Operation STEEL

Operation STEEL
Operation STEEL is a roguelike horizontal shoot-em-up with a focus on a good shmup feel combined with randomised levels and powerups.

The game also features a soundtrack by Dolphin and a hand-painted art-style.

Gameplay Overview


Levels have a set number of randomly generated waves of enemies, one or more random midbosses, and a random boss (from a pool for each level.)

Mid and level bosses drop a selection of three items, of which you can choose one to take. Items dropped include weapons, usable items, passive items, ship upgrades (weapon power/speed/armour), repairs, and coin purses if there is nothing desirable available.

Before each level you can choose between two planets to visit, and after each level you will visit a shop to upgrade/buy weapons and items.

Controls
Controls listed are for Xbox controllers. Keyboard and other controller types are supported, with rebinding available. 8-way movement is standard, but analog is supported too.


 * X: Fire weapon
 * X (Release): Charge weapon & attract coins
 * Y: Use item
 * B: Use bomb
 * A: Focus / Slow movement
 * RB: Switch weapon
 * LB: Switch item

Characters / Ships / Styles
Cid Cobra: The default ship, and most well-rounded.
 * Speed: ★★☆
 * Armour: ★★☆ (starts with 3)
 * Weapon: Blaster (Spread-shot)

Pignon: First unlockable ship. Unlock by playing the game. Has more armour than the default ship, but moves slower and has a larger hitbox.
 * Speed: ★☆☆
 * Armour: ★★★ (starts with 5)
 * Weapon: Charger (Fires straight ahead, can charge up for high damage)

Level Layout
Starting the game you can choose from two levels (A and B), and after each level you can pick the next from two more choices.

The levels are structured in a branching pattern as shown on the right.

After completing a run or game over, you can view your chosen route and your personal best distance.

Rank
Rank increases when you score points, and decreases when taking damage or using a bomb. There are five levels of rank, from very easy to very difficult. Rank begins at level 2/5.

Scoring
Kill enemies and collect coins dropped for score. Enemies are spawned in waves, and each wave survived contributes +5% to a score multiplier. Each wave completely cleared contributes a further 5%.

Multiplier is reduced by 50% if damage is taken, and caps at +100%. Score per enemy is increased based on the current rank level.

Story
Fleets of robotic ships are invading planets and causing destruction all over the galaxy. It is up to you to search for the source of the electronic legion and shut it down once and for all.

References & Contributors

 * This page was assembled by BB.