<?xml version="1.0"?>
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	<id>https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=72.8%25+Water</id>
	<title>Shmups Wiki -- The Digital Library of Shooting Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=72.8%25+Water"/>
	<link rel="alternate" type="text/html" href="https://shmups.wiki/library/Special:Contributions/72.8%25_Water"/>
	<updated>2026-04-17T07:39:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://shmups.wiki/index.php?title=Template:F2p.table.start&amp;diff=9974</id>
		<title>Template:F2p.table.start</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Template:F2p.table.start&amp;diff=9974"/>
		<updated>2021-05-21T21:30:31Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: Undo revision 9973 by 72.8% Water (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Release date !! Author !! Download link&lt;br /&gt;
|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== PURPOSE ==&lt;br /&gt;
This template is used on [[Free to Play]].&lt;br /&gt;
&lt;br /&gt;
== SAMPLE ==&lt;br /&gt;
&amp;lt;pre&amp;gt;{| {{f2p.table.start}}&lt;br /&gt;
| [[Baroque Shooting]] || July 17, 2000 || Sting Entertainment  || https://archive.org/details/baroqueshooting&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Wish Resurrection]] || 2016 || x.x. Game Room || http://www.vector.co.jp/download/file/winnt/game/fh452584.html&lt;br /&gt;
|-&lt;br /&gt;
| [[Bullet Hell Monday]] || 3/10/2016 || MASAYUKI ITO || https://play.google.com/store/apps/details?id=com.msykit.Stg1u&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{f2p.table.start}}&lt;br /&gt;
| [[Baroque Shooting]] || July 17, 2000 || Sting Entertainment  || https://archive.org/details/baroqueshooting&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Wish Resurrection]] || 2016 || x.x. Game Room || http://www.vector.co.jp/download/file/winnt/game/fh452584.html&lt;br /&gt;
|-&lt;br /&gt;
| [[Bullet Hell Monday]] || 3/10/2016 || MASAYUKI ITO || https://play.google.com/store/apps/details?id=com.msykit.Stg1u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== TABLE START ==&lt;br /&gt;
&amp;lt;pre&amp;gt;{| {{f2p.table.start}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== TABLE ROW ==&lt;br /&gt;
&amp;lt;pre&amp;gt;| [[{{{game name}}}]] || {{{release date}}} || {{{author}}} || {{{download link}}}&lt;br /&gt;
|-&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== TABLE END ==&lt;br /&gt;
&amp;lt;pre&amp;gt;|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Template:F2p.table.start&amp;diff=9973</id>
		<title>Template:F2p.table.start</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Template:F2p.table.start&amp;diff=9973"/>
		<updated>2021-05-21T21:22:24Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20em;&amp;quot; | Game &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 10em;&amp;quot; | Release date &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20em;&amp;quot; | Author &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40em;&amp;quot; | Download link&lt;br /&gt;
|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== PURPOSE ==&lt;br /&gt;
This template is used on [[Free to Play]].&lt;br /&gt;
&lt;br /&gt;
== SAMPLE ==&lt;br /&gt;
&amp;lt;pre&amp;gt;{| {{f2p.table.start}}&lt;br /&gt;
| [[Baroque Shooting]] || July 17, 2000 || Sting Entertainment  || https://archive.org/details/baroqueshooting&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Wish Resurrection]] || 2016 || x.x. Game Room || http://www.vector.co.jp/download/file/winnt/game/fh452584.html&lt;br /&gt;
|-&lt;br /&gt;
| [[Bullet Hell Monday]] || 3/10/2016 || MASAYUKI ITO || https://play.google.com/store/apps/details?id=com.msykit.Stg1u&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{f2p.table.start}}&lt;br /&gt;
| [[Baroque Shooting]] || July 17, 2000 || Sting Entertainment  || https://archive.org/details/baroqueshooting&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Wish Resurrection]] || 2016 || x.x. Game Room || http://www.vector.co.jp/download/file/winnt/game/fh452584.html&lt;br /&gt;
|-&lt;br /&gt;
| [[Bullet Hell Monday]] || 3/10/2016 || MASAYUKI ITO || https://play.google.com/store/apps/details?id=com.msykit.Stg1u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== TABLE START ==&lt;br /&gt;
&amp;lt;pre&amp;gt;{| {{f2p.table.start}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== TABLE ROW ==&lt;br /&gt;
&amp;lt;pre&amp;gt;| [[{{{game name}}}]] || {{{release date}}} || {{{author}}} || {{{download link}}}&lt;br /&gt;
|-&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== TABLE END ==&lt;br /&gt;
&amp;lt;pre&amp;gt;|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Konami&amp;diff=9610</id>
		<title>Konami</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Konami&amp;diff=9610"/>
		<updated>2021-05-13T20:17:42Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: /* Shooting games developed by Konami */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Konami ==&lt;br /&gt;
[[File:Konami 1998.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Shooting games developed by Konami =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Year !! Original System !! Publisher&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius]]'' (Nemesis) || 1985 || ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Twin Bee]]'' || 1985 || ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vs Gradius]]''|| 1986 || ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salamander]]'' (Life Force) || 1986 || ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ajax]]''|| 1988 || ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thunder Cross]]''|| 1988 || ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius II]]'' (Vulcan Venture) || 1988 || ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Parodius]]'' || 1988 || MSX ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius III]]''|| 1989  || ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trigon]]'' (Lightning Fighters) || 1990 || ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Parodius Da!]]'' || 1990 || ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thunder Cross II]]''|| 1991 || ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detana!! Twin Bee]]''|| 1991 || ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Xexex]]''|| 1991 || ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gokujo Parodius]]'' (Fantastic Journey) || 1994 || ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Twin Bee Yahhoo!]]''|| 1995 || ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salamander 2]]''|| 1996 || ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sexy Parodius]]'' || 1996 || ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Thunder_Force_III&amp;diff=9371</id>
		<title>Thunder Force III</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Thunder_Force_III&amp;diff=9371"/>
		<updated>2021-05-03T22:12:03Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: /* Gameplay Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Thunder Force III Logo.png|center|350px]]&lt;br /&gt;
&lt;br /&gt;
Thunder Force III, released in 1990, is the first original game Technosoft developed for the Mega Drive.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #0B3DA2&lt;br /&gt;
|title = Thunder Force III&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Thunder Force III Title Screen.png&lt;br /&gt;
|width = 350px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 340px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Technosoft]]&lt;br /&gt;
|&lt;br /&gt;
|music = Person A&lt;br /&gt;
|&lt;br /&gt;
|program = Person B&lt;br /&gt;
|&lt;br /&gt;
|art = Person C&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Thunder Force II]]&lt;br /&gt;
|nextgame = [[Thunder Force IV]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Thunderforce is a traditional shmup with a focus on memorization for survival. It is considered a relatively easy game to 1CC. &lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mega Drive Contoller Illustration.png|frameless|none|]]&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Change Movement Speed&lt;br /&gt;
* '''B:''' Fire&lt;br /&gt;
* '''C:''' Change Weapon&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The player ship is called the Styx (also known as the Fire LEO-03). &lt;br /&gt;
&lt;br /&gt;
==== Hitbox ====&lt;br /&gt;
&lt;br /&gt;
''Image/description here''&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
All weapons that have been collected remain available to be switched to with the C button, unless they are lost by dying.&lt;br /&gt;
&lt;br /&gt;
The ship starts with two weapons:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Image/Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Twin-Shot || Example || &lt;br /&gt;
|-&lt;br /&gt;
| Backfire || Example || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additional weapons are added by collecting weapon items. On death, if any of these weapons is currently equipped, it is lose.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Image/Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sever || Example || Upgrade to Twin-Shot&lt;br /&gt;
|-&lt;br /&gt;
| Lancer || Example || Upgrade to Backfire&lt;br /&gt;
|-&lt;br /&gt;
| Wave || Example || &lt;br /&gt;
|-&lt;br /&gt;
| Fire || Example || &lt;br /&gt;
|-&lt;br /&gt;
| Hunter || Example || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The claw item will increase the fire power of whichever weapon is equipped.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Image !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Weapons || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Shield || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 1-UP || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Extra Lives ====&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
''Unknown. Add details here.''&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Thunder Force III Level Select.png|thumb|The stage select screen]]&lt;br /&gt;
&lt;br /&gt;
The player can choose which stage to start on. The stages the proceed in a clockwise order around the stage select screen.&lt;br /&gt;
&lt;br /&gt;
* Hydra&lt;br /&gt;
* Gorgon&lt;br /&gt;
* Seiren&lt;br /&gt;
* Haides&lt;br /&gt;
* Ellis&lt;br /&gt;
&lt;br /&gt;
When all five initial stages are complete, the player proceeds to the final stages in the following order:&lt;br /&gt;
&lt;br /&gt;
* Cerberus&lt;br /&gt;
* Orn Base&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
''Add details here.''&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Thunder_Force_III&amp;diff=9370</id>
		<title>Thunder Force III</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Thunder_Force_III&amp;diff=9370"/>
		<updated>2021-05-03T22:06:49Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: /* Unlockable Secrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Thunder Force III Logo.png|center|350px]]&lt;br /&gt;
&lt;br /&gt;
Thunder Force III, released in 1990, is the first original game Technosoft developed for the Mega Drive.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #0B3DA2&lt;br /&gt;
|title = Thunder Force III&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Thunder Force III Title Screen.png&lt;br /&gt;
|width = 350px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 340px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Technosoft]]&lt;br /&gt;
|&lt;br /&gt;
|music = Person A&lt;br /&gt;
|&lt;br /&gt;
|program = Person B&lt;br /&gt;
|&lt;br /&gt;
|art = Person C&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Thunder Force II]]&lt;br /&gt;
|nextgame = [[Thunder Force IV]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Thunderforce is a traditional shmup with a focus on memorization for survival. It is considered a relatively easy game to 1CC. &lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mega Drive Contoller Illustration.png|frameless|none|]]&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Change Movement Speed&lt;br /&gt;
* '''B:''' Fire&lt;br /&gt;
* '''C:''' Change Weapon&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
All weapons that have been collected remain available to be switched to with the C button, unless they are lost by dying.&lt;br /&gt;
&lt;br /&gt;
The ship starts with two weapons:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Image/Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Twin-Shot || Example || &lt;br /&gt;
|-&lt;br /&gt;
| Backfire || Example || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additional weapons are added by collecting weapon items. On death, if any of these weapons is currently equipped, it is lose.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Image/Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sever || Example || Upgrade to Twin-Shot&lt;br /&gt;
|-&lt;br /&gt;
| Lancer || Example || Upgrade to Backfire&lt;br /&gt;
|-&lt;br /&gt;
| Wave || Example || &lt;br /&gt;
|-&lt;br /&gt;
| Fire || Example || &lt;br /&gt;
|-&lt;br /&gt;
| Hunter || Example || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The claw item will increase the fire power of whichever weapon is equipped.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Image !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Weapons || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Shield || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 1-UP || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Extra Lives ====&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Thunder Force III Level Select.png|thumb|The stage select screen]]&lt;br /&gt;
&lt;br /&gt;
The player can choose which stage to start on. The stages the proceed in a clockwise order around the stage select screen.&lt;br /&gt;
&lt;br /&gt;
* Hydra&lt;br /&gt;
* Gorgon&lt;br /&gt;
* Seiren&lt;br /&gt;
* Haides&lt;br /&gt;
* Ellis&lt;br /&gt;
&lt;br /&gt;
When all five initial stages are complete, the player proceeds to the final stages in the following order:&lt;br /&gt;
&lt;br /&gt;
* Cerberus&lt;br /&gt;
* Orn Base&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Thunder_Force_III&amp;diff=9369</id>
		<title>Thunder Force III</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Thunder_Force_III&amp;diff=9369"/>
		<updated>2021-05-03T22:06:40Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Thunder Force III Logo.png|center|350px]]&lt;br /&gt;
&lt;br /&gt;
Thunder Force III, released in 1990, is the first original game Technosoft developed for the Mega Drive.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #0B3DA2&lt;br /&gt;
|title = Thunder Force III&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Thunder Force III Title Screen.png&lt;br /&gt;
|width = 350px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 340px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Technosoft]]&lt;br /&gt;
|&lt;br /&gt;
|music = Person A&lt;br /&gt;
|&lt;br /&gt;
|program = Person B&lt;br /&gt;
|&lt;br /&gt;
|art = Person C&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Thunder Force II]]&lt;br /&gt;
|nextgame = [[Thunder Force IV]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Thunderforce is a traditional shmup with a focus on memorization for survival. It is considered a relatively easy game to 1CC. &lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mega Drive Contoller Illustration.png|frameless|none|]]&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Change Movement Speed&lt;br /&gt;
* '''B:''' Fire&lt;br /&gt;
* '''C:''' Change Weapon&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
All weapons that have been collected remain available to be switched to with the C button, unless they are lost by dying.&lt;br /&gt;
&lt;br /&gt;
The ship starts with two weapons:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Image/Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Twin-Shot || Example || &lt;br /&gt;
|-&lt;br /&gt;
| Backfire || Example || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additional weapons are added by collecting weapon items. On death, if any of these weapons is currently equipped, it is lose.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Image/Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sever || Example || Upgrade to Twin-Shot&lt;br /&gt;
|-&lt;br /&gt;
| Lancer || Example || Upgrade to Backfire&lt;br /&gt;
|-&lt;br /&gt;
| Wave || Example || &lt;br /&gt;
|-&lt;br /&gt;
| Fire || Example || &lt;br /&gt;
|-&lt;br /&gt;
| Hunter || Example || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The claw item will increase the fire power of whichever weapon is equipped.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Image !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Weapons || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Shield || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 1-UP || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Extra Lives ====&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Thunder Force III Level Select.png|thumb|The stage select screen]]&lt;br /&gt;
&lt;br /&gt;
The player can choose which stage to start on. The stages the proceed in a clockwise order around the stage select screen.&lt;br /&gt;
&lt;br /&gt;
* Hydra&lt;br /&gt;
* Gorgon&lt;br /&gt;
* Seiren&lt;br /&gt;
* Haides&lt;br /&gt;
* Ellis&lt;br /&gt;
&lt;br /&gt;
When all five initial stages are complete, the player proceeds to the final stages in the following order:&lt;br /&gt;
&lt;br /&gt;
* Cerberus&lt;br /&gt;
* Orn Base&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Thunder_Force_III&amp;diff=9368</id>
		<title>Thunder Force III</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Thunder_Force_III&amp;diff=9368"/>
		<updated>2021-05-03T22:04:05Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: /* Stages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Thunder Force III Logo.png|center|350px]]&lt;br /&gt;
&lt;br /&gt;
Thunder Force III, released in 1990, is the first original game Technosoft developed for the Mega Drive.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #0B3DA2&lt;br /&gt;
|title = Thunder Force III&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Thunder Force III Title Screen.png&lt;br /&gt;
|width = 350px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 340px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Technosoft]]&lt;br /&gt;
|&lt;br /&gt;
|music = Person A&lt;br /&gt;
|&lt;br /&gt;
|program = Person B&lt;br /&gt;
|&lt;br /&gt;
|art = Person C&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Thunder Force II]]&lt;br /&gt;
|nextgame = [[Thunder Force IV]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Thunderforce is a traditional shmup with a focus on memorization for survival. It is considered a relatively easy game to 1CC. &lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mega Drive Contoller Illustration.png|frameless|none|]]&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Change Movement Speed&lt;br /&gt;
* '''B:''' Fire&lt;br /&gt;
* '''C:''' Change Weapon&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
All weapons that have been collected remain available to be switched to with the C button, unless they are lost by dying.&lt;br /&gt;
&lt;br /&gt;
The ship starts with two weapons:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Image/Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Twin-Shot || Example || &lt;br /&gt;
|-&lt;br /&gt;
| Backfire || Example || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additional weapons are added by collecting weapon items. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Image/Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sever || Example || Upgrade to Twin-Shot&lt;br /&gt;
|-&lt;br /&gt;
| Lancer || Example || Upgrade to Backfire&lt;br /&gt;
|-&lt;br /&gt;
| Wave || Example || &lt;br /&gt;
|-&lt;br /&gt;
| Fire || Example || &lt;br /&gt;
|-&lt;br /&gt;
| Hunter || Example || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The claw item will increase the fire power of whichever weapon is equipped.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Image !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Weapons || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Shield || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 1-UP || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Extra Lives ====&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Thunder Force III Level Select.png|thumb|The stage select screen]]&lt;br /&gt;
&lt;br /&gt;
The player can choose which stage to start on. The stages the proceed in a clockwise order around the stage select screen.&lt;br /&gt;
&lt;br /&gt;
* Hydra&lt;br /&gt;
* Gorgon&lt;br /&gt;
* Seiren&lt;br /&gt;
* Haides&lt;br /&gt;
* Ellis&lt;br /&gt;
&lt;br /&gt;
When all five initial stages are complete, the player proceeds to the final stages in the following order:&lt;br /&gt;
&lt;br /&gt;
* Cerberus&lt;br /&gt;
* Orn Base&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Thunder_Force_III&amp;diff=9367</id>
		<title>Thunder Force III</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Thunder_Force_III&amp;diff=9367"/>
		<updated>2021-05-03T22:02:49Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: /* Loops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Thunder Force III Logo.png|center|350px]]&lt;br /&gt;
&lt;br /&gt;
Thunder Force III, released in 1990, is the first original game Technosoft developed for the Mega Drive.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #0B3DA2&lt;br /&gt;
|title = Thunder Force III&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Thunder Force III Title Screen.png&lt;br /&gt;
|width = 350px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 340px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Technosoft]]&lt;br /&gt;
|&lt;br /&gt;
|music = Person A&lt;br /&gt;
|&lt;br /&gt;
|program = Person B&lt;br /&gt;
|&lt;br /&gt;
|art = Person C&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Thunder Force II]]&lt;br /&gt;
|nextgame = [[Thunder Force IV]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Thunderforce is a traditional shmup with a focus on memorization for survival. It is considered a relatively easy game to 1CC. &lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mega Drive Contoller Illustration.png|frameless|none|]]&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Change Movement Speed&lt;br /&gt;
* '''B:''' Fire&lt;br /&gt;
* '''C:''' Change Weapon&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
All weapons that have been collected remain available to be switched to with the C button, unless they are lost by dying.&lt;br /&gt;
&lt;br /&gt;
The ship starts with two weapons:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Image/Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Twin-Shot || Example || &lt;br /&gt;
|-&lt;br /&gt;
| Backfire || Example || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additional weapons are added by collecting weapon items. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Image/Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sever || Example || Upgrade to Twin-Shot&lt;br /&gt;
|-&lt;br /&gt;
| Lancer || Example || Upgrade to Backfire&lt;br /&gt;
|-&lt;br /&gt;
| Wave || Example || &lt;br /&gt;
|-&lt;br /&gt;
| Fire || Example || &lt;br /&gt;
|-&lt;br /&gt;
| Hunter || Example || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The claw item will increase the fire power of whichever weapon is equipped.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Image !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Weapons || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Shield || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 1-UP || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Extra Lives ====&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Thunder Force III Level Select.png|thumb|The stage select screen]]&lt;br /&gt;
&lt;br /&gt;
The player can choose which stage to start on. The stages the proceed in a clockwise order around the stage select screen, until all five starting stages are complete:&lt;br /&gt;
&lt;br /&gt;
* Hydra&lt;br /&gt;
* Gorgon&lt;br /&gt;
* Seiren&lt;br /&gt;
* Haides&lt;br /&gt;
* Ellis&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Thunder_Force_III&amp;diff=9366</id>
		<title>Thunder Force III</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Thunder_Force_III&amp;diff=9366"/>
		<updated>2021-05-03T22:01:24Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Thunder Force III Logo.png|center|350px]]&lt;br /&gt;
&lt;br /&gt;
Thunder Force III, released in 1990, is the first original game Technosoft developed for the Mega Drive.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #0B3DA2&lt;br /&gt;
|title = Thunder Force III&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Thunder Force III Title Screen.png&lt;br /&gt;
|width = 350px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 340px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Technosoft]]&lt;br /&gt;
|&lt;br /&gt;
|music = Person A&lt;br /&gt;
|&lt;br /&gt;
|program = Person B&lt;br /&gt;
|&lt;br /&gt;
|art = Person C&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Thunder Force II]]&lt;br /&gt;
|nextgame = [[Thunder Force IV]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Thunderforce is a traditional shmup with a focus on memorization for survival. It is considered a relatively easy game to 1CC. &lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mega Drive Contoller Illustration.png|frameless|none|]]&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Change Movement Speed&lt;br /&gt;
* '''B:''' Fire&lt;br /&gt;
* '''C:''' Change Weapon&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
All weapons that have been collected remain available to be switched to with the C button, unless they are lost by dying.&lt;br /&gt;
&lt;br /&gt;
The ship starts with two weapons:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Image/Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Twin-Shot || Example || &lt;br /&gt;
|-&lt;br /&gt;
| Backfire || Example || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additional weapons are added by collecting weapon items. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Image/Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sever || Example || Upgrade to Twin-Shot&lt;br /&gt;
|-&lt;br /&gt;
| Lancer || Example || Upgrade to Backfire&lt;br /&gt;
|-&lt;br /&gt;
| Wave || Example || &lt;br /&gt;
|-&lt;br /&gt;
| Fire || Example || &lt;br /&gt;
|-&lt;br /&gt;
| Hunter || Example || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The claw item will increase the fire power of whichever weapon is equipped.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Image !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Weapons || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Shield || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 1-UP || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Extra Lives ====&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Thunder Force III Level Select.png|thumb|The stage select screen]]&lt;br /&gt;
&lt;br /&gt;
The player can choose which stage to start on. The stages the proceed in a clockwise order around the stage select screen, until all five starting stages are complete:&lt;br /&gt;
&lt;br /&gt;
* Hydra&lt;br /&gt;
* Gorgon&lt;br /&gt;
* Seiren&lt;br /&gt;
* Haides&lt;br /&gt;
* Ellis&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==== Loops ====&lt;br /&gt;
&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Dogyuun&amp;diff=9365</id>
		<title>Dogyuun</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Dogyuun&amp;diff=9365"/>
		<updated>2021-05-03T18:13:25Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Dogyuun&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Dogyuun_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Toaplan]]&lt;br /&gt;
|&lt;br /&gt;
|music = Person A&lt;br /&gt;
|&lt;br /&gt;
|program = Person B&lt;br /&gt;
|&lt;br /&gt;
|art = Person C&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
&lt;br /&gt;
|previousgame = Previous game of the developer&lt;br /&gt;
|nextgame = Next game of the developer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Dogyuun ドギューン!! ==&lt;br /&gt;
[[File:Dogyuun_Dogyuun.png|center]]&lt;br /&gt;
Dogyuun_Title.png&lt;br /&gt;
'''''Dogyuun''''' (ドギューン!!) is a vertical [[shooting game]] developed and published by [[Toaplan]] in 1992, and one of the few titles created by the company that has not received any ports to home platforms to date. It is set on a fictional planet called '''Dino''', where the player faces off against a race of robotic aliens holding the planet hostage. The player ship in ''Dogyuun'' is known as the '''Sylfer''', and is equipped with a tractor beam that can grab smaller enemies and item containers and carry it with them. There are four weapons and two modules for the player to take advantage of, as well as a unique ship upgrade mechanic that is only available when two players are tagged in.&lt;br /&gt;
&lt;br /&gt;
It has received criticism for its basic design sensibilities -- compared to other games in the genre by 1992 (including others made by Toaplan) --, as it doesn't particularly innovate in any strong ways. Its most unique feature (fusing into a super-ship) is only available when playing the game with two players, so the game essentially rides or dies by its excellent visual presentation. It also has received criticism from high-level players regarding its scoring, as the scoring is easily broken by [[counter-stop]]s due to oversights with the boss design and the tractor beam mechanic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:Dogdogdog.png|left]]''Dogyuun'' utilizes three buttons for its core gameplay.&lt;br /&gt;
&lt;br /&gt;
There are ten stages in the game, and the game [[loop]]s forever, in theory. However, due to a programming error, the game soft-locks at the start of loop 5 stage 1 (5-1), so the game is considered to only have four loops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires the equipped weapon&lt;br /&gt;
* '''B:''' Uses the player's equipped module&lt;br /&gt;
* '''C (Hold):''' Activates the ship's tractor beam, which can grab small enemies and item containers (once grabbing an object, you no longer have to hold the button)&lt;br /&gt;
* '''C (Press):''' Releases any objects caught by the tractor beam (this will also release your equipped module)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Weapons &amp;amp; Modules'''&lt;br /&gt;
----&lt;br /&gt;
