain of 5 or more ends, the player receives points of the chain amount x300.&lt;br /&gt;
In addition, every non-boss enemy has an assigned bonus point value that is multiplied by the current chain and added to their base destruction value. The bonus for fodder enemies can be as low as 40 points per chain, but rarer enemies such as the caravan miniboss and the self-assembling drones found in caravan and 3-3 have values of 225 and 300 respectively.&lt;br /&gt;
&lt;br /&gt;
Bosses do not grant a chain bonus on defeat, making them generally impossible to milk. However, the Stage 2 boss occasionally spawns small tanks, creating small payouts for the chain you can build on it.&lt;br /&gt;
&lt;br /&gt;
===Stage Clear Bonuses===&lt;br /&gt;
====Arcade Stage Clear====&lt;br /&gt;
Stage Points- 100,000&lt;br /&gt;
&lt;br /&gt;
Time Points - Currently Unknown&lt;br /&gt;
&lt;br /&gt;
Destroyed - number of enemies destroyed x100&lt;br /&gt;
&lt;br /&gt;
Crystal - number of crystals held x100&lt;br /&gt;
&lt;br /&gt;
====Caravan Stage Clear====&lt;br /&gt;
Stage Points - 100,000&lt;br /&gt;
&lt;br /&gt;
Destroyed - number of enemies destroyed x100&lt;br /&gt;
&lt;br /&gt;
Crystal - number of crystals held x100&lt;br /&gt;
&lt;br /&gt;
Lives - number of remaining lives x10,000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Lock-on_mechanic]]&lt;br /&gt;
[[Category:Tate support (PC)]]&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Moondancer_capsule.jpg&amp;diff=24546</id>
		<title>File:Moondancer capsule.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Moondancer_capsule.jpg&amp;diff=24546"/>
		<updated>2023-09-30T01:37:45Z</updated>

		<summary type="html">&lt;p&gt;Atonic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game cover}}&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Logo_moondancer_3x.png&amp;diff=24545</id>
		<title>File:Logo moondancer 3x.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Logo_moondancer_3x.png&amp;diff=24545"/>
		<updated>2023-09-30T01:32:20Z</updated>

		<summary type="html">&lt;p&gt;Atonic: Game Logo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Game Logo.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free logo}}&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=QP_Shooting_-_Dangerous!!/Story&amp;diff=17982</id>
		<title>QP Shooting - Dangerous!!/Story</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=QP_Shooting_-_Dangerous!!/Story&amp;diff=17982"/>
		<updated>2022-11-08T07:25:05Z</updated>

		<summary type="html">&lt;p&gt;Atonic: Atonic moved page (QP Shooting - Dangerous!!)/Story to QP Shooting - Dangerous!!/Story: title formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Plot ==&lt;br /&gt;
&lt;br /&gt;
One day, all evidence of the existence of pudding vanishes, wiped from everyone's memories except for QP. She sets out for the sky, looking for pudding and eventually encounters her classmate and friend, Syura. Syura is angry at QP, however, for causing lots of noise this morning and is also stressed by the fact that a deadline is approaching on an indie game she is working on with QP. QP asks Syura if she remembers anything about pudding but Syura thinks pudding is an enemy in a video game. QP decided to beat some sense into Syura to try to force her to remember, but Syura fails to remember anything, even after her defeat.&lt;br /&gt;
&lt;br /&gt;
QP eventually runs into Kyousuke, who asks QP why she is dressed as a woman, mistaking her for another person, Kyupita. Kyousuke calls QP trash for dressing as a girl and says that she is not cute at all. QP tries to explain that the situation is a misunderstanding, but she is also furious at Kyousuke for making her more even angry while searching for the lost pudding. Kyousuke, still believing that QP is Kyupita, decides to try to force QP to stop dressing like a girl. Even after the battle, Kyousuke still believes that QP is Kyupita. QP asks Kyousuke about pudding and Kyousuke tells QP that he heard a woman (Krilalaris) yelling the word pudding this morning, and gives QP the location of where he heard this woman, the town circus.&lt;br /&gt;
&lt;br /&gt;
QP arrives at the circus and meets Krilalaris, a member of Waruda. Krilalaris explains that she does not know anything about pudding but her boss, Yuki, does. QP asks Krilalaris if she can take her to Yuki, but Krilalaris says that QP must win a duel with her first. However, Krilalaris states that she has not eaten anything for the past three days and would also show QP the way if she would treat her to a rice dinner. QP explains that she doesn't have any money, but she bought a sweet roll not too long ago. Krilalaris says that the roll would suffice, however QP explains that she already ate it, and this upsets Krilalaris. After their duel, Krilalaris points QP to the direction of her boss, and QP provides her with some candy she remembers having in her pocket.&lt;br /&gt;
&lt;br /&gt;
After destroying Green Frog (Grain's plane from Flying Red Barrel) that was piloted by the other members of Waruda (Kiriko, Tomato, and Mimyuu). QP finally encounters Waruda's boss, Yuki. Yuki was expecting QP to come and QP assumes that everything related to the erasure of pudding was Yuki's doing. Yuki then tests QP's love for pudding by battling her. During their battle, Yuki states that QP's love isn't enough and she has to try harder to get pudding back and tells QP to push her love for pudding through her limits, and then Yuki summons Shifu Robot to make QP push harder. Yuki's plan works, and she entrusts QP with the last cup of pudding in the world to defeat the true culprit behind the erasing of pudding, Sweet Breaker.&lt;br /&gt;
&lt;br /&gt;
After going up to the upper atmosphere, QP finally meets Sweet Breaker. Sweet Breaker explains that sweets are meant to spread happiness throughout the world but pudding went well beyond that, bringing chaos and conflict. As a result, she has sealed pudding away, erasing it from everyones mind. QP argues against this, explaining that pudding only brings happiness, and it makes her happy to be alive. Without it, all her happiness is gone. In order to protect her happiness, QP vows to defeat Sweet Breaker. Sweet Breaker calls QP foolish for challenging a god, and then the battle between them starts.&lt;br /&gt;
&lt;br /&gt;
During the battle, Sweet Breaker explains that QP's love for pudding is the reason why her original memory seal did not effect QP, and she decides to seal QP's memories in person. The pudding QP received from Yuki protects QP from the memory seal and tells QP not to give up. The pudding tells QP to use the whole world's love as her power. The power of the love for pudding is gathered from the bonds QP had forged through pudding, and when QP eats the pudding, she becomes a Sweet Guardian, like Sweet Breaker. With her power now rivaling Sweet Breaker, QP defeats Sweet Breaker who is unable to comprehend why the world would want to keep pudding since it will end the world. QP, however, declares that she will not allow chaos to happen as result of pudding's existence. This puts Sweet Breaker's worries to rest and she decides to undo her seal, restoring pudding to the world.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
* [https://100orangejuice.fandom.com/wiki/QP_Shooting_-_Dangerous!! Orange Juice Wiki]&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=(QP_Shooting_-_Dangerous!!)/Story&amp;diff=17983</id>
		<title>(QP Shooting - Dangerous!!)/Story</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=(QP_Shooting_-_Dangerous!!)/Story&amp;diff=17983"/>
		<updated>2022-11-08T07:25:05Z</updated>

		<summary type="html">&lt;p&gt;Atonic: Atonic moved page (QP Shooting - Dangerous!!)/Story to QP Shooting - Dangerous!!/Story: title formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[QP Shooting - Dangerous!!/Story]]&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=QP_Shooting_-_Dangerous!!&amp;diff=17981</id>
		<title>QP Shooting - Dangerous!!</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=QP_Shooting_-_Dangerous!!&amp;diff=17981"/>
		<updated>2022-11-08T07:20:37Z</updated>

		<summary type="html">&lt;p&gt;Atonic: removed logo placeholder with new image. added some basic information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:QPS_Logo.png|150px|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #f05a28&lt;br /&gt;
|title = QP Shooting - Dangerous!!&lt;br /&gt;
|background = #f7c063&lt;br /&gt;
|image = QP-SDTitle.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Orange Juice]]&lt;br /&gt;
|&lt;br /&gt;
|music = Royalty Free Music&lt;br /&gt;
|&lt;br /&gt;
|program = Junpyon&lt;br /&gt;
|&lt;br /&gt;
|art = Hono&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 14 Nov 2014&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Xmas Shooting - Scramble!!]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''QP Shooting - Dangerous!!''' (きゅぴシュ～DANGEROUS!!) is a single player [[shooting game]] featuring 2D sprites with backgrounds rendered in 3D. This game was developed by Orange_Juice and published by Fruitbat Factory. It is the sequel to [[QP Shooting]] and the fourth game in the [[Shooting Series]].&lt;br /&gt;
&lt;br /&gt;
QP Shooting - Dangerous!! was released in Japan on December 31st, 2012 during the third day of Comiket 83 and was the tenth game developed by Orange_Juice. It is the eighth &amp;quot;speed shoot'em up&amp;quot; game created by the developer. &amp;lt;ref&amp;gt; [http://daidai.moo.jp/qp2/index.html QP shooting - Dangerous!! Comiket 83 page] &amp;lt;/ref&amp;gt; It was released worldwide vía Steam platform on November 14th, 2014.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(QP Shooting - Dangerous!!)/Story]] to see information about the plot of the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
The game's controls can be configured in the Options menu. These are the default bindings for keyboard and controller.&lt;br /&gt;
----&lt;br /&gt;
* '''Z [A]:''' Shoot&lt;br /&gt;
* '''X [X]:''' Hyper (enter Hyper if gauge is at at least 100%)&lt;br /&gt;
* '''Left Shift [RT]:''' Slow (focus button. Some formations are influenced by it)&lt;br /&gt;
* '''V [B]:''' Formation Change (switch to the next formation in line: A-&amp;gt;B-&amp;gt;C-&amp;gt;A-&amp;gt;...)&lt;br /&gt;
* '''A [LB]:''' Formation A (switch to Formation A)&lt;br /&gt;
* '''S [RB]:''' Formation B (switch to Formation B)&lt;br /&gt;
* '''D [Y]:''' Formation C (switch to Formation C)&lt;br /&gt;
* '''Esc [Start]:''' Pause&lt;br /&gt;
* '''Z [A]:''' Accept (for menu; independant from Shoot configuration)&lt;br /&gt;
* '''X [X]:''' Cancel (for menu; independant from Hyper configuration)&lt;br /&gt;
&lt;br /&gt;
If Auto Slow Movement is on, Slow will be activated as well if Shoot is held.&lt;br /&gt;
&lt;br /&gt;
=== Formations ===&lt;br /&gt;
----&lt;br /&gt;
This game contains 28 formations with different properties and functionalities.&lt;br /&gt;
Only three formations can be equipped for one run. The Natural formation can only be purchased after all other formations have been purchased. Equipping it also prevents you from using any other during the run.&lt;br /&gt;
The other attributes column is mostly relevant for the trophies/achievements of this game. The [https://steamcommunity.com/sharedfiles/filedetails/?id=767728037 source] for this column notes that the information may be incomplete at this time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Id !! Name !! Cost !! Stars !! Speed !! Other attributes&lt;br /&gt;
|-&lt;br /&gt;
| 001 || Front || 0 || +0 || moderate || low-power, wide-range&lt;br /&gt;
|-&lt;br /&gt;
| 002 || Rear || 0 || +0 || moderate || low-power, wide-range&lt;br /&gt;
|-&lt;br /&gt;
| 003 || Orbit || 500 || +0 || low || low-power&lt;br /&gt;
|-&lt;br /&gt;
| 004 || Fire || 0 || +1 || low || high-power&lt;br /&gt;
|-&lt;br /&gt;
| 005 || Support || 500 || +0 || low || high-power&lt;br /&gt;
|-&lt;br /&gt;
| 006 || Shell || 0 || +1 || moderate || wide-range&lt;br /&gt;
|-&lt;br /&gt;
| 007 || Twin Cannon || 500 || +0 || moderate || high-power, split up&lt;br /&gt;
|-&lt;br /&gt;
| 008 || 3-Way || 800 || +0 || moderate || high-power, split up&lt;br /&gt;
|-&lt;br /&gt;
| 009 || Back || 0 || +1 || moderate || high-power, split up&lt;br /&gt;
|-&lt;br /&gt;
| 010 || Wall || 800 || +0 || low || low-power, wide-range&lt;br /&gt;
|-&lt;br /&gt;
| 011 || Umbrella || 800 || +1 || moderate || low-power, special control&lt;br /&gt;
|-&lt;br /&gt;
| 012 || Twin Tail || 800 || +0 || high || high-power, split up&lt;br /&gt;
|-&lt;br /&gt;
| 013 || Niagara || 1000 || +1 || low || wide-range&lt;br /&gt;
|-&lt;br /&gt;
| 014 || Trap || 1000 || +2 || high || special control, direct-attack&lt;br /&gt;
|-&lt;br /&gt;
| 015 || Sword || 1000 || +2 || moderate || special control, direct-attack&lt;br /&gt;
|-&lt;br /&gt;
| 016 || Catapult || 2000 || +2 || low || high-power, special control&lt;br /&gt;
|-&lt;br /&gt;
| 017 || Bringer || 1500 || +2 || low || special control&lt;br /&gt;
|-&lt;br /&gt;
| 018 || Halo || 2000 || +1 || moderate || direct-attack&lt;br /&gt;
|-&lt;br /&gt;
| 019 || Wing || 1000 || +0 || moderate || wide-range&lt;br /&gt;
|-&lt;br /&gt;
| 020 || Wiper || 1200 || +1 || moderate || direct-attack&lt;br /&gt;
|-&lt;br /&gt;
| 021 || Parasol || 1000 || +1 || moderate || special control&lt;br /&gt;
|-&lt;br /&gt;
| 022 || Shield || 800 || +1 || low || direct-attack&lt;br /&gt;
|-&lt;br /&gt;
| 023 || Cross || 1500 || +1 || high || &lt;br /&gt;
|-&lt;br /&gt;
| 024 || Child || 1500 || +0 || high || special control&lt;br /&gt;
|-&lt;br /&gt;
| 025 || Chainsaw || 1500 || +1 || low || special control, direct-attack&lt;br /&gt;
|-&lt;br /&gt;
| 026 || Scissors || 1200 || +2 || moderate || special control, direct-attack&lt;br /&gt;
|-&lt;br /&gt;
| 027 || Wave || 2000 || +0 || moderate || wide-range&lt;br /&gt;
|-&lt;br /&gt;
| 000 || Natural || 100 || +3 || moderate || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''Green Stars:''' Get generated by cancelling bullets outside of Hyper. Charge the Hyper gauge.&lt;br /&gt;
&lt;br /&gt;
* '''Golden Stars:''' Get generated by cancelling bullets during Hyper.&lt;br /&gt;
&lt;br /&gt;
* '''Big Golden Stars:''' Dropped by destroyed enemies and some boss minions.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Score is only obtained by collecting stars and the stage bonus.&lt;br /&gt;
&lt;br /&gt;
==== Star values ====&lt;br /&gt;
&lt;br /&gt;
While green star values always get calculated the same way in each play style, small and big golden stars get calculated differently. The Chain (max) column shows the amount of chain required for the value of the star to be maxed. The penalty column shows how much score gets lost if a player were to get hit and then only collect that type of star until the value is maxed rather than collecting the same amount of stars at max value.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Orthodox=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Star Type !! Value Formula !! Max Value !! Chain (Max)&lt;br /&gt;
|-&lt;br /&gt;
| Green Star || Chain || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Small Star || 100 + Chain || 500 || 400&lt;br /&gt;
|-&lt;br /&gt;
| Big Star || 500 + Chain * 2 || 2000 || 750&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Aggressive=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Star Type !! Value Formula !! Max Value !! Chain (Max)&lt;br /&gt;
|-&lt;br /&gt;
| Green Star || Chain || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Small Star || 100 + Chain || 300 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Big Star || 500 + Chain * 2 || 3000 || 1250&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Defensive=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Star Type !! Value Formula !! Max Value !! Chain (Max)&lt;br /&gt;
|-&lt;br /&gt;
| Green Star || Chain || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Small Star || 100 + Chain / 2 || 1000 || 1800&lt;br /&gt;
|-&lt;br /&gt;
| Big Star || 500 + Chain || 1000 || 500&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Maniac=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Star Type !! Value Formula !! Max Value !! Chain (Max)&lt;br /&gt;
|-&lt;br /&gt;
| Green Star || Chain || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Small Star || 100 + Chain || 500 || 400&lt;br /&gt;
|-&lt;br /&gt;
| Big Star || 500 + Chain * 2 || 2000 || 750&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stage bonus ====&lt;br /&gt;
&lt;br /&gt;
==== Boss milking ====&lt;br /&gt;
&lt;br /&gt;
Technically, bosses in this game do not time out. Instead, they take damage every time one of their destructible minions (whether alive or any type of object) is destroyed. While an enemy's health gauge is blue, they take less damage. The more time is spent in one pattern, the more damage destroying a minion will deal to the boss.&lt;br /&gt;
Therefore, the goal is to collect as many stars as possible while in hyper during every boss phase by dealing little to no damage to the boss directly without losing chain. &lt;br /&gt;
While this system is meant to act as a substitute to timeouts, there is still [https://youtu.be/5d3nUXokjNE one pattern] that can be milked for a seemingly infinite amount of stars on the first boss by having the boxes stack for a long time as they do not leave the screen without being destroyed or the phase being ended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
* [https://100orangejuice.fandom.com/wiki/QP_Shooting_-_Dangerous!! Orange Juice Wiki]&lt;br /&gt;
* [https://steamcommunity.com/sharedfiles/filedetails/?id=767728037 QP Shooting - Dangerous!! Formation Info]&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=QP_Shooting_-_Dangerous!!/Story&amp;diff=17980</id>
		<title>QP Shooting - Dangerous!!/Story</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=QP_Shooting_-_Dangerous!!/Story&amp;diff=17980"/>
		<updated>2022-11-08T07:19:21Z</updated>

		<summary type="html">&lt;p&gt;Atonic: Created page Story with information extracted from the Orange Juice Wiki about the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Plot ==&lt;br /&gt;
&lt;br /&gt;
One day, all evidence of the existence of pudding vanishes, wiped from everyone's memories except for QP. She sets out for the sky, looking for pudding and eventually encounters her classmate and friend, Syura. Syura is angry at QP, however, for causing lots of noise this morning and is also stressed by the fact that a deadline is approaching on an indie game she is working on with QP. QP asks Syura if she remembers anything about pudding but Syura thinks pudding is an enemy in a video game. QP decided to beat some sense into Syura to try to force her to remember, but Syura fails to remember anything, even after her defeat.&lt;br /&gt;
&lt;br /&gt;
QP eventually runs into Kyousuke, who asks QP why she is dressed as a woman, mistaking her for another person, Kyupita. Kyousuke calls QP trash for dressing as a girl and says that she is not cute at all. QP tries to explain that the situation is a misunderstanding, but she is also furious at Kyousuke for making her more even angry while searching for the lost pudding. Kyousuke, still believing that QP is Kyupita, decides to try to force QP to stop dressing like a girl. Even after the battle, Kyousuke still believes that QP is Kyupita. QP asks Kyousuke about pudding and Kyousuke tells QP that he heard a woman (Krilalaris) yelling the word pudding this morning, and gives QP the location of where he heard this woman, the town circus.&lt;br /&gt;
&lt;br /&gt;
QP arrives at the circus and meets Krilalaris, a member of Waruda. Krilalaris explains that she does not know anything about pudding but her boss, Yuki, does. QP asks Krilalaris if she can take her to Yuki, but Krilalaris says that QP must win a duel with her first. However, Krilalaris states that she has not eaten anything for the past three days and would also show QP the way if she would treat her to a rice dinner. QP explains that she doesn't have any money, but she bought a sweet roll not too long ago. Krilalaris says that the roll would suffice, however QP explains that she already ate it, and this upsets Krilalaris. After their duel, Krilalaris points QP to the direction of her boss, and QP provides her with some candy she remembers having in her pocket.&lt;br /&gt;
&lt;br /&gt;
After destroying Green Frog (Grain's plane from Flying Red Barrel) that was piloted by the other members of Waruda (Kiriko, Tomato, and Mimyuu). QP finally encounters Waruda's boss, Yuki. Yuki was expecting QP to come and QP assumes that everything related to the erasure of pudding was Yuki's doing. Yuki then tests QP's love for pudding by battling her. During their battle, Yuki states that QP's love isn't enough and she has to try harder to get pudding back and tells QP to push her love for pudding through her limits, and then Yuki summons Shifu Robot to make QP push harder. Yuki's plan works, and she entrusts QP with the last cup of pudding in the world to defeat the true culprit behind the erasing of pudding, Sweet Breaker.&lt;br /&gt;
&lt;br /&gt;
After going up to the upper atmosphere, QP finally meets Sweet Breaker. Sweet Breaker explains that sweets are meant to spread happiness throughout the world but pudding went well beyond that, bringing chaos and conflict. As a result, she has sealed pudding away, erasing it from everyones mind. QP argues against this, explaining that pudding only brings happiness, and it makes her happy to be alive. Without it, all her happiness is gone. In order to protect her happiness, QP vows to defeat Sweet Breaker. Sweet Breaker calls QP foolish for challenging a god, and then the battle between them starts.&lt;br /&gt;
&lt;br /&gt;
During the battle, Sweet Breaker explains that QP's love for pudding is the reason why her original memory seal did not effect QP, and she decides to seal QP's memories in person. The pudding QP received from Yuki protects QP from the memory seal and tells QP not to give up. The pudding tells QP to use the whole world's love as her power. The power of the love for pudding is gathered from the bonds QP had forged through pudding, and when QP eats the pudding, she becomes a Sweet Guardian, like Sweet Breaker. With her power now rivaling Sweet Breaker, QP defeats Sweet Breaker who is unable to comprehend why the world would want to keep pudding since it will end the world. QP, however, declares that she will not allow chaos to happen as result of pudding's existence. This puts Sweet Breaker's worries to rest and she decides to undo her seal, restoring pudding to the world.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
* [https://100orangejuice.fandom.com/wiki/QP_Shooting_-_Dangerous!! Orange Juice Wiki]&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:QPS_Logo.png&amp;diff=17969</id>
		<title>File:QPS Logo.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:QPS_Logo.png&amp;diff=17969"/>
		<updated>2022-11-08T06:51:33Z</updated>

