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	<id>https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AlvaLynsis</id>
	<title>Shmups Wiki -- The Digital Library of Shooting Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AlvaLynsis"/>
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	<updated>2026-04-17T06:08:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown&amp;diff=25795</id>
		<title>Jamestown</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown&amp;diff=25795"/>
		<updated>2023-11-21T10:11:19Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* original Jamestown and Jamestown+ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:JamestownPlusLogo.png|600px|center|logo of Jamestown+]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #804040&lt;br /&gt;
|innerbordercolor = #804040&lt;br /&gt;
|title = Jamestown/Jamestown+&lt;br /&gt;
|background = #B6906B&lt;br /&gt;
|image = JamestownGiantBombCover.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = JT+ vertical cover&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Final Form Games&lt;br /&gt;
|&lt;br /&gt;
|program = Timothy Ambrogi (engine)&amp;lt;br/&amp;gt;Hallie Larsson (gameplay)&lt;br /&gt;
|&lt;br /&gt;
|music = Francisco &amp;quot;Foco&amp;quot; Cerda&lt;br /&gt;
|&lt;br /&gt;
|art = Michael Ambrogi&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Steam''': 08 Jun 2011&amp;lt;br/&amp;gt;'''PS4 (JT+)''': 17 Mar 2015&amp;lt;br/&amp;gt;'''Steam (JT+)''': 12 Dec 2019&amp;lt;br/&amp;gt;'''NS (JT+)''': 12 Dec 2019&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jamestown ==&lt;br /&gt;
'''Jamestown''' is a vertically scrolling shoot'em up designed around being played by up to 4 players in co-op. Its original version was released in 2011 on Steam but Jamestown+, the definitive version with additional content, was later released for the Playstation 4 in 2015. In 2019 Jamestown+ was released for the Nintendo Switch and as a new article on Steam.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
Players and the controls they desire are set before every run. Up to 4 players can participate at once.&lt;br /&gt;
* '''Fire:''' Fires your primary vulcan cannon.&lt;br /&gt;
* '''Special:''' Activate your ship's special weapon.&lt;br /&gt;
* '''Vaunt:''' Activates vaunt mode (when charged).&lt;br /&gt;
* '''Pause:''' Pauses the game.&lt;br /&gt;
On PC, a player is registered by holding any button with their input device of choice. These devices may be:&lt;br /&gt;
* '''Keyboard:''' Requires binding directional keys, fire, special and vaunt. The Escape button is used to pause the game.&lt;br /&gt;
* '''Controller:''' Requires binding fire, special, vaunt and pause. Analog controls are supported.&lt;br /&gt;
* '''Mouse:''' Requires no binding. Left button is shot, right button is special, mouse wheel press is vaunt. Movement occurs by pointing on the screen. The ship will move towards that point on the screen at its regular speed.&lt;br /&gt;
&lt;br /&gt;
=== Ship ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Jamestown/Ships]]&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
* '''Vulcan Cannon:''' The main shot/attack of each ship.&lt;br /&gt;
* '''Special:''' Each ship has a unique Special mechanic and may either affect/replace the ship's primary attack or be a completely separate attack which can be used in addition.&lt;br /&gt;
* '''Vaunt:''' The Vaunt is a survival and scoring mechanic that is charged by golden items. Upon activating the Vaunt, the player can absorb bullets (except for green rings in Judgement) and is immune to enemy collision for 2.5 seconds. The Vaunt will deactivate if the Vaunt gauge depletes. However, it can also be manually cancelled which will make the player invincible again (including green rings this time) for 1.25 seconds but also half the points acquired from the Vaunt. If the Vaunt was manually cancelled, items will not charge it for 3.5 seconds. If the player dies, the Vaunt gauge is empty again.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* '''Gold items:''' These items increase the player's or the party's score and charge the Vaunt gauge of the player that picks them up. If the player's Vaunt is active, it will only be charged by half the amount.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Description !! Base score value !! Vaunt charge&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JamestownSmallCog.png|30px]] || '''Small cogs'''. || 10 || 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JamestownMediumCog.png|30px]] || '''Medium cogs'''. || 100 || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JamestownLargeCog.png|30px]] || '''Large cogs'''. || 1000 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JamestownBonusCog.png|30px]] || '''Bonus cogs''' are the same size as medium cogs but more valuable and more lightly colored. || 200 || 16.7%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JamestownBonusGear.png|30px]] || '''Gears''' are the most valuable gold items dropped by enemies. || 2000 || 50.1%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JamestownGroundedGear.png|30px]] || '''Grounded gears''' look like regular gears but there's only six of them available, all grounded on fixed spots in the lost temple of Croatoa. || 10000 || 201.1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Revive items:''' These are exclusive to co-op mode and allow the party to recover dead members immediately upon picking them up. On Normal and Difficult, a revive item revives the entire party. On Legendary, Divine and Judgement, a revive item revives only one member. They're dropped by a variety of stronger enemy types and bosses during their fights.&lt;br /&gt;
[[File:JamestownReviveItem.png|30px]]&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
==== Means of scoring ====&lt;br /&gt;
* '''Vaunting:''' Using the Vaunt mechanic contributes to scoring in multiple ways: [[File:JtVauntDepletionBonus.png|thumb|right|upright=2|Vaunt depletion bonus graph for Solo gameplay]]&lt;br /&gt;
** The score multiplier in the bottom left is applied to all score acquired during the stage. Its value is determined by the amount of players currently in the Vaunt state. (0 players: x1, 1 player: x2, 2 players: x4, 3 players: 8x, 4 players: x16). The Stage and Gauntlet end bonus is not affected by it.&lt;br /&gt;
** Once the Vaunt gauge depletes, score will be added based on the duration of that vaunt. The formula for this is (timeInSeconds * 600) ^ exponent. The exponent depends on the difficulty (Normal: 1.00, Difficult: 1.05, Legendary: 1.10, Divine: 1.15, Judgement: 1.20). If the Vaunt is depleted rather than being manually cancelled, the bonus is doubled. It's also further doubled for every other player that is still in Vaunt at the time in co-op gameplay. If the player dies during a Vaunt, no points are awarded.&lt;br /&gt;
** Upon activating or manually cancelling a Vaunt, a shield appears around the player which can cancel bullets (except green ring bullets). Bullets cancelled that way are worth a base amount of 100pts each.&lt;br /&gt;
* '''Special Kills:''' Many enemy types are worth more points and drop more gold items if a Special requirement is fulfilled as they're killed. In the original Jamestown, the word '''SPECIAL''' would explicitly indicate that the requirement was fulfilled. However, due to a bug this indication does not happen in Jamestown+. On the page [[Jamestown/Enemies]] details about enemies and their special conditions are listed.&lt;br /&gt;
* '''Enemy Cancels:''' Destroying certain large enemies or beating a boss's phase cancels all bullets on the screen for a base amount of 25pts each.&lt;br /&gt;
* '''Stage Boss Bonus:''' Awarded at the end of each stage. This bonus always increases the score by 100,000 points.&lt;br /&gt;
* '''Stage Credit Bonus:''' Awarded at the end of each stage. This bonus depends on the amount of continues used during the stage.&lt;br /&gt;
* '''Gauntlet survival bonus:''' Awarded at the end of Gauntlet mode. This bonus increases the score by an additional fraction of itself. The percentage depends on the amount of continues used during the entire run. (0 continues: 20%, 1 continue: 10%, 2 continues: 5%, 3 continues: 2%)&lt;br /&gt;
&lt;br /&gt;
==== Summary ====&lt;br /&gt;
The goal is to activate a Vaunt and maintain it for as long as possible before letting it deplete in order to raise the Vaunt bonus score acquired and double any score acquired through other means. It order to achieve this, it's often times necessary to destroy enemies while also fulfilling their Special requirements to make them drop more items as the regular drops may not suffice to keep the gauge from depleting prematurely. There are a couple boss milks as well which either revolve around cancelling as many bullets as possible with multiple Vaunts or activating and depleting multiple Vaunts without extending them with the help of the additional gears dropped by some bosses. Scores do not reset upon a continue but clearing without continues results in greater bonuses after each stage and at the end of a Gauntlet run.&lt;br /&gt;
&lt;br /&gt;
In co-op gameplay, one player shall Vaunt for as long as possible while the others activate their Vaunts to increase the multiplier just as the longest Vaunt depletes to significantly increase the Vaunt bonus.&lt;br /&gt;
&lt;br /&gt;
== Sub pages with advanced information ==&lt;br /&gt;
*[[Jamestown/Ships]]&lt;br /&gt;
*[[Jamestown/Enemies]]&lt;br /&gt;
*[[Jamestown/Bosses]]&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The story takes place in an alternate history setting in the 17th century where the British and Spanish have colonized Mars. It features multiple historical figures as playable characters: Walter Raleigh (Beam), John Smith (Gunner), Virginia Dare (Charge) and Joachim Gaunz (Bomber). Additional historical figures are featured in the Treason collection. However, they do not play any role in the plot.&lt;br /&gt;
&lt;br /&gt;
=== Chapter I: War upon the East Frontier ===&lt;br /&gt;
After escaping execution by his British king in 1619, Walter Raleigh hopes to clear his name by solving the tragic mystery of the Lost Colony of Roanoke and travels to the British colony of Jamestown on Mars. However, a settlement in the East Frontier is attacked by Martians allied with the Spanish forces.&lt;br /&gt;
After the tides of the battle have been turned, John Smith finally arrives at the front of the battle. Over a feast, Smith gives Raleigh directions to &amp;quot;The Dark Sector&amp;quot; which may hold the answers he seeks.&lt;br /&gt;
&lt;br /&gt;
=== Chapter II: Journey through the Dark Sector ===&lt;br /&gt;
Raleigh forces his way through the Spanish Border Guard and finds Roanoke, ruined beyond recognition, as barely anything but a swamp filled with murderous creatures remains. Nevertheless, his search was not in vain as he encounters Virginia Dare, the first child to be born in the colonies. Raleigh intends to bring her back to England, hoping to be pardoned by the king. However, she refuses since her father Joachim Gaunz is still held in prison by the Conquistador, leader of the Spanish armada.&lt;br /&gt;
&lt;br /&gt;
=== Chapter III: Prisoner of the Badlands ===&lt;br /&gt;
Raleigh and Dare attack the prison of the Badlands, guarded by robots, in broad daylight. They destroy the Dread Sentry which turns out to have been Gaunz's cage as he emerges from its wreckage, barely holding on to his life. Raleigh intends to escape with him and Dare back to Jamestown but Gaunz insists on fighting the Conquistador instead, claiming that his project poses a threat to all of Mars. &lt;br /&gt;
&lt;br /&gt;
=== Chapter IV: Secret Mines of New Madrid ===&lt;br /&gt;
Their mission leads them to New Madrid, secret mines of the Spanish, where they first encounter the Conquistador in a gigantic drill-train which he uses to break into a hidden temple. Raleigh is now convinced that the Conquistador has evil intentions and may use ancient Martian weapons to destroy Jamestown, his last refuge, just like Roanoke. Realizing this, Raleigh is determined to stop the Conquistador.&lt;br /&gt;
&lt;br /&gt;
=== Chapter V: The Lost Temple of Croatoa ===&lt;br /&gt;
Raleigh and company fight the Conquistador again in the hidden temple built by a forgotten Martian culture. As the Conquistador is cornered, he awakens The Heart of Mars. However, its powers aren't enough to take down the heroes but end up burning the Conquistador upon his defeat and eradicating his ashes instead. Though victorious, Raleigh decides not to return to England and stays in Jamestown instead, where he doesn't need to be pardoned.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
=== Differences between Jamestown+ and the original Jamestown ===&lt;br /&gt;
* Jamestown+ contains all classic ships and DLC ships from the original game and adds a new selection of ships without requiring any DLC.&lt;br /&gt;
* Adds two entirely new stages: Phobos and Deimos, the moons of Mars. The Gauntlet Mode also adds the Super Gauntlet which includes them.&lt;br /&gt;
* The text indicator for fulfilling the Special requirement when destroying an enemy is missing (bug).&lt;br /&gt;
* Some bugs from the original are fixed. Some new bugs were introduced. Check Bugs section for details.&lt;br /&gt;
* The second life extend in Gauntlet mode is replaced with a credit extend.&lt;br /&gt;
* The width of cone patterns from popcorn enemies on Judgement difficulty is reduced significantly.&lt;br /&gt;
* The Dark Sector stage is shortened and its last portion before the boss is revised entirely.&lt;br /&gt;
* The Dark Sector's boss Lady of the Lake always uses her two patterns interchangably in the same order in JT+ whereas she chooses between the two at random in the original game.&lt;br /&gt;
* {There are more differences that have to be investigated in detail first.}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Arcade mode ==&lt;br /&gt;
The Steam version of Jamestown+ has a hidden feature called Arcade mode. This is not to be confused with the Gauntlet mode which lets players challenge all stages in one run.&lt;br /&gt;
This feature was added so the game could be played in an Arcade cabinet and allows operators to bind two players two one keyboard, close the game with Escape and disable the leaderboard and settings menu.&lt;br /&gt;
Arcade mode can be enabled by copying the &amp;quot;ArcadeMode.xml&amp;quot; file from the game's local directory to the save data directory (C:\Users\&amp;lt;UserName&amp;gt;\Saved Games\JamestownPlus).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Dark Sector stage was shortened in Jamestown+ due to a lot of feedback about it being too lengthy in the original game.&lt;br /&gt;
* The track playing during the credits was originally supposed to be the track for the New Madrid stage.&lt;br /&gt;
* The first two big crabs in Deimos have a '''2''' written on them while the big golden crab before the boss has a '''3''' written on it. The game files do contain a big crab with a '''1''' but it simply isn't used in the game.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
===original Jamestown and Jamestown+===&lt;br /&gt;
* The Lady of the Lake drops gold items twice on the first and third phase. The requirement is dealing over 500 and over 1000 damage. Due to a coding error, if exactly 500 or exactly 1000 damage are being dealt, the corresponding items will not be dropped in that phase. With Treason this can be avoided by not shooting missiles that aren't fully charged outside of Vaunt, as this will assure that the total damage dealt will always be a multiple of 1.5.&lt;br /&gt;
* It's possible for the game to [https://www.twitch.tv/alvalynsis/clip/RamshackleJazzyMushroomGivePLZ-JPMz0oQu1QfE8q98 crash] during the Heart of Mars fight. This seems to be triggered by hitting one of its blocks with a Treason missile on the same frame that the block despawns.&lt;br /&gt;
* The Container enemies in New Madrid don't give any points upon being destroyed due to the function responsible for this not being called by accident.&lt;br /&gt;
&lt;br /&gt;
===original Jamestown===&lt;br /&gt;
* In the original Jamestown holding down any direction with a dpad during the text at the start of any stage would cause the ship to move in the opposite direction by default which effectively makes the stage unplayable until exiting or restarting it.&lt;br /&gt;
* In the original Jamestown UFOs can still emerge from below the screen after getting past them. This is assumed to be unintentional as the UFOs can spontaneously despawn on screen after doing so and do not emerge in JT+.&lt;br /&gt;
===Jamestown+===&lt;br /&gt;
* In the original Jamestown the word SPECIAL would explicitly indicate that the special requirement when destroying an enemy was fulfilled. However, this does not happen in Jamestown+. This is confirmed by westquote to be an oversight.&lt;br /&gt;
* In Jamestown+ many shot types have one additional frame of cooldown between shots. Since this is caused by the internal deltatime being slightly below 1/60 whereas it's slightly above 1/60 in the original, this is assumed to be an oversight.&lt;br /&gt;
* In Jamestown+ only 2 UFOs appear before the boss of the Badlands. In the original game, it was 10. However, those UFOs still appear to exist. If either of the two UFOs before the boss gets destroyed, the remaining ones will appear from the top of the screen and chase the player over time during the boss fight.&lt;br /&gt;
* In Deimos the game will consistently crash if the stage is exited or restarted while any small golden crabs are alive. This includes small golden crabs from the second group that aren't visible on screen and will reappear before the boss. Small golden crabs that haven't been revealed yet or dug underground will not cause the crash.&lt;br /&gt;
* In Jamestown+ the achievement &amp;quot;Veni, Vidi, Vici&amp;quot; is only unlocked by clearing Super Gauntlet on Divine or higher, rather than Legendary or higher (continues allowed).&lt;br /&gt;
* The Pirate Queen boss has a very impractical infinite milk. Like many other bosses, her phases do not time out. While the items obtainable from her are limited, there is an issue with her bullets seemingly not despawning when leaving the screen. Clearing that phase will cause all those bullets to add points to the score. However, the game may start slowing down after half an hour.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown and Jamestown+ reverse engineered by Olifante&lt;br /&gt;
# Gameplay information compiled by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
# additional insight from westquote (one of the developers) on the Jamestown Discord server&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown&amp;diff=25794</id>
		<title>Jamestown</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown&amp;diff=25794"/>
		<updated>2023-11-21T10:10:55Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* original Jamestown and Jamestown+ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:JamestownPlusLogo.png|600px|center|logo of Jamestown+]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #804040&lt;br /&gt;
|innerbordercolor = #804040&lt;br /&gt;
|title = Jamestown/Jamestown+&lt;br /&gt;
|background = #B6906B&lt;br /&gt;
|image = JamestownGiantBombCover.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = JT+ vertical cover&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Final Form Games&lt;br /&gt;
|&lt;br /&gt;
|program = Timothy Ambrogi (engine)&amp;lt;br/&amp;gt;Hallie Larsson (gameplay)&lt;br /&gt;
|&lt;br /&gt;
|music = Francisco &amp;quot;Foco&amp;quot; Cerda&lt;br /&gt;
|&lt;br /&gt;
|art = Michael Ambrogi&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Steam''': 08 Jun 2011&amp;lt;br/&amp;gt;'''PS4 (JT+)''': 17 Mar 2015&amp;lt;br/&amp;gt;'''Steam (JT+)''': 12 Dec 2019&amp;lt;br/&amp;gt;'''NS (JT+)''': 12 Dec 2019&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jamestown ==&lt;br /&gt;
'''Jamestown''' is a vertically scrolling shoot'em up designed around being played by up to 4 players in co-op. Its original version was released in 2011 on Steam but Jamestown+, the definitive version with additional content, was later released for the Playstation 4 in 2015. In 2019 Jamestown+ was released for the Nintendo Switch and as a new article on Steam.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
Players and the controls they desire are set before every run. Up to 4 players can participate at once.&lt;br /&gt;
* '''Fire:''' Fires your primary vulcan cannon.&lt;br /&gt;
* '''Special:''' Activate your ship's special weapon.&lt;br /&gt;
* '''Vaunt:''' Activates vaunt mode (when charged).&lt;br /&gt;
* '''Pause:''' Pauses the game.&lt;br /&gt;
On PC, a player is registered by holding any button with their input device of choice. These devices may be:&lt;br /&gt;
* '''Keyboard:''' Requires binding directional keys, fire, special and vaunt. The Escape button is used to pause the game.&lt;br /&gt;
* '''Controller:''' Requires binding fire, special, vaunt and pause. Analog controls are supported.&lt;br /&gt;
* '''Mouse:''' Requires no binding. Left button is shot, right button is special, mouse wheel press is vaunt. Movement occurs by pointing on the screen. The ship will move towards that point on the screen at its regular speed.&lt;br /&gt;
&lt;br /&gt;
=== Ship ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Jamestown/Ships]]&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
* '''Vulcan Cannon:''' The main shot/attack of each ship.&lt;br /&gt;
* '''Special:''' Each ship has a unique Special mechanic and may either affect/replace the ship's primary attack or be a completely separate attack which can be used in addition.&lt;br /&gt;
* '''Vaunt:''' The Vaunt is a survival and scoring mechanic that is charged by golden items. Upon activating the Vaunt, the player can absorb bullets (except for green rings in Judgement) and is immune to enemy collision for 2.5 seconds. The Vaunt will deactivate if the Vaunt gauge depletes. However, it can also be manually cancelled which will make the player invincible again (including green rings this time) for 1.25 seconds but also half the points acquired from the Vaunt. If the Vaunt was manually cancelled, items will not charge it for 3.5 seconds. If the player dies, the Vaunt gauge is empty again.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* '''Gold items:''' These items increase the player's or the party's score and charge the Vaunt gauge of the player that picks them up. If the player's Vaunt is active, it will only be charged by half the amount.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Description !! Base score value !! Vaunt charge&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JamestownSmallCog.png|30px]] || '''Small cogs'''. || 10 || 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JamestownMediumCog.png|30px]] || '''Medium cogs'''. || 100 || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JamestownLargeCog.png|30px]] || '''Large cogs'''. || 1000 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JamestownBonusCog.png|30px]] || '''Bonus cogs''' are the same size as medium cogs but more valuable and more lightly colored. || 200 || 16.7%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JamestownBonusGear.png|30px]] || '''Gears''' are the most valuable gold items dropped by enemies. || 2000 || 50.1%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JamestownGroundedGear.png|30px]] || '''Grounded gears''' look like regular gears but there's only six of them available, all grounded on fixed spots in the lost temple of Croatoa. || 10000 || 201.1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Revive items:''' These are exclusive to co-op mode and allow the party to recover dead members immediately upon picking them up. On Normal and Difficult, a revive item revives the entire party. On Legendary, Divine and Judgement, a revive item revives only one member. They're dropped by a variety of stronger enemy types and bosses during their fights.&lt;br /&gt;
[[File:JamestownReviveItem.png|30px]]&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
==== Means of scoring ====&lt;br /&gt;
* '''Vaunting:''' Using the Vaunt mechanic contributes to scoring in multiple ways: [[File:JtVauntDepletionBonus.png|thumb|right|upright=2|Vaunt depletion bonus graph for Solo gameplay]]&lt;br /&gt;
** The score multiplier in the bottom left is applied to all score acquired during the stage. Its value is determined by the amount of players currently in the Vaunt state. (0 players: x1, 1 player: x2, 2 players: x4, 3 players: 8x, 4 players: x16). The Stage and Gauntlet end bonus is not affected by it.&lt;br /&gt;
** Once the Vaunt gauge depletes, score will be added based on the duration of that vaunt. The formula for this is (timeInSeconds * 600) ^ exponent. The exponent depends on the difficulty (Normal: 1.00, Difficult: 1.05, Legendary: 1.10, Divine: 1.15, Judgement: 1.20). If the Vaunt is depleted rather than being manually cancelled, the bonus is doubled. It's also further doubled for every other player that is still in Vaunt at the time in co-op gameplay. If the player dies during a Vaunt, no points are awarded.&lt;br /&gt;
** Upon activating or manually cancelling a Vaunt, a shield appears around the player which can cancel bullets (except green ring bullets). Bullets cancelled that way are worth a base amount of 100pts each.&lt;br /&gt;
* '''Special Kills:''' Many enemy types are worth more points and drop more gold items if a Special requirement is fulfilled as they're killed. In the original Jamestown, the word '''SPECIAL''' would explicitly indicate that the requirement was fulfilled. However, due to a bug this indication does not happen in Jamestown+. On the page [[Jamestown/Enemies]] details about enemies and their special conditions are listed.&lt;br /&gt;
* '''Enemy Cancels:''' Destroying certain large enemies or beating a boss's phase cancels all bullets on the screen for a base amount of 25pts each.&lt;br /&gt;
* '''Stage Boss Bonus:''' Awarded at the end of each stage. This bonus always increases the score by 100,000 points.&lt;br /&gt;
* '''Stage Credit Bonus:''' Awarded at the end of each stage. This bonus depends on the amount of continues used during the stage.&lt;br /&gt;
* '''Gauntlet survival bonus:''' Awarded at the end of Gauntlet mode. This bonus increases the score by an additional fraction of itself. The percentage depends on the amount of continues used during the entire run. (0 continues: 20%, 1 continue: 10%, 2 continues: 5%, 3 continues: 2%)&lt;br /&gt;
&lt;br /&gt;
==== Summary ====&lt;br /&gt;
The goal is to activate a Vaunt and maintain it for as long as possible before letting it deplete in order to raise the Vaunt bonus score acquired and double any score acquired through other means. It order to achieve this, it's often times necessary to destroy enemies while also fulfilling their Special requirements to make them drop more items as the regular drops may not suffice to keep the gauge from depleting prematurely. There are a couple boss milks as well which either revolve around cancelling as many bullets as possible with multiple Vaunts or activating and depleting multiple Vaunts without extending them with the help of the additional gears dropped by some bosses. Scores do not reset upon a continue but clearing without continues results in greater bonuses after each stage and at the end of a Gauntlet run.&lt;br /&gt;
&lt;br /&gt;
In co-op gameplay, one player shall Vaunt for as long as possible while the others activate their Vaunts to increase the multiplier just as the longest Vaunt depletes to significantly increase the Vaunt bonus.&lt;br /&gt;
&lt;br /&gt;
== Sub pages with advanced information ==&lt;br /&gt;
*[[Jamestown/Ships]]&lt;br /&gt;
*[[Jamestown/Enemies]]&lt;br /&gt;
*[[Jamestown/Bosses]]&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The story takes place in an alternate history setting in the 17th century where the British and Spanish have colonized Mars. It features multiple historical figures as playable characters: Walter Raleigh (Beam), John Smith (Gunner), Virginia Dare (Charge) and Joachim Gaunz (Bomber). Additional historical figures are featured in the Treason collection. However, they do not play any role in the plot.&lt;br /&gt;
&lt;br /&gt;
=== Chapter I: War upon the East Frontier ===&lt;br /&gt;
After escaping execution by his British king in 1619, Walter Raleigh hopes to clear his name by solving the tragic mystery of the Lost Colony of Roanoke and travels to the British colony of Jamestown on Mars. However, a settlement in the East Frontier is attacked by Martians allied with the Spanish forces.&lt;br /&gt;
After the tides of the battle have been turned, John Smith finally arrives at the front of the battle. Over a feast, Smith gives Raleigh directions to &amp;quot;The Dark Sector&amp;quot; which may hold the answers he seeks.&lt;br /&gt;
&lt;br /&gt;
=== Chapter II: Journey through the Dark Sector ===&lt;br /&gt;
Raleigh forces his way through the Spanish Border Guard and finds Roanoke, ruined beyond recognition, as barely anything but a swamp filled with murderous creatures remains. Nevertheless, his search was not in vain as he encounters Virginia Dare, the first child to be born in the colonies. Raleigh intends to bring her back to England, hoping to be pardoned by the king. However, she refuses since her father Joachim Gaunz is still held in prison by the Conquistador, leader of the Spanish armada.&lt;br /&gt;
&lt;br /&gt;
=== Chapter III: Prisoner of the Badlands ===&lt;br /&gt;
Raleigh and Dare attack the prison of the Badlands, guarded by robots, in broad daylight. They destroy the Dread Sentry which turns out to have been Gaunz's cage as he emerges from its wreckage, barely holding on to his life. Raleigh intends to escape with him and Dare back to Jamestown but Gaunz insists on fighting the Conquistador instead, claiming that his project poses a threat to all of Mars. &lt;br /&gt;
&lt;br /&gt;
=== Chapter IV: Secret Mines of New Madrid ===&lt;br /&gt;
Their mission leads them to New Madrid, secret mines of the Spanish, where they first encounter the Conquistador in a gigantic drill-train which he uses to break into a hidden temple. Raleigh is now convinced that the Conquistador has evil intentions and may use ancient Martian weapons to destroy Jamestown, his last refuge, just like Roanoke. Realizing this, Raleigh is determined to stop the Conquistador.&lt;br /&gt;
&lt;br /&gt;
=== Chapter V: The Lost Temple of Croatoa ===&lt;br /&gt;
Raleigh and company fight the Conquistador again in the hidden temple built by a forgotten Martian culture. As the Conquistador is cornered, he awakens The Heart of Mars. However, its powers aren't enough to take down the heroes but end up burning the Conquistador upon his defeat and eradicating his ashes instead. Though victorious, Raleigh decides not to return to England and stays in Jamestown instead, where he doesn't need to be pardoned.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
=== Differences between Jamestown+ and the original Jamestown ===&lt;br /&gt;
* Jamestown+ contains all classic ships and DLC ships from the original game and adds a new selection of ships without requiring any DLC.&lt;br /&gt;
* Adds two entirely new stages: Phobos and Deimos, the moons of Mars. The Gauntlet Mode also adds the Super Gauntlet which includes them.&lt;br /&gt;
* The text indicator for fulfilling the Special requirement when destroying an enemy is missing (bug).&lt;br /&gt;
* Some bugs from the original are fixed. Some new bugs were introduced. Check Bugs section for details.&lt;br /&gt;
* The second life extend in Gauntlet mode is replaced with a credit extend.&lt;br /&gt;
* The width of cone patterns from popcorn enemies on Judgement difficulty is reduced significantly.&lt;br /&gt;
* The Dark Sector stage is shortened and its last portion before the boss is revised entirely.&lt;br /&gt;
* The Dark Sector's boss Lady of the Lake always uses her two patterns interchangably in the same order in JT+ whereas she chooses between the two at random in the original game.&lt;br /&gt;
* {There are more differences that have to be investigated in detail first.}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Arcade mode ==&lt;br /&gt;
The Steam version of Jamestown+ has a hidden feature called Arcade mode. This is not to be confused with the Gauntlet mode which lets players challenge all stages in one run.&lt;br /&gt;
This feature was added so the game could be played in an Arcade cabinet and allows operators to bind two players two one keyboard, close the game with Escape and disable the leaderboard and settings menu.&lt;br /&gt;
Arcade mode can be enabled by copying the &amp;quot;ArcadeMode.xml&amp;quot; file from the game's local directory to the save data directory (C:\Users\&amp;lt;UserName&amp;gt;\Saved Games\JamestownPlus).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Dark Sector stage was shortened in Jamestown+ due to a lot of feedback about it being too lengthy in the original game.&lt;br /&gt;
* The track playing during the credits was originally supposed to be the track for the New Madrid stage.&lt;br /&gt;
* The first two big crabs in Deimos have a '''2''' written on them while the big golden crab before the boss has a '''3''' written on it. The game files do contain a big crab with a '''1''' but it simply isn't used in the game.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
===original Jamestown and Jamestown+===&lt;br /&gt;
* The Lady of the Lake drops gold items twice on the first and third phase. The requirement is dealing over 500 and over 1000 damage. Due to a coding error, if exactly 500 or exactly 1000 damage are being dealt, the corresponding items will not be dropped in that phase. With Treason this can be avoided by not shooting missiles that aren't fully charged outside of Vaunt, as this will assure that the total damage dealt will always be a multiple of 1.5.&lt;br /&gt;
* It's possible for the game to [https://www.twitch.tv/alvalynsis/clip/RamshackleJazzyMushroomGivePLZ-JPMz0oQu1QfE8q98 crash] during the Heart of Mars fight. This seems to be triggered by hitting on of its blocks with a Treason missile on the same frame that it despawns.&lt;br /&gt;
* The Container enemies in New Madrid don't give any points upon being destroyed due to the function responsible for this not being called by accident.&lt;br /&gt;
&lt;br /&gt;
===original Jamestown===&lt;br /&gt;
* In the original Jamestown holding down any direction with a dpad during the text at the start of any stage would cause the ship to move in the opposite direction by default which effectively makes the stage unplayable until exiting or restarting it.&lt;br /&gt;
* In the original Jamestown UFOs can still emerge from below the screen after getting past them. This is assumed to be unintentional as the UFOs can spontaneously despawn on screen after doing so and do not emerge in JT+.&lt;br /&gt;
===Jamestown+===&lt;br /&gt;
* In the original Jamestown the word SPECIAL would explicitly indicate that the special requirement when destroying an enemy was fulfilled. However, this does not happen in Jamestown+. This is confirmed by westquote to be an oversight.&lt;br /&gt;
* In Jamestown+ many shot types have one additional frame of cooldown between shots. Since this is caused by the internal deltatime being slightly below 1/60 whereas it's slightly above 1/60 in the original, this is assumed to be an oversight.&lt;br /&gt;
* In Jamestown+ only 2 UFOs appear before the boss of the Badlands. In the original game, it was 10. However, those UFOs still appear to exist. If either of the two UFOs before the boss gets destroyed, the remaining ones will appear from the top of the screen and chase the player over time during the boss fight.&lt;br /&gt;
* In Deimos the game will consistently crash if the stage is exited or restarted while any small golden crabs are alive. This includes small golden crabs from the second group that aren't visible on screen and will reappear before the boss. Small golden crabs that haven't been revealed yet or dug underground will not cause the crash.&lt;br /&gt;
* In Jamestown+ the achievement &amp;quot;Veni, Vidi, Vici&amp;quot; is only unlocked by clearing Super Gauntlet on Divine or higher, rather than Legendary or higher (continues allowed).&lt;br /&gt;
* The Pirate Queen boss has a very impractical infinite milk. Like many other bosses, her phases do not time out. While the items obtainable from her are limited, there is an issue with her bullets seemingly not despawning when leaving the screen. Clearing that phase will cause all those bullets to add points to the score. However, the game may start slowing down after half an hour.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown and Jamestown+ reverse engineered by Olifante&lt;br /&gt;
# Gameplay information compiled by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
# additional insight from westquote (one of the developers) on the Jamestown Discord server&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown&amp;diff=22805</id>
		<title>Jamestown</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown&amp;diff=22805"/>
		<updated>2023-07-06T19:20:08Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* Differences between Jamestown+ and the original Jamestown */  Lady of the Lake pattern choice difference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:JamestownPlusLogo.png|600px|center|logo of Jamestown+]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #804040&lt;br /&gt;
|innerbordercolor = #804040&lt;br /&gt;
|title = Jamestown/Jamestown+&lt;br /&gt;
|background = #B6906B&lt;br /&gt;
|image = JamestownGiantBombCover.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = JT+ vertical cover&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Final Form Games&lt;br /&gt;
|&lt;br /&gt;
|program = Timothy Ambrogi (engine)&amp;lt;br/&amp;gt;Hallie Larsson (gameplay)&lt;br /&gt;
|&lt;br /&gt;
|music = Francisco &amp;quot;Foco&amp;quot; Cerda&lt;br /&gt;
|&lt;br /&gt;
|art = Michael Ambrogi&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Steam''': 08 Jun 2011&amp;lt;br/&amp;gt;'''PS4 (JT+)''': 17 Mar 2015&amp;lt;br/&amp;gt;'''Steam (JT+)''': 12 Dec 2019&amp;lt;br/&amp;gt;'''NS (JT+)''': 12 Dec 2019&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jamestown ==&lt;br /&gt;
'''Jamestown''' is a vertically scrolling shoot'em up designed around being played by up to 4 players in co-op. Its original version was released in 2011 on Steam but Jamestown+, the definitive version with additional content, was later released for the Playstation 4 in 2015. In 2019 Jamestown+ was released for the Nintendo Switch and as a new article on Steam.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
Players and the controls they desire are set before every run. Up to 4 players can participate at once.&lt;br /&gt;
* '''Fire:''' Fires your primary vulcan cannon.&lt;br /&gt;
* '''Special:''' Activate your ship's special weapon.&lt;br /&gt;
* '''Vaunt:''' Activates vaunt mode (when charged).&lt;br /&gt;
* '''Pause:''' Pauses the game.&lt;br /&gt;
On PC, a player is registered by holding any button with their input device of choice. These devices may be:&lt;br /&gt;
* '''Keyboard:''' Requires binding directional keys, fire, special and vaunt. The Escape button is used to pause the game.&lt;br /&gt;
* '''Controller:''' Requires binding fire, special, vaunt and pause. Analog controls are supported.&lt;br /&gt;
* '''Mouse:''' Requires no binding. Left button is shot, right button is special, mouse wheel press is vaunt. Movement occurs by pointing on the screen. The ship will move towards that point on the screen at its regular speed.&lt;br /&gt;
&lt;br /&gt;
=== Ship ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Jamestown/Ships]]&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
* '''Vulcan Cannon:''' The main shot/attack of each ship.&lt;br /&gt;
* '''Special:''' Each ship has a unique Special mechanic and may either affect/replace the ship's primary attack or be a completely separate attack which can be used in addition.&lt;br /&gt;
* '''Vaunt:''' The Vaunt is a survival and scoring mechanic that is charged by golden items. Upon activating the Vaunt, the player can absorb bullets (except for green rings in Judgement) and is immune to enemy collision for 2.5 seconds. The Vaunt will deactivate if the Vaunt gauge depletes. However, it can also be manually cancelled which will make the player invincible again (including green rings this time) for 1.25 seconds but also half the points acquired from the Vaunt. If the Vaunt was manually cancelled, items will not charge it for 3.5 seconds. If the player dies, the Vaunt gauge is empty again.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* '''Gold items:''' These items increase the player's or the party's score and charge the Vaunt gauge of the player that picks them up. If the player's Vaunt is active, it will only be charged by half the amount.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Description !! Base score value !! Vaunt charge&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JamestownSmallCog.png|30px]] || '''Small cogs'''. || 10 || 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JamestownMediumCog.png|30px]] || '''Medium cogs'''. || 100 || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JamestownLargeCog.png|30px]] || '''Large cogs'''. || 1000 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JamestownBonusCog.png|30px]] || '''Bonus cogs''' are the same size as medium cogs but more valuable and more lightly colored. || 200 || 16.7%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JamestownBonusGear.png|30px]] || '''Gears''' are the most valuable gold items dropped by enemies. || 2000 || 50.1%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JamestownGroundedGear.png|30px]] || '''Grounded gears''' look like regular gears but there's only six of them available, all grounded on fixed spots in the lost temple of Croatoa. || 10000 || 201.1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Revive items:''' These are exclusive to co-op mode and allow the party to recover dead members immediately upon picking them up. On Normal and Difficult, a revive item revives the entire party. On Legendary, Divine and Judgement, a revive item revives only one member. They're dropped by a variety of stronger enemy types and bosses during their fights.&lt;br /&gt;
[[File:JamestownReviveItem.png|30px]]&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
==== Means of scoring ====&lt;br /&gt;
* '''Vaunting:''' Using the Vaunt mechanic contributes to scoring in multiple ways: [[File:JtVauntDepletionBonus.png|thumb|right|upright=2|Vaunt depletion bonus graph for Solo gameplay]]&lt;br /&gt;
** The score multiplier in the bottom left is applied to all score acquired during the stage. Its value is determined by the amount of players currently in the Vaunt state. (0 players: x1, 1 player: x2, 2 players: x4, 3 players: 8x, 4 players: x16). The Stage and Gauntlet end bonus is not affected by it.&lt;br /&gt;
** Once the Vaunt gauge depletes, score will be added based on the duration of that vaunt. The formula for this is (timeInSeconds * 600) ^ exponent. The exponent depends on the difficulty (Normal: 1.00, Difficult: 1.05, Legendary: 1.10, Divine: 1.15, Judgement: 1.20). If the Vaunt is depleted rather than being manually cancelled, the bonus is doubled. It's also further doubled for every other player that is still in Vaunt at the time in co-op gameplay. If the player dies during a Vaunt, no points are awarded.&lt;br /&gt;
** Upon activating or manually cancelling a Vaunt, a shield appears around the player which can cancel bullets (except green ring bullets). Bullets cancelled that way are worth a base amount of 100pts each.&lt;br /&gt;
* '''Special Kills:''' Many enemy types are worth more points and drop more gold items if a Special requirement is fulfilled as they're killed. In the original Jamestown, the word '''SPECIAL''' would explicitly indicate that the requirement was fulfilled. However, due to a bug this indication does not happen in Jamestown+. On the page [[Jamestown/Enemies]] details about enemies and their special conditions are listed.&lt;br /&gt;
* '''Enemy Cancels:''' Destroying certain large enemies or beating a boss's phase cancels all bullets on the screen for a base amount of 25pts each.&lt;br /&gt;
* '''Stage Boss Bonus:''' Awarded at the end of each stage. This bonus always increases the score by 100,000 points.&lt;br /&gt;
* '''Stage Credit Bonus:''' Awarded at the end of each stage. This bonus depends on the amount of continues used during the stage.&lt;br /&gt;
* '''Gauntlet survival bonus:''' Awarded at the end of Gauntlet mode. This bonus increases the score by an additional fraction of itself. The percentage depends on the amount of continues used during the entire run. (0 continues: 20%, 1 continue: 10%, 2 continues: 5%, 3 continues: 2%)&lt;br /&gt;
&lt;br /&gt;
==== Summary ====&lt;br /&gt;
The goal is to activate a Vaunt and maintain it for as long as possible before letting it deplete in order to raise the Vaunt bonus score acquired and double any score acquired through other means. It order to achieve this, it's often times necessary to destroy enemies while also fulfilling their Special requirements to make them drop more items as the regular drops may not suffice to keep the gauge from depleting prematurely. There are a couple boss milks as well which either revolve around cancelling as many bullets as possible with multiple Vaunts or activating and depleting multiple Vaunts without extending them with the help of the additional gears dropped by some bosses. Scores do not reset upon a continue but clearing without continues results in greater bonuses after each stage and at the end of a Gauntlet run.&lt;br /&gt;
&lt;br /&gt;
In co-op gameplay, one player shall Vaunt for as long as possible while the others activate their Vaunts to increase the multiplier just as the longest Vaunt depletes to significantly increase the Vaunt bonus.&lt;br /&gt;
&lt;br /&gt;
== Sub pages with advanced information ==&lt;br /&gt;
*[[Jamestown/Ships]]&lt;br /&gt;
*[[Jamestown/Enemies]]&lt;br /&gt;
*[[Jamestown/Bosses]]&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The story takes place in an alternate history setting in the 17th century where the British and Spanish have colonized Mars. It features multiple historical figures as playable characters: Walter Raleigh (Beam), John Smith (Gunner), Virginia Dare (Charge) and Joachim Gaunz (Bomber). Additional historical figures are featured in the Treason collection. However, they do not play any role in the plot.&lt;br /&gt;
&lt;br /&gt;
=== Chapter I: War upon the East Frontier ===&lt;br /&gt;
After escaping execution by his British king in 1619, Walter Raleigh hopes to clear his name by solving the tragic mystery of the Lost Colony of Roanoke and travels to the British colony of Jamestown on Mars. However, a settlement in the East Frontier is attacked by Martians allied with the Spanish forces.&lt;br /&gt;
After the tides of the battle have been turned, John Smith finally arrives at the front of the battle. Over a feast, Smith gives Raleigh directions to &amp;quot;The Dark Sector&amp;quot; which may hold the answers he seeks.&lt;br /&gt;
&lt;br /&gt;
=== Chapter II: Journey through the Dark Sector ===&lt;br /&gt;
Raleigh forces his way through the Spanish Border Guard and finds Roanoke, ruined beyond recognition, as barely anything but a swamp filled with murderous creatures remains. Nevertheless, his search was not in vain as he encounters Virginia Dare, the first child to be born in the colonies. Raleigh intends to bring her back to England, hoping to be pardoned by the king. However, she refuses since her father Joachim Gaunz is still held in prison by the Conquistador, leader of the Spanish armada.&lt;br /&gt;
&lt;br /&gt;
=== Chapter III: Prisoner of the Badlands ===&lt;br /&gt;
Raleigh and Dare attack the prison of the Badlands, guarded by robots, in broad daylight. They destroy the Dread Sentry which turns out to have been Gaunz's cage as he emerges from its wreckage, barely holding on to his life. Raleigh intends to escape with him and Dare back to Jamestown but Gaunz insists on fighting the Conquistador instead, claiming that his project poses a threat to all of Mars. &lt;br /&gt;
&lt;br /&gt;
=== Chapter IV: Secret Mines of New Madrid ===&lt;br /&gt;
Their mission leads them to New Madrid, secret mines of the Spanish, where they first encounter the Conquistador in a gigantic drill-train which he uses to break into a hidden temple. Raleigh is now convinced that the Conquistador has evil intentions and may use ancient Martian weapons to destroy Jamestown, his last refuge, just like Roanoke. Realizing this, Raleigh is determined to stop the Conquistador.&lt;br /&gt;
&lt;br /&gt;
=== Chapter V: The Lost Temple of Croatoa ===&lt;br /&gt;
Raleigh and company fight the Conquistador again in the hidden temple built by a forgotten Martian culture. As the Conquistador is cornered, he awakens The Heart of Mars. However, its powers aren't enough to take down the heroes but end up burning the Conquistador upon his defeat and eradicating his ashes instead. Though victorious, Raleigh decides not to return to England and stays in Jamestown instead, where he doesn't need to be pardoned.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
=== Differences between Jamestown+ and the original Jamestown ===&lt;br /&gt;
* Jamestown+ contains all classic ships and DLC ships from the original game and adds a new selection of ships without requiring any DLC.&lt;br /&gt;
* Adds two entirely new stages: Phobos and Deimos, the moons of Mars. The Gauntlet Mode also adds the Super Gauntlet which includes them.&lt;br /&gt;
* The text indicator for fulfilling the Special requirement when destroying an enemy is missing (bug).&lt;br /&gt;
* Some bugs from the original are fixed. Some new bugs were introduced. Check Bugs section for details.&lt;br /&gt;
* The second life extend in Gauntlet mode is replaced with a credit extend.&lt;br /&gt;
* The width of cone patterns from popcorn enemies on Judgement difficulty is reduced significantly.&lt;br /&gt;
* The Dark Sector stage is shortened and its last portion before the boss is revised entirely.&lt;br /&gt;
* The Dark Sector's boss Lady of the Lake always uses her two patterns interchangably in the same order in JT+ whereas she chooses between the two at random in the original game.&lt;br /&gt;
* {There are more differences that have to be investigated in detail first.}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Arcade mode ==&lt;br /&gt;
The Steam version of Jamestown+ has a hidden feature called Arcade mode. This is not to be confused with the Gauntlet mode which lets players challenge all stages in one run.&lt;br /&gt;
This feature was added so the game could be played in an Arcade cabinet and allows operators to bind two players two one keyboard, close the game with Escape and disable the leaderboard and settings menu.&lt;br /&gt;
Arcade mode can be enabled by copying the &amp;quot;ArcadeMode.xml&amp;quot; file from the game's local directory to the save data directory (C:\Users\&amp;lt;UserName&amp;gt;\Saved Games\JamestownPlus).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Dark Sector stage was shortened in Jamestown+ due to a lot of feedback about it being too lengthy in the original game.&lt;br /&gt;
* The track playing during the credits was originally supposed to be the track for the New Madrid stage.&lt;br /&gt;
* The first two big crabs in Deimos have a '''2''' written on them while the big golden crab before the boss has a '''3''' written on it. The game files do contain a big crab with a '''1''' but it simply isn't used in the game.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
===original Jamestown and Jamestown+===&lt;br /&gt;
* The Lady of the Lake drops gold items twice on the first and third phase. The requirement is dealing over 500 and over 1000 damage. Due to a coding error, if exactly 500 or exactly 1000 damage are being dealt, the corresponding items will not be dropped in that phase. With Treason this can be avoided by not shooting missiles that aren't fully charged outside of Vaunt, as this will assure that the total damage dealt will always be a multiple of 1.5.&lt;br /&gt;
* It's possible for the game to [https://www.twitch.tv/alvalynsis/clip/RamshackleJazzyMushroomGivePLZ-JPMz0oQu1QfE8q98 crash] during the Heart of Mars fight while destroying its cubes. The reason for this is yet unconfirmed.&lt;br /&gt;
* The Container enemies in New Madrid don't give any points upon being destroyed due to the function responsible for this not being called by accident.&lt;br /&gt;
&lt;br /&gt;
===original Jamestown===&lt;br /&gt;
* In the original Jamestown holding down any direction with a dpad during the text at the start of any stage would cause the ship to move in the opposite direction by default which effectively makes the stage unplayable until exiting or restarting it.&lt;br /&gt;
* In the original Jamestown UFOs can still emerge from below the screen after getting past them. This is assumed to be unintentional as the UFOs can spontaneously despawn on screen after doing so and do not emerge in JT+.&lt;br /&gt;
===Jamestown+===&lt;br /&gt;
* In the original Jamestown the word SPECIAL would explicitly indicate that the special requirement when destroying an enemy was fulfilled. However, this does not happen in Jamestown+. This is confirmed by westquote to be an oversight.&lt;br /&gt;
* In Jamestown+ many shot types have one additional frame of cooldown between shots. Since this is caused by the internal deltatime being slightly below 1/60 whereas it's slightly above 1/60 in the original, this is assumed to be an oversight.&lt;br /&gt;
* In Jamestown+ only 2 UFOs appear before the boss of the Badlands. In the original game, it was 10. However, those UFOs still appear to exist. If either of the two UFOs before the boss gets destroyed, the remaining ones will appear from the top of the screen and chase the player over time during the boss fight.&lt;br /&gt;
* In Deimos the game will consistently crash if the stage is exited or restarted while any small golden crabs are alive. This includes small golden crabs from the second group that aren't visible on screen and will reappear before the boss. Small golden crabs that haven't been revealed yet or dug underground will not cause the crash.&lt;br /&gt;
* In Jamestown+ the achievement &amp;quot;Veni, Vidi, Vici&amp;quot; is only unlocked by clearing Super Gauntlet on Divine or higher, rather than Legendary or higher (continues allowed).&lt;br /&gt;
* The Pirate Queen boss has a very impractical infinite milk. Like many other bosses, her phases do not time out. While the items obtainable from her are limited, there is an issue with her bullets seemingly not despawning when leaving the screen. Clearing that phase will cause all those bullets to add points to the score. However, the game may start slowing down after half an hour.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown and Jamestown+ reverse engineered by Olifante&lt;br /&gt;
# Gameplay information compiled by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
# additional insight from westquote (one of the developers) on the Jamestown Discord server&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Enemies&amp;diff=18163</id>
		<title>Jamestown/Enemies</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Enemies&amp;diff=18163"/>
		<updated>2022-11-19T17:53:33Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* Chapter III: Prisoner of the Badlands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Chapter I: War upon the East Frontier==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Frontier Tank&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFrontierTank.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small grounded walking tanks with little health that come in huge groups. On Judgement difficulty, they are much more dangerous as they shoot a large amount of bullets in a cone around their target with green rings being shot among them.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 2HP&lt;br /&gt;
*point values: 200pts (no special)&lt;br /&gt;
*regular item drops: 1 small cog (10pts, 2.5% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Frontier Hopper&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFrontierHopper.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small enemies that drill out of the ground and jump along fixed routes.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed mid-air.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 9HP&lt;br /&gt;
*point values: 200pts (no special), 1000pts (special)&lt;br /&gt;
*regular item drops: 1 small cog (10pts, 2.5% Vaunt)&lt;br /&gt;
*special item drops: 6 small cogs, 2 medium cogs (260pts, 35% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Frontier Saucer&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFrontierSaucer.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small betentacled saucers floating across the screen. On Judgement, they shoot revenge bullets upon getting destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 1HP&lt;br /&gt;
*point values: 100pts (no special)&lt;br /&gt;
*regular item drops: 1 small cog, 1 medium cog (110pts, 12.5% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Frontier Rhino&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFrontierRhino.png|150px]]&lt;br /&gt;
|'''Behavior:''' The turrets don't drop their items until the rhino itself is destroyed. On Judgement difficulty the spiralling bullets will maintain their trajectory and fling unpredictably upon the rhino getting destroyed {add video clip to show this}.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed after its three turrets have been destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 150HP (rhino), 12HP (turret)&lt;br /&gt;
*point values: 3000pts (no special), 250pts (turret), 10000pts (special)&lt;br /&gt;
*regular item drops: 1 small cog, 1 large cog, n*2 small cogs, n*2 medium cogs (1010pts+n*220pts, 22.5%+n*25% Vaunt charge)&lt;br /&gt;
*special item drops: 9 small cogs, 6 medium cogs, 1 large cog, 3 bonus cogs, 1 gear (4290pts, 202.7% Vaunt charge)&lt;br /&gt;
*n: number of destroyed turrets&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Tentacle Alien (escort)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTentacleAlienEscort.png|150px]]&lt;br /&gt;
|'''Behavior:''' Smaller tentacle aliens usually following a greater tentacle alien in groups.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 10HP&lt;br /&gt;
*point values: 100pts&lt;br /&gt;
*regular item drops: 2 small cog, 1 large cog (1020pts, 25% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Tentacle Alien (treat)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTentacleAlienTreat.png|150px]]&lt;br /&gt;
|'''Behavior:''' Medium sized tentacle alien.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 60HP&lt;br /&gt;
*point values: 1000pts&lt;br /&gt;
*regular item drops: 2 small cogs, 2 medium cogs, 2 bonus cogs, 2 gears (4620pts, 158.6% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Tentacle Alien (dangerous)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTentacleAlienDangerous.png|150px]]&lt;br /&gt;
|'''Behavior:''' Large sized tentacle alien.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 100HP&lt;br /&gt;
*point values: 2000pts&lt;br /&gt;
*regular item drops: 2 small cogs, 2 medium cogs, 2 bonus cogs, 2 gears (4620pts, 158.6% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter II: Journey through the Dark Sector==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Small Striker&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSmallStriker.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small plane. Its green variation only appears if Dog Fighters are destroyed quick enough.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 10HP&lt;br /&gt;
*point values: 100pts&lt;br /&gt;
*item drops (regular type): 3 medium cogs (300pts, 30% Vaunt charge)&lt;br /&gt;
*item drops (green type): 3 medium cogs, 1 large cog (1300pts, 50% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Big Striker&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBigStriker.png|150px]]&lt;br /&gt;
|'''Behavior:''' Medium plane. Its green variation only appears if Dog Fighters are destroyed quick enough.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 60HP&lt;br /&gt;
*point values: 500pts&lt;br /&gt;
*item drops (regular type): 8 medium cogs, 1 large cog (1800pts, 100% Vaunt charge)&lt;br /&gt;
*item drops (green type): 6 medium cogs, 1 large cog (1600pts, 80% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Dog Fighter&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownDogFighter.png|150px]]&lt;br /&gt;
|'''Behavior:''' Large plane. Up to three of these can appear on the stage. If the first dog fighter gets destroyed fast enough, two more will spawn before the rain begins. Otherwise, only one more will spawn.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed as it attempts to escape again.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 900HP&lt;br /&gt;
*point values: 10000pts (no special), 15000pts (special)&lt;br /&gt;
*regular item drops: 3 small cogs, 1 large cog (1030pts, 27.5% Vaunt charge)&lt;br /&gt;
*special item drops: 3 small cogs, 1 large cog, 3 bonus cogs, 1 gear (3630pts, 127.7% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lightning Bug&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLightningBug.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small lightning bug following around its leader. If the leader is destroyed, it becomes enraged.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition. It does drop a better item if enraged, but it's not handled as a Special. It's also more beneficial to go for the leader's special condition.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 11HP&lt;br /&gt;
*point values: 100pts&lt;br /&gt;
*regular item drops: 1 small cog (10pts, 2.5% Vaunt charge)&lt;br /&gt;
*revenge item drops: 1 medium cog (100pts, 10% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lightning Bug Leader&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLightningBugLeader.png|150px]]&lt;br /&gt;
|'''Behavior:''' Big lightning bug followed around by its subjects. It slowly follows its target along the x axis.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed after its followers.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 80HP&lt;br /&gt;
*point values: 1000pts (no special), 5000pts (special)&lt;br /&gt;
*item drops: 2 medium cogs, 1 large cog (1200pts, 40% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Green Sprout&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGreenSprout.png|150px]]&lt;br /&gt;
|'''Behavior:''' Plants that grow and shoot at their target.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 5HP (small), 45HP (big)&lt;br /&gt;
*point values: 200pts (small), 500pts (big)&lt;br /&gt;
*item drops (small): 2 small cogs (20pts, 5% Vaunt charge)&lt;br /&gt;
*item drops (big): 3 medium cogs (300pts, 30% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Orange Sprout&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownOrangeSprout.png|150px]]&lt;br /&gt;
|'''Behavior:''' Plants that grow and explode.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed while it's about to explode.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 14HP&lt;br /&gt;
*point values: 500pts (no special), 2500pts (special)&lt;br /&gt;
*regular item drops: 3 medium cogs (300pts, 30% Vaunt charge)&lt;br /&gt;
*special item drops: 8 small cogs, 11 medium cogs, 6 large cogs (7180pts, 250% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Water Tower&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownWaterTower.png|150px]]&lt;br /&gt;
|'''Behavior:''' Plant that emerges from the water and heals itself constantly. Shooting it causes it to close and stops it from firing bullets.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 120HP&lt;br /&gt;
*point values: 5000pts&lt;br /&gt;
*item drops: 6 medium cogs, 2 large cogs (2600pts, 100% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter III: Prisoner of the Badlands==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Badlands Tank&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSmallTank.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small grounded tanks with little health that come in groups. On Judgement difficulty, they are much more dangerous as they shoot a large amount of bullets in a cone around their target with green rings being shot among them.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 2HP&lt;br /&gt;
*point values: 200pts&lt;br /&gt;
*item drops: 1 small cog (10pts, 2.5% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Badlands Hopper&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownHopper.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small enemies that emerge from underground and jump along fixed routes.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed mid-air.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 9HP&lt;br /&gt;
*point values: 200pts (no special), 1000pts (special)&lt;br /&gt;
*regular item drops: 1 small cog (10pts, 2.5% Vaunt charge)&lt;br /&gt;
*special item drops: 6 small cogs, 2 medium cogs (260pts, 35% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Badlands Saucer&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSaucer.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small saucer flying in fixed routes. However, if one of them is destroyed, all other saucers will follow the player that destroyed it until that player dies.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 1HP&lt;br /&gt;
*point values: 100pts&lt;br /&gt;
*regular item drops: 2 small cogs (20pts, 5% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Manatee&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownManatee.png|150px]]&lt;br /&gt;
|'''Behavior:''' An enemy that looks like a Badlands Rhino but wields no shoulder cannons and is much weaker.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 60HP&lt;br /&gt;
*point values: 500pts&lt;br /&gt;
*regular item drops: 8 medium cogs, 1 large cog (1800pts, 100% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Badlands Rhino&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownRhino.png|150px]]&lt;br /&gt;
|'''Behavior:''' Tanky machine with 4 turrets (2 on each shoulder). The turrets don't drop their items until the rhino itself is destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The rhino is destroyed after its four turrets. &lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 175HP (rhino), 12HP (turret)&lt;br /&gt;
*point values: 3000pts (no special), 250pts (turret), 10000pts (special)&lt;br /&gt;
*regular item drops: 3 small cogs, 1 large cog, n*3 small cogs, n*1 medium cogs (1030pts+n*130pts, 27.5%+n*17.5% Vaunt charge)&lt;br /&gt;
*special item drops: 15 small cogs, 4 medium cogs, 1 large cog, 3 bonus cogs, 1 gear (4150pts, 197.7% Vaunt charge)&lt;br /&gt;
*n: destroyed turrets&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Time Bomb&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTimeBomb.png|150px]]&lt;br /&gt;
|'''Behavior:''' Time bombs that start fusing when the stage scrolls past set points.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed while it's about to explode.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 4HP&lt;br /&gt;
*point values: 100pts (no special), 800pts (special)&lt;br /&gt;
*regular item drops: 1 small cog, (10pts, 2.5% Vaunt charge)&lt;br /&gt;
*special item drops: 1 small cog, 2 medium cog, 1 large cog, (1210pts, 42.5% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Avenger&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownAvenger.png|150px]]&lt;br /&gt;
|'''Behavior:''' Exchanges a line of bullets with its partner. If the partner dies, it fires a pattern to avenge it. The pattern depends on the polarity, indicated by its face.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed either within 1.5 seconds of its partner getting destroyed or while its partner's health is lower than a third of its max health.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 45HP&lt;br /&gt;
*point values: 1000pts (no special), 5000pts (special)&lt;br /&gt;
*regular item drops: 12 small cogs, 3 medium cogs, 1 large cog, (1420pts, 80% Vaunt charge)&lt;br /&gt;
*special item drops: 12 small cogs, 3 medium cogs, 1 large cog, 8 bonus cogs, 4 gears, (11020pts, 414% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter IV: Secret Mines of New Madrid==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Pile Driver&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPileDriver.png|150px]]&lt;br /&gt;
|'''Behavior:''' Destructible machine that shoots no bullets.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 50HP&lt;br /&gt;
*point values: 1000pts&lt;br /&gt;
*regular item drops: 4 medium cogs, 2 large cogs (2400pts, 80% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Shack&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownShack.png|150px]]&lt;br /&gt;
|'''Behavior:''' Destructible building that shoots no bullets.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 25HP&lt;br /&gt;
*point values: 500pts&lt;br /&gt;
*regular item drops: 1 large cog (1000pts, 20% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Container&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownContainer.png|150px]]&lt;br /&gt;
|'''Behavior:''' There are three types of containers: Empty containers that do not shoot (have no animation and don't glow), weak containers that shoot singular bullets (have animation but don't glow) and strong containers that shoot walls of bullets (have animation and glow as well). While all of these are intended to have different point values, they actually don't give any points upon being destroyed due to a bug.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 30HP (empty), 20HP (weak), 50HP (strong)&lt;br /&gt;
*point values: 0pts&lt;br /&gt;
*item drops (any type): 1 large cog (1000pts, 20% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Jack in the Box&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownJackInTheBox.png|150px]]&lt;br /&gt;
|'''Behavior:''' Flying enemies. Hitting them reveals their arm with their weak spot. Only the weak spot takes regular damage while the machine itself only takes 1/10th of the shot's damage. On Judgement difficulty, they are much more dangerous as they shoot a large amount of bullets in a cone around their target with green rings being shot among them.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed by a shot to its weak spot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 5HP&lt;br /&gt;
*point values: 200pts (no special), 1000pts (special)&lt;br /&gt;
*regular item drops: 2 medium cogs (200pts, 20% Vaunt charge)&lt;br /&gt;
*special item drops: 2 bonus cogs (400pts, 33.4% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Barge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBarge.png|150px]]&lt;br /&gt;
|'''Behavior:''' Large enemy that comes in three different sizes and either 4, 8 or 12 turrets. Destroying their front will uncover all their turrets. Destroying all turrets destroys the entire Barge.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The green turret gets destroyed last.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 30HP (front), 17HP (small turret), 30HP (big turret), 18.7HP (small, green turret), 33HP (big, green turret)&lt;br /&gt;
*point values: 0pts (front), 100pts (small turret), 500pts (big turret), 1000pts (barge, no special), 5000pts (barge, special)&lt;br /&gt;
*small turret item drops: 2 small cogs (20pts, 5% Vaunt charge)&lt;br /&gt;
*big turret item drops: 2 medium cogs (200pts, 20% Vaunt charge)&lt;br /&gt;
*regular barge item drops: 4 small cogs, 1 large cog, n*1 medium cogs (1040pts+n*100pts, 30%+n*10% Vaunt charge)&lt;br /&gt;
*special barge item drops: 4 bonus cogs, 1 gear, n*1 bonus cogs (2800pts+n*200pts, 116.9%+n*16.7% Vaunt charge)&lt;br /&gt;
*n: number of turrets&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Train&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTrainCar.png|150px]]&lt;br /&gt;
[[File:JamestownTrainEngine.png|150px]]&lt;br /&gt;
|'''Behavior:''' Trains consisting of multiple train cars and one train engine at the front. Destroying all train cars, including the engine, will cause all parts of the train to explode. The cars containing small turrets (red orbs) will shoot singular bullets at their target player while the cars containing big turrets will shoot lines aimed above their target player. The train engine fires a static pattern exclusively in Judgement.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The train engine gets destroyed last.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 120HP (engine), 20HP (small car), 40HP (big car)&lt;br /&gt;
*point values: 200pts (car), 200pts (engine, no special), 10000pts (engine, special), n*100pts (train, no special), n*1000pts (train, special)&lt;br /&gt;
*small car item drops: 1 medium cog (100pts, 10% Vaunt charge)&lt;br /&gt;
*big car item drops: 1 large cog (1000pts, 20% Vaunt charge)&lt;br /&gt;
*regular train engine item drops: 6 medium cogs, 2 large cogs (2600pts, 100% Vaunt charge)&lt;br /&gt;
*special train engine item drops: 6 medium cogs, 2 large cogs, 2 bonus cogs (3000pts, 133.4% Vaunt charge)&lt;br /&gt;
*n: number of train cars, including train engine&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter V: The Lost Temple of Croatoa==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Destroyable Block&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownDestroyableBlock.png|150px]]&lt;br /&gt;
|'''Behavior:''' Destroyable terrain in Croatoa. Every destroyable block looks like this but not every block with this appearance is destroyable.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 12HP&lt;br /&gt;
*point values: 300pts&lt;br /&gt;
*no item drops&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Attached Turrets&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownAttachedTurrets.png|150px]]&lt;br /&gt;
|'''Behavior:''' Turrets attached to blocks in Croatoa. It's possible to hug the wall a turret is attached to without any risk of getting hit by its bullets.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 20HP&lt;br /&gt;
*point values: 100pts&lt;br /&gt;
*no item drops&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Nest Enemy (small)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownNestEnemySmall.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small enemy spawned by nests in Croatoa. There are two versions of this enemy that only differ at their patterns. The regular version fires a series of aimed bullets at its target and in Judgement it may choose to fire green rings at random (1 out of 3 chance). The lite version fires singular aimed bullets at its target but in Judgement it will fire revenge bullets upon getting destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 5HP&lt;br /&gt;
*point values: 200pts&lt;br /&gt;
*item drops: 2 small cogs (20pts, 5% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Nest Enemy (medium)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownNestEnemyMedium.png|150px]]&lt;br /&gt;
|'''Behavior:''' Medium enemy spawned by nests in Croatoa.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 12HP&lt;br /&gt;
*point values: 500pts&lt;br /&gt;
*item drops: 2 small cogs (20pts, 5% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Nest&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownNest.png|150px]]&lt;br /&gt;
|'''Behavior:''' Spawns nest enemies.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 70HP&lt;br /&gt;
*point values: 2000pts&lt;br /&gt;
*item drops: 6 bonus cogs, 2 gears (5200pts, 200.4% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Croatoa Rhino&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCroatoaRhino.png|150px]]&lt;br /&gt;
|'''Behavior:''' Major enemy. Despite being called a rhino, it has no turrets. However, it does still have a Special condition.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed while below a certain height on the screen. Fulfilling this condition will only affect item drops. Point value remains the same due to a bug.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 85HP&lt;br /&gt;
*point values: 5000pts&lt;br /&gt;
*regular item drops: 3 small cogs, 1 large cog (1030pts, 27.5% Vaunt charge)&lt;br /&gt;
*special item drops: 3 small cogs, 1 large cog, 3 bonus cogs, 1 gear (3630pts, 127.7% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Sentry Statue&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSentryStatue.png|150px]]&lt;br /&gt;
|'''Behavior:''' Stationary enemy.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed while below a certain height on the screen. Fulfilling this condition will only affect item drops. Point value remains the same due to a bug.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 150HP&lt;br /&gt;
*point values: 5000pts&lt;br /&gt;
*regular item drops: 3 small cogs, 1 large cog (1030pts, 27.5% Vaunt charge)&lt;br /&gt;
*special item drops: 3 small cogs, 1 large cog, 3 bonus cogs, 1 gear (3630pts, 127.7% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Final Rhino&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFinalRhino.png|150px]]&lt;br /&gt;
|'''Behavior:''' The final type of rhino in the game. Every destroyed turret will increase the amount of items dropped after the rhino is destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The rhino is destroyed after its four turrets have been destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 175HP (rhino), 12HP (turret)&lt;br /&gt;
*point values: 3000pts (no special), 250pts (turret), 10000pts (special)&lt;br /&gt;
*regular item drops: 3 small cogs, 1 large cog, n*3 small cogs, n*1 medium cogs (1030pts+n*130pts, 27.5%+n*17.5% Vaunt charge)&lt;br /&gt;
*special item drops: 15 small cogs, 4 medium cogs, 1 large cog, 3 bonus cogs, 1 gear (4150pts, 197.7% Vaunt charge)&lt;br /&gt;
*n: destroyed turrets&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Croatoa Avenger&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCroatoaAvenger.png|150px]]&lt;br /&gt;
|'''Behavior:''' Exchanges a line of bullets with its partner. If the partner dies, it fires a pattern to avenge it. The pattern depends on its polarity.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed either within 1.5 seconds of its partner getting destroyed or while its partner's health is lower than a third of its max health.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 45HP&lt;br /&gt;
*point values: 1000pts (no special), 5000pts (special)&lt;br /&gt;
*regular item drops: 12 small cogs, 3 medium cogs, 1 large cog, (1420pts, 80% Vaunt charge)&lt;br /&gt;
*special item drops: 12 small cogs, 3 medium cogs, 1 large cog, 8 bonus cogs, 4 gears, (11020pts, 414% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=User_talk:AlvaLynsis&amp;diff=17541</id>
		<title>User talk:AlvaLynsis</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=User_talk:AlvaLynsis&amp;diff=17541"/>
		<updated>2022-10-29T05:36:31Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: this has been sorted out&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Enemies&amp;diff=17378</id>
		<title>Jamestown/Enemies</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Enemies&amp;diff=17378"/>
		<updated>2022-10-25T11:06:05Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* Chapter V: The Lost Temple of Croatoa */ 9/9 enemies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Chapter I: War upon the East Frontier==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Frontier Tank&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFrontierTank.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small grounded walking tanks with little health that come in huge groups. On Judgement difficulty, they are much more dangerous as they shoot a large amount of bullets in a cone around their target with green rings being shot among them.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 2HP&lt;br /&gt;
*point values: 200pts (no special)&lt;br /&gt;
*regular item drops: 1 small cog (10pts, 2.5% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Frontier Hopper&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFrontierHopper.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small enemies that drill out of the ground and jump along fixed routes.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed mid-air.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 9HP&lt;br /&gt;
*point values: 200pts (no special), 1000pts (special)&lt;br /&gt;
*regular item drops: 1 small cog (10pts, 2.5% Vaunt)&lt;br /&gt;