''Dogyuun'' features '''four''' primary weapon types, selected by collecting a colored weapon capsule that cycles between ''red'', ''blue'', ''purple'', and ''green'' (in that order). There are no weapon upgrades to collect; collecting the same weapon rewards the player with '''5000pts'''. Uniquely, if you tag in a second player, and tractor beam their ship, your ships will fuse together into a '''super-ship''', allowing the player access to stronger versions of these four weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Screenshot of Dogyuun 0037.png|thumb]]&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Mega Shot&amp;lt;/span&amp;gt;''' (Blue): ''The default player shot.'' Fires a straight beam forward that shrinks as it's out. Fire rate can be increased by rapidly pressing A. When equipped with the Thruster, smaller lasers are also shot from the side of the player's [[option]]s.&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:magenta&amp;quot;&amp;gt;Psycho Beam&amp;lt;/span&amp;gt;''' (Purple): A curving homing shot that bends towards enemies. Only one volley can be on screen at once. It deals a respectable amount of damage, and can hit targets several times, but it is limited in the amount of firepower that can be on-screen at once, and it has a hard time hitting enemies at certain angles.&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;V-Laser&amp;lt;/span&amp;gt;''' (Green): Two bolts of lightning curve out of the ship. The major advantage of this weapon is that it can consistently damage anything in its path, and its path can be left out indefinitely, but it is by far the weakest weapon in the game, only finding use in particularly unique situations against basic [[zako]].&amp;lt;small&amp;gt;''(It also plays a horrible sound when being fired.)''&amp;lt;/small&amp;gt;&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Homing Fire&amp;lt;/span&amp;gt;''' (Red): A homing shot that curves in 90 degree angles towards its targets. Only two volleys can be on screen at once. Fire rate can be increased by rapidly pressing A, allowing it to deal great damage with [[point-blank]]ing, and its movement patterns make it useful in more situations than its purple counterpart.&lt;br /&gt;
&lt;br /&gt;
==== Modules ====&lt;br /&gt;
----&lt;br /&gt;
* '''Bomb''': Releases a one-time use bomb that grants the player invincibility and deals significant damage to any enemies unlucky enough to be caught in its path. The bomb is strong enough to destroy many sub-bosses in the game alone.&lt;br /&gt;
* '''Thruster''': When pressed down, the player's movement speed is massively increased, granting them the ability to dart across the screen. This module is highly useful, but must be used carefully in order to avoid jetting straight into bullets or airborne enemies.&lt;br /&gt;
&lt;br /&gt;
==== Two-Player ====&lt;br /&gt;
----&lt;br /&gt;
In a feature that is unique to ''Dogyuun'', both players have the ability to tractor-beam each others' ships with the C button. When this is done, the two ships fuse into one super-ship and gain devastating firepower, enhancing their equipped weapon and doubling their damage and spread. In exchange, the players are given a bigger hitbox, increasing the chances that they'll get hit by enemy bullets and colliding with ships. &lt;br /&gt;
&lt;br /&gt;
Checkpoints are disabled when two players are playing; players will instead quickly respawn after taking damage. Dying while using the fused ship results in a lost life from both players.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
The player can passively earn '''10pts''' about every '''10 frames''' (out of 60F/sec) by grabbing an enemy or weapon capsule with the '''tractor beam'''. As long as they are carrying an object, they will continue to earn this score bonus. Carried objects have their own hitboxes that can be destroyed by enemy collisions and bullets, ending the score bonus once destroyed. If carrying a particularly '''large enemy''' (such as the red missile-shooting enemies in stage 2), the player will instead earn '''100pts''' every '''10F''', but they will suffer massively reduced movement speed on their ship until the enemy is destroyed or released. &amp;lt;small&amp;gt;''(Information on enemies that can and can't be carried by the player is available on the [[Dogyuun/Strategy#Enemy Overview|Enemy Overview]] section of the [[Dogyuun/Strategy|expanded strategy page]].)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Missiles fired by enemies are destructible and are worth '''10pts''' each. &lt;br /&gt;
&lt;br /&gt;
Collecting a power-up that the player is already holding will reward them with '''5000pts'''. There are also score items that reward the player with '''5000 points''' when collected, but for the most part, these only appear in Stage 3. There are no bonuses tied to end-of-stage boss destruction (even destroying boss parts typically doesn't award very many points), no bonus points awarded for [[extend]]s and bombs at the end of stages (you can only hold one bomb at a time anyway), and there is no bonus points awarded when defeating a boss. &lt;br /&gt;
&lt;br /&gt;
There is an '''item''' in one of the capsules at the end of boss fights that flashes back and forth between '''+100000pts''' and a '''1UP''', and through the use of a glitch, you can acquire two of these for a total of '''200,000pts''' rewarded. &amp;lt;small&amp;gt;''(See '''[[Dogyuun#Extends|Strategy/Extends]]''' below for more information on how to get these items to trigger.)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The best scores in ''Dogyuun'' involve '''optimizing movement''' in order to '''hold onto objects with the tractor beam''' for as long as you can, picking up a new object as soon as possible, and destroying as many destructible objects as possible. A significant amount of score comes from putting together an '''optimal route''' for collecting the '''+5000pts items''' during the '''high-speed section''' at the start of '''Stage 3'''.&lt;br /&gt;
&lt;br /&gt;
Each loop of the game '''increases the overall score potential''' (including the automatic score gain from tractor beaming objects).&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Dogyuun EN-002.gif]] ''See [[Dogyuun/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.'' [[File:Dogyuun EN-002.gif]]&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Extends =====&lt;br /&gt;
----&lt;br /&gt;
The player can earn a '''score-based 1UP''' by earning '''200,000 points'''. This is the only score-based extend in the game &amp;lt;small&amp;gt;(on default dipswitch settings)&amp;lt;/small&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A '''hidden extend/score item''' can be discovered by destroying specific bosses with specific weapons. It flashes back and forth between '''1UP''' and '''+100,000pts'''.&lt;br /&gt;
&lt;br /&gt;
The extend will only appear '''once''' per credit/run. If the extend was collected in a previous boss fight, the weapon capsule that the boss drops will only contain a weapon pick-up. However, the '''100,000pts item will continue to appear''' even if it is collected, making it a good choice for scoring to collect the 100,000pts item instead of the extend.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Boss !! Weapon&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;V-Laser&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4 || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Homing Fire&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 || &amp;lt;span style=&amp;quot;color:magenta&amp;quot;&amp;gt;Psycho Beam&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6 || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;V-Laser&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 7 || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Mega Shot&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 9 || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Mega Shot&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is a tricky glitch that the player can perform that allows the player to acquire '''two extends''' &amp;lt;small&amp;gt;(or extra bonus 100000pts items)&amp;lt;/small&amp;gt; instead of one. See the [[Dogyuun/Strategy#Double_Extend_.2F_200000pts_Glitch|Strategy]] page for ''Dogyuun'' to learn more about this trick.&lt;br /&gt;
&lt;br /&gt;
===== Counter-stops =====&lt;br /&gt;
----&lt;br /&gt;
Due to the a combination of the design of the '''tractor beam''''s bonus point mechanic, various [[safespot]]s in boss encounters, and [[boss time-out|bosses not timing out]], it is possible to achieve several different [[counter-stop]]s in ''Dogyuun''. Some bosses can be rendered '''completely defenseless''' via boss part destruction, or have places on the screen that they are unable to hit the player at (top left of the screen seems to be common in ''Dogyuun''). When holding an object with the tractor beam in one of these situations, it's possible to leave the game untouched from that point on, and eventually acquire '''huge amounts of points, forever'''. The automatic point gain from the tractor beam is also increased in subsequent loops, making the strategy particularly lucrative in the third or fourth loops of the game. &lt;br /&gt;
&lt;br /&gt;
Players aiming to record their high scores on public leaderboards are discouraged from using these sorts of exploits to earn points.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
''&amp;lt;small&amp;gt;(Special thanks to mojilove for the story translation, as well as several other translations on this page!)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Lagoon''', the 104th planet, is home to the '''International Defense Force Headquarters''' where defense organizations from all countries come together. &lt;br /&gt;
&lt;br /&gt;
This headquarters assembled a special squadron called '''ISM''' to intercept aliens that could attack at any moment. &lt;br /&gt;
&lt;br /&gt;
ISM harnesses the power of the most advanced technology available to man, and is fully backed by the International Defense Force. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One day, ISM received an emergency sortie order from the Commander:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is an emergency at the planet colony Dino! Move out immediately!!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The squadron, including the '''new variable fighter Sylfer''' that had just been deployed, went to scout out the base on the planet, as communications had suddenly ceased.&lt;br /&gt;
&lt;br /&gt;
Dino was a beautiful planet—what had happened here...?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the base came into sight, the ISM pilots found it had become infested with mysterious '''mechanoid lifeforms'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ISM Pilot''': &amp;quot;Let's head back. It's too dangerous to go any further.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Kyle''': &amp;quot;Wait, we're this close to getting intel on the centropolis. There are still many people trapped in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''ISM Pilot''': &amp;quot;But we'll be dead meat if the aliens find us. All right, let's do this quickly!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Kyle''': &amp;quot;Yeah, I found it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just then, Kyle's recon ship was captured and destroyed by a '''huge robot''' &amp;lt;small&amp;gt;(the stage 2 boss)&amp;lt;/small&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ISM Pilot''': &amp;quot;Kyle!!!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The recon mission had taken a drastic turn, with the other pilots now ready to launch a desperate counteroffensive!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|　第１０４惑星ラグーン。ここは全国家の防衛組織が集められた国際防衛軍本部が&lt;br /&gt;
&lt;br /&gt;
置かれている。この本部には、いつ襲ってくるかもしれないエイリアンを&lt;br /&gt;
&lt;br /&gt;
迎え撃つために特殊軍隊が組まれていた。&lt;br /&gt;
&lt;br /&gt;
　軍隊の名は「ＩＳＭ」。この軍隊は、最高のテクノロジーを駆使し、&lt;br /&gt;
&lt;br /&gt;
国際防衛軍が作り上げた軍事機関である。その「ＩＳＭ」に、司令部から&lt;br /&gt;
&lt;br /&gt;
緊急出動の命令が下された。&lt;br /&gt;
&lt;br /&gt;
「惑星植民地ディノに異常事態発生！直ちに出動せよ！！」&lt;br /&gt;
&lt;br /&gt;
通信の途絶えた基地へ、ロールアウトしたばかりの新型可変戦闘機シルファーらは&lt;br /&gt;
&lt;br /&gt;
調査に向かった。&lt;br /&gt;
&lt;br /&gt;
　この美しい惑星植民地ディノに、何があったというのか、、、。&lt;br /&gt;
&lt;br /&gt;
その時だった。彼らの眼に映ったものは、謎の機械生命体の巣窟と化した基地であった。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
「そろそろ引き上げよう。これ以上の偵察は危険だ。」&lt;br /&gt;
&lt;br /&gt;
「もう少し待ってくれ。あと少しでセンターポリスの情報が手にはいる。&lt;br /&gt;
&lt;br /&gt;
　あの中にはまだ我々の仲間が大勢残っているんだ。」&lt;br /&gt;
&lt;br /&gt;
「だがエイリアンに発見されるとまずい。急ぐんだ！」&lt;br /&gt;
&lt;br /&gt;
「よし・・・見つけたぞ！」&lt;br /&gt;
&lt;br /&gt;
とその時！カイルの搭乗する偵察機が敵の大型ロボットに捕らえられ、破壊されてしまった。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
「カイルッ！！！！！」&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
　今、決死の逆襲が始まる！&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dogyuun_Story01.png|200px|thumb]] || [[File:Dogyuun_Story02.png|200px|thumb]] || [[File:Dogyuun_Story03.png|200px|thumb]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Dogyuun_Story04.png|200px|thumb]] || [[File:Dogyuun_Story05.png|200px|thumb]] || [[File:Dogyuun_Story06.png|200px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dogyuun_Story07.png|200px|thumb]] || [[File:Dogyuun_Story08.png|200px|thumb]] || [[File:Dogyuun_Story09.png|200px|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
From the start, Toaplan's goal with ''Dogyuun'' was to make a game with the best visuals possible, in response to criticism on the visuals of their previous games. Since graphics were their main focus with ''Dogyuun'', the team were unable to put a greater focus on the gameplay, which they felt was &amp;quot;unimaginative&amp;quot;. A significant amount of development time was spent on designing and animating huge bosses.&lt;br /&gt;
[http://shmuplations.com/toaplan-chronicleqa]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* In the '''European''' release of ''Dogyuun'', the rank cap is much lower than in the Japanese version. This makes the European release of the game much '''easier''' as a result.&lt;br /&gt;
* The opening cinematic is '''not included''' in either the '''European''' or '''USA''' releases of the game, likely due to the lack of English translation.&lt;br /&gt;
* There is a '''location test ROM''' of ''Dogyuun'' that is presumably an earlier build of the game &amp;lt;small&amp;gt;(we are not sure exactly how much older)&amp;lt;/small&amp;gt;. ''This is a pending research project!''&lt;br /&gt;
** In the location test ROM, the Bomb module has an '''Auto-Bomb''' feature, which will '''detonate the Bomb and protect the player from taking damage''' when hit by bullets or enemy ships. It is possible that the developers (or the playtesters?) thought the Auto-Bomb made the game too easy, and changed it before the game was finalized and sent to arcades. &lt;br /&gt;
** In the final version of the game, the Bomb module still goes off when the player dies, but '''no longer saves the player'''. This behavior is likely a remnant of the aforementioned location test's Auto-Bomb feature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
WIP&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Dogyuun/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Shooting Star: ''Dogyuun'' page (JP): http://shootingstar.game.coocan.jp/dogyuun.html&lt;br /&gt;
## http://shmups.wiki/files/dogyuun_E.docx (EN translation -- thanks mojilove!)&lt;br /&gt;
# &amp;quot;Toaplan Game Q&amp;amp;A with Yuge and Uemura&amp;quot;, translated into EN by Shmupulations | http://shmuplations.com/toaplan-chronicleqa&lt;br /&gt;
# Additional info contributions by orccommander via the STG Rev. 2020 Discord&lt;br /&gt;
# Primary info and all information verification provided by [[User:CHA-STG|CHA-STG]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Logo Toaplan.png|center]]&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Dogyuun&amp;diff=9364</id>
		<title>Dogyuun</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Dogyuun&amp;diff=9364"/>
		<updated>2021-05-03T18:12:18Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Dogyuun&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Dogyuun_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Toaplan]]&lt;br /&gt;
|&lt;br /&gt;
|music = Person A&lt;br /&gt;
|&lt;br /&gt;
|program = Person B&lt;br /&gt;
|&lt;br /&gt;
|art = Person C&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
&lt;br /&gt;
|previousgame = Previous game of the developer&lt;br /&gt;
|nextgame = Next game of the developer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Dogyuun ドギューン!! ==&lt;br /&gt;
[[File:Dogyuun_Dogyuun.png|center]]&lt;br /&gt;
Dogyuun_Title.png&lt;br /&gt;
'''''Dogyuun''''' (ドギューン!!) is a vertical [[shooting game]] developed and published by [[Toaplan]] in 1992, and one of the few titles created by the company that has not received any ports to home platforms to date. It is set on a fictional planet called '''Dino''', where the player faces off against a race of robotic aliens holding the planet hostage. The player ship in ''Dogyuun'' is known as the '''Sylfer''', and is equipped with a tractor beam that can grab smaller enemies and item containers and carry it with them. There are four weapons and two modules for the player to take advantage of, as well as a unique ship upgrade mechanic that is only available when two players are tagged in.&lt;br /&gt;
&lt;br /&gt;
It has received criticism for its basic design sensibilities -- compared to other games in the genre by 1992 (including others made by Toaplan) --, as it doesn't particularly innovate in any strong ways. Its most unique feature (fusing into a super-ship) is only available when playing the game with two players, so the game essentially rides or dies by its excellent visual presentation. It also has received criticism from high-level players regarding its scoring, as the scoring is easily broken by [[counter-stop]]s due to oversights with the boss design and the tractor beam mechanic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:Dogdogdog.png|left]]''Dogyuun'' utilizes three buttons for its core gameplay.&lt;br /&gt;
&lt;br /&gt;
There are ten stages in the game, and the game [[loop]]s forever, in theory. However, due to a programming error, the game soft-locks at the start of loop 5 stage 1 (5-1), so the game is considered to only have four loops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires the equipped weapon&lt;br /&gt;
* '''B:''' Uses the player's equipped module&lt;br /&gt;
* '''C (Hold):''' Activates the ship's tractor beam, which can grab small enemies and item containers (once grabbing an object, you no longer have to hold the button)&lt;br /&gt;
* '''C (Press):''' Releases any objects caught by the tractor beam (this will also release your equipped module)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Weapons &amp;amp; Modules'''&lt;br /&gt;
----&lt;br /&gt;
''Dogyuun'' features '''four''' primary weapon types, selected by collecting a colored weapon capsule that cycles between ''red'', ''blue'', ''purple'', and ''green'' (in that order). There are no weapon upgrades to collect; collecting the same weapon rewards the player with '''5000pts'''. Uniquely, if you tag in a second player, and tractor beam their ship, your ships will fuse together into a '''super-ship''', allowing the player access to stronger versions of these four weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Screenshot of Dogyuun 0037.png|thumb]]&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Mega Shot&amp;lt;/span&amp;gt;''' (Blue): ''The default player shot.'' Fires a straight beam forward that shrinks as it's out. Fire rate can be increased by rapidly pressing A. When equipped with the Thruster, smaller lasers are also shot from the side of the player's [[option]]s.&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:magenta&amp;quot;&amp;gt;Psycho Beam&amp;lt;/span&amp;gt;''' (Purple): A curving homing shot that bends towards enemies. Only one volley can be on screen at once. It deals a respectable amount of damage, and can hit targets several times, but it is limited in the amount of firepower that can be on-screen at once, and it has a hard time hitting enemies at certain angles.&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;V-Laser&amp;lt;/span&amp;gt;''' (Green): Two bolts of lightning curve out of the ship. The major advantage of this weapon is that it can consistently damage anything in its path, and its path can be left out indefinitely, but it is by far the weakest weapon in the game, only finding use in particularly unique situations against basic [[zako]].&amp;lt;small&amp;gt;''(It also plays a horrible sound when being fired.)''&amp;lt;/small&amp;gt;&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Homing Fire&amp;lt;/span&amp;gt;''' (Red): A homing shot that curves in 90 degree angles towards its targets. Only two volleys can be on screen at once. Fire rate can be increased by rapidly pressing A, allowing it to deal great damage with [[point-blank]]ing, and its movement patterns make it useful in more situations than its purple counterpart.&lt;br /&gt;
&lt;br /&gt;
==== Modules ====&lt;br /&gt;
----&lt;br /&gt;
* '''Bomb''': Releases a one-time use bomb that grants the player invincibility and deals significant damage to any enemies unlucky enough to be caught in its path. The bomb is strong enough to destroy many sub-bosses in the game alone.&lt;br /&gt;
* '''Thruster''': When pressed down, the player's movement speed is massively increased, granting them the ability to dart across the screen. This module is highly useful, but must be used carefully in order to avoid jetting straight into bullets or airborne enemies.&lt;br /&gt;
&lt;br /&gt;
==== Two-Player ====&lt;br /&gt;
----&lt;br /&gt;
In a feature that is unique to ''Dogyuun'', both players have the ability to tractor-beam each others' ships with the C button. When this is done, the two ships fuse into one super-ship and gain devastating firepower, enhancing their equipped weapon and doubling their damage and spread. In exchange, the players are given a bigger hitbox, increasing the chances that they'll get hit by enemy bullets and colliding with ships. &lt;br /&gt;
&lt;br /&gt;
Checkpoints are disabled when two players are playing; players will instead quickly respawn after taking damage. Dying while using the fused ship results in a lost life from both players.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
The player can passively earn '''10pts''' about every '''10 frames''' (out of 60F/sec) by grabbing an enemy or weapon capsule with the '''tractor beam'''. As long as they are carrying an object, they will continue to earn this score bonus. Carried objects have their own hitboxes that can be destroyed by enemy collisions and bullets, ending the score bonus once destroyed. If carrying a particularly '''large enemy''' (such as the red missile-shooting enemies in stage 2), the player will instead earn '''100pts''' every '''10F''', but they will suffer massively reduced movement speed on their ship until the enemy is destroyed or released. &amp;lt;small&amp;gt;''(Information on enemies that can and can't be carried by the player is available on the [[Dogyuun/Strategy#Enemy Overview|Enemy Overview]] section of the [[Dogyuun/Strategy|expanded strategy page]].)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Missiles fired by enemies are destructible and are worth '''10pts''' each. &lt;br /&gt;
&lt;br /&gt;
Collecting a power-up that the player is already holding will reward them with '''5000pts'''. There are also score items that reward the player with '''5000 points''' when collected, but for the most part, these only appear in Stage 3. There are no bonuses tied to end-of-stage boss destruction (even destroying boss parts typically doesn't award very many points), no bonus points awarded for [[extend]]s and bombs at the end of stages (you can only hold one bomb at a time anyway), and there is no bonus points awarded when defeating a boss. &lt;br /&gt;
&lt;br /&gt;
There is an '''item''' in one of the capsules at the end of boss fights that flashes back and forth between '''+100000pts''' and a '''1UP''', and through the use of a glitch, you can acquire two of these for a total of '''200,000pts''' rewarded. &amp;lt;small&amp;gt;''(See '''[[Dogyuun#Extends|Strategy/Extends]]''' below for more information on how to get these items to trigger.)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The best scores in ''Dogyuun'' involve '''optimizing movement''' in order to '''hold onto objects with the tractor beam''' for as long as you can, picking up a new object as soon as possible, and destroying as many destructible objects as possible. A significant amount of score comes from putting together an '''optimal route''' for collecting the '''+5000pts items''' during the '''high-speed section''' at the start of '''Stage 3'''.&lt;br /&gt;
&lt;br /&gt;
Each loop of the game '''increases the overall score potential''' (including the automatic score gain from tractor beaming objects).&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Dogyuun EN-002.gif]] ''See [[Dogyuun/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.'' [[File:Dogyuun EN-002.gif]]&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Extends =====&lt;br /&gt;
----&lt;br /&gt;
The player can earn a '''score-based 1UP''' by earning '''200,000 points'''. This is the only score-based extend in the game &amp;lt;small&amp;gt;(on default dipswitch settings)&amp;lt;/small&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A '''hidden extend/score item''' can be discovered by destroying specific bosses with specific weapons. It flashes back and forth between '''1UP''' and '''+100,000pts'''.&lt;br /&gt;
&lt;br /&gt;
The extend will only appear '''once''' per credit/run. If the extend was collected in a previous boss fight, the weapon capsule that the boss drops will only contain a weapon pick-up. However, the '''100,000pts item will continue to appear''' even if it is collected, making it a good choice for scoring to collect the 100,000pts item instead of the extend.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Boss !! Weapon&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;V-Laser&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4 || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Homing Fire&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 || &amp;lt;span style=&amp;quot;color:magenta&amp;quot;&amp;gt;Psycho Beam&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6 || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;V-Laser&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 7 || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Mega Shot&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 9 || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Mega Shot&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is a tricky glitch that the player can perform that allows the player to acquire '''two extends''' &amp;lt;small&amp;gt;(or extra bonus 100000pts items)&amp;lt;/small&amp;gt; instead of one. See the [[Dogyuun/Strategy#Double_Extend_.2F_200000pts_Glitch|Strategy]] page for ''Dogyuun'' to learn more about this trick.&lt;br /&gt;
&lt;br /&gt;
===== Counter-stops =====&lt;br /&gt;
----&lt;br /&gt;
Due to the a combination of the design of the '''tractor beam''''s bonus point mechanic, various [[safespot]]s in boss encounters, and [[boss time-out|bosses not timing out]], it is possible to achieve several different [[counter-stop]]s in ''Dogyuun''. Some bosses can be rendered '''completely defenseless''' via boss part destruction, or have places on the screen that they are unable to hit the player at (top left of the screen seems to be common in ''Dogyuun''). When holding an object with the tractor beam in one of these situations, it's possible to leave the game untouched from that point on, and eventually acquire '''huge amounts of points, forever'''. The automatic point gain from the tractor beam is also increased in subsequent loops, making the strategy particularly lucrative in the third or fourth loops of the game. &lt;br /&gt;
&lt;br /&gt;
Players aiming to record their high scores on public leaderboards are discouraged from using these sorts of exploits to earn points.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
''&amp;lt;small&amp;gt;(Special thanks to mojilove for the story translation, as well as several other translations on this page!)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Lagoon''', the 104th planet, is home to the '''International Defense Force Headquarters''' where defense organizations from all countries come together. &lt;br /&gt;
&lt;br /&gt;
This headquarters assembled a special squadron called '''ISM''' to intercept aliens that could attack at any moment. &lt;br /&gt;
&lt;br /&gt;
ISM harnesses the power of the most advanced technology available to man, and is fully backed by the International Defense Force. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One day, ISM received an emergency sortie order from the Commander:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is an emergency at the planet colony Dino! Move out immediately!!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The squadron, including the '''new variable fighter Sylfer''' that had just been deployed, went to scout out the base on the planet, as communications had suddenly ceased.&lt;br /&gt;
&lt;br /&gt;
Dino was a beautiful planet—what had happened here...?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the base came into sight, the ISM pilots found it had become infested with mysterious '''mechanoid lifeforms'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ISM Pilot''': &amp;quot;Let's head back. It's too dangerous to go any further.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Kyle''': &amp;quot;Wait, we're this close to getting intel on the centropolis. There are still many people trapped in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''ISM Pilot''': &amp;quot;But we'll be dead meat if the aliens find us. All right, let's do this quickly!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Kyle''': &amp;quot;Yeah, I found it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just then, Kyle's recon ship was captured and destroyed by a '''huge robot''' &amp;lt;small&amp;gt;(the stage 2 boss)&amp;lt;/small&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ISM Pilot''': &amp;quot;Kyle!!!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The recon mission had taken a drastic turn, with the other pilots now ready to launch a desperate counteroffensive!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|　第１０４惑星ラグーン。ここは全国家の防衛組織が集められた国際防衛軍本部が&lt;br /&gt;
&lt;br /&gt;
置かれている。この本部には、いつ襲ってくるかもしれないエイリアンを&lt;br /&gt;
&lt;br /&gt;
迎え撃つために特殊軍隊が組まれていた。&lt;br /&gt;
&lt;br /&gt;
　軍隊の名は「ＩＳＭ」。この軍隊は、最高のテクノロジーを駆使し、&lt;br /&gt;
&lt;br /&gt;
国際防衛軍が作り上げた軍事機関である。その「ＩＳＭ」に、司令部から&lt;br /&gt;
&lt;br /&gt;
緊急出動の命令が下された。&lt;br /&gt;
&lt;br /&gt;
「惑星植民地ディノに異常事態発生！直ちに出動せよ！！」&lt;br /&gt;
&lt;br /&gt;
通信の途絶えた基地へ、ロールアウトしたばかりの新型可変戦闘機シルファーらは&lt;br /&gt;
&lt;br /&gt;
調査に向かった。&lt;br /&gt;
&lt;br /&gt;
　この美しい惑星植民地ディノに、何があったというのか、、、。&lt;br /&gt;
&lt;br /&gt;
その時だった。彼らの眼に映ったものは、謎の機械生命体の巣窟と化した基地であった。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
「そろそろ引き上げよう。これ以上の偵察は危険だ。」&lt;br /&gt;
&lt;br /&gt;
「もう少し待ってくれ。あと少しでセンターポリスの情報が手にはいる。&lt;br /&gt;
&lt;br /&gt;
　あの中にはまだ我々の仲間が大勢残っているんだ。」&lt;br /&gt;
&lt;br /&gt;
「だがエイリアンに発見されるとまずい。急ぐんだ！」&lt;br /&gt;
&lt;br /&gt;
「よし・・・見つけたぞ！」&lt;br /&gt;
&lt;br /&gt;
とその時！カイルの搭乗する偵察機が敵の大型ロボットに捕らえられ、破壊されてしまった。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
「カイルッ！！！！！」&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