		<summary type="html">&lt;p&gt;Atonic: QP Shooting - Dangerous!! logo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
QP Shooting - Dangerous!! logo.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free logo}}&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Terarin_Games&amp;diff=17966</id>
		<title>Terarin Games</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Terarin_Games&amp;diff=17966"/>
		<updated>2022-11-08T06:47:18Z</updated>

		<summary type="html">&lt;p&gt;Atonic: /* Shooting games developed by Terarin Games */ added upcoming game &amp;quot;Terra Flame&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:terarin_games_logo.jpg|200px|center]]&lt;br /&gt;
&lt;br /&gt;
'''Terarin Games''' is a indie videogame developer and publisher from Japan, created by the lead programmer known as '''''Terarin55'''''.&lt;br /&gt;
&lt;br /&gt;
Their main focus is creating retro-styled [[shooting game]]s for Steam and the Nintendo Switch platforms respectively.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Shooting games developed by Terarin Games =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Year&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ImageStriker]]'' || 2016 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[ImageStriker2]]'' || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[MissileDancer]]'' || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GeminiArms]]'' || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RagingBlasters]]'' || 2021 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moon Dancer]]'' || 2022 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terra Flame]]'' || 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://twitter.com/Terarin55 Terarin Games Developer Twitter]&lt;br /&gt;
* [https://www.teraringames.com/ Terarin Games Official Site]&lt;br /&gt;
* [https://store.steampowered.com/franchise/terarin Terarin Games at the Steam Store]&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Terarin_Games&amp;diff=17881</id>
		<title>Terarin Games</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Terarin_Games&amp;diff=17881"/>
		<updated>2022-11-05T03:57:34Z</updated>

		<summary type="html">&lt;p&gt;Atonic: minor edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:terarin_games_logo.jpg|200px|center]]&lt;br /&gt;
&lt;br /&gt;
'''Terarin Games''' is a indie videogame developer and publisher from Japan, created by the lead programmer known as '''''Terarin55'''''.&lt;br /&gt;
&lt;br /&gt;
Their main focus is creating retro-styled [[shooting game]]s for Steam and the Nintendo Switch platforms respectively.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Shooting games developed by Terarin Games =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Year&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ImageStriker]]'' || 2016 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[ImageStriker2]]'' || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[MissileDancer]]'' || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GeminiArms]]'' || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RagingBlasters]]'' || 2021 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moon Dancer]]'' || 2022 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://twitter.com/Terarin55 Terarin Games Developer Twitter]&lt;br /&gt;
* [https://www.teraringames.com/ Terarin Games Official Site]&lt;br /&gt;
* [https://store.steampowered.com/franchise/terarin Terarin Games at the Steam Store]&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Terarin_Games&amp;diff=17879</id>
		<title>Terarin Games</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Terarin_Games&amp;diff=17879"/>
		<updated>2022-11-05T03:39:32Z</updated>

		<summary type="html">&lt;p&gt;Atonic: Terarin Games developer page created.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:terarin_games_logo.jpg|200px|center]]&lt;br /&gt;
&lt;br /&gt;
'''Terarin Games''' is a indie videogame developer and publisher from Japan, created by the lead programmer known as '''''Terarin55'''''.&lt;br /&gt;
&lt;br /&gt;
Their main focus is creating retro-styled [[shooting game]]s for Steam and the Nintendo Switch platforms respectively.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Shooting games developed by Terarin Games =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Year&lt;br /&gt;
|-&lt;br /&gt;
| ''[[MissileDancer]]'' || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ImageStriker]]'' || 2019 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[GeminiArms]]'' || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RagingBlasters]]'' || 2021 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moon Dancer]]'' || 2022 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://twitter.com/Terarin55 Terarin Games Developer Twitter]&lt;br /&gt;
* [https://www.teraringames.com/ Terarin Games Official Site]&lt;br /&gt;
* [https://store.steampowered.com/franchise/terarin Terarin Games at the Steam Store]&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Terarin_games_logo.jpg&amp;diff=17870</id>
		<title>File:Terarin games logo.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Terarin_games_logo.jpg&amp;diff=17870"/>
		<updated>2022-11-05T02:26:00Z</updated>

		<summary type="html">&lt;p&gt;Atonic: Actual logo from indie shmup developer &amp;quot;terarin games&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Actual logo from indie shmup developer &amp;quot;terarin games&amp;quot;.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free logo}}&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Konami&amp;diff=17869</id>
		<title>Konami</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Konami&amp;diff=17869"/>
		<updated>2022-11-05T02:20:51Z</updated>

		<summary type="html">&lt;p&gt;Atonic: /* Konami */ minor editing in page format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Konami 1998.png|200px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Konami Group Corporation''' is a Japanese entertainment conglomerate and video game company. In addition to being a video game developer and publisher, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has casinos around the world and operates health and physical fitness clubs across Japan.&lt;br /&gt;
&lt;br /&gt;
Konami's video game franchises include Metal Gear, Silent Hill, Castlevania, Contra, Frogger, Tokimeki Memorial, '''Parodius''', '''Gradius''', Yu-Gi-Oh!, Suikoden, and Pro Evolution Soccer.&lt;br /&gt;
&lt;br /&gt;
===== Shooting games developed by Konami =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Year !! Publisher&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scramble]]'' || 1981 || Konami&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super Cobra]]'' || 1981 || Konami&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius]]'' (Nemesis) || 1985 || Konami&lt;br /&gt;
|-&lt;br /&gt;
| ''[[TwinBee]]'' || 1985 || Konami&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vs Gradius]]''|| 1986 || Konami&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salamander]]'' (Life Force) || 1986 || Konami&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A-Jax]]'' (Typhoon)|| 1988 || Konami&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thunder Cross]]''|| 1988 || Konami&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius II]]'' (Vulcan Venture) || 1988 || Konami&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Parodius]]'' || 1988 || Konami &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius III]]''|| 1989 || Konami&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trigon]]'' (Lightning Fighters) || 1990 || Konami&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Parodius Da!]]'' || 1990 || Konami&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thunder Cross II]]''|| 1991 || Konami&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detana!! TwinBee]]''|| 1991 || Konami&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Xexex]]''|| 1991 || Konami&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pop’n TwinBee]]'' || 1993 || Palcom Software (Europe)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gokujou Parodius]]'' (Fantastic Journey) || 1994 || Konami&lt;br /&gt;
|-&lt;br /&gt;
| ''[[TwinBee Yahhoo!]]''|| 1995 || Konami&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salamander 2]]''|| 1996 || Konami&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jikkyou Oshaberi Parodius]]''|| 1995 || Konami&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sexy Parodius]]'' || 1996 || Konami&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius Gaiden]]'' || 1997 || Konami&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius IV]]'' || 1999 || Konami&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Otomedius]]'' (Otomedius Gorgeous) || 2007 || Konami &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Otomedius Excellent]]'' || 2011 || Konami &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sophstar&amp;diff=17868</id>
		<title>Sophstar</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sophstar&amp;diff=17868"/>
		<updated>2022-11-05T02:15:02Z</updated>