*special item drops: 6 small cogs, 2 medium cogs (260pts, 35% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Frontier Saucer&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFrontierSaucer.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small betentacled saucers floating across the screen. On Judgement, they shoot revenge bullets upon getting destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 1HP&lt;br /&gt;
*point values: 100pts (no special)&lt;br /&gt;
*regular item drops: 1 small cog, 1 medium cog (110pts, 12.5% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Frontier Rhino&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFrontierRhino.png|150px]]&lt;br /&gt;
|'''Behavior:''' The turrets don't drop their items until the rhino itself is destroyed. On Judgement difficulty the spiralling bullets will maintain their trajectory and fling unpredictably upon the rhino getting destroyed {add video clip to show this}.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed after its three turrets have been destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 150HP (rhino), 12HP (turret)&lt;br /&gt;
*point values: 3000pts (no special), 250pts (turret), 10000pts (special)&lt;br /&gt;
*regular item drops: 1 small cog, 1 large cog, n*2 small cogs, n*2 medium cogs (1010pts+n*220pts, 22.5%+n*25% Vaunt charge)&lt;br /&gt;
*special item drops: 9 small cogs, 6 medium cogs, 1 large cog, 3 bonus cogs, 1 gear (4290pts, 202.7% Vaunt charge)&lt;br /&gt;
*n: number of destroyed turrets&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Tentacle Alien (escort)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTentacleAlienEscort.png|150px]]&lt;br /&gt;
|'''Behavior:''' Smaller tentacle aliens usually following a greater tentacle alien in groups.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 10HP&lt;br /&gt;
*point values: 100pts&lt;br /&gt;
*regular item drops: 2 small cog, 1 large cog (1020pts, 25% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Tentacle Alien (treat)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTentacleAlienTreat.png|150px]]&lt;br /&gt;
|'''Behavior:''' Medium sized tentacle alien.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 60HP&lt;br /&gt;
*point values: 1000pts&lt;br /&gt;
*regular item drops: 2 small cogs, 2 medium cogs, 2 bonus cogs, 2 gears (4620pts, 158.6% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Tentacle Alien (dangerous)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTentacleAlienDangerous.png|150px]]&lt;br /&gt;
|'''Behavior:''' Large sized tentacle alien.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 100HP&lt;br /&gt;
*point values: 2000pts&lt;br /&gt;
*regular item drops: 2 small cogs, 2 medium cogs, 2 bonus cogs, 2 gears (4620pts, 158.6% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter II: Journey through the Dark Sector==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Small Striker&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSmallStriker.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small plane. Its green variation only appears if Dog Fighters are destroyed quick enough.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 10HP&lt;br /&gt;
*point values: 100pts&lt;br /&gt;
*item drops (regular type): 3 medium cogs (300pts, 30% Vaunt charge)&lt;br /&gt;
*item drops (green type): 3 medium cogs, 1 large cog (1300pts, 50% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Big Striker&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBigStriker.png|150px]]&lt;br /&gt;
|'''Behavior:''' Medium plane. Its green variation only appears if Dog Fighters are destroyed quick enough.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 60HP&lt;br /&gt;
*point values: 500pts&lt;br /&gt;
*item drops (regular type): 8 medium cogs, 1 large cog (1800pts, 100% Vaunt charge)&lt;br /&gt;
*item drops (green type): 6 medium cogs, 1 large cog (1600pts, 80% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Dog Fighter&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownDogFighter.png|150px]]&lt;br /&gt;
|'''Behavior:''' Large plane. Up to three of these can appear on the stage. If the first dog fighter gets destroyed fast enough, two more will spawn before the rain begins. Otherwise, only one more will spawn.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed as it attempts to escape again.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 900HP&lt;br /&gt;
*point values: 10000pts (no special), 15000pts (special)&lt;br /&gt;
*regular item drops: 3 small cogs, 1 large cog (1030pts, 27.5% Vaunt charge)&lt;br /&gt;
*special item drops: 3 small cogs, 1 large cog, 3 bonus cogs, 1 gear (3630pts, 127.7% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lightning Bug&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLightningBug.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small lightning bug following around its leader. If the leader is destroyed, it becomes enraged.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition. It does drop a better item if enraged, but it's not handled as a Special. It's also more beneficial to go for the leader's special condition.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 11HP&lt;br /&gt;
*point values: 100pts&lt;br /&gt;
*regular item drops: 1 small cog (10pts, 2.5% Vaunt charge)&lt;br /&gt;
*revenge item drops: 1 medium cog (100pts, 10% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lightning Bug Leader&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLightningBugLeader.png|150px]]&lt;br /&gt;
|'''Behavior:''' Big lightning bug followed around by its subjects. It slowly follows its target along the x axis.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed after its followers.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 80HP&lt;br /&gt;
*point values: 1000pts (no special), 5000pts (special)&lt;br /&gt;
*item drops: 2 medium cogs, 1 large cog (1200pts, 40% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Green Sprout&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGreenSprout.png|150px]]&lt;br /&gt;
|'''Behavior:''' Plants that grow and shoot at their target.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 5HP (small), 45HP (big)&lt;br /&gt;
*point values: 200pts (small), 500pts (big)&lt;br /&gt;
*item drops (small): 2 small cogs (20pts, 5% Vaunt charge)&lt;br /&gt;
*item drops (big): 3 medium cogs (300pts, 30% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Orange Sprout&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownOrangeSprout.png|150px]]&lt;br /&gt;
|'''Behavior:''' Plants that grow and explode.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed while it's about to explode.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 14HP&lt;br /&gt;
*point values: 500pts (no special), 2500pts (special)&lt;br /&gt;
*regular item drops: 3 medium cogs (300pts, 30% Vaunt charge)&lt;br /&gt;
*special item drops: 8 small cogs, 11 medium cogs, 6 large cogs (7180pts, 250% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Water Tower&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownWaterTower.png|150px]]&lt;br /&gt;
|'''Behavior:''' Plant that emerges from the water and heals itself constantly. Shooting it causes it to close and stops it from firing bullets.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 120HP&lt;br /&gt;
*point values: 5000pts&lt;br /&gt;
*item drops: 6 medium cogs, 2 large cogs (2600pts, 100% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter III: Prisoner of the Badlands==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Badlands Tank&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSmallTank.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small grounded tanks with little health that come in groups. On Judgement difficulty, they are much more dangerous as they shoot a large amount of bullets in a cone around their target with green rings being shot among them.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 2HP&lt;br /&gt;
*point values: 200pts&lt;br /&gt;
*item drops: 1 small cog (10pts, 2.5% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Badlands Hopper&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownHopper.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small enemies that emerge from underground and jump along fixed routes.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed mid-air.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 9HP&lt;br /&gt;
*point values: 200pts (no special), 1000pts (special)&lt;br /&gt;
*regular item drops: 1 small cog (10pts, 2.5% Vaunt charge)&lt;br /&gt;
*special item drops: 6 small cogs, 2 medium cogs (260pts, 35% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Badlands Saucer&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSaucer.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small saucer flying in fixed routes. However, if one of them is destroyed, all other saucers will follow the player that destroyed it until that player dies.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 1HP&lt;br /&gt;
*point values: 100pts&lt;br /&gt;
*regular item drops: 2 small cogs (20pts, 5% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Manatee&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownManatee.png|150px]]&lt;br /&gt;
|'''Behavior:''' An enemy that looks like a Badlands Rhino but wields no shoulder cannons and is much weaker.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 60HP&lt;br /&gt;
*point values: 500pts&lt;br /&gt;
*regular item drops: 8 medium cogs, 1 large cog (1800pts, 100% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Badlands Rhino&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownRhino.png|150px]]&lt;br /&gt;
|'''Behavior:''' Tanky machine with 4 turrets (2 on each shoulder). The turrets don't drop their items until the rhino itself is destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The rhino is destroyed after its four turrets. &lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 175HP (rhino), 12HP (turret)&lt;br /&gt;
*point values: 3000pts (no special), 250pts (turret), 10000pts (special)&lt;br /&gt;
*regular item drops: 3 small cogs, 1 large cog, n*3 small cogs, n*1 medium cogs (1030pts+n*130pts, 27.5%+n*17.5% Vaunt charge)&lt;br /&gt;
*special item drops: 15 small cogs, 4 medium cogs, 1 large cog, 3 bonus cogs, 1 gear (4150pts, 197.7% Vaunt charge)&lt;br /&gt;
*n: destroyed turrets&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Time Bomb&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTimeBomb.png|150px]]&lt;br /&gt;
|'''Behavior:''' Time bombs that start fusing when the stage scrolls past set points.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed while it's about to explode.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 4HP&lt;br /&gt;
*point values: 100pts (no special), 800pts (special)&lt;br /&gt;
*regular item drops: 1 small cog, (10pts, 2.5% Vaunt charge)&lt;br /&gt;
*special item drops: 1 small cog, 2 medium cog, 1 large cog, (1210pts, 42.5% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Avenger&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownAvenger.png|150px]]&lt;br /&gt;
|'''Behavior:''' Exchanges a line of bullets with its partner. If the partner dies, it fires a pattern to avenge it. The pattern depends on the face.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed either within 1.5 seconds of its partner getting destroyed or while its partner's health is lower than a third of its max health.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 45HP&lt;br /&gt;
*point values: 1000pts (no special), 5000pts (special)&lt;br /&gt;
*regular item drops: 12 small cogs, 3 medium cogs, 1 large cog, (1420pts, 80% Vaunt charge)&lt;br /&gt;
*special item drops: 12 small cogs, 3 medium cogs, 1 large cog, 8 bonus cogs, 4 gears, (11020pts, 414% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter IV: Secret Mines of New Madrid==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Pile Driver&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPileDriver.png|150px]]&lt;br /&gt;
|'''Behavior:''' Destructible machine that shoots no bullets.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 50HP&lt;br /&gt;
*point values: 1000pts&lt;br /&gt;
*regular item drops: 4 medium cogs, 2 large cogs (2400pts, 80% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Shack&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownShack.png|150px]]&lt;br /&gt;
|'''Behavior:''' Destructible building that shoots no bullets.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 25HP&lt;br /&gt;
*point values: 500pts&lt;br /&gt;
*regular item drops: 1 large cog (1000pts, 20% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Container&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownContainer.png|150px]]&lt;br /&gt;
|'''Behavior:''' There are three types of containers: Empty containers that do not shoot (have no animation and don't glow), weak containers that shoot singular bullets (have animation but don't glow) and strong containers that shoot walls of bullets (have animation and glow as well). While all of these are intended to have different point values, they actually don't give any points upon being destroyed due to a bug.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 30HP (empty), 20HP (weak), 50HP (strong)&lt;br /&gt;
*point values: 0pts&lt;br /&gt;
*item drops (any type): 1 large cog (1000pts, 20% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Jack in the Box&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownJackInTheBox.png|150px]]&lt;br /&gt;
|'''Behavior:''' Flying enemies. Hitting them reveals their arm with their weak spot. Only the weak spot takes regular damage while the machine itself only takes 1/10th of the shot's damage. On Judgement difficulty, they are much more dangerous as they shoot a large amount of bullets in a cone around their target with green rings being shot among them.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed by a shot to its weak spot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 5HP&lt;br /&gt;
*point values: 200pts (no special), 1000pts (special)&lt;br /&gt;
*regular item drops: 2 medium cogs (200pts, 20% Vaunt charge)&lt;br /&gt;
*special item drops: 2 bonus cogs (400pts, 33.4% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Barge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBarge.png|150px]]&lt;br /&gt;
|'''Behavior:''' Large enemy that comes in three different sizes and either 4, 8 or 12 turrets. Destroying their front will uncover all their turrets. Destroying all turrets destroys the entire Barge.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The green turret gets destroyed last.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 30HP (front), 17HP (small turret), 30HP (big turret), 18.7HP (small, green turret), 33HP (big, green turret)&lt;br /&gt;
*point values: 0pts (front), 100pts (small turret), 500pts (big turret), 1000pts (barge, no special), 5000pts (barge, special)&lt;br /&gt;
*small turret item drops: 2 small cogs (20pts, 5% Vaunt charge)&lt;br /&gt;
*big turret item drops: 2 medium cogs (200pts, 20% Vaunt charge)&lt;br /&gt;
*regular barge item drops: 4 small cogs, 1 large cog, n*1 medium cogs (1040pts+n*100pts, 30%+n*10% Vaunt charge)&lt;br /&gt;
*special barge item drops: 4 bonus cogs, 1 gear, n*1 bonus cogs (2800pts+n*200pts, 116.9%+n*16.7% Vaunt charge)&lt;br /&gt;
*n: number of turrets&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Train&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTrainCar.png|150px]]&lt;br /&gt;
[[File:JamestownTrainEngine.png|150px]]&lt;br /&gt;
|'''Behavior:''' Trains consisting of multiple train cars and one train engine at the front. Destroying all train cars, including the engine, will cause all parts of the train to explode. The cars containing small turrets (red orbs) will shoot singular bullets at their target player while the cars containing big turrets will shoot lines aimed above their target player. The train engine fires a static pattern exclusively in Judgement.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The train engine gets destroyed last.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 120HP (engine), 20HP (small car), 40HP (big car)&lt;br /&gt;
*point values: 200pts (car), 200pts (engine, no special), 10000pts (engine, special), n*100pts (train, no special), n*1000pts (train, special)&lt;br /&gt;
*small car item drops: 1 medium cog (100pts, 10% Vaunt charge)&lt;br /&gt;
*big car item drops: 1 large cog (1000pts, 20% Vaunt charge)&lt;br /&gt;
*regular train engine item drops: 6 medium cogs, 2 large cogs (2600pts, 100% Vaunt charge)&lt;br /&gt;
*special train engine item drops: 6 medium cogs, 2 large cogs, 2 bonus cogs (3000pts, 133.4% Vaunt charge)&lt;br /&gt;
*n: number of train cars, including train engine&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter V: The Lost Temple of Croatoa==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Destroyable Block&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownDestroyableBlock.png|150px]]&lt;br /&gt;
|'''Behavior:''' Destroyable terrain in Croatoa. Every destroyable block looks like this but not every block with this appearance is destroyable.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 12HP&lt;br /&gt;
*point values: 300pts&lt;br /&gt;
*no item drops&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Attached Turrets&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownAttachedTurrets.png|150px]]&lt;br /&gt;
|'''Behavior:''' Turrets attached to blocks in Croatoa. It's possible to hug the wall a turret is attached to without any risk of getting hit by its bullets.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 20HP&lt;br /&gt;
*point values: 100pts&lt;br /&gt;
*no item drops&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Nest Enemy (small)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownNestEnemySmall.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small enemy spawned by nests in Croatoa. There are two versions of this enemy that only differ at their patterns. The regular version fires a series of aimed bullets at its target and in Judgement it may choose to fire green rings at random (1 out of 3 chance). The lite version fires singular aimed bullets at its target but in Judgement it will fire revenge bullets upon getting destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 5HP&lt;br /&gt;
*point values: 200pts&lt;br /&gt;
*item drops: 2 small cogs (20pts, 5% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Nest Enemy (medium)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownNestEnemyMedium.png|150px]]&lt;br /&gt;
|'''Behavior:''' Medium enemy spawned by nests in Croatoa.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 12HP&lt;br /&gt;
*point values: 500pts&lt;br /&gt;
*item drops: 2 small cogs (20pts, 5% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Nest&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownNest.png|150px]]&lt;br /&gt;
|'''Behavior:''' Spawns nest enemies.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 70HP&lt;br /&gt;
*point values: 2000pts&lt;br /&gt;
*item drops: 6 bonus cogs, 2 gears (5200pts, 200.4% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Croatoa Rhino&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCroatoaRhino.png|150px]]&lt;br /&gt;
|'''Behavior:''' Major enemy. Despite being called a rhino, it has no turrets. However, it does still have a Special condition.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed while below a certain height on the screen. Fulfilling this condition will only affect item drops. Point value remains the same due to a bug.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 85HP&lt;br /&gt;
*point values: 5000pts&lt;br /&gt;
*regular item drops: 3 small cogs, 1 large cog (1030pts, 27.5% Vaunt charge)&lt;br /&gt;
*special item drops: 3 small cogs, 1 large cog, 3 bonus cogs, 1 gear (3630pts, 127.7% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Sentry Statue&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSentryStatue.png|150px]]&lt;br /&gt;
|'''Behavior:''' Stationary enemy.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed while below a certain height on the screen. Fulfilling this condition will only affect item drops. Point value remains the same due to a bug.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 150HP&lt;br /&gt;
*point values: 5000pts&lt;br /&gt;
*regular item drops: 3 small cogs, 1 large cog (1030pts, 27.5% Vaunt charge)&lt;br /&gt;
*special item drops: 3 small cogs, 1 large cog, 3 bonus cogs, 1 gear (3630pts, 127.7% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Final Rhino&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFinalRhino.png|150px]]&lt;br /&gt;
|'''Behavior:''' The final type of rhino in the game. Every destroyed turret will increase the amount of items dropped after the rhino is destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The rhino is destroyed after its four turrets have been destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 175HP (rhino), 12HP (turret)&lt;br /&gt;
*point values: 3000pts (no special), 250pts (turret), 10000pts (special)&lt;br /&gt;
*regular item drops: 3 small cogs, 1 large cog, n*3 small cogs, n*1 medium cogs (1030pts+n*130pts, 27.5%+n*17.5% Vaunt charge)&lt;br /&gt;
*special item drops: 15 small cogs, 4 medium cogs, 1 large cog, 3 bonus cogs, 1 gear (4150pts, 197.7% Vaunt charge)&lt;br /&gt;
*n: destroyed turrets&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Croatoa Avenger&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCroatoaAvenger.png|150px]]&lt;br /&gt;
|'''Behavior:''' Exchanges a line of bullets with its partner. If the partner dies, it fires a pattern to avenge it. The pattern depends on its polarity.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed either within 1.5 seconds of its partner getting destroyed or while its partner's health is lower than a third of its max health.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 45HP&lt;br /&gt;
*point values: 1000pts (no special), 5000pts (special)&lt;br /&gt;
*regular item drops: 12 small cogs, 3 medium cogs, 1 large cog, (1420pts, 80% Vaunt charge)&lt;br /&gt;
*special item drops: 12 small cogs, 3 medium cogs, 1 large cog, 8 bonus cogs, 4 gears, (11020pts, 414% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Enemies&amp;diff=17360</id>
		<title>Jamestown/Enemies</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Enemies&amp;diff=17360"/>
		<updated>2022-10-25T06:44:45Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* Chapter V: The Lost Temple of Croatoa */  6/9 enemies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Chapter I: War upon the East Frontier==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Frontier Tank&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFrontierTank.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small grounded walking tanks with little health that come in huge groups. On Judgement difficulty, they are much more dangerous as they shoot a large amount of bullets in a cone around their target with green rings being shot among them.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 2HP&lt;br /&gt;
*point values: 200pts (no special)&lt;br /&gt;
*regular item drops: 1 small cog (10pts, 2.5% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Frontier Hopper&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFrontierHopper.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small enemies that drill out of the ground and jump along fixed routes.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed mid-air.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 9HP&lt;br /&gt;
*point values: 200pts (no special), 1000pts (special)&lt;br /&gt;
*regular item drops: 1 small cog (10pts, 2.5% Vaunt)&lt;br /&gt;
*special item drops: 6 small cogs, 2 medium cogs (260pts, 35% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Frontier Saucer&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFrontierSaucer.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small betentacled saucers floating across the screen. On Judgement, they shoot revenge bullets upon getting destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 1HP&lt;br /&gt;
*point values: 100pts (no special)&lt;br /&gt;
*regular item drops: 1 small cog, 1 medium cog (110pts, 12.5% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Frontier Rhino&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFrontierRhino.png|150px]]&lt;br /&gt;
|'''Behavior:''' The turrets don't drop their items until the rhino itself is destroyed. On Judgement difficulty the spiralling bullets will maintain their trajectory and fling unpredictably upon the rhino getting destroyed {add video clip to show this}.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed after its three turrets have been destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 150HP (rhino), 12HP (turret)&lt;br /&gt;
*point values: 3000pts (no special), 250pts (turret), 10000pts (special)&lt;br /&gt;
*regular item drops: 1 small cog, 1 large cog, n*2 small cogs, n*2 medium cogs (1010pts+n*220pts, 22.5%+n*25% Vaunt charge)&lt;br /&gt;
*special item drops: 9 small cogs, 6 medium cogs, 1 large cog, 3 bonus cogs, 1 gear (4290pts, 202.7% Vaunt charge)&lt;br /&gt;
*n: number of destroyed turrets&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Tentacle Alien (escort)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTentacleAlienEscort.png|150px]]&lt;br /&gt;
|'''Behavior:''' Smaller tentacle aliens usually following a greater tentacle alien in groups.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 10HP&lt;br /&gt;
*point values: 100pts&lt;br /&gt;
*regular item drops: 2 small cog, 1 large cog (1020pts, 25% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Tentacle Alien (treat)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTentacleAlienTreat.png|150px]]&lt;br /&gt;
|'''Behavior:''' Medium sized tentacle alien.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 60HP&lt;br /&gt;
*point values: 1000pts&lt;br /&gt;
*regular item drops: 2 small cogs, 2 medium cogs, 2 bonus cogs, 2 gears (4620pts, 158.6% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Tentacle Alien (dangerous)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTentacleAlienDangerous.png|150px]]&lt;br /&gt;
|'''Behavior:''' Large sized tentacle alien.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 100HP&lt;br /&gt;
*point values: 2000pts&lt;br /&gt;
*regular item drops: 2 small cogs, 2 medium cogs, 2 bonus cogs, 2 gears (4620pts, 158.6% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter II: Journey through the Dark Sector==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Small Striker&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSmallStriker.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small plane. Its green variation only appears if Dog Fighters are destroyed quick enough.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 10HP&lt;br /&gt;
*point values: 100pts&lt;br /&gt;
*item drops (regular type): 3 medium cogs (300pts, 30% Vaunt charge)&lt;br /&gt;
*item drops (green type): 3 medium cogs, 1 large cog (1300pts, 50% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Big Striker&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBigStriker.png|150px]]&lt;br /&gt;
|'''Behavior:''' Medium plane. Its green variation only appears if Dog Fighters are destroyed quick enough.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 60HP&lt;br /&gt;
*point values: 500pts&lt;br /&gt;
*item drops (regular type): 8 medium cogs, 1 large cog (1800pts, 100% Vaunt charge)&lt;br /&gt;
*item drops (green type): 6 medium cogs, 1 large cog (1600pts, 80% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Dog Fighter&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownDogFighter.png|150px]]&lt;br /&gt;
|'''Behavior:''' Large plane. Up to three of these can appear on the stage. If the first dog fighter gets destroyed fast enough, two more will spawn before the rain begins. Otherwise, only one more will spawn.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed as it attempts to escape again.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 900HP&lt;br /&gt;
*point values: 10000pts (no special), 15000pts (special)&lt;br /&gt;
*regular item drops: 3 small cogs, 1 large cog (1030pts, 27.5% Vaunt charge)&lt;br /&gt;
*special item drops: 3 small cogs, 1 large cog, 3 bonus cogs, 1 gear (3630pts, 127.7% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lightning Bug&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLightningBug.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small lightning bug following around its leader. If the leader is destroyed, it becomes enraged.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition. It does drop a better item if enraged, but it's not handled as a Special. It's also more beneficial to go for the leader's special condition.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 11HP&lt;br /&gt;
*point values: 100pts&lt;br /&gt;
*regular item drops: 1 small cog (10pts, 2.5% Vaunt charge)&lt;br /&gt;
*revenge item drops: 1 medium cog (100pts, 10% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lightning Bug Leader&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLightningBugLeader.png|150px]]&lt;br /&gt;
|'''Behavior:''' Big lightning bug followed around by its subjects. It slowly follows its target along the x axis.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed after its followers.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 80HP&lt;br /&gt;
*point values: 1000pts (no special), 5000pts (special)&lt;br /&gt;
*item drops: 2 medium cogs, 1 large cog (1200pts, 40% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Green Sprout&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGreenSprout.png|150px]]&lt;br /&gt;
|'''Behavior:''' Plants that grow and shoot at their target.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 5HP (small), 45HP (big)&lt;br /&gt;
*point values: 200pts (small), 500pts (big)&lt;br /&gt;
*item drops (small): 2 small cogs (20pts, 5% Vaunt charge)&lt;br /&gt;
*item drops (big): 3 medium cogs (300pts, 30% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Orange Sprout&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownOrangeSprout.png|150px]]&lt;br /&gt;
|'''Behavior:''' Plants that grow and explode.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed while it's about to explode.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 14HP&lt;br /&gt;
*point values: 500pts (no special), 2500pts (special)&lt;br /&gt;
*regular item drops: 3 medium cogs (300pts, 30% Vaunt charge)&lt;br /&gt;
*special item drops: 8 small cogs, 11 medium cogs, 6 large cogs (7180pts, 250% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Water Tower&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownWaterTower.png|150px]]&lt;br /&gt;
|'''Behavior:''' Plant that emerges from the water and heals itself constantly. Shooting it causes it to close and stops it from firing bullets.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 120HP&lt;br /&gt;
*point values: 5000pts&lt;br /&gt;
*item drops: 6 medium cogs, 2 large cogs (2600pts, 100% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter III: Prisoner of the Badlands==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Badlands Tank&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSmallTank.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small grounded tanks with little health that come in groups. On Judgement difficulty, they are much more dangerous as they shoot a large amount of bullets in a cone around their target with green rings being shot among them.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 2HP&lt;br /&gt;
*point values: 200pts&lt;br /&gt;
*item drops: 1 small cog (10pts, 2.5% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Badlands Hopper&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownHopper.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small enemies that emerge from underground and jump along fixed routes.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed mid-air.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 9HP&lt;br /&gt;
*point values: 200pts (no special), 1000pts (special)&lt;br /&gt;
*regular item drops: 1 small cog (10pts, 2.5% Vaunt charge)&lt;br /&gt;
*special item drops: 6 small cogs, 2 medium cogs (260pts, 35% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Badlands Saucer&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSaucer.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small saucer flying in fixed routes. However, if one of them is destroyed, all other saucers will follow the player that destroyed it until that player dies.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 1HP&lt;br /&gt;
*point values: 100pts&lt;br /&gt;
*regular item drops: 2 small cogs (20pts, 5% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Manatee&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownManatee.png|150px]]&lt;br /&gt;
|'''Behavior:''' An enemy that looks like a Badlands Rhino but wields no shoulder cannons and is much weaker.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 60HP&lt;br /&gt;
*point values: 500pts&lt;br /&gt;
*regular item drops: 8 medium cogs, 1 large cog (1800pts, 100% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Badlands Rhino&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownRhino.png|150px]]&lt;br /&gt;
|'''Behavior:''' Tanky machine with 4 turrets (2 on each shoulder). The turrets don't drop their items until the rhino itself is destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The rhino is destroyed after its four turrets. &lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 175HP (rhino), 12HP (turret)&lt;br /&gt;
*point values: 3000pts (no special), 250pts (turret), 10000pts (special)&lt;br /&gt;
*regular item drops: 3 small cogs, 1 large cog, n*3 small cogs, n*1 medium cogs (1030pts+n*130pts, 27.5%+n*17.5% Vaunt charge)&lt;br /&gt;
*special item drops: 15 small cogs, 4 medium cogs, 1 large cog, 3 bonus cogs, 1 gear (4150pts, 197.7% Vaunt charge)&lt;br /&gt;
*n: destroyed turrets&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Time Bomb&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTimeBomb.png|150px]]&lt;br /&gt;
|'''Behavior:''' Time bombs that start fusing when the stage scrolls past set points.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed while it's about to explode.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 4HP&lt;br /&gt;
*point values: 100pts (no special), 800pts (special)&lt;br /&gt;
*regular item drops: 1 small cog, (10pts, 2.5% Vaunt charge)&lt;br /&gt;
*special item drops: 1 small cog, 2 medium cog, 1 large cog, (1210pts, 42.5% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Avenger&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownAvenger.png|150px]]&lt;br /&gt;
|'''Behavior:''' Exchanges a line of bullets with its partner. If the partner dies, it fires a pattern to avenge it. The pattern depends on the face.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed either within 1.5 seconds of its partner getting destroyed or while its partner's health is lower than a third of its max health.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 45HP&lt;br /&gt;
*point values: 1000pts (no special), 5000pts (special)&lt;br /&gt;
*regular item drops: 12 small cogs, 3 medium cogs, 1 large cog, (1420pts, 80% Vaunt charge)&lt;br /&gt;
*special item drops: 12 small cogs, 3 medium cogs, 1 large cog, 8 bonus cogs, 4 gears, (11020pts, 414% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter IV: Secret Mines of New Madrid==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Pile Driver&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPileDriver.png|150px]]&lt;br /&gt;
|'''Behavior:''' Destructible machine that shoots no bullets.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 50HP&lt;br /&gt;
*point values: 1000pts&lt;br /&gt;
*regular item drops: 4 medium cogs, 2 large cogs (2400pts, 80% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Shack&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownShack.png|150px]]&lt;br /&gt;
|'''Behavior:''' Destructible building that shoots no bullets.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 25HP&lt;br /&gt;
*point values: 500pts&lt;br /&gt;
*regular item drops: 1 large cog (1000pts, 20% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Container&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownContainer.png|150px]]&lt;br /&gt;
|'''Behavior:''' There are three types of containers: Empty containers that do not shoot (have no animation and don't glow), weak containers that shoot singular bullets (have animation but don't glow) and strong containers that shoot walls of bullets (have animation and glow as well). While all of these are intended to have different point values, they actually don't give any points upon being destroyed due to a bug.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 30HP (empty), 20HP (weak), 50HP (strong)&lt;br /&gt;
*point values: 0pts&lt;br /&gt;
*item drops (any type): 1 large cog (1000pts, 20% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Jack in the Box&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownJackInTheBox.png|150px]]&lt;br /&gt;
|'''Behavior:''' Flying enemies. Hitting them reveals their arm with their weak spot. Only the weak spot takes regular damage while the machine itself only takes 1/10th of the shot's damage. On Judgement difficulty, they are much more dangerous as they shoot a large amount of bullets in a cone around their target with green rings being shot among them.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed by a shot to its weak spot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 5HP&lt;br /&gt;
*point values: 200pts (no special), 1000pts (special)&lt;br /&gt;
*regular item drops: 2 medium cogs (200pts, 20% Vaunt charge)&lt;br /&gt;
*special item drops: 2 bonus cogs (400pts, 33.4% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Barge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBarge.png|150px]]&lt;br /&gt;
|'''Behavior:''' Large enemy that comes in three different sizes and either 4, 8 or 12 turrets. Destroying their front will uncover all their turrets. Destroying all turrets destroys the entire Barge.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The green turret gets destroyed last.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 30HP (front), 17HP (small turret), 30HP (big turret), 18.7HP (small, green turret), 33HP (big, green turret)&lt;br /&gt;
*point values: 0pts (front), 100pts (small turret), 500pts (big turret), 1000pts (barge, no special), 5000pts (barge, special)&lt;br /&gt;
*small turret item drops: 2 small cogs (20pts, 5% Vaunt charge)&lt;br /&gt;
*big turret item drops: 2 medium cogs (200pts, 20% Vaunt charge)&lt;br /&gt;
*regular barge item drops: 4 small cogs, 1 large cog, n*1 medium cogs (1040pts+n*100pts, 30%+n*10% Vaunt charge)&lt;br /&gt;
*special barge item drops: 4 bonus cogs, 1 gear, n*1 bonus cogs (2800pts+n*200pts, 116.9%+n*16.7% Vaunt charge)&lt;br /&gt;
*n: number of turrets&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Train&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTrainCar.png|150px]]&lt;br /&gt;
[[File:JamestownTrainEngine.png|150px]]&lt;br /&gt;
|'''Behavior:''' Trains consisting of multiple train cars and one train engine at the front. Destroying all train cars, including the engine, will cause all parts of the train to explode. The cars containing small turrets (red orbs) will shoot singular bullets at their target player while the cars containing big turrets will shoot lines aimed above their target player. The train engine fires a static pattern exclusively in Judgement.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The train engine gets destroyed last.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 120HP (engine), 20HP (small car), 40HP (big car)&lt;br /&gt;
*point values: 200pts (car), 200pts (engine, no special), 10000pts (engine, special), n*100pts (train, no special), n*1000pts (train, special)&lt;br /&gt;
*small car item drops: 1 medium cog (100pts, 10% Vaunt charge)&lt;br /&gt;
*big car item drops: 1 large cog (1000pts, 20% Vaunt charge)&lt;br /&gt;
*regular train engine item drops: 6 medium cogs, 2 large cogs (2600pts, 100% Vaunt charge)&lt;br /&gt;
*special train engine item drops: 6 medium cogs, 2 large cogs, 2 bonus cogs (3000pts, 133.4% Vaunt charge)&lt;br /&gt;
*n: number of train cars, including train engine&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter V: The Lost Temple of Croatoa==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Destroyable Block&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownDestroyableBlock.png|150px]]&lt;br /&gt;
|'''Behavior:''' Destroyable terrain in Croatoa. Every destroyable block looks like this but not every block with this appearance is destroyable.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 12HP&lt;br /&gt;
*point values: 300pts&lt;br /&gt;
*no item drops&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Attached Turrets&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownAttachedTurrets.png|150px]]&lt;br /&gt;
|'''Behavior:''' Turrets attached to blocks in Croatoa. It's possible to hug the wall a turret is attached to without any risk of getting hit by its bullets.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 20HP&lt;br /&gt;
*point values: 100pts&lt;br /&gt;
*no item drops&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Nest Enemy (small)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownNestEnemySmall.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small enemy spawned by nests in Croatoa. There are two versions of this enemy that only differ at their patterns. The regular version fires a series of aimed bullets at its target and in Judgement it may choose to fire green rings at random (1 out of 3 chance). The lite version fires singular aimed bullets at its target but in Judgement it will fire revenge bullets upon getting destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 5HP&lt;br /&gt;
*point values: 200pts&lt;br /&gt;
*item drops: 2 small cogs (20pts, 5% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Nest Enemy (medium)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownNestEnemyMedium.png|150px]]&lt;br /&gt;
|'''Behavior:''' Medium enemy spawned by nests in Croatoa.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 12HP&lt;br /&gt;
*point values: 500pts&lt;br /&gt;
*item drops: 2 small cogs (20pts, 5% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Nest&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownNest.png|150px]]&lt;br /&gt;
|'''Behavior:''' Spawns nest enemies.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 70HP&lt;br /&gt;
*point values: 2000pts&lt;br /&gt;
*item drops: 6 bonus cogs, 2 gears (5200pts, 200.4% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Croatoa Rhino&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCroatoaRhino.png|150px]]&lt;br /&gt;
|'''Behavior:''' Major enemy. Despite being called a rhino, it has no turrets. However, it does still have a Special condition.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed while below a certain height on the screen. Fulfilling this condition will only affect item drops. Point value remains the same due to a bug.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 85HP&lt;br /&gt;
*point values: 5000pts&lt;br /&gt;
*regular item drops: 3 small cogs, 1 large cog (1030pts, 27.5% Vaunt charge)&lt;br /&gt;
*special item drops: 3 small cogs, 1 large cog, 3 bonus cogs, 1 gear (3630pts, 127.7% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Sentry Statue&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSentryStatue.png|150px]]&lt;br /&gt;
|'''Behavior:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: [...]&lt;br /&gt;
*point values: [...]&lt;br /&gt;
*regular item drops: [...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Final Rhino&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFinalRhino.png|150px]]&lt;br /&gt;
|'''Behavior:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: [...]&lt;br /&gt;
*point values: [...]&lt;br /&gt;
*regular item drops: [...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Croatoa Avenger&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCroatoaAvenger.png|150px]]&lt;br /&gt;
|'''Behavior:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: [...]&lt;br /&gt;
*point values: [...]&lt;br /&gt;
*regular item drops: [...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Enemies&amp;diff=17354</id>
		<title>Jamestown/Enemies</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Enemies&amp;diff=17354"/>
		<updated>2022-10-24T22:19:59Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* Chapter V: The Lost Temple of Croatoa */  3/9 enemies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Chapter I: War upon the East Frontier==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Frontier Tank&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFrontierTank.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small grounded walking tanks with little health that come in huge groups. On Judgement difficulty, they are much more dangerous as they shoot a large amount of bullets in a cone around their target with green rings being shot among them.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 2HP&lt;br /&gt;
*point values: 200pts (no special)&lt;br /&gt;
*regular item drops: 1 small cog (10pts, 2.5% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Frontier Hopper&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFrontierHopper.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small enemies that drill out of the ground and jump along fixed routes.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed mid-air.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 9HP&lt;br /&gt;
*point values: 200pts (no special), 1000pts (special)&lt;br /&gt;
*regular item drops: 1 small cog (10pts, 2.5% Vaunt)&lt;br /&gt;
*special item drops: 6 small cogs, 2 medium cogs (260pts, 35% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Frontier Saucer&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFrontierSaucer.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small betentacled saucers floating across the screen. On Judgement, they shoot revenge bullets upon getting destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 1HP&lt;br /&gt;
*point values: 100pts (no special)&lt;br /&gt;
*regular item drops: 1 small cog, 1 medium cog (110pts, 12.5% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Frontier Rhino&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFrontierRhino.png|150px]]&lt;br /&gt;
|'''Behavior:''' The turrets don't drop their items until the rhino itself is destroyed. On Judgement difficulty the spiralling bullets will maintain their trajectory and fling unpredictably upon the rhino getting destroyed {add video clip to show this}.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed after its three turrets have been destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 150HP (rhino), 12HP (turret)&lt;br /&gt;
*point values: 3000pts (no special), 250pts (turret), 10000pts (special)&lt;br /&gt;
*regular item drops: 1 small cog, 1 large cog, n*2 small cogs, n*2 medium cogs (1010pts+n*220pts, 22.5%+n*25% Vaunt charge)&lt;br /&gt;
*special item drops: 9 small cogs, 6 medium cogs, 1 large cog, 3 bonus cogs, 1 gear (4290pts, 202.7% Vaunt charge)&lt;br /&gt;
*n: number of destroyed turrets&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Tentacle Alien (escort)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTentacleAlienEscort.png|150px]]&lt;br /&gt;
|'''Behavior:''' Smaller tentacle aliens usually following a greater tentacle alien in groups.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 10HP&lt;br /&gt;
*point values: 100pts&lt;br /&gt;
*regular item drops: 2 small cog, 1 large cog (1020pts, 25% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Tentacle Alien (treat)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTentacleAlienTreat.png|150px]]&lt;br /&gt;
|'''Behavior:''' Medium sized tentacle alien.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 60HP&lt;br /&gt;
*point values: 1000pts&lt;br /&gt;
*regular item drops: 2 small cogs, 2 medium cogs, 2 bonus cogs, 2 gears (4620pts, 158.6% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Tentacle Alien (dangerous)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTentacleAlienDangerous.png|150px]]&lt;br /&gt;
|'''Behavior:''' Large sized tentacle alien.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 100HP&lt;br /&gt;
*point values: 2000pts&lt;br /&gt;
*regular item drops: 2 small cogs, 2 medium cogs, 2 bonus cogs, 2 gears (4620pts, 158.6% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter II: Journey through the Dark Sector==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Small Striker&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSmallStriker.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small plane. Its green variation only appears if Dog Fighters are destroyed quick enough.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 10HP&lt;br /&gt;
*point values: 100pts&lt;br /&gt;
*item drops (regular type): 3 medium cogs (300pts, 30% Vaunt charge)&lt;br /&gt;
*item drops (green type): 3 medium cogs, 1 large cog (1300pts, 50% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Big Striker&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBigStriker.png|150px]]&lt;br /&gt;
|'''Behavior:''' Medium plane. Its green variation only appears if Dog Fighters are destroyed quick enough.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 60HP&lt;br /&gt;
*point values: 500pts&lt;br /&gt;
*item drops (regular type): 8 medium cogs, 1 large cog (1800pts, 100% Vaunt charge)&lt;br /&gt;
*item drops (green type): 6 medium cogs, 1 large cog (1600pts, 80% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Dog Fighter&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownDogFighter.png|150px]]&lt;br /&gt;
|'''Behavior:''' Large plane. Up to three of these can appear on the stage. If the first dog fighter gets destroyed fast enough, two more will spawn before the rain begins. Otherwise, only one more will spawn.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed as it attempts to escape again.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 900HP&lt;br /&gt;
*point values: 10000pts (no special), 15000pts (special)&lt;br /&gt;
*regular item drops: 3 small cogs, 1 large cog (1030pts, 27.5% Vaunt charge)&lt;br /&gt;
*special item drops: 3 small cogs, 1 large cog, 3 bonus cogs, 1 gear (3630pts, 127.7% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lightning Bug&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLightningBug.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small lightning bug following around its leader. If the leader is destroyed, it becomes enraged.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition. It does drop a better item if enraged, but it's not handled as a Special. It's also more beneficial to go for the leader's special condition.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 11HP&lt;br /&gt;
*point values: 100pts&lt;br /&gt;
*regular item drops: 1 small cog (10pts, 2.5% Vaunt charge)&lt;br /&gt;
*revenge item drops: 1 medium cog (100pts, 10% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lightning Bug Leader&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLightningBugLeader.png|150px]]&lt;br /&gt;
|'''Behavior:''' Big lightning bug followed around by its subjects. It slowly follows its target along the x axis.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed after its followers.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 80HP&lt;br /&gt;
*point values: 1000pts (no special), 5000pts (special)&lt;br /&gt;
*item drops: 2 medium cogs, 1 large cog (1200pts, 40% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Green Sprout&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGreenSprout.png|150px]]&lt;br /&gt;
|'''Behavior:''' Plants that grow and shoot at their target.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 5HP (small), 45HP (big)&lt;br /&gt;
*point values: 200pts (small), 500pts (big)&lt;br /&gt;
*item drops (small): 2 small cogs (20pts, 5% Vaunt charge)&lt;br /&gt;
*item drops (big): 3 medium cogs (300pts, 30% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Orange Sprout&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownOrangeSprout.png|150px]]&lt;br /&gt;
|'''Behavior:''' Plants that grow and explode.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed while it's about to explode.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 14HP&lt;br /&gt;
*point values: 500pts (no special), 2500pts (special)&lt;br /&gt;
*regular item drops: 3 medium cogs (300pts, 30% Vaunt charge)&lt;br /&gt;
*special item drops: 8 small cogs, 11 medium cogs, 6 large cogs (7180pts, 250% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Water Tower&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownWaterTower.png|150px]]&lt;br /&gt;
|'''Behavior:''' Plant that emerges from the water and heals itself constantly. Shooting it causes it to close and stops it from firing bullets.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 120HP&lt;br /&gt;
*point values: 5000pts&lt;br /&gt;
*item drops: 6 medium cogs, 2 large cogs (2600pts, 100% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter III: Prisoner of the Badlands==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Badlands Tank&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSmallTank.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small grounded tanks with little health that come in groups. On Judgement difficulty, they are much more dangerous as they shoot a large amount of bullets in a cone around their target with green rings being shot among them.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 2HP&lt;br /&gt;
*point values: 200pts&lt;br /&gt;
*item drops: 1 small cog (10pts, 2.5% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Badlands Hopper&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownHopper.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small enemies that emerge from underground and jump along fixed routes.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed mid-air.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 9HP&lt;br /&gt;
*point values: 200pts (no special), 1000pts (special)&lt;br /&gt;
*regular item drops: 1 small cog (10pts, 2.5% Vaunt charge)&lt;br /&gt;
*special item drops: 6 small cogs, 2 medium cogs (260pts, 35% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Badlands Saucer&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSaucer.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small saucer flying in fixed routes. However, if one of them is destroyed, all other saucers will follow the player that destroyed it until that player dies.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 1HP&lt;br /&gt;
*point values: 100pts&lt;br /&gt;
*regular item drops: 2 small cogs (20pts, 5% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Manatee&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownManatee.png|150px]]&lt;br /&gt;
|'''Behavior:''' An enemy that looks like a Badlands Rhino but wields no shoulder cannons and is much weaker.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 60HP&lt;br /&gt;
*point values: 500pts&lt;br /&gt;
*regular item drops: 8 medium cogs, 1 large cog (1800pts, 100% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Badlands Rhino&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownRhino.png|150px]]&lt;br /&gt;
|'''Behavior:''' Tanky machine with 4 turrets (2 on each shoulder). The turrets don't drop their items until the rhino itself is destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The rhino is destroyed after its four turrets. &lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 175HP (rhino), 12HP (turret)&lt;br /&gt;
*point values: 3000pts (no special), 250pts (turret), 10000pts (special)&lt;br /&gt;
*regular item drops: 3 small cogs, 1 large cog, n*3 small cogs, n*1 medium cogs (1030pts+n*130pts, 27.5%+n*17.5% Vaunt charge)&lt;br /&gt;
*special item drops: 15 small cogs, 4 medium cogs, 1 large cog, 3 bonus cogs, 1 gear (4150pts, 197.7% Vaunt charge)&lt;br /&gt;
*n: destroyed turrets&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Time Bomb&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTimeBomb.png|150px]]&lt;br /&gt;
|'''Behavior:''' Time bombs that start fusing when the stage scrolls past set points.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed while it's about to explode.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 4HP&lt;br /&gt;
*point values: 100pts (no special), 800pts (special)&lt;br /&gt;
*regular item drops: 1 small cog, (10pts, 2.5% Vaunt charge)&lt;br /&gt;
*special item drops: 1 small cog, 2 medium cog, 1 large cog, (1210pts, 42.5% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Avenger&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownAvenger.png|150px]]&lt;br /&gt;
|'''Behavior:''' Exchanges a line of bullets with its partner. If the partner dies, it fires a pattern to avenge it. The pattern depends on the face.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed either within 1.5 seconds of its partner getting destroyed or while its partner's health is lower than a third of its max health.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 45HP&lt;br /&gt;
*point values: 1000pts (no special), 5000pts (special)&lt;br /&gt;
*regular item drops: 12 small cogs, 3 medium cogs, 1 large cog, (1420pts, 80% Vaunt charge)&lt;br /&gt;
*special item drops: 12 small cogs, 3 medium cogs, 1 large cog, 8 bonus cogs, 4 gears, (11020pts, 414% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter IV: Secret Mines of New Madrid==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Pile Driver&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPileDriver.png|150px]]&lt;br /&gt;
|'''Behavior:''' Destructible machine that shoots no bullets.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 50HP&lt;br /&gt;
*point values: 1000pts&lt;br /&gt;
*regular item drops: 4 medium cogs, 2 large cogs (2400pts, 80% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Shack&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownShack.png|150px]]&lt;br /&gt;
|'''Behavior:''' Destructible building that shoots no bullets.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 25HP&lt;br /&gt;
*point values: 500pts&lt;br /&gt;
*regular item drops: 1 large cog (1000pts, 20% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Container&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownContainer.png|150px]]&lt;br /&gt;
|'''Behavior:''' There are three types of containers: Empty containers that do not shoot (have no animation and don't glow), weak containers that shoot singular bullets (have animation but don't glow) and strong containers that shoot walls of bullets (have animation and glow as well). While all of these are intended to have different point values, they actually don't give any points upon being destroyed due to a bug.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 30HP (empty), 20HP (weak), 50HP (strong)&lt;br /&gt;
*point values: 0pts&lt;br /&gt;
*item drops (any type): 1 large cog (1000pts, 20% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Jack in the Box&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownJackInTheBox.png|150px]]&lt;br /&gt;
|'''Behavior:''' Flying enemies. Hitting them reveals their arm with their weak spot. Only the weak spot takes regular damage while the machine itself only takes 1/10th of the shot's damage. On Judgement difficulty, they are much more dangerous as they shoot a large amount of bullets in a cone around their target with green rings being shot among them.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed by a shot to its weak spot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 5HP&lt;br /&gt;
*point values: 200pts (no special), 1000pts (special)&lt;br /&gt;
*regular item drops: 2 medium cogs (200pts, 20% Vaunt charge)&lt;br /&gt;
*special item drops: 2 bonus cogs (400pts, 33.4% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Barge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBarge.png|150px]]&lt;br /&gt;
|'''Behavior:''' Large enemy that comes in three different sizes and either 4, 8 or 12 turrets. Destroying their front will uncover all their turrets. Destroying all turrets destroys the entire Barge.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The green turret gets destroyed last.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 30HP (front), 17HP (small turret), 30HP (big turret), 18.7HP (small, green turret), 33HP (big, green turret)&lt;br /&gt;
*point values: 0pts (front), 100pts (small turret), 500pts (big turret), 1000pts (barge, no special), 5000pts (barge, special)&lt;br /&gt;
*small turret item drops: 2 small cogs (20pts, 5% Vaunt charge)&lt;br /&gt;
*big turret item drops: 2 medium cogs (200pts, 20% Vaunt charge)&lt;br /&gt;
*regular barge item drops: 4 small cogs, 1 large cog, n*1 medium cogs (1040pts+n*100pts, 30%+n*10% Vaunt charge)&lt;br /&gt;
*special barge item drops: 4 bonus cogs, 1 gear, n*1 bonus cogs (2800pts+n*200pts, 116.9%+n*16.7% Vaunt charge)&lt;br /&gt;
*n: number of turrets&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Train&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTrainCar.png|150px]]&lt;br /&gt;
[[File:JamestownTrainEngine.png|150px]]&lt;br /&gt;
|'''Behavior:''' Trains consisting of multiple train cars and one train engine at the front. Destroying all train cars, including the engine, will cause all parts of the train to explode. The cars containing small turrets (red orbs) will shoot singular bullets at their target player while the cars containing big turrets will shoot lines aimed above their target player. The train engine fires a static pattern exclusively in Judgement.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The train engine gets destroyed last.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 120HP (engine), 20HP (small car), 40HP (big car)&lt;br /&gt;
*point values: 200pts (car), 200pts (engine, no special), 10000pts (engine, special), n*100pts (train, no special), n*1000pts (train, special)&lt;br /&gt;
*small car item drops: 1 medium cog (100pts, 10% Vaunt charge)&lt;br /&gt;
*big car item drops: 1 large cog (1000pts, 20% Vaunt charge)&lt;br /&gt;
*regular train engine item drops: 6 medium cogs, 2 large cogs (2600pts, 100% Vaunt charge)&lt;br /&gt;
*special train engine item drops: 6 medium cogs, 2 large cogs, 2 bonus cogs (3000pts, 133.4% Vaunt charge)&lt;br /&gt;
*n: number of train cars, including train engine&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter V: The Lost Temple of Croatoa==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Destroyable Block&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownDestroyableBlock.png|150px]]&lt;br /&gt;
|'''Behavior:''' Destroyable terrain in Croatoa. Every destroyable block looks like this but not every block with this appearance is destroyable.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 12HP&lt;br /&gt;
*point values: 300pts&lt;br /&gt;
*no item drops&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Attached Turrets&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownAttachedTurrets.png|150px]]&lt;br /&gt;
|'''Behavior:''' Turrets attached to blocks in Croatoa. It's possible to hug the wall a turret is attached to without any risk of getting hit by its bullets.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 20HP&lt;br /&gt;
*point values: 100pts&lt;br /&gt;
*no item drops&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Nest Enemy (small)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownNestEnemySmall.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small enemy spawned by nests in Croatoa. There are two versions of this enemy that only differ at their patterns. The regular version fires a series of aimed bullets at its target and in Judgement it may choose to fire green rings at random (1 out of 3 chance). The lite version fires singular aimed bullets at its target but in Judgement it will fire revenge bullets upon getting destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 5HP&lt;br /&gt;
*point values: 200pts&lt;br /&gt;
*item drops: 2 small cogs (20pts, 5% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Nest Enemy (medium)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownNestEnemyMedium.png|150px]]&lt;br /&gt;
|'''Behavior:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: [...]&lt;br /&gt;
*point values: [...]&lt;br /&gt;
*regular item drops: [...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Nest&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownNest.png|150px]]&lt;br /&gt;
|'''Behavior:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: [...]&lt;br /&gt;
*point values: [...]&lt;br /&gt;
*regular item drops: [...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Croatoa Rhino&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCroatoaRhino.png|150px]]&lt;br /&gt;
|'''Behavior:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: [...]&lt;br /&gt;
*point values: [...]&lt;br /&gt;
*regular item drops: [...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Sentry Statue&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSentryStatue.png|150px]]&lt;br /&gt;
|'''Behavior:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: [...]&lt;br /&gt;
*point values: [...]&lt;br /&gt;
*regular item drops: [...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Final Rhino&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFinalRhino.png|150px]]&lt;br /&gt;
|'''Behavior:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: [...]&lt;br /&gt;
*point values: [...]&lt;br /&gt;
*regular item drops: [...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Croatoa Avenger&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCroatoaAvenger.png|150px]]&lt;br /&gt;
|'''Behavior:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: [...]&lt;br /&gt;
*point values: [...]&lt;br /&gt;
*regular item drops: [...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Enemies&amp;diff=17353</id>
		<title>Jamestown/Enemies</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Enemies&amp;diff=17353"/>
		<updated>2022-10-24T20:11:20Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: st5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Chapter I: War upon the East Frontier==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Frontier Tank&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFrontierTank.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small grounded walking tanks with little health that come in huge groups. On Judgement difficulty, they are much more dangerous as they shoot a large amount of bullets in a cone around their target with green rings being shot among them.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 2HP&lt;br /&gt;
*point values: 200pts (no special)&lt;br /&gt;
*regular item drops: 1 small cog (10pts, 2.5% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Frontier Hopper&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFrontierHopper.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small enemies that drill out of the ground and jump along fixed routes.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed mid-air.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 9HP&lt;br /&gt;
*point values: 200pts (no special), 1000pts (special)&lt;br /&gt;
*regular item drops: 1 small cog (10pts, 2.5% Vaunt)&lt;br /&gt;
*special item drops: 6 small cogs, 2 medium cogs (260pts, 35% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Frontier Saucer&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFrontierSaucer.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small betentacled saucers floating across the screen. On Judgement, they shoot revenge bullets upon getting destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 1HP&lt;br /&gt;
*point values: 100pts (no special)&lt;br /&gt;
*regular item drops: 1 small cog, 1 medium cog (110pts, 12.5% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Frontier Rhino&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFrontierRhino.png|150px]]&lt;br /&gt;
|'''Behavior:''' The turrets don't drop their items until the rhino itself is destroyed. On Judgement difficulty the spiralling bullets will maintain their trajectory and fling unpredictably upon the rhino getting destroyed {add video clip to show this}.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed after its three turrets have been destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 150HP (rhino), 12HP (turret)&lt;br /&gt;
*point values: 3000pts (no special), 250pts (turret), 10000pts (special)&lt;br /&gt;
*regular item drops: 1 small cog, 1 large cog, n*2 small cogs, n*2 medium cogs (1010pts+n*220pts, 22.5%+n*25% Vaunt charge)&lt;br /&gt;
*special item drops: 9 small cogs, 6 medium cogs, 1 large cog, 3 bonus cogs, 1 gear (4290pts, 202.7% Vaunt charge)&lt;br /&gt;
*n: number of destroyed turrets&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Tentacle Alien (escort)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTentacleAlienEscort.png|150px]]&lt;br /&gt;
|'''Behavior:''' Smaller tentacle aliens usually following a greater tentacle alien in groups.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 10HP&lt;br /&gt;
*point values: 100pts&lt;br /&gt;
*regular item drops: 2 small cog, 1 large cog (1020pts, 25% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Tentacle Alien (treat)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTentacleAlienTreat.png|150px]]&lt;br /&gt;
|'''Behavior:''' Medium sized tentacle alien.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 60HP&lt;br /&gt;
*point values: 1000pts&lt;br /&gt;
*regular item drops: 2 small cogs, 2 medium cogs, 2 bonus cogs, 2 gears (4620pts, 158.6% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Tentacle Alien (dangerous)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTentacleAlienDangerous.png|150px]]&lt;br /&gt;
|'''Behavior:''' Large sized tentacle alien.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 100HP&lt;br /&gt;
*point values: 2000pts&lt;br /&gt;
*regular item drops: 2 small cogs, 2 medium cogs, 2 bonus cogs, 2 gears (4620pts, 158.6% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter II: Journey through the Dark Sector==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Small Striker&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSmallStriker.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small plane. Its green variation only appears if Dog Fighters are destroyed quick enough.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 10HP&lt;br /&gt;
*point values: 100pts&lt;br /&gt;
*item drops (regular type): 3 medium cogs (300pts, 30% Vaunt charge)&lt;br /&gt;
*item drops (green type): 3 medium cogs, 1 large cog (1300pts, 50% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Big Striker&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBigStriker.png|150px]]&lt;br /&gt;
|'''Behavior:''' Medium plane. Its green variation only appears if Dog Fighters are destroyed quick enough.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 60HP&lt;br /&gt;
*point values: 500pts&lt;br /&gt;
*item drops (regular type): 8 medium cogs, 1 large cog (1800pts, 100% Vaunt charge)&lt;br /&gt;
*item drops (green type): 6 medium cogs, 1 large cog (1600pts, 80% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Dog Fighter&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownDogFighter.png|150px]]&lt;br /&gt;
|'''Behavior:''' Large plane. Up to three of these can appear on the stage. If the first dog fighter gets destroyed fast enough, two more will spawn before the rain begins. Otherwise, only one more will spawn.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed as it attempts to escape again.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 900HP&lt;br /&gt;
*point values: 10000pts (no special), 15000pts (special)&lt;br /&gt;
*regular item drops: 3 small cogs, 1 large cog (1030pts, 27.5% Vaunt charge)&lt;br /&gt;
*special item drops: 3 small cogs, 1 large cog, 3 bonus cogs, 1 gear (3630pts, 127.7% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lightning Bug&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLightningBug.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small lightning bug following around its leader. If the leader is destroyed, it becomes enraged.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition. It does drop a better item if enraged, but it's not handled as a Special. It's also more beneficial to go for the leader's special condition.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 11HP&lt;br /&gt;
*point values: 100pts&lt;br /&gt;
*regular item drops: 1 small cog (10pts, 2.5% Vaunt charge)&lt;br /&gt;
*revenge item drops: 1 medium cog (100pts, 10% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lightning Bug Leader&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLightningBugLeader.png|150px]]&lt;br /&gt;
|'''Behavior:''' Big lightning bug followed around by its subjects. It slowly follows its target along the x axis.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed after its followers.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 80HP&lt;br /&gt;
*point values: 1000pts (no special), 5000pts (special)&lt;br /&gt;
*item drops: 2 medium cogs, 1 large cog (1200pts, 40% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Green Sprout&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGreenSprout.png|150px]]&lt;br /&gt;
|'''Behavior:''' Plants that grow and shoot at their target.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 5HP (small), 45HP (big)&lt;br /&gt;
*point values: 200pts (small), 500pts (big)&lt;br /&gt;
*item drops (small): 2 small cogs (20pts, 5% Vaunt charge)&lt;br /&gt;
*item drops (big): 3 medium cogs (300pts, 30% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Orange Sprout&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownOrangeSprout.png|150px]]&lt;br /&gt;
|'''Behavior:''' Plants that grow and explode.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed while it's about to explode.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 14HP&lt;br /&gt;
*point values: 500pts (no special), 2500pts (special)&lt;br /&gt;
*regular item drops: 3 medium cogs (300pts, 30% Vaunt charge)&lt;br /&gt;
*special item drops: 8 small cogs, 11 medium cogs, 6 large cogs (7180pts, 250% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Water Tower&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownWaterTower.png|150px]]&lt;br /&gt;
|'''Behavior:''' Plant that emerges from the water and heals itself constantly. Shooting it causes it to close and stops it from firing bullets.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 120HP&lt;br /&gt;
*point values: 5000pts&lt;br /&gt;
*item drops: 6 medium cogs, 2 large cogs (2600pts, 100% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter III: Prisoner of the Badlands==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Badlands Tank&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSmallTank.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small grounded tanks with little health that come in groups. On Judgement difficulty, they are much more dangerous as they shoot a large amount of bullets in a cone around their target with green rings being shot among them.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 2HP&lt;br /&gt;
*point values: 200pts&lt;br /&gt;
*item drops: 1 small cog (10pts, 2.5% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Badlands Hopper&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownHopper.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small enemies that emerge from underground and jump along fixed routes.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed mid-air.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 9HP&lt;br /&gt;
*point values: 200pts (no special), 1000pts (special)&lt;br /&gt;
*regular item drops: 1 small cog (10pts, 2.5% Vaunt charge)&lt;br /&gt;
*special item drops: 6 small cogs, 2 medium cogs (260pts, 35% Vaunt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Badlands Saucer&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSaucer.png|150px]]&lt;br /&gt;
|'''Behavior:''' Small saucer flying in fixed routes. However, if one of them is destroyed, all other saucers will follow the player that destroyed it until that player dies.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 1HP&lt;br /&gt;
*point values: 100pts&lt;br /&gt;
*regular item drops: 2 small cogs (20pts, 5% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Manatee&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownManatee.png|150px]]&lt;br /&gt;
|'''Behavior:''' An enemy that looks like a Badlands Rhino but wields no shoulder cannons and is much weaker.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 60HP&lt;br /&gt;
*point values: 500pts&lt;br /&gt;
*regular item drops: 8 medium cogs, 1 large cog (1800pts, 100% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Badlands Rhino&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownRhino.png|150px]]&lt;br /&gt;
|'''Behavior:''' Tanky machine with 4 turrets (2 on each shoulder). The turrets don't drop their items until the rhino itself is destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The rhino is destroyed after its four turrets. &lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 175HP (rhino), 12HP (turret)&lt;br /&gt;
*point values: 3000pts (no special), 250pts (turret), 10000pts (special)&lt;br /&gt;
*regular item drops: 3 small cogs, 1 large cog, n*3 small cogs, n*1 medium cogs (1030pts+n*130pts, 27.5%+n*17.5% Vaunt charge)&lt;br /&gt;
*special item drops: 15 small cogs, 4 medium cogs, 1 large cog, 3 bonus cogs, 1 gear (4150pts, 197.7% Vaunt charge)&lt;br /&gt;
*n: destroyed turrets&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Time Bomb&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTimeBomb.png|150px]]&lt;br /&gt;
|'''Behavior:''' Time bombs that start fusing when the stage scrolls past set points.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed while it's about to explode.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 4HP&lt;br /&gt;
*point values: 100pts (no special), 800pts (special)&lt;br /&gt;
*regular item drops: 1 small cog, (10pts, 2.5% Vaunt charge)&lt;br /&gt;
*special item drops: 1 small cog, 2 medium cog, 1 large cog, (1210pts, 42.5% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Avenger&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownAvenger.png|150px]]&lt;br /&gt;
|'''Behavior:''' Exchanges a line of bullets with its partner. If the partner dies, it fires a pattern to avenge it. The pattern depends on the face.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed either within 1.5 seconds of its partner getting destroyed or while its partner's health is lower than a third of its max health.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 45HP&lt;br /&gt;
*point values: 1000pts (no special), 5000pts (special)&lt;br /&gt;
*regular item drops: 12 small cogs, 3 medium cogs, 1 large cog, (1420pts, 80% Vaunt charge)&lt;br /&gt;
*special item drops: 12 small cogs, 3 medium cogs, 1 large cog, 8 bonus cogs, 4 gears, (11020pts, 414% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter IV: Secret Mines of New Madrid==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Pile Driver&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPileDriver.png|150px]]&lt;br /&gt;
|'''Behavior:''' Destructible machine that shoots no bullets.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 50HP&lt;br /&gt;
*point values: 1000pts&lt;br /&gt;
*regular item drops: 4 medium cogs, 2 large cogs (2400pts, 80% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Shack&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownShack.png|150px]]&lt;br /&gt;
|'''Behavior:''' Destructible building that shoots no bullets.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 25HP&lt;br /&gt;
*point values: 500pts&lt;br /&gt;
*regular item drops: 1 large cog (1000pts, 20% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Container&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownContainer.png|150px]]&lt;br /&gt;
|'''Behavior:''' There are three types of containers: Empty containers that do not shoot (have no animation and don't glow), weak containers that shoot singular bullets (have animation but don't glow) and strong containers that shoot walls of bullets (have animation and glow as well). While all of these are intended to have different point values, they actually don't give any points upon being destroyed due to a bug.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 30HP (empty), 20HP (weak), 50HP (strong)&lt;br /&gt;
*point values: 0pts&lt;br /&gt;
*item drops (any type): 1 large cog (1000pts, 20% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Jack in the Box&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownJackInTheBox.png|150px]]&lt;br /&gt;