　今、決死の逆襲が始まる！&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dogyuun_Story01.png|200px|thumb]] || [[File:Dogyuun_Story02.png|200px|thumb]] || [[File:Dogyuun_Story03.png|200px|thumb]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Dogyuun_Story04.png|200px|thumb]] || [[File:Dogyuun_Story05.png|200px|thumb]] || [[File:Dogyuun_Story06.png|200px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dogyuun_Story07.png|200px|thumb]] || [[File:Dogyuun_Story08.png|200px|thumb]] || [[File:Dogyuun_Story09.png|200px|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
From the start, Toaplan's goal with ''Dogyuun'' was to make a game with the best visuals possible, in response to criticism on the visuals of their previous games. Since graphics were their main focus with ''Dogyuun'', the team were unable to put a greater focus on the gameplay, which they felt was &amp;quot;unimaginative&amp;quot;. A significant amount of development time was spent on designing and animating huge bosses.&lt;br /&gt;
[http://shmuplations.com/toaplan-chronicleqa]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* In the '''European''' release of ''Dogyuun'', the rank cap is much lower than in the Japanese version. This makes the European release of the game much '''easier''' as a result.&lt;br /&gt;
* The opening cinematic is '''not included''' in either the '''European''' or '''USA''' releases of the game, likely due to the lack of English translation.&lt;br /&gt;
* There is a '''location test ROM''' of ''Dogyuun'' that is presumably an earlier build of the game &amp;lt;small&amp;gt;(we are not sure exactly how much older)&amp;lt;/small&amp;gt;. ''This is a pending research project!''&lt;br /&gt;
** In the location test ROM, the Bomb module has an '''Auto-Bomb''' feature, which will '''detonate the Bomb and protect the player from taking damage''' when hit by bullets or enemy ships. It is possible that the developers (or the playtesters?) thought the Auto-Bomb made the game too easy, and changed it before the game was finalized and sent to arcades. &lt;br /&gt;
** In the final version of the game, the Bomb module still goes off when the player dies, but '''no longer saves the player'''. This behavior is likely a remnant of the aforementioned location test's Auto-Bomb feature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
WIP&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Dogyuun/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Shooting Star: ''Dogyuun'' page (JP): http://shootingstar.game.coocan.jp/dogyuun.html&lt;br /&gt;
## http://shmups.wiki/files/dogyuun_E.docx (EN translation -- thanks mojilove!)&lt;br /&gt;
# &amp;quot;Toaplan Game Q&amp;amp;A with Yuge and Uemura&amp;quot;, translated into EN by Shmupulations | http://shmuplations.com/toaplan-chronicleqa&lt;br /&gt;
# Additional info contributions by orccommander via the STG Rev. 2020 Discord&lt;br /&gt;
# Primary info and all information verification provided by [[User:CHA-STG|CHA-STG]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Logo Toaplan.png|center]]&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Dogyuun&amp;diff=9363</id>
		<title>Dogyuun</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Dogyuun&amp;diff=9363"/>
		<updated>2021-05-03T18:09:09Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: /* Gameplay Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Dogyuun ドギューン!! ==&lt;br /&gt;
[[File:Dogyuun_Dogyuun.png|center]]&lt;br /&gt;
[[File:Dogyuun_Title.png|150px|thumb|right]]&lt;br /&gt;
'''''Dogyuun''''' (ドギューン!!) is a vertical [[shooting game]] developed and published by [[Toaplan]] in 1992, and one of the few titles created by the company that has not received any ports to home platforms to date. It is set on a fictional planet called '''Dino''', where the player faces off against a race of robotic aliens holding the planet hostage. The player ship in ''Dogyuun'' is known as the '''Sylfer''', and is equipped with a tractor beam that can grab smaller enemies and item containers and carry it with them. There are four weapons and two modules for the player to take advantage of, as well as a unique ship upgrade mechanic that is only available when two players are tagged in.&lt;br /&gt;
&lt;br /&gt;
It has received criticism for its basic design sensibilities -- compared to other games in the genre by 1992 (including others made by Toaplan) --, as it doesn't particularly innovate in any strong ways. Its most unique feature (fusing into a super-ship) is only available when playing the game with two players, so the game essentially rides or dies by its excellent visual presentation. It also has received criticism from high-level players regarding its scoring, as the scoring is easily broken by [[counter-stop]]s due to oversights with the boss design and the tractor beam mechanic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:Dogdogdog.png|left]]''Dogyuun'' utilizes three buttons for its core gameplay.&lt;br /&gt;
[[File:Screenshot of Dogyuun 0037.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
There are ten stages in the game, and the game [[loop]]s forever, in theory. However, due to a programming error, the game soft-locks at the start of loop 5 stage 1 (5-1), so the game is considered to only have four loops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires the equipped weapon&lt;br /&gt;
* '''B:''' Uses the player's equipped module&lt;br /&gt;
* '''C (Hold):''' Activates the ship's tractor beam, which can grab small enemies and item containers (once grabbing an object, you no longer have to hold the button)&lt;br /&gt;
* '''C (Press):''' Releases any objects caught by the tractor beam (this will also release your equipped module)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Weapons &amp;amp; Modules'''&lt;br /&gt;
----&lt;br /&gt;
''Dogyuun'' features '''four''' primary weapon types, selected by collecting a colored weapon capsule that cycles between ''red'', ''blue'', ''purple'', and ''green'' (in that order). There are no weapon upgrades to collect; collecting the same weapon rewards the player with '''5000pts'''. Uniquely, if you tag in a second player, and tractor beam their ship, your ships will fuse together into a '''super-ship''', allowing the player access to stronger versions of these four weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Mega Shot&amp;lt;/span&amp;gt;''' (Blue): ''The default player shot.'' Fires a straight beam forward that shrinks as it's out. Fire rate can be increased by rapidly pressing A. When equipped with the Thruster, smaller lasers are also shot from the side of the player's [[option]]s.&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:magenta&amp;quot;&amp;gt;Psycho Beam&amp;lt;/span&amp;gt;''' (Purple): A curving homing shot that bends towards enemies. Only one volley can be on screen at once. It deals a respectable amount of damage, and can hit targets several times, but it is limited in the amount of firepower that can be on-screen at once, and it has a hard time hitting enemies at certain angles.&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;V-Laser&amp;lt;/span&amp;gt;''' (Green): Two bolts of lightning curve out of the ship. The major advantage of this weapon is that it can consistently damage anything in its path, and its path can be left out indefinitely, but it is by far the weakest weapon in the game, only finding use in particularly unique situations against basic [[zako]].&amp;lt;small&amp;gt;''(It also plays a horrible sound when being fired.)''&amp;lt;/small&amp;gt;&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Homing Fire&amp;lt;/span&amp;gt;''' (Red): A homing shot that curves in 90 degree angles towards its targets. Only two volleys can be on screen at once. Fire rate can be increased by rapidly pressing A, allowing it to deal great damage with [[point-blank]]ing, and its movement patterns make it useful in more situations than its purple counterpart.&lt;br /&gt;
&lt;br /&gt;
==== Modules ====&lt;br /&gt;
----&lt;br /&gt;
* '''Bomb''': Releases a one-time use bomb that grants the player invincibility and deals significant damage to any enemies unlucky enough to be caught in its path. The bomb is strong enough to destroy many sub-bosses in the game alone.&lt;br /&gt;
* '''Thruster''': When pressed down, the player's movement speed is massively increased, granting them the ability to dart across the screen. This module is highly useful, but must be used carefully in order to avoid jetting straight into bullets or airborne enemies.&lt;br /&gt;
&lt;br /&gt;
==== Two-Player ====&lt;br /&gt;
----&lt;br /&gt;
In a feature that is unique to ''Dogyuun'', both players have the ability to tractor-beam each others' ships with the C button. When this is done, the two ships fuse into one super-ship and gain devastating firepower, enhancing their equipped weapon and doubling their damage and spread. In exchange, the players are given a bigger hitbox, increasing the chances that they'll get hit by enemy bullets and colliding with ships. &lt;br /&gt;
&lt;br /&gt;
Checkpoints are disabled when two players are playing; players will instead quickly respawn after taking damage. Dying while using the fused ship results in a lost life from both players.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
The player can passively earn '''10pts''' about every '''10 frames''' (out of 60F/sec) by grabbing an enemy or weapon capsule with the '''tractor beam'''. As long as they are carrying an object, they will continue to earn this score bonus. Carried objects have their own hitboxes that can be destroyed by enemy collisions and bullets, ending the score bonus once destroyed. If carrying a particularly '''large enemy''' (such as the red missile-shooting enemies in stage 2), the player will instead earn '''100pts''' every '''10F''', but they will suffer massively reduced movement speed on their ship until the enemy is destroyed or released. &amp;lt;small&amp;gt;''(Information on enemies that can and can't be carried by the player is available on the [[Dogyuun/Strategy#Enemy Overview|Enemy Overview]] section of the [[Dogyuun/Strategy|expanded strategy page]].)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Missiles fired by enemies are destructible and are worth '''10pts''' each. &lt;br /&gt;
&lt;br /&gt;
Collecting a power-up that the player is already holding will reward them with '''5000pts'''. There are also score items that reward the player with '''5000 points''' when collected, but for the most part, these only appear in Stage 3. There are no bonuses tied to end-of-stage boss destruction (even destroying boss parts typically doesn't award very many points), no bonus points awarded for [[extend]]s and bombs at the end of stages (you can only hold one bomb at a time anyway), and there is no bonus points awarded when defeating a boss. &lt;br /&gt;
&lt;br /&gt;
There is an '''item''' in one of the capsules at the end of boss fights that flashes back and forth between '''+100000pts''' and a '''1UP''', and through the use of a glitch, you can acquire two of these for a total of '''200,000pts''' rewarded. &amp;lt;small&amp;gt;''(See '''[[Dogyuun#Extends|Strategy/Extends]]''' below for more information on how to get these items to trigger.)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The best scores in ''Dogyuun'' involve '''optimizing movement''' in order to '''hold onto objects with the tractor beam''' for as long as you can, picking up a new object as soon as possible, and destroying as many destructible objects as possible. A significant amount of score comes from putting together an '''optimal route''' for collecting the '''+5000pts items''' during the '''high-speed section''' at the start of '''Stage 3'''.&lt;br /&gt;
&lt;br /&gt;
Each loop of the game '''increases the overall score potential''' (including the automatic score gain from tractor beaming objects).&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Dogyuun EN-002.gif]] ''See [[Dogyuun/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.'' [[File:Dogyuun EN-002.gif]]&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Extends =====&lt;br /&gt;
----&lt;br /&gt;
The player can earn a '''score-based 1UP''' by earning '''200,000 points'''. This is the only score-based extend in the game &amp;lt;small&amp;gt;(on default dipswitch settings)&amp;lt;/small&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A '''hidden extend/score item''' can be discovered by destroying specific bosses with specific weapons. It flashes back and forth between '''1UP''' and '''+100,000pts'''.&lt;br /&gt;
&lt;br /&gt;
The extend will only appear '''once''' per credit/run. If the extend was collected in a previous boss fight, the weapon capsule that the boss drops will only contain a weapon pick-up. However, the '''100,000pts item will continue to appear''' even if it is collected, making it a good choice for scoring to collect the 100,000pts item instead of the extend.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Boss !! Weapon&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;V-Laser&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4 || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Homing Fire&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 || &amp;lt;span style=&amp;quot;color:magenta&amp;quot;&amp;gt;Psycho Beam&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6 || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;V-Laser&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 7 || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Mega Shot&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stage 9 || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Mega Shot&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is a tricky glitch that the player can perform that allows the player to acquire '''two extends''' &amp;lt;small&amp;gt;(or extra bonus 100000pts items)&amp;lt;/small&amp;gt; instead of one. See the [[Dogyuun/Strategy#Double_Extend_.2F_200000pts_Glitch|Strategy]] page for ''Dogyuun'' to learn more about this trick.&lt;br /&gt;
&lt;br /&gt;
===== Counter-stops =====&lt;br /&gt;
----&lt;br /&gt;
Due to the a combination of the design of the '''tractor beam''''s bonus point mechanic, various [[safespot]]s in boss encounters, and [[boss time-out|bosses not timing out]], it is possible to achieve several different [[counter-stop]]s in ''Dogyuun''. Some bosses can be rendered '''completely defenseless''' via boss part destruction, or have places on the screen that they are unable to hit the player at (top left of the screen seems to be common in ''Dogyuun''). When holding an object with the tractor beam in one of these situations, it's possible to leave the game untouched from that point on, and eventually acquire '''huge amounts of points, forever'''. The automatic point gain from the tractor beam is also increased in subsequent loops, making the strategy particularly lucrative in the third or fourth loops of the game. &lt;br /&gt;
&lt;br /&gt;
Players aiming to record their high scores on public leaderboards are discouraged from using these sorts of exploits to earn points.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
''&amp;lt;small&amp;gt;(Special thanks to mojilove for the story translation, as well as several other translations on this page!)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Lagoon''', the 104th planet, is home to the '''International Defense Force Headquarters''' where defense organizations from all countries come together. &lt;br /&gt;
&lt;br /&gt;
This headquarters assembled a special squadron called '''ISM''' to intercept aliens that could attack at any moment. &lt;br /&gt;
&lt;br /&gt;
ISM harnesses the power of the most advanced technology available to man, and is fully backed by the International Defense Force. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One day, ISM received an emergency sortie order from the Commander:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is an emergency at the planet colony Dino! Move out immediately!!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The squadron, including the '''new variable fighter Sylfer''' that had just been deployed, went to scout out the base on the planet, as communications had suddenly ceased.&lt;br /&gt;
&lt;br /&gt;
Dino was a beautiful planet—what had happened here...?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the base came into sight, the ISM pilots found it had become infested with mysterious '''mechanoid lifeforms'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ISM Pilot''': &amp;quot;Let's head back. It's too dangerous to go any further.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Kyle''': &amp;quot;Wait, we're this close to getting intel on the centropolis. There are still many people trapped in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''ISM Pilot''': &amp;quot;But we'll be dead meat if the aliens find us. All right, let's do this quickly!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Kyle''': &amp;quot;Yeah, I found it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just then, Kyle's recon ship was captured and destroyed by a '''huge robot''' &amp;lt;small&amp;gt;(the stage 2 boss)&amp;lt;/small&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ISM Pilot''': &amp;quot;Kyle!!!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The recon mission had taken a drastic turn, with the other pilots now ready to launch a desperate counteroffensive!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|　第１０４惑星ラグーン。ここは全国家の防衛組織が集められた国際防衛軍本部が&lt;br /&gt;
&lt;br /&gt;
置かれている。この本部には、いつ襲ってくるかもしれないエイリアンを&lt;br /&gt;
&lt;br /&gt;
迎え撃つために特殊軍隊が組まれていた。&lt;br /&gt;
&lt;br /&gt;
　軍隊の名は「ＩＳＭ」。この軍隊は、最高のテクノロジーを駆使し、&lt;br /&gt;
&lt;br /&gt;
国際防衛軍が作り上げた軍事機関である。その「ＩＳＭ」に、司令部から&lt;br /&gt;
&lt;br /&gt;
緊急出動の命令が下された。&lt;br /&gt;
&lt;br /&gt;
「惑星植民地ディノに異常事態発生！直ちに出動せよ！！」&lt;br /&gt;
&lt;br /&gt;
通信の途絶えた基地へ、ロールアウトしたばかりの新型可変戦闘機シルファーらは&lt;br /&gt;
&lt;br /&gt;
調査に向かった。&lt;br /&gt;
&lt;br /&gt;
　この美しい惑星植民地ディノに、何があったというのか、、、。&lt;br /&gt;
&lt;br /&gt;
その時だった。彼らの眼に映ったものは、謎の機械生命体の巣窟と化した基地であった。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
「そろそろ引き上げよう。これ以上の偵察は危険だ。」&lt;br /&gt;
&lt;br /&gt;
「もう少し待ってくれ。あと少しでセンターポリスの情報が手にはいる。&lt;br /&gt;
&lt;br /&gt;
　あの中にはまだ我々の仲間が大勢残っているんだ。」&lt;br /&gt;
&lt;br /&gt;
「だがエイリアンに発見されるとまずい。急ぐんだ！」&lt;br /&gt;
&lt;br /&gt;
「よし・・・見つけたぞ！」&lt;br /&gt;
&lt;br /&gt;
とその時！カイルの搭乗する偵察機が敵の大型ロボットに捕らえられ、破壊されてしまった。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
「カイルッ！！！！！」&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
　今、決死の逆襲が始まる！&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dogyuun_Story01.png|200px|thumb]] || [[File:Dogyuun_Story02.png|200px|thumb]] || [[File:Dogyuun_Story03.png|200px|thumb]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Dogyuun_Story04.png|200px|thumb]] || [[File:Dogyuun_Story05.png|200px|thumb]] || [[File:Dogyuun_Story06.png|200px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dogyuun_Story07.png|200px|thumb]] || [[File:Dogyuun_Story08.png|200px|thumb]] || [[File:Dogyuun_Story09.png|200px|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
From the start, Toaplan's goal with ''Dogyuun'' was to make a game with the best visuals possible, in response to criticism on the visuals of their previous games. Since graphics were their main focus with ''Dogyuun'', the team were unable to put a greater focus on the gameplay, which they felt was &amp;quot;unimaginative&amp;quot;. A significant amount of development time was spent on designing and animating huge bosses.&lt;br /&gt;
[http://shmuplations.com/toaplan-chronicleqa]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* In the '''European''' release of ''Dogyuun'', the rank cap is much lower than in the Japanese version. This makes the European release of the game much '''easier''' as a result.&lt;br /&gt;
* The opening cinematic is '''not included''' in either the '''European''' or '''USA''' releases of the game, likely due to the lack of English translation.&lt;br /&gt;
* There is a '''location test ROM''' of ''Dogyuun'' that is presumably an earlier build of the game &amp;lt;small&amp;gt;(we are not sure exactly how much older)&amp;lt;/small&amp;gt;. ''This is a pending research project!''&lt;br /&gt;
** In the location test ROM, the Bomb module has an '''Auto-Bomb''' feature, which will '''detonate the Bomb and protect the player from taking damage''' when hit by bullets or enemy ships. It is possible that the developers (or the playtesters?) thought the Auto-Bomb made the game too easy, and changed it before the game was finalized and sent to arcades. &lt;br /&gt;
** In the final version of the game, the Bomb module still goes off when the player dies, but '''no longer saves the player'''. This behavior is likely a remnant of the aforementioned location test's Auto-Bomb feature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
WIP&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Dogyuun/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Shooting Star: ''Dogyuun'' page (JP): http://shootingstar.game.coocan.jp/dogyuun.html&lt;br /&gt;
## http://shmups.wiki/files/dogyuun_E.docx (EN translation -- thanks mojilove!)&lt;br /&gt;
# &amp;quot;Toaplan Game Q&amp;amp;A with Yuge and Uemura&amp;quot;, translated into EN by Shmupulations | http://shmuplations.com/toaplan-chronicleqa&lt;br /&gt;
# Additional info contributions by orccommander via the STG Rev. 2020 Discord&lt;br /&gt;
# Primary info and all information verification provided by [[User:CHA-STG|CHA-STG]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Logo Toaplan.png|center]]&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Screenshot_of_Dogyuun_0037.png&amp;diff=9362</id>
		<title>File:Screenshot of Dogyuun 0037.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Screenshot_of_Dogyuun_0037.png&amp;diff=9362"/>
		<updated>2021-05-03T18:07:52Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A screenshot of Stage 1 of Dogyuun&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Thunder_Force_III&amp;diff=9361</id>
		<title>Thunder Force III</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Thunder_Force_III&amp;diff=9361"/>
		<updated>2021-05-03T17:46:08Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Thunder Force III Logo.png|center|350px]]&lt;br /&gt;
&lt;br /&gt;
Thunder Force III, released in 1990, is the first original game Technosoft developed for the Mega Drive.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #0B3DA2&lt;br /&gt;
|title = Thunder Force III&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Thunder Force III Title Screen.png&lt;br /&gt;
|width = 350px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 340px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Technosoft]]&lt;br /&gt;
|&lt;br /&gt;
|music = Person A&lt;br /&gt;
|&lt;br /&gt;
|program = Person B&lt;br /&gt;
|&lt;br /&gt;
|art = Person C&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Thunder Force II]]&lt;br /&gt;
|nextgame = [[Thunder Force IV]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thunder Force III ==&lt;br /&gt;
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets. &lt;br /&gt;
&lt;br /&gt;
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.&lt;br /&gt;
&lt;br /&gt;
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Description&lt;br /&gt;
* '''A (Press):''' Description&lt;br /&gt;
* '''A (Hold):''' Description&lt;br /&gt;
* '''B:''' Description&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
==== Extra Lives ====&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The player can choose which stage to start on.&lt;br /&gt;
&lt;br /&gt;
[[File:Thunder Force III Level Select.png|thumb|The stage select screen]]&lt;br /&gt;
&lt;br /&gt;
==== Loops ====&lt;br /&gt;
&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Thunder_Force_III_Logo.png&amp;diff=9360</id>
		<title>File:Thunder Force III Logo.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Thunder_Force_III_Logo.png&amp;diff=9360"/>
		<updated>2021-05-03T17:42:11Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Logo of Thunder Force III&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Thunder_Force_III_Level_Select.png&amp;diff=9359</id>
		<title>File:Thunder Force III Level Select.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Thunder_Force_III_Level_Select.png&amp;diff=9359"/>
		<updated>2021-05-03T17:33:35Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Level Select screen from Thunder Force III&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Thunder_Force_III_Title_Screen.png&amp;diff=9358</id>
		<title>File:Thunder Force III Title Screen.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Thunder_Force_III_Title_Screen.png&amp;diff=9358"/>
		<updated>2021-05-03T17:29:03Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Title Screen of Thunder Force III for the Mega Drive&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=MOSS&amp;diff=9317</id>
		<title>MOSS</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=MOSS&amp;diff=9317"/>
		<updated>2021-04-29T18:33:22Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: Created page with &amp;quot;400px  == MOSS Co.,Ltd. ==  MOSS was formed in 1993. They continued the development of the Raiden franchise following on from Seibu Kaihatsu....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MOSS Logo.png|center|400px]]&lt;br /&gt;
&lt;br /&gt;
== MOSS Co.,Ltd. ==&lt;br /&gt;
&lt;br /&gt;
MOSS was formed in 1993. They continued the development of the Raiden franchise following on from [[Seibu Kaihatsu]].&lt;br /&gt;
&lt;br /&gt;
=== Shooting games developed by MOSS ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title !! Release Date !! Original System !! Publisher&lt;br /&gt;
|-&lt;br /&gt;
|[[Raiden III]]&lt;br /&gt;
|2005&lt;br /&gt;
|Arcade&lt;br /&gt;
|Taito&lt;br /&gt;
|-&lt;br /&gt;
|[[Raiden IV]]&lt;br /&gt;
|2007&lt;br /&gt;
|Arcade&lt;br /&gt;
|MOSS&lt;br /&gt;
|-&lt;br /&gt;
|[[KOF: Sky Stage]]&lt;br /&gt;
|2010&lt;br /&gt;
|Arcade&lt;br /&gt;
|SNK &lt;br /&gt;
|-&lt;br /&gt;
|[[Caladrius]]&lt;br /&gt;
|2013&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|MOSS&lt;br /&gt;
|-&lt;br /&gt;
|[[Raiden V]]&lt;br /&gt;
|2016&lt;br /&gt;
|Xbox One&lt;br /&gt;
|MOSS &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:MOSS_Logo.png&amp;diff=9316</id>
		<title>File:MOSS Logo.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:MOSS_Logo.png&amp;diff=9316"/>
		<updated>2021-04-29T18:24:52Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Logo of shmup developer MOSS&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9315</id>
		<title>Mahou Daisakusen</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9315"/>
		<updated>2021-04-29T18:19:11Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Logo@2x.png|center|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Released in 1993, ''Mahou Daisakusen'' is the first game in the [[:Category:Mahou Daisakusen series|Mahou Daisakusen series]], and the first game developed by [[Raizing]]. It was released in the same year in the west with the title ''Sorcer Striker''.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #c4291d&lt;br /&gt;
|title = Mahou Daisakusen&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Mahou_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Raizing]]&lt;br /&gt;
|&lt;br /&gt;
|music = Atsuhiro Motoyama&lt;br /&gt;
|&lt;br /&gt;
|planning = Kazuyuki Nakashima&lt;br /&gt;
|&lt;br /&gt;
|program = Toyama Yuuichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizingmahou/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|art = Yokoo Kenichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizing/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1993&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Shippu Mahou Daisakusen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mahou Daisakusen Stage 1 Screenshot 0080.png|thumb]]&lt;br /&gt;
[[File:Mahou Daisakusen Screenshot Stage 2 0106.png|thumb]]&lt;br /&gt;
[[File:Mahou Daisakusen Screenshot Stage 5 0149.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
[[File:Joystick (Two Buttons).png|frameless|none|upright]]&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires standard '''shots''' from the ship at a semi-automatic rate.&lt;br /&gt;
* '''B:''' Activates a '''[[bomb]]'''. Bombs are the same between characters. The bomb will take a few frames to detonate if it does not touch a enemy, solid object or the top of the game play field. If any of the listed are touched by a bomb, the bombe will immediately explode. Iframes from the bomb are only active for the the duration of time the bomb explosion is on screen.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Gain &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Warrior &amp;lt;/small&amp;gt; !! Chitta &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Witch&amp;lt;/small&amp;gt; !! Miyamoto &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Samurai Dragon &amp;lt;/small&amp;gt; !! Bornnan &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Necromancer &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Portrait''' || [[File:Gain the Warrior character portrait from Mahou Daisakusen-Sorcer Striker.png]] || [[File:Portrait Chitta Mahou.png]] || [[File:Portrait Miyamoto Mahou.png]] || [[File:Portrait Bornnam Mahou.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Speed''' || Medium-Fast || Medium-Slow || Fast || Slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Weapons/Magic Books ===&lt;br /&gt;
&lt;br /&gt;
Each magic book corresponds to its own secondary shot type that varies between characters. You must collect 3 of the same book type to max out its fire power.&lt;br /&gt;
&lt;br /&gt;
*'''H-Book:''' Homing Shot Type&lt;br /&gt;
*'''F-Book:''' Forward Shot Type&lt;br /&gt;
*'''W-Book:''' Wide Shot Type&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Book !! Gain !! Chitta !! Miyamoto !! Bornnan&lt;br /&gt;
|-&lt;br /&gt;
| H || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| F || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| W || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Coin Bag/Coins:''' Coin bags will contain 4 coins each valued at 100 points, bags will release coins in a random direction when shot. Your shot level is determined by number of coins collected starting at shot level 1. Each level up requires its own set amount of coins after gaining the next level. Level 2: 1 coin, Level 3: 2 coins, Level 4: 3 coins, Level 5: 4 coins, Level 6: 12 coins. A total of 22 coins are needed to reach max shot power for your characters main shot.&lt;br /&gt;
*'''Bomb Icon:''' Bomb icons are dropped by predetermined enemies or scenery in each stage. You can carry as many bombs as you can get a hold of but the bomb counter will only display 9 in stock.&lt;br /&gt;
&lt;br /&gt;
=== Extra Lives ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extends are awarded every 300,000 points ''in the first loop only''. &lt;br /&gt;
&lt;br /&gt;
There are no 1up items or other ways to gain extra lives. &lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
&lt;br /&gt;
Rank in Mahou Daisakusen is a composite of several contributing elements.  It affects enemy HP, the number of bullets fired by enemy attacks and the timing and frequency of enemy attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
