Jamestown/Ships

Deltatime and cooldown oversight in Jamestown+
Many ships in Jamestown+ suffer from a bug that causes them to have less dps potential than intended. In Jamestown+, the delta time value for gameplay logic was changed from slightly above 1/60 to slightly below 1/60. Because of this, many shot and collision frequencies take one frame longer than intended. This page will list the resulting cooldowns and the originally intended dps values in brackets in those cases. The original Jamestown does not suffer from this, so the intended frequency and dps values hold true for that version.

Damage scaling in co-op
The more players are in the party, the less damage each player's attacks will deal, even while any of the party members are currently dead. Most attacks' damage is divided by 1+(players-1)*0.5666. However, damage dealt by explosions from barrels of the Bomber ship and grenades of the Grenadoe A and B ship is divided by 1+(players-1)*0.28333 instead.