|'''Behavior:''' Flying enemies. Hitting them reveals their arm with their weak spot. Only the weak spot takes regular damage while the machine itself only takes 1/10th of the shot's damage. On Judgement difficulty, they are much more dangerous as they shoot a large amount of bullets in a cone around their target with green rings being shot among them.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The enemy is destroyed by a shot to its weak spot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 5HP&lt;br /&gt;
*point values: 200pts (no special), 1000pts (special)&lt;br /&gt;
*regular item drops: 2 medium cogs (200pts, 20% Vaunt charge)&lt;br /&gt;
*special item drops: 2 bonus cogs (400pts, 33.4% Vaunt charge)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Barge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBarge.png|150px]]&lt;br /&gt;
|'''Behavior:''' Large enemy that comes in three different sizes and either 4, 8 or 12 turrets. Destroying their front will uncover all their turrets. Destroying all turrets destroys the entire Barge.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The green turret gets destroyed last.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 30HP (front), 17HP (small turret), 30HP (big turret), 18.7HP (small, green turret), 33HP (big, green turret)&lt;br /&gt;
*point values: 0pts (front), 100pts (small turret), 500pts (big turret), 1000pts (barge, no special), 5000pts (barge, special)&lt;br /&gt;
*small turret item drops: 2 small cogs (20pts, 5% Vaunt charge)&lt;br /&gt;
*big turret item drops: 2 medium cogs (200pts, 20% Vaunt charge)&lt;br /&gt;
*regular barge item drops: 4 small cogs, 1 large cog, n*1 medium cogs (1040pts+n*100pts, 30%+n*10% Vaunt charge)&lt;br /&gt;
*special barge item drops: 4 bonus cogs, 1 gear, n*1 bonus cogs (2800pts+n*200pts, 116.9%+n*16.7% Vaunt charge)&lt;br /&gt;
*n: number of turrets&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Train&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTrainCar.png|150px]]&lt;br /&gt;
[[File:JamestownTrainEngine.png|150px]]&lt;br /&gt;
|'''Behavior:''' Trains consisting of multiple train cars and one train engine at the front. Destroying all train cars, including the engine, will cause all parts of the train to explode. The cars containing small turrets (red orbs) will shoot singular bullets at their target player while the cars containing big turrets will shoot lines aimed above their target player. The train engine fires a static pattern exclusively in Judgement.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' The train engine gets destroyed last.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: 120HP (engine), 20HP (small car), 40HP (big car)&lt;br /&gt;
*point values: 200pts (car), 200pts (engine, no special), 10000pts (engine, special), n*100pts (train, no special), n*1000pts (train, special)&lt;br /&gt;
*small car item drops: 1 medium cog (100pts, 10% Vaunt charge)&lt;br /&gt;
*big car item drops: 1 large cog (1000pts, 20% Vaunt charge)&lt;br /&gt;
*regular train engine item drops: 6 medium cogs, 2 large cogs (2600pts, 100% Vaunt charge)&lt;br /&gt;
*special train engine item drops: 6 medium cogs, 2 large cogs, 2 bonus cogs (3000pts, 133.4% Vaunt charge)&lt;br /&gt;
*n: number of train cars, including train engine&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter V: The Lost Temple of Croatoa==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Destroyable Block&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownDestroyableBlock.png|150px]]&lt;br /&gt;
|'''Behavior:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: [...]&lt;br /&gt;
*point values: [...]&lt;br /&gt;
*regular item drops: [...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Attached Turrets&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownAttachedTurrets.png|150px]]&lt;br /&gt;
|'''Behavior:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: [...]&lt;br /&gt;
*point values: [...]&lt;br /&gt;
*regular item drops: [...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Nest Enemy (small)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownNestEnemySmall.png|150px]]&lt;br /&gt;
|'''Behavior:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: [...]&lt;br /&gt;
*point values: [...]&lt;br /&gt;
*regular item drops: [...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Nest Enemy (medium)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownNestEnemyMedium.png|150px]]&lt;br /&gt;
|'''Behavior:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: [...]&lt;br /&gt;
*point values: [...]&lt;br /&gt;
*regular item drops: [...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Nest&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownNest.png|150px]]&lt;br /&gt;
|'''Behavior:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: [...]&lt;br /&gt;
*point values: [...]&lt;br /&gt;
*regular item drops: [...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Croatoa Rhino&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCroatoaRhino.png|150px]]&lt;br /&gt;
|'''Behavior:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: [...]&lt;br /&gt;
*point values: [...]&lt;br /&gt;
*regular item drops: [...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Sentry Statue&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSentryStatue.png|150px]]&lt;br /&gt;
|'''Behavior:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: [...]&lt;br /&gt;
*point values: [...]&lt;br /&gt;
*regular item drops: [...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Final Rhino&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFinalRhino.png|150px]]&lt;br /&gt;
|'''Behavior:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: [...]&lt;br /&gt;
*point values: [...]&lt;br /&gt;
*regular item drops: [...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Croatoa Avenger&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCroatoaAvenger.png|150px]]&lt;br /&gt;
|'''Behavior:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Special:''' no Special condition&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*health: [...]&lt;br /&gt;
*point values: [...]&lt;br /&gt;
*regular item drops: [...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:JamestownSentryStatue.png&amp;diff=17351</id>
		<title>File:JamestownSentryStatue.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:JamestownSentryStatue.png&amp;diff=17351"/>
		<updated>2022-10-24T19:44:11Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:JamestownNestEnemySmall.png&amp;diff=17350</id>
		<title>File:JamestownNestEnemySmall.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:JamestownNestEnemySmall.png&amp;diff=17350"/>
		<updated>2022-10-24T19:42:07Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:JamestownNestEnemyMedium.png&amp;diff=17349</id>
		<title>File:JamestownNestEnemyMedium.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:JamestownNestEnemyMedium.png&amp;diff=17349"/>
		<updated>2022-10-24T19:41:52Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:JamestownNest.png&amp;diff=17348</id>
		<title>File:JamestownNest.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:JamestownNest.png&amp;diff=17348"/>
		<updated>2022-10-24T19:41:37Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:JamestownFinalRhino.png&amp;diff=17347</id>
		<title>File:JamestownFinalRhino.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:JamestownFinalRhino.png&amp;diff=17347"/>
		<updated>2022-10-24T19:41:27Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:JamestownDestroyableBlock.png&amp;diff=17346</id>
		<title>File:JamestownDestroyableBlock.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:JamestownDestroyableBlock.png&amp;diff=17346"/>
		<updated>2022-10-24T19:41:06Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:JamestownCroatoaRhino.png&amp;diff=17345</id>
		<title>File:JamestownCroatoaRhino.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:JamestownCroatoaRhino.png&amp;diff=17345"/>
		<updated>2022-10-24T19:40:34Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:JamestownCroatoaAvenger.png&amp;diff=17344</id>
		<title>File:JamestownCroatoaAvenger.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:JamestownCroatoaAvenger.png&amp;diff=17344"/>
		<updated>2022-10-24T19:40:16Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:JamestownAttachedTurrets.png&amp;diff=17343</id>
		<title>File:JamestownAttachedTurrets.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:JamestownAttachedTurrets.png&amp;diff=17343"/>
		<updated>2022-10-24T19:40:00Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17308</id>
		<title>Jamestown/Ships</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17308"/>
		<updated>2022-10-22T20:45:04Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* Damage scaling in co-op */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Classic ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Beam&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBeam.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Forward beam and spread shot. Sir Walter's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 3 (focused)&lt;br /&gt;
*vulcan shots: 60dps; damage: 1 per shot, frequency: 5 shots every 5 frames&lt;br /&gt;
*special laser: 87dps; damage: 1.45, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunner&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGunner.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Directional vulcan shot. John Smith's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*forward shots: 27.84dps; damage: 0.928, frequency: 1 shot every 2 frames&lt;br /&gt;
*directional shots: 50.75dps; damage: 1.0875, frequency: shot alternates between firing for 8 to 20 frames and not shooting for 2 to 6 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Charge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCharge.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Piercing orb of charged energy. Virginia Dare's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. If the orb continuously collides with a target between dealing damage, any hit after the first hit will deal double the damage of the first hit. Once it stops colliding with a target, this process resets. It's possible to continuously release small orbs once charged by holding the Special button.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: 30dps (intended: 40dps); damage: 2 per shot, frequency: 1 shot every 4 frames (intended: every 3 frames)&lt;br /&gt;
*special shot (small orb): ~2.727*n dps; damage: 2.5 per hit, recharge: 55 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (medium orb): ~5.097*n dps; damage: 8.75 per hit, recharge: 103 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (full orb): ~5.960*n dps; damage: 15 per hit, recharge: 151 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*n: the amount of times the base damage gets dealt. Note that if an orb hits enemies in quick succession, any hit after the first deals double the amount of damage as the first hit. This means that for 2 successive hits: n=3 and for 3 successive hits: n=5, etc...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Bomber&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBomber.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Detonate shots mid-air. Joachin Gaunz's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot of vulcan bullets with below average speed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special will make the ship continue to fire bullets which immediately explode in front of the player ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage: 6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*special explosion: ~126.43dps (intended: 147.5dps); damage: 14.75, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
Each explosion only deals damage once.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treason ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunpowder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPowder.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Three barrels can be thrown as bombs or fire bullets. Percy's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot fired from the ship and every barrel orbiting around it. &lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Launches one of the barrels forward. Releasing the special button makes that barrel explode. Every 100 frames, a barrel will be added to the ship. If the ship already has the maximum amount of 3 barrels, no new barrel will be added. However, this also means it's possible to obtain a new barrel right after firing one away.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*ship shots: 21.6dps (intended: 25.2dps); damage=2.52, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel shots: 10.8dps*n (intended: 12.6dps*n); damage=1.26, frequency: n shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel explosion: 3.78dps*m (37.8dps potential for single target); damage=6.3, max AOE hits: 10, recharge: 1 barrel every 100 frames, collision frequency: 1 collision every 4 frames&lt;br /&gt;
*n: number of current barrels&lt;br /&gt;
*m: number of collisions with each target&lt;br /&gt;
*Damage dealt by barrel explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Treason&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTreason.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. For example: If two missiles are believed to be enough to destroy the first target, the following missiles will have different targets. However, particular intricacies of the targetting logic have yet to be fully understood. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. After launching missiles, it takes 30 frames for them to become chargable again. While charging, it takes 60 frames to fully charge all 4.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 9 (unfocused), 4 (focused)&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*missiles (1 charged): 20dps; damage=10, recharge: 30 frames&lt;br /&gt;
*missiles (2 charged): 24dps; damage=10, recharge: 50 frames&lt;br /&gt;
*missiles (3 charged): ~25.71dps; damage=10, recharge: 70 frames&lt;br /&gt;
*missiles (4 charged): 40dps; damage: 15, recharge: 90 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Ghost&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGhost.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Create a ghost to fight for you &amp;amp; wield a long blade. Catesby's Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight and sideways shot if the ghost is not active. Sideways shot is much stronger. If the ship's ghost is currently summoned, the shot is replaced with a long blade aimed forward. The ghost shoots its bullets regardless of whether the shot button is held.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' The special input is used to summon, reposition and dismiss the ghost. While the ghost is not active, pressing special will summon the ghost at the ship's location. Pressing special while the ghost is active will call the ghost to move to the ship's location at that moment. Pressing special while the ghost is still repositioning (essentially double tapping) will dismiss the ghost.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots forward: ~17.14dps (intended: 20dps); damage=1, frequency: 2 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*vulcan shots sideways: ~42.86dps (intended: 50dps) on each side; damage=5, frequency: 1 shot every 7 frames (intended: every 6 frames) on each side&lt;br /&gt;
*ghost shots forward: ~17.23dps (intended: 20.1dps); damage=0.67, frequency: 3 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*ghost shots backward: ~51.43dps (intended: 60dps); damage=[3 (big shot), 1.5 (small shot)], frequency=1 big and 2 small shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*sword: 54dps (intended: 72dps); damage=3.6, collision frequency: collision every 4 frames (intended: every 3 frames)&lt;br /&gt;
*The decompilation reveals that the blade's dps was explicitly intended to be 72. However, just like many other shot cooldowns in Jamestown+, the cooldown lasts 1 frame longer than it should.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fortune&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFortune.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A randomly-chosen ship from Classic &amp;amp; Treason ships. Fortune's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| At the start of each stage and every time the player dies, this ship will be switched to a random ship from the Classic and Treason ship collection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar A (Drop Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Deploy a stationary beam cannon. The Castaway's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Pressing the Special button will summon a beam at the ship's current location. This beam will remain there as long as the Special button is held and that ship is alive. After letting go, a new beam can be summoned instantly at a new location.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8.5 (unfocused), 7 (focused)&lt;br /&gt;
*special laser: 35dps; damage: ~0.5833, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar B (Burst Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Charge a massive blast of energy. The Castaway's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Holding the Special button will slowly charge a massive laser beam for 61 frames while slowing down the ship. Once the laser is charged, the ship becomes even slower. Releasing the Special button at that point will fire the laser which lasts for 23 frames. Note that the laser only reaches through half of the screen during the first frame. While the laser is fired, the ship's speed will slowly accelerate back to its regular speed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 4 (charging), 2 (charged)&lt;br /&gt;
*burst laser: ~54.76dps, damage potential per burst: ~76.66; damage: ~3.33, burst duration: 23 frames, recharge: 61 frames, frequency: damage every frame during laser, 1 laser every 84 frames (23+61)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Grenadoe A (Six Bomb)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGrenadoe.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance outfitted with Deimosian pirate grenadoes. Wield and throw 6 flash grenadoes. The Pirate Queen's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Pressing the Special button will launch one of the grenades surrounding the ship. The grenades will be restocked over time and a maximum of 6 can be held. However, there are two timers involved when restocking grenades. After launching a grenade, it will take 135 frames for grenades to get restocked again. However, during the restocking it will take another 7 frames for each consecutive grenade to be restocked. The 135 frame restock cooldown always gets reset every time a grenade is launched, so it's also possible to interrupt the active restocking process by launching a grenade in the middle of it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8; the ship will initially move at speed 6 upon spawning (including after a death) but pressing the Special button will fix it to 8, even if no grenade is available at that time&lt;br /&gt;
*single grenade: 14 total damage; damage: 7 per hit, hits: 2, frequency: 1 hit every 4 frames&lt;br /&gt;
*all grenades: ~22.9dps to ~53.45dps; total damage: ranges from 84 (intended) to 196 (damage bug), slow recharge: 135 frames, fast recharge: 1 grenade every 7 frames, recommended launch rate for damage bug: 1 grenade every 10 frames&lt;br /&gt;
*Damage dealt by grenade explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
*Grenade damage bug: Even though 6 grenades should just deal 84 damage in total, it appears that [https://youtu.be/voxL3OuZlzw grenades discharged in rapid succession will deal more damage]. This is assumed to be a bug and increases the damage potential from 6 grenades being launched from 84 to 196. To achieve this a grenade must be launched every 10 or 11 frames and the Special button must always be released as soon as possible upon a grenade launch. The bug is caused by newly launched grenades increasing the amount of times grenades that are already exploding will apply damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Grenadoe B (Aim Bomb)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGrenadoe.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance outfitted with Deimosian pirate grenadoes. Throw aimable explosives at your foes. The Pirate Queen's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' While the Special button is either held or tapped, the aim line's angle is fixated. Releasing the Special button will launch the grenade in that direction if it's stocked up. The ship can only hold one grenade at a time. While not holding or not tapping the Special button, the aim will constantly change to be the opposite direction of the ship's movement. It's possible to consistently launch grenades in the same direction by simply tapping the Special button or using external autofire the whole time.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 8 (focused)&lt;br /&gt;
*grenade: ~49.23dps (intended: ~75.29dps), damage per grenade: ~42.67 (intended: 64); damage: ~21.33 per hit, hits: 2 (intended: 3), collision frequency: 1 hit every 4 frames, recharge: 1 grenade every 52 frames (intended: every 51 frames)&lt;br /&gt;
*Damage dealt by grenade explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Crystal A (Espada)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCrystal.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;The Spaniard's personal conveyance. Customizable. Crystal shard that steers mid-air. The Spanish Prisoner's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 7&lt;br /&gt;
*sword: 30dps; damage per hit: 0.5, collision frequency: 1 hit every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Crystal B (Corazon)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCrystal.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;The Spaniard's personal conveyance. Customizable. Sword made of indestructible crystal. The Spanish Prisoner's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: [...]&lt;br /&gt;
*crystal: ~0.66dps*n; damage: 4.64 per hit, collision frequency: 1 hit every 2 frames, crystal recharge: 7 seconds&lt;br /&gt;
*n: amount of hits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fate&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFate.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Fate's Conveyance. Its weapons mimic those of the Spanish armada. Random ship that uses weapons from the Armada.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| [...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada shots==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Spread Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSpreadShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;An auto-focusing spread shot.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Spread shot type consisting of 5 lanes of bullets. While the player is moving or trying to move, the spread increases. This includes trying to move down while already hugging the bottom or moving towards a wall/side while already hugging it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 55.5dps; damage: 2.2 per large shot, 1.5 per medium shot, 1.1 per small shot, frequency: 1 large shot, 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Flank Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFlankShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Shot that fires angled shots from its flank when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one forward shot and one option on each side of the ship which shoot forward by default. Moving to the left causes the left option to aim 45 degrees to the left over time and moving to the right causes the right option to aim 45 degrees to the right over time. Not moving to either side causes both options to aim forward again over time.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 11.25dps; damage: 1.5 per forward shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*flank shot: 18dps on each side; damage: 1.2 per line shot; frequency: 1 shot every 4 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Side Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSideShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Fires forward, to the left and to the right.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one wide forward shot and one smaller shot straight to the left and right side each.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 25dps; damage: 2.5 per forward shot, frequency: 1 shot every 6 frames&lt;br /&gt;
*side shot: 21dps on each side; damage: 2.8 per side shot; frequency: 1 shot every 8 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Reverse Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownReverseShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A rear-guard shot that fires backwards.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots with slight spread and three downwards shots with greater spread.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 22.5dps; damage: 1.5 per shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*rear shot: 58dps; damage: 2.5 per wide shot, 2.2 per angled shot, frequency: 1 wide shot every 6 frames, 2 angled shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lean Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLeanShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot which leans its cannons when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of three lanes of shots with a slight spread aimed forward by default. Moving to the left changes their angles to the left and moving to the right changes their angles to the right. Not moving to any side makes them default to aiming forward again.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 44.25dps; damage: 2.2 per large bullet, 1.5 per medium bullet, frequency: 2 large bullets and 1 medium bullet every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Duckling&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownDucklingShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot whose cannons follow you in a trail.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots on the ship and four options following the ship with each shooting forward as well. The options do not trace the ship's movement but simply all make sure to stay within a set radius each. If the ship stands still while the stage is scrolling, the options will realign themselves behind the ship again as they try to stay in range and do not inherently get dragged along by the stage scrolling unlike the ship. This can cause the options to get positioned under the screen which will also cause their shots to be cancelled and never enter the screen in the first place if the player is too low on screen while the stage is scrolling.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 19.5dps; damage: 1.3 per shot, frequency: 2 shots every 8 frames&lt;br /&gt;
*option shots: 39dps; damage: 1.5 per medium shot, 1.1 per small shot, frequency: 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
*sum of all shots: 58.5dps (19.5dps+39dps)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deltatime and cooldown oversight in Jamestown+==&lt;br /&gt;
Many ships in Jamestown+ suffer from a bug that causes them to have less dps potential than intended. In Jamestown+, the delta time value for gameplay logic was changed from slightly above 1/60 to slightly below 1/60. Because of this, many  shot and collision frequencies take one frame longer than intended. This page will list the resulting cooldowns and the originally intended dps values in brackets in those cases. The original Jamestown does not suffer from this, so the intended frequency and dps values hold true for that version.&lt;br /&gt;
&lt;br /&gt;
==Damage scaling in co-op==&lt;br /&gt;
The more players are in the party, the less damage each player's attacks will deal, even while any of the party members are currently dead. Most attacks' damage is divided by 1+(players-1)*0.5666. However, damage dealt by explosions from barrels of the Bomber ship and grenades of the Grenadoe A and B ship is divided by 1+(players-1)*0.28333 instead.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown and Jamestown+ reverse engineered by Olifante&lt;br /&gt;
# gameplay information compiled by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17307</id>
		<title>Jamestown/Ships</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17307"/>
		<updated>2022-10-22T20:37:29Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* Armada ships */ explanation of how to use grenade damage bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Classic ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Beam&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBeam.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Forward beam and spread shot. Sir Walter's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 3 (focused)&lt;br /&gt;
*vulcan shots: 60dps; damage: 1 per shot, frequency: 5 shots every 5 frames&lt;br /&gt;
*special laser: 87dps; damage: 1.45, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunner&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGunner.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Directional vulcan shot. John Smith's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*forward shots: 27.84dps; damage: 0.928, frequency: 1 shot every 2 frames&lt;br /&gt;
*directional shots: 50.75dps; damage: 1.0875, frequency: shot alternates between firing for 8 to 20 frames and not shooting for 2 to 6 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Charge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCharge.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Piercing orb of charged energy. Virginia Dare's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. If the orb continuously collides with a target between dealing damage, any hit after the first hit will deal double the damage of the first hit. Once it stops colliding with a target, this process resets. It's possible to continuously release small orbs once charged by holding the Special button.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: 30dps (intended: 40dps); damage: 2 per shot, frequency: 1 shot every 4 frames (intended: every 3 frames)&lt;br /&gt;
*special shot (small orb): ~2.727*n dps; damage: 2.5 per hit, recharge: 55 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (medium orb): ~5.097*n dps; damage: 8.75 per hit, recharge: 103 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (full orb): ~5.960*n dps; damage: 15 per hit, recharge: 151 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*n: the amount of times the base damage gets dealt. Note that if an orb hits enemies in quick succession, any hit after the first deals double the amount of damage as the first hit. This means that for 2 successive hits: n=3 and for 3 successive hits: n=5, etc...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Bomber&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBomber.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Detonate shots mid-air. Joachin Gaunz's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot of vulcan bullets with below average speed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special will make the ship continue to fire bullets which immediately explode in front of the player ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage: 6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*special explosion: ~126.43dps (intended: 147.5dps); damage: 14.75, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
Each explosion only deals damage once.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treason ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunpowder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPowder.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Three barrels can be thrown as bombs or fire bullets. Percy's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot fired from the ship and every barrel orbiting around it. &lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Launches one of the barrels forward. Releasing the special button makes that barrel explode. Every 100 frames, a barrel will be added to the ship. If the ship already has the maximum amount of 3 barrels, no new barrel will be added. However, this also means it's possible to obtain a new barrel right after firing one away.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*ship shots: 21.6dps (intended: 25.2dps); damage=2.52, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel shots: 10.8dps*n (intended: 12.6dps*n); damage=1.26, frequency: n shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel explosion: 3.78dps*m (37.8dps potential for single target); damage=6.3, max AOE hits: 10, recharge: 1 barrel every 100 frames, collision frequency: 1 collision every 4 frames&lt;br /&gt;
*n: number of current barrels&lt;br /&gt;
*m: number of collisions with each target&lt;br /&gt;
*Damage dealt by barrel explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Treason&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTreason.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. For example: If two missiles are believed to be enough to destroy the first target, the following missiles will have different targets. However, particular intricacies of the targetting logic have yet to be fully understood. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. After launching missiles, it takes 30 frames for them to become chargable again. While charging, it takes 60 frames to fully charge all 4.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 9 (unfocused), 4 (focused)&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*missiles (1 charged): 20dps; damage=10, recharge: 30 frames&lt;br /&gt;
*missiles (2 charged): 24dps; damage=10, recharge: 50 frames&lt;br /&gt;
*missiles (3 charged): ~25.71dps; damage=10, recharge: 70 frames&lt;br /&gt;
*missiles (4 charged): 40dps; damage: 15, recharge: 90 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Ghost&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGhost.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Create a ghost to fight for you &amp;amp; wield a long blade. Catesby's Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight and sideways shot if the ghost is not active. Sideways shot is much stronger. If the ship's ghost is currently summoned, the shot is replaced with a long blade aimed forward. The ghost shoots its bullets regardless of whether the shot button is held.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' The special input is used to summon, reposition and dismiss the ghost. While the ghost is not active, pressing special will summon the ghost at the ship's location. Pressing special while the ghost is active will call the ghost to move to the ship's location at that moment. Pressing special while the ghost is still repositioning (essentially double tapping) will dismiss the ghost.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots forward: ~17.14dps (intended: 20dps); damage=1, frequency: 2 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*vulcan shots sideways: ~42.86dps (intended: 50dps) on each side; damage=5, frequency: 1 shot every 7 frames (intended: every 6 frames) on each side&lt;br /&gt;
*ghost shots forward: ~17.23dps (intended: 20.1dps); damage=0.67, frequency: 3 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*ghost shots backward: ~51.43dps (intended: 60dps); damage=[3 (big shot), 1.5 (small shot)], frequency=1 big and 2 small shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*sword: 54dps (intended: 72dps); damage=3.6, collision frequency: collision every 4 frames (intended: every 3 frames)&lt;br /&gt;
*The decompilation reveals that the blade's dps was explicitly intended to be 72. However, just like many other shot cooldowns in Jamestown+, the cooldown lasts 1 frame longer than it should.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fortune&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFortune.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A randomly-chosen ship from Classic &amp;amp; Treason ships. Fortune's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| At the start of each stage and every time the player dies, this ship will be switched to a random ship from the Classic and Treason ship collection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar A (Drop Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Deploy a stationary beam cannon. The Castaway's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Pressing the Special button will summon a beam at the ship's current location. This beam will remain there as long as the Special button is held and that ship is alive. After letting go, a new beam can be summoned instantly at a new location.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8.5 (unfocused), 7 (focused)&lt;br /&gt;
*special laser: 35dps; damage: ~0.5833, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar B (Burst Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Charge a massive blast of energy. The Castaway's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Holding the Special button will slowly charge a massive laser beam for 61 frames while slowing down the ship. Once the laser is charged, the ship becomes even slower. Releasing the Special button at that point will fire the laser which lasts for 23 frames. Note that the laser only reaches through half of the screen during the first frame. While the laser is fired, the ship's speed will slowly accelerate back to its regular speed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 4 (charging), 2 (charged)&lt;br /&gt;
*burst laser: ~54.76dps, damage potential per burst: ~76.66; damage: ~3.33, burst duration: 23 frames, recharge: 61 frames, frequency: damage every frame during laser, 1 laser every 84 frames (23+61)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Grenadoe A (Six Bomb)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGrenadoe.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance outfitted with Deimosian pirate grenadoes. Wield and throw 6 flash grenadoes. The Pirate Queen's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Pressing the Special button will launch one of the grenades surrounding the ship. The grenades will be restocked over time and a maximum of 6 can be held. However, there are two timers involved when restocking grenades. After launching a grenade, it will take 135 frames for grenades to get restocked again. However, during the restocking it will take another 7 frames for each consecutive grenade to be restocked. The 135 frame restock cooldown always gets reset every time a grenade is launched, so it's also possible to interrupt the active restocking process by launching a grenade in the middle of it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8; the ship will initially move at speed 6 upon spawning (including after a death) but pressing the Special button will fix it to 8, even if no grenade is available at that time&lt;br /&gt;
*single grenade: 14 total damage; damage: 7 per hit, hits: 2, frequency: 1 hit every 4 frames&lt;br /&gt;
*all grenades: ~22.9dps to ~53.45dps; total damage: ranges from 84 (intended) to 196 (damage bug), slow recharge: 135 frames, fast recharge: 1 grenade every 7 frames, recommended launch rate for damage bug: 1 grenade every 10 frames&lt;br /&gt;
*Damage dealt by grenade explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
*Grenade damage bug: Even though 6 grenades should just deal 84 damage in total, it appears that [https://youtu.be/voxL3OuZlzw grenades discharged in rapid succession will deal more damage]. This is assumed to be a bug and increases the damage potential from 6 grenades being launched from 84 to 196. To achieve this a grenade must be launched every 10 or 11 frames and the Special button must always be released as soon as possible upon a grenade launch. The bug is caused by newly launched grenades increasing the amount of times grenades that are already exploding will apply damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Grenadoe B (Aim Bomb)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGrenadoe.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance outfitted with Deimosian pirate grenadoes. Throw aimable explosives at your foes. The Pirate Queen's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' While the Special button is either held or tapped, the aim line's angle is fixated. Releasing the Special button will launch the grenade in that direction if it's stocked up. The ship can only hold one grenade at a time. While not holding or not tapping the Special button, the aim will constantly change to be the opposite direction of the ship's movement. It's possible to consistently launch grenades in the same direction by simply tapping the Special button or using external autofire the whole time.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 8 (focused)&lt;br /&gt;
*grenade: ~49.23dps (intended: ~75.29dps), damage per grenade: ~42.67 (intended: 64); damage: ~21.33 per hit, hits: 2 (intended: 3), collision frequency: 1 hit every 4 frames, recharge: 1 grenade every 52 frames (intended: every 51 frames)&lt;br /&gt;
*Damage dealt by grenade explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Crystal A (Espada)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCrystal.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;The Spaniard's personal conveyance. Customizable. Crystal shard that steers mid-air. The Spanish Prisoner's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 7&lt;br /&gt;
*sword: 30dps; damage per hit: 0.5, collision frequency: 1 hit every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Crystal B (Corazon)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCrystal.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;The Spaniard's personal conveyance. Customizable. Sword made of indestructible crystal. The Spanish Prisoner's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: [...]&lt;br /&gt;
*crystal: ~0.66dps*n; damage: 4.64 per hit, collision frequency: 1 hit every 2 frames, crystal recharge: 7 seconds&lt;br /&gt;
*n: amount of hits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fate&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFate.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Fate's Conveyance. Its weapons mimic those of the Spanish armada. Random ship that uses weapons from the Armada.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| [...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada shots==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Spread Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSpreadShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;An auto-focusing spread shot.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Spread shot type consisting of 5 lanes of bullets. While the player is moving or trying to move, the spread increases. This includes trying to move down while already hugging the bottom or moving towards a wall/side while already hugging it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 55.5dps; damage: 2.2 per large shot, 1.5 per medium shot, 1.1 per small shot, frequency: 1 large shot, 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Flank Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFlankShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Shot that fires angled shots from its flank when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one forward shot and one option on each side of the ship which shoot forward by default. Moving to the left causes the left option to aim 45 degrees to the left over time and moving to the right causes the right option to aim 45 degrees to the right over time. Not moving to either side causes both options to aim forward again over time.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 11.25dps; damage: 1.5 per forward shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*flank shot: 18dps on each side; damage: 1.2 per line shot; frequency: 1 shot every 4 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Side Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSideShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Fires forward, to the left and to the right.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one wide forward shot and one smaller shot straight to the left and right side each.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 25dps; damage: 2.5 per forward shot, frequency: 1 shot every 6 frames&lt;br /&gt;
*side shot: 21dps on each side; damage: 2.8 per side shot; frequency: 1 shot every 8 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Reverse Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownReverseShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A rear-guard shot that fires backwards.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots with slight spread and three downwards shots with greater spread.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 22.5dps; damage: 1.5 per shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*rear shot: 58dps; damage: 2.5 per wide shot, 2.2 per angled shot, frequency: 1 wide shot every 6 frames, 2 angled shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lean Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLeanShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot which leans its cannons when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of three lanes of shots with a slight spread aimed forward by default. Moving to the left changes their angles to the left and moving to the right changes their angles to the right. Not moving to any side makes them default to aiming forward again.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 44.25dps; damage: 2.2 per large bullet, 1.5 per medium bullet, frequency: 2 large bullets and 1 medium bullet every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Duckling&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownDucklingShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot whose cannons follow you in a trail.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots on the ship and four options following the ship with each shooting forward as well. The options do not trace the ship's movement but simply all make sure to stay within a set radius each. If the ship stands still while the stage is scrolling, the options will realign themselves behind the ship again as they try to stay in range and do not inherently get dragged along by the stage scrolling unlike the ship. This can cause the options to get positioned under the screen which will also cause their shots to be cancelled and never enter the screen in the first place if the player is too low on screen while the stage is scrolling.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 19.5dps; damage: 1.3 per shot, frequency: 2 shots every 8 frames&lt;br /&gt;
*option shots: 39dps; damage: 1.5 per medium shot, 1.1 per small shot, frequency: 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
*sum of all shots: 58.5dps (19.5dps+39dps)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deltatime and cooldown oversight in Jamestown+==&lt;br /&gt;
Many ships in Jamestown+ suffer from a bug that causes them to have less dps potential than intended. In Jamestown+, the delta time value for gameplay logic was changed from slightly above 1/60 to slightly below 1/60. Because of this, many  shot and collision frequencies take one frame longer than intended. This page will list the resulting cooldowns and the originally intended dps values in brackets in those cases. The original Jamestown does not suffer from this, so the intended frequency and dps values hold true for that version.&lt;br /&gt;
&lt;br /&gt;
==Damage scaling in co-op==&lt;br /&gt;
The more players are in the party, the less damage each player's attacks will deal. Most attacks' damage is divided by 1+(players-1)*0.5666. However, damage dealt by explosions from barrels of the Bomber ship and grenades of the Grenadoe A and B ship is divided by 1+(players-1)*0.28333 instead.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown and Jamestown+ reverse engineered by Olifante&lt;br /&gt;
# gameplay information compiled by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17213</id>
		<title>Jamestown/Ships</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17213"/>
		<updated>2022-10-20T19:20:43Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* Damage scaling in co-op */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Classic ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Beam&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBeam.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Forward beam and spread shot. Sir Walter's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 3 (focused)&lt;br /&gt;
*vulcan shots: 60dps; damage: 1 per shot, frequency: 5 shots every 5 frames&lt;br /&gt;
*special laser: 87dps; damage: 1.45, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunner&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGunner.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Directional vulcan shot. John Smith's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*forward shots: 27.84dps; damage: 0.928, frequency: 1 shot every 2 frames&lt;br /&gt;
*directional shots: 50.75dps; damage: 1.0875, frequency: shot alternates between firing for 8 to 20 frames and not shooting for 2 to 6 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Charge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCharge.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Piercing orb of charged energy. Virginia Dare's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. If the orb continuously collides with a target between dealing damage, any hit after the first hit will deal double the damage of the first hit. Once it stops colliding with a target, this process resets. It's possible to continuously release small orbs once charged by holding the Special button.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: 30dps (intended: 40dps); damage: 2 per shot, frequency: 1 shot every 4 frames (intended: every 3 frames)&lt;br /&gt;
*special shot (small orb): ~2.727*n dps; damage: 2.5 per hit, recharge: 55 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (medium orb): ~5.097*n dps; damage: 8.75 per hit, recharge: 103 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (full orb): ~5.960*n dps; damage: 15 per hit, recharge: 151 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*n: the amount of times the base damage gets dealt. Note that if an orb hits enemies in quick succession, any hit after the first deals double the amount of damage as the first hit. This means that for 2 successive hits: n=3 and for 3 successive hits: n=5, etc...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Bomber&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBomber.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Detonate shots mid-air. Joachin Gaunz's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot of vulcan bullets with below average speed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special will make the ship continue to fire bullets which immediately explode in front of the player ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage: 6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*special explosion: ~126.43dps (intended: 147.5dps); damage: 14.75, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
Each explosion only deals damage once.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treason ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunpowder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPowder.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Three barrels can be thrown as bombs or fire bullets. Percy's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot fired from the ship and every barrel orbiting around it. &lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Launches one of the barrels forward. Releasing the special button makes that barrel explode. Every 100 frames, a barrel will be added to the ship. If the ship already has the maximum amount of 3 barrels, no new barrel will be added. However, this also means it's possible to obtain a new barrel right after firing one away.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*ship shots: 21.6dps (intended: 25.2dps); damage=2.52, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel shots: 10.8dps*n (intended: 12.6dps*n); damage=1.26, frequency: n shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel explosion: 3.78dps*m (37.8dps potential for single target); damage=6.3, max AOE hits: 10, recharge: 1 barrel every 100 frames, collision frequency: 1 collision every 4 frames&lt;br /&gt;
*n: number of current barrels&lt;br /&gt;
*m: number of collisions with each target&lt;br /&gt;
*Damage dealt by barrel explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Treason&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTreason.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. For example: If two missiles are believed to be enough to destroy the first target, the following missiles will have different targets. However, particular intricacies of the targetting logic have yet to be fully understood. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. After launching missiles, it takes 30 frames for them to become chargable again. While charging, it takes 60 frames to fully charge all 4.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 9 (unfocused), 4 (focused)&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*missiles (1 charged): 20dps; damage=10, recharge: 30 frames&lt;br /&gt;
*missiles (2 charged): 24dps; damage=10, recharge: 50 frames&lt;br /&gt;
*missiles (3 charged): ~25.71dps; damage=10, recharge: 70 frames&lt;br /&gt;
*missiles (4 charged): 40dps; damage: 15, recharge: 90 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Ghost&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGhost.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Create a ghost to fight for you &amp;amp; wield a long blade. Catesby's Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight and sideways shot if the ghost is not active. Sideways shot is much stronger. If the ship's ghost is currently summoned, the shot is replaced with a long blade aimed forward. The ghost shoots its bullets regardless of whether the shot button is held.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' The special input is used to summon, reposition and dismiss the ghost. While the ghost is not active, pressing special will summon the ghost at the ship's location. Pressing special while the ghost is active will call the ghost to move to the ship's location at that moment. Pressing special while the ghost is still repositioning (essentially double tapping) will dismiss the ghost.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots forward: ~17.14dps (intended: 20dps); damage=1, frequency: 2 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*vulcan shots sideways: ~42.86dps (intended: 50dps) on each side; damage=5, frequency: 1 shot every 7 frames (intended: every 6 frames) on each side&lt;br /&gt;
*ghost shots forward: ~17.23dps (intended: 20.1dps); damage=0.67, frequency: 3 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*ghost shots backward: ~51.43dps (intended: 60dps); damage=[3 (big shot), 1.5 (small shot)], frequency=1 big and 2 small shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*sword: 54dps (intended: 72dps); damage=3.6, collision frequency: collision every 4 frames (intended: every 3 frames)&lt;br /&gt;
*The decompilation reveals that the blade's dps was explicitly intended to be 72. However, just like many other shot cooldowns in Jamestown+, the cooldown lasts 1 frame longer than it should.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fortune&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFortune.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A randomly-chosen ship from Classic &amp;amp; Treason ships. Fortune's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| At the start of each stage and every time the player dies, this ship will be switched to a random ship from the Classic and Treason ship collection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar A (Drop Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Deploy a stationary beam cannon. The Castaway's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Pressing the Special button will summon a beam at the ship's current location. This beam will remain there as long as the Special button is held and that ship is alive. After letting go, a new beam can be summoned instantly at a new location.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8.5 (unfocused), 7 (focused)&lt;br /&gt;
*special laser: 35dps; damage: ~0.5833, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar B (Burst Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Charge a massive blast of energy. The Castaway's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Holding the Special button will slowly charge a massive laser beam for 61 frames while slowing down the ship. Once the laser is charged, the ship becomes even slower. Releasing the Special button at that point will fire the laser which lasts for 23 frames. Note that the laser only reaches through half of the screen during the first frame. While the laser is fired, the ship's speed will slowly accelerate back to its regular speed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 4 (charging), 2 (charged)&lt;br /&gt;
*burst laser: ~54.76dps, damage potential per burst: ~76.66; damage: ~3.33, burst duration: 23 frames, recharge: 61 frames, frequency: damage every frame during laser, 1 laser every 84 frames (23+61)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Grenadoe A (Six Bomb)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGrenadoe.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance outfitted with Deimosian pirate grenadoes. Wield and throw 6 flash grenadoes. The Pirate Queen's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Pressing the Special button will launch one of the grenades surrounding the ship. The grenades will be restocked over time and a maximum of 6 can be held. However, there are two timers involved when restocking grenades. After launching a grenade, it will take 135 frames for grenades to get restocked again. However, during the restocking it will take another 7 frames for each consecutive grenade to be restocked. The 135 frame restock cooldown always gets reset every time a grenade is launched, so it's also possible to interrupt the active restocking process by launching a grenade in the middle of it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8; the ship will initially move at speed 6 upon spawning (including after a death) but pressing the Special button will fix it to 8, even if no grenade is available at that time&lt;br /&gt;
*single grenade: 14 total damage; damage: 7 per hit, hits: 2, frequency: 1 hit every 4 frames&lt;br /&gt;
*all grenades: ???dps; damage: 14 per grenade, slow recharge: 135 frames, fast recharge: 1 grenade every 7 frames&lt;br /&gt;
*Damage dealt by grenade explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
*There's currently unexplained behavior in the way damage is dealt by the grenades. Even though 6 grenades should just deal 84 damage in total, it appears that [https://youtu.be/voxL3OuZlzw grenades discharged in rapid succession will deal more damage]. However, the exact way this works, whether it's a bug or not and the amount of damage potential added because of this is currently unknown but it appears to at least double the damage and dps potential.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Grenadoe B (Aim Bomb)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGrenadoe.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance outfitted with Deimosian pirate grenadoes. Throw aimable explosives at your foes. The Pirate Queen's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' While the Special button is either held or tapped, the aim line's angle is fixated. Releasing the Special button will launch the grenade in that direction if it's stocked up. The ship can only hold one grenade at a time. While not holding or not tapping the Special button, the aim will constantly change to be the opposite direction of the ship's movement. It's possible to consistently launch grenades in the same direction by simply tapping the Special button or using external autofire the whole time.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 8 (focused)&lt;br /&gt;
*grenade: ~49.23dps (intended: ~75.29dps), damage per grenade: ~42.67 (intended: 64); damage: ~21.33 per hit, hits: 2 (intended: 3), collision frequency: 1 hit every 4 frames, recharge: 1 grenade every 52 frames (intended: every 51 frames)&lt;br /&gt;
*Damage dealt by grenade explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Crystal A (Espada)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCrystal.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;The Spaniard's personal conveyance. Customizable. Crystal shard that steers mid-air. The Spanish Prisoner's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 7&lt;br /&gt;
*sword: 30dps; damage per hit: 0.5, collision frequency: 1 hit every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Crystal B (Corazon)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCrystal.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;The Spaniard's personal conveyance. Customizable. Sword made of indestructible crystal. The Spanish Prisoner's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: [...]&lt;br /&gt;
*crystal: ~0.66dps*n; damage: 4.64 per hit, collision frequency: 1 hit every 2 frames, crystal recharge: 7 seconds&lt;br /&gt;
*n: amount of hits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fate&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFate.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Fate's Conveyance. Its weapons mimic those of the Spanish armada. Random ship that uses weapons from the Armada.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| [...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada shots==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Spread Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSpreadShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;An auto-focusing spread shot.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Spread shot type consisting of 5 lanes of bullets. While the player is moving or trying to move, the spread increases. This includes trying to move down while already hugging the bottom or moving towards a wall/side while already hugging it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 55.5dps; damage: 2.2 per large shot, 1.5 per medium shot, 1.1 per small shot, frequency: 1 large shot, 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Flank Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFlankShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Shot that fires angled shots from its flank when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one forward shot and one option on each side of the ship which shoot forward by default. Moving to the left causes the left option to aim 45 degrees to the left over time and moving to the right causes the right option to aim 45 degrees to the right over time. Not moving to either side causes both options to aim forward again over time.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 11.25dps; damage: 1.5 per forward shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*flank shot: 18dps on each side; damage: 1.2 per line shot; frequency: 1 shot every 4 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Side Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSideShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Fires forward, to the left and to the right.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one wide forward shot and one smaller shot straight to the left and right side each.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 25dps; damage: 2.5 per forward shot, frequency: 1 shot every 6 frames&lt;br /&gt;
*side shot: 21dps on each side; damage: 2.8 per side shot; frequency: 1 shot every 8 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Reverse Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownReverseShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A rear-guard shot that fires backwards.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots with slight spread and three downwards shots with greater spread.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 22.5dps; damage: 1.5 per shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*rear shot: 58dps; damage: 2.5 per wide shot, 2.2 per angled shot, frequency: 1 wide shot every 6 frames, 2 angled shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lean Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLeanShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot which leans its cannons when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of three lanes of shots with a slight spread aimed forward by default. Moving to the left changes their angles to the left and moving to the right changes their angles to the right. Not moving to any side makes them default to aiming forward again.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 44.25dps; damage: 2.2 per large bullet, 1.5 per medium bullet, frequency: 2 large bullets and 1 medium bullet every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Duckling&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownDucklingShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot whose cannons follow you in a trail.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots on the ship and four options following the ship with each shooting forward as well. The options do not trace the ship's movement but simply all make sure to stay within a set radius each. If the ship stands still while the stage is scrolling, the options will realign themselves behind the ship again as they try to stay in range and do not inherently get dragged along by the stage scrolling unlike the ship. This can cause the options to get positioned under the screen which will also cause their shots to be cancelled and never enter the screen in the first place if the player is too low on screen while the stage is scrolling.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 19.5dps; damage: 1.3 per shot, frequency: 2 shots every 8 frames&lt;br /&gt;
*option shots: 39dps; damage: 1.5 per medium shot, 1.1 per small shot, frequency: 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
*sum of all shots: 58.5dps (19.5dps+39dps)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deltatime and cooldown oversight in Jamestown+==&lt;br /&gt;
Many ships in Jamestown+ suffer from a bug that causes them to have less dps potential than intended. In Jamestown+, the delta time value for gameplay logic was changed from slightly above 1/60 to slightly below 1/60. Because of this, many  shot and collision frequencies take one frame longer than intended. This page will list the resulting cooldowns and the originally intended dps values in brackets in those cases. The original Jamestown does not suffer from this, so the intended frequency and dps values hold true for that version.&lt;br /&gt;
&lt;br /&gt;
==Damage scaling in co-op==&lt;br /&gt;
The more players are in the party, the less damage each player's attacks will deal. Most attacks' damage is divided by 1+(players-1)*0.5666. However, damage dealt by explosions from barrels of the Bomber ship and grenades of the Grenadoe A and B ship is divided by 1+(players-1)*0.28333 instead.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown and Jamestown+ reverse engineered by Olifante&lt;br /&gt;
# gameplay information compiled by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17212</id>
		<title>Jamestown/Ships</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17212"/>
		<updated>2022-10-20T19:19:53Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: damage scaling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Classic ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Beam&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBeam.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Forward beam and spread shot. Sir Walter's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 3 (focused)&lt;br /&gt;
*vulcan shots: 60dps; damage: 1 per shot, frequency: 5 shots every 5 frames&lt;br /&gt;
*special laser: 87dps; damage: 1.45, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunner&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGunner.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Directional vulcan shot. John Smith's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*forward shots: 27.84dps; damage: 0.928, frequency: 1 shot every 2 frames&lt;br /&gt;
*directional shots: 50.75dps; damage: 1.0875, frequency: shot alternates between firing for 8 to 20 frames and not shooting for 2 to 6 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Charge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCharge.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Piercing orb of charged energy. Virginia Dare's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. If the orb continuously collides with a target between dealing damage, any hit after the first hit will deal double the damage of the first hit. Once it stops colliding with a target, this process resets. It's possible to continuously release small orbs once charged by holding the Special button.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: 30dps (intended: 40dps); damage: 2 per shot, frequency: 1 shot every 4 frames (intended: every 3 frames)&lt;br /&gt;
*special shot (small orb): ~2.727*n dps; damage: 2.5 per hit, recharge: 55 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (medium orb): ~5.097*n dps; damage: 8.75 per hit, recharge: 103 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (full orb): ~5.960*n dps; damage: 15 per hit, recharge: 151 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*n: the amount of times the base damage gets dealt. Note that if an orb hits enemies in quick succession, any hit after the first deals double the amount of damage as the first hit. This means that for 2 successive hits: n=3 and for 3 successive hits: n=5, etc...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Bomber&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBomber.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Detonate shots mid-air. Joachin Gaunz's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot of vulcan bullets with below average speed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special will make the ship continue to fire bullets which immediately explode in front of the player ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage: 6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*special explosion: ~126.43dps (intended: 147.5dps); damage: 14.75, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
Each explosion only deals damage once.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treason ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunpowder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPowder.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Three barrels can be thrown as bombs or fire bullets. Percy's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot fired from the ship and every barrel orbiting around it. &lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Launches one of the barrels forward. Releasing the special button makes that barrel explode. Every 100 frames, a barrel will be added to the ship. If the ship already has the maximum amount of 3 barrels, no new barrel will be added. However, this also means it's possible to obtain a new barrel right after firing one away.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*ship shots: 21.6dps (intended: 25.2dps); damage=2.52, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel shots: 10.8dps*n (intended: 12.6dps*n); damage=1.26, frequency: n shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel explosion: 3.78dps*m (37.8dps potential for single target); damage=6.3, max AOE hits: 10, recharge: 1 barrel every 100 frames, collision frequency: 1 collision every 4 frames&lt;br /&gt;
*n: number of current barrels&lt;br /&gt;
*m: number of collisions with each target&lt;br /&gt;
*Damage dealt by barrel explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Treason&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTreason.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. For example: If two missiles are believed to be enough to destroy the first target, the following missiles will have different targets. However, particular intricacies of the targetting logic have yet to be fully understood. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. After launching missiles, it takes 30 frames for them to become chargable again. While charging, it takes 60 frames to fully charge all 4.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 9 (unfocused), 4 (focused)&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*missiles (1 charged): 20dps; damage=10, recharge: 30 frames&lt;br /&gt;
*missiles (2 charged): 24dps; damage=10, recharge: 50 frames&lt;br /&gt;
*missiles (3 charged): ~25.71dps; damage=10, recharge: 70 frames&lt;br /&gt;
*missiles (4 charged): 40dps; damage: 15, recharge: 90 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Ghost&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGhost.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Create a ghost to fight for you &amp;amp; wield a long blade. Catesby's Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight and sideways shot if the ghost is not active. Sideways shot is much stronger. If the ship's ghost is currently summoned, the shot is replaced with a long blade aimed forward. The ghost shoots its bullets regardless of whether the shot button is held.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' The special input is used to summon, reposition and dismiss the ghost. While the ghost is not active, pressing special will summon the ghost at the ship's location. Pressing special while the ghost is active will call the ghost to move to the ship's location at that moment. Pressing special while the ghost is still repositioning (essentially double tapping) will dismiss the ghost.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots forward: ~17.14dps (intended: 20dps); damage=1, frequency: 2 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*vulcan shots sideways: ~42.86dps (intended: 50dps) on each side; damage=5, frequency: 1 shot every 7 frames (intended: every 6 frames) on each side&lt;br /&gt;
*ghost shots forward: ~17.23dps (intended: 20.1dps); damage=0.67, frequency: 3 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*ghost shots backward: ~51.43dps (intended: 60dps); damage=[3 (big shot), 1.5 (small shot)], frequency=1 big and 2 small shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*sword: 54dps (intended: 72dps); damage=3.6, collision frequency: collision every 4 frames (intended: every 3 frames)&lt;br /&gt;
*The decompilation reveals that the blade's dps was explicitly intended to be 72. However, just like many other shot cooldowns in Jamestown+, the cooldown lasts 1 frame longer than it should.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fortune&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFortune.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A randomly-chosen ship from Classic &amp;amp; Treason ships. Fortune's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| At the start of each stage and every time the player dies, this ship will be switched to a random ship from the Classic and Treason ship collection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar A (Drop Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Deploy a stationary beam cannon. The Castaway's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Pressing the Special button will summon a beam at the ship's current location. This beam will remain there as long as the Special button is held and that ship is alive. After letting go, a new beam can be summoned instantly at a new location.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8.5 (unfocused), 7 (focused)&lt;br /&gt;
*special laser: 35dps; damage: ~0.5833, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar B (Burst Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Charge a massive blast of energy. The Castaway's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Holding the Special button will slowly charge a massive laser beam for 61 frames while slowing down the ship. Once the laser is charged, the ship becomes even slower. Releasing the Special button at that point will fire the laser which lasts for 23 frames. Note that the laser only reaches through half of the screen during the first frame. While the laser is fired, the ship's speed will slowly accelerate back to its regular speed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 4 (charging), 2 (charged)&lt;br /&gt;
*burst laser: ~54.76dps, damage potential per burst: ~76.66; damage: ~3.33, burst duration: 23 frames, recharge: 61 frames, frequency: damage every frame during laser, 1 laser every 84 frames (23+61)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Grenadoe A (Six Bomb)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGrenadoe.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance outfitted with Deimosian pirate grenadoes. Wield and throw 6 flash grenadoes. The Pirate Queen's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Pressing the Special button will launch one of the grenades surrounding the ship. The grenades will be restocked over time and a maximum of 6 can be held. However, there are two timers involved when restocking grenades. After launching a grenade, it will take 135 frames for grenades to get restocked again. However, during the restocking it will take another 7 frames for each consecutive grenade to be restocked. The 135 frame restock cooldown always gets reset every time a grenade is launched, so it's also possible to interrupt the active restocking process by launching a grenade in the middle of it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8; the ship will initially move at speed 6 upon spawning (including after a death) but pressing the Special button will fix it to 8, even if no grenade is available at that time&lt;br /&gt;
*single grenade: 14 total damage; damage: 7 per hit, hits: 2, frequency: 1 hit every 4 frames&lt;br /&gt;
*all grenades: ???dps; damage: 14 per grenade, slow recharge: 135 frames, fast recharge: 1 grenade every 7 frames&lt;br /&gt;
*Damage dealt by grenade explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
*There's currently unexplained behavior in the way damage is dealt by the grenades. Even though 6 grenades should just deal 84 damage in total, it appears that [https://youtu.be/voxL3OuZlzw grenades discharged in rapid succession will deal more damage]. However, the exact way this works, whether it's a bug or not and the amount of damage potential added because of this is currently unknown but it appears to at least double the damage and dps potential.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Grenadoe B (Aim Bomb)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGrenadoe.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance outfitted with Deimosian pirate grenadoes. Throw aimable explosives at your foes. The Pirate Queen's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' While the Special button is either held or tapped, the aim line's angle is fixated. Releasing the Special button will launch the grenade in that direction if it's stocked up. The ship can only hold one grenade at a time. While not holding or not tapping the Special button, the aim will constantly change to be the opposite direction of the ship's movement. It's possible to consistently launch grenades in the same direction by simply tapping the Special button or using external autofire the whole time.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 8 (focused)&lt;br /&gt;
*grenade: ~49.23dps (intended: ~75.29dps), damage per grenade: ~42.67 (intended: 64); damage: ~21.33 per hit, hits: 2 (intended: 3), collision frequency: 1 hit every 4 frames, recharge: 1 grenade every 52 frames (intended: every 51 frames)&lt;br /&gt;
*Damage dealt by grenade explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Crystal A (Espada)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCrystal.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;The Spaniard's personal conveyance. Customizable. Crystal shard that steers mid-air. The Spanish Prisoner's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 7&lt;br /&gt;