		<summary type="html">&lt;p&gt;Atonic: /* References &amp;amp; Contributors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sophstar_logo.png|300px|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #E70A59&lt;br /&gt;
|innerbordercolor = #91CEFD&lt;br /&gt;
|title = Sophstar&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Sophstar_cover_art.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Cover Art (Steam / Nintendo Switch / PS4 / PS5)&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|officialsite = https://bananabytes.com.br/site/&lt;br /&gt;
|&lt;br /&gt;
|developer = [[Banana Bytes]]&lt;br /&gt;
|&lt;br /&gt;
|planning = Rafael Lima&lt;br /&gt;
|&lt;br /&gt;
|program = Rafael Lima (main dev &amp;amp; game design), Leonardo Miranda (testing)&lt;br /&gt;
|&lt;br /&gt;
|art = Mário Santos (art direction), Luiz Felipe Erthal (concept &amp;amp; divulgation art), Elder Junior, Saulo Santiago, Rafael Lima, Rodrigo Siqueira&lt;br /&gt;
|&lt;br /&gt;
|music = Gabriel Gomes, Thiago Halleck&lt;br /&gt;
|&lt;br /&gt;
|designer = Débora Muth (dialogue &amp;amp; voices)&lt;br /&gt;
| &lt;br /&gt;
|publisher = Red Art Games&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2022&lt;br /&gt;
&lt;br /&gt;
|previousgame = N/A&lt;br /&gt;
|nextgame = TBA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sophstar''' is a vertical arcade shoot'em up with heavy inspiration from the best games of the genre from the 90s, while adding new-exciting features and regular game modes for both casual home players and hardcore arcade fans.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
On Nintendo Switch you move the ship with either the D-pad or left analogue stick, the movement is of the digital 8-way type.&lt;br /&gt;
&lt;br /&gt;
* '''B:''' main weapon&lt;br /&gt;
* '''A:''' sub weapon&lt;br /&gt;
* '''ZL:''' half-speed&lt;br /&gt;
* '''L:''' focus movement (= even slower)&lt;br /&gt;
* '''ZR:''' teleport&lt;br /&gt;
&lt;br /&gt;
Teleporting is different from ship to ship. The main way is to '''hold ZR''' and set the position with the '''left stick / D-pad'''. Alternatively, if you have the '''rights stick''' enabled in the options, you can teleport by just moving the right stick, skipping the need to press the button. For some ships, like ''Rigby'' which teleports to a random position, it is enough to just tap the teleport button without other input.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
&lt;br /&gt;
While you play ''arcade mode''(?) you unlock additional credits as well as graphical filters. You unlock different filters also by gaining the highest ranks in ''cadet school''(?).&lt;br /&gt;
&lt;br /&gt;
Once you finish the game on ''arcade mode'' on any difficulty, you unlock ''ultimate challenge'', which is a kind of a boss rush.&lt;br /&gt;
&lt;br /&gt;
When certain conditions are met you will find ''question-mark items'' – 3 in each stage. If you manage to get all three in a stage, that stage’s end-boss will be in its more difficult ''hyper mode'', and you will get an [[extend]] at the beginning of the next stage. If you beat the boss in its ''hyper mode'', you will gain a big score bonus; if you die though, the boss will revert to its normal (non-hyper) attack pattern though. For more information on how to obtain them see the [[Sophstar/Strategy#Hyper_bosses|hyper bosses]] section of the strategy subpage.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
&lt;br /&gt;
Soph can pilot 9 different ships from the start, which all play very differently.&lt;br /&gt;
&lt;br /&gt;
A quick numbers-based overview:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ship name !! Speed !! Fire power !! Recovery&lt;br /&gt;
|-&lt;br /&gt;
| Reyka || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Nina || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Arobe-D || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Hirane || 5 || 5 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Dumont || 3 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Rigby || 2 || 3 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Katha || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Z2 || 4 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Leo || 1 || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And in some details with their pros and cons:&lt;br /&gt;
&lt;br /&gt;
'''Reyka'''&lt;br /&gt;
* type: ''advanced''&lt;br /&gt;
* speed: 4&lt;br /&gt;
* main weapon: ''fire blast''&lt;br /&gt;
* sub weapon: ''area cleaner''&lt;br /&gt;
* fire power: 4&lt;br /&gt;
* teleport: ''double dash''&lt;br /&gt;
* recovery: 4&lt;br /&gt;
* pros:&lt;br /&gt;
** very powerful at point blank&lt;br /&gt;
** double teleport with fast recharge time&lt;br /&gt;
** sub weapon is defensive and offensive&lt;br /&gt;
* cons:&lt;br /&gt;
** hard to control at full speed&lt;br /&gt;
** weapon loses power at long distance&lt;br /&gt;
** no attacks to protect the back&lt;br /&gt;
&lt;br /&gt;
''fire blast'' is an interesting weapon. If you hold the fire button it is a flame-thrower where the closer to Reyka the wider and more powerful the shot is – great for off-centered point-blanking. If you tap the fire button you get a spread shot though.&lt;br /&gt;
&lt;br /&gt;
'''Nina'''&lt;br /&gt;
* type: ''aggressive''&lt;br /&gt;
* speed: 3&lt;br /&gt;
* main weapon: ''spread cannon''&lt;br /&gt;
* sub weapon: ''missile barrage''&lt;br /&gt;
* fire power: 3&lt;br /&gt;
* teleport: ''ghost drone''&lt;br /&gt;
* recovery: 3&lt;br /&gt;
* pros:&lt;br /&gt;
** aggressive weapon and teleport&lt;br /&gt;
** main weapon covers huge area&lt;br /&gt;
** sub weapon can deal a lot of damage&lt;br /&gt;
* cons:&lt;br /&gt;
** sub weapon won’t give invincibility&lt;br /&gt;
** teleport takes too long to recharge&lt;br /&gt;
** sub weapon uses a lot of energy&lt;br /&gt;
&lt;br /&gt;
'''Arobe-D'''&lt;br /&gt;
* type: ''defensive''&lt;br /&gt;
* speed: 2&lt;br /&gt;
* main weapon: ''4-way and homing''&lt;br /&gt;
* sub weapon: ''shield''&lt;br /&gt;
* fire power: 2&lt;br /&gt;
* teleport: ''transdimensional''&lt;br /&gt;
* recovery: 2&lt;br /&gt;
* pros:&lt;br /&gt;
** good for safe strategies&lt;br /&gt;
** homing missiles will hit any enemy&lt;br /&gt;
** may use sub weapon many times&lt;br /&gt;
* cons:&lt;br /&gt;
** very weak on close combat&lt;br /&gt;
** sub weapon has no offensive use&lt;br /&gt;
** very slow speed may be troublesome&lt;br /&gt;
&lt;br /&gt;
'''Hirane'''&lt;br /&gt;
* type: ''powerhouse''&lt;br /&gt;
* speed: 5&lt;br /&gt;
* main weapon: ''power laser''&lt;br /&gt;
* sub weapon: ''piercing blaster''&lt;br /&gt;
* fire power: 5&lt;br /&gt;
* teleport: ''single dash''&lt;br /&gt;
* recovery: 3&lt;br /&gt;
* pros:&lt;br /&gt;
** insanely strong main weapon&lt;br /&gt;
** high speed can be very useful&lt;br /&gt;
** sub weapon can destroy bullets&lt;br /&gt;
* cons:&lt;br /&gt;
** no spread weapon&lt;br /&gt;
** high speed can also be a trouble&lt;br /&gt;
** lacks defensive options&lt;br /&gt;
&lt;br /&gt;
'''Dumont'''&lt;br /&gt;
* type: ''close combat''&lt;br /&gt;
* speed: 3&lt;br /&gt;
* main weapon: ''ripple cannon''&lt;br /&gt;
* sub weapon: ''full washer''&lt;br /&gt;
* fire power: 3&lt;br /&gt;
* teleport: ''fake explosion''&lt;br /&gt;
* recovery: 2&lt;br /&gt;
* pros:&lt;br /&gt;
** can do lots of damage at close range&lt;br /&gt;
** sub weapon is good for offense and defense&lt;br /&gt;
** teleport can be used for offense&lt;br /&gt;
* cons:&lt;br /&gt;
** teleport takes a while to recharge&lt;br /&gt;
** main weapon has small area coverage&lt;br /&gt;
** speed could be better&lt;br /&gt;
&lt;br /&gt;
'''Katha'''&lt;br /&gt;
* type: ''wide attack''&lt;br /&gt;
* speed: 4&lt;br /&gt;
* main weapon: ''wide plasma''&lt;br /&gt;
* sub weapon: ''piercing laser''&lt;br /&gt;
* fire power: 4&lt;br /&gt;
* teleport: ''tripple dash''&lt;br /&gt;
* recovery: 4&lt;br /&gt;
* pros:&lt;br /&gt;
** main shot covers wide area&lt;br /&gt;
** easiest ship to use teleport safely&lt;br /&gt;
** sub weapon can do a fair amount of damage&lt;br /&gt;
* cons:&lt;br /&gt;
** low fire power may cause trouble against bosses&lt;br /&gt;
** sub weapon makes ship slower while active&lt;br /&gt;
** lacks proper defense systems other than teleport&lt;br /&gt;
&lt;br /&gt;
'''Z2'''&lt;br /&gt;
* type: ''unorthodox''&lt;br /&gt;
* speed: 4&lt;br /&gt;
* main weapon: ''cannon spreader''&lt;br /&gt;
* sub weapon: ''fixed spreader''&lt;br /&gt;
* fire power: 4&lt;br /&gt;
* teleport: ''cutting dash''&lt;br /&gt;
* recovery: 5&lt;br /&gt;
* pros:&lt;br /&gt;
** teleport can be used very aggressively&lt;br /&gt;
** sub weapon can be used for a long time&lt;br /&gt;
** main weapon does a good amount of damage&lt;br /&gt;
* cons:&lt;br /&gt;
** fire rate of grenade cannon is very low&lt;br /&gt;
** can’t easily aim with the spreader&lt;br /&gt;
** relies too much on the teleport for offense&lt;br /&gt;
&lt;br /&gt;
'''Leo'''&lt;br /&gt;
* type: ''just fire''&lt;br /&gt;
* speed: 1&lt;br /&gt;
* main weapon: ''homing missile''&lt;br /&gt;
* sub weapon: ''power shield''&lt;br /&gt;
* fire power: 3&lt;br /&gt;
* teleport: ''blackhole portal''&lt;br /&gt;
* recovery: 1&lt;br /&gt;
* pros:&lt;br /&gt;
** no need to aim your shots&lt;br /&gt;
** teleport may create some defense&lt;br /&gt;
** sub weapon gives full protection while dealing damage&lt;br /&gt;
* cons:&lt;br /&gt;
** your shots may not go where you want&lt;br /&gt;
** very long teleport recharge&lt;br /&gt;
** very difficult to score with&lt;br /&gt;
&lt;br /&gt;
==== Hitbox ====&lt;br /&gt;
&lt;br /&gt;
All ships have the same&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588627278137020416&amp;lt;/ref&amp;gt; size 2×2 pixel&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588629476598239233&amp;lt;/ref&amp;gt; hitbox. To make it easier to see, you can enable the ''Hitbox'' option under ''Game Options'' to cause the ship’s hitbox to pulsate.&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588590028758077440&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enemy hitboxes basically correspond with their sprites.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
Certain enemies, when killed, will drop an item that circles between the following values:&lt;br /&gt;
&lt;br /&gt;
* ('''5K''') – bonus score of 5.000 &lt;br /&gt;
* ('''H''') – recharges the sub-weapon meter by a half&lt;br /&gt;
* ('''15K''') – bonus score of 15.000&lt;br /&gt;
* ('''F''') – recharges the sub-weapon meter fully&lt;br /&gt;
* ('''1UP''') – extend (shows up after two full circles of the other values)&lt;br /&gt;
&lt;br /&gt;
There are also question-mark ('''?''') items – three on each stage – which trigger the boss’ ''hyper mode'' (see [[#Unlockable Secrets]]).&lt;br /&gt;
&lt;br /&gt;
Items bounce from the edges of the screen and after a certain amount of time they will not bounce off of the bottom edge, but leave there instead.&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588610620626440193&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Extends ===&lt;br /&gt;
&lt;br /&gt;
When playing wtih '''original scoring''' you gain the first extend at ''500.000'' points, and then another one ''every 1.000.000'' points.&lt;br /&gt;
&lt;br /&gt;
When playing with '''advanced scoring''' you gain the first extend at ''500.000'', the second at ''2.000.000'', the third at ''5.000.000'' and from then on ''every 5.000.000''.&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588610620626440193&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition if you pick up all three question-mark items (see [[#Unlockable Secrets]]) you gain an extend at the beginning of the next level.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
&lt;br /&gt;
Sophstar features both local and online leaderboards and divides them by mode (arcade, score attack, timed, endless, ultimate), as well as difficulty and scoring method where appropriate. It seems the leaderboards are kept separately by platform.&lt;br /&gt;
&lt;br /&gt;
The game features two different scoring methods, the differences between the two will be explained further below.&lt;br /&gt;
&lt;br /&gt;
Each ''enemy'' is worth a certain amount of points when you kill them. The more hits they take, the more points they give.&lt;br /&gt;
&lt;br /&gt;
By killing enemies you gain a ''chain multiplier'' (the max. length of the chain depends on the scoring method). The enemy kill score is multiplied by the chain multiplier. The multiplier does not apply to bonus score from gems and items.&lt;br /&gt;
&lt;br /&gt;
In addition, enemies will drop ''gems'' (green on original, yellow on advanced scoring), which gets smaller (i.e. visually fall down into the background) with time. To pick it up at its max. score you almost need to point blank the enemy. If you wait too long, the item will disappear though.&lt;br /&gt;
&lt;br /&gt;
As such the main scoring tip is to '''pick up gems as quickly as you can''' and also '''keep the chain multiplier as high as possible''' as long as you can. Gems should be a priority early on, while with the later the beefier enemies it is safer to keep the multiplier going then risk death by hunting a gem.&lt;br /&gt;
&lt;br /&gt;
Certain enemies will drop an [[#Items|''item'']] from which you can get either ''5.000'' or ''15.000'' bonus points.&lt;br /&gt;
&lt;br /&gt;
Killing mid-stage bosses will on death turn their bullets into 500 bonus points each (? check how exactly that works).&lt;br /&gt;
&lt;br /&gt;
At the end of the level you get additional bonuses&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588626409102012416&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588620879881449473&amp;lt;/ref&amp;gt; awarded for:&lt;br /&gt;
&lt;br /&gt;
* '''complete bonus''' is ''50.000'' earned for completing the level&lt;br /&gt;
* '''survival bonus''' is tied to how many times you died in that level&lt;br /&gt;
** &amp;lt;code&amp;gt;35.000 - (deaths × 5.000)&amp;lt;/code&amp;gt;, but minimum of ''1.000''&lt;br /&gt;
** full bonus of ''50.000'', if you lost no lives&lt;br /&gt;
* '''collect bonus''' is tied to how many gems you picked up&lt;br /&gt;
** &amp;lt;code&amp;gt;50.000 × (picked up gems / all gems on screen)&amp;lt;/code&amp;gt;&lt;br /&gt;
** full bonus of ''50.000'', if you collected at least 75% of gems&lt;br /&gt;
* '''max. value bonus''' is tied to how many gems you picked up at their max. value&lt;br /&gt;
** &amp;lt;code&amp;gt;number of max. value gems × 400&amp;lt;/code&amp;gt;&lt;br /&gt;
** full bonus of ''10.000'': if you collected at least 20 max. value gems (8 on level 8)&lt;br /&gt;
* (optional '''secret bonus''' – if you managed to ''kill a boss in its hypered mode'', you will get ''190.000'' bonus points (see [[Sophstar/Strategy#Hyper_bosses|strategy page on ''hyper bosses'']])).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Original scoring method ====&lt;br /&gt;
&lt;br /&gt;
The chain multiplier is limited to a maximum of ×9, so it is not a huge tragedy if you break the chain.&lt;br /&gt;
&lt;br /&gt;
Green gems are not affected by the multiplier, and they start with 1000 as its maximum value and as they get smaller / fall into the background, their value falls in increments of 100.&lt;br /&gt;
&lt;br /&gt;
For example killing a smallest pop-corn enemy at the maximum chain multiplier (×9) at point blank and then collecting its green gem at its maximum value (1000) you would get:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(10 × 9) + 1000 = 1090&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As another example, if you would kill a more beefy enemy at chain multiplier ×4 and then pick up its gem when it has already half way perished, you would get:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(450 × 4) + 500 = 2300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Advanced scoring method ====&lt;br /&gt;
&lt;br /&gt;
The chain multiplier in this mode is not capped, so it can go as high as you manage to maintain it.&lt;br /&gt;
&lt;br /&gt;
Yellow gems are not affected by the multiplier, and they start with 5000 as its maximum value and as they get smaller / fall into the background, their value first falls in increments of 1000, and in the end in increments of 100.&lt;br /&gt;
&lt;br /&gt;
For example killing a smallest pop-corn enemy at a substantial chain multiplier (×53) at point blank and then collecting its green gem at its maximum value (1000) you would get:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(10 × 53) + 5000 = 5.530&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As another example, if you would kill a more beefy enemy at chain multiplier of ×23 and then pick up its gem when it has already half way perished, you would get:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(450 × 23) + 3000 = 13.350&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
&lt;br /&gt;
=== Arcade mode ===&lt;br /&gt;
&lt;br /&gt;
This is the main mode of the game. Follow Soph’s story through 8 stages of pure arcade action. By default it includes story sequences between stages, but you can turn those off in the Options menu.&lt;br /&gt;
&lt;br /&gt;
It features the following difficulties:&lt;br /&gt;
* '''Child''' – If you are easily frustrade with games and don’t like losing, this is for you.&lt;br /&gt;
* '''Beginner''' – If you have no experience with shoot’em ups and want to have some fun with them, this is for you.&lt;br /&gt;
* '''Intermediate''' – If you have some experience with shoot’em ups and kno whow to dodge bullets and face end of level bosses, this is for you.&lt;br /&gt;
* '''Advanced''' – If you have lots of experience with shoot’em ups and want a good challenge, this is for you.&lt;br /&gt;
* '''Hardcore''' – If you have beaten lots of shoot’em ups, know your way around them and are ready for a tough challenge, this is for you.&lt;br /&gt;
* '''Brutal''' – Don’t even try unless you are a robot. No human can beat this.&lt;br /&gt;
&lt;br /&gt;
To reach the “proper” ending and the [[True Last Boss]] you need to [[1CC]] the game on ''intermediate'' difficulty or above.&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588611108805701632&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Within the ''arcade mode'' there is also a '''Training mode''', which allows to select either the stage or boss you want to practice on.&lt;br /&gt;
&lt;br /&gt;
In the menu you can select between two different scoring methods:&lt;br /&gt;
* '''Original''' – simpler, limited chaining&lt;br /&gt;
* '''Advanced''' – more complex, unlimited chaining, higher bonuses&lt;br /&gt;
&lt;br /&gt;
=== Cadet school ===&lt;br /&gt;
&lt;br /&gt;
Play 60 different trials, divided into 5 groups. By getting the highest ranks, you unlock graphical filters.&lt;br /&gt;
&lt;br /&gt;
The trials are short challenges with a pre-selected ship and often turned off features, so you can concentrate only on the challenge at hand.&lt;br /&gt;
&lt;br /&gt;
Different types of challenges are:&lt;br /&gt;
&lt;br /&gt;
* '''Destruction''' – destroy as many targets as possible&lt;br /&gt;
* '''Score''' – make the best possible score&lt;br /&gt;
* '''Survival''' – surive as long as you can (often with offensive capabilites disabled)&lt;br /&gt;
* '''Time attack''' – destroy all enemies as fast as you can&lt;br /&gt;
&lt;br /&gt;
=== Score attack ===&lt;br /&gt;
&lt;br /&gt;
“Try to score as much as you can in 2 minutes.”&lt;br /&gt;
&lt;br /&gt;
This is basically the game’s Caravan mode, but you also gain unlimited lives.&lt;br /&gt;
&lt;br /&gt;
You can also choose between the ''original'' and ''advanced'' scoring methods.&lt;br /&gt;
&lt;br /&gt;
=== Timed challenge ===&lt;br /&gt;
&lt;br /&gt;
“Timed game with inifinite lives where you get time extends by collecting bonuses. How long can you last?”&lt;br /&gt;
&lt;br /&gt;
=== Endless mode ===&lt;br /&gt;
&lt;br /&gt;
“I single life, an endless level that gets harder as you progress. Try to beat the high scores!”&lt;br /&gt;
&lt;br /&gt;
=== Ultimate challenge ===&lt;br /&gt;
&lt;br /&gt;
“The ultimate challenge. A boss rush with multiple difficulty levels. Prove you are the best by beating it!’&lt;br /&gt;
&lt;br /&gt;
It seems to consist of 5 loops, with 20 boss(-like) enemies each.&lt;br /&gt;
&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
&lt;br /&gt;
The tutorial is a very quick interactive overview of all the controls.&lt;br /&gt;
&lt;br /&gt;
If you are looking for '''Training mode''' you will find one in the ''arcade mode'' menu.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Sophstar/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
&lt;br /&gt;
Sophstar was created in GameMaker&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588592100958179328&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The developers cite [[Toaplan]], [[Psikyo]] and [[Raizing]] (and [[Compile]] implicitly through [[Zanac]]) as their biggest inspirations for '''Sophstar''', as well as shooters on Atari 2600.&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588581777484165120&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The team, who at its biggest consisted of 10 people&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588614025864060929&amp;lt;/ref&amp;gt;, worked in their free time from three different cities in Brazil and some of them never saw each other in person.&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588611108805701632&amp;lt;/ref&amp;gt; How much that had to do with the SARS-CoV-2 pandemic that took place at that time is unsure, but for sure it did not help.&lt;br /&gt;
&lt;br /&gt;
Funnily enough, it all started almost as an accident. Rafael Lima says he initally wanted to create a dungeon-crawling game similar to [https://en.wikipedia.org/wiki/The_Binding_of_Isaac_(video_game) The Binding of Isaac], but to get used to the new version of GameMaker and its new features, he decided as an exercise to first create a simple game in a genre he was confident in – shooters.&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588611701486026752&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588612143179788289&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 6 days he whooped up a prototype with 5 levels and 5 bosses&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588612427171926016&amp;lt;/ref&amp;gt; and after people encouraged him after seeing a video recording of that early version&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=0p7-2fYFBgw&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rafael Lima took another month to create a bigger 8-level prototype, still relying on free assets.&lt;br /&gt;
&lt;br /&gt;
Then he showed it to a few friends who were more experienced in art and asset creation, they joined forces.&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588612829141413888&amp;lt;/ref&amp;gt; First Mario Santos, Gabriel Gomes and Luiz Felipe Erthal got on board. And a little later Saulo Santiago, Elder Junior and Thiago Halleck joined the team as well.&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588613099518844929&amp;lt;/ref&amp;gt; According to Rafael Lima all of them worked without any budget and in their spare time while working on other projects.&lt;br /&gt;
&lt;br /&gt;
The whole development took 22 months.&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
&lt;br /&gt;
The game was originally written for PC and porting to consoles was made by Red Art Games&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588588474076393472&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/REDARTGAMES/status/1588590874769821698&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Improvements in the console versions are:&lt;br /&gt;
&lt;br /&gt;
* French translation&lt;br /&gt;
* loads of polish (especially in cutscenes)&lt;br /&gt;
* proper TATE support on Switch&lt;br /&gt;
* haptic trigger capability on PS5&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
All the ships’ names have their origin stories&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588581777484165120&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588582267735412737&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588583983033778176&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* ''Dumont'' is named after [https://en.wikipedia.org/wiki/Alberto_Santos-Dumont Alberto Santos-Dumont], a Brazilian aeronaut and inventor&lt;br /&gt;
* ''Reyka'', ''Hirane'' and ''Katha'' are all loving references to Rafael Lima’s wife&lt;br /&gt;
* ''Nina'' was the name of Rafael Lima’s dog, who (the dog) sadly passed away in 2020 during development&lt;br /&gt;
* ''Arobe-D'' is a backwards spelling of the game’s voice actress&lt;br /&gt;
* ''Leo'', the turtle-shaped ship, came to be, because Mário Santos was at the time also working on [https://en.wikipedia.org/wiki/Teenage_Mutant_Ninja_Turtles:_Shredder%27s_Revenge Teenage Mutant Ninja Turtles: Shredder’s Revenge]&lt;br /&gt;
* ''Rigby'' the beatle-shaped ship got its name after the [https://en.wikipedia.org/wiki/Eleanor_Rigby Beatle’s song, Eleanor Rigby]&lt;br /&gt;
* ''Z2'' just had a cool sound to it ;)&lt;br /&gt;
&lt;br /&gt;
Rafael Lima had another dog at the same time, whose name was Sophia, who passed away in 2018&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588590595131707393&amp;lt;/ref&amp;gt;, so the rest of the team suggested to use that name for the game(’s protagonist).&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588591268523048960&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Nina''’s ''Ghost Drone'' teleport ability is loosly inspired by the Puppet Master ability from Castlevania: Dawn of Sorrow.&amp;lt;ref&amp;gt;https://twitter.com/Emppixel/status/1588635463266742272&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The music in the main menu is the same song that was the only song in the early prototype.&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588612143179788289&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
* [https://www.youtube.com/watch?v=xjFR0Abot-k The Electric Underground: Toaplan Done Right! Sophstar Indie Shoot Em' Up Review!]&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;br /&gt;
[[Category:Teleport mechanic]]&lt;br /&gt;
&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sophstar&amp;diff=17867</id>
		<title>Sophstar</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sophstar&amp;diff=17867"/>
		<updated>2022-11-05T02:14:08Z</updated>