!Easy&lt;br /&gt;
!'''Medium'''&lt;br /&gt;
!Hard&lt;br /&gt;
!Harder&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Loop&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24 &lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Stage&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;28&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Shot Power &lt;br /&gt;
!0&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
!+&lt;br /&gt;
|0 &lt;br /&gt;
|1 &lt;br /&gt;
|2 &lt;br /&gt;
|3 &lt;br /&gt;
|4 &lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Character&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Sub-weapon&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Gain&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Chitta&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Miyamoto&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Bornham&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is also a survival element that increments every 4096 frames.  This resets to 0 upon death and at the beginning of each stage.  &lt;br /&gt;
The maximum rank value is 63.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
&lt;br /&gt;
There are six stages and a finale. A typical completion of all stages in the first loop might take approximately 29 minutes. &lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
&lt;br /&gt;
This game has 2 loops with the second being much harder due to the increase in rank. The second loop no longer rewards score extends and upon death the player character does not release any subweapon items to be recovered.  Due to the increased rank, enemies have much more HP and are more aggressive.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
Scoring is very simple and consists mainly of destroying enemies, any destructible projectiles and collecting excess items.&lt;br /&gt;
&lt;br /&gt;
The most significant scoring point is destroying the destructible projectiles shot by the stage 4 boss.  These provide 5800 points each but are only shot by the boss at random times. Each attack the boss can choose between a time-consuming laser attack, and firing the projectiles with an equal probability of each. This means the number of projectiles that can be destroyed before the time limit and the boss escapes depends heavily on luck.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Points&lt;br /&gt;
|-&lt;br /&gt;
|Very small enemies (such as the goblin foot soldiers that run along the ground) and destructible projectiles destroyed ||Multiples of '''10 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Popcorn and other small enemies destroyed ||Multiples of '''100 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Large enemies destroyed ||Multiples of '''1,000 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Boss or parts of a boss (including the inactive boss ships at the end of stage 5) destroyed || Multiples of '''10,000 points''' (up to 120,000 for final boss)&lt;br /&gt;
|-&lt;br /&gt;
|Collecting coins when shot is at full power ||'''100 points''' per coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are no points awarded for the completion of a stage or completion of a loop.&lt;br /&gt;
&lt;br /&gt;
===  Example Scores ===&lt;br /&gt;
&lt;br /&gt;
A typical score at the end of a first loop where a large portion of enemies and all bosses are destroyed might be '''1,500,000'''. Record scores at the end of the first loop exceed '''1,900,000'''. See the [[STG Hall of Records]] for more scores.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
See [[{{FULLPAGENAME}}/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[[File:Mahou Daisakusen Intro Screen 0002.png|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
&lt;br /&gt;
This is the first game developed by Raizing.&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = grey&lt;br /&gt;
|title = Sorcer Striker&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Sorcer Striker Title Screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|releasedate = 1993&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Western release, Sorcer Striker, is a much easier game in both loops due to reduced rank.  However, the Korean version of Sorcer Striker has even higher rank than the Japanese version and so is the most difficult version.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mahou Daisakusen poster .jpg|Japanese poster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Mahou Daisakusen series]]&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9314</id>
		<title>Mahou Daisakusen</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9314"/>
		<updated>2021-04-29T18:18:24Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: /* Version Differences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Logo@2x.png|center|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Released in 1993, ''Mahou Daisakusen'' is the first game in the [[:Category:Mahou Daisakusen series|Mahou Daisakusen series]], and the first game developed by [[Raizing]]. It was released in the same year in the west with the title ''Sorcer Striker''.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #c4291d&lt;br /&gt;
|title = Mahou Daisakusen&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Mahou_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Raizing]]&lt;br /&gt;
|&lt;br /&gt;
|music = Atsuhiro Motoyama&lt;br /&gt;
|&lt;br /&gt;
|planning = Kazuyuki Nakashima&lt;br /&gt;
|&lt;br /&gt;
|program = Toyama Yuuichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizingmahou/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|art = Yokoo Kenichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizing/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1993&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Shippu Mahou Daisakusen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mahou Daisakusen Stage 1 Screenshot 0080.png|thumb]]&lt;br /&gt;
[[File:Mahou Daisakusen Screenshot Stage 2 0106.png|thumb]]&lt;br /&gt;
[[File:Mahou Daisakusen Screenshot Stage 5 0149.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
[[File:Joystick (Two Buttons).png|frameless|none|upright]]&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires standard '''shots''' from the ship at a semi-automatic rate.&lt;br /&gt;
* '''B:''' Activates a '''[[bomb]]'''. Bombs are the same between characters. The bomb will take a few frames to detonate if it does not touch a enemy, solid object or the top of the game play field. If any of the listed are touched by a bomb, the bombe will immediately explode. Iframes from the bomb are only active for the the duration of time the bomb explosion is on screen.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Gain &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Warrior &amp;lt;/small&amp;gt; !! Chitta &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Witch&amp;lt;/small&amp;gt; !! Miyamoto &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Samurai Dragon &amp;lt;/small&amp;gt; !! Bornnan &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Necromancer &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Portrait''' || [[File:Gain the Warrior character portrait from Mahou Daisakusen-Sorcer Striker.png]] || [[File:Portrait Chitta Mahou.png]] || [[File:Portrait Miyamoto Mahou.png]] || [[File:Portrait Bornnam Mahou.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Speed''' || Medium-Fast || Medium-Slow || Fast || Slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Weapons/Magic Books ===&lt;br /&gt;
&lt;br /&gt;
Each magic book corresponds to its own secondary shot type that varies between characters. You must collect 3 of the same book type to max out its fire power.&lt;br /&gt;
&lt;br /&gt;
*'''H-Book:''' Homing Shot Type&lt;br /&gt;
*'''F-Book:''' Forward Shot Type&lt;br /&gt;
*'''W-Book:''' Wide Shot Type&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Book !! Gain !! Chitta !! Miyamoto !! Bornnan&lt;br /&gt;
|-&lt;br /&gt;
| H || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| F || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| W || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Coin Bag/Coins:''' Coin bags will contain 4 coins each valued at 100 points, bags will release coins in a random direction when shot. Your shot level is determined by number of coins collected starting at shot level 1. Each level up requires its own set amount of coins after gaining the next level. Level 2: 1 coin, Level 3: 2 coins, Level 4: 3 coins, Level 5: 4 coins, Level 6: 12 coins. A total of 22 coins are needed to reach max shot power for your characters main shot.&lt;br /&gt;
*'''Bomb Icon:''' Bomb icons are dropped by predetermined enemies or scenery in each stage. You can carry as many bombs as you can get a hold of but the bomb counter will only display 9 in stock.&lt;br /&gt;
&lt;br /&gt;
=== Extra Lives ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extends are awarded every 300,000 points ''in the first loop only''. &lt;br /&gt;
&lt;br /&gt;
There are no 1up items or other ways to gain extra lives. &lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
&lt;br /&gt;
Rank in Mahou Daisakusen is a composite of several contributing elements.  It affects enemy HP, the number of bullets fired by enemy attacks and the timing and frequency of enemy attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
!Easy&lt;br /&gt;
!'''Medium'''&lt;br /&gt;
!Hard&lt;br /&gt;
!Harder&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Loop&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24 &lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Stage&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;28&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Shot Power &lt;br /&gt;
!0&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
!+&lt;br /&gt;
|0 &lt;br /&gt;
|1 &lt;br /&gt;
|2 &lt;br /&gt;
|3 &lt;br /&gt;
|4 &lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Character&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Sub-weapon&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Gain&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Chitta&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Miyamoto&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Bornham&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is also a survival element that increments every 4096 frames.  This resets to 0 upon death and at the beginning of each stage.  &lt;br /&gt;
The maximum rank value is 63.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
&lt;br /&gt;
There are six stages and a finale. A typical completion of all stages in the first loop might take approximately 29 minutes. &lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
&lt;br /&gt;
This game has 2 loops with the second being much harder due to the increase in rank. The second loop no longer rewards score extends and upon death the player character does not release any subweapon items to be recovered.  Due to the increased rank, enemies have much more HP and are more aggressive.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
Scoring is very simple and consists mainly of destroying enemies, any destructible projectiles and collecting excess items.&lt;br /&gt;
&lt;br /&gt;
The most significant scoring point is destroying the destructible projectiles shot by the stage 4 boss.  These provide 5800 points each but are only shot by the boss at random times. Each attack the boss can choose between a time-consuming laser attack, and firing the projectiles with an equal probability of each. This means the number of projectiles that can be destroyed before the time limit and the boss escapes depends heavily on luck.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Points&lt;br /&gt;
|-&lt;br /&gt;
|Very small enemies (such as the goblin foot soldiers that run along the ground) and destructible projectiles destroyed ||Multiples of '''10 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Popcorn and other small enemies destroyed ||Multiples of '''100 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Large enemies destroyed ||Multiples of '''1,000 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Boss or parts of a boss (including the inactive boss ships at the end of stage 5) destroyed || Multiples of '''10,000 points''' (up to 120,000 for final boss)&lt;br /&gt;
|-&lt;br /&gt;
|Collecting coins when shot is at full power ||'''100 points''' per coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are no points awarded for the completion of a stage or completion of a loop.&lt;br /&gt;
&lt;br /&gt;
===  Example Scores ===&lt;br /&gt;
&lt;br /&gt;
A typical score at the end of a first loop where a large portion of enemies and all bosses are destroyed might be '''1,500,000'''. Record scores at the end of the first loop exceed '''1,900,000'''. See the [[STG Hall of Records]] for more scores.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
See [[{{FULLPAGENAME}}/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[[File:Mahou Daisakusen Intro Screen 0002.png|center]]&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
&lt;br /&gt;
This is the first game developed by Raizing.&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = grey&lt;br /&gt;
|title = Sorcer Striker&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Sorcer Striker Title Screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|releasedate = 1993&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Western release, Sorcer Striker, is a much easier game in both loops due to reduced rank.  However, the Korean version of Sorcer Striker has even higher rank than the Japanese version and so is the most difficult version.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mahou Daisakusen poster .jpg|Japanese poster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Mahou Daisakusen series]]&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9313</id>
		<title>Mahou Daisakusen</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9313"/>
		<updated>2021-04-29T18:17:57Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Logo@2x.png|center|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Released in 1993, ''Mahou Daisakusen'' is the first game in the [[:Category:Mahou Daisakusen series|Mahou Daisakusen series]], and the first game developed by [[Raizing]]. It was released in the same year in the west with the title ''Sorcer Striker''.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #c4291d&lt;br /&gt;
|title = Mahou Daisakusen&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Mahou_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Raizing]]&lt;br /&gt;
|&lt;br /&gt;
|music = Atsuhiro Motoyama&lt;br /&gt;
|&lt;br /&gt;
|planning = Kazuyuki Nakashima&lt;br /&gt;
|&lt;br /&gt;
|program = Toyama Yuuichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizingmahou/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|art = Yokoo Kenichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizing/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1993&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Shippu Mahou Daisakusen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mahou Daisakusen Stage 1 Screenshot 0080.png|thumb]]&lt;br /&gt;
[[File:Mahou Daisakusen Screenshot Stage 2 0106.png|thumb]]&lt;br /&gt;
[[File:Mahou Daisakusen Screenshot Stage 5 0149.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
[[File:Joystick (Two Buttons).png|frameless|none|upright]]&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires standard '''shots''' from the ship at a semi-automatic rate.&lt;br /&gt;
* '''B:''' Activates a '''[[bomb]]'''. Bombs are the same between characters. The bomb will take a few frames to detonate if it does not touch a enemy, solid object or the top of the game play field. If any of the listed are touched by a bomb, the bombe will immediately explode. Iframes from the bomb are only active for the the duration of time the bomb explosion is on screen.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Gain &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Warrior &amp;lt;/small&amp;gt; !! Chitta &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Witch&amp;lt;/small&amp;gt; !! Miyamoto &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Samurai Dragon &amp;lt;/small&amp;gt; !! Bornnan &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Necromancer &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Portrait''' || [[File:Gain the Warrior character portrait from Mahou Daisakusen-Sorcer Striker.png]] || [[File:Portrait Chitta Mahou.png]] || [[File:Portrait Miyamoto Mahou.png]] || [[File:Portrait Bornnam Mahou.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Speed''' || Medium-Fast || Medium-Slow || Fast || Slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Weapons/Magic Books ===&lt;br /&gt;
&lt;br /&gt;
Each magic book corresponds to its own secondary shot type that varies between characters. You must collect 3 of the same book type to max out its fire power.&lt;br /&gt;
&lt;br /&gt;
*'''H-Book:''' Homing Shot Type&lt;br /&gt;
*'''F-Book:''' Forward Shot Type&lt;br /&gt;
*'''W-Book:''' Wide Shot Type&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Book !! Gain !! Chitta !! Miyamoto !! Bornnan&lt;br /&gt;
|-&lt;br /&gt;
| H || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| F || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| W || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Coin Bag/Coins:''' Coin bags will contain 4 coins each valued at 100 points, bags will release coins in a random direction when shot. Your shot level is determined by number of coins collected starting at shot level 1. Each level up requires its own set amount of coins after gaining the next level. Level 2: 1 coin, Level 3: 2 coins, Level 4: 3 coins, Level 5: 4 coins, Level 6: 12 coins. A total of 22 coins are needed to reach max shot power for your characters main shot.&lt;br /&gt;
*'''Bomb Icon:''' Bomb icons are dropped by predetermined enemies or scenery in each stage. You can carry as many bombs as you can get a hold of but the bomb counter will only display 9 in stock.&lt;br /&gt;
&lt;br /&gt;
=== Extra Lives ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extends are awarded every 300,000 points ''in the first loop only''. &lt;br /&gt;
&lt;br /&gt;
There are no 1up items or other ways to gain extra lives. &lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
&lt;br /&gt;
Rank in Mahou Daisakusen is a composite of several contributing elements.  It affects enemy HP, the number of bullets fired by enemy attacks and the timing and frequency of enemy attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
!Easy&lt;br /&gt;
!'''Medium'''&lt;br /&gt;
!Hard&lt;br /&gt;
!Harder&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Loop&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24 &lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Stage&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;28&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Shot Power &lt;br /&gt;
!0&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
!+&lt;br /&gt;
|0 &lt;br /&gt;
|1 &lt;br /&gt;
|2 &lt;br /&gt;
|3 &lt;br /&gt;
|4 &lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Character&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Sub-weapon&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Gain&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Chitta&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Miyamoto&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Bornham&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is also a survival element that increments every 4096 frames.  This resets to 0 upon death and at the beginning of each stage.  &lt;br /&gt;
The maximum rank value is 63.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
&lt;br /&gt;
There are six stages and a finale. A typical completion of all stages in the first loop might take approximately 29 minutes. &lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
&lt;br /&gt;
This game has 2 loops with the second being much harder due to the increase in rank. The second loop no longer rewards score extends and upon death the player character does not release any subweapon items to be recovered.  Due to the increased rank, enemies have much more HP and are more aggressive.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
Scoring is very simple and consists mainly of destroying enemies, any destructible projectiles and collecting excess items.&lt;br /&gt;
&lt;br /&gt;
The most significant scoring point is destroying the destructible projectiles shot by the stage 4 boss.  These provide 5800 points each but are only shot by the boss at random times. Each attack the boss can choose between a time-consuming laser attack, and firing the projectiles with an equal probability of each. This means the number of projectiles that can be destroyed before the time limit and the boss escapes depends heavily on luck.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Points&lt;br /&gt;
|-&lt;br /&gt;
|Very small enemies (such as the goblin foot soldiers that run along the ground) and destructible projectiles destroyed ||Multiples of '''10 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Popcorn and other small enemies destroyed ||Multiples of '''100 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Large enemies destroyed ||Multiples of '''1,000 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Boss or parts of a boss (including the inactive boss ships at the end of stage 5) destroyed || Multiples of '''10,000 points''' (up to 120,000 for final boss)&lt;br /&gt;
|-&lt;br /&gt;
|Collecting coins when shot is at full power ||'''100 points''' per coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are no points awarded for the completion of a stage or completion of a loop.&lt;br /&gt;
&lt;br /&gt;
===  Example Scores ===&lt;br /&gt;
&lt;br /&gt;
A typical score at the end of a first loop where a large portion of enemies and all bosses are destroyed might be '''1,500,000'''. Record scores at the end of the first loop exceed '''1,900,000'''. See the [[STG Hall of Records]] for more scores.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
See [[{{FULLPAGENAME}}/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[[File:Mahou Daisakusen Intro Screen 0002.png|center]]&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
&lt;br /&gt;
This is the first game developed by Raizing.&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Sorcer Striker&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Sorcer Striker Title Screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Western release, Sorcer Striker, is a much easier game in both loops due to reduced rank.  However, the Korean version of Sorcer Striker has even higher rank than the Japanese version and so is the most difficult version.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mahou Daisakusen poster .jpg|Japanese poster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Mahou Daisakusen series]]&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9312</id>
		<title>Mahou Daisakusen</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9312"/>
		<updated>2021-04-29T18:16:51Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Logo@2x.png|center|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Released in 1993, ''Mahou Daisakusen'' is the first game in the [[:Category:Mahou Daisakusen series|Mahou Daisakusen series]], and the first game developed by [[Raizing]]. It was released in the same year in the west with the title ''Sorcer Striker''.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #c4291d&lt;br /&gt;
|title = Mahou Daisakusen&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Mahou_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Raizing]]&lt;br /&gt;
|&lt;br /&gt;
|music = Atsuhiro Motoyama&lt;br /&gt;
|&lt;br /&gt;
|planning = Kazuyuki Nakashima&lt;br /&gt;
|&lt;br /&gt;
|program = Toyama Yuuichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizingmahou/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|art = Yokoo Kenichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizing/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1993&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Shippu Mahou Daisakusen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mahou Daisakusen Stage 1 Screenshot 0080.png|thumb]]&lt;br /&gt;
[[File:Mahou Daisakusen Screenshot Stage 2 0106.png|thumb]]&lt;br /&gt;
[[File:Mahou Daisakusen Screenshot Stage 5 0149.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
[[File:Joystick (Two Buttons).png|frameless|none|upright]]&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires standard '''shots''' from the ship at a semi-automatic rate.&lt;br /&gt;
* '''B:''' Activates a '''[[bomb]]'''. Bombs are the same between characters. The bomb will take a few frames to detonate if it does not touch a enemy, solid object or the top of the game play field. If any of the listed are touched by a bomb, the bombe will immediately explode. Iframes from the bomb are only active for the the duration of time the bomb explosion is on screen.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Gain &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Warrior &amp;lt;/small&amp;gt; !! Chitta &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Witch&amp;lt;/small&amp;gt; !! Miyamoto &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Samurai Dragon &amp;lt;/small&amp;gt; !! Bornnan &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Necromancer &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Portrait''' || [[File:Gain the Warrior character portrait from Mahou Daisakusen-Sorcer Striker.png]] || [[File:Portrait Chitta Mahou.png]] || [[File:Portrait Miyamoto Mahou.png]] || [[File:Portrait Bornnam Mahou.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Speed''' || Medium-Fast || Medium-Slow || Fast || Slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Weapons/Magic Books ===&lt;br /&gt;
&lt;br /&gt;
Each magic book corresponds to its own secondary shot type that varies between characters. You must collect 3 of the same book type to max out its fire power.&lt;br /&gt;
&lt;br /&gt;
*'''H-Book:''' Homing Shot Type&lt;br /&gt;
*'''F-Book:''' Forward Shot Type&lt;br /&gt;
*'''W-Book:''' Wide Shot Type&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Book !! Gain !! Chitta !! Miyamoto !! Bornnan&lt;br /&gt;
|-&lt;br /&gt;
| H || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| F || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| W || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Coin Bag/Coins:''' Coin bags will contain 4 coins each valued at 100 points, bags will release coins in a random direction when shot. Your shot level is determined by number of coins collected starting at shot level 1. Each level up requires its own set amount of coins after gaining the next level. Level 2: 1 coin, Level 3: 2 coins, Level 4: 3 coins, Level 5: 4 coins, Level 6: 12 coins. A total of 22 coins are needed to reach max shot power for your characters main shot.&lt;br /&gt;
*'''Bomb Icon:''' Bomb icons are dropped by predetermined enemies or scenery in each stage. You can carry as many bombs as you can get a hold of but the bomb counter will only display 9 in stock.&lt;br /&gt;
&lt;br /&gt;
=== Extra Lives ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extends are awarded every 300,000 points ''in the first loop only''. &lt;br /&gt;
&lt;br /&gt;
There are no 1up items or other ways to gain extra lives. &lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
&lt;br /&gt;
Rank in Mahou Daisakusen is a composite of several contributing elements.  It affects enemy HP, the number of bullets fired by enemy attacks and the timing and frequency of enemy attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
!Easy&lt;br /&gt;
!'''Medium'''&lt;br /&gt;
!Hard&lt;br /&gt;
!Harder&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Loop&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24 &lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Stage&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;28&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Shot Power &lt;br /&gt;
!0&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
!+&lt;br /&gt;
|0 &lt;br /&gt;
|1 &lt;br /&gt;
|2 &lt;br /&gt;
|3 &lt;br /&gt;
|4 &lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Character&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Sub-weapon&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Gain&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Chitta&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Miyamoto&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Bornham&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is also a survival element that increments every 4096 frames.  This resets to 0 upon death and at the beginning of each stage.  &lt;br /&gt;
The maximum rank value is 63.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
&lt;br /&gt;
There are six stages and a finale. A typical completion of all stages in the first loop might take approximately 29 minutes. &lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
&lt;br /&gt;
This game has 2 loops with the second being much harder due to the increase in rank. The second loop no longer rewards score extends and upon death the player character does not release any subweapon items to be recovered.  Due to the increased rank, enemies have much more HP and are more aggressive.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
Scoring is very simple and consists mainly of destroying enemies, any destructible projectiles and collecting excess items.&lt;br /&gt;
&lt;br /&gt;
The most significant scoring point is destroying the destructible projectiles shot by the stage 4 boss.  These provide 5800 points each but are only shot by the boss at random times. Each attack the boss can choose between a time-consuming laser attack, and firing the projectiles with an equal probability of each. This means the number of projectiles that can be destroyed before the time limit and the boss escapes depends heavily on luck.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Points&lt;br /&gt;
|-&lt;br /&gt;
|Very small enemies (such as the goblin foot soldiers that run along the ground) and destructible projectiles destroyed ||Multiples of '''10 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Popcorn and other small enemies destroyed ||Multiples of '''100 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Large enemies destroyed ||Multiples of '''1,000 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Boss or parts of a boss (including the inactive boss ships at the end of stage 5) destroyed || Multiples of '''10,000 points''' (up to 120,000 for final boss)&lt;br /&gt;
|-&lt;br /&gt;
|Collecting coins when shot is at full power ||'''100 points''' per coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are no points awarded for the completion of a stage or completion of a loop.&lt;br /&gt;
&lt;br /&gt;
===  Example Scores ===&lt;br /&gt;
&lt;br /&gt;