*sword: 30dps; damage per hit: 0.5, collision frequency: 1 hit every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Crystal B (Corazon)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCrystal.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;The Spaniard's personal conveyance. Customizable. Sword made of indestructible crystal. The Spanish Prisoner's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: [...]&lt;br /&gt;
*crystal: ~0.66dps*n; damage: 4.64 per hit, collision frequency: 1 hit every 2 frames, crystal recharge: 7 seconds&lt;br /&gt;
*n: amount of hits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fate&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFate.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Fate's Conveyance. Its weapons mimic those of the Spanish armada. Random ship that uses weapons from the Armada.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| [...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada shots==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Spread Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSpreadShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;An auto-focusing spread shot.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Spread shot type consisting of 5 lanes of bullets. While the player is moving or trying to move, the spread increases. This includes trying to move down while already hugging the bottom or moving towards a wall/side while already hugging it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 55.5dps; damage: 2.2 per large shot, 1.5 per medium shot, 1.1 per small shot, frequency: 1 large shot, 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Flank Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFlankShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Shot that fires angled shots from its flank when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one forward shot and one option on each side of the ship which shoot forward by default. Moving to the left causes the left option to aim 45 degrees to the left over time and moving to the right causes the right option to aim 45 degrees to the right over time. Not moving to either side causes both options to aim forward again over time.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 11.25dps; damage: 1.5 per forward shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*flank shot: 18dps on each side; damage: 1.2 per line shot; frequency: 1 shot every 4 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Side Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSideShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Fires forward, to the left and to the right.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one wide forward shot and one smaller shot straight to the left and right side each.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 25dps; damage: 2.5 per forward shot, frequency: 1 shot every 6 frames&lt;br /&gt;
*side shot: 21dps on each side; damage: 2.8 per side shot; frequency: 1 shot every 8 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Reverse Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownReverseShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A rear-guard shot that fires backwards.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots with slight spread and three downwards shots with greater spread.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 22.5dps; damage: 1.5 per shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*rear shot: 58dps; damage: 2.5 per wide shot, 2.2 per angled shot, frequency: 1 wide shot every 6 frames, 2 angled shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lean Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLeanShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot which leans its cannons when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of three lanes of shots with a slight spread aimed forward by default. Moving to the left changes their angles to the left and moving to the right changes their angles to the right. Not moving to any side makes them default to aiming forward again.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 44.25dps; damage: 2.2 per large bullet, 1.5 per medium bullet, frequency: 2 large bullets and 1 medium bullet every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Duckling&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownDucklingShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot whose cannons follow you in a trail.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots on the ship and four options following the ship with each shooting forward as well. The options do not trace the ship's movement but simply all make sure to stay within a set radius each. If the ship stands still while the stage is scrolling, the options will realign themselves behind the ship again as they try to stay in range and do not inherently get dragged along by the stage scrolling unlike the ship. This can cause the options to get positioned under the screen which will also cause their shots to be cancelled and never enter the screen in the first place if the player is too low on screen while the stage is scrolling.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 19.5dps; damage: 1.3 per shot, frequency: 2 shots every 8 frames&lt;br /&gt;
*option shots: 39dps; damage: 1.5 per medium shot, 1.1 per small shot, frequency: 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
*sum of all shots: 58.5dps (19.5dps+39dps)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deltatime and cooldown oversight in Jamestown+==&lt;br /&gt;
Many ships in Jamestown+ suffer from a bug that causes them to have less dps potential than intended. In Jamestown+, the delta time value for gameplay logic was changed from slightly above 1/60 to slightly below 1/60. Because of this, many  shot and collision frequencies take one frame longer than intended. This page will list the resulting cooldowns and the originally intended dps values in brackets in those cases. The original Jamestown does not suffer from this, so the intended frequency and dps values hold true for that version.&lt;br /&gt;
&lt;br /&gt;
==Damage scaling in co-op==&lt;br /&gt;
The more players are in the party, the less damage each player's attacks will deal. Most attacks are divided by 1+(players-1)*0.5666. However, damage dealt by explosions from barrels of the Bomber ship and grenades of the Grenadoe A and B ship is divided by 1+(players-1)*0.28333 instead.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown and Jamestown+ reverse engineered by Olifante&lt;br /&gt;
# gameplay information compiled by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17209</id>
		<title>Jamestown/Ships</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17209"/>
		<updated>2022-10-20T03:01:15Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* Armada ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Classic ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Beam&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBeam.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Forward beam and spread shot. Sir Walter's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 3 (focused)&lt;br /&gt;
*vulcan shots: 60dps; damage: 1 per shot, frequency: 5 shots every 5 frames&lt;br /&gt;
*special laser: 87dps; damage: 1.45, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunner&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGunner.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Directional vulcan shot. John Smith's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*forward shots: 27.84dps; damage: 0.928, frequency: 1 shot every 2 frames&lt;br /&gt;
*directional shots: 50.75dps; damage: 1.0875, frequency: shot alternates between firing for 8 to 20 frames and not shooting for 2 to 6 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Charge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCharge.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Piercing orb of charged energy. Virginia Dare's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. If the orb continuously collides with a target between dealing damage, any hit after the first hit will deal double the damage of the first hit. Once it stops colliding with a target, this process resets. It's possible to continuously release small orbs once charged by holding the Special button.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: 30dps (intended: 40dps); damage: 2 per shot, frequency: 1 shot every 4 frames (intended: every 3 frames)&lt;br /&gt;
*special shot (small orb): ~2.727*n dps; damage: 2.5 per hit, recharge: 55 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (medium orb): ~5.097*n dps; damage: 8.75 per hit, recharge: 103 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (full orb): ~5.960*n dps; damage: 15 per hit, recharge: 151 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*n: the amount of times the base damage gets dealt. Note that if an orb hits enemies in quick succession, any hit after the first deals double the amount of damage as the first hit. This means that for 2 successive hits: n=3 and for 3 successive hits: n=5, etc...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Bomber&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBomber.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Detonate shots mid-air. Joachin Gaunz's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot of vulcan bullets with below average speed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special will make the ship continue to fire bullets which immediately explode in front of the player ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage: 6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*special explosion: ~126.43dps (intended: 147.5dps); damage: 14.75, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
Each explosion only deals damage once.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treason ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunpowder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPowder.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Three barrels can be thrown as bombs or fire bullets. Percy's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot fired from the ship and every barrel orbiting around it. &lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Launches one of the barrels forward. Releasing the special button makes that barrel explode. Every 100 frames, a barrel will be added to the ship. If the ship already has the maximum amount of 3 barrels, no new barrel will be added. However, this also means it's possible to obtain a new barrel right after firing one away.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*ship shots: 21.6dps (intended: 25.2dps); damage=2.52, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel shots: 10.8dps*n (intended: 12.6dps*n); damage=1.26, frequency: n shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel explosion: 3.78dps*m (37.8dps potential for single target); damage=6.3, max AOE hits: 10, recharge: 1 barrel every 100 frames, collision frequency: 1 collision every 4 frames&lt;br /&gt;
*n: number of current barrels&lt;br /&gt;
*m: number of collisions with each target&lt;br /&gt;
*Damage dealt by barrel explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Treason&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTreason.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. For example: If two missiles are believed to be enough to destroy the first target, the following missiles will have different targets. However, particular intricacies of the targetting logic have yet to be fully understood. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. After launching missiles, it takes 30 frames for them to become chargable again. While charging, it takes 60 frames to fully charge all 4.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 9 (unfocused), 4 (focused)&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*missiles (1 charged): 20dps; damage=10, recharge: 30 frames&lt;br /&gt;
*missiles (2 charged): 24dps; damage=10, recharge: 50 frames&lt;br /&gt;
*missiles (3 charged): ~25.71dps; damage=10, recharge: 70 frames&lt;br /&gt;
*missiles (4 charged): 40dps; damage: 15, recharge: 90 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Ghost&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGhost.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Create a ghost to fight for you &amp;amp; wield a long blade. Catesby's Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight and sideways shot if the ghost is not active. Sideways shot is much stronger. If the ship's ghost is currently summoned, the shot is replaced with a long blade aimed forward. The ghost shoots its bullets regardless of whether the shot button is held.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' The special input is used to summon, reposition and dismiss the ghost. While the ghost is not active, pressing special will summon the ghost at the ship's location. Pressing special while the ghost is active will call the ghost to move to the ship's location at that moment. Pressing special while the ghost is still repositioning (essentially double tapping) will dismiss the ghost.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots forward: ~17.14dps (intended: 20dps); damage=1, frequency: 2 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*vulcan shots sideways: ~42.86dps (intended: 50dps) on each side; damage=5, frequency: 1 shot every 7 frames (intended: every 6 frames) on each side&lt;br /&gt;
*ghost shots forward: ~17.23dps (intended: 20.1dps); damage=0.67, frequency: 3 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*ghost shots backward: ~51.43dps (intended: 60dps); damage=[3 (big shot), 1.5 (small shot)], frequency=1 big and 2 small shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*sword: 54dps (intended: 72dps); damage=3.6, collision frequency: collision every 4 frames (intended: every 3 frames)&lt;br /&gt;
*The decompilation reveals that the blade's dps was explicitly intended to be 72. However, just like many other shot cooldowns in Jamestown+, the cooldown lasts 1 frame longer than it should.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fortune&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFortune.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A randomly-chosen ship from Classic &amp;amp; Treason ships. Fortune's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| At the start of each stage and every time the player dies, this ship will be switched to a random ship from the Classic and Treason ship collection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar A (Drop Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Deploy a stationary beam cannon. The Castaway's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Pressing the Special button will summon a beam at the ship's current location. This beam will remain there as long as the Special button is held and that ship is alive. After letting go, a new beam can be summoned instantly at a new location.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8.5 (unfocused), 7 (focused)&lt;br /&gt;
*special laser: 35dps; damage: ~0.5833, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar B (Burst Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Charge a massive blast of energy. The Castaway's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Holding the Special button will slowly charge a massive laser beam for 61 frames while slowing down the ship. Once the laser is charged, the ship becomes even slower. Releasing the Special button at that point will fire the laser which lasts for 23 frames. Note that the laser only reaches through half of the screen during the first frame. While the laser is fired, the ship's speed will slowly accelerate back to its regular speed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 4 (charging), 2 (charged)&lt;br /&gt;
*burst laser: ~54.76dps, damage potential per burst: ~76.66; damage: ~3.33, burst duration: 23 frames, recharge: 61 frames, frequency: damage every frame during laser, 1 laser every 84 frames (23+61)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Grenadoe A (Six Bomb)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGrenadoe.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance outfitted with Deimosian pirate grenadoes. Wield and throw 6 flash grenadoes. The Pirate Queen's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Pressing the Special button will launch one of the grenades surrounding the ship. The grenades will be restocked over time and a maximum of 6 can be held. However, there are two timers involved when restocking grenades. After launching a grenade, it will take 135 frames for grenades to get restocked again. However, during the restocking it will take another 7 frames for each consecutive grenade to be restocked. The 135 frame restock cooldown always gets reset every time a grenade is launched, so it's also possible to interrupt the active restocking process by launching a grenade in the middle of it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8; the ship will initially move at speed 6 upon spawning (including after a death) but pressing the Special button will fix it to 8, even if no grenade is available at that time&lt;br /&gt;
*single grenade: 14 total damage; damage: 7 per hit, hits: 2, frequency: 1 hit every 4 frames&lt;br /&gt;
*all grenades: ???dps; damage: 14 per grenade, slow recharge: 135 frames, fast recharge: 1 grenade every 7 frames&lt;br /&gt;
*Damage dealt by grenade explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
*There's currently unexplained behavior in the way damage is dealt by the grenades. Even though 6 grenades should just deal 84 damage in total, it appears that [https://youtu.be/voxL3OuZlzw grenades discharged in rapid succession will deal more damage]. However, the exact way this works, whether it's a bug or not and the amount of damage potential added because of this is currently unknown but it appears to at least double the damage and dps potential.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Grenadoe B (Aim Bomb)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGrenadoe.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance outfitted with Deimosian pirate grenadoes. Throw aimable explosives at your foes. The Pirate Queen's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' While the Special button is either held or tapped, the aim line's angle is fixated. Releasing the Special button will launch the grenade in that direction if it's stocked up. The ship can only hold one grenade at a time. While not holding or not tapping the Special button, the aim will constantly change to be the opposite direction of the ship's movement. It's possible to consistently launch grenades in the same direction by simply tapping the Special button or using external autofire the whole time.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 8 (focused)&lt;br /&gt;
*grenade: ~49.23dps (intended: ~75.29dps), damage per grenade: ~42.67 (intended: 64); damage: ~21.33 per hit, hits: 2 (intended: 3), collision frequency: 1 hit every 4 frames, recharge: 1 grenade every 52 frames (intended: every 51 frames)&lt;br /&gt;
*Damage dealt by grenade explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Crystal A (Espada)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCrystal.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;The Spaniard's personal conveyance. Customizable. Crystal shard that steers mid-air. The Spanish Prisoner's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 7&lt;br /&gt;
*sword: 30dps; damage per hit: 0.5, collision frequency: 1 hit every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Crystal B (Corazon)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCrystal.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;The Spaniard's personal conveyance. Customizable. Sword made of indestructible crystal. The Spanish Prisoner's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: [...]&lt;br /&gt;
*crystal: ~0.66dps*n; damage: 4.64 per hit, collision frequency: 1 hit every 2 frames, crystal recharge: 7 seconds&lt;br /&gt;
*n: amount of hits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fate&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFate.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Fate's Conveyance. Its weapons mimic those of the Spanish armada. Random ship that uses weapons from the Armada.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| [...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada shots==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Spread Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSpreadShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;An auto-focusing spread shot.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Spread shot type consisting of 5 lanes of bullets. While the player is moving or trying to move, the spread increases. This includes trying to move down while already hugging the bottom or moving towards a wall/side while already hugging it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 55.5dps; damage: 2.2 per large shot, 1.5 per medium shot, 1.1 per small shot, frequency: 1 large shot, 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Flank Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFlankShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Shot that fires angled shots from its flank when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one forward shot and one option on each side of the ship which shoot forward by default. Moving to the left causes the left option to aim 45 degrees to the left over time and moving to the right causes the right option to aim 45 degrees to the right over time. Not moving to either side causes both options to aim forward again over time.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 11.25dps; damage: 1.5 per forward shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*flank shot: 18dps on each side; damage: 1.2 per line shot; frequency: 1 shot every 4 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Side Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSideShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Fires forward, to the left and to the right.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one wide forward shot and one smaller shot straight to the left and right side each.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 25dps; damage: 2.5 per forward shot, frequency: 1 shot every 6 frames&lt;br /&gt;
*side shot: 21dps on each side; damage: 2.8 per side shot; frequency: 1 shot every 8 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Reverse Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownReverseShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A rear-guard shot that fires backwards.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots with slight spread and three downwards shots with greater spread.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 22.5dps; damage: 1.5 per shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*rear shot: 58dps; damage: 2.5 per wide shot, 2.2 per angled shot, frequency: 1 wide shot every 6 frames, 2 angled shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lean Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLeanShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot which leans its cannons when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of three lanes of shots with a slight spread aimed forward by default. Moving to the left changes their angles to the left and moving to the right changes their angles to the right. Not moving to any side makes them default to aiming forward again.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 44.25dps; damage: 2.2 per large bullet, 1.5 per medium bullet, frequency: 2 large bullets and 1 medium bullet every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Duckling&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownDucklingShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot whose cannons follow you in a trail.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots on the ship and four options following the ship with each shooting forward as well. The options do not trace the ship's movement but simply all make sure to stay within a set radius each. If the ship stands still while the stage is scrolling, the options will realign themselves behind the ship again as they try to stay in range and do not inherently get dragged along by the stage scrolling unlike the ship. This can cause the options to get positioned under the screen which will also cause their shots to be cancelled and never enter the screen in the first place if the player is too low on screen while the stage is scrolling.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 19.5dps; damage: 1.3 per shot, frequency: 2 shots every 8 frames&lt;br /&gt;
*option shots: 39dps; damage: 1.5 per medium shot, 1.1 per small shot, frequency: 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
*sum of all shots: 58.5dps (19.5dps+39dps)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deltatime and cooldown oversight in Jamestown+==&lt;br /&gt;
Many ships in Jamestown+ suffer from a bug that causes them to have less dps potential than intended. In Jamestown+, the delta time value for gameplay logic was changed from slightly above 1/60 to slightly below 1/60. Because of this, many  shot and collision frequencies take one frame longer than intended. This page will list the resulting cooldowns and the originally intended dps values in brackets in those cases. The original Jamestown does not suffer from this, so the intended frequency and dps values hold true for that version.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown and Jamestown+ reverse engineered by Olifante&lt;br /&gt;
# gameplay information compiled by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17208</id>
		<title>Jamestown/Ships</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17208"/>
		<updated>2022-10-20T02:30:25Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* Armada ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Classic ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Beam&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBeam.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Forward beam and spread shot. Sir Walter's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 3 (focused)&lt;br /&gt;
*vulcan shots: 60dps; damage: 1 per shot, frequency: 5 shots every 5 frames&lt;br /&gt;
*special laser: 87dps; damage: 1.45, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunner&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGunner.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Directional vulcan shot. John Smith's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*forward shots: 27.84dps; damage: 0.928, frequency: 1 shot every 2 frames&lt;br /&gt;
*directional shots: 50.75dps; damage: 1.0875, frequency: shot alternates between firing for 8 to 20 frames and not shooting for 2 to 6 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Charge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCharge.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Piercing orb of charged energy. Virginia Dare's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. If the orb continuously collides with a target between dealing damage, any hit after the first hit will deal double the damage of the first hit. Once it stops colliding with a target, this process resets. It's possible to continuously release small orbs once charged by holding the Special button.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: 30dps (intended: 40dps); damage: 2 per shot, frequency: 1 shot every 4 frames (intended: every 3 frames)&lt;br /&gt;
*special shot (small orb): ~2.727*n dps; damage: 2.5 per hit, recharge: 55 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (medium orb): ~5.097*n dps; damage: 8.75 per hit, recharge: 103 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (full orb): ~5.960*n dps; damage: 15 per hit, recharge: 151 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*n: the amount of times the base damage gets dealt. Note that if an orb hits enemies in quick succession, any hit after the first deals double the amount of damage as the first hit. This means that for 2 successive hits: n=3 and for 3 successive hits: n=5, etc...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Bomber&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBomber.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Detonate shots mid-air. Joachin Gaunz's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot of vulcan bullets with below average speed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special will make the ship continue to fire bullets which immediately explode in front of the player ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage: 6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*special explosion: ~126.43dps (intended: 147.5dps); damage: 14.75, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
Each explosion only deals damage once.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treason ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunpowder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPowder.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Three barrels can be thrown as bombs or fire bullets. Percy's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot fired from the ship and every barrel orbiting around it. &lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Launches one of the barrels forward. Releasing the special button makes that barrel explode. Every 100 frames, a barrel will be added to the ship. If the ship already has the maximum amount of 3 barrels, no new barrel will be added. However, this also means it's possible to obtain a new barrel right after firing one away.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*ship shots: 21.6dps (intended: 25.2dps); damage=2.52, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel shots: 10.8dps*n (intended: 12.6dps*n); damage=1.26, frequency: n shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel explosion: 3.78dps*m (37.8dps potential for single target); damage=6.3, max AOE hits: 10, recharge: 1 barrel every 100 frames, collision frequency: 1 collision every 4 frames&lt;br /&gt;
*n: number of current barrels&lt;br /&gt;
*m: number of collisions with each target&lt;br /&gt;
*Damage dealt by barrel explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Treason&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTreason.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. For example: If two missiles are believed to be enough to destroy the first target, the following missiles will have different targets. However, particular intricacies of the targetting logic have yet to be fully understood. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. After launching missiles, it takes 30 frames for them to become chargable again. While charging, it takes 60 frames to fully charge all 4.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 9 (unfocused), 4 (focused)&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*missiles (1 charged): 20dps; damage=10, recharge: 30 frames&lt;br /&gt;
*missiles (2 charged): 24dps; damage=10, recharge: 50 frames&lt;br /&gt;
*missiles (3 charged): ~25.71dps; damage=10, recharge: 70 frames&lt;br /&gt;
*missiles (4 charged): 40dps; damage: 15, recharge: 90 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Ghost&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGhost.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Create a ghost to fight for you &amp;amp; wield a long blade. Catesby's Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight and sideways shot if the ghost is not active. Sideways shot is much stronger. If the ship's ghost is currently summoned, the shot is replaced with a long blade aimed forward. The ghost shoots its bullets regardless of whether the shot button is held.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' The special input is used to summon, reposition and dismiss the ghost. While the ghost is not active, pressing special will summon the ghost at the ship's location. Pressing special while the ghost is active will call the ghost to move to the ship's location at that moment. Pressing special while the ghost is still repositioning (essentially double tapping) will dismiss the ghost.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots forward: ~17.14dps (intended: 20dps); damage=1, frequency: 2 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*vulcan shots sideways: ~42.86dps (intended: 50dps) on each side; damage=5, frequency: 1 shot every 7 frames (intended: every 6 frames) on each side&lt;br /&gt;
*ghost shots forward: ~17.23dps (intended: 20.1dps); damage=0.67, frequency: 3 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*ghost shots backward: ~51.43dps (intended: 60dps); damage=[3 (big shot), 1.5 (small shot)], frequency=1 big and 2 small shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*sword: 54dps (intended: 72dps); damage=3.6, collision frequency: collision every 4 frames (intended: every 3 frames)&lt;br /&gt;
*The decompilation reveals that the blade's dps was explicitly intended to be 72. However, just like many other shot cooldowns in Jamestown+, the cooldown lasts 1 frame longer than it should.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fortune&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFortune.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A randomly-chosen ship from Classic &amp;amp; Treason ships. Fortune's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| At the start of each stage and every time the player dies, this ship will be switched to a random ship from the Classic and Treason ship collection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar A (Drop Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Deploy a stationary beam cannon. The Castaway's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Pressing the Special button will summon a beam at the ship's current location. This beam will remain there as long as the Special button is held and that ship is alive. After letting go, a new beam can be summoned instantly at a new location.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8.5 (unfocused), 7 (focused)&lt;br /&gt;
*special laser: 35dps; damage: ~0.5833, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar B (Burst Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Charge a massive blast of energy. The Castaway's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Holding the Special button will slowly charge a massive laser beam for 61 frames while slowing down the ship. Once the laser is charged, the ship becomes even slower. Releasing the Special button at that point will fire the laser which lasts for 23 frames. Note that the laser only reaches through half of the screen during the first frame. While the laser is fired, the ship's speed will slowly accelerate back to its regular speed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 4 (charging), 2 (charged)&lt;br /&gt;
*burst laser: ~54.76dps, damage potential per burst: ~76.66; damage: ~3.33, burst duration: 23 frames, recharge: 61 frames, frequency: damage every frame during laser, 1 laser every 84 frames (23+61)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Grenadoe A (Six Bomb)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGrenadoe.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance outfitted with Deimosian pirate grenadoes. Wield and throw 6 flash grenadoes. The Pirate Queen's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Pressing the Special button will launch one of the grenades surrounding the ship. The grenades will be restocked over time and a maximum of 6 can be held. However, there are two timers involved when restocking grenades. After launching a grenade, it will take 135 frames for grenades to get restocked again. However, during the restocking it will take another 7 frames for each consecutive grenade to be restocked. The 135 frame restock cooldown always gets reset every time a grenade is launched, so it's also possible to interrupt the active restocking process by launching a grenade in the middle of it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8; the ship will initially move at speed 6 upon spawning (including after a death) but pressing the Special button will fix it to 8, even if no grenade is available at that time&lt;br /&gt;
*single grenade: 14 total damage; damage: 7 per hit, hits: 2, frequency: 1 hit every 4 frames&lt;br /&gt;
*all grenades: ???dps; damage: 14 per grenade, slow recharge: 135 frames, fast recharge: 1 grenade every 7 frames&lt;br /&gt;
*There's currently unexplained behavior in the way damage is dealt by the grenades. Even though 6 grenades should just deal 84 damage in total, it appears that [https://youtu.be/voxL3OuZlzw grenades discharged in rapid succession will deal more damage]. However, the exact way this works, whether it's a bug or not and the amount of damage potential added because of this is currently unknown but it appears to at least double the damage and dps potential.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Grenadoe B (Aim Bomb)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGrenadoe.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance outfitted with Deimosian pirate grenadoes. Throw aimable explosives at your foes. The Pirate Queen's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' While the Special button is either held or tapped, the aim line's angle is fixated. Releasing the Special button will launch the grenade in that direction if it's stocked up. The ship can only hold one grenade at a time. While not holding or not tapping the Special button, the aim will constantly change to be the opposite direction of the ship's movement. It's possible to consistently launch grenades in the same direction by simply tapping the Special button or using external autofire the whole time.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 8 (focused)&lt;br /&gt;
*grenade: ~49.23dps (intended: ~75.29dps), damage per grenade: ~42.67 (intended: 64); damage: ~21.33 per hit, hits: 2 (intended: 3), collision frequency: 1 hit every 4 frames, recharge: 1 grenade every 52 frames (intended: every 51 frames)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Crystal A (Espada)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCrystal.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;The Spaniard's personal conveyance. Customizable. Crystal shard that steers mid-air. The Spanish Prisoner's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 7&lt;br /&gt;
*sword: 30dps; damage per hit: 0.5, collision frequency: 1 hit every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Crystal B (Corazon)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCrystal.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;The Spaniard's personal conveyance. Customizable. Sword made of indestructible crystal. The Spanish Prisoner's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: [...]&lt;br /&gt;
*crystal: ~0.66dps*n; damage: 4.64 per hit, collision frequency: 1 hit every 2 frames, crystal recharge: 7 seconds&lt;br /&gt;
*n: amount of hits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fate&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFate.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Fate's Conveyance. Its weapons mimic those of the Spanish armada. Random ship that uses weapons from the Armada.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| [...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada shots==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Spread Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSpreadShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;An auto-focusing spread shot.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Spread shot type consisting of 5 lanes of bullets. While the player is moving or trying to move, the spread increases. This includes trying to move down while already hugging the bottom or moving towards a wall/side while already hugging it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 55.5dps; damage: 2.2 per large shot, 1.5 per medium shot, 1.1 per small shot, frequency: 1 large shot, 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Flank Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFlankShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Shot that fires angled shots from its flank when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one forward shot and one option on each side of the ship which shoot forward by default. Moving to the left causes the left option to aim 45 degrees to the left over time and moving to the right causes the right option to aim 45 degrees to the right over time. Not moving to either side causes both options to aim forward again over time.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 11.25dps; damage: 1.5 per forward shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*flank shot: 18dps on each side; damage: 1.2 per line shot; frequency: 1 shot every 4 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Side Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSideShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Fires forward, to the left and to the right.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one wide forward shot and one smaller shot straight to the left and right side each.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 25dps; damage: 2.5 per forward shot, frequency: 1 shot every 6 frames&lt;br /&gt;
*side shot: 21dps on each side; damage: 2.8 per side shot; frequency: 1 shot every 8 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Reverse Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownReverseShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A rear-guard shot that fires backwards.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots with slight spread and three downwards shots with greater spread.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 22.5dps; damage: 1.5 per shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*rear shot: 58dps; damage: 2.5 per wide shot, 2.2 per angled shot, frequency: 1 wide shot every 6 frames, 2 angled shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lean Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLeanShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot which leans its cannons when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of three lanes of shots with a slight spread aimed forward by default. Moving to the left changes their angles to the left and moving to the right changes their angles to the right. Not moving to any side makes them default to aiming forward again.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 44.25dps; damage: 2.2 per large bullet, 1.5 per medium bullet, frequency: 2 large bullets and 1 medium bullet every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Duckling&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownDucklingShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot whose cannons follow you in a trail.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots on the ship and four options following the ship with each shooting forward as well. The options do not trace the ship's movement but simply all make sure to stay within a set radius each. If the ship stands still while the stage is scrolling, the options will realign themselves behind the ship again as they try to stay in range and do not inherently get dragged along by the stage scrolling unlike the ship. This can cause the options to get positioned under the screen which will also cause their shots to be cancelled and never enter the screen in the first place if the player is too low on screen while the stage is scrolling.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 19.5dps; damage: 1.3 per shot, frequency: 2 shots every 8 frames&lt;br /&gt;
*option shots: 39dps; damage: 1.5 per medium shot, 1.1 per small shot, frequency: 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
*sum of all shots: 58.5dps (19.5dps+39dps)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deltatime and cooldown oversight in Jamestown+==&lt;br /&gt;
Many ships in Jamestown+ suffer from a bug that causes them to have less dps potential than intended. In Jamestown+, the delta time value for gameplay logic was changed from slightly above 1/60 to slightly below 1/60. Because of this, many  shot and collision frequencies take one frame longer than intended. This page will list the resulting cooldowns and the originally intended dps values in brackets in those cases. The original Jamestown does not suffer from this, so the intended frequency and dps values hold true for that version.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown and Jamestown+ reverse engineered by Olifante&lt;br /&gt;
# gameplay information compiled by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17207</id>
		<title>Jamestown/Ships</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17207"/>
		<updated>2022-10-20T02:01:34Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* Armada shots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Classic ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Beam&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBeam.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Forward beam and spread shot. Sir Walter's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 3 (focused)&lt;br /&gt;
*vulcan shots: 60dps; damage: 1 per shot, frequency: 5 shots every 5 frames&lt;br /&gt;
*special laser: 87dps; damage: 1.45, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunner&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGunner.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Directional vulcan shot. John Smith's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*forward shots: 27.84dps; damage: 0.928, frequency: 1 shot every 2 frames&lt;br /&gt;
*directional shots: 50.75dps; damage: 1.0875, frequency: shot alternates between firing for 8 to 20 frames and not shooting for 2 to 6 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Charge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCharge.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Piercing orb of charged energy. Virginia Dare's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. If the orb continuously collides with a target between dealing damage, any hit after the first hit will deal double the damage of the first hit. Once it stops colliding with a target, this process resets. It's possible to continuously release small orbs once charged by holding the Special button.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: 30dps (intended: 40dps); damage: 2 per shot, frequency: 1 shot every 4 frames (intended: every 3 frames)&lt;br /&gt;
*special shot (small orb): ~2.727*n dps; damage: 2.5 per hit, recharge: 55 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (medium orb): ~5.097*n dps; damage: 8.75 per hit, recharge: 103 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (full orb): ~5.960*n dps; damage: 15 per hit, recharge: 151 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*n: the amount of times the base damage gets dealt. Note that if an orb hits enemies in quick succession, any hit after the first deals double the amount of damage as the first hit. This means that for 2 successive hits: n=3 and for 3 successive hits: n=5, etc...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Bomber&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBomber.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Detonate shots mid-air. Joachin Gaunz's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot of vulcan bullets with below average speed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special will make the ship continue to fire bullets which immediately explode in front of the player ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage: 6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*special explosion: ~126.43dps (intended: 147.5dps); damage: 14.75, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
Each explosion only deals damage once.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treason ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunpowder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPowder.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Three barrels can be thrown as bombs or fire bullets. Percy's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot fired from the ship and every barrel orbiting around it. &lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Launches one of the barrels forward. Releasing the special button makes that barrel explode. Every 100 frames, a barrel will be added to the ship. If the ship already has the maximum amount of 3 barrels, no new barrel will be added. However, this also means it's possible to obtain a new barrel right after firing one away.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*ship shots: 21.6dps (intended: 25.2dps); damage=2.52, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel shots: 10.8dps*n (intended: 12.6dps*n); damage=1.26, frequency: n shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel explosion: 3.78dps*m (37.8dps potential for single target); damage=6.3, max AOE hits: 10, recharge: 1 barrel every 100 frames, collision frequency: 1 collision every 4 frames&lt;br /&gt;
*n: number of current barrels&lt;br /&gt;
*m: number of collisions with each target&lt;br /&gt;
*Damage dealt by barrel explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Treason&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTreason.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. For example: If two missiles are believed to be enough to destroy the first target, the following missiles will have different targets. However, particular intricacies of the targetting logic have yet to be fully understood. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. After launching missiles, it takes 30 frames for them to become chargable again. While charging, it takes 60 frames to fully charge all 4.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 9 (unfocused), 4 (focused)&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*missiles (1 charged): 20dps; damage=10, recharge: 30 frames&lt;br /&gt;
*missiles (2 charged): 24dps; damage=10, recharge: 50 frames&lt;br /&gt;
*missiles (3 charged): ~25.71dps; damage=10, recharge: 70 frames&lt;br /&gt;
*missiles (4 charged): 40dps; damage: 15, recharge: 90 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Ghost&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGhost.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Create a ghost to fight for you &amp;amp; wield a long blade. Catesby's Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight and sideways shot if the ghost is not active. Sideways shot is much stronger. If the ship's ghost is currently summoned, the shot is replaced with a long blade aimed forward. The ghost shoots its bullets regardless of whether the shot button is held.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' The special input is used to summon, reposition and dismiss the ghost. While the ghost is not active, pressing special will summon the ghost at the ship's location. Pressing special while the ghost is active will call the ghost to move to the ship's location at that moment. Pressing special while the ghost is still repositioning (essentially double tapping) will dismiss the ghost.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots forward: ~17.14dps (intended: 20dps); damage=1, frequency: 2 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*vulcan shots sideways: ~42.86dps (intended: 50dps) on each side; damage=5, frequency: 1 shot every 7 frames (intended: every 6 frames) on each side&lt;br /&gt;
*ghost shots forward: ~17.23dps (intended: 20.1dps); damage=0.67, frequency: 3 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*ghost shots backward: ~51.43dps (intended: 60dps); damage=[3 (big shot), 1.5 (small shot)], frequency=1 big and 2 small shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*sword: 54dps (intended: 72dps); damage=3.6, collision frequency: collision every 4 frames (intended: every 3 frames)&lt;br /&gt;
*The decompilation reveals that the blade's dps was explicitly intended to be 72. However, just like many other shot cooldowns in Jamestown+, the cooldown lasts 1 frame longer than it should.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fortune&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFortune.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A randomly-chosen ship from Classic &amp;amp; Treason ships. Fortune's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| At the start of each stage and every time the player dies, this ship will be switched to a random ship from the Classic and Treason ship collection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar A (Drop Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Deploy a stationary beam cannon. The Castaway's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Pressing the Special button will summon a beam at the ship's current location. This beam will remain there as long as the Special button is held and that ship is alive. After letting go, a new beam can be summoned instantly at a new location.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8.5 (unfocused), 7 (focused)&lt;br /&gt;
*special laser: 35dps; damage: ~0.5833, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar B (Burst Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Charge a massive blast of energy. The Castaway's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Holding the Special button will slowly charge a massive laser beam for 61 frames while slowing down the ship. Once the laser is charged, the ship becomes even slower. Releasing the Special button at that point will fire the laser which lasts for 23 frames. Note that the laser only reaches through half of the screen during the first frame. While the laser is fired, the ship's speed will slowly accelerate back to its regular speed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 4 (charging), 2 (charged)&lt;br /&gt;
*burst laser: ~54.76dps, damage potential per burst: ~76.66; damage: ~3.33, burst duration: 23 frames, recharge: 61 frames, frequency: damage every frame during laser, 1 laser every 84 frames (23+61)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Grenadoe A (Six Bomb)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGrenadoe.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance outfitted with Deimosian pirate grenadoes. Wield and throw 6 flash grenadoes. The Pirate Queen's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Pressing the Special button will launch one of the grenades surrounding the ship. The grenades will be restocked over time and a maximum of 6 can be held. However, there are two timers involved when restocking grenades. After launching a grenade, it will take 135 frames for grenades to get restocked again. However, during the restocking it will take another 7 frames for each consecutive grenade to be restocked. The 135 frame restock cooldown always gets reset every time a grenade is launched, so it's also possible to interrupt the active restocking process by launching a grenade in the middle of it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8; the ship will initially move at speed 6 upon spawning (including after a death) but pressing the Special button will fix it to 8, even if no grenade is available at that time&lt;br /&gt;
*single grenade: 14 total damage; damage: 7 per hit, hits: 2, frequency: 1 hit every 4 frames&lt;br /&gt;
*all grenades: ???dps; damage: 14 per grenade, slow recharge: 135 frames, fast recharge: 1 grenade every 7 frames&lt;br /&gt;
*There's currently unexplained behavior in the way damage is dealt by the grenades. Even though 6 grenades should just deal 84 damage in total, it appears that [https://youtu.be/voxL3OuZlzw grenades discharged in rapid succession will deal more damage]. However, the exact way this works, whether it's a bug or not and the amount of damage potential added because of this is currently unknown but it appears to at least double the damage and dps potential.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Grenadoe B (Aim Bomb)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGrenadoe.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance outfitted with Deimosian pirate grenadoes. Throw aimable explosives at your foes. The Pirate Queen's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' While the Special button is either held or tapped, the aim line's angle is fixated. Releasing the Special button will launch the grenade in that direction if it's stocked up. The ship can only hold one grenade at a time. While not holding or not tapping the Special button, the aim will constantly change to be the opposite direction of the ship's movement. It's possible to consistently launch grenades in the same direction by simply tapping the Special button or using external autofire the whole time.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 8 (focused)&lt;br /&gt;
*grenade: ~49.23dps (intended: ~75.29dps), damage per grenade: ~42.67 (intended: 64); damage: ~21.33 per hit, hits: 2 (intended: 3), collision frequency: 1 hit every 4 frames, recharge: 1 grenade every 52 frames (intended: every 51 frames)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Crystal A (Espada)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCrystal.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;The Spaniard's personal conveyance. Customizable. Crystal shard that steers mid-air. The Spanish Prisoner's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 7&lt;br /&gt;
*sword: 30dps; damage per hit: 0.5, collision frequency: 1 hit every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Crystal B (Corazon)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCrystal.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;The Spaniard's personal conveyance. Customizable. Sword made of indestructible crystal. The Spanish Prisoner's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: [...]&lt;br /&gt;
*sword: ~0.66dps*n; damage: 4.64 per hit, collision frequency: 1 hit every 2 frames, crystal recharge: 7 seconds&lt;br /&gt;
*n: amount of hits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fate&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFate.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Fate's Conveyance. Its weapons mimic those of the Spanish armada. Random ship that uses weapons from the Armada.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| [...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada shots==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Spread Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSpreadShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;An auto-focusing spread shot.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Spread shot type consisting of 5 lanes of bullets. While the player is moving or trying to move, the spread increases. This includes trying to move down while already hugging the bottom or moving towards a wall/side while already hugging it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 55.5dps; damage: 2.2 per large shot, 1.5 per medium shot, 1.1 per small shot, frequency: 1 large shot, 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Flank Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFlankShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Shot that fires angled shots from its flank when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one forward shot and one option on each side of the ship which shoot forward by default. Moving to the left causes the left option to aim 45 degrees to the left over time and moving to the right causes the right option to aim 45 degrees to the right over time. Not moving to either side causes both options to aim forward again over time.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 11.25dps; damage: 1.5 per forward shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*flank shot: 18dps on each side; damage: 1.2 per line shot; frequency: 1 shot every 4 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Side Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSideShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Fires forward, to the left and to the right.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one wide forward shot and one smaller shot straight to the left and right side each.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 25dps; damage: 2.5 per forward shot, frequency: 1 shot every 6 frames&lt;br /&gt;
*side shot: 21dps on each side; damage: 2.8 per side shot; frequency: 1 shot every 8 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Reverse Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownReverseShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A rear-guard shot that fires backwards.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots with slight spread and three downwards shots with greater spread.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 22.5dps; damage: 1.5 per shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*rear shot: 58dps; damage: 2.5 per wide shot, 2.2 per angled shot, frequency: 1 wide shot every 6 frames, 2 angled shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lean Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLeanShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot which leans its cannons when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of three lanes of shots with a slight spread aimed forward by default. Moving to the left changes their angles to the left and moving to the right changes their angles to the right. Not moving to any side makes them default to aiming forward again.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 44.25dps; damage: 2.2 per large bullet, 1.5 per medium bullet, frequency: 2 large bullets and 1 medium bullet every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Duckling&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownDucklingShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot whose cannons follow you in a trail.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots on the ship and four options following the ship with each shooting forward as well. The options do not trace the ship's movement but simply all make sure to stay within a set radius each. If the ship stands still while the stage is scrolling, the options will realign themselves behind the ship again as they try to stay in range and do not inherently get dragged along by the stage scrolling unlike the ship. This can cause the options to get positioned under the screen which will also cause their shots to be cancelled and never enter the screen in the first place if the player is too low on screen while the stage is scrolling.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 19.5dps; damage: 1.3 per shot, frequency: 2 shots every 8 frames&lt;br /&gt;
*option shots: 39dps; damage: 1.5 per medium shot, 1.1 per small shot, frequency: 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
*sum of all shots: 58.5dps (19.5dps+39dps)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deltatime and cooldown oversight in Jamestown+==&lt;br /&gt;
Many ships in Jamestown+ suffer from a bug that causes them to have less dps potential than intended. In Jamestown+, the delta time value for gameplay logic was changed from slightly above 1/60 to slightly below 1/60. Because of this, many  shot and collision frequencies take one frame longer than intended. This page will list the resulting cooldowns and the originally intended dps values in brackets in those cases. The original Jamestown does not suffer from this, so the intended frequency and dps values hold true for that version.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown and Jamestown+ reverse engineered by Olifante&lt;br /&gt;
# gameplay information compiled by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17206</id>
		<title>Jamestown/Ships</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17206"/>
		<updated>2022-10-20T01:33:51Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* Armada ships */ so close to finished&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Classic ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Beam&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBeam.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Forward beam and spread shot. Sir Walter's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 3 (focused)&lt;br /&gt;
*vulcan shots: 60dps; damage: 1 per shot, frequency: 5 shots every 5 frames&lt;br /&gt;
*special laser: 87dps; damage: 1.45, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunner&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGunner.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Directional vulcan shot. John Smith's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*forward shots: 27.84dps; damage: 0.928, frequency: 1 shot every 2 frames&lt;br /&gt;
*directional shots: 50.75dps; damage: 1.0875, frequency: shot alternates between firing for 8 to 20 frames and not shooting for 2 to 6 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Charge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCharge.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Piercing orb of charged energy. Virginia Dare's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. If the orb continuously collides with a target between dealing damage, any hit after the first hit will deal double the damage of the first hit. Once it stops colliding with a target, this process resets. It's possible to continuously release small orbs once charged by holding the Special button.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: 30dps (intended: 40dps); damage: 2 per shot, frequency: 1 shot every 4 frames (intended: every 3 frames)&lt;br /&gt;
*special shot (small orb): ~2.727*n dps; damage: 2.5 per hit, recharge: 55 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (medium orb): ~5.097*n dps; damage: 8.75 per hit, recharge: 103 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (full orb): ~5.960*n dps; damage: 15 per hit, recharge: 151 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*n: the amount of times the base damage gets dealt. Note that if an orb hits enemies in quick succession, any hit after the first deals double the amount of damage as the first hit. This means that for 2 successive hits: n=3 and for 3 successive hits: n=5, etc...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Bomber&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBomber.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Detonate shots mid-air. Joachin Gaunz's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot of vulcan bullets with below average speed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special will make the ship continue to fire bullets which immediately explode in front of the player ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage: 6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*special explosion: ~126.43dps (intended: 147.5dps); damage: 14.75, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
Each explosion only deals damage once.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treason ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunpowder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPowder.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Three barrels can be thrown as bombs or fire bullets. Percy's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot fired from the ship and every barrel orbiting around it. &lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Launches one of the barrels forward. Releasing the special button makes that barrel explode. Every 100 frames, a barrel will be added to the ship. If the ship already has the maximum amount of 3 barrels, no new barrel will be added. However, this also means it's possible to obtain a new barrel right after firing one away.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*ship shots: 21.6dps (intended: 25.2dps); damage=2.52, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel shots: 10.8dps*n (intended: 12.6dps*n); damage=1.26, frequency: n shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel explosion: 3.78dps*m (37.8dps potential for single target); damage=6.3, max AOE hits: 10, recharge: 1 barrel every 100 frames, collision frequency: 1 collision every 4 frames&lt;br /&gt;
*n: number of current barrels&lt;br /&gt;
*m: number of collisions with each target&lt;br /&gt;
*Damage dealt by barrel explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Treason&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTreason.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. For example: If two missiles are believed to be enough to destroy the first target, the following missiles will have different targets. However, particular intricacies of the targetting logic have yet to be fully understood. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. After launching missiles, it takes 30 frames for them to become chargable again. While charging, it takes 60 frames to fully charge all 4.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 9 (unfocused), 4 (focused)&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*missiles (1 charged): 20dps; damage=10, recharge: 30 frames&lt;br /&gt;
*missiles (2 charged): 24dps; damage=10, recharge: 50 frames&lt;br /&gt;
*missiles (3 charged): ~25.71dps; damage=10, recharge: 70 frames&lt;br /&gt;
*missiles (4 charged): 40dps; damage: 15, recharge: 90 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Ghost&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGhost.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Create a ghost to fight for you &amp;amp; wield a long blade. Catesby's Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight and sideways shot if the ghost is not active. Sideways shot is much stronger. If the ship's ghost is currently summoned, the shot is replaced with a long blade aimed forward. The ghost shoots its bullets regardless of whether the shot button is held.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' The special input is used to summon, reposition and dismiss the ghost. While the ghost is not active, pressing special will summon the ghost at the ship's location. Pressing special while the ghost is active will call the ghost to move to the ship's location at that moment. Pressing special while the ghost is still repositioning (essentially double tapping) will dismiss the ghost.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots forward: ~17.14dps (intended: 20dps); damage=1, frequency: 2 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*vulcan shots sideways: ~42.86dps (intended: 50dps) on each side; damage=5, frequency: 1 shot every 7 frames (intended: every 6 frames) on each side&lt;br /&gt;
*ghost shots forward: ~17.23dps (intended: 20.1dps); damage=0.67, frequency: 3 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*ghost shots backward: ~51.43dps (intended: 60dps); damage=[3 (big shot), 1.5 (small shot)], frequency=1 big and 2 small shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*sword: 54dps (intended: 72dps); damage=3.6, collision frequency: collision every 4 frames (intended: every 3 frames)&lt;br /&gt;
*The decompilation reveals that the blade's dps was explicitly intended to be 72. However, just like many other shot cooldowns in Jamestown+, the cooldown lasts 1 frame longer than it should.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fortune&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFortune.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A randomly-chosen ship from Classic &amp;amp; Treason ships. Fortune's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| At the start of each stage and every time the player dies, this ship will be switched to a random ship from the Classic and Treason ship collection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar A (Drop Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Deploy a stationary beam cannon. The Castaway's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Pressing the Special button will summon a beam at the ship's current location. This beam will remain there as long as the Special button is held and that ship is alive. After letting go, a new beam can be summoned instantly at a new location.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8.5 (unfocused), 7 (focused)&lt;br /&gt;
*special laser: 35dps; damage: ~0.5833, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar B (Burst Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Charge a massive blast of energy. The Castaway's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Holding the Special button will slowly charge a massive laser beam for 61 frames while slowing down the ship. Once the laser is charged, the ship becomes even slower. Releasing the Special button at that point will fire the laser which lasts for 23 frames. Note that the laser only reaches through half of the screen during the first frame. While the laser is fired, the ship's speed will slowly accelerate back to its regular speed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 4 (charging), 2 (charged)&lt;br /&gt;
*burst laser: ~54.76dps, damage potential per burst: ~76.66; damage: ~3.33, burst duration: 23 frames, recharge: 61 frames, frequency: damage every frame during laser, 1 laser every 84 frames (23+61)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Grenadoe A (Six Bomb)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGrenadoe.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance outfitted with Deimosian pirate grenadoes. Wield and throw 6 flash grenadoes. The Pirate Queen's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Pressing the Special button will launch one of the grenades surrounding the ship. The grenades will be restocked over time and a maximum of 6 can be held. However, there are two timers involved when restocking grenades. After launching a grenade, it will take 135 frames for grenades to get restocked again. However, during the restocking it will take another 7 frames for each consecutive grenade to be restocked. The 135 frame restock cooldown always gets reset every time a grenade is launched, so it's also possible to interrupt the active restocking process by launching a grenade in the middle of it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8; the ship will initially move at speed 6 upon spawning (including after a death) but pressing the Special button will fix it to 8, even if no grenade is available at that time&lt;br /&gt;
*single grenade: 14 total damage; damage: 7 per hit, hits: 2, frequency: 1 hit every 4 frames&lt;br /&gt;
*all grenades: ???dps; damage: 14 per grenade, slow recharge: 135 frames, fast recharge: 1 grenade every 7 frames&lt;br /&gt;
*There's currently unexplained behavior in the way damage is dealt by the grenades. Even though 6 grenades should just deal 84 damage in total, it appears that [https://youtu.be/voxL3OuZlzw grenades discharged in rapid succession will deal more damage]. However, the exact way this works, whether it's a bug or not and the amount of damage potential added because of this is currently unknown but it appears to at least double the damage and dps potential.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Grenadoe B (Aim Bomb)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGrenadoe.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance outfitted with Deimosian pirate grenadoes. Throw aimable explosives at your foes. The Pirate Queen's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' While the Special button is either held or tapped, the aim line's angle is fixated. Releasing the Special button will launch the grenade in that direction if it's stocked up. The ship can only hold one grenade at a time. While not holding or not tapping the Special button, the aim will constantly change to be the opposite direction of the ship's movement. It's possible to consistently launch grenades in the same direction by simply tapping the Special button or using external autofire the whole time.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 8 (focused)&lt;br /&gt;
*grenade: ~49.23dps (intended: ~75.29dps), damage per grenade: ~42.67 (intended: 64); damage: ~21.33 per hit, hits: 2 (intended: 3), collision frequency: 1 hit every 4 frames, recharge: 1 grenade every 52 frames (intended: every 51 frames)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Crystal A (Espada)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCrystal.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;The Spaniard's personal conveyance. Customizable. Crystal shard that steers mid-air. The Spanish Prisoner's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 7&lt;br /&gt;
*sword: 30dps; damage per hit: 0.5, collision frequency: 1 hit every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Crystal B (Corazon)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCrystal.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;The Spaniard's personal conveyance. Customizable. Sword made of indestructible crystal. The Spanish Prisoner's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: [...]&lt;br /&gt;
*sword: ~0.66dps*n; damage: 4.64 per hit, collision frequency: 1 hit every 2 frames, crystal recharge: 7 seconds&lt;br /&gt;
*n: amount of hits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fate&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFate.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Fate's Conveyance. Its weapons mimic those of the Spanish armada. Random ship that uses weapons from the Armada.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| [...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada shots==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Spread Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSpreadShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;An auto-focusing spread shot.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Spread shot type consisting of 5 lanes of bullets. While the player is moving or trying to move, the spread increases. This includes trying to move down while already hugging the bottom or moving towards a wall/side while already hugging it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 55.5dps; damage: 2.2 per large shot, 1.5 per medium shot, 1.1 per small shot, frequency: 1 large shot, 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Flank Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFlankShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Shot that fires angled shots from its flank when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one forward shot and one option on each side of the ship which shoot forward by default. Moving to the left causes the left option to aim 45 degrees to the left over time and moving to the right causes the right option to aim 45 degrees to the right over time. Not moving to either side causes both options to aim forward again over time.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 11.25dps; damage: 1.5 per forward shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*flank shot: 18dps on each side; damage: 1.2 per line shot; frequency: 1 shot every 4 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Side Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSideShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Fires forward, to the left and to the right.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one wide forward shot and one smaller shot straight to the left and right side each.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 25dps; damage: 2.5 per forward shot, frequency: 1 shot every 6 frames&lt;br /&gt;