		<summary type="html">&lt;p&gt;Atonic: /* References &amp;amp; Contributors */ minor text formatting edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sophstar_logo.png|300px|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #E70A59&lt;br /&gt;
|innerbordercolor = #91CEFD&lt;br /&gt;
|title = Sophstar&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Sophstar_cover_art.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Cover Art (Steam / Nintendo Switch / PS4 / PS5)&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|officialsite = https://bananabytes.com.br/site/&lt;br /&gt;
|&lt;br /&gt;
|developer = [[Banana Bytes]]&lt;br /&gt;
|&lt;br /&gt;
|planning = Rafael Lima&lt;br /&gt;
|&lt;br /&gt;
|program = Rafael Lima (main dev &amp;amp; game design), Leonardo Miranda (testing)&lt;br /&gt;
|&lt;br /&gt;
|art = Mário Santos (art direction), Luiz Felipe Erthal (concept &amp;amp; divulgation art), Elder Junior, Saulo Santiago, Rafael Lima, Rodrigo Siqueira&lt;br /&gt;
|&lt;br /&gt;
|music = Gabriel Gomes, Thiago Halleck&lt;br /&gt;
|&lt;br /&gt;
|designer = Débora Muth (dialogue &amp;amp; voices)&lt;br /&gt;
| &lt;br /&gt;
|publisher = Red Art Games&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2022&lt;br /&gt;
&lt;br /&gt;
|previousgame = N/A&lt;br /&gt;
|nextgame = TBA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sophstar''' is a vertical arcade shoot'em up with heavy inspiration from the best games of the genre from the 90s, while adding new-exciting features and regular game modes for both casual home players and hardcore arcade fans.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
On Nintendo Switch you move the ship with either the D-pad or left analogue stick, the movement is of the digital 8-way type.&lt;br /&gt;
&lt;br /&gt;
* '''B:''' main weapon&lt;br /&gt;
* '''A:''' sub weapon&lt;br /&gt;
* '''ZL:''' half-speed&lt;br /&gt;
* '''L:''' focus movement (= even slower)&lt;br /&gt;
* '''ZR:''' teleport&lt;br /&gt;
&lt;br /&gt;
Teleporting is different from ship to ship. The main way is to '''hold ZR''' and set the position with the '''left stick / D-pad'''. Alternatively, if you have the '''rights stick''' enabled in the options, you can teleport by just moving the right stick, skipping the need to press the button. For some ships, like ''Rigby'' which teleports to a random position, it is enough to just tap the teleport button without other input.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
&lt;br /&gt;
While you play ''arcade mode''(?) you unlock additional credits as well as graphical filters. You unlock different filters also by gaining the highest ranks in ''cadet school''(?).&lt;br /&gt;
&lt;br /&gt;
Once you finish the game on ''arcade mode'' on any difficulty, you unlock ''ultimate challenge'', which is a kind of a boss rush.&lt;br /&gt;
&lt;br /&gt;
When certain conditions are met you will find ''question-mark items'' – 3 in each stage. If you manage to get all three in a stage, that stage’s end-boss will be in its more difficult ''hyper mode'', and you will get an [[extend]] at the beginning of the next stage. If you beat the boss in its ''hyper mode'', you will gain a big score bonus; if you die though, the boss will revert to its normal (non-hyper) attack pattern though. For more information on how to obtain them see the [[Sophstar/Strategy#Hyper_bosses|hyper bosses]] section of the strategy subpage.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
&lt;br /&gt;
Soph can pilot 9 different ships from the start, which all play very differently.&lt;br /&gt;
&lt;br /&gt;
A quick numbers-based overview:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ship name !! Speed !! Fire power !! Recovery&lt;br /&gt;
|-&lt;br /&gt;
| Reyka || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Nina || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Arobe-D || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Hirane || 5 || 5 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Dumont || 3 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Rigby || 2 || 3 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Katha || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Z2 || 4 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Leo || 1 || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And in some details with their pros and cons:&lt;br /&gt;
&lt;br /&gt;
'''Reyka'''&lt;br /&gt;
* type: ''advanced''&lt;br /&gt;
* speed: 4&lt;br /&gt;
* main weapon: ''fire blast''&lt;br /&gt;
* sub weapon: ''area cleaner''&lt;br /&gt;
* fire power: 4&lt;br /&gt;
* teleport: ''double dash''&lt;br /&gt;
* recovery: 4&lt;br /&gt;
* pros:&lt;br /&gt;
** very powerful at point blank&lt;br /&gt;
** double teleport with fast recharge time&lt;br /&gt;
** sub weapon is defensive and offensive&lt;br /&gt;
* cons:&lt;br /&gt;
** hard to control at full speed&lt;br /&gt;
** weapon loses power at long distance&lt;br /&gt;
** no attacks to protect the back&lt;br /&gt;
&lt;br /&gt;
''fire blast'' is an interesting weapon. If you hold the fire button it is a flame-thrower where the closer to Reyka the wider and more powerful the shot is – great for off-centered point-blanking. If you tap the fire button you get a spread shot though.&lt;br /&gt;
&lt;br /&gt;
'''Nina'''&lt;br /&gt;
* type: ''aggressive''&lt;br /&gt;
* speed: 3&lt;br /&gt;
* main weapon: ''spread cannon''&lt;br /&gt;
* sub weapon: ''missile barrage''&lt;br /&gt;
* fire power: 3&lt;br /&gt;
* teleport: ''ghost drone''&lt;br /&gt;
* recovery: 3&lt;br /&gt;
* pros:&lt;br /&gt;
** aggressive weapon and teleport&lt;br /&gt;
** main weapon covers huge area&lt;br /&gt;
** sub weapon can deal a lot of damage&lt;br /&gt;
* cons:&lt;br /&gt;
** sub weapon won’t give invincibility&lt;br /&gt;
** teleport takes too long to recharge&lt;br /&gt;
** sub weapon uses a lot of energy&lt;br /&gt;
&lt;br /&gt;
'''Arobe-D'''&lt;br /&gt;
* type: ''defensive''&lt;br /&gt;
* speed: 2&lt;br /&gt;
* main weapon: ''4-way and homing''&lt;br /&gt;
* sub weapon: ''shield''&lt;br /&gt;
* fire power: 2&lt;br /&gt;
* teleport: ''transdimensional''&lt;br /&gt;
* recovery: 2&lt;br /&gt;
* pros:&lt;br /&gt;
** good for safe strategies&lt;br /&gt;
** homing missiles will hit any enemy&lt;br /&gt;
** may use sub weapon many times&lt;br /&gt;
* cons:&lt;br /&gt;
** very weak on close combat&lt;br /&gt;
** sub weapon has no offensive use&lt;br /&gt;
** very slow speed may be troublesome&lt;br /&gt;
&lt;br /&gt;
'''Hirane'''&lt;br /&gt;
* type: ''powerhouse''&lt;br /&gt;
* speed: 5&lt;br /&gt;
* main weapon: ''power laser''&lt;br /&gt;
* sub weapon: ''piercing blaster''&lt;br /&gt;
* fire power: 5&lt;br /&gt;
* teleport: ''single dash''&lt;br /&gt;
* recovery: 3&lt;br /&gt;
* pros:&lt;br /&gt;
** insanely strong main weapon&lt;br /&gt;
** high speed can be very useful&lt;br /&gt;
** sub weapon can destroy bullets&lt;br /&gt;
* cons:&lt;br /&gt;
** no spread weapon&lt;br /&gt;
** high speed can also be a trouble&lt;br /&gt;
** lacks defensive options&lt;br /&gt;
&lt;br /&gt;
'''Dumont'''&lt;br /&gt;
* type: ''close combat''&lt;br /&gt;
* speed: 3&lt;br /&gt;
* main weapon: ''ripple cannon''&lt;br /&gt;
* sub weapon: ''full washer''&lt;br /&gt;
* fire power: 3&lt;br /&gt;
* teleport: ''fake explosion''&lt;br /&gt;
* recovery: 2&lt;br /&gt;
* pros:&lt;br /&gt;
** can do lots of damage at close range&lt;br /&gt;
** sub weapon is good for offense and defense&lt;br /&gt;
** teleport can be used for offense&lt;br /&gt;
* cons:&lt;br /&gt;
** teleport takes a while to recharge&lt;br /&gt;
** main weapon has small area coverage&lt;br /&gt;
** speed could be better&lt;br /&gt;
&lt;br /&gt;
'''Katha'''&lt;br /&gt;
* type: ''wide attack''&lt;br /&gt;
* speed: 4&lt;br /&gt;
* main weapon: ''wide plasma''&lt;br /&gt;
* sub weapon: ''piercing laser''&lt;br /&gt;
* fire power: 4&lt;br /&gt;
* teleport: ''tripple dash''&lt;br /&gt;
* recovery: 4&lt;br /&gt;
* pros:&lt;br /&gt;
** main shot covers wide area&lt;br /&gt;
** easiest ship to use teleport safely&lt;br /&gt;
** sub weapon can do a fair amount of damage&lt;br /&gt;
* cons:&lt;br /&gt;
** low fire power may cause trouble against bosses&lt;br /&gt;
** sub weapon makes ship slower while active&lt;br /&gt;
** lacks proper defense systems other than teleport&lt;br /&gt;
&lt;br /&gt;
'''Z2'''&lt;br /&gt;
* type: ''unorthodox''&lt;br /&gt;
* speed: 4&lt;br /&gt;
* main weapon: ''cannon spreader''&lt;br /&gt;
* sub weapon: ''fixed spreader''&lt;br /&gt;
* fire power: 4&lt;br /&gt;
* teleport: ''cutting dash''&lt;br /&gt;
* recovery: 5&lt;br /&gt;
* pros:&lt;br /&gt;
** teleport can be used very aggressively&lt;br /&gt;
** sub weapon can be used for a long time&lt;br /&gt;
** main weapon does a good amount of damage&lt;br /&gt;
* cons:&lt;br /&gt;
** fire rate of grenade cannon is very low&lt;br /&gt;
** can’t easily aim with the spreader&lt;br /&gt;
** relies too much on the teleport for offense&lt;br /&gt;
&lt;br /&gt;
'''Leo'''&lt;br /&gt;
* type: ''just fire''&lt;br /&gt;
* speed: 1&lt;br /&gt;
* main weapon: ''homing missile''&lt;br /&gt;
* sub weapon: ''power shield''&lt;br /&gt;
* fire power: 3&lt;br /&gt;
* teleport: ''blackhole portal''&lt;br /&gt;
* recovery: 1&lt;br /&gt;
* pros:&lt;br /&gt;
** no need to aim your shots&lt;br /&gt;
** teleport may create some defense&lt;br /&gt;
** sub weapon gives full protection while dealing damage&lt;br /&gt;
* cons:&lt;br /&gt;
** your shots may not go where you want&lt;br /&gt;
** very long teleport recharge&lt;br /&gt;
** very difficult to score with&lt;br /&gt;
&lt;br /&gt;
==== Hitbox ====&lt;br /&gt;
&lt;br /&gt;
All ships have the same&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588627278137020416&amp;lt;/ref&amp;gt; size 2×2 pixel&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588629476598239233&amp;lt;/ref&amp;gt; hitbox. To make it easier to see, you can enable the ''Hitbox'' option under ''Game Options'' to cause the ship’s hitbox to pulsate.&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588590028758077440&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enemy hitboxes basically correspond with their sprites.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
Certain enemies, when killed, will drop an item that circles between the following values:&lt;br /&gt;
&lt;br /&gt;
* ('''5K''') – bonus score of 5.000 &lt;br /&gt;
* ('''H''') – recharges the sub-weapon meter by a half&lt;br /&gt;
* ('''15K''') – bonus score of 15.000&lt;br /&gt;
* ('''F''') – recharges the sub-weapon meter fully&lt;br /&gt;
* ('''1UP''') – extend (shows up after two full circles of the other values)&lt;br /&gt;
&lt;br /&gt;
There are also question-mark ('''?''') items – three on each stage – which trigger the boss’ ''hyper mode'' (see [[#Unlockable Secrets]]).&lt;br /&gt;
&lt;br /&gt;
Items bounce from the edges of the screen and after a certain amount of time they will not bounce off of the bottom edge, but leave there instead.&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588610620626440193&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Extends ===&lt;br /&gt;
&lt;br /&gt;
When playing wtih '''original scoring''' you gain the first extend at ''500.000'' points, and then another one ''every 1.000.000'' points.&lt;br /&gt;
&lt;br /&gt;
When playing with '''advanced scoring''' you gain the first extend at ''500.000'', the second at ''2.000.000'', the third at ''5.000.000'' and from then on ''every 5.000.000''.&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588610620626440193&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition if you pick up all three question-mark items (see [[#Unlockable Secrets]]) you gain an extend at the beginning of the next level.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
&lt;br /&gt;
Sophstar features both local and online leaderboards and divides them by mode (arcade, score attack, timed, endless, ultimate), as well as difficulty and scoring method where appropriate. It seems the leaderboards are kept separately by platform.&lt;br /&gt;
&lt;br /&gt;
The game features two different scoring methods, the differences between the two will be explained further below.&lt;br /&gt;
&lt;br /&gt;
Each ''enemy'' is worth a certain amount of points when you kill them. The more hits they take, the more points they give.&lt;br /&gt;
&lt;br /&gt;
By killing enemies you gain a ''chain multiplier'' (the max. length of the chain depends on the scoring method). The enemy kill score is multiplied by the chain multiplier. The multiplier does not apply to bonus score from gems and items.&lt;br /&gt;
&lt;br /&gt;
In addition, enemies will drop ''gems'' (green on original, yellow on advanced scoring), which gets smaller (i.e. visually fall down into the background) with time. To pick it up at its max. score you almost need to point blank the enemy. If you wait too long, the item will disappear though.&lt;br /&gt;
&lt;br /&gt;
As such the main scoring tip is to '''pick up gems as quickly as you can''' and also '''keep the chain multiplier as high as possible''' as long as you can. Gems should be a priority early on, while with the later the beefier enemies it is safer to keep the multiplier going then risk death by hunting a gem.&lt;br /&gt;
&lt;br /&gt;
Certain enemies will drop an [[#Items|''item'']] from which you can get either ''5.000'' or ''15.000'' bonus points.&lt;br /&gt;
&lt;br /&gt;
Killing mid-stage bosses will on death turn their bullets into 500 bonus points each (? check how exactly that works).&lt;br /&gt;
&lt;br /&gt;
At the end of the level you get additional bonuses&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588626409102012416&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588620879881449473&amp;lt;/ref&amp;gt; awarded for:&lt;br /&gt;
&lt;br /&gt;
* '''complete bonus''' is ''50.000'' earned for completing the level&lt;br /&gt;
* '''survival bonus''' is tied to how many times you died in that level&lt;br /&gt;
** &amp;lt;code&amp;gt;35.000 - (deaths × 5.000)&amp;lt;/code&amp;gt;, but minimum of ''1.000''&lt;br /&gt;
** full bonus of ''50.000'', if you lost no lives&lt;br /&gt;
* '''collect bonus''' is tied to how many gems you picked up&lt;br /&gt;
** &amp;lt;code&amp;gt;50.000 × (picked up gems / all gems on screen)&amp;lt;/code&amp;gt;&lt;br /&gt;
** full bonus of ''50.000'', if you collected at least 75% of gems&lt;br /&gt;
* '''max. value bonus''' is tied to how many gems you picked up at their max. value&lt;br /&gt;
** &amp;lt;code&amp;gt;number of max. value gems × 400&amp;lt;/code&amp;gt;&lt;br /&gt;
** full bonus of ''10.000'': if you collected at least 20 max. value gems (8 on level 8)&lt;br /&gt;
* (optional '''secret bonus''' – if you managed to ''kill a boss in its hypered mode'', you will get ''190.000'' bonus points (see [[Sophstar/Strategy#Hyper_bosses|strategy page on ''hyper bosses'']])).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Original scoring method ====&lt;br /&gt;
&lt;br /&gt;
The chain multiplier is limited to a maximum of ×9, so it is not a huge tragedy if you break the chain.&lt;br /&gt;
&lt;br /&gt;
Green gems are not affected by the multiplier, and they start with 1000 as its maximum value and as they get smaller / fall into the background, their value falls in increments of 100.&lt;br /&gt;
&lt;br /&gt;
For example killing a smallest pop-corn enemy at the maximum chain multiplier (×9) at point blank and then collecting its green gem at its maximum value (1000) you would get:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(10 × 9) + 1000 = 1090&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As another example, if you would kill a more beefy enemy at chain multiplier ×4 and then pick up its gem when it has already half way perished, you would get:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(450 × 4) + 500 = 2300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Advanced scoring method ====&lt;br /&gt;
&lt;br /&gt;
The chain multiplier in this mode is not capped, so it can go as high as you manage to maintain it.&lt;br /&gt;
&lt;br /&gt;
Yellow gems are not affected by the multiplier, and they start with 5000 as its maximum value and as they get smaller / fall into the background, their value first falls in increments of 1000, and in the end in increments of 100.&lt;br /&gt;
&lt;br /&gt;
For example killing a smallest pop-corn enemy at a substantial chain multiplier (×53) at point blank and then collecting its green gem at its maximum value (1000) you would get:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(10 × 53) + 5000 = 5.530&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As another example, if you would kill a more beefy enemy at chain multiplier of ×23 and then pick up its gem when it has already half way perished, you would get:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(450 × 23) + 3000 = 13.350&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
&lt;br /&gt;
=== Arcade mode ===&lt;br /&gt;
&lt;br /&gt;
This is the main mode of the game. Follow Soph’s story through 8 stages of pure arcade action. By default it includes story sequences between stages, but you can turn those off in the Options menu.&lt;br /&gt;
&lt;br /&gt;
It features the following difficulties:&lt;br /&gt;
* '''Child''' – If you are easily frustrade with games and don’t like losing, this is for you.&lt;br /&gt;
* '''Beginner''' – If you have no experience with shoot’em ups and want to have some fun with them, this is for you.&lt;br /&gt;
* '''Intermediate''' – If you have some experience with shoot’em ups and kno whow to dodge bullets and face end of level bosses, this is for you.&lt;br /&gt;
* '''Advanced''' – If you have lots of experience with shoot’em ups and want a good challenge, this is for you.&lt;br /&gt;
* '''Hardcore''' – If you have beaten lots of shoot’em ups, know your way around them and are ready for a tough challenge, this is for you.&lt;br /&gt;
* '''Brutal''' – Don’t even try unless you are a robot. No human can beat this.&lt;br /&gt;
&lt;br /&gt;
To reach the “proper” ending and the [[True Last Boss]] you need to [[1CC]] the game on ''intermediate'' difficulty or above.&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588611108805701632&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Within the ''arcade mode'' there is also a '''Training mode''', which allows to select either the stage or boss you want to practice on.&lt;br /&gt;
&lt;br /&gt;
In the menu you can select between two different scoring methods:&lt;br /&gt;
* '''Original''' – simpler, limited chaining&lt;br /&gt;
* '''Advanced''' – more complex, unlimited chaining, higher bonuses&lt;br /&gt;
&lt;br /&gt;
=== Cadet school ===&lt;br /&gt;
&lt;br /&gt;
Play 60 different trials, divided into 5 groups. By getting the highest ranks, you unlock graphical filters.&lt;br /&gt;
&lt;br /&gt;
The trials are short challenges with a pre-selected ship and often turned off features, so you can concentrate only on the challenge at hand.&lt;br /&gt;
&lt;br /&gt;
Different types of challenges are:&lt;br /&gt;
&lt;br /&gt;
* '''Destruction''' – destroy as many targets as possible&lt;br /&gt;
* '''Score''' – make the best possible score&lt;br /&gt;
* '''Survival''' – surive as long as you can (often with offensive capabilites disabled)&lt;br /&gt;
* '''Time attack''' – destroy all enemies as fast as you can&lt;br /&gt;
&lt;br /&gt;
=== Score attack ===&lt;br /&gt;
&lt;br /&gt;
“Try to score as much as you can in 2 minutes.”&lt;br /&gt;
&lt;br /&gt;
This is basically the game’s Caravan mode, but you also gain unlimited lives.&lt;br /&gt;
&lt;br /&gt;
You can also choose between the ''original'' and ''advanced'' scoring methods.&lt;br /&gt;
&lt;br /&gt;
=== Timed challenge ===&lt;br /&gt;
&lt;br /&gt;
“Timed game with inifinite lives where you get time extends by collecting bonuses. How long can you last?”&lt;br /&gt;
&lt;br /&gt;
=== Endless mode ===&lt;br /&gt;
&lt;br /&gt;
“I single life, an endless level that gets harder as you progress. Try to beat the high scores!”&lt;br /&gt;
&lt;br /&gt;
=== Ultimate challenge ===&lt;br /&gt;
&lt;br /&gt;
“The ultimate challenge. A boss rush with multiple difficulty levels. Prove you are the best by beating it!’&lt;br /&gt;
&lt;br /&gt;
It seems to consist of 5 loops, with 20 boss(-like) enemies each.&lt;br /&gt;
&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
&lt;br /&gt;
The tutorial is a very quick interactive overview of all the controls.&lt;br /&gt;
&lt;br /&gt;
If you are looking for '''Training mode''' you will find one in the ''arcade mode'' menu.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Sophstar/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
&lt;br /&gt;
Sophstar was created in GameMaker&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588592100958179328&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The developers cite [[Toaplan]], [[Psikyo]] and [[Raizing]] (and [[Compile]] implicitly through [[Zanac]]) as their biggest inspirations for '''Sophstar''', as well as shooters on Atari 2600.&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588581777484165120&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The team, who at its biggest consisted of 10 people&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588614025864060929&amp;lt;/ref&amp;gt;, worked in their free time from three different cities in Brazil and some of them never saw each other in person.&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588611108805701632&amp;lt;/ref&amp;gt; How much that had to do with the SARS-CoV-2 pandemic that took place at that time is unsure, but for sure it did not help.&lt;br /&gt;
&lt;br /&gt;
Funnily enough, it all started almost as an accident. Rafael Lima says he initally wanted to create a dungeon-crawling game similar to [https://en.wikipedia.org/wiki/The_Binding_of_Isaac_(video_game) The Binding of Isaac], but to get used to the new version of GameMaker and its new features, he decided as an exercise to first create a simple game in a genre he was confident in – shooters.&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588611701486026752&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588612143179788289&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 6 days he whooped up a prototype with 5 levels and 5 bosses&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588612427171926016&amp;lt;/ref&amp;gt; and after people encouraged him after seeing a video recording of that early version&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=0p7-2fYFBgw&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rafael Lima took another month to create a bigger 8-level prototype, still relying on free assets.&lt;br /&gt;
&lt;br /&gt;
Then he showed it to a few friends who were more experienced in art and asset creation, they joined forces.&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588612829141413888&amp;lt;/ref&amp;gt; First Mario Santos, Gabriel Gomes and Luiz Felipe Erthal got on board. And a little later Saulo Santiago, Elder Junior and Thiago Halleck joined the team as well.&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588613099518844929&amp;lt;/ref&amp;gt; According to Rafael Lima all of them worked without any budget and in their spare time while working on other projects.&lt;br /&gt;
&lt;br /&gt;
The whole development took 22 months.&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
&lt;br /&gt;
The game was originally written for PC and porting to consoles was made by Red Art Games&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588588474076393472&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/REDARTGAMES/status/1588590874769821698&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Improvements in the console versions are:&lt;br /&gt;
&lt;br /&gt;
* French translation&lt;br /&gt;
* loads of polish (especially in cutscenes)&lt;br /&gt;
* proper TATE support on Switch&lt;br /&gt;
* haptic trigger capability on PS5&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
All the ships’ names have their origin stories&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588581777484165120&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588582267735412737&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588583983033778176&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* ''Dumont'' is named after [https://en.wikipedia.org/wiki/Alberto_Santos-Dumont Alberto Santos-Dumont], a Brazilian aeronaut and inventor&lt;br /&gt;
* ''Reyka'', ''Hirane'' and ''Katha'' are all loving references to Rafael Lima’s wife&lt;br /&gt;
* ''Nina'' was the name of Rafael Lima’s dog, who (the dog) sadly passed away in 2020 during development&lt;br /&gt;
* ''Arobe-D'' is a backwards spelling of the game’s voice actress&lt;br /&gt;
* ''Leo'', the turtle-shaped ship, came to be, because Mário Santos was at the time also working on [https://en.wikipedia.org/wiki/Teenage_Mutant_Ninja_Turtles:_Shredder%27s_Revenge Teenage Mutant Ninja Turtles: Shredder’s Revenge]&lt;br /&gt;
* ''Rigby'' the beatle-shaped ship got its name after the [https://en.wikipedia.org/wiki/Eleanor_Rigby Beatle’s song, Eleanor Rigby]&lt;br /&gt;
* ''Z2'' just had a cool sound to it ;)&lt;br /&gt;
&lt;br /&gt;
Rafael Lima had another dog at the same time, whose name was Sophia, who passed away in 2018&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588590595131707393&amp;lt;/ref&amp;gt;, so the rest of the team suggested to use that name for the game(’s protagonist).&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588591268523048960&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Nina''’s ''Ghost Drone'' teleport ability is loosly inspired by the Puppet Master ability from Castlevania: Dawn of Sorrow.&amp;lt;ref&amp;gt;https://twitter.com/Emppixel/status/1588635463266742272&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The music in the main menu is the same song that was the only song in the early prototype.&amp;lt;ref&amp;gt;https://twitter.com/BananaBytesBr/status/1588612143179788289&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=xjFR0Abot-k The Electric Underground: Toaplan Done Right! Sophstar Indie Shoot Em' Up Review!]&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;br /&gt;
[[Category:Teleport mechanic]]&lt;br /&gt;
&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Eschatos&amp;diff=17636</id>
		<title>Eschatos</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Eschatos&amp;diff=17636"/>
		<updated>2022-10-30T20:23:23Z</updated>