A typical score at the end of a first loop where a large portion of enemies and all bosses are destroyed might be '''1,500,000'''. Record scores at the end of the first loop exceed '''1,900,000'''. See the [[STG Hall of Records]] for more scores.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
See [[{{FULLPAGENAME}}/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[[File:Mahou Daisakusen Intro Screen 0002.png|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
&lt;br /&gt;
This is the first game developed by Raizing.&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Sorcer Striker&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Sorcer Striker Title Screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Western release, Sorcer Striker, is a much easier game in both loops due to reduced rank.  However, the Korean version of Sorcer Striker has even higher rank than the Japanese version and so is the most difficult version.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mahou Daisakusen poster .jpg|Japanese poster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Mahou Daisakusen series]]&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9311</id>
		<title>Mahou Daisakusen</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9311"/>
		<updated>2021-04-29T18:16:31Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Logo@2x.png|center|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Released in 1993, ''Mahou Daisakusen'' is the first game in the [[:Category:Mahou Daisakusen series|Mahou Daisakusen series]], and the first game developed by [[Raizing]]. It was released in the same year in the west with the title ''Sorcer Striker''.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #c4291d&lt;br /&gt;
|title = Mahou Daisakusen&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Mahou_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Raizing]]&lt;br /&gt;
|&lt;br /&gt;
|music = Atsuhiro Motoyama&lt;br /&gt;
|&lt;br /&gt;
|planning = Kazuyuki Nakashima&lt;br /&gt;
|&lt;br /&gt;
|program = Toyama Yuuichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizingmahou/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|art = Yokoo Kenichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizing/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1993&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Shippu Mahou Daisakusen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mahou Daisakusen Stage 1 Screenshot 0080.png|thumb]]&lt;br /&gt;
[[File:Mahou Daisakusen Screenshot Stage 2 0106.png|thumb]]&lt;br /&gt;
[[File:Mahou Daisakusen Screenshot Stage 5 0149.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
[[File:Joystick (Two Buttons).png|frameless|none|upright]]&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires standard '''shots''' from the ship at a semi-automatic rate.&lt;br /&gt;
* '''B:''' Activates a '''[[bomb]]'''. Bombs are the same between characters. The bomb will take a few frames to detonate if it does not touch a enemy, solid object or the top of the game play field. If any of the listed are touched by a bomb, the bombe will immediately explode. Iframes from the bomb are only active for the the duration of time the bomb explosion is on screen.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Gain &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Warrior &amp;lt;/small&amp;gt; !! Chitta &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Witch&amp;lt;/small&amp;gt; !! Miyamoto &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Samurai Dragon &amp;lt;/small&amp;gt; !! Bornnan &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Necromancer &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Portrait''' || [[File:Gain the Warrior character portrait from Mahou Daisakusen-Sorcer Striker.png]] || [[File:Portrait Chitta Mahou.png]] || [[File:Portrait Miyamoto Mahou.png]] || [[File:Portrait Bornnam Mahou.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Speed''' || Medium-Fast || Medium-Slow || Fast || Slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Weapons/Magic Books ===&lt;br /&gt;
&lt;br /&gt;
Each magic book corresponds to its own secondary shot type that varies between characters. You must collect 3 of the same book type to max out its fire power.&lt;br /&gt;
&lt;br /&gt;
*'''H-Book:''' Homing Shot Type&lt;br /&gt;
*'''F-Book:''' Forward Shot Type&lt;br /&gt;
*'''W-Book:''' Wide Shot Type&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Book !! Gain !! Chitta !! Miyamoto !! Bornnan&lt;br /&gt;
|-&lt;br /&gt;
| H || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| F || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| W || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Coin Bag/Coins:''' Coin bags will contain 4 coins each valued at 100 points, bags will release coins in a random direction when shot. Your shot level is determined by number of coins collected starting at shot level 1. Each level up requires its own set amount of coins after gaining the next level. Level 2: 1 coin, Level 3: 2 coins, Level 4: 3 coins, Level 5: 4 coins, Level 6: 12 coins. A total of 22 coins are needed to reach max shot power for your characters main shot.&lt;br /&gt;
*'''Bomb Icon:''' Bomb icons are dropped by predetermined enemies or scenery in each stage. You can carry as many bombs as you can get a hold of but the bomb counter will only display 9 in stock.&lt;br /&gt;
&lt;br /&gt;
=== Extra Lives ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extends are awarded every 300,000 points ''in the first loop only''. &lt;br /&gt;
&lt;br /&gt;
There are no 1up items or other ways to gain extra lives. &lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
&lt;br /&gt;
Rank in Mahou Daisakusen is a composite of several contributing elements.  It affects enemy HP, the number of bullets fired by enemy attacks and the timing and frequency of enemy attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
!Easy&lt;br /&gt;
!'''Medium'''&lt;br /&gt;
!Hard&lt;br /&gt;
!Harder&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Loop&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24 &lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Stage&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;28&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Shot Power &lt;br /&gt;
!0&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
!+&lt;br /&gt;
|0 &lt;br /&gt;
|1 &lt;br /&gt;
|2 &lt;br /&gt;
|3 &lt;br /&gt;
|4 &lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Character&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Sub-weapon&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Gain&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Chitta&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Miyamoto&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Bornham&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is also a survival element that increments every 4096 frames.  This resets to 0 upon death and at the beginning of each stage.  &lt;br /&gt;
The maximum rank value is 63.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
&lt;br /&gt;
There are six stages and a finale. A typical completion of all stages in the first loop might take approximately 29 minutes. &lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
&lt;br /&gt;
This game has 2 loops with the second being much harder due to the increase in rank. The second loop no longer rewards score extends and upon death the player character does not release any subweapon items to be recovered.  Due to the increased rank, enemies have much more HP and are more aggressive.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
Scoring is very simple and consists mainly of destroying enemies, any destructible projectiles and collecting excess items.&lt;br /&gt;
&lt;br /&gt;
The most significant scoring point is destroying the destructible projectiles shot by the stage 4 boss.  These provide 5800 points each but are only shot by the boss at random times. Each attack the boss can choose between a time-consuming laser attack, and firing the projectiles with an equal probability of each. This means the number of projectiles that can be destroyed before the time limit and the boss escapes depends heavily on luck.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Points&lt;br /&gt;
|-&lt;br /&gt;
|Very small enemies (such as the goblin foot soldiers that run along the ground) and destructible projectiles destroyed ||Multiples of '''10 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Popcorn and other small enemies destroyed ||Multiples of '''100 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Large enemies destroyed ||Multiples of '''1,000 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Boss or parts of a boss (including the inactive boss ships at the end of stage 5) destroyed || Multiples of '''10,000 points''' (up to 120,000 for final boss)&lt;br /&gt;
|-&lt;br /&gt;
|Collecting coins when shot is at full power ||'''100 points''' per coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are no points awarded for the completion of a stage or completion of a loop.&lt;br /&gt;
&lt;br /&gt;
===  Example Scores ===&lt;br /&gt;
&lt;br /&gt;
A typical score at the end of a first loop where a large portion of enemies and all bosses are destroyed might be '''1,500,000'''. Record scores at the end of the first loop exceed '''1,900,000'''. See the [[STG Hall of Records]] for more scores.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
See [[{{FULLPAGENAME}}/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[[File:Mahou Daisakusen Intro Screen 0002.png|left|thumb]|none]&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
&lt;br /&gt;
This is the first game developed by Raizing.&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Sorcer Striker&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Sorcer Striker Title Screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Western release, Sorcer Striker, is a much easier game in both loops due to reduced rank.  However, the Korean version of Sorcer Striker has even higher rank than the Japanese version and so is the most difficult version.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mahou Daisakusen poster .jpg|Japanese poster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Mahou Daisakusen series]]&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9310</id>
		<title>Mahou Daisakusen</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9310"/>
		<updated>2021-04-29T18:16:22Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Logo@2x.png|center|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Released in 1993, ''Mahou Daisakusen'' is the first game in the [[:Category:Mahou Daisakusen series|Mahou Daisakusen series]], and the first game developed by [[Raizing]]. It was released in the same year in the west with the title ''Sorcer Striker''.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #c4291d&lt;br /&gt;
|title = Mahou Daisakusen&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Mahou_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Raizing]]&lt;br /&gt;
|&lt;br /&gt;
|music = Atsuhiro Motoyama&lt;br /&gt;
|&lt;br /&gt;
|planning = Kazuyuki Nakashima&lt;br /&gt;
|&lt;br /&gt;
|program = Toyama Yuuichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizingmahou/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|art = Yokoo Kenichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizing/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1993&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Shippu Mahou Daisakusen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mahou Daisakusen Stage 1 Screenshot 0080.png|thumb]]&lt;br /&gt;
[[File:Mahou Daisakusen Screenshot Stage 2 0106.png|thumb]]&lt;br /&gt;
[[File:Mahou Daisakusen Screenshot Stage 5 0149.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
[[File:Joystick (Two Buttons).png|frameless|none|upright]]&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires standard '''shots''' from the ship at a semi-automatic rate.&lt;br /&gt;
* '''B:''' Activates a '''[[bomb]]'''. Bombs are the same between characters. The bomb will take a few frames to detonate if it does not touch a enemy, solid object or the top of the game play field. If any of the listed are touched by a bomb, the bombe will immediately explode. Iframes from the bomb are only active for the the duration of time the bomb explosion is on screen.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Gain &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Warrior &amp;lt;/small&amp;gt; !! Chitta &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Witch&amp;lt;/small&amp;gt; !! Miyamoto &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Samurai Dragon &amp;lt;/small&amp;gt; !! Bornnan &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Necromancer &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Portrait''' || [[File:Gain the Warrior character portrait from Mahou Daisakusen-Sorcer Striker.png]] || [[File:Portrait Chitta Mahou.png]] || [[File:Portrait Miyamoto Mahou.png]] || [[File:Portrait Bornnam Mahou.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Speed''' || Medium-Fast || Medium-Slow || Fast || Slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Weapons/Magic Books ===&lt;br /&gt;
&lt;br /&gt;
Each magic book corresponds to its own secondary shot type that varies between characters. You must collect 3 of the same book type to max out its fire power.&lt;br /&gt;
&lt;br /&gt;
*'''H-Book:''' Homing Shot Type&lt;br /&gt;
*'''F-Book:''' Forward Shot Type&lt;br /&gt;
*'''W-Book:''' Wide Shot Type&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Book !! Gain !! Chitta !! Miyamoto !! Bornnan&lt;br /&gt;
|-&lt;br /&gt;
| H || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| F || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| W || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Coin Bag/Coins:''' Coin bags will contain 4 coins each valued at 100 points, bags will release coins in a random direction when shot. Your shot level is determined by number of coins collected starting at shot level 1. Each level up requires its own set amount of coins after gaining the next level. Level 2: 1 coin, Level 3: 2 coins, Level 4: 3 coins, Level 5: 4 coins, Level 6: 12 coins. A total of 22 coins are needed to reach max shot power for your characters main shot.&lt;br /&gt;
*'''Bomb Icon:''' Bomb icons are dropped by predetermined enemies or scenery in each stage. You can carry as many bombs as you can get a hold of but the bomb counter will only display 9 in stock.&lt;br /&gt;
&lt;br /&gt;
=== Extra Lives ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extends are awarded every 300,000 points ''in the first loop only''. &lt;br /&gt;
&lt;br /&gt;
There are no 1up items or other ways to gain extra lives. &lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
&lt;br /&gt;
Rank in Mahou Daisakusen is a composite of several contributing elements.  It affects enemy HP, the number of bullets fired by enemy attacks and the timing and frequency of enemy attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
!Easy&lt;br /&gt;
!'''Medium'''&lt;br /&gt;
!Hard&lt;br /&gt;
!Harder&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Loop&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24 &lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Stage&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;28&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Shot Power &lt;br /&gt;
!0&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
!+&lt;br /&gt;
|0 &lt;br /&gt;
|1 &lt;br /&gt;
|2 &lt;br /&gt;
|3 &lt;br /&gt;
|4 &lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Character&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Sub-weapon&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Gain&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Chitta&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Miyamoto&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Bornham&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is also a survival element that increments every 4096 frames.  This resets to 0 upon death and at the beginning of each stage.  &lt;br /&gt;
The maximum rank value is 63.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
&lt;br /&gt;
There are six stages and a finale. A typical completion of all stages in the first loop might take approximately 29 minutes. &lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
&lt;br /&gt;
This game has 2 loops with the second being much harder due to the increase in rank. The second loop no longer rewards score extends and upon death the player character does not release any subweapon items to be recovered.  Due to the increased rank, enemies have much more HP and are more aggressive.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
Scoring is very simple and consists mainly of destroying enemies, any destructible projectiles and collecting excess items.&lt;br /&gt;
&lt;br /&gt;
The most significant scoring point is destroying the destructible projectiles shot by the stage 4 boss.  These provide 5800 points each but are only shot by the boss at random times. Each attack the boss can choose between a time-consuming laser attack, and firing the projectiles with an equal probability of each. This means the number of projectiles that can be destroyed before the time limit and the boss escapes depends heavily on luck.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Points&lt;br /&gt;
|-&lt;br /&gt;
|Very small enemies (such as the goblin foot soldiers that run along the ground) and destructible projectiles destroyed ||Multiples of '''10 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Popcorn and other small enemies destroyed ||Multiples of '''100 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Large enemies destroyed ||Multiples of '''1,000 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Boss or parts of a boss (including the inactive boss ships at the end of stage 5) destroyed || Multiples of '''10,000 points''' (up to 120,000 for final boss)&lt;br /&gt;
|-&lt;br /&gt;
|Collecting coins when shot is at full power ||'''100 points''' per coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are no points awarded for the completion of a stage or completion of a loop.&lt;br /&gt;
&lt;br /&gt;
===  Example Scores ===&lt;br /&gt;
&lt;br /&gt;
A typical score at the end of a first loop where a large portion of enemies and all bosses are destroyed might be '''1,500,000'''. Record scores at the end of the first loop exceed '''1,900,000'''. See the [[STG Hall of Records]] for more scores.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
See [[{{FULLPAGENAME}}/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[[File:Mahou Daisakusen Intro Screen 0002.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
&lt;br /&gt;
This is the first game developed by Raizing.&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Sorcer Striker&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Sorcer Striker Title Screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Western release, Sorcer Striker, is a much easier game in both loops due to reduced rank.  However, the Korean version of Sorcer Striker has even higher rank than the Japanese version and so is the most difficult version.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mahou Daisakusen poster .jpg|Japanese poster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Mahou Daisakusen series]]&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Mahou_Daisakusen_Intro_Screen_0002.png&amp;diff=9309</id>
		<title>File:Mahou Daisakusen Intro Screen 0002.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Mahou_Daisakusen_Intro_Screen_0002.png&amp;diff=9309"/>
		<updated>2021-04-29T18:15:49Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An intro screen to Mahou Daisakusen/Sorcer Striker&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9308</id>
		<title>Mahou Daisakusen</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9308"/>
		<updated>2021-04-29T18:13:53Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Logo@2x.png|center|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Released in 1993, ''Mahou Daisakusen'' is the first game in the [[:Category:Mahou Daisakusen series|Mahou Daisakusen series]], and the first game developed by [[Raizing]]. It was released in the same year in the west with the title ''Sorcer Striker''.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #c4291d&lt;br /&gt;
|title = Mahou Daisakusen&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Mahou_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Raizing]]&lt;br /&gt;
|&lt;br /&gt;
|music = Atsuhiro Motoyama&lt;br /&gt;
|&lt;br /&gt;
|planning = Kazuyuki Nakashima&lt;br /&gt;
|&lt;br /&gt;
|program = Toyama Yuuichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizingmahou/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|art = Yokoo Kenichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizing/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1993&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Shippu Mahou Daisakusen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mahou Daisakusen Stage 1 Screenshot 0080.png|thumb]]&lt;br /&gt;
[[File:Mahou Daisakusen Screenshot Stage 2 0106.png|thumb]]&lt;br /&gt;
[[File:Mahou Daisakusen Screenshot Stage 5 0149.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
[[File:Joystick (Two Buttons).png|frameless|none|upright]]&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires standard '''shots''' from the ship at a semi-automatic rate.&lt;br /&gt;
* '''B:''' Activates a '''[[bomb]]'''. Bombs are the same between characters. The bomb will take a few frames to detonate if it does not touch a enemy, solid object or the top of the game play field. If any of the listed are touched by a bomb, the bombe will immediately explode. Iframes from the bomb are only active for the the duration of time the bomb explosion is on screen.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Gain &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Warrior &amp;lt;/small&amp;gt; !! Chitta &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Witch&amp;lt;/small&amp;gt; !! Miyamoto &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Samurai Dragon &amp;lt;/small&amp;gt; !! Bornnan &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Necromancer &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Portrait''' || [[File:Gain the Warrior character portrait from Mahou Daisakusen-Sorcer Striker.png]] || [[File:Portrait Chitta Mahou.png]] || [[File:Portrait Miyamoto Mahou.png]] || [[File:Portrait Bornnam Mahou.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Speed''' || Medium-Fast || Medium-Slow || Fast || Slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Weapons/Magic Books ===&lt;br /&gt;
&lt;br /&gt;
Each magic book corresponds to its own secondary shot type that varies between characters. You must collect 3 of the same book type to max out its fire power.&lt;br /&gt;
&lt;br /&gt;
*'''H-Book:''' Homing Shot Type&lt;br /&gt;
*'''F-Book:''' Forward Shot Type&lt;br /&gt;
*'''W-Book:''' Wide Shot Type&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Book !! Gain !! Chitta !! Miyamoto !! Bornnan&lt;br /&gt;
|-&lt;br /&gt;
| H || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| F || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| W || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Coin Bag/Coins:''' Coin bags will contain 4 coins each valued at 100 points, bags will release coins in a random direction when shot. Your shot level is determined by number of coins collected starting at shot level 1. Each level up requires its own set amount of coins after gaining the next level. Level 2: 1 coin, Level 3: 2 coins, Level 4: 3 coins, Level 5: 4 coins, Level 6: 12 coins. A total of 22 coins are needed to reach max shot power for your characters main shot.&lt;br /&gt;
*'''Bomb Icon:''' Bomb icons are dropped by predetermined enemies or scenery in each stage. You can carry as many bombs as you can get a hold of but the bomb counter will only display 9 in stock.&lt;br /&gt;
&lt;br /&gt;
=== Extra Lives ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extends are awarded every 300,000 points ''in the first loop only''. &lt;br /&gt;
&lt;br /&gt;
There are no 1up items or other ways to gain extra lives. &lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
&lt;br /&gt;
Rank in Mahou Daisakusen is a composite of several contributing elements.  It affects enemy HP, the number of bullets fired by enemy attacks and the timing and frequency of enemy attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
!Easy&lt;br /&gt;
!'''Medium'''&lt;br /&gt;
!Hard&lt;br /&gt;
!Harder&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Loop&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24 &lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Stage&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;28&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Shot Power &lt;br /&gt;
!0&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
!+&lt;br /&gt;
|0 &lt;br /&gt;
|1 &lt;br /&gt;
|2 &lt;br /&gt;
|3 &lt;br /&gt;
|4 &lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Character&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Sub-weapon&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Gain&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Chitta&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Miyamoto&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Bornham&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is also a survival element that increments every 4096 frames.  This resets to 0 upon death and at the beginning of each stage.  &lt;br /&gt;
The maximum rank value is 63.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
&lt;br /&gt;
There are six stages and a finale. A typical completion of all stages in the first loop might take approximately 29 minutes. &lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
&lt;br /&gt;
This game has 2 loops with the second being much harder due to the increase in rank. The second loop no longer rewards score extends and upon death the player character does not release any subweapon items to be recovered.  Due to the increased rank, enemies have much more HP and are more aggressive.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
Scoring is very simple and consists mainly of destroying enemies, any destructible projectiles and collecting excess items.&lt;br /&gt;
&lt;br /&gt;
The most significant scoring point is destroying the destructible projectiles shot by the stage 4 boss.  These provide 5800 points each but are only shot by the boss at random times. Each attack the boss can choose between a time-consuming laser attack, and firing the projectiles with an equal probability of each. This means the number of projectiles that can be destroyed before the time limit and the boss escapes depends heavily on luck.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Points&lt;br /&gt;
|-&lt;br /&gt;
|Very small enemies (such as the goblin foot soldiers that run along the ground) and destructible projectiles destroyed ||Multiples of '''10 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Popcorn and other small enemies destroyed ||Multiples of '''100 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Large enemies destroyed ||Multiples of '''1,000 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Boss or parts of a boss (including the inactive boss ships at the end of stage 5) destroyed || Multiples of '''10,000 points''' (up to 120,000 for final boss)&lt;br /&gt;
|-&lt;br /&gt;
|Collecting coins when shot is at full power ||'''100 points''' per coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are no points awarded for the completion of a stage or completion of a loop.&lt;br /&gt;
&lt;br /&gt;
===  Example Scores ===&lt;br /&gt;
&lt;br /&gt;
A typical score at the end of a first loop where a large portion of enemies and all bosses are destroyed might be '''1,500,000'''. Record scores at the end of the first loop exceed '''1,900,000'''. See the [[STG Hall of Records]] for more scores.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
See [[{{FULLPAGENAME}}/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
&lt;br /&gt;
This is the first game developed by Raizing.&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Sorcer Striker&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Sorcer Striker Title Screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Western release, Sorcer Striker, is a much easier game in both loops due to reduced rank.  However, the Korean version of Sorcer Striker has even higher rank than the Japanese version and so is the most difficult version.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mahou Daisakusen poster .jpg|Japanese poster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Mahou Daisakusen series]]&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9307</id>
		<title>Mahou Daisakusen</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9307"/>
		<updated>2021-04-29T18:13:35Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Logo@2x.png|center|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Released in 1993, ''Mahou Daisakusen'' is the first game in the [[:Category:Mahou Daisakusen series|Mahou Daisakusen series]], and the first game developed by [[Raizing]]. It was released in the same year in the west with the title ''Sorcer Striker''.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #c4291d&lt;br /&gt;
|title = Mahou Daisakusen&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Mahou_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Raizing]]&lt;br /&gt;
|&lt;br /&gt;
|music = Atsuhiro Motoyama&lt;br /&gt;
|&lt;br /&gt;
|planning = Kazuyuki Nakashima&lt;br /&gt;
|&lt;br /&gt;
|program = Toyama Yuuichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizingmahou/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|art = Yokoo Kenichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizing/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1993&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Shippu Mahou Daisakusen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mahou Daisakusen Stage 1 Screenshot 0080.png|thumb]]&lt;br /&gt;
[[File:Mahou Daisakusen Screenshot Stage 2 0106.png|thumb]]&lt;br /&gt;
[[File:Mahou Daisakusen Screenshot Stage 5 0149.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
[[File:Joystick (Two Buttons).png|frameless|none|upright]]&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires standard '''shots''' from the ship at a semi-automatic rate.&lt;br /&gt;