*side shot: 21dps on each side; damage: 2.8 per side shot; frequency: 1 shot every 8 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Reverse Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownReverseShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A rear-guard shot that fires backwards.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots with slight spread and three downwards shots with greater spread.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 22.5dps; damage: 1.5 per shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*rear shot: 58dps; damage: 2.5 per wide shot, 2.2 per angled shot, frequency: 1 wide shot every 6 frames, 2 angled shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lean Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLeanShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot which leans its cannons when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of three lanes of shots with a slight spread aimed forward by default. Moving to the left changes their angles to the left and moving to the right changes their angles to the right. Not moving to any side makes them default to aiming forward again.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 44.25dps; damage: 2.2 per large bullet, 1.5 per medium bullet, frequency: 2 large bullets and 1 medium bullet every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Duckling&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownDucklingShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot whose cannons follow you in a trail.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots on the ship and four options following the ship with each shooting forward as well. The options do not trace the ship's movement but simply all make sure to stay within a set radius each. If the ship stands still while the stage is scrolling, the options will realign themselves behind the ship again as they try to stay in range and do not inherently get dragged along by the stage scrolling unlike the ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 19.5dps; damage: 1.3 per shot, frequency: 2 shots every 8 frames&lt;br /&gt;
*option shots: 39dps; damage: 1.5 per medium shot, 1.1 per small shot, frequency: 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
*sum of all shots: 58.5dps (19.5dps+39dps)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deltatime and cooldown oversight in Jamestown+==&lt;br /&gt;
Many ships in Jamestown+ suffer from a bug that causes them to have less dps potential than intended. In Jamestown+, the delta time value for gameplay logic was changed from slightly above 1/60 to slightly below 1/60. Because of this, many  shot and collision frequencies take one frame longer than intended. This page will list the resulting cooldowns and the originally intended dps values in brackets in those cases. The original Jamestown does not suffer from this, so the intended frequency and dps values hold true for that version.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown and Jamestown+ reverse engineered by Olifante&lt;br /&gt;
# gameplay information compiled by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17180</id>
		<title>Jamestown/Ships</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17180"/>
		<updated>2022-10-19T00:28:27Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* Armada ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Classic ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Beam&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBeam.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Forward beam and spread shot. Sir Walter's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 3 (focused)&lt;br /&gt;
*vulcan shots: 60dps; damage: 1 per shot, frequency: 5 shots every 5 frames&lt;br /&gt;
*special laser: 87dps; damage: 1.45, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunner&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGunner.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Directional vulcan shot. John Smith's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*forward shots: 27.84dps; damage: 0.928, frequency: 1 shot every 2 frames&lt;br /&gt;
*directional shots: 50.75dps; damage: 1.0875, frequency: shot alternates between firing for 8 to 20 frames and not shooting for 2 to 6 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Charge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCharge.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Piercing orb of charged energy. Virginia Dare's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. If the orb continuously collides with a target between dealing damage, any hit after the first hit will deal double the damage of the first hit. Once it stops colliding with a target, this process resets. It's possible to continuously release small orbs once charged by holding the Special button.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: 30dps (intended: 40dps); damage: 2 per shot, frequency: 1 shot every 4 frames (intended: every 3 frames)&lt;br /&gt;
*special shot (small orb): ~2.727*n dps; damage: 2.5 per hit, recharge: 55 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (medium orb): ~5.097*n dps; damage: 8.75 per hit, recharge: 103 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (full orb): ~5.960*n dps; damage: 15 per hit, recharge: 151 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*n: the amount of times the base damage gets dealt. Note that if an orb hits enemies in quick succession, any hit after the first deals double the amount of damage as the first hit. This means that for 2 successive hits: n=3 and for 3 successive hits: n=5, etc...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Bomber&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBomber.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Detonate shots mid-air. Joachin Gaunz's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot of vulcan bullets with below average speed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special will make the ship continue to fire bullets which immediately explode in front of the player ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage: 6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*special explosion: ~126.43dps (intended: 147.5dps); damage: 14.75, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
Each explosion only deals damage once.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treason ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunpowder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPowder.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Three barrels can be thrown as bombs or fire bullets. Percy's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot fired from the ship and every barrel orbiting around it. &lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Launches one of the barrels forward. Releasing the special button makes that barrel explode. Every 100 frames, a barrel will be added to the ship. If the ship already has the maximum amount of 3 barrels, no new barrel will be added. However, this also means it's possible to obtain a new barrel right after firing one away.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*ship shots: 21.6dps (intended: 25.2dps); damage=2.52, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel shots: 10.8dps*n (intended: 12.6dps*n); damage=1.26, frequency: n shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel explosion: 3.78dps*m (37.8dps potential for single target); damage=6.3, max AOE hits: 10, recharge: 1 barrel every 100 frames, collision frequency: 1 collision every 4 frames&lt;br /&gt;
*n: number of current barrels&lt;br /&gt;
*m: number of collisions with each target&lt;br /&gt;
*Damage dealt by barrel explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Treason&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTreason.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. For example: If two missiles are believed to be enough to destroy the first target, the following missiles will have different targets. However, particular intricacies of the targetting logic have yet to be fully understood. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. After launching missiles, it takes 30 frames for them to become chargable again. While charging, it takes 60 frames to fully charge all 4.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 9 (unfocused), 4 (focused)&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*missiles (1 charged): 20dps; damage=10, recharge: 30 frames&lt;br /&gt;
*missiles (2 charged): 24dps; damage=10, recharge: 50 frames&lt;br /&gt;
*missiles (3 charged): ~25.71dps; damage=10, recharge: 70 frames&lt;br /&gt;
*missiles (4 charged): 40dps; damage: 15, recharge: 90 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Ghost&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGhost.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Create a ghost to fight for you &amp;amp; wield a long blade. Catesby's Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight and sideways shot if the ghost is not active. Sideways shot is much stronger. If the ship's ghost is currently summoned, the shot is replaced with a long blade aimed forward. The ghost shoots its bullets regardless of whether the shot button is held.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' The special input is used to summon, reposition and dismiss the ghost. While the ghost is not active, pressing special will summon the ghost at the ship's location. Pressing special while the ghost is active will call the ghost to move to the ship's location at that moment. Pressing special while the ghost is still repositioning (essentially double tapping) will dismiss the ghost.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots forward: ~17.14dps (intended: 20dps); damage=1, frequency: 2 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*vulcan shots sideways: ~42.86dps (intended: 50dps) on each side; damage=5, frequency: 1 shot every 7 frames (intended: every 6 frames) on each side&lt;br /&gt;
*ghost shots forward: ~17.23dps (intended: 20.1dps); damage=0.67, frequency: 3 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*ghost shots backward: ~51.43dps (intended: 60dps); damage=[3 (big shot), 1.5 (small shot)], frequency=1 big and 2 small shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*sword: 54dps (intended: 72dps); damage=3.6, collision frequency: collision every 4 frames (intended: every 3 frames)&lt;br /&gt;
*The decompilation reveals that the blade's dps was explicitly intended to be 72. However, just like many other shot cooldowns in Jamestown+, the cooldown lasts 1 frame longer than it should.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fortune&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFortune.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A randomly-chosen ship from Classic &amp;amp; Treason ships. Fortune's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| At the start of each stage and every time the player dies, this ship will be switched to a random ship from the Classic and Treason ship collection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar A (Drop Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Deploy a stationary beam cannon. The Castaway's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Pressing the Special button will summon a beam at the ship's current location. This beam will remain there as long as the Special button is held and that ship is alive. After letting go, a new beam can be summoned instantly at a new location.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8.5 (unfocused), 7 (focused)&lt;br /&gt;
*special laser: 35dps; damage: ~0.5833, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar B (Burst Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Charge a massive blast of energy. The Castaway's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Holding the Special button will slowly charge a massive laser beam for 61 frames while slowing down the ship. Once the laser is charged, the ship becomes even slower. Releasing the Special button at that point will fire the laser which lasts for 23 frames. Note that the laser only reaches through half of the screen during the first frame. While the laser is fired, the ship's speed will slowly accelerate back to its regular speed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 4 (charging), 2 (charged)&lt;br /&gt;
*burst laser: ~54.76dps, damage potential per burst: ~76.66; damage: ~3.33, burst duration: 23 frames, recharge: 61 frames, frequency: damage every frame during laser, 1 laser every 84 frames (23+61)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Grenadoe A (Six Bomb)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGrenadoe.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance outfitted with Deimosian pirate grenadoes. Wield and throw 6 flash grenadoes. The Pirate Queen's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Pressing the Special button will launch one of the grenades surrounding the ship. The grenades will be restocked over time and a maximum of 6 can be held. However, there are two timers involved when restocking grenades. After launching a grenade, it will take 135 frames for grenades to get restocked again. However, during the restocking it will take another 7 frames for each consecutive grenade to be restocked. The 135 frame restock cooldown always gets reset every time a grenade is launched, so it's also possible to interrupt the active restocking process by launching a grenade in the middle of it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8; the ship will initially move at speed 6 upon spawning (including after a death) but pressing the Special button will fix it to 8, even if no grenade is available at that time&lt;br /&gt;
*single grenade: 14 total damage; damage: 7 per hit, hits: 2, frequency: 1 hit every 4 frames&lt;br /&gt;
*all grenades: ???dps; damage: 14 per grenade, slow recharge: 135 frames, fast recharge: 1 grenade every 7 frames&lt;br /&gt;
*There's currently unexplained behavior in the way damage is dealt by the grenades. Even though 6 grenades should just deal 84 damage in total, it appears that [https://youtu.be/voxL3OuZlzw grenades discharged in rapid succession will deal more damage]. However, the exact way this works, whether it's a bug or not and the amount of damage potential added because of this is currently unknown but it appears to at least double the damage and dps potential.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Grenadoe B (Aim Bomb)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGrenadoe.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance outfitted with Deimosian pirate grenadoes. Throw aimable explosives at your foes. The Pirate Queen's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' While the Special button is either held or tapped, the aim line's angle is fixated. Releasing the Special button will launch the grenade in that direction if it's stocked up. The ship can only hold one grenade at a time. While not holding or not tapping the Special button, the aim will constantly change to be the opposite direction of the ship's movement. It's possible to consistently launch grenades in the same direction by simply tapping the Special button or using external autofire the whole time.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 8 (focused)&lt;br /&gt;
*grenade: ~49.23dps (intended: ~75.29dps), damage per grenade: ~42.67 (intended: 64); damage: ~21.33 per hit, hits: 2 (intended: 3), collision frequency: 1 hit every 4 frames, recharge: 1 grenade every 52 frames (intended: every 51 frames)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada shots==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Spread Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSpreadShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;An auto-focusing spread shot.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Spread shot type consisting of 5 lanes of bullets. While the player is moving or trying to move, the spread increases. This includes trying to move down while already hugging the bottom or moving towards a wall/side while already hugging it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 55.5dps; damage: 2.2 per large shot, 1.5 per medium shot, 1.1 per small shot, frequency: 1 large shot, 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Flank Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFlankShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Shot that fires angled shots from its flank when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one forward shot and one option on each side of the ship which shoot forward by default. Moving to the left causes the left option to aim 45 degrees to the left over time and moving to the right causes the right option to aim 45 degrees to the right over time. Not moving to either side causes both options to aim forward again over time.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 11.25dps; damage: 1.5 per forward shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*flank shot: 18dps on each side; damage: 1.2 per line shot; frequency: 1 shot every 4 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Side Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSideShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Fires forward, to the left and to the right.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one wide forward shot and one smaller shot straight to the left and right side each.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 25dps; damage: 2.5 per forward shot, frequency: 1 shot every 6 frames&lt;br /&gt;
*side shot: 21dps on each side; damage: 2.8 per side shot; frequency: 1 shot every 8 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Reverse Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownReverseShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A rear-guard shot that fires backwards.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots with slight spread and three downwards shots with greater spread.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 22.5dps; damage: 1.5 per shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*rear shot: 58dps; damage: 2.5 per wide shot, 2.2 per angled shot, frequency: 1 wide shot every 6 frames, 2 angled shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lean Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLeanShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot which leans its cannons when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of three lanes of shots with a slight spread aimed forward by default. Moving to the left changes their angles to the left and moving to the right changes their angles to the right. Not moving to any side makes them default to aiming forward again.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 44.25dps; damage: 2.2 per large bullet, 1.5 per medium bullet, frequency: 2 large bullets and 1 medium bullet every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Duckling&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownDucklingShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot whose cannons follow you in a trail.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots on the ship and four options following the ship with each shooting forward as well. The options do not trace the ship's movement but simply all make sure to stay within a set radius each. If the ship stands still while the stage is scrolling, the options will realign themselves behind the ship again as they try to stay in range and do not inherently get dragged along by the stage scrolling unlike the ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 19.5dps; damage: 1.3 per shot, frequency: 2 shots every 8 frames&lt;br /&gt;
*option shots: 39dps; damage: 1.5 per medium shot, 1.1 per small shot, frequency: 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
*sum of all shots: 58.5dps (19.5dps+39dps)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deltatime and cooldown oversight in Jamestown+==&lt;br /&gt;
Many ships in Jamestown+ suffer from a bug that causes them to have less dps potential than intended. In Jamestown+, the delta time value for gameplay logic was changed from slightly above 1/60 to slightly below 1/60. Because of this, many  shot and collision frequencies take one frame longer than intended. This page will list the resulting cooldowns and the originally intended dps values in brackets in those cases. The original Jamestown does not suffer from this, so the intended frequency and dps values hold true for that version.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown and Jamestown+ reverse engineered by Olifante&lt;br /&gt;
# gameplay information compiled by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17179</id>
		<title>Jamestown/Ships</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17179"/>
		<updated>2022-10-18T10:38:20Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* Armada ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Classic ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Beam&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBeam.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Forward beam and spread shot. Sir Walter's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 3 (focused)&lt;br /&gt;
*vulcan shots: 60dps; damage: 1 per shot, frequency: 5 shots every 5 frames&lt;br /&gt;
*special laser: 87dps; damage: 1.45, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunner&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGunner.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Directional vulcan shot. John Smith's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*forward shots: 27.84dps; damage: 0.928, frequency: 1 shot every 2 frames&lt;br /&gt;
*directional shots: 50.75dps; damage: 1.0875, frequency: shot alternates between firing for 8 to 20 frames and not shooting for 2 to 6 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Charge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCharge.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Piercing orb of charged energy. Virginia Dare's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. If the orb continuously collides with a target between dealing damage, any hit after the first hit will deal double the damage of the first hit. Once it stops colliding with a target, this process resets. It's possible to continuously release small orbs once charged by holding the Special button.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: 30dps (intended: 40dps); damage: 2 per shot, frequency: 1 shot every 4 frames (intended: every 3 frames)&lt;br /&gt;
*special shot (small orb): ~2.727*n dps; damage: 2.5 per hit, recharge: 55 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (medium orb): ~5.097*n dps; damage: 8.75 per hit, recharge: 103 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (full orb): ~5.960*n dps; damage: 15 per hit, recharge: 151 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*n: the amount of times the base damage gets dealt. Note that if an orb hits enemies in quick succession, any hit after the first deals double the amount of damage as the first hit. This means that for 2 successive hits: n=3 and for 3 successive hits: n=5, etc...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Bomber&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBomber.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Detonate shots mid-air. Joachin Gaunz's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot of vulcan bullets with below average speed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special will make the ship continue to fire bullets which immediately explode in front of the player ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage: 6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*special explosion: ~126.43dps (intended: 147.5dps); damage: 14.75, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
Each explosion only deals damage once.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treason ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunpowder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPowder.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Three barrels can be thrown as bombs or fire bullets. Percy's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot fired from the ship and every barrel orbiting around it. &lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Launches one of the barrels forward. Releasing the special button makes that barrel explode. Every 100 frames, a barrel will be added to the ship. If the ship already has the maximum amount of 3 barrels, no new barrel will be added. However, this also means it's possible to obtain a new barrel right after firing one away.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*ship shots: 21.6dps (intended: 25.2dps); damage=2.52, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel shots: 10.8dps*n (intended: 12.6dps*n); damage=1.26, frequency: n shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel explosion: 3.78dps*m (37.8dps potential for single target); damage=6.3, max AOE hits: 10, recharge: 1 barrel every 100 frames, collision frequency: 1 collision every 4 frames&lt;br /&gt;
*n: number of current barrels&lt;br /&gt;
*m: number of collisions with each target&lt;br /&gt;
*Damage dealt by barrel explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Treason&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTreason.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. For example: If two missiles are believed to be enough to destroy the first target, the following missiles will have different targets. However, particular intricacies of the targetting logic have yet to be fully understood. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. After launching missiles, it takes 30 frames for them to become chargable again. While charging, it takes 60 frames to fully charge all 4.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 9 (unfocused), 4 (focused)&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*missiles (1 charged): 20dps; damage=10, recharge: 30 frames&lt;br /&gt;
*missiles (2 charged): 24dps; damage=10, recharge: 50 frames&lt;br /&gt;
*missiles (3 charged): ~25.71dps; damage=10, recharge: 70 frames&lt;br /&gt;
*missiles (4 charged): 40dps; damage: 15, recharge: 90 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Ghost&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGhost.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Create a ghost to fight for you &amp;amp; wield a long blade. Catesby's Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight and sideways shot if the ghost is not active. Sideways shot is much stronger. If the ship's ghost is currently summoned, the shot is replaced with a long blade aimed forward. The ghost shoots its bullets regardless of whether the shot button is held.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' The special input is used to summon, reposition and dismiss the ghost. While the ghost is not active, pressing special will summon the ghost at the ship's location. Pressing special while the ghost is active will call the ghost to move to the ship's location at that moment. Pressing special while the ghost is still repositioning (essentially double tapping) will dismiss the ghost.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots forward: ~17.14dps (intended: 20dps); damage=1, frequency: 2 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*vulcan shots sideways: ~42.86dps (intended: 50dps) on each side; damage=5, frequency: 1 shot every 7 frames (intended: every 6 frames) on each side&lt;br /&gt;
*ghost shots forward: ~17.23dps (intended: 20.1dps); damage=0.67, frequency: 3 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*ghost shots backward: ~51.43dps (intended: 60dps); damage=[3 (big shot), 1.5 (small shot)], frequency=1 big and 2 small shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*sword: 54dps (intended: 72dps); damage=3.6, collision frequency: collision every 4 frames (intended: every 3 frames)&lt;br /&gt;
*The decompilation reveals that the blade's dps was explicitly intended to be 72. However, just like many other shot cooldowns in Jamestown+, the cooldown lasts 1 frame longer than it should.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fortune&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFortune.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A randomly-chosen ship from Classic &amp;amp; Treason ships. Fortune's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| At the start of each stage and every time the player dies, this ship will be switched to a random ship from the Classic and Treason ship collection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar A (Drop Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Deploy a stationary beam cannon. The Castaway's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Pressing the Special button will summon a beam at the ship's current location. This beam will remain there as long as the Special button is held and that ship is alive. After letting go, a new beam can be summoned instantly at a new location.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8.5 (unfocused), 7 (focused)&lt;br /&gt;
*special laser: 35dps; damage: ~0.5833, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar B (Burst Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Charge a massive blast of energy. The Castaway's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Holding the Special button will slowly charge a massive laser beam for 61 frames while slowing down the ship. Once the laser is charged, the ship becomes even slower. Releasing the Special button at that point will fire the laser which lasts for 23 frames. Note that the laser only reaches through half of the screen during the first frame. While the laser is fired, the ship's speed will slowly accelerate back to its regular speed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 4 (charging), 2 (charged)&lt;br /&gt;
*burst laser: ~54.76dps, damage potential per burst: ~76.66; damage: ~3.33, burst duration: 23 frames, recharge: 61 frames, frequency: damage every frame during laser, 1 laser every 84 frames (23+61)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Grenadoe A (Six Bomb)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGrenadoe.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance outfitted with Deimosian pirate grenadoes. Wield and throw 6 flash grenadoes. The Pirate Queen's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Pressing the Special button will launch one of the grenades surrounding the ship. The grenades will be restocked over time and a maximum of 6 can be held. However, there are two timers involved when restocking grenades. After launching a grenade, it will take 135 frames for grenades to get restocked again. However, during the restocking it will take another 7 frames for each consecutive grenade to be restocked. The 135 frame restock cooldown always gets reset every time a grenade is launched, so it's also possible to interrupt the active restocking process by launching a grenade in the middle of it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8; the ship will initially move at speed 6 upon spawning (including after a death) but pressing the Special button will fix it to 8, even if no grenade is available at that time&lt;br /&gt;
*single grenade: 14 total damage; damage: 7 per hit, hits: 2, frequency: 1 hit every 4 frames&lt;br /&gt;
*all grenades: ???dps; damage: 14 per grenade, slow recharge: 135 frames, fast recharge: 1 grenade every 7 frames&lt;br /&gt;
*There's currently unexplained behavior in the way damage is dealt by the grenades. Even though 6 grenades should just deal 84 damage in total, it appears that [https://youtu.be/voxL3OuZlzw grenades discharged in rapid succession will deal more damage]. However, the exact way this works, whether it's a bug or not and the amount of damage potential added because of this is currently unknown but it appears to at least double the damage and dps potential.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Grenadoe B (Six Bomb)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGrenadoe.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance outfitted with Deimosian pirate grenadoes. Throw aimable explosives at your foes. The Pirate Queen's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: [...]&lt;br /&gt;
*grenade: [...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada shots==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Spread Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSpreadShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;An auto-focusing spread shot.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Spread shot type consisting of 5 lanes of bullets. While the player is moving or trying to move, the spread increases. This includes trying to move down while already hugging the bottom or moving towards a wall/side while already hugging it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 55.5dps; damage: 2.2 per large shot, 1.5 per medium shot, 1.1 per small shot, frequency: 1 large shot, 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Flank Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFlankShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Shot that fires angled shots from its flank when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one forward shot and one option on each side of the ship which shoot forward by default. Moving to the left causes the left option to aim 45 degrees to the left over time and moving to the right causes the right option to aim 45 degrees to the right over time. Not moving to either side causes both options to aim forward again over time.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 11.25dps; damage: 1.5 per forward shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*flank shot: 18dps on each side; damage: 1.2 per line shot; frequency: 1 shot every 4 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Side Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSideShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Fires forward, to the left and to the right.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one wide forward shot and one smaller shot straight to the left and right side each.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 25dps; damage: 2.5 per forward shot, frequency: 1 shot every 6 frames&lt;br /&gt;
*side shot: 21dps on each side; damage: 2.8 per side shot; frequency: 1 shot every 8 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Reverse Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownReverseShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A rear-guard shot that fires backwards.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots with slight spread and three downwards shots with greater spread.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 22.5dps; damage: 1.5 per shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*rear shot: 58dps; damage: 2.5 per wide shot, 2.2 per angled shot, frequency: 1 wide shot every 6 frames, 2 angled shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lean Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLeanShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot which leans its cannons when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of three lanes of shots with a slight spread aimed forward by default. Moving to the left changes their angles to the left and moving to the right changes their angles to the right. Not moving to any side makes them default to aiming forward again.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 44.25dps; damage: 2.2 per large bullet, 1.5 per medium bullet, frequency: 2 large bullets and 1 medium bullet every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Duckling&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownDucklingShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot whose cannons follow you in a trail.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots on the ship and four options following the ship with each shooting forward as well. The options do not trace the ship's movement but simply all make sure to stay within a set radius each. If the ship stands still while the stage is scrolling, the options will realign themselves behind the ship again as they try to stay in range and do not inherently get dragged along by the stage scrolling unlike the ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 19.5dps; damage: 1.3 per shot, frequency: 2 shots every 8 frames&lt;br /&gt;
*option shots: 39dps; damage: 1.5 per medium shot, 1.1 per small shot, frequency: 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
*sum of all shots: 58.5dps (19.5dps+39dps)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deltatime and cooldown oversight in Jamestown+==&lt;br /&gt;
Many ships in Jamestown+ suffer from a bug that causes them to have less dps potential than intended. In Jamestown+, the delta time value for gameplay logic was changed from slightly above 1/60 to slightly below 1/60. Because of this, many  shot and collision frequencies take one frame longer than intended. This page will list the resulting cooldowns and the originally intended dps values in brackets in those cases. The original Jamestown does not suffer from this, so the intended frequency and dps values hold true for that version.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown and Jamestown+ reverse engineered by Olifante&lt;br /&gt;
# gameplay information compiled by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17178</id>
		<title>Jamestown/Ships</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17178"/>
		<updated>2022-10-18T10:36:42Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* Armada shots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Classic ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Beam&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBeam.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Forward beam and spread shot. Sir Walter's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 3 (focused)&lt;br /&gt;
*vulcan shots: 60dps; damage: 1 per shot, frequency: 5 shots every 5 frames&lt;br /&gt;
*special laser: 87dps; damage: 1.45, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunner&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGunner.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Directional vulcan shot. John Smith's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*forward shots: 27.84dps; damage: 0.928, frequency: 1 shot every 2 frames&lt;br /&gt;
*directional shots: 50.75dps; damage: 1.0875, frequency: shot alternates between firing for 8 to 20 frames and not shooting for 2 to 6 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Charge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCharge.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Piercing orb of charged energy. Virginia Dare's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. If the orb continuously collides with a target between dealing damage, any hit after the first hit will deal double the damage of the first hit. Once it stops colliding with a target, this process resets. It's possible to continuously release small orbs once charged by holding the Special button.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: 30dps (intended: 40dps); damage: 2 per shot, frequency: 1 shot every 4 frames (intended: every 3 frames)&lt;br /&gt;
*special shot (small orb): ~2.727*n dps; damage: 2.5 per hit, recharge: 55 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (medium orb): ~5.097*n dps; damage: 8.75 per hit, recharge: 103 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (full orb): ~5.960*n dps; damage: 15 per hit, recharge: 151 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*n: the amount of times the base damage gets dealt. Note that if an orb hits enemies in quick succession, any hit after the first deals double the amount of damage as the first hit. This means that for 2 successive hits: n=3 and for 3 successive hits: n=5, etc...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Bomber&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBomber.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Detonate shots mid-air. Joachin Gaunz's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot of vulcan bullets with below average speed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special will make the ship continue to fire bullets which immediately explode in front of the player ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage: 6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*special explosion: ~126.43dps (intended: 147.5dps); damage: 14.75, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
Each explosion only deals damage once.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treason ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunpowder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPowder.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Three barrels can be thrown as bombs or fire bullets. Percy's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot fired from the ship and every barrel orbiting around it. &lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Launches one of the barrels forward. Releasing the special button makes that barrel explode. Every 100 frames, a barrel will be added to the ship. If the ship already has the maximum amount of 3 barrels, no new barrel will be added. However, this also means it's possible to obtain a new barrel right after firing one away.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*ship shots: 21.6dps (intended: 25.2dps); damage=2.52, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel shots: 10.8dps*n (intended: 12.6dps*n); damage=1.26, frequency: n shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel explosion: 3.78dps*m (37.8dps potential for single target); damage=6.3, max AOE hits: 10, recharge: 1 barrel every 100 frames, collision frequency: 1 collision every 4 frames&lt;br /&gt;
*n: number of current barrels&lt;br /&gt;
*m: number of collisions with each target&lt;br /&gt;
*Damage dealt by barrel explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Treason&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTreason.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. For example: If two missiles are believed to be enough to destroy the first target, the following missiles will have different targets. However, particular intricacies of the targetting logic have yet to be fully understood. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. After launching missiles, it takes 30 frames for them to become chargable again. While charging, it takes 60 frames to fully charge all 4.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 9 (unfocused), 4 (focused)&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*missiles (1 charged): 20dps; damage=10, recharge: 30 frames&lt;br /&gt;
*missiles (2 charged): 24dps; damage=10, recharge: 50 frames&lt;br /&gt;
*missiles (3 charged): ~25.71dps; damage=10, recharge: 70 frames&lt;br /&gt;
*missiles (4 charged): 40dps; damage: 15, recharge: 90 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Ghost&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGhost.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Create a ghost to fight for you &amp;amp; wield a long blade. Catesby's Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight and sideways shot if the ghost is not active. Sideways shot is much stronger. If the ship's ghost is currently summoned, the shot is replaced with a long blade aimed forward. The ghost shoots its bullets regardless of whether the shot button is held.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' The special input is used to summon, reposition and dismiss the ghost. While the ghost is not active, pressing special will summon the ghost at the ship's location. Pressing special while the ghost is active will call the ghost to move to the ship's location at that moment. Pressing special while the ghost is still repositioning (essentially double tapping) will dismiss the ghost.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots forward: ~17.14dps (intended: 20dps); damage=1, frequency: 2 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*vulcan shots sideways: ~42.86dps (intended: 50dps) on each side; damage=5, frequency: 1 shot every 7 frames (intended: every 6 frames) on each side&lt;br /&gt;
*ghost shots forward: ~17.23dps (intended: 20.1dps); damage=0.67, frequency: 3 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*ghost shots backward: ~51.43dps (intended: 60dps); damage=[3 (big shot), 1.5 (small shot)], frequency=1 big and 2 small shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*sword: 54dps (intended: 72dps); damage=3.6, collision frequency: collision every 4 frames (intended: every 3 frames)&lt;br /&gt;
*The decompilation reveals that the blade's dps was explicitly intended to be 72. However, just like many other shot cooldowns in Jamestown+, the cooldown lasts 1 frame longer than it should.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fortune&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFortune.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A randomly-chosen ship from Classic &amp;amp; Treason ships. Fortune's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| At the start of each stage and every time the player dies, this ship will be switched to a random ship from the Classic and Treason ship collection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar A (Drop Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Deploy a stationary beam cannon. The Castaway's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Pressing the Special button will summon a beam at the ship's current location. This beam will remain there as long as the Special button is held and that ship is alive. After letting go, a new beam can be summoned instantly at a new location.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8.5 (unfocused), 7 (focused)&lt;br /&gt;
*special laser: 35dps; damage: ~0.5833, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar B (Burst Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Charge a massive blast of energy. The Castaway's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Holding the Special button will slowly charge a massive laser beam for 61 frames while slowing down the ship. Once the laser is charged, the ship becomes even slower. Releasing the Special button at that point will fire the laser which lasts for 23 frames. Note that the laser only reaches through half of the screen during the first frame. While the laser is fired, the ship's speed will slowly accelerate back to its regular speed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 4 (charging), 2 (charged)&lt;br /&gt;
*burst laser: ~54.76dps, damage per burst: ~76.66; damage: ~3.33, burst duration: 23 frames, recharge: 61 frames, frequency: damage every frame during laser, 1 laser every 84 frames (23+61)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Grenadoe A (Six Bomb)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGrenadoe.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance outfitted with Deimosian pirate grenadoes. Wield and throw 6 flash grenadoes. The Pirate Queen's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Pressing the Special button will launch one of the grenades surrounding the ship. The grenades will be restocked over time and a maximum of 6 can be held. However, there are two timers involved when restocking grenades. After launching a grenade, it will take 135 frames for grenades to get restocked again. However, during the restocking it will take another 7 frames for each consecutive grenade to be restocked. The 135 frame restock cooldown always gets reset every time a grenade is launched, so it's also possible to interrupt the active restocking process by launching a grenade in the middle of it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8; the ship will initially move at speed 6 upon spawning (including after a death) but pressing the Special button will fix it to 8, even if no grenade is available at that time&lt;br /&gt;
*single grenade: 14 total damage; damage: 7, hits: 2, frequency: 1 hit every 4 frames&lt;br /&gt;
*all grenades: ???dps; damage: 7*2 per grenade, slow recharge: 135 frames, fast recharge: 1 grenade every 7 frames&lt;br /&gt;
*There's currently unexplained behavior in the way damage is dealt by the grenades. Even though 6 grenades should just deal 84 damage in total, it appears that [https://youtu.be/voxL3OuZlzw quickly discharged grenades will deal more damage]. However, the exact way this works, whether it's a bug or not and the amount of damage potential added because of this is currently unknown but it appears to at least double the damage and dps potential.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Grenadoe B (Six Bomb)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGrenadoe.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance outfitted with Deimosian pirate grenadoes. Throw aimable explosives at your foes. The Pirate Queen's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: [...]&lt;br /&gt;
*grenade: [...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada shots==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Spread Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSpreadShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;An auto-focusing spread shot.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Spread shot type consisting of 5 lanes of bullets. While the player is moving or trying to move, the spread increases. This includes trying to move down while already hugging the bottom or moving towards a wall/side while already hugging it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 55.5dps; damage: 2.2 per large shot, 1.5 per medium shot, 1.1 per small shot, frequency: 1 large shot, 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Flank Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFlankShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Shot that fires angled shots from its flank when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one forward shot and one option on each side of the ship which shoot forward by default. Moving to the left causes the left option to aim 45 degrees to the left over time and moving to the right causes the right option to aim 45 degrees to the right over time. Not moving to either side causes both options to aim forward again over time.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 11.25dps; damage: 1.5 per forward shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*flank shot: 18dps on each side; damage: 1.2 per line shot; frequency: 1 shot every 4 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Side Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSideShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Fires forward, to the left and to the right.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one wide forward shot and one smaller shot straight to the left and right side each.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 25dps; damage: 2.5 per forward shot, frequency: 1 shot every 6 frames&lt;br /&gt;
*side shot: 21dps on each side; damage: 2.8 per side shot; frequency: 1 shot every 8 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Reverse Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownReverseShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A rear-guard shot that fires backwards.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots with slight spread and three downwards shots with greater spread.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 22.5dps; damage: 1.5 per shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*rear shot: 58dps; damage: 2.5 per wide shot, 2.2 per angled shot, frequency: 1 wide shot every 6 frames, 2 angled shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lean Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLeanShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot which leans its cannons when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of three lanes of shots with a slight spread aimed forward by default. Moving to the left changes their angles to the left and moving to the right changes their angles to the right. Not moving to any side makes them default to aiming forward again.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 44.25dps; damage: 2.2 per large bullet, 1.5 per medium bullet, frequency: 2 large bullets and 1 medium bullet every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Duckling&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownDucklingShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot whose cannons follow you in a trail.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots on the ship and four options following the ship with each shooting forward as well. The options do not trace the ship's movement but simply all make sure to stay within a set radius each. If the ship stands still while the stage is scrolling, the options will realign themselves behind the ship again as they try to stay in range and do not inherently get dragged along by the stage scrolling unlike the ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 19.5dps; damage: 1.3 per shot, frequency: 2 shots every 8 frames&lt;br /&gt;
*option shots: 39dps; damage: 1.5 per medium shot, 1.1 per small shot, frequency: 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
*sum of all shots: 58.5dps (19.5dps+39dps)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deltatime and cooldown oversight in Jamestown+==&lt;br /&gt;
Many ships in Jamestown+ suffer from a bug that causes them to have less dps potential than intended. In Jamestown+, the delta time value for gameplay logic was changed from slightly above 1/60 to slightly below 1/60. Because of this, many  shot and collision frequencies take one frame longer than intended. This page will list the resulting cooldowns and the originally intended dps values in brackets in those cases. The original Jamestown does not suffer from this, so the intended frequency and dps values hold true for that version.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown and Jamestown+ reverse engineered by Olifante&lt;br /&gt;
# gameplay information compiled by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17177</id>
		<title>Jamestown/Ships</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17177"/>
		<updated>2022-10-18T09:25:16Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* Classic ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Classic ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Beam&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBeam.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Forward beam and spread shot. Sir Walter's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 3 (focused)&lt;br /&gt;
*vulcan shots: 60dps; damage: 1 per shot, frequency: 5 shots every 5 frames&lt;br /&gt;
*special laser: 87dps; damage: 1.45, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunner&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGunner.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Directional vulcan shot. John Smith's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*forward shots: 27.84dps; damage: 0.928, frequency: 1 shot every 2 frames&lt;br /&gt;
*directional shots: 50.75dps; damage: 1.0875, frequency: shot alternates between firing for 8 to 20 frames and not shooting for 2 to 6 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Charge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCharge.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Piercing orb of charged energy. Virginia Dare's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. If the orb continuously collides with a target between dealing damage, any hit after the first hit will deal double the damage of the first hit. Once it stops colliding with a target, this process resets. It's possible to continuously release small orbs once charged by holding the Special button.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: 30dps (intended: 40dps); damage: 2 per shot, frequency: 1 shot every 4 frames (intended: every 3 frames)&lt;br /&gt;
*special shot (small orb): ~2.727*n dps; damage: 2.5 per hit, recharge: 55 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (medium orb): ~5.097*n dps; damage: 8.75 per hit, recharge: 103 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (full orb): ~5.960*n dps; damage: 15 per hit, recharge: 151 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*n: the amount of times the base damage gets dealt. Note that if an orb hits enemies in quick succession, any hit after the first deals double the amount of damage as the first hit. This means that for 2 successive hits: n=3 and for 3 successive hits: n=5, etc...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Bomber&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBomber.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Detonate shots mid-air. Joachin Gaunz's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot of vulcan bullets with below average speed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special will make the ship continue to fire bullets which immediately explode in front of the player ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage: 6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*special explosion: ~126.43dps (intended: 147.5dps); damage: 14.75, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
Each explosion only deals damage once.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treason ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunpowder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPowder.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Three barrels can be thrown as bombs or fire bullets. Percy's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot fired from the ship and every barrel orbiting around it. &lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Launches one of the barrels forward. Releasing the special button makes that barrel explode. Every 100 frames, a barrel will be added to the ship. If the ship already has the maximum amount of 3 barrels, no new barrel will be added. However, this also means it's possible to obtain a new barrel right after firing one away.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*ship shots: 21.6dps (intended: 25.2dps); damage=2.52, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel shots: 10.8dps*n (intended: 12.6dps*n); damage=1.26, frequency: n shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel explosion: 3.78dps*m (37.8dps potential for single target); damage=6.3, max AOE hits: 10, recharge: 1 barrel every 100 frames, collision frequency: 1 collision every 4 frames&lt;br /&gt;
*n: number of current barrels&lt;br /&gt;
*m: number of collisions with each target&lt;br /&gt;
*Damage dealt by barrel explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Treason&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTreason.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. For example: If two missiles are believed to be enough to destroy the first target, the following missiles will have different targets. However, particular intricacies of the targetting logic have yet to be fully understood. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. After launching missiles, it takes 30 frames for them to become chargable again. While charging, it takes 60 frames to fully charge all 4.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 9 (unfocused), 4 (focused)&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*missiles (1 charged): 20dps; damage=10, recharge: 30 frames&lt;br /&gt;
*missiles (2 charged): 24dps; damage=10, recharge: 50 frames&lt;br /&gt;
*missiles (3 charged): ~25.71dps; damage=10, recharge: 70 frames&lt;br /&gt;
*missiles (4 charged): 40dps; damage: 15, recharge: 90 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Ghost&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGhost.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Create a ghost to fight for you &amp;amp; wield a long blade. Catesby's Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight and sideways shot if the ghost is not active. Sideways shot is much stronger. If the ship's ghost is currently summoned, the shot is replaced with a long blade aimed forward. The ghost shoots its bullets regardless of whether the shot button is held.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' The special input is used to summon, reposition and dismiss the ghost. While the ghost is not active, pressing special will summon the ghost at the ship's location. Pressing special while the ghost is active will call the ghost to move to the ship's location at that moment. Pressing special while the ghost is still repositioning (essentially double tapping) will dismiss the ghost.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots forward: ~17.14dps (intended: 20dps); damage=1, frequency: 2 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*vulcan shots sideways: ~42.86dps (intended: 50dps) on each side; damage=5, frequency: 1 shot every 7 frames (intended: every 6 frames) on each side&lt;br /&gt;
*ghost shots forward: ~17.23dps (intended: 20.1dps); damage=0.67, frequency: 3 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*ghost shots backward: ~51.43dps (intended: 60dps); damage=[3 (big shot), 1.5 (small shot)], frequency=1 big and 2 small shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*sword: 54dps (intended: 72dps); damage=3.6, collision frequency: collision every 4 frames (intended: every 3 frames)&lt;br /&gt;
*The decompilation reveals that the blade's dps was explicitly intended to be 72. However, just like many other shot cooldowns in Jamestown+, the cooldown lasts 1 frame longer than it should.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fortune&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFortune.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A randomly-chosen ship from Classic &amp;amp; Treason ships. Fortune's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| At the start of each stage and every time the player dies, this ship will be switched to a random ship from the Classic and Treason ship collection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar A (Drop Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Deploy a stationary beam cannon. The Castaway's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Pressing the Special button will summon a beam at the ship's current location. This beam will remain there as long as the Special button is held and that ship is alive. After letting go, a new beam can be summoned instantly at a new location.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8.5 (unfocused), 7 (focused)&lt;br /&gt;
*special laser: 35dps; damage: ~0.5833, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar B (Burst Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Charge a massive blast of energy. The Castaway's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Holding the Special button will slowly charge a massive laser beam for 61 frames while slowing down the ship. Once the laser is charged, the ship becomes even slower. Releasing the Special button at that point will fire the laser which lasts for 23 frames. Note that the laser only reaches through half of the screen during the first frame. While the laser is fired, the ship's speed will slowly accelerate back to its regular speed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 4 (charging), 2 (charged)&lt;br /&gt;
*burst laser: ~54.76dps, damage per burst: ~76.66; damage: ~3.33, burst duration: 23 frames, recharge: 61 frames, frequency: damage every frame during laser, 1 laser every 84 frames (23+61)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Grenadoe A (Six Bomb)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGrenadoe.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance outfitted with Deimosian pirate grenadoes. Wield and throw 6 flash grenadoes. The Pirate Queen's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Pressing the Special button will launch one of the grenades surrounding the ship. The grenades will be restocked over time and a maximum of 6 can be held. However, there are two timers involved when restocking grenades. After launching a grenade, it will take 135 frames for grenades to get restocked again. However, during the restocking it will take another 7 frames for each consecutive grenade to be restocked. The 135 frame restock cooldown always gets reset every time a grenade is launched, so it's also possible to interrupt the active restocking process by launching a grenade in the middle of it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8; the ship will initially move at speed 6 upon spawning (including after a death) but pressing the Special button will fix it to 8, even if no grenade is available at that time&lt;br /&gt;
*single grenade: 14 total damage; damage: 7, hits: 2, frequency: 1 hit every 4 frames&lt;br /&gt;
*all grenades: ???dps; damage: 7*2 per grenade, slow recharge: 135 frames, fast recharge: 1 grenade every 7 frames&lt;br /&gt;
*There's currently unexplained behavior in the way damage is dealt by the grenades. Even though 6 grenades should just deal 84 damage in total, it appears that [https://youtu.be/voxL3OuZlzw quickly discharged grenades will deal more damage]. However, the exact way this works, whether it's a bug or not and the amount of damage potential added because of this is currently unknown but it appears to at least double the damage and dps potential.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Grenadoe B (Six Bomb)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGrenadoe.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance outfitted with Deimosian pirate grenadoes. Throw aimable explosives at your foes. The Pirate Queen's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: [...]&lt;br /&gt;
*grenade: [...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada shots==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Spread Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSpreadShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;An auto-focusing spread shot.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Spread shot type consisting of 5 lanes of bullets. While the player is moving or trying to move, the spread increases. This includes trying to move down while already hugging the bottom or moving towards a wall/side while already hugging it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 55.5dps; damage: 2.2 per large shot, 1.5 per medium shot, 1.1 per small shot, frequency: 1 large shot, 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Flank Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFlankShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Shot that fires angled shots from its flank when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one forward shot and one option on each side of the ship which shoot forward by default. Moving to the left causes the left option to aim 45 degrees to the left over time and moving to the right causes the right option to aim 45 degrees to the right over time. Not moving to either side causes both options to aim forward again over time.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 11.25dps; damage: 1.5 per forward shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*flank shot: 18dps on each side; damage: 1.2 per line shot; frequency: 1 shot every 4 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Side Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSideShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Fires forward, to the left and to the right.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one wide forward shot and one smaller shot straight to the left and right side each.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 25dps; damage: 2.5 per forward shot, frequency: 1 shot every 6 frames&lt;br /&gt;
*side shot: 21dps on each side; damage: 2.8 per side shot; frequency: 1 shot every 8 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Reverse Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownReverseShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A rear-guard shot that fires backwards.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots with slight spread and three downwards shots with greater spread.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 22.5dps; damage: 1.5 per shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*rear shot: 58dps; damage: 2.5 per wide shot, 2.2 per angled shot, frequency: 1 wide shot every 6 frames, 2 angled shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lean Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLeanShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot which leans its cannons when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of three lanes of shots with a slight spread aimed forward by default. Moving to the left changes their angles to the left and moving to the right changes their angles to the right. Not moving to any side makes them default to aiming forward again.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 44.25dps; damage: 2.2 per large bullet, 1.5 per medium bullet, frequency: 2 large bullets and 1 medium bullet every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Duckling&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownDucklingShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot whose cannons follow you in a trail.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots on the ship and four options following the ship with each shooting forward as well. The options do not trace the ship's movement but simply all make sure to stay within a set radius each. If the ship stands still while the stage is scrolling, the options will realign themselves behind the ship again as they try to stay in range and do not inherently get dragged along by the stage scrolling unlike the ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 19.5dps; damage: 1.3 per shot, frequency: 2 shots every 8 frames&lt;br /&gt;
*option shots: 39dps; damage: 1.5 per medium shot, 1.1 per small shot, frequency: 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deltatime and cooldown oversight in Jamestown+==&lt;br /&gt;
Many ships in Jamestown+ suffer from a bug that causes them to have less dps potential than intended. In Jamestown+, the delta time value for gameplay logic was changed from slightly above 1/60 to slightly below 1/60. Because of this, many  shot and collision frequencies take one frame longer than intended. This page will list the resulting cooldowns and the originally intended dps values in brackets in those cases. The original Jamestown does not suffer from this, so the intended frequency and dps values hold true for that version.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown and Jamestown+ reverse engineered by Olifante&lt;br /&gt;
# gameplay information compiled by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17176</id>
		<title>Jamestown/Ships</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17176"/>
		<updated>2022-10-18T09:18:57Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* Armada ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Classic ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Beam&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBeam.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Forward beam and spread shot. Sir Walter's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 3 (focused)&lt;br /&gt;
*vulcan shots: 60dps; damage=1, frequency: 5 shots every 5 frames&lt;br /&gt;
*special laser: 87dps; damage=1.45, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunner&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGunner.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Directional vulcan shot. John Smith's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*forward shots: 27.84dps; damage=0.928, frequency: 1 shot every 2 frames&lt;br /&gt;
*directional shots: 50.75dps; damage=1.0875, frequency: shot alternates between firing for 8 to 20 frames and not shooting for 2 to 6 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Charge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCharge.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Piercing orb of charged energy. Virginia Dare's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. If the orb continuously collides with a target between dealing damage, any hit after the first hit will deal double the damage of the first hit. Once it stops colliding with a target, this process resets. It's possible to continuously release small orbs once charged by holding the Special button.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: 30dps (intended: 40dps); damage=2, frequency: 1 shot every 4 frames (intended: every 3 frames)&lt;br /&gt;
*special shot (small orb): ~2.727*n dps; damage=2.5, recharge: 55 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (medium orb): ~5.097*n dps; damage=8.75, recharge: 103 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (full orb): ~5.960*n dps; damage=15, recharge: 151 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*n: the amount of times the base damage gets dealt. Note that if an orb hits enemies in quick succession, any hit after the first deals double the amount of damage as the first hit. This means that for 2 successive hits: n=3 and for 3 successive hits: n=5, etc...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Bomber&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBomber.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Detonate shots mid-air. Joachin Gaunz's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot of vulcan bullets with below average speed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special will make the ship continue to fire bullets which immediately explode in front of the player ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: ~51.43dps; damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*special explosion: ~126.43dps (intended: 147.5dps); damage=14.75, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
Each explosion only deals damage once.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treason ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunpowder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPowder.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Three barrels can be thrown as bombs or fire bullets. Percy's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot fired from the ship and every barrel orbiting around it. &lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Launches one of the barrels forward. Releasing the special button makes that barrel explode. Every 100 frames, a barrel will be added to the ship. If the ship already has the maximum amount of 3 barrels, no new barrel will be added. However, this also means it's possible to obtain a new barrel right after firing one away.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*ship shots: 21.6dps (intended: 25.2dps); damage=2.52, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel shots: 10.8dps*n (intended: 12.6dps*n); damage=1.26, frequency: n shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel explosion: 3.78dps*m (37.8dps potential for single target); damage=6.3, max AOE hits: 10, recharge: 1 barrel every 100 frames, collision frequency: 1 collision every 4 frames&lt;br /&gt;
*n: number of current barrels&lt;br /&gt;
*m: number of collisions with each target&lt;br /&gt;
*Damage dealt by barrel explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Treason&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTreason.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. For example: If two missiles are believed to be enough to destroy the first target, the following missiles will have different targets. However, particular intricacies of the targetting logic have yet to be fully understood. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. After launching missiles, it takes 30 frames for them to become chargable again. While charging, it takes 60 frames to fully charge all 4.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 9 (unfocused), 4 (focused)&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*missiles (1 charged): 20dps; damage=10, recharge: 30 frames&lt;br /&gt;
*missiles (2 charged): 24dps; damage=10, recharge: 50 frames&lt;br /&gt;
*missiles (3 charged): ~25.71dps; damage=10, recharge: 70 frames&lt;br /&gt;
*missiles (4 charged): 40dps; damage: 15, recharge: 90 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Ghost&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGhost.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Create a ghost to fight for you &amp;amp; wield a long blade. Catesby's Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight and sideways shot if the ghost is not active. Sideways shot is much stronger. If the ship's ghost is currently summoned, the shot is replaced with a long blade aimed forward. The ghost shoots its bullets regardless of whether the shot button is held.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' The special input is used to summon, reposition and dismiss the ghost. While the ghost is not active, pressing special will summon the ghost at the ship's location. Pressing special while the ghost is active will call the ghost to move to the ship's location at that moment. Pressing special while the ghost is still repositioning (essentially double tapping) will dismiss the ghost.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots forward: ~17.14dps (intended: 20dps); damage=1, frequency: 2 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*vulcan shots sideways: ~42.86dps (intended: 50dps) on each side; damage=5, frequency: 1 shot every 7 frames (intended: every 6 frames) on each side&lt;br /&gt;
*ghost shots forward: ~17.23dps (intended: 20.1dps); damage=0.67, frequency: 3 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*ghost shots backward: ~51.43dps (intended: 60dps); damage=[3 (big shot), 1.5 (small shot)], frequency=1 big and 2 small shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*sword: 54dps (intended: 72dps); damage=3.6, collision frequency: collision every 4 frames (intended: every 3 frames)&lt;br /&gt;
*The decompilation reveals that the blade's dps was explicitly intended to be 72. However, just like many other shot cooldowns in Jamestown+, the cooldown lasts 1 frame longer than it should.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fortune&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFortune.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A randomly-chosen ship from Classic &amp;amp; Treason ships. Fortune's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| At the start of each stage and every time the player dies, this ship will be switched to a random ship from the Classic and Treason ship collection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar A (Drop Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Deploy a stationary beam cannon. The Castaway's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Pressing the Special button will summon a beam at the ship's current location. This beam will remain there as long as the Special button is held and that ship is alive. After letting go, a new beam can be summoned instantly at a new location.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8.5 (unfocused), 7 (focused)&lt;br /&gt;
*special laser: 35dps; damage: ~0.5833, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar B (Burst Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Charge a massive blast of energy. The Castaway's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Holding the Special button will slowly charge a massive laser beam for 61 frames while slowing down the ship. Once the laser is charged, the ship becomes even slower. Releasing the Special button at that point will fire the laser which lasts for 23 frames. Note that the laser only reaches through half of the screen during the first frame. While the laser is fired, the ship's speed will slowly accelerate back to its regular speed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 4 (charging), 2 (charged)&lt;br /&gt;
*burst laser: ~54.76dps, damage per burst: ~76.66; damage: ~3.33, burst duration: 23 frames, recharge: 61 frames, frequency: damage every frame during laser, 1 laser every 84 frames (23+61)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Grenadoe A (Six Bomb)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGrenadoe.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance outfitted with Deimosian pirate grenadoes. Wield and throw 6 flash grenadoes. The Pirate Queen's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Pressing the Special button will launch one of the grenades surrounding the ship. The grenades will be restocked over time and a maximum of 6 can be held. However, there are two timers involved when restocking grenades. After launching a grenade, it will take 135 frames for grenades to get restocked again. However, during the restocking it will take another 7 frames for each consecutive grenade to be restocked. The 135 frame restock cooldown always gets reset every time a grenade is launched, so it's also possible to interrupt the active restocking process by launching a grenade in the middle of it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8; the ship will initially move at speed 6 upon spawning (including after a death) but pressing the Special button will fix it to 8, even if no grenade is available at that time&lt;br /&gt;
*single grenade: 14 total damage; damage: 7, hits: 2, frequency: 1 hit every 4 frames&lt;br /&gt;