		<summary type="html">&lt;p&gt;Atonic: Page is now more uniform. /* Story */ section moved up. /* References &amp;amp; Contributors */ links are now working as they should.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Logo_eschatos.png|300px|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #001fbc&lt;br /&gt;
|title = Eschatos&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Eschatos.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Cover Art (Steam / Nintendo Switch / PS4)&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Qute]]&lt;br /&gt;
|&lt;br /&gt;
|music = Yousuke Yasui&lt;br /&gt;
|&lt;br /&gt;
|program = M-KAI&lt;br /&gt;
|&lt;br /&gt;
|art = Hiroshi-iro-enpitu, Kunio Jyoduka&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2011&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Judgement Silversword]]/[[Cardinal Sins]]&lt;br /&gt;
|nextgame = [[Ginga Force]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Eschatos''' is a vertical 2.5D shooter, developed by Qute. It features 2D control, with fully rendered 3D objects and backgrounds which occasionally change perspective. It has several modes and difficulty levels. There is a Time Attack mode, Original mode, and Advanced mode. Also, features online leaderboards for each.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
While there is no in-game dialogue or exposition, the Steam page offers some clues about the lore: &lt;br /&gt;
&lt;br /&gt;
''The year is 21XX. A mysterious alien force, known only as &amp;quot;Purple Erosion&amp;quot;, has taken over the Moon! From the captured lunar base, alien UFOs begin their invasion of Earth! Using your advanced space fighter, you must repel the alien invasion, beat them back through space, and finally recapture the Moon to end the alien menace once and for all''[https://store.steampowered.com/app/378770/ESCHATOS/]&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Eschatos has three modes :&lt;br /&gt;
&lt;br /&gt;
=== Original ===&lt;br /&gt;
&lt;br /&gt;
The Player will be able to switch between 3 shot types: &amp;quot;Frontal&lt;br /&gt;
Shot&amp;quot;, &amp;quot;Wide Shot&amp;quot;, and &amp;quot;Shield.&amp;quot; Control your ship and defeat&lt;br /&gt;
enemies that appear in the area. Different shot types cannot be&lt;br /&gt;
used at the same time.&lt;br /&gt;
When you lose all lives, then it is game over. Eliminate all the&lt;br /&gt;
enemies in the area or stay alive for a certain time to move to&lt;br /&gt;
the next area.&lt;br /&gt;
Defeat the final boss to complete a game. Choose the most&lt;br /&gt;
effective shot type for each situation to eliminate the enemies.&lt;br /&gt;
&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
&lt;br /&gt;
ADVANCED mode is based on ORIGINAL, but is more&lt;br /&gt;
complex with 7 different shot power levels and Bonus&lt;br /&gt;
Point Items. It's a more challenging mode.&lt;br /&gt;
&lt;br /&gt;
=== Time Attack ===&lt;br /&gt;
&lt;br /&gt;
TIME ATTACK mode is based on ORIGINAL mode, except players compete&lt;br /&gt;
to finish the game in the shortest time. The Player is given a 90 second&lt;br /&gt;
time limit initially, and keeps extending the time through time bonuses&lt;br /&gt;
awarded for finishing each area. If time reaches 0, it's game over. When&lt;br /&gt;
the player loses a life, 5 seconds is deducted as a penalty.&lt;br /&gt;
The quicker the game is completed, the higher the score on Rankings. If&lt;br /&gt;
the player does not finish a complete game, players that have survived&lt;br /&gt;
longer will be listed on the Rankings.&lt;br /&gt;
Results for TIME ATTACK will not be added to the TOTAL SCORE within&lt;br /&gt;
the player Report submenu&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Directional pad, Left stick:''' Move ship&lt;br /&gt;
* '''START:''' Open pause menu&lt;br /&gt;
* '''A:''' Frontal Shot. Autofire when held.&lt;br /&gt;
* '''X:''' Wide Shot. Autofire when held.&lt;br /&gt;
* '''A + X (Hold):''' Shield&lt;br /&gt;
* '''RT:''' Shield &lt;br /&gt;
* '''RB:''' Change speed&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Option Levels ====&lt;br /&gt;
&lt;br /&gt;
As you score in Original or Advanced mode, the total of all scores is used to determine your option level. This unlocks several options, up to level 50, which is the maximum level.&lt;br /&gt;
&lt;br /&gt;
Wonderwitch&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
There is initially one ship, three other cosmetic variants are unlocked as option level is increased.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Original ====&lt;br /&gt;
&lt;br /&gt;
*'''Frontal Shot''' - Concentrated fire in front of the ship with long range and fire power.&lt;br /&gt;
&lt;br /&gt;
*'''Wide Shot''' - Fan-shaped spread fire. Short range but wide area.&lt;br /&gt;
&lt;br /&gt;
*'''Shield''' - A defensive weapon that appears at the nose of the ship. It cannot block attacks from the side or the rear. The shield can also damage enemies that come in contact with it. The Shield will gradually deplete the Shield Meter while it is deployed. The Shield Meter will decrease faster when it blocks an enemy bullet, when it's switched off, and when changing speed. &lt;br /&gt;
&lt;br /&gt;
When the Shield Meter is almost empty, the shield will turn red. When the Meter is completely empty, the shield will be turned off and cannot be used for a while. The Shield Meter will replenish with time. Shield Meter will replenish with time.&lt;br /&gt;
&lt;br /&gt;
==== Advanced ====&lt;br /&gt;
&lt;br /&gt;
ADVANCED mode uses a power up system for the shots. Collecting each Power Up Item will upgrade the shots by 1 level each. However, each shot power up will make the shield meter smaller. Shot power can be upgraded to a maximum of level 7. Adjust the amount of power according to the need for shields.&lt;br /&gt;
&lt;br /&gt;
==== Time Attack ====&lt;br /&gt;
&lt;br /&gt;
In Time Attack mode, the weapons behave the same as they do in Original Mode.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Original ====&lt;br /&gt;
&lt;br /&gt;
Scoring is relatively straightforward - each wave of enemies, as well as the bosses have timers that give a bonus once complete. For each wave where all the enemies are completely destroyed, the multiplier increases from one to a maximum of five. Dying will reduce the multiplier, as will failing to destroy an enemy. Using the flash item to accomplish this is possible, as well.&lt;br /&gt;
&lt;br /&gt;
==== Advanced ====&lt;br /&gt;
&lt;br /&gt;
ADVANCED mode uses a similar scoring to Original mode.&lt;br /&gt;
&lt;br /&gt;
==== Time Attack ====&lt;br /&gt;
&lt;br /&gt;
In Time Attack mode, there is no score, only the total time used for the game session. Dying removes five seconds from the clock, but there are items that add to the available time. The clock will also stop if you eliminate waves quickly enough. &lt;br /&gt;
&lt;br /&gt;
==== Impact on Option Levels ====&lt;br /&gt;
&lt;br /&gt;
Your score in Original and Advanced mode is added to an overall score for the local scoreboard, which is then used to determine the Option level for the game.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
=== Official Digital Game Manual ===&lt;br /&gt;
&lt;br /&gt;
''[[Eschatos]]'' Game Manual made by [[Qute]] Corporation in digital format, bundled with the purchase of the game vía Steam (PC), Nintendo eShop or PSN.&lt;br /&gt;
&lt;br /&gt;
Contains a brief explanation of the Controls and the Game System.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Eschatos manual 1.png|Manual cover art&lt;br /&gt;
Eschatos manual 2.png|Controls&lt;br /&gt;
Eschatos manual 3.png|Game System Explanation - Original Mode&lt;br /&gt;
Eschatos_manual_EN_4.png|Game System Explanation - ADVANCED Mode&lt;br /&gt;
Eschatos manual 5.png|Game System Explanation - Time Attack Mode&lt;br /&gt;
Eschatos manual 6.png|Credits Section&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
* [https://store.steampowered.com/app/378770/ESCHATOS/ ESCHATOS Steam page]&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;br /&gt;
[[Category:Tate support (PC)]]&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sophstar&amp;diff=17626</id>
		<title>Sophstar</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sophstar&amp;diff=17626"/>
		<updated>2022-10-30T19:24:14Z</updated>

		<summary type="html">&lt;p&gt;Atonic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sophstar_logo.png|300px|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #E70A59&lt;br /&gt;
|innerbordercolor = #91CEFD&lt;br /&gt;
|title = Sophstar&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Sophstar_cover_art.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Cover Art (Steam / Nintendo Switch / PS4 / PS5)&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|officialsite = https://bananabytes.com.br/site/&lt;br /&gt;
|&lt;br /&gt;
|developer = [[Banana Bytes]]&lt;br /&gt;
|&lt;br /&gt;
|planning = Rafael Lima&lt;br /&gt;
|&lt;br /&gt;
|program = Rafael Lima (main dev &amp;amp; game design), Leonardo Miranda (testing)&lt;br /&gt;
|&lt;br /&gt;
|art = Mário Santos (art direction), Luiz Felipe Erthal (concept &amp;amp; divulgation art), Elder Junior, Saulo Santiago, Rafael Lima, Rodrigo Siqueira&lt;br /&gt;
|&lt;br /&gt;
|music = Gabriel Gomes, Thiago Halleck&lt;br /&gt;
|&lt;br /&gt;
|designer = Débora Muth (dialogue &amp;amp; voices)&lt;br /&gt;
| &lt;br /&gt;
|publisher = Red Art Games&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2022&lt;br /&gt;
&lt;br /&gt;
|previousgame = N/A&lt;br /&gt;
|nextgame = TBA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sophstar''' is a vertical arcade shoot'em up with heavy inspiration from the best games of the genre from the 90s, while adding new-exciting features and regular game modes for both casual home players and hardcore arcade fans.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
On Nintendo Switch you move the ship with either the D-pad or left analogue stick, the movement is of the digital 8-way type.&lt;br /&gt;
&lt;br /&gt;
* '''B:''' main weapon&lt;br /&gt;
* '''A:''' sub weapon&lt;br /&gt;
* '''ZL:''' half-speed&lt;br /&gt;
* '''L:''' focus movement (= even slower)&lt;br /&gt;
* '''ZR:''' teleport&lt;br /&gt;
&lt;br /&gt;
Teleporting is different from ship to ship. The main way is to '''hold ZR''' and set the position with the '''left stick / D-pad'''. Alternatively, if you have the '''rights stick''' enabled in the options, you can teleport by just moving the right stick, skipping the need to press the button. For some ships, like ''Rigby'' which teleports to a random position, it is enough to just tap the teleport button without other input.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
&lt;br /&gt;
While you play ''arcade mode''(?) you unlock additional credits as well as graphical filters. You unlock different filters also by gaining the highest ranks in ''cadet school''(?).&lt;br /&gt;
&lt;br /&gt;
Once you finish the game on ''arcade mode'' on any difficulty, you unlock ''ultimate challenge'', which is ……………(?).&lt;br /&gt;
&lt;br /&gt;
When certain conditions are met you will find ''question-mark items'' – 3 in each stage. If you manage to get all three in a stage, that stage’s end-boss will be in its more difficult ''hyper mode'', and you will get an [[extend]] at the beginning of the next stage. If you beat the boss in its ''hyper mode'', you will gain a big score bonus; if you die though, the boss will revert to its normal (non-hyper) attack pattern though. For more information on how to obtain them see the [[Sophstar/Strategy#Hyper_bosses|hyper bosses]] section of the strategy subpage.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
&lt;br /&gt;
Soph can pilot 9 different ships from the start, which all play very differently.&lt;br /&gt;
&lt;br /&gt;
A quick numbers-based overview:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ship name !! Speed !! Fire power !! Recovery&lt;br /&gt;
|-&lt;br /&gt;
| Reyka || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Nina || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Arobe-D || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Hirane || 5 || 5 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Dumont || 3 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Rigby || 2 || 3 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Katha || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Z2 || 4 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Leo || 1 || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And in some details with their pros and cons:&lt;br /&gt;
&lt;br /&gt;
'''Reyka'''&lt;br /&gt;
* type: ''advanced''&lt;br /&gt;
* speed: 4&lt;br /&gt;
* main weapon: ''fire blast''&lt;br /&gt;
* sub weapon: ''area cleaner''&lt;br /&gt;
* fire power: 4&lt;br /&gt;
* teleport: ''double dash''&lt;br /&gt;
* recovery: 4&lt;br /&gt;
* pros:&lt;br /&gt;
** very powerful at point blank&lt;br /&gt;
** double teleport with fast recharge time&lt;br /&gt;
** sub weapon is defensive and offensive&lt;br /&gt;
* cons:&lt;br /&gt;
** hard to control at full speed&lt;br /&gt;
** weapon loses power at long distance&lt;br /&gt;
** no attacks to protect the back&lt;br /&gt;
&lt;br /&gt;
'''Nina'''&lt;br /&gt;
* type: ''aggressive''&lt;br /&gt;
* speed: 3&lt;br /&gt;
* main weapon: ''spread cannon''&lt;br /&gt;
* sub weapon: ''missile barrage''&lt;br /&gt;
* fire power: 3&lt;br /&gt;
* teleport: ''ghost drone''&lt;br /&gt;
* recovery: 3&lt;br /&gt;
* pros:&lt;br /&gt;
** aggressive weapon and teleport&lt;br /&gt;
** main weapon covers huge area&lt;br /&gt;
** sub weapon can deal a lot of damage&lt;br /&gt;
* cons:&lt;br /&gt;
** sub weapon won’t give invincibility&lt;br /&gt;
** teleport takes too long to recharge&lt;br /&gt;
** sub weapon uses a lot of energy&lt;br /&gt;
&lt;br /&gt;
'''Arobe-D'''&lt;br /&gt;
* type: ''defensive''&lt;br /&gt;
* speed: 2&lt;br /&gt;
* main weapon: ''4-way and homing''&lt;br /&gt;
* sub weapon: ''shield''&lt;br /&gt;
* fire power: 2&lt;br /&gt;
* teleport: ''transdimensional''&lt;br /&gt;
* recovery: 2&lt;br /&gt;
* pros:&lt;br /&gt;
** good for safe strategies&lt;br /&gt;
** homing missiles will hit any enemy&lt;br /&gt;
** may use sub weapon many times&lt;br /&gt;
* cons:&lt;br /&gt;
** very weak on close combat&lt;br /&gt;
** sub weapon has no offensive use&lt;br /&gt;
** very slow speed may be troublesome&lt;br /&gt;
&lt;br /&gt;
'''Hirane'''&lt;br /&gt;
* type: ''powerhouse''&lt;br /&gt;
* speed: 5&lt;br /&gt;
* main weapon: ''power laser''&lt;br /&gt;
* sub weapon: ''piercing blaster''&lt;br /&gt;
* fire power: 5&lt;br /&gt;
* teleport: ''single dash''&lt;br /&gt;
* recovery: 3&lt;br /&gt;
* pros:&lt;br /&gt;
** insanely strong main weapon&lt;br /&gt;
** high speed can be very useful&lt;br /&gt;
** sub weapon can destroy bullets&lt;br /&gt;
* cons:&lt;br /&gt;
** no spread weapon&lt;br /&gt;
** high speed can also be a trouble&lt;br /&gt;
** lacks defensive options&lt;br /&gt;
&lt;br /&gt;
'''Dumont'''&lt;br /&gt;
* type: ''close combat''&lt;br /&gt;
* speed: 3&lt;br /&gt;
* main weapon: ''ripple cannon''&lt;br /&gt;
* sub weapon: ''full washer''&lt;br /&gt;
* fire power: 3&lt;br /&gt;
* teleport: ''fake explosion''&lt;br /&gt;
* recovery: 2&lt;br /&gt;
* pros:&lt;br /&gt;
** can do lots of damage at close range&lt;br /&gt;
** sub weapon is good for offense and defense&lt;br /&gt;
** teleport can be used for offense&lt;br /&gt;
* cons:&lt;br /&gt;
** teleport takes a while to recharge&lt;br /&gt;
** main weapon has small area coverage&lt;br /&gt;
** speed could be better&lt;br /&gt;
&lt;br /&gt;
'''Katha'''&lt;br /&gt;
* type: ''wide attack''&lt;br /&gt;
* speed: 4&lt;br /&gt;
* main weapon: ''wide plasma''&lt;br /&gt;
* sub weapon: ''piercing laser''&lt;br /&gt;
* fire power: 4&lt;br /&gt;
* teleport: ''tripple dash''&lt;br /&gt;
* recovery: 4&lt;br /&gt;
* pros:&lt;br /&gt;
** main shot covers wide area&lt;br /&gt;
** easiest ship to use teleport safely&lt;br /&gt;
** sub weapon can do a fair amount of damage&lt;br /&gt;
* cons:&lt;br /&gt;
** low fire power may cause trouble against bosses&lt;br /&gt;
** sub weapon makes ship slower while active&lt;br /&gt;
** lacks proper defense systems other than teleport&lt;br /&gt;
&lt;br /&gt;
'''Z2'''&lt;br /&gt;
* type: ''unorthodox''&lt;br /&gt;
* speed: 4&lt;br /&gt;
* main weapon: ''cannon spreader''&lt;br /&gt;
* sub weapon: ''fixed spreader''&lt;br /&gt;
* fire power: 4&lt;br /&gt;
* teleport: ''cutting dash''&lt;br /&gt;
* recovery: 5&lt;br /&gt;
* pros:&lt;br /&gt;
** teleport can be used very aggressively&lt;br /&gt;
** sub weapon can be used for a long time&lt;br /&gt;
** main weapon does a good amount of damage&lt;br /&gt;
* cons:&lt;br /&gt;
** fire rate of grenade cannon is very low&lt;br /&gt;
** can’t easily aim with the spreader&lt;br /&gt;
** relies too much on the teleport for offense&lt;br /&gt;
&lt;br /&gt;
'''Leo'''&lt;br /&gt;
* type: ''just fire''&lt;br /&gt;
* speed: 1&lt;br /&gt;
* main weapon: ''homing missile''&lt;br /&gt;
* sub weapon: ''power shield''&lt;br /&gt;
* fire power: 3&lt;br /&gt;
* teleport: ''blackhole portal''&lt;br /&gt;
* recovery: 1&lt;br /&gt;
* pros:&lt;br /&gt;
** no need to aim your shots&lt;br /&gt;
** teleport may create some defense&lt;br /&gt;
** sub weapon gives full protection while dealing damage&lt;br /&gt;
* cons:&lt;br /&gt;
** your shots may not go where you want&lt;br /&gt;
** very long teleport recharge&lt;br /&gt;
** very difficult to score with&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
Certain enemies, when killed, will drop an item that circles between the following values:&lt;br /&gt;
&lt;br /&gt;
* ('''5K''') – bonus score of 5.000 &lt;br /&gt;
* ('''H''') – ……………(?)&lt;br /&gt;
* ('''15K''') – bonus score of 15.000&lt;br /&gt;
* ('''F''') – ……………(?)&lt;br /&gt;
* ('''1UP''') – extend (shows up after two full circles of the other values)&lt;br /&gt;
&lt;br /&gt;
There are also question-mark ('''?''') items – three on each stage – which trigger the boss’ ''hyper mode'' (see [[#Unlockable Secrets]]).&lt;br /&gt;
&lt;br /&gt;
Items bounce from the edges of the screen and leave the playing area just after two full circles (i.e. shortly after ''1UP'' changes do ''5K'').&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Extends ===&lt;br /&gt;
&lt;br /&gt;
You gain extends first every 500.000 points, and then every 1.000.000 points. (? check when it changes, and if it increares again later)&lt;br /&gt;
&lt;br /&gt;
In addition if you pick up all three question-mark items (see [[#Unlockable Secrets]]) you gain an extend at the beginning of the next level.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
&lt;br /&gt;
Sophstar features both local and online leaderboards and divides them by mode (arcade, score attack, timed, endless, ultimate), as well as difficulty and scoring method where appropriate.&lt;br /&gt;
&lt;br /&gt;
The game features two different scoring methods, the differences between the two will be explained further below.&lt;br /&gt;
&lt;br /&gt;
Each ''enemy'' is worth a certain amount of points when you kill them. The more hits they take, the more points they give.&lt;br /&gt;
&lt;br /&gt;
By killing enemies you gain a ''chain multiplier'' (the max. length of the chain depends on the scoring method). The enemy kill score is multiplied by the chain multiplier. The multiplier does not apply to bonus score from gems and items.&lt;br /&gt;
&lt;br /&gt;
In addition, enemies will drop ''gems'' (green on original, yellow on advanced scoring), which gets smaller (i.e. visually fall down into the background) with time. To pick it up at its max. score you almost need to point blank the enemy. If you wait too long, the item will disappear though.&lt;br /&gt;
&lt;br /&gt;
As such the main scoring tip is to '''pick up gems as quickly as you can''' and also '''keep the chain multiplier as high as possible''' as long as you can.&lt;br /&gt;
&lt;br /&gt;
Certain enemies will drop an [[#Items|''item'']] from which you can get either 5000 or 15000 bonus points.&lt;br /&gt;
&lt;br /&gt;
Killing mid-stage bosses will on death turn their bullets into 500 bonus points each (? check how exactly that works).&lt;br /&gt;
&lt;br /&gt;
And finally, if you managed to ''kill a boss in its hypered mode'', you will gain a very substantial ''secret bonus'' (see [[Sophstar/Strategy#Hyper_bosses|strategy page on ''hyper bosses'']]).&lt;br /&gt;
&lt;br /&gt;
At the end of the level you get additional bonuses awarded for:&lt;br /&gt;
&lt;br /&gt;
* ''complete bonus'' – …………(?)&lt;br /&gt;
* ''survival bonus'' – …………(?)&lt;br /&gt;
* ''collect bonus'' – …………(?)&lt;br /&gt;
* ''max. value bonus'' – …………(?)&lt;br /&gt;
* (optional ''secret bonus'')&lt;br /&gt;
&lt;br /&gt;
==== Original scoring method ====&lt;br /&gt;
&lt;br /&gt;
The chain multiplier is limited to a maximum of ×9, so it is not a huge tragedy if you break the chain.&lt;br /&gt;
&lt;br /&gt;
Green gems are not affected by the multiplier, and they start with 1000 as its maximum value and as they get smaller / fall into the background, their value falls in increments of 100.&lt;br /&gt;
&lt;br /&gt;
For example killing a smallest pop-corn enemy at the maximum chain multiplier (×9) at point blank and then collecting its green gem at its maximum value (1000) you would get:&lt;br /&gt;
&lt;br /&gt;
(10 × 9) + 1000 = 1090&lt;br /&gt;
&lt;br /&gt;
As another example, if you would kill a more beefy enemy at chain multiplier ×4 and then pick up its gem when it has already half way perished, you would get:&lt;br /&gt;
&lt;br /&gt;
(450 × 4) + 500 = 2300&lt;br /&gt;
&lt;br /&gt;
==== Advanced scoring method ====&lt;br /&gt;
&lt;br /&gt;
The chain multiplier in this mode is not capped, so it can go as high as you manage to maintain it.&lt;br /&gt;
&lt;br /&gt;
Yellow gems are not affected by the multiplier, and they start with 5000 as its maximum value and as they get smaller / fall into the background, their value first falls in increments of 1000, and in the end in increments of 100.&lt;br /&gt;
&lt;br /&gt;
For example killing a smallest pop-corn enemy at a substantial chain multiplier (×53) at point blank and then collecting its green gem at its maximum value (1000) you would get:&lt;br /&gt;
&lt;br /&gt;
(10 × 53) + 5000 = 5.530&lt;br /&gt;
&lt;br /&gt;
As another example, if you would kill a more beefy enemy at chain multiplier of ×23 and then pick up its gem when it has already half way perished, you would get:&lt;br /&gt;
&lt;br /&gt;
(450 × 23) + 3000 = 13.350&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
&lt;br /&gt;
=== Arcade mode ===&lt;br /&gt;
&lt;br /&gt;
This is the main mode of the game. Follow Soph’s story through 8 stages of pure arcade action. By default it includes story sequences between stages, but you can turn those off in the Options menu.&lt;br /&gt;
&lt;br /&gt;
It features the following difficulties:&lt;br /&gt;
* '''Child''' – If you are easily frustrade with games and don’t like losing, this is for you.&lt;br /&gt;
* '''Beginner''' – If you have no experience with shoot’em ups and want to have some fun with them, this is for you.&lt;br /&gt;
* '''Intermediate''' – If you have some experience with shoot’em ups and kno whow to dodge bullets and face end of level bosses, this is for you.&lt;br /&gt;
* '''Advanced''' – If you have lots of experience with shoot’em ups and want a good challenge, this is for you.&lt;br /&gt;
* '''Hardcore''' – If you have beaten lots of shoot’em ups, know your way around them and are ready for a tough challenge, this is for you.&lt;br /&gt;
* '''Brutal''' – Don’t even try unless you are a robot. No human can beat this.&lt;br /&gt;
&lt;br /&gt;
To reach the [[True Last Boss]] you need to [[1CC]](?) the arcade mode.&lt;br /&gt;
&lt;br /&gt;
Within the ''arcade mode'' there is also a '''Training mode''', which allows to select either the stage or boss you want to practice on.&lt;br /&gt;
&lt;br /&gt;
In the menu you can select between two different scoring methods:&lt;br /&gt;
* '''Original''' – simpler, limited chaining&lt;br /&gt;
* '''Advanced''' – more complex, unlimited chaining, higher bonuses&lt;br /&gt;
&lt;br /&gt;
=== Cadet school ===&lt;br /&gt;
&lt;br /&gt;
Play 60 different trials, divided into 5 groups. By getting the highest ranks, you unlock graphical filters.&lt;br /&gt;
&lt;br /&gt;
The trials are short challenges with a pre-selected ship and often turned off features, so you can concentrate only on the challenge at hand.&lt;br /&gt;
&lt;br /&gt;
Different types of challenges are:&lt;br /&gt;
&lt;br /&gt;
* '''Destruction''' – destroy as many targets as possible&lt;br /&gt;
* '''Score''' – make the best possible score&lt;br /&gt;
* '''Survival''' – surive as long as you can (often with offensive capabilites disabled)&lt;br /&gt;
* '''Time attack''' – destroy all enemies as fast as you can&lt;br /&gt;
&lt;br /&gt;
=== Score attack ===&lt;br /&gt;
&lt;br /&gt;
Try to score as much as you can in 2 minutes. This is basically the game’s Caravan mode, but you also gain unlimited lives.&lt;br /&gt;
&lt;br /&gt;
You can also choose between the ''original'' and ''advanced'' scoring methods.&lt;br /&gt;
&lt;br /&gt;
=== Timed challenge ===&lt;br /&gt;
&lt;br /&gt;
Timed game with inifinite lives where you get time extends by collecting bonuses. How long can you last?&lt;br /&gt;
&lt;br /&gt;
=== Endless mode ===&lt;br /&gt;
&lt;br /&gt;
I single life, an endless level that gets harder as you progress. Try to beat the high scores!&lt;br /&gt;
&lt;br /&gt;
=== Ultimate challenge ===&lt;br /&gt;
&lt;br /&gt;
……………(?)&lt;br /&gt;
&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
&lt;br /&gt;
The tutorial is a very quick interactive overview of all the controls.&lt;br /&gt;
&lt;br /&gt;
If you are looking for '''Training mode''' you will find one in the ''arcade mode'' menu.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Sophstar/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
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== References &amp;amp; Contributors ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=xjFR0Abot-k The Electric Underground: Toaplan Done Right! Sophstar Indie Shoot Em' Up Review!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
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[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;br /&gt;
[[Category:Teleport mechanic]]&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sophstar&amp;diff=17625</id>
		<title>Sophstar</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sophstar&amp;diff=17625"/>
		<updated>2022-10-30T19:12:55Z</updated>

