Category:Melee attack mechanic

Weapons which are intended to be used at short range, and often resemble swords or other “traditional” weaponry, which is pretty odd for a shooter. Typically used as a secondary attack.

The risk-award system at play here works in the sense that coming to close range of the enemy makes the risk of getting hit by either bullets or the enemy themself much higher, but in return it offers high offensive power, bullet cancelling/absorption abilities, or other advantages over longer-range weaponry.