* '''B:''' Activates a '''[[bomb]]'''. Bombs are the same between characters. The bomb will take a few frames to detonate if it does not touch a enemy, solid object or the top of the game play field. If any of the listed are touched by a bomb, the bombe will immediately explode. Iframes from the bomb are only active for the the duration of time the bomb explosion is on screen.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Gain &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Warrior &amp;lt;/small&amp;gt; !! Chitta &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Witch&amp;lt;/small&amp;gt; !! Miyamoto &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Samurai Dragon &amp;lt;/small&amp;gt; !! Bornnan &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Necromancer &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Portrait''' || [[File:Gain the Warrior character portrait from Mahou Daisakusen-Sorcer Striker.png]] || [[File:Portrait Chitta Mahou.png]] || [[File:Portrait Miyamoto Mahou.png]] || [[File:Portrait Bornnam Mahou.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Speed''' || Medium-Fast || Medium-Slow || Fast || Slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Weapons/Magic Books ===&lt;br /&gt;
&lt;br /&gt;
Each magic book corresponds to its own secondary shot type that varies between characters. You must collect 3 of the same book type to max out its fire power.&lt;br /&gt;
&lt;br /&gt;
*'''H-Book:''' Homing Shot Type&lt;br /&gt;
*'''F-Book:''' Forward Shot Type&lt;br /&gt;
*'''W-Book:''' Wide Shot Type&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Book !! Gain !! Chitta !! Miyamoto !! Bornnan&lt;br /&gt;
|-&lt;br /&gt;
| H || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| F || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| W || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Coin Bag/Coins:''' Coin bags will contain 4 coins each valued at 100 points, bags will release coins in a random direction when shot. Your shot level is determined by number of coins collected starting at shot level 1. Each level up requires its own set amount of coins after gaining the next level. Level 2: 1 coin, Level 3: 2 coins, Level 4: 3 coins, Level 5: 4 coins, Level 6: 12 coins. A total of 22 coins are needed to reach max shot power for your characters main shot.&lt;br /&gt;
*'''Bomb Icon:''' Bomb icons are dropped by predetermined enemies or scenery in each stage. You can carry as many bombs as you can get a hold of but the bomb counter will only display 9 in stock.&lt;br /&gt;
&lt;br /&gt;
=== Extra Lives ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extends are awarded every 300,000 points ''in the first loop only''. &lt;br /&gt;
&lt;br /&gt;
There are no 1up items or other ways to gain extra lives. &lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Rank in Mahou Daisakusen is a composite of several contributing elements.  It affects enemy HP, the number of bullets fired by enemy attacks and the timing and frequency of enemy attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
!Easy&lt;br /&gt;
!'''Medium'''&lt;br /&gt;
!Hard&lt;br /&gt;
!Harder&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Loop&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24 &lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Stage&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;28&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Shot Power &lt;br /&gt;
!0&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
!+&lt;br /&gt;
|0 &lt;br /&gt;
|1 &lt;br /&gt;
|2 &lt;br /&gt;
|3 &lt;br /&gt;
|4 &lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Character&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Sub-weapon&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Gain&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Chitta&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Miyamoto&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Bornham&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is also a survival element that increments every 4096 frames.  This resets to 0 upon death and at the beginning of each stage.  &lt;br /&gt;
The maximum rank value is 63.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
&lt;br /&gt;
There are six stages and a finale. A typical completion of all stages in the first loop might take approximately 29 minutes. &lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
&lt;br /&gt;
This game has 2 loops with the second being much harder due to the increase in rank. The second loop no longer rewards score extends and upon death the player character does not release any subweapon items to be recovered.  Due to the increased rank, enemies have much more HP and are more aggressive.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
Scoring is very simple and consists mainly of destroying enemies, any destructible projectiles and collecting excess items.&lt;br /&gt;
&lt;br /&gt;
The most significant scoring point is destroying the destructible projectiles shot by the stage 4 boss.  These provide 5800 points each but are only shot by the boss at random times. Each attack the boss can choose between a time-consuming laser attack, and firing the projectiles with an equal probability of each. This means the number of projectiles that can be destroyed before the time limit and the boss escapes depends heavily on luck.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Points&lt;br /&gt;
|-&lt;br /&gt;
|Very small enemies (such as the goblin foot soldiers that run along the ground) and destructible projectiles destroyed ||Multiples of '''10 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Popcorn and other small enemies destroyed ||Multiples of '''100 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Large enemies destroyed ||Multiples of '''1,000 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Boss or parts of a boss (including the inactive boss ships at the end of stage 5) destroyed || Multiples of '''10,000 points''' (up to 120,000 for final boss)&lt;br /&gt;
|-&lt;br /&gt;
|Collecting coins when shot is at full power ||'''100 points''' per coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are no points awarded for the completion of a stage or completion of a loop.&lt;br /&gt;
&lt;br /&gt;
===  Example Scores ===&lt;br /&gt;
&lt;br /&gt;
A typical score at the end of a first loop where a large portion of enemies and all bosses are destroyed might be '''1,500,000'''. Record scores at the end of the first loop exceed '''1,900,000'''. See the [[STG Hall of Records]] for more scores.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
See [[{{FULLPAGENAME}}/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
&lt;br /&gt;
This is the first game developed by Raizing.&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Sorcer Striker&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Sorcer Striker Title Screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Western release, Sorcer Striker, is a much easier game in both loops due to reduced rank.  However, the Korean version of Sorcer Striker has even higher rank than the Japanese version and so is the most difficult version.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mahou Daisakusen poster .jpg|Japanese poster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Mahou Daisakusen series]]&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9306</id>
		<title>Mahou Daisakusen</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9306"/>
		<updated>2021-04-29T18:04:53Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Logo@2x.png|center|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Released in 1993, ''Mahou Daisakusen'' is the first game in the [[:Category:Mahou Daisakusen series|Mahou Daisakusen series]], and the first game developed by [[Raizing]]. It was released in the same year in the west with the title ''Sorcer Striker''.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #c4291d&lt;br /&gt;
|title = Mahou Daisakusen&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Mahou_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Raizing]]&lt;br /&gt;
|&lt;br /&gt;
|music = Atsuhiro Motoyama&lt;br /&gt;
|&lt;br /&gt;
|planning = Kazuyuki Nakashima&lt;br /&gt;
|&lt;br /&gt;
|program = Toyama Yuuichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizingmahou/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|art = Yokoo Kenichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizing/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1993&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Shippu Mahou Daisakusen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mahou Daisakusen Stage 1 Screenshot 0080.png|thumb]]&lt;br /&gt;
[[File:Mahou Daisakusen Screenshot Stage 2 0106.png|thumb]]&lt;br /&gt;
[[File:Mahou Daisakusen Screenshot Stage 5 0149.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
[[File:Joystick (Two Buttons).png|frameless|none|upright]]&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires standard '''shots''' from the ship at a semi-automatic rate.&lt;br /&gt;
* '''B:''' Activates a '''[[bomb]]'''. Bombs are the same between characters. The bomb will take a few frames to detonate if it does not touch a enemy, solid object or the top of the game play field. If any of the listed are touched by a bomb, the bombe will immediately explode. Iframes from the bomb are only active for the the duration of time the bomb explosion is on screen.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Gain &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Warrior &amp;lt;/small&amp;gt; !! Chitta &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Witch&amp;lt;/small&amp;gt; !! Miyamoto &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Samurai Dragon &amp;lt;/small&amp;gt; !! Bornnan &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Necromancer &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Portrait''' || [[File:Gain the Warrior character portrait from Mahou Daisakusen-Sorcer Striker.png]] || [[File:Portrait Chitta Mahou.png]] || [[File:Portrait Miyamoto Mahou.png]] || [[File:Portrait Bornnam Mahou.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Speed''' || Medium-Fast || Medium-Slow || Fast || Slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Weapons/Magic Books ===&lt;br /&gt;
&lt;br /&gt;
Each magic book corresponds to its own secondary shot type that varies between characters. You must collect 3 of the same book type to max out its fire power.&lt;br /&gt;
&lt;br /&gt;
*'''H-Book:''' Homing Shot Type&lt;br /&gt;
*'''F-Book:''' Forward Shot Type&lt;br /&gt;
*'''W-Book:''' Wide Shot Type&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Book !! Gain !! Chitta !! Miyamoto !! Bornnan&lt;br /&gt;
|-&lt;br /&gt;
| H || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| F || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| W || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
*'''Coin Bag/Coins:''' Coin bags will contain 4 coins each valued at 100 points, bags will release coins in a random direction when shot. Your shot level is determined by number of coins collected starting at shot level 1. Each level up requires its own set amount of coins after gaining the next level. Level 2: 1 coin, Level 3: 2 coins, Level 4: 3 coins, Level 5: 4 coins, Level 6: 12 coins. A total of 22 coins are needed to reach max shot power for your characters main shot.&lt;br /&gt;
*'''Bomb Icon:''' Bomb icons are dropped by predetermined enemies or scenery in each stage. You can carry as many bombs as you can get a hold of but the bomb counter will only display 9 in stock.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Rank in Mahou Daisakusen is a composite of several contributing elements.  It affects enemy HP, the number of bullets fired by enemy attacks and the timing and frequency of enemy attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
!Easy&lt;br /&gt;
!'''Medium'''&lt;br /&gt;
!Hard&lt;br /&gt;
!Harder&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Loop&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24 &lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Stage&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;28&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Shot Power &lt;br /&gt;
!0&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
!+&lt;br /&gt;
|0 &lt;br /&gt;
|1 &lt;br /&gt;
|2 &lt;br /&gt;
|3 &lt;br /&gt;
|4 &lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Character&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Sub-weapon&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Gain&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Chitta&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Miyamoto&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Bornham&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is also a survival element that increments every 4096 frames.  This resets to 0 upon death and at the beginning of each stage.  &lt;br /&gt;
The maximum rank value is 63.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
&lt;br /&gt;
There are six stages and a finale. A typical completion of all stages in the first loop might take approximately 29 minutes. &lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
&lt;br /&gt;
This game has 2 loops with the second being much harder due to the increase in rank. The second loop no longer rewards score extends and upon death the player character does not release any subweapon items to be recovered.  Due to the increased rank, enemies have much more HP and are more aggressive.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
Scoring is very simple and consists mainly of destroying enemies, any destructible projectiles and collecting excess items.&lt;br /&gt;
&lt;br /&gt;
The most significant scoring point is destroying the destructible projectiles shot by the stage 4 boss.  These provide 5800 points each but are only shot by the boss at random times. Each attack the boss can choose between a time-consuming laser attack, and firing the projectiles with an equal probability of each. This means the number of projectiles that can be destroyed before the time limit and the boss escapes depends heavily on luck.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Points&lt;br /&gt;
|-&lt;br /&gt;
|Very small enemies (such as the goblin foot soldiers that run along the ground) and destructible projectiles destroyed ||Multiples of '''10 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Popcorn and other small enemies destroyed ||Multiples of '''100 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Large enemies destroyed ||Multiples of '''1,000 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Boss or parts of a boss (including the inactive boss ships at the end of stage 5) destroyed || Multiples of '''10,000 points''' (up to 120,000 for final boss)&lt;br /&gt;
|-&lt;br /&gt;
|Collecting coins when shot is at full power ||'''100 points''' per coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are no points awarded for the completion of a stage or completion of a loop.&lt;br /&gt;
&lt;br /&gt;
===  Example Scores ===&lt;br /&gt;
&lt;br /&gt;
A typical score at the end of a first loop where a large portion of enemies and all bosses are destroyed might be '''1,500,000'''. Record scores at the end of the first loop exceed '''1,900,000'''. See the [[STG Hall of Records]] for more scores.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
See [[{{FULLPAGENAME}}/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
&lt;br /&gt;
This is the first game developed by Raizing.&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Sorcer Striker&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Sorcer Striker Title Screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Western release, Sorcer Striker, is a much easier game in both loops due to reduced rank.  However, the Korean version of Sorcer Striker has even higher rank than the Japanese version and so is the most difficult version.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mahou Daisakusen poster .jpg|Japanese poster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Mahou Daisakusen series]]&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9305</id>
		<title>Mahou Daisakusen</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9305"/>
		<updated>2021-04-29T18:04:23Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: /* Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Logo@2x.png|center|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Released in 1993, ''Mahou Daisakusen'' is the first game in the [[:Category:Mahou Daisakusen series|Mahou Daisakusen series]], and the first game developed by [[Raizing]]. It was released in the same year in the west with the title ''Sorcer Striker''.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #c4291d&lt;br /&gt;
|title = Mahou Daisakusen&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Mahou_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Raizing]]&lt;br /&gt;
|&lt;br /&gt;
|music = Atsuhiro Motoyama&lt;br /&gt;
|&lt;br /&gt;
|planning = Kazuyuki Nakashima&lt;br /&gt;
|&lt;br /&gt;
|program = Toyama Yuuichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizingmahou/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|art = Yokoo Kenichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizing/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1993&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Shippu Mahou Daisakusen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mahou Daisakusen Stage 1 Screenshot 0080.png|thumb]]&lt;br /&gt;
[[File:Mahou Daisakusen Screenshot Stage 2 0106.png|thumb]]&lt;br /&gt;
[[File:Mahou Daisakusen Screenshot Stage 5 0149.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
[[File:Joystick (Two Buttons).png|frameless|none|upright]]&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires standard '''shots''' from the ship at a semi-automatic rate.&lt;br /&gt;
* '''B:''' Activates a '''[[bomb]]'''. Bombs are the same between characters. The bomb will take a few frames to detonate if it does not touch a enemy, solid object or the top of the game play field. If any of the listed are touched by a bomb, the bombe will immediately explode. Iframes from the bomb are only active for the the duration of time the bomb explosion is on screen.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Gain &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Warrior &amp;lt;/small&amp;gt; !! Chitta &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Witch&amp;lt;/small&amp;gt; !! Miyamoto &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Samurai Dragon &amp;lt;/small&amp;gt; !! Bornnan &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Necromancer &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Portrait''' || [[File:Gain the Warrior character portrait from Mahou Daisakusen-Sorcer Striker.png]] || [[File:Portrait Chitta Mahou.png]] || [[File:Portrait Miyamoto Mahou.png]] || [[File:Portrait Bornnam Mahou.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Speed''' || Medium-Fast || Medium-Slow || Fast || Slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Weapons/Magic Books ===&lt;br /&gt;
&lt;br /&gt;
Each magic book corresponds to its own secondary shot type that varies between characters. You must collect 3 of the same book type to max out its fire power.&lt;br /&gt;
&lt;br /&gt;
*'''H-Book:''' Homing Shot Type&lt;br /&gt;
*'''F-Book:''' Forward Shot Type&lt;br /&gt;
*'''W-Book:''' Wide Shot Type&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Book !! Gain !! Chitta !! Miyamoto !! Bornnan&lt;br /&gt;
|-&lt;br /&gt;
| H || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| F || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| W || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
*'''Coin Bag/Coins:''' Coin bags will contain 4 coins each valued at 100 points, bags will release coins in a random direction when shot. Your shot level is determined by number of coins collected starting at shot level 1. Each level up requires its own set amount of coins after gaining the next level. Level 2: 1 coin, Level 3: 2 coins, Level 4: 3 coins, Level 5: 4 coins, Level 6: 12 coins. A total of 22 coins are needed to reach max shot power for your characters main shot.&lt;br /&gt;
*'''Bomb Icon:''' Bomb icons are dropped by predetermined enemies or scenery in each stage. You can carry as many bombs as you can get a hold of but the bomb counter will only display 9 in stock.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Rank in Mahou Daisakusen is a composite of several contributing elements.  It affects enemy HP, the number of bullets fired by enemy attacks and the timing and frequency of enemy attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
!Easy&lt;br /&gt;
!'''Medium'''&lt;br /&gt;
!Hard&lt;br /&gt;
!Harder&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Loop&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24 &lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Stage&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;28&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Shot Power &lt;br /&gt;
!0&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
!+&lt;br /&gt;
|0 &lt;br /&gt;
|1 &lt;br /&gt;
|2 &lt;br /&gt;
|3 &lt;br /&gt;
|4 &lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Character&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Sub-weapon&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Gain&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Chitta&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Miyamoto&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Bornham&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is also a survival element that increments every 4096 frames.  This resets to 0 upon death and at the beginning of each stage.  &lt;br /&gt;
The maximum rank value is 63.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
&lt;br /&gt;
There are six stages and a finale. A typical completion of all stages in the first loop might take approximately 29 minutes. &lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
&lt;br /&gt;
This game has 2 loops with the second being much harder due to the increase in rank. The second loop no longer rewards score extends and upon death the player character does not release any subweapon items to be recovered.  Due to the increased rank, enemies have much more HP and are more aggressive.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple and consists mainly of destroying enemies, any destructible projectiles and collecting excess items.&lt;br /&gt;
&lt;br /&gt;
The most significant scoring point is destroying the destructible projectiles shot by the stage 4 boss.  These provide 5800 points each but are only shot by the boss at random times. Each attack the boss can choose between a time-consuming laser attack, and firing the projectiles with an equal probability of each. This means the number of projectiles that can be destroyed before the time limit and the boss escapes depends heavily on luck.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Points&lt;br /&gt;
|-&lt;br /&gt;
|Very small enemies (such as the goblin foot soldiers that run along the ground) and destructible projectiles destroyed ||Multiples of '''10 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Popcorn and other small enemies destroyed ||Multiples of '''100 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Large enemies destroyed ||Multiples of '''1,000 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Boss or parts of a boss (including the inactive boss ships at the end of stage 5) destroyed || Multiples of '''10,000 points''' (up to 120,000 for final boss)&lt;br /&gt;
|-&lt;br /&gt;
|Collecting coins when shot is at full power ||'''100 points''' per coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are no points awarded for the completion of a stage or completion of a loop.&lt;br /&gt;
&lt;br /&gt;
===  Example Scores ===&lt;br /&gt;
&lt;br /&gt;
A typical score at the end of a first loop where a large portion of enemies and all bosses are destroyed might be '''1,500,000'''. Record scores at the end of the first loop exceed '''1,900,000'''. See the [[STG Hall of Records]] for more scores.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
See [[{{FULLPAGENAME}}/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
&lt;br /&gt;
This is the first game developed by Raizing.&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Sorcer Striker&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Sorcer Striker Title Screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Western release, Sorcer Striker, is a much easier game in both loops due to reduced rank.  However, the Korean version of Sorcer Striker has even higher rank than the Japanese version and so is the most difficult version.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mahou Daisakusen poster .jpg|Japanese poster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Mahou Daisakusen series]]&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9304</id>
		<title>Mahou Daisakusen</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9304"/>
		<updated>2021-04-29T17:57:17Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Logo@2x.png|center|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Released in 1993, ''Mahou Daisakusen'' is the first game in the [[:Category:Mahou Daisakusen series|Mahou Daisakusen series]], and the first game developed by [[Raizing]]. It was released in the same year in the west with the title ''Sorcer Striker''.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #c4291d&lt;br /&gt;
|title = Mahou Daisakusen&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Mahou_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Raizing]]&lt;br /&gt;
|&lt;br /&gt;
|music = Atsuhiro Motoyama&lt;br /&gt;
|&lt;br /&gt;
|planning = Kazuyuki Nakashima&lt;br /&gt;
|&lt;br /&gt;
|program = Toyama Yuuichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizingmahou/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|art = Yokoo Kenichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizing/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1993&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Shippu Mahou Daisakusen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mahou Daisakusen Stage 1 Screenshot 0080.png|thumb]]&lt;br /&gt;
[[File:Mahou Daisakusen Screenshot Stage 2 0106.png|thumb]]&lt;br /&gt;
[[File:Mahou Daisakusen Screenshot Stage 5 0149.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
[[File:Joystick (Two Buttons).png|frameless|none|upright]]&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires standard '''shots''' from the ship at a semi-automatic rate.&lt;br /&gt;
* '''B:''' Activates a '''[[bomb]]'''. Bombs are the same between characters. The bomb will take a few frames to detonate if it does not touch a enemy, solid object or the top of the game play field. If any of the listed are touched by a bomb, the bombe will immediately explode. Iframes from the bomb are only active for the the duration of time the bomb explosion is on screen.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Gain &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Warrior &amp;lt;/small&amp;gt; !! Chitta &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Witch&amp;lt;/small&amp;gt; !! Miyamoto &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Samurai Dragon &amp;lt;/small&amp;gt; !! Bornnan &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Necromancer &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Portrait''' || [[File:Gain the Warrior character portrait from Mahou Daisakusen-Sorcer Striker.png]] || [[File:Portrait Chitta Mahou.png]] || [[File:Portrait Miyamoto Mahou.png]] || [[File:Portrait Bornnam Mahou.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Speed''' || Medium-Fast || Medium-Slow || Fast || Slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Weapons/Magic Books ===&lt;br /&gt;
&lt;br /&gt;
Each magic book corresponds to its own secondary shot type that varies between characters. You must collect 3 of the same book type to max out its fire power.&lt;br /&gt;
&lt;br /&gt;
*'''H-Book:''' Homing Shot Type&lt;br /&gt;
*'''F-Book:''' Forward Shot Type&lt;br /&gt;
*'''W-Book:''' Wide Shot Type&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Book !! Gain !! Chitta !! Miyamoto !! Bornnan&lt;br /&gt;
|-&lt;br /&gt;
| H || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| F || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| W || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
*'''Coin Bag/Coins:''' Coin bags will contain 4 coins each valued at 100 points, bags will release coins in a random direction when shot. Your shot level is determined by number of coins collected starting at shot level 1. Each level up requires its own set amount of coins after gaining the next level. Level 2: 1 coin, Level 3: 2 coins, Level 4: 3 coins, Level 5: 4 coins, Level 6: 12 coins. A total of 22 coins are needed to reach max shot power for your characters main shot.&lt;br /&gt;
*'''Bomb Icon:''' Bomb icons are dropped by predetermined enemies or scenery in each stage. You can carry as many bombs as you can get a hold of but the bomb counter will only display 9 in stock.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Rank in Mahou Daisakusen is a composite of several contributing elements.  It affects enemy HP, the number of bullets fired by enemy attacks and the timing and frequency of enemy attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
!Easy&lt;br /&gt;
!'''Medium'''&lt;br /&gt;
!Hard&lt;br /&gt;
!Harder&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Loop&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24 &lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Stage&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;28&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Shot Power &lt;br /&gt;
!0&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
!+&lt;br /&gt;
|0 &lt;br /&gt;
|1 &lt;br /&gt;
|2 &lt;br /&gt;
|3 &lt;br /&gt;
|4 &lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Character&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Sub-weapon&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Gain&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Chitta&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Miyamoto&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Bornham&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is also a survival element that increments every 4096 frames.  This resets to 0 upon death and at the beginning of each stage.  &lt;br /&gt;
The maximum rank value is 63.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
&lt;br /&gt;
There are six stages and a finale. A typical completion of all stages in the first loop might take approximately 29 minutes. &lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
&lt;br /&gt;
This game has 2 loops with the second being much harder due to the increase in rank. The second loop no longer rewards score extends and upon death the player character does not release any subweapon items to be recovered.  Due to the increased rank, enemies have much more HP and are more aggressive.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple and consists mainly of destroying enemies, any destructible projectiles and collecting excess items.&lt;br /&gt;
&lt;br /&gt;