		<summary type="html">&lt;p&gt;Atonic: Minor edit: page logo resized.&lt;/p&gt;
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&lt;div&gt;[[File:Sophstar_logo.png|300px|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Sophstar&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Sophstar_cover_art.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Cover Art (Steam / Nintendo Switch / PS4 / PS5)&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|officialsite = https://bananabytes.com.br/site/&lt;br /&gt;
|&lt;br /&gt;
|developer = [[Banana Bytes]]&lt;br /&gt;
|&lt;br /&gt;
|planning = Rafael Lima&lt;br /&gt;
|&lt;br /&gt;
|program = Rafael Lima (main dev &amp;amp; game design), Leonardo Miranda (testing)&lt;br /&gt;
|&lt;br /&gt;
|art = Mário Santos (art direction), Luiz Felipe Erthal (concept &amp;amp; divulgation art), Elder Junior, Saulo Santiago, Rafael Lima, Rodrigo Siqueira&lt;br /&gt;
|&lt;br /&gt;
|music = Gabriel Gomes, Thiago Halleck&lt;br /&gt;
|&lt;br /&gt;
|designer = Débora Muth (dialogue &amp;amp; voices)&lt;br /&gt;
| &lt;br /&gt;
|publisher = Red Art Games&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2022&lt;br /&gt;
&lt;br /&gt;
|previousgame = N/A&lt;br /&gt;
|nextgame = TBA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sophstar ==&lt;br /&gt;
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets. &lt;br /&gt;
&lt;br /&gt;
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.&lt;br /&gt;
&lt;br /&gt;
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
On Nintendo Switch you move the ship with either the D-pad or left analogue stick, the movement is of the digital 8-way type.&lt;br /&gt;
&lt;br /&gt;
* '''B:''' main weapon&lt;br /&gt;
* '''A:''' sub weapon&lt;br /&gt;
* '''ZL:''' half-speed&lt;br /&gt;
* '''L:''' focus movement (= even slower)&lt;br /&gt;
* '''ZR:''' teleport&lt;br /&gt;
&lt;br /&gt;
Teleporting is different from ship to ship. The main way is to '''hold ZR''' and set the position with the '''left stick / D-pad'''. Alternatively, if you have the '''rights stick''' enabled in the options, you can teleport by just moving the right stick, skipping the need to press the button. For some ships, like ''Rigby'' which teleports to a random position, it is enough to just tap the teleport button without other input.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
&lt;br /&gt;
While you play ''arcade mode''(?) you unlock additional credits as well as graphical filters. You unlock different filters also by gaining the highest ranks in ''cadet school''(?).&lt;br /&gt;
&lt;br /&gt;
Once you finish the game on ''arcade mode'' on any difficulty, you unlock ''ultimate challenge'', which is ……………(?).&lt;br /&gt;
&lt;br /&gt;
When certain conditions are met you will find ''question-mark items'' – 3 in each stage. If you manage to get all three in a stage, that stage’s end-boss will be in its more difficult ''hyper mode'', and you will get an [[extend]] at the beginning of the next stage. If you beat the boss in its ''hyper mode'', you will gain a big score bonus; if you die though, the boss will revert to its normal (non-hyper) attack pattern though. For more information on how to obtain them see the [[Sophstar/Strategy#Hyper_bosses|hyper bosses]] section of the strategy subpage.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
&lt;br /&gt;
Soph can pilot 9 different ships from the start, which all play very differently.&lt;br /&gt;
&lt;br /&gt;
A quick numbers-based overview:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ship name !! Speed !! Fire power !! Recovery&lt;br /&gt;
|-&lt;br /&gt;
| Reyka || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Nina || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Arobe-D || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Hirane || 5 || 5 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Dumont || 3 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Rigby || 2 || 3 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Katha || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Z2 || 4 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Leo || 1 || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And in some details with their pros and cons:&lt;br /&gt;
&lt;br /&gt;
'''Reyka'''&lt;br /&gt;
* type: ''advanced''&lt;br /&gt;
* speed: 4&lt;br /&gt;
* main weapon: ''fire blast''&lt;br /&gt;
* sub weapon: ''area cleaner''&lt;br /&gt;
* fire power: 4&lt;br /&gt;
* teleport: ''double dash''&lt;br /&gt;
* recovery: 4&lt;br /&gt;
* pros:&lt;br /&gt;
** very powerful at point blank&lt;br /&gt;
** double teleport with fast recharge time&lt;br /&gt;
** sub weapon is defensive and offensive&lt;br /&gt;
* cons:&lt;br /&gt;
** hard to control at full speed&lt;br /&gt;
** weapon loses power at long distance&lt;br /&gt;
** no attacks to protect the back&lt;br /&gt;
&lt;br /&gt;
'''Nina'''&lt;br /&gt;
* type: ''aggressive''&lt;br /&gt;
* speed: 3&lt;br /&gt;
* main weapon: ''spread cannon''&lt;br /&gt;
* sub weapon: ''missile barrage''&lt;br /&gt;
* fire power: 3&lt;br /&gt;
* teleport: ''ghost drone''&lt;br /&gt;
* recovery: 3&lt;br /&gt;
* pros:&lt;br /&gt;
** aggressive weapon and teleport&lt;br /&gt;
** main weapon covers huge area&lt;br /&gt;
** sub weapon can deal a lot of damage&lt;br /&gt;
* cons:&lt;br /&gt;
** sub weapon won’t give invincibility&lt;br /&gt;
** teleport takes too long to recharge&lt;br /&gt;
** sub weapon uses a lot of energy&lt;br /&gt;
&lt;br /&gt;
'''Arobe-D'''&lt;br /&gt;
* type: ''defensive''&lt;br /&gt;
* speed: 2&lt;br /&gt;
* main weapon: ''4-way and homing''&lt;br /&gt;
* sub weapon: ''shield''&lt;br /&gt;
* fire power: 2&lt;br /&gt;
* teleport: ''transdimensional''&lt;br /&gt;
* recovery: 2&lt;br /&gt;
* pros:&lt;br /&gt;
** good for safe strategies&lt;br /&gt;
** homing missiles will hit any enemy&lt;br /&gt;
** may use sub weapon many times&lt;br /&gt;
* cons:&lt;br /&gt;
** very weak on close combat&lt;br /&gt;
** sub weapon has no offensive use&lt;br /&gt;
** very slow speed may be troublesome&lt;br /&gt;
&lt;br /&gt;
'''Hirane'''&lt;br /&gt;
* type: ''powerhouse''&lt;br /&gt;
* speed: 5&lt;br /&gt;
* main weapon: ''power laser''&lt;br /&gt;
* sub weapon: ''piercing blaster''&lt;br /&gt;
* fire power: 5&lt;br /&gt;
* teleport: ''single dash''&lt;br /&gt;
* recovery: 3&lt;br /&gt;
* pros:&lt;br /&gt;
** insanely strong main weapon&lt;br /&gt;
** high speed can be very useful&lt;br /&gt;
** sub weapon can destroy bullets&lt;br /&gt;
* cons:&lt;br /&gt;
** no spread weapon&lt;br /&gt;
** high speed can also be a trouble&lt;br /&gt;
** lacks defensive options&lt;br /&gt;
&lt;br /&gt;
'''Dumont'''&lt;br /&gt;
* type: ''close combat''&lt;br /&gt;
* speed: 3&lt;br /&gt;
* main weapon: ''ripple cannon''&lt;br /&gt;
* sub weapon: ''full washer''&lt;br /&gt;
* fire power: 3&lt;br /&gt;
* teleport: ''fake explosion''&lt;br /&gt;
* recovery: 2&lt;br /&gt;
* pros:&lt;br /&gt;
** can do lots of damage at close range&lt;br /&gt;
** sub weapon is good for offense and defense&lt;br /&gt;
** teleport can be used for offense&lt;br /&gt;
* cons:&lt;br /&gt;
** teleport takes a while to recharge&lt;br /&gt;
** main weapon has small area coverage&lt;br /&gt;
** speed could be better&lt;br /&gt;
&lt;br /&gt;
'''Katha'''&lt;br /&gt;
* type: ''wide attack''&lt;br /&gt;
* speed: 4&lt;br /&gt;
* main weapon: ''wide plasma''&lt;br /&gt;
* sub weapon: ''piercing laser''&lt;br /&gt;
* fire power: 4&lt;br /&gt;
* teleport: ''tripple dash''&lt;br /&gt;
* recovery: 4&lt;br /&gt;
* pros:&lt;br /&gt;
** main shot covers wide area&lt;br /&gt;
** easiest ship to use teleport safely&lt;br /&gt;
** sub weapon can do a fair amount of damage&lt;br /&gt;
* cons:&lt;br /&gt;
** low fire power may cause trouble against bosses&lt;br /&gt;
** sub weapon makes ship slower while active&lt;br /&gt;
** lacks proper defense systems other than teleport&lt;br /&gt;
&lt;br /&gt;
'''Z2'''&lt;br /&gt;
* type: ''unorthodox''&lt;br /&gt;
* speed: 4&lt;br /&gt;
* main weapon: ''cannon spreader''&lt;br /&gt;
* sub weapon: ''fixed spreader''&lt;br /&gt;
* fire power: 4&lt;br /&gt;
* teleport: ''cutting dash''&lt;br /&gt;
* recovery: 5&lt;br /&gt;
* pros:&lt;br /&gt;
** teleport can be used very aggressively&lt;br /&gt;
** sub weapon can be used for a long time&lt;br /&gt;
** main weapon does a good amount of damage&lt;br /&gt;
* cons:&lt;br /&gt;
** fire rate of grenade cannon is very low&lt;br /&gt;
** can’t easily aim with the spreader&lt;br /&gt;
** relies too much on the teleport for offense&lt;br /&gt;
&lt;br /&gt;
'''Leo'''&lt;br /&gt;
* type: ''just fire''&lt;br /&gt;
* speed: 1&lt;br /&gt;
* main weapon: ''homing missile''&lt;br /&gt;
* sub weapon: ''power shield''&lt;br /&gt;
* fire power: 3&lt;br /&gt;
* teleport: ''blackhole portal''&lt;br /&gt;
* recovery: 1&lt;br /&gt;
* pros:&lt;br /&gt;
** no need to aim your shots&lt;br /&gt;
** teleport may create some defense&lt;br /&gt;
** sub weapon gives full protection while dealing damage&lt;br /&gt;
* cons:&lt;br /&gt;
** your shots may not go where you want&lt;br /&gt;
** very long teleport recharge&lt;br /&gt;
** very difficult to score with&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
Certain enemies, when killed, will drop an item that circles between the following values:&lt;br /&gt;
&lt;br /&gt;
* ('''5K''') – bonus score of 5.000 &lt;br /&gt;
* ('''H''') – ……………(?)&lt;br /&gt;
* ('''15K''') – bonus score of 15.000&lt;br /&gt;
* ('''F''') – ……………(?)&lt;br /&gt;
* ('''1UP''') – extend (shows up after two full circles of the other values)&lt;br /&gt;
&lt;br /&gt;
There are also question-mark ('''?''') items – three on each stage – which trigger the boss’ ''hyper mode'' (see [[#Unlockable Secrets]]).&lt;br /&gt;
&lt;br /&gt;
Items bounce from the edges of the screen and leave the playing area just after two full circles (i.e. shortly after ''1UP'' changes do ''5K'').&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Extends ===&lt;br /&gt;
&lt;br /&gt;
You gain extends first every 500.000 points, and then every 1.000.000 points. (? check when it changes, and if it increares again later)&lt;br /&gt;
&lt;br /&gt;
In addition if you pick up all three question-mark items (see [[#Unlockable Secrets]]) you gain an extend at the beginning of the next level.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
&lt;br /&gt;
Sophstar features both local and online leaderboards and divides them by mode (arcade, score attack, timed, endless, ultimate), as well as difficulty and scoring method where appropriate.&lt;br /&gt;
&lt;br /&gt;
The game features two different scoring methods, the differences between the two will be explained further below.&lt;br /&gt;
&lt;br /&gt;
Each ''enemy'' is worth a certain amount of points when you kill them. The more hits they take, the more points they give.&lt;br /&gt;
&lt;br /&gt;
By killing enemies you gain a ''chain multiplier'' (the max. length of the chain depends on the scoring method). The enemy kill score is multiplied by the chain multiplier. The multiplier does not apply to bonus score from gems and items.&lt;br /&gt;
&lt;br /&gt;
In addition, enemies will drop ''gems'' (green on original, yellow on advanced scoring), which gets smaller (i.e. visually fall down into the background) with time. To pick it up at its max. score you almost need to point blank the enemy. If you wait too long, the item will disappear though.&lt;br /&gt;
&lt;br /&gt;
As such the main scoring tip is to '''pick up gems as quickly as you can''' and also '''keep the chain multiplier as high as possible''' as long as you can.&lt;br /&gt;
&lt;br /&gt;
Certain enemies will drop an [[#Items|''item'']] from which you can get either 5000 or 15000 bonus points.&lt;br /&gt;
&lt;br /&gt;
Killing mid-stage bosses will on death turn their bullets into 500 bonus points each (? check how exactly that works).&lt;br /&gt;
&lt;br /&gt;
And finally, if you managed to ''kill a boss in its hypered mode'', you will gain a very substantial ''secret bonus'' (see [[Sophstar/Strategy#Hyper_bosses|strategy page on ''hyper bosses'']]).&lt;br /&gt;
&lt;br /&gt;
At the end of the level you get additional bonuses awarded for:&lt;br /&gt;
&lt;br /&gt;
* ''complete bonus'' – …………(?)&lt;br /&gt;
* ''survival bonus'' – …………(?)&lt;br /&gt;
* ''collect bonus'' – …………(?)&lt;br /&gt;
* ''max. value bonus'' – …………(?)&lt;br /&gt;
* (optional ''secret bonus'')&lt;br /&gt;
&lt;br /&gt;
==== Original scoring method ====&lt;br /&gt;
&lt;br /&gt;
The chain multiplier is limited to a maximum of ×9, so it is not a huge tragedy if you break the chain.&lt;br /&gt;
&lt;br /&gt;
Green gems are not affected by the multiplier, and they start with 1000 as its maximum value and as they get smaller / fall into the background, their value falls in increments of 100.&lt;br /&gt;
&lt;br /&gt;
For example killing a smallest pop-corn enemy at the maximum chain multiplier (×9) at point blank and then collecting its green gem at its maximum value (1000) you would get:&lt;br /&gt;
&lt;br /&gt;
(10 × 9) + 1000 = 1090&lt;br /&gt;
&lt;br /&gt;
As another example, if you would kill a more beefy enemy at chain multiplier ×4 and then pick up its gem when it has already half way perished, you would get:&lt;br /&gt;
&lt;br /&gt;
(450 × 4) + 500 = 2300&lt;br /&gt;
&lt;br /&gt;
==== Advanced scoring method ====&lt;br /&gt;
&lt;br /&gt;
The chain multiplier in this mode is not capped, so it can go as high as you manage to maintain it.&lt;br /&gt;
&lt;br /&gt;
Yellow gems are not affected by the multiplier, and they start with 5000 as its maximum value and as they get smaller / fall into the background, their value first falls in increments of 1000, and in the end in increments of 100.&lt;br /&gt;
&lt;br /&gt;
For example killing a smallest pop-corn enemy at a substantial chain multiplier (×53) at point blank and then collecting its green gem at its maximum value (1000) you would get:&lt;br /&gt;
&lt;br /&gt;
(10 × 53) + 5000 = 5.530&lt;br /&gt;
&lt;br /&gt;
As another example, if you would kill a more beefy enemy at chain multiplier of ×23 and then pick up its gem when it has already half way perished, you would get:&lt;br /&gt;
&lt;br /&gt;
(450 × 23) + 3000 = 13.350&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
&lt;br /&gt;
=== Arcade mode ===&lt;br /&gt;
&lt;br /&gt;
This is the main mode of the game. Follow Soph’s story through 8 stages of pure arcade action. By default it includes story sequences between stages, but you can turn those off in the Options menu.&lt;br /&gt;
&lt;br /&gt;
It features the following difficulties:&lt;br /&gt;
* '''Child''' – If you are easily frustrade with games and don’t like losing, this is for you.&lt;br /&gt;
* '''Beginner''' – If you have no experience with shoot’em ups and want to have some fun with them, this is for you.&lt;br /&gt;
* '''Intermediate''' – If you have some experience with shoot’em ups and kno whow to dodge bullets and face end of level bosses, this is for you.&lt;br /&gt;
* '''Advanced''' – If you have lots of experience with shoot’em ups and want a good challenge, this is for you.&lt;br /&gt;
* '''Hardcore''' – If you have beaten lots of shoot’em ups, know your way around them and are ready for a tough challenge, this is for you.&lt;br /&gt;
* '''Brutal''' – Don’t even try unless you are a robot. No human can beat this.&lt;br /&gt;
&lt;br /&gt;
To reach the [[True Last Boss]] you need to [[1CC]](?) the arcade mode.&lt;br /&gt;
&lt;br /&gt;
Within the ''arcade mode'' there is also a '''Training mode''', which allows to select either the stage or boss you want to practice on.&lt;br /&gt;
&lt;br /&gt;
In the menu you can select between two different scoring methods:&lt;br /&gt;
* '''Original''' – simpler, limited chaining&lt;br /&gt;
* '''Advanced''' – more complex, unlimited chaining, higher bonuses&lt;br /&gt;
&lt;br /&gt;
=== Cadet school ===&lt;br /&gt;
&lt;br /&gt;
Play 60 different trials, divided into 5 groups. By getting the highest ranks, you unlock graphical filters.&lt;br /&gt;
&lt;br /&gt;
The trials are short challenges with a pre-selected ship and often turned off features, so you can concentrate only on the challenge at hand.&lt;br /&gt;
&lt;br /&gt;
Different types of challenges are:&lt;br /&gt;
&lt;br /&gt;
* '''Destruction''' – destroy as many targets as possible&lt;br /&gt;
* '''Score''' – make the best possible score&lt;br /&gt;
* '''Survival''' – surive as long as you can (often with offensive capabilites disabled)&lt;br /&gt;
* '''Time attack''' – destroy all enemies as fast as you can&lt;br /&gt;
&lt;br /&gt;
=== Score attack ===&lt;br /&gt;
&lt;br /&gt;
Try to score as much as you can in 2 minutes. This is basically the game’s Caravan mode, but you also gain unlimited lives.&lt;br /&gt;
&lt;br /&gt;
You can also choose between the ''original'' and ''advanced'' scoring methods.&lt;br /&gt;
&lt;br /&gt;
=== Timed challenge ===&lt;br /&gt;
&lt;br /&gt;
Timed game with inifinite lives where you get time extends by collecting bonuses. How long can you last?&lt;br /&gt;
&lt;br /&gt;
=== Endless mode ===&lt;br /&gt;
&lt;br /&gt;
I single life, an endless level that gets harder as you progress. Try to beat the high scores!&lt;br /&gt;
&lt;br /&gt;
=== Ultimate challenge ===&lt;br /&gt;
&lt;br /&gt;
……………(?)&lt;br /&gt;
&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
&lt;br /&gt;
The tutorial is a very quick interactive overview of all the controls.&lt;br /&gt;
&lt;br /&gt;
If you are looking for '''Training mode''' you will find one in the ''arcade mode'' menu.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Sophstar/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=xjFR0Abot-k The Electric Underground: Toaplan Done Right! Sophstar Indie Shoot Em' Up Review!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;br /&gt;
[[Category:Teleport mechanic]]&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sophstar&amp;diff=17624</id>
		<title>Sophstar</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sophstar&amp;diff=17624"/>
		<updated>2022-10-30T19:08:35Z</updated>

