P-47 Aces/Strategy

Stage 1
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Stage 2
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Stage 3
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Stage 4
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Stage 5
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Stage 6
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Stage 7
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Stage 8
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Enemy Detail
There is never any randomness with regards to how and when enemies fire. Aiming is also rather precise, so any shots that are not fired at the player are definitely not fired at the player. This assumption doesn't quite hold when at a very close range, but in general there is not concept of "angle locking" as is common in other shooters.

Enemy behavior and movement is based on "segments", which each have their own HP, movement pattern, and animation/attack pattern. Some segments do not change patterns, or use a child object to just spawn explosion animations and such; in these cases, the HP values have been merged. That is, the only HP segments denoted here are ones which cause a change in movement or attack patterns.

Stage 2

 * Big Jet
 * Tank B
 * Tank C
 * Tank D
 * Houses

Stage 3

 * Chuu A
 * Niedl
 * P-61
 * Ramia

Stage 4

 * Asa
 * Ramia
 * Tiger

Stage 5

 * Geta
 * Heflt
 * Hukuy

Stage 6

 * Betty
 * Toriko
 * King
 * Night

Stage 7

 * Toriko
 * Ramia

Stage 8

 * Conso

Boss Detail
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Stage 1
LOKI

Stage 2
GIGAH

Stage 3
FE-223

Stage 4
B-SHIP

Stage 5
HE-813

Stage 6
E-1000

Stage 7
RAGNA-313

Stage 8
SHETLAND