*all grenades: ???dps; damage: 7*2 per grenade, slow recharge: 135 frames, fast recharge: 1 grenade every 7 frames&lt;br /&gt;
*There's currently unexplained behavior in the way damage is dealt by the grenades. Even though 6 grenades should just deal 84 damage in total, it appears that [https://youtu.be/voxL3OuZlzw quickly discharged grenades will deal more damage]. However, the exact way this works, whether it's a bug or not and the amount of damage potential added because of this is currently unknown but it appears to at least double the damage and dps potential.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Grenadoe B (Six Bomb)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGrenadoe.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance outfitted with Deimosian pirate grenadoes. Throw aimable explosives at your foes. The Pirate Queen's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: [...]&lt;br /&gt;
*grenade: [...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada shots==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Spread Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSpreadShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;An auto-focusing spread shot.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Spread shot type consisting of 5 lanes of bullets. While the player is moving or trying to move, the spread increases. This includes trying to move down while already hugging the bottom or moving towards a wall/side while already hugging it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 55.5dps; damage: 2.2 per large shot, 1.5 per medium shot, 1.1 per small shot, frequency: 1 large shot, 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Flank Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFlankShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Shot that fires angled shots from its flank when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one forward shot and one option on each side of the ship which shoot forward by default. Moving to the left causes the left option to aim 45 degrees to the left over time and moving to the right causes the right option to aim 45 degrees to the right over time. Not moving to either side causes both options to aim forward again over time.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 11.25dps; damage: 1.5 per forward shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*flank shot: 18dps on each side; damage: 1.2 per line shot; frequency: 1 shot every 4 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Side Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSideShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Fires forward, to the left and to the right.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one wide forward shot and one smaller shot straight to the left and right side each.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 25dps; damage: 2.5 per forward shot, frequency: 1 shot every 6 frames&lt;br /&gt;
*side shot: 21dps on each side; damage: 2.8 per side shot; frequency: 1 shot every 8 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Reverse Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownReverseShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A rear-guard shot that fires backwards.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots with slight spread and three downwards shots with greater spread.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 22.5dps; damage: 1.5 per shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*rear shot: 58dps; damage: 2.5 per wide shot, 2.2 per angled shot, frequency: 1 wide shot every 6 frames, 2 angled shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lean Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLeanShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot which leans its cannons when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of three lanes of shots with a slight spread aimed forward by default. Moving to the left changes their angles to the left and moving to the right changes their angles to the right. Not moving to any side makes them default to aiming forward again.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 44.25dps; damage: 2.2 per large bullet, 1.5 per medium bullet, frequency: 2 large bullets and 1 medium bullet every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Duckling&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownDucklingShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot whose cannons follow you in a trail.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots on the ship and four options following the ship with each shooting forward as well. The options do not trace the ship's movement but simply all make sure to stay within a set radius each. If the ship stands still while the stage is scrolling, the options will realign themselves behind the ship again as they try to stay in range and do not inherently get dragged along by the stage scrolling unlike the ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 19.5dps; damage: 1.3 per shot, frequency: 2 shots every 8 frames&lt;br /&gt;
*option shots: 39dps; damage: 1.5 per medium shot, 1.1 per small shot, frequency: 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deltatime and cooldown oversight in Jamestown+==&lt;br /&gt;
Many ships in Jamestown+ suffer from a bug that causes them to have less dps potential than intended. In Jamestown+, the delta time value for gameplay logic was changed from slightly above 1/60 to slightly below 1/60. Because of this, many  shot and collision frequencies take one frame longer than intended. This page will list the resulting cooldowns and the originally intended dps values in brackets in those cases. The original Jamestown does not suffer from this, so the intended frequency and dps values hold true for that version.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown and Jamestown+ reverse engineered by Olifante&lt;br /&gt;
# gameplay information compiled by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17175</id>
		<title>Jamestown/Ships</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17175"/>
		<updated>2022-10-18T03:55:09Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* Armada ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Classic ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Beam&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBeam.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Forward beam and spread shot. Sir Walter's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 3 (focused)&lt;br /&gt;
*vulcan shots: 60dps; damage=1, frequency: 5 shots every 5 frames&lt;br /&gt;
*special laser: 87dps; damage=1.45, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunner&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGunner.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Directional vulcan shot. John Smith's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*forward shots: 27.84dps; damage=0.928, frequency: 1 shot every 2 frames&lt;br /&gt;
*directional shots: 50.75dps; damage=1.0875, frequency: shot alternates between firing for 8 to 20 frames and not shooting for 2 to 6 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Charge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCharge.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Piercing orb of charged energy. Virginia Dare's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. If the orb continuously collides with a target between dealing damage, any hit after the first hit will deal double the damage of the first hit. Once it stops colliding with a target, this process resets. It's possible to continuously release small orbs once charged by holding the Special button.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: 30dps (intended: 40dps); damage=2, frequency: 1 shot every 4 frames (intended: every 3 frames)&lt;br /&gt;
*special shot (small orb): ~2.727*n dps; damage=2.5, recharge: 55 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (medium orb): ~5.097*n dps; damage=8.75, recharge: 103 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (full orb): ~5.960*n dps; damage=15, recharge: 151 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*n: the amount of times the base damage gets dealt. Note that if an orb hits enemies in quick succession, any hit after the first deals double the amount of damage as the first hit. This means that for 2 successive hits: n=3 and for 3 successive hits: n=5, etc...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Bomber&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBomber.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Detonate shots mid-air. Joachin Gaunz's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot of vulcan bullets with below average speed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special will make the ship continue to fire bullets which immediately explode in front of the player ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: ~51.43dps; damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*special explosion: ~126.43dps (intended: 147.5dps); damage=14.75, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
Each explosion only deals damage once.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treason ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunpowder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPowder.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Three barrels can be thrown as bombs or fire bullets. Percy's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot fired from the ship and every barrel orbiting around it. &lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Launches one of the barrels forward. Releasing the special button makes that barrel explode. Every 100 frames, a barrel will be added to the ship. If the ship already has the maximum amount of 3 barrels, no new barrel will be added. However, this also means it's possible to obtain a new barrel right after firing one away.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*ship shots: 21.6dps (intended: 25.2dps); damage=2.52, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel shots: 10.8dps*n (intended: 12.6dps*n); damage=1.26, frequency: n shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel explosion: 3.78dps*m (37.8dps potential for single target); damage=6.3, max AOE hits: 10, recharge: 1 barrel every 100 frames, collision frequency: 1 collision every 4 frames&lt;br /&gt;
*n: number of current barrels&lt;br /&gt;
*m: number of collisions with each target&lt;br /&gt;
*Damage dealt by barrel explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Treason&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTreason.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. For example: If two missiles are believed to be enough to destroy the first target, the following missiles will have different targets. However, particular intricacies of the targetting logic have yet to be fully understood. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. After launching missiles, it takes 30 frames for them to become chargable again. While charging, it takes 60 frames to fully charge all 4.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 9 (unfocused), 4 (focused)&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*missiles (1 charged): 20dps; damage=10, recharge: 30 frames&lt;br /&gt;
*missiles (2 charged): 24dps; damage=10, recharge: 50 frames&lt;br /&gt;
*missiles (3 charged): ~25.71dps; damage=10, recharge: 70 frames&lt;br /&gt;
*missiles (4 charged): 40dps; damage: 15, recharge: 90 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Ghost&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGhost.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Create a ghost to fight for you &amp;amp; wield a long blade. Catesby's Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight and sideways shot if the ghost is not active. Sideways shot is much stronger. If the ship's ghost is currently summoned, the shot is replaced with a long blade aimed forward. The ghost shoots its bullets regardless of whether the shot button is held.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' The special input is used to summon, reposition and dismiss the ghost. While the ghost is not active, pressing special will summon the ghost at the ship's location. Pressing special while the ghost is active will call the ghost to move to the ship's location at that moment. Pressing special while the ghost is still repositioning (essentially double tapping) will dismiss the ghost.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots forward: ~17.14dps (intended: 20dps); damage=1, frequency: 2 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*vulcan shots sideways: ~42.86dps (intended: 50dps) on each side; damage=5, frequency: 1 shot every 7 frames (intended: every 6 frames) on each side&lt;br /&gt;
*ghost shots forward: ~17.23dps (intended: 20.1dps); damage=0.67, frequency: 3 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*ghost shots backward: ~51.43dps (intended: 60dps); damage=[3 (big shot), 1.5 (small shot)], frequency=1 big and 2 small shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*sword: 54dps (intended: 72dps); damage=3.6, collision frequency: collision every 4 frames (intended: every 3 frames)&lt;br /&gt;
*The decompilation reveals that the blade's dps was explicitly intended to be 72. However, just like many other shot cooldowns in Jamestown+, the cooldown lasts 1 frame longer than it should.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fortune&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFortune.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A randomly-chosen ship from Classic &amp;amp; Treason ships. Fortune's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| At the start of each stage and every time the player dies, this ship will be switched to a random ship from the Classic and Treason ship collection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar A (Drop Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Deploy a stationary beam cannon. The Castaway's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Pressing the Special button will summon a beam at the ship's current location. This beam will remain there as long as the Special button is held and that ship is alive. After letting go, a new beam can be summoned instantly at a new location.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8.5 (unfocused), 7 (focused)&lt;br /&gt;
*special laser: 35dps; damage: ~0.5833, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar B (Burst Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Charge a massive blast of energy. The Castaway's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Holding the Special button will slowly charge a massive laser beam for 61 frames while slowing down the ship. Once the laser is charged, the ship becomes even slower. Releasing the Special button at that point will fire the laser which lasts for 23 frames. Note that the laser only reaches through half of the screen during the first frame. While the laser is fired, the ship's speed will slowly accelerate back to its regular speed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 4 (charging), 2 (charged)&lt;br /&gt;
*burst laser: ~54.76dps, damage per burst: ~76.66; damage: ~3.33, burst duration: 23 frames, recharge: 61 frames, frequency: damage every frame during laser, 1 laser every 84 frames (23+61)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Grenadoe A (Six Bomb)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance outfitted with Deimosian pirate grenadoes. Wield and throw 6 flash grenadoes. The Pirate Queen's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8; the ship will initially move at speed 6 upon spawning (including after a death) but pressing the Special button will fix it to 8, even if no grenade is available at that time&lt;br /&gt;
*single grenade: [...]&lt;br /&gt;
*grenade: [...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada shots==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Spread Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSpreadShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;An auto-focusing spread shot.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Spread shot type consisting of 5 lanes of bullets. While the player is moving or trying to move, the spread increases. This includes trying to move down while already hugging the bottom or moving towards a wall/side while already hugging it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 55.5dps; damage: 2.2 per large shot, 1.5 per medium shot, 1.1 per small shot, frequency: 1 large shot, 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Flank Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFlankShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Shot that fires angled shots from its flank when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one forward shot and one option on each side of the ship which shoot forward by default. Moving to the left causes the left option to aim 45 degrees to the left over time and moving to the right causes the right option to aim 45 degrees to the right over time. Not moving to either side causes both options to aim forward again over time.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 11.25dps; damage: 1.5 per forward shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*flank shot: 18dps on each side; damage: 1.2 per line shot; frequency: 1 shot every 4 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Side Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSideShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Fires forward, to the left and to the right.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one wide forward shot and one smaller shot straight to the left and right side each.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 25dps; damage: 2.5 per forward shot, frequency: 1 shot every 6 frames&lt;br /&gt;
*side shot: 21dps on each side; damage: 2.8 per side shot; frequency: 1 shot every 8 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Reverse Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownReverseShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A rear-guard shot that fires backwards.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots with slight spread and three downwards shots with greater spread.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 22.5dps; damage: 1.5 per shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*rear shot: 58dps; damage: 2.5 per wide shot, 2.2 per angled shot, frequency: 1 wide shot every 6 frames, 2 angled shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lean Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLeanShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot which leans its cannons when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of three lanes of shots with a slight spread aimed forward by default. Moving to the left changes their angles to the left and moving to the right changes their angles to the right. Not moving to any side makes them default to aiming forward again.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 44.25dps; damage: 2.2 per large bullet, 1.5 per medium bullet, frequency: 2 large bullets and 1 medium bullet every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Duckling&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownDucklingShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot whose cannons follow you in a trail.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots on the ship and four options following the ship with each shooting forward as well. The options do not trace the ship's movement but simply all make sure to stay within a set radius each. If the ship stands still while the stage is scrolling, the options will realign themselves behind the ship again as they try to stay in range and do not inherently get dragged along by the stage scrolling unlike the ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 19.5dps; damage: 1.3 per shot, frequency: 2 shots every 8 frames&lt;br /&gt;
*option shots: 39dps; damage: 1.5 per medium shot, 1.1 per small shot, frequency: 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deltatime and cooldown oversight in Jamestown+==&lt;br /&gt;
Many ships in Jamestown+ suffer from a bug that causes them to have less dps potential than intended. In Jamestown+, the delta time value for gameplay logic was changed from slightly above 1/60 to slightly below 1/60. Because of this, many  shot and collision frequencies take one frame longer than intended. This page will list the resulting cooldowns and the originally intended dps values in brackets in those cases. The original Jamestown does not suffer from this, so the intended frequency and dps values hold true for that version.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown and Jamestown+ reverse engineered by Olifante&lt;br /&gt;
# gameplay information compiled by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17174</id>
		<title>Jamestown/Ships</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17174"/>
		<updated>2022-10-18T03:10:00Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Classic ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Beam&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBeam.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Forward beam and spread shot. Sir Walter's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 3 (focused)&lt;br /&gt;
*vulcan shots: 60dps; damage=1, frequency: 5 shots every 5 frames&lt;br /&gt;
*special laser: 87dps; damage=1.45, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunner&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGunner.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Directional vulcan shot. John Smith's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*forward shots: 27.84dps; damage=0.928, frequency: 1 shot every 2 frames&lt;br /&gt;
*directional shots: 50.75dps; damage=1.0875, frequency: shot alternates between firing for 8 to 20 frames and not shooting for 2 to 6 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Charge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCharge.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Piercing orb of charged energy. Virginia Dare's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. If the orb continuously collides with a target between dealing damage, any hit after the first hit will deal double the damage of the first hit. Once it stops colliding with a target, this process resets. It's possible to continuously release small orbs once charged by holding the Special button.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: 30dps (intended: 40dps); damage=2, frequency: 1 shot every 4 frames (intended: every 3 frames)&lt;br /&gt;
*special shot (small orb): ~2.727*n dps; damage=2.5, recharge: 55 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (medium orb): ~5.097*n dps; damage=8.75, recharge: 103 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (full orb): ~5.960*n dps; damage=15, recharge: 151 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*n: the amount of times the base damage gets dealt. Note that if an orb hits enemies in quick succession, any hit after the first deals double the amount of damage as the first hit. This means that for 2 successive hits: n=3 and for 3 successive hits: n=5, etc...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Bomber&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBomber.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Detonate shots mid-air. Joachin Gaunz's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot of vulcan bullets with below average speed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special will make the ship continue to fire bullets which immediately explode in front of the player ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: ~51.43dps; damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*special explosion: ~126.43dps (intended: 147.5dps); damage=14.75, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
Each explosion only deals damage once.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treason ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunpowder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPowder.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Three barrels can be thrown as bombs or fire bullets. Percy's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot fired from the ship and every barrel orbiting around it. &lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Launches one of the barrels forward. Releasing the special button makes that barrel explode. Every 100 frames, a barrel will be added to the ship. If the ship already has the maximum amount of 3 barrels, no new barrel will be added. However, this also means it's possible to obtain a new barrel right after firing one away.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*ship shots: 21.6dps (intended: 25.2dps); damage=2.52, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel shots: 10.8dps*n (intended: 12.6dps*n); damage=1.26, frequency: n shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel explosion: 3.78dps*m (37.8dps potential for single target); damage=6.3, max AOE hits: 10, recharge: 1 barrel every 100 frames, collision frequency: 1 collision every 4 frames&lt;br /&gt;
*n: number of current barrels&lt;br /&gt;
*m: number of collisions with each target&lt;br /&gt;
*Damage dealt by barrel explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Treason&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTreason.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. For example: If two missiles are believed to be enough to destroy the first target, the following missiles will have different targets. However, particular intricacies of the targetting logic have yet to be fully understood. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. After launching missiles, it takes 30 frames for them to become chargable again. While charging, it takes 60 frames to fully charge all 4.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 9 (unfocused), 4 (focused)&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*missiles (1 charged): 20dps; damage=10, recharge: 30 frames&lt;br /&gt;
*missiles (2 charged): 24dps; damage=10, recharge: 50 frames&lt;br /&gt;
*missiles (3 charged): ~25.71dps; damage=10, recharge: 70 frames&lt;br /&gt;
*missiles (4 charged): 40dps; damage: 15, recharge: 90 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Ghost&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGhost.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Create a ghost to fight for you &amp;amp; wield a long blade. Catesby's Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight and sideways shot if the ghost is not active. Sideways shot is much stronger. If the ship's ghost is currently summoned, the shot is replaced with a long blade aimed forward. The ghost shoots its bullets regardless of whether the shot button is held.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' The special input is used to summon, reposition and dismiss the ghost. While the ghost is not active, pressing special will summon the ghost at the ship's location. Pressing special while the ghost is active will call the ghost to move to the ship's location at that moment. Pressing special while the ghost is still repositioning (essentially double tapping) will dismiss the ghost.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots forward: ~17.14dps (intended: 20dps); damage=1, frequency: 2 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*vulcan shots sideways: ~42.86dps (intended: 50dps) on each side; damage=5, frequency: 1 shot every 7 frames (intended: every 6 frames) on each side&lt;br /&gt;
*ghost shots forward: ~17.23dps (intended: 20.1dps); damage=0.67, frequency: 3 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*ghost shots backward: ~51.43dps (intended: 60dps); damage=[3 (big shot), 1.5 (small shot)], frequency=1 big and 2 small shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*sword: 54dps (intended: 72dps); damage=3.6, collision frequency: collision every 4 frames (intended: every 3 frames)&lt;br /&gt;
*The decompilation reveals that the blade's dps was explicitly intended to be 72. However, just like many other shot cooldowns in Jamestown+, the cooldown lasts 1 frame longer than it should.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fortune&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFortune.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A randomly-chosen ship from Classic &amp;amp; Treason ships. Fortune's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| At the start of each stage and every time the player dies, this ship will be switched to a random ship from the Classic and Treason ship collection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar A (Drop Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Deploy a stationary beam cannon. The Castaway's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Pressing the Special button will summon a beam at the ship's current location. This beam will remain there as long as the Special button is held and that ship is alive. After letting go, a new beam can be summoned instantly at a new location.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8.5 (unfocused), 7 (focused)&lt;br /&gt;
*special laser: 35dps; damage: ~0.5833, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar B (Burst Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Charge a massive blast of energy. The Castaway's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Holding the Special button will slowly charge a massive laser beam for 61 frames while slowing down the ship. Once the laser is charged, the ship becomes even slower. Releasing the Special button at that point will fire the laser which lasts for 23 frames. Note that the laser only reaches through half of the screen during the first frame. While the laser is fired, the ship's speed will slowly accelerate back to its regular speed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 4 (charging), 2 (charged)&lt;br /&gt;
*burst laser: ~54.76dps, damage per burst: ~76.66; damage: ~3.33, burst duration: 23 frames, recharge: 61 frames, frequency: damage every frame during laser, 1 laser every 84 frames (23+61)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada shots==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Spread Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSpreadShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;An auto-focusing spread shot.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Spread shot type consisting of 5 lanes of bullets. While the player is moving or trying to move, the spread increases. This includes trying to move down while already hugging the bottom or moving towards a wall/side while already hugging it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 55.5dps; damage: 2.2 per large shot, 1.5 per medium shot, 1.1 per small shot, frequency: 1 large shot, 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Flank Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFlankShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Shot that fires angled shots from its flank when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one forward shot and one option on each side of the ship which shoot forward by default. Moving to the left causes the left option to aim 45 degrees to the left over time and moving to the right causes the right option to aim 45 degrees to the right over time. Not moving to either side causes both options to aim forward again over time.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 11.25dps; damage: 1.5 per forward shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*flank shot: 18dps on each side; damage: 1.2 per line shot; frequency: 1 shot every 4 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Side Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSideShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Fires forward, to the left and to the right.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one wide forward shot and one smaller shot straight to the left and right side each.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 25dps; damage: 2.5 per forward shot, frequency: 1 shot every 6 frames&lt;br /&gt;
*side shot: 21dps on each side; damage: 2.8 per side shot; frequency: 1 shot every 8 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Reverse Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownReverseShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A rear-guard shot that fires backwards.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots with slight spread and three downwards shots with greater spread.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 22.5dps; damage: 1.5 per shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*rear shot: 58dps; damage: 2.5 per wide shot, 2.2 per angled shot, frequency: 1 wide shot every 6 frames, 2 angled shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lean Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLeanShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot which leans its cannons when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of three lanes of shots with a slight spread aimed forward by default. Moving to the left changes their angles to the left and moving to the right changes their angles to the right. Not moving to any side makes them default to aiming forward again.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 44.25dps; damage: 2.2 per large bullet, 1.5 per medium bullet, frequency: 2 large bullets and 1 medium bullet every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Duckling&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownDucklingShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot whose cannons follow you in a trail.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots on the ship and four options following the ship with each shooting forward as well. The options do not trace the ship's movement but simply all make sure to stay within a set radius each. If the ship stands still while the stage is scrolling, the options will realign themselves behind the ship again as they try to stay in range and do not inherently get dragged along by the stage scrolling unlike the ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 19.5dps; damage: 1.3 per shot, frequency: 2 shots every 8 frames&lt;br /&gt;
*option shots: 39dps; damage: 1.5 per medium shot, 1.1 per small shot, frequency: 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deltatime and cooldown oversight in Jamestown+==&lt;br /&gt;
Many ships in Jamestown+ suffer from a bug that causes them to have less dps potential than intended. In Jamestown+, the delta time value for gameplay logic was changed from slightly above 1/60 to slightly below 1/60. Because of this, many  shot and collision frequencies take one frame longer than intended. This page will list the resulting cooldowns and the originally intended dps values in brackets in those cases. The original Jamestown does not suffer from this, so the intended frequency and dps values hold true for that version.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown and Jamestown+ reverse engineered by Olifante&lt;br /&gt;
# gameplay information compiled by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17173</id>
		<title>Jamestown/Ships</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17173"/>
		<updated>2022-10-18T03:06:49Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* Armada ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Classic ships==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Beam&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Beam&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBeam.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Forward beam and spread shot. Sir Walter's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 3 (focused)&lt;br /&gt;
*vulcan shots: 60dps; damage=1, frequency: 5 shots every 5 frames&lt;br /&gt;
*special laser: 87dps; damage=1.45, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Gunner&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunner&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGunner.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Directional vulcan shot. John Smith's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*forward shots: 27.84dps; damage=0.928, frequency: 1 shot every 2 frames&lt;br /&gt;
*directional shots: 50.75dps; damage=1.0875, frequency: shot alternates between firing for 8 to 20 frames and not shooting for 2 to 6 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Charge&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Charge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCharge.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Piercing orb of charged energy. Virginia Dare's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. If the orb continuously collides with a target between dealing damage, any hit after the first hit will deal double the damage of the first hit. Once it stops colliding with a target, this process resets. It's possible to continuously release small orbs once charged by holding the Special button.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: 30dps (intended: 40dps); damage=2, frequency: 1 shot every 4 frames (intended: every 3 frames)&lt;br /&gt;
*special shot (small orb): ~2.727*n dps; damage=2.5, recharge: 55 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (medium orb): ~5.097*n dps; damage=8.75, recharge: 103 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (full orb): ~5.960*n dps; damage=15, recharge: 151 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*n: the amount of times the base damage gets dealt. Note that if an orb hits enemies in quick succession, any hit after the first deals double the amount of damage as the first hit. This means that for 2 successive hits: n=3 and for 3 successive hits: n=5, etc...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Bomber&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Bomber&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBomber.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Detonate shots mid-air. Joachin Gaunz's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot of vulcan bullets with below average speed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special will make the ship continue to fire bullets which immediately explode in front of the player ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: ~51.43dps; damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*special explosion: ~126.43dps (intended: 147.5dps); damage=14.75, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
Each explosion only deals damage once.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treason ships==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Gunpowder&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunpowder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPowder.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Three barrels can be thrown as bombs or fire bullets. Percy's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot fired from the ship and every barrel orbiting around it. &lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Launches one of the barrels forward. Releasing the special button makes that barrel explode. Every 100 frames, a barrel will be added to the ship. If the ship already has the maximum amount of 3 barrels, no new barrel will be added. However, this also means it's possible to obtain a new barrel right after firing one away.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*ship shots: 21.6dps (intended: 25.2dps); damage=2.52, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel shots: 10.8dps*n (intended: 12.6dps*n); damage=1.26, frequency: n shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel explosion: 3.78dps*m (37.8dps potential for single target); damage=6.3, max AOE hits: 10, recharge: 1 barrel every 100 frames, collision frequency: 1 collision every 4 frames&lt;br /&gt;
*n: number of current barrels&lt;br /&gt;
*m: number of collisions with each target&lt;br /&gt;
*Damage dealt by barrel explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Treason&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Treason&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTreason.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. For example: If two missiles are believed to be enough to destroy the first target, the following missiles will have different targets. However, particular intricacies of the targetting logic have yet to be fully understood. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. After launching missiles, it takes 30 frames for them to become chargable again. While charging, it takes 60 frames to fully charge all 4.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 9 (unfocused), 4 (focused)&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*missiles (1 charged): 20dps; damage=10, recharge: 30 frames&lt;br /&gt;
*missiles (2 charged): 24dps; damage=10, recharge: 50 frames&lt;br /&gt;
*missiles (3 charged): ~25.71dps; damage=10, recharge: 70 frames&lt;br /&gt;
*missiles (4 charged): 40dps; damage: 15, recharge: 90 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Ghost&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGhost.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Create a ghost to fight for you &amp;amp; wield a long blade. Catesby's Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight and sideways shot if the ghost is not active. Sideways shot is much stronger. If the ship's ghost is currently summoned, the shot is replaced with a long blade aimed forward. The ghost shoots its bullets regardless of whether the shot button is held.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' The special input is used to summon, reposition and dismiss the ghost. While the ghost is not active, pressing special will summon the ghost at the ship's location. Pressing special while the ghost is active will call the ghost to move to the ship's location at that moment. Pressing special while the ghost is still repositioning (essentially double tapping) will dismiss the ghost.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots forward: ~17.14dps (intended: 20dps); damage=1, frequency: 2 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*vulcan shots sideways: ~42.86dps (intended: 50dps) on each side; damage=5, frequency: 1 shot every 7 frames (intended: every 6 frames) on each side&lt;br /&gt;
*ghost shots forward: ~17.23dps (intended: 20.1dps); damage=0.67, frequency: 3 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*ghost shots backward: ~51.43dps (intended: 60dps); damage=[3 (big shot), 1.5 (small shot)], frequency=1 big and 2 small shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*sword: 54dps (intended: 72dps); damage=3.6, collision frequency: collision every 4 frames (intended: every 3 frames)&lt;br /&gt;
*The decompilation reveals that the blade's dps was explicitly intended to be 72. However, just like many other shot cooldowns in Jamestown+, the cooldown lasts 1 frame longer than it should.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Fortune&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fortune&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFortune.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A randomly-chosen ship from Classic &amp;amp; Treason ships. Fortune's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| At the start of each stage and every time the player dies, this ship will be switched to a random ship from the Classic and Treason ship collection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada ships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar A (Drop Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Deploy a stationary beam cannon. The Castaway's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Pressing the Special button will summon a beam at the ship's current location. This beam will remain there as long as the Special button is held and that ship is alive. After letting go, a new beam can be summoned instantly at a new location.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8.5 (unfocused), 7 (focused)&lt;br /&gt;
*special laser: 35dps; damage: ~0.5833, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar B (Burst Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Charge a massive blast of energy. The Castaway's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Holding the Special button will slowly charge a massive laser beam for 61 frames while slowing down the ship. Once the laser is charged, the ship becomes even slower. Releasing the Special button at that point will fire the laser which lasts for 23 frames. Note that the laser only reaches through half of the screen during the first frame. While the laser is fired, the ship's speed will slowly accelerate back to its regular speed.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 4 (charging), 2 (charged)&lt;br /&gt;
*burst laser: ~54.76dps, damage per burst: ~76.66; damage: ~3.33, burst duration: 23 frames, recharge: 61 frames, frequency: damage every frame during laser, 1 laser every 84 frames (23+61)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada shots==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Spread Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Spread Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSpreadShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;An auto-focusing spread shot.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Spread shot type consisting of 5 lanes of bullets. While the player is moving or trying to move, the spread increases. This includes trying to move down while already hugging the bottom or moving towards a wall/side while already hugging it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 55.5dps; damage: 2.2 per large shot, 1.5 per medium shot, 1.1 per small shot, frequency: 1 large shot, 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Flank Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Flank Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFlankShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Shot that fires angled shots from its flank when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one forward shot and one option on each side of the ship which shoot forward by default. Moving to the left causes the left option to aim 45 degrees to the left over time and moving to the right causes the right option to aim 45 degrees to the right over time. Not moving to either side causes both options to aim forward again over time.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 11.25dps; damage: 1.5 per forward shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*flank shot: 18dps on each side; damage: 1.2 per line shot; frequency: 1 shot every 4 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Side Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Side Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSideShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Fires forward, to the left and to the right.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one wide forward shot and one smaller shot straight to the left and right side each.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 25dps; damage: 2.5 per forward shot, frequency: 1 shot every 6 frames&lt;br /&gt;
*side shot: 21dps on each side; damage: 2.8 per side shot; frequency: 1 shot every 8 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Reverse Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Reverse Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownReverseShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A rear-guard shot that fires backwards.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots with slight spread and three downwards shots with greater spread.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 22.5dps; damage: 1.5 per shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*rear shot: 58dps; damage: 2.5 per wide shot, 2.2 per angled shot, frequency: 1 wide shot every 6 frames, 2 angled shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Lean Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lean Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLeanShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot which leans its cannons when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of three lanes of shots with a slight spread aimed forward by default. Moving to the left changes their angles to the left and moving to the right changes their angles to the right. Not moving to any side makes them default to aiming forward again.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 44.25dps; damage: 2.2 per large bullet, 1.5 per medium bullet, frequency: 2 large bullets and 1 medium bullet every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Duckling&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Duckling&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownDucklingShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot whose cannons follow you in a trail.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots on the ship and four options following the ship with each shooting forward as well. The options do not trace the ship's movement but simply all make sure to stay within a set radius each. If the ship stands still while the stage is scrolling, the options will realign themselves behind the ship again as they try to stay in range and do not inherently get dragged along by the stage scrolling unlike the ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 19.5dps; damage: 1.3 per shot, frequency: 2 shots every 8 frames&lt;br /&gt;
*option shots: 39dps; damage: 1.5 per medium shot, 1.1 per small shot, frequency: 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deltatime and cooldown oversight in Jamestown+==&lt;br /&gt;
Many ships in Jamestown+ suffer from a bug that causes them to have less dps potential than intended. In Jamestown+, the delta time value for gameplay logic was changed from slightly above 1/60 to slightly below 1/60. Because of this, many  shot and collision frequencies take one frame longer than intended. This page will list the resulting cooldowns and the originally intended dps values in brackets in those cases. The original Jamestown does not suffer from this, so the intended frequency and dps values hold true for that version.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown and Jamestown+ reverse engineered by Olifante&lt;br /&gt;
# gameplay information compiled by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17172</id>
		<title>Jamestown/Ships</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17172"/>
		<updated>2022-10-18T02:15:54Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* Armada ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Classic ships==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Beam&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Beam&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBeam.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Forward beam and spread shot. Sir Walter's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 3 (focused)&lt;br /&gt;
*vulcan shots: 60dps; damage=1, frequency: 5 shots every 5 frames&lt;br /&gt;
*special laser: 87dps; damage=1.45, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Gunner&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunner&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGunner.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Directional vulcan shot. John Smith's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*forward shots: 27.84dps; damage=0.928, frequency: 1 shot every 2 frames&lt;br /&gt;
*directional shots: 50.75dps; damage=1.0875, frequency: shot alternates between firing for 8 to 20 frames and not shooting for 2 to 6 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Charge&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Charge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCharge.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Piercing orb of charged energy. Virginia Dare's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. If the orb continuously collides with a target between dealing damage, any hit after the first hit will deal double the damage of the first hit. Once it stops colliding with a target, this process resets. It's possible to continuously release small orbs once charged by holding the Special button.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: 30dps (intended: 40dps); damage=2, frequency: 1 shot every 4 frames (intended: every 3 frames)&lt;br /&gt;
*special shot (small orb): ~2.727*n dps; damage=2.5, recharge: 55 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (medium orb): ~5.097*n dps; damage=8.75, recharge: 103 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (full orb): ~5.960*n dps; damage=15, recharge: 151 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*n: the amount of times the base damage gets dealt. Note that if an orb hits enemies in quick succession, any hit after the first deals double the amount of damage as the first hit. This means that for 2 successive hits: n=3 and for 3 successive hits: n=5, etc...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Bomber&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Bomber&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBomber.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Detonate shots mid-air. Joachin Gaunz's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot of vulcan bullets with below average speed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special will make the ship continue to fire bullets which immediately explode in front of the player ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: ~51.43dps; damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*special explosion: ~126.43dps (intended: 147.5dps); damage=14.75, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
Each explosion only deals damage once.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treason ships==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Gunpowder&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunpowder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPowder.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Three barrels can be thrown as bombs or fire bullets. Percy's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot fired from the ship and every barrel orbiting around it. &lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Launches one of the barrels forward. Releasing the special button makes that barrel explode. Every 100 frames, a barrel will be added to the ship. If the ship already has the maximum amount of 3 barrels, no new barrel will be added. However, this also means it's possible to obtain a new barrel right after firing one away.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*ship shots: 21.6dps (intended: 25.2dps); damage=2.52, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel shots: 10.8dps*n (intended: 12.6dps*n); damage=1.26, frequency: n shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel explosion: 3.78dps*m (37.8dps potential for single target); damage=6.3, max AOE hits: 10, recharge: 1 barrel every 100 frames, collision frequency: 1 collision every 4 frames&lt;br /&gt;
*n: number of current barrels&lt;br /&gt;
*m: number of collisions with each target&lt;br /&gt;
*Damage dealt by barrel explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Treason&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Treason&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTreason.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. For example: If two missiles are believed to be enough to destroy the first target, the following missiles will have different targets. However, particular intricacies of the targetting logic have yet to be fully understood. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. After launching missiles, it takes 30 frames for them to become chargable again. While charging, it takes 60 frames to fully charge all 4.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 9 (unfocused), 4 (focused)&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*missiles (1 charged): 20dps; damage=10, recharge: 30 frames&lt;br /&gt;
*missiles (2 charged): 24dps; damage=10, recharge: 50 frames&lt;br /&gt;
*missiles (3 charged): ~25.71dps; damage=10, recharge: 70 frames&lt;br /&gt;
*missiles (4 charged): 40dps; damage: 15, recharge: 90 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Ghost&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGhost.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Create a ghost to fight for you &amp;amp; wield a long blade. Catesby's Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight and sideways shot if the ghost is not active. Sideways shot is much stronger. If the ship's ghost is currently summoned, the shot is replaced with a long blade aimed forward. The ghost shoots its bullets regardless of whether the shot button is held.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' The special input is used to summon, reposition and dismiss the ghost. While the ghost is not active, pressing special will summon the ghost at the ship's location. Pressing special while the ghost is active will call the ghost to move to the ship's location at that moment. Pressing special while the ghost is still repositioning (essentially double tapping) will dismiss the ghost.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots forward: ~17.14dps (intended: 20dps); damage=1, frequency: 2 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*vulcan shots sideways: ~42.86dps (intended: 50dps) on each side; damage=5, frequency: 1 shot every 7 frames (intended: every 6 frames) on each side&lt;br /&gt;
*ghost shots forward: ~17.23dps (intended: 20.1dps); damage=0.67, frequency: 3 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*ghost shots backward: ~51.43dps (intended: 60dps); damage=[3 (big shot), 1.5 (small shot)], frequency=1 big and 2 small shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*sword: 54dps (intended: 72dps); damage=3.6, collision frequency: collision every 4 frames (intended: every 3 frames)&lt;br /&gt;
*The decompilation reveals that the blade's dps was explicitly intended to be 72. However, just like many other shot cooldowns in Jamestown+, the cooldown lasts 1 frame longer than it should.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Fortune&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fortune&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFortune.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A randomly-chosen ship from Classic &amp;amp; Treason ships. Fortune's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| At the start of each stage and every time the player dies, this ship will be switched to a random ship from the Classic and Treason ship collection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada ships==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Lazar A (Drop Beam)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar A (Drop Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Deploy a stationary beam cannon. The Castaway's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Pressing the Special button will summon a beam at the ship's current location. This beam will remain there as long as the Special button is held and that ship is alive. After letting go, a new beam can be summoned instantly at a new location.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8.5 (unfocused), 7 (focused)&lt;br /&gt;
*special laser: 35dps; damage: ~0.5833, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Lazar B (Burst Beam)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar B (Burst Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Charge a massive blast of energy. The Castaway's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' []&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: []&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada shots==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Spread Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Spread Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSpreadShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;An auto-focusing spread shot.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Spread shot type consisting of 5 lanes of bullets. While the player is moving or trying to move, the spread increases. This includes trying to move down while already hugging the bottom or moving towards a wall/side while already hugging it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 55.5dps; damage: 2.2 per large shot, 1.5 per medium shot, 1.1 per small shot, frequency: 1 large shot, 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Flank Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Flank Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFlankShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Shot that fires angled shots from its flank when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one forward shot and one option on each side of the ship which shoot forward by default. Moving to the left causes the left option to aim 45 degrees to the left over time and moving to the right causes the right option to aim 45 degrees to the right over time. Not moving to either side causes both options to aim forward again over time.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 11.25dps; damage: 1.5 per forward shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*flank shot: 18dps on each side; damage: 1.2 per line shot; frequency: 1 shot every 4 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Side Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Side Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSideShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Fires forward, to the left and to the right.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one wide forward shot and one smaller shot straight to the left and right side each.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 25dps; damage: 2.5 per forward shot, frequency: 1 shot every 6 frames&lt;br /&gt;
*side shot: 21dps on each side; damage: 2.8 per side shot; frequency: 1 shot every 8 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Reverse Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Reverse Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownReverseShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A rear-guard shot that fires backwards.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots with slight spread and three downwards shots with greater spread.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 22.5dps; damage: 1.5 per shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*rear shot: 58dps; damage: 2.5 per wide shot, 2.2 per angled shot, frequency: 1 wide shot every 6 frames, 2 angled shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Lean Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lean Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLeanShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot which leans its cannons when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of three lanes of shots with a slight spread aimed forward by default. Moving to the left changes their angles to the left and moving to the right changes their angles to the right. Not moving to any side makes them default to aiming forward again.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 44.25dps; damage: 2.2 per large bullet, 1.5 per medium bullet, frequency: 2 large bullets and 1 medium bullet every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Duckling&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Duckling&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownDucklingShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot whose cannons follow you in a trail.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots on the ship and four options following the ship with each shooting forward as well. The options do not trace the ship's movement but simply all make sure to stay within a set radius each. If the ship stands still while the stage is scrolling, the options will realign themselves behind the ship again as they try to stay in range and do not inherently get dragged along by the stage scrolling unlike the ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 19.5dps; damage: 1.3 per shot, frequency: 2 shots every 8 frames&lt;br /&gt;
*option shots: 39dps; damage: 1.5 per medium shot, 1.1 per small shot, frequency: 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deltatime and cooldown oversight in Jamestown+==&lt;br /&gt;
Many ships in Jamestown+ suffer from a bug that causes them to have less dps potential than intended. In Jamestown+, the delta time value for gameplay logic was changed from slightly above 1/60 to slightly below 1/60. Because of this, many  shot and collision frequencies take one frame longer than intended. This page will list the resulting cooldowns and the originally intended dps values in brackets in those cases. The original Jamestown does not suffer from this, so the intended frequency and dps values hold true for that version.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown and Jamestown+ reverse engineered by Olifante&lt;br /&gt;
# gameplay information compiled by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17171</id>
		<title>Jamestown/Ships</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17171"/>
		<updated>2022-10-18T01:55:09Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* Armada ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Classic ships==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Beam&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Beam&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBeam.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Forward beam and spread shot. Sir Walter's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 3 (focused)&lt;br /&gt;
*vulcan shots: 60dps; damage=1, frequency: 5 shots every 5 frames&lt;br /&gt;
*special laser: 87dps; damage=1.45, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Gunner&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunner&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGunner.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Directional vulcan shot. John Smith's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*forward shots: 27.84dps; damage=0.928, frequency: 1 shot every 2 frames&lt;br /&gt;
*directional shots: 50.75dps; damage=1.0875, frequency: shot alternates between firing for 8 to 20 frames and not shooting for 2 to 6 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Charge&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Charge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCharge.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Piercing orb of charged energy. Virginia Dare's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. If the orb continuously collides with a target between dealing damage, any hit after the first hit will deal double the damage of the first hit. Once it stops colliding with a target, this process resets. It's possible to continuously release small orbs once charged by holding the Special button.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: 30dps (intended: 40dps); damage=2, frequency: 1 shot every 4 frames (intended: every 3 frames)&lt;br /&gt;
*special shot (small orb): ~2.727*n dps; damage=2.5, recharge: 55 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (medium orb): ~5.097*n dps; damage=8.75, recharge: 103 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (full orb): ~5.960*n dps; damage=15, recharge: 151 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*n: the amount of times the base damage gets dealt. Note that if an orb hits enemies in quick succession, any hit after the first deals double the amount of damage as the first hit. This means that for 2 successive hits: n=3 and for 3 successive hits: n=5, etc...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Bomber&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Bomber&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBomber.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Detonate shots mid-air. Joachin Gaunz's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot of vulcan bullets with below average speed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special will make the ship continue to fire bullets which immediately explode in front of the player ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: ~51.43dps; damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*special explosion: ~126.43dps (intended: 147.5dps); damage=14.75, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
Each explosion only deals damage once.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treason ships==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Gunpowder&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunpowder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPowder.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Three barrels can be thrown as bombs or fire bullets. Percy's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot fired from the ship and every barrel orbiting around it. &lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Launches one of the barrels forward. Releasing the special button makes that barrel explode. Every 100 frames, a barrel will be added to the ship. If the ship already has the maximum amount of 3 barrels, no new barrel will be added. However, this also means it's possible to obtain a new barrel right after firing one away.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*ship shots: 21.6dps (intended: 25.2dps); damage=2.52, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel shots: 10.8dps*n (intended: 12.6dps*n); damage=1.26, frequency: n shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel explosion: 3.78dps*m (37.8dps potential for single target); damage=6.3, max AOE hits: 10, recharge: 1 barrel every 100 frames, collision frequency: 1 collision every 4 frames&lt;br /&gt;
*n: number of current barrels&lt;br /&gt;
*m: number of collisions with each target&lt;br /&gt;
*Damage dealt by barrel explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Treason&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Treason&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTreason.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. For example: If two missiles are believed to be enough to destroy the first target, the following missiles will have different targets. However, particular intricacies of the targetting logic have yet to be fully understood. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. After launching missiles, it takes 30 frames for them to become chargable again. While charging, it takes 60 frames to fully charge all 4.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 9 (unfocused), 4 (focused)&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*missiles (1 charged): 20dps; damage=10, recharge: 30 frames&lt;br /&gt;
*missiles (2 charged): 24dps; damage=10, recharge: 50 frames&lt;br /&gt;
*missiles (3 charged): ~25.71dps; damage=10, recharge: 70 frames&lt;br /&gt;
*missiles (4 charged): 40dps; damage: 15, recharge: 90 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Ghost&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGhost.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Create a ghost to fight for you &amp;amp; wield a long blade. Catesby's Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight and sideways shot if the ghost is not active. Sideways shot is much stronger. If the ship's ghost is currently summoned, the shot is replaced with a long blade aimed forward. The ghost shoots its bullets regardless of whether the shot button is held.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' The special input is used to summon, reposition and dismiss the ghost. While the ghost is not active, pressing special will summon the ghost at the ship's location. Pressing special while the ghost is active will call the ghost to move to the ship's location at that moment. Pressing special while the ghost is still repositioning (essentially double tapping) will dismiss the ghost.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots forward: ~17.14dps (intended: 20dps); damage=1, frequency: 2 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*vulcan shots sideways: ~42.86dps (intended: 50dps) on each side; damage=5, frequency: 1 shot every 7 frames (intended: every 6 frames) on each side&lt;br /&gt;
*ghost shots forward: ~17.23dps (intended: 20.1dps); damage=0.67, frequency: 3 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*ghost shots backward: ~51.43dps (intended: 60dps); damage=[3 (big shot), 1.5 (small shot)], frequency=1 big and 2 small shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*sword: 54dps (intended: 72dps); damage=3.6, collision frequency: collision every 4 frames (intended: every 3 frames)&lt;br /&gt;
*The decompilation reveals that the blade's dps was explicitly intended to be 72. However, just like many other shot cooldowns in Jamestown+, the cooldown lasts 1 frame longer than it should.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Fortune&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fortune&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFortune.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A randomly-chosen ship from Classic &amp;amp; Treason ships. Fortune's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| At the start of each stage and every time the player dies, this ship will be switched to a random ship from the Classic and Treason ship collection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada ships==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Lazar A (Drop Beam)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar A (Drop Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Deploy a stationary beam cannon. The Castaway's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' Pressing the Special button will summon a beam at the ship's current location. This beam will remain there as long as the Special button is held and that ship is alive. After letting go, a new beam can be summoned instantly at a new location.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 8.5 (unfocused), 7 (focused)&lt;br /&gt;
*special laser: 85dps; damage: ~1.4167, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Lazar B (Burst Beam)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar B (Burst Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Charge a massive blast of energy. The Castaway's [B] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' []&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: []&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada shots==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Spread Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Spread Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSpreadShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;An auto-focusing spread shot.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Spread shot type consisting of 5 lanes of bullets. While the player is moving or trying to move, the spread increases. This includes trying to move down while already hugging the bottom or moving towards a wall/side while already hugging it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 55.5dps; damage: 2.2 per large shot, 1.5 per medium shot, 1.1 per small shot, frequency: 1 large shot, 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Flank Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Flank Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFlankShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Shot that fires angled shots from its flank when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one forward shot and one option on each side of the ship which shoot forward by default. Moving to the left causes the left option to aim 45 degrees to the left over time and moving to the right causes the right option to aim 45 degrees to the right over time. Not moving to either side causes both options to aim forward again over time.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 11.25dps; damage: 1.5 per forward shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*flank shot: 18dps on each side; damage: 1.2 per line shot; frequency: 1 shot every 4 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Side Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Side Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSideShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Fires forward, to the left and to the right.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one wide forward shot and one smaller shot straight to the left and right side each.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 25dps; damage: 2.5 per forward shot, frequency: 1 shot every 6 frames&lt;br /&gt;
*side shot: 21dps on each side; damage: 2.8 per side shot; frequency: 1 shot every 8 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Reverse Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Reverse Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownReverseShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A rear-guard shot that fires backwards.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots with slight spread and three downwards shots with greater spread.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 22.5dps; damage: 1.5 per shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*rear shot: 58dps; damage: 2.5 per wide shot, 2.2 per angled shot, frequency: 1 wide shot every 6 frames, 2 angled shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Lean Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lean Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLeanShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot which leans its cannons when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of three lanes of shots with a slight spread aimed forward by default. Moving to the left changes their angles to the left and moving to the right changes their angles to the right. Not moving to any side makes them default to aiming forward again.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 44.25dps; damage: 2.2 per large bullet, 1.5 per medium bullet, frequency: 2 large bullets and 1 medium bullet every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Duckling&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Duckling&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownDucklingShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot whose cannons follow you in a trail.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots on the ship and four options following the ship with each shooting forward as well. The options do not trace the ship's movement but simply all make sure to stay within a set radius each. If the ship stands still while the stage is scrolling, the options will realign themselves behind the ship again as they try to stay in range and do not inherently get dragged along by the stage scrolling unlike the ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 19.5dps; damage: 1.3 per shot, frequency: 2 shots every 8 frames&lt;br /&gt;
*option shots: 39dps; damage: 1.5 per medium shot, 1.1 per small shot, frequency: 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deltatime and cooldown oversight in Jamestown+==&lt;br /&gt;
Many ships in Jamestown+ suffer from a bug that causes them to have less dps potential than intended. In Jamestown+, the delta time value for gameplay logic was changed from slightly above 1/60 to slightly below 1/60. Because of this, many  shot and collision frequencies take one frame longer than intended. This page will list the resulting cooldowns and the originally intended dps values in brackets in those cases. The original Jamestown does not suffer from this, so the intended frequency and dps values hold true for that version.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown and Jamestown+ reverse engineered by Olifante&lt;br /&gt;
# gameplay information compiled by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown&amp;diff=17170</id>
		<title>Jamestown</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown&amp;diff=17170"/>
		<updated>2022-10-18T00:55:14Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:JamestownPlusLogo.png|600px|center|logo of Jamestown+]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #804040&lt;br /&gt;
|innerbordercolor = #804040&lt;br /&gt;
|title = Jamestown/Jamestown+&lt;br /&gt;
|background = #B6906B&lt;br /&gt;
|image = JamestownGiantBombCover.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = JT+ vertical cover&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Final Form Games&lt;br /&gt;