The most significant scoring point is destroying the destructible projectiles shot by the stage 4 boss.  These provide 5800 points each but are only shot by the boss at random times. Each attack the boss can choose between a time-consuming laser attack, and firing the projectiles with an equal probability of each. This means the number of projectiles that can be destroyed before the time limit and the boss escapes depends heavily on luck.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Points&lt;br /&gt;
|-&lt;br /&gt;
|Very small enemies (such as the goblin foot soldiers that run along the ground) and destructible projectiles destroyed ||Multiples of '''10 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Popcorn and other small enemies destroyed ||Multiples of '''100 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Large enemies ||Multiples of '''1,000 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Boss or parts of a boss (including the inactive boss ships at the end of stage 5) destroyed || Multiples of '''10,000 points''' (up to 120,000 for final boss)&lt;br /&gt;
|-&lt;br /&gt;
|Collecting coins when shot is at full power ||'''100 points''' per coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are no points awarded for the completion of a stage or completion of a loop.&lt;br /&gt;
&lt;br /&gt;
===  Example Scores ===&lt;br /&gt;
&lt;br /&gt;
A typical score at the end of a first loop where a large portion of enemies and all bosses are destroyed might be '''1,500,000'''. Record scores at the end of the first loop exceed '''1,900,000'''. See the [[STG Hall of Records]] for more scores.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
See [[{{FULLPAGENAME}}/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
&lt;br /&gt;
This is the first game developed by Raizing.&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Sorcer Striker&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Sorcer Striker Title Screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Western release, Sorcer Striker, is a much easier game in both loops due to reduced rank.  However, the Korean version of Sorcer Striker has even higher rank than the Japanese version and so is the most difficult version.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mahou Daisakusen poster .jpg|Japanese poster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Mahou Daisakusen series]]&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9303</id>
		<title>Mahou Daisakusen</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9303"/>
		<updated>2021-04-29T17:52:02Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Logo@2x.png|center|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Released in 1993, ''Mahou Daisakusen'' is the first game in the [[:Category:Mahou Daisakusen series|Mahou Daisakusen series]], and the first game developed by [[Raizing]]. It was released in the same year in the west with the title ''Sorcer Striker''.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #c4291d&lt;br /&gt;
|title = Mahou Daisakusen&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Mahou_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Raizing]]&lt;br /&gt;
|&lt;br /&gt;
|music = Atsuhiro Motoyama&lt;br /&gt;
|&lt;br /&gt;
|planning = Kazuyuki Nakashima&lt;br /&gt;
|&lt;br /&gt;
|program = Toyama Yuuichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizingmahou/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|art = Yokoo Kenichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizing/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1993&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Shippu Mahou Daisakusen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mahou Daisakusen Stage 1 Screenshot 0080.png|thumb]]&lt;br /&gt;
[[File:Mahou Daisakusen Screenshot Stage 2 0106.png|thumb]]&lt;br /&gt;
[[File:Mahou Daisakusen Screenshot Stage 5 0149.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
[[File:Joystick (Two Buttons).png|frameless|none|upright]]&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires standard '''shots''' from the ship at a semi-automatic rate.&lt;br /&gt;
* '''B:''' Activates a '''[[bomb]]'''. Bombs are the same between characters. The bomb will take a few frames to detonate if it does not touch a enemy, solid object or the top of the game play field. If any of the listed are touched by a bomb, the bombe will immediately explode. Iframes from the bomb are only active for the the duration of time the bomb explosion is on screen.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Gain &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Warrior &amp;lt;/small&amp;gt; !! Chitta &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Witch&amp;lt;/small&amp;gt; !! Miyamoto &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Samurai Dragon &amp;lt;/small&amp;gt; !! Bornnan &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Necromancer &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Portrait''' || [[File:Gain the Warrior character portrait from Mahou Daisakusen-Sorcer Striker.png]] || [[File:Portrait Chitta Mahou.png]] || [[File:Portrait Miyamoto Mahou.png]] || [[File:Portrait Bornnam Mahou.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Speed''' || Medium-Fast || Medium-Slow || Fast || Slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Weapons/Magic Books ===&lt;br /&gt;
&lt;br /&gt;
Each magic book corresponds to its own secondary shot type that varies between characters. You must collect 3 of the same book type to max out its fire power.&lt;br /&gt;
&lt;br /&gt;
*'''H-Book:''' Homing Shot Type&lt;br /&gt;
*'''F-Book:''' Forward Shot Type&lt;br /&gt;
*'''W-Book:''' Wide Shot Type&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Book !! Gain !! Chitta !! Miyamoto !! Bornnan&lt;br /&gt;
|-&lt;br /&gt;
| H || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| F || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| W || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
*'''Coin Bag/Coins:''' Coin bags will contain 4 coins each valued at 100 points, bags will release coins in a random direction when shot. Your shot level is determined by number of coins collected starting at shot level 1. Each level up requires its own set amount of coins after gaining the next level. Level 2: 1 coin, Level 3: 2 coins, Level 4: 3 coins, Level 5: 4 coins, Level 6: 12 coins. A total of 22 coins are needed to reach max shot power for your characters main shot.&lt;br /&gt;
*'''Bomb Icon:''' Bomb icons are dropped by predetermined enemies or scenery in each stage. You can carry as many bombs as you can get a hold of but the bomb counter will only display 9 in stock.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Rank in Mahou Daisakusen is a composite of several contributing elements.  It affects enemy HP, the number of bullets fired by enemy attacks and the timing and frequency of enemy attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
!Easy&lt;br /&gt;
!'''Medium'''&lt;br /&gt;
!Hard&lt;br /&gt;
!Harder&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Loop&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24 &lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Stage&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;28&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Shot Power &lt;br /&gt;
!0&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
!+&lt;br /&gt;
|0 &lt;br /&gt;
|1 &lt;br /&gt;
|2 &lt;br /&gt;
|3 &lt;br /&gt;
|4 &lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Character&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Sub-weapon&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Gain&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Chitta&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Miyamoto&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Bornham&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is also a survival element that increments every 4096 frames.  This resets to 0 upon death and at the beginning of each stage.  &lt;br /&gt;
The maximum rank value is 63.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
&lt;br /&gt;
There are six stages and a finale. A typical completion of all stages in the first loop might take approximately 29 minutes. &lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
&lt;br /&gt;
This game has 2 loops with the second being much harder due to the increase in rank. The second loop no longer rewards score extends and upon death the player character does not release any subweapon items to be recovered.  Due to the increased rank, enemies have much more HP and are more aggressive.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple and consists mainly of destroying enemies, any destructible projectiles and collecting excess items.&lt;br /&gt;
&lt;br /&gt;
The most significant scoring point is destroying the destructible projectiles shot by the stage 4 boss.  These provide 5800 points each but are only shot by the boss at random times. Each attack the boss can choose between a time-consuming laser attack, and firing the projectiles with an equal probability of each. This means the number of projectiles that can be destroyed before the time limit and the boss escapes depends heavily on luck.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Points&lt;br /&gt;
|-&lt;br /&gt;
|Very small enemies (such as the goblin foot soldiers that run along the ground) and destructible projectiles destroyed ||Multiples of '''10 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Popcorn and other small enemies destroyed ||Multiples of '''100 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Large enemies ||Multiples of '''1,000 points'''&lt;br /&gt;
|-&lt;br /&gt;
|Boss or parts of a boss (including the inactive boss ships at the end of stage 5) destroyed || Multiples of '''10,000 points''' (up to 120,000 for final boss)&lt;br /&gt;
|-&lt;br /&gt;
|Collecting coins when shot is at full power ||'''100 points''' per coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are no points awarded for the completion of a stage or completion of a loop.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
See [[{{FULLPAGENAME}}/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
&lt;br /&gt;
This is the first game developed by Raizing.&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Sorcer Striker&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Sorcer Striker Title Screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Western release, Sorcer Striker, is a much easier game in both loops due to reduced rank.  However, the Korean version of Sorcer Striker has even higher rank than the Japanese version and so is the most difficult version.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mahou Daisakusen poster .jpg|Japanese poster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Mahou Daisakusen series]]&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Technosoft&amp;diff=9301</id>
		<title>Technosoft</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Technosoft&amp;diff=9301"/>
		<updated>2021-04-29T17:21:29Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Technosoft Logo.png|center|500px]]&lt;br /&gt;
== Technosoft Co.,Ltd ==&lt;br /&gt;
&lt;br /&gt;
Technosoft was founded in 1980 as Sasebo Microcomputer Center, before changing its name in 1982. They are also known as Tecnosoft.&lt;br /&gt;
&lt;br /&gt;
As well as shmups, they are also known for developing the Herzog games, early RTS games with shooting elements. &lt;br /&gt;
&lt;br /&gt;
=== Shooting games developed by Technosoft ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title !! Release Date !! Original System !! Publisher&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Force]]&lt;br /&gt;
|1983&lt;br /&gt;
|X1&lt;br /&gt;
|Technosoft&lt;br /&gt;
|-&lt;br /&gt;
|[[Feedback]]&lt;br /&gt;
|1988&lt;br /&gt;
|MSX&lt;br /&gt;
|Technosoft&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Force II]]&lt;br /&gt;
|1988&lt;br /&gt;
|X68000&lt;br /&gt;
|Technosoft&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Force III]]&lt;br /&gt;
|1990&lt;br /&gt;
|Mega Drive&lt;br /&gt;
|Technosoft&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Force IV]]&lt;br /&gt;
|1992&lt;br /&gt;
|Mega Drive&lt;br /&gt;
|Technosoft&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Master]]&lt;br /&gt;
|1993&lt;br /&gt;
|Mega Drive&lt;br /&gt;
|Technosoft&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper Duel]]&lt;br /&gt;
|1993&lt;br /&gt;
|Arcade&lt;br /&gt;
|Technosoft&lt;br /&gt;
|-&lt;br /&gt;
|[[Blast Wind]]&lt;br /&gt;
|1997&lt;br /&gt;
|Saturn&lt;br /&gt;
|Technosoft&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Force V]]&lt;br /&gt;
|1997&lt;br /&gt;
|Saturn&lt;br /&gt;
|Technosoft&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Technosoft&amp;diff=9300</id>
		<title>Technosoft</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Technosoft&amp;diff=9300"/>
		<updated>2021-04-29T17:18:13Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: /* Technosoft Co.,Ltd */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Technosoft Logo.png|center|400px]]&lt;br /&gt;
== Technosoft Co.,Ltd ==&lt;br /&gt;
&lt;br /&gt;
Technosoft was founded in 1980 as Sasebo Microcomputer Center, before changing its name in 1982. They are also known as Tecnosoft.&lt;br /&gt;
&lt;br /&gt;
As well as shmups, they are also known for developing the Herzog games, early RTS games with shooting elements. &lt;br /&gt;
&lt;br /&gt;
=== Shooting games developed by Technosoft ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title !! Release Date !! Original System !! Publisher&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Force]]&lt;br /&gt;
|1983&lt;br /&gt;
|X1&lt;br /&gt;
|Technosoft&lt;br /&gt;
|-&lt;br /&gt;
|[[Feedback]]&lt;br /&gt;
|1988&lt;br /&gt;
|MSX&lt;br /&gt;
|Technosoft&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Force II]]&lt;br /&gt;
|1988&lt;br /&gt;
|X68000&lt;br /&gt;
|Technosoft&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Force III]]&lt;br /&gt;
|1990&lt;br /&gt;
|Mega Drive&lt;br /&gt;
|Technosoft&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Force IV]]&lt;br /&gt;
|1992&lt;br /&gt;
|Mega Drive&lt;br /&gt;
|Technosoft&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Master]]&lt;br /&gt;
|1993&lt;br /&gt;
|Mega Drive&lt;br /&gt;
|Technosoft&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper Duel]]&lt;br /&gt;
|1993&lt;br /&gt;
|Arcade&lt;br /&gt;
|Technosoft&lt;br /&gt;
|-&lt;br /&gt;
|[[Blast Wind]]&lt;br /&gt;
|1997&lt;br /&gt;
|Saturn&lt;br /&gt;
|Technosoft&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Force V]]&lt;br /&gt;
|1997&lt;br /&gt;
|Saturn&lt;br /&gt;
|Technosoft&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Technosoft&amp;diff=9299</id>
		<title>Technosoft</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Technosoft&amp;diff=9299"/>
		<updated>2021-04-29T17:17:47Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: /* Technosoft Co.,Ltd */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Technosoft Logo.png|center|400px]]&lt;br /&gt;
== Technosoft Co.,Ltd ==&lt;br /&gt;
&lt;br /&gt;
Technosoft was founded in 1980 as Sasebo Microcomputer Center, before changing its name in 1982. They are also known as Tecnosoft.&lt;br /&gt;
&lt;br /&gt;
As well as shmups, Technosoft are also known for the Herzog games, early RTS games with shooting elements. &lt;br /&gt;
&lt;br /&gt;
=== Shooting games developed by Technosoft ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title !! Release Date !! Original System !! Publisher&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Force]]&lt;br /&gt;
|1983&lt;br /&gt;
|X1&lt;br /&gt;
|Technosoft&lt;br /&gt;
|-&lt;br /&gt;
|[[Feedback]]&lt;br /&gt;
|1988&lt;br /&gt;
|MSX&lt;br /&gt;
|Technosoft&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Force II]]&lt;br /&gt;
|1988&lt;br /&gt;
|X68000&lt;br /&gt;
|Technosoft&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Force III]]&lt;br /&gt;
|1990&lt;br /&gt;
|Mega Drive&lt;br /&gt;
|Technosoft&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Force IV]]&lt;br /&gt;
|1992&lt;br /&gt;
|Mega Drive&lt;br /&gt;
|Technosoft&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Master]]&lt;br /&gt;
|1993&lt;br /&gt;
|Mega Drive&lt;br /&gt;
|Technosoft&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper Duel]]&lt;br /&gt;
|1993&lt;br /&gt;
|Arcade&lt;br /&gt;
|Technosoft&lt;br /&gt;
|-&lt;br /&gt;
|[[Blast Wind]]&lt;br /&gt;
|1997&lt;br /&gt;
|Saturn&lt;br /&gt;
|Technosoft&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Force V]]&lt;br /&gt;
|1997&lt;br /&gt;
|Saturn&lt;br /&gt;
|Technosoft&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Technosoft&amp;diff=9298</id>
		<title>Technosoft</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Technosoft&amp;diff=9298"/>
		<updated>2021-04-29T16:58:23Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: /* Shooting games developed by Technosoft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Technosoft Logo.png|center|400px]]&lt;br /&gt;
== Technosoft Co.,Ltd ==&lt;br /&gt;
&lt;br /&gt;
Technosoft was founded in 1980 as Sasebo Microcomputer Center, before changing its name in 1982.&lt;br /&gt;
&lt;br /&gt;
=== Shooting games developed by Technosoft ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title !! Release Date !! Original System !! Publisher&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Force&lt;br /&gt;
|1983&lt;br /&gt;
|X1&lt;br /&gt;
|Technosoft&lt;br /&gt;
|-&lt;br /&gt;
|Feedback&lt;br /&gt;
|1988&lt;br /&gt;
|MSX&lt;br /&gt;
|Technosoft&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Force II&lt;br /&gt;
|1988&lt;br /&gt;
|X68000&lt;br /&gt;
|Technosoft&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
''Coming soon...''&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Technosoft&amp;diff=9297</id>
		<title>Technosoft</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Technosoft&amp;diff=9297"/>
		<updated>2021-04-29T16:38:44Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: Created page with &amp;quot;400px == Technosoft Co.,Ltd ==  Technosoft was founded in 1980 as Sasebo Microcomputer Center, before changing its name in 1982.  === Shoot...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Technosoft Logo.png|center|400px]]&lt;br /&gt;
== Technosoft Co.,Ltd ==&lt;br /&gt;
&lt;br /&gt;
Technosoft was founded in 1980 as Sasebo Microcomputer Center, before changing its name in 1982.&lt;br /&gt;
&lt;br /&gt;
=== Shooting games developed by Technosoft ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title !! Release Date !! System !! Publisher&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
''Coming soon...''&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Technosoft_Logo.png&amp;diff=9296</id>
		<title>File:Technosoft Logo.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Technosoft_Logo.png&amp;diff=9296"/>
		<updated>2021-04-29T16:34:41Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Logo of shmup developer, Technosoft&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Qute&amp;diff=9196</id>
		<title>Qute</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Qute&amp;diff=9196"/>
		<updated>2021-04-22T21:40:00Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: Created page with &amp;quot;200px  == Qute Corporation ==   Qute Corporation was established in September 1999. &amp;lt;ref&amp;gt;https://qute.co.jp/company-all/%e4%bc%9a%e7%a4%be%e6%a6%...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Qute Logo.png|center|200px]]&lt;br /&gt;
&lt;br /&gt;
== Qute Corporation == &lt;br /&gt;
&lt;br /&gt;
Qute Corporation was established in September 1999. &amp;lt;ref&amp;gt;https://qute.co.jp/company-all/%e4%bc%9a%e7%a4%be%e6%a6%82%e8%a6%81/&amp;lt;/ref&amp;gt; They work on software in multiple industries including healthcare as well as developing games.&lt;br /&gt;
&lt;br /&gt;
=== Shooting games developed by Qute === &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title !! Release Date !! System !! Publisher&lt;br /&gt;
|-&lt;br /&gt;
|[[Judgement Silversword]]&lt;br /&gt;
|2004&lt;br /&gt;
|WonderSwan Color&lt;br /&gt;
|Qute&lt;br /&gt;
|-&lt;br /&gt;
|[[Cardinal Sins]]&lt;br /&gt;
|2004&lt;br /&gt;
|WonderSwan Color&lt;br /&gt;
|Qute&lt;br /&gt;
|-&lt;br /&gt;
|[[Eschatos]]&lt;br /&gt;
|2011&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|Qute&lt;br /&gt;
|-&lt;br /&gt;
|[[Ginga Force]]&lt;br /&gt;
|2013 &lt;br /&gt;
|Xbox 360&lt;br /&gt;
|Qute{{unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Natsuki Chronicles]]&lt;br /&gt;
|2019 &lt;br /&gt;
|Xbox One&lt;br /&gt;
|Qute{{unconfirmed}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Qute_Logo.png&amp;diff=9195</id>
		<title>File:Qute Logo.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Qute_Logo.png&amp;diff=9195"/>
		<updated>2021-04-22T21:27:55Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Logo of shmup developer Qute Corporation&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9138</id>
		<title>Mahou Daisakusen</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9138"/>
		<updated>2021-04-21T23:02:00Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Logo@2x.png|center|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Released in 1993, ''Mahou Daisakusen'' is the first game in the [[:Category:Mahou Daisakusen series|Mahou Daisakusen series]], and the first game developed by [[Raizing]]. It was released in the same year in the west with the title ''Sorcer Striker''.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #c4291d&lt;br /&gt;
|title = Mahou Daisakusen&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Mahou_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Raizing]]&lt;br /&gt;
|&lt;br /&gt;
|music = Atsuhiro Motoyama&lt;br /&gt;
|&lt;br /&gt;
|planning = Kazuyuki Nakashima&lt;br /&gt;
|&lt;br /&gt;
|program = Toyama Yuuichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizingmahou/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|art = Yokoo Kenichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizing/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1993&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Shippu Mahou Daisakusen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mahou Daisakusen Stage 1 Screenshot 0080.png|thumb]]&lt;br /&gt;
[[File:Mahou Daisakusen Screenshot Stage 2 0106.png|thumb]]&lt;br /&gt;
[[File:Mahou Daisakusen Screenshot Stage 5 0149.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
[[File:Joystick (Two Buttons).png|frameless|none|upright]]&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires standard '''shots''' from the ship at a semi-automatic rate.&lt;br /&gt;
* '''B:''' Activates a '''[[bomb]]'''. Bombs are the same between characters. The bomb will take a few frames to detonate if it does not touch a enemy, solid object or the top of the game play field. If any of the listed are touched by a bomb, the bombe will immediately explode. Iframes from the bomb are only active for the the duration of time the bomb explosion is on screen.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Gain &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Warrior &amp;lt;/small&amp;gt; !! Chitta &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Witch&amp;lt;/small&amp;gt; !! Miyamoto &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Samurai Dragon &amp;lt;/small&amp;gt; !! Bornnan &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Necromancer &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Portrait''' || [[File:Gain the Warrior character portrait from Mahou Daisakusen-Sorcer Striker.png]] || [[File:Portrait Chitta Mahou.png]] || [[File:Portrait Miyamoto Mahou.png]] || [[File:Portrait Bornnam Mahou.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Speed''' || Medium-Fast || Medium-Slow || Fast || Slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Weapons/Magic Books ===&lt;br /&gt;
&lt;br /&gt;
Each magic book corresponds to its own secondary shot type that varies between characters. You must collect 3 of the same book type to max out its fire power.&lt;br /&gt;
&lt;br /&gt;
*'''H-Book:''' Homing Shot Type&lt;br /&gt;
*'''F-Book:''' Forward Shot Type&lt;br /&gt;
*'''W-Book:''' Wide Shot Type&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Book !! Gain !! Chitta !! Miyamoto !! Bornnan&lt;br /&gt;
|-&lt;br /&gt;
| H || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| F || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| W || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
*'''Coin Bag/Coins:''' Coin bags will contain 4 coins each valued at 100 points, bags will release coins in a random direction when shot. Your shot level is determined by number of coins collected starting at shot level 1. Each level up requires its own set amount of coins after gaining the next level. Level 2: 1 coin, Level 3: 2 coins, Level 4: 3 coins, Level 5: 4 coins, Level 6: 12 coins. A total of 22 coins are needed to reach max shot power for your characters main shot.&lt;br /&gt;
*'''Bomb Icon:''' Bomb icons are dropped by predetermined enemies or scenery in each stage. You can carry as many bombs as you can get a hold of but the bomb counter will only display 9 in stock.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Rank in Mahou Daisakusen is a composite of several contributing elements.  It affects enemy HP, the number of bullets fired by enemy attacks and the timing and frequency of enemy attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
!Easy&lt;br /&gt;
!'''Medium'''&lt;br /&gt;
!Hard&lt;br /&gt;
!Harder&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Loop&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24 &lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Stage&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;28&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Shot Power &lt;br /&gt;
!0&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
!+&lt;br /&gt;
|0 &lt;br /&gt;
|1 &lt;br /&gt;
|2 &lt;br /&gt;
|3 &lt;br /&gt;
|4 &lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Character&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Sub-weapon&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Gain&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Chitta&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Miyamoto&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Bornham&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is also a survival element that increments every 4096 frames.  This resets to 0 upon death and at the beginning of each stage.  &lt;br /&gt;
The maximum rank value is 63.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
&lt;br /&gt;
There are six stages and a finale. A typical completion of all stages in the first loop might take approximately 29 minutes. &lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
&lt;br /&gt;
This game has 2 loops with the second being much harder due to the increase in rank. The second loop no longer rewards score extends and upon death the player character does not release any subweapon items to be recovered.  Due to the increased rank, enemies have much more HP and are more aggressive.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple and consists mainly of destroying enemies, any destructible projectiles and collecting excess items.&lt;br /&gt;
The most significant scoring point is destroying the destructible projectiles shot by the stage 4 boss.  These provide 5800 points each but are only shot by the boss at random times.&lt;br /&gt;
Each attack the boss can choose between a time-consuming laser attack, and firing the projectiles with an equal probability of each.  This means the number of projectiles that can be destroyed before the time limit and the boss escapes depends heavily on luck.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
See [[{{FULLPAGENAME}}/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
&lt;br /&gt;
This is the first game developed by Raizing.&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Sorcer Striker&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Sorcer Striker Title Screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Western release, Sorcer Striker, is a much easier game in both loops due to reduced rank.  However, the Korean version of Sorcer Striker has even higher rank than the Japanese version and so is the most difficult version.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mahou Daisakusen poster .jpg|Japanese poster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Mahou Daisakusen series]]&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Mahou_Daisakusen_Screenshot_Stage_5_0149.png&amp;diff=9137</id>
		<title>File:Mahou Daisakusen Screenshot Stage 5 0149.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Mahou_Daisakusen_Screenshot_Stage_5_0149.png&amp;diff=9137"/>
		<updated>2021-04-21T23:01:33Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of Mahou Daisakusen/Sorcer Striker Stage 5&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9136</id>
		<title>Mahou Daisakusen</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9136"/>
		<updated>2021-04-21T22:52:39Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Logo@2x.png|center|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Released in 1993, ''Mahou Daisakusen'' is the first game in the [[:Category:Mahou Daisakusen series|Mahou Daisakusen series]], and the first game developed by [[Raizing]]. It was released in the same year in the west with the title ''Sorcer Striker''.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #c4291d&lt;br /&gt;
|title = Mahou Daisakusen&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Mahou_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Raizing]]&lt;br /&gt;
|&lt;br /&gt;
|music = Atsuhiro Motoyama&lt;br /&gt;
|&lt;br /&gt;
|planning = Kazuyuki Nakashima&lt;br /&gt;
|&lt;br /&gt;
|program = Toyama Yuuichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizingmahou/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|art = Yokoo Kenichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizing/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1993&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Shippu Mahou Daisakusen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mahou Daisakusen Stage 1 Screenshot 0080.png|thumb]]&lt;br /&gt;
[[File:Mahou Daisakusen Screenshot Stage 2 0106.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
[[File:Joystick (Two Buttons).png|frameless|none|upright]]&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires standard '''shots''' from the ship at a semi-automatic rate.&lt;br /&gt;
* '''B:''' Activates a '''[[bomb]]'''. Bombs are the same between characters. The bomb will take a few frames to detonate if it does not touch a enemy, solid object or the top of the game play field. If any of the listed are touched by a bomb, the bombe will immediately explode. Iframes from the bomb are only active for the the duration of time the bomb explosion is on screen.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Gain &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Warrior &amp;lt;/small&amp;gt; !! Chitta &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Witch&amp;lt;/small&amp;gt; !! Miyamoto &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Samurai Dragon &amp;lt;/small&amp;gt; !! Bornnan &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Necromancer &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Portrait''' || [[File:Gain the Warrior character portrait from Mahou Daisakusen-Sorcer Striker.png]] || [[File:Portrait Chitta Mahou.png]] || [[File:Portrait Miyamoto Mahou.png]] || [[File:Portrait Bornnam Mahou.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Speed''' || Medium-Fast || Medium-Slow || Fast || Slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Weapons/Magic Books ===&lt;br /&gt;
