Akuu Gallet



Akuu Gallet (アクウギャレット, "Air Gallet") is a game developed by Gazelle and published by Banpresto in 1996.

Controls

 * A: Fires the current weapon the ship has. The default rate at which this is being fired is slower than what you could potentially get if you mash the button.
 * B: Activates a limited use bomb, whatever type the player currently has.

Items
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Bombs can be picked up and used as an extra way of dealing damage or staying safe. They are dropped from blue planes, as seen on the right. The bombs dropped by these planes will switch type every few seconds. All bombs will be changed to the type the player picks up.

If the player loses a life, bombs will be set to 3 and remain the same type. The player can hold up to 5 bombs. Picking up an extra bomb after that grants 10,000 points.

Weapon system
Weapons can be picked up from weapon items that can be uncovered in the stage or sometimes dropped by large enemies. These weapons don't stack at all, so picking up a new one removes your old weapon. Picking up the same weapon as you're currently holding grants 2000 points.

Rank
This game has two different kinds of rank systems. [ Verification needed ]

Survival rank


 * This is determined by survival time. In other words, how long you've been playing without losing a life.
 * This only affects  bullet speed .
 * Losing a life lowers this rank considerably.

Level rank


 * This is determined what level your weapon is.
 * The higher level it is, the more  health  (HP) enemies have.

Extends
Once the player reaches 1,500,000 points (on default Dip Switches), an extend (1-up) appears on the top of the screen and when grabbed, gives an additional life.

Scoring
The main ways to get a high score is collecting all medals on a stage at their highest possible value and never losing a life. Medals are hidden throughout the level and when uncovered will be worth 2,000 points at first. Every few seconds the value goes from 2,000 to 500 to 100 to 10. And after another few seconds it will go up again with those same values. You can tell how much they're worth based on the sprite. Picking them up at the right time can be tricky when also avoiding enemies, so be careful.

Medals are usually hidden in certain enemies or can be uncovered by shooting buildings. Enemies like blue tanks and turrets will always contain a medal.

Finishing a stage will give a Stage Bonus. Each medal that was picking up during the stage has it's own value (as seen in the table above). Picking up all medals in a stage will give a  PERFECT  bonus, worth 100,000 points. Note this doesn't mean that you will automatically get it if you have a 0% miss rate. Medals that are not uncovered (for example, if they were carried by an enemy) still count towards the stage total. Every bomb you have is worth 5,000 points as well.

After killing the final boss, the player will get a Fighter Bonus. This is (Lives remaining x 1,000,000) points. And another Special Bonus, just for clearing the game. Worth 1,000,000 points.