		<summary type="html">&lt;p&gt;Atonic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sophstar_logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Sophstar&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Sophstar_cover_art.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|officialsite = https://bananabytes.com.br/site/&lt;br /&gt;
|&lt;br /&gt;
|developer = [[Banana Bytes]]&lt;br /&gt;
|&lt;br /&gt;
|planning = Rafael Lima&lt;br /&gt;
|&lt;br /&gt;
|program = Rafael Lima (main dev &amp;amp; game design), Leonardo Miranda (testing)&lt;br /&gt;
|&lt;br /&gt;
|art = Mário Santos (art direction), Luiz Felipe Erthal (concept &amp;amp; divulgation art), Elder Junior, Saulo Santiago, Rafael Lima, Rodrigo Siqueira&lt;br /&gt;
|&lt;br /&gt;
|music = Gabriel Gomes, Thiago Halleck&lt;br /&gt;
|&lt;br /&gt;
|designer = Débora Muth (dialogue &amp;amp; voices)&lt;br /&gt;
| &lt;br /&gt;
|publisher = Red Art Games&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2022&lt;br /&gt;
&lt;br /&gt;
|previousgame = N/A&lt;br /&gt;
|nextgame = TBA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sophstar ==&lt;br /&gt;
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets. &lt;br /&gt;
&lt;br /&gt;
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.&lt;br /&gt;
&lt;br /&gt;
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
On Nintendo Switch you move the ship with either the D-pad or left analogue stick, the movement is of the digital 8-way type.&lt;br /&gt;
&lt;br /&gt;
* '''B:''' main weapon&lt;br /&gt;
* '''A:''' sub weapon&lt;br /&gt;
* '''ZL:''' half-speed&lt;br /&gt;
* '''L:''' focus movement (= even slower)&lt;br /&gt;
* '''ZR:''' teleport&lt;br /&gt;
&lt;br /&gt;
Teleporting is different from ship to ship. The main way is to '''hold ZR''' and set the position with the '''left stick / D-pad'''. Alternatively, if you have the '''rights stick''' enabled in the options, you can teleport by just moving the right stick, skipping the need to press the button. For some ships, like ''Rigby'' which teleports to a random position, it is enough to just tap the teleport button without other input.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
&lt;br /&gt;
While you play ''arcade mode''(?) you unlock additional credits as well as graphical filters. You unlock different filters also by gaining the highest ranks in ''cadet school''(?).&lt;br /&gt;
&lt;br /&gt;
Once you finish the game on ''arcade mode'' on any difficulty, you unlock ''ultimate challenge'', which is ……………(?).&lt;br /&gt;
&lt;br /&gt;
When certain conditions are met you will find ''question-mark items'' – 3 in each stage. If you manage to get all three in a stage, that stage’s end-boss will be in its more difficult ''hyper mode'', and you will get an [[extend]] at the beginning of the next stage. If you beat the boss in its ''hyper mode'', you will gain a big score bonus; if you die though, the boss will revert to its normal (non-hyper) attack pattern though. For more information on how to obtain them see the [[Sophstar/Strategy#Hyper_bosses|hyper bosses]] section of the strategy subpage.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
&lt;br /&gt;
Soph can pilot 9 different ships from the start, which all play very differently.&lt;br /&gt;
&lt;br /&gt;
A quick numbers-based overview:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ship name !! Speed !! Fire power !! Recovery&lt;br /&gt;
|-&lt;br /&gt;
| Reyka || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Nina || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Arobe-D || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Hirane || 5 || 5 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Dumont || 3 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Rigby || 2 || 3 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Katha || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Z2 || 4 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Leo || 1 || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And in some details with their pros and cons:&lt;br /&gt;
&lt;br /&gt;
'''Reyka'''&lt;br /&gt;
* type: ''advanced''&lt;br /&gt;
* speed: 4&lt;br /&gt;
* main weapon: ''fire blast''&lt;br /&gt;
* sub weapon: ''area cleaner''&lt;br /&gt;
* fire power: 4&lt;br /&gt;
* teleport: ''double dash''&lt;br /&gt;
* recovery: 4&lt;br /&gt;
* pros:&lt;br /&gt;
** very powerful at point blank&lt;br /&gt;
** double teleport with fast recharge time&lt;br /&gt;
** sub weapon is defensive and offensive&lt;br /&gt;
* cons:&lt;br /&gt;
** hard to control at full speed&lt;br /&gt;
** weapon loses power at long distance&lt;br /&gt;
** no attacks to protect the back&lt;br /&gt;
&lt;br /&gt;
'''Nina'''&lt;br /&gt;
* type: ''aggressive''&lt;br /&gt;
* speed: 3&lt;br /&gt;
* main weapon: ''spread cannon''&lt;br /&gt;
* sub weapon: ''missile barrage''&lt;br /&gt;
* fire power: 3&lt;br /&gt;
* teleport: ''ghost drone''&lt;br /&gt;
* recovery: 3&lt;br /&gt;
* pros:&lt;br /&gt;
** aggressive weapon and teleport&lt;br /&gt;
** main weapon covers huge area&lt;br /&gt;
** sub weapon can deal a lot of damage&lt;br /&gt;
* cons:&lt;br /&gt;
** sub weapon won’t give invincibility&lt;br /&gt;
** teleport takes too long to recharge&lt;br /&gt;
** sub weapon uses a lot of energy&lt;br /&gt;
&lt;br /&gt;
'''Arobe-D'''&lt;br /&gt;
* type: ''defensive''&lt;br /&gt;
* speed: 2&lt;br /&gt;
* main weapon: ''4-way and homing''&lt;br /&gt;
* sub weapon: ''shield''&lt;br /&gt;
* fire power: 2&lt;br /&gt;
* teleport: ''transdimensional''&lt;br /&gt;
* recovery: 2&lt;br /&gt;
* pros:&lt;br /&gt;
** good for safe strategies&lt;br /&gt;
** homing missiles will hit any enemy&lt;br /&gt;
** may use sub weapon many times&lt;br /&gt;
* cons:&lt;br /&gt;
** very weak on close combat&lt;br /&gt;
** sub weapon has no offensive use&lt;br /&gt;
** very slow speed may be troublesome&lt;br /&gt;
&lt;br /&gt;
'''Hirane'''&lt;br /&gt;
* type: ''powerhouse''&lt;br /&gt;
* speed: 5&lt;br /&gt;
* main weapon: ''power laser''&lt;br /&gt;
* sub weapon: ''piercing blaster''&lt;br /&gt;
* fire power: 5&lt;br /&gt;
* teleport: ''single dash''&lt;br /&gt;
* recovery: 3&lt;br /&gt;
* pros:&lt;br /&gt;
** insanely strong main weapon&lt;br /&gt;
** high speed can be very useful&lt;br /&gt;
** sub weapon can destroy bullets&lt;br /&gt;
* cons:&lt;br /&gt;
** no spread weapon&lt;br /&gt;
** high speed can also be a trouble&lt;br /&gt;
** lacks defensive options&lt;br /&gt;
&lt;br /&gt;
'''Dumont'''&lt;br /&gt;
* type: ''close combat''&lt;br /&gt;
* speed: 3&lt;br /&gt;
* main weapon: ''ripple cannon''&lt;br /&gt;
* sub weapon: ''full washer''&lt;br /&gt;
* fire power: 3&lt;br /&gt;
* teleport: ''fake explosion''&lt;br /&gt;
* recovery: 2&lt;br /&gt;
* pros:&lt;br /&gt;
** can do lots of damage at close range&lt;br /&gt;
** sub weapon is good for offense and defense&lt;br /&gt;
** teleport can be used for offense&lt;br /&gt;
* cons:&lt;br /&gt;
** teleport takes a while to recharge&lt;br /&gt;
** main weapon has small area coverage&lt;br /&gt;
** speed could be better&lt;br /&gt;
&lt;br /&gt;
'''Katha'''&lt;br /&gt;
* type: ''wide attack''&lt;br /&gt;
* speed: 4&lt;br /&gt;
* main weapon: ''wide plasma''&lt;br /&gt;
* sub weapon: ''piercing laser''&lt;br /&gt;
* fire power: 4&lt;br /&gt;
* teleport: ''tripple dash''&lt;br /&gt;
* recovery: 4&lt;br /&gt;
* pros:&lt;br /&gt;
** main shot covers wide area&lt;br /&gt;
** easiest ship to use teleport safely&lt;br /&gt;
** sub weapon can do a fair amount of damage&lt;br /&gt;
* cons:&lt;br /&gt;
** low fire power may cause trouble against bosses&lt;br /&gt;
** sub weapon makes ship slower while active&lt;br /&gt;
** lacks proper defense systems other than teleport&lt;br /&gt;
&lt;br /&gt;
'''Z2'''&lt;br /&gt;
* type: ''unorthodox''&lt;br /&gt;
* speed: 4&lt;br /&gt;
* main weapon: ''cannon spreader''&lt;br /&gt;
* sub weapon: ''fixed spreader''&lt;br /&gt;
* fire power: 4&lt;br /&gt;
* teleport: ''cutting dash''&lt;br /&gt;
* recovery: 5&lt;br /&gt;
* pros:&lt;br /&gt;
** teleport can be used very aggressively&lt;br /&gt;
** sub weapon can be used for a long time&lt;br /&gt;
** main weapon does a good amount of damage&lt;br /&gt;
* cons:&lt;br /&gt;
** fire rate of grenade cannon is very low&lt;br /&gt;
** can’t easily aim with the spreader&lt;br /&gt;
** relies too much on the teleport for offense&lt;br /&gt;
&lt;br /&gt;
'''Leo'''&lt;br /&gt;
* type: ''just fire''&lt;br /&gt;
* speed: 1&lt;br /&gt;
* main weapon: ''homing missile''&lt;br /&gt;
* sub weapon: ''power shield''&lt;br /&gt;
* fire power: 3&lt;br /&gt;
* teleport: ''blackhole portal''&lt;br /&gt;
* recovery: 1&lt;br /&gt;
* pros:&lt;br /&gt;
** no need to aim your shots&lt;br /&gt;
** teleport may create some defense&lt;br /&gt;
** sub weapon gives full protection while dealing damage&lt;br /&gt;
* cons:&lt;br /&gt;
** your shots may not go where you want&lt;br /&gt;
** very long teleport recharge&lt;br /&gt;
** very difficult to score with&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
Certain enemies, when killed, will drop an item that circles between the following values:&lt;br /&gt;
&lt;br /&gt;
* ('''5K''') – bonus score of 5.000 &lt;br /&gt;
* ('''H''') – ……………(?)&lt;br /&gt;
* ('''15K''') – bonus score of 15.000&lt;br /&gt;
* ('''F''') – ……………(?)&lt;br /&gt;
* ('''1UP''') – extend (shows up after two full circles of the other values)&lt;br /&gt;
&lt;br /&gt;
There are also question-mark ('''?''') items – three on each stage – which trigger the boss’ ''hyper mode'' (see [[#Unlockable Secrets]]).&lt;br /&gt;
&lt;br /&gt;
Items bounce from the edges of the screen and leave the playing area just after two full circles (i.e. shortly after ''1UP'' changes do ''5K'').&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Extends ===&lt;br /&gt;
&lt;br /&gt;
You gain extends first every 500.000 points, and then every 1.000.000 points. (? check when it changes, and if it increares again later)&lt;br /&gt;
&lt;br /&gt;
In addition if you pick up all three question-mark items (see [[#Unlockable Secrets]]) you gain an extend at the beginning of the next level.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
&lt;br /&gt;
Sophstar features both local and online leaderboards and divides them by mode (arcade, score attack, timed, endless, ultimate), as well as difficulty and scoring method where appropriate.&lt;br /&gt;
&lt;br /&gt;
The game features two different scoring methods, the differences between the two will be explained further below.&lt;br /&gt;
&lt;br /&gt;
Each ''enemy'' is worth a certain amount of points when you kill them. The more hits they take, the more points they give.&lt;br /&gt;
&lt;br /&gt;
By killing enemies you gain a ''chain multiplier'' (the max. length of the chain depends on the scoring method). The enemy kill score is multiplied by the chain multiplier. The multiplier does not apply to bonus score from gems and items.&lt;br /&gt;
&lt;br /&gt;
In addition, enemies will drop ''gems'' (green on original, yellow on advanced scoring), which gets smaller (i.e. visually fall down into the background) with time. To pick it up at its max. score you almost need to point blank the enemy. If you wait too long, the item will disappear though.&lt;br /&gt;
&lt;br /&gt;
As such the main scoring tip is to '''pick up gems as quickly as you can''' and also '''keep the chain multiplier as high as possible''' as long as you can.&lt;br /&gt;
&lt;br /&gt;
Certain enemies will drop an [[#Items|''item'']] from which you can get either 5000 or 15000 bonus points.&lt;br /&gt;
&lt;br /&gt;
Killing mid-stage bosses will on death turn their bullets into 500 bonus points each (? check how exactly that works).&lt;br /&gt;
&lt;br /&gt;
And finally, if you managed to ''kill a boss in its hypered mode'', you will gain a very substantial ''secret bonus'' (see [[Sophstar/Strategy#Hyper_bosses|strategy page on ''hyper bosses'']]).&lt;br /&gt;
&lt;br /&gt;
At the end of the level you get additional bonuses awarded for:&lt;br /&gt;
&lt;br /&gt;
* ''complete bonus'' – …………(?)&lt;br /&gt;
* ''survival bonus'' – …………(?)&lt;br /&gt;
* ''collect bonus'' – …………(?)&lt;br /&gt;
* ''max. value bonus'' – …………(?)&lt;br /&gt;
* (optional ''secret bonus'')&lt;br /&gt;
&lt;br /&gt;
==== Original scoring method ====&lt;br /&gt;
&lt;br /&gt;
The chain multiplier is limited to a maximum of ×9, so it is not a huge tragedy if you break the chain.&lt;br /&gt;
&lt;br /&gt;
Green gems are not affected by the multiplier, and they start with 1000 as its maximum value and as they get smaller / fall into the background, their value falls in increments of 100.&lt;br /&gt;
&lt;br /&gt;
For example killing a smallest pop-corn enemy at the maximum chain multiplier (×9) at point blank and then collecting its green gem at its maximum value (1000) you would get:&lt;br /&gt;
&lt;br /&gt;
(10 × 9) + 1000 = 1090&lt;br /&gt;
&lt;br /&gt;
As another example, if you would kill a more beefy enemy at chain multiplier ×4 and then pick up its gem when it has already half way perished, you would get:&lt;br /&gt;
&lt;br /&gt;
(450 × 4) + 500 = 2300&lt;br /&gt;
&lt;br /&gt;
==== Advanced scoring method ====&lt;br /&gt;
&lt;br /&gt;
The chain multiplier in this mode is not capped, so it can go as high as you manage to maintain it.&lt;br /&gt;
&lt;br /&gt;
Yellow gems are not affected by the multiplier, and they start with 5000 as its maximum value and as they get smaller / fall into the background, their value first falls in increments of 1000, and in the end in increments of 100.&lt;br /&gt;
&lt;br /&gt;
For example killing a smallest pop-corn enemy at a substantial chain multiplier (×53) at point blank and then collecting its green gem at its maximum value (1000) you would get:&lt;br /&gt;
&lt;br /&gt;
(10 × 53) + 5000 = 5.530&lt;br /&gt;
&lt;br /&gt;
As another example, if you would kill a more beefy enemy at chain multiplier of ×23 and then pick up its gem when it has already half way perished, you would get:&lt;br /&gt;
&lt;br /&gt;
(450 × 23) + 3000 = 13.350&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
&lt;br /&gt;
=== Arcade mode ===&lt;br /&gt;
&lt;br /&gt;
This is the main mode of the game. Follow Soph’s story through 8 stages of pure arcade action. By default it includes story sequences between stages, but you can turn those off in the Options menu.&lt;br /&gt;
&lt;br /&gt;
It features the following difficulties:&lt;br /&gt;
* '''Child''' – If you are easily frustrade with games and don’t like losing, this is for you.&lt;br /&gt;
* '''Beginner''' – If you have no experience with shoot’em ups and want to have some fun with them, this is for you.&lt;br /&gt;
* '''Intermediate''' – If you have some experience with shoot’em ups and kno whow to dodge bullets and face end of level bosses, this is for you.&lt;br /&gt;
* '''Advanced''' – If you have lots of experience with shoot’em ups and want a good challenge, this is for you.&lt;br /&gt;
* '''Hardcore''' – If you have beaten lots of shoot’em ups, know your way around them and are ready for a tough challenge, this is for you.&lt;br /&gt;
* '''Brutal''' – Don’t even try unless you are a robot. No human can beat this.&lt;br /&gt;
&lt;br /&gt;
To reach the [[True Last Boss]] you need to [[1CC]](?) the arcade mode.&lt;br /&gt;
&lt;br /&gt;
Within the ''arcade mode'' there is also a '''Training mode''', which allows to select either the stage or boss you want to practice on.&lt;br /&gt;
&lt;br /&gt;
In the menu you can select between two different scoring methods:&lt;br /&gt;
* '''Original''' – simpler, limited chaining&lt;br /&gt;
* '''Advanced''' – more complex, unlimited chaining, higher bonuses&lt;br /&gt;
&lt;br /&gt;
=== Cadet school ===&lt;br /&gt;
&lt;br /&gt;
Play 60 different trials, divided into 5 groups. By getting the highest ranks, you unlock graphical filters.&lt;br /&gt;
&lt;br /&gt;
The trials are short challenges with a pre-selected ship and often turned off features, so you can concentrate only on the challenge at hand.&lt;br /&gt;
&lt;br /&gt;
Different types of challenges are:&lt;br /&gt;
&lt;br /&gt;
* '''Destruction''' – destroy as many targets as possible&lt;br /&gt;
* '''Score''' – make the best possible score&lt;br /&gt;
* '''Survival''' – surive as long as you can (often with offensive capabilites disabled)&lt;br /&gt;
* '''Time attack''' – destroy all enemies as fast as you can&lt;br /&gt;
&lt;br /&gt;
=== Score attack ===&lt;br /&gt;
&lt;br /&gt;
Try to score as much as you can in 2 minutes. This is basically the game’s Caravan mode, but you also gain unlimited lives.&lt;br /&gt;
&lt;br /&gt;
You can also choose between the ''original'' and ''advanced'' scoring methods.&lt;br /&gt;
&lt;br /&gt;
=== Timed challenge ===&lt;br /&gt;
&lt;br /&gt;
Timed game with inifinite lives where you get time extends by collecting bonuses. How long can you last?&lt;br /&gt;
&lt;br /&gt;
=== Endless mode ===&lt;br /&gt;
&lt;br /&gt;
I single life, an endless level that gets harder as you progress. Try to beat the high scores!&lt;br /&gt;
&lt;br /&gt;
=== Ultimate challenge ===&lt;br /&gt;
&lt;br /&gt;
……………(?)&lt;br /&gt;
&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
&lt;br /&gt;
The tutorial is a very quick interactive overview of all the controls.&lt;br /&gt;
&lt;br /&gt;
If you are looking for '''Training mode''' you will find one in the ''arcade mode'' menu.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Sophstar/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=xjFR0Abot-k The Electric Underground: Toaplan Done Right! Sophstar Indie Shoot Em' Up Review!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;br /&gt;
[[Category:Teleport mechanic]]&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Sophstar_cover_art.jpg&amp;diff=17623</id>
		<title>File:Sophstar cover art.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Sophstar_cover_art.jpg&amp;diff=17623"/>
		<updated>2022-10-30T19:07:46Z</updated>