|&lt;br /&gt;
|program = Timothy Ambrogi (engine)&amp;lt;br/&amp;gt;Hallie Larsson (gameplay)&lt;br /&gt;
|&lt;br /&gt;
|music = Francisco &amp;quot;Foco&amp;quot; Cerda&lt;br /&gt;
|&lt;br /&gt;
|art = Michael Ambrogi&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Steam''': 08 Jun 2011&amp;lt;br/&amp;gt;'''PS4 (JT+)''': 17 Mar 2015&amp;lt;br/&amp;gt;'''Steam (JT+)''': 12 Dec 2019&amp;lt;br/&amp;gt;'''NS (JT+)''': 12 Dec 2019&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jamestown ==&lt;br /&gt;
'''Jamestown''' is a vertically scrolling shoot'em up designed around being played by up to 4 players in co-op. Its original version was released in 2011 on Steam but Jamestown+, the definitive version with additional content, was later released for the Playstation 4 in 2015. In 2019 Jamestown+ was released for the Nintendo Switch and as a new article on Steam.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
Players and the controls they desire are set before every run. Up to 4 players can participate at once.&lt;br /&gt;
* '''Fire:''' Fires your primary vulcan cannon.&lt;br /&gt;
* '''Special:''' Activate your ship's special weapon.&lt;br /&gt;
* '''Vaunt:''' Activates vaunt mode (when charged).&lt;br /&gt;
* '''Pause:''' Pauses the game.&lt;br /&gt;
On PC, a player is registered by holding any button with their input device of choice. These devices may be:&lt;br /&gt;
* '''Keyboard:''' Requires binding directional keys, fire, special and vaunt. The Escape button is used to pause the game.&lt;br /&gt;
* '''Controller:''' Requires binding fire, special, vaunt and pause. Analog controls are supported.&lt;br /&gt;
* '''Mouse:''' Requires no binding. Left button is shot, right button is special, mouse wheel press is vaunt. Movement occurs by pointing on the screen. The ship will move towards that point on the screen at its regular speed.&lt;br /&gt;
&lt;br /&gt;
=== Ship ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Jamestown/Ships]]&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
* '''Vulcan Cannon:''' The main shot/attack of each ship.&lt;br /&gt;
* '''Special:''' Each ship has a unique Special mechanic and may either affect/replace the ship's primary attack or be a completely separate attack which can be used in addition.&lt;br /&gt;
* '''Vaunt:''' The Vaunt is a survival and scoring mechanic that is charged by golden items. Upon activating the Vaunt, the player can absorb bullets (except for green rings in Judgement) and is immune to enemy collision for 2.5 seconds. The Vaunt will deactivate if the Vaunt gauge depletes. However, it can also be manually cancelled which will make the player invincible again (including green rings this time) for 1.25 seconds but also half the points acquired from the Vaunt. If the Vaunt was manually cancelled, items will not charge it for 3.5 seconds. If the player dies, the Vaunt gauge is empty again.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* '''Gold items:''' These items increase the player's or the party's score and charge the Vaunt gauge of the player that picks them up. If the player's Vaunt is active, it will only be charged by half the amount.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Description !! Base score value !! Vaunt charge&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JamestownSmallCog.png|30px]] || '''Small cogs'''. || 10 || 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JamestownMediumCog.png|30px]] || '''Medium cogs'''. || 100 || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JamestownLargeCog.png|30px]] || '''Large cogs'''. || 1000 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JamestownBonusCog.png|30px]] || '''Bonus cogs''' are the same size as medium cogs but more valuable and more lightly colored. || 200 || 16.7%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JamestownBonusGear.png|30px]] || '''Gears''' are the most valuable gold items dropped by enemies. || 2000 || 50.1%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JamestownGroundedGear.png|30px]] || '''Grounded gears''' look like regular gears but there's only six of them available, all grounded on fixed spots in the lost temple of Croatoa. || 10000 || 201.1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Revive items:''' These are exclusive to co-op mode and allow the party to recover dead members immediately upon picking them up. On Normal and Difficult, a revive item revives the entire party. On Legendary, Divine and Judgement, a revive item revives only one member. They're dropped by a variety of stronger enemy types and bosses during their fights.&lt;br /&gt;
[[File:JamestownReviveItem.png|30px]]&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
==== Means of scoring ====&lt;br /&gt;
* '''Vaunting:''' Using the Vaunt mechanic contributes to scoring in multiple ways: [[File:JtVauntDepletionBonus.png|thumb|right|upright=2|Vaunt depletion bonus graph for Solo gameplay]]&lt;br /&gt;
** The score multiplier in the bottom left is applied to all score acquired during the stage. Its value is determined by the amount of players currently in the Vaunt state. (0 players: x1, 1 player: x2, 2 players: x4, 3 players: 8x, 4 players: x16). The Stage and Gauntlet end bonus is not affected by it.&lt;br /&gt;
** Once the Vaunt gauge depletes, score will be added based on the duration of that vaunt. The formula for this is (timeInSeconds * 600) ^ exponent. The exponent depends on the difficulty (Normal: 1.00, Difficult: 1.05, Legendary: 1.10, Divine: 1.15, Judgement: 1.20). If the Vaunt is depleted rather than being manually cancelled, the bonus is doubled. It's also further doubled for every other player that is still in Vaunt at the time in co-op gameplay. If the player dies during a Vaunt, no points are awarded.&lt;br /&gt;
** Upon activating or manually cancelling a Vaunt, a shield appears around the player which can cancel bullets (except green ring bullets). Bullets cancelled that way are worth a base amount of 100pts each.&lt;br /&gt;
* '''Special Kills:''' Many enemy types are worth more points and drop more gold items if a Special requirement is fulfilled as they're killed. In the original Jamestown, the word '''SPECIAL''' would explicitly indicate that the requirement was fulfilled. However, due to a bug this indication does not happen in Jamestown+. On the page [[Jamestown/Enemies]] details about enemies and their special conditions are listed.&lt;br /&gt;
* '''Enemy Cancels:''' Destroying certain large enemies or beating a boss's phase cancels all bullets on the screen for a base amount of 25pts each.&lt;br /&gt;
* '''Stage Boss Bonus:''' Awarded at the end of each stage. This bonus always increases the score by 100,000 points.&lt;br /&gt;
* '''Stage Credit Bonus:''' Awarded at the end of each stage. This bonus depends on the amount of continues used during the stage.&lt;br /&gt;
* '''Gauntlet survival bonus:''' Awarded at the end of Gauntlet mode. This bonus increases the score by an additional fraction of itself. The percentage depends on the amount of continues used during the entire run. (0 continues: 20%, 1 continue: 10%, 2 continues: 5%, 3 continues: 2%)&lt;br /&gt;
&lt;br /&gt;
==== Summary ====&lt;br /&gt;
The goal is to activate a Vaunt and maintain it for as long as possible before letting it deplete in order to raise the Vaunt bonus score acquired and double any score acquired through other means. It order to achieve this, it's often times necessary to destroy enemies while also fulfilling their Special requirements to make them drop more items as the regular drops may not suffice to keep the gauge from depleting prematurely. There are a couple boss milks as well which either revolve around cancelling as many bullets as possible with multiple Vaunts or activating and depleting multiple Vaunts without extending them with the help of the additional gears dropped by some bosses. Scores do not reset upon a continue but clearing without continues results in greater bonuses after each stage and at the end of a Gauntlet run.&lt;br /&gt;
&lt;br /&gt;
In co-op gameplay, one player shall Vaunt for as long as possible while the others activate their Vaunts to increase the multiplier just as the longest Vaunt depletes to significantly increase the Vaunt bonus.&lt;br /&gt;
&lt;br /&gt;
== Sub pages with advanced information ==&lt;br /&gt;
*[[Jamestown/Ships]]&lt;br /&gt;
*[[Jamestown/Enemies]]&lt;br /&gt;
*[[Jamestown/Bosses]]&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The story takes place in an alternate history setting in the 17th century where the British and Spanish have colonized Mars. It features multiple historical figures as playable characters: Walter Raleigh (Beam), John Smith (Gunner), Virginia Dare (Charge) and Joachim Gaunz (Bomber). Additional historical figures are featured in the Treason collection. However, they do not play any role in the plot.&lt;br /&gt;
&lt;br /&gt;
=== Chapter I: War upon the East Frontier ===&lt;br /&gt;
After escaping execution by his British king in 1619, Walter Raleigh hopes to clear his name by solving the tragic mystery of the Lost Colony of Roanoke and travels to the British colony of Jamestown on Mars. However, a settlement in the East Frontier is attacked by Martians allied with the Spanish forces.&lt;br /&gt;
After the tides of the battle have been turned, John Smith finally arrives at the front of the battle. Over a feast, Smith gives Raleigh directions to &amp;quot;The Dark Sector&amp;quot; which may hold the answers he seeks.&lt;br /&gt;
&lt;br /&gt;
=== Chapter II: Journey through the Dark Sector ===&lt;br /&gt;
Raleigh forces his way through the Spanish Border Guard and finds Roanoke, ruined beyond recognition, as barely anything but a swamp filled with murderous creatures remains. Nevertheless, his search was not in vain as he encounters Virginia Dare, the first child to be born in the colonies. Raleigh intends to bring her back to England, hoping to be pardoned by the king. However, she refuses since her father Joachim Gaunz is still held in prison by the Conquistador, leader of the Spanish armada.&lt;br /&gt;
&lt;br /&gt;
=== Chapter III: Prisoner of the Badlands ===&lt;br /&gt;
Raleigh and Dare attack the prison of the Badlands, guarded by robots, in broad daylight. They destroy the Dread Sentry which turns out to have been Gaunz's cage as he emerges from its wreckage, barely holding on to his life. Raleigh intends to escape with him and Dare back to Jamestown but Gaunz insists on fighting the Conquistador instead, claiming that his project poses a threat to all of Mars. &lt;br /&gt;
&lt;br /&gt;
=== Chapter IV: Secret Mines of New Madrid ===&lt;br /&gt;
Their mission leads them to New Madrid, secret mines of the Spanish, where they first encounter the Conquistador in a gigantic drill-train which he uses to break into a hidden temple. Raleigh is now convinced that the Conquistador has evil intentions and may use ancient Martian weapons to destroy Jamestown, his last refuge, just like Roanoke. Realizing this, Raleigh is determined to stop the Conquistador.&lt;br /&gt;
&lt;br /&gt;
=== Chapter V: The Lost Temple of Croatoa ===&lt;br /&gt;
Raleigh and company fight the Conquistador again in the hidden temple built by a forgotten Martian culture. As the Conquistador is cornered, he awakens The Heart of Mars. However, its powers aren't enough to take down the heroes but end up burning the Conquistador upon his defeat and eradicating his ashes instead. Though victorious, Raleigh decides not to return to England and stays in Jamestown instead, where he doesn't need to be pardoned.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
=== Differences between Jamestown+ and the original Jamestown ===&lt;br /&gt;
* Jamestown+ contains all classic ships and DLC ships from the original game and adds a new selection of ships without requiring any DLC.&lt;br /&gt;
* Adds two entirely new stages: Phobos and Deimos, the moons of Mars. The Gauntlet Mode also adds the Super Gauntlet which includes them.&lt;br /&gt;
* The text indicator for fulfilling the Special requirement when destroying an enemy is missing (bug).&lt;br /&gt;
* Some bugs from the original are fixed. Some new bugs were introduced. Check Bugs section for details.&lt;br /&gt;
* The second life extend in Gauntlet mode is replaced with a credit extend.&lt;br /&gt;
* The width of cone patterns from popcorn enemies on Judgement difficulty is reduced significantly.&lt;br /&gt;
* The Dark Sector stage is shortened and its last portion before the boss is revised entirely.&lt;br /&gt;
* {There are more differences that have to be investigated in detail first.}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Arcade mode ==&lt;br /&gt;
The Steam version of Jamestown+ has a hidden feature called Arcade mode. This is not to be confused with the Gauntlet mode which lets players challenge all stages in one run.&lt;br /&gt;
This feature was added so the game could be played in an Arcade cabinet and allows operators to bind two players two one keyboard, close the game with Escape and disable the leaderboard and settings menu.&lt;br /&gt;
Arcade mode can be enabled by copying the &amp;quot;ArcadeMode.xml&amp;quot; file from the game's local directory to the save data directory (C:\Users\&amp;lt;UserName&amp;gt;\Saved Games\JamestownPlus).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Dark Sector stage was shortened in Jamestown+ due to a lot of feedback about it being too lengthy in the original game.&lt;br /&gt;
* The track playing during the credits was originally supposed to be the track for the New Madrid stage.&lt;br /&gt;
* The first two big crabs in Deimos have a '''2''' written on them while the big golden crab before the boss has a '''3''' written on it. The game files do contain a big crab with a '''1''' but it simply isn't used in the game.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
===original Jamestown and Jamestown+===&lt;br /&gt;
* The Lady of the Lake drops gold items twice on the first and third phase. The requirement is dealing over 500 and over 1000 damage. Due to a coding error, if exactly 500 or exactly 1000 damage are being dealt, the corresponding items will not be dropped in that phase. With Treason this can be avoided by not shooting missiles that aren't fully charged outside of Vaunt, as this will assure that the total damage dealt will always be a multiple of 1.5.&lt;br /&gt;
* It's possible for the game to [https://www.twitch.tv/alvalynsis/clip/RamshackleJazzyMushroomGivePLZ-JPMz0oQu1QfE8q98 crash] during the Heart of Mars fight while destroying its cubes. The reason for this is yet unconfirmed.&lt;br /&gt;
* The Container enemies in New Madrid don't give any points upon being destroyed due to the function responsible for this not being called by accident.&lt;br /&gt;
&lt;br /&gt;
===original Jamestown===&lt;br /&gt;
* In the original Jamestown holding down any direction with a dpad during the text at the start of any stage would cause the ship to move in the opposite direction by default which effectively makes the stage unplayable until exiting or restarting it.&lt;br /&gt;
* In the original Jamestown UFOs can still emerge from below the screen after getting past them. This is assumed to be unintentional as the UFOs can spontaneously despawn on screen after doing so and do not emerge in JT+.&lt;br /&gt;
===Jamestown+===&lt;br /&gt;
* In the original Jamestown the word SPECIAL would explicitly indicate that the special requirement when destroying an enemy was fulfilled. However, this does not happen in Jamestown+. This is confirmed by westquote to be an oversight.&lt;br /&gt;
* In Jamestown+ many shot types have one additional frame of cooldown between shots. Since this is caused by the internal deltatime being slightly below 1/60 whereas it's slightly above 1/60 in the original, this is assumed to be an oversight.&lt;br /&gt;
* In Jamestown+ only 2 UFOs appear before the boss of the Badlands. In the original game, it was 10. However, those UFOs still appear to exist. If either of the two UFOs before the boss gets destroyed, the remaining ones will appear from the top of the screen and chase the player over time during the boss fight.&lt;br /&gt;
* In Deimos the game will consistently crash if the stage is exited or restarted while any small golden crabs are alive. This includes small golden crabs from the second group that aren't visible on screen and will reappear before the boss. Small golden crabs that haven't been revealed yet or dug underground will not cause the crash.&lt;br /&gt;
* In Jamestown+ the achievement &amp;quot;Veni, Vidi, Vici&amp;quot; is only unlocked by clearing Super Gauntlet on Divine or higher, rather than Legendary or higher (continues allowed).&lt;br /&gt;
* The Pirate Queen boss has a very impractical infinite milk. Like many other bosses, her phases do not time out. While the items obtainable from her are limited, there is an issue with her bullets seemingly not despawning when leaving the screen. Clearing that phase will cause all those bullets to add points to the score. However, the game may start slowing down after half an hour.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown and Jamestown+ reverse engineered by Olifante&lt;br /&gt;
# Gameplay information compiled by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
# additional insight from westquote (one of the developers) on the Jamestown Discord server&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17169</id>
		<title>Jamestown/Ships</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17169"/>
		<updated>2022-10-18T00:46:47Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* Armada shots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Classic ships==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Beam&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Beam&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBeam.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Forward beam and spread shot. Sir Walter's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 3 (focused)&lt;br /&gt;
*vulcan shots: 60dps; damage=1, frequency: 5 shots every 5 frames&lt;br /&gt;
*special laser: 87dps; damage=1.45, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Gunner&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunner&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGunner.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Directional vulcan shot. John Smith's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*forward shots: 27.84dps; damage=0.928, frequency: 1 shot every 2 frames&lt;br /&gt;
*directional shots: 50.75dps; damage=1.0875, frequency: shot alternates between firing for 8 to 20 frames and not shooting for 2 to 6 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Charge&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Charge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCharge.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Piercing orb of charged energy. Virginia Dare's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. If the orb continuously collides with a target between dealing damage, any hit after the first hit will deal double the damage of the first hit. Once it stops colliding with a target, this process resets. It's possible to continuously release small orbs once charged by holding the Special button.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: 30dps (intended: 40dps); damage=2, frequency: 1 shot every 4 frames (intended: every 3 frames)&lt;br /&gt;
*special shot (small orb): ~2.727*n dps; damage=2.5, recharge: 55 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (medium orb): ~5.097*n dps; damage=8.75, recharge: 103 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (full orb): ~5.960*n dps; damage=15, recharge: 151 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*n: the amount of times the base damage gets dealt. Note that if an orb hits enemies in quick succession, any hit after the first deals double the amount of damage as the first hit. This means that for 2 successive hits: n=3 and for 3 successive hits: n=5, etc...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Bomber&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Bomber&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBomber.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Detonate shots mid-air. Joachin Gaunz's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot of vulcan bullets with below average speed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special will make the ship continue to fire bullets which immediately explode in front of the player ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: ~51.43dps; damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*special explosion: ~126.43dps (intended: 147.5dps); damage=14.75, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
Each explosion only deals damage once.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treason ships==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Gunpowder&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunpowder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPowder.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Three barrels can be thrown as bombs or fire bullets. Percy's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot fired from the ship and every barrel orbiting around it. &lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Launches one of the barrels forward. Releasing the special button makes that barrel explode. Every 100 frames, a barrel will be added to the ship. If the ship already has the maximum amount of 3 barrels, no new barrel will be added. However, this also means it's possible to obtain a new barrel right after firing one away.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*ship shots: 21.6dps (intended: 25.2dps); damage=2.52, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel shots: 10.8dps*n (intended: 12.6dps*n); damage=1.26, frequency: n shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel explosion: 3.78dps*m (37.8dps potential for single target); damage=6.3, max AOE hits: 10, recharge: 1 barrel every 100 frames, collision frequency: 1 collision every 4 frames&lt;br /&gt;
*n: number of current barrels&lt;br /&gt;
*m: number of collisions with each target&lt;br /&gt;
*Damage dealt by barrel explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Treason&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Treason&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTreason.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. For example: If two missiles are believed to be enough to destroy the first target, the following missiles will have different targets. However, particular intricacies of the targetting logic have yet to be fully understood. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. After launching missiles, it takes 30 frames for them to become chargable again. While charging, it takes 60 frames to fully charge all 4.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 9 (unfocused), 4 (focused)&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*missiles (1 charged): 20dps; damage=10, recharge: 30 frames&lt;br /&gt;
*missiles (2 charged): 24dps; damage=10, recharge: 50 frames&lt;br /&gt;
*missiles (3 charged): ~25.71dps; damage=10, recharge: 70 frames&lt;br /&gt;
*missiles (4 charged): 40dps; damage: 15, recharge: 90 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Ghost&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGhost.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Create a ghost to fight for you &amp;amp; wield a long blade. Catesby's Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight and sideways shot if the ghost is not active. Sideways shot is much stronger. If the ship's ghost is currently summoned, the shot is replaced with a long blade aimed forward. The ghost shoots its bullets regardless of whether the shot button is held.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' The special input is used to summon, reposition and dismiss the ghost. While the ghost is not active, pressing special will summon the ghost at the ship's location. Pressing special while the ghost is active will call the ghost to move to the ship's location at that moment. Pressing special while the ghost is still repositioning (essentially double tapping) will dismiss the ghost.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots forward: ~17.14dps (intended: 20dps); damage=1, frequency: 2 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*vulcan shots sideways: ~42.86dps (intended: 50dps) on each side; damage=5, frequency: 1 shot every 7 frames (intended: every 6 frames) on each side&lt;br /&gt;
*ghost shots forward: ~17.23dps (intended: 20.1dps); damage=0.67, frequency: 3 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*ghost shots backward: ~51.43dps (intended: 60dps); damage=[3 (big shot), 1.5 (small shot)], frequency=1 big and 2 small shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*sword: 54dps (intended: 72dps); damage=3.6, collision frequency: collision every 4 frames (intended: every 3 frames)&lt;br /&gt;
*The decompilation reveals that the blade's dps was explicitly intended to be 72. However, just like many other shot cooldowns in Jamestown+, the cooldown lasts 1 frame longer than it should.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Fortune&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fortune&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFortune.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A randomly-chosen ship from Classic &amp;amp; Treason ships. Fortune's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| At the start of each stage and every time the player dies, this ship will be switched to a random ship from the Classic and Treason ship collection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada ships==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Lazar A (Drop Beam)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar A (Drop Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Deploy a stationary beam cannon. The Castaway's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada shots==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Spread Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Spread Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSpreadShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;An auto-focusing spread shot.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Spread shot type consisting of 5 lanes of bullets. While the player is moving or trying to move, the spread increases. This includes trying to move down while already hugging the bottom or moving towards a wall/side while already hugging it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 55.5dps; damage: 2.2 per large shot, 1.5 per medium shot, 1.1 per small shot, frequency: 1 large shot, 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Flank Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Flank Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFlankShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Shot that fires angled shots from its flank when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one forward shot and one option on each side of the ship which shoot forward by default. Moving to the left causes the left option to aim 45 degrees to the left over time and moving to the right causes the right option to aim 45 degrees to the right over time. Not moving to either side causes both options to aim forward again over time.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 11.25dps; damage: 1.5 per forward shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*flank shot: 18dps on each side; damage: 1.2 per line shot; frequency: 1 shot every 4 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Side Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Side Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSideShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Fires forward, to the left and to the right.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one wide forward shot and one smaller shot straight to the left and right side each.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 25dps; damage: 2.5 per forward shot, frequency: 1 shot every 6 frames&lt;br /&gt;
*side shot: 21dps on each side; damage: 2.8 per side shot; frequency: 1 shot every 8 frames on each side&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Reverse Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Reverse Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownReverseShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A rear-guard shot that fires backwards.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots with slight spread and three downwards shots with greater spread.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 22.5dps; damage: 1.5 per shot, frequency: 1 shot every 8 frames&lt;br /&gt;
*rear shot: 58dps; damage: 2.5 per wide shot, 2.2 per angled shot, frequency: 1 wide shot every 6 frames, 2 angled shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Lean Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lean Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLeanShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot which leans its cannons when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of three lanes of shots with a slight spread aimed forward by default. Moving to the left changes their angles to the left and moving to the right changes their angles to the right. Not moving to any side makes them default to aiming forward again.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*spread shot: 44.25dps; damage: 2.2 per large bullet, 1.5 per medium bullet, frequency: 2 large bullets and 1 medium bullet every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Duckling&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Duckling&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownDucklingShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot whose cannons follow you in a trail.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots on the ship and four options following the ship with each shooting forward as well. The options do not trace the ship's movement but simply all make sure to stay within a set radius each. If the ship stands still while the stage is scrolling, the options will realign themselves behind the ship again as they try to stay in range and do not inherently get dragged along by the stage scrolling unlike the ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*forward shot: 19.5dps; damage: 1.3 per shot, frequency: 2 shots every 8 frames&lt;br /&gt;
*option shots: 39dps; damage: 1.5 per medium shot, 1.1 per small shot, frequency: 2 medium shots and 2 small shots every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deltatime and cooldown oversight in Jamestown+==&lt;br /&gt;
Many ships in Jamestown+ suffer from a bug that causes them to have less dps potential than intended. In Jamestown+, the delta time value for gameplay logic was changed from slightly above 1/60 to slightly below 1/60. Because of this, many  shot and collision frequencies take one frame longer than intended. This page will list the resulting cooldowns and the originally intended dps values in brackets in those cases. The original Jamestown does not suffer from this, so the intended frequency and dps values hold true for that version.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown and Jamestown+ reverse engineered by Olifante&lt;br /&gt;
# gameplay information compiled by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown&amp;diff=17168</id>
		<title>Jamestown</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown&amp;diff=17168"/>
		<updated>2022-10-17T23:44:12Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* References &amp;amp; Contributors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:JamestownPlusLogo.png|600px|center|logo of Jamestown+]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #804040&lt;br /&gt;
|innerbordercolor = #804040&lt;br /&gt;
|title = Jamestown/Jamestown+&lt;br /&gt;
|background = #B6906B&lt;br /&gt;
|image = JamestownGiantBombCover.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = JT+ vertical cover&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Final Form Games&lt;br /&gt;
|&lt;br /&gt;
|program = Timothy Ambrogi (engine)&amp;lt;br/&amp;gt;Hallie Larsson (gameplay)&lt;br /&gt;
|&lt;br /&gt;
|music = Francisco &amp;quot;Foco&amp;quot; Cerda&lt;br /&gt;
|&lt;br /&gt;
|art = Michael Ambrogi&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Steam''': 08 Jun 2011&amp;lt;br/&amp;gt;'''PS4 (JT+)''': 17 Mar 2015&amp;lt;br/&amp;gt;'''Steam (JT+)''': 12 Dec 2019&amp;lt;br/&amp;gt;'''NS (JT+)''': 12 Dec 2019&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jamestown ==&lt;br /&gt;
'''Jamestown''' is a vertically scrolling shoot'em up designed around being played by up to 4 players in co-op. Its original version was released in 2011 on Steam but Jamestown+, the definitive version with additional content, was later released for the Playstation 4 in 2015. In 2019 Jamestown+ was released for the Nintendo Switch and as a new article on Steam.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
Players and the controls they desire are set before every run. Up to 4 players can participate at once.&lt;br /&gt;
* '''Fire:''' Fires your primary vulcan cannon.&lt;br /&gt;
* '''Special:''' Activate your ship's special weapon.&lt;br /&gt;
* '''Vaunt:''' Activates vaunt mode (when charged).&lt;br /&gt;
* '''Pause:''' Pauses the game.&lt;br /&gt;
On PC, a player is registered by holding any button with their input device of choice. These devices may be:&lt;br /&gt;
* '''Keyboard:''' Requires binding directional keys, fire, special and vaunt. The Escape button is used to pause the game.&lt;br /&gt;
* '''Controller:''' Requires binding fire, special, vaunt and pause. Analog controls are supported.&lt;br /&gt;
* '''Mouse:''' Requires no binding. Left button is shot, right button is special, mouse wheel press is vaunt. Movement occurs by pointing on the screen. The ship will move towards that point on the screen at its regular speed.&lt;br /&gt;
&lt;br /&gt;
=== Ship ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Jamestown/Ships]]&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
* '''Vulcan Cannon:''' The main shot/attack of each ship.&lt;br /&gt;
* '''Special:''' Each ship has a unique Special mechanic and may either affect/replace the ship's primary attack or be a completely separate attack which can be used in addition.&lt;br /&gt;
* '''Vaunt:''' The Vaunt is a survival and scoring mechanic that is charged by golden items. Upon activating the Vaunt, the player can absorb bullets (except for green rings in Judgement) and is immune to enemy collision for 2.5 seconds. The Vaunt will deactivate if the Vaunt gauge depletes. However, it can also be manually cancelled which will make the player invincible again (including green rings this time) for 1.25 seconds but also half the points acquired from the Vaunt. If the Vaunt was manually cancelled, items will not charge it for 3.5 seconds. If the player dies, the Vaunt gauge is empty again.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* '''Gold items:''' These items increase the player's or the party's score and charge the Vaunt gauge of the player that picks them up. If the player's Vaunt is active, it will only be charged by half the amount.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Description !! Base score value !! Vaunt charge&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JamestownSmallCog.png|30px]] || '''Small cogs'''. || 10 || 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JamestownMediumCog.png|30px]] || '''Medium cogs'''. || 100 || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JamestownLargeCog.png|30px]] || '''Large cogs'''. || 1000 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JamestownBonusCog.png|30px]] || '''Bonus cogs''' are the same size as medium cogs but more valuable and more lightly colored. || 200 || 16.7%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JamestownBonusGear.png|30px]] || '''Gears''' are the most valuable gold items dropped by enemies. || 2000 || 50.1%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JamestownGroundedGear.png|30px]] || '''Grounded gears''' look like regular gears but there's only six of them available, all grounded on fixed spots in the lost temple of Croatoa. || 10000 || 201.1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Revive items:''' These are exclusive to co-op mode and allow the party to recover dead members immediately upon picking them up. On Normal and Difficult, a revive item revives the entire party. On Legendary, Divine and Judgement, a revive item revives only one member. They're dropped by a variety of stronger enemy types and bosses during their fights.&lt;br /&gt;
[[File:JamestownReviveItem.png|30px]]&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
==== Means of scoring ====&lt;br /&gt;
* '''Vaunting:''' Using the Vaunt mechanic contributes to scoring in multiple ways: [[File:JtVauntDepletionBonus.png|thumb|right|upright=2|Vaunt depletion bonus graph for Solo gameplay]]&lt;br /&gt;
** The score multiplier in the bottom left is applied to all score acquired during the stage. Its value is determined by the amount of players currently in the Vaunt state. (0 players: x1, 1 player: x2, 2 players: x4, 3 players: 8x, 4 players: x16). The Stage and Gauntlet end bonus is not affected by it.&lt;br /&gt;
** Once the Vaunt gauge depletes, score will be added based on the duration of that vaunt. The formula for this is (timeInSeconds * 600) ^ exponent. The exponent depends on the difficulty (Normal: 1.00, Difficult: 1.05, Legendary: 1.10, Divine: 1.15, Judgement: 1.20). If the Vaunt is depleted rather than being manually cancelled, the bonus is doubled. It's also further doubled for every other player that is still in Vaunt at the time in co-op gameplay. If the player dies during a Vaunt, no points are awarded.&lt;br /&gt;
** Upon activating or manually cancelling a Vaunt, a shield appears around the player which can cancel bullets (except green ring bullets). Bullets cancelled that way are worth a base amount of 100pts each.&lt;br /&gt;
* '''Special Kills:''' Many enemy types are worth more points and drop more gold items if a Special requirement is fulfilled as they're killed. In the original Jamestown, the word '''SPECIAL''' would explicitly indicate that the requirement was fulfilled. However, due to a bug this indication does not happen in Jamestown+. On the page [[Jamestown/Enemies]] details about enemies and their special conditions are listed.&lt;br /&gt;
* '''Enemy Cancels:''' Destroying certain large enemies or beating a boss's phase cancels all bullets on the screen for a base amount of 25pts each.&lt;br /&gt;
* '''Stage Boss Bonus:''' Awarded at the end of each stage. This bonus always increases the score by 100,000 points.&lt;br /&gt;
* '''Stage Credit Bonus:''' Awarded at the end of each stage. This bonus depends on the amount of continues used during the stage.&lt;br /&gt;
* '''Gauntlet survival bonus:''' Awarded at the end of Gauntlet mode. This bonus increases the score by an additional fraction of itself. The percentage depends on the amount of continues used during the entire run. (0 continues: 20%, 1 continue: 10%, 2 continues: 5%, 3 continues: 2%)&lt;br /&gt;
&lt;br /&gt;
==== Summary ====&lt;br /&gt;
The goal is to activate a Vaunt and maintain it for as long as possible before letting it deplete in order to raise the Vaunt bonus score acquired and double any score acquired through other means. It order to achieve this, it's often times necessary to destroy enemies while also fulfilling their Special requirements to make them drop more items as the regular drops may not suffice to keep the gauge from depleting prematurely. There are a couple boss milks as well which either revolve around cancelling as many bullets as possible with multiple Vaunts or activating and depleting multiple Vaunts without extending them with the help of the additional gears dropped by some bosses. Scores do not reset upon a continue but clearing without continues results in greater bonuses after each stage and at the end of a Gauntlet run.&lt;br /&gt;
&lt;br /&gt;
In co-op gameplay, one player shall Vaunt for as long as possible while the others activate their Vaunts to increase the multiplier just as the longest Vaunt depletes to significantly increase the Vaunt bonus.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The story takes place in an alternate history setting in the 17th century where the British and Spanish have colonized Mars. It features multiple historical figures as playable characters: Walter Raleigh (Beam), John Smith (Gunner), Virginia Dare (Charge) and Joachim Gaunz (Bomber). Additional historical figures are featured in the Treason collection. However, they do not play any role in the plot.&lt;br /&gt;
&lt;br /&gt;
=== Chapter I: War upon the East Frontier ===&lt;br /&gt;
After escaping execution by his British king in 1619, Walter Raleigh hopes to clear his name by solving the tragic mystery of the Lost Colony of Roanoke and travels to the British colony of Jamestown on Mars. However, a settlement in the East Frontier is attacked by Martians allied with the Spanish forces.&lt;br /&gt;
After the tides of the battle have been turned, John Smith finally arrives at the front of the battle. Over a feast, Smith gives Raleigh directions to &amp;quot;The Dark Sector&amp;quot; which may hold the answers he seeks.&lt;br /&gt;
&lt;br /&gt;
=== Chapter II: Journey through the Dark Sector ===&lt;br /&gt;
Raleigh forces his way through the Spanish Border Guard and finds Roanoke, ruined beyond recognition, as barely anything but a swamp filled with murderous creatures remains. Nevertheless, his search was not in vain as he encounters Virginia Dare, the first child to be born in the colonies. Raleigh intends to bring her back to England, hoping to be pardoned by the king. However, she refuses since her father Joachim Gaunz is still held in prison by the Conquistador, leader of the Spanish armada.&lt;br /&gt;
&lt;br /&gt;
=== Chapter III: Prisoner of the Badlands ===&lt;br /&gt;
Raleigh and Dare attack the prison of the Badlands, guarded by robots, in broad daylight. They destroy the Dread Sentry which turns out to have been Gaunz's cage as he emerges from its wreckage, barely holding on to his life. Raleigh intends to escape with him and Dare back to Jamestown but Gaunz insists on fighting the Conquistador instead, claiming that his project poses a threat to all of Mars. &lt;br /&gt;
&lt;br /&gt;
=== Chapter IV: Secret Mines of New Madrid ===&lt;br /&gt;
Their mission leads them to New Madrid, secret mines of the Spanish, where they first encounter the Conquistador in a gigantic drill-train which he uses to break into a hidden temple. Raleigh is now convinced that the Conquistador has evil intentions and may use ancient Martian weapons to destroy Jamestown, his last refuge, just like Roanoke. Realizing this, Raleigh is determined to stop the Conquistador.&lt;br /&gt;
&lt;br /&gt;
=== Chapter V: The Lost Temple of Croatoa ===&lt;br /&gt;
Raleigh and company fight the Conquistador again in the hidden temple built by a forgotten Martian culture. As the Conquistador is cornered, he awakens The Heart of Mars. However, its powers aren't enough to take down the heroes but end up burning the Conquistador upon his defeat and eradicating his ashes instead. Though victorious, Raleigh decides not to return to England and stays in Jamestown instead, where he doesn't need to be pardoned.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
=== Differences between Jamestown+ and the original Jamestown ===&lt;br /&gt;
* Jamestown+ contains all classic ships and DLC ships from the original game and adds a new selection of ships without requiring any DLC.&lt;br /&gt;
* Adds two entirely new stages: Phobos and Deimos, the moons of Mars. The Gauntlet Mode also adds the Super Gauntlet which includes them.&lt;br /&gt;
* The text indicator for fulfilling the Special requirement when destroying an enemy is missing (bug).&lt;br /&gt;
* Some bugs from the original are fixed. Some new bugs were introduced. Check Bugs section for details.&lt;br /&gt;
* The second life extend in Gauntlet mode is replaced with a credit extend.&lt;br /&gt;
* The width of cone patterns from popcorn enemies on Judgement difficulty is reduced significantly.&lt;br /&gt;
* The Dark Sector stage is shortened and its last portion before the boss is revised entirely.&lt;br /&gt;
* {There are more differences that have to be investigated in detail first.}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Arcade mode ==&lt;br /&gt;
The Steam version of Jamestown+ has a hidden feature called Arcade mode. This is not to be confused with the Gauntlet mode which lets players challenge all stages in one run.&lt;br /&gt;
This feature was added so the game could be played in an Arcade cabinet and allows operators to bind two players two one keyboard, close the game with Escape and disable the leaderboard and settings menu.&lt;br /&gt;
Arcade mode can be enabled by copying the &amp;quot;ArcadeMode.xml&amp;quot; file from the game's local directory to the save data directory (C:\Users\&amp;lt;UserName&amp;gt;\Saved Games\JamestownPlus).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Dark Sector stage was shortened in Jamestown+ due to a lot of feedback about it being too lengthy in the original game.&lt;br /&gt;
* The track playing during the credits was originally supposed to be the track for the New Madrid stage.&lt;br /&gt;
* The first two big crabs in Deimos have a '''2''' written on them while the big golden crab before the boss has a '''3''' written on it. The game files do contain a big crab with a '''1''' but it simply isn't used in the game.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
===original Jamestown and Jamestown+===&lt;br /&gt;
* The Lady of the Lake drops gold items twice on the first and third phase. The requirement is dealing over 500 and over 1000 damage. Due to a coding error, if exactly 500 or exactly 1000 damage are being dealt, the corresponding items will not be dropped in that phase. With Treason this can be avoided by not shooting missiles that aren't fully charged outside of Vaunt, as this will assure that the total damage dealt will always be a multiple of 1.5.&lt;br /&gt;
* It's possible for the game to [https://www.twitch.tv/alvalynsis/clip/RamshackleJazzyMushroomGivePLZ-JPMz0oQu1QfE8q98 crash] during the Heart of Mars fight while destroying its cubes. The reason for this is yet unconfirmed.&lt;br /&gt;
* The Container enemies in New Madrid don't give any points upon being destroyed due to the function responsible for this not being called by accident.&lt;br /&gt;
&lt;br /&gt;
===original Jamestown===&lt;br /&gt;
* In the original Jamestown holding down any direction with a dpad during the text at the start of any stage would cause the ship to move in the opposite direction by default which effectively makes the stage unplayable until exiting or restarting it.&lt;br /&gt;
* In the original Jamestown UFOs can still emerge from below the screen after getting past them. This is assumed to be unintentional as the UFOs can spontaneously despawn on screen after doing so and do not emerge in JT+.&lt;br /&gt;
===Jamestown+===&lt;br /&gt;
* In the original Jamestown the word SPECIAL would explicitly indicate that the special requirement when destroying an enemy was fulfilled. However, this does not happen in Jamestown+. This is confirmed by westquote to be an oversight.&lt;br /&gt;
* In Jamestown+ many shot types have one additional frame of cooldown between shots. Since this is caused by the internal deltatime being slightly below 1/60 whereas it's slightly above 1/60 in the original, this is assumed to be an oversight.&lt;br /&gt;
* In Jamestown+ only 2 UFOs appear before the boss of the Badlands. In the original game, it was 10. However, those UFOs still appear to exist. If either of the two UFOs before the boss gets destroyed, the remaining ones will appear from the top of the screen and chase the player over time during the boss fight.&lt;br /&gt;
* In Deimos the game will consistently crash if the stage is exited or restarted while any small golden crabs are alive. This includes small golden crabs from the second group that aren't visible on screen and will reappear before the boss. Small golden crabs that haven't been revealed yet or dug underground will not cause the crash.&lt;br /&gt;
* In Jamestown+ the achievement &amp;quot;Veni, Vidi, Vici&amp;quot; is only unlocked by clearing Super Gauntlet on Divine or higher, rather than Legendary or higher (continues allowed).&lt;br /&gt;
* The Pirate Queen boss has a very impractical infinite milk. Like many other bosses, her phases do not time out. While the items obtainable from her are limited, there is an issue with her bullets seemingly not despawning when leaving the screen. Clearing that phase will cause all those bullets to add points to the score. However, the game may start slowing down after half an hour.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown and Jamestown+ reverse engineered by Olifante&lt;br /&gt;
# Gameplay information compiled by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
# additional insight from westquote (one of the developers) on the Jamestown Discord server&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17167</id>
		<title>Jamestown/Ships</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17167"/>
		<updated>2022-10-17T23:42:47Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* Armada shots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Classic ships==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Beam&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Beam&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBeam.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Forward beam and spread shot. Sir Walter's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 3 (focused)&lt;br /&gt;
*vulcan shots: 60dps; damage=1, frequency: 5 shots every 5 frames&lt;br /&gt;
*special laser: 87dps; damage=1.45, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Gunner&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunner&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGunner.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Directional vulcan shot. John Smith's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*forward shots: 27.84dps; damage=0.928, frequency: 1 shot every 2 frames&lt;br /&gt;
*directional shots: 50.75dps; damage=1.0875, frequency: shot alternates between firing for 8 to 20 frames and not shooting for 2 to 6 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Charge&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Charge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCharge.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Piercing orb of charged energy. Virginia Dare's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. If the orb continuously collides with a target between dealing damage, any hit after the first hit will deal double the damage of the first hit. Once it stops colliding with a target, this process resets. It's possible to continuously release small orbs once charged by holding the Special button.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: 30dps (intended: 40dps); damage=2, frequency: 1 shot every 4 frames (intended: every 3 frames)&lt;br /&gt;
*special shot (small orb): ~2.727*n dps; damage=2.5, recharge: 55 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (medium orb): ~5.097*n dps; damage=8.75, recharge: 103 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (full orb): ~5.960*n dps; damage=15, recharge: 151 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*n: the amount of times the base damage gets dealt. Note that if an orb hits enemies in quick succession, any hit after the first deals double the amount of damage as the first hit. This means that for 2 successive hits: n=3 and for 3 successive hits: n=5, etc...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Bomber&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Bomber&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBomber.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Detonate shots mid-air. Joachin Gaunz's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot of vulcan bullets with below average speed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special will make the ship continue to fire bullets which immediately explode in front of the player ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: ~51.43dps; damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*special explosion: ~126.43dps (intended: 147.5dps); damage=14.75, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
Each explosion only deals damage once.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treason ships==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Gunpowder&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunpowder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPowder.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Three barrels can be thrown as bombs or fire bullets. Percy's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot fired from the ship and every barrel orbiting around it. &lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Launches one of the barrels forward. Releasing the special button makes that barrel explode. Every 100 frames, a barrel will be added to the ship. If the ship already has the maximum amount of 3 barrels, no new barrel will be added. However, this also means it's possible to obtain a new barrel right after firing one away.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*ship shots: 21.6dps (intended: 25.2dps); damage=2.52, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel shots: 10.8dps*n (intended: 12.6dps*n); damage=1.26, frequency: n shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel explosion: 3.78dps*m (37.8dps potential for single target); damage=6.3, max AOE hits: 10, recharge: 1 barrel every 100 frames, collision frequency: 1 collision every 4 frames&lt;br /&gt;
*n: number of current barrels&lt;br /&gt;
*m: number of collisions with each target&lt;br /&gt;
*Damage dealt by barrel explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Treason&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Treason&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTreason.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. For example: If two missiles are believed to be enough to destroy the first target, the following missiles will have different targets. However, particular intricacies of the targetting logic have yet to be fully understood. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. After launching missiles, it takes 30 frames for them to become chargable again. While charging, it takes 60 frames to fully charge all 4.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 9 (unfocused), 4 (focused)&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*missiles (1 charged): 20dps; damage=10, recharge: 30 frames&lt;br /&gt;
*missiles (2 charged): 24dps; damage=10, recharge: 50 frames&lt;br /&gt;
*missiles (3 charged): ~25.71dps; damage=10, recharge: 70 frames&lt;br /&gt;
*missiles (4 charged): 40dps; damage: 15, recharge: 90 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Ghost&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGhost.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Create a ghost to fight for you &amp;amp; wield a long blade. Catesby's Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight and sideways shot if the ghost is not active. Sideways shot is much stronger. If the ship's ghost is currently summoned, the shot is replaced with a long blade aimed forward. The ghost shoots its bullets regardless of whether the shot button is held.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' The special input is used to summon, reposition and dismiss the ghost. While the ghost is not active, pressing special will summon the ghost at the ship's location. Pressing special while the ghost is active will call the ghost to move to the ship's location at that moment. Pressing special while the ghost is still repositioning (essentially double tapping) will dismiss the ghost.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots forward: ~17.14dps (intended: 20dps); damage=1, frequency: 2 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*vulcan shots sideways: ~42.86dps (intended: 50dps) on each side; damage=5, frequency: 1 shot every 7 frames (intended: every 6 frames) on each side&lt;br /&gt;
*ghost shots forward: ~17.23dps (intended: 20.1dps); damage=0.67, frequency: 3 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*ghost shots backward: ~51.43dps (intended: 60dps); damage=[3 (big shot), 1.5 (small shot)], frequency=1 big and 2 small shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*sword: 54dps (intended: 72dps); damage=3.6, collision frequency: collision every 4 frames (intended: every 3 frames)&lt;br /&gt;
*The decompilation reveals that the blade's dps was explicitly intended to be 72. However, just like many other shot cooldowns in Jamestown+, the cooldown lasts 1 frame longer than it should.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Fortune&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fortune&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFortune.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A randomly-chosen ship from Classic &amp;amp; Treason ships. Fortune's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| At the start of each stage and every time the player dies, this ship will be switched to a random ship from the Classic and Treason ship collection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada ships==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Lazar A (Drop Beam)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar A (Drop Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Deploy a stationary beam cannon. The Castaway's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada shots==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Spread Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Spread Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSpreadShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;An auto-focusing spread shot.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Spread shot type consisting of 5 lanes of bullets. While the player is moving or trying to move, the spread increases. This includes trying to move down while already hugging the bottom or moving towards a wall/side while already hugging it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Flank Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Flank Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFlankShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Shot that fires angled shots from its flank when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one forward shot and one option on each side of the ship which shoot forward by default. Moving to the left causes the left option to aim 45 degrees to the left over time and moving to the right causes the right option to aim 45 degrees to the right over time. Not moving to either side causes both options to aim forward again over time.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Side Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Side Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSideShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Fires forward, to the left and to the right.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one wide forward shot and one smaller shot straight to the left and right side each.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Reverse Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Reverse Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownReverseShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A rear-guard shot that fires backwards.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots with slight spread and three downwards shots with greater spread.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Lean Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lean Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLeanShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot which leans its cannons when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of three lanes of shots with a slight spread aimed forward by default. Moving to the left changes their angles to the left and moving to the right changes their angles to the right. Not moving to any side makes them default to aiming forward again.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Duckling&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Duckling&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownDucklingShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot whose cannons follow you in a trail.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots on the ship and four options following the ship with each shooting forward as well. The options do not trace the ship's movement but simply all make sure to stay within a set radius each. If the ship stands still while the stage is scrolling, the options will realign themselves behind the ship again as they try to stay in range and do not inherently get dragged along by the stage scrolling unlike the ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deltatime and cooldown oversight in Jamestown+==&lt;br /&gt;
Many ships in Jamestown+ suffer from a bug that causes them to have less dps potential than intended. In Jamestown+, the delta time value for gameplay logic was changed from slightly above 1/60 to slightly below 1/60. Because of this, many  shot and collision frequencies take one frame longer than intended. This page will list the resulting cooldowns and the originally intended dps values in brackets in those cases. The original Jamestown does not suffer from this, so the intended frequency and dps values hold true for that version.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown and Jamestown+ reverse engineered by Olifante&lt;br /&gt;
# gameplay information compiled by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17166</id>
		<title>Jamestown/Ships</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17166"/>
		<updated>2022-10-17T23:41:16Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* Armada shots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Classic ships==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Beam&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Beam&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBeam.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Forward beam and spread shot. Sir Walter's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 3 (focused)&lt;br /&gt;
*vulcan shots: 60dps; damage=1, frequency: 5 shots every 5 frames&lt;br /&gt;
*special laser: 87dps; damage=1.45, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Gunner&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunner&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGunner.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Directional vulcan shot. John Smith's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*forward shots: 27.84dps; damage=0.928, frequency: 1 shot every 2 frames&lt;br /&gt;
*directional shots: 50.75dps; damage=1.0875, frequency: shot alternates between firing for 8 to 20 frames and not shooting for 2 to 6 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Charge&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Charge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCharge.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Piercing orb of charged energy. Virginia Dare's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. If the orb continuously collides with a target between dealing damage, any hit after the first hit will deal double the damage of the first hit. Once it stops colliding with a target, this process resets. It's possible to continuously release small orbs once charged by holding the Special button.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: 30dps (intended: 40dps); damage=2, frequency: 1 shot every 4 frames (intended: every 3 frames)&lt;br /&gt;
*special shot (small orb): ~2.727*n dps; damage=2.5, recharge: 55 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (medium orb): ~5.097*n dps; damage=8.75, recharge: 103 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (full orb): ~5.960*n dps; damage=15, recharge: 151 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*n: the amount of times the base damage gets dealt. Note that if an orb hits enemies in quick succession, any hit after the first deals double the amount of damage as the first hit. This means that for 2 successive hits: n=3 and for 3 successive hits: n=5, etc...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Bomber&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Bomber&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBomber.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Detonate shots mid-air. Joachin Gaunz's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot of vulcan bullets with below average speed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special will make the ship continue to fire bullets which immediately explode in front of the player ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: ~51.43dps; damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*special explosion: ~126.43dps (intended: 147.5dps); damage=14.75, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
Each explosion only deals damage once.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treason ships==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Gunpowder&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunpowder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPowder.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Three barrels can be thrown as bombs or fire bullets. Percy's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot fired from the ship and every barrel orbiting around it. &lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Launches one of the barrels forward. Releasing the special button makes that barrel explode. Every 100 frames, a barrel will be added to the ship. If the ship already has the maximum amount of 3 barrels, no new barrel will be added. However, this also means it's possible to obtain a new barrel right after firing one away.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*ship shots: 21.6dps (intended: 25.2dps); damage=2.52, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel shots: 10.8dps*n (intended: 12.6dps*n); damage=1.26, frequency: n shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel explosion: 3.78dps*m (37.8dps potential for single target); damage=6.3, max AOE hits: 10, recharge: 1 barrel every 100 frames, collision frequency: 1 collision every 4 frames&lt;br /&gt;
*n: number of current barrels&lt;br /&gt;
*m: number of collisions with each target&lt;br /&gt;
*Damage dealt by barrel explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Treason&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Treason&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTreason.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. For example: If two missiles are believed to be enough to destroy the first target, the following missiles will have different targets. However, particular intricacies of the targetting logic have yet to be fully understood. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. After launching missiles, it takes 30 frames for them to become chargable again. While charging, it takes 60 frames to fully charge all 4.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 9 (unfocused), 4 (focused)&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*missiles (1 charged): 20dps; damage=10, recharge: 30 frames&lt;br /&gt;
*missiles (2 charged): 24dps; damage=10, recharge: 50 frames&lt;br /&gt;
*missiles (3 charged): ~25.71dps; damage=10, recharge: 70 frames&lt;br /&gt;
*missiles (4 charged): 40dps; damage: 15, recharge: 90 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Ghost&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGhost.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Create a ghost to fight for you &amp;amp; wield a long blade. Catesby's Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight and sideways shot if the ghost is not active. Sideways shot is much stronger. If the ship's ghost is currently summoned, the shot is replaced with a long blade aimed forward. The ghost shoots its bullets regardless of whether the shot button is held.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' The special input is used to summon, reposition and dismiss the ghost. While the ghost is not active, pressing special will summon the ghost at the ship's location. Pressing special while the ghost is active will call the ghost to move to the ship's location at that moment. Pressing special while the ghost is still repositioning (essentially double tapping) will dismiss the ghost.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots forward: ~17.14dps (intended: 20dps); damage=1, frequency: 2 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*vulcan shots sideways: ~42.86dps (intended: 50dps) on each side; damage=5, frequency: 1 shot every 7 frames (intended: every 6 frames) on each side&lt;br /&gt;
*ghost shots forward: ~17.23dps (intended: 20.1dps); damage=0.67, frequency: 3 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*ghost shots backward: ~51.43dps (intended: 60dps); damage=[3 (big shot), 1.5 (small shot)], frequency=1 big and 2 small shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*sword: 54dps (intended: 72dps); damage=3.6, collision frequency: collision every 4 frames (intended: every 3 frames)&lt;br /&gt;
*The decompilation reveals that the blade's dps was explicitly intended to be 72. However, just like many other shot cooldowns in Jamestown+, the cooldown lasts 1 frame longer than it should.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Fortune&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fortune&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFortune.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A randomly-chosen ship from Classic &amp;amp; Treason ships. Fortune's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| At the start of each stage and every time the player dies, this ship will be switched to a random ship from the Classic and Treason ship collection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada ships==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Lazar A (Drop Beam)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar A (Drop Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Deploy a stationary beam cannon. The Castaway's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada shots==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Spread Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Spread Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSpreadShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;An auto-focusing spread shot.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Spread shot type consisting of 5 lanes of bullets. While the player is moving or trying to move, the spread increases. This includes trying to move down while already hugging the bottom or moving towards a wall/side while already hugging it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Flank Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Flank Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFlankShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Shot that fires angled shots from its flank when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one forward shot and one option on each side of the ship which shoot forward by default. Moving to the left causes the left option to aim 45 degrees to the left over time and moving to the right causes the right option to aim 45 degrees to the right over time. Not moving to either side causes both options to aim forward again over time.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Side Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Side Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSideShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Fires forward, to the left and to the right.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of one wide forward shot and one smaller shot straight to the left and right side each.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Reverse Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Reverse Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownReverseShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A rear-guard shot that fires backwards.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots with slight spread and three downwards shots with greater spread.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Lean Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lean Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLeanShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot which leans its cannons when moving.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of three lanes of shots with a slight spread aimed forward by default. Moving to the left changes their angles to the left and moving to the right changes their angles to the right. Not moving to any side makes them default to aiming forward again.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Duckling&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Duckling&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownDucklingShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A shot whose cannons follow you in a trail.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Shot type consisting of two forward shots on the ship and four options following the ship with each shooting forward as well. The options do not trace the ship's movement but simply all make sure to stay within a set radius each. If the ship stands still while the stage is scrolling, the options will realign themselves behind the ship again as they try to stay in range and do not inherently get dragged along by the stage scrolling.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deltatime and cooldown oversight in Jamestown+==&lt;br /&gt;
Many ships in Jamestown+ suffer from a bug that causes them to have less dps potential than intended. In Jamestown+, the delta time value for gameplay logic was changed from slightly above 1/60 to slightly below 1/60. Because of this, many  shot and collision frequencies take one frame longer than intended. This page will list the resulting cooldowns and the originally intended dps values in brackets in those cases. The original Jamestown does not suffer from this, so the intended frequency and dps values hold true for that version.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown and Jamestown+ reverse engineered by Olifante&lt;br /&gt;
# gameplay information compiled by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17165</id>
		<title>Jamestown/Ships</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17165"/>
		<updated>2022-10-17T21:24:25Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Classic ships==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Beam&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Beam&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBeam.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Forward beam and spread shot. Sir Walter's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 3 (focused)&lt;br /&gt;
*vulcan shots: 60dps; damage=1, frequency: 5 shots every 5 frames&lt;br /&gt;
*special laser: 87dps; damage=1.45, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Gunner&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunner&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGunner.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Directional vulcan shot. John Smith's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*forward shots: 27.84dps; damage=0.928, frequency: 1 shot every 2 frames&lt;br /&gt;
*directional shots: 50.75dps; damage=1.0875, frequency: shot alternates between firing for 8 to 20 frames and not shooting for 2 to 6 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Charge&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Charge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCharge.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Piercing orb of charged energy. Virginia Dare's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. If the orb continuously collides with a target between dealing damage, any hit after the first hit will deal double the damage of the first hit. Once it stops colliding with a target, this process resets. It's possible to continuously release small orbs once charged by holding the Special button.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: 30dps (intended: 40dps); damage=2, frequency: 1 shot every 4 frames (intended: every 3 frames)&lt;br /&gt;
*special shot (small orb): ~2.727*n dps; damage=2.5, recharge: 55 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (medium orb): ~5.097*n dps; damage=8.75, recharge: 103 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (full orb): ~5.960*n dps; damage=15, recharge: 151 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*n: the amount of times the base damage gets dealt. Note that if an orb hits enemies in quick succession, any hit after the first deals double the amount of damage as the first hit. This means that for 2 successive hits: n=3 and for 3 successive hits: n=5, etc...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Bomber&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Bomber&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBomber.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Detonate shots mid-air. Joachin Gaunz's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot of vulcan bullets with below average speed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special will make the ship continue to fire bullets which immediately explode in front of the player ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: ~51.43dps; damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*special explosion: ~126.43dps (intended: 147.5dps); damage=14.75, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
Each explosion only deals damage once.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treason ships==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Gunpowder&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunpowder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPowder.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Three barrels can be thrown as bombs or fire bullets. Percy's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot fired from the ship and every barrel orbiting around it. &lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Launches one of the barrels forward. Releasing the special button makes that barrel explode. Every 100 frames, a barrel will be added to the ship. If the ship already has the maximum amount of 3 barrels, no new barrel will be added. However, this also means it's possible to obtain a new barrel right after firing one away.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*ship shots: 21.6dps (intended: 25.2dps); damage=2.52, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel shots: 10.8dps*n (intended: 12.6dps*n); damage=1.26, frequency: n shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel explosion: 3.78dps*m (37.8dps potential for single target); damage=6.3, max AOE hits: 10, recharge: 1 barrel every 100 frames, collision frequency: 1 collision every 4 frames&lt;br /&gt;
*n: number of current barrels&lt;br /&gt;
*m: number of collisions with each target&lt;br /&gt;
*Damage dealt by barrel explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Treason&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Treason&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTreason.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. For example: If two missiles are believed to be enough to destroy the first target, the following missiles will have different targets. However, particular intricacies of the targetting logic have yet to be fully understood. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. After launching missiles, it takes 30 frames for them to become chargable again. While charging, it takes 60 frames to fully charge all 4.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 9 (unfocused), 4 (focused)&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*missiles (1 charged): 20dps; damage=10, recharge: 30 frames&lt;br /&gt;
*missiles (2 charged): 24dps; damage=10, recharge: 50 frames&lt;br /&gt;
*missiles (3 charged): ~25.71dps; damage=10, recharge: 70 frames&lt;br /&gt;