&lt;br /&gt;
Each magic book corresponds to its own secondary shot type that varies between characters. You must collect 3 of the same book type to max out its fire power.&lt;br /&gt;
&lt;br /&gt;
*'''H-Book:''' Homing Shot Type&lt;br /&gt;
*'''F-Book:''' Forward Shot Type&lt;br /&gt;
*'''W-Book:''' Wide Shot Type&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Book !! Gain !! Chitta !! Miyamoto !! Bornnan&lt;br /&gt;
|-&lt;br /&gt;
| H || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| F || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| W || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
*'''Coin Bag/Coins:''' Coin bags will contain 4 coins each valued at 100 points, bags will release coins in a random direction when shot. Your shot level is determined by number of coins collected starting at shot level 1. Each level up requires its own set amount of coins after gaining the next level. Level 2: 1 coin, Level 3: 2 coins, Level 4: 3 coins, Level 5: 4 coins, Level 6: 12 coins. A total of 22 coins are needed to reach max shot power for your characters main shot.&lt;br /&gt;
*'''Bomb Icon:''' Bomb icons are dropped by predetermined enemies or scenery in each stage. You can carry as many bombs as you can get a hold of but the bomb counter will only display 9 in stock.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Rank in Mahou Daisakusen is a composite of several contributing elements.  It affects enemy HP, the number of bullets fired by enemy attacks and the timing and frequency of enemy attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
!Easy&lt;br /&gt;
!'''Medium'''&lt;br /&gt;
!Hard&lt;br /&gt;
!Harder&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Loop&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24 &lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Stage&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;28&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Shot Power &lt;br /&gt;
!0&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
!+&lt;br /&gt;
|0 &lt;br /&gt;
|1 &lt;br /&gt;
|2 &lt;br /&gt;
|3 &lt;br /&gt;
|4 &lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Character&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Sub-weapon&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Gain&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Chitta&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Miyamoto&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Bornham&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is also a survival element that increments every 4096 frames.  This resets to 0 upon death and at the beginning of each stage.  &lt;br /&gt;
The maximum rank value is 63.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
&lt;br /&gt;
There are six stages and a finale. A typical completion of all stages in the first loop might take approximately 29 minutes. &lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
&lt;br /&gt;
This game has 2 loops with the second being much harder due to the increase in rank. The second loop no longer rewards score extends and upon death the player character does not release any subweapon items to be recovered.  Due to the increased rank, enemies have much more HP and are more aggressive.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple and consists mainly of destroying enemies, any destructible projectiles and collecting excess items.&lt;br /&gt;
The most significant scoring point is destroying the destructible projectiles shot by the stage 4 boss.  These provide 5800 points each but are only shot by the boss at random times.&lt;br /&gt;
Each attack the boss can choose between a time-consuming laser attack, and firing the projectiles with an equal probability of each.  This means the number of projectiles that can be destroyed before the time limit and the boss escapes depends heavily on luck.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
See [[{{FULLPAGENAME}}/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
&lt;br /&gt;
This is the first game developed by Raizing.&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Sorcer Striker&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Sorcer Striker Title Screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Western release, Sorcer Striker, is a much easier game in both loops due to reduced rank.  However, the Korean version of Sorcer Striker has even higher rank than the Japanese version and so is the most difficult version.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mahou Daisakusen poster .jpg|Japanese poster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Mahou Daisakusen series]]&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Mahou_Daisakusen_Screenshot_Stage_2_0106.png&amp;diff=9135</id>
		<title>File:Mahou Daisakusen Screenshot Stage 2 0106.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Mahou_Daisakusen_Screenshot_Stage_2_0106.png&amp;diff=9135"/>
		<updated>2021-04-21T22:52:08Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of Mahou Daisakusen/Sorcer Striker Stage 2&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Mahou_Daisakusen_Stage_1_Screenshot_0080.png&amp;diff=9134</id>
		<title>File:Mahou Daisakusen Stage 1 Screenshot 0080.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Mahou_Daisakusen_Stage_1_Screenshot_0080.png&amp;diff=9134"/>
		<updated>2021-04-21T22:50:12Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of Mahou Daisakusen/Sorcer Striker Stage 1&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9133</id>
		<title>Mahou Daisakusen</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9133"/>
		<updated>2021-04-21T22:31:57Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: /* Stages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Logo@2x.png|center|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Released in 1993, ''Mahou Daisakusen'' is the first game in the [[:Category:Mahou Daisakusen series|Mahou Daisakusen series]], and the first game developed by [[Raizing]]. It was released in the same year in the west with the title ''Sorcer Striker''.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #c4291d&lt;br /&gt;
|title = Mahou Daisakusen&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Mahou_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Raizing]]&lt;br /&gt;
|&lt;br /&gt;
|music = Atsuhiro Motoyama&lt;br /&gt;
|&lt;br /&gt;
|planning = Kazuyuki Nakashima&lt;br /&gt;
|&lt;br /&gt;
|program = Toyama Yuuichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizingmahou/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|art = Yokoo Kenichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizing/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1993&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Shippu Mahou Daisakusen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
[[File:Joystick (Two Buttons).png|frameless|none|upright]]&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires standard '''shots''' from the ship at a semi-automatic rate.&lt;br /&gt;
* '''B:''' Activates a '''[[bomb]]'''. Bombs are the same between characters. The bomb will take a few frames to detonate if it does not touch a enemy, solid object or the top of the game play field. If any of the listed are touched by a bomb, the bombe will immediately explode. Iframes from the bomb are only active for the the duration of time the bomb explosion is on screen.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Gain &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Warrior &amp;lt;/small&amp;gt; !! Chitta &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Witch&amp;lt;/small&amp;gt; !! Miyamoto &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Samurai Dragon &amp;lt;/small&amp;gt; !! Bornnan &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Necromancer &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Portrait''' || [[File:Gain the Warrior character portrait from Mahou Daisakusen-Sorcer Striker.png]] || [[File:Portrait Chitta Mahou.png]] || [[File:Portrait Miyamoto Mahou.png]] || [[File:Portrait Bornnam Mahou.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Speed''' || Medium-Fast || Medium-Slow || Fast || Slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Weapons/Magic Books ===&lt;br /&gt;
&lt;br /&gt;
Each magic book corresponds to its own secondary shot type that varies between characters. You must collect 3 of the same book type to max out its fire power.&lt;br /&gt;
&lt;br /&gt;
*'''H-Book:''' Homing Shot Type&lt;br /&gt;
*'''F-Book:''' Forward Shot Type&lt;br /&gt;
*'''W-Book:''' Wide Shot Type&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Book !! Gain !! Chitta !! Miyamoto !! Bornnan&lt;br /&gt;
|-&lt;br /&gt;
| H || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| F || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| W || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
*'''Coin Bag/Coins:''' Coin bags will contain 4 coins each valued at 100 points, bags will release coins in a random direction when shot. Your shot level is determined by number of coins collected starting at shot level 1. Each level up requires its own set amount of coins after gaining the next level. Level 2: 1 coin, Level 3: 2 coins, Level 4: 3 coins, Level 5: 4 coins, Level 6: 12 coins. A total of 22 coins are needed to reach max shot power for your characters main shot.&lt;br /&gt;
*'''Bomb Icon:''' Bomb icons are dropped by predetermined enemies or scenery in each stage. You can carry as many bombs as you can get a hold of but the bomb counter will only display 9 in stock.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Rank in Mahou Daisakusen is a composite of several contributing elements.  It affects enemy HP, the number of bullets fired by enemy attacks and the timing and frequency of enemy attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
!Easy&lt;br /&gt;
!'''Medium'''&lt;br /&gt;
!Hard&lt;br /&gt;
!Harder&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Loop&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24 &lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Stage&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;28&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Shot Power &lt;br /&gt;
!0&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
!+&lt;br /&gt;
|0 &lt;br /&gt;
|1 &lt;br /&gt;
|2 &lt;br /&gt;
|3 &lt;br /&gt;
|4 &lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Character&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Sub-weapon&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Gain&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Chitta&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Miyamoto&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Bornham&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is also a survival element that increments every 4096 frames.  This resets to 0 upon death and at the beginning of each stage.  &lt;br /&gt;
The maximum rank value is 63.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
&lt;br /&gt;
There are six stages and a finale. A typical completion of all stages in the first loop might take approximately 29 minutes. &lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
&lt;br /&gt;
This game has 2 loops with the second being much harder due to the increase in rank. The second loop no longer rewards score extends and upon death the player character does not release any subweapon items to be recovered.  Due to the increased rank, enemies have much more HP and are more aggressive.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple and consists mainly of destroying enemies, any destructible projectiles and collecting excess items.&lt;br /&gt;
The most significant scoring point is destroying the destructible projectiles shot by the stage 4 boss.  These provide 5800 points each but are only shot by the boss at random times.&lt;br /&gt;
Each attack the boss can choose between a time-consuming laser attack, and firing the projectiles with an equal probability of each.  This means the number of projectiles that can be destroyed before the time limit and the boss escapes depends heavily on luck.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
See [[{{FULLPAGENAME}}/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
&lt;br /&gt;
This is the first game developed by Raizing.&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Sorcer Striker&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Sorcer Striker Title Screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Western release, Sorcer Striker, is a much easier game in both loops due to reduced rank.  However, the Korean version of Sorcer Striker has even higher rank than the Japanese version and so is the most difficult version.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mahou Daisakusen poster .jpg|Japanese poster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Mahou Daisakusen series]]&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9132</id>
		<title>Mahou Daisakusen</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Mahou_Daisakusen&amp;diff=9132"/>
		<updated>2021-04-21T22:25:21Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: /* Characters / Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Logo@2x.png|center|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Released in 1993, ''Mahou Daisakusen'' is the first game in the [[:Category:Mahou Daisakusen series|Mahou Daisakusen series]], and the first game developed by [[Raizing]]. It was released in the same year in the west with the title ''Sorcer Striker''.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #c4291d&lt;br /&gt;
|title = Mahou Daisakusen&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Mahou_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Raizing]]&lt;br /&gt;
|&lt;br /&gt;
|music = Atsuhiro Motoyama&lt;br /&gt;
|&lt;br /&gt;
|planning = Kazuyuki Nakashima&lt;br /&gt;
|&lt;br /&gt;
|program = Toyama Yuuichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizingmahou/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|art = Yokoo Kenichi &amp;lt;ref&amp;gt;http://shmuplations.com/raizing/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1993&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Shippu Mahou Daisakusen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
[[File:Joystick (Two Buttons).png|frameless|none|upright]]&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires standard '''shots''' from the ship at a semi-automatic rate.&lt;br /&gt;
* '''B:''' Activates a '''[[bomb]]'''. Bombs are the same between characters. The bomb will take a few frames to detonate if it does not touch a enemy, solid object or the top of the game play field. If any of the listed are touched by a bomb, the bombe will immediately explode. Iframes from the bomb are only active for the the duration of time the bomb explosion is on screen.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Gain &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Warrior &amp;lt;/small&amp;gt; !! Chitta &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Witch&amp;lt;/small&amp;gt; !! Miyamoto &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Samurai Dragon &amp;lt;/small&amp;gt; !! Bornnan &amp;lt;br&amp;gt;&amp;lt;small&amp;gt; the Necromancer &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Portrait''' || [[File:Gain the Warrior character portrait from Mahou Daisakusen-Sorcer Striker.png]] || [[File:Portrait Chitta Mahou.png]] || [[File:Portrait Miyamoto Mahou.png]] || [[File:Portrait Bornnam Mahou.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Speed''' || Medium-Fast || Medium-Slow || Fast || Slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Weapons/Magic Books ===&lt;br /&gt;
&lt;br /&gt;
Each magic book corresponds to its own secondary shot type that varies between characters. You must collect 3 of the same book type to max out its fire power.&lt;br /&gt;
&lt;br /&gt;
*'''H-Book:''' Homing Shot Type&lt;br /&gt;
*'''F-Book:''' Forward Shot Type&lt;br /&gt;
*'''W-Book:''' Wide Shot Type&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Book !! Gain !! Chitta !! Miyamoto !! Bornnan&lt;br /&gt;
|-&lt;br /&gt;
| H || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| F || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|-&lt;br /&gt;
| W || Description/Image || Description/Image || Description/Image || Description/Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
*'''Coin Bag/Coins:''' Coin bags will contain 4 coins each valued at 100 points, bags will release coins in a random direction when shot. Your shot level is determined by number of coins collected starting at shot level 1. Each level up requires its own set amount of coins after gaining the next level. Level 2: 1 coin, Level 3: 2 coins, Level 4: 3 coins, Level 5: 4 coins, Level 6: 12 coins. A total of 22 coins are needed to reach max shot power for your characters main shot.&lt;br /&gt;
*'''Bomb Icon:''' Bomb icons are dropped by predetermined enemies or scenery in each stage. You can carry as many bombs as you can get a hold of but the bomb counter will only display 9 in stock.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Rank in Mahou Daisakusen is a composite of several contributing elements.  It affects enemy HP, the number of bullets fired by enemy attacks and the timing and frequency of enemy attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
!Easy&lt;br /&gt;
!'''Medium'''&lt;br /&gt;
!Hard&lt;br /&gt;
!Harder&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|'''&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Loop&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24 &lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Region&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Stage&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
|-&lt;br /&gt;
!Japan&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4 &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
!World&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!Korea&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;28&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Shot Power &lt;br /&gt;
!0&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
!+&lt;br /&gt;
|0 &lt;br /&gt;
|1 &lt;br /&gt;
|2 &lt;br /&gt;
|3 &lt;br /&gt;
|4 &lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Character&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Sub-weapon&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Gain&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Chitta&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Miyamoto&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Bornham&lt;br /&gt;
!F&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
!W&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is also a survival element that increments every 4096 frames.  This resets to 0 upon death and at the beginning of each stage.  &lt;br /&gt;
The maximum rank value is 63.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
&lt;br /&gt;
There are six stages.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
&lt;br /&gt;
This game has 2 loops with the second being much harder due to the increase in rank. The second loop no longer rewards score extends and upon death the player character does not release any subweapon items to be recovered.  Due to the increased rank, enemies have much more HP and are more aggressive.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple and consists mainly of destroying enemies, any destructible projectiles and collecting excess items.&lt;br /&gt;
The most significant scoring point is destroying the destructible projectiles shot by the stage 4 boss.  These provide 5800 points each but are only shot by the boss at random times.&lt;br /&gt;
Each attack the boss can choose between a time-consuming laser attack, and firing the projectiles with an equal probability of each.  This means the number of projectiles that can be destroyed before the time limit and the boss escapes depends heavily on luck.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
See [[{{FULLPAGENAME}}/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
&lt;br /&gt;
This is the first game developed by Raizing.&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Sorcer Striker&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Sorcer Striker Title Screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Western release, Sorcer Striker, is a much easier game in both loops due to reduced rank.  However, the Korean version of Sorcer Striker has even higher rank than the Japanese version and so is the most difficult version.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mahou Daisakusen poster .jpg|Japanese poster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Mahou Daisakusen series]]&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Progear&amp;diff=8783</id>
		<title>Progear</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Progear&amp;diff=8783"/>
		<updated>2021-04-11T09:37:23Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: Redirected page to Progear no Arashi&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Progear no Arashi]]&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=R-Type&amp;diff=8753</id>
		<title>R-Type</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=R-Type&amp;diff=8753"/>
		<updated>2021-04-10T23:20:01Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:R-Type Logo.png|center|500px]]&lt;br /&gt;
&lt;br /&gt;
'''''R-Type''''' is a horizontal shmup developed and published by [[Irem]] in 1987. Alongside ''[[Gradius]]'', ''R-Type'' has a legacy as one of the earliest and most popular examples of a shmup, helping pave the way for the genre today. ''R-Type'' takes place in the 22nd Century, and puts the player in the seat of the R-9 Arrow Head as they fight against the [[Bydo]], a race of hybrid machine aliens. It is well-known for its punishing difficulty which relies heavily on routing and memorization, and for its distinct visual style and enemy design, with many of the more organic creatures bordering on the edge of terrifying.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = R-Type&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = R-Type Title Screen.png&lt;br /&gt;
|width = 350px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 340px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Irem]]&lt;br /&gt;
|&lt;br /&gt;
|music = Masato Ishizaki&lt;br /&gt;
| &lt;br /&gt;
|program = Abiko, Sum, Misachin &amp;lt;ref name=&amp;quot;shmuplations r-type1&amp;quot;&amp;gt;http://shmuplations.com/rtype1/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|art = Akio, Yoshige &amp;lt;ref name=&amp;quot;shmuplations r-type1&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1987&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Mr. Heli]]&lt;br /&gt;
|nextgame = [[Image Fight]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:R-Type Stage 2 0064.png|thumb]]&lt;br /&gt;
In R-Type, the player uses two buttons, with one controlling your standard shot and the other being used to control your Force Pod (if you have one). The standard shot is equipped with a charge function, with three strengths of shot possible. Levels scroll horizontally and make use of lots of environmental hazards, requiring the player to react quickly and establish routes through stages that allow them to navigate safely. The player will be dodging bullets, enemies, walls, and all sorts of objects that move all over the screen.&lt;br /&gt;
&lt;br /&gt;
''R-Type'' contains eight stages, with a second [[loop]] that has more aggressive enemies -- making for a total of 16. A 1-ALL is generally considered fairly difficult.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Joystick (Two Buttons).png|frameless|none|upright]]&lt;br /&gt;
&lt;br /&gt;
* '''A (Press):''' Fires a Shot&lt;br /&gt;
* '''A (Hold):''' Charges a Beam, release to fire&lt;br /&gt;
* '''B:''' Controls the Force Pod. When equipped, this button shoots the Pod off the ship across the screen; when operating on its own, this button slowly calls the Pod towards the player's ship&lt;br /&gt;
&lt;br /&gt;
=== Ship ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
You pilot the R-9A Arrowhead.&lt;br /&gt;
&lt;br /&gt;
==== Hitbox ====&lt;br /&gt;
&lt;br /&gt;
''Coming soon...''&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Main Shot ====&lt;br /&gt;
&lt;br /&gt;
''Coming soon...''&lt;br /&gt;
&lt;br /&gt;
==== Force Pod ====&lt;br /&gt;
&lt;br /&gt;
[[File:R-Type Basic Force Pod Animated.gif|44px]]&lt;br /&gt;
&lt;br /&gt;
Your force pod is invincible, blocks bullets and damages enemies, making it an effective shield when attached to the ship. &lt;br /&gt;
&lt;br /&gt;
The force pod is attached to either the front or back of the ship, depending on which side of the ship you touch it with. The pod is detached with the B button, which fires the pod across the screen (the pod will stop when it hits the end of the screen or an obstacle).&lt;br /&gt;
&lt;br /&gt;
''While Attached:'' Other than acting as a shield, the force pod is the source of your special weapon. The special weapon will fire in the direction the pod is attached to, allowing the player to shoot backwards. &lt;br /&gt;
&lt;br /&gt;
''While Detached:'' Instead of firing your special weapon, the pod will shoot bullets. At the highest level, it will shoot up and down, allowing for great screen coverage.  The pod can be recalled with the B button. Otherwise, it will drift back towards the ship until it is approximately in the middle of the opposite side of the screen to the ship, at which point is will stop moving horizontally but will still follow the ship's vertical movement. If the ship moves to the same side of the screen at the pod, the pod will move to the opposite side. The pod will hone in on the ship if they are close together. &lt;br /&gt;
&lt;br /&gt;
==== Upgrading The Force Pod ==== &lt;br /&gt;
&lt;br /&gt;
The pod has three levels, which determines the power of the special weapon when attached and the number of bullet streams it fires when detached. The pod is upgraded when any additional laser crystal is collected.&lt;br /&gt;
&lt;br /&gt;
==== Lasers/Special Weapons ==== &lt;br /&gt;
&lt;br /&gt;
''Coming soon...''&lt;br /&gt;
&lt;br /&gt;
==== Bit Devices ====&lt;br /&gt;
&lt;br /&gt;
[[File:Bit Device Animation .gif|36px]]&lt;br /&gt;
&lt;br /&gt;
Bit devices are fixed in place, the first one above your ship, the second below. They are invincible, block bullets, and damage enemies on contact. They will move through walls allowing you to hit enemies on the other side. &lt;br /&gt;
&lt;br /&gt;
The bits will move with a very slight delay, so their position relative to your ship will be different when you move, and they will take a few frames to &amp;quot;catch-up&amp;quot; to their standard position when you stop. &lt;br /&gt;
&lt;br /&gt;
==== Missiles ==== &lt;br /&gt;
&lt;br /&gt;
''Coming soon...''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
Items are released from the mobile POW Armor.&lt;br /&gt;
&lt;br /&gt;
[[File:R-Type POW Armor .png|none|58px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Laser Crystal || [[File:Yellow Laser Crystal.png|center|44px]] || If a force pod is not present, collecting any laser crystal causes a force pod to enter the screen from the left. &amp;lt;br&amp;gt; Collecting additional laser cystals will upgrade the pod up to two times (allowing it to fire a special weapon) and changes the type of special weapon to match the colour of that crystal. &lt;br /&gt;
|-&lt;br /&gt;
| Speed Up || Example || Increases speed of the ship. Speed can be increased x{{unconfirmed}} times. (There is no way to reduce speed)&lt;br /&gt;
|-&lt;br /&gt;
| Bit || Example || Equips a bit. Two bits can be equiped. The first bit collected floats above the ship, and the second below the ship. Collecting further bits does nothing. &lt;br /&gt;
|-&lt;br /&gt;
| Missiles || Example || Equips the ship with missiles. The missiles cannot be upgraded.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stages and Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
There are 8 stages in ''R-Type''. Completion of one loop of the stages takes approximately 17.5 minutes. &lt;br /&gt;
&lt;br /&gt;
''R-Type'' features a second [[loop]] with more challenging enemies. There are no other major changes in the second loop.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[R-Type/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Dying in ''R-Type'' is extremely punishing, as you are thrown back to a checkpoint with no weapons, Force Pod, Bits, or speed-ups. Because of this, players are typically encouraged to avoid death in any way possible and to play very safely. Practicing checkpoint recovery is a critical aspect of success in this game, as some checkpoints can prove to be highly challenging at low power.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
==== R-Types ====&lt;br /&gt;
* The PlayStation ports of ''R-Type'' and ''[[R-Type II]]'' (as '''''R-Types''''') run at 60 frames per second, whereas the arcade PCB runs at 55FPS.&lt;br /&gt;
&lt;br /&gt;
==== R-Type Dimensions ====&lt;br /&gt;
'''''R-Type Dimensions''''' is a port of the first two ''R-Type'' games released in 2009 for the PlayStation 3 and Xbox 360 platforms. It was re-released as ''R-Type Dimensions EX'' for PlayStation 4, Steam, and Nintendo Switch. &lt;br /&gt;
* One of the highlight features of this port is the ability to switch between the original 2D graphics and an exclusive visual mode rendering all of the game's assets in full 3D.&lt;br /&gt;
* ''Dimensions'' is based on the '''World''' romset. While this has little to no effect for the first game, the second game is much easier than the Japan romset.&lt;br /&gt;
* A unique bug causes your Force pod to deal contact damage equal to the charge beam, making [[point-blanking]] twice as powerful.&lt;br /&gt;
* In ''R-Type 2'', some bullets fired by one particular enemy in one particular stage will not be absorbed by the Force Pod.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[R-Type/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Horizontal orientation]]&lt;br /&gt;
[[Category:Option mechanic]]&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Yellow_Laser_Crystal.png&amp;diff=8752</id>
		<title>File:Yellow Laser Crystal.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Yellow_Laser_Crystal.png&amp;diff=8752"/>
		<updated>2021-04-10T23:19:11Z</updated>

		<summary type="html">&lt;p&gt;72.8% Water: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The yellow laser crystal item from R-Type 1 arcade&lt;/div&gt;</summary>
		<author><name>72.8% Water</name></author>
		
	</entry>
</feed>