		<summary type="html">&lt;p&gt;Atonic: Official sophstar cover art image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Official sophstar cover art image.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game cover}}&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=17622</id>
		<title>Shmups Wiki:List of shooting games</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=17622"/>
		<updated>2022-10-30T19:02:56Z</updated>

		<summary type="html">&lt;p&gt;Atonic: Added &amp;quot;Sophstar&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
This page contains links to every game that we ''currently'' have a wiki page written about in our Library. &lt;br /&gt;
&lt;br /&gt;
If you notice a game is missing, consider '''[[(Template Page)#Creating a new page|starting a page]]'''! ❤️ &lt;br /&gt;
&lt;br /&gt;
A robust list of 100% free-to-play games can be found '''[[Free to Play|here]]'''!&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Developer !! Publisher !! Year !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aeon Zenith]]'' || [[User:Squire Grooktook|Squire Grooktook]] || Squire Grooktook || TBD || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aero Fighters 2]]'' || [[Video System]] || Video System || 1994 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aero Fighters 3]]'' || [[Video System]] || Video System || 1995 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akai Katana]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; '''needs content &amp;amp; formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akuu Gallet]] / Air Gallet'' || [[Gazelle]] || Banpresto || 1996 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. Formatting is good so far, but needs content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ALLTYNEX Second]]'' || [[SITER SKAIN]] || Nyu Media || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Fairly new WIP page, needs images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AngerForce: Reloaded]]'' || [[Screambox Studio]] || Screambox Studio || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, missing images and some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AngerForce: Strikers]]'' || [[Screambox Studio]] || Screambox Studio || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page and fork of [[AngerForce: Reloaded]] page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apare Usapie!]]'' || [[Sorafune Atelier]] || Sorafune Atelier || 2015(?) || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Police Batrider]]'' || [[Raizing]] || Eighting || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, needs page formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Barrage Fantasia]]'' || [[Hanaji Games]] || Hanaji Games || 2021 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs more info. Controls, scoring and items missing&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batsugun]]'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Bakraid]]'' || [[Raizing]] || Eighting || 1999 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Gameplay overview and controls are missing&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Garegga]]'' || [[Raizing]] || Eighting || 1996 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page verified by top players!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blaynix]]'' || [[zakichi]] || zakichi || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Revolver]]'' || [[Stellar Circle]] || Stellar Circle || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BroodStar]]'' || [[User:Razeal|Razeal]] || Razeal || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet Hell Monday]]'' || [[Masayuki Ito]] || Masayuki Ito || 2016 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet Sorceress]]'' || [[DANGER HEART Entertainment]] || DANGER HEART Entertainment || TBD 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Celtreos]]'' || [[User:vornaff|Kevin Grant]] || Kevin Grant || 2017 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' '''This wiki page was created by the developer!''' Just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chaos Field]]'' || [[MileStone]] || Able Corporation || 2004 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cho Ren Sha 68K]]'' || [[Koichi Yoshida]] || Koichi Yoshida || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Choujikuu Yousai Macross II]]'' || [[NMK]] || Banpresto || 1995 || &amp;lt;small&amp;gt;'''⭐''' Stub page. Contains dev team credits + some basic history&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton: Fantastic Night Dreams]]'' || [[Success]] || Success || 1991 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton 2: Magical Night Dreams]]'' || [[Success]] || Success || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CounterAttack]]'' || [[Relative Games]] || Relative Software|| 2019|| &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crimzon Clover]]'' || [[YOTSUBANE]] || YOTSUBANE || 2011 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs mode descriptions. This page is for the original doujin release.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crimzon Clover: World Ignition]] / World EXplosion'' || [[YOTSUBANE]] || Degica Games || 2014 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs mode descriptions. Includes the latest revision.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crisis Wing]]'' || [[Pieslice Productions]] || Pieslice Productions || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangun Feveron]] / Fever S.O.S.'' || [[CAVE]] || Atlus || 1998 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs formatting and content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 2]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 3]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2017 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Gaiden]]'' || [[Taito]] || Taito || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Twin]]'' || [[Taito]] || Taito || 1991 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles]]'' || [[CAVE]] || AMI || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion and formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles Mega Black Label]]'' || [[CAVE]] || AMI || 2008 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi]]'' || [[CAVE]] || Atlus || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu]] / DoDonPachi Resurrection'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;br&amp;gt;'''''Includes information about several releases!'''''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Arrange A]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Arrange B]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page, verified by top (and frequent) players!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label]]'' || [[CAVE]] || AMI || 2010 (?) || &amp;lt;small&amp;gt;'''⭐⭐''' Contains some details on mechanics and gameplay. Needs formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label Arrange]]'' || [[CAVE]] || AMI || 2011 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs some updates to formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.0]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''; could use more images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.5]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs images &amp;amp; some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.51]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Slim on content and formatting, but what's there is good.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiOuJou]] White Label'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great content; '''In need of formatting update''', lacking images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiOuJou Black Label]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi MAXIMUM]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs '''information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou exA Label]]'' || [[exA Arcadia]] || exA Arcadia || 2020 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dogyuun]]'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DonPachi]]'' || [[CAVE]] || Atlus || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Blaze]]'' || [[Psikyo]] || Psikyo || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Drainus]]'' || [[Team Ladybug]] || PLAYISM || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page; '''needs more content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eschatos]]'' || [[Qute]] || Qute || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ESP Ra.De.]]'' || [[CAVE]] || Atlus || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda]]'' || [[CAVE]] || AMI || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda II]]'' || [[CAVE]] || AMI || 2005 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[F/A]] / Fighter &amp;amp; Attacker'' || [[Namco]] || Namco || 1992 || &amp;lt;small&amp;gt;'''⭐⭐''' Contains strategy and some starter info. Missing images.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Galshell: Blood Red Skies]]'' '''(18+)''' || [[Akiragoya]] || Akiragoya || 2004 || &amp;lt;small&amp;gt;'''⭐''' Borderline empty page. Could use info, formatting, and research. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gemini Wing]]'' || [[Tecmo]] || Tecmo || 1987 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing]]'' || [[Takumi]] || Capcom || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Early page with a fair amount of missing content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing 2]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Great Mahou Daisakusen]] / Dimahoo'' || [[Raizing]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius]] / Nemesis'' || [[Konami]] || Konami || 1985 || &amp;lt;small&amp;gt;'''⭐⭐''' Good formatting. Needs more expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gun Frontier]]'' || [[Taito]] || Taito || 1990 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. Detailed rank information available&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird]]'' || [[Psikyo]] || Jaleco || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good formatting and basic explanations for mechanics, characters and scoring. Needs more in-depth information and video examples.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird 2]]'' || [[Psikyo]] || Psikyo || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great info, could use a small formatting update&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gundemonium]]'' || [[Platine Dispositif]] || Rockin' Android || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page, could use minor formatting update&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunroar]]'' || [[Kenta Cho]] || Kenta Cho || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guwange]]'' || [[CAVE]] || Atlus || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' In a pretty early state. '''Missing formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hacha Mecha Fighter]]'' || [[NMK]] || NMK || 1991 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Halley's Comet]]'' || [[Taito]] || [[Taito]] || 1986 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harmful Park]]'' || [[Sky Think System]] || Sky Think System || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, just missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellsinker.]]'' || [[Ruminant's Whimper]] || Ruminant's Whimper || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hishouzame]]'' || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ibara]]'' || [[CAVE]] || CAVE || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ikaruga]]'' || [[Treasure]] || Treasure || 2001 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' High quality, well-researched page, just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Illmatic Envelope (Illvelo)|Illmatic Envelope]] / Illvelo'' || [[Milestone]] || Milestone || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality, well-researched page! Just missing some minor formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jamestown]]'' || Final Form Games || Batterystaple Games || 2011 || &amp;lt;small&amp;gt;'''⭐⭐''' Low on content, contains template leftovers.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaiju Kite Attack]]'' || PWCA || PWCA || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaikan]]'' || Zakichi || ©-kigekiyahonpo- || 2013 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ketsui: Kizuna Jigoku Tachi]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kyuukyoku Tiger]] / Twin Cobra'' || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐''' Stub page with some basic info; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lotus Land Story]] / Touhou Gensoukyou'' || [[ZUNsoft]] / [[Amusement Makers]] || Taito || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info, just a tad lean. Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mahou Daisakusen]] / Sorcer Striker'' || [[Raizing]] || Able Corporation || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Lots of good info, but needs page formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mars Matrix|Mars Matrix: Hyper Solid Shooting]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent content and formatting update. Still needs work!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mecha Ritz: Steel Rondo]]'' || [[HEY]] || HEY || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mega Typhoon]]'' || Bernhard Braun || Nordlicht EDV-Service || 1996 || &amp;lt;small&amp;gt;'''⭐⭐''' Basic Game info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moon Dancer]]'' || [[Terarin Games]] || Terarin Games || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page with basic info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mountain of Faith]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muchi Muchi Pork!]]'' || [[CAVE]] || CAVE || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[M.U.S.H.A.]] / Musha Aleste'' || [[Compile]] || Seismic Software Inc. || 1990 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama]]'' || [[CAVE]] || AMI || 2004 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Excellent information detail, just needs formatting. &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari]]'' || [[CAVE]] || AMI || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Extremely detailed page! Just has a few template remainders to get rid of and some minor formatting work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari Black Label]]'' || [[CAVE]] || AMI || 2007 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation STEEL]]'' || [[User:BB|BB]] || BB || 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[OutZone]]'' || [[Toaplan]] || Tecmo || 1990 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly complete page. Featuring an in-depth '''Strategy''' page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[P-47 Aces]]'' || [[NMK]] || Jaleco || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pawarumi]]'' || [[Manufacture 43]] || Manufacture 43 || 2018 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development.&amp;lt;/small&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phoenix]]'' || [[Amstar Electronics]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info and some strategy info. '''Needs expansion and cleanup work.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pink Sweets: Ibara Sorekara]]'' || [[CAVE]] || CAVE || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start, but still needs a bit of cleanup work&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pleasure Hearts]]'' || [[M-KAI]] || M-KAI || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Precious Star]]'' || [[Ever-Juvenile]] || Ever-Juvenile || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Progear no Arashi]]'' || [[CAVE]] || Capcom || 2001 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Lots of info here, just needs a formatting pass &amp;amp; organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[QP Shooting - Dangerous!!]]'' || [[Orange Juice]] || Orange Juice || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page; still contains many template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy]]'' || [[RS34]] || RS34 || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy Swag]]'' || [[RS34]] || RS34 || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good info, but needs expansion and images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden Fighters Jet]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Detailed page, but needs formatting update and page organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden IV]]'' || [[MOSS]] || MOSS || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent updates to content and formatting!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiga: Strato Fighter]]'' || [[Tecmo]] || [[Tecmo]] || 1991 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RefRain - prism memories -]]'' || [[RebRank]] || Degica Games || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rigid Force Alpha]]'' || [[Com8Com1]] || Com8Com1 || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Contains good info. Still many template leftovers on page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[R-Type]]'' || [[Irem]] || Irem || 1987 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content great, needs formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Same! Same! Same!]] / Fire Shark'' || [[Toaplan]] || Toaplan || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Schildmaid MX]]'' || [[HitP Studio]] || HitP Studio || 2021 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Fairly robust page, needs some expansion. **Partialy written by the developer!**&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengoku Ace]] / Samurai Aces'' || [[Psikyo]] || Psikyo || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sexy Parodius]]'' || [[Konami]] || Konami || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shikigami no Shiro 3]] / Castle of Shikigami 3'' || [[AlfaSystem]] || AlfaSystem || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly-detailed page written by frequent players, could use more images.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shippu Mahou Daisakusen]] / Kingdom Grand Prix'' || [[Raizing]] || Eighting || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page written by a top player&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shining Shooting Star]] || [[SSS Dev Team]] 雨夜枫雪制作组 || SSS Dev Team雨夜枫雪制作组 || 2016 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page with some images. Needs content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sine Mora]]'' || [[Digital Reality]], [[Grasshopper Manufacture]] || THQ Nordic || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, just needs '''images and some slight reorganization.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Adventure]]'' || [[Alpha Denshi]] || ADK || 1989 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Force]]'' || [[Studio Siesta]] || Studio Siesta || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Needs some page reorganization and cleanup&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sophstar]]'' || [[Banana Bytes]] || Red Art Games || 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-researched page, just needs '''images and some slight reorganization.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soukyugurentai]] / Terra Diver'' || [[Raizing]] || Raizing || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Invaders]]'' || [[Taito]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[STELLAVANITY - Prelude to the Destined Calamity -]]'' || [[TRIS-GRAM]] || TRIS-GRAM || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info, still has some stubs from the tmeplate&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945]]'' || [[Psikyo]] || Psikyo || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content in progress! Needs images, cleanup, fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 II]]'' || [[Psikyo]] || Psikyo || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Very detailed page! Needs formatting cleanup.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 III]] / Strikers 1999'' || [[Psikyo]] || Psikyo || 1999 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content in progress! Needs images, cleanup, fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super XYX]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin]] / Truxton'' || [[Toaplan]] || Toaplan || 1988 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good content. Needs formatting and could use some minor expansion.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin Ou]] / Truxton II'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thunder Force III]]'' || [[Technosoft]] || Technosoft || 1990 || &amp;lt;small&amp;gt;'''⭐''' Solid starter info but could use more fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tiny XEVIVOS]]'' || [[Zakichi]] || Zakichi || 2013 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transcendpang|TranscendPang]]'' || [[wosderge]] || wosderge || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Incredibly well-detailed page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trizeal]]'' || [[Triangle Service]] || Taito || 2004 || &amp;lt;small&amp;gt;'''⭐⭐''' Mostly a stub page, but contains some info on mechanics and score strategies. Needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrian]]'' || [[Eclipse Software]] || Epic Megagames || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info, development history, version differences. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undefined Fantastic Object]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2009 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[V-V]] / Grind Stormer'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Triggerheart Exelica]]'' || [[Warashi]] || SEGA || 2006 || &amp;lt;small&amp;gt;'''⭐⭐''' Started but still missing a lot of info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vastynex]]'' || [[Zakichi]] || Zakichi || 2018 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Xyanide]]'' || [[Playlogic]] || Evolved Games || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info, but page is disorganized; '''needs formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zakesta]]'' || [[Zakichi]] || Zakichi || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZeroRanger]]'' || [[SystemErasure]] || SystemErasure || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Wing]]'' || [[Toaplan]] || Namco || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZOE]]'' || [[User:Retchy|Retchy]] || Retchy || TBD 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Sophstar_logo.png&amp;diff=17621</id>
		<title>File:Sophstar logo.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Sophstar_logo.png&amp;diff=17621"/>
		<updated>2022-10-30T18:52:40Z</updated>

		<summary type="html">&lt;p&gt;Atonic: Latest uploading logo for &amp;quot;Sophstar&amp;quot; page, since .webp image conversion
failed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Latest uploading logo for &amp;quot;Sophstar&amp;quot; page, since .webp image conversion&lt;br /&gt;
failed.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game cover}}&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Logo_sophstar.webp&amp;diff=17620</id>
		<title>File:Logo sophstar.webp</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Logo_sophstar.webp&amp;diff=17620"/>
		<updated>2022-10-30T18:49:53Z</updated>

		<summary type="html">&lt;p&gt;Atonic: Atonic uploaded a new version of File:Logo sophstar.webp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
sophstar transparent logo&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game cover}}&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Logo_sophstar.webp&amp;diff=17619</id>
		<title>File:Logo sophstar.webp</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Logo_sophstar.webp&amp;diff=17619"/>
		<updated>2022-10-30T18:46:37Z</updated>

		<summary type="html">&lt;p&gt;Atonic: sophstar transparent logo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
sophstar transparent logo&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game cover}}&lt;/div&gt;</summary>
		<author><name>Atonic</name></author>
		
	</entry>
</feed>