*missiles (4 charged): 40dps; damage: 15, recharge: 90 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Ghost&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGhost.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Create a ghost to fight for you &amp;amp; wield a long blade. Catesby's Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight and sideways shot if the ghost is not active. Sideways shot is much stronger. If the ship's ghost is currently summoned, the shot is replaced with a long blade aimed forward. The ghost shoots its bullets regardless of whether the shot button is held.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' The special input is used to summon, reposition and dismiss the ghost. While the ghost is not active, pressing special will summon the ghost at the ship's location. Pressing special while the ghost is active will call the ghost to move to the ship's location at that moment. Pressing special while the ghost is still repositioning (essentially double tapping) will dismiss the ghost.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots forward: ~17.14dps (intended: 20dps); damage=1, frequency: 2 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*vulcan shots sideways: ~42.86dps (intended: 50dps) on each side; damage=5, frequency: 1 shot every 7 frames (intended: every 6 frames) on each side&lt;br /&gt;
*ghost shots forward: ~17.23dps (intended: 20.1dps); damage=0.67, frequency: 3 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*ghost shots backward: ~51.43dps (intended: 60dps); damage=[3 (big shot), 1.5 (small shot)], frequency=1 big and 2 small shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*sword: 54dps (intended: 72dps); damage=3.6, collision frequency: collision every 4 frames (intended: every 3 frames)&lt;br /&gt;
*The decompilation reveals that the blade's dps was explicitly intended to be 72. However, just like many other shot cooldowns in Jamestown+, the cooldown lasts 1 frame longer than it should.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Fortune&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fortune&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFortune.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A randomly-chosen ship from Classic &amp;amp; Treason ships. Fortune's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| At the start of each stage and every time the player dies, this ship will be switched to a random ship from the Classic and Treason ship collection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada ships==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Lazar A (Drop Beam)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar A (Drop Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Deploy a stationary beam cannon. The Castaway's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada shots==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Spread Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Spread Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSpreadShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;An auto-focusing spread shot.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deltatime and cooldown oversight in Jamestown+==&lt;br /&gt;
Many ships in Jamestown+ suffer from a bug that causes them to have less dps potential than intended. In Jamestown+, the delta time value for gameplay logic was changed from slightly above 1/60 to slightly below 1/60. Because of this, many  shot and collision frequencies take one frame longer than intended. This page will list the resulting cooldowns and the originally intended dps values in brackets in those cases. The original Jamestown does not suffer from this, so the intended frequency and dps values hold true for that version.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown and Jamestown+ reverse engineered by Olifante&lt;br /&gt;
# gameplay information compiled by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17164</id>
		<title>Jamestown/Ships</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17164"/>
		<updated>2022-10-17T21:17:47Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Classic ships==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Beam&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Beam&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBeam.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Forward beam and spread shot. Sir Walter's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 3 (focused)&lt;br /&gt;
*vulcan shots: 60dps; damage=1, frequency: 5 shots every 5 frames&lt;br /&gt;
*special laser: 87dps; damage=1.45, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Gunner&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunner&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGunner.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Directional vulcan shot. John Smith's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*forward shots: 27.84dps; damage=0.928, frequency: 1 shot every 2 frames&lt;br /&gt;
*directional shots: 50.75dps; damage=1.0875, frequency: shot alternates between firing for 8 to 20 frames and not shooting for 2 to 6 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Charge&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Charge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCharge.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Piercing orb of charged energy. Virginia Dare's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. If the orb continuously collides with a target between dealing damage, any hit after the first hit will deal double the damage of the first hit. Once it stops colliding with a target, this process resets. It's possible to continuously release small orbs once charged by holding the Special button.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: 30dps (intended: 40dps); damage=2, frequency: 1 shot every 4 frames (intended: every 3 frames)&lt;br /&gt;
*special shot (small orb): ~2.727*n dps; damage=2.5, recharge: 55 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (medium orb): ~5.097*n dps; damage=8.75, recharge: 103 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (full orb): ~5.960*n dps; damage=15, recharge: 151 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*n: the amount of times the base damage gets dealt. Note that if an orb hits enemies in quick succession, any hit after the first deals double the amount of damage as the first hit. This means that for 2 successive hits: n=3 and for 3 successive hits: n=5, etc...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Bomber&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Bomber&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBomber.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Detonate shots mid-air. Joachin Gaunz's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot of vulcan bullets with below average speed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special will make the ship continue to fire bullets which immediately explode in front of the player ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: ~51.43dps; damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*special explosion: ~126.43dps (intended: 147.5dps); damage=14.75, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
Each explosion only deals damage once.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treason ships==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Gunpowder&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunpowder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPowder.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Three barrels can be thrown as bombs or fire bullets. Percy's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot fired from the ship and every barrel orbiting around it. &lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Launches one of the barrels forward. Releasing the special button makes that barrel explode. Every 100 frames, a barrel will be added to the ship. If the ship already has the maximum amount of 3 barrels, no new barrel will be added. However, this also means it's possible to obtain a new barrel right after firing one away.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*ship shots: 21.6dps (intended: 25.2dps); damage=2.52, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel shots: 10.8dps*n (intended: 12.6dps*n); damage=1.26, frequency: n shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel explosion: 3.78dps*m (37.8dps potential for single target); damage=6.3, max AOE hits: 10, recharge: 1 barrel every 100 frames, collision frequency: 1 collision every 4 frames&lt;br /&gt;
*n: number of current barrels&lt;br /&gt;
*m: number of collisions with each target&lt;br /&gt;
*Damage dealt by barrel explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Treason&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Treason&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTreason.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. For example: If two missiles are believed to be enough to destroy the first target, the following missiles will have different targets. However, particular intricacies of the targetting logic have yet to be fully understood. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. After launching missiles, it takes 30 frames for them to become chargable again. While charging, it takes 60 frames to fully charge all 4.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 9 (unfocused), 4 (focused)&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*missiles (1 charged): 20dps; damage=10, recharge: 30 frames&lt;br /&gt;
*missiles (2 charged): 24dps; damage=10, recharge: 50 frames&lt;br /&gt;
*missiles (3 charged): ~25.71dps; damage=10, recharge: 70 frames&lt;br /&gt;
*missiles (4 charged): 40dps; damage: 15, recharge: 90 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Ghost&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGhost.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Create a ghost to fight for you &amp;amp; wield a long blade. Catesby's Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight and sideways shot if the ghost is not active. Sideways shot is much stronger. If the ship's ghost is currently summoned, the shot is replaced with a long blade aimed forward. The ghost shoots its bullets regardless of whether the shot button is held.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' The special input is used to summon, reposition and dismiss the ghost. While the ghost is not active, pressing special will summon the ghost at the ship's location. Pressing special while the ghost is active will call the ghost to move to the ship's location at that moment. Pressing special while the ghost is still repositioning (essentially double tapping) will dismiss the ghost.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots forward: ~17.14dps (intended: 20dps); damage=1, frequency: 2 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*vulcan shots sideways: ~42.86dps (intended: 50dps) on each side; damage=5, frequency: 1 shot every 7 frames (intended: every 6 frames) on each side&lt;br /&gt;
*ghost shots forward: ~17.23dps (intended: 20.1dps); damage=0.67, frequency: 3 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*ghost shots backward: ~51.43dps (intended: 60dps); damage=[3 (big shot), 1.5 (small shot)], frequency=1 big and 2 small shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*sword: 54dps (intended: 72dps); damage=3.6, collision frequency: collision every 4 frames (intended: every 3 frames)&lt;br /&gt;
*The decompilation reveals that the blade's dps was explicitly intended to be 72. However, just like many other shot cooldowns in Jamestown+, the cooldown lasts 1 frame longer than it should.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fortune&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFortune.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A randomly-chosen ship from Classic &amp;amp; Treason ships. Fortune's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| At the start of each stage and every time the player dies, this ship will be switched to a random ship from the Classic and Treason ship collection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada ships==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Lazar A (Drop Beam)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar A (Drop Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Deploy a stationary beam cannon. The Castaway's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada shots==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Spread Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Spread Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSpreadShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;An auto-focusing spread shot.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deltatime and cooldown oversight in Jamestown+==&lt;br /&gt;
Many ships in Jamestown+ suffer from a bug that causes them to have less dps potential than intended. In Jamestown+, the delta time value for gameplay logic was changed from slightly above 1/60 to slightly below 1/60. Because of this, many  shot and collision frequencies take one frame longer than intended. This page will list the resulting cooldowns and the originally intended dps values in brackets in those cases. The original Jamestown does not suffer from this, so the intended frequency and dps values hold true for that version.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown and Jamestown+ reverse engineered by Olifante&lt;br /&gt;
# gameplay information compiled by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17163</id>
		<title>Jamestown/Ships</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17163"/>
		<updated>2022-10-17T21:16:11Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* Treason ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Classic ships==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Beam&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Beam&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBeam.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Forward beam and spread shot. Sir Walter's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 3 (focused)&lt;br /&gt;
*vulcan shots: 60dps; damage=1, frequency: 5 shots every 5 frames&lt;br /&gt;
*special laser: 87dps; damage=1.45, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Gunner&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunner&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGunner.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Directional vulcan shot. John Smith's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*forward shots: 27.84dps; damage=0.928, frequency: 1 shot every 2 frames&lt;br /&gt;
*directional shots: 50.75dps; damage=1.0875, frequency: shot alternates between firing for 8 to 20 frames and not shooting for 2 to 6 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Charge&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Charge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCharge.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Piercing orb of charged energy. Virginia Dare's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. If the orb continuously collides with a target between dealing damage, any hit after the first hit will deal double the damage of the first hit. Once it stops colliding with a target, this process resets. It's possible to continuously release small orbs once charged by holding the Special button.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: 30dps (intended: 40dps); damage=2, frequency: 1 shot every 4 frames (intended: every 3 frames)&lt;br /&gt;
*special shot (small orb): ~2.727*n dps; damage=2.5, recharge: 55 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (medium orb): ~5.097*n dps; damage=8.75, recharge: 103 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (full orb): ~5.960*n dps; damage=15, recharge: 151 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*n: the amount of times the base damage gets dealt. Note that if an orb hits enemies in quick succession, any hit after the first deals double the amount of damage as the first hit. This means that for 2 successive hits: n=3 and for 3 successive hits: n=5, etc...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Bomber&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Bomber&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBomber.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Detonate shots mid-air. Joachin Gaunz's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot of vulcan bullets with below average speed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special will make the ship continue to fire bullets which immediately explode in front of the player ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: ~51.43dps; damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*special explosion: ~126.43dps (intended: 147.5dps); damage=14.75, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
Each explosion only deals damage once.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treason ships==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Gunpowder&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunpowder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPowder.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Three barrels can be thrown as bombs or fire bullets. Percy's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot fired from the ship and every barrel orbiting around it. &lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Launches one of the barrels forward. Releasing the special button makes that barrel explode. Every 100 frames, a barrel will be added to the ship. If the ship already has the maximum amount of 3 barrels, no new barrel will be added. However, this also means it's possible to obtain a new barrel right after firing one away.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*ship shots: 21.6dps (intended: 25.2dps); damage=2.52, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel shots: 10.8dps*n (intended: 12.6dps*n); damage=1.26, frequency: n shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel explosion: 3.78dps*m (37.8dps potential for single target); damage=6.3, max AOE hits: 10, recharge: 1 barrel every 100 frames, collision frequency: 1 collision every 4 frames&lt;br /&gt;
*n: number of current barrels&lt;br /&gt;
*m: number of collisions with each target&lt;br /&gt;
*Damage dealt by barrel explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Treason&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Treason&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTreason.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. For example: If two missiles are believed to be enough to destroy the first target, the following missiles will have different targets. However, particular intricacies of the targetting logic have yet to be fully understood. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. After launching missiles, it takes 30 frames for them to become chargable again. While charging, it takes 60 frames to fully charge all 4.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 9 (unfocused), 4 (focused)&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*missiles (1 charged): 20dps; damage=10, recharge: 30 frames&lt;br /&gt;
*missiles (2 charged): 24dps; damage=10, recharge: 50 frames&lt;br /&gt;
*missiles (3 charged): ~25.71dps; damage=10, recharge: 70 frames&lt;br /&gt;
*missiles (4 charged): 40dps; damage: 15, recharge: 90 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Ghost&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGhost.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Create a ghost to fight for you &amp;amp; wield a long blade. Catesby's Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight and sideways shot if the ghost is not active. Sideways shot is much stronger. If the ship's ghost is currently summoned, the shot is replaced with a long blade aimed forward. The ghost shoots its bullets regardless of whether the shot button is held.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' The special input is used to summon, reposition and dismiss the ghost. While the ghost is not active, pressing special will summon the ghost at the ship's location. Pressing special while the ghost is active will call the ghost to move to the ship's location at that moment. Pressing special while the ghost is still repositioning (essentially double tapping) will dismiss the ghost.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots forward: ~17.14dps (intended: 20dps); damage=1, frequency: 2 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*vulcan shots sideways: ~42.86dps (intended: 50dps) on each side; damage=5, frequency: 1 shot every 7 frames (intended: every 6 frames) on each side&lt;br /&gt;
*ghost shots forward: ~17.23dps (intended: 20.1dps); damage=0.67, frequency: 3 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*ghost shots backward: ~51.43dps (intended: 60dps); damage=[3 (big shot), 1.5 (small shot)], frequency=1 big and 2 small shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*sword: 54dps (intended: 72dps); damage=3.6, collision frequency: collision every 4 frames (intended: every 3 frames)&lt;br /&gt;
*The decompilation reveals that the blade's dps was explicitly intended to be 72. However, just like many other shot cooldowns in Jamestown+, the cooldown lasts 1 frame longer than it should.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fortune&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFortune.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A randomly-chosen ship from Classic &amp;amp; Treason ships. Fortune's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| At the start of each stage and every time the player dies, this ship will be switched to a random ship from the Classic and Treason ship collection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada shots==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Spread Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Spread Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSpreadShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;An auto-focusing spread shot.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada ships==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Lazar A (Drop Beam)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar A (Drop Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Deploy a stationary beam cannon. The Castaway's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deltatime and cooldown oversight in Jamestown+==&lt;br /&gt;
Many ships in Jamestown+ suffer from a bug that causes them to have less dps potential than intended. In Jamestown+, the delta time value for gameplay logic was changed from slightly above 1/60 to slightly below 1/60. Because of this, many  shot and collision frequencies take one frame longer than intended. This page will list the resulting cooldowns and the originally intended dps values in brackets in those cases. The original Jamestown does not suffer from this, so the intended frequency and dps values hold true for that version.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown and Jamestown+ reverse engineered by Olifante&lt;br /&gt;
# gameplay information compiled by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17162</id>
		<title>Jamestown/Ships</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17162"/>
		<updated>2022-10-17T21:12:32Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Classic ships==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Beam&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Beam&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBeam.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Forward beam and spread shot. Sir Walter's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 3 (focused)&lt;br /&gt;
*vulcan shots: 60dps; damage=1, frequency: 5 shots every 5 frames&lt;br /&gt;
*special laser: 87dps; damage=1.45, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Gunner&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunner&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGunner.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Directional vulcan shot. John Smith's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*forward shots: 27.84dps; damage=0.928, frequency: 1 shot every 2 frames&lt;br /&gt;
*directional shots: 50.75dps; damage=1.0875, frequency: shot alternates between firing for 8 to 20 frames and not shooting for 2 to 6 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Charge&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Charge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCharge.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Piercing orb of charged energy. Virginia Dare's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. If the orb continuously collides with a target between dealing damage, any hit after the first hit will deal double the damage of the first hit. Once it stops colliding with a target, this process resets. It's possible to continuously release small orbs once charged by holding the Special button.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: 30dps (intended: 40dps); damage=2, frequency: 1 shot every 4 frames (intended: every 3 frames)&lt;br /&gt;
*special shot (small orb): ~2.727*n dps; damage=2.5, recharge: 55 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (medium orb): ~5.097*n dps; damage=8.75, recharge: 103 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (full orb): ~5.960*n dps; damage=15, recharge: 151 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*n: the amount of times the base damage gets dealt. Note that if an orb hits enemies in quick succession, any hit after the first deals double the amount of damage as the first hit. This means that for 2 successive hits: n=3 and for 3 successive hits: n=5, etc...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Bomber&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Bomber&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBomber.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Detonate shots mid-air. Joachin Gaunz's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot of vulcan bullets with below average speed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special will make the ship continue to fire bullets which immediately explode in front of the player ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: ~51.43dps; damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*special explosion: ~126.43dps (intended: 147.5dps); damage=14.75, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
Each explosion only deals damage once.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treason ships==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Gunpowder&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunpowder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPowder.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Three barrels can be thrown as bombs or fire bullets. Percy's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot fired from the ship and every barrel orbiting around it. &lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Launches one of the barrels forward. Releasing the special button makes that barrel explode. Every 100 frames, a barrel will be added to the ship. If the ship already has the maximum amount of 3 barrels, no new barrel will be added. However, this also means it's possible to obtain a new barrel right after firing one away.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*ship shots: 21.6dps (intended: 25.2dps); damage=2.52, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel shots: 10.8dps*n (intended: 12.6dps*n); damage=1.26, frequency: n shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel explosion: 3.78dps*m (37.8dps potential for single target); damage=6.3, max AOE hits: 10, recharge: 1 barrel every 100 frames, collision frequency: 1 collision every 4 frames&lt;br /&gt;
*n: number of current barrels&lt;br /&gt;
*m: number of collisions with each target&lt;br /&gt;
*Damage dealt by barrel explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Treason&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Treason&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTreason.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. For example: If two missiles are believed to be enough to destroy the first target, the following missiles will have different targets. However, particular intricacies of the targetting logic have yet to be fully understood. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 9 (unfocused), 4 (focused)&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*missiles (1 charged): 20dps; damage=10, recharge: 30 frames&lt;br /&gt;
*missiles (2 charged): 24dps; damage=10, recharge: 50 frames&lt;br /&gt;
*missiles (3 charged): ~25.71dps; damage=10, recharge: 70 frames&lt;br /&gt;
*missiles (4 charged): 40dps; damage: 15, recharge: 90 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Ghost&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGhost.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Create a ghost to fight for you &amp;amp; wield a long blade. Catesby's Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight and sideways shot if the ghost is not active. Sideways shot is much stronger. If the ship's ghost is currently summoned, the shot is replaced with a long blade aimed forward. The ghost shoots its bullets regardless of whether the shot button is held.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' The special input is used to summon, reposition and dismiss the ghost. While the ghost is not active, pressing special will summon the ghost at the ship's location. Pressing special while the ghost is active will call the ghost to move to the ship's location at that moment. Pressing special while the ghost is still repositioning (essentially double tapping) will dismiss the ghost.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots forward: ~17.14dps (intended: 20dps); damage=1, frequency: 2 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*vulcan shots sideways: ~42.86dps (intended: 50dps) on each side; damage=5, frequency: 1 shot every 7 frames (intended: every 6 frames) on each side&lt;br /&gt;
*ghost shots forward: ~17.23dps (intended: 20.1dps); damage=0.67, frequency: 3 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*ghost shots backward: ~51.43dps (intended: 60dps); damage=[3 (big shot), 1.5 (small shot)], frequency=1 big and 2 small shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*sword: 54dps (intended: 72dps); damage=3.6, collision frequency: collision every 4 frames (intended: every 3 frames)&lt;br /&gt;
*The decompilation reveals that the blade's dps was explicitly intended to be 72. However, just like many other shot cooldowns in Jamestown+, the cooldown lasts 1 frame longer than it should.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fortune&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFortune.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A randomly-chosen ship from Classic &amp;amp; Treason ships. Fortune's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| At the start of each stage and every time the player dies, this ship will be switched to a random ship from the Classic and Treason ship collection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada shots==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Spread Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Spread Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSpreadShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;An auto-focusing spread shot.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada ships==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Lazar A (Drop Beam)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar A (Drop Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Deploy a stationary beam cannon. The Castaway's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deltatime and cooldown oversight in Jamestown+==&lt;br /&gt;
Many ships in Jamestown+ suffer from a bug that causes them to have less dps potential than intended. In Jamestown+, the delta time value for gameplay logic was changed from slightly above 1/60 to slightly below 1/60. Because of this, many  shot and collision frequencies take one frame longer than intended. This page will list the resulting cooldowns and the originally intended dps values in brackets in those cases. The original Jamestown does not suffer from this, so the intended frequency and dps values hold true for that version.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown and Jamestown+ reverse engineered by Olifante&lt;br /&gt;
# gameplay information compiled by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17161</id>
		<title>Jamestown/Ships</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17161"/>
		<updated>2022-10-17T21:07:54Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* Treason ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Classic ships==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Beam&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Beam&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBeam.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Forward beam and spread shot. Sir Walter's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 3 (focused)&lt;br /&gt;
*vulcan shots: 60dps; damage=1, frequency: 5 shots every 5 frames&lt;br /&gt;
*special laser: 87dps; damage=1.45, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Gunner&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunner&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGunner.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Directional vulcan shot. John Smith's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*forward shots: 27.84dps; damage=0.928, frequency: 1 shot every 2 frames&lt;br /&gt;
*directional shots: 50.75dps; damage=1.0875, frequency: shot alternates between firing for 8 to 20 frames and not shooting for 2 to 6 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Charge&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Charge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCharge.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Piercing orb of charged energy. Virginia Dare's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. If the orb continuously collides with a target between dealing damage, any hit after the first hit will deal double the damage of the first hit. Once it stops colliding with a target, this process resets. It's possible to continuously release small orbs once charged by holding the Special button.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: 30dps (intended: 40dps); damage=2, frequency: 1 shot every 4 frames (intended: every 3 frames)&lt;br /&gt;
*special shot (small orb): ~2.727*n dps; damage=2.5, recharge: 55 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (medium orb): ~5.097*n dps; damage=8.75, recharge: 103 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (full orb): ~5.960*n dps; damage=15, recharge: 151 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*n: the amount of times the base damage gets dealt. Note that if an orb hits enemies in quick succession, any hit after the first deals double the amount of damage as the first hit. This means that for 2 successive hits: n=3 and for 3 successive hits: n=5, etc...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Bomber&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Bomber&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBomber.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Detonate shots mid-air. Joachin Gaunz's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot of vulcan bullets with below average speed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special will make the ship continue to fire bullets which immediately explode in front of the player ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: ~51.43dps; damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*special explosion: ~126.43dps (intended: 147.5dps); damage=14.75, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
Each explosion only deals damage once.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treason ships==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Gunpowder&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunpowder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPowder.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Three barrels can be thrown as bombs or fire bullets. Percy's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot fired from the ship and every barrel orbiting around it. &lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Launches one of the barrels forward. Releasing the special button makes that barrel explode. Every 100 frames, a barrel will be added to the ship. If the ship already has the maximum amount of 3 barrels, no new barrel will be added. However, this also means it's possible to obtain a new barrel right after firing one away.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*ship shots: 21.6dps (intended: 25.2dps); damage=2.52, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel shots: 10.8dps*n (intended: 12.6dps*n); damage=1.26, frequency: n shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel explosion: 3.78dps*m (37.8dps potential for single target); damage=6.3, max AOE hits: 10, recharge: 1 barrel every 100 frames, collision frequency: 1 collision every 4 frames&lt;br /&gt;
*n: number of current barrels&lt;br /&gt;
*m: number of collisions with each target&lt;br /&gt;
*Damage dealt by barrel explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Treason&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Treason&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTreason.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. For example: If two missiles are believed to be enough to destroy the first target, the following missiles will have different targets. However, particular intricacies of the targetting logic have yet to be fully understood. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 9 (unfocused), 4 (focused)&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*missiles (1 charged): 20dps; damage=10, recharge: 30 frames&lt;br /&gt;
*missiles (2 charged): 24dps; damage=10, recharge: 50 frames&lt;br /&gt;
*missiles (3 charged): ~25.71dps; damage=10, recharge: 70 frames&lt;br /&gt;
*missiles (4 charged): 40dps; damage: 15, recharge: 90 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Ghost&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGhost.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Create a ghost to fight for you &amp;amp; wield a long blade. Catesby's Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight and sideways shot if the ghost is not active. Sideways shot is much stronger. If the ship's ghost is currently summoned, the shot is replaced with a long blade aimed forward. The ghost shoots its bullets regardless of whether the shot button is held.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' The special input is used to summon, reposition and dismiss the ghost. While the ghost is not active, pressing special will summon the ghost at the ship's location. Pressing special while the ghost is active will call the ghost to move to the ship's location at that moment. Pressing special while the ghost is still repositioning (essentially double tapping) will dismiss the ghost.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots forward: ~17.14dps (intended: 20dps); damage=1, frequency: 2 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*vulcan shots sideways: ~42.86dps (intended: 50dps) on each side; damage=5, frequency: 1 shot every 7 frames (intended: every 6 frames) on each side&lt;br /&gt;
*ghost shots forward: ~17.23dps (intended: 20.1dps); damage=0.67, frequency: 3 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*ghost shots backward: ~51.43dps (intended: 60dps); damage=[3 (big shot), 1.5 (small shot)], frequency=1 big and 2 small shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*sword: 54dps (intended: 72dps); damage=3.6, collision frequency: collision every 4 frames (intended: every 3 frames)&lt;br /&gt;
*The decompilation reveals that the blade's dps was explicitly intended to be 72. However, just like many other shot cooldowns in Jamestown+, the cooldown lasts 1 frame longer than it should.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fortune&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFortune.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A randomly-chosen ship from Classic &amp;amp; Treason ships. Fortune's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| At the start of each stage and every time the player dies, this ship will be switched to a random ship from the Classic and Treason ship collection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada shots==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Spread Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Spread Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSpreadShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;An auto-focusing spread shot.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada ships==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Lazar A (Drop Beam)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar A (Drop Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Deploy a stationary beam cannon. The Castaway's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deltatime and cooldown oversight in Jamestown+==&lt;br /&gt;
Many ships in Jamestown+ suffer from a bug that causes them to have less dps potential than intended. In Jamestown+, the delta time value for gameplay logic was changed from slightly above 1/60 to slightly below 1/60. Because of this, many  shot and collision frequencies take one frame longer than intended. This page will list the resulting cooldowns and the originally intended dps values in brackets in those cases. The original Jamestown does not suffer from this, so the intended frequency and dps values hold true for that version.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown+ lua scripts, decompiled by Olifante and analyzed by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17160</id>
		<title>Jamestown/Ships</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17160"/>
		<updated>2022-10-17T21:07:26Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* Treason ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Classic ships==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Beam&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Beam&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBeam.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Forward beam and spread shot. Sir Walter's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 3 (focused)&lt;br /&gt;
*vulcan shots: 60dps; damage=1, frequency: 5 shots every 5 frames&lt;br /&gt;
*special laser: 87dps; damage=1.45, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Gunner&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunner&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGunner.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Directional vulcan shot. John Smith's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*forward shots: 27.84dps; damage=0.928, frequency: 1 shot every 2 frames&lt;br /&gt;
*directional shots: 50.75dps; damage=1.0875, frequency: shot alternates between firing for 8 to 20 frames and not shooting for 2 to 6 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Charge&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Charge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCharge.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Piercing orb of charged energy. Virginia Dare's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. If the orb continuously collides with a target between dealing damage, any hit after the first hit will deal double the damage of the first hit. Once it stops colliding with a target, this process resets. It's possible to continuously release small orbs once charged by holding the Special button.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: 30dps (intended: 40dps); damage=2, frequency: 1 shot every 4 frames (intended: every 3 frames)&lt;br /&gt;
*special shot (small orb): ~2.727*n dps; damage=2.5, recharge: 55 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (medium orb): ~5.097*n dps; damage=8.75, recharge: 103 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (full orb): ~5.960*n dps; damage=15, recharge: 151 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*n: the amount of times the base damage gets dealt. Note that if an orb hits enemies in quick succession, any hit after the first deals double the amount of damage as the first hit. This means that for 2 successive hits: n=3 and for 3 successive hits: n=5, etc...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Bomber&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Bomber&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBomber.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Detonate shots mid-air. Joachin Gaunz's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot of vulcan bullets with below average speed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special will make the ship continue to fire bullets which immediately explode in front of the player ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: ~51.43dps; damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*special explosion: ~126.43dps (intended: 147.5dps); damage=14.75, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
Each explosion only deals damage once.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treason ships==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Gunpowder&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunpowder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPowder.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Three barrels can be thrown as bombs or fire bullets. Percy's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot fired from the ship and every barrel orbiting around it. &lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Launches one of the barrels forward. Releasing the special button makes that barrel explode. Every 100 frames, a barrel will be added to the ship. If the ship already has the maximum amount of 3 barrels, no new barrel will be added. However, this also means it's possible to obtain a new barrel right after firing one away.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*ship shots: 21.6dps (intended: 25.2dps); damage=2.52, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel shots: 10.8dps*n (intended: 12.6dps*n); damage=1.26, frequency: n shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel explosion: 3.78dps*m (37.8dps potential for single target); damage=6.3, max AOE hits: 10, recharge: 1 barrel every 100 frames, collision frequency: 1 collision every 4 frames&lt;br /&gt;
*n: number of current barrels&lt;br /&gt;
*m: number of collisions with each target&lt;br /&gt;
*Damage dealt by barrel explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Treason&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Treason&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTreason.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. For example: If two missiles are believed to be enough to destroy the first target, the following missiles will have different targets. However, particular intricacies of the targetting logic have yet to be fully understood.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 9 (unfocused), 4 (focused)&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*missiles (1 charged): 20dps; damage=10, recharge: 30 frames&lt;br /&gt;
*missiles (2 charged): 24dps; damage=10, recharge: 50 frames&lt;br /&gt;
*missiles (3 charged): ~25.71dps; damage=10, recharge: 70 frames&lt;br /&gt;
*missiles (4 charged): 40dps; damage: 15, recharge: 90 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Ghost&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGhost.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Create a ghost to fight for you &amp;amp; wield a long blade. Catesby's Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight and sideways shot if the ghost is not active. Sideways shot is much stronger. If the ship's ghost is currently summoned, the shot is replaced with a long blade aimed forward. The ghost shoots its bullets regardless of whether the shot button is held.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' The special input is used to summon, reposition and dismiss the ghost. While the ghost is not active, pressing special will summon the ghost at the ship's location. Pressing special while the ghost is active will call the ghost to move to the ship's location at that moment. Pressing special while the ghost is still repositioning (essentially double tapping) will dismiss the ghost.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots forward: ~17.14dps (intended: 20dps); damage=1, frequency: 2 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*vulcan shots sideways: ~42.86dps (intended: 50dps) on each side; damage=5, frequency: 1 shot every 7 frames (intended: every 6 frames) on each side&lt;br /&gt;
*ghost shots forward: ~17.23dps (intended: 20.1dps); damage=0.67, frequency: 3 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*ghost shots backward: ~51.43dps (intended: 60dps); damage=[3 (big shot), 1.5 (small shot)], frequency=1 big and 2 small shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*sword: 54dps (intended: 72dps); damage=3.6, collision frequency: collision every 4 frames (intended: every 3 frames)&lt;br /&gt;
*The decompilation reveals that the blade's dps was explicitly intended to be 72. However, just like many other shot cooldowns in Jamestown+, the cooldown lasts 1 frame longer than it should.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fortune&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFortune.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A randomly-chosen ship from Classic &amp;amp; Treason ships. Fortune's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| At the start of each stage and every time the player dies, this ship will be switched to a random ship from the Classic and Treason ship collection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada shots==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Spread Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Spread Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSpreadShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;An auto-focusing spread shot.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada ships==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Lazar A (Drop Beam)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar A (Drop Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Deploy a stationary beam cannon. The Castaway's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deltatime and cooldown oversight in Jamestown+==&lt;br /&gt;
Many ships in Jamestown+ suffer from a bug that causes them to have less dps potential than intended. In Jamestown+, the delta time value for gameplay logic was changed from slightly above 1/60 to slightly below 1/60. Because of this, many  shot and collision frequencies take one frame longer than intended. This page will list the resulting cooldowns and the originally intended dps values in brackets in those cases. The original Jamestown does not suffer from this, so the intended frequency and dps values hold true for that version.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown+ lua scripts, decompiled by Olifante and analyzed by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17159</id>
		<title>Jamestown/Ships</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17159"/>
		<updated>2022-10-17T21:02:53Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: /* Deltatime and cooldown oversight in Jamestown+ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Classic ships==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Beam&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Beam&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBeam.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Forward beam and spread shot. Sir Walter's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 3 (focused)&lt;br /&gt;
*vulcan shots: 60dps; damage=1, frequency: 5 shots every 5 frames&lt;br /&gt;
*special laser: 87dps; damage=1.45, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Gunner&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunner&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGunner.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Directional vulcan shot. John Smith's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*forward shots: 27.84dps; damage=0.928, frequency: 1 shot every 2 frames&lt;br /&gt;
*directional shots: 50.75dps; damage=1.0875, frequency: shot alternates between firing for 8 to 20 frames and not shooting for 2 to 6 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Charge&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Charge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCharge.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Piercing orb of charged energy. Virginia Dare's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. If the orb continuously collides with a target between dealing damage, any hit after the first hit will deal double the damage of the first hit. Once it stops colliding with a target, this process resets. It's possible to continuously release small orbs once charged by holding the Special button.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: 30dps (intended: 40dps); damage=2, frequency: 1 shot every 4 frames (intended: every 3 frames)&lt;br /&gt;
*special shot (small orb): ~2.727*n dps; damage=2.5, recharge: 55 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (medium orb): ~5.097*n dps; damage=8.75, recharge: 103 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (full orb): ~5.960*n dps; damage=15, recharge: 151 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*n: the amount of times the base damage gets dealt. Note that if an orb hits enemies in quick succession, any hit after the first deals double the amount of damage as the first hit. This means that for 2 successive hits: n=3 and for 3 successive hits: n=5, etc...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Bomber&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Bomber&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBomber.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Detonate shots mid-air. Joachin Gaunz's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot of vulcan bullets with below average speed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special will make the ship continue to fire bullets which immediately explode in front of the player ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: ~51.43dps; damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*special explosion: ~126.43dps (intended: 147.5dps); damage=14.75, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
Each explosion only deals damage once.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treason ships==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Gunpowder&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunpowder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPowder.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Three barrels can be thrown as bombs or fire bullets. Percy's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot fired from the ship and every barrel orbiting around it. &lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Launches one of the barrels forward. Releasing the special button makes that barrel explode. Every 100 frames, a barrel will be added to the ship. If the ship already has the maximum amount of 3 barrels, no new barrel will be added. However, this also means it's possible to obtain a new barrel right after firing one away.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*ship shots: 21.6dps (intended: 25.2dps); damage=2.52, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel shots: 10.8dps*n (intended: 12.6dps*n); damage=1.26, frequency: n shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel explosion: 3.78dps*m (37.8dps potential for single target); damage=6.3, max AOE hits: 10, recharge: 1 barrel every 100 frames, collision frequency: 1 collision every 4 frames&lt;br /&gt;
*n: number of current barrels&lt;br /&gt;
*m: number of collisions with each target&lt;br /&gt;
*Damage dealt by barrel explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Treason&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Treason&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTreason.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. If two missiles are enough to destroy the first target, the following missiles will have different targets. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. The precise targetting logic has yet to be fully understood.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 9 (unfocused), 4 (focused)&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*missiles (1 charged): 20dps; damage=10, recharge: 30 frames&lt;br /&gt;
*missiles (2 charged): 24dps; damage=10, recharge: 50 frames&lt;br /&gt;
*missiles (3 charged): ~25.71dps; damage=10, recharge: 70 frames&lt;br /&gt;
*missiles (4 charged): 40dps; damage: 15, recharge: 90 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Ghost&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGhost.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Create a ghost to fight for you &amp;amp; wield a long blade. Catesby's Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight and sideways shot if the ghost is not active. Sideways shot is much stronger. If the ship's ghost is currently summoned, the shot is replaced with a long blade aimed forward. The ghost shoots its bullets regardless of whether the shot button is held.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' The special input is used to summon, reposition and dismiss the ghost. While the ghost is not active, pressing special will summon the ghost at the ship's location. Pressing special while the ghost is active will call the ghost to move to the ship's location at that moment. Pressing special while the ghost is still repositioning (essentially double tapping) will dismiss the ghost.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots forward: ~17.14dps (intended: 20dps); damage=1, frequency: 2 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*vulcan shots sideways: ~42.86dps (intended: 50dps) on each side; damage=5, frequency: 1 shot every 7 frames (intended: every 6 frames) on each side&lt;br /&gt;
*ghost shots forward: ~17.23dps (intended: 20.1dps); damage=0.67, frequency: 3 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*ghost shots backward: ~51.43dps (intended: 60dps); damage=[3 (big shot), 1.5 (small shot)], frequency=1 big and 2 small shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*sword: 54dps (intended: 72dps); damage=3.6, collision frequency: collision every 4 frames (intended: every 3 frames)&lt;br /&gt;
*The decompilation reveals that the blade's dps was explicitly intended to be 72. However, just like many other shot cooldowns in Jamestown+, the cooldown lasts 1 frame longer than it should.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fortune&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFortune.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A randomly-chosen ship from Classic &amp;amp; Treason ships. Fortune's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| At the start of each stage and every time the player dies, this ship will be switched to a random ship from the Classic and Treason ship collection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada shots==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Spread Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Spread Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSpreadShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;An auto-focusing spread shot.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada ships==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Lazar A (Drop Beam)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar A (Drop Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Deploy a stationary beam cannon. The Castaway's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deltatime and cooldown oversight in Jamestown+==&lt;br /&gt;
Many ships in Jamestown+ suffer from a bug that causes them to have less dps potential than intended. In Jamestown+, the delta time value for gameplay logic was changed from slightly above 1/60 to slightly below 1/60. Because of this, many  shot and collision frequencies take one frame longer than intended. This page will list the resulting cooldowns and the originally intended dps values in brackets in those cases. The original Jamestown does not suffer from this, so the intended frequency and dps values hold true for that version.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown+ lua scripts, decompiled by Olifante and analyzed by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17158</id>
		<title>Jamestown/Ships</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17158"/>
		<updated>2022-10-17T16:06:54Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Classic ships==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Beam&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Beam&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBeam.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Forward beam and spread shot. Sir Walter's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 3 (focused)&lt;br /&gt;
*vulcan shots: 60dps; damage=1, frequency: 5 shots every 5 frames&lt;br /&gt;
*special laser: 87dps; damage=1.45, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Gunner&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunner&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGunner.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Directional vulcan shot. John Smith's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*forward shots: 27.84dps; damage=0.928, frequency: 1 shot every 2 frames&lt;br /&gt;
*directional shots: 50.75dps; damage=1.0875, frequency: shot alternates between firing for 8 to 20 frames and not shooting for 2 to 6 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Charge&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Charge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCharge.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Piercing orb of charged energy. Virginia Dare's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. If the orb continuously collides with a target between dealing damage, any hit after the first hit will deal double the damage of the first hit. Once it stops colliding with a target, this process resets. It's possible to continuously release small orbs once charged by holding the Special button.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: 30dps (intended: 40dps); damage=2, frequency: 1 shot every 4 frames (intended: every 3 frames)&lt;br /&gt;
*special shot (small orb): ~2.727*n dps; damage=2.5, recharge: 55 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (medium orb): ~5.097*n dps; damage=8.75, recharge: 103 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (full orb): ~5.960*n dps; damage=15, recharge: 151 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*n: the amount of times the base damage gets dealt. Note that if an orb hits enemies in quick succession, any hit after the first deals double the amount of damage as the first hit. This means that for 2 successive hits: n=3 and for 3 successive hits: n=5, etc...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Bomber&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Bomber&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBomber.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Detonate shots mid-air. Joachin Gaunz's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot of vulcan bullets with below average speed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special will make the ship continue to fire bullets which immediately explode in front of the player ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: ~51.43dps; damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*special explosion: ~126.43dps (intended: 147.5dps); damage=14.75, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
Each explosion only deals damage once.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treason ships==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Gunpowder&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunpowder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPowder.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Three barrels can be thrown as bombs or fire bullets. Percy's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot fired from the ship and every barrel orbiting around it. &lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Launches one of the barrels forward. Releasing the special button makes that barrel explode. Every 100 frames, a barrel will be added to the ship. If the ship already has the maximum amount of 3 barrels, no new barrel will be added. However, this also means it's possible to obtain a new barrel right after firing one away.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*ship shots: 21.6dps (intended: 25.2dps); damage=2.52, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel shots: 10.8dps*n (intended: 12.6dps*n); damage=1.26, frequency: n shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel explosion: 3.78dps*m (37.8dps potential for single target); damage=6.3, max AOE hits: 10, recharge: 1 barrel every 100 frames, collision frequency: 1 collision every 4 frames&lt;br /&gt;
*n: number of current barrels&lt;br /&gt;
*m: number of collisions with each target&lt;br /&gt;
*Damage dealt by barrel explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Treason&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Treason&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTreason.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. If two missiles are enough to destroy the first target, the following missiles will have different targets. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. The precise targetting logic has yet to be fully understood.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 9 (unfocused), 4 (focused)&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*missiles (1 charged): 20dps; damage=10, recharge: 30 frames&lt;br /&gt;
*missiles (2 charged): 24dps; damage=10, recharge: 50 frames&lt;br /&gt;
*missiles (3 charged): ~25.71dps; damage=10, recharge: 70 frames&lt;br /&gt;
*missiles (4 charged): 40dps; damage: 15, recharge: 90 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Ghost&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGhost.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Create a ghost to fight for you &amp;amp; wield a long blade. Catesby's Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight and sideways shot if the ghost is not active. Sideways shot is much stronger. If the ship's ghost is currently summoned, the shot is replaced with a long blade aimed forward. The ghost shoots its bullets regardless of whether the shot button is held.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' The special input is used to summon, reposition and dismiss the ghost. While the ghost is not active, pressing special will summon the ghost at the ship's location. Pressing special while the ghost is active will call the ghost to move to the ship's location at that moment. Pressing special while the ghost is still repositioning (essentially double tapping) will dismiss the ghost.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots forward: ~17.14dps (intended: 20dps); damage=1, frequency: 2 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*vulcan shots sideways: ~42.86dps (intended: 50dps) on each side; damage=5, frequency: 1 shot every 7 frames (intended: every 6 frames) on each side&lt;br /&gt;
*ghost shots forward: ~17.23dps (intended: 20.1dps); damage=0.67, frequency: 3 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*ghost shots backward: ~51.43dps (intended: 60dps); damage=[3 (big shot), 1.5 (small shot)], frequency=1 big and 2 small shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*sword: 54dps (intended: 72dps); damage=3.6, collision frequency: collision every 4 frames (intended: every 3 frames)&lt;br /&gt;
*The decompilation reveals that the blade's dps was explicitly intended to be 72. However, just like many other shot cooldowns in Jamestown+, the cooldown lasts 1 frame longer than it should.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fortune&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFortune.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A randomly-chosen ship from Classic &amp;amp; Treason ships. Fortune's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| At the start of each stage and every time the player dies, this ship will be switched to a random ship from the Classic and Treason ship collection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada shots==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Spread Shot&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Spread Shot&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownSpreadShot.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;An auto-focusing spread shot.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada ships==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Lazar A (Drop Beam)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar A (Drop Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Deploy a stationary beam cannon. The Castaway's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deltatime and cooldown oversight in Jamestown+==&lt;br /&gt;
Many ships in Jamestown+ suffer from a bug that causes them to have less dps potential than intended. In Jamestown+, the delta time value for gameplay logic was changed from slightly above 1/60 to slightly below 1/60. Because of this, many  shot and collision frequencies take one frame longer than intended. This page will list the intended cooldowns and the resulting intended dps values in brackets in those cases. The original Jamestown does not suffer from this, so the intended frequency and dps values hold true for that version.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown+ lua scripts, decompiled by Olifante and analyzed by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17157</id>
		<title>Jamestown/Ships</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Jamestown/Ships&amp;diff=17157"/>
		<updated>2022-10-17T16:02:55Z</updated>

		<summary type="html">&lt;p&gt;AlvaLynsis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Classic ships==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Beam&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Beam&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBeam.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Forward beam and spread shot. Sir Walter's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6 (unfocused), 3 (focused)&lt;br /&gt;
*vulcan shots: 60dps; damage=1, frequency: 5 shots every 5 frames&lt;br /&gt;
*special laser: 87dps; damage=1.45, frequency: damage every frame&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Gunner&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunner&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGunner.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Directional vulcan shot. John Smith's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*forward shots: 27.84dps; damage=0.928, frequency: 1 shot every 2 frames&lt;br /&gt;
*directional shots: 50.75dps; damage=1.0875, frequency: shot alternates between firing for 8 to 20 frames and not shooting for 2 to 6 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Charge&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Charge&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownCharge.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Piercing orb of charged energy. Virginia Dare's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. If the orb continuously collides with a target between dealing damage, any hit after the first hit will deal double the damage of the first hit. Once it stops colliding with a target, this process resets. It's possible to continuously release small orbs once charged by holding the Special button.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: 30dps (intended: 40dps); damage=2, frequency: 1 shot every 4 frames (intended: every 3 frames)&lt;br /&gt;
*special shot (small orb): ~2.727*n dps; damage=2.5, recharge: 55 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (medium orb): ~5.097*n dps; damage=8.75, recharge: 103 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*special shot (full orb): ~5.960*n dps; damage=15, recharge: 151 frames, damage frequency: damage every 9 frames (intended: every 8 frames)&lt;br /&gt;
*n: the amount of times the base damage gets dealt. Note that if an orb hits enemies in quick succession, any hit after the first deals double the amount of damage as the first hit. This means that for 2 successive hits: n=3 and for 3 successive hits: n=5, etc...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Bomber&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Bomber&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownBomber.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Detonate shots mid-air. Joachin Gaunz's conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot of vulcan bullets with below average speed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special will make the ship continue to fire bullets which immediately explode in front of the player ship.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots: ~51.43dps; damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*special explosion: ~126.43dps (intended: 147.5dps); damage=14.75, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
Each explosion only deals damage once.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treason ships==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Gunpowder&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Gunpowder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownPowder.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Three barrels can be thrown as bombs or fire bullets. Percy's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot fired from the ship and every barrel orbiting around it. &lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' Launches one of the barrels forward. Releasing the special button makes that barrel explode. Every 100 frames, a barrel will be added to the ship. If the ship already has the maximum amount of 3 barrels, no new barrel will be added. However, this also means it's possible to obtain a new barrel right after firing one away.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*ship shots: 21.6dps (intended: 25.2dps); damage=2.52, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel shots: 10.8dps*n (intended: 12.6dps*n); damage=1.26, frequency: n shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*barrel explosion: 3.78dps*m (37.8dps potential for single target); damage=6.3, max AOE hits: 10, recharge: 1 barrel every 100 frames, collision frequency: 1 collision every 4 frames&lt;br /&gt;
*n: number of current barrels&lt;br /&gt;
*m: number of collisions with each target&lt;br /&gt;
*Damage dealt by barrel explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Treason&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Treason&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownTreason.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight shot.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Shot:''' While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. If two missiles are enough to destroy the first target, the following missiles will have different targets. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. The precise targetting logic has yet to be fully understood.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 9 (unfocused), 4 (focused)&lt;br /&gt;
*vulcan shots: ~51.43dps (intended: 60dps); damage=6, frequency: 1 shot every 7 frames (intended: every 6 frames)&lt;br /&gt;
*missiles (1 charged): 20dps; damage=10, recharge: 30 frames&lt;br /&gt;
*missiles (2 charged): 24dps; damage=10, recharge: 50 frames&lt;br /&gt;
*missiles (3 charged): ~25.71dps; damage=10, recharge: 70 frames&lt;br /&gt;
*missiles (4 charged): 40dps; damage: 15, recharge: 90 frames&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Ghost&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownGhost.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Create a ghost to fight for you &amp;amp; wield a long blade. Catesby's Conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Vulcan Shot:''' Straight and sideways shot if the ghost is not active. Sideways shot is much stronger. If the ship's ghost is currently summoned, the shot is replaced with a long blade aimed forward. The ghost shoots its bullets regardless of whether the shot button is held.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special:''' The special input is used to summon, reposition and dismiss the ghost. While the ghost is not active, pressing special will summon the ghost at the ship's location. Pressing special while the ghost is active will call the ghost to move to the ship's location at that moment. Pressing special while the ghost is still repositioning (essentially double tapping) will dismiss the ghost.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*vulcan shots forward: ~17.14dps (intended: 20dps); damage=1, frequency: 2 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*vulcan shots sideways: ~42.86dps (intended: 50dps) on each side; damage=5, frequency: 1 shot every 7 frames (intended: every 6 frames) on each side&lt;br /&gt;
*ghost shots forward: ~17.23dps (intended: 20.1dps); damage=0.67, frequency: 3 shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*ghost shots backward: ~51.43dps (intended: 60dps); damage=[3 (big shot), 1.5 (small shot)], frequency=1 big and 2 small shots every 7 frames (intended: every 6 frames)&lt;br /&gt;
*sword: 54dps (intended: 72dps); damage=3.6, collision frequency: collision every 4 frames (intended: every 3 frames)&lt;br /&gt;
*The decompilation reveals that the blade's dps was explicitly intended to be 72. However, just like many other shot cooldowns in Jamestown+, the cooldown lasts 1 frame longer than it should.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Fortune&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownFortune.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;A randomly-chosen ship from Classic &amp;amp; Treason ships. Fortune's Conveyance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| At the start of each stage and every time the player dies, this ship will be switched to a random ship from the Classic and Treason ship collection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armada ships==&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Lazar A (Drop Beam)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#B6906B; width : 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color : #804040; color : white; text-align :left&amp;quot; | &amp;lt;big&amp;gt;Lazar A (Drop Beam)&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width : 10%&amp;quot;| &lt;br /&gt;
[[File:JamestownLazar.png|150px]]&lt;br /&gt;
|'''Description:''' &amp;quot;Customizable conveyance with stolen Spanish beam technology. Deploy a stationary beam cannon. The Castaway's [A] conveyance.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| '''Special:''' [...]&lt;br /&gt;
|-&lt;br /&gt;
|'''Stats:'''&lt;br /&gt;
*movement speed: 6&lt;br /&gt;
*[...]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deltatime and cooldown oversight in Jamestown+==&lt;br /&gt;
Many ships in Jamestown+ suffer from a bug that causes them to have less dps potential than intended. In Jamestown+, the delta time value for gameplay logic was changed from slightly above 1/60 to slightly below 1/60. Because of this, many  shot and collision frequencies take one frame longer than intended. This page will list the intended cooldowns and the resulting intended dps values in brackets in those cases. The original Jamestown does not suffer from this, so the intended frequency and dps values hold true for that version.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Jamestown+ lua scripts, decompiled by Olifante and analyzed by [[User:AlvaLynsis|AlvaLynsis]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaLynsis</name></author>
		
	</entry>
</feed>